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https://github.com/tuyoogame/YooAsset.git
synced 2026-05-22 16:50:18 +00:00
Update AssetBundleCollector
AssetBundleGrouper变更为AssetBundleCollector
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@@ -0,0 +1,352 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEditor;
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namespace YooAsset.Editor
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{
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public class AssetBundleCollectorSettingData
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{
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private static readonly Dictionary<string, System.Type> _cacheAddressRuleTypes = new Dictionary<string, System.Type>();
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private static readonly Dictionary<string, IAddressRule> _cacheAddressRuleInstance = new Dictionary<string, IAddressRule>();
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private static readonly Dictionary<string, System.Type> _cachePackRuleTypes = new Dictionary<string, System.Type>();
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private static readonly Dictionary<string, IPackRule> _cachePackRuleInstance = new Dictionary<string, IPackRule>();
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private static readonly Dictionary<string, System.Type> _cacheFilterRuleTypes = new Dictionary<string, System.Type>();
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private static readonly Dictionary<string, IFilterRule> _cacheFilterRuleInstance = new Dictionary<string, IFilterRule>();
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/// <summary>
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/// 配置数据是否被修改
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/// </summary>
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public static bool IsDirty { private set; get; } = false;
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private static AssetBundleCollectorSetting _setting = null;
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public static AssetBundleCollectorSetting Setting
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{
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get
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{
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if (_setting == null)
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LoadSettingData();
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return _setting;
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}
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}
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public static List<string> GetAddressRuleNames()
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{
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if (_setting == null)
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LoadSettingData();
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List<string> names = new List<string>();
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foreach (var pair in _cacheAddressRuleTypes)
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{
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names.Add(pair.Key);
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}
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return names;
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}
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public static List<string> GetPackRuleNames()
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{
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if (_setting == null)
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LoadSettingData();
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List<string> names = new List<string>();
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foreach (var pair in _cachePackRuleTypes)
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{
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names.Add(pair.Key);
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}
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return names;
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}
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public static List<string> GetFilterRuleNames()
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{
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if (_setting == null)
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LoadSettingData();
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List<string> names = new List<string>();
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foreach (var pair in _cacheFilterRuleTypes)
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{
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names.Add(pair.Key);
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}
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return names;
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}
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public static bool HasAddressRuleName(string ruleName)
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{
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foreach (var pair in _cacheAddressRuleTypes)
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{
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if (pair.Key == ruleName)
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return true;
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}
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return false;
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}
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public static bool HasPackRuleName(string ruleName)
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{
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foreach (var pair in _cachePackRuleTypes)
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{
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if (pair.Key == ruleName)
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return true;
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}
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return false;
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}
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public static bool HasFilterRuleName(string ruleName)
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{
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foreach (var pair in _cacheFilterRuleTypes)
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{
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if (pair.Key == ruleName)
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return true;
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}
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return false;
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}
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/// <summary>
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/// 加载配置文件
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/// </summary>
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private static void LoadSettingData()
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{
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// 加载配置文件
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string settingFilePath = $"{EditorTools.GetYooAssetSettingPath()}/{nameof(AssetBundleCollectorSetting)}.asset";
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_setting = AssetDatabase.LoadAssetAtPath<AssetBundleCollectorSetting>(settingFilePath);
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if (_setting == null)
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{
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Debug.LogWarning($"Create new {nameof(AssetBundleCollectorSetting)}.asset : {settingFilePath}");
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_setting = ScriptableObject.CreateInstance<AssetBundleCollectorSetting>();
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EditorTools.CreateFileDirectory(settingFilePath);
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AssetDatabase.CreateAsset(Setting, settingFilePath);
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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}
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else
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{
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Debug.Log($"Load {nameof(AssetBundleCollectorSetting)}.asset ok");
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}
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// IPackRule
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{
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// 清空缓存集合
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_cachePackRuleTypes.Clear();
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_cachePackRuleInstance.Clear();
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// 获取所有类型
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List<Type> types = new List<Type>(100)
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{
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typeof(PackSeparately),
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typeof(PackDirectory),
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typeof(PackTopDirectory),
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typeof(PackCollector),
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typeof(PackGroup),
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typeof(PackRawFile),
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};
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TypeCache.TypeCollection collection = TypeCache.GetTypesDerivedFrom<IPackRule>();
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var customTypes = collection.ToList();
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types.AddRange(customTypes);
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for (int i = 0; i < types.Count; i++)
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{
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Type type = types[i];
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if (_cachePackRuleTypes.ContainsKey(type.Name) == false)
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_cachePackRuleTypes.Add(type.Name, type);
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}
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}
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// IFilterRule
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{
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// 清空缓存集合
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_cacheFilterRuleTypes.Clear();
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_cacheFilterRuleInstance.Clear();
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// 获取所有类型
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List<Type> types = new List<Type>(100)
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{
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typeof(CollectAll),
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typeof(CollectScene),
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typeof(CollectPrefab),
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typeof(CollectSprite)
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};
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TypeCache.TypeCollection collection = TypeCache.GetTypesDerivedFrom<IFilterRule>();
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var customTypes = collection.ToList();
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types.AddRange(customTypes);
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for (int i = 0; i < types.Count; i++)
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{
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Type type = types[i];
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if (_cacheFilterRuleTypes.ContainsKey(type.Name) == false)
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_cacheFilterRuleTypes.Add(type.Name, type);
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}
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}
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// IAddressRule
