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5
.gitignore
vendored
5
.gitignore
vendored
@@ -58,4 +58,7 @@ sysinfo.txt
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
|
||||
*.vsconfig
|
||||
*.vsconfig
|
||||
|
||||
Sandbox/
|
||||
Bundles/
|
||||
@@ -1,19 +0,0 @@
|
||||
# UniTask 扩展
|
||||
|
||||
[仓库链接](https://github.com/Cysharp/UniTask)
|
||||
- 请去下载对应的源码,并删除此目录最后的波浪线
|
||||
- 在 UniTask `_InternalVisibleTo.cs` 文件中增加 `[assembly: InternalsVisibleTo("UniTask.YooAsset")]` 后即可使用
|
||||
|
||||
## 代码示例
|
||||
|
||||
```csharp
|
||||
var handle = YooAssets.LoadAssetAsync<GameObject>("Assets/Res/Prefabs/TestImg.prefab");
|
||||
|
||||
await handle.ToUniTask();
|
||||
|
||||
var obj = handle.AssetObject as GameObject;
|
||||
var go = Instantiate(obj, transform);
|
||||
|
||||
go.transform.localPosition = Vector3.zero;
|
||||
go.transform.localScale = Vector3.one;
|
||||
```
|
||||
@@ -2,6 +2,256 @@
|
||||
|
||||
All notable changes to this package will be documented in this file.
|
||||
|
||||
## [1.2.3] - 2022-09-09
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了资源收集器无法识别.bank音频文件格式。
|
||||
|
||||
### Changed
|
||||
|
||||
- **HostPlayMode正式支持WebGL平台。**
|
||||
- AssetBundleCollector里的着色器收集选项已经移除,现在必定收集。
|
||||
- AssetBundleCollector修改了默认的打包规则类。
|
||||
- AssetBundleBuilder现在构建结果增加补丁包目录。
|
||||
- 更新了UniTask的Sample。
|
||||
- 优化了缓存系统的代码结构。
|
||||
- 使用了新的断点续传下载器。
|
||||
|
||||
### Added
|
||||
|
||||
- 增加清理缓存资源的异步操作类。
|
||||
|
||||
````c#
|
||||
/// <summary>
|
||||
/// 清空未被使用的缓存文件
|
||||
/// </summary>
|
||||
public static ClearUnusedCacheFilesOperation ClearUnusedCacheFiles();
|
||||
````
|
||||
|
||||
## [1.2.2] - 2022-07-31
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了加载多个相同的子场景而无法全部卸载的问题。
|
||||
|
||||
### Changed
|
||||
|
||||
- ShaderVariantCollecor支持在CI上调用运行。
|
||||
|
||||
- 资源补丁清单增加文件版本校验功能。
|
||||
|
||||
- AssetBundleBuilder现在构建结果可以查询构建失败信息。
|
||||
|
||||
- AssetBundleBuilder现在资源包文件名称样式提供选择功能。
|
||||
|
||||
````c#
|
||||
class BuildParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// 补丁文件名称的样式
|
||||
/// </summary>
|
||||
public EOutputNameStyle OutputNameStyle;
|
||||
}
|
||||
````
|
||||
|
||||
### Added
|
||||
|
||||
- 增加获取资源信息新方法。
|
||||
|
||||
````c#
|
||||
/// <summary>
|
||||
/// 获取资源信息
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public static AssetInfo GetAssetInfo(string location);
|
||||
````
|
||||
|
||||
## [1.2.1] - 2022-07-23
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#25)修复了资源文件不存在返回的handle无法完成的问题。
|
||||
- (#26)修复多个场景打进一个AB包时,卸载子场景时抛出异常。
|
||||
|
||||
### Changed
|
||||
|
||||
- 构建报告里增加主资源总数的统计。
|
||||
- 资源构建系统里修改了内置构建管线的构建结果验证逻辑,移除了对中文路径的检测。
|
||||
- 资源构建系统里移除了对增量更新初次无法构建的限制。
|
||||
- 优化了缓存验证逻辑,不期望删除断点续传的资源文件。
|
||||
- 资源构建系统里SBP构建参数增加了缓存服务器的地址和端口。
|
||||
|
||||
## [1.2.0] - 2022-07-18
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了ShaderVariantCollection刷新不及时问题。
|
||||
|
||||
### Changed
|
||||
|
||||
- 资源收集忽略了Gizmos资源文件。
|
||||
- 解密服务接口增加解密文件信息参数。
|
||||
- 资源收集窗体增加配置保存按钮。
|
||||
- 资源构建窗体增加配置保存按钮。
|
||||
|
||||
### Added
|
||||
|
||||
- 资源构建模块增加了可编程构建管线(SBP)的支持,开发者可以在内置构建管线和可编程构建管线之间自由选择,零修改成本。
|
||||
|
||||
## [1.1.1] - 2022-07-07
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了AssetBundleDebugger窗口,View下拉页签切换无效的问题。
|
||||
- 修复了在Unity2020.3版本下UniTask在真机上的一个IL2CPP相关的错误。
|
||||
|
||||
### Changed
|
||||
|
||||
- 优化了AssetBundleDebugger窗口,增加了帧数显示以及回放功能。
|
||||
- 优化了AssetBundleBuilder的代码结构。
|
||||
- 增强了YooAssets.GetRawFileAsync()方法的容错。
|
||||
|
||||
### Added
|
||||
|
||||
- 新增了OperationHandleBase.GetAssetInfo()方法。
|
||||
|
||||
````c#
|
||||
/// <summary>
|
||||
/// 获取资源信息
|
||||
/// </summary>
|
||||
public AssetInfo GetAssetInfo();
|
||||
````
|
||||
|
||||
- 新增了AssetOperationHandle.GetAssetObjet<TAsset>()方法。
|
||||
|
||||
````c#
|
||||
/// <summary>
|
||||
/// 获取资源对象
|
||||
/// </summary>
|
||||
/// <typeparam name="TAsset">资源类型</typeparam>
|
||||
public TAsset GetAssetObjet<TAsset>();
|
||||
````
|
||||
|
||||
- 新增了弱联网情况下加载补丁清单方法。
|
||||
|
||||
````c#
|
||||
/// <summary>
|
||||
/// 弱联网情况下加载补丁清单
|
||||
/// 注意:当指定版本内容验证失败后会返回失败。
|
||||
/// </summary>
|
||||
/// <param name="resourceVersion">指定的资源版本</param>
|
||||
public static UpdateManifestOperation WeaklyUpdateManifestAsync(int resourceVersion);
|
||||
````
|
||||
|
||||
### Removed
|
||||
|
||||
- 离线运行模式(OfflinePlayMode)下移除了资内置资源解压相关逻辑。
|
||||
- 移除了初始化参数:AutoReleaseGameObjectHandle及相关代码逻辑。
|
||||
|
||||
## [1.1.0] - 2022-06-23
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了AssetBundleCollector窗口,在切换EnableAddressable时未及时刷新界面的问题。
|
||||
- 修复了AssetBundleCollector窗口,资源过滤器CollectSprite无效的问题。
|
||||
- 修复了AssetBundleCollector窗口,无法正常预览StaticAssetCollector的资源列表的问题。
|
||||
- 修复了在离线模式下原生文件每次都从包内加载的问题。
|
||||
|
||||
### Changed
|
||||
|
||||
- 变更了共享资源打包机制。
|
||||
- AssetBundleCollector窗口增加了分组禁用功能。
|
||||
- AssetBundleDebugger窗口增加了真机远程调试功能。
|
||||
- AssetBundleBuilder窗口在构建成功后自动显示构建文件夹。
|
||||
- DownloaderOperation.OnDownloadFileFailedCallback委托变更为OnDownloadErrorCallback委托。
|
||||
|
||||
### Added
|
||||
|
||||
- 新增UpdateManifestOperation.FoundNewManifest字段。
|
||||
- 新增DownloaderOperation.OnStartDownloadFileCallback委托。
|
||||
- 新增AssetInfo.Address字段。
|
||||
- 新增YooAssets.IsInitialized字段。
|
||||
- 新增YooAssets初始化参数。
|
||||
|
||||
````c#
|
||||
/// <summary>
|
||||
/// 下载文件校验等级
|
||||
/// </summary>
|
||||
public EVerifyLevel VerifyLevel = EVerifyLevel.High;
|
||||
````
|
||||
|
||||
- 新增YooAssets获取资源完成路径的方法。
|
||||
|
||||
````c#
|
||||
/// <summary>
|
||||
/// 获取资源路径
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
/// <returns>如果location地址无效,则返回空字符串</returns>
|
||||
public static string GetAssetPath(string location);
|
||||
````
|
||||
|
||||
- 新增YooAssets初始化参数。
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 自动释放游戏对象所属资源句柄
|
||||
/// 说明:通过资源句柄实例化的游戏对象在销毁之后,会自动释放所属资源句柄。
|
||||
/// </summary>
|
||||
public bool AutoReleaseGameObjectHandle = false;
|
||||
```
|
||||
|
||||
## [1.0.10] - 2022-05-22
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了资源收集配置存在多个的时候,导致后续无法打开窗口的问题。
|
||||
- 修复了在编辑器模拟模式下加载精灵图片失败的问题。
|
||||
- 修复了在Unity2019版本无法识别配置文件的问题。
|
||||
|
||||
### Changed
|
||||
|
||||
- 资源构建增加内置资源文件(首包资源文件)拷贝的选项。
|
||||
- 补丁下载器增加暂停方法和恢复方法。
|
||||
- 在资源收集界面,对Collector的增加和删除支持撤销和恢复操作。
|
||||
|
||||
## [1.0.9] - 2022-05-14
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了YooAssets.GetAssetInfos(string Tag)方法返回了无关的资源信息的问题。
|
||||
|
||||
### Changed
|
||||
|
||||
- 编辑器下的模拟运行模式,不再依赖配置里的构建版本。
|
||||
- 更新资源清单结构,资源对象类增加分类标签。
|
||||
- 优化了资源工具相关配置文件的加载方式和途径,这些配置文件可以放置在任何目录下。
|
||||
- 优化了Location无效后的错误报告方式。
|
||||
- 优化了资源包的构建参数,现在始终开启DisableLoadAssetByFileName,帮助减小运行时的内存。
|
||||
- YooAssets.ProcessOperation()重命名为YooAssets.StartOperation()
|
||||
|
||||
### Added
|
||||
|
||||
- 新增YooAssets.IsNeedDownloadFromRemote()方法。
|
||||
|
||||
````c#
|
||||
public static bool IsNeedDownloadFromRemote(string location);
|
||||
````
|
||||
|
||||
- 新增获取所有子资源对象的方法。
|
||||
|
||||
````c#
|
||||
class SubAssetsOperationHandle
|
||||
{
|
||||
public TObject[] GetSubAssetObjects<TObject>();
|
||||
}
|
||||
````
|
||||
|
||||
### Removed
|
||||
|
||||
- YooAssets.GetBundleInfo()方法已经移除。
|
||||
|
||||
## [1.0.8] - 2022-05-08
|
||||
|
||||
### Fixed
|
||||
|
||||
@@ -8,141 +8,88 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetBundleBuilder
|
||||
{
|
||||
public class BuildParametersContext : IContextObject
|
||||
{
|
||||
private readonly System.Diagnostics.Stopwatch _buildWatch = new System.Diagnostics.Stopwatch();
|
||||
|
||||
/// <summary>
|
||||
/// 构建参数
|
||||
/// </summary>
|
||||
public BuildParameters Parameters { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 构建管线的输出目录
|
||||
/// </summary>
|
||||
public string PipelineOutputDirectory { private set; get; }
|
||||
|
||||
|
||||
public BuildParametersContext(BuildParameters parameters)
|
||||
{
|
||||
Parameters = parameters;
|
||||
|
||||
PipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(parameters.OutputRoot, parameters.BuildTarget);
|
||||
if (parameters.BuildMode == EBuildMode.DryRunBuild)
|
||||
PipelineOutputDirectory += $"_{EBuildMode.DryRunBuild}";
|
||||
else if(parameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
PipelineOutputDirectory += $"_{EBuildMode.SimulateBuild}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取本次构建的补丁目录
|
||||
/// </summary>
|
||||
public string GetPackageDirectory()
|
||||
{
|
||||
return $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.BuildVersion}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建选项
|
||||
/// </summary>
|
||||
public BuildAssetBundleOptions GetPipelineBuildOptions()
|
||||
{
|
||||
// For the new build system, unity always need BuildAssetBundleOptions.CollectDependencies and BuildAssetBundleOptions.DeterministicAssetBundle
|
||||
// 除非设置ForceRebuildAssetBundle标记,否则会进行增量打包
|
||||
|
||||
BuildAssetBundleOptions opt = BuildAssetBundleOptions.None;
|
||||
opt |= BuildAssetBundleOptions.StrictMode; //Do not allow the build to succeed if any errors are reporting during it.
|
||||
|
||||
if (Parameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
{
|
||||
throw new Exception("Should never get here !");
|
||||
}
|
||||
|
||||
if (Parameters.BuildMode == EBuildMode.DryRunBuild)
|
||||
{
|
||||
opt |= BuildAssetBundleOptions.DryRunBuild;
|
||||
return opt;
|
||||
}
|
||||
|
||||
if (Parameters.CompressOption == ECompressOption.Uncompressed)
|
||||
opt |= BuildAssetBundleOptions.UncompressedAssetBundle;
|
||||
else if (Parameters.CompressOption == ECompressOption.LZ4)
|
||||
opt |= BuildAssetBundleOptions.ChunkBasedCompression;
|
||||
|
||||
if (Parameters.BuildMode == EBuildMode.ForceRebuild)
|
||||
opt |= BuildAssetBundleOptions.ForceRebuildAssetBundle; //Force rebuild the asset bundles
|
||||
if (Parameters.AppendHash)
|
||||
opt |= BuildAssetBundleOptions.AppendHashToAssetBundleName; //Append the hash to the assetBundle name
|
||||
if (Parameters.DisableWriteTypeTree)
|
||||
opt |= BuildAssetBundleOptions.DisableWriteTypeTree; //Do not include type information within the asset bundle (don't write type tree).
|
||||
if (Parameters.IgnoreTypeTreeChanges)
|
||||
opt |= BuildAssetBundleOptions.IgnoreTypeTreeChanges; //Ignore the type tree changes when doing the incremental build check.
|
||||
if (Parameters.DisableLoadAssetByFileName)
|
||||
{
|
||||
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileName; //Disables Asset Bundle LoadAsset by file name.
|
||||
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileNameWithExtension; //Disables Asset Bundle LoadAsset by file name with extension.
|
||||
}
|
||||
|
||||
return opt;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建的耗时(单位:秒)
|
||||
/// </summary>
|
||||
public float GetBuildingSeconds()
|
||||
{
|
||||
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
|
||||
return seconds;
|
||||
}
|
||||
public void BeginWatch()
|
||||
{
|
||||
_buildWatch.Start();
|
||||
}
|
||||
public void StopWatch()
|
||||
{
|
||||
_buildWatch.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
private readonly BuildContext _buildContext = new BuildContext();
|
||||
|
||||
/// <summary>
|
||||
/// 开始构建
|
||||
/// </summary>
|
||||
public bool Run(BuildParameters buildParameters)
|
||||
public BuildResult Run(BuildParameters buildParameters)
|
||||
{
|
||||
// 清空旧数据
|
||||
_buildContext.ClearAllContext();
|
||||
|
||||
// 检测构建参数是否为空
|
||||
if (buildParameters == null)
|
||||
{
|
||||
throw new Exception($"{nameof(buildParameters)} is null !");
|
||||
}
|
||||
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
if (buildParameters.SBPParameters == null)
|
||||
throw new Exception($"{nameof(BuildParameters.SBPParameters)} is null !");
|
||||
}
|
||||
|
||||
// 构建参数
|
||||
var buildParametersContext = new BuildParametersContext(buildParameters);
|
||||
_buildContext.SetContextObject(buildParametersContext);
|
||||
|
||||
// 执行构建流程
|
||||
List<IBuildTask> pipeline = new List<IBuildTask>
|
||||
{
|
||||
new TaskPrepare(), //前期准备工作
|
||||
new TaskGetBuildMap(), //获取构建列表
|
||||
new TaskBuilding(), //开始执行构建
|
||||
new TaskVerifyBuildResult(), //验证构建结果
|
||||
new TaskEncryption(), //加密资源文件
|
||||
new TaskCreatePatchManifest(), //创建清单文件
|
||||
new TaskCreateReport(), //创建报告文件
|
||||
new TaskCreatePatchPackage(), //制作补丁包
|
||||
new TaskCopyBuildinFiles(), //拷贝内置文件
|
||||
};
|
||||
|
||||
// 是否显示LOG
|
||||
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
BuildRunner.EnableLog = false;
|
||||
else
|
||||
BuildRunner.EnableLog = true;
|
||||
|
||||
bool succeed = BuildRunner.Run(pipeline, _buildContext);
|
||||
if (succeed)
|
||||
Debug.Log($"{buildParameters.BuildMode} pipeline build succeed !");
|
||||
// 创建构建节点
|
||||
List<IBuildTask> pipeline;
|
||||
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
||||
{
|
||||
pipeline = new List<IBuildTask>
|
||||
{
|
||||
new TaskPrepare(), //前期准备工作
|
||||
new TaskGetBuildMap(), //获取构建列表
|
||||
new TaskBuilding(), //开始执行构建
|
||||
new TaskVerifyBuildResult(), //验证构建结果
|
||||
new TaskEncryption(), //加密资源文件
|
||||
new TaskCreatePatchManifest(), //创建清单文件
|
||||
new TaskCreateReport(), //创建报告文件
|
||||
new TaskCreatePatchPackage(), //制作补丁包
|
||||
new TaskCopyBuildinFiles(), //拷贝内置文件
|
||||
};
|
||||
}
|
||||
else if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
pipeline = new List<IBuildTask>
|
||||
{
|
||||
new TaskPrepare(), //前期准备工作
|
||||
new TaskGetBuildMap(), //获取构建列表
|
||||
new TaskBuilding_SBP(), //开始执行构建
|
||||
new TaskVerifyBuildResult_SBP(), //验证构建结果
|
||||
new TaskEncryption(), //加密资源文件
|
||||
new TaskCreatePatchManifest(), //创建清单文件
|
||||
new TaskCreateReport(), //创建报告文件
|
||||
new TaskCreatePatchPackage(), //制作补丁包
|
||||
new TaskCopyBuildinFiles(), //拷贝内置文件
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
// 执行构建流程
|
||||
var buildResult = BuildRunner.Run(pipeline, _buildContext);
|
||||
if (buildResult.Success)
|
||||
{
|
||||
buildResult.OutputPackageDirectory = buildParametersContext.GetPackageDirectory();
|
||||
Debug.Log($"{buildParameters.BuildMode} pipeline build succeed !");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"{buildParameters.BuildMode} pipeline build failed !");
|
||||
return succeed;
|
||||
Debug.LogError($"Build task failed : {buildResult.FailedTask}");
|
||||
Debug.LogError($"Build task error : {buildResult.FailedInfo}");
|
||||
}
|
||||
return buildResult;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -30,7 +30,7 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public static string MakePipelineOutputDirectory(string outputRoot, BuildTarget buildTarget)
|
||||
{
|
||||
return $"{outputRoot}/{buildTarget}/{YooAssetSettingsData.Setting.UnityManifestFileName}";
|
||||
return $"{outputRoot}/{buildTarget}/{YooAssetSettings.OutputFolderName}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -10,13 +10,18 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public int BuildVersion = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 构建管线
|
||||
/// </summary>
|
||||
public EBuildPipeline BuildPipeline = EBuildPipeline.BuiltinBuildPipeline;
|
||||
|
||||
/// <summary>
|
||||
/// 构建模式
|
||||
/// </summary>
|
||||
public EBuildMode BuildMode = EBuildMode.ForceRebuild;
|
||||
|
||||
/// <summary>
|
||||
/// 内置资源标签
|
||||
/// 内置资源标签(首包资源标签)
|
||||
/// </summary>
|
||||
public string BuildTags = string.Empty;
|
||||
|
||||
@@ -25,14 +30,14 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public ECompressOption CompressOption = ECompressOption.LZ4;
|
||||
|
||||
/// <summary>
|
||||
/// 输出文件名称样式
|
||||
/// </summary>
|
||||
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
|
||||
|
||||
/// <summary>
|
||||
/// 加密类名称
|
||||
/// </summary>
|
||||
public string EncyptionClassName = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 附加后缀格式
|
||||
/// </summary>
|
||||
public bool AppendExtension = false;
|
||||
}
|
||||
}
|
||||
@@ -19,27 +19,17 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 配置数据是否被修改
|
||||
/// </summary>
|
||||
public static bool IsDirty { set; get; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// 加载配置文件
|
||||
/// </summary>
|
||||
private static void LoadSettingData()
|
||||
{
|
||||
// 加载配置文件
|
||||
string settingFilePath = $"{EditorTools.GetYooAssetSettingPath()}/{nameof(AssetBundleBuilderSetting)}.asset";
|
||||
_setting = AssetDatabase.LoadAssetAtPath<AssetBundleBuilderSetting>(settingFilePath);
|
||||
if (_setting == null)
|
||||
{
|
||||
Debug.LogWarning($"Create new {nameof(AssetBundleBuilderSetting)}.asset : {settingFilePath}");
|
||||
_setting = ScriptableObject.CreateInstance<AssetBundleBuilderSetting>();
|
||||
EditorTools.CreateFileDirectory(settingFilePath);
|
||||
AssetDatabase.CreateAsset(Setting, settingFilePath);
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"Load {nameof(AssetBundleBuilderSetting)}.asset ok");
|
||||
}
|
||||
_setting = EditorHelper.LoadSettingData<AssetBundleBuilderSetting>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -49,6 +39,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
if (Setting != null)
|
||||
{
|
||||
IsDirty = false;
|
||||
EditorUtility.SetDirty(Setting);
|
||||
AssetDatabase.SaveAssets();
|
||||
Debug.Log($"{nameof(AssetBundleBuilderSetting)}.asset is saved!");
|
||||
|
||||
@@ -22,32 +22,37 @@ namespace YooAsset.Editor
|
||||
private List<Type> _encryptionServicesClassTypes;
|
||||
private List<string> _encryptionServicesClassNames;
|
||||
|
||||
private Button _saveButton;
|
||||
private TextField _buildOutputField;
|
||||
private IntegerField _buildVersionField;
|
||||
private EnumField _buildPipelineField;
|
||||
private EnumField _buildModeField;
|
||||
private TextField _buildTagsField;
|
||||
private TextField _buildinTagsField;
|
||||
private PopupField<string> _encryptionField;
|
||||
private EnumField _compressionField;
|
||||
private Toggle _appendExtensionToggle;
|
||||
private EnumField _outputNameStyleField;
|
||||
|
||||
public void CreateGUI()
|
||||
{
|
||||
VisualElement root = this.rootVisualElement;
|
||||
|
||||
// 加载布局文件
|
||||
string rootPath = EditorTools.GetYooAssetSourcePath();
|
||||
string uxml = $"{rootPath}/Editor/AssetBundleBuilder/{nameof(AssetBundleBuilderWindow)}.uxml";
|
||||
var visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
|
||||
if (visualAsset == null)
|
||||
{
|
||||
Debug.LogError($"Not found {nameof(AssetBundleBuilderWindow)}.uxml : {uxml}");
|
||||
return;
|
||||
}
|
||||
visualAsset.CloneTree(root);
|
||||
|
||||
try
|
||||
{
|
||||
VisualElement root = this.rootVisualElement;
|
||||
|
||||
// 加载布局文件
|
||||
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleBuilderWindow>();
|
||||
if (visualAsset == null)
|
||||
return;
|
||||
|
||||
visualAsset.CloneTree(root);
|
||||
|
||||
// 配置保存按钮
|
||||
_saveButton = root.Q<Button>("SaveButton");
|
||||
_saveButton.clicked += SaveBtn_clicked;
|
||||
|
||||
// 构建平台
|
||||
_buildTarget = EditorUserBuildSettings.activeBuildTarget;
|
||||
|
||||
// 加密服务类
|
||||
_encryptionServicesClassTypes = GetEncryptionServicesClassTypes();
|
||||
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.FullName).ToList();
|
||||
|
||||
@@ -63,26 +68,41 @@ namespace YooAsset.Editor
|
||||
_buildVersionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildVersion);
|
||||
_buildVersionField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.BuildVersion = _buildVersionField.value;
|
||||
});
|
||||
|
||||
// 构建管线
|
||||
_buildPipelineField = root.Q<EnumField>("BuildPipeline");
|
||||
_buildPipelineField.Init(AssetBundleBuilderSettingData.Setting.BuildPipeline);
|
||||
_buildPipelineField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildPipeline);
|
||||
_buildPipelineField.style.width = 350;
|
||||
_buildPipelineField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.BuildPipeline = (EBuildPipeline)_buildPipelineField.value;
|
||||
RefreshWindow();
|
||||
});
|
||||
|
||||
// 构建模式
|
||||
_buildModeField = root.Q<EnumField>("BuildMode");
|
||||
_buildModeField.Init(AssetBundleBuilderSettingData.Setting.BuildMode);
|
||||
_buildModeField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildMode);
|
||||
_buildModeField.style.width = 300;
|
||||
_buildModeField.style.width = 350;
|
||||
_buildModeField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.BuildMode = (EBuildMode)_buildModeField.value;
|
||||
RefreshWindow();
|
||||
});
|
||||
|
||||
// 内置资源标签
|
||||
_buildTagsField = root.Q<TextField>("BuildinTags");
|
||||
_buildTagsField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildTags);
|
||||
_buildTagsField.RegisterValueChangedCallback(evt =>
|
||||
_buildinTagsField = root.Q<TextField>("BuildinTags");
|
||||
_buildinTagsField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildTags);
|
||||
_buildinTagsField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.Setting.BuildTags = _buildTagsField.value;
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.BuildTags = _buildinTagsField.value;
|
||||
});
|
||||
|
||||
// 加密方法
|
||||
@@ -92,9 +112,10 @@ namespace YooAsset.Editor
|
||||
int defaultIndex = GetEncryptionDefaultIndex(AssetBundleBuilderSettingData.Setting.EncyptionClassName);
|
||||
_encryptionField = new PopupField<string>(_encryptionServicesClassNames, defaultIndex);
|
||||
_encryptionField.label = "Encryption";
|
||||
_encryptionField.style.width = 300;
|
||||
_encryptionField.style.width = 350;
|
||||
_encryptionField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.EncyptionClassName = _encryptionField.value;
|
||||
});
|
||||
encryptionContainer.Add(_encryptionField);
|
||||
@@ -103,7 +124,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
_encryptionField = new PopupField<string>();
|
||||
_encryptionField.label = "Encryption";
|
||||
_encryptionField.style.width = 300;
|
||||
_encryptionField.style.width = 350;
|
||||
encryptionContainer.Add(_encryptionField);
|
||||
}
|
||||
|
||||
@@ -111,18 +132,22 @@ namespace YooAsset.Editor
|
||||
_compressionField = root.Q<EnumField>("Compression");
|
||||
_compressionField.Init(AssetBundleBuilderSettingData.Setting.CompressOption);
|
||||
_compressionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CompressOption);
|
||||
_compressionField.style.width = 300;
|
||||
_compressionField.style.width = 350;
|
||||
_compressionField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.CompressOption = (ECompressOption)_compressionField.value;
|
||||
});
|
||||
|
||||
// 附加后缀格式
|
||||
_appendExtensionToggle = root.Q<Toggle>("AppendExtension");
|
||||
_appendExtensionToggle.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.AppendExtension);
|
||||
_appendExtensionToggle.RegisterValueChangedCallback(evt =>
|
||||
// 输出文件名称样式
|
||||
_outputNameStyleField = root.Q<EnumField>("OutputNameStyle");
|
||||
_outputNameStyleField.Init(AssetBundleBuilderSettingData.Setting.OutputNameStyle);
|
||||
_outputNameStyleField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.OutputNameStyle);
|
||||
_outputNameStyleField.style.width = 350;
|
||||
_outputNameStyleField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.Setting.AppendExtension = _appendExtensionToggle.value;
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.OutputNameStyle = (EOutputNameStyle)_outputNameStyleField.value;
|
||||
});
|
||||
|
||||
// 构建按钮
|
||||
@@ -138,16 +163,38 @@ namespace YooAsset.Editor
|
||||
}
|
||||
public void OnDestroy()
|
||||
{
|
||||
AssetBundleBuilderSettingData.SaveFile();
|
||||
if(AssetBundleBuilderSettingData.IsDirty)
|
||||
AssetBundleBuilderSettingData.SaveFile();
|
||||
}
|
||||
public void Update()
|
||||
{
|
||||
if(_saveButton != null)
|
||||
{
|
||||
if(AssetBundleBuilderSettingData.IsDirty)
|
||||
{
|
||||
if (_saveButton.enabledSelf == false)
|
||||
_saveButton.SetEnabled(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(_saveButton.enabledSelf)
|
||||
_saveButton.SetEnabled(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RefreshWindow()
|
||||
{
|
||||
bool enableElement = AssetBundleBuilderSettingData.Setting.BuildMode == EBuildMode.ForceRebuild;
|
||||
_buildTagsField.SetEnabled(enableElement);
|
||||
var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
|
||||
bool enableElement = buildMode == EBuildMode.ForceRebuild;
|
||||
_buildinTagsField.SetEnabled(enableElement);
|
||||
_encryptionField.SetEnabled(enableElement);
|
||||
_compressionField.SetEnabled(enableElement);
|
||||
_appendExtensionToggle.SetEnabled(enableElement);
|
||||
_outputNameStyleField.SetEnabled(enableElement);
|
||||
}
|
||||
private void SaveBtn_clicked()
|
||||
{
|
||||
AssetBundleBuilderSettingData.SaveFile();
|
||||
}
|
||||
private void BuildButton_clicked()
|
||||
{
|
||||
@@ -172,17 +219,29 @@ namespace YooAsset.Editor
|
||||
BuildParameters buildParameters = new BuildParameters();
|
||||
buildParameters.OutputRoot = defaultOutputRoot;
|
||||
buildParameters.BuildTarget = _buildTarget;
|
||||
buildParameters.BuildMode = (EBuildMode)_buildModeField.value;
|
||||
buildParameters.BuildVersion = _buildVersionField.value;
|
||||
buildParameters.BuildinTags = _buildTagsField.value;
|
||||
buildParameters.BuildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
|
||||
buildParameters.BuildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
|
||||
buildParameters.BuildVersion = AssetBundleBuilderSettingData.Setting.BuildVersion;
|
||||
buildParameters.BuildinTags = AssetBundleBuilderSettingData.Setting.BuildTags;
|
||||
buildParameters.VerifyBuildingResult = true;
|
||||
buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
|
||||
buildParameters.AppendFileExtension = _appendExtensionToggle.value;
|
||||
buildParameters.CopyBuildinTagFiles = AssetBundleBuilderSettingData.Setting.BuildMode == EBuildMode.ForceRebuild;
|
||||
buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
|
||||
buildParameters.CompressOption = (ECompressOption)_compressionField.value;
|
||||
buildParameters.CompressOption = AssetBundleBuilderSettingData.Setting.CompressOption;
|
||||
buildParameters.OutputNameStyle = AssetBundleBuilderSettingData.Setting.OutputNameStyle;
|
||||
|
||||
AssetBundleBuilder builder = new AssetBundleBuilder();
|
||||
builder.Run(buildParameters);
|
||||
if (AssetBundleBuilderSettingData.Setting.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
buildParameters.SBPParameters = new BuildParameters.SBPBuildParameters();
|
||||
buildParameters.SBPParameters.WriteLinkXML = true;
|
||||
}
|
||||
|
||||
var builder = new AssetBundleBuilder();
|
||||
var buildResult = builder.Run(buildParameters);
|
||||
if (buildResult.Success)
|
||||
{
|
||||
EditorUtility.RevealInFinder($"{buildParameters.OutputRoot}/{buildParameters.BuildTarget}/{buildParameters.BuildVersion}");
|
||||
}
|
||||
}
|
||||
|
||||
// 加密类相关
|
||||
|
||||
@@ -1,12 +1,15 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
|
||||
<uie:Toolbar name="Toolbar" style="display: flex;" />
|
||||
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
|
||||
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="background-color: rgb(56, 147, 58);" />
|
||||
</uie:Toolbar>
|
||||
<ui:VisualElement name="BuildContainer">
|
||||
<ui:TextField picking-mode="Ignore" label="Build Output" name="BuildOutput" />
|
||||
<uie:IntegerField label="Build Version" value="0" name="BuildVersion" />
|
||||
<uie:EnumField label="Build Pipeline" name="BuildPipeline" />
|
||||
<uie:EnumField label="Build Mode" name="BuildMode" />
|
||||
<ui:VisualElement name="EncryptionContainer" style="height: 24px;" />
|
||||
<uie:EnumField label="Compression" value="Center" name="Compression" />
|
||||
<ui:Toggle label="Append Extension" name="AppendExtension" style="height: 15px;" />
|
||||
<uie:EnumField label="Output Name Style" value="Center" name="OutputNameStyle" />
|
||||
<ui:TextField picking-mode="Ignore" label="Buildin Tags" name="BuildinTags" />
|
||||
<ui:Button text="构建" display-tooltip-when-elided="true" name="Build" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
|
||||
</ui:VisualElement>
|
||||
|
||||
@@ -16,13 +16,12 @@ namespace YooAsset.Editor
|
||||
buildParameters.OutputRoot = defaultOutputRoot;
|
||||
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
|
||||
buildParameters.BuildMode = EBuildMode.SimulateBuild;
|
||||
buildParameters.BuildVersion = AssetBundleBuilderSettingData.Setting.BuildVersion;
|
||||
buildParameters.BuildinTags = AssetBundleBuilderSettingData.Setting.BuildTags;
|
||||
buildParameters.BuildVersion = 999;
|
||||
buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
|
||||
|
||||
AssetBundleBuilder builder = new AssetBundleBuilder();
|
||||
bool buildResult = builder.Run(buildParameters);
|
||||
if (buildResult)
|
||||
