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132 Commits
1.0.9 ... 1.2.2

Author SHA1 Message Date
hevinci
141086929f Update CHANGELOG.md 2022-07-31 23:27:01 +08:00
hevinci
4f417e123b Update package.json 2022-07-31 23:26:59 +08:00
hevinci
2204f4d129 Update PatchManifest
资源补丁清单增加文件版本信息
2022-07-31 23:09:54 +08:00
hevinci
f80a3229cc Update AssetBundleBuilder 2022-07-31 22:53:30 +08:00
hevinci
d94d196c83 Update AssetBundleBuilder 2022-07-31 22:51:40 +08:00
hevinci
9c67461dbc Update AssetBundleBuilder
增加资源构建结果返回信息
2022-07-31 22:41:24 +08:00
hevinci
75910b7558 Update YooAssets.cs
增加获取资源信息新方法
2022-07-31 22:26:33 +08:00
hevinci
88b9afe189 Update ShaderVariantCollector 2022-07-28 16:12:39 +08:00
hevinci
6fa17e617a Update document 2022-07-27 12:19:34 +08:00
hevinci
2c9360721a Update document 2022-07-27 11:07:33 +08:00
hevinci
6851495da5 Update document 2022-07-27 11:05:12 +08:00
hevinci
1b25835d1a Update ShaderVariantCollector 2022-07-27 11:04:54 +08:00
hevinci
e36918b6ec Merge branch 'main' of https://github.com/tuyoogame/YooAsset 2022-07-27 10:25:49 +08:00
hevinci
65468d5b15 Update document 2022-07-27 10:25:46 +08:00
何冠峰
78f81ea335 Merge pull request #28 from wqaetly/ForPr
feat:SVC搜集工作支持在CI上进行
2022-07-27 10:11:41 +08:00
NKG丶MadLife
21f350a84e chore:调整缩进 2022-07-27 00:19:23 +08:00
NKG丶MadLife
17fab5ad61 feat:SVC搜集工作支持在CI上进行 2022-07-27 00:17:23 +08:00
hevinci
7f41ba9a3c Update document 2022-07-25 18:36:41 +08:00
hevinci
1dc434832a Update AssetSystem
修复了加载多个相同的子场景而无法全部卸载的问题。
2022-07-25 18:31:35 +08:00
hevinci
045e74c82f Update samples 2022-07-25 18:21:27 +08:00
hevinci
c96fa23d61 Update patch manifest 2022-07-25 16:12:34 +08:00
hevinci
7881f39b97 Delete BasicSample.meta 2022-07-25 15:56:04 +08:00
hevinci
cf1a32ed1f Update Samples 2022-07-25 15:55:51 +08:00
hevinci
d0b7ae020c Update patch manifest 2022-07-25 15:46:20 +08:00
hevinci
e5c7bbdf52 Update AssetBundleBuilder 2022-07-25 15:40:26 +08:00
hevinci
42d52720f3 Update AssetBundleBuilder
增加输出文件名称样式的选择功能。
2022-07-23 17:39:04 +08:00
hevinci
6d392139df Update CHANGELOG.md 2022-07-23 15:55:45 +08:00
hevinci
852c741310 Update package.json 2022-07-23 15:55:35 +08:00
hevinci
41761f0a97 Update AssetBundleBuilder
SBP构建参数增加了缓存服务器的地址和端口
2022-07-22 12:56:22 +08:00
hevinci
2d5854ed58 Update AssetBundleBuilder
移除对增量更新初次无法构建的限制
2022-07-22 12:55:20 +08:00
hevinci
1370ffb3bb Update UpdateManifestOperation.cs
不期望删除断点续传的资源文件
2022-07-21 18:00:57 +08:00
hevinci
6efc88423e Update document 2022-07-20 19:00:29 +08:00
hevinci
6e2314eab5 Update document 2022-07-20 15:06:14 +08:00
hevinci
d64b31f6ce Fixed #26
修复多个场景打进一个AB包时,卸载子场景时抛出异常。
2022-07-20 15:05:28 +08:00
hevinci
d5a4b3365f Update YooAssets.cs 2022-07-20 10:57:56 +08:00
hevinci
86142ed4db Fixed #25
修复了资源文件不存在返回的handle无法完成的问题。
2022-07-20 10:57:40 +08:00
hevinci
2cb9278db0 Update AssetBundleCollector
资源收集增加无效文件的过滤。
2022-07-19 19:20:51 +08:00
hevinci
92fad7f29b Update AssetBundleBuilder
修改内置构建管线的构建结果验证逻辑。
2022-07-19 19:20:05 +08:00
hevinci
c782e8154b Update document 2022-07-19 16:30:18 +08:00
何冠峰
77c387bfe9 Update README.md 2022-07-19 14:42:25 +08:00
hevinci
aea9099e34 Update AssetBundleReporter
增加主资源总数的统计。
2022-07-18 16:26:47 +08:00
hevinci
6446b3ed40 Update samples 2022-07-18 15:50:34 +08:00
hevinci
8967e6f8c4 Update package.json 2022-07-18 15:17:22 +08:00
hevinci
d6010a81e1 Update document 2022-07-18 15:02:25 +08:00
hevinci
95e6921a4e Update samples 2022-07-18 14:59:15 +08:00
hevinci
df5f0b9c13 Update packages 2022-07-18 14:57:39 +08:00
hevinci
665a6afd74 Move UniTask estension to samples 2022-07-18 14:57:07 +08:00
hevinci
f53c4300e8 Update .gitignore 2022-07-18 14:56:18 +08:00
hevinci
1fdeeb781f Update Samples 2022-07-18 14:56:12 +08:00
hevinci
e340af90ed Update CHANGELOG.md 2022-07-18 12:17:21 +08:00
hevinci
7fa7cc4af1 Update package.json 2022-07-18 12:17:02 +08:00
hevinci
ca3c011f34 Update AssetBundleBuilder
增加配置保存按钮。
2022-07-18 12:05:40 +08:00
hevinci
669339d5b4 Update AssetBundleCollector
增加配置保存按钮。
2022-07-18 12:04:46 +08:00
hevinci
c6567650fe Update Update document 2022-07-18 11:25:09 +08:00
hevinci
3ae70412fa Update AssetBundleBuilder 2022-07-18 11:24:47 +08:00
hevinci
d575850f9f Update package.json 2022-07-15 19:47:33 +08:00
hevinci
d1439da54e Update AssetBundleBuilder
支持可编程构建管线
2022-07-15 19:34:59 +08:00
何冠峰
89022d3df4 Merge pull request #24 from LiuOcean/main
Update UniTask.YooAsset README
2022-07-13 17:03:39 +08:00
L
3c38fe6155 Update UniTask.YooAsset README 2022-07-13 15:29:23 +08:00
hevinci
e68ece6925 Update AssetBundleBuilder 2022-07-13 11:59:15 +08:00
hevinci
ea9b8874cc Update decryption services
解密服务接口增加解密文件信息。
2022-07-13 10:48:49 +08:00
hevinci
475efd90fc Update FAQ.md 2022-07-13 10:33:21 +08:00
hevinci
682605d5c2 Update document 2022-07-12 16:06:44 +08:00
hevinci
256844ddf5 Update AssetBundleCollector
打包资源忽略Gizmos资源文件。
2022-07-12 15:38:26 +08:00
何冠峰
96f95bbd99 Merge pull request #21 from axn777/branch_share_ignore
如果依赖的是运行时以外的,不打入 share AssetBundle包
2022-07-12 15:00:56 +08:00
何冠峰
4f7bb945e0 Merge pull request #22 from wqaetly/ForPr
fix:修复ShaderVariantCollection刷新不及时问题
2022-07-12 14:54:26 +08:00
NKG丶MadLife
0d69d779f6 fix:修复ShaderVariantCollection刷新不及时问题 2022-07-10 22:12:09 +08:00
axn777
5df26908fb 如果依赖的是运行时以外的,不打入 share AssetBundle包 2022-07-08 01:41:20 +08:00
hevinci
fb5e289de0 Update patch system
优化代码逻辑结构
2022-07-07 19:10:44 +08:00
hevinci
b238759f61 Update CHANGELOG.md 2022-07-07 10:13:39 +08:00
hevinci
2bb0d18891 Update package.json 2022-07-07 10:13:20 +08:00
hevinci
7d5b6504f4 Update YooAssets.cs
检测原生文件加载方法,预防传入无效文件。
2022-07-05 20:07:32 +08:00
何冠峰
63f90e1537 Merge pull request #19 from LiuOcean/main
Fix Unity 2020 IL2Cpp UniTask Bug
2022-07-02 15:28:12 +08:00
何冠峰
65b43feb38 Merge pull request #18 from Y-way/typo
拼写错误
2022-07-02 15:27:59 +08:00
L
4f00a19344 Fix Unity 2020 IL2Cpp UniTask Bug 2022-07-02 12:33:59 +08:00
hevinci
3bfca7d340 Update AssetBundleBuilder 2022-06-30 14:29:27 +08:00
Y-way
8538d0de28 拼写错误 2022-06-30 14:09:07 +08:00
hevinci
5425e17d6f Update AssetOperationHandle.cs 2022-06-30 12:12:44 +08:00
何冠峰
bb3065d08d Merge pull request #17 from Y-way/OptimizeAssetOperationHandle
AssetOperationHandle类新增便捷方法,便于链式编程
2022-06-30 12:03:57 +08:00
hevinci
1adc3d7ed6 Update document 2022-06-30 12:02:06 +08:00
hevinci
556b23b488 Update OperationHandleBase.cs 2022-06-29 12:41:06 +08:00
hevinci
5b0c189d75 Update InitializationOperation.cs 2022-06-29 11:59:39 +08:00
hevinci
161fdff09a Update document 2022-06-29 10:02:57 +08:00
hevinci
81b3dd57b1 Update document 2022-06-28 20:23:03 +08:00
hevinci
1ab0f447d2 Update document 2022-06-28 20:20:36 +08:00
hevinci
9ac07e94d1 Update UpdateManifestOperation
增加在弱联网环境下的更新支持
2022-06-28 20:13:32 +08:00
Y-way
fee6e8f4dd 增加失败提示 2022-06-28 19:45:37 +08:00
Y-way
1e39b1af6d AssetOperationHandle类新增便捷方法,便于链式编程
TextAsset asset;
                YooAssets.LoadAssetAsync<TextAsset>(name).WaitForAsyncOperationComplete().GetAssetObjet<TextAsset>(out asset).Release();
                YooAssets.LoadAssetAsync<TextAsset>(name).Completed += handler => {
                    handler.GetAssetObjet(out asset).Release();
                };
2022-06-28 19:17:47 +08:00
hevinci
727d841d47 Update document 2022-06-28 17:18:43 +08:00
hevinci
5e0d4d6ee1 Update document 2022-06-27 14:03:14 +08:00
hevinci
32ce99949b Update AssetBundleDebugger
完善调试器窗口,增加帧数控制。
2022-06-25 17:56:49 +08:00
hevinci
fbb9bff3c7 Remove AutoReleaseGameObjectHandle param.
移除自动释放资源对象句柄的功能。
2022-06-25 12:09:20 +08:00
hevinci
6471b237ce Update Patch System
离线模式移除资内置资源解压功能。
2022-06-25 11:42:50 +08:00
hevinci
d452c610c1 Update document 2022-06-25 11:41:13 +08:00
hevinci
009fa88402 Update document 2022-06-25 10:59:51 +08:00
hevinci
6d26276352 Update AssetBundleDebuggerWindow.cs
修复了AssetView和BundleView切换失败的问题。
2022-06-24 17:03:27 +08:00
hevinci
bdca693413 Update CHANGELOG.md 2022-06-23 21:48:09 +08:00
hevinci
a2d30ca99a Update package.json 2022-06-23 21:44:32 +08:00
hevinci
5c02bc2bee Update AssetBundleCollector
增加分组禁用功能。
2022-06-23 20:41:32 +08:00
何冠峰
00ffd55fef Merge pull request #15 from JourneyHans/main
编辑器模式下打包执行成功后自动显示Bundle文件夹
2022-06-23 16:08:11 +08:00
hevinci
32148821a1 Add AutoReleaseGameObjectHandle initialize parameters
支持自动释放游戏对象句柄的功能。
2022-06-23 16:02:53 +08:00
hevinci
60f6483a86 Update AssetBundleCollector window
修复StaticAssetCollector无法预览Main Assets列表的问题。
2022-06-23 14:07:12 +08:00
hevinci
9b80300f19 Update DefaultFilterRule.cs 2022-06-23 13:58:47 +08:00
hevinci
8f02bfa3a6 Update DefaultFilterRule.cs
修复了精灵过滤器无效的问题。
2022-06-23 13:46:31 +08:00
huanghanzhi
93607ad62a 编辑器模式下打包执行成功后自动显示Bundle文件夹 2022-06-22 15:50:56 +08:00
hevinci
3cbf891674 Add GetAssetPath method.
增加YooAssets.GetAssetPath方法
2022-06-21 17:21:37 +08:00
hevinci
00688a65af Add VerifyLevel filed.
增加了下载文件校验等级初始化参数。
2022-06-21 16:04:59 +08:00
hevinci
c0099cb90c Update RawFileOperation.cs
优化原生文件加载逻辑
2022-06-21 14:08:02 +08:00
hevinci
43248408fc Update DownloaderOperation.cs
Add OnStartDownloadFileCallback filed.
Change OnDownloadFileFailedCallback to OnDownloadErrorCallback.
2022-06-21 10:40:16 +08:00
hevinci
d535500b9e Update AssetBundleDebugger 2022-06-20 19:56:19 +08:00
hevinci
9cea3e1ba9 Update YooAssets.cs
Add IsInitialized filed
2022-06-20 15:38:55 +08:00
何冠峰
746fa44ab8 Merge pull request #13 from susices/main
修复资源包收集工具页面 切换EnableAddressable时 未及时刷新收集器UI的问题
2022-06-20 10:21:20 +08:00
hevinci
b23d56f49c Update document 2022-06-20 10:19:17 +08:00
hevinci
3693f1ea98 Update AssetInfo.cs
Add Address filed.
2022-06-20 10:18:51 +08:00
susices
14127e8097 Merge branch 'tuyoogame:main' into main 2022-06-18 18:27:28 +08:00
wenchao
ad0d47bd68 修复资源包收集工具页面 切换EnableAddressable时 未及时刷新收集器UI的问题 2022-06-18 18:26:24 +08:00
hevinci
b59fb0d811 Optimize share bundle pack logic
优化了共享资源的打包逻辑。
2022-06-17 12:05:14 +08:00
hevinci
0b1990f040 Yooasset add destroy methods
增加销毁机制
2022-06-15 18:14:04 +08:00
hevinci
8deb239450 Update remote debugger
Support remote mobie device debugging
2022-06-15 16:52:54 +08:00
hevinci
33387e8d26 Update AssetBundleBuilder 2022-06-10 10:50:27 +08:00
hevinci
9d4656a1f2 Update EditorHelper.cs 2022-06-09 16:09:35 +08:00
hevinci
9c49d8d54a Update manifest operation add FoundNewManifest filed.
补丁清单更新操作,增加了查询发现了新的清单的字段。
2022-05-27 15:17:10 +08:00
hevinci
4ee6b3cdc2 Update CHANGELOG.md 2022-05-22 15:14:27 +08:00
hevinci
d5636a71b1 Update package.json 2022-05-22 15:08:45 +08:00
hevinci
b1ca47fc14 Update EditorHelper.cs 2022-05-22 15:03:40 +08:00
hevinci
ddb35620cb Update document 2022-05-22 00:40:15 +08:00
hevinci
a906a84721 Optimized the loading method of the setting file
优化了配置文件的加载方式和途径。
2022-05-22 00:39:22 +08:00
hevinci
d43d30f72f The collector window supports undo operations
资源收集界面支持撤销操作
2022-05-21 23:41:58 +08:00
hevinci
e9841a65c6 Added pause method and resume method to patch downloader
补丁下载器增加暂停方法和恢复方法
2022-05-21 22:36:06 +08:00
hevinci
2dd3ba847e Bundle build system adds builtin files copy options
资源构建增加内置文件拷贝的选项
2022-05-21 22:24:05 +08:00
hevinci
0dcbe0574c Fixed load sprite issues in editor simulate mode
修复加载精灵图片失败的问题在编辑器模拟模式下。
2022-05-16 20:16:10 +08:00
hevinci
d01dce438c Fixed window opening issues
修复了资源收集配置存在多个的时候,导致后续无法打开窗口的问题。
2022-05-16 15:48:23 +08:00
380 changed files with 24623 additions and 1287 deletions

5
.gitignore vendored
View File

@@ -58,4 +58,7 @@ sysinfo.txt
# Crashlytics generated file
crashlytics-build.properties
*.vsconfig
*.vsconfig
Sandbox/
Bundles/

View File

@@ -2,6 +2,193 @@
All notable changes to this package will be documented in this file.
## [1.2.2] - 2022-07-31
### Fixed
- 修复了加载多个相同的子场景而无法全部卸载的问题。
### Changed
- ShaderVariantCollecor支持在CI上调用运行。
- 资源补丁清单增加文件版本校验功能。
- AssetBundleBuilder现在构建结果可以查询构建失败信息。
- AssetBundleBuilder现在资源包文件名称样式提供选择功能。
````c#
class BuildParameters
{
/// <summary>
/// 补丁文件名称的样式
/// </summary>
public EOutputNameStyle OutputNameStyle;
}
````
### Added
- 增加获取资源信息新方法。
````c#
/// <summary>
/// 获取资源信息
/// </summary>
/// <param name="location">资源的定位地址</param>
public static AssetInfo GetAssetInfo(string location);
````
## [1.2.1] - 2022-07-23
### Fixed
- (#25)修复了资源文件不存在返回的handle无法完成的问题。
- (#26)修复多个场景打进一个AB包时卸载子场景时抛出异常。
### Changed
- 构建报告里增加主资源总数的统计。
- 资源构建系统里修改了内置构建管线的构建结果验证逻辑,移除了对中文路径的检测。
- 资源构建系统里移除了对增量更新初次无法构建的限制。
- 优化了缓存验证逻辑,不期望删除断点续传的资源文件。
- 资源构建系统里SBP构建参数增加了缓存服务器的地址和端口。
## [1.2.0] - 2022-07-18
### Fixed
- 修复了ShaderVariantCollection刷新不及时问题。
### Changed
- 资源收集忽略了Gizmos资源文件。
- 解密服务接口增加解密文件信息参数。
- 资源收集窗体增加配置保存按钮。
- 资源构建窗体增加配置保存按钮。
### Added
- 资源构建模块增加了可编程构建管线(SBP)的支持,开发者可以在内置构建管线和可编程构建管线之间自由选择,零修改成本。
## [1.1.1] - 2022-07-07
### Fixed
- 修复了AssetBundleDebugger窗口View下拉页签切换无效的问题。
- 修复了在Unity2020.3版本下UniTask在真机上的一个IL2CPP相关的错误。
### Changed
- 优化了AssetBundleDebugger窗口增加了帧数显示以及回放功能。
- 优化了AssetBundleBuilder的代码结构。
- 增强了YooAssets.GetRawFileAsync()方法的容错。
### Added
- 新增了OperationHandleBase.GetAssetInfo()方法。
````c#
/// <summary>
/// 获取资源信息
/// </summary>
public AssetInfo GetAssetInfo();
````
- 新增了AssetOperationHandle.GetAssetObjet<TAsset>()方法。
````c#
/// <summary>
/// 获取资源对象
/// </summary>
/// <typeparam name="TAsset">资源类型</typeparam>
public TAsset GetAssetObjet<TAsset>()
````
- 新增了弱联网情况下加载补丁清单方法。
````c#
/// <summary>
/// 弱联网情况下加载补丁清单
/// 注意:当指定版本内容验证失败后会返回失败。
/// </summary>
/// <param name="resourceVersion">指定的资源版本</param>
public static UpdateManifestOperation WeaklyUpdateManifestAsync(int resourceVersion)
````
### Removed
- 离线运行模式OfflinePlayMode下移除了资内置资源解压相关逻辑。
- 移除了初始化参数AutoReleaseGameObjectHandle及相关代码逻辑。
## [1.1.0] - 2022-06-23
### Fixed
- 修复了AssetBundleCollector窗口在切换EnableAddressable时未及时刷新界面的问题。
- 修复了AssetBundleCollector窗口资源过滤器CollectSprite无效的问题。
- 修复了AssetBundleCollector窗口无法正常预览StaticAssetCollector的资源列表的问题。
- 修复了在离线模式下原生文件每次都从包内加载的问题。
### Changed
- 变更了共享资源打包机制。
- AssetBundleCollector窗口增加了分组禁用功能。
- AssetBundleDebugger窗口增加了真机远程调试功能。
- AssetBundleBuilder窗口在构建成功后自动显示构建文件夹。
- DownloaderOperation.OnDownloadFileFailedCallback委托变更为OnDownloadErrorCallback委托。
### Added
- 新增UpdateManifestOperation.FoundNewManifest字段。
- 新增DownloaderOperation.OnStartDownloadFileCallback委托。
- 新增AssetInfo.Address字段。
- 新增YooAssets.IsInitialized字段。
- 新增YooAssets初始化参数。
````c#
/// <summary>
/// 下载文件校验等级
/// </summary>
public EVerifyLevel VerifyLevel = EVerifyLevel.High;
````
- 新增YooAssets获取资源完成路径的方法。
````c#
/// <summary>
/// 获取资源路径
/// </summary>
/// <param name="location">资源的定位地址</param>
/// <returns>如果location地址无效则返回空字符串</returns>
public static string GetAssetPath(string location);
````
- 新增YooAssets初始化参数。
```c#
/// <summary>
/// 自动释放游戏对象所属资源句柄
/// 说明:通过资源句柄实例化的游戏对象在销毁之后,会自动释放所属资源句柄。
/// </summary>
public bool AutoReleaseGameObjectHandle = false;
```
## [1.0.10] - 2022-05-22
### Fixed
- 修复了资源收集配置存在多个的时候,导致后续无法打开窗口的问题。
- 修复了在编辑器模拟模式下加载精灵图片失败的问题。
- 修复了在Unity2019版本无法识别配置文件的问题。
### Changed
- 资源构建增加内置资源文件(首包资源文件)拷贝的选项。
- 补丁下载器增加暂停方法和恢复方法。
- 在资源收集界面对Collector的增加和删除支持撤销和恢复操作。
## [1.0.9] - 2022-05-14
### Fixed

