mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-20 23:30:08 +00:00
refactor the runtime code
重构了运行时代码,支持全新的文件系统。
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@@ -0,0 +1,50 @@
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using UnityEngine.Networking;
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namespace YooAsset
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{
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/// <summary>
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/// 自定义下载器的请求委托
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/// </summary>
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public delegate UnityWebRequest UnityWebRequestDelegate(string url);
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internal class DownloadSystemHelper
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{
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public static UnityWebRequestDelegate UnityWebRequestCreater = null;
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public static UnityWebRequest NewUnityWebRequestGet(string requestURL)
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{
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UnityWebRequest webRequest;
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if (UnityWebRequestCreater != null)
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webRequest = UnityWebRequestCreater.Invoke(requestURL);
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else
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webRequest = new UnityWebRequest(requestURL, UnityWebRequest.kHttpVerbGET);
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return webRequest;
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}
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/// <summary>
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/// 获取WWW加载本地资源的路径
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/// </summary>
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public static string ConvertToWWWPath(string path)
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{
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#if UNITY_EDITOR
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return StringUtility.Format("file:///{0}", path);
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#elif UNITY_WEBGL
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return path;
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#elif UNITY_IPHONE
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return StringUtility.Format("file://{0}", path);
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#elif UNITY_ANDROID
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if (path.StartsWith("jar:file://"))
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return path;
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else
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return StringUtility.Format("jar:file://{0}", path);
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#elif UNITY_STANDALONE_OSX
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return new System.Uri(path).ToString();
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#elif UNITY_STANDALONE
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return StringUtility.Format("file:///{0}", path);
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#elif UNITY_OPENHARMONY
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return path;
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#else
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return path;
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#endif
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}
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}
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}
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