var buildResult = builder.Run(buildParameters);
|
||||
if (buildResult.Success)
|
||||
{
|
||||
string pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(buildParameters.OutputRoot, buildParameters.BuildTarget);
|
||||
_manifestFilePath = $"{pipelineOutputDirectory}_{EBuildMode.SimulateBuild}/{YooAssetSettingsData.GetPatchManifestFileName(buildParameters.BuildVersion)}";
|
||||
|
||||
@@ -9,6 +9,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
private string _mainBundleName;
|
||||
private string _shareBundleName;
|
||||
private bool _isAddAssetTags = false;
|
||||
private readonly HashSet<string> _referenceBundleNames = new HashSet<string>();
|
||||
|
||||
/// <summary>
|
||||
@@ -37,10 +38,15 @@ namespace YooAsset.Editor
|
||||
public bool IsShaderAsset { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源分类标签列表
|
||||
/// 资源的分类标签
|
||||
/// </summary>
|
||||
public readonly List<string> AssetTags = new List<string>();
|
||||
|
||||
/// <summary>
|
||||
/// 资源包的分类标签
|
||||
/// </summary>
|
||||
public readonly List<string> BundleTags = new List<string>();
|
||||
|
||||
/// <summary>
|
||||
/// 依赖的所有资源
|
||||
/// 注意:包括零依赖资源和冗余资源(资源包名无效)
|
||||
@@ -62,9 +68,9 @@ namespace YooAsset.Editor
|
||||
else
|
||||
IsShaderAsset = false;
|
||||
}
|
||||
public BuildAssetInfo(ECollectorType collectorType, string assetPath)
|
||||
public BuildAssetInfo(string assetPath)
|
||||
{
|
||||
CollectorType = collectorType;
|
||||
CollectorType = ECollectorType.None;
|
||||
Address = string.Empty;
|
||||
AssetPath = assetPath;
|
||||
IsRawAsset = false;
|
||||
@@ -89,10 +95,15 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加资源分类标签
|
||||
/// 添加资源的分类标签
|
||||
/// 说明:原始定义的资源分类标签
|
||||
/// </summary>
|
||||
public void AddAssetTags(List<string> tags)
|
||||
{
|
||||
if (_isAddAssetTags)
|
||||
throw new Exception("Should never get here !");
|
||||
_isAddAssetTags = true;
|
||||
|
||||
foreach (var tag in tags)
|
||||
{
|
||||
if (AssetTags.Contains(tag) == false)
|
||||
@@ -102,6 +113,21 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加资源包的分类标签
|
||||
/// 说明:传染算法统计到的分类标签
|
||||
/// </summary>
|
||||
public void AddBundleTags(List<string> tags)
|
||||
{
|
||||
foreach (var tag in tags)
|
||||
{
|
||||
if (BundleTags.Contains(tag) == false)
|
||||
{
|
||||
BundleTags.Add(tag);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源包名是否存在
|
||||
/// </summary>
|
||||
@@ -147,23 +173,18 @@ namespace YooAsset.Editor
|
||||
if (IsRawAsset)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
if (AssetBundleCollectorSettingData.Setting.AutoCollectShaders)
|
||||
if (IsShaderAsset)
|
||||
{
|
||||
if (IsShaderAsset)
|
||||
{
|
||||
string shareBundleName = $"{AssetBundleCollectorSettingData.Setting.ShadersBundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
|
||||
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
|
||||
return;
|
||||
}
|
||||
string shareBundleName = YooAssetSettingsData.GetUnityShadersBundleFullName();
|
||||
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
|
||||
return;
|
||||
}
|
||||
|
||||
if (_referenceBundleNames.Count > 1)
|
||||
{
|
||||
var bundleNameList = _referenceBundleNames.ToList();
|
||||
bundleNameList.Sort();
|
||||
string combineName = string.Join("|", bundleNameList);
|
||||
var combineNameHash = HashUtility.StringSHA1(combineName);
|
||||
var shareBundleName = $"share_{combineNameHash}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
|
||||
IPackRule packRule = PackDirectory.StaticPackRule;
|
||||
var bundleName = packRule.GetBundleName(new PackRuleData(AssetPath));
|
||||
var shareBundleName = $"share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
|
||||
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,6 +35,26 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 构建内容哈希值
|
||||
/// </summary>
|
||||
public string ContentHash { set; get; } = "00000000000000000000000000000000"; //32位
|
||||
|
||||
/// <summary>
|
||||
/// 文件哈希值
|
||||
/// </summary>
|
||||
public string FileHash { set; get; } = "00000000000000000000000000000000"; //32位
|
||||
|
||||
/// <summary>
|
||||
/// 文件CRC32
|
||||
/// </summary>
|
||||
public string FileCRC { set; get; } = "00000000"; //8位
|
||||
|
||||
/// <summary>
|
||||
/// 文件大小
|
||||
/// </summary>
|
||||
public long FileSize { set; get; } = 0;
|
||||
|
||||
|
||||
public BuildBundleInfo(string bundleName)
|
||||
{
|
||||
@@ -68,14 +88,14 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源标签列表
|
||||
/// 获取资源包的分类标签列表
|
||||
/// </summary>
|
||||
public string[] GetAssetTags()
|
||||
public string[] GetBundleTags()
|
||||
{
|
||||
List<string> result = new List<string>(BuildinAssets.Count);
|
||||
foreach (var assetInfo in BuildinAssets)
|
||||
{
|
||||
foreach (var assetTag in assetInfo.AssetTags)
|
||||
foreach (var assetTag in assetInfo.BundleTags)
|
||||
{
|
||||
if (result.Contains(assetTag) == false)
|
||||
result.Add(assetTag);
|
||||
|
||||
@@ -55,13 +55,13 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取AssetBundle内包含的标记列表
|
||||
/// 获取资源包的分类标签列表
|
||||
/// </summary>
|
||||
public string[] GetAssetTags(string bundleName)
|
||||
public string[] GetBundleTags(string bundleName)
|
||||
{
|
||||
if (TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
|
||||
{
|
||||
return bundleInfo.GetAssetTags();
|
||||
return bundleInfo.GetBundleTags();
|
||||
}
|
||||
throw new Exception($"Not found {nameof(BuildBundleInfo)} : {bundleName}");
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace YooAsset.Editor
|
||||
// 1. 检测配置合法性
|
||||
AssetBundleCollectorSettingData.Setting.CheckConfigError();
|
||||
|
||||
// 2. 获取所有主动收集的资源
|
||||
// 2. 获取所有收集器收集的资源
|
||||
List<CollectAssetInfo> allCollectAssets = AssetBundleCollectorSettingData.Setting.GetAllCollectAssets(buildMode);
|
||||
|
||||
// 3. 剔除未被引用的依赖资源
|
||||
@@ -36,13 +36,15 @@ namespace YooAsset.Editor
|
||||
allCollectAssets.Remove(removeValue);
|
||||
}
|
||||
|
||||
// 4. 录入主动收集的资源
|
||||
// 4. 录入所有收集器收集的资源
|
||||
foreach (var collectAssetInfo in allCollectAssets)
|
||||
{
|
||||
if (buildAssetDic.ContainsKey(collectAssetInfo.AssetPath) == false)
|
||||
{
|
||||
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.CollectorType, collectAssetInfo.BundleName, collectAssetInfo.Address, collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset);
|
||||
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.CollectorType, collectAssetInfo.BundleName,
|
||||
collectAssetInfo.Address, collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset);
|
||||
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
|
||||
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
|
||||
buildAssetDic.Add(collectAssetInfo.AssetPath, buildAssetInfo);
|
||||
}
|
||||
else
|
||||
@@ -58,13 +60,13 @@ namespace YooAsset.Editor
|
||||
{
|
||||
if (buildAssetDic.ContainsKey(dependAssetPath))
|
||||
{
|
||||
buildAssetDic[dependAssetPath].AddAssetTags(collectAssetInfo.AssetTags);
|
||||
buildAssetDic[dependAssetPath].AddBundleTags(collectAssetInfo.AssetTags);
|
||||
buildAssetDic[dependAssetPath].AddReferenceBundleName(collectAssetInfo.BundleName);
|
||||
}
|
||||
else
|
||||
{
|
||||
var buildAssetInfo = new BuildAssetInfo(ECollectorType.None, dependAssetPath);
|
||||
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
|
||||
var buildAssetInfo = new BuildAssetInfo(dependAssetPath);
|
||||
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
|
||||
buildAssetInfo.AddReferenceBundleName(collectAssetInfo.BundleName);
|
||||
buildAssetDic.Add(dependAssetPath, buildAssetInfo);
|
||||
}
|
||||
@@ -92,7 +94,7 @@ namespace YooAsset.Editor
|
||||
pair.Value.CalculateFullBundleName();
|
||||
}
|
||||
|
||||
// 8. 移除未参与构建的资源
|
||||
// 8. 移除不参与构建的资源
|
||||
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
|
||||
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
|
||||
{
|
||||
|
||||
@@ -9,6 +9,33 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public class BuildParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// SBP构建参数
|
||||
/// </summary>
|
||||
public class SBPBuildParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// 生成代码防裁剪配置
|
||||
/// </summary>
|
||||
public bool WriteLinkXML = true;
|
||||
|
||||
/// <summary>
|
||||
/// 缓存服务器地址
|
||||
/// </summary>
|
||||
public string CacheServerHost;
|
||||
|
||||
/// <summary>
|
||||
/// 缓存服务器端口
|
||||
/// </summary>
|
||||
public int CacheServerPort;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 可编程构建管线的参数
|
||||
/// </summary>
|
||||
public SBPBuildParameters SBPParameters;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 输出的根目录
|
||||
/// </summary>
|
||||
@@ -19,6 +46,11 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public BuildTarget BuildTarget;
|
||||
|
||||
/// <summary>
|
||||
/// 构建管线
|
||||
/// </summary>
|
||||
public EBuildPipeline BuildPipeline;
|
||||
|
||||
/// <summary>
|
||||
/// 构建模式
|
||||
/// </summary>
|
||||
@@ -30,7 +62,7 @@ namespace YooAsset.Editor
|
||||
public int BuildVersion;
|
||||
|
||||
/// <summary>
|
||||
/// 内置资源的标记列表
|
||||
/// 内置资源标签集合(首包资源标签)
|
||||
/// 注意:分号为分隔符
|
||||
/// </summary>
|
||||
public string BuildinTags;
|
||||
@@ -45,17 +77,11 @@ namespace YooAsset.Editor
|
||||
/// 启用可寻址资源定位
|
||||
/// </summary>
|
||||
public bool EnableAddressable = false;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 启用自动分包机制
|
||||
/// 说明:自动分包机制可以实现资源零冗余
|
||||
/// 拷贝内置资源文件到StreamingAssets目录(首包资源文件)
|
||||
/// </summary>
|
||||
public bool EnableAutoCollect = true;
|
||||
|
||||
/// <summary>
|
||||
/// 追加文件扩展名
|
||||
/// </summary>
|
||||
public bool AppendFileExtension = false;
|
||||
public bool CopyBuildinTagFiles = false;
|
||||
|
||||
|
||||
/// <summary>
|
||||
@@ -63,16 +89,16 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public IEncryptionServices EncryptionServices = null;
|
||||
|
||||
/// <summary>
|
||||
/// 补丁文件名称的样式
|
||||
/// </summary>
|
||||
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
|
||||
|
||||
/// <summary>
|
||||
/// 压缩选项
|
||||
/// </summary>
|
||||
public ECompressOption CompressOption = ECompressOption.Uncompressed;
|
||||
|
||||
/// <summary>
|
||||
/// 文件名附加上哈希值
|
||||
/// </summary>
|
||||
public bool AppendHash = false;
|
||||
|
||||
/// <summary>
|
||||
/// 禁止写入类型树结构(可以降低包体和内存并提高加载效率)
|
||||
/// </summary>
|
||||
@@ -83,14 +109,9 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public bool IgnoreTypeTreeChanges = true;
|
||||
|
||||
/// <summary>
|
||||
/// 禁用名称查找资源(可以降内存并提高加载效率)
|
||||
/// </summary>
|
||||
public bool DisableLoadAssetByFileName = false;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取内置标记列表
|
||||
/// 获取内置资源标签列表(首包资源标签)
|
||||
/// </summary>
|
||||
public List<string> GetBuildinTags()
|
||||
{
|
||||
|
||||
@@ -0,0 +1,138 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class BuildParametersContext : IContextObject
|
||||
{
|
||||
private readonly System.Diagnostics.Stopwatch _buildWatch = new System.Diagnostics.Stopwatch();
|
||||
|
||||
/// <summary>
|
||||
/// 构建参数
|
||||
/// </summary>
|
||||
public BuildParameters Parameters { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 构建管线的输出目录
|
||||
/// </summary>
|
||||
public string PipelineOutputDirectory { private set; get; }
|
||||
|
||||
|
||||
public BuildParametersContext(BuildParameters parameters)
|
||||
{
|
||||
Parameters = parameters;
|
||||
|
||||
PipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(parameters.OutputRoot, parameters.BuildTarget);
|
||||
if (parameters.BuildMode == EBuildMode.DryRunBuild)
|
||||
PipelineOutputDirectory += $"_{EBuildMode.DryRunBuild}";
|
||||
else if (parameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
PipelineOutputDirectory += $"_{EBuildMode.SimulateBuild}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取本次构建的补丁目录
|
||||
/// </summary>
|
||||
public string GetPackageDirectory()
|
||||
{
|
||||
return $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.BuildVersion}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取内置构建管线的构建选项
|
||||
/// </summary>
|
||||
public BuildAssetBundleOptions GetPipelineBuildOptions()
|
||||
{
|
||||
// For the new build system, unity always need BuildAssetBundleOptions.CollectDependencies and BuildAssetBundleOptions.DeterministicAssetBundle
|
||||
// 除非设置ForceRebuildAssetBundle标记,否则会进行增量打包
|
||||
|
||||
if (Parameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
BuildAssetBundleOptions opt = BuildAssetBundleOptions.None;
|
||||
opt |= BuildAssetBundleOptions.StrictMode; //Do not allow the build to succeed if any errors are reporting during it.
|
||||
|
||||
if (Parameters.BuildMode == EBuildMode.DryRunBuild)
|
||||
{
|
||||
opt |= BuildAssetBundleOptions.DryRunBuild;
|
||||
return opt;
|
||||
}
|
||||
|
||||
if (Parameters.CompressOption == ECompressOption.Uncompressed)
|
||||
opt |= BuildAssetBundleOptions.UncompressedAssetBundle;
|
||||
else if (Parameters.CompressOption == ECompressOption.LZ4)
|
||||
opt |= BuildAssetBundleOptions.ChunkBasedCompression;
|
||||
|
||||
if (Parameters.BuildMode == EBuildMode.ForceRebuild)
|
||||
opt |= BuildAssetBundleOptions.ForceRebuildAssetBundle; //Force rebuild the asset bundles
|
||||
if (Parameters.DisableWriteTypeTree)
|
||||
opt |= BuildAssetBundleOptions.DisableWriteTypeTree; //Do not include type information within the asset bundle (don't write type tree).
|
||||
if (Parameters.IgnoreTypeTreeChanges)
|
||||
opt |= BuildAssetBundleOptions.IgnoreTypeTreeChanges; //Ignore the type tree changes when doing the incremental build check.
|
||||
|
||||
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileName; //Disables Asset Bundle LoadAsset by file name.
|
||||
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileNameWithExtension; //Disables Asset Bundle LoadAsset by file name with extension.
|
||||
|
||||
return opt;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取可编程构建管线的构建参数
|
||||
/// </summary>
|
||||
public UnityEditor.Build.Pipeline.BundleBuildParameters GetSBPBuildParameters()
|
||||
{
|
||||
if (Parameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
if (Parameters.BuildMode == EBuildMode.DryRunBuild)
|
||||
throw new Exception($"SBP not support {nameof(EBuildMode.DryRunBuild)} build mode !");
|
||||
|
||||
var targetGroup = BuildPipeline.GetBuildTargetGroup(Parameters.BuildTarget);
|
||||
var buildParams = new UnityEditor.Build.Pipeline.BundleBuildParameters(Parameters.BuildTarget, targetGroup, PipelineOutputDirectory);
|
||||
|
||||
if (Parameters.CompressOption == ECompressOption.Uncompressed)
|
||||
buildParams.BundleCompression = UnityEngine.BuildCompression.Uncompressed;
|
||||
else if (Parameters.CompressOption == ECompressOption.LZMA)
|
||||
buildParams.BundleCompression = UnityEngine.BuildCompression.LZMA;
|
||||
else if (Parameters.CompressOption == ECompressOption.LZ4)
|
||||
buildParams.BundleCompression = UnityEngine.BuildCompression.LZ4;
|
||||
else
|
||||
throw new System.NotImplementedException(Parameters.CompressOption.ToString());
|
||||
|
||||
if (Parameters.DisableWriteTypeTree)
|
||||
buildParams.ContentBuildFlags |= UnityEditor.Build.Content.ContentBuildFlags.DisableWriteTypeTree;
|
||||
|
||||
if(Parameters.BuildMode == EBuildMode.ForceRebuild)
|
||||
{
|
||||
buildParams.UseCache = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
buildParams.UseCache = true;
|
||||
buildParams.CacheServerHost = Parameters.SBPParameters.CacheServerHost;
|
||||
buildParams.CacheServerPort = Parameters.SBPParameters.CacheServerPort;
|
||||
}
|
||||
buildParams.WriteLinkXML = Parameters.SBPParameters.WriteLinkXML;
|
||||
|
||||
return buildParams;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建的耗时(单位:秒)
|
||||
/// </summary>
|
||||
public float GetBuildingSeconds()
|
||||
{
|
||||
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
|
||||
return seconds;
|
||||
}
|
||||
public void BeginWatch()
|
||||
{
|
||||
_buildWatch.Start();
|
||||
}
|
||||
public void StopWatch()
|
||||
{
|
||||
_buildWatch.Stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 03baa90d8f534834c9c31d469a507f66
|
||||
guid: b84510feab7cbe44a9b6d8ef0b3f559c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -22,6 +22,11 @@ namespace YooAsset.Editor
|
||||
/// 说明:Meta文件记录的GUID
|
||||
/// </summary>
|
||||
public string AssetGUID;
|
||||
|
||||
/// <summary>
|
||||
/// 资源的分类标签
|
||||
/// </summary>
|
||||
public string[] AssetTags;
|
||||
|
||||
/// <summary>
|
||||
/// 所属资源包名称
|
||||
|
||||
@@ -29,19 +29,24 @@ namespace YooAsset.Editor
|
||||
public string BundleName;
|
||||
|
||||
/// <summary>
|
||||
/// 哈希值
|
||||
/// 文件名称
|
||||
/// </summary>
|
||||
public string Hash;
|
||||
public string FileName;
|
||||
|
||||
/// <summary>
|
||||
/// 文件哈希值
|
||||
/// </summary>
|
||||
public string FileHash;
|
||||
|
||||
/// <summary>
|
||||
/// 文件校验码
|
||||
/// </summary>
|
||||
public string CRC;
|
||||
public string FileCRC;
|
||||
|
||||
/// <summary>
|
||||
/// 文件大小(字节数)
|
||||
/// </summary>
|
||||
public long SizeBytes;
|
||||
public long FileSize;
|
||||
|
||||
/// <summary>
|
||||
/// Tags
|
||||
|
||||
@@ -8,6 +8,11 @@ namespace YooAsset.Editor
|
||||
[Serializable]
|
||||
public class ReportSummary
|
||||
{
|
||||
/// <summary>
|
||||
/// YooAsset版本
|
||||
/// </summary>
|
||||
public string YooVersion;
|
||||
|
||||
/// <summary>
|
||||
/// 引擎版本
|
||||
/// </summary>
|
||||
@@ -16,7 +21,7 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 构建时间
|
||||
/// </summary>
|
||||
public string BuildTime;
|
||||
public string BuildDate;
|
||||
|
||||
/// <summary>
|
||||
/// 构建耗时(单位:秒)
|
||||
@@ -28,6 +33,11 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public BuildTarget BuildTarget;
|
||||
|
||||
/// <summary>
|
||||
/// 构建管线
|
||||
/// </summary>
|
||||
public EBuildPipeline BuildPipeline;
|
||||
|
||||
/// <summary>
|
||||
/// 构建模式
|
||||
/// </summary>
|
||||
@@ -49,24 +59,9 @@ namespace YooAsset.Editor
|
||||
public bool EnableAddressable;
|
||||
|
||||
/// <summary>
|
||||
/// 启用自动分包机制
|
||||
/// 拷贝内置资源文件
|
||||
/// </summary>
|
||||
public bool EnableAutoCollect;
|
||||
|
||||
/// <summary>
|
||||
/// 追加文件扩展名
|
||||
/// </summary>
|
||||
public bool AppendFileExtension;
|
||||
|
||||
/// <summary>
|
||||
/// 自动收集着色器
|
||||
/// </summary>
|
||||
public bool AutoCollectShaders;
|
||||
|
||||
/// <summary>
|
||||
/// 自动收集的着色器资源包名称
|
||||
/// </summary>
|
||||
public string ShadersBundleName;
|
||||
public bool CopyBuildinTagFiles;
|
||||
|
||||
/// <summary>
|
||||
/// 加密服务类名称
|
||||
@@ -74,14 +69,14 @@ namespace YooAsset.Editor
|
||||
public string EncryptionServicesClassName;
|
||||
|
||||
// 构建参数
|
||||
public EOutputNameStyle OutputNameStyle;
|
||||
public ECompressOption CompressOption;
|
||||
public bool AppendHash;
|
||||
public bool DisableWriteTypeTree;
|
||||
public bool IgnoreTypeTreeChanges;
|
||||
public bool DisableLoadAssetByFileName;
|
||||
|
||||
// 构建结果
|
||||
public int AssetFileTotalCount;
|
||||
public int MainAssetTotalCount;
|
||||
public int AllBundleTotalCount;
|
||||
public long AllBundleTotalSize;
|
||||
public int BuildinBundleTotalCount;
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建结果
|
||||
/// </summary>
|
||||
public class BuildResult
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建是否成功
|
||||
/// </summary>
|
||||
public bool Success;
|
||||
|
||||
/// <summary>
|
||||
/// 构建失败的任务
|
||||
/// </summary>
|
||||
public string FailedTask;
|
||||
|
||||
/// <summary>
|
||||
/// 构建失败的信息
|
||||
/// </summary>
|
||||
public string FailedInfo;
|
||||
|
||||
/// <summary>
|
||||
/// 输出的补丁包目录
|
||||
/// </summary>
|
||||
public string OutputPackageDirectory;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e0855c4b5eaa26942bd7ad177fe3c288
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -14,34 +14,35 @@ namespace YooAsset.Editor
|
||||
/// 执行构建流程
|
||||
/// </summary>
|
||||
/// <returns>如果成功返回TRUE,否则返回FALSE</returns>
|
||||
public static bool Run(List<IBuildTask> pipeline, BuildContext context)
|
||||
public static BuildResult Run(List<IBuildTask> pipeline, BuildContext context)
|
||||
{
|
||||
if (pipeline == null)
|
||||
throw new ArgumentNullException("pipeline");
|
||||
if (context == null)
|
||||
throw new ArgumentNullException("context");
|
||||
|
||||
bool succeed = true;
|
||||
BuildResult buildResult = new BuildResult();
|
||||
buildResult.Success = true;
|
||||
for (int i = 0; i < pipeline.Count; i++)
|
||||
{
|
||||
IBuildTask task = pipeline[i];
|
||||
try
|
||||
{
|
||||
var taskAttribute = task.GetType().GetCustomAttribute<TaskAttribute>();
|
||||
Log($"---------------------------------------->{taskAttribute.Desc}");
|
||||
Log($"---------------------------------------->{taskAttribute.Desc}<---------------------------------------");
|
||||
task.Run(context);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"Build task {task.GetType().Name} failed !");
|
||||
Debug.LogError($"Build error : {e}");
|
||||
succeed = false;
|
||||
buildResult.FailedTask = task.GetType().Name;
|
||||
buildResult.FailedInfo = e.ToString();
|
||||
buildResult.Success = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// 返回运行结果
|
||||
return succeed;
|
||||
return buildResult;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor.Build.Pipeline;
|
||||
using UnityEditor.Build.Pipeline.Interfaces;
|
||||
|
||||
namespace UnityEditor.Build.Pipeline.Tasks
|
||||
{
|
||||
public static class SBPBuildTasks
|
||||
{
|
||||
public static IList<IBuildTask> Create(string builtInShaderBundleName)
|
||||
{
|
||||
var buildTasks = new List<IBuildTask>();
|
||||
|
||||
// Setup
|
||||
buildTasks.Add(new SwitchToBuildPlatform());
|
||||
buildTasks.Add(new RebuildSpriteAtlasCache());
|
||||
|
||||
// Player Scripts
|
||||
buildTasks.Add(new BuildPlayerScripts());
|
||||
buildTasks.Add(new PostScriptsCallback());
|
||||
|
||||
// Dependency
|
||||
buildTasks.Add(new CalculateSceneDependencyData());
|
||||
#if UNITY_2019_3_OR_NEWER
|
||||
buildTasks.Add(new CalculateCustomDependencyData());
|
||||
#endif
|
||||
buildTasks.Add(new CalculateAssetDependencyData());
|
||||
buildTasks.Add(new StripUnusedSpriteSources());
|
||||
buildTasks.Add(new CreateBuiltInShadersBundle(builtInShaderBundleName));
|
||||
buildTasks.Add(new PostDependencyCallback());
|
||||
|
||||
// Packing
|
||||
buildTasks.Add(new GenerateBundlePacking());
|
||||
buildTasks.Add(new UpdateBundleObjectLayout());
|
||||
buildTasks.Add(new GenerateBundleCommands());
|
||||
buildTasks.Add(new GenerateSubAssetPathMaps());
|
||||
buildTasks.Add(new GenerateBundleMaps());
|
||||
buildTasks.Add(new PostPackingCallback());
|
||||
|
||||
// Writing
|
||||
buildTasks.Add(new WriteSerializedFiles());
|
||||
buildTasks.Add(new ArchiveAndCompressBundles());
|
||||
buildTasks.Add(new AppendBundleHash());
|
||||
buildTasks.Add(new GenerateLinkXml());
|
||||
buildTasks.Add(new PostWritingCallback());
|
||||
|
||||
return buildTasks;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f38422f6a64300243af6b4fbf84644ba
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,6 +1,5 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
@@ -11,14 +10,14 @@ namespace YooAsset.Editor
|
||||
[TaskAttribute("资源构建内容打包")]
|
||||
public class TaskBuilding : IBuildTask
|
||||
{
|
||||
public class UnityManifestContext : IContextObject
|
||||
public class BuildResultContext : IContextObject
|
||||
{
|
||||
public AssetBundleManifest UnityManifest;
|
||||
}
|
||||
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
|
||||
// 模拟构建模式下跳过引擎构建
|
||||
@@ -27,26 +26,26 @@ namespace YooAsset.Editor
|
||||
return;
|
||||
|
||||
BuildAssetBundleOptions opt = buildParametersContext.GetPipelineBuildOptions();
|
||||
AssetBundleManifest unityManifest = BuildPipeline.BuildAssetBundles(buildParametersContext.PipelineOutputDirectory, buildMapContext.GetPipelineBuilds(), opt, buildParametersContext.Parameters.BuildTarget);
|
||||
if (unityManifest == null)
|
||||
AssetBundleManifest buildResults = BuildPipeline.BuildAssetBundles(buildParametersContext.PipelineOutputDirectory, buildMapContext.GetPipelineBuilds(), opt, buildParametersContext.Parameters.BuildTarget);
|
||||
if (buildResults == null)
|
||||
throw new Exception("构建过程中发生错误!");
|
||||
|
||||
BuildRunner.Log("Unity引擎打包成功!");
|
||||
UnityManifestContext unityManifestContext = new UnityManifestContext();
|
||||
unityManifestContext.UnityManifest = unityManifest;
|
||||
context.SetContextObject(unityManifestContext);
|
||||
BuildResultContext buildResultContext = new BuildResultContext();
|
||||
buildResultContext.UnityManifest = buildResults;
|
||||
context.SetContextObject(buildResultContext);
|
||||
|
||||
// 拷贝原生文件
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
CopyRawBundle(buildMapContext, buildParametersContext);
|
||||
UpdateBuildBundleInfo(buildMapContext, buildParametersContext, buildResultContext);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝原生文件
|
||||
/// </summary>
|
||||
private void CopyRawBundle(BuildMapContext buildMapContext, AssetBundleBuilder.BuildParametersContext buildParametersContext)
|
||||
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
@@ -61,5 +60,31 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新构建结果
|
||||
/// </summary>
|
||||
private void UpdateBuildBundleInfo(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext, BuildResultContext buildResult)
|
||||
{
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
string filePath = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
bundleInfo.FileHash = HashUtility.FileMD5(filePath);
|
||||
bundleInfo.FileCRC = HashUtility.FileCRC32(filePath);
|
||||
bundleInfo.FileSize = FileUtility.GetFileSize(filePath);
|
||||
if (bundleInfo.IsRawFile)
|
||||
{
|
||||
bundleInfo.ContentHash = bundleInfo.FileHash;
|
||||
}
|
||||
else
|
||||
{
|
||||
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
|
||||
if (hash.isValid)
|
||||
bundleInfo.ContentHash = hash.ToString();
|
||||
else
|
||||
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,101 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using UnityEditor.Build.Pipeline;
|
||||
using UnityEditor.Build.Pipeline.Interfaces;
|
||||
using UnityEditor.Build.Pipeline.Tasks;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("资源构建内容打包")]
|
||||
public class TaskBuilding_SBP : IBuildTask
|
||||
{
|
||||
public class BuildResultContext : IContextObject
|
||||
{
|
||||
public IBundleBuildResults Results;
|
||||
}
|
||||
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
|
||||
// 模拟构建模式下跳过引擎构建
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
return;
|
||||
|
||||
// 构建内容
|
||||
var buildContent = new BundleBuildContent(buildMapContext.GetPipelineBuilds());
|
||||
|
||||
// 开始构建
|
||||
IBundleBuildResults buildResults;
|
||||
var buildParameters = buildParametersContext.GetSBPBuildParameters();
|
||||
var shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName();
|
||||
var taskList = SBPBuildTasks.Create(shadersBunldeName);
|
||||
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
|
||||
if (exitCode < 0)
|
||||
{
|
||||
throw new Exception($"构建过程中发生错误 : {exitCode}");
|
||||
}
|
||||
|
||||
BuildRunner.Log("Unity引擎打包成功!");
|
||||
BuildResultContext buildResultContext = new BuildResultContext();
|
||||
buildResultContext.Results = buildResults;
|
||||
context.SetContextObject(buildResultContext);
|
||||
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
CopyRawBundle(buildMapContext, buildParametersContext);
|
||||
UpdateBuildBundleInfo(buildMapContext, buildParametersContext, buildResultContext);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝原生文件
|
||||
/// </summary>
|
||||
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
if (bundleInfo.IsRawFile)
|
||||
{
|
||||
string dest = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
foreach (var buildAsset in bundleInfo.BuildinAssets)
|
||||
{
|
||||
if (buildAsset.IsRawAsset)
|
||||
EditorTools.CopyFile(buildAsset.AssetPath, dest, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新构建结果
|
||||
/// </summary>
|
||||
private void UpdateBuildBundleInfo(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext, BuildResultContext buildResult)
|
||||
{
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
string filePath = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
bundleInfo.FileHash = HashUtility.FileMD5(filePath);
|
||||
bundleInfo.FileCRC = HashUtility.FileCRC32(filePath);
|
||||
bundleInfo.FileSize = FileUtility.GetFileSize(filePath);
|
||||
if (bundleInfo.IsRawFile)
|
||||
{
|
||||
bundleInfo.ContentHash = bundleInfo.FileHash;
|
||||
}
|
||||
else
|
||||
{
|
||||
// 注意:当资源包的依赖列表发生变化的时候,ContentHash也会发生变化!
