Compare commits

...

53 Commits
1.0.1 ... 1.0.6

Author SHA1 Message Date
hevinci
15dc047488 Update CHANGELOG.md 2022-04-26 21:24:12 +08:00
hevinci
91b25400dc Update package.json 2022-04-26 21:24:03 +08:00
hevinci
d316c5000a Merge branch 'main' of https://github.com/tuyoogame/YooAsset 2022-04-26 19:14:25 +08:00
hevinci
d8692c836f Update document 2022-04-26 19:14:22 +08:00
何冠峰
0a4a3d8f2e Merge pull request #6 from LiuOcean/main
Add Group Window Undo Redo
2022-04-26 19:13:04 +08:00
hevinci
5484b604a7 Optimize class type search code
优化类型搜索方式,改为全域搜索类型。
2022-04-26 18:24:14 +08:00
L
66c3c4862a Add Group Window Undo Redo 2022-04-26 12:48:24 +08:00
何冠峰
e9d31bbf94 Merge pull request #5 from LiuOcean/main
Add UniTask Support
2022-04-26 10:15:02 +08:00
L
55bcd502e2 Add UniTask Support 2022-04-25 15:35:11 +08:00
hevinci
9bf22f2c79 Operation handles support error queries
操作句柄支持错误信息查询。
2022-04-24 18:30:35 +08:00
hevinci
cbf142dbf8 Fixed editor window display exception at unity2021
修复工具界面显示异常在Unity2021版本下。
2022-04-24 13:11:19 +08:00
hevinci
a6e94acefb Update AssemblyInfo.cs 2022-04-24 11:16:38 +08:00
hevinci
469d73d641 Update CHANGELOG.md 2022-04-22 18:16:31 +08:00
hevinci
0d521c68bd Update package.json 2022-04-22 18:16:25 +08:00
hevinci
cd62c1dd9a Update AssetSystem 2022-04-22 16:43:09 +08:00
hevinci
e6422445a6 Added debugging information
新增调试信息,出生场景和出生时间。
2022-04-22 16:22:09 +08:00
hevinci
7683746032 Support do a dry run build.
支持演练构建模式。
2022-04-22 15:14:37 +08:00
hevinci
a25fd19bcc Fixed an issue with task asyn loading waiting 2022-04-21 21:55:48 +08:00
hevinci
6675e8f171 Fixed an issue with task asyn loading waiting 2022-04-21 21:39:00 +08:00
hevinci
c836dce54d Fixed an issue with task asyn loading waiting
修复Task异步加载一直等待的问题。
2022-04-21 21:27:53 +08:00
hevinci
f3ab8f63e7 Optimize the scene unload logic.
优化场景卸载逻辑,在加载新的主场景的时候自动卸载已经加载的所有场景。
2022-04-21 21:11:11 +08:00
hevinci
20d2c517b2 Optimized raw file load logic
优化原生文件加载逻辑,支持离线运行模式和编辑器运行模式。
2022-04-21 16:16:40 +08:00
hevinci
d6a2b31d5c Add editor extend properties
增加编辑器扩展的支持
2022-04-19 10:11:24 +08:00
hevinci
533f96361a Update AssetBundleWindow
修复了非主动收集的着色器没有打进统一的着色器资源包的问题。
修复了单个收集的资源对象没有设置依赖资源列表的问题。
资源打包的过滤文件列表增加cginc格式。
2022-04-18 19:48:37 +08:00
hevinci
09807901c0 Update README.md 2022-04-18 16:01:48 +08:00
hevinci
57ae9aa18c Update CHANGELOG.md 2022-04-18 15:51:40 +08:00
hevinci
08efcaf4c1 Update package.json 2022-04-18 15:51:38 +08:00
hevinci
b221b8121a Update bundleInfo
修复原生文件拷贝目录不存导致的加载失败
完善原生文件异步加载接口
2022-04-18 15:08:39 +08:00
hevinci
abb75fe858 Fixed a process error raised after the additional version of the patch manifest
修复资源清单附加版本之后引发的一个流程错误。
2022-04-18 09:58:44 +08:00
hevinci
4591d0b5f6 Check location param is invalid.
在编辑器下检测资源路径是否合法并警告。
2022-04-14 19:01:39 +08:00
hevinci
b25f656372 Update package.json 2022-04-14 14:44:48 +08:00
hevinci
cc1c8d6414 Update CHANGELOG.md 2022-04-14 14:44:44 +08:00
hevinci
99a3abf697 Resource location interface extension 2022-04-14 14:06:23 +08:00
hevinci
023dc82f8e Update document 2022-04-14 12:38:20 +08:00
hevinci
09a985fadb Resource location interface extension
资源定位接口扩展
2022-04-14 12:19:04 +08:00
hevinci
eb6b6e3aba Fixed special case where the dependent bundle list contained the main bundle
修复了特殊情况下依赖的资源包列表里包含主资源包的问题
2022-04-13 17:00:14 +08:00
hevinci
89bde69417 Update AssetBundleBuilder
保留构建窗口界面的配置数据
2022-04-13 16:19:57 +08:00
hevinci
6bb3c17f82 Update document 2022-04-12 19:41:00 +08:00
hevinci
8be6d54f22 Update document 2022-04-12 19:36:18 +08:00
hevinci
ea28d3e6e1 Simplify the concept of resource version
简化资源版本概念
2022-04-12 19:15:44 +08:00
hevinci
9fbce6a726 offline play mode supports WebGL platform.
离线运行模式支持WEBGL平台。
2022-04-12 10:53:12 +08:00
hevinci
46467171ba Update AssetBundleDebugger
修复了AssetBundleDebugger窗口的BundleView视口下,Bundle列表内元素重复的问题。
修复了AssetBundleDebugger窗口的BundleView视口下,Using列表显示不完整的问题。
2022-04-09 14:30:46 +08:00
hevinci
d2d6d2ad14 Update AssetBundleGrouper
优化了资源分组配置保存策略
2022-04-09 12:02:02 +08:00
hevinci
f38d663e9d Update AssetSystem
实例化GameObject的时候,如果没有传递坐标和角度则使用默认值。
2022-04-08 19:10:00 +08:00
hevinci
11e03c7a13 Update README.md 2022-04-07 20:41:10 +08:00
hevinci
f466a02fd7 Update document 2022-04-07 20:35:20 +08:00
hevinci
3bb4d5082b Update README.md 2022-04-07 20:35:10 +08:00
hevinci
fb743ada63 Update CHANGELOG.md 2022-04-07 19:26:19 +08:00
hevinci
a17e742218 Update package.json 2022-04-07 19:26:16 +08:00
hevinci
d6b54dd49c Update AssetBundleTools
StreamingAssets目录下增加了用于存放打包资源的总文件夹
2022-04-07 19:18:33 +08:00
hevinci
b7a20d4bdb Update AssetBundleTools
修复了资源分组在特殊情况下打包报错的问题
2022-04-07 19:15:24 +08:00
hevinci
28c22694ba Update AssetSystem
修复在资源加载完成回调内释放自身资源句柄时的异常报错。
2022-04-07 14:24:09 +08:00
hevinci
efd0789e09 Update document 2022-04-07 12:05:21 +08:00
118 changed files with 3228 additions and 1531 deletions

View File

@@ -0,0 +1,167 @@
using System;
using YooAsset;
using static Cysharp.Threading.Tasks.Internal.Error;
namespace Cysharp.Threading.Tasks
{
public static class OperationHandleBaseExtensions
{
public static UniTask.Awaiter GetAwaiter(this OperationHandleBase handle)
{
return ToUniTask(handle).GetAwaiter();
}
public static UniTask ToUniTask(this OperationHandleBase handle,
IProgress<float> progress = null,
PlayerLoopTiming timing = PlayerLoopTiming.Update)
{
ThrowArgumentNullException(handle, nameof(handle));
if(!handle.IsValid)
{
return UniTask.CompletedTask;
}
return new UniTask(
OperationHandleBaserConfiguredSource.Create(
handle,
timing,
progress,
out var token
),
token
);
}
sealed class OperationHandleBaserConfiguredSource : IUniTaskSource,
IPlayerLoopItem,
ITaskPoolNode<OperationHandleBaserConfiguredSource>
{
private static TaskPool<OperationHandleBaserConfiguredSource> pool;
private OperationHandleBaserConfiguredSource nextNode;
public ref OperationHandleBaserConfiguredSource NextNode => ref nextNode;
static OperationHandleBaserConfiguredSource()
{
TaskPool.RegisterSizeGetter(typeof(OperationHandleBaserConfiguredSource), () => pool.Size);
}
private readonly Action<OperationHandleBase> continuationAction;
private OperationHandleBase handle;
private IProgress<float> progress;
private bool completed;
private UniTaskCompletionSourceCore<AsyncUnit> core;
OperationHandleBaserConfiguredSource() { continuationAction = Continuation; }
public static IUniTaskSource Create(OperationHandleBase handle,
PlayerLoopTiming timing,
IProgress<float> progress,
out short token)
{
if(!pool.TryPop(out var result))
{
result = new OperationHandleBaserConfiguredSource();
}
result.handle = handle;
result.progress = progress;
result.completed = false;
TaskTracker.TrackActiveTask(result, 3);
if(progress is not null)
{
PlayerLoopHelper.AddAction(timing, result);
}
switch(handle)
{
case AssetOperationHandle asset_handle:
asset_handle.Completed += result.continuationAction;
break;
case SceneOperationHandle scene_handle:
scene_handle.Completed += result.continuationAction;
break;
case SubAssetsOperationHandle sub_asset_handle:
sub_asset_handle.Completed += result.continuationAction;
break;
}
token = result.core.Version;
return result;
}
private void Continuation(OperationHandleBase _)
{
switch(handle)
{
case AssetOperationHandle asset_handle:
asset_handle.Completed -= continuationAction;
break;
case SceneOperationHandle scene_handle:
scene_handle.Completed -= continuationAction;
break;
case SubAssetsOperationHandle sub_asset_handle:
sub_asset_handle.Completed -= continuationAction;
break;
}
if(completed)
{
TryReturn();
}
else
{
completed = true;
if(handle.Status == EOperationStatus.Failed)
{
core.TrySetException(new Exception(handle.LastError));
}
else
{
core.TrySetResult(AsyncUnit.Default);
}
}
}
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
handle = default;
progress = default;
return pool.TryPush(this);
}
public UniTaskStatus GetStatus(short token) => core.GetStatus(token);
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
public void GetResult(short token) { core.GetResult(token); }
public UniTaskStatus UnsafeGetStatus() => core.UnsafeGetStatus();
public bool MoveNext()
{
if(completed)
{
TryReturn();
return false;
}
if(handle.IsValid)
{
progress?.Report(handle.Progress);
}
return true;
}
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: e1c9a3a6de2246bf88547a6b59b99b9f
timeCreated: 1650851321

View File

@@ -0,0 +1,19 @@
# UniTask 扩展
[仓库链接](https://github.com/Cysharp/UniTask)
- 请去下载对应的源码,并删除此目录最后的波浪线
- 在 UniTask `_InternalVisibleTo.cs` 文件中增加 `[assembly: InternalsVisibleTo("UniTask.YooAsset")]` 后即可使用
## 代码示例
```csharp
var handle = YooAssets.LoadAssetAsync<GameObject>("Assets/Res/Prefabs/TestImg.prefab");
await handle.ToUniTask();
var obj = handle.AssetObject as GameObject;
var go = Instantiate(obj, transform);
go.transform.localPosition = Vector3.zero;
go.transform.localScale = Vector3.one;
```

View File

@@ -0,0 +1,17 @@
{
"name": "UniTask.YooAsset",
"rootNamespace": "",
"references": [
"GUID:e34a5702dd353724aa315fb8011f08c3",
"GUID:f51ebe6a0ceec4240a699833d6309b23"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: cf4f1d4730c114c48ab680458e5a2455
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -2,6 +2,79 @@
All notable changes to this package will be documented in this file.
## [1.0.6] - 2022-04-26
### Fixed
- 修复工具界面显示异常在Unity2021版本下。
### Changed
- 操作句柄支持错误信息查询。
- 支持UniTask异步操作库。
- 优化类型搜索方式,改为全域搜索类型。
- AssetBundleGrouper窗口添加和移除Grouper支持操作回退。
## [1.0.5] - 2022-04-22
### Fixed
- 修复了非主动收集的着色器没有打进统一的着色器资源包的问题。
- 修复了单个收集的资源对象没有设置依赖资源列表的问题。
- 修复Task异步加载一直等待的问题。
### Changed
- 资源打包的过滤文件列表增加cginc格式。
- 增加编辑器扩展的支持第三方实现YooAsset插件。
- 优化原生文件加载逻辑,支持离线运行模式和编辑器运行模式。
- 优化场景卸载逻辑,在加载新的主场景的时候自动卸载已经加载的所有场景。
- 支持演练构建模式,在不生成资源包的情况下快速构建查看结果。
- 新增调试信息,出生场景和出生时间。
## [1.0.4] - 2022-04-18
### Fixed
- 修复资源清单附加版本之后引发的一个流程错误。
- 修复原生文件拷贝目录不存导致的加载失败。
### Changed
- 在编辑器下检测资源路径是否合法并警告。
- 完善原生文件异步加载接口。
## [1.0.3] - 2022-04-14
### Fixed
- 修复了AssetBundleDebugger窗口的BundleView视口下Using列表显示不完整的问题。
- 修复了AssetBundleDebugger窗口的BundleView视口下Bundle列表内元素重复的问题。
- 修复了特殊情况下依赖的资源包列表里包含主资源包的问题。
### Changed
- 实例化GameObject的时候如果没有传递坐标和角度则使用默认值。
- 优化了资源分组配置保存策略,修改为窗口关闭时保存。
- 简化了资源版本概念降低学习成本统一了CDN上的目录结构。
- 资源定位接口扩展,方便开发可寻址资产定位功能。
### Added
- 离线运行模式支持WEBGL平台。
- 保留构建窗口界面的配置数据。
## [1.0.2] - 2022-04-07
### Fixed
- 修复在资源加载完成回调内释放自身资源句柄时的异常报错。
- 修复了资源分组在特殊情况下打包报错的问题。
### Changed
- StreamingAssets目录下增加了用于存放打包资源的总文件夹。
## [1.0.1] - 2022-04-07
### Fixed

View File

@@ -48,6 +48,12 @@ namespace YooAsset.Editor
BuildAssetBundleOptions opt = BuildAssetBundleOptions.None;
opt |= BuildAssetBundleOptions.StrictMode; //Do not allow the build to succeed if any errors are reporting during it.
if (Parameters.DryRunBuild)
{
opt |= BuildAssetBundleOptions.DryRunBuild;
return opt;
}
if (Parameters.CompressOption == ECompressOption.Uncompressed)
opt |= BuildAssetBundleOptions.UncompressedAssetBundle;
else if (Parameters.CompressOption == ECompressOption.LZ4)
@@ -107,7 +113,8 @@ namespace YooAsset.Editor
{
new TaskPrepare(), //前期准备工作
new TaskGetBuildMap(), //获取构建列表
new TaskBuilding(), //开始执行构建
new TaskBuilding(), //开始执行构建
new TaskVerifyBuildResult(), //验证构建结果
new TaskEncryption(), //加密资源文件
new TaskCreatePatchManifest(), //创建清单文件
new TaskCreateReport(), //创建报告文件

View File

@@ -17,6 +17,14 @@ namespace YooAsset.Editor
return $"{projectPath}/Bundles";
}
/// <summary>
/// 获取流文件夹路径
/// </summary>
public static string GetStreamingAssetsFolderPath()
{
return $"{Application.dataPath}/StreamingAssets/YooAssets/";
}
/// <summary>
/// 获取构建管线的输出目录
/// </summary>
@@ -30,8 +38,8 @@ namespace YooAsset.Editor
/// </summary>
public static void ClearStreamingAssetsFolder()
{
string streamingPath = Application.dataPath + "/StreamingAssets";
EditorTools.ClearFolder(streamingPath);
string streamingFolderPath = GetStreamingAssetsFolderPath();
EditorTools.ClearFolder(streamingFolderPath);
}
/// <summary>
@@ -40,17 +48,17 @@ namespace YooAsset.Editor
/// </summary>
public static void DeleteStreamingAssetsIgnoreFiles()
{
string streamingPath = Application.dataPath + "/StreamingAssets";
if (Directory.Exists(streamingPath))
string streamingFolderPath = GetStreamingAssetsFolderPath();
if (Directory.Exists(streamingFolderPath))
{
string[] files = Directory.GetFiles(streamingPath, "*.manifest", SearchOption.AllDirectories);
string[] files = Directory.GetFiles(streamingFolderPath, "*.manifest", SearchOption.AllDirectories);
foreach (var file in files)
{
FileInfo info = new FileInfo(file);
info.Delete();
}
files = Directory.GetFiles(streamingPath, "*.meta", SearchOption.AllDirectories);
files = Directory.GetFiles(streamingFolderPath, "*.meta", SearchOption.AllDirectories);
foreach (var item in files)
{
FileInfo info = new FileInfo(item);
@@ -109,11 +117,11 @@ namespace YooAsset.Editor
/// <summary>
/// 从输出目录加载补丁清单文件
/// 加载补丁清单文件
/// </summary>
internal static PatchManifest LoadPatchManifestFile(string fileDirectory)
internal static PatchManifest LoadPatchManifestFile(string fileDirectory, int resourceVersion)
{
string filePath = $"{fileDirectory}/{YooAssetSettingsData.Setting.PatchManifestFileName}";
string filePath = $"{fileDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}";
if (File.Exists(filePath) == false)
{
throw new System.Exception($"Not found patch manifest file : {filePath}");
@@ -122,5 +130,16 @@ namespace YooAsset.Editor
string jsonData = FileUtility.ReadFile(filePath);
return PatchManifest.Deserialize(jsonData);
}
/// <summary>
/// 获取旧的补丁清单
/// </summary>
internal static PatchManifest GetOldPatchManifest(string pipelineOutputDirectory)
{
string staticVersionFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.VersionFileName}";
string staticVersionContent = FileUtility.ReadFile(staticVersionFilePath);
int staticVersion = int.Parse(staticVersionContent);
return LoadPatchManifestFile(pipelineOutputDirectory, staticVersion);
}
}
}

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@@ -0,0 +1,38 @@
using System;
using UnityEngine;
namespace YooAsset.Editor
{
public class AssetBundleBuilderSetting : ScriptableObject
{
/// <summary>
/// 构建版本号
/// </summary>
public int BuildVersion = 0;
/// <summary>
/// 压缩方式
/// </summary>
public ECompressOption CompressOption = ECompressOption.LZ4;
/// <summary>
/// 加密类名称
/// </summary>
public string EncyptionClassName = string.Empty;
/// <summary>
/// 附加后缀格式
/// </summary>
public bool AppendExtension = false;
/// <summary>
/// 强制构建
/// </summary>
public bool ForceRebuild = false;
/// <summary>
/// 内置标签
/// </summary>
public string BuildTags = string.Empty;
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 09788b4733bab2d4792fdd5d28e7653c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,57 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
public class AssetBundleBuilderSettingData
{
private static AssetBundleBuilderSetting _setting = null;
public static AssetBundleBuilderSetting Setting
{
get
{
if (_setting == null)
LoadSettingData();
return _setting;
}
}
/// <summary>
/// 加载配置文件
/// </summary>
private static void LoadSettingData()
{
// 加载配置文件
_setting = AssetDatabase.LoadAssetAtPath<AssetBundleBuilderSetting>(EditorDefine.AssetBundleBuilderSettingFilePath);
if (_setting == null)
{
Debug.LogWarning($"Create new {nameof(AssetBundleBuilderSetting)}.asset : {EditorDefine.AssetBundleBuilderSettingFilePath}");
_setting = ScriptableObject.CreateInstance<AssetBundleBuilderSetting>();
EditorTools.CreateFileDirectory(EditorDefine.AssetBundleBuilderSettingFilePath);
AssetDatabase.CreateAsset(Setting, EditorDefine.AssetBundleBuilderSettingFilePath);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
else
{
Debug.Log($"Load {nameof(AssetBundleBuilderSetting)}.asset ok");
}
}
/// <summary>
/// 存储文件
/// </summary>
public static void SaveFile()
{
if (Setting != null)
{
EditorUtility.SetDirty(Setting);
AssetDatabase.SaveAssets();
Debug.Log($"{nameof(AssetBundleBuilderSetting)}.asset is saved!");
}
}
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 24698266f028e4a47bb88f091fd64547
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -61,23 +61,43 @@ namespace YooAsset.Editor
_buildOutputTxt.SetEnabled(false);
// 构建版本
var appVersion = new Version(Application.version);
_buildVersionField = root.Q<IntegerField>("BuildVersion");
_buildVersionField.SetValueWithoutNotify(appVersion.Revision);
_buildVersionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildVersion);
_buildVersionField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.Setting.BuildVersion = _buildVersionField.value;
});
// 压缩方式
_compressionField = root.Q<EnumField>("Compression");
_compressionField.Init(ECompressOption.LZ4);
_compressionField.SetValueWithoutNotify(ECompressOption.LZ4);
_compressionField.Init(AssetBundleBuilderSettingData.Setting.CompressOption);
_compressionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CompressOption);
_compressionField.style.width = 300;
_compressionField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.Setting.CompressOption = (ECompressOption)_compressionField.value;
});
// 加密方法
var encryptionContainer = root.Q("EncryptionContainer");
if (_encryptionServicesClassNames.Count > 0)
{
_encryptionField = new PopupField<string>(_encryptionServicesClassNames, 0);
int defaultIndex = 0;
for (int index = 0; index < _encryptionServicesClassNames.Count; index++)
{
if (_encryptionServicesClassNames[index] == AssetBundleBuilderSettingData.Setting.EncyptionClassName)
{
defaultIndex = index;
break;
}
}
_encryptionField = new PopupField<string>(_encryptionServicesClassNames, defaultIndex);
_encryptionField.label = "Encryption";
_encryptionField.style.width = 300;
_encryptionField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.Setting.EncyptionClassName = _encryptionField.value;
});
encryptionContainer.Add(_encryptionField);
}
else
@@ -90,18 +110,29 @@ namespace YooAsset.Editor
// 附加后缀格式
_appendExtensionToggle = root.Q<Toggle>("AppendExtension");
_appendExtensionToggle.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.AppendExtension);
_appendExtensionToggle.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.Setting.AppendExtension = _appendExtensionToggle.value;
});
// 强制构建
_forceRebuildToggle = root.Q<Toggle>("ForceRebuild");
_forceRebuildToggle.SetValueWithoutNotify(true);
_forceRebuildToggle.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.ForceRebuild);
_forceRebuildToggle.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.Setting.ForceRebuild = _forceRebuildToggle.value;
_buildTagsTxt.SetEnabled(_forceRebuildToggle.value);
});
// 内置标签
_buildTagsTxt = root.Q<TextField>("BuildinTags");
_buildTagsTxt.SetEnabled(_forceRebuildToggle.value);
_buildTagsTxt.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildTags);
_buildTagsTxt.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.Setting.BuildTags = _buildTagsTxt.value;
});
// 构建按钮
var buildButton = root.Q<Button>("Build");
@@ -112,6 +143,10 @@ namespace YooAsset.Editor
Debug.LogError(e.ToString());
}
}
public void OnDestroy()
{
AssetBundleBuilderSettingData.SaveFile();
}
private void BuildButton_clicked()
{
@@ -163,8 +198,9 @@ namespace YooAsset.Editor
/// 获取加密类的类型列表
/// </summary>
private List<Type> GetEncryptionServicesClassTypes()
{
List<Type> classTypes = AssemblyUtility.GetAssignableTypes(AssemblyUtility.UnityDefaultAssemblyEditorName, typeof(IEncryptionServices));
{
TypeCache.TypeCollection collection = TypeCache.GetTypesDerivedFrom<IEncryptionServices>();
List<Type> classTypes = collection.ToList();
return classTypes;
}

