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Fix #38
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@@ -168,6 +168,10 @@ namespace YooAsset.Editor
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shaderBundleReferenceList.Add(valuePair.Key);
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}
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// 注意:没有任何资源依赖着色器
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if (shaderBundleReferenceList.Count == 0)
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return;
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// 获取着色器资源包索引
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Predicate<PatchBundle> predicate = new Predicate<PatchBundle>(s => s.BundleName == shadersBunldeName);
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int shaderBundleId = patchManifest.BundleList.FindIndex(predicate);
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