Update UnityWebCacheRequestOperation.cs

This commit is contained in:
何冠峰
2025-07-22 17:36:39 +08:00
parent 1801974c8a
commit fa15f83d85

View File

@@ -1,4 +1,6 @@
using UnityEngine.Networking; using System.Collections;
using System.Collections.Generic;
using UnityEngine.Networking;
using UnityEngine; using UnityEngine;
namespace YooAsset namespace YooAsset
@@ -14,6 +16,7 @@ namespace YooAsset
} }
private UnityWebRequestAsyncOperation _requestOperation; private UnityWebRequestAsyncOperation _requestOperation;
private readonly Dictionary<string, string> _headers = new Dictionary<string, string>();
private ESteps _steps = ESteps.None; private ESteps _steps = ESteps.None;
@@ -64,13 +67,22 @@ namespace YooAsset
/// </summary> /// </summary>
public void SetRequestHeader(string name, string value) public void SetRequestHeader(string name, string value)
{ {
_webRequest.SetRequestHeader(name, value); _headers.Add(name, value);
} }
private void CreateWebRequest() private void CreateWebRequest()
{ {
_webRequest = DownloadSystemHelper.NewUnityWebRequestGet(_requestURL); _webRequest = DownloadSystemHelper.NewUnityWebRequestGet(_requestURL);
_webRequest.disposeDownloadHandlerOnDispose = true; _webRequest.disposeDownloadHandlerOnDispose = true;
// 设置消息头
foreach (var keyValuePair in _headers)
{
string name = keyValuePair.Key;
string value = keyValuePair.Value;
_webRequest.SetRequestHeader(name, value);
}
_requestOperation = _webRequest.SendWebRequest(); _requestOperation = _webRequest.SendWebRequest();
} }
} }