View File

@@ -8,135 +8,87 @@ namespace YooAsset.Editor
{
public class AssetBundleBuilder
{
public class BuildParametersContext : IContextObject
{
private readonly System.Diagnostics.Stopwatch _buildWatch = new System.Diagnostics.Stopwatch();
/// <summary>
/// 构建参数
/// </summary>
public BuildParameters Parameters { private set; get; }
/// <summary>
/// 构建管线的输出目录
/// </summary>
public string PipelineOutputDirectory { private set; get; }
public BuildParametersContext(BuildParameters parameters)
{
Parameters = parameters;
PipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(parameters.OutputRoot, parameters.BuildTarget);
if (parameters.BuildMode == EBuildMode.DryRunBuild)
PipelineOutputDirectory += $"_{EBuildMode.DryRunBuild}";
else if (parameters.BuildMode == EBuildMode.SimulateBuild)
PipelineOutputDirectory += $"_{EBuildMode.SimulateBuild}";
}
/// <summary>
/// 获取本次构建的补丁目录
/// </summary>
public string GetPackageDirectory()
{
return $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.BuildVersion}";
}
/// <summary>
/// 获取构建选项
/// </summary>
public BuildAssetBundleOptions GetPipelineBuildOptions()
{
// For the new build system, unity always need BuildAssetBundleOptions.CollectDependencies and BuildAssetBundleOptions.DeterministicAssetBundle
// 除非设置ForceRebuildAssetBundle标记否则会进行增量打包
BuildAssetBundleOptions opt = BuildAssetBundleOptions.None;
opt |= BuildAssetBundleOptions.StrictMode; //Do not allow the build to succeed if any errors are reporting during it.
if (Parameters.BuildMode == EBuildMode.SimulateBuild)
throw new Exception("Should never get here !");
if (Parameters.BuildMode == EBuildMode.DryRunBuild)
{
opt |= BuildAssetBundleOptions.DryRunBuild;
return opt;
}
if (Parameters.CompressOption == ECompressOption.Uncompressed)
opt |= BuildAssetBundleOptions.UncompressedAssetBundle;
else if (Parameters.CompressOption == ECompressOption.LZ4)
opt |= BuildAssetBundleOptions.ChunkBasedCompression;
if (Parameters.BuildMode == EBuildMode.ForceRebuild)
opt |= BuildAssetBundleOptions.ForceRebuildAssetBundle; //Force rebuild the asset bundles
if (Parameters.DisableWriteTypeTree)
opt |= BuildAssetBundleOptions.DisableWriteTypeTree; //Do not include type information within the asset bundle (don't write type tree).
if (Parameters.IgnoreTypeTreeChanges)
opt |= BuildAssetBundleOptions.IgnoreTypeTreeChanges; //Ignore the type tree changes when doing the incremental build check.
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileName; //Disables Asset Bundle LoadAsset by file name.
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileNameWithExtension; //Disables Asset Bundle LoadAsset by file name with extension.
return opt;
}
/// <summary>
/// 获取构建的耗时(单位:秒)
/// </summary>
public float GetBuildingSeconds()
{
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
return seconds;
}
public void BeginWatch()
{
_buildWatch.Start();
}
public void StopWatch()
{
_buildWatch.Stop();
}
}
private readonly BuildContext _buildContext = new BuildContext();
/// <summary>
/// 开始构建
/// </summary>
public bool Run(BuildParameters buildParameters)
public BuildResult Run(BuildParameters buildParameters)
{
// 清空旧数据
_buildContext.ClearAllContext();
// 检测构建参数是否为空
if (buildParameters == null)
{
throw new Exception($"{nameof(buildParameters)} is null !");
}
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
if (buildParameters.SBPParameters == null)
throw new Exception($"{nameof(BuildParameters.SBPParameters)} is null !");
}
// 构建参数
var buildParametersContext = new BuildParametersContext(buildParameters);
_buildContext.SetContextObject(buildParametersContext);
// 执行构建流程
List<IBuildTask> pipeline = new List<IBuildTask>
{
new TaskPrepare(), //前期准备工作
new TaskGetBuildMap(), //获取构建列表
new TaskBuilding(), //开始执行构建
new TaskVerifyBuildResult(), //验证构建结果
new TaskEncryption(), //加密资源文件
new TaskCreatePatchManifest(), //创建清单文件
new TaskCreateReport(), //创建报告文件
new TaskCreatePatchPackage(), //制作补丁包
new TaskCopyBuildinFiles(), //拷贝内置文件
};
// 是否显示LOG
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
BuildRunner.EnableLog = false;
else
BuildRunner.EnableLog = true;
bool succeed = BuildRunner.Run(pipeline, _buildContext);
if (succeed)
Debug.Log($"{buildParameters.BuildMode} pipeline build succeed !");
// 创建构建节点
List<IBuildTask> pipeline;
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
pipeline = new List<IBuildTask>
{
new TaskPrepare(), //前期准备工作
new TaskGetBuildMap(), //获取构建列表
new TaskBuilding(), //开始执行构建
new TaskVerifyBuildResult(), //验证构建结果
new TaskEncryption(), //加密资源文件
new TaskCreatePatchManifest(), //创建清单文件
new TaskCreateReport(), //创建报告文件
new TaskCreatePatchPackage(), //制作补丁包
new TaskCopyBuildinFiles(), //拷贝内置文件
};
}
else if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
pipeline = new List<IBuildTask>
{
new TaskPrepare(), //前期准备工作
new TaskGetBuildMap(), //获取构建列表
new TaskBuilding_SBP(), //开始执行构建
new TaskVerifyBuildResult_SBP(), //验证构建结果
new TaskEncryption(), //加密资源文件
new TaskCreatePatchManifest(), //创建清单文件
new TaskCreateReport(), //创建报告文件
new TaskCreatePatchPackage(), //制作补丁包
new TaskCopyBuildinFiles(), //拷贝内置文件
};
}
else
{
throw new NotImplementedException();
}
// 执行构建流程
var buildResult = BuildRunner.Run(pipeline, _buildContext);
if (buildResult.Success)
{
Debug.Log($"{buildParameters.BuildMode} pipeline build succeed !");
}
else
{
Debug.LogWarning($"{buildParameters.BuildMode} pipeline build failed !");
return succeed;
Debug.LogError($"Build task failed : {buildResult.FailedTask}");
Debug.LogError($"Build task error : {buildResult.FailedInfo}");
}
return buildResult;
}
}
}

View File

@@ -30,7 +30,7 @@ namespace YooAsset.Editor
/// </summary>
public static string MakePipelineOutputDirectory(string outputRoot, BuildTarget buildTarget)
{
return $"{outputRoot}/{buildTarget}/{YooAssetSettingsData.Setting.UnityManifestFileName}";
return $"{outputRoot}/{buildTarget}/{YooAssetSettings.OutputFolderName}";
}
/// <summary>

View File

@@ -10,13 +10,18 @@ namespace YooAsset.Editor
/// </summary>
public int BuildVersion = 0;
/// <summary>
/// 构建管线
/// </summary>
public EBuildPipeline BuildPipeline = EBuildPipeline.BuiltinBuildPipeline;
/// <summary>
/// 构建模式
/// </summary>
public EBuildMode BuildMode = EBuildMode.ForceRebuild;
/// <summary>
/// 内置资源标签
/// 内置资源标签(首包资源标签)
/// </summary>
public string BuildTags = string.Empty;
@@ -25,14 +30,14 @@ namespace YooAsset.Editor
/// </summary>
public ECompressOption CompressOption = ECompressOption.LZ4;
/// <summary>
/// 输出文件名称样式
/// </summary>
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
/// <summary>
/// 加密类名称
/// </summary>
public string EncyptionClassName = string.Empty;
/// <summary>
/// 附加后缀格式
/// </summary>
public bool AppendExtension = false;
}
}

View File

@@ -19,12 +19,17 @@ namespace YooAsset.Editor
}
}
/// <summary>
/// 配置数据是否被修改
/// </summary>
public static bool IsDirty { set; get; } = false;
/// <summary>
/// 加载配置文件
/// </summary>
private static void LoadSettingData()
{
_setting = YooAssetEditorSettingsHelper.LoadSettingData<AssetBundleBuilderSetting>();
_setting = EditorHelper.LoadSettingData<AssetBundleBuilderSetting>();
}
/// <summary>
@@ -34,6 +39,7 @@ namespace YooAsset.Editor
{
if (Setting != null)
{
IsDirty = false;
EditorUtility.SetDirty(Setting);
AssetDatabase.SaveAssets();
Debug.Log($"{nameof(AssetBundleBuilderSetting)}.asset is saved!");

View File

@@ -22,13 +22,15 @@ namespace YooAsset.Editor
private List<Type> _encryptionServicesClassTypes;
private List<string> _encryptionServicesClassNames;
private Button _saveButton;
private TextField _buildOutputField;
private IntegerField _buildVersionField;
private EnumField _buildPipelineField;
private EnumField _buildModeField;
private TextField _buildTagsField;
private TextField _buildinTagsField;
private PopupField<string> _encryptionField;
private EnumField _compressionField;
private Toggle _appendExtensionToggle;
private EnumField _outputNameStyleField;
public void CreateGUI()
{
@@ -37,15 +39,20 @@ namespace YooAsset.Editor
VisualElement root = this.rootVisualElement;
// 加载布局文件
var visualAsset = YooAssetEditorSettingsData.Setting.AssetBundleBuilderUXML;
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleBuilderWindow>();
if (visualAsset == null)
{
Debug.LogError($"Not found {nameof(AssetBundleBuilderWindow)}.uxml in settings.");
return;
}
visualAsset.CloneTree(root);
// 配置保存按钮
_saveButton = root.Q<Button>("SaveButton");
_saveButton.clicked += SaveBtn_clicked;
// 构建平台
_buildTarget = EditorUserBuildSettings.activeBuildTarget;
// 加密服务类
_encryptionServicesClassTypes = GetEncryptionServicesClassTypes();
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.FullName).ToList();
@@ -61,26 +68,41 @@ namespace YooAsset.Editor
_buildVersionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildVersion);
_buildVersionField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.BuildVersion = _buildVersionField.value;
});
// 构建管线
_buildPipelineField = root.Q<EnumField>("BuildPipeline");
_buildPipelineField.Init(AssetBundleBuilderSettingData.Setting.BuildPipeline);
_buildPipelineField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildPipeline);
_buildPipelineField.style.width = 350;
_buildPipelineField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.BuildPipeline = (EBuildPipeline)_buildPipelineField.value;
RefreshWindow();
});
// 构建模式
_buildModeField = root.Q<EnumField>("BuildMode");
_buildModeField.Init(AssetBundleBuilderSettingData.Setting.BuildMode);
_buildModeField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildMode);
_buildModeField.style.width = 300;
_buildModeField.style.width = 350;
_buildModeField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.BuildMode = (EBuildMode)_buildModeField.value;
RefreshWindow();
});
// 内置资源标签
_buildTagsField = root.Q<TextField>("BuildinTags");
_buildTagsField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildTags);
_buildTagsField.RegisterValueChangedCallback(evt =>
_buildinTagsField = root.Q<TextField>("BuildinTags");
_buildinTagsField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildTags);
_buildinTagsField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.Setting.BuildTags = _buildTagsField.value;
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.BuildTags = _buildinTagsField.value;
});
// 加密方法
@@ -90,9 +112,10 @@ namespace YooAsset.Editor
int defaultIndex = GetEncryptionDefaultIndex(AssetBundleBuilderSettingData.Setting.EncyptionClassName);
_encryptionField = new PopupField<string>(_encryptionServicesClassNames, defaultIndex);
_encryptionField.label = "Encryption";
_encryptionField.style.width = 300;
_encryptionField.style.width = 350;
_encryptionField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.EncyptionClassName = _encryptionField.value;
});
encryptionContainer.Add(_encryptionField);
@@ -101,7 +124,7 @@ namespace YooAsset.Editor
{
_encryptionField = new PopupField<string>();
_encryptionField.label = "Encryption";
_encryptionField.style.width = 300;
_encryptionField.style.width = 350;
encryptionContainer.Add(_encryptionField);
}
@@ -109,18 +132,22 @@ namespace YooAsset.Editor
_compressionField = root.Q<EnumField>("Compression");
_compressionField.Init(AssetBundleBuilderSettingData.Setting.CompressOption);
_compressionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CompressOption);
_compressionField.style.width = 300;
_compressionField.style.width = 350;
_compressionField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.CompressOption = (ECompressOption)_compressionField.value;
});
// 附加后缀格
_appendExtensionToggle = root.Q<Toggle>("AppendExtension");
_appendExtensionToggle.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.AppendExtension);
_appendExtensionToggle.RegisterValueChangedCallback(evt =>
// 输出文件名称样
_outputNameStyleField = root.Q<EnumField>("OutputNameStyle");
_outputNameStyleField.Init(AssetBundleBuilderSettingData.Setting.OutputNameStyle);
_outputNameStyleField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.OutputNameStyle);
_outputNameStyleField.style.width = 350;
_outputNameStyleField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.Setting.AppendExtension = _appendExtensionToggle.value;
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.OutputNameStyle = (EOutputNameStyle)_outputNameStyleField.value;
});
// 构建按钮
@@ -136,16 +163,38 @@ namespace YooAsset.Editor
}
public void OnDestroy()
{
AssetBundleBuilderSettingData.SaveFile();
if(AssetBundleBuilderSettingData.IsDirty)
AssetBundleBuilderSettingData.SaveFile();
}
public void Update()
{
if(_saveButton != null)
{
if(AssetBundleBuilderSettingData.IsDirty)
{
if (_saveButton.enabledSelf == false)
_saveButton.SetEnabled(true);
}
else
{
if(_saveButton.enabledSelf)
_saveButton.SetEnabled(false);
}
}
}
private void RefreshWindow()
{
bool enableElement = AssetBundleBuilderSettingData.Setting.BuildMode == EBuildMode.ForceRebuild;
_buildTagsField.SetEnabled(enableElement);
var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
bool enableElement = buildMode == EBuildMode.ForceRebuild;
_buildinTagsField.SetEnabled(enableElement);
_encryptionField.SetEnabled(enableElement);
_compressionField.SetEnabled(enableElement);
_appendExtensionToggle.SetEnabled(enableElement);
_outputNameStyleField.SetEnabled(enableElement);
}
private void SaveBtn_clicked()
{
AssetBundleBuilderSettingData.SaveFile();
}
private void BuildButton_clicked()
{
@@ -170,17 +219,29 @@ namespace YooAsset.Editor
BuildParameters buildParameters = new BuildParameters();
buildParameters.OutputRoot = defaultOutputRoot;
buildParameters.BuildTarget = _buildTarget;
buildParameters.BuildMode = (EBuildMode)_buildModeField.value;
buildParameters.BuildVersion = _buildVersionField.value;
buildParameters.BuildinTags = _buildTagsField.value;
buildParameters.BuildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
buildParameters.BuildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
buildParameters.BuildVersion = AssetBundleBuilderSettingData.Setting.BuildVersion;
buildParameters.BuildinTags = AssetBundleBuilderSettingData.Setting.BuildTags;
buildParameters.VerifyBuildingResult = true;
buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
buildParameters.AppendFileExtension = _appendExtensionToggle.value;
buildParameters.CopyBuildinTagFiles = AssetBundleBuilderSettingData.Setting.BuildMode == EBuildMode.ForceRebuild;
buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
buildParameters.CompressOption = (ECompressOption)_compressionField.value;
buildParameters.CompressOption = AssetBundleBuilderSettingData.Setting.CompressOption;
buildParameters.OutputNameStyle = AssetBundleBuilderSettingData.Setting.OutputNameStyle;
AssetBundleBuilder builder = new AssetBundleBuilder();
builder.Run(buildParameters);
if (AssetBundleBuilderSettingData.Setting.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
buildParameters.SBPParameters = new BuildParameters.SBPBuildParameters();
buildParameters.SBPParameters.WriteLinkXML = true;
}
var builder = new AssetBundleBuilder();
var buildResult = builder.Run(buildParameters);
if (buildResult.Success)
{
EditorUtility.RevealInFinder($"{buildParameters.OutputRoot}/{buildParameters.BuildTarget}/{buildParameters.BuildVersion}");
}
}
// 加密类相关

View File

@@ -1,12 +1,15 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
<uie:Toolbar name="Toolbar" style="display: flex;" />
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="background-color: rgb(56, 147, 58);" />
</uie:Toolbar>
<ui:VisualElement name="BuildContainer">
<ui:TextField picking-mode="Ignore" label="Build Output" name="BuildOutput" />
<uie:IntegerField label="Build Version" value="0" name="BuildVersion" />
<uie:EnumField label="Build Pipeline" name="BuildPipeline" />
<uie:EnumField label="Build Mode" name="BuildMode" />
<ui:VisualElement name="EncryptionContainer" style="height: 24px;" />
<uie:EnumField label="Compression" value="Center" name="Compression" />
<ui:Toggle label="Append Extension" name="AppendExtension" style="height: 15px;" />
<uie:EnumField label="Output Name Style" value="Center" name="OutputNameStyle" />
<ui:TextField picking-mode="Ignore" label="Buildin Tags" name="BuildinTags" />
<ui:Button text="构建" display-tooltip-when-elided="true" name="Build" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
</ui:VisualElement>

View File

@@ -20,8 +20,8 @@ namespace YooAsset.Editor
buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
AssetBundleBuilder builder = new AssetBundleBuilder();
bool buildResult = builder.Run(buildParameters);
if (buildResult)
var buildResult = builder.Run(buildParameters);
if (buildResult.Success)
{
string pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(buildParameters.OutputRoot, buildParameters.BuildTarget);
_manifestFilePath = $"{pipelineOutputDirectory}_{EBuildMode.SimulateBuild}/{YooAssetSettingsData.GetPatchManifestFileName(buildParameters.BuildVersion)}";

View File

@@ -9,9 +9,9 @@ namespace YooAsset.Editor
{
private string _mainBundleName;
private string _shareBundleName;
private readonly HashSet<string> _referenceBundleNames = new HashSet<string>();
private bool _isAddAssetTags = false;
private readonly HashSet<string> _referenceBundleNames = new HashSet<string>();
/// <summary>
/// 收集器类型
/// </summary>
@@ -68,9 +68,9 @@ namespace YooAsset.Editor
else
IsShaderAsset = false;
}
public BuildAssetInfo(ECollectorType collectorType, string assetPath)
public BuildAssetInfo(string assetPath)
{
CollectorType = collectorType;
CollectorType = ECollectorType.None;
Address = string.Empty;
AssetPath = assetPath;
IsRawAsset = false;
@@ -112,7 +112,7 @@ namespace YooAsset.Editor
}
}
}
/// <summary>
/// 添加资源包的分类标签
/// 说明:传染算法统计到的分类标签
@@ -185,11 +185,9 @@ namespace YooAsset.Editor
if (_referenceBundleNames.Count > 1)
{
var bundleNameList = _referenceBundleNames.ToList();
bundleNameList.Sort();
string combineName = string.Join("|", bundleNameList);
var combineNameHash = HashUtility.StringSHA1(combineName);
var shareBundleName = $"share_{combineNameHash}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
IPackRule packRule = PackDirectory.StaticPackRule;
var bundleName = packRule.GetBundleName(new PackRuleData(AssetPath));
var shareBundleName = $"share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
}
}

View File

@@ -65,7 +65,7 @@ namespace YooAsset.Editor
}
else
{
var buildAssetInfo = new BuildAssetInfo(ECollectorType.None, dependAssetPath);
var buildAssetInfo = new BuildAssetInfo(dependAssetPath);
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
buildAssetInfo.AddReferenceBundleName(collectAssetInfo.BundleName);
buildAssetDic.Add(dependAssetPath, buildAssetInfo);

