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|
|
ddb35620cb | ||
|
|
a906a84721 | ||
|
|
d43d30f72f | ||
|
|
e9841a65c6 | ||
|
|
2dd3ba847e | ||
|
|
0dcbe0574c | ||
|
|
d01dce438c |
@@ -1,19 +0,0 @@
|
|||||||
# UniTask 扩展
|
|
||||||
|
|
||||||
[仓库链接](https://github.com/Cysharp/UniTask)
|
|
||||||
- 请去下载对应的源码,并删除此目录最后的波浪线
|
|
||||||
- 在 UniTask `_InternalVisibleTo.cs` 文件中增加 `[assembly: InternalsVisibleTo("UniTask.YooAsset")]` 后即可使用
|
|
||||||
|
|
||||||
## 代码示例
|
|
||||||
|
|
||||||
```csharp
|
|
||||||
var handle = YooAssets.LoadAssetAsync<GameObject>("Assets/Res/Prefabs/TestImg.prefab");
|
|
||||||
|
|
||||||
await handle.ToUniTask();
|
|
||||||
|
|
||||||
var obj = handle.AssetObject as GameObject;
|
|
||||||
var go = Instantiate(obj, transform);
|
|
||||||
|
|
||||||
go.transform.localPosition = Vector3.zero;
|
|
||||||
go.transform.localScale = Vector3.one;
|
|
||||||
```
|
|
||||||
@@ -2,6 +2,756 @@
|
|||||||
|
|
||||||
All notable changes to this package will be documented in this file.
|
All notable changes to this package will be documented in this file.
|
||||||
|
|
||||||
|
## [1.4.7] - 2023-03-03
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- 修复了在运行时资源引用链无效的问题。
|
||||||
|
- 修复了在构建过程中发生异常后进度条未消失的问题。
|
||||||
|
- 修复了使用SBP构建管线,如果有原生文件会导致打包失败的问题。
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
|
||||||
|
- 支持自定义下载请求
|
||||||
|
|
||||||
|
```c#
|
||||||
|
/// <summary>
|
||||||
|
/// 设置下载系统参数,自定义下载请求
|
||||||
|
/// </summary>
|
||||||
|
public static void SetDownloadSystemUnityWebRequest(DownloadRequestDelegate requestDelegate)
|
||||||
|
```
|
||||||
|
|
||||||
|
- 优化了打包时资源包引用关系计算的逻辑。
|
||||||
|
|
||||||
|
- 优化了缓存系统初始化逻辑,支持分帧获取所有缓存文件。
|
||||||
|
|
||||||
|
- 优化了缓存系统的存储目录结构,提高了文件夹查询速度。
|
||||||
|
|
||||||
|
- 优化了在资源收集界面,点击查看Collector主资源列表卡顿问题。
|
||||||
|
|
||||||
|
- 优化了资源对象加载耗时统计的逻辑,现在更加准确了。
|
||||||
|
|
||||||
|
- 优化了资源加载器查询逻辑。
|
||||||
|
|
||||||
|
- 优化了资源下载系统,下载文件的验证支持了多线程。
|
||||||
|
|
||||||
|
- 着色器变种收集界面增加单次照射数量的控制。
|
||||||
|
|
||||||
|
## [1.4.6-preview] - 2023-02-22
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
|
||||||
|
- EVerifyLevel新增Middle级别。
|
||||||
|
|
||||||
|
```c#
|
||||||
|
public enum EVerifyLevel
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 验证文件存在
|
||||||
|
/// </summary>
|
||||||
|
Low,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 验证文件大小
|
||||||
|
/// </summary>
|
||||||
|
Middle,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 验证文件大小和CRC
|
||||||
|
/// </summary>
|
||||||
|
High,
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
- 补丁清单的资源包列表新增引用链。
|
||||||
|
|
||||||
|
(解决复杂依赖关系下,错误卸载资源包的问题)
|
||||||
|
|
||||||
|
- 缓存系统支持后缀格式存储。
|
||||||
|
|
||||||
|
(解决原生文件没有后缀格式的问题)
|
||||||
|
|
||||||
|
- 收集界面增加用户自定义数据栏。
|
||||||
|
|
||||||
|
## [1.4.5-preview] - 2023-02-17
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- (#67)修复了报告查看界面在Unity2021.3上的兼容性问题。
|
||||||
|
- (#66)修复了在Unity2021.3上编辑器模拟模式运行报错的问题。
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
|
||||||
|
- 接口变更:IPackRule
|
||||||
|
|
||||||
|
````c#
|
||||||
|
/// <summary>
|
||||||
|
/// 资源打包规则接口
|
||||||
|
/// </summary>
|
||||||
|
public interface IPackRule
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 获取打包规则结果
|
||||||
|
/// </summary>
|
||||||
|
PackRuleResult GetPackRuleResult(PackRuleData data);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 是否为原生文件打包规则
|
||||||
|
/// </summary>
|
||||||
|
bool IsRawFilePackRule();
|
||||||
|
}
|
||||||
|
````
|
||||||
|
|
||||||
|
## [1.4.4-preview] - 2023-02-14
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- (#65)修复了AssetBundle构建宏逻辑错误。
|
||||||
|
- 修复了AssetBundle加载宏逻辑错误。
|
||||||
|
|
||||||
|
## [1.4.3-preview] - 2023-02-10
|
||||||
|
|
||||||
|
全新的缓存系统!
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- 修复了WebGL平台本地文件验证报错。
|
||||||
|
- 修复了WEBGL平台加载原生文件失败的问题。
|
||||||
|
- 修复了通过Handle句柄查询资源包下载进度为零的问题。
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
|
||||||
|
- 着色器变种收集增加分批次处理功能。
|
||||||
|
- Unity2021版本开始不再支持内置构建管线。
|
||||||
|
|
||||||
|
### Removed
|
||||||
|
|
||||||
|
- 太空战机DEMO移除了BetterStreamingAssets插件。
|
||||||
|
|
||||||
|
## [1.4.2-preview] - 2023-01-03
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- 修复了清单解析异步操作的进度条变化错误。
|
||||||
|
- 修复了更新资源清单错误计算超时时间的问题。
|
||||||
|
|
||||||
|
## [1.4.1-preview] - 2022-12-26
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- 修复了开启UniqueBundleName选项后,SBP构建报错的问题。
|
||||||
|
|
||||||
|
### Added
|
||||||
|
|
||||||
|
- 新增了AssetsPackage.PreDownloadPackageAsync()方法
|
||||||
|
|
||||||
|
````c#
|
||||||
|
/// <summary>
|
||||||
|
/// 预下载指定版本的包裹资源
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="packageVersion">下载的包裹版本</param>
|
||||||
|
/// <param name="timeout">超时时间(默认值:60秒)</param>
|
||||||
|
public PreDownloadPackageOperation PreDownloadPackageAsync(string packageVersion, int timeout = 60)
|
||||||
|
````
|
||||||
|
|
||||||
|
- 新增了OperationHandleBase.GetDownloadReport()方法
|
||||||
|
|
||||||
|
````c#
|
||||||
|
/// <summary>
|
||||||
|
/// 获取下载报告
|
||||||
|
/// </summary>
|
||||||
|
public DownloadReport GetDownloadReport();
|
||||||
|
````
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
|
||||||
|
- 优化了资源清单更新流程,支持缓存下载的清单。
|
||||||
|
- 优化了清单文件的解析流程,支持分帧解析避免卡顿。
|
||||||
|
- 优化了缓存文件的验证流程,支持分帧处理。
|
||||||
|
- 初始化的时候支持覆盖安装检测,然后清理所有的缓存清单文件。
|
||||||
|
- ClearPackageUnusedCacheFilesAsync重名为ClearUnusedCacheFilesAsync
|
||||||
|
|
||||||
|
## [1.4.0-preview] - 2022-12-04
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- (#46)修复了资源包初始化失败之后,再次初始化发生异常的问题。
|
||||||
|
- 修复了在初始化失败的之后,销毁YooAssets会报异常的问题。
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
|
||||||
|
- 优化了资源收集界面,可以选择显示中文别名。
|
||||||
|
- **优化了补丁清单序列化方式,由文本数据修改为二进制数据。**
|
||||||
|
- 资源操作句柄增加using支持。
|
||||||
|
|
||||||
|
## [1.3.7] - 2022-11-26
|
||||||
|
|
||||||
|
全新的太空战机Demo !
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- (#45)修复了package列表更新触发的异常。
|
||||||
|
|
||||||
|
### Added
|
||||||
|
|
||||||
|
- 新增了YooAssets.Destroy()资源系统销毁方法。
|
||||||
|
|
||||||
|
```C#
|
||||||
|
/// <summary>
|
||||||
|
/// 销毁资源系统
|
||||||
|
/// </summary>
|
||||||
|
public static void Destroy();
|
||||||
|
```
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
|
||||||
|
- 优化了资源收集规则,原生文件打包名称现在已经包含文件后缀名。
|
||||||
|
- 优化了资源收集规则,非原生文件收集器自动移除Unity无法识别的文件。
|
||||||
|
- 优化了调试信息窗口,列表元素的加载状态显示为文本。
|
||||||
|
|
||||||
|
## [1.3.5] - 2022-11-19
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- 修复了同步接口加载加密文件失败的问题。
|
||||||
|
|
||||||
|
### Added
|
||||||
|
|
||||||
|
- 新增了方法AssetsPackage.ClearPackageUnusedCacheFilesAsync()
|
||||||
|
|
||||||
|
```c#
|
||||||
|
/// <summary>
|
||||||
|
/// 清理本地包裹未使用的缓存文件
|
||||||
|
/// </summary>
|
||||||
|
public ClearPackageUnusedCacheFilesOperation ClearPackageUnusedCacheFilesAsync()
|
||||||
|
```
|
||||||
|
|
||||||
|
- 新增了方法AssetsPackage.LoadRawFileAsync()
|
||||||
|
|
||||||
|
```c#
|
||||||
|
/// <summary>
|
||||||
|
/// 异步加载原生文件
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="location">资源的定位地址</param>
|
||||||
|
public RawFileOperationHandle LoadRawFileAsync(string location)
|
||||||
|
```
|
||||||
|
|
||||||
|
- 新增了方法AssetsPackage.LoadRawFileSync()
|
||||||
|
|
||||||
|
```c#
|
||||||
|
/// <summary>
|
||||||
|
/// 同步加载原生文件
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="location">资源的定位地址</param>
|
||||||
|
public RawFileOperationHandle LoadRawFileSync(string location)
|
||||||
|
```
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
|
||||||
|
- 重命名AssetsPackage.UpdateStaticVersionAsync()为AssetsPackage.UpdatePackageVersionAsync();
|
||||||
|
- 重命名AssetsPackage.UpdateManifestAsync()为AssetsPackage.UpdatePackageManifestAsync();
|
||||||
|
|
||||||
|
### Removed
|
||||||
|
|
||||||
|
- 移除了方法YooAssets.ClearUnusedCacheFiles()
|
||||||
|
- 移除了方法AssetsPackage.GetRawFileAsync()
|
||||||
|
|
||||||
|
## [1.3.4] - 2022-11-04
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- (#29)修复了EditorHelper中根据guid找uxml有时候会出错的问题。
|
||||||
|
- (#37)修复了在修改GroupName和GroupDesc时,左侧Group栏显示没刷新的问题。
|
||||||
|
- (#38)修复了工程里没有shader的话,SBP构建会报异常的问题。
|
||||||
|
|
||||||
|
### Added
|
||||||
|
|
||||||
|
- 新增了AssetsPackage.CheckPackageContentsAsync()方法
|
||||||
|
|
||||||
|
```c#
|
||||||
|
/// <summary>
|
||||||
|
/// 检查本地包裹内容的完整性
|
||||||
|
/// </summary>
|
||||||
|
public CheckPackageContentsOperation CheckPackageContentsAsync()
|
||||||
|
```
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
|
||||||
|
- 优化了HostPlayMode的初始化逻辑,优先读取沙盒内的清单,如果不存在则读取内置清单。
|
||||||
|
|
||||||
|
- 重写了文件的加密和解密逻辑。
|
||||||
|
|
||||||
|
```c#
|
||||||
|
public interface IDecryptionServices
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 文件偏移解密方法
|
||||||
|
/// </summary>
|
||||||
|
ulong LoadFromFileOffset(DecryptFileInfo fileInfo);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 文件内存解密方法
|
||||||
|
/// </summary>
|
||||||
|
byte[] LoadFromMemory(DecryptFileInfo fileInfo);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 文件流解密方法
|
||||||
|
/// </summary>
|
||||||
|
System.IO.FileStream LoadFromStream(DecryptFileInfo fileInfo);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 文件流解密的托管缓存大小
|
||||||
|
/// </summary>
|
||||||
|
uint GetManagedReadBufferSize();
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
- AssetBundleBuilder界面增加了构建版本选项。
|
||||||
|
|
||||||
|
### Removed
|
||||||
|
|
||||||
|
- 移除了AssetsPackage.WeaklyUpdateManifestAsync()方法。
|
||||||
|
|
||||||
|
## [1.3.3] - 2022-10-27
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- 修复了资源回收方法无效的问题。
|
||||||
|
|
||||||
|
### Added
|
||||||
|
|
||||||
|
- 新增了PackageVersion构建参数。
|
||||||
|
|
||||||
|
````c#
|
||||||
|
public class BuildParameters
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 构建的包裹版本
|
||||||
|
/// </summary>
|
||||||
|
public string PackageVersion;
|
||||||
|
}
|
||||||
|
````
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
|
||||||
|
- AssetBundleDebugger窗口增加了包裹名称显示列。
|
||||||
|
- AssetBundleDebugger窗口增加资源对象的加载耗时统计和显示。
|
||||||
|
- AssetBundleDebugger窗口增加帧调试数据导出功能。
|
||||||
|
- AssetBundleBuilder构建流程增加输出目录文件路径过长的检测。
|
||||||
|
- 下载器返回的错误提示增加HTTP Response Code。
|
||||||
|
- UpdateStaticVersionOperation.PackageCRC重名为UpdateStaticVersionOperation.PackageVersion。
|
||||||
|
- AssetPackage.GetHumanReadableVersion()重名为AssetPackage.GetPackageVersion()
|
||||||
|
|
||||||
|
## [1.3.2] - 2022-10-22
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- 修复了AssetBundleCollector界面点击修复按钮界面没有刷新的问题。
|
||||||
|
|
||||||
|
### Added
|
||||||
|
|
||||||
|
- 新增了自定义证书认证方法。
|
||||||
|
|
||||||
|
````c#
|
||||||
|
public static class YooAssets
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 设置下载系统参数,自定义的证书认证实例
|
||||||
|
/// </summary>
|
||||||
|
public static void SetDownloadSystemCertificateHandler(UnityEngine.Networking.CertificateHandler instance)
|
||||||
|
}
|
||||||
|
````
|
||||||
|
|
||||||
|
- 新增了下载失败后清理文件的方法。
|
||||||
|
|
||||||
|
````c#
|
||||||
|
public static class YooAssets
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 设置下载系统参数,下载失败后清理文件的HTTP错误码
|
||||||
|
/// </summary>
|
||||||
|
public static void SetDownloadSystemClearFileResponseCode(List<long> codes)
|
||||||
|
}
|
||||||
|
````
|
||||||
|
|
||||||
|
- 新增了检查资源定位地址是否有效的方法。
|
||||||
|
|
||||||
|
```c#
|
||||||
|
public class AssetsPackage
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 检查资源定位地址是否有效
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="location">资源的定位地址</param>
|
||||||
|
public bool CheckLocationValid(string location)
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### Removed
|
||||||
|
|
||||||
|
- 移除了ILocationServices接口类和初始化字段。
|
||||||
|
- 移除了AssetPackage.GetAssetPath(string location)方法。
|
||||||
|
- 移除了BuildParameters.EnableAddressable字段。
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
|
||||||
|
- AssetBundleCollector配置增加了UniqueBundleName设置,用于解决不同包裹之间Bundle名称冲突的问题。
|
||||||
|
|
||||||
|
## [1.3.1] - 2022-10-18
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- 修复了原生文件每次获取都重复拷贝的问题。
|
||||||
|
- 修复了断点续传下载字节数统计不准确的问题。
|
||||||
|
|
||||||
|
### Added
|
||||||
|
|
||||||
|
- 所有下载相关方法增加超时判断参数。
|
||||||
|
|
||||||
|
- 新增首包资源文件拷贝选项。
|
||||||
|
|
||||||
|
```c#
|
||||||
|
public class BuildParameters
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 拷贝内置资源选项
|
||||||
|
/// </summary>
|
||||||
|
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 拷贝内置资源的标签
|
||||||
|
/// </summary>
|
||||||
|
public string CopyBuildinFileTags = string.Empty;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
- 新增资源包初始化查询字段。
|
||||||
|
|
||||||
|
```c#
|
||||||
|
public class AssetsPackage
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 初始化状态
|
||||||
|
/// </summary>
|
||||||
|
public EOperationStatus InitializeStatus
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
- 增加获取人类可读的版本信息。
|
||||||
|
|
||||||
|
````c#
|
||||||
|
public class AssetsPackage
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 获取人类可读的版本信息
|
||||||
|
/// </summary>
|
||||||
|
public string GetHumanReadableVersion()
|
||||||
|
}
|
||||||
|
````
|
||||||
|
|
||||||
|
- 新增资源缓存清理方法。
|
||||||
|
|
||||||
|
```c#
|
||||||
|
public static class YooAssets
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 清理未使用的缓存文件
|
||||||
|
/// </summary>
|
||||||
|
public static ClearUnusedCacheFilesOperation ClearUnusedCacheFiles()
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
- 异步操作类新增繁忙查询方法。
|
||||||
|
|
||||||
|
````c#
|
||||||
|
public abstract class GameAsyncOperation
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 异步操作系统是否繁忙
|
||||||
|
/// </summary>
|
||||||
|
protected bool IsBusy()
|
||||||
|
}
|
||||||
|
````
|
||||||
|
|
||||||
|
### Removed
|
||||||
|
|
||||||
|
- 移除了AssetsPackage.IsInitialized()方法。
|
||||||
|
- 移除了YooAssets.ClearAllCacheFiles()方法。
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
|
||||||
|
- YooAssetsPackage类重名为AssetsPackage
|
||||||
|
|
||||||
|
## [1.3.0-preview] - 2022-10-08
|
||||||
|
|
||||||
|
该预览版本提供了分布式构建的功能,用于解决分工程或分内容构建的问题。
|
||||||
|
|
||||||
|
### Added
|
||||||
|
|
||||||
|
- 新增方法设置异步系统的每帧允许运行的最大时间切片。
|
||||||
|
|
||||||
|
```c#
|
||||||
|
/// <summary>
|
||||||
|
/// 设置异步系统的每帧允许运行的最大时间切片(单位:毫秒)
|
||||||
|
/// </summary>
|
||||||
|
public static void SetOperationSystemMaxTimeSlice(long milliseconds)
|
||||||
|
```
|
||||||
|
|
||||||
|
- 新增方法设置缓存系统的已经缓存文件的校验等级。
|
||||||
|
|
||||||
|
```c#
|
||||||
|
/// <summary>
|
||||||
|
/// 设置缓存系统的已经缓存文件的校验等级
|
||||||
|
/// </summary>
|
||||||
|
public static void SetCacheSystemCachedFileVerifyLevel(EVerifyLevel verifyLevel)
|
||||||
|
```
|
||||||
|
|
||||||
|
- 新增方法设置下载系统的断点续传功能的文件大小。
|
||||||
|
|
||||||
|
````C#
|
||||||
|
/// <summary>
|
||||||
|
/// 启用下载系统的断点续传功能的文件大小
|
||||||
|
/// </summary>
|
||||||
|
public static void SetDownloadSystemBreakpointResumeFileSize(int fileBytes)
|
||||||
|
````
|
||||||
|
|
||||||
|
### Removed
|
||||||
|
|
||||||
|
- 移除了资源版本号相关概念的代码。
|
||||||
|
- 移除了TaskCopyBuildinFiles节点在构建流程里。
|
||||||
|
- 移除了YooAssets.ClearUnusedCacheFiles()方法。
|
||||||
|
- 移除了初始化参数 InitializeParameters.ClearCacheOnDirty
|
||||||
|
- 移除了初始化参数 InitializeParameters.OperationSystemMaxTimeSlice
|
||||||
|
- 移除了初始化参数 InitializeParameters.BreakpointResumeFileSize
|
||||||
|
- 移除了初始化参数 InitializeParameters.VerifyLevel
|
||||||
|
|
||||||
|
## [1.2.4] - 2022-09-22
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- 修复了加密文件下载验证失败的问题。
|
||||||
|
- 修复了可编程构建管线下模拟构建模式报错的问题。
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
|
||||||
|
- 可编程构建管线强制使用增量构建模式。
|
||||||
|
- 移除了对Gizmos资源的打包限制。
|
||||||
|
- AssetBundleCollector窗口增加配置表修复功能。
|
||||||
|
|
||||||
|
## [1.2.3] - 2022-09-09
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- 修复了资源收集器无法识别.bank音频文件格式。
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
|
||||||
|
- **HostPlayMode正式支持WebGL平台。**
|
||||||
|
- AssetBundleCollector里的着色器收集选项已经移除,现在必定收集。
|
||||||
|
- AssetBundleCollector修改了默认的打包规则类。
|
||||||
|
- AssetBundleBuilder现在构建结果增加补丁包目录。
|
||||||
|
- 更新了UniTask的Sample。
|
||||||
|
- 优化了缓存系统的代码结构。
|
||||||
|
- 使用了新的断点续传下载器。
|
||||||
|
|
||||||
|
### Added
|
||||||
|
|
||||||
|
- 增加清理缓存资源的异步操作类。
|
||||||
|
|
||||||
|
````c#
|
||||||
|
/// <summary>
|
||||||
|
/// 清空未被使用的缓存文件
|
||||||
|
/// </summary>
|
||||||
|
public static ClearUnusedCacheFilesOperation ClearUnusedCacheFiles();
|
||||||
|
````
|
||||||
|
|
||||||
|
## [1.2.2] - 2022-07-31
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- 修复了加载多个相同的子场景而无法全部卸载的问题。
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
|
||||||
|
- ShaderVariantCollecor支持在CI上调用运行。
|
||||||
|
|
||||||
|
- 资源补丁清单增加文件版本校验功能。
|
||||||
|
|
||||||
|
- AssetBundleBuilder现在构建结果可以查询构建失败信息。
|
||||||
|
|
||||||
|
- AssetBundleBuilder现在资源包文件名称样式提供选择功能。
|
||||||
|
|
||||||
|
````c#
|
||||||
|
class BuildParameters
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 补丁文件名称的样式
|
||||||
|
/// </summary>
|
||||||
|
public EOutputNameStyle OutputNameStyle;
|
||||||
|
}
|
||||||
|
````
|
||||||
|
|
||||||
|
### Added
|
||||||
|
|
||||||
|
- 增加获取资源信息新方法。
|
||||||
|
|
||||||
|
````c#
|
||||||
|
/// <summary>
|
||||||
|
/// 获取资源信息
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="location">资源的定位地址</param>
|
||||||
|
public static AssetInfo GetAssetInfo(string location);
|
||||||
|
````
|
||||||
|
|
||||||
|
## [1.2.1] - 2022-07-23
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- (#25)修复了资源文件不存在返回的handle无法完成的问题。
|
||||||
|
- (#26)修复多个场景打进一个AB包时,卸载子场景时抛出异常。
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
|
||||||
|
- 构建报告里增加主资源总数的统计。
|
||||||
|
- 资源构建系统里修改了内置构建管线的构建结果验证逻辑,移除了对中文路径的检测。
|
||||||
|
- 资源构建系统里移除了对增量更新初次无法构建的限制。
|
||||||
|
- 优化了缓存验证逻辑,不期望删除断点续传的资源文件。
|
||||||
|
- 资源构建系统里SBP构建参数增加了缓存服务器的地址和端口。
|
||||||
|
|
||||||
|
## [1.2.0] - 2022-07-18
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- 修复了ShaderVariantCollection刷新不及时问题。
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
|
||||||
|
- 资源收集忽略了Gizmos资源文件。
|
||||||
|
- 解密服务接口增加解密文件信息参数。
|
||||||
|
- 资源收集窗体增加配置保存按钮。
|
||||||
|
- 资源构建窗体增加配置保存按钮。
|
||||||
|
|
||||||
|
### Added
|
||||||
|
|
||||||
|
- 资源构建模块增加了可编程构建管线(SBP)的支持,开发者可以在内置构建管线和可编程构建管线之间自由选择,零修改成本。
|
||||||
|
|
||||||
|
## [1.1.1] - 2022-07-07
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- 修复了AssetBundleDebugger窗口,View下拉页签切换无效的问题。
|
||||||
|
- 修复了在Unity2020.3版本下UniTask在真机上的一个IL2CPP相关的错误。
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
|
||||||
|
- 优化了AssetBundleDebugger窗口,增加了帧数显示以及回放功能。
|
||||||
|
- 优化了AssetBundleBuilder的代码结构。
|
||||||
|
- 增强了YooAssets.GetRawFileAsync()方法的容错。
|
||||||
|
|
||||||
|
### Added
|
||||||
|
|
||||||
|
- 新增了OperationHandleBase.GetAssetInfo()方法。
|
||||||
|
|
||||||
|
````c#
|
||||||
|
/// <summary>
|
||||||
|
/// 获取资源信息
|
||||||
|
/// </summary>
|
||||||
|
public AssetInfo GetAssetInfo();
|
||||||
|
````
|
||||||
|
|
||||||
|
- 新增了AssetOperationHandle.GetAssetObjet<TAsset>()方法。
|
||||||
|
|
||||||
|
````c#
|
||||||
|
/// <summary>
|
||||||
|
/// 获取资源对象
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="TAsset">资源类型</typeparam>
|
||||||
|
public TAsset GetAssetObjet<TAsset>();
|
||||||
|
````
|
||||||
|
|
||||||
|
- 新增了弱联网情况下加载补丁清单方法。
|
||||||
|
|
||||||
|
````c#
|
||||||
|
/// <summary>
|
||||||
|
/// 弱联网情况下加载补丁清单
|
||||||
|
/// 注意:当指定版本内容验证失败后会返回失败。
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="resourceVersion">指定的资源版本</param>
|
||||||
|
public static UpdateManifestOperation WeaklyUpdateManifestAsync(int resourceVersion);
|
||||||
|
````
|
||||||
|
|
||||||
|
### Removed
|
||||||
|
|
||||||
|
- 离线运行模式(OfflinePlayMode)下移除了资内置资源解压相关逻辑。
|
||||||
|
- 移除了初始化参数:AutoReleaseGameObjectHandle及相关代码逻辑。
|
||||||
|
|
||||||
|
## [1.1.0] - 2022-06-23
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- 修复了AssetBundleCollector窗口,在切换EnableAddressable时未及时刷新界面的问题。
|
||||||
|
- 修复了AssetBundleCollector窗口,资源过滤器CollectSprite无效的问题。
|
||||||
|
- 修复了AssetBundleCollector窗口,无法正常预览StaticAssetCollector的资源列表的问题。
|
||||||
|
- 修复了在离线模式下原生文件每次都从包内加载的问题。
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
|
||||||
|
- 变更了共享资源打包机制。
|
||||||
|
- AssetBundleCollector窗口增加了分组禁用功能。
|
||||||
|
- AssetBundleDebugger窗口增加了真机远程调试功能。
|
||||||
|
- AssetBundleBuilder窗口在构建成功后自动显示构建文件夹。
|
||||||
|
- DownloaderOperation.OnDownloadFileFailedCallback委托变更为OnDownloadErrorCallback委托。
|
||||||
|
|
||||||
|
### Added
|
||||||
|
|
||||||
|
- 新增UpdateManifestOperation.FoundNewManifest字段。
|
||||||
|
- 新增DownloaderOperation.OnStartDownloadFileCallback委托。
|
||||||
|
- 新增AssetInfo.Address字段。
|
||||||
|
- 新增YooAssets.IsInitialized字段。
|
||||||
|
- 新增YooAssets初始化参数。
|
||||||
|
|
||||||
|
````c#
|
||||||
|
/// <summary>
|
||||||
|
/// 下载文件校验等级
|
||||||
|
/// </summary>
|
||||||
|
public EVerifyLevel VerifyLevel = EVerifyLevel.High;
|
||||||
|
````
|
||||||
|
|
||||||
|
- 新增YooAssets获取资源完成路径的方法。
|
||||||
|
|
||||||
|
````c#
|
||||||
|
/// <summary>
|
||||||
|
/// 获取资源路径
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="location">资源的定位地址</param>
|
||||||
|
/// <returns>如果location地址无效,则返回空字符串</returns>
|
||||||
|
public static string GetAssetPath(string location);
|
||||||
|
````
|
||||||
|
|
||||||
|
- 新增YooAssets初始化参数。
|
||||||
|
|
||||||
|
```c#
|
||||||
|
/// <summary>
|
||||||
|
/// 自动释放游戏对象所属资源句柄
|
||||||
|
/// 说明:通过资源句柄实例化的游戏对象在销毁之后,会自动释放所属资源句柄。
|
||||||
|
/// </summary>
|
||||||
|
public bool AutoReleaseGameObjectHandle = false;
|
||||||
|
```
|
||||||
|
|
||||||
|
## [1.0.10] - 2022-05-22
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- 修复了资源收集配置存在多个的时候,导致后续无法打开窗口的问题。
|
||||||
|
- 修复了在编辑器模拟模式下加载精灵图片失败的问题。
|
||||||
|
- 修复了在Unity2019版本无法识别配置文件的问题。
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
|
||||||
|
- 资源构建增加内置资源文件(首包资源文件)拷贝的选项。
|
||||||
|
- 补丁下载器增加暂停方法和恢复方法。
|
||||||
|
- 在资源收集界面,对Collector的增加和删除支持撤销和恢复操作。
|
||||||
|
|
||||||
## [1.0.9] - 2022-05-14
|
## [1.0.9] - 2022-05-14
|
||||||
|
|
||||||
### Fixed
|
### Fixed
|
||||||
|
|||||||
@@ -8,135 +8,98 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
public class AssetBundleBuilder
|
public class AssetBundleBuilder
|
||||||
{
|
{
|
||||||
public class BuildParametersContext : IContextObject
|
|
||||||
{
|
|
||||||
private readonly System.Diagnostics.Stopwatch _buildWatch = new System.Diagnostics.Stopwatch();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 构建参数
|
|
||||||
/// </summary>
|
|
||||||
public BuildParameters Parameters { private set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 构建管线的输出目录
|
|
||||||
/// </summary>
|
|
||||||
public string PipelineOutputDirectory { private set; get; }
|
|
||||||
|
|
||||||
|
|
||||||
public BuildParametersContext(BuildParameters parameters)
|
|
||||||
{
|
|
||||||
Parameters = parameters;
|
|
||||||
|
|
||||||
PipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(parameters.OutputRoot, parameters.BuildTarget);
|
|
||||||
if (parameters.BuildMode == EBuildMode.DryRunBuild)
|
|
||||||
PipelineOutputDirectory += $"_{EBuildMode.DryRunBuild}";
|
|
||||||
else if (parameters.BuildMode == EBuildMode.SimulateBuild)
|
|
||||||
PipelineOutputDirectory += $"_{EBuildMode.SimulateBuild}";
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取本次构建的补丁目录
|
|
||||||
/// </summary>
|
|
||||||
public string GetPackageDirectory()
|
|
||||||
{
|
|
||||||
return $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.BuildVersion}";
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取构建选项
|
|
||||||
/// </summary>
|
|
||||||
public BuildAssetBundleOptions GetPipelineBuildOptions()
|
|
||||||
{
|
|
||||||
// For the new build system, unity always need BuildAssetBundleOptions.CollectDependencies and BuildAssetBundleOptions.DeterministicAssetBundle
|
|
||||||
// 除非设置ForceRebuildAssetBundle标记,否则会进行增量打包
|
|
||||||
|
|
||||||
BuildAssetBundleOptions opt = BuildAssetBundleOptions.None;
|
|
||||||
opt |= BuildAssetBundleOptions.StrictMode; //Do not allow the build to succeed if any errors are reporting during it.
|
|
||||||
|
|
||||||
if (Parameters.BuildMode == EBuildMode.SimulateBuild)
|
|
||||||
throw new Exception("Should never get here !");
|
|
||||||
|
|
||||||
if (Parameters.BuildMode == EBuildMode.DryRunBuild)
|
|
||||||
{
|
|
||||||
opt |= BuildAssetBundleOptions.DryRunBuild;
|
|
||||||
return opt;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Parameters.CompressOption == ECompressOption.Uncompressed)
|
|
||||||
opt |= BuildAssetBundleOptions.UncompressedAssetBundle;
|
|
||||||
else if (Parameters.CompressOption == ECompressOption.LZ4)
|
|
||||||
opt |= BuildAssetBundleOptions.ChunkBasedCompression;
|
|
||||||
|
|
||||||
if (Parameters.BuildMode == EBuildMode.ForceRebuild)
|
|
||||||
opt |= BuildAssetBundleOptions.ForceRebuildAssetBundle; //Force rebuild the asset bundles
|
|
||||||
if (Parameters.DisableWriteTypeTree)
|
|
||||||
opt |= BuildAssetBundleOptions.DisableWriteTypeTree; //Do not include type information within the asset bundle (don't write type tree).
|
|
||||||
if (Parameters.IgnoreTypeTreeChanges)
|
|
||||||
opt |= BuildAssetBundleOptions.IgnoreTypeTreeChanges; //Ignore the type tree changes when doing the incremental build check.
|
|
||||||
|
|
||||||
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileName; //Disables Asset Bundle LoadAsset by file name.
|
|
||||||
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileNameWithExtension; //Disables Asset Bundle LoadAsset by file name with extension.
|
|
||||||
|
|
||||||
return opt;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取构建的耗时(单位:秒)
|
|
||||||
/// </summary>
|
|
||||||
public float GetBuildingSeconds()
|
|
||||||
{
|
|
||||||
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
|
|
||||||
return seconds;
|
|
||||||
}
|
|
||||||
public void BeginWatch()
|
|
||||||
{
|
|
||||||
_buildWatch.Start();
|
|
||||||
}
|
|
||||||
public void StopWatch()
|
|
||||||
{
|
|
||||||
_buildWatch.Stop();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private readonly BuildContext _buildContext = new BuildContext();
|
private readonly BuildContext _buildContext = new BuildContext();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 开始构建
|
/// 开始构建
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool Run(BuildParameters buildParameters)
|
public BuildResult Run(BuildParameters buildParameters)
|
||||||
{
|
{
|
||||||
// 清空旧数据
|
// 清空旧数据
|
||||||
_buildContext.ClearAllContext();
|
_buildContext.ClearAllContext();
|
||||||
|
|
||||||
|
// 检测构建参数是否为空
|
||||||
|
if (buildParameters == null)
|
||||||
|
throw new Exception($"{nameof(buildParameters)} is null !");
|
||||||
|
|
||||||
|
// 检测可编程构建管线参数
|
||||||
|
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||||
|
{
|
||||||
|
if (buildParameters.SBPParameters == null)
|
||||||
|
throw new Exception($"{nameof(BuildParameters.SBPParameters)} is null !");
|
||||||
|
|
||||||
|
if (buildParameters.BuildMode == EBuildMode.DryRunBuild)
|
||||||
|
throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.DryRunBuild)} build mode !");
|
||||||
|
|
||||||
|
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
|
||||||
|
throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.ForceRebuild)} build mode !");
|
||||||
|
}
|
||||||
|
|
||||||
// 构建参数
|
// 构建参数
|
||||||
var buildParametersContext = new BuildParametersContext(buildParameters);
|
var buildParametersContext = new BuildParametersContext(buildParameters);
|
||||||
_buildContext.SetContextObject(buildParametersContext);
|
_buildContext.SetContextObject(buildParametersContext);
|
||||||
|
|
||||||
// 执行构建流程
|
// 是否显示LOG
|
||||||
List<IBuildTask> pipeline = new List<IBuildTask>
|
|
||||||
{
|
|
||||||
new TaskPrepare(), //前期准备工作
|
|
||||||
new TaskGetBuildMap(), //获取构建列表
|
|
||||||
new TaskBuilding(), //开始执行构建
|
|
||||||
new TaskVerifyBuildResult(), //验证构建结果
|
|
||||||
new TaskEncryption(), //加密资源文件
|
|
||||||
new TaskCreatePatchManifest(), //创建清单文件
|
|
||||||
new TaskCreateReport(), //创建报告文件
|
|
||||||
new TaskCreatePatchPackage(), //制作补丁包
|
|
||||||
new TaskCopyBuildinFiles(), //拷贝内置文件
|
|
||||||
};
|
|
||||||
|
|
||||||
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
|
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
|
||||||
BuildRunner.EnableLog = false;
|
BuildLogger.EnableLog = false;
|
||||||
else
|
else
|
||||||
BuildRunner.EnableLog = true;
|
BuildLogger.EnableLog = true;
|
||||||
|
|
||||||
bool succeed = BuildRunner.Run(pipeline, _buildContext);
|
// 创建构建节点
|
||||||
if (succeed)
|
List<IBuildTask> pipeline;
|
||||||
Debug.Log($"{buildParameters.BuildMode} pipeline build succeed !");
|
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
||||||
|
{
|
||||||
|
pipeline = new List<IBuildTask>
|
||||||
|
{
|
||||||
|
new TaskPrepare(), //前期准备工作
|
||||||
|
new TaskGetBuildMap(), //获取构建列表
|
||||||
|
new TaskBuilding(), //开始执行构建
|
||||||
|
new TaskCopyRawFile(), //拷贝原生文件
|
||||||
|
new TaskVerifyBuildResult(), //验证构建结果
|
||||||
|
new TaskEncryption(), //加密资源文件
|
||||||
|
new TaskUpdateBuildInfo(), //更新构建信息
|
||||||
|
new TaskCreatePatchManifest(), //创建清单文件
|
||||||
|
new TaskCreateReport(), //创建报告文件
|
||||||
|
new TaskCreatePatchPackage(), //制作补丁包
|
||||||
|
new TaskCopyBuildinFiles(), //拷贝内置文件
|
||||||
|
};
|
||||||
|
}
|
||||||
|
else if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||||
|
{
|
||||||
|
pipeline = new List<IBuildTask>
|
||||||
|
{
|
||||||
|
new TaskPrepare(), //前期准备工作
|
||||||
|
new TaskGetBuildMap(), //获取构建列表
|
||||||
|
new TaskBuilding_SBP(), //开始执行构建
|
||||||
|
new TaskCopyRawFile(), //拷贝原生文件
|
||||||
|
new TaskVerifyBuildResult_SBP(), //验证构建结果
|
||||||
|
new TaskEncryption(), //加密资源文件
|
||||||
|
new TaskUpdateBuildInfo(), //更新构建信息
|
||||||
|
new TaskCreatePatchManifest(), //创建清单文件
|
||||||
|
new TaskCreateReport(), //创建报告文件
|
||||||
|
new TaskCreatePatchPackage(), //制作补丁包
|
||||||
|
new TaskCopyBuildinFiles(), //拷贝内置文件
|
||||||
|
};
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
// 执行构建流程
|
||||||
|
var buildResult = BuildRunner.Run(pipeline, _buildContext);
|
||||||
|
if (buildResult.Success)
|
||||||
|
{
|
||||||
|
buildResult.OutputPackageDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||||
|
Debug.Log($"{buildParameters.BuildMode} pipeline build succeed !");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
Debug.LogWarning($"{buildParameters.BuildMode} pipeline build failed !");
|
Debug.LogWarning($"{buildParameters.BuildMode} pipeline build failed !");
|
||||||
return succeed;
|
Debug.LogError($"Build task failed : {buildResult.FailedTask}");
|
||||||
|
Debug.LogError($"Build task error : {buildResult.FailedInfo}");
|
||||||
|
}
|
||||||
|
return buildResult;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -22,15 +22,7 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public static string GetStreamingAssetsFolderPath()
|
public static string GetStreamingAssetsFolderPath()
|
||||||
{
|
{
|
||||||
return $"{Application.dataPath}/StreamingAssets/YooAssets/";
|
return $"{Application.dataPath}/StreamingAssets/{YooAssetSettings.StreamingAssetsBuildinFolder}/";
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取构建管线的输出目录
|
|
||||||
/// </summary>
|
|
||||||
public static string MakePipelineOutputDirectory(string outputRoot, BuildTarget buildTarget)
|
|
||||||
{
|
|
||||||
return $"{outputRoot}/{buildTarget}/{YooAssetSettingsData.Setting.UnityManifestFileName}";
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -67,79 +59,13 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取所有补丁包版本列表
|
/// 获取构建管线的输出目录
|
||||||
/// 注意:列表会按照版本号从小到大排序
|
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private static List<int> GetPackageVersionList(BuildTarget buildTarget, string outputRoot)
|
public static string MakePipelineOutputDirectory(string outputRoot, string buildPackage, BuildTarget buildTarget, EBuildMode buildMode)
|
||||||
{
|
{
|
||||||
List<int> versionList = new List<int>();
|
string outputDirectory = $"{outputRoot}/{buildPackage}/{buildTarget}/{YooAssetSettings.OutputFolderName}";
|
||||||
|
return outputDirectory;
|
||||||
string parentPath = $"{outputRoot}/{buildTarget}";
|
|
||||||
if (Directory.Exists(parentPath) == false)
|
|
||||||
return versionList;
|
|
||||||
|
|
||||||
// 获取所有补丁包文件夹
|
|
||||||
string[] allFolders = Directory.GetDirectories(parentPath);
|
|
||||||
for (int i = 0; i < allFolders.Length; i++)
|
|
||||||
{
|
|
||||||
string folderName = Path.GetFileNameWithoutExtension(allFolders[i]);
|
|
||||||
if (int.TryParse(folderName, out int version))
|
|
||||||
versionList.Add(version);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 从小到大排序
|
|
||||||
versionList.Sort();
|
|
||||||
return versionList;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取当前最大的补丁包版本号
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>如果没有任何补丁版本,那么返回-1</returns>
|
|
||||||
public static int GetMaxPackageVersion(BuildTarget buildTarget, string outputRoot)
|
|
||||||
{
|
|
||||||
List<int> versionList = GetPackageVersionList(buildTarget, outputRoot);
|
|
||||||
if (versionList.Count == 0)
|
|
||||||
return -1;
|
|
||||||
return versionList[versionList.Count - 1];
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 是否存在任何补丁包版本
|
|
||||||
/// </summary>
|
|
||||||
public static bool HasAnyPackageVersion(BuildTarget buildTarget, string outputRoot)
|
|
||||||
{
|
|
||||||
List<int> versionList = GetPackageVersionList(buildTarget, outputRoot);
|
|
||||||
return versionList.Count > 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 加载补丁清单文件
|
|
||||||
/// </summary>
|
|
||||||
internal static PatchManifest LoadPatchManifestFile(string fileDirectory, int resourceVersion)
|
|
||||||
{
|
|
||||||
string filePath = $"{fileDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}";
|
|
||||||
if (File.Exists(filePath) == false)
|
|
||||||
{
|
|
||||||
throw new System.Exception($"Not found patch manifest file : {filePath}");
|
|
||||||
}
|
|
||||||
|
|
||||||
string jsonData = FileUtility.ReadFile(filePath);
|
|
||||||
return PatchManifest.Deserialize(jsonData);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取旧的补丁清单
|
|
||||||
/// </summary>
|
|
||||||
internal static PatchManifest GetOldPatchManifest(string pipelineOutputDirectory)
|
|
||||||
{
|
|
||||||
string staticVersionFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.VersionFileName}";
|
|
||||||
string staticVersionContent = FileUtility.ReadFile(staticVersionFilePath);
|
|
||||||
int staticVersion = int.Parse(staticVersionContent);
|
|
||||||
return LoadPatchManifestFile(pipelineOutputDirectory, staticVersion);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -6,9 +6,9 @@ namespace YooAsset.Editor
|
|||||||
public class AssetBundleBuilderSetting : ScriptableObject
|
public class AssetBundleBuilderSetting : ScriptableObject
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 构建版本号
|
/// 构建管线
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int BuildVersion = 0;
|
public EBuildPipeline BuildPipeline = EBuildPipeline.BuiltinBuildPipeline;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 构建模式
|
/// 构建模式
|
||||||
@@ -16,23 +16,33 @@ namespace YooAsset.Editor
|
|||||||
public EBuildMode BuildMode = EBuildMode.ForceRebuild;
|
public EBuildMode BuildMode = EBuildMode.ForceRebuild;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 内置资源标签
|
/// 构建的包裹名称
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string BuildTags = string.Empty;
|
public string BuildPackage = string.Empty;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 压缩方式
|
/// 压缩方式
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public ECompressOption CompressOption = ECompressOption.LZ4;
|
public ECompressOption CompressOption = ECompressOption.LZ4;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 输出文件名称样式
|
||||||
|
/// </summary>
|
||||||
|
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 首包资源文件的拷贝方式
|
||||||
|
/// </summary>
|
||||||
|
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 首包资源文件的标签集合
|
||||||
|
/// </summary>
|
||||||
|
public string CopyBuildinFileTags = string.Empty;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 加密类名称
|
/// 加密类名称
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string EncyptionClassName = string.Empty;
|
public string EncyptionClassName = string.Empty;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 附加后缀格式
|
|
||||||
/// </summary>
|
|
||||||
public bool AppendExtension = false;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -19,12 +19,17 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 配置数据是否被修改
|
||||||
|
/// </summary>
|
||||||
|
public static bool IsDirty { set; get; } = false;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 加载配置文件
|
/// 加载配置文件
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private static void LoadSettingData()
|
private static void LoadSettingData()
|
||||||
{
|
{
|
||||||
_setting = YooAssetEditorSettingsHelper.LoadSettingData<AssetBundleBuilderSetting>();
|
_setting = EditorHelper.LoadSettingData<AssetBundleBuilderSetting>();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -34,6 +39,7 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
if (Setting != null)
|
if (Setting != null)
|
||||||
{
|
{
|
||||||
|
IsDirty = false;
|
||||||
EditorUtility.SetDirty(Setting);
|
EditorUtility.SetDirty(Setting);
|
||||||
AssetDatabase.SaveAssets();
|
AssetDatabase.SaveAssets();
|
||||||
Debug.Log($"{nameof(AssetBundleBuilderSetting)}.asset is saved!");
|
Debug.Log($"{nameof(AssetBundleBuilderSetting)}.asset is saved!");
|
||||||
|
|||||||
@@ -21,14 +21,19 @@ namespace YooAsset.Editor
|
|||||||
private BuildTarget _buildTarget;
|
private BuildTarget _buildTarget;
|
||||||
private List<Type> _encryptionServicesClassTypes;
|
private List<Type> _encryptionServicesClassTypes;
|
||||||
private List<string> _encryptionServicesClassNames;
|
private List<string> _encryptionServicesClassNames;
|
||||||
|
private List<string> _buildPackageNames;
|
||||||
|
|
||||||
|
private Button _saveButton;
|
||||||
private TextField _buildOutputField;
|
private TextField _buildOutputField;
|
||||||
private IntegerField _buildVersionField;
|
private EnumField _buildPipelineField;
|
||||||
private EnumField _buildModeField;
|
private EnumField _buildModeField;
|
||||||
private TextField _buildTagsField;
|
private TextField _buildVersionField;
|
||||||
|
private PopupField<string> _buildPackageField;
|
||||||
private PopupField<string> _encryptionField;
|
private PopupField<string> _encryptionField;
|
||||||
private EnumField _compressionField;
|
private EnumField _compressionField;
|
||||||
private Toggle _appendExtensionToggle;
|
private EnumField _outputNameStyleField;
|
||||||
|
private EnumField _copyBuildinFileOptionField;
|
||||||
|
private TextField _copyBuildinFileTagsField;
|
||||||
|
|
||||||
public void CreateGUI()
|
public void CreateGUI()
|
||||||
{
|
{
|
||||||
@@ -37,62 +42,94 @@ namespace YooAsset.Editor
|
|||||||
VisualElement root = this.rootVisualElement;
|
VisualElement root = this.rootVisualElement;
|
||||||
|
|
||||||
// 加载布局文件
|
// 加载布局文件
|
||||||
var visualAsset = YooAssetEditorSettingsData.Setting.AssetBundleBuilderUXML;
|
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleBuilderWindow>();
|
||||||
if (visualAsset == null)
|
if (visualAsset == null)
|
||||||
{
|
|
||||||
Debug.LogError($"Not found {nameof(AssetBundleBuilderWindow)}.uxml in settings.");
|
|
||||||
return;
|
return;
|
||||||
}
|
|
||||||
visualAsset.CloneTree(root);
|
visualAsset.CloneTree(root);
|
||||||
|
|
||||||
|
// 配置保存按钮
|
||||||
|
_saveButton = root.Q<Button>("SaveButton");
|
||||||
|
_saveButton.clicked += SaveBtn_clicked;
|
||||||
|
|
||||||
|
// 构建平台
|
||||||
_buildTarget = EditorUserBuildSettings.activeBuildTarget;
|
_buildTarget = EditorUserBuildSettings.activeBuildTarget;
|
||||||
|
|
||||||
|
// 包裹名称列表
|
||||||
|
_buildPackageNames = GetBuildPackageNames();
|
||||||
|
|
||||||
|
// 加密服务类
|
||||||
_encryptionServicesClassTypes = GetEncryptionServicesClassTypes();
|
_encryptionServicesClassTypes = GetEncryptionServicesClassTypes();
|
||||||
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.FullName).ToList();
|
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.Name).ToList();
|
||||||
|
|
||||||
// 输出目录
|
// 输出目录
|
||||||
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
|
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
|
||||||
string pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(defaultOutputRoot, _buildTarget);
|
|
||||||
_buildOutputField = root.Q<TextField>("BuildOutput");
|
_buildOutputField = root.Q<TextField>("BuildOutput");
|
||||||
_buildOutputField.SetValueWithoutNotify(pipelineOutputDirectory);
|
_buildOutputField.SetValueWithoutNotify(defaultOutputRoot);
|
||||||
_buildOutputField.SetEnabled(false);
|
_buildOutputField.SetEnabled(false);
|
||||||
|
|
||||||
// 构建版本
|
// 构建管线
|
||||||
_buildVersionField = root.Q<IntegerField>("BuildVersion");
|
_buildPipelineField = root.Q<EnumField>("BuildPipeline");
|
||||||
_buildVersionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildVersion);
|
_buildPipelineField.Init(AssetBundleBuilderSettingData.Setting.BuildPipeline);
|
||||||
_buildVersionField.RegisterValueChangedCallback(evt =>
|
_buildPipelineField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildPipeline);
|
||||||
|
_buildPipelineField.style.width = 350;
|
||||||
|
_buildPipelineField.RegisterValueChangedCallback(evt =>
|
||||||
{
|
{
|
||||||
AssetBundleBuilderSettingData.Setting.BuildVersion = _buildVersionField.value;
|
AssetBundleBuilderSettingData.IsDirty = true;
|
||||||
|
AssetBundleBuilderSettingData.Setting.BuildPipeline = (EBuildPipeline)_buildPipelineField.value;
|
||||||
|
RefreshWindow();
|
||||||
});
|
});
|
||||||
|
|
||||||
// 构建模式
|
// 构建模式
|
||||||
_buildModeField = root.Q<EnumField>("BuildMode");
|
_buildModeField = root.Q<EnumField>("BuildMode");
|
||||||
_buildModeField.Init(AssetBundleBuilderSettingData.Setting.BuildMode);
|
_buildModeField.Init(AssetBundleBuilderSettingData.Setting.BuildMode);
|
||||||
_buildModeField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildMode);
|
_buildModeField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildMode);
|
||||||
_buildModeField.style.width = 300;
|
_buildModeField.style.width = 350;
|
||||||
_buildModeField.RegisterValueChangedCallback(evt =>
|
_buildModeField.RegisterValueChangedCallback(evt =>
|
||||||
{
|
{
|
||||||
|
AssetBundleBuilderSettingData.IsDirty = true;
|
||||||
AssetBundleBuilderSettingData.Setting.BuildMode = (EBuildMode)_buildModeField.value;
|
AssetBundleBuilderSettingData.Setting.BuildMode = (EBuildMode)_buildModeField.value;
|
||||||
RefreshWindow();
|
RefreshWindow();
