Compare commits

...

63 Commits
1.0.9 ... 1.1.1

Author SHA1 Message Date
hevinci
b238759f61 Update CHANGELOG.md 2022-07-07 10:13:39 +08:00
hevinci
2bb0d18891 Update package.json 2022-07-07 10:13:20 +08:00
hevinci
7d5b6504f4 Update YooAssets.cs
检测原生文件加载方法,预防传入无效文件。
2022-07-05 20:07:32 +08:00
何冠峰
63f90e1537 Merge pull request #19 from LiuOcean/main
Fix Unity 2020 IL2Cpp UniTask Bug
2022-07-02 15:28:12 +08:00
何冠峰
65b43feb38 Merge pull request #18 from Y-way/typo
拼写错误
2022-07-02 15:27:59 +08:00
L
4f00a19344 Fix Unity 2020 IL2Cpp UniTask Bug 2022-07-02 12:33:59 +08:00
hevinci
3bfca7d340 Update AssetBundleBuilder 2022-06-30 14:29:27 +08:00
Y-way
8538d0de28 拼写错误 2022-06-30 14:09:07 +08:00
hevinci
5425e17d6f Update AssetOperationHandle.cs 2022-06-30 12:12:44 +08:00
何冠峰
bb3065d08d Merge pull request #17 from Y-way/OptimizeAssetOperationHandle
AssetOperationHandle类新增便捷方法,便于链式编程
2022-06-30 12:03:57 +08:00
hevinci
1adc3d7ed6 Update document 2022-06-30 12:02:06 +08:00
hevinci
556b23b488 Update OperationHandleBase.cs 2022-06-29 12:41:06 +08:00
hevinci
5b0c189d75 Update InitializationOperation.cs 2022-06-29 11:59:39 +08:00
hevinci
161fdff09a Update document 2022-06-29 10:02:57 +08:00
hevinci
81b3dd57b1 Update document 2022-06-28 20:23:03 +08:00
hevinci
1ab0f447d2 Update document 2022-06-28 20:20:36 +08:00
hevinci
9ac07e94d1 Update UpdateManifestOperation
增加在弱联网环境下的更新支持
2022-06-28 20:13:32 +08:00
Y-way
fee6e8f4dd 增加失败提示 2022-06-28 19:45:37 +08:00
Y-way
1e39b1af6d AssetOperationHandle类新增便捷方法,便于链式编程
TextAsset asset;
                YooAssets.LoadAssetAsync<TextAsset>(name).WaitForAsyncOperationComplete().GetAssetObjet<TextAsset>(out asset).Release();
                YooAssets.LoadAssetAsync<TextAsset>(name).Completed += handler => {
                    handler.GetAssetObjet(out asset).Release();
                };
2022-06-28 19:17:47 +08:00
hevinci
727d841d47 Update document 2022-06-28 17:18:43 +08:00
hevinci
5e0d4d6ee1 Update document 2022-06-27 14:03:14 +08:00
hevinci
32ce99949b Update AssetBundleDebugger
完善调试器窗口,增加帧数控制。
2022-06-25 17:56:49 +08:00
hevinci
fbb9bff3c7 Remove AutoReleaseGameObjectHandle param.
移除自动释放资源对象句柄的功能。
2022-06-25 12:09:20 +08:00
hevinci
6471b237ce Update Patch System
离线模式移除资内置资源解压功能。
2022-06-25 11:42:50 +08:00
hevinci
d452c610c1 Update document 2022-06-25 11:41:13 +08:00
hevinci
009fa88402 Update document 2022-06-25 10:59:51 +08:00
hevinci
6d26276352 Update AssetBundleDebuggerWindow.cs
修复了AssetView和BundleView切换失败的问题。
2022-06-24 17:03:27 +08:00
hevinci
bdca693413 Update CHANGELOG.md 2022-06-23 21:48:09 +08:00
hevinci
a2d30ca99a Update package.json 2022-06-23 21:44:32 +08:00
hevinci
5c02bc2bee Update AssetBundleCollector
增加分组禁用功能。
2022-06-23 20:41:32 +08:00
何冠峰
00ffd55fef Merge pull request #15 from JourneyHans/main
编辑器模式下打包执行成功后自动显示Bundle文件夹
2022-06-23 16:08:11 +08:00
hevinci
32148821a1 Add AutoReleaseGameObjectHandle initialize parameters
支持自动释放游戏对象句柄的功能。
2022-06-23 16:02:53 +08:00
hevinci
60f6483a86 Update AssetBundleCollector window
修复StaticAssetCollector无法预览Main Assets列表的问题。
2022-06-23 14:07:12 +08:00
hevinci
9b80300f19 Update DefaultFilterRule.cs 2022-06-23 13:58:47 +08:00
hevinci
8f02bfa3a6 Update DefaultFilterRule.cs
修复了精灵过滤器无效的问题。
2022-06-23 13:46:31 +08:00
huanghanzhi
93607ad62a 编辑器模式下打包执行成功后自动显示Bundle文件夹 2022-06-22 15:50:56 +08:00
hevinci
3cbf891674 Add GetAssetPath method.
增加YooAssets.GetAssetPath方法
2022-06-21 17:21:37 +08:00
hevinci
00688a65af Add VerifyLevel filed.
增加了下载文件校验等级初始化参数。
2022-06-21 16:04:59 +08:00
hevinci
c0099cb90c Update RawFileOperation.cs
优化原生文件加载逻辑
2022-06-21 14:08:02 +08:00
hevinci
43248408fc Update DownloaderOperation.cs
Add OnStartDownloadFileCallback filed.
Change OnDownloadFileFailedCallback to OnDownloadErrorCallback.
2022-06-21 10:40:16 +08:00
hevinci
d535500b9e Update AssetBundleDebugger 2022-06-20 19:56:19 +08:00
hevinci
9cea3e1ba9 Update YooAssets.cs
Add IsInitialized filed
2022-06-20 15:38:55 +08:00
何冠峰
746fa44ab8 Merge pull request #13 from susices/main
修复资源包收集工具页面 切换EnableAddressable时 未及时刷新收集器UI的问题
2022-06-20 10:21:20 +08:00
hevinci
b23d56f49c Update document 2022-06-20 10:19:17 +08:00
hevinci
3693f1ea98 Update AssetInfo.cs
Add Address filed.
2022-06-20 10:18:51 +08:00
susices
14127e8097 Merge branch 'tuyoogame:main' into main 2022-06-18 18:27:28 +08:00
wenchao
ad0d47bd68 修复资源包收集工具页面 切换EnableAddressable时 未及时刷新收集器UI的问题 2022-06-18 18:26:24 +08:00
hevinci
b59fb0d811 Optimize share bundle pack logic
优化了共享资源的打包逻辑。
2022-06-17 12:05:14 +08:00
hevinci
0b1990f040 Yooasset add destroy methods
增加销毁机制
2022-06-15 18:14:04 +08:00
hevinci
8deb239450 Update remote debugger
Support remote mobie device debugging
2022-06-15 16:52:54 +08:00
hevinci
33387e8d26 Update AssetBundleBuilder 2022-06-10 10:50:27 +08:00
hevinci
9d4656a1f2 Update EditorHelper.cs 2022-06-09 16:09:35 +08:00
hevinci
9c49d8d54a Update manifest operation add FoundNewManifest filed.
补丁清单更新操作,增加了查询发现了新的清单的字段。
2022-05-27 15:17:10 +08:00
hevinci
4ee6b3cdc2 Update CHANGELOG.md 2022-05-22 15:14:27 +08:00
hevinci
d5636a71b1 Update package.json 2022-05-22 15:08:45 +08:00
hevinci
b1ca47fc14 Update EditorHelper.cs 2022-05-22 15:03:40 +08:00
hevinci
ddb35620cb Update document 2022-05-22 00:40:15 +08:00
hevinci
a906a84721 Optimized the loading method of the setting file
优化了配置文件的加载方式和途径。
2022-05-22 00:39:22 +08:00
hevinci
d43d30f72f The collector window supports undo operations
资源收集界面支持撤销操作
2022-05-21 23:41:58 +08:00
hevinci
e9841a65c6 Added pause method and resume method to patch downloader
补丁下载器增加暂停方法和恢复方法
2022-05-21 22:36:06 +08:00
hevinci
2dd3ba847e Bundle build system adds builtin files copy options
资源构建增加内置文件拷贝的选项
2022-05-21 22:24:05 +08:00
hevinci
0dcbe0574c Fixed load sprite issues in editor simulate mode
修复加载精灵图片失败的问题在编辑器模拟模式下。
2022-05-16 20:16:10 +08:00
hevinci
d01dce438c Fixed window opening issues
修复了资源收集配置存在多个的时候,导致后续无法打开窗口的问题。
2022-05-16 15:48:23 +08:00
101 changed files with 2146 additions and 831 deletions

View File

@@ -71,7 +71,7 @@ namespace Cysharp.Threading.Tasks
result.completed = false; result.completed = false;
TaskTracker.TrackActiveTask(result, 3); TaskTracker.TrackActiveTask(result, 3);
if(progress is not null) if(progress != null)
{ {
PlayerLoopHelper.AddAction(timing, result); PlayerLoopHelper.AddAction(timing, result);
} }

View File

@@ -1,7 +1,13 @@
#if UNITY_2020_1_OR_NEWER && ! UNITY_2021
#define UNITY_2020_BUG
#endif
using System; using System;
using System.Runtime.CompilerServices;
using YooAsset; using YooAsset;
using static Cysharp.Threading.Tasks.Internal.Error; using static Cysharp.Threading.Tasks.Internal.Error;
namespace Cysharp.Threading.Tasks namespace Cysharp.Threading.Tasks
{ {
public static class OperationHandleBaseExtensions public static class OperationHandleBaseExtensions
@@ -71,11 +77,29 @@ namespace Cysharp.Threading.Tasks
result.completed = false; result.completed = false;
TaskTracker.TrackActiveTask(result, 3); TaskTracker.TrackActiveTask(result, 3);
if(progress is not null) if(progress != null)
{ {
PlayerLoopHelper.AddAction(timing, result); PlayerLoopHelper.AddAction(timing, result);
} }
// BUG 在 Unity 2020.3.36 版本测试中, IL2Cpp 会报 如下错误
// BUG ArgumentException: Incompatible Delegate Types. First is System.Action`1[[YooAsset.AssetOperationHandle, YooAsset, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] second is System.Action`1[[YooAsset.OperationHandleBase, YooAsset, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
// BUG 也可能报的是 Action '1' Action '1' 的 InvalidCastException
// BUG 此处不得不这么修改, 如果后续 Unity 修复了这个问题, 可以恢复之前的写法
#if UNITY_2020_BUG
switch(handle)
{
case AssetOperationHandle asset_handle:
asset_handle.Completed += result.AssetContinuation;
break;
case SceneOperationHandle scene_handle:
scene_handle.Completed += result.SceneContinuation;
break;
case SubAssetsOperationHandle sub_asset_handle:
sub_asset_handle.Completed += result.SubContinuation;
break;
}
#else
switch(handle) switch(handle)
{ {
case AssetOperationHandle asset_handle: case AssetOperationHandle asset_handle:
@@ -88,11 +112,50 @@ namespace Cysharp.Threading.Tasks
sub_asset_handle.Completed += result.continuationAction; sub_asset_handle.Completed += result.continuationAction;
break; break;
} }
#endif
token = result.core.Version; token = result.core.Version;
return result; return result;
} }
#if UNITY_2020_BUG
private void AssetContinuation(AssetOperationHandle handle)
{
handle.Completed -= AssetContinuation;
BaseContinuation();
}
private void SceneContinuation(SceneOperationHandle handle)
{
handle.Completed -= SceneContinuation;
BaseContinuation();
}
private void SubContinuation(SubAssetsOperationHandle handle)
{
handle.Completed -= SubContinuation;
BaseContinuation();
}
#endif
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void BaseContinuation()
{
if(completed)
{
TryReturn();
}
else
{
completed = true;
if(handle.Status == EOperationStatus.Failed)
{
core.TrySetException(new Exception(handle.LastError));
}
else
{
core.TrySetResult(AsyncUnit.Default);
}
}
}
private void Continuation(OperationHandleBase _) private void Continuation(OperationHandleBase _)
{ {
@@ -109,22 +172,7 @@ namespace Cysharp.Threading.Tasks
break; break;
} }
if(completed) BaseContinuation();
{
TryReturn();
}
else
{
completed = true;
if(handle.Status == EOperationStatus.Failed)
{
core.TrySetException(new Exception(handle.LastError));
}
else
{
core.TrySetResult(AsyncUnit.Default);
}
}
} }
bool TryReturn() bool TryReturn()

View File

@@ -2,6 +2,123 @@
All notable changes to this package will be documented in this file. All notable changes to this package will be documented in this file.
## [1.1.1] - 2022-07-07
### Fixed
- 修复了AssetBundleDebugger窗口View下拉页签切换无效的问题。
- 修复了在Unity2020.3版本下UniTask在真机上的一个IL2CPP相关的错误。
### Changed
- 优化了AssetBundleDebugger窗口增加了帧数显示以及回放功能。
- 优化了AssetBundleBuilder的代码结构。
- 增强了YooAssets.GetRawFileAsync()方法的容错。
### Added
- 新增了OperationHandleBase.GetAssetInfo()方法。
````c#
/// <summary>
/// 获取资源信息
/// </summary>
public AssetInfo GetAssetInfo();
````
- 新增了AssetOperationHandle.GetAssetObjet<TAsset>()方法。
````c#
/// <summary>
/// 获取资源对象
/// </summary>
/// <typeparam name="TAsset">资源类型</typeparam>
public TAsset GetAssetObjet<TAsset>()
````
- 新增了弱联网情况下加载补丁清单方法。
````c#
/// <summary>
/// 弱联网情况下加载补丁清单
/// 注意:当指定版本内容验证失败后会返回失败。
/// </summary>
/// <param name="resourceVersion">指定的资源版本</param>
public static UpdateManifestOperation WeaklyUpdateManifestAsync(int resourceVersion)
````
### Removed
- 离线运行模式OfflinePlayMode下移除了资内置资源解压相关逻辑。
- 移除了初始化参数AutoReleaseGameObjectHandle及相关代码逻辑。
## [1.1.0] - 2022-06-23
### Fixed
- 修复了AssetBundleCollector窗口在切换EnableAddressable时未及时刷新界面的问题。
- 修复了AssetBundleCollector窗口资源过滤器CollectSprite无效的问题。
- 修复了AssetBundleCollector窗口无法正常预览StaticAssetCollector的资源列表的问题。
- 修复了在离线模式下原生文件每次都从包内加载的问题。
### Changed
- 变更了共享资源打包机制。
- AssetBundleCollector窗口增加了分组禁用功能。
- AssetBundleDebugger窗口增加了真机远程调试功能。
- AssetBundleBuilder窗口在构建成功后自动显示构建文件夹。
- DownloaderOperation.OnDownloadFileFailedCallback委托变更为OnDownloadErrorCallback委托。
### Added
- 新增UpdateManifestOperation.FoundNewManifest字段。
- 新增DownloaderOperation.OnStartDownloadFileCallback委托。
- 新增AssetInfo.Address字段。
- 新增YooAssets.IsInitialized字段。
- 新增YooAssets初始化参数。
````c#
/// <summary>
/// 下载文件校验等级
/// </summary>
public EVerifyLevel VerifyLevel = EVerifyLevel.High;
````
- 新增YooAssets获取资源完成路径的方法。
````c#
/// <summary>
/// 获取资源路径
/// </summary>
/// <param name="location">资源的定位地址</param>
/// <returns>如果location地址无效则返回空字符串</returns>
public static string GetAssetPath(string location);
````
- 新增YooAssets初始化参数。
```c#
/// <summary>
/// 自动释放游戏对象所属资源句柄
/// 说明:通过资源句柄实例化的游戏对象在销毁之后,会自动释放所属资源句柄。
/// </summary>
public bool AutoReleaseGameObjectHandle = false;
```
## [1.0.10] - 2022-05-22
### Fixed
- 修复了资源收集配置存在多个的时候,导致后续无法打开窗口的问题。
- 修复了在编辑器模拟模式下加载精灵图片失败的问题。
- 修复了在Unity2019版本无法识别配置文件的问题。
### Changed
- 资源构建增加内置资源文件(首包资源文件)拷贝的选项。
- 补丁下载器增加暂停方法和恢复方法。
- 在资源收集界面对Collector的增加和删除支持撤销和恢复操作。
## [1.0.9] - 2022-05-14 ## [1.0.9] - 2022-05-14
### Fixed ### Fixed

View File

@@ -8,96 +8,6 @@ namespace YooAsset.Editor
{ {
public class AssetBundleBuilder public class AssetBundleBuilder
{ {
public class BuildParametersContext : IContextObject
{
private readonly System.Diagnostics.Stopwatch _buildWatch = new System.Diagnostics.Stopwatch();
/// <summary>
/// 构建参数
/// </summary>
public BuildParameters Parameters { private set; get; }
/// <summary>
/// 构建管线的输出目录
/// </summary>
public string PipelineOutputDirectory { private set; get; }
public BuildParametersContext(BuildParameters parameters)
{
Parameters = parameters;
PipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(parameters.OutputRoot, parameters.BuildTarget);
if (parameters.BuildMode == EBuildMode.DryRunBuild)
PipelineOutputDirectory += $"_{EBuildMode.DryRunBuild}";
else if (parameters.BuildMode == EBuildMode.SimulateBuild)
PipelineOutputDirectory += $"_{EBuildMode.SimulateBuild}";
}
/// <summary>
/// 获取本次构建的补丁目录
/// </summary>
public string GetPackageDirectory()
{
return $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.BuildVersion}";
}
/// <summary>
/// 获取构建选项
/// </summary>
public BuildAssetBundleOptions GetPipelineBuildOptions()
{
// For the new build system, unity always need BuildAssetBundleOptions.CollectDependencies and BuildAssetBundleOptions.DeterministicAssetBundle
// 除非设置ForceRebuildAssetBundle标记否则会进行增量打包
BuildAssetBundleOptions opt = BuildAssetBundleOptions.None;
opt |= BuildAssetBundleOptions.StrictMode; //Do not allow the build to succeed if any errors are reporting during it.
if (Parameters.BuildMode == EBuildMode.SimulateBuild)
throw new Exception("Should never get here !");
if (Parameters.BuildMode == EBuildMode.DryRunBuild)
{
opt |= BuildAssetBundleOptions.DryRunBuild;
return opt;
}
if (Parameters.CompressOption == ECompressOption.Uncompressed)
opt |= BuildAssetBundleOptions.UncompressedAssetBundle;
else if (Parameters.CompressOption == ECompressOption.LZ4)
opt |= BuildAssetBundleOptions.ChunkBasedCompression;
if (Parameters.BuildMode == EBuildMode.ForceRebuild)
opt |= BuildAssetBundleOptions.ForceRebuildAssetBundle; //Force rebuild the asset bundles
if (Parameters.DisableWriteTypeTree)
opt |= BuildAssetBundleOptions.DisableWriteTypeTree; //Do not include type information within the asset bundle (don't write type tree).
if (Parameters.IgnoreTypeTreeChanges)
opt |= BuildAssetBundleOptions.IgnoreTypeTreeChanges; //Ignore the type tree changes when doing the incremental build check.
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileName; //Disables Asset Bundle LoadAsset by file name.
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileNameWithExtension; //Disables Asset Bundle LoadAsset by file name with extension.
return opt;
}
/// <summary>
/// 获取构建的耗时(单位:秒)
/// </summary>
public float GetBuildingSeconds()
{
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
return seconds;
}
public void BeginWatch()
{
_buildWatch.Start();
}
public void StopWatch()
{
_buildWatch.Stop();
}
}
private readonly BuildContext _buildContext = new BuildContext(); private readonly BuildContext _buildContext = new BuildContext();
/// <summary> /// <summary>

View File

@@ -16,7 +16,7 @@ namespace YooAsset.Editor
public EBuildMode BuildMode = EBuildMode.ForceRebuild; public EBuildMode BuildMode = EBuildMode.ForceRebuild;
/// <summary> /// <summary>
/// 内置资源标签 /// 内置资源标签(首包资源标签)
/// </summary> /// </summary>
public string BuildTags = string.Empty; public string BuildTags = string.Empty;

View File

@@ -24,7 +24,7 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
private static void LoadSettingData() private static void LoadSettingData()
{ {
_setting = YooAssetEditorSettingsHelper.LoadSettingData<AssetBundleBuilderSetting>(); _setting = EditorHelper.LoadSettingData<AssetBundleBuilderSetting>();
} }
/// <summary> /// <summary>

