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d01dce438c |
@@ -71,7 +71,7 @@ namespace Cysharp.Threading.Tasks
|
||||
result.completed = false;
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
if(progress is not null)
|
||||
if(progress != null)
|
||||
{
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
}
|
||||
|
||||
@@ -1,7 +1,13 @@
|
||||
#if UNITY_2020_1_OR_NEWER && ! UNITY_2021
|
||||
#define UNITY_2020_BUG
|
||||
#endif
|
||||
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using YooAsset;
|
||||
using static Cysharp.Threading.Tasks.Internal.Error;
|
||||
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public static class OperationHandleBaseExtensions
|
||||
@@ -71,11 +77,29 @@ namespace Cysharp.Threading.Tasks
|
||||
result.completed = false;
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
if(progress is not null)
|
||||
if(progress != null)
|
||||
{
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
}
|
||||
|
||||
// BUG 在 Unity 2020.3.36 版本测试中, IL2Cpp 会报 如下错误
|
||||
// BUG ArgumentException: Incompatible Delegate Types. First is System.Action`1[[YooAsset.AssetOperationHandle, YooAsset, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] second is System.Action`1[[YooAsset.OperationHandleBase, YooAsset, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
|
||||
// BUG 也可能报的是 Action '1' Action '1' 的 InvalidCastException
|
||||
// BUG 此处不得不这么修改, 如果后续 Unity 修复了这个问题, 可以恢复之前的写法
|
||||
#if UNITY_2020_BUG
|
||||
switch(handle)
|
||||
{
|
||||
case AssetOperationHandle asset_handle:
|
||||
asset_handle.Completed += result.AssetContinuation;
|
||||
break;
|
||||
case SceneOperationHandle scene_handle:
|
||||
scene_handle.Completed += result.SceneContinuation;
|
||||
break;
|
||||
case SubAssetsOperationHandle sub_asset_handle:
|
||||
sub_asset_handle.Completed += result.SubContinuation;
|
||||
break;
|
||||
}
|
||||
#else
|
||||
switch(handle)
|
||||
{
|
||||
case AssetOperationHandle asset_handle:
|
||||
@@ -88,11 +112,50 @@ namespace Cysharp.Threading.Tasks
|
||||
sub_asset_handle.Completed += result.continuationAction;
|
||||
break;
|
||||
}
|
||||
|
||||
#endif
|
||||
token = result.core.Version;
|
||||
|
||||
return result;
|
||||
}
|
||||
#if UNITY_2020_BUG
|
||||
private void AssetContinuation(AssetOperationHandle handle)
|
||||
{
|
||||
handle.Completed -= AssetContinuation;
|
||||
BaseContinuation();
|
||||
}
|
||||
|
||||
private void SceneContinuation(SceneOperationHandle handle)
|
||||
{
|
||||
handle.Completed -= SceneContinuation;
|
||||
BaseContinuation();
|
||||
}
|
||||
|
||||
private void SubContinuation(SubAssetsOperationHandle handle)
|
||||
{
|
||||
handle.Completed -= SubContinuation;
|
||||
BaseContinuation();
|
||||
}
|
||||
#endif
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void BaseContinuation()
|
||||
{
|
||||
if(completed)
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
completed = true;
|
||||
if(handle.Status == EOperationStatus.Failed)
|
||||
{
|
||||
core.TrySetException(new Exception(handle.LastError));
|
||||
}
|
||||
else
|
||||
{
|
||||
core.TrySetResult(AsyncUnit.Default);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Continuation(OperationHandleBase _)
|
||||
{
|
||||
@@ -109,22 +172,7 @@ namespace Cysharp.Threading.Tasks
|
||||
break;
|
||||
}
|
||||
|
||||
if(completed)
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
completed = true;
|
||||
if(handle.Status == EOperationStatus.Failed)
|
||||
{
|
||||
core.TrySetException(new Exception(handle.LastError));
|
||||
}
|
||||
else
|
||||
{
|
||||
core.TrySetResult(AsyncUnit.Default);
|
||||
}
|
||||
}
|
||||
BaseContinuation();
|
||||
}
|
||||
|
||||
bool TryReturn()
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
[仓库链接](https://github.com/Cysharp/UniTask)
|
||||
- 请去下载对应的源码,并删除此目录最后的波浪线
|
||||
- 在项目的 `asmdef` 文件中添加对 `UniTask.YooAsset` 的引用
|
||||
- 在 UniTask `_InternalVisibleTo.cs` 文件中增加 `[assembly: InternalsVisibleTo("UniTask.YooAsset")]` 后即可使用
|
||||
|
||||
## 代码示例
|
||||
|
||||
@@ -2,6 +2,140 @@
|
||||
|
||||
All notable changes to this package will be documented in this file.
|
||||
|
||||
## [1.2.0] - 2022-07-18
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了ShaderVariantCollection刷新不及时问题。
|
||||
|
||||
### Changed
|
||||
|
||||
- 资源收集忽略了Gizmos资源文件。
|
||||
- 解密服务接口增加解密文件信息参数。
|
||||
- 资源收集窗体增加配置保存按钮。
|
||||
- 资源构建窗体增加配置保存按钮。
|
||||
|
||||
### Added
|
||||
|
||||
- 资源构建模块增加了可编程构建管线(SBP)的支持,开发者可以在内置构建管线和可编程构建管线之间自由选择,零修改成本。
|
||||
|
||||
## [1.1.1] - 2022-07-07
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了AssetBundleDebugger窗口,View下拉页签切换无效的问题。
|
||||
- 修复了在Unity2020.3版本下UniTask在真机上的一个IL2CPP相关的错误。
|
||||
|
||||
### Changed
|
||||
|
||||
- 优化了AssetBundleDebugger窗口,增加了帧数显示以及回放功能。
|
||||
- 优化了AssetBundleBuilder的代码结构。
|
||||
- 增强了YooAssets.GetRawFileAsync()方法的容错。
|
||||
|
||||
### Added
|
||||
|
||||
- 新增了OperationHandleBase.GetAssetInfo()方法。
|
||||
|
||||
````c#
|
||||
/// <summary>
|
||||
/// 获取资源信息
|
||||
/// </summary>
|
||||
public AssetInfo GetAssetInfo();
|
||||
````
|
||||
|
||||
- 新增了AssetOperationHandle.GetAssetObjet<TAsset>()方法。
|
||||
|
||||
````c#
|
||||
/// <summary>
|
||||
/// 获取资源对象
|
||||
/// </summary>
|
||||
/// <typeparam name="TAsset">资源类型</typeparam>
|
||||
public TAsset GetAssetObjet<TAsset>();
|
||||
````
|
||||
|
||||
- 新增了弱联网情况下加载补丁清单方法。
|
||||
|
||||
````c#
|
||||
/// <summary>
|
||||
/// 弱联网情况下加载补丁清单
|
||||
/// 注意:当指定版本内容验证失败后会返回失败。
|
||||
/// </summary>
|
||||
/// <param name="resourceVersion">指定的资源版本</param>
|
||||
public static UpdateManifestOperation WeaklyUpdateManifestAsync(int resourceVersion);
|
||||
````
|
||||
|
||||
### Removed
|
||||
|
||||
- 离线运行模式(OfflinePlayMode)下移除了资内置资源解压相关逻辑。
|
||||
- 移除了初始化参数:AutoReleaseGameObjectHandle及相关代码逻辑。
|
||||
|
||||
## [1.1.0] - 2022-06-23
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了AssetBundleCollector窗口,在切换EnableAddressable时未及时刷新界面的问题。
|
||||
- 修复了AssetBundleCollector窗口,资源过滤器CollectSprite无效的问题。
|
||||
- 修复了AssetBundleCollector窗口,无法正常预览StaticAssetCollector的资源列表的问题。
|
||||
- 修复了在离线模式下原生文件每次都从包内加载的问题。
|
||||
|
||||
### Changed
|
||||
|
||||
- 变更了共享资源打包机制。
|
||||
- AssetBundleCollector窗口增加了分组禁用功能。
|
||||
- AssetBundleDebugger窗口增加了真机远程调试功能。
|
||||
- AssetBundleBuilder窗口在构建成功后自动显示构建文件夹。
|
||||
- DownloaderOperation.OnDownloadFileFailedCallback委托变更为OnDownloadErrorCallback委托。
|
||||
|
||||
### Added
|
||||
|
||||
- 新增UpdateManifestOperation.FoundNewManifest字段。
|
||||
- 新增DownloaderOperation.OnStartDownloadFileCallback委托。
|
||||
- 新增AssetInfo.Address字段。
|
||||
- 新增YooAssets.IsInitialized字段。
|
||||
- 新增YooAssets初始化参数。
|
||||
|
||||
````c#
|
||||
/// <summary>
|
||||
/// 下载文件校验等级
|
||||
/// </summary>
|
||||
public EVerifyLevel VerifyLevel = EVerifyLevel.High;
|
||||
````
|
||||
|
||||
- 新增YooAssets获取资源完成路径的方法。
|
||||
|
||||
````c#
|
||||
/// <summary>
|
||||
/// 获取资源路径
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
/// <returns>如果location地址无效,则返回空字符串</returns>
|
||||
public static string GetAssetPath(string location);
|
||||
````
|
||||
|
||||
- 新增YooAssets初始化参数。
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 自动释放游戏对象所属资源句柄
|
||||
/// 说明:通过资源句柄实例化的游戏对象在销毁之后,会自动释放所属资源句柄。
|
||||
/// </summary>
|
||||
public bool AutoReleaseGameObjectHandle = false;
|
||||
```
|
||||
|
||||
## [1.0.10] - 2022-05-22
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了资源收集配置存在多个的时候,导致后续无法打开窗口的问题。
|
||||
- 修复了在编辑器模拟模式下加载精灵图片失败的问题。
|
||||
- 修复了在Unity2019版本无法识别配置文件的问题。
|
||||
|
||||
### Changed
|
||||
|
||||
- 资源构建增加内置资源文件(首包资源文件)拷贝的选项。
|
||||
- 补丁下载器增加暂停方法和恢复方法。
|
||||
- 在资源收集界面,对Collector的增加和删除支持撤销和恢复操作。
|
||||
|
||||
## [1.0.9] - 2022-05-14
|
||||
|
||||
### Fixed
|
||||
|
||||
@@ -8,96 +8,6 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetBundleBuilder
|
||||
{
|
||||
public class BuildParametersContext : IContextObject
|
||||
{
|
||||
private readonly System.Diagnostics.Stopwatch _buildWatch = new System.Diagnostics.Stopwatch();
|
||||
|
||||
/// <summary>
|
||||
/// 构建参数
|
||||
/// </summary>
|
||||
public BuildParameters Parameters { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 构建管线的输出目录
|
||||
/// </summary>
|
||||
public string PipelineOutputDirectory { private set; get; }
|
||||
|
||||
|
||||
public BuildParametersContext(BuildParameters parameters)
|
||||
{
|
||||
Parameters = parameters;
|
||||
|
||||
PipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(parameters.OutputRoot, parameters.BuildTarget);
|
||||
if (parameters.BuildMode == EBuildMode.DryRunBuild)
|
||||
PipelineOutputDirectory += $"_{EBuildMode.DryRunBuild}";
|
||||
else if (parameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
PipelineOutputDirectory += $"_{EBuildMode.SimulateBuild}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取本次构建的补丁目录
|
||||
/// </summary>
|
||||
public string GetPackageDirectory()
|
||||
{
|
||||
return $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.BuildVersion}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建选项
|
||||
/// </summary>
|
||||
public BuildAssetBundleOptions GetPipelineBuildOptions()
|
||||
{
|
||||
// For the new build system, unity always need BuildAssetBundleOptions.CollectDependencies and BuildAssetBundleOptions.DeterministicAssetBundle
|
||||
// 除非设置ForceRebuildAssetBundle标记,否则会进行增量打包
|
||||
|
||||
BuildAssetBundleOptions opt = BuildAssetBundleOptions.None;
|
||||
opt |= BuildAssetBundleOptions.StrictMode; //Do not allow the build to succeed if any errors are reporting during it.
|
||||
|
||||
if (Parameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
if (Parameters.BuildMode == EBuildMode.DryRunBuild)
|
||||
{
|
||||
opt |= BuildAssetBundleOptions.DryRunBuild;
|
||||
return opt;
|
||||
}
|
||||
|
||||
if (Parameters.CompressOption == ECompressOption.Uncompressed)
|
||||
opt |= BuildAssetBundleOptions.UncompressedAssetBundle;
|
||||
else if (Parameters.CompressOption == ECompressOption.LZ4)
|
||||
opt |= BuildAssetBundleOptions.ChunkBasedCompression;
|
||||
|
||||
if (Parameters.BuildMode == EBuildMode.ForceRebuild)
|
||||
opt |= BuildAssetBundleOptions.ForceRebuildAssetBundle; //Force rebuild the asset bundles
|
||||
if (Parameters.DisableWriteTypeTree)
|
||||
opt |= BuildAssetBundleOptions.DisableWriteTypeTree; //Do not include type information within the asset bundle (don't write type tree).
|
||||
if (Parameters.IgnoreTypeTreeChanges)
|
||||
opt |= BuildAssetBundleOptions.IgnoreTypeTreeChanges; //Ignore the type tree changes when doing the incremental build check.
|
||||
|
||||
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileName; //Disables Asset Bundle LoadAsset by file name.
|
||||
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileNameWithExtension; //Disables Asset Bundle LoadAsset by file name with extension.
|
||||
|
||||
return opt;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建的耗时(单位:秒)
|
||||
/// </summary>
|
||||
public float GetBuildingSeconds()
|
||||
{
|
||||
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
|
||||
return seconds;
|
||||
}
|
||||
public void BeginWatch()
|
||||
{
|
||||
_buildWatch.Start();
|
||||
}
|
||||
public void StopWatch()
|
||||
{
|
||||
_buildWatch.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
private readonly BuildContext _buildContext = new BuildContext();
|
||||
|
||||
/// <summary>
|
||||
@@ -108,29 +18,65 @@ namespace YooAsset.Editor
|
||||
// 清空旧数据
|
||||
_buildContext.ClearAllContext();
|
||||
|
||||
// 检测构建参数是否为空
|
||||
if (buildParameters == null)
|
||||
{
|
||||
throw new Exception($"{nameof(buildParameters)} is null !");
|
||||
}
|
||||
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
if (buildParameters.SBPParameters == null)
|
||||
throw new Exception($"{nameof(BuildParameters.SBPParameters)} is null !");
|
||||
}
|
||||
|
||||
// 构建参数
|
||||
var buildParametersContext = new BuildParametersContext(buildParameters);
|
||||
_buildContext.SetContextObject(buildParametersContext);
|
||||
|
||||
// 执行构建流程
|
||||
List<IBuildTask> pipeline = new List<IBuildTask>
|
||||
{
|
||||
new TaskPrepare(), //前期准备工作
|
||||
new TaskGetBuildMap(), //获取构建列表
|
||||
new TaskBuilding(), //开始执行构建
|
||||
new TaskVerifyBuildResult(), //验证构建结果
|
||||
new TaskEncryption(), //加密资源文件
|
||||
new TaskCreatePatchManifest(), //创建清单文件
|
||||
new TaskCreateReport(), //创建报告文件
|
||||
new TaskCreatePatchPackage(), //制作补丁包
|
||||
new TaskCopyBuildinFiles(), //拷贝内置文件
|
||||
};
|
||||
|
||||
// 是否显示LOG
|
||||
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
BuildRunner.EnableLog = false;
|
||||
else
|
||||
BuildRunner.EnableLog = true;
|
||||
|
||||
// 创建构建节点
|
||||
List<IBuildTask> pipeline;
|
||||
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
||||
{
|
||||
pipeline = new List<IBuildTask>
|
||||
{
|
||||
new TaskPrepare(), //前期准备工作
|
||||
new TaskGetBuildMap(), //获取构建列表
|
||||
new TaskBuilding(), //开始执行构建
|
||||
new TaskVerifyBuildResult(), //验证构建结果
|
||||
new TaskEncryption(), //加密资源文件
|
||||
new TaskCreatePatchManifest(), //创建清单文件
|
||||
new TaskCreateReport(), //创建报告文件
|
||||
new TaskCreatePatchPackage(), //制作补丁包
|
||||
new TaskCopyBuildinFiles(), //拷贝内置文件
|
||||
};
|
||||
}
|
||||
else if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
pipeline = new List<IBuildTask>
|
||||
{
|
||||
new TaskPrepare(), //前期准备工作
|
||||
new TaskGetBuildMap(), //获取构建列表
|
||||
new TaskBuilding_SBP(), //开始执行构建
|
||||
new TaskVerifyBuildResult_SBP(), //验证构建结果
|
||||
new TaskEncryption(), //加密资源文件
|
||||
new TaskCreatePatchManifest(), //创建清单文件
|
||||
new TaskCreateReport(), //创建报告文件
|
||||
new TaskCreatePatchPackage(), //制作补丁包
|
||||
new TaskCopyBuildinFiles(), //拷贝内置文件
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
// 执行构建流程
|
||||
bool succeed = BuildRunner.Run(pipeline, _buildContext);
|
||||
if (succeed)
|
||||
Debug.Log($"{buildParameters.BuildMode} pipeline build succeed !");
|
||||
|
||||
@@ -10,13 +10,18 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public int BuildVersion = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 构建管线
|
||||
/// </summary>
|
||||
public EBuildPipeline BuildPipeline = EBuildPipeline.BuiltinBuildPipeline;
|
||||
|
||||
/// <summary>
|
||||
/// 构建模式
|
||||
/// </summary>
|
||||
public EBuildMode BuildMode = EBuildMode.ForceRebuild;
|
||||
|
||||
/// <summary>
|
||||
/// 内置资源标签
|
||||
/// 内置资源标签(首包资源标签)
|
||||
/// </summary>
|
||||
public string BuildTags = string.Empty;
|
||||
|
||||
|
||||
@@ -19,12 +19,17 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 配置数据是否被修改
|
||||
/// </summary>
|
||||
public static bool IsDirty { set; get; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// 加载配置文件
|
||||
/// </summary>
|
||||
private static void LoadSettingData()
|
||||
{
|
||||
_setting = YooAssetEditorSettingsHelper.LoadSettingData<AssetBundleBuilderSetting>();
|
||||
_setting = EditorHelper.LoadSettingData<AssetBundleBuilderSetting>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -34,6 +39,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
if (Setting != null)
|
||||
{
|
||||
IsDirty = false;
|
||||
EditorUtility.SetDirty(Setting);
|
||||
AssetDatabase.SaveAssets();
|
||||
Debug.Log($"{nameof(AssetBundleBuilderSetting)}.asset is saved!");
|
||||
|
||||
@@ -22,10 +22,12 @@ namespace YooAsset.Editor
|
||||
private List<Type> _encryptionServicesClassTypes;
|
||||
private List<string> _encryptionServicesClassNames;
|
||||
|
||||
private Button _saveButton;
|
||||
private TextField _buildOutputField;
|
||||
private IntegerField _buildVersionField;
|
||||
private EnumField _buildPipelineField;
|
||||
private EnumField _buildModeField;
|
||||
private TextField _buildTagsField;
|
||||
private TextField _buildinTagsField;
|
||||
private PopupField<string> _encryptionField;
|
||||
private EnumField _compressionField;
|
||||
private Toggle _appendExtensionToggle;
|
||||
@@ -37,15 +39,20 @@ namespace YooAsset.Editor
|
||||
VisualElement root = this.rootVisualElement;
|
||||
|
||||
// 加载布局文件
|
||||
var visualAsset = YooAssetEditorSettingsData.Setting.AssetBundleBuilderUXML;
|
||||
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleBuilderWindow>();
|
||||
if (visualAsset == null)
|
||||
{
|
||||
Debug.LogError($"Not found {nameof(AssetBundleBuilderWindow)}.uxml in settings.");
|
||||
return;
|
||||
}
|
||||
|
||||
visualAsset.CloneTree(root);
|
||||
|
||||
// 配置保存按钮
|
||||
_saveButton = root.Q<Button>("SaveButton");
|
||||
_saveButton.clicked += SaveBtn_clicked;
|
||||
|
||||
// 构建平台
|
||||
_buildTarget = EditorUserBuildSettings.activeBuildTarget;
|
||||
|
||||
// 加密服务类
|
||||
_encryptionServicesClassTypes = GetEncryptionServicesClassTypes();
|
||||
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.FullName).ToList();
|
||||
|
||||
@@ -61,9 +68,22 @@ namespace YooAsset.Editor
|
||||
_buildVersionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildVersion);
|
||||
_buildVersionField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.BuildVersion = _buildVersionField.value;
|
||||
});
|
||||
|
||||
// 构建管线
|
||||
_buildPipelineField = root.Q<EnumField>("BuildPipeline");
|
||||
_buildPipelineField.Init(AssetBundleBuilderSettingData.Setting.BuildPipeline);
|
||||
_buildPipelineField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildPipeline);
|
||||
_buildPipelineField.style.width = 300;
|
||||
_buildPipelineField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.BuildPipeline = (EBuildPipeline)_buildPipelineField.value;
|
||||
RefreshWindow();
|
||||
});
|
||||
|
||||
// 构建模式
|
||||
_buildModeField = root.Q<EnumField>("BuildMode");
|
||||
_buildModeField.Init(AssetBundleBuilderSettingData.Setting.BuildMode);
|
||||
@@ -71,16 +91,18 @@ namespace YooAsset.Editor
|
||||
_buildModeField.style.width = 300;
|
||||
_buildModeField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.BuildMode = (EBuildMode)_buildModeField.value;
|
||||
RefreshWindow();
|
||||
});
|
||||
|
||||
// 内置资源标签
|
||||
_buildTagsField = root.Q<TextField>("BuildinTags");
|
||||
_buildTagsField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildTags);
|
||||
_buildTagsField.RegisterValueChangedCallback(evt =>
|
||||
_buildinTagsField = root.Q<TextField>("BuildinTags");
|
||||
_buildinTagsField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildTags);
|
||||
_buildinTagsField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.Setting.BuildTags = _buildTagsField.value;
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.BuildTags = _buildinTagsField.value;
|
||||
});
|
||||
|
||||
// 加密方法
|
||||
@@ -93,6 +115,7 @@ namespace YooAsset.Editor
|
||||
_encryptionField.style.width = 300;
|
||||
_encryptionField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.EncyptionClassName = _encryptionField.value;
|
||||
});
|
||||
encryptionContainer.Add(_encryptionField);
|
||||
@@ -109,9 +132,10 @@ namespace YooAsset.Editor
|
||||
_compressionField = root.Q<EnumField>("Compression");
|
||||
_compressionField.Init(AssetBundleBuilderSettingData.Setting.CompressOption);
|
||||
_compressionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CompressOption);
|
||||
_compressionField.style.width = 300;
|
||||
_compressionField.style.width = 300;
|
||||
_compressionField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.CompressOption = (ECompressOption)_compressionField.value;
|
||||
});
|
||||
|
||||
@@ -120,6 +144,7 @@ namespace YooAsset.Editor
|
||||
_appendExtensionToggle.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.AppendExtension);
|
||||
_appendExtensionToggle.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.AppendExtension = _appendExtensionToggle.value;
|
||||
});
|
||||
|
||||
@@ -136,17 +161,39 @@ namespace YooAsset.Editor
|
||||
}
|
||||
public void OnDestroy()
|
||||
{
|
||||
AssetBundleBuilderSettingData.SaveFile();
|
||||
if(AssetBundleBuilderSettingData.IsDirty)
|
||||
AssetBundleBuilderSettingData.SaveFile();
|
||||
}
|
||||
public void Update()
|
||||
{
|
||||
if(_saveButton != null)
|
||||
{
|
||||
if(AssetBundleBuilderSettingData.IsDirty)
|
||||
{
|
||||
if (_saveButton.enabledSelf == false)
|
||||
_saveButton.SetEnabled(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(_saveButton.enabledSelf)
|
||||
_saveButton.SetEnabled(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RefreshWindow()
|
||||
{
|
||||
bool enableElement = AssetBundleBuilderSettingData.Setting.BuildMode == EBuildMode.ForceRebuild;
|
||||
_buildTagsField.SetEnabled(enableElement);
|
||||
var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
|
||||
bool enableElement = buildMode == EBuildMode.ForceRebuild;
|
||||
_buildinTagsField.SetEnabled(enableElement);
|
||||
_encryptionField.SetEnabled(enableElement);
|
||||
_compressionField.SetEnabled(enableElement);
|
||||
_appendExtensionToggle.SetEnabled(enableElement);
|
||||
}
|
||||
private void SaveBtn_clicked()
|
||||
{
|
||||
AssetBundleBuilderSettingData.SaveFile();
|
||||
}
|
||||
private void BuildButton_clicked()
|
||||
{
|
||||
var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
|
||||
@@ -170,17 +217,29 @@ namespace YooAsset.Editor
|
||||
BuildParameters buildParameters = new BuildParameters();
|
||||
buildParameters.OutputRoot = defaultOutputRoot;
|
||||
buildParameters.BuildTarget = _buildTarget;
|
||||
buildParameters.BuildMode = (EBuildMode)_buildModeField.value;
|
||||
buildParameters.BuildVersion = _buildVersionField.value;
|
||||
buildParameters.BuildinTags = _buildTagsField.value;
|
||||
buildParameters.BuildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
|
||||
buildParameters.BuildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
|
||||
buildParameters.BuildVersion = AssetBundleBuilderSettingData.Setting.BuildVersion;
|
||||
buildParameters.BuildinTags = AssetBundleBuilderSettingData.Setting.BuildTags;
|
||||
buildParameters.VerifyBuildingResult = true;
|
||||
buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
|
||||
buildParameters.AppendFileExtension = _appendExtensionToggle.value;
|
||||
buildParameters.AppendFileExtension = AssetBundleBuilderSettingData.Setting.AppendExtension;
|
||||
buildParameters.CopyBuildinTagFiles = AssetBundleBuilderSettingData.Setting.BuildMode == EBuildMode.ForceRebuild;
|
||||
buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
|
||||
buildParameters.CompressOption = (ECompressOption)_compressionField.value;
|
||||
buildParameters.CompressOption = AssetBundleBuilderSettingData.Setting.CompressOption;
|
||||
|
||||
AssetBundleBuilder builder = new AssetBundleBuilder();
|
||||
builder.Run(buildParameters);
|
||||
if (AssetBundleBuilderSettingData.Setting.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
buildParameters.SBPParameters = new BuildParameters.SBPBuildParameters();
|
||||
buildParameters.SBPParameters.WriteLinkXML = true;
|
||||
}
|
||||
|
||||
var builder = new AssetBundleBuilder();
|
||||
bool succeed = builder.Run(buildParameters);
|
||||
if (succeed)
|
||||
{
|
||||
EditorUtility.RevealInFinder($"{buildParameters.OutputRoot}/{buildParameters.BuildTarget}/{buildParameters.BuildVersion}");
|
||||
}
|
||||
}
|
||||
|
||||
// 加密类相关
|
||||
|
||||
@@ -1,8 +1,11 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
|
||||
<uie:Toolbar name="Toolbar" style="display: flex;" />
|
||||
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
|
||||
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="background-color: rgb(56, 147, 58);" />
