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https://github.com/tuyoogame/YooAsset.git
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Update AssetBundleCollector
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@@ -28,8 +28,6 @@ namespace YooAsset.Editor
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private ScrollView _collectorScrollView;
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private PopupField<string> _activeRulePopupField;
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private Toggle _enableAddressableToogle;
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private Toggle _autoCollectShaderToogle;
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private TextField _shaderBundleNameTxt;
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private TextField _groupNameTxt;
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private TextField _groupDescTxt;
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private TextField _groupAssetTagsTxt;
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@@ -81,17 +79,6 @@ namespace YooAsset.Editor
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AssetBundleCollectorSettingData.ModifyAddressable(evt.newValue);
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RefreshWindow();
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});
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_autoCollectShaderToogle = root.Q<Toggle>("AutoCollectShader");
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_autoCollectShaderToogle.RegisterValueChangedCallback(evt =>
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{
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AssetBundleCollectorSettingData.ModifyShader(evt.newValue, _shaderBundleNameTxt.value);
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_shaderBundleNameTxt.SetEnabled(evt.newValue);
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});
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_shaderBundleNameTxt = root.Q<TextField>("ShaderBundleName");
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_shaderBundleNameTxt.RegisterValueChangedCallback(evt =>
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{
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AssetBundleCollectorSettingData.ModifyShader(_autoCollectShaderToogle.value, evt.newValue);
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});
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// 分组列表相关
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_groupListView = root.Q<ListView>("GroupListView");
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@@ -218,9 +205,6 @@ namespace YooAsset.Editor
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private void RefreshWindow()
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{
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_enableAddressableToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.EnableAddressable);
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_autoCollectShaderToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.AutoCollectShaders);
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_shaderBundleNameTxt.SetEnabled(AssetBundleCollectorSettingData.Setting.AutoCollectShaders);
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_shaderBundleNameTxt.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShadersBundleName);
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_groupContainer.visible = false;
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FillGroupViewData();
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