View File

@@ -25,7 +25,7 @@ namespace YooAsset.Editor
private TextField _buildOutputField; private TextField _buildOutputField;
private IntegerField _buildVersionField; private IntegerField _buildVersionField;
private EnumField _buildModeField; private EnumField _buildModeField;
private TextField _buildTagsField; private TextField _buildinTagsField;
private PopupField<string> _encryptionField; private PopupField<string> _encryptionField;
private EnumField _compressionField; private EnumField _compressionField;
private Toggle _appendExtensionToggle; private Toggle _appendExtensionToggle;
@@ -37,12 +37,10 @@ namespace YooAsset.Editor
VisualElement root = this.rootVisualElement; VisualElement root = this.rootVisualElement;
// 加载布局文件 // 加载布局文件
var visualAsset = YooAssetEditorSettingsData.Setting.AssetBundleBuilderUXML; var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleBuilderWindow>();
if (visualAsset == null) if (visualAsset == null)
{
Debug.LogError($"Not found {nameof(AssetBundleBuilderWindow)}.uxml in settings.");
return; return;
}
visualAsset.CloneTree(root); visualAsset.CloneTree(root);
_buildTarget = EditorUserBuildSettings.activeBuildTarget; _buildTarget = EditorUserBuildSettings.activeBuildTarget;
@@ -76,11 +74,11 @@ namespace YooAsset.Editor
}); });
// 内置资源标签 // 内置资源标签
_buildTagsField = root.Q<TextField>("BuildinTags"); _buildinTagsField = root.Q<TextField>("BuildinTags");
_buildTagsField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildTags); _buildinTagsField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildTags);
_buildTagsField.RegisterValueChangedCallback(evt => _buildinTagsField.RegisterValueChangedCallback(evt =>
{ {
AssetBundleBuilderSettingData.Setting.BuildTags = _buildTagsField.value; AssetBundleBuilderSettingData.Setting.BuildTags = _buildinTagsField.value;
}); });
// 加密方法 // 加密方法
@@ -141,8 +139,9 @@ namespace YooAsset.Editor
private void RefreshWindow() private void RefreshWindow()
{ {
bool enableElement = AssetBundleBuilderSettingData.Setting.BuildMode == EBuildMode.ForceRebuild; var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
_buildTagsField.SetEnabled(enableElement); bool enableElement = buildMode == EBuildMode.ForceRebuild;
_buildinTagsField.SetEnabled(enableElement);
_encryptionField.SetEnabled(enableElement); _encryptionField.SetEnabled(enableElement);
_compressionField.SetEnabled(enableElement); _compressionField.SetEnabled(enableElement);
_appendExtensionToggle.SetEnabled(enableElement); _appendExtensionToggle.SetEnabled(enableElement);
@@ -166,21 +165,28 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
private void ExecuteBuild() private void ExecuteBuild()
{ {
var buildMode = (EBuildMode)_buildModeField.value;
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot(); string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
BuildParameters buildParameters = new BuildParameters(); BuildParameters buildParameters = new BuildParameters();
buildParameters.OutputRoot = defaultOutputRoot; buildParameters.OutputRoot = defaultOutputRoot;
buildParameters.BuildTarget = _buildTarget; buildParameters.BuildTarget = _buildTarget;
buildParameters.BuildMode = (EBuildMode)_buildModeField.value; buildParameters.BuildMode = buildMode;
buildParameters.BuildVersion = _buildVersionField.value; buildParameters.BuildVersion = _buildVersionField.value;
buildParameters.BuildinTags = _buildTagsField.value; buildParameters.BuildinTags = _buildinTagsField.value;
buildParameters.VerifyBuildingResult = true; buildParameters.VerifyBuildingResult = true;
buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable; buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
buildParameters.AppendFileExtension = _appendExtensionToggle.value; buildParameters.AppendFileExtension = _appendExtensionToggle.value;
buildParameters.CopyBuildinTagFiles = buildMode == EBuildMode.ForceRebuild;
buildParameters.EncryptionServices = CreateEncryptionServicesInstance(); buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
buildParameters.CompressOption = (ECompressOption)_compressionField.value; buildParameters.CompressOption = (ECompressOption)_compressionField.value;
AssetBundleBuilder builder = new AssetBundleBuilder(); AssetBundleBuilder builder = new AssetBundleBuilder();
builder.Run(buildParameters); bool succeed = builder.Run(buildParameters);
if (succeed)
{
EditorUtility.RevealInFinder($"{buildParameters.OutputRoot}/{buildParameters.BuildTarget}/{buildParameters.BuildVersion}");
}
} }
// 加密类相关 // 加密类相关

View File

@@ -9,8 +9,8 @@ namespace YooAsset.Editor
{ {
private string _mainBundleName; private string _mainBundleName;
private string _shareBundleName; private string _shareBundleName;
private readonly HashSet<string> _referenceBundleNames = new HashSet<string>();
private bool _isAddAssetTags = false; private bool _isAddAssetTags = false;
private readonly HashSet<string> _referenceBundleNames = new HashSet<string>();
/// <summary> /// <summary>
/// 收集器类型 /// 收集器类型
@@ -68,9 +68,9 @@ namespace YooAsset.Editor
else else
IsShaderAsset = false; IsShaderAsset = false;
} }
public BuildAssetInfo(ECollectorType collectorType, string assetPath) public BuildAssetInfo(string assetPath)
{ {
CollectorType = collectorType; CollectorType = ECollectorType.None;
Address = string.Empty; Address = string.Empty;
AssetPath = assetPath; AssetPath = assetPath;
IsRawAsset = false; IsRawAsset = false;
@@ -185,11 +185,9 @@ namespace YooAsset.Editor
if (_referenceBundleNames.Count > 1) if (_referenceBundleNames.Count > 1)
{ {
var bundleNameList = _referenceBundleNames.ToList(); IPackRule packRule = PackDirectory.StaticPackRule;
bundleNameList.Sort(); var bundleName = packRule.GetBundleName(new PackRuleData(AssetPath));
string combineName = string.Join("|", bundleNameList); var shareBundleName = $"share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
var combineNameHash = HashUtility.StringSHA1(combineName);
var shareBundleName = $"share_{combineNameHash}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower(); _shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
} }
} }

View File

@@ -65,7 +65,7 @@ namespace YooAsset.Editor
} }
else else
{ {
var buildAssetInfo = new BuildAssetInfo(ECollectorType.None, dependAssetPath); var buildAssetInfo = new BuildAssetInfo(dependAssetPath);
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags); buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
buildAssetInfo.AddReferenceBundleName(collectAssetInfo.BundleName); buildAssetInfo.AddReferenceBundleName(collectAssetInfo.BundleName);
buildAssetDic.Add(dependAssetPath, buildAssetInfo); buildAssetDic.Add(dependAssetPath, buildAssetInfo);

View File

@@ -30,7 +30,7 @@ namespace YooAsset.Editor
public int BuildVersion; public int BuildVersion;
/// <summary> /// <summary>
/// 内置资源的标记列表 /// 内置资源标签集合(首包资源标签)
/// 注意:分号为分隔符 /// 注意:分号为分隔符
/// </summary> /// </summary>
public string BuildinTags; public string BuildinTags;
@@ -51,6 +51,11 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public bool AppendFileExtension = false; public bool AppendFileExtension = false;
/// <summary>
/// 拷贝内置资源文件到StreamingAssets目录首包资源文件
/// </summary>
public bool CopyBuildinTagFiles = false;
/// <summary> /// <summary>
/// 加密类 /// 加密类
@@ -74,7 +79,7 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 获取内置标记列表 /// 获取内置资源标签列表(首包资源标签)
/// </summary> /// </summary>
public List<string> GetBuildinTags() public List<string> GetBuildinTags()
{ {

View File

@@ -0,0 +1,97 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
public class BuildParametersContext : IContextObject
{
private readonly System.Diagnostics.Stopwatch _buildWatch = new System.Diagnostics.Stopwatch();
/// <summary>
/// 构建参数
/// </summary>
public BuildParameters Parameters { private set; get; }
/// <summary>
/// 构建管线的输出目录
/// </summary>
public string PipelineOutputDirectory { private set; get; }
public BuildParametersContext(BuildParameters parameters)
{
Parameters = parameters;
PipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(parameters.OutputRoot, parameters.BuildTarget);
if (parameters.BuildMode == EBuildMode.DryRunBuild)
PipelineOutputDirectory += $"_{EBuildMode.DryRunBuild}";
else if (parameters.BuildMode == EBuildMode.SimulateBuild)
PipelineOutputDirectory += $"_{EBuildMode.SimulateBuild}";
}
/// <summary>
/// 获取本次构建的补丁目录
/// </summary>
public string GetPackageDirectory()
{
return $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.BuildVersion}";
}
/// <summary>
/// 获取构建选项
/// </summary>
public BuildAssetBundleOptions GetPipelineBuildOptions()
{
// For the new build system, unity always need BuildAssetBundleOptions.CollectDependencies and BuildAssetBundleOptions.DeterministicAssetBundle
// 除非设置ForceRebuildAssetBundle标记否则会进行增量打包
BuildAssetBundleOptions opt = BuildAssetBundleOptions.None;
opt |= BuildAssetBundleOptions.StrictMode; //Do not allow the build to succeed if any errors are reporting during it.
if (Parameters.BuildMode == EBuildMode.SimulateBuild)
throw new Exception("Should never get here !");
if (Parameters.BuildMode == EBuildMode.DryRunBuild)
{
opt |= BuildAssetBundleOptions.DryRunBuild;
return opt;
}
if (Parameters.CompressOption == ECompressOption.Uncompressed)
opt |= BuildAssetBundleOptions.UncompressedAssetBundle;
else if (Parameters.CompressOption == ECompressOption.LZ4)
opt |= BuildAssetBundleOptions.ChunkBasedCompression;
if (Parameters.BuildMode == EBuildMode.ForceRebuild)
opt |= BuildAssetBundleOptions.ForceRebuildAssetBundle; //Force rebuild the asset bundles
if (Parameters.DisableWriteTypeTree)
opt |= BuildAssetBundleOptions.DisableWriteTypeTree; //Do not include type information within the asset bundle (don't write type tree).
if (Parameters.IgnoreTypeTreeChanges)
opt |= BuildAssetBundleOptions.IgnoreTypeTreeChanges; //Ignore the type tree changes when doing the incremental build check.
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileName; //Disables Asset Bundle LoadAsset by file name.
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileNameWithExtension; //Disables Asset Bundle LoadAsset by file name with extension.
return opt;
}
/// <summary>
/// 获取构建的耗时(单位:秒)
/// </summary>
public float GetBuildingSeconds()
{
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
return seconds;
}
public void BeginWatch()
{
_buildWatch.Start();
}
public void StopWatch()
{
_buildWatch.Stop();
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: e39f1b67d310bb54e8b1220bcf06afc4 guid: b84510feab7cbe44a9b6d8ef0b3f559c
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

View File

@@ -53,6 +53,11 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public bool AppendFileExtension; public bool AppendFileExtension;
/// <summary>
/// 拷贝内置资源文件
/// </summary>
public bool CopyBuildinTagFiles;
/// <summary> /// <summary>
/// 自动收集着色器 /// 自动收集着色器
/// </summary> /// </summary>

View File

@@ -18,7 +18,7 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
var buildParametersContext = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>(); var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>(); var buildMapContext = context.GetContextObject<BuildMapContext>();
// 模拟构建模式下跳过引擎构建 // 模拟构建模式下跳过引擎构建
@@ -46,7 +46,7 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 拷贝原生文件 /// 拷贝原生文件
/// </summary> /// </summary>
private void CopyRawBundle(BuildMapContext buildMapContext, AssetBundleBuilder.BuildParametersContext buildParametersContext) private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
{ {
foreach (var bundleInfo in buildMapContext.BundleInfos) foreach (var bundleInfo in buildMapContext.BundleInfos)
{ {

View File

@@ -12,8 +12,8 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
// 注意:我们只有在强制重建的时候才会拷贝 // 注意:我们只有在强制重建的时候才会拷贝
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>(); var buildParameters = context.GetContextObject<BuildParametersContext>();
if (buildParameters.Parameters.BuildMode == EBuildMode.ForceRebuild) if (buildParameters.Parameters.CopyBuildinTagFiles)
{ {
// 清空流目录 // 清空流目录
AssetBundleBuilderHelper.ClearStreamingAssetsFolder(); AssetBundleBuilderHelper.ClearStreamingAssetsFolder();

View File

@@ -10,17 +10,17 @@ namespace YooAsset.Editor
{ {
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>(); var buildParameters = context.GetContextObject<BuildParametersContext>();
var encryptionContext = context.GetContextObject<TaskEncryption.EncryptionContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>(); var buildMapContext = context.GetContextObject<BuildMapContext>();
var encryptionContext = context.GetContextObject<TaskEncryption.EncryptionContext>();
CreatePatchManifestFile(buildParameters, buildMapContext, encryptionContext); CreatePatchManifestFile(buildParameters, buildMapContext, encryptionContext);
} }
/// <summary> /// <summary>
/// 创建补丁清单文件到输出目录 /// 创建补丁清单文件到输出目录
/// </summary> /// </summary>
private void CreatePatchManifestFile(AssetBundleBuilder.BuildParametersContext buildParameters, private void CreatePatchManifestFile(BuildParametersContext buildParameters, BuildMapContext buildMapContext,
BuildMapContext buildMapContext, TaskEncryption.EncryptionContext encryptionContext) TaskEncryption.EncryptionContext encryptionContext)
{ {
int resourceVersion = buildParameters.Parameters.BuildVersion; int resourceVersion = buildParameters.Parameters.BuildVersion;
@@ -53,14 +53,12 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 获取资源包列表 /// 获取资源包列表
/// </summary> /// </summary>
private List<PatchBundle> GetAllPatchBundle(AssetBundleBuilder.BuildParametersContext buildParameters, private List<PatchBundle> GetAllPatchBundle(BuildParametersContext buildParameters, BuildMapContext buildMapContext,
BuildMapContext buildMapContext, TaskEncryption.EncryptionContext encryptionContext) TaskEncryption.EncryptionContext encryptionContext)
{ {
List<PatchBundle> result = new List<PatchBundle>(1000); List<PatchBundle> result = new List<PatchBundle>(1000);
// 内置标记列表
List<string> buildinTags = buildParameters.Parameters.GetBuildinTags(); List<string> buildinTags = buildParameters.Parameters.GetBuildinTags();
var buildMode = buildParameters.Parameters.BuildMode; var buildMode = buildParameters.Parameters.BuildMode;
bool standardBuild = buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild; bool standardBuild = buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild;
foreach (var bundleInfo in buildMapContext.BundleInfos) foreach (var bundleInfo in buildMapContext.BundleInfos)
@@ -90,7 +88,7 @@ namespace YooAsset.Editor
} }
private bool IsBuildinBundle(string[] bundleTags, List<string> buildinTags) private bool IsBuildinBundle(string[] bundleTags, List<string> buildinTags)
{ {
// 注意:没有任何标记的Bundle文件默认为内置文件 // 注意:没有任何分类标签的Bundle文件默认为内置文件
if (bundleTags.Length == 0) if (bundleTags.Length == 0)
return true; return true;
@@ -126,8 +124,7 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 获取资源列表 /// 获取资源列表
/// </summary> /// </summary>
private List<PatchAsset> GetAllPatchAsset(AssetBundleBuilder.BuildParametersContext buildParameters, private List<PatchAsset> GetAllPatchAsset(BuildParametersContext buildParameters, BuildMapContext buildMapContext, PatchManifest patchManifest)
BuildMapContext buildMapContext, PatchManifest patchManifest)
{ {
List<PatchAsset> result = new List<PatchAsset>(1000); List<PatchAsset> result = new List<PatchAsset>(1000);
foreach (var bundleInfo in buildMapContext.BundleInfos) foreach (var bundleInfo in buildMapContext.BundleInfos)

View File

@@ -8,7 +8,7 @@ namespace YooAsset.Editor
{ {
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>(); var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMode = buildParameters.Parameters.BuildMode; var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild) if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{ {
@@ -19,7 +19,7 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 拷贝补丁文件到补丁包目录 /// 拷贝补丁文件到补丁包目录
/// </summary> /// </summary>
private void CopyPatchFiles(AssetBundleBuilder.BuildParametersContext buildParameters) private void CopyPatchFiles(BuildParametersContext buildParameters)
{ {
int resourceVersion = buildParameters.Parameters.BuildVersion; int resourceVersion = buildParameters.Parameters.BuildVersion;
string packageDirectory = buildParameters.GetPackageDirectory(); string packageDirectory = buildParameters.GetPackageDirectory();

View File

@@ -10,7 +10,7 @@ namespace YooAsset.Editor
{ {
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>(); var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>(); var buildMapContext = context.GetContextObject<BuildMapContext>();
buildParameters.StopWatch(); buildParameters.StopWatch();
@@ -26,7 +26,7 @@ namespace YooAsset.Editor
} }
} }
private void CreateReportFile(AssetBundleBuilder.BuildParametersContext buildParameters, BuildMapContext buildMapContext) private void CreateReportFile(BuildParametersContext buildParameters, BuildMapContext buildMapContext)
{ {
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory, buildParameters.Parameters.BuildVersion); PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory, buildParameters.Parameters.BuildVersion);
BuildReport buildReport = new BuildReport(); BuildReport buildReport = new BuildReport();
@@ -42,6 +42,7 @@ namespace YooAsset.Editor
buildReport.Summary.BuildinTags = buildParameters.Parameters.BuildinTags; buildReport.Summary.BuildinTags = buildParameters.Parameters.BuildinTags;
buildReport.Summary.EnableAddressable = buildParameters.Parameters.EnableAddressable; buildReport.Summary.EnableAddressable = buildParameters.Parameters.EnableAddressable;
buildReport.Summary.AppendFileExtension = buildParameters.Parameters.AppendFileExtension; buildReport.Summary.AppendFileExtension = buildParameters.Parameters.AppendFileExtension;
buildReport.Summary.CopyBuildinTagFiles = buildParameters.Parameters.CopyBuildinTagFiles;
buildReport.Summary.AutoCollectShaders = AssetBundleCollectorSettingData.Setting.AutoCollectShaders; buildReport.Summary.AutoCollectShaders = AssetBundleCollectorSettingData.Setting.AutoCollectShaders;
buildReport.Summary.ShadersBundleName = AssetBundleCollectorSettingData.Setting.ShadersBundleName; buildReport.Summary.ShadersBundleName = AssetBundleCollectorSettingData.Setting.ShadersBundleName;
buildReport.Summary.EncryptionServicesClassName = buildParameters.Parameters.EncryptionServices == null ? buildReport.Summary.EncryptionServicesClassName = buildParameters.Parameters.EncryptionServices == null ?

View File

@@ -24,7 +24,7 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>(); var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>(); var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode; var buildMode = buildParameters.Parameters.BuildMode;
@@ -45,7 +45,7 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 加密文件 /// 加密文件
/// </summary> /// </summary>
private List<string> EncryptFiles(AssetBundleBuilder.BuildParametersContext buildParameters, BuildMapContext buildMapContext) private List<string> EncryptFiles(BuildParametersContext buildParameters, BuildMapContext buildMapContext)
{ {
var encryptionServices = buildParameters.Parameters.EncryptionServices; var encryptionServices = buildParameters.Parameters.EncryptionServices;

View File

@@ -12,7 +12,7 @@ namespace YooAsset.Editor
{ {
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
var buildParametersContext = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>(); var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = BuildMapCreater.CreateBuildMap(buildParametersContext.Parameters.BuildMode); var buildMapContext = BuildMapCreater.CreateBuildMap(buildParametersContext.Parameters.BuildMode);
context.SetContextObject(buildMapContext); context.SetContextObject(buildMapContext);
BuildRunner.Log("构建内容准备完毕!"); BuildRunner.Log("构建内容准备完毕!");

View File

@@ -11,7 +11,7 @@ namespace YooAsset.Editor
{ {
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>(); var buildParameters = context.GetContextObject<BuildParametersContext>();
buildParameters.BeginWatch(); buildParameters.BeginWatch();
// 检测构建平台是否合法 // 检测构建平台是否合法

View File

@@ -13,7 +13,7 @@ namespace YooAsset.Editor
{ {
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
var buildParametersContext = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>(); var buildParametersContext = context.GetContextObject<BuildParametersContext>();
// 模拟构建模式下跳过验证 // 模拟构建模式下跳过验证
if (buildParametersContext.Parameters.BuildMode == EBuildMode.SimulateBuild) if (buildParametersContext.Parameters.BuildMode == EBuildMode.SimulateBuild)
@@ -32,7 +32,7 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
private void VerifyingBuildingResult(BuildContext context, AssetBundleManifest unityManifest) private void VerifyingBuildingResult(BuildContext context, AssetBundleManifest unityManifest)
{ {
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>(); var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>(); var buildMapContext = context.GetContextObject<BuildMapContext>();
string[] buildedBundles = unityManifest.GetAllAssetBundles(); string[] buildedBundles = unityManifest.GetAllAssetBundles();

View File

@@ -87,10 +87,10 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 获取打包收集的资源文件 /// 获取打包收集的资源文件
/// </summary> /// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(AssetBundleCollectorGroup group) public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode, AssetBundleCollectorGroup group)
{ {
// 注意:模拟构建模式下只收集主资源 // 注意:模拟构建模式下只收集主资源
if (AssetBundleCollectorSetting.BuildMode == EBuildMode.SimulateBuild) if (buildMode == EBuildMode.SimulateBuild)
{ {
if (CollectorType != ECollectorType.MainAssetCollector) if (CollectorType != ECollectorType.MainAssetCollector)
return new List<CollectAssetInfo>(); return new List<CollectAssetInfo>();
@@ -117,7 +117,7 @@ namespace YooAsset.Editor
{ {
if (result.ContainsKey(assetPath) == false) if (result.ContainsKey(assetPath) == false)
{ {
var collectAssetInfo = CreateCollectAssetInfo(group, assetPath, isRawAsset); var collectAssetInfo = CreateCollectAssetInfo(buildMode, group, assetPath, isRawAsset);
result.Add(assetPath, collectAssetInfo); result.Add(assetPath, collectAssetInfo);
} }
else else
@@ -132,7 +132,7 @@ namespace YooAsset.Editor
string assetPath = CollectPath; string assetPath = CollectPath;
if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath)) if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
{ {
var collectAssetInfo = CreateCollectAssetInfo(group, assetPath, isRawAsset); var collectAssetInfo = CreateCollectAssetInfo(buildMode, group, assetPath, isRawAsset);
result.Add(assetPath, collectAssetInfo); result.Add(assetPath, collectAssetInfo);
} }
else else
@@ -162,13 +162,19 @@ namespace YooAsset.Editor
return result.Values.ToList(); return result.Values.ToList();
} }
private CollectAssetInfo CreateCollectAssetInfo(AssetBundleCollectorGroup group, string assetPath, bool isRawAsset) private CollectAssetInfo CreateCollectAssetInfo(EBuildMode buildMode, AssetBundleCollectorGroup group, string assetPath, bool isRawAsset)
{ {
string address = GetAddress(group, assetPath); string address = GetAddress(group, assetPath);
string bundleName = GetBundleName(group, assetPath); string bundleName = GetBundleName(group, assetPath);
List<string> assetTags = GetAssetTags(group); List<string> assetTags = GetAssetTags(group);
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, assetTags, isRawAsset); CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, assetTags, isRawAsset);
collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
// 注意:模拟构建模式下不需要收集依赖资源
if (buildMode == EBuildMode.SimulateBuild)
collectAssetInfo.DependAssets = new List<string>();
else
collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
return collectAssetInfo; return collectAssetInfo;
} }
private bool IsValidateAsset(string assetPath) private bool IsValidateAsset(string assetPath)
@@ -242,10 +248,6 @@ namespace YooAsset.Editor
} }
private List<string> GetAllDependencies(string mainAssetPath) private List<string> GetAllDependencies(string mainAssetPath)
{ {
// 注意:模拟构建模式下不需要收集依赖资源
if(AssetBundleCollectorSetting.BuildMode == EBuildMode.SimulateBuild)
return new List<string>();
List<string> result = new List<string>(); List<string> result = new List<string>();
string[] depends = AssetDatabase.GetDependencies(mainAssetPath, true); string[] depends = AssetDatabase.GetDependencies(mainAssetPath, true);
foreach (string assetPath in depends) foreach (string assetPath in depends)