|
||||
</uie:Toolbar>
|
||||
<ui:VisualElement name="BuildContainer">
|
||||
<ui:TextField picking-mode="Ignore" label="Build Output" name="BuildOutput" />
|
||||
<uie:IntegerField label="Build Version" value="0" name="BuildVersion" />
|
||||
<uie:EnumField label="Build Pipeline" name="BuildPipeline" />
|
||||
<uie:EnumField label="Build Mode" name="BuildMode" />
|
||||
<ui:VisualElement name="EncryptionContainer" style="height: 24px;" />
|
||||
<uie:EnumField label="Compression" value="Center" name="Compression" />
|
||||
|
||||
@@ -9,9 +9,9 @@ namespace YooAsset.Editor
|
||||
{
|
||||
private string _mainBundleName;
|
||||
private string _shareBundleName;
|
||||
private readonly HashSet<string> _referenceBundleNames = new HashSet<string>();
|
||||
private bool _isAddAssetTags = false;
|
||||
|
||||
private readonly HashSet<string> _referenceBundleNames = new HashSet<string>();
|
||||
|
||||
/// <summary>
|
||||
/// 收集器类型
|
||||
/// </summary>
|
||||
@@ -68,9 +68,9 @@ namespace YooAsset.Editor
|
||||
else
|
||||
IsShaderAsset = false;
|
||||
}
|
||||
public BuildAssetInfo(ECollectorType collectorType, string assetPath)
|
||||
public BuildAssetInfo(string assetPath)
|
||||
{
|
||||
CollectorType = collectorType;
|
||||
CollectorType = ECollectorType.None;
|
||||
Address = string.Empty;
|
||||
AssetPath = assetPath;
|
||||
IsRawAsset = false;
|
||||
@@ -112,7 +112,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 添加资源包的分类标签
|
||||
/// 说明:传染算法统计到的分类标签
|
||||
@@ -185,11 +185,9 @@ namespace YooAsset.Editor
|
||||
|
||||
if (_referenceBundleNames.Count > 1)
|
||||
{
|
||||
var bundleNameList = _referenceBundleNames.ToList();
|
||||
bundleNameList.Sort();
|
||||
string combineName = string.Join("|", bundleNameList);
|
||||
var combineNameHash = HashUtility.StringSHA1(combineName);
|
||||
var shareBundleName = $"share_{combineNameHash}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
|
||||
IPackRule packRule = PackDirectory.StaticPackRule;
|
||||
var bundleName = packRule.GetBundleName(new PackRuleData(AssetPath));
|
||||
var shareBundleName = $"share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
|
||||
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -65,7 +65,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
else
|
||||
{
|
||||
var buildAssetInfo = new BuildAssetInfo(ECollectorType.None, dependAssetPath);
|
||||
var buildAssetInfo = new BuildAssetInfo(dependAssetPath);
|
||||
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
|
||||
buildAssetInfo.AddReferenceBundleName(collectAssetInfo.BundleName);
|
||||
buildAssetDic.Add(dependAssetPath, buildAssetInfo);
|
||||
|
||||
@@ -9,6 +9,23 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public class BuildParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// SBP构建参数
|
||||
/// </summary>
|
||||
public class SBPBuildParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// 生成代码防裁剪配置
|
||||
/// </summary>
|
||||
public bool WriteLinkXML = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 可编程构建管线的参数
|
||||
/// </summary>
|
||||
public SBPBuildParameters SBPParameters;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 输出的根目录
|
||||
/// </summary>
|
||||
@@ -19,6 +36,11 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public BuildTarget BuildTarget;
|
||||
|
||||
/// <summary>
|
||||
/// 构建管线
|
||||
/// </summary>
|
||||
public EBuildPipeline BuildPipeline;
|
||||
|
||||
/// <summary>
|
||||
/// 构建模式
|
||||
/// </summary>
|
||||
@@ -30,7 +52,7 @@ namespace YooAsset.Editor
|
||||
public int BuildVersion;
|
||||
|
||||
/// <summary>
|
||||
/// 内置资源的标记列表
|
||||
/// 内置资源标签集合(首包资源标签)
|
||||
/// 注意:分号为分隔符
|
||||
/// </summary>
|
||||
public string BuildinTags;
|
||||
@@ -51,6 +73,11 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public bool AppendFileExtension = false;
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝内置资源文件到StreamingAssets目录(首包资源文件)
|
||||
/// </summary>
|
||||
public bool CopyBuildinTagFiles = false;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 加密类
|
||||
@@ -74,11 +101,13 @@ namespace YooAsset.Editor
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取内置标记列表
|
||||
/// 获取内置资源标签列表(首包资源标签)
|
||||
/// </summary>
|
||||
public List<string> GetBuildinTags()
|
||||
{
|
||||
return StringUtility.StringToStringList(BuildinTags, ';');
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,130 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class BuildParametersContext : IContextObject
|
||||
{
|
||||
private readonly System.Diagnostics.Stopwatch _buildWatch = new System.Diagnostics.Stopwatch();
|
||||
|
||||
/// <summary>
|
||||
/// 构建参数
|
||||
/// </summary>
|
||||
public BuildParameters Parameters { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 构建管线的输出目录
|
||||
/// </summary>
|
||||
public string PipelineOutputDirectory { private set; get; }
|
||||
|
||||
|
||||
public BuildParametersContext(BuildParameters parameters)
|
||||
{
|
||||
Parameters = parameters;
|
||||
|
||||
PipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(parameters.OutputRoot, parameters.BuildTarget);
|
||||
if (parameters.BuildMode == EBuildMode.DryRunBuild)
|
||||
PipelineOutputDirectory += $"_{EBuildMode.DryRunBuild}";
|
||||
else if (parameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
PipelineOutputDirectory += $"_{EBuildMode.SimulateBuild}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取本次构建的补丁目录
|
||||
/// </summary>
|
||||
public string GetPackageDirectory()
|
||||
{
|
||||
return $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.BuildVersion}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取内置构建管线的构建选项
|
||||
/// </summary>
|
||||
public BuildAssetBundleOptions GetPipelineBuildOptions()
|
||||
{
|
||||
// For the new build system, unity always need BuildAssetBundleOptions.CollectDependencies and BuildAssetBundleOptions.DeterministicAssetBundle
|
||||
// 除非设置ForceRebuildAssetBundle标记,否则会进行增量打包
|
||||
|
||||
if (Parameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
BuildAssetBundleOptions opt = BuildAssetBundleOptions.None;
|
||||
opt |= BuildAssetBundleOptions.StrictMode; //Do not allow the build to succeed if any errors are reporting during it.
|
||||
|
||||
if (Parameters.BuildMode == EBuildMode.DryRunBuild)
|
||||
{
|
||||
opt |= BuildAssetBundleOptions.DryRunBuild;
|
||||
return opt;
|
||||
}
|
||||
|
||||
if (Parameters.CompressOption == ECompressOption.Uncompressed)
|
||||
opt |= BuildAssetBundleOptions.UncompressedAssetBundle;
|
||||
else if (Parameters.CompressOption == ECompressOption.LZ4)
|
||||
opt |= BuildAssetBundleOptions.ChunkBasedCompression;
|
||||
|
||||
if (Parameters.BuildMode == EBuildMode.ForceRebuild)
|
||||
opt |= BuildAssetBundleOptions.ForceRebuildAssetBundle; //Force rebuild the asset bundles
|
||||
if (Parameters.DisableWriteTypeTree)
|
||||
opt |= BuildAssetBundleOptions.DisableWriteTypeTree; //Do not include type information within the asset bundle (don't write type tree).
|
||||
if (Parameters.IgnoreTypeTreeChanges)
|
||||
opt |= BuildAssetBundleOptions.IgnoreTypeTreeChanges; //Ignore the type tree changes when doing the incremental build check.
|
||||
|
||||
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileName; //Disables Asset Bundle LoadAsset by file name.
|
||||
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileNameWithExtension; //Disables Asset Bundle LoadAsset by file name with extension.
|
||||
|
||||
return opt;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取可编程构建管线的构建参数
|
||||
/// </summary>
|
||||
public UnityEditor.Build.Pipeline.BundleBuildParameters GetSBPBuildParameters()
|
||||
{
|
||||
if (Parameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
if (Parameters.BuildMode == EBuildMode.DryRunBuild)
|
||||
throw new Exception($"SBP not support {nameof(EBuildMode.DryRunBuild)} build mode !");
|
||||
|
||||
var targetGroup = BuildPipeline.GetBuildTargetGroup(Parameters.BuildTarget);
|
||||
var buildParams = new UnityEditor.Build.Pipeline.BundleBuildParameters(Parameters.BuildTarget, targetGroup, PipelineOutputDirectory);
|
||||
|
||||
if (Parameters.CompressOption == ECompressOption.Uncompressed)
|
||||
buildParams.BundleCompression = UnityEngine.BuildCompression.Uncompressed;
|
||||
else if (Parameters.CompressOption == ECompressOption.LZMA)
|
||||
buildParams.BundleCompression = UnityEngine.BuildCompression.LZMA;
|
||||
else if (Parameters.CompressOption == ECompressOption.LZ4)
|
||||
buildParams.BundleCompression = UnityEngine.BuildCompression.LZ4;
|
||||
else
|
||||
throw new System.NotImplementedException(Parameters.CompressOption.ToString());
|
||||
|
||||
if (Parameters.BuildMode == EBuildMode.ForceRebuild)
|
||||
buildParams.UseCache = false;
|
||||
if (Parameters.DisableWriteTypeTree)
|
||||
buildParams.ContentBuildFlags |= UnityEditor.Build.Content.ContentBuildFlags.DisableWriteTypeTree;
|
||||
|
||||
buildParams.WriteLinkXML = Parameters.SBPParameters.WriteLinkXML;
|
||||
|
||||
return buildParams;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建的耗时(单位:秒)
|
||||
/// </summary>
|
||||
public float GetBuildingSeconds()
|
||||
{
|
||||
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
|
||||
return seconds;
|
||||
}
|
||||
public void BeginWatch()
|
||||
{
|
||||
_buildWatch.Start();
|
||||
}
|
||||
public void StopWatch()
|
||||
{
|
||||
_buildWatch.Stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e39f1b67d310bb54e8b1220bcf06afc4
|
||||
guid: b84510feab7cbe44a9b6d8ef0b3f559c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -8,6 +8,11 @@ namespace YooAsset.Editor
|
||||
[Serializable]
|
||||
public class ReportSummary
|
||||
{
|
||||
/// <summary>
|
||||
/// YooAsset版本
|
||||
/// </summary>
|
||||
public string YooVersion;
|
||||
|
||||
/// <summary>
|
||||
/// 引擎版本
|
||||
/// </summary>
|
||||
@@ -16,7 +21,7 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 构建时间
|
||||
/// </summary>
|
||||
public string BuildTime;
|
||||
public string BuildDate;
|
||||
|
||||
/// <summary>
|
||||
/// 构建耗时(单位:秒)
|
||||
@@ -28,6 +33,11 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public BuildTarget BuildTarget;
|
||||
|
||||
/// <summary>
|
||||
/// 构建管线
|
||||
/// </summary>
|
||||
public EBuildPipeline BuildPipeline;
|
||||
|
||||
/// <summary>
|
||||
/// 构建模式
|
||||
/// </summary>
|
||||
@@ -53,6 +63,11 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public bool AppendFileExtension;
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝内置资源文件
|
||||
/// </summary>
|
||||
public bool CopyBuildinTagFiles;
|
||||
|
||||
/// <summary>
|
||||
/// 自动收集着色器
|
||||
/// </summary>
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
@@ -18,7 +17,7 @@ namespace YooAsset.Editor
|
||||
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
|
||||
// 模拟构建模式下跳过引擎构建
|
||||
@@ -46,7 +45,7 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 拷贝原生文件
|
||||
/// </summary>
|
||||
private void CopyRawBundle(BuildMapContext buildMapContext, AssetBundleBuilder.BuildParametersContext buildParametersContext)
|
||||
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
|
||||
@@ -0,0 +1,82 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
using UnityEditor.Build.Pipeline;
|
||||
using UnityEditor.Build.Pipeline.Interfaces;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("资源构建内容打包")]
|
||||
public class TaskBuilding_SBP : IBuildTask
|
||||
{
|
||||
public class SBPBuildResultContext : IContextObject
|
||||
{
|
||||
public IBundleBuildResults Results;
|
||||
}
|
||||
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
|
||||
// 模拟构建模式下跳过引擎构建
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
return;
|
||||
|
||||
// 构建内容
|
||||
var buildContent = new BundleBuildContent(buildMapContext.GetPipelineBuilds());
|
||||
|
||||
// 开始构建
|
||||
IBundleBuildResults buildResults;
|
||||
var buildParameters = buildParametersContext.GetSBPBuildParameters();
|
||||
var taskList = DefaultBuildTasks.Create(DefaultBuildTasks.Preset.AssetBundleBuiltInShaderExtraction);
|
||||
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
|
||||
if (exitCode < 0)
|
||||
{
|
||||
throw new Exception($"构建过程中发生错误 : {exitCode}");
|
||||
}
|
||||
|
||||
BuildRunner.Log("Unity引擎打包成功!");
|
||||
SBPBuildResultContext buildResultContext = new SBPBuildResultContext();
|
||||
buildResultContext.Results = buildResults;
|
||||
context.SetContextObject(buildResultContext);
|
||||
|
||||
// 添加Unity内置资源包信息
|
||||
if (buildResults.BundleInfos.Keys.Any(t => t == YooAssetSettings.UnityBuiltInShadersBundleName))
|
||||
{
|
||||
BuildBundleInfo builtInBundleInfo = new BuildBundleInfo(YooAssetSettings.UnityBuiltInShadersBundleName);
|
||||
buildMapContext.BundleInfos.Add(builtInBundleInfo);
|
||||
}
|
||||
|
||||
// 拷贝原生文件
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
CopyRawBundle(buildMapContext, buildParametersContext);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝原生文件
|
||||
/// </summary>
|
||||
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
if (bundleInfo.IsRawFile)
|
||||
{
|
||||
string dest = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
foreach (var buildAsset in bundleInfo.BuildinAssets)
|
||||
{
|
||||
if (buildAsset.IsRawAsset)
|
||||
EditorTools.CopyFile(buildAsset.AssetPath, dest, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4eff45040ac501b4fa978c46f72f2e64
|
||||
guid: 1af5fed7e9f83174d868c12b41c4a79e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -12,8 +12,8 @@ namespace YooAsset.Editor
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
// 注意:我们只有在强制重建的时候才会拷贝
|
||||
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
||||
if (buildParameters.Parameters.BuildMode == EBuildMode.ForceRebuild)
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
if (buildParameters.Parameters.CopyBuildinTagFiles)
|
||||
{
|
||||
// 清空流目录
|
||||
AssetBundleBuilderHelper.ClearStreamingAssetsFolder();
|
||||
|
||||
@@ -1,8 +1,11 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using UnityEditor.Build.Pipeline;
|
||||
using UnityEditor.Build.Pipeline.Interfaces;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("创建补丁清单文件")]
|
||||
@@ -10,18 +13,17 @@ namespace YooAsset.Editor
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
||||
var encryptionContext = context.GetContextObject<TaskEncryption.EncryptionContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
CreatePatchManifestFile(buildParameters, buildMapContext, encryptionContext);
|
||||
CreatePatchManifestFile(context);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建补丁清单文件到输出目录
|
||||
/// </summary>
|
||||
private void CreatePatchManifestFile(AssetBundleBuilder.BuildParametersContext buildParameters,
|
||||
BuildMapContext buildMapContext, TaskEncryption.EncryptionContext encryptionContext)
|
||||
private void CreatePatchManifestFile(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var encryptionContext = context.GetContextObject<TaskEncryption.EncryptionContext>();
|
||||
int resourceVersion = buildParameters.Parameters.BuildVersion;
|
||||
|
||||
// 创建新补丁清单
|
||||
@@ -32,6 +34,13 @@ namespace YooAsset.Editor
|
||||
patchManifest.BundleList = GetAllPatchBundle(buildParameters, buildMapContext, encryptionContext);
|
||||
patchManifest.AssetList = GetAllPatchAsset(buildParameters, buildMapContext, patchManifest);
|
||||
|
||||
// 更新Unity内置资源包的引用关系
|
||||
if (buildParameters.Parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.SBPBuildResultContext>();
|
||||
UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results);
|
||||
}
|
||||
|
||||
// 创建补丁清单文件
|
||||
string manifestFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}";
|
||||
BuildRunner.Log($"创建补丁清单文件:{manifestFilePath}");
|
||||
@@ -53,14 +62,12 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 获取资源包列表
|
||||
/// </summary>
|
||||
private List<PatchBundle> GetAllPatchBundle(AssetBundleBuilder.BuildParametersContext buildParameters,
|
||||
BuildMapContext buildMapContext, TaskEncryption.EncryptionContext encryptionContext)
|
||||
private List<PatchBundle> GetAllPatchBundle(BuildParametersContext buildParameters, BuildMapContext buildMapContext,
|
||||
TaskEncryption.EncryptionContext encryptionContext)
|
||||
{
|
||||
List<PatchBundle> result = new List<PatchBundle>(1000);
|
||||
|
||||
// 内置标记列表
|
||||
List<string> buildinTags = buildParameters.Parameters.GetBuildinTags();
|
||||
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
bool standardBuild = buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild;
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
@@ -90,7 +97,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
private bool IsBuildinBundle(string[] bundleTags, List<string> buildinTags)
|
||||
{
|
||||
// 注意:没有任何标记的Bundle文件默认为内置文件
|
||||
// 注意:没有任何分类标签的Bundle文件默认为内置文件
|
||||
if (bundleTags.Length == 0)
|
||||
return true;
|
||||
|
||||
@@ -126,8 +133,7 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 获取资源列表
|
||||
/// </summary>
|
||||
private List<PatchAsset> GetAllPatchAsset(AssetBundleBuilder.BuildParametersContext buildParameters,
|
||||
BuildMapContext buildMapContext, PatchManifest patchManifest)
|
||||
private List<PatchAsset> GetAllPatchAsset(BuildParametersContext buildParameters, BuildMapContext buildMapContext, PatchManifest patchManifest)
|
||||
{
|
||||
List<PatchAsset> result = new List<PatchAsset>(1000);
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
@@ -175,5 +181,45 @@ namespace YooAsset.Editor
|
||||
}
|
||||
throw new Exception($"Not found bundle name : {bundleName}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新Unity内置资源包的引用关系
|
||||
/// </summary>
|
||||
private void UpdateBuiltInBundleReference(PatchManifest patchManifest, IBundleBuildResults buildResults)
|
||||
{
|
||||
// 获取所有依赖内置资源包的资源包列表
|
||||
List<string> builtInBundleReferenceList = new List<string>();
|
||||
foreach (var valuePair in buildResults.BundleInfos)
|
||||
{
|
||||
if (valuePair.Value.Dependencies.Any(t => t == YooAssetSettings.UnityBuiltInShadersBundleName))
|
||||
builtInBundleReferenceList.Add(valuePair.Key);
|
||||
}
|
||||
|
||||
// 检测依赖交集并更新依赖ID
|
||||
int builtInBundleId = patchManifest.BundleList.Count - 1;
|
||||
foreach (var patchAsset in patchManifest.AssetList)
|
||||
{
|
||||
List<string> dependBundles = GetPatchAssetAllDependBundles(patchManifest, patchAsset);
|
||||
List<string> conflictAssetPathList = dependBundles.Intersect(builtInBundleReferenceList).ToList();
|
||||
if (conflictAssetPathList.Count > 0)
|
||||
{
|
||||
List<int> newDependIDs = new List<int>(patchAsset.DependIDs);
|
||||
newDependIDs.Add(builtInBundleId);
|
||||
patchAsset.DependIDs = newDependIDs.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
private List<string> GetPatchAssetAllDependBundles(PatchManifest patchManifest, PatchAsset patchAsset)
|
||||
{
|
||||
List<string> result = new List<string>();
|
||||
string mainBundle = patchManifest.BundleList[patchAsset.BundleID].BundleName;
|
||||
result.Add(mainBundle);
|
||||
foreach (var dependID in patchAsset.DependIDs)
|
||||
{
|
||||
string dependBundle = patchManifest.BundleList[dependID].BundleName;
|
||||
result.Add(dependBundle);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
@@ -19,7 +19,7 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 拷贝补丁文件到补丁包目录
|
||||
/// </summary>
|
||||
private void CopyPatchFiles(AssetBundleBuilder.BuildParametersContext buildParameters)
|
||||
private void CopyPatchFiles(BuildParametersContext buildParameters)
|
||||
{
|
||||
int resourceVersion = buildParameters.Parameters.BuildVersion;
|
||||
string packageDirectory = buildParameters.GetPackageDirectory();
|
||||
@@ -54,18 +54,38 @@ namespace YooAsset.Editor
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝UnityManifest序列化文件
|
||||
if (buildParameters.Parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}";
|
||||
string destPath = $"{packageDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
// 拷贝构建日志
|
||||
{
|
||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/buildlogtep.json";
|
||||
string destPath = $"{packageDirectory}/buildlogtep.json";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝UnityManifest文本文件
|
||||
// 拷贝代码防裁剪配置
|
||||
if (buildParameters.Parameters.SBPParameters.WriteLinkXML)
|
||||
{
|
||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/link.xml";
|
||||
string destPath = $"{packageDirectory}/link.xml";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}.manifest";
|
||||
string destPath = $"{packageDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}.manifest";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
// 拷贝UnityManifest序列化文件
|
||||
{
|
||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}";
|
||||
string destPath = $"{packageDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝UnityManifest文本文件
|
||||
{
|
||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}.manifest";
|
||||
string destPath = $"{packageDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}.manifest";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
}
|
||||
|
||||
// 拷贝所有补丁文件
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
buildParameters.StopWatch();
|
||||
|
||||
@@ -26,22 +26,29 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateReportFile(AssetBundleBuilder.BuildParametersContext buildParameters, BuildMapContext buildMapContext)
|
||||
private void CreateReportFile(BuildParametersContext buildParameters, BuildMapContext buildMapContext)
|
||||
{
|
||||
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory, buildParameters.Parameters.BuildVersion);
|
||||
BuildReport buildReport = new BuildReport();
|
||||
BuildReport buildReport = new BuildReport();
|
||||
|
||||
// 概述信息
|
||||
{
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
UnityEditor.PackageManager.PackageInfo packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssembly(typeof(BuildReport).Assembly);
|
||||
if (packageInfo != null)
|
||||
buildReport.Summary.YooVersion = packageInfo.version;
|
||||
#endif
|
||||
buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion;
|
||||
buildReport.Summary.BuildTime = DateTime.Now.ToString();
|
||||
buildReport.Summary.BuildDate = DateTime.Now.ToString();
|
||||
buildReport.Summary.BuildSeconds = (int)buildParameters.GetBuildingSeconds();
|
||||
buildReport.Summary.BuildTarget = buildParameters.Parameters.BuildTarget;
|
||||
buildReport.Summary.BuildPipeline = buildParameters.Parameters.BuildPipeline;
|
||||
buildReport.Summary.BuildMode = buildParameters.Parameters.BuildMode;
|
||||
buildReport.Summary.BuildVersion = buildParameters.Parameters.BuildVersion;
|
||||
buildReport.Summary.BuildinTags = buildParameters.Parameters.BuildinTags;
|
||||
buildReport.Summary.EnableAddressable = buildParameters.Parameters.EnableAddressable;
|
||||
buildReport.Summary.AppendFileExtension = buildParameters.Parameters.AppendFileExtension;
|
||||
buildReport.Summary.CopyBuildinTagFiles = buildParameters.Parameters.CopyBuildinTagFiles;
|
||||
buildReport.Summary.AutoCollectShaders = AssetBundleCollectorSettingData.Setting.AutoCollectShaders;
|
||||
buildReport.Summary.ShadersBundleName = AssetBundleCollectorSettingData.Setting.ShadersBundleName;
|
||||
buildReport.Summary.EncryptionServicesClassName = buildParameters.Parameters.EncryptionServices == null ?
