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https://github.com/tuyoogame/YooAsset.git
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Update AssetBundleBuilder
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@@ -7,6 +7,7 @@ using System.IO;
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using System.Text;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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namespace YooAsset.Editor
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{
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@@ -265,6 +266,20 @@ namespace YooAsset.Editor
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}
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#endregion
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#region SceneUtility
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public static bool HasDirtyScenes()
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{
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var sceneCount = EditorSceneManager.sceneCount;
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for (var i = 0; i < sceneCount; ++i)
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{
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var scene = EditorSceneManager.GetSceneAt(i);
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if (scene.isDirty)
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return true;
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}
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return false;
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}
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#endregion
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#region 文件
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/// <summary>
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/// 创建文件所在的目录
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