mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-21 07:50:20 +00:00
Added debugging information
新增调试信息,出生场景和出生时间。
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@@ -1,6 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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@@ -11,7 +12,8 @@ namespace YooAsset
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private static readonly List<AssetBundleLoaderBase> _loaders = new List<AssetBundleLoaderBase>(1000);
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private static readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
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private static readonly Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
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private static string _mainSceneName = string.Empty;
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/// <summary>
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/// 在编辑器下模拟运行
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/// </summary>
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@@ -36,6 +38,7 @@ namespace YooAsset
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AssetLoadingMaxNumber = assetLoadingMaxNumber;
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DecryptionServices = decryptionServices;
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BundleServices = bundleServices;
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_mainSceneName = SceneManager.GetActiveScene().name;
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}
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/// <summary>
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@@ -139,7 +142,10 @@ namespace YooAsset
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// 如果加载的是主场景,则卸载所有缓存的场景
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if (sceneMode == LoadSceneMode.Single)
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{
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UnloadAllScene();
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_mainSceneName = Path.GetFileName(scenePath);
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}
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ProviderBase provider = TryGetProvider(scenePath);
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if (provider == null)
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@@ -148,8 +154,10 @@ namespace YooAsset
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provider = new DatabaseSceneProvider(scenePath, sceneMode, activateOnLoad, priority);
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else
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provider = new BundledSceneProvider(scenePath, sceneMode, activateOnLoad, priority);
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provider.SetSpawnDebugInfo(_mainSceneName);
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_providers.Add(provider);
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}
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var handle = provider.CreateHandle() as SceneOperationHandle;
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_sceneHandles.Add(scenePath, handle);
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return handle;
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@@ -167,6 +175,7 @@ namespace YooAsset
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provider = new DatabaseAssetProvider(assetPath, assetType);
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else
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provider = new BundledAssetProvider(assetPath, assetType);
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provider.SetSpawnDebugInfo(_mainSceneName);
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_providers.Add(provider);
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}
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return provider.CreateHandle() as AssetOperationHandle;
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@@ -184,6 +193,7 @@ namespace YooAsset
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provider = new DatabaseSubAssetsProvider(assetPath, assetType);
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else
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provider = new BundledSubAssetsProvider(assetPath, assetType);
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provider.SetSpawnDebugInfo(_mainSceneName);
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_providers.Add(provider);
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}
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return provider.CreateHandle() as SubAssetsOperationHandle;
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@@ -319,6 +329,8 @@ namespace YooAsset
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{
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DebugProviderInfo providerInfo = new DebugProviderInfo();
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providerInfo.AssetPath = provider.AssetPath;
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providerInfo.SpawnScene = provider.SpawnScene;
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providerInfo.SpawnTime = provider.SpawnTime;
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providerInfo.RefCount = provider.RefCount;
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providerInfo.Status = provider.Status;
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providerInfo.BundleInfos.Clear();
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