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414 Commits

Author SHA1 Message Date
hevinci
9be5ec0f31 Update CHANGELOG.md 2023-02-14 11:49:35 +08:00
hevinci
a8a0c3831b Update package.json 2023-02-14 11:49:21 +08:00
hevinci
ef31d5a938 update asset system
修复资源加载代码逻辑错误。
2023-02-14 11:40:35 +08:00
hevinci
812db6dafe fix #65
修复构建逻辑代码错误。
2023-02-14 11:39:01 +08:00
hevinci
66fe2f0995 Update CHANGELOG.md 2023-02-10 17:41:48 +08:00
hevinci
3b40cc7833 Update package.json 2023-02-10 17:41:29 +08:00
hevinci
5a01ca061a update AssetBundleBuilder
unity2021开始不再支持内置构建管线。
2023-02-10 17:41:08 +08:00
hevinci
ef0cc05f5c update cache system 2023-02-10 16:13:08 +08:00
hevinci
c5c6e4ae23 update AssetBundleBuilder 2023-02-10 15:16:24 +08:00
hevinci
1c2bbfea93 update asset system
修复了WEBGL平台加载原生文件失败的问题
2023-02-09 16:57:01 +08:00
hevinci
8893317f59 update space shooter 2023-02-09 14:08:04 +08:00
hevinci
ca8b5c85dd update sapce shooter
移除了BetterStreamingAssets插件,并使用安卓原生接口类代替。
2023-02-09 12:02:00 +08:00
hevinci
2612764922 Update README.md 2023-02-07 18:39:42 +08:00
hevinci
8ce8e81792 update new cache system
重新设计了资源缓存系统
2023-02-07 18:39:08 +08:00
hevinci
33a1b9d4bf update shader variant collector 2023-02-06 17:50:36 +08:00
hevinci
03abac082c update shader variant collector 2023-02-02 10:05:20 +08:00
hevinci
3672a7e1fa update shader variant collector
着色器变种收集增加分批处理功能。
2023-02-01 19:32:37 +08:00
hevinci
df27e7ba75 update shader variant collector
优化着色器变种收集代码
2023-02-01 18:59:47 +08:00
hevinci
423655e1ca update asset system
修复了通过Handle句柄查询资源包下载进度为零的问题。
2023-01-31 18:14:03 +08:00
hevinci
f620223613 update asset system 2023-01-31 17:00:07 +08:00
hevinci
365a94d7b7 update settings 2023-01-31 16:57:43 +08:00
hevinci
a98efd83b6 update operation system 2023-01-31 16:26:28 +08:00
hevinci
cc75594747 update patch system
修复WebGL平台本地文件验证报错。
2023-01-05 19:01:45 +08:00
hevinci
e5de104933 update runtime code 2023-01-03 17:00:35 +08:00
hevinci
954e76ab33 Update CHANGELOG.md 2023-01-03 10:06:51 +08:00
hevinci
82bda518c9 Update package.json 2023-01-03 10:06:41 +08:00
hevinci
cdc5bcd31f fix #56
修复更新资源清单错误计算超时时间的问题。
2022-12-29 14:23:16 +08:00
hevinci
61f6d480ae Update runtime code
修复清单解析异步操作的进度条变化
2022-12-28 16:44:25 +08:00
hevinci
df6df3548c Update document 2022-12-27 10:20:13 +08:00
hevinci
ac839450e2 update runtime code 2022-12-27 10:19:35 +08:00
hevinci
4fa01e1a29 update editor code 2022-12-27 10:18:57 +08:00
hevinci
db2a45ec35 Update CHANGELOG.md 2022-12-26 01:21:07 +08:00
hevinci
76c6f5cc1c Update package.json 2022-12-26 01:20:48 +08:00
hevinci
339b519881 update editor code 2022-12-26 01:04:43 +08:00
hevinci
de2fab1370 update runtime code 2022-12-26 01:04:35 +08:00
hevinci
fd4b6794cc update samples 2022-12-26 00:49:40 +08:00
hevinci
f3e3f7cf85 update runtime code 2022-12-26 00:48:56 +08:00
hevinci
dd824254a9 update runtime code 2022-12-25 00:25:41 +08:00
hevinci
16943d4590 update runtime code 2022-12-24 22:09:14 +08:00
hevinci
a95697088b update editor code 2022-12-24 22:03:29 +08:00
hevinci
f771a98f25 update editor code
修复开启UniqueBundleName选项后,SBP构建报错的问题。
2022-12-21 17:11:09 +08:00
hevinci
3b1a8beadf update runtime code 2022-12-21 17:10:28 +08:00
hevinci
209e9d7705 update samples 2022-12-21 12:06:07 +08:00
hevinci
de09a042e6 update runtime code 2022-12-21 12:05:05 +08:00
hevinci
66cd491493 update editor code 2022-12-21 12:04:56 +08:00
hevinci
4a158319e5 update runtime code 2022-12-21 10:54:22 +08:00
hevinci
b322a848ba update samples 2022-12-20 16:17:16 +08:00
hevinci
4e759134bd update runtime code 2022-12-20 16:17:01 +08:00
hevinci
5c16171781 update runtime code 2022-12-18 21:55:49 +08:00
hevinci
08ad68d4a2 update samples 2022-12-17 22:38:26 +08:00
hevinci
2ace30acd8 update runtime code 2022-12-17 22:37:39 +08:00
hevinci
fc55b1be82 update runtime code 2022-12-17 18:13:08 +08:00
hevinci
b287dfedcf update samples 2022-12-17 18:08:49 +08:00
hevinci
d6984f0ad4 update editor code 2022-12-17 18:08:38 +08:00
hevinci
85cb1ed3f6 update runtime code
优化清单分帧加载方式。
2022-12-17 18:08:23 +08:00
hevinci
32b5240fcc update patch system
缓存文件验证采取分帧处理。
2022-12-14 21:53:09 +08:00
hevinci
7b9fda2298 update download system
优化资源文件下载流程。
2022-12-13 23:30:16 +08:00
hevinci
15a605b677 update UniTask sample 2022-12-13 12:22:27 +08:00
hevinci
f4a3fcece8 Fixed #54 2022-12-13 11:46:39 +08:00
hevinci
d67fc31c26 update patch system
初始化的时候检测覆盖安装
2022-12-13 11:29:22 +08:00
hevinci
889000d8a8 update samples 2022-12-12 20:16:34 +08:00
hevinci
e827e74cc7 update runtime code 2022-12-07 19:10:13 +08:00
hevinci
45ca1ebf02 update runtime logic
优化字符串拼接方法。
2022-12-07 17:52:32 +08:00
hevinci
3a81d7babd update editor logic 2022-12-07 17:52:02 +08:00
hevinci
a1d5949177 Update document 2022-12-07 15:10:30 +08:00
hevinci
d7ae52160b update runtime logic
优化了补丁清单解析。
2022-12-07 11:26:08 +08:00
hevinci
e3fa33b9b5 update editor logic
移除BundleName_HashName选项。
2022-12-07 11:25:41 +08:00
hevinci
ac251114ff update samples 2022-12-05 16:30:47 +08:00
hevinci
824d1c1501 update asset system 2022-12-05 16:29:45 +08:00
hevinci
ac88fd5cf6 update asset sytem
资源句柄类增加GetDownloadReport()方法。
2022-12-05 14:36:26 +08:00
hevinci
5197d42807 Update CHANGELOG.md 2022-12-04 20:27:27 +08:00
hevinci
7a0f4caa9b Update package.json 2022-12-04 20:27:13 +08:00
hevinci
5bf1d29edc update utility 2022-12-04 20:14:02 +08:00
hevinci
2687466ed4 Update editor file 2022-12-03 23:16:39 +08:00
hevinci
14512d6470 Update samples 2022-12-03 23:16:16 +08:00
hevinci
32268f5a4a Update editor logic
资源收集界面规则选项显示别名
2022-12-03 23:16:04 +08:00
何冠峰
81401ca0b8 Merge pull request #53 from ZensYue/main
[add]Add ShowEditorAlias 添加显示编辑器名字
2022-12-03 20:12:31 +08:00
hevinci
688cc271d5 Update runtime logic
UpdatePackageVersionAsync()方法增加appendTimeTicks参数
2022-12-03 20:03:10 +08:00
hevinci
a290353cfa Update runtime logic
在初始化失败的时候,销毁YooAssets会报异常。
2022-12-03 19:48:17 +08:00
hevinci
6038e7acd6 Update asset system 2022-12-03 19:13:11 +08:00
何冠峰
4abec5a389 Merge pull request #52 from gaozhou/main
为handle 添加 using 支持
2022-12-03 19:00:44 +08:00
hevinci
a2b51a8044 Update samples 2022-12-03 18:49:05 +08:00
hevinci
19cb239746 Update logic code
优化补丁清单格式为二进制。
2022-12-03 18:48:51 +08:00
hevinci
7aab610be5 Add binary buffer class 2022-12-03 18:42:28 +08:00
hevinci
4ec5a126ac Remove BitMask files 2022-12-03 18:07:52 +08:00
zensyue
32643caf51 Merge pull request #1 from ZensYue/dev
Dev
2022-12-02 20:46:13 +08:00
ZensYue
114ebab6ae [bugfix]Convert the show name to the type name 把显示名字转换成类型名字 2022-12-02 20:39:28 +08:00
gaozhou
d1463e1fc6 为handle 添加 using 支持 2022-12-02 14:23:58 +08:00
ZensYue
aa49980231 [add]Add ShowEditorAlias 添加显示编辑器名字 2022-12-02 12:31:15 +08:00
hevinci
2696da092d update samples 2022-11-29 11:07:38 +08:00
hevinci
5415d95f36 Fix #46
修复资源包初始化失败之后,再次初始化提示异常的问题。
2022-11-29 11:06:24 +08:00
hevinci
efa71c8bb7 Update FAQ.md 2022-11-28 22:24:36 +08:00
hevinci
d59df4c561 update document 2022-11-27 15:40:09 +08:00
hevinci
140bcb037f Update CHANGELOG.md 2022-11-26 18:17:22 +08:00
hevinci
2a4384e093 Update package.json 2022-11-26 18:17:20 +08:00
hevinci
5aafed85ed Update CHANGELOG.md 2022-11-26 18:11:34 +08:00
hevinci
6ad4b91c60 Update package.json 2022-11-26 18:11:20 +08:00
hevinci
cd62686316 update editor code
非原生文件收集器自动移除Unity无法识别的文件。
2022-11-26 17:54:42 +08:00
hevinci
dcd606e573 update samples 2022-11-26 17:41:34 +08:00
hevinci
f6f326119c update samples 2022-11-26 17:39:52 +08:00
hevinci
f31e5e0d22 update runtime code 2022-11-26 17:39:35 +08:00
hevinci
abc12d2a1d Update runtime code
增加资源系统销毁方法。
2022-11-26 16:43:05 +08:00
hevinci
b7e2f084b1 Update editor code 2022-11-26 15:31:46 +08:00
hevinci
adf1776b1e Update runtime code
优化调试信息的加载状态显示为文本。
2022-11-26 15:31:35 +08:00
hevinci
fd1edcdedf Fix #45 2022-11-26 15:14:46 +08:00
hevinci
ebc25c401d update sample 2022-11-26 15:09:12 +08:00
hevinci
67574bf759 update samples 2022-11-26 11:29:53 +08:00
hevinci
e94923c3c6 Update AssetSystem 2022-11-26 11:29:39 +08:00
hevinci
5718d57b88 update sample 2022-11-25 21:40:54 +08:00
hevinci
82cff36194 Update samples 2022-11-23 16:46:25 +08:00
hevinci
3e4e2d5eb6 Update space shooter 2022-11-23 12:35:27 +08:00
hevinci
015f09d27b Update runtime code 2022-11-23 12:33:12 +08:00
hevinci
3fedc5b1b3 Update AssetBundleCollector
原生文件打包规则包含文件后缀名
2022-11-21 19:07:34 +08:00
hevinci
4776ab9bd8 Update document 2022-11-21 09:52:18 +08:00
hevinci
3bb01ef9a8 Update CHANGELOG.md 2022-11-19 18:34:43 +08:00
hevinci
0204f5f68f Update package.json 2022-11-19 18:34:39 +08:00
hevinci
217d88beaa Update basic sample 2022-11-19 18:34:31 +08:00
hevinci
77080b3934 Update basic sample 2022-11-19 17:54:41 +08:00
hevinci
83f6dc2f76 Update editor code 2022-11-19 17:54:18 +08:00
hevinci
29b3ca4e69 Update runtime code
重构原生文件加载流程。
2022-11-19 17:54:09 +08:00
hevinci
9394ff49fd Update basic sample 2022-11-18 21:35:42 +08:00
hevinci
49949ecda5 Update runtime code
优化资源包缓存文件清理方式。
2022-11-18 21:33:58 +08:00
hevinci
1dab0f2b19 Update patch system
下载器增加取消方法。
2022-11-18 16:45:56 +08:00
hevinci
1cf03bf049 Update basic sample 2022-11-18 10:21:48 +08:00
何冠峰
c00594738f Update asset system
支持场景文件跨资源包配置。
2022-11-16 16:25:43 +08:00
何冠峰
d5f601b0eb Update runtime code 2022-11-16 14:49:38 +08:00
何冠峰
304bff1f19 Fix #43
修复了打包规则按收集器路径来命名,bundle文件名称显示不正确。
2022-11-16 11:51:01 +08:00
hevinci
ce9e0cd88c Update README.md 2022-11-11 11:02:56 +08:00
hevinci
40903d9ad5 Update runtime code 2022-11-11 11:01:37 +08:00
hevinci
0fc97ad2f1 Update document 2022-11-11 11:01:25 +08:00
hevinci
2bb66ea583 Update README.md 2022-11-11 11:01:11 +08:00
hevinci
03aa9780eb Update CHANGELOG.md 2022-11-04 13:38:26 +08:00
hevinci
d3a9005964 Update package.json 2022-11-04 13:38:22 +08:00
hevinci
48bcf4a848 Update document 2022-11-04 13:22:31 +08:00
hevinci
72f0426531 Update PatchSystem
移除了WeaklyUpdatePatchManifestAsync()方法
新增了CheckPackageContentsAsync()方法
2022-11-04 13:10:08 +08:00
hevinci
44ec5b3de3 Update document 2022-11-04 11:39:16 +08:00
hevinci
292fdb1288 Update document 2022-11-03 20:47:40 +08:00
hevinci
76e65286fd Update basic sample 2022-11-03 20:18:05 +08:00
hevinci
9397a0ebae Update ShaderVariantCollector 2022-11-03 20:17:07 +08:00
hevinci
c37b5e52ac Update basic sample 2022-11-03 15:21:03 +08:00
hevinci
ecfced7195 Fix #38 2022-11-03 12:02:10 +08:00
hevinci
1c7a79f7d7 Fix #37 2022-11-03 11:51:17 +08:00
hevinci
1149906786 Fix #29 2022-11-03 11:38:26 +08:00
hevinci
9db111c08a Update runtime code 2022-11-03 10:37:34 +08:00
hevinci
0844447b46 Update AssetBundleBuilder
界面增加构建版本选项
2022-11-03 10:15:27 +08:00
hevinci
c7116ad165 Update basic sample 2022-11-02 22:04:11 +08:00
hevinci
a805e0639e Update editor code 2022-11-02 21:57:08 +08:00
hevinci
e8e69a2e86 Update runtime code
重写了文件解密流程。
2022-11-02 21:54:44 +08:00
hevinci
3e4761a60f Update basic sample 2022-11-01 23:13:45 +08:00
hevinci
3413157c67 Update editor code
调整加密文件的生成规则
2022-11-01 23:13:18 +08:00
hevinci
b5f2174ed0 Update runtime code 2022-11-01 23:02:20 +08:00
hevinci
bdc8285255 Update basic sample 2022-10-31 16:46:05 +08:00
hevinci
cd79f0e434 Update runtime code
AssetsPackage.WeaklyUpdateManifestAsync(string packageVersion)移除了packageVersion参数。
优化了HostPlayMode的初始化逻辑,优先读取沙盒内的清单,如果不存在则读取内置清单。
2022-10-31 16:45:21 +08:00
hevinci
171f40551e Update document 2022-10-28 10:46:35 +08:00
hevinci
ba4efebbce Update CHANGELOG.md 2022-10-27 19:01:07 +08:00
hevinci
2486287a0e Update package.json 2022-10-27 19:01:04 +08:00
hevinci
2599639aeb Update PatchSystem 2022-10-27 14:20:05 +08:00
hevinci
c1192b37c6 Update Extension Sample 2022-10-26 21:03:19 +08:00
hevinci
1f647163f2 Update Basic Sample 2022-10-26 21:03:10 +08:00
hevinci
cc04efe76b Update runtime code
UpdateStaticVersionOperation.PackageCRC重名为PackageVersion。
AssetPackage.GetHumanReadableVersion()重名为GetPackageVersion()
2022-10-26 21:02:25 +08:00
hevinci
18426d0481 Update AssetBundleBuilder 2022-10-26 20:57:27 +08:00
hevinci
500b469bce Update AssetBundleBuilder
增加PackageVersion构建参数。
2022-10-26 19:51:29 +08:00
hevinci
49c242e7bc Update AssetBundleBuilder
检测输出目录文件路径过长导致的异常。
2022-10-25 19:07:48 +08:00
hevinci
2d72d6dbc9 Update AssetSystem 2022-10-25 15:56:07 +08:00
hevinci
1f3e55ebea Update DownloadSystem
下载错误提示增加HTTP Response Code
2022-10-25 14:33:21 +08:00
hevinci
0ecb37419b Update AssetSystem 2022-10-24 19:09:16 +08:00
hevinci
c758bf6530 Update AssetSystem 2022-10-24 15:39:04 +08:00
hevinci
46d985a720 Update AssetBundleDebugger
调试窗口增加调试信息导出按钮。
2022-10-22 18:23:40 +08:00
hevinci
9404882fc7 Update AssetBundleDebugger
调试窗口增加资源对象的加载耗时统计和显示
2022-10-22 17:47:06 +08:00
hevinci
ec1c3d6070 Update runtime code 2022-10-22 17:46:46 +08:00
hevinci
8eb7816e30 Update AssetBundleDebugger
界面增加了包裹名称显示列。
2022-10-22 15:39:26 +08:00
hevinci
c196e44bc6 Update runtime code 2022-10-22 15:38:51 +08:00
hevinci
989d88f7d3 Update runtime code
修复资源回收无效的问题。
2022-10-22 15:37:53 +08:00
hevinci
cb4ebb6306 Update document 2022-10-22 10:51:14 +08:00
hevinci
92e7ec9682 Update CHANGELOG.md 2022-10-22 10:03:41 +08:00
hevinci
32b7ff1b36 Update package.json 2022-10-22 10:03:16 +08:00
hevinci
5a68ef558f Update YooAssets.cs 2022-10-22 10:03:12 +08:00
hevinci
18d48ae963 update collector window
点击修复按钮后自动刷新界面
2022-10-21 18:46:04 +08:00
hevinci
d61c723933 update basic sample 2022-10-21 18:36:28 +08:00
hevinci
bb64ff7278 update runtime code
移除了ILocationServices接口类。
增加了bool CheckLocationValid(string location)方法。
2022-10-21 18:36:03 +08:00
hevinci
d7760cd34d update diagnostic system 2022-10-21 16:49:58 +08:00
hevinci
f9ecad1cf0 Update download system
增加证书认证方法
2022-10-21 15:18:16 +08:00
hevinci
a6de89ab74 Update runtime code 2022-10-19 19:30:50 +08:00
hevinci
e663dcf83b Update document 2022-10-19 19:12:22 +08:00
hevinci
88e8e5cd54 Update AssetBundleCollector 2022-10-19 19:11:57 +08:00
hevinci
9b43d36793 Update basic sample 2022-10-19 18:57:38 +08:00
hevinci
794314a8e1 Update AssetBundleCollector 2022-10-19 18:57:00 +08:00
hevinci
0a1c40cee5 Update download system
增加SetDownloadSystemClearFileResponseCode()新方法
2022-10-19 18:18:32 +08:00
hevinci
958cdd25a5 Update AssetBundleBuilder 2022-10-19 15:54:59 +08:00
hevinci
2fb77c1bf8 Update ShaderVariantCollector 2022-10-19 15:52:46 +08:00
hevinci
3aa46664f7 Update AssetBundleReporter 2022-10-19 15:52:32 +08:00
hevinci
8389ce5793 Update AssetBundleCollector 2022-10-19 15:52:16 +08:00
hevinci
5199430766 Update document 2022-10-18 19:27:47 +08:00
hevinci
0afe5ada2c Update CHANGELOG.md 2022-10-18 15:22:55 +08:00
hevinci
1774eb63b7 Update package.json 2022-10-18 15:22:08 +08:00
hevinci
609cd21603 Update DownloadSystem
修复断点续传统计不准确的问题。
2022-10-18 14:49:56 +08:00
hevinci
97fc65e66d Update OperationSystem
增加新方法GameAsyncOperation.IsBusy()
2022-10-18 12:16:46 +08:00
hevinci
ccac691701 Update runtime code 2022-10-18 12:07:33 +08:00
hevinci
a283c8bbad Update basic sample 2022-10-18 11:56:55 +08:00
hevinci
9bc5580229 Update PatchSystem
移除YooAssets.ClearAllCacheFiles()
新增YooAssets.ClearUnusedCacheFiles();
2022-10-18 11:56:05 +08:00
hevinci
eca5d73b94 Update document 2022-10-18 10:25:51 +08:00
hevinci
fdacd5f3f8 Update basic sample 2022-10-18 10:19:40 +08:00
hevinci
c449a070b4 Update CacheSystem
修复原生文件每次获取都重复拷贝的问题
2022-10-18 10:19:17 +08:00
hevinci
9e2efe3717 Update AssetBundleBuilder 2022-10-18 10:13:12 +08:00
hevinci
90ad292b84 Update runtime code 2022-10-18 10:13:04 +08:00
hevinci
f2422ed16c Update PatchSystem 2022-10-17 16:35:40 +08:00
hevinci
52ac982481 Update AssetBundleCollector 2022-10-17 16:21:00 +08:00
hevinci
661c3a6d61 Update AssetBundleBuilder 2022-10-17 16:20:47 +08:00
hevinci
c14db5fd0d Update PatchSystem
增加AssetsPackage.GetHumanReadableVersion()方法
2022-10-17 16:04:47 +08:00
hevinci
6116e49a05 Update AssetBundleBuilder 2022-10-17 16:04:08 +08:00
hevinci
8b6cd759ef Update streaming root folder 2022-10-17 15:07:25 +08:00
