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https://github.com/tuyoogame/YooAsset.git
synced 2026-05-17 21:30:13 +00:00
Update editor logic
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@@ -45,9 +45,9 @@ namespace YooAsset.Editor
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/// <summary>
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/// 加密文件
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/// </summary>
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private List<string> EncryptFiles(BuildParametersContext buildParameters, BuildMapContext buildMapContext)
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private List<string> EncryptFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
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{
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var encryptionServices = buildParameters.Parameters.EncryptionServices;
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var encryptionServices = buildParametersContext.Parameters.EncryptionServices;
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// 加密资源列表
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List<string> encryptList = new List<string>();
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@@ -57,6 +57,7 @@ namespace YooAsset.Editor
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return encryptList;
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int progressValue = 0;
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string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
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foreach (var bundleInfo in buildMapContext.BundleInfos)
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{
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if (encryptionServices.Check(bundleInfo.BundleName))
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@@ -70,7 +71,7 @@ namespace YooAsset.Editor
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encryptList.Add(bundleInfo.BundleName);
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// 注意:通过判断文件合法性,规避重复加密一个文件
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string filePath = $"{buildParameters.PipelineOutputDirectory}/{bundleInfo.BundleName}";
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string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
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byte[] fileData = File.ReadAllBytes(filePath);
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if (EditorTools.CheckBundleFileValid(fileData))
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{
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