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5
.gitignore
vendored
5
.gitignore
vendored
@@ -58,4 +58,7 @@ sysinfo.txt
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
|
||||
*.vsconfig
|
||||
*.vsconfig
|
||||
|
||||
Sandbox/
|
||||
Bundles/
|
||||
@@ -2,6 +2,126 @@
|
||||
|
||||
All notable changes to this package will be documented in this file.
|
||||
|
||||
## [1.2.2] - 2022-07-31
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了加载多个相同的子场景而无法全部卸载的问题。
|
||||
|
||||
### Changed
|
||||
|
||||
- ShaderVariantCollecor支持在CI上调用运行。
|
||||
|
||||
- 资源补丁清单增加文件版本校验功能。
|
||||
|
||||
- AssetBundleBuilder现在构建结果可以查询构建失败信息。
|
||||
|
||||
- AssetBundleBuilder现在资源包文件名称样式提供选择功能。
|
||||
|
||||
````c#
|
||||
class BuildParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// 补丁文件名称的样式
|
||||
/// </summary>
|
||||
public EOutputNameStyle OutputNameStyle;
|
||||
}
|
||||
````
|
||||
|
||||
### Added
|
||||
|
||||
- 增加获取资源信息新方法。
|
||||
|
||||
````c#
|
||||
/// <summary>
|
||||
/// 获取资源信息
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public static AssetInfo GetAssetInfo(string location);
|
||||
````
|
||||
|
||||
## [1.2.1] - 2022-07-23
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#25)修复了资源文件不存在返回的handle无法完成的问题。
|
||||
- (#26)修复多个场景打进一个AB包时,卸载子场景时抛出异常。
|
||||
|
||||
### Changed
|
||||
|
||||
- 构建报告里增加主资源总数的统计。
|
||||
- 资源构建系统里修改了内置构建管线的构建结果验证逻辑,移除了对中文路径的检测。
|
||||
- 资源构建系统里移除了对增量更新初次无法构建的限制。
|
||||
- 优化了缓存验证逻辑,不期望删除断点续传的资源文件。
|
||||
- 资源构建系统里SBP构建参数增加了缓存服务器的地址和端口。
|
||||
|
||||
## [1.2.0] - 2022-07-18
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了ShaderVariantCollection刷新不及时问题。
|
||||
|
||||
### Changed
|
||||
|
||||
- 资源收集忽略了Gizmos资源文件。
|
||||
- 解密服务接口增加解密文件信息参数。
|
||||
- 资源收集窗体增加配置保存按钮。
|
||||
- 资源构建窗体增加配置保存按钮。
|
||||
|
||||
### Added
|
||||
|
||||
- 资源构建模块增加了可编程构建管线(SBP)的支持,开发者可以在内置构建管线和可编程构建管线之间自由选择,零修改成本。
|
||||
|
||||
## [1.1.1] - 2022-07-07
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了AssetBundleDebugger窗口,View下拉页签切换无效的问题。
|
||||
- 修复了在Unity2020.3版本下UniTask在真机上的一个IL2CPP相关的错误。
|
||||
|
||||
### Changed
|
||||
|
||||
- 优化了AssetBundleDebugger窗口,增加了帧数显示以及回放功能。
|
||||
- 优化了AssetBundleBuilder的代码结构。
|
||||
- 增强了YooAssets.GetRawFileAsync()方法的容错。
|
||||
|
||||
### Added
|
||||
|
||||
- 新增了OperationHandleBase.GetAssetInfo()方法。
|
||||
|
||||
````c#
|
||||
/// <summary>
|
||||
/// 获取资源信息
|
||||
/// </summary>
|
||||
public AssetInfo GetAssetInfo();
|
||||
````
|
||||
|
||||
- 新增了AssetOperationHandle.GetAssetObjet<TAsset>()方法。
|
||||
|
||||
````c#
|
||||
/// <summary>
|
||||
/// 获取资源对象
|
||||
/// </summary>
|
||||
/// <typeparam name="TAsset">资源类型</typeparam>
|
||||
public TAsset GetAssetObjet<TAsset>();
|
||||
````
|
||||
|
||||
- 新增了弱联网情况下加载补丁清单方法。
|
||||
|
||||
````c#
|
||||
/// <summary>
|
||||
/// 弱联网情况下加载补丁清单
|
||||
/// 注意:当指定版本内容验证失败后会返回失败。
|
||||
/// </summary>
|
||||
/// <param name="resourceVersion">指定的资源版本</param>
|
||||
public static UpdateManifestOperation WeaklyUpdateManifestAsync(int resourceVersion);
|
||||
````
|
||||
|
||||
### Removed
|
||||
|
||||
- 离线运行模式(OfflinePlayMode)下移除了资内置资源解压相关逻辑。
|
||||
- 移除了初始化参数:AutoReleaseGameObjectHandle及相关代码逻辑。
|
||||
|
||||
## [1.1.0] - 2022-06-23
|
||||
|
||||
### Fixed
|
||||
|
||||
@@ -8,135 +8,87 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetBundleBuilder
|
||||
{
|
||||
public class BuildParametersContext : IContextObject
|
||||
{
|
||||
private readonly System.Diagnostics.Stopwatch _buildWatch = new System.Diagnostics.Stopwatch();
|
||||
|
||||
/// <summary>
|
||||
/// 构建参数
|
||||
/// </summary>
|
||||
public BuildParameters Parameters { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 构建管线的输出目录
|
||||
/// </summary>
|
||||
public string PipelineOutputDirectory { private set; get; }
|
||||
|
||||
|
||||
public BuildParametersContext(BuildParameters parameters)
|
||||
{
|
||||
Parameters = parameters;
|
||||
|
||||
PipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(parameters.OutputRoot, parameters.BuildTarget);
|
||||
if (parameters.BuildMode == EBuildMode.DryRunBuild)
|
||||
PipelineOutputDirectory += $"_{EBuildMode.DryRunBuild}";
|
||||
else if (parameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
PipelineOutputDirectory += $"_{EBuildMode.SimulateBuild}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取本次构建的补丁目录
|
||||
/// </summary>
|
||||
public string GetPackageDirectory()
|
||||
{
|
||||
return $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.BuildVersion}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建选项
|
||||
/// </summary>
|
||||
public BuildAssetBundleOptions GetPipelineBuildOptions()
|
||||
{
|
||||
// For the new build system, unity always need BuildAssetBundleOptions.CollectDependencies and BuildAssetBundleOptions.DeterministicAssetBundle
|
||||
// 除非设置ForceRebuildAssetBundle标记,否则会进行增量打包
|
||||
|
||||
BuildAssetBundleOptions opt = BuildAssetBundleOptions.None;
|
||||
opt |= BuildAssetBundleOptions.StrictMode; //Do not allow the build to succeed if any errors are reporting during it.
|
||||
|
||||
if (Parameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
if (Parameters.BuildMode == EBuildMode.DryRunBuild)
|
||||
{
|
||||
opt |= BuildAssetBundleOptions.DryRunBuild;
|
||||
return opt;
|
||||
}
|
||||
|
||||
if (Parameters.CompressOption == ECompressOption.Uncompressed)
|
||||
opt |= BuildAssetBundleOptions.UncompressedAssetBundle;
|
||||
else if (Parameters.CompressOption == ECompressOption.LZ4)
|
||||
opt |= BuildAssetBundleOptions.ChunkBasedCompression;
|
||||
|
||||
if (Parameters.BuildMode == EBuildMode.ForceRebuild)
|
||||
opt |= BuildAssetBundleOptions.ForceRebuildAssetBundle; //Force rebuild the asset bundles
|
||||
if (Parameters.DisableWriteTypeTree)
|
||||
opt |= BuildAssetBundleOptions.DisableWriteTypeTree; //Do not include type information within the asset bundle (don't write type tree).
|
||||
if (Parameters.IgnoreTypeTreeChanges)
|
||||
opt |= BuildAssetBundleOptions.IgnoreTypeTreeChanges; //Ignore the type tree changes when doing the incremental build check.
|
||||
|
||||
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileName; //Disables Asset Bundle LoadAsset by file name.
|
||||
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileNameWithExtension; //Disables Asset Bundle LoadAsset by file name with extension.
|
||||
|
||||
return opt;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建的耗时(单位:秒)
|
||||
/// </summary>
|
||||
public float GetBuildingSeconds()
|
||||
{
|
||||
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
|
||||
return seconds;
|
||||
}
|
||||
public void BeginWatch()
|
||||
{
|
||||
_buildWatch.Start();
|
||||
}
|
||||
public void StopWatch()
|
||||
{
|
||||
_buildWatch.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
private readonly BuildContext _buildContext = new BuildContext();
|
||||
|
||||
/// <summary>
|
||||
/// 开始构建
|
||||
/// </summary>
|
||||
public bool Run(BuildParameters buildParameters)
|
||||
public BuildResult Run(BuildParameters buildParameters)
|
||||
{
|
||||
// 清空旧数据
|
||||
_buildContext.ClearAllContext();
|
||||
|
||||
// 检测构建参数是否为空
|
||||
if (buildParameters == null)
|
||||
{
|
||||
throw new Exception($"{nameof(buildParameters)} is null !");
|
||||
}
|
||||
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
if (buildParameters.SBPParameters == null)
|
||||
throw new Exception($"{nameof(BuildParameters.SBPParameters)} is null !");
|
||||
}
|
||||
|
||||
// 构建参数
|
||||
var buildParametersContext = new BuildParametersContext(buildParameters);
|
||||
_buildContext.SetContextObject(buildParametersContext);
|
||||
|
||||
// 执行构建流程
|
||||
List<IBuildTask> pipeline = new List<IBuildTask>
|
||||
{
|
||||
new TaskPrepare(), //前期准备工作
|
||||
new TaskGetBuildMap(), //获取构建列表
|
||||
new TaskBuilding(), //开始执行构建
|
||||
new TaskVerifyBuildResult(), //验证构建结果
|
||||
new TaskEncryption(), //加密资源文件
|
||||
new TaskCreatePatchManifest(), //创建清单文件
|
||||
new TaskCreateReport(), //创建报告文件
|
||||
new TaskCreatePatchPackage(), //制作补丁包
|
||||
new TaskCopyBuildinFiles(), //拷贝内置文件
|
||||
};
|
||||
|
||||
// 是否显示LOG
|
||||
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
BuildRunner.EnableLog = false;
|
||||
else
|
||||
BuildRunner.EnableLog = true;
|
||||
|
||||
bool succeed = BuildRunner.Run(pipeline, _buildContext);
|
||||
if (succeed)
|
||||
Debug.Log($"{buildParameters.BuildMode} pipeline build succeed !");
|
||||
// 创建构建节点
|
||||
List<IBuildTask> pipeline;
|
||||
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
||||
{
|
||||
pipeline = new List<IBuildTask>
|
||||
{
|
||||
new TaskPrepare(), //前期准备工作
|
||||
new TaskGetBuildMap(), //获取构建列表
|
||||
new TaskBuilding(), //开始执行构建
|
||||
new TaskVerifyBuildResult(), //验证构建结果
|
||||
new TaskEncryption(), //加密资源文件
|
||||
new TaskCreatePatchManifest(), //创建清单文件
|
||||
new TaskCreateReport(), //创建报告文件
|
||||
new TaskCreatePatchPackage(), //制作补丁包
|
||||
new TaskCopyBuildinFiles(), //拷贝内置文件
|
||||
};
|
||||
}
|
||||
else if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
pipeline = new List<IBuildTask>
|
||||
{
|
||||
new TaskPrepare(), //前期准备工作
|
||||
new TaskGetBuildMap(), //获取构建列表
|
||||
new TaskBuilding_SBP(), //开始执行构建
|
||||
new TaskVerifyBuildResult_SBP(), //验证构建结果
|
||||
new TaskEncryption(), //加密资源文件
|
||||
new TaskCreatePatchManifest(), //创建清单文件
|
||||
new TaskCreateReport(), //创建报告文件
|
||||
new TaskCreatePatchPackage(), //制作补丁包
|
||||
new TaskCopyBuildinFiles(), //拷贝内置文件
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
// 执行构建流程
|
||||
var buildResult = BuildRunner.Run(pipeline, _buildContext);
|
||||
if (buildResult.Success)
|
||||
{
|
||||
Debug.Log($"{buildParameters.BuildMode} pipeline build succeed !");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"{buildParameters.BuildMode} pipeline build failed !");
|
||||
return succeed;
|
||||
Debug.LogError($"Build task failed : {buildResult.FailedTask}");
|
||||
Debug.LogError($"Build task error : {buildResult.FailedInfo}");
|
||||
}
|
||||
return buildResult;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -30,7 +30,7 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public static string MakePipelineOutputDirectory(string outputRoot, BuildTarget buildTarget)
|
||||
{
|
||||
return $"{outputRoot}/{buildTarget}/{YooAssetSettingsData.Setting.UnityManifestFileName}";
|
||||
return $"{outputRoot}/{buildTarget}/{YooAssetSettings.OutputFolderName}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -10,6 +10,11 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public int BuildVersion = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 构建管线
|
||||
/// </summary>
|
||||
public EBuildPipeline BuildPipeline = EBuildPipeline.BuiltinBuildPipeline;
|
||||
|
||||
/// <summary>
|
||||
/// 构建模式
|
||||
/// </summary>
|
||||
@@ -25,14 +30,14 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public ECompressOption CompressOption = ECompressOption.LZ4;
|
||||
|
||||
/// <summary>
|
||||
/// 输出文件名称样式
|
||||
/// </summary>
|
||||
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
|
||||
|
||||
/// <summary>
|
||||
/// 加密类名称
|
||||
/// </summary>
|
||||
public string EncyptionClassName = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 附加后缀格式
|
||||
/// </summary>
|
||||
public bool AppendExtension = false;
|
||||
}
|
||||
}
|
||||
@@ -19,6 +19,11 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 配置数据是否被修改
|
||||
/// </summary>
|
||||
public static bool IsDirty { set; get; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// 加载配置文件
|
||||
/// </summary>
|
||||
@@ -34,6 +39,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
if (Setting != null)
|
||||
{
|
||||
IsDirty = false;
|
||||
EditorUtility.SetDirty(Setting);
|
||||
AssetDatabase.SaveAssets();
|
||||
Debug.Log($"{nameof(AssetBundleBuilderSetting)}.asset is saved!");
|
||||
|
||||
@@ -22,13 +22,15 @@ namespace YooAsset.Editor
|
||||
private List<Type> _encryptionServicesClassTypes;
|
||||
private List<string> _encryptionServicesClassNames;
|
||||
|
||||
private Button _saveButton;
|
||||
private TextField _buildOutputField;
|
||||
private IntegerField _buildVersionField;
|
||||
private EnumField _buildPipelineField;
|
||||
private EnumField _buildModeField;
|
||||
private TextField _buildinTagsField;
|
||||
private PopupField<string> _encryptionField;
|
||||
private EnumField _compressionField;
|
||||
private Toggle _appendExtensionToggle;
|
||||
private EnumField _outputNameStyleField;
|
||||
|
||||
public void CreateGUI()
|
||||
{
|
||||
@@ -43,7 +45,14 @@ namespace YooAsset.Editor
|
||||
|
||||
visualAsset.CloneTree(root);
|
||||
|
||||
// 配置保存按钮
|
||||
_saveButton = root.Q<Button>("SaveButton");
|
||||
_saveButton.clicked += SaveBtn_clicked;
|
||||
|
||||
// 构建平台
|
||||
_buildTarget = EditorUserBuildSettings.activeBuildTarget;
|
||||
|
||||
// 加密服务类
|
||||
_encryptionServicesClassTypes = GetEncryptionServicesClassTypes();
|
||||
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.FullName).ToList();
|
||||
|
||||
@@ -59,16 +68,30 @@ namespace YooAsset.Editor
|
||||
_buildVersionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildVersion);
|
||||
_buildVersionField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.BuildVersion = _buildVersionField.value;
|
||||
});
|
||||
|
||||
// 构建管线
|
||||
_buildPipelineField = root.Q<EnumField>("BuildPipeline");
|
||||
_buildPipelineField.Init(AssetBundleBuilderSettingData.Setting.BuildPipeline);
|
||||
_buildPipelineField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildPipeline);
|
||||
_buildPipelineField.style.width = 350;
|
||||
_buildPipelineField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.BuildPipeline = (EBuildPipeline)_buildPipelineField.value;
|
||||
RefreshWindow();
|
||||
});
|
||||
|
||||
// 构建模式
|
||||
_buildModeField = root.Q<EnumField>("BuildMode");
|
||||
_buildModeField.Init(AssetBundleBuilderSettingData.Setting.BuildMode);
|
||||
_buildModeField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildMode);
|
||||
_buildModeField.style.width = 300;
|
||||
_buildModeField.style.width = 350;
|
||||
_buildModeField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.BuildMode = (EBuildMode)_buildModeField.value;
|
||||
RefreshWindow();
|
||||
});
|
||||
@@ -78,6 +101,7 @@ namespace YooAsset.Editor
|
||||
_buildinTagsField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildTags);
|
||||
_buildinTagsField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.BuildTags = _buildinTagsField.value;
|
||||
});
|
||||
|
||||
@@ -88,9 +112,10 @@ namespace YooAsset.Editor
|
||||
int defaultIndex = GetEncryptionDefaultIndex(AssetBundleBuilderSettingData.Setting.EncyptionClassName);
|
||||
_encryptionField = new PopupField<string>(_encryptionServicesClassNames, defaultIndex);
|
||||
_encryptionField.label = "Encryption";
|
||||
_encryptionField.style.width = 300;
|
||||
_encryptionField.style.width = 350;
|
||||
_encryptionField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.EncyptionClassName = _encryptionField.value;
|
||||
});
|
||||
encryptionContainer.Add(_encryptionField);
|
||||
@@ -99,7 +124,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
_encryptionField = new PopupField<string>();
|
||||
_encryptionField.label = "Encryption";
|
||||
_encryptionField.style.width = 300;
|
||||
_encryptionField.style.width = 350;
|
||||
encryptionContainer.Add(_encryptionField);
|
||||
}
|
||||
|
||||
@@ -107,18 +132,22 @@ namespace YooAsset.Editor
|
||||
_compressionField = root.Q<EnumField>("Compression");
|
||||
_compressionField.Init(AssetBundleBuilderSettingData.Setting.CompressOption);
|
||||
_compressionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CompressOption);
|
||||
_compressionField.style.width = 300;
|
||||
_compressionField.style.width = 350;
|
||||
_compressionField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.CompressOption = (ECompressOption)_compressionField.value;
|
||||
});
|
||||
|
||||
// 附加后缀格式
|
||||
_appendExtensionToggle = root.Q<Toggle>("AppendExtension");
|
||||
_appendExtensionToggle.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.AppendExtension);
|
||||
_appendExtensionToggle.RegisterValueChangedCallback(evt =>
|
||||
// 输出文件名称样式
|
||||
_outputNameStyleField = root.Q<EnumField>("OutputNameStyle");
|
||||
_outputNameStyleField.Init(AssetBundleBuilderSettingData.Setting.OutputNameStyle);
|
||||
_outputNameStyleField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.OutputNameStyle);
|
||||
_outputNameStyleField.style.width = 350;
|
||||
_outputNameStyleField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.Setting.AppendExtension = _appendExtensionToggle.value;
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.OutputNameStyle = (EOutputNameStyle)_outputNameStyleField.value;
|
||||
});
|
||||
|
||||
// 构建按钮
|
||||
@@ -134,7 +163,24 @@ namespace YooAsset.Editor
|
||||
}
|
||||
public void OnDestroy()
|
||||
{
|
||||
AssetBundleBuilderSettingData.SaveFile();
|
||||
if(AssetBundleBuilderSettingData.IsDirty)
|
||||
AssetBundleBuilderSettingData.SaveFile();
|
||||
}
|
||||
public void Update()
|
||||
{
|
||||
if(_saveButton != null)
|
||||
{
|
||||
if(AssetBundleBuilderSettingData.IsDirty)
|
||||
{
|
||||
if (_saveButton.enabledSelf == false)
|
||||
_saveButton.SetEnabled(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(_saveButton.enabledSelf)
|
||||
_saveButton.SetEnabled(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RefreshWindow()
|
||||
@@ -144,7 +190,11 @@ namespace YooAsset.Editor
|
||||
_buildinTagsField.SetEnabled(enableElement);
|
||||
_encryptionField.SetEnabled(enableElement);
|
||||
_compressionField.SetEnabled(enableElement);
|
||||
_appendExtensionToggle.SetEnabled(enableElement);
|
||||
_outputNameStyleField.SetEnabled(enableElement);
|
||||
}
|
||||
private void SaveBtn_clicked()
|
||||
{
|
||||
AssetBundleBuilderSettingData.SaveFile();
|
||||
}
|
||||
private void BuildButton_clicked()
|
||||
{
|
||||
@@ -165,25 +215,30 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
private void ExecuteBuild()
|
||||
{
|
||||
var buildMode = (EBuildMode)_buildModeField.value;
|
||||
|
||||
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
|
||||
BuildParameters buildParameters = new BuildParameters();
|
||||
buildParameters.OutputRoot = defaultOutputRoot;
|
||||
buildParameters.BuildTarget = _buildTarget;
|
||||
buildParameters.BuildMode = buildMode;
|
||||
buildParameters.BuildVersion = _buildVersionField.value;
|
||||
buildParameters.BuildinTags = _buildinTagsField.value;
|
||||
buildParameters.BuildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
|
||||
buildParameters.BuildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
|
||||
buildParameters.BuildVersion = AssetBundleBuilderSettingData.Setting.BuildVersion;
|
||||
buildParameters.BuildinTags = AssetBundleBuilderSettingData.Setting.BuildTags;
|
||||
buildParameters.VerifyBuildingResult = true;
|
||||
buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
|
||||
buildParameters.AppendFileExtension = _appendExtensionToggle.value;
|
||||
buildParameters.CopyBuildinTagFiles = buildMode == EBuildMode.ForceRebuild;
|
||||
buildParameters.CopyBuildinTagFiles = AssetBundleBuilderSettingData.Setting.BuildMode == EBuildMode.ForceRebuild;
|
||||
buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
|
||||
buildParameters.CompressOption = (ECompressOption)_compressionField.value;
|
||||
buildParameters.CompressOption = AssetBundleBuilderSettingData.Setting.CompressOption;
|
||||
buildParameters.OutputNameStyle = AssetBundleBuilderSettingData.Setting.OutputNameStyle;
|
||||
|
||||
AssetBundleBuilder builder = new AssetBundleBuilder();
|
||||
bool succeed = builder.Run(buildParameters);
|
||||
if (succeed)
|
||||
if (AssetBundleBuilderSettingData.Setting.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
buildParameters.SBPParameters = new BuildParameters.SBPBuildParameters();
|
||||
buildParameters.SBPParameters.WriteLinkXML = true;
|
||||
}
|
||||
|
||||
var builder = new AssetBundleBuilder();
|
||||
var buildResult = builder.Run(buildParameters);
|
||||
if (buildResult.Success)
|
||||
{
|
||||
EditorUtility.RevealInFinder($"{buildParameters.OutputRoot}/{buildParameters.BuildTarget}/{buildParameters.BuildVersion}");
|
||||
}
|
||||
|
||||
@@ -1,12 +1,15 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
|
||||
<uie:Toolbar name="Toolbar" style="display: flex;" />
|
||||
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
|
||||
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="background-color: rgb(56, 147, 58);" />
|
||||
</uie:Toolbar>
|
||||
<ui:VisualElement name="BuildContainer">
|
||||
<ui:TextField picking-mode="Ignore" label="Build Output" name="BuildOutput" />
|
||||
<uie:IntegerField label="Build Version" value="0" name="BuildVersion" />
|
||||
<uie:EnumField label="Build Pipeline" name="BuildPipeline" />
|
||||
<uie:EnumField label="Build Mode" name="BuildMode" />
|
||||
<ui:VisualElement name="EncryptionContainer" style="height: 24px;" />
|
||||
<uie:EnumField label="Compression" value="Center" name="Compression" />
|
||||
<ui:Toggle label="Append Extension" name="AppendExtension" style="height: 15px;" />
|
||||
<uie:EnumField label="Output Name Style" value="Center" name="OutputNameStyle" />
|
||||
<ui:TextField picking-mode="Ignore" label="Buildin Tags" name="BuildinTags" />
|
||||
<ui:Button text="构建" display-tooltip-when-elided="true" name="Build" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
|
||||
</ui:VisualElement>
|
||||
|
||||
@@ -20,8 +20,8 @@ namespace YooAsset.Editor
|
||||
buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
|
||||
|
||||
AssetBundleBuilder builder = new AssetBundleBuilder();
|
||||
bool buildResult = builder.Run(buildParameters);
|
||||
if (buildResult)
|
||||
var buildResult = builder.Run(buildParameters);
|
||||
if (buildResult.Success)
|
||||
{
|
||||
string pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(buildParameters.OutputRoot, buildParameters.BuildTarget);
|
||||
_manifestFilePath = $"{pipelineOutputDirectory}_{EBuildMode.SimulateBuild}/{YooAssetSettingsData.GetPatchManifestFileName(buildParameters.BuildVersion)}";
|
||||
|
||||
@@ -112,7 +112,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 添加资源包的分类标签
|
||||
/// 说明:传染算法统计到的分类标签
|
||||
|
||||
@@ -9,6 +9,33 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public class BuildParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// SBP构建参数
|
||||
/// </summary>
|
||||
public class SBPBuildParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// 生成代码防裁剪配置
|
||||
/// </summary>
|
||||
public bool WriteLinkXML = true;
|
||||
|
||||
/// <summary>
|
||||
/// 缓存服务器地址
|
||||
/// </summary>
|
||||
public string CacheServerHost;
|
||||
|
||||
/// <summary>
|
||||
/// 缓存服务器端口
|
||||
/// </summary>
|
||||
public int CacheServerPort;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 可编程构建管线的参数
|
||||
/// </summary>
|
||||
public SBPBuildParameters SBPParameters;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 输出的根目录
|
||||
/// </summary>
|
||||
@@ -19,6 +46,11 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public BuildTarget BuildTarget;
|
||||
|
||||
/// <summary>
|
||||
/// 构建管线
|
||||
/// </summary>
|
||||
public EBuildPipeline BuildPipeline;
|
||||
|
||||
/// <summary>
|
||||
/// 构建模式
|
||||
/// </summary>
|
||||
@@ -45,12 +77,7 @@ namespace YooAsset.Editor
|
||||
/// 启用可寻址资源定位
|
||||
/// </summary>
|
||||
public bool EnableAddressable = false;
|
||||
|
||||
/// <summary>
|
||||
/// 追加文件扩展名
|
||||
/// </summary>
|
||||
public bool AppendFileExtension = false;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝内置资源文件到StreamingAssets目录(首包资源文件)
|
||||
/// </summary>
|
||||
@@ -62,6 +89,11 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public IEncryptionServices EncryptionServices = null;
|
||||
|
||||
/// <summary>
|
||||
/// 补丁文件名称的样式
|
||||
/// </summary>
|
||||
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
|
||||
|
||||
/// <summary>
|
||||
/// 压缩选项
|
||||
/// </summary>
|
||||
@@ -86,4 +118,6 @@ namespace YooAsset.Editor
|
||||
return StringUtility.StringToStringList(BuildinTags, ';');
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,138 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class BuildParametersContext : IContextObject
|
||||
{
|
||||
private readonly System.Diagnostics.Stopwatch _buildWatch = new System.Diagnostics.Stopwatch();
|
||||
|
||||
/// <summary>
|
||||
/// 构建参数
|
||||
/// </summary>
|
||||
public BuildParameters Parameters { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 构建管线的输出目录
|
||||
/// </summary>
|
||||
public string PipelineOutputDirectory { private set; get; }
|
||||
|
||||
|
||||
public BuildParametersContext(BuildParameters parameters)
|
||||
{
|
||||
Parameters = parameters;
|
||||
|
||||
PipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(parameters.OutputRoot, parameters.BuildTarget);
|
||||
if (parameters.BuildMode == EBuildMode.DryRunBuild)
|
||||
PipelineOutputDirectory += $"_{EBuildMode.DryRunBuild}";
|
||||
else if (parameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
PipelineOutputDirectory += $"_{EBuildMode.SimulateBuild}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取本次构建的补丁目录
|
||||
/// </summary>
|
||||
public string GetPackageDirectory()
|
||||
{
|
||||
return $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.BuildVersion}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取内置构建管线的构建选项
|
||||
/// </summary>
|
||||
public BuildAssetBundleOptions GetPipelineBuildOptions()
|
||||
{
|
||||
// For the new build system, unity always need BuildAssetBundleOptions.CollectDependencies and BuildAssetBundleOptions.DeterministicAssetBundle
|
||||
// 除非设置ForceRebuildAssetBundle标记,否则会进行增量打包
|
||||
|
||||
if (Parameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
BuildAssetBundleOptions opt = BuildAssetBundleOptions.None;
|
||||
opt |= BuildAssetBundleOptions.StrictMode; //Do not allow the build to succeed if any errors are reporting during it.