View File

@@ -25,6 +25,11 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public string AssetTags = string.Empty; public string AssetTags = string.Empty;
/// <summary>
/// 分组激活规则
/// </summary>
public string ActiveRuleName = nameof(EnableGroup);
/// <summary> /// <summary>
/// 分组的收集器列表 /// 分组的收集器列表
/// </summary> /// </summary>
@@ -36,6 +41,9 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public void CheckConfigError() public void CheckConfigError()
{ {
if (AssetBundleCollectorSettingData.HasActiveRuleName(ActiveRuleName) == false)
throw new Exception($"Invalid {nameof(IActiveRule)} class type : {ActiveRuleName} in group : {GroupName}");
foreach (var collector in Collectors) foreach (var collector in Collectors)
{ {
collector.CheckConfigError(); collector.CheckConfigError();
@@ -45,14 +53,21 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 获取打包收集的资源文件 /// 获取打包收集的资源文件
/// </summary> /// </summary>
public List<CollectAssetInfo> GetAllCollectAssets() public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode)
{ {
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000); Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
// 检测分组是否激活
IActiveRule activeRule = AssetBundleCollectorSettingData.GetActiveRuleInstance(ActiveRuleName);
if (activeRule.IsActiveGroup() == false)
{
return new List<CollectAssetInfo>();
}
// 收集打包资源 // 收集打包资源
foreach (var collector in Collectors) foreach (var collector in Collectors)
{ {
var temper = collector.GetAllCollectAssets(this); var temper = collector.GetAllCollectAssets(buildMode, this);
foreach (var assetInfo in temper) foreach (var assetInfo in temper)
{ {
if (result.ContainsKey(assetInfo.AssetPath) == false) if (result.ContainsKey(assetInfo.AssetPath) == false)

View File

@@ -8,8 +8,6 @@ namespace YooAsset.Editor
{ {
public class AssetBundleCollectorSetting : ScriptableObject public class AssetBundleCollectorSetting : ScriptableObject
{ {
public static EBuildMode BuildMode;
/// <summary> /// <summary>
/// 是否启用可寻址资源定位 /// 是否启用可寻址资源定位
/// </summary> /// </summary>
@@ -47,14 +45,12 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode) public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode)
{ {
BuildMode = buildMode;
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000); Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
// 收集打包资源 // 收集打包资源
foreach (var group in Groups) foreach (var group in Groups)
{ {
var temper = group.GetAllCollectAssets(); var temper = group.GetAllCollectAssets(buildMode);
foreach (var assetInfo in temper) foreach (var assetInfo in temper)
{ {
if (result.ContainsKey(assetInfo.AssetPath) == false) if (result.ContainsKey(assetInfo.AssetPath) == false)

View File

@@ -9,6 +9,9 @@ namespace YooAsset.Editor
{ {
public class AssetBundleCollectorSettingData public class AssetBundleCollectorSettingData
{ {
private static readonly Dictionary<string, System.Type> _cacheActiveRuleTypes = new Dictionary<string, Type>();
private static readonly Dictionary<string, IActiveRule> _cacheActiveRuleInstance = new Dictionary<string, IActiveRule>();
private static readonly Dictionary<string, System.Type> _cacheAddressRuleTypes = new Dictionary<string, System.Type>(); private static readonly Dictionary<string, System.Type> _cacheAddressRuleTypes = new Dictionary<string, System.Type>();
private static readonly Dictionary<string, IAddressRule> _cacheAddressRuleInstance = new Dictionary<string, IAddressRule>(); private static readonly Dictionary<string, IAddressRule> _cacheAddressRuleInstance = new Dictionary<string, IAddressRule>();
@@ -35,6 +38,18 @@ namespace YooAsset.Editor
} }
} }
public static List<string> GetActiveRuleNames()
{
if (_setting == null)
LoadSettingData();
List<string> names = new List<string>();
foreach (var pair in _cacheActiveRuleTypes)
{
names.Add(pair.Key);
}
return names;
}
public static List<string> GetAddressRuleNames() public static List<string> GetAddressRuleNames()
{ {
if (_setting == null) if (_setting == null)
@@ -71,6 +86,15 @@ namespace YooAsset.Editor
} }
return names; return names;
} }
public static bool HasActiveRuleName(string ruleName)
{
foreach (var pair in _cacheActiveRuleTypes)
{
if (pair.Key == ruleName)
return true;
}
return false;
}
public static bool HasAddressRuleName(string ruleName) public static bool HasAddressRuleName(string ruleName)
{ {
foreach (var pair in _cacheAddressRuleTypes) foreach (var pair in _cacheAddressRuleTypes)
@@ -105,7 +129,7 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
private static void LoadSettingData() private static void LoadSettingData()
{ {
_setting = YooAssetEditorSettingsHelper.LoadSettingData<AssetBundleCollectorSetting>(); _setting = EditorHelper.LoadSettingData<AssetBundleCollectorSetting>();
// IPackRule // IPackRule
{ {
@@ -182,6 +206,29 @@ namespace YooAsset.Editor
_cacheAddressRuleTypes.Add(type.Name, type); _cacheAddressRuleTypes.Add(type.Name, type);
} }
} }
// IActiveRule
{
// 清空缓存集合
_cacheActiveRuleTypes.Clear();
_cacheActiveRuleInstance.Clear();
// 获取所有类型
List<Type> types = new List<Type>(100)
{
typeof(EnableGroup),
typeof(DisableGroup),
};
var customTypes = EditorTools.GetAssignableTypes(typeof(IActiveRule));
types.AddRange(customTypes);
for (int i = 0; i < types.Count; i++)
{
Type type = types[i];
if (_cacheActiveRuleTypes.ContainsKey(type.Name) == false)
_cacheActiveRuleTypes.Add(type.Name, type);
}
}
} }
/// <summary> /// <summary>
@@ -210,6 +257,23 @@ namespace YooAsset.Editor
} }
// 实例类相关 // 实例类相关
public static IActiveRule GetActiveRuleInstance(string ruleName)
{
if (_cacheActiveRuleInstance.TryGetValue(ruleName, out IActiveRule instance))
return instance;
// 如果不存在创建类的实例
if (_cacheActiveRuleTypes.TryGetValue(ruleName, out Type type))
{
instance = (IActiveRule)Activator.CreateInstance(type);
_cacheActiveRuleInstance.Add(ruleName, instance);
return instance;
}
else
{
throw new Exception($"{nameof(IActiveRule)}类型无效:{ruleName}");
}
}
public static IAddressRule GetAddressRuleInstance(string ruleName) public static IAddressRule GetAddressRuleInstance(string ruleName)
{ {
if (_cacheAddressRuleInstance.TryGetValue(ruleName, out IAddressRule instance)) if (_cacheAddressRuleInstance.TryGetValue(ruleName, out IAddressRule instance))

View File

@@ -19,11 +19,13 @@ namespace YooAsset.Editor
} }
private List<string> _collectorTypeList; private List<string> _collectorTypeList;
private List<string> _activeRuleList;
private List<string> _addressRuleList; private List<string> _addressRuleList;
private List<string> _packRuleList; private List<string> _packRuleList;
private List<string> _filterRuleList; private List<string> _filterRuleList;
private ListView _groupListView; private ListView _groupListView;
private ScrollView _collectorScrollView; private ScrollView _collectorScrollView;
private PopupField<string> _activeRulePopupField;
private Toggle _enableAddressableToogle; private Toggle _enableAddressableToogle;
private Toggle _autoCollectShaderToogle; private Toggle _autoCollectShaderToogle;
private TextField _shaderBundleNameTxt; private TextField _shaderBundleNameTxt;
@@ -31,33 +33,34 @@ namespace YooAsset.Editor
private TextField _groupDescTxt; private TextField _groupDescTxt;
private TextField _groupAssetTagsTxt; private TextField _groupAssetTagsTxt;
private VisualElement _groupContainer; private VisualElement _groupContainer;
private string _lastModifyGroup = string.Empty;
public void CreateGUI() public void CreateGUI()
{ {
Undo.undoRedoPerformed -= RefreshWindow; Undo.undoRedoPerformed -= RefreshWindow;
Undo.undoRedoPerformed += RefreshWindow; Undo.undoRedoPerformed += RefreshWindow;
_collectorTypeList = new List<string>()
{
$"{nameof(ECollectorType.MainAssetCollector)}",
$"{nameof(ECollectorType.StaticAssetCollector)}",
$"{nameof(ECollectorType.DependAssetCollector)}"
};
_addressRuleList = AssetBundleCollectorSettingData.GetAddressRuleNames();
_packRuleList = AssetBundleCollectorSettingData.GetPackRuleNames();
_filterRuleList = AssetBundleCollectorSettingData.GetFilterRuleNames();
try try
{ {
_collectorTypeList = new List<string>()
{
$"{nameof(ECollectorType.MainAssetCollector)}",
$"{nameof(ECollectorType.StaticAssetCollector)}",
$"{nameof(ECollectorType.DependAssetCollector)}"
};
_activeRuleList = AssetBundleCollectorSettingData.GetActiveRuleNames();
_addressRuleList = AssetBundleCollectorSettingData.GetAddressRuleNames();
_packRuleList = AssetBundleCollectorSettingData.GetPackRuleNames();
_filterRuleList = AssetBundleCollectorSettingData.GetFilterRuleNames();
VisualElement root = this.rootVisualElement; VisualElement root = this.rootVisualElement;
// 加载布局文件 // 加载布局文件
var visualAsset = YooAssetEditorSettingsData.Setting.AssetBundleCollectorUXML; var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleCollectorWindow>();
if (visualAsset == null) if (visualAsset == null)
{
Debug.LogError($"Not found {nameof(AssetBundleCollectorWindow)}.uxml in settings.");
return; return;
}
visualAsset.CloneTree(root); visualAsset.CloneTree(root);
// 导入导出按钮 // 导入导出按钮
@@ -71,6 +74,7 @@ namespace YooAsset.Editor
_enableAddressableToogle.RegisterValueChangedCallback(evt => _enableAddressableToogle.RegisterValueChangedCallback(evt =>
{ {
AssetBundleCollectorSettingData.ModifyAddressable(evt.newValue); AssetBundleCollectorSettingData.ModifyAddressable(evt.newValue);
RefreshWindow();
}); });
_autoCollectShaderToogle = root.Q<Toggle>("AutoCollectShader"); _autoCollectShaderToogle = root.Q<Toggle>("AutoCollectShader");
_autoCollectShaderToogle.RegisterValueChangedCallback(evt => _autoCollectShaderToogle.RegisterValueChangedCallback(evt =>
@@ -154,6 +158,25 @@ namespace YooAsset.Editor
addBtn.clicked += AddCollectorBtn_clicked; addBtn.clicked += AddCollectorBtn_clicked;
} }
// 分组激活规则
var activeRuleContainer = root.Q("ActiveRuleContainer");
{
_activeRulePopupField = new PopupField<string>("Active Rule", _activeRuleList, 0);
_activeRulePopupField.name = "ActiveRuleMaskField";
_activeRulePopupField.style.unityTextAlign = TextAnchor.MiddleLeft;
activeRuleContainer.Add(_activeRulePopupField);
_activeRulePopupField.RegisterValueChangedCallback(evt =>
{
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup != null)
{
selectGroup.ActiveRuleName = evt.newValue;
AssetBundleCollectorSettingData.ModifyGroup(selectGroup);
FillGroupViewData();
}
});
}
// 刷新窗体 // 刷新窗体
RefreshWindow(); RefreshWindow();
} }
@@ -164,6 +187,9 @@ namespace YooAsset.Editor
} }
public void OnDestroy() public void OnDestroy()
{ {
// 注意:清空所有撤销操作
Undo.ClearAll();
if (AssetBundleCollectorSettingData.IsDirty) if (AssetBundleCollectorSettingData.IsDirty)
AssetBundleCollectorSettingData.SaveFile(); AssetBundleCollectorSettingData.SaveFile();
} }
@@ -203,6 +229,16 @@ namespace YooAsset.Editor
_groupListView.ClearSelection(); _groupListView.ClearSelection();
_groupListView.itemsSource = AssetBundleCollectorSettingData.Setting.Groups; _groupListView.itemsSource = AssetBundleCollectorSettingData.Setting.Groups;
_groupListView.Rebuild(); _groupListView.Rebuild();
for (int index = 0; index < AssetBundleCollectorSettingData.Setting.Groups.Count; index++)
{
var group = AssetBundleCollectorSettingData.Setting.Groups[index];
if (group.GroupName == _lastModifyGroup)
{
_groupListView.selectedIndex = index;
break;
}
}
} }
private VisualElement MakeGroupListViewItem() private VisualElement MakeGroupListViewItem()
{ {
@@ -229,6 +265,11 @@ namespace YooAsset.Editor
textField1.text = group.GroupName; textField1.text = group.GroupName;
else else
textField1.text = $"{group.GroupName} ({group.GroupDesc})"; textField1.text = $"{group.GroupName} ({group.GroupDesc})";
// 激活状态
IActiveRule activeRule = AssetBundleCollectorSettingData.GetActiveRuleInstance(group.ActiveRuleName);
bool isActive = activeRule.IsActiveGroup();
textField1.SetEnabled(isActive);
} }
private void GroupListView_onSelectionChange(IEnumerable<object> objs) private void GroupListView_onSelectionChange(IEnumerable<object> objs)
{ {
@@ -236,7 +277,7 @@ namespace YooAsset.Editor
} }
private void AddGroupBtn_clicked() private void AddGroupBtn_clicked()
{ {
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset AddGroup"); Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddGroup");
AssetBundleCollectorSettingData.CreateGroup("Default Group"); AssetBundleCollectorSettingData.CreateGroup("Default Group");
FillGroupViewData(); FillGroupViewData();
} }
@@ -246,8 +287,7 @@ namespace YooAsset.Editor
if (selectGroup == null) if (selectGroup == null)
return; return;
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset RemoveGroup"); Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow RemoveGroup");
AssetBundleCollectorSettingData.RemoveGroup(selectGroup); AssetBundleCollectorSettingData.RemoveGroup(selectGroup);
FillGroupViewData(); FillGroupViewData();
} }
@@ -262,7 +302,9 @@ namespace YooAsset.Editor
return; return;
} }
_lastModifyGroup = selectGroup.GroupName;
_groupContainer.visible = true; _groupContainer.visible = true;
_activeRulePopupField.SetValueWithoutNotify(selectGroup.ActiveRuleName);
_groupNameTxt.SetValueWithoutNotify(selectGroup.GroupName); _groupNameTxt.SetValueWithoutNotify(selectGroup.GroupName);
_groupDescTxt.SetValueWithoutNotify(selectGroup.GroupDesc); _groupDescTxt.SetValueWithoutNotify(selectGroup.GroupDesc);
_groupAssetTagsTxt.SetValueWithoutNotify(selectGroup.AssetTags); _groupAssetTagsTxt.SetValueWithoutNotify(selectGroup.AssetTags);
@@ -510,7 +552,7 @@ namespace YooAsset.Editor
try try
{ {
collectAssetInfos = collector.GetAllCollectAssets(group); collectAssetInfos = collector.GetAllCollectAssets(EBuildMode.DryRunBuild, group);
} }
catch (System.Exception e) catch (System.Exception e)
{ {
@@ -550,6 +592,7 @@ namespace YooAsset.Editor
if (selectGroup == null) if (selectGroup == null)
return; return;
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddCollector");
AssetBundleCollectorSettingData.CreateCollector(selectGroup, string.Empty); AssetBundleCollectorSettingData.CreateCollector(selectGroup, string.Empty);
FillCollectorViewData(); FillCollectorViewData();
} }
@@ -560,6 +603,8 @@ namespace YooAsset.Editor
return; return;
if (selectCollector == null) if (selectCollector == null)
return; return;
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow RemoveCollector");
AssetBundleCollectorSettingData.RemoveCollector(selectGroup, selectCollector); AssetBundleCollectorSettingData.RemoveCollector(selectGroup, selectCollector);
FillCollectorViewData(); FillCollectorViewData();
} }

View File

@@ -18,6 +18,7 @@
<ui:TextField picking-mode="Ignore" label="Shader Bundle Name" name="ShaderBundleName" style="flex-grow: 1; -unity-text-align: middle-left;" /> <ui:TextField picking-mode="Ignore" label="Shader Bundle Name" name="ShaderBundleName" style="flex-grow: 1; -unity-text-align: middle-left;" />
</ui:VisualElement> </ui:VisualElement>
<ui:VisualElement name="GroupContainer" style="flex-grow: 1; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;"> <ui:VisualElement name="GroupContainer" style="flex-grow: 1; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:VisualElement name="ActiveRuleContainer" style="height: 20px;" />
<ui:TextField picking-mode="Ignore" label="Group Name" name="GroupName" /> <ui:TextField picking-mode="Ignore" label="Group Name" name="GroupName" />
<ui:TextField picking-mode="Ignore" label="Group Desc" name="GroupDesc" /> <ui:TextField picking-mode="Ignore" label="Group Desc" name="GroupDesc" />
<ui:TextField picking-mode="Ignore" label="Group Asset Tags" name="GroupAssetTags" /> <ui:TextField picking-mode="Ignore" label="Group Asset Tags" name="GroupAssetTags" />

View File

@@ -0,0 +1,25 @@

namespace YooAsset.Editor
{
/// <summary>
/// 启用分组
/// </summary>
public class EnableGroup : IActiveRule
{
public bool IsActiveGroup()
{
return true;
}
}
/// <summary>
/// 禁用分组
/// </summary>
public class DisableGroup : IActiveRule
{
public bool IsActiveGroup()
{
return false;
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 4eff45040ac501b4fa978c46f72f2e64 guid: 2cfd65b3b7663b247b2df16077f4ef17
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

View File

@@ -44,10 +44,19 @@ namespace YooAsset.Editor
{ {
public bool IsCollectAsset(FilterRuleData data) public bool IsCollectAsset(FilterRuleData data)
{ {
if (AssetDatabase.GetMainAssetTypeAtPath(data.AssetPath) == typeof(Sprite)) var mainAssetType = AssetDatabase.GetMainAssetTypeAtPath(data.AssetPath);
return true; if(mainAssetType == typeof(Texture2D))
{
var texImporter = AssetImporter.GetAtPath(data.AssetPath) as TextureImporter;
if (texImporter != null && texImporter.textureType == TextureImporterType.Sprite)
return true;
else
return false;
}
else else
{
return false; return false;
}
} }
} }
} }

View File

@@ -28,6 +28,8 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public class PackDirectory : IPackRule public class PackDirectory : IPackRule
{ {
public static PackDirectory StaticPackRule = new PackDirectory();
string IPackRule.GetBundleName(PackRuleData data) string IPackRule.GetBundleName(PackRuleData data)
{ {
return Path.GetDirectoryName(data.AssetPath); return Path.GetDirectoryName(data.AssetPath);

