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https://github.com/tuyoogame/YooAsset.git
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Initial commit
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@@ -0,0 +1,197 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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namespace YooAsset
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{
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/// <summary>
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/// 初始化操作
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/// </summary>
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public abstract class InitializationOperation : AsyncOperationBase
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{
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}
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/// <summary>
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/// 编辑器下模拟运行的初始化操作
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/// </summary>
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internal class EditorModeInitializationOperation : InitializationOperation
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{
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internal override void Start()
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{
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Status = EOperationStatus.Succeed;
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}
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internal override void Update()
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{
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}
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}
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/// <summary>
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/// 离线模式的初始化操作
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/// </summary>
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internal class OfflinePlayModeInitializationOperation : InitializationOperation
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{
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private enum ESteps
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{
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Idle,
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LoadAppManifest,
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CheckAppManifest,
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Done,
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}
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private OfflinePlayModeImpl _impl;
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private ESteps _steps = ESteps.Idle;
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private UnityWebRequester _downloader;
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private string _downloadURL;
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internal OfflinePlayModeInitializationOperation(OfflinePlayModeImpl impl)
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{
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_impl = impl;
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}
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internal override void Start()
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{
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_steps = ESteps.LoadAppManifest;
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}
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internal override void Update()
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{
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if (_steps == ESteps.Idle)
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return;
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if (_steps == ESteps.LoadAppManifest)
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{
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string filePath = AssetPathHelper.MakeStreamingLoadPath(ResourceSettingData.Setting.PatchManifestFileName);
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_downloadURL = AssetPathHelper.ConvertToWWWPath(filePath);
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_downloader = new UnityWebRequester();
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_downloader.SendRequest(_downloadURL);
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_steps = ESteps.CheckAppManifest;
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}
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if (_steps == ESteps.CheckAppManifest)
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{
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if (_downloader.IsDone() == false)
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return;
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if (_downloader.HasError())
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{
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Error = _downloader.GetError();
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Status = EOperationStatus.Failed;
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_downloader.Dispose();
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_steps = ESteps.Done;
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throw new System.Exception($"Fatal error : Failed load application patch manifest file : {_downloadURL}");
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}
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// 解析APP里的补丁清单
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_impl.AppPatchManifest = PatchManifest.Deserialize(_downloader.GetText());
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_downloader.Dispose();
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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}
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}
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}
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/// <summary>
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/// 网络模式的初始化操作
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/// </summary>
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internal class HostPlayModeInitializationOperation : InitializationOperation
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{
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private enum ESteps
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{
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Idle,
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InitCache,
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LoadAppManifest,
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CheckAppManifest,
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LoadSandboxManifest,
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Done,
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}
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private HostPlayModeImpl _impl;
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private ESteps _steps = ESteps.Idle;
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private UnityWebRequester _downloader;
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private string _downloadURL;
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internal HostPlayModeInitializationOperation(HostPlayModeImpl impl)
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{
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_impl = impl;
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}
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internal override void Start()
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{
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_steps = ESteps.InitCache;
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}
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internal override void Update()
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{
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if (_steps == ESteps.Idle)
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return;
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if (_steps == ESteps.InitCache)
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{
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// 每次启动时比对APP版本号是否一致
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PatchCache cache = PatchCache.LoadCache();
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if (cache.CacheAppVersion != Application.version)
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{
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Logger.Warning($"Cache is dirty ! Cache app version is {cache.CacheAppVersion}, Current app version is {Application.version}");
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// 注意:在覆盖安装的时候,会保留APP沙盒目录,可以选择清空缓存目录
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if (_impl.ClearCacheWhenDirty)
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{
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Logger.Warning("Clear cache files.");
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PatchHelper.DeleteSandboxCacheFolder();
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}
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// 删除清单文件
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PatchHelper.DeleteSandboxPatchManifestFile();
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// 更新缓存文件
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PatchCache.UpdateCache();
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}
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_steps = ESteps.LoadAppManifest;
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}
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if (_steps == ESteps.LoadAppManifest)
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{
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// 加载APP内的补丁清单
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Logger.Log($"Load application patch manifest.");
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string filePath = AssetPathHelper.MakeStreamingLoadPath(ResourceSettingData.Setting.PatchManifestFileName);
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_downloadURL = AssetPathHelper.ConvertToWWWPath(filePath);
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_downloader = new UnityWebRequester();
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_downloader.SendRequest(_downloadURL);
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_steps = ESteps.CheckAppManifest;
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}
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if (_steps == ESteps.CheckAppManifest)
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{
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if (_downloader.IsDone() == false)
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return;
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if (_downloader.HasError())
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{
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Error = _downloader.GetError();
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Status = EOperationStatus.Failed;
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_downloader.Dispose();
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_steps = ESteps.Done;
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throw new System.Exception($"Fatal error : Failed load application patch manifest file : {_downloadURL}");
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}
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// 解析补丁清单
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string jsonData = _downloader.GetText();
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_impl.AppPatchManifest = PatchManifest.Deserialize(jsonData);
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_impl.LocalPatchManifest = _impl.AppPatchManifest;
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_downloader.Dispose();
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_steps = ESteps.LoadSandboxManifest;
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}
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if (_steps == ESteps.LoadSandboxManifest)
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{
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// 加载沙盒内的补丁清单
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if (PatchHelper.CheckSandboxPatchManifestFileExist())
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{
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Logger.Log($"Load sandbox patch manifest.");
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string filePath = AssetPathHelper.MakePersistentLoadPath(ResourceSettingData.Setting.PatchManifestFileName);
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string jsonData = File.ReadAllText(filePath);
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_impl.LocalPatchManifest = PatchManifest.Deserialize(jsonData);
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}
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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}
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}
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}
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}
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