|
||||
|
||||
if (Parameters.BuildMode == EBuildMode.DryRunBuild)
|
||||
{
|
||||
opt |= BuildAssetBundleOptions.DryRunBuild;
|
||||
return opt;
|
||||
}
|
||||
|
||||
if (Parameters.CompressOption == ECompressOption.Uncompressed)
|
||||
opt |= BuildAssetBundleOptions.UncompressedAssetBundle;
|
||||
else if (Parameters.CompressOption == ECompressOption.LZ4)
|
||||
opt |= BuildAssetBundleOptions.ChunkBasedCompression;
|
||||
|
||||
if (Parameters.BuildMode == EBuildMode.ForceRebuild)
|
||||
opt |= BuildAssetBundleOptions.ForceRebuildAssetBundle; //Force rebuild the asset bundles
|
||||
if (Parameters.DisableWriteTypeTree)
|
||||
opt |= BuildAssetBundleOptions.DisableWriteTypeTree; //Do not include type information within the asset bundle (don't write type tree).
|
||||
if (Parameters.IgnoreTypeTreeChanges)
|
||||
opt |= BuildAssetBundleOptions.IgnoreTypeTreeChanges; //Ignore the type tree changes when doing the incremental build check.
|
||||
|
||||
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileName; //Disables Asset Bundle LoadAsset by file name.
|
||||
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileNameWithExtension; //Disables Asset Bundle LoadAsset by file name with extension.
|
||||
|
||||
return opt;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取可编程构建管线的构建参数
|
||||
/// </summary>
|
||||
public UnityEditor.Build.Pipeline.BundleBuildParameters GetSBPBuildParameters()
|
||||
{
|
||||
if (Parameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
if (Parameters.BuildMode == EBuildMode.DryRunBuild)
|
||||
throw new Exception($"SBP not support {nameof(EBuildMode.DryRunBuild)} build mode !");
|
||||
|
||||
var targetGroup = BuildPipeline.GetBuildTargetGroup(Parameters.BuildTarget);
|
||||
var buildParams = new UnityEditor.Build.Pipeline.BundleBuildParameters(Parameters.BuildTarget, targetGroup, PipelineOutputDirectory);
|
||||
|
||||
if (Parameters.CompressOption == ECompressOption.Uncompressed)
|
||||
buildParams.BundleCompression = UnityEngine.BuildCompression.Uncompressed;
|
||||
else if (Parameters.CompressOption == ECompressOption.LZMA)
|
||||
buildParams.BundleCompression = UnityEngine.BuildCompression.LZMA;
|
||||
else if (Parameters.CompressOption == ECompressOption.LZ4)
|
||||
buildParams.BundleCompression = UnityEngine.BuildCompression.LZ4;
|
||||
else
|
||||
throw new System.NotImplementedException(Parameters.CompressOption.ToString());
|
||||
|
||||
if (Parameters.DisableWriteTypeTree)
|
||||
buildParams.ContentBuildFlags |= UnityEditor.Build.Content.ContentBuildFlags.DisableWriteTypeTree;
|
||||
|
||||
if(Parameters.BuildMode == EBuildMode.ForceRebuild)
|
||||
{
|
||||
buildParams.UseCache = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
buildParams.UseCache = true;
|
||||
buildParams.CacheServerHost = Parameters.SBPParameters.CacheServerHost;
|
||||
buildParams.CacheServerPort = Parameters.SBPParameters.CacheServerPort;
|
||||
}
|
||||
buildParams.WriteLinkXML = Parameters.SBPParameters.WriteLinkXML;
|
||||
|
||||
return buildParams;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建的耗时(单位:秒)
|
||||
/// </summary>
|
||||
public float GetBuildingSeconds()
|
||||
{
|
||||
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
|
||||
return seconds;
|
||||
}
|
||||
public void BeginWatch()
|
||||
{
|
||||
_buildWatch.Start();
|
||||
}
|
||||
public void StopWatch()
|
||||
{
|
||||
_buildWatch.Stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b84510feab7cbe44a9b6d8ef0b3f559c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -28,6 +28,11 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public string BundleName;
|
||||
|
||||
/// <summary>
|
||||
/// 文件名称
|
||||
/// </summary>
|
||||
public string FileName;
|
||||
|
||||
/// <summary>
|
||||
/// 哈希值
|
||||
/// </summary>
|
||||
|
||||
@@ -8,6 +8,11 @@ namespace YooAsset.Editor
|
||||
[Serializable]
|
||||
public class ReportSummary
|
||||
{
|
||||
/// <summary>
|
||||
/// YooAsset版本
|
||||
/// </summary>
|
||||
public string YooVersion;
|
||||
|
||||
/// <summary>
|
||||
/// 引擎版本
|
||||
/// </summary>
|
||||
@@ -16,7 +21,7 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 构建时间
|
||||
/// </summary>
|
||||
public string BuildTime;
|
||||
public string BuildDate;
|
||||
|
||||
/// <summary>
|
||||
/// 构建耗时(单位:秒)
|
||||
@@ -28,6 +33,11 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public BuildTarget BuildTarget;
|
||||
|
||||
/// <summary>
|
||||
/// 构建管线
|
||||
/// </summary>
|
||||
public EBuildPipeline BuildPipeline;
|
||||
|
||||
/// <summary>
|
||||
/// 构建模式
|
||||
/// </summary>
|
||||
@@ -48,11 +58,6 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public bool EnableAddressable;
|
||||
|
||||
/// <summary>
|
||||
/// 追加文件扩展名
|
||||
/// </summary>
|
||||
public bool AppendFileExtension;
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝内置资源文件
|
||||
/// </summary>
|
||||
@@ -74,12 +79,14 @@ namespace YooAsset.Editor
|
||||
public string EncryptionServicesClassName;
|
||||
|
||||
// 构建参数
|
||||
public EOutputNameStyle OutputNameStyle;
|
||||
public ECompressOption CompressOption;
|
||||
public bool DisableWriteTypeTree;
|
||||
public bool IgnoreTypeTreeChanges;
|
||||
|
||||
// 构建结果
|
||||
public int AssetFileTotalCount;
|
||||
public int MainAssetTotalCount;
|
||||
public int AllBundleTotalCount;
|
||||
public long AllBundleTotalSize;
|
||||
public int BuildinBundleTotalCount;
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建结果
|
||||
/// </summary>
|
||||
public class BuildResult
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建是否成功
|
||||
/// </summary>
|
||||
public bool Success;
|
||||
|
||||
/// <summary>
|
||||
/// 构建失败的任务
|
||||
/// </summary>
|
||||
public string FailedTask;
|
||||
|
||||
/// <summary>
|
||||
/// 构建失败的信息
|
||||
/// </summary>
|
||||
public string FailedInfo;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e0855c4b5eaa26942bd7ad177fe3c288
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -14,34 +14,35 @@ namespace YooAsset.Editor
|
||||
/// 执行构建流程
|
||||
/// </summary>
|
||||
/// <returns>如果成功返回TRUE,否则返回FALSE</returns>
|
||||
public static bool Run(List<IBuildTask> pipeline, BuildContext context)
|
||||
public static BuildResult Run(List<IBuildTask> pipeline, BuildContext context)
|
||||
{
|
||||
if (pipeline == null)
|
||||
throw new ArgumentNullException("pipeline");
|
||||
if (context == null)
|
||||
throw new ArgumentNullException("context");
|
||||
|
||||
bool succeed = true;
|
||||
BuildResult buildResult = new BuildResult();
|
||||
buildResult.Success = true;
|
||||
for (int i = 0; i < pipeline.Count; i++)
|
||||
{
|
||||
IBuildTask task = pipeline[i];
|
||||
try
|
||||
{
|
||||
var taskAttribute = task.GetType().GetCustomAttribute<TaskAttribute>();
|
||||
Log($"---------------------------------------->{taskAttribute.Desc}");
|
||||
Log($"---------------------------------------->{taskAttribute.Desc}<---------------------------------------");
|
||||
task.Run(context);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"Build task {task.GetType().Name} failed !");
|
||||
Debug.LogError($"Build error : {e}");
|
||||
succeed = false;
|
||||
buildResult.FailedTask = task.GetType().Name;
|
||||
buildResult.FailedInfo = e.ToString();
|
||||
buildResult.Success = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// 返回运行结果
|
||||
return succeed;
|
||||
return buildResult;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
@@ -18,7 +17,7 @@ namespace YooAsset.Editor
|
||||
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
|
||||
// 模拟构建模式下跳过引擎构建
|
||||
@@ -46,7 +45,7 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 拷贝原生文件
|
||||
/// </summary>
|
||||
private void CopyRawBundle(BuildMapContext buildMapContext, AssetBundleBuilder.BuildParametersContext buildParametersContext)
|
||||
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
|
||||
@@ -0,0 +1,82 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
using UnityEditor.Build.Pipeline;
|
||||
using UnityEditor.Build.Pipeline.Interfaces;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("资源构建内容打包")]
|
||||
public class TaskBuilding_SBP : IBuildTask
|
||||
{
|
||||
public class SBPBuildResultContext : IContextObject
|
||||
{
|
||||
public IBundleBuildResults Results;
|
||||
}
|
||||
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
|
||||
// 模拟构建模式下跳过引擎构建
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
return;
|
||||
|
||||
// 构建内容
|
||||
var buildContent = new BundleBuildContent(buildMapContext.GetPipelineBuilds());
|
||||
|
||||
// 开始构建
|
||||
IBundleBuildResults buildResults;
|
||||
var buildParameters = buildParametersContext.GetSBPBuildParameters();
|
||||
var taskList = DefaultBuildTasks.Create(DefaultBuildTasks.Preset.AssetBundleBuiltInShaderExtraction);
|
||||
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
|
||||
if (exitCode < 0)
|
||||
{
|
||||
throw new Exception($"构建过程中发生错误 : {exitCode}");
|
||||
}
|
||||
|
||||
BuildRunner.Log("Unity引擎打包成功!");
|
||||
SBPBuildResultContext buildResultContext = new SBPBuildResultContext();
|
||||
buildResultContext.Results = buildResults;
|
||||
context.SetContextObject(buildResultContext);
|
||||
|
||||
// 添加Unity内置资源包信息
|
||||
if (buildResults.BundleInfos.Keys.Any(t => t == YooAssetSettings.UnityBuiltInShadersBundleName))
|
||||
{
|
||||
BuildBundleInfo builtInBundleInfo = new BuildBundleInfo(YooAssetSettings.UnityBuiltInShadersBundleName);
|
||||
buildMapContext.BundleInfos.Add(builtInBundleInfo);
|
||||
}
|
||||
|
||||
// 拷贝原生文件
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
CopyRawBundle(buildMapContext, buildParametersContext);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝原生文件
|
||||
/// </summary>
|
||||
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
if (bundleInfo.IsRawFile)
|
||||
{
|
||||
string dest = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
foreach (var buildAsset in bundleInfo.BuildinAssets)
|
||||
{
|
||||
if (buildAsset.IsRawAsset)
|
||||
EditorTools.CopyFile(buildAsset.AssetPath, dest, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1af5fed7e9f83174d868c12b41c4a79e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -12,7 +12,7 @@ namespace YooAsset.Editor
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
// 注意:我们只有在强制重建的时候才会拷贝
|
||||
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
if (buildParameters.Parameters.CopyBuildinTagFiles)
|
||||
{
|
||||
// 清空流目录
|
||||
@@ -35,7 +35,7 @@ namespace YooAsset.Editor
|
||||
continue;
|
||||
|
||||
string sourcePath = $"{pipelineOutputDirectory}/{patchBundle.BundleName}";
|
||||
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{patchBundle.Hash}";
|
||||
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{patchBundle.FileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,8 +1,11 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using UnityEditor.Build.Pipeline;
|
||||
using UnityEditor.Build.Pipeline.Interfaces;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("创建补丁清单文件")]
|
||||
@@ -10,28 +13,36 @@ namespace YooAsset.Editor
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
||||
var encryptionContext = context.GetContextObject<TaskEncryption.EncryptionContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
CreatePatchManifestFile(buildParameters, buildMapContext, encryptionContext);
|
||||
CreatePatchManifestFile(context);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建补丁清单文件到输出目录
|
||||
/// </summary>
|
||||
private void CreatePatchManifestFile(AssetBundleBuilder.BuildParametersContext buildParameters,
|
||||
BuildMapContext buildMapContext, TaskEncryption.EncryptionContext encryptionContext)
|
||||
private void CreatePatchManifestFile(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var encryptionContext = context.GetContextObject<TaskEncryption.EncryptionContext>();
|
||||
int resourceVersion = buildParameters.Parameters.BuildVersion;
|
||||
|
||||
// 创建新补丁清单
|
||||
PatchManifest patchManifest = new PatchManifest();
|
||||
patchManifest.EnableAddressable = buildParameters.Parameters.EnableAddressable;
|
||||
patchManifest.FileVersion = YooAssetSettings.PatchManifestFileVersion;
|
||||
patchManifest.ResourceVersion = buildParameters.Parameters.BuildVersion;
|
||||
patchManifest.EnableAddressable = buildParameters.Parameters.EnableAddressable;
|
||||
patchManifest.OutputNameStyle = (int)buildParameters.Parameters.OutputNameStyle;
|
||||
patchManifest.BuildinTags = buildParameters.Parameters.BuildinTags;
|
||||
patchManifest.BundleList = GetAllPatchBundle(buildParameters, buildMapContext, encryptionContext);
|
||||
patchManifest.AssetList = GetAllPatchAsset(buildParameters, buildMapContext, patchManifest);
|
||||
|
||||
// 更新Unity内置资源包的引用关系
|
||||
if (buildParameters.Parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.SBPBuildResultContext>();
|
||||
UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results);
|
||||
}
|
||||
|
||||
// 创建补丁清单文件
|
||||
string manifestFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}";
|
||||
BuildRunner.Log($"创建补丁清单文件:{manifestFilePath}");
|
||||
@@ -53,8 +64,8 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 获取资源包列表
|
||||
/// </summary>
|
||||
private List<PatchBundle> GetAllPatchBundle(AssetBundleBuilder.BuildParametersContext buildParameters,
|
||||
BuildMapContext buildMapContext, TaskEncryption.EncryptionContext encryptionContext)
|
||||
private List<PatchBundle> GetAllPatchBundle(BuildParametersContext buildParameters, BuildMapContext buildMapContext,
|
||||
TaskEncryption.EncryptionContext encryptionContext)
|
||||
{
|
||||
List<PatchBundle> result = new List<PatchBundle>(1000);
|
||||
|
||||
@@ -73,12 +84,6 @@ namespace YooAsset.Editor
|
||||
bool isBuildin = IsBuildinBundle(tags, buildinTags);
|
||||
bool isRawFile = bundleInfo.IsRawFile;
|
||||
|
||||
// 附加文件扩展名
|
||||
if (buildParameters.Parameters.AppendFileExtension)
|
||||
{
|
||||
hash += bundleInfo.GetAppendExtension();
|
||||
}
|
||||
|
||||
PatchBundle patchBundle = new PatchBundle(bundleName, hash, crc32, size, tags);
|
||||
patchBundle.SetFlagsValue(isEncrypted, isBuildin, isRawFile);
|
||||
result.Add(patchBundle);
|
||||
@@ -124,8 +129,7 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 获取资源列表
|
||||
/// </summary>
|
||||
private List<PatchAsset> GetAllPatchAsset(AssetBundleBuilder.BuildParametersContext buildParameters,
|
||||
BuildMapContext buildMapContext, PatchManifest patchManifest)
|
||||
private List<PatchAsset> GetAllPatchAsset(BuildParametersContext buildParameters, BuildMapContext buildMapContext, PatchManifest patchManifest)
|
||||
{
|
||||
List<PatchAsset> result = new List<PatchAsset>(1000);
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
@@ -173,5 +177,45 @@ namespace YooAsset.Editor
|
||||
}
|
||||
throw new Exception($"Not found bundle name : {bundleName}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新Unity内置资源包的引用关系
|
||||
/// </summary>
|
||||
private void UpdateBuiltInBundleReference(PatchManifest patchManifest, IBundleBuildResults buildResults)
|
||||
{
|
||||
// 获取所有依赖内置资源包的资源包列表
|
||||
List<string> builtInBundleReferenceList = new List<string>();
|
||||
foreach (var valuePair in buildResults.BundleInfos)
|
||||
{
|
||||
if (valuePair.Value.Dependencies.Any(t => t == YooAssetSettings.UnityBuiltInShadersBundleName))
|
||||
builtInBundleReferenceList.Add(valuePair.Key);
|
||||
}
|
||||
|
||||
// 检测依赖交集并更新依赖ID
|
||||
int builtInBundleId = patchManifest.BundleList.Count - 1;
|
||||
foreach (var patchAsset in patchManifest.AssetList)
|
||||
{
|
||||
List<string> dependBundles = GetPatchAssetAllDependBundles(patchManifest, patchAsset);
|
||||
List<string> conflictAssetPathList = dependBundles.Intersect(builtInBundleReferenceList).ToList();
|
||||
if (conflictAssetPathList.Count > 0)
|
||||
{
|
||||
List<int> newDependIDs = new List<int>(patchAsset.DependIDs);
|
||||
newDependIDs.Add(builtInBundleId);
|
||||
patchAsset.DependIDs = newDependIDs.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
private List<string> GetPatchAssetAllDependBundles(PatchManifest patchManifest, PatchAsset patchAsset)
|
||||
{
|
||||
List<string> result = new List<string>();
|
||||
string mainBundle = patchManifest.BundleList[patchAsset.BundleID].BundleName;
|
||||
result.Add(mainBundle);
|
||||
foreach (var dependID in patchAsset.DependIDs)
|
||||
{
|
||||
string dependBundle = patchManifest.BundleList[dependID].BundleName;
|
||||
result.Add(dependBundle);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
@@ -19,7 +19,7 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 拷贝补丁文件到补丁包目录
|
||||
/// </summary>
|
||||
private void CopyPatchFiles(AssetBundleBuilder.BuildParametersContext buildParameters)
|
||||
private void CopyPatchFiles(BuildParametersContext buildParameters)
|
||||
{
|
||||
int resourceVersion = buildParameters.Parameters.BuildVersion;
|
||||
string packageDirectory = buildParameters.GetPackageDirectory();
|
||||
@@ -54,18 +54,38 @@ namespace YooAsset.Editor
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝UnityManifest序列化文件
|
||||
if (buildParameters.Parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}";
|
||||
string destPath = $"{packageDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
// 拷贝构建日志
|
||||
{
|
||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/buildlogtep.json";
|
||||
string destPath = $"{packageDirectory}/buildlogtep.json";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝UnityManifest文本文件
|
||||
// 拷贝代码防裁剪配置
|
||||
if (buildParameters.Parameters.SBPParameters.WriteLinkXML)
|
||||
{
|
||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/link.xml";
|
||||
string destPath = $"{packageDirectory}/link.xml";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}.manifest";
|
||||
string destPath = $"{packageDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}.manifest";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
// 拷贝UnityManifest序列化文件
|
||||
{
|
||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
|
||||
string destPath = $"{packageDirectory}/{YooAssetSettings.OutputFolderName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝UnityManifest文本文件
|
||||
{
|
||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
|
||||
string destPath = $"{packageDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
}
|
||||
|
||||
// 拷贝所有补丁文件
|
||||
@@ -75,7 +95,7 @@ namespace YooAsset.Editor
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
{
|
||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{patchBundle.BundleName}";
|
||||
string destPath = $"{packageDirectory}/{patchBundle.Hash}";
|
||||
string destPath = $"{packageDirectory}/{patchBundle.FileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, patchFileTotalCount);
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
buildParameters.StopWatch();
|
||||
|
||||
@@ -26,22 +26,27 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateReportFile(AssetBundleBuilder.BuildParametersContext buildParameters, BuildMapContext buildMapContext)
|
||||
private void CreateReportFile(BuildParametersContext buildParameters, BuildMapContext buildMapContext)
|
||||
{
|
||||
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory, buildParameters.Parameters.BuildVersion);
|
||||
