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Update ShaderVariantCollector
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@@ -98,7 +98,7 @@ namespace YooAsset.Editor
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List<string> allAssets = new List<string>(1000);
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List<string> allAssets = new List<string>(1000);
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// 获取所有打包的资源
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// 获取所有打包的资源
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List<AssetCollectInfo> allCollectInfos = AssetBundleCollectorSettingData.GetAllCollectAssets();
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List<CollectAssetInfo> allCollectInfos = AssetBundleCollectorSettingData.GetAllCollectAssets();
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List<string> collectAssets = allCollectInfos.Select(t => t.AssetPath).ToList();
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List<string> collectAssets = allCollectInfos.Select(t => t.AssetPath).ToList();
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foreach (var assetPath in collectAssets)
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foreach (var assetPath in collectAssets)
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{
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{
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