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145
Assets/UniTask.YooAsset~/AsyncOperationBaseExtensions.cs
Normal file
145
Assets/UniTask.YooAsset~/AsyncOperationBaseExtensions.cs
Normal file
@@ -0,0 +1,145 @@
|
||||
using System;
|
||||
using YooAsset;
|
||||
using static Cysharp.Threading.Tasks.Internal.Error;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public static class AsyncOperationBaseExtensions
|
||||
{
|
||||
public static UniTask.Awaiter GetAwaiter(this AsyncOperationBase handle)
|
||||
{
|
||||
return ToUniTask(handle).GetAwaiter();
|
||||
}
|
||||
|
||||
public static UniTask ToUniTask(this AsyncOperationBase handle,
|
||||
IProgress<float> progress = null,
|
||||
PlayerLoopTiming timing = PlayerLoopTiming.Update)
|
||||
{
|
||||
ThrowArgumentNullException(handle, nameof(handle));
|
||||
|
||||
if(handle.IsDone)
|
||||
{
|
||||
return UniTask.CompletedTask;
|
||||
}
|
||||
|
||||
return new UniTask(
|
||||
AsyncOperationBaserConfiguredSource.Create(
|
||||
handle,
|
||||
timing,
|
||||
progress,
|
||||
out var token
|
||||
),
|
||||
token
|
||||
);
|
||||
}
|
||||
|
||||
sealed class AsyncOperationBaserConfiguredSource : IUniTaskSource,
|
||||
IPlayerLoopItem,
|
||||
ITaskPoolNode<AsyncOperationBaserConfiguredSource>
|
||||
{
|
||||
private static TaskPool<AsyncOperationBaserConfiguredSource> pool;
|
||||
|
||||
private AsyncOperationBaserConfiguredSource nextNode;
|
||||
|
||||
public ref AsyncOperationBaserConfiguredSource NextNode => ref nextNode;
|
||||
|
||||
static AsyncOperationBaserConfiguredSource()
|
||||
{
|
||||
TaskPool.RegisterSizeGetter(typeof(AsyncOperationBaserConfiguredSource), () => pool.Size);
|
||||
}
|
||||
|
||||
private readonly Action<AsyncOperationBase> continuationAction;
|
||||
private AsyncOperationBase handle;
|
||||
private IProgress<float> progress;
|
||||
private bool completed;
|
||||
private UniTaskCompletionSourceCore<AsyncUnit> core;
|
||||
|
||||
AsyncOperationBaserConfiguredSource() { continuationAction = Continuation; }
|
||||
|
||||
public static IUniTaskSource Create(AsyncOperationBase handle,
|
||||
PlayerLoopTiming timing,
|
||||
IProgress<float> progress,
|
||||
out short token)
|
||||
{
|
||||
if(!pool.TryPop(out var result))
|
||||
{
|
||||
result = new AsyncOperationBaserConfiguredSource();
|
||||
}
|
||||
|
||||
result.handle = handle;
|
||||
result.progress = progress;
|
||||
result.completed = false;
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
if(progress is not null)
|
||||
{
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
}
|
||||
|
||||
handle.Completed += result.continuationAction;
|
||||
|
||||
token = result.core.Version;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private void Continuation(AsyncOperationBase _)
|
||||
{
|
||||
handle.Completed -= continuationAction;
|
||||
|
||||
if(completed)
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
completed = true;
|
||||
if(handle.Status == EOperationStatus.Failed)
|
||||
{
|
||||
core.TrySetException(new Exception(handle.Error));
|
||||
}
|
||||
else
|
||||
{
|
||||
core.TrySetResult(AsyncUnit.Default);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool TryReturn()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
handle = default;
|
||||
progress = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token) => core.GetStatus(token);
|
||||
|
||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
core.OnCompleted(continuation, state, token);
|
||||
}
|
||||
|
||||
public void GetResult(short token) { core.GetResult(token); }
|
||||
|
||||
public UniTaskStatus UnsafeGetStatus() => core.UnsafeGetStatus();
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if(completed)
|
||||
{
|
||||
TryReturn();
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!handle.IsDone)
|
||||
{
|
||||
progress?.Report(handle.Progress);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2cceff5ec1f84bd0a6a9b4ed7719527c
|
||||
timeCreated: 1651978895
|
||||
7
Assets/UniTask.YooAsset~/README.md.meta
Normal file
7
Assets/UniTask.YooAsset~/README.md.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6375cc739b170490fbc6c38181b2c600
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -2,6 +2,169 @@
|
||||
|
||||
All notable changes to this package will be documented in this file.
|
||||
|
||||
## [1.1.0] - 2022-06-23
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了AssetBundleCollector窗口,在切换EnableAddressable时未及时刷新界面的问题。
|
||||
- 修复了AssetBundleCollector窗口,资源过滤器CollectSprite无效的问题。
|
||||
- 修复了AssetBundleCollector窗口,无法正常预览StaticAssetCollector的资源列表的问题。
|
||||
- 修复了在离线模式下原生文件每次都从包内加载的问题。
|
||||
|
||||
### Changed
|
||||
|
||||
- 变更了共享资源打包机制。
|
||||
- AssetBundleCollector窗口增加了分组禁用功能。
|
||||
- AssetBundleDebugger窗口增加了真机远程调试功能。
|
||||
- AssetBundleBuilder窗口在构建成功后自动显示构建文件夹。
|
||||
- DownloaderOperation.OnDownloadFileFailedCallback委托变更为OnDownloadErrorCallback委托。
|
||||
|
||||
### Added
|
||||
|
||||
- 新增UpdateManifestOperation.FoundNewManifest字段。
|
||||
- 新增DownloaderOperation.OnStartDownloadFileCallback委托。
|
||||
- 新增AssetInfo.Address字段。
|
||||
- 新增YooAssets.IsInitialized字段。
|
||||
- 新增YooAssets初始化参数。
|
||||
|
||||
````c#
|
||||
/// <summary>
|
||||
/// 下载文件校验等级
|
||||
/// </summary>
|
||||
public EVerifyLevel VerifyLevel = EVerifyLevel.High;
|
||||
````
|
||||
|
||||
- 新增YooAssets获取资源完成路径的方法。
|
||||
|
||||
````c#
|
||||
/// <summary>
|
||||
/// 获取资源路径
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
/// <returns>如果location地址无效,则返回空字符串</returns>
|
||||
public static string GetAssetPath(string location);
|
||||
````
|
||||
|
||||
- 新增YooAssets初始化参数。
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 自动释放游戏对象所属资源句柄
|
||||
/// 说明:通过资源句柄实例化的游戏对象在销毁之后,会自动释放所属资源句柄。
|
||||
/// </summary>
|
||||
public bool AutoReleaseGameObjectHandle = false;
|
||||
```
|
||||
|
||||
## [1.0.10] - 2022-05-22
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了资源收集配置存在多个的时候,导致后续无法打开窗口的问题。
|
||||
- 修复了在编辑器模拟模式下加载精灵图片失败的问题。
|
||||
- 修复了在Unity2019版本无法识别配置文件的问题。
|
||||
|
||||
### Changed
|
||||
|
||||
- 资源构建增加内置资源文件(首包资源文件)拷贝的选项。
|
||||
- 补丁下载器增加暂停方法和恢复方法。
|
||||
- 在资源收集界面,对Collector的增加和删除支持撤销和恢复操作。
|
||||
|
||||
## [1.0.9] - 2022-05-14
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了YooAssets.GetAssetInfos(string Tag)方法返回了无关的资源信息的问题。
|
||||
|
||||
### Changed
|
||||
|
||||
- 编辑器下的模拟运行模式,不再依赖配置里的构建版本。
|
||||
- 更新资源清单结构,资源对象类增加分类标签。
|
||||
- 优化了资源工具相关配置文件的加载方式和途径,这些配置文件可以放置在任何目录下。
|
||||
- 优化了Location无效后的错误报告方式。
|
||||
- 优化了资源包的构建参数,现在始终开启DisableLoadAssetByFileName,帮助减小运行时的内存。
|
||||
- YooAssets.ProcessOperation()重命名为YooAssets.StartOperation()
|
||||
|
||||
### Added
|
||||
|
||||
- 新增YooAssets.IsNeedDownloadFromRemote()方法。
|
||||
|
||||
````c#
|
||||
public static bool IsNeedDownloadFromRemote(string location);
|
||||
````
|
||||
|
||||
- 新增获取所有子资源对象的方法。
|
||||
|
||||
````c#
|
||||
class SubAssetsOperationHandle
|
||||
{
|
||||
public TObject[] GetSubAssetObjects<TObject>();
|
||||
}
|
||||
````
|
||||
|
||||
### Removed
|
||||
|
||||
- YooAssets.GetBundleInfo()方法已经移除。
|
||||
|
||||
## [1.0.8] - 2022-05-08
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了资源收集器导出配置文件时没有导出公共设置。
|
||||
- 修复了不兼容Unity2018版本的错误。
|
||||
|
||||
### Changed
|
||||
|
||||
- AssetBundleGrouper窗口变更为AssetBundleCollector窗口。
|
||||
- **优化了编辑器下模拟运行的初始化速度**。
|
||||
- **优化了资源收集窗口打开时卡顿的问题**。
|
||||
- 资源收集XML配表支持版本兼容。
|
||||
- 资源报告查看窗口支持预览AssetBundle文件内容的功能。
|
||||
- 完善了对UniTask的支持。
|
||||
- YooAssets所有接口支持初始化容错检测。
|
||||
|
||||
### Added
|
||||
|
||||
- 异步操作类增加进度查询字段。
|
||||
|
||||
```c#
|
||||
class AsyncOperationBase
|
||||
{
|
||||
/// <summary>
|
||||
/// 处理进度
|
||||
/// </summary>
|
||||
public float Progress { get; protected set; }
|
||||
}
|
||||
```
|
||||
|
||||
- 增加开启异步操作的方法。
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 开启一个异步操作
|
||||
/// </summary>
|
||||
/// <param name="operation">异步操作对象</param>
|
||||
public static void ProcessOperaiton(GameAsyncOperation operation)
|
||||
```
|
||||
|
||||
- 新增编辑器下模拟模式的初始化参数。
|
||||
|
||||
````c#
|
||||
/// <summary>
|
||||
/// 用于模拟运行的资源清单路径
|
||||
/// 注意:如果路径为空,会自动重新构建补丁清单。
|
||||
/// </summary>
|
||||
public string SimulatePatchManifestPath;
|
||||
````
|
||||
|
||||
- 新增通用的初始化参数。
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 资源定位地址大小写不敏感
|
||||
/// </summary>
|
||||
public bool LocationToLower = false;
|
||||
```
|
||||
|
||||
## [1.0.7] - 2022-05-04
|
||||
|
||||
### Fixed
|
||||
|
||||
@@ -30,8 +30,8 @@ namespace YooAsset.Editor
|
||||
PipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(parameters.OutputRoot, parameters.BuildTarget);
|
||||
if (parameters.BuildMode == EBuildMode.DryRunBuild)
|
||||
PipelineOutputDirectory += $"_{EBuildMode.DryRunBuild}";
|
||||
else if(parameters.BuildMode == EBuildMode.FastRunBuild)
|
||||
PipelineOutputDirectory += $"_{EBuildMode.FastRunBuild}";
|
||||
else if (parameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
PipelineOutputDirectory += $"_{EBuildMode.SimulateBuild}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -53,10 +53,8 @@ namespace YooAsset.Editor
|
||||
BuildAssetBundleOptions opt = BuildAssetBundleOptions.None;
|
||||
opt |= BuildAssetBundleOptions.StrictMode; //Do not allow the build to succeed if any errors are reporting during it.
|
||||
|
||||
if (Parameters.BuildMode == EBuildMode.FastRunBuild)
|
||||
{
|
||||
if (Parameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
throw new Exception("Should never get here !");
|
||||
}
|
||||
|
||||
if (Parameters.BuildMode == EBuildMode.DryRunBuild)
|
||||
{
|
||||
@@ -71,17 +69,13 @@ namespace YooAsset.Editor
|
||||
|
||||
if (Parameters.BuildMode == EBuildMode.ForceRebuild)
|
||||
opt |= BuildAssetBundleOptions.ForceRebuildAssetBundle; //Force rebuild the asset bundles
|
||||
if (Parameters.AppendHash)
|
||||
opt |= BuildAssetBundleOptions.AppendHashToAssetBundleName; //Append the hash to the assetBundle name
|
||||
if (Parameters.DisableWriteTypeTree)
|
||||
opt |= BuildAssetBundleOptions.DisableWriteTypeTree; //Do not include type information within the asset bundle (don't write type tree).
|
||||
if (Parameters.IgnoreTypeTreeChanges)
|
||||
opt |= BuildAssetBundleOptions.IgnoreTypeTreeChanges; //Ignore the type tree changes when doing the incremental build check.
|
||||
if (Parameters.DisableLoadAssetByFileName)
|
||||
{
|
||||
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileName; //Disables Asset Bundle LoadAsset by file name.
|
||||
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileNameWithExtension; //Disables Asset Bundle LoadAsset by file name with extension.
|
||||
}
|
||||
|
||||
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileName; //Disables Asset Bundle LoadAsset by file name.
|
||||
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileNameWithExtension; //Disables Asset Bundle LoadAsset by file name with extension.
|
||||
|
||||
return opt;
|
||||
}
|
||||
@@ -89,9 +83,9 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 获取构建的耗时(单位:秒)
|
||||
/// </summary>
|
||||
public int GetBuildingSeconds()
|
||||
public float GetBuildingSeconds()
|
||||
{
|
||||
int seconds = (int)(_buildWatch.ElapsedMilliseconds / 1000);
|
||||
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
|
||||
return seconds;
|
||||
}
|
||||
public void BeginWatch()
|
||||
@@ -132,16 +126,16 @@ namespace YooAsset.Editor
|
||||
new TaskCopyBuildinFiles(), //拷贝内置文件
|
||||
};
|
||||
|
||||
if (buildParameters.BuildMode == EBuildMode.FastRunBuild)
|
||||
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
BuildRunner.EnableLog = false;
|
||||
else
|
||||
BuildRunner.EnableLog = true;
|
||||
|
||||
bool succeed = BuildRunner.Run(pipeline, _buildContext);
|
||||
if (succeed)
|
||||
Debug.Log($"{buildParameters.BuildMode}模式构建成功!");
|
||||
Debug.Log($"{buildParameters.BuildMode} pipeline build succeed !");
|
||||
else
|
||||
Debug.LogWarning($"{buildParameters.BuildMode}模式构建失败!");
|
||||
Debug.LogWarning($"{buildParameters.BuildMode} pipeline build failed !");
|
||||
return succeed;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,7 +16,7 @@ namespace YooAsset.Editor
|
||||
public EBuildMode BuildMode = EBuildMode.ForceRebuild;
|
||||
|
||||
/// <summary>
|
||||
/// 内置资源标签
|
||||
/// 内置资源标签(首包资源标签)
|
||||
/// </summary>
|
||||
public string BuildTags = string.Empty;
|
||||
|
||||
|
||||
@@ -24,22 +24,7 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
private static void LoadSettingData()
|
||||
{
|
||||
// 加载配置文件
|
||||
string settingFilePath = $"{EditorTools.GetYooAssetSettingPath()}/{nameof(AssetBundleBuilderSetting)}.asset";
|
||||
_setting = AssetDatabase.LoadAssetAtPath<AssetBundleBuilderSetting>(settingFilePath);
|
||||
if (_setting == null)
|
||||
{
|
||||
Debug.LogWarning($"Create new {nameof(AssetBundleBuilderSetting)}.asset : {settingFilePath}");
|
||||
_setting = ScriptableObject.CreateInstance<AssetBundleBuilderSetting>();
|
||||
EditorTools.CreateFileDirectory(settingFilePath);
|
||||
AssetDatabase.CreateAsset(Setting, settingFilePath);
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"Load {nameof(AssetBundleBuilderSetting)}.asset ok");
|
||||
}
|
||||
_setting = EditorHelper.LoadSettingData<AssetBundleBuilderSetting>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -25,28 +25,24 @@ namespace YooAsset.Editor
|
||||
private TextField _buildOutputField;
|
||||
private IntegerField _buildVersionField;
|
||||
private EnumField _buildModeField;
|
||||
private TextField _buildTagsField;
|
||||
private TextField _buildinTagsField;
|
||||
private PopupField<string> _encryptionField;
|
||||
private EnumField _compressionField;
|
||||
private Toggle _appendExtensionToggle;
|
||||
|
||||
public void CreateGUI()
|
||||
{
|
||||
VisualElement root = this.rootVisualElement;
|
||||
|
||||
// 加载布局文件
|
||||
string rootPath = EditorTools.GetYooAssetSourcePath();
|
||||
string uxml = $"{rootPath}/Editor/AssetBundleBuilder/{nameof(AssetBundleBuilderWindow)}.uxml";
|
||||
var visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
|
||||
if (visualAsset == null)
|
||||
{
|
||||
Debug.LogError($"Not found {nameof(AssetBundleBuilderWindow)}.uxml : {uxml}");
|
||||
return;
|
||||
}
|
||||
visualAsset.CloneTree(root);
|
||||
|
||||
try
|
||||
{
|
||||
VisualElement root = this.rootVisualElement;
|
||||
|
||||
// 加载布局文件
|
||||
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleBuilderWindow>();
|
||||
if (visualAsset == null)
|
||||
return;
|
||||
|
||||
visualAsset.CloneTree(root);
|
||||
|
||||
_buildTarget = EditorUserBuildSettings.activeBuildTarget;
|
||||
_encryptionServicesClassTypes = GetEncryptionServicesClassTypes();
|
||||
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.FullName).ToList();
|
||||
@@ -78,11 +74,11 @@ namespace YooAsset.Editor
|
||||
});
|
||||
|
||||
// 内置资源标签
|
||||
_buildTagsField = root.Q<TextField>("BuildinTags");
|
||||
_buildTagsField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildTags);
|
||||
_buildTagsField.RegisterValueChangedCallback(evt =>
|
||||
_buildinTagsField = root.Q<TextField>("BuildinTags");
|
||||
_buildinTagsField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildTags);
|
||||
_buildinTagsField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.Setting.BuildTags = _buildTagsField.value;
|
||||
AssetBundleBuilderSettingData.Setting.BuildTags = _buildinTagsField.value;
|
||||
});
|
||||
|
||||
// 加密方法
|
||||
@@ -111,7 +107,7 @@ namespace YooAsset.Editor
|
||||
_compressionField = root.Q<EnumField>("Compression");
|
||||
_compressionField.Init(AssetBundleBuilderSettingData.Setting.CompressOption);
|
||||
_compressionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CompressOption);
|
||||
_compressionField.style.width = 300;
|
||||
_compressionField.style.width = 300;
|
||||
_compressionField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.Setting.CompressOption = (ECompressOption)_compressionField.value;
|
||||
@@ -143,8 +139,9 @@ namespace YooAsset.Editor
|
||||
|
||||
private void RefreshWindow()
|
||||
{
|
||||
bool enableElement = AssetBundleBuilderSettingData.Setting.BuildMode == EBuildMode.ForceRebuild;
|
||||
_buildTagsField.SetEnabled(enableElement);
|
||||
var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
|
||||
bool enableElement = buildMode == EBuildMode.ForceRebuild;
|
||||
_buildinTagsField.SetEnabled(enableElement);
|
||||
_encryptionField.SetEnabled(enableElement);
|
||||
_compressionField.SetEnabled(enableElement);
|
||||
_appendExtensionToggle.SetEnabled(enableElement);
|
||||
@@ -168,21 +165,28 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
private void ExecuteBuild()
|
||||
{
|
||||
var buildMode = (EBuildMode)_buildModeField.value;
|
||||
|
||||
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
|
||||
BuildParameters buildParameters = new BuildParameters();
|
||||
buildParameters.OutputRoot = defaultOutputRoot;
|
||||
buildParameters.BuildTarget = _buildTarget;
|
||||
buildParameters.BuildMode = (EBuildMode)_buildModeField.value;
|
||||
buildParameters.BuildMode = buildMode;
|
||||
buildParameters.BuildVersion = _buildVersionField.value;
|
||||
buildParameters.BuildinTags = _buildTagsField.value;
|
||||
buildParameters.BuildinTags = _buildinTagsField.value;
|
||||
buildParameters.VerifyBuildingResult = true;
|
||||
buildParameters.EnableAddressable = AssetBundleGrouperSettingData.Setting.EnableAddressable;
|
||||
buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
|
||||
buildParameters.AppendFileExtension = _appendExtensionToggle.value;
|
||||
buildParameters.CopyBuildinTagFiles = buildMode == EBuildMode.ForceRebuild;
|
||||
buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
|
||||
buildParameters.CompressOption = (ECompressOption)_compressionField.value;
|
||||
|
||||
AssetBundleBuilder builder = new AssetBundleBuilder();
|
||||
builder.Run(buildParameters);
|
||||
bool succeed = builder.Run(buildParameters);
|
||||
if (succeed)
|
||||
{
|
||||
EditorUtility.RevealInFinder($"{buildParameters.OutputRoot}/{buildParameters.BuildTarget}/{buildParameters.BuildVersion}");
|
||||
}
|
||||
}
|
||||
|
||||
// 加密类相关
|
||||
@@ -199,9 +203,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
private List<Type> GetEncryptionServicesClassTypes()
|
||||
{
|
||||
TypeCache.TypeCollection collection = TypeCache.GetTypesDerivedFrom<IEncryptionServices>();
|
||||
List<Type> classTypes = collection.ToList();
|
||||
return classTypes;
|
||||
return EditorTools.GetAssignableTypes(typeof(IEncryptionServices));
|
||||
}
|
||||
private IEncryptionServices CreateEncryptionServicesInstance()
|
||||
{
|
||||
|
||||
@@ -1,32 +1,30 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public static class AssetBundleRuntimeBuilder
|
||||
public static class AssetBundleSimulateBuilder
|
||||
{
|
||||
private static string _manifestFilePath = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 快速模式构建
|
||||
/// 模拟构建
|
||||
/// </summary>
|
||||
public static void FastBuild()
|
||||
public static void SimulateBuild()
|
||||
{
|
||||