BuildReport buildReport = new BuildReport();
|
||||
BuildReport buildReport = new BuildReport();
|
||||
|
||||
// 概述信息
|
||||
{
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
UnityEditor.PackageManager.PackageInfo packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssembly(typeof(BuildReport).Assembly);
|
||||
if (packageInfo != null)
|
||||
buildReport.Summary.YooVersion = packageInfo.version;
|
||||
#endif
|
||||
buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion;
|
||||
buildReport.Summary.BuildTime = DateTime.Now.ToString();
|
||||
buildReport.Summary.BuildDate = DateTime.Now.ToString();
|
||||
buildReport.Summary.BuildSeconds = (int)buildParameters.GetBuildingSeconds();
|
||||
buildReport.Summary.BuildTarget = buildParameters.Parameters.BuildTarget;
|
||||
buildReport.Summary.BuildPipeline = buildParameters.Parameters.BuildPipeline;
|
||||
buildReport.Summary.BuildMode = buildParameters.Parameters.BuildMode;
|
||||
buildReport.Summary.BuildVersion = buildParameters.Parameters.BuildVersion;
|
||||
buildReport.Summary.BuildinTags = buildParameters.Parameters.BuildinTags;
|
||||
buildReport.Summary.EnableAddressable = buildParameters.Parameters.EnableAddressable;
|
||||
buildReport.Summary.AppendFileExtension = buildParameters.Parameters.AppendFileExtension;
|
||||
buildReport.Summary.CopyBuildinTagFiles = buildParameters.Parameters.CopyBuildinTagFiles;
|
||||
buildReport.Summary.AutoCollectShaders = AssetBundleCollectorSettingData.Setting.AutoCollectShaders;
|
||||
buildReport.Summary.ShadersBundleName = AssetBundleCollectorSettingData.Setting.ShadersBundleName;
|
||||
@@ -49,12 +54,14 @@ namespace YooAsset.Editor
|
||||
"null" : buildParameters.Parameters.EncryptionServices.GetType().FullName;
|
||||
|
||||
// 构建参数
|
||||
buildReport.Summary.OutputNameStyle = buildParameters.Parameters.OutputNameStyle;
|
||||
buildReport.Summary.CompressOption = buildParameters.Parameters.CompressOption;
|
||||
buildReport.Summary.DisableWriteTypeTree = buildParameters.Parameters.DisableWriteTypeTree;
|
||||
buildReport.Summary.IgnoreTypeTreeChanges = buildParameters.Parameters.IgnoreTypeTreeChanges;
|
||||
|
||||
// 构建结果
|
||||
buildReport.Summary.AssetFileTotalCount = buildMapContext.AssetFileCount;
|
||||
buildReport.Summary.MainAssetTotalCount = GetMainAssetCount(patchManifest);
|
||||
buildReport.Summary.AllBundleTotalCount = GetAllBundleCount(patchManifest);
|
||||
buildReport.Summary.AllBundleTotalSize = GetAllBundleSize(patchManifest);
|
||||
buildReport.Summary.BuildinBundleTotalCount = GetBuildinBundleCount(patchManifest);
|
||||
@@ -88,6 +95,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
ReportBundleInfo reportBundleInfo = new ReportBundleInfo();
|
||||
reportBundleInfo.BundleName = patchBundle.BundleName;
|
||||
reportBundleInfo.FileName = patchBundle.FileName;
|
||||
reportBundleInfo.Hash = patchBundle.Hash;
|
||||
reportBundleInfo.CRC = patchBundle.CRC;
|
||||
reportBundleInfo.SizeBytes = patchBundle.SizeBytes;
|
||||
@@ -153,6 +161,10 @@ namespace YooAsset.Editor
|
||||
return result;
|
||||
}
|
||||
|
||||
private int GetMainAssetCount(PatchManifest patchManifest)
|
||||
{
|
||||
return patchManifest.AssetList.Count;
|
||||
}
|
||||
private int GetAllBundleCount(PatchManifest patchManifest)
|
||||
{
|
||||
return patchManifest.BundleList.Count;
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace YooAsset.Editor
|
||||
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
@@ -45,7 +45,7 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 加密文件
|
||||
/// </summary>
|
||||
private List<string> EncryptFiles(AssetBundleBuilder.BuildParametersContext buildParameters, BuildMapContext buildMapContext)
|
||||
private List<string> EncryptFiles(BuildParametersContext buildParameters, BuildMapContext buildMapContext)
|
||||
{
|
||||
var encryptionServices = buildParameters.Parameters.EncryptionServices;
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = BuildMapCreater.CreateBuildMap(buildParametersContext.Parameters.BuildMode);
|
||||
context.SetContextObject(buildMapContext);
|
||||
BuildRunner.Log("构建内容准备完毕!");
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
buildParameters.BeginWatch();
|
||||
|
||||
// 检测构建平台是否合法
|
||||
@@ -26,28 +26,39 @@ namespace YooAsset.Editor
|
||||
if (string.IsNullOrEmpty(buildParameters.PipelineOutputDirectory))
|
||||
throw new Exception("输出目录不能为空");
|
||||
|
||||
// 检测当前是否正在构建资源包
|
||||
if (BuildPipeline.isBuildingPlayer)
|
||||
throw new Exception("当前正在构建资源包,请结束后再试");
|
||||
|
||||
// 检测是否有未保存场景
|
||||
if (EditorTools.HasDirtyScenes())
|
||||
throw new Exception("检测到未保存的场景文件");
|
||||
|
||||
// 保存改动的资源
|
||||
AssetDatabase.SaveAssets();
|
||||
|
||||
// 增量更新时候的必要检测
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
// 检测历史版本是否存在
|
||||
if (AssetBundleBuilderHelper.HasAnyPackageVersion(buildParameters.Parameters.BuildTarget, buildParameters.Parameters.OutputRoot) == false)
|
||||
throw new Exception("没有发现任何历史版本,请尝试强制重建");
|
||||
if (AssetBundleBuilderHelper.HasAnyPackageVersion(buildParameters.Parameters.BuildTarget, buildParameters.Parameters.OutputRoot))
|
||||
{
|
||||
// 检测构建版本是否合法
|
||||
int maxPackageVersion = AssetBundleBuilderHelper.GetMaxPackageVersion(buildParameters.Parameters.BuildTarget, buildParameters.Parameters.OutputRoot);
|
||||
if (buildParameters.Parameters.BuildVersion <= maxPackageVersion)
|
||||
throw new Exception("构建版本不能小于历史版本");
|
||||
|
||||
// 检测构建版本是否合法
|
||||
int maxPackageVersion = AssetBundleBuilderHelper.GetMaxPackageVersion(buildParameters.Parameters.BuildTarget, buildParameters.Parameters.OutputRoot);
|
||||
if (buildParameters.Parameters.BuildVersion <= maxPackageVersion)
|
||||
throw new Exception("构建版本不能小于历史版本");
|
||||
// 检测补丁包是否已经存在
|
||||
string packageDirectory = buildParameters.GetPackageDirectory();
|
||||
if (Directory.Exists(packageDirectory))
|
||||
throw new Exception($"补丁包已经存在:{packageDirectory}");
|
||||
|
||||
// 检测补丁包是否已经存在
|
||||
string packageDirectory = buildParameters.GetPackageDirectory();
|
||||
if (Directory.Exists(packageDirectory))
|
||||
throw new Exception($"补丁包已经存在:{packageDirectory}");
|
||||
|
||||
// 检测内置资源分类标签是否一致
|
||||
var oldPatchManifest = AssetBundleBuilderHelper.GetOldPatchManifest(buildParameters.PipelineOutputDirectory);
|
||||
if (buildParameters.Parameters.BuildinTags != oldPatchManifest.BuildinTags)
|
||||
throw new Exception($"增量更新时内置资源标签必须一致:{buildParameters.Parameters.BuildinTags} != {oldPatchManifest.BuildinTags}");
|
||||
// 检测内置资源分类标签是否一致
|
||||
var oldPatchManifest = AssetBundleBuilderHelper.GetOldPatchManifest(buildParameters.PipelineOutputDirectory);
|
||||
if (buildParameters.Parameters.BuildinTags != oldPatchManifest.BuildinTags)
|
||||
throw new Exception($"增量更新时内置资源标签必须一致:{buildParameters.Parameters.BuildinTags} != {oldPatchManifest.BuildinTags}");
|
||||
}
|
||||
}
|
||||
|
||||
// 如果是强制重建
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
|
||||
// 模拟构建模式下跳过验证
|
||||
if (buildParametersContext.Parameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
@@ -32,58 +32,26 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
private void VerifyingBuildingResult(BuildContext context, AssetBundleManifest unityManifest)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
string[] buildedBundles = unityManifest.GetAllAssetBundles();
|
||||
|
||||
// 1. 过滤掉原生Bundle
|
||||
List<BuildBundleInfo> expectBundles = new List<BuildBundleInfo>(buildedBundles.Length);
|
||||
foreach(var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
if (bundleInfo.IsRawFile == false)
|
||||
expectBundles.Add(bundleInfo);
|
||||
}
|
||||
string[] expectBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToArray();
|
||||
|
||||
// 2. 验证数量
|
||||
if (buildedBundles.Length != expectBundles.Count)
|
||||
// 2. 验证Bundle
|
||||
List<string> intersectBundleList = buildedBundles.Except(expectBundles).ToList();
|
||||
if (intersectBundleList.Count > 0)
|
||||
{
|
||||
Debug.LogWarning($"构建过程中可能存在无效的资源,导致和预期构建的Bundle数量不一致!");
|
||||
}
|
||||
|
||||
// 3. 正向验证Bundle
|
||||
foreach (var bundleName in buildedBundles)
|
||||
{
|
||||
if (buildMapContext.IsContainsBundle(bundleName) == false)
|
||||
foreach (var intersectBundle in intersectBundleList)
|
||||
{
|
||||
throw new Exception($"Should never get here !");
|
||||
Debug.LogWarning($"差异资源包: {intersectBundle}");
|
||||
}
|
||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||
}
|
||||
|
||||
// 4. 反向验证Bundle
|
||||
// 3. 验证Asset
|
||||
bool isPass = true;
|
||||
foreach (var expectBundle in expectBundles)
|
||||
{
|
||||
bool isMatch = false;
|
||||
foreach (var buildedBundle in buildedBundles)
|
||||
{
|
||||
if (buildedBundle == expectBundle.BundleName)
|
||||
{
|
||||
isMatch = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (isMatch == false)
|
||||
{
|
||||
isPass = false;
|
||||
Debug.LogWarning($"没有找到预期构建的Bundle文件 : {expectBundle.BundleName}");
|
||||
}
|
||||
}
|
||||
if(isPass == false)
|
||||
{
|
||||
throw new Exception("构建结果验证没有通过,请参考警告日志!");
|
||||
}
|
||||
|
||||
// 5. 验证Asset
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
@@ -96,38 +64,14 @@ namespace YooAsset.Editor
|
||||
if (expectBuildinAssetPaths.Length != allBuildinAssetPaths.Length)
|
||||
{
|
||||
Debug.LogWarning($"构建的Bundle文件内的资源对象数量和预期不匹配 : {buildedBundle}");
|
||||
var intersectAssetList = expectBuildinAssetPaths.Except(allBuildinAssetPaths).ToList();
|
||||
foreach (var intersectAssset in intersectAssetList)
|
||||
{
|
||||
Debug.LogWarning($"构建失败的资源对象路径为 : {intersectAssset}");
|
||||
}
|
||||
isPass = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (var buildinAssetPath in allBuildinAssetPaths)
|
||||
{
|
||||
var guid = AssetDatabase.AssetPathToGUID(buildinAssetPath);
|
||||
if (string.IsNullOrEmpty(guid))
|
||||
{
|
||||
Debug.LogWarning($"无效的资源路径,请检查路径是否带有特殊符号或中文:{buildinAssetPath}");
|
||||
isPass = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
bool isMatch = false;
|
||||
foreach (var exceptBuildAssetPath in expectBuildinAssetPaths)
|
||||
{
|
||||
var guidExcept = AssetDatabase.AssetPathToGUID(exceptBuildAssetPath);
|
||||
if (guid == guidExcept)
|
||||
{
|
||||
isMatch = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (isMatch == false)
|
||||
{
|
||||
Debug.LogWarning($"在构建的Bundle文件里发现了没有匹配的资源对象:{buildinAssetPath}");
|
||||
isPass = false;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
EditorTools.DisplayProgressBar("验证构建结果", ++progressValue, buildedBundles.Length);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
@@ -137,7 +81,6 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
// 卸载所有加载的Bundle
|
||||
BuildRunner.Log("构建结果验证成功!");
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,60 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.Build.Pipeline.Interfaces;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("验证构建结果")]
|
||||
public class TaskVerifyBuildResult_SBP : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
|
||||
// 模拟构建模式下跳过验证
|
||||
if (buildParametersContext.Parameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
return;
|
||||
|
||||
// 验证构建结果
|
||||
if (buildParametersContext.Parameters.VerifyBuildingResult)
|
||||
{
|
||||
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.SBPBuildResultContext>();
|
||||
VerifyingBuildingResult(context, buildResultContext.Results);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 验证构建结果
|
||||
/// </summary>
|
||||
private void VerifyingBuildingResult(BuildContext context, IBundleBuildResults buildResults)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
|
||||
// 1. 移除特定Bundle
|
||||
List<string> buildedBundles = buildResults.BundleInfos.Keys.ToList();
|
||||
buildedBundles.Remove(YooAssetSettings.UnityBuiltInShadersBundleName);
|
||||
|
||||
// 2. 过滤掉原生Bundle
|
||||
List<string> expectBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToList();
|
||||
|
||||
// 3. 验证Bundle
|
||||
List<string> intersectBundleList = buildedBundles.Except(expectBundles).ToList();
|
||||
if (intersectBundleList.Count > 0)
|
||||
{
|
||||
foreach (var intersectBundle in intersectBundleList)
|
||||
{
|
||||
Debug.LogWarning($"差异资源包: {intersectBundle}");
|
||||
}
|
||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||
}
|
||||
|
||||
BuildRunner.Log("构建结果验证成功!");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 16aa7c2c37209a043b4f33d7854047c6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
19
Assets/YooAsset/Editor/AssetBundleBuilder/EBuildPipeline.cs
Normal file
19
Assets/YooAsset/Editor/AssetBundleBuilder/EBuildPipeline.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建管线类型
|
||||
/// </summary>
|
||||
public enum EBuildPipeline
|
||||
{
|
||||
/// <summary>
|
||||
/// 传统内置构建管线
|
||||
/// </summary>
|
||||
BuiltinBuildPipeline,
|
||||
|
||||
/// <summary>
|
||||
/// 可编程构建管线
|
||||
/// </summary>
|
||||
ScriptableBuildPipeline,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e53e56a0f6b01dd4c933249d2bda8d78
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,29 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 输出文件名称的样式
|
||||
/// </summary>
|
||||
public enum EOutputNameStyle
|
||||
{
|
||||
/// <summary>
|
||||
/// 000000000000000f000000000000000
|
||||
/// </summary>
|
||||
HashName = 1,
|
||||
|
||||
/// <summary>
|
||||
/// 000000000000000f000000000000000.bundle
|
||||
/// </summary>
|
||||
HashName_Extension = 2,
|
||||
|
||||
/// <summary>
|
||||
/// bundle_name_000000000000000f000000000000000
|
||||
/// </summary>
|
||||
BundleName_HashName = 3,
|
||||
|
||||
/// <summary>
|
||||
/// bundle_name_000000000000000f000000000000000.bundle
|
||||
/// </summary>
|
||||
BundleName_HashName_Extension = 4,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 84c5eff5dedf53343897e83f6b10eea6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -180,16 +180,32 @@ namespace YooAsset.Editor
|
||||
private bool IsValidateAsset(string assetPath)
|
||||
{
|
||||
if (assetPath.StartsWith("Assets/") == false && assetPath.StartsWith("Packages/") == false)
|
||||
{
|
||||
UnityEngine.Debug.LogError($"Invalid asset path : {assetPath}");
|
||||
return false;
|
||||
}
|
||||
if (assetPath.Contains("/Gizmos/"))
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Cannot pack gizmos asset : {assetPath}");
|
||||
return false;
|
||||
}
|
||||
|
||||
// 忽略文件夹
|
||||
if (AssetDatabase.IsValidFolder(assetPath))
|
||||
return false;
|
||||
|
||||
// 注意:忽略编辑器下的类型资源
|
||||
// 忽略编辑器下的类型资源
|
||||
Type type = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (type == typeof(LightingDataAsset))
|
||||
return false;
|
||||
|
||||
// 忽略Unity无法识别的无效文件
|
||||
if (type == typeof(UnityEditor.DefaultAsset))
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
|
||||
return false;
|
||||
}
|
||||
|
||||
string ext = System.IO.Path.GetExtension(assetPath);
|
||||
if (ext == "" || ext == ".dll" || ext == ".cs" || ext == ".js" || ext == ".boo" || ext == ".meta" || ext == ".cginc")
|
||||
return false;
|
||||
|
||||
@@ -18,6 +18,7 @@ namespace YooAsset.Editor
|
||||
window.minSize = new Vector2(800, 600);
|
||||
}
|
||||
|
||||
private Button _saveButton;
|
||||
private List<string> _collectorTypeList;
|
||||
private List<string> _activeRuleList;
|
||||
private List<string> _addressRuleList;
|
||||
@@ -69,6 +70,10 @@ namespace YooAsset.Editor
|
||||
var importBtn = root.Q<Button>("ImportButton");
|
||||
importBtn.clicked += ImportBtn_clicked;
|
||||
|
||||
// 配置保存按钮
|
||||
_saveButton = root.Q<Button>("SaveButton");
|
||||
_saveButton.clicked += SaveBtn_clicked;
|
||||
|
||||
// 公共设置相关
|
||||
_enableAddressableToogle = root.Q<Toggle>("EnableAddressable");
|
||||
_enableAddressableToogle.RegisterValueChangedCallback(evt =>
|
||||
@@ -193,6 +198,22 @@ namespace YooAsset.Editor
|
||||
if (AssetBundleCollectorSettingData.IsDirty)
|
||||
AssetBundleCollectorSettingData.SaveFile();
|
||||
}
|
||||
public void Update()
|
||||
{
|
||||
if (_saveButton != null)
|
||||
{
|
||||
if (AssetBundleCollectorSettingData.IsDirty)
|
||||
{
|
||||
if (_saveButton.enabledSelf == false)
|
||||
_saveButton.SetEnabled(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_saveButton.enabledSelf)
|
||||
_saveButton.SetEnabled(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RefreshWindow()
|
||||
{
|
||||
@@ -221,6 +242,10 @@ namespace YooAsset.Editor
|
||||
RefreshWindow();
|
||||
}
|
||||
}
|
||||
private void SaveBtn_clicked()
|
||||
{
|
||||
AssetBundleCollectorSettingData.SaveFile();
|
||||
}
|
||||
|
||||
// 分组列表相关
|
||||
private void FillGroupViewData()
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
|
||||
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
|
||||
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
||||
<ui:Button text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
||||
<ui:Button text="导入" display-tooltip-when-elided="true" name="ImportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
||||
</uie:Toolbar>
|
||||
|
||||
@@ -45,12 +45,15 @@ namespace YooAsset.Editor
|
||||
|
||||
private Label _playerName;
|
||||
private ToolbarMenu _viewModeMenu;
|
||||
private SliderInt _frameSlider;
|
||||
private DebuggerAssetListViewer _assetListViewer;
|
||||
private DebuggerBundleListViewer _bundleListViewer;
|
||||
|
||||
private EViewMode _viewMode;
|
||||
private DebugReport _debugReport;
|
||||
private string _searchKeyWord;
|
||||
private DebugReport _currentReport;
|
||||
private RemotePlayerSession _currentPlayerSession;
|
||||
private int _rangeIndex = 0;
|
||||
|
||||
|
||||
public void CreateGUI()
|
||||
@@ -76,14 +79,36 @@ namespace YooAsset.Editor
|
||||
|
||||
// 视口模式菜单
|
||||
_viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu");
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), ViewModeMenuAction, ViewModeMenuFun, EViewMode.AssetView);
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), ViewModeMenuAction, ViewModeMenuFun, EViewMode.BundleView);
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.AssetView);
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.BundleView);
|
||||
_viewModeMenu.text = EViewMode.AssetView.ToString();
|
||||
|
||||
// 搜索栏
|
||||
var searchField = root.Q<ToolbarSearchField>("SearchField");
|
||||
searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
|
||||
|
||||
// 帧数相关
|
||||
{
|
||||
_frameSlider = root.Q<SliderInt>("FrameSlider");
|
||||
_frameSlider.label = "Frame:";
|
||||
_frameSlider.highValue = 0;
|
||||
_frameSlider.lowValue = 0;
|
||||
_frameSlider.value = 0;
|
||||
_frameSlider.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
OnFrameSliderChange(evt.newValue);
|
||||
});
|
||||
|
||||
var frameLast = root.Q<ToolbarButton>("FrameLast");
|
||||
frameLast.clicked += OnFrameLast_clicked;
|
||||
|
||||
var frameNext = root.Q<ToolbarButton>("FrameNext");
|
||||
frameNext.clicked += OnFrameNext_clicked;
|
||||
|
||||
var frameClear = root.Q<ToolbarButton>("FrameClear");
|
||||
frameClear.clicked += OnFrameClear_clicked;
|
||||
}
|
||||
|
||||
// 加载视图
|
||||
_assetListViewer = new DebuggerAssetListViewer();
|
||||
_assetListViewer.InitViewer();
|
||||
@@ -126,7 +151,6 @@ namespace YooAsset.Editor
|
||||
{
|
||||
Debug.Log($"Game player disconnection : {playerId}");
|
||||
_playerName.text = $"Disconneced player : {playerId}";
|
||||