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace YooAsset.Editor
|
||||
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
@@ -45,7 +45,7 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 加密文件
|
||||
/// </summary>
|
||||
private List<string> EncryptFiles(AssetBundleBuilder.BuildParametersContext buildParameters, BuildMapContext buildMapContext)
|
||||
private List<string> EncryptFiles(BuildParametersContext buildParameters, BuildMapContext buildMapContext)
|
||||
{
|
||||
var encryptionServices = buildParameters.Parameters.EncryptionServices;
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = BuildMapCreater.CreateBuildMap(buildParametersContext.Parameters.BuildMode);
|
||||
context.SetContextObject(buildMapContext);
|
||||
BuildRunner.Log("构建内容准备完毕!");
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
buildParameters.BeginWatch();
|
||||
|
||||
// 检测构建平台是否合法
|
||||
@@ -26,6 +26,17 @@ namespace YooAsset.Editor
|
||||
if (string.IsNullOrEmpty(buildParameters.PipelineOutputDirectory))
|
||||
throw new Exception("输出目录不能为空");
|
||||
|
||||
// 检测当前是否正在构建资源包
|
||||
if (BuildPipeline.isBuildingPlayer)
|
||||
throw new Exception("当前正在构建资源包,请结束后再试");
|
||||
|
||||
// 检测是否有未保存场景
|
||||
if (EditorTools.HasDirtyScenes())
|
||||
throw new Exception("检测到未保存的场景文件");
|
||||
|
||||
// 保存改动的资源
|
||||
AssetDatabase.SaveAssets();
|
||||
|
||||
// 增量更新时候的必要检测
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.IncrementalBuild)
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
|
||||
// 模拟构建模式下跳过验证
|
||||
if (buildParametersContext.Parameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
@@ -32,58 +32,26 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
private void VerifyingBuildingResult(BuildContext context, AssetBundleManifest unityManifest)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
string[] buildedBundles = unityManifest.GetAllAssetBundles();
|
||||
|
||||
// 1. 过滤掉原生Bundle
|
||||
List<BuildBundleInfo> expectBundles = new List<BuildBundleInfo>(buildedBundles.Length);
|
||||
foreach(var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
if (bundleInfo.IsRawFile == false)
|
||||
expectBundles.Add(bundleInfo);
|
||||
}
|
||||
string[] expectBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToArray();
|
||||
|
||||
// 2. 验证数量
|
||||
if (buildedBundles.Length != expectBundles.Count)
|
||||
// 2. 验证Bundle
|
||||
List<string> intersectBundleList = buildedBundles.Except(expectBundles).ToList();
|
||||
if (intersectBundleList.Count > 0)
|
||||
{
|
||||
Debug.LogWarning($"构建过程中可能存在无效的资源,导致和预期构建的Bundle数量不一致!");
|
||||
}
|
||||
|
||||
// 3. 正向验证Bundle
|
||||
foreach (var bundleName in buildedBundles)
|
||||
{
|
||||
if (buildMapContext.IsContainsBundle(bundleName) == false)
|
||||
foreach (var intersectBundle in intersectBundleList)
|
||||
{
|
||||
throw new Exception($"Should never get here !");
|
||||
Debug.LogWarning($"差异资源包: {intersectBundle}");
|
||||
}
|
||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||
}
|
||||
|
||||
// 4. 反向验证Bundle
|
||||
// 3. 验证Asset
|
||||
bool isPass = true;
|
||||
foreach (var expectBundle in expectBundles)
|
||||
{
|
||||
bool isMatch = false;
|
||||
foreach (var buildedBundle in buildedBundles)
|
||||
{
|
||||
if (buildedBundle == expectBundle.BundleName)
|
||||
{
|
||||
isMatch = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (isMatch == false)
|
||||
{
|
||||
isPass = false;
|
||||
Debug.LogWarning($"没有找到预期构建的Bundle文件 : {expectBundle.BundleName}");
|
||||
}
|
||||
}
|
||||
if(isPass == false)
|
||||
{
|
||||
throw new Exception("构建结果验证没有通过,请参考警告日志!");
|
||||
}
|
||||
|
||||
// 5. 验证Asset
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
@@ -137,7 +105,6 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
// 卸载所有加载的Bundle
|
||||
BuildRunner.Log("构建结果验证成功!");
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,60 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.Build.Pipeline.Interfaces;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("验证构建结果")]
|
||||
public class TaskVerifyBuildResult_SBP : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
|
||||
// 模拟构建模式下跳过验证
|
||||
if (buildParametersContext.Parameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
return;
|
||||
|
||||
// 验证构建结果
|
||||
if (buildParametersContext.Parameters.VerifyBuildingResult)
|
||||
{
|
||||
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.SBPBuildResultContext>();
|
||||
VerifyingBuildingResult(context, buildResultContext.Results);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 验证构建结果
|
||||
/// </summary>
|
||||
private void VerifyingBuildingResult(BuildContext context, IBundleBuildResults buildResults)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
|
||||
// 1. 移除特定Bundle
|
||||
List<string> buildedBundles = buildResults.BundleInfos.Keys.ToList();
|
||||
buildedBundles.Remove(YooAssetSettings.UnityBuiltInShadersBundleName);
|
||||
|
||||
// 2. 过滤掉原生Bundle
|
||||
List<string> expectBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToList();
|
||||
|
||||
// 3. 验证Bundle
|
||||
List<string> intersectBundleList = buildedBundles.Except(expectBundles).ToList();
|
||||
if (intersectBundleList.Count > 0)
|
||||
{
|
||||
foreach (var intersectBundle in intersectBundleList)
|
||||
{
|
||||
Debug.LogWarning($"差异资源包: {intersectBundle}");
|
||||
}
|
||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||
}
|
||||
|
||||
BuildRunner.Log("构建结果验证成功!");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 16aa7c2c37209a043b4f33d7854047c6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
19
Assets/YooAsset/Editor/AssetBundleBuilder/EBuildPipeline.cs
Normal file
19
Assets/YooAsset/Editor/AssetBundleBuilder/EBuildPipeline.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建管线类型
|
||||
/// </summary>
|
||||
public enum EBuildPipeline
|
||||
{
|
||||
/// <summary>
|
||||
/// 传统内置构建管线
|
||||
/// </summary>
|
||||
BuiltinBuildPipeline,
|
||||
|
||||
/// <summary>
|
||||
/// 可编程构建管线
|
||||
/// </summary>
|
||||
ScriptableBuildPipeline,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e53e56a0f6b01dd4c933249d2bda8d78
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -87,10 +87,10 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 获取打包收集的资源文件
|
||||
/// </summary>
|
||||
public List<CollectAssetInfo> GetAllCollectAssets(AssetBundleCollectorGroup group)
|
||||
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode, AssetBundleCollectorGroup group)
|
||||
{
|
||||
// 注意:模拟构建模式下只收集主资源
|
||||
if (AssetBundleCollectorSetting.BuildMode == EBuildMode.SimulateBuild)
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
{
|
||||
if (CollectorType != ECollectorType.MainAssetCollector)
|
||||
return new List<CollectAssetInfo>();
|
||||
@@ -117,7 +117,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
if (result.ContainsKey(assetPath) == false)
|
||||
{
|
||||
var collectAssetInfo = CreateCollectAssetInfo(group, assetPath, isRawAsset);
|
||||
var collectAssetInfo = CreateCollectAssetInfo(buildMode, group, assetPath, isRawAsset);
|
||||
result.Add(assetPath, collectAssetInfo);
|
||||
}
|
||||
else
|
||||
@@ -132,7 +132,7 @@ namespace YooAsset.Editor
|
||||
string assetPath = CollectPath;
|
||||
if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
|
||||
{
|
||||
var collectAssetInfo = CreateCollectAssetInfo(group, assetPath, isRawAsset);
|
||||
var collectAssetInfo = CreateCollectAssetInfo(buildMode, group, assetPath, isRawAsset);
|
||||
result.Add(assetPath, collectAssetInfo);
|
||||
}
|
||||
else
|
||||
@@ -162,19 +162,33 @@ namespace YooAsset.Editor
|
||||
return result.Values.ToList();
|
||||
}
|
||||
|
||||
private CollectAssetInfo CreateCollectAssetInfo(AssetBundleCollectorGroup group, string assetPath, bool isRawAsset)
|
||||
private CollectAssetInfo CreateCollectAssetInfo(EBuildMode buildMode, AssetBundleCollectorGroup group, string assetPath, bool isRawAsset)
|
||||
{
|
||||
string address = GetAddress(group, assetPath);
|
||||
string bundleName = GetBundleName(group, assetPath);
|
||||
List<string> assetTags = GetAssetTags(group);
|
||||
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, assetTags, isRawAsset);
|
||||
collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
|
||||
|
||||
// 注意:模拟构建模式下不需要收集依赖资源
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
collectAssetInfo.DependAssets = new List<string>();
|
||||
else
|
||||
collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
|
||||
|
||||
return collectAssetInfo;
|
||||
}
|
||||
private bool IsValidateAsset(string assetPath)
|
||||
{
|
||||
if (assetPath.StartsWith("Assets/") == false && assetPath.StartsWith("Packages/") == false)
|
||||
{
|
||||
UnityEngine.Debug.LogError($"Invalid asset path : {assetPath}");
|
||||
return false;
|
||||
}
|
||||
if (assetPath.Contains("/Gizmos/"))
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Cannot pack gizmos asset : {assetPath}");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (AssetDatabase.IsValidFolder(assetPath))
|
||||
return false;
|
||||
@@ -242,10 +256,6 @@ namespace YooAsset.Editor
|
||||
}
|
||||
private List<string> GetAllDependencies(string mainAssetPath)
|
||||
{
|
||||
// 注意:模拟构建模式下不需要收集依赖资源
|
||||
if(AssetBundleCollectorSetting.BuildMode == EBuildMode.SimulateBuild)
|
||||
return new List<string>();
|
||||
|
||||
List<string> result = new List<string>();
|
||||
string[] depends = AssetDatabase.GetDependencies(mainAssetPath, true);
|
||||
foreach (string assetPath in depends)
|
||||
|
||||
@@ -25,6 +25,11 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public string AssetTags = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 分组激活规则
|
||||
/// </summary>
|
||||
public string ActiveRuleName = nameof(EnableGroup);
|
||||
|
||||
/// <summary>
|
||||
/// 分组的收集器列表
|
||||
/// </summary>
|
||||
@@ -36,6 +41,9 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public void CheckConfigError()
|
||||
{
|
||||
if (AssetBundleCollectorSettingData.HasActiveRuleName(ActiveRuleName) == false)
|
||||
throw new Exception($"Invalid {nameof(IActiveRule)} class type : {ActiveRuleName} in group : {GroupName}");
|
||||
|
||||
foreach (var collector in Collectors)
|
||||
{
|
||||
collector.CheckConfigError();
|
||||
@@ -45,14 +53,21 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 获取打包收集的资源文件
|
||||
/// </summary>
|
||||
public List<CollectAssetInfo> GetAllCollectAssets()
|
||||
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode)
|
||||
{
|
||||
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
|
||||
|
||||
// 检测分组是否激活
|
||||
IActiveRule activeRule = AssetBundleCollectorSettingData.GetActiveRuleInstance(ActiveRuleName);
|
||||
if (activeRule.IsActiveGroup() == false)
|
||||
{
|
||||
return new List<CollectAssetInfo>();
|
||||
}
|
||||
|
||||
// 收集打包资源
|
||||
foreach (var collector in Collectors)
|
||||
{
|
||||
var temper = collector.GetAllCollectAssets(this);
|
||||
var temper = collector.GetAllCollectAssets(buildMode, this);
|
||||
foreach (var assetInfo in temper)
|
||||
{
|
||||
if (result.ContainsKey(assetInfo.AssetPath) == false)
|
||||
|
||||
@@ -8,8 +8,6 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetBundleCollectorSetting : ScriptableObject
|
||||
{
|
||||
public static EBuildMode BuildMode;
|
||||
|
||||
/// <summary>
|
||||
/// 是否启用可寻址资源定位
|
||||
/// </summary>
|
||||
@@ -47,14 +45,12 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode)
|
||||
{
|
||||
BuildMode = buildMode;
|
||||
|
||||
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
|
||||
|
||||
// 收集打包资源
|
||||
foreach (var group in Groups)
|
||||
{
|
||||
var temper = group.GetAllCollectAssets();
|
||||
var temper = group.GetAllCollectAssets(buildMode);
|
||||
foreach (var assetInfo in temper)
|
||||
{
|
||||
if (result.ContainsKey(assetInfo.AssetPath) == false)
|
||||
|
||||
@@ -9,6 +9,9 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetBundleCollectorSettingData
|
||||
{
|
||||
private static readonly Dictionary<string, System.Type> _cacheActiveRuleTypes = new Dictionary<string, Type>();
|
||||
private static readonly Dictionary<string, IActiveRule> _cacheActiveRuleInstance = new Dictionary<string, IActiveRule>();
|
||||
|
||||
private static readonly Dictionary<string, System.Type> _cacheAddressRuleTypes = new Dictionary<string, System.Type>();
|
||||
private static readonly Dictionary<string, IAddressRule> _cacheAddressRuleInstance = new Dictionary<string, IAddressRule>();
|
||||
|
||||
@@ -35,6 +38,18 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
public static List<string> GetActiveRuleNames()
|
||||
{
|
||||
if (_setting == null)
|
||||
LoadSettingData();
|
||||
|
||||
List<string> names = new List<string>();
|
||||
foreach (var pair in _cacheActiveRuleTypes)
|
||||
{
|
||||
names.Add(pair.Key);
|
||||
}
|
||||
return names;
|
||||
}
|
||||
public static List<string> GetAddressRuleNames()
|
||||
{
|
||||
if (_setting == null)
|
||||
@@ -71,6 +86,15 @@ namespace YooAsset.Editor
|
||||
}
|
||||
return names;
|
||||
}
|
||||
public static bool HasActiveRuleName(string ruleName)
|
||||
{
|
||||
foreach (var pair in _cacheActiveRuleTypes)
|
||||
{
|
||||
if (pair.Key == ruleName)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public static bool HasAddressRuleName(string ruleName)
|
||||
{
|
||||
foreach (var pair in _cacheAddressRuleTypes)
|
||||
@@ -105,7 +129,7 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
private static void LoadSettingData()
|
||||
{
|
||||
_setting = YooAssetEditorSettingsHelper.LoadSettingData<AssetBundleCollectorSetting>();
|
||||
_setting = EditorHelper.LoadSettingData<AssetBundleCollectorSetting>();
|
||||
|
||||
// IPackRule
|
||||
{
|
||||
@@ -182,6 +206,29 @@ namespace YooAsset.Editor
|
||||
_cacheAddressRuleTypes.Add(type.Name, type);
|
||||
}
|
||||
}
|
||||
|
||||
// IActiveRule
|
||||
{
|
||||
// 清空缓存集合
|
||||
_cacheActiveRuleTypes.Clear();
|
||||
_cacheActiveRuleInstance.Clear();
|
||||
|
||||
// 获取所有类型
|
||||
List<Type> types = new List<Type>(100)
|
||||
{
|
||||
typeof(EnableGroup),
|
||||
typeof(DisableGroup),
|
||||
};
|
||||
|
||||
var customTypes = EditorTools.GetAssignableTypes(typeof(IActiveRule));
|
||||
types.AddRange(customTypes);
|
||||
for (int i = 0; i < types.Count; i++)
|
||||
{
|
||||
Type type = types[i];
|
||||
if (_cacheActiveRuleTypes.ContainsKey(type.Name) == false)
|
||||
_cacheActiveRuleTypes.Add(type.Name, type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -210,6 +257,23 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
// 实例类相关
|
||||
public static IActiveRule GetActiveRuleInstance(string ruleName)
|
||||
{
|
||||
if (_cacheActiveRuleInstance.TryGetValue(ruleName, out IActiveRule instance))
|
||||
return instance;
|
||||
|
||||
// 如果不存在创建类的实例
|
||||
if (_cacheActiveRuleTypes.TryGetValue(ruleName, out Type type))
|
||||
{
|
||||
instance = (IActiveRule)Activator.CreateInstance(type);
|
||||
_cacheActiveRuleInstance.Add(ruleName, instance);
|
||||
return instance;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"{nameof(IActiveRule)}类型无效:{ruleName}");
|
||||
}
|
||||
}
|
||||
public static IAddressRule GetAddressRuleInstance(string ruleName)
|
||||
{
|
||||
if (_cacheAddressRuleInstance.TryGetValue(ruleName, out IAddressRule instance))
|
||||
|
||||
@@ -18,12 +18,15 @@ namespace YooAsset.Editor
|
||||
window.minSize = new Vector2(800, 600);
|
||||
}
|
||||
|
||||
private Button _saveButton;
|
||||
private List<string> _collectorTypeList;
|
||||
private List<string> _activeRuleList;
|
||||
private List<string> _addressRuleList;
|
||||
private List<string> _packRuleList;
|
||||
private List<string> _filterRuleList;
|
||||
private ListView _groupListView;
|
||||
private ScrollView _collectorScrollView;
|
||||
private PopupField<string> _activeRulePopupField;
|
||||
private Toggle _enableAddressableToogle;
|
||||
private Toggle _autoCollectShaderToogle;
|
||||
private TextField _shaderBundleNameTxt;
|
||||
@@ -31,33 +34,34 @@ namespace YooAsset.Editor
|
||||
private TextField _groupDescTxt;
|
||||
private TextField _groupAssetTagsTxt;
|
||||
private VisualElement _groupContainer;
|
||||
private string _lastModifyGroup = string.Empty;
|
||||
|
||||
|
||||
public void CreateGUI()
|
||||
{
|
||||
Undo.undoRedoPerformed -= RefreshWindow;
|
||||
Undo.undoRedoPerformed += RefreshWindow;
|
||||
|
||||
_collectorTypeList = new List<string>()
|
||||
{
|
||||
$"{nameof(ECollectorType.MainAssetCollector)}",
|
||||
$"{nameof(ECollectorType.StaticAssetCollector)}",
|
||||
$"{nameof(ECollectorType.DependAssetCollector)}"
|
||||
};
|
||||
_addressRuleList = AssetBundleCollectorSettingData.GetAddressRuleNames();
|
||||
_packRuleList = AssetBundleCollectorSettingData.GetPackRuleNames();
|
||||
_filterRuleList = AssetBundleCollectorSettingData.GetFilterRuleNames();
|
||||
|
||||
try
|
||||
{
|
||||
_collectorTypeList = new List<string>()
|
||||
{
|
||||
$"{nameof(ECollectorType.MainAssetCollector)}",
|
||||
$"{nameof(ECollectorType.StaticAssetCollector)}",
|
||||
$"{nameof(ECollectorType.DependAssetCollector)}"
|
||||
};
|
||||
_activeRuleList = AssetBundleCollectorSettingData.GetActiveRuleNames();
|
||||
_addressRuleList = AssetBundleCollectorSettingData.GetAddressRuleNames();
|
||||
_packRuleList = AssetBundleCollectorSettingData.GetPackRuleNames();
|
||||
_filterRuleList = AssetBundleCollectorSettingData.GetFilterRuleNames();
|
||||
|
||||
VisualElement root = this.rootVisualElement;
|
||||
|
||||
// 加载布局文件
|
||||
var visualAsset = YooAssetEditorSettingsData.Setting.AssetBundleCollectorUXML;
|
||||
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleCollectorWindow>();
|
||||
if (visualAsset == null)
|
||||
{
|
||||
Debug.LogError($"Not found {nameof(AssetBundleCollectorWindow)}.uxml in settings.");
|
||||
return;
|
||||
}
|
||||
|
||||
visualAsset.CloneTree(root);
|
||||
|
||||
// 导入导出按钮
|
||||
@@ -66,11 +70,16 @@ namespace YooAsset.Editor
|
||||
var importBtn = root.Q<Button>("ImportButton");
|
||||
importBtn.clicked += ImportBtn_clicked;
|
||||
|
||||
// 配置保存按钮
|
||||
_saveButton = root.Q<Button>("SaveButton");
|
||||
_saveButton.clicked += SaveBtn_clicked;
|
||||
|
||||
// 公共设置相关
|
||||
_enableAddressableToogle = root.Q<Toggle>("EnableAddressable");
|
||||
_enableAddressableToogle.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleCollectorSettingData.ModifyAddressable(evt.newValue);
|
||||
RefreshWindow();
|
||||
});
|
||||
_autoCollectShaderToogle = root.Q<Toggle>("AutoCollectShader");
|
||||
_autoCollectShaderToogle.RegisterValueChangedCallback(evt =>
|
||||
@@ -154,6 +163,25 @@ namespace YooAsset.Editor
|
||||
addBtn.clicked += AddCollectorBtn_clicked;
|
||||
}
|
||||
|
||||
// 分组激活规则
|
||||
var activeRuleContainer = root.Q("ActiveRuleContainer");
|
||||
{
|
||||
_activeRulePopupField = new PopupField<string>("Active Rule", _activeRuleList, 0);
|
||||
_activeRulePopupField.name = "ActiveRuleMaskField";
|
||||
_activeRulePopupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
activeRuleContainer.Add(_activeRulePopupField);
|
||||
_activeRulePopupField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
||||
if (selectGroup != null)
|
||||
{
|
||||
selectGroup.ActiveRuleName = evt.newValue;
|
||||
AssetBundleCollectorSettingData.ModifyGroup(selectGroup);
|
||||
FillGroupViewData();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// 刷新窗体
|
||||
RefreshWindow();
|
||||
}
|
||||
@@ -164,9 +192,28 @@ namespace YooAsset.Editor
|
||||
}
|
||||
public void OnDestroy()
|
||||
{
|
||||
// 注意:清空所有撤销操作
|
||||
Undo.ClearAll();
|
||||
|
||||
if (AssetBundleCollectorSettingData.IsDirty)
|
||||
AssetBundleCollectorSettingData.SaveFile();
|
||||
}
|
||||
public void Update()
|
||||
{
|
||||
if (_saveButton != null)
|
||||
{
|
||||
if (AssetBundleCollectorSettingData.IsDirty)
|
||||
{
|
||||
if (_saveButton.enabledSelf == false)
|
||||
_saveButton.SetEnabled(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_saveButton.enabledSelf)
|
||||
_saveButton.SetEnabled(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RefreshWindow()
|
||||
{
|
||||
@@ -195,6 +242,10 @@ namespace YooAsset.Editor
|
||||
RefreshWindow();
|
||||
}
|
||||
}
|
||||
private void SaveBtn_clicked()
|
||||
{
|
||||
AssetBundleCollectorSettingData.SaveFile();
|
||||
}
|
||||
|
||||
// 分组列表相关
|
||||
private void FillGroupViewData()
|
||||
@@ -203,6 +254,16 @@ namespace YooAsset.Editor
|
||||
_groupListView.ClearSelection();
|
||||
_groupListView.itemsSource = AssetBundleCollectorSettingData.Setting.Groups;
|
||||
_groupListView.Rebuild();
|
||||
|
||||
for (int index = 0; index < AssetBundleCollectorSettingData.Setting.Groups.Count; index++)
|
||||
{
|
||||
var group = AssetBundleCollectorSettingData.Setting.Groups[index];
|
||||
if (group.GroupName == _lastModifyGroup)
|
||||
{
|
||||
_groupListView.selectedIndex = index;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
private VisualElement MakeGroupListViewItem()
|
||||
{
|
||||
@@ -229,6 +290,11 @@ namespace YooAsset.Editor
|
||||
textField1.text = group.GroupName;
|
||||
else
|
||||
textField1.text = $"{group.GroupName} ({group.GroupDesc})";
|
||||
|
||||
// 激活状态
|
||||
IActiveRule activeRule = AssetBundleCollectorSettingData.GetActiveRuleInstance(group.ActiveRuleName);
|
||||
bool isActive = activeRule.IsActiveGroup();
|
||||
textField1.SetEnabled(isActive);
|
||||
}
|
||||
private void GroupListView_onSelectionChange(IEnumerable<object> objs)
|
||||
{
|
||||
@@ -236,7 +302,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
private void AddGroupBtn_clicked()
|
||||
{
|
||||
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset AddGroup");
|
||||
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddGroup");
|
||||
AssetBundleCollectorSettingData.CreateGroup("Default Group");
|
||||
FillGroupViewData();
|
||||
}
|
||||
@@ -246,8 +312,7 @@ namespace YooAsset.Editor
|
||||
if (selectGroup == null)
|
||||
return;
|
||||
|
||||
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset RemoveGroup");
|
||||
|
||||
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow RemoveGroup");
|
||||
AssetBundleCollectorSettingData.RemoveGroup(selectGroup);
|
||||
FillGroupViewData();
|
||||
}
|
||||
@@ -262,7 +327,9 @@ namespace YooAsset.Editor
|
||||
return;
|
||||
}
|
||||
|
||||
_lastModifyGroup = selectGroup.GroupName;
|
||||
_groupContainer.visible = true;
|
||||
_activeRulePopupField.SetValueWithoutNotify(selectGroup.ActiveRuleName);
|
||||
_groupNameTxt.SetValueWithoutNotify(selectGroup.GroupName);
|
||||
_groupDescTxt.SetValueWithoutNotify(selectGroup.GroupDesc);
|
||||
_groupAssetTagsTxt.SetValueWithoutNotify(selectGroup.AssetTags);
|
||||
@@ -510,7 +577,7 @@ namespace YooAsset.Editor
|
||||
|
||||
try
|
||||
{
|
||||
collectAssetInfos = collector.GetAllCollectAssets(group);
|
||||
collectAssetInfos = collector.GetAllCollectAssets(EBuildMode.DryRunBuild, group);
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
@@ -550,6 +617,7 @@ namespace YooAsset.Editor
|
||||
if (selectGroup == null)
|
||||
return;
|
||||
|
||||
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddCollector");
|
||||
AssetBundleCollectorSettingData.CreateCollector(selectGroup, string.Empty);
|
||||
FillCollectorViewData();
|
||||
}
|
||||
@@ -560,6 +628,8 @@ namespace YooAsset.Editor
|
||||
return;
|
||||
if (selectCollector == null)
|
||||
return;
|
||||
|
||||
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow RemoveCollector");
|
||||
AssetBundleCollectorSettingData.RemoveCollector(selectGroup, selectCollector);
|
||||
FillCollectorViewData();
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
