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Update AssetBundleBuilder
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@@ -26,6 +26,17 @@ namespace YooAsset.Editor
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if (string.IsNullOrEmpty(buildParameters.PipelineOutputDirectory))
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throw new Exception("输出目录不能为空");
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// 检测当前是否正在构建资源包
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if (BuildPipeline.isBuildingPlayer)
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throw new Exception("当前正在构建资源包,请结束后再试");
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// 检测是否有未保存场景
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if (EditorTools.HasDirtyScenes())
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throw new Exception("检测到未保存的场景文件");
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// 保存改动的资源
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AssetDatabase.SaveAssets();
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// 增量更新时候的必要检测
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var buildMode = buildParameters.Parameters.BuildMode;
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if (buildMode == EBuildMode.IncrementalBuild)
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