View File

@@ -9,6 +9,33 @@ namespace YooAsset.Editor
/// </summary>
public class BuildParameters
{
/// <summary>
/// SBP构建参数
/// </summary>
public class SBPBuildParameters
{
/// <summary>
/// 生成代码防裁剪配置
/// </summary>
public bool WriteLinkXML = true;
/// <summary>
/// 缓存服务器地址
/// </summary>
public string CacheServerHost;
/// <summary>
/// 缓存服务器端口
/// </summary>
public int CacheServerPort;
}
/// <summary>
/// 可编程构建管线的参数
/// </summary>
public SBPBuildParameters SBPParameters;
/// <summary>
/// 输出的根目录
/// </summary>
@@ -19,6 +46,11 @@ namespace YooAsset.Editor
/// </summary>
public BuildTarget BuildTarget;
/// <summary>
/// 构建管线
/// </summary>
public EBuildPipeline BuildPipeline;
/// <summary>
/// 构建模式
/// </summary>
@@ -30,7 +62,7 @@ namespace YooAsset.Editor
public int BuildVersion;
/// <summary>
/// 内置资源的标记列表
/// 内置资源标签集合(首包资源标签)
/// 注意:分号为分隔符
/// </summary>
public string BuildinTags;
@@ -45,11 +77,11 @@ namespace YooAsset.Editor
/// 启用可寻址资源定位
/// </summary>
public bool EnableAddressable = false;
/// <summary>
/// 追加文件扩展名
/// 拷贝内置资源文件到StreamingAssets目录首包资源文件
/// </summary>
public bool AppendFileExtension = false;
public bool CopyBuildinTagFiles = false;
/// <summary>
@@ -57,6 +89,11 @@ namespace YooAsset.Editor
/// </summary>
public IEncryptionServices EncryptionServices = null;
/// <summary>
/// 补丁文件名称的样式
/// </summary>
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
/// <summary>
/// 压缩选项
/// </summary>
@@ -74,11 +111,13 @@ namespace YooAsset.Editor
/// <summary>
/// 获取内置标记列表
/// 获取内置资源标签列表(首包资源标签)
/// </summary>
public List<string> GetBuildinTags()
{
return StringUtility.StringToStringList(BuildinTags, ';');
}
}
}

View File

@@ -0,0 +1,138 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
public class BuildParametersContext : IContextObject
{
private readonly System.Diagnostics.Stopwatch _buildWatch = new System.Diagnostics.Stopwatch();
/// <summary>
/// 构建参数
/// </summary>
public BuildParameters Parameters { private set; get; }
/// <summary>
/// 构建管线的输出目录
/// </summary>
public string PipelineOutputDirectory { private set; get; }
public BuildParametersContext(BuildParameters parameters)
{
Parameters = parameters;
PipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(parameters.OutputRoot, parameters.BuildTarget);
if (parameters.BuildMode == EBuildMode.DryRunBuild)
PipelineOutputDirectory += $"_{EBuildMode.DryRunBuild}";
else if (parameters.BuildMode == EBuildMode.SimulateBuild)
PipelineOutputDirectory += $"_{EBuildMode.SimulateBuild}";
}
/// <summary>
/// 获取本次构建的补丁目录
/// </summary>
public string GetPackageDirectory()
{
return $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.BuildVersion}";
}
/// <summary>
/// 获取内置构建管线的构建选项
/// </summary>
public BuildAssetBundleOptions GetPipelineBuildOptions()
{
// For the new build system, unity always need BuildAssetBundleOptions.CollectDependencies and BuildAssetBundleOptions.DeterministicAssetBundle
// 除非设置ForceRebuildAssetBundle标记否则会进行增量打包
if (Parameters.BuildMode == EBuildMode.SimulateBuild)
throw new Exception("Should never get here !");
BuildAssetBundleOptions opt = BuildAssetBundleOptions.None;
opt |= BuildAssetBundleOptions.StrictMode; //Do not allow the build to succeed if any errors are reporting during it.
if (Parameters.BuildMode == EBuildMode.DryRunBuild)
{
opt |= BuildAssetBundleOptions.DryRunBuild;
return opt;
}
if (Parameters.CompressOption == ECompressOption.Uncompressed)
opt |= BuildAssetBundleOptions.UncompressedAssetBundle;
else if (Parameters.CompressOption == ECompressOption.LZ4)
opt |= BuildAssetBundleOptions.ChunkBasedCompression;
if (Parameters.BuildMode == EBuildMode.ForceRebuild)
opt |= BuildAssetBundleOptions.ForceRebuildAssetBundle; //Force rebuild the asset bundles
if (Parameters.DisableWriteTypeTree)
opt |= BuildAssetBundleOptions.DisableWriteTypeTree; //Do not include type information within the asset bundle (don't write type tree).
if (Parameters.IgnoreTypeTreeChanges)
opt |= BuildAssetBundleOptions.IgnoreTypeTreeChanges; //Ignore the type tree changes when doing the incremental build check.
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileName; //Disables Asset Bundle LoadAsset by file name.
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileNameWithExtension; //Disables Asset Bundle LoadAsset by file name with extension.
return opt;
}
/// <summary>
/// 获取可编程构建管线的构建参数
/// </summary>
public UnityEditor.Build.Pipeline.BundleBuildParameters GetSBPBuildParameters()
{
if (Parameters.BuildMode == EBuildMode.SimulateBuild)
throw new Exception("Should never get here !");
if (Parameters.BuildMode == EBuildMode.DryRunBuild)
throw new Exception($"SBP not support {nameof(EBuildMode.DryRunBuild)} build mode !");
var targetGroup = BuildPipeline.GetBuildTargetGroup(Parameters.BuildTarget);
var buildParams = new UnityEditor.Build.Pipeline.BundleBuildParameters(Parameters.BuildTarget, targetGroup, PipelineOutputDirectory);
if (Parameters.CompressOption == ECompressOption.Uncompressed)
buildParams.BundleCompression = UnityEngine.BuildCompression.Uncompressed;
else if (Parameters.CompressOption == ECompressOption.LZMA)
buildParams.BundleCompression = UnityEngine.BuildCompression.LZMA;
else if (Parameters.CompressOption == ECompressOption.LZ4)
buildParams.BundleCompression = UnityEngine.BuildCompression.LZ4;
else
throw new System.NotImplementedException(Parameters.CompressOption.ToString());
if (Parameters.DisableWriteTypeTree)
buildParams.ContentBuildFlags |= UnityEditor.Build.Content.ContentBuildFlags.DisableWriteTypeTree;
if(Parameters.BuildMode == EBuildMode.ForceRebuild)
{
buildParams.UseCache = false;
}
else
{
buildParams.UseCache = true;
buildParams.CacheServerHost = Parameters.SBPParameters.CacheServerHost;
buildParams.CacheServerPort = Parameters.SBPParameters.CacheServerPort;
}
buildParams.WriteLinkXML = Parameters.SBPParameters.WriteLinkXML;
return buildParams;
}
/// <summary>
/// 获取构建的耗时(单位:秒)
/// </summary>
public float GetBuildingSeconds()
{
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
return seconds;
}
public void BeginWatch()
{
_buildWatch.Start();
}
public void StopWatch()
{
_buildWatch.Stop();
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 4eff45040ac501b4fa978c46f72f2e64
guid: b84510feab7cbe44a9b6d8ef0b3f559c
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -28,6 +28,11 @@ namespace YooAsset.Editor
/// </summary>
public string BundleName;
/// <summary>
/// 文件名称
/// </summary>
public string FileName;
/// <summary>
/// 哈希值
/// </summary>

View File

@@ -8,6 +8,11 @@ namespace YooAsset.Editor
[Serializable]
public class ReportSummary
{
/// <summary>
/// YooAsset版本
/// </summary>
public string YooVersion;
/// <summary>
/// 引擎版本
/// </summary>
@@ -16,7 +21,7 @@ namespace YooAsset.Editor
/// <summary>
/// 构建时间
/// </summary>
public string BuildTime;
public string BuildDate;
/// <summary>
/// 构建耗时(单位:秒)
@@ -28,6 +33,11 @@ namespace YooAsset.Editor
/// </summary>
public BuildTarget BuildTarget;
/// <summary>
/// 构建管线
/// </summary>
public EBuildPipeline BuildPipeline;
/// <summary>
/// 构建模式
/// </summary>
@@ -49,9 +59,9 @@ namespace YooAsset.Editor
public bool EnableAddressable;
/// <summary>
/// 追加文件扩展名
/// 拷贝内置资源文件
/// </summary>
public bool AppendFileExtension;
public bool CopyBuildinTagFiles;
/// <summary>
/// 自动收集着色器
@@ -69,12 +79,14 @@ namespace YooAsset.Editor
public string EncryptionServicesClassName;
// 构建参数
public EOutputNameStyle OutputNameStyle;
public ECompressOption CompressOption;
public bool DisableWriteTypeTree;
public bool IgnoreTypeTreeChanges;
// 构建结果
public int AssetFileTotalCount;
public int MainAssetTotalCount;
public int AllBundleTotalCount;
public long AllBundleTotalSize;
public int BuildinBundleTotalCount;

View File

@@ -0,0 +1,24 @@

namespace YooAsset.Editor
{
/// <summary>
/// 构建结果
/// </summary>
public class BuildResult
{
/// <summary>
/// 构建是否成功
/// </summary>
public bool Success;
/// <summary>
/// 构建失败的任务
/// </summary>
public string FailedTask;
/// <summary>
/// 构建失败的信息
/// </summary>
public string FailedInfo;
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: e39f1b67d310bb54e8b1220bcf06afc4
guid: e0855c4b5eaa26942bd7ad177fe3c288
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -14,34 +14,35 @@ namespace YooAsset.Editor
/// 执行构建流程
/// </summary>
/// <returns>如果成功返回TRUE否则返回FALSE</returns>
public static bool Run(List<IBuildTask> pipeline, BuildContext context)
public static BuildResult Run(List<IBuildTask> pipeline, BuildContext context)
{
if (pipeline == null)
throw new ArgumentNullException("pipeline");
if (context == null)
throw new ArgumentNullException("context");
bool succeed = true;
BuildResult buildResult = new BuildResult();
buildResult.Success = true;
for (int i = 0; i < pipeline.Count; i++)
{
IBuildTask task = pipeline[i];
try
{
var taskAttribute = task.GetType().GetCustomAttribute<TaskAttribute>();
Log($"---------------------------------------->{taskAttribute.Desc}");
Log($"---------------------------------------->{taskAttribute.Desc}<---------------------------------------");
task.Run(context);
}
catch (Exception e)
{
Debug.LogError($"Build task {task.GetType().Name} failed !");
Debug.LogError($"Build error : {e}");
succeed = false;
buildResult.FailedTask = task.GetType().Name;
buildResult.FailedInfo = e.ToString();
buildResult.Success = false;
break;
}
}
// 返回运行结果
return succeed;
return buildResult;
}
/// <summary>

View File

@@ -1,6 +1,5 @@
using System;
using System.Linq;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
@@ -18,7 +17,7 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
// 模拟构建模式下跳过引擎构建
@@ -46,7 +45,7 @@ namespace YooAsset.Editor
/// <summary>
/// 拷贝原生文件
/// </summary>
private void CopyRawBundle(BuildMapContext buildMapContext, AssetBundleBuilder.BuildParametersContext buildParametersContext)
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
{
foreach (var bundleInfo in buildMapContext.BundleInfos)
{

View File

@@ -0,0 +1,82 @@
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEditor.Build.Pipeline;
using UnityEditor.Build.Pipeline.Interfaces;
namespace YooAsset.Editor
{
[TaskAttribute("资源构建内容打包")]
public class TaskBuilding_SBP : IBuildTask
{
public class SBPBuildResultContext : IContextObject
{
public IBundleBuildResults Results;
}
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
// 模拟构建模式下跳过引擎构建
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return;
// 构建内容
var buildContent = new BundleBuildContent(buildMapContext.GetPipelineBuilds());
// 开始构建
IBundleBuildResults buildResults;
var buildParameters = buildParametersContext.GetSBPBuildParameters();
var taskList = DefaultBuildTasks.Create(DefaultBuildTasks.Preset.AssetBundleBuiltInShaderExtraction);
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
if (exitCode < 0)
{
throw new Exception($"构建过程中发生错误 : {exitCode}");
}
BuildRunner.Log("Unity引擎打包成功");
SBPBuildResultContext buildResultContext = new SBPBuildResultContext();
buildResultContext.Results = buildResults;
context.SetContextObject(buildResultContext);
// 添加Unity内置资源包信息
if (buildResults.BundleInfos.Keys.Any(t => t == YooAssetSettings.UnityBuiltInShadersBundleName))
{
BuildBundleInfo builtInBundleInfo = new BuildBundleInfo(YooAssetSettings.UnityBuiltInShadersBundleName);
buildMapContext.BundleInfos.Add(builtInBundleInfo);
}
// 拷贝原生文件
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyRawBundle(buildMapContext, buildParametersContext);
}
}
/// <summary>
/// 拷贝原生文件
/// </summary>
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
{
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
if (bundleInfo.IsRawFile)
{
string dest = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}";
foreach (var buildAsset in bundleInfo.BuildinAssets)
{
if (buildAsset.IsRawAsset)
EditorTools.CopyFile(buildAsset.AssetPath, dest, true);
}
}
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 1af5fed7e9f83174d868c12b41c4a79e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -12,8 +12,8 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
// 注意:我们只有在强制重建的时候才会拷贝
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
if (buildParameters.Parameters.BuildMode == EBuildMode.ForceRebuild)
var buildParameters = context.GetContextObject<BuildParametersContext>();
if (buildParameters.Parameters.CopyBuildinTagFiles)
{
// 清空流目录
AssetBundleBuilderHelper.ClearStreamingAssetsFolder();
@@ -35,7 +35,7 @@ namespace YooAsset.Editor
continue;
string sourcePath = $"{pipelineOutputDirectory}/{patchBundle.BundleName}";
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{patchBundle.Hash}";
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{patchBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}

View File

@@ -1,8 +1,11 @@
using System;
using System.IO;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEditor.Build.Pipeline;
using UnityEditor.Build.Pipeline.Interfaces;
namespace YooAsset.Editor
{
[TaskAttribute("创建补丁清单文件")]
@@ -10,28 +13,36 @@ namespace YooAsset.Editor
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
var encryptionContext = context.GetContextObject<TaskEncryption.EncryptionContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
CreatePatchManifestFile(buildParameters, buildMapContext, encryptionContext);
CreatePatchManifestFile(context);
}
/// <summary>
/// 创建补丁清单文件到输出目录
/// </summary>
private void CreatePatchManifestFile(AssetBundleBuilder.BuildParametersContext buildParameters,
BuildMapContext buildMapContext, TaskEncryption.EncryptionContext encryptionContext)
private void CreatePatchManifestFile(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var encryptionContext = context.GetContextObject<TaskEncryption.EncryptionContext>();
int resourceVersion = buildParameters.Parameters.BuildVersion;
// 创建新补丁清单
PatchManifest patchManifest = new PatchManifest();
patchManifest.EnableAddressable = buildParameters.Parameters.EnableAddressable;
patchManifest.FileVersion = YooAssetSettings.PatchManifestFileVersion;
patchManifest.ResourceVersion = buildParameters.Parameters.BuildVersion;
patchManifest.EnableAddressable = buildParameters.Parameters.EnableAddressable;
patchManifest.OutputNameStyle = (int)buildParameters.Parameters.OutputNameStyle;
patchManifest.BuildinTags = buildParameters.Parameters.BuildinTags;
patchManifest.BundleList = GetAllPatchBundle(buildParameters, buildMapContext, encryptionContext);
patchManifest.AssetList = GetAllPatchAsset(buildParameters, buildMapContext, patchManifest);
// 更新Unity内置资源包的引用关系
if (buildParameters.Parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.SBPBuildResultContext>();
UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results);
}
// 创建补丁清单文件
string manifestFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}";
BuildRunner.Log($"创建补丁清单文件:{manifestFilePath}");
@@ -53,14 +64,12 @@ namespace YooAsset.Editor
/// <summary>
/// 获取资源包列表
/// </summary>
private List<PatchBundle> GetAllPatchBundle(AssetBundleBuilder.BuildParametersContext buildParameters,
BuildMapContext buildMapContext, TaskEncryption.EncryptionContext encryptionContext)
private List<PatchBundle> GetAllPatchBundle(BuildParametersContext buildParameters, BuildMapContext buildMapContext,
TaskEncryption.EncryptionContext encryptionContext)
{
List<PatchBundle> result = new List<PatchBundle>(1000);
// 内置标记列表
List<string> buildinTags = buildParameters.Parameters.GetBuildinTags();
var buildMode = buildParameters.Parameters.BuildMode;
bool standardBuild = buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild;
foreach (var bundleInfo in buildMapContext.BundleInfos)
@@ -75,12 +84,6 @@ namespace YooAsset.Editor
bool isBuildin = IsBuildinBundle(tags, buildinTags);
bool isRawFile = bundleInfo.IsRawFile;
// 附加文件扩展名
if (buildParameters.Parameters.AppendFileExtension)
{
hash += bundleInfo.GetAppendExtension();
}
PatchBundle patchBundle = new PatchBundle(bundleName, hash, crc32, size, tags);
patchBundle.SetFlagsValue(isEncrypted, isBuildin, isRawFile);
result.Add(patchBundle);
@@ -90,7 +93,7 @@ namespace YooAsset.Editor
}
private bool IsBuildinBundle(string[] bundleTags, List<string> buildinTags)
{
// 注意:没有任何标记的Bundle文件默认为内置文件
// 注意:没有任何分类标签的Bundle文件默认为内置文件
if (bundleTags.Length == 0)
return true;
@@ -126,8 +129,7 @@ namespace YooAsset.Editor
/// <summary>
/// 获取资源列表
/// </summary>
private List<PatchAsset> GetAllPatchAsset(AssetBundleBuilder.BuildParametersContext buildParameters,
BuildMapContext buildMapContext, PatchManifest patchManifest)
private List<PatchAsset> GetAllPatchAsset(BuildParametersContext buildParameters, BuildMapContext buildMapContext, PatchManifest patchManifest)
{
List<PatchAsset> result = new List<PatchAsset>(1000);
foreach (var bundleInfo in buildMapContext.BundleInfos)
@@ -175,5 +177,45 @@ namespace YooAsset.Editor
}
throw new Exception($"Not found bundle name : {bundleName}");
}
/// <summary>
/// 更新Unity内置资源包的引用关系
/// </summary>
private void UpdateBuiltInBundleReference(PatchManifest patchManifest, IBundleBuildResults buildResults)
{
// 获取所有依赖内置资源包的资源包列表
List<string> builtInBundleReferenceList = new List<string>();
foreach (var valuePair in buildResults.BundleInfos)
{
if (valuePair.Value.Dependencies.Any(t => t == YooAssetSettings.UnityBuiltInShadersBundleName))
builtInBundleReferenceList.Add(valuePair.Key);
}
// 检测依赖交集并更新依赖ID
int builtInBundleId = patchManifest.BundleList.Count - 1;
foreach (var patchAsset in patchManifest.AssetList)
{
List<string> dependBundles = GetPatchAssetAllDependBundles(patchManifest, patchAsset);
List<string> conflictAssetPathList = dependBundles.Intersect(builtInBundleReferenceList).ToList();
if (conflictAssetPathList.Count > 0)
{
List<int> newDependIDs = new List<int>(patchAsset.DependIDs);
newDependIDs.Add(builtInBundleId);
patchAsset.DependIDs = newDependIDs.ToArray();
}
}
}
private List<string> GetPatchAssetAllDependBundles(PatchManifest patchManifest, PatchAsset patchAsset)
{
List<string> result = new List<string>();
string mainBundle = patchManifest.BundleList[patchAsset.BundleID].BundleName;
result.Add(mainBundle);
foreach (var dependID in patchAsset.DependIDs)
{
string dependBundle = patchManifest.BundleList[dependID].BundleName;
result.Add(dependBundle);
}
return result;
}
}
}

View File

@@ -8,7 +8,7 @@ namespace YooAsset.Editor
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
@@ -19,7 +19,7 @@ namespace YooAsset.Editor
/// <summary>
/// 拷贝补丁文件到补丁包目录
/// </summary>
private void CopyPatchFiles(AssetBundleBuilder.BuildParametersContext buildParameters)
private void CopyPatchFiles(BuildParametersContext buildParameters)
{
int resourceVersion = buildParameters.Parameters.BuildVersion;
string packageDirectory = buildParameters.GetPackageDirectory();
@@ -54,18 +54,38 @@ namespace YooAsset.Editor
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝UnityManifest序列化文件
if (buildParameters.Parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}";
string destPath = $"{packageDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝构建日志
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/buildlogtep.json";
string destPath = $"{packageDirectory}/buildlogtep.json";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝UnityManifest文本文件
// 拷贝代码防裁剪配置
if (buildParameters.Parameters.SBPParameters.WriteLinkXML)
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/link.xml";
string destPath = $"{packageDirectory}/link.xml";
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
else
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}.manifest";
string destPath = $"{packageDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}.manifest";
EditorTools.CopyFile(sourcePath, destPath, true);
// 拷贝UnityManifest序列化文件
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
string destPath = $"{packageDirectory}/{YooAssetSettings.OutputFolderName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝UnityManifest文本文件
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
string destPath = $"{packageDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
// 拷贝所有补丁文件
@@ -75,7 +95,7 @@ namespace YooAsset.Editor
foreach (var patchBundle in patchManifest.BundleList)
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{patchBundle.BundleName}";
string destPath = $"{packageDirectory}/{patchBundle.Hash}";
string destPath = $"{packageDirectory}/{patchBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, patchFileTotalCount);
}