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
|
||||
BuildParameters buildParameters = new BuildParameters();
|
||||
buildParameters.OutputRoot = defaultOutputRoot;
|
||||
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
|
||||
buildParameters.BuildMode = EBuildMode.FastRunBuild;
|
||||
buildParameters.BuildVersion = AssetBundleBuilderSettingData.Setting.BuildVersion;
|
||||
buildParameters.BuildinTags = AssetBundleBuilderSettingData.Setting.BuildTags;
|
||||
buildParameters.EnableAddressable = AssetBundleGrouperSettingData.Setting.EnableAddressable;
|
||||
buildParameters.BuildMode = EBuildMode.SimulateBuild;
|
||||
buildParameters.BuildVersion = 999;
|
||||
buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
|
||||
|
||||
AssetBundleBuilder builder = new AssetBundleBuilder();
|
||||
bool buildResult = builder.Run(buildParameters);
|
||||
if (buildResult)
|
||||
{
|
||||
string pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(buildParameters.OutputRoot, buildParameters.BuildTarget);
|
||||
_manifestFilePath = $"{pipelineOutputDirectory}_{EBuildMode.FastRunBuild}/{YooAssetSettingsData.GetPatchManifestFileName(buildParameters.BuildVersion)}";
|
||||
_manifestFilePath = $"{pipelineOutputDirectory}_{EBuildMode.SimulateBuild}/{YooAssetSettingsData.GetPatchManifestFileName(buildParameters.BuildVersion)}";
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -35,9 +33,9 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建的补丁清单文件路径
|
||||
/// 获取构建的补丁清单路径
|
||||
/// </summary>
|
||||
public static string GetPatchManifestFilePath()
|
||||
public static string GetPatchManifestPath()
|
||||
{
|
||||
return _manifestFilePath;
|
||||
}
|
||||
@@ -9,6 +9,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
private string _mainBundleName;
|
||||
private string _shareBundleName;
|
||||
private bool _isAddAssetTags = false;
|
||||
private readonly HashSet<string> _referenceBundleNames = new HashSet<string>();
|
||||
|
||||
/// <summary>
|
||||
@@ -37,10 +38,15 @@ namespace YooAsset.Editor
|
||||
public bool IsShaderAsset { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源分类标签列表
|
||||
/// 资源的分类标签
|
||||
/// </summary>
|
||||
public readonly List<string> AssetTags = new List<string>();
|
||||
|
||||
/// <summary>
|
||||
/// 资源包的分类标签
|
||||
/// </summary>
|
||||
public readonly List<string> BundleTags = new List<string>();
|
||||
|
||||
/// <summary>
|
||||
/// 依赖的所有资源
|
||||
/// 注意:包括零依赖资源和冗余资源(资源包名无效)
|
||||
@@ -62,9 +68,9 @@ namespace YooAsset.Editor
|
||||
else
|
||||
IsShaderAsset = false;
|
||||
}
|
||||
public BuildAssetInfo(ECollectorType collectorType, string assetPath)
|
||||
public BuildAssetInfo(string assetPath)
|
||||
{
|
||||
CollectorType = collectorType;
|
||||
CollectorType = ECollectorType.None;
|
||||
Address = string.Empty;
|
||||
AssetPath = assetPath;
|
||||
IsRawAsset = false;
|
||||
@@ -89,10 +95,15 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加资源分类标签
|
||||
/// 添加资源的分类标签
|
||||
/// 说明:原始定义的资源分类标签
|
||||
/// </summary>
|
||||
public void AddAssetTags(List<string> tags)
|
||||
{
|
||||
if (_isAddAssetTags)
|
||||
throw new Exception("Should never get here !");
|
||||
_isAddAssetTags = true;
|
||||
|
||||
foreach (var tag in tags)
|
||||
{
|
||||
if (AssetTags.Contains(tag) == false)
|
||||
@@ -101,6 +112,21 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加资源包的分类标签
|
||||
/// 说明:传染算法统计到的分类标签
|
||||
/// </summary>
|
||||
public void AddBundleTags(List<string> tags)
|
||||
{
|
||||
foreach (var tag in tags)
|
||||
{
|
||||
if (BundleTags.Contains(tag) == false)
|
||||
{
|
||||
BundleTags.Add(tag);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源包名是否存在
|
||||
@@ -147,11 +173,11 @@ namespace YooAsset.Editor
|
||||
if (IsRawAsset)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
if (AssetBundleGrouperSettingData.Setting.AutoCollectShaders)
|
||||
if (AssetBundleCollectorSettingData.Setting.AutoCollectShaders)
|
||||
{
|
||||
if (IsShaderAsset)
|
||||
{
|
||||
string shareBundleName = $"{AssetBundleGrouperSettingData.Setting.ShadersBundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
|
||||
string shareBundleName = $"{AssetBundleCollectorSettingData.Setting.ShadersBundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
|
||||
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
|
||||
return;
|
||||
}
|
||||
@@ -159,11 +185,9 @@ namespace YooAsset.Editor
|
||||
|
||||
if (_referenceBundleNames.Count > 1)
|
||||
{
|
||||
var bundleNameList = _referenceBundleNames.ToList();
|
||||
bundleNameList.Sort();
|
||||
string combineName = string.Join("|", bundleNameList);
|
||||
var combineNameHash = HashUtility.StringSHA1(combineName);
|
||||
var shareBundleName = $"share_{combineNameHash}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
|
||||
IPackRule packRule = PackDirectory.StaticPackRule;
|
||||
var bundleName = packRule.GetBundleName(new PackRuleData(AssetPath));
|
||||
var shareBundleName = $"share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
|
||||
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,14 +68,14 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源标签列表
|
||||
/// 获取资源包的分类标签列表
|
||||
/// </summary>
|
||||
public string[] GetAssetTags()
|
||||
public string[] GetBundleTags()
|
||||
{
|
||||
List<string> result = new List<string>(BuildinAssets.Count);
|
||||
foreach (var assetInfo in BuildinAssets)
|
||||
{
|
||||
foreach (var assetTag in assetInfo.AssetTags)
|
||||
foreach (var assetTag in assetInfo.BundleTags)
|
||||
{
|
||||
if (result.Contains(assetTag) == false)
|
||||
result.Add(assetTag);
|
||||
|
||||
@@ -55,13 +55,13 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取AssetBundle内包含的标记列表
|
||||
/// 获取资源包的分类标签列表
|
||||
/// </summary>
|
||||
public string[] GetAssetTags(string bundleName)
|
||||
public string[] GetBundleTags(string bundleName)
|
||||
{
|
||||
if (TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
|
||||
{
|
||||
return bundleInfo.GetAssetTags();
|
||||
return bundleInfo.GetBundleTags();
|
||||
}
|
||||
throw new Exception($"Not found {nameof(BuildBundleInfo)} : {bundleName}");
|
||||
}
|
||||
|
||||
@@ -10,16 +10,16 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 执行资源构建上下文
|
||||
/// </summary>
|
||||
public static BuildMapContext CreateBuildMap()
|
||||
public static BuildMapContext CreateBuildMap(EBuildMode buildMode)
|
||||
{
|
||||
BuildMapContext context = new BuildMapContext();
|
||||
Dictionary<string, BuildAssetInfo> buildAssetDic = new Dictionary<string, BuildAssetInfo>(1000);
|
||||
|
||||
// 1. 检测配置合法性
|
||||
AssetBundleGrouperSettingData.Setting.CheckConfigError();
|
||||
AssetBundleCollectorSettingData.Setting.CheckConfigError();
|
||||
|
||||
// 2. 获取所有主动收集的资源
|
||||
List<CollectAssetInfo> allCollectAssets = AssetBundleGrouperSettingData.Setting.GetAllCollectAssets();
|
||||
// 2. 获取所有收集器收集的资源
|
||||
List<CollectAssetInfo> allCollectAssets = AssetBundleCollectorSettingData.Setting.GetAllCollectAssets(buildMode);
|
||||
|
||||
// 3. 剔除未被引用的依赖资源
|
||||
List<CollectAssetInfo> removeDependList = new List<CollectAssetInfo>();
|
||||
@@ -36,13 +36,15 @@ namespace YooAsset.Editor
|
||||
allCollectAssets.Remove(removeValue);
|
||||
}
|
||||
|
||||
// 4. 录入主动收集的资源
|
||||
// 4. 录入所有收集器收集的资源
|
||||
foreach (var collectAssetInfo in allCollectAssets)
|
||||
{
|
||||
if (buildAssetDic.ContainsKey(collectAssetInfo.AssetPath) == false)
|
||||
{
|
||||
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.CollectorType, collectAssetInfo.BundleName, collectAssetInfo.Address, collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset);
|
||||
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.CollectorType, collectAssetInfo.BundleName,
|
||||
collectAssetInfo.Address, collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset);
|
||||
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
|
||||
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
|
||||
buildAssetDic.Add(collectAssetInfo.AssetPath, buildAssetInfo);
|
||||
}
|
||||
else
|
||||
@@ -58,13 +60,13 @@ namespace YooAsset.Editor
|
||||
{
|
||||
if (buildAssetDic.ContainsKey(dependAssetPath))
|
||||
{
|
||||
buildAssetDic[dependAssetPath].AddAssetTags(collectAssetInfo.AssetTags);
|
||||
buildAssetDic[dependAssetPath].AddBundleTags(collectAssetInfo.AssetTags);
|
||||
buildAssetDic[dependAssetPath].AddReferenceBundleName(collectAssetInfo.BundleName);
|
||||
}
|
||||
else
|
||||
{
|
||||
var buildAssetInfo = new BuildAssetInfo(ECollectorType.None, dependAssetPath);
|
||||
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
|
||||
var buildAssetInfo = new BuildAssetInfo(dependAssetPath);
|
||||
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
|
||||
buildAssetInfo.AddReferenceBundleName(collectAssetInfo.BundleName);
|
||||
buildAssetDic.Add(dependAssetPath, buildAssetInfo);
|
||||
}
|
||||
@@ -92,7 +94,7 @@ namespace YooAsset.Editor
|
||||
pair.Value.CalculateFullBundleName();
|
||||
}
|
||||
|
||||
// 8. 移除未参与构建的资源
|
||||
// 8. 移除不参与构建的资源
|
||||
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
|
||||
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
|
||||
{
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace YooAsset.Editor
|
||||
public int BuildVersion;
|
||||
|
||||
/// <summary>
|
||||
/// 内置资源的标记列表
|
||||
/// 内置资源标签集合(首包资源标签)
|
||||
/// 注意:分号为分隔符
|
||||
/// </summary>
|
||||
public string BuildinTags;
|
||||
@@ -46,17 +46,16 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public bool EnableAddressable = false;
|
||||
|
||||
/// <summary>
|
||||
/// 启用自动分包机制
|
||||
/// 说明:自动分包机制可以实现资源零冗余
|
||||
/// </summary>
|
||||
public bool EnableAutoCollect = true;
|
||||
|
||||
/// <summary>
|
||||
/// 追加文件扩展名
|
||||
/// </summary>
|
||||
public bool AppendFileExtension = false;
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝内置资源文件到StreamingAssets目录(首包资源文件)
|
||||
/// </summary>
|
||||
public bool CopyBuildinTagFiles = false;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 加密类
|
||||
@@ -68,11 +67,6 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public ECompressOption CompressOption = ECompressOption.Uncompressed;
|
||||
|
||||
/// <summary>
|
||||
/// 文件名附加上哈希值
|
||||
/// </summary>
|
||||
public bool AppendHash = false;
|
||||
|
||||
/// <summary>
|
||||
/// 禁止写入类型树结构(可以降低包体和内存并提高加载效率)
|
||||
/// </summary>
|
||||
@@ -83,14 +77,9 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public bool IgnoreTypeTreeChanges = true;
|
||||
|
||||
/// <summary>
|
||||
/// 禁用名称查找资源(可以降内存并提高加载效率)
|
||||
/// </summary>
|
||||
public bool DisableLoadAssetByFileName = false;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取内置标记列表
|
||||
/// 获取内置资源标签列表(首包资源标签)
|
||||
/// </summary>
|
||||
public List<string> GetBuildinTags()
|
||||
{
|
||||
|
||||
@@ -22,6 +22,11 @@ namespace YooAsset.Editor
|
||||
/// 说明:Meta文件记录的GUID
|
||||
/// </summary>
|
||||
public string AssetGUID;
|
||||
|
||||
/// <summary>
|
||||
/// 资源的分类标签
|
||||
/// </summary>
|
||||
public string[] AssetTags;
|
||||
|
||||
/// <summary>
|
||||
/// 所属资源包名称
|
||||
|
||||
@@ -8,6 +8,21 @@ namespace YooAsset.Editor
|
||||
[Serializable]
|
||||
public class ReportBundleInfo
|
||||
{
|
||||
public class FlagsData
|
||||
{
|
||||
public bool IsEncrypted { private set; get; }
|
||||
public bool IsBuildin { private set; get; }
|
||||
public bool IsRawFile { private set; get; }
|
||||
public FlagsData(bool isEncrypted, bool isBuildin, bool isRawFile)
|
||||
{
|
||||
IsEncrypted = isEncrypted;
|
||||
IsBuildin = isBuildin;
|
||||
IsRawFile = isRawFile;
|
||||
}
|
||||
}
|
||||
|
||||
private FlagsData _flagData;
|
||||
|
||||
/// <summary>
|
||||
/// 资源包名称
|
||||
/// </summary>
|
||||
@@ -38,6 +53,26 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public int Flags;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取标志位的解析数据
|
||||
/// </summary>
|
||||
public FlagsData GetFlagData()
|
||||
{
|
||||
if (_flagData == null)
|
||||
{
|
||||
BitMask32 value = Flags;
|
||||
bool isEncrypted = value.Test(0);
|
||||
bool isBuildin = value.Test(1);
|
||||
bool isRawFile = value.Test(2);
|
||||
_flagData = new FlagsData(isEncrypted, isBuildin, isRawFile);
|
||||
}
|
||||
return _flagData;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源分类标签的字符串
|
||||
/// </summary>
|
||||
public string GetTagsString()
|
||||
{
|
||||
if (Tags != null)
|
||||
@@ -45,5 +80,16 @@ namespace YooAsset.Editor
|
||||
else
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否为原生文件
|
||||
/// </summary>
|
||||
public bool IsRawFile()
|
||||
{
|
||||
if (System.IO.Path.GetExtension(BundleName) == $".{YooAssetSettingsData.Setting.RawFileVariant}")
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -48,16 +48,16 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public bool EnableAddressable;
|
||||
|
||||
/// <summary>
|
||||
/// 启用自动分包机制
|
||||
/// </summary>
|
||||
public bool EnableAutoCollect;
|
||||
|
||||
/// <summary>
|
||||
/// 追加文件扩展名
|
||||
/// </summary>
|
||||
public bool AppendFileExtension;
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝内置资源文件
|
||||
/// </summary>
|
||||
public bool CopyBuildinTagFiles;
|
||||
|
||||
/// <summary>
|
||||
/// 自动收集着色器
|
||||
/// </summary>
|
||||
@@ -75,10 +75,8 @@ namespace YooAsset.Editor
|
||||
|
||||
// 构建参数
|
||||
public ECompressOption CompressOption;
|
||||
public bool AppendHash;
|
||||
public bool DisableWriteTypeTree;
|
||||
public bool IgnoreTypeTreeChanges;
|
||||
public bool DisableLoadAssetByFileName;
|
||||
|
||||
// 构建结果
|
||||
public int AssetFileTotalCount;
|
||||
|
||||
@@ -45,14 +45,22 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 普通日志输出
|
||||
/// 日志输出
|
||||
/// </summary>
|
||||
public static void Log(string info)
|
||||
{
|
||||
if (EnableLog)
|
||||
{
|
||||
UnityEngine.Debug.Log(info);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 日志输出
|
||||
/// </summary>
|
||||
public static void Info(string info)
|
||||
{
|
||||
UnityEngine.Debug.Log(info);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -21,9 +21,9 @@ namespace YooAsset.Editor
|
||||
var buildParametersContext = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
|
||||
// 快速构建模式下跳过引擎构建
|
||||
// 模拟构建模式下跳过引擎构建
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.FastRunBuild)
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
return;
|
||||
|
||||
BuildAssetBundleOptions opt = buildParametersContext.GetPipelineBuildOptions();
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
// 注意:我们只有在强制重建的时候才会拷贝
|
||||
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
||||
if (buildParameters.Parameters.BuildMode == EBuildMode.ForceRebuild)
|
||||
if (buildParameters.Parameters.CopyBuildinTagFiles)
|
||||
{
|
||||
// 清空流目录
|
||||
AssetBundleBuilderHelper.ClearStreamingAssetsFolder();
|
||||
|
||||
@@ -58,9 +58,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
List<PatchBundle> result = new List<PatchBundle>(1000);
|
||||
|
||||
// 内置标记列表
|
||||
List<string> buildinTags = buildParameters.Parameters.GetBuildinTags();
|
||||
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
bool standardBuild = buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild;
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
@@ -70,7 +68,7 @@ namespace YooAsset.Editor
|
||||
string hash = GetFileHash(filePath, standardBuild);
|
||||
string crc32 = GetFileCRC(filePath, standardBuild);
|
||||
long size = GetFileSize(filePath, standardBuild);
|
||||
string[] tags = buildMapContext.GetAssetTags(bundleName);
|
||||
string[] tags = buildMapContext.GetBundleTags(bundleName);
|
||||
bool isEncrypted = encryptionContext.IsEncryptFile(bundleName);
|
||||
bool isBuildin = IsBuildinBundle(tags, buildinTags);
|
||||
bool isRawFile = bundleInfo.IsRawFile;
|
||||
@@ -90,7 +88,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
private bool IsBuildinBundle(string[] bundleTags, List<string> buildinTags)
|
||||
{
|
||||
// 注意:没有任何标记的Bundle文件默认为内置文件
|
||||
// 注意:没有任何分类标签的Bundle文件默认为内置文件
|
||||
if (bundleTags.Length == 0)
|
||||
return true;
|
||||
|
||||
@@ -141,6 +139,7 @@ namespace YooAsset.Editor
|
||||
else
|
||||
patchAsset.Address = string.Empty;
|
||||
patchAsset.AssetPath = assetInfo.AssetPath;
|
||||
patchAsset.AssetTags = assetInfo.AssetTags.ToArray();
|
||||
patchAsset.BundleID = GetAssetBundleID(assetInfo.GetBundleName(), patchManifest);
|
||||
patchAsset.DependIDs = GetAssetBundleDependIDs(patchAsset.BundleID, assetInfo, patchManifest);
|
||||
result.Add(patchAsset);
|
||||
|
||||
@@ -12,38 +12,46 @@ namespace YooAsset.Editor
|
||||
{
|
||||
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
CreateReportFile(buildParameters, buildMapContext);
|
||||
buildParameters.StopWatch();
|
||||
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode != EBuildMode.SimulateBuild)
|
||||
{
|
||||
CreateReportFile(buildParameters, buildMapContext);
|
||||
}
|
||||
else
|
||||
{
|
||||
float buildSeconds = buildParameters.GetBuildingSeconds();
|
||||
BuildRunner.Info($"Build time consuming {buildSeconds} seconds.");
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateReportFile(AssetBundleBuilder.BuildParametersContext buildParameters, BuildMapContext buildMapContext)
|
||||
{
|
||||
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory, buildParameters.Parameters.BuildVersion);
|
||||
BuildReport buildReport = new BuildReport();
|
||||
buildParameters.StopWatch();
|
||||
BuildReport buildReport = new BuildReport();
|
||||
|
||||
// 概述信息
|
||||
{
|
||||
buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion;
|
||||
buildReport.Summary.BuildTime = DateTime.Now.ToString();
|
||||
buildReport.Summary.BuildSeconds = buildParameters.GetBuildingSeconds();
|
||||
buildReport.Summary.BuildSeconds = (int)buildParameters.GetBuildingSeconds();
|
||||
buildReport.Summary.BuildTarget = buildParameters.Parameters.BuildTarget;
|
||||
buildReport.Summary.BuildMode = buildParameters.Parameters.BuildMode;
|
||||
buildReport.Summary.BuildVersion = buildParameters.Parameters.BuildVersion;
|
||||
buildReport.Summary.BuildinTags = buildParameters.Parameters.BuildinTags;
|
||||
buildReport.Summary.EnableAddressable = buildParameters.Parameters.EnableAddressable;
|
||||
buildReport.Summary.EnableAutoCollect = buildParameters.Parameters.EnableAutoCollect;
|
||||
buildReport.Summary.AppendFileExtension = buildParameters.Parameters.AppendFileExtension;
|
||||
buildReport.Summary.AutoCollectShaders = AssetBundleGrouperSettingData.Setting.AutoCollectShaders;
|
||||
buildReport.Summary.ShadersBundleName = AssetBundleGrouperSettingData.Setting.ShadersBundleName;
|
||||
buildReport.Summary.CopyBuildinTagFiles = buildParameters.Parameters.CopyBuildinTagFiles;
|
||||
buildReport.Summary.AutoCollectShaders = AssetBundleCollectorSettingData.Setting.AutoCollectShaders;
|
||||
buildReport.Summary.ShadersBundleName = AssetBundleCollectorSettingData.Setting.ShadersBundleName;
|
||||
buildReport.Summary.EncryptionServicesClassName = buildParameters.Parameters.EncryptionServices == null ?
