mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-27 11:10:11 +00:00
refactor the runtime code
重构了运行时代码,支持全新的文件系统。
This commit is contained in:
@@ -212,9 +212,9 @@ namespace YooAsset
|
||||
Manifest.BundleDic1.Add(packageBundle.BundleName, packageBundle);
|
||||
Manifest.BundleDic2.Add(packageBundle.FileName, packageBundle);
|
||||
|
||||
// 注意:原始文件可能存在相同的CacheGUID
|
||||
if (Manifest.BundleDic3.ContainsKey(packageBundle.CacheGUID) == false)
|
||||
Manifest.BundleDic3.Add(packageBundle.CacheGUID, packageBundle);
|
||||
// 注意:原始文件可能存在相同的BundleGUID
|
||||
if (Manifest.BundleDic3.ContainsKey(packageBundle.BundleGUID) == false)
|
||||
Manifest.BundleDic3.Add(packageBundle.BundleGUID, packageBundle);
|
||||
|
||||
_packageBundleCount--;
|
||||
Progress = 1f - _packageBundleCount / _progressTotalValue;
|
||||
|
||||
Reference in New Issue
Block a user