Compare commits

..

127 Commits
1.0.7 ... 1.2.0

Author SHA1 Message Date
hevinci
e340af90ed Update CHANGELOG.md 2022-07-18 12:17:21 +08:00
hevinci
7fa7cc4af1 Update package.json 2022-07-18 12:17:02 +08:00
hevinci
ca3c011f34 Update AssetBundleBuilder
增加配置保存按钮。
2022-07-18 12:05:40 +08:00
hevinci
669339d5b4 Update AssetBundleCollector
增加配置保存按钮。
2022-07-18 12:04:46 +08:00
hevinci
c6567650fe Update Update document 2022-07-18 11:25:09 +08:00
hevinci
3ae70412fa Update AssetBundleBuilder 2022-07-18 11:24:47 +08:00
hevinci
d575850f9f Update package.json 2022-07-15 19:47:33 +08:00
hevinci
d1439da54e Update AssetBundleBuilder
支持可编程构建管线
2022-07-15 19:34:59 +08:00
何冠峰
89022d3df4 Merge pull request #24 from LiuOcean/main
Update UniTask.YooAsset README
2022-07-13 17:03:39 +08:00
L
3c38fe6155 Update UniTask.YooAsset README 2022-07-13 15:29:23 +08:00
hevinci
e68ece6925 Update AssetBundleBuilder 2022-07-13 11:59:15 +08:00
hevinci
ea9b8874cc Update decryption services
解密服务接口增加解密文件信息。
2022-07-13 10:48:49 +08:00
hevinci
475efd90fc Update FAQ.md 2022-07-13 10:33:21 +08:00
hevinci
682605d5c2 Update document 2022-07-12 16:06:44 +08:00
hevinci
256844ddf5 Update AssetBundleCollector
打包资源忽略Gizmos资源文件。
2022-07-12 15:38:26 +08:00
何冠峰
96f95bbd99 Merge pull request #21 from axn777/branch_share_ignore
如果依赖的是运行时以外的,不打入 share AssetBundle包
2022-07-12 15:00:56 +08:00
何冠峰
4f7bb945e0 Merge pull request #22 from wqaetly/ForPr
fix:修复ShaderVariantCollection刷新不及时问题
2022-07-12 14:54:26 +08:00
NKG丶MadLife
0d69d779f6 fix:修复ShaderVariantCollection刷新不及时问题 2022-07-10 22:12:09 +08:00
axn777
5df26908fb 如果依赖的是运行时以外的,不打入 share AssetBundle包 2022-07-08 01:41:20 +08:00
hevinci
fb5e289de0 Update patch system
优化代码逻辑结构
2022-07-07 19:10:44 +08:00
hevinci
b238759f61 Update CHANGELOG.md 2022-07-07 10:13:39 +08:00
hevinci
2bb0d18891 Update package.json 2022-07-07 10:13:20 +08:00
hevinci
7d5b6504f4 Update YooAssets.cs
检测原生文件加载方法,预防传入无效文件。
2022-07-05 20:07:32 +08:00
何冠峰
63f90e1537 Merge pull request #19 from LiuOcean/main
Fix Unity 2020 IL2Cpp UniTask Bug
2022-07-02 15:28:12 +08:00
何冠峰
65b43feb38 Merge pull request #18 from Y-way/typo
拼写错误
2022-07-02 15:27:59 +08:00
L
4f00a19344 Fix Unity 2020 IL2Cpp UniTask Bug 2022-07-02 12:33:59 +08:00
hevinci
3bfca7d340 Update AssetBundleBuilder 2022-06-30 14:29:27 +08:00
Y-way
8538d0de28 拼写错误 2022-06-30 14:09:07 +08:00
hevinci
5425e17d6f Update AssetOperationHandle.cs 2022-06-30 12:12:44 +08:00
何冠峰
bb3065d08d Merge pull request #17 from Y-way/OptimizeAssetOperationHandle
AssetOperationHandle类新增便捷方法,便于链式编程
2022-06-30 12:03:57 +08:00
hevinci
1adc3d7ed6 Update document 2022-06-30 12:02:06 +08:00
hevinci
556b23b488 Update OperationHandleBase.cs 2022-06-29 12:41:06 +08:00
hevinci
5b0c189d75 Update InitializationOperation.cs 2022-06-29 11:59:39 +08:00
hevinci
161fdff09a Update document 2022-06-29 10:02:57 +08:00
hevinci
81b3dd57b1 Update document 2022-06-28 20:23:03 +08:00
hevinci
1ab0f447d2 Update document 2022-06-28 20:20:36 +08:00
hevinci
9ac07e94d1 Update UpdateManifestOperation
增加在弱联网环境下的更新支持
2022-06-28 20:13:32 +08:00
Y-way
fee6e8f4dd 增加失败提示 2022-06-28 19:45:37 +08:00
Y-way
1e39b1af6d AssetOperationHandle类新增便捷方法,便于链式编程
TextAsset asset;
                YooAssets.LoadAssetAsync<TextAsset>(name).WaitForAsyncOperationComplete().GetAssetObjet<TextAsset>(out asset).Release();
                YooAssets.LoadAssetAsync<TextAsset>(name).Completed += handler => {
                    handler.GetAssetObjet(out asset).Release();
                };
2022-06-28 19:17:47 +08:00
hevinci
727d841d47 Update document 2022-06-28 17:18:43 +08:00
hevinci
5e0d4d6ee1 Update document 2022-06-27 14:03:14 +08:00
hevinci
32ce99949b Update AssetBundleDebugger
完善调试器窗口,增加帧数控制。
2022-06-25 17:56:49 +08:00
hevinci
fbb9bff3c7 Remove AutoReleaseGameObjectHandle param.
移除自动释放资源对象句柄的功能。
2022-06-25 12:09:20 +08:00
hevinci
6471b237ce Update Patch System
离线模式移除资内置资源解压功能。
2022-06-25 11:42:50 +08:00
hevinci
d452c610c1 Update document 2022-06-25 11:41:13 +08:00
hevinci
009fa88402 Update document 2022-06-25 10:59:51 +08:00
hevinci
6d26276352 Update AssetBundleDebuggerWindow.cs
修复了AssetView和BundleView切换失败的问题。
2022-06-24 17:03:27 +08:00
hevinci
bdca693413 Update CHANGELOG.md 2022-06-23 21:48:09 +08:00
hevinci
a2d30ca99a Update package.json 2022-06-23 21:44:32 +08:00
hevinci
5c02bc2bee Update AssetBundleCollector
增加分组禁用功能。
2022-06-23 20:41:32 +08:00
何冠峰
00ffd55fef Merge pull request #15 from JourneyHans/main
编辑器模式下打包执行成功后自动显示Bundle文件夹
2022-06-23 16:08:11 +08:00
hevinci
32148821a1 Add AutoReleaseGameObjectHandle initialize parameters
支持自动释放游戏对象句柄的功能。
2022-06-23 16:02:53 +08:00
hevinci
60f6483a86 Update AssetBundleCollector window
修复StaticAssetCollector无法预览Main Assets列表的问题。
2022-06-23 14:07:12 +08:00
hevinci
9b80300f19 Update DefaultFilterRule.cs 2022-06-23 13:58:47 +08:00
hevinci
8f02bfa3a6 Update DefaultFilterRule.cs
修复了精灵过滤器无效的问题。
2022-06-23 13:46:31 +08:00
huanghanzhi
93607ad62a 编辑器模式下打包执行成功后自动显示Bundle文件夹 2022-06-22 15:50:56 +08:00
hevinci
3cbf891674 Add GetAssetPath method.
增加YooAssets.GetAssetPath方法
2022-06-21 17:21:37 +08:00
hevinci
00688a65af Add VerifyLevel filed.
增加了下载文件校验等级初始化参数。
2022-06-21 16:04:59 +08:00
hevinci
c0099cb90c Update RawFileOperation.cs
优化原生文件加载逻辑
2022-06-21 14:08:02 +08:00
hevinci
43248408fc Update DownloaderOperation.cs
Add OnStartDownloadFileCallback filed.
Change OnDownloadFileFailedCallback to OnDownloadErrorCallback.
2022-06-21 10:40:16 +08:00
hevinci
d535500b9e Update AssetBundleDebugger 2022-06-20 19:56:19 +08:00
hevinci
9cea3e1ba9 Update YooAssets.cs
Add IsInitialized filed
2022-06-20 15:38:55 +08:00
何冠峰
746fa44ab8 Merge pull request #13 from susices/main
修复资源包收集工具页面 切换EnableAddressable时 未及时刷新收集器UI的问题
2022-06-20 10:21:20 +08:00
hevinci
b23d56f49c Update document 2022-06-20 10:19:17 +08:00
hevinci
3693f1ea98 Update AssetInfo.cs
Add Address filed.
2022-06-20 10:18:51 +08:00
susices
14127e8097 Merge branch 'tuyoogame:main' into main 2022-06-18 18:27:28 +08:00
wenchao
ad0d47bd68 修复资源包收集工具页面 切换EnableAddressable时 未及时刷新收集器UI的问题 2022-06-18 18:26:24 +08:00
hevinci
b59fb0d811 Optimize share bundle pack logic
优化了共享资源的打包逻辑。
2022-06-17 12:05:14 +08:00
hevinci
0b1990f040 Yooasset add destroy methods
增加销毁机制
2022-06-15 18:14:04 +08:00
hevinci
8deb239450 Update remote debugger
Support remote mobie device debugging
2022-06-15 16:52:54 +08:00
hevinci
33387e8d26 Update AssetBundleBuilder 2022-06-10 10:50:27 +08:00
hevinci
9d4656a1f2 Update EditorHelper.cs 2022-06-09 16:09:35 +08:00
hevinci
9c49d8d54a Update manifest operation add FoundNewManifest filed.
补丁清单更新操作,增加了查询发现了新的清单的字段。
2022-05-27 15:17:10 +08:00
hevinci
4ee6b3cdc2 Update CHANGELOG.md 2022-05-22 15:14:27 +08:00
hevinci
d5636a71b1 Update package.json 2022-05-22 15:08:45 +08:00
hevinci
b1ca47fc14 Update EditorHelper.cs 2022-05-22 15:03:40 +08:00
hevinci
ddb35620cb Update document 2022-05-22 00:40:15 +08:00
hevinci
a906a84721 Optimized the loading method of the setting file
优化了配置文件的加载方式和途径。
2022-05-22 00:39:22 +08:00
hevinci
d43d30f72f The collector window supports undo operations
资源收集界面支持撤销操作
2022-05-21 23:41:58 +08:00
hevinci
e9841a65c6 Added pause method and resume method to patch downloader
补丁下载器增加暂停方法和恢复方法
2022-05-21 22:36:06 +08:00
hevinci
2dd3ba847e Bundle build system adds builtin files copy options
资源构建增加内置文件拷贝的选项
2022-05-21 22:24:05 +08:00
hevinci
0dcbe0574c Fixed load sprite issues in editor simulate mode
修复加载精灵图片失败的问题在编辑器模拟模式下。
2022-05-16 20:16:10 +08:00
hevinci
d01dce438c Fixed window opening issues
修复了资源收集配置存在多个的时候,导致后续无法打开窗口的问题。
2022-05-16 15:48:23 +08:00
hevinci
76929cc015 Update CHANGELOG.md 2022-05-14 12:47:16 +08:00
hevinci
cde0f4bcd8 Update package.json 2022-05-14 12:47:12 +08:00
hevinci
8dc0560537 Optimized the loading method of the setting file
优化了配置文件的加载方式和途径。
2022-05-13 23:53:19 +08:00
hevinci
a054740de6 Optimize assetbundle build parameters
优化了资源包的构建参数:始终开启DisableLoadAssetByFileName
2022-05-13 21:58:23 +08:00
hevinci
029b850d6b Update asset system
新增获取所有子资源对象的方法。
2022-05-13 14:57:49 +08:00
hevinci
8260653eae Merge branch 'main' of https://github.com/tuyoogame/YooAsset 2022-05-13 14:29:36 +08:00
hevinci
bd7b9b5c44 Update README.md 2022-05-13 14:29:28 +08:00
hevinci
8f33a391f8 Update document 2022-05-13 14:29:22 +08:00
何冠峰
2f9d3a9f11 Merge pull request #11 from jiangguilong2000/main
feat(AssetSystem): 获取图集下所有的精灵对象集合
2022-05-13 14:23:23 +08:00
Allen Jiang
316294f449 feat(AssetSystem): 获取图集下所有的精灵对象集合 2022-05-13 14:08:36 +08:00
hevinci
09fac3bd64 Add warning when asset path is invalid. 2022-05-12 23:13:21 +08:00
hevinci
2da81212b4 Update document 2022-05-12 12:37:48 +08:00
hevinci
4cad587609 Optimized asset system and patch system framework
优化了资源定位不正确导致的错误报告方式。
YooAssets.ProcessOperation()重命名为YooAssets.StartOperation()
YooAssets.GetBundleInfo()已经移除方法。
YooAssets.IsNeedDownloadFromRemote()新增加方法。
2022-05-11 16:48:17 +08:00
hevinci
67eeae31c7 Update patch manifest
更新资源清单:资源对象增加分类标签。
2022-05-11 16:23:31 +08:00
hevinci
ae465a47a9 Simulate build use default build version.
模拟构建模式使用一个默认的资源版本号。
2022-05-11 16:13:51 +08:00
hevinci
23b59f6ad6 Update document 2022-05-09 22:14:49 +08:00
hevinci
09e3483e0a Update README.md 2022-05-09 22:13:20 +08:00
hevinci
b3f4e9ae6e Update document 2022-05-09 22:13:14 +08:00
hevinci
79efe6237d Update asset system 2022-05-09 21:18:15 +08:00
hevinci
bf0f479234 Update download system 2022-05-09 18:44:49 +08:00
hevinci
ece1dab28b Update README.md 2022-05-08 22:21:17 +08:00
hevinci
b913b5c20c Update document 2022-05-08 22:21:13 +08:00
hevinci
366cf3c792 Update CHANGELOG.md 2022-05-08 22:18:33 +08:00
hevinci
21ccd4d29f Update package.json 2022-05-08 22:17:57 +08:00
hevinci
b8ba4219cd Update YooAssets.cs 2022-05-08 22:09:44 +08:00
hevinci
43da6847ba Merge branch 'main' of https://github.com/tuyoogame/YooAsset 2022-05-08 21:51:35 +08:00
hevinci
c22c87e16b Update asset bundle reporter window
更新构建报告窗口:增加预览AssetBundle文件内容的功能。
2022-05-08 21:51:27 +08:00
何冠峰
4551dabb39 Merge pull request #9 from LiuOcean/main
Add AsyncOperationBaseExtensions UniTask Support
2022-05-08 19:32:27 +08:00
L
774ad0e5ef Add AsyncOperationBaseExtensions UniTask Support 2022-05-08 11:04:55 +08:00
hevinci
bd87e982ef Add progress of async operation
异步操作类增加进度查询。
2022-05-07 20:30:16 +08:00
hevinci
ecd4973948 Update editor simulate mode parameters
更新编辑器下模拟模式的初始化参数类
2022-05-07 19:20:52 +08:00
hevinci
6dd1eee6c3 Remove LoadAllAssets method.
移除YooAssets.LoadAllAssets方法。
2022-05-07 18:45:15 +08:00
hevinci
42703def02 Add process operation method.
增加开启异步操作的方法。
2022-05-07 18:23:00 +08:00
hevinci
afc08d4e46 Add load all asset method.
增加新的资源加载方法:加载资源对象所属资源包里的所有资源。
2022-05-06 23:15:03 +08:00
hevinci
65875b66c2 Optimized the speed of simulate build 2022-05-06 20:09:36 +08:00
hevinci
091758022f Update document 2022-05-06 10:00:09 +08:00
hevinci
c395a7a750 Supports location to lower
支持资源定位地址小写。
2022-05-05 23:11:26 +08:00
hevinci
2ab045658b Compatible with Unity2018
兼容Unity2018版本
2022-05-05 22:03:35 +08:00
hevinci
c196cd84d3 Optimized the speed of simulate build.
优化了编辑器下模拟构建的速度。
2022-05-05 21:12:44 +08:00
hevinci
c3c18cd555 Added initialization fault error detection
增加初始化容错检测。
2022-05-05 11:44:03 +08:00
hevinci
cb48c672bd Added version info to the collector xml config
资源收集配表增加版本信息。
2022-05-05 11:25:34 +08:00
hevinci
713073203c Fixed asset bundle collector config error
修复了资源收集器导出配置文件时没有导出公共设置。
2022-05-04 21:38:16 +08:00
hevinci
eafdb8cd31 Update AssetBundleCollector
AssetBundleGrouper变更为AssetBundleCollector
2022-05-04 21:24:51 +08:00
hevinci
d592fb96a6 Optimize collector window jank problem
优化了资源收集窗体卡顿问题。
2022-05-04 19:47:01 +08:00
199 changed files with 5268 additions and 2129 deletions

View File

@@ -0,0 +1,145 @@
using System;
using YooAsset;
using static Cysharp.Threading.Tasks.Internal.Error;
namespace Cysharp.Threading.Tasks
{
public static class AsyncOperationBaseExtensions
{
public static UniTask.Awaiter GetAwaiter(this AsyncOperationBase handle)
{
return ToUniTask(handle).GetAwaiter();
}
public static UniTask ToUniTask(this AsyncOperationBase handle,
IProgress<float> progress = null,
PlayerLoopTiming timing = PlayerLoopTiming.Update)
{
ThrowArgumentNullException(handle, nameof(handle));
if(handle.IsDone)
{
return UniTask.CompletedTask;
}
return new UniTask(
AsyncOperationBaserConfiguredSource.Create(
handle,
timing,
progress,
out var token
),
token
);
}
sealed class AsyncOperationBaserConfiguredSource : IUniTaskSource,
IPlayerLoopItem,
ITaskPoolNode<AsyncOperationBaserConfiguredSource>
{
private static TaskPool<AsyncOperationBaserConfiguredSource> pool;
private AsyncOperationBaserConfiguredSource nextNode;
public ref AsyncOperationBaserConfiguredSource NextNode => ref nextNode;
static AsyncOperationBaserConfiguredSource()
{
TaskPool.RegisterSizeGetter(typeof(AsyncOperationBaserConfiguredSource), () => pool.Size);
}
private readonly Action<AsyncOperationBase> continuationAction;
private AsyncOperationBase handle;
private IProgress<float> progress;
private bool completed;
private UniTaskCompletionSourceCore<AsyncUnit> core;
AsyncOperationBaserConfiguredSource() { continuationAction = Continuation; }
public static IUniTaskSource Create(AsyncOperationBase handle,
PlayerLoopTiming timing,
IProgress<float> progress,
out short token)
{
if(!pool.TryPop(out var result))
{
result = new AsyncOperationBaserConfiguredSource();
}
result.handle = handle;
result.progress = progress;
result.completed = false;
TaskTracker.TrackActiveTask(result, 3);
if(progress != null)
{
PlayerLoopHelper.AddAction(timing, result);
}
handle.Completed += result.continuationAction;
token = result.core.Version;
return result;
}
private void Continuation(AsyncOperationBase _)
{
handle.Completed -= continuationAction;
if(completed)
{
TryReturn();
}
else
{
completed = true;
if(handle.Status == EOperationStatus.Failed)
{
core.TrySetException(new Exception(handle.Error));
}
else
{
core.TrySetResult(AsyncUnit.Default);
}
}
}
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
handle = default;
progress = default;
return pool.TryPush(this);
}
public UniTaskStatus GetStatus(short token) => core.GetStatus(token);
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
public void GetResult(short token) { core.GetResult(token); }
public UniTaskStatus UnsafeGetStatus() => core.UnsafeGetStatus();
public bool MoveNext()
{
if(completed)
{
TryReturn();
return false;
}
if(!handle.IsDone)
{
progress?.Report(handle.Progress);
}
return true;
}
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 2cceff5ec1f84bd0a6a9b4ed7719527c
timeCreated: 1651978895

View File

@@ -1,7 +1,13 @@
#if UNITY_2020_1_OR_NEWER && ! UNITY_2021
#define UNITY_2020_BUG
#endif
using System;
using System.Runtime.CompilerServices;
using YooAsset;
using static Cysharp.Threading.Tasks.Internal.Error;
namespace Cysharp.Threading.Tasks
{
public static class OperationHandleBaseExtensions
@@ -71,11 +77,29 @@ namespace Cysharp.Threading.Tasks
result.completed = false;
TaskTracker.TrackActiveTask(result, 3);
if(progress is not null)
if(progress != null)
{
PlayerLoopHelper.AddAction(timing, result);
}
// BUG 在 Unity 2020.3.36 版本测试中, IL2Cpp 会报 如下错误
// BUG ArgumentException: Incompatible Delegate Types. First is System.Action`1[[YooAsset.AssetOperationHandle, YooAsset, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] second is System.Action`1[[YooAsset.OperationHandleBase, YooAsset, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
// BUG 也可能报的是 Action '1' Action '1' 的 InvalidCastException
// BUG 此处不得不这么修改, 如果后续 Unity 修复了这个问题, 可以恢复之前的写法
#if UNITY_2020_BUG
switch(handle)
{
case AssetOperationHandle asset_handle:
asset_handle.Completed += result.AssetContinuation;
break;
case SceneOperationHandle scene_handle:
scene_handle.Completed += result.SceneContinuation;
break;
case SubAssetsOperationHandle sub_asset_handle:
sub_asset_handle.Completed += result.SubContinuation;
break;
}
#else
switch(handle)
{
case AssetOperationHandle asset_handle:
@@ -88,11 +112,50 @@ namespace Cysharp.Threading.Tasks
sub_asset_handle.Completed += result.continuationAction;
break;
}
#endif
token = result.core.Version;
return result;
}
#if UNITY_2020_BUG
private void AssetContinuation(AssetOperationHandle handle)
{
handle.Completed -= AssetContinuation;
BaseContinuation();
}
private void SceneContinuation(SceneOperationHandle handle)
{
handle.Completed -= SceneContinuation;
BaseContinuation();
}
private void SubContinuation(SubAssetsOperationHandle handle)
{
handle.Completed -= SubContinuation;
BaseContinuation();
}
#endif
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void BaseContinuation()
{
if(completed)
{
TryReturn();
}
else
{
completed = true;
if(handle.Status == EOperationStatus.Failed)
{
core.TrySetException(new Exception(handle.LastError));
}
else
{
core.TrySetResult(AsyncUnit.Default);
}
}
}
private void Continuation(OperationHandleBase _)
{
@@ -109,22 +172,7 @@ namespace Cysharp.Threading.Tasks
break;
}
if(completed)
{
TryReturn();
}
else
{
completed = true;
if(handle.Status == EOperationStatus.Failed)
{
core.TrySetException(new Exception(handle.LastError));
}
else
{
core.TrySetResult(AsyncUnit.Default);
}
}
BaseContinuation();
}
bool TryReturn()