hevinci
e3f1ad79a8 Update basic sample 2022-10-17 14:53:32 +08:00
hevinci
b4c190efb7 Update SimulateBuild 2022-10-17 14:53:22 +08:00
hevinci
bd11f2e7b8 Update patch system
下载器增加超时参数
2022-10-17 14:43:13 +08:00
hevinci
1f26f001e9 Update basic sample 2022-10-14 12:23:23 +08:00
hevinci
ecd2bb4590 Update .gitignore 2022-10-14 12:01:56 +08:00
hevinci
330eabcfc5 Delete unity project files 2022-10-14 11:50:09 +08:00
hevinci
bd8ecab31b Update runtime code 2022-10-14 11:49:32 +08:00
hevinci
e9af0c7042 Update asset system 2022-10-14 11:20:14 +08:00
hevinci
72a49d0ed8 Update runtime code 2022-10-14 11:19:23 +08:00
hevinci
66304c91ec Update Operation System 2022-10-12 18:21:11 +08:00
hevinci
c2192dd657 Update runtime code
移除了YooAssets.IsInitialized字段
增加了YooAssets.InitializeStatus字段
2022-10-12 15:01:39 +08:00
hevinci
1de9e0b79d Update Operation System 2022-10-11 18:27:04 +08:00
hevinci
608f401a80 Update Operation System
增加异步操作取消方法
2022-10-11 18:09:54 +08:00
hevinci
ef1acdc3d1 Update extension code
修复了在未初始化之前查看是否初始化报空异常的错误。
2022-10-11 11:08:22 +08:00
hevinci
82631fb336 Update document 2022-10-10 16:17:09 +08:00
hevinci
a348d9131d Update AssetBundleBuilder
增加首包资源文件拷贝选项
2022-10-09 11:54:26 +08:00
hevinci
fc575f5bc0 Update document 2022-10-08 16:36:07 +08:00
hevinci
e277649878 Update document 2022-10-08 16:25:36 +08:00
hevinci
f07cbcbb81 Update CHANGELOG.md 2022-10-08 14:56:00 +08:00
hevinci
9df32816a1 Update package.json 2022-10-08 14:55:47 +08:00
何冠峰
f7fd589b13 Merge pull request #40 from youigame/main
change sample path name
2022-10-08 14:36:09 +08:00
hevinci
852d031254 Update samples 2022-10-08 12:10:34 +08:00
hevinci
38c0ca0ce1 Update runtime code 2022-10-08 12:09:34 +08:00
hevinci
4eca73303b Update runtime code 2022-10-08 11:23:16 +08:00
hevinci
d5292f3fc3 Update runtime code 2022-09-29 18:43:13 +08:00
hevinci
6549fbb552 Update editor code 2022-09-29 18:40:51 +08:00
hevinci
a71921cdd1 Update runtime code 2022-09-29 18:40:43 +08:00
hevinci
46c219505f Update editor code 2022-09-29 15:06:03 +08:00
lark
0a129f9250 change sample path name 2022-09-28 22:13:21 +08:00
hevinci
4ece14e921 Update runtime code 2022-09-28 14:39:58 +08:00
hevinci
a4c8fb6e1b Update runtime logic 2022-09-28 11:55:12 +08:00
hevinci
c8d3f6efed Update editor logic 2022-09-28 11:46:23 +08:00
hevinci
fe47de01d3 Update samples 2022-09-27 21:32:37 +08:00
hevinci
84045b13c6 Update samples 2022-09-27 21:26:00 +08:00
hevinci
af37bb6e54 Update runtime logic 2022-09-27 21:11:55 +08:00
hevinci
e1801a5fba Update editor logic 2022-09-27 21:04:08 +08:00
hevinci
50bfde6e8e Update AssetBundleBuilder 2022-09-27 10:40:29 +08:00
hevinci
f0ac319a73 Update AssetBundleCollector
编辑器支持分布式构建
2022-09-27 10:38:35 +08:00
hevinci
39c277b090 Update CHANGELOG.md 2022-09-22 15:07:39 +08:00
hevinci
81e6aab53d Update package.json 2022-09-22 15:07:09 +08:00
hevinci
7c1e1ab593 Update Basic Sample 2022-09-22 14:29:24 +08:00
hevinci
2381b67312 Update BasicSamples 2022-09-22 14:18:54 +08:00
hevinci
ca83a4450d Update Basic Samples 2022-09-22 11:42:13 +08:00
hevinci
8cec0abf0e Update AssetBundleCollector
增加配置表自我修复功能。
2022-09-22 11:40:30 +08:00
hevinci
a89127df1d Update YooAssetDriver
在游戏对象销毁的时候释放YooAssets
2022-09-21 11:36:28 +08:00
hevinci
95924868f7 Update AssetBundleCollector
移除对Gizmos资源的打包限制。
2022-09-21 11:21:13 +08:00
hevinci
778b097f7a Update TaskCreateReport.cs 2022-09-21 11:20:41 +08:00
hevinci
3a7f3bb68d Update AssetBundleBuilder
修复在可编程构建管线下模拟构建模式报错。
2022-09-21 11:20:32 +08:00
hevinci
02b9b689b7 Update AssetBundleBuilder
可编程构建管线强制使用增量构建模式。
2022-09-21 11:18:38 +08:00
hevinci
3882fe9f3f Update Samples.md 2022-09-16 11:16:22 +08:00
hevinci
af29cb738d Update AssetBundleBuilder
对内置管线构建结果做容错处理
2022-09-14 17:36:41 +08:00
hevinci
4975d3b1ba Update AssetBundleBuilder
修复加密文件下载验证失败问题。
2022-09-13 11:48:57 +08:00
hevinci
fb4910e265 Update CHANGELOG.md 2022-09-09 16:29:55 +08:00
hevinci
9ccaba480a Update package.json 2022-09-09 16:29:49 +08:00
hevinci
97a7624b94 Update HttpDownloader.cs 2022-09-09 15:15:58 +08:00
hevinci
d697ebe521 Update YooAssets
在更新资源清单之前检查已加载资源包并给与警告。
2022-09-08 17:04:39 +08:00
hevinci
6df57cd3cd Update YooAssetSetting
增加文件过滤配置
2022-09-08 15:55:35 +08:00
hevinci
3f518ec321 Update PatchSystem
增加清理缓存资源的异步操作类
2022-09-06 18:19:50 +08:00
hevinci
f112f18723 Update document 2022-09-06 14:52:50 +08:00
hevinci
ee9389db2c Update README.md 2022-09-06 14:51:10 +08:00
hevinci
769e0199d5 Update document 2022-09-06 14:49:26 +08:00
hevinci
e77dfb5ca3 Update YooAssets.cs 2022-09-06 09:57:48 +08:00
hevinci
53b53eb0a0 Update AssetSystem
加载方法容错提示。
2022-09-05 15:31:26 +08:00
hevinci
ec25af8517 Update download system
完善断点续传下载
2022-09-05 15:06:13 +08:00
hevinci
8d2779b446 Update AssetSystem
HostPlayMode支持WEBGL
2022-09-02 16:28:19 +08:00
hevinci
7e20c39fb3 Update asset system
支持WebGL
2022-08-30 18:04:16 +08:00
hevinci
a9e858bc9a Update cache system 2022-08-30 18:03:20 +08:00
hevinci
d47c0bf4b6 Update AssetBundleCollector
修复无法识别.bank类似音频文件格式。
2022-08-29 12:11:16 +08:00
hevinci
ea99232d3b Update Samples 2022-08-29 12:10:21 +08:00
hevinci
5bd444f9b3 Update document 2022-08-25 14:29:04 +08:00
hevinci
4498fed8be Update document 2022-08-25 14:25:15 +08:00
hevinci
b5c82438a0 Update download system
使用新的断点续传下载器
2022-08-23 15:27:20 +08:00
hevinci
16f8592497 Update AssetBundleCollector 2022-08-22 19:12:55 +08:00
hevinci
fbbf762e70 Update CacheSystem
优化缓存系统代码结构
2022-08-15 11:55:13 +08:00
hevinci
aba68f859f Update AssetBundleBuilder 2022-08-15 10:30:10 +08:00
hevinci
b5be5b60da Update DefaultPackRule.cs
修改了默认的打包规则
2022-08-15 10:29:28 +08:00
hevinci
631547f8c7 Update AssemblyInfo
增加运行时代码扩展支持。
2022-08-12 17:34:12 +08:00
hevinci
a422bcc858 Update AssetSystem 2022-08-12 14:30:23 +08:00
何冠峰
4b11238b6c Merge pull request #35 from LiuOcean/main
Update UniTask Sample
2022-08-10 11:20:54 +08:00
L
c5ca825b25 Update UniTask Sample 2022-08-09 20:49:03 +08:00
hevinci
314c5cd86a Update CacheSystem 2022-08-06 16:40:40 +08:00
hevinci
a1ad7acb3d Update CacheSystem 2022-08-06 16:23:38 +08:00
hevinci
dcd4475617 Fix #34
修复一个拼写错误
2022-08-06 11:23:43 +08:00
hevinci
a6fdb5691a Update PatchSystem
HostPlayMode支持WebGL平台。
2022-08-05 16:24:10 +08:00
hevinci
2ff01d10b0 Update Extension Sample 2022-08-05 14:40:50 +08:00
hevinci
d6e3da322b Update AssetBundleBuilder 2022-08-05 14:40:27 +08:00
hevinci
188957ee91 Update ShaderVariantCollector 2022-08-05 11:18:32 +08:00
何冠峰
706e8601a3 Merge pull request #33 from LiuOcean/main
Update UniTask README Example
2022-08-04 17:43:12 +08:00
L
216949d7a5 Update UniTask README Example 2022-08-03 23:34:18 +08:00
hevinci
7e6c678e91 Update runtime 2022-08-03 20:51:06 +08:00
hevinci
195d1805e9 Update AssetBundleReporter 2022-08-03 20:47:53 +08:00
hevinci
4ea52a9287 Update AssetBundleBuilder 2022-08-03 20:47:43 +08:00
hevinci
1253ce71af Update AssetBundleBuilder
构建结果增加输出的补丁包目录。
2022-08-03 16:39:36 +08:00
hevinci
3401c69729 Update YooAssets 2022-08-03 15:46:45 +08:00
hevinci
68e14a48f1 Update asset setting
不再提供着色器收集选项,已经内置为必定收集。
优化了SBP打包着色器收集系统。
2022-08-03 15:46:27 +08:00
hevinci
5b8a004720 Update AssetBundleBuilder 2022-08-03 15:43:54 +08:00
hevinci
3e716887c9 Update AssetBundleReporter 2022-08-03 15:37:25 +08:00
hevinci
fe95b8ec5d Update AssetBundleCollector 2022-08-03 15:37:01 +08:00
hevinci
e3dcaec9b5 Update AssetBundleCollector 2022-08-02 16:05:22 +08:00
hevinci
b4dfba9a44 Update document 2022-08-02 14:31:07 +08:00
hevinci
e80c715e44 Merge branch 'main' of https://github.com/tuyoogame/YooAsset 2022-08-02 14:30:27 +08:00
hevinci
8b8f44d2a8 Update AssetBundleBuilder 2022-08-02 14:30:25 +08:00
何冠峰
b8b85e30a6 Merge pull request #31 from LiuOcean/main
Update UniTask Sample
2022-08-01 15:01:01 +08:00
L
81b28a0407 Update UniTask Sample 2022-08-01 14:55:24 +08:00
hevinci
cecbb35f1a Update document 2022-08-01 11:54:48 +08:00
hevinci
083c7af361 Update document 2022-08-01 11:51:35 +08:00
hevinci
a7993efeda Update samples 2022-08-01 11:48:15 +08:00
hevinci
141086929f Update CHANGELOG.md 2022-07-31 23:27:01 +08:00
hevinci
4f417e123b Update package.json 2022-07-31 23:26:59 +08:00
hevinci
2204f4d129 Update PatchManifest
资源补丁清单增加文件版本信息
2022-07-31 23:09:54 +08:00
hevinci
f80a3229cc Update AssetBundleBuilder 2022-07-31 22:53:30 +08:00
hevinci
d94d196c83 Update AssetBundleBuilder 2022-07-31 22:51:40 +08:00
hevinci
9c67461dbc Update AssetBundleBuilder
增加资源构建结果返回信息
2022-07-31 22:41:24 +08:00
hevinci
75910b7558 Update YooAssets.cs
增加获取资源信息新方法
2022-07-31 22:26:33 +08:00
hevinci
88b9afe189 Update ShaderVariantCollector 2022-07-28 16:12:39 +08:00
hevinci
6fa17e617a Update document 2022-07-27 12:19:34 +08:00
hevinci
2c9360721a Update document 2022-07-27 11:07:33 +08:00
hevinci
6851495da5 Update document 2022-07-27 11:05:12 +08:00
hevinci
1b25835d1a Update ShaderVariantCollector 2022-07-27 11:04:54 +08:00
hevinci
e36918b6ec Merge branch 'main' of https://github.com/tuyoogame/YooAsset 2022-07-27 10:25:49 +08:00
hevinci
65468d5b15 Update document 2022-07-27 10:25:46 +08:00
何冠峰
78f81ea335 Merge pull request #28 from wqaetly/ForPr
feat:SVC搜集工作支持在CI上进行
2022-07-27 10:11:41 +08:00
NKG丶MadLife
21f350a84e chore:调整缩进 2022-07-27 00:19:23 +08:00
NKG丶MadLife
17fab5ad61 feat:SVC搜集工作支持在CI上进行 2022-07-27 00:17:23 +08:00
hevinci
7f41ba9a3c Update document 2022-07-25 18:36:41 +08:00
hevinci
1dc434832a Update AssetSystem
修复了加载多个相同的子场景而无法全部卸载的问题。
2022-07-25 18:31:35 +08:00
hevinci
045e74c82f Update samples 2022-07-25 18:21:27 +08:00
hevinci
c96fa23d61 Update patch manifest 2022-07-25 16:12:34 +08:00
hevinci
7881f39b97 Delete BasicSample.meta 2022-07-25 15:56:04 +08:00
hevinci
cf1a32ed1f Update Samples 2022-07-25 15:55:51 +08:00
hevinci
d0b7ae020c Update patch manifest 2022-07-25 15:46:20 +08:00
hevinci
e5c7bbdf52 Update AssetBundleBuilder 2022-07-25 15:40:26 +08:00
hevinci
42d52720f3 Update AssetBundleBuilder
增加输出文件名称样式的选择功能。
2022-07-23 17:39:04 +08:00
hevinci
6d392139df Update CHANGELOG.md 2022-07-23 15:55:45 +08:00
hevinci
852c741310 Update package.json 2022-07-23 15:55:35 +08:00
hevinci
41761f0a97 Update AssetBundleBuilder
SBP构建参数增加了缓存服务器的地址和端口
2022-07-22 12:56:22 +08:00
hevinci
2d5854ed58 Update AssetBundleBuilder
移除对增量更新初次无法构建的限制
2022-07-22 12:55:20 +08:00
hevinci
1370ffb3bb Update UpdateManifestOperation.cs
不期望删除断点续传的资源文件
2022-07-21 18:00:57 +08:00
hevinci
6efc88423e Update document 2022-07-20 19:00:29 +08:00
hevinci
6e2314eab5 Update document 2022-07-20 15:06:14 +08:00
hevinci
d64b31f6ce Fixed #26
修复多个场景打进一个AB包时,卸载子场景时抛出异常。
2022-07-20 15:05:28 +08:00
hevinci
d5a4b3365f Update YooAssets.cs 2022-07-20 10:57:56 +08:00
hevinci
86142ed4db Fixed #25
修复了资源文件不存在返回的handle无法完成的问题。
2022-07-20 10:57:40 +08:00
hevinci
2cb9278db0 Update AssetBundleCollector
资源收集增加无效文件的过滤。
2022-07-19 19:20:51 +08:00
hevinci
92fad7f29b Update AssetBundleBuilder
修改内置构建管线的构建结果验证逻辑。
2022-07-19 19:20:05 +08:00
hevinci
c782e8154b Update document 2022-07-19 16:30:18 +08:00
何冠峰
77c387bfe9 Update README.md 2022-07-19 14:42:25 +08:00
hevinci
aea9099e34 Update AssetBundleReporter
增加主资源总数的统计。
2022-07-18 16:26:47 +08:00
hevinci
6446b3ed40 Update samples 2022-07-18 15:50:34 +08:00
hevinci
8967e6f8c4 Update package.json 2022-07-18 15:17:22 +08:00
hevinci
d6010a81e1 Update document 2022-07-18 15:02:25 +08:00
hevinci
95e6921a4e Update samples 2022-07-18 14:59:15 +08:00
hevinci
df5f0b9c13 Update packages 2022-07-18 14:57:39 +08:00
hevinci
665a6afd74 Move UniTask estension to samples 2022-07-18 14:57:07 +08:00
hevinci
f53c4300e8 Update .gitignore 2022-07-18 14:56:18 +08:00
hevinci
1fdeeb781f Update Samples 2022-07-18 14:56:12 +08:00
hevinci
e340af90ed Update CHANGELOG.md 2022-07-18 12:17:21 +08:00
hevinci
7fa7cc4af1 Update package.json 2022-07-18 12:17:02 +08:00
hevinci
ca3c011f34 Update AssetBundleBuilder
增加配置保存按钮。
2022-07-18 12:05:40 +08:00
hevinci
669339d5b4 Update AssetBundleCollector
增加配置保存按钮。
2022-07-18 12:04:46 +08:00
hevinci
c6567650fe Update Update document 2022-07-18 11:25:09 +08:00
hevinci
3ae70412fa Update AssetBundleBuilder 2022-07-18 11:24:47 +08:00
hevinci
d575850f9f Update package.json 2022-07-15 19:47:33 +08:00
hevinci
d1439da54e Update AssetBundleBuilder
支持可编程构建管线
2022-07-15 19:34:59 +08:00
何冠峰
89022d3df4 Merge pull request #24 from LiuOcean/main
Update UniTask.YooAsset README
2022-07-13 17:03:39 +08:00
L
3c38fe6155 Update UniTask.YooAsset README 2022-07-13 15:29:23 +08:00
hevinci
e68ece6925 Update AssetBundleBuilder 2022-07-13 11:59:15 +08:00
hevinci
ea9b8874cc Update decryption services
解密服务接口增加解密文件信息。
2022-07-13 10:48:49 +08:00
hevinci
475efd90fc Update FAQ.md 2022-07-13 10:33:21 +08:00
hevinci
682605d5c2 Update document 2022-07-12 16:06:44 +08:00
hevinci
256844ddf5 Update AssetBundleCollector
打包资源忽略Gizmos资源文件。
2022-07-12 15:38:26 +08:00
何冠峰
96f95bbd99 Merge pull request #21 from axn777/branch_share_ignore
如果依赖的是运行时以外的,不打入 share AssetBundle包
2022-07-12 15:00:56 +08:00
何冠峰
4f7bb945e0 Merge pull request #22 from wqaetly/ForPr
fix:修复ShaderVariantCollection刷新不及时问题
2022-07-12 14:54:26 +08:00
NKG丶MadLife
0d69d779f6 fix:修复ShaderVariantCollection刷新不及时问题 2022-07-10 22:12:09 +08:00
axn777
5df26908fb 如果依赖的是运行时以外的,不打入 share AssetBundle包 2022-07-08 01:41:20 +08:00
hevinci
fb5e289de0 Update patch system
优化代码逻辑结构
2022-07-07 19:10:44 +08:00
hevinci
b238759f61 Update CHANGELOG.md 2022-07-07 10:13:39 +08:00
hevinci
2bb0d18891 Update package.json 2022-07-07 10:13:20 +08:00
hevinci
7d5b6504f4 Update YooAssets.cs
检测原生文件加载方法,预防传入无效文件。
2022-07-05 20:07:32 +08:00
何冠峰
63f90e1537 Merge pull request #19 from LiuOcean/main
Fix Unity 2020 IL2Cpp UniTask Bug
2022-07-02 15:28:12 +08:00
何冠峰
65b43feb38 Merge pull request #18 from Y-way/typo
拼写错误
2022-07-02 15:27:59 +08:00
L
4f00a19344 Fix Unity 2020 IL2Cpp UniTask Bug 2022-07-02 12:33:59 +08:00
hevinci
3bfca7d340 Update AssetBundleBuilder 2022-06-30 14:29:27 +08:00
Y-way
8538d0de28 拼写错误 2022-06-30 14:09:07 +08:00
hevinci
5425e17d6f Update AssetOperationHandle.cs 2022-06-30 12:12:44 +08:00
何冠峰
bb3065d08d Merge pull request #17 from Y-way/OptimizeAssetOperationHandle
AssetOperationHandle类新增便捷方法,便于链式编程
2022-06-30 12:03:57 +08:00
hevinci
1adc3d7ed6 Update document 2022-06-30 12:02:06 +08:00
hevinci
556b23b488 Update OperationHandleBase.cs 2022-06-29 12:41:06 +08:00
hevinci
5b0c189d75 Update InitializationOperation.cs 2022-06-29 11:59:39 +08:00
hevinci
161fdff09a Update document 2022-06-29 10:02:57 +08:00
hevinci
81b3dd57b1 Update document 2022-06-28 20:23:03 +08:00
hevinci
1ab0f447d2 Update document 2022-06-28 20:20:36 +08:00
hevinci
9ac07e94d1 Update UpdateManifestOperation
增加在弱联网环境下的更新支持
2022-06-28 20:13:32 +08:00
Y-way
fee6e8f4dd 增加失败提示 2022-06-28 19:45:37 +08:00
Y-way
1e39b1af6d AssetOperationHandle类新增便捷方法,便于链式编程
TextAsset asset;
                YooAssets.LoadAssetAsync<TextAsset>(name).WaitForAsyncOperationComplete().GetAssetObjet<TextAsset>(out asset).Release();
                YooAssets.LoadAssetAsync<TextAsset>(name).Completed += handler => {
                    handler.GetAssetObjet(out asset).Release();
                };
2022-06-28 19:17:47 +08:00
hevinci
727d841d47 Update document 2022-06-28 17:18:43 +08:00
hevinci
5e0d4d6ee1 Update document 2022-06-27 14:03:14 +08:00
hevinci
32ce99949b Update AssetBundleDebugger
完善调试器窗口,增加帧数控制。
2022-06-25 17:56:49 +08:00
hevinci
fbb9bff3c7 Remove AutoReleaseGameObjectHandle param.
移除自动释放资源对象句柄的功能。
2022-06-25 12:09:20 +08:00
hevinci
6471b237ce Update Patch System
离线模式移除资内置资源解压功能。
2022-06-25 11:42:50 +08:00
hevinci
d452c610c1 Update document 2022-06-25 11:41:13 +08:00
hevinci
009fa88402 Update document 2022-06-25 10:59:51 +08:00
hevinci
6d26276352 Update AssetBundleDebuggerWindow.cs
修复了AssetView和BundleView切换失败的问题。
2022-06-24 17:03:27 +08:00
1145 changed files with 226031 additions and 8383 deletions

