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update editor code
修复开启UniqueBundleName选项后,SBP构建报错的问题。
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@@ -33,7 +33,7 @@ namespace YooAsset.Editor
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// 开始构建
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IBundleBuildResults buildResults;
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var buildParameters = buildParametersContext.GetSBPBuildParameters();
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var shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName();
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var shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName(buildMapContext.UniqueBundleName, buildParametersContext.Parameters.PackageName);
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var taskList = SBPBuildTasks.Create(shadersBunldeName);
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ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
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if (exitCode < 0)
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