mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-20 15:20:07 +00:00
Simplify the concept of resource version
简化资源版本概念
This commit is contained in:
@@ -0,0 +1,134 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 更新静态版本操作
|
||||
/// </summary>
|
||||
public abstract class UpdateStaticVersionOperation : AsyncOperationBase
|
||||
{
|
||||
/// <summary>
|
||||
/// 资源版本号
|
||||
/// </summary>
|
||||
public int ResourceVersion { protected set; get; } = 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 编辑器下模拟运行的更新静态版本操作
|
||||
/// </summary>
|
||||
internal class EditorModeUpdateStaticVersionOperation : UpdateStaticVersionOperation
|
||||
{
|
||||
internal override void Start()
|
||||
{
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 离线模式的更新静态版本操作
|
||||
/// </summary>
|
||||
internal class OfflinePlayModeUpdateStaticVersionOperation : UpdateStaticVersionOperation
|
||||
{
|
||||
internal override void Start()
|
||||
{
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 网络模式的更新静态版本操作
|
||||
/// </summary>
|
||||
internal class HostPlayModeUpdateStaticVersionOperation : UpdateStaticVersionOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
LoadStaticVersion,
|
||||
CheckStaticVersion,
|
||||
Done,
|
||||
}
|
||||
|
||||
private static int RequestCount = 0;
|
||||
private readonly HostPlayModeImpl _impl;
|
||||
private readonly int _timeout;
|
||||
private ESteps _steps = ESteps.None;
|
||||
private UnityWebDataRequester _downloader;
|
||||
|
||||
internal HostPlayModeUpdateStaticVersionOperation(HostPlayModeImpl impl, int timeout)
|
||||
{
|
||||
_impl = impl;
|
||||
_timeout = timeout;
|
||||
}
|
||||
internal override void Start()
|
||||
{
|
||||
RequestCount++;
|
||||
_steps = ESteps.LoadStaticVersion;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.LoadStaticVersion)
|
||||
{
|
||||
string webURL = GetStaticVersionRequestURL(YooAssetSettings.VersionFileName);
|
||||
YooLogger.Log($"Beginning to request static version : {webURL}");
|
||||
_downloader = new UnityWebDataRequester();
|
||||
_downloader.SendRequest(webURL, _timeout);
|
||||
_steps = ESteps.CheckStaticVersion;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.CheckStaticVersion)
|
||||
{
|
||||
if (_downloader.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_downloader.HasError())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _downloader.GetError();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (int.TryParse(_downloader.GetText(), out int value))
|
||||
{
|
||||
ResourceVersion = value;
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"URL : {_downloader.URL} Error : static version content is invalid.";
|
||||
}
|
||||
}
|
||||
_downloader.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
private string GetStaticVersionRequestURL(string fileName)
|
||||
{
|
||||
string url;
|
||||
|
||||
// 轮流返回请求地址
|
||||
if (RequestCount % 2 == 0)
|
||||
url = _impl.GetPatchDownloadFallbackURL(fileName);
|
||||
else
|
||||
url = _impl.GetPatchDownloadMainURL(fileName);
|
||||
|
||||
// 注意:在URL末尾添加时间戳
|
||||
return $"{url}?{System.DateTime.UtcNow.Ticks}";
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user