View File

@@ -10,7 +10,7 @@ namespace YooAsset.Editor
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
buildParameters.StopWatch();
@@ -26,34 +26,42 @@ namespace YooAsset.Editor
}
}
private void CreateReportFile(AssetBundleBuilder.BuildParametersContext buildParameters, BuildMapContext buildMapContext)
private void CreateReportFile(BuildParametersContext buildParameters, BuildMapContext buildMapContext)
{
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory, buildParameters.Parameters.BuildVersion);
BuildReport buildReport = new BuildReport();
BuildReport buildReport = new BuildReport();
// 概述信息
{
#if UNITY_2019_4_OR_NEWER
UnityEditor.PackageManager.PackageInfo packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssembly(typeof(BuildReport).Assembly);
if (packageInfo != null)
buildReport.Summary.YooVersion = packageInfo.version;
#endif
buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion;
buildReport.Summary.BuildTime = DateTime.Now.ToString();
buildReport.Summary.BuildDate = DateTime.Now.ToString();
buildReport.Summary.BuildSeconds = (int)buildParameters.GetBuildingSeconds();
buildReport.Summary.BuildTarget = buildParameters.Parameters.BuildTarget;
buildReport.Summary.BuildPipeline = buildParameters.Parameters.BuildPipeline;
buildReport.Summary.BuildMode = buildParameters.Parameters.BuildMode;
buildReport.Summary.BuildVersion = buildParameters.Parameters.BuildVersion;
buildReport.Summary.BuildinTags = buildParameters.Parameters.BuildinTags;
buildReport.Summary.EnableAddressable = buildParameters.Parameters.EnableAddressable;
buildReport.Summary.AppendFileExtension = buildParameters.Parameters.AppendFileExtension;
buildReport.Summary.CopyBuildinTagFiles = buildParameters.Parameters.CopyBuildinTagFiles;
buildReport.Summary.AutoCollectShaders = AssetBundleCollectorSettingData.Setting.AutoCollectShaders;
buildReport.Summary.ShadersBundleName = AssetBundleCollectorSettingData.Setting.ShadersBundleName;
buildReport.Summary.EncryptionServicesClassName = buildParameters.Parameters.EncryptionServices == null ?
"null" : buildParameters.Parameters.EncryptionServices.GetType().FullName;
// 构建参数
buildReport.Summary.OutputNameStyle = buildParameters.Parameters.OutputNameStyle;
buildReport.Summary.CompressOption = buildParameters.Parameters.CompressOption;
buildReport.Summary.DisableWriteTypeTree = buildParameters.Parameters.DisableWriteTypeTree;
buildReport.Summary.IgnoreTypeTreeChanges = buildParameters.Parameters.IgnoreTypeTreeChanges;
// 构建结果
buildReport.Summary.AssetFileTotalCount = buildMapContext.AssetFileCount;
buildReport.Summary.MainAssetTotalCount = GetMainAssetCount(patchManifest);
buildReport.Summary.AllBundleTotalCount = GetAllBundleCount(patchManifest);
buildReport.Summary.AllBundleTotalSize = GetAllBundleSize(patchManifest);
buildReport.Summary.BuildinBundleTotalCount = GetBuildinBundleCount(patchManifest);
@@ -87,6 +95,7 @@ namespace YooAsset.Editor
{
ReportBundleInfo reportBundleInfo = new ReportBundleInfo();
reportBundleInfo.BundleName = patchBundle.BundleName;
reportBundleInfo.FileName = patchBundle.FileName;
reportBundleInfo.Hash = patchBundle.Hash;
reportBundleInfo.CRC = patchBundle.CRC;
reportBundleInfo.SizeBytes = patchBundle.SizeBytes;
@@ -152,6 +161,10 @@ namespace YooAsset.Editor
return result;
}
private int GetMainAssetCount(PatchManifest patchManifest)
{
return patchManifest.AssetList.Count;
}
private int GetAllBundleCount(PatchManifest patchManifest)
{
return patchManifest.BundleList.Count;

View File

@@ -24,7 +24,7 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
@@ -45,7 +45,7 @@ namespace YooAsset.Editor
/// <summary>
/// 加密文件
/// </summary>
private List<string> EncryptFiles(AssetBundleBuilder.BuildParametersContext buildParameters, BuildMapContext buildMapContext)
private List<string> EncryptFiles(BuildParametersContext buildParameters, BuildMapContext buildMapContext)
{
var encryptionServices = buildParameters.Parameters.EncryptionServices;

View File

@@ -12,7 +12,7 @@ namespace YooAsset.Editor
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = BuildMapCreater.CreateBuildMap(buildParametersContext.Parameters.BuildMode);
context.SetContextObject(buildMapContext);
BuildRunner.Log("构建内容准备完毕!");

View File

@@ -11,7 +11,7 @@ namespace YooAsset.Editor
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
var buildParameters = context.GetContextObject<BuildParametersContext>();
buildParameters.BeginWatch();
// 检测构建平台是否合法
@@ -26,28 +26,39 @@ namespace YooAsset.Editor
if (string.IsNullOrEmpty(buildParameters.PipelineOutputDirectory))
throw new Exception("输出目录不能为空");
// 检测当前是否正在构建资源包
if (BuildPipeline.isBuildingPlayer)
throw new Exception("当前正在构建资源包,请结束后再试");
// 检测是否有未保存场景
if (EditorTools.HasDirtyScenes())
throw new Exception("检测到未保存的场景文件");
// 保存改动的资源
AssetDatabase.SaveAssets();
// 增量更新时候的必要检测
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.IncrementalBuild)
{
// 检测历史版本是否存在
if (AssetBundleBuilderHelper.HasAnyPackageVersion(buildParameters.Parameters.BuildTarget, buildParameters.Parameters.OutputRoot) == false)
throw new Exception("没有发现任何历史版本,请尝试强制重建");
if (AssetBundleBuilderHelper.HasAnyPackageVersion(buildParameters.Parameters.BuildTarget, buildParameters.Parameters.OutputRoot))
{
// 检测构建版本是否合法
int maxPackageVersion = AssetBundleBuilderHelper.GetMaxPackageVersion(buildParameters.Parameters.BuildTarget, buildParameters.Parameters.OutputRoot);
if (buildParameters.Parameters.BuildVersion <= maxPackageVersion)
throw new Exception("构建版本不能小于历史版本");
// 检测构建版本是否合法
int maxPackageVersion = AssetBundleBuilderHelper.GetMaxPackageVersion(buildParameters.Parameters.BuildTarget, buildParameters.Parameters.OutputRoot);
if (buildParameters.Parameters.BuildVersion <= maxPackageVersion)
throw new Exception("构建版本不能小于历史版本");
// 检测补丁包是否已经存在
string packageDirectory = buildParameters.GetPackageDirectory();
if (Directory.Exists(packageDirectory))
throw new Exception($"补丁包已经存在:{packageDirectory}");
// 检测补丁包是否已经存在
string packageDirectory = buildParameters.GetPackageDirectory();
if (Directory.Exists(packageDirectory))
throw new Exception($"补丁包已经存在:{packageDirectory}");
// 检测内置资源分类标签是否一致
var oldPatchManifest = AssetBundleBuilderHelper.GetOldPatchManifest(buildParameters.PipelineOutputDirectory);
if (buildParameters.Parameters.BuildinTags != oldPatchManifest.BuildinTags)
throw new Exception($"增量更新时内置资源标签必须一致:{buildParameters.Parameters.BuildinTags} != {oldPatchManifest.BuildinTags}");
// 检测内置资源分类标签是否一致
var oldPatchManifest = AssetBundleBuilderHelper.GetOldPatchManifest(buildParameters.PipelineOutputDirectory);
if (buildParameters.Parameters.BuildinTags != oldPatchManifest.BuildinTags)
throw new Exception($"增量更新时内置资源标签必须一致:{buildParameters.Parameters.BuildinTags} != {oldPatchManifest.BuildinTags}");
}
}
// 如果是强制重建

View File

@@ -13,7 +13,7 @@ namespace YooAsset.Editor
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
// 模拟构建模式下跳过验证
if (buildParametersContext.Parameters.BuildMode == EBuildMode.SimulateBuild)
@@ -32,58 +32,26 @@ namespace YooAsset.Editor
/// </summary>
private void VerifyingBuildingResult(BuildContext context, AssetBundleManifest unityManifest)
{
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
string[] buildedBundles = unityManifest.GetAllAssetBundles();
// 1. 过滤掉原生Bundle
List<BuildBundleInfo> expectBundles = new List<BuildBundleInfo>(buildedBundles.Length);
foreach(var bundleInfo in buildMapContext.BundleInfos)
{
if (bundleInfo.IsRawFile == false)
expectBundles.Add(bundleInfo);
}
string[] expectBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToArray();
// 2. 验证数量
if (buildedBundles.Length != expectBundles.Count)
// 2. 验证Bundle
List<string> intersectBundleList = buildedBundles.Except(expectBundles).ToList();
if (intersectBundleList.Count > 0)
{
Debug.LogWarning($"构建过程中可能存在无效的资源导致和预期构建的Bundle数量不一致");
}
// 3. 正向验证Bundle
foreach (var bundleName in buildedBundles)
{
if (buildMapContext.IsContainsBundle(bundleName) == false)
foreach (var intersectBundle in intersectBundleList)
{
throw new Exception($"Should never get here !");
Debug.LogWarning($"差异资源包: {intersectBundle}");
}
throw new System.Exception("存在差异资源包!请查看警告信息!");
}
// 4. 反向验证Bundle
// 3. 验证Asset
bool isPass = true;
foreach (var expectBundle in expectBundles)
{
bool isMatch = false;
foreach (var buildedBundle in buildedBundles)
{
if (buildedBundle == expectBundle.BundleName)
{
isMatch = true;
break;
}
}
if (isMatch == false)
{
isPass = false;
Debug.LogWarning($"没有找到预期构建的Bundle文件 : {expectBundle.BundleName}");
}
}
if(isPass == false)
{
throw new Exception("构建结果验证没有通过,请参考警告日志!");
}
// 5. 验证Asset
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
@@ -96,38 +64,14 @@ namespace YooAsset.Editor
if (expectBuildinAssetPaths.Length != allBuildinAssetPaths.Length)
{
Debug.LogWarning($"构建的Bundle文件内的资源对象数量和预期不匹配 : {buildedBundle}");
var intersectAssetList = expectBuildinAssetPaths.Except(allBuildinAssetPaths).ToList();
foreach (var intersectAssset in intersectAssetList)
{
Debug.LogWarning($"构建失败的资源对象路径为 : {intersectAssset}");
}
isPass = false;
continue;
}
foreach (var buildinAssetPath in allBuildinAssetPaths)
{
var guid = AssetDatabase.AssetPathToGUID(buildinAssetPath);
if (string.IsNullOrEmpty(guid))
{
Debug.LogWarning($"无效的资源路径,请检查路径是否带有特殊符号或中文:{buildinAssetPath}");
isPass = false;
continue;
}
bool isMatch = false;
foreach (var exceptBuildAssetPath in expectBuildinAssetPaths)
{
var guidExcept = AssetDatabase.AssetPathToGUID(exceptBuildAssetPath);
if (guid == guidExcept)
{
isMatch = true;
break;
}
}
if (isMatch == false)
{
Debug.LogWarning($"在构建的Bundle文件里发现了没有匹配的资源对象{buildinAssetPath}");
isPass = false;
continue;
}
}
EditorTools.DisplayProgressBar("验证构建结果", ++progressValue, buildedBundles.Length);
}
EditorTools.ClearProgressBar();
@@ -137,7 +81,6 @@ namespace YooAsset.Editor
}
}
// 卸载所有加载的Bundle
BuildRunner.Log("构建结果验证成功!");
}

View File

@@ -0,0 +1,60 @@
using System;
using System.Linq;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEditor.Build.Pipeline.Interfaces;
namespace YooAsset.Editor
{
[TaskAttribute("验证构建结果")]
public class TaskVerifyBuildResult_SBP : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
// 模拟构建模式下跳过验证
if (buildParametersContext.Parameters.BuildMode == EBuildMode.SimulateBuild)
return;
// 验证构建结果
if (buildParametersContext.Parameters.VerifyBuildingResult)
{
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.SBPBuildResultContext>();
VerifyingBuildingResult(context, buildResultContext.Results);
}
}
/// <summary>
/// 验证构建结果
/// </summary>
private void VerifyingBuildingResult(BuildContext context, IBundleBuildResults buildResults)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
// 1. 移除特定Bundle
List<string> buildedBundles = buildResults.BundleInfos.Keys.ToList();
buildedBundles.Remove(YooAssetSettings.UnityBuiltInShadersBundleName);
// 2. 过滤掉原生Bundle
List<string> expectBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToList();
// 3. 验证Bundle
List<string> intersectBundleList = buildedBundles.Except(expectBundles).ToList();
if (intersectBundleList.Count > 0)
{
foreach (var intersectBundle in intersectBundleList)
{
Debug.LogWarning($"差异资源包: {intersectBundle}");
}
throw new System.Exception("存在差异资源包!请查看警告信息!");
}
BuildRunner.Log("构建结果验证成功!");
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 16aa7c2c37209a043b4f33d7854047c6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,19 @@

namespace YooAsset.Editor
{
/// <summary>
/// 构建管线类型
/// </summary>
public enum EBuildPipeline
{
/// <summary>
/// 传统内置构建管线
/// </summary>
BuiltinBuildPipeline,
/// <summary>
/// 可编程构建管线
/// </summary>
ScriptableBuildPipeline,
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e53e56a0f6b01dd4c933249d2bda8d78
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,29 @@

namespace YooAsset.Editor
{
/// <summary>
/// 输出文件名称的样式
/// </summary>
public enum EOutputNameStyle
{
/// <summary>
/// 000000000000000f000000000000000
/// </summary>
HashName = 1,
/// <summary>
/// 000000000000000f000000000000000.bundle
/// </summary>
HashName_Extension = 2,
/// <summary>
/// bundle_name_000000000000000f000000000000000
/// </summary>
BundleName_HashName = 3,
/// <summary>
/// bundle_name_000000000000000f000000000000000.bundle
/// </summary>
BundleName_HashName_Extension = 4,
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 84c5eff5dedf53343897e83f6b10eea6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -87,10 +87,10 @@ namespace YooAsset.Editor
/// <summary>
/// 获取打包收集的资源文件
/// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(AssetBundleCollectorGroup group)
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode, AssetBundleCollectorGroup group)
{
// 注意:模拟构建模式下只收集主资源
if (AssetBundleCollectorSetting.BuildMode == EBuildMode.SimulateBuild)
if (buildMode == EBuildMode.SimulateBuild)
{
if (CollectorType != ECollectorType.MainAssetCollector)
return new List<CollectAssetInfo>();
@@ -117,7 +117,7 @@ namespace YooAsset.Editor
{
if (result.ContainsKey(assetPath) == false)
{
var collectAssetInfo = CreateCollectAssetInfo(group, assetPath, isRawAsset);
var collectAssetInfo = CreateCollectAssetInfo(buildMode, group, assetPath, isRawAsset);
result.Add(assetPath, collectAssetInfo);
}
else
@@ -132,7 +132,7 @@ namespace YooAsset.Editor
string assetPath = CollectPath;
if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
{
var collectAssetInfo = CreateCollectAssetInfo(group, assetPath, isRawAsset);
var collectAssetInfo = CreateCollectAssetInfo(buildMode, group, assetPath, isRawAsset);
result.Add(assetPath, collectAssetInfo);
}
else
@@ -162,28 +162,50 @@ namespace YooAsset.Editor
return result.Values.ToList();
}
private CollectAssetInfo CreateCollectAssetInfo(AssetBundleCollectorGroup group, string assetPath, bool isRawAsset)
private CollectAssetInfo CreateCollectAssetInfo(EBuildMode buildMode, AssetBundleCollectorGroup group, string assetPath, bool isRawAsset)
{
string address = GetAddress(group, assetPath);
string bundleName = GetBundleName(group, assetPath);
List<string> assetTags = GetAssetTags(group);
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, assetTags, isRawAsset);
collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
// 注意:模拟构建模式下不需要收集依赖资源
if (buildMode == EBuildMode.SimulateBuild)
collectAssetInfo.DependAssets = new List<string>();
else
collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
return collectAssetInfo;
}
private bool IsValidateAsset(string assetPath)
{
if (assetPath.StartsWith("Assets/") == false && assetPath.StartsWith("Packages/") == false)
{
UnityEngine.Debug.LogError($"Invalid asset path : {assetPath}");
return false;
}
if (assetPath.Contains("/Gizmos/"))
{
UnityEngine.Debug.LogWarning($"Cannot pack gizmos asset : {assetPath}");
return false;
}
// 忽略文件夹
if (AssetDatabase.IsValidFolder(assetPath))
return false;
// 注意:忽略编辑器下的类型资源
// 忽略编辑器下的类型资源
Type type = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (type == typeof(LightingDataAsset))
return false;
// 忽略Unity无法识别的无效文件
if (type == typeof(UnityEditor.DefaultAsset))
{
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
return false;
}
string ext = System.IO.Path.GetExtension(assetPath);
if (ext == "" || ext == ".dll" || ext == ".cs" || ext == ".js" || ext == ".boo" || ext == ".meta" || ext == ".cginc")
return false;
@@ -242,10 +264,6 @@ namespace YooAsset.Editor
}
private List<string> GetAllDependencies(string mainAssetPath)
{
// 注意:模拟构建模式下不需要收集依赖资源
if(AssetBundleCollectorSetting.BuildMode == EBuildMode.SimulateBuild)
return new List<string>();
List<string> result = new List<string>();
string[] depends = AssetDatabase.GetDependencies(mainAssetPath, true);
foreach (string assetPath in depends)

View File

@@ -25,6 +25,11 @@ namespace YooAsset.Editor
/// </summary>
public string AssetTags = string.Empty;
/// <summary>
/// 分组激活规则
/// </summary>
public string ActiveRuleName = nameof(EnableGroup);
/// <summary>
/// 分组的收集器列表
/// </summary>
@@ -36,6 +41,9 @@ namespace YooAsset.Editor
/// </summary>
public void CheckConfigError()
{
if (AssetBundleCollectorSettingData.HasActiveRuleName(ActiveRuleName) == false)
throw new Exception($"Invalid {nameof(IActiveRule)} class type : {ActiveRuleName} in group : {GroupName}");
foreach (var collector in Collectors)
{
collector.CheckConfigError();
@@ -45,14 +53,21 @@ namespace YooAsset.Editor
/// <summary>
/// 获取打包收集的资源文件
/// </summary>
public List<CollectAssetInfo> GetAllCollectAssets()
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode)
{
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
// 检测分组是否激活
IActiveRule activeRule = AssetBundleCollectorSettingData.GetActiveRuleInstance(ActiveRuleName);
if (activeRule.IsActiveGroup() == false)
{
return new List<CollectAssetInfo>();
}
// 收集打包资源
foreach (var collector in Collectors)
{
var temper = collector.GetAllCollectAssets(this);
var temper = collector.GetAllCollectAssets(buildMode, this);
foreach (var assetInfo in temper)
{
if (result.ContainsKey(assetInfo.AssetPath) == false)

View File

@@ -8,8 +8,6 @@ namespace YooAsset.Editor
{
public class AssetBundleCollectorSetting : ScriptableObject
{
public static EBuildMode BuildMode;
/// <summary>
/// 是否启用可寻址资源定位
/// </summary>
@@ -47,14 +45,12 @@ namespace YooAsset.Editor
/// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode)
{
BuildMode = buildMode;
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
// 收集打包资源
foreach (var group in Groups)
{
var temper = group.GetAllCollectAssets();
var temper = group.GetAllCollectAssets(buildMode);
foreach (var assetInfo in temper)
{
if (result.ContainsKey(assetInfo.AssetPath) == false)

View File

@@ -9,6 +9,9 @@ namespace YooAsset.Editor
{
public class AssetBundleCollectorSettingData
{
private static readonly Dictionary<string, System.Type> _cacheActiveRuleTypes = new Dictionary<string, Type>();
private static readonly Dictionary<string, IActiveRule> _cacheActiveRuleInstance = new Dictionary<string, IActiveRule>();
private static readonly Dictionary<string, System.Type> _cacheAddressRuleTypes = new Dictionary<string, System.Type>();
private static readonly Dictionary<string, IAddressRule> _cacheAddressRuleInstance = new Dictionary<string, IAddressRule>();
@@ -35,6 +38,18 @@ namespace YooAsset.Editor
}
}
public static List<string> GetActiveRuleNames()
{
if (_setting == null)
LoadSettingData();
List<string> names = new List<string>();
foreach (var pair in _cacheActiveRuleTypes)
{
names.Add(pair.Key);
}
return names;
}
public static List<string> GetAddressRuleNames()
{
if (_setting == null)
@@ -71,6 +86,15 @@ namespace YooAsset.Editor
}
return names;
}
public static bool HasActiveRuleName(string ruleName)
{
foreach (var pair in _cacheActiveRuleTypes)
{
if (pair.Key == ruleName)
return true;
}
return false;
}
public static bool HasAddressRuleName(string ruleName)
{
foreach (var pair in _cacheAddressRuleTypes)
@@ -105,7 +129,7 @@ namespace YooAsset.Editor
/// </summary>
private static void LoadSettingData()
{
_setting = YooAssetEditorSettingsHelper.LoadSettingData<AssetBundleCollectorSetting>();
_setting = EditorHelper.LoadSettingData<AssetBundleCollectorSetting>();
// IPackRule
{
@@ -182,6 +206,29 @@ namespace YooAsset.Editor
_cacheAddressRuleTypes.Add(type.Name, type);
}
}
// IActiveRule
{
// 清空缓存集合
_cacheActiveRuleTypes.Clear();
_cacheActiveRuleInstance.Clear();
// 获取所有类型
List<Type> types = new List<Type>(100)
{
typeof(EnableGroup),
typeof(DisableGroup),
};
var customTypes = EditorTools.GetAssignableTypes(typeof(IActiveRule));
types.AddRange(customTypes);
for (int i = 0; i < types.Count; i++)
{
Type type = types[i];
if (_cacheActiveRuleTypes.ContainsKey(type.Name) == false)
_cacheActiveRuleTypes.Add(type.Name, type);
}
}
}
/// <summary>
@@ -210,6 +257,23 @@ namespace YooAsset.Editor
}
// 实例类相关
public static IActiveRule GetActiveRuleInstance(string ruleName)
{
if (_cacheActiveRuleInstance.TryGetValue(ruleName, out IActiveRule instance))
return instance;
// 如果不存在创建类的实例
if (_cacheActiveRuleTypes.TryGetValue(ruleName, out Type type))
{
instance = (IActiveRule)Activator.CreateInstance(type);
_cacheActiveRuleInstance.Add(ruleName, instance);
return instance;
}
else
{
throw new Exception($"{nameof(IActiveRule)}类型无效:{ruleName}");
}
}
public static IAddressRule GetAddressRuleInstance(string ruleName)
{
if (_cacheAddressRuleInstance.TryGetValue(ruleName, out IAddressRule instance))