View File

@@ -0,0 +1,14 @@

namespace YooAsset.Editor
{
/// <summary>
/// 资源分组激活规则接口
/// </summary>
public interface IActiveRule
{
/// <summary>
/// 是否激活分组
/// </summary>
bool IsActiveGroup();
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: aed5a1a6733b7d44ca4f6149ed5a2bb8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,146 +1,298 @@
#if UNITY_2019_4_OR_NEWER #if UNITY_2019_4_OR_NEWER
using System; using System;
using System.Collections.Generic;
using UnityEditor; using UnityEditor;
using UnityEngine; using UnityEngine;
using UnityEngine.UIElements; using UnityEngine.UIElements;
using UnityEditor.UIElements; using UnityEditor.UIElements;
using UnityEditor.Networking.PlayerConnection;
using UnityEngine.Networking.PlayerConnection;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
public class AssetBundleDebuggerWindow : EditorWindow public class AssetBundleDebuggerWindow : EditorWindow
{ {
[MenuItem("YooAsset/AssetBundle Debugger", false, 104)] [MenuItem("YooAsset/AssetBundle Debugger", false, 104)]
public static void ShowExample() public static void ShowExample()
{ {
AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("资源包调试工具", true, EditorDefine.DockedWindowTypes); AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("资源包调试工具", true, EditorDefine.DockedWindowTypes);
wnd.minSize = new Vector2(800, 600); wnd.minSize = new Vector2(800, 600);
} }
/// <summary> /// <summary>
/// 视图模式 /// 视图模式
/// </summary> /// </summary>
private enum EViewMode private enum EViewMode
{ {
/// <summary> /// <summary>
/// 内存视图 /// 内存视图
/// </summary> /// </summary>
MemoryView, MemoryView,
/// <summary> /// <summary>
/// 资源对象视图 /// 资源对象视图
/// </summary> /// </summary>
AssetView, AssetView,
/// <summary> /// <summary>
/// 资源包视图 /// 资源包视图
/// </summary> /// </summary>
BundleView, BundleView,
} }
private ToolbarMenu _viewModeMenu;
private DebuggerAssetListViewer _assetListViewer;
private DebuggerBundleListViewer _bundleListViewer;
private EViewMode _viewMode;
private readonly DebugReport _debugReport = new DebugReport();
private string _searchKeyWord;
public void CreateGUI() private readonly Dictionary<int, RemotePlayerSession> _playerSessions = new Dictionary<int, RemotePlayerSession>();
{
private Label _playerName;
private ToolbarMenu _viewModeMenu;
private SliderInt _frameSlider;
private DebuggerAssetListViewer _assetListViewer;
private DebuggerBundleListViewer _bundleListViewer;
private EViewMode _viewMode;
private string _searchKeyWord;
private DebugReport _currentReport;
private RemotePlayerSession _currentPlayerSession;
private int _rangeIndex = 0;
public void CreateGUI()
{
try try
{ {
VisualElement root = rootVisualElement; VisualElement root = rootVisualElement;
// 加载布局文件 // 加载布局文件
var visualAsset = YooAssetEditorSettingsData.Setting.AssetBundleDebuggerUXML; var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleDebuggerWindow>();
if (visualAsset == null) if (visualAsset == null)
{ return;
Debug.LogError($"Not found {nameof(AssetBundleDebuggerWindow)}.uxml in settings.");
return;
}
visualAsset.CloneTree(root);
// 采样按钮 visualAsset.CloneTree(root);
var sampleBtn = root.Q<Button>("SampleButton");
sampleBtn.clicked += SampleBtn_onClick;
// 视口模式菜单 // 采样按钮
_viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu"); var sampleBtn = root.Q<Button>("SampleButton");
//_viewModeMenu.menu.AppendAction(EViewMode.MemoryView.ToString(), ViewModeMenuAction0, ViewModeMenuFun0); sampleBtn.clicked += SampleBtn_onClick;
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), ViewModeMenuAction1, ViewModeMenuFun1);
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), ViewModeMenuAction2, ViewModeMenuFun2);
// 搜索栏 // 用户列表菜单
var searchField = root.Q<ToolbarSearchField>("SearchField"); _playerName = root.Q<Label>("PlayerName");
searchField.RegisterValueChangedCallback(OnSearchKeyWordChange); _playerName.text = "Editor player";
// 加载视图 // 视口模式菜单
_assetListViewer = new DebuggerAssetListViewer(); _viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu");
_assetListViewer.InitViewer(); _viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.AssetView);
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.BundleView);
_viewModeMenu.text = EViewMode.AssetView.ToString();
// 加载视图 // 搜索栏
_bundleListViewer = new DebuggerBundleListViewer(); var searchField = root.Q<ToolbarSearchField>("SearchField");
_bundleListViewer.InitViewer(); searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
// 显示视图 // 帧数相关
_viewMode = EViewMode.AssetView; {
_viewModeMenu.text = EViewMode.AssetView.ToString(); _frameSlider = root.Q<SliderInt>("FrameSlider");
_assetListViewer.AttachParent(root); _frameSlider.label = "Frame:";
} _frameSlider.highValue = 0;
catch(Exception e) _frameSlider.lowValue = 0;
_frameSlider.value = 0;
_frameSlider.RegisterValueChangedCallback(evt =>
{
OnFrameSliderChange(evt.newValue);
});
var frameLast = root.Q<ToolbarButton>("FrameLast");
frameLast.clicked += OnFrameLast_clicked;
var frameNext = root.Q<ToolbarButton>("FrameNext");
frameNext.clicked += OnFrameNext_clicked;
var frameClear = root.Q<ToolbarButton>("FrameClear");
frameClear.clicked += OnFrameClear_clicked;
}
// 加载视图
_assetListViewer = new DebuggerAssetListViewer();
_assetListViewer.InitViewer();
// 加载视图
_bundleListViewer = new DebuggerBundleListViewer();
_bundleListViewer.InitViewer();
// 显示视图
_viewMode = EViewMode.AssetView;
_assetListViewer.AttachParent(root);
// 远程调试
EditorConnection.instance.Initialize();
EditorConnection.instance.RegisterConnection(OnHandleConnectionEvent);
EditorConnection.instance.RegisterDisconnection(OnHandleDisconnectionEvent);
EditorConnection.instance.Register(RemoteDebuggerDefine.kMsgSendPlayerToEditor, OnHandlePlayerMessage);
RemoteDebuggerInRuntime.EditorHandleDebugReportCallback = OnHandleDebugReport;
}
catch (Exception e)
{ {
Debug.LogError(e.ToString()); Debug.LogError(e.ToString());
} }
} }
private void SampleBtn_onClick() public void OnDestroy()
{ {
YooAssets.GetDebugReport(_debugReport); // 远程调试
_assetListViewer.FillViewData(_debugReport, _searchKeyWord); EditorConnection.instance.UnregisterConnection(OnHandleConnectionEvent);
_bundleListViewer.FillViewData(_debugReport, _searchKeyWord); EditorConnection.instance.UnregisterDisconnection(OnHandleDisconnectionEvent);
} EditorConnection.instance.Unregister(RemoteDebuggerDefine.kMsgSendPlayerToEditor, OnHandlePlayerMessage);
private void OnSearchKeyWordChange(ChangeEvent<string> e) _playerSessions.Clear();
{ }
_searchKeyWord = e.newValue;
_assetListViewer.FillViewData(_debugReport, _searchKeyWord); private void OnHandleConnectionEvent(int playerId)
_bundleListViewer.FillViewData(_debugReport, _searchKeyWord); {
} Debug.Log($"Game player connection : {playerId}");
private void ViewModeMenuAction1(DropdownMenuAction action) _playerName.text = $"Connected player : {playerId}";
{ }
if (_viewMode != EViewMode.AssetView) private void OnHandleDisconnectionEvent(int playerId)
{ {
_viewMode = EViewMode.AssetView; Debug.Log($"Game player disconnection : {playerId}");
VisualElement root = this.rootVisualElement; _playerName.text = $"Disconneced player : {playerId}";
_viewModeMenu.text = EViewMode.AssetView.ToString(); }
_assetListViewer.AttachParent(root); private void OnHandlePlayerMessage(MessageEventArgs args)
_bundleListViewer.DetachParent(); {
} var debugReport = DebugReport.Deserialize(args.data);
} OnHandleDebugReport(args.playerId, debugReport);
private void ViewModeMenuAction2(DropdownMenuAction action) }
{ private void OnHandleDebugReport(int playerId, DebugReport debugReport)
if (_viewMode != EViewMode.BundleView) {
{ Debug.Log($"Handle player {playerId} debug report !");
_viewMode = EViewMode.BundleView; _currentPlayerSession = GetOrCreatePlayerSession(playerId);
VisualElement root = this.rootVisualElement; _currentPlayerSession.AddDebugReport(debugReport);
_viewModeMenu.text = EViewMode.BundleView.ToString(); _frameSlider.highValue = _currentPlayerSession.MaxRangeValue;
_assetListViewer.DetachParent(); _frameSlider.value = _currentPlayerSession.MaxRangeValue;
_bundleListViewer.AttachParent(root); UpdateFrameView(_currentPlayerSession);
} }
} private void OnFrameSliderChange(int sliderValue)
private DropdownMenuAction.Status ViewModeMenuFun1(DropdownMenuAction action) {
{ if (_currentPlayerSession != null)
if (_viewMode == EViewMode.AssetView) {
return DropdownMenuAction.Status.Checked; _rangeIndex = _currentPlayerSession.ClampRangeIndex(sliderValue); ;
else UpdateFrameView(_currentPlayerSession, _rangeIndex);
return DropdownMenuAction.Status.Normal; }
} }
private DropdownMenuAction.Status ViewModeMenuFun2(DropdownMenuAction action) private void OnFrameLast_clicked()
{ {
if (_viewMode == EViewMode.BundleView) if (_currentPlayerSession != null)
return DropdownMenuAction.Status.Checked; {
else _rangeIndex = _currentPlayerSession.ClampRangeIndex(_rangeIndex - 1);
return DropdownMenuAction.Status.Normal; _frameSlider.value = _rangeIndex;
} UpdateFrameView(_currentPlayerSession, _rangeIndex);
} }
}
private void OnFrameNext_clicked()
{
if (_currentPlayerSession != null)
{
_rangeIndex = _currentPlayerSession.ClampRangeIndex(_rangeIndex + 1);
_frameSlider.value = _rangeIndex;
UpdateFrameView(_currentPlayerSession, _rangeIndex);
}
}
private void OnFrameClear_clicked()
{
if (_currentPlayerSession != null)
{
_frameSlider.label = $"Frame:";
_frameSlider.value = 0;
_frameSlider.lowValue = 0;
_frameSlider.highValue = 0;
_currentPlayerSession.ClearDebugReport();
_assetListViewer.ClearView();
_bundleListViewer.ClearView();
}
}
private RemotePlayerSession GetOrCreatePlayerSession(int playerId)
{
if (_playerSessions.TryGetValue(playerId, out RemotePlayerSession session))
{
return session;
}
else
{
RemotePlayerSession newSession = new RemotePlayerSession(playerId);
_playerSessions.Add(playerId, newSession);
return newSession;
}
}
private void UpdateFrameView(RemotePlayerSession playerSession)
{
if (playerSession != null)
{
UpdateFrameView(playerSession, playerSession.MaxRangeValue);
}
}
private void UpdateFrameView(RemotePlayerSession playerSession, int rangeIndex)
{
if (playerSession == null)
return;
var debugReport = playerSession.GetDebugReport(rangeIndex);
if (debugReport != null)
{
_currentReport = debugReport;
_frameSlider.label = $"Frame: {debugReport.FrameCount}";
_assetListViewer.FillViewData(debugReport, _searchKeyWord);
_bundleListViewer.FillViewData(debugReport, _searchKeyWord);
}
}
private void SampleBtn_onClick()
{
// 发送采集数据的命令
RemoteCommand command = new RemoteCommand();
command.CommandType = (int)ERemoteCommand.SampleOnce;
command.CommandParam = string.Empty;
byte[] data = RemoteCommand.Serialize(command);
EditorConnection.instance.Send(RemoteDebuggerDefine.kMsgSendEditorToPlayer, data);
RemoteDebuggerInRuntime.EditorRequestDebugReport();
}
private void OnSearchKeyWordChange(ChangeEvent<string> e)
{
_searchKeyWord = e.newValue;
if (_currentReport != null)
{
_assetListViewer.FillViewData(_currentReport, _searchKeyWord);
_bundleListViewer.FillViewData(_currentReport, _searchKeyWord);
}
}
private void OnViewModeMenuChange(DropdownMenuAction action)
{
var viewMode = (EViewMode)action.userData;
if (_viewMode != viewMode)
{
_viewMode = viewMode;
VisualElement root = this.rootVisualElement;
_viewModeMenu.text = viewMode.ToString();
if (viewMode == EViewMode.AssetView)
{
_assetListViewer.AttachParent(root);
_bundleListViewer.DetachParent();
}
else if (viewMode == EViewMode.BundleView)
{
_assetListViewer.DetachParent();
_bundleListViewer.AttachParent(root);
}
else
{
throw new NotImplementedException(viewMode.ToString());
}
}
}
private DropdownMenuAction.Status OnViewModeMenuStatusUpdate(DropdownMenuAction action)
{
var viewMode = (EViewMode)action.userData;
if (_viewMode == viewMode)
return DropdownMenuAction.Status.Checked;
else
return DropdownMenuAction.Status.Normal;
}
}
} }
#endif #endif

View File

@@ -1,7 +1,14 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True"> <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
<uie:Toolbar name="Toolbar" style="display: flex;"> <uie:Toolbar name="TopToolbar" style="display: flex;">
<ui:Label text="Player" display-tooltip-when-elided="true" name="PlayerName" style="width: 200px; -unity-text-align: middle-left; padding-left: 5px;" />
<uie:ToolbarMenu display-tooltip-when-elided="true" name="ViewModeMenu" text="ViewMode" style="width: 100px; flex-grow: 0;" /> <uie:ToolbarMenu display-tooltip-when-elided="true" name="ViewModeMenu" text="ViewMode" style="width: 100px; flex-grow: 0;" />
<uie:ToolbarSearchField focusable="true" name="SearchField" style="flex-grow: 1;" /> <uie:ToolbarSearchField focusable="true" name="SearchField" style="flex-grow: 1;" />
<uie:ToolbarButton text="刷新" display-tooltip-when-elided="true" name="SampleButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" /> <uie:ToolbarButton text="刷新" display-tooltip-when-elided="true" name="SampleButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" />
</uie:Toolbar> </uie:Toolbar>
<uie:Toolbar name="FrameToolbar">
<ui:SliderInt picking-mode="Ignore" label="Frame:" value="42" high-value="100" name="FrameSlider" style="flex-grow: 1;" />
<uie:ToolbarButton text=" &lt;&lt; " display-tooltip-when-elided="true" name="FrameLast" />
<uie:ToolbarButton text=" &gt;&gt; " display-tooltip-when-elided="true" name="FrameNext" />
<uie:ToolbarButton text="Clear" display-tooltip-when-elided="true" name="FrameClear" />
</uie:Toolbar>
</ui:UXML> </ui:UXML>

View File

@@ -0,0 +1,93 @@
using System;
using System.Collections.Generic;
using UnityEngine;
namespace YooAsset.Editor
{
internal class RemotePlayerSession
{
private readonly List<DebugReport> _reportList = new List<DebugReport>();
/// <summary>
/// 用户ID
/// </summary>
public int PlayerId { private set; get; }
/// <summary>
/// 保存的报告最大数量
/// </summary>
public int MaxReportCount { private set; get; }
public int MinRangeValue
{
get
{
return 0;
}
}
public int MaxRangeValue
{
get
{
int index = _reportList.Count - 1;
if (index < 0)
index = 0;
return index;
}
}
public RemotePlayerSession(int playerId, int maxReportCount = 1000)
{
PlayerId = playerId;
MaxReportCount = maxReportCount;
}
/// <summary>
/// 清理缓存数据
/// </summary>
public void ClearDebugReport()
{
_reportList.Clear();
}
/// <summary>
/// 添加一个调试报告
/// </summary>
public void AddDebugReport(DebugReport report)
{
if (report == null)
Debug.LogWarning("Invalid debug report data !");
if (_reportList.Count >= MaxReportCount)
_reportList.RemoveAt(0);
_reportList.Add(report);
}
/// <summary>
/// 获取调试报告
/// </summary>
public DebugReport GetDebugReport(int rangeIndex)
{
if (_reportList.Count == 0)
return null;
if (rangeIndex < 0 || rangeIndex >= _reportList.Count)
return null;
return _reportList[rangeIndex];
}
/// <summary>
/// 规范索引值
/// </summary>
public int ClampRangeIndex(int rangeIndex)
{
if (rangeIndex < 0)
return 0;
if (rangeIndex > MaxRangeValue)
return MaxRangeValue;
return rangeIndex;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 89b4ea90b9f7e474d9e80077656ef6c4
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -24,12 +24,10 @@ namespace YooAsset.Editor
public void InitViewer() public void InitViewer()
{ {
// 加载布局文件 // 加载布局文件
_visualAsset = YooAssetEditorSettingsData.Setting.DebuggerAssetListViewerUXML; _visualAsset = EditorHelper.LoadWindowUXML<DebuggerAssetListViewer>();
if (_visualAsset == null) if (_visualAsset == null)
{
Debug.LogError($"Not found {nameof(DebuggerAssetListViewer)}.uxml in settings.");
return; return;
}
_root = _visualAsset.CloneTree(); _root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f; _root.style.flexGrow = 1f;
@@ -49,6 +47,18 @@ namespace YooAsset.Editor
_dependListView.bindItem = BindDependListViewItem; _dependListView.bindItem = BindDependListViewItem;
} }
/// <summary>
/// 清空页面
/// </summary>
public void ClearView()
{
_debugReport = null;
_assetListView.Clear();
_assetListView.ClearSelection();
_assetListView.itemsSource.Clear();
_assetListView.Rebuild();
}
/// <summary> /// <summary>
/// 填充页面数据 /// 填充页面数据
/// </summary> /// </summary>
@@ -173,7 +183,7 @@ namespace YooAsset.Editor
// Status // Status
StyleColor textColor; StyleColor textColor;
if (providerInfo.Status == ProviderBase.EStatus.Fail) if (providerInfo.Status == (int)ProviderBase.EStatus.Fail)
textColor = new StyleColor(Color.yellow); textColor = new StyleColor(Color.yellow);
else else
textColor = label1.style.color; textColor = label1.style.color;

View File

@@ -24,12 +24,10 @@ namespace YooAsset.Editor
public void InitViewer() public void InitViewer()
{ {
// 加载布局文件 // 加载布局文件
_visualAsset = YooAssetEditorSettingsData.Setting.DebuggerBundleListViewerUXML; _visualAsset = EditorHelper.LoadWindowUXML<DebuggerBundleListViewer>();
if (_visualAsset == null) if (_visualAsset == null)
{
Debug.LogError($"Not found {nameof(DebuggerBundleListViewer)}.uxml in settings.");
return; return;
}
_root = _visualAsset.CloneTree(); _root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f; _root.style.flexGrow = 1f;
@@ -37,18 +35,30 @@ namespace YooAsset.Editor
_bundleListView = _root.Q<ListView>("TopListView"); _bundleListView = _root.Q<ListView>("TopListView");
_bundleListView.makeItem = MakeAssetListViewItem; _bundleListView.makeItem = MakeAssetListViewItem;
_bundleListView.bindItem = BindAssetListViewItem; _bundleListView.bindItem = BindAssetListViewItem;
#if UNITY_2020_1_OR_NEWER #if UNITY_2020_1_OR_NEWER
_bundleListView.onSelectionChange += BundleListView_onSelectionChange; _bundleListView.onSelectionChange += BundleListView_onSelectionChange;
#else #else
_bundleListView.onSelectionChanged += BundleListView_onSelectionChange; _bundleListView.onSelectionChanged += BundleListView_onSelectionChange;
#endif #endif
// 使用列表 // 使用列表
_usingListView = _root.Q<ListView>("BottomListView"); _usingListView = _root.Q<ListView>("BottomListView");
_usingListView.makeItem = MakeIncludeListViewItem; _usingListView.makeItem = MakeIncludeListViewItem;
_usingListView.bindItem = BindIncludeListViewItem; _usingListView.bindItem = BindIncludeListViewItem;
} }
/// <summary>
/// 清空页面
/// </summary>
public void ClearView()
{
_debugReport = null;
_bundleListView.Clear();
_bundleListView.ClearSelection();
_bundleListView.itemsSource.Clear();
_bundleListView.Rebuild();
}
/// <summary> /// <summary>
/// 填充页面数据 /// 填充页面数据
/// </summary> /// </summary>
@@ -149,7 +159,7 @@ namespace YooAsset.Editor
// Status // Status
StyleColor textColor; StyleColor textColor;
if (bundleInfo.Status == AssetBundleLoaderBase.EStatus.Failed) if (bundleInfo.Status == (int)AssetBundleLoaderBase.EStatus.Failed)
textColor = new StyleColor(Color.yellow); textColor = new StyleColor(Color.yellow);
else else
textColor = label1.style.color; textColor = label1.style.color;

View File

@@ -55,12 +55,10 @@ namespace YooAsset.Editor
VisualElement root = this.rootVisualElement; VisualElement root = this.rootVisualElement;
// 加载布局文件 // 加载布局文件
var visualAsset = YooAssetEditorSettingsData.Setting.AssetBundleReporterUXML; var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleReporterWindow>();
if (visualAsset == null) if (visualAsset == null)
{
Debug.LogError($"Not found {nameof(AssetBundleReporterWindow)}.uxml in settings.");
return; return;
}
visualAsset.CloneTree(root); visualAsset.CloneTree(root);
// 导入按钮 // 导入按钮

View File

@@ -38,46 +38,36 @@ namespace YooAsset.Editor
public void InitViewer() public void InitViewer()
{ {
// 加载布局文件 // 加载布局文件
_visualAsset = YooAssetEditorSettingsData.Setting.ReporterAssetListViewerUXML; _visualAsset = EditorHelper.LoadWindowUXML<ReporterAssetListViewer>();
if (_visualAsset == null) if (_visualAsset == null)
{
Debug.LogError($"Not found {nameof(ReporterAssetListViewer)}.uxml in settings.");
return; return;
}
try _root = _visualAsset.CloneTree();
{ _root.style.flexGrow = 1f;
_root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f;
// 顶部按钮栏 // 顶部按钮栏
_topBar1 = _root.Q<ToolbarButton>("TopBar1"); _topBar1 = _root.Q<ToolbarButton>("TopBar1");
_topBar2 = _root.Q<ToolbarButton>("TopBar2"); _topBar2 = _root.Q<ToolbarButton>("TopBar2");
_topBar1.clicked += TopBar1_clicked; _topBar1.clicked += TopBar1_clicked;
_topBar2.clicked += TopBar2_clicked; _topBar2.clicked += TopBar2_clicked;
// 底部按钮栏 // 底部按钮栏
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1"); _bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
// 资源列表 // 资源列表
_assetListView = _root.Q<ListView>("TopListView"); _assetListView = _root.Q<ListView>("TopListView");
_assetListView.makeItem = MakeAssetListViewItem; _assetListView.makeItem = MakeAssetListViewItem;
_assetListView.bindItem = BindAssetListViewItem; _assetListView.bindItem = BindAssetListViewItem;
#if UNITY_2020_1_OR_NEWER #if UNITY_2020_1_OR_NEWER
_assetListView.onSelectionChange += AssetListView_onSelectionChange; _assetListView.onSelectionChange += AssetListView_onSelectionChange;
#else #else
_assetListView.onSelectionChanged += AssetListView_onSelectionChange; _assetListView.onSelectionChanged += AssetListView_onSelectionChange;
#endif #endif
// 依赖列表 // 依赖列表
_dependListView = _root.Q<ListView>("BottomListView"); _dependListView = _root.Q<ListView>("BottomListView");
_dependListView.makeItem = MakeDependListViewItem; _dependListView.makeItem = MakeDependListViewItem;
_dependListView.bindItem = BindDependListViewItem; _dependListView.bindItem = BindDependListViewItem;
}
catch (Exception e)
{
Debug.LogError(e.ToString());
}
} }
/// <summary> /// <summary>

View File

@@ -42,56 +42,46 @@ namespace YooAsset.Editor
public void InitViewer() public void InitViewer()
{ {
// 加载布局文件 // 加载布局文件
_visualAsset = YooAssetEditorSettingsData.Setting.ReporterBundleListViewerUXML; _visualAsset = EditorHelper.LoadWindowUXML<ReporterBundleListViewer>();
if (_visualAsset == null) if (_visualAsset == null)
{
Debug.LogError($"Not found {nameof(ReporterBundleListViewer)}.uxml in settings.");
return; return;
}
try _root = _visualAsset.CloneTree();
{ _root.style.flexGrow = 1f;
_root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f;
// 顶部按钮栏 // 顶部按钮栏
_topBar1 = _root.Q<ToolbarButton>("TopBar1"); _topBar1 = _root.Q<ToolbarButton>("TopBar1");
_topBar2 = _root.Q<ToolbarButton>("TopBar2"); _topBar2 = _root.Q<ToolbarButton>("TopBar2");
_topBar3 = _root.Q<ToolbarButton>("TopBar3"); _topBar3 = _root.Q<ToolbarButton>("TopBar3");
_topBar4 = _root.Q<ToolbarButton>("TopBar4"); _topBar4 = _root.Q<ToolbarButton>("TopBar4");
_topBar1.clicked += TopBar1_clicked; _topBar1.clicked += TopBar1_clicked;
_topBar2.clicked += TopBar2_clicked; _topBar2.clicked += TopBar2_clicked;
_topBar3.clicked += TopBar3_clicked; _topBar3.clicked += TopBar3_clicked;
_topBar4.clicked += TopBar4_clicked; _topBar4.clicked += TopBar4_clicked;
// 底部按钮栏 // 底部按钮栏
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1"); _bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
// 资源包列表 // 资源包列表
_bundleListView = _root.Q<ListView>("TopListView"); _bundleListView = _root.Q<ListView>("TopListView");
_bundleListView.makeItem = MakeBundleListViewItem; _bundleListView.makeItem = MakeBundleListViewItem;
_bundleListView.bindItem = BindBundleListViewItem; _bundleListView.bindItem = BindBundleListViewItem;
#if UNITY_2020_1_OR_NEWER #if UNITY_2020_1_OR_NEWER
_bundleListView.onSelectionChange += BundleListView_onSelectionChange; _bundleListView.onSelectionChange += BundleListView_onSelectionChange;
#else #else
_bundleListView.onSelectionChanged += BundleListView_onSelectionChange; _bundleListView.onSelectionChanged += BundleListView_onSelectionChange;
#endif #endif
// 包含列表 // 包含列表
_includeListView = _root.Q<ListView>("BottomListView"); _includeListView = _root.Q<ListView>("BottomListView");
_includeListView.makeItem = MakeIncludeListViewItem; _includeListView.makeItem = MakeIncludeListViewItem;
_includeListView.bindItem = BindIncludeListViewItem; _includeListView.bindItem = BindIncludeListViewItem;
}
catch (Exception e)
{
Debug.LogError(e.ToString());
}
} }
/// <summary> /// <summary>
/// 填充页面数据 /// 填充页面数据
/// </summary> /// </summary>
public void FillViewData( BuildReport buildReport, string reprotFilePath, string searchKeyWord) public void FillViewData(BuildReport buildReport, string reprotFilePath, string searchKeyWord)
{ {
_buildReport = buildReport; _buildReport = buildReport;
_reportFilePath = reprotFilePath; _reportFilePath = reprotFilePath;