View File

@@ -2,6 +2,7 @@
[仓库链接](https://github.com/Cysharp/UniTask)
- 请去下载对应的源码,并删除此目录最后的波浪线
- 在项目的 `asmdef` 文件中添加对 `UniTask.YooAsset` 的引用
- 在 UniTask `_InternalVisibleTo.cs` 文件中增加 `[assembly: InternalsVisibleTo("UniTask.YooAsset")]` 后即可使用
## 代码示例

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 6375cc739b170490fbc6c38181b2c600
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -2,6 +2,236 @@
All notable changes to this package will be documented in this file.
## [1.2.0] - 2022-07-18
### Fixed
- 修复了ShaderVariantCollection刷新不及时问题。
### Changed
- 资源收集忽略了Gizmos资源文件。
- 解密服务接口增加解密文件信息参数。
- 资源收集窗体增加配置保存按钮。
- 资源构建窗体增加配置保存按钮。
### Added
- 资源构建模块增加了可编程构建管线(SBP)的支持,开发者可以在内置构建管线和可编程构建管线之间自由选择,零修改成本。
## [1.1.1] - 2022-07-07
### Fixed
- 修复了AssetBundleDebugger窗口View下拉页签切换无效的问题。
- 修复了在Unity2020.3版本下UniTask在真机上的一个IL2CPP相关的错误。
### Changed
- 优化了AssetBundleDebugger窗口增加了帧数显示以及回放功能。
- 优化了AssetBundleBuilder的代码结构。
- 增强了YooAssets.GetRawFileAsync()方法的容错。
### Added
- 新增了OperationHandleBase.GetAssetInfo()方法。
````c#
/// <summary>
/// 获取资源信息
/// </summary>
public AssetInfo GetAssetInfo();
````
- 新增了AssetOperationHandle.GetAssetObjet<TAsset>()方法。
````c#
/// <summary>
/// 获取资源对象
/// </summary>
/// <typeparam name="TAsset">资源类型</typeparam>
public TAsset GetAssetObjet<TAsset>()
````
- 新增了弱联网情况下加载补丁清单方法。
````c#
/// <summary>
/// 弱联网情况下加载补丁清单
/// 注意:当指定版本内容验证失败后会返回失败。
/// </summary>
/// <param name="resourceVersion">指定的资源版本</param>
public static UpdateManifestOperation WeaklyUpdateManifestAsync(int resourceVersion)
````
### Removed
- 离线运行模式OfflinePlayMode下移除了资内置资源解压相关逻辑。
- 移除了初始化参数AutoReleaseGameObjectHandle及相关代码逻辑。
## [1.1.0] - 2022-06-23
### Fixed
- 修复了AssetBundleCollector窗口在切换EnableAddressable时未及时刷新界面的问题。
- 修复了AssetBundleCollector窗口资源过滤器CollectSprite无效的问题。
- 修复了AssetBundleCollector窗口无法正常预览StaticAssetCollector的资源列表的问题。
- 修复了在离线模式下原生文件每次都从包内加载的问题。
### Changed
- 变更了共享资源打包机制。
- AssetBundleCollector窗口增加了分组禁用功能。
- AssetBundleDebugger窗口增加了真机远程调试功能。
- AssetBundleBuilder窗口在构建成功后自动显示构建文件夹。
- DownloaderOperation.OnDownloadFileFailedCallback委托变更为OnDownloadErrorCallback委托。
### Added
- 新增UpdateManifestOperation.FoundNewManifest字段。
- 新增DownloaderOperation.OnStartDownloadFileCallback委托。
- 新增AssetInfo.Address字段。
- 新增YooAssets.IsInitialized字段。
- 新增YooAssets初始化参数。
````c#
/// <summary>
/// 下载文件校验等级
/// </summary>
public EVerifyLevel VerifyLevel = EVerifyLevel.High;
````
- 新增YooAssets获取资源完成路径的方法。
````c#
/// <summary>
/// 获取资源路径
/// </summary>
/// <param name="location">资源的定位地址</param>
/// <returns>如果location地址无效则返回空字符串</returns>
public static string GetAssetPath(string location);
````
- 新增YooAssets初始化参数。
```c#
/// <summary>
/// 自动释放游戏对象所属资源句柄
/// 说明:通过资源句柄实例化的游戏对象在销毁之后,会自动释放所属资源句柄。
/// </summary>
public bool AutoReleaseGameObjectHandle = false;
```
## [1.0.10] - 2022-05-22
### Fixed
- 修复了资源收集配置存在多个的时候,导致后续无法打开窗口的问题。
- 修复了在编辑器模拟模式下加载精灵图片失败的问题。
- 修复了在Unity2019版本无法识别配置文件的问题。
### Changed
- 资源构建增加内置资源文件(首包资源文件)拷贝的选项。
- 补丁下载器增加暂停方法和恢复方法。
- 在资源收集界面对Collector的增加和删除支持撤销和恢复操作。
## [1.0.9] - 2022-05-14
### Fixed
- 修复了YooAssets.GetAssetInfos(string Tag)方法返回了无关的资源信息的问题。
### Changed
- 编辑器下的模拟运行模式,不再依赖配置里的构建版本。
- 更新资源清单结构,资源对象类增加分类标签。
- 优化了资源工具相关配置文件的加载方式和途径,这些配置文件可以放置在任何目录下。
- 优化了Location无效后的错误报告方式。
- 优化了资源包的构建参数现在始终开启DisableLoadAssetByFileName帮助减小运行时的内存。
- YooAssets.ProcessOperation()重命名为YooAssets.StartOperation()
### Added
- 新增YooAssets.IsNeedDownloadFromRemote()方法。
````c#
public static bool IsNeedDownloadFromRemote(string location);
````
- 新增获取所有子资源对象的方法。
````c#
class SubAssetsOperationHandle
{
public TObject[] GetSubAssetObjects<TObject>();
}
````
### Removed
- YooAssets.GetBundleInfo()方法已经移除。
## [1.0.8] - 2022-05-08
### Fixed
- 修复了资源收集器导出配置文件时没有导出公共设置。
- 修复了不兼容Unity2018版本的错误。
### Changed
- AssetBundleGrouper窗口变更为AssetBundleCollector窗口。
- **优化了编辑器下模拟运行的初始化速度**。
- **优化了资源收集窗口打开时卡顿的问题**。
- 资源收集XML配表支持版本兼容。
- 资源报告查看窗口支持预览AssetBundle文件内容的功能。
- 完善了对UniTask的支持。
- YooAssets所有接口支持初始化容错检测。
### Added
- 异步操作类增加进度查询字段。
```c#
class AsyncOperationBase
{
/// <summary>
/// 处理进度
/// </summary>
public float Progress { get; protected set; }
}
```
- 增加开启异步操作的方法。
```c#
/// <summary>
/// 开启一个异步操作
/// </summary>
/// <param name="operation">异步操作对象</param>
public static void ProcessOperaiton(GameAsyncOperation operation)
```
- 新增编辑器下模拟模式的初始化参数。
````c#
/// <summary>
/// 用于模拟运行的资源清单路径
/// 注意:如果路径为空,会自动重新构建补丁清单。
/// </summary>
public string SimulatePatchManifestPath;
````
- 新增通用的初始化参数。
```c#
/// <summary>
/// 资源定位地址大小写不敏感
/// </summary>
public bool LocationToLower = false;
```
## [1.0.7] - 2022-05-04
### Fixed

View File

@@ -8,102 +8,6 @@ namespace YooAsset.Editor
{
public class AssetBundleBuilder
{
public class BuildParametersContext : IContextObject
{
private readonly System.Diagnostics.Stopwatch _buildWatch = new System.Diagnostics.Stopwatch();
/// <summary>
/// 构建参数
/// </summary>
public BuildParameters Parameters { private set; get; }
/// <summary>
/// 构建管线的输出目录
/// </summary>
public string PipelineOutputDirectory { private set; get; }
public BuildParametersContext(BuildParameters parameters)
{
Parameters = parameters;
PipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(parameters.OutputRoot, parameters.BuildTarget);
if (parameters.BuildMode == EBuildMode.DryRunBuild)
PipelineOutputDirectory += $"_{EBuildMode.DryRunBuild}";
else if(parameters.BuildMode == EBuildMode.FastRunBuild)
PipelineOutputDirectory += $"_{EBuildMode.FastRunBuild}";
}
/// <summary>
/// 获取本次构建的补丁目录
/// </summary>
public string GetPackageDirectory()
{
return $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.BuildVersion}";
}
/// <summary>
/// 获取构建选项
/// </summary>
public BuildAssetBundleOptions GetPipelineBuildOptions()
{
// For the new build system, unity always need BuildAssetBundleOptions.CollectDependencies and BuildAssetBundleOptions.DeterministicAssetBundle
// 除非设置ForceRebuildAssetBundle标记否则会进行增量打包
BuildAssetBundleOptions opt = BuildAssetBundleOptions.None;
opt |= BuildAssetBundleOptions.StrictMode; //Do not allow the build to succeed if any errors are reporting during it.
if (Parameters.BuildMode == EBuildMode.FastRunBuild)
{
throw new Exception("Should never get here !");
}
if (Parameters.BuildMode == EBuildMode.DryRunBuild)
{
opt |= BuildAssetBundleOptions.DryRunBuild;
return opt;
}
if (Parameters.CompressOption == ECompressOption.Uncompressed)
opt |= BuildAssetBundleOptions.UncompressedAssetBundle;
else if (Parameters.CompressOption == ECompressOption.LZ4)
opt |= BuildAssetBundleOptions.ChunkBasedCompression;
if (Parameters.BuildMode == EBuildMode.ForceRebuild)
opt |= BuildAssetBundleOptions.ForceRebuildAssetBundle; //Force rebuild the asset bundles
if (Parameters.AppendHash)
opt |= BuildAssetBundleOptions.AppendHashToAssetBundleName; //Append the hash to the assetBundle name
if (Parameters.DisableWriteTypeTree)
opt |= BuildAssetBundleOptions.DisableWriteTypeTree; //Do not include type information within the asset bundle (don't write type tree).
if (Parameters.IgnoreTypeTreeChanges)
opt |= BuildAssetBundleOptions.IgnoreTypeTreeChanges; //Ignore the type tree changes when doing the incremental build check.
if (Parameters.DisableLoadAssetByFileName)
{
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileName; //Disables Asset Bundle LoadAsset by file name.
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileNameWithExtension; //Disables Asset Bundle LoadAsset by file name with extension.
}
return opt;
}
/// <summary>
/// 获取构建的耗时(单位:秒)
/// </summary>
public int GetBuildingSeconds()
{
int seconds = (int)(_buildWatch.ElapsedMilliseconds / 1000);
return seconds;
}
public void BeginWatch()
{
_buildWatch.Start();
}
public void StopWatch()
{
_buildWatch.Stop();
}
}
private readonly BuildContext _buildContext = new BuildContext();
/// <summary>
@@ -114,34 +18,70 @@ namespace YooAsset.Editor
// 清空旧数据
_buildContext.ClearAllContext();
// 检测构建参数是否为空
if (buildParameters == null)
{
throw new Exception($"{nameof(buildParameters)} is null !");
}
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
if (buildParameters.SBPParameters == null)
throw new Exception($"{nameof(BuildParameters.SBPParameters)} is null !");
}
// 构建参数
var buildParametersContext = new BuildParametersContext(buildParameters);
_buildContext.SetContextObject(buildParametersContext);
// 执行构建流程
List<IBuildTask> pipeline = new List<IBuildTask>
{
new TaskPrepare(), //前期准备工作
new TaskGetBuildMap(), //获取构建列表
new TaskBuilding(), //开始执行构建
new TaskVerifyBuildResult(), //验证构建结果
new TaskEncryption(), //加密资源文件
new TaskCreatePatchManifest(), //创建清单文件
new TaskCreateReport(), //创建报告文件
new TaskCreatePatchPackage(), //制作补丁包
new TaskCopyBuildinFiles(), //拷贝内置文件
};
if (buildParameters.BuildMode == EBuildMode.FastRunBuild)
// 是否显示LOG
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
BuildRunner.EnableLog = false;
else
BuildRunner.EnableLog = true;
// 创建构建节点
List<IBuildTask> pipeline;
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
pipeline = new List<IBuildTask>
{
new TaskPrepare(), //前期准备工作
new TaskGetBuildMap(), //获取构建列表
new TaskBuilding(), //开始执行构建
new TaskVerifyBuildResult(), //验证构建结果
new TaskEncryption(), //加密资源文件
new TaskCreatePatchManifest(), //创建清单文件
new TaskCreateReport(), //创建报告文件
new TaskCreatePatchPackage(), //制作补丁包
new TaskCopyBuildinFiles(), //拷贝内置文件
};
}
else if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
pipeline = new List<IBuildTask>
{
new TaskPrepare(), //前期准备工作
new TaskGetBuildMap(), //获取构建列表
new TaskBuilding_SBP(), //开始执行构建
new TaskVerifyBuildResult_SBP(), //验证构建结果
new TaskEncryption(), //加密资源文件
new TaskCreatePatchManifest(), //创建清单文件
new TaskCreateReport(), //创建报告文件
new TaskCreatePatchPackage(), //制作补丁包
new TaskCopyBuildinFiles(), //拷贝内置文件
};
}
else
{
throw new NotImplementedException();
}
// 执行构建流程
bool succeed = BuildRunner.Run(pipeline, _buildContext);
if (succeed)
Debug.Log($"{buildParameters.BuildMode}模式构建成功!");
Debug.Log($"{buildParameters.BuildMode} pipeline build succeed !");
else
Debug.LogWarning($"{buildParameters.BuildMode}模式构建失败!");
Debug.LogWarning($"{buildParameters.BuildMode} pipeline build failed !");
return succeed;
}
}

View File

@@ -10,13 +10,18 @@ namespace YooAsset.Editor
/// </summary>
public int BuildVersion = 0;
/// <summary>
/// 构建管线
/// </summary>
public EBuildPipeline BuildPipeline = EBuildPipeline.BuiltinBuildPipeline;
/// <summary>
/// 构建模式
/// </summary>
public EBuildMode BuildMode = EBuildMode.ForceRebuild;
/// <summary>
/// 内置资源标签
/// 内置资源标签(首包资源标签)
/// </summary>
public string BuildTags = string.Empty;

View File

@@ -19,27 +19,17 @@ namespace YooAsset.Editor
}
}
/// <summary>
/// 配置数据是否被修改
/// </summary>
public static bool IsDirty { set; get; } = false;
/// <summary>
/// 加载配置文件
/// </summary>
private static void LoadSettingData()
{
// 加载配置文件
string settingFilePath = $"{EditorTools.GetYooAssetSettingPath()}/{nameof(AssetBundleBuilderSetting)}.asset";
_setting = AssetDatabase.LoadAssetAtPath<AssetBundleBuilderSetting>(settingFilePath);
if (_setting == null)
{
Debug.LogWarning($"Create new {nameof(AssetBundleBuilderSetting)}.asset : {settingFilePath}");
_setting = ScriptableObject.CreateInstance<AssetBundleBuilderSetting>();
EditorTools.CreateFileDirectory(settingFilePath);
AssetDatabase.CreateAsset(Setting, settingFilePath);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
else
{
Debug.Log($"Load {nameof(AssetBundleBuilderSetting)}.asset ok");
}
_setting = EditorHelper.LoadSettingData<AssetBundleBuilderSetting>();
}
/// <summary>
@@ -49,6 +39,7 @@ namespace YooAsset.Editor
{
if (Setting != null)
{
IsDirty = false;
EditorUtility.SetDirty(Setting);
AssetDatabase.SaveAssets();
Debug.Log($"{nameof(AssetBundleBuilderSetting)}.asset is saved!");

View File

@@ -22,32 +22,37 @@ namespace YooAsset.Editor
private List<Type> _encryptionServicesClassTypes;
private List<string> _encryptionServicesClassNames;
private Button _saveButton;
private TextField _buildOutputField;
private IntegerField _buildVersionField;
private EnumField _buildPipelineField;
private EnumField _buildModeField;
private TextField _buildTagsField;
private TextField _buildinTagsField;
private PopupField<string> _encryptionField;
private EnumField _compressionField;
private Toggle _appendExtensionToggle;
public void CreateGUI()
{
VisualElement root = this.rootVisualElement;
// 加载布局文件
string rootPath = EditorTools.GetYooAssetSourcePath();
string uxml = $"{rootPath}/Editor/AssetBundleBuilder/{nameof(AssetBundleBuilderWindow)}.uxml";
var visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
if (visualAsset == null)
{
Debug.LogError($"Not found {nameof(AssetBundleBuilderWindow)}.uxml : {uxml}");
return;
}
visualAsset.CloneTree(root);
try
{
VisualElement root = this.rootVisualElement;
// 加载布局文件
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleBuilderWindow>();
if (visualAsset == null)
return;
visualAsset.CloneTree(root);
// 配置保存按钮
_saveButton = root.Q<Button>("SaveButton");
_saveButton.clicked += SaveBtn_clicked;
// 构建平台
_buildTarget = EditorUserBuildSettings.activeBuildTarget;
// 加密服务类
_encryptionServicesClassTypes = GetEncryptionServicesClassTypes();
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.FullName).ToList();
@@ -63,9 +68,22 @@ namespace YooAsset.Editor
_buildVersionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildVersion);
_buildVersionField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.BuildVersion = _buildVersionField.value;
});
// 构建管线
_buildPipelineField = root.Q<EnumField>("BuildPipeline");
_buildPipelineField.Init(AssetBundleBuilderSettingData.Setting.BuildPipeline);
_buildPipelineField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildPipeline);
_buildPipelineField.style.width = 300;
_buildPipelineField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.BuildPipeline = (EBuildPipeline)_buildPipelineField.value;
RefreshWindow();
});
// 构建模式
_buildModeField = root.Q<EnumField>("BuildMode");
_buildModeField.Init(AssetBundleBuilderSettingData.Setting.BuildMode);
@@ -73,16 +91,18 @@ namespace YooAsset.Editor
_buildModeField.style.width = 300;
_buildModeField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.BuildMode = (EBuildMode)_buildModeField.value;
RefreshWindow();
});
// 内置资源标签
_buildTagsField = root.Q<TextField>("BuildinTags");
_buildTagsField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildTags);
_buildTagsField.RegisterValueChangedCallback(evt =>
_buildinTagsField = root.Q<TextField>("BuildinTags");
_buildinTagsField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildTags);
_buildinTagsField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.Setting.BuildTags = _buildTagsField.value;
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.BuildTags = _buildinTagsField.value;
});
// 加密方法
@@ -95,6 +115,7 @@ namespace YooAsset.Editor
_encryptionField.style.width = 300;
_encryptionField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.EncyptionClassName = _encryptionField.value;
});
encryptionContainer.Add(_encryptionField);
@@ -111,9 +132,10 @@ namespace YooAsset.Editor
_compressionField = root.Q<EnumField>("Compression");
_compressionField.Init(AssetBundleBuilderSettingData.Setting.CompressOption);
_compressionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CompressOption);
_compressionField.style.width = 300;
_compressionField.style.width = 300;
_compressionField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.CompressOption = (ECompressOption)_compressionField.value;
});
@@ -122,6 +144,7 @@ namespace YooAsset.Editor
_appendExtensionToggle.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.AppendExtension);
_appendExtensionToggle.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.AppendExtension = _appendExtensionToggle.value;
});
@@ -138,17 +161,39 @@ namespace YooAsset.Editor
}
public void OnDestroy()
{
AssetBundleBuilderSettingData.SaveFile();
if(AssetBundleBuilderSettingData.IsDirty)
AssetBundleBuilderSettingData.SaveFile();
}
public void Update()
{
if(_saveButton != null)
{
if(AssetBundleBuilderSettingData.IsDirty)
{
if (_saveButton.enabledSelf == false)
_saveButton.SetEnabled(true);
}
else
{
if(_saveButton.enabledSelf)
_saveButton.SetEnabled(false);
}
}
}
private void RefreshWindow()
{
bool enableElement = AssetBundleBuilderSettingData.Setting.BuildMode == EBuildMode.ForceRebuild;
_buildTagsField.SetEnabled(enableElement);
var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
bool enableElement = buildMode == EBuildMode.ForceRebuild;
_buildinTagsField.SetEnabled(enableElement);
_encryptionField.SetEnabled(enableElement);
_compressionField.SetEnabled(enableElement);
_appendExtensionToggle.SetEnabled(enableElement);
}
private void SaveBtn_clicked()
{
AssetBundleBuilderSettingData.SaveFile();
}
private void BuildButton_clicked()
{
var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
@@ -172,17 +217,29 @@ namespace YooAsset.Editor
BuildParameters buildParameters = new BuildParameters();
buildParameters.OutputRoot = defaultOutputRoot;
buildParameters.BuildTarget = _buildTarget;
buildParameters.BuildMode = (EBuildMode)_buildModeField.value;
buildParameters.BuildVersion = _buildVersionField.value;
buildParameters.BuildinTags = _buildTagsField.value;
buildParameters.BuildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
buildParameters.BuildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
buildParameters.BuildVersion = AssetBundleBuilderSettingData.Setting.BuildVersion;
buildParameters.BuildinTags = AssetBundleBuilderSettingData.Setting.BuildTags;
buildParameters.VerifyBuildingResult = true;
buildParameters.EnableAddressable = AssetBundleGrouperSettingData.Setting.EnableAddressable;
buildParameters.AppendFileExtension = _appendExtensionToggle.value;
buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
buildParameters.AppendFileExtension = AssetBundleBuilderSettingData.Setting.AppendExtension;
buildParameters.CopyBuildinTagFiles = AssetBundleBuilderSettingData.Setting.BuildMode == EBuildMode.ForceRebuild;
buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
buildParameters.CompressOption = (ECompressOption)_compressionField.value;
buildParameters.CompressOption = AssetBundleBuilderSettingData.Setting.CompressOption;
AssetBundleBuilder builder = new AssetBundleBuilder();
builder.Run(buildParameters);
if (AssetBundleBuilderSettingData.Setting.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
buildParameters.SBPParameters = new BuildParameters.SBPBuildParameters();
buildParameters.SBPParameters.WriteLinkXML = true;
}
var builder = new AssetBundleBuilder();
bool succeed = builder.Run(buildParameters);
if (succeed)
{
EditorUtility.RevealInFinder($"{buildParameters.OutputRoot}/{buildParameters.BuildTarget}/{buildParameters.BuildVersion}");
}
}
// 加密类相关
@@ -199,9 +256,7 @@ namespace YooAsset.Editor
}
private List<Type> GetEncryptionServicesClassTypes()
{
TypeCache.TypeCollection collection = TypeCache.GetTypesDerivedFrom<IEncryptionServices>();
List<Type> classTypes = collection.ToList();
return classTypes;
return EditorTools.GetAssignableTypes(typeof(IEncryptionServices));
}
private IEncryptionServices CreateEncryptionServicesInstance()
{

