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@@ -82,7 +82,7 @@ IEnumerator Start()
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// 更新资源包版本
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// 更新资源包版本
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......
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......
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var operation = AssetPackage.UpdateManifestAsync(packageCRC);
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var operation = AssetPackage.UpdateManifestAsync(packageCRC);
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yield return operation;
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yield return operation;
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// 下载更新文件
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// 下载更新文件
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var downloader = AssetPackage.CreatePatchDownloader(downloadingMaxNum, failedTryAgain);
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var downloader = AssetPackage.CreatePatchDownloader(downloadingMaxNum, failedTryAgain);
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@@ -1,6 +1,6 @@
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# 全局配置
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# 全局配置
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通过右键创建配置文件(Project窗体内右键 -> Create -> YooAsset -> Create Setting)
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通过右键创建配置文件(Project窗体内右键 -> Create -> YooAsset -> Create Setting)
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@@ -11,5 +11,4 @@
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- **Asset Bundle File Variant** : AssetBundle资源包后缀名
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- **Asset Bundle File Variant** : AssetBundle资源包后缀名
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- **Raw File Variant** : 原生资源包后缀名
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- **Raw File Variant** : 原生资源包后缀名
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- **Patch Manifest File Name** : 补丁清单文件名称
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- **Patch Manifest File Name** : 补丁清单文件名称
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- **Unity Manifest File Name** : Unity构建的清单名称
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