View File

@@ -37,12 +37,10 @@ namespace YooAsset.Editor
public void InitViewer() public void InitViewer()
{ {
// 加载布局文件 // 加载布局文件
_visualAsset = YooAssetEditorSettingsData.Setting.ReporterSummaryViewerUXML; _visualAsset = EditorHelper.LoadWindowUXML<ReporterSummaryViewer>();
if (_visualAsset == null) if (_visualAsset == null)
{
Debug.LogError($"Not found {nameof(ReporterSummaryViewer)}.uxml in settings.");
return; return;
}
_root = _visualAsset.CloneTree(); _root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f; _root.style.flexGrow = 1f;
@@ -70,6 +68,7 @@ namespace YooAsset.Editor
_items.Add(new ItemWrapper("启用可寻址资源定位", $"{buildReport.Summary.EnableAddressable}")); _items.Add(new ItemWrapper("启用可寻址资源定位", $"{buildReport.Summary.EnableAddressable}"));
_items.Add(new ItemWrapper("追加文件扩展名", $"{buildReport.Summary.AppendFileExtension}")); _items.Add(new ItemWrapper("追加文件扩展名", $"{buildReport.Summary.AppendFileExtension}"));
_items.Add(new ItemWrapper("拷贝内置资源文件", $"{buildReport.Summary.CopyBuildinTagFiles}"));
_items.Add(new ItemWrapper("自动收集着色器", $"{buildReport.Summary.AutoCollectShaders}")); _items.Add(new ItemWrapper("自动收集着色器", $"{buildReport.Summary.AutoCollectShaders}"));
_items.Add(new ItemWrapper("着色器资源包名称", $"{buildReport.Summary.ShadersBundleName}")); _items.Add(new ItemWrapper("着色器资源包名称", $"{buildReport.Summary.ShadersBundleName}"));
_items.Add(new ItemWrapper("加密服务类名称", $"{buildReport.Summary.EncryptionServicesClassName}")); _items.Add(new ItemWrapper("加密服务类名称", $"{buildReport.Summary.EncryptionServicesClassName}"));

View File

@@ -0,0 +1,91 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
public class EditorHelper
{
#if UNITY_2019_4_OR_NEWER
private readonly static Dictionary<System.Type, string> _uxmlDic = new Dictionary<System.Type, string>();
static EditorHelper()
{
// 资源包收集
_uxmlDic.Add(typeof(AssetBundleCollectorWindow), "355c4ac5cdebddc4c8362bed6f17a79e");
// 资源包构建
_uxmlDic.Add(typeof(AssetBundleBuilderWindow), "28ba29adb4949284e8c48893218b0d9a");
// 资源包调试
_uxmlDic.Add(typeof(AssetBundleDebuggerWindow), "790db12999afd334e8fb6ba70ef0a947");
_uxmlDic.Add(typeof(DebuggerAssetListViewer), "31c6096c1cb29b4469096b7b4942a322");
_uxmlDic.Add(typeof(DebuggerBundleListViewer), "932a25ffd05c13c47994d66e9d73bc37");
// 构建报告
_uxmlDic.Add(typeof(AssetBundleReporterWindow), "9052b72c383e95043a0c7e7f369b1ad7");
_uxmlDic.Add(typeof(ReporterSummaryViewer), "f8929271050855e42a1ccc6b14993a04");
_uxmlDic.Add(typeof(ReporterAssetListViewer), "5f81bc15a55ee0a49a266f9d71e2372b");
_uxmlDic.Add(typeof(ReporterBundleListViewer), "56d6dbe0d65ce334a8996beb19612989");
}
/// <summary>
/// 加载窗口的布局文件
/// </summary>
public static UnityEngine.UIElements.VisualTreeAsset LoadWindowUXML<TWindow>() where TWindow : class
{
var windowType = typeof(TWindow);
if (_uxmlDic.TryGetValue(windowType, out string uxmlGUID))
{
string assetPath = AssetDatabase.GUIDToAssetPath(uxmlGUID);
if (string.IsNullOrEmpty(assetPath))
throw new System.Exception($"Invalid YooAsset uxml guid : {uxmlGUID}");
var visualTreeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
if (visualTreeAsset == null)
throw new System.Exception($"Failed to load {windowType}.uxml");
return visualTreeAsset;
}
else
{
throw new System.Exception($"Invalid YooAsset window type : {windowType}");
}
}
#endif
/// <summary>
/// 加载相关的配置文件
/// </summary>
public static TSetting LoadSettingData<TSetting>() where TSetting : ScriptableObject
{
var settingType = typeof(TSetting);
var guids = AssetDatabase.FindAssets($"t:{settingType.Name}");
if (guids.Length == 0)
{
Debug.LogWarning($"Create new {settingType.Name}.asset");
var setting = ScriptableObject.CreateInstance<TSetting>();
string filePath = $"Assets/{settingType.Name}.asset";
AssetDatabase.CreateAsset(setting, filePath);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
return setting;
}
else
{
if (guids.Length != 1)
{
foreach (var guid in guids)
{
string path = AssetDatabase.GUIDToAssetPath(guid);
Debug.LogWarning($"Found multiple file : {path}");
}
throw new System.Exception($"Found multiple {settingType.Name} files !");
}
string filePath = AssetDatabase.GUIDToAssetPath(guids[0]);
var setting = AssetDatabase.LoadAssetAtPath<TSetting>(filePath);
return setting;
}
}
}
}

View File

@@ -25,7 +25,7 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
private static void LoadSettingData() private static void LoadSettingData()
{ {
_setting = YooAssetEditorSettingsHelper.LoadSettingData<ShaderVariantCollectorSetting>(); _setting = EditorHelper.LoadSettingData<ShaderVariantCollectorSetting>();
} }
/// <summary> /// <summary>

View File

@@ -1,32 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4eff45040ac501b4fa978c46f72f2e64, type: 3}
m_Name: YooAssetEditorSettings
m_EditorClassIdentifier:
AssetBundleCollectorUXML: {fileID: 9197481963319205126, guid: 355c4ac5cdebddc4c8362bed6f17a79e,
type: 3}
AssetBundleBuilderUXML: {fileID: 9197481963319205126, guid: 28ba29adb4949284e8c48893218b0d9a,
type: 3}
AssetBundleDebuggerUXML: {fileID: 9197481963319205126, guid: 790db12999afd334e8fb6ba70ef0a947,
type: 3}
DebuggerAssetListViewerUXML: {fileID: 9197481963319205126, guid: 31c6096c1cb29b4469096b7b4942a322,
type: 3}
DebuggerBundleListViewerUXML: {fileID: 9197481963319205126, guid: 932a25ffd05c13c47994d66e9d73bc37,
type: 3}
AssetBundleReporterUXML: {fileID: 9197481963319205126, guid: 9052b72c383e95043a0c7e7f369b1ad7,
type: 3}
ReporterSummaryViewerUXML: {fileID: 9197481963319205126, guid: f8929271050855e42a1ccc6b14993a04,
type: 3}
ReporterAssetListViewerUXML: {fileID: 9197481963319205126, guid: 5f81bc15a55ee0a49a266f9d71e2372b,
type: 3}
ReporterBundleListViewerUXML: {fileID: 9197481963319205126, guid: 56d6dbe0d65ce334a8996beb19612989,
type: 3}

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: b0b43f68477734743a5f2fc507b5bda6
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,25 +0,0 @@
using UnityEngine;
using UnityEngine.UIElements;
namespace YooAsset.Editor
{
public class YooAssetEditorSettings : ScriptableObject
{
// 资源包收集
public VisualTreeAsset AssetBundleCollectorUXML;
// 资源包构建
public VisualTreeAsset AssetBundleBuilderUXML;
// 资源包调试
public VisualTreeAsset AssetBundleDebuggerUXML;
public VisualTreeAsset DebuggerAssetListViewerUXML;
public VisualTreeAsset DebuggerBundleListViewerUXML;
// 构建报告
public VisualTreeAsset AssetBundleReporterUXML;
public VisualTreeAsset ReporterSummaryViewerUXML;
public VisualTreeAsset ReporterAssetListViewerUXML;
public VisualTreeAsset ReporterBundleListViewerUXML;
}
}

View File

@@ -1,35 +0,0 @@
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
public class YooAssetEditorSettingsData
{
private static YooAssetEditorSettings _setting = null;
public static YooAssetEditorSettings Setting
{
get
{
if (_setting == null)
LoadEditorSettingData();
return _setting;
}
}
/// <summary>
/// 加载配置文件
/// </summary>
private static void LoadEditorSettingData()
{
var guids = AssetDatabase.FindAssets($"t:{nameof(YooAssetEditorSettings)}", new[] { "Assets", "Packages" });
if (guids.Length == 0)
throw new System.Exception($"Not found {nameof(YooAssetEditorSettings)} file !");
if (guids.Length != 1)
throw new System.Exception($"Found multiple {nameof(YooAssetEditorSettings)} files !");
string settingFilePath = AssetDatabase.GUIDToAssetPath(guids[0]);
_setting = AssetDatabase.LoadAssetAtPath<YooAssetEditorSettings>(settingFilePath);
Debug.Log($"Load {nameof(YooAssetEditorSettings)}.asset ok !");
}
}
}

View File

@@ -1,36 +0,0 @@
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
public class YooAssetEditorSettingsHelper
{
/// <summary>
/// 加载相关的配置文件
/// </summary>
public static TSetting LoadSettingData<TSetting>() where TSetting : ScriptableObject
{
var settingType = typeof(TSetting);
var guids = AssetDatabase.FindAssets($"t:{settingType.Name}");
if (guids.Length == 0)
{
Debug.LogWarning($"Create new {settingType.Name}.asset");
var setting = ScriptableObject.CreateInstance<TSetting>();
string filePath = $"Assets/{settingType.Name}.asset";
AssetDatabase.CreateAsset(setting, filePath);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
return setting;
}
else
{
if (guids.Length != 1)
throw new System.Exception($"Found multiple {settingType.Name} files !");
string filePath = AssetDatabase.GUIDToAssetPath(guids[0]);
var setting = AssetDatabase.LoadAssetAtPath<TSetting>(filePath);
return setting;
}
}
}
}

View File

@@ -11,15 +11,15 @@ namespace YooAsset
private static readonly List<AssetBundleLoaderBase> _loaders = new List<AssetBundleLoaderBase>(1000); private static readonly List<AssetBundleLoaderBase> _loaders = new List<AssetBundleLoaderBase>(1000);
private static readonly List<ProviderBase> _providers = new List<ProviderBase>(1000); private static readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
private static readonly Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100); private static readonly Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
private static bool _simulationOnEditor; private static bool _simulationOnEditor;
private static int _loadingMaxNumber; private static int _loadingMaxNumber;
public static IDecryptionServices DecryptionServices { private set; get; } public static IDecryptionServices DecryptionServices { private set; get; }
public static IBundleServices BundleServices { private set; get; } public static IBundleServices BundleServices { private set; get; }
/// <summary> /// <summary>
/// 初始化资源系统 /// 初始化
/// 注意在使用AssetSystem之前需要初始化 /// 注意在使用AssetSystem之前需要初始化
/// </summary> /// </summary>
public static void Initialize(bool simulationOnEditor, int loadingMaxNumber, IDecryptionServices decryptionServices, IBundleServices bundleServices) public static void Initialize(bool simulationOnEditor, int loadingMaxNumber, IDecryptionServices decryptionServices, IBundleServices bundleServices)
@@ -31,7 +31,7 @@ namespace YooAsset
} }
/// <summary> /// <summary>
/// 轮询更新 /// 更新
/// </summary> /// </summary>
public static void Update() public static void Update()
{ {
@@ -63,6 +63,19 @@ namespace YooAsset
} }
} }
/// <summary>
/// 销毁
/// </summary>
public static void DestroyAll()
{
_loaders.Clear();
_providers.Clear();
_sceneHandles.Clear();
DecryptionServices = null;
BundleServices = null;
}
/// <summary> /// <summary>
/// 资源回收(卸载引用计数为零的资源) /// 资源回收(卸载引用计数为零的资源)
/// </summary> /// </summary>
@@ -321,9 +334,10 @@ namespace YooAsset
} }
#region #region
internal static void GetDebugReport(DebugReport report) internal static DebugReport GetDebugReport()
{ {
report.ClearAll(); DebugReport report = new DebugReport();
report.FrameCount = Time.frameCount;
report.BundleCount = _loaders.Count; report.BundleCount = _loaders.Count;
report.AssetCount = _providers.Count; report.AssetCount = _providers.Count;
@@ -334,8 +348,8 @@ namespace YooAsset
providerInfo.SpawnScene = provider.SpawnScene; providerInfo.SpawnScene = provider.SpawnScene;
providerInfo.SpawnTime = provider.SpawnTime; providerInfo.SpawnTime = provider.SpawnTime;
providerInfo.RefCount = provider.RefCount; providerInfo.RefCount = provider.RefCount;
providerInfo.Status = provider.Status; providerInfo.Status = (int)provider.Status;
providerInfo.BundleInfos.Clear(); providerInfo.BundleInfos = new List<DebugBundleInfo>();
report.ProviderInfos.Add(providerInfo); report.ProviderInfos.Add(providerInfo);
if (provider is BundledProvider) if (provider is BundledProvider)
@@ -347,6 +361,7 @@ namespace YooAsset
// 重新排序 // 重新排序
report.ProviderInfos.Sort(); report.ProviderInfos.Sort();
return report;
} }
#endregion #endregion
} }

View File

@@ -1,4 +1,5 @@
using UnityEngine; using UnityEngine;
using System.Collections.Generic;
namespace YooAsset namespace YooAsset
{ {
@@ -49,6 +50,17 @@ namespace YooAsset
} }
} }
/// <summary>
/// 获取资源对象
/// </summary>
/// <typeparam name="TAsset">资源类型</typeparam>
public TAsset GetAssetObject<TAsset>() where TAsset : UnityEngine.Object
{
if (IsValid == false)
return null;
return Provider.AssetObject as TAsset;
}
/// <summary> /// <summary>
/// 等待异步执行完毕 /// 等待异步执行完毕
/// </summary> /// </summary>
@@ -117,20 +129,22 @@ namespace YooAsset
if (Provider.AssetObject == null) if (Provider.AssetObject == null)
return null; return null;
GameObject result;
if (setPositionRotation) if (setPositionRotation)
{ {
if (parent == null) if (parent == null)
return UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation); result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation);
else else
return UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation, parent); result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation, parent);
} }
else else
{ {
if (parent == null) if (parent == null)
return UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject); result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject);
else else
return UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, parent); result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, parent);
} }
return result;
} }
private InstantiateOperation InstantiateAsyncInternal(Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation) private InstantiateOperation InstantiateAsyncInternal(Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation)
{ {

View File

@@ -14,6 +14,15 @@ namespace YooAsset
} }
internal abstract void InvokeCallback(); internal abstract void InvokeCallback();
/// <summary>
/// 获取资源信息
/// </summary>
public AssetInfo GetAssetInfo()
{
return _assetInfo;
}
/// <summary> /// <summary>
/// 当前状态 /// 当前状态
/// </summary> /// </summary>
@@ -93,6 +102,20 @@ namespace YooAsset
} }
} }
/// <summary>
/// 句柄是否有效
/// </summary>
public bool IsValidNoWarning
{
get
{
if (Provider != null && Provider.IsDestroyed == false)
return true;
else
return false;
}
}
/// <summary> /// <summary>
/// 释放句柄 /// 释放句柄
/// </summary> /// </summary>

View File

@@ -1,4 +1,5 @@
using System; using System;
using System.IO;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@@ -39,7 +40,7 @@ namespace YooAsset
if (_steps == ESteps.None) if (_steps == ESteps.None)
{ {
if(MainBundleInfo.IsInvalid) if (MainBundleInfo.IsInvalid)
{ {
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EStatus.Failed; Status = EStatus.Failed;
@@ -158,6 +159,21 @@ namespace YooAsset
Status = EStatus.Failed; Status = EStatus.Failed;
LastError = $"Failed to load assetBundle : {MainBundleInfo.BundleName}"; LastError = $"Failed to load assetBundle : {MainBundleInfo.BundleName}";
YooLogger.Error(LastError); YooLogger.Error(LastError);
// 注意当缓存文件的校验等级为Low的时候并不能保证缓存文件的完整性。
// 在AssetBundle文件加载失败的情况下我们需要重新验证文件的完整性
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
string cacheLoadPath = MainBundleInfo.GetCacheLoadPath();
if (DownloadSystem.CheckContentIntegrity(EVerifyLevel.High, cacheLoadPath, MainBundleInfo.SizeBytes, MainBundleInfo.CRC) == false)
{
if (File.Exists(cacheLoadPath))
{
YooLogger.Error($"Delete the invalid cache file : {cacheLoadPath}");
File.Delete(cacheLoadPath);
}
}
}
} }
else else
{ {
@@ -185,7 +201,7 @@ namespace YooAsset
if (_isShowWaitForAsyncError == false) if (_isShowWaitForAsyncError == false)
{ {
_isShowWaitForAsyncError = true; _isShowWaitForAsyncError = true;
YooLogger.Error($"WaitForAsyncComplete failed ! BundleName : {MainBundleInfo.BundleName} States : {Status}"); YooLogger.Error($"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.BundleName} from remote with sync load method !");
} }
break; break;
} }

View File

@@ -20,6 +20,7 @@ namespace YooAsset
private ESteps _steps = ESteps.None; private ESteps _steps = ESteps.None;
private float _tryTimer = 0; private float _tryTimer = 0;
private string _webURL; private string _webURL;
private bool _isShowWaitForAsyncError = false;
private UnityWebRequest _webRequest; private UnityWebRequest _webRequest;
@@ -118,7 +119,11 @@ namespace YooAsset
/// </summary> /// </summary>
public override void WaitForAsyncComplete() public override void WaitForAsyncComplete()
{ {
throw new System.NotImplementedException($"WebGL platform not support {nameof(WaitForAsyncComplete)}"); if (_isShowWaitForAsyncError == false)
{
_isShowWaitForAsyncError = true;
YooLogger.Error($"WebGL platform not support {nameof(WaitForAsyncComplete)} ! Use the async load method instead of the sync load method !");
}
} }
} }
} }

View File

@@ -104,7 +104,7 @@ namespace YooAsset
var bundleInfo = new DebugBundleInfo(); var bundleInfo = new DebugBundleInfo();
bundleInfo.BundleName = loader.MainBundleInfo.BundleName; bundleInfo.BundleName = loader.MainBundleInfo.BundleName;
bundleInfo.RefCount = loader.RefCount; bundleInfo.RefCount = loader.RefCount;
bundleInfo.Status = loader.Status; bundleInfo.Status = (int)loader.Status;
output.Add(bundleInfo); output.Add(bundleInfo);
} }
} }

View File

@@ -51,6 +51,9 @@ namespace YooAsset
return; return;
} }
if (_handle.IsDone == false)
return;
if (_handle.AssetObject == null) if (_handle.AssetObject == null)
{ {
_steps = ESteps.Done; _steps = ESteps.Done;

View File

@@ -203,7 +203,10 @@ namespace YooAsset
} }
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming) else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{ {
_steps = ESteps.DownloadFromApk; if (DownloadSystem.ContainsVerifyFile(_bundleInfo.Hash))
_steps = ESteps.CheckAndCopyFile;
else
_steps = ESteps.DownloadFromApk;
} }
else else
{ {
@@ -235,7 +238,17 @@ namespace YooAsset
} }
else else
{ {
_steps = ESteps.CheckAndCopyFile; if (DownloadSystem.CheckContentIntegrity(GetCachePath(), _bundleInfo.SizeBytes, _bundleInfo.CRC))
{
DownloadSystem.CacheVerifyFile(_bundleInfo.Hash, _bundleInfo.BundleName);
_steps = ESteps.CheckAndCopyFile;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "File content verify failed !";
}
} }
_fileRequester.Dispose(); _fileRequester.Dispose();
} }
@@ -342,7 +355,10 @@ namespace YooAsset
} }
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming) else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{ {
_steps = ESteps.DownloadFromApk; if (DownloadSystem.ContainsVerifyFile(_bundleInfo.Hash))
_steps = ESteps.CheckAndCopyFile;
else
_steps = ESteps.DownloadFromApk;
} }
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache) else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{ {
@@ -405,7 +421,17 @@ namespace YooAsset
} }
else else
{ {
_steps = ESteps.CheckAndCopyFile; if (DownloadSystem.CheckContentIntegrity(GetCachePath(), _bundleInfo.SizeBytes, _bundleInfo.CRC))
{
DownloadSystem.CacheVerifyFile(_bundleInfo.Hash, _bundleInfo.BundleName);
_steps = ESteps.CheckAndCopyFile;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "File content verify failed !";
}
} }
_fileRequester.Dispose(); _fileRequester.Dispose();
} }

View File

@@ -43,7 +43,7 @@ namespace YooAsset
var bundleInfo = new DebugBundleInfo(); var bundleInfo = new DebugBundleInfo();
bundleInfo.BundleName = OwnerBundle.MainBundleInfo.BundleName; bundleInfo.BundleName = OwnerBundle.MainBundleInfo.BundleName;
bundleInfo.RefCount = OwnerBundle.RefCount; bundleInfo.RefCount = OwnerBundle.RefCount;
bundleInfo.Status = OwnerBundle.Status; bundleInfo.Status = (int)OwnerBundle.Status;
output.Add(bundleInfo); output.Add(bundleInfo);
DependBundleGroup.GetBundleDebugInfos(output); DependBundleGroup.GetBundleDebugInfos(output);

