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update space shooter
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@@ -76,7 +76,7 @@ internal class FsmInitializePackage : IStateNode
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string fallbackHostServer = GetHostServerURL();
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string fallbackHostServer = GetHostServerURL();
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string packageRoot = $"{WeChatWASM.WX.env.USER_DATA_PATH}/__GAME_FILE_CACHE"; //注意:如果有子目录,请修改此处!
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string packageRoot = $"{WeChatWASM.WX.env.USER_DATA_PATH}/__GAME_FILE_CACHE"; //注意:如果有子目录,请修改此处!
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IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
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IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
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createParameters.WebServerFileSystemParameters = WechatFileSystemCreater.CreateWechatFileSystemParameters(packageRoot, remoteServices);
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createParameters.WebServerFileSystemParameters = WechatFileSystemCreater.CreateFileSystemParameters(packageRoot, remoteServices);
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#else
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#else
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createParameters.WebServerFileSystemParameters = FileSystemParameters.CreateDefaultWebServerFileSystemParameters(new WebDecryption());
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createParameters.WebServerFileSystemParameters = FileSystemParameters.CreateDefaultWebServerFileSystemParameters(new WebDecryption());
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#endif
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#endif
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