mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-23 09:10:11 +00:00
update editor code
修复开启UniqueBundleName选项后,SBP构建报错的问题。
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@@ -42,12 +42,13 @@ namespace YooAsset.Editor
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patchManifest.AssetList = GetAllPatchAsset(context, patchManifest);
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// 更新Unity内置资源包的引用关系
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string shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName(buildMapContext.UniqueBundleName, buildParameters.PackageName);
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if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
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{
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if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
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{
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var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
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UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results);
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UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results, shadersBunldeName);
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}
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}
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@@ -165,10 +166,9 @@ namespace YooAsset.Editor
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/// <summary>
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/// 更新Unity内置资源包的引用关系
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/// </summary>
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private void UpdateBuiltInBundleReference(PatchManifest patchManifest, IBundleBuildResults buildResults)
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private void UpdateBuiltInBundleReference(PatchManifest patchManifest, IBundleBuildResults buildResults, string shadersBunldeName)
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{
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// 获取所有依赖着色器资源包的资源包列表
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string shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName();
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List<string> shaderBundleReferenceList = new List<string>();
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foreach (var valuePair in buildResults.BundleInfos)
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{
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