|
||||
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
|
||||
bundleInfo.ContentHash = value.Hash.ToString();
|
||||
else
|
||||
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1af5fed7e9f83174d868c12b41c4a79e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -12,8 +12,8 @@ namespace YooAsset.Editor
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
// 注意:我们只有在强制重建的时候才会拷贝
|
||||
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
||||
if (buildParameters.Parameters.BuildMode == EBuildMode.ForceRebuild)
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
if (buildParameters.Parameters.CopyBuildinTagFiles)
|
||||
{
|
||||
// 清空流目录
|
||||
AssetBundleBuilderHelper.ClearStreamingAssetsFolder();
|
||||
@@ -35,7 +35,7 @@ namespace YooAsset.Editor
|
||||
continue;
|
||||
|
||||
string sourcePath = $"{pipelineOutputDirectory}/{patchBundle.BundleName}";
|
||||
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{patchBundle.Hash}";
|
||||
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{patchBundle.FileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,8 +1,11 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using UnityEditor.Build.Pipeline;
|
||||
using UnityEditor.Build.Pipeline.Interfaces;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("创建补丁清单文件")]
|
||||
@@ -10,27 +13,33 @@ namespace YooAsset.Editor
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
||||
var encryptionContext = context.GetContextObject<TaskEncryption.EncryptionContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
CreatePatchManifestFile(buildParameters, buildMapContext, encryptionContext);
|
||||
CreatePatchManifestFile(context);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建补丁清单文件到输出目录
|
||||
/// </summary>
|
||||
private void CreatePatchManifestFile(AssetBundleBuilder.BuildParametersContext buildParameters,
|
||||
BuildMapContext buildMapContext, TaskEncryption.EncryptionContext encryptionContext)
|
||||
private void CreatePatchManifestFile(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
int resourceVersion = buildParameters.Parameters.BuildVersion;
|
||||
|
||||
// 创建新补丁清单
|
||||
PatchManifest patchManifest = new PatchManifest();
|
||||
patchManifest.EnableAddressable = buildParameters.Parameters.EnableAddressable;
|
||||
patchManifest.FileVersion = YooAssetSettings.PatchManifestFileVersion;
|
||||
patchManifest.ResourceVersion = buildParameters.Parameters.BuildVersion;
|
||||
patchManifest.EnableAddressable = buildParameters.Parameters.EnableAddressable;
|
||||
patchManifest.OutputNameStyle = (int)buildParameters.Parameters.OutputNameStyle;
|
||||
patchManifest.BuildinTags = buildParameters.Parameters.BuildinTags;
|
||||
patchManifest.BundleList = GetAllPatchBundle(buildParameters, buildMapContext, encryptionContext);
|
||||
patchManifest.AssetList = GetAllPatchAsset(buildParameters, buildMapContext, patchManifest);
|
||||
patchManifest.BundleList = GetAllPatchBundle(context);
|
||||
patchManifest.AssetList = GetAllPatchAsset(context, patchManifest);
|
||||
|
||||
// 更新Unity内置资源包的引用关系
|
||||
if (buildParameters.Parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results);
|
||||
}
|
||||
|
||||
// 创建补丁清单文件
|
||||
string manifestFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}";
|
||||
@@ -53,35 +62,27 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 获取资源包列表
|
||||
/// </summary>
|
||||
private List<PatchBundle> GetAllPatchBundle(AssetBundleBuilder.BuildParametersContext buildParameters,
|
||||
BuildMapContext buildMapContext, TaskEncryption.EncryptionContext encryptionContext)
|
||||
private List<PatchBundle> GetAllPatchBundle(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var encryptionContext = context.GetContextObject<TaskEncryption.EncryptionContext>();
|
||||
|
||||
List<PatchBundle> result = new List<PatchBundle>(1000);
|
||||
|
||||
// 内置标记列表
|
||||
List<string> buildinTags = buildParameters.Parameters.GetBuildinTags();
|
||||
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
bool standardBuild = buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild;
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
var bundleName = bundleInfo.BundleName;
|
||||
string filePath = $"{buildParameters.PipelineOutputDirectory}/{bundleName}";
|
||||
string hash = GetFileHash(filePath, standardBuild);
|
||||
string crc32 = GetFileCRC(filePath, standardBuild);
|
||||
long size = GetFileSize(filePath, standardBuild);
|
||||
string[] tags = buildMapContext.GetAssetTags(bundleName);
|
||||
string fileHash = bundleInfo.FileHash;
|
||||
string fileCRC = bundleInfo.FileCRC;
|
||||
long fileSize = bundleInfo.FileSize;
|
||||
string[] tags = buildMapContext.GetBundleTags(bundleName);
|
||||
bool isEncrypted = encryptionContext.IsEncryptFile(bundleName);
|
||||
bool isBuildin = IsBuildinBundle(tags, buildinTags);
|
||||
bool isRawFile = bundleInfo.IsRawFile;
|
||||
|
||||
// 附加文件扩展名
|
||||
if (buildParameters.Parameters.AppendFileExtension)
|
||||
{
|
||||
hash += bundleInfo.GetAppendExtension();
|
||||
}
|
||||
|
||||
PatchBundle patchBundle = new PatchBundle(bundleName, hash, crc32, size, tags);
|
||||
PatchBundle patchBundle = new PatchBundle(bundleName, fileHash, fileCRC, fileSize, tags);
|
||||
patchBundle.SetFlagsValue(isEncrypted, isBuildin, isRawFile);
|
||||
result.Add(patchBundle);
|
||||
}
|
||||
@@ -90,7 +91,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
private bool IsBuildinBundle(string[] bundleTags, List<string> buildinTags)
|
||||
{
|
||||
// 注意:没有任何标记的Bundle文件默认为内置文件
|
||||
// 注意:没有任何分类标签的Bundle文件默认为内置文件
|
||||
if (bundleTags.Length == 0)
|
||||
return true;
|
||||
|
||||
@@ -101,34 +102,15 @@ namespace YooAsset.Editor
|
||||
}
|
||||
return false;
|
||||
}
|
||||
private string GetFileHash(string filePath, bool standardBuild)
|
||||
{
|
||||
if (standardBuild)
|
||||
return HashUtility.FileMD5(filePath);
|
||||
else
|
||||
return "00000000000000000000000000000000"; //32位
|
||||
}
|
||||
private string GetFileCRC(string filePath, bool standardBuild)
|
||||
{
|
||||
if (standardBuild)
|
||||
return HashUtility.FileCRC32(filePath);
|
||||
else
|
||||
return "00000000"; //8位
|
||||
}
|
||||
private long GetFileSize(string filePath, bool standardBuild)
|
||||
{
|
||||
if (standardBuild)
|
||||
return FileUtility.GetFileSize(filePath);
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源列表
|
||||
/// </summary>
|
||||
private List<PatchAsset> GetAllPatchAsset(AssetBundleBuilder.BuildParametersContext buildParameters,
|
||||
BuildMapContext buildMapContext, PatchManifest patchManifest)
|
||||
private List<PatchAsset> GetAllPatchAsset(BuildContext context, PatchManifest patchManifest)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
|
||||
List<PatchAsset> result = new List<PatchAsset>(1000);
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
@@ -141,6 +123,7 @@ namespace YooAsset.Editor
|
||||
else
|
||||
patchAsset.Address = string.Empty;
|
||||
patchAsset.AssetPath = assetInfo.AssetPath;
|
||||
patchAsset.AssetTags = assetInfo.AssetTags.ToArray();
|
||||
patchAsset.BundleID = GetAssetBundleID(assetInfo.GetBundleName(), patchManifest);
|
||||
patchAsset.DependIDs = GetAssetBundleDependIDs(patchAsset.BundleID, assetInfo, patchManifest);
|
||||
result.Add(patchAsset);
|
||||
@@ -174,5 +157,52 @@ namespace YooAsset.Editor
|
||||
}
|
||||
throw new Exception($"Not found bundle name : {bundleName}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新Unity内置资源包的引用关系
|
||||
/// </summary>
|
||||
private void UpdateBuiltInBundleReference(PatchManifest patchManifest, IBundleBuildResults buildResults)
|
||||
{
|
||||
// 获取所有依赖着色器资源包的资源包列表
|
||||
string shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName();
|
||||
List<string> shaderBundleReferenceList = new List<string>();
|
||||
foreach (var valuePair in buildResults.BundleInfos)
|
||||
{
|
||||
if (valuePair.Value.Dependencies.Any(t => t == shadersBunldeName))
|
||||
shaderBundleReferenceList.Add(valuePair.Key);
|
||||
}
|
||||
|
||||
// 获取着色器资源包索引
|
||||
Predicate<PatchBundle> predicate = new Predicate<PatchBundle>(s => s.BundleName == shadersBunldeName);
|
||||
int shaderBundleId = patchManifest.BundleList.FindIndex(predicate);
|
||||
if (shaderBundleId == -1)
|
||||
throw new Exception("没有发现着色器资源包!");
|
||||
|
||||
// 检测依赖交集并更新依赖ID
|
||||
foreach (var patchAsset in patchManifest.AssetList)
|
||||
{
|
||||
List<string> dependBundles = GetPatchAssetAllDependBundles(patchManifest, patchAsset);
|
||||
List<string> conflictAssetPathList = dependBundles.Intersect(shaderBundleReferenceList).ToList();
|
||||
if (conflictAssetPathList.Count > 0)
|
||||
{
|
||||
List<int> newDependIDs = new List<int>(patchAsset.DependIDs);
|
||||
if (newDependIDs.Contains(shaderBundleId) == false)
|
||||
newDependIDs.Add(shaderBundleId);
|
||||
patchAsset.DependIDs = newDependIDs.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
private List<string> GetPatchAssetAllDependBundles(PatchManifest patchManifest, PatchAsset patchAsset)
|
||||
{
|
||||
List<string> result = new List<string>();
|
||||
string mainBundle = patchManifest.BundleList[patchAsset.BundleID].BundleName;
|
||||
result.Add(mainBundle);
|
||||
foreach (var dependID in patchAsset.DependIDs)
|
||||
{
|
||||
string dependBundle = patchManifest.BundleList[dependID].BundleName;
|
||||
result.Add(dependBundle);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
@@ -19,7 +19,7 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 拷贝补丁文件到补丁包目录
|
||||
/// </summary>
|
||||
private void CopyPatchFiles(AssetBundleBuilder.BuildParametersContext buildParameters)
|
||||
private void CopyPatchFiles(BuildParametersContext buildParameters)
|
||||
{
|
||||
int resourceVersion = buildParameters.Parameters.BuildVersion;
|
||||
string packageDirectory = buildParameters.GetPackageDirectory();
|
||||
@@ -54,18 +54,38 @@ namespace YooAsset.Editor
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝UnityManifest序列化文件
|
||||
if (buildParameters.Parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}";
|
||||
string destPath = $"{packageDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
// 拷贝构建日志
|
||||
{
|
||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/buildlogtep.json";
|
||||
string destPath = $"{packageDirectory}/buildlogtep.json";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝UnityManifest文本文件
|
||||
// 拷贝代码防裁剪配置
|
||||
if (buildParameters.Parameters.SBPParameters.WriteLinkXML)
|
||||
{
|
||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/link.xml";
|
||||
string destPath = $"{packageDirectory}/link.xml";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}.manifest";
|
||||
string destPath = $"{packageDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}.manifest";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
// 拷贝UnityManifest序列化文件
|
||||
{
|
||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
|
||||
string destPath = $"{packageDirectory}/{YooAssetSettings.OutputFolderName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝UnityManifest文本文件
|
||||
{
|
||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
|
||||
string destPath = $"{packageDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
}
|
||||
|
||||
// 拷贝所有补丁文件
|
||||
@@ -75,7 +95,7 @@ namespace YooAsset.Editor
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
{
|
||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{patchBundle.BundleName}";
|
||||
string destPath = $"{packageDirectory}/{patchBundle.Hash}";
|
||||
string destPath = $"{packageDirectory}/{patchBundle.FileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, patchFileTotalCount);
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
buildParameters.StopWatch();
|
||||
|
||||
@@ -26,37 +26,40 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateReportFile(AssetBundleBuilder.BuildParametersContext buildParameters, BuildMapContext buildMapContext)
|
||||
private void CreateReportFile(BuildParametersContext buildParameters, BuildMapContext buildMapContext)
|
||||
{
|
||||
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory, buildParameters.Parameters.BuildVersion);
|
||||
BuildReport buildReport = new BuildReport();
|
||||
BuildReport buildReport = new BuildReport();
|
||||
|
||||
// 概述信息
|
||||
{
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
UnityEditor.PackageManager.PackageInfo packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssembly(typeof(BuildReport).Assembly);
|
||||
if (packageInfo != null)
|
||||
buildReport.Summary.YooVersion = packageInfo.version;
|
||||
#endif
|
||||
buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion;
|
||||
buildReport.Summary.BuildTime = DateTime.Now.ToString();
|
||||
buildReport.Summary.BuildDate = DateTime.Now.ToString();
|
||||
buildReport.Summary.BuildSeconds = (int)buildParameters.GetBuildingSeconds();
|
||||
buildReport.Summary.BuildTarget = buildParameters.Parameters.BuildTarget;
|
||||
buildReport.Summary.BuildPipeline = buildParameters.Parameters.BuildPipeline;
|
||||
buildReport.Summary.BuildMode = buildParameters.Parameters.BuildMode;
|
||||
buildReport.Summary.BuildVersion = buildParameters.Parameters.BuildVersion;
|
||||
buildReport.Summary.BuildinTags = buildParameters.Parameters.BuildinTags;
|
||||
buildReport.Summary.EnableAddressable = buildParameters.Parameters.EnableAddressable;
|
||||
buildReport.Summary.EnableAutoCollect = buildParameters.Parameters.EnableAutoCollect;
|
||||
buildReport.Summary.AppendFileExtension = buildParameters.Parameters.AppendFileExtension;
|
||||
buildReport.Summary.AutoCollectShaders = AssetBundleCollectorSettingData.Setting.AutoCollectShaders;
|
||||
buildReport.Summary.ShadersBundleName = AssetBundleCollectorSettingData.Setting.ShadersBundleName;
|
||||
buildReport.Summary.CopyBuildinTagFiles = buildParameters.Parameters.CopyBuildinTagFiles;
|
||||
buildReport.Summary.EncryptionServicesClassName = buildParameters.Parameters.EncryptionServices == null ?
|
||||
"null" : buildParameters.Parameters.EncryptionServices.GetType().FullName;
|
||||
|
||||
// 构建参数
|
||||
buildReport.Summary.OutputNameStyle = buildParameters.Parameters.OutputNameStyle;
|
||||
buildReport.Summary.CompressOption = buildParameters.Parameters.CompressOption;
|
||||
buildReport.Summary.AppendHash = buildParameters.Parameters.AppendHash;
|
||||
buildReport.Summary.DisableWriteTypeTree = buildParameters.Parameters.DisableWriteTypeTree;
|
||||
buildReport.Summary.IgnoreTypeTreeChanges = buildParameters.Parameters.IgnoreTypeTreeChanges;
|
||||
buildReport.Summary.DisableLoadAssetByFileName = buildParameters.Parameters.DisableLoadAssetByFileName;
|
||||
|
||||
// 构建结果
|
||||
buildReport.Summary.AssetFileTotalCount = buildMapContext.AssetFileCount;
|
||||
buildReport.Summary.MainAssetTotalCount = GetMainAssetCount(patchManifest);
|
||||
buildReport.Summary.AllBundleTotalCount = GetAllBundleCount(patchManifest);
|
||||
buildReport.Summary.AllBundleTotalSize = GetAllBundleSize(patchManifest);
|
||||
buildReport.Summary.BuildinBundleTotalCount = GetBuildinBundleCount(patchManifest);
|
||||
@@ -75,9 +78,10 @@ namespace YooAsset.Editor
|
||||
ReportAssetInfo reportAssetInfo = new ReportAssetInfo();
|
||||
reportAssetInfo.Address = patchAsset.Address;
|
||||
reportAssetInfo.AssetPath = patchAsset.AssetPath;
|
||||
reportAssetInfo.AssetTags = patchAsset.AssetTags;
|
||||
reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(patchAsset.AssetPath);
|
||||
reportAssetInfo.MainBundleName = mainBundle.BundleName;
|
||||
reportAssetInfo.MainBundleSize = mainBundle.SizeBytes;
|
||||
reportAssetInfo.MainBundleSize = mainBundle.FileSize;
|
||||
reportAssetInfo.DependBundles = GetDependBundles(patchManifest, patchAsset);
|
||||
reportAssetInfo.DependAssets = GetDependAssets(buildMapContext, mainBundle.BundleName, patchAsset.AssetPath);
|
||||
buildReport.AssetInfos.Add(reportAssetInfo);
|
||||
@@ -89,9 +93,10 @@ namespace YooAsset.Editor
|
||||
{
|
||||
ReportBundleInfo reportBundleInfo = new ReportBundleInfo();
|
||||
reportBundleInfo.BundleName = patchBundle.BundleName;
|
||||
reportBundleInfo.Hash = patchBundle.Hash;
|
||||
reportBundleInfo.CRC = patchBundle.CRC;
|
||||
reportBundleInfo.SizeBytes = patchBundle.SizeBytes;
|
||||
reportBundleInfo.FileName = patchBundle.FileName;
|
||||
reportBundleInfo.FileHash = patchBundle.FileHash;
|
||||
reportBundleInfo.FileCRC = patchBundle.FileCRC;
|
||||
reportBundleInfo.FileSize = patchBundle.FileSize;
|
||||
reportBundleInfo.Tags = patchBundle.Tags;
|
||||
reportBundleInfo.Flags = patchBundle.Flags;
|
||||
buildReport.BundleInfos.Add(reportBundleInfo);
|
||||
@@ -154,6 +159,10 @@ namespace YooAsset.Editor
|
||||
return result;
|
||||
}
|
||||
|
||||
private int GetMainAssetCount(PatchManifest patchManifest)
|
||||
{
|
||||
return patchManifest.AssetList.Count;
|
||||
}
|
||||
private int GetAllBundleCount(PatchManifest patchManifest)
|
||||
{
|
||||
return patchManifest.BundleList.Count;
|
||||
@@ -163,7 +172,7 @@ namespace YooAsset.Editor
|
||||
long fileBytes = 0;
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
{
|
||||
fileBytes += patchBundle.SizeBytes;
|
||||
fileBytes += patchBundle.FileSize;
|
||||
}
|
||||
return fileBytes;
|
||||
}
|
||||
@@ -183,7 +192,7 @@ namespace YooAsset.Editor
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
{
|
||||
if (patchBundle.IsBuildin)
|
||||
fileBytes += patchBundle.SizeBytes;
|
||||
fileBytes += patchBundle.FileSize;
|
||||
}
|
||||
return fileBytes;
|
||||
}
|
||||
@@ -203,7 +212,7 @@ namespace YooAsset.Editor
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
{
|
||||
if (patchBundle.IsEncrypted)
|
||||
fileBytes += patchBundle.SizeBytes;
|
||||
fileBytes += patchBundle.FileSize;
|
||||
}
|
||||
return fileBytes;
|
||||
}
|
||||
@@ -223,7 +232,7 @@ namespace YooAsset.Editor
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
{
|
||||
if (patchBundle.IsRawFile)
|
||||
fileBytes += patchBundle.SizeBytes;
|
||||
fileBytes += patchBundle.FileSize;
|
||||
}
|
||||
return fileBytes;
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace YooAsset.Editor
|
||||
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
@@ -45,7 +45,7 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 加密文件
|
||||
/// </summary>
|
||||
private List<string> EncryptFiles(AssetBundleBuilder.BuildParametersContext buildParameters, BuildMapContext buildMapContext)
|
||||
private List<string> EncryptFiles(BuildParametersContext buildParameters, BuildMapContext buildMapContext)
|
||||
{
|
||||
var encryptionServices = buildParameters.Parameters.EncryptionServices;
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = BuildMapCreater.CreateBuildMap(buildParametersContext.Parameters.BuildMode);
|
||||
context.SetContextObject(buildMapContext);
|
||||
BuildRunner.Log("构建内容准备完毕!");
|
||||
|
||||
@@ -11,9 +11,11 @@ namespace YooAsset.Editor
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
buildParameters.BeginWatch();
|
||||
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
|
||||
// 检测构建平台是否合法
|
||||
if (buildParameters.Parameters.BuildTarget == BuildTarget.NoTarget)
|
||||
throw new Exception("请选择目标平台");
|
||||
@@ -26,28 +28,41 @@ namespace YooAsset.Editor
|
||||
if (string.IsNullOrEmpty(buildParameters.PipelineOutputDirectory))
|
||||
throw new Exception("输出目录不能为空");
|
||||
|
||||
if (buildMode != EBuildMode.SimulateBuild)
|
||||
{
|
||||
// 检测当前是否正在构建资源包
|
||||
if (BuildPipeline.isBuildingPlayer)
|
||||
throw new Exception("当前正在构建资源包,请结束后再试");
|
||||
|
||||
// 检测是否有未保存场景
|
||||
if (EditorTools.HasDirtyScenes())
|
||||
throw new Exception("检测到未保存的场景文件");
|
||||
|
||||
// 保存改动的资源
|
||||
AssetDatabase.SaveAssets();
|
||||
}
|
||||
|
||||
// 增量更新时候的必要检测
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
// 检测历史版本是否存在
|
||||
if (AssetBundleBuilderHelper.HasAnyPackageVersion(buildParameters.Parameters.BuildTarget, buildParameters.Parameters.OutputRoot) == false)
|
||||
throw new Exception("没有发现任何历史版本,请尝试强制重建");
|
||||
if (AssetBundleBuilderHelper.HasAnyPackageVersion(buildParameters.Parameters.BuildTarget, buildParameters.Parameters.OutputRoot))
|
||||
{
|
||||
// 检测构建版本是否合法
|
||||
int maxPackageVersion = AssetBundleBuilderHelper.GetMaxPackageVersion(buildParameters.Parameters.BuildTarget, buildParameters.Parameters.OutputRoot);
|
||||
if (buildParameters.Parameters.BuildVersion <= maxPackageVersion)
|
||||
throw new Exception("构建版本不能小于历史版本");
|
||||
|
||||
// 检测构建版本是否合法
|
||||
int maxPackageVersion = AssetBundleBuilderHelper.GetMaxPackageVersion(buildParameters.Parameters.BuildTarget, buildParameters.Parameters.OutputRoot);
|
||||
if (buildParameters.Parameters.BuildVersion <= maxPackageVersion)
|
||||
throw new Exception("构建版本不能小于历史版本");
|
||||
// 检测补丁包是否已经存在
|
||||
string packageDirectory = buildParameters.GetPackageDirectory();
|
||||
if (Directory.Exists(packageDirectory))
|
||||
throw new Exception($"补丁包已经存在:{packageDirectory}");
|
||||
|
||||
// 检测补丁包是否已经存在
|
||||
string packageDirectory = buildParameters.GetPackageDirectory();
|
||||
if (Directory.Exists(packageDirectory))
|
||||
throw new Exception($"补丁包已经存在:{packageDirectory}");
|
||||
|
||||
// 检测内置资源分类标签是否一致
|
||||
var oldPatchManifest = AssetBundleBuilderHelper.GetOldPatchManifest(buildParameters.PipelineOutputDirectory);
|
||||
if (buildParameters.Parameters.BuildinTags != oldPatchManifest.BuildinTags)
|
||||
throw new Exception($"增量更新时内置资源标签必须一致:{buildParameters.Parameters.BuildinTags} != {oldPatchManifest.BuildinTags}");
|
||||
// 检测内置资源分类标签是否一致
|
||||
var oldPatchManifest = AssetBundleBuilderHelper.GetOldPatchManifest(buildParameters.PipelineOutputDirectory);
|
||||
if (buildParameters.Parameters.BuildinTags != oldPatchManifest.BuildinTags)
|
||||
throw new Exception($"增量更新时内置资源标签必须一致:{buildParameters.Parameters.BuildinTags} != {oldPatchManifest.BuildinTags}");
|
||||
}
|
||||
}
|
||||
|
||||
// 如果是强制重建
|
||||
|
||||
@@ -13,8 +13,8 @@ namespace YooAsset.Editor
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
||||
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
|
||||
// 模拟构建模式下跳过验证
|
||||
if (buildParametersContext.Parameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
return;
|
||||
@@ -22,8 +22,8 @@ namespace YooAsset.Editor
|
||||
// 验证构建结果
|
||||
if (buildParametersContext.Parameters.VerifyBuildingResult)
|
||||
{
|
||||
var unityManifestContext = context.GetContextObject<TaskBuilding.UnityManifestContext>();
|
||||
VerifyingBuildingResult(context, unityManifestContext.UnityManifest);
|
||||
var buildResultContext = context.GetContextObject<TaskBuilding.BuildResultContext>();
|
||||
VerifyingBuildingResult(context, buildResultContext.UnityManifest);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,58 +32,37 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
private void VerifyingBuildingResult(BuildContext context, AssetBundleManifest unityManifest)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
string[] buildedBundles = unityManifest.GetAllAssetBundles();
|
||||
|
||||
// 1. 过滤掉原生Bundle
|
||||
List<BuildBundleInfo> expectBundles = new List<BuildBundleInfo>(buildedBundles.Length);
|
||||
foreach(var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
if (bundleInfo.IsRawFile == false)
|
||||
expectBundles.Add(bundleInfo);
|
||||
}
|
||||
string[] mapBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToArray();
|
||||
|
||||
// 2. 验证数量
|
||||
if (buildedBundles.Length != expectBundles.Count)
|
||||
// 2. 验证Bundle
|
||||
List<string> exceptBundleList1 = buildedBundles.Except(mapBundles).ToList();
|
||||
if (exceptBundleList1.Count > 0)
|
||||
{
|
||||
Debug.LogWarning($"构建过程中可能存在无效的资源,导致和预期构建的Bundle数量不一致!");
|
||||
}
|
||||
|
||||
// 3. 正向验证Bundle
|
||||
foreach (var bundleName in buildedBundles)
|
||||
{
|
||||
if (buildMapContext.IsContainsBundle(bundleName) == false)
|
||||
foreach (var exceptBundle in exceptBundleList1)
|
||||
{
|
||||
throw new Exception($"Should never get here !");
|
||||
Debug.LogWarning($"差异资源包: {exceptBundle}");
|
||||
}
|
||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||
}
|
||||
|
||||
// 4. 反向验证Bundle
|
||||
// 3. 验证Bundle
|
||||
List<string> exceptBundleList2 = mapBundles.Except(buildedBundles).ToList();
|
||||
if (exceptBundleList2.Count > 0)
|
||||
{
|
||||
foreach (var exceptBundle in exceptBundleList2)
|
||||
{
|
||||
Debug.LogWarning($"差异资源包: {exceptBundle}");
|
||||
}
|
||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||
}
|
||||
|
||||
// 4. 验证Asset
|
||||
bool isPass = true;
|
||||
foreach (var expectBundle in expectBundles)
|
||||
{
|
||||
bool isMatch = false;
|
||||
foreach (var buildedBundle in buildedBundles)
|
||||
{
|
||||
if (buildedBundle == expectBundle.BundleName)
|
||||
{
|
||||
isMatch = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (isMatch == false)
|
||||
{
|
||||
isPass = false;
|
||||
Debug.LogWarning($"没有找到预期构建的Bundle文件 : {expectBundle.BundleName}");
|
||||
}
|
||||
}
|
||||
if(isPass == false)
|
||||
{
|
||||
throw new Exception("构建结果验证没有通过,请参考警告日志!");
|
||||
}
|
||||
|
||||
// 5. 验证Asset
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
@@ -91,53 +70,34 @@ namespace YooAsset.Editor
|
||||
foreach (var buildedBundle in buildedBundles)
|
||||
{
|
||||
string filePath = $"{buildParameters.PipelineOutputDirectory}/{buildedBundle}";
|
||||
string[] allBuildinAssetPaths = GetAssetBundleAllAssets(filePath);
|
||||
string[] expectBuildinAssetPaths = buildMapContext.GetBuildinAssetPaths(buildedBundle);
|
||||
if (expectBuildinAssetPaths.Length != allBuildinAssetPaths.Length)
|
||||
string[] buildedAssetPaths = GetAssetBundleAllAssets(filePath);
|
||||
string[] mapAssetPaths = buildMapContext.GetBuildinAssetPaths(buildedBundle);
|
||||
if (mapAssetPaths.Length != buildedAssetPaths.Length)
|
||||
{
|
||||
Debug.LogWarning($"构建的Bundle文件内的资源对象数量和预期不匹配 : {buildedBundle}");
|
||||
var exceptAssetList1 = mapAssetPaths.Except(buildedAssetPaths).ToList();
|
||||
foreach (var excpetAsset in exceptAssetList1)
|
||||
{
|
||||
Debug.LogWarning($"构建失败的资源对象路径为 : {excpetAsset}");
|
||||
}
|
||||
var exceptAssetList2 = buildedAssetPaths.Except(mapAssetPaths).ToList();
|
||||
foreach (var excpetAsset in exceptAssetList2)
|
||||
{
|
||||
Debug.LogWarning($"构建失败的资源对象路径为 : {excpetAsset}");
|
||||
}
|
||||
isPass = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (var buildinAssetPath in allBuildinAssetPaths)
|
||||
{
|
||||
var guid = AssetDatabase.AssetPathToGUID(buildinAssetPath);
|
||||
if (string.IsNullOrEmpty(guid))
|
||||
{
|
||||
Debug.LogWarning($"无效的资源路径,请检查路径是否带有特殊符号或中文:{buildinAssetPath}");
|
||||
isPass = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
bool isMatch = false;
|
||||
foreach (var exceptBuildAssetPath in expectBuildinAssetPaths)
|
||||
{
|
||||
var guidExcept = AssetDatabase.AssetPathToGUID(exceptBuildAssetPath);
|
||||
if (guid == guidExcept)
|
||||
{
|
||||
isMatch = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (isMatch == false)
|
||||
{
|
||||
Debug.LogWarning($"在构建的Bundle文件里发现了没有匹配的资源对象:{buildinAssetPath}");
|
||||
isPass = false;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
EditorTools.DisplayProgressBar("验证构建结果", ++progressValue, buildedBundles.Length);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
|
||||
if (isPass == false)
|
||||
{
|
||||
throw new Exception("构建结果验证没有通过,请参考警告日志!");
|
||||
}
|
||||
}
|
||||
|
||||
// 卸载所有加载的Bundle
|
||||
BuildRunner.Log("构建结果验证成功!");
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,68 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.Build.Pipeline.Interfaces;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("验证构建结果")]