View File

@@ -31,6 +31,11 @@ namespace YooAsset.Editor
/// </summary>
public bool IsCollectAsset { private set; get; }
/// <summary>
/// 是否为着色器资源
/// </summary>
public bool IsShaderAsset { private set; get; }
/// <summary>
/// 被依赖次数
/// </summary>
@@ -54,6 +59,12 @@ namespace YooAsset.Editor
IsRawAsset = isRawAsset;
NotWriteToAssetList = notWriteToAssetList;
IsCollectAsset = true;
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader))
IsShaderAsset = true;
else
IsShaderAsset = false;
}
public BuildAssetInfo(string assetPath)
{
@@ -61,6 +72,12 @@ namespace YooAsset.Editor
IsRawAsset = false;
NotWriteToAssetList = true;
IsCollectAsset = false;
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader))
IsShaderAsset = true;
else
IsShaderAsset = false;
}
/// <summary>
@@ -82,7 +99,7 @@ namespace YooAsset.Editor
if (string.IsNullOrEmpty(BundleName) == false)
throw new System.Exception("Should never get here !");
BundleName = bundleName;
BundleName = bundleName;
}
/// <summary>
@@ -99,7 +116,7 @@ namespace YooAsset.Editor
/// <summary>
/// 添加资源分类标签
/// </summary>
public void AddAssetTag(string tag)
public void AddAssetTag(string tag)
{
if (AssetTags.Contains(tag) == false)
{

View File

@@ -89,10 +89,7 @@ namespace YooAsset.Editor
/// </summary>
public string GetAppendExtension()
{
if (IsRawFile)
return $".{YooAssetSettingsData.Setting.RawFileVariant}";
else
return $".{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
return System.IO.Path.GetExtension(BundleName);
}
/// <summary>

View File

@@ -26,7 +26,7 @@ namespace YooAsset.Editor
{
if (buildAssetDic.ContainsKey(collectAssetInfo.AssetPath) == false)
{
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset, collectAssetInfo.NotWriteToAssetList);
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset, collectAssetInfo.NotWriteToAssetList);
buildAssetInfo.SetBundleName(collectAssetInfo.BundleName);
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
buildAssetDic.Add(collectAssetInfo.AssetPath, buildAssetInfo);
@@ -78,6 +78,13 @@ namespace YooAsset.Editor
var buildAssetInfo = pair.Value;
if (buildAssetInfo.IsCollectAsset)
continue;
if (AssetBundleGrouperSettingData.Setting.AutoCollectShaders)
{
if (buildAssetInfo.IsShaderAsset)
continue;
}
if (buildAssetInfo.DependCount == 0)
removeList.Add(buildAssetInfo);
}
@@ -93,9 +100,17 @@ namespace YooAsset.Editor
var buildAssetInfo = pair.Value;
if (buildAssetInfo.BundleNameIsValid() == false)
{
string bundleName = defaultPackRule.GetBundleName(new PackRuleData(buildAssetInfo.AssetPath));
bundleName = AssetBundleCollector.RevisedBundleName(bundleName);
buildAssetInfo.SetBundleName(bundleName);
string shaderBundleName = AssetBundleCollector.CollectShaderBundleName(buildAssetInfo.AssetPath);
if (string.IsNullOrEmpty(shaderBundleName) == false)
{
buildAssetInfo.SetBundleName(shaderBundleName);
}
else
{
string bundleName = defaultPackRule.GetBundleName(new PackRuleData(buildAssetInfo.AssetPath));
bundleName = AssetBundleCollector.CorrectBundleName(bundleName, false);
buildAssetInfo.SetBundleName(bundleName);
}
}
}

View File

@@ -46,6 +46,11 @@ namespace YooAsset.Editor
public IEncryptionServices EncryptionServices;
/// <summary>
/// 演练构建模式
/// </summary>
public bool DryRunBuild;
/// <summary>
/// 强制重新构建整个项目如果为FALSE则是增量打包
/// </summary>

View File

@@ -27,11 +27,6 @@ namespace YooAsset.Editor
/// </summary>
public long SizeBytes;
/// <summary>
/// 文件版本
/// </summary>
public int Version;
/// <summary>
/// Tags
/// </summary>

View File

@@ -59,6 +59,7 @@ namespace YooAsset.Editor
public string EncryptionServicesClassName;
// 构建参数
public bool DryRunBuild;
public bool ForceRebuild;
public string BuildinTags;
public ECompressOption CompressOption;

View File

@@ -28,7 +28,8 @@ namespace YooAsset.Editor
}
catch (Exception e)
{
Debug.LogError($"Build task {task.GetType().Name} failed : {e}");
Debug.LogError($"Build task {task.GetType().Name} failed !");
Debug.LogError($"Detail error : {e}");
succeed = false;
break;
}

View File

@@ -31,164 +31,29 @@ namespace YooAsset.Editor
context.SetContextObject(unityManifestContext);
// 拷贝原生文件
if (buildParametersContext.Parameters.DryRunBuild == false)
{
CopyRawBundle(buildMapContext, buildParametersContext);
}
}
/// <summary>
/// 拷贝原生文件
/// </summary>
private void CopyRawBundle(BuildMapContext buildMapContext, AssetBundleBuilder.BuildParametersContext buildParametersContext)
{
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
if (bundleInfo.IsRawFile)
{
string dest = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}";
foreach(var buildAsset in bundleInfo.BuildinAssets)
foreach (var buildAsset in bundleInfo.BuildinAssets)
{
if(buildAsset.IsRawAsset)
if (buildAsset.IsRawAsset)
EditorTools.CopyFile(buildAsset.AssetPath, dest, true);
}
}
}
// 验证构建结果
if (buildParametersContext.Parameters.VerifyBuildingResult)
{
VerifyingBuildingResult(context, unityManifest);
}
}
/// <summary>
/// 验证构建结果
/// </summary>
private void VerifyingBuildingResult(BuildContext context, AssetBundleManifest unityManifest)
{
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
string[] buildedBundles = unityManifest.GetAllAssetBundles();
// 1. 过滤掉原生Bundle
List<BuildBundleInfo> expectBundles = new List<BuildBundleInfo>(buildedBundles.Length);
foreach(var bundleInfo in buildMapContext.BundleInfos)
{
if (bundleInfo.IsRawFile == false)
expectBundles.Add(bundleInfo);
}
// 2. 验证数量
if (buildedBundles.Length != expectBundles.Count)
{
Debug.LogWarning($"构建过程中可能存在无效的资源导致和预期构建的Bundle数量不一致");
}
// 3. 正向验证Bundle
foreach (var bundleName in buildedBundles)
{
if (buildMapContext.IsContainsBundle(bundleName) == false)
{
throw new Exception($"Should never get here !");
}
}
// 4. 反向验证Bundle
bool isPass = true;
foreach (var expectBundle in expectBundles)
{
bool isMatch = false;
foreach (var buildedBundle in buildedBundles)
{
if (buildedBundle == expectBundle.BundleName)
{
isMatch = true;
break;
}
}
if (isMatch == false)
{
isPass = false;
Debug.LogWarning($"没有找到预期构建的Bundle文件 : {expectBundle.BundleName}");
}
}
if(isPass == false)
{
throw new Exception("构建结果验证没有通过,请参考警告日志!");
}
// 5. 验证Asset
int progressValue = 0;
foreach (var buildedBundle in buildedBundles)
{
string filePath = $"{buildParameters.PipelineOutputDirectory}/{buildedBundle}";
string[] allBuildinAssetPaths = GetAssetBundleAllAssets(filePath);
string[] expectBuildinAssetPaths = buildMapContext.GetBuildinAssetPaths(buildedBundle);
if (expectBuildinAssetPaths.Length != allBuildinAssetPaths.Length)
{
Debug.LogWarning($"构建的Bundle文件内的资源对象数量和预期不匹配 : {buildedBundle}");
isPass = false;
continue;
}
foreach (var buildinAssetPath in allBuildinAssetPaths)
{
var guid = AssetDatabase.AssetPathToGUID(buildinAssetPath);
if (string.IsNullOrEmpty(guid))
{
Debug.LogWarning($"无效的资源路径,请检查路径是否带有特殊符号或中文:{buildinAssetPath}");
isPass = false;
continue;
}
bool isMatch = false;
foreach (var exceptBuildAssetPath in expectBuildinAssetPaths)
{
var guidExcept = AssetDatabase.AssetPathToGUID(exceptBuildAssetPath);
if (guid == guidExcept)
{
isMatch = true;
break;
}
}
if (isMatch == false)
{
Debug.LogWarning($"在构建的Bundle文件里发现了没有匹配的资源对象{buildinAssetPath}");
isPass = false;
continue;
}
}
EditorTools.DisplayProgressBar("验证构建结果", ++progressValue, buildedBundles.Length);
}
EditorTools.ClearProgressBar();
if (isPass == false)
{
throw new Exception("构建结果验证没有通过,请参考警告日志!");
}
// 卸载所有加载的Bundle
Debug.Log("构建结果验证成功!");
}
/// <summary>
/// 解析.manifest文件并获取资源列表
/// </summary>
private string[] GetAssetBundleAllAssets(string filePath)
{
string manifestFilePath = $"{filePath}.manifest";
List<string> assetLines = new List<string>();
using (StreamReader reader = File.OpenText(manifestFilePath))
{
string content;
bool findTarget = false;
while (null != (content = reader.ReadLine()))
{
if (content.StartsWith("Dependencies:"))
break;
if (findTarget == false && content.StartsWith("Assets:"))
findTarget = true;
if (findTarget)
{
if (content.StartsWith("- "))
{
string assetPath = content.TrimStart("- ".ToCharArray());
assetLines.Add(assetPath);
}
}
}
}
return assetLines.ToArray();
}
}
}

View File

@@ -15,21 +15,20 @@ namespace YooAsset.Editor
{
// 注意:我们只有在强制重建的时候才会拷贝
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
if(buildParameters.Parameters.ForceRebuild)
if (buildParameters.Parameters.DryRunBuild == false && buildParameters.Parameters.ForceRebuild)
{
// 清空流目录
AssetBundleBuilderHelper.ClearStreamingAssetsFolder();
// 拷贝内置文件
var pipelineOutputDirectory = buildParameters.PipelineOutputDirectory;
CopyBuildinFilesToStreaming(pipelineOutputDirectory);
CopyBuildinFilesToStreaming(buildParameters.PipelineOutputDirectory, buildParameters.Parameters.BuildVersion);
}
}
private void CopyBuildinFilesToStreaming(string pipelineOutputDirectory)
private void CopyBuildinFilesToStreaming(string pipelineOutputDirectory, int buildVersion)
{
// 加载补丁清单
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(pipelineOutputDirectory);
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(pipelineOutputDirectory, buildVersion);
// 拷贝文件列表
foreach (var patchBundle in patchManifest.BundleList)
@@ -38,22 +37,29 @@ namespace YooAsset.Editor
continue;
string sourcePath = $"{pipelineOutputDirectory}/{patchBundle.BundleName}";
string destPath = $"{Application.dataPath}/StreamingAssets/{patchBundle.Hash}";
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{patchBundle.Hash}";
Debug.Log($"拷贝内置文件到流目录:{patchBundle.BundleName}");
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝清单文件
{
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettingsData.Setting.PatchManifestFileName}";
string destPath = $"{Application.dataPath}/StreamingAssets/{YooAssetSettingsData.Setting.PatchManifestFileName}";
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(buildVersion)}";
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{YooAssetSettingsData.GetPatchManifestFileName(buildVersion)}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝清单哈希文件
{
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettingsData.Setting.PatchManifestHashFileName}";
string destPath = $"{Application.dataPath}/StreamingAssets/{YooAssetSettingsData.Setting.PatchManifestHashFileName}";
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestHashFileName(buildVersion)}";
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{YooAssetSettingsData.GetPatchManifestHashFileName(buildVersion)}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝静态版本文件
{
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.VersionFileName}";
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{YooAssetSettings.VersionFileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}

View File

@@ -24,6 +24,8 @@ namespace YooAsset.Editor
private void CreatePatchManifestFile(AssetBundleBuilder.BuildParametersContext buildParameters,
BuildMapContext buildMapContext, TaskEncryption.EncryptionContext encryptionContext)
{
int resourceVersion = buildParameters.Parameters.BuildVersion;
// 创建新补丁清单
PatchManifest patchManifest = new PatchManifest();
patchManifest.ResourceVersion = buildParameters.Parameters.BuildVersion;
@@ -32,15 +34,21 @@ namespace YooAsset.Editor
patchManifest.AssetList = GetAllPatchAsset(buildMapContext, patchManifest);
// 创建补丁清单文件
string manifestFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.Setting.PatchManifestFileName}";
string manifestFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}";
UnityEngine.Debug.Log($"创建补丁清单文件:{manifestFilePath}");
PatchManifest.Serialize(manifestFilePath, patchManifest);
// 创建补丁清单哈希文件
string manifestHashFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.Setting.PatchManifestHashFileName}";
string manifestHashFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestHashFileName(resourceVersion)}";
string manifestHash = HashUtility.FileMD5(manifestFilePath);
UnityEngine.Debug.Log($"创建补丁清单哈希文件:{manifestHashFilePath}");
FileUtility.CreateFile(manifestHashFilePath, manifestHash);
// 创建静态版本文件
string staticVersionFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.VersionFileName}";
string staticVersion = resourceVersion.ToString();
UnityEngine.Debug.Log($"创建静态版本文件:{staticVersionFilePath}");
FileUtility.CreateFile(staticVersionFilePath, staticVersion);
}
/// <summary>
@@ -54,21 +62,14 @@ namespace YooAsset.Editor
// 内置标记列表
List<string> buildinTags = buildParameters.Parameters.GetBuildinTags();
// 加载旧补丁清单
PatchManifest oldPatchManifest = null;
if (buildParameters.Parameters.ForceRebuild == false)
{
oldPatchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory);
}
bool dryRunBuild = buildParameters.Parameters.DryRunBuild;
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
var bundleName = bundleInfo.BundleName;
string filePath = $"{buildParameters.PipelineOutputDirectory}/{bundleName}";
string hash = HashUtility.FileMD5(filePath);
string crc = HashUtility.FileCRC32(filePath);
long size = FileUtility.GetFileSize(filePath);
int version = buildParameters.Parameters.BuildVersion;
string hash = GetFileHash(filePath, dryRunBuild);
string crc32 = GetFileCRC(filePath, dryRunBuild);
long size = GetFileSize(filePath, dryRunBuild);
string[] tags = buildMapContext.GetAssetTags(bundleName);
bool isEncrypted = encryptionContext.IsEncryptFile(bundleName);
bool isBuildin = IsBuildinBundle(tags, buildinTags);
@@ -80,14 +81,7 @@ namespace YooAsset.Editor
hash += bundleInfo.GetAppendExtension();
}
// 注意:如果文件没有变化使用旧版本号
if (oldPatchManifest != null && oldPatchManifest.Bundles.TryGetValue(bundleName, out PatchBundle value))
{
if (value.Hash == hash)
version = value.Version;
}
PatchBundle patchBundle = new PatchBundle(bundleName, hash, crc, size, version, tags);
PatchBundle patchBundle = new PatchBundle(bundleName, hash, crc32, size, tags);
patchBundle.SetFlagsValue(isEncrypted, isBuildin, isRawFile);
result.Add(patchBundle);
}
@@ -107,6 +101,27 @@ namespace YooAsset.Editor
}
return false;
}
private string GetFileHash(string filePath, bool dryRunBuild)
{
if (dryRunBuild)
return "00000000000000000000000000000000"; //32位
else
return HashUtility.FileMD5(filePath);
}
private string GetFileCRC(string filePath, bool dryRunBuild)
{
if (dryRunBuild)
return "00000000"; //8位
else
return HashUtility.FileCRC32(filePath);
}
private long GetFileSize(string filePath, bool dryRunBuild)
{
if (dryRunBuild)
return 0;
else
return FileUtility.GetFileSize(filePath);
}
/// <summary>
/// 获取资源列表
@@ -122,13 +137,13 @@ namespace YooAsset.Editor
PatchAsset patchAsset = new PatchAsset();
patchAsset.AssetPath = assetInfo.AssetPath;
patchAsset.BundleID = GetAssetBundleID(assetInfo.BundleName, patchManifest);
patchAsset.DependIDs = GetAssetBundleDependIDs(assetInfo, patchManifest);
patchAsset.DependIDs = GetAssetBundleDependIDs(patchAsset.BundleID, assetInfo, patchManifest);
result.Add(patchAsset);
}
}
return result;
}
private int[] GetAssetBundleDependIDs(BuildAssetInfo assetInfo, PatchManifest patchManifest)
private int[] GetAssetBundleDependIDs(int mainBundleID, BuildAssetInfo assetInfo, PatchManifest patchManifest)
{
List<int> result = new List<int>();
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
@@ -136,8 +151,11 @@ namespace YooAsset.Editor
if (dependAssetInfo.BundleNameIsValid() == false)
continue;
int bundleID = GetAssetBundleID(dependAssetInfo.BundleName, patchManifest);
if (result.Contains(bundleID) == false)
result.Add(bundleID);
if (mainBundleID != bundleID)
{
if (result.Contains(bundleID) == false)
result.Add(bundleID);
}
}
return result.ToArray();
}

View File

@@ -11,7 +11,10 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
CopyPatchFiles(buildParameters);
if (buildParameters.Parameters.DryRunBuild == false)
{
CopyPatchFiles(buildParameters);
}
}
/// <summary>
@@ -19,31 +22,40 @@ namespace YooAsset.Editor
/// </summary>
private void CopyPatchFiles(AssetBundleBuilder.BuildParametersContext buildParameters)
{
int resourceVersion = buildParameters.Parameters.BuildVersion;
string packageDirectory = buildParameters.GetPackageDirectory();
UnityEngine.Debug.Log($"开始拷贝补丁文件到补丁包目录:{packageDirectory}");
UnityEngine.Debug.Log($"准备开始拷贝补丁文件到补丁包目录:{packageDirectory}");
// 拷贝Report文件
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.ReportFileName}";
string destPath = $"{packageDirectory}/{YooAssetSettings.ReportFileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
UnityEngine.Debug.Log($"拷贝Report文件到:{destPath}");
UnityEngine.Debug.Log($"拷贝构建报告文件到:{destPath}");
}
// 拷贝PatchManifest文件
// 拷贝补丁清单文件
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.Setting.PatchManifestFileName}";
string destPath = $"{packageDirectory}/{YooAssetSettingsData.Setting.PatchManifestFileName}";
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}";
string destPath = $"{packageDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}";
EditorTools.CopyFile(sourcePath, destPath, true);
UnityEngine.Debug.Log($"拷贝PatchManifest文件到:{destPath}");
UnityEngine.Debug.Log($"拷贝补丁清单文件到:{destPath}");
}
// 拷贝PatchManifest哈希文件
// 拷贝补丁清单哈希文件
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.Setting.PatchManifestHashFileName}";
string destPath = $"{packageDirectory}/{YooAssetSettingsData.Setting.PatchManifestHashFileName}";
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestHashFileName(resourceVersion)}";
string destPath = $"{packageDirectory}/{YooAssetSettingsData.GetPatchManifestHashFileName(resourceVersion)}";
EditorTools.CopyFile(sourcePath, destPath, true);
UnityEngine.Debug.Log($"拷贝PatchManifest哈希文件到:{destPath}");
UnityEngine.Debug.Log($"拷贝补丁清单哈希文件到:{destPath}");
}
// 拷贝静态版本文件
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.VersionFileName}";
string destPath = $"{packageDirectory}/{YooAssetSettings.VersionFileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
UnityEngine.Debug.Log($"拷贝静态版本文件到:{destPath}");
}
// 拷贝UnityManifest序列化文件
@@ -62,20 +74,16 @@ namespace YooAsset.Editor
}
// 拷贝所有补丁文件
// 注意:拷贝的补丁文件都是需要玩家热更新的文件
int progressValue = 0;
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory);
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory, buildParameters.Parameters.BuildVersion);
int patchFileTotalCount = patchManifest.BundleList.Count;
foreach (var patchBundle in patchManifest.BundleList)
{
if (patchBundle.Version == buildParameters.Parameters.BuildVersion)
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{patchBundle.BundleName}";
string destPath = $"{packageDirectory}/{patchBundle.Hash}";
EditorTools.CopyFile(sourcePath, destPath, true);
UnityEngine.Debug.Log($"拷贝补丁文件到补丁包:{patchBundle.BundleName}");
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, patchFileTotalCount);
}
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{patchBundle.BundleName}";
string destPath = $"{packageDirectory}/{patchBundle.Hash}";
EditorTools.CopyFile(sourcePath, destPath, true);
UnityEngine.Debug.Log($"拷贝补丁文件到补丁包:{patchBundle.BundleName}");
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, patchFileTotalCount);
}
EditorTools.ClearProgressBar();
}

View File

@@ -18,7 +18,7 @@ namespace YooAsset.Editor
private void CreateReportFile(AssetBundleBuilder.BuildParametersContext buildParameters, BuildMapContext buildMapContext)
{
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory);
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory, buildParameters.Parameters.BuildVersion);
BuildReport buildReport = new BuildReport();
buildParameters.StopWatch();
@@ -35,8 +35,9 @@ namespace YooAsset.Editor
buildReport.Summary.ShadersBundleName = AssetBundleGrouperSettingData.Setting.ShadersBundleName;
buildReport.Summary.EncryptionServicesClassName = buildParameters.Parameters.EncryptionServices == null ?
"null" : buildParameters.Parameters.EncryptionServices.GetType().FullName;
// 构建参数
buildReport.Summary.DryRunBuild = buildParameters.Parameters.DryRunBuild;
buildReport.Summary.ForceRebuild = buildParameters.Parameters.ForceRebuild;
buildReport.Summary.BuildinTags = buildParameters.Parameters.BuildinTags;
buildReport.Summary.CompressOption = buildParameters.Parameters.CompressOption;
@@ -79,7 +80,6 @@ namespace YooAsset.Editor
reportBundleInfo.Hash = patchBundle.Hash;
reportBundleInfo.CRC = patchBundle.CRC;
reportBundleInfo.SizeBytes = patchBundle.SizeBytes;
reportBundleInfo.Version = patchBundle.Version;
reportBundleInfo.Tags = patchBundle.Tags;
reportBundleInfo.Flags = patchBundle.Flags;
buildReport.BundleInfos.Add(reportBundleInfo);