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@@ -1,19 +0,0 @@
# UniTask 扩展
[仓库链接](https://github.com/Cysharp/UniTask)
- 请去下载对应的源码,并删除此目录最后的波浪线
- 在 UniTask `_InternalVisibleTo.cs` 文件中增加 `[assembly: InternalsVisibleTo("UniTask.YooAsset")]` 后即可使用
## 代码示例
```csharp
var handle = YooAssets.LoadAssetAsync<GameObject>("Assets/Res/Prefabs/TestImg.prefab");
await handle.ToUniTask();
var obj = handle.AssetObject as GameObject;
var go = Instantiate(obj, transform);
go.transform.localPosition = Vector3.zero;
go.transform.localScale = Vector3.one;
```

View File

@@ -2,6 +2,589 @@
All notable changes to this package will be documented in this file. All notable changes to this package will be documented in this file.
## [1.4.4-preview] - 2023-02-14
### Fixed
- (#65)修复了AssetBundle构建宏逻辑错误。
- 修复了AssetBundle加载宏逻辑错误。
## [1.4.3-preview] - 2023-02-10
全新的缓存系统!
### Fixed
- 修复了WebGL平台本地文件验证报错。
- 修复了WEBGL平台加载原生文件失败的问题。
- 修复了通过Handle句柄查询资源包下载进度为零的问题。
### Changed
- 着色器变种收集增加分批次处理功能。
- Unity2021版本开始不再支持内置构建管线。
### Removed
- 太空战机DEMO移除了BetterStreamingAssets插件。
## [1.4.2-preview] - 2023-01-03
### Fixed
- 修复了清单解析异步操作的进度条变化错误。
- 修复了更新资源清单错误计算超时时间的问题。
## [1.4.1-preview] - 2022-12-26
### Fixed
- 修复了开启UniqueBundleName选项后SBP构建报错的问题。
### Added
- 新增了AssetsPackage.PreDownloadPackageAsync()方法
````c#
/// <summary>
/// 预下载指定版本的包裹资源
/// </summary>
/// <param name="packageVersion">下载的包裹版本</param>
/// <param name="timeout">超时时间默认值60秒</param>
public PreDownloadPackageOperation PreDownloadPackageAsync(string packageVersion, int timeout = 60)
````
- 新增了OperationHandleBase.GetDownloadReport()方法
````c#
/// <summary>
/// 获取下载报告
/// </summary>
public DownloadReport GetDownloadReport();
````
### Changed
- 优化了资源清单更新流程,支持缓存下载的清单。
- 优化了清单文件的解析流程,支持分帧解析避免卡顿。
- 优化了缓存文件的验证流程,支持分帧处理。
- 初始化的时候支持覆盖安装检测,然后清理所有的缓存清单文件。
- ClearPackageUnusedCacheFilesAsync重名为ClearUnusedCacheFilesAsync
## [1.4.0-preview] - 2022-12-04
### Fixed
- (#46)修复了资源包初始化失败之后,再次初始化发生异常的问题。
- 修复了在初始化失败的之后销毁YooAssets会报异常的问题。
### Changed
- 优化了资源收集界面,可以选择显示中文别名。
- **优化了补丁清单序列化方式,由文本数据修改为二进制数据。**
- 资源操作句柄增加using支持。
## [1.3.7] - 2022-11-26
全新的太空战机Demo !
### Fixed
- (#45)修复了package列表更新触发的异常。
### Added
- 新增了YooAssets.Destroy()资源系统销毁方法。
```C#
/// <summary>
/// 销毁资源系统
/// </summary>
public static void Destroy();
```
### Changed
- 优化了资源收集规则,原生文件打包名称现在已经包含文件后缀名。
- 优化了资源收集规则非原生文件收集器自动移除Unity无法识别的文件。
- 优化了调试信息窗口,列表元素的加载状态显示为文本。
## [1.3.5] - 2022-11-19
### Fixed
- 修复了同步接口加载加密文件失败的问题。
### Added
- 新增了方法AssetsPackage.ClearPackageUnusedCacheFilesAsync()
```c#
/// <summary>
/// 清理本地包裹未使用的缓存文件
/// </summary>
public ClearPackageUnusedCacheFilesOperation ClearPackageUnusedCacheFilesAsync()
```
- 新增了方法AssetsPackage.LoadRawFileAsync()
```c#
/// <summary>
/// 异步加载原生文件
/// </summary>
/// <param name="location">资源的定位地址</param>
public RawFileOperationHandle LoadRawFileAsync(string location)
```
- 新增了方法AssetsPackage.LoadRawFileSync()
```c#
/// <summary>
/// 同步加载原生文件
/// </summary>
/// <param name="location">资源的定位地址</param>
public RawFileOperationHandle LoadRawFileSync(string location)
```
### Changed
- 重命名AssetsPackage.UpdateStaticVersionAsync()为AssetsPackage.UpdatePackageVersionAsync();
- 重命名AssetsPackage.UpdateManifestAsync()为AssetsPackage.UpdatePackageManifestAsync();
### Removed
- 移除了方法YooAssets.ClearUnusedCacheFiles()
- 移除了方法AssetsPackage.GetRawFileAsync()
## [1.3.4] - 2022-11-04
### Fixed
- (#29)修复了EditorHelper中根据guid找uxml有时候会出错的问题。
- (#37)修复了在修改GroupName和GroupDesc时左侧Group栏显示没刷新的问题。
- (#38)修复了工程里没有shader的话SBP构建会报异常的问题。
### Added
- 新增了AssetsPackage.CheckPackageContentsAsync()方法
```c#
/// <summary>
/// 检查本地包裹内容的完整性
/// </summary>
public CheckPackageContentsOperation CheckPackageContentsAsync()
```
### Changed
- 优化了HostPlayMode的初始化逻辑优先读取沙盒内的清单如果不存在则读取内置清单。
- 重写了文件的加密和解密逻辑。
```c#
public interface IDecryptionServices
{
/// <summary>
/// 文件偏移解密方法
/// </summary>
ulong LoadFromFileOffset(DecryptFileInfo fileInfo);
/// <summary>
/// 文件内存解密方法
/// </summary>
byte[] LoadFromMemory(DecryptFileInfo fileInfo);
/// <summary>
/// 文件流解密方法
/// </summary>
System.IO.FileStream LoadFromStream(DecryptFileInfo fileInfo);
/// <summary>
/// 文件流解密的托管缓存大小
/// </summary>
uint GetManagedReadBufferSize();
}
```
- AssetBundleBuilder界面增加了构建版本选项。
### Removed
- 移除了AssetsPackage.WeaklyUpdateManifestAsync()方法。
## [1.3.3] - 2022-10-27
### Fixed
- 修复了资源回收方法无效的问题。
### Added
- 新增了PackageVersion构建参数。
````c#
public class BuildParameters
{
/// <summary>
/// 构建的包裹版本
/// </summary>
public string PackageVersion;
}
````
### Changed
- AssetBundleDebugger窗口增加了包裹名称显示列。
- AssetBundleDebugger窗口增加资源对象的加载耗时统计和显示。
- AssetBundleDebugger窗口增加帧调试数据导出功能。
- AssetBundleBuilder构建流程增加输出目录文件路径过长的检测。
- 下载器返回的错误提示增加HTTP Response Code。
- UpdateStaticVersionOperation.PackageCRC重名为UpdateStaticVersionOperation.PackageVersion。
- AssetPackage.GetHumanReadableVersion()重名为AssetPackage.GetPackageVersion()
## [1.3.2] - 2022-10-22
### Fixed
- 修复了AssetBundleCollector界面点击修复按钮界面没有刷新的问题。
### Added
- 新增了自定义证书认证方法。
````c#
public static class YooAssets
{
/// <summary>
/// 设置下载系统参数,自定义的证书认证实例
/// </summary>
public static void SetDownloadSystemCertificateHandler(UnityEngine.Networking.CertificateHandler instance)
}
````
- 新增了下载失败后清理文件的方法。
````c#
public static class YooAssets
{
/// <summary>
/// 设置下载系统参数下载失败后清理文件的HTTP错误码
/// </summary>
public static void SetDownloadSystemClearFileResponseCode(List<long> codes)
}
````
- 新增了检查资源定位地址是否有效的方法。
```c#
public class AssetsPackage
{
/// <summary>
/// 检查资源定位地址是否有效
/// </summary>
/// <param name="location">资源的定位地址</param>
public bool CheckLocationValid(string location)
}
```
### Removed
- 移除了ILocationServices接口类和初始化字段。
- 移除了AssetPackage.GetAssetPath(string location)方法。
- 移除了BuildParameters.EnableAddressable字段。
### Changed
- AssetBundleCollector配置增加了UniqueBundleName设置用于解决不同包裹之间Bundle名称冲突的问题。
## [1.3.1] - 2022-10-18
### Fixed
- 修复了原生文件每次获取都重复拷贝的问题。
- 修复了断点续传下载字节数统计不准确的问题。
### Added
- 所有下载相关方法增加超时判断参数。
- 新增首包资源文件拷贝选项。
```c#
public class BuildParameters
{
/// <summary>
/// 拷贝内置资源选项
/// </summary>
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
/// <summary>
/// 拷贝内置资源的标签
/// </summary>
public string CopyBuildinFileTags = string.Empty;
}
```
- 新增资源包初始化查询字段。
```c#
public class AssetsPackage
{
/// <summary>
/// 初始化状态
/// </summary>
public EOperationStatus InitializeStatus
}
```
- 增加获取人类可读的版本信息。
````c#
public class AssetsPackage
{
/// <summary>
/// 获取人类可读的版本信息
/// </summary>
public string GetHumanReadableVersion()
}
````
- 新增资源缓存清理方法。
```c#
public static class YooAssets
{
/// <summary>
/// 清理未使用的缓存文件
/// </summary>
public static ClearUnusedCacheFilesOperation ClearUnusedCacheFiles()
}
```
- 异步操作类新增繁忙查询方法。
````c#
public abstract class GameAsyncOperation
{
/// <summary>
/// 异步操作系统是否繁忙
/// </summary>
protected bool IsBusy()
}
````
### Removed
- 移除了AssetsPackage.IsInitialized()方法。
- 移除了YooAssets.ClearAllCacheFiles()方法。
### Changed
- YooAssetsPackage类重名为AssetsPackage
## [1.3.0-preview] - 2022-10-08
该预览版本提供了分布式构建的功能,用于解决分工程或分内容构建的问题。
### Added
- 新增方法设置异步系统的每帧允许运行的最大时间切片。
```c#
/// <summary>
/// 设置异步系统的每帧允许运行的最大时间切片(单位:毫秒)
/// </summary>
public static void SetOperationSystemMaxTimeSlice(long milliseconds)
```
- 新增方法设置缓存系统的已经缓存文件的校验等级。
```c#
/// <summary>
/// 设置缓存系统的已经缓存文件的校验等级
/// </summary>
public static void SetCacheSystemCachedFileVerifyLevel(EVerifyLevel verifyLevel)
```
- 新增方法设置下载系统的断点续传功能的文件大小。
````C#
/// <summary>
/// 启用下载系统的断点续传功能的文件大小
/// </summary>
public static void SetDownloadSystemBreakpointResumeFileSize(int fileBytes)
````
### Removed
- 移除了资源版本号相关概念的代码。
- 移除了TaskCopyBuildinFiles节点在构建流程里。
- 移除了YooAssets.ClearUnusedCacheFiles()方法。
- 移除了初始化参数 InitializeParameters.ClearCacheOnDirty
- 移除了初始化参数 InitializeParameters.OperationSystemMaxTimeSlice
- 移除了初始化参数 InitializeParameters.BreakpointResumeFileSize
- 移除了初始化参数 InitializeParameters.VerifyLevel
## [1.2.4] - 2022-09-22
### Fixed
- 修复了加密文件下载验证失败的问题。
- 修复了可编程构建管线下模拟构建模式报错的问题。
### Changed
- 可编程构建管线强制使用增量构建模式。
- 移除了对Gizmos资源的打包限制。
- AssetBundleCollector窗口增加配置表修复功能。
## [1.2.3] - 2022-09-09
### Fixed
- 修复了资源收集器无法识别.bank音频文件格式。
### Changed
- **HostPlayMode正式支持WebGL平台。**
- AssetBundleCollector里的着色器收集选项已经移除现在必定收集。
- AssetBundleCollector修改了默认的打包规则类。
- AssetBundleBuilder现在构建结果增加补丁包目录。
- 更新了UniTask的Sample。
- 优化了缓存系统的代码结构。
- 使用了新的断点续传下载器。
### Added
- 增加清理缓存资源的异步操作类。
````c#
/// <summary>
/// 清空未被使用的缓存文件
/// </summary>
public static ClearUnusedCacheFilesOperation ClearUnusedCacheFiles();
````
## [1.2.2] - 2022-07-31
### Fixed
- 修复了加载多个相同的子场景而无法全部卸载的问题。
### Changed
- ShaderVariantCollecor支持在CI上调用运行。
- 资源补丁清单增加文件版本校验功能。
- AssetBundleBuilder现在构建结果可以查询构建失败信息。
- AssetBundleBuilder现在资源包文件名称样式提供选择功能。
````c#
class BuildParameters
{
/// <summary>
/// 补丁文件名称的样式
/// </summary>
public EOutputNameStyle OutputNameStyle;
}
````
### Added
- 增加获取资源信息新方法。
````c#
/// <summary>
/// 获取资源信息
/// </summary>
/// <param name="location">资源的定位地址</param>
public static AssetInfo GetAssetInfo(string location);
````
## [1.2.1] - 2022-07-23
### Fixed
- (#25)修复了资源文件不存在返回的handle无法完成的问题。
- (#26)修复多个场景打进一个AB包时卸载子场景时抛出异常。
### Changed
- 构建报告里增加主资源总数的统计。
- 资源构建系统里修改了内置构建管线的构建结果验证逻辑,移除了对中文路径的检测。
- 资源构建系统里移除了对增量更新初次无法构建的限制。
- 优化了缓存验证逻辑,不期望删除断点续传的资源文件。
- 资源构建系统里SBP构建参数增加了缓存服务器的地址和端口。
## [1.2.0] - 2022-07-18
### Fixed
- 修复了ShaderVariantCollection刷新不及时问题。
### Changed
- 资源收集忽略了Gizmos资源文件。
- 解密服务接口增加解密文件信息参数。
- 资源收集窗体增加配置保存按钮。
- 资源构建窗体增加配置保存按钮。
### Added
- 资源构建模块增加了可编程构建管线(SBP)的支持,开发者可以在内置构建管线和可编程构建管线之间自由选择,零修改成本。
## [1.1.1] - 2022-07-07
### Fixed
- 修复了AssetBundleDebugger窗口View下拉页签切换无效的问题。
- 修复了在Unity2020.3版本下UniTask在真机上的一个IL2CPP相关的错误。
### Changed
- 优化了AssetBundleDebugger窗口增加了帧数显示以及回放功能。
- 优化了AssetBundleBuilder的代码结构。
- 增强了YooAssets.GetRawFileAsync()方法的容错。
### Added
- 新增了OperationHandleBase.GetAssetInfo()方法。
````c#
/// <summary>
/// 获取资源信息
/// </summary>
public AssetInfo GetAssetInfo();
````
- 新增了AssetOperationHandle.GetAssetObjet<TAsset>()方法。
````c#
/// <summary>
/// 获取资源对象
/// </summary>
/// <typeparam name="TAsset">资源类型</typeparam>
public TAsset GetAssetObjet<TAsset>()
````
- 新增了弱联网情况下加载补丁清单方法。
````c#
/// <summary>
/// 弱联网情况下加载补丁清单
/// 注意:当指定版本内容验证失败后会返回失败。
/// </summary>
/// <param name="resourceVersion">指定的资源版本</param>
public static UpdateManifestOperation WeaklyUpdateManifestAsync(int resourceVersion)
````
### Removed
- 离线运行模式OfflinePlayMode下移除了资内置资源解压相关逻辑。
- 移除了初始化参数AutoReleaseGameObjectHandle及相关代码逻辑。
## [1.1.0] - 2022-06-23 ## [1.1.0] - 2022-06-23
### Fixed ### Fixed