|
||||
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
|
||||
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
||||
<ui:Button text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
||||
<ui:Button text="导入" display-tooltip-when-elided="true" name="ImportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
||||
</uie:Toolbar>
|
||||
@@ -18,6 +19,7 @@
|
||||
<ui:TextField picking-mode="Ignore" label="Shader Bundle Name" name="ShaderBundleName" style="flex-grow: 1; -unity-text-align: middle-left;" />
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="GroupContainer" style="flex-grow: 1; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||
<ui:VisualElement name="ActiveRuleContainer" style="height: 20px;" />
|
||||
<ui:TextField picking-mode="Ignore" label="Group Name" name="GroupName" />
|
||||
<ui:TextField picking-mode="Ignore" label="Group Desc" name="GroupDesc" />
|
||||
<ui:TextField picking-mode="Ignore" label="Group Asset Tags" name="GroupAssetTags" />
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 启用分组
|
||||
/// </summary>
|
||||
public class EnableGroup : IActiveRule
|
||||
{
|
||||
public bool IsActiveGroup()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 禁用分组
|
||||
/// </summary>
|
||||
public class DisableGroup : IActiveRule
|
||||
{
|
||||
public bool IsActiveGroup()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2cfd65b3b7663b247b2df16077f4ef17
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -44,10 +44,19 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public bool IsCollectAsset(FilterRuleData data)
|
||||
{
|
||||
if (AssetDatabase.GetMainAssetTypeAtPath(data.AssetPath) == typeof(Sprite))
|
||||
return true;
|
||||
var mainAssetType = AssetDatabase.GetMainAssetTypeAtPath(data.AssetPath);
|
||||
if(mainAssetType == typeof(Texture2D))
|
||||
{
|
||||
var texImporter = AssetImporter.GetAtPath(data.AssetPath) as TextureImporter;
|
||||
if (texImporter != null && texImporter.textureType == TextureImporterType.Sprite)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -28,6 +28,8 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public class PackDirectory : IPackRule
|
||||
{
|
||||
public static PackDirectory StaticPackRule = new PackDirectory();
|
||||
|
||||
string IPackRule.GetBundleName(PackRuleData data)
|
||||
{
|
||||
return Path.GetDirectoryName(data.AssetPath);
|
||||
|
||||
14
Assets/YooAsset/Editor/AssetBundleCollector/IActiveRule.cs
Normal file
14
Assets/YooAsset/Editor/AssetBundleCollector/IActiveRule.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 资源分组激活规则接口
|
||||
/// </summary>
|
||||
public interface IActiveRule
|
||||
{
|
||||
/// <summary>
|
||||
/// 是否激活分组
|
||||
/// </summary>
|
||||
bool IsActiveGroup();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aed5a1a6733b7d44ca4f6149ed5a2bb8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,146 +1,298 @@
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEditor.Networking.PlayerConnection;
|
||||
using UnityEngine.Networking.PlayerConnection;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetBundleDebuggerWindow : EditorWindow
|
||||
{
|
||||
[MenuItem("YooAsset/AssetBundle Debugger", false, 104)]
|
||||
public static void ShowExample()
|
||||
{
|
||||
AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("资源包调试工具", true, EditorDefine.DockedWindowTypes);
|
||||
wnd.minSize = new Vector2(800, 600);
|
||||
}
|
||||
public class AssetBundleDebuggerWindow : EditorWindow
|
||||
{
|
||||
[MenuItem("YooAsset/AssetBundle Debugger", false, 104)]
|
||||
public static void ShowExample()
|
||||
{
|
||||
AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("资源包调试工具", true, EditorDefine.DockedWindowTypes);
|
||||
wnd.minSize = new Vector2(800, 600);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 视图模式
|
||||
/// </summary>
|
||||
private enum EViewMode
|
||||
{
|
||||
/// <summary>
|
||||
/// 内存视图
|
||||
/// </summary>
|
||||
MemoryView,
|
||||
/// <summary>
|
||||
/// 视图模式
|
||||
/// </summary>
|
||||
private enum EViewMode
|
||||
{
|
||||
/// <summary>
|
||||
/// 内存视图
|
||||
/// </summary>
|
||||
MemoryView,
|
||||
|
||||
/// <summary>
|
||||
/// 资源对象视图
|
||||
/// </summary>
|
||||
AssetView,
|
||||
/// <summary>
|
||||
/// 资源对象视图
|
||||
/// </summary>
|
||||
AssetView,
|
||||
|
||||
/// <summary>
|
||||
/// 资源包视图
|
||||
/// </summary>
|
||||
BundleView,
|
||||
}
|
||||
|
||||
private ToolbarMenu _viewModeMenu;
|
||||
private DebuggerAssetListViewer _assetListViewer;
|
||||
private DebuggerBundleListViewer _bundleListViewer;
|
||||
|
||||
private EViewMode _viewMode;
|
||||
private readonly DebugReport _debugReport = new DebugReport();
|
||||
private string _searchKeyWord;
|
||||
/// <summary>
|
||||
/// 资源包视图
|
||||
/// </summary>
|
||||
BundleView,
|
||||
}
|
||||
|
||||
|
||||
public void CreateGUI()
|
||||
{
|
||||
private readonly Dictionary<int, RemotePlayerSession> _playerSessions = new Dictionary<int, RemotePlayerSession>();
|
||||
|
||||
private Label _playerName;
|
||||
private ToolbarMenu _viewModeMenu;
|
||||
private SliderInt _frameSlider;
|
||||
private DebuggerAssetListViewer _assetListViewer;
|
||||
private DebuggerBundleListViewer _bundleListViewer;
|
||||
|
||||
private EViewMode _viewMode;
|
||||
private string _searchKeyWord;
|
||||
private DebugReport _currentReport;
|
||||
private RemotePlayerSession _currentPlayerSession;
|
||||
private int _rangeIndex = 0;
|
||||
|
||||
|
||||
public void CreateGUI()
|
||||
{
|
||||
try
|
||||
{
|
||||
VisualElement root = rootVisualElement;
|
||||
VisualElement root = rootVisualElement;
|
||||
|
||||
// 加载布局文件
|
||||
var visualAsset = YooAssetEditorSettingsData.Setting.AssetBundleDebuggerUXML;
|
||||
if (visualAsset == null)
|
||||
{
|
||||
Debug.LogError($"Not found {nameof(AssetBundleDebuggerWindow)}.uxml in settings.");
|
||||
return;
|
||||
}
|
||||
visualAsset.CloneTree(root);
|
||||
// 加载布局文件
|
||||
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleDebuggerWindow>();
|
||||
if (visualAsset == null)
|
||||
return;
|
||||
|
||||
// 采样按钮
|
||||
var sampleBtn = root.Q<Button>("SampleButton");
|
||||
sampleBtn.clicked += SampleBtn_onClick;
|
||||
visualAsset.CloneTree(root);
|
||||
|
||||
// 视口模式菜单
|
||||
_viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu");
|
||||
//_viewModeMenu.menu.AppendAction(EViewMode.MemoryView.ToString(), ViewModeMenuAction0, ViewModeMenuFun0);
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), ViewModeMenuAction1, ViewModeMenuFun1);
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), ViewModeMenuAction2, ViewModeMenuFun2);
|
||||
// 采样按钮
|
||||
var sampleBtn = root.Q<Button>("SampleButton");
|
||||
sampleBtn.clicked += SampleBtn_onClick;
|
||||
|
||||
// 搜索栏
|
||||
var searchField = root.Q<ToolbarSearchField>("SearchField");
|
||||
searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
|
||||
// 用户列表菜单
|
||||
_playerName = root.Q<Label>("PlayerName");
|
||||
_playerName.text = "Editor player";
|
||||
|
||||
// 加载视图
|
||||
_assetListViewer = new DebuggerAssetListViewer();
|
||||
_assetListViewer.InitViewer();
|
||||
// 视口模式菜单
|
||||
_viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu");
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.AssetView);
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.BundleView);
|
||||
_viewModeMenu.text = EViewMode.AssetView.ToString();
|
||||
|
||||
// 加载视图
|
||||
_bundleListViewer = new DebuggerBundleListViewer();
|
||||
_bundleListViewer.InitViewer();
|
||||
// 搜索栏
|
||||
var searchField = root.Q<ToolbarSearchField>("SearchField");
|
||||
searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
|
||||
|
||||
// 显示视图
|
||||
_viewMode = EViewMode.AssetView;
|
||||
_viewModeMenu.text = EViewMode.AssetView.ToString();
|
||||
_assetListViewer.AttachParent(root);
|
||||
}
|
||||
catch(Exception e)
|
||||
// 帧数相关
|
||||
{
|
||||
_frameSlider = root.Q<SliderInt>("FrameSlider");
|
||||
_frameSlider.label = "Frame:";
|
||||
_frameSlider.highValue = 0;
|
||||
_frameSlider.lowValue = 0;
|
||||
_frameSlider.value = 0;
|
||||
_frameSlider.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
OnFrameSliderChange(evt.newValue);
|
||||
});
|
||||
|
||||
var frameLast = root.Q<ToolbarButton>("FrameLast");
|
||||
frameLast.clicked += OnFrameLast_clicked;
|
||||
|
||||
var frameNext = root.Q<ToolbarButton>("FrameNext");
|
||||
frameNext.clicked += OnFrameNext_clicked;
|
||||
|
||||
var frameClear = root.Q<ToolbarButton>("FrameClear");
|
||||
frameClear.clicked += OnFrameClear_clicked;
|
||||
}
|
||||
|
||||
// 加载视图
|
||||
_assetListViewer = new DebuggerAssetListViewer();
|
||||
_assetListViewer.InitViewer();
|
||||
|
||||
// 加载视图
|
||||
_bundleListViewer = new DebuggerBundleListViewer();
|
||||
_bundleListViewer.InitViewer();
|
||||
|
||||
// 显示视图
|
||||
_viewMode = EViewMode.AssetView;
|
||||
_assetListViewer.AttachParent(root);
|
||||
|
||||
// 远程调试
|
||||
EditorConnection.instance.Initialize();
|
||||
EditorConnection.instance.RegisterConnection(OnHandleConnectionEvent);
|
||||
EditorConnection.instance.RegisterDisconnection(OnHandleDisconnectionEvent);
|
||||
EditorConnection.instance.Register(RemoteDebuggerDefine.kMsgSendPlayerToEditor, OnHandlePlayerMessage);
|
||||
RemoteDebuggerInRuntime.EditorHandleDebugReportCallback = OnHandleDebugReport;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError(e.ToString());
|
||||
}
|
||||
}
|
||||
private void SampleBtn_onClick()
|
||||
{
|
||||
YooAssets.GetDebugReport(_debugReport);
|
||||
_assetListViewer.FillViewData(_debugReport, _searchKeyWord);
|
||||
_bundleListViewer.FillViewData(_debugReport, _searchKeyWord);
|
||||
}
|
||||
private void OnSearchKeyWordChange(ChangeEvent<string> e)
|
||||
{
|
||||
_searchKeyWord = e.newValue;
|
||||
_assetListViewer.FillViewData(_debugReport, _searchKeyWord);
|
||||
_bundleListViewer.FillViewData(_debugReport, _searchKeyWord);
|
||||
}
|
||||
private void ViewModeMenuAction1(DropdownMenuAction action)
|
||||
{
|
||||
if (_viewMode != EViewMode.AssetView)
|
||||
{
|
||||
_viewMode = EViewMode.AssetView;
|
||||
VisualElement root = this.rootVisualElement;
|
||||
_viewModeMenu.text = EViewMode.AssetView.ToString();
|
||||
_assetListViewer.AttachParent(root);
|
||||
_bundleListViewer.DetachParent();
|
||||
}
|
||||
}
|
||||
private void ViewModeMenuAction2(DropdownMenuAction action)
|
||||
{
|
||||
if (_viewMode != EViewMode.BundleView)
|
||||
{
|
||||
_viewMode = EViewMode.BundleView;
|
||||
VisualElement root = this.rootVisualElement;
|
||||
_viewModeMenu.text = EViewMode.BundleView.ToString();
|
||||
_assetListViewer.DetachParent();
|
||||
_bundleListViewer.AttachParent(root);
|
||||
}
|
||||
}
|
||||
private DropdownMenuAction.Status ViewModeMenuFun1(DropdownMenuAction action)
|
||||
{
|
||||
if (_viewMode == EViewMode.AssetView)
|
||||
return DropdownMenuAction.Status.Checked;
|
||||
else
|
||||
return DropdownMenuAction.Status.Normal;
|
||||
}
|
||||
private DropdownMenuAction.Status ViewModeMenuFun2(DropdownMenuAction action)
|
||||
{
|
||||
if (_viewMode == EViewMode.BundleView)
|
||||
return DropdownMenuAction.Status.Checked;
|
||||
else
|
||||
return DropdownMenuAction.Status.Normal;
|
||||
}
|
||||
}
|
||||
Debug.LogError(e.ToString());
|
||||
}
|
||||
}
|
||||
public void OnDestroy()
|
||||
{
|
||||
// 远程调试
|
||||
EditorConnection.instance.UnregisterConnection(OnHandleConnectionEvent);
|
||||
EditorConnection.instance.UnregisterDisconnection(OnHandleDisconnectionEvent);
|
||||
EditorConnection.instance.Unregister(RemoteDebuggerDefine.kMsgSendPlayerToEditor, OnHandlePlayerMessage);
|
||||
_playerSessions.Clear();
|
||||
}
|
||||
|
||||
private void OnHandleConnectionEvent(int playerId)
|
||||
{
|
||||
Debug.Log($"Game player connection : {playerId}");
|
||||
_playerName.text = $"Connected player : {playerId}";
|
||||
}
|
||||
private void OnHandleDisconnectionEvent(int playerId)
|
||||
{
|
||||
Debug.Log($"Game player disconnection : {playerId}");
|
||||
_playerName.text = $"Disconneced player : {playerId}";
|
||||
}
|
||||
private void OnHandlePlayerMessage(MessageEventArgs args)
|
||||
{
|
||||
var debugReport = DebugReport.Deserialize(args.data);
|
||||
OnHandleDebugReport(args.playerId, debugReport);
|
||||
}
|
||||
private void OnHandleDebugReport(int playerId, DebugReport debugReport)
|
||||
{
|
||||
Debug.Log($"Handle player {playerId} debug report !");
|
||||
_currentPlayerSession = GetOrCreatePlayerSession(playerId);
|
||||
_currentPlayerSession.AddDebugReport(debugReport);
|
||||
_frameSlider.highValue = _currentPlayerSession.MaxRangeValue;
|
||||
_frameSlider.value = _currentPlayerSession.MaxRangeValue;
|
||||
UpdateFrameView(_currentPlayerSession);
|
||||
}
|
||||
private void OnFrameSliderChange(int sliderValue)
|
||||
{
|
||||
if (_currentPlayerSession != null)
|
||||
{
|
||||
_rangeIndex = _currentPlayerSession.ClampRangeIndex(sliderValue); ;
|
||||
UpdateFrameView(_currentPlayerSession, _rangeIndex);
|
||||
}
|
||||
}
|
||||
private void OnFrameLast_clicked()
|
||||
{
|
||||
if (_currentPlayerSession != null)
|
||||
{
|
||||
_rangeIndex = _currentPlayerSession.ClampRangeIndex(_rangeIndex - 1);
|
||||
_frameSlider.value = _rangeIndex;
|
||||
UpdateFrameView(_currentPlayerSession, _rangeIndex);
|
||||
}
|
||||
}
|
||||
private void OnFrameNext_clicked()
|
||||
{
|
||||
if (_currentPlayerSession != null)
|
||||
{
|
||||
_rangeIndex = _currentPlayerSession.ClampRangeIndex(_rangeIndex + 1);
|
||||
_frameSlider.value = _rangeIndex;
|
||||
UpdateFrameView(_currentPlayerSession, _rangeIndex);
|
||||
}
|
||||
}
|
||||
private void OnFrameClear_clicked()
|
||||
{
|
||||
if (_currentPlayerSession != null)
|
||||
{
|
||||
_frameSlider.label = $"Frame:";
|
||||
_frameSlider.value = 0;
|
||||
_frameSlider.lowValue = 0;
|
||||
_frameSlider.highValue = 0;
|
||||
_currentPlayerSession.ClearDebugReport();
|
||||
_assetListViewer.ClearView();
|
||||
_bundleListViewer.ClearView();
|
||||
}
|
||||
}
|
||||
|
||||
private RemotePlayerSession GetOrCreatePlayerSession(int playerId)
|
||||
{
|
||||
if (_playerSessions.TryGetValue(playerId, out RemotePlayerSession session))
|
||||
{
|
||||
return session;
|
||||
}
|
||||
else
|
||||
{
|
||||
RemotePlayerSession newSession = new RemotePlayerSession(playerId);
|
||||
_playerSessions.Add(playerId, newSession);
|
||||
return newSession;
|
||||
}
|
||||
}
|
||||
private void UpdateFrameView(RemotePlayerSession playerSession)
|
||||
{
|
||||
if (playerSession != null)
|
||||
{
|
||||
UpdateFrameView(playerSession, playerSession.MaxRangeValue);
|
||||
}
|
||||
}
|
||||
private void UpdateFrameView(RemotePlayerSession playerSession, int rangeIndex)
|
||||
{
|
||||
if (playerSession == null)
|
||||
return;
|
||||
|
||||
var debugReport = playerSession.GetDebugReport(rangeIndex);
|
||||
if (debugReport != null)
|
||||
{
|
||||
_currentReport = debugReport;
|
||||
_frameSlider.label = $"Frame: {debugReport.FrameCount}";
|
||||
_assetListViewer.FillViewData(debugReport, _searchKeyWord);
|
||||
_bundleListViewer.FillViewData(debugReport, _searchKeyWord);
|
||||
}
|
||||
}
|
||||
|
||||
private void SampleBtn_onClick()
|
||||
{
|
||||
// 发送采集数据的命令
|
||||
RemoteCommand command = new RemoteCommand();
|
||||
command.CommandType = (int)ERemoteCommand.SampleOnce;
|
||||
command.CommandParam = string.Empty;
|
||||
byte[] data = RemoteCommand.Serialize(command);
|
||||
EditorConnection.instance.Send(RemoteDebuggerDefine.kMsgSendEditorToPlayer, data);
|
||||
RemoteDebuggerInRuntime.EditorRequestDebugReport();
|
||||
}
|
||||
private void OnSearchKeyWordChange(ChangeEvent<string> e)
|
||||
{
|
||||
_searchKeyWord = e.newValue;
|
||||
if (_currentReport != null)
|
||||
{
|
||||
_assetListViewer.FillViewData(_currentReport, _searchKeyWord);
|
||||
_bundleListViewer.FillViewData(_currentReport, _searchKeyWord);
|
||||
}
|
||||
}
|
||||
private void OnViewModeMenuChange(DropdownMenuAction action)
|
||||
{
|
||||
var viewMode = (EViewMode)action.userData;
|
||||
if (_viewMode != viewMode)
|
||||
{
|
||||
_viewMode = viewMode;
|
||||
VisualElement root = this.rootVisualElement;
|
||||
_viewModeMenu.text = viewMode.ToString();
|
||||
|
||||
if (viewMode == EViewMode.AssetView)
|
||||
{
|
||||
_assetListViewer.AttachParent(root);
|
||||
_bundleListViewer.DetachParent();
|
||||
}
|
||||
else if (viewMode == EViewMode.BundleView)
|
||||
{
|
||||
_assetListViewer.DetachParent();
|
||||
_bundleListViewer.AttachParent(root);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException(viewMode.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
private DropdownMenuAction.Status OnViewModeMenuStatusUpdate(DropdownMenuAction action)
|
||||
{
|
||||
var viewMode = (EViewMode)action.userData;
|
||||
if (_viewMode == viewMode)
|
||||
return DropdownMenuAction.Status.Checked;
|
||||
else
|
||||
return DropdownMenuAction.Status.Normal;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,7 +1,14 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
|
||||
<uie:Toolbar name="Toolbar" style="display: flex;">
|
||||
<uie:Toolbar name="TopToolbar" style="display: flex;">
|
||||
<ui:Label text="Player" display-tooltip-when-elided="true" name="PlayerName" style="width: 200px; -unity-text-align: middle-left; padding-left: 5px;" />
|
||||
<uie:ToolbarMenu display-tooltip-when-elided="true" name="ViewModeMenu" text="ViewMode" style="width: 100px; flex-grow: 0;" />
|
||||
<uie:ToolbarSearchField focusable="true" name="SearchField" style="flex-grow: 1;" />
|
||||
<uie:ToolbarButton text="刷新" display-tooltip-when-elided="true" name="SampleButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" />
|
||||
</uie:Toolbar>
|
||||
<uie:Toolbar name="FrameToolbar">
|
||||
<ui:SliderInt picking-mode="Ignore" label="Frame:" value="42" high-value="100" name="FrameSlider" style="flex-grow: 1;" />
|
||||
<uie:ToolbarButton text=" << " display-tooltip-when-elided="true" name="FrameLast" />
|
||||
<uie:ToolbarButton text=" >> " display-tooltip-when-elided="true" name="FrameNext" />
|
||||
<uie:ToolbarButton text="Clear" display-tooltip-when-elided="true" name="FrameClear" />
|
||||
</uie:Toolbar>
|
||||
</ui:UXML>
|
||||
|
||||
@@ -0,0 +1,93 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal class RemotePlayerSession
|
||||
{
|
||||
private readonly List<DebugReport> _reportList = new List<DebugReport>();
|
||||
|
||||
/// <summary>
|
||||
/// 用户ID
|
||||
/// </summary>
|
||||
public int PlayerId { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 保存的报告最大数量
|
||||
/// </summary>
|
||||
public int MaxReportCount { private set; get; }
|
||||
|
||||
public int MinRangeValue
|
||||
{
|
||||
get
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
public int MaxRangeValue
|
||||
{
|
||||
get
|
||||
{
|
||||
int index = _reportList.Count - 1;
|
||||
if (index < 0)
|
||||
index = 0;
|
||||
return index;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public RemotePlayerSession(int playerId, int maxReportCount = 1000)
|
||||
{
|
||||
PlayerId = playerId;
|
||||
MaxReportCount = maxReportCount;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清理缓存数据
|
||||
/// </summary>
|
||||
public void ClearDebugReport()
|
||||
{
|
||||
_reportList.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加一个调试报告
|
||||
/// </summary>
|
||||
public void AddDebugReport(DebugReport report)
|
||||
{
|
||||
if (report == null)
|
||||
Debug.LogWarning("Invalid debug report data !");
|
||||
|
||||
if (_reportList.Count >= MaxReportCount)
|
||||
_reportList.RemoveAt(0);
|
||||
_reportList.Add(report);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取调试报告
|
||||
/// </summary>
|
||||
public DebugReport GetDebugReport(int rangeIndex)
|
||||
{
|
||||
if (_reportList.Count == 0)
|
||||
return null;
|
||||
if (rangeIndex < 0 || rangeIndex >= _reportList.Count)
|
||||
return null;
|
||||
return _reportList[rangeIndex];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 规范索引值
|
||||
/// </summary>
|
||||
public int ClampRangeIndex(int rangeIndex)
|
||||
{
|
||||
if (rangeIndex < 0)
|
||||
return 0;
|
||||
|
||||
if (rangeIndex > MaxRangeValue)
|
||||
return MaxRangeValue;
|
||||
|
||||
return rangeIndex;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 89b4ea90b9f7e474d9e80077656ef6c4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -24,12 +24,10 @@ namespace YooAsset.Editor
|
||||
public void InitViewer()
|
||||
{
|
||||
// 加载布局文件
|
||||
_visualAsset = YooAssetEditorSettingsData.Setting.DebuggerAssetListViewerUXML;
|
||||
_visualAsset = EditorHelper.LoadWindowUXML<DebuggerAssetListViewer>();
|
||||
if (_visualAsset == null)
|
||||
{
|
||||
Debug.LogError($"Not found {nameof(DebuggerAssetListViewer)}.uxml in settings.");
|
||||
return;
|
||||
}
|
||||
|
||||
_root = _visualAsset.CloneTree();
|
||||
_root.style.flexGrow = 1f;
|
||||
|
||||
@@ -49,6 +47,18 @@ namespace YooAsset.Editor
|
||||
_dependListView.bindItem = BindDependListViewItem;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清空页面
|
||||
/// </summary>
|
||||
public void ClearView()
|
||||
{
|
||||
_debugReport = null;
|
||||
_assetListView.Clear();
|
||||
_assetListView.ClearSelection();
|
||||
_assetListView.itemsSource.Clear();
|
||||
_assetListView.Rebuild();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 填充页面数据
|
||||
/// </summary>
|
||||
@@ -173,7 +183,7 @@ namespace YooAsset.Editor
|
||||
|
||||
// Status
|
||||
StyleColor textColor;
|
||||
if (providerInfo.Status == ProviderBase.EStatus.Fail)
|
||||
if (providerInfo.Status == (int)ProviderBase.EStatus.Fail)
|
||||
textColor = new StyleColor(Color.yellow);
|
||||
else
|
||||
textColor = label1.style.color;
|
||||
|
||||
@@ -24,12 +24,10 @@ namespace YooAsset.Editor
|
||||
public void InitViewer()
|
||||
{
|
||||
// 加载布局文件
|
||||
_visualAsset = YooAssetEditorSettingsData.Setting.DebuggerBundleListViewerUXML;
|
||||
_visualAsset = EditorHelper.LoadWindowUXML<DebuggerBundleListViewer>();
|
||||
if (_visualAsset == null)
|
||||
{
|
||||
Debug.LogError($"Not found {nameof(DebuggerBundleListViewer)}.uxml in settings.");
|
||||
return;
|
||||
}
|
||||
|
||||
_root = _visualAsset.CloneTree();
|
||||
_root.style.flexGrow = 1f;
|
||||
|
||||
@@ -37,17 +35,29 @@ namespace YooAsset.Editor
|
||||
_bundleListView = _root.Q<ListView>("TopListView");
|
||||
_bundleListView.makeItem = MakeAssetListViewItem;
|
||||
_bundleListView.bindItem = BindAssetListViewItem;
|
||||
|
||||
#if UNITY_2020_1_OR_NEWER
|
||||
_bundleListView.onSelectionChange += BundleListView_onSelectionChange;
|
||||
#else
|
||||
_bundleListView.onSelectionChanged += BundleListView_onSelectionChange;
|
||||
#endif
|
||||
|
||||
// 使用列表
|
||||
_usingListView = _root.Q<ListView>("BottomListView");
|
||||
_usingListView.makeItem = MakeIncludeListViewItem;
|
||||
_usingListView.bindItem = BindIncludeListViewItem;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清空页面
|
||||
/// </summary>
|
||||
public void ClearView()
|
||||
{
|
||||
_debugReport = null;
|
||||
_bundleListView.Clear();
|
||||
_bundleListView.ClearSelection();
|
||||
_bundleListView.itemsSource.Clear();
|
||||
_bundleListView.Rebuild();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 填充页面数据
|
||||
@@ -149,7 +159,7 @@ namespace YooAsset.Editor
|
||||
|
||||
// Status
|
||||
StyleColor textColor;
|
||||
if (bundleInfo.Status == AssetBundleLoaderBase.EStatus.Failed)
|
||||
if (bundleInfo.Status == (int)AssetBundleLoaderBase.EStatus.Failed)
|
||||
textColor = new StyleColor(Color.yellow);
|
||||
else
|
||||
textColor = label1.style.color;
|
||||
|
||||