|
||||
public class TaskVerifyBuildResult_SBP : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
|
||||
// 模拟构建模式下跳过验证
|
||||
if (buildParametersContext.Parameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
return;
|
||||
|
||||
// 验证构建结果
|
||||
if (buildParametersContext.Parameters.VerifyBuildingResult)
|
||||
{
|
||||
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
VerifyingBuildingResult(context, buildResultContext.Results);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 验证构建结果
|
||||
/// </summary>
|
||||
private void VerifyingBuildingResult(BuildContext context, IBundleBuildResults buildResults)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
List<string> buildedBundles = buildResults.BundleInfos.Keys.ToList();
|
||||
|
||||
// 1. 过滤掉原生Bundle
|
||||
List<string> expectBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToList();
|
||||
|
||||
// 2. 验证Bundle
|
||||
List<string> exceptBundleList1 = buildedBundles.Except(expectBundles).ToList();
|
||||
if (exceptBundleList1.Count > 0)
|
||||
{
|
||||
foreach (var exceptBundle in exceptBundleList1)
|
||||
{
|
||||
Debug.LogWarning($"差异资源包: {exceptBundle}");
|
||||
}
|
||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||
}
|
||||
|
||||
// 3. 验证Bundle
|
||||
List<string> exceptBundleList2 = expectBundles.Except(buildedBundles).ToList();
|
||||
if (exceptBundleList2.Count > 0)
|
||||
{
|
||||
foreach (var exceptBundle in exceptBundleList2)
|
||||
{
|
||||
Debug.LogWarning($"差异资源包: {exceptBundle}");
|
||||
}
|
||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||
}
|
||||
|
||||
BuildRunner.Log("构建结果验证成功!");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 16aa7c2c37209a043b4f33d7854047c6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
19
Assets/YooAsset/Editor/AssetBundleBuilder/EBuildPipeline.cs
Normal file
19
Assets/YooAsset/Editor/AssetBundleBuilder/EBuildPipeline.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建管线类型
|
||||
/// </summary>
|
||||
public enum EBuildPipeline
|
||||
{
|
||||
/// <summary>
|
||||
/// 传统内置构建管线
|
||||
/// </summary>
|
||||
BuiltinBuildPipeline,
|
||||
|
||||
/// <summary>
|
||||
/// 可编程构建管线
|
||||
/// </summary>
|
||||
ScriptableBuildPipeline,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e53e56a0f6b01dd4c933249d2bda8d78
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,29 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 输出文件名称的样式
|
||||
/// </summary>
|
||||
public enum EOutputNameStyle
|
||||
{
|
||||
/// <summary>
|
||||
/// 000000000000000f000000000000000
|
||||
/// </summary>
|
||||
HashName = 1,
|
||||
|
||||
/// <summary>
|
||||
/// 000000000000000f000000000000000.bundle
|
||||
/// </summary>
|
||||
HashName_Extension = 2,
|
||||
|
||||
/// <summary>
|
||||
/// bundle_name_000000000000000f000000000000000
|
||||
/// </summary>
|
||||
BundleName_HashName = 3,
|
||||
|
||||
/// <summary>
|
||||
/// bundle_name_000000000000000f000000000000000.bundle
|
||||
/// </summary>
|
||||
BundleName_HashName_Extension = 4,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 84c5eff5dedf53343897e83f6b10eea6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -87,10 +87,10 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 获取打包收集的资源文件
|
||||
/// </summary>
|
||||
public List<CollectAssetInfo> GetAllCollectAssets(AssetBundleCollectorGroup group)
|
||||
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode, AssetBundleCollectorGroup group)
|
||||
{
|
||||
// 注意:模拟构建模式下只收集主资源
|
||||
if (AssetBundleCollectorSetting.BuildMode == EBuildMode.SimulateBuild)
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
{
|
||||
if (CollectorType != ECollectorType.MainAssetCollector)
|
||||
return new List<CollectAssetInfo>();
|
||||
@@ -117,7 +117,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
if (result.ContainsKey(assetPath) == false)
|
||||
{
|
||||
var collectAssetInfo = CreateCollectAssetInfo(group, assetPath, isRawAsset);
|
||||
var collectAssetInfo = CreateCollectAssetInfo(buildMode, group, assetPath, isRawAsset);
|
||||
result.Add(assetPath, collectAssetInfo);
|
||||
}
|
||||
else
|
||||
@@ -132,7 +132,7 @@ namespace YooAsset.Editor
|
||||
string assetPath = CollectPath;
|
||||
if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
|
||||
{
|
||||
var collectAssetInfo = CreateCollectAssetInfo(group, assetPath, isRawAsset);
|
||||
var collectAssetInfo = CreateCollectAssetInfo(buildMode, group, assetPath, isRawAsset);
|
||||
result.Add(assetPath, collectAssetInfo);
|
||||
}
|
||||
else
|
||||
@@ -162,43 +162,72 @@ namespace YooAsset.Editor
|
||||
return result.Values.ToList();
|
||||
}
|
||||
|
||||
private CollectAssetInfo CreateCollectAssetInfo(AssetBundleCollectorGroup group, string assetPath, bool isRawAsset)
|
||||
private CollectAssetInfo CreateCollectAssetInfo(EBuildMode buildMode, AssetBundleCollectorGroup group, string assetPath, bool isRawAsset)
|
||||
{
|
||||
string address = GetAddress(group, assetPath);
|
||||
string bundleName = GetBundleName(group, assetPath);
|
||||
List<string> assetTags = GetAssetTags(group);
|
||||
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, assetTags, isRawAsset);
|
||||
collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
|
||||
|
||||
// 注意:模拟构建模式下不需要收集依赖资源
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
collectAssetInfo.DependAssets = new List<string>();
|
||||
else
|
||||
collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
|
||||
|
||||
return collectAssetInfo;
|
||||
}
|
||||
private bool IsValidateAsset(string assetPath)
|
||||
{
|
||||
if (assetPath.StartsWith("Assets/") == false && assetPath.StartsWith("Packages/") == false)
|
||||
{
|
||||
UnityEngine.Debug.LogError($"Invalid asset path : {assetPath}");
|
||||
return false;
|
||||
}
|
||||
if (assetPath.Contains("/Gizmos/"))
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Cannot pack gizmos asset : {assetPath}");
|
||||
return false;
|
||||
}
|
||||
|
||||
// 忽略文件夹
|
||||
if (AssetDatabase.IsValidFolder(assetPath))
|
||||
return false;
|
||||
|
||||
// 注意:忽略编辑器下的类型资源
|
||||
// 忽略编辑器下的类型资源
|
||||
Type type = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (type == typeof(LightingDataAsset))
|
||||
return false;
|
||||
|
||||
string ext = System.IO.Path.GetExtension(assetPath);
|
||||
if (ext == "" || ext == ".dll" || ext == ".cs" || ext == ".js" || ext == ".boo" || ext == ".meta" || ext == ".cginc")
|
||||
// 忽略Unity无法识别的无效文件
|
||||
/*
|
||||
if (type == typeof(UnityEditor.DefaultAsset))
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
|
||||
return false;
|
||||
}
|
||||
*/
|
||||
|
||||
string fileExtension = System.IO.Path.GetExtension(assetPath);
|
||||
if (IsIgnoreFile(fileExtension))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
private bool IsCollectAsset(string assetPath)
|
||||
private bool IsIgnoreFile(string fileExtension)
|
||||
{
|
||||
// 如果收集全路径着色器
|
||||
if (AssetBundleCollectorSettingData.Setting.AutoCollectShaders)
|
||||
foreach (var extension in YooAssetSettings.IgnoreFileExtensions)
|
||||
{
|
||||
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (assetType == typeof(UnityEngine.Shader))
|
||||
if (extension == fileExtension)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
private bool IsCollectAsset(string assetPath)
|
||||
{
|
||||
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (assetType == typeof(UnityEngine.Shader))
|
||||
return true;
|
||||
|
||||
// 根据规则设置过滤资源文件
|
||||
IFilterRule filterRuleInstance = AssetBundleCollectorSettingData.GetFilterRuleInstance(FilterRuleName);
|
||||
@@ -215,23 +244,16 @@ namespace YooAsset.Editor
|
||||
}
|
||||
private string GetBundleName(AssetBundleCollectorGroup group, string assetPath)
|
||||
{
|
||||
// 如果自动收集所有的着色器
|
||||
if (AssetBundleCollectorSettingData.Setting.AutoCollectShaders)
|
||||
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (assetType == typeof(UnityEngine.Shader))
|
||||
{
|
||||
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (assetType == typeof(UnityEngine.Shader))
|
||||
{
|
||||
string bundleName = AssetBundleCollectorSettingData.Setting.ShadersBundleName;
|
||||
return EditorTools.GetRegularPath(bundleName).ToLower();
|
||||
}
|
||||
return EditorTools.GetRegularPath(YooAssetSettings.UnityShadersBundleName).ToLower();
|
||||
}
|
||||
|
||||
// 根据规则设置获取资源包名称
|
||||
{
|
||||
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
|
||||
string bundleName = packRuleInstance.GetBundleName(new PackRuleData(assetPath, CollectPath, group.GroupName));
|
||||
return EditorTools.GetRegularPath(bundleName).ToLower();
|
||||
}
|
||||
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
|
||||
string bundleName = packRuleInstance.GetBundleName(new PackRuleData(assetPath, CollectPath, group.GroupName));
|
||||
return EditorTools.GetRegularPath(bundleName).ToLower();
|
||||
}
|
||||
private List<string> GetAssetTags(AssetBundleCollectorGroup group)
|
||||
{
|
||||
@@ -242,10 +264,6 @@ namespace YooAsset.Editor
|
||||
}
|
||||
private List<string> GetAllDependencies(string mainAssetPath)
|
||||
{
|
||||
// 注意:模拟构建模式下不需要收集依赖资源
|
||||
if(AssetBundleCollectorSetting.BuildMode == EBuildMode.SimulateBuild)
|
||||
return new List<string>();
|
||||
|
||||
List<string> result = new List<string>();
|
||||
string[] depends = AssetDatabase.GetDependencies(mainAssetPath, true);
|
||||
foreach (string assetPath in depends)
|
||||
|
||||
@@ -15,8 +15,6 @@ namespace YooAsset.Editor
|
||||
public const string XmlVersion = "Version";
|
||||
public const string XmlCommon = "Common";
|
||||
public const string XmlEnableAddressable = "AutoAddressable";
|
||||
public const string XmlAutoCollectShader = "AutoCollectShader";
|
||||
public const string XmlShaderBundleName = "ShaderBundleName";
|
||||
public const string XmlGroup = "Group";
|
||||
public const string XmlGroupName = "GroupName";
|
||||
public const string XmlGroupDesc = "GroupDesc";
|
||||
@@ -53,22 +51,13 @@ namespace YooAsset.Editor
|
||||
|
||||
// 读取公共配置
|
||||
bool enableAddressable = false;
|
||||
bool autoCollectShaders = false;
|
||||
string shaderBundleName = string.Empty;
|
||||
var commonNodeList = root.GetElementsByTagName(XmlCommon);
|
||||
if (commonNodeList.Count > 0)
|
||||
{
|
||||
XmlElement commonElement = commonNodeList[0] as XmlElement;
|
||||
if (commonElement.HasAttribute(XmlEnableAddressable) == false)
|
||||
throw new Exception($"Not found attribute {XmlEnableAddressable} in {XmlCommon}");
|
||||
if (commonElement.HasAttribute(XmlAutoCollectShader) == false)
|
||||
throw new Exception($"Not found attribute {XmlAutoCollectShader} in {XmlCommon}");
|
||||
if (commonElement.HasAttribute(XmlShaderBundleName) == false)
|
||||
throw new Exception($"Not found attribute {XmlShaderBundleName} in {XmlCommon}");
|
||||
|
||||
enableAddressable = commonElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false;
|
||||
autoCollectShaders = commonElement.GetAttribute(XmlAutoCollectShader) == "True" ? true : false;
|
||||
shaderBundleName = commonElement.GetAttribute(XmlShaderBundleName);
|
||||
}
|
||||
|
||||
// 读取分组配置
|
||||
@@ -122,8 +111,6 @@ namespace YooAsset.Editor
|
||||
// 保存配置数据
|
||||
AssetBundleCollectorSettingData.ClearAll();
|
||||
AssetBundleCollectorSettingData.Setting.EnableAddressable = enableAddressable;
|
||||
AssetBundleCollectorSettingData.Setting.AutoCollectShaders = autoCollectShaders;
|
||||
AssetBundleCollectorSettingData.Setting.ShadersBundleName = shaderBundleName;
|
||||
AssetBundleCollectorSettingData.Setting.Groups.AddRange(groupTemper);
|
||||
AssetBundleCollectorSettingData.SaveFile();
|
||||
Debug.Log($"导入配置完毕!");
|
||||
@@ -152,8 +139,6 @@ namespace YooAsset.Editor
|
||||
// 设置公共配置
|
||||
var commonElement = xmlDoc.CreateElement(XmlCommon);
|
||||
commonElement.SetAttribute(XmlEnableAddressable, AssetBundleCollectorSettingData.Setting.EnableAddressable.ToString());
|
||||
commonElement.SetAttribute(XmlAutoCollectShader, AssetBundleCollectorSettingData.Setting.AutoCollectShaders.ToString());
|
||||
commonElement.SetAttribute(XmlShaderBundleName, AssetBundleCollectorSettingData.Setting.ShadersBundleName);
|
||||
root.AppendChild(commonElement);
|
||||
|
||||
// 设置分组配置
|
||||
|
||||
@@ -25,6 +25,11 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public string AssetTags = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 分组激活规则
|
||||
/// </summary>
|
||||
public string ActiveRuleName = nameof(EnableGroup);
|
||||
|
||||
/// <summary>
|
||||
/// 分组的收集器列表
|
||||
/// </summary>
|
||||
@@ -36,6 +41,9 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public void CheckConfigError()
|
||||
{
|
||||
if (AssetBundleCollectorSettingData.HasActiveRuleName(ActiveRuleName) == false)
|
||||
throw new Exception($"Invalid {nameof(IActiveRule)} class type : {ActiveRuleName} in group : {GroupName}");
|
||||
|
||||
foreach (var collector in Collectors)
|
||||
{
|
||||
collector.CheckConfigError();
|
||||
@@ -45,14 +53,21 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 获取打包收集的资源文件
|
||||
/// </summary>
|
||||
public List<CollectAssetInfo> GetAllCollectAssets()
|
||||
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode)
|
||||
{
|
||||
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
|
||||
|
||||
// 检测分组是否激活
|
||||
IActiveRule activeRule = AssetBundleCollectorSettingData.GetActiveRuleInstance(ActiveRuleName);
|
||||
if (activeRule.IsActiveGroup() == false)
|
||||
{
|
||||
return new List<CollectAssetInfo>();
|
||||
}
|
||||
|
||||
// 收集打包资源
|
||||
foreach (var collector in Collectors)
|
||||
{
|
||||
var temper = collector.GetAllCollectAssets(this);
|
||||
var temper = collector.GetAllCollectAssets(buildMode, this);
|
||||
foreach (var assetInfo in temper)
|
||||
{
|
||||
if (result.ContainsKey(assetInfo.AssetPath) == false)
|
||||
|
||||
@@ -8,23 +8,11 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetBundleCollectorSetting : ScriptableObject
|
||||
{
|
||||
public static EBuildMode BuildMode;
|
||||
|
||||
/// <summary>
|
||||
/// 是否启用可寻址资源定位
|
||||
/// </summary>
|
||||
public bool EnableAddressable = false;
|
||||
|
||||
/// <summary>
|
||||
/// 自动收集着色器
|
||||
/// </summary>
|
||||
public bool AutoCollectShaders = true;
|
||||
|
||||
/// <summary>
|
||||
/// 自动收集的着色器资源包名称
|
||||
/// </summary>
|
||||
public string ShadersBundleName = "myshaders";
|
||||
|
||||
/// <summary>
|
||||
/// 分组列表
|
||||
/// </summary>
|
||||
@@ -42,25 +30,51 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有的资源标签
|
||||
/// </summary>
|
||||
public List<string> GetAllTags()
|
||||
{
|
||||
HashSet<string> result = new HashSet<string>();
|
||||
foreach (var group in Groups)
|
||||
{
|
||||
List<string> groupTags = StringUtility.StringToStringList(group.AssetTags, ';');
|
||||
foreach (var tag in groupTags)
|
||||
{
|
||||
if (result.Contains(tag) == false)
|
||||
result.Add(tag);
|
||||
}
|
||||
|
||||
foreach (var collector in group.Collectors)
|
||||
{
|
||||
List<string> collectorTags = StringUtility.StringToStringList(collector.AssetTags, ';');
|
||||
foreach (var tag in collectorTags)
|
||||
{
|
||||
if (result.Contains(tag) == false)
|
||||
result.Add(tag);
|
||||
}
|
||||
}
|
||||
}
|
||||
return result.ToList();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取打包收集的资源文件
|
||||
/// </summary>
|
||||
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode)
|
||||
{
|
||||
BuildMode = buildMode;
|
||||
|
||||
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
|
||||
|
||||
// 收集打包资源
|
||||
foreach (var group in Groups)
|
||||
{
|
||||
var temper = group.GetAllCollectAssets();
|
||||
var temper = group.GetAllCollectAssets(buildMode);
|
||||
foreach (var assetInfo in temper)
|
||||
{
|
||||
if (result.ContainsKey(assetInfo.AssetPath) == false)
|
||||
result.Add(assetInfo.AssetPath, assetInfo);
|
||||
else
|
||||
throw new Exception($"The collecting asset file is existed : {assetInfo.AssetPath} in group setting.");
|
||||
throw new Exception($"The collecting asset file is existed : {assetInfo.AssetPath}");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -76,7 +90,7 @@ namespace YooAsset.Editor
|
||||
if (adressTemper.Contains(address) == false)
|
||||
adressTemper.Add(address);
|
||||
else
|
||||
throw new Exception($"The address is existed : {address} in group setting.");
|
||||
throw new Exception($"The address is existed : {address}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,6 +9,9 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetBundleCollectorSettingData
|
||||
{
|
||||
private static readonly Dictionary<string, System.Type> _cacheActiveRuleTypes = new Dictionary<string, Type>();
|
||||
private static readonly Dictionary<string, IActiveRule> _cacheActiveRuleInstance = new Dictionary<string, IActiveRule>();
|
||||
|
||||
private static readonly Dictionary<string, System.Type> _cacheAddressRuleTypes = new Dictionary<string, System.Type>();
|
||||
private static readonly Dictionary<string, IAddressRule> _cacheAddressRuleInstance = new Dictionary<string, IAddressRule>();
|
||||
|
||||
@@ -35,6 +38,18 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
public static List<string> GetActiveRuleNames()
|
||||
{
|
||||
if (_setting == null)
|
||||
LoadSettingData();
|
||||
|
||||
List<string> names = new List<string>();
|
||||
foreach (var pair in _cacheActiveRuleTypes)
|
||||
{
|
||||
names.Add(pair.Key);
|
||||
}
|
||||
return names;
|
||||
}
|
||||
public static List<string> GetAddressRuleNames()
|
||||
{
|
||||
if (_setting == null)
|
||||
@@ -71,6 +86,15 @@ namespace YooAsset.Editor
|
||||
}
|
||||
return names;
|
||||
}
|
||||
public static bool HasActiveRuleName(string ruleName)
|
||||
{
|
||||
foreach (var pair in _cacheActiveRuleTypes)
|
||||
{
|
||||
if (pair.Key == ruleName)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public static bool HasAddressRuleName(string ruleName)
|
||||
{
|
||||
foreach (var pair in _cacheAddressRuleTypes)
|
||||
@@ -105,22 +129,7 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
private static void LoadSettingData()
|
||||
{
|
||||
// 加载配置文件
|
||||
string settingFilePath = $"{EditorTools.GetYooAssetSettingPath()}/{nameof(AssetBundleCollectorSetting)}.asset";
|
||||
_setting = AssetDatabase.LoadAssetAtPath<AssetBundleCollectorSetting>(settingFilePath);
|
||||
if (_setting == null)
|
||||
{
|
||||
Debug.LogWarning($"Create new {nameof(AssetBundleCollectorSetting)}.asset : {settingFilePath}");
|
||||
_setting = ScriptableObject.CreateInstance<AssetBundleCollectorSetting>();
|
||||
EditorTools.CreateFileDirectory(settingFilePath);
|
||||
AssetDatabase.CreateAsset(Setting, settingFilePath);
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"Load {nameof(AssetBundleCollectorSetting)}.asset ok");
|
||||
}
|
||||
_setting = EditorHelper.LoadSettingData<AssetBundleCollectorSetting>();
|
||||
|
||||
// IPackRule
|
||||
{
|
||||
@@ -197,6 +206,29 @@ namespace YooAsset.Editor
|
||||
_cacheAddressRuleTypes.Add(type.Name, type);
|
||||
}
|
||||
}
|
||||
|
||||
// IActiveRule
|
||||
{
|
||||
// 清空缓存集合
|
||||
_cacheActiveRuleTypes.Clear();
|
||||
_cacheActiveRuleInstance.Clear();
|
||||
|
||||
// 获取所有类型
|
||||
List<Type> types = new List<Type>(100)
|
||||
{
|
||||
typeof(EnableGroup),
|
||||
typeof(DisableGroup),
|
||||
};
|
||||
|
||||
var customTypes = EditorTools.GetAssignableTypes(typeof(IActiveRule));
|
||||
types.AddRange(customTypes);
|
||||
for (int i = 0; i < types.Count; i++)
|
||||
{
|
||||
Type type = types[i];
|
||||
if (_cacheActiveRuleTypes.ContainsKey(type.Name) == false)
|
||||
_cacheActiveRuleTypes.Add(type.Name, type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -218,13 +250,29 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public static void ClearAll()
|
||||
{
|
||||
Setting.AutoCollectShaders = false;
|
||||
Setting.ShadersBundleName = string.Empty;
|
||||
Setting.EnableAddressable = false;
|
||||
Setting.Groups.Clear();
|
||||
SaveFile();
|
||||
}
|
||||
|
||||
// 实例类相关
|
||||
public static IActiveRule GetActiveRuleInstance(string ruleName)
|
||||
{
|
||||
if (_cacheActiveRuleInstance.TryGetValue(ruleName, out IActiveRule instance))
|
||||
return instance;
|
||||
|
||||
// 如果不存在创建类的实例
|
||||
if (_cacheActiveRuleTypes.TryGetValue(ruleName, out Type type))
|
||||
{
|
||||
instance = (IActiveRule)Activator.CreateInstance(type);
|
||||
_cacheActiveRuleInstance.Add(ruleName, instance);
|
||||
return instance;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"{nameof(IActiveRule)}类型无效:{ruleName}");
|
||||
}
|
||||
}
|
||||
public static IAddressRule GetAddressRuleInstance(string ruleName)
|
||||
{
|
||||
if (_cacheAddressRuleInstance.TryGetValue(ruleName, out IAddressRule instance))
|
||||
@@ -284,14 +332,6 @@ namespace YooAsset.Editor
|
||||
IsDirty = true;
|
||||
}
|
||||
|
||||
// 着色器编辑相关
|
||||
public static void ModifyShader(bool isCollectAllShaders, string shadersBundleName)
|
||||
{
|
||||
Setting.AutoCollectShaders = isCollectAllShaders;
|
||||
Setting.ShadersBundleName = shadersBundleName;
|
||||
IsDirty = true;
|
||||
}
|
||||
|
||||
// 资源分组编辑相关
|
||||
public static void CreateGroup(string groupName)
|
||||
{
|
||||
@@ -345,5 +385,14 @@ namespace YooAsset.Editor
|
||||
IsDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有的资源标签
|
||||
/// </summary>
|
||||
public static string GetAllTags()
|
||||
{
|
||||
var allTags = Setting.GetAllTags();
|
||||
return string.Join(";", allTags);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -18,72 +18,66 @@ namespace YooAsset.Editor
|
||||
window.minSize = new Vector2(800, 600);
|
||||
}
|
||||
|
||||
private Button _saveButton;
|
||||
private List<string> _collectorTypeList;
|
||||
private List<string> _activeRuleList;
|
||||
private List<string> _addressRuleList;
|
||||
private List<string> _packRuleList;
|
||||
private List<string> _filterRuleList;
|
||||
private ListView _groupListView;
|
||||
private ScrollView _collectorScrollView;
|
||||
private PopupField<string> _activeRulePopupField;
|
||||
private Toggle _enableAddressableToogle;
|
||||
private Toggle _autoCollectShaderToogle;
|
||||
private TextField _shaderBundleNameTxt;
|
||||
private TextField _groupNameTxt;
|
||||
private TextField _groupDescTxt;
|
||||
private TextField _groupAssetTagsTxt;
|
||||
private VisualElement _groupContainer;
|
||||
private string _lastModifyGroup = string.Empty;
|
||||
|
||||
|
||||
public void CreateGUI()
|
||||
{
|
||||
Undo.undoRedoPerformed -= RefreshWindow;
|
||||
Undo.undoRedoPerformed += RefreshWindow;
|
||||
|
||||
VisualElement root = this.rootVisualElement;
|
||||
|
||||
_collectorTypeList = new List<string>()
|
||||
{
|
||||
$"{nameof(ECollectorType.MainAssetCollector)}",
|
||||
$"{nameof(ECollectorType.StaticAssetCollector)}",
|
||||
$"{nameof(ECollectorType.DependAssetCollector)}"
|
||||
};
|
||||
_addressRuleList = AssetBundleCollectorSettingData.GetAddressRuleNames();
|
||||
_packRuleList = AssetBundleCollectorSettingData.GetPackRuleNames();
|
||||
_filterRuleList = AssetBundleCollectorSettingData.GetFilterRuleNames();
|
||||
|
||||
// 加载布局文件
|
||||
string rootPath = EditorTools.GetYooAssetSourcePath();
|
||||
string uxml = $"{rootPath}/Editor/AssetBundleCollector/{nameof(AssetBundleCollectorWindow)}.uxml";
|
||||
var visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
|
||||
if (visualAsset == null)
|
||||
{
|
||||
Debug.LogError($"Not found {nameof(AssetBundleCollectorWindow)}.uxml : {uxml}");
|
||||
return;
|
||||
}
|
||||
visualAsset.CloneTree(root);
|
||||
|
||||
try
|
||||
{
|
||||
_collectorTypeList = new List<string>()
|
||||
{
|
||||
$"{nameof(ECollectorType.MainAssetCollector)}",
|
||||
$"{nameof(ECollectorType.StaticAssetCollector)}",
|
||||
$"{nameof(ECollectorType.DependAssetCollector)}"
|
||||
};
|
||||
_activeRuleList = AssetBundleCollectorSettingData.GetActiveRuleNames();
|
||||
_addressRuleList = AssetBundleCollectorSettingData.GetAddressRuleNames();
|
||||
_packRuleList = AssetBundleCollectorSettingData.GetPackRuleNames();
|
||||
_filterRuleList = AssetBundleCollectorSettingData.GetFilterRuleNames();
|
||||
|
||||
VisualElement root = this.rootVisualElement;
|
||||
|
||||
// 加载布局文件
|
||||
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleCollectorWindow>();
|
||||
if (visualAsset == null)
|
||||
return;
|
||||
|
||||
visualAsset.CloneTree(root);
|
||||
|
||||
// 导入导出按钮
|
||||
var exportBtn = root.Q<Button>("ExportButton");
|
||||
exportBtn.clicked += ExportBtn_clicked;
|
||||
var importBtn = root.Q<Button>("ImportButton");
|
||||
importBtn.clicked += ImportBtn_clicked;
|
||||
|
||||
// 配置保存按钮
|
||||
_saveButton = root.Q<Button>("SaveButton");
|
||||
_saveButton.clicked += SaveBtn_clicked;
|
||||
|
||||
// 公共设置相关
|
||||
_enableAddressableToogle = root.Q<Toggle>("EnableAddressable");
|
||||
_enableAddressableToogle.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleCollectorSettingData.ModifyAddressable(evt.newValue);
|
||||
});
|
||||
_autoCollectShaderToogle = root.Q<Toggle>("AutoCollectShader");
|
||||
_autoCollectShaderToogle.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleCollectorSettingData.ModifyShader(evt.newValue, _shaderBundleNameTxt.value);
|
||||
_shaderBundleNameTxt.SetEnabled(evt.newValue);
|
||||
});
|
||||
_shaderBundleNameTxt = root.Q<TextField>("ShaderBundleName");
|
||||
_shaderBundleNameTxt.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleCollectorSettingData.ModifyShader(_autoCollectShaderToogle.value, evt.newValue);
|
||||
RefreshWindow();
|
||||
});
|
||||
|
||||
// 分组列表相关
|
||||
@@ -156,6 +150,25 @@ namespace YooAsset.Editor
|
||||
addBtn.clicked += AddCollectorBtn_clicked;
|
||||
}
|
||||
|
||||
// 分组激活规则
|
||||
var activeRuleContainer = root.Q("ActiveRuleContainer");
|
||||
{
|
||||
_activeRulePopupField = new PopupField<string>("Active Rule", _activeRuleList, 0);
|
||||
_activeRulePopupField.name = "ActiveRuleMaskField";
|
||||
_activeRulePopupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
activeRuleContainer.Add(_activeRulePopupField);
|
||||
_activeRulePopupField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
||||
if (selectGroup != null)
|
||||
{
|
||||
selectGroup.ActiveRuleName = evt.newValue;
|
||||
AssetBundleCollectorSettingData.ModifyGroup(selectGroup);
|
||||
FillGroupViewData();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// 刷新窗体
|
||||
RefreshWindow();
|
||||
}
|
||||
@@ -166,16 +179,32 @@ namespace YooAsset.Editor
|
||||
}
|
||||
public void OnDestroy()
|
||||
{
|
||||
// 注意:清空所有撤销操作
|
||||
Undo.ClearAll();
|
||||
|
||||
if (AssetBundleCollectorSettingData.IsDirty)
|
||||
AssetBundleCollectorSettingData.SaveFile();
|
||||
}
|
||||
public void Update()
|
||||
{
|
||||
if (_saveButton != null)
|
||||
{
|
||||
if (AssetBundleCollectorSettingData.IsDirty)
|
||||
{
|
||||
if (_saveButton.enabledSelf == false)
|
||||
_saveButton.SetEnabled(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_saveButton.enabledSelf)
|
||||
_saveButton.SetEnabled(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RefreshWindow()
|
||||
{
|
||||
_enableAddressableToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.EnableAddressable);
|
||||
_autoCollectShaderToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.AutoCollectShaders);
|
||||
_shaderBundleNameTxt.SetEnabled(AssetBundleCollectorSettingData.Setting.AutoCollectShaders);
|
||||
_shaderBundleNameTxt.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShadersBundleName);
|
||||
_groupContainer.visible = false;
|
||||
|
||||
FillGroupViewData();