View File

@@ -26,9 +26,18 @@ namespace YooAsset.Editor
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
EncryptionContext encryptionContext = new EncryptionContext();
encryptionContext.EncryptList = EncryptFiles(buildParameters, buildMapContext);
context.SetContextObject(encryptionContext);
if (buildParameters.Parameters.DryRunBuild)
{
EncryptionContext encryptionContext = new EncryptionContext();
encryptionContext.EncryptList = new List<string>();
context.SetContextObject(encryptionContext);
}
else
{
EncryptionContext encryptionContext = new EncryptionContext();
encryptionContext.EncryptList = EncryptFiles(buildParameters, buildMapContext);
context.SetContextObject(encryptionContext);
}
}
/// <summary>

View File

@@ -43,7 +43,7 @@ namespace YooAsset.Editor
throw new Exception($"补丁包已经存在:{packageDirectory}");
// 检测内置资源分类标签是否一致
PatchManifest oldPatchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory);
var oldPatchManifest = AssetBundleBuilderHelper.GetOldPatchManifest(buildParameters.PipelineOutputDirectory);
if (buildParameters.Parameters.BuildinTags != oldPatchManifest.BuildinTags)
throw new Exception($"增量更新时内置资源标签必须一致:{buildParameters.Parameters.BuildinTags} != {oldPatchManifest.BuildinTags}");
}

View File

@@ -0,0 +1,168 @@
using System;
using System.Linq;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
public class TaskVerifyBuildResult : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
var unityManifestContext = context.GetContextObject<TaskBuilding.UnityManifestContext>();
// 验证构建结果
if (buildParametersContext.Parameters.VerifyBuildingResult)
{
VerifyingBuildingResult(context, unityManifestContext.UnityManifest);
}
}
/// <summary>
/// 验证构建结果
/// </summary>
private void VerifyingBuildingResult(BuildContext context, AssetBundleManifest unityManifest)
{
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
string[] buildedBundles = unityManifest.GetAllAssetBundles();
// 1. 过滤掉原生Bundle
List<BuildBundleInfo> expectBundles = new List<BuildBundleInfo>(buildedBundles.Length);
foreach(var bundleInfo in buildMapContext.BundleInfos)
{
if (bundleInfo.IsRawFile == false)
expectBundles.Add(bundleInfo);
}
// 2. 验证数量
if (buildedBundles.Length != expectBundles.Count)
{
Debug.LogWarning($"构建过程中可能存在无效的资源导致和预期构建的Bundle数量不一致");
}
// 3. 正向验证Bundle
foreach (var bundleName in buildedBundles)
{
if (buildMapContext.IsContainsBundle(bundleName) == false)
{
throw new Exception($"Should never get here !");
}
}
// 4. 反向验证Bundle
bool isPass = true;
foreach (var expectBundle in expectBundles)
{
bool isMatch = false;
foreach (var buildedBundle in buildedBundles)
{
if (buildedBundle == expectBundle.BundleName)
{
isMatch = true;
break;
}
}
if (isMatch == false)
{
isPass = false;
Debug.LogWarning($"没有找到预期构建的Bundle文件 : {expectBundle.BundleName}");
}
}
if(isPass == false)
{
throw new Exception("构建结果验证没有通过,请参考警告日志!");
}
// 5. 验证Asset
if(buildParameters.Parameters.DryRunBuild == false)
{
int progressValue = 0;
foreach (var buildedBundle in buildedBundles)
{
string filePath = $"{buildParameters.PipelineOutputDirectory}/{buildedBundle}";
string[] allBuildinAssetPaths = GetAssetBundleAllAssets(filePath);
string[] expectBuildinAssetPaths = buildMapContext.GetBuildinAssetPaths(buildedBundle);
if (expectBuildinAssetPaths.Length != allBuildinAssetPaths.Length)
{
Debug.LogWarning($"构建的Bundle文件内的资源对象数量和预期不匹配 : {buildedBundle}");
isPass = false;
continue;
}
foreach (var buildinAssetPath in allBuildinAssetPaths)
{
var guid = AssetDatabase.AssetPathToGUID(buildinAssetPath);
if (string.IsNullOrEmpty(guid))
{
Debug.LogWarning($"无效的资源路径,请检查路径是否带有特殊符号或中文:{buildinAssetPath}");
isPass = false;
continue;
}
bool isMatch = false;
foreach (var exceptBuildAssetPath in expectBuildinAssetPaths)
{
var guidExcept = AssetDatabase.AssetPathToGUID(exceptBuildAssetPath);
if (guid == guidExcept)
{
isMatch = true;
break;
}
}
if (isMatch == false)
{
Debug.LogWarning($"在构建的Bundle文件里发现了没有匹配的资源对象{buildinAssetPath}");
isPass = false;
continue;
}
}
EditorTools.DisplayProgressBar("验证构建结果", ++progressValue, buildedBundles.Length);
}
EditorTools.ClearProgressBar();
if (isPass == false)
{
throw new Exception("构建结果验证没有通过,请参考警告日志!");
}
}
// 卸载所有加载的Bundle
Debug.Log("构建结果验证成功!");
}
/// <summary>
/// 解析.manifest文件并获取资源列表
/// </summary>
private string[] GetAssetBundleAllAssets(string filePath)
{
string manifestFilePath = $"{filePath}.manifest";
List<string> assetLines = new List<string>();
using (StreamReader reader = File.OpenText(manifestFilePath))
{
string content;
bool findTarget = false;
while (null != (content = reader.ReadLine()))
{
if (content.StartsWith("Dependencies:"))
break;
if (findTarget == false && content.StartsWith("Assets:"))
findTarget = true;
if (findTarget)
{
if (content.StartsWith("- "))
{
string assetPath = content.TrimStart("- ".ToCharArray());
assetLines.Add(assetPath);
}
}
}
}
return assetLines.ToArray();
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b883ac0c3c25e8143847a9326e2961cf
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -58,7 +58,9 @@ namespace YooAsset.Editor
{
_debugReport = debugReport;
_assetListView.Clear();
_assetListView.ClearSelection();
_assetListView.itemsSource = FilterViewItems(debugReport, searchKeyWord);
_assetListView.Rebuild();
}
private List<DebugProviderInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord)
{
@@ -114,7 +116,7 @@ namespace YooAsset.Editor
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 100;
label.style.width = 150;
element.Add(label);
}
@@ -124,6 +126,26 @@ namespace YooAsset.Editor
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 150;
element.Add(label);
}
{
var label = new Label();
label.name = "Label4";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 100;
element.Add(label);
}
{
var label = new Label();
label.name = "Label5";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 120;
element.Add(label);
}
@@ -139,9 +161,17 @@ namespace YooAsset.Editor
var label1 = element.Q<Label>("Label1");
label1.text = providerInfo.AssetPath;
// Ref Count
// Spawn Scene
var label2 = element.Q<Label>("Label2");
label2.text = providerInfo.RefCount.ToString();
label2.text = providerInfo.SpawnScene;
// Spawn Time
var label3 = element.Q<Label>("Label3");
label3.text = providerInfo.SpawnTime;
// Ref Count
var label4 = element.Q<Label>("Label4");
label4.text = providerInfo.RefCount.ToString();
// Status
StyleColor textColor;
@@ -149,9 +179,9 @@ namespace YooAsset.Editor
textColor = new StyleColor(Color.yellow);
else
textColor = label1.style.color;
var label3 = element.Q<Label>("Label3");
label3.text = providerInfo.Status.ToString();
label3.style.color = textColor;
var label5 = element.Q<Label>("Label5");
label5.text = providerInfo.Status.ToString();
label5.style.color = textColor;
}
private void AssetListView_onSelectionChange(IEnumerable<object> objs)
{
@@ -178,16 +208,6 @@ namespace YooAsset.Editor
element.Add(label);
}
{
var label = new Label();
label.name = "Label2";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 100;
element.Add(label);
}
{
var label = new Label();
label.name = "Label3";
@@ -219,10 +239,6 @@ namespace YooAsset.Editor
var label1 = element.Q<Label>("Label1");
label1.text = bundleInfo.BundleName;
// Version
var label2 = element.Q<Label>("Label2");
label2.text = bundleInfo.Version.ToString();
// Ref Count
var label3 = element.Q<Label>("Label3");
label3.text = bundleInfo.RefCount.ToString();
@@ -236,6 +252,7 @@ namespace YooAsset.Editor
_dependListView.Clear();
_dependListView.ClearSelection();
_dependListView.itemsSource = providerInfo.BundleInfos;
_dependListView.Rebuild();
}
}
}

View File

@@ -2,18 +2,19 @@
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar2" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar3" style="width: 120px; -unity-text-align: middle-left;" />
<uie:ToolbarButton text="Spawn Scene" display-tooltip-when-elided="true" name="TopBar2" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Spawn Time" display-tooltip-when-elided="true" name="TopBar3" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar4" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar5" style="width: 120px; -unity-text-align: middle-left;" />
</uie:Toolbar>
<ui:ListView focusable="true" name="TopListView" item-height="18" style="flex-grow: 1;" />
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
</ui:VisualElement>
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Depend Bundles" display-tooltip-when-elided="true" name="BottomBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Version" display-tooltip-when-elided="true" name="BottomBar2" style="width: 100px; -unity-text-align: middle-left;" />
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="BottomBar3" style="width: 100px; -unity-text-align: middle-left;" />
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="BottomBar4" style="width: 120px; -unity-text-align: middle-left;" />
</uie:Toolbar>
<ui:ListView focusable="true" name="BottomListView" item-height="18" style="flex-grow: 1;" />
<ui:ListView focusable="true" name="BottomListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
</ui:VisualElement>
</ui:UXML>

View File

@@ -15,7 +15,7 @@ namespace YooAsset.Editor
private TemplateContainer _root;
private ListView _bundleListView;
private ListView _includeListView;
private ListView _usingListView;
private DebugReport _debugReport;
/// <summary>
@@ -35,7 +35,7 @@ namespace YooAsset.Editor
_root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f;
// 资源列表
// 资源列表
_bundleListView = _root.Q<ListView>("TopListView");
_bundleListView.makeItem = MakeAssetListViewItem;
_bundleListView.bindItem = BindAssetListViewItem;
@@ -45,10 +45,10 @@ namespace YooAsset.Editor
#else
_bundleListView.onSelectionChanged += BundleListView_onSelectionChange;
#endif
// 依赖列表
_includeListView = _root.Q<ListView>("BottomListView");
_includeListView.makeItem = MakeIncludeListViewItem;
_includeListView.bindItem = BindIncludeListViewItem;
// 使用列表
_usingListView = _root.Q<ListView>("BottomListView");
_usingListView.makeItem = MakeIncludeListViewItem;
_usingListView.bindItem = BindIncludeListViewItem;
}
/// <summary>
@@ -58,24 +58,27 @@ namespace YooAsset.Editor
{
_debugReport = debugReport;
_bundleListView.Clear();
_bundleListView.ClearSelection();
_bundleListView.itemsSource = FilterViewItems(debugReport, searchKeyWord);
_bundleListView.Rebuild();
}
private List<DebugBundleInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord)
{
var result = new List<DebugBundleInfo>(debugReport.ProviderInfos.Count);
Dictionary<string, DebugBundleInfo> result = new Dictionary<string, DebugBundleInfo>(debugReport.ProviderInfos.Count);
foreach (var providerInfo in debugReport.ProviderInfos)
{
foreach(var bundleInfo in providerInfo.BundleInfos)
foreach (var bundleInfo in providerInfo.BundleInfos)
{
if (string.IsNullOrEmpty(searchKeyWord) == false)
{
if (bundleInfo.BundleName.Contains(searchKeyWord) == false)
continue;
}
result.Add(bundleInfo);
if (result.ContainsKey(bundleInfo.BundleName) == false)
result.Add(bundleInfo.BundleName, bundleInfo);
}
}
return result;
return result.Values.ToList();
}
/// <summary>
@@ -94,7 +97,7 @@ namespace YooAsset.Editor
_root.RemoveFromHierarchy();
}
// 顶部列表相关
private VisualElement MakeAssetListViewItem()
{
@@ -111,16 +114,6 @@ namespace YooAsset.Editor
element.Add(label);
}
{
var label = new Label();
label.name = "Label2";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 100;
element.Add(label);
}
{
var label = new Label();
label.name = "Label3";
@@ -152,17 +145,13 @@ namespace YooAsset.Editor
var label1 = element.Q<Label>("Label1");
label1.text = bundleInfo.BundleName;
// Version
var label2 = element.Q<Label>("Label2");
label2.text = bundleInfo.Version.ToString();
// Ref Count
var label3 = element.Q<Label>("Label3");
label3.text = bundleInfo.RefCount.ToString();
// Status
StyleColor textColor;
if (bundleInfo.Status == AssetBundleLoader.EStatus.Fail)
if (bundleInfo.Status == AssetBundleLoaderBase.EStatus.Failed)
textColor = new StyleColor(Color.yellow);
else
textColor = label1.style.color;
@@ -175,7 +164,7 @@ namespace YooAsset.Editor
foreach (var item in objs)
{
DebugBundleInfo bundleInfo = item as DebugBundleInfo;
FillIncludeListView(bundleInfo);
FillUsingListView(bundleInfo.BundleName);
}
}
@@ -201,7 +190,7 @@ namespace YooAsset.Editor
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 100;
label.style.width = 150;
element.Add(label);
}
@@ -211,41 +200,76 @@ namespace YooAsset.Editor
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 150;
element.Add(label);
}
{
var label = new Label();
label.name = "Label4";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 100;
element.Add(label);
}
{
var label = new Label();
label.name = "Label5";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 120;
element.Add(label);
}
return element;
}
private void BindIncludeListViewItem(VisualElement element, int index)
{
List<DebugProviderInfo> providers = _includeListView.itemsSource as List<DebugProviderInfo>;
List<DebugProviderInfo> providers = _usingListView.itemsSource as List<DebugProviderInfo>;
DebugProviderInfo providerInfo = providers[index];
// Asset Path
var label1 = element.Q<Label>("Label1");
label1.text = providerInfo.AssetPath;
// Ref Count
// Spawn Scene
var label2 = element.Q<Label>("Label2");
label2.text = providerInfo.RefCount.ToString();
label2.text = providerInfo.SpawnScene;
// Spawn Time
var label3 = element.Q<Label>("Label3");
label3.text = providerInfo.SpawnTime;
// Ref Count
var label4 = element.Q<Label>("Label4");
label4.text = providerInfo.RefCount.ToString();
// Status
var label3 = element.Q<Label>("Label3");
label3.text = providerInfo.Status.ToString();
var label5 = element.Q<Label>("Label5");
label5.text = providerInfo.Status.ToString();
}
private void FillIncludeListView(DebugBundleInfo bundleInfo)
{
_includeListView.Clear();
_includeListView.ClearSelection();
List<DebugProviderInfo> source = new List<DebugProviderInfo>();
foreach(var providerInfo in _debugReport.ProviderInfos)
private void FillUsingListView(string bundleName)
{
List<DebugProviderInfo> source = new List<DebugProviderInfo>();
foreach (var providerInfo in _debugReport.ProviderInfos)
{
if (providerInfo.BundleInfos.Contains(bundleInfo))
source.Add(providerInfo);
foreach (var bundleInfo in providerInfo.BundleInfos)
{
if (bundleInfo.BundleName == bundleName)
{
source.Add(providerInfo);
continue;
}
}
}
_includeListView.itemsSource = source;
_usingListView.Clear();
_usingListView.ClearSelection();
_usingListView.itemsSource = source;
_usingListView.Rebuild();
}
}
}

View File

@@ -2,18 +2,19 @@
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Version" display-tooltip-when-elided="true" name="TopBar2" style="width: 100px; -unity-text-align: middle-left;" />
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar3" style="width: 100px; -unity-text-align: middle-left;" />
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar4" style="width: 120px; -unity-text-align: middle-left;" />
</uie:Toolbar>
<ui:ListView focusable="true" name="TopListView" item-height="18" style="flex-grow: 1;" />
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
</ui:VisualElement>
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Using Assets" display-tooltip-when-elided="true" name="BottomBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="BottomBar3" style="width: 100px; -unity-text-align: middle-left;" />
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="BottomBar4" style="width: 120px; -unity-text-align: middle-left;" />
<uie:ToolbarButton text="Spawn Scene" display-tooltip-when-elided="true" name="BottomBar2" style="width: 150px; -unity-text-align: middle-left;" />
<uie:ToolbarButton text="Spawn Time" display-tooltip-when-elided="true" name="BottomBar3" style="width: 150px; -unity-text-align: middle-left;" />
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="BottomBar4" style="width: 100px; -unity-text-align: middle-left;" />
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="BottomBar5" style="width: 120px; -unity-text-align: middle-left;" />
</uie:Toolbar>
<ui:ListView focusable="true" name="BottomListView" item-height="18" style="flex-grow: 1;" />
<ui:ListView focusable="true" name="BottomListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
</ui:VisualElement>
</ui:UXML>

View File

@@ -34,6 +34,9 @@ namespace YooAsset.Editor
/// </summary>
public string AssetTags = string.Empty;
[NonSerialized]
public object UserData;
/// <summary>
/// 检测配置错误
@@ -71,7 +74,7 @@ namespace YooAsset.Editor
continue;
if (result.ContainsKey(assetPath) == false)
{
string bundleName = GetBundleName(grouper, assetPath);
string bundleName = GetBundleName(grouper, assetPath, isRawAsset);
List<string> assetTags = GetAssetTags(grouper);
var collectAssetInfo = new CollectAssetInfo(bundleName, assetPath, assetTags, isRawAsset, NotWriteToAssetList);
collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
@@ -91,9 +94,10 @@ namespace YooAsset.Editor
if (isRawAsset && NotWriteToAssetList)
UnityEngine.Debug.LogWarning($"Are you sure raw file are not write to asset list : {assetPath}");
string bundleName = GetBundleName(grouper, assetPath);
string bundleName = GetBundleName(grouper, assetPath, isRawAsset);
List<string> assetTags = GetAssetTags(grouper);
var collectAssetInfo = new CollectAssetInfo(bundleName, assetPath, assetTags, isRawAsset, NotWriteToAssetList);
collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
result.Add(assetPath, collectAssetInfo);
}
else
@@ -120,7 +124,7 @@ namespace YooAsset.Editor
return false;
string ext = System.IO.Path.GetExtension(assetPath);
if (ext == "" || ext == ".dll" || ext == ".cs" || ext == ".js" || ext == ".boo" || ext == ".meta")
if (ext == "" || ext == ".dll" || ext == ".cs" || ext == ".js" || ext == ".boo" || ext == ".meta" || ext == ".cginc")
return false;
return true;
@@ -139,22 +143,18 @@ namespace YooAsset.Editor
IFilterRule filterRuleInstance = AssetBundleGrouperSettingData.GetFilterRuleInstance(FilterRuleName);
return filterRuleInstance.IsCollectAsset(new FilterRuleData(assetPath));
}
private string GetBundleName(AssetBundleGrouper grouper, string assetPath)
private string GetBundleName(AssetBundleGrouper grouper, string assetPath, bool isRawAsset)
{
// 如果收集全路径着色器
if (AssetBundleGrouperSettingData.Setting.AutoCollectShaders)
{
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader))
{
return RevisedBundleName(AssetBundleGrouperSettingData.Setting.ShadersBundleName);
}
}
string shaderBundleName = CollectShaderBundleName(assetPath);
if (string.IsNullOrEmpty(shaderBundleName) == false)
return shaderBundleName;
// 根据规则设置获取资源包名称
IPackRule packRuleInstance = AssetBundleGrouperSettingData.GetPackRuleInstance(PackRuleName);
string bundleName = packRuleInstance.GetBundleName(new PackRuleData(assetPath, CollectPath, grouper.GrouperName));
return RevisedBundleName(bundleName);
{
IPackRule packRuleInstance = AssetBundleGrouperSettingData.GetPackRuleInstance(PackRuleName);
string bundleName = packRuleInstance.GetBundleName(new PackRuleData(assetPath, CollectPath, grouper.GrouperName));
return CorrectBundleName(bundleName, isRawAsset);
}
}
private List<string> GetAssetTags(AssetBundleGrouper grouper)
{
@@ -179,13 +179,39 @@ namespace YooAsset.Editor
return result;
}
/// <summary>
/// 收集着色器的资源包名称
/// </summary>
public static string CollectShaderBundleName(string assetPath)
{
// 如果自动收集所有的着色器
if (AssetBundleGrouperSettingData.Setting.AutoCollectShaders)
{
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader))
{
string bundleName = AssetBundleGrouperSettingData.Setting.ShadersBundleName;
return CorrectBundleName(bundleName, false);
}
}
return null;
}
/// <summary>
/// 修正资源包名
/// 修正资源包名
/// </summary>
public static string RevisedBundleName(string bundleName)
public static string CorrectBundleName(string bundleName, bool isRawBundle)
{
return EditorTools.GetRegularPath(bundleName).ToLower();
if (isRawBundle)
{
string fullName = $"{bundleName}.{YooAssetSettingsData.Setting.RawFileVariant}";
return EditorTools.GetRegularPath(fullName).ToLower();
}
else
{
string fullName = $"{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
return EditorTools.GetRegularPath(fullName).ToLower(); ;
}
}
}
}