View File

@@ -8,135 +8,96 @@ namespace YooAsset.Editor
{ {
public class AssetBundleBuilder public class AssetBundleBuilder
{ {
public class BuildParametersContext : IContextObject
{
private readonly System.Diagnostics.Stopwatch _buildWatch = new System.Diagnostics.Stopwatch();
/// <summary>
/// 构建参数
/// </summary>
public BuildParameters Parameters { private set; get; }
/// <summary>
/// 构建管线的输出目录
/// </summary>
public string PipelineOutputDirectory { private set; get; }
public BuildParametersContext(BuildParameters parameters)
{
Parameters = parameters;
PipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(parameters.OutputRoot, parameters.BuildTarget);
if (parameters.BuildMode == EBuildMode.DryRunBuild)
PipelineOutputDirectory += $"_{EBuildMode.DryRunBuild}";
else if (parameters.BuildMode == EBuildMode.SimulateBuild)
PipelineOutputDirectory += $"_{EBuildMode.SimulateBuild}";
}
/// <summary>
/// 获取本次构建的补丁目录
/// </summary>
public string GetPackageDirectory()
{
return $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.BuildVersion}";
}
/// <summary>
/// 获取构建选项
/// </summary>
public BuildAssetBundleOptions GetPipelineBuildOptions()
{
// For the new build system, unity always need BuildAssetBundleOptions.CollectDependencies and BuildAssetBundleOptions.DeterministicAssetBundle
// 除非设置ForceRebuildAssetBundle标记否则会进行增量打包
BuildAssetBundleOptions opt = BuildAssetBundleOptions.None;
opt |= BuildAssetBundleOptions.StrictMode; //Do not allow the build to succeed if any errors are reporting during it.
if (Parameters.BuildMode == EBuildMode.SimulateBuild)
throw new Exception("Should never get here !");
if (Parameters.BuildMode == EBuildMode.DryRunBuild)
{
opt |= BuildAssetBundleOptions.DryRunBuild;
return opt;
}
if (Parameters.CompressOption == ECompressOption.Uncompressed)
opt |= BuildAssetBundleOptions.UncompressedAssetBundle;
else if (Parameters.CompressOption == ECompressOption.LZ4)
opt |= BuildAssetBundleOptions.ChunkBasedCompression;
if (Parameters.BuildMode == EBuildMode.ForceRebuild)
opt |= BuildAssetBundleOptions.ForceRebuildAssetBundle; //Force rebuild the asset bundles
if (Parameters.DisableWriteTypeTree)
opt |= BuildAssetBundleOptions.DisableWriteTypeTree; //Do not include type information within the asset bundle (don't write type tree).
if (Parameters.IgnoreTypeTreeChanges)
opt |= BuildAssetBundleOptions.IgnoreTypeTreeChanges; //Ignore the type tree changes when doing the incremental build check.
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileName; //Disables Asset Bundle LoadAsset by file name.
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileNameWithExtension; //Disables Asset Bundle LoadAsset by file name with extension.
return opt;
}
/// <summary>
/// 获取构建的耗时(单位:秒)
/// </summary>
public float GetBuildingSeconds()
{
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
return seconds;
}
public void BeginWatch()
{
_buildWatch.Start();
}
public void StopWatch()
{
_buildWatch.Stop();
}
}
private readonly BuildContext _buildContext = new BuildContext(); private readonly BuildContext _buildContext = new BuildContext();
/// <summary> /// <summary>
/// 开始构建 /// 开始构建
/// </summary> /// </summary>
public bool Run(BuildParameters buildParameters) public BuildResult Run(BuildParameters buildParameters)
{ {
// 清空旧数据 // 清空旧数据
_buildContext.ClearAllContext(); _buildContext.ClearAllContext();
// 检测构建参数是否为空
if (buildParameters == null)
throw new Exception($"{nameof(buildParameters)} is null !");
// 检测可编程构建管线参数
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
if (buildParameters.SBPParameters == null)
throw new Exception($"{nameof(BuildParameters.SBPParameters)} is null !");
if (buildParameters.BuildMode == EBuildMode.DryRunBuild)
throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.DryRunBuild)} build mode !");
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.ForceRebuild)} build mode !");
}
// 构建参数 // 构建参数
var buildParametersContext = new BuildParametersContext(buildParameters); var buildParametersContext = new BuildParametersContext(buildParameters);
_buildContext.SetContextObject(buildParametersContext); _buildContext.SetContextObject(buildParametersContext);
// 执行构建流程 // 是否显示LOG
List<IBuildTask> pipeline = new List<IBuildTask>
{
new TaskPrepare(), //前期准备工作
new TaskGetBuildMap(), //获取构建列表
new TaskBuilding(), //开始执行构建
new TaskVerifyBuildResult(), //验证构建结果
new TaskEncryption(), //加密资源文件
new TaskCreatePatchManifest(), //创建清单文件
new TaskCreateReport(), //创建报告文件
new TaskCreatePatchPackage(), //制作补丁包
new TaskCopyBuildinFiles(), //拷贝内置文件
};
if (buildParameters.BuildMode == EBuildMode.SimulateBuild) if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
BuildRunner.EnableLog = false; BuildRunner.EnableLog = false;
else else
BuildRunner.EnableLog = true; BuildRunner.EnableLog = true;
bool succeed = BuildRunner.Run(pipeline, _buildContext); // 创建构建节点
if (succeed) List<IBuildTask> pipeline;
Debug.Log($"{buildParameters.BuildMode} pipeline build succeed !"); if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
pipeline = new List<IBuildTask>
{
new TaskPrepare(), //前期准备工作
new TaskGetBuildMap(), //获取构建列表
new TaskBuilding(), //开始执行构建
new TaskVerifyBuildResult(), //验证构建结果
new TaskEncryption(), //加密资源文件
new TaskUpdateBuildInfo(), //更新构建信息
new TaskCreatePatchManifest(), //创建清单文件
new TaskCreateReport(), //创建报告文件
new TaskCreatePatchPackage(), //制作补丁包
new TaskCopyBuildinFiles(), //拷贝内置文件
};
}
else if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
pipeline = new List<IBuildTask>
{
new TaskPrepare(), //前期准备工作
new TaskGetBuildMap(), //获取构建列表
new TaskBuilding_SBP(), //开始执行构建
new TaskVerifyBuildResult_SBP(), //验证构建结果
new TaskEncryption(), //加密资源文件
new TaskUpdateBuildInfo(), //更新构建信息
new TaskCreatePatchManifest(), //创建清单文件
new TaskCreateReport(), //创建报告文件
new TaskCreatePatchPackage(), //制作补丁包
new TaskCopyBuildinFiles(), //拷贝内置文件
};
}
else else
{
throw new NotImplementedException();
}
// 执行构建流程
var buildResult = BuildRunner.Run(pipeline, _buildContext);
if (buildResult.Success)
{
buildResult.OutputPackageDirectory = buildParametersContext.GetPackageOutputDirectory();
Debug.Log($"{buildParameters.BuildMode} pipeline build succeed !");
}
else
{
Debug.LogWarning($"{buildParameters.BuildMode} pipeline build failed !"); Debug.LogWarning($"{buildParameters.BuildMode} pipeline build failed !");
return succeed; Debug.LogError($"Build task failed : {buildResult.FailedTask}");
Debug.LogError($"Build task error : {buildResult.FailedInfo}");
}
return buildResult;
} }
} }
} }

View File

@@ -22,15 +22,7 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public static string GetStreamingAssetsFolderPath() public static string GetStreamingAssetsFolderPath()
{ {
return $"{Application.dataPath}/StreamingAssets/YooAssets/"; return $"{Application.dataPath}/StreamingAssets/{YooAssetSettings.StreamingAssetsBuildinFolder}/";
}
/// <summary>
/// 获取构建管线的输出目录
/// </summary>
public static string MakePipelineOutputDirectory(string outputRoot, BuildTarget buildTarget)
{
return $"{outputRoot}/{buildTarget}/{YooAssetSettingsData.Setting.UnityManifestFileName}";
} }
/// <summary> /// <summary>
@@ -67,79 +59,13 @@ namespace YooAsset.Editor
} }
} }
/// <summary> /// <summary>
/// 获取所有补丁包版本列表 /// 获取构建管线的输出目录
/// 注意:列表会按照版本号从小到大排序
/// </summary> /// </summary>
private static List<int> GetPackageVersionList(BuildTarget buildTarget, string outputRoot) public static string MakePipelineOutputDirectory(string outputRoot, string buildPackage, BuildTarget buildTarget, EBuildMode buildMode)
{ {
List<int> versionList = new List<int>(); string outputDirectory = $"{outputRoot}/{buildPackage}/{buildTarget}/{YooAssetSettings.OutputFolderName}";
return outputDirectory;
string parentPath = $"{outputRoot}/{buildTarget}";
if (Directory.Exists(parentPath) == false)
return versionList;
// 获取所有补丁包文件夹
string[] allFolders = Directory.GetDirectories(parentPath);
for (int i = 0; i < allFolders.Length; i++)
{
string folderName = Path.GetFileNameWithoutExtension(allFolders[i]);
if (int.TryParse(folderName, out int version))
versionList.Add(version);
}
// 从小到大排序
versionList.Sort();
return versionList;
}
/// <summary>
/// 获取当前最大的补丁包版本号
/// </summary>
/// <returns>如果没有任何补丁版本,那么返回-1</returns>
public static int GetMaxPackageVersion(BuildTarget buildTarget, string outputRoot)
{
List<int> versionList = GetPackageVersionList(buildTarget, outputRoot);
if (versionList.Count == 0)
return -1;
return versionList[versionList.Count - 1];
}
/// <summary>
/// 是否存在任何补丁包版本
/// </summary>
public static bool HasAnyPackageVersion(BuildTarget buildTarget, string outputRoot)
{
List<int> versionList = GetPackageVersionList(buildTarget, outputRoot);
return versionList.Count > 0;
}
/// <summary>
/// 加载补丁清单文件
/// </summary>
internal static PatchManifest LoadPatchManifestFile(string fileDirectory, int resourceVersion)
{
string filePath = $"{fileDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}";
if (File.Exists(filePath) == false)
{
throw new System.Exception($"Not found patch manifest file : {filePath}");
}
string jsonData = FileUtility.ReadFile(filePath);
return PatchManifest.Deserialize(jsonData);
}
/// <summary>
/// 获取旧的补丁清单
/// </summary>
internal static PatchManifest GetOldPatchManifest(string pipelineOutputDirectory)
{
string staticVersionFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.VersionFileName}";
string staticVersionContent = FileUtility.ReadFile(staticVersionFilePath);
int staticVersion = int.Parse(staticVersionContent);
return LoadPatchManifestFile(pipelineOutputDirectory, staticVersion);
} }
} }
} }

View File

@@ -6,9 +6,9 @@ namespace YooAsset.Editor
public class AssetBundleBuilderSetting : ScriptableObject public class AssetBundleBuilderSetting : ScriptableObject
{ {
/// <summary> /// <summary>
/// 构建版本号 /// 构建管线
/// </summary> /// </summary>
public int BuildVersion = 0; public EBuildPipeline BuildPipeline = EBuildPipeline.BuiltinBuildPipeline;
/// <summary> /// <summary>
/// 构建模式 /// 构建模式
@@ -16,23 +16,33 @@ namespace YooAsset.Editor
public EBuildMode BuildMode = EBuildMode.ForceRebuild; public EBuildMode BuildMode = EBuildMode.ForceRebuild;
/// <summary> /// <summary>
/// 内置资源标签(首包资源标签) /// 构建的包裹名称
/// </summary> /// </summary>
public string BuildTags = string.Empty; public string BuildPackage = string.Empty;
/// <summary> /// <summary>
/// 压缩方式 /// 压缩方式
/// </summary> /// </summary>
public ECompressOption CompressOption = ECompressOption.LZ4; public ECompressOption CompressOption = ECompressOption.LZ4;
/// <summary>
/// 输出文件名称样式
/// </summary>
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
/// <summary>
/// 首包资源文件的拷贝方式
/// </summary>
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
/// <summary>
/// 首包资源文件的标签集合
/// </summary>
public string CopyBuildinFileTags = string.Empty;
/// <summary> /// <summary>
/// 加密类名称 /// 加密类名称
/// </summary> /// </summary>
public string EncyptionClassName = string.Empty; public string EncyptionClassName = string.Empty;
/// <summary>
/// 附加后缀格式
/// </summary>
public bool AppendExtension = false;
} }
} }

View File

@@ -19,6 +19,11 @@ namespace YooAsset.Editor
} }
} }
/// <summary>
/// 配置数据是否被修改
/// </summary>
public static bool IsDirty { set; get; } = false;
/// <summary> /// <summary>
/// 加载配置文件 /// 加载配置文件
/// </summary> /// </summary>
@@ -34,6 +39,7 @@ namespace YooAsset.Editor
{ {
if (Setting != null) if (Setting != null)
{ {
IsDirty = false;
EditorUtility.SetDirty(Setting); EditorUtility.SetDirty(Setting);
AssetDatabase.SaveAssets(); AssetDatabase.SaveAssets();
Debug.Log($"{nameof(AssetBundleBuilderSetting)}.asset is saved!"); Debug.Log($"{nameof(AssetBundleBuilderSetting)}.asset is saved!");

View File

@@ -21,14 +21,19 @@ namespace YooAsset.Editor
private BuildTarget _buildTarget; private BuildTarget _buildTarget;
private List<Type> _encryptionServicesClassTypes; private List<Type> _encryptionServicesClassTypes;
private List<string> _encryptionServicesClassNames; private List<string> _encryptionServicesClassNames;
private List<string> _buildPackageNames;
private Button _saveButton;
private TextField _buildOutputField; private TextField _buildOutputField;
private IntegerField _buildVersionField; private EnumField _buildPipelineField;
private EnumField _buildModeField; private EnumField _buildModeField;
private TextField _buildinTagsField; private TextField _buildVersionField;
private PopupField<string> _buildPackageField;
private PopupField<string> _encryptionField; private PopupField<string> _encryptionField;
private EnumField _compressionField; private EnumField _compressionField;
private Toggle _appendExtensionToggle; private EnumField _outputNameStyleField;
private EnumField _copyBuildinFileOptionField;
private TextField _copyBuildinFileTagsField;
public void CreateGUI() public void CreateGUI()
{ {
@@ -43,54 +48,88 @@ namespace YooAsset.Editor
visualAsset.CloneTree(root); visualAsset.CloneTree(root);
// 配置保存按钮
_saveButton = root.Q<Button>("SaveButton");
_saveButton.clicked += SaveBtn_clicked;
// 构建平台
_buildTarget = EditorUserBuildSettings.activeBuildTarget; _buildTarget = EditorUserBuildSettings.activeBuildTarget;
// 包裹名称列表
_buildPackageNames = GetBuildPackageNames();
// 加密服务类
_encryptionServicesClassTypes = GetEncryptionServicesClassTypes(); _encryptionServicesClassTypes = GetEncryptionServicesClassTypes();
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.FullName).ToList(); _encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.FullName).ToList();
// 输出目录 // 输出目录
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot(); string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
string pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(defaultOutputRoot, _buildTarget);
_buildOutputField = root.Q<TextField>("BuildOutput"); _buildOutputField = root.Q<TextField>("BuildOutput");
_buildOutputField.SetValueWithoutNotify(pipelineOutputDirectory); _buildOutputField.SetValueWithoutNotify(defaultOutputRoot);
_buildOutputField.SetEnabled(false); _buildOutputField.SetEnabled(false);
// 构建版本 // 构建管线
_buildVersionField = root.Q<IntegerField>("BuildVersion"); _buildPipelineField = root.Q<EnumField>("BuildPipeline");
_buildVersionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildVersion); _buildPipelineField.Init(AssetBundleBuilderSettingData.Setting.BuildPipeline);
_buildVersionField.RegisterValueChangedCallback(evt => _buildPipelineField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildPipeline);
_buildPipelineField.style.width = 350;
_buildPipelineField.RegisterValueChangedCallback(evt =>
{ {
AssetBundleBuilderSettingData.Setting.BuildVersion = _buildVersionField.value; AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.BuildPipeline = (EBuildPipeline)_buildPipelineField.value;
RefreshWindow();
}); });
// 构建模式 // 构建模式
_buildModeField = root.Q<EnumField>("BuildMode"); _buildModeField = root.Q<EnumField>("BuildMode");
_buildModeField.Init(AssetBundleBuilderSettingData.Setting.BuildMode); _buildModeField.Init(AssetBundleBuilderSettingData.Setting.BuildMode);
_buildModeField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildMode); _buildModeField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildMode);
_buildModeField.style.width = 300; _buildModeField.style.width = 350;
_buildModeField.RegisterValueChangedCallback(evt => _buildModeField.RegisterValueChangedCallback(evt =>
{ {
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.BuildMode = (EBuildMode)_buildModeField.value; AssetBundleBuilderSettingData.Setting.BuildMode = (EBuildMode)_buildModeField.value;
RefreshWindow(); RefreshWindow();
}); });
// 内置资源标签 // 构建版本
_buildinTagsField = root.Q<TextField>("BuildinTags"); _buildVersionField = root.Q<TextField>("BuildVersion");
_buildinTagsField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildTags); _buildVersionField.SetValueWithoutNotify(GetBuildPackageVersion());
_buildinTagsField.RegisterValueChangedCallback(evt =>
// 构建包裹
var buildPackageContainer = root.Q("BuildPackageContainer");
if (_buildPackageNames.Count > 0)
{ {
AssetBundleBuilderSettingData.Setting.BuildTags = _buildinTagsField.value; int defaultIndex = GetDefaultPackageIndex(AssetBundleBuilderSettingData.Setting.BuildPackage);
}); _buildPackageField = new PopupField<string>(_buildPackageNames, defaultIndex);
_buildPackageField.label = "Build Package";
_buildPackageField.style.width = 350;
_buildPackageField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.BuildPackage = _buildPackageField.value;
});
buildPackageContainer.Add(_buildPackageField);
}
else
{
_buildPackageField = new PopupField<string>();
_buildPackageField.label = "Build Package";
_buildPackageField.style.width = 350;
buildPackageContainer.Add(_buildPackageField);
}
// 加密方法 // 加密方法
var encryptionContainer = root.Q("EncryptionContainer"); var encryptionContainer = root.Q("EncryptionContainer");
if (_encryptionServicesClassNames.Count > 0) if (_encryptionServicesClassNames.Count > 0)
{ {
int defaultIndex = GetEncryptionDefaultIndex(AssetBundleBuilderSettingData.Setting.EncyptionClassName); int defaultIndex = GetDefaultEncryptionIndex(AssetBundleBuilderSettingData.Setting.EncyptionClassName);
_encryptionField = new PopupField<string>(_encryptionServicesClassNames, defaultIndex); _encryptionField = new PopupField<string>(_encryptionServicesClassNames, defaultIndex);
_encryptionField.label = "Encryption"; _encryptionField.label = "Encryption";
_encryptionField.style.width = 300; _encryptionField.style.width = 350;
_encryptionField.RegisterValueChangedCallback(evt => _encryptionField.RegisterValueChangedCallback(evt =>
{ {
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.EncyptionClassName = _encryptionField.value; AssetBundleBuilderSettingData.Setting.EncyptionClassName = _encryptionField.value;
}); });
encryptionContainer.Add(_encryptionField); encryptionContainer.Add(_encryptionField);
@@ -99,26 +138,51 @@ namespace YooAsset.Editor
{ {
_encryptionField = new PopupField<string>(); _encryptionField = new PopupField<string>();
_encryptionField.label = "Encryption"; _encryptionField.label = "Encryption";
_encryptionField.style.width = 300; _encryptionField.style.width = 350;
encryptionContainer.Add(_encryptionField); encryptionContainer.Add(_encryptionField);
} }
// 压缩方式 // 压缩方式选项
_compressionField = root.Q<EnumField>("Compression"); _compressionField = root.Q<EnumField>("Compression");
_compressionField.Init(AssetBundleBuilderSettingData.Setting.CompressOption); _compressionField.Init(AssetBundleBuilderSettingData.Setting.CompressOption);
_compressionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CompressOption); _compressionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CompressOption);
_compressionField.style.width = 300; _compressionField.style.width = 350;
_compressionField.RegisterValueChangedCallback(evt => _compressionField.RegisterValueChangedCallback(evt =>
{ {
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.CompressOption = (ECompressOption)_compressionField.value; AssetBundleBuilderSettingData.Setting.CompressOption = (ECompressOption)_compressionField.value;
}); });
// 附加后缀格 // 输出文件名称样
_appendExtensionToggle = root.Q<Toggle>("AppendExtension"); _outputNameStyleField = root.Q<EnumField>("OutputNameStyle");
_appendExtensionToggle.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.AppendExtension); _outputNameStyleField.Init(AssetBundleBuilderSettingData.Setting.OutputNameStyle);
_appendExtensionToggle.RegisterValueChangedCallback(evt => _outputNameStyleField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.OutputNameStyle);
_outputNameStyleField.style.width = 350;
_outputNameStyleField.RegisterValueChangedCallback(evt =>
{ {
AssetBundleBuilderSettingData.Setting.AppendExtension = _appendExtensionToggle.value; AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.OutputNameStyle = (EOutputNameStyle)_outputNameStyleField.value;
});
// 首包文件拷贝选项
_copyBuildinFileOptionField = root.Q<EnumField>("CopyBuildinFileOption");
_copyBuildinFileOptionField.Init(AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption);
_copyBuildinFileOptionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption);
_copyBuildinFileOptionField.style.width = 350;
_copyBuildinFileOptionField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption = (ECopyBuildinFileOption)_copyBuildinFileOptionField.value;
RefreshWindow();
});
// 首包文件的资源标签
_copyBuildinFileTagsField = root.Q<TextField>("CopyBuildinFileTags");
_copyBuildinFileTagsField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags);
_copyBuildinFileTagsField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags = _copyBuildinFileTagsField.value;
}); });
// 构建按钮 // 构建按钮
@@ -134,17 +198,54 @@ namespace YooAsset.Editor
} }
public void OnDestroy() public void OnDestroy()
{ {
AssetBundleBuilderSettingData.SaveFile(); if (AssetBundleBuilderSettingData.IsDirty)
AssetBundleBuilderSettingData.SaveFile();
}
public void Update()
{
if (_saveButton != null)
{
if (AssetBundleBuilderSettingData.IsDirty)
{
if (_saveButton.enabledSelf == false)
_saveButton.SetEnabled(true);
}
else
{
if (_saveButton.enabledSelf)
_saveButton.SetEnabled(false);
}
}
} }
private void RefreshWindow() private void RefreshWindow()
{ {
var buildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode; var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
var copyOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
bool enableElement = buildMode == EBuildMode.ForceRebuild; bool enableElement = buildMode == EBuildMode.ForceRebuild;
_buildinTagsField.SetEnabled(enableElement); bool tagsFiledVisible = copyOption == ECopyBuildinFileOption.ClearAndCopyByTags || copyOption == ECopyBuildinFileOption.OnlyCopyByTags;
_encryptionField.SetEnabled(enableElement);
_compressionField.SetEnabled(enableElement); if (buildPipeline == EBuildPipeline.BuiltinBuildPipeline)
_appendExtensionToggle.SetEnabled(enableElement); {
_compressionField.SetEnabled(enableElement);
_outputNameStyleField.SetEnabled(enableElement);
_copyBuildinFileOptionField.SetEnabled(enableElement);
_copyBuildinFileTagsField.SetEnabled(enableElement);
}
else
{
_compressionField.SetEnabled(true);
_outputNameStyleField.SetEnabled(true);
_copyBuildinFileOptionField.SetEnabled(true);
_copyBuildinFileTagsField.SetEnabled(true);
}
_copyBuildinFileTagsField.visible = tagsFiledVisible;
}
private void SaveBtn_clicked()
{
AssetBundleBuilderSettingData.SaveFile();
} }
private void BuildButton_clicked() private void BuildButton_clicked()
{ {
@@ -165,32 +266,69 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
private void ExecuteBuild() private void ExecuteBuild()
{ {
var buildMode = (EBuildMode)_buildModeField.value;
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot(); string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
BuildParameters buildParameters = new BuildParameters(); BuildParameters buildParameters = new BuildParameters();
buildParameters.OutputRoot = defaultOutputRoot; buildParameters.OutputRoot = defaultOutputRoot;
buildParameters.BuildTarget = _buildTarget; buildParameters.BuildTarget = _buildTarget;
buildParameters.BuildMode = buildMode; buildParameters.BuildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
buildParameters.BuildVersion = _buildVersionField.value; buildParameters.BuildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
buildParameters.BuildinTags = _buildinTagsField.value; buildParameters.PackageName = AssetBundleBuilderSettingData.Setting.BuildPackage;
buildParameters.PackageVersion = _buildVersionField.value;
buildParameters.VerifyBuildingResult = true; buildParameters.VerifyBuildingResult = true;
buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
buildParameters.AppendFileExtension = _appendExtensionToggle.value;
buildParameters.CopyBuildinTagFiles = buildMode == EBuildMode.ForceRebuild;
buildParameters.EncryptionServices = CreateEncryptionServicesInstance(); buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
buildParameters.CompressOption = (ECompressOption)_compressionField.value; buildParameters.CompressOption = AssetBundleBuilderSettingData.Setting.CompressOption;
buildParameters.OutputNameStyle = AssetBundleBuilderSettingData.Setting.OutputNameStyle;
buildParameters.CopyBuildinFileOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
buildParameters.CopyBuildinFileTags = AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags;
AssetBundleBuilder builder = new AssetBundleBuilder(); if (AssetBundleBuilderSettingData.Setting.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
bool succeed = builder.Run(buildParameters);
if (succeed)
{ {
EditorUtility.RevealInFinder($"{buildParameters.OutputRoot}/{buildParameters.BuildTarget}/{buildParameters.BuildVersion}"); buildParameters.SBPParameters = new BuildParameters.SBPBuildParameters();
buildParameters.SBPParameters.WriteLinkXML = true;
}
var builder = new AssetBundleBuilder();
var buildResult = builder.Run(buildParameters);
if (buildResult.Success)
{
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
} }
} }
// 构建版本相关
private string GetBuildPackageVersion()
{
int totalMinutes = DateTime.Now.Hour * 60 + DateTime.Now.Minute;
return DateTime.Now.ToString("yyyy-MM-dd") + "-" + totalMinutes;
}
// 构建包裹相关
private int GetDefaultPackageIndex(string packageName)
{
for (int index = 0; index < _buildPackageNames.Count; index++)
{
if (_buildPackageNames[index] == packageName)
{
return index;
}
}
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.BuildPackage = _buildPackageNames[0];
return 0;
}
private List<string> GetBuildPackageNames()
{
List<string> result = new List<string>();
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
{
result.Add(package.PackageName);
}
return result;
}
// 加密类相关 // 加密类相关
private int GetEncryptionDefaultIndex(string className) private int GetDefaultEncryptionIndex(string className)
{ {
for (int index = 0; index < _encryptionServicesClassNames.Count; index++) for (int index = 0; index < _encryptionServicesClassNames.Count; index++)
{ {
@@ -199,6 +337,9 @@ namespace YooAsset.Editor
return index; return index;
} }
} }
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.EncyptionClassName = _encryptionServicesClassNames[0];
return 0; return 0;
} }
private List<Type> GetEncryptionServicesClassTypes() private List<Type> GetEncryptionServicesClassTypes()