|
||||
"null" : buildParameters.Parameters.EncryptionServices.GetType().FullName;
|
||||
|
||||
// 构建参数
|
||||
buildReport.Summary.CompressOption = buildParameters.Parameters.CompressOption;
|
||||
buildReport.Summary.AppendHash = buildParameters.Parameters.AppendHash;
|
||||
buildReport.Summary.DisableWriteTypeTree = buildParameters.Parameters.DisableWriteTypeTree;
|
||||
buildReport.Summary.IgnoreTypeTreeChanges = buildParameters.Parameters.IgnoreTypeTreeChanges;
|
||||
buildReport.Summary.DisableLoadAssetByFileName = buildParameters.Parameters.DisableLoadAssetByFileName;
|
||||
|
||||
// 构建结果
|
||||
buildReport.Summary.AssetFileTotalCount = buildMapContext.AssetFileCount;
|
||||
@@ -65,6 +73,7 @@ namespace YooAsset.Editor
|
||||
ReportAssetInfo reportAssetInfo = new ReportAssetInfo();
|
||||
reportAssetInfo.Address = patchAsset.Address;
|
||||
reportAssetInfo.AssetPath = patchAsset.AssetPath;
|
||||
reportAssetInfo.AssetTags = patchAsset.AssetTags;
|
||||
reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(patchAsset.AssetPath);
|
||||
reportAssetInfo.MainBundleName = mainBundle.BundleName;
|
||||
reportAssetInfo.MainBundleSize = mainBundle.SizeBytes;
|
||||
|
||||
@@ -12,7 +12,8 @@ namespace YooAsset.Editor
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildMapContext = BuildMapCreater.CreateBuildMap();
|
||||
var buildParametersContext = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
||||
var buildMapContext = BuildMapCreater.CreateBuildMap(buildParametersContext.Parameters.BuildMode);
|
||||
context.SetContextObject(buildMapContext);
|
||||
BuildRunner.Log("构建内容准备完毕!");
|
||||
|
||||
|
||||
@@ -15,8 +15,8 @@ namespace YooAsset.Editor
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
||||
|
||||
// 快速构建模式下跳过验证
|
||||
if (buildParametersContext.Parameters.BuildMode == EBuildMode.FastRunBuild)
|
||||
// 模拟构建模式下跳过验证
|
||||
if (buildParametersContext.Parameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
return;
|
||||
|
||||
// 验证构建结果
|
||||
|
||||
@@ -16,14 +16,14 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
IncrementalBuild,
|
||||
|
||||
/// <summary>
|
||||
/// 快速构建模式
|
||||
/// </summary>
|
||||
FastRunBuild,
|
||||
|
||||
/// <summary>
|
||||
/// 演练构建模式
|
||||
/// </summary>
|
||||
DryRunBuild,
|
||||
|
||||
/// <summary>
|
||||
/// 模拟构建模式
|
||||
/// </summary>
|
||||
SimulateBuild,
|
||||
}
|
||||
}
|
||||
@@ -51,13 +51,13 @@ namespace YooAsset.Editor
|
||||
if (CollectorType == ECollectorType.None)
|
||||
return false;
|
||||
|
||||
if (AssetBundleGrouperSettingData.HasAddressRuleName(AddressRuleName) == false)
|
||||
if (AssetBundleCollectorSettingData.HasAddressRuleName(AddressRuleName) == false)
|
||||
return false;
|
||||
|
||||
if (AssetBundleGrouperSettingData.HasPackRuleName(PackRuleName) == false)
|
||||
if (AssetBundleCollectorSettingData.HasPackRuleName(PackRuleName) == false)
|
||||
return false;
|
||||
|
||||
if (AssetBundleGrouperSettingData.HasFilterRuleName(FilterRuleName) == false)
|
||||
if (AssetBundleCollectorSettingData.HasFilterRuleName(FilterRuleName) == false)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
@@ -74,21 +74,28 @@ namespace YooAsset.Editor
|
||||
if (CollectorType == ECollectorType.None)
|
||||
throw new Exception($"{nameof(ECollectorType)}.{ECollectorType.None} is invalid in collector : {CollectPath}");
|
||||
|
||||
if (AssetBundleGrouperSettingData.HasPackRuleName(PackRuleName) == false)
|
||||
if (AssetBundleCollectorSettingData.HasPackRuleName(PackRuleName) == false)
|
||||
throw new Exception($"Invalid {nameof(IPackRule)} class type : {PackRuleName} in collector : {CollectPath}");
|
||||
|
||||
if (AssetBundleGrouperSettingData.HasFilterRuleName(FilterRuleName) == false)
|
||||
if (AssetBundleCollectorSettingData.HasFilterRuleName(FilterRuleName) == false)
|
||||
throw new Exception($"Invalid {nameof(IFilterRule)} class type : {FilterRuleName} in collector : {CollectPath}");
|
||||
|
||||
if (AssetBundleGrouperSettingData.HasAddressRuleName(AddressRuleName) == false)
|
||||
if (AssetBundleCollectorSettingData.HasAddressRuleName(AddressRuleName) == false)
|
||||
throw new Exception($"Invalid {nameof(IAddressRule)} class type : {AddressRuleName} in collector : {CollectPath}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取打包收集的资源文件
|
||||
/// </summary>
|
||||
public List<CollectAssetInfo> GetAllCollectAssets(AssetBundleGrouper grouper)
|
||||
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode, AssetBundleCollectorGroup group)
|
||||
{
|
||||
// 注意:模拟构建模式下只收集主资源
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
{
|
||||
if (CollectorType != ECollectorType.MainAssetCollector)
|
||||
return new List<CollectAssetInfo>();
|
||||
}
|
||||
|
||||
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(1000);
|
||||
bool isRawAsset = PackRuleName == nameof(PackRawFile);
|
||||
|
||||
@@ -97,7 +104,7 @@ namespace YooAsset.Editor
|
||||
throw new Exception($"The raw file must be set to {nameof(ECollectorType)}.{ECollectorType.MainAssetCollector} : {CollectPath}");
|
||||
|
||||
if (string.IsNullOrEmpty(CollectPath))
|
||||
throw new Exception($"The collect path is null or empty in grouper : {grouper.GrouperName}");
|
||||
throw new Exception($"The collect path is null or empty in group : {group.GroupName}");
|
||||
|
||||
// 收集打包资源
|
||||
if (AssetDatabase.IsValidFolder(CollectPath))
|
||||
@@ -110,7 +117,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
if (result.ContainsKey(assetPath) == false)
|
||||
{
|
||||
var collectAssetInfo = CreateCollectAssetInfo(grouper, assetPath, isRawAsset);
|
||||
var collectAssetInfo = CreateCollectAssetInfo(buildMode, group, assetPath, isRawAsset);
|
||||
result.Add(assetPath, collectAssetInfo);
|
||||
}
|
||||
else
|
||||
@@ -125,7 +132,7 @@ namespace YooAsset.Editor
|
||||
string assetPath = CollectPath;
|
||||
if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
|
||||
{
|
||||
var collectAssetInfo = CreateCollectAssetInfo(grouper, assetPath, isRawAsset);
|
||||
var collectAssetInfo = CreateCollectAssetInfo(buildMode, group, assetPath, isRawAsset);
|
||||
result.Add(assetPath, collectAssetInfo);
|
||||
}
|
||||
else
|
||||
@@ -135,7 +142,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
// 检测可寻址地址是否重复
|
||||
if (AssetBundleGrouperSettingData.Setting.EnableAddressable)
|
||||
if (AssetBundleCollectorSettingData.Setting.EnableAddressable)
|
||||
{
|
||||
HashSet<string> adressTemper = new HashSet<string>();
|
||||
foreach (var collectInfoPair in result)
|
||||
@@ -155,13 +162,19 @@ namespace YooAsset.Editor
|
||||
return result.Values.ToList();
|
||||
}
|
||||
|
||||
private CollectAssetInfo CreateCollectAssetInfo(AssetBundleGrouper grouper, string assetPath, bool isRawAsset)
|
||||
private CollectAssetInfo CreateCollectAssetInfo(EBuildMode buildMode, AssetBundleCollectorGroup group, string assetPath, bool isRawAsset)
|
||||
{
|
||||
string address = GetAddress(grouper, assetPath);
|
||||
string bundleName = GetBundleName(grouper, assetPath);
|
||||
List<string> assetTags = GetAssetTags(grouper);
|
||||
string address = GetAddress(group, assetPath);
|
||||
string bundleName = GetBundleName(group, assetPath);
|
||||
List<string> assetTags = GetAssetTags(group);
|
||||
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, assetTags, isRawAsset);
|
||||
collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
|
||||
|
||||
// 注意:模拟构建模式下不需要收集依赖资源
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
collectAssetInfo.DependAssets = new List<string>();
|
||||
else
|
||||
collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
|
||||
|
||||
return collectAssetInfo;
|
||||
}
|
||||
private bool IsValidateAsset(string assetPath)
|
||||
@@ -186,7 +199,7 @@ namespace YooAsset.Editor
|
||||
private bool IsCollectAsset(string assetPath)
|
||||
{
|
||||
// 如果收集全路径着色器
|
||||
if (AssetBundleGrouperSettingData.Setting.AutoCollectShaders)
|
||||
if (AssetBundleCollectorSettingData.Setting.AutoCollectShaders)
|
||||
{
|
||||
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (assetType == typeof(UnityEngine.Shader))
|
||||
@@ -194,41 +207,41 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
// 根据规则设置过滤资源文件
|
||||
IFilterRule filterRuleInstance = AssetBundleGrouperSettingData.GetFilterRuleInstance(FilterRuleName);
|
||||
IFilterRule filterRuleInstance = AssetBundleCollectorSettingData.GetFilterRuleInstance(FilterRuleName);
|
||||
return filterRuleInstance.IsCollectAsset(new FilterRuleData(assetPath));
|
||||
}
|
||||
private string GetAddress(AssetBundleGrouper grouper, string assetPath)
|
||||
private string GetAddress(AssetBundleCollectorGroup group, string assetPath)
|
||||
{
|
||||
if (CollectorType != ECollectorType.MainAssetCollector)
|
||||
return string.Empty;
|
||||
|
||||
IAddressRule addressRuleInstance = AssetBundleGrouperSettingData.GetAddressRuleInstance(AddressRuleName);
|
||||
string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetPath, CollectPath, grouper.GrouperName));
|
||||
IAddressRule addressRuleInstance = AssetBundleCollectorSettingData.GetAddressRuleInstance(AddressRuleName);
|
||||
string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetPath, CollectPath, group.GroupName));
|
||||
return adressValue;
|
||||
}
|
||||
private string GetBundleName(AssetBundleGrouper grouper, string assetPath)
|
||||
private string GetBundleName(AssetBundleCollectorGroup group, string assetPath)
|
||||
{
|
||||
// 如果自动收集所有的着色器
|
||||
if (AssetBundleGrouperSettingData.Setting.AutoCollectShaders)
|
||||
if (AssetBundleCollectorSettingData.Setting.AutoCollectShaders)
|
||||
{
|
||||
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (assetType == typeof(UnityEngine.Shader))
|
||||
{
|
||||
string bundleName = AssetBundleGrouperSettingData.Setting.ShadersBundleName;
|
||||
string bundleName = AssetBundleCollectorSettingData.Setting.ShadersBundleName;
|
||||
return EditorTools.GetRegularPath(bundleName).ToLower();
|
||||
}
|
||||
}
|
||||
|
||||
// 根据规则设置获取资源包名称
|
||||
{
|
||||
IPackRule packRuleInstance = AssetBundleGrouperSettingData.GetPackRuleInstance(PackRuleName);
|
||||
string bundleName = packRuleInstance.GetBundleName(new PackRuleData(assetPath, CollectPath, grouper.GrouperName));
|
||||
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
|
||||
string bundleName = packRuleInstance.GetBundleName(new PackRuleData(assetPath, CollectPath, group.GroupName));
|
||||
return EditorTools.GetRegularPath(bundleName).ToLower();
|
||||
}
|
||||
}
|
||||
private List<string> GetAssetTags(AssetBundleGrouper grouper)
|
||||
private List<string> GetAssetTags(AssetBundleCollectorGroup group)
|
||||
{
|
||||
List<string> tags = StringUtility.StringToStringList(grouper.AssetTags, ';');
|
||||
List<string> tags = StringUtility.StringToStringList(group.AssetTags, ';');
|
||||
List<string> temper = StringUtility.StringToStringList(AssetTags, ';');
|
||||
tags.AddRange(temper);
|
||||
return tags;
|
||||
@@ -8,14 +8,18 @@ using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetBundleGrouperConfig
|
||||
public class AssetBundleCollectorConfig
|
||||
{
|
||||
public const string XmlShader = "Shader";
|
||||
public const string ConfigVersion = "1.0";
|
||||
|
||||
public const string XmlVersion = "Version";
|
||||
public const string XmlCommon = "Common";
|
||||
public const string XmlEnableAddressable = "AutoAddressable";
|
||||
public const string XmlAutoCollectShader = "AutoCollectShader";
|
||||
public const string XmlShaderBundleName = "ShaderBundleName";
|
||||
public const string XmlGrouper = "Grouper";
|
||||
public const string XmlGrouperName = "GrouperName";
|
||||
public const string XmlGrouperDesc = "GrouperDesc";
|
||||
public const string XmlGroup = "Group";
|
||||
public const string XmlGroupName = "GroupName";
|
||||
public const string XmlGroupDesc = "GroupDesc";
|
||||
public const string XmlCollector = "Collector";
|
||||
public const string XmlCollectPath = "CollectPath";
|
||||
public const string XmlCollectorType = "CollectType";
|
||||
@@ -40,43 +44,54 @@ namespace YooAsset.Editor
|
||||
xml.Load(filePath);
|
||||
XmlElement root = xml.DocumentElement;
|
||||
|
||||
// 读取着色器配置
|
||||
// 读取配置版本
|
||||
string configVersion = root.GetAttribute(XmlVersion);
|
||||
if(configVersion != ConfigVersion)
|
||||
{
|
||||
throw new Exception($"The config version is invalid : {configVersion}");
|
||||
}
|
||||
|
||||
// 读取公共配置
|
||||
bool enableAddressable = false;
|
||||
bool autoCollectShaders = false;
|
||||
string shaderBundleName = string.Empty;
|
||||
var shaderNodeList = root.GetElementsByTagName(XmlShader);
|
||||
if (shaderNodeList.Count > 0)
|
||||
var commonNodeList = root.GetElementsByTagName(XmlCommon);
|
||||
if (commonNodeList.Count > 0)
|
||||
{
|
||||
XmlElement shaderElement = shaderNodeList[0] as XmlElement;
|
||||
if (shaderElement.HasAttribute(XmlAutoCollectShader) == false)
|
||||
throw new Exception($"Not found attribute {XmlAutoCollectShader} in {XmlShader}");
|
||||
if (shaderElement.HasAttribute(XmlShaderBundleName) == false)
|
||||
throw new Exception($"Not found attribute {XmlShaderBundleName} in {XmlShader}");
|
||||
XmlElement commonElement = commonNodeList[0] as XmlElement;
|
||||
if (commonElement.HasAttribute(XmlEnableAddressable) == false)
|
||||
throw new Exception($"Not found attribute {XmlEnableAddressable} in {XmlCommon}");
|
||||
if (commonElement.HasAttribute(XmlAutoCollectShader) == false)
|
||||
throw new Exception($"Not found attribute {XmlAutoCollectShader} in {XmlCommon}");
|
||||
if (commonElement.HasAttribute(XmlShaderBundleName) == false)
|
||||
throw new Exception($"Not found attribute {XmlShaderBundleName} in {XmlCommon}");
|
||||
|
||||
autoCollectShaders = shaderElement.GetAttribute(XmlAutoCollectShader) == "True" ? true : false;
|
||||
shaderBundleName = shaderElement.GetAttribute(XmlShaderBundleName);
|
||||
enableAddressable = commonElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false;
|
||||
autoCollectShaders = commonElement.GetAttribute(XmlAutoCollectShader) == "True" ? true : false;
|
||||
shaderBundleName = commonElement.GetAttribute(XmlShaderBundleName);
|
||||
}
|
||||
|
||||
// 读取分组配置
|
||||
List<AssetBundleGrouper> grouperTemper = new List<AssetBundleGrouper>();
|
||||
var grouperNodeList = root.GetElementsByTagName(XmlGrouper);
|
||||
foreach (var grouperNode in grouperNodeList)
|
||||
List<AssetBundleCollectorGroup> groupTemper = new List<AssetBundleCollectorGroup>();
|
||||
var groupNodeList = root.GetElementsByTagName(XmlGroup);
|
||||
foreach (var groupNode in groupNodeList)
|
||||
{
|
||||
XmlElement grouperElement = grouperNode as XmlElement;
|
||||
if (grouperElement.HasAttribute(XmlGrouperName) == false)
|
||||
throw new Exception($"Not found attribute {XmlGrouperName} in {XmlGrouper}");
|
||||
if (grouperElement.HasAttribute(XmlGrouperDesc) == false)
|
||||
throw new Exception($"Not found attribute {XmlGrouperDesc} in {XmlGrouper}");
|
||||
if (grouperElement.HasAttribute(XmlAssetTags) == false)
|
||||
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlGrouper}");
|
||||
XmlElement groupElement = groupNode as XmlElement;
|
||||
if (groupElement.HasAttribute(XmlGroupName) == false)
|
||||
throw new Exception($"Not found attribute {XmlGroupName} in {XmlGroup}");
|
||||
if (groupElement.HasAttribute(XmlGroupDesc) == false)
|
||||
throw new Exception($"Not found attribute {XmlGroupDesc} in {XmlGroup}");
|
||||
if (groupElement.HasAttribute(XmlAssetTags) == false)
|
||||
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlGroup}");
|
||||
|
||||
AssetBundleGrouper grouper = new AssetBundleGrouper();
|
||||
grouper.GrouperName = grouperElement.GetAttribute(XmlGrouperName);
|
||||
grouper.GrouperDesc = grouperElement.GetAttribute(XmlGrouperDesc);
|
||||
grouper.AssetTags = grouperElement.GetAttribute(XmlAssetTags);
|
||||
grouperTemper.Add(grouper);
|
||||
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
|
||||
group.GroupName = groupElement.GetAttribute(XmlGroupName);
|
||||
group.GroupDesc = groupElement.GetAttribute(XmlGroupDesc);
|
||||
group.AssetTags = groupElement.GetAttribute(XmlAssetTags);
|
||||
groupTemper.Add(group);
|
||||
|
||||
// 读取收集器配置
|
||||
var collectorNodeList = grouperElement.GetElementsByTagName(XmlCollector);
|
||||
var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
|
||||
foreach (var collectorNode in collectorNodeList)
|
||||
{
|
||||
XmlElement collectorElement = collectorNode as XmlElement;
|
||||
@@ -100,16 +115,17 @@ namespace YooAsset.Editor
|
||||
collector.PackRuleName = collectorElement.GetAttribute(XmlPackRule);
|
||||
collector.FilterRuleName = collectorElement.GetAttribute(XmlFilterRule);
|
||||
collector.AssetTags = collectorElement.GetAttribute(XmlAssetTags); ;
|
||||
grouper.Collectors.Add(collector);
|
||||
group.Collectors.Add(collector);
|
||||
}
|
||||
}
|
||||
|
||||
// 保存配置数据
|
||||
AssetBundleGrouperSettingData.ClearAll();
|
||||
AssetBundleGrouperSettingData.Setting.AutoCollectShaders = autoCollectShaders;
|
||||
AssetBundleGrouperSettingData.Setting.ShadersBundleName = shaderBundleName;
|
||||
AssetBundleGrouperSettingData.Setting.Groupers.AddRange(grouperTemper);
|
||||
AssetBundleGrouperSettingData.SaveFile();
|
||||
AssetBundleCollectorSettingData.ClearAll();
|
||||
AssetBundleCollectorSettingData.Setting.EnableAddressable = enableAddressable;
|
||||
AssetBundleCollectorSettingData.Setting.AutoCollectShaders = autoCollectShaders;
|
||||
AssetBundleCollectorSettingData.Setting.ShadersBundleName = shaderBundleName;
|
||||
AssetBundleCollectorSettingData.Setting.Groups.AddRange(groupTemper);
|
||||
AssetBundleCollectorSettingData.SaveFile();
|
||||
Debug.Log($"导入配置完毕!");
|
||||
}
|
||||
|
||||
@@ -130,22 +146,27 @@ namespace YooAsset.Editor
|
||||
xmlDoc.LoadXml(sb.ToString());
|
||||
XmlElement root = xmlDoc.DocumentElement;
|
||||
|
||||
// 设置着色器配置
|
||||
var shaderElement = xmlDoc.CreateElement(XmlShader);
|
||||
shaderElement.SetAttribute(XmlAutoCollectShader, AssetBundleGrouperSettingData.Setting.AutoCollectShaders.ToString());
|
||||
shaderElement.SetAttribute(XmlShaderBundleName, AssetBundleGrouperSettingData.Setting.ShadersBundleName);
|
||||
// 设置配置版本
|
||||
root.SetAttribute(XmlVersion, ConfigVersion);
|
||||
|
||||
// 设置公共配置
|
||||
var commonElement = xmlDoc.CreateElement(XmlCommon);
|
||||
commonElement.SetAttribute(XmlEnableAddressable, AssetBundleCollectorSettingData.Setting.EnableAddressable.ToString());
|
||||
commonElement.SetAttribute(XmlAutoCollectShader, AssetBundleCollectorSettingData.Setting.AutoCollectShaders.ToString());
|
||||
commonElement.SetAttribute(XmlShaderBundleName, AssetBundleCollectorSettingData.Setting.ShadersBundleName);
|
||||
root.AppendChild(commonElement);
|
||||
|
||||
// 设置分组配置
|
||||
foreach (var grouper in AssetBundleGrouperSettingData.Setting.Groupers)
|
||||
foreach (var group in AssetBundleCollectorSettingData.Setting.Groups)
|
||||
{
|
||||
var grouperElement = xmlDoc.CreateElement(XmlGrouper);
|
||||
grouperElement.SetAttribute(XmlGrouperName, grouper.GrouperName);
|
||||
grouperElement.SetAttribute(XmlGrouperDesc, grouper.GrouperDesc);
|
||||
grouperElement.SetAttribute(XmlAssetTags, grouper.AssetTags);
|
||||
root.AppendChild(grouperElement);
|
||||
var groupElement = xmlDoc.CreateElement(XmlGroup);
|
||||
groupElement.SetAttribute(XmlGroupName, group.GroupName);
|
||||
groupElement.SetAttribute(XmlGroupDesc, group.GroupDesc);
|
||||
groupElement.SetAttribute(XmlAssetTags, group.AssetTags);
|
||||
root.AppendChild(groupElement);
|
||||
|
||||
// 设置收集器配置
|
||||
foreach (var collector in grouper.Collectors)
|
||||
foreach (var collector in group.Collectors)
|
||||
{
|
||||
var collectorElement = xmlDoc.CreateElement(XmlCollector);
|
||||
collectorElement.SetAttribute(XmlCollectPath, collector.CollectPath);
|
||||
@@ -154,7 +175,7 @@ namespace YooAsset.Editor
|
||||
collectorElement.SetAttribute(XmlPackRule, collector.PackRuleName);
|
||||
collectorElement.SetAttribute(XmlFilterRule, collector.FilterRuleName);
|
||||
collectorElement.SetAttribute(XmlAssetTags, collector.AssetTags);
|
||||
grouperElement.AppendChild(collectorElement);
|
||||
groupElement.AppendChild(collectorElement);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,23 +8,28 @@ using UnityEditor;
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[Serializable]
|
||||
public class AssetBundleGrouper
|
||||
public class AssetBundleCollectorGroup
|
||||
{
|
||||
/// <summary>
|
||||
/// 分组名称
|
||||
/// </summary>
|
||||
public string GrouperName = string.Empty;
|
||||
public string GroupName = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 分组描述
|
||||
/// </summary>
|
||||
public string GrouperDesc = string.Empty;
|
||||
public string GroupDesc = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 资源分类标签
|
||||
/// </summary>
|
||||
public string AssetTags = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 分组激活规则
|
||||
/// </summary>
|
||||
public string ActiveRuleName = nameof(EnableGroup);
|
||||
|
||||
/// <summary>
|
||||
/// 分组的收集器列表
|
||||
/// </summary>
|
||||
@@ -36,6 +41,9 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public void CheckConfigError()
|
||||
{
|
||||
if (AssetBundleCollectorSettingData.HasActiveRuleName(ActiveRuleName) == false)
|
||||
throw new Exception($"Invalid {nameof(IActiveRule)} class type : {ActiveRuleName} in group : {GroupName}");
|
||||
|
||||
foreach (var collector in Collectors)
|
||||
{
|
||||
collector.CheckConfigError();
|
||||
