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Initial commit
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using UnityEditor;
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using YooAsset.Utility;
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namespace YooAsset.Editor
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{
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public static class AssetBundleBuilderHelper
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{
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/// <summary>
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/// 获取默认的输出根路录
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/// </summary>
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public static string GetDefaultOutputRoot()
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{
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string projectPath = EditorTools.GetProjectPath();
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return $"{projectPath}/Bundles";
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}
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/// <summary>
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/// 获取构建管线的输出目录
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/// </summary>
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public static string MakePipelineOutputDirectory(string outputRoot, BuildTarget buildTarget)
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{
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return $"{outputRoot}/{buildTarget}/{ResourceSettingData.Setting.UnityManifestFileName}";
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}
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/// <summary>
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/// 制作AssetBundle的完整名称
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/// 注意:名称为全部小写并且包含后缀名
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/// </summary>
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public static string MakeBundleName(string bundleLabel, string bundleVariant)
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{
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if (string.IsNullOrEmpty(bundleVariant))
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return bundleLabel.ToLower();
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else
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return $"{bundleLabel}.{bundleVariant}".ToLower();
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}
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/// <summary>
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/// 清空流文件夹
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/// </summary>
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public static void ClearStreamingAssetsFolder()
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{
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string streamingPath = Application.dataPath + "/StreamingAssets";
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EditorTools.ClearFolder(streamingPath);
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}
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/// <summary>
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/// 删除流文件夹内无关的文件
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/// 删除.manifest文件和.meta文件
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/// </summary>
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public static void DeleteStreamingAssetsIgnoreFiles()
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{
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string streamingPath = Application.dataPath + "/StreamingAssets";
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if (Directory.Exists(streamingPath))
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{
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string[] files = Directory.GetFiles(streamingPath, "*.manifest", SearchOption.AllDirectories);
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foreach (var file in files)
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{
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FileInfo info = new FileInfo(file);
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info.Delete();
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}
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files = Directory.GetFiles(streamingPath, "*.meta", SearchOption.AllDirectories);
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foreach (var item in files)
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{
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FileInfo info = new FileInfo(item);
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info.Delete();
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}
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}
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}
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/// <summary>
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/// 获取所有补丁包版本列表
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/// 注意:列表会按照版本号从小到大排序
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/// </summary>
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private static List<int> GetPackageVersionList(BuildTarget buildTarget, string outputRoot)
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{
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List<int> versionList = new List<int>();
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string parentPath = $"{outputRoot}/{buildTarget}";
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if (Directory.Exists(parentPath) == false)
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return versionList;
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// 获取所有补丁包文件夹
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string[] allFolders = Directory.GetDirectories(parentPath);
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for (int i = 0; i < allFolders.Length; i++)
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{
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string folderName = Path.GetFileNameWithoutExtension(allFolders[i]);
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if (int.TryParse(folderName, out int version))
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versionList.Add(version);
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}
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// 从小到大排序
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versionList.Sort();
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return versionList;
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}
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/// <summary>
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/// 获取当前最大的补丁包版本号
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/// </summary>
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/// <returns>如果没有任何补丁版本,那么返回-1</returns>
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public static int GetMaxPackageVersion(BuildTarget buildTarget, string outputRoot)
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{
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List<int> versionList = GetPackageVersionList(buildTarget, outputRoot);
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if (versionList.Count == 0)
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return -1;
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return versionList[versionList.Count - 1];
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}
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/// <summary>
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/// 是否存在任何补丁包版本
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/// </summary>
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public static bool HasAnyPackageVersion(BuildTarget buildTarget, string outputRoot)
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{
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List<int> versionList = GetPackageVersionList(buildTarget, outputRoot);
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return versionList.Count > 0;
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}
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/// <summary>
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/// 从输出目录加载补丁清单文件
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/// </summary>
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public static PatchManifest LoadPatchManifestFile(string fileDirectory)
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{
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string filePath = $"{fileDirectory}/{ResourceSettingData.Setting.PatchManifestFileName}";
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if (File.Exists(filePath) == false)
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{
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throw new System.Exception($"Not found patch manifest file : {filePath}");
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}
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string jsonData = FileUtility.ReadFile(filePath);
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return PatchManifest.Deserialize(jsonData);
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}
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}
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}
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