|
||||
@@ -197,6 +226,10 @@ namespace YooAsset.Editor
|
||||
RefreshWindow();
|
||||
}
|
||||
}
|
||||
private void SaveBtn_clicked()
|
||||
{
|
||||
AssetBundleCollectorSettingData.SaveFile();
|
||||
}
|
||||
|
||||
// 分组列表相关
|
||||
private void FillGroupViewData()
|
||||
@@ -205,6 +238,16 @@ namespace YooAsset.Editor
|
||||
_groupListView.ClearSelection();
|
||||
_groupListView.itemsSource = AssetBundleCollectorSettingData.Setting.Groups;
|
||||
_groupListView.Rebuild();
|
||||
|
||||
for (int index = 0; index < AssetBundleCollectorSettingData.Setting.Groups.Count; index++)
|
||||
{
|
||||
var group = AssetBundleCollectorSettingData.Setting.Groups[index];
|
||||
if (group.GroupName == _lastModifyGroup)
|
||||
{
|
||||
_groupListView.selectedIndex = index;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
private VisualElement MakeGroupListViewItem()
|
||||
{
|
||||
@@ -231,6 +274,11 @@ namespace YooAsset.Editor
|
||||
textField1.text = group.GroupName;
|
||||
else
|
||||
textField1.text = $"{group.GroupName} ({group.GroupDesc})";
|
||||
|
||||
// 激活状态
|
||||
IActiveRule activeRule = AssetBundleCollectorSettingData.GetActiveRuleInstance(group.ActiveRuleName);
|
||||
bool isActive = activeRule.IsActiveGroup();
|
||||
textField1.SetEnabled(isActive);
|
||||
}
|
||||
private void GroupListView_onSelectionChange(IEnumerable<object> objs)
|
||||
{
|
||||
@@ -238,7 +286,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
private void AddGroupBtn_clicked()
|
||||
{
|
||||
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset AddGroup");
|
||||
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddGroup");
|
||||
AssetBundleCollectorSettingData.CreateGroup("Default Group");
|
||||
FillGroupViewData();
|
||||
}
|
||||
@@ -248,8 +296,7 @@ namespace YooAsset.Editor
|
||||
if (selectGroup == null)
|
||||
return;
|
||||
|
||||
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset RemoveGroup");
|
||||
|
||||
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow RemoveGroup");
|
||||
AssetBundleCollectorSettingData.RemoveGroup(selectGroup);
|
||||
FillGroupViewData();
|
||||
}
|
||||
@@ -264,7 +311,9 @@ namespace YooAsset.Editor
|
||||
return;
|
||||
}
|
||||
|
||||
_lastModifyGroup = selectGroup.GroupName;
|
||||
_groupContainer.visible = true;
|
||||
_activeRulePopupField.SetValueWithoutNotify(selectGroup.ActiveRuleName);
|
||||
_groupNameTxt.SetValueWithoutNotify(selectGroup.GroupName);
|
||||
_groupDescTxt.SetValueWithoutNotify(selectGroup.GroupDesc);
|
||||
_groupAssetTagsTxt.SetValueWithoutNotify(selectGroup.AssetTags);
|
||||
@@ -512,7 +561,7 @@ namespace YooAsset.Editor
|
||||
|
||||
try
|
||||
{
|
||||
collectAssetInfos = collector.GetAllCollectAssets(group);
|
||||
collectAssetInfos = collector.GetAllCollectAssets(EBuildMode.DryRunBuild, group);
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
@@ -552,6 +601,7 @@ namespace YooAsset.Editor
|
||||
if (selectGroup == null)
|
||||
return;
|
||||
|
||||
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddCollector");
|
||||
AssetBundleCollectorSettingData.CreateCollector(selectGroup, string.Empty);
|
||||
FillCollectorViewData();
|
||||
}
|
||||
@@ -562,6 +612,8 @@ namespace YooAsset.Editor
|
||||
return;
|
||||
if (selectCollector == null)
|
||||
return;
|
||||
|
||||
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow RemoveCollector");
|
||||
AssetBundleCollectorSettingData.RemoveCollector(selectGroup, selectCollector);
|
||||
FillCollectorViewData();
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
|
||||
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
|
||||
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
||||
<ui:Button text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
||||
<ui:Button text="导入" display-tooltip-when-elided="true" name="ImportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
||||
</uie:Toolbar>
|
||||
@@ -14,10 +15,9 @@
|
||||
<ui:VisualElement name="RightContainer" style="flex-direction: column; flex-grow: 1;">
|
||||
<ui:VisualElement name="PublicContainer" style="height: 30px; background-color: rgb(67, 67, 67); flex-direction: row; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||
<ui:Toggle label="Enable Addressable" name="EnableAddressable" style="width: 196px; -unity-text-align: middle-left;" />
|
||||
<ui:Toggle label="Auto Collect Shaders" name="AutoCollectShader" style="width: 196px; -unity-text-align: middle-left;" />
|
||||
<ui:TextField picking-mode="Ignore" label="Shader Bundle Name" name="ShaderBundleName" style="flex-grow: 1; -unity-text-align: middle-left;" />
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="GroupContainer" style="flex-grow: 1; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||
<ui:VisualElement name="ActiveRuleContainer" style="height: 20px;" />
|
||||
<ui:TextField picking-mode="Ignore" label="Group Name" name="GroupName" />
|
||||
<ui:TextField picking-mode="Ignore" label="Group Desc" name="GroupDesc" />
|
||||
<ui:TextField picking-mode="Ignore" label="Group Asset Tags" name="GroupAssetTags" />
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 启用分组
|
||||
/// </summary>
|
||||
public class EnableGroup : IActiveRule
|
||||
{
|
||||
public bool IsActiveGroup()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 禁用分组
|
||||
/// </summary>
|
||||
public class DisableGroup : IActiveRule
|
||||
{
|
||||
public bool IsActiveGroup()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2cfd65b3b7663b247b2df16077f4ef17
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -44,10 +44,30 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public bool IsCollectAsset(FilterRuleData data)
|
||||
{
|
||||
if (AssetDatabase.GetMainAssetTypeAtPath(data.AssetPath) == typeof(Sprite))
|
||||
return true;
|
||||
var mainAssetType = AssetDatabase.GetMainAssetTypeAtPath(data.AssetPath);
|
||||
if(mainAssetType == typeof(Texture2D))
|
||||
{
|
||||
var texImporter = AssetImporter.GetAtPath(data.AssetPath) as TextureImporter;
|
||||
if (texImporter != null && texImporter.textureType == TextureImporterType.Sprite)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 只收集着色器变种收集文件
|
||||
/// </summary>
|
||||
public class CollectShaderVariants : IFilterRule
|
||||
{
|
||||
public bool IsCollectAsset(FilterRuleData data)
|
||||
{
|
||||
return Path.GetExtension(data.AssetPath) == ".shadervariants";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -15,7 +15,8 @@ namespace YooAsset.Editor
|
||||
{
|
||||
string IPackRule.GetBundleName(PackRuleData data)
|
||||
{
|
||||
return StringUtility.RemoveExtension(data.AssetPath);
|
||||
string bundleName = StringUtility.RemoveExtension(data.AssetPath);
|
||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,9 +29,12 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public class PackDirectory : IPackRule
|
||||
{
|
||||
public static PackDirectory StaticPackRule = new PackDirectory();
|
||||
|
||||
string IPackRule.GetBundleName(PackRuleData data)
|
||||
{
|
||||
return Path.GetDirectoryName(data.AssetPath);
|
||||
string bundleName = Path.GetDirectoryName(data.AssetPath);
|
||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,7 +57,7 @@ namespace YooAsset.Editor
|
||||
if (Path.HasExtension(splits[0]))
|
||||
throw new Exception($"Not found root directory : {assetPath}");
|
||||
string bundleName = $"{data.CollectPath}/{splits[0]}";
|
||||
return bundleName;
|
||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -70,7 +74,8 @@ namespace YooAsset.Editor
|
||||
{
|
||||
string IPackRule.GetBundleName(PackRuleData data)
|
||||
{
|
||||
return StringUtility.RemoveExtension(data.CollectPath);
|
||||
string bundleName = StringUtility.RemoveExtension(data.CollectPath);
|
||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
|
||||
}
|
||||
}
|
||||
|
||||
@@ -108,7 +113,19 @@ namespace YooAsset.Editor
|
||||
if (depends.Length != 1)
|
||||
throw new Exception($"{nameof(PackRawFile)} is not support estension : {extension}");
|
||||
|
||||
return StringUtility.RemoveExtension(data.AssetPath);
|
||||
string bundleName = StringUtility.RemoveExtension(data.AssetPath);
|
||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 着色器变种收集文件
|
||||
/// </summary>
|
||||
public class PackShaderVariants : IPackRule
|
||||
{
|
||||
public string GetBundleName(PackRuleData data)
|
||||
{
|
||||
return YooAssetSettings.UnityShadersBundleName;
|
||||
}
|
||||
}
|
||||
}
|
||||
14
Assets/YooAsset/Editor/AssetBundleCollector/IActiveRule.cs
Normal file
14
Assets/YooAsset/Editor/AssetBundleCollector/IActiveRule.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 资源分组激活规则接口
|
||||
/// </summary>
|
||||
public interface IActiveRule
|
||||
{
|
||||
/// <summary>
|
||||
/// 是否激活分组
|
||||
/// </summary>
|
||||
bool IsActiveGroup();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aed5a1a6733b7d44ca4f6149ed5a2bb8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,140 +1,298 @@
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEditor.Networking.PlayerConnection;
|
||||
using UnityEngine.Networking.PlayerConnection;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetBundleDebuggerWindow : EditorWindow
|
||||
{
|
||||
[MenuItem("YooAsset/AssetBundle Debugger", false, 104)]
|
||||
public static void ShowExample()
|
||||
{
|
||||
AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("资源包调试工具", true, EditorDefine.DockedWindowTypes);
|
||||
wnd.minSize = new Vector2(800, 600);
|
||||
}
|
||||
public class AssetBundleDebuggerWindow : EditorWindow
|
||||
{
|
||||
[MenuItem("YooAsset/AssetBundle Debugger", false, 104)]
|
||||
public static void ShowExample()
|
||||
{
|
||||
AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("资源包调试工具", true, EditorDefine.DockedWindowTypes);
|
||||
wnd.minSize = new Vector2(800, 600);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 视图模式
|
||||
/// </summary>
|
||||
private enum EViewMode
|
||||
{
|
||||
/// <summary>
|
||||
/// 内存视图
|
||||
/// </summary>
|
||||
MemoryView,
|
||||
/// <summary>
|
||||
/// 视图模式
|
||||
/// </summary>
|
||||
private enum EViewMode
|
||||
{
|
||||
/// <summary>
|
||||
/// 内存视图
|
||||
/// </summary>
|
||||
MemoryView,
|
||||
|
||||
/// <summary>
|
||||
/// 资源对象视图
|
||||
/// </summary>
|
||||
AssetView,
|
||||
/// <summary>
|
||||
/// 资源对象视图
|
||||
/// </summary>
|
||||
AssetView,
|
||||
|
||||
/// <summary>
|
||||
/// 资源包视图
|
||||
/// </summary>
|
||||
BundleView,
|
||||
}
|
||||
|
||||
private ToolbarMenu _viewModeMenu;
|
||||
private AssetListDebuggerViewer _assetListViewer;
|
||||
private BundleListDebuggerViewer _bundleListViewer;
|
||||
|
||||
private EViewMode _viewMode;
|
||||
private readonly DebugReport _debugReport = new DebugReport();
|
||||
private string _searchKeyWord;
|
||||
/// <summary>
|
||||
/// 资源包视图
|
||||
/// </summary>
|
||||
BundleView,
|
||||
}
|
||||
|
||||
|
||||
public void CreateGUI()
|
||||
{
|
||||
VisualElement root = rootVisualElement;
|
||||
private readonly Dictionary<int, RemotePlayerSession> _playerSessions = new Dictionary<int, RemotePlayerSession>();
|
||||
|
||||
// 加载布局文件
|
||||
string rootPath = EditorTools.GetYooAssetSourcePath();
|
||||
string uxml = $"{rootPath}/Editor/AssetBundleDebugger/{nameof(AssetBundleDebuggerWindow)}.uxml";
|
||||
var visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
|
||||
if (visualAsset == null)
|
||||
{
|
||||
Debug.LogError($"Not found {nameof(AssetBundleDebuggerWindow)}.uxml : {uxml}");
|
||||
return;
|
||||
}
|
||||
visualAsset.CloneTree(root);
|
||||
private Label _playerName;
|
||||
private ToolbarMenu _viewModeMenu;
|
||||
private SliderInt _frameSlider;
|
||||
private DebuggerAssetListViewer _assetListViewer;
|
||||
private DebuggerBundleListViewer _bundleListViewer;
|
||||
|
||||
// 采样按钮
|
||||
var sampleBtn = root.Q<Button>("SampleButton");
|
||||
sampleBtn.clicked += SampleBtn_onClick;
|
||||
private EViewMode _viewMode;
|
||||
private string _searchKeyWord;
|
||||
private DebugReport _currentReport;
|
||||
private RemotePlayerSession _currentPlayerSession;
|
||||
private int _rangeIndex = 0;
|
||||
|
||||
// 视口模式菜单
|
||||
_viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu");
|
||||
//_viewModeMenu.menu.AppendAction(EViewMode.MemoryView.ToString(), ViewModeMenuAction0, ViewModeMenuFun0);
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), ViewModeMenuAction1, ViewModeMenuFun1);
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), ViewModeMenuAction2, ViewModeMenuFun2);
|
||||
|
||||
// 搜索栏
|
||||
var searchField = root.Q<ToolbarSearchField>("SearchField");
|
||||
searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
|
||||
public void CreateGUI()
|
||||
{
|
||||
try
|
||||
{
|
||||
VisualElement root = rootVisualElement;
|
||||
|
||||
// 加载视图
|
||||
_assetListViewer = new AssetListDebuggerViewer();
|
||||
_assetListViewer.InitViewer();
|
||||
// 加载布局文件
|
||||
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleDebuggerWindow>();
|
||||
if (visualAsset == null)
|
||||
return;
|
||||
|
||||
// 加载视图
|
||||
_bundleListViewer = new BundleListDebuggerViewer();
|
||||
_bundleListViewer.InitViewer();
|
||||
visualAsset.CloneTree(root);
|
||||
|
||||
// 显示视图
|
||||
_viewMode = EViewMode.AssetView;
|
||||
_viewModeMenu.text = EViewMode.AssetView.ToString();
|
||||
_assetListViewer.AttachParent(root);
|
||||
}
|
||||
private void SampleBtn_onClick()
|
||||
{
|
||||
YooAssets.GetDebugReport(_debugReport);
|
||||
_assetListViewer.FillViewData(_debugReport, _searchKeyWord);
|
||||
_bundleListViewer.FillViewData(_debugReport, _searchKeyWord);
|
||||
}
|
||||
private void OnSearchKeyWordChange(ChangeEvent<string> e)
|
||||
{
|
||||
_searchKeyWord = e.newValue;
|
||||
_assetListViewer.FillViewData(_debugReport, _searchKeyWord);
|
||||
_bundleListViewer.FillViewData(_debugReport, _searchKeyWord);
|
||||
}
|
||||
private void ViewModeMenuAction1(DropdownMenuAction action)
|
||||
{
|
||||
if (_viewMode != EViewMode.AssetView)
|
||||
{
|
||||
_viewMode = EViewMode.AssetView;
|
||||
VisualElement root = this.rootVisualElement;
|
||||
_viewModeMenu.text = EViewMode.AssetView.ToString();
|
||||
_assetListViewer.AttachParent(root);
|
||||
_bundleListViewer.DetachParent();
|
||||
}
|
||||
}
|
||||
private void ViewModeMenuAction2(DropdownMenuAction action)
|
||||
{
|
||||
if (_viewMode != EViewMode.BundleView)
|
||||
{
|
||||
_viewMode = EViewMode.BundleView;
|
||||
VisualElement root = this.rootVisualElement;
|
||||
_viewModeMenu.text = EViewMode.BundleView.ToString();
|
||||
_assetListViewer.DetachParent();
|
||||
_bundleListViewer.AttachParent(root);
|
||||
}
|
||||
}
|
||||
private DropdownMenuAction.Status ViewModeMenuFun1(DropdownMenuAction action)
|
||||
{
|
||||
if (_viewMode == EViewMode.AssetView)
|
||||
return DropdownMenuAction.Status.Checked;
|
||||
else
|
||||
return DropdownMenuAction.Status.Normal;
|
||||
}
|
||||
private DropdownMenuAction.Status ViewModeMenuFun2(DropdownMenuAction action)
|
||||
{
|
||||
if (_viewMode == EViewMode.BundleView)
|
||||
return DropdownMenuAction.Status.Checked;
|
||||
else
|
||||
return DropdownMenuAction.Status.Normal;
|
||||
}
|
||||
}
|
||||
// 采样按钮
|
||||
var sampleBtn = root.Q<Button>("SampleButton");
|
||||
sampleBtn.clicked += SampleBtn_onClick;
|
||||
|
||||
// 用户列表菜单
|
||||
_playerName = root.Q<Label>("PlayerName");
|
||||
_playerName.text = "Editor player";
|
||||
|
||||
// 视口模式菜单
|
||||
_viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu");
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.AssetView);
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.BundleView);
|
||||
_viewModeMenu.text = EViewMode.AssetView.ToString();
|
||||
|
||||
// 搜索栏
|
||||
var searchField = root.Q<ToolbarSearchField>("SearchField");
|
||||
searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
|
||||
|
||||
// 帧数相关
|
||||
{
|
||||
_frameSlider = root.Q<SliderInt>("FrameSlider");
|
||||
_frameSlider.label = "Frame:";
|
||||
_frameSlider.highValue = 0;
|
||||
_frameSlider.lowValue = 0;
|
||||
_frameSlider.value = 0;
|
||||
_frameSlider.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
OnFrameSliderChange(evt.newValue);
|
||||
});
|
||||
|
||||
var frameLast = root.Q<ToolbarButton>("FrameLast");
|
||||
frameLast.clicked += OnFrameLast_clicked;
|
||||
|
||||
var frameNext = root.Q<ToolbarButton>("FrameNext");
|
||||
frameNext.clicked += OnFrameNext_clicked;
|
||||
|
||||
var frameClear = root.Q<ToolbarButton>("FrameClear");
|
||||
frameClear.clicked += OnFrameClear_clicked;
|
||||
}
|
||||
|
||||
// 加载视图
|
||||
_assetListViewer = new DebuggerAssetListViewer();
|
||||
_assetListViewer.InitViewer();
|
||||
|
||||
// 加载视图
|
||||
_bundleListViewer = new DebuggerBundleListViewer();
|
||||
_bundleListViewer.InitViewer();
|
||||
|
||||
// 显示视图
|
||||
_viewMode = EViewMode.AssetView;
|
||||
_assetListViewer.AttachParent(root);
|
||||
|
||||
// 远程调试
|
||||
EditorConnection.instance.Initialize();
|
||||
EditorConnection.instance.RegisterConnection(OnHandleConnectionEvent);
|
||||
EditorConnection.instance.RegisterDisconnection(OnHandleDisconnectionEvent);
|
||||
EditorConnection.instance.Register(RemoteDebuggerDefine.kMsgSendPlayerToEditor, OnHandlePlayerMessage);
|
||||
RemoteDebuggerInRuntime.EditorHandleDebugReportCallback = OnHandleDebugReport;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError(e.ToString());
|
||||
}
|
||||
}
|
||||
public void OnDestroy()
|
||||
{
|
||||
// 远程调试
|
||||
EditorConnection.instance.UnregisterConnection(OnHandleConnectionEvent);
|
||||
EditorConnection.instance.UnregisterDisconnection(OnHandleDisconnectionEvent);
|
||||
EditorConnection.instance.Unregister(RemoteDebuggerDefine.kMsgSendPlayerToEditor, OnHandlePlayerMessage);
|
||||
_playerSessions.Clear();
|
||||
}
|
||||
|
||||
private void OnHandleConnectionEvent(int playerId)
|
||||
{
|
||||
Debug.Log($"Game player connection : {playerId}");
|
||||
_playerName.text = $"Connected player : {playerId}";
|
||||
}
|
||||
private void OnHandleDisconnectionEvent(int playerId)
|
||||
{
|
||||
Debug.Log($"Game player disconnection : {playerId}");
|
||||
_playerName.text = $"Disconneced player : {playerId}";
|
||||
}
|
||||
private void OnHandlePlayerMessage(MessageEventArgs args)
|
||||
{
|
||||
var debugReport = DebugReport.Deserialize(args.data);
|
||||
OnHandleDebugReport(args.playerId, debugReport);
|
||||
}
|
||||
private void OnHandleDebugReport(int playerId, DebugReport debugReport)
|
||||
{
|
||||
Debug.Log($"Handle player {playerId} debug report !");
|
||||
_currentPlayerSession = GetOrCreatePlayerSession(playerId);
|
||||
_currentPlayerSession.AddDebugReport(debugReport);
|
||||
_frameSlider.highValue = _currentPlayerSession.MaxRangeValue;
|
||||
_frameSlider.value = _currentPlayerSession.MaxRangeValue;
|
||||
UpdateFrameView(_currentPlayerSession);
|
||||
}
|
||||
private void OnFrameSliderChange(int sliderValue)
|
||||
{
|
||||
if (_currentPlayerSession != null)
|
||||
{
|
||||
_rangeIndex = _currentPlayerSession.ClampRangeIndex(sliderValue); ;
|
||||
UpdateFrameView(_currentPlayerSession, _rangeIndex);
|
||||
}
|
||||
}
|
||||
private void OnFrameLast_clicked()
|
||||
{
|
||||
if (_currentPlayerSession != null)
|
||||
{
|
||||
_rangeIndex = _currentPlayerSession.ClampRangeIndex(_rangeIndex - 1);
|
||||
_frameSlider.value = _rangeIndex;
|
||||
UpdateFrameView(_currentPlayerSession, _rangeIndex);
|
||||
}
|
||||
}
|
||||
private void OnFrameNext_clicked()
|
||||
{
|
||||
if (_currentPlayerSession != null)
|
||||
{
|
||||
_rangeIndex = _currentPlayerSession.ClampRangeIndex(_rangeIndex + 1);
|
||||
_frameSlider.value = _rangeIndex;
|
||||
UpdateFrameView(_currentPlayerSession, _rangeIndex);
|
||||
}
|
||||
}
|
||||
private void OnFrameClear_clicked()
|
||||
{
|
||||
if (_currentPlayerSession != null)
|
||||
{
|
||||
_frameSlider.label = $"Frame:";
|
||||
_frameSlider.value = 0;
|
||||
_frameSlider.lowValue = 0;
|
||||
_frameSlider.highValue = 0;
|
||||
_currentPlayerSession.ClearDebugReport();
|
||||
_assetListViewer.ClearView();
|
||||
_bundleListViewer.ClearView();
|
||||
}
|
||||
}
|
||||
|
||||
private RemotePlayerSession GetOrCreatePlayerSession(int playerId)
|
||||
{
|
||||
if (_playerSessions.TryGetValue(playerId, out RemotePlayerSession session))
|
||||
{
|
||||
return session;
|
||||
}
|
||||
else
|
||||
{
|
||||
RemotePlayerSession newSession = new RemotePlayerSession(playerId);
|
||||
_playerSessions.Add(playerId, newSession);
|
||||
return newSession;
|
||||
}
|
||||
}
|
||||
private void UpdateFrameView(RemotePlayerSession playerSession)
|
||||
{
|
||||
if (playerSession != null)
|
||||
{
|
||||
UpdateFrameView(playerSession, playerSession.MaxRangeValue);
|
||||
}
|
||||
}
|
||||
private void UpdateFrameView(RemotePlayerSession playerSession, int rangeIndex)
|
||||
{
|
||||
if (playerSession == null)
|
||||
return;
|
||||
|
||||
var debugReport = playerSession.GetDebugReport(rangeIndex);
|
||||
if (debugReport != null)
|
||||
{
|
||||
_currentReport = debugReport;
|
||||
_frameSlider.label = $"Frame: {debugReport.FrameCount}";
|
||||
_assetListViewer.FillViewData(debugReport, _searchKeyWord);
|
||||
_bundleListViewer.FillViewData(debugReport, _searchKeyWord);
|
||||
}
|
||||
}
|
||||
|
||||
private void SampleBtn_onClick()
|
||||
{
|
||||
// 发送采集数据的命令
|
||||
RemoteCommand command = new RemoteCommand();
|
||||
command.CommandType = (int)ERemoteCommand.SampleOnce;
|
||||
command.CommandParam = string.Empty;
|
||||
byte[] data = RemoteCommand.Serialize(command);
|
||||
EditorConnection.instance.Send(RemoteDebuggerDefine.kMsgSendEditorToPlayer, data);
|
||||
RemoteDebuggerInRuntime.EditorRequestDebugReport();
|
||||
}
|
||||
private void OnSearchKeyWordChange(ChangeEvent<string> e)
|
||||
{
|
||||
_searchKeyWord = e.newValue;
|
||||
if (_currentReport != null)
|
||||
{
|
||||
_assetListViewer.FillViewData(_currentReport, _searchKeyWord);
|
||||
_bundleListViewer.FillViewData(_currentReport, _searchKeyWord);
|
||||
}
|
||||
}
|
||||
private void OnViewModeMenuChange(DropdownMenuAction action)
|
||||
{
|
||||
var viewMode = (EViewMode)action.userData;
|
||||
if (_viewMode != viewMode)
|
||||
{
|
||||
_viewMode = viewMode;
|
||||
VisualElement root = this.rootVisualElement;
|
||||
_viewModeMenu.text = viewMode.ToString();
|
||||
|
||||
if (viewMode == EViewMode.AssetView)
|
||||
{
|
||||
_assetListViewer.AttachParent(root);
|
||||
_bundleListViewer.DetachParent();
|
||||
}
|
||||
else if (viewMode == EViewMode.BundleView)
|
||||
{
|
||||
_assetListViewer.DetachParent();
|
||||
_bundleListViewer.AttachParent(root);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException(viewMode.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
private DropdownMenuAction.Status OnViewModeMenuStatusUpdate(DropdownMenuAction action)
|
||||
{
|
||||
var viewMode = (EViewMode)action.userData;
|
||||
if (_viewMode == viewMode)
|
||||
return DropdownMenuAction.Status.Checked;
|
||||
else
|
||||
return DropdownMenuAction.Status.Normal;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,7 +1,14 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
|
||||
<uie:Toolbar name="Toolbar" style="display: flex;">
|
||||
<uie:Toolbar name="TopToolbar" style="display: flex;">
|
||||
<ui:Label text="Player" display-tooltip-when-elided="true" name="PlayerName" style="width: 200px; -unity-text-align: middle-left; padding-left: 5px;" />
|
||||
<uie:ToolbarMenu display-tooltip-when-elided="true" name="ViewModeMenu" text="ViewMode" style="width: 100px; flex-grow: 0;" />
|
||||
<uie:ToolbarSearchField focusable="true" name="SearchField" style="flex-grow: 1;" />
|
||||
<uie:ToolbarButton text="刷新" display-tooltip-when-elided="true" name="SampleButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" />
|
||||
</uie:Toolbar>
|
||||
<uie:Toolbar name="FrameToolbar">
|
||||
<ui:SliderInt picking-mode="Ignore" label="Frame:" value="42" high-value="100" name="FrameSlider" style="flex-grow: 1;" />
|
||||
<uie:ToolbarButton text=" << " display-tooltip-when-elided="true" name="FrameLast" />
|
||||
<uie:ToolbarButton text=" >> " display-tooltip-when-elided="true" name="FrameNext" />
|
||||
<uie:ToolbarButton text="Clear" display-tooltip-when-elided="true" name="FrameClear" />
|
||||
</uie:Toolbar>
|
||||
</ui:UXML>
|
||||
|
||||
@@ -0,0 +1,93 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal class RemotePlayerSession
|
||||
{
|
||||
private readonly List<DebugReport> _reportList = new List<DebugReport>();
|
||||
|
||||
/// <summary>
|
||||
/// 用户ID
|
||||
/// </summary>
|
||||
public int PlayerId { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 保存的报告最大数量
|
||||
/// </summary>
|
||||
public int MaxReportCount { private set; get; }
|
||||
|
||||
public int MinRangeValue
|
||||
{
|
||||
get
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
public int MaxRangeValue
|
||||
{
|
||||
get
|
||||
{
|
||||
int index = _reportList.Count - 1;
|
||||
if (index < 0)
|
||||
index = 0;
|
||||
return index;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public RemotePlayerSession(int playerId, int maxReportCount = 1000)
|
||||
{
|
||||
PlayerId = playerId;
|
||||
MaxReportCount = maxReportCount;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清理缓存数据
|
||||
/// </summary>
|
||||
public void ClearDebugReport()
|
||||
{
|
||||
_reportList.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加一个调试报告
|
||||
/// </summary>
|
||||
public void AddDebugReport(DebugReport report)
|
||||
{
|
||||
if (report == null)
|
||||
Debug.LogWarning("Invalid debug report data !");
|
||||
|
||||
if (_reportList.Count >= MaxReportCount)
|
||||
_reportList.RemoveAt(0);
|
||||
_reportList.Add(report);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取调试报告
|
||||
/// </summary>
|
||||
public DebugReport GetDebugReport(int rangeIndex)
|
||||
{
|
||||
if (_reportList.Count == 0)
|
||||
return null;
|
||||
if (rangeIndex < 0 || rangeIndex >= _reportList.Count)
|
||||
return null;
|
||||
return _reportList[rangeIndex];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 规范索引值
|
||||
/// </summary>
|
||||
public int ClampRangeIndex(int rangeIndex)
|
||||
{
|
||||
if (rangeIndex < 0)
|
||||
return 0;
|
||||
|
||||
if (rangeIndex > MaxRangeValue)
|
||||
return MaxRangeValue;
|
||||
|
||||
return rangeIndex;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 89b4ea90b9f7e474d9e80077656ef6c4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -9,7 +9,7 @@ using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal class AssetListDebuggerViewer
|
||||
internal class DebuggerAssetListViewer
|
||||
{
|
||||
private VisualTreeAsset _visualAsset;
|
||||
private TemplateContainer _root;
|
||||
@@ -23,15 +23,11 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public void InitViewer()
|
||||
{
|
||||
// 加载布局文件
|
||||
string rootPath = EditorTools.GetYooAssetSourcePath();
|
||||
string uxml = $"{rootPath}/Editor/AssetBundleDebugger/VisualViewers/{nameof(AssetListDebuggerViewer)}.uxml";
|
||||
_visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
|
||||
// 加载布局文件
|
||||
_visualAsset = EditorHelper.LoadWindowUXML<DebuggerAssetListViewer>();
|
||||
if (_visualAsset == null)
|
||||
{
|
||||
Debug.LogError($"Not found {nameof(AssetListDebuggerViewer)}.uxml : {uxml}");
|
||||
return;
|
||||
}
|
||||
|
||||
_root = _visualAsset.CloneTree();
|
||||
_root.style.flexGrow = 1f;
|
||||
|
||||
@@ -51,6 +47,18 @@ namespace YooAsset.Editor
|
||||
_dependListView.bindItem = BindDependListViewItem;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清空页面
|
||||