View File

@@ -1,8 +1,11 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
<uie:Toolbar name="Toolbar" style="display: flex;" />
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="background-color: rgb(56, 147, 58);" />
</uie:Toolbar>
<ui:VisualElement name="BuildContainer">
<ui:TextField picking-mode="Ignore" label="Build Output" name="BuildOutput" />
<uie:IntegerField label="Build Version" value="0" name="BuildVersion" />
<uie:EnumField label="Build Pipeline" name="BuildPipeline" />
<uie:EnumField label="Build Mode" name="BuildMode" />
<ui:VisualElement name="EncryptionContainer" style="height: 24px;" />
<uie:EnumField label="Compression" value="Center" name="Compression" />

View File

@@ -1,32 +1,30 @@
using System;
using UnityEditor;
using UnityEditor;
namespace YooAsset.Editor
{
public static class AssetBundleRuntimeBuilder
public static class AssetBundleSimulateBuilder
{
private static string _manifestFilePath = string.Empty;
/// <summary>
/// 快速模式构建
/// 模拟构建
/// </summary>
public static void FastBuild()
public static void SimulateBuild()
{
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
BuildParameters buildParameters = new BuildParameters();
buildParameters.OutputRoot = defaultOutputRoot;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.BuildMode = EBuildMode.FastRunBuild;
buildParameters.BuildVersion = AssetBundleBuilderSettingData.Setting.BuildVersion;
buildParameters.BuildinTags = AssetBundleBuilderSettingData.Setting.BuildTags;
buildParameters.EnableAddressable = AssetBundleGrouperSettingData.Setting.EnableAddressable;
buildParameters.BuildMode = EBuildMode.SimulateBuild;
buildParameters.BuildVersion = 999;
buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
AssetBundleBuilder builder = new AssetBundleBuilder();
bool buildResult = builder.Run(buildParameters);
if (buildResult)
{
string pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(buildParameters.OutputRoot, buildParameters.BuildTarget);
_manifestFilePath = $"{pipelineOutputDirectory}_{EBuildMode.FastRunBuild}/{YooAssetSettingsData.GetPatchManifestFileName(buildParameters.BuildVersion)}";
_manifestFilePath = $"{pipelineOutputDirectory}_{EBuildMode.SimulateBuild}/{YooAssetSettingsData.GetPatchManifestFileName(buildParameters.BuildVersion)}";
}
else
{
@@ -35,9 +33,9 @@ namespace YooAsset.Editor
}
/// <summary>
/// 获取构建的补丁清单文件路径
/// 获取构建的补丁清单路径
/// </summary>
public static string GetPatchManifestFilePath()
public static string GetPatchManifestPath()
{
return _manifestFilePath;
}

View File

@@ -9,6 +9,7 @@ namespace YooAsset.Editor
{
private string _mainBundleName;
private string _shareBundleName;
private bool _isAddAssetTags = false;
private readonly HashSet<string> _referenceBundleNames = new HashSet<string>();
/// <summary>
@@ -37,10 +38,15 @@ namespace YooAsset.Editor
public bool IsShaderAsset { private set; get; }
/// <summary>
/// 资源分类标签列表
/// 资源分类标签
/// </summary>
public readonly List<string> AssetTags = new List<string>();
/// <summary>
/// 资源包的分类标签
/// </summary>
public readonly List<string> BundleTags = new List<string>();
/// <summary>
/// 依赖的所有资源
/// 注意:包括零依赖资源和冗余资源(资源包名无效)
@@ -62,9 +68,9 @@ namespace YooAsset.Editor
else
IsShaderAsset = false;
}
public BuildAssetInfo(ECollectorType collectorType, string assetPath)
public BuildAssetInfo(string assetPath)
{
CollectorType = collectorType;
CollectorType = ECollectorType.None;
Address = string.Empty;
AssetPath = assetPath;
IsRawAsset = false;
@@ -89,10 +95,15 @@ namespace YooAsset.Editor
}
/// <summary>
/// 添加资源分类标签
/// 添加资源分类标签
/// 说明:原始定义的资源分类标签
/// </summary>
public void AddAssetTags(List<string> tags)
{
if (_isAddAssetTags)
throw new Exception("Should never get here !");
_isAddAssetTags = true;
foreach (var tag in tags)
{
if (AssetTags.Contains(tag) == false)
@@ -102,6 +113,21 @@ namespace YooAsset.Editor
}
}
/// <summary>
/// 添加资源包的分类标签
/// 说明:传染算法统计到的分类标签
/// </summary>
public void AddBundleTags(List<string> tags)
{
foreach (var tag in tags)
{
if (BundleTags.Contains(tag) == false)
{
BundleTags.Add(tag);
}
}
}
/// <summary>
/// 资源包名是否存在
/// </summary>
@@ -147,11 +173,11 @@ namespace YooAsset.Editor
if (IsRawAsset)
throw new Exception("Should never get here !");
if (AssetBundleGrouperSettingData.Setting.AutoCollectShaders)
if (AssetBundleCollectorSettingData.Setting.AutoCollectShaders)
{
if (IsShaderAsset)
{
string shareBundleName = $"{AssetBundleGrouperSettingData.Setting.ShadersBundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
string shareBundleName = $"{AssetBundleCollectorSettingData.Setting.ShadersBundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
return;
}
@@ -159,11 +185,9 @@ namespace YooAsset.Editor
if (_referenceBundleNames.Count > 1)
{
var bundleNameList = _referenceBundleNames.ToList();
bundleNameList.Sort();
string combineName = string.Join("|", bundleNameList);
var combineNameHash = HashUtility.StringSHA1(combineName);
var shareBundleName = $"share_{combineNameHash}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
IPackRule packRule = PackDirectory.StaticPackRule;
var bundleName = packRule.GetBundleName(new PackRuleData(AssetPath));
var shareBundleName = $"share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
}
}

View File

@@ -68,14 +68,14 @@ namespace YooAsset.Editor
}
/// <summary>
/// 获取资源标签列表
/// 获取资源包的分类标签列表
/// </summary>
public string[] GetAssetTags()
public string[] GetBundleTags()
{
List<string> result = new List<string>(BuildinAssets.Count);
foreach (var assetInfo in BuildinAssets)
{
foreach (var assetTag in assetInfo.AssetTags)
foreach (var assetTag in assetInfo.BundleTags)
{
if (result.Contains(assetTag) == false)
result.Add(assetTag);

View File

@@ -55,13 +55,13 @@ namespace YooAsset.Editor
}
/// <summary>
/// 获取AssetBundle内包含的标记列表
/// 获取资源包的分类标签列表
/// </summary>
public string[] GetAssetTags(string bundleName)
public string[] GetBundleTags(string bundleName)
{
if (TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
{
return bundleInfo.GetAssetTags();
return bundleInfo.GetBundleTags();
}
throw new Exception($"Not found {nameof(BuildBundleInfo)} : {bundleName}");
}

View File

@@ -10,16 +10,16 @@ namespace YooAsset.Editor
/// <summary>
/// 执行资源构建上下文
/// </summary>
public static BuildMapContext CreateBuildMap()
public static BuildMapContext CreateBuildMap(EBuildMode buildMode)
{
BuildMapContext context = new BuildMapContext();
Dictionary<string, BuildAssetInfo> buildAssetDic = new Dictionary<string, BuildAssetInfo>(1000);
// 1. 检测配置合法性
AssetBundleGrouperSettingData.Setting.CheckConfigError();
AssetBundleCollectorSettingData.Setting.CheckConfigError();
// 2. 获取所有主动收集的资源
List<CollectAssetInfo> allCollectAssets = AssetBundleGrouperSettingData.Setting.GetAllCollectAssets();
// 2. 获取所有收集器收集的资源
List<CollectAssetInfo> allCollectAssets = AssetBundleCollectorSettingData.Setting.GetAllCollectAssets(buildMode);
// 3. 剔除未被引用的依赖资源
List<CollectAssetInfo> removeDependList = new List<CollectAssetInfo>();
@@ -36,13 +36,15 @@ namespace YooAsset.Editor
allCollectAssets.Remove(removeValue);
}
// 4. 录入主动收集的资源
// 4. 录入所有收集器收集的资源
foreach (var collectAssetInfo in allCollectAssets)
{
if (buildAssetDic.ContainsKey(collectAssetInfo.AssetPath) == false)
{
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.CollectorType, collectAssetInfo.BundleName, collectAssetInfo.Address, collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset);
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.CollectorType, collectAssetInfo.BundleName,
collectAssetInfo.Address, collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset);
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
buildAssetDic.Add(collectAssetInfo.AssetPath, buildAssetInfo);
}
else
@@ -58,13 +60,13 @@ namespace YooAsset.Editor
{
if (buildAssetDic.ContainsKey(dependAssetPath))
{
buildAssetDic[dependAssetPath].AddAssetTags(collectAssetInfo.AssetTags);
buildAssetDic[dependAssetPath].AddBundleTags(collectAssetInfo.AssetTags);
buildAssetDic[dependAssetPath].AddReferenceBundleName(collectAssetInfo.BundleName);
}
else
{
var buildAssetInfo = new BuildAssetInfo(ECollectorType.None, dependAssetPath);
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
var buildAssetInfo = new BuildAssetInfo(dependAssetPath);
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
buildAssetInfo.AddReferenceBundleName(collectAssetInfo.BundleName);
buildAssetDic.Add(dependAssetPath, buildAssetInfo);
}
@@ -92,7 +94,7 @@ namespace YooAsset.Editor
pair.Value.CalculateFullBundleName();
}
// 8. 移除参与构建的资源
// 8. 移除参与构建的资源
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
{

View File

@@ -9,6 +9,23 @@ namespace YooAsset.Editor
/// </summary>
public class BuildParameters
{
/// <summary>
/// SBP构建参数
/// </summary>
public class SBPBuildParameters
{
/// <summary>
/// 生成代码防裁剪配置
/// </summary>
public bool WriteLinkXML = true;
}
/// <summary>
/// 可编程构建管线的参数
/// </summary>
public SBPBuildParameters SBPParameters;
/// <summary>
/// 输出的根目录
/// </summary>
@@ -19,6 +36,11 @@ namespace YooAsset.Editor
/// </summary>
public BuildTarget BuildTarget;
/// <summary>
/// 构建管线
/// </summary>
public EBuildPipeline BuildPipeline;
/// <summary>
/// 构建模式
/// </summary>
@@ -30,7 +52,7 @@ namespace YooAsset.Editor
public int BuildVersion;
/// <summary>
/// 内置资源的标记列表
/// 内置资源标签集合(首包资源标签)
/// 注意:分号为分隔符
/// </summary>
public string BuildinTags;
@@ -46,17 +68,16 @@ namespace YooAsset.Editor
/// </summary>
public bool EnableAddressable = false;
/// <summary>
/// 启用自动分包机制
/// 说明:自动分包机制可以实现资源零冗余
/// </summary>
public bool EnableAutoCollect = true;
/// <summary>
/// 追加文件扩展名
/// </summary>
public bool AppendFileExtension = false;
/// <summary>
/// 拷贝内置资源文件到StreamingAssets目录首包资源文件
/// </summary>
public bool CopyBuildinTagFiles = false;
/// <summary>
/// 加密类
@@ -68,11 +89,6 @@ namespace YooAsset.Editor
/// </summary>
public ECompressOption CompressOption = ECompressOption.Uncompressed;
/// <summary>
/// 文件名附加上哈希值
/// </summary>
public bool AppendHash = false;
/// <summary>
/// 禁止写入类型树结构(可以降低包体和内存并提高加载效率)
/// </summary>
@@ -83,18 +99,15 @@ namespace YooAsset.Editor
/// </summary>
public bool IgnoreTypeTreeChanges = true;
/// <summary>
/// 禁用名称查找资源(可以降内存并提高加载效率)
/// </summary>
public bool DisableLoadAssetByFileName = false;
/// <summary>
/// 获取内置标记列表
/// 获取内置资源标签列表(首包资源标签)
/// </summary>
public List<string> GetBuildinTags()
{
return StringUtility.StringToStringList(BuildinTags, ';');
}
}
}

View File

@@ -0,0 +1,130 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
public class BuildParametersContext : IContextObject
{
private readonly System.Diagnostics.Stopwatch _buildWatch = new System.Diagnostics.Stopwatch();
/// <summary>
/// 构建参数
/// </summary>
public BuildParameters Parameters { private set; get; }
/// <summary>
/// 构建管线的输出目录
/// </summary>
public string PipelineOutputDirectory { private set; get; }
public BuildParametersContext(BuildParameters parameters)
{
Parameters = parameters;
PipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(parameters.OutputRoot, parameters.BuildTarget);
if (parameters.BuildMode == EBuildMode.DryRunBuild)
PipelineOutputDirectory += $"_{EBuildMode.DryRunBuild}";
else if (parameters.BuildMode == EBuildMode.SimulateBuild)
PipelineOutputDirectory += $"_{EBuildMode.SimulateBuild}";
}
/// <summary>
/// 获取本次构建的补丁目录
/// </summary>
public string GetPackageDirectory()
{
return $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.BuildVersion}";
}
/// <summary>
/// 获取内置构建管线的构建选项
/// </summary>
public BuildAssetBundleOptions GetPipelineBuildOptions()
{
// For the new build system, unity always need BuildAssetBundleOptions.CollectDependencies and BuildAssetBundleOptions.DeterministicAssetBundle
// 除非设置ForceRebuildAssetBundle标记否则会进行增量打包
if (Parameters.BuildMode == EBuildMode.SimulateBuild)
throw new Exception("Should never get here !");
BuildAssetBundleOptions opt = BuildAssetBundleOptions.None;
opt |= BuildAssetBundleOptions.StrictMode; //Do not allow the build to succeed if any errors are reporting during it.
if (Parameters.BuildMode == EBuildMode.DryRunBuild)
{
opt |= BuildAssetBundleOptions.DryRunBuild;
return opt;
}
if (Parameters.CompressOption == ECompressOption.Uncompressed)
opt |= BuildAssetBundleOptions.UncompressedAssetBundle;
else if (Parameters.CompressOption == ECompressOption.LZ4)
opt |= BuildAssetBundleOptions.ChunkBasedCompression;
if (Parameters.BuildMode == EBuildMode.ForceRebuild)
opt |= BuildAssetBundleOptions.ForceRebuildAssetBundle; //Force rebuild the asset bundles
if (Parameters.DisableWriteTypeTree)
opt |= BuildAssetBundleOptions.DisableWriteTypeTree; //Do not include type information within the asset bundle (don't write type tree).
if (Parameters.IgnoreTypeTreeChanges)
opt |= BuildAssetBundleOptions.IgnoreTypeTreeChanges; //Ignore the type tree changes when doing the incremental build check.
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileName; //Disables Asset Bundle LoadAsset by file name.
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileNameWithExtension; //Disables Asset Bundle LoadAsset by file name with extension.
return opt;
}
/// <summary>
/// 获取可编程构建管线的构建参数
/// </summary>
public UnityEditor.Build.Pipeline.BundleBuildParameters GetSBPBuildParameters()
{
if (Parameters.BuildMode == EBuildMode.SimulateBuild)
throw new Exception("Should never get here !");
if (Parameters.BuildMode == EBuildMode.DryRunBuild)
throw new Exception($"SBP not support {nameof(EBuildMode.DryRunBuild)} build mode !");
var targetGroup = BuildPipeline.GetBuildTargetGroup(Parameters.BuildTarget);
var buildParams = new UnityEditor.Build.Pipeline.BundleBuildParameters(Parameters.BuildTarget, targetGroup, PipelineOutputDirectory);
if (Parameters.CompressOption == ECompressOption.Uncompressed)
buildParams.BundleCompression = UnityEngine.BuildCompression.Uncompressed;
else if (Parameters.CompressOption == ECompressOption.LZMA)
buildParams.BundleCompression = UnityEngine.BuildCompression.LZMA;
else if (Parameters.CompressOption == ECompressOption.LZ4)
buildParams.BundleCompression = UnityEngine.BuildCompression.LZ4;
else
throw new System.NotImplementedException(Parameters.CompressOption.ToString());
if (Parameters.BuildMode == EBuildMode.ForceRebuild)
buildParams.UseCache = false;
if (Parameters.DisableWriteTypeTree)
buildParams.ContentBuildFlags |= UnityEditor.Build.Content.ContentBuildFlags.DisableWriteTypeTree;
buildParams.WriteLinkXML = Parameters.SBPParameters.WriteLinkXML;
return buildParams;
}
/// <summary>
/// 获取构建的耗时(单位:秒)
/// </summary>
public float GetBuildingSeconds()
{
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
return seconds;
}
public void BeginWatch()
{
_buildWatch.Start();
}
public void StopWatch()
{
_buildWatch.Stop();
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b84510feab7cbe44a9b6d8ef0b3f559c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -22,6 +22,11 @@ namespace YooAsset.Editor
/// 说明Meta文件记录的GUID
/// </summary>
public string AssetGUID;
/// <summary>
/// 资源的分类标签
/// </summary>
public string[] AssetTags;
/// <summary>
/// 所属资源包名称

View File

@@ -8,6 +8,21 @@ namespace YooAsset.Editor
[Serializable]
public class ReportBundleInfo
{
public class FlagsData
{
public bool IsEncrypted { private set; get; }
public bool IsBuildin { private set; get; }
public bool IsRawFile { private set; get; }
public FlagsData(bool isEncrypted, bool isBuildin, bool isRawFile)
{
IsEncrypted = isEncrypted;
IsBuildin = isBuildin;
IsRawFile = isRawFile;
}
}
private FlagsData _flagData;
/// <summary>
/// 资源包名称
/// </summary>
@@ -38,6 +53,26 @@ namespace YooAsset.Editor
/// </summary>
public int Flags;
/// <summary>
/// 获取标志位的解析数据
/// </summary>
public FlagsData GetFlagData()
{
if (_flagData == null)
{
BitMask32 value = Flags;
bool isEncrypted = value.Test(0);
bool isBuildin = value.Test(1);
bool isRawFile = value.Test(2);
_flagData = new FlagsData(isEncrypted, isBuildin, isRawFile);
}
return _flagData;
}
/// <summary>
/// 获取资源分类标签的字符串
/// </summary>
public string GetTagsString()
{
if (Tags != null)
@@ -45,5 +80,16 @@ namespace YooAsset.Editor
else
return string.Empty;
}
/// <summary>
/// 是否为原生文件
/// </summary>
public bool IsRawFile()
{
if (System.IO.Path.GetExtension(BundleName) == $".{YooAssetSettingsData.Setting.RawFileVariant}")
return true;
else
return false;
}
}
}

View File

@@ -8,6 +8,11 @@ namespace YooAsset.Editor
[Serializable]
public class ReportSummary
{
/// <summary>
/// YooAsset版本
/// </summary>
public string YooVersion;
/// <summary>
/// 引擎版本
/// </summary>
@@ -16,7 +21,7 @@ namespace YooAsset.Editor
/// <summary>
/// 构建时间
/// </summary>
public string BuildTime;
public string BuildDate;
/// <summary>
/// 构建耗时(单位:秒)
@@ -28,6 +33,11 @@ namespace YooAsset.Editor
/// </summary>
public BuildTarget BuildTarget;
/// <summary>
/// 构建管线
/// </summary>
public EBuildPipeline BuildPipeline;
/// <summary>
/// 构建模式
/// </summary>
@@ -48,16 +58,16 @@ namespace YooAsset.Editor
/// </summary>
public bool EnableAddressable;
/// <summary>
/// 启用自动分包机制
/// </summary>
public bool EnableAutoCollect;
/// <summary>
/// 追加文件扩展名
/// </summary>
public bool AppendFileExtension;
/// <summary>
/// 拷贝内置资源文件
/// </summary>
public bool CopyBuildinTagFiles;
/// <summary>
/// 自动收集着色器
/// </summary>
@@ -75,10 +85,8 @@ namespace YooAsset.Editor
// 构建参数
public ECompressOption CompressOption;
public bool AppendHash;
public bool DisableWriteTypeTree;
public bool IgnoreTypeTreeChanges;
public bool DisableLoadAssetByFileName;
// 构建结果
public int AssetFileTotalCount;

View File

@@ -45,14 +45,22 @@ namespace YooAsset.Editor
}
/// <summary>
/// 普通日志输出
/// 日志输出
/// </summary>
public static void Log(string info)
{
if (EnableLog)
{
UnityEngine.Debug.Log(info);
}
}
}
/// <summary>
/// 日志输出
/// </summary>
public static void Info(string info)
{
UnityEngine.Debug.Log(info);
}
}
}

View File

@@ -1,6 +1,5 @@
using System;
using System.Linq;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
@@ -18,12 +17,12 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
// 快速构建模式下跳过引擎构建
// 模拟构建模式下跳过引擎构建
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.FastRunBuild)
if (buildMode == EBuildMode.SimulateBuild)
return;
BuildAssetBundleOptions opt = buildParametersContext.GetPipelineBuildOptions();
@@ -46,7 +45,7 @@ namespace YooAsset.Editor
/// <summary>
/// 拷贝原生文件
/// </summary>
private void CopyRawBundle(BuildMapContext buildMapContext, AssetBundleBuilder.BuildParametersContext buildParametersContext)
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
{
foreach (var bundleInfo in buildMapContext.BundleInfos)
{