RemovePlayerSession(playerId);
|
||||
}
|
||||
private void OnHandlePlayerMessage(MessageEventArgs args)
|
||||
{
|
||||
@@ -135,13 +159,53 @@ namespace YooAsset.Editor
|
||||
}
|
||||
private void OnHandleDebugReport(int playerId, DebugReport debugReport)
|
||||
{
|
||||
var playerSession = GetOrCreatePlayerSession(playerId);
|
||||
playerSession.AddDebugReport(debugReport);
|
||||
|
||||
_debugReport = debugReport;
|
||||
_assetListViewer.FillViewData(debugReport, _searchKeyWord);
|
||||
_bundleListViewer.FillViewData(debugReport, _searchKeyWord);
|
||||
Debug.Log($"Handle player {playerId} debug report !");
|
||||
_currentPlayerSession = GetOrCreatePlayerSession(playerId);
|
||||
_currentPlayerSession.AddDebugReport(debugReport);
|
||||
_frameSlider.highValue = _currentPlayerSession.MaxRangeValue;
|
||||
_frameSlider.value = _currentPlayerSession.MaxRangeValue;
|
||||
UpdateFrameView(_currentPlayerSession);
|
||||
}
|
||||
private void OnFrameSliderChange(int sliderValue)
|
||||
{
|
||||
if (_currentPlayerSession != null)
|
||||
{
|
||||
_rangeIndex = _currentPlayerSession.ClampRangeIndex(sliderValue); ;
|
||||
UpdateFrameView(_currentPlayerSession, _rangeIndex);
|
||||
}
|
||||
}
|
||||
private void OnFrameLast_clicked()
|
||||
{
|
||||
if (_currentPlayerSession != null)
|
||||
{
|
||||
_rangeIndex = _currentPlayerSession.ClampRangeIndex(_rangeIndex - 1);
|
||||
_frameSlider.value = _rangeIndex;
|
||||
UpdateFrameView(_currentPlayerSession, _rangeIndex);
|
||||
}
|
||||
}
|
||||
private void OnFrameNext_clicked()
|
||||
{
|
||||
if (_currentPlayerSession != null)
|
||||
{
|
||||
_rangeIndex = _currentPlayerSession.ClampRangeIndex(_rangeIndex + 1);
|
||||
_frameSlider.value = _rangeIndex;
|
||||
UpdateFrameView(_currentPlayerSession, _rangeIndex);
|
||||
}
|
||||
}
|
||||
private void OnFrameClear_clicked()
|
||||
{
|
||||
if (_currentPlayerSession != null)
|
||||
{
|
||||
_frameSlider.label = $"Frame:";
|
||||
_frameSlider.value = 0;
|
||||
_frameSlider.lowValue = 0;
|
||||
_frameSlider.highValue = 0;
|
||||
_currentPlayerSession.ClearDebugReport();
|
||||
_assetListViewer.ClearView();
|
||||
_bundleListViewer.ClearView();
|
||||
}
|
||||
}
|
||||
|
||||
private RemotePlayerSession GetOrCreatePlayerSession(int playerId)
|
||||
{
|
||||
if (_playerSessions.TryGetValue(playerId, out RemotePlayerSession session))
|
||||
@@ -155,10 +219,26 @@ namespace YooAsset.Editor
|
||||
return newSession;
|
||||
}
|
||||
}
|
||||
private void RemovePlayerSession(int playerId)
|
||||
private void UpdateFrameView(RemotePlayerSession playerSession)
|
||||
{
|
||||
if (_playerSessions.ContainsKey(playerId))
|
||||
_playerSessions.Remove(playerId);
|
||||
if (playerSession != null)
|
||||
{
|
||||
UpdateFrameView(playerSession, playerSession.MaxRangeValue);
|
||||
}
|
||||
}
|
||||
private void UpdateFrameView(RemotePlayerSession playerSession, int rangeIndex)
|
||||
{
|
||||
if (playerSession == null)
|
||||
return;
|
||||
|
||||
var debugReport = playerSession.GetDebugReport(rangeIndex);
|
||||
if (debugReport != null)
|
||||
{
|
||||
_currentReport = debugReport;
|
||||
_frameSlider.label = $"Frame: {debugReport.FrameCount}";
|
||||
_assetListViewer.FillViewData(debugReport, _searchKeyWord);
|
||||
_bundleListViewer.FillViewData(debugReport, _searchKeyWord);
|
||||
}
|
||||
}
|
||||
|
||||
private void SampleBtn_onClick()
|
||||
@@ -174,13 +254,13 @@ namespace YooAsset.Editor
|
||||
private void OnSearchKeyWordChange(ChangeEvent<string> e)
|
||||
{
|
||||
_searchKeyWord = e.newValue;
|
||||
if (_debugReport != null)
|
||||
if (_currentReport != null)
|
||||
{
|
||||
_assetListViewer.FillViewData(_debugReport, _searchKeyWord);
|
||||
_bundleListViewer.FillViewData(_debugReport, _searchKeyWord);
|
||||
_assetListViewer.FillViewData(_currentReport, _searchKeyWord);
|
||||
_bundleListViewer.FillViewData(_currentReport, _searchKeyWord);
|
||||
}
|
||||
}
|
||||
private void ViewModeMenuAction(DropdownMenuAction action)
|
||||
private void OnViewModeMenuChange(DropdownMenuAction action)
|
||||
{
|
||||
var viewMode = (EViewMode)action.userData;
|
||||
if (_viewMode != viewMode)
|
||||
@@ -188,11 +268,24 @@ namespace YooAsset.Editor
|
||||
_viewMode = viewMode;
|
||||
VisualElement root = this.rootVisualElement;
|
||||
_viewModeMenu.text = viewMode.ToString();
|
||||
_assetListViewer.AttachParent(root);
|
||||
_bundleListViewer.DetachParent();
|
||||
|
||||
if (viewMode == EViewMode.AssetView)
|
||||
{
|
||||
_assetListViewer.AttachParent(root);
|
||||
_bundleListViewer.DetachParent();
|
||||
}
|
||||
else if (viewMode == EViewMode.BundleView)
|
||||
{
|
||||
_assetListViewer.DetachParent();
|
||||
_bundleListViewer.AttachParent(root);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException(viewMode.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
private DropdownMenuAction.Status ViewModeMenuFun(DropdownMenuAction action)
|
||||
private DropdownMenuAction.Status OnViewModeMenuStatusUpdate(DropdownMenuAction action)
|
||||
{
|
||||
var viewMode = (EViewMode)action.userData;
|
||||
if (_viewMode == viewMode)
|
||||
|
||||
@@ -1,8 +1,14 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
|
||||
<uie:Toolbar name="Toolbar" style="display: flex;">
|
||||
<uie:Toolbar name="TopToolbar" style="display: flex;">
|
||||
<ui:Label text="Player" display-tooltip-when-elided="true" name="PlayerName" style="width: 200px; -unity-text-align: middle-left; padding-left: 5px;" />
|
||||
<uie:ToolbarMenu display-tooltip-when-elided="true" name="ViewModeMenu" text="ViewMode" style="width: 100px; flex-grow: 0;" />
|
||||
<uie:ToolbarSearchField focusable="true" name="SearchField" style="flex-grow: 1;" />
|
||||
<uie:ToolbarButton text="刷新" display-tooltip-when-elided="true" name="SampleButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" />
|
||||
</uie:Toolbar>
|
||||
<uie:Toolbar name="FrameToolbar">
|
||||
<ui:SliderInt picking-mode="Ignore" label="Frame:" value="42" high-value="100" name="FrameSlider" style="flex-grow: 1;" />
|
||||
<uie:ToolbarButton text=" << " display-tooltip-when-elided="true" name="FrameLast" />
|
||||
<uie:ToolbarButton text=" >> " display-tooltip-when-elided="true" name="FrameNext" />
|
||||
<uie:ToolbarButton text="Clear" display-tooltip-when-elided="true" name="FrameClear" />
|
||||
</uie:Toolbar>
|
||||
</ui:UXML>
|
||||
|
||||
@@ -18,6 +18,24 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public int MaxReportCount { private set; get; }
|
||||
|
||||
public int MinRangeValue
|
||||
{
|
||||
get
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
public int MaxRangeValue
|
||||
{
|
||||
get
|
||||
{
|
||||
int index = _reportList.Count - 1;
|
||||
if (index < 0)
|
||||
index = 0;
|
||||
return index;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public RemotePlayerSession(int playerId, int maxReportCount = 1000)
|
||||
{
|
||||
@@ -25,6 +43,14 @@ namespace YooAsset.Editor
|
||||
MaxReportCount = maxReportCount;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清理缓存数据
|
||||
/// </summary>
|
||||
public void ClearDebugReport()
|
||||
{
|
||||
_reportList.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加一个调试报告
|
||||
/// </summary>
|
||||
@@ -39,13 +65,29 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取最近一次的报告
|
||||
/// 获取调试报告
|
||||
/// </summary>
|
||||
public DebugReport GetLatestReport()
|
||||
public DebugReport GetDebugReport(int rangeIndex)
|
||||
{
|
||||
if (_reportList.Count == 0)
|
||||
return null;
|
||||
return _reportList[_reportList.Count - 1];
|
||||
if (rangeIndex < 0 || rangeIndex >= _reportList.Count)
|
||||
return null;
|
||||
return _reportList[rangeIndex];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 规范索引值
|
||||
/// </summary>
|
||||
public int ClampRangeIndex(int rangeIndex)
|
||||
{
|
||||
if (rangeIndex < 0)
|
||||
return 0;
|
||||
|
||||
if (rangeIndex > MaxRangeValue)
|
||||
return MaxRangeValue;
|
||||
|
||||
return rangeIndex;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -47,6 +47,18 @@ namespace YooAsset.Editor
|
||||
_dependListView.bindItem = BindDependListViewItem;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清空页面
|
||||
/// </summary>
|
||||
public void ClearView()
|
||||
{
|
||||
_debugReport = null;
|
||||
_assetListView.Clear();
|
||||
_assetListView.ClearSelection();
|
||||
_assetListView.itemsSource.Clear();
|
||||
_assetListView.Rebuild();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 填充页面数据
|
||||
/// </summary>
|
||||
|
||||
@@ -46,6 +46,18 @@ namespace YooAsset.Editor
|
||||
_usingListView.makeItem = MakeIncludeListViewItem;
|
||||
_usingListView.bindItem = BindIncludeListViewItem;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清空页面
|
||||
/// </summary>
|
||||
public void ClearView()
|
||||
{
|
||||
_debugReport = null;
|
||||
_bundleListView.Clear();
|
||||
_bundleListView.ClearSelection();
|
||||
_bundleListView.itemsSource.Clear();
|
||||
_bundleListView.Rebuild();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 填充页面数据
|
||||
|
||||
@@ -275,7 +275,7 @@ namespace YooAsset.Editor
|
||||
return;
|
||||
|
||||
string rootDirectory = Path.GetDirectoryName(_reportFilePath);
|
||||
string filePath = $"{rootDirectory}/{bundleInfo.Hash}";
|
||||
string filePath = $"{rootDirectory}/{bundleInfo.FileName}";
|
||||
if (File.Exists(filePath))
|
||||
Selection.activeObject = AssetBundleRecorder.GetAssetBundle(filePath);
|
||||
else
|
||||
|
||||
@@ -58,16 +58,18 @@ namespace YooAsset.Editor
|
||||
_buildReport = buildReport;
|
||||
|
||||
_items.Clear();
|
||||
|
||||
_items.Add(new ItemWrapper("YooAsset版本", buildReport.Summary.YooVersion));
|
||||
_items.Add(new ItemWrapper("引擎版本", buildReport.Summary.UnityVersion));
|
||||
_items.Add(new ItemWrapper("构建时间", buildReport.Summary.BuildTime));
|
||||
_items.Add(new ItemWrapper("构建时间", buildReport.Summary.BuildDate));
|
||||
_items.Add(new ItemWrapper("构建耗时", $"{buildReport.Summary.BuildSeconds}秒"));
|
||||
_items.Add(new ItemWrapper("构建平台", $"{buildReport.Summary.BuildTarget}"));
|
||||
_items.Add(new ItemWrapper("构建管线", $"{buildReport.Summary.BuildPipeline}"));
|
||||
_items.Add(new ItemWrapper("构建模式", $"{buildReport.Summary.BuildMode}"));
|
||||
_items.Add(new ItemWrapper("构建版本", $"{buildReport.Summary.BuildVersion}"));
|
||||
_items.Add(new ItemWrapper("内置资源标签", $"{buildReport.Summary.BuildinTags}"));
|
||||
|
||||
_items.Add(new ItemWrapper("启用可寻址资源定位", $"{buildReport.Summary.EnableAddressable}"));
|
||||
_items.Add(new ItemWrapper("追加文件扩展名", $"{buildReport.Summary.AppendFileExtension}"));
|
||||
_items.Add(new ItemWrapper("拷贝内置资源文件", $"{buildReport.Summary.CopyBuildinTagFiles}"));
|
||||
_items.Add(new ItemWrapper("自动收集着色器", $"{buildReport.Summary.AutoCollectShaders}"));
|
||||
_items.Add(new ItemWrapper("着色器资源包名称", $"{buildReport.Summary.ShadersBundleName}"));
|
||||
@@ -75,6 +77,7 @@ namespace YooAsset.Editor
|
||||
|
||||
_items.Add(new ItemWrapper(string.Empty, string.Empty));
|
||||
_items.Add(new ItemWrapper("构建参数", string.Empty));
|
||||
_items.Add(new ItemWrapper("OutputNameStyle", $"{buildReport.Summary.OutputNameStyle}"));
|
||||
_items.Add(new ItemWrapper("CompressOption", $"{buildReport.Summary.CompressOption}"));
|
||||
_items.Add(new ItemWrapper("DisableWriteTypeTree", $"{buildReport.Summary.DisableWriteTypeTree}"));
|
||||
_items.Add(new ItemWrapper("IgnoreTypeTreeChanges", $"{buildReport.Summary.IgnoreTypeTreeChanges}"));
|
||||
@@ -82,6 +85,7 @@ namespace YooAsset.Editor
|
||||
_items.Add(new ItemWrapper(string.Empty, string.Empty));
|
||||
_items.Add(new ItemWrapper("构建结果", string.Empty));
|
||||
_items.Add(new ItemWrapper("构建文件总数", $"{buildReport.Summary.AssetFileTotalCount}"));
|
||||
_items.Add(new ItemWrapper("主资源总数", $"{buildReport.Summary.MainAssetTotalCount}"));
|
||||
_items.Add(new ItemWrapper("资源包总数", $"{buildReport.Summary.AllBundleTotalCount}"));
|
||||
_items.Add(new ItemWrapper("资源包总大小", ConvertSize(buildReport.Summary.AllBundleTotalSize)));
|
||||
_items.Add(new ItemWrapper("内置资源包总数", $"{buildReport.Summary.BuildinBundleTotalCount}"));
|
||||
|
||||
@@ -7,6 +7,7 @@ using System.IO;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
@@ -212,6 +213,11 @@ namespace YooAsset.Editor
|
||||
public static void FocusUnitySceneWindow()
|
||||
{
|
||||
EditorWindow.FocusWindowIfItsOpen<SceneView>();
|
||||
}
|
||||
public static void CloseUnityGameWindow()
|
||||
{
|
||||
System.Type T = Assembly.Load("UnityEditor").GetType("UnityEditor.GameView");
|
||||
EditorWindow.GetWindow(T, false, "GameView", true).Close();
|
||||
}
|
||||
public static void FocusUnityGameWindow()
|
||||
{
|
||||
@@ -265,6 +271,20 @@ namespace YooAsset.Editor
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region SceneUtility
|
||||
public static bool HasDirtyScenes()
|
||||
{
|
||||
var sceneCount = EditorSceneManager.sceneCount;
|
||||
for (var i = 0; i < sceneCount; ++i)
|
||||
{
|
||||
var scene = EditorSceneManager.GetSceneAt(i);
|
||||
if (scene.isDirty)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 文件
|
||||
/// <summary>
|
||||
/// 创建文件所在的目录
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System.Collections;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
@@ -6,21 +6,18 @@ using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
using Debug = UnityEngine.Debug;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[InitializeOnLoad]
|
||||
public static class ShaderVariantCollector
|
||||
{
|
||||
private const float WaitMilliseconds = 1000f;
|
||||
private static string _saveFilePath;
|
||||
private static bool _isStarted = false;
|
||||
private static readonly Stopwatch _elapsedTime = new Stopwatch();
|
||||
private static Action _completedCallback;
|
||||
|
||||
static ShaderVariantCollector()
|
||||
{
|
||||
EditorApplication.update += EditorUpdate;
|
||||
}
|
||||
private static void EditorUpdate()
|
||||
{
|
||||
// 注意:一定要延迟保存才会起效
|
||||
@@ -28,34 +25,23 @@ namespace YooAsset.Editor
|
||||
{
|
||||
_isStarted = false;
|
||||
_elapsedTime.Stop();
|
||||
EditorApplication.update -= EditorUpdate;
|
||||
|
||||
// 保存结果
|
||||
SaveCurrentShaderVariantCollection();
|
||||
|
||||
// 创建说明文件
|
||||
CreateReadme();
|
||||
}
|
||||
}
|
||||
private static void CreateReadme()
|
||||
{
|
||||
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
|
||||
|
||||
ShaderVariantCollection svc = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(_saveFilePath);
|
||||
if(svc != null)
|
||||
{
|
||||
var wrapper = ShaderVariantCollectionHelper.Extract(svc);
|
||||
string jsonContents = JsonUtility.ToJson(wrapper, true);
|
||||
string savePath = _saveFilePath.Replace(".shadervariants", ".json");
|
||||
File.WriteAllText(savePath, jsonContents);
|
||||
Debug.Log($"搜集SVC完毕!");
|
||||
_completedCallback?.Invoke();
|
||||
}
|
||||
|
||||
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 开始收集
|
||||
/// </summary>
|
||||
public static void Run(string saveFilePath)
|
||||
public static void Run(string saveFilePath, Action completedCallback)
|
||||
{
|
||||
if (_isStarted)
|
||||
return;
|
||||
@@ -64,8 +50,12 @@ namespace YooAsset.Editor
|
||||
saveFilePath = $"{saveFilePath}.shadervariants";
|
||||
if (Path.GetExtension(saveFilePath) != ".shadervariants")
|
||||
throw new System.Exception("Shader variant file extension is invalid.");
|
||||
|
||||
// 注意:先删除再保存,否则ShaderVariantCollection内容将无法及时刷新
|
||||
AssetDatabase.DeleteAsset(ShaderVariantCollectorSettingData.Setting.SavePath);
|
||||
EditorTools.CreateFileDirectory(saveFilePath);
|
||||
_saveFilePath = saveFilePath;
|
||||
_completedCallback = completedCallback;
|
||||
|
||||
// 聚焦到游戏窗口
|
||||
EditorTools.FocusUnityGameWindow();
|
||||
@@ -80,11 +70,10 @@ namespace YooAsset.Editor
|
||||
var materials = GetAllMaterials();
|
||||
CollectVariants(materials);
|
||||
|
||||
EditorApplication.update += EditorUpdate;
|
||||
_isStarted = true;
|
||||
_elapsedTime.Reset();
|
||||
_elapsedTime.Start();
|
||||
|
||||
UnityEngine.Debug.LogWarning("已经启动着色器变种收集工作,该工具只支持在编辑器下人工操作!");
|
||||
}
|
||||
|
||||
private static void CreateTemperScene()
|
||||
@@ -149,7 +138,7 @@ namespace YooAsset.Editor
|
||||
private static void CollectVariants(List<Material> materials)
|
||||
{
|
||||
Camera camera = Camera.main;
|
||||
if(camera == null)
|
||||
if (camera == null)
|
||||
throw new System.Exception("Not found main camera.");
|
||||
|
||||
// 设置主相机
|
||||
@@ -193,6 +182,21 @@ namespace YooAsset.Editor
|
||||
go.name = $"Sphere_{index}|{material.name}";
|
||||
}
|
||||
|
||||
private static void CreateReadme()
|
||||
{
|
||||
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
|
||||
|
||||
ShaderVariantCollection svc = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(_saveFilePath);
|
||||
if (svc != null)
|
||||
{
|
||||
var wrapper = ShaderVariantCollectionHelper.Extract(svc);
|
||||
string jsonContents = JsonUtility.ToJson(wrapper, true);
|
||||
string savePath = _saveFilePath.Replace(".shadervariants", "_Readme.json");
|
||||
File.WriteAllText(savePath, jsonContents);
|
||||
}
|
||||
|
||||
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
|
||||
}
|
||||
private static void ClearCurrentShaderVariantCollection()
|
||||
{
|
||||
EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "ClearCurrentShaderVariantCollection");
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace YooAsset.Editor
|
||||
EditorGUILayout.Space();
|
||||
if (GUILayout.Button("搜集变种", GUILayout.MaxWidth(80)))
|
||||
{
|
||||
ShaderVariantCollector.Run(ShaderVariantCollectorSettingData.Setting.SavePath);
|
||||
ShaderVariantCollector.Run(ShaderVariantCollectorSettingData.Setting.SavePath, null);
|
||||
}
|
||||
|
||||
// 查询
|
||||
|
||||
@@ -2,7 +2,9 @@
|
||||
"name": "YooAsset.Editor",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"YooAsset"
|
||||
"YooAsset",
|
||||
"Unity.ScriptableBuildPipeline",
|
||||
"Unity.ScriptableBuildPipeline.Editor"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
|
||||
@@ -10,12 +10,11 @@ namespace YooAsset
|
||||
{
|
||||
private static readonly List<AssetBundleLoaderBase> _loaders = new List<AssetBundleLoaderBase>(1000);
|
||||
private static readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
|
||||
private static readonly HashSet<AssetOperationHandle> _trackGameObjectHandles = new HashSet<AssetOperationHandle>();
|
||||
private static readonly Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
|
||||
private static long _sceneCreateCount = 0;
|
||||
|
||||
private static bool _simulationOnEditor;
|
||||
private static int _loadingMaxNumber;
|
||||
|
||||
public static bool AutoReleaseGameObjectHandle { private set; get; }
|
||||
public static IDecryptionServices DecryptionServices { private set; get; }
|
||||
public static IBundleServices BundleServices { private set; get; }
|
||||
|
||||
@@ -24,11 +23,10 @@ namespace YooAsset
|
||||
/// 初始化
|
||||
/// 注意:在使用AssetSystem之前需要初始化
|
||||
/// </summary>
|
||||
public static void Initialize(bool simulationOnEditor, int loadingMaxNumber, bool autoReleaseGameObjectHandle, IDecryptionServices decryptionServices, IBundleServices bundleServices)
|
||||
public static void Initialize(bool simulationOnEditor, int loadingMaxNumber, IDecryptionServices decryptionServices, IBundleServices bundleServices)