@@ -55,12 +55,10 @@ namespace YooAsset.Editor
|
||||
VisualElement root = this.rootVisualElement;
|
||||
|
||||
// 加载布局文件
|
||||
var visualAsset = YooAssetEditorSettingsData.Setting.AssetBundleReporterUXML;
|
||||
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleReporterWindow>();
|
||||
if (visualAsset == null)
|
||||
{
|
||||
Debug.LogError($"Not found {nameof(AssetBundleReporterWindow)}.uxml in settings.");
|
||||
return;
|
||||
}
|
||||
|
||||
visualAsset.CloneTree(root);
|
||||
|
||||
// 导入按钮
|
||||
|
||||
@@ -38,46 +38,36 @@ namespace YooAsset.Editor
|
||||
public void InitViewer()
|
||||
{
|
||||
// 加载布局文件
|
||||
_visualAsset = YooAssetEditorSettingsData.Setting.ReporterAssetListViewerUXML;
|
||||
_visualAsset = EditorHelper.LoadWindowUXML<ReporterAssetListViewer>();
|
||||
if (_visualAsset == null)
|
||||
{
|
||||
Debug.LogError($"Not found {nameof(ReporterAssetListViewer)}.uxml in settings.");
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
_root = _visualAsset.CloneTree();
|
||||
_root.style.flexGrow = 1f;
|
||||
_root = _visualAsset.CloneTree();
|
||||
_root.style.flexGrow = 1f;
|
||||
|
||||
// 顶部按钮栏
|
||||
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
|
||||
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
|
||||
_topBar1.clicked += TopBar1_clicked;
|
||||
_topBar2.clicked += TopBar2_clicked;
|
||||
// 顶部按钮栏
|
||||
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
|
||||
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
|
||||
_topBar1.clicked += TopBar1_clicked;
|
||||
_topBar2.clicked += TopBar2_clicked;
|
||||
|
||||
// 底部按钮栏
|
||||
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
|
||||
// 底部按钮栏
|
||||
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
|
||||
|
||||
// 资源列表
|
||||
_assetListView = _root.Q<ListView>("TopListView");
|
||||
_assetListView.makeItem = MakeAssetListViewItem;
|
||||
_assetListView.bindItem = BindAssetListViewItem;
|
||||
// 资源列表
|
||||
_assetListView = _root.Q<ListView>("TopListView");
|
||||
_assetListView.makeItem = MakeAssetListViewItem;
|
||||
_assetListView.bindItem = BindAssetListViewItem;
|
||||
#if UNITY_2020_1_OR_NEWER
|
||||
_assetListView.onSelectionChange += AssetListView_onSelectionChange;
|
||||
_assetListView.onSelectionChange += AssetListView_onSelectionChange;
|
||||
#else
|
||||
_assetListView.onSelectionChanged += AssetListView_onSelectionChange;
|
||||
_assetListView.onSelectionChanged += AssetListView_onSelectionChange;
|
||||
#endif
|
||||
|
||||
// 依赖列表
|
||||
_dependListView = _root.Q<ListView>("BottomListView");
|
||||
_dependListView.makeItem = MakeDependListViewItem;
|
||||
_dependListView.bindItem = BindDependListViewItem;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError(e.ToString());
|
||||
}
|
||||
// 依赖列表
|
||||
_dependListView = _root.Q<ListView>("BottomListView");
|
||||
_dependListView.makeItem = MakeDependListViewItem;
|
||||
_dependListView.bindItem = BindDependListViewItem;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -42,56 +42,46 @@ namespace YooAsset.Editor
|
||||
public void InitViewer()
|
||||
{
|
||||
// 加载布局文件
|
||||
_visualAsset = YooAssetEditorSettingsData.Setting.ReporterBundleListViewerUXML;
|
||||
_visualAsset = EditorHelper.LoadWindowUXML<ReporterBundleListViewer>();
|
||||
if (_visualAsset == null)
|
||||
{
|
||||
Debug.LogError($"Not found {nameof(ReporterBundleListViewer)}.uxml in settings.");
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
_root = _visualAsset.CloneTree();
|
||||
_root.style.flexGrow = 1f;
|
||||
_root = _visualAsset.CloneTree();
|
||||
_root.style.flexGrow = 1f;
|
||||
|
||||
// 顶部按钮栏
|
||||
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
|
||||
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
|
||||
_topBar3 = _root.Q<ToolbarButton>("TopBar3");
|
||||
_topBar4 = _root.Q<ToolbarButton>("TopBar4");
|
||||
_topBar1.clicked += TopBar1_clicked;
|
||||
_topBar2.clicked += TopBar2_clicked;
|
||||
_topBar3.clicked += TopBar3_clicked;
|
||||
_topBar4.clicked += TopBar4_clicked;
|
||||
// 顶部按钮栏
|
||||
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
|
||||
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
|
||||
_topBar3 = _root.Q<ToolbarButton>("TopBar3");
|
||||
_topBar4 = _root.Q<ToolbarButton>("TopBar4");
|
||||
_topBar1.clicked += TopBar1_clicked;
|
||||
_topBar2.clicked += TopBar2_clicked;
|
||||
_topBar3.clicked += TopBar3_clicked;
|
||||
_topBar4.clicked += TopBar4_clicked;
|
||||
|
||||
// 底部按钮栏
|
||||
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
|
||||
// 底部按钮栏
|
||||
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
|
||||
|
||||
// 资源包列表
|
||||
_bundleListView = _root.Q<ListView>("TopListView");
|
||||
_bundleListView.makeItem = MakeBundleListViewItem;
|
||||
_bundleListView.bindItem = BindBundleListViewItem;
|
||||
// 资源包列表
|
||||
_bundleListView = _root.Q<ListView>("TopListView");
|
||||
_bundleListView.makeItem = MakeBundleListViewItem;
|
||||
_bundleListView.bindItem = BindBundleListViewItem;
|
||||
#if UNITY_2020_1_OR_NEWER
|
||||
_bundleListView.onSelectionChange += BundleListView_onSelectionChange;
|
||||
_bundleListView.onSelectionChange += BundleListView_onSelectionChange;
|
||||
#else
|
||||
_bundleListView.onSelectionChanged += BundleListView_onSelectionChange;
|
||||
_bundleListView.onSelectionChanged += BundleListView_onSelectionChange;
|
||||
#endif
|
||||
|
||||
// 包含列表
|
||||
_includeListView = _root.Q<ListView>("BottomListView");
|
||||
_includeListView.makeItem = MakeIncludeListViewItem;
|
||||
_includeListView.bindItem = BindIncludeListViewItem;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError(e.ToString());
|
||||
}
|
||||
// 包含列表
|
||||
_includeListView = _root.Q<ListView>("BottomListView");
|
||||
_includeListView.makeItem = MakeIncludeListViewItem;
|
||||
_includeListView.bindItem = BindIncludeListViewItem;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 填充页面数据
|
||||
/// </summary>
|
||||
public void FillViewData( BuildReport buildReport, string reprotFilePath, string searchKeyWord)
|
||||
public void FillViewData(BuildReport buildReport, string reprotFilePath, string searchKeyWord)
|
||||
{
|
||||
_buildReport = buildReport;
|
||||
_reportFilePath = reprotFilePath;
|
||||
|
||||
@@ -37,12 +37,10 @@ namespace YooAsset.Editor
|
||||
public void InitViewer()
|
||||
{
|
||||
// 加载布局文件
|
||||
_visualAsset = YooAssetEditorSettingsData.Setting.ReporterSummaryViewerUXML;
|
||||
_visualAsset = EditorHelper.LoadWindowUXML<ReporterSummaryViewer>();
|
||||
if (_visualAsset == null)
|
||||
{
|
||||
Debug.LogError($"Not found {nameof(ReporterSummaryViewer)}.uxml in settings.");
|
||||
return;
|
||||
}
|
||||
|
||||
_root = _visualAsset.CloneTree();
|
||||
_root.style.flexGrow = 1f;
|
||||
|
||||
@@ -60,16 +58,20 @@ namespace YooAsset.Editor
|
||||
_buildReport = buildReport;
|
||||
|
||||
_items.Clear();
|
||||
|
||||
_items.Add(new ItemWrapper("YooAsset版本", buildReport.Summary.YooVersion));
|
||||
_items.Add(new ItemWrapper("引擎版本", buildReport.Summary.UnityVersion));
|
||||
_items.Add(new ItemWrapper("构建时间", buildReport.Summary.BuildTime));
|
||||
_items.Add(new ItemWrapper("构建时间", buildReport.Summary.BuildDate));
|
||||
_items.Add(new ItemWrapper("构建耗时", $"{buildReport.Summary.BuildSeconds}秒"));
|
||||
_items.Add(new ItemWrapper("构建平台", $"{buildReport.Summary.BuildTarget}"));
|
||||
_items.Add(new ItemWrapper("构建管线", $"{buildReport.Summary.BuildPipeline}"));
|
||||
_items.Add(new ItemWrapper("构建模式", $"{buildReport.Summary.BuildMode}"));
|
||||
_items.Add(new ItemWrapper("构建版本", $"{buildReport.Summary.BuildVersion}"));
|
||||
_items.Add(new ItemWrapper("内置资源标签", $"{buildReport.Summary.BuildinTags}"));
|
||||
|
||||
_items.Add(new ItemWrapper("启用可寻址资源定位", $"{buildReport.Summary.EnableAddressable}"));
|
||||
_items.Add(new ItemWrapper("追加文件扩展名", $"{buildReport.Summary.AppendFileExtension}"));
|
||||
_items.Add(new ItemWrapper("拷贝内置资源文件", $"{buildReport.Summary.CopyBuildinTagFiles}"));
|
||||
_items.Add(new ItemWrapper("自动收集着色器", $"{buildReport.Summary.AutoCollectShaders}"));
|
||||
_items.Add(new ItemWrapper("着色器资源包名称", $"{buildReport.Summary.ShadersBundleName}"));
|
||||
_items.Add(new ItemWrapper("加密服务类名称", $"{buildReport.Summary.EncryptionServicesClassName}"));
|
||||
|
||||
91
Assets/YooAsset/Editor/EditorHelper.cs
Normal file
91
Assets/YooAsset/Editor/EditorHelper.cs
Normal file
@@ -0,0 +1,91 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class EditorHelper
|
||||
{
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
private readonly static Dictionary<System.Type, string> _uxmlDic = new Dictionary<System.Type, string>();
|
||||
|
||||
static EditorHelper()
|
||||
{
|
||||
// 资源包收集
|
||||
_uxmlDic.Add(typeof(AssetBundleCollectorWindow), "355c4ac5cdebddc4c8362bed6f17a79e");
|
||||
|
||||
// 资源包构建
|
||||
_uxmlDic.Add(typeof(AssetBundleBuilderWindow), "28ba29adb4949284e8c48893218b0d9a");
|
||||
|
||||
// 资源包调试
|
||||
_uxmlDic.Add(typeof(AssetBundleDebuggerWindow), "790db12999afd334e8fb6ba70ef0a947");
|
||||
_uxmlDic.Add(typeof(DebuggerAssetListViewer), "31c6096c1cb29b4469096b7b4942a322");
|
||||
_uxmlDic.Add(typeof(DebuggerBundleListViewer), "932a25ffd05c13c47994d66e9d73bc37");
|
||||
|
||||
// 构建报告
|
||||
_uxmlDic.Add(typeof(AssetBundleReporterWindow), "9052b72c383e95043a0c7e7f369b1ad7");
|
||||
_uxmlDic.Add(typeof(ReporterSummaryViewer), "f8929271050855e42a1ccc6b14993a04");
|
||||
_uxmlDic.Add(typeof(ReporterAssetListViewer), "5f81bc15a55ee0a49a266f9d71e2372b");
|
||||
_uxmlDic.Add(typeof(ReporterBundleListViewer), "56d6dbe0d65ce334a8996beb19612989");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载窗口的布局文件
|
||||
/// </summary>
|
||||
public static UnityEngine.UIElements.VisualTreeAsset LoadWindowUXML<TWindow>() where TWindow : class
|
||||
{
|
||||
var windowType = typeof(TWindow);
|
||||
if (_uxmlDic.TryGetValue(windowType, out string uxmlGUID))
|
||||
{
|
||||
string assetPath = AssetDatabase.GUIDToAssetPath(uxmlGUID);
|
||||
if (string.IsNullOrEmpty(assetPath))
|
||||
throw new System.Exception($"Invalid YooAsset uxml guid : {uxmlGUID}");
|
||||
var visualTreeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
|
||||
if (visualTreeAsset == null)
|
||||
throw new System.Exception($"Failed to load {windowType}.uxml");
|
||||
return visualTreeAsset;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.Exception($"Invalid YooAsset window type : {windowType}");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// 加载相关的配置文件
|
||||
/// </summary>
|
||||
public static TSetting LoadSettingData<TSetting>() where TSetting : ScriptableObject
|
||||
{
|
||||
var settingType = typeof(TSetting);
|
||||
var guids = AssetDatabase.FindAssets($"t:{settingType.Name}");
|
||||
if (guids.Length == 0)
|
||||
{
|
||||
Debug.LogWarning($"Create new {settingType.Name}.asset");
|
||||
var setting = ScriptableObject.CreateInstance<TSetting>();
|
||||
string filePath = $"Assets/{settingType.Name}.asset";
|
||||
AssetDatabase.CreateAsset(setting, filePath);
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
return setting;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (guids.Length != 1)
|
||||
{
|
||||
foreach (var guid in guids)
|
||||
{
|
||||
string path = AssetDatabase.GUIDToAssetPath(guid);
|
||||
Debug.LogWarning($"Found multiple file : {path}");
|
||||
}
|
||||
throw new System.Exception($"Found multiple {settingType.Name} files !");
|
||||
}
|
||||
|
||||
string filePath = AssetDatabase.GUIDToAssetPath(guids[0]);
|
||||
var setting = AssetDatabase.LoadAssetAtPath<TSetting>(filePath);
|
||||
return setting;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -7,6 +7,7 @@ using System.IO;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
@@ -265,6 +266,20 @@ namespace YooAsset.Editor
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region SceneUtility
|
||||
public static bool HasDirtyScenes()
|
||||
{
|
||||
var sceneCount = EditorSceneManager.sceneCount;
|
||||
for (var i = 0; i < sceneCount; ++i)
|
||||
{
|
||||
var scene = EditorSceneManager.GetSceneAt(i);
|
||||
if (scene.isDirty)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 文件
|
||||
/// <summary>
|
||||
/// 创建文件所在的目录
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
private static void LoadSettingData()
|
||||
{
|
||||
_setting = YooAssetEditorSettingsHelper.LoadSettingData<ShaderVariantCollectorSetting>();
|
||||
_setting = EditorHelper.LoadSettingData<ShaderVariantCollectorSetting>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -34,6 +34,8 @@ namespace YooAsset.Editor
|
||||
EditorGUILayout.Space();
|
||||
if (GUILayout.Button("搜集变种", GUILayout.MaxWidth(80)))
|
||||
{
|
||||
// 先删除再保存,否则ShaderVariantCollection内容将无法及时刷新
|
||||
AssetDatabase.DeleteAsset(ShaderVariantCollectorSettingData.Setting.SavePath);
|
||||
ShaderVariantCollector.Run(ShaderVariantCollectorSettingData.Setting.SavePath);
|
||||
}
|
||||
|
||||
|
||||
@@ -2,7 +2,9 @@
|
||||
"name": "YooAsset.Editor",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"YooAsset"
|
||||
"YooAsset",
|
||||
"Unity.ScriptableBuildPipeline",
|
||||
"Unity.ScriptableBuildPipeline.Editor"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
|
||||
@@ -1,32 +0,0 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 4eff45040ac501b4fa978c46f72f2e64, type: 3}
|
||||
m_Name: YooAssetEditorSettings
|
||||
m_EditorClassIdentifier:
|
||||
AssetBundleCollectorUXML: {fileID: 9197481963319205126, guid: 355c4ac5cdebddc4c8362bed6f17a79e,
|
||||
type: 3}
|
||||
AssetBundleBuilderUXML: {fileID: 9197481963319205126, guid: 28ba29adb4949284e8c48893218b0d9a,
|
||||
type: 3}
|
||||
AssetBundleDebuggerUXML: {fileID: 9197481963319205126, guid: 790db12999afd334e8fb6ba70ef0a947,
|
||||
type: 3}
|
||||
DebuggerAssetListViewerUXML: {fileID: 9197481963319205126, guid: 31c6096c1cb29b4469096b7b4942a322,
|
||||
type: 3}
|
||||
DebuggerBundleListViewerUXML: {fileID: 9197481963319205126, guid: 932a25ffd05c13c47994d66e9d73bc37,
|
||||
type: 3}
|
||||
AssetBundleReporterUXML: {fileID: 9197481963319205126, guid: 9052b72c383e95043a0c7e7f369b1ad7,
|
||||
type: 3}
|
||||
ReporterSummaryViewerUXML: {fileID: 9197481963319205126, guid: f8929271050855e42a1ccc6b14993a04,
|
||||
type: 3}
|
||||
ReporterAssetListViewerUXML: {fileID: 9197481963319205126, guid: 5f81bc15a55ee0a49a266f9d71e2372b,
|
||||
type: 3}
|
||||
ReporterBundleListViewerUXML: {fileID: 9197481963319205126, guid: 56d6dbe0d65ce334a8996beb19612989,
|
||||
type: 3}
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b0b43f68477734743a5f2fc507b5bda6
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,25 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class YooAssetEditorSettings : ScriptableObject
|
||||
{
|
||||
// 资源包收集
|
||||
public VisualTreeAsset AssetBundleCollectorUXML;
|
||||
|
||||
// 资源包构建
|
||||
public VisualTreeAsset AssetBundleBuilderUXML;
|
||||
|
||||
// 资源包调试
|
||||
public VisualTreeAsset AssetBundleDebuggerUXML;
|
||||
public VisualTreeAsset DebuggerAssetListViewerUXML;
|
||||
public VisualTreeAsset DebuggerBundleListViewerUXML;
|
||||
|
||||
// 构建报告
|
||||
public VisualTreeAsset AssetBundleReporterUXML;
|
||||
public VisualTreeAsset ReporterSummaryViewerUXML;
|
||||
public VisualTreeAsset ReporterAssetListViewerUXML;
|
||||
public VisualTreeAsset ReporterBundleListViewerUXML;
|
||||
}
|
||||
}
|
||||
@@ -1,35 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class YooAssetEditorSettingsData
|
||||
{
|
||||
private static YooAssetEditorSettings _setting = null;
|
||||
public static YooAssetEditorSettings Setting
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_setting == null)
|
||||
LoadEditorSettingData();
|
||||
return _setting;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载配置文件
|
||||
/// </summary>
|
||||
private static void LoadEditorSettingData()
|
||||
{
|
||||
var guids = AssetDatabase.FindAssets($"t:{nameof(YooAssetEditorSettings)}", new[] { "Assets", "Packages" });
|
||||
if (guids.Length == 0)
|
||||
throw new System.Exception($"Not found {nameof(YooAssetEditorSettings)} file !");
|
||||
if (guids.Length != 1)
|
||||
throw new System.Exception($"Found multiple {nameof(YooAssetEditorSettings)} files !");
|
||||
|
||||
string settingFilePath = AssetDatabase.GUIDToAssetPath(guids[0]);
|
||||
_setting = AssetDatabase.LoadAssetAtPath<YooAssetEditorSettings>(settingFilePath);
|
||||
Debug.Log($"Load {nameof(YooAssetEditorSettings)}.asset ok !");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class YooAssetEditorSettingsHelper
|
||||
{
|
||||
/// <summary>
|
||||
/// 加载相关的配置文件
|
||||
/// </summary>
|
||||
public static TSetting LoadSettingData<TSetting>() where TSetting : ScriptableObject
|
||||
{
|
||||
var settingType = typeof(TSetting);
|
||||
var guids = AssetDatabase.FindAssets($"t:{settingType.Name}");
|
||||
if (guids.Length == 0)
|
||||
{
|
||||
Debug.LogWarning($"Create new {settingType.Name}.asset");
|
||||
var setting = ScriptableObject.CreateInstance<TSetting>();
|
||||
string filePath = $"Assets/{settingType.Name}.asset";
|
||||
AssetDatabase.CreateAsset(setting, filePath);
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
return setting;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (guids.Length != 1)
|
||||
throw new System.Exception($"Found multiple {settingType.Name} files !");
|
||||
|
||||
string filePath = AssetDatabase.GUIDToAssetPath(guids[0]);
|
||||
var setting = AssetDatabase.LoadAssetAtPath<TSetting>(filePath);
|
||||
return setting;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -11,15 +11,15 @@ namespace YooAsset
|
||||
private static readonly List<AssetBundleLoaderBase> _loaders = new List<AssetBundleLoaderBase>(1000);
|
||||
private static readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
|
||||
private static readonly Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
|
||||
|
||||
private static bool _simulationOnEditor;
|
||||
private static int _loadingMaxNumber;
|
||||
|
||||
public static IDecryptionServices DecryptionServices { private set; get; }
|
||||
public static IBundleServices BundleServices { private set; get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 初始化资源系统
|
||||
/// 初始化
|
||||
/// 注意:在使用AssetSystem之前需要初始化
|
||||
/// </summary>
|
||||
public static void Initialize(bool simulationOnEditor, int loadingMaxNumber, IDecryptionServices decryptionServices, IBundleServices bundleServices)
|
||||
@@ -31,7 +31,7 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 轮询更新
|
||||
/// 更新
|
||||
/// </summary>
|
||||
public static void Update()
|
||||
{
|
||||
@@ -63,6 +63,19 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 销毁
|
||||
/// </summary>
|
||||
public static void DestroyAll()
|
||||
{
|
||||
_loaders.Clear();
|
||||
_providers.Clear();
|
||||
_sceneHandles.Clear();
|
||||
|
||||
DecryptionServices = null;
|
||||
BundleServices = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源回收(卸载引用计数为零的资源)
|
||||
/// </summary>
|
||||
@@ -321,9 +334,10 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
#region 调试专属方法
|
||||
internal static void GetDebugReport(DebugReport report)
|
||||
internal static DebugReport GetDebugReport()
|
||||
{
|
||||
report.ClearAll();
|
||||
DebugReport report = new DebugReport();
|
||||
report.FrameCount = Time.frameCount;
|
||||
report.BundleCount = _loaders.Count;
|
||||
report.AssetCount = _providers.Count;
|
||||
|
||||
@@ -334,8 +348,8 @@ namespace YooAsset
|
||||
providerInfo.SpawnScene = provider.SpawnScene;
|
||||
providerInfo.SpawnTime = provider.SpawnTime;
|
||||
providerInfo.RefCount = provider.RefCount;
|
||||
providerInfo.Status = provider.Status;
|
||||
providerInfo.BundleInfos.Clear();
|
||||
providerInfo.Status = (int)provider.Status;
|
||||
providerInfo.BundleInfos = new List<DebugBundleInfo>();
|
||||
report.ProviderInfos.Add(providerInfo);
|
||||
|
||||
if (provider is BundledProvider)
|
||||
@@ -347,6 +361,7 @@ namespace YooAsset
|
||||
|
||||
// 重新排序
|
||||
report.ProviderInfos.Sort();
|
||||
return report;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
@@ -49,6 +50,17 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源对象
|
||||
/// </summary>
|
||||
/// <typeparam name="TAsset">资源类型</typeparam>
|
||||
public TAsset GetAssetObject<TAsset>() where TAsset : UnityEngine.Object
|
||||
{
|
||||
if (IsValid == false)
|
||||
return null;
|
||||
return Provider.AssetObject as TAsset;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 等待异步执行完毕
|
||||
/// </summary>
|
||||
@@ -117,20 +129,22 @@ namespace YooAsset
|
||||
if (Provider.AssetObject == null)
|
||||
return null;
|
||||
|
||||
GameObject result;
|
||||
if (setPositionRotation)
|
||||
{
|
||||
if (parent == null)
|
||||
return UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation);
|
||||
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation);
|
||||
else
|
||||
return UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation, parent);
|
||||
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation, parent);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (parent == null)
|
||||
return UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject);
|
||||
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject);
|
||||
else
|
||||
return UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, parent);
|
||||
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, parent);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
private InstantiateOperation InstantiateAsyncInternal(Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation)
|
||||
{
|
||||
@@ -139,4 +153,4 @@ namespace YooAsset
|
||||
return operation;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,6 +14,15 @@ namespace YooAsset
|
||||
}
|
||||
internal abstract void InvokeCallback();
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源信息
|
||||
/// </summary>
|
||||
public AssetInfo GetAssetInfo()
|
||||
{
|
||||
return _assetInfo;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 当前状态
|
||||
/// </summary>
|
||||
@@ -93,6 +102,20 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 句柄是否有效
|
||||
/// </summary>
|
||||
public bool IsValidNoWarning
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Provider != null && Provider.IsDestroyed == false)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 释放句柄
|
||||
/// </summary>
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
@@ -39,7 +40,7 @@ namespace YooAsset
|
||||
|
||||
if (_steps == ESteps.None)
|
||||
{
|
||||
if(MainBundleInfo.IsInvalid)
|
||||
if (MainBundleInfo.IsInvalid)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
@@ -116,7 +117,11 @@ namespace YooAsset
|
||||
if (AssetSystem.DecryptionServices == null)
|
||||
throw new Exception($"{nameof(AssetBundleFileLoader)} need {nameof(IDecryptionServices)} : {MainBundleInfo.BundleName}");
|
||||
|
||||
ulong offset = AssetSystem.DecryptionServices.GetFileOffset();
|
||||
DecryptionFileInfo fileInfo = new DecryptionFileInfo();
|
||||
fileInfo.BundleName = MainBundleInfo.BundleName;
|
||||
fileInfo.BundleHash = MainBundleInfo.Hash;
|
||||
fileInfo.BundleCRC = MainBundleInfo.CRC;
|
||||
ulong offset = AssetSystem.DecryptionServices.GetFileOffset(fileInfo);
|
||||
if (_isWaitForAsyncComplete)
|
||||
CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath, 0, offset);
|
||||
else
|
||||
@@ -158,6 +163,21 @@ namespace YooAsset
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Failed to load assetBundle : {MainBundleInfo.BundleName}";
|
||||
YooLogger.Error(LastError);
|
||||
|
||||
// 注意:当缓存文件的校验等级为Low的时候,并不能保证缓存文件的完整性。
|
||||
// 在AssetBundle文件加载失败的情况下,我们需要重新验证文件的完整性!