View File

@@ -0,0 +1,82 @@
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEditor.Build.Pipeline;
using UnityEditor.Build.Pipeline.Interfaces;
namespace YooAsset.Editor
{
[TaskAttribute("资源构建内容打包")]
public class TaskBuilding_SBP : IBuildTask
{
public class SBPBuildResultContext : IContextObject
{
public IBundleBuildResults Results;
}
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
// 模拟构建模式下跳过引擎构建
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return;
// 构建内容
var buildContent = new BundleBuildContent(buildMapContext.GetPipelineBuilds());
// 开始构建
IBundleBuildResults buildResults;
var buildParameters = buildParametersContext.GetSBPBuildParameters();
var taskList = DefaultBuildTasks.Create(DefaultBuildTasks.Preset.AssetBundleBuiltInShaderExtraction);
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
if (exitCode < 0)
{
throw new Exception($"构建过程中发生错误 : {exitCode}");
}
BuildRunner.Log("Unity引擎打包成功");
SBPBuildResultContext buildResultContext = new SBPBuildResultContext();
buildResultContext.Results = buildResults;
context.SetContextObject(buildResultContext);
// 添加Unity内置资源包信息
if (buildResults.BundleInfos.Keys.Any(t => t == YooAssetSettings.UnityBuiltInShadersBundleName))
{
BuildBundleInfo builtInBundleInfo = new BuildBundleInfo(YooAssetSettings.UnityBuiltInShadersBundleName);
buildMapContext.BundleInfos.Add(builtInBundleInfo);
}
// 拷贝原生文件
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyRawBundle(buildMapContext, buildParametersContext);
}
}
/// <summary>
/// 拷贝原生文件
/// </summary>
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
{
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
if (bundleInfo.IsRawFile)
{
string dest = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}";
foreach (var buildAsset in bundleInfo.BuildinAssets)
{
if (buildAsset.IsRawAsset)
EditorTools.CopyFile(buildAsset.AssetPath, dest, true);
}
}
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 1af5fed7e9f83174d868c12b41c4a79e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -12,8 +12,8 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
// 注意:我们只有在强制重建的时候才会拷贝
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
if (buildParameters.Parameters.BuildMode == EBuildMode.ForceRebuild)
var buildParameters = context.GetContextObject<BuildParametersContext>();
if (buildParameters.Parameters.CopyBuildinTagFiles)
{
// 清空流目录
AssetBundleBuilderHelper.ClearStreamingAssetsFolder();

View File

@@ -1,8 +1,11 @@
using System;
using System.IO;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEditor.Build.Pipeline;
using UnityEditor.Build.Pipeline.Interfaces;
namespace YooAsset.Editor
{
[TaskAttribute("创建补丁清单文件")]
@@ -10,18 +13,17 @@ namespace YooAsset.Editor
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
var encryptionContext = context.GetContextObject<TaskEncryption.EncryptionContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
CreatePatchManifestFile(buildParameters, buildMapContext, encryptionContext);
CreatePatchManifestFile(context);
}
/// <summary>
/// 创建补丁清单文件到输出目录
/// </summary>
private void CreatePatchManifestFile(AssetBundleBuilder.BuildParametersContext buildParameters,
BuildMapContext buildMapContext, TaskEncryption.EncryptionContext encryptionContext)
private void CreatePatchManifestFile(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var encryptionContext = context.GetContextObject<TaskEncryption.EncryptionContext>();
int resourceVersion = buildParameters.Parameters.BuildVersion;
// 创建新补丁清单
@@ -32,6 +34,13 @@ namespace YooAsset.Editor
patchManifest.BundleList = GetAllPatchBundle(buildParameters, buildMapContext, encryptionContext);
patchManifest.AssetList = GetAllPatchAsset(buildParameters, buildMapContext, patchManifest);
// 更新Unity内置资源包的引用关系
if (buildParameters.Parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.SBPBuildResultContext>();
UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results);
}
// 创建补丁清单文件
string manifestFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}";
BuildRunner.Log($"创建补丁清单文件:{manifestFilePath}");
@@ -53,14 +62,12 @@ namespace YooAsset.Editor
/// <summary>
/// 获取资源包列表
/// </summary>
private List<PatchBundle> GetAllPatchBundle(AssetBundleBuilder.BuildParametersContext buildParameters,
BuildMapContext buildMapContext, TaskEncryption.EncryptionContext encryptionContext)
private List<PatchBundle> GetAllPatchBundle(BuildParametersContext buildParameters, BuildMapContext buildMapContext,
TaskEncryption.EncryptionContext encryptionContext)
{
List<PatchBundle> result = new List<PatchBundle>(1000);
// 内置标记列表
List<string> buildinTags = buildParameters.Parameters.GetBuildinTags();
var buildMode = buildParameters.Parameters.BuildMode;
bool standardBuild = buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild;
foreach (var bundleInfo in buildMapContext.BundleInfos)
@@ -70,7 +77,7 @@ namespace YooAsset.Editor
string hash = GetFileHash(filePath, standardBuild);
string crc32 = GetFileCRC(filePath, standardBuild);
long size = GetFileSize(filePath, standardBuild);
string[] tags = buildMapContext.GetAssetTags(bundleName);
string[] tags = buildMapContext.GetBundleTags(bundleName);
bool isEncrypted = encryptionContext.IsEncryptFile(bundleName);
bool isBuildin = IsBuildinBundle(tags, buildinTags);
bool isRawFile = bundleInfo.IsRawFile;
@@ -90,7 +97,7 @@ namespace YooAsset.Editor
}
private bool IsBuildinBundle(string[] bundleTags, List<string> buildinTags)
{
// 注意:没有任何标记的Bundle文件默认为内置文件
// 注意:没有任何分类标签的Bundle文件默认为内置文件
if (bundleTags.Length == 0)
return true;
@@ -126,8 +133,7 @@ namespace YooAsset.Editor
/// <summary>
/// 获取资源列表
/// </summary>
private List<PatchAsset> GetAllPatchAsset(AssetBundleBuilder.BuildParametersContext buildParameters,
BuildMapContext buildMapContext, PatchManifest patchManifest)
private List<PatchAsset> GetAllPatchAsset(BuildParametersContext buildParameters, BuildMapContext buildMapContext, PatchManifest patchManifest)
{
List<PatchAsset> result = new List<PatchAsset>(1000);
foreach (var bundleInfo in buildMapContext.BundleInfos)
@@ -141,6 +147,7 @@ namespace YooAsset.Editor
else
patchAsset.Address = string.Empty;
patchAsset.AssetPath = assetInfo.AssetPath;
patchAsset.AssetTags = assetInfo.AssetTags.ToArray();
patchAsset.BundleID = GetAssetBundleID(assetInfo.GetBundleName(), patchManifest);
patchAsset.DependIDs = GetAssetBundleDependIDs(patchAsset.BundleID, assetInfo, patchManifest);
result.Add(patchAsset);
@@ -174,5 +181,45 @@ namespace YooAsset.Editor
}
throw new Exception($"Not found bundle name : {bundleName}");
}
/// <summary>
/// 更新Unity内置资源包的引用关系
/// </summary>
private void UpdateBuiltInBundleReference(PatchManifest patchManifest, IBundleBuildResults buildResults)
{
// 获取所有依赖内置资源包的资源包列表
List<string> builtInBundleReferenceList = new List<string>();
foreach (var valuePair in buildResults.BundleInfos)
{
if (valuePair.Value.Dependencies.Any(t => t == YooAssetSettings.UnityBuiltInShadersBundleName))
builtInBundleReferenceList.Add(valuePair.Key);
}
// 检测依赖交集并更新依赖ID
int builtInBundleId = patchManifest.BundleList.Count - 1;
foreach (var patchAsset in patchManifest.AssetList)
{
List<string> dependBundles = GetPatchAssetAllDependBundles(patchManifest, patchAsset);
List<string> conflictAssetPathList = dependBundles.Intersect(builtInBundleReferenceList).ToList();
if (conflictAssetPathList.Count > 0)
{
List<int> newDependIDs = new List<int>(patchAsset.DependIDs);
newDependIDs.Add(builtInBundleId);
patchAsset.DependIDs = newDependIDs.ToArray();
}
}
}
private List<string> GetPatchAssetAllDependBundles(PatchManifest patchManifest, PatchAsset patchAsset)
{
List<string> result = new List<string>();
string mainBundle = patchManifest.BundleList[patchAsset.BundleID].BundleName;
result.Add(mainBundle);
foreach (var dependID in patchAsset.DependIDs)
{
string dependBundle = patchManifest.BundleList[dependID].BundleName;
result.Add(dependBundle);
}
return result;
}
}
}

View File

@@ -8,7 +8,7 @@ namespace YooAsset.Editor
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
@@ -19,7 +19,7 @@ namespace YooAsset.Editor
/// <summary>
/// 拷贝补丁文件到补丁包目录
/// </summary>
private void CopyPatchFiles(AssetBundleBuilder.BuildParametersContext buildParameters)
private void CopyPatchFiles(BuildParametersContext buildParameters)
{
int resourceVersion = buildParameters.Parameters.BuildVersion;
string packageDirectory = buildParameters.GetPackageDirectory();
@@ -54,18 +54,38 @@ namespace YooAsset.Editor
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝UnityManifest序列化文件
if (buildParameters.Parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}";
string destPath = $"{packageDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝构建日志
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/buildlogtep.json";
string destPath = $"{packageDirectory}/buildlogtep.json";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝UnityManifest文本文件
// 拷贝代码防裁剪配置
if (buildParameters.Parameters.SBPParameters.WriteLinkXML)
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/link.xml";
string destPath = $"{packageDirectory}/link.xml";
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
else
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}.manifest";
string destPath = $"{packageDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}.manifest";
EditorTools.CopyFile(sourcePath, destPath, true);
// 拷贝UnityManifest序列化文件
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}";
string destPath = $"{packageDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝UnityManifest文本文件
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}.manifest";
string destPath = $"{packageDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}.manifest";
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
// 拷贝所有补丁文件

View File

@@ -10,40 +10,54 @@ namespace YooAsset.Editor
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
CreateReportFile(buildParameters, buildMapContext);
buildParameters.StopWatch();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild)
{
CreateReportFile(buildParameters, buildMapContext);
}
else
{
float buildSeconds = buildParameters.GetBuildingSeconds();
BuildRunner.Info($"Build time consuming {buildSeconds} seconds.");
}
}
private void CreateReportFile(AssetBundleBuilder.BuildParametersContext buildParameters, BuildMapContext buildMapContext)
private void CreateReportFile(BuildParametersContext buildParameters, BuildMapContext buildMapContext)
{
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory, buildParameters.Parameters.BuildVersion);
BuildReport buildReport = new BuildReport();
buildParameters.StopWatch();
// 概述信息
{
#if UNITY_2019_4_OR_NEWER
UnityEditor.PackageManager.PackageInfo packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssembly(typeof(BuildReport).Assembly);
if (packageInfo != null)
buildReport.Summary.YooVersion = packageInfo.version;
#endif
buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion;
buildReport.Summary.BuildTime = DateTime.Now.ToString();
buildReport.Summary.BuildSeconds = buildParameters.GetBuildingSeconds();
buildReport.Summary.BuildDate = DateTime.Now.ToString();
buildReport.Summary.BuildSeconds = (int)buildParameters.GetBuildingSeconds();
buildReport.Summary.BuildTarget = buildParameters.Parameters.BuildTarget;
buildReport.Summary.BuildPipeline = buildParameters.Parameters.BuildPipeline;
buildReport.Summary.BuildMode = buildParameters.Parameters.BuildMode;
buildReport.Summary.BuildVersion = buildParameters.Parameters.BuildVersion;
buildReport.Summary.BuildinTags = buildParameters.Parameters.BuildinTags;
buildReport.Summary.EnableAddressable = buildParameters.Parameters.EnableAddressable;
buildReport.Summary.EnableAutoCollect = buildParameters.Parameters.EnableAutoCollect;
buildReport.Summary.AppendFileExtension = buildParameters.Parameters.AppendFileExtension;
buildReport.Summary.AutoCollectShaders = AssetBundleGrouperSettingData.Setting.AutoCollectShaders;
buildReport.Summary.ShadersBundleName = AssetBundleGrouperSettingData.Setting.ShadersBundleName;
buildReport.Summary.CopyBuildinTagFiles = buildParameters.Parameters.CopyBuildinTagFiles;
buildReport.Summary.AutoCollectShaders = AssetBundleCollectorSettingData.Setting.AutoCollectShaders;
buildReport.Summary.ShadersBundleName = AssetBundleCollectorSettingData.Setting.ShadersBundleName;
buildReport.Summary.EncryptionServicesClassName = buildParameters.Parameters.EncryptionServices == null ?
"null" : buildParameters.Parameters.EncryptionServices.GetType().FullName;
// 构建参数
buildReport.Summary.CompressOption = buildParameters.Parameters.CompressOption;
buildReport.Summary.AppendHash = buildParameters.Parameters.AppendHash;
buildReport.Summary.DisableWriteTypeTree = buildParameters.Parameters.DisableWriteTypeTree;
buildReport.Summary.IgnoreTypeTreeChanges = buildParameters.Parameters.IgnoreTypeTreeChanges;
buildReport.Summary.DisableLoadAssetByFileName = buildParameters.Parameters.DisableLoadAssetByFileName;
// 构建结果
buildReport.Summary.AssetFileTotalCount = buildMapContext.AssetFileCount;
@@ -65,6 +79,7 @@ namespace YooAsset.Editor
ReportAssetInfo reportAssetInfo = new ReportAssetInfo();
reportAssetInfo.Address = patchAsset.Address;
reportAssetInfo.AssetPath = patchAsset.AssetPath;
reportAssetInfo.AssetTags = patchAsset.AssetTags;
reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(patchAsset.AssetPath);
reportAssetInfo.MainBundleName = mainBundle.BundleName;
reportAssetInfo.MainBundleSize = mainBundle.SizeBytes;

View File

@@ -24,7 +24,7 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
@@ -45,7 +45,7 @@ namespace YooAsset.Editor
/// <summary>
/// 加密文件
/// </summary>
private List<string> EncryptFiles(AssetBundleBuilder.BuildParametersContext buildParameters, BuildMapContext buildMapContext)
private List<string> EncryptFiles(BuildParametersContext buildParameters, BuildMapContext buildMapContext)
{
var encryptionServices = buildParameters.Parameters.EncryptionServices;

View File

@@ -12,7 +12,8 @@ namespace YooAsset.Editor
{
void IBuildTask.Run(BuildContext context)
{
var buildMapContext = BuildMapCreater.CreateBuildMap();
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = BuildMapCreater.CreateBuildMap(buildParametersContext.Parameters.BuildMode);
context.SetContextObject(buildMapContext);
BuildRunner.Log("构建内容准备完毕!");

View File

@@ -11,7 +11,7 @@ namespace YooAsset.Editor
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
var buildParameters = context.GetContextObject<BuildParametersContext>();
buildParameters.BeginWatch();
// 检测构建平台是否合法
@@ -26,6 +26,17 @@ namespace YooAsset.Editor
if (string.IsNullOrEmpty(buildParameters.PipelineOutputDirectory))
throw new Exception("输出目录不能为空");
// 检测当前是否正在构建资源包
if (BuildPipeline.isBuildingPlayer)
throw new Exception("当前正在构建资源包,请结束后再试");
// 检测是否有未保存场景
if (EditorTools.HasDirtyScenes())
throw new Exception("检测到未保存的场景文件");
// 保存改动的资源
AssetDatabase.SaveAssets();
// 增量更新时候的必要检测
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.IncrementalBuild)

View File

@@ -13,10 +13,10 @@ namespace YooAsset.Editor
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
// 快速构建模式下跳过验证
if (buildParametersContext.Parameters.BuildMode == EBuildMode.FastRunBuild)
// 模拟构建模式下跳过验证
if (buildParametersContext.Parameters.BuildMode == EBuildMode.SimulateBuild)
return;
// 验证构建结果
@@ -32,58 +32,26 @@ namespace YooAsset.Editor
/// </summary>
private void VerifyingBuildingResult(BuildContext context, AssetBundleManifest unityManifest)
{
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
string[] buildedBundles = unityManifest.GetAllAssetBundles();
// 1. 过滤掉原生Bundle
List<BuildBundleInfo> expectBundles = new List<BuildBundleInfo>(buildedBundles.Length);
foreach(var bundleInfo in buildMapContext.BundleInfos)
{
if (bundleInfo.IsRawFile == false)
expectBundles.Add(bundleInfo);
}
string[] expectBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToArray();
// 2. 验证数量
if (buildedBundles.Length != expectBundles.Count)
// 2. 验证Bundle
List<string> intersectBundleList = buildedBundles.Except(expectBundles).ToList();
if (intersectBundleList.Count > 0)
{
Debug.LogWarning($"构建过程中可能存在无效的资源导致和预期构建的Bundle数量不一致");
}
// 3. 正向验证Bundle
foreach (var bundleName in buildedBundles)
{
if (buildMapContext.IsContainsBundle(bundleName) == false)
foreach (var intersectBundle in intersectBundleList)
{
throw new Exception($"Should never get here !");
Debug.LogWarning($"差异资源包: {intersectBundle}");
}
throw new System.Exception("存在差异资源包!请查看警告信息!");
}
// 4. 反向验证Bundle
// 3. 验证Asset
bool isPass = true;
foreach (var expectBundle in expectBundles)
{
bool isMatch = false;
foreach (var buildedBundle in buildedBundles)
{
if (buildedBundle == expectBundle.BundleName)
{
isMatch = true;
break;
}
}
if (isMatch == false)
{
isPass = false;
Debug.LogWarning($"没有找到预期构建的Bundle文件 : {expectBundle.BundleName}");
}
}
if(isPass == false)
{
throw new Exception("构建结果验证没有通过,请参考警告日志!");
}
// 5. 验证Asset
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
@@ -137,7 +105,6 @@ namespace YooAsset.Editor
}
}
// 卸载所有加载的Bundle
BuildRunner.Log("构建结果验证成功!");
}

View File

@@ -0,0 +1,60 @@
using System;
using System.Linq;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEditor.Build.Pipeline.Interfaces;
namespace YooAsset.Editor
{
[TaskAttribute("验证构建结果")]
public class TaskVerifyBuildResult_SBP : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
// 模拟构建模式下跳过验证
if (buildParametersContext.Parameters.BuildMode == EBuildMode.SimulateBuild)
return;
// 验证构建结果
if (buildParametersContext.Parameters.VerifyBuildingResult)
{
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.SBPBuildResultContext>();
VerifyingBuildingResult(context, buildResultContext.Results);
}
}
/// <summary>
/// 验证构建结果
/// </summary>
private void VerifyingBuildingResult(BuildContext context, IBundleBuildResults buildResults)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
// 1. 移除特定Bundle
List<string> buildedBundles = buildResults.BundleInfos.Keys.ToList();
buildedBundles.Remove(YooAssetSettings.UnityBuiltInShadersBundleName);
// 2. 过滤掉原生Bundle
List<string> expectBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToList();
// 3. 验证Bundle
List<string> intersectBundleList = buildedBundles.Except(expectBundles).ToList();
if (intersectBundleList.Count > 0)
{
foreach (var intersectBundle in intersectBundleList)
{
Debug.LogWarning($"差异资源包: {intersectBundle}");
}
throw new System.Exception("存在差异资源包!请查看警告信息!");
}
BuildRunner.Log("构建结果验证成功!");
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 16aa7c2c37209a043b4f33d7854047c6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -16,14 +16,14 @@ namespace YooAsset.Editor
/// </summary>
IncrementalBuild,
/// <summary>
/// 快速构建模式
/// </summary>
FastRunBuild,
/// <summary>
/// 演练构建模式
/// </summary>
DryRunBuild,
/// <summary>
/// 模拟构建模式
/// </summary>
SimulateBuild,
}
}