@@ -45,25 +53,32 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 获取打包收集的资源文件
|
||||
/// </summary>
|
||||
public List<CollectAssetInfo> GetAllCollectAssets()
|
||||
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode)
|
||||
{
|
||||
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
|
||||
|
||||
// 检测分组是否激活
|
||||
IActiveRule activeRule = AssetBundleCollectorSettingData.GetActiveRuleInstance(ActiveRuleName);
|
||||
if (activeRule.IsActiveGroup() == false)
|
||||
{
|
||||
return new List<CollectAssetInfo>();
|
||||
}
|
||||
|
||||
// 收集打包资源
|
||||
foreach (var collector in Collectors)
|
||||
{
|
||||
var temper = collector.GetAllCollectAssets(this);
|
||||
var temper = collector.GetAllCollectAssets(buildMode, this);
|
||||
foreach (var assetInfo in temper)
|
||||
{
|
||||
if (result.ContainsKey(assetInfo.AssetPath) == false)
|
||||
result.Add(assetInfo.AssetPath, assetInfo);
|
||||
else
|
||||
throw new Exception($"The collecting asset file is existed : {assetInfo.AssetPath} in grouper : {GrouperName}");
|
||||
throw new Exception($"The collecting asset file is existed : {assetInfo.AssetPath} in group : {GroupName}");
|
||||
}
|
||||
}
|
||||
|
||||
// 检测可寻址地址是否重复
|
||||
if (AssetBundleGrouperSettingData.Setting.EnableAddressable)
|
||||
if (AssetBundleCollectorSettingData.Setting.EnableAddressable)
|
||||
{
|
||||
HashSet<string> adressTemper = new HashSet<string>();
|
||||
foreach (var collectInfoPair in result)
|
||||
@@ -74,7 +89,7 @@ namespace YooAsset.Editor
|
||||
if (adressTemper.Contains(address) == false)
|
||||
adressTemper.Add(address);
|
||||
else
|
||||
throw new Exception($"The address is existed : {address} in grouper : {GrouperName}");
|
||||
throw new Exception($"The address is existed : {address} in group : {GroupName}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6,7 +6,7 @@ using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetBundleGrouperSetting : ScriptableObject
|
||||
public class AssetBundleCollectorSetting : ScriptableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// 是否启用可寻址资源定位
|
||||
@@ -26,7 +26,7 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 分组列表
|
||||
/// </summary>
|
||||
public List<AssetBundleGrouper> Groupers = new List<AssetBundleGrouper>();
|
||||
public List<AssetBundleCollectorGroup> Groups = new List<AssetBundleCollectorGroup>();
|
||||
|
||||
|
||||
/// <summary>
|
||||
@@ -34,29 +34,29 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public void CheckConfigError()
|
||||
{
|
||||
foreach (var grouper in Groupers)
|
||||
foreach (var group in Groups)
|
||||
{
|
||||
grouper.CheckConfigError();
|
||||
group.CheckConfigError();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取打包收集的资源文件
|
||||
/// </summary>
|
||||
public List<CollectAssetInfo> GetAllCollectAssets()
|
||||
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode)
|
||||
{
|
||||
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
|
||||
|
||||
// 收集打包资源
|
||||
foreach (var grouper in Groupers)
|
||||
foreach (var group in Groups)
|
||||
{
|
||||
var temper = grouper.GetAllCollectAssets();
|
||||
var temper = group.GetAllCollectAssets(buildMode);
|
||||
foreach (var assetInfo in temper)
|
||||
{
|
||||
if (result.ContainsKey(assetInfo.AssetPath) == false)
|
||||
result.Add(assetInfo.AssetPath, assetInfo);
|
||||
else
|
||||
throw new Exception($"The collecting asset file is existed : {assetInfo.AssetPath} in grouper setting.");
|
||||
throw new Exception($"The collecting asset file is existed : {assetInfo.AssetPath} in group setting.");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -72,7 +72,7 @@ namespace YooAsset.Editor
|
||||
if (adressTemper.Contains(address) == false)
|
||||
adressTemper.Add(address);
|
||||
else
|
||||
throw new Exception($"The address is existed : {address} in grouper setting.");
|
||||
throw new Exception($"The address is existed : {address} in group setting.");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -7,8 +7,11 @@ using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetBundleGrouperSettingData
|
||||
public class AssetBundleCollectorSettingData
|
||||
{
|
||||
private static readonly Dictionary<string, System.Type> _cacheActiveRuleTypes = new Dictionary<string, Type>();
|
||||
private static readonly Dictionary<string, IActiveRule> _cacheActiveRuleInstance = new Dictionary<string, IActiveRule>();
|
||||
|
||||
private static readonly Dictionary<string, System.Type> _cacheAddressRuleTypes = new Dictionary<string, System.Type>();
|
||||
private static readonly Dictionary<string, IAddressRule> _cacheAddressRuleInstance = new Dictionary<string, IAddressRule>();
|
||||
|
||||
@@ -24,8 +27,8 @@ namespace YooAsset.Editor
|
||||
public static bool IsDirty { private set; get; } = false;
|
||||
|
||||
|
||||
private static AssetBundleGrouperSetting _setting = null;
|
||||
public static AssetBundleGrouperSetting Setting
|
||||
private static AssetBundleCollectorSetting _setting = null;
|
||||
public static AssetBundleCollectorSetting Setting
|
||||
{
|
||||
get
|
||||
{
|
||||
@@ -35,6 +38,18 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
public static List<string> GetActiveRuleNames()
|
||||
{
|
||||
if (_setting == null)
|
||||
LoadSettingData();
|
||||
|
||||
List<string> names = new List<string>();
|
||||
foreach (var pair in _cacheActiveRuleTypes)
|
||||
{
|
||||
names.Add(pair.Key);
|
||||
}
|
||||
return names;
|
||||
}
|
||||
public static List<string> GetAddressRuleNames()
|
||||
{
|
||||
if (_setting == null)
|
||||
@@ -71,6 +86,15 @@ namespace YooAsset.Editor
|
||||
}
|
||||
return names;
|
||||
}
|
||||
public static bool HasActiveRuleName(string ruleName)
|
||||
{
|
||||
foreach (var pair in _cacheActiveRuleTypes)
|
||||
{
|
||||
if (pair.Key == ruleName)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public static bool HasAddressRuleName(string ruleName)
|
||||
{
|
||||
foreach (var pair in _cacheAddressRuleTypes)
|
||||
@@ -105,22 +129,7 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
private static void LoadSettingData()
|
||||
{
|
||||
// 加载配置文件
|
||||
string settingFilePath = $"{EditorTools.GetYooAssetSettingPath()}/{nameof(AssetBundleGrouperSetting)}.asset";
|
||||
_setting = AssetDatabase.LoadAssetAtPath<AssetBundleGrouperSetting>(settingFilePath);
|
||||
if (_setting == null)
|
||||
{
|
||||
Debug.LogWarning($"Create new {nameof(AssetBundleGrouperSetting)}.asset : {settingFilePath}");
|
||||
_setting = ScriptableObject.CreateInstance<AssetBundleGrouperSetting>();
|
||||
EditorTools.CreateFileDirectory(settingFilePath);
|
||||
AssetDatabase.CreateAsset(Setting, settingFilePath);
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"Load {nameof(AssetBundleGrouperSetting)}.asset ok");
|
||||
}
|
||||
_setting = EditorHelper.LoadSettingData<AssetBundleCollectorSetting>();
|
||||
|
||||
// IPackRule
|
||||
{
|
||||
@@ -135,12 +144,11 @@ namespace YooAsset.Editor
|
||||
typeof(PackDirectory),
|
||||
typeof(PackTopDirectory),
|
||||
typeof(PackCollector),
|
||||
typeof(PackGrouper),
|
||||
typeof(PackGroup),
|
||||
typeof(PackRawFile),
|
||||
};
|
||||
|
||||
TypeCache.TypeCollection collection = TypeCache.GetTypesDerivedFrom<IPackRule>();
|
||||
var customTypes = collection.ToList();
|
||||
var customTypes = EditorTools.GetAssignableTypes(typeof(IPackRule));
|
||||
types.AddRange(customTypes);
|
||||
for (int i = 0; i < types.Count; i++)
|
||||
{
|
||||
@@ -165,8 +173,7 @@ namespace YooAsset.Editor
|
||||
typeof(CollectSprite)
|
||||
};
|
||||
|
||||
TypeCache.TypeCollection collection = TypeCache.GetTypesDerivedFrom<IFilterRule>();
|
||||
var customTypes = collection.ToList();
|
||||
var customTypes = EditorTools.GetAssignableTypes(typeof(IFilterRule));
|
||||
types.AddRange(customTypes);
|
||||
for (int i = 0; i < types.Count; i++)
|
||||
{
|
||||
@@ -187,11 +194,10 @@ namespace YooAsset.Editor
|
||||
{
|
||||
typeof(AddressByFileName),
|
||||
typeof(AddressByCollectorAndFileName),
|
||||
typeof(AddressByGrouperAndFileName)
|
||||
typeof(AddressByGroupAndFileName)
|
||||
};
|
||||
|
||||
TypeCache.TypeCollection collection = TypeCache.GetTypesDerivedFrom<IAddressRule>();
|
||||
var customTypes = collection.ToList();
|
||||
var customTypes = EditorTools.GetAssignableTypes(typeof(IAddressRule));
|
||||
types.AddRange(customTypes);
|
||||
for (int i = 0; i < types.Count; i++)
|
||||
{
|
||||
@@ -200,6 +206,29 @@ namespace YooAsset.Editor
|
||||
_cacheAddressRuleTypes.Add(type.Name, type);
|
||||
}
|
||||
}
|
||||
|
||||
// IActiveRule
|
||||
{
|
||||
// 清空缓存集合
|
||||
_cacheActiveRuleTypes.Clear();
|
||||
_cacheActiveRuleInstance.Clear();
|
||||
|
||||
// 获取所有类型
|
||||
List<Type> types = new List<Type>(100)
|
||||
{
|
||||
typeof(EnableGroup),
|
||||
typeof(DisableGroup),
|
||||
};
|
||||
|
||||
var customTypes = EditorTools.GetAssignableTypes(typeof(IActiveRule));
|
||||
types.AddRange(customTypes);
|
||||
for (int i = 0; i < types.Count; i++)
|
||||
{
|
||||
Type type = types[i];
|
||||
if (_cacheActiveRuleTypes.ContainsKey(type.Name) == false)
|
||||
_cacheActiveRuleTypes.Add(type.Name, type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -212,7 +241,7 @@ namespace YooAsset.Editor
|
||||
IsDirty = false;
|
||||
EditorUtility.SetDirty(Setting);
|
||||
AssetDatabase.SaveAssets();
|
||||
Debug.Log($"{nameof(AssetBundleGrouperSetting)}.asset is saved!");
|
||||
Debug.Log($"{nameof(AssetBundleCollectorSetting)}.asset is saved!");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -223,11 +252,28 @@ namespace YooAsset.Editor
|
||||
{
|
||||
Setting.AutoCollectShaders = false;
|
||||
Setting.ShadersBundleName = string.Empty;
|
||||
Setting.Groupers.Clear();
|
||||
Setting.Groups.Clear();
|
||||
SaveFile();
|
||||
}
|
||||
|
||||
// 实例类相关
|
||||
public static IActiveRule GetActiveRuleInstance(string ruleName)
|
||||
{
|
||||
if (_cacheActiveRuleInstance.TryGetValue(ruleName, out IActiveRule instance))
|
||||
return instance;
|
||||
|
||||
// 如果不存在创建类的实例
|
||||
if (_cacheActiveRuleTypes.TryGetValue(ruleName, out Type type))
|
||||
{
|
||||
instance = (IActiveRule)Activator.CreateInstance(type);
|
||||
_cacheActiveRuleInstance.Add(ruleName, instance);
|
||||
return instance;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"{nameof(IActiveRule)}类型无效:{ruleName}");
|
||||
}
|
||||
}
|
||||
public static IAddressRule GetAddressRuleInstance(string ruleName)
|
||||
{
|
||||
if (_cacheAddressRuleInstance.TryGetValue(ruleName, out IAddressRule instance))
|
||||
@@ -296,43 +342,43 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
// 资源分组编辑相关
|
||||
public static void CreateGrouper(string grouperName)
|
||||
public static void CreateGroup(string groupName)
|
||||
{
|
||||
AssetBundleGrouper grouper = new AssetBundleGrouper();
|
||||
grouper.GrouperName = grouperName;
|
||||
Setting.Groupers.Add(grouper);
|
||||
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
|
||||
group.GroupName = groupName;
|
||||
Setting.Groups.Add(group);
|
||||
IsDirty = true;
|
||||
}
|
||||
public static void RemoveGrouper(AssetBundleGrouper grouper)
|
||||
public static void RemoveGroup(AssetBundleCollectorGroup group)
|
||||
{
|
||||
if (Setting.Groupers.Remove(grouper))
|
||||
if (Setting.Groups.Remove(group))
|
||||
{
|
||||
IsDirty = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"Failed remove grouper : {grouper.GrouperName}");
|
||||
Debug.LogWarning($"Failed remove group : {group.GroupName}");
|
||||
}
|
||||
}
|
||||
public static void ModifyGrouper(AssetBundleGrouper grouper)
|
||||
public static void ModifyGroup(AssetBundleCollectorGroup group)
|
||||
{
|
||||
if (grouper != null)
|
||||
if (group != null)
|
||||
{
|
||||
IsDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
// 资源收集器编辑相关
|
||||
public static void CreateCollector(AssetBundleGrouper grouper, string collectPath)
|
||||
public static void CreateCollector(AssetBundleCollectorGroup group, string collectPath)
|
||||
{
|
||||
AssetBundleCollector collector = new AssetBundleCollector();
|
||||
collector.CollectPath = collectPath;
|
||||
grouper.Collectors.Add(collector);
|
||||
group.Collectors.Add(collector);
|
||||
IsDirty = true;
|
||||
}
|
||||
public static void RemoveCollector(AssetBundleGrouper grouper, AssetBundleCollector collector)
|
||||
public static void RemoveCollector(AssetBundleCollectorGroup group, AssetBundleCollector collector)
|
||||
{
|
||||
if (grouper.Collectors.Remove(collector))
|
||||
if (group.Collectors.Remove(collector))
|
||||
{
|
||||
IsDirty = true;
|
||||
}
|
||||
@@ -341,9 +387,9 @@ namespace YooAsset.Editor
|
||||
Debug.LogWarning($"Failed remove collector : {collector.CollectPath}");
|
||||
}
|
||||
}
|
||||
public static void ModifyCollector(AssetBundleGrouper grouper, AssetBundleCollector collector)
|
||||
public static void ModifyCollector(AssetBundleCollectorGroup group, AssetBundleCollector collector)
|
||||
{
|
||||
if (grouper != null && collector != null)
|
||||
if (group != null && collector != null)
|
||||
{
|
||||
IsDirty = true;
|
||||
}
|
||||
@@ -9,59 +9,60 @@ using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetBundleGrouperWindow : EditorWindow
|
||||
public class AssetBundleCollectorWindow : EditorWindow
|
||||
{
|
||||
[MenuItem("YooAsset/AssetBundle Grouper", false, 101)]
|
||||
[MenuItem("YooAsset/AssetBundle Collector", false, 101)]
|
||||
public static void ShowExample()
|
||||
{
|
||||
AssetBundleGrouperWindow window = GetWindow<AssetBundleGrouperWindow>("资源包分组工具", true, EditorDefine.DockedWindowTypes);
|
||||
AssetBundleCollectorWindow window = GetWindow<AssetBundleCollectorWindow>("资源包收集工具", true, EditorDefine.DockedWindowTypes);
|
||||
window.minSize = new Vector2(800, 600);
|
||||
}
|
||||
|
||||
private List<string> _collectorTypeList;
|
||||
private List<string> _activeRuleList;
|
||||
private List<string> _addressRuleList;
|
||||
private List<string> _packRuleList;
|
||||
private List<string> _filterRuleList;
|
||||
private ListView _grouperListView;
|
||||
private ListView _groupListView;
|
||||
private ScrollView _collectorScrollView;
|
||||
private PopupField<string> _activeRulePopupField;
|
||||
private Toggle _enableAddressableToogle;
|
||||
private Toggle _autoCollectShaderToogle;
|
||||
private TextField _shaderBundleNameTxt;
|
||||
private TextField _grouperNameTxt;
|
||||
private TextField _grouperDescTxt;
|
||||
private TextField _grouperAssetTagsTxt;
|
||||
private VisualElement _grouperContainer;
|
||||
private TextField _groupNameTxt;
|
||||
private TextField _groupDescTxt;
|
||||
private TextField _groupAssetTagsTxt;
|
||||
private VisualElement _groupContainer;
|
||||
private string _lastModifyGroup = string.Empty;
|
||||
|
||||
|
||||
public void CreateGUI()
|
||||
{
|
||||
Undo.undoRedoPerformed -= RefreshWindow;
|
||||
Undo.undoRedoPerformed += RefreshWindow;
|
||||
|
||||
VisualElement root = this.rootVisualElement;
|
||||
|
||||
_collectorTypeList = new List<string>()
|
||||
{
|
||||
$"{nameof(ECollectorType.MainAssetCollector)}",
|
||||
$"{nameof(ECollectorType.StaticAssetCollector)}",
|
||||
$"{nameof(ECollectorType.DependAssetCollector)}"
|
||||
};
|
||||
_addressRuleList = AssetBundleGrouperSettingData.GetAddressRuleNames();
|
||||
_packRuleList = AssetBundleGrouperSettingData.GetPackRuleNames();
|
||||
_filterRuleList = AssetBundleGrouperSettingData.GetFilterRuleNames();
|
||||
|
||||
// 加载布局文件
|
||||
string rootPath = EditorTools.GetYooAssetSourcePath();
|
||||
string uxml = $"{rootPath}/Editor/AssetBundleGrouper/{nameof(AssetBundleGrouperWindow)}.uxml";
|
||||
var visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
|
||||
if (visualAsset == null)
|
||||
{
|
||||
Debug.LogError($"Not found {nameof(AssetBundleGrouperWindow)}.uxml : {uxml}");
|
||||
return;
|
||||
}
|
||||
visualAsset.CloneTree(root);
|
||||
|
||||
try
|
||||
{
|
||||
_collectorTypeList = new List<string>()
|
||||
{
|
||||
$"{nameof(ECollectorType.MainAssetCollector)}",
|
||||
$"{nameof(ECollectorType.StaticAssetCollector)}",
|
||||
$"{nameof(ECollectorType.DependAssetCollector)}"
|
||||
};
|
||||
_activeRuleList = AssetBundleCollectorSettingData.GetActiveRuleNames();
|
||||
_addressRuleList = AssetBundleCollectorSettingData.GetAddressRuleNames();
|
||||
_packRuleList = AssetBundleCollectorSettingData.GetPackRuleNames();
|
||||
_filterRuleList = AssetBundleCollectorSettingData.GetFilterRuleNames();
|
||||
|
||||
VisualElement root = this.rootVisualElement;
|
||||
|
||||
// 加载布局文件
|
||||
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleCollectorWindow>();
|
||||
if (visualAsset == null)
|
||||
return;
|
||||
|
||||
visualAsset.CloneTree(root);
|
||||
|
||||
// 导入导出按钮
|
||||
var exportBtn = root.Q<Button>("ExportButton");
|
||||
exportBtn.clicked += ExportBtn_clicked;
|
||||
@@ -72,75 +73,76 @@ namespace YooAsset.Editor
|
||||
_enableAddressableToogle = root.Q<Toggle>("EnableAddressable");
|
||||
_enableAddressableToogle.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleGrouperSettingData.ModifyAddressable(evt.newValue);
|
||||
AssetBundleCollectorSettingData.ModifyAddressable(evt.newValue);
|
||||
RefreshWindow();
|
||||
});
|
||||
_autoCollectShaderToogle = root.Q<Toggle>("AutoCollectShader");
|
||||
_autoCollectShaderToogle.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleGrouperSettingData.ModifyShader(evt.newValue, _shaderBundleNameTxt.value);
|
||||
AssetBundleCollectorSettingData.ModifyShader(evt.newValue, _shaderBundleNameTxt.value);
|
||||
_shaderBundleNameTxt.SetEnabled(evt.newValue);
|
||||
});
|
||||
_shaderBundleNameTxt = root.Q<TextField>("ShaderBundleName");
|
||||
_shaderBundleNameTxt.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleGrouperSettingData.ModifyShader(_autoCollectShaderToogle.value, evt.newValue);
|
||||
AssetBundleCollectorSettingData.ModifyShader(_autoCollectShaderToogle.value, evt.newValue);
|
||||
});
|
||||
|
||||
// 分组列表相关
|
||||
_grouperListView = root.Q<ListView>("GrouperListView");
|
||||
_grouperListView.makeItem = MakeGrouperListViewItem;
|
||||
_grouperListView.bindItem = BindGrouperListViewItem;
|
||||
_groupListView = root.Q<ListView>("GroupListView");
|
||||
_groupListView.makeItem = MakeGroupListViewItem;
|
||||
_groupListView.bindItem = BindGroupListViewItem;
|
||||
#if UNITY_2020_1_OR_NEWER
|
||||
_grouperListView.onSelectionChange += GrouperListView_onSelectionChange;
|
||||
_groupListView.onSelectionChange += GroupListView_onSelectionChange;
|
||||
#else
|
||||
_grouperListView.onSelectionChanged += GrouperListView_onSelectionChange;
|
||||
_groupListView.onSelectionChanged += GroupListView_onSelectionChange;
|
||||
#endif
|
||||
|
||||
// 分组添加删除按钮
|
||||
var grouperAddContainer = root.Q("GrouperAddContainer");
|
||||
var groupAddContainer = root.Q("GroupAddContainer");
|
||||
{
|
||||
var addBtn = grouperAddContainer.Q<Button>("AddBtn");
|
||||
addBtn.clicked += AddGrouperBtn_clicked;
|
||||
var removeBtn = grouperAddContainer.Q<Button>("RemoveBtn");
|
||||
removeBtn.clicked += RemoveGrouperBtn_clicked;
|
||||
var addBtn = groupAddContainer.Q<Button>("AddBtn");
|
||||
addBtn.clicked += AddGroupBtn_clicked;
|
||||
var removeBtn = groupAddContainer.Q<Button>("RemoveBtn");
|
||||
removeBtn.clicked += RemoveGroupBtn_clicked;
|
||||
}
|
||||
|
||||
// 分组容器
|
||||
_grouperContainer = root.Q("GrouperContainer");
|
||||
_groupContainer = root.Q("GroupContainer");
|
||||
|
||||
// 分组名称
|
||||
_grouperNameTxt = root.Q<TextField>("GrouperName");
|
||||
_grouperNameTxt.RegisterValueChangedCallback(evt =>
|
||||
_groupNameTxt = root.Q<TextField>("GroupName");
|
||||
_groupNameTxt.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
var selectGrouper = _grouperListView.selectedItem as AssetBundleGrouper;
|
||||
if (selectGrouper != null)
|
||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
||||
if (selectGroup != null)
|
||||
{
|
||||
selectGrouper.GrouperName = evt.newValue;
|
||||
AssetBundleGrouperSettingData.ModifyGrouper(selectGrouper);
|
||||
selectGroup.GroupName = evt.newValue;
|
||||
AssetBundleCollectorSettingData.ModifyGroup(selectGroup);
|
||||
}
|
||||
});
|
||||
|
||||
// 分组备注
|
||||
_grouperDescTxt = root.Q<TextField>("GrouperDesc");
|
||||
_grouperDescTxt.RegisterValueChangedCallback(evt =>
|
||||
_groupDescTxt = root.Q<TextField>("GroupDesc");
|
||||
_groupDescTxt.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
var selectGrouper = _grouperListView.selectedItem as AssetBundleGrouper;
|
||||
if (selectGrouper != null)
|
||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
||||
if (selectGroup != null)
|
||||
{
|
||||
selectGrouper.GrouperDesc = evt.newValue;
|
||||
AssetBundleGrouperSettingData.ModifyGrouper(selectGrouper);
|
||||
selectGroup.GroupDesc = evt.newValue;
|
||||
AssetBundleCollectorSettingData.ModifyGroup(selectGroup);
|
||||
}
|
||||
});
|
||||
|
||||
// 分组的资源标签
|
||||
_grouperAssetTagsTxt = root.Q<TextField>("GrouperAssetTags");
|
||||
_grouperAssetTagsTxt.RegisterValueChangedCallback(evt =>
|
||||
_groupAssetTagsTxt = root.Q<TextField>("GroupAssetTags");
|
||||
_groupAssetTagsTxt.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
var selectGrouper = _grouperListView.selectedItem as AssetBundleGrouper;
|
||||
if (selectGrouper != null)
|
||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
||||
if (selectGroup != null)
|
||||
{
|
||||
selectGrouper.AssetTags = evt.newValue;
|
||||
AssetBundleGrouperSettingData.ModifyGrouper(selectGrouper);
|
||||
selectGroup.AssetTags = evt.newValue;
|
||||
AssetBundleCollectorSettingData.ModifyGroup(selectGroup);
|
||||
}
|
