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update shader variant collector
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@@ -26,9 +26,4 @@ public class ShaderVariantCollectorSetting : ScriptableObject
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string key = $"{Application.productName}_{packageName}_GeProcessCapacity";
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string key = $"{Application.productName}_{packageName}_GeProcessCapacity";
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EditorPrefs.SetInt(key, capacity);
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EditorPrefs.SetInt(key, capacity);
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}
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}
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/// <summary>
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/// 收集的包裹名称
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/// </summary>
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public string CollectPackage = string.Empty;
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}
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}
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