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor;
@@ -14,6 +15,11 @@ namespace YooAsset.Editor
private static readonly Dictionary<string, System.Type> _cacheFilterRuleTypes = new Dictionary<string, System.Type>();
private static readonly Dictionary<string, IFilterRule> _cacheFilterRuleInstance = new Dictionary<string, IFilterRule>();
/// <summary>
/// 配置数据是否被修改
/// </summary>
public static bool IsDirty { private set; get; } = false;
private static AssetBundleGrouperSetting _setting = null;
public static AssetBundleGrouperSetting Setting
@@ -105,7 +111,9 @@ namespace YooAsset.Editor
typeof(PackGrouper),
typeof(PackRawFile),
};
var customTypes = AssemblyUtility.GetAssignableTypes(AssemblyUtility.UnityDefaultAssemblyEditorName, typeof(IPackRule));
TypeCache.TypeCollection collection = TypeCache.GetTypesDerivedFrom<IPackRule>();
var customTypes = collection.ToList();
types.AddRange(customTypes);
for (int i = 0; i < types.Count; i++)
{
@@ -129,7 +137,9 @@ namespace YooAsset.Editor
typeof(CollectPrefab),
typeof(CollectSprite)
};
var customTypes = AssemblyUtility.GetAssignableTypes(AssemblyUtility.UnityDefaultAssemblyEditorName, typeof(IFilterRule));
TypeCache.TypeCollection collection = TypeCache.GetTypesDerivedFrom<IFilterRule>();
var customTypes = collection.ToList();
types.AddRange(customTypes);
for (int i = 0; i < types.Count; i++)
{
@@ -147,8 +157,10 @@ namespace YooAsset.Editor
{
if (Setting != null)
{
IsDirty = false;
EditorUtility.SetDirty(Setting);
AssetDatabase.SaveAssets();
Debug.Log($"{nameof(AssetBundleGrouperSetting)}.asset is saved!");
}
}
@@ -202,42 +214,42 @@ namespace YooAsset.Editor
// 着色器编辑相关
public static void ModifyShader(bool isCollectAllShaders, string shadersBundleName)
{
if (string.IsNullOrEmpty(shadersBundleName))
return;
Setting.AutoCollectShaders = isCollectAllShaders;
Setting.ShadersBundleName = shadersBundleName;
SaveFile();
IsDirty = true;
}
// 资源分组编辑相关
public static void CreateGrouper(string grouperName, string grouperDesc, string assetTags, bool saveFile = true)
public static void CreateGrouper(string grouperName, string grouperDesc, string assetTags)
{
AssetBundleGrouper grouper = new AssetBundleGrouper();
grouper.GrouperName = grouperName;
grouper.GrouperDesc = grouperDesc;
grouper.AssetTags = assetTags;
Setting.Groupers.Add(grouper);
if (saveFile)
SaveFile();
IsDirty = true;
}
public static void RemoveGrouper(AssetBundleGrouper grouper)
{
if (Setting.Groupers.Remove(grouper))
{
SaveFile();
IsDirty = true;
}
else
{
Debug.LogWarning($"Failed remove grouper : {grouper.GrouperName}");
}
}
public static void ModifyGrouper(AssetBundleGrouper grouper)
{
if (grouper != null)
{
SaveFile();
IsDirty = true;
}
}
// 资源收集器编辑相关
public static void CreateCollector(AssetBundleGrouper grouper, string collectPath, string packRuleName, string filterRuleName, bool notWriteToAssetList, bool saveFile = true)
public static void CreateCollector(AssetBundleGrouper grouper, string collectPath, string packRuleName, string filterRuleName, bool notWriteToAssetList)
{
AssetBundleCollector collector = new AssetBundleCollector();
collector.CollectPath = collectPath;
@@ -245,22 +257,24 @@ namespace YooAsset.Editor
collector.FilterRuleName = filterRuleName;
collector.NotWriteToAssetList = notWriteToAssetList;
grouper.Collectors.Add(collector);
if (saveFile)
SaveFile();
IsDirty = true;
}
public static void RemoveCollector(AssetBundleGrouper grouper, AssetBundleCollector collector)
{
if (grouper.Collectors.Remove(collector))
{
SaveFile();
IsDirty = true;
}
else
{
Debug.LogWarning($"Failed remove collector : {collector.CollectPath}");
}
}
public static void ModifyCollector(AssetBundleGrouper grouper, AssetBundleCollector collector)
{
if (grouper != null && collector != null)
{
SaveFile();
IsDirty = true;
}
}
}

View File

@@ -22,7 +22,7 @@ namespace YooAsset.Editor
private List<string> _packRuleList;
private List<string> _filterRuleList;
private ListView _grouperListView;
private ListView _collectorListView;
private ScrollView _collectorScrollView;
private Toggle _autoCollectShaderToogle;
private TextField _shaderBundleNameTxt;
private TextField _grouperNameTxt;
@@ -32,6 +32,9 @@ namespace YooAsset.Editor
public void CreateGUI()
{
Undo.undoRedoPerformed -= RefreshWindow;
Undo.undoRedoPerformed += RefreshWindow;
VisualElement root = this.rootVisualElement;
_packRuleList = AssetBundleGrouperSettingData.GetPackRuleNames();
@@ -61,7 +64,7 @@ namespace YooAsset.Editor
_autoCollectShaderToogle.RegisterValueChangedCallback(evt =>
{
AssetBundleGrouperSettingData.ModifyShader(evt.newValue, _shaderBundleNameTxt.value);
_shaderBundleNameTxt.SetEnabled(evt.newValue);
_shaderBundleNameTxt.SetEnabled(evt.newValue);
});
_shaderBundleNameTxt = root.Q<TextField>("ShaderBundleName");
_shaderBundleNameTxt.RegisterValueChangedCallback(evt =>
@@ -126,22 +129,15 @@ namespace YooAsset.Editor
});
// 收集列表相关
_collectorListView = root.Q<ListView>("CollectorListView");
_collectorListView.makeItem = MakeCollectorListViewItem;
_collectorListView.bindItem = BindCollectorListViewItem;
#if UNITY_2020_1_OR_NEWER
_collectorListView.onSelectionChange += CollectorListView_onSelectionChange;
#else
_collectorListView.onSelectionChanged += CollectorListView_onSelectionChange;
#endif
_collectorScrollView = root.Q<ScrollView>("CollectorScrollView");
_collectorScrollView.style.height = new Length(100, LengthUnit.Percent);
_collectorScrollView.viewDataKey = "scrollView";
// 收集添加删除按钮
// 收集器创建按钮
var collectorAddContainer = root.Q("CollectorAddContainer");
{
var addBtn = collectorAddContainer.Q<Button>("AddBtn");
addBtn.clicked += AddCollectorBtn_clicked;
var removeBtn = collectorAddContainer.Q<Button>("RemoveBtn");
removeBtn.clicked += RemoveCollectorBtn_clicked;
}
// 刷新窗体
@@ -152,7 +148,12 @@ namespace YooAsset.Editor
Debug.LogError(e.ToString());
}
}
public void OnDestroy()
{
if (AssetBundleGrouperSettingData.IsDirty)
AssetBundleGrouperSettingData.SaveFile();
}
// 刷新窗体
private void RefreshWindow()
{
@@ -189,6 +190,7 @@ namespace YooAsset.Editor
_grouperListView.Clear();
_grouperListView.ClearSelection();
_grouperListView.itemsSource = AssetBundleGrouperSettingData.Setting.Groupers;
_grouperListView.Rebuild();
}
private VisualElement MakeGrouperListViewItem()
{
@@ -222,7 +224,8 @@ namespace YooAsset.Editor
}
private void AddGrouperBtn_clicked()
{
AssetBundleGrouperSettingData.CreateGrouper("Default Grouper", string.Empty, string.Empty, true);
Undo.RecordObject(AssetBundleGrouperSettingData.Setting, "YooAsset AddGrouper");
AssetBundleGrouperSettingData.CreateGrouper("Default Grouper", string.Empty, string.Empty);
FillGrouperViewData();
}
private void RemoveGrouperBtn_clicked()
@@ -231,6 +234,8 @@ namespace YooAsset.Editor
if (selectGrouper == null)
return;
Undo.RecordObject(AssetBundleGrouperSettingData.Setting, "YooAsset RemoveGrouper");
AssetBundleGrouperSettingData.RemoveGrouper(selectGrouper);
FillGrouperViewData();
}
@@ -246,13 +251,20 @@ namespace YooAsset.Editor
}
_grouperContainer.visible = true;
_collectorListView.Clear();
_collectorListView.ClearSelection();
_collectorListView.itemsSource = selectGrouper.Collectors;
_grouperNameTxt.SetValueWithoutNotify(selectGrouper.GrouperName);
_grouperDescTxt.SetValueWithoutNotify(selectGrouper.GrouperDesc);
_grouperAssetTagsTxt.SetValueWithoutNotify(selectGrouper.AssetTags);
// 填充数据
_collectorScrollView.Clear();
for (int i = 0; i < selectGrouper.Collectors.Count; i++)
{
var collector = selectGrouper.Collectors[i];
VisualElement element = MakeCollectorListViewItem();
collector.UserData = element;
BindCollectorListViewItem(element, i);
_collectorScrollView.Add(element);
}
}
private VisualElement MakeCollectorListViewItem()
{
@@ -266,11 +278,15 @@ namespace YooAsset.Editor
elementBottom.style.flexDirection = FlexDirection.Row;
element.Add(elementBottom);
VisualElement elementFold = new VisualElement();
elementFold.style.flexDirection = FlexDirection.Row;
element.Add(elementFold);
// Top VisualElement
{
var objectField = new ObjectField();
objectField.name = "ObjectField1";
objectField.label = "Collect Path";
objectField.label = "Collecter";
objectField.objectType = typeof(UnityEngine.Object);
objectField.style.unityTextAlign = TextAnchor.MiddleLeft;
objectField.style.flexGrow = 1f;
@@ -278,6 +294,14 @@ namespace YooAsset.Editor
var label = objectField.Q<Label>();
label.style.minWidth = 80;
}
{
var button = new Button();
button.name = "Button1";
button.text = "[ - ]";
button.style.unityTextAlign = TextAnchor.MiddleCenter;
button.style.flexGrow = 0f;
elementTop.Add(button);
}
// Bottom VisualElement
{
@@ -331,6 +355,8 @@ namespace YooAsset.Editor
return;
var collector = selectGrouper.Collectors[index];
collector.UserData = element;
var collectObject = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(collector.CollectPath);
if (collectObject != null)
collectObject.name = collector.CollectPath;
@@ -345,6 +371,13 @@ namespace YooAsset.Editor
AssetBundleGrouperSettingData.ModifyCollector(selectGrouper, collector);
});
// Remove Button
var removeBtn = element.Q<Button>("Button1");
removeBtn.clicked += ()=>
{
RemoveCollectorBtn_clicked(collector);
};
// Pack Rule
var popupField1 = element.Q<PopupField<string>>("PopupField1");
popupField1.index = GetPackRuleIndex(collector.PackRuleName);
@@ -381,9 +414,6 @@ namespace YooAsset.Editor
AssetBundleGrouperSettingData.ModifyCollector(selectGrouper, collector);
});
}
private void CollectorListView_onSelectionChange(IEnumerable<object> objs)
{
}
private void AddCollectorBtn_clicked()
{
var selectGrouper = _grouperListView.selectedItem as AssetBundleGrouper;
@@ -393,16 +423,13 @@ namespace YooAsset.Editor
AssetBundleGrouperSettingData.CreateCollector(selectGrouper, string.Empty, nameof(PackDirectory), nameof(CollectAll), false);
FillCollectorViewData();
}
private void RemoveCollectorBtn_clicked()
private void RemoveCollectorBtn_clicked(AssetBundleCollector selectCollector)
{
var selectGrouper = _grouperListView.selectedItem as AssetBundleGrouper;
if (selectGrouper == null)
return;
var selectCollector = _collectorListView.selectedItem as AssetBundleCollector;
if (selectCollector == null)
return;
AssetBundleGrouperSettingData.RemoveCollector(selectGrouper, selectCollector);
FillCollectorViewData();
}

View File

@@ -6,7 +6,7 @@
</uie:Toolbar>
<ui:VisualElement name="ContentContainer" style="flex-grow: 1; flex-direction: row;">
<ui:VisualElement name="LeftContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:ListView focusable="true" name="GrouperListView" item-height="20" style="flex-grow: 1;" />
<ui:ListView focusable="true" name="GrouperListView" item-height="20" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
<ui:VisualElement name="GrouperAddContainer" style="height: 20px; flex-direction: row; justify-content: center;">
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />
@@ -22,10 +22,9 @@
<ui:TextField picking-mode="Ignore" label="Grouper Desc" name="GrouperDesc" />
<ui:TextField picking-mode="Ignore" label="Grouper Asset Tags" name="GrouperAssetTags" />
<ui:VisualElement name="CollectorAddContainer" style="height: 20px; flex-direction: row-reverse;">
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />
<ui:Button text="[ + ]" display-tooltip-when-elided="true" name="AddBtn" />
</ui:VisualElement>
<ui:ListView focusable="true" name="CollectorListView" item-height="50" style="flex-grow: 1;" />
<ui:ScrollView name="CollectorScrollView" style="flex-grow: 1;" />
</ui:VisualElement>
</ui:VisualElement>
</ui:VisualElement>

View File

@@ -77,7 +77,9 @@ namespace YooAsset.Editor
{
_buildReport = buildReport;
_assetListView.Clear();
_assetListView.ClearSelection();
_assetListView.itemsSource = FilterViewItems(buildReport, searchKeyWord);
_assetListView.Rebuild();
_topBar1.text = $"Asset Path ({_assetListView.itemsSource.Count})";
}
private List<ReportAssetInfo> FilterViewItems(BuildReport buildReport, string searchKeyWord)
@@ -201,6 +203,7 @@ namespace YooAsset.Editor
_dependListView.Clear();
_dependListView.ClearSelection();
_dependListView.itemsSource = bundles;
_dependListView.Rebuild();
_bottomBar1.text = $"Depend Bundles ({bundles.Count})";
}
private VisualElement MakeDependListViewItem()
@@ -234,7 +237,7 @@ namespace YooAsset.Editor
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 250;
label.style.width = 280;
element.Add(label);
}

View File

@@ -5,14 +5,14 @@
<uie:ToolbarButton text="Size" display-tooltip-when-elided="true" name="TopBar2" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Main Bundle" display-tooltip-when-elided="true" name="TopBar3" style="width: 145px; -unity-text-align: middle-left; flex-grow: 1;" />
</uie:Toolbar>
<ui:ListView focusable="true" name="TopListView" item-height="18" style="flex-grow: 1;" />
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
</ui:VisualElement>
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Depend Bundles" display-tooltip-when-elided="true" name="BottomBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Size" display-tooltip-when-elided="true" name="BottomBar2" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Hash" display-tooltip-when-elided="true" name="BottomBar3" style="width: 250px; -unity-text-align: middle-left;" />
<uie:ToolbarButton text="Hash" display-tooltip-when-elided="true" name="BottomBar3" style="width: 280px; -unity-text-align: middle-left;" />
</uie:Toolbar>
<ui:ListView focusable="true" name="BottomListView" item-height="18" style="flex-grow: 1;" />
<ui:ListView focusable="true" name="BottomListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
</ui:VisualElement>
</ui:UXML>

View File

@@ -78,7 +78,9 @@ namespace YooAsset.Editor
{
_buildReport = buildReport;
_bundleListView.Clear();
_bundleListView.ClearSelection();
_bundleListView.itemsSource = FilterViewItems(buildReport, searchKeyWord);
_bundleListView.Rebuild();
_topBar1.text = $"Bundle Name ({_bundleListView.itemsSource.Count})";
}
private List<ReportBundleInfo> FilterViewItems(BuildReport buildReport, string searchKeyWord)
@@ -145,17 +147,7 @@ namespace YooAsset.Editor
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 250;
element.Add(label);
}
{
var label = new Label();
label.name = "Label4";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 60;
label.style.width = 280;
element.Add(label);
}
@@ -188,10 +180,6 @@ namespace YooAsset.Editor
var label3 = element.Q<Label>("Label3");
label3.text = bundleInfo.Hash;
// Version
var label4 = element.Q<Label>("Label4");
label4.text = bundleInfo.Version.ToString();
// Tags
var label5 = element.Q<Label>("Label5");
label5.text = GetTagsString(bundleInfo.Tags);
@@ -218,6 +206,7 @@ namespace YooAsset.Editor
_includeListView.Clear();
_includeListView.ClearSelection();
_includeListView.itemsSource = containsList;
_includeListView.Rebuild();
_bottomBar1.text = $"Include Assets ({containsList.Count})";
}
private VisualElement MakeIncludeListViewItem()
@@ -251,7 +240,7 @@ namespace YooAsset.Editor
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 250;
label.style.width = 280;
element.Add(label);
}

View File

@@ -4,19 +4,18 @@
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Size" display-tooltip-when-elided="true" name="TopBar2" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Hash" display-tooltip-when-elided="true" name="TopBar3" style="width: 250px; -unity-text-align: middle-left;" />
<uie:ToolbarButton text="Version" display-tooltip-when-elided="true" name="TopBar4" style="width: 60px; -unity-text-align: middle-left;" />
<uie:ToolbarButton text="Hash" display-tooltip-when-elided="true" name="TopBar3" style="width: 280px; -unity-text-align: middle-left;" />
<uie:ToolbarButton text="Tags" display-tooltip-when-elided="true" name="TopBar5" style="width: 80px; -unity-text-align: middle-left; flex-grow: 1;" />
</uie:Toolbar>
<ui:ListView focusable="true" name="TopListView" item-height="18" style="flex-grow: 1;" />
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
</ui:VisualElement>
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Include Assets" display-tooltip-when-elided="true" name="BottomBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Size" display-tooltip-when-elided="true" name="BottomBar2" style="width: 100px; -unity-text-align: middle-left;" />
<uie:ToolbarButton text="GUID" display-tooltip-when-elided="true" name="BottomBar3" style="width: 250px; -unity-text-align: middle-left;" />
<uie:ToolbarButton text="GUID" display-tooltip-when-elided="true" name="BottomBar3" style="width: 280px; -unity-text-align: middle-left;" />
</uie:Toolbar>
<ui:ListView focusable="true" name="BottomListView" item-height="18" style="flex-grow: 1;" />
<ui:ListView focusable="true" name="BottomListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
</ui:VisualElement>
</ui:VisualElement>
</ui:UXML>

View File

@@ -60,9 +60,8 @@ namespace YooAsset.Editor
public void FillViewData(BuildReport buildReport)
{
_buildReport = buildReport;
_listView.Clear();
_items.Clear();
_items.Add(new ItemWrapper("引擎版本", buildReport.Summary.UnityVersion));
_items.Add(new ItemWrapper("构建时间", buildReport.Summary.BuildTime));
_items.Add(new ItemWrapper("构建耗时", $"{buildReport.Summary.BuildSeconds}秒"));
@@ -76,6 +75,7 @@ namespace YooAsset.Editor
_items.Add(new ItemWrapper(string.Empty, string.Empty));
_items.Add(new ItemWrapper("构建参数", string.Empty));
_items.Add(new ItemWrapper("DryRunBuild", $"{buildReport.Summary.DryRunBuild}"));
_items.Add(new ItemWrapper("ForceRebuild", $"{buildReport.Summary.ForceRebuild}"));
_items.Add(new ItemWrapper("BuildinTags", $"{buildReport.Summary.BuildinTags}"));
_items.Add(new ItemWrapper("CompressOption", $"{buildReport.Summary.CompressOption}"));
@@ -96,7 +96,10 @@ namespace YooAsset.Editor
_items.Add(new ItemWrapper("原生资源包总数", $"{buildReport.Summary.RawBundleTotalCount}"));
_items.Add(new ItemWrapper("原生资源包总大小", ConvertSize(buildReport.Summary.RawBundleTotalSize)));
_listView.Clear();
_listView.ClearSelection();
_listView.itemsSource = _items;
_listView.Rebuild();
}
/// <summary>

View File

@@ -4,6 +4,6 @@
<uie:ToolbarButton text="概览" display-tooltip-when-elided="true" name="TopBar1" style="width: 200px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="参数" display-tooltip-when-elided="true" name="TopBar2" style="width: 150px; -unity-text-align: middle-left; flex-grow: 1;" />
</uie:Toolbar>
<ui:ListView focusable="true" name="ListView" item-height="18" style="flex-grow: 1;" />
<ui:ListView focusable="true" name="ListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
</ui:VisualElement>
</ui:UXML>

View File

@@ -4,9 +4,9 @@ namespace YooAsset.Editor
public class EditorDefine
{
/// <summary>
/// 资源包收集工具的配置文件存储路径
/// 资源包构建工具的配置文件存储路径
/// </summary>
public const string AssetBundleCollectorSettingFilePath = "Assets/YooAssetSetting/AssetBundleCollectorSetting.asset";
public const string AssetBundleBuilderSettingFilePath = "Assets/YooAssetSetting/AssetBundleBuilderSetting.asset";
/// <summary>
/// 资源包分组工具的配置文件存储路径

View File

@@ -1,6 +1,7 @@
#if UNITY_2019_4

namespace YooAsset.Editor
{
#if UNITY_2019
public static partial class UnityEngine_UIElements_ListView_Extension
{
public static void ClearSelection(this UnityEngine.UIElements.ListView o)
@@ -8,5 +9,15 @@ namespace YooAsset.Editor
o.selectedIndex = -1;
}
}
}
#endif
#endif
#if UNITY_2019 || UNITY_2020
public static partial class UnityEngine_UIElements_ListView_Extension
{
public static void Rebuild(this UnityEngine.UIElements.ListView o)
{
o.Refresh();
}
}
#endif
}