||||
});
|
||||
|
||||
@@ -156,6 +158,25 @@ namespace YooAsset.Editor
|
||||
addBtn.clicked += AddCollectorBtn_clicked;
|
||||
}
|
||||
|
||||
// 分组激活规则
|
||||
var activeRuleContainer = root.Q("ActiveRuleContainer");
|
||||
{
|
||||
_activeRulePopupField = new PopupField<string>("Active Rule", _activeRuleList, 0);
|
||||
_activeRulePopupField.name = "ActiveRuleMaskField";
|
||||
_activeRulePopupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
activeRuleContainer.Add(_activeRulePopupField);
|
||||
_activeRulePopupField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
||||
if (selectGroup != null)
|
||||
{
|
||||
selectGroup.ActiveRuleName = evt.newValue;
|
||||
AssetBundleCollectorSettingData.ModifyGroup(selectGroup);
|
||||
FillGroupViewData();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// 刷新窗体
|
||||
RefreshWindow();
|
||||
}
|
||||
@@ -166,26 +187,29 @@ namespace YooAsset.Editor
|
||||
}
|
||||
public void OnDestroy()
|
||||
{
|
||||
if (AssetBundleGrouperSettingData.IsDirty)
|
||||
AssetBundleGrouperSettingData.SaveFile();
|
||||
// 注意:清空所有撤销操作
|
||||
Undo.ClearAll();
|
||||
|
||||
if (AssetBundleCollectorSettingData.IsDirty)
|
||||
AssetBundleCollectorSettingData.SaveFile();
|
||||
}
|
||||
|
||||
private void RefreshWindow()
|
||||
{
|
||||
_enableAddressableToogle.SetValueWithoutNotify(AssetBundleGrouperSettingData.Setting.EnableAddressable);
|
||||
_autoCollectShaderToogle.SetValueWithoutNotify(AssetBundleGrouperSettingData.Setting.AutoCollectShaders);
|
||||
_shaderBundleNameTxt.SetEnabled(AssetBundleGrouperSettingData.Setting.AutoCollectShaders);
|
||||
_shaderBundleNameTxt.SetValueWithoutNotify(AssetBundleGrouperSettingData.Setting.ShadersBundleName);
|
||||
_grouperContainer.visible = false;
|
||||
_enableAddressableToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.EnableAddressable);
|
||||
_autoCollectShaderToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.AutoCollectShaders);
|
||||
_shaderBundleNameTxt.SetEnabled(AssetBundleCollectorSettingData.Setting.AutoCollectShaders);
|
||||
_shaderBundleNameTxt.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShadersBundleName);
|
||||
_groupContainer.visible = false;
|
||||
|
||||
FillGrouperViewData();
|
||||
FillGroupViewData();
|
||||
}
|
||||
private void ExportBtn_clicked()
|
||||
{
|
||||
string resultPath = EditorTools.OpenFolderPanel("Export XML", "Assets/");
|
||||
if (resultPath != null)
|
||||
{
|
||||
AssetBundleGrouperConfig.ExportXmlConfig($"{resultPath}/{nameof(AssetBundleGrouperConfig)}.xml");
|
||||
AssetBundleCollectorConfig.ExportXmlConfig($"{resultPath}/{nameof(AssetBundleCollectorConfig)}.xml");
|
||||
}
|
||||
}
|
||||
private void ImportBtn_clicked()
|
||||
@@ -193,20 +217,30 @@ namespace YooAsset.Editor
|
||||
string resultPath = EditorTools.OpenFilePath("Import XML", "Assets/", "xml");
|
||||
if (resultPath != null)
|
||||
{
|
||||
AssetBundleGrouperConfig.ImportXmlConfig(resultPath);
|
||||
AssetBundleCollectorConfig.ImportXmlConfig(resultPath);
|
||||
RefreshWindow();
|
||||
}
|
||||
}
|
||||
|
||||
// 分组列表相关
|
||||
private void FillGrouperViewData()
|
||||
private void FillGroupViewData()
|
||||
{
|
||||
_grouperListView.Clear();
|
||||
_grouperListView.ClearSelection();
|
||||
_grouperListView.itemsSource = AssetBundleGrouperSettingData.Setting.Groupers;
|
||||
_grouperListView.Rebuild();
|
||||
_groupListView.Clear();
|
||||
_groupListView.ClearSelection();
|
||||
_groupListView.itemsSource = AssetBundleCollectorSettingData.Setting.Groups;
|
||||
_groupListView.Rebuild();
|
||||
|
||||
for (int index = 0; index < AssetBundleCollectorSettingData.Setting.Groups.Count; index++)
|
||||
{
|
||||
var group = AssetBundleCollectorSettingData.Setting.Groups[index];
|
||||
if (group.GroupName == _lastModifyGroup)
|
||||
{
|
||||
_groupListView.selectedIndex = index;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
private VisualElement MakeGrouperListViewItem()
|
||||
private VisualElement MakeGroupListViewItem()
|
||||
{
|
||||
VisualElement element = new VisualElement();
|
||||
|
||||
@@ -221,57 +255,63 @@ namespace YooAsset.Editor
|
||||
|
||||
return element;
|
||||
}
|
||||
private void BindGrouperListViewItem(VisualElement element, int index)
|
||||
private void BindGroupListViewItem(VisualElement element, int index)
|
||||
{
|
||||
var grouper = AssetBundleGrouperSettingData.Setting.Groupers[index];
|
||||
var group = AssetBundleCollectorSettingData.Setting.Groups[index];
|
||||
|
||||
// Grouper Name
|
||||
// Group Name
|
||||
var textField1 = element.Q<Label>("Label1");
|
||||
if (string.IsNullOrEmpty(grouper.GrouperDesc))
|
||||
textField1.text = grouper.GrouperName;
|
||||
if (string.IsNullOrEmpty(group.GroupDesc))
|
||||
textField1.text = group.GroupName;
|
||||
else
|
||||
textField1.text = $"{grouper.GrouperName} ({grouper.GrouperDesc})";
|
||||
textField1.text = $"{group.GroupName} ({group.GroupDesc})";
|
||||
|
||||
// 激活状态
|
||||
IActiveRule activeRule = AssetBundleCollectorSettingData.GetActiveRuleInstance(group.ActiveRuleName);
|
||||
bool isActive = activeRule.IsActiveGroup();
|
||||
textField1.SetEnabled(isActive);
|
||||
}
|
||||
private void GrouperListView_onSelectionChange(IEnumerable<object> objs)
|
||||
private void GroupListView_onSelectionChange(IEnumerable<object> objs)
|
||||
{
|
||||
FillCollectorViewData();
|
||||
}
|
||||
private void AddGrouperBtn_clicked()
|
||||
private void AddGroupBtn_clicked()
|
||||
{
|
||||
Undo.RecordObject(AssetBundleGrouperSettingData.Setting, "YooAsset AddGrouper");
|
||||
AssetBundleGrouperSettingData.CreateGrouper("Default Grouper");
|
||||
FillGrouperViewData();
|
||||
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddGroup");
|
||||
AssetBundleCollectorSettingData.CreateGroup("Default Group");
|
||||
FillGroupViewData();
|
||||
}
|
||||
private void RemoveGrouperBtn_clicked()
|
||||
private void RemoveGroupBtn_clicked()
|
||||
{
|
||||
var selectGrouper = _grouperListView.selectedItem as AssetBundleGrouper;
|
||||
if (selectGrouper == null)
|
||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
||||
if (selectGroup == null)
|
||||
return;
|
||||
|
||||
Undo.RecordObject(AssetBundleGrouperSettingData.Setting, "YooAsset RemoveGrouper");
|
||||
|
||||
AssetBundleGrouperSettingData.RemoveGrouper(selectGrouper);
|
||||
FillGrouperViewData();
|
||||
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow RemoveGroup");
|
||||
AssetBundleCollectorSettingData.RemoveGroup(selectGroup);
|
||||
FillGroupViewData();
|
||||
}
|
||||
|
||||
// 收集列表相关
|
||||
private void FillCollectorViewData()
|
||||
{
|
||||
var selectGrouper = _grouperListView.selectedItem as AssetBundleGrouper;
|
||||
if (selectGrouper == null)
|
||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
||||
if (selectGroup == null)
|
||||
{
|
||||
_grouperContainer.visible = false;
|
||||
_groupContainer.visible = false;
|
||||
return;
|
||||
}
|
||||
|
||||
_grouperContainer.visible = true;
|
||||
_grouperNameTxt.SetValueWithoutNotify(selectGrouper.GrouperName);
|
||||
_grouperDescTxt.SetValueWithoutNotify(selectGrouper.GrouperDesc);
|
||||
_grouperAssetTagsTxt.SetValueWithoutNotify(selectGrouper.AssetTags);
|
||||
_lastModifyGroup = selectGroup.GroupName;
|
||||
_groupContainer.visible = true;
|
||||
_activeRulePopupField.SetValueWithoutNotify(selectGroup.ActiveRuleName);
|
||||
_groupNameTxt.SetValueWithoutNotify(selectGroup.GroupName);
|
||||
_groupDescTxt.SetValueWithoutNotify(selectGroup.GroupDesc);
|
||||
_groupAssetTagsTxt.SetValueWithoutNotify(selectGroup.AssetTags);
|
||||
|
||||
// 填充数据
|
||||
_collectorScrollView.Clear();
|
||||
for (int i = 0; i < selectGrouper.Collectors.Count; i++)
|
||||
for (int i = 0; i < selectGroup.Collectors.Count; i++)
|
||||
{
|
||||
VisualElement element = MakeCollectorListViewItem();
|
||||
BindCollectorListViewItem(element, i);
|
||||
@@ -391,18 +431,24 @@ namespace YooAsset.Editor
|
||||
}
|
||||
private void BindCollectorListViewItem(VisualElement element, int index)
|
||||
{
|
||||
var selectGrouper = _grouperListView.selectedItem as AssetBundleGrouper;
|
||||
if (selectGrouper == null)
|
||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
||||
if (selectGroup == null)
|
||||
return;
|
||||
|
||||
var collector = selectGrouper.Collectors[index];
|
||||
var collector = selectGroup.Collectors[index];
|
||||
var collectObject = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(collector.CollectPath);
|
||||
if (collectObject != null)
|
||||
collectObject.name = collector.CollectPath;
|
||||
|
||||
// Foldout
|
||||
var foldout = element.Q<Foldout>("Foldout1");
|
||||
RefreshFoldout(foldout, selectGrouper, collector);
|
||||
foldout.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
if (evt.newValue)
|
||||
RefreshFoldout(foldout, selectGroup, collector);
|
||||
else
|
||||
foldout.Clear();
|
||||
});
|
||||
|
||||
// Remove Button
|
||||
var removeBtn = element.Q<Button>("Button1");
|
||||
@@ -418,8 +464,11 @@ namespace YooAsset.Editor
|
||||
{
|
||||
collector.CollectPath = AssetDatabase.GetAssetPath(evt.newValue);
|
||||
objectField1.value.name = collector.CollectPath;
|
||||
AssetBundleGrouperSettingData.ModifyCollector(selectGrouper, collector);
|
||||
RefreshFoldout(foldout, selectGrouper, collector);
|
||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
||||
if (foldout.value)
|
||||
{
|
||||
RefreshFoldout(foldout, selectGroup, collector);
|
||||
}
|
||||
});
|
||||
|
||||
// Collector Type
|
||||
@@ -428,8 +477,11 @@ namespace YooAsset.Editor
|
||||
popupField0.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
collector.CollectorType = StringUtility.NameToEnum<ECollectorType>(evt.newValue);
|
||||
AssetBundleGrouperSettingData.ModifyCollector(selectGrouper, collector);
|
||||
RefreshFoldout(foldout, selectGrouper, collector);
|
||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
||||
if (foldout.value)
|
||||
{
|
||||
RefreshFoldout(foldout, selectGroup, collector);
|
||||
}
|
||||
});
|
||||
|
||||
// Address Rule
|
||||
@@ -440,8 +492,11 @@ namespace YooAsset.Editor
|
||||
popupField1.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
collector.AddressRuleName = evt.newValue;
|
||||
AssetBundleGrouperSettingData.ModifyCollector(selectGrouper, collector);
|
||||
RefreshFoldout(foldout, selectGrouper, collector);
|
||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
||||
if (foldout.value)
|
||||
{
|
||||
RefreshFoldout(foldout, selectGroup, collector);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@@ -451,8 +506,11 @@ namespace YooAsset.Editor
|
||||
popupField2.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
collector.PackRuleName = evt.newValue;
|
||||
AssetBundleGrouperSettingData.ModifyCollector(selectGrouper, collector);
|
||||
RefreshFoldout(foldout, selectGrouper, collector);
|
||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
||||
if (foldout.value)
|
||||
{
|
||||
RefreshFoldout(foldout, selectGroup, collector);
|
||||
}
|
||||
});
|
||||
|
||||
// Filter Rule
|
||||
@@ -461,8 +519,11 @@ namespace YooAsset.Editor
|
||||
popupField3.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
collector.FilterRuleName = evt.newValue;
|
||||
AssetBundleGrouperSettingData.ModifyCollector(selectGrouper, collector);
|
||||
RefreshFoldout(foldout, selectGrouper, collector);
|
||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
||||
if (foldout.value)
|
||||
{
|
||||
RefreshFoldout(foldout, selectGroup, collector);
|
||||
}
|
||||
});
|
||||
|
||||
// Tags
|
||||
@@ -471,17 +532,17 @@ namespace YooAsset.Editor
|
||||
textFiled1.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
collector.AssetTags = evt.newValue;
|
||||
AssetBundleGrouperSettingData.ModifyCollector(selectGrouper, collector);
|
||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
||||
});
|
||||
}
|
||||
private void RefreshFoldout(Foldout foldout, AssetBundleGrouper grouper, AssetBundleCollector collector)
|
||||
private void RefreshFoldout(Foldout foldout, AssetBundleCollectorGroup group, AssetBundleCollector collector)
|
||||
{
|
||||
// 清空旧元素
|
||||
foldout.Clear();
|
||||
|
||||
if (collector.IsValid() == false)
|
||||
{
|
||||
Debug.LogWarning($"The collector is invalid : {collector.CollectPath} in grouper : {grouper.GrouperName}");
|
||||
Debug.LogWarning($"The collector is invalid : {collector.CollectPath} in group : {group.GroupName}");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -491,7 +552,7 @@ namespace YooAsset.Editor
|
||||
|
||||
try
|
||||
{
|
||||
collectAssetInfos = collector.GetAllCollectAssets(grouper);
|
||||
collectAssetInfos = collector.GetAllCollectAssets(EBuildMode.DryRunBuild, group);
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
@@ -509,8 +570,8 @@ namespace YooAsset.Editor
|
||||
string showInfo = collectAssetInfo.AssetPath;
|
||||
if (_enableAddressableToogle.value)
|
||||
{
|
||||
IAddressRule instance = AssetBundleGrouperSettingData.GetAddressRuleInstance(collector.AddressRuleName);
|
||||
AddressRuleData ruleData = new AddressRuleData(collectAssetInfo.AssetPath, collector.CollectPath, grouper.GrouperName);
|
||||
IAddressRule instance = AssetBundleCollectorSettingData.GetAddressRuleInstance(collector.AddressRuleName);
|
||||
AddressRuleData ruleData = new AddressRuleData(collectAssetInfo.AssetPath, collector.CollectPath, group.GroupName);
|
||||
string addressValue = instance.GetAssetAddress(ruleData);
|
||||
showInfo = $"[{addressValue}] {showInfo}";
|
||||
}
|
||||
@@ -527,21 +588,24 @@ namespace YooAsset.Editor
|
||||
}
|
||||
private void AddCollectorBtn_clicked()
|
||||
{
|
||||
var selectGrouper = _grouperListView.selectedItem as AssetBundleGrouper;
|
||||
if (selectGrouper == null)
|
||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
||||
if (selectGroup == null)
|
||||
return;
|
||||
|
||||
AssetBundleGrouperSettingData.CreateCollector(selectGrouper, string.Empty);
|
||||
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddCollector");
|
||||
AssetBundleCollectorSettingData.CreateCollector(selectGroup, string.Empty);
|
||||
FillCollectorViewData();
|
||||
}
|
||||
private void RemoveCollectorBtn_clicked(AssetBundleCollector selectCollector)
|
||||
{
|
||||
var selectGrouper = _grouperListView.selectedItem as AssetBundleGrouper;
|
||||
if (selectGrouper == null)
|
||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
||||
if (selectGroup == null)
|
||||
return;
|
||||
if (selectCollector == null)
|
||||
return;
|
||||
AssetBundleGrouperSettingData.RemoveCollector(selectGrouper, selectCollector);
|
||||
|
||||
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow RemoveCollector");
|
||||
AssetBundleCollectorSettingData.RemoveCollector(selectGroup, selectCollector);
|
||||
FillCollectorViewData();
|
||||
}
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
</uie:Toolbar>
|
||||
<ui:VisualElement name="ContentContainer" style="flex-grow: 1; flex-direction: row;">
|
||||
<ui:VisualElement name="LeftContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||
<ui:ListView focusable="true" name="GrouperListView" item-height="20" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
||||
<ui:VisualElement name="GrouperAddContainer" style="height: 20px; flex-direction: row; justify-content: center;">
|
||||
<ui:ListView focusable="true" name="GroupListView" item-height="20" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
||||
<ui:VisualElement name="GroupAddContainer" style="height: 20px; flex-direction: row; justify-content: center;">
|
||||
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
|
||||
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />
|
||||
</ui:VisualElement>
|
||||
@@ -17,10 +17,11 @@
|
||||
<ui:Toggle label="Auto Collect Shaders" name="AutoCollectShader" style="width: 196px; -unity-text-align: middle-left;" />
|
||||
<ui:TextField picking-mode="Ignore" label="Shader Bundle Name" name="ShaderBundleName" style="flex-grow: 1; -unity-text-align: middle-left;" />
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="GrouperContainer" style="flex-grow: 1; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||
<ui:TextField picking-mode="Ignore" label="Grouper Name" name="GrouperName" />
|
||||
<ui:TextField picking-mode="Ignore" label="Grouper Desc" name="GrouperDesc" />
|
||||
<ui:TextField picking-mode="Ignore" label="Grouper Asset Tags" name="GrouperAssetTags" />
|
||||
<ui:VisualElement name="GroupContainer" style="flex-grow: 1; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||
<ui:VisualElement name="ActiveRuleContainer" style="height: 20px;" />
|
||||
<ui:TextField picking-mode="Ignore" label="Group Name" name="GroupName" />
|
||||
<ui:TextField picking-mode="Ignore" label="Group Desc" name="GroupDesc" />
|
||||
<ui:TextField picking-mode="Ignore" label="Group Asset Tags" name="GroupAssetTags" />
|
||||
<ui:VisualElement name="CollectorAddContainer" style="height: 20px; flex-direction: row-reverse;">
|
||||
<ui:Button text="[ + ]" display-tooltip-when-elided="true" name="AddBtn" />
|
||||
</ui:VisualElement>
|
||||
@@ -0,0 +1,25 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 启用分组
|
||||
/// </summary>
|
||||
public class EnableGroup : IActiveRule
|
||||
{
|
||||
public bool IsActiveGroup()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 禁用分组
|
||||
/// </summary>
|
||||
public class DisableGroup : IActiveRule
|
||||
{
|
||||
public bool IsActiveGroup()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2cfd65b3b7663b247b2df16077f4ef17
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -16,12 +16,12 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 以组名+文件名为定位地址
|
||||
/// </summary>
|
||||
public class AddressByGrouperAndFileName : IAddressRule
|
||||
public class AddressByGroupAndFileName : IAddressRule
|
||||
{
|
||||
string IAddressRule.GetAssetAddress(AddressRuleData data)
|
||||
{
|
||||
string fileName = Path.GetFileNameWithoutExtension(data.AssetPath);
|
||||
return $"{data.GrouperName}_{fileName}";
|
||||
return $"{data.GroupName}_{fileName}";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -44,10 +44,19 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public bool IsCollectAsset(FilterRuleData data)
|
||||
{
|
||||
if (AssetDatabase.GetMainAssetTypeAtPath(data.AssetPath) == typeof(Sprite))
|
||||
return true;
|
||||
var mainAssetType = AssetDatabase.GetMainAssetTypeAtPath(data.AssetPath);
|
||||
if(mainAssetType == typeof(Texture2D))
|
||||
{
|
||||
var texImporter = AssetImporter.GetAtPath(data.AssetPath) as TextureImporter;
|
||||
if (texImporter != null && texImporter.textureType == TextureImporterType.Sprite)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -28,6 +28,8 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public class PackDirectory : IPackRule
|
||||
{
|
||||
public static PackDirectory StaticPackRule = new PackDirectory();
|
||||
|
||||
string IPackRule.GetBundleName(PackRuleData data)
|
||||
{
|
||||
return Path.GetDirectoryName(data.AssetPath);
|
||||
@@ -78,11 +80,11 @@ namespace YooAsset.Editor
|
||||
/// 以分组名称作为资源包名
|
||||
/// 注意:收集的所有文件打进一个资源包
|
||||
/// </summary>
|
||||
public class PackGrouper : IPackRule
|
||||
public class PackGroup : IPackRule
|
||||
{
|
||||
string IPackRule.GetBundleName(PackRuleData data)
|
||||
{
|
||||
return data.GrouperName;
|
||||
return data.GroupName;
|
||||
}
|
||||
}
|
||||
|
||||
14
Assets/YooAsset/Editor/AssetBundleCollector/IActiveRule.cs
Normal file
14
Assets/YooAsset/Editor/AssetBundleCollector/IActiveRule.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 资源分组激活规则接口
|
||||
/// </summary>
|
||||
public interface IActiveRule
|
||||
{
|
||||
/// <summary>
|
||||
/// 是否激活分组
|
||||
/// </summary>
|
||||
bool IsActiveGroup();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aed5a1a6733b7d44ca4f6149ed5a2bb8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -5,13 +5,13 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public string AssetPath;
|
||||
public string CollectPath;
|
||||
public string GrouperName;
|
||||
public string GroupName;
|
||||
|
||||
public AddressRuleData(string assetPath, string collectPath, string grouperName)
|
||||
public AddressRuleData(string assetPath, string collectPath, string groupName)
|
||||
{
|
||||
AssetPath = assetPath;
|
||||
CollectPath = collectPath;
|
||||
GrouperName = grouperName;
|
||||
GroupName = groupName;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,19 +5,19 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public string AssetPath;
|
||||
public string CollectPath;
|
||||
public string GrouperName;
|
||||
public string GroupName;
|
||||
|
||||
public PackRuleData(string assetPath)
|
||||
{
|
||||
AssetPath = assetPath;
|
||||
CollectPath = string.Empty;
|
||||
GrouperName = string.Empty;
|
||||
GroupName = string.Empty;
|
||||
}
|
||||
public PackRuleData(string assetPath, string collectPath, string grouperName)
|
||||
public PackRuleData(string assetPath, string collectPath, string groupName)
|
||||
{
|
||||
AssetPath = assetPath;
|
||||
CollectPath = collectPath;
|
||||
GrouperName = grouperName;
|
||||
GroupName = groupName;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,140 +1,205 @@
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEditor.Networking.PlayerConnection;
|
||||
using UnityEngine.Networking.PlayerConnection;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetBundleDebuggerWindow : EditorWindow
|
||||
{
|
||||
[MenuItem("YooAsset/AssetBundle Debugger", false, 104)]
|
||||
public static void ShowExample()