|
||||||
});
|
});
|
||||||
|
|
||||||
// 内置资源标签
|
// 构建版本
|
||||||
_buildTagsField = root.Q<TextField>("BuildinTags");
|
_buildVersionField = root.Q<TextField>("BuildVersion");
|
||||||
_buildTagsField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildTags);
|
_buildVersionField.SetValueWithoutNotify(GetBuildPackageVersion());
|
||||||
_buildTagsField.RegisterValueChangedCallback(evt =>
|
|
||||||
|
// 构建包裹
|
||||||
|
var buildPackageContainer = root.Q("BuildPackageContainer");
|
||||||
|
if (_buildPackageNames.Count > 0)
|
||||||
{
|
{
|
||||||
AssetBundleBuilderSettingData.Setting.BuildTags = _buildTagsField.value;
|
int defaultIndex = GetDefaultPackageIndex(AssetBundleBuilderSettingData.Setting.BuildPackage);
|
||||||
});
|
_buildPackageField = new PopupField<string>(_buildPackageNames, defaultIndex);
|
||||||
|
_buildPackageField.label = "Build Package";
|
||||||
|
_buildPackageField.style.width = 350;
|
||||||
|
_buildPackageField.RegisterValueChangedCallback(evt =>
|
||||||
|
{
|
||||||
|
AssetBundleBuilderSettingData.IsDirty = true;
|
||||||
|
AssetBundleBuilderSettingData.Setting.BuildPackage = _buildPackageField.value;
|
||||||
|
});
|
||||||
|
buildPackageContainer.Add(_buildPackageField);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_buildPackageField = new PopupField<string>();
|
||||||
|
_buildPackageField.label = "Build Package";
|
||||||
|
_buildPackageField.style.width = 350;
|
||||||
|
buildPackageContainer.Add(_buildPackageField);
|
||||||
|
}
|
||||||
|
|
||||||
// 加密方法
|
// 加密方法
|
||||||
var encryptionContainer = root.Q("EncryptionContainer");
|
var encryptionContainer = root.Q("EncryptionContainer");
|
||||||
if (_encryptionServicesClassNames.Count > 0)
|
if (_encryptionServicesClassNames.Count > 0)
|
||||||
{
|
{
|
||||||
int defaultIndex = GetEncryptionDefaultIndex(AssetBundleBuilderSettingData.Setting.EncyptionClassName);
|
int defaultIndex = GetDefaultEncryptionIndex(AssetBundleBuilderSettingData.Setting.EncyptionClassName);
|
||||||
_encryptionField = new PopupField<string>(_encryptionServicesClassNames, defaultIndex);
|
_encryptionField = new PopupField<string>(_encryptionServicesClassNames, defaultIndex);
|
||||||
_encryptionField.label = "Encryption";
|
_encryptionField.label = "Encryption";
|
||||||
_encryptionField.style.width = 300;
|
_encryptionField.style.width = 350;
|
||||||
_encryptionField.RegisterValueChangedCallback(evt =>
|
_encryptionField.RegisterValueChangedCallback(evt =>
|
||||||
{
|
{
|
||||||
|
AssetBundleBuilderSettingData.IsDirty = true;
|
||||||
AssetBundleBuilderSettingData.Setting.EncyptionClassName = _encryptionField.value;
|
AssetBundleBuilderSettingData.Setting.EncyptionClassName = _encryptionField.value;
|
||||||
});
|
});
|
||||||
encryptionContainer.Add(_encryptionField);
|
encryptionContainer.Add(_encryptionField);
|
||||||
@@ -101,26 +138,51 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
_encryptionField = new PopupField<string>();
|
_encryptionField = new PopupField<string>();
|
||||||
_encryptionField.label = "Encryption";
|
_encryptionField.label = "Encryption";
|
||||||
_encryptionField.style.width = 300;
|
_encryptionField.style.width = 350;
|
||||||
encryptionContainer.Add(_encryptionField);
|
encryptionContainer.Add(_encryptionField);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 压缩方式
|
// 压缩方式选项
|
||||||
_compressionField = root.Q<EnumField>("Compression");
|
_compressionField = root.Q<EnumField>("Compression");
|
||||||
_compressionField.Init(AssetBundleBuilderSettingData.Setting.CompressOption);
|
_compressionField.Init(AssetBundleBuilderSettingData.Setting.CompressOption);
|
||||||
_compressionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CompressOption);
|
_compressionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CompressOption);
|
||||||
_compressionField.style.width = 300;
|
_compressionField.style.width = 350;
|
||||||
_compressionField.RegisterValueChangedCallback(evt =>
|
_compressionField.RegisterValueChangedCallback(evt =>
|
||||||
{
|
{
|
||||||
|
AssetBundleBuilderSettingData.IsDirty = true;
|
||||||
AssetBundleBuilderSettingData.Setting.CompressOption = (ECompressOption)_compressionField.value;
|
AssetBundleBuilderSettingData.Setting.CompressOption = (ECompressOption)_compressionField.value;
|
||||||
});
|
});
|
||||||
|
|
||||||
// 附加后缀格式
|
// 输出文件名称样式
|
||||||
_appendExtensionToggle = root.Q<Toggle>("AppendExtension");
|
_outputNameStyleField = root.Q<EnumField>("OutputNameStyle");
|
||||||
_appendExtensionToggle.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.AppendExtension);
|
_outputNameStyleField.Init(AssetBundleBuilderSettingData.Setting.OutputNameStyle);
|
||||||
_appendExtensionToggle.RegisterValueChangedCallback(evt =>
|
_outputNameStyleField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.OutputNameStyle);
|
||||||
|
_outputNameStyleField.style.width = 350;
|
||||||
|
_outputNameStyleField.RegisterValueChangedCallback(evt =>
|
||||||
{
|
{
|
||||||
AssetBundleBuilderSettingData.Setting.AppendExtension = _appendExtensionToggle.value;
|
AssetBundleBuilderSettingData.IsDirty = true;
|
||||||
|
AssetBundleBuilderSettingData.Setting.OutputNameStyle = (EOutputNameStyle)_outputNameStyleField.value;
|
||||||
|
});
|
||||||
|
|
||||||
|
// 首包文件拷贝选项
|
||||||
|
_copyBuildinFileOptionField = root.Q<EnumField>("CopyBuildinFileOption");
|
||||||
|
_copyBuildinFileOptionField.Init(AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption);
|
||||||
|
_copyBuildinFileOptionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption);
|
||||||
|
_copyBuildinFileOptionField.style.width = 350;
|
||||||
|
_copyBuildinFileOptionField.RegisterValueChangedCallback(evt =>
|
||||||
|
{
|
||||||
|
AssetBundleBuilderSettingData.IsDirty = true;
|
||||||
|
AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption = (ECopyBuildinFileOption)_copyBuildinFileOptionField.value;
|
||||||
|
RefreshWindow();
|
||||||
|
});
|
||||||
|
|
||||||
|
// 首包文件的资源标签
|
||||||
|
_copyBuildinFileTagsField = root.Q<TextField>("CopyBuildinFileTags");
|
||||||
|
_copyBuildinFileTagsField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags);
|
||||||
|
_copyBuildinFileTagsField.RegisterValueChangedCallback(evt =>
|
||||||
|
{
|
||||||
|
AssetBundleBuilderSettingData.IsDirty = true;
|
||||||
|
AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags = _copyBuildinFileTagsField.value;
|
||||||
});
|
});
|
||||||
|
|
||||||
// 构建按钮
|
// 构建按钮
|
||||||
@@ -136,16 +198,54 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
public void OnDestroy()
|
public void OnDestroy()
|
||||||
{
|
{
|
||||||
AssetBundleBuilderSettingData.SaveFile();
|
if (AssetBundleBuilderSettingData.IsDirty)
|
||||||
|
AssetBundleBuilderSettingData.SaveFile();
|
||||||
|
}
|
||||||
|
public void Update()
|
||||||
|
{
|
||||||
|
if (_saveButton != null)
|
||||||
|
{
|
||||||
|
if (AssetBundleBuilderSettingData.IsDirty)
|
||||||
|
{
|
||||||
|
if (_saveButton.enabledSelf == false)
|
||||||
|
_saveButton.SetEnabled(true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (_saveButton.enabledSelf)
|
||||||
|
_saveButton.SetEnabled(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void RefreshWindow()
|
private void RefreshWindow()
|
||||||
{
|
{
|
||||||
bool enableElement = AssetBundleBuilderSettingData.Setting.BuildMode == EBuildMode.ForceRebuild;
|
var buildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
|
||||||
_buildTagsField.SetEnabled(enableElement);
|
var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
|
||||||
_encryptionField.SetEnabled(enableElement);
|
var copyOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
|
||||||
_compressionField.SetEnabled(enableElement);
|
bool enableElement = buildMode == EBuildMode.ForceRebuild;
|
||||||
_appendExtensionToggle.SetEnabled(enableElement);
|
bool tagsFiledVisible = copyOption == ECopyBuildinFileOption.ClearAndCopyByTags || copyOption == ECopyBuildinFileOption.OnlyCopyByTags;
|
||||||
|
|
||||||
|
if (buildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
||||||
|
{
|
||||||
|
_compressionField.SetEnabled(enableElement);
|
||||||
|
_outputNameStyleField.SetEnabled(enableElement);
|
||||||
|
_copyBuildinFileOptionField.SetEnabled(enableElement);
|
||||||
|
_copyBuildinFileTagsField.SetEnabled(enableElement);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_compressionField.SetEnabled(true);
|
||||||
|
_outputNameStyleField.SetEnabled(true);
|
||||||
|
_copyBuildinFileOptionField.SetEnabled(true);
|
||||||
|
_copyBuildinFileTagsField.SetEnabled(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
_copyBuildinFileTagsField.visible = tagsFiledVisible;
|
||||||
|
}
|
||||||
|
private void SaveBtn_clicked()
|
||||||
|
{
|
||||||
|
AssetBundleBuilderSettingData.SaveFile();
|
||||||
}
|
}
|
||||||
private void BuildButton_clicked()
|
private void BuildButton_clicked()
|
||||||
{
|
{
|
||||||
@@ -170,21 +270,65 @@ namespace YooAsset.Editor
|
|||||||
BuildParameters buildParameters = new BuildParameters();
|
BuildParameters buildParameters = new BuildParameters();
|
||||||
buildParameters.OutputRoot = defaultOutputRoot;
|
buildParameters.OutputRoot = defaultOutputRoot;
|
||||||
buildParameters.BuildTarget = _buildTarget;
|
buildParameters.BuildTarget = _buildTarget;
|
||||||
buildParameters.BuildMode = (EBuildMode)_buildModeField.value;
|
buildParameters.BuildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
|
||||||
buildParameters.BuildVersion = _buildVersionField.value;
|
buildParameters.BuildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
|
||||||
buildParameters.BuildinTags = _buildTagsField.value;
|
buildParameters.PackageName = AssetBundleBuilderSettingData.Setting.BuildPackage;
|
||||||
|
buildParameters.PackageVersion = _buildVersionField.value;
|
||||||
buildParameters.VerifyBuildingResult = true;
|
buildParameters.VerifyBuildingResult = true;
|
||||||
buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
|
|
||||||
buildParameters.AppendFileExtension = _appendExtensionToggle.value;
|
|
||||||
buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
|
buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
|
||||||
buildParameters.CompressOption = (ECompressOption)_compressionField.value;
|
buildParameters.CompressOption = AssetBundleBuilderSettingData.Setting.CompressOption;
|
||||||
|
buildParameters.OutputNameStyle = AssetBundleBuilderSettingData.Setting.OutputNameStyle;
|
||||||
|
buildParameters.CopyBuildinFileOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
|
||||||
|
buildParameters.CopyBuildinFileTags = AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags;
|
||||||
|
|
||||||
AssetBundleBuilder builder = new AssetBundleBuilder();
|
if (AssetBundleBuilderSettingData.Setting.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||||
builder.Run(buildParameters);
|
{
|
||||||
|
buildParameters.SBPParameters = new BuildParameters.SBPBuildParameters();
|
||||||
|
buildParameters.SBPParameters.WriteLinkXML = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
var builder = new AssetBundleBuilder();
|
||||||
|
var buildResult = builder.Run(buildParameters);
|
||||||
|
if (buildResult.Success)
|
||||||
|
{
|
||||||
|
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 构建版本相关
|
||||||
|
private string GetBuildPackageVersion()
|
||||||
|
{
|
||||||
|
int totalMinutes = DateTime.Now.Hour * 60 + DateTime.Now.Minute;
|
||||||
|
return DateTime.Now.ToString("yyyy-MM-dd") + "-" + totalMinutes;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 构建包裹相关
|
||||||
|
private int GetDefaultPackageIndex(string packageName)
|
||||||
|
{
|
||||||
|
for (int index = 0; index < _buildPackageNames.Count; index++)
|
||||||
|
{
|
||||||
|
if (_buildPackageNames[index] == packageName)
|
||||||
|
{
|
||||||
|
return index;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
AssetBundleBuilderSettingData.IsDirty = true;
|
||||||
|
AssetBundleBuilderSettingData.Setting.BuildPackage = _buildPackageNames[0];
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
private List<string> GetBuildPackageNames()
|
||||||
|
{
|
||||||
|
List<string> result = new List<string>();
|
||||||
|
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
|
||||||
|
{
|
||||||
|
result.Add(package.PackageName);
|
||||||
|
}
|
||||||
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
// 加密类相关
|
// 加密类相关
|
||||||
private int GetEncryptionDefaultIndex(string className)
|
private int GetDefaultEncryptionIndex(string className)
|
||||||
{
|
{
|
||||||
for (int index = 0; index < _encryptionServicesClassNames.Count; index++)
|
for (int index = 0; index < _encryptionServicesClassNames.Count; index++)
|
||||||
{
|
{
|
||||||
@@ -193,6 +337,9 @@ namespace YooAsset.Editor
|
|||||||
return index;
|
return index;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
AssetBundleBuilderSettingData.IsDirty = true;
|
||||||
|
AssetBundleBuilderSettingData.Setting.EncyptionClassName = _encryptionServicesClassNames[0];
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
private List<Type> GetEncryptionServicesClassTypes()
|
private List<Type> GetEncryptionServicesClassTypes()
|
||||||
|
|||||||
@@ -1,13 +1,18 @@
|
|||||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
|
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
|
||||||
<uie:Toolbar name="Toolbar" style="display: flex;" />
|
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
|
||||||
|
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="background-color: rgb(56, 147, 58);" />
|
||||||
|
</uie:Toolbar>
|
||||||
<ui:VisualElement name="BuildContainer">
|
<ui:VisualElement name="BuildContainer">
|
||||||
<ui:TextField picking-mode="Ignore" label="Build Output" name="BuildOutput" />
|
<ui:TextField picking-mode="Ignore" label="Build Output" name="BuildOutput" />
|
||||||
<uie:IntegerField label="Build Version" value="0" name="BuildVersion" />
|
<uie:EnumField label="Build Pipeline" name="BuildPipeline" />
|
||||||
<uie:EnumField label="Build Mode" name="BuildMode" />
|
<uie:EnumField label="Build Mode" name="BuildMode" />
|
||||||
|
<ui:TextField picking-mode="Ignore" label="Build Version" name="BuildVersion" style="width: 350px;" />
|
||||||
|
<ui:VisualElement name="BuildPackageContainer" style="height: 24px;" />
|
||||||
<ui:VisualElement name="EncryptionContainer" style="height: 24px;" />
|
<ui:VisualElement name="EncryptionContainer" style="height: 24px;" />
|
||||||
<uie:EnumField label="Compression" value="Center" name="Compression" />
|
<uie:EnumField label="Compression" value="Center" name="Compression" />
|
||||||
<ui:Toggle label="Append Extension" name="AppendExtension" style="height: 15px;" />
|
<uie:EnumField label="Output Name Style" value="Center" name="OutputNameStyle" />
|
||||||
<ui:TextField picking-mode="Ignore" label="Buildin Tags" name="BuildinTags" />
|
<uie:EnumField label="Copy Buildin File Option" value="Center" name="CopyBuildinFileOption" />
|
||||||
|
<ui:TextField picking-mode="Ignore" label="Copy Buildin File Tags" name="CopyBuildinFileTags" />
|
||||||
<ui:Button text="构建" display-tooltip-when-elided="true" name="Build" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
|
<ui:Button text="构建" display-tooltip-when-elided="true" name="Build" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
|
||||||
</ui:VisualElement>
|
</ui:VisualElement>
|
||||||
</ui:UXML>
|
</ui:UXML>
|
||||||
|
|||||||
@@ -1,43 +1,36 @@
|
|||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
public static class AssetBundleSimulateBuilder
|
public static class AssetBundleSimulateBuilder
|
||||||
{
|
{
|
||||||
private static string _manifestFilePath = string.Empty;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 模拟构建
|
/// 模拟构建
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static void SimulateBuild()
|
public static string SimulateBuild(string packageName)
|
||||||
{
|
{
|
||||||
|
Debug.Log($"Begin to create simulate package : {packageName}");
|
||||||
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
|
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
|
||||||
BuildParameters buildParameters = new BuildParameters();
|
BuildParameters buildParameters = new BuildParameters();
|
||||||
buildParameters.OutputRoot = defaultOutputRoot;
|
buildParameters.OutputRoot = defaultOutputRoot;
|
||||||
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
|
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
|
||||||
buildParameters.BuildMode = EBuildMode.SimulateBuild;
|
buildParameters.BuildMode = EBuildMode.SimulateBuild;
|
||||||
buildParameters.BuildVersion = 999;
|
buildParameters.PackageName = packageName;
|
||||||
buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
|
buildParameters.PackageVersion = "Simulate";
|
||||||
|
|
||||||
AssetBundleBuilder builder = new AssetBundleBuilder();
|
AssetBundleBuilder builder = new AssetBundleBuilder();
|
||||||
bool buildResult = builder.Run(buildParameters);
|
var buildResult = builder.Run(buildParameters);
|
||||||
if (buildResult)
|
if (buildResult.Success)
|
||||||
{
|
{
|
||||||
string pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(buildParameters.OutputRoot, buildParameters.BuildTarget);
|
string manifestFileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||||
_manifestFilePath = $"{pipelineOutputDirectory}_{EBuildMode.SimulateBuild}/{YooAssetSettingsData.GetPatchManifestFileName(buildParameters.BuildVersion)}";
|
string manifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
|
||||||
|
return manifestFilePath;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_manifestFilePath = null;
|
return null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取构建的补丁清单路径
|
|
||||||
/// </summary>
|
|
||||||
public static string GetPatchManifestPath()
|
|
||||||
{
|
|
||||||
return _manifestFilePath;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -7,16 +7,19 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
public class BuildAssetInfo
|
public class BuildAssetInfo
|
||||||
{
|
{
|
||||||
private string _mainBundleName;
|
|
||||||
private string _shareBundleName;
|
|
||||||
private readonly HashSet<string> _referenceBundleNames = new HashSet<string>();
|
|
||||||
private bool _isAddAssetTags = false;
|
private bool _isAddAssetTags = false;
|
||||||
|
private readonly HashSet<string> _referenceBundleNames = new HashSet<string>();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 收集器类型
|
/// 收集器类型
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public ECollectorType CollectorType { private set; get; }
|
public ECollectorType CollectorType { private set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 资源包完整名称
|
||||||
|
/// </summary>
|
||||||
|
public string BundleName { private set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 可寻址地址
|
/// 可寻址地址
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -54,29 +57,29 @@ namespace YooAsset.Editor
|
|||||||
public List<BuildAssetInfo> AllDependAssetInfos { private set; get; }
|
public List<BuildAssetInfo> AllDependAssetInfos { private set; get; }
|
||||||
|
|
||||||
|
|
||||||
public BuildAssetInfo(ECollectorType collectorType, string mainBundleName, string address, string assetPath, bool isRawAsset)
|
public BuildAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, bool isRawAsset)
|
||||||
{
|
{
|
||||||
_mainBundleName = mainBundleName;
|
|
||||||
CollectorType = collectorType;
|
CollectorType = collectorType;
|
||||||
|
BundleName = bundleName;
|
||||||
Address = address;
|
Address = address;
|
||||||
AssetPath = assetPath;
|
AssetPath = assetPath;
|
||||||
IsRawAsset = isRawAsset;
|
IsRawAsset = isRawAsset;
|
||||||
|
|
||||||
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||||
if (assetType == typeof(UnityEngine.Shader))
|
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
|
||||||
IsShaderAsset = true;
|
IsShaderAsset = true;
|
||||||
else
|
else
|
||||||
IsShaderAsset = false;
|
IsShaderAsset = false;
|
||||||
}
|
}
|
||||||
public BuildAssetInfo(ECollectorType collectorType, string assetPath)
|
public BuildAssetInfo(string assetPath)
|
||||||
{
|
{
|
||||||
CollectorType = collectorType;
|
CollectorType = ECollectorType.None;
|
||||||
Address = string.Empty;
|
Address = string.Empty;
|
||||||
AssetPath = assetPath;
|
AssetPath = assetPath;
|
||||||
IsRawAsset = false;
|
IsRawAsset = false;
|
||||||
|
|
||||||
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||||
if (assetType == typeof(UnityEngine.Shader))
|
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
|
||||||
IsShaderAsset = true;
|
IsShaderAsset = true;
|
||||||
else
|
else
|
||||||
IsShaderAsset = false;
|
IsShaderAsset = false;
|
||||||
@@ -112,7 +115,7 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 添加资源包的分类标签
|
/// 添加资源包的分类标签
|
||||||
/// 说明:传染算法统计到的分类标签
|
/// 说明:传染算法统计到的分类标签
|
||||||
@@ -133,24 +136,12 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public bool HasBundleName()
|
public bool HasBundleName()
|
||||||
{
|
{
|
||||||
string bundleName = GetBundleName();
|
if (string.IsNullOrEmpty(BundleName))
|
||||||
if (string.IsNullOrEmpty(bundleName))
|
|
||||||
return false;
|
return false;
|
||||||
else
|
else
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取资源包名称
|
|
||||||
/// </summary>
|
|
||||||
public string GetBundleName()
|
|
||||||
{
|
|
||||||
if (CollectorType == ECollectorType.None)
|
|
||||||
return _shareBundleName;
|
|
||||||
else
|
|
||||||
return _mainBundleName;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 添加关联的资源包名称
|
/// 添加关联的资源包名称
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -164,46 +155,32 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 计算主资源或共享资源的完整包名
|
/// 计算共享资源包的完整包名
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void CalculateFullBundleName()
|
public void CalculateShareBundleName(bool uniqueBundleName, string packageName, string shadersBundleName)
|
||||||
{
|
{
|
||||||
if (CollectorType == ECollectorType.None)
|
if (CollectorType != ECollectorType.None)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (IsRawAsset)
|
||||||
|
throw new Exception("Should never get here !");
|
||||||
|
|
||||||
|
if (IsShaderAsset)
|
||||||
{
|
{
|
||||||
if (IsRawAsset)
|
BundleName = shadersBundleName;
|
||||||
throw new Exception("Should never get here !");
|
|
||||||
|
|
||||||
if (AssetBundleCollectorSettingData.Setting.AutoCollectShaders)
|
|
||||||
{
|
|
||||||
if (IsShaderAsset)
|
|
||||||
{
|
|
||||||
string shareBundleName = $"{AssetBundleCollectorSettingData.Setting.ShadersBundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
|
|
||||||
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_referenceBundleNames.Count > 1)
|
|
||||||
{
|
|
||||||
var bundleNameList = _referenceBundleNames.ToList();
|
|
||||||
bundleNameList.Sort();
|
|
||||||
string combineName = string.Join("|", bundleNameList);
|
|
||||||
var combineNameHash = HashUtility.StringSHA1(combineName);
|
|
||||||
var shareBundleName = $"share_{combineNameHash}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
|
|
||||||
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (IsRawAsset)
|
if (_referenceBundleNames.Count > 1)
|
||||||
{
|
{
|
||||||
string mainBundleName = $"{_mainBundleName}.{YooAssetSettingsData.Setting.RawFileVariant}";
|
IPackRule packRule = PackDirectory.StaticPackRule;
|
||||||
_mainBundleName = EditorTools.GetRegularPath(mainBundleName).ToLower();
|
PackRuleResult packRuleResult = packRule.GetPackRuleResult(new PackRuleData(AssetPath));
|
||||||
|
BundleName = packRuleResult.GetShareBundleName(packageName, uniqueBundleName);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
string mainBundleName = $"{_mainBundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
|
// 注意:被引用次数小于1的资源不需要设置资源包名称
|
||||||
_mainBundleName = EditorTools.GetRegularPath(mainBundleName).ToLower(); ;
|
BundleName = string.Empty;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,6 +8,40 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
public class BuildBundleInfo
|
public class BuildBundleInfo
|
||||||
{
|
{
|
||||||
|
public class BuildPatchInfo
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 构建内容的哈希值
|
||||||
|
/// </summary>
|
||||||
|
public string ContentHash { set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 文件哈希值
|
||||||
|
/// </summary>
|
||||||
|
public string PatchFileHash { set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 文件哈希值
|
||||||
|
/// </summary>
|
||||||
|
public string PatchFileCRC { set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 文件哈希值
|
||||||
|
/// </summary>
|
||||||
|
public long PatchFileSize { set; get; }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 构建输出的文件路径
|
||||||
|
/// </summary>
|
||||||
|
public string BuildOutputFilePath { set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 补丁包输出文件路径
|
||||||
|
/// </summary>
|
||||||
|
public string PatchOutputFilePath { set; get; }
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 资源包名称
|
/// 资源包名称
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -19,6 +53,22 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly List<BuildAssetInfo> BuildinAssets = new List<BuildAssetInfo>();
|
public readonly List<BuildAssetInfo> BuildinAssets = new List<BuildAssetInfo>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 补丁文件信息
|
||||||
|
/// </summary>
|
||||||
|
public readonly BuildPatchInfo PatchInfo = new BuildPatchInfo();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Bundle文件的加载方法
|
||||||
|
/// </summary>
|
||||||
|
public EBundleLoadMethod LoadMethod { set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 加密生成文件的路径
|
||||||
|
/// 注意:如果未加密该路径为空
|
||||||
|
/// </summary>
|
||||||
|
public string EncryptedFilePath { set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 是否为原生文件
|
/// 是否为原生文件
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -35,6 +85,20 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 是否为加密文件
|
||||||
|
/// </summary>
|
||||||
|
public bool IsEncryptedFile
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(EncryptedFilePath))
|
||||||
|
return false;
|
||||||
|
else
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public BuildBundleInfo(string bundleName)
|
public BuildBundleInfo(string bundleName)
|
||||||
{
|
{
|
||||||
@@ -84,14 +148,6 @@ namespace YooAsset.Editor
|
|||||||
return result.ToArray();
|
return result.ToArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取文件的扩展名
|
|
||||||
/// </summary>
|
|
||||||
public string GetAppendExtension()
|
|
||||||
{
|
|
||||||
return System.IO.Path.GetExtension(BundleName);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取构建的资源路径列表
|
/// 获取构建的资源路径列表
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -120,5 +176,21 @@ namespace YooAsset.Editor
|
|||||||
build.assetNames = GetBuildinAssetPaths();
|
build.assetNames = GetBuildinAssetPaths();
|
||||||
return build;
|
return build;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 创建PatchBundle类
|
||||||
|
/// </summary>
|
||||||
|
internal PatchBundle CreatePatchBundle()
|
||||||
|
{
|
||||||
|
PatchBundle patchBundle = new PatchBundle();
|
||||||
|
patchBundle.BundleName = BundleName;
|
||||||
|
patchBundle.FileHash = PatchInfo.PatchFileHash;
|
||||||
|
patchBundle.FileCRC = PatchInfo.PatchFileCRC;
|
||||||
|
patchBundle.FileSize = PatchInfo.PatchFileSize;
|
||||||
|
patchBundle.IsRawFile = IsRawFile;
|
||||||
|
patchBundle.LoadMethod = (byte)LoadMethod;
|
||||||
|
patchBundle.Tags = GetBundleTags();
|
||||||
|
return patchBundle;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -14,6 +14,21 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public int AssetFileCount;
|
public int AssetFileCount;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 是否启用可寻址资源定位
|
||||||
|
/// </summary>
|
||||||
|
public bool EnableAddressable;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 资源包名唯一化
|
||||||
|
/// </summary>
|
||||||
|
public bool UniqueBundleName;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 着色器统一的全名称
|
||||||
|
/// </summary>
|
||||||
|
public string ShadersBundleName;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 资源包列表
|
/// 资源包列表
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -25,7 +40,7 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public void PackAsset(BuildAssetInfo assetInfo)
|
public void PackAsset(BuildAssetInfo assetInfo)
|
||||||
{
|
{
|
||||||
string bundleName = assetInfo.GetBundleName();
|
string bundleName = assetInfo.BundleName;
|
||||||
if (string.IsNullOrEmpty(bundleName))
|
if (string.IsNullOrEmpty(bundleName))
|
||||||
throw new Exception("Should never get here !");
|
throw new Exception("Should never get here !");
|
||||||
|
|
||||||
@@ -54,18 +69,6 @@ namespace YooAsset.Editor
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取资源包的分类标签列表
|
|
||||||
/// </summary>
|
|
||||||
public string[] GetBundleTags(string bundleName)
|
|
||||||
{
|
|
||||||
if (TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
|
|
||||||
{
|
|
||||||
return bundleInfo.GetBundleTags();
|
|
||||||
}
|
|
||||||
throw new Exception($"Not found {nameof(BuildBundleInfo)} : {bundleName}");
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取AssetBundle内构建的资源路径列表
|
/// 获取AssetBundle内构建的资源路径列表
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -10,18 +10,18 @@ namespace YooAsset.Editor
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// 执行资源构建上下文
|
/// 执行资源构建上下文
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static BuildMapContext CreateBuildMap(EBuildMode buildMode)
|
public static BuildMapContext CreateBuildMap(EBuildMode buildMode, string packageName)
|
||||||
{
|
{
|
||||||
BuildMapContext context = new BuildMapContext();
|
|
||||||
Dictionary<string, BuildAssetInfo> buildAssetDic = new Dictionary<string, BuildAssetInfo>(1000);
|
Dictionary<string, BuildAssetInfo> buildAssetDic = new Dictionary<string, BuildAssetInfo>(1000);
|
||||||
|
|
||||||
// 1. 检测配置合法性
|
// 1. 检测配置合法性
|
||||||
AssetBundleCollectorSettingData.Setting.CheckConfigError();
|
AssetBundleCollectorSettingData.Setting.CheckConfigError();
|
||||||
|
|
||||||
// 2. 获取所有收集器收集的资源
|
// 2. 获取所有收集器收集的资源
|
||||||
List<CollectAssetInfo> allCollectAssets = AssetBundleCollectorSettingData.Setting.GetAllCollectAssets(buildMode);
|
var buildResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
|
||||||
|
List<CollectAssetInfo> allCollectAssets = buildResult.CollectAssets;
|
||||||
|
|
||||||
// 3. 剔除未被引用的依赖资源
|
// 3. 剔除未被引用的依赖项资源
|
||||||
List<CollectAssetInfo> removeDependList = new List<CollectAssetInfo>();
|
List<CollectAssetInfo> removeDependList = new List<CollectAssetInfo>();
|
||||||
foreach (var collectAssetInfo in allCollectAssets)
|
foreach (var collectAssetInfo in allCollectAssets)
|
||||||
{
|
{
|
||||||
@@ -41,7 +41,8 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
if (buildAssetDic.ContainsKey(collectAssetInfo.AssetPath) == false)
|
if (buildAssetDic.ContainsKey(collectAssetInfo.AssetPath) == false)
|
||||||
{
|
{
|
||||||
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.CollectorType, collectAssetInfo.BundleName,
|
var buildAssetInfo = new BuildAssetInfo(
|
||||||
|
collectAssetInfo.CollectorType, collectAssetInfo.BundleName,
|
||||||
collectAssetInfo.Address, collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset);
|
collectAssetInfo.Address, collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset);
|
||||||
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
|
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
|
||||||
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
|
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
|
||||||
@@ -53,28 +54,28 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 5. 录入相关依赖的资源
|
// 5. 录入所有收集资源的依赖资源
|
||||||
foreach (var collectAssetInfo in allCollectAssets)
|
foreach (var collectAssetInfo in allCollectAssets)
|
||||||
{
|
{
|
||||||
|
string collectAssetBundleName = collectAssetInfo.BundleName;
|
||||||
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
|
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
|
||||||
{
|
{
|
||||||
if (buildAssetDic.ContainsKey(dependAssetPath))
|
if (buildAssetDic.ContainsKey(dependAssetPath))
|
||||||
{
|
{
|
||||||
buildAssetDic[dependAssetPath].AddBundleTags(collectAssetInfo.AssetTags);
|
buildAssetDic[dependAssetPath].AddBundleTags(collectAssetInfo.AssetTags);
|
||||||
buildAssetDic[dependAssetPath].AddReferenceBundleName(collectAssetInfo.BundleName);
|
buildAssetDic[dependAssetPath].AddReferenceBundleName(collectAssetBundleName);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
var buildAssetInfo = new BuildAssetInfo(ECollectorType.None, dependAssetPath);
|
var buildAssetInfo = new BuildAssetInfo(dependAssetPath);
|
||||||
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
|
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
|
||||||
buildAssetInfo.AddReferenceBundleName(collectAssetInfo.BundleName);
|
buildAssetInfo.AddReferenceBundleName(collectAssetBundleName);
|
||||||
buildAssetDic.Add(dependAssetPath, buildAssetInfo);
|
buildAssetDic.Add(dependAssetPath, buildAssetInfo);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
context.AssetFileCount = buildAssetDic.Count;
|
|
||||||
|
|
||||||
// 6. 填充主动收集资源的依赖列表
|
// 6. 填充所有收集资源的依赖列表
|
||||||
foreach (var collectAssetInfo in allCollectAssets)
|
foreach (var collectAssetInfo in allCollectAssets)
|
||||||
{
|
{
|
||||||
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
|
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
|
||||||
@@ -88,13 +89,21 @@ namespace YooAsset.Editor
|
|||||||
buildAssetDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
|
buildAssetDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 7. 计算完整的资源包名
|
// 7. 记录关键信息
|
||||||
|
BuildMapContext context = new BuildMapContext();
|
||||||
|
context.AssetFileCount = buildAssetDic.Count;
|
||||||
|
context.EnableAddressable = buildResult.Command.EnableAddressable;
|
||||||
|
context.UniqueBundleName = buildResult.Command.UniqueBundleName;
|
||||||
|
context.ShadersBundleName = buildResult.ShadersBundleName;
|
||||||
|
|
||||||
|
// 8. 计算共享的资源包名
|
||||||
|
var command = buildResult.Command;
|
||||||
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
|
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
|
||||||
{
|
{
|
||||||
pair.Value.CalculateFullBundleName();
|
pair.Value.CalculateShareBundleName(command.UniqueBundleName, command.PackageName, buildResult.ShadersBundleName);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 8. 移除不参与构建的资源
|
// 9. 移除不参与构建的资源
|
||||||
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
|
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
|
||||||
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
|
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
|
||||||
{
|
{
|
||||||
@@ -107,7 +116,7 @@ namespace YooAsset.Editor
|
|||||||
buildAssetDic.Remove(removeValue.AssetPath);
|
buildAssetDic.Remove(removeValue.AssetPath);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 9. 构建资源包
|
// 10. 构建资源包
|
||||||
var allBuildinAssets = buildAssetDic.Values.ToList();
|
var allBuildinAssets = buildAssetDic.Values.ToList();
|
||||||
if (allBuildinAssets.Count == 0)
|
if (allBuildinAssets.Count == 0)
|
||||||
throw new Exception("构建的资源列表不能为空");
|
throw new Exception("构建的资源列表不能为空");
|
||||||
@@ -129,7 +138,7 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
BuildRunner.Log($"发现未被依赖的资源并自动移除 : {dependAssetPath}");
|
BuildLogger.Log($"发现未被依赖的资源并自动移除 : {dependAssetPath}");
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,6 +9,33 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class BuildParameters
|
public class BuildParameters
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// SBP构建参数
|
||||||
|
/// </summary>
|
||||||
|
public class SBPBuildParameters
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 生成代码防裁剪配置
|
||||||
|
/// </summary>
|
||||||
|
public bool WriteLinkXML = true;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 缓存服务器地址
|
||||||
|
/// </summary>
|
||||||
|
public string CacheServerHost;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 缓存服务器端口
|
||||||
|
/// </summary>
|
||||||
|
public int CacheServerPort;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 可编程构建管线的参数
|
||||||
|
/// </summary>
|
||||||
|
public SBPBuildParameters SBPParameters;
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 输出的根目录
|
/// 输出的根目录
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -19,44 +46,52 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public BuildTarget BuildTarget;
|
public BuildTarget BuildTarget;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 构建管线
|
||||||
|
/// </summary>
|
||||||
|
public EBuildPipeline BuildPipeline;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 构建模式
|
/// 构建模式
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public EBuildMode BuildMode;
|
public EBuildMode BuildMode;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 构建的版本(资源版本号)
|
/// 构建的包裹名称
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int BuildVersion;
|
public string PackageName;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 内置资源的标记列表
|
/// 构建的包裹版本
|
||||||
/// 注意:分号为分隔符
|
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string BuildinTags;
|
public string PackageVersion;
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 验证构建结果
|
/// 验证构建结果
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool VerifyBuildingResult = false;
|
public bool VerifyBuildingResult = false;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 启用可寻址资源定位
|
|
||||||
/// </summary>
|
|
||||||
public bool EnableAddressable = false;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 追加文件扩展名
|
|
||||||
/// </summary>
|
|
||||||
public bool AppendFileExtension = false;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 加密类
|
/// 加密类
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public IEncryptionServices EncryptionServices = null;
|
public IEncryptionServices EncryptionServices = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 补丁文件名称的样式
|
||||||
|
/// </summary>
|
||||||
|
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 拷贝内置资源选项
|
||||||
|
/// </summary>
|
||||||
|
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 拷贝内置资源的标签
|
||||||
|
/// </summary>
|
||||||
|
public string CopyBuildinFileTags = string.Empty;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 压缩选项
|
/// 压缩选项
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -71,14 +106,5 @@ namespace YooAsset.Editor
|
|||||||
/// 忽略类型树变化
|
/// 忽略类型树变化
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool IgnoreTypeTreeChanges = true;
|
public bool IgnoreTypeTreeChanges = true;
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取内置标记列表
|
|
||||||
/// </summary>
|
|
||||||
public List<string> GetBuildinTags()
|
|
||||||
{
|
|
||||||
return StringUtility.StringToStringList(BuildinTags, ';');
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,119 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class BuildParametersContext : IContextObject
|
||||||
|
{
|
||||||
|
private string _pipelineOutputDirectory = string.Empty;
|
||||||
|
private string _packageOutputDirectory = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 构建参数
|
||||||
|
/// </summary>
|
||||||
|
public BuildParameters Parameters { private set; get; }
|
||||||
|
|
||||||
|
|
||||||
|
public BuildParametersContext(BuildParameters parameters)
|
||||||
|
{
|
||||||
|
Parameters = parameters;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取构建管线的输出目录
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public string GetPipelineOutputDirectory()
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(_pipelineOutputDirectory))
|
||||||
|
{
|
||||||
|
_pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(Parameters.OutputRoot, Parameters.PackageName, Parameters.BuildTarget, Parameters.BuildMode);
|
||||||
|
}
|
||||||
|
return _pipelineOutputDirectory;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取本次构建的补丁目录
|
||||||
|
/// </summary>
|
||||||
|
public string GetPackageOutputDirectory()
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(_packageOutputDirectory))
|
||||||
|
{
|
||||||
|
_packageOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.PackageName}/{Parameters.BuildTarget}/{Parameters.PackageVersion}";
|
||||||
|
}
|
||||||
|
return _packageOutputDirectory;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取内置构建管线的构建选项
|
||||||
|
/// </summary>
|
||||||
|
public BuildAssetBundleOptions GetPipelineBuildOptions()
|
||||||
|
{
|
||||||
|
// For the new build system, unity always need BuildAssetBundleOptions.CollectDependencies and BuildAssetBundleOptions.DeterministicAssetBundle
|
||||||
|
// 除非设置ForceRebuildAssetBundle标记,否则会进行增量打包
|
||||||
|
|
||||||
|
if (Parameters.BuildMode == EBuildMode.SimulateBuild)
|
||||||
|
throw new Exception("Should never get here !");
|
||||||
|
|
||||||
|
BuildAssetBundleOptions opt = BuildAssetBundleOptions.None;
|
||||||
|
opt |= BuildAssetBundleOptions.StrictMode; //Do not allow the build to succeed if any errors are reporting during it.
|
||||||
|
|
||||||
|
if (Parameters.BuildMode == EBuildMode.DryRunBuild)
|
||||||
|
{
|
||||||
|
opt |= BuildAssetBundleOptions.DryRunBuild;
|
||||||
|
return opt;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Parameters.CompressOption == ECompressOption.Uncompressed)
|
||||||
|
opt |= BuildAssetBundleOptions.UncompressedAssetBundle;
|
||||||
|
else if (Parameters.CompressOption == ECompressOption.LZ4)
|
||||||
|
opt |= BuildAssetBundleOptions.ChunkBasedCompression;
|
||||||
|
|
||||||
|
if (Parameters.BuildMode == EBuildMode.ForceRebuild)
|
||||||
|
opt |= BuildAssetBundleOptions.ForceRebuildAssetBundle; //Force rebuild the asset bundles
|
||||||
|
if (Parameters.DisableWriteTypeTree)
|
||||||
|
opt |= BuildAssetBundleOptions.DisableWriteTypeTree; //Do not include type information within the asset bundle (don't write type tree).
|
||||||
|
if (Parameters.IgnoreTypeTreeChanges)
|
||||||
|
opt |= BuildAssetBundleOptions.IgnoreTypeTreeChanges; //Ignore the type tree changes when doing the incremental build check.
|
||||||
|
|
||||||
|
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileName; //Disables Asset Bundle LoadAsset by file name.
|
||||||
|
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileNameWithExtension; //Disables Asset Bundle LoadAsset by file name with extension.