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.SceneManagement;
@@ -8,9 +9,10 @@ namespace YooAsset
{
internal static class AssetSystem
{
private static readonly List<AssetBundleLoader> _loaders = new List<AssetBundleLoader>(1000);
private static readonly List<AssetBundleLoaderBase> _loaders = new List<AssetBundleLoaderBase>(1000);
private static readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
private static readonly Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
/// <summary>
/// 在编辑器下模拟运行
/// </summary>
@@ -81,7 +83,7 @@ namespace YooAsset
{
if (_providers[i].CanDestroy())
{
_providers[i].Destory();
_providers[i].Destroy();
_providers.RemoveAt(i);
}
}
@@ -90,12 +92,12 @@ namespace YooAsset
{
for (int i = _loaders.Count - 1; i >= 0; i--)
{
AssetBundleLoader loader = _loaders[i];
AssetBundleLoaderBase loader = _loaders[i];
loader.TryDestroyAllProviders();
}
for (int i = _loaders.Count - 1; i >= 0; i--)
{
AssetBundleLoader loader = _loaders[i];
AssetBundleLoaderBase loader = _loaders[i];
if (loader.CanDestroy())
{
loader.Destroy(false);
@@ -112,7 +114,7 @@ namespace YooAsset
{
foreach (var provider in _providers)
{
provider.Destory();
provider.Destroy();
}
_providers.Clear();
@@ -127,23 +129,21 @@ namespace YooAsset
}
/// <summary>
/// 异步加载原生文件
/// </summary>
public static RawFileOperation LoadRawFileAsync(string assetPath, string savePath)
{
string bundleName = BundleServices.GetBundleName(assetPath);
BundleInfo bundleInfo = BundleServices.GetBundleInfo(bundleName);
RawFileOperation operation = new RawFileOperation(bundleInfo, savePath);
OperationSystem.ProcessOperaiton(operation);
return operation;
}
/// <summary>
/// 异步加载场景
/// </summary>
public static SceneOperationHandle LoadSceneAsync(string scenePath, LoadSceneMode sceneMode, bool activateOnLoad, int priority)
{
// 注意:场景句柄永远保持唯一
if (_sceneHandles.ContainsKey(scenePath))
return _sceneHandles[scenePath];
// 如果加载的是主场景,则卸载所有缓存的场景
if (sceneMode == LoadSceneMode.Single)
{
UnloadAllScene();
}
ProviderBase provider = TryGetProvider(scenePath);
if (provider == null)
{
@@ -151,9 +151,13 @@ namespace YooAsset
provider = new DatabaseSceneProvider(scenePath, sceneMode, activateOnLoad, priority);
else
provider = new BundledSceneProvider(scenePath, sceneMode, activateOnLoad, priority);
provider.InitSpawnDebugInfo();
_providers.Add(provider);
}
return provider.CreateHandle() as SceneOperationHandle;
var handle = provider.CreateHandle() as SceneOperationHandle;
_sceneHandles.Add(scenePath, handle);
return handle;
}
/// <summary>
@@ -168,6 +172,7 @@ namespace YooAsset
provider = new DatabaseAssetProvider(assetPath, assetType);
else
provider = new BundledAssetProvider(assetPath, assetType);
provider.InitSpawnDebugInfo();
_providers.Add(provider);
}
return provider.CreateHandle() as AssetOperationHandle;
@@ -185,28 +190,71 @@ namespace YooAsset
provider = new DatabaseSubAssetsProvider(assetPath, assetType);
else
provider = new BundledSubAssetsProvider(assetPath, assetType);
provider.InitSpawnDebugInfo();
_providers.Add(provider);
}
return provider.CreateHandle() as SubAssetsOperationHandle;
}
internal static AssetBundleLoader CreateOwnerAssetBundleLoader(string assetPath)
internal static void UnloadSubScene(ProviderBase provider)
{
string scenePath = provider.AssetPath;
if (_sceneHandles.ContainsKey(scenePath) == false)
throw new Exception("Should never get here !");
// 释放子场景句柄
_sceneHandles[scenePath].ReleaseInternal();
_sceneHandles.Remove(scenePath);
// 卸载未被使用的资源(包括场景)
AssetSystem.UnloadUnusedAssets();
// 检验子场景是否销毁
if (provider.IsDestroyed == false)
{
throw new Exception("Should never get here !");
}
}
internal static void UnloadAllScene()
{
// 释放所有场景句柄
foreach (var valuePair in _sceneHandles)
{
valuePair.Value.ReleaseInternal();
}
_sceneHandles.Clear();
// 卸载未被使用的资源(包括场景)
AssetSystem.UnloadUnusedAssets();
// 检验所有场景是否销毁
foreach (var provider in _providers)
{
if (provider.IsSceneProvider())
{
if (provider.IsDestroyed == false)
throw new Exception("Should never get here !");
}
}
}
internal static AssetBundleLoaderBase CreateOwnerAssetBundleLoader(string assetPath)
{
string bundleName = BundleServices.GetBundleName(assetPath);
BundleInfo bundleInfo = BundleServices.GetBundleInfo(bundleName);
return CreateAssetBundleLoaderInternal(bundleInfo);
}
internal static List<AssetBundleLoader> CreateDependAssetBundleLoaders(string assetPath)
internal static List<AssetBundleLoaderBase> CreateDependAssetBundleLoaders(string assetPath)
{
List<AssetBundleLoader> result = new List<AssetBundleLoader>();
List<AssetBundleLoaderBase> result = new List<AssetBundleLoaderBase>();
string[] depends = BundleServices.GetAllDependencies(assetPath);
if (depends != null)
{
foreach (var dependBundleName in depends)
{
BundleInfo dependBundleInfo = BundleServices.GetBundleInfo(dependBundleName);
AssetBundleLoader dependLoader = CreateAssetBundleLoaderInternal(dependBundleInfo);
AssetBundleLoaderBase dependLoader = CreateAssetBundleLoaderInternal(dependBundleInfo);
result.Add(dependLoader);
}
}
@@ -220,24 +268,29 @@ namespace YooAsset
}
}
private static AssetBundleLoader CreateAssetBundleLoaderInternal(BundleInfo bundleInfo)
private static AssetBundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo)
{
// 如果加载器已经存在
AssetBundleLoader loader = TryGetAssetBundleLoader(bundleInfo.BundleName);
AssetBundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.BundleName);
if (loader != null)
return loader;
// 新增下载需求
loader = new AssetBundleLoader(bundleInfo);
#if UNITY_WEBGL
loader = new AssetBundleWebLoader(bundleInfo);
#else
loader = new AssetBundleFileLoader(bundleInfo);
#endif
_loaders.Add(loader);
return loader;
}
private static AssetBundleLoader TryGetAssetBundleLoader(string bundleName)
private static AssetBundleLoaderBase TryGetAssetBundleLoader(string bundleName)
{
AssetBundleLoader loader = null;
AssetBundleLoaderBase loader = null;
for (int i = 0; i < _loaders.Count; i++)
{
AssetBundleLoader temp = _loaders[i];
AssetBundleLoaderBase temp = _loaders[i];
if (temp.BundleFileInfo.BundleName.Equals(bundleName))
{
loader = temp;
@@ -261,6 +314,7 @@ namespace YooAsset
return provider;
}
#region
internal static void GetDebugReport(DebugReport report)
{
@@ -272,6 +326,8 @@ namespace YooAsset
{
DebugProviderInfo providerInfo = new DebugProviderInfo();
providerInfo.AssetPath = provider.AssetPath;
providerInfo.SpawnScene = provider.SpawnScene;
providerInfo.SpawnTime = provider.SpawnTime;
providerInfo.RefCount = provider.RefCount;
providerInfo.Status = provider.Status;
providerInfo.BundleInfos.Clear();

View File

@@ -2,7 +2,7 @@
namespace YooAsset
{
public class AssetOperationHandle : OperationHandleBase
public sealed class AssetOperationHandle : OperationHandleBase
{
private System.Action<AssetOperationHandle> _callback;
@@ -11,10 +11,7 @@ namespace YooAsset
}
internal override void InvokeCallback()
{
if (IsValid)
{
_callback?.Invoke(this);
}
_callback?.Invoke(this);
}
/// <summary>
@@ -78,7 +75,7 @@ namespace YooAsset
/// <returns></returns>
public GameObject InstantiateSync(Transform parent = null)
{
return InstantiateSync(Vector3.zero, Quaternion.identity, parent);
return InstantiateSyncInternal(Vector3.zero, Quaternion.identity, parent, false);
}
/// <summary>
@@ -89,15 +86,7 @@ namespace YooAsset
/// <param name="parent">父类对象</param>
public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent = null)
{
if (IsValid == false)
return null;
if (_provider.AssetObject == null)
return null;
if (parent == null)
return UnityEngine.Object.Instantiate(_provider.AssetObject as GameObject, position, rotation);
else
return UnityEngine.Object.Instantiate(_provider.AssetObject as GameObject, position, rotation, parent);
return InstantiateSyncInternal(position, rotation, parent, true);
}
/// <summary>
@@ -106,7 +95,7 @@ namespace YooAsset
/// <param name="parent">父类对象</param>
public InstantiateOperation InstantiateAsync(Transform parent = null)
{
return InstantiateAsync(Vector3.zero, Quaternion.identity, parent);
return InstantiateAsyncInternal(Vector3.zero, Quaternion.identity, parent, false);
}
/// <summary>
@@ -117,7 +106,35 @@ namespace YooAsset
/// <param name="parent">父类对象</param>
public InstantiateOperation InstantiateAsync(Vector3 position, Quaternion rotation, Transform parent = null)
{
InstantiateOperation operation = new InstantiateOperation(this, position, rotation, parent);
return InstantiateAsyncInternal(position, rotation, parent, true);
}
private GameObject InstantiateSyncInternal(Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation)
{
if (IsValid == false)
return null;
if (_provider.AssetObject == null)
return null;
if (setPositionRotation)
{
if (parent == null)
return UnityEngine.Object.Instantiate(_provider.AssetObject as GameObject, position, rotation);
else
return UnityEngine.Object.Instantiate(_provider.AssetObject as GameObject, position, rotation, parent);
}
else
{
if (parent == null)
return UnityEngine.Object.Instantiate(_provider.AssetObject as GameObject);
else
return UnityEngine.Object.Instantiate(_provider.AssetObject as GameObject, parent);
}
}
private InstantiateOperation InstantiateAsyncInternal(Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation)
{
InstantiateOperation operation = new InstantiateOperation(this, position, rotation, parent, setPositionRotation);
OperationSystem.ProcessOperaiton(operation);
return operation;
}

View File

@@ -4,11 +4,13 @@ namespace YooAsset
{
public abstract class OperationHandleBase : IEnumerator
{
private readonly string _cachedAssetPath;
internal ProviderBase _provider { private set; get; }
internal OperationHandleBase(ProviderBase provider)
{
_provider = provider;
_cachedAssetPath = provider.AssetPath;
}
internal abstract void InvokeCallback();
@@ -30,6 +32,19 @@ namespace YooAsset
}
}
/// <summary>
/// 最近的错误信息
/// </summary>
public string LastError
{
get
{
if (IsValid == false)
return string.Empty;
return _provider.LastError;
}
}
/// <summary>
/// 加载进度
/// </summary>
@@ -63,7 +78,18 @@ namespace YooAsset
{
get
{
return _provider != null && _provider.IsDestroyed == false;
if (_provider != null && _provider.IsDestroyed == false)
{
return true;
}
else
{
if (_provider == null)
YooLogger.Warning($"Operation handle is released : {_cachedAssetPath}");
else if (_provider.IsDestroyed)
YooLogger.Warning($"Provider is destroyed : {_cachedAssetPath}");
return false;
}
}
}
@@ -82,7 +108,7 @@ namespace YooAsset
/// <summary>
/// 异步操作任务
/// </summary>
public System.Threading.Tasks.Task<object> Task
public System.Threading.Tasks.Task Task
{
get { return _provider.Task; }
}

View File

@@ -11,10 +11,7 @@ namespace YooAsset
}
internal override void InvokeCallback()
{
if (IsValid)
{
_callback?.Invoke(this);
}
_callback?.Invoke(this);
}
/// <summary>
@@ -72,10 +69,35 @@ namespace YooAsset
}
/// <summary>
/// 异步卸载场景
/// 是否为主场景
/// </summary>
public bool IsMainScene()
{
if (IsValid == false)
return false;
if (_provider is DatabaseSceneProvider)
{
var temp = _provider as DatabaseSceneProvider;
return temp.SceneMode == LoadSceneMode.Single;
}
else if (_provider is BundledSceneProvider)
{
var temp = _provider as BundledSceneProvider;
return temp.SceneMode == LoadSceneMode.Single;
}
else
{
throw new System.NotImplementedException();
}
}
/// <summary>
/// 异步卸载子场景
/// </summary>
public UnloadSceneOperation UnloadAsync()
{
// 如果句柄无效
if (IsValid == false)
{
string error = $"{nameof(SceneOperationHandle)} is invalid.";
@@ -84,54 +106,23 @@ namespace YooAsset
return operation;
}
ProviderBase provider = _provider;
// 释放场景句柄
ReleaseInternal();
// 卸载未被使用的资源(包括场景)
AssetSystem.UnloadUnusedAssets();
// 返回场景卸载异步操作类
if (provider.IsDestroyed == false)
// 如果是主场景
if (IsMainScene())
{
YooLogger.Warning($"Scene can not unload. The provider not destroyed : {provider.AssetPath}");
var operation = new UnloadSceneOperation();
string error = $"Cannot unload main scene. Use {nameof(YooAssets.LoadSceneAsync)} method to change the main scene !";
YooLogger.Error(error);
var operation = new UnloadSceneOperation(error);
OperationSystem.ProcessOperaiton(operation);
return operation;
}
else
{
if (IsAdditiveScene(provider))
{
var operation = new UnloadSceneOperation(provider.SceneObject);
OperationSystem.ProcessOperaiton(operation);
return operation;
}
else
{
var operation = new UnloadSceneOperation();
OperationSystem.ProcessOperaiton(operation);
return operation;
}
}
}
private bool IsAdditiveScene(ProviderBase provider)
{
if (provider is DatabaseSceneProvider)
// 卸载子场景
Scene sceneObject = SceneObject;
AssetSystem.UnloadSubScene(_provider);
{
var temp = provider as DatabaseSceneProvider;
return temp.SceneMode == LoadSceneMode.Additive;
}
else if (provider is BundledSceneProvider)
{
var temp = provider as BundledSceneProvider;
return temp.SceneMode == LoadSceneMode.Additive;
}
else
{
throw new System.NotImplementedException();
var operation = new UnloadSceneOperation(sceneObject);
OperationSystem.ProcessOperaiton(operation);
return operation;
}
}
}

View File

@@ -1,7 +1,7 @@

namespace YooAsset
{
public class SubAssetsOperationHandle : OperationHandleBase
public sealed class SubAssetsOperationHandle : OperationHandleBase
{
private System.Action<SubAssetsOperationHandle> _callback;
@@ -10,10 +10,7 @@ namespace YooAsset
}
internal override void InvokeCallback()
{
if (IsValid)
{
_callback?.Invoke(this);
}
_callback?.Invoke(this);
}
/// <summary>

View File

@@ -0,0 +1,200 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace YooAsset
{
internal sealed class AssetBundleFileLoader : AssetBundleLoaderBase
{
private enum ESteps
{
None = 0,
Download,
CheckDownload,
LoadFile,
CheckFile,
Done,
}
private ESteps _steps = ESteps.None;
private string _fileLoadPath;
private bool _isWaitForAsyncComplete = false;
private bool _isShowWaitForAsyncError = false;
private DownloaderBase _downloader;
private AssetBundleCreateRequest _cacheRequest;
public AssetBundleFileLoader(BundleInfo bundleInfo) : base(bundleInfo)
{
}
/// <summary>
/// 轮询更新
/// </summary>
public override void Update()
{
if (_steps == ESteps.Done)
return;
if (_steps == ESteps.None)
{
if (BundleFileInfo.LoadMode == BundleInfo.ELoadMode.None)
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = $"Invalid load mode : {BundleFileInfo.BundleName}";
YooLogger.Error(LastError);
}
else if (BundleFileInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
{
_steps = ESteps.Download;
_fileLoadPath = BundleFileInfo.GetCacheLoadPath();
}
else if (BundleFileInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{
_steps = ESteps.LoadFile;
_fileLoadPath = BundleFileInfo.GetStreamingLoadPath();
}
else if (BundleFileInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
_steps = ESteps.LoadFile;
_fileLoadPath = BundleFileInfo.GetCacheLoadPath();
}
else
{
throw new System.NotImplementedException(BundleFileInfo.LoadMode.ToString());
}
}
// 1. 从服务器下载
if (_steps == ESteps.Download)
{
int failedTryAgain = int.MaxValue;
_downloader = DownloadSystem.BeginDownload(BundleFileInfo, failedTryAgain);
_steps = ESteps.CheckDownload;
}
// 2. 检测服务器下载结果
if (_steps == ESteps.CheckDownload)
{
if (_downloader.IsDone() == false)
return;
if (_downloader.HasError())
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = _downloader.GetLastError();
}
else
{
_steps = ESteps.LoadFile;
}
}
// 3. 加载AssetBundle
if (_steps == ESteps.LoadFile)
{
#if UNITY_EDITOR
// 注意Unity2017.4编辑器模式下如果AssetBundle文件不存在会导致编辑器崩溃这里做了预判。
if (System.IO.File.Exists(_fileLoadPath) == false)
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = $"Not found assetBundle file : {_fileLoadPath}";
YooLogger.Error(LastError);
return;
}
#endif
// Load assetBundle file
if (BundleFileInfo.IsEncrypted)
{
if (AssetSystem.DecryptionServices == null)
throw new Exception($"{nameof(AssetBundleFileLoader)} need {nameof(IDecryptionServices)} : {BundleFileInfo.BundleName}");
ulong offset = AssetSystem.DecryptionServices.GetFileOffset(BundleFileInfo);
if (_isWaitForAsyncComplete)
CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath, 0, offset);
else
_cacheRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath, 0, offset);
}
else
{
if (_isWaitForAsyncComplete)
CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath);
else
_cacheRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath);
}
_steps = ESteps.CheckFile;
}
// 4. 检测AssetBundle加载结果
if (_steps == ESteps.CheckFile)
{
if (_cacheRequest != null)
{
if (_isWaitForAsyncComplete)
{
// 强制挂起主线程(注意:该操作会很耗时)
YooLogger.Warning("Suspend the main thread to load unity bundle.");
CacheBundle = _cacheRequest.assetBundle;
}
else
{
if (_cacheRequest.isDone == false)
return;
CacheBundle = _cacheRequest.assetBundle;
}
}
// Check error
if (CacheBundle == null)
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = $"Failed to load assetBundle : {BundleFileInfo.BundleName}";
YooLogger.Error(LastError);
}
else
{
_steps = ESteps.Done;
Status = EStatus.Succeed;
}
}
}
/// <summary>
/// 主线程等待异步操作完毕
/// </summary>
public override void WaitForAsyncComplete()
{
_isWaitForAsyncComplete = true;
int frame = 1000;
while (true)
{
// 保险机制
// 注意如果需要从WEB端下载资源可能会触发保险机制
frame--;
if (frame == 0)
{
if (_isShowWaitForAsyncError == false)
{
_isShowWaitForAsyncError = true;
YooLogger.Error($"WaitForAsyncComplete failed ! BundleName : {BundleFileInfo.BundleName} States : {Status}");
}
break;
}
// 驱动流程
Update();
// 完成后退出
if (IsDone())
break;
}
}
}
}

View File

@@ -1,301 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace YooAsset
{
internal class AssetBundleLoader
{
public enum EStatus
{
None = 0,
Download,
CheckDownload,
LoadFile,
CheckFile,
Success,
Fail,
}
/// <summary>
/// 资源包文件信息
/// </summary>
public BundleInfo BundleFileInfo { private set; get; }
/// <summary>
/// 引用计数
/// </summary>
public int RefCount { private set; get; }
/// <summary>
/// 加载状态
/// </summary>
public EStatus Status { private set; get; }
/// <summary>
/// 是否已经销毁
/// </summary>
public bool IsDestroyed { private set; get; } = false;
private readonly List<ProviderBase> _providers = new List<ProviderBase>(100);
private bool _isWaitForAsyncComplete = false;
private bool _isShowWaitForAsyncError = false;
private DownloaderBase _downloader;
private AssetBundleCreateRequest _cacheRequest;
internal AssetBundle CacheBundle { private set; get; }
public AssetBundleLoader(BundleInfo bundleInfo)
{
BundleFileInfo = bundleInfo;
RefCount = 0;
Status = EStatus.None;
}
/// <summary>
/// 添加附属的资源提供者
/// </summary>
public void AddProvider(ProviderBase provider)
{
if (_providers.Contains(provider) == false)
_providers.Add(provider);
}
/// <summary>
/// 引用(引用计数递加)
/// </summary>
public void Reference()
{
RefCount++;
}
/// <summary>
/// 释放(引用计数递减)
/// </summary>
public void Release()
{
RefCount--;
}
/// <summary>
/// 轮询更新
/// </summary>
public void Update()
{
// 如果资源文件加载完毕
if (IsDone())
return;
if (Status == EStatus.None)
{
// 检测加载地址是否为空
if (string.IsNullOrEmpty(BundleFileInfo.LocalPath))
{
Status = EStatus.Fail;
return;
}
if (string.IsNullOrEmpty(BundleFileInfo.RemoteMainURL))
Status = EStatus.LoadFile;
else
Status = EStatus.Download;
}
// 1. 从服务器下载
if (Status == EStatus.Download)
{
int failedTryAgain = int.MaxValue;
_downloader = DownloadSystem.BeginDownload(BundleFileInfo, failedTryAgain);
Status = EStatus.CheckDownload;
}
// 2. 检测服务器下载结果
if (Status == EStatus.CheckDownload)
{
if (_downloader.IsDone() == false)
return;
if (_downloader.HasError())
{
_downloader.ReportError();
Status = EStatus.Fail;
}
else
{
Status = EStatus.LoadFile;
}
}
// 3. 加载AssetBundle
if (Status == EStatus.LoadFile)
{
#if UNITY_EDITOR
// 注意Unity2017.4编辑器模式下如果AssetBundle文件不存在会导致编辑器崩溃这里做了预判。
if (System.IO.File.Exists(BundleFileInfo.LocalPath) == false)
{
YooLogger.Warning($"Not found assetBundle file : {BundleFileInfo.LocalPath}");
Status = EStatus.Fail;
return;
}
#endif
// Load assetBundle file
if (BundleFileInfo.IsEncrypted)
{
if (AssetSystem.DecryptionServices == null)
throw new Exception($"{nameof(AssetBundleLoader)} need IDecryptServices : {BundleFileInfo.BundleName}");
ulong offset = AssetSystem.DecryptionServices.GetFileOffset(BundleFileInfo);
if (_isWaitForAsyncComplete)
CacheBundle = AssetBundle.LoadFromFile(BundleFileInfo.LocalPath, 0, offset);
else
_cacheRequest = AssetBundle.LoadFromFileAsync(BundleFileInfo.LocalPath, 0, offset);
}
else
{
if (_isWaitForAsyncComplete)
CacheBundle = AssetBundle.LoadFromFile(BundleFileInfo.LocalPath);
else
_cacheRequest = AssetBundle.LoadFromFileAsync(BundleFileInfo.LocalPath);
}
Status = EStatus.CheckFile;
}
// 4. 检测AssetBundle加载结果
if (Status == EStatus.CheckFile)
{
if (_cacheRequest != null)
{
if (_isWaitForAsyncComplete)
{
// 强制挂起主线程(注意:该操作会很耗时)
YooLogger.Warning("Suspend the main thread to load unity bundle.");
CacheBundle = _cacheRequest.assetBundle;
}
else
{
if (_cacheRequest.isDone == false)
return;
CacheBundle = _cacheRequest.assetBundle;
}
}
// Check error
if (CacheBundle == null)
{
YooLogger.Error($"Failed to load assetBundle file : {BundleFileInfo.BundleName}");
Status = EStatus.Fail;
}
else
{
Status = EStatus.Success;
}
}
}
/// <summary>
/// 销毁
/// </summary>
public void Destroy(bool forceDestroy)
{
IsDestroyed = true;
// Check fatal
if (forceDestroy == false)
{
if (RefCount > 0)
throw new Exception($"Bundle file loader ref is not zero : {BundleFileInfo.BundleName}");
if (IsDone() == false)
throw new Exception($"Bundle file loader is not done : {BundleFileInfo.BundleName}");
}
if (CacheBundle != null)
{
CacheBundle.Unload(true);
CacheBundle = null;
}
}
/// <summary>
/// 是否完毕(无论成功或失败)
/// </summary>
public bool IsDone()
{
return Status == EStatus.Success || Status == EStatus.Fail;
}
/// <summary>
/// 是否可以销毁
/// </summary>
public bool CanDestroy()
{
if (IsDone() == false)
return false;
return RefCount <= 0;
}
/// <summary>
/// 在满足条件的前提下,销毁所有资源提供者
/// </summary>
public void TryDestroyAllProviders()
{
if (IsDone() == false)
return;
// 注意必须等待所有Provider可以销毁的时候才可以释放Bundle文件。
foreach (var provider in _providers)
{
if (provider.CanDestroy() == false)
return;
}
// 除了自己没有其它引用
if (RefCount > _providers.Count)
return;
// 销毁所有Providers
foreach (var provider in _providers)
{
provider.Destory();
}
// 从列表里移除Providers
AssetSystem.RemoveBundleProviders(_providers);
_providers.Clear();
}
/// <summary>
/// 主线程等待异步操作完毕
/// </summary>
public void WaitForAsyncComplete()
{
_isWaitForAsyncComplete = true;
int frame = 1000;
while (true)
{
// 保险机制
// 注意如果需要从WEB端下载资源可能会触发保险机制
frame--;
if (frame == 0)
{
if (_isShowWaitForAsyncError == false)
{
_isShowWaitForAsyncError = true;
YooLogger.Error($"WaitForAsyncComplete failed ! BundleName : {BundleFileInfo.BundleName} States : {Status}");
}
break;
}
// 驱动流程
Update();
// 完成后退出
if (IsDone())
break;
}
}
}
}