View File

@@ -0,0 +1,19 @@

namespace YooAsset.Editor
{
/// <summary>
/// 构建管线类型
/// </summary>
public enum EBuildPipeline
{
/// <summary>
/// 传统内置构建管线
/// </summary>
BuiltinBuildPipeline,
/// <summary>
/// 可编程构建管线
/// </summary>
ScriptableBuildPipeline,
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e53e56a0f6b01dd4c933249d2bda8d78
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -51,13 +51,13 @@ namespace YooAsset.Editor
if (CollectorType == ECollectorType.None)
return false;
if (AssetBundleGrouperSettingData.HasAddressRuleName(AddressRuleName) == false)
if (AssetBundleCollectorSettingData.HasAddressRuleName(AddressRuleName) == false)
return false;
if (AssetBundleGrouperSettingData.HasPackRuleName(PackRuleName) == false)
if (AssetBundleCollectorSettingData.HasPackRuleName(PackRuleName) == false)
return false;
if (AssetBundleGrouperSettingData.HasFilterRuleName(FilterRuleName) == false)
if (AssetBundleCollectorSettingData.HasFilterRuleName(FilterRuleName) == false)
return false;
return true;
@@ -74,21 +74,28 @@ namespace YooAsset.Editor
if (CollectorType == ECollectorType.None)
throw new Exception($"{nameof(ECollectorType)}.{ECollectorType.None} is invalid in collector : {CollectPath}");
if (AssetBundleGrouperSettingData.HasPackRuleName(PackRuleName) == false)
if (AssetBundleCollectorSettingData.HasPackRuleName(PackRuleName) == false)
throw new Exception($"Invalid {nameof(IPackRule)} class type : {PackRuleName} in collector : {CollectPath}");
if (AssetBundleGrouperSettingData.HasFilterRuleName(FilterRuleName) == false)
if (AssetBundleCollectorSettingData.HasFilterRuleName(FilterRuleName) == false)
throw new Exception($"Invalid {nameof(IFilterRule)} class type : {FilterRuleName} in collector : {CollectPath}");
if (AssetBundleGrouperSettingData.HasAddressRuleName(AddressRuleName) == false)
if (AssetBundleCollectorSettingData.HasAddressRuleName(AddressRuleName) == false)
throw new Exception($"Invalid {nameof(IAddressRule)} class type : {AddressRuleName} in collector : {CollectPath}");
}
/// <summary>
/// 获取打包收集的资源文件
/// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(AssetBundleGrouper grouper)
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode, AssetBundleCollectorGroup group)
{
// 注意:模拟构建模式下只收集主资源
if (buildMode == EBuildMode.SimulateBuild)
{
if (CollectorType != ECollectorType.MainAssetCollector)
return new List<CollectAssetInfo>();
}
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(1000);
bool isRawAsset = PackRuleName == nameof(PackRawFile);
@@ -97,7 +104,7 @@ namespace YooAsset.Editor
throw new Exception($"The raw file must be set to {nameof(ECollectorType)}.{ECollectorType.MainAssetCollector} : {CollectPath}");
if (string.IsNullOrEmpty(CollectPath))
throw new Exception($"The collect path is null or empty in grouper : {grouper.GrouperName}");
throw new Exception($"The collect path is null or empty in group : {group.GroupName}");
// 收集打包资源
if (AssetDatabase.IsValidFolder(CollectPath))
@@ -110,7 +117,7 @@ namespace YooAsset.Editor
{
if (result.ContainsKey(assetPath) == false)
{
var collectAssetInfo = CreateCollectAssetInfo(grouper, assetPath, isRawAsset);
var collectAssetInfo = CreateCollectAssetInfo(buildMode, group, assetPath, isRawAsset);
result.Add(assetPath, collectAssetInfo);
}
else
@@ -125,7 +132,7 @@ namespace YooAsset.Editor
string assetPath = CollectPath;
if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
{
var collectAssetInfo = CreateCollectAssetInfo(grouper, assetPath, isRawAsset);
var collectAssetInfo = CreateCollectAssetInfo(buildMode, group, assetPath, isRawAsset);
result.Add(assetPath, collectAssetInfo);
}
else
@@ -135,7 +142,7 @@ namespace YooAsset.Editor
}
// 检测可寻址地址是否重复
if (AssetBundleGrouperSettingData.Setting.EnableAddressable)
if (AssetBundleCollectorSettingData.Setting.EnableAddressable)
{
HashSet<string> adressTemper = new HashSet<string>();
foreach (var collectInfoPair in result)
@@ -155,19 +162,33 @@ namespace YooAsset.Editor
return result.Values.ToList();
}
private CollectAssetInfo CreateCollectAssetInfo(AssetBundleGrouper grouper, string assetPath, bool isRawAsset)
private CollectAssetInfo CreateCollectAssetInfo(EBuildMode buildMode, AssetBundleCollectorGroup group, string assetPath, bool isRawAsset)
{
string address = GetAddress(grouper, assetPath);
string bundleName = GetBundleName(grouper, assetPath);
List<string> assetTags = GetAssetTags(grouper);
string address = GetAddress(group, assetPath);
string bundleName = GetBundleName(group, assetPath);
List<string> assetTags = GetAssetTags(group);
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, assetTags, isRawAsset);
collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
// 注意:模拟构建模式下不需要收集依赖资源
if (buildMode == EBuildMode.SimulateBuild)
collectAssetInfo.DependAssets = new List<string>();
else
collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
return collectAssetInfo;
}
private bool IsValidateAsset(string assetPath)
{
if (assetPath.StartsWith("Assets/") == false && assetPath.StartsWith("Packages/") == false)
{
UnityEngine.Debug.LogError($"Invalid asset path : {assetPath}");
return false;
}
if (assetPath.Contains("/Gizmos/"))
{
UnityEngine.Debug.LogWarning($"Cannot pack gizmos asset : {assetPath}");
return false;
}
if (AssetDatabase.IsValidFolder(assetPath))
return false;
@@ -186,7 +207,7 @@ namespace YooAsset.Editor
private bool IsCollectAsset(string assetPath)
{
// 如果收集全路径着色器
if (AssetBundleGrouperSettingData.Setting.AutoCollectShaders)
if (AssetBundleCollectorSettingData.Setting.AutoCollectShaders)
{
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader))
@@ -194,41 +215,41 @@ namespace YooAsset.Editor
}
// 根据规则设置过滤资源文件
IFilterRule filterRuleInstance = AssetBundleGrouperSettingData.GetFilterRuleInstance(FilterRuleName);
IFilterRule filterRuleInstance = AssetBundleCollectorSettingData.GetFilterRuleInstance(FilterRuleName);
return filterRuleInstance.IsCollectAsset(new FilterRuleData(assetPath));
}
private string GetAddress(AssetBundleGrouper grouper, string assetPath)
private string GetAddress(AssetBundleCollectorGroup group, string assetPath)
{
if (CollectorType != ECollectorType.MainAssetCollector)
return string.Empty;
IAddressRule addressRuleInstance = AssetBundleGrouperSettingData.GetAddressRuleInstance(AddressRuleName);
string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetPath, CollectPath, grouper.GrouperName));
IAddressRule addressRuleInstance = AssetBundleCollectorSettingData.GetAddressRuleInstance(AddressRuleName);
string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetPath, CollectPath, group.GroupName));
return adressValue;
}
private string GetBundleName(AssetBundleGrouper grouper, string assetPath)
private string GetBundleName(AssetBundleCollectorGroup group, string assetPath)
{
// 如果自动收集所有的着色器
if (AssetBundleGrouperSettingData.Setting.AutoCollectShaders)
if (AssetBundleCollectorSettingData.Setting.AutoCollectShaders)
{
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader))
{
string bundleName = AssetBundleGrouperSettingData.Setting.ShadersBundleName;
string bundleName = AssetBundleCollectorSettingData.Setting.ShadersBundleName;
return EditorTools.GetRegularPath(bundleName).ToLower();
}
}
// 根据规则设置获取资源包名称
{
IPackRule packRuleInstance = AssetBundleGrouperSettingData.GetPackRuleInstance(PackRuleName);
string bundleName = packRuleInstance.GetBundleName(new PackRuleData(assetPath, CollectPath, grouper.GrouperName));
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
string bundleName = packRuleInstance.GetBundleName(new PackRuleData(assetPath, CollectPath, group.GroupName));
return EditorTools.GetRegularPath(bundleName).ToLower();
}
}
private List<string> GetAssetTags(AssetBundleGrouper grouper)
private List<string> GetAssetTags(AssetBundleCollectorGroup group)
{
List<string> tags = StringUtility.StringToStringList(grouper.AssetTags, ';');
List<string> tags = StringUtility.StringToStringList(group.AssetTags, ';');
List<string> temper = StringUtility.StringToStringList(AssetTags, ';');
tags.AddRange(temper);
return tags;

View File

@@ -8,14 +8,18 @@ using UnityEngine;
namespace YooAsset.Editor
{
public class AssetBundleGrouperConfig
public class AssetBundleCollectorConfig
{
public const string XmlShader = "Shader";
public const string ConfigVersion = "1.0";
public const string XmlVersion = "Version";
public const string XmlCommon = "Common";
public const string XmlEnableAddressable = "AutoAddressable";
public const string XmlAutoCollectShader = "AutoCollectShader";
public const string XmlShaderBundleName = "ShaderBundleName";
public const string XmlGrouper = "Grouper";
public const string XmlGrouperName = "GrouperName";
public const string XmlGrouperDesc = "GrouperDesc";
public const string XmlGroup = "Group";
public const string XmlGroupName = "GroupName";
public const string XmlGroupDesc = "GroupDesc";
public const string XmlCollector = "Collector";
public const string XmlCollectPath = "CollectPath";
public const string XmlCollectorType = "CollectType";
@@ -40,43 +44,54 @@ namespace YooAsset.Editor
xml.Load(filePath);
XmlElement root = xml.DocumentElement;
// 读取着色器配置
// 读取配置版本
string configVersion = root.GetAttribute(XmlVersion);
if(configVersion != ConfigVersion)
{
throw new Exception($"The config version is invalid : {configVersion}");
}
// 读取公共配置
bool enableAddressable = false;
bool autoCollectShaders = false;
string shaderBundleName = string.Empty;
var shaderNodeList = root.GetElementsByTagName(XmlShader);
if (shaderNodeList.Count > 0)
var commonNodeList = root.GetElementsByTagName(XmlCommon);
if (commonNodeList.Count > 0)
{
XmlElement shaderElement = shaderNodeList[0] as XmlElement;
if (shaderElement.HasAttribute(XmlAutoCollectShader) == false)
throw new Exception($"Not found attribute {XmlAutoCollectShader} in {XmlShader}");
if (shaderElement.HasAttribute(XmlShaderBundleName) == false)
throw new Exception($"Not found attribute {XmlShaderBundleName} in {XmlShader}");
XmlElement commonElement = commonNodeList[0] as XmlElement;
if (commonElement.HasAttribute(XmlEnableAddressable) == false)
throw new Exception($"Not found attribute {XmlEnableAddressable} in {XmlCommon}");
if (commonElement.HasAttribute(XmlAutoCollectShader) == false)
throw new Exception($"Not found attribute {XmlAutoCollectShader} in {XmlCommon}");
if (commonElement.HasAttribute(XmlShaderBundleName) == false)
throw new Exception($"Not found attribute {XmlShaderBundleName} in {XmlCommon}");
autoCollectShaders = shaderElement.GetAttribute(XmlAutoCollectShader) == "True" ? true : false;
shaderBundleName = shaderElement.GetAttribute(XmlShaderBundleName);
enableAddressable = commonElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false;
autoCollectShaders = commonElement.GetAttribute(XmlAutoCollectShader) == "True" ? true : false;
shaderBundleName = commonElement.GetAttribute(XmlShaderBundleName);
}
// 读取分组配置
List<AssetBundleGrouper> grouperTemper = new List<AssetBundleGrouper>();
var grouperNodeList = root.GetElementsByTagName(XmlGrouper);
foreach (var grouperNode in grouperNodeList)
List<AssetBundleCollectorGroup> groupTemper = new List<AssetBundleCollectorGroup>();
var groupNodeList = root.GetElementsByTagName(XmlGroup);
foreach (var groupNode in groupNodeList)
{
XmlElement grouperElement = grouperNode as XmlElement;
if (grouperElement.HasAttribute(XmlGrouperName) == false)
throw new Exception($"Not found attribute {XmlGrouperName} in {XmlGrouper}");
if (grouperElement.HasAttribute(XmlGrouperDesc) == false)
throw new Exception($"Not found attribute {XmlGrouperDesc} in {XmlGrouper}");
if (grouperElement.HasAttribute(XmlAssetTags) == false)
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlGrouper}");
XmlElement groupElement = groupNode as XmlElement;
if (groupElement.HasAttribute(XmlGroupName) == false)
throw new Exception($"Not found attribute {XmlGroupName} in {XmlGroup}");
if (groupElement.HasAttribute(XmlGroupDesc) == false)
throw new Exception($"Not found attribute {XmlGroupDesc} in {XmlGroup}");
if (groupElement.HasAttribute(XmlAssetTags) == false)
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlGroup}");
AssetBundleGrouper grouper = new AssetBundleGrouper();
grouper.GrouperName = grouperElement.GetAttribute(XmlGrouperName);
grouper.GrouperDesc = grouperElement.GetAttribute(XmlGrouperDesc);
grouper.AssetTags = grouperElement.GetAttribute(XmlAssetTags);
grouperTemper.Add(grouper);
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
group.GroupName = groupElement.GetAttribute(XmlGroupName);
group.GroupDesc = groupElement.GetAttribute(XmlGroupDesc);
group.AssetTags = groupElement.GetAttribute(XmlAssetTags);
groupTemper.Add(group);
// 读取收集器配置
var collectorNodeList = grouperElement.GetElementsByTagName(XmlCollector);
var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
foreach (var collectorNode in collectorNodeList)
{
XmlElement collectorElement = collectorNode as XmlElement;
@@ -100,16 +115,17 @@ namespace YooAsset.Editor
collector.PackRuleName = collectorElement.GetAttribute(XmlPackRule);
collector.FilterRuleName = collectorElement.GetAttribute(XmlFilterRule);
collector.AssetTags = collectorElement.GetAttribute(XmlAssetTags); ;
grouper.Collectors.Add(collector);
group.Collectors.Add(collector);
}
}
// 保存配置数据
AssetBundleGrouperSettingData.ClearAll();
AssetBundleGrouperSettingData.Setting.AutoCollectShaders = autoCollectShaders;
AssetBundleGrouperSettingData.Setting.ShadersBundleName = shaderBundleName;
AssetBundleGrouperSettingData.Setting.Groupers.AddRange(grouperTemper);
AssetBundleGrouperSettingData.SaveFile();
AssetBundleCollectorSettingData.ClearAll();
AssetBundleCollectorSettingData.Setting.EnableAddressable = enableAddressable;
AssetBundleCollectorSettingData.Setting.AutoCollectShaders = autoCollectShaders;
AssetBundleCollectorSettingData.Setting.ShadersBundleName = shaderBundleName;
AssetBundleCollectorSettingData.Setting.Groups.AddRange(groupTemper);
AssetBundleCollectorSettingData.SaveFile();
Debug.Log($"导入配置完毕!");
}
@@ -130,22 +146,27 @@ namespace YooAsset.Editor
xmlDoc.LoadXml(sb.ToString());
XmlElement root = xmlDoc.DocumentElement;
// 设置着色器配置
var shaderElement = xmlDoc.CreateElement(XmlShader);
shaderElement.SetAttribute(XmlAutoCollectShader, AssetBundleGrouperSettingData.Setting.AutoCollectShaders.ToString());
shaderElement.SetAttribute(XmlShaderBundleName, AssetBundleGrouperSettingData.Setting.ShadersBundleName);
// 设置配置版本
root.SetAttribute(XmlVersion, ConfigVersion);
// 设置公共配置
var commonElement = xmlDoc.CreateElement(XmlCommon);
commonElement.SetAttribute(XmlEnableAddressable, AssetBundleCollectorSettingData.Setting.EnableAddressable.ToString());
commonElement.SetAttribute(XmlAutoCollectShader, AssetBundleCollectorSettingData.Setting.AutoCollectShaders.ToString());
commonElement.SetAttribute(XmlShaderBundleName, AssetBundleCollectorSettingData.Setting.ShadersBundleName);
root.AppendChild(commonElement);
// 设置分组配置
foreach (var grouper in AssetBundleGrouperSettingData.Setting.Groupers)
foreach (var group in AssetBundleCollectorSettingData.Setting.Groups)
{
var grouperElement = xmlDoc.CreateElement(XmlGrouper);
grouperElement.SetAttribute(XmlGrouperName, grouper.GrouperName);
grouperElement.SetAttribute(XmlGrouperDesc, grouper.GrouperDesc);
grouperElement.SetAttribute(XmlAssetTags, grouper.AssetTags);
root.AppendChild(grouperElement);
var groupElement = xmlDoc.CreateElement(XmlGroup);
groupElement.SetAttribute(XmlGroupName, group.GroupName);
groupElement.SetAttribute(XmlGroupDesc, group.GroupDesc);
groupElement.SetAttribute(XmlAssetTags, group.AssetTags);
root.AppendChild(groupElement);
// 设置收集器配置
foreach (var collector in grouper.Collectors)
foreach (var collector in group.Collectors)
{
var collectorElement = xmlDoc.CreateElement(XmlCollector);
collectorElement.SetAttribute(XmlCollectPath, collector.CollectPath);
@@ -154,7 +175,7 @@ namespace YooAsset.Editor
collectorElement.SetAttribute(XmlPackRule, collector.PackRuleName);
collectorElement.SetAttribute(XmlFilterRule, collector.FilterRuleName);
collectorElement.SetAttribute(XmlAssetTags, collector.AssetTags);
grouperElement.AppendChild(collectorElement);
groupElement.AppendChild(collectorElement);
}
}

View File

@@ -8,23 +8,28 @@ using UnityEditor;
namespace YooAsset.Editor
{
[Serializable]
public class AssetBundleGrouper
public class AssetBundleCollectorGroup
{
/// <summary>
/// 分组名称
/// </summary>
public string GrouperName = string.Empty;
public string GroupName = string.Empty;
/// <summary>
/// 分组描述
/// </summary>
public string GrouperDesc = string.Empty;
public string GroupDesc = string.Empty;
/// <summary>
/// 资源分类标签
/// </summary>
public string AssetTags = string.Empty;
/// <summary>
/// 分组激活规则
/// </summary>
public string ActiveRuleName = nameof(EnableGroup);
/// <summary>
/// 分组的收集器列表
/// </summary>
@@ -36,6 +41,9 @@ namespace YooAsset.Editor
/// </summary>
public void CheckConfigError()
{
if (AssetBundleCollectorSettingData.HasActiveRuleName(ActiveRuleName) == false)
throw new Exception($"Invalid {nameof(IActiveRule)} class type : {ActiveRuleName} in group : {GroupName}");
foreach (var collector in Collectors)
{
collector.CheckConfigError();
@@ -45,25 +53,32 @@ namespace YooAsset.Editor
/// <summary>
/// 获取打包收集的资源文件
/// </summary>
public List<CollectAssetInfo> GetAllCollectAssets()
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode)
{
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
// 检测分组是否激活
IActiveRule activeRule = AssetBundleCollectorSettingData.GetActiveRuleInstance(ActiveRuleName);
if (activeRule.IsActiveGroup() == false)
{
return new List<CollectAssetInfo>();
}
// 收集打包资源
foreach (var collector in Collectors)
{
var temper = collector.GetAllCollectAssets(this);
var temper = collector.GetAllCollectAssets(buildMode, this);
foreach (var assetInfo in temper)
{
if (result.ContainsKey(assetInfo.AssetPath) == false)
result.Add(assetInfo.AssetPath, assetInfo);
else
throw new Exception($"The collecting asset file is existed : {assetInfo.AssetPath} in grouper : {GrouperName}");
throw new Exception($"The collecting asset file is existed : {assetInfo.AssetPath} in group : {GroupName}");
}
}
// 检测可寻址地址是否重复
if (AssetBundleGrouperSettingData.Setting.EnableAddressable)
if (AssetBundleCollectorSettingData.Setting.EnableAddressable)
{
HashSet<string> adressTemper = new HashSet<string>();
foreach (var collectInfoPair in result)
@@ -74,7 +89,7 @@ namespace YooAsset.Editor
if (adressTemper.Contains(address) == false)
adressTemper.Add(address);
else
throw new Exception($"The address is existed : {address} in grouper : {GrouperName}");
throw new Exception($"The address is existed : {address} in group : {GroupName}");
}
}
}

View File

@@ -6,7 +6,7 @@ using UnityEngine;
namespace YooAsset.Editor
{
public class AssetBundleGrouperSetting : ScriptableObject
public class AssetBundleCollectorSetting : ScriptableObject
{
/// <summary>
/// 是否启用可寻址资源定位
@@ -26,7 +26,7 @@ namespace YooAsset.Editor
/// <summary>
/// 分组列表
/// </summary>
public List<AssetBundleGrouper> Groupers = new List<AssetBundleGrouper>();
public List<AssetBundleCollectorGroup> Groups = new List<AssetBundleCollectorGroup>();
/// <summary>
@@ -34,29 +34,29 @@ namespace YooAsset.Editor
/// </summary>
public void CheckConfigError()
{
foreach (var grouper in Groupers)
foreach (var group in Groups)
{
grouper.CheckConfigError();
group.CheckConfigError();
}
}
/// <summary>
/// 获取打包收集的资源文件
/// </summary>
public List<CollectAssetInfo> GetAllCollectAssets()
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode)
{
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
// 收集打包资源
foreach (var grouper in Groupers)
foreach (var group in Groups)
{
var temper = grouper.GetAllCollectAssets();
var temper = group.GetAllCollectAssets(buildMode);
foreach (var assetInfo in temper)
{
if (result.ContainsKey(assetInfo.AssetPath) == false)
result.Add(assetInfo.AssetPath, assetInfo);
else
throw new Exception($"The collecting asset file is existed : {assetInfo.AssetPath} in grouper setting.");
throw new Exception($"The collecting asset file is existed : {assetInfo.AssetPath} in group setting.");
}
}
@@ -72,7 +72,7 @@ namespace YooAsset.Editor
if (adressTemper.Contains(address) == false)
adressTemper.Add(address);
else
throw new Exception($"The address is existed : {address} in grouper setting.");
throw new Exception($"The address is existed : {address} in group setting.");
}
}
}

