Update AssetSystem

实例化GameObject的时候,如果没有传递坐标和角度则使用默认值。
This commit is contained in:
hevinci
2022-04-08 19:10:00 +08:00
parent 11e03c7a13
commit f38d663e9d
2 changed files with 48 additions and 16 deletions

View File

@@ -75,7 +75,7 @@ namespace YooAsset
/// <returns></returns>
public GameObject InstantiateSync(Transform parent = null)
{
return InstantiateSync(Vector3.zero, Quaternion.identity, parent);
return InstantiateSyncInternal(Vector3.zero, Quaternion.identity, parent, false);
}
/// <summary>
@@ -86,15 +86,7 @@ namespace YooAsset
/// <param name="parent">父类对象</param>
public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent = null)
{
if (IsValid == false)
return null;
if (_provider.AssetObject == null)
return null;
if (parent == null)
return UnityEngine.Object.Instantiate(_provider.AssetObject as GameObject, position, rotation);
else
return UnityEngine.Object.Instantiate(_provider.AssetObject as GameObject, position, rotation, parent);
return InstantiateSyncInternal(position, rotation, parent, true);
}
/// <summary>
@@ -103,7 +95,7 @@ namespace YooAsset
/// <param name="parent">父类对象</param>
public InstantiateOperation InstantiateAsync(Transform parent = null)
{
return InstantiateAsync(Vector3.zero, Quaternion.identity, parent);
return InstantiateAsyncInternal(Vector3.zero, Quaternion.identity, parent, false);
}
/// <summary>
@@ -114,7 +106,35 @@ namespace YooAsset
/// <param name="parent">父类对象</param>
public InstantiateOperation InstantiateAsync(Vector3 position, Quaternion rotation, Transform parent = null)
{
InstantiateOperation operation = new InstantiateOperation(this, position, rotation, parent);
return InstantiateAsyncInternal(position, rotation, parent, true);
}
private GameObject InstantiateSyncInternal(Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation)
{
if (IsValid == false)
return null;
if (_provider.AssetObject == null)
return null;
if (setPositionRotation)
{
if (parent == null)
return UnityEngine.Object.Instantiate(_provider.AssetObject as GameObject, position, rotation);
else
return UnityEngine.Object.Instantiate(_provider.AssetObject as GameObject, position, rotation, parent);
}
else
{
if (parent == null)
return UnityEngine.Object.Instantiate(_provider.AssetObject as GameObject);
else
return UnityEngine.Object.Instantiate(_provider.AssetObject as GameObject, parent);
}
}
private InstantiateOperation InstantiateAsyncInternal(Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation)
{
InstantiateOperation operation = new InstantiateOperation(this, position, rotation, parent, setPositionRotation);
OperationSystem.ProcessOperaiton(operation);
return operation;
}