|
||||
{
|
||||
AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("资源包调试工具", true, EditorDefine.DockedWindowTypes);
|
||||
wnd.minSize = new Vector2(800, 600);
|
||||
}
|
||||
public class AssetBundleDebuggerWindow : EditorWindow
|
||||
{
|
||||
[MenuItem("YooAsset/AssetBundle Debugger", false, 104)]
|
||||
public static void ShowExample()
|
||||
{
|
||||
AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("资源包调试工具", true, EditorDefine.DockedWindowTypes);
|
||||
wnd.minSize = new Vector2(800, 600);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 视图模式
|
||||
/// </summary>
|
||||
private enum EViewMode
|
||||
{
|
||||
/// <summary>
|
||||
/// 内存视图
|
||||
/// </summary>
|
||||
MemoryView,
|
||||
/// <summary>
|
||||
/// 视图模式
|
||||
/// </summary>
|
||||
private enum EViewMode
|
||||
{
|
||||
/// <summary>
|
||||
/// 内存视图
|
||||
/// </summary>
|
||||
MemoryView,
|
||||
|
||||
/// <summary>
|
||||
/// 资源对象视图
|
||||
/// </summary>
|
||||
AssetView,
|
||||
/// <summary>
|
||||
/// 资源对象视图
|
||||
/// </summary>
|
||||
AssetView,
|
||||
|
||||
/// <summary>
|
||||
/// 资源包视图
|
||||
/// </summary>
|
||||
BundleView,
|
||||
}
|
||||
|
||||
private ToolbarMenu _viewModeMenu;
|
||||
private AssetListDebuggerViewer _assetListViewer;
|
||||
private BundleListDebuggerViewer _bundleListViewer;
|
||||
|
||||
private EViewMode _viewMode;
|
||||
private readonly DebugReport _debugReport = new DebugReport();
|
||||
private string _searchKeyWord;
|
||||
/// <summary>
|
||||
/// 资源包视图
|
||||
/// </summary>
|
||||
BundleView,
|
||||
}
|
||||
|
||||
|
||||
public void CreateGUI()
|
||||
{
|
||||
VisualElement root = rootVisualElement;
|
||||
private readonly Dictionary<int, RemotePlayerSession> _playerSessions = new Dictionary<int, RemotePlayerSession>();
|
||||
|
||||
// 加载布局文件
|
||||
string rootPath = EditorTools.GetYooAssetSourcePath();
|
||||
string uxml = $"{rootPath}/Editor/AssetBundleDebugger/{nameof(AssetBundleDebuggerWindow)}.uxml";
|
||||
var visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
|
||||
if (visualAsset == null)
|
||||
{
|
||||
Debug.LogError($"Not found {nameof(AssetBundleDebuggerWindow)}.uxml : {uxml}");
|
||||
return;
|
||||
}
|
||||
visualAsset.CloneTree(root);
|
||||
private Label _playerName;
|
||||
private ToolbarMenu _viewModeMenu;
|
||||
private DebuggerAssetListViewer _assetListViewer;
|
||||
private DebuggerBundleListViewer _bundleListViewer;
|
||||
|
||||
// 采样按钮
|
||||
var sampleBtn = root.Q<Button>("SampleButton");
|
||||
sampleBtn.clicked += SampleBtn_onClick;
|
||||
private EViewMode _viewMode;
|
||||
private DebugReport _debugReport;
|
||||
private string _searchKeyWord;
|
||||
|
||||
// 视口模式菜单
|
||||
_viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu");
|
||||
//_viewModeMenu.menu.AppendAction(EViewMode.MemoryView.ToString(), ViewModeMenuAction0, ViewModeMenuFun0);
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), ViewModeMenuAction1, ViewModeMenuFun1);
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), ViewModeMenuAction2, ViewModeMenuFun2);
|
||||
|
||||
// 搜索栏
|
||||
var searchField = root.Q<ToolbarSearchField>("SearchField");
|
||||
searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
|
||||
public void CreateGUI()
|
||||
{
|
||||
try
|
||||
{
|
||||
VisualElement root = rootVisualElement;
|
||||
|
||||
// 加载视图
|
||||
_assetListViewer = new AssetListDebuggerViewer();
|
||||
_assetListViewer.InitViewer();
|
||||
// 加载布局文件
|
||||
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleDebuggerWindow>();
|
||||
if (visualAsset == null)
|
||||
return;
|
||||
|
||||
// 加载视图
|
||||
_bundleListViewer = new BundleListDebuggerViewer();
|
||||
_bundleListViewer.InitViewer();
|
||||
visualAsset.CloneTree(root);
|
||||
|
||||
// 显示视图
|
||||
_viewMode = EViewMode.AssetView;
|
||||
_viewModeMenu.text = EViewMode.AssetView.ToString();
|
||||
_assetListViewer.AttachParent(root);
|
||||
}
|
||||
private void SampleBtn_onClick()
|
||||
{
|
||||
YooAssets.GetDebugReport(_debugReport);
|
||||
_assetListViewer.FillViewData(_debugReport, _searchKeyWord);
|
||||
_bundleListViewer.FillViewData(_debugReport, _searchKeyWord);
|
||||
}
|
||||
private void OnSearchKeyWordChange(ChangeEvent<string> e)
|
||||
{
|
||||
_searchKeyWord = e.newValue;
|
||||
_assetListViewer.FillViewData(_debugReport, _searchKeyWord);
|
||||
_bundleListViewer.FillViewData(_debugReport, _searchKeyWord);
|
||||
}
|
||||
private void ViewModeMenuAction1(DropdownMenuAction action)
|
||||
{
|
||||
if (_viewMode != EViewMode.AssetView)
|
||||
{
|
||||
_viewMode = EViewMode.AssetView;
|
||||
VisualElement root = this.rootVisualElement;
|
||||
_viewModeMenu.text = EViewMode.AssetView.ToString();
|
||||
_assetListViewer.AttachParent(root);
|
||||
_bundleListViewer.DetachParent();
|
||||
}
|
||||
}
|
||||
private void ViewModeMenuAction2(DropdownMenuAction action)
|
||||
{
|
||||
if (_viewMode != EViewMode.BundleView)
|
||||
{
|
||||
_viewMode = EViewMode.BundleView;
|
||||
VisualElement root = this.rootVisualElement;
|
||||
_viewModeMenu.text = EViewMode.BundleView.ToString();
|
||||
_assetListViewer.DetachParent();
|
||||
_bundleListViewer.AttachParent(root);
|
||||
}
|
||||
}
|
||||
private DropdownMenuAction.Status ViewModeMenuFun1(DropdownMenuAction action)
|
||||
{
|
||||
if (_viewMode == EViewMode.AssetView)
|
||||
return DropdownMenuAction.Status.Checked;
|
||||
else
|
||||
return DropdownMenuAction.Status.Normal;
|
||||
}
|
||||
private DropdownMenuAction.Status ViewModeMenuFun2(DropdownMenuAction action)
|
||||
{
|
||||
if (_viewMode == EViewMode.BundleView)
|
||||
return DropdownMenuAction.Status.Checked;
|
||||
else
|
||||
return DropdownMenuAction.Status.Normal;
|
||||
}
|
||||
}
|
||||
// 采样按钮
|
||||
var sampleBtn = root.Q<Button>("SampleButton");
|
||||
sampleBtn.clicked += SampleBtn_onClick;
|
||||
|
||||
// 用户列表菜单
|
||||
_playerName = root.Q<Label>("PlayerName");
|
||||
_playerName.text = "Editor player";
|
||||
|
||||
// 视口模式菜单
|
||||
_viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu");
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), ViewModeMenuAction, ViewModeMenuFun, EViewMode.AssetView);
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), ViewModeMenuAction, ViewModeMenuFun, EViewMode.BundleView);
|
||||
_viewModeMenu.text = EViewMode.AssetView.ToString();
|
||||
|
||||
// 搜索栏
|
||||
var searchField = root.Q<ToolbarSearchField>("SearchField");
|
||||
searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
|
||||
|
||||
// 加载视图
|
||||
_assetListViewer = new DebuggerAssetListViewer();
|
||||
_assetListViewer.InitViewer();
|
||||
|
||||
// 加载视图
|
||||
_bundleListViewer = new DebuggerBundleListViewer();
|
||||
_bundleListViewer.InitViewer();
|
||||
|
||||
// 显示视图
|
||||
_viewMode = EViewMode.AssetView;
|
||||
_assetListViewer.AttachParent(root);
|
||||
|
||||
// 远程调试
|
||||
EditorConnection.instance.Initialize();
|
||||
EditorConnection.instance.RegisterConnection(OnHandleConnectionEvent);
|
||||
EditorConnection.instance.RegisterDisconnection(OnHandleDisconnectionEvent);
|
||||
EditorConnection.instance.Register(RemoteDebuggerDefine.kMsgSendPlayerToEditor, OnHandlePlayerMessage);
|
||||
RemoteDebuggerInRuntime.EditorHandleDebugReportCallback = OnHandleDebugReport;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError(e.ToString());
|
||||
}
|
||||
}
|
||||
public void OnDestroy()
|
||||
{
|
||||
// 远程调试
|
||||
EditorConnection.instance.UnregisterConnection(OnHandleConnectionEvent);
|
||||
EditorConnection.instance.UnregisterDisconnection(OnHandleDisconnectionEvent);
|
||||
EditorConnection.instance.Unregister(RemoteDebuggerDefine.kMsgSendPlayerToEditor, OnHandlePlayerMessage);
|
||||
_playerSessions.Clear();
|
||||
}
|
||||
|
||||
private void OnHandleConnectionEvent(int playerId)
|
||||
{
|
||||
Debug.Log($"Game player connection : {playerId}");
|
||||
_playerName.text = $"Connected player : {playerId}";
|
||||
}
|
||||
private void OnHandleDisconnectionEvent(int playerId)
|
||||
{
|
||||
Debug.Log($"Game player disconnection : {playerId}");
|
||||
_playerName.text = $"Disconneced player : {playerId}";
|
||||
RemovePlayerSession(playerId);
|
||||
}
|
||||
private void OnHandlePlayerMessage(MessageEventArgs args)
|
||||
{
|
||||
var debugReport = DebugReport.Deserialize(args.data);
|
||||
OnHandleDebugReport(args.playerId, debugReport);
|
||||
}
|
||||
private void OnHandleDebugReport(int playerId, DebugReport debugReport)
|
||||
{
|
||||
var playerSession = GetOrCreatePlayerSession(playerId);
|
||||
playerSession.AddDebugReport(debugReport);
|
||||
|
||||
_debugReport = debugReport;
|
||||
_assetListViewer.FillViewData(debugReport, _searchKeyWord);
|
||||
_bundleListViewer.FillViewData(debugReport, _searchKeyWord);
|
||||
}
|
||||
private RemotePlayerSession GetOrCreatePlayerSession(int playerId)
|
||||
{
|
||||
if (_playerSessions.TryGetValue(playerId, out RemotePlayerSession session))
|
||||
{
|
||||
return session;
|
||||
}
|
||||
else
|
||||
{
|
||||
RemotePlayerSession newSession = new RemotePlayerSession(playerId);
|
||||
_playerSessions.Add(playerId, newSession);
|
||||
return newSession;
|
||||
}
|
||||
}
|
||||
private void RemovePlayerSession(int playerId)
|
||||
{
|
||||
if (_playerSessions.ContainsKey(playerId))
|
||||
_playerSessions.Remove(playerId);
|
||||
}
|
||||
|
||||
private void SampleBtn_onClick()
|
||||
{
|
||||
// 发送采集数据的命令
|
||||
RemoteCommand command = new RemoteCommand();
|
||||
command.CommandType = (int)ERemoteCommand.SampleOnce;
|
||||
command.CommandParam = string.Empty;
|
||||
byte[] data = RemoteCommand.Serialize(command);
|
||||
EditorConnection.instance.Send(RemoteDebuggerDefine.kMsgSendEditorToPlayer, data);
|
||||
RemoteDebuggerInRuntime.EditorRequestDebugReport();
|
||||
}
|
||||
private void OnSearchKeyWordChange(ChangeEvent<string> e)
|
||||
{
|
||||
_searchKeyWord = e.newValue;
|
||||
if (_debugReport != null)
|
||||
{
|
||||
_assetListViewer.FillViewData(_debugReport, _searchKeyWord);
|
||||
_bundleListViewer.FillViewData(_debugReport, _searchKeyWord);
|
||||
}
|
||||
}
|
||||
private void ViewModeMenuAction(DropdownMenuAction action)
|
||||
{
|
||||
var viewMode = (EViewMode)action.userData;
|
||||
if (_viewMode != viewMode)
|
||||
{
|
||||
_viewMode = viewMode;
|
||||
VisualElement root = this.rootVisualElement;
|
||||
_viewModeMenu.text = viewMode.ToString();
|
||||
_assetListViewer.AttachParent(root);
|
||||
_bundleListViewer.DetachParent();
|
||||
}
|
||||
}
|
||||
private DropdownMenuAction.Status ViewModeMenuFun(DropdownMenuAction action)
|
||||
{
|
||||
var viewMode = (EViewMode)action.userData;
|
||||
if (_viewMode == viewMode)
|
||||
return DropdownMenuAction.Status.Checked;
|
||||
else
|
||||
return DropdownMenuAction.Status.Normal;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,5 +1,6 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
|
||||
<uie:Toolbar name="Toolbar" style="display: flex;">
|
||||
<ui:Label text="Player" display-tooltip-when-elided="true" name="PlayerName" style="width: 200px; -unity-text-align: middle-left; padding-left: 5px;" />
|
||||
<uie:ToolbarMenu display-tooltip-when-elided="true" name="ViewModeMenu" text="ViewMode" style="width: 100px; flex-grow: 0;" />
|
||||
<uie:ToolbarSearchField focusable="true" name="SearchField" style="flex-grow: 1;" />
|
||||
<uie:ToolbarButton text="刷新" display-tooltip-when-elided="true" name="SampleButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" />
|
||||
|
||||
@@ -0,0 +1,51 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal class RemotePlayerSession
|
||||
{
|
||||
private readonly List<DebugReport> _reportList = new List<DebugReport>();
|
||||
|
||||
/// <summary>
|
||||
/// 用户ID
|
||||
/// </summary>
|
||||
public int PlayerId { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 保存的报告最大数量
|
||||
/// </summary>
|
||||
public int MaxReportCount { private set; get; }
|
||||
|
||||
|
||||
public RemotePlayerSession(int playerId, int maxReportCount = 1000)
|
||||
{
|
||||
PlayerId = playerId;
|
||||
MaxReportCount = maxReportCount;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加一个调试报告
|
||||
/// </summary>
|
||||
public void AddDebugReport(DebugReport report)
|
||||
{
|
||||
if (report == null)
|
||||
Debug.LogWarning("Invalid debug report data !");
|
||||
|
||||
if (_reportList.Count >= MaxReportCount)
|
||||
_reportList.RemoveAt(0);
|
||||
_reportList.Add(report);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取最近一次的报告
|
||||
/// </summary>
|
||||
public DebugReport GetLatestReport()
|
||||
{
|
||||
if (_reportList.Count == 0)
|
||||
return null;
|
||||
return _reportList[_reportList.Count - 1];
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 89b4ea90b9f7e474d9e80077656ef6c4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -9,7 +9,7 @@ using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal class AssetListDebuggerViewer
|
||||
internal class DebuggerAssetListViewer
|
||||
{
|
||||
private VisualTreeAsset _visualAsset;
|
||||
private TemplateContainer _root;
|
||||
@@ -23,15 +23,11 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public void InitViewer()
|
||||
{
|
||||
// 加载布局文件
|
||||
string rootPath = EditorTools.GetYooAssetSourcePath();
|
||||
string uxml = $"{rootPath}/Editor/AssetBundleDebugger/VisualViewers/{nameof(AssetListDebuggerViewer)}.uxml";
|
||||
_visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
|
||||
// 加载布局文件
|
||||
_visualAsset = EditorHelper.LoadWindowUXML<DebuggerAssetListViewer>();
|
||||
if (_visualAsset == null)
|
||||
{
|
||||
Debug.LogError($"Not found {nameof(AssetListDebuggerViewer)}.uxml : {uxml}");
|
||||
return;
|
||||
}
|
||||
|
||||
_root = _visualAsset.CloneTree();
|
||||
_root.style.flexGrow = 1f;
|
||||
|
||||
@@ -175,7 +171,7 @@ namespace YooAsset.Editor
|
||||
|
||||
// Status
|
||||
StyleColor textColor;
|
||||
if (providerInfo.Status == ProviderBase.EStatus.Fail)
|
||||
if (providerInfo.Status == (int)ProviderBase.EStatus.Fail)
|
||||
textColor = new StyleColor(Color.yellow);
|
||||
else
|
||||
textColor = label1.style.color;
|
||||
@@ -9,7 +9,7 @@ using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal class BundleListDebuggerViewer
|
||||
internal class DebuggerBundleListViewer
|
||||
{
|
||||
private VisualTreeAsset _visualAsset;
|
||||
private TemplateContainer _root;
|
||||
@@ -24,14 +24,10 @@ namespace YooAsset.Editor
|
||||
public void InitViewer()
|
||||
{
|
||||
// 加载布局文件
|
||||
string rootPath = EditorTools.GetYooAssetSourcePath();
|
||||
string uxml = $"{rootPath}/Editor/AssetBundleDebugger/VisualViewers/{nameof(BundleListDebuggerViewer)}.uxml";
|
||||
_visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
|
||||
_visualAsset = EditorHelper.LoadWindowUXML<DebuggerBundleListViewer>();
|
||||
if (_visualAsset == null)
|
||||
{
|
||||
Debug.LogError($"Not found {nameof(BundleListDebuggerViewer)}.uxml : {uxml}");
|
||||
return;
|
||||
}
|
||||
|
||||
_root = _visualAsset.CloneTree();
|
||||
_root.style.flexGrow = 1f;
|
||||
|
||||
@@ -39,12 +35,12 @@ namespace YooAsset.Editor
|
||||
_bundleListView = _root.Q<ListView>("TopListView");
|
||||
_bundleListView.makeItem = MakeAssetListViewItem;
|
||||
_bundleListView.bindItem = BindAssetListViewItem;
|
||||
|
||||
#if UNITY_2020_1_OR_NEWER
|
||||
_bundleListView.onSelectionChange += BundleListView_onSelectionChange;
|
||||
#else
|
||||
_bundleListView.onSelectionChanged += BundleListView_onSelectionChange;
|
||||
#endif
|
||||
|
||||
// 使用列表
|
||||
_usingListView = _root.Q<ListView>("BottomListView");
|
||||
_usingListView.makeItem = MakeIncludeListViewItem;
|
||||
@@ -151,7 +147,7 @@ namespace YooAsset.Editor
|
||||
|
||||
// Status
|
||||
StyleColor textColor;
|
||||
if (bundleInfo.Status == AssetBundleLoaderBase.EStatus.Failed)
|
||||
if (bundleInfo.Status == (int)AssetBundleLoaderBase.EStatus.Failed)
|
||||
textColor = new StyleColor(Color.yellow);
|
||||
else
|
||||
textColor = label1.style.color;
|
||||
@@ -0,0 +1,46 @@
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetBundleInspector
|
||||
{
|
||||
[CustomEditor(typeof(AssetBundle))]
|
||||
internal class AssetBundleEditor : UnityEditor.Editor
|
||||
{
|
||||
internal bool pathFoldout = false;
|
||||
internal bool advancedFoldout = false;
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
AssetBundle bundle = target as AssetBundle;
|
||||
|
||||
using (new EditorGUI.DisabledScope(true))
|
||||
{
|
||||
var leftStyle = new GUIStyle(GUI.skin.GetStyle("Label"));
|
||||
leftStyle.alignment = TextAnchor.UpperLeft;
|
||||
GUILayout.Label(new GUIContent("Name: " + bundle.name), leftStyle);
|
||||
|
||||
var assetNames = bundle.GetAllAssetNames();
|
||||
pathFoldout = EditorGUILayout.Foldout(pathFoldout, "Source Asset Paths");
|
||||
if (pathFoldout)
|
||||
{
|
||||
EditorGUI.indentLevel++;
|
||||
foreach (var asset in assetNames)
|
||||
EditorGUILayout.LabelField(asset);
|
||||
EditorGUI.indentLevel--;
|
||||
}
|
||||
|
||||
advancedFoldout = EditorGUILayout.Foldout(advancedFoldout, "Advanced Data");
|
||||
}
|
||||
|
||||
if (advancedFoldout)
|
||||
{
|
||||
EditorGUI.indentLevel++;
|
||||
base.OnInspectorGUI();
|
||||
EditorGUI.indentLevel--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b8016a4c13444bf45830d714ab2aa430
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,65 @@
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public static class AssetBundleRecorder
|
||||
{
|
||||
private static readonly Dictionary<string, AssetBundle> _loadedAssetBundles = new Dictionary<string, AssetBundle>(1000);
|
||||
|
||||
/// <summary>
|
||||
/// 获取AssetBundle对象,如果没有被缓存就重新加载。
|
||||
/// </summary>
|
||||
public static AssetBundle GetAssetBundle(string filePath)
|
||||
{
|
||||
// 如果文件不存在
|
||||
if (File.Exists(filePath) == false)
|
||||
{
|
||||
Debug.LogWarning($"Not found asset bundle file : {filePath}");
|
||||
return null;
|
||||
}
|
||||
|
||||
// 验证文件有效性(可能文件被加密)
|
||||
byte[] fileData = File.ReadAllBytes(filePath);
|
||||
if (EditorTools.CheckBundleFileValid(fileData) == false)
|
||||
{
|
||||
Debug.LogWarning($"The asset bundle file is invalid and may be encrypted : {filePath}");
|
||||
return null;
|
||||
}
|
||||
|
||||
if (_loadedAssetBundles.TryGetValue(filePath, out AssetBundle bundle))
|
||||
{
|
||||
return bundle;
|
||||
}
|
||||
else
|
||||
{
|
||||
AssetBundle newBundle = AssetBundle.LoadFromFile(filePath);
|
||||
if(newBundle != null)
|
||||
{
|
||||
string[] assetNames = newBundle.GetAllAssetNames();
|
||||
foreach (string name in assetNames)
|
||||
{
|
||||
newBundle.LoadAsset(name);
|
||||
}
|
||||
_loadedAssetBundles.Add(filePath, newBundle);
|
||||
}
|
||||
return newBundle;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 卸载所有已经加载的AssetBundle文件
|
||||
/// </summary>
|
||||
public static void UnloadAll()
|
||||
{
|
||||
foreach(var valuePair in _loadedAssetBundles)
|
||||
{
|
||||
if (valuePair.Value != null)
|
||||
valuePair.Value.Unload(true);
|
||||
}
|
||||
_loadedAssetBundles.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9b2b5e436ee882d41bf53082bf7b23a0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,4 +1,5 @@
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
@@ -37,60 +38,68 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
private ToolbarMenu _viewModeMenu;
|
||||
private SummaryReporterViewer _summaryViewer;
|
||||
private AssetListReporterViewer _assetListViewer;
|
||||
private BundleListReporterViewer _bundleListViewer;
|
||||
private ReporterSummaryViewer _summaryViewer;
|
||||
private ReporterAssetListViewer _assetListViewer;
|
||||
private ReporterBundleListViewer _bundleListViewer;
|
||||
|
||||
private EViewMode _viewMode;
|
||||
private string _searchKeyWord;
|
||||
private BuildReport _buildReport;
|
||||
private string _reportFilePath;
|
||||
private string _searchKeyWord;
|
||||
|
||||
|
||||
public void CreateGUI()
|
||||
{
|
||||
VisualElement root = this.rootVisualElement;
|
||||
|
||||
// 加载布局文件
|
||||
string rootPath = EditorTools.GetYooAssetSourcePath();
|
||||
string uxml = $"{rootPath}/Editor/AssetBundleReporter/{nameof(AssetBundleReporterWindow)}.uxml";
|
||||
var visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
|
||||
if (visualAsset == null)
|
||||
try
|
||||
{
|
||||
Debug.LogError($"Not found {nameof(AssetBundleReporterWindow)}.uxml : {uxml}");
|
||||
return;
|
||||
VisualElement root = this.rootVisualElement;
|
||||
|
||||
// 加载布局文件
|
||||
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleReporterWindow>();
|
||||
if (visualAsset == null)
|
||||
return;
|
||||
|
||||
visualAsset.CloneTree(root);
|
||||
|
||||
// 导入按钮
|
||||
var importBtn = root.Q<Button>("ImportButton");
|
||||
importBtn.clicked += ImportBtn_onClick;
|
||||
|
||||
// 视图模式菜单
|
||||
_viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu");
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.Summary.ToString(), ViewModeMenuAction0, ViewModeMenuFun0);
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), ViewModeMenuAction1, ViewModeMenuFun1);
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), ViewModeMenuAction2, ViewModeMenuFun2);
|
||||
|
||||
// 搜索栏
|
||||
var searchField = root.Q<ToolbarSearchField>("SearchField");
|
||||
searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
|
||||
|
||||
// 加载视图
|
||||
_summaryViewer = new ReporterSummaryViewer();
|
||||
_summaryViewer.InitViewer();
|
||||
|
||||
// 加载视图
|
||||
_assetListViewer = new ReporterAssetListViewer();
|
||||
_assetListViewer.InitViewer();
|
||||
|
||||
// 加载视图
|
||||