|
||||
{
|
||||
_simulationOnEditor = simulationOnEditor;
|
||||
_loadingMaxNumber = loadingMaxNumber;
|
||||
AutoReleaseGameObjectHandle = autoReleaseGameObjectHandle;
|
||||
DecryptionServices = decryptionServices;
|
||||
BundleServices = bundleServices;
|
||||
}
|
||||
@@ -84,11 +82,6 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public static void UnloadUnusedAssets()
|
||||
{
|
||||
if (AutoReleaseGameObjectHandle)
|
||||
{
|
||||
CheckAutoReleaseGameObjectHandle();
|
||||
}
|
||||
|
||||
if (_simulationOnEditor)
|
||||
{
|
||||
for (int i = _providers.Count - 1; i >= 0; i--)
|
||||
@@ -147,29 +140,25 @@ namespace YooAsset
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
YooLogger.Warning(assetInfo.Error);
|
||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||
completedProvider.SetCompleted();
|
||||
return completedProvider.CreateHandle<SceneOperationHandle>();
|
||||
}
|
||||
|
||||
// 注意:场景句柄永远保持唯一
|
||||
string providerGUID = assetInfo.ProviderGUID;
|
||||
if (_sceneHandles.ContainsKey(providerGUID))
|
||||
return _sceneHandles[providerGUID];
|
||||
|
||||
// 如果加载的是主场景,则卸载所有缓存的场景
|
||||
if (sceneMode == LoadSceneMode.Single)
|
||||
{
|
||||
UnloadAllScene();
|
||||
}
|
||||
|
||||
ProviderBase provider = TryGetProvider(providerGUID);
|
||||
if (provider == null)
|
||||
// 注意:同一个场景的ProviderGUID每次加载都会变化
|
||||
string providerGUID = $"{assetInfo.GUID}-{++_sceneCreateCount}";
|
||||
ProviderBase provider;
|
||||
{
|
||||
if (_simulationOnEditor)
|
||||
provider = new DatabaseSceneProvider(assetInfo, sceneMode, activateOnLoad, priority);
|
||||
provider = new DatabaseSceneProvider(providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
|
||||
else
|
||||
provider = new BundledSceneProvider(assetInfo, sceneMode, activateOnLoad, priority);
|
||||
provider = new BundledSceneProvider(providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
|
||||
provider.InitSpawnDebugInfo();
|
||||
_providers.Add(provider);
|
||||
}
|
||||
@@ -186,18 +175,19 @@ namespace YooAsset
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
YooLogger.Warning(assetInfo.Error);
|
||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||
completedProvider.SetCompleted();
|
||||
return completedProvider.CreateHandle<AssetOperationHandle>();
|
||||
}
|
||||
|
||||
ProviderBase provider = TryGetProvider(assetInfo.ProviderGUID);
|
||||
string providerGUID = assetInfo.GUID;
|
||||
ProviderBase provider = TryGetProvider(providerGUID);
|
||||
if (provider == null)
|
||||
{
|
||||
if (_simulationOnEditor)
|
||||
provider = new DatabaseAssetProvider(assetInfo);
|
||||
provider = new DatabaseAssetProvider(providerGUID, assetInfo);
|
||||
else
|
||||
provider = new BundledAssetProvider(assetInfo);
|
||||
provider = new BundledAssetProvider(providerGUID, assetInfo);
|
||||
provider.InitSpawnDebugInfo();
|
||||
_providers.Add(provider);
|
||||
}
|
||||
@@ -211,50 +201,28 @@ namespace YooAsset
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
YooLogger.Warning(assetInfo.Error);
|
||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||
completedProvider.SetCompleted();
|
||||
return completedProvider.CreateHandle<SubAssetsOperationHandle>();
|
||||
}
|
||||
|
||||
ProviderBase provider = TryGetProvider(assetInfo.ProviderGUID);
|
||||
string providerGUID = assetInfo.GUID;
|
||||
ProviderBase provider = TryGetProvider(providerGUID);
|
||||
if (provider == null)
|
||||
{
|
||||
if (_simulationOnEditor)
|
||||
provider = new DatabaseSubAssetsProvider(assetInfo);
|
||||
provider = new DatabaseSubAssetsProvider(providerGUID, assetInfo);
|
||||
else
|
||||
provider = new BundledSubAssetsProvider(assetInfo);
|
||||
provider = new BundledSubAssetsProvider(providerGUID, assetInfo);
|
||||
provider.InitSpawnDebugInfo();
|
||||
_providers.Add(provider);
|
||||
}
|
||||
return provider.CreateHandle<SubAssetsOperationHandle>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加自动释放的游戏对象句柄
|
||||
/// </summary>
|
||||
public static void AddAutoReleaseGameObjectHandle(AssetOperationHandle handle)
|
||||
{
|
||||
if (_trackGameObjectHandles.Contains(handle) == false)
|
||||
_trackGameObjectHandles.Add(handle);
|
||||
}
|
||||
private static void CheckAutoReleaseGameObjectHandle()
|
||||
{
|
||||
List<AssetOperationHandle> removeList = new List<AssetOperationHandle>();
|
||||
foreach (var trackHandle in _trackGameObjectHandles)
|
||||
{
|
||||
trackHandle.CheckAutoReleaseHandle();
|
||||
if (trackHandle.IsValidNoWarning == false)
|
||||
removeList.Add(trackHandle);
|
||||
}
|
||||
foreach (var removeHandle in removeList)
|
||||
{
|
||||
_trackGameObjectHandles.Remove(removeHandle);
|
||||
}
|
||||
}
|
||||
|
||||
internal static void UnloadSubScene(ProviderBase provider)
|
||||
{
|
||||
string providerGUID = provider.MainAssetInfo.ProviderGUID;
|
||||
string providerGUID = provider.ProviderGUID;
|
||||
if (_sceneHandles.ContainsKey(providerGUID) == false)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
@@ -264,12 +232,6 @@ namespace YooAsset
|
||||
|
||||
// 卸载未被使用的资源(包括场景)
|
||||
AssetSystem.UnloadUnusedAssets();
|
||||
|
||||
// 检验子场景是否销毁
|
||||
if (provider.IsDestroyed == false)
|
||||
{
|
||||
throw new Exception("Should never get here !");
|
||||
}
|
||||
}
|
||||
internal static void UnloadAllScene()
|
||||
{
|
||||
@@ -282,16 +244,6 @@ namespace YooAsset
|
||||
|
||||
// 卸载未被使用的资源(包括场景)
|
||||
AssetSystem.UnloadUnusedAssets();
|
||||
|
||||
// 检验所有场景是否销毁
|
||||
foreach (var provider in _providers)
|
||||
{
|
||||
if (provider.IsSceneProvider())
|
||||
{
|
||||
if (provider.IsDestroyed == false)
|
||||
throw new Exception("Should never get here !");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal static AssetBundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo)
|
||||
@@ -355,7 +307,7 @@ namespace YooAsset
|
||||
for (int i = 0; i < _providers.Count; i++)
|
||||
{
|
||||
ProviderBase temp = _providers[i];
|
||||
if (temp.MainAssetInfo.ProviderGUID.Equals(providerGUID))
|
||||
if (temp.ProviderGUID.Equals(providerGUID))
|
||||
{
|
||||
provider = temp;
|
||||
break;
|
||||
|
||||
@@ -50,6 +50,17 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源对象
|
||||
/// </summary>
|
||||
/// <typeparam name="TAsset">资源类型</typeparam>
|
||||
public TAsset GetAssetObject<TAsset>() where TAsset : UnityEngine.Object
|
||||
{
|
||||
if (IsValid == false)
|
||||
return null;
|
||||
return Provider.AssetObject as TAsset;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 等待异步执行完毕
|
||||
/// </summary>
|
||||
@@ -133,57 +144,13 @@ namespace YooAsset
|
||||
else
|
||||
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, parent);
|
||||
}
|
||||
|
||||
if (AssetSystem.AutoReleaseGameObjectHandle)
|
||||
{
|
||||
AddTrackGameObject(result);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
private InstantiateOperation InstantiateAsyncInternal(Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation)
|
||||
{
|
||||
InstantiateOperation operation = new InstantiateOperation(this, position, rotation, parent, setPositionRotation);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
|
||||
if (AssetSystem.AutoReleaseGameObjectHandle)
|
||||
{
|
||||
operation.Completed += InstantiateOperationCompleted;
|
||||
}
|
||||
return operation;
|
||||
}
|
||||
|
||||
#region 资源对象句柄相关
|
||||
private readonly HashSet<GameObject> _trackGameObjects = new HashSet<GameObject>();
|
||||
private void InstantiateOperationCompleted(AsyncOperationBase obj)
|
||||
{
|
||||
if (obj.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
var op = obj as InstantiateOperation;
|
||||
AddTrackGameObject(op.Result);
|
||||
}
|
||||
}
|
||||
private void AddTrackGameObject(GameObject go)
|
||||
{
|
||||
if (go != null)
|
||||
{
|
||||
_trackGameObjects.Add(go);
|
||||
AssetSystem.AddAutoReleaseGameObjectHandle(this);
|
||||
}
|
||||
}
|
||||
internal void CheckAutoReleaseHandle()
|
||||
{
|
||||
if (IsValidNoWarning == false)
|
||||
return;
|
||||
if (_trackGameObjects.Count == 0)
|
||||
return;
|
||||
|
||||
foreach (var go in _trackGameObjects)
|
||||
{
|
||||
if (go != null)
|
||||
return;
|
||||
}
|
||||
ReleaseInternal();
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,6 +14,15 @@ namespace YooAsset
|
||||
}
|
||||
internal abstract void InvokeCallback();
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源信息
|
||||
/// </summary>
|
||||
public AssetInfo GetAssetInfo()
|
||||
{
|
||||
return _assetInfo;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 当前状态
|
||||
/// </summary>
|
||||
|
||||
@@ -117,7 +117,11 @@ namespace YooAsset
|
||||
if (AssetSystem.DecryptionServices == null)
|
||||
throw new Exception($"{nameof(AssetBundleFileLoader)} need {nameof(IDecryptionServices)} : {MainBundleInfo.BundleName}");
|
||||
|
||||
ulong offset = AssetSystem.DecryptionServices.GetFileOffset();
|
||||
DecryptionFileInfo fileInfo = new DecryptionFileInfo();
|
||||
fileInfo.BundleName = MainBundleInfo.BundleName;
|
||||
fileInfo.BundleHash = MainBundleInfo.Hash;
|
||||
fileInfo.BundleCRC = MainBundleInfo.CRC;
|
||||
ulong offset = AssetSystem.DecryptionServices.GetFileOffset(fileInfo);
|
||||
if (_isWaitForAsyncComplete)
|
||||
CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath, 0, offset);
|
||||
else
|
||||
|
||||
@@ -130,14 +130,14 @@ namespace YooAsset
|
||||
if (IsDone() == false)
|
||||
return;
|
||||
|
||||
// 注意:必须等待所有Provider可以销毁的时候,才可以释放Bundle文件。
|
||||
// 条件1:必须等待所有Provider可以销毁
|
||||
foreach (var provider in _providers)
|
||||
{
|
||||
if (provider.CanDestroy() == false)
|
||||
return;
|
||||
}
|
||||
|
||||
// 除了自己没有其它引用
|
||||
// 条件2:除了自己没有其它引用
|
||||
if (RefCount > _providers.Count)
|
||||
return;
|
||||
|
||||
|
||||
@@ -61,8 +61,7 @@ namespace YooAsset
|
||||
// 1. 从服务器或缓存中获取AssetBundle文件
|
||||
if (_steps == ESteps.LoadFile)
|
||||
{
|
||||
string hash = StringUtility.RemoveExtension(MainBundleInfo.Hash);
|
||||
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(_webURL, Hash128.Parse(hash));
|
||||
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(_webURL, Hash128.Parse(MainBundleInfo.Hash));
|
||||
_webRequest.SendWebRequest();
|
||||
_steps = ESteps.CheckFile;
|
||||
}
|
||||
|
||||
@@ -240,7 +240,7 @@ namespace YooAsset
|
||||
{
|
||||
if (DownloadSystem.CheckContentIntegrity(GetCachePath(), _bundleInfo.SizeBytes, _bundleInfo.CRC))
|
||||
{
|
||||
DownloadSystem.CacheVerifyFile(_bundleInfo.Hash, _bundleInfo.BundleName);
|
||||
DownloadSystem.CacheVerifyFile(_bundleInfo.Hash, _bundleInfo.FileName);
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
}
|
||||
else
|
||||
@@ -423,7 +423,7 @@ namespace YooAsset
|
||||
{
|
||||
if (DownloadSystem.CheckContentIntegrity(GetCachePath(), _bundleInfo.SizeBytes, _bundleInfo.CRC))
|
||||
{
|
||||
DownloadSystem.CacheVerifyFile(_bundleInfo.Hash, _bundleInfo.BundleName);
|
||||
DownloadSystem.CacheVerifyFile(_bundleInfo.Hash, _bundleInfo.FileName);
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
}
|
||||
else
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
public BundledAssetProvider(AssetInfo assetInfo) : base(assetInfo)
|
||||
public BundledAssetProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace YooAsset
|
||||
protected AssetBundleLoaderBase OwnerBundle { private set; get; }
|
||||
protected DependAssetBundleGroup DependBundleGroup { private set; get; }
|
||||
|
||||
public BundledProvider(AssetInfo assetInfo) : base(assetInfo)
|
||||
public BundledProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo)
|
||||
{
|
||||
OwnerBundle = AssetSystem.CreateOwnerAssetBundleLoader(assetInfo);
|
||||
OwnerBundle.Reference();
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
public BundledSceneProvider(AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(assetInfo)
|
||||
public BundledSceneProvider(string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(providerGUID, assetInfo)
|
||||
{
|
||||
SceneMode = sceneMode;
|
||||
_sceneName = Path.GetFileNameWithoutExtension(assetInfo.AssetPath);
|
||||
@@ -70,11 +70,13 @@ namespace YooAsset
|
||||
// 2. 加载场景
|
||||
if (Status == EStatus.Loading)
|
||||
{
|
||||
_asyncOp = SceneManager.LoadSceneAsync(_sceneName, SceneMode);
|
||||
// 注意:如果场景不存在则返回NULL
|
||||
_asyncOp = SceneManager.LoadSceneAsync(MainAssetInfo.AssetPath, SceneMode);
|
||||
if (_asyncOp != null)
|
||||
{
|
||||
_asyncOp.allowSceneActivation = true;
|
||||
_asyncOp.priority = _priority;
|
||||
SceneObject = SceneManager.GetSceneAt(SceneManager.sceneCount - 1);
|
||||
Status = EStatus.Checking;
|
||||
}
|
||||
else
|
||||
@@ -91,7 +93,6 @@ namespace YooAsset
|
||||
{
|
||||
if (_asyncOp.isDone)
|
||||
{
|
||||
SceneObject = SceneManager.GetSceneByName(_sceneName);
|
||||
if (SceneObject.IsValid() && _activateOnLoad)
|
||||
SceneManager.SetActiveScene(SceneObject);
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
public BundledSubAssetsProvider(AssetInfo assetInfo) : base(assetInfo)
|
||||
public BundledSubAssetsProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
|
||||
@@ -14,14 +14,14 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
public CompletedProvider(AssetInfo assetInfo) : base(assetInfo)
|
||||
public CompletedProvider(AssetInfo assetInfo) : base(string.Empty, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
{
|
||||
if (IsDone)
|
||||
return;
|
||||
|
||||
}
|
||||
public void SetCompleted()
|
||||
{
|
||||
if (Status == EStatus.None)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
public DatabaseAssetProvider(AssetInfo assetInfo) : base(assetInfo)
|
||||
public DatabaseAssetProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
|
||||
@@ -19,7 +19,7 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
public DatabaseSceneProvider(AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(assetInfo)
|
||||
public DatabaseSceneProvider(string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(providerGUID, assetInfo)
|
||||
{
|
||||
SceneMode = sceneMode;
|
||||
_activateOnLoad = activateOnLoad;
|
||||
@@ -46,6 +46,7 @@ namespace YooAsset
|
||||
{
|
||||
_asyncOp.allowSceneActivation = true;
|
||||
_asyncOp.priority = _priority;
|
||||
SceneObject = SceneManager.GetSceneAt(SceneManager.sceneCount - 1);
|
||||
Status = EStatus.Checking;
|
||||
}
|
||||
else
|
||||
@@ -61,8 +62,7 @@ namespace YooAsset
|
||||
if (Status == EStatus.Checking)
|
||||
{
|
||||
if (_asyncOp.isDone)
|
||||
{
|
||||
SceneObject = SceneManager.GetSceneAt(SceneManager.sceneCount - 1);
|
||||
{
|
||||
if (SceneObject.IsValid() && _activateOnLoad)
|
||||
SceneManager.SetActiveScene(SceneObject);
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
public DatabaseSubAssetsProvider(AssetInfo assetInfo) : base(assetInfo)
|
||||
public DatabaseSubAssetsProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
|
||||
@@ -17,6 +17,11 @@ namespace YooAsset
|
||||
Fail,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源提供者唯一标识符
|
||||
/// </summary>
|
||||
public string ProviderGUID { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源信息
|
||||
/// </summary>
|
||||
@@ -85,8 +90,9 @@ namespace YooAsset
|
||||
private readonly List<OperationHandleBase> _handles = new List<OperationHandleBase>();
|
||||
|
||||
|
||||
public ProviderBase(AssetInfo assetInfo)
|
||||
public ProviderBase(string providerGUID, AssetInfo assetInfo)
|
||||
{
|
||||
ProviderGUID = providerGUID;
|
||||
MainAssetInfo = assetInfo;
|
||||
}
|
||||
|
||||
@@ -128,7 +134,6 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 创建操作句柄
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public T CreateHandle<T>() where T : OperationHandleBase
|
||||
{
|
||||
// 引用计数增加
|
||||
|
||||
@@ -88,7 +88,7 @@ namespace YooAsset
|
||||
|
||||
// 创建新的下载器
|
||||
{
|
||||
YooLogger.Log($"Beginning to download file : {bundleInfo.BundleName} URL : {bundleInfo.RemoteMainURL}");
|
||||
YooLogger.Log($"Beginning to download file : {bundleInfo.FileName} URL : {bundleInfo.RemoteMainURL}");
|
||||
FileUtility.CreateFileDirectory(bundleInfo.GetCacheLoadPath());
|
||||
DownloaderBase newDownloader;
|
||||
if (bundleInfo.SizeBytes >= _breakpointResumeFileSize)
|
||||
@@ -117,16 +117,16 @@ namespace YooAsset
|
||||
{
|
||||
if (_cachedHashList.ContainsKey(hash))
|
||||
{
|
||||
string filePath = SandboxHelper.MakeCacheFilePath(hash);
|
||||
string fileName = _cachedHashList[hash];
|
||||
string filePath = SandboxHelper.MakeCacheFilePath(fileName);
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
string bundleName = _cachedHashList[hash];
|
||||
_cachedHashList.Remove(hash);
|
||||
YooLogger.Error($"Cache file is missing : {bundleName} Hash : {hash}");
|
||||
YooLogger.Error($"Cache file is missing : {fileName}");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -139,12 +139,12 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 缓存验证过的文件
|
||||
/// </summary>
|
||||
public static void CacheVerifyFile(string hash, string bundleName)
|
||||
public static void CacheVerifyFile(string hash, string fileName)
|
||||
{
|
||||
if (_cachedHashList.ContainsKey(hash) == false)
|
||||
{
|
||||
YooLogger.Log($"Cache verify file : {bundleName} Hash : {hash}");
|
||||
_cachedHashList.Add(hash, bundleName);
|
||||
YooLogger.Log($"Cache verify file : {fileName}");
|
||||
_cachedHashList.Add(hash, fileName);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -80,8 +80,7 @@ namespace YooAsset
|
||||
// 检查文件完整性
|
||||
if (hasError == false)
|
||||
{
|
||||
// 注意:如果文件验证失败需要删除文件
|
||||
|
||||
// 注意:如果文件验证失败需要删除文件
|
||||
if (DownloadSystem.CheckContentIntegrity(_bundleInfo.GetCacheLoadPath(), _bundleInfo.SizeBytes, _bundleInfo.CRC) == false)
|
||||
{
|
||||
hasError = true;
|
||||
@@ -92,7 +91,7 @@ namespace YooAsset
|
||||
if (hasError == false)
|
||||
{
|
||||
_steps = ESteps.Succeed;
|
||||
DownloadSystem.CacheVerifyFile(_bundleInfo.Hash, _bundleInfo.BundleName);
|
||||
DownloadSystem.CacheVerifyFile(_bundleInfo.Hash, _bundleInfo.FileName);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace YooAsset
|
||||
private bool _running = true;
|
||||
private string _url;
|
||||
private string _savePath;
|
||||
private string _fileHash;
|
||||
private string _fileName;
|
||||
private string _fileCRC;
|
||||
private long _fileSize;
|
||||
private int _timeout;
|
||||
@@ -50,11 +50,11 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 开始下载
|
||||
/// </summary>
|
||||
public void Run(string url, string savePath, string fileHash, string fileCRC, long fileSize, int timeout)
|
||||
public void Run(string url, string savePath, string fileName, string fileCRC, long fileSize, int timeout)
|
||||
{
|
||||
_url = url;
|
||||
_savePath = savePath;
|
||||
_fileHash = fileHash;
|
||||
_fileName = fileName;
|
||||
_fileCRC = fileCRC;
|
||||
_fileSize = fileSize;
|
||||
_timeout = timeout;
|
||||
@@ -159,14 +159,14 @@ namespace YooAsset
|
||||
bool verfiyResult = DownloadSystem.CheckContentIntegrity(_savePath, _fileSize, _fileCRC);
|
||||
if (verfiyResult == false)
|
||||
{
|
||||
Error = $"Verify download content failed : {_fileHash}";
|
||||
Error = $"Verify download content failed : {_fileName}";
|
||||
if (File.Exists(_savePath))
|
||||
File.Delete(_savePath);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Error = $"Download content is incomplete : {_fileHash}";