View File

@@ -59,19 +59,6 @@ namespace YooAsset
// 2. 检测加载结果 // 2. 检测加载结果
if (Status == EStatus.Checking) if (Status == EStatus.Checking)
{ {
if (AssetObject != null)
{
if (UnityEditor.AssetDatabase.IsMainAsset(AssetObject) == false)
{
AssetObject = null;
Status = EStatus.Fail;
LastError = $"The loaded asset object is not main asset : {MainAssetInfo.AssetPath} AssetType : {MainAssetInfo.AssetType}";
YooLogger.Error(LastError);
InvokeCompletion();
return;
}
}
Status = AssetObject == null ? EStatus.Fail : EStatus.Success; Status = AssetObject == null ? EStatus.Fail : EStatus.Success;
if (Status == EStatus.Fail) if (Status == EStatus.Fail)
{ {

View File

@@ -1,21 +1,23 @@
using System;
namespace YooAsset namespace YooAsset
{ {
[Serializable]
internal class DebugBundleInfo internal class DebugBundleInfo
{ {
/// <summary> /// <summary>
/// 资源包名称 /// 资源包名称
/// </summary> /// </summary>
public string BundleName { set; get; } public string BundleName;
/// <summary> /// <summary>
/// 引用计数 /// 引用计数
/// </summary> /// </summary>
public int RefCount { set; get; } public int RefCount;
/// <summary> /// <summary>
/// 加载状态 /// 加载状态
/// </summary> /// </summary>
public AssetBundleLoaderBase.EStatus Status { set; get; } public int Status;
} }
} }

View File

@@ -4,37 +4,38 @@ using System.Collections.Generic;
namespace YooAsset namespace YooAsset
{ {
[Serializable]
internal class DebugProviderInfo : IComparer<DebugProviderInfo>, IComparable<DebugProviderInfo> internal class DebugProviderInfo : IComparer<DebugProviderInfo>, IComparable<DebugProviderInfo>
{ {
/// <summary> /// <summary>
/// 资源对象路径 /// 资源对象路径
/// </summary> /// </summary>
public string AssetPath { set; get; } public string AssetPath;
/// <summary> /// <summary>
/// 资源出生的场景 /// 资源出生的场景
/// </summary> /// </summary>
public string SpawnScene { set; get; } public string SpawnScene;
/// <summary> /// <summary>
/// 资源出生的时间 /// 资源出生的时间
/// </summary> /// </summary>
public string SpawnTime { set; get; } public string SpawnTime;
/// <summary> /// <summary>
/// 引用计数 /// 引用计数
/// </summary> /// </summary>
public int RefCount { set; get; } public int RefCount;
/// <summary> /// <summary>
/// 加载状态 /// 加载状态
/// </summary> /// </summary>
public ProviderBase.EStatus Status { set; get; } public int Status;
/// <summary> /// <summary>
/// 依赖的资源包列表 /// 依赖的资源包列表
/// </summary> /// </summary>
public readonly List<DebugBundleInfo> BundleInfos = new List<DebugBundleInfo>(); public List<DebugBundleInfo> BundleInfos;
public int CompareTo(DebugProviderInfo other) public int CompareTo(DebugProviderInfo other)
{ {

View File

@@ -1,21 +1,49 @@
using System; using System;
using System.Text;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine;
namespace YooAsset namespace YooAsset
{ {
/// <summary> /// <summary>
/// 资源系统调试信息 /// 资源系统调试信息
/// </summary> /// </summary>
[Serializable]
internal class DebugReport internal class DebugReport
{ {
public readonly List<DebugProviderInfo> ProviderInfos = new List<DebugProviderInfo>(1000); public List<DebugProviderInfo> ProviderInfos = new List<DebugProviderInfo>(1000);
public int BundleCount { set; get; }
public int AssetCount { set; get; }
public void ClearAll() /// <summary>
{ /// 游戏帧
ProviderInfos.Clear(); /// </summary>
} public int FrameCount;
}
/// <summary>
/// 资源包总数
/// </summary>
public int BundleCount;
/// <summary>
/// 资源对象总数
/// </summary>
public int AssetCount;
/// <summary>
/// 序列化
/// </summary>
public static byte[] Serialize(DebugReport debugReport)
{
return Encoding.UTF8.GetBytes(JsonUtility.ToJson(debugReport));
}
/// <summary>
/// 反序列化
/// </summary>
public static DebugReport Deserialize(byte[] data)
{
return JsonUtility.FromJson<DebugReport>(Encoding.UTF8.GetString(data));
}
}
} }

View File

@@ -0,0 +1,45 @@
using System;
using System.Text;
using UnityEngine;
namespace YooAsset
{
internal enum ERemoteCommand
{
/// <summary>
/// 采样一次
/// </summary>
SampleOnce = 0,
}
[Serializable]
internal class RemoteCommand
{
/// <summary>
/// 命令类型
/// </summary>
public int CommandType;
/// <summary>
/// 命令附加参数
/// </summary>
public string CommandParam;
/// <summary>
/// 序列化
/// </summary>
public static byte[] Serialize(RemoteCommand command)
{
return Encoding.UTF8.GetBytes(JsonUtility.ToJson(command));
}
/// <summary>
/// 反序列化
/// </summary>
public static RemoteCommand Deserialize(byte[] data)
{
return JsonUtility.FromJson<RemoteCommand>(Encoding.UTF8.GetString(data));
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e79402f4d610fb4408aa6f8a94b09cb9
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,12 @@
using System;
using System.Text;
using UnityEngine;
namespace YooAsset
{
internal class RemoteDebuggerDefine
{
public static readonly Guid kMsgSendPlayerToEditor = new Guid("e34a5702dd353724aa315fb8011f08c3");
public static readonly Guid kMsgSendEditorToPlayer = new Guid("4d1926c9df5b052469a1c63448b7609a");
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 3fd4f5f47edbfd54ba92427daf9ea3a4
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,53 @@
using System;
using System.Text;
using UnityEngine;
using UnityEngine.Networking.PlayerConnection;
namespace YooAsset
{
internal class RemoteDebuggerInRuntime : MonoBehaviour
{
#if UNITY_EDITOR
/// <summary>
/// 编辑器下获取报告的回调
/// </summary>
public static Action<int, DebugReport> EditorHandleDebugReportCallback;
/// <summary>
/// 编辑器下请求报告数据
/// </summary>
public static void EditorRequestDebugReport()
{
if(UnityEditor.EditorApplication.isPlaying)
{
var report = AssetSystem.GetDebugReport();
EditorHandleDebugReportCallback?.Invoke(0, report);
}
}
#else
private void OnEnable()
{
PlayerConnection.instance.Register(RemoteDebuggerDefine.kMsgSendEditorToPlayer, OnHandleEditorMessage);
}
private void OnDisable()
{
PlayerConnection.instance.Unregister(RemoteDebuggerDefine.kMsgSendEditorToPlayer, OnHandleEditorMessage);
}
private void OnHandleEditorMessage(MessageEventArgs args)
{
var command = RemoteCommand.Deserialize(args.data);
YooLogger.Log($"On handle remote command : {command.CommandType} Param : {command.CommandParam}");
if (command.CommandType == (int)ERemoteCommand.SampleOnce)
{
var debugReport = AssetSystem.GetDebugReport();
var data = DebugReport.Serialize(debugReport);
PlayerConnection.instance.Send(RemoteDebuggerDefine.kMsgSendPlayerToEditor, data);
}
else
{
throw new NotImplementedException(command.CommandType.ToString());
}
}
#endif
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 91030c545c99c944a846f6a9a2a0756a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -16,13 +16,16 @@ namespace YooAsset
private static readonly List<string> _removeList = new List<string>(100); private static readonly List<string> _removeList = new List<string>(100);
private static readonly Dictionary<string, string> _cachedHashList = new Dictionary<string, string>(1000); private static readonly Dictionary<string, string> _cachedHashList = new Dictionary<string, string>(1000);
private static int _breakpointResumeFileSize = int.MaxValue; private static int _breakpointResumeFileSize = int.MaxValue;
private static EVerifyLevel _verifyLevel = EVerifyLevel.High;
/// <summary> /// <summary>
/// 初始化 /// 初始化
/// </summary> /// </summary>
public static void Initialize(int breakpointResumeFileSize) public static void Initialize(int breakpointResumeFileSize, EVerifyLevel verifyLevel)
{ {
_breakpointResumeFileSize = breakpointResumeFileSize; _breakpointResumeFileSize = breakpointResumeFileSize;
_verifyLevel = verifyLevel;
} }
/// <summary> /// <summary>
@@ -58,7 +61,9 @@ namespace YooAsset
downloader.Abort(); downloader.Abort();
} }
_downloaderDic.Clear(); _downloaderDic.Clear();
YooLogger.Log("DownloadSystem destroy all !"); _removeList.Clear();
_cachedHashList.Clear();
_breakpointResumeFileSize = int.MaxValue;
} }
@@ -143,17 +148,18 @@ namespace YooAsset
} }
} }
// 验证文件完整性 /// <summary>
public static bool CheckContentIntegrity(BundleInfo bundleInfo) /// 验证文件完整性
{ /// </summary>
return CheckContentIntegrity(bundleInfo.GetCacheLoadPath(), bundleInfo.SizeBytes, bundleInfo.CRC);
}
public static bool CheckContentIntegrity(PatchBundle patchBundle)
{
string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.Hash);
return CheckContentIntegrity(filePath, patchBundle.SizeBytes, patchBundle.CRC);
}
public static bool CheckContentIntegrity(string filePath, long size, string crc) public static bool CheckContentIntegrity(string filePath, long size, string crc)
{
return CheckContentIntegrity(_verifyLevel, filePath, size, crc);
}
/// <summary>
/// 验证文件完整性
/// </summary>
public static bool CheckContentIntegrity(EVerifyLevel verifyLevel, string filePath, long size, string crc)
{ {
try try
{ {
@@ -166,10 +172,17 @@ namespace YooAsset
return false; return false;
// 再验证文件CRC // 再验证文件CRC
string fileCRC = HashUtility.FileCRC32(filePath); if (verifyLevel == EVerifyLevel.High)
return fileCRC == crc; {
string fileCRC = HashUtility.FileCRC32(filePath);
return fileCRC == crc;
}
else
{
return true;
}
} }
catch(Exception) catch (Exception)
{ {
return false; return false;
} }

View File

@@ -81,7 +81,8 @@ namespace YooAsset
if (hasError == false) if (hasError == false)
{ {
// 注意:如果文件验证失败需要删除文件 // 注意:如果文件验证失败需要删除文件
if (DownloadSystem.CheckContentIntegrity(_bundleInfo) == false)
if (DownloadSystem.CheckContentIntegrity(_bundleInfo.GetCacheLoadPath(), _bundleInfo.SizeBytes, _bundleInfo.CRC) == false)
{ {
hasError = true; hasError = true;
_lastError = $"Verification failed"; _lastError = $"Verification failed";

View File

@@ -0,0 +1,19 @@

namespace YooAsset
{
/// <summary>
/// 下载文件校验等级
/// </summary>
public enum EVerifyLevel
{
/// <summary>
/// 验证文件大小
/// </summary>
Low,
/// <summary>
/// 验证文件大小和CRC
/// </summary>
High,
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 02ad351eb8539da47a0c789e2f8c468f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -45,6 +45,17 @@ namespace YooAsset
} }
} }
/// <summary>
/// 销毁异步操作系统
/// </summary>
public static void DestroyAll()
{
_operations.Clear();
_watch = null;
_maxTimeSlice = 0;
_frameTime = 0;
}
/// <summary> /// <summary>
/// 开始处理异步操作类 /// 开始处理异步操作类
/// </summary> /// </summary>

View File

@@ -1,5 +1,4 @@
using System.IO; 
namespace YooAsset namespace YooAsset
{ {
public class AssetInfo public class AssetInfo
@@ -41,6 +40,11 @@ namespace YooAsset
/// </summary> /// </summary>
internal string Error { private set; get; } internal string Error { private set; get; }
/// <summary>
/// 可寻址地址
/// </summary>
public string Address { private set; get; }
/// <summary> /// <summary>
/// 资源路径 /// 资源路径
/// </summary> /// </summary>
@@ -63,6 +67,7 @@ namespace YooAsset
_patchAsset = patchAsset; _patchAsset = patchAsset;
AssetType = assetType; AssetType = assetType;
Address = patchAsset.Address;
AssetPath = patchAsset.AssetPath; AssetPath = patchAsset.AssetPath;
Error = string.Empty; Error = string.Empty;
} }
@@ -73,6 +78,7 @@ namespace YooAsset
_patchAsset = patchAsset; _patchAsset = patchAsset;
AssetType = null; AssetType = null;
Address = patchAsset.Address;
AssetPath = patchAsset.AssetPath; AssetPath = patchAsset.AssetPath;
Error = string.Empty; Error = string.Empty;
} }
@@ -80,6 +86,7 @@ namespace YooAsset
{ {
_patchAsset = null; _patchAsset = null;
AssetType = null; AssetType = null;
Address = string.Empty;
AssetPath = string.Empty; AssetPath = string.Empty;
Error = error; Error = error;
} }

View File

@@ -119,11 +119,6 @@ namespace YooAsset
} }
} }
/// <summary>
/// 错误信息
/// </summary>
public string Error { private set; get; }
private BundleInfo() private BundleInfo()
{ {
@@ -136,7 +131,6 @@ namespace YooAsset
RemoteMainURL = mainURL; RemoteMainURL = mainURL;
RemoteFallbackURL = fallbackURL; RemoteFallbackURL = fallbackURL;
EditorAssetPath = string.Empty; EditorAssetPath = string.Empty;
Error = string.Empty;
} }
public BundleInfo(PatchBundle patchBundle, ELoadMode loadMode, string editorAssetPath) public BundleInfo(PatchBundle patchBundle, ELoadMode loadMode, string editorAssetPath)
{ {
@@ -146,7 +140,6 @@ namespace YooAsset
RemoteMainURL = string.Empty; RemoteMainURL = string.Empty;
RemoteFallbackURL = string.Empty; RemoteFallbackURL = string.Empty;
EditorAssetPath = editorAssetPath; EditorAssetPath = editorAssetPath;
Error = string.Empty;
} }
public BundleInfo(PatchBundle patchBundle, ELoadMode loadMode) public BundleInfo(PatchBundle patchBundle, ELoadMode loadMode)
{ {
@@ -156,17 +149,6 @@ namespace YooAsset
RemoteMainURL = string.Empty; RemoteMainURL = string.Empty;
RemoteFallbackURL = string.Empty; RemoteFallbackURL = string.Empty;
EditorAssetPath = string.Empty; EditorAssetPath = string.Empty;
Error = string.Empty;
}
public BundleInfo(string error)
{
_patchBundle = null;
LoadMode = ELoadMode.None;
BundleName = string.Empty;
RemoteMainURL = string.Empty;
RemoteFallbackURL = string.Empty;
EditorAssetPath = string.Empty;
Error = error;
} }
/// <summary> /// <summary>

View File

@@ -17,17 +17,19 @@ namespace YooAsset
public delegate void OnDownloadOver(bool isSucceed); public delegate void OnDownloadOver(bool isSucceed);
public delegate void OnDownloadProgress(int totalDownloadCount, int currentDownloadCount, long totalDownloadBytes, long currentDownloadBytes); public delegate void OnDownloadProgress(int totalDownloadCount, int currentDownloadCount, long totalDownloadBytes, long currentDownloadBytes);
public delegate void OnDownloadFileFailed(string fileName); public delegate void OnDownloadError(string fileName, string error);
public delegate void OnStartDownloadFile(string fileName, long sizeBytes);
private readonly int _downloadingMaxNumber; private readonly int _downloadingMaxNumber;
private readonly int _failedTryAgain; private readonly int _failedTryAgain;
private readonly List<BundleInfo> _downloadList; private readonly List<BundleInfo> _downloadList;
private readonly List<BundleInfo> _loadFailedList = new List<BundleInfo>(); private readonly List<DownloaderBase> _downloaders = new List<DownloaderBase>(MAX_LOADER_COUNT);
private readonly List<DownloaderBase> _downloaders = new List<DownloaderBase>();
private readonly List<DownloaderBase> _removeList = new List<DownloaderBase>(MAX_LOADER_COUNT); private readonly List<DownloaderBase> _removeList = new List<DownloaderBase>(MAX_LOADER_COUNT);
private readonly List<DownloaderBase> _failedList = new List<DownloaderBase>(MAX_LOADER_COUNT);
// 数据相关 // 数据相关
private ESteps _steps = ESteps.None; private ESteps _steps = ESteps.None;
private bool _isPause = false;
private long _lastDownloadBytes = 0; private long _lastDownloadBytes = 0;
private int _lastDownloadCount = 0; private int _lastDownloadCount = 0;
@@ -58,14 +60,19 @@ namespace YooAsset
public OnDownloadOver OnDownloadOverCallback { set; get; } public OnDownloadOver OnDownloadOverCallback { set; get; }
/// <summary> /// <summary>
/// 当下载进度变化 /// 当下载进度发生变化
/// </summary> /// </summary>
public OnDownloadProgress OnDownloadProgressCallback { set; get; } public OnDownloadProgress OnDownloadProgressCallback { set; get; }
/// <summary> /// <summary>
/// 当文件下载失败 /// 当某个文件下载失败
/// </summary> /// </summary>
public OnDownloadFileFailed OnDownloadFileFailedCallback { set; get; } public OnDownloadError OnDownloadErrorCallback { set; get; }
/// <summary>
/// 当开始下载某个文件
/// </summary>
public OnStartDownloadFile OnStartDownloadFileCallback { set; get; }
internal DownloaderOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain) internal DownloaderOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain)
@@ -124,7 +131,7 @@ namespace YooAsset
if (downloader.HasError()) if (downloader.HasError())
{ {
_removeList.Add(downloader); _removeList.Add(downloader);
_loadFailedList.Add(bundleInfo); _failedList.Add(downloader);
continue; continue;
} }
@@ -151,27 +158,33 @@ namespace YooAsset
// 动态创建新的下载器到最大数量限制 // 动态创建新的下载器到最大数量限制
// 注意:如果期间有下载失败的文件,暂停动态创建下载器 // 注意:如果期间有下载失败的文件,暂停动态创建下载器
if (_downloadList.Count > 0 && _loadFailedList.Count == 0) if (_downloadList.Count > 0 && _failedList.Count == 0)
{ {
if (_isPause)
return;
if (_downloaders.Count < _downloadingMaxNumber) if (_downloaders.Count < _downloadingMaxNumber)
{ {
int index = _downloadList.Count - 1; int index = _downloadList.Count - 1;
var operation = DownloadSystem.BeginDownload(_downloadList[index], _failedTryAgain); var bundleInfo = _downloadList[index];
var operation = DownloadSystem.BeginDownload(bundleInfo, _failedTryAgain);
_downloaders.Add(operation); _downloaders.Add(operation);
_downloadList.RemoveAt(index); _downloadList.RemoveAt(index);
OnStartDownloadFileCallback?.Invoke(bundleInfo.BundleName, bundleInfo.SizeBytes);
} }
} }
// 下载结算 // 下载结算
if (_downloaders.Count == 0) if (_downloaders.Count == 0)
{ {
if (_loadFailedList.Count > 0) if (_failedList.Count > 0)
{ {
string fileName = _loadFailedList[0].BundleName; var failedDownloader = _failedList[0];
string fileName = failedDownloader.GetBundleInfo().BundleName;
Error = $"Failed to download file : {fileName}"; Error = $"Failed to download file : {fileName}";
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Failed; Status = EOperationStatus.Failed;
OnDownloadFileFailedCallback?.Invoke(fileName); OnDownloadErrorCallback?.Invoke(fileName, failedDownloader.GetLastError());
OnDownloadOverCallback?.Invoke(false); OnDownloadOverCallback?.Invoke(false);
} }
else else
@@ -195,6 +208,22 @@ namespace YooAsset
OperationSystem.StartOperaiton(this); OperationSystem.StartOperaiton(this);
} }
} }
/// <summary>
/// 暂停下载
/// </summary>
public void PauseDownload()
{
_isPause = true;
}
/// <summary>
/// 恢复下载
/// </summary>
public void ResumeDownload()
{
_isPause = false;
}
} }
public sealed class PackageDownloaderOperation : DownloaderOperation public sealed class PackageDownloaderOperation : DownloaderOperation