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{
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// 清空缓存集合
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_cacheAddressRuleTypes.Clear();
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_cacheAddressRuleInstance.Clear();
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// 获取所有类型
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List<Type> types = new List<Type>(100)
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{
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typeof(AddressByFileName),
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typeof(AddressByCollectorAndFileName),
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typeof(AddressByGroupAndFileName)
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};
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TypeCache.TypeCollection collection = TypeCache.GetTypesDerivedFrom<IAddressRule>();
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var customTypes = collection.ToList();
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types.AddRange(customTypes);
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for (int i = 0; i < types.Count; i++)
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{
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Type type = types[i];
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if (_cacheAddressRuleTypes.ContainsKey(type.Name) == false)
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_cacheAddressRuleTypes.Add(type.Name, type);
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}
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}
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}
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/// <summary>
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/// 存储文件
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/// </summary>
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public static void SaveFile()
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{
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if (Setting != null)
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{
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IsDirty = false;
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EditorUtility.SetDirty(Setting);
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AssetDatabase.SaveAssets();
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Debug.Log($"{nameof(AssetBundleCollectorSetting)}.asset is saved!");
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}
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}
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/// <summary>
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/// 清空所有数据
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/// </summary>
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public static void ClearAll()
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{
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Setting.AutoCollectShaders = false;
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Setting.ShadersBundleName = string.Empty;
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Setting.Groups.Clear();
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SaveFile();
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}
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// 实例类相关
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public static IAddressRule GetAddressRuleInstance(string ruleName)
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{
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if (_cacheAddressRuleInstance.TryGetValue(ruleName, out IAddressRule instance))
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return instance;
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// 如果不存在创建类的实例
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if (_cacheAddressRuleTypes.TryGetValue(ruleName, out Type type))
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{
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instance = (IAddressRule)Activator.CreateInstance(type);
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_cacheAddressRuleInstance.Add(ruleName, instance);
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return instance;
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}
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else
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{
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throw new Exception($"{nameof(IAddressRule)}类型无效:{ruleName}");
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}
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}
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public static IPackRule GetPackRuleInstance(string ruleName)
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{
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if (_cachePackRuleInstance.TryGetValue(ruleName, out IPackRule instance))
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return instance;
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// 如果不存在创建类的实例
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if (_cachePackRuleTypes.TryGetValue(ruleName, out Type type))
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{
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instance = (IPackRule)Activator.CreateInstance(type);
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_cachePackRuleInstance.Add(ruleName, instance);
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return instance;
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}
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else
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{
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throw new Exception($"{nameof(IPackRule)}类型无效:{ruleName}");
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}
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}
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public static IFilterRule GetFilterRuleInstance(string ruleName)
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{
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if (_cacheFilterRuleInstance.TryGetValue(ruleName, out IFilterRule instance))
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return instance;
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// 如果不存在创建类的实例
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if (_cacheFilterRuleTypes.TryGetValue(ruleName, out Type type))
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{
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instance = (IFilterRule)Activator.CreateInstance(type);
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_cacheFilterRuleInstance.Add(ruleName, instance);
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return instance;
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}
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else
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{
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throw new Exception($"{nameof(IFilterRule)}类型无效:{ruleName}");
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}
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}
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// 可寻址编辑相关
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public static void ModifyAddressable(bool enableAddressable)
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{
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Setting.EnableAddressable = enableAddressable;
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IsDirty = true;
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}
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// 着色器编辑相关
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public static void ModifyShader(bool isCollectAllShaders, string shadersBundleName)
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{
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Setting.AutoCollectShaders = isCollectAllShaders;
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Setting.ShadersBundleName = shadersBundleName;
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IsDirty = true;
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}
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// 资源分组编辑相关
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public static void CreateGroup(string groupName)
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{
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AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
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group.GroupName = groupName;
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Setting.Groups.Add(group);
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IsDirty = true;
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}
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public static void RemoveGroup(AssetBundleCollectorGroup group)
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{
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if (Setting.Groups.Remove(group))
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{
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IsDirty = true;
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}
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else
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{
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Debug.LogWarning($"Failed remove group : {group.GroupName}");
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}
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}
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public static void ModifyGroup(AssetBundleCollectorGroup group)
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{
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if (group != null)
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{
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IsDirty = true;
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}
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}
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// 资源收集器编辑相关
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public static void CreateCollector(AssetBundleCollectorGroup group, string collectPath)
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{
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AssetBundleCollector collector = new AssetBundleCollector();
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collector.CollectPath = collectPath;
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group.Collectors.Add(collector);
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IsDirty = true;
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}
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public static void RemoveCollector(AssetBundleCollectorGroup group, AssetBundleCollector collector)
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{
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if (group.Collectors.Remove(collector))
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{
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IsDirty = true;
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}
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else
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{
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Debug.LogWarning($"Failed remove collector : {collector.CollectPath}");
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}
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}
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public static void ModifyCollector(AssetBundleCollectorGroup group, AssetBundleCollector collector)
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{
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if (group != null && collector != null)
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{
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IsDirty = true;
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}
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}
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}
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}
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