|
||||
Error = $"Download content is incomplete : {_fileName}";
|
||||
}
|
||||
|
||||
IsDone = true;
|
||||
@@ -197,7 +197,7 @@ namespace YooAsset
|
||||
|
||||
_requestURL = GetRequestURL();
|
||||
_threadDownloader = new ThreadDownloader();
|
||||
_threadDownloader.Run(_requestURL, _bundleInfo.GetCacheLoadPath(), _bundleInfo.Hash, _bundleInfo.CRC, _bundleInfo.SizeBytes, _timeout);
|
||||
_threadDownloader.Run(_requestURL, _bundleInfo.GetCacheLoadPath(), _bundleInfo.FileName, _bundleInfo.CRC, _bundleInfo.SizeBytes, _timeout);
|
||||
_steps = ESteps.CheckDownload;
|
||||
}
|
||||
|
||||
@@ -226,7 +226,7 @@ namespace YooAsset
|
||||
}
|
||||
else
|
||||
{
|
||||
DownloadSystem.CacheVerifyFile(_bundleInfo.Hash, _bundleInfo.BundleName);
|
||||
DownloadSystem.CacheVerifyFile(_bundleInfo.Hash, _bundleInfo.FileName);
|
||||
_steps = ESteps.Succeed;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,9 +7,9 @@ namespace YooAsset
|
||||
private string _providerGUID;
|
||||
|
||||
/// <summary>
|
||||
/// 资源提供者唯一标识符
|
||||
/// 唯一标识符
|
||||
/// </summary>
|
||||
internal string ProviderGUID
|
||||
internal string GUID
|
||||
{
|
||||
get
|
||||
{
|
||||
|
||||
@@ -23,6 +23,11 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public string BundleName { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 文件名称
|
||||
/// </summary>
|
||||
public string FileName { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 远端下载地址
|
||||
/// </summary>
|
||||
@@ -51,7 +56,7 @@ namespace YooAsset
|
||||
return _patchBundle.Hash;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 校验的CRC
|
||||
/// </summary>
|
||||
@@ -119,11 +124,6 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 错误信息
|
||||
/// </summary>
|
||||
public string Error { private set; get; }
|
||||
|
||||
|
||||
private BundleInfo()
|
||||
{
|
||||
@@ -133,40 +133,30 @@ namespace YooAsset
|
||||
_patchBundle = patchBundle;
|
||||
LoadMode = loadMode;
|
||||
BundleName = patchBundle.BundleName;
|
||||
FileName = patchBundle.FileName;
|
||||
RemoteMainURL = mainURL;
|
||||
RemoteFallbackURL = fallbackURL;
|
||||
EditorAssetPath = string.Empty;
|
||||
Error = string.Empty;
|
||||
}
|
||||
public BundleInfo(PatchBundle patchBundle, ELoadMode loadMode, string editorAssetPath)
|
||||
{
|
||||
_patchBundle = patchBundle;
|
||||
LoadMode = loadMode;
|
||||
BundleName = patchBundle.BundleName;
|
||||
FileName = patchBundle.FileName;
|
||||
RemoteMainURL = string.Empty;
|
||||
RemoteFallbackURL = string.Empty;
|
||||
EditorAssetPath = editorAssetPath;
|
||||
Error = string.Empty;
|
||||
}
|
||||
public BundleInfo(PatchBundle patchBundle, ELoadMode loadMode)
|
||||
{
|
||||
_patchBundle = patchBundle;
|
||||
LoadMode = loadMode;
|
||||
BundleName = patchBundle.BundleName;
|
||||
FileName = patchBundle.FileName;
|
||||
RemoteMainURL = string.Empty;
|
||||
RemoteFallbackURL = string.Empty;
|
||||
EditorAssetPath = string.Empty;
|
||||
Error = string.Empty;
|
||||
}
|
||||
public BundleInfo(string error)
|
||||
{
|
||||
_patchBundle = null;
|
||||
LoadMode = ELoadMode.None;
|
||||
BundleName = string.Empty;
|
||||
RemoteMainURL = string.Empty;
|
||||
RemoteFallbackURL = string.Empty;
|
||||
EditorAssetPath = string.Empty;
|
||||
Error = error;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -178,7 +168,7 @@ namespace YooAsset
|
||||
return string.Empty;
|
||||
|
||||
if (string.IsNullOrEmpty(_streamingPath))
|
||||
_streamingPath = PathHelper.MakeStreamingLoadPath(_patchBundle.Hash);
|
||||
_streamingPath = PathHelper.MakeStreamingLoadPath(_patchBundle.FileName);
|
||||
return _streamingPath;
|
||||
}
|
||||
|
||||
@@ -191,7 +181,7 @@ namespace YooAsset
|
||||
return string.Empty;
|
||||
|
||||
if (string.IsNullOrEmpty(_cachePath))
|
||||
_cachePath = SandboxHelper.MakeCacheFilePath(_patchBundle.Hash);
|
||||
_cachePath = SandboxHelper.MakeCacheFilePath(_patchBundle.FileName);
|
||||
return _cachePath;
|
||||
}
|
||||
|
||||
|
||||
@@ -137,12 +137,14 @@ namespace YooAsset
|
||||
{
|
||||
None,
|
||||
InitCache,
|
||||
Update,
|
||||
LoadManifest,
|
||||
CopyManifest,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly HostPlayModeImpl _impl;
|
||||
private readonly AppManifestLoader _appManifestLoader = new AppManifestLoader();
|
||||
private readonly AppManifestCopyer _appManifestCopyer = new AppManifestCopyer();
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
internal HostPlayModeInitializationOperation(HostPlayModeImpl impl)
|
||||
@@ -176,10 +178,10 @@ namespace YooAsset
|
||||
// 更新缓存文件
|
||||
CacheData.UpdateCache();
|
||||
}
|
||||
_steps = ESteps.Update;
|
||||
_steps = ESteps.LoadManifest;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.Update)
|
||||
if (_steps == ESteps.LoadManifest)
|
||||
{
|
||||
_appManifestLoader.Update();
|
||||
Progress = _appManifestLoader.Progress();
|
||||
@@ -194,10 +196,29 @@ namespace YooAsset
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
_impl.SetAppPatchManifest(_appManifestLoader.Result);
|
||||
_impl.SetLocalPatchManifest(_appManifestLoader.Result);
|
||||
_appManifestCopyer.Init(_appManifestLoader.StaticVersion);
|
||||
_steps = ESteps.CopyManifest;
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.CopyManifest)
|
||||
{
|
||||
_appManifestCopyer.Update();
|
||||
if (_appManifestCopyer.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_appManifestCopyer.Result == false)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _appManifestCopyer.Error;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -215,14 +236,12 @@ namespace YooAsset
|
||||
CheckStaticVersion,
|
||||
LoadAppManifest,
|
||||
CheckAppManifest,
|
||||
Succeed,
|
||||
Failed,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.LoadStaticVersion;
|
||||
private UnityWebDataRequester _downloader1;
|
||||
private UnityWebDataRequester _downloader2;
|
||||
private int _staticVersion = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 错误日志
|
||||
@@ -230,19 +249,21 @@ namespace YooAsset
|
||||
public string Error { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 补丁清单
|
||||
/// 加载结果
|
||||
/// </summary>
|
||||
public PatchManifest Result { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 内置补丁清单版本号
|
||||
/// </summary>
|
||||
public int StaticVersion { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否已经完成
|
||||
/// </summary>
|
||||
public bool IsDone()
|
||||
{
|
||||
if (_steps == ESteps.Succeed || _steps == ESteps.Failed)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
return _steps == ESteps.Done;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -255,6 +276,9 @@ namespace YooAsset
|
||||
return _downloader2.Progress();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新流程
|
||||
/// </summary>
|
||||
public void Update()
|
||||
{
|
||||
if (IsDone())
|
||||
@@ -278,11 +302,11 @@ namespace YooAsset
|
||||
if (_downloader1.HasError())
|
||||
{
|
||||
Error = _downloader1.GetError();
|
||||
_steps = ESteps.Failed;
|
||||
_steps = ESteps.Done;
|
||||
}
|
||||
else
|
||||
{
|
||||
_staticVersion = int.Parse(_downloader1.GetText());
|
||||
StaticVersion = int.Parse(_downloader1.GetText());
|
||||
_steps = ESteps.LoadAppManifest;
|
||||
}
|
||||
_downloader1.Dispose();
|
||||
@@ -291,7 +315,7 @@ namespace YooAsset
|
||||
if (_steps == ESteps.LoadAppManifest)
|
||||
{
|
||||
YooLogger.Log($"Load application patch manifest.");
|
||||
string filePath = PathHelper.MakeStreamingLoadPath(YooAssetSettingsData.GetPatchManifestFileName(_staticVersion));
|
||||
string filePath = PathHelper.MakeStreamingLoadPath(YooAssetSettingsData.GetPatchManifestFileName(StaticVersion));
|
||||
string url = PathHelper.ConvertToWWWPath(filePath);
|
||||
_downloader2 = new UnityWebDataRequester();
|
||||
_downloader2.SendRequest(url);
|
||||
@@ -306,16 +330,108 @@ namespace YooAsset
|
||||
if (_downloader2.HasError())
|
||||
{
|
||||
Error = _downloader2.GetError();
|
||||
_steps = ESteps.Failed;
|
||||
_steps = ESteps.Done;
|
||||
}
|
||||
else
|
||||
{
|
||||
// 解析APP里的补丁清单
|
||||
Result = PatchManifest.Deserialize(_downloader2.GetText());
|
||||
_steps = ESteps.Succeed;
|
||||
_steps = ESteps.Done;
|
||||
}
|
||||
_downloader2.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 内置补丁清单复制器
|
||||
/// </summary>
|
||||
internal class AppManifestCopyer
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
CopyAppManifest,
|
||||
CheckAppManifest,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.CopyAppManifest;
|
||||
private UnityWebFileRequester _downloader1;
|
||||
private int _staticVersion;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 错误日志
|
||||
/// </summary>
|
||||
public string Error { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝结果
|
||||
/// </summary>
|
||||
public bool Result { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否已经完成
|
||||
/// </summary>
|
||||
public bool IsDone()
|
||||
{
|
||||
return _steps == ESteps.Done;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 初始化流程
|
||||
/// </summary>
|
||||
public void Init(int staticVersion)
|
||||
{
|
||||
_staticVersion = staticVersion;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新流程
|
||||
/// </summary>
|
||||
public void Update()
|
||||
{
|
||||
if (IsDone())
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.CopyAppManifest)
|
||||
{
|
||||
string destFilePath = PathHelper.MakePersistentLoadPath(YooAssetSettingsData.GetPatchManifestFileName(_staticVersion));
|
||||
if (File.Exists(destFilePath))
|
||||
{
|
||||
Result = true;
|
||||
_steps = ESteps.Done;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
YooLogger.Log($"Copy application patch manifest.");
|
||||
string sourceFilePath = PathHelper.MakeStreamingLoadPath(YooAssetSettingsData.GetPatchManifestFileName(_staticVersion));
|
||||
string url = PathHelper.ConvertToWWWPath(sourceFilePath);
|
||||
_downloader1 = new UnityWebFileRequester();
|
||||
_downloader1.SendRequest(url, destFilePath);
|
||||
_steps = ESteps.CheckAppManifest;
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.CheckAppManifest)
|
||||
{
|
||||
if (_downloader1.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_downloader1.HasError())
|
||||
{
|
||||
Result = false;
|
||||
Error = _downloader1.GetError();
|
||||
_steps = ESteps.Done;
|
||||
}
|
||||
else
|
||||
{
|
||||
Result = true;
|
||||
_steps = ESteps.Done;
|
||||
}
|
||||
_downloader1.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -69,6 +69,7 @@ namespace YooAsset
|
||||
private ESteps _steps = ESteps.None;
|
||||
private UnityWebDataRequester _downloader1;
|
||||
private UnityWebDataRequester _downloader2;
|
||||
private VerifyManager _verifyManager = new VerifyManager();
|
||||
private float _verifyTime;
|
||||
|
||||
internal HostPlayModeUpdateManifestOperation(HostPlayModeImpl impl, int resourceVersion, int timeout)
|
||||
@@ -171,20 +172,20 @@ namespace YooAsset
|
||||
|
||||
if (_steps == ESteps.InitVerifyingCache)
|
||||
{
|
||||
InitVerifyingCache();
|
||||
_verifyManager.InitVerifyingCache(_impl.AppPatchManifest, _impl.LocalPatchManifest, false);
|
||||
_verifyTime = UnityEngine.Time.realtimeSinceStartup;
|
||||
_steps = ESteps.UpdateVerifyingCache;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.UpdateVerifyingCache)
|
||||
{
|
||||
Progress = GetVerifyProgress();
|
||||
if (UpdateVerifyingCache())
|
||||
Progress = _verifyManager.GetVerifyProgress();
|
||||
if (_verifyManager.UpdateVerifyingCache())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
|
||||
YooLogger.Log($"Verify result : Success {_verifySuccessCount}, Fail {_verifyFailCount}, Elapsed time {costTime} seconds");
|
||||
YooLogger.Log($"Verify result : Success {_verifyManager.VerifySuccessCount}, Fail {_verifyManager.VerifyFailCount}, Elapsed time {costTime} seconds");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -248,8 +249,107 @@ namespace YooAsset
|
||||
else
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
#region 多线程相关
|
||||
/// <summary>
|
||||
/// 网络模式的更新清单操作(弱联网)
|
||||
/// </summary>
|
||||
internal sealed class HostPlayModeWeaklyUpdateManifestOperation : UpdateManifestOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
LoadSandboxManifestHash,
|
||||
InitVerifyingCache,
|
||||
UpdateVerifyingCache,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly HostPlayModeImpl _impl;
|
||||
private readonly int _resourceVersion;
|
||||
private ESteps _steps = ESteps.None;
|
||||
private VerifyManager _verifyManager = new VerifyManager();
|
||||
private float _verifyTime;
|
||||
|
||||
internal HostPlayModeWeaklyUpdateManifestOperation(HostPlayModeImpl impl, int resourceVersion)
|
||||
{
|
||||
_impl = impl;
|
||||
_resourceVersion = resourceVersion;
|
||||
}
|
||||
internal override void Start()
|
||||
{
|
||||
_steps = ESteps.LoadSandboxManifestHash;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.LoadSandboxManifestHash)
|
||||
{
|
||||
LoadSandboxPatchManifest(_resourceVersion);
|
||||
_steps = ESteps.InitVerifyingCache;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.InitVerifyingCache)
|
||||
{
|
||||
if (_verifyManager.InitVerifyingCache(_impl.AppPatchManifest, _impl.LocalPatchManifest, true))
|
||||
{
|
||||
_verifyTime = UnityEngine.Time.realtimeSinceStartup;
|
||||
_steps = ESteps.UpdateVerifyingCache;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"The resource version {_resourceVersion} content is not complete !";
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.UpdateVerifyingCache)
|
||||
{
|
||||
Progress = _verifyManager.GetVerifyProgress();
|
||||
if (_verifyManager.UpdateVerifyingCache())
|
||||
{
|
||||
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
|
||||
YooLogger.Log($"Verify result : Success {_verifyManager.VerifySuccessCount}, Fail {_verifyManager.VerifyFailCount}, Elapsed time {costTime} seconds");
|
||||
if (_verifyManager.VerifyFailCount > 0)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"The resource version {_resourceVersion} content has verify failed file !";
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载沙盒内的补丁清单
|
||||
/// 注意:在加载本地补丁清单之前,未验证过文件的哈希值
|
||||
/// </summary>
|
||||
private void LoadSandboxPatchManifest(int updateResourceVersion)
|
||||
{
|
||||
string filePath = PathHelper.MakePersistentLoadPath(YooAssetSettingsData.GetPatchManifestFileName(updateResourceVersion));
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
YooLogger.Log("Load sandbox patch manifest file.");
|
||||
string jsonData = File.ReadAllText(filePath);
|
||||
var sandboxPatchManifest = PatchManifest.Deserialize(jsonData);
|
||||
_impl.SetLocalPatchManifest(sandboxPatchManifest);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 本地缓存文件验证管理器
|
||||
/// </summary>
|
||||
internal class VerifyManager
|
||||
{
|
||||
private class ThreadInfo
|
||||
{
|
||||
public bool Result = false;
|
||||
@@ -267,13 +367,14 @@ namespace YooAsset
|
||||
private readonly ThreadSyncContext _syncContext = new ThreadSyncContext();
|
||||
private int _verifyMaxNum = 32;
|
||||
private int _verifyTotalCount = 0;
|
||||
private int _verifySuccessCount = 0;
|
||||
private int _verifyFailCount = 0;
|
||||
|
||||
private void InitVerifyingCache()
|
||||
public int VerifySuccessCount { private set; get; } = 0;
|
||||
public int VerifyFailCount { private set; get; } = 0;
|
||||
|
||||
public bool InitVerifyingCache(PatchManifest appPatchManifest, PatchManifest localPatchManifest, bool weaklyUpdate)
|
||||
{
|
||||
// 遍历所有文件然后验证并缓存合法文件
|
||||
foreach (var patchBundle in _impl.LocalPatchManifest.BundleList)
|
||||
foreach (var patchBundle in localPatchManifest.BundleList)
|
||||
{
|
||||
// 忽略缓存文件
|
||||
if (DownloadSystem.ContainsVerifyFile(patchBundle.Hash))
|
||||
@@ -281,18 +382,27 @@ namespace YooAsset
|
||||
|
||||
// 忽略APP资源
|
||||
// 注意:如果是APP资源并且哈希值相同,则不需要下载
|
||||
if (_impl.AppPatchManifest.Bundles.TryGetValue(patchBundle.BundleName, out PatchBundle appPatchBundle))
|
||||
if (appPatchManifest.TryGetPatchBundle(patchBundle.BundleName, out PatchBundle appPatchBundle))
|
||||
{
|
||||
if (appPatchBundle.IsBuildin && appPatchBundle.Hash == patchBundle.Hash)
|
||||
continue;
|
||||
}
|
||||
|
||||
// 查看文件是否存在
|
||||
string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.Hash);
|
||||
if (File.Exists(filePath) == false)
|
||||
continue;
|
||||
|
||||
_waitingList.Add(patchBundle);
|
||||
// 注意:在弱联网模式下,我们需要验证指定资源版本的所有资源完整性
|
||||
if (weaklyUpdate)
|
||||
{
|
||||
string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.FileName);
|
||||
if (File.Exists(filePath))
|
||||
_waitingList.Add(patchBundle);
|
||||
else
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.FileName);
|
||||
if (File.Exists(filePath))
|
||||
_waitingList.Add(patchBundle);
|
||||
}
|
||||
}
|
||||
|
||||
// 设置同时验证的最大数
|
||||
@@ -300,8 +410,9 @@ namespace YooAsset
|
||||
YooLogger.Log($"Work threads : {workerThreads}, IO threads : {ioThreads}");
|
||||
_verifyMaxNum = Math.Min(workerThreads, ioThreads);
|
||||
_verifyTotalCount = _waitingList.Count;
|
||||
return true;
|
||||
}
|
||||
private bool UpdateVerifyingCache()
|
||||
public bool UpdateVerifyingCache()
|
||||
{
|
||||
_syncContext.Update();
|
||||
|
||||
@@ -331,9 +442,16 @@ namespace YooAsset
|
||||
|
||||
return false;
|
||||
}
|
||||
public float GetVerifyProgress()
|
||||
{
|
||||
if (_verifyTotalCount == 0)
|
||||
return 1f;
|
||||
return (float)(VerifySuccessCount + VerifyFailCount) / _verifyTotalCount;
|
||||
}
|
||||
|
||||
private bool RunThread(PatchBundle patchBundle)
|
||||
{
|
||||
string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.Hash);
|
||||
string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.FileName);
|
||||
ThreadInfo info = new ThreadInfo(filePath, patchBundle);
|
||||
return ThreadPool.QueueUserWorkItem(new WaitCallback(VerifyInThread), info);
|
||||
}
|
||||
@@ -348,24 +466,21 @@ namespace YooAsset
|
||||
ThreadInfo info = (ThreadInfo)obj;
|
||||
if (info.Result)
|
||||
{
|
||||
_verifySuccessCount++;
|
||||
DownloadSystem.CacheVerifyFile(info.Bundle.Hash, info.Bundle.BundleName);
|
||||
VerifySuccessCount++;
|
||||
DownloadSystem.CacheVerifyFile(info.Bundle.Hash, info.Bundle.FileName);
|
||||
}
|
||||
else
|
||||
{
|
||||
_verifyFailCount++;
|
||||
VerifyFailCount++;
|
||||
|
||||
// NOTE:不期望删除断点续传的资源文件
|
||||
/*
|
||||
YooLogger.Warning($"Failed to verify file : {info.FilePath}");
|
||||
if (File.Exists(info.FilePath))
|
||||
File.Delete(info.FilePath);
|
||||
*/
|
||||
}
|
||||
_verifyingList.Remove(info.Bundle);
|
||||
}
|
||||
private float GetVerifyProgress()
|
||||
{
|
||||
if (_verifyTotalCount == 0)
|
||||
return 1f;
|
||||
return (float)(_verifySuccessCount + _verifyFailCount) / _verifyTotalCount;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -203,7 +203,7 @@ namespace YooAsset
|
||||
|
||||
// 忽略APP资源
|
||||
// 注意:如果是APP资源并且哈希值相同,则不需要下载
|
||||
if (_impl.AppPatchManifest.Bundles.TryGetValue(patchBundle.BundleName, out PatchBundle appPatchBundle))
|
||||
if (_impl.AppPatchManifest.TryGetPatchBundle(patchBundle.BundleName, out PatchBundle appPatchBundle))
|
||||
{
|
||||
if (appPatchBundle.IsBuildin && appPatchBundle.Hash == patchBundle.Hash)
|
||||
continue;
|
||||
@@ -211,7 +211,7 @@ namespace YooAsset
|
||||
|
||||
// 注意:通过比对文件大小做快速的文件校验!
|
||||
// 注意:在初始化的时候会去做最终校验!