View File

@@ -0,0 +1,160 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace YooAsset
{
internal abstract class AssetBundleLoaderBase
{
public enum EStatus
{
None = 0,
Succeed,
Failed
}
/// <summary>
/// 资源包文件信息
/// </summary>
public BundleInfo BundleFileInfo { private set; get; }
/// <summary>
/// 引用计数
/// </summary>
public int RefCount { private set; get; }
/// <summary>
/// 加载状态
/// </summary>
public EStatus Status { protected set; get; }
/// <summary>
/// 最近的错误信息
/// </summary>
public string LastError { protected set; get; }
/// <summary>
/// 是否已经销毁
/// </summary>
public bool IsDestroyed { private set; get; } = false;
private readonly List<ProviderBase> _providers = new List<ProviderBase>(100);
internal AssetBundle CacheBundle { set; get; }
public AssetBundleLoaderBase(BundleInfo bundleInfo)
{
BundleFileInfo = bundleInfo;
RefCount = 0;
Status = EStatus.None;
}
/// <summary>
/// 添加附属的资源提供者
/// </summary>
public void AddProvider(ProviderBase provider)
{
if (_providers.Contains(provider) == false)
_providers.Add(provider);
}
/// <summary>
/// 引用(引用计数递加)
/// </summary>
public void Reference()
{
RefCount++;
}
/// <summary>
/// 释放(引用计数递减)
/// </summary>
public void Release()
{
RefCount--;
}
/// <summary>
/// 轮询更新
/// </summary>
public abstract void Update();
/// <summary>
/// 销毁
/// </summary>
public void Destroy(bool forceDestroy)
{
IsDestroyed = true;
// Check fatal
if (forceDestroy == false)
{
if (RefCount > 0)
throw new Exception($"Bundle file loader ref is not zero : {BundleFileInfo.BundleName}");
if (IsDone() == false)
throw new Exception($"Bundle file loader is not done : {BundleFileInfo.BundleName}");
}
if (CacheBundle != null)
{
CacheBundle.Unload(true);
CacheBundle = null;
}
}
/// <summary>
/// 是否完毕(无论成功或失败)
/// </summary>
public bool IsDone()
{
return Status == EStatus.Succeed || Status == EStatus.Failed;
}
/// <summary>
/// 是否可以销毁
/// </summary>
public bool CanDestroy()
{
if (IsDone() == false)
return false;
return RefCount <= 0;
}
/// <summary>
/// 在满足条件的前提下,销毁所有资源提供者
/// </summary>
public void TryDestroyAllProviders()
{
if (IsDone() == false)
return;
// 注意必须等待所有Provider可以销毁的时候才可以释放Bundle文件。
foreach (var provider in _providers)
{
if (provider.CanDestroy() == false)
return;
}
// 除了自己没有其它引用
if (RefCount > _providers.Count)
return;
// 销毁所有Providers
foreach (var provider in _providers)
{
provider.Destroy();
}
// 从列表里移除Providers
AssetSystem.RemoveBundleProviders(_providers);
_providers.Clear();
}
/// <summary>
/// 主线程等待异步操作完毕
/// </summary>
public abstract void WaitForAsyncComplete();
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b8aaabc43e74af14d8eb3c7c85e19cda
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,122 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
namespace YooAsset
{
internal sealed class AssetBundleWebLoader : AssetBundleLoaderBase
{
private enum ESteps
{
None = 0,
LoadFile,
CheckFile,
TryLoad,
Done,
}
private ESteps _steps = ESteps.None;
private float _tryTimer = 0;
private string _webURL;
private UnityWebRequest _webRequest;
public AssetBundleWebLoader(BundleInfo bundleInfo) : base(bundleInfo)
{
}
/// <summary>
/// 轮询更新
/// </summary>
public override void Update()
{
if (_steps == ESteps.Done)
return;
if (_steps == ESteps.None)
{
if (BundleFileInfo.LoadMode == BundleInfo.ELoadMode.None)
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = $"Invalid load mode : {BundleFileInfo.BundleName}";
YooLogger.Error(LastError);
}
else if (BundleFileInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{
_steps = ESteps.LoadFile;
_webURL = BundleFileInfo.GetStreamingLoadPath();
}
else
{
throw new System.NotImplementedException(BundleFileInfo.LoadMode.ToString());
}
}
// 1. 从服务器或缓存中获取AssetBundle文件
if (_steps == ESteps.LoadFile)
{
string hash = StringUtility.RemoveExtension(BundleFileInfo.Hash);
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(_webURL, Hash128.Parse(hash));
_webRequest.SendWebRequest();
_steps = ESteps.CheckFile;
}
// 2. 检测获取的AssetBundle文件
if (_steps == ESteps.CheckFile)
{
if (_webRequest.isDone == false)
return;
#if UNITY_2020_1_OR_NEWER
if (_webRequest.result != UnityWebRequest.Result.Success)
#else
if (_webRequest.isNetworkError || _webRequest.isHttpError)
#endif
{
YooLogger.Warning($"Failed to get asset bundle form web : {_webURL} Error : {_webRequest.error}");
_steps = ESteps.TryLoad;
_tryTimer = 0;
}
else
{
CacheBundle = DownloadHandlerAssetBundle.GetContent(_webRequest);
if (CacheBundle == null)
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = $"AssetBundle file is invalid : {BundleFileInfo.BundleName}";
YooLogger.Error(LastError);
}
else
{
_steps = ESteps.Done;
Status = EStatus.Succeed;
}
}
}
// 3. 如果获取失败,重新尝试
if (_steps == ESteps.TryLoad)
{
_tryTimer += Time.unscaledDeltaTime;
if (_tryTimer > 1f)
{
_webRequest.Dispose();
_webRequest = null;
_steps = ESteps.LoadFile;
}
}
}
/// <summary>
/// 主线程等待异步操作完毕
/// </summary>
public override void WaitForAsyncComplete()
{
throw new System.NotImplementedException($"WebGL platform not support {nameof(WaitForAsyncComplete)}");
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: bd1ad395c62c5804589ec9b267ea0484
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -9,7 +9,8 @@ namespace YooAsset
/// <summary>
/// 依赖的资源包加载器列表
/// </summary>
private readonly List<AssetBundleLoader> _dependBundles;
private readonly List<AssetBundleLoaderBase> _dependBundles;
public DependAssetBundleGrouper(string assetPath)
{
@@ -29,6 +30,36 @@ namespace YooAsset
return true;
}
/// <summary>
/// 依赖资源包是否全部加载成功
/// </summary>
public bool IsSucceed()
{
foreach (var loader in _dependBundles)
{
if (loader.Status != AssetBundleLoaderBase.EStatus.Succeed)
{
return false;
}
}
return true;
}
/// <summary>
/// 获取某个加载失败的资源包错误信息
/// </summary>
public string GetLastError()
{
foreach (var loader in _dependBundles)
{
if (loader.Status != AssetBundleLoaderBase.EStatus.Succeed)
{
return loader.LastError;
}
}
return string.Empty;
}
/// <summary>
/// 主线程等待异步操作完毕
/// </summary>
@@ -72,7 +103,6 @@ namespace YooAsset
{
var bundleInfo = new DebugBundleInfo();
bundleInfo.BundleName = loader.BundleFileInfo.BundleName;
bundleInfo.Version = loader.BundleFileInfo.Version;
bundleInfo.RefCount = loader.RefCount;
bundleInfo.Status = loader.Status;
output.Add(bundleInfo);

View File

@@ -15,6 +15,7 @@ namespace YooAsset
private readonly Vector3 _position;
private readonly Quaternion _rotation;
private readonly Transform _parent;
private readonly bool _setPositionRotation;
private ESteps _steps = ESteps.None;
/// <summary>
@@ -23,12 +24,13 @@ namespace YooAsset
public GameObject Result = null;
internal InstantiateOperation(AssetOperationHandle handle, Vector3 position, Quaternion rotation, Transform parent)
internal InstantiateOperation(AssetOperationHandle handle, Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation)
{
_handle = handle;
_position = position;
_rotation = rotation;
_parent = parent;
_setPositionRotation = setPositionRotation;
}
internal override void Start()
{
@@ -46,18 +48,31 @@ namespace YooAsset
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"{nameof(AssetOperationHandle)} is invalid.";
return;
}
if (_handle.AssetObject == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"{nameof(AssetOperationHandle.AssetObject)} is null.";
return;
}
if (_parent == null)
Result = Object.Instantiate(_handle.AssetObject as GameObject, _position, _rotation);
if(_setPositionRotation)
{
if (_parent == null)
Result = Object.Instantiate(_handle.AssetObject as GameObject, _position, _rotation);
else
Result = Object.Instantiate(_handle.AssetObject as GameObject, _position, _rotation, _parent);
}
else
Result = Object.Instantiate(_handle.AssetObject as GameObject, _position, _rotation, _parent);
{
if (_parent == null)
Result = Object.Instantiate(_handle.AssetObject as GameObject);
else
Result = Object.Instantiate(_handle.AssetObject as GameObject, _parent);
}
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;

View File

@@ -2,39 +2,70 @@
namespace YooAsset
{
public class RawFileOperation : AsyncOperationBase
/// <summary>
/// 原生文件操作
/// </summary>
public abstract class RawFileOperation : AsyncOperationBase
{
protected readonly BundleInfo _bundleInfo;
/// <summary>
/// 原生文件的拷贝路径
/// </summary>
public string CopyPath { private set; get; }
internal RawFileOperation(BundleInfo bundleInfo, string copyPath)
{
_bundleInfo = bundleInfo;
CopyPath = copyPath;
}
/// <summary>
/// 原生文件的缓存路径
/// </summary>
public abstract string GetCachePath();
/// <summary>
/// 获取原生文件的二进制数据
/// </summary>
public byte[] GetFileData()
{
string filePath = GetCachePath();
if (File.Exists(filePath) == false)
return null;
return File.ReadAllBytes(filePath);
}
/// <summary>
/// 获取原生文件的文本数据
/// </summary>
public string GetFileText()
{
string filePath = GetCachePath();
if (File.Exists(filePath) == false)
return string.Empty;
return File.ReadAllText(filePath, System.Text.Encoding.UTF8);
}
}
/// <summary>
/// 编辑器下模拟运行的原生文件操作
/// </summary>
internal sealed class EditorPlayModeRawFileOperation : RawFileOperation
{
private enum ESteps
{
None,
Prepare,
DownloadFromWeb,
CheckDownloadFromWeb,
CheckFile,
DownloadFromApk,
CheckDownloadFromApk,
CheckAndCopyFile,
Done,
}
private readonly BundleInfo _bundleInfo;
private readonly string _savePath;
private ESteps _steps = ESteps.None;
private DownloaderBase _downloader;
private UnityWebFileRequester _fileRequester;
/// <summary>
/// 原生文件的存储路径
/// </summary>
public string SavePath
internal EditorPlayModeRawFileOperation(BundleInfo bundleInfo, string copyPath) : base(bundleInfo, copyPath)
{
get { return _savePath; }
}
internal RawFileOperation(BundleInfo bundleInfo, string savePath)
{
_bundleInfo = bundleInfo;
_savePath = savePath;
}
internal override void Start()
{
@@ -48,19 +79,250 @@ namespace YooAsset
// 1. 准备工作
if (_steps == ESteps.Prepare)
{
// 检测加载地址是否为空
if (string.IsNullOrEmpty(_bundleInfo.LocalPath))
if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.None)
{
_steps = ESteps.CheckAndCopyFile;
return; // 模拟实现异步操作
}
else
{
throw new System.NotImplementedException(_bundleInfo.LoadMode.ToString());
}
}
// 2. 检测并拷贝原生文件
if (_steps == ESteps.CheckAndCopyFile)
{
// 如果不需要保存文件
if (string.IsNullOrEmpty(CopyPath))
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "Local path is null or empty.";
Status = EOperationStatus.Succeed;
return;
}
if (string.IsNullOrEmpty(_bundleInfo.RemoteMainURL))
_steps = ESteps.CheckFile;
// 如果原生文件已经存在,则将其删除
if (File.Exists(CopyPath))
{
File.Delete(CopyPath);
}
try
{
FileUtility.CreateFileDirectory(CopyPath);
File.Copy(GetCachePath(), CopyPath, true);
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
catch (System.Exception e)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = e.ToString();
}
}
}
/// <summary>
/// 原生文件的缓存路径
/// </summary>
public override string GetCachePath()
{
if (_bundleInfo == null)
return string.Empty;
return _bundleInfo.BundleName;
}
}
/// <summary>
/// 离线模式的原生文件操作
/// </summary>
internal sealed class OfflinePlayModeRawFileOperation : RawFileOperation
{
private enum ESteps
{
None,
Prepare,
DownloadFromApk,
CheckDownloadFromApk,
CheckAndCopyFile,
Done,
}
private ESteps _steps = ESteps.None;
private UnityWebFileRequester _fileRequester;
public OfflinePlayModeRawFileOperation(BundleInfo bundleInfo, string copyPath) : base(bundleInfo, copyPath)
{
}
internal override void Start()
{
_steps = ESteps.Prepare;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
// 1. 准备工作
if (_steps == ESteps.Prepare)
{
if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.None)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Bundle info is invalid : {_bundleInfo.BundleName}";
}
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{
_steps = ESteps.DownloadFromApk;
}
else
{
throw new System.NotImplementedException(_bundleInfo.LoadMode.ToString());
}
}
// 2. 从APK拷贝文件
if (_steps == ESteps.DownloadFromApk)
{
string downloadURL = PathHelper.ConvertToWWWPath(_bundleInfo.GetStreamingLoadPath());
_fileRequester = new UnityWebFileRequester();
_fileRequester.SendRequest(downloadURL, GetCachePath());
_steps = ESteps.CheckDownloadFromApk;
}
// 3. 检测APK拷贝文件结果
if (_steps == ESteps.CheckDownloadFromApk)
{
if (_fileRequester.IsDone() == false)
return;
if (_fileRequester.HasError())
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _fileRequester.GetError();
}
else
{
_steps = ESteps.CheckAndCopyFile;
}
_fileRequester.Dispose();
}
// 4. 检测并拷贝原生文件
if (_steps == ESteps.CheckAndCopyFile)
{
// 如果不需要保存文件
if (string.IsNullOrEmpty(CopyPath))
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
return;
}
// 如果原生文件已经存在,则验证其完整性
if (File.Exists(CopyPath))
{
bool result = DownloadSystem.CheckContentIntegrity(CopyPath, _bundleInfo.SizeBytes, _bundleInfo.CRC);
if (result)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
return;
}
else
{
File.Delete(CopyPath);
}
}
try
{
FileUtility.CreateFileDirectory(CopyPath);
File.Copy(GetCachePath(), CopyPath, true);
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
catch (System.Exception e)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = e.ToString();
}
}
}
/// <summary>
/// 原生文件的缓存路径
/// </summary>
public override string GetCachePath()
{
if (_bundleInfo == null)
return string.Empty;
return _bundleInfo.GetCacheLoadPath();
}
}
/// <summary>
/// 网络模式的原生文件操作
/// </summary>
internal sealed class HostPlayModeRawFileOperation : RawFileOperation
{
private enum ESteps
{
None,
Prepare,
DownloadFromWeb,
CheckDownloadFromWeb,
DownloadFromApk,
CheckDownloadFromApk,
CheckAndCopyFile,
Done,
}
private ESteps _steps = ESteps.None;
private DownloaderBase _downloader;
private UnityWebFileRequester _fileRequester;
internal HostPlayModeRawFileOperation(BundleInfo bundleInfo, string copyPath) : base(bundleInfo, copyPath)
{
}
internal override void Start()
{
_steps = ESteps.Prepare;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
// 1. 准备工作
if (_steps == ESteps.Prepare)
{
if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.None)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Bundle info is invalid : {_bundleInfo.BundleName}";
}
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
{
_steps = ESteps.DownloadFromWeb;
}
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{
_steps = ESteps.DownloadFromApk;
}
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
_steps = ESteps.CheckAndCopyFile;
}
else
{
throw new System.NotImplementedException(_bundleInfo.LoadMode.ToString());
}
}
// 2. 从服务器下载
@@ -85,65 +347,20 @@ namespace YooAsset
}
else
{
// 注意:当文件更新之后,需要删除旧文件
if (File.Exists(_savePath))
File.Delete(_savePath);
_steps = ESteps.CheckFile;
_steps = ESteps.CheckAndCopyFile;
}
}
// 4. 检测文件
if (_steps == ESteps.CheckFile)
{
// 注意:如果原生文件已经存在,则验证其完整性
if (File.Exists(_savePath))
{
bool result = DownloadSystem.CheckContentIntegrity(_savePath, _bundleInfo.SizeBytes, _bundleInfo.CRC);
if (result)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
return;
}
else
{
File.Delete(_savePath);
}
}
if (_bundleInfo.IsBuildinJarFile())
{
_steps = ESteps.DownloadFromApk;
}
else
{
try
{
File.Copy(_bundleInfo.LocalPath, _savePath, true);
}
catch (System.Exception e)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = e.ToString();
return;
}
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
// 5. 从APK拷贝文件
// 4. 从APK拷贝文件
if (_steps == ESteps.DownloadFromApk)
{
string downloadURL = PathHelper.ConvertToWWWPath(_bundleInfo.LocalPath);
string downloadURL = PathHelper.ConvertToWWWPath(_bundleInfo.GetStreamingLoadPath());
_fileRequester = new UnityWebFileRequester();
_fileRequester.SendRequest(downloadURL, _savePath);
_fileRequester.SendRequest(downloadURL, GetCachePath());
_steps = ESteps.CheckDownloadFromApk;
}
// 6. 检测APK拷贝文件结果
// 5. 检测APK拷贝文件结果
if (_steps == ESteps.CheckDownloadFromApk)
{
if (_fileRequester.IsDone() == false)
@@ -157,32 +374,62 @@ namespace YooAsset
}
else
{
_steps = ESteps.CheckAndCopyFile;
}
_fileRequester.Dispose();
}
// 6. 检测并拷贝原生文件
if (_steps == ESteps.CheckAndCopyFile)
{
// 如果不需要保存文件
if (string.IsNullOrEmpty(CopyPath))
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
return;
}
// 如果原生文件已经存在,则验证其完整性
if (File.Exists(CopyPath))
{
bool result = DownloadSystem.CheckContentIntegrity(CopyPath, _bundleInfo.SizeBytes, _bundleInfo.CRC);
if (result)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
return;
}
else
{
File.Delete(CopyPath);
}
}
try
{
FileUtility.CreateFileDirectory(CopyPath);
File.Copy(GetCachePath(), CopyPath, true);
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
_fileRequester.Dispose();
catch (System.Exception e)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = e.ToString();
}
}
}
/// <summary>
/// 获取原生文件的二进制数据
/// 原生文件的缓存路径
/// </summary>
public byte[] GetFileData()
public override string GetCachePath()
{
if (File.Exists(_savePath) == false)
return null;
return File.ReadAllBytes(_savePath);
}
/// <summary>
/// 获取原生文件的文本数据
/// </summary>
public string GetFileText()
{
if (File.Exists(_savePath) == false)
if (_bundleInfo == null)
return string.Empty;
return File.ReadAllText(_savePath, System.Text.Encoding.UTF8);
return _bundleInfo.GetCacheLoadPath();
}
}
}

View File

@@ -12,7 +12,6 @@ namespace YooAsset
{
Normal,
Error,
Skip,
}
private enum ESteps
{
@@ -40,10 +39,6 @@ namespace YooAsset
}
}
internal UnloadSceneOperation()
{
_flag = EFlag.Skip;
}
internal UnloadSceneOperation(string error)
{
_flag = EFlag.Error;
@@ -60,11 +55,6 @@ namespace YooAsset
{
_steps = ESteps.UnLoad;
}
else if (_flag == EFlag.Skip)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else if (_flag == EFlag.Error)
{
_steps = ESteps.Done;

View File

@@ -45,15 +45,23 @@ namespace YooAsset
if (OwnerBundle.IsDone() == false)
return;
if (OwnerBundle.CacheBundle == null)
if (DependBundles.IsSucceed() == false)
{
Status = EStatus.Fail;
LastError = DependBundles.GetLastError();
InvokeCompletion();
return;
}
else
if (OwnerBundle.Status != AssetBundleLoaderBase.EStatus.Succeed)
{
Status = EStatus.Loading;
Status = EStatus.Fail;
LastError = OwnerBundle.LastError;
InvokeCompletion();
return;
}
Status = EStatus.Loading;
}
// 2. 加载资源对象
@@ -97,7 +105,10 @@ namespace YooAsset
Status = AssetObject == null ? EStatus.Fail : EStatus.Success;
if (Status == EStatus.Fail)
YooLogger.Warning($"Failed to load asset : {AssetName} from bundle : {OwnerBundle.BundleFileInfo.BundleName}");
{
LastError = $"Failed to load asset : {AssetName} from bundle : {OwnerBundle.BundleFileInfo.BundleName}";
YooLogger.Error(LastError);
}
InvokeCompletion();
}
}

View File

@@ -5,7 +5,7 @@ namespace YooAsset
{
internal abstract class BundledProvider : ProviderBase
{
protected AssetBundleLoader OwnerBundle { private set; get; }
protected AssetBundleLoaderBase OwnerBundle { private set; get; }
protected DependAssetBundleGrouper DependBundles { private set; get; }
public BundledProvider(string assetPath, System.Type assetType) : base(assetPath, assetType)
@@ -16,9 +16,9 @@ namespace YooAsset
DependBundles = new DependAssetBundleGrouper(assetPath);
DependBundles.Reference();
}
public override void Destory()
public override void Destroy()
{
base.Destory();
base.Destroy();
// 释放资源包
if (OwnerBundle != null)
@@ -40,7 +40,6 @@ namespace YooAsset
{
var bundleInfo = new DebugBundleInfo();
bundleInfo.BundleName = OwnerBundle.BundleFileInfo.BundleName;
bundleInfo.Version = OwnerBundle.BundleFileInfo.Version;
bundleInfo.RefCount = OwnerBundle.RefCount;
bundleInfo.Status = OwnerBundle.Status;
output.Add(bundleInfo);

View File

@@ -46,15 +46,23 @@ namespace YooAsset
if (OwnerBundle.IsDone() == false)
return;
if (OwnerBundle.CacheBundle == null)
if (DependBundles.IsSucceed() == false)
{
Status = EStatus.Fail;
LastError = DependBundles.GetLastError();
InvokeCompletion();
return;
}
else
if (OwnerBundle.Status != AssetBundleLoaderBase.EStatus.Succeed)
{
Status = EStatus.Loading;
Status = EStatus.Fail;
LastError = OwnerBundle.LastError;
InvokeCompletion();
return;
}
Status = EStatus.Loading;
}
// 2. 加载场景
@@ -69,8 +77,9 @@ namespace YooAsset
}
else
{
YooLogger.Warning($"Failed to load scene : {AssetName}");
Status = EStatus.Fail;
LastError = $"Failed to load scene : {AssetName}";
YooLogger.Error(LastError);
InvokeCompletion();
}
}
@@ -85,6 +94,11 @@ namespace YooAsset
SceneManager.SetActiveScene(SceneObject);
Status = SceneObject.IsValid() ? EStatus.Success : EStatus.Fail;
if(Status == EStatus.Fail)
{
LastError = $"The load scene is invalid : {AssetPath}";
YooLogger.Error(LastError);
}
InvokeCompletion();
}
}