View File

@@ -18,12 +18,15 @@ namespace YooAsset.Editor
window.minSize = new Vector2(800, 600);
}
private Button _saveButton;
private List<string> _collectorTypeList;
private List<string> _activeRuleList;
private List<string> _addressRuleList;
private List<string> _packRuleList;
private List<string> _filterRuleList;
private ListView _groupListView;
private ScrollView _collectorScrollView;
private PopupField<string> _activeRulePopupField;
private Toggle _enableAddressableToogle;
private Toggle _autoCollectShaderToogle;
private TextField _shaderBundleNameTxt;
@@ -31,33 +34,34 @@ namespace YooAsset.Editor
private TextField _groupDescTxt;
private TextField _groupAssetTagsTxt;
private VisualElement _groupContainer;
private string _lastModifyGroup = string.Empty;
public void CreateGUI()
{
Undo.undoRedoPerformed -= RefreshWindow;
Undo.undoRedoPerformed += RefreshWindow;
_collectorTypeList = new List<string>()
{
$"{nameof(ECollectorType.MainAssetCollector)}",
$"{nameof(ECollectorType.StaticAssetCollector)}",
$"{nameof(ECollectorType.DependAssetCollector)}"
};
_addressRuleList = AssetBundleCollectorSettingData.GetAddressRuleNames();
_packRuleList = AssetBundleCollectorSettingData.GetPackRuleNames();
_filterRuleList = AssetBundleCollectorSettingData.GetFilterRuleNames();
try
{
_collectorTypeList = new List<string>()
{
$"{nameof(ECollectorType.MainAssetCollector)}",
$"{nameof(ECollectorType.StaticAssetCollector)}",
$"{nameof(ECollectorType.DependAssetCollector)}"
};
_activeRuleList = AssetBundleCollectorSettingData.GetActiveRuleNames();
_addressRuleList = AssetBundleCollectorSettingData.GetAddressRuleNames();
_packRuleList = AssetBundleCollectorSettingData.GetPackRuleNames();
_filterRuleList = AssetBundleCollectorSettingData.GetFilterRuleNames();
VisualElement root = this.rootVisualElement;
// 加载布局文件
var visualAsset = YooAssetEditorSettingsData.Setting.AssetBundleCollectorUXML;
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleCollectorWindow>();
if (visualAsset == null)
{
Debug.LogError($"Not found {nameof(AssetBundleCollectorWindow)}.uxml in settings.");
return;
}
visualAsset.CloneTree(root);
// 导入导出按钮
@@ -66,11 +70,16 @@ namespace YooAsset.Editor
var importBtn = root.Q<Button>("ImportButton");
importBtn.clicked += ImportBtn_clicked;
// 配置保存按钮
_saveButton = root.Q<Button>("SaveButton");
_saveButton.clicked += SaveBtn_clicked;
// 公共设置相关
_enableAddressableToogle = root.Q<Toggle>("EnableAddressable");
_enableAddressableToogle.RegisterValueChangedCallback(evt =>
{
AssetBundleCollectorSettingData.ModifyAddressable(evt.newValue);
RefreshWindow();
});
_autoCollectShaderToogle = root.Q<Toggle>("AutoCollectShader");
_autoCollectShaderToogle.RegisterValueChangedCallback(evt =>
@@ -154,6 +163,25 @@ namespace YooAsset.Editor
addBtn.clicked += AddCollectorBtn_clicked;
}
// 分组激活规则
var activeRuleContainer = root.Q("ActiveRuleContainer");
{
_activeRulePopupField = new PopupField<string>("Active Rule", _activeRuleList, 0);
_activeRulePopupField.name = "ActiveRuleMaskField";
_activeRulePopupField.style.unityTextAlign = TextAnchor.MiddleLeft;
activeRuleContainer.Add(_activeRulePopupField);
_activeRulePopupField.RegisterValueChangedCallback(evt =>
{
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup != null)
{
selectGroup.ActiveRuleName = evt.newValue;
AssetBundleCollectorSettingData.ModifyGroup(selectGroup);
FillGroupViewData();
}
});
}
// 刷新窗体
RefreshWindow();
}
@@ -164,9 +192,28 @@ namespace YooAsset.Editor
}
public void OnDestroy()
{
// 注意:清空所有撤销操作
Undo.ClearAll();
if (AssetBundleCollectorSettingData.IsDirty)
AssetBundleCollectorSettingData.SaveFile();
}
public void Update()
{
if (_saveButton != null)
{
if (AssetBundleCollectorSettingData.IsDirty)
{
if (_saveButton.enabledSelf == false)
_saveButton.SetEnabled(true);
}
else
{
if (_saveButton.enabledSelf)
_saveButton.SetEnabled(false);
}
}
}
private void RefreshWindow()
{
@@ -195,6 +242,10 @@ namespace YooAsset.Editor
RefreshWindow();
}
}
private void SaveBtn_clicked()
{
AssetBundleCollectorSettingData.SaveFile();
}
// 分组列表相关
private void FillGroupViewData()
@@ -203,6 +254,16 @@ namespace YooAsset.Editor
_groupListView.ClearSelection();
_groupListView.itemsSource = AssetBundleCollectorSettingData.Setting.Groups;
_groupListView.Rebuild();
for (int index = 0; index < AssetBundleCollectorSettingData.Setting.Groups.Count; index++)
{
var group = AssetBundleCollectorSettingData.Setting.Groups[index];
if (group.GroupName == _lastModifyGroup)
{
_groupListView.selectedIndex = index;
break;
}
}
}
private VisualElement MakeGroupListViewItem()
{
@@ -229,6 +290,11 @@ namespace YooAsset.Editor
textField1.text = group.GroupName;
else
textField1.text = $"{group.GroupName} ({group.GroupDesc})";
// 激活状态
IActiveRule activeRule = AssetBundleCollectorSettingData.GetActiveRuleInstance(group.ActiveRuleName);
bool isActive = activeRule.IsActiveGroup();
textField1.SetEnabled(isActive);
}
private void GroupListView_onSelectionChange(IEnumerable<object> objs)
{
@@ -236,7 +302,7 @@ namespace YooAsset.Editor
}
private void AddGroupBtn_clicked()
{
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset AddGroup");
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddGroup");
AssetBundleCollectorSettingData.CreateGroup("Default Group");
FillGroupViewData();
}
@@ -246,8 +312,7 @@ namespace YooAsset.Editor
if (selectGroup == null)
return;
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset RemoveGroup");
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow RemoveGroup");
AssetBundleCollectorSettingData.RemoveGroup(selectGroup);
FillGroupViewData();
}
@@ -262,7 +327,9 @@ namespace YooAsset.Editor
return;
}
_lastModifyGroup = selectGroup.GroupName;
_groupContainer.visible = true;
_activeRulePopupField.SetValueWithoutNotify(selectGroup.ActiveRuleName);
_groupNameTxt.SetValueWithoutNotify(selectGroup.GroupName);
_groupDescTxt.SetValueWithoutNotify(selectGroup.GroupDesc);
_groupAssetTagsTxt.SetValueWithoutNotify(selectGroup.AssetTags);
@@ -510,7 +577,7 @@ namespace YooAsset.Editor
try
{
collectAssetInfos = collector.GetAllCollectAssets(group);
collectAssetInfos = collector.GetAllCollectAssets(EBuildMode.DryRunBuild, group);
}
catch (System.Exception e)
{
@@ -550,6 +617,7 @@ namespace YooAsset.Editor
if (selectGroup == null)
return;
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddCollector");
AssetBundleCollectorSettingData.CreateCollector(selectGroup, string.Empty);
FillCollectorViewData();
}
@@ -560,6 +628,8 @@ namespace YooAsset.Editor
return;
if (selectCollector == null)
return;
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow RemoveCollector");
AssetBundleCollectorSettingData.RemoveCollector(selectGroup, selectCollector);
FillCollectorViewData();
}

View File

@@ -1,5 +1,6 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
<ui:Button text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
<ui:Button text="导入" display-tooltip-when-elided="true" name="ImportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
</uie:Toolbar>
@@ -18,6 +19,7 @@
<ui:TextField picking-mode="Ignore" label="Shader Bundle Name" name="ShaderBundleName" style="flex-grow: 1; -unity-text-align: middle-left;" />
</ui:VisualElement>
<ui:VisualElement name="GroupContainer" style="flex-grow: 1; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:VisualElement name="ActiveRuleContainer" style="height: 20px;" />
<ui:TextField picking-mode="Ignore" label="Group Name" name="GroupName" />
<ui:TextField picking-mode="Ignore" label="Group Desc" name="GroupDesc" />
<ui:TextField picking-mode="Ignore" label="Group Asset Tags" name="GroupAssetTags" />

View File

@@ -0,0 +1,25 @@

namespace YooAsset.Editor
{
/// <summary>
/// 启用分组
/// </summary>
public class EnableGroup : IActiveRule
{
public bool IsActiveGroup()
{
return true;
}
}
/// <summary>
/// 禁用分组
/// </summary>
public class DisableGroup : IActiveRule
{
public bool IsActiveGroup()
{
return false;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 2cfd65b3b7663b247b2df16077f4ef17
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -44,10 +44,19 @@ namespace YooAsset.Editor
{
public bool IsCollectAsset(FilterRuleData data)
{
if (AssetDatabase.GetMainAssetTypeAtPath(data.AssetPath) == typeof(Sprite))
return true;
var mainAssetType = AssetDatabase.GetMainAssetTypeAtPath(data.AssetPath);
if(mainAssetType == typeof(Texture2D))
{
var texImporter = AssetImporter.GetAtPath(data.AssetPath) as TextureImporter;
if (texImporter != null && texImporter.textureType == TextureImporterType.Sprite)
return true;
else
return false;
}
else
{
return false;
}
}
}
}

View File

@@ -28,6 +28,8 @@ namespace YooAsset.Editor
/// </summary>
public class PackDirectory : IPackRule
{
public static PackDirectory StaticPackRule = new PackDirectory();
string IPackRule.GetBundleName(PackRuleData data)
{
return Path.GetDirectoryName(data.AssetPath);

View File

@@ -0,0 +1,14 @@

namespace YooAsset.Editor
{
/// <summary>
/// 资源分组激活规则接口
/// </summary>
public interface IActiveRule
{
/// <summary>
/// 是否激活分组
/// </summary>
bool IsActiveGroup();
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: aed5a1a6733b7d44ca4f6149ed5a2bb8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,146 +1,298 @@
#if UNITY_2019_4_OR_NEWER
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEditor.UIElements;
using UnityEditor.Networking.PlayerConnection;
using UnityEngine.Networking.PlayerConnection;
namespace YooAsset.Editor
{
public class AssetBundleDebuggerWindow : EditorWindow
{
[MenuItem("YooAsset/AssetBundle Debugger", false, 104)]
public static void ShowExample()
{
AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("资源包调试工具", true, EditorDefine.DockedWindowTypes);
wnd.minSize = new Vector2(800, 600);
}
public class AssetBundleDebuggerWindow : EditorWindow
{
[MenuItem("YooAsset/AssetBundle Debugger", false, 104)]
public static void ShowExample()
{
AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("资源包调试工具", true, EditorDefine.DockedWindowTypes);
wnd.minSize = new Vector2(800, 600);
}
/// <summary>
/// 视图模式
/// </summary>
private enum EViewMode
{
/// <summary>
/// 内存视图
/// </summary>
MemoryView,
/// <summary>
/// 视图模式
/// </summary>
private enum EViewMode
{
/// <summary>
/// 内存视图
/// </summary>
MemoryView,
/// <summary>
/// 资源对象视图
/// </summary>
AssetView,
/// <summary>
/// 资源对象视图
/// </summary>
AssetView,
/// <summary>
/// 资源包视图
/// </summary>
BundleView,
}
private ToolbarMenu _viewModeMenu;
private DebuggerAssetListViewer _assetListViewer;
private DebuggerBundleListViewer _bundleListViewer;
private EViewMode _viewMode;
private readonly DebugReport _debugReport = new DebugReport();
private string _searchKeyWord;
/// <summary>
/// 资源包视图
/// </summary>
BundleView,
}
public void CreateGUI()
{
private readonly Dictionary<int, RemotePlayerSession> _playerSessions = new Dictionary<int, RemotePlayerSession>();
private Label _playerName;
private ToolbarMenu _viewModeMenu;
private SliderInt _frameSlider;
private DebuggerAssetListViewer _assetListViewer;
private DebuggerBundleListViewer _bundleListViewer;
private EViewMode _viewMode;
private string _searchKeyWord;
private DebugReport _currentReport;
private RemotePlayerSession _currentPlayerSession;
private int _rangeIndex = 0;
public void CreateGUI()
{
try
{
VisualElement root = rootVisualElement;
VisualElement root = rootVisualElement;
// 加载布局文件
var visualAsset = YooAssetEditorSettingsData.Setting.AssetBundleDebuggerUXML;
if (visualAsset == null)
{
Debug.LogError($"Not found {nameof(AssetBundleDebuggerWindow)}.uxml in settings.");
return;
}
visualAsset.CloneTree(root);
// 加载布局文件
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleDebuggerWindow>();
if (visualAsset == null)
return;
// 采样按钮
var sampleBtn = root.Q<Button>("SampleButton");
sampleBtn.clicked += SampleBtn_onClick;
visualAsset.CloneTree(root);
// 视口模式菜单
_viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu");
//_viewModeMenu.menu.AppendAction(EViewMode.MemoryView.ToString(), ViewModeMenuAction0, ViewModeMenuFun0);
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), ViewModeMenuAction1, ViewModeMenuFun1);
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), ViewModeMenuAction2, ViewModeMenuFun2);
// 采样按钮
var sampleBtn = root.Q<Button>("SampleButton");
sampleBtn.clicked += SampleBtn_onClick;
// 搜索栏
var searchField = root.Q<ToolbarSearchField>("SearchField");
searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
// 用户列表菜单
_playerName = root.Q<Label>("PlayerName");
_playerName.text = "Editor player";
// 加载视图
_assetListViewer = new DebuggerAssetListViewer();
_assetListViewer.InitViewer();
// 视口模式菜单
_viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu");
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.AssetView);
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.BundleView);
_viewModeMenu.text = EViewMode.AssetView.ToString();
// 加载视图
_bundleListViewer = new DebuggerBundleListViewer();
_bundleListViewer.InitViewer();
// 搜索栏
var searchField = root.Q<ToolbarSearchField>("SearchField");
searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
// 显示视图
_viewMode = EViewMode.AssetView;
_viewModeMenu.text = EViewMode.AssetView.ToString();
_assetListViewer.AttachParent(root);
}
catch(Exception e)
// 帧数相关
{
_frameSlider = root.Q<SliderInt>("FrameSlider");
_frameSlider.label = "Frame:";
_frameSlider.highValue = 0;
_frameSlider.lowValue = 0;
_frameSlider.value = 0;
_frameSlider.RegisterValueChangedCallback(evt =>
{
OnFrameSliderChange(evt.newValue);
});
var frameLast = root.Q<ToolbarButton>("FrameLast");
frameLast.clicked += OnFrameLast_clicked;
var frameNext = root.Q<ToolbarButton>("FrameNext");
frameNext.clicked += OnFrameNext_clicked;
var frameClear = root.Q<ToolbarButton>("FrameClear");
frameClear.clicked += OnFrameClear_clicked;
}
// 加载视图
_assetListViewer = new DebuggerAssetListViewer();
_assetListViewer.InitViewer();
// 加载视图
_bundleListViewer = new DebuggerBundleListViewer();
_bundleListViewer.InitViewer();
// 显示视图
_viewMode = EViewMode.AssetView;
_assetListViewer.AttachParent(root);
// 远程调试
EditorConnection.instance.Initialize();
EditorConnection.instance.RegisterConnection(OnHandleConnectionEvent);
EditorConnection.instance.RegisterDisconnection(OnHandleDisconnectionEvent);
EditorConnection.instance.Register(RemoteDebuggerDefine.kMsgSendPlayerToEditor, OnHandlePlayerMessage);
RemoteDebuggerInRuntime.EditorHandleDebugReportCallback = OnHandleDebugReport;
}
catch (Exception e)
{
Debug.LogError(e.ToString());
}
}
private void SampleBtn_onClick()
{
YooAssets.GetDebugReport(_debugReport);
_assetListViewer.FillViewData(_debugReport, _searchKeyWord);
_bundleListViewer.FillViewData(_debugReport, _searchKeyWord);
}
private void OnSearchKeyWordChange(ChangeEvent<string> e)
{
_searchKeyWord = e.newValue;
_assetListViewer.FillViewData(_debugReport, _searchKeyWord);
_bundleListViewer.FillViewData(_debugReport, _searchKeyWord);
}
private void ViewModeMenuAction1(DropdownMenuAction action)
{
if (_viewMode != EViewMode.AssetView)
{
_viewMode = EViewMode.AssetView;
VisualElement root = this.rootVisualElement;
_viewModeMenu.text = EViewMode.AssetView.ToString();
_assetListViewer.AttachParent(root);
_bundleListViewer.DetachParent();
}
}
private void ViewModeMenuAction2(DropdownMenuAction action)
{
if (_viewMode != EViewMode.BundleView)
{
_viewMode = EViewMode.BundleView;
VisualElement root = this.rootVisualElement;
_viewModeMenu.text = EViewMode.BundleView.ToString();
_assetListViewer.DetachParent();
_bundleListViewer.AttachParent(root);
}
}
private DropdownMenuAction.Status ViewModeMenuFun1(DropdownMenuAction action)
{
if (_viewMode == EViewMode.AssetView)
return DropdownMenuAction.Status.Checked;
else
return DropdownMenuAction.Status.Normal;
}
private DropdownMenuAction.Status ViewModeMenuFun2(DropdownMenuAction action)
{
if (_viewMode == EViewMode.BundleView)
return DropdownMenuAction.Status.Checked;
else
return DropdownMenuAction.Status.Normal;
}
}
Debug.LogError(e.ToString());
}
}
public void OnDestroy()
{
// 远程调试
EditorConnection.instance.UnregisterConnection(OnHandleConnectionEvent);
EditorConnection.instance.UnregisterDisconnection(OnHandleDisconnectionEvent);
EditorConnection.instance.Unregister(RemoteDebuggerDefine.kMsgSendPlayerToEditor, OnHandlePlayerMessage);
_playerSessions.Clear();
}
private void OnHandleConnectionEvent(int playerId)
{
Debug.Log($"Game player connection : {playerId}");
_playerName.text = $"Connected player : {playerId}";
}
private void OnHandleDisconnectionEvent(int playerId)
{
Debug.Log($"Game player disconnection : {playerId}");
_playerName.text = $"Disconneced player : {playerId}";
}
private void OnHandlePlayerMessage(MessageEventArgs args)
{
var debugReport = DebugReport.Deserialize(args.data);
OnHandleDebugReport(args.playerId, debugReport);
}
private void OnHandleDebugReport(int playerId, DebugReport debugReport)
{
Debug.Log($"Handle player {playerId} debug report !");
_currentPlayerSession = GetOrCreatePlayerSession(playerId);
_currentPlayerSession.AddDebugReport(debugReport);
_frameSlider.highValue = _currentPlayerSession.MaxRangeValue;
_frameSlider.value = _currentPlayerSession.MaxRangeValue;
UpdateFrameView(_currentPlayerSession);
}
private void OnFrameSliderChange(int sliderValue)
{
if (_currentPlayerSession != null)
{
_rangeIndex = _currentPlayerSession.ClampRangeIndex(sliderValue); ;
UpdateFrameView(_currentPlayerSession, _rangeIndex);
}
}
private void OnFrameLast_clicked()
{
if (_currentPlayerSession != null)
{
_rangeIndex = _currentPlayerSession.ClampRangeIndex(_rangeIndex - 1);
_frameSlider.value = _rangeIndex;
UpdateFrameView(_currentPlayerSession, _rangeIndex);
}
}
private void OnFrameNext_clicked()
{
if (_currentPlayerSession != null)
{
_rangeIndex = _currentPlayerSession.ClampRangeIndex(_rangeIndex + 1);
_frameSlider.value = _rangeIndex;
UpdateFrameView(_currentPlayerSession, _rangeIndex);
}
}
private void OnFrameClear_clicked()
{
if (_currentPlayerSession != null)
{
_frameSlider.label = $"Frame:";
_frameSlider.value = 0;
_frameSlider.lowValue = 0;
_frameSlider.highValue = 0;
_currentPlayerSession.ClearDebugReport();
_assetListViewer.ClearView();
_bundleListViewer.ClearView();
}
}
private RemotePlayerSession GetOrCreatePlayerSession(int playerId)
{
if (_playerSessions.TryGetValue(playerId, out RemotePlayerSession session))
{
return session;
}
else
{
RemotePlayerSession newSession = new RemotePlayerSession(playerId);
_playerSessions.Add(playerId, newSession);
return newSession;
}
}
private void UpdateFrameView(RemotePlayerSession playerSession)
{
if (playerSession != null)
{
UpdateFrameView(playerSession, playerSession.MaxRangeValue);
}
}
private void UpdateFrameView(RemotePlayerSession playerSession, int rangeIndex)
{
if (playerSession == null)
return;
var debugReport = playerSession.GetDebugReport(rangeIndex);
if (debugReport != null)
{
_currentReport = debugReport;
_frameSlider.label = $"Frame: {debugReport.FrameCount}";
_assetListViewer.FillViewData(debugReport, _searchKeyWord);
_bundleListViewer.FillViewData(debugReport, _searchKeyWord);
}
}
private void SampleBtn_onClick()
{
// 发送采集数据的命令
RemoteCommand command = new RemoteCommand();
command.CommandType = (int)ERemoteCommand.SampleOnce;
command.CommandParam = string.Empty;
byte[] data = RemoteCommand.Serialize(command);
EditorConnection.instance.Send(RemoteDebuggerDefine.kMsgSendEditorToPlayer, data);
RemoteDebuggerInRuntime.EditorRequestDebugReport();
}
private void OnSearchKeyWordChange(ChangeEvent<string> e)
{
_searchKeyWord = e.newValue;
if (_currentReport != null)
{
_assetListViewer.FillViewData(_currentReport, _searchKeyWord);
_bundleListViewer.FillViewData(_currentReport, _searchKeyWord);
}
}
private void OnViewModeMenuChange(DropdownMenuAction action)
{
var viewMode = (EViewMode)action.userData;
if (_viewMode != viewMode)
{
_viewMode = viewMode;
VisualElement root = this.rootVisualElement;
_viewModeMenu.text = viewMode.ToString();
if (viewMode == EViewMode.AssetView)
{
_assetListViewer.AttachParent(root);
_bundleListViewer.DetachParent();
}
else if (viewMode == EViewMode.BundleView)
{
_assetListViewer.DetachParent();
_bundleListViewer.AttachParent(root);
}
else
{
throw new NotImplementedException(viewMode.ToString());
}
}
}
private DropdownMenuAction.Status OnViewModeMenuStatusUpdate(DropdownMenuAction action)
{
var viewMode = (EViewMode)action.userData;
if (_viewMode == viewMode)
return DropdownMenuAction.Status.Checked;
else
return DropdownMenuAction.Status.Normal;
}
}
}
#endif