|
||||
string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.Hash);
|
||||
string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.FileName);
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
long fileSize = FileUtility.GetFileSize(filePath);
|
||||
|
||||
@@ -52,6 +52,10 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public bool IsRawFile { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 文件名称
|
||||
/// </summary>
|
||||
public string FileName { private set; get; }
|
||||
|
||||
|
||||
public PatchBundle(string bundleName, string hash, string crc, long sizeBytes, string[] tags)
|
||||
@@ -90,6 +94,38 @@ namespace YooAsset
|
||||
IsRawFile = value.Test(2);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 解析文件名称
|
||||
/// </summary>
|
||||
public void ParseFileName(int nameStype)
|
||||
{
|
||||
if (nameStype == 1)
|
||||
{
|
||||
FileName = Hash;
|
||||
}
|
||||
else if (nameStype == 2)
|
||||
{
|
||||
string tempFileExtension = System.IO.Path.GetExtension(BundleName);
|
||||
FileName = $"{Hash}{tempFileExtension}";
|
||||
}
|
||||
else if (nameStype == 3)
|
||||
{
|
||||
string tempFileExtension = System.IO.Path.GetExtension(BundleName);
|
||||
string tempBundleName = BundleName.Replace('/', '_').Replace(tempFileExtension, "");
|
||||
FileName = $"{tempBundleName}_{Hash}";
|
||||
}
|
||||
else if (nameStype == 4)
|
||||
{
|
||||
string tempFileExtension = System.IO.Path.GetExtension(BundleName);
|
||||
string tempBundleName = BundleName.Replace('/', '_').Replace(tempFileExtension, "");
|
||||
FileName = $"{tempBundleName}_{Hash}{tempFileExtension}";
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否包含Tag
|
||||
/// </summary>
|
||||
|
||||
@@ -13,15 +13,25 @@ namespace YooAsset
|
||||
internal class PatchManifest
|
||||
{
|
||||
/// <summary>
|
||||
/// 启用可寻址资源定位
|
||||
/// 文件版本
|
||||
/// </summary>
|
||||
public bool EnableAddressable;
|
||||
public string FileVersion;
|
||||
|
||||
/// <summary>
|
||||
/// 资源版本号
|
||||
/// </summary>
|
||||
public int ResourceVersion;
|
||||
|
||||
/// <summary>
|
||||
/// 启用可寻址资源定位
|
||||
/// </summary>
|
||||
public bool EnableAddressable;
|
||||
|
||||
/// <summary>
|
||||
/// 文件名称样式
|
||||
/// </summary>
|
||||
public int OutputNameStyle;
|
||||
|
||||
/// <summary>
|
||||
/// 内置资源的标签列表(首包资源)
|
||||
/// </summary>
|
||||
@@ -42,13 +52,13 @@ namespace YooAsset
|
||||
/// 资源包集合(提供BundleName获取PatchBundle)
|
||||
/// </summary>
|
||||
[NonSerialized]
|
||||
public readonly Dictionary<string, PatchBundle> Bundles = new Dictionary<string, PatchBundle>();
|
||||
public readonly Dictionary<string, PatchBundle> BundleDic = new Dictionary<string, PatchBundle>();
|
||||
|
||||
/// <summary>
|
||||
/// 资源映射集合(提供AssetPath获取PatchAsset)
|
||||
/// </summary>
|
||||
[NonSerialized]
|
||||
public readonly Dictionary<string, PatchAsset> Assets = new Dictionary<string, PatchAsset>();
|
||||
public readonly Dictionary<string, PatchAsset> AssetDic = new Dictionary<string, PatchAsset>();
|
||||
|
||||
/// <summary>
|
||||
/// 资源路径映射集合
|
||||
@@ -117,7 +127,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public string MappingToAssetPath(string location)
|
||||
{
|
||||
if(string.IsNullOrEmpty(location))
|
||||
if (string.IsNullOrEmpty(location))
|
||||
{
|
||||
YooLogger.Error("Failed to mapping location to asset path, The location is null or empty.");
|
||||
return string.Empty;
|
||||
@@ -138,18 +148,18 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源包名称
|
||||
/// 获取主资源包
|
||||
/// 注意:传入的资源路径一定合法有效!
|
||||
/// </summary>
|
||||
public string GetBundleName(string assetPath)
|
||||
public PatchBundle GetMainPatchBundle(string assetPath)
|
||||
{
|
||||
if (Assets.TryGetValue(assetPath, out PatchAsset patchAsset))
|
||||
if (AssetDic.TryGetValue(assetPath, out PatchAsset patchAsset))
|
||||
{
|
||||
int bundleID = patchAsset.BundleID;
|
||||
if (bundleID >= 0 && bundleID < BundleList.Count)
|
||||
{
|
||||
var patchBundle = BundleList[bundleID];
|
||||
return patchBundle.BundleName;
|
||||
return patchBundle;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -166,17 +176,17 @@ namespace YooAsset
|
||||
/// 获取资源依赖列表
|
||||
/// 注意:传入的资源路径一定合法有效!
|
||||
/// </summary>
|
||||
public string[] GetAllDependencies(string assetPath)
|
||||
public PatchBundle[] GetAllDependencies(string assetPath)
|
||||
{
|
||||
if (Assets.TryGetValue(assetPath, out PatchAsset patchAsset))
|
||||
if (AssetDic.TryGetValue(assetPath, out PatchAsset patchAsset))
|
||||
{
|
||||
List<string> result = new List<string>(patchAsset.DependIDs.Length);
|
||||
List<PatchBundle> result = new List<PatchBundle>(patchAsset.DependIDs.Length);
|
||||
foreach (var dependID in patchAsset.DependIDs)
|
||||
{
|
||||
if (dependID >= 0 && dependID < BundleList.Count)
|
||||
{
|
||||
var dependPatchBundle = BundleList[dependID];
|
||||
result.Add(dependPatchBundle.BundleName);
|
||||
result.Add(dependPatchBundle);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -191,6 +201,22 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 尝试获取补丁资源
|
||||
/// </summary>
|
||||
public bool TryGetPatchAsset(string assetPath, out PatchAsset result)
|
||||
{
|
||||
return AssetDic.TryGetValue(assetPath, out result);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 尝试获取补丁资源包
|
||||
/// </summary>
|
||||
public bool TryGetPatchBundle(string bundleName, out PatchBundle result)
|
||||
{
|
||||
return BundleDic.TryGetValue(bundleName, out result);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 序列化
|
||||
@@ -208,11 +234,16 @@ namespace YooAsset
|
||||
{
|
||||
PatchManifest patchManifest = JsonUtility.FromJson<PatchManifest>(jsonData);
|
||||
|
||||
// 检测文件版本
|
||||
if (patchManifest.FileVersion != YooAssetSettings.PatchManifestFileVersion)
|
||||
throw new Exception($"The manifest file version are not compatible : {patchManifest.FileVersion} != {YooAssetSettings.PatchManifestFileVersion}");
|
||||
|
||||
// BundleList
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
{
|
||||
patchBundle.ParseFlagsValue();
|
||||
patchManifest.Bundles.Add(patchBundle.BundleName, patchBundle);
|
||||
patchBundle.ParseFileName(patchManifest.OutputNameStyle);
|
||||
patchManifest.BundleDic.Add(patchBundle.BundleName, patchBundle);
|
||||
}
|
||||
|
||||
// AssetList
|
||||
@@ -220,10 +251,10 @@ namespace YooAsset
|
||||
{
|
||||
// 注意:我们不允许原始路径存在重名
|
||||
string assetPath = patchAsset.AssetPath;
|
||||
if (patchManifest.Assets.ContainsKey(assetPath))
|
||||
if (patchManifest.AssetDic.ContainsKey(assetPath))
|
||||
throw new Exception($"AssetPath have existed : {assetPath}");
|
||||
else
|
||||
patchManifest.Assets.Add(assetPath, patchAsset);
|
||||
patchManifest.AssetDic.Add(assetPath, patchAsset);
|
||||
}
|
||||
|
||||
return patchManifest;
|
||||
|
||||
@@ -40,19 +40,13 @@ namespace YooAsset
|
||||
#region IBundleServices接口
|
||||
BundleInfo IBundleServices.GetBundleInfo(AssetInfo assetInfo)
|
||||
{
|
||||
if(assetInfo.IsInvalid)
|
||||
if (assetInfo.IsInvalid)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
string bundleName = _simulatePatchManifest.GetBundleName(assetInfo.AssetPath);
|
||||
if (_simulatePatchManifest.Bundles.TryGetValue(bundleName, out PatchBundle patchBundle))
|
||||
{
|
||||
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromEditor, assetInfo.AssetPath);
|
||||
return bundleInfo;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception("Should never get here !");
|
||||
}
|
||||
// 注意:如果补丁清单里未找到资源包会抛出异常!
|
||||
var patchBundle = _simulatePatchManifest.GetMainPatchBundle(assetInfo.AssetPath);
|
||||
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromEditor, assetInfo.AssetPath);
|
||||
return bundleInfo;
|
||||
}
|
||||
BundleInfo[] IBundleServices.GetAllDependBundleInfos(AssetInfo assetInfo)
|
||||
{
|
||||
@@ -64,7 +58,7 @@ namespace YooAsset
|
||||
}
|
||||
PatchAsset IBundleServices.TryGetPatchAsset(string assetPath)
|
||||
{
|
||||
if (_simulatePatchManifest.Assets.TryGetValue(assetPath, out PatchAsset patchAsset))
|
||||
if (_simulatePatchManifest.TryGetPatchAsset(assetPath, out PatchAsset patchAsset))
|
||||
return patchAsset;
|
||||
else
|
||||
return null;
|
||||
|
||||
@@ -57,6 +57,16 @@ namespace YooAsset
|
||||
return operation;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步更新补丁清单(弱联网)
|
||||
/// </summary>
|
||||
public UpdateManifestOperation WeaklyUpdatePatchManifestAsync(int resourceVersion)
|
||||
{
|
||||
var operation = new HostPlayModeWeaklyUpdateManifestOperation(this, resourceVersion);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步更新资源包裹
|
||||
/// </summary>
|
||||
@@ -92,13 +102,13 @@ namespace YooAsset
|
||||
bool used = false;
|
||||
foreach (var patchBundle in LocalPatchManifest.BundleList)
|
||||
{
|
||||
if (fileInfo.Name == patchBundle.Hash)
|
||||
if (fileInfo.Name == patchBundle.FileName)
|
||||
{
|
||||
used = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(used == false)
|
||||
if (used == false)
|
||||
{
|
||||
YooLogger.Log($"Delete unused cache file : {fileInfo.Name}");
|
||||
File.Delete(fileInfo.FullName);
|
||||
@@ -126,7 +136,7 @@ namespace YooAsset
|
||||
|
||||
// 忽略APP资源
|
||||
// 注意:如果是APP资源并且哈希值相同,则不需要下载
|
||||
if (AppPatchManifest.Bundles.TryGetValue(patchBundle.BundleName, out PatchBundle appPatchBundle))
|
||||
if (AppPatchManifest.TryGetPatchBundle(patchBundle.BundleName, out PatchBundle appPatchBundle))
|
||||
{
|
||||
if (appPatchBundle.IsBuildin && appPatchBundle.Hash == patchBundle.Hash)
|
||||
continue;
|
||||
@@ -158,7 +168,7 @@ namespace YooAsset
|
||||
|
||||
// 忽略APP资源
|
||||
// 注意:如果是APP资源并且哈希值相同,则不需要下载
|
||||
if (AppPatchManifest.Bundles.TryGetValue(patchBundle.BundleName, out PatchBundle appPatchBundle))
|
||||
if (AppPatchManifest.TryGetPatchBundle(patchBundle.BundleName, out PatchBundle appPatchBundle))
|
||||
{
|
||||
if (appPatchBundle.IsBuildin && appPatchBundle.Hash == patchBundle.Hash)
|
||||
continue;
|
||||
@@ -205,21 +215,17 @@ namespace YooAsset
|
||||
continue;
|
||||
}
|
||||
|
||||
string mainBundleName = LocalPatchManifest.GetBundleName(assetInfo.AssetPath);
|
||||
if (LocalPatchManifest.Bundles.TryGetValue(mainBundleName, out PatchBundle mainBundle))
|
||||
{
|
||||
if (checkList.Contains(mainBundle) == false)
|
||||
checkList.Add(mainBundle);
|
||||
}
|
||||
// 注意:如果补丁清单里未找到资源包会抛出异常!
|
||||
PatchBundle mainBundle = LocalPatchManifest.GetMainPatchBundle(assetInfo.AssetPath);
|
||||
if (checkList.Contains(mainBundle) == false)
|
||||
checkList.Add(mainBundle);
|
||||
|
||||
string[] dependBundleNames = LocalPatchManifest.GetAllDependencies(assetInfo.AssetPath);
|
||||
foreach (var dependBundleName in dependBundleNames)
|
||||
// 注意:如果补丁清单里未找到资源包会抛出异常!
|
||||
PatchBundle[] dependBundles = LocalPatchManifest.GetAllDependencies(assetInfo.AssetPath);
|
||||
foreach (var dependBundle in dependBundles)
|
||||
{
|
||||
if (LocalPatchManifest.Bundles.TryGetValue(dependBundleName, out PatchBundle dependBundle))
|
||||
{
|
||||
if (checkList.Contains(dependBundle) == false)
|
||||
checkList.Add(dependBundle);
|
||||
}
|
||||
if (checkList.Contains(dependBundle) == false)
|
||||
checkList.Add(dependBundle);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -232,7 +238,7 @@ namespace YooAsset
|
||||
|
||||
// 忽略APP资源
|
||||
// 注意:如果是APP资源并且哈希值相同,则不需要下载
|
||||
if (AppPatchManifest.Bundles.TryGetValue(patchBundle.BundleName, out PatchBundle appPatchBundle))
|
||||
if (AppPatchManifest.TryGetPatchBundle(patchBundle.BundleName, out PatchBundle appPatchBundle))
|
||||
{
|
||||
if (appPatchBundle.IsBuildin && appPatchBundle.Hash == patchBundle.Hash)
|
||||
continue;
|
||||
@@ -249,16 +255,60 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public PatchUnpackerOperation CreatePatchUnpackerByTags(string[] tags, int fileUpackingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
List<BundleInfo> unpcakList = PatchHelper.GetUnpackListByTags(AppPatchManifest, tags);
|
||||
List<BundleInfo> unpcakList = GetUnpackListByTags(tags);
|
||||
var operation = new PatchUnpackerOperation(unpcakList, fileUpackingMaxNumber, failedTryAgain);
|
||||
return operation;
|
||||
}
|
||||
private List<BundleInfo> GetUnpackListByTags(string[] tags)
|
||||
{
|
||||
List<PatchBundle> downloadList = new List<PatchBundle>(1000);
|
||||
foreach (var patchBundle in AppPatchManifest.BundleList)
|
||||
{
|
||||
// 如果不是内置资源
|
||||
if (patchBundle.IsBuildin == false)
|
||||
continue;
|
||||
|
||||
// 忽略缓存文件
|
||||
if (DownloadSystem.ContainsVerifyFile(patchBundle.Hash))
|
||||
continue;
|
||||
|
||||
// 查询DLC资源
|
||||
if (patchBundle.HasTag(tags))
|
||||
{
|
||||
downloadList.Add(patchBundle);
|
||||
}
|
||||
}
|
||||
|
||||
return ConvertToUnpackList(downloadList);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建解压器
|
||||
/// </summary>
|
||||
public PatchUnpackerOperation CreatePatchUnpackerByAll(int fileUpackingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
List<BundleInfo> unpcakList = PatchHelper.GetUnpackListByAll(AppPatchManifest);
|
||||
List<BundleInfo> unpcakList = GetUnpackListByAll();
|
||||
var operation = new PatchUnpackerOperation(unpcakList, fileUpackingMaxNumber, failedTryAgain);
|
||||
return operation;
|
||||
}
|
||||
private List<BundleInfo> GetUnpackListByAll()
|
||||
{
|
||||
List<PatchBundle> downloadList = new List<PatchBundle>(1000);
|
||||
foreach (var patchBundle in AppPatchManifest.BundleList)
|
||||
{
|
||||
// 如果不是内置资源
|
||||
if (patchBundle.IsBuildin == false)
|
||||
continue;
|
||||
|
||||
// 忽略缓存文件
|
||||
if (DownloadSystem.ContainsVerifyFile(patchBundle.Hash))
|
||||
continue;
|
||||
|
||||
downloadList.Add(patchBundle);
|
||||
}
|
||||
|
||||
return ConvertToUnpackList(downloadList);
|
||||
}
|
||||
|
||||
// WEB相关
|
||||
public string GetPatchDownloadMainURL(string fileName)
|
||||
@@ -283,13 +333,32 @@ namespace YooAsset
|
||||
}
|
||||
public BundleInfo ConvertToDownloadInfo(PatchBundle patchBundle)
|
||||
{
|
||||
// 注意:资源版本号只用于确定下载路径
|
||||
string remoteMainURL = GetPatchDownloadMainURL(patchBundle.Hash);
|
||||
string remoteFallbackURL = GetPatchDownloadFallbackURL(patchBundle.Hash);
|
||||
string remoteMainURL = GetPatchDownloadMainURL(patchBundle.FileName);
|
||||
string remoteFallbackURL = GetPatchDownloadFallbackURL(patchBundle.FileName);
|
||||
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromRemote, remoteMainURL, remoteFallbackURL);
|
||||
return bundleInfo;
|
||||
}
|
||||
|
||||
// 解压相关
|
||||
public List<BundleInfo> ConvertToUnpackList(List<PatchBundle> unpackList)
|
||||
{
|
||||
List<BundleInfo> result = new List<BundleInfo>(unpackList.Count);
|
||||
foreach (var patchBundle in unpackList)
|
||||
{
|
||||
var bundleInfo = ConvertToUnpackInfo(patchBundle);
|
||||
result.Add(bundleInfo);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
public BundleInfo ConvertToUnpackInfo(PatchBundle patchBundle)
|
||||
{
|
||||
// 注意:我们把流加载路径指定为远端下载地址
|
||||
string streamingPath = PathHelper.MakeStreamingLoadPath(patchBundle.FileName);
|
||||
streamingPath = PathHelper.ConvertToWWWPath(streamingPath);
|
||||
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromRemote, streamingPath, streamingPath);
|
||||
return bundleInfo;
|
||||
}
|
||||
|
||||
// 设置资源清单
|
||||
internal void SetAppPatchManifest(PatchManifest patchManifest)
|
||||
{
|
||||
@@ -302,53 +371,51 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
#region IBundleServices接口
|
||||
private BundleInfo CreateBundleInfo(string bundleName)
|
||||
private BundleInfo CreateBundleInfo(PatchBundle patchBundle)
|
||||
{
|
||||
if (LocalPatchManifest.Bundles.TryGetValue(bundleName, out PatchBundle patchBundle))
|
||||
if (patchBundle == null)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
// 查询沙盒资源
|
||||
if (DownloadSystem.ContainsVerifyFile(patchBundle.Hash))
|
||||
{
|
||||
// 查询沙盒资源
|
||||
if (DownloadSystem.ContainsVerifyFile(patchBundle.Hash))
|
||||
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromCache);
|
||||
return bundleInfo;
|
||||
}
|
||||
|
||||
// 查询APP资源
|
||||
if (AppPatchManifest.TryGetPatchBundle(patchBundle.BundleName, out PatchBundle appPatchBundle))
|
||||
{
|
||||
if (appPatchBundle.IsBuildin && appPatchBundle.Hash == patchBundle.Hash)
|
||||
{
|
||||
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromCache);
|
||||
BundleInfo bundleInfo = new BundleInfo(appPatchBundle, BundleInfo.ELoadMode.LoadFromStreaming);
|
||||
return bundleInfo;
|
||||
}
|
||||
|
||||
// 查询APP资源
|
||||
if (AppPatchManifest.Bundles.TryGetValue(bundleName, out PatchBundle appPatchBundle))
|
||||
{
|
||||
if (appPatchBundle.IsBuildin && appPatchBundle.Hash == patchBundle.Hash)
|
||||
{
|
||||
BundleInfo bundleInfo = new BundleInfo(appPatchBundle, BundleInfo.ELoadMode.LoadFromStreaming);
|
||||
return bundleInfo;
|
||||
}
|
||||
}
|
||||
|
||||
// 从服务端下载
|
||||
return ConvertToDownloadInfo(patchBundle);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception("Should never get here !");
|
||||
}
|
||||
|
||||
// 从服务端下载
|
||||
return ConvertToDownloadInfo(patchBundle);
|
||||
}
|
||||
BundleInfo IBundleServices.GetBundleInfo(AssetInfo assetInfo)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
string bundleName = LocalPatchManifest.GetBundleName(assetInfo.AssetPath);
|
||||
return CreateBundleInfo(bundleName);
|
||||
// 注意:如果补丁清单里未找到资源包会抛出异常!
|
||||
var patchBundle = LocalPatchManifest.GetMainPatchBundle(assetInfo.AssetPath);
|
||||
return CreateBundleInfo(patchBundle);
|
||||
}
|
||||
BundleInfo[] IBundleServices.GetAllDependBundleInfos(AssetInfo assetInfo)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
// 注意:如果补丁清单里未找到资源包会抛出异常!
|
||||
var depends = LocalPatchManifest.GetAllDependencies(assetInfo.AssetPath);
|
||||
List<BundleInfo> result = new List<BundleInfo>(depends.Length);
|
||||
foreach (var bundleName in depends)
|
||||
foreach (var patchBundle in depends)
|
||||
{
|
||||
BundleInfo bundleInfo = CreateBundleInfo(bundleName);
|
||||
BundleInfo bundleInfo = CreateBundleInfo(patchBundle);
|
||||
result.Add(bundleInfo);
|
||||
}
|
||||
return result.ToArray();
|
||||
@@ -359,7 +426,7 @@ namespace YooAsset
|
||||
}
|
||||
PatchAsset IBundleServices.TryGetPatchAsset(string assetPath)
|
||||
{
|
||||
if (LocalPatchManifest.Assets.TryGetValue(assetPath, out PatchAsset patchAsset))
|
||||
if (LocalPatchManifest.TryGetPatchAsset(assetPath, out PatchAsset patchAsset))
|
||||
return patchAsset;
|
||||
else
|
||||
return null;
|
||||
|
||||
@@ -30,22 +30,6 @@ namespace YooAsset
|
||||
return _appPatchManifest.ResourceVersion;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建解压器
|
||||
/// </summary>
|
||||
public PatchUnpackerOperation CreatePatchUnpackerByTags(string[] tags, int fileUpackingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
List<BundleInfo> unpcakList = PatchHelper.GetUnpackListByTags(_appPatchManifest, tags);
|
||||
var operation = new PatchUnpackerOperation(unpcakList, fileUpackingMaxNumber, failedTryAgain);
|
||||
return operation;
|
||||
}
|
||||
public PatchUnpackerOperation CreatePatchUnpackerByAll(int fileUpackingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
List<BundleInfo> unpcakList = PatchHelper.GetUnpackListByAll(_appPatchManifest);
|
||||
var operation = new PatchUnpackerOperation(unpcakList, fileUpackingMaxNumber, failedTryAgain);
|
||||
return operation;
|
||||
}
|
||||
|
||||
// 设置资源清单
|
||||
internal void SetAppPatchManifest(PatchManifest patchManifest)
|
||||
{
|
||||
@@ -54,36 +38,34 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
#region IBundleServices接口
|
||||
private BundleInfo CreateBundleInfo(string bundleName)
|
||||
private BundleInfo CreateBundleInfo(PatchBundle patchBundle)
|
||||
{
|
||||
if (_appPatchManifest.Bundles.TryGetValue(bundleName, out PatchBundle patchBundle))
|
||||
{
|
||||
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromStreaming);
|
||||
return bundleInfo;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (patchBundle == null)
|
||||
throw new Exception("Should never get here !");
|
||||
}
|
||||
|
||||
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromStreaming);
|
||||
return bundleInfo;
|
||||
}
|
||||
BundleInfo IBundleServices.GetBundleInfo(AssetInfo assetInfo)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
string bundleName = _appPatchManifest.GetBundleName(assetInfo.AssetPath);
|
||||
return CreateBundleInfo(bundleName);
|
||||
// 注意:如果补丁清单里未找到资源包会抛出异常!