|
||||||
|
|
||||||
|
return opt;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取可编程构建管线的构建参数
|
||||||
|
/// </summary>
|
||||||
|
public UnityEditor.Build.Pipeline.BundleBuildParameters GetSBPBuildParameters()
|
||||||
|
{
|
||||||
|
if (Parameters.BuildMode == EBuildMode.SimulateBuild)
|
||||||
|
throw new Exception("Should never get here !");
|
||||||
|
|
||||||
|
var targetGroup = BuildPipeline.GetBuildTargetGroup(Parameters.BuildTarget);
|
||||||
|
var pipelineOutputDirectory = GetPipelineOutputDirectory();
|
||||||
|
var buildParams = new UnityEditor.Build.Pipeline.BundleBuildParameters(Parameters.BuildTarget, targetGroup, pipelineOutputDirectory);
|
||||||
|
|
||||||
|
if (Parameters.CompressOption == ECompressOption.Uncompressed)
|
||||||
|
buildParams.BundleCompression = UnityEngine.BuildCompression.Uncompressed;
|
||||||
|
else if (Parameters.CompressOption == ECompressOption.LZMA)
|
||||||
|
buildParams.BundleCompression = UnityEngine.BuildCompression.LZMA;
|
||||||
|
else if (Parameters.CompressOption == ECompressOption.LZ4)
|
||||||
|
buildParams.BundleCompression = UnityEngine.BuildCompression.LZ4;
|
||||||
|
else
|
||||||
|
throw new System.NotImplementedException(Parameters.CompressOption.ToString());
|
||||||
|
|
||||||
|
if (Parameters.DisableWriteTypeTree)
|
||||||
|
buildParams.ContentBuildFlags |= UnityEditor.Build.Content.ContentBuildFlags.DisableWriteTypeTree;
|
||||||
|
|
||||||
|
buildParams.UseCache = true;
|
||||||
|
buildParams.CacheServerHost = Parameters.SBPParameters.CacheServerHost;
|
||||||
|
buildParams.CacheServerPort = Parameters.SBPParameters.CacheServerPort;
|
||||||
|
buildParams.WriteLinkXML = Parameters.SBPParameters.WriteLinkXML;
|
||||||
|
|
||||||
|
return buildParams;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: e26f14db9addb4c49b4f0f520bf75d9d
|
guid: b84510feab7cbe44a9b6d8ef0b3f559c
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
@@ -56,6 +57,9 @@ namespace YooAsset.Editor
|
|||||||
|
|
||||||
public static void Serialize(string savePath, BuildReport buildReport)
|
public static void Serialize(string savePath, BuildReport buildReport)
|
||||||
{
|
{
|
||||||
|
if (File.Exists(savePath))
|
||||||
|
File.Delete(savePath);
|
||||||
|
|
||||||
string json = JsonUtility.ToJson(buildReport, true);
|
string json = JsonUtility.ToJson(buildReport, true);
|
||||||
FileUtility.CreateFile(savePath, json);
|
FileUtility.CreateFile(savePath, json);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,40 +8,40 @@ namespace YooAsset.Editor
|
|||||||
[Serializable]
|
[Serializable]
|
||||||
public class ReportBundleInfo
|
public class ReportBundleInfo
|
||||||
{
|
{
|
||||||
public class FlagsData
|
|
||||||
{
|
|
||||||
public bool IsEncrypted { private set; get; }
|
|
||||||
public bool IsBuildin { private set; get; }
|
|
||||||
public bool IsRawFile { private set; get; }
|
|
||||||
public FlagsData(bool isEncrypted, bool isBuildin, bool isRawFile)
|
|
||||||
{
|
|
||||||
IsEncrypted = isEncrypted;
|
|
||||||
IsBuildin = isBuildin;
|
|
||||||
IsRawFile = isRawFile;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private FlagsData _flagData;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 资源包名称
|
/// 资源包名称
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string BundleName;
|
public string BundleName;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 哈希值
|
/// 文件名称
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string Hash;
|
public string FileName;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 文件哈希值
|
||||||
|
/// </summary>
|
||||||
|
public string FileHash;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 文件校验码
|
/// 文件校验码
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string CRC;
|
public string FileCRC;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 文件大小(字节数)
|
/// 文件大小(字节数)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public long SizeBytes;
|
public long FileSize;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 是否为原生文件
|
||||||
|
/// </summary>
|
||||||
|
public bool IsRawFile;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 加载方法
|
||||||
|
/// </summary>
|
||||||
|
public EBundleLoadMethod LoadMethod;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Tags
|
/// Tags
|
||||||
@@ -49,26 +49,9 @@ namespace YooAsset.Editor
|
|||||||
public string[] Tags;
|
public string[] Tags;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Flags
|
/// 引用该资源包的ID列表
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int Flags;
|
public int[] ReferenceIDs;
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取标志位的解析数据
|
|
||||||
/// </summary>
|
|
||||||
public FlagsData GetFlagData()
|
|
||||||
{
|
|
||||||
if (_flagData == null)
|
|
||||||
{
|
|
||||||
BitMask32 value = Flags;
|
|
||||||
bool isEncrypted = value.Test(0);
|
|
||||||
bool isBuildin = value.Test(1);
|
|
||||||
bool isRawFile = value.Test(2);
|
|
||||||
_flagData = new FlagsData(isEncrypted, isBuildin, isRawFile);
|
|
||||||
}
|
|
||||||
return _flagData;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取资源分类标签的字符串
|
/// 获取资源分类标签的字符串
|
||||||
@@ -80,16 +63,5 @@ namespace YooAsset.Editor
|
|||||||
else
|
else
|
||||||
return string.Empty;
|
return string.Empty;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 是否为原生文件
|
|
||||||
/// </summary>
|
|
||||||
public bool IsRawFile()
|
|
||||||
{
|
|
||||||
if (System.IO.Path.GetExtension(BundleName) == $".{YooAssetSettingsData.Setting.RawFileVariant}")
|
|
||||||
return true;
|
|
||||||
else
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -8,6 +8,11 @@ namespace YooAsset.Editor
|
|||||||
[Serializable]
|
[Serializable]
|
||||||
public class ReportSummary
|
public class ReportSummary
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// YooAsset版本
|
||||||
|
/// </summary>
|
||||||
|
public string YooVersion;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 引擎版本
|
/// 引擎版本
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -16,7 +21,7 @@ namespace YooAsset.Editor
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// 构建时间
|
/// 构建时间
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string BuildTime;
|
public string BuildDate;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 构建耗时(单位:秒)
|
/// 构建耗时(单位:秒)
|
||||||
@@ -28,20 +33,25 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public BuildTarget BuildTarget;
|
public BuildTarget BuildTarget;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 构建管线
|
||||||
|
/// </summary>
|
||||||
|
public EBuildPipeline BuildPipeline;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 构建模式
|
/// 构建模式
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public EBuildMode BuildMode;
|
public EBuildMode BuildMode;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 构建版本
|
/// 构建包裹名称
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int BuildVersion;
|
public string BuildPackageName;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 内置资源标签
|
/// 构建包裹版本
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string BuildinTags;
|
public string BuildPackageVersion;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 启用可寻址资源定位
|
/// 启用可寻址资源定位
|
||||||
@@ -49,19 +59,9 @@ namespace YooAsset.Editor
|
|||||||
public bool EnableAddressable;
|
public bool EnableAddressable;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 追加文件扩展名
|
/// 资源包名唯一化
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool AppendFileExtension;
|
public bool UniqueBundleName;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 自动收集着色器
|
|
||||||
/// </summary>
|
|
||||||
public bool AutoCollectShaders;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 自动收集的着色器资源包名称
|
|
||||||
/// </summary>
|
|
||||||
public string ShadersBundleName;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 加密服务类名称
|
/// 加密服务类名称
|
||||||
@@ -69,16 +69,16 @@ namespace YooAsset.Editor
|
|||||||
public string EncryptionServicesClassName;
|
public string EncryptionServicesClassName;
|
||||||
|
|
||||||
// 构建参数
|
// 构建参数
|
||||||
|
public EOutputNameStyle OutputNameStyle;
|
||||||
public ECompressOption CompressOption;
|
public ECompressOption CompressOption;
|
||||||
public bool DisableWriteTypeTree;
|
public bool DisableWriteTypeTree;
|
||||||
public bool IgnoreTypeTreeChanges;
|
public bool IgnoreTypeTreeChanges;
|
||||||
|
|
||||||
// 构建结果
|
// 构建结果
|
||||||
public int AssetFileTotalCount;
|
public int AssetFileTotalCount;
|
||||||
|
public int MainAssetTotalCount;
|
||||||
public int AllBundleTotalCount;
|
public int AllBundleTotalCount;
|
||||||
public long AllBundleTotalSize;
|
public long AllBundleTotalSize;
|
||||||
public int BuildinBundleTotalCount;
|
|
||||||
public long BuildinBundleTotalSize;
|
|
||||||
public int EncryptedBundleTotalCount;
|
public int EncryptedBundleTotalCount;
|
||||||
public long EncryptedBundleTotalSize;
|
public long EncryptedBundleTotalSize;
|
||||||
public int RawBundleTotalCount;
|
public int RawBundleTotalCount;
|
||||||
|
|||||||
@@ -0,0 +1,30 @@
|
|||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public static class BuildLogger
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 是否启用LOG
|
||||||
|
/// </summary>
|
||||||
|
public static bool EnableLog = true;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 日志输出
|
||||||
|
/// </summary>
|
||||||
|
public static void Log(string info)
|
||||||
|
{
|
||||||
|
if (EnableLog)
|
||||||
|
{
|
||||||
|
UnityEngine.Debug.Log(info);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 日志输出
|
||||||
|
/// </summary>
|
||||||
|
public static void Info(string info)
|
||||||
|
{
|
||||||
|
UnityEngine.Debug.Log(info);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 4eff45040ac501b4fa978c46f72f2e64
|
guid: 2bc82466a51f50141975e4424095aa09
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -0,0 +1,29 @@
|
|||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 构建结果
|
||||||
|
/// </summary>
|
||||||
|
public class BuildResult
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 构建是否成功
|
||||||
|
/// </summary>
|
||||||
|
public bool Success;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 构建失败的任务
|
||||||
|
/// </summary>
|
||||||
|
public string FailedTask;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 构建失败的信息
|
||||||
|
/// </summary>
|
||||||
|
public string FailedInfo;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 输出的补丁包目录
|
||||||
|
/// </summary>
|
||||||
|
public string OutputPackageDirectory;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: e39f1b67d310bb54e8b1220bcf06afc4
|
guid: e0855c4b5eaa26942bd7ad177fe3c288
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -2,65 +2,69 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
using System.Diagnostics;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
public class BuildRunner
|
public class BuildRunner
|
||||||
{
|
{
|
||||||
public static bool EnableLog = true;
|
private static Stopwatch _buildWatch;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 总耗时
|
||||||
|
/// </summary>
|
||||||
|
public static int TotalSeconds = 0;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 执行构建流程
|
/// 执行构建流程
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>如果成功返回TRUE,否则返回FALSE</returns>
|
/// <returns>如果成功返回TRUE,否则返回FALSE</returns>
|
||||||
public static bool Run(List<IBuildTask> pipeline, BuildContext context)
|
public static BuildResult Run(List<IBuildTask> pipeline, BuildContext context)
|
||||||
{
|
{
|
||||||
if (pipeline == null)
|
if (pipeline == null)
|
||||||
throw new ArgumentNullException("pipeline");
|
throw new ArgumentNullException("pipeline");
|
||||||
if (context == null)
|
if (context == null)
|
||||||
throw new ArgumentNullException("context");
|
throw new ArgumentNullException("context");
|
||||||
|
|
||||||
bool succeed = true;
|
BuildResult buildResult = new BuildResult();
|
||||||
|
buildResult.Success = true;
|
||||||
|
TotalSeconds = 0;
|
||||||
for (int i = 0; i < pipeline.Count; i++)
|
for (int i = 0; i < pipeline.Count; i++)
|
||||||
{
|
{
|
||||||
IBuildTask task = pipeline[i];
|
IBuildTask task = pipeline[i];
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
_buildWatch = Stopwatch.StartNew();
|
||||||
var taskAttribute = task.GetType().GetCustomAttribute<TaskAttribute>();
|
var taskAttribute = task.GetType().GetCustomAttribute<TaskAttribute>();
|
||||||
Log($"---------------------------------------->{taskAttribute.Desc}");
|
BuildLogger.Log($"---------------------------------------->{taskAttribute.Desc}<---------------------------------------");
|
||||||
task.Run(context);
|
task.Run(context);
|
||||||
|
_buildWatch.Stop();
|
||||||
|
|
||||||
|
// 统计耗时
|
||||||
|
int seconds = GetBuildSeconds();
|
||||||
|
TotalSeconds += seconds;
|
||||||
|
BuildLogger.Log($"{taskAttribute.Desc}耗时:{seconds}秒");
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
Debug.LogError($"Build task {task.GetType().Name} failed !");
|
EditorTools.ClearProgressBar();
|
||||||
Debug.LogError($"Build error : {e}");
|
buildResult.FailedTask = task.GetType().Name;
|
||||||
succeed = false;
|
buildResult.FailedInfo = e.ToString();
|
||||||
|
buildResult.Success = false;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 返回运行结果
|
// 返回运行结果
|
||||||
return succeed;
|
BuildLogger.Log($"构建过程总计耗时:{TotalSeconds}秒");
|
||||||
|
return buildResult;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
private static int GetBuildSeconds()
|
||||||
/// 日志输出
|
|
||||||
/// </summary>
|
|
||||||
public static void Log(string info)
|
|
||||||
{
|
{
|
||||||
if (EnableLog)
|
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
|
||||||
{
|
return (int)seconds;
|
||||||
UnityEngine.Debug.Log(info);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 日志输出
|
|
||||||
/// </summary>
|
|
||||||
public static void Info(string info)
|
|
||||||
{
|
|
||||||
UnityEngine.Debug.Log(info);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,52 @@
|
|||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor.Build.Pipeline;
|
||||||
|
using UnityEditor.Build.Pipeline.Interfaces;
|
||||||
|
|
||||||
|
namespace UnityEditor.Build.Pipeline.Tasks
|
||||||
|
{
|
||||||
|
public static class SBPBuildTasks
|
||||||
|
{
|
||||||
|
public static IList<IBuildTask> Create(string builtInShaderBundleName)
|
||||||
|
{
|
||||||
|
var buildTasks = new List<IBuildTask>();
|
||||||
|
|
||||||
|
// Setup
|
||||||
|
buildTasks.Add(new SwitchToBuildPlatform());
|
||||||
|
buildTasks.Add(new RebuildSpriteAtlasCache());
|
||||||
|
|
||||||
|
// Player Scripts
|
||||||
|
buildTasks.Add(new BuildPlayerScripts());
|
||||||
|
buildTasks.Add(new PostScriptsCallback());
|
||||||
|
|
||||||
|
// Dependency
|
||||||
|
buildTasks.Add(new CalculateSceneDependencyData());
|
||||||
|
#if UNITY_2019_3_OR_NEWER
|
||||||
|
buildTasks.Add(new CalculateCustomDependencyData());
|
||||||
|
#endif
|
||||||
|
buildTasks.Add(new CalculateAssetDependencyData());
|
||||||
|
buildTasks.Add(new StripUnusedSpriteSources());
|
||||||
|
buildTasks.Add(new CreateBuiltInShadersBundle(builtInShaderBundleName));
|
||||||
|
buildTasks.Add(new PostDependencyCallback());
|
||||||
|
|
||||||
|
// Packing
|
||||||
|
buildTasks.Add(new GenerateBundlePacking());
|
||||||
|
buildTasks.Add(new UpdateBundleObjectLayout());
|
||||||
|
buildTasks.Add(new GenerateBundleCommands());
|
||||||
|
buildTasks.Add(new GenerateSubAssetPathMaps());
|
||||||
|
buildTasks.Add(new GenerateBundleMaps());
|
||||||
|
buildTasks.Add(new PostPackingCallback());
|
||||||
|
|
||||||
|
// Writing
|
||||||
|
buildTasks.Add(new WriteSerializedFiles());
|
||||||
|
buildTasks.Add(new ArchiveAndCompressBundles());
|
||||||
|
buildTasks.Add(new AppendBundleHash());
|
||||||
|
buildTasks.Add(new GenerateLinkXml());
|
||||||
|
buildTasks.Add(new PostWritingCallback());
|
||||||
|
|
||||||
|
return buildTasks;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 057a358d2d0c92b47add59dac8bef783
|
guid: f38422f6a64300243af6b4fbf84644ba
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -1,6 +1,5 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.IO;
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
@@ -11,14 +10,14 @@ namespace YooAsset.Editor
|
|||||||
[TaskAttribute("资源构建内容打包")]
|
[TaskAttribute("资源构建内容打包")]
|
||||||
public class TaskBuilding : IBuildTask
|
public class TaskBuilding : IBuildTask
|
||||||
{
|
{
|
||||||
public class UnityManifestContext : IContextObject
|
public class BuildResultContext : IContextObject
|
||||||
{
|
{
|
||||||
public AssetBundleManifest UnityManifest;
|
public AssetBundleManifest UnityManifest;
|
||||||
}
|
}
|
||||||
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
void IBuildTask.Run(BuildContext context)
|
||||||
{
|
{
|
||||||
var buildParametersContext = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
|
|
||||||
// 模拟构建模式下跳过引擎构建
|
// 模拟构建模式下跳过引擎构建
|
||||||
@@ -26,40 +25,26 @@ namespace YooAsset.Editor
|
|||||||
if (buildMode == EBuildMode.SimulateBuild)
|
if (buildMode == EBuildMode.SimulateBuild)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
BuildAssetBundleOptions opt = buildParametersContext.GetPipelineBuildOptions();
|
// 开始构建
|
||||||
AssetBundleManifest unityManifest = BuildPipeline.BuildAssetBundles(buildParametersContext.PipelineOutputDirectory, buildMapContext.GetPipelineBuilds(), opt, buildParametersContext.Parameters.BuildTarget);
|
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||||
if (unityManifest == null)
|
BuildAssetBundleOptions buildOptions = buildParametersContext.GetPipelineBuildOptions();
|
||||||
|
AssetBundleManifest buildResults = BuildPipeline.BuildAssetBundles(pipelineOutputDirectory, buildMapContext.GetPipelineBuilds(), buildOptions, buildParametersContext.Parameters.BuildTarget);
|
||||||
|
if (buildResults == null)
|
||||||
|
{
|
||||||
throw new Exception("构建过程中发生错误!");
|
throw new Exception("构建过程中发生错误!");
|
||||||
|
}
|
||||||
|
|
||||||
BuildRunner.Log("Unity引擎打包成功!");
|
|
||||||
UnityManifestContext unityManifestContext = new UnityManifestContext();
|
|
||||||
unityManifestContext.UnityManifest = unityManifest;
|
|
||||||
context.SetContextObject(unityManifestContext);
|
|
||||||
|
|
||||||
// 拷贝原生文件
|
|
||||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||||
{
|
{
|
||||||
CopyRawBundle(buildMapContext, buildParametersContext);
|
string unityOutputManifestFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
|
||||||
|
if (System.IO.File.Exists(unityOutputManifestFilePath) == false)
|
||||||
|
throw new Exception("构建过程中发生严重错误!请查阅上下文日志!");
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
BuildLogger.Log("Unity引擎打包成功!");
|
||||||
/// 拷贝原生文件
|
BuildResultContext buildResultContext = new BuildResultContext();
|
||||||
/// </summary>
|
buildResultContext.UnityManifest = buildResults;
|
||||||
private void CopyRawBundle(BuildMapContext buildMapContext, AssetBundleBuilder.BuildParametersContext buildParametersContext)
|
context.SetContextObject(buildResultContext);
|
||||||
{
|
|
||||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
|
||||||
{
|
|
||||||
if (bundleInfo.IsRawFile)
|
|
||||||
{
|
|
||||||
string dest = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}";
|
|
||||||
foreach (var buildAsset in bundleInfo.BuildinAssets)
|
|
||||||
{
|
|
||||||
if (buildAsset.IsRawAsset)
|
|
||||||
EditorTools.CopyFile(buildAsset.AssetPath, dest, true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,49 @@
|
|||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
using UnityEditor.Build.Pipeline;
|
||||||
|
using UnityEditor.Build.Pipeline.Interfaces;
|
||||||
|
using UnityEditor.Build.Pipeline.Tasks;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
[TaskAttribute("资源构建内容打包")]
|
||||||
|
public class TaskBuilding_SBP : IBuildTask
|
||||||
|
{
|
||||||
|
public class BuildResultContext : IContextObject
|
||||||
|
{
|
||||||
|
public IBundleBuildResults Results;
|
||||||
|
}
|
||||||
|
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
|
|
||||||
|
// 模拟构建模式下跳过引擎构建
|
||||||
|
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||||
|
if (buildMode == EBuildMode.SimulateBuild)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// 构建内容
|
||||||
|
var buildContent = new BundleBuildContent(buildMapContext.GetPipelineBuilds());
|
||||||
|
|
||||||
|
// 开始构建
|
||||||
|
IBundleBuildResults buildResults;
|
||||||
|
var buildParameters = buildParametersContext.GetSBPBuildParameters();
|
||||||
|
var taskList = SBPBuildTasks.Create(buildMapContext.ShadersBundleName);
|
||||||
|
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
|
||||||
|
if (exitCode < 0)
|
||||||
|
{
|
||||||
|
throw new Exception($"构建过程中发生错误 : {exitCode}");
|
||||||
|
}
|
||||||
|
|
||||||
|
BuildLogger.Log("Unity引擎打包成功!");
|
||||||
|
BuildResultContext buildResultContext = new BuildResultContext();
|
||||||
|
buildResultContext.Results = buildResults;
|
||||||
|
context.SetContextObject(buildResultContext);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1af5fed7e9f83174d868c12b41c4a79e
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -11,58 +11,90 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
void IBuildTask.Run(BuildContext context)
|
void IBuildTask.Run(BuildContext context)
|
||||||
{
|
{
|
||||||
// 注意:我们只有在强制重建的时候才会拷贝
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
var patchManifestContext = context.GetContextObject<PatchManifestContext>();
|
||||||
if (buildParameters.Parameters.BuildMode == EBuildMode.ForceRebuild)
|
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||||
|
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||||
{
|
{
|
||||||
// 清空流目录
|
if (buildParametersContext.Parameters.CopyBuildinFileOption != ECopyBuildinFileOption.None)
|
||||||
AssetBundleBuilderHelper.ClearStreamingAssetsFolder();
|
{
|
||||||
|
CopyBuildinFilesToStreaming(buildParametersContext, patchManifestContext);
|
||||||
// 拷贝内置文件
|
}
|
||||||
CopyBuildinFilesToStreaming(buildParameters.PipelineOutputDirectory, buildParameters.Parameters.BuildVersion);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void CopyBuildinFilesToStreaming(string pipelineOutputDirectory, int buildVersion)
|
/// <summary>
|
||||||
|
/// 拷贝首包资源文件
|
||||||
|
/// </summary>
|
||||||
|
private void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext, PatchManifestContext patchManifestContext)
|
||||||
{
|
{
|
||||||
|
ECopyBuildinFileOption option = buildParametersContext.Parameters.CopyBuildinFileOption;
|
||||||
|
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||||
|
string streamingAssetsDirectory = AssetBundleBuilderHelper.GetStreamingAssetsFolderPath();
|
||||||
|
string buildPackageName = buildParametersContext.Parameters.PackageName;
|
||||||
|
string buildPackageVersion = buildParametersContext.Parameters.PackageVersion;
|
||||||
|
|
||||||
// 加载补丁清单
|
// 加载补丁清单
|
||||||
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(pipelineOutputDirectory, buildVersion);
|
PatchManifest patchManifest = patchManifestContext.Manifest;
|
||||||
|
|
||||||
// 拷贝文件列表
|
// 清空流目录
|
||||||
foreach (var patchBundle in patchManifest.BundleList)
|
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.ClearAndCopyByTags)
|
||||||
{
|
{
|
||||||
if (patchBundle.IsBuildin == false)
|
AssetBundleBuilderHelper.ClearStreamingAssetsFolder();
|
||||||
continue;
|
}
|
||||||
|
|
||||||
string sourcePath = $"{pipelineOutputDirectory}/{patchBundle.BundleName}";
|
// 拷贝补丁清单文件
|
||||||
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{patchBundle.Hash}";
|
{
|
||||||
|
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildPackageName, buildPackageVersion);
|
||||||
|
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
||||||
|
string destPath = $"{streamingAssetsDirectory}/{fileName}";
|
||||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 拷贝清单文件
|
// 拷贝补丁清单哈希文件
|
||||||
{
|
{
|
||||||
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(buildVersion)}";
|
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildPackageName, buildPackageVersion);
|
||||||
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{YooAssetSettingsData.GetPatchManifestFileName(buildVersion)}";
|
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
||||||
|
string destPath = $"{streamingAssetsDirectory}/{fileName}";
|
||||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 拷贝清单哈希文件
|
// 拷贝补丁清单版本文件
|
||||||
{
|
{
|
||||||
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestHashFileName(buildVersion)}";
|
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildPackageName);
|
||||||
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{YooAssetSettingsData.GetPatchManifestHashFileName(buildVersion)}";
|
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
||||||
|
string destPath = $"{streamingAssetsDirectory}/{fileName}";
|
||||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 拷贝静态版本文件
|
// 拷贝文件列表(所有文件)
|
||||||
|
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.OnlyCopyAll)
|
||||||
|
{
|
||||||
|
foreach (var patchBundle in patchManifest.BundleList)
|
||||||
|
{
|
||||||
|
string sourcePath = $"{packageOutputDirectory}/{patchBundle.FileName}";
|
||||||
|
string destPath = $"{streamingAssetsDirectory}/{patchBundle.FileName}";
|
||||||
|
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 拷贝文件列表(带标签的文件)
|
||||||
|
if (option == ECopyBuildinFileOption.ClearAndCopyByTags || option == ECopyBuildinFileOption.OnlyCopyByTags)
|
||||||
{
|
{
|
||||||
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.VersionFileName}";
|
string[] tags = buildParametersContext.Parameters.CopyBuildinFileTags.Split(';');
|
||||||
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{YooAssetSettings.VersionFileName}";
|
foreach (var patchBundle in patchManifest.BundleList)
|
||||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
{
|
||||||
|
if (patchBundle.HasTag(tags) == false)
|
||||||
|
continue;
|
||||||
|
string sourcePath = $"{packageOutputDirectory}/{patchBundle.FileName}";
|
||||||
|
string destPath = $"{streamingAssetsDirectory}/{patchBundle.FileName}";
|
||||||
|
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 刷新目录
|
// 刷新目录
|
||||||
AssetDatabase.Refresh();
|
AssetDatabase.Refresh();
|
||||||
BuildRunner.Log($"内置文件拷贝完成:{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}");
|
BuildLogger.Log($"内置文件拷贝完成:{streamingAssetsDirectory}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
[TaskAttribute("拷贝原生文件")]
|
||||||
|
public class TaskCopyRawFile : IBuildTask
|
||||||
|
{
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
|
|
||||||
|
var buildMode = buildParameters.Parameters.BuildMode;
|
||||||
|
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||||
|
{
|
||||||
|
CopyRawBundle(buildMapContext, buildParametersContext);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 拷贝原生文件
|
||||||
|
/// </summary>
|
||||||
|
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
|
||||||
|
{
|
||||||
|
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||||
|
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||||
|
{
|
||||||
|
if (bundleInfo.IsRawFile)
|
||||||
|
{
|
||||||
|
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||||
|
foreach (var buildAsset in bundleInfo.BuildinAssets)
|
||||||
|
{
|
||||||
|
if (buildAsset.IsRawAsset)
|
||||||
|
EditorTools.CopyFile(buildAsset.AssetPath, dest, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3625d4b8b5b79324ebf7ec19a87677e7
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,134 +1,139 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.IO;
|
using System.Linq;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
using UnityEditor.Build.Pipeline;
|
||||||
|
using UnityEditor.Build.Pipeline.Interfaces;
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
|
public class PatchManifestContext : IContextObject
|
||||||
|
{
|
||||||
|
internal PatchManifest Manifest;
|
||||||
|
}
|
||||||
|
|
||||||
[TaskAttribute("创建补丁清单文件")]
|
[TaskAttribute("创建补丁清单文件")]
|
||||||
public class TaskCreatePatchManifest : IBuildTask
|
public class TaskCreatePatchManifest : IBuildTask
|
||||||
{
|
{
|
||||||
void IBuildTask.Run(BuildContext context)
|
void IBuildTask.Run(BuildContext context)
|
||||||
{
|
{
|
||||||
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
CreatePatchManifestFile(context);
|
||||||
var encryptionContext = context.GetContextObject<TaskEncryption.EncryptionContext>();
|
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
|
||||||
CreatePatchManifestFile(buildParameters, buildMapContext, encryptionContext);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 创建补丁清单文件到输出目录
|
/// 创建补丁清单文件到输出目录
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void CreatePatchManifestFile(AssetBundleBuilder.BuildParametersContext buildParameters,
|
private void CreatePatchManifestFile(BuildContext context)
|
||||||
BuildMapContext buildMapContext, TaskEncryption.EncryptionContext encryptionContext)
|
|
||||||
{
|
{
|
||||||
int resourceVersion = buildParameters.Parameters.BuildVersion;
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildParameters = buildParametersContext.Parameters;
|
||||||
|
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||||
|
|
||||||
// 创建新补丁清单
|
// 创建新补丁清单
|
||||||
PatchManifest patchManifest = new PatchManifest();
|
PatchManifest patchManifest = new PatchManifest();
|
||||||
patchManifest.EnableAddressable = buildParameters.Parameters.EnableAddressable;
|
patchManifest.FileVersion = YooAssetSettings.PatchManifestFileVersion;
|
||||||
patchManifest.ResourceVersion = buildParameters.Parameters.BuildVersion;
|
patchManifest.EnableAddressable = buildMapContext.EnableAddressable;
|
||||||
patchManifest.BuildinTags = buildParameters.Parameters.BuildinTags;
|
patchManifest.OutputNameStyle = (int)buildParameters.OutputNameStyle;
|
||||||
patchManifest.BundleList = GetAllPatchBundle(buildParameters, buildMapContext, encryptionContext);
|
patchManifest.PackageName = buildParameters.PackageName;
|
||||||
patchManifest.AssetList = GetAllPatchAsset(buildParameters, buildMapContext, patchManifest);
|
patchManifest.PackageVersion = buildParameters.PackageVersion;
|
||||||
|
patchManifest.BundleList = GetAllPatchBundle(context);
|
||||||
|
patchManifest.AssetList = GetAllPatchAsset(context, patchManifest);
|
||||||
|
|
||||||
// 创建补丁清单文件
|
// 更新Unity内置资源包的引用关系
|
||||||
string manifestFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}";
|
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||||
BuildRunner.Log($"创建补丁清单文件:{manifestFilePath}");
|
{
|
||||||
PatchManifest.Serialize(manifestFilePath, patchManifest);
|
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
|
||||||
|
{
|
||||||
|
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||||
|
UpdateBuiltInBundleReference(patchManifest, buildResultContext, buildMapContext.ShadersBundleName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 更新资源包之间的引用关系
|
||||||
|
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||||
|
{
|
||||||
|
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
|
||||||
|
{
|
||||||
|
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||||
|
UpdateScriptPipelineReference(patchManifest, buildResultContext);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 更新资源包之间的引用关系
|
||||||
|
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
||||||
|
{
|
||||||
|
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
|
||||||
|
{
|
||||||
|
var buildResultContext = context.GetContextObject<TaskBuilding.BuildResultContext>();
|
||||||
|
UpdateBuiltinPipelineReference(patchManifest, buildResultContext);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 创建补丁清单文本文件
|
||||||
|
{
|
||||||
|
string fileName = YooAssetSettingsData.GetManifestJsonFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||||
|
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||||
|
PatchManifestTools.SerializeToJson(filePath, patchManifest);
|
||||||
|
BuildLogger.Log($"创建补丁清单文件:{filePath}");
|
||||||
|
}
|
||||||
|
|
||||||
|
// 创建补丁清单二进制文件
|
||||||
|
string packageHash;
|
||||||
|
{
|
||||||
|
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||||
|
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||||
|
PatchManifestTools.SerializeToBinary(filePath, patchManifest);
|
||||||
|
packageHash = HashUtility.FileMD5(filePath);
|
||||||
|
BuildLogger.Log($"创建补丁清单文件:{filePath}");
|
||||||
|
|
||||||
|
PatchManifestContext patchManifestContext = new PatchManifestContext();
|
||||||
|
byte[] bytesData = FileUtility.ReadAllBytes(filePath);
|
||||||
|
patchManifestContext.Manifest = PatchManifestTools.DeserializeFromBinary(bytesData);
|
||||||
|
context.SetContextObject(patchManifestContext);
|
||||||
|
}
|
||||||
|
|
||||||
// 创建补丁清单哈希文件
|
// 创建补丁清单哈希文件
|
||||||
string manifestHashFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestHashFileName(resourceVersion)}";
|
{
|
||||||
string manifestHash = HashUtility.FileMD5(manifestFilePath);
|
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||||
BuildRunner.Log($"创建补丁清单哈希文件:{manifestHashFilePath}");
|
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||||
FileUtility.CreateFile(manifestHashFilePath, manifestHash);
|
FileUtility.CreateFile(filePath, packageHash);
|
||||||
|
BuildLogger.Log($"创建补丁清单哈希文件:{filePath}");
|
||||||
|
}
|
||||||
|
|
||||||
// 创建静态版本文件
|
// 创建补丁清单版本文件
|
||||||
string staticVersionFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.VersionFileName}";
|
{
|
||||||
string staticVersion = resourceVersion.ToString();
|
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildParameters.PackageName);
|
||||||
BuildRunner.Log($"创建静态版本文件:{staticVersionFilePath}");
|
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||||
FileUtility.CreateFile(staticVersionFilePath, staticVersion);
|
FileUtility.CreateFile(filePath, buildParameters.PackageVersion);
|
||||||
|
BuildLogger.Log($"创建补丁清单版本文件:{filePath}");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取资源包列表
|
/// 获取资源包列表
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private List<PatchBundle> GetAllPatchBundle(AssetBundleBuilder.BuildParametersContext buildParameters,
|
private List<PatchBundle> GetAllPatchBundle(BuildContext context)
|
||||||
BuildMapContext buildMapContext, TaskEncryption.EncryptionContext encryptionContext)
|
|
||||||
{
|
{
|
||||||
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
|
|
||||||
List<PatchBundle> result = new List<PatchBundle>(1000);
|
List<PatchBundle> result = new List<PatchBundle>(1000);
|
||||||
|
|
||||||
// 内置标记列表
|
|
||||||
List<string> buildinTags = buildParameters.Parameters.GetBuildinTags();
|
|
||||||
|
|
||||||
var buildMode = buildParameters.Parameters.BuildMode;
|
|
||||||
bool standardBuild = buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild;
|
|
||||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||||
{
|
{
|
||||||
var bundleName = bundleInfo.BundleName;
|
var patchBundle = bundleInfo.CreatePatchBundle();
|
||||||
string filePath = $"{buildParameters.PipelineOutputDirectory}/{bundleName}";
|
|
||||||
string hash = GetFileHash(filePath, standardBuild);
|
|
||||||
string crc32 = GetFileCRC(filePath, standardBuild);
|
|
||||||
long size = GetFileSize(filePath, standardBuild);
|
|
||||||
string[] tags = buildMapContext.GetBundleTags(bundleName);
|
|
||||||
bool isEncrypted = encryptionContext.IsEncryptFile(bundleName);
|
|
||||||
bool isBuildin = IsBuildinBundle(tags, buildinTags);
|
|
||||||
bool isRawFile = bundleInfo.IsRawFile;
|
|
||||||
|
|
||||||
// 附加文件扩展名
|
|
||||||
if (buildParameters.Parameters.AppendFileExtension)
|
|
||||||
{
|
|
||||||
hash += bundleInfo.GetAppendExtension();
|
|
||||||
}
|
|
||||||
|
|
||||||
PatchBundle patchBundle = new PatchBundle(bundleName, hash, crc32, size, tags);
|
|
||||||
patchBundle.SetFlagsValue(isEncrypted, isBuildin, isRawFile);
|
|
||||||
result.Add(patchBundle);
|
result.Add(patchBundle);
|
||||||
}
|
}
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
private bool IsBuildinBundle(string[] bundleTags, List<string> buildinTags)
|
|
||||||
{
|
|
||||||
// 注意:没有任何标记的Bundle文件默认为内置文件
|
|
||||||
if (bundleTags.Length == 0)
|
|
||||||
return true;
|
|
||||||
|
|
||||||
foreach (var tag in bundleTags)
|
|
||||||
{
|
|
||||||
if (buildinTags.Contains(tag))
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
private string GetFileHash(string filePath, bool standardBuild)
|
|
||||||
{
|
|
||||||
if (standardBuild)
|
|
||||||
return HashUtility.FileMD5(filePath);
|
|
||||||
else
|
|
||||||
return "00000000000000000000000000000000"; //32位
|
|
||||||
}
|
|
||||||
private string GetFileCRC(string filePath, bool standardBuild)
|
|
||||||
{
|
|
||||||
if (standardBuild)
|
|
||||||
return HashUtility.FileCRC32(filePath);
|
|
||||||
else
|
|
||||||
return "00000000"; //8位
|
|
||||||
}
|
|
||||||
private long GetFileSize(string filePath, bool standardBuild)
|
|
||||||
{
|
|
||||||
if (standardBuild)
|
|
||||||
return FileUtility.GetFileSize(filePath);
|
|
||||||
else
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取资源列表
|
/// 获取资源列表
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private List<PatchAsset> GetAllPatchAsset(AssetBundleBuilder.BuildParametersContext buildParameters,
|
private List<PatchAsset> GetAllPatchAsset(BuildContext context, PatchManifest patchManifest)
|
||||||
BuildMapContext buildMapContext, PatchManifest patchManifest)
|
|
||||||
{
|
{
|
||||||
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
|
|
||||||
List<PatchAsset> result = new List<PatchAsset>(1000);
|
List<PatchAsset> result = new List<PatchAsset>(1000);
|
||||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||||
{
|
{
|
||||||
@@ -136,13 +141,13 @@ namespace YooAsset.Editor
|
|||||||
foreach (var assetInfo in assetInfos)
|
foreach (var assetInfo in assetInfos)
|
||||||
{
|
{
|
||||||
PatchAsset patchAsset = new PatchAsset();
|
PatchAsset patchAsset = new PatchAsset();
|
||||||
if (buildParameters.Parameters.EnableAddressable)
|
if (buildMapContext.EnableAddressable)
|
||||||
patchAsset.Address = assetInfo.Address;
|
patchAsset.Address = assetInfo.Address;
|
||||||
else
|
else
|
||||||
patchAsset.Address = string.Empty;
|
patchAsset.Address = string.Empty;
|
||||||
patchAsset.AssetPath = assetInfo.AssetPath;
|
patchAsset.AssetPath = assetInfo.AssetPath;
|
||||||
patchAsset.AssetTags = assetInfo.AssetTags.ToArray();
|
patchAsset.AssetTags = assetInfo.AssetTags.ToArray();
|
||||||
patchAsset.BundleID = GetAssetBundleID(assetInfo.GetBundleName(), patchManifest);
|
patchAsset.BundleID = GetAssetBundleID(assetInfo.BundleName, patchManifest);
|
||||||
patchAsset.DependIDs = GetAssetBundleDependIDs(patchAsset.BundleID, assetInfo, patchManifest);
|
patchAsset.DependIDs = GetAssetBundleDependIDs(patchAsset.BundleID, assetInfo, patchManifest);
|
||||||
result.Add(patchAsset);
|
result.Add(patchAsset);
|
||||||
}
|
}
|
||||||
@@ -156,7 +161,7 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
if (dependAssetInfo.HasBundleName())
|
if (dependAssetInfo.HasBundleName())
|
||||||
{
|
{
|
||||||
int bundleID = GetAssetBundleID(dependAssetInfo.GetBundleName(), patchManifest);
|
int bundleID = GetAssetBundleID(dependAssetInfo.BundleName, patchManifest);
|
||||||
if (mainBundleID != bundleID)
|
if (mainBundleID != bundleID)
|
||||||
{
|
{
|
||||||
if (result.Contains(bundleID) == false)
|
if (result.Contains(bundleID) == false)
|
||||||
@@ -175,5 +180,180 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
throw new Exception($"Not found bundle name : {bundleName}");
|
throw new Exception($"Not found bundle name : {bundleName}");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 更新Unity内置资源包的引用关系
|
||||||
|
/// </summary>
|
||||||
|
private void UpdateBuiltInBundleReference(PatchManifest patchManifest, TaskBuilding_SBP.BuildResultContext buildResultContext, string shadersBunldeName)
|
||||||
|
{
|
||||||
|
// 获取所有依赖着色器资源包的资源包列表
|
||||||
|
List<string> shaderBundleReferenceList = new List<string>();
|
||||||
|
foreach (var valuePair in buildResultContext.Results.BundleInfos)
|
||||||
|
{
|
||||||
|
if (valuePair.Value.Dependencies.Any(t => t == shadersBunldeName))
|
||||||
|
shaderBundleReferenceList.Add(valuePair.Key);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 注意:没有任何资源依赖着色器
|
||||||
|
if (shaderBundleReferenceList.Count == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// 获取着色器资源包索引
|
||||||
|
Predicate<PatchBundle> predicate = new Predicate<PatchBundle>(s => s.BundleName == shadersBunldeName);
|
||||||
|
int shaderBundleId = patchManifest.BundleList.FindIndex(predicate);
|
||||||
|
if (shaderBundleId == -1)
|
||||||
|
throw new Exception("没有发现着色器资源包!");
|
||||||
|
|
||||||
|
// 检测依赖交集并更新依赖ID
|
||||||
|
foreach (var patchAsset in patchManifest.AssetList)
|
||||||
|
{
|
||||||
|
List<string> dependBundles = GetPatchAssetAllDependBundles(patchManifest, patchAsset);
|
||||||
|
List<string> conflictAssetPathList = dependBundles.Intersect(shaderBundleReferenceList).ToList();
|
||||||
|
if (conflictAssetPathList.Count > 0)
|
||||||
|
{
|
||||||
|
List<int> newDependIDs = new List<int>(patchAsset.DependIDs);
|
||||||
|
if (newDependIDs.Contains(shaderBundleId) == false)
|
||||||
|
newDependIDs.Add(shaderBundleId);
|
||||||
|
patchAsset.DependIDs = newDependIDs.ToArray();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private List<string> GetPatchAssetAllDependBundles(PatchManifest patchManifest, PatchAsset patchAsset)
|
||||||
|
{
|
||||||
|
List<string> result = new List<string>();
|
||||||
|
string mainBundle = patchManifest.BundleList[patchAsset.BundleID].BundleName;
|
||||||
|
result.Add(mainBundle);
|
||||||
|
foreach (var dependID in patchAsset.DependIDs)
|
||||||
|
{
|
||||||
|
string dependBundle = patchManifest.BundleList[dependID].BundleName;
|
||||||
|
result.Add(dependBundle);
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
#region 资源包引用关系相关
|
||||||
|
private readonly Dictionary<string, int> _cachedBundleID = new Dictionary<string, int>(10000);
|
||||||
|
private readonly Dictionary<string, string[]> _cachedBundleDepends = new Dictionary<string, string[]>(10000);
|
||||||
|
|
||||||
|
private void UpdateScriptPipelineReference(PatchManifest patchManifest, TaskBuilding_SBP.BuildResultContext buildResultContext)
|
||||||
|
{
|
||||||
|
int progressValue;
|
||||||
|
int totalCount = patchManifest.BundleList.Count;
|
||||||
|
|
||||||
|
// 缓存资源包ID
|
||||||
|
_cachedBundleID.Clear();
|
||||||
|
progressValue = 0;
|
||||||
|
foreach (var patchBundle in patchManifest.BundleList)
|
||||||
|
{
|
||||||
|
int bundleID = GetAssetBundleID(patchBundle.BundleName, patchManifest);
|
||||||
|
_cachedBundleID.Add(patchBundle.BundleName, bundleID);
|
||||||
|
EditorTools.DisplayProgressBar("缓存资源包索引", ++progressValue, totalCount);
|
||||||
|
}
|
||||||
|
EditorTools.ClearProgressBar();
|
||||||
|
|
||||||
|
// 缓存资源包依赖
|
||||||
|
_cachedBundleDepends.Clear();
|
||||||
|
progressValue = 0;
|
||||||
|
foreach (var patchBundle in patchManifest.BundleList)
|
||||||
|
{
|
||||||
|
if (patchBundle.IsRawFile)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (buildResultContext.Results.BundleInfos.ContainsKey(patchBundle.BundleName) == false)
|
||||||
|
throw new Exception($"Not found bundle in SBP build results : {patchBundle.BundleName}");
|
||||||
|
|
||||||
|
var depends = buildResultContext.Results.BundleInfos[patchBundle.BundleName].Dependencies;
|
||||||
|
_cachedBundleDepends.Add(patchBundle.BundleName, depends);
|
||||||
|
EditorTools.DisplayProgressBar("缓存资源包依赖列表", ++progressValue, totalCount);
|
||||||
|
}
|
||||||
|
EditorTools.ClearProgressBar();
|
||||||
|
|
||||||
|
// 计算资源包引用列表
|
||||||
|
foreach (var patchBundle in patchManifest.BundleList)
|
||||||
|
{
|
||||||
|
patchBundle.ReferenceIDs = GetBundleRefrenceIDs(patchManifest, patchBundle);
|
||||||
|
EditorTools.DisplayProgressBar("计算资源包引用关系", ++progressValue, totalCount);
|
||||||
|
}
|
||||||
|
EditorTools.ClearProgressBar();
|
||||||
|
}
|
||||||
|
private void UpdateBuiltinPipelineReference(PatchManifest patchManifest, TaskBuilding.BuildResultContext buildResultContext)
|
||||||
|
{
|
||||||
|
int progressValue;
|
||||||
|
int totalCount = patchManifest.BundleList.Count;
|
||||||
|
|
||||||
|
// 缓存资源包ID
|
||||||
|
_cachedBundleID.Clear();
|
||||||
|
progressValue = 0;
|
||||||
|
foreach (var patchBundle in patchManifest.BundleList)
|
||||||
|
{
|
||||||
|
int bundleID = GetAssetBundleID(patchBundle.BundleName, patchManifest);
|
||||||
|
_cachedBundleID.Add(patchBundle.BundleName, bundleID);
|
||||||
|
EditorTools.DisplayProgressBar("缓存资源包索引", ++progressValue, totalCount);
|
||||||
|
}
|
||||||
|
EditorTools.ClearProgressBar();
|
||||||
|
|
||||||
|
// 缓存资源包依赖
|
||||||
|
_cachedBundleDepends.Clear();
|
||||||
|
progressValue = 0;
|
||||||
|
foreach (var patchBundle in patchManifest.BundleList)
|
||||||
|
{
|
||||||
|
var depends = buildResultContext.UnityManifest.GetDirectDependencies(patchBundle.BundleName);
|
||||||
|
_cachedBundleDepends.Add(patchBundle.BundleName, depends);
|
||||||
|
EditorTools.DisplayProgressBar("缓存资源包依赖列表", ++progressValue, totalCount);
|
||||||
|
}
|
||||||
|
EditorTools.ClearProgressBar();
|
||||||
|
|
||||||
|
// 计算资源包引用列表
|
||||||
|
progressValue = 0;
|
||||||
|
foreach (var patchBundle in patchManifest.BundleList)
|
||||||
|
{
|
||||||
|
patchBundle.ReferenceIDs = GetBundleRefrenceIDs(patchManifest, patchBundle);
|
||||||
|
EditorTools.DisplayProgressBar("计算资源包引用关系", ++progressValue, totalCount);
|
||||||
|
}
|
||||||
|
EditorTools.ClearProgressBar();
|
||||||
|
}
|
||||||
|
|
||||||
|
private int[] GetBundleRefrenceIDs(PatchManifest patchManifest, PatchBundle targetBundle)
|
||||||
|
{
|
||||||
|
List<string> referenceList = new List<string>();
|
||||||
|
foreach (var patchBundle in patchManifest.BundleList)
|
||||||
|
{
|
||||||
|
string bundleName = patchBundle.BundleName;
|
||||||
|
if (bundleName == targetBundle.BundleName)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
string[] dependencies = GetCachedBundleDepends(bundleName);
|
||||||
|
if (dependencies.Contains(targetBundle.BundleName))
|
||||||
|
{
|
||||||
|
referenceList.Add(bundleName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
List<int> result = new List<int>();
|
||||||
|
foreach (var bundleName in referenceList)
|
||||||
|
{
|
||||||
|
int bundleID = GetCachedBundleID(bundleName);
|
||||||
|
if (result.Contains(bundleID) == false)
|
||||||
|
result.Add(bundleID);
|
||||||
|
}
|
||||||
|
return result.ToArray();
|
||||||
|
}
|
||||||
|
private int GetCachedBundleID(string bundleName)
|
||||||
|
{
|
||||||
|
if (_cachedBundleID.TryGetValue(bundleName, out int value) == false)
|
||||||
|
{
|
||||||
|
throw new Exception($"Not found cached bundle ID : {bundleName}");
|
||||||
|
}
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
private string[] GetCachedBundleDepends(string bundleName)
|
||||||
|
{
|
||||||
|
if (_cachedBundleDepends.TryGetValue(bundleName, out string[] value) == false)
|
||||||
|
{
|
||||||
|
throw new Exception($"Not found cached bundle depends : {bundleName}");
|
||||||
|
}
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -8,75 +8,69 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
void IBuildTask.Run(BuildContext context)
|
void IBuildTask.Run(BuildContext context)
|
||||||
{
|
{
|
||||||
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
var buildMode = buildParameters.Parameters.BuildMode;
|
var buildMode = buildParameters.Parameters.BuildMode;
|
||||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||||
{
|
{
|
||||||
CopyPatchFiles(buildParameters);
|
CopyPatchFiles(buildParameters, buildMapContext);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 拷贝补丁文件到补丁包目录
|
/// 拷贝补丁文件到补丁包目录
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void CopyPatchFiles(AssetBundleBuilder.BuildParametersContext buildParameters)
|
private void CopyPatchFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||||
{
|
{
|
||||||
int resourceVersion = buildParameters.Parameters.BuildVersion;
|
var buildParameters = buildParametersContext.Parameters;
|
||||||
string packageDirectory = buildParameters.GetPackageDirectory();
|
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||||
BuildRunner.Log($"开始拷贝补丁文件到补丁包目录:{packageDirectory}");
|
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||||
|
BuildLogger.Log($"开始拷贝补丁文件到补丁包目录:{packageOutputDirectory}");
|
||||||
|
|
||||||
// 拷贝Report文件
|
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||||
{
|
{
|
||||||
string reportFileName = YooAssetSettingsData.GetReportFileName(buildParameters.Parameters.BuildVersion);
|
// 拷贝构建日志
|
||||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{reportFileName}";
|
{
|
||||||
string destPath = $"{packageDirectory}/{reportFileName}";
|
string sourcePath = $"{pipelineOutputDirectory}/buildlogtep.json";
|
||||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
string destPath = $"{packageOutputDirectory}/buildlogtep.json";
|
||||||
|
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 拷贝代码防裁剪配置
|
||||||
|
if (buildParameters.SBPParameters.WriteLinkXML)
|
||||||
|
{
|
||||||
|
string sourcePath = $"{pipelineOutputDirectory}/link.xml";
|
||||||
|
string destPath = $"{packageOutputDirectory}/link.xml";
|
||||||
|
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
else if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
||||||
// 拷贝补丁清单文件
|
|
||||||
{
|
{
|
||||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}";
|
// 拷贝UnityManifest序列化文件
|
||||||
string destPath = $"{packageDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}";
|
{
|
||||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
|
||||||
|
string destPath = $"{packageOutputDirectory}/{YooAssetSettings.OutputFolderName}";
|
||||||
|
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 拷贝UnityManifest文本文件
|
||||||
|
{
|
||||||
|
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
|
||||||
|
string destPath = $"{packageOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
|
||||||
|
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
else
|
||||||
// 拷贝补丁清单哈希文件
|
|
||||||
{
|
{
|
||||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestHashFileName(resourceVersion)}";
|
throw new System.NotImplementedException();
|
||||||
string destPath = $"{packageDirectory}/{YooAssetSettingsData.GetPatchManifestHashFileName(resourceVersion)}";
|
|
||||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 拷贝静态版本文件
|
|
||||||
{
|
|
||||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.VersionFileName}";
|
|
||||||
string destPath = $"{packageDirectory}/{YooAssetSettings.VersionFileName}";
|
|
||||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 拷贝UnityManifest序列化文件
|
|
||||||
{
|
|
||||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}";
|
|
||||||
string destPath = $"{packageDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}";
|
|
||||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 拷贝UnityManifest文本文件
|
|
||||||
{
|
|
||||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}.manifest";
|
|
||||||
string destPath = $"{packageDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}.manifest";
|
|
||||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// 拷贝所有补丁文件
|
// 拷贝所有补丁文件
|
||||||
int progressValue = 0;
|
int progressValue = 0;
|
||||||
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory, buildParameters.Parameters.BuildVersion);
|
int patchFileTotalCount = buildMapContext.BundleInfos.Count;
|
||||||
int patchFileTotalCount = patchManifest.BundleList.Count;
|
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||||
foreach (var patchBundle in patchManifest.BundleList)
|
|
||||||
{
|
{
|
||||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{patchBundle.BundleName}";
|
EditorTools.CopyFile(bundleInfo.PatchInfo.BuildOutputFilePath, bundleInfo.PatchInfo.PatchOutputFilePath, true);
|
||||||
string destPath = $"{packageDirectory}/{patchBundle.Hash}";
|
|
||||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
|
||||||
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, patchFileTotalCount);
|
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, patchFileTotalCount);
|
||||||
}
|
}
|
||||||
EditorTools.ClearProgressBar();
|
EditorTools.ClearProgressBar();
|
||||||
|
|||||||
@@ -10,54 +10,56 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
void IBuildTask.Run(BuildContext context)
|
void IBuildTask.Run(BuildContext context)
|
||||||
{
|
{
|
||||||
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
buildParameters.StopWatch();
|
var patchManifestContext = context.GetContextObject<PatchManifestContext>();
|
||||||
|
|
||||||
var buildMode = buildParameters.Parameters.BuildMode;
|
var buildMode = buildParameters.Parameters.BuildMode;
|
||||||
if (buildMode != EBuildMode.SimulateBuild)
|
if (buildMode != EBuildMode.SimulateBuild)
|
||||||
{
|
{
|
||||||
CreateReportFile(buildParameters, buildMapContext);
|
CreateReportFile(buildParameters, buildMapContext, patchManifestContext);
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
float buildSeconds = buildParameters.GetBuildingSeconds();
|
|
||||||
BuildRunner.Info($"Build time consuming {buildSeconds} seconds.");
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void CreateReportFile(AssetBundleBuilder.BuildParametersContext buildParameters, BuildMapContext buildMapContext)
|
private void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext, PatchManifestContext patchManifestContext)
|
||||||
{
|
{
|
||||||
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory, buildParameters.Parameters.BuildVersion);
|
var buildParameters = buildParametersContext.Parameters;
|
||||||
BuildReport buildReport = new BuildReport();
|
|
||||||
|
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||||
|
PatchManifest patchManifest = patchManifestContext.Manifest;
|
||||||
|
BuildReport buildReport = new BuildReport();
|
||||||
|
|
||||||
// 概述信息
|
// 概述信息
|
||||||
{
|
{
|
||||||
|
#if UNITY_2019_4_OR_NEWER
|
||||||
|
UnityEditor.PackageManager.PackageInfo packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssembly(typeof(BuildReport).Assembly);
|
||||||
|
if (packageInfo != null)
|
||||||
|
buildReport.Summary.YooVersion = packageInfo.version;
|
||||||
|
#endif
|
||||||
buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion;
|
buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion;
|
||||||
buildReport.Summary.BuildTime = DateTime.Now.ToString();
|
buildReport.Summary.BuildDate = DateTime.Now.ToString();
|
||||||
buildReport.Summary.BuildSeconds = (int)buildParameters.GetBuildingSeconds();
|
buildReport.Summary.BuildSeconds = BuildRunner.TotalSeconds;
|
||||||
buildReport.Summary.BuildTarget = buildParameters.Parameters.BuildTarget;
|
buildReport.Summary.BuildTarget = buildParameters.BuildTarget;
|
||||||
buildReport.Summary.BuildMode = buildParameters.Parameters.BuildMode;
|
buildReport.Summary.BuildPipeline = buildParameters.BuildPipeline;
|
||||||
buildReport.Summary.BuildVersion = buildParameters.Parameters.BuildVersion;
|
buildReport.Summary.BuildMode = buildParameters.BuildMode;
|
||||||
buildReport.Summary.BuildinTags = buildParameters.Parameters.BuildinTags;
|
buildReport.Summary.BuildPackageName = buildParameters.PackageName;
|
||||||
buildReport.Summary.EnableAddressable = buildParameters.Parameters.EnableAddressable;
|
buildReport.Summary.BuildPackageVersion = buildParameters.PackageVersion;
|
||||||
buildReport.Summary.AppendFileExtension = buildParameters.Parameters.AppendFileExtension;
|
buildReport.Summary.EnableAddressable = buildMapContext.EnableAddressable;
|
||||||
buildReport.Summary.AutoCollectShaders = AssetBundleCollectorSettingData.Setting.AutoCollectShaders;
|
buildReport.Summary.UniqueBundleName = buildMapContext.UniqueBundleName;
|
||||||
buildReport.Summary.ShadersBundleName = AssetBundleCollectorSettingData.Setting.ShadersBundleName;
|
buildReport.Summary.EncryptionServicesClassName = buildParameters.EncryptionServices == null ?
|
||||||
buildReport.Summary.EncryptionServicesClassName = buildParameters.Parameters.EncryptionServices == null ?