/// </summary>
|
||||
public void ClearView()
|
||||
{
|
||||
_debugReport = null;
|
||||
_assetListView.Clear();
|
||||
_assetListView.ClearSelection();
|
||||
_assetListView.itemsSource.Clear();
|
||||
_assetListView.Rebuild();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 填充页面数据
|
||||
/// </summary>
|
||||
@@ -175,7 +183,7 @@ namespace YooAsset.Editor
|
||||
|
||||
// Status
|
||||
StyleColor textColor;
|
||||
if (providerInfo.Status == ProviderBase.EStatus.Fail)
|
||||
if (providerInfo.Status == (int)ProviderBase.EStatus.Fail)
|
||||
textColor = new StyleColor(Color.yellow);
|
||||
else
|
||||
textColor = label1.style.color;
|
||||
@@ -9,7 +9,7 @@ using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal class BundleListDebuggerViewer
|
||||
internal class DebuggerBundleListViewer
|
||||
{
|
||||
private VisualTreeAsset _visualAsset;
|
||||
private TemplateContainer _root;
|
||||
@@ -24,14 +24,10 @@ namespace YooAsset.Editor
|
||||
public void InitViewer()
|
||||
{
|
||||
// 加载布局文件
|
||||
string rootPath = EditorTools.GetYooAssetSourcePath();
|
||||
string uxml = $"{rootPath}/Editor/AssetBundleDebugger/VisualViewers/{nameof(BundleListDebuggerViewer)}.uxml";
|
||||
_visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
|
||||
_visualAsset = EditorHelper.LoadWindowUXML<DebuggerBundleListViewer>();
|
||||
if (_visualAsset == null)
|
||||
{
|
||||
Debug.LogError($"Not found {nameof(BundleListDebuggerViewer)}.uxml : {uxml}");
|
||||
return;
|
||||
}
|
||||
|
||||
_root = _visualAsset.CloneTree();
|
||||
_root.style.flexGrow = 1f;
|
||||
|
||||
@@ -39,17 +35,29 @@ namespace YooAsset.Editor
|
||||
_bundleListView = _root.Q<ListView>("TopListView");
|
||||
_bundleListView.makeItem = MakeAssetListViewItem;
|
||||
_bundleListView.bindItem = BindAssetListViewItem;
|
||||
|
||||
#if UNITY_2020_1_OR_NEWER
|
||||
_bundleListView.onSelectionChange += BundleListView_onSelectionChange;
|
||||
#else
|
||||
_bundleListView.onSelectionChanged += BundleListView_onSelectionChange;
|
||||
#endif
|
||||
|
||||
// 使用列表
|
||||
_usingListView = _root.Q<ListView>("BottomListView");
|
||||
_usingListView.makeItem = MakeIncludeListViewItem;
|
||||
_usingListView.bindItem = BindIncludeListViewItem;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清空页面
|
||||
/// </summary>
|
||||
public void ClearView()
|
||||
{
|
||||
_debugReport = null;
|
||||
_bundleListView.Clear();
|
||||
_bundleListView.ClearSelection();
|
||||
_bundleListView.itemsSource.Clear();
|
||||
_bundleListView.Rebuild();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 填充页面数据
|
||||
@@ -151,7 +159,7 @@ namespace YooAsset.Editor
|
||||
|
||||
// Status
|
||||
StyleColor textColor;
|
||||
if (bundleInfo.Status == AssetBundleLoaderBase.EStatus.Failed)
|
||||
if (bundleInfo.Status == (int)AssetBundleLoaderBase.EStatus.Failed)
|
||||
textColor = new StyleColor(Color.yellow);
|
||||
else
|
||||
textColor = label1.style.color;
|
||||
@@ -1,4 +1,5 @@
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
@@ -37,9 +38,9 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
private ToolbarMenu _viewModeMenu;
|
||||
private SummaryReporterViewer _summaryViewer;
|
||||
private AssetListReporterViewer _assetListViewer;
|
||||
private BundleListReporterViewer _bundleListViewer;
|
||||
private ReporterSummaryViewer _summaryViewer;
|
||||
private ReporterAssetListViewer _assetListViewer;
|
||||
private ReporterBundleListViewer _bundleListViewer;
|
||||
|
||||
private EViewMode _viewMode;
|
||||
private BuildReport _buildReport;
|
||||
@@ -49,49 +50,52 @@ namespace YooAsset.Editor
|
||||
|
||||
public void CreateGUI()
|
||||
{
|
||||
VisualElement root = this.rootVisualElement;
|
||||
|
||||
// 加载布局文件
|
||||
string rootPath = EditorTools.GetYooAssetSourcePath();
|
||||
string uxml = $"{rootPath}/Editor/AssetBundleReporter/{nameof(AssetBundleReporterWindow)}.uxml";
|
||||
var visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
|
||||
if (visualAsset == null)
|
||||
try
|
||||
{
|
||||
Debug.LogError($"Not found {nameof(AssetBundleReporterWindow)}.uxml : {uxml}");
|
||||
return;
|
||||
VisualElement root = this.rootVisualElement;
|
||||
|
||||
// 加载布局文件
|
||||
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleReporterWindow>();
|
||||
if (visualAsset == null)
|
||||
return;
|
||||
|
||||
visualAsset.CloneTree(root);
|
||||
|
||||
// 导入按钮
|
||||
var importBtn = root.Q<Button>("ImportButton");
|
||||
importBtn.clicked += ImportBtn_onClick;
|
||||
|
||||
// 视图模式菜单
|
||||
_viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu");
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.Summary.ToString(), ViewModeMenuAction0, ViewModeMenuFun0);
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), ViewModeMenuAction1, ViewModeMenuFun1);
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), ViewModeMenuAction2, ViewModeMenuFun2);
|
||||
|
||||
// 搜索栏
|
||||
var searchField = root.Q<ToolbarSearchField>("SearchField");
|
||||
searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
|
||||
|
||||
// 加载视图
|
||||
_summaryViewer = new ReporterSummaryViewer();
|
||||
_summaryViewer.InitViewer();
|
||||
|
||||
// 加载视图
|
||||
_assetListViewer = new ReporterAssetListViewer();
|
||||
_assetListViewer.InitViewer();
|
||||
|
||||
// 加载视图
|
||||
_bundleListViewer = new ReporterBundleListViewer();
|
||||
_bundleListViewer.InitViewer();
|
||||
|
||||
// 显示视图
|
||||
_viewMode = EViewMode.Summary;
|
||||
_viewModeMenu.text = EViewMode.Summary.ToString();
|
||||
_summaryViewer.AttachParent(root);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError(e.ToString());
|
||||
}
|
||||
visualAsset.CloneTree(root);
|
||||
|
||||
// 导入按钮
|
||||
var importBtn = root.Q<Button>("ImportButton");
|
||||
importBtn.clicked += ImportBtn_onClick;
|
||||
|
||||
// 视图模式菜单
|
||||
_viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu");
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.Summary.ToString(), ViewModeMenuAction0, ViewModeMenuFun0);
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), ViewModeMenuAction1, ViewModeMenuFun1);
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), ViewModeMenuAction2, ViewModeMenuFun2);
|
||||
|
||||
// 搜索栏
|
||||
var searchField = root.Q<ToolbarSearchField>("SearchField");
|
||||
searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
|
||||
|
||||
// 加载视图
|
||||
_summaryViewer = new SummaryReporterViewer();
|
||||
_summaryViewer.InitViewer();
|
||||
|
||||
// 加载视图
|
||||
_assetListViewer = new AssetListReporterViewer();
|
||||
_assetListViewer.InitViewer();
|
||||
|
||||
// 加载视图
|
||||
_bundleListViewer = new BundleListReporterViewer();
|
||||
_bundleListViewer.InitViewer();
|
||||
|
||||
// 显示视图
|
||||
_viewMode = EViewMode.Summary;
|
||||
_viewModeMenu.text = EViewMode.Summary.ToString();
|
||||
_summaryViewer.AttachParent(root);
|
||||
}
|
||||
public void OnDestroy()
|
||||
{
|
||||
|
||||
@@ -9,7 +9,7 @@ using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal class AssetListReporterViewer
|
||||
internal class ReporterAssetListViewer
|
||||
{
|
||||
private enum ESortMode
|
||||
{
|
||||
@@ -38,48 +38,36 @@ namespace YooAsset.Editor
|
||||
public void InitViewer()
|
||||
{
|
||||
// 加载布局文件
|
||||
string rootPath = EditorTools.GetYooAssetSourcePath();
|
||||
string uxml = $"{rootPath}/Editor/AssetBundleReporter/VisualViewers/{nameof(AssetListReporterViewer)}.uxml";
|
||||
_visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
|
||||
_visualAsset = EditorHelper.LoadWindowUXML<ReporterAssetListViewer>();
|
||||
if (_visualAsset == null)
|
||||
{
|
||||
Debug.LogError($"Not found {nameof(AssetListReporterViewer)}.uxml : {uxml}");
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
_root = _visualAsset.CloneTree();
|
||||
_root.style.flexGrow = 1f;
|
||||
_root = _visualAsset.CloneTree();
|
||||
_root.style.flexGrow = 1f;
|
||||
|
||||
// 顶部按钮栏
|
||||
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
|
||||
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
|
||||
_topBar1.clicked += TopBar1_clicked;
|
||||
_topBar2.clicked += TopBar2_clicked;
|
||||
// 顶部按钮栏
|
||||
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
|
||||
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
|
||||
_topBar1.clicked += TopBar1_clicked;
|
||||
_topBar2.clicked += TopBar2_clicked;
|
||||
|
||||
// 底部按钮栏
|
||||
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
|
||||
// 底部按钮栏
|
||||
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
|
||||
|
||||
// 资源列表
|
||||
_assetListView = _root.Q<ListView>("TopListView");
|
||||
_assetListView.makeItem = MakeAssetListViewItem;
|
||||
_assetListView.bindItem = BindAssetListViewItem;
|
||||
// 资源列表
|
||||
_assetListView = _root.Q<ListView>("TopListView");
|
||||
_assetListView.makeItem = MakeAssetListViewItem;
|
||||
_assetListView.bindItem = BindAssetListViewItem;
|
||||
#if UNITY_2020_1_OR_NEWER
|
||||
_assetListView.onSelectionChange += AssetListView_onSelectionChange;
|
||||
_assetListView.onSelectionChange += AssetListView_onSelectionChange;
|
||||
#else
|
||||
_assetListView.onSelectionChanged += AssetListView_onSelectionChange;
|
||||
_assetListView.onSelectionChanged += AssetListView_onSelectionChange;
|
||||
#endif
|
||||
|
||||
// 依赖列表
|
||||
_dependListView = _root.Q<ListView>("BottomListView");
|
||||
_dependListView.makeItem = MakeDependListViewItem;
|
||||
_dependListView.bindItem = BindDependListViewItem;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError(e.ToString());
|
||||
}
|
||||
// 依赖列表
|
||||
_dependListView = _root.Q<ListView>("BottomListView");
|
||||
_dependListView.makeItem = MakeDependListViewItem;
|
||||
_dependListView.bindItem = BindDependListViewItem;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -322,11 +310,11 @@ namespace YooAsset.Editor
|
||||
|
||||
// Size
|
||||
var label2 = element.Q<Label>("Label2");
|
||||
label2.text = EditorUtility.FormatBytes(bundleInfo.SizeBytes);
|
||||
label2.text = EditorUtility.FormatBytes(bundleInfo.FileSize);
|
||||
|
||||
// Hash
|
||||
var label3 = element.Q<Label>("Label3");
|
||||
label3.text = bundleInfo.Hash;
|
||||
label3.text = bundleInfo.FileHash;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -10,7 +10,7 @@ using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal class BundleListReporterViewer
|
||||
internal class ReporterBundleListViewer
|
||||
{
|
||||
private enum ESortMode
|
||||
{
|
||||
@@ -42,58 +42,46 @@ namespace YooAsset.Editor
|
||||
public void InitViewer()
|
||||
{
|
||||
// 加载布局文件
|
||||
string rootPath = EditorTools.GetYooAssetSourcePath();
|
||||
string uxml = $"{rootPath}/Editor/AssetBundleReporter/VisualViewers/{nameof(BundleListReporterViewer)}.uxml";
|
||||
_visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
|
||||
_visualAsset = EditorHelper.LoadWindowUXML<ReporterBundleListViewer>();
|
||||
if (_visualAsset == null)
|
||||
{
|
||||
Debug.LogError($"Not found {nameof(BundleListReporterViewer)}.uxml : {uxml}");
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
_root = _visualAsset.CloneTree();
|
||||
_root.style.flexGrow = 1f;
|
||||
_root = _visualAsset.CloneTree();
|
||||
_root.style.flexGrow = 1f;
|
||||
|
||||
// 顶部按钮栏
|
||||
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
|
||||
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
|
||||
_topBar3 = _root.Q<ToolbarButton>("TopBar3");
|
||||
_topBar4 = _root.Q<ToolbarButton>("TopBar4");
|
||||
_topBar1.clicked += TopBar1_clicked;
|
||||
_topBar2.clicked += TopBar2_clicked;
|
||||
_topBar3.clicked += TopBar3_clicked;
|
||||
_topBar4.clicked += TopBar4_clicked;
|
||||
// 顶部按钮栏
|
||||
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
|
||||
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
|
||||
_topBar3 = _root.Q<ToolbarButton>("TopBar3");
|
||||
_topBar4 = _root.Q<ToolbarButton>("TopBar4");
|
||||
_topBar1.clicked += TopBar1_clicked;
|
||||
_topBar2.clicked += TopBar2_clicked;
|
||||
_topBar3.clicked += TopBar3_clicked;
|
||||
_topBar4.clicked += TopBar4_clicked;
|
||||
|
||||
// 底部按钮栏
|
||||
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
|
||||
// 底部按钮栏
|
||||
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
|
||||
|
||||
// 资源包列表
|
||||
_bundleListView = _root.Q<ListView>("TopListView");
|
||||
_bundleListView.makeItem = MakeBundleListViewItem;
|
||||
_bundleListView.bindItem = BindBundleListViewItem;
|
||||
// 资源包列表
|
||||
_bundleListView = _root.Q<ListView>("TopListView");
|
||||
_bundleListView.makeItem = MakeBundleListViewItem;
|
||||
_bundleListView.bindItem = BindBundleListViewItem;
|
||||
#if UNITY_2020_1_OR_NEWER
|
||||
_bundleListView.onSelectionChange += BundleListView_onSelectionChange;
|
||||
_bundleListView.onSelectionChange += BundleListView_onSelectionChange;
|
||||
#else
|
||||
_bundleListView.onSelectionChanged += BundleListView_onSelectionChange;
|
||||
_bundleListView.onSelectionChanged += BundleListView_onSelectionChange;
|
||||
#endif
|
||||
|
||||
// 包含列表
|
||||
_includeListView = _root.Q<ListView>("BottomListView");
|
||||
_includeListView.makeItem = MakeIncludeListViewItem;
|
||||
_includeListView.bindItem = BindIncludeListViewItem;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError(e.ToString());
|
||||
}
|
||||
// 包含列表
|
||||
_includeListView = _root.Q<ListView>("BottomListView");
|
||||
_includeListView.makeItem = MakeIncludeListViewItem;
|
||||
_includeListView.bindItem = BindIncludeListViewItem;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 填充页面数据
|
||||
/// </summary>
|
||||
public void FillViewData( BuildReport buildReport, string reprotFilePath, string searchKeyWord)
|
||||
public void FillViewData(BuildReport buildReport, string reprotFilePath, string searchKeyWord)
|
||||
{
|
||||
_buildReport = buildReport;
|
||||
_reportFilePath = reprotFilePath;
|
||||
@@ -134,9 +122,9 @@ namespace YooAsset.Editor
|
||||
else if (_sortMode == ESortMode.BundleSize)
|
||||
{
|
||||
if (_descendingSort)
|
||||
return result.OrderByDescending(a => a.SizeBytes).ToList();
|
||||
return result.OrderByDescending(a => a.FileSize).ToList();
|
||||
else
|
||||
return result.OrderBy(a => a.SizeBytes).ToList();
|
||||
return result.OrderBy(a => a.FileSize).ToList();
|
||||
}
|
||||
else if (_sortMode == ESortMode.BundleTags)
|
||||
{
|
||||
@@ -261,11 +249,11 @@ namespace YooAsset.Editor
|
||||
|
||||
// Size
|
||||
var label2 = element.Q<Label>("Label2");
|
||||
label2.text = EditorUtility.FormatBytes(bundleInfo.SizeBytes);
|
||||
label2.text = EditorUtility.FormatBytes(bundleInfo.FileSize);
|
||||
|
||||
// Hash
|
||||
var label3 = element.Q<Label>("Label3");
|
||||
label3.text = bundleInfo.Hash;
|
||||
label3.text = bundleInfo.FileHash;
|
||||
|
||||
// Tags
|
||||
var label5 = element.Q<Label>("Label5");
|
||||
@@ -287,7 +275,7 @@ namespace YooAsset.Editor
|
||||
return;
|
||||
|
||||
string rootDirectory = Path.GetDirectoryName(_reportFilePath);
|
||||
string filePath = $"{rootDirectory}/{bundleInfo.Hash}";
|
||||
string filePath = $"{rootDirectory}/{bundleInfo.FileName}";
|
||||
if (File.Exists(filePath))
|
||||
Selection.activeObject = AssetBundleRecorder.GetAssetBundle(filePath);
|
||||
else
|
||||
@@ -9,7 +9,7 @@ using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal class SummaryReporterViewer
|
||||
internal class ReporterSummaryViewer
|
||||
{
|
||||
private class ItemWrapper
|
||||
{
|
||||
@@ -37,14 +37,10 @@ namespace YooAsset.Editor
|
||||
public void InitViewer()
|
||||
{
|
||||
// 加载布局文件
|
||||
string rootPath = EditorTools.GetYooAssetSourcePath();
|
||||
string uxml = $"{rootPath}/Editor/AssetBundleReporter/VisualViewers/{nameof(SummaryReporterViewer)}.uxml";
|
||||
_visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
|
||||
_visualAsset = EditorHelper.LoadWindowUXML<ReporterSummaryViewer>();
|
||||
if (_visualAsset == null)
|
||||
{
|
||||
Debug.LogError($"Not found {nameof(SummaryReporterViewer)}.uxml : {uxml}");
|
||||
return;
|
||||
}
|
||||
|
||||
_root = _visualAsset.CloneTree();
|
||||
_root.style.flexGrow = 1f;
|
||||
|
||||
@@ -62,32 +58,32 @@ namespace YooAsset.Editor
|
||||
_buildReport = buildReport;
|
||||
|
||||
_items.Clear();
|
||||
|
||||
_items.Add(new ItemWrapper("YooAsset版本", buildReport.Summary.YooVersion));
|
||||
_items.Add(new ItemWrapper("引擎版本", buildReport.Summary.UnityVersion));
|
||||
_items.Add(new ItemWrapper("构建时间", buildReport.Summary.BuildTime));
|
||||
_items.Add(new ItemWrapper("构建时间", buildReport.Summary.BuildDate));
|
||||
_items.Add(new ItemWrapper("构建耗时", $"{buildReport.Summary.BuildSeconds}秒"));
|
||||
_items.Add(new ItemWrapper("构建平台", $"{buildReport.Summary.BuildTarget}"));
|
||||
_items.Add(new ItemWrapper("构建管线", $"{buildReport.Summary.BuildPipeline}"));
|
||||
_items.Add(new ItemWrapper("构建模式", $"{buildReport.Summary.BuildMode}"));
|
||||
_items.Add(new ItemWrapper("构建版本", $"{buildReport.Summary.BuildVersion}"));
|
||||
_items.Add(new ItemWrapper("内置资源标签", $"{buildReport.Summary.BuildinTags}"));
|
||||
|
||||
_items.Add(new ItemWrapper("启用可寻址资源定位", $"{buildReport.Summary.EnableAddressable}"));
|
||||
_items.Add(new ItemWrapper("启用自动分包机制", $"{buildReport.Summary.EnableAutoCollect}"));
|
||||
_items.Add(new ItemWrapper("追加文件扩展名", $"{buildReport.Summary.AppendFileExtension}"));
|
||||
_items.Add(new ItemWrapper("自动收集着色器", $"{buildReport.Summary.AutoCollectShaders}"));
|
||||
_items.Add(new ItemWrapper("着色器资源包名称", $"{buildReport.Summary.ShadersBundleName}"));
|
||||
_items.Add(new ItemWrapper("拷贝内置资源文件", $"{buildReport.Summary.CopyBuildinTagFiles}"));
|
||||
_items.Add(new ItemWrapper("加密服务类名称", $"{buildReport.Summary.EncryptionServicesClassName}"));
|
||||
|
||||
_items.Add(new ItemWrapper(string.Empty, string.Empty));
|
||||
_items.Add(new ItemWrapper("构建参数", string.Empty));
|
||||
_items.Add(new ItemWrapper("OutputNameStyle", $"{buildReport.Summary.OutputNameStyle}"));
|
||||
_items.Add(new ItemWrapper("CompressOption", $"{buildReport.Summary.CompressOption}"));
|
||||
_items.Add(new ItemWrapper("AppendHash", $"{buildReport.Summary.AppendHash}"));
|
||||
_items.Add(new ItemWrapper("DisableWriteTypeTree", $"{buildReport.Summary.DisableWriteTypeTree}"));
|
||||
_items.Add(new ItemWrapper("IgnoreTypeTreeChanges", $"{buildReport.Summary.IgnoreTypeTreeChanges}"));
|
||||
_items.Add(new ItemWrapper("DisableLoadAssetByFileName", $"{buildReport.Summary.DisableLoadAssetByFileName}"));
|
||||
|
||||
_items.Add(new ItemWrapper(string.Empty, string.Empty));
|
||||
_items.Add(new ItemWrapper("构建结果", string.Empty));
|
||||
_items.Add(new ItemWrapper("构建文件总数", $"{buildReport.Summary.AssetFileTotalCount}"));
|
||||
_items.Add(new ItemWrapper("主资源总数", $"{buildReport.Summary.MainAssetTotalCount}"));
|
||||
_items.Add(new ItemWrapper("资源包总数", $"{buildReport.Summary.AllBundleTotalCount}"));
|
||||
_items.Add(new ItemWrapper("资源包总大小", ConvertSize(buildReport.Summary.AllBundleTotalSize)));
|
||||
_items.Add(new ItemWrapper("内置资源包总数", $"{buildReport.Summary.BuildinBundleTotalCount}"));
|
||||
@@ -1,6 +1,7 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
|
||||
#if UNITY_2019
|
||||
public static partial class UnityEngine_UIElements_ListView_Extension
|
||||
{
|
||||
@@ -20,4 +21,5 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
91
Assets/YooAsset/Editor/EditorHelper.cs
Normal file
91
Assets/YooAsset/Editor/EditorHelper.cs
Normal file
@@ -0,0 +1,91 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class EditorHelper
|
||||
{
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
private readonly static Dictionary<System.Type, string> _uxmlDic = new Dictionary<System.Type, string>();
|
||||
|
||||
static EditorHelper()
|
||||
{
|
||||
// 资源包收集
|
||||
_uxmlDic.Add(typeof(AssetBundleCollectorWindow), "355c4ac5cdebddc4c8362bed6f17a79e");
|
||||
|
||||
// 资源包构建
|
||||
_uxmlDic.Add(typeof(AssetBundleBuilderWindow), "28ba29adb4949284e8c48893218b0d9a");
|
||||
|
||||
// 资源包调试
|
||||
_uxmlDic.Add(typeof(AssetBundleDebuggerWindow), "790db12999afd334e8fb6ba70ef0a947");
|
||||
_uxmlDic.Add(typeof(DebuggerAssetListViewer), "31c6096c1cb29b4469096b7b4942a322");
|
||||
_uxmlDic.Add(typeof(DebuggerBundleListViewer), "932a25ffd05c13c47994d66e9d73bc37");
|
||||
|
||||
// 构建报告
|
||||
_uxmlDic.Add(typeof(AssetBundleReporterWindow), "9052b72c383e95043a0c7e7f369b1ad7");
|
||||
_uxmlDic.Add(typeof(ReporterSummaryViewer), "f8929271050855e42a1ccc6b14993a04");
|
||||
_uxmlDic.Add(typeof(ReporterAssetListViewer), "5f81bc15a55ee0a49a266f9d71e2372b");
|
||||
_uxmlDic.Add(typeof(ReporterBundleListViewer), "56d6dbe0d65ce334a8996beb19612989");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载窗口的布局文件
|
||||
/// </summary>
|
||||
public static UnityEngine.UIElements.VisualTreeAsset LoadWindowUXML<TWindow>() where TWindow : class
|
||||
{
|
||||
var windowType = typeof(TWindow);
|
||||
if (_uxmlDic.TryGetValue(windowType, out string uxmlGUID))
|
||||
{
|
||||
string assetPath = AssetDatabase.GUIDToAssetPath(uxmlGUID);
|
||||
if (string.IsNullOrEmpty(assetPath))
|
||||
throw new System.Exception($"Invalid YooAsset uxml guid : {uxmlGUID}");
|
||||
var visualTreeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
|
||||
if (visualTreeAsset == null)
|
||||
throw new System.Exception($"Failed to load {windowType}.uxml");
|
||||
return visualTreeAsset;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.Exception($"Invalid YooAsset window type : {windowType}");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// 加载相关的配置文件
|
||||
/// </summary>
|
||||
public static TSetting LoadSettingData<TSetting>() where TSetting : ScriptableObject
|
||||
{
|
||||
var settingType = typeof(TSetting);
|
||||
var guids = AssetDatabase.FindAssets($"t:{settingType.Name}");
|
||||
if (guids.Length == 0)
|
||||
{
|
||||
Debug.LogWarning($"Create new {settingType.Name}.asset");
|
||||
var setting = ScriptableObject.CreateInstance<TSetting>();
|
||||
string filePath = $"Assets/{settingType.Name}.asset";
|
||||
AssetDatabase.CreateAsset(setting, filePath);
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
return setting;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (guids.Length != 1)
|
||||
{
|
||||
foreach (var guid in guids)
|
||||
{
|
||||
string path = AssetDatabase.GUIDToAssetPath(guid);
|
||||
Debug.LogWarning($"Found multiple file : {path}");
|
||||
}
|
||||
throw new System.Exception($"Found multiple {settingType.Name} files !");
|
||||
}
|
||||
|
||||
string filePath = AssetDatabase.GUIDToAssetPath(guids[0]);
|
||||
var setting = AssetDatabase.LoadAssetAtPath<TSetting>(filePath);
|
||||
return setting;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/YooAsset/Editor/EditorHelper.cs.meta
Normal file
11
Assets/YooAsset/Editor/EditorHelper.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d2d701e695ac3fe4cbe25d43dde05944
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -7,6 +7,7 @@ using System.IO;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
@@ -212,6 +213,11 @@ namespace YooAsset.Editor
|
||||
public static void FocusUnitySceneWindow()
|
||||
{
|
||||
EditorWindow.FocusWindowIfItsOpen<SceneView>();
|
||||
}
|
||||
public static void CloseUnityGameWindow()
|
||||
{
|
||||
System.Type T = Assembly.Load("UnityEditor").GetType("UnityEditor.GameView");
|
||||
EditorWindow.GetWindow(T, false, "GameView", true).Close();
|
||||
}
|
||||
public static void FocusUnityGameWindow()
|
||||
{
|
||||
@@ -265,6 +271,20 @@ namespace YooAsset.Editor
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region SceneUtility
|
||||
public static bool HasDirtyScenes()
|
||||
{
|
||||
var sceneCount = EditorSceneManager.sceneCount;
|
||||
for (var i = 0; i < sceneCount; ++i)
|
||||
{
|
||||
var scene = EditorSceneManager.GetSceneAt(i);
|
||||
if (scene.isDirty)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 文件
|
||||
/// <summary>
|
||||
/// 创建文件所在的目录
|
||||
@@ -462,9 +482,6 @@ namespace YooAsset.Editor
|
||||
#endregion
|
||||
|
||||
#region 路径
|
||||
private static string YooAssetSourcePath;
|
||||
private static string YooAssetSettingPath;
|
||||
|
||||
/// <summary>
|
||||
/// 获取规范的路径
|
||||
/// </summary>
|
||||
@@ -473,83 +490,6 @@ namespace YooAsset.Editor
|
||||
return path.Replace('\\', '/').Replace("\\", "/"); //替换为Linux路径格式
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源框架源码路径
|
||||
/// </summary>
|
||||
public static string GetYooAssetSourcePath()
|
||||
{
|
||||
if (string.IsNullOrEmpty(YooAssetSourcePath) == false)
|
||||
{
|
||||
if (Directory.Exists(YooAssetSourcePath))
|
||||
return YooAssetSourcePath;
|
||||
}
|
||||
|
||||
// 从Pakcages目录下搜索
|
||||
string packagesPath = "Packages/com.tuyoogame.yooasset/README.md";
|
||||
var obj = AssetDatabase.LoadAssetAtPath(packagesPath, typeof(TextAsset));
|
||||
if (obj != null)
|
||||
{
|
||||
YooAssetSourcePath = "Packages/com.tuyoogame.yooasset/";
|
||||
return YooAssetSourcePath;
|
||||
}
|
||||
|
||||
// 从Assets目录下搜索
|
||||
string[] allDirectorys = Directory.GetDirectories(Application.dataPath, "YooAsset", SearchOption.AllDirectories);
|
||||
if (allDirectorys.Length == 0)
|
||||
{
|
||||
Debug.LogError("Not found YooAsset package !");
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
string targetDirectory = string.Empty;
|
||||
foreach (var directory in allDirectorys)
|
||||
{
|
||||
string asmdefFilePath = $"{directory}/Editor/YooAsset.Editor.asmdef";
|
||||
if (File.Exists(asmdefFilePath))
|
||||
{
|
||||
targetDirectory = directory;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (string.IsNullOrEmpty(targetDirectory))
|
||||
{
|
||||
Debug.LogError("Should never get here !");
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
YooAssetSourcePath = AbsolutePathToAssetPath(targetDirectory);
|
||||
return YooAssetSourcePath;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源框架配置路径
|
||||
/// </summary>
|
||||
public static string GetYooAssetSettingPath()
|
||||
{
|
||||
if (string.IsNullOrEmpty(YooAssetSettingPath) == false)
|
||||
{
|
||||
if (Directory.Exists(YooAssetSettingPath))
|
||||
return YooAssetSettingPath;
|
||||
}
|
||||
|
||||
// 从Assets目录下搜索
|
||||
string[] allDirectorys = Directory.GetDirectories(Application.dataPath, "YooAssetSetting", SearchOption.AllDirectories);
|
||||
if (allDirectorys.Length == 0)
|
||||
{
|
||||
YooAssetSettingPath = "Assets/YooAssetSetting";
|
||||
return YooAssetSettingPath;
|
||||
}
|
||||
|
||||
string targetDirectory = allDirectorys[0];
|
||||
if (allDirectorys.Length != 1)
|
||||
{
|
||||
Debug.LogError("Found multiple YooAssetSetting folder !");
|
||||
}
|
||||
|
||||
YooAssetSettingPath = AbsolutePathToAssetPath(targetDirectory);
|
||||
return YooAssetSettingPath;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取项目工程路径
|
||||
/// </summary>
|
||||
@@ -566,7 +506,7 @@ namespace YooAsset.Editor
|
||||
public static string AbsolutePathToAssetPath(string absolutePath)
|
||||
{
|
||||
string content = GetRegularPath(absolutePath);
|
||||
return Substring(content, "Assets", true);
|
||||
return Substring(content, "Assets/", true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -630,7 +570,6 @@ namespace YooAsset.Editor
|
||||
else
|
||||
return content.Substring(startIndex + key.Length);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -10,103 +10,31 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public static class ShaderVariantCollectionHelper
|
||||
{
|
||||
[Serializable]
|
||||
public class ShaderVariantWrapper
|
||||
public static void ClearCurrentShaderVariantCollection()
|
||||
{
|
||||
/// <summary>
|
||||
/// Shader asset path in editor.