View File

@@ -7,8 +7,11 @@ using UnityEditor;
namespace YooAsset.Editor
{
public class AssetBundleGrouperSettingData
public class AssetBundleCollectorSettingData
{
private static readonly Dictionary<string, System.Type> _cacheActiveRuleTypes = new Dictionary<string, Type>();
private static readonly Dictionary<string, IActiveRule> _cacheActiveRuleInstance = new Dictionary<string, IActiveRule>();
private static readonly Dictionary<string, System.Type> _cacheAddressRuleTypes = new Dictionary<string, System.Type>();
private static readonly Dictionary<string, IAddressRule> _cacheAddressRuleInstance = new Dictionary<string, IAddressRule>();
@@ -24,8 +27,8 @@ namespace YooAsset.Editor
public static bool IsDirty { private set; get; } = false;
private static AssetBundleGrouperSetting _setting = null;
public static AssetBundleGrouperSetting Setting
private static AssetBundleCollectorSetting _setting = null;
public static AssetBundleCollectorSetting Setting
{
get
{
@@ -35,6 +38,18 @@ namespace YooAsset.Editor
}
}
public static List<string> GetActiveRuleNames()
{
if (_setting == null)
LoadSettingData();
List<string> names = new List<string>();
foreach (var pair in _cacheActiveRuleTypes)
{
names.Add(pair.Key);
}
return names;
}
public static List<string> GetAddressRuleNames()
{
if (_setting == null)
@@ -71,6 +86,15 @@ namespace YooAsset.Editor
}
return names;
}
public static bool HasActiveRuleName(string ruleName)
{
foreach (var pair in _cacheActiveRuleTypes)
{
if (pair.Key == ruleName)
return true;
}
return false;
}
public static bool HasAddressRuleName(string ruleName)
{
foreach (var pair in _cacheAddressRuleTypes)
@@ -105,22 +129,7 @@ namespace YooAsset.Editor
/// </summary>
private static void LoadSettingData()
{
// 加载配置文件
string settingFilePath = $"{EditorTools.GetYooAssetSettingPath()}/{nameof(AssetBundleGrouperSetting)}.asset";
_setting = AssetDatabase.LoadAssetAtPath<AssetBundleGrouperSetting>(settingFilePath);
if (_setting == null)
{
Debug.LogWarning($"Create new {nameof(AssetBundleGrouperSetting)}.asset : {settingFilePath}");
_setting = ScriptableObject.CreateInstance<AssetBundleGrouperSetting>();
EditorTools.CreateFileDirectory(settingFilePath);
AssetDatabase.CreateAsset(Setting, settingFilePath);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
else
{
Debug.Log($"Load {nameof(AssetBundleGrouperSetting)}.asset ok");
}
_setting = EditorHelper.LoadSettingData<AssetBundleCollectorSetting>();
// IPackRule
{
@@ -135,12 +144,11 @@ namespace YooAsset.Editor
typeof(PackDirectory),
typeof(PackTopDirectory),
typeof(PackCollector),
typeof(PackGrouper),
typeof(PackGroup),
typeof(PackRawFile),
};
TypeCache.TypeCollection collection = TypeCache.GetTypesDerivedFrom<IPackRule>();
var customTypes = collection.ToList();
var customTypes = EditorTools.GetAssignableTypes(typeof(IPackRule));
types.AddRange(customTypes);
for (int i = 0; i < types.Count; i++)
{
@@ -165,8 +173,7 @@ namespace YooAsset.Editor
typeof(CollectSprite)
};
TypeCache.TypeCollection collection = TypeCache.GetTypesDerivedFrom<IFilterRule>();
var customTypes = collection.ToList();
var customTypes = EditorTools.GetAssignableTypes(typeof(IFilterRule));
types.AddRange(customTypes);
for (int i = 0; i < types.Count; i++)
{
@@ -187,11 +194,10 @@ namespace YooAsset.Editor
{
typeof(AddressByFileName),
typeof(AddressByCollectorAndFileName),
typeof(AddressByGrouperAndFileName)
typeof(AddressByGroupAndFileName)
};
TypeCache.TypeCollection collection = TypeCache.GetTypesDerivedFrom<IAddressRule>();
var customTypes = collection.ToList();
var customTypes = EditorTools.GetAssignableTypes(typeof(IAddressRule));
types.AddRange(customTypes);
for (int i = 0; i < types.Count; i++)
{
@@ -200,6 +206,29 @@ namespace YooAsset.Editor
_cacheAddressRuleTypes.Add(type.Name, type);
}
}
// IActiveRule
{
// 清空缓存集合
_cacheActiveRuleTypes.Clear();
_cacheActiveRuleInstance.Clear();
// 获取所有类型
List<Type> types = new List<Type>(100)
{
typeof(EnableGroup),
typeof(DisableGroup),
};
var customTypes = EditorTools.GetAssignableTypes(typeof(IActiveRule));
types.AddRange(customTypes);
for (int i = 0; i < types.Count; i++)
{
Type type = types[i];
if (_cacheActiveRuleTypes.ContainsKey(type.Name) == false)
_cacheActiveRuleTypes.Add(type.Name, type);
}
}
}
/// <summary>
@@ -212,7 +241,7 @@ namespace YooAsset.Editor
IsDirty = false;
EditorUtility.SetDirty(Setting);
AssetDatabase.SaveAssets();
Debug.Log($"{nameof(AssetBundleGrouperSetting)}.asset is saved!");
Debug.Log($"{nameof(AssetBundleCollectorSetting)}.asset is saved!");
}
}
@@ -223,11 +252,28 @@ namespace YooAsset.Editor
{
Setting.AutoCollectShaders = false;
Setting.ShadersBundleName = string.Empty;
Setting.Groupers.Clear();
Setting.Groups.Clear();
SaveFile();
}
// 实例类相关
public static IActiveRule GetActiveRuleInstance(string ruleName)
{
if (_cacheActiveRuleInstance.TryGetValue(ruleName, out IActiveRule instance))
return instance;
// 如果不存在创建类的实例
if (_cacheActiveRuleTypes.TryGetValue(ruleName, out Type type))
{
instance = (IActiveRule)Activator.CreateInstance(type);
_cacheActiveRuleInstance.Add(ruleName, instance);
return instance;
}
else
{
throw new Exception($"{nameof(IActiveRule)}类型无效:{ruleName}");
}
}
public static IAddressRule GetAddressRuleInstance(string ruleName)
{
if (_cacheAddressRuleInstance.TryGetValue(ruleName, out IAddressRule instance))
@@ -296,43 +342,43 @@ namespace YooAsset.Editor
}
// 资源分组编辑相关
public static void CreateGrouper(string grouperName)
public static void CreateGroup(string groupName)
{
AssetBundleGrouper grouper = new AssetBundleGrouper();
grouper.GrouperName = grouperName;
Setting.Groupers.Add(grouper);
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
group.GroupName = groupName;
Setting.Groups.Add(group);
IsDirty = true;
}
public static void RemoveGrouper(AssetBundleGrouper grouper)
public static void RemoveGroup(AssetBundleCollectorGroup group)
{
if (Setting.Groupers.Remove(grouper))
if (Setting.Groups.Remove(group))
{
IsDirty = true;
}
else
{
Debug.LogWarning($"Failed remove grouper : {grouper.GrouperName}");
Debug.LogWarning($"Failed remove group : {group.GroupName}");
}
}
public static void ModifyGrouper(AssetBundleGrouper grouper)
public static void ModifyGroup(AssetBundleCollectorGroup group)
{
if (grouper != null)
if (group != null)
{
IsDirty = true;
}
}
// 资源收集器编辑相关
public static void CreateCollector(AssetBundleGrouper grouper, string collectPath)
public static void CreateCollector(AssetBundleCollectorGroup group, string collectPath)
{
AssetBundleCollector collector = new AssetBundleCollector();
collector.CollectPath = collectPath;
grouper.Collectors.Add(collector);
group.Collectors.Add(collector);
IsDirty = true;
}
public static void RemoveCollector(AssetBundleGrouper grouper, AssetBundleCollector collector)
public static void RemoveCollector(AssetBundleCollectorGroup group, AssetBundleCollector collector)
{
if (grouper.Collectors.Remove(collector))
if (group.Collectors.Remove(collector))
{
IsDirty = true;
}
@@ -341,9 +387,9 @@ namespace YooAsset.Editor
Debug.LogWarning($"Failed remove collector : {collector.CollectPath}");
}
}
public static void ModifyCollector(AssetBundleGrouper grouper, AssetBundleCollector collector)
public static void ModifyCollector(AssetBundleCollectorGroup group, AssetBundleCollector collector)
{
if (grouper != null && collector != null)
if (group != null && collector != null)
{
IsDirty = true;
}

View File

@@ -9,138 +9,145 @@ using UnityEngine.UIElements;
namespace YooAsset.Editor
{
public class AssetBundleGrouperWindow : EditorWindow
public class AssetBundleCollectorWindow : EditorWindow
{
[MenuItem("YooAsset/AssetBundle Grouper", false, 101)]
[MenuItem("YooAsset/AssetBundle Collector", false, 101)]
public static void ShowExample()
{
AssetBundleGrouperWindow window = GetWindow<AssetBundleGrouperWindow>("资源包分组工具", true, EditorDefine.DockedWindowTypes);
AssetBundleCollectorWindow window = GetWindow<AssetBundleCollectorWindow>("资源包收集工具", true, EditorDefine.DockedWindowTypes);
window.minSize = new Vector2(800, 600);
}
private Button _saveButton;
private List<string> _collectorTypeList;
private List<string> _activeRuleList;
private List<string> _addressRuleList;
private List<string> _packRuleList;
private List<string> _filterRuleList;
private ListView _grouperListView;
private ListView _groupListView;
private ScrollView _collectorScrollView;
private PopupField<string> _activeRulePopupField;
private Toggle _enableAddressableToogle;
private Toggle _autoCollectShaderToogle;
private TextField _shaderBundleNameTxt;
private TextField _grouperNameTxt;
private TextField _grouperDescTxt;
private TextField _grouperAssetTagsTxt;
private VisualElement _grouperContainer;
private TextField _groupNameTxt;
private TextField _groupDescTxt;
private TextField _groupAssetTagsTxt;
private VisualElement _groupContainer;
private string _lastModifyGroup = string.Empty;
public void CreateGUI()
{
Undo.undoRedoPerformed -= RefreshWindow;
Undo.undoRedoPerformed += RefreshWindow;
VisualElement root = this.rootVisualElement;
_collectorTypeList = new List<string>()
{
$"{nameof(ECollectorType.MainAssetCollector)}",
$"{nameof(ECollectorType.StaticAssetCollector)}",
$"{nameof(ECollectorType.DependAssetCollector)}"
};
_addressRuleList = AssetBundleGrouperSettingData.GetAddressRuleNames();
_packRuleList = AssetBundleGrouperSettingData.GetPackRuleNames();
_filterRuleList = AssetBundleGrouperSettingData.GetFilterRuleNames();
// 加载布局文件
string rootPath = EditorTools.GetYooAssetSourcePath();
string uxml = $"{rootPath}/Editor/AssetBundleGrouper/{nameof(AssetBundleGrouperWindow)}.uxml";
var visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
if (visualAsset == null)
{
Debug.LogError($"Not found {nameof(AssetBundleGrouperWindow)}.uxml : {uxml}");
return;
}
visualAsset.CloneTree(root);
try
{
_collectorTypeList = new List<string>()
{
$"{nameof(ECollectorType.MainAssetCollector)}",
$"{nameof(ECollectorType.StaticAssetCollector)}",
$"{nameof(ECollectorType.DependAssetCollector)}"
};
_activeRuleList = AssetBundleCollectorSettingData.GetActiveRuleNames();
_addressRuleList = AssetBundleCollectorSettingData.GetAddressRuleNames();
_packRuleList = AssetBundleCollectorSettingData.GetPackRuleNames();
_filterRuleList = AssetBundleCollectorSettingData.GetFilterRuleNames();
VisualElement root = this.rootVisualElement;
// 加载布局文件
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleCollectorWindow>();
if (visualAsset == null)
return;
visualAsset.CloneTree(root);
// 导入导出按钮
var exportBtn = root.Q<Button>("ExportButton");
exportBtn.clicked += ExportBtn_clicked;
var importBtn = root.Q<Button>("ImportButton");
importBtn.clicked += ImportBtn_clicked;
// 配置保存按钮
_saveButton = root.Q<Button>("SaveButton");
_saveButton.clicked += SaveBtn_clicked;
// 公共设置相关
_enableAddressableToogle = root.Q<Toggle>("EnableAddressable");
_enableAddressableToogle.RegisterValueChangedCallback(evt =>
{
AssetBundleGrouperSettingData.ModifyAddressable(evt.newValue);
AssetBundleCollectorSettingData.ModifyAddressable(evt.newValue);
RefreshWindow();
});
_autoCollectShaderToogle = root.Q<Toggle>("AutoCollectShader");
_autoCollectShaderToogle.RegisterValueChangedCallback(evt =>
{
AssetBundleGrouperSettingData.ModifyShader(evt.newValue, _shaderBundleNameTxt.value);
AssetBundleCollectorSettingData.ModifyShader(evt.newValue, _shaderBundleNameTxt.value);
_shaderBundleNameTxt.SetEnabled(evt.newValue);
});
_shaderBundleNameTxt = root.Q<TextField>("ShaderBundleName");
_shaderBundleNameTxt.RegisterValueChangedCallback(evt =>
{
AssetBundleGrouperSettingData.ModifyShader(_autoCollectShaderToogle.value, evt.newValue);
AssetBundleCollectorSettingData.ModifyShader(_autoCollectShaderToogle.value, evt.newValue);
});
// 分组列表相关
_grouperListView = root.Q<ListView>("GrouperListView");
_grouperListView.makeItem = MakeGrouperListViewItem;
_grouperListView.bindItem = BindGrouperListViewItem;
_groupListView = root.Q<ListView>("GroupListView");
_groupListView.makeItem = MakeGroupListViewItem;
_groupListView.bindItem = BindGroupListViewItem;
#if UNITY_2020_1_OR_NEWER
_grouperListView.onSelectionChange += GrouperListView_onSelectionChange;
_groupListView.onSelectionChange += GroupListView_onSelectionChange;
#else
_grouperListView.onSelectionChanged += GrouperListView_onSelectionChange;
_groupListView.onSelectionChanged += GroupListView_onSelectionChange;
#endif
// 分组添加删除按钮
var grouperAddContainer = root.Q("GrouperAddContainer");
var groupAddContainer = root.Q("GroupAddContainer");
{
var addBtn = grouperAddContainer.Q<Button>("AddBtn");
addBtn.clicked += AddGrouperBtn_clicked;
var removeBtn = grouperAddContainer.Q<Button>("RemoveBtn");
removeBtn.clicked += RemoveGrouperBtn_clicked;
var addBtn = groupAddContainer.Q<Button>("AddBtn");
addBtn.clicked += AddGroupBtn_clicked;
var removeBtn = groupAddContainer.Q<Button>("RemoveBtn");
removeBtn.clicked += RemoveGroupBtn_clicked;
}
// 分组容器
_grouperContainer = root.Q("GrouperContainer");
_groupContainer = root.Q("GroupContainer");
// 分组名称
_grouperNameTxt = root.Q<TextField>("GrouperName");
_grouperNameTxt.RegisterValueChangedCallback(evt =>
_groupNameTxt = root.Q<TextField>("GroupName");
_groupNameTxt.RegisterValueChangedCallback(evt =>
{
var selectGrouper = _grouperListView.selectedItem as AssetBundleGrouper;
if (selectGrouper != null)
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup != null)
{
selectGrouper.GrouperName = evt.newValue;
AssetBundleGrouperSettingData.ModifyGrouper(selectGrouper);
selectGroup.GroupName = evt.newValue;
AssetBundleCollectorSettingData.ModifyGroup(selectGroup);
}
});
// 分组备注
_grouperDescTxt = root.Q<TextField>("GrouperDesc");
_grouperDescTxt.RegisterValueChangedCallback(evt =>
_groupDescTxt = root.Q<TextField>("GroupDesc");
_groupDescTxt.RegisterValueChangedCallback(evt =>
{
var selectGrouper = _grouperListView.selectedItem as AssetBundleGrouper;
if (selectGrouper != null)
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup != null)
{
selectGrouper.GrouperDesc = evt.newValue;
AssetBundleGrouperSettingData.ModifyGrouper(selectGrouper);
selectGroup.GroupDesc = evt.newValue;
AssetBundleCollectorSettingData.ModifyGroup(selectGroup);
}
});
// 分组的资源标签
_grouperAssetTagsTxt = root.Q<TextField>("GrouperAssetTags");
_grouperAssetTagsTxt.RegisterValueChangedCallback(evt =>
_groupAssetTagsTxt = root.Q<TextField>("GroupAssetTags");
_groupAssetTagsTxt.RegisterValueChangedCallback(evt =>
{
var selectGrouper = _grouperListView.selectedItem as AssetBundleGrouper;
if (selectGrouper != null)
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup != null)
{
selectGrouper.AssetTags = evt.newValue;
AssetBundleGrouperSettingData.ModifyGrouper(selectGrouper);
selectGroup.AssetTags = evt.newValue;
AssetBundleCollectorSettingData.ModifyGroup(selectGroup);
}
});
@@ -156,6 +163,25 @@ namespace YooAsset.Editor
addBtn.clicked += AddCollectorBtn_clicked;
}
// 分组激活规则
var activeRuleContainer = root.Q("ActiveRuleContainer");
{
_activeRulePopupField = new PopupField<string>("Active Rule", _activeRuleList, 0);
_activeRulePopupField.name = "ActiveRuleMaskField";
_activeRulePopupField.style.unityTextAlign = TextAnchor.MiddleLeft;
activeRuleContainer.Add(_activeRulePopupField);
_activeRulePopupField.RegisterValueChangedCallback(evt =>
{
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup != null)
{
selectGroup.ActiveRuleName = evt.newValue;
AssetBundleCollectorSettingData.ModifyGroup(selectGroup);
FillGroupViewData();
}
});
}
// 刷新窗体
RefreshWindow();
}
@@ -166,26 +192,45 @@ namespace YooAsset.Editor
}
public void OnDestroy()
{
if (AssetBundleGrouperSettingData.IsDirty)
AssetBundleGrouperSettingData.SaveFile();
// 注意:清空所有撤销操作
Undo.ClearAll();
if (AssetBundleCollectorSettingData.IsDirty)
AssetBundleCollectorSettingData.SaveFile();
}
public void Update()
{
if (_saveButton != null)
{
if (AssetBundleCollectorSettingData.IsDirty)
{
if (_saveButton.enabledSelf == false)
_saveButton.SetEnabled(true);
}
else
{
if (_saveButton.enabledSelf)
_saveButton.SetEnabled(false);
}
}
}
private void RefreshWindow()
{
_enableAddressableToogle.SetValueWithoutNotify(AssetBundleGrouperSettingData.Setting.EnableAddressable);
_autoCollectShaderToogle.SetValueWithoutNotify(AssetBundleGrouperSettingData.Setting.AutoCollectShaders);
_shaderBundleNameTxt.SetEnabled(AssetBundleGrouperSettingData.Setting.AutoCollectShaders);
_shaderBundleNameTxt.SetValueWithoutNotify(AssetBundleGrouperSettingData.Setting.ShadersBundleName);
_grouperContainer.visible = false;
_enableAddressableToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.EnableAddressable);
_autoCollectShaderToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.AutoCollectShaders);
_shaderBundleNameTxt.SetEnabled(AssetBundleCollectorSettingData.Setting.AutoCollectShaders);
_shaderBundleNameTxt.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShadersBundleName);
_groupContainer.visible = false;
FillGrouperViewData();
FillGroupViewData();
}
private void ExportBtn_clicked()
{
string resultPath = EditorTools.OpenFolderPanel("Export XML", "Assets/");
if (resultPath != null)
{
AssetBundleGrouperConfig.ExportXmlConfig($"{resultPath}/{nameof(AssetBundleGrouperConfig)}.xml");
AssetBundleCollectorConfig.ExportXmlConfig($"{resultPath}/{nameof(AssetBundleCollectorConfig)}.xml");
}
}
private void ImportBtn_clicked()
@@ -193,20 +238,34 @@ namespace YooAsset.Editor
string resultPath = EditorTools.OpenFilePath("Import XML", "Assets/", "xml");
if (resultPath != null)
{
AssetBundleGrouperConfig.ImportXmlConfig(resultPath);
AssetBundleCollectorConfig.ImportXmlConfig(resultPath);
RefreshWindow();
}
}
private void SaveBtn_clicked()
{
AssetBundleCollectorSettingData.SaveFile();
}
// 分组列表相关
private void FillGrouperViewData()
private void FillGroupViewData()
{
_grouperListView.Clear();
_grouperListView.ClearSelection();
_grouperListView.itemsSource = AssetBundleGrouperSettingData.Setting.Groupers;
_grouperListView.Rebuild();
_groupListView.Clear();
_groupListView.ClearSelection();
_groupListView.itemsSource = AssetBundleCollectorSettingData.Setting.Groups;
_groupListView.Rebuild();
for (int index = 0; index < AssetBundleCollectorSettingData.Setting.Groups.Count; index++)
{
var group = AssetBundleCollectorSettingData.Setting.Groups[index];
if (group.GroupName == _lastModifyGroup)
{
_groupListView.selectedIndex = index;
break;
}
}
}
private VisualElement MakeGrouperListViewItem()
private VisualElement MakeGroupListViewItem()
{
VisualElement element = new VisualElement();
@@ -221,57 +280,63 @@ namespace YooAsset.Editor
return element;
}
private void BindGrouperListViewItem(VisualElement element, int index)
private void BindGroupListViewItem(VisualElement element, int index)
{
var grouper = AssetBundleGrouperSettingData.Setting.Groupers[index];
var group = AssetBundleCollectorSettingData.Setting.Groups[index];
// Grouper Name
// Group Name
var textField1 = element.Q<Label>("Label1");
if (string.IsNullOrEmpty(grouper.GrouperDesc))
textField1.text = grouper.GrouperName;
if (string.IsNullOrEmpty(group.GroupDesc))
textField1.text = group.GroupName;
else
textField1.text = $"{grouper.GrouperName} ({grouper.GrouperDesc})";
textField1.text = $"{group.GroupName} ({group.GroupDesc})";
// 激活状态
IActiveRule activeRule = AssetBundleCollectorSettingData.GetActiveRuleInstance(group.ActiveRuleName);
bool isActive = activeRule.IsActiveGroup();
textField1.SetEnabled(isActive);
}
private void GrouperListView_onSelectionChange(IEnumerable<object> objs)
private void GroupListView_onSelectionChange(IEnumerable<object> objs)
{
FillCollectorViewData();
}
private void AddGrouperBtn_clicked()
private void AddGroupBtn_clicked()
{
Undo.RecordObject(AssetBundleGrouperSettingData.Setting, "YooAsset AddGrouper");
AssetBundleGrouperSettingData.CreateGrouper("Default Grouper");
FillGrouperViewData();
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddGroup");
AssetBundleCollectorSettingData.CreateGroup("Default Group");
FillGroupViewData();
}
private void RemoveGrouperBtn_clicked()
private void RemoveGroupBtn_clicked()
{
var selectGrouper = _grouperListView.selectedItem as AssetBundleGrouper;
if (selectGrouper == null)
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup == null)
return;
Undo.RecordObject(AssetBundleGrouperSettingData.Setting, "YooAsset RemoveGrouper");
AssetBundleGrouperSettingData.RemoveGrouper(selectGrouper);
FillGrouperViewData();
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow RemoveGroup");
AssetBundleCollectorSettingData.RemoveGroup(selectGroup);
FillGroupViewData();
}
// 收集列表相关
private void FillCollectorViewData()
{
var selectGrouper = _grouperListView.selectedItem as AssetBundleGrouper;
if (selectGrouper == null)
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup == null)
{
_grouperContainer.visible = false;
_groupContainer.visible = false;
return;
}
_grouperContainer.visible = true;
_grouperNameTxt.SetValueWithoutNotify(selectGrouper.GrouperName);
_grouperDescTxt.SetValueWithoutNotify(selectGrouper.GrouperDesc);
_grouperAssetTagsTxt.SetValueWithoutNotify(selectGrouper.AssetTags);
_lastModifyGroup = selectGroup.GroupName;
_groupContainer.visible = true;
_activeRulePopupField.SetValueWithoutNotify(selectGroup.ActiveRuleName);
_groupNameTxt.SetValueWithoutNotify(selectGroup.GroupName);
_groupDescTxt.SetValueWithoutNotify(selectGroup.GroupDesc);
_groupAssetTagsTxt.SetValueWithoutNotify(selectGroup.AssetTags);
// 填充数据
_collectorScrollView.Clear();
for (int i = 0; i < selectGrouper.Collectors.Count; i++)
for (int i = 0; i < selectGroup.Collectors.Count; i++)
{
VisualElement element = MakeCollectorListViewItem();
BindCollectorListViewItem(element, i);
@@ -391,18 +456,24 @@ namespace YooAsset.Editor
}
private void BindCollectorListViewItem(VisualElement element, int index)
{
var selectGrouper = _grouperListView.selectedItem as AssetBundleGrouper;
if (selectGrouper == null)
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup == null)
return;
var collector = selectGrouper.Collectors[index];
var collector = selectGroup.Collectors[index];
var collectObject = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(collector.CollectPath);
if (collectObject != null)
collectObject.name = collector.CollectPath;
// Foldout
var foldout = element.Q<Foldout>("Foldout1");
RefreshFoldout(foldout, selectGrouper, collector);
foldout.RegisterValueChangedCallback(evt =>
{
if (evt.newValue)
RefreshFoldout(foldout, selectGroup, collector);
else
foldout.Clear();
});
// Remove Button
var removeBtn = element.Q<Button>("Button1");
@@ -418,8 +489,11 @@ namespace YooAsset.Editor
{
collector.CollectPath = AssetDatabase.GetAssetPath(evt.newValue);
objectField1.value.name = collector.CollectPath;
AssetBundleGrouperSettingData.ModifyCollector(selectGrouper, collector);
RefreshFoldout(foldout, selectGrouper, collector);
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
if (foldout.value)
{
RefreshFoldout(foldout, selectGroup, collector);
}
});
// Collector Type
@@ -428,8 +502,11 @@ namespace YooAsset.Editor
popupField0.RegisterValueChangedCallback(evt =>
{
collector.CollectorType = StringUtility.NameToEnum<ECollectorType>(evt.newValue);
AssetBundleGrouperSettingData.ModifyCollector(selectGrouper, collector);
RefreshFoldout(foldout, selectGrouper, collector);
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
if (foldout.value)
{
RefreshFoldout(foldout, selectGroup, collector);
}
});
// Address Rule
@@ -440,8 +517,11 @@ namespace YooAsset.Editor
popupField1.RegisterValueChangedCallback(evt =>
{
collector.AddressRuleName = evt.newValue;
AssetBundleGrouperSettingData.ModifyCollector(selectGrouper, collector);
RefreshFoldout(foldout, selectGrouper, collector);
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
if (foldout.value)
{
RefreshFoldout(foldout, selectGroup, collector);
}
});
}
@@ -451,8 +531,11 @@ namespace YooAsset.Editor
popupField2.RegisterValueChangedCallback(evt =>
{
collector.PackRuleName = evt.newValue;
AssetBundleGrouperSettingData.ModifyCollector(selectGrouper, collector);
RefreshFoldout(foldout, selectGrouper, collector);
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
if (foldout.value)
{
RefreshFoldout(foldout, selectGroup, collector);
}
});
// Filter Rule
@@ -461,8 +544,11 @@ namespace YooAsset.Editor
popupField3.RegisterValueChangedCallback(evt =>
{
collector.FilterRuleName = evt.newValue;
AssetBundleGrouperSettingData.ModifyCollector(selectGrouper, collector);
RefreshFoldout(foldout, selectGrouper, collector);
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
if (foldout.value)
{
RefreshFoldout(foldout, selectGroup, collector);
}
});
// Tags
@@ -471,17 +557,17 @@ namespace YooAsset.Editor
textFiled1.RegisterValueChangedCallback(evt =>
{
collector.AssetTags = evt.newValue;
AssetBundleGrouperSettingData.ModifyCollector(selectGrouper, collector);
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
});
}
private void RefreshFoldout(Foldout foldout, AssetBundleGrouper grouper, AssetBundleCollector collector)
private void RefreshFoldout(Foldout foldout, AssetBundleCollectorGroup group, AssetBundleCollector collector)
{
// 清空旧元素
foldout.Clear();
if (collector.IsValid() == false)
{
Debug.LogWarning($"The collector is invalid : {collector.CollectPath} in grouper : {grouper.GrouperName}");
Debug.LogWarning($"The collector is invalid : {collector.CollectPath} in group : {group.GroupName}");
return;
}
@@ -491,7 +577,7 @@ namespace YooAsset.Editor
try
{
collectAssetInfos = collector.GetAllCollectAssets(grouper);
collectAssetInfos = collector.GetAllCollectAssets(EBuildMode.DryRunBuild, group);
}
catch (System.Exception e)
{
@@ -509,8 +595,8 @@ namespace YooAsset.Editor
string showInfo = collectAssetInfo.AssetPath;
if (_enableAddressableToogle.value)
{
IAddressRule instance = AssetBundleGrouperSettingData.GetAddressRuleInstance(collector.AddressRuleName);
AddressRuleData ruleData = new AddressRuleData(collectAssetInfo.AssetPath, collector.CollectPath, grouper.GrouperName);
IAddressRule instance = AssetBundleCollectorSettingData.GetAddressRuleInstance(collector.AddressRuleName);
AddressRuleData ruleData = new AddressRuleData(collectAssetInfo.AssetPath, collector.CollectPath, group.GroupName);
string addressValue = instance.GetAssetAddress(ruleData);
showInfo = $"[{addressValue}] {showInfo}";
}
@@ -527,21 +613,24 @@ namespace YooAsset.Editor
}
private void AddCollectorBtn_clicked()
{
var selectGrouper = _grouperListView.selectedItem as AssetBundleGrouper;
if (selectGrouper == null)
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup == null)
return;
AssetBundleGrouperSettingData.CreateCollector(selectGrouper, string.Empty);
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddCollector");
AssetBundleCollectorSettingData.CreateCollector(selectGroup, string.Empty);
FillCollectorViewData();
}
private void RemoveCollectorBtn_clicked(AssetBundleCollector selectCollector)
{
var selectGrouper = _grouperListView.selectedItem as AssetBundleGrouper;
if (selectGrouper == null)
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup == null)
return;
if (selectCollector == null)
return;
AssetBundleGrouperSettingData.RemoveCollector(selectGrouper, selectCollector);
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow RemoveCollector");
AssetBundleCollectorSettingData.RemoveCollector(selectGroup, selectCollector);
FillCollectorViewData();
}