|
"null" : buildParameters.EncryptionServices.GetType().FullName;
|
||||||
"null" : buildParameters.Parameters.EncryptionServices.GetType().FullName;
|
|
||||||
|
|
||||||
// 构建参数
|
// 构建参数
|
||||||
buildReport.Summary.CompressOption = buildParameters.Parameters.CompressOption;
|
buildReport.Summary.OutputNameStyle = buildParameters.OutputNameStyle;
|
||||||
buildReport.Summary.DisableWriteTypeTree = buildParameters.Parameters.DisableWriteTypeTree;
|
buildReport.Summary.CompressOption = buildParameters.CompressOption;
|
||||||
buildReport.Summary.IgnoreTypeTreeChanges = buildParameters.Parameters.IgnoreTypeTreeChanges;
|
buildReport.Summary.DisableWriteTypeTree = buildParameters.DisableWriteTypeTree;
|
||||||
|
buildReport.Summary.IgnoreTypeTreeChanges = buildParameters.IgnoreTypeTreeChanges;
|
||||||
|
|
||||||
// 构建结果
|
// 构建结果
|
||||||
buildReport.Summary.AssetFileTotalCount = buildMapContext.AssetFileCount;
|
buildReport.Summary.AssetFileTotalCount = buildMapContext.AssetFileCount;
|
||||||
|
buildReport.Summary.MainAssetTotalCount = GetMainAssetCount(patchManifest);
|
||||||
buildReport.Summary.AllBundleTotalCount = GetAllBundleCount(patchManifest);
|
buildReport.Summary.AllBundleTotalCount = GetAllBundleCount(patchManifest);
|
||||||
buildReport.Summary.AllBundleTotalSize = GetAllBundleSize(patchManifest);
|
buildReport.Summary.AllBundleTotalSize = GetAllBundleSize(patchManifest);
|
||||||
buildReport.Summary.BuildinBundleTotalCount = GetBuildinBundleCount(patchManifest);
|
|
||||||
buildReport.Summary.BuildinBundleTotalSize = GetBuildinBundleSize(patchManifest);
|
|
||||||
buildReport.Summary.EncryptedBundleTotalCount = GetEncryptedBundleCount(patchManifest);
|
buildReport.Summary.EncryptedBundleTotalCount = GetEncryptedBundleCount(patchManifest);
|
||||||
buildReport.Summary.EncryptedBundleTotalSize = GetEncryptedBundleSize(patchManifest);
|
buildReport.Summary.EncryptedBundleTotalSize = GetEncryptedBundleSize(patchManifest);
|
||||||
buildReport.Summary.RawBundleTotalCount = GetRawBundleCount(patchManifest);
|
buildReport.Summary.RawBundleTotalCount = GetRawBundleCount(patchManifest);
|
||||||
@@ -75,7 +77,7 @@ namespace YooAsset.Editor
|
|||||||
reportAssetInfo.AssetTags = patchAsset.AssetTags;
|
reportAssetInfo.AssetTags = patchAsset.AssetTags;
|
||||||
reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(patchAsset.AssetPath);
|
reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(patchAsset.AssetPath);
|
||||||
reportAssetInfo.MainBundleName = mainBundle.BundleName;
|
reportAssetInfo.MainBundleName = mainBundle.BundleName;
|
||||||
reportAssetInfo.MainBundleSize = mainBundle.SizeBytes;
|
reportAssetInfo.MainBundleSize = mainBundle.FileSize;
|
||||||
reportAssetInfo.DependBundles = GetDependBundles(patchManifest, patchAsset);
|
reportAssetInfo.DependBundles = GetDependBundles(patchManifest, patchAsset);
|
||||||
reportAssetInfo.DependAssets = GetDependAssets(buildMapContext, mainBundle.BundleName, patchAsset.AssetPath);
|
reportAssetInfo.DependAssets = GetDependAssets(buildMapContext, mainBundle.BundleName, patchAsset.AssetPath);
|
||||||
buildReport.AssetInfos.Add(reportAssetInfo);
|
buildReport.AssetInfos.Add(reportAssetInfo);
|
||||||
@@ -87,22 +89,22 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
ReportBundleInfo reportBundleInfo = new ReportBundleInfo();
|
ReportBundleInfo reportBundleInfo = new ReportBundleInfo();
|
||||||
reportBundleInfo.BundleName = patchBundle.BundleName;
|
reportBundleInfo.BundleName = patchBundle.BundleName;
|
||||||
reportBundleInfo.Hash = patchBundle.Hash;
|
reportBundleInfo.FileName = patchBundle.FileName;
|
||||||
reportBundleInfo.CRC = patchBundle.CRC;
|
reportBundleInfo.FileHash = patchBundle.FileHash;
|
||||||
reportBundleInfo.SizeBytes = patchBundle.SizeBytes;
|
reportBundleInfo.FileCRC = patchBundle.FileCRC;
|
||||||
|
reportBundleInfo.FileSize = patchBundle.FileSize;
|
||||||
reportBundleInfo.Tags = patchBundle.Tags;
|
reportBundleInfo.Tags = patchBundle.Tags;
|
||||||
reportBundleInfo.Flags = patchBundle.Flags;
|
reportBundleInfo.ReferenceIDs = patchBundle.ReferenceIDs;
|
||||||
|
reportBundleInfo.IsRawFile = patchBundle.IsRawFile;
|
||||||
|
reportBundleInfo.LoadMethod = (EBundleLoadMethod)patchBundle.LoadMethod;
|
||||||
buildReport.BundleInfos.Add(reportBundleInfo);
|
buildReport.BundleInfos.Add(reportBundleInfo);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 删除旧文件
|
|
||||||
string filePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetReportFileName(buildParameters.Parameters.BuildVersion)}";
|
|
||||||
if (File.Exists(filePath))
|
|
||||||
File.Delete(filePath);
|
|
||||||
|
|
||||||
// 序列化文件
|
// 序列化文件
|
||||||
|
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||||
|
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||||
BuildReport.Serialize(filePath, buildReport);
|
BuildReport.Serialize(filePath, buildReport);
|
||||||
BuildRunner.Log($"资源构建报告文件创建完成:{filePath}");
|
BuildLogger.Log($"资源构建报告文件创建完成:{filePath}");
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -152,6 +154,10 @@ namespace YooAsset.Editor
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private int GetMainAssetCount(PatchManifest patchManifest)
|
||||||
|
{
|
||||||
|
return patchManifest.AssetList.Count;
|
||||||
|
}
|
||||||
private int GetAllBundleCount(PatchManifest patchManifest)
|
private int GetAllBundleCount(PatchManifest patchManifest)
|
||||||
{
|
{
|
||||||
return patchManifest.BundleList.Count;
|
return patchManifest.BundleList.Count;
|
||||||
@@ -161,27 +167,7 @@ namespace YooAsset.Editor
|
|||||||
long fileBytes = 0;
|
long fileBytes = 0;
|
||||||
foreach (var patchBundle in patchManifest.BundleList)
|
foreach (var patchBundle in patchManifest.BundleList)
|
||||||
{
|
{
|
||||||
fileBytes += patchBundle.SizeBytes;
|
fileBytes += patchBundle.FileSize;
|
||||||
}
|
|
||||||
return fileBytes;
|
|
||||||
}
|
|
||||||
private int GetBuildinBundleCount(PatchManifest patchManifest)
|
|
||||||
{
|
|
||||||
int fileCount = 0;
|
|
||||||
foreach (var patchBundle in patchManifest.BundleList)
|
|
||||||
{
|
|
||||||
if (patchBundle.IsBuildin)
|
|
||||||
fileCount++;
|
|
||||||
}
|
|
||||||
return fileCount;
|
|
||||||
}
|
|
||||||
private long GetBuildinBundleSize(PatchManifest patchManifest)
|
|
||||||
{
|
|
||||||
long fileBytes = 0;
|
|
||||||
foreach (var patchBundle in patchManifest.BundleList)
|
|
||||||
{
|
|
||||||
if (patchBundle.IsBuildin)
|
|
||||||
fileBytes += patchBundle.SizeBytes;
|
|
||||||
}
|
}
|
||||||
return fileBytes;
|
return fileBytes;
|
||||||
}
|
}
|
||||||
@@ -190,7 +176,7 @@ namespace YooAsset.Editor
|
|||||||
int fileCount = 0;
|
int fileCount = 0;
|
||||||
foreach (var patchBundle in patchManifest.BundleList)
|
foreach (var patchBundle in patchManifest.BundleList)
|
||||||
{
|
{
|
||||||
if (patchBundle.IsEncrypted)
|
if (patchBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
|
||||||
fileCount++;
|
fileCount++;
|
||||||
}
|
}
|
||||||
return fileCount;
|
return fileCount;
|
||||||
@@ -200,8 +186,8 @@ namespace YooAsset.Editor
|
|||||||
long fileBytes = 0;
|
long fileBytes = 0;
|
||||||
foreach (var patchBundle in patchManifest.BundleList)
|
foreach (var patchBundle in patchManifest.BundleList)
|
||||||
{
|
{
|
||||||
if (patchBundle.IsEncrypted)
|
if (patchBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
|
||||||
fileBytes += patchBundle.SizeBytes;
|
fileBytes += patchBundle.FileSize;
|
||||||
}
|
}
|
||||||
return fileBytes;
|
return fileBytes;
|
||||||
}
|
}
|
||||||
@@ -221,7 +207,7 @@ namespace YooAsset.Editor
|
|||||||
foreach (var patchBundle in patchManifest.BundleList)
|
foreach (var patchBundle in patchManifest.BundleList)
|
||||||
{
|
{
|
||||||
if (patchBundle.IsRawFile)
|
if (patchBundle.IsRawFile)
|
||||||
fileBytes += patchBundle.SizeBytes;
|
fileBytes += patchBundle.FileSize;
|
||||||
}
|
}
|
||||||
return fileBytes;
|
return fileBytes;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,85 +9,59 @@ namespace YooAsset.Editor
|
|||||||
[TaskAttribute("资源包加密")]
|
[TaskAttribute("资源包加密")]
|
||||||
public class TaskEncryption : IBuildTask
|
public class TaskEncryption : IBuildTask
|
||||||
{
|
{
|
||||||
public class EncryptionContext : IContextObject
|
|
||||||
{
|
|
||||||
public List<string> EncryptList;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 检测是否为加密文件
|
|
||||||
/// </summary>
|
|
||||||
public bool IsEncryptFile(string bundleName)
|
|
||||||
{
|
|
||||||
return EncryptList.Contains(bundleName);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
void IBuildTask.Run(BuildContext context)
|
||||||
{
|
{
|
||||||
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
|
|
||||||
var buildMode = buildParameters.Parameters.BuildMode;
|
var buildMode = buildParameters.Parameters.BuildMode;
|
||||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||||
{
|
{
|
||||||
EncryptionContext encryptionContext = new EncryptionContext();
|
EncryptingBundleFiles(buildParameters, buildMapContext);
|
||||||
encryptionContext.EncryptList = EncryptFiles(buildParameters, buildMapContext);
|
|
||||||
context.SetContextObject(encryptionContext);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
EncryptionContext encryptionContext = new EncryptionContext();
|
|
||||||
encryptionContext.EncryptList = new List<string>();
|
|
||||||
context.SetContextObject(encryptionContext);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 加密文件
|
/// 加密文件
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private List<string> EncryptFiles(AssetBundleBuilder.BuildParametersContext buildParameters, BuildMapContext buildMapContext)
|
private void EncryptingBundleFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||||
{
|
{
|
||||||
var encryptionServices = buildParameters.Parameters.EncryptionServices;
|
var encryptionServices = buildParametersContext.Parameters.EncryptionServices;
|
||||||
|
|
||||||
// 加密资源列表
|
|
||||||
List<string> encryptList = new List<string>();
|
|
||||||
|
|
||||||
// 如果没有设置加密类
|
|
||||||
if (encryptionServices == null)
|
if (encryptionServices == null)
|
||||||
return encryptList;
|
return;
|
||||||
|
|
||||||
|
if (encryptionServices.GetType() == typeof(EncryptionNone))
|
||||||
|
return;
|
||||||
|
|
||||||
int progressValue = 0;
|
int progressValue = 0;
|
||||||
|
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||||
{
|
{
|
||||||
if (encryptionServices.Check(bundleInfo.BundleName))
|
EncryptFileInfo fileInfo = new EncryptFileInfo();
|
||||||
|
fileInfo.BundleName = bundleInfo.BundleName;
|
||||||
|
fileInfo.FilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||||
|
|
||||||
|
var encryptResult = encryptionServices.Encrypt(fileInfo);
|
||||||
|
if (encryptResult.LoadMethod != EBundleLoadMethod.Normal)
|
||||||
{
|
{
|
||||||
|
// 注意:原生文件不支持加密
|
||||||
if (bundleInfo.IsRawFile)
|
if (bundleInfo.IsRawFile)
|
||||||
{
|
{
|
||||||
UnityEngine.Debug.LogWarning($"Encryption not support raw file : {bundleInfo.BundleName}");
|
UnityEngine.Debug.LogWarning($"Encryption not support raw file : {bundleInfo.BundleName}");
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
encryptList.Add(bundleInfo.BundleName);
|
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}.encrypt";
|
||||||
|
FileUtility.CreateFile(filePath, encryptResult.EncryptedData);
|
||||||
// 注意:通过判断文件合法性,规避重复加密一个文件
|
bundleInfo.EncryptedFilePath = filePath;
|
||||||
string filePath = $"{buildParameters.PipelineOutputDirectory}/{bundleInfo.BundleName}";
|
bundleInfo.LoadMethod = encryptResult.LoadMethod;
|
||||||
byte[] fileData = File.ReadAllBytes(filePath);
|
BuildLogger.Log($"Bundle文件加密完成:{filePath}");
|
||||||
if (EditorTools.CheckBundleFileValid(fileData))
|
|
||||||
{
|
|
||||||
byte[] bytes = encryptionServices.Encrypt(fileData);
|
|
||||||
File.WriteAllBytes(filePath, bytes);
|
|
||||||
BuildRunner.Log($"文件加密完成:{filePath}");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// 进度条
|
// 进度条
|
||||||
EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.BundleInfos.Count);
|
EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.BundleInfos.Count);
|
||||||
}
|
}
|
||||||
EditorTools.ClearProgressBar();
|
EditorTools.ClearProgressBar();
|
||||||
|
|
||||||
if(encryptList.Count == 0)
|
|
||||||
UnityEngine.Debug.LogWarning($"没有发现需要加密的文件!");
|
|
||||||
return encryptList;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -12,10 +12,10 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
void IBuildTask.Run(BuildContext context)
|
void IBuildTask.Run(BuildContext context)
|
||||||
{
|
{
|
||||||
var buildParametersContext = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
var buildMapContext = BuildMapCreater.CreateBuildMap(buildParametersContext.Parameters.BuildMode);
|
var buildMapContext = BuildMapCreater.CreateBuildMap(buildParametersContext.Parameters.BuildMode, buildParametersContext.Parameters.PackageName);
|
||||||
context.SetContextObject(buildMapContext);
|
context.SetContextObject(buildMapContext);
|
||||||
BuildRunner.Log("构建内容准备完毕!");
|
BuildLogger.Log("构建内容准备完毕!");
|
||||||
|
|
||||||
// 检测构建结果
|
// 检测构建结果
|
||||||
CheckBuildMapContent(buildMapContext);
|
CheckBuildMapContent(buildMapContext);
|
||||||
|
|||||||
@@ -11,60 +11,59 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
void IBuildTask.Run(BuildContext context)
|
void IBuildTask.Run(BuildContext context)
|
||||||
{
|
{
|
||||||
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
buildParameters.BeginWatch();
|
var buildParameters = buildParametersContext.Parameters;
|
||||||
|
|
||||||
// 检测构建平台是否合法
|
// 检测构建参数合法性
|
||||||
if (buildParameters.Parameters.BuildTarget == BuildTarget.NoTarget)
|
if (buildParameters.BuildTarget == BuildTarget.NoTarget)
|
||||||
throw new Exception("请选择目标平台");
|
throw new Exception("请选择目标平台");
|
||||||
|
if (string.IsNullOrEmpty(buildParameters.PackageName))
|
||||||
|
throw new Exception("包裹名称不能为空");
|
||||||
|
if (string.IsNullOrEmpty(buildParameters.PackageVersion))
|
||||||
|
throw new Exception("包裹版本不能为空");
|
||||||
|
|
||||||
// 检测构建版本是否合法
|
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
|
||||||
if (buildParameters.Parameters.BuildVersion <= 0)
|
|
||||||
throw new Exception("请先设置版本号");
|
|
||||||
|
|
||||||
// 检测输出目录是否为空
|
|
||||||
if (string.IsNullOrEmpty(buildParameters.PipelineOutputDirectory))
|
|
||||||
throw new Exception("输出目录不能为空");
|
|
||||||
|
|
||||||
// 增量更新时候的必要检测
|
|
||||||
var buildMode = buildParameters.Parameters.BuildMode;
|
|
||||||
if (buildMode == EBuildMode.IncrementalBuild)
|
|
||||||
{
|
{
|
||||||
// 检测历史版本是否存在
|
// 检测当前是否正在构建资源包
|
||||||
if (AssetBundleBuilderHelper.HasAnyPackageVersion(buildParameters.Parameters.BuildTarget, buildParameters.Parameters.OutputRoot) == false)
|
if (BuildPipeline.isBuildingPlayer)
|
||||||
throw new Exception("没有发现任何历史版本,请尝试强制重建");
|
throw new Exception("当前正在构建资源包,请结束后再试");
|
||||||
|
|
||||||
// 检测构建版本是否合法
|
// 检测是否有未保存场景
|
||||||
int maxPackageVersion = AssetBundleBuilderHelper.GetMaxPackageVersion(buildParameters.Parameters.BuildTarget, buildParameters.Parameters.OutputRoot);
|
if (EditorTools.HasDirtyScenes())
|
||||||
if (buildParameters.Parameters.BuildVersion <= maxPackageVersion)
|
throw new Exception("检测到未保存的场景文件");
|
||||||
throw new Exception("构建版本不能小于历史版本");
|
|
||||||
|
|
||||||
// 检测补丁包是否已经存在
|
// 检测首包资源标签
|
||||||
string packageDirectory = buildParameters.GetPackageDirectory();
|
if (buildParameters.CopyBuildinFileOption == ECopyBuildinFileOption.ClearAndCopyByTags
|
||||||
if (Directory.Exists(packageDirectory))
|
|| buildParameters.CopyBuildinFileOption == ECopyBuildinFileOption.OnlyCopyByTags)
|
||||||
throw new Exception($"补丁包已经存在:{packageDirectory}");
|
{
|
||||||
|
if (string.IsNullOrEmpty(buildParameters.CopyBuildinFileTags))
|
||||||
|
throw new Exception("首包资源标签不能为空!");
|
||||||
|
}
|
||||||
|
|
||||||
// 检测内置资源分类标签是否一致
|
// 检测包裹输出目录是否存在
|
||||||
var oldPatchManifest = AssetBundleBuilderHelper.GetOldPatchManifest(buildParameters.PipelineOutputDirectory);
|
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||||
if (buildParameters.Parameters.BuildinTags != oldPatchManifest.BuildinTags)
|
if (Directory.Exists(packageOutputDirectory))
|
||||||
throw new Exception($"增量更新时内置资源标签必须一致:{buildParameters.Parameters.BuildinTags} != {oldPatchManifest.BuildinTags}");
|
throw new Exception($"本次构建的补丁目录已经存在:{packageOutputDirectory}");
|
||||||
|
|
||||||
|
// 保存改动的资源
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
}
|
}
|
||||||
|
|
||||||
// 如果是强制重建
|
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
|
||||||
if (buildMode == EBuildMode.ForceRebuild)
|
|
||||||
{
|
{
|
||||||
// 删除平台总目录
|
// 删除平台总目录
|
||||||
string platformDirectory = $"{buildParameters.Parameters.OutputRoot}/{buildParameters.Parameters.BuildTarget}";
|
string platformDirectory = $"{buildParameters.OutputRoot}/{buildParameters.PackageName}/{buildParameters.BuildTarget}";
|
||||||
if (EditorTools.DeleteDirectory(platformDirectory))
|
if (EditorTools.DeleteDirectory(platformDirectory))
|
||||||
{
|
{
|
||||||
BuildRunner.Log($"删除平台总目录:{platformDirectory}");
|
BuildLogger.Log($"删除平台总目录:{platformDirectory}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 如果输出目录不存在
|
// 如果输出目录不存在
|
||||||
if (EditorTools.CreateDirectory(buildParameters.PipelineOutputDirectory))
|
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||||
|
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
|
||||||
{
|
{
|
||||||
BuildRunner.Log($"创建输出目录:{buildParameters.PipelineOutputDirectory}");
|
BuildLogger.Log($"创建输出目录:{pipelineOutputDirectory}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,119 @@
|
|||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
[TaskAttribute("更新构建信息")]
|
||||||
|
public class TaskUpdateBuildInfo : IBuildTask
|
||||||
|
{
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
|
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||||
|
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||||
|
int outputNameStyle = (int)buildParametersContext.Parameters.OutputNameStyle;
|
||||||
|
|
||||||
|
// 1.检测路径长度
|
||||||
|
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||||
|
{
|
||||||
|
// NOTE:检测路径长度不要超过260字符。
|
||||||
|
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||||
|
if (filePath.Length >= 260)
|
||||||
|
throw new Exception($"The output bundle name is too long {filePath.Length} chars : {filePath}");
|
||||||
|
}
|
||||||
|
|
||||||
|
// 2.更新构建输出的文件路径
|
||||||
|
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||||
|
{
|
||||||
|
if (bundleInfo.IsEncryptedFile)
|
||||||
|
bundleInfo.PatchInfo.BuildOutputFilePath = bundleInfo.EncryptedFilePath;
|
||||||
|
else
|
||||||
|
bundleInfo.PatchInfo.BuildOutputFilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3.更新文件其它信息
|
||||||
|
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||||
|
{
|
||||||
|
string buildOutputFilePath = bundleInfo.PatchInfo.BuildOutputFilePath;
|
||||||
|
bundleInfo.PatchInfo.ContentHash = GetBundleContentHash(bundleInfo, context);
|
||||||
|
bundleInfo.PatchInfo.PatchFileHash = GetBundleFileHash(buildOutputFilePath, buildParametersContext);
|
||||||
|
bundleInfo.PatchInfo.PatchFileCRC = GetBundleFileCRC(buildOutputFilePath, buildParametersContext);
|
||||||
|
bundleInfo.PatchInfo.PatchFileSize = GetBundleFileSize(buildOutputFilePath, buildParametersContext);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 4.更新补丁包输出的文件路径
|
||||||
|
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||||
|
{
|
||||||
|
string patchFileExtension = PatchManifestTools.GetRemoteBundleFileExtension(bundleInfo.BundleName);
|
||||||
|
string patchFileName = PatchManifestTools.GetRemoteBundleFileName(outputNameStyle, bundleInfo.BundleName, patchFileExtension, bundleInfo.PatchInfo.PatchFileHash);
|
||||||
|
bundleInfo.PatchInfo.PatchOutputFilePath = $"{packageOutputDirectory}/{patchFileName}";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private string GetBundleContentHash(BuildBundleInfo bundleInfo, BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var parameters = buildParametersContext.Parameters;
|
||||||
|
var buildMode = parameters.BuildMode;
|
||||||
|
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
|
||||||
|
return "00000000000000000000000000000000"; //32位
|
||||||
|
|
||||||
|
if (bundleInfo.IsRawFile)
|
||||||
|
{
|
||||||
|
string filePath = bundleInfo.PatchInfo.BuildOutputFilePath;
|
||||||
|
return HashUtility.FileMD5(filePath);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (parameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
||||||
|
{
|
||||||
|
var buildResult = context.GetContextObject<TaskBuilding.BuildResultContext>();
|
||||||
|
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
|
||||||
|
if (hash.isValid)
|
||||||
|
return hash.ToString();
|
||||||
|
else
|
||||||
|
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
|
||||||
|
}
|
||||||
|
else if (parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||||
|
{
|
||||||
|
// 注意:当资源包的依赖列表发生变化的时候,ContentHash也会发生变化!
|
||||||
|
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||||
|
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
|
||||||
|
return value.Hash.ToString();
|
||||||
|
else
|
||||||
|
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
throw new System.NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private string GetBundleFileHash(string filePath, BuildParametersContext buildParametersContext)
|
||||||
|
{
|
||||||
|
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||||
|
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
|
||||||
|
return "00000000000000000000000000000000"; //32位
|
||||||
|
else
|
||||||
|
return HashUtility.FileMD5(filePath);
|
||||||
|
}
|
||||||
|
private string GetBundleFileCRC(string filePath, BuildParametersContext buildParametersContext)
|
||||||
|
{
|
||||||
|
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||||
|
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
|
||||||
|
return "00000000"; //8位
|
||||||
|
else
|
||||||
|
return HashUtility.FileCRC32(filePath);
|
||||||
|
}
|
||||||
|
private long GetBundleFileSize(string filePath, BuildParametersContext buildParametersContext)
|
||||||
|
{
|
||||||
|
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||||
|
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
|
||||||
|
return 0;
|
||||||
|
else
|
||||||
|
return FileUtility.GetFileSize(filePath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4882f54fbf0bcb04680fb581deae4889
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -13,8 +13,8 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
void IBuildTask.Run(BuildContext context)
|
void IBuildTask.Run(BuildContext context)
|
||||||
{
|
{
|
||||||
var buildParametersContext = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
|
||||||
// 模拟构建模式下跳过验证
|
// 模拟构建模式下跳过验证
|
||||||
if (buildParametersContext.Parameters.BuildMode == EBuildMode.SimulateBuild)
|
if (buildParametersContext.Parameters.BuildMode == EBuildMode.SimulateBuild)
|
||||||
return;
|
return;
|
||||||
@@ -22,8 +22,8 @@ namespace YooAsset.Editor
|
|||||||
// 验证构建结果
|
// 验证构建结果
|
||||||
if (buildParametersContext.Parameters.VerifyBuildingResult)
|
if (buildParametersContext.Parameters.VerifyBuildingResult)
|
||||||
{
|
{
|
||||||
var unityManifestContext = context.GetContextObject<TaskBuilding.UnityManifestContext>();
|
var buildResultContext = context.GetContextObject<TaskBuilding.BuildResultContext>();
|
||||||
VerifyingBuildingResult(context, unityManifestContext.UnityManifest);
|
VerifyingBuildingResult(context, buildResultContext.UnityManifest);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -32,113 +32,76 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private void VerifyingBuildingResult(BuildContext context, AssetBundleManifest unityManifest)
|
private void VerifyingBuildingResult(BuildContext context, AssetBundleManifest unityManifest)
|
||||||
{
|
{
|
||||||
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
string[] buildedBundles = unityManifest.GetAllAssetBundles();
|
string[] buildedBundles = unityManifest.GetAllAssetBundles();
|
||||||
|
|
||||||
// 1. 过滤掉原生Bundle
|
// 1. 过滤掉原生Bundle
|
||||||
List<BuildBundleInfo> expectBundles = new List<BuildBundleInfo>(buildedBundles.Length);
|
string[] mapBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToArray();
|
||||||
foreach(var bundleInfo in buildMapContext.BundleInfos)
|
|
||||||
{
|
|
||||||
if (bundleInfo.IsRawFile == false)
|
|
||||||
expectBundles.Add(bundleInfo);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 2. 验证数量
|
// 2. 验证Bundle
|
||||||
if (buildedBundles.Length != expectBundles.Count)
|
List<string> exceptBundleList1 = buildedBundles.Except(mapBundles).ToList();
|
||||||
|
if (exceptBundleList1.Count > 0)
|
||||||
{
|
{
|
||||||
Debug.LogWarning($"构建过程中可能存在无效的资源,导致和预期构建的Bundle数量不一致!");
|
foreach (var exceptBundle in exceptBundleList1)
|
||||||
}
|
|
||||||
|
|
||||||
// 3. 正向验证Bundle
|
|
||||||
foreach (var bundleName in buildedBundles)
|
|
||||||
{
|
|
||||||
if (buildMapContext.IsContainsBundle(bundleName) == false)
|
|
||||||
{
|
{
|
||||||
throw new Exception($"Should never get here !");
|
Debug.LogWarning($"差异资源包: {exceptBundle}");
|
||||||
}
|
}
|
||||||
|
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||||
}
|
}
|
||||||
|
|
||||||
// 4. 反向验证Bundle
|
// 3. 验证Bundle
|
||||||
|
List<string> exceptBundleList2 = mapBundles.Except(buildedBundles).ToList();
|
||||||
|
if (exceptBundleList2.Count > 0)
|
||||||
|
{
|
||||||
|
foreach (var exceptBundle in exceptBundleList2)
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"差异资源包: {exceptBundle}");
|
||||||
|
}
|
||||||
|
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||||
|
}
|
||||||
|
|
||||||
|
// 4. 验证Asset
|
||||||
|
/*
|
||||||
bool isPass = true;
|
bool isPass = true;
|
||||||
foreach (var expectBundle in expectBundles)
|
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||||
{
|
|
||||||
bool isMatch = false;
|
|
||||||
foreach (var buildedBundle in buildedBundles)
|
|
||||||
{
|
|
||||||
if (buildedBundle == expectBundle.BundleName)
|
|
||||||
{
|
|
||||||
isMatch = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (isMatch == false)
|
|
||||||
{
|
|
||||||
isPass = false;
|
|
||||||
Debug.LogWarning($"没有找到预期构建的Bundle文件 : {expectBundle.BundleName}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(isPass == false)
|
|
||||||
{
|
|
||||||
throw new Exception("构建结果验证没有通过,请参考警告日志!");
|
|
||||||
}
|
|
||||||
|
|
||||||
// 5. 验证Asset
|
|
||||||
var buildMode = buildParameters.Parameters.BuildMode;
|
|
||||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||||
{
|
{
|
||||||
int progressValue = 0;
|
int progressValue = 0;
|
||||||
|
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||||
foreach (var buildedBundle in buildedBundles)
|
foreach (var buildedBundle in buildedBundles)
|
||||||
{
|
{
|
||||||
string filePath = $"{buildParameters.PipelineOutputDirectory}/{buildedBundle}";
|
string filePath = $"{pipelineOutputDirectory}/{buildedBundle}";
|
||||||
string[] allBuildinAssetPaths = GetAssetBundleAllAssets(filePath);
|
string[] buildedAssetPaths = GetAssetBundleAllAssets(filePath);
|
||||||
string[] expectBuildinAssetPaths = buildMapContext.GetBuildinAssetPaths(buildedBundle);
|
string[] mapAssetPaths = buildMapContext.GetBuildinAssetPaths(buildedBundle);
|
||||||
if (expectBuildinAssetPaths.Length != allBuildinAssetPaths.Length)
|
if (mapAssetPaths.Length != buildedAssetPaths.Length)
|
||||||
{
|
{
|
||||||
Debug.LogWarning($"构建的Bundle文件内的资源对象数量和预期不匹配 : {buildedBundle}");
|
Debug.LogWarning($"构建的Bundle文件内的资源对象数量和预期不匹配 : {buildedBundle}");
|
||||||
|
var exceptAssetList1 = mapAssetPaths.Except(buildedAssetPaths).ToList();
|
||||||
|
foreach (var excpetAsset in exceptAssetList1)
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"构建失败的资源对象路径为 : {excpetAsset}");
|
||||||
|
}
|
||||||
|
var exceptAssetList2 = buildedAssetPaths.Except(mapAssetPaths).ToList();
|
||||||
|
foreach (var excpetAsset in exceptAssetList2)
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"构建失败的资源对象路径为 : {excpetAsset}");
|
||||||
|
}
|
||||||
isPass = false;
|
isPass = false;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (var buildinAssetPath in allBuildinAssetPaths)
|
|
||||||
{
|
|
||||||
var guid = AssetDatabase.AssetPathToGUID(buildinAssetPath);
|
|
||||||
if (string.IsNullOrEmpty(guid))
|
|
||||||
{
|
|
||||||
Debug.LogWarning($"无效的资源路径,请检查路径是否带有特殊符号或中文:{buildinAssetPath}");
|
|
||||||
isPass = false;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool isMatch = false;
|
|
||||||
foreach (var exceptBuildAssetPath in expectBuildinAssetPaths)
|
|
||||||
{
|
|
||||||
var guidExcept = AssetDatabase.AssetPathToGUID(exceptBuildAssetPath);
|
|
||||||
if (guid == guidExcept)
|
|
||||||
{
|
|
||||||
isMatch = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (isMatch == false)
|
|
||||||
{
|
|
||||||
Debug.LogWarning($"在构建的Bundle文件里发现了没有匹配的资源对象:{buildinAssetPath}");
|
|
||||||
isPass = false;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
EditorTools.DisplayProgressBar("验证构建结果", ++progressValue, buildedBundles.Length);
|
EditorTools.DisplayProgressBar("验证构建结果", ++progressValue, buildedBundles.Length);
|
||||||
}
|
}
|
||||||
EditorTools.ClearProgressBar();
|
EditorTools.ClearProgressBar();
|
||||||
|
|
||||||
if (isPass == false)
|
if (isPass == false)
|
||||||
{
|
{
|
||||||
throw new Exception("构建结果验证没有通过,请参考警告日志!");
|
throw new Exception("构建结果验证没有通过,请参考警告日志!");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
// 卸载所有加载的Bundle
|
BuildLogger.Log("构建结果验证成功!");
|
||||||
BuildRunner.Log("构建结果验证成功!");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -0,0 +1,68 @@
|
|||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.IO;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor.Build.Pipeline.Interfaces;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
[TaskAttribute("验证构建结果")]
|
||||||
|
public class TaskVerifyBuildResult_SBP : IBuildTask
|
||||||
|
{
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
|
||||||
|
// 模拟构建模式下跳过验证
|
||||||
|
if (buildParametersContext.Parameters.BuildMode == EBuildMode.SimulateBuild)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// 验证构建结果
|
||||||
|
if (buildParametersContext.Parameters.VerifyBuildingResult)
|
||||||
|
{
|
||||||
|
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||||
|
VerifyingBuildingResult(context, buildResultContext.Results);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 验证构建结果
|
||||||
|
/// </summary>
|
||||||
|
private void VerifyingBuildingResult(BuildContext context, IBundleBuildResults buildResults)
|
||||||
|
{
|
||||||
|
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
|
List<string> buildedBundles = buildResults.BundleInfos.Keys.ToList();
|
||||||
|
|
||||||
|
// 1. 过滤掉原生Bundle
|
||||||
|
List<string> expectBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToList();
|
||||||
|
|
||||||
|
// 2. 验证Bundle
|
||||||
|
List<string> exceptBundleList1 = buildedBundles.Except(expectBundles).ToList();
|
||||||
|
if (exceptBundleList1.Count > 0)
|
||||||
|
{
|
||||||
|
foreach (var exceptBundle in exceptBundleList1)
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"差异资源包: {exceptBundle}");
|
||||||
|
}
|
||||||
|
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3. 验证Bundle
|
||||||
|
List<string> exceptBundleList2 = expectBundles.Except(buildedBundles).ToList();
|
||||||
|
if (exceptBundleList2.Count > 0)
|
||||||
|
{
|
||||||
|
foreach (var exceptBundle in exceptBundleList2)
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"差异资源包: {exceptBundle}");
|
||||||
|
}
|
||||||
|
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||||
|
}
|
||||||
|
|
||||||
|
BuildLogger.Log("构建结果验证成功!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 16aa7c2c37209a043b4f33d7854047c6
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class EncryptionNone : IEncryptionServices
|
||||||
|
{
|
||||||
|
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
|
||||||
|
{
|
||||||
|
throw new System.NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 46b8b200b841799498896403d9d427c2
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
19
Assets/YooAsset/Editor/AssetBundleBuilder/EBuildPipeline.cs
Normal file
19
Assets/YooAsset/Editor/AssetBundleBuilder/EBuildPipeline.cs
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 构建管线类型
|
||||||
|
/// </summary>
|
||||||
|
public enum EBuildPipeline
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 传统内置构建管线
|
||||||
|
/// </summary>
|
||||||
|
BuiltinBuildPipeline,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 可编程构建管线
|
||||||
|
/// </summary>
|
||||||
|
ScriptableBuildPipeline,
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e53e56a0f6b01dd4c933249d2bda8d78
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,34 @@
|
|||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 首包资源文件的拷贝方式
|
||||||
|
/// </summary>
|
||||||
|
public enum ECopyBuildinFileOption
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 不拷贝任何文件
|
||||||
|
/// </summary>
|
||||||
|
None = 0,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 先清空已有文件,然后拷贝所有文件
|
||||||
|
/// </summary>
|
||||||
|
ClearAndCopyAll,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 先清空已有文件,然后按照资源标签拷贝文件
|
||||||
|
/// </summary>
|
||||||
|
ClearAndCopyByTags,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 不清空已有文件,直接拷贝所有文件
|
||||||
|
/// </summary>
|
||||||
|
OnlyCopyAll,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 不清空已有文件,直接按照资源标签拷贝文件
|
||||||
|
/// </summary>
|
||||||
|
OnlyCopyByTags,
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4defd475b635cdf4b87108140d3a0ad1
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,19 @@
|
|||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 输出文件名称的样式
|
||||||
|
/// </summary>
|
||||||
|
public enum EOutputNameStyle
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 哈希值名称
|
||||||
|
/// </summary>
|
||||||
|
HashName = 1,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 资源包名称 + 哈希值名称
|
||||||
|
/// </summary>
|
||||||
|
BundleName_HashName = 4,
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 84c5eff5dedf53343897e83f6b10eea6
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public interface IEncryptionServices
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 检测是否需要加密
|
|
||||||
/// </summary>
|
|
||||||
bool Check(string bundleName);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 加密方法
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="fileData">要加密的文件数据</param>
|
|
||||||
/// <returns>返回加密后的字节数据</returns>
|
|
||||||
byte[] Encrypt(byte[] fileData);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -2,6 +2,7 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
@@ -14,6 +15,11 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public string CollectPath = string.Empty;
|
public string CollectPath = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 收集器的GUID
|
||||||
|
/// </summary>
|
||||||
|
public string CollectorGUID = string.Empty;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 收集器类型
|
/// 收集器类型
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -39,6 +45,11 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public string AssetTags = string.Empty;
|
public string AssetTags = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 用户自定义数据
|
||||||
|
/// </summary>
|
||||||
|
public string UserData = string.Empty;
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 收集器是否有效
|
/// 收集器是否有效
|
||||||
@@ -68,7 +79,8 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public void CheckConfigError()
|
public void CheckConfigError()
|
||||||
{
|
{
|
||||||
if (AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(CollectPath) == null)
|
string assetGUID = AssetDatabase.AssetPathToGUID(CollectPath);
|
||||||
|
if (string.IsNullOrEmpty(assetGUID))
|
||||||
throw new Exception($"Invalid collect path : {CollectPath}");
|
throw new Exception($"Invalid collect path : {CollectPath}");
|
||||||
|
|
||||||
if (CollectorType == ECollectorType.None)
|
if (CollectorType == ECollectorType.None)
|
||||||
@@ -84,24 +96,65 @@ namespace YooAsset.Editor
|
|||||||
throw new Exception($"Invalid {nameof(IAddressRule)} class type : {AddressRuleName} in collector : {CollectPath}");
|
throw new Exception($"Invalid {nameof(IAddressRule)} class type : {AddressRuleName} in collector : {CollectPath}");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 修复配置错误
|
||||||
|
/// </summary>
|
||||||
|
public bool FixConfigError()
|
||||||
|
{
|
||||||
|
bool isFixed = false;
|
||||||
|
|
||||||
|
if (string.IsNullOrEmpty(CollectorGUID) == false)
|
||||||
|
{
|
||||||
|
string convertAssetPath = AssetDatabase.GUIDToAssetPath(CollectorGUID);
|
||||||
|
if (string.IsNullOrEmpty(convertAssetPath))
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"Collector GUID {CollectorGUID} is invalid and has been auto removed !");
|
||||||
|
CollectorGUID = string.Empty;
|
||||||
|
isFixed = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (CollectPath != convertAssetPath)
|
||||||
|
{
|
||||||
|
CollectPath = convertAssetPath;
|
||||||
|
isFixed = true;
|
||||||
|
Debug.LogWarning($"Fix collect path : {CollectPath} -> {convertAssetPath}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
string convertGUID = AssetDatabase.AssetPathToGUID(CollectPath);
|
||||||
|
if(string.IsNullOrEmpty(convertGUID) == false)
|
||||||
|
{
|
||||||
|
CollectorGUID = convertGUID;
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
return isFixed;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取打包收集的资源文件
|
/// 获取打包收集的资源文件
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public List<CollectAssetInfo> GetAllCollectAssets(AssetBundleCollectorGroup group)
|
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command, AssetBundleCollectorGroup group)
|
||||||
{
|
{
|
||||||
// 注意:模拟构建模式下只收集主资源
|
// 注意:模拟构建模式下只收集主资源
|
||||||
if (AssetBundleCollectorSetting.BuildMode == EBuildMode.SimulateBuild)
|
if (command.BuildMode == EBuildMode.SimulateBuild)
|
||||||
{
|
{
|
||||||
if (CollectorType != ECollectorType.MainAssetCollector)
|
if (CollectorType != ECollectorType.MainAssetCollector)
|
||||||
return new List<CollectAssetInfo>();
|
return new List<CollectAssetInfo>();
|
||||||
}
|
}
|
||||||
|
|
||||||
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(1000);
|
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(1000);
|
||||||
bool isRawAsset = PackRuleName == nameof(PackRawFile);
|
|
||||||
|
// 检测是否为原生资源打包规则
|
||||||
|
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
|
||||||
|
bool isRawFilePackRule = packRuleInstance.IsRawFilePackRule();
|
||||||
|
|
||||||
// 检测原生资源包的收集器类型
|
// 检测原生资源包的收集器类型
|
||||||
if (isRawAsset && CollectorType != ECollectorType.MainAssetCollector)
|
if (isRawFilePackRule && CollectorType != ECollectorType.MainAssetCollector)
|
||||||
throw new Exception($"The raw file must be set to {nameof(ECollectorType)}.{ECollectorType.MainAssetCollector} : {CollectPath}");
|
throw new Exception($"The raw file pack rule must be set to {nameof(ECollectorType)}.{ECollectorType.MainAssetCollector} : {CollectPath}");
|
||||||
|
|
||||||
if (string.IsNullOrEmpty(CollectPath))
|
if (string.IsNullOrEmpty(CollectPath))
|
||||||
throw new Exception($"The collect path is null or empty in group : {group.GroupName}");
|
throw new Exception($"The collect path is null or empty in group : {group.GroupName}");
|
||||||
@@ -113,11 +166,11 @@ namespace YooAsset.Editor
|
|||||||
string[] findAssets = EditorTools.FindAssets(EAssetSearchType.All, collectDirectory);
|
string[] findAssets = EditorTools.FindAssets(EAssetSearchType.All, collectDirectory);
|
||||||
foreach (string assetPath in findAssets)
|
foreach (string assetPath in findAssets)
|
||||||
{
|
{
|
||||||
if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
|
if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(assetPath))
|
||||||
{
|
{
|
||||||
if (result.ContainsKey(assetPath) == false)
|
if (result.ContainsKey(assetPath) == false)
|
||||||
{
|
{
|
||||||
var collectAssetInfo = CreateCollectAssetInfo(group, assetPath, isRawAsset);
|
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawFilePackRule);
|
||||||
result.Add(assetPath, collectAssetInfo);
|
result.Add(assetPath, collectAssetInfo);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -130,9 +183,9 @@ namespace YooAsset.Editor
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
string assetPath = CollectPath;
|
string assetPath = CollectPath;
|
||||||
if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
|
if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(assetPath))
|
||||||
{
|
{
|
||||||
var collectAssetInfo = CreateCollectAssetInfo(group, assetPath, isRawAsset);
|
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawFilePackRule);
|
||||||
result.Add(assetPath, collectAssetInfo);
|
result.Add(assetPath, collectAssetInfo);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -142,7 +195,7 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 检测可寻址地址是否重复
|
// 检测可寻址地址是否重复
|
||||||
if (AssetBundleCollectorSettingData.Setting.EnableAddressable)
|
if (command.EnableAddressable)
|
||||||
{
|
{
|
||||||
HashSet<string> adressTemper = new HashSet<string>();
|
HashSet<string> adressTemper = new HashSet<string>();
|
||||||
foreach (var collectInfoPair in result)
|
foreach (var collectInfoPair in result)
|
||||||
@@ -162,43 +215,90 @@ namespace YooAsset.Editor
|
|||||||
return result.Values.ToList();
|
return result.Values.ToList();
|
||||||
}
|
}
|
||||||
|
|
||||||
private CollectAssetInfo CreateCollectAssetInfo(AssetBundleCollectorGroup group, string assetPath, bool isRawAsset)
|
private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawFilePackRule)
|
||||||
{
|
{
|
||||||
string address = GetAddress(group, assetPath);
|
string address = GetAddress(group, assetPath);
|
||||||
string bundleName = GetBundleName(group, assetPath);
|
string bundleName = GetBundleName(command, group, assetPath);
|
||||||
List<string> assetTags = GetAssetTags(group);
|
List<string> assetTags = GetAssetTags(group);
|
||||||
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, assetTags, isRawAsset);
|
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, isRawFilePackRule, assetTags);
|
||||||
collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
|
|
||||||
|
// 注意:模拟构建模式下不需要收集依赖资源
|
||||||
|
if (command.BuildMode == EBuildMode.SimulateBuild)
|
||||||
|
collectAssetInfo.DependAssets = new List<string>();
|
||||||
|
else
|
||||||
|
collectAssetInfo.DependAssets = GetAllDependencies(assetPath, isRawFilePackRule);
|
||||||
|
|
||||||
return collectAssetInfo;
|
return collectAssetInfo;
|
||||||
}
|
}
|
||||||
private bool IsValidateAsset(string assetPath)
|
private bool IsValidateAsset(string assetPath, bool isRawFilePackRule)
|
||||||
{
|
{
|
||||||
if (assetPath.StartsWith("Assets/") == false && assetPath.StartsWith("Packages/") == false)
|
if (assetPath.StartsWith("Assets/") == false && assetPath.StartsWith("Packages/") == false)
|
||||||
|
{
|
||||||
|
UnityEngine.Debug.LogError($"Invalid asset path : {assetPath}");
|
||||||
return false;
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 忽略文件夹
|
||||||
if (AssetDatabase.IsValidFolder(assetPath))
|
if (AssetDatabase.IsValidFolder(assetPath))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
// 注意:忽略编辑器下的类型资源
|
// 忽略编辑器下的类型资源
|
||||||
Type type = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
Type type = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||||
if (type == typeof(LightingDataAsset))
|
if (type == typeof(LightingDataAsset))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
string ext = System.IO.Path.GetExtension(assetPath);
|
// 检测原生文件是否合规
|
||||||
if (ext == "" || ext == ".dll" || ext == ".cs" || ext == ".js" || ext == ".boo" || ext == ".meta" || ext == ".cginc")
|
if (isRawFilePackRule)
|
||||||
|
{
|
||||||
|
string extension = StringUtility.RemoveFirstChar(System.IO.Path.GetExtension(assetPath));
|
||||||
|
if (extension == EAssetFileExtension.unity.ToString() || extension == EAssetFileExtension.prefab.ToString() ||
|
||||||
|
extension == EAssetFileExtension.mat.ToString() || extension == EAssetFileExtension.controller.ToString() ||
|
||||||
|
extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.anim.ToString() ||
|
||||||
|
extension == EAssetFileExtension.shader.ToString())
|
||||||
|
{
|
||||||
|
UnityEngine.Debug.LogWarning($"Raw file pack rule can not support file estension : {extension}");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 注意:原生文件只支持无依赖关系的资源
|
||||||
|
string[] depends = AssetDatabase.GetDependencies(assetPath, true);
|
||||||
|
if (depends.Length != 1)
|
||||||
|
{
|
||||||
|
UnityEngine.Debug.LogWarning($"Raw file pack rule can not support estension : {extension}");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// 忽略Unity无法识别的无效文件
|
||||||
|
// 注意:只对非原生文件收集器处理
|
||||||
|
if (type == typeof(UnityEditor.DefaultAsset))
|
||||||
|
{
|
||||||
|
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
string fileExtension = System.IO.Path.GetExtension(assetPath);
|
||||||
|
if (IsIgnoreFile(fileExtension))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
private bool IsCollectAsset(string assetPath)
|
private bool IsIgnoreFile(string fileExtension)
|
||||||
{
|
{
|
||||||
// 如果收集全路径着色器
|
foreach (var extension in DefaultFilterRule.IgnoreFileExtensions)
|
||||||
if (AssetBundleCollectorSettingData.Setting.AutoCollectShaders)
|
|
||||||
{
|
{
|
||||||
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
if (extension == fileExtension)
|
||||||
if (assetType == typeof(UnityEngine.Shader))
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
private bool IsCollectAsset(string assetPath)
|
||||||
|
{
|
||||||
|
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||||
|
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
|
||||||
|
return true;
|
||||||
|
|
||||||
// 根据规则设置过滤资源文件
|
// 根据规则设置过滤资源文件
|
||||||
IFilterRule filterRuleInstance = AssetBundleCollectorSettingData.GetFilterRuleInstance(FilterRuleName);
|
IFilterRule filterRuleInstance = AssetBundleCollectorSettingData.GetFilterRuleInstance(FilterRuleName);
|
||||||
@@ -210,47 +310,40 @@ namespace YooAsset.Editor
|
|||||||
return string.Empty;
|
return string.Empty;
|
||||||
|
|
||||||
IAddressRule addressRuleInstance = AssetBundleCollectorSettingData.GetAddressRuleInstance(AddressRuleName);
|
IAddressRule addressRuleInstance = AssetBundleCollectorSettingData.GetAddressRuleInstance(AddressRuleName);
|
||||||
string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetPath, CollectPath, group.GroupName));
|
string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetPath, CollectPath, group.GroupName, UserData));
|
||||||
return adressValue;
|
return adressValue;
|
||||||
}
|
}
|
||||||
private string GetBundleName(AssetBundleCollectorGroup group, string assetPath)
|
private string GetBundleName(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
|
||||||
{
|
{
|
||||||
// 如果自动收集所有的着色器
|
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||||
if (AssetBundleCollectorSettingData.Setting.AutoCollectShaders)
|
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
|
||||||
{
|
{
|
||||||
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
// 获取着色器打包规则结果
|
||||||
if (assetType == typeof(UnityEngine.Shader))
|
PackRuleResult packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
|
||||||
{
|
return packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
|
||||||
string bundleName = AssetBundleCollectorSettingData.Setting.ShadersBundleName;
|
|
||||||
return EditorTools.GetRegularPath(bundleName).ToLower();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
else
|
||||||
// 根据规则设置获取资源包名称
|
|
||||||
{
|
{
|
||||||
|
// 获取其它资源打包规则结果
|
||||||
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
|
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
|
||||||
string bundleName = packRuleInstance.GetBundleName(new PackRuleData(assetPath, CollectPath, group.GroupName));
|
PackRuleResult packRuleResult = packRuleInstance.GetPackRuleResult(new PackRuleData(assetPath, CollectPath, group.GroupName, UserData));
|
||||||
return EditorTools.GetRegularPath(bundleName).ToLower();
|
return packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
private List<string> GetAssetTags(AssetBundleCollectorGroup group)