View File

@@ -1,7 +1,14 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
<uie:Toolbar name="Toolbar" style="display: flex;">
<uie:Toolbar name="TopToolbar" style="display: flex;">
<ui:Label text="Player" display-tooltip-when-elided="true" name="PlayerName" style="width: 200px; -unity-text-align: middle-left; padding-left: 5px;" />
<uie:ToolbarMenu display-tooltip-when-elided="true" name="ViewModeMenu" text="ViewMode" style="width: 100px; flex-grow: 0;" />
<uie:ToolbarSearchField focusable="true" name="SearchField" style="flex-grow: 1;" />
<uie:ToolbarButton text="刷新" display-tooltip-when-elided="true" name="SampleButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" />
</uie:Toolbar>
<uie:Toolbar name="FrameToolbar">
<ui:SliderInt picking-mode="Ignore" label="Frame:" value="42" high-value="100" name="FrameSlider" style="flex-grow: 1;" />
<uie:ToolbarButton text=" &lt;&lt; " display-tooltip-when-elided="true" name="FrameLast" />
<uie:ToolbarButton text=" &gt;&gt; " display-tooltip-when-elided="true" name="FrameNext" />
<uie:ToolbarButton text="Clear" display-tooltip-when-elided="true" name="FrameClear" />
</uie:Toolbar>
</ui:UXML>

View File

@@ -0,0 +1,93 @@
using System;
using System.Collections.Generic;
using UnityEngine;
namespace YooAsset.Editor
{
internal class RemotePlayerSession
{
private readonly List<DebugReport> _reportList = new List<DebugReport>();
/// <summary>
/// 用户ID
/// </summary>
public int PlayerId { private set; get; }
/// <summary>
/// 保存的报告最大数量
/// </summary>
public int MaxReportCount { private set; get; }
public int MinRangeValue
{
get
{
return 0;
}
}
public int MaxRangeValue
{
get
{
int index = _reportList.Count - 1;
if (index < 0)
index = 0;
return index;
}
}
public RemotePlayerSession(int playerId, int maxReportCount = 1000)
{
PlayerId = playerId;
MaxReportCount = maxReportCount;
}
/// <summary>
/// 清理缓存数据
/// </summary>
public void ClearDebugReport()
{
_reportList.Clear();
}
/// <summary>
/// 添加一个调试报告
/// </summary>
public void AddDebugReport(DebugReport report)
{
if (report == null)
Debug.LogWarning("Invalid debug report data !");
if (_reportList.Count >= MaxReportCount)
_reportList.RemoveAt(0);
_reportList.Add(report);
}
/// <summary>
/// 获取调试报告
/// </summary>
public DebugReport GetDebugReport(int rangeIndex)
{
if (_reportList.Count == 0)
return null;
if (rangeIndex < 0 || rangeIndex >= _reportList.Count)
return null;
return _reportList[rangeIndex];
}
/// <summary>
/// 规范索引值
/// </summary>
public int ClampRangeIndex(int rangeIndex)
{
if (rangeIndex < 0)
return 0;
if (rangeIndex > MaxRangeValue)
return MaxRangeValue;
return rangeIndex;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 89b4ea90b9f7e474d9e80077656ef6c4
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -24,12 +24,10 @@ namespace YooAsset.Editor
public void InitViewer()
{
// 加载布局文件
_visualAsset = YooAssetEditorSettingsData.Setting.DebuggerAssetListViewerUXML;
_visualAsset = EditorHelper.LoadWindowUXML<DebuggerAssetListViewer>();
if (_visualAsset == null)
{
Debug.LogError($"Not found {nameof(DebuggerAssetListViewer)}.uxml in settings.");
return;
}
_root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f;
@@ -49,6 +47,18 @@ namespace YooAsset.Editor
_dependListView.bindItem = BindDependListViewItem;
}
/// <summary>
/// 清空页面
/// </summary>
public void ClearView()
{
_debugReport = null;
_assetListView.Clear();
_assetListView.ClearSelection();
_assetListView.itemsSource.Clear();
_assetListView.Rebuild();
}
/// <summary>
/// 填充页面数据
/// </summary>
@@ -173,7 +183,7 @@ namespace YooAsset.Editor
// Status
StyleColor textColor;
if (providerInfo.Status == ProviderBase.EStatus.Fail)
if (providerInfo.Status == (int)ProviderBase.EStatus.Fail)
textColor = new StyleColor(Color.yellow);
else
textColor = label1.style.color;

View File

@@ -24,12 +24,10 @@ namespace YooAsset.Editor
public void InitViewer()
{
// 加载布局文件
_visualAsset = YooAssetEditorSettingsData.Setting.DebuggerBundleListViewerUXML;
_visualAsset = EditorHelper.LoadWindowUXML<DebuggerBundleListViewer>();
if (_visualAsset == null)
{
Debug.LogError($"Not found {nameof(DebuggerBundleListViewer)}.uxml in settings.");
return;
}
_root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f;
@@ -37,17 +35,29 @@ namespace YooAsset.Editor
_bundleListView = _root.Q<ListView>("TopListView");
_bundleListView.makeItem = MakeAssetListViewItem;
_bundleListView.bindItem = BindAssetListViewItem;
#if UNITY_2020_1_OR_NEWER
_bundleListView.onSelectionChange += BundleListView_onSelectionChange;
#else
_bundleListView.onSelectionChanged += BundleListView_onSelectionChange;
#endif
// 使用列表
_usingListView = _root.Q<ListView>("BottomListView");
_usingListView.makeItem = MakeIncludeListViewItem;
_usingListView.bindItem = BindIncludeListViewItem;
}
/// <summary>
/// 清空页面
/// </summary>
public void ClearView()
{
_debugReport = null;
_bundleListView.Clear();
_bundleListView.ClearSelection();
_bundleListView.itemsSource.Clear();
_bundleListView.Rebuild();
}
/// <summary>
/// 填充页面数据
@@ -149,7 +159,7 @@ namespace YooAsset.Editor
// Status
StyleColor textColor;
if (bundleInfo.Status == AssetBundleLoaderBase.EStatus.Failed)
if (bundleInfo.Status == (int)AssetBundleLoaderBase.EStatus.Failed)
textColor = new StyleColor(Color.yellow);
else
textColor = label1.style.color;

View File

@@ -55,12 +55,10 @@ namespace YooAsset.Editor
VisualElement root = this.rootVisualElement;
// 加载布局文件
var visualAsset = YooAssetEditorSettingsData.Setting.AssetBundleReporterUXML;
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleReporterWindow>();
if (visualAsset == null)
{
Debug.LogError($"Not found {nameof(AssetBundleReporterWindow)}.uxml in settings.");
return;
}
visualAsset.CloneTree(root);
// 导入按钮

View File

@@ -38,46 +38,36 @@ namespace YooAsset.Editor
public void InitViewer()
{
// 加载布局文件
_visualAsset = YooAssetEditorSettingsData.Setting.ReporterAssetListViewerUXML;
_visualAsset = EditorHelper.LoadWindowUXML<ReporterAssetListViewer>();
if (_visualAsset == null)
{
Debug.LogError($"Not found {nameof(ReporterAssetListViewer)}.uxml in settings.");
return;
}
try
{
_root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f;
_root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f;
// 顶部按钮栏
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
_topBar1.clicked += TopBar1_clicked;
_topBar2.clicked += TopBar2_clicked;
// 顶部按钮栏
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
_topBar1.clicked += TopBar1_clicked;
_topBar2.clicked += TopBar2_clicked;
// 底部按钮栏
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
// 底部按钮栏
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
// 资源列表
_assetListView = _root.Q<ListView>("TopListView");
_assetListView.makeItem = MakeAssetListViewItem;
_assetListView.bindItem = BindAssetListViewItem;
// 资源列表
_assetListView = _root.Q<ListView>("TopListView");
_assetListView.makeItem = MakeAssetListViewItem;
_assetListView.bindItem = BindAssetListViewItem;
#if UNITY_2020_1_OR_NEWER
_assetListView.onSelectionChange += AssetListView_onSelectionChange;
_assetListView.onSelectionChange += AssetListView_onSelectionChange;
#else
_assetListView.onSelectionChanged += AssetListView_onSelectionChange;
_assetListView.onSelectionChanged += AssetListView_onSelectionChange;
#endif
// 依赖列表
_dependListView = _root.Q<ListView>("BottomListView");
_dependListView.makeItem = MakeDependListViewItem;
_dependListView.bindItem = BindDependListViewItem;
}
catch (Exception e)
{
Debug.LogError(e.ToString());
}
// 依赖列表
_dependListView = _root.Q<ListView>("BottomListView");
_dependListView.makeItem = MakeDependListViewItem;
_dependListView.bindItem = BindDependListViewItem;
}
/// <summary>

View File

@@ -42,56 +42,46 @@ namespace YooAsset.Editor
public void InitViewer()
{
// 加载布局文件
_visualAsset = YooAssetEditorSettingsData.Setting.ReporterBundleListViewerUXML;
_visualAsset = EditorHelper.LoadWindowUXML<ReporterBundleListViewer>();
if (_visualAsset == null)
{
Debug.LogError($"Not found {nameof(ReporterBundleListViewer)}.uxml in settings.");
return;
}
try
{
_root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f;
_root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f;
// 顶部按钮栏
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
_topBar3 = _root.Q<ToolbarButton>("TopBar3");
_topBar4 = _root.Q<ToolbarButton>("TopBar4");
_topBar1.clicked += TopBar1_clicked;
_topBar2.clicked += TopBar2_clicked;
_topBar3.clicked += TopBar3_clicked;
_topBar4.clicked += TopBar4_clicked;
// 顶部按钮栏
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
_topBar3 = _root.Q<ToolbarButton>("TopBar3");
_topBar4 = _root.Q<ToolbarButton>("TopBar4");
_topBar1.clicked += TopBar1_clicked;
_topBar2.clicked += TopBar2_clicked;
_topBar3.clicked += TopBar3_clicked;
_topBar4.clicked += TopBar4_clicked;
// 底部按钮栏
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
// 底部按钮栏
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
// 资源包列表
_bundleListView = _root.Q<ListView>("TopListView");
_bundleListView.makeItem = MakeBundleListViewItem;
_bundleListView.bindItem = BindBundleListViewItem;
// 资源包列表
_bundleListView = _root.Q<ListView>("TopListView");
_bundleListView.makeItem = MakeBundleListViewItem;
_bundleListView.bindItem = BindBundleListViewItem;
#if UNITY_2020_1_OR_NEWER
_bundleListView.onSelectionChange += BundleListView_onSelectionChange;
_bundleListView.onSelectionChange += BundleListView_onSelectionChange;
#else
_bundleListView.onSelectionChanged += BundleListView_onSelectionChange;
_bundleListView.onSelectionChanged += BundleListView_onSelectionChange;
#endif
// 包含列表
_includeListView = _root.Q<ListView>("BottomListView");
_includeListView.makeItem = MakeIncludeListViewItem;
_includeListView.bindItem = BindIncludeListViewItem;
}
catch (Exception e)
{
Debug.LogError(e.ToString());
}
// 包含列表
_includeListView = _root.Q<ListView>("BottomListView");
_includeListView.makeItem = MakeIncludeListViewItem;
_includeListView.bindItem = BindIncludeListViewItem;
}
/// <summary>
/// 填充页面数据
/// </summary>
public void FillViewData( BuildReport buildReport, string reprotFilePath, string searchKeyWord)
public void FillViewData(BuildReport buildReport, string reprotFilePath, string searchKeyWord)
{
_buildReport = buildReport;
_reportFilePath = reprotFilePath;
@@ -285,7 +275,7 @@ namespace YooAsset.Editor
return;
string rootDirectory = Path.GetDirectoryName(_reportFilePath);
string filePath = $"{rootDirectory}/{bundleInfo.Hash}";
string filePath = $"{rootDirectory}/{bundleInfo.FileName}";
if (File.Exists(filePath))
Selection.activeObject = AssetBundleRecorder.GetAssetBundle(filePath);
else

View File

@@ -37,12 +37,10 @@ namespace YooAsset.Editor
public void InitViewer()
{
// 加载布局文件
_visualAsset = YooAssetEditorSettingsData.Setting.ReporterSummaryViewerUXML;
_visualAsset = EditorHelper.LoadWindowUXML<ReporterSummaryViewer>();
if (_visualAsset == null)
{
Debug.LogError($"Not found {nameof(ReporterSummaryViewer)}.uxml in settings.");
return;
}
_root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f;
@@ -60,22 +58,26 @@ namespace YooAsset.Editor
_buildReport = buildReport;
_items.Clear();
_items.Add(new ItemWrapper("YooAsset版本", buildReport.Summary.YooVersion));
_items.Add(new ItemWrapper("引擎版本", buildReport.Summary.UnityVersion));
_items.Add(new ItemWrapper("构建时间", buildReport.Summary.BuildTime));
_items.Add(new ItemWrapper("构建时间", buildReport.Summary.BuildDate));
_items.Add(new ItemWrapper("构建耗时", $"{buildReport.Summary.BuildSeconds}秒"));
_items.Add(new ItemWrapper("构建平台", $"{buildReport.Summary.BuildTarget}"));
_items.Add(new ItemWrapper("构建管线", $"{buildReport.Summary.BuildPipeline}"));
_items.Add(new ItemWrapper("构建模式", $"{buildReport.Summary.BuildMode}"));
_items.Add(new ItemWrapper("构建版本", $"{buildReport.Summary.BuildVersion}"));
_items.Add(new ItemWrapper("内置资源标签", $"{buildReport.Summary.BuildinTags}"));
_items.Add(new ItemWrapper("启用可寻址资源定位", $"{buildReport.Summary.EnableAddressable}"));
_items.Add(new ItemWrapper("追加文件扩展名", $"{buildReport.Summary.AppendFileExtension}"));
_items.Add(new ItemWrapper("拷贝内置资源文件", $"{buildReport.Summary.CopyBuildinTagFiles}"));
_items.Add(new ItemWrapper("自动收集着色器", $"{buildReport.Summary.AutoCollectShaders}"));
_items.Add(new ItemWrapper("着色器资源包名称", $"{buildReport.Summary.ShadersBundleName}"));
_items.Add(new ItemWrapper("加密服务类名称", $"{buildReport.Summary.EncryptionServicesClassName}"));
_items.Add(new ItemWrapper(string.Empty, string.Empty));
_items.Add(new ItemWrapper("构建参数", string.Empty));
_items.Add(new ItemWrapper("OutputNameStyle", $"{buildReport.Summary.OutputNameStyle}"));
_items.Add(new ItemWrapper("CompressOption", $"{buildReport.Summary.CompressOption}"));
_items.Add(new ItemWrapper("DisableWriteTypeTree", $"{buildReport.Summary.DisableWriteTypeTree}"));
_items.Add(new ItemWrapper("IgnoreTypeTreeChanges", $"{buildReport.Summary.IgnoreTypeTreeChanges}"));
@@ -83,6 +85,7 @@ namespace YooAsset.Editor
_items.Add(new ItemWrapper(string.Empty, string.Empty));
_items.Add(new ItemWrapper("构建结果", string.Empty));
_items.Add(new ItemWrapper("构建文件总数", $"{buildReport.Summary.AssetFileTotalCount}"));
_items.Add(new ItemWrapper("主资源总数", $"{buildReport.Summary.MainAssetTotalCount}"));
_items.Add(new ItemWrapper("资源包总数", $"{buildReport.Summary.AllBundleTotalCount}"));
_items.Add(new ItemWrapper("资源包总大小", ConvertSize(buildReport.Summary.AllBundleTotalSize)));
_items.Add(new ItemWrapper("内置资源包总数", $"{buildReport.Summary.BuildinBundleTotalCount}"));

View File

@@ -0,0 +1,91 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
public class EditorHelper
{
#if UNITY_2019_4_OR_NEWER
private readonly static Dictionary<System.Type, string> _uxmlDic = new Dictionary<System.Type, string>();
static EditorHelper()
{
// 资源包收集
_uxmlDic.Add(typeof(AssetBundleCollectorWindow), "355c4ac5cdebddc4c8362bed6f17a79e");
// 资源包构建
_uxmlDic.Add(typeof(AssetBundleBuilderWindow), "28ba29adb4949284e8c48893218b0d9a");
// 资源包调试
_uxmlDic.Add(typeof(AssetBundleDebuggerWindow), "790db12999afd334e8fb6ba70ef0a947");
_uxmlDic.Add(typeof(DebuggerAssetListViewer), "31c6096c1cb29b4469096b7b4942a322");
_uxmlDic.Add(typeof(DebuggerBundleListViewer), "932a25ffd05c13c47994d66e9d73bc37");
// 构建报告
_uxmlDic.Add(typeof(AssetBundleReporterWindow), "9052b72c383e95043a0c7e7f369b1ad7");
_uxmlDic.Add(typeof(ReporterSummaryViewer), "f8929271050855e42a1ccc6b14993a04");
_uxmlDic.Add(typeof(ReporterAssetListViewer), "5f81bc15a55ee0a49a266f9d71e2372b");
_uxmlDic.Add(typeof(ReporterBundleListViewer), "56d6dbe0d65ce334a8996beb19612989");
}
/// <summary>
/// 加载窗口的布局文件
/// </summary>
public static UnityEngine.UIElements.VisualTreeAsset LoadWindowUXML<TWindow>() where TWindow : class
{
var windowType = typeof(TWindow);
if (_uxmlDic.TryGetValue(windowType, out string uxmlGUID))
{
string assetPath = AssetDatabase.GUIDToAssetPath(uxmlGUID);
if (string.IsNullOrEmpty(assetPath))
throw new System.Exception($"Invalid YooAsset uxml guid : {uxmlGUID}");
var visualTreeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
if (visualTreeAsset == null)
throw new System.Exception($"Failed to load {windowType}.uxml");
return visualTreeAsset;
}
else
{
throw new System.Exception($"Invalid YooAsset window type : {windowType}");
}
}
#endif
/// <summary>
/// 加载相关的配置文件
/// </summary>
public static TSetting LoadSettingData<TSetting>() where TSetting : ScriptableObject
{
var settingType = typeof(TSetting);
var guids = AssetDatabase.FindAssets($"t:{settingType.Name}");
if (guids.Length == 0)
{
Debug.LogWarning($"Create new {settingType.Name}.asset");
var setting = ScriptableObject.CreateInstance<TSetting>();
string filePath = $"Assets/{settingType.Name}.asset";
AssetDatabase.CreateAsset(setting, filePath);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
return setting;
}
else
{
if (guids.Length != 1)
{
foreach (var guid in guids)
{
string path = AssetDatabase.GUIDToAssetPath(guid);
Debug.LogWarning($"Found multiple file : {path}");
}
throw new System.Exception($"Found multiple {settingType.Name} files !");
}
string filePath = AssetDatabase.GUIDToAssetPath(guids[0]);
var setting = AssetDatabase.LoadAssetAtPath<TSetting>(filePath);
return setting;
}
}
}
}

