update editor code

修复开启UniqueBundleName选项后,SBP构建报错的问题。
This commit is contained in:
hevinci
2022-12-21 17:11:09 +08:00
parent 3b1a8beadf
commit f771a98f25
5 changed files with 17 additions and 31 deletions

View File

@@ -33,7 +33,7 @@ namespace YooAsset.Editor
// 开始构建
IBundleBuildResults buildResults;
var buildParameters = buildParametersContext.GetSBPBuildParameters();
var shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName();
var shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName(buildMapContext.UniqueBundleName, buildParametersContext.Parameters.PackageName);
var taskList = SBPBuildTasks.Create(shadersBunldeName);
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
if (exitCode < 0)