|
private List<string> GetAssetTags(AssetBundleCollectorGroup group)
|
||||||
{
|
{
|
||||||
List<string> tags = StringUtility.StringToStringList(group.AssetTags, ';');
|
List<string> tags = EditorTools.StringToStringList(group.AssetTags, ';');
|
||||||
List<string> temper = StringUtility.StringToStringList(AssetTags, ';');
|
List<string> temper = EditorTools.StringToStringList(AssetTags, ';');
|
||||||
tags.AddRange(temper);
|
tags.AddRange(temper);
|
||||||
return tags;
|
return tags;
|
||||||
}
|
}
|
||||||
private List<string> GetAllDependencies(string mainAssetPath)
|
private List<string> GetAllDependencies(string mainAssetPath, bool isRawFilePackRule)
|
||||||
{
|
{
|
||||||
// 注意:模拟构建模式下不需要收集依赖资源
|
|
||||||
if(AssetBundleCollectorSetting.BuildMode == EBuildMode.SimulateBuild)
|
|
||||||
return new List<string>();
|
|
||||||
|
|
||||||
List<string> result = new List<string>();
|
List<string> result = new List<string>();
|
||||||
string[] depends = AssetDatabase.GetDependencies(mainAssetPath, true);
|
string[] depends = AssetDatabase.GetDependencies(mainAssetPath, true);
|
||||||
foreach (string assetPath in depends)
|
foreach (string assetPath in depends)
|
||||||
{
|
{
|
||||||
if (IsValidateAsset(assetPath))
|
if (IsValidateAsset(assetPath, isRawFilePackRule))
|
||||||
{
|
{
|
||||||
// 注意:排除主资源对象
|
// 注意:排除主资源对象
|
||||||
if (assetPath != mainAssetPath)
|
if (assetPath != mainAssetPath)
|
||||||
|
|||||||
@@ -10,24 +10,33 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
public class AssetBundleCollectorConfig
|
public class AssetBundleCollectorConfig
|
||||||
{
|
{
|
||||||
public const string ConfigVersion = "1.0";
|
public const string ConfigVersion = "2.3";
|
||||||
|
|
||||||
public const string XmlVersion = "Version";
|
public const string XmlVersion = "Version";
|
||||||
public const string XmlCommon = "Common";
|
public const string XmlCommon = "Common";
|
||||||
public const string XmlEnableAddressable = "AutoAddressable";
|
public const string XmlEnableAddressable = "AutoAddressable";
|
||||||
public const string XmlAutoCollectShader = "AutoCollectShader";
|
public const string XmlUniqueBundleName = "UniqueBundleName";
|
||||||
public const string XmlShaderBundleName = "ShaderBundleName";
|
public const string XmlShowPackageView = "ShowPackageView";
|
||||||
|
public const string XmlShowEditorAlias = "ShowEditorAlias";
|
||||||
|
|
||||||
|
public const string XmlPackage = "Package";
|
||||||
|
public const string XmlPackageName = "PackageName";
|
||||||
|
public const string XmlPackageDesc = "PackageDesc";
|
||||||
|
|
||||||
public const string XmlGroup = "Group";
|
public const string XmlGroup = "Group";
|
||||||
public const string XmlGroupName = "GroupName";
|
public const string XmlGroupName = "GroupName";
|
||||||
public const string XmlGroupDesc = "GroupDesc";
|
public const string XmlGroupDesc = "GroupDesc";
|
||||||
|
|
||||||
public const string XmlCollector = "Collector";
|
public const string XmlCollector = "Collector";
|
||||||
public const string XmlCollectPath = "CollectPath";
|
public const string XmlCollectPath = "CollectPath";
|
||||||
|
public const string XmlCollectorGUID = "CollectGUID";
|
||||||
public const string XmlCollectorType = "CollectType";
|
public const string XmlCollectorType = "CollectType";
|
||||||
public const string XmlAddressRule = "AddressRule";
|
public const string XmlAddressRule = "AddressRule";
|
||||||
public const string XmlPackRule = "PackRule";
|
public const string XmlPackRule = "PackRule";
|
||||||
public const string XmlFilterRule = "FilterRule";
|
public const string XmlFilterRule = "FilterRule";
|
||||||
|
public const string XmlUserData = "UserData";
|
||||||
public const string XmlAssetTags = "AssetTags";
|
public const string XmlAssetTags = "AssetTags";
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 导入XML配置表
|
/// 导入XML配置表
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -40,91 +49,121 @@ namespace YooAsset.Editor
|
|||||||
throw new Exception($"Only support xml : {filePath}");
|
throw new Exception($"Only support xml : {filePath}");
|
||||||
|
|
||||||
// 加载配置文件
|
// 加载配置文件
|
||||||
XmlDocument xml = new XmlDocument();
|
XmlDocument xmlDoc = new XmlDocument();
|
||||||
xml.Load(filePath);
|
xmlDoc.Load(filePath);
|
||||||
XmlElement root = xml.DocumentElement;
|
XmlElement root = xmlDoc.DocumentElement;
|
||||||
|
|
||||||
// 读取配置版本
|
// 读取配置版本
|
||||||
string configVersion = root.GetAttribute(XmlVersion);
|
string configVersion = root.GetAttribute(XmlVersion);
|
||||||
if(configVersion != ConfigVersion)
|
if (configVersion != ConfigVersion)
|
||||||
{
|
{
|
||||||
throw new Exception($"The config version is invalid : {configVersion}");
|
if (UpdateXmlConfig(xmlDoc) == false)
|
||||||
|
throw new Exception($"The config version update failed : {configVersion} -> {ConfigVersion}");
|
||||||
|
else
|
||||||
|
Debug.Log($"The config version update succeed : {configVersion} -> {ConfigVersion}");
|
||||||
}
|
}
|
||||||
|
|
||||||
// 读取公共配置
|
// 读取公共配置
|
||||||
bool enableAddressable = false;
|
bool enableAddressable = false;
|
||||||
bool autoCollectShaders = false;
|
bool uniqueBundleName = false;
|
||||||
string shaderBundleName = string.Empty;
|
bool showPackageView = false;
|
||||||
|
bool showEditorAlias = false;
|
||||||
var commonNodeList = root.GetElementsByTagName(XmlCommon);
|
var commonNodeList = root.GetElementsByTagName(XmlCommon);
|
||||||
if (commonNodeList.Count > 0)
|
if (commonNodeList.Count > 0)
|
||||||
{
|
{
|
||||||
XmlElement commonElement = commonNodeList[0] as XmlElement;
|
XmlElement commonElement = commonNodeList[0] as XmlElement;
|
||||||
if (commonElement.HasAttribute(XmlEnableAddressable) == false)
|
if (commonElement.HasAttribute(XmlEnableAddressable) == false)
|
||||||
throw new Exception($"Not found attribute {XmlEnableAddressable} in {XmlCommon}");
|
throw new Exception($"Not found attribute {XmlEnableAddressable} in {XmlCommon}");
|
||||||
if (commonElement.HasAttribute(XmlAutoCollectShader) == false)
|
if (commonElement.HasAttribute(XmlUniqueBundleName) == false)
|
||||||
throw new Exception($"Not found attribute {XmlAutoCollectShader} in {XmlCommon}");
|
throw new Exception($"Not found attribute {XmlUniqueBundleName} in {XmlCommon}");
|
||||||
if (commonElement.HasAttribute(XmlShaderBundleName) == false)
|
if (commonElement.HasAttribute(XmlShowPackageView) == false)
|
||||||
throw new Exception($"Not found attribute {XmlShaderBundleName} in {XmlCommon}");
|
throw new Exception($"Not found attribute {XmlShowPackageView} in {XmlCommon}");
|
||||||
|
if (commonElement.HasAttribute(XmlShowEditorAlias) == false)
|
||||||
|
throw new Exception($"Not found attribute {XmlShowEditorAlias} in {XmlCommon}");
|
||||||
|
|
||||||
enableAddressable = commonElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false;
|
enableAddressable = commonElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false;
|
||||||
autoCollectShaders = commonElement.GetAttribute(XmlAutoCollectShader) == "True" ? true : false;
|
uniqueBundleName = commonElement.GetAttribute(XmlUniqueBundleName) == "True" ? true : false;
|
||||||
shaderBundleName = commonElement.GetAttribute(XmlShaderBundleName);
|
showPackageView = commonElement.GetAttribute(XmlShowPackageView) == "True" ? true : false;
|
||||||
|
showEditorAlias = commonElement.GetAttribute(XmlShowEditorAlias) == "True" ? true : false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// 读取分组配置
|
// 读取包裹配置
|
||||||
List<AssetBundleCollectorGroup> groupTemper = new List<AssetBundleCollectorGroup>();
|
List<AssetBundleCollectorPackage> packages = new List<AssetBundleCollectorPackage>();
|
||||||
var groupNodeList = root.GetElementsByTagName(XmlGroup);
|
var packageNodeList = root.GetElementsByTagName(XmlPackage);
|
||||||
foreach (var groupNode in groupNodeList)
|
foreach (var packageNode in packageNodeList)
|
||||||
{
|
{
|
||||||
XmlElement groupElement = groupNode as XmlElement;
|
XmlElement packageElement = packageNode as XmlElement;
|
||||||
if (groupElement.HasAttribute(XmlGroupName) == false)
|
if (packageElement.HasAttribute(XmlPackageName) == false)
|
||||||
throw new Exception($"Not found attribute {XmlGroupName} in {XmlGroup}");
|
throw new Exception($"Not found attribute {XmlPackageName} in {XmlPackage}");
|
||||||
if (groupElement.HasAttribute(XmlGroupDesc) == false)
|
if (packageElement.HasAttribute(XmlPackageDesc) == false)
|
||||||
throw new Exception($"Not found attribute {XmlGroupDesc} in {XmlGroup}");
|
throw new Exception($"Not found attribute {XmlPackageDesc} in {XmlPackage}");
|
||||||
if (groupElement.HasAttribute(XmlAssetTags) == false)
|
|
||||||
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlGroup}");
|
|
||||||
|
|
||||||
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
|
AssetBundleCollectorPackage package = new AssetBundleCollectorPackage();
|
||||||
group.GroupName = groupElement.GetAttribute(XmlGroupName);
|
package.PackageName = packageElement.GetAttribute(XmlPackageName);
|
||||||
group.GroupDesc = groupElement.GetAttribute(XmlGroupDesc);
|
package.PackageDesc = packageElement.GetAttribute(XmlPackageDesc);
|
||||||
group.AssetTags = groupElement.GetAttribute(XmlAssetTags);
|
packages.Add(package);
|
||||||
groupTemper.Add(group);
|
|
||||||
|
|
||||||
// 读取收集器配置
|
// 读取分组配置
|
||||||
var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
|
var groupNodeList = packageElement.GetElementsByTagName(XmlGroup);
|
||||||
foreach (var collectorNode in collectorNodeList)
|
foreach (var groupNode in groupNodeList)
|
||||||
{
|
{
|
||||||
XmlElement collectorElement = collectorNode as XmlElement;
|
XmlElement groupElement = groupNode as XmlElement;
|
||||||
if (collectorElement.HasAttribute(XmlCollectPath) == false)
|
if (groupElement.HasAttribute(XmlGroupName) == false)
|
||||||
throw new Exception($"Not found attribute {XmlCollectPath} in {XmlCollector}");
|
throw new Exception($"Not found attribute {XmlGroupName} in {XmlGroup}");
|
||||||
if (collectorElement.HasAttribute(XmlCollectorType) == false)
|
if (groupElement.HasAttribute(XmlGroupDesc) == false)
|
||||||
throw new Exception($"Not found attribute {XmlCollectorType} in {XmlCollector}");
|
throw new Exception($"Not found attribute {XmlGroupDesc} in {XmlGroup}");
|
||||||
if (collectorElement.HasAttribute(XmlAddressRule) == false)
|
if (groupElement.HasAttribute(XmlAssetTags) == false)
|
||||||
throw new Exception($"Not found attribute {XmlAddressRule} in {XmlCollector}");
|
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlGroup}");
|
||||||
if (collectorElement.HasAttribute(XmlPackRule) == false)
|
|
||||||
throw new Exception($"Not found attribute {XmlPackRule} in {XmlCollector}");
|
|
||||||
if (collectorElement.HasAttribute(XmlFilterRule) == false)
|
|
||||||
throw new Exception($"Not found attribute {XmlFilterRule} in {XmlCollector}");
|
|
||||||
if (collectorElement.HasAttribute(XmlAssetTags) == false)
|
|
||||||
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlCollector}");
|
|
||||||
|
|
||||||
AssetBundleCollector collector = new AssetBundleCollector();
|
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
|
||||||
collector.CollectPath = collectorElement.GetAttribute(XmlCollectPath);
|
group.GroupName = groupElement.GetAttribute(XmlGroupName);
|
||||||
collector.CollectorType = StringUtility.NameToEnum<ECollectorType>(collectorElement.GetAttribute(XmlCollectorType));
|
group.GroupDesc = groupElement.GetAttribute(XmlGroupDesc);
|
||||||
collector.AddressRuleName = collectorElement.GetAttribute(XmlAddressRule);
|
group.AssetTags = groupElement.GetAttribute(XmlAssetTags);
|
||||||
collector.PackRuleName = collectorElement.GetAttribute(XmlPackRule);
|
package.Groups.Add(group);
|
||||||
collector.FilterRuleName = collectorElement.GetAttribute(XmlFilterRule);
|
|
||||||
collector.AssetTags = collectorElement.GetAttribute(XmlAssetTags); ;
|
// 读取收集器配置
|
||||||
group.Collectors.Add(collector);
|
var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
|
||||||
|
foreach (var collectorNode in collectorNodeList)
|
||||||
|
{
|
||||||
|
XmlElement collectorElement = collectorNode as XmlElement;
|
||||||
|
if (collectorElement.HasAttribute(XmlCollectPath) == false)
|
||||||
|
throw new Exception($"Not found attribute {XmlCollectPath} in {XmlCollector}");
|
||||||
|
if (collectorElement.HasAttribute(XmlCollectorGUID) == false)
|
||||||
|
throw new Exception($"Not found attribute {XmlCollectorGUID} in {XmlCollector}");
|
||||||
|
if (collectorElement.HasAttribute(XmlCollectorType) == false)
|
||||||
|
throw new Exception($"Not found attribute {XmlCollectorType} in {XmlCollector}");
|
||||||
|
if (collectorElement.HasAttribute(XmlAddressRule) == false)
|
||||||
|
throw new Exception($"Not found attribute {XmlAddressRule} in {XmlCollector}");
|
||||||
|
if (collectorElement.HasAttribute(XmlPackRule) == false)
|
||||||
|
throw new Exception($"Not found attribute {XmlPackRule} in {XmlCollector}");
|
||||||
|
if (collectorElement.HasAttribute(XmlFilterRule) == false)
|
||||||
|
throw new Exception($"Not found attribute {XmlFilterRule} in {XmlCollector}");
|
||||||
|
if (collectorElement.HasAttribute(XmlUserData) == false)
|
||||||
|
throw new Exception($"Not found attribute {XmlUserData} in {XmlCollector}");
|
||||||
|
if (collectorElement.HasAttribute(XmlAssetTags) == false)
|
||||||
|
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlCollector}");
|
||||||
|
|
||||||
|
AssetBundleCollector collector = new AssetBundleCollector();
|
||||||
|
collector.CollectPath = collectorElement.GetAttribute(XmlCollectPath);
|
||||||
|
collector.CollectorGUID = collectorElement.GetAttribute(XmlCollectorGUID);
|
||||||
|
collector.CollectorType = EditorTools.NameToEnum<ECollectorType>(collectorElement.GetAttribute(XmlCollectorType));
|
||||||
|
collector.AddressRuleName = collectorElement.GetAttribute(XmlAddressRule);
|
||||||
|
collector.PackRuleName = collectorElement.GetAttribute(XmlPackRule);
|
||||||
|
collector.FilterRuleName = collectorElement.GetAttribute(XmlFilterRule);
|
||||||
|
collector.UserData = collectorElement.GetAttribute(XmlUserData);
|
||||||
|
collector.AssetTags = collectorElement.GetAttribute(XmlAssetTags);
|
||||||
|
group.Collectors.Add(collector);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 保存配置数据
|
// 保存配置数据
|
||||||
AssetBundleCollectorSettingData.ClearAll();
|
AssetBundleCollectorSettingData.ClearAll();
|
||||||
AssetBundleCollectorSettingData.Setting.EnableAddressable = enableAddressable;
|
AssetBundleCollectorSettingData.Setting.EnableAddressable = enableAddressable;
|
||||||
AssetBundleCollectorSettingData.Setting.AutoCollectShaders = autoCollectShaders;
|
AssetBundleCollectorSettingData.Setting.UniqueBundleName = uniqueBundleName;
|
||||||
AssetBundleCollectorSettingData.Setting.ShadersBundleName = shaderBundleName;
|
AssetBundleCollectorSettingData.Setting.ShowPackageView = showPackageView;
|
||||||
AssetBundleCollectorSettingData.Setting.Groups.AddRange(groupTemper);
|
AssetBundleCollectorSettingData.Setting.ShowEditorAlias = showEditorAlias;
|
||||||
|
AssetBundleCollectorSettingData.Setting.Packages.AddRange(packages);
|
||||||
AssetBundleCollectorSettingData.SaveFile();
|
AssetBundleCollectorSettingData.SaveFile();
|
||||||
Debug.Log($"导入配置完毕!");
|
Debug.Log($"导入配置完毕!");
|
||||||
}
|
}
|
||||||
@@ -152,30 +191,42 @@ namespace YooAsset.Editor
|
|||||||
// 设置公共配置
|
// 设置公共配置
|
||||||
var commonElement = xmlDoc.CreateElement(XmlCommon);
|
var commonElement = xmlDoc.CreateElement(XmlCommon);
|
||||||
commonElement.SetAttribute(XmlEnableAddressable, AssetBundleCollectorSettingData.Setting.EnableAddressable.ToString());
|
commonElement.SetAttribute(XmlEnableAddressable, AssetBundleCollectorSettingData.Setting.EnableAddressable.ToString());
|
||||||
commonElement.SetAttribute(XmlAutoCollectShader, AssetBundleCollectorSettingData.Setting.AutoCollectShaders.ToString());
|
commonElement.SetAttribute(XmlUniqueBundleName, AssetBundleCollectorSettingData.Setting.UniqueBundleName.ToString());
|
||||||
commonElement.SetAttribute(XmlShaderBundleName, AssetBundleCollectorSettingData.Setting.ShadersBundleName);
|
commonElement.SetAttribute(XmlShowPackageView, AssetBundleCollectorSettingData.Setting.ShowPackageView.ToString());
|
||||||
|
commonElement.SetAttribute(XmlShowEditorAlias, AssetBundleCollectorSettingData.Setting.ShowEditorAlias.ToString());
|
||||||
root.AppendChild(commonElement);
|
root.AppendChild(commonElement);
|
||||||
|
|
||||||
// 设置分组配置
|
// 设置Package配置
|
||||||
foreach (var group in AssetBundleCollectorSettingData.Setting.Groups)
|
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
|
||||||
{
|
{
|
||||||
var groupElement = xmlDoc.CreateElement(XmlGroup);
|
var packageElement = xmlDoc.CreateElement(XmlPackage);
|
||||||
groupElement.SetAttribute(XmlGroupName, group.GroupName);
|
packageElement.SetAttribute(XmlPackageName, package.PackageName);
|
||||||
groupElement.SetAttribute(XmlGroupDesc, group.GroupDesc);
|
packageElement.SetAttribute(XmlPackageDesc, package.PackageDesc);
|
||||||
groupElement.SetAttribute(XmlAssetTags, group.AssetTags);
|
root.AppendChild(packageElement);
|
||||||
root.AppendChild(groupElement);
|
|
||||||
|
|
||||||
// 设置收集器配置
|
// 设置分组配置
|
||||||
foreach (var collector in group.Collectors)
|
foreach (var group in package.Groups)
|
||||||
{
|
{
|
||||||
var collectorElement = xmlDoc.CreateElement(XmlCollector);
|
var groupElement = xmlDoc.CreateElement(XmlGroup);
|
||||||
collectorElement.SetAttribute(XmlCollectPath, collector.CollectPath);
|
groupElement.SetAttribute(XmlGroupName, group.GroupName);
|
||||||
collectorElement.SetAttribute(XmlCollectorType, collector.CollectorType.ToString());
|
groupElement.SetAttribute(XmlGroupDesc, group.GroupDesc);
|
||||||
collectorElement.SetAttribute(XmlAddressRule, collector.AddressRuleName);
|
groupElement.SetAttribute(XmlAssetTags, group.AssetTags);
|
||||||
collectorElement.SetAttribute(XmlPackRule, collector.PackRuleName);
|
packageElement.AppendChild(groupElement);
|
||||||
collectorElement.SetAttribute(XmlFilterRule, collector.FilterRuleName);
|
|
||||||
collectorElement.SetAttribute(XmlAssetTags, collector.AssetTags);
|
// 设置收集器配置
|
||||||
groupElement.AppendChild(collectorElement);
|
foreach (var collector in group.Collectors)
|
||||||
|
{
|
||||||
|
var collectorElement = xmlDoc.CreateElement(XmlCollector);
|
||||||
|
collectorElement.SetAttribute(XmlCollectPath, collector.CollectPath);
|
||||||
|
collectorElement.SetAttribute(XmlCollectorGUID, collector.CollectorGUID);
|
||||||
|
collectorElement.SetAttribute(XmlCollectorType, collector.CollectorType.ToString());
|
||||||
|
collectorElement.SetAttribute(XmlAddressRule, collector.AddressRuleName);
|
||||||
|
collectorElement.SetAttribute(XmlPackRule, collector.PackRuleName);
|
||||||
|
collectorElement.SetAttribute(XmlFilterRule, collector.FilterRuleName);
|
||||||
|
collectorElement.SetAttribute(XmlUserData, collector.UserData);
|
||||||
|
collectorElement.SetAttribute(XmlAssetTags, collector.AssetTags);
|
||||||
|
groupElement.AppendChild(collectorElement);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -183,5 +234,120 @@ namespace YooAsset.Editor
|
|||||||
xmlDoc.Save(savePath);
|
xmlDoc.Save(savePath);
|
||||||
Debug.Log($"导出配置完毕!");
|
Debug.Log($"导出配置完毕!");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 升级XML配置表
|
||||||
|
/// </summary>
|
||||||
|
private static bool UpdateXmlConfig(XmlDocument xmlDoc)
|
||||||
|
{
|
||||||
|
XmlElement root = xmlDoc.DocumentElement;
|
||||||
|
string configVersion = root.GetAttribute(XmlVersion);
|
||||||
|
if (configVersion == ConfigVersion)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
// 1.0 -> 2.0
|
||||||
|
if (configVersion == "1.0")
|
||||||
|
{
|
||||||
|
// 添加公共元素属性
|
||||||
|
var commonNodeList = root.GetElementsByTagName(XmlCommon);
|
||||||
|
if (commonNodeList.Count > 0)
|
||||||
|
{
|
||||||
|
XmlElement commonElement = commonNodeList[0] as XmlElement;
|
||||||
|
if (commonElement.HasAttribute(XmlShowPackageView) == false)
|
||||||
|
commonElement.SetAttribute(XmlShowPackageView, "False");
|
||||||
|
}
|
||||||
|
|
||||||
|
// 添加包裹元素
|
||||||
|
var packageElement = xmlDoc.CreateElement(XmlPackage);
|
||||||
|
packageElement.SetAttribute(XmlPackageName, "DefaultPackage");
|
||||||
|
packageElement.SetAttribute(XmlPackageDesc, string.Empty);
|
||||||
|
root.AppendChild(packageElement);
|
||||||
|
|
||||||
|
// 获取所有分组元素
|
||||||
|
var groupNodeList = root.GetElementsByTagName(XmlGroup);
|
||||||
|
List<XmlElement> temper = new List<XmlElement>(groupNodeList.Count);
|
||||||
|
foreach (var groupNode in groupNodeList)
|
||||||
|
{
|
||||||
|
XmlElement groupElement = groupNode as XmlElement;
|
||||||
|
var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
|
||||||
|
foreach (var collectorNode in collectorNodeList)
|
||||||
|
{
|
||||||
|
XmlElement collectorElement = collectorNode as XmlElement;
|
||||||
|
if (collectorElement.HasAttribute(XmlCollectorGUID) == false)
|
||||||
|
collectorElement.SetAttribute(XmlCollectorGUID, string.Empty);
|
||||||
|
}
|
||||||
|
temper.Add(groupElement);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 将分组元素转移至包裹元素下
|
||||||
|
foreach (var groupElement in temper)
|
||||||
|
{
|
||||||
|
root.RemoveChild(groupElement);
|
||||||
|
packageElement.AppendChild(groupElement);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 更新版本
|
||||||
|
root.SetAttribute(XmlVersion, "2.0");
|
||||||
|
return UpdateXmlConfig(xmlDoc);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 2.0 -> 2.1
|
||||||
|
if (configVersion == "2.0")
|
||||||
|
{
|
||||||
|
// 添加公共元素属性
|
||||||
|
var commonNodeList = root.GetElementsByTagName(XmlCommon);
|
||||||
|
if (commonNodeList.Count > 0)
|
||||||
|
{
|
||||||
|
XmlElement commonElement = commonNodeList[0] as XmlElement;
|
||||||
|
if (commonElement.HasAttribute(XmlUniqueBundleName) == false)
|
||||||
|
commonElement.SetAttribute(XmlUniqueBundleName, "False");
|
||||||
|
}
|
||||||
|
|
||||||
|
// 更新版本
|
||||||
|
root.SetAttribute(XmlVersion, "2.1");
|
||||||
|
return UpdateXmlConfig(xmlDoc);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 2.1 -> 2.2
|
||||||
|
if (configVersion == "2.1")
|
||||||
|
{
|
||||||
|
// 添加公共元素属性
|
||||||
|
var commonNodeList = root.GetElementsByTagName(XmlCommon);
|
||||||
|
if (commonNodeList.Count > 0)
|
||||||
|
{
|
||||||
|
XmlElement commonElement = commonNodeList[0] as XmlElement;
|
||||||
|
if (commonElement.HasAttribute(XmlShowEditorAlias) == false)
|
||||||
|
commonElement.SetAttribute(XmlShowEditorAlias, "False");
|
||||||
|
}
|
||||||
|
|
||||||
|
// 更新版本
|
||||||
|
root.SetAttribute(XmlVersion, "2.2");
|
||||||
|
return UpdateXmlConfig(xmlDoc);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 2.2 -> 2.3
|
||||||
|
if (configVersion == "2.2")
|
||||||
|
{
|
||||||
|
// 获取所有分组元素
|
||||||
|
var groupNodeList = root.GetElementsByTagName(XmlGroup);
|
||||||
|
foreach (var groupNode in groupNodeList)
|
||||||
|
{
|
||||||
|
XmlElement groupElement = groupNode as XmlElement;
|
||||||
|
var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
|
||||||
|
foreach (var collectorNode in collectorNodeList)
|
||||||
|
{
|
||||||
|
XmlElement collectorElement = collectorNode as XmlElement;
|
||||||
|
if (collectorElement.HasAttribute(XmlUserData) == false)
|
||||||
|
collectorElement.SetAttribute(XmlUserData, string.Empty);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 更新版本
|
||||||
|
root.SetAttribute(XmlVersion, "2.3");
|
||||||
|
return UpdateXmlConfig(xmlDoc);
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -25,6 +25,11 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public string AssetTags = string.Empty;
|
public string AssetTags = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 分组激活规则
|
||||||
|
/// </summary>
|
||||||
|
public string ActiveRuleName = nameof(EnableGroup);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 分组的收集器列表
|
/// 分组的收集器列表
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -36,23 +41,49 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public void CheckConfigError()
|
public void CheckConfigError()
|
||||||
{
|
{
|
||||||
|
if (AssetBundleCollectorSettingData.HasActiveRuleName(ActiveRuleName) == false)
|
||||||
|
throw new Exception($"Invalid {nameof(IActiveRule)} class type : {ActiveRuleName} in group : {GroupName}");
|
||||||
|
|
||||||
foreach (var collector in Collectors)
|
foreach (var collector in Collectors)
|
||||||
{
|
{
|
||||||
collector.CheckConfigError();
|
collector.CheckConfigError();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 修复配置错误
|
||||||
|
/// </summary>
|
||||||
|
public bool FixConfigError()
|
||||||
|
{
|
||||||
|
bool isFixed = false;
|
||||||
|
foreach (var collector in Collectors)
|
||||||
|
{
|
||||||
|
if (collector.FixConfigError())
|
||||||
|
{
|
||||||
|
isFixed = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return isFixed;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取打包收集的资源文件
|
/// 获取打包收集的资源文件
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public List<CollectAssetInfo> GetAllCollectAssets()
|
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command)
|
||||||
{
|
{
|
||||||
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
|
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
|
||||||
|
|
||||||
|
// 检测分组是否激活
|
||||||
|
IActiveRule activeRule = AssetBundleCollectorSettingData.GetActiveRuleInstance(ActiveRuleName);
|
||||||
|
if (activeRule.IsActiveGroup() == false)
|
||||||
|
{
|
||||||
|
return new List<CollectAssetInfo>();
|
||||||
|
}
|
||||||
|
|
||||||
// 收集打包资源
|
// 收集打包资源
|
||||||
foreach (var collector in Collectors)
|
foreach (var collector in Collectors)
|
||||||
{
|
{
|
||||||
var temper = collector.GetAllCollectAssets(this);
|
var temper = collector.GetAllCollectAssets(command, this);
|
||||||
foreach (var assetInfo in temper)
|
foreach (var assetInfo in temper)
|
||||||
{
|
{
|
||||||
if (result.ContainsKey(assetInfo.AssetPath) == false)
|
if (result.ContainsKey(assetInfo.AssetPath) == false)
|
||||||
@@ -63,7 +94,7 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 检测可寻址地址是否重复
|
// 检测可寻址地址是否重复
|
||||||
if (AssetBundleCollectorSettingData.Setting.EnableAddressable)
|
if (command.EnableAddressable)
|
||||||
{
|
{
|
||||||
HashSet<string> adressTemper = new HashSet<string>();
|
HashSet<string> adressTemper = new HashSet<string>();
|
||||||
foreach (var collectInfoPair in result)
|
foreach (var collectInfoPair in result)
|
||||||
|
|||||||
@@ -0,0 +1,125 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
public class AssetBundleCollectorPackage
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 包裹名称
|
||||||
|
/// </summary>
|
||||||
|
public string PackageName = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 包裹描述
|
||||||
|
/// </summary>
|
||||||
|
public string PackageDesc = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 分组列表
|
||||||
|
/// </summary>
|
||||||
|
public List<AssetBundleCollectorGroup> Groups = new List<AssetBundleCollectorGroup>();
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 检测配置错误
|
||||||
|
/// </summary>
|
||||||
|
public void CheckConfigError()
|
||||||
|
{
|
||||||
|
foreach (var group in Groups)
|
||||||
|
{
|
||||||
|
group.CheckConfigError();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 修复配置错误
|
||||||
|
/// </summary>
|
||||||
|
public bool FixConfigError()
|
||||||
|
{
|
||||||
|
bool isFixed = false;
|
||||||
|
foreach (var group in Groups)
|
||||||
|
{
|
||||||
|
if (group.FixConfigError())
|
||||||
|
{
|
||||||
|
isFixed = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return isFixed;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取打包收集的资源文件
|
||||||
|
/// </summary>
|
||||||
|
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command)
|
||||||
|
{
|
||||||
|
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
|
||||||
|
|
||||||
|
// 收集打包资源
|
||||||
|
foreach (var group in Groups)
|
||||||
|
{
|
||||||
|
var temper = group.GetAllCollectAssets(command);
|
||||||
|
foreach (var assetInfo in temper)
|
||||||
|
{
|
||||||
|
if (result.ContainsKey(assetInfo.AssetPath) == false)
|
||||||
|
result.Add(assetInfo.AssetPath, assetInfo);
|
||||||
|
else
|
||||||
|
throw new Exception($"The collecting asset file is existed : {assetInfo.AssetPath}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 检测可寻址地址是否重复
|
||||||
|
if (command.EnableAddressable)
|
||||||
|
{
|
||||||
|
HashSet<string> adressTemper = new HashSet<string>();
|
||||||
|
foreach (var collectInfoPair in result)
|
||||||
|
{
|
||||||
|
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
|
||||||
|
{
|
||||||
|
string address = collectInfoPair.Value.Address;
|
||||||
|
if (adressTemper.Contains(address) == false)
|
||||||
|
adressTemper.Add(address);
|
||||||
|
else
|
||||||
|
throw new Exception($"The address is existed : {address}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 返回列表
|
||||||
|
return result.Values.ToList();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取所有的资源标签
|
||||||
|
/// </summary>
|
||||||
|
public List<string> GetAllTags()
|
||||||
|
{
|
||||||
|
HashSet<string> result = new HashSet<string>();
|
||||||
|
foreach (var group in Groups)
|
||||||
|
{
|
||||||
|
List<string> groupTags = EditorTools.StringToStringList(group.AssetTags, ';');
|
||||||
|
foreach (var tag in groupTags)
|
||||||
|
{
|
||||||
|
if (result.Contains(tag) == false)
|
||||||
|
result.Add(tag);
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var collector in group.Collectors)
|
||||||
|
{
|
||||||
|
List<string> collectorTags = EditorTools.StringToStringList(collector.AssetTags, ';');
|
||||||
|
foreach (var tag in collectorTags)
|
||||||
|
{
|
||||||
|
if (result.Contains(tag) == false)
|
||||||
|
result.Add(tag);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return result.ToList();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 154d1124b6089254895b0f2b672394d5
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -8,7 +8,10 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
public class AssetBundleCollectorSetting : ScriptableObject
|
public class AssetBundleCollectorSetting : ScriptableObject
|
||||||
{
|
{
|
||||||
public static EBuildMode BuildMode;
|
/// <summary>
|
||||||
|
/// 是否显示包裹列表视图
|
||||||
|
/// </summary>
|
||||||
|
public bool ShowPackageView = false;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 是否启用可寻址资源定位
|
/// 是否启用可寻址资源定位
|
||||||
@@ -16,73 +19,111 @@ namespace YooAsset.Editor
|
|||||||
public bool EnableAddressable = false;
|
public bool EnableAddressable = false;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 自动收集着色器
|
/// 资源包名唯一化
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool AutoCollectShaders = true;
|
public bool UniqueBundleName = false;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 自动收集的着色器资源包名称
|
/// 是否显示编辑器别名
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string ShadersBundleName = "myshaders";
|
public bool ShowEditorAlias = false;
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 分组列表
|
/// 包裹列表
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public List<AssetBundleCollectorGroup> Groups = new List<AssetBundleCollectorGroup>();
|
public List<AssetBundleCollectorPackage> Packages = new List<AssetBundleCollectorPackage>();
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 清空所有数据
|
||||||
|
/// </summary>
|
||||||
|
public void ClearAll()
|
||||||
|
{
|
||||||
|
EnableAddressable = false;
|
||||||
|
Packages.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 检测配置错误
|
/// 检测配置错误
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void CheckConfigError()
|
public void CheckConfigError()
|
||||||
{
|
{
|
||||||
foreach (var group in Groups)
|
foreach (var package in Packages)
|
||||||
{
|
{
|
||||||
group.CheckConfigError();
|
package.CheckConfigError();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取打包收集的资源文件
|
/// 修复配置错误
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode)
|
public bool FixConfigError()
|
||||||
{
|
{
|
||||||
BuildMode = buildMode;
|
bool isFixed = false;
|
||||||
|
foreach (var package in Packages)
|
||||||
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
|
|
||||||
|
|
||||||
// 收集打包资源
|
|
||||||
foreach (var group in Groups)
|
|
||||||
{
|
{
|
||||||
var temper = group.GetAllCollectAssets();
|
if (package.FixConfigError())
|
||||||
foreach (var assetInfo in temper)
|
|
||||||
{
|
{
|
||||||
if (result.ContainsKey(assetInfo.AssetPath) == false)
|
isFixed = true;
|
||||||
result.Add(assetInfo.AssetPath, assetInfo);
|
}
|
||||||
else
|
}
|
||||||
throw new Exception($"The collecting asset file is existed : {assetInfo.AssetPath} in group setting.");
|
return isFixed;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取所有的资源标签
|
||||||
|
/// </summary>
|
||||||
|
public List<string> GetPackageAllTags(string packageName)
|
||||||
|
{
|
||||||
|
foreach (var package in Packages)
|
||||||
|
{
|
||||||
|
if (package.PackageName == packageName)
|
||||||
|
{
|
||||||
|
return package.GetAllTags();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 检测可寻址地址是否重复
|
Debug.LogWarning($"Not found package : {packageName}");
|
||||||
if (EnableAddressable)
|
return new List<string>();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取包裹收集的资源文件
|
||||||
|
/// </summary>
|
||||||
|
public CollectResult GetPackageAssets(EBuildMode buildMode, string packageName)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(packageName))
|
||||||
|
throw new Exception("Build package name is null or mepty !");
|
||||||
|
|
||||||
|
foreach (var package in Packages)
|
||||||
{
|
{
|
||||||
HashSet<string> adressTemper = new HashSet<string>();
|
if (package.PackageName == packageName)
|
||||||
foreach (var collectInfoPair in result)
|
|
||||||
{
|
{
|
||||||
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
|
CollectCommand command = new CollectCommand(buildMode, package.PackageName, EnableAddressable, UniqueBundleName);
|
||||||
{
|
CollectResult collectResult = new CollectResult(command);
|
||||||
string address = collectInfoPair.Value.Address;
|
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
|
||||||
if (adressTemper.Contains(address) == false)
|
return collectResult;
|
||||||
adressTemper.Add(address);
|
|
||||||
else
|
|
||||||
throw new Exception($"The address is existed : {address} in group setting.");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 返回列表
|
throw new Exception($"Not found collector pacakge : {packageName}");
|
||||||
return result.Values.ToList();
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取所有包裹收集的资源文件
|
||||||
|
/// </summary>
|
||||||
|
public List<CollectResult> GetAllPackageAssets(EBuildMode buildMode)
|
||||||
|
{
|
||||||
|
List<CollectResult> collectResultList = new List<CollectResult>(1000);
|
||||||
|
foreach (var package in Packages)
|
||||||
|
{
|
||||||
|
CollectCommand command = new CollectCommand(buildMode, package.PackageName, EnableAddressable, UniqueBundleName);
|
||||||
|
CollectResult collectResult = new CollectResult(command);
|
||||||
|
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
|
||||||
|
collectResultList.Add(collectResult);
|
||||||
|
}
|
||||||
|
return collectResultList;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -9,6 +9,9 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
public class AssetBundleCollectorSettingData
|
public class AssetBundleCollectorSettingData
|
||||||
{
|
{
|
||||||
|
private static readonly Dictionary<string, System.Type> _cacheActiveRuleTypes = new Dictionary<string, Type>();
|
||||||
|
private static readonly Dictionary<string, IActiveRule> _cacheActiveRuleInstance = new Dictionary<string, IActiveRule>();
|
||||||
|
|
||||||
private static readonly Dictionary<string, System.Type> _cacheAddressRuleTypes = new Dictionary<string, System.Type>();
|
private static readonly Dictionary<string, System.Type> _cacheAddressRuleTypes = new Dictionary<string, System.Type>();
|
||||||
private static readonly Dictionary<string, IAddressRule> _cacheAddressRuleInstance = new Dictionary<string, IAddressRule>();
|
private static readonly Dictionary<string, IAddressRule> _cacheAddressRuleInstance = new Dictionary<string, IAddressRule>();
|
||||||
|
|
||||||
@@ -35,77 +38,12 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static List<string> GetAddressRuleNames()
|
|
||||||
{
|
|
||||||
if (_setting == null)
|
|
||||||
LoadSettingData();
|
|
||||||
|
|
||||||
List<string> names = new List<string>();
|
|
||||||
foreach (var pair in _cacheAddressRuleTypes)
|
|
||||||
{
|
|
||||||
names.Add(pair.Key);
|
|
||||||
}
|
|
||||||
return names;
|
|
||||||
}
|
|
||||||
public static List<string> GetPackRuleNames()
|
|
||||||
{
|
|
||||||
if (_setting == null)
|
|
||||||
LoadSettingData();
|
|
||||||
|
|
||||||
List<string> names = new List<string>();
|
|
||||||
foreach (var pair in _cachePackRuleTypes)
|
|
||||||
{
|
|
||||||
names.Add(pair.Key);
|
|
||||||
}
|
|
||||||
return names;
|
|
||||||
}
|
|
||||||
public static List<string> GetFilterRuleNames()
|
|
||||||
{
|
|
||||||
if (_setting == null)
|
|
||||||
LoadSettingData();
|
|
||||||
|
|
||||||
List<string> names = new List<string>();
|
|
||||||
foreach (var pair in _cacheFilterRuleTypes)
|
|
||||||
{
|
|
||||||
names.Add(pair.Key);
|
|
||||||
}
|
|
||||||
return names;
|
|
||||||
}
|
|
||||||
public static bool HasAddressRuleName(string ruleName)
|
|
||||||
{
|
|
||||||
foreach (var pair in _cacheAddressRuleTypes)
|
|
||||||
{
|
|
||||||
if (pair.Key == ruleName)
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
public static bool HasPackRuleName(string ruleName)
|
|
||||||
{
|
|
||||||
foreach (var pair in _cachePackRuleTypes)
|
|
||||||
{
|
|
||||||
if (pair.Key == ruleName)
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
public static bool HasFilterRuleName(string ruleName)
|
|
||||||
{
|
|
||||||
foreach (var pair in _cacheFilterRuleTypes)
|
|
||||||
{
|
|
||||||
if (pair.Key == ruleName)
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 加载配置文件
|
/// 加载配置文件
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private static void LoadSettingData()
|
private static void LoadSettingData()
|
||||||
{
|
{
|
||||||
_setting = YooAssetEditorSettingsHelper.LoadSettingData<AssetBundleCollectorSetting>();
|
_setting = EditorHelper.LoadSettingData<AssetBundleCollectorSetting>();
|
||||||
|
|
||||||
// IPackRule
|
// IPackRule
|
||||||
{
|
{
|
||||||
@@ -122,6 +60,7 @@ namespace YooAsset.Editor
|
|||||||
typeof(PackCollector),
|
typeof(PackCollector),
|
||||||
typeof(PackGroup),
|
typeof(PackGroup),
|
||||||
typeof(PackRawFile),
|
typeof(PackRawFile),
|
||||||
|
typeof(PackShaderVariants)
|
||||||
};
|
};
|
||||||
|
|
||||||
var customTypes = EditorTools.GetAssignableTypes(typeof(IPackRule));
|
var customTypes = EditorTools.GetAssignableTypes(typeof(IPackRule));
|
||||||
@@ -169,7 +108,7 @@ namespace YooAsset.Editor
|
|||||||
List<Type> types = new List<Type>(100)
|
List<Type> types = new List<Type>(100)
|
||||||
{
|
{
|
||||||
typeof(AddressByFileName),
|
typeof(AddressByFileName),
|
||||||
typeof(AddressByCollectorAndFileName),
|
typeof(AddressByFolderAndFileName),
|
||||||
typeof(AddressByGroupAndFileName)
|
typeof(AddressByGroupAndFileName)
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -182,10 +121,33 @@ namespace YooAsset.Editor
|
|||||||
_cacheAddressRuleTypes.Add(type.Name, type);
|
_cacheAddressRuleTypes.Add(type.Name, type);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// IActiveRule
|
||||||
|
{
|
||||||
|
// 清空缓存集合
|
||||||
|
_cacheActiveRuleTypes.Clear();
|
||||||
|
_cacheActiveRuleInstance.Clear();
|
||||||
|
|
||||||
|
// 获取所有类型
|
||||||
|
List<Type> types = new List<Type>(100)
|
||||||
|
{
|
||||||
|
typeof(EnableGroup),
|
||||||
|
typeof(DisableGroup),
|
||||||
|
};
|
||||||
|
|
||||||
|
var customTypes = EditorTools.GetAssignableTypes(typeof(IActiveRule));
|
||||||
|
types.AddRange(customTypes);
|
||||||
|
for (int i = 0; i < types.Count; i++)
|
||||||
|
{
|
||||||
|
Type type = types[i];
|
||||||
|
if (_cacheActiveRuleTypes.ContainsKey(type.Name) == false)
|
||||||
|
_cacheActiveRuleTypes.Add(type.Name, type);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 存储文件
|
/// 存储配置文件
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static void SaveFile()
|
public static void SaveFile()
|
||||||
{
|
{
|
||||||
@@ -198,18 +160,130 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 修复配置文件
|
||||||
|
/// </summary>
|
||||||
|
public static void FixFile()
|
||||||
|
{
|
||||||
|
bool isFixed = Setting.FixConfigError();
|
||||||
|
if (isFixed)
|
||||||
|
{
|
||||||
|
IsDirty = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 清空所有数据
|
/// 清空所有数据
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static void ClearAll()
|
public static void ClearAll()
|
||||||
{
|
{
|
||||||
Setting.AutoCollectShaders = false;
|
Setting.ClearAll();
|
||||||
Setting.ShadersBundleName = string.Empty;
|
|
||||||
Setting.Groups.Clear();
|
|
||||||
SaveFile();
|
SaveFile();
|
||||||
}
|
}
|
||||||
|
|
||||||
// 实例类相关
|
public static List<RuleDisplayName> GetActiveRuleNames()
|
||||||
|
{
|
||||||
|
if (_setting == null)
|
||||||
|
LoadSettingData();
|
||||||
|
|
||||||
|
List<RuleDisplayName> names = new List<RuleDisplayName>();
|
||||||
|
foreach (var pair in _cacheActiveRuleTypes)
|
||||||
|
{
|
||||||
|
RuleDisplayName ruleName = new RuleDisplayName();
|
||||||
|
ruleName.ClassName = pair.Key;
|
||||||
|
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
|
||||||
|
names.Add(ruleName);
|
||||||
|
}
|
||||||
|
return names;
|
||||||
|
}
|
||||||
|
public static List<RuleDisplayName> GetAddressRuleNames()
|
||||||
|
{
|
||||||
|
if (_setting == null)
|
||||||
|
LoadSettingData();
|
||||||
|
|
||||||
|
List<RuleDisplayName> names = new List<RuleDisplayName>();
|
||||||
|
foreach (var pair in _cacheAddressRuleTypes)
|
||||||
|
{
|
||||||
|
RuleDisplayName ruleName = new RuleDisplayName();
|
||||||
|
ruleName.ClassName = pair.Key;
|
||||||
|
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
|
||||||
|
names.Add(ruleName);
|
||||||
|
}
|
||||||
|
return names;
|
||||||
|
}
|
||||||
|
public static List<RuleDisplayName> GetPackRuleNames()
|
||||||
|
{
|
||||||
|
if (_setting == null)
|
||||||
|
LoadSettingData();
|
||||||
|
|
||||||
|
List<RuleDisplayName> names = new List<RuleDisplayName>();
|
||||||
|
foreach (var pair in _cachePackRuleTypes)
|
||||||
|
{
|
||||||
|
RuleDisplayName ruleName = new RuleDisplayName();
|
||||||
|
ruleName.ClassName = pair.Key;
|
||||||
|
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
|
||||||
|
names.Add(ruleName);
|
||||||
|
}
|
||||||
|
return names;
|
||||||
|
}
|
||||||
|
public static List<RuleDisplayName> GetFilterRuleNames()
|
||||||
|
{
|
||||||
|
if (_setting == null)
|
||||||
|
LoadSettingData();
|
||||||
|
|
||||||
|
List<RuleDisplayName> names = new List<RuleDisplayName>();
|
||||||
|
foreach (var pair in _cacheFilterRuleTypes)
|
||||||
|
{
|
||||||
|
RuleDisplayName ruleName = new RuleDisplayName();
|
||||||
|
ruleName.ClassName = pair.Key;
|
||||||
|
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
|
||||||
|
names.Add(ruleName);
|
||||||
|
}
|
||||||
|
return names;
|
||||||
|
}
|
||||||
|
private static string GetRuleDisplayName(string name, Type type)
|
||||||
|
{
|
||||||
|
var attribute = EditorAttribute.GetAttribute<DisplayNameAttribute>(type);
|
||||||
|
if (attribute != null && string.IsNullOrEmpty(attribute.DisplayName) == false)
|
||||||
|
return attribute.DisplayName;
|
||||||
|
else
|
||||||
|
return name;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool HasActiveRuleName(string ruleName)
|
||||||
|
{
|
||||||
|
return _cacheActiveRuleTypes.Keys.Contains(ruleName);
|
||||||
|
}
|
||||||
|
public static bool HasAddressRuleName(string ruleName)
|
||||||
|
{
|
||||||
|
return _cacheAddressRuleTypes.Keys.Contains(ruleName);
|
||||||
|
}
|
||||||
|
public static bool HasPackRuleName(string ruleName)
|
||||||
|
{
|
||||||
|
return _cachePackRuleTypes.Keys.Contains(ruleName);
|
||||||
|
}
|
||||||
|
public static bool HasFilterRuleName(string ruleName)
|
||||||
|
{
|
||||||
|
return _cacheFilterRuleTypes.Keys.Contains(ruleName);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static IActiveRule GetActiveRuleInstance(string ruleName)
|
||||||
|
{
|
||||||
|
if (_cacheActiveRuleInstance.TryGetValue(ruleName, out IActiveRule instance))
|
||||||
|
return instance;
|
||||||
|
|
||||||
|
// 如果不存在创建类的实例
|
||||||
|
if (_cacheActiveRuleTypes.TryGetValue(ruleName, out Type type))
|
||||||
|
{
|
||||||
|
instance = (IActiveRule)Activator.CreateInstance(type);
|
||||||
|
_cacheActiveRuleInstance.Add(ruleName, instance);
|
||||||
|
return instance;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
throw new Exception($"{nameof(IActiveRule)}类型无效:{ruleName}");
|
||||||
|
}
|
||||||
|
}
|
||||||
public static IAddressRule GetAddressRuleInstance(string ruleName)
|
public static IAddressRule GetAddressRuleInstance(string ruleName)
|
||||||
{
|
{
|
||||||
if (_cacheAddressRuleInstance.TryGetValue(ruleName, out IAddressRule instance))
|
if (_cacheAddressRuleInstance.TryGetValue(ruleName, out IAddressRule instance))
|
||||||
@@ -262,32 +336,68 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 可寻址编辑相关
|
// 公共参数编辑相关
|
||||||
|
public static void ModifyPackageView(bool showPackageView)
|
||||||
|
{
|
||||||
|
Setting.ShowPackageView = showPackageView;
|
||||||
|
IsDirty = true;
|
||||||
|
}
|
||||||
public static void ModifyAddressable(bool enableAddressable)
|
public static void ModifyAddressable(bool enableAddressable)
|
||||||
{
|
{
|
||||||
Setting.EnableAddressable = enableAddressable;
|
Setting.EnableAddressable = enableAddressable;
|
||||||
IsDirty = true;
|
IsDirty = true;
|
||||||
}
|
}
|
||||||
|
public static void ModifyUniqueBundleName(bool uniqueBundleName)
|
||||||
// 着色器编辑相关
|
|
||||||
public static void ModifyShader(bool isCollectAllShaders, string shadersBundleName)
|
|
||||||
{
|
{
|
||||||
Setting.AutoCollectShaders = isCollectAllShaders;
|
Setting.UniqueBundleName = uniqueBundleName;
|
||||||
Setting.ShadersBundleName = shadersBundleName;
|
|
||||||
IsDirty = true;
|
IsDirty = true;
|
||||||
}
|
}
|
||||||
|
public static void ModifyShowEditorAlias(bool showAlias)
|
||||||
|
{
|
||||||
|
Setting.ShowEditorAlias = showAlias;
|
||||||
|
IsDirty = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 资源包裹编辑相关
|
||||||
|
public static AssetBundleCollectorPackage CreatePackage(string packageName)
|
||||||
|
{
|
||||||
|
AssetBundleCollectorPackage package = new AssetBundleCollectorPackage();
|
||||||
|
package.PackageName = packageName;
|
||||||
|
Setting.Packages.Add(package);
|
||||||
|
IsDirty = true;
|
||||||
|
return package;
|
||||||
|
}
|
||||||
|
public static void RemovePackage(AssetBundleCollectorPackage package)
|
||||||
|
{
|
||||||
|
if (Setting.Packages.Remove(package))
|
||||||
|
{
|
||||||
|
IsDirty = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"Failed remove package : {package.PackageName}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public static void ModifyPackage(AssetBundleCollectorPackage package)
|
||||||
|
{
|
||||||
|
if (package != null)
|
||||||
|
{
|
||||||
|
IsDirty = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// 资源分组编辑相关
|
// 资源分组编辑相关
|
||||||
public static void CreateGroup(string groupName)
|
public static AssetBundleCollectorGroup CreateGroup(AssetBundleCollectorPackage package, string groupName)
|
||||||
{
|
{
|
||||||
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
|
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
|
||||||
group.GroupName = groupName;
|
group.GroupName = groupName;
|
||||||
Setting.Groups.Add(group);
|
package.Groups.Add(group);
|
||||||
IsDirty = true;
|
IsDirty = true;
|
||||||
|
return group;
|
||||||
}
|
}
|
||||||
public static void RemoveGroup(AssetBundleCollectorGroup group)
|
public static void RemoveGroup(AssetBundleCollectorPackage package, AssetBundleCollectorGroup group)
|
||||||
{
|
{
|
||||||
if (Setting.Groups.Remove(group))
|
if (package.Groups.Remove(group))
|
||||||
{
|
{
|
||||||
IsDirty = true;
|
IsDirty = true;
|
||||||
}
|
}
|
||||||
@@ -296,19 +406,17 @@ namespace YooAsset.Editor
|
|||||||
Debug.LogWarning($"Failed remove group : {group.GroupName}");
|