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
string cacheLoadPath = MainBundleInfo.GetCacheLoadPath();
|
||||
if (DownloadSystem.CheckContentIntegrity(EVerifyLevel.High, cacheLoadPath, MainBundleInfo.SizeBytes, MainBundleInfo.CRC) == false)
|
||||
{
|
||||
if (File.Exists(cacheLoadPath))
|
||||
{
|
||||
YooLogger.Error($"Delete the invalid cache file : {cacheLoadPath}");
|
||||
File.Delete(cacheLoadPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -185,7 +205,7 @@ namespace YooAsset
|
||||
if (_isShowWaitForAsyncError == false)
|
||||
{
|
||||
_isShowWaitForAsyncError = true;
|
||||
YooLogger.Error($"WaitForAsyncComplete failed ! BundleName : {MainBundleInfo.BundleName} States : {Status}");
|
||||
YooLogger.Error($"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.BundleName} from remote with sync load method !");
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -20,6 +20,7 @@ namespace YooAsset
|
||||
private ESteps _steps = ESteps.None;
|
||||
private float _tryTimer = 0;
|
||||
private string _webURL;
|
||||
private bool _isShowWaitForAsyncError = false;
|
||||
private UnityWebRequest _webRequest;
|
||||
|
||||
|
||||
@@ -118,7 +119,11 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public override void WaitForAsyncComplete()
|
||||
{
|
||||
throw new System.NotImplementedException($"WebGL platform not support {nameof(WaitForAsyncComplete)}");
|
||||
if (_isShowWaitForAsyncError == false)
|
||||
{
|
||||
_isShowWaitForAsyncError = true;
|
||||
YooLogger.Error($"WebGL platform not support {nameof(WaitForAsyncComplete)} ! Use the async load method instead of the sync load method !");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -104,7 +104,7 @@ namespace YooAsset
|
||||
var bundleInfo = new DebugBundleInfo();
|
||||
bundleInfo.BundleName = loader.MainBundleInfo.BundleName;
|
||||
bundleInfo.RefCount = loader.RefCount;
|
||||
bundleInfo.Status = loader.Status;
|
||||
bundleInfo.Status = (int)loader.Status;
|
||||
output.Add(bundleInfo);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -51,6 +51,9 @@ namespace YooAsset
|
||||
return;
|
||||
}
|
||||
|
||||
if (_handle.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_handle.AssetObject == null)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
|
||||
@@ -203,7 +203,10 @@ namespace YooAsset
|
||||
}
|
||||
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
_steps = ESteps.DownloadFromApk;
|
||||
if (DownloadSystem.ContainsVerifyFile(_bundleInfo.Hash))
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
else
|
||||
_steps = ESteps.DownloadFromApk;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -235,7 +238,17 @@ namespace YooAsset
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
if (DownloadSystem.CheckContentIntegrity(GetCachePath(), _bundleInfo.SizeBytes, _bundleInfo.CRC))
|
||||
{
|
||||
DownloadSystem.CacheVerifyFile(_bundleInfo.Hash, _bundleInfo.BundleName);
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = "File content verify failed !";
|
||||
}
|
||||
}
|
||||
_fileRequester.Dispose();
|
||||
}
|
||||
@@ -342,7 +355,10 @@ namespace YooAsset
|
||||
}
|
||||
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
_steps = ESteps.DownloadFromApk;
|
||||
if (DownloadSystem.ContainsVerifyFile(_bundleInfo.Hash))
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
else
|
||||
_steps = ESteps.DownloadFromApk;
|
||||
}
|
||||
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
@@ -405,7 +421,17 @@ namespace YooAsset
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
if (DownloadSystem.CheckContentIntegrity(GetCachePath(), _bundleInfo.SizeBytes, _bundleInfo.CRC))
|
||||
{
|
||||
DownloadSystem.CacheVerifyFile(_bundleInfo.Hash, _bundleInfo.BundleName);
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = "File content verify failed !";
|
||||
}
|
||||
}
|
||||
_fileRequester.Dispose();
|
||||
}
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace YooAsset
|
||||
var bundleInfo = new DebugBundleInfo();
|
||||
bundleInfo.BundleName = OwnerBundle.MainBundleInfo.BundleName;
|
||||
bundleInfo.RefCount = OwnerBundle.RefCount;
|
||||
bundleInfo.Status = OwnerBundle.Status;
|
||||
bundleInfo.Status = (int)OwnerBundle.Status;
|
||||
output.Add(bundleInfo);
|
||||
|
||||
DependBundleGroup.GetBundleDebugInfos(output);
|
||||
|
||||
@@ -59,19 +59,6 @@ namespace YooAsset
|
||||
// 2. 检测加载结果
|
||||
if (Status == EStatus.Checking)
|
||||
{
|
||||
if (AssetObject != null)
|
||||
{
|
||||
if (UnityEditor.AssetDatabase.IsMainAsset(AssetObject) == false)
|
||||
{
|
||||
AssetObject = null;
|
||||
Status = EStatus.Fail;
|
||||
LastError = $"The loaded asset object is not main asset : {MainAssetInfo.AssetPath} AssetType : {MainAssetInfo.AssetType}";
|
||||
YooLogger.Error(LastError);
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Status = AssetObject == null ? EStatus.Fail : EStatus.Success;
|
||||
if (Status == EStatus.Fail)
|
||||
{
|
||||
|
||||
@@ -1,21 +1,23 @@
|
||||
using System;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
[Serializable]
|
||||
internal class DebugBundleInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// 资源包名称
|
||||
/// </summary>
|
||||
public string BundleName { set; get; }
|
||||
public string BundleName;
|
||||
|
||||
/// <summary>
|
||||
/// 引用计数
|
||||
/// </summary>
|
||||
public int RefCount { set; get; }
|
||||
public int RefCount;
|
||||
|
||||
/// <summary>
|
||||
/// 加载状态
|
||||
/// </summary>
|
||||
public AssetBundleLoaderBase.EStatus Status { set; get; }
|
||||
public int Status;
|
||||
}
|
||||
}
|
||||
@@ -4,37 +4,38 @@ using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
[Serializable]
|
||||
internal class DebugProviderInfo : IComparer<DebugProviderInfo>, IComparable<DebugProviderInfo>
|
||||
{
|
||||
/// <summary>
|
||||
/// 资源对象路径
|
||||
/// </summary>
|
||||
public string AssetPath { set; get; }
|
||||
public string AssetPath;
|
||||
|
||||
/// <summary>
|
||||
/// 资源出生的场景
|
||||
/// </summary>
|
||||
public string SpawnScene { set; get; }
|
||||
public string SpawnScene;
|
||||
|
||||
/// <summary>
|
||||
/// 资源出生的时间
|
||||
/// </summary>
|
||||
public string SpawnTime { set; get; }
|
||||
public string SpawnTime;
|
||||
|
||||
/// <summary>
|
||||
/// 引用计数
|
||||
/// </summary>
|
||||
public int RefCount { set; get; }
|
||||
public int RefCount;
|
||||
|
||||
/// <summary>
|
||||
/// 加载状态
|
||||
/// </summary>
|
||||
public ProviderBase.EStatus Status { set; get; }
|
||||
public int Status;
|
||||
|
||||
/// <summary>
|
||||
/// 依赖的资源包列表
|
||||
/// </summary>
|
||||
public readonly List<DebugBundleInfo> BundleInfos = new List<DebugBundleInfo>();
|
||||
public List<DebugBundleInfo> BundleInfos;
|
||||
|
||||
public int CompareTo(DebugProviderInfo other)
|
||||
{
|
||||
|
||||
@@ -1,21 +1,49 @@
|
||||
using System;
|
||||
using System.Text;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 资源系统调试信息
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
internal class DebugReport
|
||||
{
|
||||
public readonly List<DebugProviderInfo> ProviderInfos = new List<DebugProviderInfo>(1000);
|
||||
public int BundleCount { set; get; }
|
||||
public int AssetCount { set; get; }
|
||||
public List<DebugProviderInfo> ProviderInfos = new List<DebugProviderInfo>(1000);
|
||||
|
||||
public void ClearAll()
|
||||
{
|
||||
ProviderInfos.Clear();
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 游戏帧
|
||||
/// </summary>
|
||||
public int FrameCount;
|
||||
|
||||
/// <summary>
|
||||
/// 资源包总数
|
||||
/// </summary>
|
||||
public int BundleCount;
|
||||
|
||||
/// <summary>
|
||||
/// 资源对象总数
|
||||
/// </summary>
|
||||
public int AssetCount;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 序列化
|
||||
/// </summary>
|
||||
public static byte[] Serialize(DebugReport debugReport)
|
||||
{
|
||||
return Encoding.UTF8.GetBytes(JsonUtility.ToJson(debugReport));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 反序列化
|
||||
/// </summary>
|
||||
public static DebugReport Deserialize(byte[] data)
|
||||
{
|
||||
return JsonUtility.FromJson<DebugReport>(Encoding.UTF8.GetString(data));
|
||||
}
|
||||
}
|
||||
}
|
||||
45
Assets/YooAsset/Runtime/Debugger/RemoteCommand.cs
Normal file
45
Assets/YooAsset/Runtime/Debugger/RemoteCommand.cs
Normal file
@@ -0,0 +1,45 @@
|
||||
using System;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal enum ERemoteCommand
|
||||
{
|
||||
/// <summary>
|
||||
/// 采样一次
|
||||
/// </summary>
|
||||
SampleOnce = 0,
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
internal class RemoteCommand
|
||||
{
|
||||
/// <summary>
|
||||
/// 命令类型
|
||||
/// </summary>
|
||||
public int CommandType;
|
||||
|
||||
/// <summary>
|
||||
/// 命令附加参数
|
||||
/// </summary>
|
||||
public string CommandParam;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 序列化
|
||||
/// </summary>
|
||||
public static byte[] Serialize(RemoteCommand command)
|
||||
{
|
||||
return Encoding.UTF8.GetBytes(JsonUtility.ToJson(command));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 反序列化
|
||||
/// </summary>
|
||||
public static RemoteCommand Deserialize(byte[] data)
|
||||
{
|
||||
return JsonUtility.FromJson<RemoteCommand>(Encoding.UTF8.GetString(data));
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/YooAsset/Runtime/Debugger/RemoteCommand.cs.meta
Normal file
11
Assets/YooAsset/Runtime/Debugger/RemoteCommand.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e79402f4d610fb4408aa6f8a94b09cb9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
12
Assets/YooAsset/Runtime/Debugger/RemoteDebuggerDefine.cs
Normal file
12
Assets/YooAsset/Runtime/Debugger/RemoteDebuggerDefine.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using System;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class RemoteDebuggerDefine
|
||||
{
|
||||
public static readonly Guid kMsgSendPlayerToEditor = new Guid("e34a5702dd353724aa315fb8011f08c3");
|
||||
public static readonly Guid kMsgSendEditorToPlayer = new Guid("4d1926c9df5b052469a1c63448b7609a");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3fd4f5f47edbfd54ba92427daf9ea3a4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
53
Assets/YooAsset/Runtime/Debugger/RemoteDebuggerInRuntime.cs
Normal file
53
Assets/YooAsset/Runtime/Debugger/RemoteDebuggerInRuntime.cs
Normal file
@@ -0,0 +1,53 @@
|
||||
using System;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking.PlayerConnection;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class RemoteDebuggerInRuntime : MonoBehaviour
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
/// <summary>
|
||||
/// 编辑器下获取报告的回调
|
||||
/// </summary>
|
||||
public static Action<int, DebugReport> EditorHandleDebugReportCallback;
|
||||
|
||||
/// <summary>
|
||||
/// 编辑器下请求报告数据
|
||||
/// </summary>
|
||||
public static void EditorRequestDebugReport()
|
||||
{
|
||||
if(UnityEditor.EditorApplication.isPlaying)
|
||||
{
|
||||
var report = AssetSystem.GetDebugReport();
|
||||
EditorHandleDebugReportCallback?.Invoke(0, report);
|
||||
}
|
||||
}
|
||||
#else
|
||||
private void OnEnable()
|
||||
{
|
||||
PlayerConnection.instance.Register(RemoteDebuggerDefine.kMsgSendEditorToPlayer, OnHandleEditorMessage);
|
||||
}
|
||||
private void OnDisable()
|
||||
{
|
||||
PlayerConnection.instance.Unregister(RemoteDebuggerDefine.kMsgSendEditorToPlayer, OnHandleEditorMessage);
|
||||
}
|
||||
private void OnHandleEditorMessage(MessageEventArgs args)
|
||||
{
|
||||
var command = RemoteCommand.Deserialize(args.data);
|
||||
YooLogger.Log($"On handle remote command : {command.CommandType} Param : {command.CommandParam}");
|
||||
if (command.CommandType == (int)ERemoteCommand.SampleOnce)
|
||||
{
|
||||
var debugReport = AssetSystem.GetDebugReport();
|
||||
var data = DebugReport.Serialize(debugReport);
|
||||
PlayerConnection.instance.Send(RemoteDebuggerDefine.kMsgSendPlayerToEditor, data);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException(command.CommandType.ToString());
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 91030c545c99c944a846f6a9a2a0756a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -16,13 +16,16 @@ namespace YooAsset
|
||||
private static readonly List<string> _removeList = new List<string>(100);
|
||||
private static readonly Dictionary<string, string> _cachedHashList = new Dictionary<string, string>(1000);
|
||||
private static int _breakpointResumeFileSize = int.MaxValue;
|
||||
private static EVerifyLevel _verifyLevel = EVerifyLevel.High;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 初始化
|
||||
/// </summary>
|
||||
public static void Initialize(int breakpointResumeFileSize)
|
||||
public static void Initialize(int breakpointResumeFileSize, EVerifyLevel verifyLevel)
|
||||
{
|
||||
_breakpointResumeFileSize = breakpointResumeFileSize;
|
||||
_verifyLevel = verifyLevel;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -58,7 +61,9 @@ namespace YooAsset
|
||||
downloader.Abort();
|
||||
}
|
||||
_downloaderDic.Clear();
|
||||
YooLogger.Log("DownloadSystem destroy all !");
|
||||
_removeList.Clear();
|
||||
_cachedHashList.Clear();
|
||||
_breakpointResumeFileSize = int.MaxValue;
|
||||
}
|
||||
|
||||
|
||||
@@ -143,17 +148,18 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
// 验证文件完整性
|
||||
public static bool CheckContentIntegrity(BundleInfo bundleInfo)
|
||||
{
|
||||
return CheckContentIntegrity(bundleInfo.GetCacheLoadPath(), bundleInfo.SizeBytes, bundleInfo.CRC);
|
||||
}
|
||||
public static bool CheckContentIntegrity(PatchBundle patchBundle)
|
||||
{
|
||||
string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.Hash);
|
||||
return CheckContentIntegrity(filePath, patchBundle.SizeBytes, patchBundle.CRC);
|
||||
}
|
||||
/// <summary>
|
||||
/// 验证文件完整性
|
||||
/// </summary>
|
||||
public static bool CheckContentIntegrity(string filePath, long size, string crc)
|
||||
{
|
||||
return CheckContentIntegrity(_verifyLevel, filePath, size, crc);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 验证文件完整性
|
||||
/// </summary>
|
||||
public static bool CheckContentIntegrity(EVerifyLevel verifyLevel, string filePath, long size, string crc)
|
||||
{
|
||||
try
|
||||
{
|
||||
@@ -166,10 +172,17 @@ namespace YooAsset
|
||||
return false;
|
||||
|
||||
// 再验证文件CRC
|
||||
string fileCRC = HashUtility.FileCRC32(filePath);
|
||||
return fileCRC == crc;
|
||||
if (verifyLevel == EVerifyLevel.High)
|
||||
{
|
||||
string fileCRC = HashUtility.FileCRC32(filePath);
|
||||
return fileCRC == crc;
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
catch(Exception)
|
||||
catch (Exception)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -81,7 +81,8 @@ namespace YooAsset
|
||||
if (hasError == false)
|
||||
{
|
||||
// 注意:如果文件验证失败需要删除文件
|
||||
if (DownloadSystem.CheckContentIntegrity(_bundleInfo) == false)
|
||||
|
||||
if (DownloadSystem.CheckContentIntegrity(_bundleInfo.GetCacheLoadPath(), _bundleInfo.SizeBytes, _bundleInfo.CRC) == false)
|
||||
{
|
||||
hasError = true;
|
||||
_lastError = $"Verification failed";
|
||||
|
||||
19
Assets/YooAsset/Runtime/DownloadSystem/EVerifyLevel.cs
Normal file
19
Assets/YooAsset/Runtime/DownloadSystem/EVerifyLevel.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 下载文件校验等级
|
||||
/// </summary>
|
||||
public enum EVerifyLevel
|
||||
{
|
||||
/// <summary>
|
||||
/// 验证文件大小
|
||||
/// </summary>
|
||||
Low,
|
||||
|
||||
/// <summary>
|
||||
/// 验证文件大小和CRC
|
||||
/// </summary>
|
||||
High,
|
||||
}
|
||||
}
|
||||
11
Assets/YooAsset/Runtime/DownloadSystem/EVerifyLevel.cs.meta
Normal file
11
Assets/YooAsset/Runtime/DownloadSystem/EVerifyLevel.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 02ad351eb8539da47a0c789e2f8c468f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -45,6 +45,17 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 销毁异步操作系统
|
||||
/// </summary>
|
||||
public static void DestroyAll()
|
||||
{
|
||||
_operations.Clear();
|
||||
_watch = null;
|
||||
_maxTimeSlice = 0;
|
||||
_frameTime = 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 开始处理异步操作类
|
||||
/// </summary>
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using System.IO;
|
||||
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
public class AssetInfo
|
||||
@@ -41,11 +40,16 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
internal string Error { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 可寻址地址
|
||||
/// </summary>
|
||||
public string Address { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源路径
|
||||
/// </summary>
|
||||
public string AssetPath { private set; get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 资源类型
|
||||
/// </summary>
|
||||
@@ -63,6 +67,7 @@ namespace YooAsset
|
||||
|
||||
_patchAsset = patchAsset;
|
||||
AssetType = assetType;
|
||||
Address = patchAsset.Address;
|
||||
AssetPath = patchAsset.AssetPath;
|
||||
Error = string.Empty;
|
||||
}
|
||||
@@ -73,6 +78,7 @@ namespace YooAsset
|
||||
|
||||
_patchAsset = patchAsset;
|
||||
AssetType = null;
|
||||
Address = patchAsset.Address;
|
||||
AssetPath = patchAsset.AssetPath;
|
||||
Error = string.Empty;
|
||||
}
|
||||
@@ -80,6 +86,7 @@ namespace YooAsset
|
||||
{
|
||||
_patchAsset = null;
|
||||
AssetType = null;
|
||||
Address = string.Empty;
|
||||
AssetPath = string.Empty;
|
||||
Error = error;
|
||||
}
|
||||
|
||||
@@ -119,11 +119,6 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 错误信息
|
||||
/// </summary>
|
||||
public string Error { private set; get; }
|
||||
|
||||
|
||||
private BundleInfo()
|
||||
{
|
||||
@@ -136,7 +131,6 @@ namespace YooAsset
|
||||
RemoteMainURL = mainURL;
|
||||
RemoteFallbackURL = fallbackURL;
|
||||
EditorAssetPath = string.Empty;
|
||||
Error = string.Empty;
|
||||
}
|
||||
public BundleInfo(PatchBundle patchBundle, ELoadMode loadMode, string editorAssetPath)
|
||||
{
|
||||
@@ -146,7 +140,6 @@ namespace YooAsset
|
||||
RemoteMainURL = string.Empty;
|
||||
RemoteFallbackURL = string.Empty;
|
||||
EditorAssetPath = editorAssetPath;
|
||||
Error = string.Empty;
|
||||
}
|
||||
public BundleInfo(PatchBundle patchBundle, ELoadMode loadMode)
|
||||
{
|
||||
@@ -156,17 +149,6 @@ namespace YooAsset
|
||||
RemoteMainURL = string.Empty;
|
||||
RemoteFallbackURL = string.Empty;
|
||||
EditorAssetPath = string.Empty;
|
||||
Error = string.Empty;
|
||||
}
|
||||
public BundleInfo(string error)
|
||||
{
|
||||
_patchBundle = null;
|
||||
LoadMode = ELoadMode.None;
|
||||
BundleName = string.Empty;
|
||||
RemoteMainURL = string.Empty;
|
||||
RemoteFallbackURL = string.Empty;
|
||||
EditorAssetPath = string.Empty;
|
||||
Error = error;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -17,17 +17,19 @@ namespace YooAsset
|
||||
|
||||
public delegate void OnDownloadOver(bool isSucceed);
|
||||
public delegate void OnDownloadProgress(int totalDownloadCount, int currentDownloadCount, long totalDownloadBytes, long currentDownloadBytes);
|
||||
public delegate void OnDownloadFileFailed(string fileName);
|
||||
|
||||
public delegate void OnDownloadError(string fileName, string error);
|
||||
public delegate void OnStartDownloadFile(string fileName, long sizeBytes);
|
||||
|
||||
private readonly int _downloadingMaxNumber;
|
||||
private readonly int _failedTryAgain;
|
||||
private readonly List<BundleInfo> _downloadList;
|
||||
private readonly List<BundleInfo> _loadFailedList = new List<BundleInfo>();
|
||||
private readonly List<DownloaderBase> _downloaders = new List<DownloaderBase>();
|
||||
private readonly List<DownloaderBase> _downloaders = new List<DownloaderBase>(MAX_LOADER_COUNT);
|
||||
private readonly List<DownloaderBase> _removeList = new List<DownloaderBase>(MAX_LOADER_COUNT);
|
||||
private readonly List<DownloaderBase> _failedList = new List<DownloaderBase>(MAX_LOADER_COUNT);
|
||||
|
||||
// 数据相关
|
||||
private ESteps _steps = ESteps.None;
|
||||
private bool _isPause = false;
|
||||
private long _lastDownloadBytes = 0;
|
||||
private int _lastDownloadCount = 0;
|
||||
|
||||
@@ -58,15 +60,20 @@ namespace YooAsset
