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https://github.com/tuyoogame/YooAsset.git
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Update AssetBundleCollector
AssetBundleGrouper变更为AssetBundleCollector
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@@ -0,0 +1,166 @@
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using System;
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using System.IO;
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using System.Xml;
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using System.Text;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace YooAsset.Editor
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{
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public class AssetBundleCollectorConfig
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{
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public const string XmlShader = "Shader";
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public const string XmlAutoCollectShader = "AutoCollectShader";
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public const string XmlShaderBundleName = "ShaderBundleName";
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public const string XmlGroup = "Group";
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public const string XmlGroupName = "GroupName";
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public const string XmlGroupDesc = "GroupDesc";
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public const string XmlCollector = "Collector";
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public const string XmlCollectPath = "CollectPath";
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public const string XmlCollectorType = "CollectType";
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public const string XmlAddressRule = "AddressRule";
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public const string XmlPackRule = "PackRule";
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public const string XmlFilterRule = "FilterRule";
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public const string XmlAssetTags = "AssetTags";
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/// <summary>
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/// 导入XML配置表
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/// </summary>
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public static void ImportXmlConfig(string filePath)
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{
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if (File.Exists(filePath) == false)
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throw new FileNotFoundException(filePath);
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if (Path.GetExtension(filePath) != ".xml")
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throw new Exception($"Only support xml : {filePath}");
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// 加载配置文件
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XmlDocument xml = new XmlDocument();
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xml.Load(filePath);
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XmlElement root = xml.DocumentElement;
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// 读取着色器配置
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bool autoCollectShaders = false;
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string shaderBundleName = string.Empty;
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var shaderNodeList = root.GetElementsByTagName(XmlShader);
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if (shaderNodeList.Count > 0)
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{
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XmlElement shaderElement = shaderNodeList[0] as XmlElement;
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if (shaderElement.HasAttribute(XmlAutoCollectShader) == false)
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throw new Exception($"Not found attribute {XmlAutoCollectShader} in {XmlShader}");
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if (shaderElement.HasAttribute(XmlShaderBundleName) == false)
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throw new Exception($"Not found attribute {XmlShaderBundleName} in {XmlShader}");
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autoCollectShaders = shaderElement.GetAttribute(XmlAutoCollectShader) == "True" ? true : false;
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shaderBundleName = shaderElement.GetAttribute(XmlShaderBundleName);
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}
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// 读取分组配置
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List<AssetBundleCollectorGroup> groupTemper = new List<AssetBundleCollectorGroup>();
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var groupNodeList = root.GetElementsByTagName(XmlGroup);
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foreach (var groupNode in groupNodeList)
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{
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XmlElement groupElement = groupNode as XmlElement;
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if (groupElement.HasAttribute(XmlGroupName) == false)
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throw new Exception($"Not found attribute {XmlGroupName} in {XmlGroup}");
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if (groupElement.HasAttribute(XmlGroupDesc) == false)
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throw new Exception($"Not found attribute {XmlGroupDesc} in {XmlGroup}");
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if (groupElement.HasAttribute(XmlAssetTags) == false)
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throw new Exception($"Not found attribute {XmlAssetTags} in {XmlGroup}");
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AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
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group.GroupName = groupElement.GetAttribute(XmlGroupName);
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group.GroupDesc = groupElement.GetAttribute(XmlGroupDesc);
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group.AssetTags = groupElement.GetAttribute(XmlAssetTags);
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groupTemper.Add(group);
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// 读取收集器配置
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var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
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foreach (var collectorNode in collectorNodeList)
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{
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XmlElement collectorElement = collectorNode as XmlElement;
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if (collectorElement.HasAttribute(XmlCollectPath) == false)
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throw new Exception($"Not found attribute {XmlCollectPath} in {XmlCollector}");