Debug.LogWarning($"Failed remove group : {group.GroupName}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public static void ModifyGroup(AssetBundleCollectorGroup group)
|
public static void ModifyGroup(AssetBundleCollectorPackage package, AssetBundleCollectorGroup group)
|
||||||
{
|
{
|
||||||
if (group != null)
|
if (package != null && group != null)
|
||||||
{
|
{
|
||||||
IsDirty = true;
|
IsDirty = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 资源收集器编辑相关
|
// 资源收集器编辑相关
|
||||||
public static void CreateCollector(AssetBundleCollectorGroup group, string collectPath)
|
public static void CreateCollector(AssetBundleCollectorGroup group, AssetBundleCollector collector)
|
||||||
{
|
{
|
||||||
AssetBundleCollector collector = new AssetBundleCollector();
|
|
||||||
collector.CollectPath = collectPath;
|
|
||||||
group.Collectors.Add(collector);
|
group.Collectors.Add(collector);
|
||||||
IsDirty = true;
|
IsDirty = true;
|
||||||
}
|
}
|
||||||
@@ -330,5 +438,14 @@ namespace YooAsset.Editor
|
|||||||
IsDirty = true;
|
IsDirty = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取所有的资源标签
|
||||||
|
/// </summary>
|
||||||
|
public static string GetPackageAllTags(string packageName)
|
||||||
|
{
|
||||||
|
var allTags = Setting.GetPackageAllTags(packageName);
|
||||||
|
return string.Join(";", allTags);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -18,70 +18,149 @@ namespace YooAsset.Editor
|
|||||||
window.minSize = new Vector2(800, 600);
|
window.minSize = new Vector2(800, 600);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private Button _saveButton;
|
||||||
private List<string> _collectorTypeList;
|
private List<string> _collectorTypeList;
|
||||||
private List<string> _addressRuleList;
|
private List<RuleDisplayName> _activeRuleList;
|
||||||
private List<string> _packRuleList;
|
private List<RuleDisplayName> _addressRuleList;
|
||||||
private List<string> _filterRuleList;
|
private List<RuleDisplayName> _packRuleList;
|
||||||
private ListView _groupListView;
|
private List<RuleDisplayName> _filterRuleList;
|
||||||
private ScrollView _collectorScrollView;
|
|
||||||
|
private Toggle _showPackageToogle;
|
||||||
private Toggle _enableAddressableToogle;
|
private Toggle _enableAddressableToogle;
|
||||||
private Toggle _autoCollectShaderToogle;
|
private Toggle _uniqueBundleNameToogle;
|
||||||
private TextField _shaderBundleNameTxt;
|
private Toggle _showEditorAliasToggle;
|
||||||
|
|
||||||
|
private VisualElement _packageContainer;
|
||||||
|
private ListView _packageListView;
|
||||||
|
private TextField _packageNameTxt;
|
||||||
|
private TextField _packageDescTxt;
|
||||||
|
|
||||||
|
private VisualElement _groupContainer;
|
||||||
|
private ListView _groupListView;
|
||||||
private TextField _groupNameTxt;
|
private TextField _groupNameTxt;
|
||||||
private TextField _groupDescTxt;
|
private TextField _groupDescTxt;
|
||||||
private TextField _groupAssetTagsTxt;
|
private TextField _groupAssetTagsTxt;
|
||||||
private VisualElement _groupContainer;
|
|
||||||
|
private VisualElement _collectorContainer;
|
||||||
|
private ScrollView _collectorScrollView;
|
||||||
|
private PopupField<RuleDisplayName> _activeRulePopupField;
|
||||||
|
|
||||||
|
private int _lastModifyPackageIndex = 0;
|
||||||
|
private int _lastModifyGroupIndex = 0;
|
||||||
|
|
||||||
|
|
||||||
public void CreateGUI()
|
public void CreateGUI()
|
||||||
{
|
{
|
||||||
Undo.undoRedoPerformed -= RefreshWindow;
|
Undo.undoRedoPerformed -= RefreshWindow;
|
||||||
Undo.undoRedoPerformed += RefreshWindow;
|
Undo.undoRedoPerformed += RefreshWindow;
|
||||||
|
|
||||||
_collectorTypeList = new List<string>()
|
|
||||||
{
|
|
||||||
$"{nameof(ECollectorType.MainAssetCollector)}",
|
|
||||||
$"{nameof(ECollectorType.StaticAssetCollector)}",
|
|
||||||
$"{nameof(ECollectorType.DependAssetCollector)}"
|
|
||||||
};
|
|
||||||
_addressRuleList = AssetBundleCollectorSettingData.GetAddressRuleNames();
|
|
||||||
_packRuleList = AssetBundleCollectorSettingData.GetPackRuleNames();
|
|
||||||
_filterRuleList = AssetBundleCollectorSettingData.GetFilterRuleNames();
|
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
_collectorTypeList = new List<string>()
|
||||||
|
{
|
||||||
|
$"{nameof(ECollectorType.MainAssetCollector)}",
|
||||||
|
$"{nameof(ECollectorType.StaticAssetCollector)}",
|
||||||
|
$"{nameof(ECollectorType.DependAssetCollector)}"
|
||||||
|
};
|
||||||
|
_activeRuleList = AssetBundleCollectorSettingData.GetActiveRuleNames();
|
||||||
|
_addressRuleList = AssetBundleCollectorSettingData.GetAddressRuleNames();
|
||||||
|
_packRuleList = AssetBundleCollectorSettingData.GetPackRuleNames();
|
||||||
|
_filterRuleList = AssetBundleCollectorSettingData.GetFilterRuleNames();
|
||||||
|
|
||||||
VisualElement root = this.rootVisualElement;
|
VisualElement root = this.rootVisualElement;
|
||||||
|
|
||||||
// 加载布局文件
|
// 加载布局文件
|
||||||
var visualAsset = YooAssetEditorSettingsData.Setting.AssetBundleCollectorUXML;
|
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleCollectorWindow>();
|
||||||
if (visualAsset == null)
|
if (visualAsset == null)
|
||||||
{
|
|
||||||
Debug.LogError($"Not found {nameof(AssetBundleCollectorWindow)}.uxml in settings.");
|
|
||||||
return;
|
return;
|
||||||
}
|
|
||||||
visualAsset.CloneTree(root);
|
visualAsset.CloneTree(root);
|
||||||
|
|
||||||
|
// 公共设置相关
|
||||||
|
_showPackageToogle = root.Q<Toggle>("ShowPackages");
|
||||||
|
_showPackageToogle.RegisterValueChangedCallback(evt =>
|
||||||
|
{
|
||||||
|
AssetBundleCollectorSettingData.ModifyPackageView(evt.newValue);
|
||||||
|
RefreshWindow();
|
||||||
|
});
|
||||||
|
_enableAddressableToogle = root.Q<Toggle>("EnableAddressable");
|
||||||
|
_enableAddressableToogle.RegisterValueChangedCallback(evt =>
|
||||||
|
{
|
||||||
|
AssetBundleCollectorSettingData.ModifyAddressable(evt.newValue);
|
||||||
|
RefreshWindow();
|
||||||
|
});
|
||||||
|
_uniqueBundleNameToogle = root.Q<Toggle>("UniqueBundleName");
|
||||||
|
_uniqueBundleNameToogle.RegisterValueChangedCallback(evt =>
|
||||||
|
{
|
||||||
|
AssetBundleCollectorSettingData.ModifyUniqueBundleName(evt.newValue);
|
||||||
|
RefreshWindow();
|
||||||
|
});
|
||||||
|
|
||||||
|
_showEditorAliasToggle = root.Q<Toggle>("ShowEditorAlias");
|
||||||
|
_showEditorAliasToggle.RegisterValueChangedCallback(evt =>
|
||||||
|
{
|
||||||
|
AssetBundleCollectorSettingData.ModifyShowEditorAlias(evt.newValue);
|
||||||
|
RefreshWindow();
|
||||||
|
});
|
||||||
|
|
||||||
|
// 配置修复按钮
|
||||||
|
var fixBtn = root.Q<Button>("FixButton");
|
||||||
|
fixBtn.clicked += FixBtn_clicked;
|
||||||
|
|
||||||
// 导入导出按钮
|
// 导入导出按钮
|
||||||
var exportBtn = root.Q<Button>("ExportButton");
|
var exportBtn = root.Q<Button>("ExportButton");
|
||||||
exportBtn.clicked += ExportBtn_clicked;
|
exportBtn.clicked += ExportBtn_clicked;
|
||||||
var importBtn = root.Q<Button>("ImportButton");
|
var importBtn = root.Q<Button>("ImportButton");
|
||||||
importBtn.clicked += ImportBtn_clicked;
|
importBtn.clicked += ImportBtn_clicked;
|
||||||
|
|
||||||
// 公共设置相关
|
// 配置保存按钮
|
||||||
_enableAddressableToogle = root.Q<Toggle>("EnableAddressable");
|
_saveButton = root.Q<Button>("SaveButton");
|
||||||
_enableAddressableToogle.RegisterValueChangedCallback(evt =>
|
_saveButton.clicked += SaveBtn_clicked;
|
||||||
|
|
||||||
|
// 包裹容器
|
||||||
|
_packageContainer = root.Q("PackageContainer");
|
||||||
|
|
||||||
|
// 包裹列表相关
|
||||||
|
_packageListView = root.Q<ListView>("PackageListView");
|
||||||
|
_packageListView.makeItem = MakePackageListViewItem;
|
||||||
|
_packageListView.bindItem = BindPackageListViewItem;
|
||||||
|
#if UNITY_2020_1_OR_NEWER
|
||||||
|
_packageListView.onSelectionChange += PackageListView_onSelectionChange;
|
||||||
|
#else
|
||||||
|
_packageListView.onSelectionChanged += PackageListView_onSelectionChange;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// 包裹添加删除按钮
|
||||||
|
var packageAddContainer = root.Q("PackageAddContainer");
|
||||||
{
|
{
|
||||||
AssetBundleCollectorSettingData.ModifyAddressable(evt.newValue);
|
var addBtn = packageAddContainer.Q<Button>("AddBtn");
|
||||||
|
addBtn.clicked += AddPackageBtn_clicked;
|
||||||
|
var removeBtn = packageAddContainer.Q<Button>("RemoveBtn");
|
||||||
|
removeBtn.clicked += RemovePackageBtn_clicked;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 包裹名称
|
||||||
|
_packageNameTxt = root.Q<TextField>("PackageName");
|
||||||
|
_packageNameTxt.RegisterValueChangedCallback(evt =>
|
||||||
|
{
|
||||||
|
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||||
|
if (selectPackage != null)
|
||||||
|
{
|
||||||
|
selectPackage.PackageName = evt.newValue;
|
||||||
|
AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
|
||||||
|
}
|
||||||
});
|
});
|
||||||
_autoCollectShaderToogle = root.Q<Toggle>("AutoCollectShader");
|
|
||||||
_autoCollectShaderToogle.RegisterValueChangedCallback(evt =>
|
// 包裹备注
|
||||||
|
_packageDescTxt = root.Q<TextField>("PackageDesc");
|
||||||
|
_packageDescTxt.RegisterValueChangedCallback(evt =>
|
||||||
{
|
{
|
||||||
AssetBundleCollectorSettingData.ModifyShader(evt.newValue, _shaderBundleNameTxt.value);
|
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||||
_shaderBundleNameTxt.SetEnabled(evt.newValue);
|
if (selectPackage != null)
|
||||||
});
|
{
|
||||||
_shaderBundleNameTxt = root.Q<TextField>("ShaderBundleName");
|
selectPackage.PackageDesc = evt.newValue;
|
||||||
_shaderBundleNameTxt.RegisterValueChangedCallback(evt =>
|
AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
|
||||||
{
|
}
|
||||||
AssetBundleCollectorSettingData.ModifyShader(_autoCollectShaderToogle.value, evt.newValue);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
// 分组列表相关
|
// 分组列表相关
|
||||||
@@ -110,11 +189,13 @@ namespace YooAsset.Editor
|
|||||||
_groupNameTxt = root.Q<TextField>("GroupName");
|
_groupNameTxt = root.Q<TextField>("GroupName");
|
||||||
_groupNameTxt.RegisterValueChangedCallback(evt =>
|
_groupNameTxt.RegisterValueChangedCallback(evt =>
|
||||||
{
|
{
|
||||||
|
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
||||||
if (selectGroup != null)
|
if (selectPackage != null && selectGroup != null)
|
||||||
{
|
{
|
||||||
selectGroup.GroupName = evt.newValue;
|
selectGroup.GroupName = evt.newValue;
|
||||||
AssetBundleCollectorSettingData.ModifyGroup(selectGroup);
|
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
|
||||||
|
FillGroupViewData();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -122,11 +203,13 @@ namespace YooAsset.Editor
|
|||||||
_groupDescTxt = root.Q<TextField>("GroupDesc");
|
_groupDescTxt = root.Q<TextField>("GroupDesc");
|
||||||
_groupDescTxt.RegisterValueChangedCallback(evt =>
|
_groupDescTxt.RegisterValueChangedCallback(evt =>
|
||||||
{
|
{
|
||||||
|
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
||||||
if (selectGroup != null)
|
if (selectPackage != null && selectGroup != null)
|
||||||
{
|
{
|
||||||
selectGroup.GroupDesc = evt.newValue;
|
selectGroup.GroupDesc = evt.newValue;
|
||||||
AssetBundleCollectorSettingData.ModifyGroup(selectGroup);
|
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
|
||||||
|
FillGroupViewData();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -134,14 +217,18 @@ namespace YooAsset.Editor
|
|||||||
_groupAssetTagsTxt = root.Q<TextField>("GroupAssetTags");
|
_groupAssetTagsTxt = root.Q<TextField>("GroupAssetTags");
|
||||||
_groupAssetTagsTxt.RegisterValueChangedCallback(evt =>
|
_groupAssetTagsTxt.RegisterValueChangedCallback(evt =>
|
||||||
{
|
{
|
||||||
|
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
||||||
if (selectGroup != null)
|
if (selectPackage != null && selectGroup != null)
|
||||||
{
|
{
|
||||||
selectGroup.AssetTags = evt.newValue;
|
selectGroup.AssetTags = evt.newValue;
|
||||||
AssetBundleCollectorSettingData.ModifyGroup(selectGroup);
|
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
// 收集列表容器
|
||||||
|
_collectorContainer = root.Q("CollectorContainer");
|
||||||
|
|
||||||
// 收集列表相关
|
// 收集列表相关
|
||||||
_collectorScrollView = root.Q<ScrollView>("CollectorScrollView");
|
_collectorScrollView = root.Q<ScrollView>("CollectorScrollView");
|
||||||
_collectorScrollView.style.height = new Length(100, LengthUnit.Percent);
|
_collectorScrollView.style.height = new Length(100, LengthUnit.Percent);
|
||||||
@@ -154,6 +241,28 @@ namespace YooAsset.Editor
|
|||||||
addBtn.clicked += AddCollectorBtn_clicked;
|
addBtn.clicked += AddCollectorBtn_clicked;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 分组激活规则
|
||||||
|
var activeRuleContainer = root.Q("ActiveRuleContainer");
|
||||||
|
{
|
||||||
|
_activeRulePopupField = new PopupField<RuleDisplayName>("Active Rule", _activeRuleList, 0);
|
||||||
|
_activeRulePopupField.name = "ActiveRuleMaskField";
|
||||||
|
_activeRulePopupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
|
_activeRulePopupField.formatListItemCallback = FormatListItemCallback;
|
||||||
|
_activeRulePopupField.formatSelectedValueCallback = FormatSelectedValueCallback;
|
||||||
|
_activeRulePopupField.RegisterValueChangedCallback(evt =>
|
||||||
|
{
|
||||||
|
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||||
|
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
||||||
|
if (selectPackage != null && selectGroup != null)
|
||||||
|
{
|
||||||
|
selectGroup.ActiveRuleName = evt.newValue.ClassName;
|
||||||
|
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
|
||||||
|
FillGroupViewData();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
activeRuleContainer.Add(_activeRulePopupField);
|
||||||
|
}
|
||||||
|
|
||||||
// 刷新窗体
|
// 刷新窗体
|
||||||
RefreshWindow();
|
RefreshWindow();
|
||||||
}
|
}
|
||||||
@@ -164,19 +273,45 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
public void OnDestroy()
|
public void OnDestroy()
|
||||||
{
|
{
|
||||||
|
// 注意:清空所有撤销操作
|
||||||
|
Undo.ClearAll();
|
||||||
|
|
||||||
if (AssetBundleCollectorSettingData.IsDirty)
|
if (AssetBundleCollectorSettingData.IsDirty)
|
||||||
AssetBundleCollectorSettingData.SaveFile();
|
AssetBundleCollectorSettingData.SaveFile();
|
||||||
}
|
}
|
||||||
|
public void Update()
|
||||||
|
{
|
||||||
|
if (_saveButton != null)
|
||||||
|
{
|
||||||
|
if (AssetBundleCollectorSettingData.IsDirty)
|
||||||
|
{
|
||||||
|
if (_saveButton.enabledSelf == false)
|
||||||
|
_saveButton.SetEnabled(true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (_saveButton.enabledSelf)
|
||||||
|
_saveButton.SetEnabled(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void RefreshWindow()
|
private void RefreshWindow()
|
||||||
{
|
{
|
||||||
|
_showPackageToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShowPackageView);
|
||||||
_enableAddressableToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.EnableAddressable);
|
_enableAddressableToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.EnableAddressable);
|
||||||
_autoCollectShaderToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.AutoCollectShaders);
|
_uniqueBundleNameToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.UniqueBundleName);
|
||||||
_shaderBundleNameTxt.SetEnabled(AssetBundleCollectorSettingData.Setting.AutoCollectShaders);
|
_showEditorAliasToggle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShowEditorAlias);
|
||||||
_shaderBundleNameTxt.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShadersBundleName);
|
|
||||||
_groupContainer.visible = false;
|
|
||||||
|
|
||||||
FillGroupViewData();
|
_groupContainer.visible = false;
|
||||||
|
_collectorContainer.visible = false;
|
||||||
|
|
||||||
|
FillPackageViewData();
|
||||||
|
}
|
||||||
|
private void FixBtn_clicked()
|
||||||
|
{
|
||||||
|
AssetBundleCollectorSettingData.FixFile();
|
||||||
|
RefreshWindow();
|
||||||
}
|
}
|
||||||
private void ExportBtn_clicked()
|
private void ExportBtn_clicked()
|
||||||
{
|
{
|
||||||
@@ -195,14 +330,117 @@ namespace YooAsset.Editor
|
|||||||
RefreshWindow();
|
RefreshWindow();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
private void SaveBtn_clicked()
|
||||||
|
{
|
||||||
|
AssetBundleCollectorSettingData.SaveFile();
|
||||||
|
}
|
||||||
|
private string FormatListItemCallback(RuleDisplayName ruleDisplayName)
|
||||||
|
{
|
||||||
|
if (_showEditorAliasToggle.value)
|
||||||
|
return ruleDisplayName.DisplayName;
|
||||||
|
else
|
||||||
|
return ruleDisplayName.ClassName;
|
||||||
|
}
|
||||||
|
private string FormatSelectedValueCallback(RuleDisplayName ruleDisplayName)
|
||||||
|
{
|
||||||
|
if (_showEditorAliasToggle.value)
|
||||||
|
return ruleDisplayName.DisplayName;
|
||||||
|
else
|
||||||
|
return ruleDisplayName.ClassName;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 包裹列表相关
|
||||||
|
private void FillPackageViewData()
|
||||||
|
{
|
||||||
|
_packageListView.Clear();
|
||||||
|
_packageListView.ClearSelection();
|
||||||
|
_packageListView.itemsSource = AssetBundleCollectorSettingData.Setting.Packages;
|
||||||
|
_packageListView.Rebuild();
|
||||||
|
|
||||||
|
if (_lastModifyPackageIndex >= 0 && _lastModifyPackageIndex < _packageListView.itemsSource.Count)
|
||||||
|
{
|
||||||
|
_packageListView.selectedIndex = _lastModifyPackageIndex;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_showPackageToogle.value)
|
||||||
|
_packageContainer.style.display = DisplayStyle.Flex;
|
||||||
|
else
|
||||||
|
_packageContainer.style.display = DisplayStyle.None;
|
||||||
|
}
|
||||||
|
private VisualElement MakePackageListViewItem()
|
||||||
|
{
|
||||||
|
VisualElement element = new VisualElement();
|
||||||
|
|
||||||
|
{
|
||||||
|
var label = new Label();
|
||||||
|
label.name = "Label1";
|
||||||
|
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
|
label.style.flexGrow = 1f;
|
||||||
|
label.style.height = 20f;
|
||||||
|
element.Add(label);
|
||||||
|
}
|
||||||
|
|
||||||
|
return element;
|
||||||
|
}
|
||||||
|
private void BindPackageListViewItem(VisualElement element, int index)
|
||||||
|
{
|
||||||
|
var package = AssetBundleCollectorSettingData.Setting.Packages[index];
|
||||||
|
|
||||||
|
var textField1 = element.Q<Label>("Label1");
|
||||||
|
if (string.IsNullOrEmpty(package.PackageDesc))
|
||||||
|
textField1.text = package.PackageName;
|
||||||
|
else
|
||||||
|
textField1.text = $"{package.PackageName} ({package.PackageDesc})";
|
||||||
|
}
|
||||||
|
private void PackageListView_onSelectionChange(IEnumerable<object> objs)
|
||||||
|
{
|
||||||
|
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||||
|
if (selectPackage == null)
|
||||||
|
{
|
||||||
|
_groupContainer.visible = false;
|
||||||
|
_collectorContainer.visible = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_groupContainer.visible = true;
|
||||||
|
_lastModifyPackageIndex = _packageListView.selectedIndex;
|
||||||
|
_packageNameTxt.SetValueWithoutNotify(selectPackage.PackageName);
|
||||||
|
_packageDescTxt.SetValueWithoutNotify(selectPackage.PackageDesc);
|
||||||
|
FillGroupViewData();
|
||||||
|
}
|
||||||
|
private void AddPackageBtn_clicked()
|
||||||
|
{
|
||||||
|
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddPackage");
|
||||||
|
AssetBundleCollectorSettingData.CreatePackage("DefaultPackage");
|
||||||
|
FillPackageViewData();
|
||||||
|
}
|
||||||
|
private void RemovePackageBtn_clicked()
|
||||||
|
{
|
||||||
|
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||||
|
if (selectPackage == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow RemovePackage");
|
||||||
|
AssetBundleCollectorSettingData.RemovePackage(selectPackage);
|
||||||
|
FillPackageViewData();
|
||||||
|
}
|
||||||
|
|
||||||
// 分组列表相关
|
// 分组列表相关
|
||||||
private void FillGroupViewData()
|
private void FillGroupViewData()
|
||||||
{
|
{
|
||||||
|
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||||
|
if (selectPackage == null)
|
||||||
|
return;
|
||||||
|
|
||||||
_groupListView.Clear();
|
_groupListView.Clear();
|
||||||
_groupListView.ClearSelection();
|
_groupListView.ClearSelection();
|
||||||
_groupListView.itemsSource = AssetBundleCollectorSettingData.Setting.Groups;
|
_groupListView.itemsSource = selectPackage.Groups;
|
||||||
_groupListView.Rebuild();
|
_groupListView.Rebuild();
|
||||||
|
|
||||||
|
if (_lastModifyGroupIndex >= 0 && _lastModifyGroupIndex < _groupListView.itemsSource.Count)
|
||||||
|
{
|
||||||
|
_groupListView.selectedIndex = _lastModifyGroupIndex;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
private VisualElement MakeGroupListViewItem()
|
private VisualElement MakeGroupListViewItem()
|
||||||
{
|
{
|
||||||
@@ -221,34 +459,63 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
private void BindGroupListViewItem(VisualElement element, int index)
|
private void BindGroupListViewItem(VisualElement element, int index)
|
||||||
{
|
{
|
||||||
var group = AssetBundleCollectorSettingData.Setting.Groups[index];
|
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||||
|
if (selectPackage == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var group = selectPackage.Groups[index];
|
||||||
|
|
||||||
// Group Name
|
|
||||||
var textField1 = element.Q<Label>("Label1");
|
var textField1 = element.Q<Label>("Label1");
|
||||||
if (string.IsNullOrEmpty(group.GroupDesc))
|
if (string.IsNullOrEmpty(group.GroupDesc))
|
||||||
textField1.text = group.GroupName;
|
textField1.text = group.GroupName;
|
||||||
else
|
else
|
||||||
textField1.text = $"{group.GroupName} ({group.GroupDesc})";
|
textField1.text = $"{group.GroupName} ({group.GroupDesc})";
|
||||||
|
|
||||||
|
// 激活状态
|
||||||
|
IActiveRule activeRule = AssetBundleCollectorSettingData.GetActiveRuleInstance(group.ActiveRuleName);
|
||||||
|
bool isActive = activeRule.IsActiveGroup();
|
||||||
|
textField1.SetEnabled(isActive);
|
||||||
}
|
}
|
||||||
private void GroupListView_onSelectionChange(IEnumerable<object> objs)
|
private void GroupListView_onSelectionChange(IEnumerable<object> objs)
|
||||||
{
|
{
|
||||||
|
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
||||||
|
if (selectGroup == null)
|
||||||
|
{
|
||||||
|
_collectorContainer.visible = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_collectorContainer.visible = true;
|
||||||
|
_lastModifyGroupIndex = _groupListView.selectedIndex;
|
||||||
|
_activeRulePopupField.SetValueWithoutNotify(GetActiveRuleIndex(selectGroup.ActiveRuleName));
|
||||||
|
_groupNameTxt.SetValueWithoutNotify(selectGroup.GroupName);
|
||||||
|
_groupDescTxt.SetValueWithoutNotify(selectGroup.GroupDesc);
|
||||||
|
_groupAssetTagsTxt.SetValueWithoutNotify(selectGroup.AssetTags);
|
||||||
|
|
||||||
FillCollectorViewData();
|
FillCollectorViewData();
|
||||||
}
|
}
|
||||||
private void AddGroupBtn_clicked()
|
private void AddGroupBtn_clicked()
|
||||||
{
|
{
|
||||||
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset AddGroup");
|
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||||
AssetBundleCollectorSettingData.CreateGroup("Default Group");
|
if (selectPackage == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddGroup");
|
||||||
|
AssetBundleCollectorSettingData.CreateGroup(selectPackage, "Default Group");
|
||||||
FillGroupViewData();
|
FillGroupViewData();
|
||||||
}
|
}
|
||||||
private void RemoveGroupBtn_clicked()
|
private void RemoveGroupBtn_clicked()
|
||||||
{
|
{
|
||||||
|
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||||
|
if (selectPackage == null)
|
||||||
|
return;
|
||||||
|
|
||||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
||||||
if (selectGroup == null)
|
if (selectGroup == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset RemoveGroup");
|
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow RemoveGroup");
|
||||||
|
AssetBundleCollectorSettingData.RemoveGroup(selectPackage, selectGroup);
|
||||||
AssetBundleCollectorSettingData.RemoveGroup(selectGroup);
|
|
||||||
FillGroupViewData();
|
FillGroupViewData();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -257,15 +524,7 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
||||||
if (selectGroup == null)
|
if (selectGroup == null)
|
||||||
{
|
|
||||||
_groupContainer.visible = false;
|
|
||||||
return;
|
return;
|
||||||
}
|
|
||||||
|
|
||||||
_groupContainer.visible = true;
|
|
||||||
_groupNameTxt.SetValueWithoutNotify(selectGroup.GroupName);
|
|
||||||
_groupDescTxt.SetValueWithoutNotify(selectGroup.GroupDesc);
|
|
||||||
_groupAssetTagsTxt.SetValueWithoutNotify(selectGroup.AssetTags);
|
|
||||||
|
|
||||||
// 填充数据
|
// 填充数据
|
||||||
_collectorScrollView.Clear();
|
_collectorScrollView.Clear();
|
||||||
@@ -332,26 +591,35 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
if (_enableAddressableToogle.value)
|
if (_enableAddressableToogle.value)
|
||||||
{
|
{
|
||||||
var popupField = new PopupField<string>(_addressRuleList, 0);
|
var popupField = new PopupField<RuleDisplayName>(_addressRuleList, 0);
|
||||||
popupField.name = "PopupField1";
|
popupField.name = "PopupField1";
|
||||||
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
popupField.style.width = 200;
|
popupField.style.width = 220;
|
||||||
elementBottom.Add(popupField);
|
elementBottom.Add(popupField);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var popupField = new PopupField<string>(_packRuleList, 0);
|
var popupField = new PopupField<RuleDisplayName>(_packRuleList, 0);
|
||||||
popupField.name = "PopupField2";
|
popupField.name = "PopupField2";
|
||||||
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
popupField.style.width = 150;
|
popupField.style.width = 220;
|
||||||
elementBottom.Add(popupField);
|
elementBottom.Add(popupField);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var popupField = new PopupField<string>(_filterRuleList, 0);
|
var popupField = new PopupField<RuleDisplayName>(_filterRuleList, 0);
|
||||||
popupField.name = "PopupField3";
|
popupField.name = "PopupField3";
|
||||||
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
popupField.style.width = 150;
|
popupField.style.width = 150;
|
||||||
elementBottom.Add(popupField);
|
elementBottom.Add(popupField);
|
||||||
}
|
}
|
||||||
|
{
|
||||||
|
var textField = new TextField();
|
||||||
|
textField.name = "TextField0";
|
||||||
|
textField.label = "UserData";
|
||||||
|
textField.style.width = 200;
|
||||||
|
elementBottom.Add(textField);
|
||||||
|
var label = textField.Q<Label>();
|
||||||
|
label.style.minWidth = 63;
|
||||||
|
}
|
||||||
{
|
{
|
||||||
var textField = new TextField();
|
var textField = new TextField();
|
||||||
textField.name = "TextField1";
|
textField.name = "TextField1";
|
||||||
@@ -421,6 +689,7 @@ namespace YooAsset.Editor
|
|||||||
objectField1.RegisterValueChangedCallback(evt =>
|
objectField1.RegisterValueChangedCallback(evt =>
|
||||||
{
|
{
|
||||||
collector.CollectPath = AssetDatabase.GetAssetPath(evt.newValue);
|
collector.CollectPath = AssetDatabase.GetAssetPath(evt.newValue);
|
||||||
|
collector.CollectorGUID = AssetDatabase.AssetPathToGUID(collector.CollectPath);
|
||||||
objectField1.value.name = collector.CollectPath;
|
objectField1.value.name = collector.CollectPath;
|
||||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
||||||
if (foldout.value)
|
if (foldout.value)
|
||||||
@@ -434,7 +703,7 @@ namespace YooAsset.Editor
|
|||||||
popupField0.index = GetCollectorTypeIndex(collector.CollectorType.ToString());
|
popupField0.index = GetCollectorTypeIndex(collector.CollectorType.ToString());
|
||||||
popupField0.RegisterValueChangedCallback(evt =>
|
popupField0.RegisterValueChangedCallback(evt =>
|
||||||
{
|
{
|
||||||
collector.CollectorType = StringUtility.NameToEnum<ECollectorType>(evt.newValue);
|
collector.CollectorType = EditorTools.NameToEnum<ECollectorType>(evt.newValue);
|
||||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
||||||
if (foldout.value)
|
if (foldout.value)
|
||||||
{
|
{
|
||||||
@@ -443,13 +712,15 @@ namespace YooAsset.Editor
|
|||||||
});
|
});
|
||||||
|
|
||||||
// Address Rule
|
// Address Rule
|
||||||
var popupField1 = element.Q<PopupField<string>>("PopupField1");
|
var popupField1 = element.Q<PopupField<RuleDisplayName>>("PopupField1");
|
||||||
if (popupField1 != null)
|
if (popupField1 != null)
|
||||||
{
|
{
|
||||||
popupField1.index = GetAddressRuleIndex(collector.AddressRuleName);
|
popupField1.index = GetAddressRuleIndex(collector.AddressRuleName);
|
||||||
|
popupField1.formatListItemCallback = FormatListItemCallback;
|
||||||
|
popupField1.formatSelectedValueCallback = FormatSelectedValueCallback;
|
||||||
popupField1.RegisterValueChangedCallback(evt =>
|
popupField1.RegisterValueChangedCallback(evt =>
|
||||||
{
|
{
|
||||||
collector.AddressRuleName = evt.newValue;
|
collector.AddressRuleName = evt.newValue.ClassName;
|
||||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
||||||
if (foldout.value)
|
if (foldout.value)
|
||||||
{
|
{
|
||||||
@@ -459,11 +730,13 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Pack Rule
|
// Pack Rule
|
||||||
var popupField2 = element.Q<PopupField<string>>("PopupField2");
|
var popupField2 = element.Q<PopupField<RuleDisplayName>>("PopupField2");
|
||||||
popupField2.index = GetPackRuleIndex(collector.PackRuleName);
|
popupField2.index = GetPackRuleIndex(collector.PackRuleName);
|
||||||
|
popupField2.formatListItemCallback = FormatListItemCallback;
|
||||||
|
popupField2.formatSelectedValueCallback = FormatSelectedValueCallback;
|
||||||
popupField2.RegisterValueChangedCallback(evt =>
|
popupField2.RegisterValueChangedCallback(evt =>
|
||||||
{
|
{
|
||||||
collector.PackRuleName = evt.newValue;
|
collector.PackRuleName = evt.newValue.ClassName;
|
||||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
||||||
if (foldout.value)
|
if (foldout.value)
|
||||||
{
|
{
|
||||||
@@ -472,11 +745,13 @@ namespace YooAsset.Editor
|
|||||||
});
|
});
|
||||||
|
|
||||||
// Filter Rule
|
// Filter Rule
|
||||||
var popupField3 = element.Q<PopupField<string>>("PopupField3");
|
var popupField3 = element.Q<PopupField<RuleDisplayName>>("PopupField3");
|
||||||
popupField3.index = GetFilterRuleIndex(collector.FilterRuleName);
|
popupField3.index = GetFilterRuleIndex(collector.FilterRuleName);
|
||||||
|
popupField3.formatListItemCallback = FormatListItemCallback;
|
||||||
|
popupField3.formatSelectedValueCallback = FormatSelectedValueCallback;
|
||||||
popupField3.RegisterValueChangedCallback(evt =>
|
popupField3.RegisterValueChangedCallback(evt =>
|
||||||
{
|
{
|
||||||
collector.FilterRuleName = evt.newValue;
|
collector.FilterRuleName = evt.newValue.ClassName;
|
||||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
||||||
if (foldout.value)
|
if (foldout.value)
|
||||||
{
|
{
|
||||||
@@ -484,6 +759,15 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
// UserData
|
||||||
|
var textFiled0 = element.Q<TextField>("TextField0");
|
||||||
|
textFiled0.SetValueWithoutNotify(collector.UserData);
|
||||||
|
textFiled0.RegisterValueChangedCallback(evt =>
|
||||||
|
{
|
||||||
|
collector.UserData = evt.newValue;
|
||||||
|
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
||||||
|
});
|
||||||
|
|
||||||
// Tags
|
// Tags
|
||||||
var textFiled1 = element.Q<TextField>("TextField1");
|
var textFiled1 = element.Q<TextField>("TextField1");
|
||||||
textFiled1.SetValueWithoutNotify(collector.AssetTags);
|
textFiled1.SetValueWithoutNotify(collector.AssetTags);
|
||||||
@@ -510,7 +794,8 @@ namespace YooAsset.Editor
|
|||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
collectAssetInfos = collector.GetAllCollectAssets(group);
|
CollectCommand command = new CollectCommand(EBuildMode.SimulateBuild, _packageNameTxt.value, _enableAddressableToogle.value, _uniqueBundleNameToogle.value);
|
||||||
|
collectAssetInfos = collector.GetAllCollectAssets(command, group);
|
||||||
}
|
}
|
||||||
catch (System.Exception e)
|
catch (System.Exception e)
|
||||||
{
|
{
|
||||||
@@ -527,12 +812,7 @@ namespace YooAsset.Editor
|
|||||||
|
|
||||||
string showInfo = collectAssetInfo.AssetPath;
|
string showInfo = collectAssetInfo.AssetPath;
|
||||||
if (_enableAddressableToogle.value)
|
if (_enableAddressableToogle.value)
|
||||||
{
|
showInfo = $"[{collectAssetInfo.Address}] {collectAssetInfo.AssetPath}";
|
||||||
IAddressRule instance = AssetBundleCollectorSettingData.GetAddressRuleInstance(collector.AddressRuleName);
|
|
||||||
AddressRuleData ruleData = new AddressRuleData(collectAssetInfo.AssetPath, collector.CollectPath, group.GroupName);
|
|
||||||
string addressValue = instance.GetAssetAddress(ruleData);
|
|
||||||
showInfo = $"[{addressValue}] {showInfo}";
|
|
||||||
}
|
|
||||||
|
|
||||||
var label = new Label();
|
var label = new Label();
|
||||||
label.text = showInfo;
|
label.text = showInfo;
|
||||||
@@ -550,7 +830,9 @@ namespace YooAsset.Editor
|
|||||||
if (selectGroup == null)
|
if (selectGroup == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
AssetBundleCollectorSettingData.CreateCollector(selectGroup, string.Empty);
|
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddCollector");
|
||||||
|
AssetBundleCollector collector = new AssetBundleCollector();
|
||||||
|
AssetBundleCollectorSettingData.CreateCollector(selectGroup, collector);
|
||||||
FillCollectorViewData();
|
FillCollectorViewData();
|
||||||
}
|
}
|
||||||
private void RemoveCollectorBtn_clicked(AssetBundleCollector selectCollector)
|
private void RemoveCollectorBtn_clicked(AssetBundleCollector selectCollector)
|
||||||
@@ -560,6 +842,8 @@ namespace YooAsset.Editor
|
|||||||
return;
|
return;
|
||||||
if (selectCollector == null)
|
if (selectCollector == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow RemoveCollector");
|
||||||
AssetBundleCollectorSettingData.RemoveCollector(selectGroup, selectCollector);
|
AssetBundleCollectorSettingData.RemoveCollector(selectGroup, selectCollector);
|
||||||
FillCollectorViewData();
|
FillCollectorViewData();
|
||||||
}
|
}
|
||||||
@@ -577,7 +861,7 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
for (int i = 0; i < _addressRuleList.Count; i++)
|
for (int i = 0; i < _addressRuleList.Count; i++)
|
||||||
{
|
{
|
||||||
if (_addressRuleList[i] == ruleName)
|
if (_addressRuleList[i].ClassName == ruleName)
|
||||||
return i;
|
return i;
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
@@ -586,7 +870,7 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
for (int i = 0; i < _packRuleList.Count; i++)
|
for (int i = 0; i < _packRuleList.Count; i++)
|
||||||
{
|
{
|
||||||
if (_packRuleList[i] == ruleName)
|
if (_packRuleList[i].ClassName == ruleName)
|
||||||
return i;
|
return i;
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
@@ -595,11 +879,20 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
for (int i = 0; i < _filterRuleList.Count; i++)
|
for (int i = 0; i < _filterRuleList.Count; i++)
|
||||||
{
|
{
|
||||||
if (_filterRuleList[i] == ruleName)
|
if (_filterRuleList[i].ClassName == ruleName)
|
||||||
return i;
|
return i;
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
private RuleDisplayName GetActiveRuleIndex(string ruleName)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < _activeRuleList.Count; i++)
|
||||||
|
{
|
||||||
|
if (_activeRuleList[i].ClassName == ruleName)
|
||||||
|
return _activeRuleList[i];
|
||||||
|
}
|
||||||
|
return _activeRuleList[0];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
@@ -1,31 +1,45 @@
|
|||||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
|
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
|
||||||
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
|
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
|
||||||
|
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
||||||
<ui:Button text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
<ui:Button text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
||||||
<ui:Button text="导入" display-tooltip-when-elided="true" name="ImportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
<ui:Button text="导入" display-tooltip-when-elided="true" name="ImportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
||||||
|
<ui:Button text="修复" display-tooltip-when-elided="true" name="FixButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
||||||
</uie:Toolbar>
|
</uie:Toolbar>
|
||||||
|
<ui:VisualElement name="PublicContainer" style="height: 30px; background-color: rgb(67, 67, 67); flex-direction: row; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||||
|
<ui:Toggle label="Show Packages" name="ShowPackages" style="width: 196px; -unity-text-align: middle-left;" />
|
||||||
|
<ui:Toggle label="Show Editor Alias" name="ShowEditorAlias" style="width: 196px; -unity-text-align: middle-left;" />
|
||||||
|
<ui:Toggle label="Enable Addressable" name="EnableAddressable" style="width: 196px; -unity-text-align: middle-left;" />
|
||||||
|
<ui:Toggle label="Unique Bundle Name" name="UniqueBundleName" style="width: 196px; -unity-text-align: middle-left;" />
|
||||||
|
</ui:VisualElement>
|
||||||
<ui:VisualElement name="ContentContainer" style="flex-grow: 1; flex-direction: row;">
|
<ui:VisualElement name="ContentContainer" style="flex-grow: 1; flex-direction: row;">
|
||||||
<ui:VisualElement name="LeftContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
<ui:VisualElement name="PackageContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||||
|
<ui:Label text="Packages" display-tooltip-when-elided="true" name="PackageTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px;" />
|
||||||
|
<ui:ListView focusable="true" name="PackageListView" item-height="20" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
||||||
|
<ui:VisualElement name="PackageAddContainer" style="height: 20px; flex-direction: row; justify-content: center;">
|
||||||
|
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
|
||||||
|
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />
|
||||||
|
</ui:VisualElement>
|
||||||
|
</ui:VisualElement>
|
||||||
|
<ui:VisualElement name="GroupContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||||
|
<ui:Label text="Groups" display-tooltip-when-elided="true" name="GroupTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px;" />
|
||||||
|
<ui:TextField picking-mode="Ignore" label="Package Name" value="filler text" name="PackageName" style="flex-direction: column;" />
|
||||||
|
<ui:TextField picking-mode="Ignore" label="Package Desc" value="filler text" name="PackageDesc" style="flex-direction: column;" />
|
||||||
<ui:ListView focusable="true" name="GroupListView" item-height="20" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
<ui:ListView focusable="true" name="GroupListView" item-height="20" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
||||||
<ui:VisualElement name="GroupAddContainer" style="height: 20px; flex-direction: row; justify-content: center;">
|
<ui:VisualElement name="GroupAddContainer" style="height: 20px; flex-direction: row; justify-content: center;">
|
||||||
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
|
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
|
||||||
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />
|
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />
|
||||||
</ui:VisualElement>
|
</ui:VisualElement>
|
||||||
</ui:VisualElement>
|
</ui:VisualElement>
|
||||||
<ui:VisualElement name="RightContainer" style="flex-direction: column; flex-grow: 1;">
|
<ui:VisualElement name="CollectorContainer" style="flex-grow: 1; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||||
<ui:VisualElement name="PublicContainer" style="height: 30px; background-color: rgb(67, 67, 67); flex-direction: row; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
<ui:Label text="Collectors" display-tooltip-when-elided="true" name="CollectorTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px;" />
|
||||||
<ui:Toggle label="Enable Addressable" name="EnableAddressable" style="width: 196px; -unity-text-align: middle-left;" />
|
<ui:VisualElement name="ActiveRuleContainer" style="height: 20px;" />
|
||||||
<ui:Toggle label="Auto Collect Shaders" name="AutoCollectShader" style="width: 196px; -unity-text-align: middle-left;" />
|
<ui:TextField picking-mode="Ignore" label="Group Name" name="GroupName" />
|
||||||
<ui:TextField picking-mode="Ignore" label="Shader Bundle Name" name="ShaderBundleName" style="flex-grow: 1; -unity-text-align: middle-left;" />
|
<ui:TextField picking-mode="Ignore" label="Group Desc" name="GroupDesc" />
|
||||||
</ui:VisualElement>
|
<ui:TextField picking-mode="Ignore" label="Group Asset Tags" name="GroupAssetTags" />
|
||||||
<ui:VisualElement name="GroupContainer" style="flex-grow: 1; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
<ui:VisualElement name="CollectorAddContainer" style="height: 20px; flex-direction: row-reverse;">
|
||||||
<ui:TextField picking-mode="Ignore" label="Group Name" name="GroupName" />
|
<ui:Button text="[ + ]" display-tooltip-when-elided="true" name="AddBtn" />
|
||||||
<ui:TextField picking-mode="Ignore" label="Group Desc" name="GroupDesc" />
|
|
||||||
<ui:TextField picking-mode="Ignore" label="Group Asset Tags" name="GroupAssetTags" />
|
|
||||||
<ui:VisualElement name="CollectorAddContainer" style="height: 20px; flex-direction: row-reverse;">
|
|
||||||
<ui:Button text="[ + ]" display-tooltip-when-elided="true" name="AddBtn" />
|
|
||||||
</ui:VisualElement>
|
|
||||||
<ui:ScrollView name="CollectorScrollView" style="flex-grow: 1;" />
|
|
||||||
</ui:VisualElement>
|
</ui:VisualElement>
|
||||||
|
<ui:ScrollView name="CollectorScrollView" style="flex-grow: 1;" />
|
||||||
</ui:VisualElement>
|
</ui:VisualElement>
|
||||||
</ui:VisualElement>
|
</ui:VisualElement>
|
||||||
</ui:UXML>
|
</ui:UXML>
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ namespace YooAsset.Editor
|
|||||||
/// 资源包名称
|
/// 资源包名称
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string BundleName { private set; get; }
|
public string BundleName { private set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 可寻址地址
|
/// 可寻址地址
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -25,30 +25,30 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public string AssetPath { private set; get; }
|
public string AssetPath { private set; get; }
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源分类标签
|
|
||||||
/// </summary>
|
|
||||||
public List<string> AssetTags { private set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 是否为原生资源
|
/// 是否为原生资源
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool IsRawAsset { private set; get; }
|
public bool IsRawAsset { private set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 资源分类标签
|
||||||
|
/// </summary>
|
||||||
|
public List<string> AssetTags { private set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 依赖的资源列表
|
/// 依赖的资源列表
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public List<string> DependAssets = new List<string>();
|
public List<string> DependAssets = new List<string>();
|
||||||
|
|
||||||
|
|
||||||
public CollectAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, List<string> assetTags, bool isRawAsset)
|
public CollectAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, bool isRawAsset, List<string> assetTags)
|
||||||
{
|
{
|
||||||
CollectorType = collectorType;
|
CollectorType = collectorType;
|
||||||
BundleName = bundleName;
|
BundleName = bundleName;
|
||||||
Address = address;
|
Address = address;
|
||||||
AssetPath = assetPath;
|
AssetPath = assetPath;
|
||||||
AssetTags = assetTags;
|
|
||||||
IsRawAsset = isRawAsset;
|
IsRawAsset = isRawAsset;
|
||||||
|
AssetTags = assetTags;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,34 @@
|
|||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class CollectCommand
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 构建模式
|
||||||
|
/// </summary>
|
||||||
|
public EBuildMode BuildMode { private set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 包裹名称
|
||||||
|
/// </summary>
|
||||||
|
public string PackageName { private set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 是否启用可寻址资源定位
|
||||||
|
/// </summary>
|
||||||
|
public bool EnableAddressable { private set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 资源包名唯一化
|
||||||
|
/// </summary>
|
||||||
|
public bool UniqueBundleName { private set; get; }
|
||||||
|
|
||||||
|
public CollectCommand(EBuildMode buildMode, string packageName, bool enableAddressable, bool uniqueBundleName)
|
||||||
|
{
|
||||||
|
BuildMode = buildMode;
|
||||||
|
PackageName = packageName;
|
||||||
|
EnableAddressable = enableAddressable;
|
||||||
|
UniqueBundleName = uniqueBundleName;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b1741e85d76b28d41a4da3cd0e3e6f20
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
38
Assets/YooAsset/Editor/AssetBundleCollector/CollectResult.cs
Normal file
38
Assets/YooAsset/Editor/AssetBundleCollector/CollectResult.cs
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class CollectResult
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 收集命令
|
||||||
|
/// </summary>
|
||||||
|
public CollectCommand Command { private set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 着色器统一全名称
|
||||||
|
/// </summary>
|
||||||
|
public string ShadersBundleName { private set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 收集的资源信息列表
|
||||||
|
/// </summary>
|
||||||
|
public List<CollectAssetInfo> CollectAssets { private set; get; }
|
||||||
|
|
||||||
|
|
||||||
|
public CollectResult(CollectCommand command)
|
||||||
|
{
|
||||||
|
Command = command;
|
||||||
|
|
||||||
|
// 着色器统一全名称
|
||||||
|
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
|
||||||
|
ShadersBundleName = packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetCollectAssets(List<CollectAssetInfo> collectAssets)
|
||||||
|
{
|
||||||
|
CollectAssets = collectAssets;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: dbbd465f929ee33408441b62d19c7d10
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
[DisplayName("启用分组")]
|
||||||
|
public class EnableGroup : IActiveRule
|
||||||
|
{
|
||||||
|
public bool IsActiveGroup()
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[DisplayName("禁用分组")]
|
||||||
|
public class DisableGroup : IActiveRule
|
||||||
|
{
|
||||||
|
public bool IsActiveGroup()
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2cfd65b3b7663b247b2df16077f4ef17
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -2,9 +2,7 @@
|
|||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
/// <summary>
|
[DisplayName("定位地址: 文件名")]
|
||||||
/// 以文件名为定位地址
|
|
||||||
/// </summary>
|
|
||||||
public class AddressByFileName : IAddressRule
|
public class AddressByFileName : IAddressRule
|
||||||
{
|
{
|
||||||
string IAddressRule.GetAssetAddress(AddressRuleData data)
|
string IAddressRule.GetAssetAddress(AddressRuleData data)
|
||||||
@@ -13,9 +11,7 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
[DisplayName("定位地址: 分组名+文件名")]
|
||||||
/// 以组名+文件名为定位地址
|
|
||||||
/// </summary>
|
|
||||||
public class AddressByGroupAndFileName : IAddressRule
|
public class AddressByGroupAndFileName : IAddressRule
|
||||||
{
|
{
|
||||||
string IAddressRule.GetAssetAddress(AddressRuleData data)
|
string IAddressRule.GetAssetAddress(AddressRuleData data)
|
||||||
@@ -25,10 +21,8 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
[DisplayName("定位地址: 文件夹名+文件名")]
|
||||||
/// 以收集器名+文件名为定位地址
|
public class AddressByFolderAndFileName : IAddressRule
|
||||||
/// </summary>
|
|
||||||
public class AddressByCollectorAndFileName : IAddressRule
|
|
||||||
{
|
{
|
||||||
string IAddressRule.GetAssetAddress(AddressRuleData data)
|
string IAddressRule.GetAssetAddress(AddressRuleData data)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -4,9 +4,15 @@ using System.IO;
|
|||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
/// <summary>
|
public class DefaultFilterRule
|
||||||
/// 收集所有资源
|
{
|
||||||
/// </summary>
|
/// <summary>
|
||||||
|
/// 忽略的文件类型
|
||||||
|
/// </summary>
|
||||||
|
public static readonly string[] IgnoreFileExtensions = { "", ".so", ".dll", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
|
||||||
|
}
|
||||||
|
|
||||||
|
[DisplayName("收集所有资源")]
|
||||||
public class CollectAll : IFilterRule
|
public class CollectAll : IFilterRule
|
||||||
{
|
{
|
||||||
public bool IsCollectAsset(FilterRuleData data)
|
public bool IsCollectAsset(FilterRuleData data)
|
||||||
@@ -15,9 +21,7 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