View File

@@ -7,6 +7,7 @@ using System.IO;
using System.Text;
using UnityEngine;
using UnityEditor;
using UnityEditor.SceneManagement;
namespace YooAsset.Editor
{
@@ -212,6 +213,11 @@ namespace YooAsset.Editor
public static void FocusUnitySceneWindow()
{
EditorWindow.FocusWindowIfItsOpen<SceneView>();
}
public static void CloseUnityGameWindow()
{
System.Type T = Assembly.Load("UnityEditor").GetType("UnityEditor.GameView");
EditorWindow.GetWindow(T, false, "GameView", true).Close();
}
public static void FocusUnityGameWindow()
{
@@ -265,6 +271,20 @@ namespace YooAsset.Editor
}
#endregion
#region SceneUtility
public static bool HasDirtyScenes()
{
var sceneCount = EditorSceneManager.sceneCount;
for (var i = 0; i < sceneCount; ++i)
{
var scene = EditorSceneManager.GetSceneAt(i);
if (scene.isDirty)
return true;
}
return false;
}
#endregion
#region
/// <summary>
/// 创建文件所在的目录

View File

@@ -1,4 +1,4 @@
using System.Collections;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
@@ -6,21 +6,18 @@ using System.IO;
using UnityEngine;
using UnityEditor;
using UnityEditor.SceneManagement;
using Debug = UnityEngine.Debug;
namespace YooAsset.Editor
{
[InitializeOnLoad]
public static class ShaderVariantCollector
{
private const float WaitMilliseconds = 1000f;
private static string _saveFilePath;
private static bool _isStarted = false;
private static readonly Stopwatch _elapsedTime = new Stopwatch();
private static Action _completedCallback;
static ShaderVariantCollector()
{
EditorApplication.update += EditorUpdate;
}
private static void EditorUpdate()
{
// 注意:一定要延迟保存才会起效
@@ -28,34 +25,23 @@ namespace YooAsset.Editor
{
_isStarted = false;
_elapsedTime.Stop();
EditorApplication.update -= EditorUpdate;
// 保存结果
SaveCurrentShaderVariantCollection();
// 创建说明文件
CreateReadme();
}
}
private static void CreateReadme()
{
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
ShaderVariantCollection svc = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(_saveFilePath);
if(svc != null)
{
var wrapper = ShaderVariantCollectionHelper.Extract(svc);
string jsonContents = JsonUtility.ToJson(wrapper, true);
string savePath = _saveFilePath.Replace(".shadervariants", ".json");
File.WriteAllText(savePath, jsonContents);
Debug.Log($"搜集SVC完毕");
_completedCallback?.Invoke();
}
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
}
/// <summary>
/// 开始收集
/// </summary>
public static void Run(string saveFilePath)
public static void Run(string saveFilePath, Action completedCallback)
{
if (_isStarted)
return;
@@ -64,8 +50,12 @@ namespace YooAsset.Editor
saveFilePath = $"{saveFilePath}.shadervariants";
if (Path.GetExtension(saveFilePath) != ".shadervariants")
throw new System.Exception("Shader variant file extension is invalid.");
// 注意先删除再保存否则ShaderVariantCollection内容将无法及时刷新
AssetDatabase.DeleteAsset(ShaderVariantCollectorSettingData.Setting.SavePath);
EditorTools.CreateFileDirectory(saveFilePath);
_saveFilePath = saveFilePath;
_completedCallback = completedCallback;
// 聚焦到游戏窗口
EditorTools.FocusUnityGameWindow();
@@ -80,11 +70,10 @@ namespace YooAsset.Editor
var materials = GetAllMaterials();
CollectVariants(materials);
EditorApplication.update += EditorUpdate;
_isStarted = true;
_elapsedTime.Reset();
_elapsedTime.Start();
UnityEngine.Debug.LogWarning("已经启动着色器变种收集工作,该工具只支持在编辑器下人工操作!");
}
private static void CreateTemperScene()
@@ -149,7 +138,7 @@ namespace YooAsset.Editor
private static void CollectVariants(List<Material> materials)
{
Camera camera = Camera.main;
if(camera == null)
if (camera == null)
throw new System.Exception("Not found main camera.");
// 设置主相机
@@ -193,6 +182,21 @@ namespace YooAsset.Editor
go.name = $"Sphere_{index}|{material.name}";
}
private static void CreateReadme()
{
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
ShaderVariantCollection svc = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(_saveFilePath);
if (svc != null)
{
var wrapper = ShaderVariantCollectionHelper.Extract(svc);
string jsonContents = JsonUtility.ToJson(wrapper, true);
string savePath = _saveFilePath.Replace(".shadervariants", "_Readme.json");
File.WriteAllText(savePath, jsonContents);
}
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
}
private static void ClearCurrentShaderVariantCollection()
{
EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "ClearCurrentShaderVariantCollection");

View File

@@ -25,7 +25,7 @@ namespace YooAsset.Editor
/// </summary>
private static void LoadSettingData()
{
_setting = YooAssetEditorSettingsHelper.LoadSettingData<ShaderVariantCollectorSetting>();
_setting = EditorHelper.LoadSettingData<ShaderVariantCollectorSetting>();
}
/// <summary>

View File

@@ -34,7 +34,7 @@ namespace YooAsset.Editor
EditorGUILayout.Space();
if (GUILayout.Button("搜集变种", GUILayout.MaxWidth(80)))
{
ShaderVariantCollector.Run(ShaderVariantCollectorSettingData.Setting.SavePath);
ShaderVariantCollector.Run(ShaderVariantCollectorSettingData.Setting.SavePath, null);
}
// 查询

View File

@@ -2,7 +2,9 @@
"name": "YooAsset.Editor",
"rootNamespace": "",
"references": [
"YooAsset"
"YooAsset",
"Unity.ScriptableBuildPipeline",
"Unity.ScriptableBuildPipeline.Editor"
],
"includePlatforms": [
"Editor"

View File

@@ -1,32 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4eff45040ac501b4fa978c46f72f2e64, type: 3}
m_Name: YooAssetEditorSettings
m_EditorClassIdentifier:
AssetBundleCollectorUXML: {fileID: 9197481963319205126, guid: 355c4ac5cdebddc4c8362bed6f17a79e,
type: 3}
AssetBundleBuilderUXML: {fileID: 9197481963319205126, guid: 28ba29adb4949284e8c48893218b0d9a,
type: 3}
AssetBundleDebuggerUXML: {fileID: 9197481963319205126, guid: 790db12999afd334e8fb6ba70ef0a947,
type: 3}
DebuggerAssetListViewerUXML: {fileID: 9197481963319205126, guid: 31c6096c1cb29b4469096b7b4942a322,
type: 3}
DebuggerBundleListViewerUXML: {fileID: 9197481963319205126, guid: 932a25ffd05c13c47994d66e9d73bc37,
type: 3}
AssetBundleReporterUXML: {fileID: 9197481963319205126, guid: 9052b72c383e95043a0c7e7f369b1ad7,
type: 3}
ReporterSummaryViewerUXML: {fileID: 9197481963319205126, guid: f8929271050855e42a1ccc6b14993a04,
type: 3}
ReporterAssetListViewerUXML: {fileID: 9197481963319205126, guid: 5f81bc15a55ee0a49a266f9d71e2372b,
type: 3}
ReporterBundleListViewerUXML: {fileID: 9197481963319205126, guid: 56d6dbe0d65ce334a8996beb19612989,
type: 3}

View File

@@ -1,25 +0,0 @@
using UnityEngine;
using UnityEngine.UIElements;
namespace YooAsset.Editor
{
public class YooAssetEditorSettings : ScriptableObject
{
// 资源包收集
public VisualTreeAsset AssetBundleCollectorUXML;
// 资源包构建
public VisualTreeAsset AssetBundleBuilderUXML;
// 资源包调试
public VisualTreeAsset AssetBundleDebuggerUXML;
public VisualTreeAsset DebuggerAssetListViewerUXML;
public VisualTreeAsset DebuggerBundleListViewerUXML;
// 构建报告
public VisualTreeAsset AssetBundleReporterUXML;
public VisualTreeAsset ReporterSummaryViewerUXML;
public VisualTreeAsset ReporterAssetListViewerUXML;
public VisualTreeAsset ReporterBundleListViewerUXML;
}
}

View File

@@ -1,35 +0,0 @@
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
public class YooAssetEditorSettingsData
{
private static YooAssetEditorSettings _setting = null;
public static YooAssetEditorSettings Setting
{
get
{
if (_setting == null)
LoadEditorSettingData();
return _setting;
}
}
/// <summary>
/// 加载配置文件
/// </summary>
private static void LoadEditorSettingData()
{
var guids = AssetDatabase.FindAssets($"t:{nameof(YooAssetEditorSettings)}", new[] { "Assets", "Packages" });
if (guids.Length == 0)
throw new System.Exception($"Not found {nameof(YooAssetEditorSettings)} file !");
if (guids.Length != 1)
throw new System.Exception($"Found multiple {nameof(YooAssetEditorSettings)} files !");
string settingFilePath = AssetDatabase.GUIDToAssetPath(guids[0]);
_setting = AssetDatabase.LoadAssetAtPath<YooAssetEditorSettings>(settingFilePath);
Debug.Log($"Load {nameof(YooAssetEditorSettings)}.asset ok !");
}
}
}

View File

@@ -1,36 +0,0 @@
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
public class YooAssetEditorSettingsHelper
{
/// <summary>
/// 加载相关的配置文件
/// </summary>
public static TSetting LoadSettingData<TSetting>() where TSetting : ScriptableObject
{
var settingType = typeof(TSetting);
var guids = AssetDatabase.FindAssets($"t:{settingType.Name}");
if (guids.Length == 0)
{
Debug.LogWarning($"Create new {settingType.Name}.asset");
var setting = ScriptableObject.CreateInstance<TSetting>();
string filePath = $"Assets/{settingType.Name}.asset";
AssetDatabase.CreateAsset(setting, filePath);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
return setting;
}
else
{
if (guids.Length != 1)
throw new System.Exception($"Found multiple {settingType.Name} files !");
string filePath = AssetDatabase.GUIDToAssetPath(guids[0]);
var setting = AssetDatabase.LoadAssetAtPath<TSetting>(filePath);
return setting;
}
}
}
}

View File

@@ -11,15 +11,16 @@ namespace YooAsset
private static readonly List<AssetBundleLoaderBase> _loaders = new List<AssetBundleLoaderBase>(1000);
private static readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
private static readonly Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
private static long _sceneCreateCount = 0;
private static bool _simulationOnEditor;
private static int _loadingMaxNumber;
public static IDecryptionServices DecryptionServices { private set; get; }
public static IBundleServices BundleServices { private set; get; }
/// <summary>
/// 初始化资源系统
/// 初始化
/// 注意在使用AssetSystem之前需要初始化
/// </summary>
public static void Initialize(bool simulationOnEditor, int loadingMaxNumber, IDecryptionServices decryptionServices, IBundleServices bundleServices)
@@ -31,7 +32,7 @@ namespace YooAsset
}
/// <summary>
/// 轮询更新
/// 更新
/// </summary>
public static void Update()
{
@@ -63,6 +64,19 @@ namespace YooAsset
}
}
/// <summary>
/// 销毁
/// </summary>
public static void DestroyAll()
{
_loaders.Clear();
_providers.Clear();
_sceneHandles.Clear();
DecryptionServices = null;
BundleServices = null;
}
/// <summary>
/// 资源回收(卸载引用计数为零的资源)
/// </summary>
@@ -126,29 +140,25 @@ namespace YooAsset
{
if (assetInfo.IsInvalid)
{
YooLogger.Warning(assetInfo.Error);
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted();
return completedProvider.CreateHandle<SceneOperationHandle>();
}
// 注意:场景句柄永远保持唯一
string providerGUID = assetInfo.ProviderGUID;
if (_sceneHandles.ContainsKey(providerGUID))
return _sceneHandles[providerGUID];
// 如果加载的是主场景,则卸载所有缓存的场景
if (sceneMode == LoadSceneMode.Single)
{
UnloadAllScene();
}
ProviderBase provider = TryGetProvider(providerGUID);
if (provider == null)
// 注意同一个场景的ProviderGUID每次加载都会变化
string providerGUID = $"{assetInfo.GUID}-{++_sceneCreateCount}";
ProviderBase provider;
{
if (_simulationOnEditor)
provider = new DatabaseSceneProvider(assetInfo, sceneMode, activateOnLoad, priority);
provider = new DatabaseSceneProvider(providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
else
provider = new BundledSceneProvider(assetInfo, sceneMode, activateOnLoad, priority);
provider = new BundledSceneProvider(providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
provider.InitSpawnDebugInfo();
_providers.Add(provider);
}
@@ -165,18 +175,19 @@ namespace YooAsset
{
if (assetInfo.IsInvalid)
{
YooLogger.Warning(assetInfo.Error);
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted();
return completedProvider.CreateHandle<AssetOperationHandle>();
}
ProviderBase provider = TryGetProvider(assetInfo.ProviderGUID);
string providerGUID = assetInfo.GUID;
ProviderBase provider = TryGetProvider(providerGUID);
if (provider == null)
{
if (_simulationOnEditor)
provider = new DatabaseAssetProvider(assetInfo);
provider = new DatabaseAssetProvider(providerGUID, assetInfo);
else
provider = new BundledAssetProvider(assetInfo);
provider = new BundledAssetProvider(providerGUID, assetInfo);
provider.InitSpawnDebugInfo();
_providers.Add(provider);
}
@@ -190,18 +201,19 @@ namespace YooAsset
{
if (assetInfo.IsInvalid)
{
YooLogger.Warning(assetInfo.Error);
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted();
return completedProvider.CreateHandle<SubAssetsOperationHandle>();
}
ProviderBase provider = TryGetProvider(assetInfo.ProviderGUID);
string providerGUID = assetInfo.GUID;
ProviderBase provider = TryGetProvider(providerGUID);
if (provider == null)
{
if (_simulationOnEditor)
provider = new DatabaseSubAssetsProvider(assetInfo);
provider = new DatabaseSubAssetsProvider(providerGUID, assetInfo);
else
provider = new BundledSubAssetsProvider(assetInfo);
provider = new BundledSubAssetsProvider(providerGUID, assetInfo);
provider.InitSpawnDebugInfo();
_providers.Add(provider);
}
@@ -210,7 +222,7 @@ namespace YooAsset
internal static void UnloadSubScene(ProviderBase provider)
{
string providerGUID = provider.MainAssetInfo.ProviderGUID;
string providerGUID = provider.ProviderGUID;
if (_sceneHandles.ContainsKey(providerGUID) == false)
throw new Exception("Should never get here !");
@@ -220,12 +232,6 @@ namespace YooAsset
// 卸载未被使用的资源(包括场景)
AssetSystem.UnloadUnusedAssets();
// 检验子场景是否销毁
if (provider.IsDestroyed == false)
{
throw new Exception("Should never get here !");
}
}
internal static void UnloadAllScene()
{
@@ -238,16 +244,6 @@ namespace YooAsset
// 卸载未被使用的资源(包括场景)
AssetSystem.UnloadUnusedAssets();
// 检验所有场景是否销毁
foreach (var provider in _providers)
{
if (provider.IsSceneProvider())
{
if (provider.IsDestroyed == false)
throw new Exception("Should never get here !");
}
}
}
internal static AssetBundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo)
@@ -311,7 +307,7 @@ namespace YooAsset
for (int i = 0; i < _providers.Count; i++)
{
ProviderBase temp = _providers[i];
if (temp.MainAssetInfo.ProviderGUID.Equals(providerGUID))
if (temp.ProviderGUID.Equals(providerGUID))
{
provider = temp;
break;
@@ -321,9 +317,10 @@ namespace YooAsset
}
#region
internal static void GetDebugReport(DebugReport report)
internal static DebugReport GetDebugReport()
{
report.ClearAll();
DebugReport report = new DebugReport();
report.FrameCount = Time.frameCount;
report.BundleCount = _loaders.Count;
report.AssetCount = _providers.Count;
@@ -334,8 +331,8 @@ namespace YooAsset
providerInfo.SpawnScene = provider.SpawnScene;
providerInfo.SpawnTime = provider.SpawnTime;
providerInfo.RefCount = provider.RefCount;
providerInfo.Status = provider.Status;
providerInfo.BundleInfos.Clear();
providerInfo.Status = (int)provider.Status;
providerInfo.BundleInfos = new List<DebugBundleInfo>();
report.ProviderInfos.Add(providerInfo);
if (provider is BundledProvider)
@@ -347,6 +344,7 @@ namespace YooAsset
// 重新排序
report.ProviderInfos.Sort();
return report;
}
#endregion
}

View File

@@ -1,4 +1,5 @@
using UnityEngine;
using System.Collections.Generic;
namespace YooAsset
{
@@ -49,6 +50,17 @@ namespace YooAsset
}
}
/// <summary>
/// 获取资源对象
/// </summary>
/// <typeparam name="TAsset">资源类型</typeparam>
public TAsset GetAssetObject<TAsset>() where TAsset : UnityEngine.Object
{
if (IsValid == false)
return null;
return Provider.AssetObject as TAsset;
}
/// <summary>
/// 等待异步执行完毕
/// </summary>
@@ -117,20 +129,22 @@ namespace YooAsset
if (Provider.AssetObject == null)
return null;
GameObject result;
if (setPositionRotation)
{
if (parent == null)
return UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation);
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation);
else
return UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation, parent);
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation, parent);
}
else
{
if (parent == null)
return UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject);
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject);
else
return UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, parent);
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, parent);
}
return result;
}
private InstantiateOperation InstantiateAsyncInternal(Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation)
{
@@ -139,4 +153,4 @@ namespace YooAsset
return operation;
}
}
}
}

View File

@@ -14,6 +14,15 @@ namespace YooAsset
}
internal abstract void InvokeCallback();
/// <summary>
/// 获取资源信息
/// </summary>
public AssetInfo GetAssetInfo()
{
return _assetInfo;
}
/// <summary>
/// 当前状态
/// </summary>
@@ -93,6 +102,20 @@ namespace YooAsset
}
}
/// <summary>
/// 句柄是否有效
/// </summary>
public bool IsValidNoWarning
{
get
{
if (Provider != null && Provider.IsDestroyed == false)
return true;
else
return false;
}
}
/// <summary>
/// 释放句柄
/// </summary>

View File

@@ -1,4 +1,5 @@
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@@ -39,7 +40,7 @@ namespace YooAsset
if (_steps == ESteps.None)
{
if(MainBundleInfo.IsInvalid)
if (MainBundleInfo.IsInvalid)
{
_steps = ESteps.Done;
Status = EStatus.Failed;
@@ -116,7 +117,11 @@ namespace YooAsset
if (AssetSystem.DecryptionServices == null)
throw new Exception($"{nameof(AssetBundleFileLoader)} need {nameof(IDecryptionServices)} : {MainBundleInfo.BundleName}");
ulong offset = AssetSystem.DecryptionServices.GetFileOffset();
DecryptionFileInfo fileInfo = new DecryptionFileInfo();
fileInfo.BundleName = MainBundleInfo.BundleName;
fileInfo.BundleHash = MainBundleInfo.Hash;
fileInfo.BundleCRC = MainBundleInfo.CRC;
ulong offset = AssetSystem.DecryptionServices.GetFileOffset(fileInfo);
if (_isWaitForAsyncComplete)
CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath, 0, offset);
else
@@ -158,6 +163,21 @@ namespace YooAsset
Status = EStatus.Failed;
LastError = $"Failed to load assetBundle : {MainBundleInfo.BundleName}";
YooLogger.Error(LastError);
// 注意当缓存文件的校验等级为Low的时候并不能保证缓存文件的完整性。
// 在AssetBundle文件加载失败的情况下我们需要重新验证文件的完整性
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
string cacheLoadPath = MainBundleInfo.GetCacheLoadPath();
if (DownloadSystem.CheckContentIntegrity(EVerifyLevel.High, cacheLoadPath, MainBundleInfo.SizeBytes, MainBundleInfo.CRC) == false)
{
if (File.Exists(cacheLoadPath))
{
YooLogger.Error($"Delete the invalid cache file : {cacheLoadPath}");
File.Delete(cacheLoadPath);
}
}
}
}
else
{
@@ -185,7 +205,7 @@ namespace YooAsset
if (_isShowWaitForAsyncError == false)
{
_isShowWaitForAsyncError = true;
YooLogger.Error($"WaitForAsyncComplete failed ! BundleName : {MainBundleInfo.BundleName} States : {Status}");
YooLogger.Error($"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.BundleName} from remote with sync load method !");
}
break;
}

View File

@@ -130,14 +130,14 @@ namespace YooAsset
if (IsDone() == false)
return;
// 注意必须等待所有Provider可以销毁的时候才可以释放Bundle文件。
// 条件1必须等待所有Provider可以销毁
foreach (var provider in _providers)
{
if (provider.CanDestroy() == false)
return;
}
// 除了自己没有其它引用
// 条件2除了自己没有其它引用
if (RefCount > _providers.Count)
return;

View File

@@ -20,6 +20,7 @@ namespace YooAsset
private ESteps _steps = ESteps.None;
private float _tryTimer = 0;
private string _webURL;
private bool _isShowWaitForAsyncError = false;
private UnityWebRequest _webRequest;
@@ -60,8 +61,7 @@ namespace YooAsset
// 1. 从服务器或缓存中获取AssetBundle文件
if (_steps == ESteps.LoadFile)
{
string hash = StringUtility.RemoveExtension(MainBundleInfo.Hash);
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(_webURL, Hash128.Parse(hash));
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(_webURL, Hash128.Parse(MainBundleInfo.Hash));
_webRequest.SendWebRequest();
_steps = ESteps.CheckFile;
}
@@ -118,7 +118,11 @@ namespace YooAsset
/// </summary>
public override void WaitForAsyncComplete()
{
throw new System.NotImplementedException($"WebGL platform not support {nameof(WaitForAsyncComplete)}");
if (_isShowWaitForAsyncError == false)
{
_isShowWaitForAsyncError = true;
YooLogger.Error($"WebGL platform not support {nameof(WaitForAsyncComplete)} ! Use the async load method instead of the sync load method !");
}
}
}
}

