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Update AssetSystem
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@@ -90,6 +90,15 @@ namespace YooAsset
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/// 资源回收(卸载引用计数为零的资源)
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/// </summary>
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public void UnloadUnusedAssets()
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{
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// 注意:资源包之间可能存在多层深层嵌套,需要多次循环释放。
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int loopCount = 10;
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for (int i = 0; i < loopCount; i++)
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{
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UnloadUnusedAssetsInternal();
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}
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}
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private void UnloadUnusedAssetsInternal()
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{
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if (_simulationOnEditor)
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{
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