View File

@@ -1,13 +1,18 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True"> <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
<uie:Toolbar name="Toolbar" style="display: flex;" /> <uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="background-color: rgb(56, 147, 58);" />
</uie:Toolbar>
<ui:VisualElement name="BuildContainer"> <ui:VisualElement name="BuildContainer">
<ui:TextField picking-mode="Ignore" label="Build Output" name="BuildOutput" /> <ui:TextField picking-mode="Ignore" label="Build Output" name="BuildOutput" />
<uie:IntegerField label="Build Version" value="0" name="BuildVersion" /> <uie:EnumField label="Build Pipeline" name="BuildPipeline" />
<uie:EnumField label="Build Mode" name="BuildMode" /> <uie:EnumField label="Build Mode" name="BuildMode" />
<ui:TextField picking-mode="Ignore" label="Build Version" name="BuildVersion" style="width: 350px;" />
<ui:VisualElement name="BuildPackageContainer" style="height: 24px;" />
<ui:VisualElement name="EncryptionContainer" style="height: 24px;" /> <ui:VisualElement name="EncryptionContainer" style="height: 24px;" />
<uie:EnumField label="Compression" value="Center" name="Compression" /> <uie:EnumField label="Compression" value="Center" name="Compression" />
<ui:Toggle label="Append Extension" name="AppendExtension" style="height: 15px;" /> <uie:EnumField label="Output Name Style" value="Center" name="OutputNameStyle" />
<ui:TextField picking-mode="Ignore" label="Buildin Tags" name="BuildinTags" /> <uie:EnumField label="Copy Buildin File Option" value="Center" name="CopyBuildinFileOption" />
<ui:TextField picking-mode="Ignore" label="Copy Buildin File Tags" name="CopyBuildinFileTags" />
<ui:Button text="构建" display-tooltip-when-elided="true" name="Build" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" /> <ui:Button text="构建" display-tooltip-when-elided="true" name="Build" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
</ui:VisualElement> </ui:VisualElement>
</ui:UXML> </ui:UXML>

View File

@@ -1,43 +1,36 @@
using UnityEditor; using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
public static class AssetBundleSimulateBuilder public static class AssetBundleSimulateBuilder
{ {
private static string _manifestFilePath = string.Empty;
/// <summary> /// <summary>
/// 模拟构建 /// 模拟构建
/// </summary> /// </summary>
public static void SimulateBuild() public static string SimulateBuild(string packageName)
{ {
Debug.Log($"Begin to create simulate package : {packageName}");
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot(); string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
BuildParameters buildParameters = new BuildParameters(); BuildParameters buildParameters = new BuildParameters();
buildParameters.OutputRoot = defaultOutputRoot; buildParameters.OutputRoot = defaultOutputRoot;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget; buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.BuildMode = EBuildMode.SimulateBuild; buildParameters.BuildMode = EBuildMode.SimulateBuild;
buildParameters.BuildVersion = 999; buildParameters.PackageName = packageName;
buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable; buildParameters.PackageVersion = "Simulate";
AssetBundleBuilder builder = new AssetBundleBuilder(); AssetBundleBuilder builder = new AssetBundleBuilder();
bool buildResult = builder.Run(buildParameters); var buildResult = builder.Run(buildParameters);
if (buildResult) if (buildResult.Success)
{ {
string pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(buildParameters.OutputRoot, buildParameters.BuildTarget); string manifestFileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
_manifestFilePath = $"{pipelineOutputDirectory}_{EBuildMode.SimulateBuild}/{YooAssetSettingsData.GetPatchManifestFileName(buildParameters.BuildVersion)}"; string manifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
return manifestFilePath;
} }
else else
{ {
_manifestFilePath = null; return null;
} }
} }
/// <summary>
/// 获取构建的补丁清单路径
/// </summary>
public static string GetPatchManifestPath()
{
return _manifestFilePath;
}
} }
} }

View File

@@ -63,7 +63,7 @@ namespace YooAsset.Editor
IsRawAsset = isRawAsset; IsRawAsset = isRawAsset;
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath); System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader)) if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
IsShaderAsset = true; IsShaderAsset = true;
else else
IsShaderAsset = false; IsShaderAsset = false;
@@ -76,7 +76,7 @@ namespace YooAsset.Editor
IsRawAsset = false; IsRawAsset = false;
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath); System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader)) if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
IsShaderAsset = true; IsShaderAsset = true;
else else
IsShaderAsset = false; IsShaderAsset = false;
@@ -112,7 +112,7 @@ namespace YooAsset.Editor
} }
} }
} }
/// <summary> /// <summary>
/// 添加资源包的分类标签 /// 添加资源包的分类标签
/// 说明:传染算法统计到的分类标签 /// 说明:传染算法统计到的分类标签
@@ -166,42 +166,51 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 计算主资源或共享资源的完整包名 /// 计算主资源或共享资源的完整包名
/// </summary> /// </summary>
public void CalculateFullBundleName() public void CalculateFullBundleName(bool uniqueBundleName, string packageName)
{ {
if (CollectorType == ECollectorType.None) if (CollectorType == ECollectorType.None)
{ {
if (IsRawAsset) if (IsRawAsset)
throw new Exception("Should never get here !"); throw new Exception("Should never get here !");
if (AssetBundleCollectorSettingData.Setting.AutoCollectShaders) if (IsShaderAsset)
{ {
if (IsShaderAsset) _shareBundleName = YooAssetSettingsData.GetUnityShadersBundleFullName(uniqueBundleName, packageName);
{
string shareBundleName = $"{AssetBundleCollectorSettingData.Setting.ShadersBundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
return;
}
} }
else
if (_referenceBundleNames.Count > 1)
{ {
IPackRule packRule = PackDirectory.StaticPackRule; if (_referenceBundleNames.Count > 1)
var bundleName = packRule.GetBundleName(new PackRuleData(AssetPath)); {
var shareBundleName = $"share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}"; IPackRule packRule = PackDirectory.StaticPackRule;
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower(); var bundleName = packRule.GetBundleName(new PackRuleData(AssetPath));
if (YooAssetSettingsData.Setting.RegularBundleName)
bundleName = EditorTools.GetRegularPath(bundleName).Replace('/', '_').Replace('.', '_').ToLower();
else
bundleName = EditorTools.GetRegularPath(bundleName).ToLower();
if (uniqueBundleName)
_shareBundleName = $"{packageName.ToLower()}_share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
else
_shareBundleName = $"share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
}
} }
} }
else else
{ {
if (IsRawAsset) if (IsRawAsset)
{ {
string mainBundleName = $"{_mainBundleName}.{YooAssetSettingsData.Setting.RawFileVariant}"; string mainBundleName = $"{_mainBundleName}.{YooAssetSettingsData.Setting.RawBundleFileVariant}";
_mainBundleName = EditorTools.GetRegularPath(mainBundleName).ToLower(); _mainBundleName = mainBundleName.ToLower();
} }
else else
{ {
string mainBundleName = $"{_mainBundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}"; string mainBundleName = $"{_mainBundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
_mainBundleName = EditorTools.GetRegularPath(mainBundleName).ToLower(); ; _mainBundleName = mainBundleName.ToLower(); ;
}
if (uniqueBundleName)
{
_mainBundleName = $"{packageName.ToLower()}_{_mainBundleName}";
} }
} }
} }

View File

@@ -8,6 +8,40 @@ namespace YooAsset.Editor
{ {
public class BuildBundleInfo public class BuildBundleInfo
{ {
public class BuildPatchInfo
{
/// <summary>
/// 构建内容的哈希值
/// </summary>
public string ContentHash { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public string PatchFileHash { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public string PatchFileCRC { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public long PatchFileSize { set; get; }
/// <summary>
/// 构建输出的文件路径
/// </summary>
public string BuildOutputFilePath { set; get; }
/// <summary>
/// 补丁包输出文件路径
/// </summary>
public string PatchOutputFilePath { set; get; }
}
/// <summary> /// <summary>
/// 资源包名称 /// 资源包名称
/// </summary> /// </summary>
@@ -19,6 +53,22 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public readonly List<BuildAssetInfo> BuildinAssets = new List<BuildAssetInfo>(); public readonly List<BuildAssetInfo> BuildinAssets = new List<BuildAssetInfo>();
/// <summary>
/// 补丁文件信息
/// </summary>
public readonly BuildPatchInfo PatchInfo = new BuildPatchInfo();
/// <summary>
/// Bundle文件的加载方法
/// </summary>
public EBundleLoadMethod LoadMethod { set; get; }
/// <summary>
/// 加密生成文件的路径
/// 注意:如果未加密该路径为空
/// </summary>
public string EncryptedFilePath { set; get; }
/// <summary> /// <summary>
/// 是否为原生文件 /// 是否为原生文件
/// </summary> /// </summary>
@@ -35,6 +85,20 @@ namespace YooAsset.Editor
} }
} }
/// <summary>
/// 是否为加密文件
/// </summary>
public bool IsEncryptedFile
{
get
{
if (string.IsNullOrEmpty(EncryptedFilePath))
return false;
else
return true;
}
}
public BuildBundleInfo(string bundleName) public BuildBundleInfo(string bundleName)
{ {
@@ -84,14 +148,6 @@ namespace YooAsset.Editor
return result.ToArray(); return result.ToArray();
} }
/// <summary>
/// 获取文件的扩展名
/// </summary>
public string GetAppendExtension()
{
return System.IO.Path.GetExtension(BundleName);
}
/// <summary> /// <summary>
/// 获取构建的资源路径列表 /// 获取构建的资源路径列表
/// </summary> /// </summary>
@@ -120,5 +176,21 @@ namespace YooAsset.Editor
build.assetNames = GetBuildinAssetPaths(); build.assetNames = GetBuildinAssetPaths();
return build; return build;
} }
/// <summary>
/// 创建PatchBundle类
/// </summary>
internal PatchBundle CreatePatchBundle()
{
PatchBundle patchBundle = new PatchBundle();
patchBundle.BundleName = BundleName;
patchBundle.FileHash = PatchInfo.PatchFileHash;
patchBundle.FileCRC = PatchInfo.PatchFileCRC;
patchBundle.FileSize = PatchInfo.PatchFileSize;
patchBundle.IsRawFile = IsRawFile;
patchBundle.LoadMethod = (byte)LoadMethod;
patchBundle.Tags = GetBundleTags();
return patchBundle;
}
} }
} }

View File

@@ -14,6 +14,16 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public int AssetFileCount; public int AssetFileCount;
/// <summary>
/// 是否启用可寻址资源定位
/// </summary>
public bool EnableAddressable;
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName;
/// <summary> /// <summary>
/// 资源包列表 /// 资源包列表
/// </summary> /// </summary>
@@ -54,18 +64,6 @@ namespace YooAsset.Editor
return result; return result;
} }
/// <summary>
/// 获取资源包的分类标签列表
/// </summary>
public string[] GetBundleTags(string bundleName)
{
if (TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
{
return bundleInfo.GetBundleTags();
}
throw new Exception($"Not found {nameof(BuildBundleInfo)} : {bundleName}");
}
/// <summary> /// <summary>
/// 获取AssetBundle内构建的资源路径列表 /// 获取AssetBundle内构建的资源路径列表
/// </summary> /// </summary>

View File

@@ -10,7 +10,7 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 执行资源构建上下文 /// 执行资源构建上下文
/// </summary> /// </summary>
public static BuildMapContext CreateBuildMap(EBuildMode buildMode) public static BuildMapContext CreateBuildMap(EBuildMode buildMode, string packageName)
{ {
BuildMapContext context = new BuildMapContext(); BuildMapContext context = new BuildMapContext();
Dictionary<string, BuildAssetInfo> buildAssetDic = new Dictionary<string, BuildAssetInfo>(1000); Dictionary<string, BuildAssetInfo> buildAssetDic = new Dictionary<string, BuildAssetInfo>(1000);
@@ -19,7 +19,8 @@ namespace YooAsset.Editor
AssetBundleCollectorSettingData.Setting.CheckConfigError(); AssetBundleCollectorSettingData.Setting.CheckConfigError();
// 2. 获取所有收集器收集的资源 // 2. 获取所有收集器收集的资源
List<CollectAssetInfo> allCollectAssets = AssetBundleCollectorSettingData.Setting.GetAllCollectAssets(buildMode); var buildResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
List<CollectAssetInfo> allCollectAssets = buildResult.CollectAssets;
// 3. 剔除未被引用的依赖资源 // 3. 剔除未被引用的依赖资源
List<CollectAssetInfo> removeDependList = new List<CollectAssetInfo>(); List<CollectAssetInfo> removeDependList = new List<CollectAssetInfo>();
@@ -72,9 +73,13 @@ namespace YooAsset.Editor
} }
} }
} }
context.AssetFileCount = buildAssetDic.Count;
// 6. 填充主动收集资源的依赖列表 // 6. 记录关键信息
context.AssetFileCount = buildAssetDic.Count;
context.EnableAddressable = buildResult.EnableAddressable;
context.UniqueBundleName = buildResult.UniqueBundleName;
// 7. 填充主动收集资源的依赖列表
foreach (var collectAssetInfo in allCollectAssets) foreach (var collectAssetInfo in allCollectAssets)
{ {
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count); var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
@@ -88,13 +93,13 @@ namespace YooAsset.Editor
buildAssetDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos); buildAssetDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
} }
// 7. 计算完整的资源包名 // 8. 计算完整的资源包名
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic) foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
{ {
pair.Value.CalculateFullBundleName(); pair.Value.CalculateFullBundleName(buildResult.UniqueBundleName, buildResult.PackageName);
} }
// 8. 移除不参与构建的资源 // 9. 移除不参与构建的资源
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>(); List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic) foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
{ {
@@ -107,7 +112,7 @@ namespace YooAsset.Editor
buildAssetDic.Remove(removeValue.AssetPath); buildAssetDic.Remove(removeValue.AssetPath);
} }
// 9. 构建资源包 // 10. 构建资源包
var allBuildinAssets = buildAssetDic.Values.ToList(); var allBuildinAssets = buildAssetDic.Values.ToList();
if (allBuildinAssets.Count == 0) if (allBuildinAssets.Count == 0)
throw new Exception("构建的资源列表不能为空"); throw new Exception("构建的资源列表不能为空");

View File

@@ -9,6 +9,33 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public class BuildParameters public class BuildParameters
{ {
/// <summary>
/// SBP构建参数
/// </summary>
public class SBPBuildParameters
{
/// <summary>
/// 生成代码防裁剪配置
/// </summary>
public bool WriteLinkXML = true;
/// <summary>
/// 缓存服务器地址
/// </summary>
public string CacheServerHost;
/// <summary>
/// 缓存服务器端口
/// </summary>
public int CacheServerPort;
}
/// <summary>
/// 可编程构建管线的参数
/// </summary>
public SBPBuildParameters SBPParameters;
/// <summary> /// <summary>
/// 输出的根目录 /// 输出的根目录
/// </summary> /// </summary>
@@ -19,49 +46,52 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public BuildTarget BuildTarget; public BuildTarget BuildTarget;
/// <summary>
/// 构建管线
/// </summary>
public EBuildPipeline BuildPipeline;
/// <summary> /// <summary>
/// 构建模式 /// 构建模式
/// </summary> /// </summary>
public EBuildMode BuildMode; public EBuildMode BuildMode;
/// <summary> /// <summary>
/// 构建的版本(资源版本号) /// 构建的包裹名称
/// </summary> /// </summary>
public int BuildVersion; public string PackageName;
/// <summary> /// <summary>
/// 内置资源标签集合(首包资源标签) /// 构建的包裹版本
/// 注意:分号为分隔符
/// </summary> /// </summary>
public string BuildinTags; public string PackageVersion;
/// <summary> /// <summary>
/// 验证构建结果 /// 验证构建结果
/// </summary> /// </summary>
public bool VerifyBuildingResult = false; public bool VerifyBuildingResult = false;
/// <summary>
/// 启用可寻址资源定位
/// </summary>
public bool EnableAddressable = false;
/// <summary>
/// 追加文件扩展名
/// </summary>
public bool AppendFileExtension = false;
/// <summary>
/// 拷贝内置资源文件到StreamingAssets目录首包资源文件
/// </summary>
public bool CopyBuildinTagFiles = false;
/// <summary> /// <summary>
/// 加密类 /// 加密类
/// </summary> /// </summary>
public IEncryptionServices EncryptionServices = null; public IEncryptionServices EncryptionServices = null;
/// <summary>
/// 补丁文件名称的样式
/// </summary>
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
/// <summary>
/// 拷贝内置资源选项
/// </summary>
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
/// <summary>
/// 拷贝内置资源的标签
/// </summary>
public string CopyBuildinFileTags = string.Empty;
/// <summary> /// <summary>
/// 压缩选项 /// 压缩选项
/// </summary> /// </summary>
@@ -76,14 +106,5 @@ namespace YooAsset.Editor
/// 忽略类型树变化 /// 忽略类型树变化
/// </summary> /// </summary>
public bool IgnoreTypeTreeChanges = true; public bool IgnoreTypeTreeChanges = true;
/// <summary>
/// 获取内置资源标签列表(首包资源标签)
/// </summary>
public List<string> GetBuildinTags()
{
return StringUtility.StringToStringList(BuildinTags, ';');
}
} }
} }