[DisplayName("收集场景")]
|
||||||
/// 只收集场景
|
|
||||||
/// </summary>
|
|
||||||
public class CollectScene : IFilterRule
|
public class CollectScene : IFilterRule
|
||||||
{
|
{
|
||||||
public bool IsCollectAsset(FilterRuleData data)
|
public bool IsCollectAsset(FilterRuleData data)
|
||||||
@@ -25,10 +29,8 @@ namespace YooAsset.Editor
|
|||||||
return Path.GetExtension(data.AssetPath) == ".unity";
|
return Path.GetExtension(data.AssetPath) == ".unity";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
[DisplayName("收集预制体")]
|
||||||
/// 只收集预制体
|
|
||||||
/// </summary>
|
|
||||||
public class CollectPrefab : IFilterRule
|
public class CollectPrefab : IFilterRule
|
||||||
{
|
{
|
||||||
public bool IsCollectAsset(FilterRuleData data)
|
public bool IsCollectAsset(FilterRuleData data)
|
||||||
@@ -37,17 +39,33 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
[DisplayName("收集精灵类型的纹理")]
|
||||||
/// 只收集精灵类型的资源
|
|
||||||
/// </summary>
|
|
||||||
public class CollectSprite : IFilterRule
|
public class CollectSprite : IFilterRule
|
||||||
{
|
{
|
||||||
public bool IsCollectAsset(FilterRuleData data)
|
public bool IsCollectAsset(FilterRuleData data)
|
||||||
{
|
{
|
||||||
if (AssetDatabase.GetMainAssetTypeAtPath(data.AssetPath) == typeof(Sprite))
|
var mainAssetType = AssetDatabase.GetMainAssetTypeAtPath(data.AssetPath);
|
||||||
return true;
|
if (mainAssetType == typeof(Texture2D))
|
||||||
|
{
|
||||||
|
var texImporter = AssetImporter.GetAtPath(data.AssetPath) as TextureImporter;
|
||||||
|
if (texImporter != null && texImporter.textureType == TextureImporterType.Sprite)
|
||||||
|
return true;
|
||||||
|
else
|
||||||
|
return false;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
return false;
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[DisplayName("收集着色器变种集合")]
|
||||||
|
public class CollectShaderVariants : IFilterRule
|
||||||
|
{
|
||||||
|
public bool IsCollectAsset(FilterRuleData data)
|
||||||
|
{
|
||||||
|
return Path.GetExtension(data.AssetPath) == ".shadervariants";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -4,33 +4,74 @@ using UnityEditor;
|
|||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
|
public class DefaultPackRule
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// AssetBundle文件的后缀名
|
||||||
|
/// </summary>
|
||||||
|
public const string AssetBundleFileExtension = "bundle";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 原生文件的后缀名
|
||||||
|
/// </summary>
|
||||||
|
public const string RawFileExtension = "rawfile";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Unity着色器资源包名称
|
||||||
|
/// </summary>
|
||||||
|
public const string ShadersBundleName = "unityshaders";
|
||||||
|
|
||||||
|
|
||||||
|
public static PackRuleResult CreateShadersPackRuleResult()
|
||||||
|
{
|
||||||
|
PackRuleResult result = new PackRuleResult(ShadersBundleName, AssetBundleFileExtension);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 以文件路径作为资源包名
|
/// 以文件路径作为资源包名
|
||||||
/// 注意:每个文件独自打资源包
|
/// 注意:每个文件独自打资源包
|
||||||
/// 例如:收集器路径为 "Assets/UIPanel"
|
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image_backgroud.bundle"
|
||||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop/image/backgroud.bundle"
|
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view_main.bundle"
|
||||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop/view/main.bundle"
|
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
[DisplayName("资源包名: 文件路径")]
|
||||||
public class PackSeparately : IPackRule
|
public class PackSeparately : IPackRule
|
||||||
{
|
{
|
||||||
string IPackRule.GetBundleName(PackRuleData data)
|
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||||
{
|
{
|
||||||
return StringUtility.RemoveExtension(data.AssetPath);
|
string bundleName = StringUtility.RemoveExtension(data.AssetPath);
|
||||||
|
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IPackRule.IsRawFilePackRule()
|
||||||
|
{
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 以父类文件夹路径作为资源包名
|
/// 以父类文件夹路径作为资源包名
|
||||||
/// 注意:文件夹下所有文件打进一个资源包
|
/// 注意:文件夹下所有文件打进一个资源包
|
||||||
/// 例如:收集器路径为 "Assets/UIPanel"
|
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image.bundle"
|
||||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop/image.bundle"
|
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view.bundle"
|
||||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop/view.bundle"
|
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
[DisplayName("资源包名: 父类文件夹路径")]
|
||||||
public class PackDirectory : IPackRule
|
public class PackDirectory : IPackRule
|
||||||
{
|
{
|
||||||
string IPackRule.GetBundleName(PackRuleData data)
|
public static PackDirectory StaticPackRule = new PackDirectory();
|
||||||
|
|
||||||
|
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||||
{
|
{
|
||||||
return Path.GetDirectoryName(data.AssetPath);
|
string bundleName = Path.GetDirectoryName(data.AssetPath);
|
||||||
|
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IPackRule.IsRawFilePackRule()
|
||||||
|
{
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -38,12 +79,13 @@ namespace YooAsset.Editor
|
|||||||
/// 以收集器路径下顶级文件夹为资源包名
|
/// 以收集器路径下顶级文件夹为资源包名
|
||||||
/// 注意:文件夹下所有文件打进一个资源包
|
/// 注意:文件夹下所有文件打进一个资源包
|
||||||
/// 例如:收集器路径为 "Assets/UIPanel"
|
/// 例如:收集器路径为 "Assets/UIPanel"
|
||||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop.bundle"
|
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop.bundle"
|
||||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop.bundle"
|
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop.bundle"
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
[DisplayName("资源包名: 收集器下顶级文件夹路径")]
|
||||||
public class PackTopDirectory : IPackRule
|
public class PackTopDirectory : IPackRule
|
||||||
{
|
{
|
||||||
string IPackRule.GetBundleName(PackRuleData data)
|
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||||
{
|
{
|
||||||
string assetPath = data.AssetPath.Replace(data.CollectPath, string.Empty);
|
string assetPath = data.AssetPath.Replace(data.CollectPath, string.Empty);
|
||||||
assetPath = assetPath.TrimStart('/');
|
assetPath = assetPath.TrimStart('/');
|
||||||
@@ -53,24 +95,48 @@ namespace YooAsset.Editor
|
|||||||
if (Path.HasExtension(splits[0]))
|
if (Path.HasExtension(splits[0]))
|
||||||
throw new Exception($"Not found root directory : {assetPath}");
|
throw new Exception($"Not found root directory : {assetPath}");
|
||||||
string bundleName = $"{data.CollectPath}/{splits[0]}";
|
string bundleName = $"{data.CollectPath}/{splits[0]}";
|
||||||
return bundleName;
|
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||||
|
return result;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
throw new Exception($"Not found root directory : {assetPath}");
|
throw new Exception($"Not found root directory : {assetPath}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool IPackRule.IsRawFilePackRule()
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 以收集器路径作为资源包名
|
/// 以收集器路径作为资源包名
|
||||||
/// 注意:收集的所有文件打进一个资源包
|
/// 注意:收集的所有文件打进一个资源包
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
[DisplayName("资源包名: 收集器路径")]
|
||||||
public class PackCollector : IPackRule
|
public class PackCollector : IPackRule
|
||||||
{
|
{
|
||||||
string IPackRule.GetBundleName(PackRuleData data)
|
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||||
{
|
{
|
||||||
return StringUtility.RemoveExtension(data.CollectPath);
|
string bundleName;
|
||||||
|
string collectPath = data.CollectPath;
|
||||||
|
if (AssetDatabase.IsValidFolder(collectPath))
|
||||||
|
{
|
||||||
|
bundleName = collectPath;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
bundleName = StringUtility.RemoveExtension(collectPath);
|
||||||
|
}
|
||||||
|
|
||||||
|
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IPackRule.IsRawFilePackRule()
|
||||||
|
{
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -78,37 +144,55 @@ namespace YooAsset.Editor
|
|||||||
/// 以分组名称作为资源包名
|
/// 以分组名称作为资源包名
|
||||||
/// 注意:收集的所有文件打进一个资源包
|
/// 注意:收集的所有文件打进一个资源包
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
[DisplayName("资源包名: 分组名称")]
|
||||||
public class PackGroup : IPackRule
|
public class PackGroup : IPackRule
|
||||||
{
|
{
|
||||||
string IPackRule.GetBundleName(PackRuleData data)
|
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||||
{
|
{
|
||||||
return data.GroupName;
|
string bundleName = data.GroupName;
|
||||||
|
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IPackRule.IsRawFilePackRule()
|
||||||
|
{
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 原生文件打包模式
|
/// 打包原生文件
|
||||||
/// 注意:原生文件打包支持:图片,音频,视频,文本
|
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
[DisplayName("打包原生文件")]
|
||||||
public class PackRawFile : IPackRule
|
public class PackRawFile : IPackRule
|
||||||
{
|
{
|
||||||
string IPackRule.GetBundleName(PackRuleData data)
|
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||||
{
|
{
|
||||||
string extension = StringUtility.RemoveFirstChar(Path.GetExtension(data.AssetPath));
|
string bundleName = data.AssetPath;
|
||||||
if (extension == EAssetFileExtension.unity.ToString() || extension == EAssetFileExtension.prefab.ToString() ||
|
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.RawFileExtension);
|
||||||
extension == EAssetFileExtension.mat.ToString() || extension == EAssetFileExtension.controller.ToString() ||
|
return result;
|
||||||
extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.anim.ToString() ||
|
}
|
||||||
extension == EAssetFileExtension.shader.ToString())
|
|
||||||
{
|
|
||||||
throw new Exception($"{nameof(PackRawFile)} is not support file estension : {extension}");
|
|
||||||
}
|
|
||||||
|
|
||||||
// 注意:原生文件只支持无依赖关系的资源
|
bool IPackRule.IsRawFilePackRule()
|
||||||
string[] depends = AssetDatabase.GetDependencies(data.AssetPath, true);
|
{
|
||||||
if (depends.Length != 1)
|
return true;
|
||||||
throw new Exception($"{nameof(PackRawFile)} is not support estension : {extension}");
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return StringUtility.RemoveExtension(data.AssetPath);
|
/// <summary>
|
||||||
|
/// 打包着色器变种集合
|
||||||
|
/// </summary>
|
||||||
|
[DisplayName("打包着色器变种集合文件")]
|
||||||
|
public class PackShaderVariants : IPackRule
|
||||||
|
{
|
||||||
|
public PackRuleResult GetPackRuleResult(PackRuleData data)
|
||||||
|
{
|
||||||
|
return DefaultPackRule.CreateShadersPackRuleResult();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IPackRule.IsRawFilePackRule()
|
||||||
|
{
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
14
Assets/YooAsset/Editor/AssetBundleCollector/IActiveRule.cs
Normal file
14
Assets/YooAsset/Editor/AssetBundleCollector/IActiveRule.cs
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 资源分组激活规则接口
|
||||||
|
/// </summary>
|
||||||
|
public interface IActiveRule
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 是否激活分组
|
||||||
|
/// </summary>
|
||||||
|
bool IsActiveGroup();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: aed5a1a6733b7d44ca4f6149ed5a2bb8
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -6,12 +6,14 @@ namespace YooAsset.Editor
|
|||||||
public string AssetPath;
|
public string AssetPath;
|
||||||
public string CollectPath;
|
public string CollectPath;
|
||||||
public string GroupName;
|
public string GroupName;
|
||||||
|
public string UserData;
|
||||||
|
|
||||||
public AddressRuleData(string assetPath, string collectPath, string groupName)
|
public AddressRuleData(string assetPath, string collectPath, string groupName, string userData)
|
||||||
{
|
{
|
||||||
AssetPath = assetPath;
|
AssetPath = assetPath;
|
||||||
CollectPath = collectPath;
|
CollectPath = collectPath;
|
||||||
GroupName = groupName;
|
GroupName = groupName;
|
||||||
|
UserData = userData;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -3,21 +3,64 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
public struct PackRuleData
|
public struct PackRuleData
|
||||||
{
|
{
|
||||||
public string AssetPath;
|
public string AssetPath;
|
||||||
public string CollectPath;
|
public string CollectPath;
|
||||||
public string GroupName;
|
public string GroupName;
|
||||||
|
public string UserData;
|
||||||
|
|
||||||
public PackRuleData(string assetPath)
|
public PackRuleData(string assetPath)
|
||||||
{
|
{
|
||||||
AssetPath = assetPath;
|
AssetPath = assetPath;
|
||||||
CollectPath = string.Empty;
|
CollectPath = string.Empty;
|
||||||
GroupName = string.Empty;
|
GroupName = string.Empty;
|
||||||
|
UserData = string.Empty;
|
||||||
}
|
}
|
||||||
public PackRuleData(string assetPath, string collectPath, string groupName)
|
public PackRuleData(string assetPath, string collectPath, string groupName, string userData)
|
||||||
{
|
{
|
||||||
AssetPath = assetPath;
|
AssetPath = assetPath;
|
||||||
CollectPath = collectPath;
|
CollectPath = collectPath;
|
||||||
GroupName = groupName;
|
GroupName = groupName;
|
||||||
|
UserData = userData;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public struct PackRuleResult
|
||||||
|
{
|
||||||
|
private readonly string _bundleName;
|
||||||
|
private readonly string _bundleExtension;
|
||||||
|
|
||||||
|
public PackRuleResult(string bundleName, string bundleExtension)
|
||||||
|
{
|
||||||
|
_bundleName = bundleName;
|
||||||
|
_bundleExtension = bundleExtension;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取主资源包全名称
|
||||||
|
/// </summary>
|
||||||
|
public string GetMainBundleName(string packageName, bool uniqueBundleName)
|
||||||
|
{
|
||||||
|
string fullName;
|
||||||
|
string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').ToLower();
|
||||||
|
if (uniqueBundleName)
|
||||||
|
fullName = $"{packageName}_{bundleName}.{_bundleExtension}";
|
||||||
|
else
|
||||||
|
fullName = $"{bundleName}.{_bundleExtension}";
|
||||||
|
return fullName.ToLower();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取共享资源包全名称
|
||||||
|
/// </summary>
|
||||||
|
public string GetShareBundleName(string packageName, bool uniqueBundleName)
|
||||||
|
{
|
||||||
|
string fullName;
|
||||||
|
string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').ToLower();
|
||||||
|
if (uniqueBundleName)
|
||||||
|
fullName = $"{packageName}_share_{bundleName}.{_bundleExtension}";
|
||||||
|
else
|
||||||
|
fullName = $"share_{bundleName}.{_bundleExtension}";
|
||||||
|
return fullName.ToLower();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -27,8 +70,13 @@ namespace YooAsset.Editor
|
|||||||
public interface IPackRule
|
public interface IPackRule
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取资源打包所属的资源包名称
|
/// 获取打包规则结果
|
||||||
/// </summary>
|
/// </summary>
|
||||||
string GetBundleName(PackRuleData data);
|
PackRuleResult GetPackRuleResult(PackRuleData data);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 是否为原生文件打包规则
|
||||||
|
/// </summary>
|
||||||
|
bool IsRawFilePackRule();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class RuleDisplayName
|
||||||
|
{
|
||||||
|
public string ClassName;
|
||||||
|
public string DisplayName;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: df712711c3830af419b7ada8fee53dda
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,146 +1,328 @@
|
|||||||
#if UNITY_2019_4_OR_NEWER
|
#if UNITY_2019_4_OR_NEWER
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UIElements;
|
using UnityEngine.UIElements;
|
||||||
using UnityEditor.UIElements;
|
using UnityEditor.UIElements;
|
||||||
|
using UnityEditor.Networking.PlayerConnection;
|
||||||
|
using UnityEngine.Networking.PlayerConnection;
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
public class AssetBundleDebuggerWindow : EditorWindow
|
public class AssetBundleDebuggerWindow : EditorWindow
|
||||||
{
|
{
|
||||||
[MenuItem("YooAsset/AssetBundle Debugger", false, 104)]
|
[MenuItem("YooAsset/AssetBundle Debugger", false, 104)]
|
||||||
public static void ShowExample()
|
public static void ShowExample()
|
||||||
{
|
{
|
||||||
AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("资源包调试工具", true, EditorDefine.DockedWindowTypes);
|
AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("资源包调试工具", true, EditorDefine.DockedWindowTypes);
|
||||||
wnd.minSize = new Vector2(800, 600);
|
wnd.minSize = new Vector2(800, 600);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 视图模式
|
/// 视图模式
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private enum EViewMode
|
private enum EViewMode
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 内存视图
|
/// 内存视图
|
||||||
/// </summary>
|
/// </summary>
|
||||||
MemoryView,
|
MemoryView,
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 资源对象视图
|
/// 资源对象视图
|
||||||
/// </summary>
|
/// </summary>
|
||||||
AssetView,
|
AssetView,
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 资源包视图
|
/// 资源包视图
|
||||||
/// </summary>
|
/// </summary>
|
||||||
BundleView,
|
BundleView,
|
||||||
}
|
}
|
||||||
|
|
||||||
private ToolbarMenu _viewModeMenu;
|
|
||||||
private DebuggerAssetListViewer _assetListViewer;
|
|
||||||
private DebuggerBundleListViewer _bundleListViewer;
|
|
||||||
|
|
||||||
private EViewMode _viewMode;
|
|
||||||
private readonly DebugReport _debugReport = new DebugReport();
|
|
||||||
private string _searchKeyWord;
|
|
||||||
|
|
||||||
|
|
||||||
public void CreateGUI()
|
private readonly Dictionary<int, RemotePlayerSession> _playerSessions = new Dictionary<int, RemotePlayerSession>();
|
||||||
{
|
|
||||||
|
private Label _playerName;
|
||||||
|
private ToolbarMenu _viewModeMenu;
|
||||||
|
private SliderInt _frameSlider;
|
||||||
|
private DebuggerAssetListViewer _assetListViewer;
|
||||||
|
private DebuggerBundleListViewer _bundleListViewer;
|
||||||
|
|
||||||
|
private EViewMode _viewMode;
|
||||||
|
private string _searchKeyWord;
|
||||||
|
private DebugReport _currentReport;
|
||||||
|
private RemotePlayerSession _currentPlayerSession;
|
||||||
|
private int _rangeIndex = 0;
|
||||||
|
|
||||||
|
|
||||||
|
public void CreateGUI()
|
||||||
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
VisualElement root = rootVisualElement;
|
VisualElement root = rootVisualElement;
|
||||||
|
|
||||||
// 加载布局文件
|
// 加载布局文件
|
||||||
var visualAsset = YooAssetEditorSettingsData.Setting.AssetBundleDebuggerUXML;
|
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleDebuggerWindow>();
|
||||||
if (visualAsset == null)
|
if (visualAsset == null)
|
||||||
{
|
return;
|
||||||
Debug.LogError($"Not found {nameof(AssetBundleDebuggerWindow)}.uxml in settings.");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
visualAsset.CloneTree(root);
|
|
||||||
|
|
||||||
// 采样按钮
|
visualAsset.CloneTree(root);
|
||||||
var sampleBtn = root.Q<Button>("SampleButton");
|
|
||||||
sampleBtn.clicked += SampleBtn_onClick;
|
|
||||||
|
|
||||||
// 视口模式菜单
|
// 采样按钮
|
||||||
_viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu");
|
var sampleBtn = root.Q<Button>("SampleButton");
|
||||||
//_viewModeMenu.menu.AppendAction(EViewMode.MemoryView.ToString(), ViewModeMenuAction0, ViewModeMenuFun0);
|
sampleBtn.clicked += SampleBtn_onClick;
|
||||||
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), ViewModeMenuAction1, ViewModeMenuFun1);
|
|
||||||
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), ViewModeMenuAction2, ViewModeMenuFun2);
|
|
||||||
|
|
||||||
// 搜索栏
|
// 导出按钮
|
||||||
var searchField = root.Q<ToolbarSearchField>("SearchField");
|
var exportBtn = root.Q<Button>("ExportButton");
|
||||||
searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
|
exportBtn.clicked += ExportBtn_clicked;
|
||||||
|
|
||||||
// 加载视图
|
// 用户列表菜单
|
||||||
_assetListViewer = new DebuggerAssetListViewer();
|
_playerName = root.Q<Label>("PlayerName");
|
||||||
_assetListViewer.InitViewer();
|
_playerName.text = "Editor player";
|
||||||
|
|
||||||
// 加载视图
|
// 视口模式菜单
|
||||||
_bundleListViewer = new DebuggerBundleListViewer();
|
_viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu");
|
||||||
_bundleListViewer.InitViewer();
|
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.AssetView);
|
||||||
|
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.BundleView);
|
||||||
|
_viewModeMenu.text = EViewMode.AssetView.ToString();
|
||||||
|
|
||||||
// 显示视图
|
// 搜索栏
|
||||||
_viewMode = EViewMode.AssetView;
|
var searchField = root.Q<ToolbarSearchField>("SearchField");
|
||||||
_viewModeMenu.text = EViewMode.AssetView.ToString();
|
searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
|
||||||
_assetListViewer.AttachParent(root);
|
|
||||||
}
|
// 帧数相关
|
||||||
catch(Exception e)
|
{
|
||||||
|
_frameSlider = root.Q<SliderInt>("FrameSlider");
|
||||||
|
_frameSlider.label = "Frame:";
|
||||||
|
_frameSlider.highValue = 0;
|
||||||
|
_frameSlider.lowValue = 0;
|
||||||
|
_frameSlider.value = 0;
|
||||||
|
_frameSlider.RegisterValueChangedCallback(evt =>
|
||||||
|
{
|
||||||
|
OnFrameSliderChange(evt.newValue);
|
||||||
|
});
|
||||||
|
|
||||||
|
var frameLast = root.Q<ToolbarButton>("FrameLast");
|
||||||
|
frameLast.clicked += OnFrameLast_clicked;
|
||||||
|
|
||||||
|
var frameNext = root.Q<ToolbarButton>("FrameNext");
|
||||||
|
frameNext.clicked += OnFrameNext_clicked;
|
||||||
|
|
||||||
|
var frameClear = root.Q<ToolbarButton>("FrameClear");
|
||||||
|
frameClear.clicked += OnFrameClear_clicked;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 加载视图
|
||||||
|
_assetListViewer = new DebuggerAssetListViewer();
|
||||||
|
_assetListViewer.InitViewer();
|
||||||
|
|
||||||
|
// 加载视图
|
||||||
|
_bundleListViewer = new DebuggerBundleListViewer();
|
||||||
|
_bundleListViewer.InitViewer();
|
||||||
|
|
||||||
|
// 显示视图
|
||||||
|
_viewMode = EViewMode.AssetView;
|
||||||
|
_assetListViewer.AttachParent(root);
|
||||||
|
|
||||||
|
// 远程调试
|
||||||
|
EditorConnection.instance.Initialize();
|
||||||
|
EditorConnection.instance.RegisterConnection(OnHandleConnectionEvent);
|
||||||
|
EditorConnection.instance.RegisterDisconnection(OnHandleDisconnectionEvent);
|
||||||
|
EditorConnection.instance.Register(RemoteDebuggerDefine.kMsgSendPlayerToEditor, OnHandlePlayerMessage);
|
||||||
|
RemoteDebuggerInRuntime.EditorHandleDebugReportCallback = OnHandleDebugReport;
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
Debug.LogError(e.ToString());
|
Debug.LogError(e.ToString());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
private void SampleBtn_onClick()
|
public void OnDestroy()
|
||||||
{
|
{
|
||||||
YooAssets.GetDebugReport(_debugReport);
|
// 远程调试
|
||||||
_assetListViewer.FillViewData(_debugReport, _searchKeyWord);
|
EditorConnection.instance.UnregisterConnection(OnHandleConnectionEvent);
|
||||||
_bundleListViewer.FillViewData(_debugReport, _searchKeyWord);
|
EditorConnection.instance.UnregisterDisconnection(OnHandleDisconnectionEvent);
|
||||||
}
|
EditorConnection.instance.Unregister(RemoteDebuggerDefine.kMsgSendPlayerToEditor, OnHandlePlayerMessage);
|
||||||
private void OnSearchKeyWordChange(ChangeEvent<string> e)
|
_playerSessions.Clear();
|
||||||
{
|
}
|
||||||
_searchKeyWord = e.newValue;
|
|
||||||
_assetListViewer.FillViewData(_debugReport, _searchKeyWord);
|
private void OnHandleConnectionEvent(int playerId)
|
||||||
_bundleListViewer.FillViewData(_debugReport, _searchKeyWord);
|
{
|
||||||
}
|
Debug.Log($"Game player connection : {playerId}");
|
||||||
private void ViewModeMenuAction1(DropdownMenuAction action)
|
_playerName.text = $"Connected player : {playerId}";
|
||||||
{
|
}
|
||||||
if (_viewMode != EViewMode.AssetView)
|
private void OnHandleDisconnectionEvent(int playerId)
|
||||||
{
|
{
|
||||||
_viewMode = EViewMode.AssetView;
|
Debug.Log($"Game player disconnection : {playerId}");
|
||||||
VisualElement root = this.rootVisualElement;
|
_playerName.text = $"Disconneced player : {playerId}";
|
||||||
_viewModeMenu.text = EViewMode.AssetView.ToString();
|
}
|
||||||
_assetListViewer.AttachParent(root);
|
private void OnHandlePlayerMessage(MessageEventArgs args)
|
||||||
_bundleListViewer.DetachParent();
|
{
|
||||||
}
|
var debugReport = DebugReport.Deserialize(args.data);
|
||||||
}
|
OnHandleDebugReport(args.playerId, debugReport);
|
||||||
private void ViewModeMenuAction2(DropdownMenuAction action)
|
}
|
||||||
{
|
private void OnHandleDebugReport(int playerId, DebugReport debugReport)
|
||||||
if (_viewMode != EViewMode.BundleView)
|
{
|
||||||
{
|
Debug.Log($"Handle player {playerId} debug report !");
|
||||||
_viewMode = EViewMode.BundleView;
|
_currentPlayerSession = GetOrCreatePlayerSession(playerId);
|
||||||
VisualElement root = this.rootVisualElement;
|
_currentPlayerSession.AddDebugReport(debugReport);
|
||||||
_viewModeMenu.text = EViewMode.BundleView.ToString();
|
_frameSlider.highValue = _currentPlayerSession.MaxRangeValue;
|
||||||
_assetListViewer.DetachParent();
|
_frameSlider.value = _currentPlayerSession.MaxRangeValue;
|
||||||
_bundleListViewer.AttachParent(root);
|
UpdateFrameView(_currentPlayerSession);
|
||||||
}
|
}
|
||||||
}
|
private void OnFrameSliderChange(int sliderValue)
|
||||||
private DropdownMenuAction.Status ViewModeMenuFun1(DropdownMenuAction action)
|
{
|
||||||
{
|
if (_currentPlayerSession != null)
|
||||||
if (_viewMode == EViewMode.AssetView)
|
{
|
||||||
return DropdownMenuAction.Status.Checked;
|
_rangeIndex = _currentPlayerSession.ClampRangeIndex(sliderValue); ;
|
||||||
else
|
UpdateFrameView(_currentPlayerSession, _rangeIndex);
|
||||||
return DropdownMenuAction.Status.Normal;
|
}
|
||||||
}
|
}
|
||||||
private DropdownMenuAction.Status ViewModeMenuFun2(DropdownMenuAction action)
|
private void OnFrameLast_clicked()
|
||||||
{
|
{
|
||||||
if (_viewMode == EViewMode.BundleView)
|
if (_currentPlayerSession != null)
|
||||||
return DropdownMenuAction.Status.Checked;
|
{
|
||||||
else
|
_rangeIndex = _currentPlayerSession.ClampRangeIndex(_rangeIndex - 1);
|
||||||
return DropdownMenuAction.Status.Normal;
|
_frameSlider.value = _rangeIndex;
|
||||||
}
|
UpdateFrameView(_currentPlayerSession, _rangeIndex);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
private void OnFrameNext_clicked()
|
||||||
|
{
|
||||||
|
if (_currentPlayerSession != null)
|
||||||
|
{
|
||||||
|
_rangeIndex = _currentPlayerSession.ClampRangeIndex(_rangeIndex + 1);
|
||||||
|
_frameSlider.value = _rangeIndex;
|
||||||
|
UpdateFrameView(_currentPlayerSession, _rangeIndex);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void OnFrameClear_clicked()
|
||||||
|
{
|
||||||
|
if (_currentPlayerSession != null)
|
||||||
|
{
|
||||||
|
_frameSlider.label = $"Frame:";
|
||||||
|
_frameSlider.value = 0;
|
||||||
|
_frameSlider.lowValue = 0;
|
||||||
|
_frameSlider.highValue = 0;
|
||||||
|
_currentPlayerSession.ClearDebugReport();
|
||||||
|
_assetListViewer.ClearView();
|
||||||
|
_bundleListViewer.ClearView();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private RemotePlayerSession GetOrCreatePlayerSession(int playerId)
|
||||||
|
{
|
||||||
|
if (_playerSessions.TryGetValue(playerId, out RemotePlayerSession session))
|
||||||
|
{
|
||||||
|
return session;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
RemotePlayerSession newSession = new RemotePlayerSession(playerId);
|
||||||
|
_playerSessions.Add(playerId, newSession);
|
||||||
|
return newSession;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void UpdateFrameView(RemotePlayerSession playerSession)
|
||||||
|
{
|
||||||
|
if (playerSession != null)
|
||||||
|
{
|
||||||
|
UpdateFrameView(playerSession, playerSession.MaxRangeValue);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void UpdateFrameView(RemotePlayerSession playerSession, int rangeIndex)
|
||||||
|
{
|
||||||
|
if (playerSession == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var debugReport = playerSession.GetDebugReport(rangeIndex);
|
||||||
|
if (debugReport != null)
|
||||||
|
{
|
||||||
|
_currentReport = debugReport;
|
||||||
|
_frameSlider.label = $"Frame: {debugReport.FrameCount}";
|
||||||
|
_assetListViewer.FillViewData(debugReport, _searchKeyWord);
|
||||||
|
_bundleListViewer.FillViewData(debugReport, _searchKeyWord);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SampleBtn_onClick()
|
||||||
|
{
|
||||||
|
// 发送采集数据的命令
|
||||||
|
RemoteCommand command = new RemoteCommand();
|
||||||
|
command.CommandType = (int)ERemoteCommand.SampleOnce;
|
||||||
|
command.CommandParam = string.Empty;
|
||||||
|
byte[] data = RemoteCommand.Serialize(command);
|
||||||
|
EditorConnection.instance.Send(RemoteDebuggerDefine.kMsgSendEditorToPlayer, data);
|
||||||
|
RemoteDebuggerInRuntime.EditorRequestDebugReport();
|
||||||
|
}
|
||||||
|
private void ExportBtn_clicked()
|
||||||
|
{
|
||||||
|
if (_currentReport == null)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Debug report is null.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
string resultPath = EditorTools.OpenFolderPanel("Export JSON", "Assets/");
|
||||||
|
if (resultPath != null)
|
||||||
|
{
|
||||||
|
// 注意:排序保证生成配置的稳定性
|
||||||
|
foreach (var packageData in _currentReport.PackageDatas)
|
||||||
|
{
|
||||||
|
packageData.ProviderInfos.Sort();
|
||||||
|
foreach (var providerInfo in packageData.ProviderInfos)
|
||||||
|
{
|
||||||
|
providerInfo.DependBundleInfos.Sort();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
string filePath = $"{resultPath}/{nameof(DebugReport)}_{_currentReport.FrameCount}.json";
|
||||||
|
string fileContent = JsonUtility.ToJson(_currentReport, true);
|
||||||
|
FileUtility.CreateFile(filePath, fileContent);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void OnSearchKeyWordChange(ChangeEvent<string> e)
|
||||||
|
{
|
||||||
|
_searchKeyWord = e.newValue;
|
||||||
|
if (_currentReport != null)
|
||||||
|
{
|
||||||
|
_assetListViewer.FillViewData(_currentReport, _searchKeyWord);
|
||||||
|
_bundleListViewer.FillViewData(_currentReport, _searchKeyWord);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void OnViewModeMenuChange(DropdownMenuAction action)
|
||||||
|
{
|
||||||
|
var viewMode = (EViewMode)action.userData;
|
||||||
|
if (_viewMode != viewMode)
|
||||||
|
{
|
||||||
|
_viewMode = viewMode;
|
||||||
|
VisualElement root = this.rootVisualElement;
|
||||||
|
_viewModeMenu.text = viewMode.ToString();
|
||||||
|
|
||||||
|
if (viewMode == EViewMode.AssetView)
|
||||||
|
{
|
||||||
|
_assetListViewer.AttachParent(root);
|
||||||
|
_bundleListViewer.DetachParent();
|
||||||
|
}
|
||||||
|
else if (viewMode == EViewMode.BundleView)
|
||||||
|
{
|
||||||
|
_assetListViewer.DetachParent();
|
||||||
|
_bundleListViewer.AttachParent(root);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
throw new NotImplementedException(viewMode.ToString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private DropdownMenuAction.Status OnViewModeMenuStatusUpdate(DropdownMenuAction action)
|
||||||
|
{
|
||||||
|
var viewMode = (EViewMode)action.userData;
|
||||||
|
if (_viewMode == viewMode)
|
||||||
|
return DropdownMenuAction.Status.Checked;
|
||||||
|
else
|
||||||
|
return DropdownMenuAction.Status.Normal;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
@@ -1,7 +1,15 @@
|
|||||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
|
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
|
||||||
<uie:Toolbar name="Toolbar" style="display: flex;">
|
<uie:Toolbar name="TopToolbar" style="display: flex;">
|
||||||
|
<ui:Label text="Player" display-tooltip-when-elided="true" name="PlayerName" style="width: 200px; -unity-text-align: middle-left; padding-left: 5px;" />
|
||||||
<uie:ToolbarMenu display-tooltip-when-elided="true" name="ViewModeMenu" text="ViewMode" style="width: 100px; flex-grow: 0;" />
|
<uie:ToolbarMenu display-tooltip-when-elided="true" name="ViewModeMenu" text="ViewMode" style="width: 100px; flex-grow: 0;" />
|
||||||
<uie:ToolbarSearchField focusable="true" name="SearchField" style="flex-grow: 1;" />
|
<uie:ToolbarSearchField focusable="true" name="SearchField" style="flex-grow: 1;" />
|
||||||
<uie:ToolbarButton text="刷新" display-tooltip-when-elided="true" name="SampleButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" />
|
<uie:ToolbarButton text="刷新" display-tooltip-when-elided="true" name="SampleButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" />
|
||||||
|
<uie:ToolbarButton text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" />
|
||||||
|
</uie:Toolbar>
|
||||||
|
<uie:Toolbar name="FrameToolbar">
|
||||||
|
<ui:SliderInt picking-mode="Ignore" label="Frame:" value="42" high-value="100" name="FrameSlider" style="flex-grow: 1;" />
|
||||||
|
<uie:ToolbarButton text=" << " display-tooltip-when-elided="true" name="FrameLast" />
|
||||||
|
<uie:ToolbarButton text=" >> " display-tooltip-when-elided="true" name="FrameNext" />
|
||||||
|
<uie:ToolbarButton text="Clear" display-tooltip-when-elided="true" name="FrameClear" />
|
||||||
</uie:Toolbar>
|
</uie:Toolbar>
|
||||||
</ui:UXML>
|
</ui:UXML>
|
||||||
|
|||||||
@@ -0,0 +1,93 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
internal class RemotePlayerSession
|
||||||
|
{
|
||||||
|
private readonly List<DebugReport> _reportList = new List<DebugReport>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 用户ID
|
||||||
|
/// </summary>
|
||||||
|
public int PlayerId { private set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 保存的报告最大数量
|
||||||
|
/// </summary>
|
||||||
|
public int MaxReportCount { private set; get; }
|
||||||
|
|
||||||
|
public int MinRangeValue
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public int MaxRangeValue
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
int index = _reportList.Count - 1;
|
||||||
|
if (index < 0)
|
||||||
|
index = 0;
|
||||||
|
return index;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public RemotePlayerSession(int playerId, int maxReportCount = 1000)
|
||||||
|
{
|
||||||
|
PlayerId = playerId;
|
||||||
|
MaxReportCount = maxReportCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 清理缓存数据
|
||||||
|
/// </summary>
|
||||||
|
public void ClearDebugReport()
|
||||||
|
{
|
||||||
|
_reportList.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 添加一个调试报告
|
||||||
|
/// </summary>
|
||||||
|
public void AddDebugReport(DebugReport report)
|
||||||
|
{
|
||||||
|
if (report == null)
|
||||||
|
Debug.LogWarning("Invalid debug report data !");
|
||||||
|
|
||||||
|
if (_reportList.Count >= MaxReportCount)
|
||||||
|
_reportList.RemoveAt(0);
|
||||||
|
_reportList.Add(report);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取调试报告
|
||||||
|
/// </summary>
|
||||||
|
public DebugReport GetDebugReport(int rangeIndex)
|
||||||
|
{
|
||||||
|
if (_reportList.Count == 0)
|
||||||
|
return null;
|
||||||
|
if (rangeIndex < 0 || rangeIndex >= _reportList.Count)
|
||||||
|
return null;
|
||||||
|
return _reportList[rangeIndex];
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 规范索引值
|
||||||
|
/// </summary>
|
||||||
|
public int ClampRangeIndex(int rangeIndex)
|
||||||
|
{
|
||||||
|
if (rangeIndex < 0)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
if (rangeIndex > MaxRangeValue)
|
||||||
|
return MaxRangeValue;
|
||||||
|
|
||||||
|
return rangeIndex;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 89b4ea90b9f7e474d9e80077656ef6c4
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -24,12 +24,10 @@ namespace YooAsset.Editor
|
|||||||
public void InitViewer()
|
public void InitViewer()
|
||||||
{
|
{
|
||||||
// 加载布局文件
|
// 加载布局文件
|
||||||
_visualAsset = YooAssetEditorSettingsData.Setting.DebuggerAssetListViewerUXML;
|
_visualAsset = EditorHelper.LoadWindowUXML<DebuggerAssetListViewer>();
|
||||||
if (_visualAsset == null)
|
if (_visualAsset == null)
|
||||||
{
|
|
||||||
Debug.LogError($"Not found {nameof(DebuggerAssetListViewer)}.uxml in settings.");
|
|
||||||
return;
|
return;
|
||||||
}
|
|
||||||
_root = _visualAsset.CloneTree();
|
_root = _visualAsset.CloneTree();
|
||||||
_root.style.flexGrow = 1f;
|
_root.style.flexGrow = 1f;
|
||||||
|
|
||||||
@@ -49,6 +47,18 @@ namespace YooAsset.Editor
|
|||||||
_dependListView.bindItem = BindDependListViewItem;
|
_dependListView.bindItem = BindDependListViewItem;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 清空页面
|
||||||
|
/// </summary>
|
||||||
|
public void ClearView()
|
||||||
|
{
|
||||||
|
_debugReport = null;
|
||||||
|
_assetListView.Clear();
|
||||||
|
_assetListView.ClearSelection();
|
||||||
|
_assetListView.itemsSource.Clear();
|
||||||
|
_assetListView.Rebuild();
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 填充页面数据
|
/// 填充页面数据
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -62,15 +72,24 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
private List<DebugProviderInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord)
|
private List<DebugProviderInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord)
|
||||||
{
|
{
|
||||||
var result = new List<DebugProviderInfo>(debugReport.ProviderInfos.Count);
|
List<DebugProviderInfo> result = new List<DebugProviderInfo>(1000);
|
||||||
foreach (var providerInfo in debugReport.ProviderInfos)
|
foreach (var packageData in debugReport.PackageDatas)
|
||||||
{
|
{
|
||||||
if (string.IsNullOrEmpty(searchKeyWord) == false)
|
var tempList = new List<DebugProviderInfo>(packageData.ProviderInfos.Count);
|
||||||
|
foreach (var providerInfo in packageData.ProviderInfos)
|
||||||
{
|
{
|
||||||
if (providerInfo.AssetPath.Contains(searchKeyWord) == false)
|
if (string.IsNullOrEmpty(searchKeyWord) == false)
|
||||||
continue;
|
{
|
||||||
|
if (providerInfo.AssetPath.Contains(searchKeyWord) == false)
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
providerInfo.PackageName = packageData.PackageName;
|
||||||
|
tempList.Add(providerInfo);
|
||||||
}
|
}
|
||||||
result.Add(providerInfo);
|
|
||||||
|
tempList.Sort();
|
||||||
|
result.AddRange(tempList);
|
||||||
}
|
}
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
@@ -92,12 +111,22 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// 资源列表相关
|
// 顶部列表相关
|
||||||
private VisualElement MakeAssetListViewItem()
|
private VisualElement MakeAssetListViewItem()
|
||||||
{
|
{
|
||||||
VisualElement element = new VisualElement();
|
VisualElement element = new VisualElement();
|
||||||
element.style.flexDirection = FlexDirection.Row;
|
element.style.flexDirection = FlexDirection.Row;
|
||||||
|
|
||||||
|
{
|
||||||
|
var label = new Label();
|
||||||
|
label.name = "Label0";
|
||||||
|
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
|
label.style.marginLeft = 3f;
|
||||||
|
//label.style.flexGrow = 1f;
|
||||||
|
label.style.width = 150;
|
||||||
|
element.Add(label);
|
||||||
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
var label = new Label();
|
var label = new Label();
|
||||||
label.name = "Label1";
|
label.name = "Label1";
|
||||||
@@ -134,7 +163,7 @@ namespace YooAsset.Editor
|
|||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
label.style.marginLeft = 3f;
|
label.style.marginLeft = 3f;
|
||||||
//label.style.flexGrow = 1f;
|
//label.style.flexGrow = 1f;
|
||||||
label.style.width = 100;
|
label.style.width = 150;
|
||||||
element.Add(label);
|
element.Add(label);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -144,6 +173,16 @@ namespace YooAsset.Editor
|
|||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
label.style.marginLeft = 3f;
|
label.style.marginLeft = 3f;
|
||||||
//label.style.flexGrow = 1f;
|
//label.style.flexGrow = 1f;
|
||||||
|
label.style.width = 100;
|
||||||
|
element.Add(label);
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
var label = new Label();
|
||||||
|
label.name = "Label6";
|
||||||
|
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
|
label.style.marginLeft = 3f;
|
||||||
|
//label.style.flexGrow = 1f;
|
||||||
label.style.width = 120;
|
label.style.width = 120;
|
||||||
element.Add(label);
|
element.Add(label);
|
||||||
}
|
}
|
||||||
@@ -155,6 +194,10 @@ namespace YooAsset.Editor
|
|||||||
var sourceData = _assetListView.itemsSource as List<DebugProviderInfo>;
|
var sourceData = _assetListView.itemsSource as List<DebugProviderInfo>;
|
||||||
var providerInfo = sourceData[index];
|
var providerInfo = sourceData[index];
|
||||||
|
|
||||||
|
// Package Name
|
||||||
|
var label0 = element.Q<Label>("Label0");
|
||||||
|
label0.text = providerInfo.PackageName;
|
||||||
|
|
||||||
// Asset Path
|
// Asset Path
|
||||||
var label1 = element.Q<Label>("Label1");
|
var label1 = element.Q<Label>("Label1");
|
||||||
label1.text = providerInfo.AssetPath;
|
label1.text = providerInfo.AssetPath;
|
||||||
@@ -167,19 +210,23 @@ namespace YooAsset.Editor
|
|||||||
var label3 = element.Q<Label>("Label3");
|
var label3 = element.Q<Label>("Label3");
|
||||||
label3.text = providerInfo.SpawnTime;
|
label3.text = providerInfo.SpawnTime;
|
||||||
|
|
||||||
// Ref Count
|
// Loading Time
|
||||||
var label4 = element.Q<Label>("Label4");
|
var label4 = element.Q<Label>("Label4");
|
||||||
label4.text = providerInfo.RefCount.ToString();
|
label4.text = providerInfo.LoadingTime.ToString();
|
||||||
|
|
||||||
|
// Ref Count
|
||||||
|
var label5 = element.Q<Label>("Label5");
|
||||||
|
label5.text = providerInfo.RefCount.ToString();
|
||||||
|
|
||||||
// Status
|
// Status
|
||||||
StyleColor textColor;
|
StyleColor textColor;
|
||||||
if (providerInfo.Status == ProviderBase.EStatus.Fail)
|
if (providerInfo.Status == ProviderBase.EStatus.Failed.ToString())
|
||||||
textColor = new StyleColor(Color.yellow);
|
textColor = new StyleColor(Color.yellow);
|
||||||
else
|
else
|
||||||
textColor = label1.style.color;
|
textColor = label1.style.color;
|
||||||
var label5 = element.Q<Label>("Label5");
|
var label6 = element.Q<Label>("Label6");
|
||||||
label5.text = providerInfo.Status.ToString();
|
label6.text = providerInfo.Status.ToString();
|
||||||
label5.style.color = textColor;
|
label6.style.color = textColor;
|
||||||
}
|
}
|
||||||
private void AssetListView_onSelectionChange(IEnumerable<object> objs)
|
private void AssetListView_onSelectionChange(IEnumerable<object> objs)
|
||||||
{
|
{
|
||||||
@@ -190,7 +237,7 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 依赖列表相关
|
// 底部列表相关
|
||||||
private VisualElement MakeDependListViewItem()
|
private VisualElement MakeDependListViewItem()
|
||||||
{
|
{
|
||||||
VisualElement element = new VisualElement();
|
VisualElement element = new VisualElement();
|
||||||
@@ -245,11 +292,11 @@ namespace YooAsset.Editor
|
|||||||
var label4 = element.Q<Label>("Label4");
|
var label4 = element.Q<Label>("Label4");
|
||||||
label4.text = bundleInfo.Status.ToString();
|
label4.text = bundleInfo.Status.ToString();
|
||||||
}
|
}
|
||||||
private void FillDependListView(DebugProviderInfo providerInfo)
|
private void FillDependListView(DebugProviderInfo selectedProviderInfo)
|
||||||
{
|
{
|
||||||
_dependListView.Clear();
|
_dependListView.Clear();
|
||||||
_dependListView.ClearSelection();
|
_dependListView.ClearSelection();
|
||||||
_dependListView.itemsSource = providerInfo.BundleInfos;
|
_dependListView.itemsSource = selectedProviderInfo.DependBundleInfos;
|
||||||
_dependListView.Rebuild();
|
_dependListView.Rebuild();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,11 +1,13 @@
|
|||||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
||||||
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
||||||
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||||
|
<uie:ToolbarButton text="Package Name" display-tooltip-when-elided="true" name="TopBar0" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||||
<uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
<uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||||
<uie:ToolbarButton text="Spawn Scene" display-tooltip-when-elided="true" name="TopBar2" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
<uie:ToolbarButton text="Spawn Scene" display-tooltip-when-elided="true" name="TopBar2" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||||
<uie:ToolbarButton text="Spawn Time" display-tooltip-when-elided="true" name="TopBar3" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
<uie:ToolbarButton text="Spawn Time" display-tooltip-when-elided="true" name="TopBar3" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||||
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar4" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
|
<uie:ToolbarButton text="Loading Time (ms)" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||||
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar5" style="width: 120px; -unity-text-align: middle-left;" />
|
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar5" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||||
|
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar6" style="width: 120px; -unity-text-align: middle-left;" />
|
||||||
</uie:Toolbar>
|
</uie:Toolbar>
|
||||||
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
||||||
</ui:VisualElement>
|
</ui:VisualElement>
|
||||||
|
|||||||
@@ -24,31 +24,41 @@ namespace YooAsset.Editor
|
|||||||
public void InitViewer()
|
public void InitViewer()
|
||||||
{
|
{
|
||||||
// 加载布局文件
|
// 加载布局文件
|
||||||
_visualAsset = YooAssetEditorSettingsData.Setting.DebuggerBundleListViewerUXML;
|
_visualAsset = EditorHelper.LoadWindowUXML<DebuggerBundleListViewer>();
|
||||||
if (_visualAsset == null)
|
if (_visualAsset == null)
|
||||||
{
|
|
||||||
Debug.LogError($"Not found {nameof(DebuggerBundleListViewer)}.uxml in settings.");
|
|
||||||
return;
|
return;
|
||||||
}
|
|
||||||
_root = _visualAsset.CloneTree();
|
_root = _visualAsset.CloneTree();
|
||||||
_root.style.flexGrow = 1f;
|
_root.style.flexGrow = 1f;
|
||||||
|
|
||||||
// 资源包列表
|
// 资源包列表
|
||||||
_bundleListView = _root.Q<ListView>("TopListView");
|
_bundleListView = _root.Q<ListView>("TopListView");
|
||||||
_bundleListView.makeItem = MakeAssetListViewItem;
|
_bundleListView.makeItem = MakeBundleListViewItem;
|
||||||
_bundleListView.bindItem = BindAssetListViewItem;
|
_bundleListView.bindItem = BindBundleListViewItem;
|
||||||
|
|
||||||
#if UNITY_2020_1_OR_NEWER
|
#if UNITY_2020_1_OR_NEWER
|
||||||
_bundleListView.onSelectionChange += BundleListView_onSelectionChange;
|
_bundleListView.onSelectionChange += BundleListView_onSelectionChange;
|
||||||
#else
|
#else
|
||||||
_bundleListView.onSelectionChanged += BundleListView_onSelectionChange;
|
_bundleListView.onSelectionChanged += BundleListView_onSelectionChange;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// 使用列表
|
// 使用列表
|
||||||
_usingListView = _root.Q<ListView>("BottomListView");
|
_usingListView = _root.Q<ListView>("BottomListView");
|
||||||
_usingListView.makeItem = MakeIncludeListViewItem;
|
_usingListView.makeItem = MakeIncludeListViewItem;
|
||||||
_usingListView.bindItem = BindIncludeListViewItem;
|
_usingListView.bindItem = BindIncludeListViewItem;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 清空页面
|
||||||
|
/// </summary>
|
||||||
|
public void ClearView()
|
||||||
|
{
|
||||||
|
_debugReport = null;
|
||||||
|
_bundleListView.Clear();
|
||||||
|
_bundleListView.ClearSelection();
|
||||||
|
_bundleListView.itemsSource.Clear();
|
||||||
|
_bundleListView.Rebuild();
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 填充页面数据
|
/// 填充页面数据
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -62,21 +72,33 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
private List<DebugBundleInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord)
|
private List<DebugBundleInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord)
|
||||||
{
|
{
|
||||||
Dictionary<string, DebugBundleInfo> result = new Dictionary<string, DebugBundleInfo>(debugReport.ProviderInfos.Count);
|
List<DebugBundleInfo> result = new List<DebugBundleInfo>(1000);
|
||||||
foreach (var providerInfo in debugReport.ProviderInfos)
|
foreach (var pakcageData in debugReport.PackageDatas)
|
||||||
{
|
{
|
||||||
foreach (var bundleInfo in providerInfo.BundleInfos)
|
Dictionary<string, DebugBundleInfo> tempDic = new Dictionary<string, DebugBundleInfo>(1000);
|
||||||
|
foreach (var providerInfo in pakcageData.ProviderInfos)
|
||||||
{
|
{
|
||||||
if (string.IsNullOrEmpty(searchKeyWord) == false)
|
foreach (var bundleInfo in providerInfo.DependBundleInfos)
|
||||||
{
|
{
|
||||||
if (bundleInfo.BundleName.Contains(searchKeyWord) == false)
|
if (string.IsNullOrEmpty(searchKeyWord) == false)
|
||||||
continue;
|
{
|
||||||
|
if (bundleInfo.BundleName.Contains(searchKeyWord) == false)