View File

@@ -1,12 +1,13 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
<ui:Button text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
<ui:Button text="导入" display-tooltip-when-elided="true" name="ImportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
</uie:Toolbar>
<ui:VisualElement name="ContentContainer" style="flex-grow: 1; flex-direction: row;">
<ui:VisualElement name="LeftContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:ListView focusable="true" name="GrouperListView" item-height="20" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
<ui:VisualElement name="GrouperAddContainer" style="height: 20px; flex-direction: row; justify-content: center;">
<ui:ListView focusable="true" name="GroupListView" item-height="20" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
<ui:VisualElement name="GroupAddContainer" style="height: 20px; flex-direction: row; justify-content: center;">
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />
</ui:VisualElement>
@@ -17,10 +18,11 @@
<ui:Toggle label="Auto Collect Shaders" name="AutoCollectShader" style="width: 196px; -unity-text-align: middle-left;" />
<ui:TextField picking-mode="Ignore" label="Shader Bundle Name" name="ShaderBundleName" style="flex-grow: 1; -unity-text-align: middle-left;" />
</ui:VisualElement>
<ui:VisualElement name="GrouperContainer" style="flex-grow: 1; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:TextField picking-mode="Ignore" label="Grouper Name" name="GrouperName" />
<ui:TextField picking-mode="Ignore" label="Grouper Desc" name="GrouperDesc" />
<ui:TextField picking-mode="Ignore" label="Grouper Asset Tags" name="GrouperAssetTags" />
<ui:VisualElement name="GroupContainer" style="flex-grow: 1; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:VisualElement name="ActiveRuleContainer" style="height: 20px;" />
<ui:TextField picking-mode="Ignore" label="Group Name" name="GroupName" />
<ui:TextField picking-mode="Ignore" label="Group Desc" name="GroupDesc" />
<ui:TextField picking-mode="Ignore" label="Group Asset Tags" name="GroupAssetTags" />
<ui:VisualElement name="CollectorAddContainer" style="height: 20px; flex-direction: row-reverse;">
<ui:Button text="[ + ]" display-tooltip-when-elided="true" name="AddBtn" />
</ui:VisualElement>

View File

@@ -0,0 +1,25 @@

namespace YooAsset.Editor
{
/// <summary>
/// 启用分组
/// </summary>
public class EnableGroup : IActiveRule
{
public bool IsActiveGroup()
{
return true;
}
}
/// <summary>
/// 禁用分组
/// </summary>
public class DisableGroup : IActiveRule
{
public bool IsActiveGroup()
{
return false;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 2cfd65b3b7663b247b2df16077f4ef17
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -16,12 +16,12 @@ namespace YooAsset.Editor
/// <summary>
/// 以组名+文件名为定位地址
/// </summary>
public class AddressByGrouperAndFileName : IAddressRule
public class AddressByGroupAndFileName : IAddressRule
{
string IAddressRule.GetAssetAddress(AddressRuleData data)
{
string fileName = Path.GetFileNameWithoutExtension(data.AssetPath);
return $"{data.GrouperName}_{fileName}";
return $"{data.GroupName}_{fileName}";
}
}

View File

@@ -44,10 +44,19 @@ namespace YooAsset.Editor
{
public bool IsCollectAsset(FilterRuleData data)
{
if (AssetDatabase.GetMainAssetTypeAtPath(data.AssetPath) == typeof(Sprite))
return true;
var mainAssetType = AssetDatabase.GetMainAssetTypeAtPath(data.AssetPath);
if(mainAssetType == typeof(Texture2D))
{
var texImporter = AssetImporter.GetAtPath(data.AssetPath) as TextureImporter;
if (texImporter != null && texImporter.textureType == TextureImporterType.Sprite)
return true;
else
return false;
}
else
{
return false;
}
}
}
}

View File

@@ -28,6 +28,8 @@ namespace YooAsset.Editor
/// </summary>
public class PackDirectory : IPackRule
{
public static PackDirectory StaticPackRule = new PackDirectory();
string IPackRule.GetBundleName(PackRuleData data)
{
return Path.GetDirectoryName(data.AssetPath);
@@ -78,11 +80,11 @@ namespace YooAsset.Editor
/// 以分组名称作为资源包名
/// 注意:收集的所有文件打进一个资源包
/// </summary>
public class PackGrouper : IPackRule
public class PackGroup : IPackRule
{
string IPackRule.GetBundleName(PackRuleData data)
{
return data.GrouperName;
return data.GroupName;
}
}

View File

@@ -0,0 +1,14 @@

namespace YooAsset.Editor
{
/// <summary>
/// 资源分组激活规则接口
/// </summary>
public interface IActiveRule
{
/// <summary>
/// 是否激活分组
/// </summary>
bool IsActiveGroup();
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: aed5a1a6733b7d44ca4f6149ed5a2bb8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -5,13 +5,13 @@ namespace YooAsset.Editor
{
public string AssetPath;
public string CollectPath;
public string GrouperName;
public string GroupName;
public AddressRuleData(string assetPath, string collectPath, string grouperName)
public AddressRuleData(string assetPath, string collectPath, string groupName)
{
AssetPath = assetPath;
CollectPath = collectPath;
GrouperName = grouperName;
GroupName = groupName;
}
}

View File

@@ -5,19 +5,19 @@ namespace YooAsset.Editor
{
public string AssetPath;
public string CollectPath;
public string GrouperName;
public string GroupName;
public PackRuleData(string assetPath)
{
AssetPath = assetPath;
CollectPath = string.Empty;
GrouperName = string.Empty;
GroupName = string.Empty;
}
public PackRuleData(string assetPath, string collectPath, string grouperName)
public PackRuleData(string assetPath, string collectPath, string groupName)
{
AssetPath = assetPath;
CollectPath = collectPath;
GrouperName = grouperName;
GroupName = groupName;
}
}

View File

@@ -1,140 +1,298 @@
#if UNITY_2019_4_OR_NEWER
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEditor.UIElements;
using UnityEditor.Networking.PlayerConnection;
using UnityEngine.Networking.PlayerConnection;
namespace YooAsset.Editor
{
public class AssetBundleDebuggerWindow : EditorWindow
{
[MenuItem("YooAsset/AssetBundle Debugger", false, 104)]
public static void ShowExample()
{
AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("资源包调试工具", true, EditorDefine.DockedWindowTypes);
wnd.minSize = new Vector2(800, 600);
}
public class AssetBundleDebuggerWindow : EditorWindow
{
[MenuItem("YooAsset/AssetBundle Debugger", false, 104)]
public static void ShowExample()
{
AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("资源包调试工具", true, EditorDefine.DockedWindowTypes);
wnd.minSize = new Vector2(800, 600);
}
/// <summary>
/// 视图模式
/// </summary>
private enum EViewMode
{
/// <summary>
/// 内存视图
/// </summary>
MemoryView,
/// <summary>
/// 视图模式
/// </summary>
private enum EViewMode
{
/// <summary>
/// 内存视图
/// </summary>
MemoryView,
/// <summary>
/// 资源对象视图
/// </summary>
AssetView,
/// <summary>
/// 资源对象视图
/// </summary>
AssetView,
/// <summary>
/// 资源包视图
/// </summary>
BundleView,
}
private ToolbarMenu _viewModeMenu;
private AssetListDebuggerViewer _assetListViewer;
private BundleListDebuggerViewer _bundleListViewer;
private EViewMode _viewMode;
private readonly DebugReport _debugReport = new DebugReport();
private string _searchKeyWord;
/// <summary>
/// 资源包视图
/// </summary>
BundleView,
}
public void CreateGUI()
{
VisualElement root = rootVisualElement;
private readonly Dictionary<int, RemotePlayerSession> _playerSessions = new Dictionary<int, RemotePlayerSession>();
// 加载布局文件
string rootPath = EditorTools.GetYooAssetSourcePath();
string uxml = $"{rootPath}/Editor/AssetBundleDebugger/{nameof(AssetBundleDebuggerWindow)}.uxml";
var visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
if (visualAsset == null)
{
Debug.LogError($"Not found {nameof(AssetBundleDebuggerWindow)}.uxml : {uxml}");
return;
}
visualAsset.CloneTree(root);
private Label _playerName;
private ToolbarMenu _viewModeMenu;
private SliderInt _frameSlider;
private DebuggerAssetListViewer _assetListViewer;
private DebuggerBundleListViewer _bundleListViewer;
// 采样按钮
var sampleBtn = root.Q<Button>("SampleButton");
sampleBtn.clicked += SampleBtn_onClick;
private EViewMode _viewMode;
private string _searchKeyWord;
private DebugReport _currentReport;
private RemotePlayerSession _currentPlayerSession;
private int _rangeIndex = 0;
// 视口模式菜单
_viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu");
//_viewModeMenu.menu.AppendAction(EViewMode.MemoryView.ToString(), ViewModeMenuAction0, ViewModeMenuFun0);
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), ViewModeMenuAction1, ViewModeMenuFun1);
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), ViewModeMenuAction2, ViewModeMenuFun2);
// 搜索栏
var searchField = root.Q<ToolbarSearchField>("SearchField");
searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
public void CreateGUI()
{
try
{
VisualElement root = rootVisualElement;
// 加载视图
_assetListViewer = new AssetListDebuggerViewer();
_assetListViewer.InitViewer();
// 加载布局文件
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleDebuggerWindow>();
if (visualAsset == null)
return;
// 加载视图
_bundleListViewer = new BundleListDebuggerViewer();
_bundleListViewer.InitViewer();
visualAsset.CloneTree(root);
// 显示视图
_viewMode = EViewMode.AssetView;
_viewModeMenu.text = EViewMode.AssetView.ToString();
_assetListViewer.AttachParent(root);
}
private void SampleBtn_onClick()
{
YooAssets.GetDebugReport(_debugReport);
_assetListViewer.FillViewData(_debugReport, _searchKeyWord);
_bundleListViewer.FillViewData(_debugReport, _searchKeyWord);
}
private void OnSearchKeyWordChange(ChangeEvent<string> e)
{
_searchKeyWord = e.newValue;
_assetListViewer.FillViewData(_debugReport, _searchKeyWord);
_bundleListViewer.FillViewData(_debugReport, _searchKeyWord);
}
private void ViewModeMenuAction1(DropdownMenuAction action)
{
if (_viewMode != EViewMode.AssetView)
{
_viewMode = EViewMode.AssetView;
VisualElement root = this.rootVisualElement;
_viewModeMenu.text = EViewMode.AssetView.ToString();
_assetListViewer.AttachParent(root);
_bundleListViewer.DetachParent();
}
}
private void ViewModeMenuAction2(DropdownMenuAction action)
{
if (_viewMode != EViewMode.BundleView)
{
_viewMode = EViewMode.BundleView;
VisualElement root = this.rootVisualElement;
_viewModeMenu.text = EViewMode.BundleView.ToString();
_assetListViewer.DetachParent();
_bundleListViewer.AttachParent(root);
}
}
private DropdownMenuAction.Status ViewModeMenuFun1(DropdownMenuAction action)
{
if (_viewMode == EViewMode.AssetView)
return DropdownMenuAction.Status.Checked;
else
return DropdownMenuAction.Status.Normal;
}
private DropdownMenuAction.Status ViewModeMenuFun2(DropdownMenuAction action)
{
if (_viewMode == EViewMode.BundleView)
return DropdownMenuAction.Status.Checked;
else
return DropdownMenuAction.Status.Normal;
}
}
// 采样按钮
var sampleBtn = root.Q<Button>("SampleButton");
sampleBtn.clicked += SampleBtn_onClick;
// 用户列表菜单
_playerName = root.Q<Label>("PlayerName");
_playerName.text = "Editor player";
// 视口模式菜单
_viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu");
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.AssetView);
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.BundleView);
_viewModeMenu.text = EViewMode.AssetView.ToString();
// 搜索栏
var searchField = root.Q<ToolbarSearchField>("SearchField");
searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
// 帧数相关
{
_frameSlider = root.Q<SliderInt>("FrameSlider");
_frameSlider.label = "Frame:";
_frameSlider.highValue = 0;
_frameSlider.lowValue = 0;
_frameSlider.value = 0;
_frameSlider.RegisterValueChangedCallback(evt =>
{
OnFrameSliderChange(evt.newValue);
});
var frameLast = root.Q<ToolbarButton>("FrameLast");
frameLast.clicked += OnFrameLast_clicked;
var frameNext = root.Q<ToolbarButton>("FrameNext");
frameNext.clicked += OnFrameNext_clicked;
var frameClear = root.Q<ToolbarButton>("FrameClear");
frameClear.clicked += OnFrameClear_clicked;
}
// 加载视图
_assetListViewer = new DebuggerAssetListViewer();
_assetListViewer.InitViewer();
// 加载视图
_bundleListViewer = new DebuggerBundleListViewer();
_bundleListViewer.InitViewer();
// 显示视图
_viewMode = EViewMode.AssetView;
_assetListViewer.AttachParent(root);
// 远程调试
EditorConnection.instance.Initialize();
EditorConnection.instance.RegisterConnection(OnHandleConnectionEvent);
EditorConnection.instance.RegisterDisconnection(OnHandleDisconnectionEvent);
EditorConnection.instance.Register(RemoteDebuggerDefine.kMsgSendPlayerToEditor, OnHandlePlayerMessage);
RemoteDebuggerInRuntime.EditorHandleDebugReportCallback = OnHandleDebugReport;
}
catch (Exception e)
{
Debug.LogError(e.ToString());
}
}
public void OnDestroy()
{
// 远程调试
EditorConnection.instance.UnregisterConnection(OnHandleConnectionEvent);
EditorConnection.instance.UnregisterDisconnection(OnHandleDisconnectionEvent);
EditorConnection.instance.Unregister(RemoteDebuggerDefine.kMsgSendPlayerToEditor, OnHandlePlayerMessage);
_playerSessions.Clear();
}
private void OnHandleConnectionEvent(int playerId)
{
Debug.Log($"Game player connection : {playerId}");
_playerName.text = $"Connected player : {playerId}";
}
private void OnHandleDisconnectionEvent(int playerId)
{
Debug.Log($"Game player disconnection : {playerId}");
_playerName.text = $"Disconneced player : {playerId}";
}
private void OnHandlePlayerMessage(MessageEventArgs args)
{
var debugReport = DebugReport.Deserialize(args.data);
OnHandleDebugReport(args.playerId, debugReport);
}
private void OnHandleDebugReport(int playerId, DebugReport debugReport)
{
Debug.Log($"Handle player {playerId} debug report !");
_currentPlayerSession = GetOrCreatePlayerSession(playerId);
_currentPlayerSession.AddDebugReport(debugReport);
_frameSlider.highValue = _currentPlayerSession.MaxRangeValue;
_frameSlider.value = _currentPlayerSession.MaxRangeValue;
UpdateFrameView(_currentPlayerSession);
}
private void OnFrameSliderChange(int sliderValue)
{
if (_currentPlayerSession != null)
{
_rangeIndex = _currentPlayerSession.ClampRangeIndex(sliderValue); ;
UpdateFrameView(_currentPlayerSession, _rangeIndex);
}
}
private void OnFrameLast_clicked()
{
if (_currentPlayerSession != null)
{
_rangeIndex = _currentPlayerSession.ClampRangeIndex(_rangeIndex - 1);
_frameSlider.value = _rangeIndex;
UpdateFrameView(_currentPlayerSession, _rangeIndex);
}
}
private void OnFrameNext_clicked()
{
if (_currentPlayerSession != null)
{
_rangeIndex = _currentPlayerSession.ClampRangeIndex(_rangeIndex + 1);
_frameSlider.value = _rangeIndex;
UpdateFrameView(_currentPlayerSession, _rangeIndex);
}
}
private void OnFrameClear_clicked()
{
if (_currentPlayerSession != null)
{
_frameSlider.label = $"Frame:";
_frameSlider.value = 0;
_frameSlider.lowValue = 0;
_frameSlider.highValue = 0;
_currentPlayerSession.ClearDebugReport();
_assetListViewer.ClearView();
_bundleListViewer.ClearView();
}
}
private RemotePlayerSession GetOrCreatePlayerSession(int playerId)
{
if (_playerSessions.TryGetValue(playerId, out RemotePlayerSession session))
{
return session;
}
else
{
RemotePlayerSession newSession = new RemotePlayerSession(playerId);
_playerSessions.Add(playerId, newSession);
return newSession;
}
}
private void UpdateFrameView(RemotePlayerSession playerSession)
{
if (playerSession != null)
{
UpdateFrameView(playerSession, playerSession.MaxRangeValue);
}
}
private void UpdateFrameView(RemotePlayerSession playerSession, int rangeIndex)
{
if (playerSession == null)
return;
var debugReport = playerSession.GetDebugReport(rangeIndex);
if (debugReport != null)
{
_currentReport = debugReport;
_frameSlider.label = $"Frame: {debugReport.FrameCount}";
_assetListViewer.FillViewData(debugReport, _searchKeyWord);
_bundleListViewer.FillViewData(debugReport, _searchKeyWord);
}
}
private void SampleBtn_onClick()
{
// 发送采集数据的命令
RemoteCommand command = new RemoteCommand();
command.CommandType = (int)ERemoteCommand.SampleOnce;
command.CommandParam = string.Empty;
byte[] data = RemoteCommand.Serialize(command);
EditorConnection.instance.Send(RemoteDebuggerDefine.kMsgSendEditorToPlayer, data);
RemoteDebuggerInRuntime.EditorRequestDebugReport();
}
private void OnSearchKeyWordChange(ChangeEvent<string> e)
{
_searchKeyWord = e.newValue;
if (_currentReport != null)
{
_assetListViewer.FillViewData(_currentReport, _searchKeyWord);
_bundleListViewer.FillViewData(_currentReport, _searchKeyWord);
}
}
private void OnViewModeMenuChange(DropdownMenuAction action)
{
var viewMode = (EViewMode)action.userData;
if (_viewMode != viewMode)
{
_viewMode = viewMode;
VisualElement root = this.rootVisualElement;
_viewModeMenu.text = viewMode.ToString();
if (viewMode == EViewMode.AssetView)
{
_assetListViewer.AttachParent(root);
_bundleListViewer.DetachParent();
}
else if (viewMode == EViewMode.BundleView)
{
_assetListViewer.DetachParent();
_bundleListViewer.AttachParent(root);
}
else
{
throw new NotImplementedException(viewMode.ToString());
}
}
}
private DropdownMenuAction.Status OnViewModeMenuStatusUpdate(DropdownMenuAction action)
{
var viewMode = (EViewMode)action.userData;
if (_viewMode == viewMode)
return DropdownMenuAction.Status.Checked;
else
return DropdownMenuAction.Status.Normal;
}
}
}
#endif

