refactor the runtime code

重构了运行时代码,支持全新的文件系统。
This commit is contained in:
何冠峰
2024-07-04 20:36:26 +08:00
parent 2987d356b6
commit ff02da5c54
313 changed files with 9889 additions and 7234 deletions

View File

@@ -0,0 +1,50 @@
using UnityEngine.Networking;
namespace YooAsset
{
/// <summary>
/// 自定义下载器的请求委托
/// </summary>
public delegate UnityWebRequest UnityWebRequestDelegate(string url);
internal class DownloadSystemHelper
{
public static UnityWebRequestDelegate UnityWebRequestCreater = null;
public static UnityWebRequest NewUnityWebRequestGet(string requestURL)
{
UnityWebRequest webRequest;
if (UnityWebRequestCreater != null)
webRequest = UnityWebRequestCreater.Invoke(requestURL);
else
webRequest = new UnityWebRequest(requestURL, UnityWebRequest.kHttpVerbGET);
return webRequest;
}
/// <summary>
/// 获取WWW加载本地资源的路径
/// </summary>
public static string ConvertToWWWPath(string path)
{
#if UNITY_EDITOR
return StringUtility.Format("file:///{0}", path);
#elif UNITY_WEBGL
return path;
#elif UNITY_IPHONE
return StringUtility.Format("file://{0}", path);
#elif UNITY_ANDROID
if (path.StartsWith("jar:file://"))
return path;
else
return StringUtility.Format("jar:file://{0}", path);
#elif UNITY_STANDALONE_OSX
return new System.Uri(path).ToString();
#elif UNITY_STANDALONE
return StringUtility.Format("file:///{0}", path);
#elif UNITY_OPENHARMONY
return path;
#else
return path;
#endif
}
}
}