mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-19 06:40:21 +00:00
Update editor logic
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@@ -32,7 +32,7 @@ namespace YooAsset.Editor
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/// </summary>
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private void VerifyingBuildingResult(BuildContext context, AssetBundleManifest unityManifest)
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{
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var buildParameters = context.GetContextObject<BuildParametersContext>();
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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string[] buildedBundles = unityManifest.GetAllAssetBundles();
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@@ -63,13 +63,14 @@ namespace YooAsset.Editor
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// 4. 验证Asset
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bool isPass = true;
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var buildMode = buildParameters.Parameters.BuildMode;
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var buildMode = buildParametersContext.Parameters.BuildMode;
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if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
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{
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int progressValue = 0;
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string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
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foreach (var buildedBundle in buildedBundles)
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{
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string filePath = $"{buildParameters.PipelineOutputDirectory}/{buildedBundle}";
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string filePath = $"{pipelineOutputDirectory}/{buildedBundle}";
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string[] buildedAssetPaths = GetAssetBundleAllAssets(filePath);
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string[] mapAssetPaths = buildMapContext.GetBuildinAssetPaths(buildedBundle);
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if (mapAssetPaths.Length != buildedAssetPaths.Length)
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