|
||||
public OnDownloadOver OnDownloadOverCallback { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 当下载进度变化
|
||||
/// 当下载进度发生变化
|
||||
/// </summary>
|
||||
public OnDownloadProgress OnDownloadProgressCallback { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 当文件下载失败
|
||||
/// 当某个文件下载失败
|
||||
/// </summary>
|
||||
public OnDownloadFileFailed OnDownloadFileFailedCallback { set; get; }
|
||||
public OnDownloadError OnDownloadErrorCallback { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 当开始下载某个文件
|
||||
/// </summary>
|
||||
public OnStartDownloadFile OnStartDownloadFileCallback { set; get; }
|
||||
|
||||
|
||||
internal DownloaderOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
@@ -124,7 +131,7 @@ namespace YooAsset
|
||||
if (downloader.HasError())
|
||||
{
|
||||
_removeList.Add(downloader);
|
||||
_loadFailedList.Add(bundleInfo);
|
||||
_failedList.Add(downloader);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -151,27 +158,33 @@ namespace YooAsset
|
||||
|
||||
// 动态创建新的下载器到最大数量限制
|
||||
// 注意:如果期间有下载失败的文件,暂停动态创建下载器
|
||||
if (_downloadList.Count > 0 && _loadFailedList.Count == 0)
|
||||
if (_downloadList.Count > 0 && _failedList.Count == 0)
|
||||
{
|
||||
if (_isPause)
|
||||
return;
|
||||
|
||||
if (_downloaders.Count < _downloadingMaxNumber)
|
||||
{
|
||||
int index = _downloadList.Count - 1;
|
||||
var operation = DownloadSystem.BeginDownload(_downloadList[index], _failedTryAgain);
|
||||
var bundleInfo = _downloadList[index];
|
||||
var operation = DownloadSystem.BeginDownload(bundleInfo, _failedTryAgain);
|
||||
_downloaders.Add(operation);
|
||||
_downloadList.RemoveAt(index);
|
||||
OnStartDownloadFileCallback?.Invoke(bundleInfo.BundleName, bundleInfo.SizeBytes);
|
||||
}
|
||||
}
|
||||
|
||||
// 下载结算
|
||||
if (_downloaders.Count == 0)
|
||||
{
|
||||
if (_loadFailedList.Count > 0)
|
||||
if (_failedList.Count > 0)
|
||||
{
|
||||
string fileName = _loadFailedList[0].BundleName;
|
||||
var failedDownloader = _failedList[0];
|
||||
string fileName = failedDownloader.GetBundleInfo().BundleName;
|
||||
Error = $"Failed to download file : {fileName}";
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
OnDownloadFileFailedCallback?.Invoke(fileName);
|
||||
OnDownloadErrorCallback?.Invoke(fileName, failedDownloader.GetLastError());
|
||||
OnDownloadOverCallback?.Invoke(false);
|
||||
}
|
||||
else
|
||||
@@ -195,6 +208,22 @@ namespace YooAsset
|
||||
OperationSystem.StartOperaiton(this);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 暂停下载
|
||||
/// </summary>
|
||||
public void PauseDownload()
|
||||
{
|
||||
_isPause = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 恢复下载
|
||||
/// </summary>
|
||||
public void ResumeDownload()
|
||||
{
|
||||
_isPause = false;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class PackageDownloaderOperation : DownloaderOperation
|
||||
|
||||
@@ -137,12 +137,14 @@ namespace YooAsset
|
||||
{
|
||||
None,
|
||||
InitCache,
|
||||
Update,
|
||||
LoadManifest,
|
||||
CopyManifest,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly HostPlayModeImpl _impl;
|
||||
private readonly AppManifestLoader _appManifestLoader = new AppManifestLoader();
|
||||
private readonly AppManifestCopyer _appManifestCopyer = new AppManifestCopyer();
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
internal HostPlayModeInitializationOperation(HostPlayModeImpl impl)
|
||||
@@ -176,10 +178,10 @@ namespace YooAsset
|
||||
// 更新缓存文件
|
||||
CacheData.UpdateCache();
|
||||
}
|
||||
_steps = ESteps.Update;
|
||||
_steps = ESteps.LoadManifest;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.Update)
|
||||
if (_steps == ESteps.LoadManifest)
|
||||
{
|
||||
_appManifestLoader.Update();
|
||||
Progress = _appManifestLoader.Progress();
|
||||
@@ -194,10 +196,29 @@ namespace YooAsset
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
_impl.SetAppPatchManifest(_appManifestLoader.Result);
|
||||
_impl.SetLocalPatchManifest(_appManifestLoader.Result);
|
||||
_appManifestCopyer.Init(_appManifestLoader.StaticVersion);
|
||||
_steps = ESteps.CopyManifest;
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.CopyManifest)
|
||||
{
|
||||
_appManifestCopyer.Update();
|
||||
if (_appManifestCopyer.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_appManifestCopyer.Result == false)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _appManifestCopyer.Error;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -215,14 +236,12 @@ namespace YooAsset
|
||||
CheckStaticVersion,
|
||||
LoadAppManifest,
|
||||
CheckAppManifest,
|
||||
Succeed,
|
||||
Failed,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.LoadStaticVersion;
|
||||
private UnityWebDataRequester _downloader1;
|
||||
private UnityWebDataRequester _downloader2;
|
||||
private int _staticVersion = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 错误日志
|
||||
@@ -230,19 +249,21 @@ namespace YooAsset
|
||||
public string Error { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 补丁清单
|
||||
/// 加载结果
|
||||
/// </summary>
|
||||
public PatchManifest Result { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 内置补丁清单版本号
|
||||
/// </summary>
|
||||
public int StaticVersion { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否已经完成
|
||||
/// </summary>
|
||||
public bool IsDone()
|
||||
{
|
||||
if (_steps == ESteps.Succeed || _steps == ESteps.Failed)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
return _steps == ESteps.Done;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -255,6 +276,9 @@ namespace YooAsset
|
||||
return _downloader2.Progress();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新流程
|
||||
/// </summary>
|
||||
public void Update()
|
||||
{
|
||||
if (IsDone())
|
||||
@@ -278,11 +302,11 @@ namespace YooAsset
|
||||
if (_downloader1.HasError())
|
||||
{
|
||||
Error = _downloader1.GetError();
|
||||
_steps = ESteps.Failed;
|
||||
_steps = ESteps.Done;
|
||||
}
|
||||
else
|
||||
{
|
||||
_staticVersion = int.Parse(_downloader1.GetText());
|
||||
StaticVersion = int.Parse(_downloader1.GetText());
|
||||
_steps = ESteps.LoadAppManifest;
|
||||
}
|
||||
_downloader1.Dispose();
|
||||
@@ -291,7 +315,7 @@ namespace YooAsset
|
||||
if (_steps == ESteps.LoadAppManifest)
|
||||
{
|
||||
YooLogger.Log($"Load application patch manifest.");
|
||||
string filePath = PathHelper.MakeStreamingLoadPath(YooAssetSettingsData.GetPatchManifestFileName(_staticVersion));
|
||||
string filePath = PathHelper.MakeStreamingLoadPath(YooAssetSettingsData.GetPatchManifestFileName(StaticVersion));
|
||||
string url = PathHelper.ConvertToWWWPath(filePath);
|
||||
_downloader2 = new UnityWebDataRequester();
|
||||
_downloader2.SendRequest(url);
|
||||
@@ -306,16 +330,108 @@ namespace YooAsset
|
||||
if (_downloader2.HasError())
|
||||
{
|
||||
Error = _downloader2.GetError();
|
||||
_steps = ESteps.Failed;
|
||||
_steps = ESteps.Done;
|
||||
}
|
||||
else
|
||||
{
|
||||
// 解析APP里的补丁清单
|
||||
Result = PatchManifest.Deserialize(_downloader2.GetText());
|
||||
_steps = ESteps.Succeed;
|
||||
_steps = ESteps.Done;
|
||||
}
|
||||
_downloader2.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 内置补丁清单复制器
|
||||
/// </summary>
|
||||
internal class AppManifestCopyer
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
CopyAppManifest,
|
||||
CheckAppManifest,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.CopyAppManifest;
|
||||
private UnityWebFileRequester _downloader1;
|
||||
private int _staticVersion;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 错误日志
|
||||
/// </summary>
|
||||
public string Error { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝结果
|
||||
/// </summary>
|
||||
public bool Result { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否已经完成
|
||||
/// </summary>
|
||||
public bool IsDone()
|
||||
{
|
||||
return _steps == ESteps.Done;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 初始化流程
|
||||
/// </summary>
|
||||
public void Init(int staticVersion)
|
||||
{
|
||||
_staticVersion = staticVersion;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新流程
|
||||
/// </summary>
|
||||
public void Update()
|
||||
{
|
||||
if (IsDone())
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.CopyAppManifest)
|
||||
{
|
||||
string destFilePath = PathHelper.MakePersistentLoadPath(YooAssetSettingsData.GetPatchManifestFileName(_staticVersion));
|
||||
if (File.Exists(destFilePath))
|
||||
{
|
||||
Result = true;
|
||||
_steps = ESteps.Done;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
YooLogger.Log($"Copy application patch manifest.");
|
||||
string sourceFilePath = PathHelper.MakeStreamingLoadPath(YooAssetSettingsData.GetPatchManifestFileName(_staticVersion));
|
||||
string url = PathHelper.ConvertToWWWPath(sourceFilePath);
|
||||
_downloader1 = new UnityWebFileRequester();
|
||||
_downloader1.SendRequest(url, destFilePath);
|
||||
_steps = ESteps.CheckAppManifest;
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.CheckAppManifest)
|
||||
{
|
||||
if (_downloader1.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_downloader1.HasError())
|
||||
{
|
||||
Result = false;
|
||||
Error = _downloader1.GetError();
|
||||
_steps = ESteps.Done;
|
||||
}
|
||||
else
|
||||
{
|
||||
Result = true;
|
||||
_steps = ESteps.Done;
|
||||
}
|
||||
_downloader1.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -11,6 +11,10 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public abstract class UpdateManifestOperation : AsyncOperationBase
|
||||
{
|
||||
/// <summary>
|
||||
/// 是否发现了新的补丁清单
|
||||
/// </summary>
|
||||
public bool FoundNewManifest { protected set; get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -65,6 +69,7 @@ namespace YooAsset
|
||||
private ESteps _steps = ESteps.None;
|
||||
private UnityWebDataRequester _downloader1;
|
||||
private UnityWebDataRequester _downloader2;
|
||||
private VerifyManager _verifyManager = new VerifyManager();
|
||||
private float _verifyTime;
|
||||
|
||||
internal HostPlayModeUpdateManifestOperation(HostPlayModeImpl impl, int resourceVersion, int timeout)
|
||||
@@ -114,11 +119,13 @@ namespace YooAsset
|
||||
{
|
||||
YooLogger.Log($"Patch manifest file hash is not change : {webManifestHash}");
|
||||
LoadSandboxPatchManifest(_resourceVersion);
|
||||
FoundNewManifest = false;
|
||||
_steps = ESteps.InitVerifyingCache;
|
||||
}
|
||||
else
|
||||
{
|
||||
YooLogger.Log($"Patch manifest hash is change : {webManifestHash} -> {cachedManifestHash}");
|
||||
FoundNewManifest = true;
|
||||
_steps = ESteps.LoadWebManifest;
|
||||
}
|
||||
}
|
||||
@@ -165,20 +172,20 @@ namespace YooAsset
|
||||
|
||||
if (_steps == ESteps.InitVerifyingCache)
|
||||
{
|
||||
InitVerifyingCache();
|
||||
_verifyManager.InitVerifyingCache(_impl.AppPatchManifest, _impl.LocalPatchManifest, false);
|
||||
_verifyTime = UnityEngine.Time.realtimeSinceStartup;
|
||||
_steps = ESteps.UpdateVerifyingCache;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.UpdateVerifyingCache)
|
||||
{
|
||||
Progress = GetVerifyProgress();
|
||||
if (UpdateVerifyingCache())
|
||||
Progress = _verifyManager.GetVerifyProgress();
|
||||
if (_verifyManager.UpdateVerifyingCache())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
|
||||
YooLogger.Log($"Verify result : Success {_verifySuccessCount}, Fail {_verifyFailCount}, Elapsed time {costTime} seconds");
|
||||
YooLogger.Log($"Verify result : Success {_verifyManager.VerifySuccessCount}, Fail {_verifyManager.VerifyFailCount}, Elapsed time {costTime} seconds");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -242,8 +249,107 @@ namespace YooAsset
|
||||
else
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
#region 多线程相关
|
||||
/// <summary>
|
||||
/// 网络模式的更新清单操作(弱联网)
|
||||
/// </summary>
|
||||
internal sealed class HostPlayModeWeaklyUpdateManifestOperation : UpdateManifestOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
LoadSandboxManifestHash,
|
||||
InitVerifyingCache,
|
||||
UpdateVerifyingCache,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly HostPlayModeImpl _impl;
|
||||
private readonly int _resourceVersion;
|
||||
private ESteps _steps = ESteps.None;
|
||||
private VerifyManager _verifyManager = new VerifyManager();
|
||||
private float _verifyTime;
|
||||
|
||||
internal HostPlayModeWeaklyUpdateManifestOperation(HostPlayModeImpl impl, int resourceVersion)
|
||||
{
|
||||
_impl = impl;
|
||||
_resourceVersion = resourceVersion;
|
||||
}
|
||||
internal override void Start()
|
||||
{
|
||||
_steps = ESteps.LoadSandboxManifestHash;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.LoadSandboxManifestHash)
|
||||
{
|
||||
LoadSandboxPatchManifest(_resourceVersion);
|
||||
_steps = ESteps.InitVerifyingCache;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.InitVerifyingCache)
|
||||
{
|
||||
if (_verifyManager.InitVerifyingCache(_impl.AppPatchManifest, _impl.LocalPatchManifest, true))
|
||||
{
|
||||
_verifyTime = UnityEngine.Time.realtimeSinceStartup;
|
||||
_steps = ESteps.UpdateVerifyingCache;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"The resource version {_resourceVersion} content is not complete !";
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.UpdateVerifyingCache)
|
||||
{
|
||||
Progress = _verifyManager.GetVerifyProgress();
|
||||
if (_verifyManager.UpdateVerifyingCache())
|
||||
{
|
||||
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
|
||||
YooLogger.Log($"Verify result : Success {_verifyManager.VerifySuccessCount}, Fail {_verifyManager.VerifyFailCount}, Elapsed time {costTime} seconds");
|
||||
if (_verifyManager.VerifyFailCount > 0)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"The resource version {_resourceVersion} content has verify failed file !";
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载沙盒内的补丁清单
|
||||
/// 注意:在加载本地补丁清单之前,未验证过文件的哈希值
|
||||
/// </summary>
|
||||
private void LoadSandboxPatchManifest(int updateResourceVersion)
|
||||
{
|
||||
string filePath = PathHelper.MakePersistentLoadPath(YooAssetSettingsData.GetPatchManifestFileName(updateResourceVersion));
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
YooLogger.Log("Load sandbox patch manifest file.");
|
||||
string jsonData = File.ReadAllText(filePath);
|
||||
var sandboxPatchManifest = PatchManifest.Deserialize(jsonData);
|
||||
_impl.SetLocalPatchManifest(sandboxPatchManifest);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 本地缓存文件验证管理器
|
||||
/// </summary>
|
||||
internal class VerifyManager
|
||||
{
|
||||
private class ThreadInfo
|
||||
{
|
||||
public bool Result = false;
|
||||
@@ -261,13 +367,14 @@ namespace YooAsset
|
||||
private readonly ThreadSyncContext _syncContext = new ThreadSyncContext();
|
||||
private int _verifyMaxNum = 32;
|
||||
private int _verifyTotalCount = 0;
|
||||
private int _verifySuccessCount = 0;
|
||||
private int _verifyFailCount = 0;
|
||||
|
||||
private void InitVerifyingCache()
|
||||
public int VerifySuccessCount { private set; get; } = 0;
|
||||
public int VerifyFailCount { private set; get; } = 0;
|
||||
|
||||
public bool InitVerifyingCache(PatchManifest appPatchManifest, PatchManifest localPatchManifest, bool weaklyUpdate)
|
||||
{
|
||||
// 遍历所有文件然后验证并缓存合法文件
|
||||
foreach (var patchBundle in _impl.LocalPatchManifest.BundleList)
|
||||
foreach (var patchBundle in localPatchManifest.BundleList)
|
||||
{
|
||||
// 忽略缓存文件
|
||||
if (DownloadSystem.ContainsVerifyFile(patchBundle.Hash))
|
||||
@@ -275,18 +382,27 @@ namespace YooAsset
|
||||
|
||||
// 忽略APP资源
|
||||
// 注意:如果是APP资源并且哈希值相同,则不需要下载
|
||||
if (_impl.AppPatchManifest.Bundles.TryGetValue(patchBundle.BundleName, out PatchBundle appPatchBundle))
|
||||
if (appPatchManifest.TryGetPatchBundle(patchBundle.BundleName, out PatchBundle appPatchBundle))
|
||||
{
|
||||
if (appPatchBundle.IsBuildin && appPatchBundle.Hash == patchBundle.Hash)
|
||||
continue;
|
||||
}
|
||||
|
||||
// 查看文件是否存在
|
||||
string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.Hash);
|
||||
if (File.Exists(filePath) == false)
|
||||
continue;
|
||||
|
||||
_waitingList.Add(patchBundle);
|
||||
// 注意:在弱联网模式下,我们需要验证指定资源版本的所有资源完整性
|
||||
if (weaklyUpdate)
|
||||
{
|
||||
string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.Hash);
|
||||
if (File.Exists(filePath))
|
||||
_waitingList.Add(patchBundle);
|
||||
else
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.Hash);
|
||||
if (File.Exists(filePath))
|
||||
_waitingList.Add(patchBundle);
|
||||
}
|
||||
}
|
||||
|
||||
// 设置同时验证的最大数
|
||||
@@ -294,8 +410,9 @@ namespace YooAsset
|
||||
YooLogger.Log($"Work threads : {workerThreads}, IO threads : {ioThreads}");
|
||||
_verifyMaxNum = Math.Min(workerThreads, ioThreads);
|
||||
_verifyTotalCount = _waitingList.Count;
|
||||
return true;
|
||||
}
|
||||
private bool UpdateVerifyingCache()
|
||||
public bool UpdateVerifyingCache()
|
||||
{
|
||||
_syncContext.Update();
|
||||
|
||||
@@ -325,6 +442,13 @@ namespace YooAsset
|
||||
|
||||
return false;
|
||||
}
|
||||
public float GetVerifyProgress()
|
||||
{
|
||||
if (_verifyTotalCount == 0)
|
||||
return 1f;
|
||||
return (float)(VerifySuccessCount + VerifyFailCount) / _verifyTotalCount;
|
||||
}
|
||||
|
||||
private bool RunThread(PatchBundle patchBundle)
|
||||
{
|
||||
string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.Hash);
|
||||
@@ -342,24 +466,17 @@ namespace YooAsset
|
||||
ThreadInfo info = (ThreadInfo)obj;
|
||||
if (info.Result)
|
||||
{
|
||||
_verifySuccessCount++;
|
||||
VerifySuccessCount++;
|
||||
DownloadSystem.CacheVerifyFile(info.Bundle.Hash, info.Bundle.BundleName);
|
||||
}
|
||||
else
|
||||
{
|
||||
_verifyFailCount++;
|
||||
VerifyFailCount++;
|
||||
YooLogger.Warning($"Failed to verify file : {info.FilePath}");
|
||||
if (File.Exists(info.FilePath))
|
||||
File.Delete(info.FilePath);
|
||||
}
|
||||
_verifyingList.Remove(info.Bundle);
|
||||
}
|
||||
private float GetVerifyProgress()
|
||||
{
|
||||
if (_verifyTotalCount == 0)
|
||||
return 1f;
|
||||
return (float)(_verifySuccessCount + _verifyFailCount) / _verifyTotalCount;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -203,7 +203,7 @@ namespace YooAsset
|
||||
|
||||
// 忽略APP资源
|
||||
// 注意:如果是APP资源并且哈希值相同,则不需要下载
|
||||
if (_impl.AppPatchManifest.Bundles.TryGetValue(patchBundle.BundleName, out PatchBundle appPatchBundle))
|
||||
if (_impl.AppPatchManifest.TryGetPatchBundle(patchBundle.BundleName, out PatchBundle appPatchBundle))
|
||||
{
|
||||
if (appPatchBundle.IsBuildin && appPatchBundle.Hash == patchBundle.Hash)
|
||||
continue;
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace YooAsset
|
||||
public int ResourceVersion;
|
||||
|
||||
/// <summary>
|
||||
/// 内置资源的标记列表
|
||||
/// 内置资源的标签列表(首包资源)
|
||||
/// </summary>
|
||||
public string BuildinTags;
|
||||
|
||||
@@ -42,13 +42,13 @@ namespace YooAsset
|
||||
/// 资源包集合(提供BundleName获取PatchBundle)
|
||||
/// </summary>
|
||||
[NonSerialized]
|
||||
public readonly Dictionary<string, PatchBundle> Bundles = new Dictionary<string, PatchBundle>();
|
||||
public readonly Dictionary<string, PatchBundle> BundleDic = new Dictionary<string, PatchBundle>();
|
||||
|
||||
/// <summary>
|
||||
/// 资源映射集合(提供AssetPath获取PatchAsset)
|
||||
/// </summary>
|
||||
[NonSerialized]
|
||||
public readonly Dictionary<string, PatchAsset> Assets = new Dictionary<string, PatchAsset>();
|
||||
public readonly Dictionary<string, PatchAsset> AssetDic = new Dictionary<string, PatchAsset>();
|
||||
|
||||
/// <summary>
|
||||
/// 资源路径映射集合
|
||||
@@ -117,7 +117,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public string MappingToAssetPath(string location)
|
||||
{
|
||||
if(string.IsNullOrEmpty(location))
|
||||
if (string.IsNullOrEmpty(location))
|
||||
{
|
||||
YooLogger.Error("Failed to mapping location to asset path, The location is null or empty.");
|
||||
return string.Empty;
|
||||
@@ -138,18 +138,18 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源包名称
|
||||
/// 获取主资源包
|
||||
/// 注意:传入的资源路径一定合法有效!