|
||||
var patchBundle = _appPatchManifest.GetMainPatchBundle(assetInfo.AssetPath);
|
||||
return CreateBundleInfo(patchBundle);
|
||||
}
|
||||
BundleInfo[] IBundleServices.GetAllDependBundleInfos(AssetInfo assetInfo)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
// 注意:如果补丁清单里未找到资源包会抛出异常!
|
||||
var depends = _appPatchManifest.GetAllDependencies(assetInfo.AssetPath);
|
||||
List<BundleInfo> result = new List<BundleInfo>(depends.Length);
|
||||
foreach (var bundleName in depends)
|
||||
foreach (var patchBundle in depends)
|
||||
{
|
||||
BundleInfo bundleInfo = CreateBundleInfo(bundleName);
|
||||
BundleInfo bundleInfo = CreateBundleInfo(patchBundle);
|
||||
result.Add(bundleInfo);
|
||||
}
|
||||
return result.ToArray();
|
||||
@@ -94,7 +76,7 @@ namespace YooAsset
|
||||
}
|
||||
PatchAsset IBundleServices.TryGetPatchAsset(string assetPath)
|
||||
{
|
||||
if (_appPatchManifest.Assets.TryGetValue(assetPath, out PatchAsset patchAsset))
|
||||
if (_appPatchManifest.TryGetPatchAsset(assetPath, out PatchAsset patchAsset))
|
||||
return patchAsset;
|
||||
else
|
||||
return null;
|
||||
|
||||
@@ -1,11 +1,18 @@
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
public struct DecryptionFileInfo
|
||||
{
|
||||
public string BundleName;
|
||||
public string BundleHash;
|
||||
public string BundleCRC;
|
||||
}
|
||||
|
||||
public interface IDecryptionServices
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取加密文件的数据偏移量
|
||||
/// </summary>
|
||||
ulong GetFileOffset();
|
||||
ulong GetFileOffset(DecryptionFileInfo fileInfo);
|
||||
}
|
||||
}
|
||||
@@ -16,14 +16,20 @@ namespace YooAsset
|
||||
public string RawFileVariant = "rawfile";
|
||||
|
||||
/// <summary>
|
||||
/// 构建输出的补丁清单文件名称
|
||||
/// 补丁清单文件名称
|
||||
/// </summary>
|
||||
public string PatchManifestFileName = "PatchManifest";
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 构建输出的Unity清单文件名称
|
||||
/// 补丁清单文件版本
|
||||
/// </summary>
|
||||
public string UnityManifestFileName = "UnityManifest";
|
||||
public const string PatchManifestFileVersion = "1.2.2";
|
||||
|
||||
/// <summary>
|
||||
/// 构建输出文件夹名称
|
||||
/// </summary>
|
||||
public const string OutputFolderName = "OutputCache";
|
||||
|
||||
/// <summary>
|
||||
/// 构建输出的报告文件
|
||||
@@ -34,5 +40,10 @@ namespace YooAsset
|
||||
/// 静态版本文件
|
||||
/// </summary>
|
||||
public const string VersionFileName = "StaticVersion.bytes";
|
||||
|
||||
/// <summary>
|
||||
/// Unity内置着色器资源包名称
|
||||
/// </summary>
|
||||
public const string UnityBuiltInShadersBundleName = "UnityBuiltInShaders.bundle";
|
||||
}
|
||||
}
|
||||
@@ -124,72 +124,6 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
internal static class PatchHelper
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取内置资源解压列表
|
||||
/// </summary>
|
||||
public static List<BundleInfo> GetUnpackListByTags(PatchManifest appPatchManifest, string[] tags)
|
||||
{
|
||||
// 注意:离线运行模式也依赖下面逻辑,所以判断沙盒内文件是否存在不能通过缓存系统去验证。
|
||||
List<PatchBundle> downloadList = new List<PatchBundle>(1000);
|
||||
foreach (var patchBundle in appPatchManifest.BundleList)
|
||||
{
|
||||
// 如果已经在沙盒内
|
||||
string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.Hash);
|
||||
if (System.IO.File.Exists(filePath))
|
||||
continue;
|
||||
|
||||
// 如果不是内置资源
|
||||
if (patchBundle.IsBuildin == false)
|
||||
continue;
|
||||
|
||||
// 查询DLC资源
|
||||
if (patchBundle.HasTag(tags))
|
||||
{
|
||||
downloadList.Add(patchBundle);
|
||||
}
|
||||
}
|
||||
|
||||
return ConvertToUnpackList(downloadList);
|
||||
}
|
||||
public static List<BundleInfo> GetUnpackListByAll(PatchManifest appPatchManifest)
|
||||
{
|
||||
// 注意:离线运行模式也依赖下面逻辑,所以判断沙盒内文件是否存在不能通过缓存系统去验证。
|
||||
List<PatchBundle> downloadList = new List<PatchBundle>(1000);
|
||||
foreach (var patchBundle in appPatchManifest.BundleList)
|
||||
{
|
||||
// 如果已经在沙盒内
|
||||
string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.Hash);
|
||||
if (System.IO.File.Exists(filePath))
|
||||
continue;
|
||||
|
||||
// 如果不是内置资源
|
||||
if (patchBundle.IsBuildin == false)
|
||||
continue;
|
||||
|
||||
downloadList.Add(patchBundle);
|
||||
}
|
||||
|
||||
return ConvertToUnpackList(downloadList);
|
||||
}
|
||||
private static List<BundleInfo> ConvertToUnpackList(List<PatchBundle> unpackList)
|
||||
{
|
||||
List<BundleInfo> result = new List<BundleInfo>(unpackList.Count);
|
||||
foreach (var patchBundle in unpackList)
|
||||
{
|
||||
var bundleInfo = ConvertToUnpackInfo(patchBundle);
|
||||
result.Add(bundleInfo);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
private static BundleInfo ConvertToUnpackInfo(PatchBundle patchBundle)
|
||||
{
|
||||
// 注意:我们把流加载路径指定为远端下载地址
|
||||
string streamingPath = PathHelper.MakeStreamingLoadPath(patchBundle.Hash);
|
||||
streamingPath = PathHelper.ConvertToWWWPath(streamingPath);
|
||||
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromRemote, streamingPath, streamingPath);
|
||||
return bundleInfo;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源信息列表
|
||||
/// </summary>
|
||||
|
||||
@@ -40,12 +40,6 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public bool LocationToLower = false;
|
||||
|
||||
/// <summary>
|
||||
/// 自动释放游戏对象所属资源句柄
|
||||
/// 说明:通过资源句柄实例化的游戏对象在销毁之后,会自动释放所属资源句柄。
|
||||
/// </summary>
|
||||
public bool AutoReleaseGameObjectHandle = false;
|
||||
|
||||
/// <summary>
|
||||
/// 资源定位服务接口
|
||||
/// </summary>
|
||||
@@ -91,11 +85,6 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public class HostPlayModeParameters : InitializeParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// 当缓存池被污染的时候清理缓存池
|
||||
/// </summary>
|
||||
public bool ClearCacheWhenDirty;
|
||||
|
||||
/// <summary>
|
||||
/// 默认的资源服务器下载地址
|
||||
/// </summary>
|
||||
@@ -106,6 +95,11 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public string FallbackHostServer;
|
||||
|
||||
/// <summary>
|
||||
/// 当缓存池被污染的时候清理缓存池
|
||||
/// </summary>
|
||||
public bool ClearCacheWhenDirty = false;
|
||||
|
||||
/// <summary>
|
||||
/// 启用断点续传功能的文件大小
|
||||
/// </summary>
|
||||
@@ -214,7 +208,7 @@ namespace YooAsset
|
||||
{
|
||||
_editorSimulateModeImpl = new EditorSimulateModeImpl();
|
||||
_bundleServices = _editorSimulateModeImpl;
|
||||
AssetSystem.Initialize(true, parameters.AssetLoadingMaxNumber, parameters.AutoReleaseGameObjectHandle, parameters.DecryptionServices, _bundleServices);
|
||||
AssetSystem.Initialize(true, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
|
||||
var editorSimulateModeParameters = parameters as EditorSimulateModeParameters;
|
||||
initializeOperation = _editorSimulateModeImpl.InitializeAsync(
|
||||
editorSimulateModeParameters.LocationToLower,
|
||||
@@ -224,14 +218,14 @@ namespace YooAsset
|
||||
{
|
||||
_offlinePlayModeImpl = new OfflinePlayModeImpl();
|
||||
_bundleServices = _offlinePlayModeImpl;
|
||||
AssetSystem.Initialize(false, parameters.AssetLoadingMaxNumber, parameters.AutoReleaseGameObjectHandle, parameters.DecryptionServices, _bundleServices);
|
||||
AssetSystem.Initialize(false, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
|
||||
initializeOperation = _offlinePlayModeImpl.InitializeAsync(parameters.LocationToLower);
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
_hostPlayModeImpl = new HostPlayModeImpl();
|
||||
_bundleServices = _hostPlayModeImpl;
|
||||
AssetSystem.Initialize(false, parameters.AssetLoadingMaxNumber, parameters.AutoReleaseGameObjectHandle, parameters.DecryptionServices, _bundleServices);
|
||||
AssetSystem.Initialize(false, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
|
||||
var hostPlayModeParameters = parameters as HostPlayModeParameters;
|
||||
initializeOperation = _hostPlayModeImpl.InitializeAsync(
|
||||
hostPlayModeParameters.LocationToLower,
|
||||
@@ -313,6 +307,36 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 弱联网情况下加载补丁清单
|
||||
/// 注意:当指定版本内容验证失败后会返回失败。
|
||||
/// </summary>
|
||||
/// <param name="resourceVersion">指定的资源版本</param>
|
||||
public static UpdateManifestOperation WeaklyUpdateManifestAsync(int resourceVersion)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||||
{
|
||||
var operation = new EditorPlayModeUpdateManifestOperation();
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
var operation = new OfflinePlayModeUpdateManifestOperation();
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
return _hostPlayModeImpl.WeaklyUpdatePatchManifestAsync(resourceVersion);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 开启一个异步操作
|
||||
/// </summary>
|
||||
@@ -380,10 +404,7 @@ namespace YooAsset
|
||||
DebugCheckInitialize();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
YooLogger.Warning(assetInfo.Error);
|
||||
return false;
|
||||
}
|
||||
|
||||
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
|
||||
if (bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||
@@ -433,6 +454,17 @@ namespace YooAsset
|
||||
return _bundleServices.GetAssetInfos(tags);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源信息
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public static AssetInfo GetAssetInfo(string location)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||||
return assetInfo;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源路径
|
||||
/// </summary>
|
||||
@@ -445,6 +477,77 @@ namespace YooAsset
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 原生文件
|
||||
/// <summary>
|
||||
/// 异步获取原生文件
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
/// <param name="copyPath">拷贝路径</param>
|
||||
public static RawFileOperation GetRawFileAsync(string location, string copyPath = null)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||||
return GetRawFileInternal(assetInfo, copyPath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步获取原生文件
|
||||
/// </summary>
|
||||
/// <param name="assetInfo">资源信息</param>
|
||||
/// <param name="copyPath">拷贝路径</param>
|
||||
public static RawFileOperation GetRawFileAsync(AssetInfo assetInfo, string copyPath = null)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
if (assetInfo.IsInvalid)
|
||||
YooLogger.Warning(assetInfo.Error);
|
||||
return GetRawFileInternal(assetInfo, copyPath);
|
||||
}
|
||||
|
||||
|
||||
private static RawFileOperation GetRawFileInternal(AssetInfo assetInfo, string copyPath)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
RawFileOperation operation = new CompletedRawFileOperation(assetInfo.Error, copyPath);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
|
||||
if (bundleInfo.IsRawFile == false)
|
||||
{
|
||||
string error = $"Cannot load asset bundle file using {nameof(GetRawFileAsync)} interfaces !";
|
||||
YooLogger.Warning(error);
|
||||
RawFileOperation operation = new CompletedRawFileOperation(error, copyPath);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||||
{
|
||||
RawFileOperation operation = new EditorPlayModeRawFileOperation(bundleInfo, copyPath);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
RawFileOperation operation = new OfflinePlayModeRawFileOperation(bundleInfo, copyPath);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
RawFileOperation operation = new HostPlayModeRawFileOperation(bundleInfo, copyPath);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 场景加载
|
||||
/// <summary>
|
||||
/// 异步加载场景
|
||||
@@ -471,72 +574,13 @@ namespace YooAsset
|
||||
public static SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, bool activateOnLoad = true, int priority = 100)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
if (assetInfo.IsInvalid)
|
||||
YooLogger.Warning(assetInfo.Error);
|
||||
var handle = AssetSystem.LoadSceneAsync(assetInfo, sceneMode, activateOnLoad, priority);
|
||||
return handle;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 资源加载
|
||||
/// <summary>
|
||||
/// 异步获取原生文件
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
/// <param name="copyPath">拷贝路径</param>
|
||||
public static RawFileOperation GetRawFileAsync(string location, string copyPath = null)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||||
return GetRawFileInternal(assetInfo, copyPath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步获取原生文件
|
||||
/// </summary>
|
||||
/// <param name="assetInfo">资源信息</param>
|
||||
/// <param name="copyPath">拷贝路径</param>
|
||||
public static RawFileOperation GetRawFileAsync(AssetInfo assetInfo, string copyPath = null)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
return GetRawFileInternal(assetInfo, copyPath);
|
||||
}
|
||||
|
||||
|
||||
private static RawFileOperation GetRawFileInternal(AssetInfo assetInfo, string copyPath)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
YooLogger.Warning(assetInfo.Error);
|
||||
RawFileOperation operation = new CompletedRawFileOperation(assetInfo.Error, copyPath);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
|
||||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||||
{
|
||||
RawFileOperation operation = new EditorPlayModeRawFileOperation(bundleInfo, copyPath);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
RawFileOperation operation = new OfflinePlayModeRawFileOperation(bundleInfo, copyPath);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
RawFileOperation operation = new HostPlayModeRawFileOperation(bundleInfo, copyPath);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 资源加载
|
||||
/// <summary>
|
||||
/// 同步加载资源对象
|
||||
@@ -545,6 +589,8 @@ namespace YooAsset
|
||||
public static AssetOperationHandle LoadAssetSync(AssetInfo assetInfo)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
if (assetInfo.IsInvalid)
|
||||
YooLogger.Warning(assetInfo.Error);
|
||||
return LoadAssetInternal(assetInfo, true);
|
||||
}
|
||||
|
||||
@@ -580,6 +626,8 @@ namespace YooAsset
|
||||
public static AssetOperationHandle LoadAssetAsync(AssetInfo assetInfo)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
if (assetInfo.IsInvalid)
|
||||
YooLogger.Warning(assetInfo.Error);
|
||||
return LoadAssetInternal(assetInfo, false);
|
||||
}
|
||||
|
||||
@@ -625,6 +673,8 @@ namespace YooAsset
|
||||
public static SubAssetsOperationHandle LoadSubAssetsSync(AssetInfo assetInfo)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
if (assetInfo.IsInvalid)
|
||||
YooLogger.Warning(assetInfo.Error);
|
||||
return LoadSubAssetsInternal(assetInfo, true);
|
||||
}
|
||||
|
||||
@@ -660,6 +710,8 @@ namespace YooAsset
|
||||
public static SubAssetsOperationHandle LoadSubAssetsAsync(AssetInfo assetInfo)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
if (assetInfo.IsInvalid)
|
||||
YooLogger.Warning(assetInfo.Error);
|
||||
return LoadSubAssetsInternal(assetInfo, false);
|
||||
}
|
||||
|
||||
@@ -847,7 +899,9 @@ namespace YooAsset
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
return _offlinePlayModeImpl.CreatePatchUnpackerByTags(tags, unpackingMaxNumber, failedTryAgain);
|
||||
List<BundleInfo> downloadList = new List<BundleInfo>();
|
||||
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
@@ -875,7 +929,9 @@ namespace YooAsset
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
return _offlinePlayModeImpl.CreatePatchUnpackerByAll(unpackingMaxNumber, failedTryAgain);
|
||||
List<BundleInfo> downloadList = new List<BundleInfo>();
|
||||
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
@@ -1019,6 +1075,10 @@ namespace YooAsset
|
||||
#endregion
|
||||
|
||||
#region 私有方法
|
||||
/// <summary>
|
||||
/// 资源定位地址转换为资源信息类,失败时内部会发出错误日志。
|
||||
/// </summary>
|
||||
/// <returns>如果转换失败会返回一个无效的资源信息类</returns>
|
||||
private static AssetInfo ConvertLocationToAssetInfo(string location, System.Type assetType)
|
||||
{
|
||||
DebugCheckLocation(location);
|
||||
|
||||
8
Assets/YooAsset/Samples~/BasicSample.meta
Normal file
8
Assets/YooAsset/Samples~/BasicSample.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 04e3e66fd2e16f641811047ad034f6b2
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
250
Assets/YooAsset/Samples~/BasicSample/Boot.unity
Normal file
250
Assets/YooAsset/Samples~/BasicSample/Boot.unity
Normal file
@@ -0,0 +1,250 @@
|
||||
%YAML 1.1
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humanName: Left Little Proximal
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limit:
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limit:
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length: 0
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modified: 0
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humanName: Right Thumb Proximal
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limit:
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min: {x: 0, y: 0, z: 0}
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humanName: Right Thumb Intermediate
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limit:
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min: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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humanName: Right Index Proximal
|
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limit:
|
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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humanName: Right Index Intermediate
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limit:
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length: 0
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modified: 0
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humanName: Right Little Proximal
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limit:
|
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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humanName: Right Little Intermediate
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limit:
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min: {x: 0, y: 0, z: 0}
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skeleton:
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parentName:
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parentName:
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|
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parentName:
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|
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parentName:
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|
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parentName:
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|
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parentName:
|
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position: {x: -20.858675, y: 1.02066555e-14, z: 1.3950282e-15}
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|
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parentName:
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|
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|
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|
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parentName:
|
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scale: {x: 1.0000001, y: 1.0000001, z: 1}
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- name: LowerArm_Left
|
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parentName:
|
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position: {x: -32.191196, y: 4.842915e-15, z: -2.9871985e-15}
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|
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- name: Hand_Left
|
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|
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|
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- name: RestOfFingers_Proximal_Left
|
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parentName:
|
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scale: {x: 1.0000001, y: 1.0000002, z: 1.0000002}
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|
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parentName:
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
- name: Shoulder_Right
|
||||
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|
||||
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|
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scale: {x: 1, y: 1, z: 1}
|
||||
- name: UpperArm_Right
|
||||
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|
||||
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|
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|
||||
- name: LowerArm_Right
|
||||
parentName:
|
||||
position: {x: -32.191166, y: 4.4336893e-14, z: 3.536796e-15}
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|
||||
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|
||||
parentName:
|
||||
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|
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scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
|
||||
- name: RestOfFingers_Proximal_Right
|
||||
parentName:
|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
scale: {x: 0.9999999, y: 1.0000005, z: 1.0000002}
|
||||
- name: Thumb_Proximal_Right
|
||||
parentName:
|
||||
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|
||||
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|
||||
scale: {x: 1.0000002, y: 0.99999976, z: 0.9999999}
|
||||
- name: Thumb_Intermediate_Right
|
||||
parentName:
|
||||
position: {x: -10.653982, y: 2.4461068e-14, z: 1.7784693e-15}
|
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|
||||
scale: {x: 0.99999994, y: 0.9999999, z: 0.9999998}
|
||||
- name: UpperLeg_Left
|
||||
parentName:
|
||||
position: {x: 3.5068195, y: -19.94618, z: -1.3763187}
|
||||
rotation: {x: -0.24144138, y: -0.24064758, z: 0.94008315, w: 0.006198168}
|
||||
scale: {x: 1.0000002, y: 1.0000004, z: 1}
|
||||
- name: LowerLeg_Left
|
||||
parentName:
|
||||
position: {x: -32.81932, y: 2.1316282e-14, z: -8.881784e-15}
|
||||
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|
||||
scale: {x: 0.99999994, y: 0.99999976, z: 0.99999976}
|
||||
- name: Foot_Left
|
||||
parentName:
|
||||
position: {x: -37.066936, y: -1.4210855e-14, z: -4.440892e-15}
|
||||
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|
||||
scale: {x: 1.0000001, y: 0.99999994, z: 1.0000001}
|
||||
- name: Toe_Left
|
||||
parentName:
|
||||
position: {x: -12.738982, y: -0.5618247, z: 0.30802163}
|
||||
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|
||||
scale: {x: 1.0000001, y: 0.99999976, z: 1.0000001}
|
||||
- name: Toetip_Left
|
||||
parentName:
|
||||
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|
||||
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|
||||
scale: {x: 0.9999999, y: 1.0000002, z: 1}
|
||||
- name: Shield
|
||||
parentName:
|
||||
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|
||||
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|
||||
scale: {x: 1.0000002, y: 1.0000001, z: 0.9999999}
|
||||
- name: Sword
|
||||
parentName:
|
||||
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|
||||
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|
||||
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|
||||
- name: UpperLeg_Right
|
||||
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|
||||
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|
||||
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|
||||
scale: {x: 1.0000002, y: 1, z: 0.99999994}
|
||||
- name: LowerLeg_Right
|
||||
parentName:
|
||||
position: {x: -32.819374, y: -1.0658141e-14, z: -3.5527137e-15}
|
||||
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|
||||
scale: {x: 1, y: 1.0000002, z: 1.0000004}
|
||||
- name: Foot_Right
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
- name: Toe_Right
|
||||
parentName:
|
||||
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|
||||
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|
||||
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|
||||
- name: Toetip_Right
|
||||
parentName:
|
||||
position: {x: -17.96039, y: 0, z: 3.5527137e-15}
|
||||
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|
||||
scale: {x: 1.0000001, y: 1, z: 1.0000002}
|
||||
armTwist: 0.5
|
||||
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|
||||
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|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 0
|
||||
skeletonHasParents: 0
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 3
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user