View File

@@ -0,0 +1,138 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
public class BuildParametersContext : IContextObject
{
private readonly System.Diagnostics.Stopwatch _buildWatch = new System.Diagnostics.Stopwatch();
private string _pipelineOutputDirectory = string.Empty;
private string _packageOutputDirectory = string.Empty;
/// <summary>
/// 构建参数
/// </summary>
public BuildParameters Parameters { private set; get; }
public BuildParametersContext(BuildParameters parameters)
{
Parameters = parameters;
}
/// <summary>
/// 获取构建管线的输出目录
/// </summary>
/// <returns></returns>
public string GetPipelineOutputDirectory()
{
if (string.IsNullOrEmpty(_pipelineOutputDirectory))
{
_pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(Parameters.OutputRoot, Parameters.PackageName, Parameters.BuildTarget, Parameters.BuildMode);
}
return _pipelineOutputDirectory;
}
/// <summary>
/// 获取本次构建的补丁目录
/// </summary>
public string GetPackageOutputDirectory()
{
if (string.IsNullOrEmpty(_packageOutputDirectory))
{
_packageOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.PackageName}/{Parameters.BuildTarget}/{Parameters.PackageVersion}";
}
return _packageOutputDirectory;
}
/// <summary>
/// 获取内置构建管线的构建选项
/// </summary>
public BuildAssetBundleOptions GetPipelineBuildOptions()
{
// For the new build system, unity always need BuildAssetBundleOptions.CollectDependencies and BuildAssetBundleOptions.DeterministicAssetBundle
// 除非设置ForceRebuildAssetBundle标记否则会进行增量打包
if (Parameters.BuildMode == EBuildMode.SimulateBuild)
throw new Exception("Should never get here !");
BuildAssetBundleOptions opt = BuildAssetBundleOptions.None;
opt |= BuildAssetBundleOptions.StrictMode; //Do not allow the build to succeed if any errors are reporting during it.
if (Parameters.BuildMode == EBuildMode.DryRunBuild)
{
opt |= BuildAssetBundleOptions.DryRunBuild;
return opt;
}
if (Parameters.CompressOption == ECompressOption.Uncompressed)
opt |= BuildAssetBundleOptions.UncompressedAssetBundle;
else if (Parameters.CompressOption == ECompressOption.LZ4)
opt |= BuildAssetBundleOptions.ChunkBasedCompression;
if (Parameters.BuildMode == EBuildMode.ForceRebuild)
opt |= BuildAssetBundleOptions.ForceRebuildAssetBundle; //Force rebuild the asset bundles
if (Parameters.DisableWriteTypeTree)
opt |= BuildAssetBundleOptions.DisableWriteTypeTree; //Do not include type information within the asset bundle (don't write type tree).
if (Parameters.IgnoreTypeTreeChanges)
opt |= BuildAssetBundleOptions.IgnoreTypeTreeChanges; //Ignore the type tree changes when doing the incremental build check.
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileName; //Disables Asset Bundle LoadAsset by file name.
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileNameWithExtension; //Disables Asset Bundle LoadAsset by file name with extension.
return opt;
}
/// <summary>
/// 获取可编程构建管线的构建参数
/// </summary>
public UnityEditor.Build.Pipeline.BundleBuildParameters GetSBPBuildParameters()
{
if (Parameters.BuildMode == EBuildMode.SimulateBuild)
throw new Exception("Should never get here !");
var targetGroup = BuildPipeline.GetBuildTargetGroup(Parameters.BuildTarget);
var pipelineOutputDirectory = GetPipelineOutputDirectory();
var buildParams = new UnityEditor.Build.Pipeline.BundleBuildParameters(Parameters.BuildTarget, targetGroup, pipelineOutputDirectory);
if (Parameters.CompressOption == ECompressOption.Uncompressed)
buildParams.BundleCompression = UnityEngine.BuildCompression.Uncompressed;
else if (Parameters.CompressOption == ECompressOption.LZMA)
buildParams.BundleCompression = UnityEngine.BuildCompression.LZMA;
else if (Parameters.CompressOption == ECompressOption.LZ4)
buildParams.BundleCompression = UnityEngine.BuildCompression.LZ4;
else
throw new System.NotImplementedException(Parameters.CompressOption.ToString());
if (Parameters.DisableWriteTypeTree)
buildParams.ContentBuildFlags |= UnityEditor.Build.Content.ContentBuildFlags.DisableWriteTypeTree;
buildParams.UseCache = true;
buildParams.CacheServerHost = Parameters.SBPParameters.CacheServerHost;
buildParams.CacheServerPort = Parameters.SBPParameters.CacheServerPort;
buildParams.WriteLinkXML = Parameters.SBPParameters.WriteLinkXML;
return buildParams;
}
/// <summary>
/// 获取构建的耗时(单位:秒)
/// </summary>
public float GetBuildingSeconds()
{
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
return seconds;
}
public void BeginWatch()
{
_buildWatch.Start();
}
public void StopWatch()
{
_buildWatch.Stop();
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: e26f14db9addb4c49b4f0f520bf75d9d guid: b84510feab7cbe44a9b6d8ef0b3f559c
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

View File

@@ -1,6 +1,7 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO;
using UnityEngine; using UnityEngine;
namespace YooAsset.Editor namespace YooAsset.Editor
@@ -56,6 +57,9 @@ namespace YooAsset.Editor
public static void Serialize(string savePath, BuildReport buildReport) public static void Serialize(string savePath, BuildReport buildReport)
{ {
if (File.Exists(savePath))
File.Delete(savePath);
string json = JsonUtility.ToJson(buildReport, true); string json = JsonUtility.ToJson(buildReport, true);
FileUtility.CreateFile(savePath, json); FileUtility.CreateFile(savePath, json);
} }

View File

@@ -8,68 +8,46 @@ namespace YooAsset.Editor
[Serializable] [Serializable]
public class ReportBundleInfo public class ReportBundleInfo
{ {
public class FlagsData
{
public bool IsEncrypted { private set; get; }
public bool IsBuildin { private set; get; }
public bool IsRawFile { private set; get; }
public FlagsData(bool isEncrypted, bool isBuildin, bool isRawFile)
{
IsEncrypted = isEncrypted;
IsBuildin = isBuildin;
IsRawFile = isRawFile;
}
}
private FlagsData _flagData;
/// <summary> /// <summary>
/// 资源包名称 /// 资源包名称
/// </summary> /// </summary>
public string BundleName; public string BundleName;
/// <summary> /// <summary>
/// 哈希值 /// 文件名称
/// </summary> /// </summary>
public string Hash; public string FileName;
/// <summary>
/// 文件哈希值
/// </summary>
public string FileHash;
/// <summary> /// <summary>
/// 文件校验码 /// 文件校验码
/// </summary> /// </summary>
public string CRC; public string FileCRC;
/// <summary> /// <summary>
/// 文件大小(字节数) /// 文件大小(字节数)
/// </summary> /// </summary>
public long SizeBytes; public long FileSize;
/// <summary>
/// 是否为原生文件
/// </summary>
public bool IsRawFile;
/// <summary>
/// 加载方法
/// </summary>
public EBundleLoadMethod LoadMethod;
/// <summary> /// <summary>
/// Tags /// Tags
/// </summary> /// </summary>
public string[] Tags; public string[] Tags;
/// <summary>
/// Flags
/// </summary>
public int Flags;
/// <summary>
/// 获取标志位的解析数据
/// </summary>
public FlagsData GetFlagData()
{
if (_flagData == null)
{
BitMask32 value = Flags;
bool isEncrypted = value.Test(0);
bool isBuildin = value.Test(1);
bool isRawFile = value.Test(2);
_flagData = new FlagsData(isEncrypted, isBuildin, isRawFile);
}
return _flagData;
}
/// <summary> /// <summary>
/// 获取资源分类标签的字符串 /// 获取资源分类标签的字符串
/// </summary> /// </summary>
@@ -80,16 +58,5 @@ namespace YooAsset.Editor
else else
return string.Empty; return string.Empty;
} }
/// <summary>
/// 是否为原生文件
/// </summary>
public bool IsRawFile()
{
if (System.IO.Path.GetExtension(BundleName) == $".{YooAssetSettingsData.Setting.RawFileVariant}")
return true;
else
return false;
}
} }
} }

View File

@@ -8,6 +8,11 @@ namespace YooAsset.Editor
[Serializable] [Serializable]
public class ReportSummary public class ReportSummary
{ {
/// <summary>
/// YooAsset版本
/// </summary>
public string YooVersion;
/// <summary> /// <summary>
/// 引擎版本 /// 引擎版本
/// </summary> /// </summary>
@@ -16,7 +21,7 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 构建时间 /// 构建时间
/// </summary> /// </summary>
public string BuildTime; public string BuildDate;
/// <summary> /// <summary>
/// 构建耗时(单位:秒) /// 构建耗时(单位:秒)
@@ -28,20 +33,25 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public BuildTarget BuildTarget; public BuildTarget BuildTarget;
/// <summary>
/// 构建管线
/// </summary>
public EBuildPipeline BuildPipeline;
/// <summary> /// <summary>
/// 构建模式 /// 构建模式
/// </summary> /// </summary>
public EBuildMode BuildMode; public EBuildMode BuildMode;
/// <summary> /// <summary>
/// 构建版本 /// 构建包裹名称
/// </summary> /// </summary>
public int BuildVersion; public string BuildPackageName;
/// <summary> /// <summary>
/// 内置资源标签 /// 构建包裹版本
/// </summary> /// </summary>
public string BuildinTags; public string BuildPackageVersion;
/// <summary> /// <summary>
/// 启用可寻址资源定位 /// 启用可寻址资源定位
@@ -49,24 +59,9 @@ namespace YooAsset.Editor
public bool EnableAddressable; public bool EnableAddressable;
/// <summary> /// <summary>
/// 追加文件扩展名 /// 资源包名唯一化
/// </summary> /// </summary>
public bool AppendFileExtension; public bool UniqueBundleName;
/// <summary>
/// 拷贝内置资源文件
/// </summary>
public bool CopyBuildinTagFiles;
/// <summary>
/// 自动收集着色器
/// </summary>
public bool AutoCollectShaders;
/// <summary>
/// 自动收集的着色器资源包名称
/// </summary>
public string ShadersBundleName;
/// <summary> /// <summary>
/// 加密服务类名称 /// 加密服务类名称
@@ -74,16 +69,16 @@ namespace YooAsset.Editor
public string EncryptionServicesClassName; public string EncryptionServicesClassName;
// 构建参数 // 构建参数
public EOutputNameStyle OutputNameStyle;
public ECompressOption CompressOption; public ECompressOption CompressOption;
public bool DisableWriteTypeTree; public bool DisableWriteTypeTree;
public bool IgnoreTypeTreeChanges; public bool IgnoreTypeTreeChanges;
// 构建结果 // 构建结果
public int AssetFileTotalCount; public int AssetFileTotalCount;
public int MainAssetTotalCount;
public int AllBundleTotalCount; public int AllBundleTotalCount;
public long AllBundleTotalSize; public long AllBundleTotalSize;
public int BuildinBundleTotalCount;
public long BuildinBundleTotalSize;
public int EncryptedBundleTotalCount; public int EncryptedBundleTotalCount;
public long EncryptedBundleTotalSize; public long EncryptedBundleTotalSize;
public int RawBundleTotalCount; public int RawBundleTotalCount;

View File

@@ -0,0 +1,29 @@

namespace YooAsset.Editor
{
/// <summary>
/// 构建结果
/// </summary>
public class BuildResult
{
/// <summary>
/// 构建是否成功
/// </summary>
public bool Success;
/// <summary>
/// 构建失败的任务
/// </summary>
public string FailedTask;
/// <summary>
/// 构建失败的信息
/// </summary>
public string FailedInfo;
/// <summary>
/// 输出的补丁包目录
/// </summary>
public string OutputPackageDirectory;
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 057a358d2d0c92b47add59dac8bef783 guid: e0855c4b5eaa26942bd7ad177fe3c288
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

View File

@@ -14,34 +14,35 @@ namespace YooAsset.Editor
/// 执行构建流程 /// 执行构建流程
/// </summary> /// </summary>
/// <returns>如果成功返回TRUE否则返回FALSE</returns> /// <returns>如果成功返回TRUE否则返回FALSE</returns>
public static bool Run(List<IBuildTask> pipeline, BuildContext context) public static BuildResult Run(List<IBuildTask> pipeline, BuildContext context)
{ {
if (pipeline == null) if (pipeline == null)
throw new ArgumentNullException("pipeline"); throw new ArgumentNullException("pipeline");
if (context == null) if (context == null)
throw new ArgumentNullException("context"); throw new ArgumentNullException("context");
bool succeed = true; BuildResult buildResult = new BuildResult();
buildResult.Success = true;
for (int i = 0; i < pipeline.Count; i++) for (int i = 0; i < pipeline.Count; i++)
{ {
IBuildTask task = pipeline[i]; IBuildTask task = pipeline[i];
try try
{ {
var taskAttribute = task.GetType().GetCustomAttribute<TaskAttribute>(); var taskAttribute = task.GetType().GetCustomAttribute<TaskAttribute>();
Log($"---------------------------------------->{taskAttribute.Desc}"); Log($"---------------------------------------->{taskAttribute.Desc}<---------------------------------------");
task.Run(context); task.Run(context);
} }
catch (Exception e) catch (Exception e)
{ {
Debug.LogError($"Build task {task.GetType().Name} failed !"); buildResult.FailedTask = task.GetType().Name;
Debug.LogError($"Build error : {e}"); buildResult.FailedInfo = e.ToString();
succeed = false; buildResult.Success = false;
break; break;
} }
} }
// 返回运行结果 // 返回运行结果
return succeed; return buildResult;
} }
/// <summary> /// <summary>

View File

@@ -0,0 +1,52 @@
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEditor.Build.Pipeline;
using UnityEditor.Build.Pipeline.Interfaces;
namespace UnityEditor.Build.Pipeline.Tasks
{
public static class SBPBuildTasks
{
public static IList<IBuildTask> Create(string builtInShaderBundleName)
{
var buildTasks = new List<IBuildTask>();
// Setup
buildTasks.Add(new SwitchToBuildPlatform());
buildTasks.Add(new RebuildSpriteAtlasCache());
// Player Scripts
buildTasks.Add(new BuildPlayerScripts());
buildTasks.Add(new PostScriptsCallback());
// Dependency
buildTasks.Add(new CalculateSceneDependencyData());
#if UNITY_2019_3_OR_NEWER
buildTasks.Add(new CalculateCustomDependencyData());
#endif
buildTasks.Add(new CalculateAssetDependencyData());
buildTasks.Add(new StripUnusedSpriteSources());
buildTasks.Add(new CreateBuiltInShadersBundle(builtInShaderBundleName));
buildTasks.Add(new PostDependencyCallback());
// Packing
buildTasks.Add(new GenerateBundlePacking());
buildTasks.Add(new UpdateBundleObjectLayout());
buildTasks.Add(new GenerateBundleCommands());
buildTasks.Add(new GenerateSubAssetPathMaps());
buildTasks.Add(new GenerateBundleMaps());
buildTasks.Add(new PostPackingCallback());
// Writing
buildTasks.Add(new WriteSerializedFiles());
buildTasks.Add(new ArchiveAndCompressBundles());
buildTasks.Add(new AppendBundleHash());
buildTasks.Add(new GenerateLinkXml());
buildTasks.Add(new PostWritingCallback());
return buildTasks;
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 37a7daecdb1361140b44ba4724e8866e guid: f38422f6a64300243af6b4fbf84644ba
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

View File

@@ -1,6 +1,5 @@
using System; using System;
using System.Linq; using System.Linq;
using System.IO;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEditor; using UnityEditor;
@@ -11,14 +10,14 @@ namespace YooAsset.Editor
[TaskAttribute("资源构建内容打包")] [TaskAttribute("资源构建内容打包")]
public class TaskBuilding : IBuildTask public class TaskBuilding : IBuildTask
{ {
public class UnityManifestContext : IContextObject public class BuildResultContext : IContextObject
{ {
public AssetBundleManifest UnityManifest; public AssetBundleManifest UnityManifest;
} }
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
var buildParametersContext = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>(); var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>(); var buildMapContext = context.GetContextObject<BuildMapContext>();
// 模拟构建模式下跳过引擎构建 // 模拟构建模式下跳过引擎构建
@@ -26,15 +25,26 @@ namespace YooAsset.Editor
if (buildMode == EBuildMode.SimulateBuild) if (buildMode == EBuildMode.SimulateBuild)
return; return;
BuildAssetBundleOptions opt = buildParametersContext.GetPipelineBuildOptions(); // 开始构建
AssetBundleManifest unityManifest = BuildPipeline.BuildAssetBundles(buildParametersContext.PipelineOutputDirectory, buildMapContext.GetPipelineBuilds(), opt, buildParametersContext.Parameters.BuildTarget); string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
if (unityManifest == null) BuildAssetBundleOptions buildOptions = buildParametersContext.GetPipelineBuildOptions();
AssetBundleManifest buildResults = BuildPipeline.BuildAssetBundles(pipelineOutputDirectory, buildMapContext.GetPipelineBuilds(), buildOptions, buildParametersContext.Parameters.BuildTarget);
if (buildResults == null)
{
throw new Exception("构建过程中发生错误!"); throw new Exception("构建过程中发生错误!");
}
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
string unityOutputManifestFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
if (System.IO.File.Exists(unityOutputManifestFilePath) == false)
throw new Exception("构建过程中发生严重错误!请查阅上下文日志!");
}
BuildRunner.Log("Unity引擎打包成功"); BuildRunner.Log("Unity引擎打包成功");
UnityManifestContext unityManifestContext = new UnityManifestContext(); BuildResultContext buildResultContext = new BuildResultContext();
unityManifestContext.UnityManifest = unityManifest; buildResultContext.UnityManifest = buildResults;
context.SetContextObject(unityManifestContext); context.SetContextObject(buildResultContext);
// 拷贝原生文件 // 拷贝原生文件
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild) if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
@@ -46,13 +56,14 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 拷贝原生文件 /// 拷贝原生文件
/// </summary> /// </summary>
private void CopyRawBundle(BuildMapContext buildMapContext, AssetBundleBuilder.BuildParametersContext buildParametersContext) private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
{ {
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos) foreach (var bundleInfo in buildMapContext.BundleInfos)
{ {
if (bundleInfo.IsRawFile) if (bundleInfo.IsRawFile)
{ {
string dest = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}"; string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
foreach (var buildAsset in bundleInfo.BuildinAssets) foreach (var buildAsset in bundleInfo.BuildinAssets)
{ {
if (buildAsset.IsRawAsset) if (buildAsset.IsRawAsset)

View File

@@ -0,0 +1,76 @@
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEditor.Build.Pipeline;
using UnityEditor.Build.Pipeline.Interfaces;
using UnityEditor.Build.Pipeline.Tasks;
namespace YooAsset.Editor
{
[TaskAttribute("资源构建内容打包")]
public class TaskBuilding_SBP : IBuildTask
{
public class BuildResultContext : IContextObject
{
public IBundleBuildResults Results;
}
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
// 模拟构建模式下跳过引擎构建
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return;
// 构建内容
var buildContent = new BundleBuildContent(buildMapContext.GetPipelineBuilds());
// 开始构建
IBundleBuildResults buildResults;
var buildParameters = buildParametersContext.GetSBPBuildParameters();
var shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName(buildMapContext.UniqueBundleName, buildParametersContext.Parameters.PackageName);
var taskList = SBPBuildTasks.Create(shadersBunldeName);
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
if (exitCode < 0)
{
throw new Exception($"构建过程中发生错误 : {exitCode}");
}
BuildRunner.Log("Unity引擎打包成功");
BuildResultContext buildResultContext = new BuildResultContext();
buildResultContext.Results = buildResults;
context.SetContextObject(buildResultContext);
// 拷贝原生文件
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyRawBundle(buildMapContext, buildParametersContext);
}
}
/// <summary>
/// 拷贝原生文件
/// </summary>
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
{
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
if (bundleInfo.IsRawFile)
{
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
foreach (var buildAsset in bundleInfo.BuildinAssets)
{
if (buildAsset.IsRawAsset)
EditorTools.CopyFile(buildAsset.AssetPath, dest, true);
}
}
}
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: c4b754a3b15abc44fa2727f57721e18b guid: 1af5fed7e9f83174d868c12b41c4a79e
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

