update runtime code

This commit is contained in:
hevinci
2022-11-26 17:39:35 +08:00
parent abc12d2a1d
commit f31e5e0d22

View File

@@ -27,6 +27,7 @@ namespace YooAsset
_driver = new UnityEngine.GameObject($"[{nameof(YooAssets)}]");
_driver.AddComponent<YooAssetsDriver>();
UnityEngine.Object.DontDestroyOnLoad(_driver);
YooLogger.Log($"{nameof(YooAssets)} initialize !");
#if DEBUG
// 添加远程调试脚本
@@ -55,11 +56,10 @@ namespace YooAsset
}
_packages.Clear();
if(_driver != null)
GameObject.Destroy(_driver);
_isInitialize = false;
YooLogger.Log("YooAssets destroy all !");
if (_driver != null)
GameObject.Destroy(_driver);
YooLogger.Log($"{nameof(YooAssets)} destroy all !");
}
}