|
||||
/// </summary>
|
||||
public string AssetPath;
|
||||
|
||||
/// <summary>
|
||||
/// Shader name.
|
||||
/// </summary>
|
||||
public string ShaderName;
|
||||
|
||||
/// <summary>
|
||||
/// Pass type to use in this variant.
|
||||
/// </summary>
|
||||
public PassType PassType;
|
||||
|
||||
/// <summary>
|
||||
/// Array of shader keywords to use in this variant.
|
||||
/// </summary>
|
||||
public string[] Keywords;
|
||||
|
||||
public ShaderVariantWrapper(string assetPath, string shaderName, PassType passType, params string[] keywords)
|
||||
{
|
||||
AssetPath = assetPath;
|
||||
ShaderName = shaderName;
|
||||
PassType = passType;
|
||||
Keywords = keywords;
|
||||
}
|
||||
EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "ClearCurrentShaderVariantCollection");
|
||||
}
|
||||
public static void SaveCurrentShaderVariantCollection(string savePath)
|
||||
{
|
||||
EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "SaveCurrentShaderVariantCollection", savePath);
|
||||
}
|
||||
public static int GetCurrentShaderVariantCollectionShaderCount()
|
||||
{
|
||||
return (int)EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "GetCurrentShaderVariantCollectionShaderCount");
|
||||
}
|
||||
public static int GetCurrentShaderVariantCollectionVariantCount()
|
||||
{
|
||||
return (int)EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "GetCurrentShaderVariantCollectionVariantCount");
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ShaderVariantCollectionWrapper
|
||||
/// <summary>
|
||||
/// 获取着色器的变种总数量
|
||||
/// </summary>
|
||||
public static string GetShaderVariantCount(string assetPath)
|
||||
{
|
||||
/// <summary>
|
||||
/// Number of shaders in this collection
|
||||
/// </summary>
|
||||
public int ShaderCount;
|
||||
|
||||
/// <summary>
|
||||
/// Number of total varians in this collection
|
||||
/// </summary>
|
||||
public int VariantCount;
|
||||
|
||||
/// <summary>
|
||||
/// Shader variants list.
|
||||
/// </summary>
|
||||
public List<ShaderVariantWrapper> ShaderVariants = new List<ShaderVariantWrapper>(1000);
|
||||
|
||||
public void Add(ShaderVariantWrapper variant)
|
||||
{
|
||||
ShaderVariants.Add(variant);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static ShaderVariantCollectionWrapper Extract(ShaderVariantCollection svc)
|
||||
{
|
||||
var result = new ShaderVariantCollectionWrapper();
|
||||
using (var so = new SerializedObject(svc))
|
||||
{
|
||||
var shaderArray = so.FindProperty("m_Shaders.Array");
|
||||
if (shaderArray != null && shaderArray.isArray)
|
||||
{
|
||||
for (int i = 0; i < shaderArray.arraySize; ++i)
|
||||
{
|
||||
var shaderRef = shaderArray.FindPropertyRelative($"data[{i}].first");
|
||||
var shaderVariantsArray = shaderArray.FindPropertyRelative($"data[{i}].second.variants");
|
||||
if (shaderRef != null && shaderRef.propertyType == SerializedPropertyType.ObjectReference && shaderVariantsArray != null && shaderVariantsArray.isArray)
|
||||
{
|
||||
var shader = shaderRef.objectReferenceValue as Shader;
|
||||
if (shader == null)
|
||||
{
|
||||
throw new Exception("Invalid shader in ShaderVariantCollection file.");
|
||||
}
|
||||
|
||||
string shaderAssetPath = AssetDatabase.GetAssetPath(shader);
|
||||
string shaderName = shader.name;
|
||||
|
||||
// 添加变种信息
|
||||
for (int j = 0; j < shaderVariantsArray.arraySize; ++j)
|
||||
{
|
||||
var propKeywords = shaderVariantsArray.FindPropertyRelative($"Array.data[{j}].keywords");
|
||||
var propPassType = shaderVariantsArray.FindPropertyRelative($"Array.data[{j}].passType");
|
||||
if (propKeywords != null && propPassType != null && propKeywords.propertyType == SerializedPropertyType.String)
|
||||
{
|
||||
string[] keywords = propKeywords.stringValue.Split(' ');
|
||||
PassType pathType = (PassType)propPassType.intValue;
|
||||
result.Add(new ShaderVariantWrapper(shaderAssetPath, shaderName, pathType, keywords));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
Shader shader = AssetDatabase.LoadAssetAtPath<Shader>(assetPath);
|
||||
var variantCount = EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "GetVariantCount", shader, true);
|
||||
return variantCount.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,145 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public static class ShaderVariantCollectionReadme
|
||||
{
|
||||
[Serializable]
|
||||
public class ShaderVariantElement
|
||||
{
|
||||
/// <summary>
|
||||
/// Pass type to use in this variant.
|
||||
/// </summary>
|
||||
public PassType PassType;
|
||||
|
||||
/// <summary>
|
||||
/// Array of shader keywords to use in this variant.
|
||||
/// </summary>
|
||||
public string[] Keywords;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ShaderVariantInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// Shader asset path in editor.
|
||||
/// </summary>
|
||||
public string AssetPath;
|
||||
|
||||
/// <summary>
|
||||
/// Shader name.
|
||||
/// </summary>
|
||||
public string ShaderName;
|
||||
|
||||
/// <summary>
|
||||
/// Shader variants elements list.
|
||||
/// </summary>
|
||||
public List<ShaderVariantElement> ShaderVariantElements = new List<ShaderVariantElement>(1000);
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ShaderVariantCollectionManifest
|
||||
{
|
||||
/// <summary>
|
||||
/// Number of shaders in this collection
|
||||
/// </summary>
|
||||
public int ShaderTotalCount;
|
||||
|
||||
/// <summary>
|
||||
/// Number of total varians in this collection
|
||||
/// </summary>
|
||||
public int VariantTotalCount;
|
||||
|
||||
/// <summary>
|
||||
/// Shader variants info list.
|
||||
/// </summary>
|
||||
public List<ShaderVariantInfo> ShaderVariantInfos = new List<ShaderVariantInfo>(1000);
|
||||
|
||||
/// <summary>
|
||||
/// 添加着色器变种信息
|
||||
/// </summary>
|
||||
public void AddShaderVariant(string assetPath, string shaderName, PassType passType, string[] keywords)
|
||||
{
|
||||
var info = GetOrCreateShaderVariantInfo(assetPath, shaderName);
|
||||
ShaderVariantElement element = new ShaderVariantElement();
|
||||
element.PassType = passType;
|
||||
element.Keywords = keywords;
|
||||
info.ShaderVariantElements.Add(element);
|
||||
}
|
||||
private ShaderVariantInfo GetOrCreateShaderVariantInfo(string assetPath, string shaderName)
|
||||
{
|
||||
var selectList = ShaderVariantInfos.Where(t => t.ShaderName == shaderName && t.AssetPath == assetPath).ToList();
|
||||
if (selectList.Count == 0)
|
||||
{
|
||||
ShaderVariantInfo newInfo = new ShaderVariantInfo();
|
||||
newInfo.AssetPath = assetPath;
|
||||
newInfo.ShaderName = shaderName;
|
||||
ShaderVariantInfos.Add(newInfo);
|
||||
return newInfo;
|
||||
}
|
||||
|
||||
if (selectList.Count != 1)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
return selectList[0];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 解析SVC文件并将数据写入到清单
|
||||
/// </summary>
|
||||
public static ShaderVariantCollectionManifest Extract(ShaderVariantCollection svc)
|
||||
{
|
||||
var manifest = new ShaderVariantCollectionManifest();
|
||||
manifest.ShaderTotalCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionShaderCount();
|
||||
manifest.VariantTotalCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionVariantCount();
|
||||
|
||||
using (var so = new SerializedObject(svc))
|
||||
{
|
||||
var shaderArray = so.FindProperty("m_Shaders.Array");
|
||||
if (shaderArray != null && shaderArray.isArray)
|
||||
{
|
||||
for (int i = 0; i < shaderArray.arraySize; ++i)
|
||||
{
|
||||
var shaderRef = shaderArray.FindPropertyRelative($"data[{i}].first");
|
||||
var shaderVariantsArray = shaderArray.FindPropertyRelative($"data[{i}].second.variants");
|
||||
if (shaderRef != null && shaderRef.propertyType == SerializedPropertyType.ObjectReference && shaderVariantsArray != null && shaderVariantsArray.isArray)
|
||||
{
|
||||
var shader = shaderRef.objectReferenceValue as Shader;
|
||||
if (shader == null)
|
||||
{
|
||||
throw new Exception("Invalid shader in ShaderVariantCollection file.");
|
||||
}
|
||||
|
||||
string shaderAssetPath = AssetDatabase.GetAssetPath(shader);
|
||||
string shaderName = shader.name;
|
||||
|
||||
// 添加变种信息
|
||||
for (int j = 0; j < shaderVariantsArray.arraySize; ++j)
|
||||
{
|
||||
var propKeywords = shaderVariantsArray.FindPropertyRelative($"Array.data[{j}].keywords");
|
||||
var propPassType = shaderVariantsArray.FindPropertyRelative($"Array.data[{j}].passType");
|
||||
if (propKeywords != null && propPassType != null && propKeywords.propertyType == SerializedPropertyType.String)
|
||||
{
|
||||
string[] keywords = propKeywords.stringValue.Split(' ');
|
||||
PassType pathType = (PassType)propPassType.intValue;
|
||||
manifest.AddShaderVariant(shaderAssetPath, shaderName, pathType, keywords);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return manifest;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 97098b04691f5c046ac4829f1d72f425
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,4 +1,4 @@
|
||||
using System.Collections;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
@@ -6,21 +6,18 @@ using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
using Debug = UnityEngine.Debug;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[InitializeOnLoad]
|
||||
public static class ShaderVariantCollector
|
||||
{
|
||||
private const float WaitMilliseconds = 1000f;
|
||||
private static string _saveFilePath;
|
||||
private static bool _isStarted = false;
|
||||
private static readonly Stopwatch _elapsedTime = new Stopwatch();
|
||||
private static Action _completedCallback;
|
||||
|
||||
static ShaderVariantCollector()
|
||||
{
|
||||
EditorApplication.update += EditorUpdate;
|
||||
}
|
||||
private static void EditorUpdate()
|
||||
{
|
||||
// 注意:一定要延迟保存才会起效
|
||||
@@ -28,34 +25,23 @@ namespace YooAsset.Editor
|
||||
{
|
||||
_isStarted = false;
|
||||
_elapsedTime.Stop();
|
||||
EditorApplication.update -= EditorUpdate;
|
||||
|
||||
// 保存结果
|
||||
SaveCurrentShaderVariantCollection();
|
||||
ShaderVariantCollectionHelper.SaveCurrentShaderVariantCollection(_saveFilePath);
|
||||
|
||||
// 创建说明文件
|
||||
CreateReadme();
|
||||
}
|
||||
}
|
||||
private static void CreateReadme()
|
||||
{
|
||||
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
|
||||
|
||||
ShaderVariantCollection svc = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(_saveFilePath);
|
||||
if(svc != null)
|
||||
{
|
||||
var wrapper = ShaderVariantCollectionHelper.Extract(svc);
|
||||
string jsonContents = JsonUtility.ToJson(wrapper, true);
|
||||
string savePath = _saveFilePath.Replace(".shadervariants", ".json");
|
||||
File.WriteAllText(savePath, jsonContents);
|
||||
Debug.Log($"搜集SVC完毕!");
|
||||
_completedCallback?.Invoke();
|
||||
}
|
||||
|
||||
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 开始收集
|
||||
/// </summary>
|
||||
public static void Run(string saveFilePath)
|
||||
public static void Run(string saveFilePath, Action completedCallback)
|
||||
{
|
||||
if (_isStarted)
|
||||
return;
|
||||
@@ -64,14 +50,18 @@ namespace YooAsset.Editor
|
||||
saveFilePath = $"{saveFilePath}.shadervariants";
|
||||
if (Path.GetExtension(saveFilePath) != ".shadervariants")
|
||||
throw new System.Exception("Shader variant file extension is invalid.");
|
||||
|
||||
// 注意:先删除再保存,否则ShaderVariantCollection内容将无法及时刷新
|
||||
AssetDatabase.DeleteAsset(ShaderVariantCollectorSettingData.Setting.SavePath);
|
||||
EditorTools.CreateFileDirectory(saveFilePath);
|
||||
_saveFilePath = saveFilePath;
|
||||
_completedCallback = completedCallback;
|
||||
|
||||
// 聚焦到游戏窗口
|
||||
EditorTools.FocusUnityGameWindow();
|
||||
|
||||
// 清空旧数据
|
||||
ClearCurrentShaderVariantCollection();
|
||||
ShaderVariantCollectionHelper.ClearCurrentShaderVariantCollection();
|
||||
|
||||
// 创建临时测试场景
|
||||
CreateTemperScene();
|
||||
@@ -80,11 +70,10 @@ namespace YooAsset.Editor
|
||||
var materials = GetAllMaterials();
|
||||
CollectVariants(materials);
|
||||
|
||||
EditorApplication.update += EditorUpdate;
|
||||
_isStarted = true;
|
||||
_elapsedTime.Reset();
|
||||
_elapsedTime.Start();
|
||||
|
||||
UnityEngine.Debug.LogWarning("已经启动着色器变种收集工作,该工具只支持在编辑器下人工操作!");
|
||||
}
|
||||
|
||||
private static void CreateTemperScene()
|
||||
@@ -149,7 +138,7 @@ namespace YooAsset.Editor
|
||||
private static void CollectVariants(List<Material> materials)
|
||||
{
|
||||
Camera camera = Camera.main;
|
||||
if(camera == null)
|
||||
if (camera == null)
|
||||
throw new System.Exception("Not found main camera.");
|
||||
|
||||
// 设置主相机
|
||||
@@ -192,22 +181,20 @@ namespace YooAsset.Editor
|
||||
go.transform.position = position;
|
||||
go.name = $"Sphere_{index}|{material.name}";
|
||||
}
|
||||
private static void CreateReadme()
|
||||
{
|
||||
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
|
||||
|
||||
private static void ClearCurrentShaderVariantCollection()
|
||||
{
|
||||
EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "ClearCurrentShaderVariantCollection");
|
||||
}
|
||||
private static void SaveCurrentShaderVariantCollection()
|
||||
{
|
||||
EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "SaveCurrentShaderVariantCollection", _saveFilePath);
|
||||
}
|
||||
public static int GetCurrentShaderVariantCollectionShaderCount()
|
||||
{
|
||||
return (int)EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "GetCurrentShaderVariantCollectionShaderCount");
|
||||
}
|
||||
public static int GetCurrentShaderVariantCollectionVariantCount()
|
||||
{
|
||||
return (int)EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "GetCurrentShaderVariantCollectionVariantCount");
|
||||
ShaderVariantCollection svc = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(_saveFilePath);
|
||||
if (svc != null)
|
||||
{
|
||||
var wrapper = ShaderVariantCollectionReadme.Extract(svc);
|
||||
string jsonContents = JsonUtility.ToJson(wrapper, true);
|
||||
string savePath = _saveFilePath.Replace(".shadervariants", "Manifest.json");
|
||||
File.WriteAllText(savePath, jsonContents);
|
||||
}
|
||||
|
||||
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -25,22 +25,7 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
private static void LoadSettingData()
|
||||
{
|
||||
// 加载配置文件
|
||||
string settingFilePath = $"{EditorTools.GetYooAssetSettingPath()}/{nameof(ShaderVariantCollectorSetting)}.asset";
|
||||
_setting = AssetDatabase.LoadAssetAtPath<ShaderVariantCollectorSetting>(settingFilePath);
|
||||
if (_setting == null)
|
||||
{
|
||||
Debug.LogWarning($"Create new {nameof(ShaderVariantCollectorSetting)}.asset : {settingFilePath}");
|
||||
_setting = ScriptableObject.CreateInstance<ShaderVariantCollectorSetting>();
|
||||
EditorTools.CreateFileDirectory(settingFilePath);
|
||||
AssetDatabase.CreateAsset(Setting, settingFilePath);
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"Load {nameof(ShaderVariantCollectorSetting)}.asset ok");
|
||||
}
|
||||
_setting = EditorHelper.LoadSettingData<ShaderVariantCollectorSetting>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -25,8 +25,8 @@ namespace YooAsset.Editor
|
||||
EditorGUILayout.Space();
|
||||
ShaderVariantCollectorSettingData.Setting.SavePath = EditorGUILayout.TextField("收集文件保存路径", ShaderVariantCollectorSettingData.Setting.SavePath);
|
||||
|
||||
int currentShaderCount = ShaderVariantCollector.GetCurrentShaderVariantCollectionShaderCount();
|
||||
int currentVariantCount = ShaderVariantCollector.GetCurrentShaderVariantCollectionVariantCount();
|
||||
int currentShaderCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionShaderCount();
|
||||
int currentVariantCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionVariantCount();
|
||||
EditorGUILayout.LabelField($"CurrentShaderCount : {currentShaderCount}");
|
||||
EditorGUILayout.LabelField($"CurrentVariantCount : {currentVariantCount}");
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace YooAsset.Editor
|
||||
EditorGUILayout.Space();
|
||||
if (GUILayout.Button("搜集变种", GUILayout.MaxWidth(80)))
|
||||
{
|
||||
ShaderVariantCollector.Run(ShaderVariantCollectorSettingData.Setting.SavePath);
|
||||
ShaderVariantCollector.Run(ShaderVariantCollectorSettingData.Setting.SavePath, null);
|
||||
}
|
||||
|
||||
// 查询
|
||||
|
||||
@@ -2,7 +2,9 @@
|
||||
"name": "YooAsset.Editor",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"YooAsset"
|
||||
"YooAsset",
|
||||
"Unity.ScriptableBuildPipeline",
|
||||
"Unity.ScriptableBuildPipeline.Editor"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
@@ -12,35 +11,28 @@ namespace YooAsset
|
||||
private static readonly List<AssetBundleLoaderBase> _loaders = new List<AssetBundleLoaderBase>(1000);
|
||||
private static readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
|
||||
private static readonly Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
|
||||
|
||||
/// <summary>
|
||||
/// 在编辑器下模拟运行
|
||||
/// </summary>
|
||||
public static bool SimulationOnEditor { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 运行时的最大加载个数
|
||||
/// </summary>
|
||||
public static int AssetLoadingMaxNumber { private set; get; }
|
||||
private static long _sceneCreateCount = 0;
|
||||
|
||||
private static bool _simulationOnEditor;
|
||||
private static int _loadingMaxNumber;
|
||||
public static IDecryptionServices DecryptionServices { private set; get; }
|
||||
public static IBundleServices BundleServices { private set; get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 初始化资源系统
|
||||
/// 初始化
|
||||
/// 注意:在使用AssetSystem之前需要初始化
|
||||
/// </summary>
|
||||
public static void Initialize(bool simulationOnEditor, int assetLoadingMaxNumber, IDecryptionServices decryptionServices, IBundleServices bundleServices)
|
||||
public static void Initialize(bool simulationOnEditor, int loadingMaxNumber, IDecryptionServices decryptionServices, IBundleServices bundleServices)
|
||||
{
|
||||
SimulationOnEditor = simulationOnEditor;
|
||||
AssetLoadingMaxNumber = assetLoadingMaxNumber;
|
||||
_simulationOnEditor = simulationOnEditor;
|
||||
_loadingMaxNumber = loadingMaxNumber;
|
||||
DecryptionServices = decryptionServices;
|
||||
BundleServices = bundleServices;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 轮询更新
|
||||
/// 更新
|
||||
/// </summary>
|
||||
public static void Update()
|
||||
{
|
||||
@@ -63,7 +55,7 @@ namespace YooAsset
|
||||
}
|
||||
else
|
||||
{
|
||||
if (loadingCount < AssetLoadingMaxNumber)
|
||||
if (loadingCount < _loadingMaxNumber)
|
||||
provider.Update();
|
||||
|
||||
if (provider.IsDone == false)
|
||||
@@ -72,12 +64,25 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 销毁
|
||||
/// </summary>
|
||||
public static void DestroyAll()
|
||||
{
|
||||
_loaders.Clear();
|
||||
_providers.Clear();
|
||||
_sceneHandles.Clear();
|
||||
|
||||
DecryptionServices = null;
|
||||
BundleServices = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源回收(卸载引用计数为零的资源)
|
||||
/// </summary>
|
||||
public static void UnloadUnusedAssets()
|
||||
{
|
||||
if (SimulationOnEditor)
|
||||
if (_simulationOnEditor)
|
||||
{
|
||||
for (int i = _providers.Count - 1; i >= 0; i--)
|
||||
{
|
||||
@@ -128,15 +133,17 @@ namespace YooAsset
|
||||
Resources.UnloadUnusedAssets();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 加载场景
|
||||
/// </summary>
|
||||
public static SceneOperationHandle LoadSceneAsync(string scenePath, LoadSceneMode sceneMode, bool activateOnLoad, int priority)
|
||||
public static SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority)
|
||||
{
|
||||
// 注意:场景句柄永远保持唯一
|
||||
if (_sceneHandles.ContainsKey(scenePath))
|
||||
return _sceneHandles[scenePath];
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||
completedProvider.SetCompleted(assetInfo.Error);
|
||||
return completedProvider.CreateHandle<SceneOperationHandle>();
|
||||
}
|
||||
|
||||
// 如果加载的是主场景,则卸载所有缓存的场景
|
||||
if (sceneMode == LoadSceneMode.Single)
|
||||
@@ -144,77 +151,87 @@ namespace YooAsset
|
||||
UnloadAllScene();
|
||||
}
|
||||
|
||||
ProviderBase provider = TryGetProvider(scenePath);
|
||||
if (provider == null)
|
||||
// 注意:同一个场景的ProviderGUID每次加载都会变化
|
||||
string providerGUID = $"{assetInfo.GUID}-{++_sceneCreateCount}";
|
||||
ProviderBase provider;
|
||||
{
|
||||
if (SimulationOnEditor)
|
||||
provider = new DatabaseSceneProvider(scenePath, sceneMode, activateOnLoad, priority);
|
||||
if (_simulationOnEditor)
|
||||
provider = new DatabaseSceneProvider(providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
|
||||
else
|
||||
provider = new BundledSceneProvider(scenePath, sceneMode, activateOnLoad, priority);
|
||||
provider = new BundledSceneProvider(providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
|
||||
provider.InitSpawnDebugInfo();
|
||||
_providers.Add(provider);
|
||||
}
|
||||
|
||||
var handle = provider.CreateHandle() as SceneOperationHandle;
|
||||
_sceneHandles.Add(scenePath, handle);
|
||||
var handle = provider.CreateHandle<SceneOperationHandle>();
|
||||
_sceneHandles.Add(providerGUID, handle);
|
||||
return handle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载资源对象
|
||||
/// </summary>
|
||||
public static AssetOperationHandle LoadAssetAsync(string assetPath, System.Type assetType)
|
||||
public static AssetOperationHandle LoadAssetAsync(AssetInfo assetInfo)
|
||||
{
|
||||
ProviderBase provider = TryGetProvider(assetPath);
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||
completedProvider.SetCompleted(assetInfo.Error);
|
||||
return completedProvider.CreateHandle<AssetOperationHandle>();
|
||||
}
|
||||
|
||||
string providerGUID = assetInfo.GUID;
|
||||
ProviderBase provider = TryGetProvider(providerGUID);
|
||||
if (provider == null)
|
||||
{
|
||||
if (SimulationOnEditor)
|
||||
provider = new DatabaseAssetProvider(assetPath, assetType);
|
||||
if (_simulationOnEditor)
|
||||
provider = new DatabaseAssetProvider(providerGUID, assetInfo);
|
||||
else
|
||||
provider = new BundledAssetProvider(assetPath, assetType);
|
||||
provider = new BundledAssetProvider(providerGUID, assetInfo);
|
||||
provider.InitSpawnDebugInfo();
|
||||
_providers.Add(provider);
|
||||
}
|
||||
return provider.CreateHandle() as AssetOperationHandle;
|
||||
return provider.CreateHandle<AssetOperationHandle>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载子资源对象
|
||||
/// </summary>
|
||||
public static SubAssetsOperationHandle LoadSubAssetsAsync(string assetPath, System.Type assetType)
|
||||
public static SubAssetsOperationHandle LoadSubAssetsAsync(AssetInfo assetInfo)
|
||||
{
|
||||
ProviderBase provider = TryGetProvider(assetPath);
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||
completedProvider.SetCompleted(assetInfo.Error);
|
||||
return completedProvider.CreateHandle<SubAssetsOperationHandle>();
|
||||
}
|
||||
|
||||
string providerGUID = assetInfo.GUID;
|
||||
ProviderBase provider = TryGetProvider(providerGUID);
|
||||
if (provider == null)
|
||||
{
|
||||
if (SimulationOnEditor)
|
||||
provider = new DatabaseSubAssetsProvider(assetPath, assetType);
|
||||
if (_simulationOnEditor)
|
||||
provider = new DatabaseSubAssetsProvider(providerGUID, assetInfo);
|
||||
else
|
||||
provider = new BundledSubAssetsProvider(assetPath, assetType);
|
||||
provider = new BundledSubAssetsProvider(providerGUID, assetInfo);
|
||||
provider.InitSpawnDebugInfo();
|
||||
_providers.Add(provider);
|
||||
}
|
||||
return provider.CreateHandle() as SubAssetsOperationHandle;
|
||||
return provider.CreateHandle<SubAssetsOperationHandle>();
|
||||
}
|
||||
|
||||
|
||||
internal static void UnloadSubScene(ProviderBase provider)
|
||||
{
|
||||
string scenePath = provider.AssetPath;
|
||||
if (_sceneHandles.ContainsKey(scenePath) == false)
|
||||
string providerGUID = provider.ProviderGUID;
|
||||
if (_sceneHandles.ContainsKey(providerGUID) == false)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
// 释放子场景句柄
|
||||
_sceneHandles[scenePath].ReleaseInternal();
|
||||
_sceneHandles.Remove(scenePath);
|
||||
_sceneHandles[providerGUID].ReleaseInternal();
|
||||
_sceneHandles.Remove(providerGUID);
|
||||
|
||||
// 卸载未被使用的资源(包括场景)
|
||||
AssetSystem.UnloadUnusedAssets();
|
||||
|
||||
// 检验子场景是否销毁
|
||||
if (provider.IsDestroyed == false)
|
||||
{
|
||||
throw new Exception("Should never get here !");
|
||||
}
|
||||
}
|
||||
internal static void UnloadAllScene()
|
||||
{
|
||||
@@ -227,36 +244,21 @@ namespace YooAsset
|
||||
|
||||
// 卸载未被使用的资源(包括场景)
|
||||
AssetSystem.UnloadUnusedAssets();
|
||||
|
||||
// 检验所有场景是否销毁
|
||||
foreach (var provider in _providers)
|
||||
{
|
||||
if (provider.IsSceneProvider())
|
||||
{
|
||||
if (provider.IsDestroyed == false)
|
||||