_bundleListViewer = new ReporterBundleListViewer();
|
||||
_bundleListViewer.InitViewer();
|
||||
|
||||
// 显示视图
|
||||
_viewMode = EViewMode.Summary;
|
||||
_viewModeMenu.text = EViewMode.Summary.ToString();
|
||||
_summaryViewer.AttachParent(root);
|
||||
}
|
||||
visualAsset.CloneTree(root);
|
||||
|
||||
// 导入按钮
|
||||
var importBtn = root.Q<Button>("ImportButton");
|
||||
importBtn.clicked += ImportBtn_onClick;
|
||||
|
||||
// 视图模式菜单
|
||||
_viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu");
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.Summary.ToString(), ViewModeMenuAction0, ViewModeMenuFun0);
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), ViewModeMenuAction1, ViewModeMenuFun1);
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), ViewModeMenuAction2, ViewModeMenuFun2);
|
||||
|
||||
// 搜索栏
|
||||
var searchField = root.Q<ToolbarSearchField>("SearchField");
|
||||
searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
|
||||
|
||||
// 加载视图
|
||||
_summaryViewer = new SummaryReporterViewer();
|
||||
_summaryViewer.InitViewer();
|
||||
|
||||
// 加载视图
|
||||
_assetListViewer = new AssetListReporterViewer();
|
||||
_assetListViewer.InitViewer();
|
||||
|
||||
// 加载视图
|
||||
_bundleListViewer = new BundleListReporterViewer();
|
||||
_bundleListViewer.InitViewer();
|
||||
|
||||
// 显示视图
|
||||
_viewMode = EViewMode.Summary;
|
||||
_viewModeMenu.text = EViewMode.Summary.ToString();
|
||||
_summaryViewer.AttachParent(root);
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError(e.ToString());
|
||||
}
|
||||
}
|
||||
public void OnDestroy()
|
||||
{
|
||||
AssetBundleRecorder.UnloadAll();
|
||||
}
|
||||
|
||||
private void ImportBtn_onClick()
|
||||
@@ -99,19 +108,20 @@ namespace YooAsset.Editor
|
||||
if (string.IsNullOrEmpty(selectFilePath))
|
||||
return;
|
||||
|
||||
string jsonData = FileUtility.ReadFile(selectFilePath);
|
||||
_reportFilePath = selectFilePath;
|
||||
string jsonData = FileUtility.ReadFile(_reportFilePath);
|
||||
_buildReport = BuildReport.Deserialize(jsonData);
|
||||
_assetListViewer.FillViewData(_buildReport, _searchKeyWord);
|
||||
_bundleListViewer.FillViewData(_buildReport, _searchKeyWord);
|
||||
_bundleListViewer.FillViewData(_buildReport, _reportFilePath, _searchKeyWord);
|
||||
_summaryViewer.FillViewData(_buildReport);
|
||||
}
|
||||
private void OnSearchKeyWordChange(ChangeEvent<string> e)
|
||||
{
|
||||
_searchKeyWord = e.newValue;
|
||||
if(_buildReport != null)
|
||||
if (_buildReport != null)
|
||||
{
|
||||
_assetListViewer.FillViewData(_buildReport, _searchKeyWord);
|
||||
_bundleListViewer.FillViewData(_buildReport, _searchKeyWord);
|
||||
_bundleListViewer.FillViewData(_buildReport, _reportFilePath, _searchKeyWord);
|
||||
}
|
||||
}
|
||||
private void ViewModeMenuAction0(DropdownMenuAction action)
|
||||
|
||||
@@ -9,7 +9,7 @@ using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal class AssetListReporterViewer
|
||||
internal class ReporterAssetListViewer
|
||||
{
|
||||
private enum ESortMode
|
||||
{
|
||||
@@ -38,48 +38,36 @@ namespace YooAsset.Editor
|
||||
public void InitViewer()
|
||||
{
|
||||
// 加载布局文件
|
||||
string rootPath = EditorTools.GetYooAssetSourcePath();
|
||||
string uxml = $"{rootPath}/Editor/AssetBundleReporter/VisualViewers/{nameof(AssetListReporterViewer)}.uxml";
|
||||
_visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
|
||||
_visualAsset = EditorHelper.LoadWindowUXML<ReporterAssetListViewer>();
|
||||
if (_visualAsset == null)
|
||||
{
|
||||
Debug.LogError($"Not found {nameof(AssetListReporterViewer)}.uxml : {uxml}");
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
_root = _visualAsset.CloneTree();
|
||||
_root.style.flexGrow = 1f;
|
||||
_root = _visualAsset.CloneTree();
|
||||
_root.style.flexGrow = 1f;
|
||||
|
||||
// 顶部按钮栏
|
||||
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
|
||||
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
|
||||
_topBar1.clicked += TopBar1_clicked;
|
||||
_topBar2.clicked += TopBar2_clicked;
|
||||
// 顶部按钮栏
|
||||
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
|
||||
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
|
||||
_topBar1.clicked += TopBar1_clicked;
|
||||
_topBar2.clicked += TopBar2_clicked;
|
||||
|
||||
// 底部按钮栏
|
||||
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
|
||||
// 底部按钮栏
|
||||
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
|
||||
|
||||
// 资源列表
|
||||
_assetListView = _root.Q<ListView>("TopListView");
|
||||
_assetListView.makeItem = MakeAssetListViewItem;
|
||||
_assetListView.bindItem = BindAssetListViewItem;
|
||||
// 资源列表
|
||||
_assetListView = _root.Q<ListView>("TopListView");
|
||||
_assetListView.makeItem = MakeAssetListViewItem;
|
||||
_assetListView.bindItem = BindAssetListViewItem;
|
||||
#if UNITY_2020_1_OR_NEWER
|
||||
_assetListView.onSelectionChange += AssetListView_onSelectionChange;
|
||||
_assetListView.onSelectionChange += AssetListView_onSelectionChange;
|
||||
#else
|
||||
_assetListView.onSelectionChanged += AssetListView_onSelectionChange;
|
||||
_assetListView.onSelectionChanged += AssetListView_onSelectionChange;
|
||||
#endif
|
||||
|
||||
// 依赖列表
|
||||
_dependListView = _root.Q<ListView>("BottomListView");
|
||||
_dependListView.makeItem = MakeDependListViewItem;
|
||||
_dependListView.bindItem = BindDependListViewItem;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError(e.ToString());
|
||||
}
|
||||
// 依赖列表
|
||||
_dependListView = _root.Q<ListView>("BottomListView");
|
||||
_dependListView.makeItem = MakeDependListViewItem;
|
||||
_dependListView.bindItem = BindDependListViewItem;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -322,7 +310,7 @@ namespace YooAsset.Editor
|
||||
|
||||
// Size
|
||||
var label2 = element.Q<Label>("Label2");
|
||||
label2.text = (bundleInfo.SizeBytes / 1024f).ToString("f1") + " KB";
|
||||
label2.text = EditorUtility.FormatBytes(bundleInfo.SizeBytes);
|
||||
|
||||
// Hash
|
||||
var label3 = element.Q<Label>("Label3");
|
||||
@@ -10,7 +10,7 @@ using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal class BundleListReporterViewer
|
||||
internal class ReporterBundleListViewer
|
||||
{
|
||||
private enum ESortMode
|
||||
{
|
||||
@@ -31,71 +31,60 @@ namespace YooAsset.Editor
|
||||
private ListView _includeListView;
|
||||
|
||||
private BuildReport _buildReport;
|
||||
private string _reportFilePath;
|
||||
private string _searchKeyWord;
|
||||
private ESortMode _sortMode = ESortMode.BundleName;
|
||||
private bool _descendingSort = false;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 初始化页面
|
||||
/// </summary>
|
||||
public void InitViewer()
|
||||
{
|
||||
// 加载布局文件
|
||||
string rootPath = EditorTools.GetYooAssetSourcePath();
|
||||
string uxml = $"{rootPath}/Editor/AssetBundleReporter/VisualViewers/{nameof(BundleListReporterViewer)}.uxml";
|
||||
_visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
|
||||
_visualAsset = EditorHelper.LoadWindowUXML<ReporterBundleListViewer>();
|
||||
if (_visualAsset == null)
|
||||
{
|
||||
Debug.LogError($"Not found {nameof(BundleListReporterViewer)}.uxml : {uxml}");
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
_root = _visualAsset.CloneTree();
|
||||
_root.style.flexGrow = 1f;
|
||||
_root = _visualAsset.CloneTree();
|
||||
_root.style.flexGrow = 1f;
|
||||
|
||||
// 顶部按钮栏
|
||||
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
|
||||
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
|
||||
_topBar3 = _root.Q<ToolbarButton>("TopBar3");
|
||||
_topBar4 = _root.Q<ToolbarButton>("TopBar4");
|
||||
_topBar1.clicked += TopBar1_clicked;
|
||||
_topBar2.clicked += TopBar2_clicked;
|
||||
_topBar3.clicked += TopBar3_clicked;
|
||||
_topBar4.clicked += TopBar4_clicked;
|
||||
// 顶部按钮栏
|
||||
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
|
||||
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
|
||||
_topBar3 = _root.Q<ToolbarButton>("TopBar3");
|
||||
_topBar4 = _root.Q<ToolbarButton>("TopBar4");
|
||||
_topBar1.clicked += TopBar1_clicked;
|
||||
_topBar2.clicked += TopBar2_clicked;
|
||||
_topBar3.clicked += TopBar3_clicked;
|
||||
_topBar4.clicked += TopBar4_clicked;
|
||||
|
||||
// 底部按钮栏
|
||||
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
|
||||
// 底部按钮栏
|
||||
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
|
||||
|
||||
// 资源包列表
|
||||
_bundleListView = _root.Q<ListView>("TopListView");
|
||||
_bundleListView.makeItem = MakeBundleListViewItem;
|
||||
_bundleListView.bindItem = BindBundleListViewItem;
|
||||
// 资源包列表
|
||||
_bundleListView = _root.Q<ListView>("TopListView");
|
||||
_bundleListView.makeItem = MakeBundleListViewItem;
|
||||
_bundleListView.bindItem = BindBundleListViewItem;
|
||||
#if UNITY_2020_1_OR_NEWER
|
||||
_bundleListView.onSelectionChange += BundleListView_onSelectionChange;
|
||||
_bundleListView.onSelectionChange += BundleListView_onSelectionChange;
|
||||
#else
|
||||
_bundleListView.onSelectionChanged += BundleListView_onSelectionChange;
|
||||
_bundleListView.onSelectionChanged += BundleListView_onSelectionChange;
|
||||
#endif
|
||||
|
||||
// 包含列表
|
||||
_includeListView = _root.Q<ListView>("BottomListView");
|
||||
_includeListView.makeItem = MakeIncludeListViewItem;
|
||||
_includeListView.bindItem = BindIncludeListViewItem;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError(e.ToString());
|
||||
}
|
||||
// 包含列表
|
||||
_includeListView = _root.Q<ListView>("BottomListView");
|
||||
_includeListView.makeItem = MakeIncludeListViewItem;
|
||||
_includeListView.bindItem = BindIncludeListViewItem;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 填充页面数据
|
||||
/// </summary>
|
||||
public void FillViewData(BuildReport buildReport, string searchKeyWord)
|
||||
public void FillViewData(BuildReport buildReport, string reprotFilePath, string searchKeyWord)
|
||||
{
|
||||
_buildReport = buildReport;
|
||||
_reportFilePath = reprotFilePath;
|
||||
_searchKeyWord = searchKeyWord;
|
||||
RefreshView();
|
||||
}
|
||||
@@ -139,7 +128,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
else if (_sortMode == ESortMode.BundleTags)
|
||||
{
|
||||
if(_descendingSort)
|
||||
if (_descendingSort)
|
||||
return result.OrderByDescending(a => a.GetTagsString()).ToList();
|
||||
else
|
||||
return result.OrderBy(a => a.GetTagsString()).ToList();
|
||||
@@ -171,7 +160,7 @@ namespace YooAsset.Editor
|
||||
else
|
||||
_topBar2.text = "Size ↑";
|
||||
}
|
||||
else if(_sortMode == ESortMode.BundleTags)
|
||||
else if (_sortMode == ESortMode.BundleTags)
|
||||
{
|
||||
if (_descendingSort)
|
||||
_topBar4.text = "Tags ↓";
|
||||
@@ -260,7 +249,7 @@ namespace YooAsset.Editor
|
||||
|
||||
// Size
|
||||
var label2 = element.Q<Label>("Label2");
|
||||
label2.text = (bundleInfo.SizeBytes / 1024f).ToString("f1") + " KB";
|
||||
label2.text = EditorUtility.FormatBytes(bundleInfo.SizeBytes);
|
||||
|
||||
// Hash
|
||||
var label3 = element.Q<Label>("Label3");
|
||||
@@ -276,8 +265,22 @@ namespace YooAsset.Editor
|
||||
{
|
||||
ReportBundleInfo bundleInfo = item as ReportBundleInfo;
|
||||
FillIncludeListView(bundleInfo);
|
||||
ShowAssetBundleInspector(bundleInfo);
|
||||
break;
|
||||
}
|
||||
}
|
||||
private void ShowAssetBundleInspector(ReportBundleInfo bundleInfo)
|
||||
{
|
||||
if (bundleInfo.IsRawFile())
|
||||
return;
|
||||
|
||||
string rootDirectory = Path.GetDirectoryName(_reportFilePath);
|
||||
string filePath = $"{rootDirectory}/{bundleInfo.Hash}";
|
||||
if (File.Exists(filePath))
|
||||
Selection.activeObject = AssetBundleRecorder.GetAssetBundle(filePath);
|
||||
else
|
||||
Selection.activeObject = null;
|
||||
}
|
||||
private void TopBar1_clicked()
|
||||
{
|
||||
if (_sortMode != ESortMode.BundleName)
|
||||
@@ -9,7 +9,7 @@ using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal class SummaryReporterViewer
|
||||
internal class ReporterSummaryViewer
|
||||
{
|
||||
private class ItemWrapper
|
||||
{
|
||||
@@ -37,14 +37,10 @@ namespace YooAsset.Editor
|
||||
public void InitViewer()
|
||||
{
|
||||
// 加载布局文件
|
||||
string rootPath = EditorTools.GetYooAssetSourcePath();
|
||||
string uxml = $"{rootPath}/Editor/AssetBundleReporter/VisualViewers/{nameof(SummaryReporterViewer)}.uxml";
|
||||
_visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
|
||||
_visualAsset = EditorHelper.LoadWindowUXML<ReporterSummaryViewer>();
|
||||
if (_visualAsset == null)
|
||||
{
|
||||
Debug.LogError($"Not found {nameof(SummaryReporterViewer)}.uxml : {uxml}");
|
||||
return;
|
||||
}
|
||||
|
||||
_root = _visualAsset.CloneTree();
|
||||
_root.style.flexGrow = 1f;
|
||||
|
||||
@@ -71,8 +67,8 @@ namespace YooAsset.Editor
|
||||
_items.Add(new ItemWrapper("内置资源标签", $"{buildReport.Summary.BuildinTags}"));
|
||||
|
||||
_items.Add(new ItemWrapper("启用可寻址资源定位", $"{buildReport.Summary.EnableAddressable}"));
|
||||
_items.Add(new ItemWrapper("启用自动分包机制", $"{buildReport.Summary.EnableAutoCollect}"));
|
||||
_items.Add(new ItemWrapper("追加文件扩展名", $"{buildReport.Summary.AppendFileExtension}"));
|
||||
_items.Add(new ItemWrapper("拷贝内置资源文件", $"{buildReport.Summary.CopyBuildinTagFiles}"));
|
||||
_items.Add(new ItemWrapper("自动收集着色器", $"{buildReport.Summary.AutoCollectShaders}"));
|
||||
_items.Add(new ItemWrapper("着色器资源包名称", $"{buildReport.Summary.ShadersBundleName}"));
|
||||
_items.Add(new ItemWrapper("加密服务类名称", $"{buildReport.Summary.EncryptionServicesClassName}"));
|
||||
@@ -80,10 +76,8 @@ namespace YooAsset.Editor
|
||||
_items.Add(new ItemWrapper(string.Empty, string.Empty));
|
||||
_items.Add(new ItemWrapper("构建参数", string.Empty));
|
||||
_items.Add(new ItemWrapper("CompressOption", $"{buildReport.Summary.CompressOption}"));
|
||||
_items.Add(new ItemWrapper("AppendHash", $"{buildReport.Summary.AppendHash}"));
|
||||
_items.Add(new ItemWrapper("DisableWriteTypeTree", $"{buildReport.Summary.DisableWriteTypeTree}"));
|
||||
_items.Add(new ItemWrapper("IgnoreTypeTreeChanges", $"{buildReport.Summary.IgnoreTypeTreeChanges}"));
|
||||
_items.Add(new ItemWrapper("DisableLoadAssetByFileName", $"{buildReport.Summary.DisableLoadAssetByFileName}"));
|
||||
|
||||
_items.Add(new ItemWrapper(string.Empty, string.Empty));
|
||||
_items.Add(new ItemWrapper("构建结果", string.Empty));
|
||||
@@ -4,10 +4,12 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public class EditorDefine
|
||||
{
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
/// <summary>
|
||||
/// 停靠窗口类型集合
|
||||
/// </summary>
|
||||
public static readonly Type[] DockedWindowTypes = { typeof(AssetBundleBuilderWindow), typeof(AssetBundleGrouperWindow), typeof(AssetBundleDebuggerWindow), typeof(AssetBundleReporterWindow)};
|
||||
public static readonly Type[] DockedWindowTypes = { typeof(AssetBundleBuilderWindow), typeof(AssetBundleCollectorWindow), typeof(AssetBundleDebuggerWindow), typeof(AssetBundleReporterWindow)};
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
|
||||
#if UNITY_2019
|
||||
public static partial class UnityEngine_UIElements_ListView_Extension
|
||||
{
|
||||
@@ -20,4 +21,5 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
91
Assets/YooAsset/Editor/EditorHelper.cs
Normal file
91
Assets/YooAsset/Editor/EditorHelper.cs
Normal file
@@ -0,0 +1,91 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class EditorHelper
|
||||
{
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
private readonly static Dictionary<System.Type, string> _uxmlDic = new Dictionary<System.Type, string>();
|
||||
|
||||
static EditorHelper()
|
||||
{
|
||||
// 资源包收集
|
||||
_uxmlDic.Add(typeof(AssetBundleCollectorWindow), "355c4ac5cdebddc4c8362bed6f17a79e");
|
||||
|
||||
// 资源包构建
|
||||
_uxmlDic.Add(typeof(AssetBundleBuilderWindow), "28ba29adb4949284e8c48893218b0d9a");
|
||||
|
||||
// 资源包调试
|
||||
_uxmlDic.Add(typeof(AssetBundleDebuggerWindow), "790db12999afd334e8fb6ba70ef0a947");
|
||||
_uxmlDic.Add(typeof(DebuggerAssetListViewer), "31c6096c1cb29b4469096b7b4942a322");
|
||||
_uxmlDic.Add(typeof(DebuggerBundleListViewer), "932a25ffd05c13c47994d66e9d73bc37");
|
||||
|
||||
// 构建报告
|
||||
_uxmlDic.Add(typeof(AssetBundleReporterWindow), "9052b72c383e95043a0c7e7f369b1ad7");
|
||||
_uxmlDic.Add(typeof(ReporterSummaryViewer), "f8929271050855e42a1ccc6b14993a04");
|
||||
_uxmlDic.Add(typeof(ReporterAssetListViewer), "5f81bc15a55ee0a49a266f9d71e2372b");
|
||||
_uxmlDic.Add(typeof(ReporterBundleListViewer), "56d6dbe0d65ce334a8996beb19612989");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载窗口的布局文件
|
||||
/// </summary>
|
||||
public static UnityEngine.UIElements.VisualTreeAsset LoadWindowUXML<TWindow>() where TWindow : class
|
||||
{
|
||||
var windowType = typeof(TWindow);
|
||||
if (_uxmlDic.TryGetValue(windowType, out string uxmlGUID))
|
||||
{
|
||||
string assetPath = AssetDatabase.GUIDToAssetPath(uxmlGUID);
|
||||
if (string.IsNullOrEmpty(assetPath))
|
||||
throw new System.Exception($"Invalid YooAsset uxml guid : {uxmlGUID}");
|
||||
var visualTreeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
|
||||
if (visualTreeAsset == null)
|
||||
throw new System.Exception($"Failed to load {windowType}.uxml");
|
||||
return visualTreeAsset;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.Exception($"Invalid YooAsset window type : {windowType}");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// 加载相关的配置文件
|
||||
/// </summary>
|
||||
public static TSetting LoadSettingData<TSetting>() where TSetting : ScriptableObject
|
||||
{
|
||||
var settingType = typeof(TSetting);
|
||||
var guids = AssetDatabase.FindAssets($"t:{settingType.Name}");
|
||||
if (guids.Length == 0)
|
||||
{
|
||||
Debug.LogWarning($"Create new {settingType.Name}.asset");
|
||||
var setting = ScriptableObject.CreateInstance<TSetting>();
|
||||
string filePath = $"Assets/{settingType.Name}.asset";
|
||||
AssetDatabase.CreateAsset(setting, filePath);
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
return setting;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (guids.Length != 1)
|
||||
{
|
||||
foreach (var guid in guids)
|
||||
{
|
||||
string path = AssetDatabase.GUIDToAssetPath(guid);
|
||||
Debug.LogWarning($"Found multiple file : {path}");
|
||||
}
|
||||
throw new System.Exception($"Found multiple {settingType.Name} files !");
|
||||
}
|
||||
|
||||
string filePath = AssetDatabase.GUIDToAssetPath(guids[0]);
|
||||
var setting = AssetDatabase.LoadAssetAtPath<TSetting>(filePath);
|
||||
return setting;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/YooAsset/Editor/EditorHelper.cs.meta
Normal file
11
Assets/YooAsset/Editor/EditorHelper.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d2d701e695ac3fe4cbe25d43dde05944
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,10 +1,10 @@
|
||||
using System.Collections;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
@@ -15,7 +15,57 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public static class EditorTools
|
||||
{
|
||||
static EditorTools()
|
||||
{
|
||||
InitAssembly();
|
||||
}
|
||||
|
||||
#region Assembly
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
private static void InitAssembly()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取带继承关系的所有类的类型
|
||||
/// </summary>
|
||||
public static List<Type> GetAssignableTypes(System.Type parentType)
|
||||
{
|
||||
TypeCache.TypeCollection collection = TypeCache.GetTypesDerivedFrom(parentType);
|
||||
return collection.ToList();
|
||||
}
|
||||
#else
|
||||
private static readonly List<Type> _cacheTypes = new List<Type>(10000);
|
||||
private static void InitAssembly()
|
||||
{
|
||||
Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
|
||||
foreach (Assembly assembly in assemblies)
|
||||
{
|
||||
List<Type> types = assembly.GetTypes().ToList();
|
||||
_cacheTypes.AddRange(types);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取带继承关系的所有类的类型
|
||||
/// </summary>
|
||||
public static List<Type> GetAssignableTypes(System.Type parentType)
|
||||
{
|
||||
List<Type> result = new List<Type>();
|
||||
for (int i = 0; i < _cacheTypes.Count; i++)
|
||||
{
|
||||
Type type = _cacheTypes[i];
|
||||
if (parentType.IsAssignableFrom(type))
|
||||
{
|
||||
if (type.Name == parentType.Name)
|
||||
continue;
|
||||
result.Add(type);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// 调用私有的静态方法
|
||||
/// </summary>
|
||||
@@ -190,7 +240,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 控制台
|
||||
#region EditorConsole
|
||||
private static MethodInfo _clearConsoleMethod;
|
||||
private static MethodInfo ClearConsoleMethod
|
||||
{
|
||||
@@ -412,9 +462,6 @@ namespace YooAsset.Editor
|
||||
#endregion
|
||||
|
||||
#region 路径
|
||||
private static string YooAssetSourcePath;
|
||||
private static string YooAssetSettingPath;
|
||||
|
||||
/// <summary>
|
||||
/// 获取规范的路径
|
||||
/// </summary>
|
||||
@@ -423,83 +470,6 @@ namespace YooAsset.Editor
|
||||
return path.Replace('\\', '/').Replace("\\", "/"); //替换为Linux路径格式
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源框架源码路径
|
||||
/// </summary>
|
||||
public static string GetYooAssetSourcePath()
|
||||
{
|
||||
if (string.IsNullOrEmpty(YooAssetSourcePath) == false)
|
||||
{
|
||||
if (Directory.Exists(YooAssetSourcePath))
|
||||
return YooAssetSourcePath;
|
||||
}
|
||||
|
||||
// 从Pakcages目录下搜索
|
||||
string packagesPath = "Packages/com.tuyoogame.yooasset/README.md";
|
||||
var obj = AssetDatabase.LoadAssetAtPath(packagesPath, typeof(TextAsset));
|
||||
if (obj != null)
|
||||
{
|
||||
YooAssetSourcePath = "Packages/com.tuyoogame.yooasset/";
|
||||
return YooAssetSourcePath;
|
||||
}
|
||||