|
||||
/// </summary>
|
||||
public string GetBundleName(string assetPath)
|
||||
public PatchBundle GetMainPatchBundle(string assetPath)
|
||||
{
|
||||
if (Assets.TryGetValue(assetPath, out PatchAsset patchAsset))
|
||||
if (AssetDic.TryGetValue(assetPath, out PatchAsset patchAsset))
|
||||
{
|
||||
int bundleID = patchAsset.BundleID;
|
||||
if (bundleID >= 0 && bundleID < BundleList.Count)
|
||||
{
|
||||
var patchBundle = BundleList[bundleID];
|
||||
return patchBundle.BundleName;
|
||||
return patchBundle;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -166,17 +166,17 @@ namespace YooAsset
|
||||
/// 获取资源依赖列表
|
||||
/// 注意:传入的资源路径一定合法有效!
|
||||
/// </summary>
|
||||
public string[] GetAllDependencies(string assetPath)
|
||||
public PatchBundle[] GetAllDependencies(string assetPath)
|
||||
{
|
||||
if (Assets.TryGetValue(assetPath, out PatchAsset patchAsset))
|
||||
if (AssetDic.TryGetValue(assetPath, out PatchAsset patchAsset))
|
||||
{
|
||||
List<string> result = new List<string>(patchAsset.DependIDs.Length);
|
||||
List<PatchBundle> result = new List<PatchBundle>(patchAsset.DependIDs.Length);
|
||||
foreach (var dependID in patchAsset.DependIDs)
|
||||
{
|
||||
if (dependID >= 0 && dependID < BundleList.Count)
|
||||
{
|
||||
var dependPatchBundle = BundleList[dependID];
|
||||
result.Add(dependPatchBundle.BundleName);
|
||||
result.Add(dependPatchBundle);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -191,6 +191,22 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 尝试获取补丁资源
|
||||
/// </summary>
|
||||
public bool TryGetPatchAsset(string assetPath, out PatchAsset result)
|
||||
{
|
||||
return AssetDic.TryGetValue(assetPath, out result);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 尝试获取补丁资源包
|
||||
/// </summary>
|
||||
public bool TryGetPatchBundle(string bundleName, out PatchBundle result)
|
||||
{
|
||||
return BundleDic.TryGetValue(bundleName, out result);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 序列化
|
||||
@@ -212,7 +228,7 @@ namespace YooAsset
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
{
|
||||
patchBundle.ParseFlagsValue();
|
||||
patchManifest.Bundles.Add(patchBundle.BundleName, patchBundle);
|
||||
patchManifest.BundleDic.Add(patchBundle.BundleName, patchBundle);
|
||||
}
|
||||
|
||||
// AssetList
|
||||
@@ -220,10 +236,10 @@ namespace YooAsset
|
||||
{
|
||||
// 注意:我们不允许原始路径存在重名
|
||||
string assetPath = patchAsset.AssetPath;
|
||||
if (patchManifest.Assets.ContainsKey(assetPath))
|
||||
if (patchManifest.AssetDic.ContainsKey(assetPath))
|
||||
throw new Exception($"AssetPath have existed : {assetPath}");
|
||||
else
|
||||
patchManifest.Assets.Add(assetPath, patchAsset);
|
||||
patchManifest.AssetDic.Add(assetPath, patchAsset);
|
||||
}
|
||||
|
||||
return patchManifest;
|
||||
|
||||
@@ -40,19 +40,13 @@ namespace YooAsset
|
||||
#region IBundleServices接口
|
||||
BundleInfo IBundleServices.GetBundleInfo(AssetInfo assetInfo)
|
||||
{
|
||||
if(assetInfo.IsInvalid)
|
||||
if (assetInfo.IsInvalid)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
string bundleName = _simulatePatchManifest.GetBundleName(assetInfo.AssetPath);
|
||||
if (_simulatePatchManifest.Bundles.TryGetValue(bundleName, out PatchBundle patchBundle))
|
||||
{
|
||||
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromEditor, assetInfo.AssetPath);
|
||||
return bundleInfo;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception("Should never get here !");
|
||||
}
|
||||
// 注意:如果补丁清单里未找到资源包会抛出异常!
|
||||
var patchBundle = _simulatePatchManifest.GetMainPatchBundle(assetInfo.AssetPath);
|
||||
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromEditor, assetInfo.AssetPath);
|
||||
return bundleInfo;
|
||||
}
|
||||
BundleInfo[] IBundleServices.GetAllDependBundleInfos(AssetInfo assetInfo)
|
||||
{
|
||||
@@ -64,7 +58,7 @@ namespace YooAsset
|
||||
}
|
||||
PatchAsset IBundleServices.TryGetPatchAsset(string assetPath)
|
||||
{
|
||||
if (_simulatePatchManifest.Assets.TryGetValue(assetPath, out PatchAsset patchAsset))
|
||||
if (_simulatePatchManifest.TryGetPatchAsset(assetPath, out PatchAsset patchAsset))
|
||||
return patchAsset;
|
||||
else
|
||||
return null;
|
||||
|
||||
@@ -57,6 +57,16 @@ namespace YooAsset
|
||||
return operation;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步更新补丁清单(弱联网)
|
||||
/// </summary>
|
||||
public UpdateManifestOperation WeaklyUpdatePatchManifestAsync(int resourceVersion)
|
||||
{
|
||||
var operation = new HostPlayModeWeaklyUpdateManifestOperation(this, resourceVersion);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步更新资源包裹
|
||||
/// </summary>
|
||||
@@ -98,7 +108,7 @@ namespace YooAsset
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(used == false)
|
||||
if (used == false)
|
||||
{
|
||||
YooLogger.Log($"Delete unused cache file : {fileInfo.Name}");
|
||||
File.Delete(fileInfo.FullName);
|
||||
@@ -126,7 +136,7 @@ namespace YooAsset
|
||||
|
||||
// 忽略APP资源
|
||||
// 注意:如果是APP资源并且哈希值相同,则不需要下载
|
||||
if (AppPatchManifest.Bundles.TryGetValue(patchBundle.BundleName, out PatchBundle appPatchBundle))
|
||||
if (AppPatchManifest.TryGetPatchBundle(patchBundle.BundleName, out PatchBundle appPatchBundle))
|
||||
{
|
||||
if (appPatchBundle.IsBuildin && appPatchBundle.Hash == patchBundle.Hash)
|
||||
continue;
|
||||
@@ -158,7 +168,7 @@ namespace YooAsset
|
||||
|
||||
// 忽略APP资源
|
||||
// 注意:如果是APP资源并且哈希值相同,则不需要下载
|
||||
if (AppPatchManifest.Bundles.TryGetValue(patchBundle.BundleName, out PatchBundle appPatchBundle))
|
||||
if (AppPatchManifest.TryGetPatchBundle(patchBundle.BundleName, out PatchBundle appPatchBundle))
|
||||
{
|
||||
if (appPatchBundle.IsBuildin && appPatchBundle.Hash == patchBundle.Hash)
|
||||
continue;
|
||||
@@ -205,21 +215,17 @@ namespace YooAsset
|
||||
continue;
|
||||
}
|
||||
|
||||
string mainBundleName = LocalPatchManifest.GetBundleName(assetInfo.AssetPath);
|
||||
if (LocalPatchManifest.Bundles.TryGetValue(mainBundleName, out PatchBundle mainBundle))
|
||||
{
|
||||
if (checkList.Contains(mainBundle) == false)
|
||||
checkList.Add(mainBundle);
|
||||
}
|
||||
// 注意:如果补丁清单里未找到资源包会抛出异常!
|
||||
PatchBundle mainBundle = LocalPatchManifest.GetMainPatchBundle(assetInfo.AssetPath);
|
||||
if (checkList.Contains(mainBundle) == false)
|
||||
checkList.Add(mainBundle);
|
||||
|
||||
string[] dependBundleNames = LocalPatchManifest.GetAllDependencies(assetInfo.AssetPath);
|
||||
foreach (var dependBundleName in dependBundleNames)
|
||||
// 注意:如果补丁清单里未找到资源包会抛出异常!
|
||||
PatchBundle[] dependBundles = LocalPatchManifest.GetAllDependencies(assetInfo.AssetPath);
|
||||
foreach (var dependBundle in dependBundles)
|
||||
{
|
||||
if (LocalPatchManifest.Bundles.TryGetValue(dependBundleName, out PatchBundle dependBundle))
|
||||
{
|
||||
if (checkList.Contains(dependBundle) == false)
|
||||
checkList.Add(dependBundle);
|
||||
}
|
||||
if (checkList.Contains(dependBundle) == false)
|
||||
checkList.Add(dependBundle);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -232,7 +238,7 @@ namespace YooAsset
|
||||
|
||||
// 忽略APP资源
|
||||
// 注意:如果是APP资源并且哈希值相同,则不需要下载
|
||||
if (AppPatchManifest.Bundles.TryGetValue(patchBundle.BundleName, out PatchBundle appPatchBundle))
|
||||
if (AppPatchManifest.TryGetPatchBundle(patchBundle.BundleName, out PatchBundle appPatchBundle))
|
||||
{
|
||||
if (appPatchBundle.IsBuildin && appPatchBundle.Hash == patchBundle.Hash)
|
||||
continue;
|
||||
@@ -249,16 +255,60 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public PatchUnpackerOperation CreatePatchUnpackerByTags(string[] tags, int fileUpackingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
List<BundleInfo> unpcakList = PatchHelper.GetUnpackListByTags(AppPatchManifest, tags);
|
||||
List<BundleInfo> unpcakList = GetUnpackListByTags(tags);
|
||||
var operation = new PatchUnpackerOperation(unpcakList, fileUpackingMaxNumber, failedTryAgain);
|
||||
return operation;
|
||||
}
|
||||
private List<BundleInfo> GetUnpackListByTags(string[] tags)
|
||||
{
|
||||
List<PatchBundle> downloadList = new List<PatchBundle>(1000);
|
||||
foreach (var patchBundle in AppPatchManifest.BundleList)
|
||||
{
|
||||
// 如果不是内置资源
|
||||
if (patchBundle.IsBuildin == false)
|
||||
continue;
|
||||
|
||||
// 忽略缓存文件
|
||||
if (DownloadSystem.ContainsVerifyFile(patchBundle.Hash))
|
||||
continue;
|
||||
|
||||
// 查询DLC资源
|
||||
if (patchBundle.HasTag(tags))
|
||||
{
|
||||
downloadList.Add(patchBundle);
|
||||
}
|
||||
}
|
||||
|
||||
return ConvertToUnpackList(downloadList);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建解压器
|
||||
/// </summary>
|
||||
public PatchUnpackerOperation CreatePatchUnpackerByAll(int fileUpackingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
List<BundleInfo> unpcakList = PatchHelper.GetUnpackListByAll(AppPatchManifest);
|
||||
List<BundleInfo> unpcakList = GetUnpackListByAll();
|
||||
var operation = new PatchUnpackerOperation(unpcakList, fileUpackingMaxNumber, failedTryAgain);
|
||||
return operation;
|
||||
}
|
||||
private List<BundleInfo> GetUnpackListByAll()
|
||||
{
|
||||
List<PatchBundle> downloadList = new List<PatchBundle>(1000);
|
||||
foreach (var patchBundle in AppPatchManifest.BundleList)
|
||||
{
|
||||
// 如果不是内置资源
|
||||
if (patchBundle.IsBuildin == false)
|
||||
continue;
|
||||
|
||||
// 忽略缓存文件
|
||||
if (DownloadSystem.ContainsVerifyFile(patchBundle.Hash))
|
||||
continue;
|
||||
|
||||
downloadList.Add(patchBundle);
|
||||
}
|
||||
|
||||
return ConvertToUnpackList(downloadList);
|
||||
}
|
||||
|
||||
// WEB相关
|
||||
public string GetPatchDownloadMainURL(string fileName)
|
||||
@@ -290,6 +340,26 @@ namespace YooAsset
|
||||
return bundleInfo;
|
||||
}
|
||||
|
||||
// 解压相关
|
||||
public List<BundleInfo> ConvertToUnpackList(List<PatchBundle> unpackList)
|
||||
{
|
||||
List<BundleInfo> result = new List<BundleInfo>(unpackList.Count);
|
||||
foreach (var patchBundle in unpackList)
|
||||
{
|
||||
var bundleInfo = ConvertToUnpackInfo(patchBundle);
|
||||
result.Add(bundleInfo);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
public BundleInfo ConvertToUnpackInfo(PatchBundle patchBundle)
|
||||
{
|
||||
// 注意:我们把流加载路径指定为远端下载地址
|
||||
string streamingPath = PathHelper.MakeStreamingLoadPath(patchBundle.Hash);
|
||||
streamingPath = PathHelper.ConvertToWWWPath(streamingPath);
|
||||
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromRemote, streamingPath, streamingPath);
|
||||
return bundleInfo;
|
||||
}
|
||||
|
||||
// 设置资源清单
|
||||
internal void SetAppPatchManifest(PatchManifest patchManifest)
|
||||
{
|
||||
@@ -302,53 +372,51 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
#region IBundleServices接口
|
||||
private BundleInfo CreateBundleInfo(string bundleName)
|
||||
private BundleInfo CreateBundleInfo(PatchBundle patchBundle)
|
||||
{
|
||||
if (LocalPatchManifest.Bundles.TryGetValue(bundleName, out PatchBundle patchBundle))
|
||||
if (patchBundle == null)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
// 查询沙盒资源
|
||||
if (DownloadSystem.ContainsVerifyFile(patchBundle.Hash))
|
||||
{
|
||||
// 查询沙盒资源
|
||||
if (DownloadSystem.ContainsVerifyFile(patchBundle.Hash))
|
||||
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromCache);
|
||||
return bundleInfo;
|
||||
}
|
||||
|
||||
// 查询APP资源
|
||||
if (AppPatchManifest.TryGetPatchBundle(patchBundle.BundleName, out PatchBundle appPatchBundle))
|
||||
{
|
||||
if (appPatchBundle.IsBuildin && appPatchBundle.Hash == patchBundle.Hash)
|
||||
{
|
||||
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromCache);
|
||||
BundleInfo bundleInfo = new BundleInfo(appPatchBundle, BundleInfo.ELoadMode.LoadFromStreaming);
|
||||
return bundleInfo;
|
||||
}
|
||||
|
||||
// 查询APP资源
|
||||
if (AppPatchManifest.Bundles.TryGetValue(bundleName, out PatchBundle appPatchBundle))
|
||||
{
|
||||
if (appPatchBundle.IsBuildin && appPatchBundle.Hash == patchBundle.Hash)
|
||||
{
|
||||
BundleInfo bundleInfo = new BundleInfo(appPatchBundle, BundleInfo.ELoadMode.LoadFromStreaming);
|
||||
return bundleInfo;
|
||||
}
|
||||
}
|
||||
|
||||
// 从服务端下载
|
||||
return ConvertToDownloadInfo(patchBundle);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception("Should never get here !");
|
||||
}
|
||||
|
||||
// 从服务端下载
|
||||
return ConvertToDownloadInfo(patchBundle);
|
||||
}
|
||||
BundleInfo IBundleServices.GetBundleInfo(AssetInfo assetInfo)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
string bundleName = LocalPatchManifest.GetBundleName(assetInfo.AssetPath);
|
||||
return CreateBundleInfo(bundleName);
|
||||
// 注意:如果补丁清单里未找到资源包会抛出异常!
|
||||
var patchBundle = LocalPatchManifest.GetMainPatchBundle(assetInfo.AssetPath);
|
||||
return CreateBundleInfo(patchBundle);
|
||||
}
|
||||
BundleInfo[] IBundleServices.GetAllDependBundleInfos(AssetInfo assetInfo)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
// 注意:如果补丁清单里未找到资源包会抛出异常!
|
||||
var depends = LocalPatchManifest.GetAllDependencies(assetInfo.AssetPath);
|
||||
List<BundleInfo> result = new List<BundleInfo>(depends.Length);
|
||||
foreach (var bundleName in depends)
|
||||
foreach (var patchBundle in depends)
|
||||
{
|
||||
BundleInfo bundleInfo = CreateBundleInfo(bundleName);
|
||||
BundleInfo bundleInfo = CreateBundleInfo(patchBundle);
|
||||
result.Add(bundleInfo);
|
||||
}
|
||||
return result.ToArray();
|
||||
@@ -359,7 +427,7 @@ namespace YooAsset
|
||||
}
|
||||
PatchAsset IBundleServices.TryGetPatchAsset(string assetPath)
|
||||
{
|
||||
if (LocalPatchManifest.Assets.TryGetValue(assetPath, out PatchAsset patchAsset))
|
||||
if (LocalPatchManifest.TryGetPatchAsset(assetPath, out PatchAsset patchAsset))
|
||||
return patchAsset;
|
||||
else
|
||||
return null;
|
||||
|
||||
@@ -30,22 +30,6 @@ namespace YooAsset
|
||||
return _appPatchManifest.ResourceVersion;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建解压器
|
||||
/// </summary>
|
||||
public PatchUnpackerOperation CreatePatchUnpackerByTags(string[] tags, int fileUpackingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
List<BundleInfo> unpcakList = PatchHelper.GetUnpackListByTags(_appPatchManifest, tags);
|
||||
var operation = new PatchUnpackerOperation(unpcakList, fileUpackingMaxNumber, failedTryAgain);
|
||||
return operation;
|
||||
}
|
||||
public PatchUnpackerOperation CreatePatchUnpackerByAll(int fileUpackingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
List<BundleInfo> unpcakList = PatchHelper.GetUnpackListByAll(_appPatchManifest);
|
||||
var operation = new PatchUnpackerOperation(unpcakList, fileUpackingMaxNumber, failedTryAgain);
|
||||
return operation;
|
||||
}
|
||||
|
||||
// 设置资源清单
|
||||
internal void SetAppPatchManifest(PatchManifest patchManifest)
|
||||
{
|
||||
@@ -54,36 +38,34 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
#region IBundleServices接口
|
||||
private BundleInfo CreateBundleInfo(string bundleName)
|
||||
private BundleInfo CreateBundleInfo(PatchBundle patchBundle)
|
||||
{
|
||||
if (_appPatchManifest.Bundles.TryGetValue(bundleName, out PatchBundle patchBundle))
|
||||
{
|
||||
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromStreaming);
|
||||
return bundleInfo;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (patchBundle == null)
|
||||
throw new Exception("Should never get here !");
|
||||
}
|
||||
|
||||
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromStreaming);
|
||||
return bundleInfo;
|
||||
}
|
||||
BundleInfo IBundleServices.GetBundleInfo(AssetInfo assetInfo)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
string bundleName = _appPatchManifest.GetBundleName(assetInfo.AssetPath);
|
||||
return CreateBundleInfo(bundleName);
|
||||
// 注意:如果补丁清单里未找到资源包会抛出异常!
|
||||
var patchBundle = _appPatchManifest.GetMainPatchBundle(assetInfo.AssetPath);
|
||||
return CreateBundleInfo(patchBundle);
|
||||
}
|
||||
BundleInfo[] IBundleServices.GetAllDependBundleInfos(AssetInfo assetInfo)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
// 注意:如果补丁清单里未找到资源包会抛出异常!
|
||||
var depends = _appPatchManifest.GetAllDependencies(assetInfo.AssetPath);
|
||||
List<BundleInfo> result = new List<BundleInfo>(depends.Length);
|
||||
foreach (var bundleName in depends)
|
||||
foreach (var patchBundle in depends)
|
||||
{
|
||||
BundleInfo bundleInfo = CreateBundleInfo(bundleName);
|
||||
BundleInfo bundleInfo = CreateBundleInfo(patchBundle);
|
||||
result.Add(bundleInfo);
|
||||
}
|
||||
return result.ToArray();
|
||||
@@ -94,7 +76,7 @@ namespace YooAsset
|
||||
}
|
||||
PatchAsset IBundleServices.TryGetPatchAsset(string assetPath)
|
||||
{
|
||||
if (_appPatchManifest.Assets.TryGetValue(assetPath, out PatchAsset patchAsset))
|
||||
if (_appPatchManifest.TryGetPatchAsset(assetPath, out PatchAsset patchAsset))
|
||||
return patchAsset;
|
||||
else
|
||||
return null;
|
||||
|
||||
@@ -1,11 +1,18 @@
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
public struct DecryptionFileInfo
|
||||
{
|
||||
public string BundleName;
|
||||
public string BundleHash;
|
||||
public string BundleCRC;
|
||||
}
|
||||
|
||||
public interface IDecryptionServices
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取加密文件的数据偏移量
|
||||
/// </summary>
|
||||
ulong GetFileOffset();
|
||||
ulong GetFileOffset(DecryptionFileInfo fileInfo);
|
||||
}
|
||||
}
|
||||
@@ -25,6 +25,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public string UnityManifestFileName = "UnityManifest";
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 构建输出的报告文件
|
||||
/// </summary>
|
||||
@@ -34,5 +35,10 @@ namespace YooAsset
|
||||
/// 静态版本文件
|
||||
/// </summary>
|
||||
public const string VersionFileName = "StaticVersion.bytes";
|
||||
|
||||
/// <summary>
|
||||
/// Unity内置着色器资源包名称
|
||||
/// </summary>
|
||||
public const string UnityBuiltInShadersBundleName = "UnityBuiltInShaders.bundle";
|
||||
}
|
||||
}
|
||||
@@ -124,72 +124,6 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
internal static class PatchHelper
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取内置资源解压列表
|
||||
/// </summary>
|
||||
public static List<BundleInfo> GetUnpackListByTags(PatchManifest appPatchManifest, string[] tags)
|
||||
{
|
||||
// 注意:离线运行模式也依赖下面逻辑,所以判断沙盒内文件是否存在不能通过缓存系统去验证。
|
||||
List<PatchBundle> downloadList = new List<PatchBundle>(1000);
|
||||
foreach (var patchBundle in appPatchManifest.BundleList)
|
||||
{
|
||||
// 如果已经在沙盒内
|
||||
string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.Hash);
|
||||
if (System.IO.File.Exists(filePath))
|
||||
continue;
|
||||
|
||||
// 如果不是内置资源
|
||||
if (patchBundle.IsBuildin == false)
|
||||
continue;
|
||||
|
||||
// 查询DLC资源
|
||||
if (patchBundle.HasTag(tags))
|
||||
{
|
||||
downloadList.Add(patchBundle);
|
||||
}
|
||||
}
|
||||
|
||||
return ConvertToUnpackList(downloadList);
|
||||
}
|
||||
public static List<BundleInfo> GetUnpackListByAll(PatchManifest appPatchManifest)
|
||||
{
|
||||
// 注意:离线运行模式也依赖下面逻辑,所以判断沙盒内文件是否存在不能通过缓存系统去验证。
|
||||
List<PatchBundle> downloadList = new List<PatchBundle>(1000);
|
||||
foreach (var patchBundle in appPatchManifest.BundleList)
|
||||
{
|
||||
// 如果已经在沙盒内
|
||||
string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.Hash);
|
||||
if (System.IO.File.Exists(filePath))
|
||||
continue;
|
||||
|
||||
// 如果不是内置资源
|
||||
if (patchBundle.IsBuildin == false)
|
||||
continue;
|
||||
|
||||
downloadList.Add(patchBundle);
|
||||
}
|
||||
|
||||
return ConvertToUnpackList(downloadList);
|
||||
}
|
||||
private static List<BundleInfo> ConvertToUnpackList(List<PatchBundle> unpackList)
|
||||
{
|
||||
List<BundleInfo> result = new List<BundleInfo>(unpackList.Count);
|
||||
foreach (var patchBundle in unpackList)
|
||||
{
|
||||
var bundleInfo = ConvertToUnpackInfo(patchBundle);
|
||||
result.Add(bundleInfo);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
private static BundleInfo ConvertToUnpackInfo(PatchBundle patchBundle)
|
||||
{
|
||||
// 注意:我们把流加载路径指定为远端下载地址
|
||||
string streamingPath = PathHelper.MakeStreamingLoadPath(patchBundle.Hash);
|
||||
streamingPath = PathHelper.ConvertToWWWPath(streamingPath);
|
||||
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromRemote, streamingPath, streamingPath);
|
||||
return bundleInfo;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源信息列表
|
||||
/// </summary>
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user