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https://github.com/tuyoogame/YooAsset.git
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Update AssetBundleCollector
AssetBundleGrouper变更为AssetBundleCollector
This commit is contained in:
114
Assets/YooAsset/Editor/AssetBundleCollector/DefaultPackRule.cs
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114
Assets/YooAsset/Editor/AssetBundleCollector/DefaultPackRule.cs
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using System;
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using System.IO;
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using UnityEditor;
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namespace YooAsset.Editor
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{
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/// <summary>
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/// 以文件路径作为资源包名
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/// 注意:每个文件独自打资源包
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/// 例如:收集器路径为 "Assets/UIPanel"
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/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop/image/backgroud.bundle"
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/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop/view/main.bundle"
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/// </summary>
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public class PackSeparately : IPackRule
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{
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string IPackRule.GetBundleName(PackRuleData data)
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{
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return StringUtility.RemoveExtension(data.AssetPath);
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}
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}
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/// <summary>
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/// 以父类文件夹路径作为资源包名
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/// 注意:文件夹下所有文件打进一个资源包
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/// 例如:收集器路径为 "Assets/UIPanel"
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/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop/image.bundle"
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/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop/view.bundle"
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/// </summary>
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public class PackDirectory : IPackRule
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{
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string IPackRule.GetBundleName(PackRuleData data)
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{
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return Path.GetDirectoryName(data.AssetPath);
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}
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}
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/// <summary>
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/// 以收集器路径下顶级文件夹为资源包名
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/// 注意:文件夹下所有文件打进一个资源包
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/// 例如:收集器路径为 "Assets/UIPanel"
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/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop.bundle"
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/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop.bundle"
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/// </summary>
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public class PackTopDirectory : IPackRule
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{
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string IPackRule.GetBundleName(PackRuleData data)
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{
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string assetPath = data.AssetPath.Replace(data.CollectPath, string.Empty);
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assetPath = assetPath.TrimStart('/');
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string[] splits = assetPath.Split('/');
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if (splits.Length > 0)
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{
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if (Path.HasExtension(splits[0]))
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throw new Exception($"Not found root directory : {assetPath}");
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string bundleName = $"{data.CollectPath}/{splits[0]}";
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return bundleName;
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}
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else
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{
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throw new Exception($"Not found root directory : {assetPath}");
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}
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}
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}
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/// <summary>
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/// 以收集器路径作为资源包名
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/// 注意:收集的所有文件打进一个资源包
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/// </summary>
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public class PackCollector : IPackRule
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{
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string IPackRule.GetBundleName(PackRuleData data)
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{
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return StringUtility.RemoveExtension(data.CollectPath);
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}
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}
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/// <summary>
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/// 以分组名称作为资源包名
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/// 注意:收集的所有文件打进一个资源包
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/// </summary>
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public class PackGroup : IPackRule
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{
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string IPackRule.GetBundleName(PackRuleData data)
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{
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return data.GroupName;
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}
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}
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/// <summary>
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/// 原生文件打包模式
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/// 注意:原生文件打包支持:图片,音频,视频,文本
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/// </summary>
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public class PackRawFile : IPackRule
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{
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string IPackRule.GetBundleName(PackRuleData data)
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{
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string extension = StringUtility.RemoveFirstChar(Path.GetExtension(data.AssetPath));
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if (extension == EAssetFileExtension.unity.ToString() || extension == EAssetFileExtension.prefab.ToString() ||
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extension == EAssetFileExtension.mat.ToString() || extension == EAssetFileExtension.controller.ToString() ||
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extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.anim.ToString() ||
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extension == EAssetFileExtension.shader.ToString())
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{
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throw new Exception($"{nameof(PackRawFile)} is not support file estension : {extension}");
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}
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// 注意:原生文件只支持无依赖关系的资源
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string[] depends = AssetDatabase.GetDependencies(data.AssetPath, true);
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if (depends.Length != 1)
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throw new Exception($"{nameof(PackRawFile)} is not support estension : {extension}");
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return StringUtility.RemoveExtension(data.AssetPath);
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}
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}
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}
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