throw new Exception("Should never get here !");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal static AssetBundleLoaderBase CreateOwnerAssetBundleLoader(string assetPath)
|
||||
internal static AssetBundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo)
|
||||
{
|
||||
string bundleName = BundleServices.GetBundleName(assetPath);
|
||||
BundleInfo bundleInfo = BundleServices.GetBundleInfo(bundleName);
|
||||
BundleInfo bundleInfo = BundleServices.GetBundleInfo(assetInfo);
|
||||
return CreateAssetBundleLoaderInternal(bundleInfo);
|
||||
}
|
||||
internal static List<AssetBundleLoaderBase> CreateDependAssetBundleLoaders(string assetPath)
|
||||
internal static List<AssetBundleLoaderBase> CreateDependAssetBundleLoaders(AssetInfo assetInfo)
|
||||
{
|
||||
List<AssetBundleLoaderBase> result = new List<AssetBundleLoaderBase>();
|
||||
string[] depends = BundleServices.GetAllDependencies(assetPath);
|
||||
if (depends != null)
|
||||
BundleInfo[] depends = BundleServices.GetAllDependBundleInfos(assetInfo);
|
||||
List<AssetBundleLoaderBase> result = new List<AssetBundleLoaderBase>(depends.Length);
|
||||
foreach (var bundleInfo in depends)
|
||||
{
|
||||
foreach (var dependBundleName in depends)
|
||||
{
|
||||
BundleInfo dependBundleInfo = BundleServices.GetBundleInfo(dependBundleName);
|
||||
AssetBundleLoaderBase dependLoader = CreateAssetBundleLoaderInternal(dependBundleInfo);
|
||||
result.Add(dependLoader);
|
||||
}
|
||||
AssetBundleLoaderBase dependLoader = CreateAssetBundleLoaderInternal(bundleInfo);
|
||||
result.Add(dependLoader);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
@@ -271,7 +273,7 @@ namespace YooAsset
|
||||
private static AssetBundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo)
|
||||
{
|
||||
// 如果加载器已经存在
|
||||
AssetBundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.BundleName);
|
||||
AssetBundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.Bundle.BundleName);
|
||||
if (loader != null)
|
||||
return loader;
|
||||
|
||||
@@ -291,7 +293,7 @@ namespace YooAsset
|
||||
for (int i = 0; i < _loaders.Count; i++)
|
||||
{
|
||||
AssetBundleLoaderBase temp = _loaders[i];
|
||||
if (temp.BundleFileInfo.BundleName.Equals(bundleName))
|
||||
if (temp.MainBundleInfo.Bundle.BundleName.Equals(bundleName))
|
||||
{
|
||||
loader = temp;
|
||||
break;
|
||||
@@ -299,13 +301,13 @@ namespace YooAsset
|
||||
}
|
||||
return loader;
|
||||
}
|
||||
private static ProviderBase TryGetProvider(string assetPath)
|
||||
private static ProviderBase TryGetProvider(string providerGUID)
|
||||
{
|
||||
ProviderBase provider = null;
|
||||
for (int i = 0; i < _providers.Count; i++)
|
||||
{
|
||||
ProviderBase temp = _providers[i];
|
||||
if (temp.AssetPath.Equals(assetPath))
|
||||
if (temp.ProviderGUID.Equals(providerGUID))
|
||||
{
|
||||
provider = temp;
|
||||
break;
|
||||
@@ -314,23 +316,23 @@ namespace YooAsset
|
||||
return provider;
|
||||
}
|
||||
|
||||
|
||||
#region 调试专属方法
|
||||
internal static void GetDebugReport(DebugReport report)
|
||||
internal static DebugReport GetDebugReport()
|
||||
{
|
||||
report.ClearAll();
|
||||
DebugReport report = new DebugReport();
|
||||
report.FrameCount = Time.frameCount;
|
||||
report.BundleCount = _loaders.Count;
|
||||
report.AssetCount = _providers.Count;
|
||||
|
||||
foreach (var provider in _providers)
|
||||
{
|
||||
DebugProviderInfo providerInfo = new DebugProviderInfo();
|
||||
providerInfo.AssetPath = provider.AssetPath;
|
||||
providerInfo.AssetPath = provider.MainAssetInfo.AssetPath;
|
||||
providerInfo.SpawnScene = provider.SpawnScene;
|
||||
providerInfo.SpawnTime = provider.SpawnTime;
|
||||
providerInfo.RefCount = provider.RefCount;
|
||||
providerInfo.Status = provider.Status;
|
||||
providerInfo.BundleInfos.Clear();
|
||||
providerInfo.Status = (int)provider.Status;
|
||||
providerInfo.BundleInfos = new List<DebugBundleInfo>();
|
||||
report.ProviderInfos.Add(providerInfo);
|
||||
|
||||
if (provider is BundledProvider)
|
||||
@@ -342,6 +344,16 @@ namespace YooAsset
|
||||
|
||||
// 重新排序
|
||||
report.ProviderInfos.Sort();
|
||||
return report;
|
||||
}
|
||||
internal static List<BundleInfo> GetLoadedBundleInfos()
|
||||
{
|
||||
List<BundleInfo> result = new List<BundleInfo>(100);
|
||||
foreach (var bundleLoader in _loaders)
|
||||
{
|
||||
result.Add(bundleLoader.MainBundleInfo);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
@@ -49,6 +50,17 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源对象
|
||||
/// </summary>
|
||||
/// <typeparam name="TAsset">资源类型</typeparam>
|
||||
public TAsset GetAssetObject<TAsset>() where TAsset : UnityEngine.Object
|
||||
{
|
||||
if (IsValid == false)
|
||||
return null;
|
||||
return Provider.AssetObject as TAsset;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 等待异步执行完毕
|
||||
/// </summary>
|
||||
@@ -117,26 +129,28 @@ namespace YooAsset
|
||||
if (Provider.AssetObject == null)
|
||||
return null;
|
||||
|
||||
GameObject result;
|
||||
if (setPositionRotation)
|
||||
{
|
||||
if (parent == null)
|
||||
return UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation);
|
||||
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation);
|
||||
else
|
||||
return UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation, parent);
|
||||
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation, parent);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (parent == null)
|
||||
return UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject);
|
||||
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject);
|
||||
else
|
||||
return UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, parent);
|
||||
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, parent);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
private InstantiateOperation InstantiateAsyncInternal(Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation)
|
||||
{
|
||||
InstantiateOperation operation = new InstantiateOperation(this, position, rotation, parent, setPositionRotation);
|
||||
OperationSystem.ProcessOperaiton(operation);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,16 +4,25 @@ namespace YooAsset
|
||||
{
|
||||
public abstract class OperationHandleBase : IEnumerator
|
||||
{
|
||||
private readonly string _cachedAssetPath;
|
||||
private readonly AssetInfo _assetInfo;
|
||||
internal ProviderBase Provider { private set; get; }
|
||||
|
||||
internal OperationHandleBase(ProviderBase provider)
|
||||
{
|
||||
Provider = provider;
|
||||
_cachedAssetPath = provider.AssetPath;
|
||||
_assetInfo = provider.MainAssetInfo;
|
||||
}
|
||||
internal abstract void InvokeCallback();
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源信息
|
||||
/// </summary>
|
||||
public AssetInfo GetAssetInfo()
|
||||
{
|
||||
return _assetInfo;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 当前状态
|
||||
/// </summary>
|
||||
@@ -85,14 +94,28 @@ namespace YooAsset
|
||||
else
|
||||
{
|
||||
if (Provider == null)
|
||||
YooLogger.Warning($"Operation handle is released : {_cachedAssetPath}");
|
||||
YooLogger.Warning($"Operation handle is released : {_assetInfo.AssetPath}");
|
||||
else if (Provider.IsDestroyed)
|
||||
YooLogger.Warning($"Provider is destroyed : {_cachedAssetPath}");
|
||||
YooLogger.Warning($"Provider is destroyed : {_assetInfo.AssetPath}");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 句柄是否有效
|
||||
/// </summary>
|
||||
public bool IsValidNoWarning
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Provider != null && Provider.IsDestroyed == false)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 释放句柄
|
||||
/// </summary>
|
||||
|
||||
@@ -102,7 +102,7 @@ namespace YooAsset
|
||||
{
|
||||
string error = $"{nameof(SceneOperationHandle)} is invalid.";
|
||||
var operation = new UnloadSceneOperation(error);
|
||||
OperationSystem.ProcessOperaiton(operation);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
@@ -112,7 +112,7 @@ namespace YooAsset
|
||||
string error = $"Cannot unload main scene. Use {nameof(YooAssets.LoadSceneAsync)} method to change the main scene !";
|
||||
YooLogger.Error(error);
|
||||
var operation = new UnloadSceneOperation(error);
|
||||
OperationSystem.ProcessOperaiton(operation);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
@@ -121,7 +121,7 @@ namespace YooAsset
|
||||
AssetSystem.UnloadSubScene(Provider);
|
||||
{
|
||||
var operation = new UnloadSceneOperation(sceneObject);
|
||||
OperationSystem.ProcessOperaiton(operation);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
public sealed class SubAssetsOperationHandle : OperationHandleBase
|
||||
@@ -77,14 +78,35 @@ namespace YooAsset
|
||||
if (IsValid == false)
|
||||
return null;
|
||||
|
||||
foreach (var asset in Provider.AllAssetObjects)
|
||||
foreach (var assetObject in Provider.AllAssetObjects)
|
||||
{
|
||||
if (asset.name == assetName)
|
||||
return asset as TObject;
|
||||
if (assetObject.name == assetName)
|
||||
return assetObject as TObject;
|
||||
}
|
||||
|
||||
YooLogger.Warning($"Not found sub asset object : {assetName}");
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有的子资源对象集合
|
||||
/// </summary>
|
||||
/// <typeparam name="TObject">子资源对象类型</typeparam>
|
||||
public TObject[] GetSubAssetObjects<TObject>() where TObject : UnityEngine.Object
|
||||
{
|
||||
if (IsValid == false)
|
||||
return null;
|
||||
|
||||
List<TObject> ret = new List<TObject>(Provider.AllAssetObjects.Length);
|
||||
foreach (var assetObject in Provider.AllAssetObjects)
|
||||
{
|
||||
var retObject = assetObject as TObject;
|
||||
if (retObject != null)
|
||||
ret.Add(retObject);
|
||||
else
|
||||
YooLogger.Warning($"The type conversion failed : {assetObject.name}");
|
||||
}
|
||||
return ret.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
@@ -13,7 +14,7 @@ namespace YooAsset
|
||||
Download,
|
||||
CheckDownload,
|
||||
LoadFile,
|
||||
CheckFile,
|
||||
CheckLoadFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
@@ -22,7 +23,7 @@ namespace YooAsset
|
||||
private bool _isWaitForAsyncComplete = false;
|
||||
private bool _isShowWaitForAsyncError = false;
|
||||
private DownloaderBase _downloader;
|
||||
private AssetBundleCreateRequest _cacheRequest;
|
||||
private AssetBundleCreateRequest _createRequest;
|
||||
|
||||
|
||||
public AssetBundleFileLoader(BundleInfo bundleInfo) : base(bundleInfo)
|
||||
@@ -39,31 +40,24 @@ namespace YooAsset
|
||||
|
||||
if (_steps == ESteps.None)
|
||||
{
|
||||
if (BundleFileInfo.LoadMode == BundleInfo.ELoadMode.None)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Invalid load mode : {BundleFileInfo.BundleName}";
|
||||
YooLogger.Error(LastError);
|
||||
}
|
||||
else if (BundleFileInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||
{
|
||||
_steps = ESteps.Download;
|
||||
_fileLoadPath = BundleFileInfo.GetCacheLoadPath();
|
||||
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
else if (BundleFileInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
_steps = ESteps.LoadFile;
|
||||
_fileLoadPath = BundleFileInfo.GetStreamingLoadPath();
|
||||
_fileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
||||
}
|
||||
else if (BundleFileInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
_steps = ESteps.LoadFile;
|
||||
_fileLoadPath = BundleFileInfo.GetCacheLoadPath();
|
||||
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException(BundleFileInfo.LoadMode.ToString());
|
||||
throw new System.NotImplementedException(MainBundleInfo.LoadMode.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -71,7 +65,7 @@ namespace YooAsset
|
||||
if (_steps == ESteps.Download)
|
||||
{
|
||||
int failedTryAgain = int.MaxValue;
|
||||
_downloader = DownloadSystem.BeginDownload(BundleFileInfo, failedTryAgain);
|
||||
_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckDownload;
|
||||
}
|
||||
|
||||
@@ -109,43 +103,46 @@ namespace YooAsset
|
||||
#endif
|
||||
|
||||
// Load assetBundle file
|
||||
if (BundleFileInfo.IsEncrypted)
|
||||
if (MainBundleInfo.Bundle.IsEncrypted)
|
||||
{
|
||||
if (AssetSystem.DecryptionServices == null)
|
||||
throw new Exception($"{nameof(AssetBundleFileLoader)} need {nameof(IDecryptionServices)} : {BundleFileInfo.BundleName}");
|
||||
throw new Exception($"{nameof(AssetBundleFileLoader)} need {nameof(IDecryptionServices)} : {MainBundleInfo.Bundle.BundleName}");
|
||||
|
||||
ulong offset = AssetSystem.DecryptionServices.GetFileOffset(BundleFileInfo);
|
||||
DecryptionFileInfo fileInfo = new DecryptionFileInfo();
|
||||
fileInfo.BundleName = MainBundleInfo.Bundle.BundleName;
|
||||
fileInfo.FileHash = MainBundleInfo.Bundle.FileHash;
|
||||
ulong offset = AssetSystem.DecryptionServices.GetFileOffset(fileInfo);
|
||||
if (_isWaitForAsyncComplete)
|
||||
CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath, 0, offset);
|
||||
else
|
||||
_cacheRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath, 0, offset);
|
||||
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath, 0, offset);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_isWaitForAsyncComplete)
|
||||
CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath);
|
||||
else
|
||||
_cacheRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath);
|
||||
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath);
|
||||
}
|
||||
_steps = ESteps.CheckFile;
|
||||
_steps = ESteps.CheckLoadFile;
|
||||
}
|
||||
|
||||
// 4. 检测AssetBundle加载结果
|
||||
if (_steps == ESteps.CheckFile)
|
||||
if (_steps == ESteps.CheckLoadFile)
|
||||
{
|
||||
if (_cacheRequest != null)
|
||||
if (_createRequest != null)
|
||||
{
|
||||
if (_isWaitForAsyncComplete)
|
||||
{
|
||||
// 强制挂起主线程(注意:该操作会很耗时)
|
||||
YooLogger.Warning("Suspend the main thread to load unity bundle.");
|
||||
CacheBundle = _cacheRequest.assetBundle;
|
||||
CacheBundle = _createRequest.assetBundle;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_cacheRequest.isDone == false)
|
||||
if (_createRequest.isDone == false)
|
||||
return;
|
||||
CacheBundle = _cacheRequest.assetBundle;
|
||||
CacheBundle = _createRequest.assetBundle;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -154,8 +151,23 @@ namespace YooAsset
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Failed to load assetBundle : {BundleFileInfo.BundleName}";
|
||||
LastError = $"Failed to load assetBundle : {MainBundleInfo.Bundle.BundleName}";
|
||||
YooLogger.Error(LastError);
|
||||
|
||||
// 注意:当缓存文件的校验等级为Low的时候,并不能保证缓存文件的完整性。
|
||||
// 在AssetBundle文件加载失败的情况下,我们需要重新验证文件的完整性!
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
string cacheLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
if (CacheSystem.VerifyBundle(MainBundleInfo.Bundle, EVerifyLevel.High) != EVerifyResult.Succeed)
|
||||
{
|
||||
if (File.Exists(cacheLoadPath))
|
||||
{
|
||||
YooLogger.Error($"Delete the invalid cache file : {cacheLoadPath}");
|
||||
File.Delete(cacheLoadPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -183,7 +195,7 @@ namespace YooAsset
|
||||
if (_isShowWaitForAsyncError == false)
|
||||
{
|
||||
_isShowWaitForAsyncError = true;
|
||||
YooLogger.Error($"WaitForAsyncComplete failed ! BundleName : {BundleFileInfo.BundleName} States : {Status}");
|
||||
YooLogger.Error($"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !");
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 资源包文件信息
|
||||
/// </summary>
|
||||
public BundleInfo BundleFileInfo { private set; get; }
|
||||
public BundleInfo MainBundleInfo { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 引用计数
|
||||
@@ -45,7 +45,7 @@ namespace YooAsset
|
||||
|
||||
public AssetBundleLoaderBase(BundleInfo bundleInfo)
|
||||
{
|
||||
BundleFileInfo = bundleInfo;
|
||||
MainBundleInfo = bundleInfo;
|
||||
RefCount = 0;
|
||||
Status = EStatus.None;
|
||||
}
|
||||
@@ -91,9 +91,9 @@ namespace YooAsset
|
||||
if (forceDestroy == false)
|
||||
{
|
||||
if (RefCount > 0)
|
||||
throw new Exception($"Bundle file loader ref is not zero : {BundleFileInfo.BundleName}");
|
||||
throw new Exception($"Bundle file loader ref is not zero : {MainBundleInfo.Bundle.BundleName}");
|
||||
if (IsDone() == false)
|
||||
throw new Exception($"Bundle file loader is not done : {BundleFileInfo.BundleName}");
|
||||
throw new Exception($"Bundle file loader is not done : {MainBundleInfo.Bundle.BundleName}");
|
||||
}
|
||||
|
||||
if (CacheBundle != null)
|
||||
@@ -130,14 +130,14 @@ namespace YooAsset
|
||||
if (IsDone() == false)
|
||||
return;
|
||||
|
||||
// 注意:必须等待所有Provider可以销毁的时候,才可以释放Bundle文件。
|
||||
// 条件1:必须等待所有Provider可以销毁
|
||||
foreach (var provider in _providers)
|
||||
{
|
||||
if (provider.CanDestroy() == false)
|
||||
return;
|
||||
}
|
||||
|
||||
// 除了自己没有其它引用
|
||||
// 条件2:除了自己没有其它引用
|
||||
if (RefCount > _providers.Count)
|
||||
return;
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
@@ -11,18 +12,25 @@ namespace YooAsset
|
||||
private enum ESteps
|
||||
{
|
||||
None = 0,
|
||||
LoadFile,
|
||||
CheckFile,
|
||||
TryLoad,
|
||||
Download,
|
||||
CheckDownload,
|
||||
LoadCacheFile,
|
||||
CheckLoadCacheFile,
|
||||
LoadWebFile,
|
||||
CheckLoadWebFile,
|
||||
TryLoadWebFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
private float _tryTimer = 0;
|
||||
private string _webURL;
|
||||
private string _fileLoadPath;
|
||||
private bool _isShowWaitForAsyncError = false;
|
||||
private DownloaderBase _downloader;
|
||||
private UnityWebRequest _webRequest;
|
||||
private AssetBundleCreateRequest _createRequest;
|
||||
|
||||
|
||||
|
||||
public AssetBundleWebLoader(BundleInfo bundleInfo) : base(bundleInfo)
|
||||
{
|
||||
}
|
||||
@@ -37,35 +45,133 @@ namespace YooAsset
|
||||
|
||||
if (_steps == ESteps.None)
|
||||
{
|
||||
if (BundleFileInfo.LoadMode == BundleInfo.ELoadMode.None)
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Invalid load mode : {BundleFileInfo.BundleName}";
|
||||
YooLogger.Error(LastError);
|
||||
_steps = ESteps.Download;
|
||||
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
else if (BundleFileInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
_steps = ESteps.LoadFile;
|
||||
_webURL = BundleFileInfo.GetStreamingLoadPath();
|
||||
_steps = ESteps.LoadWebFile;
|
||||
_fileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
_steps = ESteps.LoadCacheFile;
|
||||
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException(BundleFileInfo.LoadMode.ToString());
|
||||
throw new System.NotImplementedException(MainBundleInfo.LoadMode.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
// 1. 从服务器或缓存中获取AssetBundle文件
|
||||
if (_steps == ESteps.LoadFile)
|
||||
// 1. 从服务器下载
|
||||
if (_steps == ESteps.Download)
|
||||
{
|
||||
string hash = StringUtility.RemoveExtension(BundleFileInfo.Hash);
|
||||
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(_webURL, Hash128.Parse(hash));
|
||||
_webRequest.SendWebRequest();
|
||||
_steps = ESteps.CheckFile;
|
||||
int failedTryAgain = int.MaxValue;
|
||||
_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckDownload;
|
||||
}
|
||||
|
||||
// 2. 检测获取的AssetBundle文件
|
||||
if (_steps == ESteps.CheckFile)
|
||||
// 2. 检测服务器下载结果
|
||||
if (_steps == ESteps.CheckDownload)
|
||||
{
|
||||
if (_downloader.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_downloader.HasError())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = _downloader.GetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.LoadCacheFile;
|
||||
}
|
||||
}
|
||||
|
||||
// 3. 从本地缓存里加载AssetBundle
|
||||
if (_steps == ESteps.LoadCacheFile)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
// 注意:Unity2017.4编辑器模式下,如果AssetBundle文件不存在会导致编辑器崩溃,这里做了预判。
|
||||
if (System.IO.File.Exists(_fileLoadPath) == false)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Not found assetBundle file : {_fileLoadPath}";
|
||||
YooLogger.Error(LastError);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Load assetBundle file
|
||||
if (MainBundleInfo.Bundle.IsEncrypted)
|
||||
{
|
||||
if (AssetSystem.DecryptionServices == null)
|
||||
throw new Exception($"{nameof(AssetBundleFileLoader)} need {nameof(IDecryptionServices)} : {MainBundleInfo.Bundle.BundleName}");
|
||||
|
||||
DecryptionFileInfo fileInfo = new DecryptionFileInfo();
|
||||
fileInfo.BundleName = MainBundleInfo.Bundle.BundleName;
|
||||
fileInfo.FileHash = MainBundleInfo.Bundle.FileHash;
|
||||
ulong offset = AssetSystem.DecryptionServices.GetFileOffset(fileInfo);
|
||||
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath, 0, offset);
|
||||
}
|
||||
else
|
||||
{
|
||||
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath);
|
||||
}
|
||||
_steps = ESteps.CheckLoadCacheFile;
|
||||
}
|
||||
|
||||
// 4. 检测AssetBundle加载结果
|
||||
if (_steps == ESteps.CheckLoadCacheFile)
|
||||
{
|
||||
if (_createRequest.isDone == false)
|
||||
return;
|
||||
|
||||
CacheBundle = _createRequest.assetBundle;
|
||||
if (CacheBundle == null)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Failed to load AssetBundle file : {MainBundleInfo.Bundle.BundleName}";
|
||||
YooLogger.Error(LastError);
|
||||
|
||||
// 注意:当缓存文件的校验等级为Low的时候,并不能保证缓存文件的完整性。
|
||||
// 在AssetBundle文件加载失败的情况下,我们需要重新验证文件的完整性!
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
string cacheLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
if (CacheSystem.VerifyBundle(MainBundleInfo.Bundle, EVerifyLevel.High) != EVerifyResult.Succeed)
|
||||
{
|
||||
if (File.Exists(cacheLoadPath))
|
||||
{
|
||||
YooLogger.Error($"Delete the invalid cache file : {cacheLoadPath}");
|
||||
File.Delete(cacheLoadPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Succeed;
|
||||
}
|
||||
}
|
||||
|
||||
// 5. 从WEB网站获取AssetBundle文件
|
||||
if (_steps == ESteps.LoadWebFile)
|
||||
{
|
||||
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(_fileLoadPath, Hash128.Parse(MainBundleInfo.Bundle.FileHash));
|
||||
_webRequest.SendWebRequest();
|
||||
_steps = ESteps.CheckLoadWebFile;
|
||||
}
|
||||
|
||||
// 6. 检测AssetBundle加载结果
|
||||
if (_steps == ESteps.CheckLoadWebFile)
|
||||
{
|
||||
if (_webRequest.isDone == false)
|
||||
return;
|
||||
@@ -76,8 +182,8 @@ namespace YooAsset
|
||||
if (_webRequest.isNetworkError || _webRequest.isHttpError)
|
||||
#endif
|
||||
{
|
||||
YooLogger.Warning($"Failed to get asset bundle form web : {_webURL} Error : {_webRequest.error}");
|
||||
_steps = ESteps.TryLoad;
|
||||
YooLogger.Warning($"Failed to get asset bundle from web : {_fileLoadPath} Error : {_webRequest.error}");
|
||||
_steps = ESteps.TryLoadWebFile;
|
||||
_tryTimer = 0;
|
||||
}
|
||||
else
|
||||
@@ -87,7 +193,7 @@ namespace YooAsset
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"AssetBundle file is invalid : {BundleFileInfo.BundleName}";
|
||||
LastError = $"AssetBundle file is invalid : {MainBundleInfo.Bundle.BundleName}";
|
||||
YooLogger.Error(LastError);
|
||||
}
|
||||
else
|
||||
@@ -98,15 +204,15 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
// 3. 如果获取失败,重新尝试
|
||||
if (_steps == ESteps.TryLoad)
|
||||
// 7. 如果获取失败,重新尝试
|
||||
if (_steps == ESteps.TryLoadWebFile)
|
||||
{
|
||||
_tryTimer += Time.unscaledDeltaTime;
|
||||
if (_tryTimer > 1f)
|
||||
{
|
||||
_webRequest.Dispose();
|
||||
_webRequest = null;
|
||||
_steps = ESteps.LoadFile;
|
||||
_steps = ESteps.LoadWebFile;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -116,7 +222,11 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public override void WaitForAsyncComplete()
|
||||
{
|
||||
throw new System.NotImplementedException($"WebGL platform not support {nameof(WaitForAsyncComplete)}");
|
||||
if (_isShowWaitForAsyncError == false)
|
||||
{
|
||||
_isShowWaitForAsyncError = true;
|
||||
YooLogger.Error($"WebGL platform not support {nameof(WaitForAsyncComplete)} ! Use the async load method instead of the sync load method !");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -12,9 +12,9 @@ namespace YooAsset
|
||||
private readonly List<AssetBundleLoaderBase> _dependBundles;
|
||||
|
||||
|
||||
public DependAssetBundleGroup(string assetPath)
|
||||
public DependAssetBundleGroup(List<AssetBundleLoaderBase> dpendBundles)
|
||||
{
|
||||
_dependBundles = AssetSystem.CreateDependAssetBundleLoaders(assetPath);
|
||||
_dependBundles = dpendBundles;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -102,9 +102,9 @@ namespace YooAsset
|
||||
foreach (var loader in _dependBundles)
|
||||
{
|
||||
var bundleInfo = new DebugBundleInfo();
|
||||
bundleInfo.BundleName = loader.BundleFileInfo.BundleName;
|
||||
bundleInfo.BundleName = loader.MainBundleInfo.Bundle.BundleName;
|
||||
bundleInfo.RefCount = loader.RefCount;
|
||||
bundleInfo.Status = loader.Status;
|
||||
bundleInfo.Status = (int)loader.Status;
|
||||
output.Add(bundleInfo);
|
||||
}
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user