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Update AssetBundleCollector
编辑器支持分布式构建
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@@ -132,7 +132,7 @@ namespace YooAsset.Editor
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/// <summary>
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/// 获取打包收集的资源文件
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/// </summary>
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public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode, AssetBundleCollectorGroup group)
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public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode, bool enableAddressable, AssetBundleCollectorGroup group)
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{
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// 注意:模拟构建模式下只收集主资源
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if (buildMode == EBuildMode.SimulateBuild)
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@@ -187,7 +187,7 @@ namespace YooAsset.Editor
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}
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// 检测可寻址地址是否重复
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if (AssetBundleCollectorSettingData.Setting.EnableAddressable)
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if (enableAddressable)
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{
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HashSet<string> adressTemper = new HashSet<string>();
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foreach (var collectInfoPair in result)
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