View File

@@ -45,15 +45,23 @@ namespace YooAsset
if (OwnerBundle.IsDone() == false)
return;
if (OwnerBundle.CacheBundle == null)
if (DependBundles.IsSucceed() == false)
{
Status = EStatus.Fail;
LastError = DependBundles.GetLastError();
InvokeCompletion();
return;
}
else
if (OwnerBundle.Status != AssetBundleLoaderBase.EStatus.Succeed)
{
Status = EStatus.Loading;
Status = EStatus.Fail;
LastError = OwnerBundle.LastError;
InvokeCompletion();
return;
}
Status = EStatus.Loading;
}
// 2. 加载资源对象
@@ -97,7 +105,10 @@ namespace YooAsset
Status = AllAssetObjects == null ? EStatus.Fail : EStatus.Success;
if (Status == EStatus.Fail)
YooLogger.Warning($"Failed to load sub assets : {AssetName} from bundle : {OwnerBundle.BundleFileInfo.BundleName}");
{
LastError = $"Failed to load sub assets : {AssetName} from bundle : {OwnerBundle.BundleFileInfo.BundleName}";
YooLogger.Error(LastError);
}
InvokeCompletion();
}
}

View File

@@ -34,6 +34,8 @@ namespace YooAsset
if (string.IsNullOrEmpty(guid))
{
Status = EStatus.Fail;
LastError = $"Not found asset : {AssetPath}";
YooLogger.Error(LastError);
InvokeCompletion();
return;
}
@@ -41,7 +43,7 @@ namespace YooAsset
{
Status = EStatus.Loading;
}
// 注意:模拟异步加载效果提前返回
if (IsWaitForAsyncComplete == false)
return;
@@ -59,7 +61,10 @@ namespace YooAsset
{
Status = AssetObject == null ? EStatus.Fail : EStatus.Success;
if (Status == EStatus.Fail)
YooLogger.Warning($"Failed to load asset object : {AssetPath}");
{
LastError = $"Failed to load asset object : {AssetPath}";
YooLogger.Error(LastError);
}
InvokeCompletion();
}
#endif

View File

@@ -51,8 +51,9 @@ namespace YooAsset
}
else
{
YooLogger.Warning($"Failed to load scene : {AssetName}");
Status = EStatus.Fail;
LastError = $"Failed to load scene : {AssetPath}";
YooLogger.Error(LastError);
InvokeCompletion();
}
}
@@ -67,6 +68,11 @@ namespace YooAsset
SceneManager.SetActiveScene(SceneObject);
Status = SceneObject.IsValid() ? EStatus.Success : EStatus.Fail;
if (Status == EStatus.Fail)
{
LastError = $"The load scene is invalid : {AssetPath}";
YooLogger.Error(LastError);
}
InvokeCompletion();
}
}

View File

@@ -34,6 +34,8 @@ namespace YooAsset
if (string.IsNullOrEmpty(guid))
{
Status = EStatus.Fail;
LastError = $"Not found asset : {AssetPath}";
YooLogger.Error(LastError);
InvokeCompletion();
return;
}
@@ -73,7 +75,10 @@ namespace YooAsset
{
Status = AllAssetObjects == null ? EStatus.Fail : EStatus.Success;
if (Status == EStatus.Fail)
YooLogger.Warning($"Failed to load sub assets : {AssetName}");
{
LastError = $"Failed to load sub assets : {nameof(AssetType)} in {AssetPath}";
YooLogger.Error(LastError);
}
InvokeCompletion();
}
#endif

View File

@@ -1,5 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading.Tasks;
namespace YooAsset
{
@@ -51,6 +53,11 @@ namespace YooAsset
/// </summary>
public EStatus Status { protected set; get; } = EStatus.None;
/// <summary>
/// 最近的错误信息
/// </summary>
public string LastError { protected set; get; } = string.Empty;
/// <summary>
/// 引用计数
/// </summary>
@@ -103,7 +110,7 @@ namespace YooAsset
/// <summary>
/// 销毁资源对象
/// </summary>
public virtual void Destory()
public virtual void Destroy()
{
IsDestroyed = true;
}
@@ -197,38 +204,62 @@ namespace YooAsset
/// <summary>
/// 异步操作任务
/// </summary>
public System.Threading.Tasks.Task<object> Task
public Task Task
{
get
{
var handle = WaitHandle;
return System.Threading.Tasks.Task.Factory.StartNew(o =>
if (_taskCompletionSource == null)
{
handle.WaitOne();
return AssetObject as object;
}, this);
_taskCompletionSource = new TaskCompletionSource<object>();
if (IsDone)
_taskCompletionSource.SetResult(null);
}
return _taskCompletionSource.Task;
}
}
#region
private System.Threading.EventWaitHandle _waitHandle;
private System.Threading.WaitHandle WaitHandle
{
get
{
if (_waitHandle == null)
_waitHandle = new System.Threading.EventWaitHandle(false, System.Threading.EventResetMode.ManualReset);
_waitHandle.Reset();
return _waitHandle;
}
}
private TaskCompletionSource<object> _taskCompletionSource;
protected void InvokeCompletion()
{
foreach (var handle in _handles)
// 注意:创建临时列表是为了防止外部逻辑在回调函数内创建或者释放资源句柄。
List<OperationHandleBase> tempers = new List<OperationHandleBase>(_handles);
foreach (var hande in tempers)
{
handle.InvokeCallback();
if (hande.IsValid)
{
hande.InvokeCallback();
}
}
_waitHandle?.Set();
if (_taskCompletionSource != null)
_taskCompletionSource.TrySetResult(null);
}
#endregion
#region
/// <summary>
/// 出生的场景
/// </summary>
public string SpawnScene = string.Empty;
/// <summary>
/// 出生的时间
/// </summary>
public string SpawnTime = string.Empty;
[Conditional("DEBUG")]
public void InitSpawnDebugInfo()
{
SpawnScene = UnityEngine.SceneManagement.SceneManager.GetActiveScene().name; ;
SpawnTime = SpawnTimeToString(UnityEngine.Time.realtimeSinceStartup);
}
private string SpawnTimeToString(float spawnTime)
{
float h = UnityEngine.Mathf.FloorToInt(spawnTime / 3600f);
float m = UnityEngine.Mathf.FloorToInt(spawnTime / 60f - h * 60f);
float s = UnityEngine.Mathf.FloorToInt(spawnTime - m * 60f - h * 3600f);
return h.ToString("00") + ":" + m.ToString("00") + ":" + s.ToString("00");
}
#endregion
}

View File

@@ -8,11 +8,6 @@ namespace YooAsset
/// </summary>
public string BundleName { set; get; }
/// <summary>
/// 资源版本
/// </summary>
public int Version { set; get; }
/// <summary>
/// 引用计数
/// </summary>
@@ -21,6 +16,6 @@ namespace YooAsset
/// <summary>
/// 加载状态
/// </summary>
public AssetBundleLoader.EStatus Status { set; get; }
public AssetBundleLoaderBase.EStatus Status { set; get; }
}
}

View File

@@ -11,6 +11,16 @@ namespace YooAsset
/// </summary>
public string AssetPath { set; get; }
/// <summary>
/// 资源出生的场景
/// </summary>
public string SpawnScene { set; get; }
/// <summary>
/// 资源出生的时间
/// </summary>
public string SpawnTime { set; get; }
/// <summary>
/// 引用计数
/// </summary>

View File

@@ -84,7 +84,7 @@ namespace YooAsset
// 创建新的下载器
{
YooLogger.Log($"Beginning to download file : {bundleInfo.BundleName} URL : {bundleInfo.RemoteMainURL}");
FileUtility.CreateFileDirectory(bundleInfo.LocalPath);
FileUtility.CreateFileDirectory(bundleInfo.GetCacheLoadPath());
DownloaderBase newDownloader;
if (bundleInfo.SizeBytes >= _breakpointResumeFileSize)
newDownloader = new HttpDownloader(bundleInfo);
@@ -146,7 +146,7 @@ namespace YooAsset
// 验证文件完整性
public static bool CheckContentIntegrity(BundleInfo bundleInfo)
{
return CheckContentIntegrity(bundleInfo.LocalPath, bundleInfo.SizeBytes, bundleInfo.CRC);
return CheckContentIntegrity(bundleInfo.GetCacheLoadPath(), bundleInfo.SizeBytes, bundleInfo.CRC);
}
public static bool CheckContentIntegrity(PatchBundle patchBundle)
{

View File

@@ -50,9 +50,6 @@ namespace YooAsset
}
public void SendRequest(int failedTryAgain, int timeout)
{
if (string.IsNullOrEmpty(_bundleInfo.LocalPath))
throw new System.ArgumentNullException();
if (_steps == ESteps.None)
{
_failedTryAgain = failedTryAgain;
@@ -62,7 +59,7 @@ namespace YooAsset
}
public abstract void Update();
public abstract void Abort();
/// <summary>
/// 获取网络请求地址
/// </summary>
@@ -101,19 +98,27 @@ namespace YooAsset
}
/// <summary>
/// 报告错误信息
/// 按照错误级别打印错误
/// </summary>
public void ReportError()
{
YooLogger.Error($"Failed to download : {_requestURL} Error : {_lastError}");
YooLogger.Error(GetLastError());
}
/// <summary>
/// 获取最近一条错误日志
/// 按照警告级别打印错误
/// </summary>
public void ReportWarning()
{
YooLogger.Warning(GetLastError());
}
/// <summary>
/// 获取最近发生的错误信息
/// </summary>
public string GetLastError()
{
return _lastError;
return $"Failed to download : {_requestURL} Error : {_lastError}";
}
}
}

View File

@@ -42,7 +42,7 @@ namespace YooAsset
_requestURL = GetRequestURL();
_webRequest = new UnityWebRequest(_requestURL, UnityWebRequest.kHttpVerbGET);
DownloadHandlerFile handler = new DownloadHandlerFile(_bundleInfo.LocalPath);
DownloadHandlerFile handler = new DownloadHandlerFile(_bundleInfo.GetCacheLoadPath());
handler.removeFileOnAbort = true;
_webRequest.downloadHandler = handler;
_webRequest.disposeDownloadHandlerOnDispose = true;
@@ -95,16 +95,21 @@ namespace YooAsset
}
else
{
ReportError();
if (File.Exists(_bundleInfo.LocalPath))
File.Delete(_bundleInfo.LocalPath);
string cacheFilePath = _bundleInfo.GetCacheLoadPath();
if (File.Exists(cacheFilePath))
File.Delete(cacheFilePath);
// 失败后重新尝试
if (_failedTryAgain > 0)
{
ReportWarning();
_steps = ESteps.TryAgain;
}
else
{
ReportError();
_steps = ESteps.Failed;
}
}
// 释放下载器

View File

@@ -197,7 +197,7 @@ namespace YooAsset
_requestURL = GetRequestURL();
_threadDownloader = new ThreadDownloader();
_threadDownloader.Run(_requestURL, _bundleInfo.LocalPath, _bundleInfo.Hash, _bundleInfo.CRC, _bundleInfo.SizeBytes, _timeout);
_threadDownloader.Run(_requestURL, _bundleInfo.GetCacheLoadPath(), _bundleInfo.Hash, _bundleInfo.CRC, _bundleInfo.SizeBytes, _timeout);
_steps = ESteps.CheckDownload;
}
@@ -211,13 +211,18 @@ namespace YooAsset
if (_threadDownloader.HasError())
{
_lastError = _threadDownloader.Error;
ReportError();
// 失败后重新尝试
if (_failedTryAgain > 0)
{
ReportWarning();
_steps = ESteps.TryAgain;
}
else
{
ReportError();
_steps = ESteps.Failed;
}
}
else
{
@@ -240,7 +245,7 @@ namespace YooAsset
}
public override void Abort()
{
if(IsDone() == false)
if (IsDone() == false)
{
_steps = ESteps.Failed;
_lastError = "user abort";

View File

@@ -3,18 +3,25 @@ namespace YooAsset
{
public class BundleInfo
{
internal enum ELoadMode
{
None,
LoadFromStreaming,
LoadFromCache,
LoadFromRemote,
}
private readonly PatchBundle _patchBundle;
internal readonly ELoadMode LoadMode;
private string _streamingPath;
private string _cachePath;
/// <summary>
/// 资源包名称
/// </summary>
public string BundleName { private set; get; }
/// <summary>
/// 本地存储的路径
/// </summary>
public string LocalPath { private set; get; }
/// <summary>
/// 远端下载地址
/// </summary>
@@ -67,20 +74,6 @@ namespace YooAsset
}
}
/// <summary>
/// 资源版本
/// </summary>
public int Version
{
get
{
if (_patchBundle == null)
return 0;
else
return _patchBundle.Version;
}
}
/// <summary>
/// 是否为加密文件
/// </summary>
@@ -110,30 +103,57 @@ namespace YooAsset
}
/// <summary>
/// 获取流文件夹的加载路径
/// </summary>
public string GetStreamingLoadPath()
{
if (_patchBundle == null)
return string.Empty;
if (string.IsNullOrEmpty(_streamingPath))
_streamingPath = PathHelper.MakeStreamingLoadPath(_patchBundle.Hash);
return _streamingPath;
}
/// <summary>
/// 获取缓存文件夹的加载路径
/// </summary>
public string GetCacheLoadPath()
{
if (_patchBundle == null)
return string.Empty;
if (string.IsNullOrEmpty(_cachePath))
_cachePath = SandboxHelper.MakeSandboxCacheFilePath(_patchBundle.Hash);
return _cachePath;
}
private BundleInfo()
{
}
internal BundleInfo(PatchBundle patchBundle, string localPath, string mainURL, string fallbackURL)
internal BundleInfo(PatchBundle patchBundle, ELoadMode loadMode, string mainURL, string fallbackURL)
{
_patchBundle = patchBundle;
LoadMode = loadMode;
BundleName = patchBundle.BundleName;
LocalPath = localPath;
RemoteMainURL = mainURL;
RemoteFallbackURL = fallbackURL;
}
internal BundleInfo(PatchBundle patchBundle, string localPath)
internal BundleInfo(PatchBundle patchBundle, ELoadMode loadMode)
{
_patchBundle = patchBundle;
LoadMode = loadMode;
BundleName = patchBundle.BundleName;
LocalPath = localPath;
RemoteMainURL = string.Empty;
RemoteFallbackURL = string.Empty;
}
internal BundleInfo(string bundleName, string localPath)
internal BundleInfo(string bundleName)
{
_patchBundle = null;
LoadMode = ELoadMode.None;
BundleName = bundleName;
LocalPath = localPath;
RemoteMainURL = string.Empty;
RemoteFallbackURL = string.Empty;
}
@@ -141,9 +161,9 @@ namespace YooAsset
/// <summary>
/// 是否为JAR包内文件
/// </summary>
public bool IsBuildinJarFile()
public static bool IsBuildinJarFile(string streamingPath)
{
return LocalPath.StartsWith("jar:");
return streamingPath.StartsWith("jar:");
}
}
}

View File

@@ -105,7 +105,6 @@ namespace YooAsset
// 检测是否下载失败
if (downloader.HasError())
{
downloader.ReportError();
_removeList.Add(downloader);
_loadFailedList.Add(bundleInfo);
continue;

View File

@@ -1,6 +1,5 @@
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace YooAsset
@@ -15,7 +14,7 @@ namespace YooAsset
/// <summary>
/// 编辑器下模拟运行的初始化操作
/// </summary>
internal class EditorModeInitializationOperation : InitializationOperation
internal sealed class EditorPlayModeInitializationOperation : InitializationOperation
{
internal override void Start()
{
@@ -29,20 +28,18 @@ namespace YooAsset
/// <summary>
/// 离线模式的初始化操作
/// </summary>
internal class OfflinePlayModeInitializationOperation : InitializationOperation
internal sealed class OfflinePlayModeInitializationOperation : InitializationOperation
{
private enum ESteps
{
None,
LoadAppManifest,
CheckAppManifest,
Update,
Done,
}
private OfflinePlayModeImpl _impl;
private readonly OfflinePlayModeImpl _impl;
private readonly AppManifestLoader _appManifestLoader = new AppManifestLoader();
private ESteps _steps = ESteps.None;
private UnityWebDataRequester _downloader;
private string _downloadURL;
internal OfflinePlayModeInitializationOperation(OfflinePlayModeImpl impl)
{
@@ -50,41 +47,32 @@ namespace YooAsset
}
internal override void Start()
{
_steps = ESteps.LoadAppManifest;
_steps = ESteps.Update;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.LoadAppManifest)
if (_steps == ESteps.Update)
{
string filePath = PathHelper.MakeStreamingLoadPath(YooAssetSettingsData.Setting.PatchManifestFileName);
_downloadURL = PathHelper.ConvertToWWWPath(filePath);
_downloader = new UnityWebDataRequester();
_downloader.SendRequest(_downloadURL);
_steps = ESteps.CheckAppManifest;
}
if (_steps == ESteps.CheckAppManifest)
{
if (_downloader.IsDone() == false)
_appManifestLoader.Update();
if (_appManifestLoader.IsDone() == false)
return;
if (_downloader.HasError())
{
Error = _downloader.GetError();
_downloader.Dispose();
if (_appManifestLoader.Result == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
throw new System.Exception($"Fatal error : Failed load application patch manifest file : {_downloadURL}");
Error = _appManifestLoader.Error;
throw new System.Exception($"FATAL : {_appManifestLoader.Error}");
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
_impl.AppPatchManifest = _appManifestLoader.Result;
}
// 解析APP里的补丁清单
_impl.AppPatchManifest = PatchManifest.Deserialize(_downloader.GetText());
_downloader.Dispose();
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
}
@@ -92,22 +80,19 @@ namespace YooAsset
/// <summary>
/// 网络模式的初始化操作
/// </summary>
internal class HostPlayModeInitializationOperation : InitializationOperation
internal sealed class HostPlayModeInitializationOperation : InitializationOperation
{
private enum ESteps
{
None,
InitCache,
LoadAppManifest,
CheckAppManifest,
LoadSandboxManifest,
Update,
Done,
}
private HostPlayModeImpl _impl;
private readonly HostPlayModeImpl _impl;
private readonly AppManifestLoader _appManifestLoader = new AppManifestLoader();
private ESteps _steps = ESteps.None;
private UnityWebDataRequester _downloader;
private string _downloadURL;
internal HostPlayModeInitializationOperation(HostPlayModeImpl impl)
{
@@ -137,60 +122,137 @@ namespace YooAsset
SandboxHelper.DeleteSandboxCacheFolder();
}
// 删除清单文件
SandboxHelper.DeleteSandboxPatchManifestFile();
// 更新缓存文件
PatchCache.UpdateCache();
}
_steps = ESteps.LoadAppManifest;
_steps = ESteps.Update;
}
if (_steps == ESteps.Update)
{
_appManifestLoader.Update();
if (_appManifestLoader.IsDone() == false)
return;
if (_appManifestLoader.Result == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _appManifestLoader.Error;
throw new System.Exception($"FATAL : {_appManifestLoader.Error}");
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
_impl.AppPatchManifest = _appManifestLoader.Result;
_impl.LocalPatchManifest = _appManifestLoader.Result;
}
}
}
}
/// <summary>
/// 内置补丁清单加载器
/// </summary>
internal class AppManifestLoader
{
private enum ESteps
{
LoadStaticVersion,
CheckStaticVersion,
LoadAppManifest,
CheckAppManifest,
Succeed,
Failed,
}
private ESteps _steps = ESteps.LoadStaticVersion;
private UnityWebDataRequester _downloader1;
private UnityWebDataRequester _downloader2;
private int _staticVersion = 0;
/// <summary>
/// 错误日志
/// </summary>
public string Error { private set; get; }
/// <summary>
/// 补丁清单
/// </summary>
public PatchManifest Result { private set; get; }
/// <summary>
/// 是否已经完成
/// </summary>
public bool IsDone()
{
if (_steps == ESteps.Succeed || _steps == ESteps.Failed)
return true;
else
return false;
}
public void Update()
{
if (IsDone())
return;
if (_steps == ESteps.LoadStaticVersion)
{
YooLogger.Log($"Load application static version.");
string filePath = PathHelper.MakeStreamingLoadPath(YooAssetSettings.VersionFileName);
string url = PathHelper.ConvertToWWWPath(filePath);
_downloader1 = new UnityWebDataRequester();
_downloader1.SendRequest(url);
_steps = ESteps.CheckStaticVersion;
}
if (_steps == ESteps.CheckStaticVersion)
{
if (_downloader1.IsDone() == false)
return;
if (_downloader1.HasError())
{
Error = _downloader1.GetError();
_steps = ESteps.Failed;
}
else
{
_staticVersion = int.Parse(_downloader1.GetText());
_steps = ESteps.LoadAppManifest;
}
_downloader1.Dispose();
}
if (_steps == ESteps.LoadAppManifest)
{
// 加载APP内的补丁清单
YooLogger.Log($"Load application patch manifest.");
string filePath = PathHelper.MakeStreamingLoadPath(YooAssetSettingsData.Setting.PatchManifestFileName);
_downloadURL = PathHelper.ConvertToWWWPath(filePath);
_downloader = new UnityWebDataRequester();
_downloader.SendRequest(_downloadURL);
string filePath = PathHelper.MakeStreamingLoadPath(YooAssetSettingsData.GetPatchManifestFileName(_staticVersion));
string url = PathHelper.ConvertToWWWPath(filePath);
_downloader2 = new UnityWebDataRequester();
_downloader2.SendRequest(url);
_steps = ESteps.CheckAppManifest;
}
if (_steps == ESteps.CheckAppManifest)
{
if (_downloader.IsDone() == false)
if (_downloader2.IsDone() == false)
return;
if (_downloader.HasError())
if (_downloader2.HasError())
{
Error = _downloader.GetError();
_downloader.Dispose();
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
throw new System.Exception($"Fatal error : Failed load application patch manifest file : {_downloadURL}");
Error = _downloader2.GetError();
_steps = ESteps.Failed;
}
// 解析补丁清单
string jsonData = _downloader.GetText();
_impl.AppPatchManifest = PatchManifest.Deserialize(jsonData);
_impl.LocalPatchManifest = _impl.AppPatchManifest;
_downloader.Dispose();
_steps = ESteps.LoadSandboxManifest;
}
if (_steps == ESteps.LoadSandboxManifest)
{
// 加载沙盒内的补丁清单
if (SandboxHelper.CheckSandboxPatchManifestFileExist())
else
{
YooLogger.Log($"Load sandbox patch manifest.");
string filePath = PathHelper.MakePersistentLoadPath(YooAssetSettingsData.Setting.PatchManifestFileName);
string jsonData = File.ReadAllText(filePath);
_impl.LocalPatchManifest = PatchManifest.Deserialize(jsonData);
// 解析APP里的补丁清单
Result = PatchManifest.Deserialize(_downloader2.GetText());
_steps = ESteps.Succeed;
}
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
_downloader2.Dispose();
}
}
}