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (tempDic.ContainsKey(bundleInfo.BundleName) == false)
|
||||||
|
{
|
||||||
|
bundleInfo.PackageName = pakcageData.PackageName;
|
||||||
|
tempDic.Add(bundleInfo.BundleName, bundleInfo);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (result.ContainsKey(bundleInfo.BundleName) == false)
|
|
||||||
result.Add(bundleInfo.BundleName, bundleInfo);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
var tempList = tempDic.Values.ToList();
|
||||||
|
tempList.Sort();
|
||||||
|
result.AddRange(tempList);
|
||||||
}
|
}
|
||||||
return result.Values.ToList();
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -97,11 +119,21 @@ namespace YooAsset.Editor
|
|||||||
|
|
||||||
|
|
||||||
// 顶部列表相关
|
// 顶部列表相关
|
||||||
private VisualElement MakeAssetListViewItem()
|
private VisualElement MakeBundleListViewItem()
|
||||||
{
|
{
|
||||||
VisualElement element = new VisualElement();
|
VisualElement element = new VisualElement();
|
||||||
element.style.flexDirection = FlexDirection.Row;
|
element.style.flexDirection = FlexDirection.Row;
|
||||||
|
|
||||||
|
{
|
||||||
|
var label = new Label();
|
||||||
|
label.name = "Label0";
|
||||||
|
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
|
label.style.marginLeft = 3f;
|
||||||
|
//label.style.flexGrow = 1f;
|
||||||
|
label.style.width = 150;
|
||||||
|
element.Add(label);
|
||||||
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
var label = new Label();
|
var label = new Label();
|
||||||
label.name = "Label1";
|
label.name = "Label1";
|
||||||
@@ -134,11 +166,15 @@ namespace YooAsset.Editor
|
|||||||
|
|
||||||
return element;
|
return element;
|
||||||
}
|
}
|
||||||
private void BindAssetListViewItem(VisualElement element, int index)
|
private void BindBundleListViewItem(VisualElement element, int index)
|
||||||
{
|
{
|
||||||
var sourceData = _bundleListView.itemsSource as List<DebugBundleInfo>;
|
var sourceData = _bundleListView.itemsSource as List<DebugBundleInfo>;
|
||||||
var bundleInfo = sourceData[index];
|
var bundleInfo = sourceData[index];
|
||||||
|
|
||||||
|
// Package Name
|
||||||
|
var label0 = element.Q<Label>("Label0");
|
||||||
|
label0.text = bundleInfo.PackageName;
|
||||||
|
|
||||||
// Bundle Name
|
// Bundle Name
|
||||||
var label1 = element.Q<Label>("Label1");
|
var label1 = element.Q<Label>("Label1");
|
||||||
label1.text = bundleInfo.BundleName;
|
label1.text = bundleInfo.BundleName;
|
||||||
@@ -149,7 +185,7 @@ namespace YooAsset.Editor
|
|||||||
|
|
||||||
// Status
|
// Status
|
||||||
StyleColor textColor;
|
StyleColor textColor;
|
||||||
if (bundleInfo.Status == AssetBundleLoaderBase.EStatus.Failed)
|
if (bundleInfo.Status == BundleLoaderBase.EStatus.Failed.ToString())
|
||||||
textColor = new StyleColor(Color.yellow);
|
textColor = new StyleColor(Color.yellow);
|
||||||
else
|
else
|
||||||
textColor = label1.style.color;
|
textColor = label1.style.color;
|
||||||
@@ -162,7 +198,7 @@ namespace YooAsset.Editor
|
|||||||
foreach (var item in objs)
|
foreach (var item in objs)
|
||||||
{
|
{
|
||||||
DebugBundleInfo bundleInfo = item as DebugBundleInfo;
|
DebugBundleInfo bundleInfo = item as DebugBundleInfo;
|
||||||
FillUsingListView(bundleInfo.BundleName);
|
FillUsingListView(bundleInfo);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -249,17 +285,23 @@ namespace YooAsset.Editor
|
|||||||
var label5 = element.Q<Label>("Label5");
|
var label5 = element.Q<Label>("Label5");
|
||||||
label5.text = providerInfo.Status.ToString();
|
label5.text = providerInfo.Status.ToString();
|
||||||
}
|
}
|
||||||
private void FillUsingListView(string bundleName)
|
private void FillUsingListView(DebugBundleInfo selectedBundleInfo)
|
||||||
{
|
{
|
||||||
List<DebugProviderInfo> source = new List<DebugProviderInfo>();
|
List<DebugProviderInfo> source = new List<DebugProviderInfo>();
|
||||||
foreach (var providerInfo in _debugReport.ProviderInfos)
|
foreach (var packageData in _debugReport.PackageDatas)
|
||||||
{
|
{
|
||||||
foreach (var bundleInfo in providerInfo.BundleInfos)
|
if (packageData.PackageName == selectedBundleInfo.PackageName)
|
||||||
{
|
{
|
||||||
if (bundleInfo.BundleName == bundleName)
|
foreach (var providerInfo in packageData.ProviderInfos)
|
||||||
{
|
{
|
||||||
source.Add(providerInfo);
|
foreach (var bundleInfo in providerInfo.DependBundleInfos)
|
||||||
continue;
|
{
|
||||||
|
if (bundleInfo.BundleName == selectedBundleInfo.BundleName)
|
||||||
|
{
|
||||||
|
source.Add(providerInfo);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
||||||
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
||||||
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||||
|
<uie:ToolbarButton text="Package Name" display-tooltip-when-elided="true" name="TopBar0" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||||
<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||||
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar3" style="width: 100px; -unity-text-align: middle-left;" />
|
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar3" style="width: 100px; -unity-text-align: middle-left;" />
|
||||||
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar4" style="width: 120px; -unity-text-align: middle-left;" />
|
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar4" style="width: 120px; -unity-text-align: middle-left;" />
|
||||||
|
|||||||
@@ -55,12 +55,10 @@ namespace YooAsset.Editor
|
|||||||
VisualElement root = this.rootVisualElement;
|
VisualElement root = this.rootVisualElement;
|
||||||
|
|
||||||
// 加载布局文件
|
// 加载布局文件
|
||||||
var visualAsset = YooAssetEditorSettingsData.Setting.AssetBundleReporterUXML;
|
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleReporterWindow>();
|
||||||
if (visualAsset == null)
|
if (visualAsset == null)
|
||||||
{
|
|
||||||
Debug.LogError($"Not found {nameof(AssetBundleReporterWindow)}.uxml in settings.");
|
|
||||||
return;
|
return;
|
||||||
}
|
|
||||||
visualAsset.CloneTree(root);
|
visualAsset.CloneTree(root);
|
||||||
|
|
||||||
// 导入按钮
|
// 导入按钮
|
||||||
@@ -111,7 +109,7 @@ namespace YooAsset.Editor
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
_reportFilePath = selectFilePath;
|
_reportFilePath = selectFilePath;
|
||||||
string jsonData = FileUtility.ReadFile(_reportFilePath);
|
string jsonData = FileUtility.ReadAllText(_reportFilePath);
|
||||||
_buildReport = BuildReport.Deserialize(jsonData);
|
_buildReport = BuildReport.Deserialize(jsonData);
|
||||||
_assetListViewer.FillViewData(_buildReport, _searchKeyWord);
|
_assetListViewer.FillViewData(_buildReport, _searchKeyWord);
|
||||||
_bundleListViewer.FillViewData(_buildReport, _reportFilePath, _searchKeyWord);
|
_bundleListViewer.FillViewData(_buildReport, _reportFilePath, _searchKeyWord);
|
||||||
|
|||||||
@@ -38,46 +38,36 @@ namespace YooAsset.Editor
|
|||||||
public void InitViewer()
|
public void InitViewer()
|
||||||
{
|
{
|
||||||
// 加载布局文件
|
// 加载布局文件
|
||||||
_visualAsset = YooAssetEditorSettingsData.Setting.ReporterAssetListViewerUXML;
|
_visualAsset = EditorHelper.LoadWindowUXML<ReporterAssetListViewer>();
|
||||||
if (_visualAsset == null)
|
if (_visualAsset == null)
|
||||||
{
|
|
||||||
Debug.LogError($"Not found {nameof(ReporterAssetListViewer)}.uxml in settings.");
|
|
||||||
return;
|
return;
|
||||||
}
|
|
||||||
|
|
||||||
try
|
_root = _visualAsset.CloneTree();
|
||||||
{
|
_root.style.flexGrow = 1f;
|
||||||
_root = _visualAsset.CloneTree();
|
|
||||||
_root.style.flexGrow = 1f;
|
|
||||||
|
|
||||||
// 顶部按钮栏
|
// 顶部按钮栏
|
||||||
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
|
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
|
||||||
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
|
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
|
||||||
_topBar1.clicked += TopBar1_clicked;
|
_topBar1.clicked += TopBar1_clicked;
|
||||||
_topBar2.clicked += TopBar2_clicked;
|
_topBar2.clicked += TopBar2_clicked;
|
||||||
|
|
||||||
// 底部按钮栏
|
// 底部按钮栏
|
||||||
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
|
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
|
||||||
|
|
||||||
// 资源列表
|
// 资源列表
|
||||||
_assetListView = _root.Q<ListView>("TopListView");
|
_assetListView = _root.Q<ListView>("TopListView");
|
||||||
_assetListView.makeItem = MakeAssetListViewItem;
|
_assetListView.makeItem = MakeAssetListViewItem;
|
||||||
_assetListView.bindItem = BindAssetListViewItem;
|
_assetListView.bindItem = BindAssetListViewItem;
|
||||||
#if UNITY_2020_1_OR_NEWER
|
#if UNITY_2020_1_OR_NEWER
|
||||||
_assetListView.onSelectionChange += AssetListView_onSelectionChange;
|
_assetListView.onSelectionChange += AssetListView_onSelectionChange;
|
||||||
#else
|
#else
|
||||||
_assetListView.onSelectionChanged += AssetListView_onSelectionChange;
|
_assetListView.onSelectionChanged += AssetListView_onSelectionChange;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// 依赖列表
|
// 依赖列表
|
||||||
_dependListView = _root.Q<ListView>("BottomListView");
|
_dependListView = _root.Q<ListView>("BottomListView");
|
||||||
_dependListView.makeItem = MakeDependListViewItem;
|
_dependListView.makeItem = MakeDependListViewItem;
|
||||||
_dependListView.bindItem = BindDependListViewItem;
|
_dependListView.bindItem = BindDependListViewItem;
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
Debug.LogError(e.ToString());
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -320,11 +310,11 @@ namespace YooAsset.Editor
|
|||||||
|
|
||||||
// Size
|
// Size
|
||||||
var label2 = element.Q<Label>("Label2");
|
var label2 = element.Q<Label>("Label2");
|
||||||
label2.text = EditorUtility.FormatBytes(bundleInfo.SizeBytes);
|
label2.text = EditorUtility.FormatBytes(bundleInfo.FileSize);
|
||||||
|
|
||||||
// Hash
|
// Hash
|
||||||
var label3 = element.Q<Label>("Label3");
|
var label3 = element.Q<Label>("Label3");
|
||||||
label3.text = bundleInfo.Hash;
|
label3.text = bundleInfo.FileHash;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,10 +1,10 @@
|
|||||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
|
||||||
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
||||||
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||||
<uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
<uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||||
<uie:ToolbarButton text="Main Bundle" display-tooltip-when-elided="true" name="TopBar2" style="width: 145px; -unity-text-align: middle-left; flex-grow: 1;" />
|
<uie:ToolbarButton text="Main Bundle" display-tooltip-when-elided="true" name="TopBar2" style="width: 145px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||||
</uie:Toolbar>
|
</uie:Toolbar>
|
||||||
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1; flex-basis: 60px;" />
|
||||||
</ui:VisualElement>
|
</ui:VisualElement>
|
||||||
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
|
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
|
||||||
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||||
|
|||||||
@@ -25,7 +25,7 @@ namespace YooAsset.Editor
|
|||||||
private ToolbarButton _topBar1;
|
private ToolbarButton _topBar1;
|
||||||
private ToolbarButton _topBar2;
|
private ToolbarButton _topBar2;
|
||||||
private ToolbarButton _topBar3;
|
private ToolbarButton _topBar3;
|
||||||
private ToolbarButton _topBar4;
|
private ToolbarButton _topBar5;
|
||||||
private ToolbarButton _bottomBar1;
|
private ToolbarButton _bottomBar1;
|
||||||
private ListView _bundleListView;
|
private ListView _bundleListView;
|
||||||
private ListView _includeListView;
|
private ListView _includeListView;
|
||||||
@@ -42,56 +42,46 @@ namespace YooAsset.Editor
|
|||||||
public void InitViewer()
|
public void InitViewer()
|
||||||
{
|
{
|
||||||
// 加载布局文件
|
// 加载布局文件
|
||||||
_visualAsset = YooAssetEditorSettingsData.Setting.ReporterBundleListViewerUXML;
|
_visualAsset = EditorHelper.LoadWindowUXML<ReporterBundleListViewer>();
|
||||||
if (_visualAsset == null)
|
if (_visualAsset == null)
|
||||||
{
|
|
||||||
Debug.LogError($"Not found {nameof(ReporterBundleListViewer)}.uxml in settings.");
|
|
||||||
return;
|
return;
|
||||||
}
|
|
||||||
|
|
||||||
try
|
_root = _visualAsset.CloneTree();
|
||||||
{
|
_root.style.flexGrow = 1f;
|
||||||
_root = _visualAsset.CloneTree();
|
|
||||||
_root.style.flexGrow = 1f;
|
|
||||||
|
|
||||||
// 顶部按钮栏
|
// 顶部按钮栏
|
||||||
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
|
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
|
||||||
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
|
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
|
||||||
_topBar3 = _root.Q<ToolbarButton>("TopBar3");
|
_topBar3 = _root.Q<ToolbarButton>("TopBar3");
|
||||||
_topBar4 = _root.Q<ToolbarButton>("TopBar4");
|
_topBar5 = _root.Q<ToolbarButton>("TopBar5");
|
||||||
_topBar1.clicked += TopBar1_clicked;
|
_topBar1.clicked += TopBar1_clicked;
|
||||||
_topBar2.clicked += TopBar2_clicked;
|
_topBar2.clicked += TopBar2_clicked;
|
||||||
_topBar3.clicked += TopBar3_clicked;
|
_topBar3.clicked += TopBar3_clicked;
|
||||||
_topBar4.clicked += TopBar4_clicked;
|
_topBar5.clicked += TopBar4_clicked;
|
||||||
|
|
||||||
// 底部按钮栏
|
// 底部按钮栏
|
||||||
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
|
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
|
||||||
|
|
||||||
// 资源包列表
|
// 资源包列表
|
||||||
_bundleListView = _root.Q<ListView>("TopListView");
|
_bundleListView = _root.Q<ListView>("TopListView");
|
||||||
_bundleListView.makeItem = MakeBundleListViewItem;
|
_bundleListView.makeItem = MakeBundleListViewItem;
|
||||||
_bundleListView.bindItem = BindBundleListViewItem;
|
_bundleListView.bindItem = BindBundleListViewItem;
|
||||||
#if UNITY_2020_1_OR_NEWER
|
#if UNITY_2020_1_OR_NEWER
|
||||||
_bundleListView.onSelectionChange += BundleListView_onSelectionChange;
|
_bundleListView.onSelectionChange += BundleListView_onSelectionChange;
|
||||||
#else
|
#else
|
||||||
_bundleListView.onSelectionChanged += BundleListView_onSelectionChange;
|
_bundleListView.onSelectionChanged += BundleListView_onSelectionChange;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// 包含列表
|
// 包含列表
|
||||||
_includeListView = _root.Q<ListView>("BottomListView");
|
_includeListView = _root.Q<ListView>("BottomListView");
|
||||||
_includeListView.makeItem = MakeIncludeListViewItem;
|
_includeListView.makeItem = MakeIncludeListViewItem;
|
||||||
_includeListView.bindItem = BindIncludeListViewItem;
|
_includeListView.bindItem = BindIncludeListViewItem;
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
Debug.LogError(e.ToString());
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 填充页面数据
|
/// 填充页面数据
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void FillViewData( BuildReport buildReport, string reprotFilePath, string searchKeyWord)
|
public void FillViewData(BuildReport buildReport, string reprotFilePath, string searchKeyWord)
|
||||||
{
|
{
|
||||||
_buildReport = buildReport;
|
_buildReport = buildReport;
|
||||||
_reportFilePath = reprotFilePath;
|
_reportFilePath = reprotFilePath;
|
||||||
@@ -132,9 +122,9 @@ namespace YooAsset.Editor
|
|||||||
else if (_sortMode == ESortMode.BundleSize)
|
else if (_sortMode == ESortMode.BundleSize)
|
||||||
{
|
{
|
||||||
if (_descendingSort)
|
if (_descendingSort)
|
||||||
return result.OrderByDescending(a => a.SizeBytes).ToList();
|
return result.OrderByDescending(a => a.FileSize).ToList();
|
||||||
else
|
else
|
||||||
return result.OrderBy(a => a.SizeBytes).ToList();
|
return result.OrderBy(a => a.FileSize).ToList();
|
||||||
}
|
}
|
||||||
else if (_sortMode == ESortMode.BundleTags)
|
else if (_sortMode == ESortMode.BundleTags)
|
||||||
{
|
{
|
||||||
@@ -154,7 +144,7 @@ namespace YooAsset.Editor
|
|||||||
_topBar1.text = $"Bundle Name ({_bundleListView.itemsSource.Count})";
|
_topBar1.text = $"Bundle Name ({_bundleListView.itemsSource.Count})";
|
||||||
_topBar2.text = "Size";
|
_topBar2.text = "Size";
|
||||||
_topBar3.text = "Hash";
|
_topBar3.text = "Hash";
|
||||||
_topBar4.text = "Tags";
|
_topBar5.text = "Tags";
|
||||||
|
|
||||||
if (_sortMode == ESortMode.BundleName)
|
if (_sortMode == ESortMode.BundleName)
|
||||||
{
|
{
|
||||||
@@ -173,9 +163,9 @@ namespace YooAsset.Editor
|
|||||||
else if (_sortMode == ESortMode.BundleTags)
|
else if (_sortMode == ESortMode.BundleTags)
|
||||||
{
|
{
|
||||||
if (_descendingSort)
|
if (_descendingSort)
|
||||||
_topBar4.text = "Tags ↓";
|
_topBar5.text = "Tags ↓";
|
||||||
else
|
else
|
||||||
_topBar4.text = "Tags ↑";
|
_topBar5.text = "Tags ↑";
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -241,6 +231,16 @@ namespace YooAsset.Editor
|
|||||||
label.name = "Label5";
|
label.name = "Label5";
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
label.style.marginLeft = 3f;
|
label.style.marginLeft = 3f;
|
||||||
|
//label.style.flexGrow = 1f;
|
||||||
|
label.style.width = 150;
|
||||||
|
element.Add(label);
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
var label = new Label();
|
||||||
|
label.name = "Label6";
|
||||||
|
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
|
label.style.marginLeft = 3f;
|
||||||
label.style.flexGrow = 1f;
|
label.style.flexGrow = 1f;
|
||||||
label.style.width = 80;
|
label.style.width = 80;
|
||||||
element.Add(label);
|
element.Add(label);
|
||||||
@@ -259,15 +259,19 @@ namespace YooAsset.Editor
|
|||||||
|
|
||||||
// Size
|
// Size
|
||||||
var label2 = element.Q<Label>("Label2");
|
var label2 = element.Q<Label>("Label2");
|
||||||
label2.text = EditorUtility.FormatBytes(bundleInfo.SizeBytes);
|
label2.text = EditorUtility.FormatBytes(bundleInfo.FileSize);
|
||||||
|
|
||||||
// Hash
|
// Hash
|
||||||
var label3 = element.Q<Label>("Label3");
|
var label3 = element.Q<Label>("Label3");
|
||||||
label3.text = bundleInfo.Hash;
|
label3.text = bundleInfo.FileHash;
|
||||||
|
|
||||||
|
// LoadMethod
|
||||||
|
var label5 = element.Q<Label>("Label5");
|
||||||
|
label5.text = bundleInfo.LoadMethod.ToString();
|
||||||
|
|
||||||
// Tags
|
// Tags
|
||||||
var label5 = element.Q<Label>("Label5");
|
var label6 = element.Q<Label>("Label6");
|
||||||
label5.text = bundleInfo.GetTagsString();
|
label6.text = bundleInfo.GetTagsString();
|
||||||
}
|
}
|
||||||
private void BundleListView_onSelectionChange(IEnumerable<object> objs)
|
private void BundleListView_onSelectionChange(IEnumerable<object> objs)
|
||||||
{
|
{
|
||||||
@@ -281,11 +285,11 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
private void ShowAssetBundleInspector(ReportBundleInfo bundleInfo)
|
private void ShowAssetBundleInspector(ReportBundleInfo bundleInfo)
|
||||||
{
|
{
|
||||||
if (bundleInfo.IsRawFile())
|
if (bundleInfo.IsRawFile)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
string rootDirectory = Path.GetDirectoryName(_reportFilePath);
|
string rootDirectory = Path.GetDirectoryName(_reportFilePath);
|
||||||
string filePath = $"{rootDirectory}/{bundleInfo.Hash}";
|
string filePath = $"{rootDirectory}/{bundleInfo.FileName}";
|
||||||
if (File.Exists(filePath))
|
if (File.Exists(filePath))
|
||||||
Selection.activeObject = AssetBundleRecorder.GetAssetBundle(filePath);
|
Selection.activeObject = AssetBundleRecorder.GetAssetBundle(filePath);
|
||||||
else
|
else
|
||||||
|
|||||||
@@ -1,13 +1,14 @@
|
|||||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
|
||||||
<ui:VisualElement name="Viewer" style="flex-grow: 1; display: flex;">
|
<ui:VisualElement name="Viewer" style="flex-grow: 1; display: flex;">
|
||||||
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
||||||
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||||
<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||||
<uie:ToolbarButton text="Size" display-tooltip-when-elided="true" name="TopBar2" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
|
<uie:ToolbarButton text="Size" display-tooltip-when-elided="true" name="TopBar2" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||||
<uie:ToolbarButton text="Hash" display-tooltip-when-elided="true" name="TopBar3" style="width: 280px; -unity-text-align: middle-left;" />
|
<uie:ToolbarButton text="Hash" display-tooltip-when-elided="true" name="TopBar3" style="width: 280px; -unity-text-align: middle-left;" />
|
||||||
<uie:ToolbarButton text="Tags" display-tooltip-when-elided="true" name="TopBar4" style="width: 80px; -unity-text-align: middle-left; flex-grow: 1;" />
|
<uie:ToolbarButton text="LoadMethod" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||||
|
<uie:ToolbarButton text="Tags" display-tooltip-when-elided="true" name="TopBar5" style="width: 80px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||||
</uie:Toolbar>
|
</uie:Toolbar>
|
||||||
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1; flex-basis: 60px;" />
|
||||||
</ui:VisualElement>
|
</ui:VisualElement>
|
||||||
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
|
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
|
||||||
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||||
|
|||||||
@@ -27,7 +27,6 @@ namespace YooAsset.Editor
|
|||||||
private TemplateContainer _root;
|
private TemplateContainer _root;
|
||||||
|
|
||||||
private ListView _listView;
|
private ListView _listView;
|
||||||
private BuildReport _buildReport;
|
|
||||||
private readonly List<ItemWrapper> _items = new List<ItemWrapper>();
|
private readonly List<ItemWrapper> _items = new List<ItemWrapper>();
|
||||||
|
|
||||||
|
|
||||||
@@ -37,12 +36,10 @@ namespace YooAsset.Editor
|
|||||||
public void InitViewer()
|
public void InitViewer()
|
||||||
{
|
{
|
||||||
// 加载布局文件
|
// 加载布局文件
|
||||||
_visualAsset = YooAssetEditorSettingsData.Setting.ReporterSummaryViewerUXML;
|
_visualAsset = EditorHelper.LoadWindowUXML<ReporterSummaryViewer>();
|
||||||
if (_visualAsset == null)
|
if (_visualAsset == null)
|
||||||
{
|
|
||||||
Debug.LogError($"Not found {nameof(ReporterSummaryViewer)}.uxml in settings.");
|
|
||||||
return;
|
return;
|
||||||
}
|
|
||||||
_root = _visualAsset.CloneTree();
|
_root = _visualAsset.CloneTree();
|
||||||
_root.style.flexGrow = 1f;
|
_root.style.flexGrow = 1f;
|
||||||
|
|
||||||
@@ -57,25 +54,25 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public void FillViewData(BuildReport buildReport)
|
public void FillViewData(BuildReport buildReport)
|
||||||
{
|
{
|
||||||
_buildReport = buildReport;
|
|
||||||
|
|
||||||
_items.Clear();
|
_items.Clear();
|
||||||
|
|
||||||
|
_items.Add(new ItemWrapper("YooAsset版本", buildReport.Summary.YooVersion));
|
||||||
_items.Add(new ItemWrapper("引擎版本", buildReport.Summary.UnityVersion));
|
_items.Add(new ItemWrapper("引擎版本", buildReport.Summary.UnityVersion));
|
||||||
_items.Add(new ItemWrapper("构建时间", buildReport.Summary.BuildTime));
|
_items.Add(new ItemWrapper("构建时间", buildReport.Summary.BuildDate));
|
||||||
_items.Add(new ItemWrapper("构建耗时", $"{buildReport.Summary.BuildSeconds}秒"));
|
_items.Add(new ItemWrapper("构建耗时", ConvertTime(buildReport.Summary.BuildSeconds)));
|
||||||
_items.Add(new ItemWrapper("构建平台", $"{buildReport.Summary.BuildTarget}"));
|
_items.Add(new ItemWrapper("构建平台", $"{buildReport.Summary.BuildTarget}"));
|
||||||
|
_items.Add(new ItemWrapper("构建管线", $"{buildReport.Summary.BuildPipeline}"));
|
||||||
_items.Add(new ItemWrapper("构建模式", $"{buildReport.Summary.BuildMode}"));
|
_items.Add(new ItemWrapper("构建模式", $"{buildReport.Summary.BuildMode}"));
|
||||||
_items.Add(new ItemWrapper("构建版本", $"{buildReport.Summary.BuildVersion}"));
|
_items.Add(new ItemWrapper("包裹名称", buildReport.Summary.BuildPackageName));
|
||||||
_items.Add(new ItemWrapper("内置资源标签", $"{buildReport.Summary.BuildinTags}"));
|
_items.Add(new ItemWrapper("包裹版本", buildReport.Summary.BuildPackageVersion));
|
||||||
|
|
||||||
_items.Add(new ItemWrapper("启用可寻址资源定位", $"{buildReport.Summary.EnableAddressable}"));
|
_items.Add(new ItemWrapper("启用可寻址资源定位", $"{buildReport.Summary.EnableAddressable}"));
|
||||||
_items.Add(new ItemWrapper("追加文件扩展名", $"{buildReport.Summary.AppendFileExtension}"));
|
_items.Add(new ItemWrapper("资源包名唯一化", $"{buildReport.Summary.UniqueBundleName}"));
|
||||||
_items.Add(new ItemWrapper("自动收集着色器", $"{buildReport.Summary.AutoCollectShaders}"));
|
|
||||||
_items.Add(new ItemWrapper("着色器资源包名称", $"{buildReport.Summary.ShadersBundleName}"));
|
|
||||||
_items.Add(new ItemWrapper("加密服务类名称", $"{buildReport.Summary.EncryptionServicesClassName}"));
|
_items.Add(new ItemWrapper("加密服务类名称", $"{buildReport.Summary.EncryptionServicesClassName}"));
|
||||||
|
|
||||||
_items.Add(new ItemWrapper(string.Empty, string.Empty));
|
_items.Add(new ItemWrapper(string.Empty, string.Empty));
|
||||||
_items.Add(new ItemWrapper("构建参数", string.Empty));
|
_items.Add(new ItemWrapper("构建参数", string.Empty));
|
||||||
|
_items.Add(new ItemWrapper("OutputNameStyle", $"{buildReport.Summary.OutputNameStyle}"));
|
||||||
_items.Add(new ItemWrapper("CompressOption", $"{buildReport.Summary.CompressOption}"));
|
_items.Add(new ItemWrapper("CompressOption", $"{buildReport.Summary.CompressOption}"));
|
||||||
_items.Add(new ItemWrapper("DisableWriteTypeTree", $"{buildReport.Summary.DisableWriteTypeTree}"));
|
_items.Add(new ItemWrapper("DisableWriteTypeTree", $"{buildReport.Summary.DisableWriteTypeTree}"));
|
||||||
_items.Add(new ItemWrapper("IgnoreTypeTreeChanges", $"{buildReport.Summary.IgnoreTypeTreeChanges}"));
|
_items.Add(new ItemWrapper("IgnoreTypeTreeChanges", $"{buildReport.Summary.IgnoreTypeTreeChanges}"));
|
||||||
@@ -83,10 +80,9 @@ namespace YooAsset.Editor
|
|||||||
_items.Add(new ItemWrapper(string.Empty, string.Empty));
|
_items.Add(new ItemWrapper(string.Empty, string.Empty));
|
||||||
_items.Add(new ItemWrapper("构建结果", string.Empty));
|
_items.Add(new ItemWrapper("构建结果", string.Empty));
|
||||||
_items.Add(new ItemWrapper("构建文件总数", $"{buildReport.Summary.AssetFileTotalCount}"));
|
_items.Add(new ItemWrapper("构建文件总数", $"{buildReport.Summary.AssetFileTotalCount}"));
|
||||||
|
_items.Add(new ItemWrapper("主资源总数", $"{buildReport.Summary.MainAssetTotalCount}"));
|
||||||
_items.Add(new ItemWrapper("资源包总数", $"{buildReport.Summary.AllBundleTotalCount}"));
|
_items.Add(new ItemWrapper("资源包总数", $"{buildReport.Summary.AllBundleTotalCount}"));
|
||||||
_items.Add(new ItemWrapper("资源包总大小", ConvertSize(buildReport.Summary.AllBundleTotalSize)));
|
_items.Add(new ItemWrapper("资源包总大小", ConvertSize(buildReport.Summary.AllBundleTotalSize)));
|
||||||
_items.Add(new ItemWrapper("内置资源包总数", $"{buildReport.Summary.BuildinBundleTotalCount}"));
|
|
||||||
_items.Add(new ItemWrapper("内置资源包总大小", ConvertSize(buildReport.Summary.BuildinBundleTotalSize)));
|
|
||||||
_items.Add(new ItemWrapper("加密资源包总数", $"{buildReport.Summary.EncryptedBundleTotalCount}"));
|
_items.Add(new ItemWrapper("加密资源包总数", $"{buildReport.Summary.EncryptedBundleTotalCount}"));
|
||||||
_items.Add(new ItemWrapper("加密资源包总大小", ConvertSize(buildReport.Summary.EncryptedBundleTotalSize)));
|
_items.Add(new ItemWrapper("加密资源包总大小", ConvertSize(buildReport.Summary.EncryptedBundleTotalSize)));
|
||||||
_items.Add(new ItemWrapper("原生资源包总数", $"{buildReport.Summary.RawBundleTotalCount}"));
|
_items.Add(new ItemWrapper("原生资源包总数", $"{buildReport.Summary.RawBundleTotalCount}"));
|
||||||
@@ -155,16 +151,23 @@ namespace YooAsset.Editor
|
|||||||
label2.text = itemWrapper.Value;
|
label2.text = itemWrapper.Value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private string ConvertTime(int time)
|
||||||
|
{
|
||||||
|
if (time <= 60)
|
||||||
|
{
|
||||||
|
return $"{time}秒钟";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
int minute = time / 60;
|
||||||
|
return $"{minute}分钟";
|
||||||
|
}
|
||||||
|
}
|
||||||
private string ConvertSize(long size)
|
private string ConvertSize(long size)
|
||||||
{
|
{
|
||||||
if (size == 0)
|
if (size == 0)
|
||||||
return "0";
|
return "0";
|
||||||
if (size < 1024)
|
return EditorUtility.FormatBytes(size);
|
||||||
return $"{size} Bytes";
|
|
||||||
else if (size < 1024 * 1024)
|
|
||||||
return $"{(int)(size / 1024)} KB";
|
|
||||||
else
|
|
||||||
return $"{(int)(size / (1024 * 1024))} MB";
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
36
Assets/YooAsset/Editor/EditorAttribute.cs
Normal file
36
Assets/YooAsset/Editor/EditorAttribute.cs
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
using System;
|
||||||
|
using System.Reflection;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 编辑器显示名字
|
||||||
|
/// </summary>
|
||||||
|
public class DisplayNameAttribute : Attribute
|
||||||
|
{
|
||||||
|
public string DisplayName;
|
||||||
|
|
||||||
|
public DisplayNameAttribute(string name)
|
||||||
|
{
|
||||||
|
this.DisplayName = name;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class EditorAttribute
|
||||||
|
{
|
||||||
|
internal static T GetAttribute<T>(Type type) where T : Attribute
|
||||||
|
{
|
||||||
|
return (T)type.GetCustomAttribute(typeof(T), false);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static T GetAttribute<T>(MethodInfo methodInfo) where T : Attribute
|
||||||
|
{
|
||||||
|
return (T)methodInfo.GetCustomAttribute(typeof(T), false);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static T GetAttribute<T>(FieldInfo field) where T : Attribute
|
||||||
|
{
|
||||||
|
return (T)field.GetCustomAttribute(typeof(T), false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/YooAsset/Editor/EditorAttribute.cs.meta
Normal file
11
Assets/YooAsset/Editor/EditorAttribute.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 92d5f73b21059af43b7f56165b7acd63
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -8,7 +8,14 @@ namespace YooAsset.Editor
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// 停靠窗口类型集合
|
/// 停靠窗口类型集合
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static readonly Type[] DockedWindowTypes = { typeof(AssetBundleBuilderWindow), typeof(AssetBundleCollectorWindow), typeof(AssetBundleDebuggerWindow), typeof(AssetBundleReporterWindow)};
|
public static readonly Type[] DockedWindowTypes =
|
||||||
|
{
|
||||||
|
typeof(AssetBundleBuilderWindow),
|
||||||
|
typeof(AssetBundleCollectorWindow),
|
||||||
|
typeof(AssetBundleDebuggerWindow),
|
||||||
|
typeof(AssetBundleReporterWindow),
|
||||||
|
typeof(ShaderVariantCollectorWindow)
|
||||||
|
};
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
132
Assets/YooAsset/Editor/EditorHelper.cs
Normal file
132
Assets/YooAsset/Editor/EditorHelper.cs
Normal file
@@ -0,0 +1,132 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class EditorHelper
|
||||||
|
{
|
||||||
|
#if UNITY_2019_4_OR_NEWER
|
||||||
|
private readonly static Dictionary<System.Type, string> _uxmlDic = new Dictionary<System.Type, string>();
|
||||||
|
|
||||||
|
/*
|
||||||
|
static EditorHelper()
|
||||||
|
{
|
||||||
|
// 资源包收集
|
||||||
|
_uxmlDic.Add(typeof(AssetBundleCollectorWindow), "355c4ac5cdebddc4c8362bed6f17a79e");
|
||||||
|
|
||||||
|
// 资源包构建
|
||||||
|
_uxmlDic.Add(typeof(AssetBundleBuilderWindow), "28ba29adb4949284e8c48893218b0d9a");
|
||||||
|
|
||||||
|
// 资源包调试
|
||||||
|
_uxmlDic.Add(typeof(AssetBundleDebuggerWindow), "790db12999afd334e8fb6ba70ef0a947");
|
||||||
|
_uxmlDic.Add(typeof(DebuggerAssetListViewer), "31c6096c1cb29b4469096b7b4942a322");
|
||||||
|
_uxmlDic.Add(typeof(DebuggerBundleListViewer), "932a25ffd05c13c47994d66e9d73bc37");
|
||||||
|
|
||||||
|
// 构建报告
|
||||||
|
_uxmlDic.Add(typeof(AssetBundleReporterWindow), "9052b72c383e95043a0c7e7f369b1ad7");
|
||||||
|
_uxmlDic.Add(typeof(ReporterSummaryViewer), "f8929271050855e42a1ccc6b14993a04");
|
||||||
|
_uxmlDic.Add(typeof(ReporterAssetListViewer), "5f81bc15a55ee0a49a266f9d71e2372b");
|
||||||
|
_uxmlDic.Add(typeof(ReporterBundleListViewer), "56d6dbe0d65ce334a8996beb19612989");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 加载窗口的布局文件
|
||||||
|
/// </summary>
|
||||||
|
public static UnityEngine.UIElements.VisualTreeAsset LoadWindowUXML<TWindow>() where TWindow : class
|
||||||
|
{
|
||||||
|
var windowType = typeof(TWindow);
|
||||||
|
if (_uxmlDic.TryGetValue(windowType, out string uxmlGUID))
|
||||||
|
{
|
||||||
|
string assetPath = AssetDatabase.GUIDToAssetPath(uxmlGUID);
|
||||||
|
if (string.IsNullOrEmpty(assetPath))
|
||||||
|
throw new System.Exception($"Invalid YooAsset uxml guid : {uxmlGUID}");
|
||||||
|
var visualTreeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
|
||||||
|
if (visualTreeAsset == null)
|
||||||
|
throw new System.Exception($"Failed to load {windowType}.uxml");
|
||||||
|
return visualTreeAsset;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
throw new System.Exception($"Invalid YooAsset window type : {windowType}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 加载窗口的布局文件
|
||||||
|
/// </summary>
|
||||||
|
public static UnityEngine.UIElements.VisualTreeAsset LoadWindowUXML<TWindow>() where TWindow : class
|
||||||
|
{
|
||||||
|
var windowType = typeof(TWindow);
|
||||||
|
|
||||||
|
// 缓存里查询并加载
|
||||||
|
if (_uxmlDic.TryGetValue(windowType, out string uxmlGUID))
|
||||||
|
{
|
||||||
|
string assetPath = AssetDatabase.GUIDToAssetPath(uxmlGUID);
|
||||||
|
if (string.IsNullOrEmpty(assetPath))
|
||||||
|
{
|
||||||
|
_uxmlDic.Clear();
|
||||||
|
throw new System.Exception($"Invalid UXML GUID : {uxmlGUID} ! Please close the window and open it again !");
|
||||||
|
}
|
||||||
|
var treeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
|
||||||
|
return treeAsset;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 全局搜索并加载
|
||||||
|
string[] guids = AssetDatabase.FindAssets(windowType.Name);
|
||||||
|
if (guids.Length == 0)
|
||||||
|
throw new System.Exception($"Not found any assets : {windowType.Name}");
|
||||||
|
|
||||||
|
foreach (string assetGUID in guids)
|
||||||
|
{
|
||||||
|
string assetPath = AssetDatabase.GUIDToAssetPath(assetGUID);
|
||||||
|
var assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||||
|
if (assetType == typeof(UnityEngine.UIElements.VisualTreeAsset))
|
||||||
|
{
|
||||||
|
_uxmlDic.Add(windowType, assetGUID);
|
||||||
|
var treeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
|
||||||
|
return treeAsset;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
throw new System.Exception($"Not found UXML file : {windowType.Name}");
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 加载相关的配置文件
|
||||||
|
/// </summary>
|
||||||
|
public static TSetting LoadSettingData<TSetting>() where TSetting : ScriptableObject
|
||||||
|
{
|
||||||
|
var settingType = typeof(TSetting);
|
||||||
|
var guids = AssetDatabase.FindAssets($"t:{settingType.Name}");
|
||||||
|
if (guids.Length == 0)
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"Create new {settingType.Name}.asset");
|
||||||
|
var setting = ScriptableObject.CreateInstance<TSetting>();
|
||||||
|
string filePath = $"Assets/{settingType.Name}.asset";
|
||||||
|
AssetDatabase.CreateAsset(setting, filePath);
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
return setting;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (guids.Length != 1)
|
||||||
|
{
|
||||||
|
foreach (var guid in guids)
|
||||||
|
{
|
||||||
|
string path = AssetDatabase.GUIDToAssetPath(guid);
|
||||||
|
Debug.LogWarning($"Found multiple file : {path}");
|
||||||
|
}
|
||||||
|
throw new System.Exception($"Found multiple {settingType.Name} files !");
|
||||||
|
}
|
||||||
|
|
||||||
|
string filePath = AssetDatabase.GUIDToAssetPath(guids[0]);
|
||||||
|
var setting = AssetDatabase.LoadAssetAtPath<TSetting>(filePath);
|
||||||
|
return setting;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -7,6 +7,7 @@ using System.IO;
|
|||||||
using System.Text;
|
using System.Text;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
|
using UnityEditor.SceneManagement;
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
@@ -212,6 +213,11 @@ namespace YooAsset.Editor
|
|||||||
public static void FocusUnitySceneWindow()
|
public static void FocusUnitySceneWindow()
|
||||||
{
|
{
|
||||||
EditorWindow.FocusWindowIfItsOpen<SceneView>();
|
EditorWindow.FocusWindowIfItsOpen<SceneView>();
|
||||||
|
}
|
||||||
|
public static void CloseUnityGameWindow()
|
||||||
|
{
|
||||||
|
System.Type T = Assembly.Load("UnityEditor").GetType("UnityEditor.GameView");
|
||||||
|
EditorWindow.GetWindow(T, false, "GameView", true).Close();
|
||||||
}
|
}
|
||||||
public static void FocusUnityGameWindow()
|
public static void FocusUnityGameWindow()
|
||||||
{
|
{
|
||||||
@@ -265,6 +271,49 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
#region SceneUtility
|
||||||
|
public static bool HasDirtyScenes()
|
||||||
|
{
|
||||||
|
var sceneCount = EditorSceneManager.sceneCount;
|
||||||
|
for (var i = 0; i < sceneCount; ++i)
|
||||||
|
{
|
||||||
|
var scene = EditorSceneManager.GetSceneAt(i);
|
||||||
|
if (scene.isDirty)
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region StringUtility
|
||||||
|
public static List<string> StringToStringList(string str, char separator)
|
||||||
|
{
|
||||||
|
List<string> result = new List<string>();
|
||||||
|
if (!String.IsNullOrEmpty(str))
|
||||||
|
{
|
||||||
|
string[] splits = str.Split(separator);
|
||||||
|
foreach (string split in splits)
|
||||||
|
{
|
||||||
|
string value = split.Trim(); //移除首尾空格
|
||||||
|
if (!String.IsNullOrEmpty(value))
|
||||||
|
{
|
||||||
|
result.Add(value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static T NameToEnum<T>(string name)
|
||||||
|
{
|
||||||
|
if (Enum.IsDefined(typeof(T), name) == false)
|
||||||
|
{
|
||||||
|
throw new ArgumentException($"Enum {typeof(T)} is not defined name {name}");
|
||||||
|
}
|
||||||
|
return (T)Enum.Parse(typeof(T), name);
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
#region 文件
|
#region 文件
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 创建文件所在的目录
|
/// 创建文件所在的目录
|
||||||
@@ -329,14 +378,17 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 文件移动
|
/// 移动文件
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static void FileMoveTo(string filePath, string destPath)
|
public static void MoveFile(string filePath, string destPath)
|
||||||
{
|
{
|
||||||
|
if (File.Exists(destPath))
|
||||||
|
File.Delete(destPath);
|
||||||
|
|
||||||
FileInfo fileInfo = new FileInfo(filePath);
|
FileInfo fileInfo = new FileInfo(filePath);
|
||||||
fileInfo.MoveTo(destPath);
|
fileInfo.MoveTo(destPath);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 拷贝文件夹
|
/// 拷贝文件夹
|
||||||
/// 注意:包括所有子目录的文件
|
/// 注意:包括所有子目录的文件
|
||||||
|
|||||||
@@ -10,103 +10,31 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
public static class ShaderVariantCollectionHelper
|
public static class ShaderVariantCollectionHelper
|
||||||
{
|
{
|
||||||
[Serializable]
|
public static void ClearCurrentShaderVariantCollection()
|
||||||
public class ShaderVariantWrapper
|
|
||||||
{
|
{
|
||||||
/// <summary>
|
EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "ClearCurrentShaderVariantCollection");
|
||||||
/// Shader asset path in editor.
|
}
|
||||||
/// </summary>
|
public static void SaveCurrentShaderVariantCollection(string savePath)
|
||||||
public string AssetPath;
|
{
|
||||||
|
EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "SaveCurrentShaderVariantCollection", savePath);
|
||||||
/// <summary>
|
}
|
||||||
/// Shader name.
|
public static int GetCurrentShaderVariantCollectionShaderCount()
|
||||||
/// </summary>
|
{
|
||||||
public string ShaderName;
|
return (int)EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "GetCurrentShaderVariantCollectionShaderCount");
|
||||||
|
}
|
||||||
/// <summary>
|
public static int GetCurrentShaderVariantCollectionVariantCount()
|
||||||
/// Pass type to use in this variant.
|
{
|
||||||
/// </summary>
|
return (int)EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "GetCurrentShaderVariantCollectionVariantCount");
|
||||||
public PassType PassType;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Array of shader keywords to use in this variant.
|
|
||||||
/// </summary>
|
|
||||||
public string[] Keywords;
|
|
||||||
|
|
||||||
public ShaderVariantWrapper(string assetPath, string shaderName, PassType passType, params string[] keywords)
|
|
||||||
{
|
|
||||||
AssetPath = assetPath;
|
|
||||||
ShaderName = shaderName;
|
|
||||||
PassType = passType;
|
|
||||||
Keywords = keywords;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[Serializable]
|
/// <summary>
|
||||||
public class ShaderVariantCollectionWrapper
|
/// 获取着色器的变种总数量
|
||||||
|
/// </summary>
|
||||||
|
public static string GetShaderVariantCount(string assetPath)
|
||||||
{
|
{
|
||||||
/// <summary>
|
Shader shader = AssetDatabase.LoadAssetAtPath<Shader>(assetPath);
|
||||||
/// Number of shaders in this collection
|
var variantCount = EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "GetVariantCount", shader, true);
|
||||||
/// </summary>
|
return variantCount.ToString();
|
||||||
public int ShaderCount;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Number of total varians in this collection
|
|
||||||
/// </summary>
|
|
||||||
public int VariantCount;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Shader variants list.
|
|
||||||
/// </summary>
|
|
||||||
public List<ShaderVariantWrapper> ShaderVariants = new List<ShaderVariantWrapper>(1000);
|
|
||||||
|
|
||||||
public void Add(ShaderVariantWrapper variant)
|
|
||||||
{
|
|
||||||
ShaderVariants.Add(variant);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public static ShaderVariantCollectionWrapper Extract(ShaderVariantCollection svc)
|
|
||||||
{
|
|
||||||
var result = new ShaderVariantCollectionWrapper();
|
|
||||||
using (var so = new SerializedObject(svc))
|
|
||||||
{
|
|
||||||
var shaderArray = so.FindProperty("m_Shaders.Array");
|
|
||||||
if (shaderArray != null && shaderArray.isArray)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < shaderArray.arraySize; ++i)
|
|
||||||
{
|
|
||||||
var shaderRef = shaderArray.FindPropertyRelative($"data[{i}].first");
|
|
||||||
var shaderVariantsArray = shaderArray.FindPropertyRelative($"data[{i}].second.variants");
|
|
||||||
if (shaderRef != null && shaderRef.propertyType == SerializedPropertyType.ObjectReference && shaderVariantsArray != null && shaderVariantsArray.isArray)
|
|
||||||
{
|
|
||||||
var shader = shaderRef.objectReferenceValue as Shader;
|
|
||||||
if (shader == null)
|
|
||||||
{
|
|
||||||
throw new Exception("Invalid shader in ShaderVariantCollection file.");
|
|
||||||
}
|
|
||||||
|
|
||||||
string shaderAssetPath = AssetDatabase.GetAssetPath(shader);
|
|
||||||
string shaderName = shader.name;
|
|
||||||
|
|
||||||
// 添加变种信息
|
|
||||||
for (int j = 0; j < shaderVariantsArray.arraySize; ++j)
|
|
||||||
{
|
|
||||||
var propKeywords = shaderVariantsArray.FindPropertyRelative($"Array.data[{j}].keywords");
|
|
||||||
var propPassType = shaderVariantsArray.FindPropertyRelative($"Array.data[{j}].passType");
|
|
||||||
if (propKeywords != null && propPassType != null && propKeywords.propertyType == SerializedPropertyType.String)
|
|
||||||
{
|
|
||||||
string[] keywords = propKeywords.stringValue.Split(' ');
|
|
||||||
PassType pathType = (PassType)propPassType.intValue;
|
|
||||||
result.Add(new ShaderVariantWrapper(shaderAssetPath, shaderName, pathType, keywords));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,143 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Rendering;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
public class ShaderVariantCollectionManifest
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
public class ShaderVariantElement
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Pass type to use in this variant.
|
||||||
|
/// </summary>
|
||||||
|
public PassType PassType;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Array of shader keywords to use in this variant.
|
||||||
|
/// </summary>
|
||||||
|
public string[] Keywords;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class ShaderVariantInfo
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Shader asset path in editor.
|
||||||
|
/// </summary>
|
||||||
|
public string AssetPath;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Shader name.
|
||||||
|
/// </summary>
|
||||||
|
public string ShaderName;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Shader variants elements list.
|
||||||
|
/// </summary>
|
||||||
|
public List<ShaderVariantElement> ShaderVariantElements = new List<ShaderVariantElement>(1000);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Number of shaders in this collection
|
||||||
|
/// </summary>
|
||||||
|
public int ShaderTotalCount;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Number of total varians in this collection
|
||||||
|
/// </summary>
|
||||||
|
public int VariantTotalCount;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Shader variants info list.
|
||||||
|
/// </summary>
|
||||||
|
public List<ShaderVariantInfo> ShaderVariantInfos = new List<ShaderVariantInfo>(1000);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 添加着色器变种信息
|
||||||
|
/// </summary>
|
||||||
|
public void AddShaderVariant(string assetPath, string shaderName, PassType passType, string[] keywords)
|
||||||
|
{
|
||||||
|
var info = GetOrCreateShaderVariantInfo(assetPath, shaderName);
|
||||||
|
ShaderVariantElement element = new ShaderVariantElement();
|
||||||
|
element.PassType = passType;
|
||||||
|
element.Keywords = keywords;
|
||||||
|
info.ShaderVariantElements.Add(element);
|
||||||
|
}
|
||||||
|
private ShaderVariantInfo GetOrCreateShaderVariantInfo(string assetPath, string shaderName)
|
||||||
|
{
|
||||||
|
var selectList = ShaderVariantInfos.Where(t => t.ShaderName == shaderName && t.AssetPath == assetPath).ToList();
|
||||||
|
if (selectList.Count == 0)
|
||||||
|
{
|
||||||
|
ShaderVariantInfo newInfo = new ShaderVariantInfo();
|
||||||
|
newInfo.AssetPath = assetPath;
|
||||||
|
newInfo.ShaderName = shaderName;
|
||||||
|
ShaderVariantInfos.Add(newInfo);
|
||||||
|
return newInfo;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (selectList.Count != 1)
|
||||||
|
throw new Exception("Should never get here !");
|
||||||
|
|
||||||
|
return selectList[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 解析SVC文件并将数据写入到清单
|
||||||
|
/// </summary>
|
||||||
|
public static ShaderVariantCollectionManifest Extract(ShaderVariantCollection svc)
|
||||||
|
{
|
||||||
|
var manifest = new ShaderVariantCollectionManifest();
|
||||||
|
manifest.ShaderTotalCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionShaderCount();
|
||||||
|
manifest.VariantTotalCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionVariantCount();
|
||||||
|
|
||||||
|
using (var so = new SerializedObject(svc))
|
||||||
|
{
|
||||||
|
var shaderArray = so.FindProperty("m_Shaders.Array");
|
||||||
|
if (shaderArray != null && shaderArray.isArray)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < shaderArray.arraySize; ++i)
|
||||||
|
{
|
||||||
|
var shaderRef = shaderArray.FindPropertyRelative($"data[{i}].first");
|
||||||
|
var shaderVariantsArray = shaderArray.FindPropertyRelative($"data[{i}].second.variants");
|
||||||
|
if (shaderRef != null && shaderRef.propertyType == SerializedPropertyType.ObjectReference && shaderVariantsArray != null && shaderVariantsArray.isArray)
|
||||||
|
{
|
||||||
|
var shader = shaderRef.objectReferenceValue as Shader;
|
||||||
|
if (shader == null)
|
||||||
|
{
|
||||||
|
throw new Exception("Invalid shader in ShaderVariantCollection file.");
|
||||||
|
}
|
||||||
|
|
||||||
|
string shaderAssetPath = AssetDatabase.GetAssetPath(shader);
|
||||||
|
string shaderName = shader.name;
|
||||||
|
|
||||||
|
// 添加变种信息
|
||||||
|
for (int j = 0; j < shaderVariantsArray.arraySize; ++j)
|
||||||
|
{
|
||||||
|
var propKeywords = shaderVariantsArray.FindPropertyRelative($"Array.data[{j}].keywords");
|
||||||
|
var propPassType = shaderVariantsArray.FindPropertyRelative($"Array.data[{j}].passType");
|
||||||
|
if (propKeywords != null && propPassType != null && propKeywords.propertyType == SerializedPropertyType.String)
|
||||||
|
{
|
||||||
|
string[] keywords = propKeywords.stringValue.Split(' ');
|
||||||
|
PassType pathType = (PassType)propPassType.intValue;
|
||||||
|
manifest.AddShaderVariant(shaderAssetPath, shaderName, pathType, keywords);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return manifest;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 97098b04691f5c046ac4829f1d72f425
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user