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https://github.com/tuyoogame/YooAsset.git
synced 2026-05-25 18:20:15 +00:00
Update AssetBundleCollector
AssetBundleGrouper变更为AssetBundleCollector
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@@ -0,0 +1,252 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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namespace YooAsset.Editor
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{
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[Serializable]
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public class AssetBundleCollector
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{
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/// <summary>
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/// 收集路径
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/// 注意:支持文件夹或单个资源文件
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/// </summary>
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public string CollectPath = string.Empty;
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/// <summary>
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/// 收集器类型
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/// </summary>
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public ECollectorType CollectorType = ECollectorType.MainAssetCollector;
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/// <summary>
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/// 寻址规则类名
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/// </summary>
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public string AddressRuleName = nameof(AddressByFileName);
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/// <summary>
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/// 打包规则类名
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/// </summary>
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public string PackRuleName = nameof(PackDirectory);
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/// <summary>
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/// 过滤规则类名
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/// </summary>
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public string FilterRuleName = nameof(CollectAll);
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/// <summary>
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/// 资源分类标签
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/// </summary>
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public string AssetTags = string.Empty;
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/// <summary>
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/// 收集器是否有效
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/// </summary>
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public bool IsValid()
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{
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if (AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(CollectPath) == null)
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return false;
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if (CollectorType == ECollectorType.None)
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return false;
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if (AssetBundleCollectorSettingData.HasAddressRuleName(AddressRuleName) == false)
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return false;
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if (AssetBundleCollectorSettingData.HasPackRuleName(PackRuleName) == false)
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return false;
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if (AssetBundleCollectorSettingData.HasFilterRuleName(FilterRuleName) == false)
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return false;
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return true;
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}
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/// <summary>
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/// 检测配置错误
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/// </summary>
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public void CheckConfigError()
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{
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if (AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(CollectPath) == null)
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throw new Exception($"Invalid collect path : {CollectPath}");
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if (CollectorType == ECollectorType.None)
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throw new Exception($"{nameof(ECollectorType)}.{ECollectorType.None} is invalid in collector : {CollectPath}");
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if (AssetBundleCollectorSettingData.HasPackRuleName(PackRuleName) == false)
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throw new Exception($"Invalid {nameof(IPackRule)} class type : {PackRuleName} in collector : {CollectPath}");
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if (AssetBundleCollectorSettingData.HasFilterRuleName(FilterRuleName) == false)
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throw new Exception($"Invalid {nameof(IFilterRule)} class type : {FilterRuleName} in collector : {CollectPath}");
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if (AssetBundleCollectorSettingData.HasAddressRuleName(AddressRuleName) == false)
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throw new Exception($"Invalid {nameof(IAddressRule)} class type : {AddressRuleName} in collector : {CollectPath}");
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}
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/// <summary>
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/// 获取打包收集的资源文件
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/// </summary>
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public List<CollectAssetInfo> GetAllCollectAssets(AssetBundleCollectorGroup group)
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{
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Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(1000);
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bool isRawAsset = PackRuleName == nameof(PackRawFile);
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// 检测原生资源包的收集器类型
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if (isRawAsset && CollectorType != ECollectorType.MainAssetCollector)
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throw new Exception($"The raw file must be set to {nameof(ECollectorType)}.{ECollectorType.MainAssetCollector} : {CollectPath}");
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if (string.IsNullOrEmpty(CollectPath))
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throw new Exception($"The collect path is null or empty in group : {group.GroupName}");
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// 收集打包资源
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if (AssetDatabase.IsValidFolder(CollectPath))
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{
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string collectDirectory = CollectPath;
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string[] findAssets = EditorTools.FindAssets(EAssetSearchType.All, collectDirectory);
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foreach (string assetPath in findAssets)
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{
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if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
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{
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if (result.ContainsKey(assetPath) == false)
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{
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var collectAssetInfo = CreateCollectAssetInfo(group, assetPath, isRawAsset);
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result.Add(assetPath, collectAssetInfo);
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}
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else
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{
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throw new Exception($"The collecting asset file is existed : {assetPath} in collector : {CollectPath}");
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}
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}
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}
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}
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else
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{
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string assetPath = CollectPath;
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if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
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{
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var collectAssetInfo = CreateCollectAssetInfo(group, assetPath, isRawAsset);
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result.Add(assetPath, collectAssetInfo);
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}
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else
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{