|
||||
// 从Assets目录下搜索
|
||||
string[] allDirectorys = Directory.GetDirectories(Application.dataPath, "YooAsset", SearchOption.AllDirectories);
|
||||
if (allDirectorys.Length == 0)
|
||||
{
|
||||
Debug.LogError("Not found YooAsset package !");
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
string targetDirectory = string.Empty;
|
||||
foreach (var directory in allDirectorys)
|
||||
{
|
||||
string asmdefFilePath = $"{directory}/Editor/YooAsset.Editor.asmdef";
|
||||
if (File.Exists(asmdefFilePath))
|
||||
{
|
||||
targetDirectory = directory;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (string.IsNullOrEmpty(targetDirectory))
|
||||
{
|
||||
Debug.LogError("Should never get here !");
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
YooAssetSourcePath = AbsolutePathToAssetPath(targetDirectory);
|
||||
return YooAssetSourcePath;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源框架配置路径
|
||||
/// </summary>
|
||||
public static string GetYooAssetSettingPath()
|
||||
{
|
||||
if (string.IsNullOrEmpty(YooAssetSettingPath) == false)
|
||||
{
|
||||
if (Directory.Exists(YooAssetSettingPath))
|
||||
return YooAssetSettingPath;
|
||||
}
|
||||
|
||||
// 从Assets目录下搜索
|
||||
string[] allDirectorys = Directory.GetDirectories(Application.dataPath, "YooAssetSetting", SearchOption.AllDirectories);
|
||||
if (allDirectorys.Length == 0)
|
||||
{
|
||||
YooAssetSettingPath = "Assets/YooAssetSetting";
|
||||
return YooAssetSettingPath;
|
||||
}
|
||||
|
||||
string targetDirectory = allDirectorys[0];
|
||||
if (allDirectorys.Length != 1)
|
||||
{
|
||||
Debug.LogError("Found multiple YooAssetSetting folder !");
|
||||
}
|
||||
|
||||
YooAssetSettingPath = AbsolutePathToAssetPath(targetDirectory);
|
||||
return YooAssetSettingPath;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取项目工程路径
|
||||
/// </summary>
|
||||
@@ -516,7 +486,7 @@ namespace YooAsset.Editor
|
||||
public static string AbsolutePathToAssetPath(string absolutePath)
|
||||
{
|
||||
string content = GetRegularPath(absolutePath);
|
||||
return Substring(content, "Assets", true);
|
||||
return Substring(content, "Assets/", true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -551,40 +521,6 @@ namespace YooAsset.Editor
|
||||
}
|
||||
return string.Empty;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 字符串
|
||||
/// <summary>
|
||||
/// 是否含有中文
|
||||
/// </summary>
|
||||
public static bool IncludeChinese(string content)
|
||||
{
|
||||
foreach (var c in content)
|
||||
{
|
||||
if (c >= 0x4e00 && c <= 0x9fbb)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否是数字
|
||||
/// </summary>
|
||||
public static bool IsNumber(string content)
|
||||
{
|
||||
if (string.IsNullOrEmpty(content))
|
||||
return false;
|
||||
string pattern = @"^\d*$";
|
||||
return Regex.IsMatch(content, pattern);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 首字母大写
|
||||
/// </summary>
|
||||
public static string Capitalize(string content)
|
||||
{
|
||||
return content.Substring(0, 1).ToUpper() + (content.Length > 1 ? content.Substring(1).ToLower() : "");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 截取字符串
|
||||
@@ -594,7 +530,7 @@ namespace YooAsset.Editor
|
||||
/// <param name="key">关键字</param>
|
||||
/// <param name="includeKey">分割的结果里是否包含关键字</param>
|
||||
/// <param name="searchBegin">是否使用初始匹配的位置,否则使用末尾匹配的位置</param>
|
||||
public static string Substring(string content, string key, bool includeKey, bool firstMatch = true)
|
||||
private static string Substring(string content, string key, bool includeKey, bool firstMatch = true)
|
||||
{
|
||||
if (string.IsNullOrEmpty(key))
|
||||
return content;
|
||||
|
||||
@@ -98,7 +98,7 @@ namespace YooAsset.Editor
|
||||
List<string> allAssets = new List<string>(1000);
|
||||
|
||||
// 获取所有打包的资源
|
||||
List<CollectAssetInfo> allCollectInfos = AssetBundleGrouperSettingData.Setting.GetAllCollectAssets();
|
||||
List<CollectAssetInfo> allCollectInfos = AssetBundleCollectorSettingData.Setting.GetAllCollectAssets(EBuildMode.DryRunBuild);
|
||||
List<string> collectAssets = allCollectInfos.Select(t => t.AssetPath).ToList();
|
||||
foreach (var assetPath in collectAssets)
|
||||
{
|
||||
|
||||
@@ -25,22 +25,7 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
private static void LoadSettingData()
|
||||
{
|
||||
// 加载配置文件
|
||||
string settingFilePath = $"{EditorTools.GetYooAssetSettingPath()}/{nameof(ShaderVariantCollectorSetting)}.asset";
|
||||
_setting = AssetDatabase.LoadAssetAtPath<ShaderVariantCollectorSetting>(settingFilePath);
|
||||
if (_setting == null)
|
||||
{
|
||||
Debug.LogWarning($"Create new {nameof(ShaderVariantCollectorSetting)}.asset : {settingFilePath}");
|
||||
_setting = ScriptableObject.CreateInstance<ShaderVariantCollectorSetting>();
|
||||
EditorTools.CreateFileDirectory(settingFilePath);
|
||||
AssetDatabase.CreateAsset(Setting, settingFilePath);
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"Load {nameof(ShaderVariantCollectorSetting)}.asset ok");
|
||||
}
|
||||
_setting = EditorHelper.LoadSettingData<ShaderVariantCollectorSetting>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
@@ -11,36 +10,31 @@ namespace YooAsset
|
||||
{
|
||||
private static readonly List<AssetBundleLoaderBase> _loaders = new List<AssetBundleLoaderBase>(1000);
|
||||
private static readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
|
||||
private static readonly HashSet<AssetOperationHandle> _trackGameObjectHandles = new HashSet<AssetOperationHandle>();
|
||||
private static readonly Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
|
||||
|
||||
/// <summary>
|
||||
/// 在编辑器下模拟运行
|
||||
/// </summary>
|
||||
public static bool SimulationOnEditor { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 运行时的最大加载个数
|
||||
/// </summary>
|
||||
public static int AssetLoadingMaxNumber { private set; get; }
|
||||
private static bool _simulationOnEditor;
|
||||
private static int _loadingMaxNumber;
|
||||
|
||||
public static bool AutoReleaseGameObjectHandle { private set; get; }
|
||||
public static IDecryptionServices DecryptionServices { private set; get; }
|
||||
public static IBundleServices BundleServices { private set; get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 初始化资源系统
|
||||
/// 初始化
|
||||
/// 注意:在使用AssetSystem之前需要初始化
|
||||
/// </summary>
|
||||
public static void Initialize(bool simulationOnEditor, int assetLoadingMaxNumber, IDecryptionServices decryptionServices, IBundleServices bundleServices)
|
||||
public static void Initialize(bool simulationOnEditor, int loadingMaxNumber, bool autoReleaseGameObjectHandle, IDecryptionServices decryptionServices, IBundleServices bundleServices)
|
||||
{
|
||||
SimulationOnEditor = simulationOnEditor;
|
||||
AssetLoadingMaxNumber = assetLoadingMaxNumber;
|
||||
_simulationOnEditor = simulationOnEditor;
|
||||
_loadingMaxNumber = loadingMaxNumber;
|
||||
AutoReleaseGameObjectHandle = autoReleaseGameObjectHandle;
|
||||
DecryptionServices = decryptionServices;
|
||||
BundleServices = bundleServices;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 轮询更新
|
||||
/// 更新
|
||||
/// </summary>
|
||||
public static void Update()
|
||||
{
|
||||
@@ -63,7 +57,7 @@ namespace YooAsset
|
||||
}
|
||||
else
|
||||
{
|
||||
if (loadingCount < AssetLoadingMaxNumber)
|
||||
if (loadingCount < _loadingMaxNumber)
|
||||
provider.Update();
|
||||
|
||||
if (provider.IsDone == false)
|
||||
@@ -72,12 +66,30 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 销毁
|
||||
/// </summary>
|
||||
public static void DestroyAll()
|
||||
{
|
||||
_loaders.Clear();
|
||||
_providers.Clear();
|
||||
_sceneHandles.Clear();
|
||||
|
||||
DecryptionServices = null;
|
||||
BundleServices = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源回收(卸载引用计数为零的资源)
|
||||
/// </summary>
|
||||
public static void UnloadUnusedAssets()
|
||||
{
|
||||
if (SimulationOnEditor)
|
||||
if (AutoReleaseGameObjectHandle)
|
||||
{
|
||||
CheckAutoReleaseGameObjectHandle();
|
||||
}
|
||||
|
||||
if (_simulationOnEditor)
|
||||
{
|
||||
for (int i = _providers.Count - 1; i >= 0; i--)
|
||||
{
|
||||
@@ -128,15 +140,22 @@ namespace YooAsset
|
||||
Resources.UnloadUnusedAssets();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 异步加载场景
|
||||
/// 加载场景
|
||||
/// </summary>
|
||||
public static SceneOperationHandle LoadSceneAsync(string scenePath, LoadSceneMode sceneMode, bool activateOnLoad, int priority)
|
||||
public static SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
YooLogger.Warning(assetInfo.Error);
|
||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||
return completedProvider.CreateHandle<SceneOperationHandle>();
|
||||
}
|
||||
|
||||
// 注意:场景句柄永远保持唯一
|
||||
if (_sceneHandles.ContainsKey(scenePath))
|
||||
return _sceneHandles[scenePath];
|
||||
string providerGUID = assetInfo.ProviderGUID;
|
||||
if (_sceneHandles.ContainsKey(providerGUID))
|
||||
return _sceneHandles[providerGUID];
|
||||
|
||||
// 如果加载的是主场景,则卸载所有缓存的场景
|
||||
if (sceneMode == LoadSceneMode.Single)
|
||||
@@ -144,68 +163,104 @@ namespace YooAsset
|
||||
UnloadAllScene();
|
||||
}
|
||||
|
||||
ProviderBase provider = TryGetProvider(scenePath);
|
||||
ProviderBase provider = TryGetProvider(providerGUID);
|
||||
if (provider == null)
|
||||
{
|
||||
if (SimulationOnEditor)
|
||||
provider = new DatabaseSceneProvider(scenePath, sceneMode, activateOnLoad, priority);
|
||||
if (_simulationOnEditor)
|
||||
provider = new DatabaseSceneProvider(assetInfo, sceneMode, activateOnLoad, priority);
|
||||
else
|
||||
provider = new BundledSceneProvider(scenePath, sceneMode, activateOnLoad, priority);
|
||||
provider = new BundledSceneProvider(assetInfo, sceneMode, activateOnLoad, priority);
|
||||
provider.InitSpawnDebugInfo();
|
||||
_providers.Add(provider);
|
||||
}
|
||||
|
||||
var handle = provider.CreateHandle() as SceneOperationHandle;
|
||||
_sceneHandles.Add(scenePath, handle);
|
||||
var handle = provider.CreateHandle<SceneOperationHandle>();
|
||||
_sceneHandles.Add(providerGUID, handle);
|
||||
return handle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步加载资源对象
|
||||
/// 加载资源对象
|
||||
/// </summary>
|
||||
public static AssetOperationHandle LoadAssetAsync(string assetPath, System.Type assetType)
|
||||
public static AssetOperationHandle LoadAssetAsync(AssetInfo assetInfo)
|
||||
{
|
||||
ProviderBase provider = TryGetProvider(assetPath);
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
YooLogger.Warning(assetInfo.Error);
|
||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||
return completedProvider.CreateHandle<AssetOperationHandle>();
|
||||
}
|
||||
|
||||
ProviderBase provider = TryGetProvider(assetInfo.ProviderGUID);
|
||||
if (provider == null)
|
||||
{
|
||||
if (SimulationOnEditor)
|
||||
provider = new DatabaseAssetProvider(assetPath, assetType);
|
||||
if (_simulationOnEditor)
|
||||
provider = new DatabaseAssetProvider(assetInfo);
|
||||
else
|
||||
provider = new BundledAssetProvider(assetPath, assetType);
|
||||
provider = new BundledAssetProvider(assetInfo);
|
||||
provider.InitSpawnDebugInfo();
|
||||
_providers.Add(provider);
|
||||
}
|
||||
return provider.CreateHandle() as AssetOperationHandle;
|
||||
return provider.CreateHandle<AssetOperationHandle>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步加载所有子资源对象
|
||||
/// 加载子资源对象
|
||||
/// </summary>
|
||||
public static SubAssetsOperationHandle LoadSubAssetsAsync(string assetPath, System.Type assetType)
|
||||
public static SubAssetsOperationHandle LoadSubAssetsAsync(AssetInfo assetInfo)
|
||||
{
|
||||
ProviderBase provider = TryGetProvider(assetPath);
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
YooLogger.Warning(assetInfo.Error);
|
||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||
return completedProvider.CreateHandle<SubAssetsOperationHandle>();
|
||||
}
|
||||
|
||||
ProviderBase provider = TryGetProvider(assetInfo.ProviderGUID);
|
||||
if (provider == null)
|
||||
{
|
||||
if (SimulationOnEditor)
|
||||
provider = new DatabaseSubAssetsProvider(assetPath, assetType);
|
||||
if (_simulationOnEditor)
|
||||
provider = new DatabaseSubAssetsProvider(assetInfo);
|
||||
else
|
||||
provider = new BundledSubAssetsProvider(assetPath, assetType);
|
||||
provider = new BundledSubAssetsProvider(assetInfo);
|
||||
provider.InitSpawnDebugInfo();
|
||||
_providers.Add(provider);
|
||||
}
|
||||
return provider.CreateHandle() as SubAssetsOperationHandle;
|
||||
return provider.CreateHandle<SubAssetsOperationHandle>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加自动释放的游戏对象句柄
|
||||
/// </summary>
|
||||
public static void AddAutoReleaseGameObjectHandle(AssetOperationHandle handle)
|
||||
{
|
||||
if (_trackGameObjectHandles.Contains(handle) == false)
|
||||
_trackGameObjectHandles.Add(handle);
|
||||
}
|
||||
private static void CheckAutoReleaseGameObjectHandle()
|
||||
{
|
||||
List<AssetOperationHandle> removeList = new List<AssetOperationHandle>();
|
||||
foreach (var trackHandle in _trackGameObjectHandles)
|
||||
{
|
||||
trackHandle.CheckAutoReleaseHandle();
|
||||
if (trackHandle.IsValidNoWarning == false)
|
||||
removeList.Add(trackHandle);
|
||||
}
|
||||
foreach (var removeHandle in removeList)
|
||||
{
|
||||
_trackGameObjectHandles.Remove(removeHandle);
|
||||
}
|
||||
}
|
||||
|
||||
internal static void UnloadSubScene(ProviderBase provider)
|
||||
{
|
||||
string scenePath = provider.AssetPath;
|
||||
if (_sceneHandles.ContainsKey(scenePath) == false)
|
||||
string providerGUID = provider.MainAssetInfo.ProviderGUID;
|
||||
if (_sceneHandles.ContainsKey(providerGUID) == false)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
// 释放子场景句柄
|
||||
_sceneHandles[scenePath].ReleaseInternal();
|
||||
_sceneHandles.Remove(scenePath);
|
||||
_sceneHandles[providerGUID].ReleaseInternal();
|
||||
_sceneHandles.Remove(providerGUID);
|
||||
|
||||
// 卸载未被使用的资源(包括场景)
|
||||
AssetSystem.UnloadUnusedAssets();
|
||||
@@ -239,24 +294,19 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
internal static AssetBundleLoaderBase CreateOwnerAssetBundleLoader(string assetPath)
|
||||
internal static AssetBundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo)
|
||||
{
|
||||
string bundleName = BundleServices.GetBundleName(assetPath);
|
||||
BundleInfo bundleInfo = BundleServices.GetBundleInfo(bundleName);
|
||||
BundleInfo bundleInfo = BundleServices.GetBundleInfo(assetInfo);
|
||||
return CreateAssetBundleLoaderInternal(bundleInfo);
|
||||
}
|
||||
internal static List<AssetBundleLoaderBase> CreateDependAssetBundleLoaders(string assetPath)
|
||||
internal static List<AssetBundleLoaderBase> CreateDependAssetBundleLoaders(AssetInfo assetInfo)
|
||||
{
|
||||
List<AssetBundleLoaderBase> result = new List<AssetBundleLoaderBase>();
|
||||
string[] depends = BundleServices.GetAllDependencies(assetPath);
|
||||
if (depends != null)
|
||||
BundleInfo[] depends = BundleServices.GetAllDependBundleInfos(assetInfo);
|
||||
List<AssetBundleLoaderBase> result = new List<AssetBundleLoaderBase>(depends.Length);
|
||||
foreach (var bundleInfo in depends)
|
||||
{
|
||||
foreach (var dependBundleName in depends)
|
||||
{
|
||||
BundleInfo dependBundleInfo = BundleServices.GetBundleInfo(dependBundleName);
|
||||
AssetBundleLoaderBase dependLoader = CreateAssetBundleLoaderInternal(dependBundleInfo);
|
||||
result.Add(dependLoader);
|
||||
}
|
||||
AssetBundleLoaderBase dependLoader = CreateAssetBundleLoaderInternal(bundleInfo);
|
||||
result.Add(dependLoader);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
@@ -291,7 +341,7 @@ namespace YooAsset
|
||||
for (int i = 0; i < _loaders.Count; i++)
|
||||
{
|
||||
AssetBundleLoaderBase temp = _loaders[i];
|
||||
if (temp.BundleFileInfo.BundleName.Equals(bundleName))
|
||||
if (temp.MainBundleInfo.BundleName.Equals(bundleName))
|
||||
{
|
||||
loader = temp;
|
||||
break;
|
||||
@@ -299,13 +349,13 @@ namespace YooAsset
|
||||
}
|
||||
return loader;
|
||||
}
|
||||
private static ProviderBase TryGetProvider(string assetPath)
|
||||
private static ProviderBase TryGetProvider(string providerGUID)
|
||||
{
|
||||
ProviderBase provider = null;
|
||||
for (int i = 0; i < _providers.Count; i++)
|
||||
{
|
||||
ProviderBase temp = _providers[i];
|
||||
if (temp.AssetPath.Equals(assetPath))
|
||||
if (temp.MainAssetInfo.ProviderGUID.Equals(providerGUID))
|
||||
{
|
||||
provider = temp;
|
||||
break;
|
||||
@@ -314,23 +364,23 @@ namespace YooAsset
|
||||
return provider;
|
||||
}
|
||||
|
||||
|
||||
#region 调试专属方法
|
||||
internal static void GetDebugReport(DebugReport report)
|
||||
internal static DebugReport GetDebugReport()
|
||||
{
|
||||
report.ClearAll();
|
||||
DebugReport report = new DebugReport();
|
||||
report.FrameCount = Time.frameCount;
|
||||
report.BundleCount = _loaders.Count;
|
||||
report.AssetCount = _providers.Count;
|
||||
|
||||
foreach (var provider in _providers)
|
||||
{
|
||||
DebugProviderInfo providerInfo = new DebugProviderInfo();
|
||||
providerInfo.AssetPath = provider.AssetPath;
|
||||
providerInfo.AssetPath = provider.MainAssetInfo.AssetPath;
|
||||
providerInfo.SpawnScene = provider.SpawnScene;
|
||||
providerInfo.SpawnTime = provider.SpawnTime;
|
||||
providerInfo.RefCount = provider.RefCount;
|
||||
providerInfo.Status = provider.Status;
|
||||
providerInfo.BundleInfos.Clear();
|
||||
providerInfo.Status = (int)provider.Status;
|
||||
providerInfo.BundleInfos = new List<DebugBundleInfo>();
|
||||
report.ProviderInfos.Add(providerInfo);
|
||||
|
||||
if (provider is BundledProvider)
|
||||
@@ -342,6 +392,7 @@ namespace YooAsset
|
||||
|
||||
// 重新排序
|
||||
report.ProviderInfos.Sort();
|
||||
return report;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
@@ -117,26 +118,72 @@ namespace YooAsset
|
||||
if (Provider.AssetObject == null)
|
||||
return null;
|
||||
|
||||
GameObject result;
|
||||
if (setPositionRotation)
|
||||
{
|
||||
if (parent == null)
|
||||
return UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation);
|
||||
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation);
|
||||
else
|
||||
return UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation, parent);
|
||||
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation, parent);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (parent == null)
|
||||
return UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject);
|
||||
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject);
|
||||
else
|
||||
return UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, parent);
|
||||
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, parent);
|
||||
}
|
||||
|
||||
if (AssetSystem.AutoReleaseGameObjectHandle)
|
||||
{
|
||||
AddTrackGameObject(result);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
private InstantiateOperation InstantiateAsyncInternal(Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation)
|
||||
{
|
||||
InstantiateOperation operation = new InstantiateOperation(this, position, rotation, parent, setPositionRotation);
|
||||
OperationSystem.ProcessOperaiton(operation);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
|
||||
if (AssetSystem.AutoReleaseGameObjectHandle)
|
||||
{
|
||||
operation.Completed += InstantiateOperationCompleted;
|
||||
}
|
||||
return operation;
|
||||
}
|
||||
|
||||
#region 资源对象句柄相关
|
||||
private readonly HashSet<GameObject> _trackGameObjects = new HashSet<GameObject>();
|
||||
private void InstantiateOperationCompleted(AsyncOperationBase obj)
|
||||
{
|
||||
if (obj.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
var op = obj as InstantiateOperation;
|
||||
AddTrackGameObject(op.Result);
|
||||
}
|
||||
}
|
||||
private void AddTrackGameObject(GameObject go)
|
||||
{
|
||||
if (go != null)
|
||||
{
|
||||
_trackGameObjects.Add(go);
|
||||
AssetSystem.AddAutoReleaseGameObjectHandle(this);
|
||||
}
|
||||
}
|
||||
internal void CheckAutoReleaseHandle()
|
||||
{
|
||||
if (IsValidNoWarning == false)
|
||||
return;
|
||||
if (_trackGameObjects.Count == 0)
|
||||
return;
|
||||
|
||||
foreach (var go in _trackGameObjects)
|
||||
{
|
||||
if (go != null)
|
||||
return;
|
||||
}
|
||||
ReleaseInternal();
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -4,13 +4,13 @@ namespace YooAsset
|
||||
{
|
||||
public abstract class OperationHandleBase : IEnumerator
|
||||
{
|
||||
private readonly string _cachedAssetPath;
|
||||
private readonly AssetInfo _assetInfo;
|
||||
internal ProviderBase Provider { private set; get; }
|
||||
|
||||
internal OperationHandleBase(ProviderBase provider)
|
||||
{
|
||||
Provider = provider;
|
||||
_cachedAssetPath = provider.AssetPath;
|
||||
_assetInfo = provider.MainAssetInfo;
|
||||
}
|
||||
internal abstract void InvokeCallback();
|
||||
|
||||
@@ -85,14 +85,28 @@ namespace YooAsset
|
||||
else
|
||||
{
|
||||
if (Provider == null)
|
||||
YooLogger.Warning($"Operation handle is released : {_cachedAssetPath}");
|
||||
YooLogger.Warning($"Operation handle is released : {_assetInfo.AssetPath}");
|
||||
else if (Provider.IsDestroyed)
|
||||
YooLogger.Warning($"Provider is destroyed : {_cachedAssetPath}");
|
||||
YooLogger.Warning($"Provider is destroyed : {_assetInfo.AssetPath}");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 句柄是否有效
|
||||
/// </summary>
|
||||
public bool IsValidNoWarning
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Provider != null && Provider.IsDestroyed == false)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 释放句柄
|
||||
/// </summary>
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user