View File

@@ -11,58 +11,90 @@ namespace YooAsset.Editor
{ {
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
// 注意:我们只有在强制重建的时候才会拷贝 var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>(); var patchManifestContext = context.GetContextObject<PatchManifestContext>();
if (buildParameters.Parameters.CopyBuildinTagFiles) var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{ {
// 清空流目录 if (buildParametersContext.Parameters.CopyBuildinFileOption != ECopyBuildinFileOption.None)
AssetBundleBuilderHelper.ClearStreamingAssetsFolder(); {
CopyBuildinFilesToStreaming(buildParametersContext, patchManifestContext);
// 拷贝内置文件 }
CopyBuildinFilesToStreaming(buildParameters.PipelineOutputDirectory, buildParameters.Parameters.BuildVersion);
} }
} }
private void CopyBuildinFilesToStreaming(string pipelineOutputDirectory, int buildVersion) /// <summary>
/// 拷贝首包资源文件
/// </summary>
private void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext, PatchManifestContext patchManifestContext)
{ {
ECopyBuildinFileOption option = buildParametersContext.Parameters.CopyBuildinFileOption;
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
string streamingAssetsDirectory = AssetBundleBuilderHelper.GetStreamingAssetsFolderPath();
string buildPackageName = buildParametersContext.Parameters.PackageName;
string buildPackageVersion = buildParametersContext.Parameters.PackageVersion;
// 加载补丁清单 // 加载补丁清单
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(pipelineOutputDirectory, buildVersion); PatchManifest patchManifest = patchManifestContext.Manifest;
// 拷贝文件列表 // 清空流目录
foreach (var patchBundle in patchManifest.BundleList) if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.ClearAndCopyByTags)
{ {
if (patchBundle.IsBuildin == false) AssetBundleBuilderHelper.ClearStreamingAssetsFolder();
continue; }
string sourcePath = $"{pipelineOutputDirectory}/{patchBundle.BundleName}"; // 拷贝补丁清单文件
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{patchBundle.Hash}"; {
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildPackageName, buildPackageVersion);
string sourcePath = $"{packageOutputDirectory}/{fileName}";
string destPath = $"{streamingAssetsDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true); EditorTools.CopyFile(sourcePath, destPath, true);
} }
// 拷贝清单文件 // 拷贝补丁清单哈希文件
{ {
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(buildVersion)}"; string fileName = YooAssetSettingsData.GetPackageHashFileName(buildPackageName, buildPackageVersion);
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{YooAssetSettingsData.GetPatchManifestFileName(buildVersion)}"; string sourcePath = $"{packageOutputDirectory}/{fileName}";
string destPath = $"{streamingAssetsDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true); EditorTools.CopyFile(sourcePath, destPath, true);
} }
// 拷贝清单哈希文件 // 拷贝补丁清单版本文件
{ {
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestHashFileName(buildVersion)}"; string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildPackageName);
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{YooAssetSettingsData.GetPatchManifestHashFileName(buildVersion)}"; string sourcePath = $"{packageOutputDirectory}/{fileName}";
string destPath = $"{streamingAssetsDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true); EditorTools.CopyFile(sourcePath, destPath, true);
} }
// 拷贝静态版本文件 // 拷贝文件列表(所有文件)
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.OnlyCopyAll)
{
foreach (var patchBundle in patchManifest.BundleList)
{
string sourcePath = $"{packageOutputDirectory}/{patchBundle.FileName}";
string destPath = $"{streamingAssetsDirectory}/{patchBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
// 拷贝文件列表(带标签的文件)
if (option == ECopyBuildinFileOption.ClearAndCopyByTags || option == ECopyBuildinFileOption.OnlyCopyByTags)
{ {
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.VersionFileName}"; string[] tags = buildParametersContext.Parameters.CopyBuildinFileTags.Split(';');
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{YooAssetSettings.VersionFileName}"; foreach (var patchBundle in patchManifest.BundleList)
EditorTools.CopyFile(sourcePath, destPath, true); {
if (patchBundle.HasTag(tags) == false)
continue;
string sourcePath = $"{packageOutputDirectory}/{patchBundle.FileName}";
string destPath = $"{streamingAssetsDirectory}/{patchBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
} }
// 刷新目录 // 刷新目录
AssetDatabase.Refresh(); AssetDatabase.Refresh();
BuildRunner.Log($"内置文件拷贝完成:{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}"); BuildRunner.Log($"内置文件拷贝完成:{streamingAssetsDirectory}");
} }
} }
} }

View File

@@ -1,132 +1,121 @@
using System; using System;
using System.IO; using System.Linq;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEditor.Build.Pipeline;
using UnityEditor.Build.Pipeline.Interfaces;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
public class PatchManifestContext : IContextObject
{
internal PatchManifest Manifest;
}
[TaskAttribute("创建补丁清单文件")] [TaskAttribute("创建补丁清单文件")]
public class TaskCreatePatchManifest : IBuildTask public class TaskCreatePatchManifest : IBuildTask
{ {
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>(); CreatePatchManifestFile(context);
var encryptionContext = context.GetContextObject<TaskEncryption.EncryptionContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
CreatePatchManifestFile(buildParameters, buildMapContext, encryptionContext);
} }
/// <summary> /// <summary>
/// 创建补丁清单文件到输出目录 /// 创建补丁清单文件到输出目录
/// </summary> /// </summary>
private void CreatePatchManifestFile(AssetBundleBuilder.BuildParametersContext buildParameters, private void CreatePatchManifestFile(BuildContext context)
BuildMapContext buildMapContext, TaskEncryption.EncryptionContext encryptionContext)
{ {
int resourceVersion = buildParameters.Parameters.BuildVersion; var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters;
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
// 创建新补丁清单 // 创建新补丁清单
PatchManifest patchManifest = new PatchManifest(); PatchManifest patchManifest = new PatchManifest();
patchManifest.EnableAddressable = buildParameters.Parameters.EnableAddressable; patchManifest.FileVersion = YooAssetSettings.PatchManifestFileVersion;
patchManifest.ResourceVersion = buildParameters.Parameters.BuildVersion; patchManifest.EnableAddressable = buildMapContext.EnableAddressable;
patchManifest.BuildinTags = buildParameters.Parameters.BuildinTags; patchManifest.OutputNameStyle = (int)buildParameters.OutputNameStyle;
patchManifest.BundleList = GetAllPatchBundle(buildParameters, buildMapContext, encryptionContext); patchManifest.PackageName = buildParameters.PackageName;
patchManifest.AssetList = GetAllPatchAsset(buildParameters, buildMapContext, patchManifest); patchManifest.PackageVersion = buildParameters.PackageVersion;
patchManifest.BundleList = GetAllPatchBundle(context);
patchManifest.AssetList = GetAllPatchAsset(context, patchManifest);
// 创建补丁清单文件 // 更新Unity内置资源包的引用关系
string manifestFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}"; string shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName(buildMapContext.UniqueBundleName, buildParameters.PackageName);
BuildRunner.Log($"创建补丁清单文件:{manifestFilePath}"); if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
PatchManifest.Serialize(manifestFilePath, patchManifest); {
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
{
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results, shadersBunldeName);
}
}
// 创建补丁清单文本文件
{
string fileName = YooAssetSettingsData.GetManifestJsonFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
PatchManifestTools.SerializeToJson(filePath, patchManifest);
BuildRunner.Log($"创建补丁清单文件:{filePath}");
}
// 创建补丁清单二进制文件
string packageHash;
{
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
PatchManifestTools.SerializeToBinary(filePath, patchManifest);
packageHash = HashUtility.FileMD5(filePath);
BuildRunner.Log($"创建补丁清单文件:{filePath}");
PatchManifestContext patchManifestContext = new PatchManifestContext();
byte[] bytesData = FileUtility.ReadAllBytes(filePath);
patchManifestContext.Manifest = PatchManifestTools.DeserializeFromBinary(bytesData);
context.SetContextObject(patchManifestContext);
}
// 创建补丁清单哈希文件 // 创建补丁清单哈希文件
string manifestHashFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestHashFileName(resourceVersion)}"; {
string manifestHash = HashUtility.FileMD5(manifestFilePath); string fileName = YooAssetSettingsData.GetPackageHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
BuildRunner.Log($"创建补丁清单哈希文件:{manifestHashFilePath}"); string filePath = $"{packageOutputDirectory}/{fileName}";
FileUtility.CreateFile(manifestHashFilePath, manifestHash); FileUtility.CreateFile(filePath, packageHash);
BuildRunner.Log($"创建补丁清单哈希文件:{filePath}");
}
// 创建静态版本文件 // 创建补丁清单版本文件
string staticVersionFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.VersionFileName}"; {
string staticVersion = resourceVersion.ToString(); string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildParameters.PackageName);
BuildRunner.Log($"创建静态版本文件:{staticVersionFilePath}"); string filePath = $"{packageOutputDirectory}/{fileName}";
FileUtility.CreateFile(staticVersionFilePath, staticVersion); FileUtility.CreateFile(filePath, buildParameters.PackageVersion);
BuildRunner.Log($"创建补丁清单版本文件:{filePath}");
}
} }
/// <summary> /// <summary>
/// 获取资源包列表 /// 获取资源包列表
/// </summary> /// </summary>
private List<PatchBundle> GetAllPatchBundle(AssetBundleBuilder.BuildParametersContext buildParameters, private List<PatchBundle> GetAllPatchBundle(BuildContext context)
BuildMapContext buildMapContext, TaskEncryption.EncryptionContext encryptionContext)
{ {
List<PatchBundle> result = new List<PatchBundle>(1000); var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
List<string> buildinTags = buildParameters.Parameters.GetBuildinTags(); List<PatchBundle> result = new List<PatchBundle>(1000);
var buildMode = buildParameters.Parameters.BuildMode;
bool standardBuild = buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild;
foreach (var bundleInfo in buildMapContext.BundleInfos) foreach (var bundleInfo in buildMapContext.BundleInfos)
{ {
var bundleName = bundleInfo.BundleName; var patchBundle = bundleInfo.CreatePatchBundle();
string filePath = $"{buildParameters.PipelineOutputDirectory}/{bundleName}";
string hash = GetFileHash(filePath, standardBuild);
string crc32 = GetFileCRC(filePath, standardBuild);
long size = GetFileSize(filePath, standardBuild);
string[] tags = buildMapContext.GetBundleTags(bundleName);
bool isEncrypted = encryptionContext.IsEncryptFile(bundleName);
bool isBuildin = IsBuildinBundle(tags, buildinTags);
bool isRawFile = bundleInfo.IsRawFile;
// 附加文件扩展名
if (buildParameters.Parameters.AppendFileExtension)
{
hash += bundleInfo.GetAppendExtension();
}
PatchBundle patchBundle = new PatchBundle(bundleName, hash, crc32, size, tags);
patchBundle.SetFlagsValue(isEncrypted, isBuildin, isRawFile);
result.Add(patchBundle); result.Add(patchBundle);
} }
return result; return result;
} }
private bool IsBuildinBundle(string[] bundleTags, List<string> buildinTags)
{
// 注意没有任何分类标签的Bundle文件默认为内置文件
if (bundleTags.Length == 0)
return true;
foreach (var tag in bundleTags)
{
if (buildinTags.Contains(tag))
return true;
}
return false;
}
private string GetFileHash(string filePath, bool standardBuild)
{
if (standardBuild)
return HashUtility.FileMD5(filePath);
else
return "00000000000000000000000000000000"; //32位
}
private string GetFileCRC(string filePath, bool standardBuild)
{
if (standardBuild)
return HashUtility.FileCRC32(filePath);
else
return "00000000"; //8位
}
private long GetFileSize(string filePath, bool standardBuild)
{
if (standardBuild)
return FileUtility.GetFileSize(filePath);
else
return 0;
}
/// <summary> /// <summary>
/// 获取资源列表 /// 获取资源列表
/// </summary> /// </summary>
private List<PatchAsset> GetAllPatchAsset(AssetBundleBuilder.BuildParametersContext buildParameters, private List<PatchAsset> GetAllPatchAsset(BuildContext context, PatchManifest patchManifest)
BuildMapContext buildMapContext, PatchManifest patchManifest)
{ {
var buildMapContext = context.GetContextObject<BuildMapContext>();
List<PatchAsset> result = new List<PatchAsset>(1000); List<PatchAsset> result = new List<PatchAsset>(1000);
foreach (var bundleInfo in buildMapContext.BundleInfos) foreach (var bundleInfo in buildMapContext.BundleInfos)
{ {
@@ -134,7 +123,7 @@ namespace YooAsset.Editor
foreach (var assetInfo in assetInfos) foreach (var assetInfo in assetInfos)
{ {
PatchAsset patchAsset = new PatchAsset(); PatchAsset patchAsset = new PatchAsset();
if (buildParameters.Parameters.EnableAddressable) if (buildMapContext.EnableAddressable)
patchAsset.Address = assetInfo.Address; patchAsset.Address = assetInfo.Address;
else else
patchAsset.Address = string.Empty; patchAsset.Address = string.Empty;
@@ -173,5 +162,55 @@ namespace YooAsset.Editor
} }
throw new Exception($"Not found bundle name : {bundleName}"); throw new Exception($"Not found bundle name : {bundleName}");
} }
/// <summary>
/// 更新Unity内置资源包的引用关系
/// </summary>
private void UpdateBuiltInBundleReference(PatchManifest patchManifest, IBundleBuildResults buildResults, string shadersBunldeName)
{
// 获取所有依赖着色器资源包的资源包列表
List<string> shaderBundleReferenceList = new List<string>();
foreach (var valuePair in buildResults.BundleInfos)
{
if (valuePair.Value.Dependencies.Any(t => t == shadersBunldeName))
shaderBundleReferenceList.Add(valuePair.Key);
}
// 注意:没有任何资源依赖着色器
if (shaderBundleReferenceList.Count == 0)
return;
// 获取着色器资源包索引
Predicate<PatchBundle> predicate = new Predicate<PatchBundle>(s => s.BundleName == shadersBunldeName);
int shaderBundleId = patchManifest.BundleList.FindIndex(predicate);
if (shaderBundleId == -1)
throw new Exception("没有发现着色器资源包!");
// 检测依赖交集并更新依赖ID
foreach (var patchAsset in patchManifest.AssetList)
{
List<string> dependBundles = GetPatchAssetAllDependBundles(patchManifest, patchAsset);
List<string> conflictAssetPathList = dependBundles.Intersect(shaderBundleReferenceList).ToList();
if (conflictAssetPathList.Count > 0)
{
List<int> newDependIDs = new List<int>(patchAsset.DependIDs);
if (newDependIDs.Contains(shaderBundleId) == false)
newDependIDs.Add(shaderBundleId);
patchAsset.DependIDs = newDependIDs.ToArray();
}
}
}
private List<string> GetPatchAssetAllDependBundles(PatchManifest patchManifest, PatchAsset patchAsset)
{
List<string> result = new List<string>();
string mainBundle = patchManifest.BundleList[patchAsset.BundleID].BundleName;
result.Add(mainBundle);
foreach (var dependID in patchAsset.DependIDs)
{
string dependBundle = patchManifest.BundleList[dependID].BundleName;
result.Add(dependBundle);
}
return result;
}
} }
} }

View File

@@ -8,75 +8,69 @@ namespace YooAsset.Editor
{ {
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>(); var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode; var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild) if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{ {
CopyPatchFiles(buildParameters); CopyPatchFiles(buildParameters, buildMapContext);
} }
} }
/// <summary> /// <summary>
/// 拷贝补丁文件到补丁包目录 /// 拷贝补丁文件到补丁包目录
/// </summary> /// </summary>
private void CopyPatchFiles(AssetBundleBuilder.BuildParametersContext buildParameters) private void CopyPatchFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{ {
int resourceVersion = buildParameters.Parameters.BuildVersion; var buildParameters = buildParametersContext.Parameters;
string packageDirectory = buildParameters.GetPackageDirectory(); string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
BuildRunner.Log($"开始拷贝补丁文件到补丁包目录:{packageDirectory}"); string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
BuildRunner.Log($"开始拷贝补丁文件到补丁包目录:{packageOutputDirectory}");
// 拷贝Report文件 if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{ {
string reportFileName = YooAssetSettingsData.GetReportFileName(buildParameters.Parameters.BuildVersion); // 拷贝构建日志
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{reportFileName}"; {
string destPath = $"{packageDirectory}/{reportFileName}"; string sourcePath = $"{pipelineOutputDirectory}/buildlogtep.json";
EditorTools.CopyFile(sourcePath, destPath, true); string destPath = $"{packageOutputDirectory}/buildlogtep.json";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝代码防裁剪配置
if (buildParameters.SBPParameters.WriteLinkXML)
{
string sourcePath = $"{pipelineOutputDirectory}/link.xml";
string destPath = $"{packageOutputDirectory}/link.xml";
EditorTools.CopyFile(sourcePath, destPath, true);
}
} }
else if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
// 拷贝补丁清单文件
{ {
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}"; // 拷贝UnityManifest序列化文件
string destPath = $"{packageDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}"; {
EditorTools.CopyFile(sourcePath, destPath, true); string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
string destPath = $"{packageOutputDirectory}/{YooAssetSettings.OutputFolderName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝UnityManifest文本文件
{
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
string destPath = $"{packageOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
EditorTools.CopyFile(sourcePath, destPath, true);
}
} }
else
// 拷贝补丁清单哈希文件
{ {
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestHashFileName(resourceVersion)}"; throw new System.NotImplementedException();
string destPath = $"{packageDirectory}/{YooAssetSettingsData.GetPatchManifestHashFileName(resourceVersion)}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝静态版本文件
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.VersionFileName}";
string destPath = $"{packageDirectory}/{YooAssetSettings.VersionFileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝UnityManifest序列化文件
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}";
string destPath = $"{packageDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝UnityManifest文本文件
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}.manifest";
string destPath = $"{packageDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}.manifest";
EditorTools.CopyFile(sourcePath, destPath, true);
} }
// 拷贝所有补丁文件 // 拷贝所有补丁文件
int progressValue = 0; int progressValue = 0;
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory, buildParameters.Parameters.BuildVersion); int patchFileTotalCount = buildMapContext.BundleInfos.Count;
int patchFileTotalCount = patchManifest.BundleList.Count; foreach (var bundleInfo in buildMapContext.BundleInfos)
foreach (var patchBundle in patchManifest.BundleList)
{ {
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{patchBundle.BundleName}"; EditorTools.CopyFile(bundleInfo.PatchInfo.BuildOutputFilePath, bundleInfo.PatchInfo.PatchOutputFilePath, true);
string destPath = $"{packageDirectory}/{patchBundle.Hash}";
EditorTools.CopyFile(sourcePath, destPath, true);
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, patchFileTotalCount); EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, patchFileTotalCount);
} }
EditorTools.ClearProgressBar(); EditorTools.ClearProgressBar();

