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Update AssetBundleBuilder
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@@ -64,7 +64,7 @@ namespace YooAsset.Editor
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UnityEngine.Debug.Log($"开始加密资源文件");
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int progressValue = 0;
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foreach (var bundleInfo in buildMapContext.Report.BundleInfos)
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foreach (var bundleInfo in buildMapContext.BundleInfos)
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{
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var bundleName = bundleInfo.BundleName;
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string filePath = $"{buildParameters.PipelineOutputDirectory}/{bundleName}";
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@@ -83,7 +83,7 @@ namespace YooAsset.Editor
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}
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// 进度条
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EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.Report.BundleInfos.Count);
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EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.BundleInfos.Count);
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}
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EditorTools.ClearProgressBar();
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