View File

@@ -137,12 +137,14 @@ namespace YooAsset
{ {
None, None,
InitCache, InitCache,
Update, LoadManifest,
CopyManifest,
Done, Done,
} }
private readonly HostPlayModeImpl _impl; private readonly HostPlayModeImpl _impl;
private readonly AppManifestLoader _appManifestLoader = new AppManifestLoader(); private readonly AppManifestLoader _appManifestLoader = new AppManifestLoader();
private readonly AppManifestCopyer _appManifestCopyer = new AppManifestCopyer();
private ESteps _steps = ESteps.None; private ESteps _steps = ESteps.None;
internal HostPlayModeInitializationOperation(HostPlayModeImpl impl) internal HostPlayModeInitializationOperation(HostPlayModeImpl impl)
@@ -176,10 +178,10 @@ namespace YooAsset
// 更新缓存文件 // 更新缓存文件
CacheData.UpdateCache(); CacheData.UpdateCache();
} }
_steps = ESteps.Update; _steps = ESteps.LoadManifest;
} }
if (_steps == ESteps.Update) if (_steps == ESteps.LoadManifest)
{ {
_appManifestLoader.Update(); _appManifestLoader.Update();
Progress = _appManifestLoader.Progress(); Progress = _appManifestLoader.Progress();
@@ -194,10 +196,29 @@ namespace YooAsset
} }
else else
{ {
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
_impl.SetAppPatchManifest(_appManifestLoader.Result); _impl.SetAppPatchManifest(_appManifestLoader.Result);
_impl.SetLocalPatchManifest(_appManifestLoader.Result); _impl.SetLocalPatchManifest(_appManifestLoader.Result);
_appManifestCopyer.Init(_appManifestLoader.StaticVersion);
_steps = ESteps.CopyManifest;
}
}
if (_steps == ESteps.CopyManifest)
{
_appManifestCopyer.Update();
if (_appManifestCopyer.IsDone() == false)
return;
if (_appManifestCopyer.Result == false)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _appManifestCopyer.Error;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
} }
} }
} }
@@ -215,14 +236,12 @@ namespace YooAsset
CheckStaticVersion, CheckStaticVersion,
LoadAppManifest, LoadAppManifest,
CheckAppManifest, CheckAppManifest,
Succeed, Done,
Failed,
} }
private ESteps _steps = ESteps.LoadStaticVersion; private ESteps _steps = ESteps.LoadStaticVersion;
private UnityWebDataRequester _downloader1; private UnityWebDataRequester _downloader1;
private UnityWebDataRequester _downloader2; private UnityWebDataRequester _downloader2;
private int _staticVersion = 0;
/// <summary> /// <summary>
/// 错误日志 /// 错误日志
@@ -230,19 +249,21 @@ namespace YooAsset
public string Error { private set; get; } public string Error { private set; get; }
/// <summary> /// <summary>
/// 补丁清单 /// 加载结果
/// </summary> /// </summary>
public PatchManifest Result { private set; get; } public PatchManifest Result { private set; get; }
/// <summary>
/// 内置补丁清单版本号
/// </summary>
public int StaticVersion { private set; get; }
/// <summary> /// <summary>
/// 是否已经完成 /// 是否已经完成
/// </summary> /// </summary>
public bool IsDone() public bool IsDone()
{ {
if (_steps == ESteps.Succeed || _steps == ESteps.Failed) return _steps == ESteps.Done;
return true;
else
return false;
} }
/// <summary> /// <summary>
@@ -255,6 +276,9 @@ namespace YooAsset
return _downloader2.Progress(); return _downloader2.Progress();
} }
/// <summary>
/// 更新流程
/// </summary>
public void Update() public void Update()
{ {
if (IsDone()) if (IsDone())
@@ -278,11 +302,11 @@ namespace YooAsset
if (_downloader1.HasError()) if (_downloader1.HasError())
{ {
Error = _downloader1.GetError(); Error = _downloader1.GetError();
_steps = ESteps.Failed; _steps = ESteps.Done;
} }
else else
{ {
_staticVersion = int.Parse(_downloader1.GetText()); StaticVersion = int.Parse(_downloader1.GetText());
_steps = ESteps.LoadAppManifest; _steps = ESteps.LoadAppManifest;
} }
_downloader1.Dispose(); _downloader1.Dispose();
@@ -291,7 +315,7 @@ namespace YooAsset
if (_steps == ESteps.LoadAppManifest) if (_steps == ESteps.LoadAppManifest)
{ {
YooLogger.Log($"Load application patch manifest."); YooLogger.Log($"Load application patch manifest.");
string filePath = PathHelper.MakeStreamingLoadPath(YooAssetSettingsData.GetPatchManifestFileName(_staticVersion)); string filePath = PathHelper.MakeStreamingLoadPath(YooAssetSettingsData.GetPatchManifestFileName(StaticVersion));
string url = PathHelper.ConvertToWWWPath(filePath); string url = PathHelper.ConvertToWWWPath(filePath);
_downloader2 = new UnityWebDataRequester(); _downloader2 = new UnityWebDataRequester();
_downloader2.SendRequest(url); _downloader2.SendRequest(url);
@@ -306,16 +330,108 @@ namespace YooAsset
if (_downloader2.HasError()) if (_downloader2.HasError())
{ {
Error = _downloader2.GetError(); Error = _downloader2.GetError();
_steps = ESteps.Failed; _steps = ESteps.Done;
} }
else else
{ {
// 解析APP里的补丁清单 // 解析APP里的补丁清单
Result = PatchManifest.Deserialize(_downloader2.GetText()); Result = PatchManifest.Deserialize(_downloader2.GetText());
_steps = ESteps.Succeed; _steps = ESteps.Done;
} }
_downloader2.Dispose(); _downloader2.Dispose();
} }
} }
} }
/// <summary>
/// 内置补丁清单复制器
/// </summary>
internal class AppManifestCopyer
{
private enum ESteps
{
CopyAppManifest,
CheckAppManifest,
Done,
}
private ESteps _steps = ESteps.CopyAppManifest;
private UnityWebFileRequester _downloader1;
private int _staticVersion;
/// <summary>
/// 错误日志
/// </summary>
public string Error { private set; get; }
/// <summary>
/// 拷贝结果
/// </summary>
public bool Result { private set; get; }
/// <summary>
/// 是否已经完成
/// </summary>
public bool IsDone()
{
return _steps == ESteps.Done;
}
/// <summary>
/// 初始化流程
/// </summary>
public void Init(int staticVersion)
{
_staticVersion = staticVersion;
}
/// <summary>
/// 更新流程
/// </summary>
public void Update()
{
if (IsDone())
return;
if (_steps == ESteps.CopyAppManifest)
{
string destFilePath = PathHelper.MakePersistentLoadPath(YooAssetSettingsData.GetPatchManifestFileName(_staticVersion));
if (File.Exists(destFilePath))
{
Result = true;
_steps = ESteps.Done;
return;
}
else
{
YooLogger.Log($"Copy application patch manifest.");
string sourceFilePath = PathHelper.MakeStreamingLoadPath(YooAssetSettingsData.GetPatchManifestFileName(_staticVersion));
string url = PathHelper.ConvertToWWWPath(sourceFilePath);
_downloader1 = new UnityWebFileRequester();
_downloader1.SendRequest(url, destFilePath);
_steps = ESteps.CheckAppManifest;
}
}
if (_steps == ESteps.CheckAppManifest)
{
if (_downloader1.IsDone() == false)
return;
if (_downloader1.HasError())
{
Result = false;
Error = _downloader1.GetError();
_steps = ESteps.Done;
}
else
{
Result = true;
_steps = ESteps.Done;
}
_downloader1.Dispose();
}
}
}
} }

View File

@@ -11,6 +11,10 @@ namespace YooAsset
/// </summary> /// </summary>
public abstract class UpdateManifestOperation : AsyncOperationBase public abstract class UpdateManifestOperation : AsyncOperationBase
{ {
/// <summary>
/// 是否发现了新的补丁清单
/// </summary>
public bool FoundNewManifest { protected set; get; }
} }
/// <summary> /// <summary>
@@ -65,6 +69,7 @@ namespace YooAsset
private ESteps _steps = ESteps.None; private ESteps _steps = ESteps.None;
private UnityWebDataRequester _downloader1; private UnityWebDataRequester _downloader1;
private UnityWebDataRequester _downloader2; private UnityWebDataRequester _downloader2;
private VerifyManager _verifyManager = new VerifyManager();
private float _verifyTime; private float _verifyTime;
internal HostPlayModeUpdateManifestOperation(HostPlayModeImpl impl, int resourceVersion, int timeout) internal HostPlayModeUpdateManifestOperation(HostPlayModeImpl impl, int resourceVersion, int timeout)
@@ -114,11 +119,13 @@ namespace YooAsset
{ {
YooLogger.Log($"Patch manifest file hash is not change : {webManifestHash}"); YooLogger.Log($"Patch manifest file hash is not change : {webManifestHash}");
LoadSandboxPatchManifest(_resourceVersion); LoadSandboxPatchManifest(_resourceVersion);
FoundNewManifest = false;
_steps = ESteps.InitVerifyingCache; _steps = ESteps.InitVerifyingCache;
} }
else else
{ {
YooLogger.Log($"Patch manifest hash is change : {webManifestHash} -> {cachedManifestHash}"); YooLogger.Log($"Patch manifest hash is change : {webManifestHash} -> {cachedManifestHash}");
FoundNewManifest = true;
_steps = ESteps.LoadWebManifest; _steps = ESteps.LoadWebManifest;
} }
} }
@@ -165,20 +172,20 @@ namespace YooAsset
if (_steps == ESteps.InitVerifyingCache) if (_steps == ESteps.InitVerifyingCache)
{ {
InitVerifyingCache(); _verifyManager.InitVerifyingCache(_impl.AppPatchManifest, _impl.LocalPatchManifest, false);
_verifyTime = UnityEngine.Time.realtimeSinceStartup; _verifyTime = UnityEngine.Time.realtimeSinceStartup;
_steps = ESteps.UpdateVerifyingCache; _steps = ESteps.UpdateVerifyingCache;
} }
if (_steps == ESteps.UpdateVerifyingCache) if (_steps == ESteps.UpdateVerifyingCache)
{ {
Progress = GetVerifyProgress(); Progress = _verifyManager.GetVerifyProgress();
if (UpdateVerifyingCache()) if (_verifyManager.UpdateVerifyingCache())
{ {
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Succeed; Status = EOperationStatus.Succeed;
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime; float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
YooLogger.Log($"Verify result : Success {_verifySuccessCount}, Fail {_verifyFailCount}, Elapsed time {costTime} seconds"); YooLogger.Log($"Verify result : Success {_verifyManager.VerifySuccessCount}, Fail {_verifyManager.VerifyFailCount}, Elapsed time {costTime} seconds");
} }
} }
} }
@@ -242,8 +249,107 @@ namespace YooAsset
else else
return string.Empty; return string.Empty;
} }
}
#region 线 /// <summary>
/// 网络模式的更新清单操作(弱联网)
/// </summary>
internal sealed class HostPlayModeWeaklyUpdateManifestOperation : UpdateManifestOperation
{
private enum ESteps
{
None,
LoadSandboxManifestHash,
InitVerifyingCache,
UpdateVerifyingCache,
Done,
}
private readonly HostPlayModeImpl _impl;
private readonly int _resourceVersion;
private ESteps _steps = ESteps.None;
private VerifyManager _verifyManager = new VerifyManager();
private float _verifyTime;
internal HostPlayModeWeaklyUpdateManifestOperation(HostPlayModeImpl impl, int resourceVersion)
{
_impl = impl;
_resourceVersion = resourceVersion;
}
internal override void Start()
{
_steps = ESteps.LoadSandboxManifestHash;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.LoadSandboxManifestHash)
{
LoadSandboxPatchManifest(_resourceVersion);
_steps = ESteps.InitVerifyingCache;
}
if (_steps == ESteps.InitVerifyingCache)
{
if (_verifyManager.InitVerifyingCache(_impl.AppPatchManifest, _impl.LocalPatchManifest, true))
{
_verifyTime = UnityEngine.Time.realtimeSinceStartup;
_steps = ESteps.UpdateVerifyingCache;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"The resource version {_resourceVersion} content is not complete !";
}
}
if (_steps == ESteps.UpdateVerifyingCache)
{
Progress = _verifyManager.GetVerifyProgress();
if (_verifyManager.UpdateVerifyingCache())
{
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
YooLogger.Log($"Verify result : Success {_verifyManager.VerifySuccessCount}, Fail {_verifyManager.VerifyFailCount}, Elapsed time {costTime} seconds");
if (_verifyManager.VerifyFailCount > 0)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"The resource version {_resourceVersion} content has verify failed file !";
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
}
}
/// <summary>
/// 加载沙盒内的补丁清单
/// 注意:在加载本地补丁清单之前,未验证过文件的哈希值
/// </summary>
private void LoadSandboxPatchManifest(int updateResourceVersion)
{
string filePath = PathHelper.MakePersistentLoadPath(YooAssetSettingsData.GetPatchManifestFileName(updateResourceVersion));
if (File.Exists(filePath))
{
YooLogger.Log("Load sandbox patch manifest file.");
string jsonData = File.ReadAllText(filePath);
var sandboxPatchManifest = PatchManifest.Deserialize(jsonData);
_impl.SetLocalPatchManifest(sandboxPatchManifest);
}
}
}
/// <summary>
/// 本地缓存文件验证管理器
/// </summary>
internal class VerifyManager
{
private class ThreadInfo private class ThreadInfo
{ {
public bool Result = false; public bool Result = false;
@@ -261,13 +367,14 @@ namespace YooAsset
private readonly ThreadSyncContext _syncContext = new ThreadSyncContext(); private readonly ThreadSyncContext _syncContext = new ThreadSyncContext();
private int _verifyMaxNum = 32; private int _verifyMaxNum = 32;
private int _verifyTotalCount = 0; private int _verifyTotalCount = 0;
private int _verifySuccessCount = 0;
private int _verifyFailCount = 0;
private void InitVerifyingCache() public int VerifySuccessCount { private set; get; } = 0;
public int VerifyFailCount { private set; get; } = 0;
public bool InitVerifyingCache(PatchManifest appPatchManifest, PatchManifest localPatchManifest, bool weaklyUpdate)
{ {
// 遍历所有文件然后验证并缓存合法文件 // 遍历所有文件然后验证并缓存合法文件
foreach (var patchBundle in _impl.LocalPatchManifest.BundleList) foreach (var patchBundle in localPatchManifest.BundleList)
{ {
// 忽略缓存文件 // 忽略缓存文件
if (DownloadSystem.ContainsVerifyFile(patchBundle.Hash)) if (DownloadSystem.ContainsVerifyFile(patchBundle.Hash))
@@ -275,18 +382,27 @@ namespace YooAsset
// 忽略APP资源 // 忽略APP资源
// 注意如果是APP资源并且哈希值相同则不需要下载 // 注意如果是APP资源并且哈希值相同则不需要下载
if (_impl.AppPatchManifest.Bundles.TryGetValue(patchBundle.BundleName, out PatchBundle appPatchBundle)) if (appPatchManifest.Bundles.TryGetValue(patchBundle.BundleName, out PatchBundle appPatchBundle))
{ {
if (appPatchBundle.IsBuildin && appPatchBundle.Hash == patchBundle.Hash) if (appPatchBundle.IsBuildin && appPatchBundle.Hash == patchBundle.Hash)
continue; continue;
} }
// 查看文件是否存在 // 注意:在弱联网模式下,我们需要验证指定资源版本的所有资源完整性
string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.Hash); if (weaklyUpdate)
if (File.Exists(filePath) == false) {
continue; string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.Hash);
if (File.Exists(filePath))
_waitingList.Add(patchBundle); _waitingList.Add(patchBundle);
else
return false;
}
else
{
string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.Hash);
if (File.Exists(filePath))
_waitingList.Add(patchBundle);
}
} }
// 设置同时验证的最大数 // 设置同时验证的最大数
@@ -294,8 +410,9 @@ namespace YooAsset
YooLogger.Log($"Work threads : {workerThreads}, IO threads : {ioThreads}"); YooLogger.Log($"Work threads : {workerThreads}, IO threads : {ioThreads}");
_verifyMaxNum = Math.Min(workerThreads, ioThreads); _verifyMaxNum = Math.Min(workerThreads, ioThreads);
_verifyTotalCount = _waitingList.Count; _verifyTotalCount = _waitingList.Count;
return true;
} }
private bool UpdateVerifyingCache() public bool UpdateVerifyingCache()
{ {
_syncContext.Update(); _syncContext.Update();
@@ -325,6 +442,13 @@ namespace YooAsset
return false; return false;
} }
public float GetVerifyProgress()
{
if (_verifyTotalCount == 0)
return 1f;
return (float)(VerifySuccessCount + VerifyFailCount) / _verifyTotalCount;
}
private bool RunThread(PatchBundle patchBundle) private bool RunThread(PatchBundle patchBundle)
{ {
string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.Hash); string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.Hash);
@@ -342,24 +466,17 @@ namespace YooAsset
ThreadInfo info = (ThreadInfo)obj; ThreadInfo info = (ThreadInfo)obj;
if (info.Result) if (info.Result)
{ {
_verifySuccessCount++; VerifySuccessCount++;
DownloadSystem.CacheVerifyFile(info.Bundle.Hash, info.Bundle.BundleName); DownloadSystem.CacheVerifyFile(info.Bundle.Hash, info.Bundle.BundleName);
} }
else else
{ {
_verifyFailCount++; VerifyFailCount++;
YooLogger.Warning($"Failed to verify file : {info.FilePath}"); YooLogger.Warning($"Failed to verify file : {info.FilePath}");
if (File.Exists(info.FilePath)) if (File.Exists(info.FilePath))
File.Delete(info.FilePath); File.Delete(info.FilePath);
} }
_verifyingList.Remove(info.Bundle); _verifyingList.Remove(info.Bundle);
} }
private float GetVerifyProgress()
{
if (_verifyTotalCount == 0)
return 1f;
return (float)(_verifySuccessCount + _verifyFailCount) / _verifyTotalCount;
}
#endregion
} }
} }

View File

@@ -23,7 +23,7 @@ namespace YooAsset
public int ResourceVersion; public int ResourceVersion;
/// <summary> /// <summary>
/// 内置资源的标列表 /// 内置资源的标列表(首包资源)
/// </summary> /// </summary>
public string BuildinTags; public string BuildinTags;

View File

@@ -57,6 +57,16 @@ namespace YooAsset
return operation; return operation;
} }
/// <summary>
/// 异步更新补丁清单(弱联网)
/// </summary>
public UpdateManifestOperation WeaklyUpdatePatchManifestAsync(int resourceVersion)
{
var operation = new HostPlayModeWeaklyUpdateManifestOperation(this, resourceVersion);
OperationSystem.StartOperaiton(operation);
return operation;
}
/// <summary> /// <summary>
/// 异步更新资源包裹 /// 异步更新资源包裹
/// </summary> /// </summary>
@@ -249,16 +259,60 @@ namespace YooAsset
/// </summary> /// </summary>
public PatchUnpackerOperation CreatePatchUnpackerByTags(string[] tags, int fileUpackingMaxNumber, int failedTryAgain) public PatchUnpackerOperation CreatePatchUnpackerByTags(string[] tags, int fileUpackingMaxNumber, int failedTryAgain)
{ {
List<BundleInfo> unpcakList = PatchHelper.GetUnpackListByTags(AppPatchManifest, tags); List<BundleInfo> unpcakList = GetUnpackListByTags(tags);
var operation = new PatchUnpackerOperation(unpcakList, fileUpackingMaxNumber, failedTryAgain); var operation = new PatchUnpackerOperation(unpcakList, fileUpackingMaxNumber, failedTryAgain);
return operation; return operation;
} }
private List<BundleInfo> GetUnpackListByTags(string[] tags)
{
List<PatchBundle> downloadList = new List<PatchBundle>(1000);
foreach (var patchBundle in AppPatchManifest.BundleList)
{
// 如果不是内置资源
if (patchBundle.IsBuildin == false)
continue;
// 忽略缓存文件
if (DownloadSystem.ContainsVerifyFile(patchBundle.Hash))
continue;
// 查询DLC资源
if (patchBundle.HasTag(tags))
{
downloadList.Add(patchBundle);
}
}
return ConvertToUnpackList(downloadList);
}
/// <summary>
/// 创建解压器
/// </summary>
public PatchUnpackerOperation CreatePatchUnpackerByAll(int fileUpackingMaxNumber, int failedTryAgain) public PatchUnpackerOperation CreatePatchUnpackerByAll(int fileUpackingMaxNumber, int failedTryAgain)
{ {
List<BundleInfo> unpcakList = PatchHelper.GetUnpackListByAll(AppPatchManifest); List<BundleInfo> unpcakList = GetUnpackListByAll();
var operation = new PatchUnpackerOperation(unpcakList, fileUpackingMaxNumber, failedTryAgain); var operation = new PatchUnpackerOperation(unpcakList, fileUpackingMaxNumber, failedTryAgain);
return operation; return operation;
} }
private List<BundleInfo> GetUnpackListByAll()
{
List<PatchBundle> downloadList = new List<PatchBundle>(1000);
foreach (var patchBundle in AppPatchManifest.BundleList)
{
// 如果不是内置资源
if (patchBundle.IsBuildin == false)
continue;
// 忽略缓存文件
if (DownloadSystem.ContainsVerifyFile(patchBundle.Hash))
continue;
downloadList.Add(patchBundle);
}
return ConvertToUnpackList(downloadList);
}
// WEB相关 // WEB相关
public string GetPatchDownloadMainURL(string fileName) public string GetPatchDownloadMainURL(string fileName)
@@ -290,6 +344,26 @@ namespace YooAsset
return bundleInfo; return bundleInfo;
} }
// 解压相关
public List<BundleInfo> ConvertToUnpackList(List<PatchBundle> unpackList)
{
List<BundleInfo> result = new List<BundleInfo>(unpackList.Count);
foreach (var patchBundle in unpackList)
{
var bundleInfo = ConvertToUnpackInfo(patchBundle);
result.Add(bundleInfo);
}
return result;
}
public BundleInfo ConvertToUnpackInfo(PatchBundle patchBundle)
{
// 注意:我们把流加载路径指定为远端下载地址
string streamingPath = PathHelper.MakeStreamingLoadPath(patchBundle.Hash);
streamingPath = PathHelper.ConvertToWWWPath(streamingPath);
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromRemote, streamingPath, streamingPath);
return bundleInfo;
}
// 设置资源清单 // 设置资源清单
internal void SetAppPatchManifest(PatchManifest patchManifest) internal void SetAppPatchManifest(PatchManifest patchManifest)
{ {

View File

@@ -30,22 +30,6 @@ namespace YooAsset
return _appPatchManifest.ResourceVersion; return _appPatchManifest.ResourceVersion;
} }
/// <summary>
/// 创建解压器
/// </summary>
public PatchUnpackerOperation CreatePatchUnpackerByTags(string[] tags, int fileUpackingMaxNumber, int failedTryAgain)
{
List<BundleInfo> unpcakList = PatchHelper.GetUnpackListByTags(_appPatchManifest, tags);
var operation = new PatchUnpackerOperation(unpcakList, fileUpackingMaxNumber, failedTryAgain);
return operation;
}
public PatchUnpackerOperation CreatePatchUnpackerByAll(int fileUpackingMaxNumber, int failedTryAgain)
{
List<BundleInfo> unpcakList = PatchHelper.GetUnpackListByAll(_appPatchManifest);
var operation = new PatchUnpackerOperation(unpcakList, fileUpackingMaxNumber, failedTryAgain);
return operation;
}
// 设置资源清单 // 设置资源清单
internal void SetAppPatchManifest(PatchManifest patchManifest) internal void SetAppPatchManifest(PatchManifest patchManifest)
{ {

View File

@@ -124,72 +124,6 @@ namespace YooAsset
/// </summary> /// </summary>
internal static class PatchHelper internal static class PatchHelper
{ {
/// <summary>
/// 获取内置资源解压列表
/// </summary>
public static List<BundleInfo> GetUnpackListByTags(PatchManifest appPatchManifest, string[] tags)
{
// 注意:离线运行模式也依赖下面逻辑,所以判断沙盒内文件是否存在不能通过缓存系统去验证。
List<PatchBundle> downloadList = new List<PatchBundle>(1000);
foreach (var patchBundle in appPatchManifest.BundleList)
{
// 如果已经在沙盒内
string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.Hash);
if (System.IO.File.Exists(filePath))
continue;
// 如果不是内置资源
if (patchBundle.IsBuildin == false)
continue;
// 查询DLC资源
if (patchBundle.HasTag(tags))
{
downloadList.Add(patchBundle);
}
}
return ConvertToUnpackList(downloadList);
}
public static List<BundleInfo> GetUnpackListByAll(PatchManifest appPatchManifest)
{
// 注意:离线运行模式也依赖下面逻辑,所以判断沙盒内文件是否存在不能通过缓存系统去验证。
List<PatchBundle> downloadList = new List<PatchBundle>(1000);
foreach (var patchBundle in appPatchManifest.BundleList)
{
// 如果已经在沙盒内
string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.Hash);
if (System.IO.File.Exists(filePath))
continue;
// 如果不是内置资源
if (patchBundle.IsBuildin == false)
continue;
downloadList.Add(patchBundle);
}
return ConvertToUnpackList(downloadList);
}
private static List<BundleInfo> ConvertToUnpackList(List<PatchBundle> unpackList)
{
List<BundleInfo> result = new List<BundleInfo>(unpackList.Count);
foreach (var patchBundle in unpackList)
{
var bundleInfo = ConvertToUnpackInfo(patchBundle);
result.Add(bundleInfo);
}
return result;
}
private static BundleInfo ConvertToUnpackInfo(PatchBundle patchBundle)
{
// 注意:我们把流加载路径指定为远端下载地址
string streamingPath = PathHelper.MakeStreamingLoadPath(patchBundle.Hash);
streamingPath = PathHelper.ConvertToWWWPath(streamingPath);
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromRemote, streamingPath, streamingPath);
return bundleInfo;
}
/// <summary> /// <summary>
/// 获取资源信息列表 /// 获取资源信息列表
/// </summary> /// </summary>