View File

@@ -104,7 +104,7 @@ namespace YooAsset
var bundleInfo = new DebugBundleInfo();
bundleInfo.BundleName = loader.MainBundleInfo.BundleName;
bundleInfo.RefCount = loader.RefCount;
bundleInfo.Status = loader.Status;
bundleInfo.Status = (int)loader.Status;
output.Add(bundleInfo);
}
}

View File

@@ -51,6 +51,9 @@ namespace YooAsset
return;
}
if (_handle.IsDone == false)
return;
if (_handle.AssetObject == null)
{
_steps = ESteps.Done;

View File

@@ -203,7 +203,10 @@ namespace YooAsset
}
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{
_steps = ESteps.DownloadFromApk;
if (DownloadSystem.ContainsVerifyFile(_bundleInfo.Hash))
_steps = ESteps.CheckAndCopyFile;
else
_steps = ESteps.DownloadFromApk;
}
else
{
@@ -235,7 +238,17 @@ namespace YooAsset
}
else
{
_steps = ESteps.CheckAndCopyFile;
if (DownloadSystem.CheckContentIntegrity(GetCachePath(), _bundleInfo.SizeBytes, _bundleInfo.CRC))
{
DownloadSystem.CacheVerifyFile(_bundleInfo.Hash, _bundleInfo.FileName);
_steps = ESteps.CheckAndCopyFile;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "File content verify failed !";
}
}
_fileRequester.Dispose();
}
@@ -342,7 +355,10 @@ namespace YooAsset
}
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{
_steps = ESteps.DownloadFromApk;
if (DownloadSystem.ContainsVerifyFile(_bundleInfo.Hash))
_steps = ESteps.CheckAndCopyFile;
else
_steps = ESteps.DownloadFromApk;
}
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
@@ -405,7 +421,17 @@ namespace YooAsset
}
else
{
_steps = ESteps.CheckAndCopyFile;
if (DownloadSystem.CheckContentIntegrity(GetCachePath(), _bundleInfo.SizeBytes, _bundleInfo.CRC))
{
DownloadSystem.CacheVerifyFile(_bundleInfo.Hash, _bundleInfo.FileName);
_steps = ESteps.CheckAndCopyFile;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "File content verify failed !";
}
}
_fileRequester.Dispose();
}

View File

@@ -17,7 +17,7 @@ namespace YooAsset
}
}
public BundledAssetProvider(AssetInfo assetInfo) : base(assetInfo)
public BundledAssetProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo)
{
}
public override void Update()

View File

@@ -8,7 +8,7 @@ namespace YooAsset
protected AssetBundleLoaderBase OwnerBundle { private set; get; }
protected DependAssetBundleGroup DependBundleGroup { private set; get; }
public BundledProvider(AssetInfo assetInfo) : base(assetInfo)
public BundledProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo)
{
OwnerBundle = AssetSystem.CreateOwnerAssetBundleLoader(assetInfo);
OwnerBundle.Reference();
@@ -43,7 +43,7 @@ namespace YooAsset
var bundleInfo = new DebugBundleInfo();
bundleInfo.BundleName = OwnerBundle.MainBundleInfo.BundleName;
bundleInfo.RefCount = OwnerBundle.RefCount;
bundleInfo.Status = OwnerBundle.Status;
bundleInfo.Status = (int)OwnerBundle.Status;
output.Add(bundleInfo);
DependBundleGroup.GetBundleDebugInfos(output);

View File

@@ -23,7 +23,7 @@ namespace YooAsset
}
}
public BundledSceneProvider(AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(assetInfo)
public BundledSceneProvider(string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(providerGUID, assetInfo)
{
SceneMode = sceneMode;
_sceneName = Path.GetFileNameWithoutExtension(assetInfo.AssetPath);
@@ -70,11 +70,13 @@ namespace YooAsset
// 2. 加载场景
if (Status == EStatus.Loading)
{
_asyncOp = SceneManager.LoadSceneAsync(_sceneName, SceneMode);
// 注意如果场景不存在则返回NULL
_asyncOp = SceneManager.LoadSceneAsync(MainAssetInfo.AssetPath, SceneMode);
if (_asyncOp != null)
{
_asyncOp.allowSceneActivation = true;
_asyncOp.priority = _priority;
SceneObject = SceneManager.GetSceneAt(SceneManager.sceneCount - 1);
Status = EStatus.Checking;
}
else
@@ -91,7 +93,6 @@ namespace YooAsset
{
if (_asyncOp.isDone)
{
SceneObject = SceneManager.GetSceneByName(_sceneName);
if (SceneObject.IsValid() && _activateOnLoad)
SceneManager.SetActiveScene(SceneObject);

View File

@@ -17,7 +17,7 @@ namespace YooAsset
}
}
public BundledSubAssetsProvider(AssetInfo assetInfo) : base(assetInfo)
public BundledSubAssetsProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo)
{
}
public override void Update()

View File

@@ -14,14 +14,14 @@ namespace YooAsset
}
}
public CompletedProvider(AssetInfo assetInfo) : base(assetInfo)
public CompletedProvider(AssetInfo assetInfo) : base(string.Empty, assetInfo)
{
}
public override void Update()
{
if (IsDone)
return;
}
public void SetCompleted()
{
if (Status == EStatus.None)
{
Status = EStatus.Fail;

View File

@@ -17,7 +17,7 @@ namespace YooAsset
}
}
public DatabaseAssetProvider(AssetInfo assetInfo) : base(assetInfo)
public DatabaseAssetProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo)
{
}
public override void Update()
@@ -59,19 +59,6 @@ namespace YooAsset
// 2. 检测加载结果
if (Status == EStatus.Checking)
{
if (AssetObject != null)
{
if (UnityEditor.AssetDatabase.IsMainAsset(AssetObject) == false)
{
AssetObject = null;
Status = EStatus.Fail;
LastError = $"The loaded asset object is not main asset : {MainAssetInfo.AssetPath} AssetType : {MainAssetInfo.AssetType}";
YooLogger.Error(LastError);
InvokeCompletion();
return;
}
}
Status = AssetObject == null ? EStatus.Fail : EStatus.Success;
if (Status == EStatus.Fail)
{

View File

@@ -19,7 +19,7 @@ namespace YooAsset
}
}
public DatabaseSceneProvider(AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(assetInfo)
public DatabaseSceneProvider(string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(providerGUID, assetInfo)
{
SceneMode = sceneMode;
_activateOnLoad = activateOnLoad;
@@ -46,6 +46,7 @@ namespace YooAsset
{
_asyncOp.allowSceneActivation = true;
_asyncOp.priority = _priority;
SceneObject = SceneManager.GetSceneAt(SceneManager.sceneCount - 1);
Status = EStatus.Checking;
}
else
@@ -61,8 +62,7 @@ namespace YooAsset
if (Status == EStatus.Checking)
{
if (_asyncOp.isDone)
{
SceneObject = SceneManager.GetSceneAt(SceneManager.sceneCount - 1);
{
if (SceneObject.IsValid() && _activateOnLoad)
SceneManager.SetActiveScene(SceneObject);

View File

@@ -17,7 +17,7 @@ namespace YooAsset
}
}
public DatabaseSubAssetsProvider(AssetInfo assetInfo) : base(assetInfo)
public DatabaseSubAssetsProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo)
{
}
public override void Update()

View File

@@ -17,6 +17,11 @@ namespace YooAsset
Fail,
}
/// <summary>
/// 资源提供者唯一标识符
/// </summary>
public string ProviderGUID { private set; get; }
/// <summary>
/// 资源信息
/// </summary>
@@ -85,8 +90,9 @@ namespace YooAsset
private readonly List<OperationHandleBase> _handles = new List<OperationHandleBase>();
public ProviderBase(AssetInfo assetInfo)
public ProviderBase(string providerGUID, AssetInfo assetInfo)
{
ProviderGUID = providerGUID;
MainAssetInfo = assetInfo;
}
@@ -128,7 +134,6 @@ namespace YooAsset
/// <summary>
/// 创建操作句柄
/// </summary>
/// <returns></returns>
public T CreateHandle<T>() where T : OperationHandleBase
{
// 引用计数增加

View File

@@ -1,21 +1,23 @@
using System;
namespace YooAsset
{
[Serializable]
internal class DebugBundleInfo
{
/// <summary>
/// 资源包名称
/// </summary>
public string BundleName { set; get; }
public string BundleName;
/// <summary>
/// 引用计数
/// </summary>
public int RefCount { set; get; }
public int RefCount;
/// <summary>
/// 加载状态
/// </summary>
public AssetBundleLoaderBase.EStatus Status { set; get; }
public int Status;
}
}

View File

@@ -4,37 +4,38 @@ using System.Collections.Generic;
namespace YooAsset
{
[Serializable]
internal class DebugProviderInfo : IComparer<DebugProviderInfo>, IComparable<DebugProviderInfo>
{
/// <summary>
/// 资源对象路径
/// </summary>
public string AssetPath { set; get; }
public string AssetPath;
/// <summary>
/// 资源出生的场景
/// </summary>
public string SpawnScene { set; get; }
public string SpawnScene;
/// <summary>
/// 资源出生的时间
/// </summary>
public string SpawnTime { set; get; }
public string SpawnTime;
/// <summary>
/// 引用计数
/// </summary>
public int RefCount { set; get; }
public int RefCount;
/// <summary>
/// 加载状态
/// </summary>
public ProviderBase.EStatus Status { set; get; }
public int Status;
/// <summary>
/// 依赖的资源包列表
/// </summary>
public readonly List<DebugBundleInfo> BundleInfos = new List<DebugBundleInfo>();
public List<DebugBundleInfo> BundleInfos;
public int CompareTo(DebugProviderInfo other)
{

View File

@@ -1,21 +1,49 @@
using System;
using System.Text;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace YooAsset
{
/// <summary>
/// 资源系统调试信息
/// </summary>
[Serializable]
internal class DebugReport
{
public readonly List<DebugProviderInfo> ProviderInfos = new List<DebugProviderInfo>(1000);
public int BundleCount { set; get; }
public int AssetCount { set; get; }
public List<DebugProviderInfo> ProviderInfos = new List<DebugProviderInfo>(1000);
public void ClearAll()
{
ProviderInfos.Clear();
}
}
/// <summary>
/// 游戏帧
/// </summary>
public int FrameCount;
/// <summary>
/// 资源包总数
/// </summary>
public int BundleCount;
/// <summary>
/// 资源对象总数
/// </summary>
public int AssetCount;
/// <summary>
/// 序列化
/// </summary>
public static byte[] Serialize(DebugReport debugReport)
{
return Encoding.UTF8.GetBytes(JsonUtility.ToJson(debugReport));
}
/// <summary>
/// 反序列化
/// </summary>
public static DebugReport Deserialize(byte[] data)
{
return JsonUtility.FromJson<DebugReport>(Encoding.UTF8.GetString(data));
}
}
}

View File

@@ -0,0 +1,45 @@
using System;
using System.Text;
using UnityEngine;
namespace YooAsset
{
internal enum ERemoteCommand
{
/// <summary>
/// 采样一次
/// </summary>
SampleOnce = 0,
}
[Serializable]
internal class RemoteCommand
{
/// <summary>
/// 命令类型
/// </summary>
public int CommandType;
/// <summary>
/// 命令附加参数
/// </summary>
public string CommandParam;
/// <summary>
/// 序列化
/// </summary>
public static byte[] Serialize(RemoteCommand command)
{
return Encoding.UTF8.GetBytes(JsonUtility.ToJson(command));
}
/// <summary>
/// 反序列化
/// </summary>
public static RemoteCommand Deserialize(byte[] data)
{
return JsonUtility.FromJson<RemoteCommand>(Encoding.UTF8.GetString(data));
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e79402f4d610fb4408aa6f8a94b09cb9
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,12 @@
using System;
using System.Text;
using UnityEngine;
namespace YooAsset
{
internal class RemoteDebuggerDefine
{
public static readonly Guid kMsgSendPlayerToEditor = new Guid("e34a5702dd353724aa315fb8011f08c3");
public static readonly Guid kMsgSendEditorToPlayer = new Guid("4d1926c9df5b052469a1c63448b7609a");
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 3fd4f5f47edbfd54ba92427daf9ea3a4
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,53 @@
using System;
using System.Text;
using UnityEngine;
using UnityEngine.Networking.PlayerConnection;
namespace YooAsset
{
internal class RemoteDebuggerInRuntime : MonoBehaviour
{
#if UNITY_EDITOR
/// <summary>
/// 编辑器下获取报告的回调
/// </summary>
public static Action<int, DebugReport> EditorHandleDebugReportCallback;
/// <summary>
/// 编辑器下请求报告数据
/// </summary>
public static void EditorRequestDebugReport()
{
if(UnityEditor.EditorApplication.isPlaying)
{
var report = AssetSystem.GetDebugReport();
EditorHandleDebugReportCallback?.Invoke(0, report);
}
}
#else
private void OnEnable()
{
PlayerConnection.instance.Register(RemoteDebuggerDefine.kMsgSendEditorToPlayer, OnHandleEditorMessage);
}
private void OnDisable()
{
PlayerConnection.instance.Unregister(RemoteDebuggerDefine.kMsgSendEditorToPlayer, OnHandleEditorMessage);
}
private void OnHandleEditorMessage(MessageEventArgs args)
{
var command = RemoteCommand.Deserialize(args.data);
YooLogger.Log($"On handle remote command : {command.CommandType} Param : {command.CommandParam}");
if (command.CommandType == (int)ERemoteCommand.SampleOnce)
{
var debugReport = AssetSystem.GetDebugReport();
var data = DebugReport.Serialize(debugReport);
PlayerConnection.instance.Send(RemoteDebuggerDefine.kMsgSendPlayerToEditor, data);
}
else
{
throw new NotImplementedException(command.CommandType.ToString());
}
}
#endif
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 91030c545c99c944a846f6a9a2a0756a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -16,13 +16,16 @@ namespace YooAsset
private static readonly List<string> _removeList = new List<string>(100);
private static readonly Dictionary<string, string> _cachedHashList = new Dictionary<string, string>(1000);
private static int _breakpointResumeFileSize = int.MaxValue;
private static EVerifyLevel _verifyLevel = EVerifyLevel.High;
/// <summary>
/// 初始化
/// </summary>
public static void Initialize(int breakpointResumeFileSize)
public static void Initialize(int breakpointResumeFileSize, EVerifyLevel verifyLevel)
{
_breakpointResumeFileSize = breakpointResumeFileSize;
_verifyLevel = verifyLevel;
}
/// <summary>
@@ -58,7 +61,9 @@ namespace YooAsset
downloader.Abort();
}
_downloaderDic.Clear();
YooLogger.Log("DownloadSystem destroy all !");
_removeList.Clear();
_cachedHashList.Clear();
_breakpointResumeFileSize = int.MaxValue;
}
@@ -83,7 +88,7 @@ namespace YooAsset
// 创建新的下载器
{
YooLogger.Log($"Beginning to download file : {bundleInfo.BundleName} URL : {bundleInfo.RemoteMainURL}");
YooLogger.Log($"Beginning to download file : {bundleInfo.FileName} URL : {bundleInfo.RemoteMainURL}");
FileUtility.CreateFileDirectory(bundleInfo.GetCacheLoadPath());
DownloaderBase newDownloader;
if (bundleInfo.SizeBytes >= _breakpointResumeFileSize)
@@ -112,16 +117,16 @@ namespace YooAsset
{
if (_cachedHashList.ContainsKey(hash))
{
string filePath = SandboxHelper.MakeCacheFilePath(hash);
string fileName = _cachedHashList[hash];
string filePath = SandboxHelper.MakeCacheFilePath(fileName);
if (File.Exists(filePath))
{
return true;
}
else
{
string bundleName = _cachedHashList[hash];
_cachedHashList.Remove(hash);
YooLogger.Error($"Cache file is missing : {bundleName} Hash : {hash}");
YooLogger.Error($"Cache file is missing : {fileName}");
return false;
}
}
@@ -134,26 +139,27 @@ namespace YooAsset
/// <summary>
/// 缓存验证过的文件
/// </summary>
public static void CacheVerifyFile(string hash, string bundleName)
public static void CacheVerifyFile(string hash, string fileName)
{
if (_cachedHashList.ContainsKey(hash) == false)
{
YooLogger.Log($"Cache verify file : {bundleName} Hash : {hash}");
_cachedHashList.Add(hash, bundleName);
YooLogger.Log($"Cache verify file : {fileName}");
_cachedHashList.Add(hash, fileName);
}
}
// 验证文件完整性
public static bool CheckContentIntegrity(BundleInfo bundleInfo)
{
return CheckContentIntegrity(bundleInfo.GetCacheLoadPath(), bundleInfo.SizeBytes, bundleInfo.CRC);
}
public static bool CheckContentIntegrity(PatchBundle patchBundle)
{
string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.Hash);
return CheckContentIntegrity(filePath, patchBundle.SizeBytes, patchBundle.CRC);
}
/// <summary>
/// 验证文件完整性
/// </summary>
public static bool CheckContentIntegrity(string filePath, long size, string crc)
{
return CheckContentIntegrity(_verifyLevel, filePath, size, crc);
}
/// <summary>
/// 验证文件完整性
/// </summary>
public static bool CheckContentIntegrity(EVerifyLevel verifyLevel, string filePath, long size, string crc)
{
try
{
@@ -166,10 +172,17 @@ namespace YooAsset
return false;
// 再验证文件CRC
string fileCRC = HashUtility.FileCRC32(filePath);
return fileCRC == crc;
if (verifyLevel == EVerifyLevel.High)
{
string fileCRC = HashUtility.FileCRC32(filePath);
return fileCRC == crc;
}
else
{
return true;
}
}
catch(Exception)
catch (Exception)
{
return false;
}

View File

@@ -80,8 +80,8 @@ namespace YooAsset
// 检查文件完整性
if (hasError == false)
{
// 注意:如果文件验证失败需要删除文件
if (DownloadSystem.CheckContentIntegrity(_bundleInfo) == false)
// 注意:如果文件验证失败需要删除文件
if (DownloadSystem.CheckContentIntegrity(_bundleInfo.GetCacheLoadPath(), _bundleInfo.SizeBytes, _bundleInfo.CRC) == false)
{
hasError = true;
_lastError = $"Verification failed";
@@ -91,7 +91,7 @@ namespace YooAsset
if (hasError == false)
{
_steps = ESteps.Succeed;
DownloadSystem.CacheVerifyFile(_bundleInfo.Hash, _bundleInfo.BundleName);
DownloadSystem.CacheVerifyFile(_bundleInfo.Hash, _bundleInfo.FileName);
}
else
{

View File

@@ -21,7 +21,7 @@ namespace YooAsset
private bool _running = true;
private string _url;
private string _savePath;
private string _fileHash;
private string _fileName;
private string _fileCRC;
private long _fileSize;
private int _timeout;
@@ -50,11 +50,11 @@ namespace YooAsset
/// <summary>
/// 开始下载
/// </summary>
public void Run(string url, string savePath, string fileHash, string fileCRC, long fileSize, int timeout)
public void Run(string url, string savePath, string fileName, string fileCRC, long fileSize, int timeout)
{
_url = url;
_savePath = savePath;
_fileHash = fileHash;
_fileName = fileName;
_fileCRC = fileCRC;
_fileSize = fileSize;
_timeout = timeout;
@@ -159,14 +159,14 @@ namespace YooAsset
bool verfiyResult = DownloadSystem.CheckContentIntegrity(_savePath, _fileSize, _fileCRC);
if (verfiyResult == false)
{
Error = $"Verify download content failed : {_fileHash}";
Error = $"Verify download content failed : {_fileName}";
if (File.Exists(_savePath))
File.Delete(_savePath);
}
}
else
{
Error = $"Download content is incomplete : {_fileHash}";
Error = $"Download content is incomplete : {_fileName}";
}
IsDone = true;
@@ -197,7 +197,7 @@ namespace YooAsset
_requestURL = GetRequestURL();
_threadDownloader = new ThreadDownloader();
_threadDownloader.Run(_requestURL, _bundleInfo.GetCacheLoadPath(), _bundleInfo.Hash, _bundleInfo.CRC, _bundleInfo.SizeBytes, _timeout);
_threadDownloader.Run(_requestURL, _bundleInfo.GetCacheLoadPath(), _bundleInfo.FileName, _bundleInfo.CRC, _bundleInfo.SizeBytes, _timeout);
_steps = ESteps.CheckDownload;
}
@@ -226,7 +226,7 @@ namespace YooAsset
}
else
{
DownloadSystem.CacheVerifyFile(_bundleInfo.Hash, _bundleInfo.BundleName);
DownloadSystem.CacheVerifyFile(_bundleInfo.Hash, _bundleInfo.FileName);
_steps = ESteps.Succeed;
}
}

View File

@@ -0,0 +1,19 @@

namespace YooAsset
{
/// <summary>
/// 下载文件校验等级
/// </summary>
public enum EVerifyLevel
{
/// <summary>
/// 验证文件大小
/// </summary>
Low,
/// <summary>
/// 验证文件大小和CRC
/// </summary>
High,
}
}

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