View File

@@ -1,7 +1,14 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
<uie:Toolbar name="Toolbar" style="display: flex;">
<uie:Toolbar name="TopToolbar" style="display: flex;">
<ui:Label text="Player" display-tooltip-when-elided="true" name="PlayerName" style="width: 200px; -unity-text-align: middle-left; padding-left: 5px;" />
<uie:ToolbarMenu display-tooltip-when-elided="true" name="ViewModeMenu" text="ViewMode" style="width: 100px; flex-grow: 0;" />
<uie:ToolbarSearchField focusable="true" name="SearchField" style="flex-grow: 1;" />
<uie:ToolbarButton text="刷新" display-tooltip-when-elided="true" name="SampleButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" />
</uie:Toolbar>
<uie:Toolbar name="FrameToolbar">
<ui:SliderInt picking-mode="Ignore" label="Frame:" value="42" high-value="100" name="FrameSlider" style="flex-grow: 1;" />
<uie:ToolbarButton text=" &lt;&lt; " display-tooltip-when-elided="true" name="FrameLast" />
<uie:ToolbarButton text=" &gt;&gt; " display-tooltip-when-elided="true" name="FrameNext" />
<uie:ToolbarButton text="Clear" display-tooltip-when-elided="true" name="FrameClear" />
</uie:Toolbar>
</ui:UXML>

View File

@@ -0,0 +1,93 @@
using System;
using System.Collections.Generic;
using UnityEngine;
namespace YooAsset.Editor
{
internal class RemotePlayerSession
{
private readonly List<DebugReport> _reportList = new List<DebugReport>();
/// <summary>
/// 用户ID
/// </summary>
public int PlayerId { private set; get; }
/// <summary>
/// 保存的报告最大数量
/// </summary>
public int MaxReportCount { private set; get; }
public int MinRangeValue
{
get
{
return 0;
}
}
public int MaxRangeValue
{
get
{
int index = _reportList.Count - 1;
if (index < 0)
index = 0;
return index;
}
}
public RemotePlayerSession(int playerId, int maxReportCount = 1000)
{
PlayerId = playerId;
MaxReportCount = maxReportCount;
}
/// <summary>
/// 清理缓存数据
/// </summary>
public void ClearDebugReport()
{
_reportList.Clear();
}
/// <summary>
/// 添加一个调试报告
/// </summary>
public void AddDebugReport(DebugReport report)
{
if (report == null)
Debug.LogWarning("Invalid debug report data !");
if (_reportList.Count >= MaxReportCount)
_reportList.RemoveAt(0);
_reportList.Add(report);
}
/// <summary>
/// 获取调试报告
/// </summary>
public DebugReport GetDebugReport(int rangeIndex)
{
if (_reportList.Count == 0)
return null;
if (rangeIndex < 0 || rangeIndex >= _reportList.Count)
return null;
return _reportList[rangeIndex];
}
/// <summary>
/// 规范索引值
/// </summary>
public int ClampRangeIndex(int rangeIndex)
{
if (rangeIndex < 0)
return 0;
if (rangeIndex > MaxRangeValue)
return MaxRangeValue;
return rangeIndex;
}
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 89b4ea90b9f7e474d9e80077656ef6c4
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -9,7 +9,7 @@ using UnityEngine.UIElements;
namespace YooAsset.Editor
{
internal class AssetListDebuggerViewer
internal class DebuggerAssetListViewer
{
private VisualTreeAsset _visualAsset;
private TemplateContainer _root;
@@ -23,15 +23,11 @@ namespace YooAsset.Editor
/// </summary>
public void InitViewer()
{
// 加载布局文件
string rootPath = EditorTools.GetYooAssetSourcePath();
string uxml = $"{rootPath}/Editor/AssetBundleDebugger/VisualViewers/{nameof(AssetListDebuggerViewer)}.uxml";
_visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
// 加载布局文件
_visualAsset = EditorHelper.LoadWindowUXML<DebuggerAssetListViewer>();
if (_visualAsset == null)
{
Debug.LogError($"Not found {nameof(AssetListDebuggerViewer)}.uxml : {uxml}");
return;
}
_root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f;
@@ -51,6 +47,18 @@ namespace YooAsset.Editor
_dependListView.bindItem = BindDependListViewItem;
}
/// <summary>
/// 清空页面
/// </summary>
public void ClearView()
{
_debugReport = null;
_assetListView.Clear();
_assetListView.ClearSelection();
_assetListView.itemsSource.Clear();
_assetListView.Rebuild();
}
/// <summary>
/// 填充页面数据
/// </summary>
@@ -175,7 +183,7 @@ namespace YooAsset.Editor
// Status
StyleColor textColor;
if (providerInfo.Status == ProviderBase.EStatus.Fail)
if (providerInfo.Status == (int)ProviderBase.EStatus.Fail)
textColor = new StyleColor(Color.yellow);
else
textColor = label1.style.color;

View File

@@ -9,7 +9,7 @@ using UnityEngine.UIElements;
namespace YooAsset.Editor
{
internal class BundleListDebuggerViewer
internal class DebuggerBundleListViewer
{
private VisualTreeAsset _visualAsset;
private TemplateContainer _root;
@@ -24,14 +24,10 @@ namespace YooAsset.Editor
public void InitViewer()
{
// 加载布局文件
string rootPath = EditorTools.GetYooAssetSourcePath();
string uxml = $"{rootPath}/Editor/AssetBundleDebugger/VisualViewers/{nameof(BundleListDebuggerViewer)}.uxml";
_visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
_visualAsset = EditorHelper.LoadWindowUXML<DebuggerBundleListViewer>();
if (_visualAsset == null)
{
Debug.LogError($"Not found {nameof(BundleListDebuggerViewer)}.uxml : {uxml}");
return;
}
_root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f;
@@ -39,17 +35,29 @@ namespace YooAsset.Editor
_bundleListView = _root.Q<ListView>("TopListView");
_bundleListView.makeItem = MakeAssetListViewItem;
_bundleListView.bindItem = BindAssetListViewItem;
#if UNITY_2020_1_OR_NEWER
_bundleListView.onSelectionChange += BundleListView_onSelectionChange;
#else
_bundleListView.onSelectionChanged += BundleListView_onSelectionChange;
#endif
// 使用列表
_usingListView = _root.Q<ListView>("BottomListView");
_usingListView.makeItem = MakeIncludeListViewItem;
_usingListView.bindItem = BindIncludeListViewItem;
}
/// <summary>
/// 清空页面
/// </summary>
public void ClearView()
{
_debugReport = null;
_bundleListView.Clear();
_bundleListView.ClearSelection();
_bundleListView.itemsSource.Clear();
_bundleListView.Rebuild();
}
/// <summary>
/// 填充页面数据
@@ -151,7 +159,7 @@ namespace YooAsset.Editor
// Status
StyleColor textColor;
if (bundleInfo.Status == AssetBundleLoaderBase.EStatus.Failed)
if (bundleInfo.Status == (int)AssetBundleLoaderBase.EStatus.Failed)
textColor = new StyleColor(Color.yellow);
else
textColor = label1.style.color;

View File

@@ -0,0 +1,46 @@
using System.IO;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
public class AssetBundleInspector
{
[CustomEditor(typeof(AssetBundle))]
internal class AssetBundleEditor : UnityEditor.Editor
{
internal bool pathFoldout = false;
internal bool advancedFoldout = false;
public override void OnInspectorGUI()
{
AssetBundle bundle = target as AssetBundle;
using (new EditorGUI.DisabledScope(true))
{
var leftStyle = new GUIStyle(GUI.skin.GetStyle("Label"));
leftStyle.alignment = TextAnchor.UpperLeft;
GUILayout.Label(new GUIContent("Name: " + bundle.name), leftStyle);
var assetNames = bundle.GetAllAssetNames();
pathFoldout = EditorGUILayout.Foldout(pathFoldout, "Source Asset Paths");
if (pathFoldout)
{
EditorGUI.indentLevel++;
foreach (var asset in assetNames)
EditorGUILayout.LabelField(asset);
EditorGUI.indentLevel--;
}
advancedFoldout = EditorGUILayout.Foldout(advancedFoldout, "Advanced Data");
}
if (advancedFoldout)
{
EditorGUI.indentLevel++;
base.OnInspectorGUI();
EditorGUI.indentLevel--;
}
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b8016a4c13444bf45830d714ab2aa430
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,65 @@
using System.IO;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
public static class AssetBundleRecorder
{
private static readonly Dictionary<string, AssetBundle> _loadedAssetBundles = new Dictionary<string, AssetBundle>(1000);
/// <summary>
/// 获取AssetBundle对象如果没有被缓存就重新加载。
/// </summary>
public static AssetBundle GetAssetBundle(string filePath)
{
// 如果文件不存在
if (File.Exists(filePath) == false)
{
Debug.LogWarning($"Not found asset bundle file : {filePath}");
return null;
}
// 验证文件有效性(可能文件被加密)
byte[] fileData = File.ReadAllBytes(filePath);
if (EditorTools.CheckBundleFileValid(fileData) == false)
{
Debug.LogWarning($"The asset bundle file is invalid and may be encrypted : {filePath}");
return null;
}
if (_loadedAssetBundles.TryGetValue(filePath, out AssetBundle bundle))
{
return bundle;
}
else
{
AssetBundle newBundle = AssetBundle.LoadFromFile(filePath);
if(newBundle != null)
{
string[] assetNames = newBundle.GetAllAssetNames();
foreach (string name in assetNames)
{
newBundle.LoadAsset(name);
}
_loadedAssetBundles.Add(filePath, newBundle);
}
return newBundle;
}
}
/// <summary>
/// 卸载所有已经加载的AssetBundle文件
/// </summary>
public static void UnloadAll()
{
foreach(var valuePair in _loadedAssetBundles)
{
if (valuePair.Value != null)
valuePair.Value.Unload(true);
}
_loadedAssetBundles.Clear();
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 9b2b5e436ee882d41bf53082bf7b23a0
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,4 +1,5 @@
#if UNITY_2019_4_OR_NEWER
using System;
using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
@@ -37,60 +38,68 @@ namespace YooAsset.Editor
}
private ToolbarMenu _viewModeMenu;
private SummaryReporterViewer _summaryViewer;
private AssetListReporterViewer _assetListViewer;
private BundleListReporterViewer _bundleListViewer;
private ReporterSummaryViewer _summaryViewer;
private ReporterAssetListViewer _assetListViewer;
private ReporterBundleListViewer _bundleListViewer;
private EViewMode _viewMode;
private string _searchKeyWord;
private BuildReport _buildReport;
private string _reportFilePath;
private string _searchKeyWord;
public void CreateGUI()
{
VisualElement root = this.rootVisualElement;
// 加载布局文件
string rootPath = EditorTools.GetYooAssetSourcePath();
string uxml = $"{rootPath}/Editor/AssetBundleReporter/{nameof(AssetBundleReporterWindow)}.uxml";
var visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
if (visualAsset == null)
try
{
Debug.LogError($"Not found {nameof(AssetBundleReporterWindow)}.uxml : {uxml}");
return;
VisualElement root = this.rootVisualElement;
// 加载布局文件
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleReporterWindow>();
if (visualAsset == null)
return;
visualAsset.CloneTree(root);
// 导入按钮
var importBtn = root.Q<Button>("ImportButton");
importBtn.clicked += ImportBtn_onClick;
// 视图模式菜单
_viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu");
_viewModeMenu.menu.AppendAction(EViewMode.Summary.ToString(), ViewModeMenuAction0, ViewModeMenuFun0);
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), ViewModeMenuAction1, ViewModeMenuFun1);
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), ViewModeMenuAction2, ViewModeMenuFun2);
// 搜索栏
var searchField = root.Q<ToolbarSearchField>("SearchField");
searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
// 加载视图
_summaryViewer = new ReporterSummaryViewer();
_summaryViewer.InitViewer();
// 加载视图
_assetListViewer = new ReporterAssetListViewer();
_assetListViewer.InitViewer();
// 加载视图
_bundleListViewer = new ReporterBundleListViewer();
_bundleListViewer.InitViewer();
// 显示视图
_viewMode = EViewMode.Summary;
_viewModeMenu.text = EViewMode.Summary.ToString();
_summaryViewer.AttachParent(root);
}
visualAsset.CloneTree(root);
// 导入按钮
var importBtn = root.Q<Button>("ImportButton");
importBtn.clicked += ImportBtn_onClick;
// 视图模式菜单
_viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu");
_viewModeMenu.menu.AppendAction(EViewMode.Summary.ToString(), ViewModeMenuAction0, ViewModeMenuFun0);
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), ViewModeMenuAction1, ViewModeMenuFun1);
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), ViewModeMenuAction2, ViewModeMenuFun2);
// 搜索栏
var searchField = root.Q<ToolbarSearchField>("SearchField");
searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
// 加载视图
_summaryViewer = new SummaryReporterViewer();
_summaryViewer.InitViewer();
// 加载视图
_assetListViewer = new AssetListReporterViewer();
_assetListViewer.InitViewer();
// 加载视图
_bundleListViewer = new BundleListReporterViewer();
_bundleListViewer.InitViewer();
// 显示视图
_viewMode = EViewMode.Summary;
_viewModeMenu.text = EViewMode.Summary.ToString();
_summaryViewer.AttachParent(root);
catch (Exception e)
{
Debug.LogError(e.ToString());
}
}
public void OnDestroy()
{
AssetBundleRecorder.UnloadAll();
}
private void ImportBtn_onClick()
@@ -99,19 +108,20 @@ namespace YooAsset.Editor
if (string.IsNullOrEmpty(selectFilePath))
return;
string jsonData = FileUtility.ReadFile(selectFilePath);
_reportFilePath = selectFilePath;
string jsonData = FileUtility.ReadFile(_reportFilePath);
_buildReport = BuildReport.Deserialize(jsonData);
_assetListViewer.FillViewData(_buildReport, _searchKeyWord);
_bundleListViewer.FillViewData(_buildReport, _searchKeyWord);
_bundleListViewer.FillViewData(_buildReport, _reportFilePath, _searchKeyWord);
_summaryViewer.FillViewData(_buildReport);
}
private void OnSearchKeyWordChange(ChangeEvent<string> e)
{
_searchKeyWord = e.newValue;
if(_buildReport != null)
if (_buildReport != null)
{
_assetListViewer.FillViewData(_buildReport, _searchKeyWord);
_bundleListViewer.FillViewData(_buildReport, _searchKeyWord);
_bundleListViewer.FillViewData(_buildReport, _reportFilePath, _searchKeyWord);
}
}
private void ViewModeMenuAction0(DropdownMenuAction action)

View File

@@ -9,7 +9,7 @@ using UnityEngine.UIElements;
namespace YooAsset.Editor
{
internal class AssetListReporterViewer
internal class ReporterAssetListViewer
{
private enum ESortMode
{
@@ -38,48 +38,36 @@ namespace YooAsset.Editor
public void InitViewer()
{
// 加载布局文件
string rootPath = EditorTools.GetYooAssetSourcePath();
string uxml = $"{rootPath}/Editor/AssetBundleReporter/VisualViewers/{nameof(AssetListReporterViewer)}.uxml";
_visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
_visualAsset = EditorHelper.LoadWindowUXML<ReporterAssetListViewer>();
if (_visualAsset == null)
{
Debug.LogError($"Not found {nameof(AssetListReporterViewer)}.uxml : {uxml}");
return;
}
try
{
_root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f;
_root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f;
// 顶部按钮栏
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
_topBar1.clicked += TopBar1_clicked;
_topBar2.clicked += TopBar2_clicked;
// 顶部按钮栏
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
_topBar1.clicked += TopBar1_clicked;
_topBar2.clicked += TopBar2_clicked;
// 底部按钮栏
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
// 底部按钮栏
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
// 资源列表
_assetListView = _root.Q<ListView>("TopListView");
_assetListView.makeItem = MakeAssetListViewItem;
_assetListView.bindItem = BindAssetListViewItem;
// 资源列表
_assetListView = _root.Q<ListView>("TopListView");
_assetListView.makeItem = MakeAssetListViewItem;
_assetListView.bindItem = BindAssetListViewItem;
#if UNITY_2020_1_OR_NEWER
_assetListView.onSelectionChange += AssetListView_onSelectionChange;
_assetListView.onSelectionChange += AssetListView_onSelectionChange;
#else
_assetListView.onSelectionChanged += AssetListView_onSelectionChange;
_assetListView.onSelectionChanged += AssetListView_onSelectionChange;
#endif
// 依赖列表
_dependListView = _root.Q<ListView>("BottomListView");
_dependListView.makeItem = MakeDependListViewItem;
_dependListView.bindItem = BindDependListViewItem;
}
catch (Exception e)
{
Debug.LogError(e.ToString());
}
// 依赖列表
_dependListView = _root.Q<ListView>("BottomListView");
_dependListView.makeItem = MakeDependListViewItem;
_dependListView.bindItem = BindDependListViewItem;
}
/// <summary>
@@ -322,7 +310,7 @@ namespace YooAsset.Editor
// Size
var label2 = element.Q<Label>("Label2");
label2.text = (bundleInfo.SizeBytes / 1024f).ToString("f1") + " KB";
label2.text = EditorUtility.FormatBytes(bundleInfo.SizeBytes);
// Hash
var label3 = element.Q<Label>("Label3");

View File

@@ -10,7 +10,7 @@ using UnityEngine.UIElements;
namespace YooAsset.Editor
{
internal class BundleListReporterViewer
internal class ReporterBundleListViewer
{
private enum ESortMode
{
@@ -31,71 +31,60 @@ namespace YooAsset.Editor
private ListView _includeListView;
private BuildReport _buildReport;
private string _reportFilePath;
private string _searchKeyWord;
private ESortMode _sortMode = ESortMode.BundleName;
private bool _descendingSort = false;
/// <summary>
/// 初始化页面
/// </summary>
public void InitViewer()
{
// 加载布局文件
string rootPath = EditorTools.GetYooAssetSourcePath();
string uxml = $"{rootPath}/Editor/AssetBundleReporter/VisualViewers/{nameof(BundleListReporterViewer)}.uxml";
_visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
_visualAsset = EditorHelper.LoadWindowUXML<ReporterBundleListViewer>();
if (_visualAsset == null)
{
Debug.LogError($"Not found {nameof(BundleListReporterViewer)}.uxml : {uxml}");
return;
}
try
{
_root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f;
_root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f;
// 顶部按钮栏
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
_topBar3 = _root.Q<ToolbarButton>("TopBar3");
_topBar4 = _root.Q<ToolbarButton>("TopBar4");
_topBar1.clicked += TopBar1_clicked;
_topBar2.clicked += TopBar2_clicked;
_topBar3.clicked += TopBar3_clicked;
_topBar4.clicked += TopBar4_clicked;
// 顶部按钮栏
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
_topBar3 = _root.Q<ToolbarButton>("TopBar3");
_topBar4 = _root.Q<ToolbarButton>("TopBar4");
_topBar1.clicked += TopBar1_clicked;
_topBar2.clicked += TopBar2_clicked;
_topBar3.clicked += TopBar3_clicked;
_topBar4.clicked += TopBar4_clicked;
// 底部按钮栏
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
// 底部按钮栏
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
// 资源包列表
_bundleListView = _root.Q<ListView>("TopListView");
_bundleListView.makeItem = MakeBundleListViewItem;
_bundleListView.bindItem = BindBundleListViewItem;
// 资源包列表
_bundleListView = _root.Q<ListView>("TopListView");
_bundleListView.makeItem = MakeBundleListViewItem;
_bundleListView.bindItem = BindBundleListViewItem;
#if UNITY_2020_1_OR_NEWER
_bundleListView.onSelectionChange += BundleListView_onSelectionChange;
_bundleListView.onSelectionChange += BundleListView_onSelectionChange;
#else
_bundleListView.onSelectionChanged += BundleListView_onSelectionChange;
_bundleListView.onSelectionChanged += BundleListView_onSelectionChange;
#endif
// 包含列表
_includeListView = _root.Q<ListView>("BottomListView");
_includeListView.makeItem = MakeIncludeListViewItem;
_includeListView.bindItem = BindIncludeListViewItem;
}
catch (Exception e)
{
Debug.LogError(e.ToString());
}
// 包含列表
_includeListView = _root.Q<ListView>("BottomListView");
_includeListView.makeItem = MakeIncludeListViewItem;
_includeListView.bindItem = BindIncludeListViewItem;
}
/// <summary>
/// 填充页面数据
/// </summary>
public void FillViewData(BuildReport buildReport, string searchKeyWord)
public void FillViewData(BuildReport buildReport, string reprotFilePath, string searchKeyWord)
{
_buildReport = buildReport;
_reportFilePath = reprotFilePath;
_searchKeyWord = searchKeyWord;
RefreshView();
}
@@ -139,7 +128,7 @@ namespace YooAsset.Editor
}
else if (_sortMode == ESortMode.BundleTags)
{
if(_descendingSort)
if (_descendingSort)
return result.OrderByDescending(a => a.GetTagsString()).ToList();
else
return result.OrderBy(a => a.GetTagsString()).ToList();
@@ -171,7 +160,7 @@ namespace YooAsset.Editor
else
_topBar2.text = "Size ↑";
}
else if(_sortMode == ESortMode.BundleTags)
else if (_sortMode == ESortMode.BundleTags)
{
if (_descendingSort)
_topBar4.text = "Tags ↓";
@@ -260,7 +249,7 @@ namespace YooAsset.Editor
// Size
var label2 = element.Q<Label>("Label2");
label2.text = (bundleInfo.SizeBytes / 1024f).ToString("f1") + " KB";
label2.text = EditorUtility.FormatBytes(bundleInfo.SizeBytes);
// Hash
var label3 = element.Q<Label>("Label3");
@@ -276,8 +265,22 @@ namespace YooAsset.Editor
{
ReportBundleInfo bundleInfo = item as ReportBundleInfo;
FillIncludeListView(bundleInfo);
ShowAssetBundleInspector(bundleInfo);
break;
}
}
private void ShowAssetBundleInspector(ReportBundleInfo bundleInfo)
{
if (bundleInfo.IsRawFile())
return;
string rootDirectory = Path.GetDirectoryName(_reportFilePath);
string filePath = $"{rootDirectory}/{bundleInfo.Hash}";
if (File.Exists(filePath))
Selection.activeObject = AssetBundleRecorder.GetAssetBundle(filePath);
else
Selection.activeObject = null;
}
private void TopBar1_clicked()
{
if (_sortMode != ESortMode.BundleName)

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