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throw new Exception($"The collecting single asset file is invalid : {assetPath} in collector : {CollectPath}");
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}
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}
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// 检测可寻址地址是否重复
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if (AssetBundleCollectorSettingData.Setting.EnableAddressable)
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{
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HashSet<string> adressTemper = new HashSet<string>();
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foreach (var collectInfoPair in result)
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{
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if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
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{
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string address = collectInfoPair.Value.Address;
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if (adressTemper.Contains(address) == false)
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adressTemper.Add(address);
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else
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throw new Exception($"The address is existed : {address} in collector : {CollectPath}");
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}
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}
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}
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// 返回列表
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return result.Values.ToList();
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}
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private CollectAssetInfo CreateCollectAssetInfo(AssetBundleCollectorGroup group, string assetPath, bool isRawAsset)
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{
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string address = GetAddress(group, assetPath);
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string bundleName = GetBundleName(group, assetPath);
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List<string> assetTags = GetAssetTags(group);
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CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, assetTags, isRawAsset);
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collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
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return collectAssetInfo;
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}
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private bool IsValidateAsset(string assetPath)
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{
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if (assetPath.StartsWith("Assets/") == false && assetPath.StartsWith("Packages/") == false)
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return false;
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if (AssetDatabase.IsValidFolder(assetPath))
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return false;
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// 注意:忽略编辑器下的类型资源
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Type type = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
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if (type == typeof(LightingDataAsset))
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return false;
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string ext = System.IO.Path.GetExtension(assetPath);
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if (ext == "" || ext == ".dll" || ext == ".cs" || ext == ".js" || ext == ".boo" || ext == ".meta" || ext == ".cginc")
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return false;
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return true;
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}
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private bool IsCollectAsset(string assetPath)
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{
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// 如果收集全路径着色器
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if (AssetBundleCollectorSettingData.Setting.AutoCollectShaders)
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{
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Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
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if (assetType == typeof(UnityEngine.Shader))
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return true;
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}
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// 根据规则设置过滤资源文件
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IFilterRule filterRuleInstance = AssetBundleCollectorSettingData.GetFilterRuleInstance(FilterRuleName);
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return filterRuleInstance.IsCollectAsset(new FilterRuleData(assetPath));
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}
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private string GetAddress(AssetBundleCollectorGroup group, string assetPath)
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{
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if (CollectorType != ECollectorType.MainAssetCollector)
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return string.Empty;
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IAddressRule addressRuleInstance = AssetBundleCollectorSettingData.GetAddressRuleInstance(AddressRuleName);
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string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetPath, CollectPath, group.GroupName));
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return adressValue;
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}
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private string GetBundleName(AssetBundleCollectorGroup group, string assetPath)
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{
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// 如果自动收集所有的着色器
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if (AssetBundleCollectorSettingData.Setting.AutoCollectShaders)
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{
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System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
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if (assetType == typeof(UnityEngine.Shader))
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{
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string bundleName = AssetBundleCollectorSettingData.Setting.ShadersBundleName;
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return EditorTools.GetRegularPath(bundleName).ToLower();
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}
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}
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// 根据规则设置获取资源包名称
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{
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IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
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string bundleName = packRuleInstance.GetBundleName(new PackRuleData(assetPath, CollectPath, group.GroupName));
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return EditorTools.GetRegularPath(bundleName).ToLower();
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}
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}
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private List<string> GetAssetTags(AssetBundleCollectorGroup group)
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{
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List<string> tags = StringUtility.StringToStringList(group.AssetTags, ';');
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List<string> temper = StringUtility.StringToStringList(AssetTags, ';');
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tags.AddRange(temper);
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return tags;
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}
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private List<string> GetAllDependencies(string mainAssetPath)
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{
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List<string> result = new List<string>();
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string[] depends = AssetDatabase.GetDependencies(mainAssetPath, true);
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foreach (string assetPath in depends)
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{
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if (IsValidateAsset(assetPath))
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{
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// 注意:排除主资源对象
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if (assetPath != mainAssetPath)
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result.Add(assetPath);
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}
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}
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return result;
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}
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}
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}
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