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if (collectorElement.HasAttribute(XmlCollectorType) == false)
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throw new Exception($"Not found attribute {XmlCollectorType} in {XmlCollector}");
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if (collectorElement.HasAttribute(XmlAddressRule) == false)
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throw new Exception($"Not found attribute {XmlAddressRule} in {XmlCollector}");
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if (collectorElement.HasAttribute(XmlPackRule) == false)
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throw new Exception($"Not found attribute {XmlPackRule} in {XmlCollector}");
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if (collectorElement.HasAttribute(XmlFilterRule) == false)
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throw new Exception($"Not found attribute {XmlFilterRule} in {XmlCollector}");
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if (collectorElement.HasAttribute(XmlAssetTags) == false)
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throw new Exception($"Not found attribute {XmlAssetTags} in {XmlCollector}");
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AssetBundleCollector collector = new AssetBundleCollector();
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collector.CollectPath = collectorElement.GetAttribute(XmlCollectPath);
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collector.CollectorType = StringUtility.NameToEnum<ECollectorType>(collectorElement.GetAttribute(XmlCollectorType));
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collector.AddressRuleName = collectorElement.GetAttribute(XmlAddressRule);
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collector.PackRuleName = collectorElement.GetAttribute(XmlPackRule);
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collector.FilterRuleName = collectorElement.GetAttribute(XmlFilterRule);
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collector.AssetTags = collectorElement.GetAttribute(XmlAssetTags); ;
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group.Collectors.Add(collector);
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}
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}
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// 保存配置数据
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AssetBundleCollectorSettingData.ClearAll();
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AssetBundleCollectorSettingData.Setting.AutoCollectShaders = autoCollectShaders;
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AssetBundleCollectorSettingData.Setting.ShadersBundleName = shaderBundleName;
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AssetBundleCollectorSettingData.Setting.Groups.AddRange(groupTemper);
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AssetBundleCollectorSettingData.SaveFile();
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Debug.Log($"导入配置完毕!");
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}
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/// <summary>
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/// 导出XML配置表
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/// </summary>
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public static void ExportXmlConfig(string savePath)
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{
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if (File.Exists(savePath))
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File.Delete(savePath);
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StringBuilder sb = new StringBuilder();
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sb.AppendLine("<?xml version=\"1.0\" encoding=\"utf-8\"?>");
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sb.AppendLine("<root>");
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sb.AppendLine("</root>");
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XmlDocument xmlDoc = new XmlDocument();
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xmlDoc.LoadXml(sb.ToString());
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XmlElement root = xmlDoc.DocumentElement;
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// 设置着色器配置
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var shaderElement = xmlDoc.CreateElement(XmlShader);
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shaderElement.SetAttribute(XmlAutoCollectShader, AssetBundleCollectorSettingData.Setting.AutoCollectShaders.ToString());
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shaderElement.SetAttribute(XmlShaderBundleName, AssetBundleCollectorSettingData.Setting.ShadersBundleName);
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// 设置分组配置
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foreach (var group in AssetBundleCollectorSettingData.Setting.Groups)
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{
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var groupElement = xmlDoc.CreateElement(XmlGroup);
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groupElement.SetAttribute(XmlGroupName, group.GroupName);
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groupElement.SetAttribute(XmlGroupDesc, group.GroupDesc);
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groupElement.SetAttribute(XmlAssetTags, group.AssetTags);
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root.AppendChild(groupElement);
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// 设置收集器配置
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foreach (var collector in group.Collectors)
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{
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var collectorElement = xmlDoc.CreateElement(XmlCollector);
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collectorElement.SetAttribute(XmlCollectPath, collector.CollectPath);
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collectorElement.SetAttribute(XmlCollectorType, collector.CollectorType.ToString());
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collectorElement.SetAttribute(XmlAddressRule, collector.AddressRuleName);
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collectorElement.SetAttribute(XmlPackRule, collector.PackRuleName);
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collectorElement.SetAttribute(XmlFilterRule, collector.FilterRuleName);
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collectorElement.SetAttribute(XmlAssetTags, collector.AssetTags);
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groupElement.AppendChild(collectorElement);
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}
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}
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// 生成配置文件
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xmlDoc.Save(savePath);
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Debug.Log($"导出配置完毕!");
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}
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}
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}
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