refactor the runtime code

重构了运行时代码,支持全新的文件系统。
This commit is contained in:
何冠峰
2024-07-04 20:36:26 +08:00
parent 2987d356b6
commit ff02da5c54
313 changed files with 9889 additions and 7234 deletions

View File

@@ -0,0 +1,118 @@
using UnityEngine.Networking;
namespace YooAsset
{
internal abstract class DefaultDownloadFileOperation : FSDownloadFileOperation
{
protected enum ESteps
{
None,
CreateRequest,
CheckRequest,
VerifyTempFile,
CheckVerifyTempFile,
TryAgain,
Done,
}
// 初始参数
protected readonly string _mainURL;
protected readonly string _fallbackURL;
protected readonly int _failedTryAgain;
protected readonly int _timeout;
// 请求相关
protected UnityWebRequest _webRequest;
protected string _requestURL;
protected int _requestCount = 0;
// 超时相关
protected bool _isAbort = false;
protected long _latestDownloadBytes;
protected float _latestDownloadRealtime;
protected float _tryAgainTimer;
// 失败相关
protected int FailedTryAgain;
internal DefaultDownloadFileOperation(PackageBundle bundle,
string mainURL, string fallbackURL, int failedTryAgain, int timeout) : base(bundle)
{
_mainURL = mainURL;
_fallbackURL = fallbackURL;
_failedTryAgain = failedTryAgain;
_timeout = timeout;
FailedTryAgain = failedTryAgain;
}
/// <summary>
/// 获取网络请求地址
/// </summary>
protected string GetRequestURL()
{
// 轮流返回请求地址
_requestCount++;
if (_requestCount % 2 == 0)
return _fallbackURL;
else
return _mainURL;
}
/// <summary>
/// 检测请求超时
/// </summary>
protected void CheckRequestTimeout()
{
// 注意:在连续时间段内无新增下载数据及判定为超时
if (_isAbort == false)
{
if (_latestDownloadBytes != DownloadedBytes)
{
_latestDownloadBytes = DownloadedBytes;
_latestDownloadRealtime = UnityEngine.Time.realtimeSinceStartup;
}
float offset = UnityEngine.Time.realtimeSinceStartup - _latestDownloadRealtime;
if (offset > _timeout)
{
YooLogger.Warning($"Web file request timeout : {_requestURL}");
if (_webRequest != null)
_webRequest.Abort();
_isAbort = true;
}
}
}
/// <summary>
/// 检测请求结果
/// </summary>
protected bool CheckRequestResult()
{
HttpCode = _webRequest.responseCode;
#if UNITY_2020_3_OR_NEWER
if (_webRequest.result != UnityWebRequest.Result.Success)
{
Error = _webRequest.error;
return false;
}
else
{
return true;
}
#else
if (_webRequest.isNetworkError || _webRequest.isHttpError)
{
Error = _webRequest.error;
return false;
}
else
{
return true;
}
#endif
}
}
}