View File

@@ -16,7 +16,7 @@ namespace YooAsset
/// <summary>
/// 编辑器下模拟运行的更新清单操作
/// </summary>
internal class EditorModeUpdateManifestOperation : UpdateManifestOperation
internal sealed class EditorPlayModeUpdateManifestOperation : UpdateManifestOperation
{
internal override void Start()
{
@@ -30,7 +30,7 @@ namespace YooAsset
/// <summary>
/// 离线模式的更新清单操作
/// </summary>
internal class OfflinePlayModeUpdateManifestOperation : UpdateManifestOperation
internal sealed class OfflinePlayModeUpdateManifestOperation : UpdateManifestOperation
{
internal override void Start()
{
@@ -44,7 +44,7 @@ namespace YooAsset
/// <summary>
/// 网络模式的更新清单操作
/// </summary>
internal class HostPlayModeUpdateManifestOperation : UpdateManifestOperation
internal sealed class HostPlayModeUpdateManifestOperation : UpdateManifestOperation
{
private enum ESteps
{
@@ -59,7 +59,6 @@ namespace YooAsset
}
private static int RequestCount = 0;
private readonly HostPlayModeImpl _impl;
private readonly int _updateResourceVersion;
private readonly int _timeout;
@@ -78,15 +77,6 @@ namespace YooAsset
{
RequestCount++;
_steps = ESteps.LoadWebManifestHash;
if (_impl.IgnoreResourceVersion && _updateResourceVersion > 0)
{
YooLogger.Warning($"Update resource version {_updateResourceVersion} is invalid when ignore resource version.");
}
else
{
YooLogger.Log($"Update patch manifest : update resource version is {_updateResourceVersion}");
}
}
internal override void Update()
{
@@ -95,7 +85,7 @@ namespace YooAsset
if (_steps == ESteps.LoadWebManifestHash)
{
string webURL = GetPatchManifestRequestURL(_updateResourceVersion, YooAssetSettingsData.Setting.PatchManifestHashFileName);
string webURL = GetPatchManifestRequestURL(YooAssetSettingsData.GetPatchManifestHashFileName(_updateResourceVersion));
YooLogger.Log($"Beginning to request patch manifest hash : {webURL}");
_downloaderHash = new UnityWebDataRequester();
_downloaderHash.SendRequest(webURL, _timeout);
@@ -107,37 +97,37 @@ namespace YooAsset
if (_downloaderHash.IsDone() == false)
return;
// Check fatal
// Check error
if (_downloaderHash.HasError())
{
Error = _downloaderHash.GetError();
_downloaderHash.Dispose();
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
return;
}
// 获取补丁清单文件的哈希值
string webManifestHash = _downloaderHash.GetText();
_downloaderHash.Dispose();
// 如果补丁清单文件的哈希值相同
string currentFileHash = SandboxHelper.GetSandboxPatchManifestFileHash();
if (currentFileHash == webManifestHash)
{
YooLogger.Log($"Patch manifest file hash is not change : {webManifestHash}");
_steps = ESteps.InitPrepareCache;
Error = _downloaderHash.GetError();
}
else
{
YooLogger.Log($"Patch manifest hash is change : {webManifestHash} -> {currentFileHash}");
_steps = ESteps.LoadWebManifest;
string webManifestHash = _downloaderHash.GetText();
string cachedManifestHash = GetSandboxPatchManifestFileHash(_updateResourceVersion);
// 如果补丁清单文件的哈希值相同
if (cachedManifestHash == webManifestHash)
{
YooLogger.Log($"Patch manifest file hash is not change : {webManifestHash}");
LoadSandboxPatchManifest(_updateResourceVersion);
_steps = ESteps.InitPrepareCache;
}
else
{
YooLogger.Log($"Patch manifest hash is change : {webManifestHash} -> {cachedManifestHash}");
_steps = ESteps.LoadWebManifest;
}
}
_downloaderHash.Dispose();
}
if (_steps == ESteps.LoadWebManifest)
{
string webURL = GetPatchManifestRequestURL(_updateResourceVersion, YooAssetSettingsData.Setting.PatchManifestFileName);
string webURL = GetPatchManifestRequestURL(YooAssetSettingsData.GetPatchManifestFileName(_updateResourceVersion));
YooLogger.Log($"Beginning to request patch manifest : {webURL}");
_downloaderManifest = new UnityWebDataRequester();
_downloaderManifest.SendRequest(webURL, _timeout);
@@ -149,20 +139,28 @@ namespace YooAsset
if (_downloaderManifest.IsDone() == false)
return;
// Check fatal
// Check error
if (_downloaderManifest.HasError())
{
Error = _downloaderManifest.GetError();
_downloaderManifest.Dispose();
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
return;
Error = _downloaderManifest.GetError();
}
else
{
// 解析补丁清单
if (ParseAndSaveRemotePatchManifest(_updateResourceVersion, _downloaderManifest.GetText()))
{
_steps = ESteps.InitPrepareCache;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"URL : {_downloaderManifest.URL} Error : remote patch manifest content is invalid";
}
}
// 解析补丁清单
ParseAndSaveRemotePatchManifest(_downloaderManifest.GetText());
_downloaderManifest.Dispose();
_steps = ESteps.InitPrepareCache;
}
if (_steps == ESteps.InitPrepareCache)
@@ -184,30 +182,58 @@ namespace YooAsset
}
}
private string GetPatchManifestRequestURL(int updateResourceVersion, string fileName)
private string GetPatchManifestRequestURL(string fileName)
{
string url;
// 轮流返回请求地址
if (RequestCount % 2 == 0)
url = _impl.GetPatchDownloadFallbackURL(updateResourceVersion, fileName);
return _impl.GetPatchDownloadFallbackURL(fileName);
else
url = _impl.GetPatchDownloadMainURL(updateResourceVersion, fileName);
// 注意在URL末尾添加时间戳
if (_impl.IgnoreResourceVersion)
url = $"{url}?{System.DateTime.UtcNow.Ticks}";
return url;
return _impl.GetPatchDownloadMainURL(fileName);
}
private void ParseAndSaveRemotePatchManifest(string content)
{
_impl.LocalPatchManifest = PatchManifest.Deserialize(content);
// 注意:这里会覆盖掉沙盒内的补丁清单文件
YooLogger.Log("Save remote patch manifest file.");
string savePath = PathHelper.MakePersistentLoadPath(YooAssetSettingsData.Setting.PatchManifestFileName);
PatchManifest.Serialize(savePath, _impl.LocalPatchManifest);
/// <summary>
/// 解析并保存远端请求的补丁清单
/// </summary>
private bool ParseAndSaveRemotePatchManifest(int updateResourceVersion, string content)
{
try
{
_impl.LocalPatchManifest = PatchManifest.Deserialize(content);
YooLogger.Log("Save remote patch manifest file.");
string savePath = PathHelper.MakePersistentLoadPath(YooAssetSettingsData.GetPatchManifestFileName(updateResourceVersion));
PatchManifest.Serialize(savePath, _impl.LocalPatchManifest);
return true;
}
catch (Exception e)
{
YooLogger.Warning(e.ToString());
return false;
}
}
/// <summary>
/// 加载沙盒内的补丁清单
/// </summary>
private void LoadSandboxPatchManifest(int updateResourceVersion)
{
YooLogger.Log("Load sandbox patch manifest file.");
string filePath = PathHelper.MakePersistentLoadPath(YooAssetSettingsData.GetPatchManifestFileName(updateResourceVersion));
string jsonData = File.ReadAllText(filePath);
_impl.LocalPatchManifest = PatchManifest.Deserialize(jsonData);
}
/// <summary>
/// 获取沙盒内补丁清单文件的哈希值
/// 注意:如果沙盒内补丁清单文件不存在,返回空字符串
/// </summary>
private string GetSandboxPatchManifestFileHash(int updateResourceVersion)
{
string filePath = PathHelper.MakePersistentLoadPath(YooAssetSettingsData.GetPatchManifestFileName(updateResourceVersion));
if (File.Exists(filePath))
return HashUtility.FileMD5(filePath);
else
return string.Empty;
}
#region 线

View File

@@ -0,0 +1,132 @@
using System.Collections;
using System.Collections.Generic;
namespace YooAsset
{
/// <summary>
/// 更新静态版本操作
/// </summary>
public abstract class UpdateStaticVersionOperation : AsyncOperationBase
{
/// <summary>
/// 资源版本号
/// </summary>
public int ResourceVersion { protected set; get; } = 0;
}
/// <summary>
/// 编辑器下模拟运行的更新静态版本操作
/// </summary>
internal sealed class EditorPlayModeUpdateStaticVersionOperation : UpdateStaticVersionOperation
{
internal override void Start()
{
Status = EOperationStatus.Succeed;
}
internal override void Update()
{
}
}
/// <summary>
/// 离线模式的更新静态版本操作
/// </summary>
internal sealed class OfflinePlayModeUpdateStaticVersionOperation : UpdateStaticVersionOperation
{
internal override void Start()
{
Status = EOperationStatus.Succeed;
}
internal override void Update()
{
}
}
/// <summary>
/// 网络模式的更新静态版本操作
/// </summary>
internal sealed class HostPlayModeUpdateStaticVersionOperation : UpdateStaticVersionOperation
{
private enum ESteps
{
None,
LoadStaticVersion,
CheckStaticVersion,
Done,
}
private static int RequestCount = 0;
private readonly HostPlayModeImpl _impl;
private readonly int _timeout;
private ESteps _steps = ESteps.None;
private UnityWebDataRequester _downloader;
internal HostPlayModeUpdateStaticVersionOperation(HostPlayModeImpl impl, int timeout)
{
_impl = impl;
_timeout = timeout;
}
internal override void Start()
{
RequestCount++;
_steps = ESteps.LoadStaticVersion;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.LoadStaticVersion)
{
string webURL = GetStaticVersionRequestURL(YooAssetSettings.VersionFileName);
YooLogger.Log($"Beginning to request static version : {webURL}");
_downloader = new UnityWebDataRequester();
_downloader.SendRequest(webURL, _timeout);
_steps = ESteps.CheckStaticVersion;
}
if (_steps == ESteps.CheckStaticVersion)
{
if (_downloader.IsDone() == false)
return;
if (_downloader.HasError())
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _downloader.GetError();
}
else
{
if (int.TryParse(_downloader.GetText(), out int value))
{
ResourceVersion = value;
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"URL : {_downloader.URL} Error : static version content is invalid.";
}
}
_downloader.Dispose();
}
}
private string GetStaticVersionRequestURL(string fileName)
{
string url;
// 轮流返回请求地址
if (RequestCount % 2 == 0)
url = _impl.GetPatchDownloadFallbackURL(fileName);
else
url = _impl.GetPatchDownloadMainURL(fileName);
// 注意在URL末尾添加时间戳
return $"{url}?{System.DateTime.UtcNow.Ticks}";
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 60bb21def73049e4f83a108d0e741301
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -26,11 +26,6 @@ namespace YooAsset
/// </summary>
public long SizeBytes;
/// <summary>
/// 文件版本
/// </summary>
public int Version;
/// <summary>
/// Tags
/// </summary>
@@ -59,13 +54,12 @@ namespace YooAsset
public PatchBundle(string bundleName, string hash, string crc, long sizeBytes, int version, string[] tags)
public PatchBundle(string bundleName, string hash, string crc, long sizeBytes, string[] tags)
{
BundleName = bundleName;
Hash = hash;
CRC = crc;
SizeBytes = sizeBytes;
Version = version;
Tags = tags;
}

View File

@@ -20,15 +20,16 @@ namespace YooAsset
public static PatchCache LoadCache()
{
if (SandboxHelper.CheckSandboxCacheFileExist())
{
YooLogger.Log("Load patch cache from disk.");
{
string filePath = SandboxHelper.GetSandboxCacheFilePath();
string jsonData = FileUtility.ReadFile(filePath);
return JsonUtility.FromJson<PatchCache>(jsonData);
var patchCache = JsonUtility.FromJson<PatchCache>(jsonData);
YooLogger.Log($"Load cache file : {patchCache.CacheAppVersion}");
return patchCache;
}
else
{
YooLogger.Log($"Create patch cache to disk : {Application.version}");
YooLogger.Log($"Create cache file : {Application.version}");
PatchCache cache = new PatchCache();
cache.CacheAppVersion = Application.version;
string filePath = SandboxHelper.GetSandboxCacheFilePath();

View File

@@ -11,7 +11,7 @@ namespace YooAsset
/// </summary>
public InitializationOperation InitializeAsync()
{
var operation = new EditorModeInitializationOperation();
var operation = new EditorPlayModeInitializationOperation();
OperationSystem.ProcessOperaiton(operation);
return operation;
}
@@ -28,7 +28,7 @@ namespace YooAsset
BundleInfo IBundleServices.GetBundleInfo(string bundleName)
{
YooLogger.Warning($"Editor play mode can not get bundle info.");
BundleInfo bundleInfo = new BundleInfo(bundleName, bundleName);
BundleInfo bundleInfo = new BundleInfo(bundleName);
return bundleInfo;
}
string IBundleServices.GetBundleName(string assetPath)

View File

@@ -12,18 +12,15 @@ namespace YooAsset
// 参数相关
internal bool ClearCacheWhenDirty { private set; get; }
internal bool IgnoreResourceVersion { private set; get; }
private string _defaultHostServer;
private string _fallbackHostServer;
/// <summary>
/// 异步初始化
/// </summary>
public InitializationOperation InitializeAsync(bool clearCacheWhenDirty, bool ignoreResourceVersion,
string defaultHostServer, string fallbackHostServer)
public InitializationOperation InitializeAsync(bool clearCacheWhenDirty, string defaultHostServer, string fallbackHostServer)
{
ClearCacheWhenDirty = clearCacheWhenDirty;
IgnoreResourceVersion = ignoreResourceVersion;
_defaultHostServer = defaultHostServer;
_fallbackHostServer = fallbackHostServer;
@@ -32,6 +29,16 @@ namespace YooAsset
return operation;
}
/// <summary>
/// 异步更新资源版本号
/// </summary>
public UpdateStaticVersionOperation UpdateStaticVersionAsync(int timeout)
{
var operation = new HostPlayModeUpdateStaticVersionOperation(this, timeout);
OperationSystem.ProcessOperaiton(operation);
return operation;
}
/// <summary>
/// 异步更新补丁清单
/// </summary>
@@ -166,19 +173,13 @@ namespace YooAsset
}
// WEB相关
public string GetPatchDownloadMainURL(int resourceVersion, string fileName)
public string GetPatchDownloadMainURL(string fileName)
{
if (IgnoreResourceVersion)
return $"{_defaultHostServer}/{fileName}";
else
return $"{_defaultHostServer}/{resourceVersion}/{fileName}";
return $"{_defaultHostServer}/{fileName}";
}
public string GetPatchDownloadFallbackURL(int resourceVersion, string fileName)
public string GetPatchDownloadFallbackURL(string fileName)
{
if (IgnoreResourceVersion)
return $"{_fallbackHostServer}/{fileName}";
else
return $"{_fallbackHostServer}/{resourceVersion}/{fileName}";
return $"{_fallbackHostServer}/{fileName}";
}
// 下载相关
@@ -195,10 +196,9 @@ namespace YooAsset
private BundleInfo ConvertToDownloadInfo(PatchBundle patchBundle)
{
// 注意:资源版本号只用于确定下载路径
string sandboxPath = SandboxHelper.MakeSandboxCacheFilePath(patchBundle.Hash);
string remoteMainURL = GetPatchDownloadMainURL(patchBundle.Version, patchBundle.Hash);
string remoteFallbackURL = GetPatchDownloadFallbackURL(patchBundle.Version, patchBundle.Hash);
BundleInfo bundleInfo = new BundleInfo(patchBundle, sandboxPath, remoteMainURL, remoteFallbackURL);
string remoteMainURL = GetPatchDownloadMainURL(patchBundle.Hash);
string remoteFallbackURL = GetPatchDownloadFallbackURL(patchBundle.Hash);
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromRemote, remoteMainURL, remoteFallbackURL);
return bundleInfo;
}
@@ -206,36 +206,34 @@ namespace YooAsset
BundleInfo IBundleServices.GetBundleInfo(string bundleName)
{
if (string.IsNullOrEmpty(bundleName))
return new BundleInfo(string.Empty, string.Empty);
return new BundleInfo(string.Empty);
if (LocalPatchManifest.Bundles.TryGetValue(bundleName, out PatchBundle patchBundle))
{
// 查询沙盒资源
if (DownloadSystem.ContainsVerifyFile(patchBundle.Hash))
{
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromCache);
return bundleInfo;
}
// 查询APP资源
if (AppPatchManifest.Bundles.TryGetValue(bundleName, out PatchBundle appPatchBundle))
{
if (appPatchBundle.IsBuildin && appPatchBundle.Hash == patchBundle.Hash)
{
string appLoadPath = PathHelper.MakeStreamingLoadPath(appPatchBundle.Hash);
BundleInfo bundleInfo = new BundleInfo(appPatchBundle, appLoadPath);
BundleInfo bundleInfo = new BundleInfo(appPatchBundle, BundleInfo.ELoadMode.LoadFromStreaming);
return bundleInfo;
}
}
// 查询沙盒资源
if (DownloadSystem.ContainsVerifyFile(patchBundle.Hash))
{
string sandboxLoadPath = SandboxHelper.MakeSandboxCacheFilePath(patchBundle.Hash);
BundleInfo bundleInfo = new BundleInfo(patchBundle, sandboxLoadPath);
return bundleInfo;
}
// 从服务端下载
return ConvertToDownloadInfo(patchBundle);
}
else
{
YooLogger.Warning($"Not found bundle in patch manifest : {bundleName}");
BundleInfo bundleInfo = new BundleInfo(bundleName, string.Empty);
BundleInfo bundleInfo = new BundleInfo(bundleName);
return bundleInfo;
}
}

View File

@@ -42,18 +42,17 @@ namespace YooAsset
BundleInfo IBundleServices.GetBundleInfo(string bundleName)
{
if (string.IsNullOrEmpty(bundleName))
return new BundleInfo(string.Empty, string.Empty);
return new BundleInfo(string.Empty);
if (AppPatchManifest.Bundles.TryGetValue(bundleName, out PatchBundle patchBundle))
{
string localPath = PathHelper.MakeStreamingLoadPath(patchBundle.Hash);
BundleInfo bundleInfo = new BundleInfo(patchBundle, localPath);
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromStreaming);
return bundleInfo;
}
else
{
YooLogger.Warning($"Not found bundle in patch manifest : {bundleName}");
BundleInfo bundleInfo = new BundleInfo(bundleName, string.Empty);
BundleInfo bundleInfo = new BundleInfo(bundleName);
return bundleInfo;
}
}

View File

@@ -0,0 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
/*
namespace YooAsset
{
internal class WebPlayModeImpl : IBundleServices
{
}
}
*/

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 03baa90d8f534834c9c31d469a507f66
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,3 +1,4 @@
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("YooAsset.Editor")]
[assembly: InternalsVisibleTo("YooAsset.Editor")]
[assembly: InternalsVisibleTo("YooAsset.EditorExtension")]

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: bf4cc5f446778bc428a69fdcd183e447
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,11 @@

namespace YooAsset
{
public class AddressLocationServices : ILocationServices
{
public string ConvertLocationToAssetPath(YooAssets.EPlayMode playMode, string location)
{
throw new System.NotImplementedException("该功能暂未支持!");
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a8d6592eded144142afcf85c79cf1ce4
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,105 @@
using System.IO;
using UnityEngine;
namespace YooAsset
{
public class DefaultLocationServices : ILocationServices
{
private readonly string _resourceRoot;
public DefaultLocationServices(string resourceRoot)
{
if (string.IsNullOrEmpty(resourceRoot) == false)
_resourceRoot = PathHelper.GetRegularPath(resourceRoot);
}
public string ConvertLocationToAssetPath(YooAssets.EPlayMode playMode, string location)
{
#if UNITY_EDITOR
CheckLocation(location);
#endif
if (playMode == YooAssets.EPlayMode.EditorPlayMode)
{
string filePath = CombineAssetPath(_resourceRoot, location);
return FindDatabaseAssetPath(filePath);
}
else
{
return CombineAssetPath(_resourceRoot, location);
}
}
/// <summary>
/// 合并资源路径
/// </summary>
private static string CombineAssetPath(string root, string location)
{
if (string.IsNullOrEmpty(root))
return location;
else
return $"{root}/{location}";
}
/// <summary>
/// 获取AssetDatabase的加载路径
/// </summary>
private static string FindDatabaseAssetPath(string filePath)
{
#if UNITY_EDITOR
if (File.Exists(filePath))
return filePath;
// AssetDatabase加载资源需要提供文件后缀格式然而资源定位地址并没有文件格式信息。
// 所以我们通过查找该文件所在文件夹内同名的首个文件来确定AssetDatabase的加载路径。
// 注意AssetDatabase.FindAssets() 返回文件内包括递归文件夹内所有资源的GUID
string fileName = Path.GetFileName(filePath);
string directory = PathHelper.GetDirectory(filePath);
string[] guids = UnityEditor.AssetDatabase.FindAssets(string.Empty, new[] { directory });
for (int i = 0; i < guids.Length; i++)
{
string assetPath = UnityEditor.AssetDatabase.GUIDToAssetPath(guids[i]);
if (UnityEditor.AssetDatabase.IsValidFolder(assetPath))
continue;
string assetDirectory = PathHelper.GetDirectory(assetPath);
if (assetDirectory != directory)
continue;
string assetName = Path.GetFileNameWithoutExtension(assetPath);
if (assetName == fileName)
return assetPath;
}
// 没有找到同名的资源文件
YooLogger.Warning($"Not found asset : {filePath}");
return filePath;
#else
throw new System.NotImplementedException();
#endif
}
#if UNITY_EDITOR
private void CheckLocation(string location)
{
if (string.IsNullOrEmpty(location))
{
YooLogger.Error("location param is null or empty!");
}
else
{
// 检查路径末尾是否有空格
int index = location.LastIndexOf(" ");
if (index != -1)
{
if (location.Length == index + 1)
YooLogger.Warning($"Found blank character in location : \"{location}\"");
}
if (location.IndexOfAny(Path.GetInvalidPathChars()) >= 0)
YooLogger.Warning($"Found illegal character in location : \"{location}\"");
}
}
#endif
}
}

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@@ -0,0 +1,11 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
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@@ -0,0 +1,11 @@

namespace YooAsset
{
public interface ILocationServices
{
/// <summary>
/// 定位地址转换为资源路径
/// </summary>
string ConvertLocationToAssetPath(YooAssets.EPlayMode playMode, string location);
}
}

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@@ -0,0 +1,11 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
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icon: {instanceID: 0}
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