mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-18 05:40:18 +00:00
refactor the runtime code
重构了运行时代码,支持全新的文件系统。
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@@ -0,0 +1,77 @@
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using UnityEngine.Networking;
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using UnityEngine;
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namespace YooAsset
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{
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internal class UnityWebTextRequestOperation : UnityWebRequestOperation
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{
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private UnityWebRequestAsyncOperation _requestOperation;
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/// <summary>
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/// 请求结果
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/// </summary>
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public string Result { private set; get; }
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internal UnityWebTextRequestOperation(string url, int timeout = 60) : base(url, timeout)
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{
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}
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internal override void InternalOnStart()
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{
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_steps = ESteps.CreateRequest;
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}
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internal override void InternalOnUpdate()
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{
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if (_steps == ESteps.None || _steps == ESteps.Done)
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return;
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if (_steps == ESteps.CreateRequest)
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{
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_latestDownloadBytes = 0;
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_latestDownloadRealtime = Time.realtimeSinceStartup;
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CreateWebRequest();
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_steps = ESteps.Download;
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}
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if (_steps == ESteps.Download)
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{
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Progress = _requestOperation.progress;
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if (_requestOperation.isDone == false)
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{
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CheckRequestTimeout();
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return;
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}
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if (CheckRequestResult())
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{
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_steps = ESteps.Done;
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Result = _webRequest.downloadHandler.text;
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Status = EOperationStatus.Succeed;
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}
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else
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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}
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// 注意:最终释放请求器
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DisposeRequest();
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}
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}
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internal override void InternalOnAbort()
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{
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_steps = ESteps.Done;
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DisposeRequest();
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}
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private void CreateWebRequest()
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{
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_webRequest = DownloadSystemHelper.NewUnityWebRequestGet(_requestURL);
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DownloadHandlerBuffer handler = new DownloadHandlerBuffer();
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_webRequest.downloadHandler = handler;
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_webRequest.disposeDownloadHandlerOnDispose = true;
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_requestOperation = _webRequest.SendWebRequest();
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}
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}
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}
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