View File

@@ -11,7 +11,7 @@ namespace YooAsset
void OnApplicationQuit() void OnApplicationQuit()
{ {
DownloadSystem.DestroyAll(); YooAssets.InternalDestroy();
} }
} }
} }

View File

@@ -85,11 +85,6 @@ namespace YooAsset
/// </summary> /// </summary>
public class HostPlayModeParameters : InitializeParameters public class HostPlayModeParameters : InitializeParameters
{ {
/// <summary>
/// 当缓存池被污染的时候清理缓存池
/// </summary>
public bool ClearCacheWhenDirty;
/// <summary> /// <summary>
/// 默认的资源服务器下载地址 /// 默认的资源服务器下载地址
/// </summary> /// </summary>
@@ -100,10 +95,20 @@ namespace YooAsset
/// </summary> /// </summary>
public string FallbackHostServer; public string FallbackHostServer;
/// <summary>
/// 当缓存池被污染的时候清理缓存池
/// </summary>
public bool ClearCacheWhenDirty = false;
/// <summary> /// <summary>
/// 启用断点续传功能的文件大小 /// 启用断点续传功能的文件大小
/// </summary> /// </summary>
public int BreakpointResumeFileSize = int.MaxValue; public int BreakpointResumeFileSize = int.MaxValue;
/// <summary>
/// 下载文件校验等级
/// </summary>
public EVerifyLevel VerifyLevel = EVerifyLevel.High;
} }
@@ -118,6 +123,14 @@ namespace YooAsset
private static HostPlayModeImpl _hostPlayModeImpl; private static HostPlayModeImpl _hostPlayModeImpl;
/// <summary>
/// 是否已经初始化
/// </summary>
public static bool IsInitialized
{
get { return _isInitialize; }
}
/// <summary> /// <summary>
/// 异步初始化 /// 异步初始化
/// </summary> /// </summary>
@@ -143,6 +156,10 @@ namespace YooAsset
UnityEngine.GameObject driverGo = new UnityEngine.GameObject("[YooAsset]"); UnityEngine.GameObject driverGo = new UnityEngine.GameObject("[YooAsset]");
driverGo.AddComponent<YooAssetDriver>(); driverGo.AddComponent<YooAssetDriver>();
UnityEngine.Object.DontDestroyOnLoad(driverGo); UnityEngine.Object.DontDestroyOnLoad(driverGo);
#if DEBUG
driverGo.AddComponent<RemoteDebuggerInRuntime>();
#endif
} }
else else
{ {
@@ -181,7 +198,7 @@ namespace YooAsset
throw new Exception($"{EPlayMode.HostPlayMode} not supports WebGL platform !"); throw new Exception($"{EPlayMode.HostPlayMode} not supports WebGL platform !");
#else #else
var hostPlayModeParameters = parameters as HostPlayModeParameters; var hostPlayModeParameters = parameters as HostPlayModeParameters;
DownloadSystem.Initialize(hostPlayModeParameters.BreakpointResumeFileSize); DownloadSystem.Initialize(hostPlayModeParameters.BreakpointResumeFileSize, hostPlayModeParameters.VerifyLevel);
#endif #endif
} }
@@ -290,6 +307,36 @@ namespace YooAsset
} }
} }
/// <summary>
/// 弱联网情况下加载补丁清单
/// 注意:当指定版本内容验证失败后会返回失败。
/// </summary>
/// <param name="resourceVersion">指定的资源版本</param>
public static UpdateManifestOperation WeaklyUpdateManifestAsync(int resourceVersion)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode)
{
var operation = new EditorPlayModeUpdateManifestOperation();
OperationSystem.StartOperaiton(operation);
return operation;
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
var operation = new OfflinePlayModeUpdateManifestOperation();
OperationSystem.StartOperaiton(operation);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.WeaklyUpdatePatchManifestAsync(resourceVersion);
}
else
{
throw new NotImplementedException();
}
}
/// <summary> /// <summary>
/// 开启一个异步操作 /// 开启一个异步操作
/// </summary> /// </summary>
@@ -409,6 +456,17 @@ namespace YooAsset
DebugCheckInitialize(); DebugCheckInitialize();
return _bundleServices.GetAssetInfos(tags); return _bundleServices.GetAssetInfos(tags);
} }
/// <summary>
/// 获取资源路径
/// </summary>
/// <param name="location">资源的定位地址</param>
/// <returns>如果location地址无效则返回空字符串</returns>
public static string GetAssetPath(string location)
{
DebugCheckInitialize();
return _locationServices.ConvertLocationToAssetPath(location);
}
#endregion #endregion
#region #region
@@ -478,6 +536,15 @@ namespace YooAsset
} }
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo); BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
if (bundleInfo.IsRawFile == false)
{
string error = $"Cannot load asset bundle file using {nameof(GetRawFileAsync)} interfaces !";
YooLogger.Warning(error);
RawFileOperation operation = new CompletedRawFileOperation(error, copyPath);
OperationSystem.StartOperaiton(operation);
return operation;
}
if (_playMode == EPlayMode.EditorSimulateMode) if (_playMode == EPlayMode.EditorSimulateMode)
{ {
RawFileOperation operation = new EditorPlayModeRawFileOperation(bundleInfo, copyPath); RawFileOperation operation = new EditorPlayModeRawFileOperation(bundleInfo, copyPath);
@@ -519,7 +586,7 @@ namespace YooAsset
/// </summary> /// </summary>
/// <typeparam name="TObject">资源类型</typeparam> /// <typeparam name="TObject">资源类型</typeparam>
/// <param name="location">资源的定位地址</param> /// <param name="location">资源的定位地址</param>
public static AssetOperationHandle LoadAssetSync<TObject>(string location) where TObject : class public static AssetOperationHandle LoadAssetSync<TObject>(string location) where TObject : UnityEngine.Object
{ {
DebugCheckInitialize(); DebugCheckInitialize();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject)); AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject));
@@ -554,7 +621,7 @@ namespace YooAsset
/// </summary> /// </summary>
/// <typeparam name="TObject">资源类型</typeparam> /// <typeparam name="TObject">资源类型</typeparam>
/// <param name="location">资源的定位地址</param> /// <param name="location">资源的定位地址</param>
public static AssetOperationHandle LoadAssetAsync<TObject>(string location) public static AssetOperationHandle LoadAssetAsync<TObject>(string location) where TObject : UnityEngine.Object
{ {
DebugCheckInitialize(); DebugCheckInitialize();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject)); AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject));
@@ -599,7 +666,7 @@ namespace YooAsset
/// </summary> /// </summary>
/// <typeparam name="TObject">资源类型</typeparam> /// <typeparam name="TObject">资源类型</typeparam>
/// <param name="location">资源的定位地址</param> /// <param name="location">资源的定位地址</param>
public static SubAssetsOperationHandle LoadSubAssetsSync<TObject>(string location) public static SubAssetsOperationHandle LoadSubAssetsSync<TObject>(string location) where TObject : UnityEngine.Object
{ {
DebugCheckInitialize(); DebugCheckInitialize();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject)); AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject));
@@ -634,7 +701,7 @@ namespace YooAsset
/// </summary> /// </summary>
/// <typeparam name="TObject">资源类型</typeparam> /// <typeparam name="TObject">资源类型</typeparam>
/// <param name="location">资源的定位地址</param> /// <param name="location">资源的定位地址</param>
public static SubAssetsOperationHandle LoadSubAssetsAsync<TObject>(string location) public static SubAssetsOperationHandle LoadSubAssetsAsync<TObject>(string location) where TObject : UnityEngine.Object
{ {
DebugCheckInitialize(); DebugCheckInitialize();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject)); AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject));
@@ -813,7 +880,9 @@ namespace YooAsset
} }
else if (_playMode == EPlayMode.OfflinePlayMode) else if (_playMode == EPlayMode.OfflinePlayMode)
{ {
return _offlinePlayModeImpl.CreatePatchUnpackerByTags(tags, unpackingMaxNumber, failedTryAgain); List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain);
return operation;
} }
else if (_playMode == EPlayMode.HostPlayMode) else if (_playMode == EPlayMode.HostPlayMode)
{ {
@@ -841,7 +910,9 @@ namespace YooAsset
} }
else if (_playMode == EPlayMode.OfflinePlayMode) else if (_playMode == EPlayMode.OfflinePlayMode)
{ {
return _offlinePlayModeImpl.CreatePatchUnpackerByAll(unpackingMaxNumber, failedTryAgain); List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain);
return operation;
} }
else if (_playMode == EPlayMode.HostPlayMode) else if (_playMode == EPlayMode.HostPlayMode)
{ {
@@ -922,29 +993,30 @@ namespace YooAsset
#endregion #endregion
#region #region
internal static void InternalDestroy()
{
_isInitialize = false;
_initializeError = string.Empty;
_initializeStatus = EOperationStatus.None;
_bundleServices = null;
_locationServices = null;
_editorSimulateModeImpl = null;
_offlinePlayModeImpl = null;
_hostPlayModeImpl = null;
OperationSystem.DestroyAll();
DownloadSystem.DestroyAll();
AssetSystem.DestroyAll();
YooLogger.Log("YooAssets destroy all !");
}
internal static void InternalUpdate() internal static void InternalUpdate()
{ {
// 更新异步操作系统
OperationSystem.Update(); OperationSystem.Update();
// 更新下载管理系统
DownloadSystem.Update(); DownloadSystem.Update();
// 更新资源系统
AssetSystem.Update(); AssetSystem.Update();
} }
/// <summary>
/// 获取调试信息
/// </summary>
internal static void GetDebugReport(DebugReport report)
{
if (report == null)
YooLogger.Error($"{nameof(DebugReport)} is null");
AssetSystem.GetDebugReport(report);
}
/// <summary> /// <summary>
/// 资源定位地址转换为资源完整路径 /// 资源定位地址转换为资源完整路径
/// </summary> /// </summary>

View File

@@ -1,7 +1,7 @@
{ {
"name": "com.tuyoogame.yooasset", "name": "com.tuyoogame.yooasset",
"displayName": "YooAsset", "displayName": "YooAsset",
"version": "1.0.9", "version": "1.1.1",
"unity": "2019.4", "unity": "2019.4",
"description": "unity3d resources management system", "description": "unity3d resources management system",
"author": { "author": {

View File

@@ -115,6 +115,7 @@ private static void BuildInternal(BuildTarget buildTarget)
buildParameters.VerifyBuildingResult = true; buildParameters.VerifyBuildingResult = true;
buildParameters.EnableAddressable = false; buildParameters.EnableAddressable = false;
buildParameters.AppendFileExtension = false; buildParameters.AppendFileExtension = false;
buildParameters.CopyBuildinTagFiles = true;
buildParameters.EncryptionServices = new GameEncryption(); buildParameters.EncryptionServices = new GameEncryption();
buildParameters.CompressOption = ECompressOption.LZ4; buildParameters.CompressOption = ECompressOption.LZ4;

View File

@@ -24,6 +24,25 @@
#### 资源分组 #### 资源分组
- Active Rule
激活规则,规则可以自定义扩展。下面是内置规则:
- EnableGroup 启用分组。
- DisableGroup 禁用分组。
````c#
//自定义扩展范例
public class DisableGroup : IActiveRule
{
public bool IsActiveGroup()
{
return false;
}
}
````
- Grouper Name - Grouper Name
分组名称 分组名称
@@ -63,6 +82,7 @@
- AddressByCollectorAndFileName 以收集器名+文件名为定位地址。 - AddressByCollectorAndFileName 以收集器名+文件名为定位地址。
````c# ````c#
//自定义扩展范例
public class AddressByFileName : IAddressRule public class AddressByFileName : IAddressRule
{ {
string IAddressRule.GetAssetAddress(AddressRuleData data) string IAddressRule.GetAssetAddress(AddressRuleData data)

View File

@@ -1,11 +1,15 @@
# 调试器 # 调试器
调试器是在游戏运行时,帮助我们查看资源包加载信息的工具。可以查看资源对象列表信息AssetView资源包列表信息BundleView 调试器是在游戏运行时,帮助我们查看资源包加载信息的工具,通过该工具可以发现潜在的资源泄漏
未来计划支持在编辑器下通过远程调试真机信息 可以查看资源对象列表信息AssetView资源包列表信息BundleView
**注意**该工具仅支持Unity2019+ **注意**该工具仅支持Unity2019+
### 真机远程调试注意事项
在构建安装包的时候需要勾选上Development Build和Autoconnect Profiler
### 资源对象列表视图 ### 资源对象列表视图
![image](https://github.com/tuyoogame/YooAsset/raw/main/Docs/Image/AssetDebugger-img1.png) ![image](https://github.com/tuyoogame/YooAsset/raw/main/Docs/Image/AssetDebugger-img1.png)

View File

@@ -4,7 +4,7 @@
````C# ````C#
// 资源系统初始化方法,根据不同的模式,我们传递不同的创建参数类 // 资源系统初始化方法,根据不同的模式,我们传递不同的创建参数类
YooAssets.InitializeAsync(CreateParameters parameters); YooAssets.InitializeAsync(InitializeParameters parameters);
```` ````
**编辑器模拟模式** **编辑器模拟模式**
@@ -16,9 +16,9 @@ YooAssets.InitializeAsync(CreateParameters parameters);
````c# ````c#
private IEnumerator InitializeYooAsset() private IEnumerator InitializeYooAsset()
{ {
var createParameters = new YooAssets.EditorSimulateModeParameters(); var initParameters = new YooAssets.EditorSimulateModeParameters();
createParameters.LocationServices = new DefaultLocationServices("Assets/GameRes"); initParameters.LocationServices = new DefaultLocationServices("Assets/GameRes");
yield return YooAssets.InitializeAsync(createParameters); yield return YooAssets.InitializeAsync(initParameters);
} }
```` ````
@@ -31,9 +31,9 @@ private IEnumerator InitializeYooAsset()
````c# ````c#
private IEnumerator InitializeYooAsset() private IEnumerator InitializeYooAsset()
{ {
var createParameters = new YooAssets.OfflinePlayModeParameters(); var initParameters = new YooAssets.OfflinePlayModeParameters();
createParameters.LocationServices = new DefaultLocationServices("Assets/GameRes"); initParameters.LocationServices = new DefaultLocationServices("Assets/GameRes");
yield return YooAssets.InitializeAsync(createParameters); yield return YooAssets.InitializeAsync(initParameters);
} }
```` ````
@@ -59,16 +59,19 @@ private IEnumerator InitializeYooAsset()
- FallbackHostServer : 备用的资源服务器IP地址。 - FallbackHostServer : 备用的资源服务器IP地址。
- VerifyLevel : 下载文件校验等级
````c# ````c#
private IEnumerator InitializeYooAsset() private IEnumerator InitializeYooAsset()
{ {
var createParameters = new YooAssets.HostPlayModeParameters(); var initParameters = new YooAssets.HostPlayModeParameters();
createParameters.LocationServices = new DefaultLocationServices("Assets/GameRes"); initParameters.LocationServices = new DefaultLocationServices("Assets/GameRes");
createParameters.DecryptionServices = null; initParameters.DecryptionServices = null;
createParameters.ClearCacheWhenDirty = false; initParameters.ClearCacheWhenDirty = false;
createParameters.DefaultHostServer = "http://127.0.0.1/CDN1/Android"; initParameters.DefaultHostServer = "http://127.0.0.1/CDN1/Android";
createParameters.FallbackHostServer = "http://127.0.0.1/CDN2/Android"; initParameters.FallbackHostServer = "http://127.0.0.1/CDN2/Android";
yield return YooAssets.InitializeAsync(createParameters); initParameters.VerifyLevel = EVerifyLevel.High;
yield return YooAssets.InitializeAsync(initParameters);
} }
```` ````

View File

@@ -86,9 +86,10 @@ IEnumerator Download()
long totalDownloadBytes = downloader.TotalDownloadBytes; long totalDownloadBytes = downloader.TotalDownloadBytes;
//注册回调方法 //注册回调方法
downloader.OnDownloadFileFailedCallback = OneDownloadFileFailed; downloader.OnDownloadErrorCallback = OnDownloadErrorFunction;
downloader.OnDownloadProgressCallback = OnDownloadProgressUpdate; downloader.OnDownloadProgressCallback = OnDownloadProgressUpdateFunction;
downloader.OnDownloadOverCallback = OnDownloadOver; downloader.OnDownloadOverCallback = OnDownloadOverFunction;
downloader.OnStartDownloadFileCallback = OnStartDownloadFileFunction;
//开启下载 //开启下载
downloader.BeginDownload(); downloader.BeginDownload();
@@ -106,5 +107,48 @@ IEnumerator Download()
} }
```` ````
**弱联网更新解决方案**
对于偏单机但是也有资源热更需求的项目。当玩家本地网络不稳定或无网络的时候,我们又不希望玩家卡在资源更新步骤而不能正常游戏。所以当玩家本地网络有问题的时候,我们可以跳过资源更新的步骤。
````c#
private IEnumerator UpdateStaticVersion()
{
UpdateStaticVersionOperation operation = YooAssets.UpdateStaticVersionAsync(10);
yield return operation;
if (operation.Status == EOperationStatus.Succeed)
{
// 如果获取远端资源版本成功,说明当前网络连接并无问题,可以走正常更新流程。
......
// 注意:在成功下载所有资源之后,我们需要记录当前最新的资源版本号
PlayerPrefs.SetInt("STATIC_VERSION", resourceVersion);
}
else
{
// 如果获取远端资源版本失败,我们走弱联网更新模式。
// 注意如果从来没有保存过版本信息则需要从内部读取StaticVersion.bytes文件的版本信息。
int staticVersion = PlayerPrefs.GetInt("STATIC_VERSION", -1);
if (staticVersion == -1)
{
staticVersion = LoadStaticVersionFromStreamingAssets();
PlayerPrefs.SetInt("STATIC_VERSION", staticVersion);
}
// 在弱联网情况下更新补丁清单
UpdateManifestOperation operation2 = YooAssets.WeaklyUpdateManifestAsync(staticVersion);
yield return operation2;
if (operation2.Status == EOperationStatus.Succeed)
{
StartGame();
}
else
{
// 指定版本的资源内容本地并不完整,需要提示玩家更新。
ShowMessageBox("请检查本地网络,有新的游戏内容需要更新!");
}
}
}
````

View File

@@ -1,19 +1,42 @@
# 资源加载 # 资源加载
加载方法 **加载方法**
- YooAssets.LoadAssetSync() 同步加载资源对象 - YooAssets.LoadAssetSync() 同步加载资源对象
- YooAssets.LoadSubAssetsSync() 同步加载子资源对象
- YooAssets.LoadAssetAsync() 异步加载资源对象 - YooAssets.LoadAssetAsync() 异步加载资源对象
- YooAssets.LoadSubAssetsSync() 同步加载子资源对象
- YooAssets.LoadSubAssetsAsync() 异步加载子资源对象 - YooAssets.LoadSubAssetsAsync() 异步加载子资源对象
- YooAssets.LoadSceneAsync() 异步加载场景 - YooAssets.LoadSceneAsync() 异步加载场景
- YooAssets.GetRawFileAsync() 异步获取原生文件 - YooAssets.GetRawFileAsync() 异步获取原生文件
统一约定location为资源的定位地址也是加载资源对象的唯一标识符。 **统一约定**
DefaultLocationServices 默认资源定位服务location代表的是资源对象的相对路径 **Location**为资源定位地址,也是加载资源对象的唯一标识符
AddressLocationServices 可寻址资源定位服务location代表的是资源对象可寻址地址 - DefaultLocationServices 默认资源定位服务location代表的是资源对象的相对路径
```c#
// 以工程内的音频文件为例:"Assets/GameRes/Audio/bgMusic.mp3"
// 设定资源路径的根目录为:"Assets/GameRes",后续加载的资源定位地址填写相对路径:"Audio/bgMusic"
var createParameters = new YooAssets.EditorSimulateModeParameters();
createParameters.LocationServices = new DefaultLocationServices("Assets/GameRes");
yield return YooAssets.InitializeAsync(createParameters);
......
YooAssets.LoadAssetAsync<AudioClip>("Audio/bgMusic");
```
- AddressLocationServices 可寻址资源定位服务location代表的是资源对象可寻址地址。
````c#
// 以工程内的音频文件为例:"Assets/GameRes/Audio/bgMusic.mp3"
// 需要在资源配置界面启用可寻址功能Enable Addressable
// 配置界面的可寻址规则为AddressByFileName那么资源定位地址填写文件名称"bgMusic"
var createParameters = new YooAssets.EditorSimulateModeParameters();
createParameters.LocationServices = new AddressLocationServices();
yield return YooAssets.InitializeAsync(createParameters);
......
YooAssets.LoadAssetAsync<AudioClip>("bgMusic");
````
**注意**以下范例执行环境是在DefaultLocationServices下。 **注意**以下范例执行环境是在DefaultLocationServices下。
@@ -175,6 +198,9 @@ private object LoadFunc(string name, string extension, System.Type type, out Des
return handle.AssetObject; return handle.AssetObject;
} }
// 执行FairyGUI的添加包函数
UIPackage.AddPackage(name, LoadFunc);
// 释放资源句柄列表 // 释放资源句柄列表
private void ReleaseHandles() private void ReleaseHandles()
{ {

View File

@@ -9,3 +9,4 @@
- Wales-丁 (709501148) - Wales-丁 (709501148)
- L (401419353) - L (401419353)
- 秀 (1025466218) - 秀 (1025466218)
- martin (643087149)

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