View File

@@ -10,55 +10,60 @@ namespace YooAsset.Editor
{ {
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>(); var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>(); var buildMapContext = context.GetContextObject<BuildMapContext>();
var patchManifestContext = context.GetContextObject<PatchManifestContext>();
buildParameters.StopWatch(); buildParameters.StopWatch();
var buildMode = buildParameters.Parameters.BuildMode; var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild) if (buildMode != EBuildMode.SimulateBuild)
{ {
CreateReportFile(buildParameters, buildMapContext); CreateReportFile(buildParameters, buildMapContext, patchManifestContext);
}
else
{
float buildSeconds = buildParameters.GetBuildingSeconds();
BuildRunner.Info($"Build time consuming {buildSeconds} seconds.");
} }
float buildSeconds = buildParameters.GetBuildingSeconds();
BuildRunner.Info($"Build time consuming {buildSeconds} seconds.");
} }
private void CreateReportFile(AssetBundleBuilder.BuildParametersContext buildParameters, BuildMapContext buildMapContext) private void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext, PatchManifestContext patchManifestContext)
{ {
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory, buildParameters.Parameters.BuildVersion); var buildParameters = buildParametersContext.Parameters;
BuildReport buildReport = new BuildReport();
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
PatchManifest patchManifest = patchManifestContext.Manifest;
BuildReport buildReport = new BuildReport();
// 概述信息 // 概述信息
{ {
#if UNITY_2019_4_OR_NEWER
UnityEditor.PackageManager.PackageInfo packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssembly(typeof(BuildReport).Assembly);
if (packageInfo != null)
buildReport.Summary.YooVersion = packageInfo.version;
#endif
buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion; buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion;
buildReport.Summary.BuildTime = DateTime.Now.ToString(); buildReport.Summary.BuildDate = DateTime.Now.ToString();
buildReport.Summary.BuildSeconds = (int)buildParameters.GetBuildingSeconds(); buildReport.Summary.BuildSeconds = (int)buildParametersContext.GetBuildingSeconds();
buildReport.Summary.BuildTarget = buildParameters.Parameters.BuildTarget; buildReport.Summary.BuildTarget = buildParameters.BuildTarget;
buildReport.Summary.BuildMode = buildParameters.Parameters.BuildMode; buildReport.Summary.BuildPipeline = buildParameters.BuildPipeline;
buildReport.Summary.BuildVersion = buildParameters.Parameters.BuildVersion; buildReport.Summary.BuildMode = buildParameters.BuildMode;
buildReport.Summary.BuildinTags = buildParameters.Parameters.BuildinTags; buildReport.Summary.BuildPackageName = buildParameters.PackageName;
buildReport.Summary.EnableAddressable = buildParameters.Parameters.EnableAddressable; buildReport.Summary.BuildPackageVersion = buildParameters.PackageVersion;
buildReport.Summary.AppendFileExtension = buildParameters.Parameters.AppendFileExtension; buildReport.Summary.EnableAddressable = buildMapContext.EnableAddressable;
buildReport.Summary.CopyBuildinTagFiles = buildParameters.Parameters.CopyBuildinTagFiles; buildReport.Summary.UniqueBundleName = buildMapContext.UniqueBundleName;
buildReport.Summary.AutoCollectShaders = AssetBundleCollectorSettingData.Setting.AutoCollectShaders; buildReport.Summary.EncryptionServicesClassName = buildParameters.EncryptionServices == null ?
buildReport.Summary.ShadersBundleName = AssetBundleCollectorSettingData.Setting.ShadersBundleName; "null" : buildParameters.EncryptionServices.GetType().FullName;
buildReport.Summary.EncryptionServicesClassName = buildParameters.Parameters.EncryptionServices == null ?
"null" : buildParameters.Parameters.EncryptionServices.GetType().FullName;
// 构建参数 // 构建参数
buildReport.Summary.CompressOption = buildParameters.Parameters.CompressOption; buildReport.Summary.OutputNameStyle = buildParameters.OutputNameStyle;
buildReport.Summary.DisableWriteTypeTree = buildParameters.Parameters.DisableWriteTypeTree; buildReport.Summary.CompressOption = buildParameters.CompressOption;
buildReport.Summary.IgnoreTypeTreeChanges = buildParameters.Parameters.IgnoreTypeTreeChanges; buildReport.Summary.DisableWriteTypeTree = buildParameters.DisableWriteTypeTree;
buildReport.Summary.IgnoreTypeTreeChanges = buildParameters.IgnoreTypeTreeChanges;
// 构建结果 // 构建结果
buildReport.Summary.AssetFileTotalCount = buildMapContext.AssetFileCount; buildReport.Summary.AssetFileTotalCount = buildMapContext.AssetFileCount;
buildReport.Summary.MainAssetTotalCount = GetMainAssetCount(patchManifest);
buildReport.Summary.AllBundleTotalCount = GetAllBundleCount(patchManifest); buildReport.Summary.AllBundleTotalCount = GetAllBundleCount(patchManifest);
buildReport.Summary.AllBundleTotalSize = GetAllBundleSize(patchManifest); buildReport.Summary.AllBundleTotalSize = GetAllBundleSize(patchManifest);
buildReport.Summary.BuildinBundleTotalCount = GetBuildinBundleCount(patchManifest);
buildReport.Summary.BuildinBundleTotalSize = GetBuildinBundleSize(patchManifest);
buildReport.Summary.EncryptedBundleTotalCount = GetEncryptedBundleCount(patchManifest); buildReport.Summary.EncryptedBundleTotalCount = GetEncryptedBundleCount(patchManifest);
buildReport.Summary.EncryptedBundleTotalSize = GetEncryptedBundleSize(patchManifest); buildReport.Summary.EncryptedBundleTotalSize = GetEncryptedBundleSize(patchManifest);
buildReport.Summary.RawBundleTotalCount = GetRawBundleCount(patchManifest); buildReport.Summary.RawBundleTotalCount = GetRawBundleCount(patchManifest);
@@ -76,7 +81,7 @@ namespace YooAsset.Editor
reportAssetInfo.AssetTags = patchAsset.AssetTags; reportAssetInfo.AssetTags = patchAsset.AssetTags;
reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(patchAsset.AssetPath); reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(patchAsset.AssetPath);
reportAssetInfo.MainBundleName = mainBundle.BundleName; reportAssetInfo.MainBundleName = mainBundle.BundleName;
reportAssetInfo.MainBundleSize = mainBundle.SizeBytes; reportAssetInfo.MainBundleSize = mainBundle.FileSize;
reportAssetInfo.DependBundles = GetDependBundles(patchManifest, patchAsset); reportAssetInfo.DependBundles = GetDependBundles(patchManifest, patchAsset);
reportAssetInfo.DependAssets = GetDependAssets(buildMapContext, mainBundle.BundleName, patchAsset.AssetPath); reportAssetInfo.DependAssets = GetDependAssets(buildMapContext, mainBundle.BundleName, patchAsset.AssetPath);
buildReport.AssetInfos.Add(reportAssetInfo); buildReport.AssetInfos.Add(reportAssetInfo);
@@ -88,20 +93,19 @@ namespace YooAsset.Editor
{ {
ReportBundleInfo reportBundleInfo = new ReportBundleInfo(); ReportBundleInfo reportBundleInfo = new ReportBundleInfo();
reportBundleInfo.BundleName = patchBundle.BundleName; reportBundleInfo.BundleName = patchBundle.BundleName;
reportBundleInfo.Hash = patchBundle.Hash; reportBundleInfo.FileName = patchBundle.FileName;
reportBundleInfo.CRC = patchBundle.CRC; reportBundleInfo.FileHash = patchBundle.FileHash;
reportBundleInfo.SizeBytes = patchBundle.SizeBytes; reportBundleInfo.FileCRC = patchBundle.FileCRC;
reportBundleInfo.FileSize = patchBundle.FileSize;
reportBundleInfo.Tags = patchBundle.Tags; reportBundleInfo.Tags = patchBundle.Tags;
reportBundleInfo.Flags = patchBundle.Flags; reportBundleInfo.IsRawFile = patchBundle.IsRawFile;
reportBundleInfo.LoadMethod = (EBundleLoadMethod)patchBundle.LoadMethod;
buildReport.BundleInfos.Add(reportBundleInfo); buildReport.BundleInfos.Add(reportBundleInfo);
} }
// 删除旧文件
string filePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetReportFileName(buildParameters.Parameters.BuildVersion)}";
if (File.Exists(filePath))
File.Delete(filePath);
// 序列化文件 // 序列化文件
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
BuildReport.Serialize(filePath, buildReport); BuildReport.Serialize(filePath, buildReport);
BuildRunner.Log($"资源构建报告文件创建完成:{filePath}"); BuildRunner.Log($"资源构建报告文件创建完成:{filePath}");
} }
@@ -153,6 +157,10 @@ namespace YooAsset.Editor
return result; return result;
} }
private int GetMainAssetCount(PatchManifest patchManifest)
{
return patchManifest.AssetList.Count;
}
private int GetAllBundleCount(PatchManifest patchManifest) private int GetAllBundleCount(PatchManifest patchManifest)
{ {
return patchManifest.BundleList.Count; return patchManifest.BundleList.Count;
@@ -162,27 +170,7 @@ namespace YooAsset.Editor
long fileBytes = 0; long fileBytes = 0;
foreach (var patchBundle in patchManifest.BundleList) foreach (var patchBundle in patchManifest.BundleList)
{ {
fileBytes += patchBundle.SizeBytes; fileBytes += patchBundle.FileSize;
}
return fileBytes;
}
private int GetBuildinBundleCount(PatchManifest patchManifest)
{
int fileCount = 0;
foreach (var patchBundle in patchManifest.BundleList)
{
if (patchBundle.IsBuildin)
fileCount++;
}
return fileCount;
}
private long GetBuildinBundleSize(PatchManifest patchManifest)
{
long fileBytes = 0;
foreach (var patchBundle in patchManifest.BundleList)
{
if (patchBundle.IsBuildin)
fileBytes += patchBundle.SizeBytes;
} }
return fileBytes; return fileBytes;
} }
@@ -191,7 +179,7 @@ namespace YooAsset.Editor
int fileCount = 0; int fileCount = 0;
foreach (var patchBundle in patchManifest.BundleList) foreach (var patchBundle in patchManifest.BundleList)
{ {
if (patchBundle.IsEncrypted) if (patchBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
fileCount++; fileCount++;
} }
return fileCount; return fileCount;
@@ -201,8 +189,8 @@ namespace YooAsset.Editor
long fileBytes = 0; long fileBytes = 0;
foreach (var patchBundle in patchManifest.BundleList) foreach (var patchBundle in patchManifest.BundleList)
{ {
if (patchBundle.IsEncrypted) if (patchBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
fileBytes += patchBundle.SizeBytes; fileBytes += patchBundle.FileSize;
} }
return fileBytes; return fileBytes;
} }
@@ -222,7 +210,7 @@ namespace YooAsset.Editor
foreach (var patchBundle in patchManifest.BundleList) foreach (var patchBundle in patchManifest.BundleList)
{ {
if (patchBundle.IsRawFile) if (patchBundle.IsRawFile)
fileBytes += patchBundle.SizeBytes; fileBytes += patchBundle.FileSize;
} }
return fileBytes; return fileBytes;
} }

View File

@@ -9,85 +9,60 @@ namespace YooAsset.Editor
[TaskAttribute("资源包加密")] [TaskAttribute("资源包加密")]
public class TaskEncryption : IBuildTask public class TaskEncryption : IBuildTask
{ {
public class EncryptionContext : IContextObject
{
public List<string> EncryptList;
/// <summary>
/// 检测是否为加密文件
/// </summary>
public bool IsEncryptFile(string bundleName)
{
return EncryptList.Contains(bundleName);
}
}
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>(); var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>(); var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode; var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild) if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{ {
EncryptionContext encryptionContext = new EncryptionContext(); EncryptingBundleFiles(buildParameters, buildMapContext);
encryptionContext.EncryptList = EncryptFiles(buildParameters, buildMapContext);
context.SetContextObject(encryptionContext);
}
else
{
EncryptionContext encryptionContext = new EncryptionContext();
encryptionContext.EncryptList = new List<string>();
context.SetContextObject(encryptionContext);
} }
} }
/// <summary> /// <summary>
/// 加密文件 /// 加密文件
/// </summary> /// </summary>
private List<string> EncryptFiles(AssetBundleBuilder.BuildParametersContext buildParameters, BuildMapContext buildMapContext) private void EncryptingBundleFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{ {
var encryptionServices = buildParameters.Parameters.EncryptionServices; var encryptionServices = buildParametersContext.Parameters.EncryptionServices;
// 加密资源列表
List<string> encryptList = new List<string>();
// 如果没有设置加密类 // 如果没有设置加密类
if (encryptionServices == null) if (encryptionServices == null)
return encryptList; return;
int progressValue = 0; int progressValue = 0;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos) foreach (var bundleInfo in buildMapContext.BundleInfos)
{ {
if (encryptionServices.Check(bundleInfo.BundleName)) bundleInfo.LoadMethod = EBundleLoadMethod.Normal;
EncryptFileInfo fileInfo = new EncryptFileInfo();
fileInfo.BundleName = bundleInfo.BundleName;
fileInfo.FilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
var encryptResult = encryptionServices.Encrypt(fileInfo);
if (encryptResult.LoadMethod != EBundleLoadMethod.Normal)
{ {
// 注意:原生文件不支持加密
if (bundleInfo.IsRawFile) if (bundleInfo.IsRawFile)
{ {
UnityEngine.Debug.LogWarning($"Encryption not support raw file : {bundleInfo.BundleName}"); UnityEngine.Debug.LogWarning($"Encryption not support raw file : {bundleInfo.BundleName}");
continue; continue;
} }
encryptList.Add(bundleInfo.BundleName); string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}.encrypt";
FileUtility.CreateFile(filePath, encryptResult.EncryptedData);
// 注意:通过判断文件合法性,规避重复加密一个文件 bundleInfo.EncryptedFilePath = filePath;
string filePath = $"{buildParameters.PipelineOutputDirectory}/{bundleInfo.BundleName}"; bundleInfo.LoadMethod = encryptResult.LoadMethod;
byte[] fileData = File.ReadAllBytes(filePath); BuildRunner.Log($"Bundle文件加密完成{filePath}");
if (EditorTools.CheckBundleFileValid(fileData))
{
byte[] bytes = encryptionServices.Encrypt(fileData);
File.WriteAllBytes(filePath, bytes);
BuildRunner.Log($"文件加密完成:{filePath}");
}
} }
// 进度条 // 进度条
EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.BundleInfos.Count); EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.BundleInfos.Count);
} }
EditorTools.ClearProgressBar(); EditorTools.ClearProgressBar();
if(encryptList.Count == 0)
UnityEngine.Debug.LogWarning($"没有发现需要加密的文件!");
return encryptList;
} }
} }
} }

View File

@@ -12,8 +12,8 @@ namespace YooAsset.Editor
{ {
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
var buildParametersContext = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>(); var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = BuildMapCreater.CreateBuildMap(buildParametersContext.Parameters.BuildMode); var buildMapContext = BuildMapCreater.CreateBuildMap(buildParametersContext.Parameters.BuildMode, buildParametersContext.Parameters.PackageName);
context.SetContextObject(buildMapContext); context.SetContextObject(buildMapContext);
BuildRunner.Log("构建内容准备完毕!"); BuildRunner.Log("构建内容准备完毕!");

View File

@@ -11,50 +11,55 @@ namespace YooAsset.Editor
{ {
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>(); var buildParametersContext = context.GetContextObject<BuildParametersContext>();
buildParameters.BeginWatch(); buildParametersContext.BeginWatch();
// 检测构建平台是否合法 var buildParameters = buildParametersContext.Parameters;
if (buildParameters.Parameters.BuildTarget == BuildTarget.NoTarget)
#if UNITY_2021_1_OR_NEWER
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
throw new Exception($"Unity2021 or newer not support {nameof(EBuildPipeline.BuiltinBuildPipeline)}, Please use {nameof(EBuildPipeline.ScriptableBuildPipeline)}");
#endif
// 检测构建参数合法性
if (buildParameters.BuildTarget == BuildTarget.NoTarget)
throw new Exception("请选择目标平台"); throw new Exception("请选择目标平台");
if (string.IsNullOrEmpty(buildParameters.PackageName))
throw new Exception("包裹名称不能为空");
if (string.IsNullOrEmpty(buildParameters.PackageVersion))
throw new Exception("包裹版本不能为空");
// 检测构建版本是否合法 if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
if (buildParameters.Parameters.BuildVersion <= 0)
throw new Exception("请先设置版本号");
// 检测输出目录是否为空
if (string.IsNullOrEmpty(buildParameters.PipelineOutputDirectory))
throw new Exception("输出目录不能为空");
// 增量更新时候的必要检测
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.IncrementalBuild)
{ {
// 检测历史版本是否存在 // 检测当前是否正在构建资源包
if (AssetBundleBuilderHelper.HasAnyPackageVersion(buildParameters.Parameters.BuildTarget, buildParameters.Parameters.OutputRoot) == false) if (BuildPipeline.isBuildingPlayer)
throw new Exception("没有发现任何历史版本,请尝试强制重建"); throw new Exception("当前正在构建资源包,请结束后再试");
// 检测构建版本是否合法 // 检测是否有未保存场景
int maxPackageVersion = AssetBundleBuilderHelper.GetMaxPackageVersion(buildParameters.Parameters.BuildTarget, buildParameters.Parameters.OutputRoot); if (EditorTools.HasDirtyScenes())
if (buildParameters.Parameters.BuildVersion <= maxPackageVersion) throw new Exception("检测到未保存的场景文件");
throw new Exception("构建版本不能小于历史版本");
// 检测补丁包是否已经存在 // 检测首包资源标签
string packageDirectory = buildParameters.GetPackageDirectory(); if (buildParameters.CopyBuildinFileOption == ECopyBuildinFileOption.ClearAndCopyByTags
if (Directory.Exists(packageDirectory)) || buildParameters.CopyBuildinFileOption == ECopyBuildinFileOption.OnlyCopyByTags)
throw new Exception($"补丁包已经存在:{packageDirectory}"); {
if (string.IsNullOrEmpty(buildParameters.CopyBuildinFileTags))
throw new Exception("首包资源标签不能为空!");
}
// 检测内置资源分类标签是否一致 // 检测包裹输出目录是否存在
var oldPatchManifest = AssetBundleBuilderHelper.GetOldPatchManifest(buildParameters.PipelineOutputDirectory); string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
if (buildParameters.Parameters.BuildinTags != oldPatchManifest.BuildinTags) if (Directory.Exists(packageOutputDirectory))
throw new Exception($"增量更新时内置资源标签必须一致:{buildParameters.Parameters.BuildinTags} != {oldPatchManifest.BuildinTags}"); throw new Exception($"本次构建的补丁目录已经存在:{packageOutputDirectory}");
// 保存改动的资源
AssetDatabase.SaveAssets();
} }
// 如果是强制重建 if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
if (buildMode == EBuildMode.ForceRebuild)
{ {
// 删除平台总目录 // 删除平台总目录
string platformDirectory = $"{buildParameters.Parameters.OutputRoot}/{buildParameters.Parameters.BuildTarget}"; string platformDirectory = $"{buildParameters.OutputRoot}/{buildParameters.PackageName}/{buildParameters.BuildTarget}";
if (EditorTools.DeleteDirectory(platformDirectory)) if (EditorTools.DeleteDirectory(platformDirectory))
{ {
BuildRunner.Log($"删除平台总目录:{platformDirectory}"); BuildRunner.Log($"删除平台总目录:{platformDirectory}");
@@ -62,9 +67,10 @@ namespace YooAsset.Editor
} }
// 如果输出目录不存在 // 如果输出目录不存在
if (EditorTools.CreateDirectory(buildParameters.PipelineOutputDirectory)) string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
{ {
BuildRunner.Log($"创建输出目录:{buildParameters.PipelineOutputDirectory}"); BuildRunner.Log($"创建输出目录:{pipelineOutputDirectory}");
} }
} }
} }

View File

@@ -0,0 +1,118 @@
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
[TaskAttribute("更新构建信息")]
public class TaskUpdateBuildInfo : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
int outputNameStyle = (int)buildParametersContext.Parameters.OutputNameStyle;
// 1.检测路径长度
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
// NOTE检测路径长度不要超过260字符。
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
if (filePath.Length >= 260)
throw new Exception($"The output bundle name is too long {filePath.Length} chars : {filePath}");
}
// 2.更新构建输出的文件路径
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
if (bundleInfo.IsEncryptedFile)
bundleInfo.PatchInfo.BuildOutputFilePath = bundleInfo.EncryptedFilePath;
else
bundleInfo.PatchInfo.BuildOutputFilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
}
// 3.更新文件其它信息
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
string buildOutputFilePath = bundleInfo.PatchInfo.BuildOutputFilePath;
bundleInfo.PatchInfo.ContentHash = GetBundleContentHash(bundleInfo, context);
bundleInfo.PatchInfo.PatchFileHash = GetBundleFileHash(buildOutputFilePath, buildParametersContext);
bundleInfo.PatchInfo.PatchFileCRC = GetBundleFileCRC(buildOutputFilePath, buildParametersContext);
bundleInfo.PatchInfo.PatchFileSize = GetBundleFileSize(buildOutputFilePath, buildParametersContext);
}
// 4.更新补丁包输出的文件路径
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
string patchFileName = PatchManifestTools.CreateBundleFileName(outputNameStyle, bundleInfo.BundleName, bundleInfo.PatchInfo.PatchFileHash, bundleInfo.IsRawFile);
bundleInfo.PatchInfo.PatchOutputFilePath = $"{packageOutputDirectory}/{patchFileName}";
}
}
private string GetBundleContentHash(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000000000000000000000000000"; //32位
if (bundleInfo.IsRawFile)
{
string filePath = bundleInfo.PatchInfo.BuildOutputFilePath;
return HashUtility.FileMD5(filePath);
}
if (parameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
var buildResult = context.GetContextObject<TaskBuilding.BuildResultContext>();
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
if (hash.isValid)
return hash.ToString();
else
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
}
else if (parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
// 注意当资源包的依赖列表发生变化的时候ContentHash也会发生变化
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
return value.Hash.ToString();
else
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
}
else
{
throw new System.NotImplementedException();
}
}
private string GetBundleFileHash(string filePath, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000000000000000000000000000"; //32位
else
return HashUtility.FileMD5(filePath);
}
private string GetBundleFileCRC(string filePath, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000"; //8位
else
return HashUtility.FileCRC32(filePath);
}
private long GetBundleFileSize(string filePath, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return 0;
else
return FileUtility.GetFileSize(filePath);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4882f54fbf0bcb04680fb581deae4889
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -13,8 +13,8 @@ namespace YooAsset.Editor
{ {
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
var buildParametersContext = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>(); var buildParametersContext = context.GetContextObject<BuildParametersContext>();
// 模拟构建模式下跳过验证 // 模拟构建模式下跳过验证
if (buildParametersContext.Parameters.BuildMode == EBuildMode.SimulateBuild) if (buildParametersContext.Parameters.BuildMode == EBuildMode.SimulateBuild)
return; return;
@@ -22,8 +22,8 @@ namespace YooAsset.Editor
// 验证构建结果 // 验证构建结果
if (buildParametersContext.Parameters.VerifyBuildingResult) if (buildParametersContext.Parameters.VerifyBuildingResult)
{ {
var unityManifestContext = context.GetContextObject<TaskBuilding.UnityManifestContext>(); var buildResultContext = context.GetContextObject<TaskBuilding.BuildResultContext>();
VerifyingBuildingResult(context, unityManifestContext.UnityManifest); VerifyingBuildingResult(context, buildResultContext.UnityManifest);
} }
} }
@@ -32,112 +32,75 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
private void VerifyingBuildingResult(BuildContext context, AssetBundleManifest unityManifest) private void VerifyingBuildingResult(BuildContext context, AssetBundleManifest unityManifest)
{ {
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>(); var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>(); var buildMapContext = context.GetContextObject<BuildMapContext>();
string[] buildedBundles = unityManifest.GetAllAssetBundles(); string[] buildedBundles = unityManifest.GetAllAssetBundles();
// 1. 过滤掉原生Bundle // 1. 过滤掉原生Bundle
List<BuildBundleInfo> expectBundles = new List<BuildBundleInfo>(buildedBundles.Length); string[] mapBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToArray();
foreach(var bundleInfo in buildMapContext.BundleInfos)
{
if (bundleInfo.IsRawFile == false)
expectBundles.Add(bundleInfo);
}
// 2. 验证数量 // 2. 验证Bundle
if (buildedBundles.Length != expectBundles.Count) List<string> exceptBundleList1 = buildedBundles.Except(mapBundles).ToList();
if (exceptBundleList1.Count > 0)
{ {
Debug.LogWarning($"构建过程中可能存在无效的资源导致和预期构建的Bundle数量不一致"); foreach (var exceptBundle in exceptBundleList1)
}
// 3. 正向验证Bundle
foreach (var bundleName in buildedBundles)
{
if (buildMapContext.IsContainsBundle(bundleName) == false)
{ {
throw new Exception($"Should never get here !"); Debug.LogWarning($"差异资源包: {exceptBundle}");
} }
throw new System.Exception("存在差异资源包!请查看警告信息!");
} }
// 4. 反向验证Bundle // 3. 验证Bundle
List<string> exceptBundleList2 = mapBundles.Except(buildedBundles).ToList();
if (exceptBundleList2.Count > 0)
{
foreach (var exceptBundle in exceptBundleList2)
{
Debug.LogWarning($"差异资源包: {exceptBundle}");
}
throw new System.Exception("存在差异资源包!请查看警告信息!");
}
// 4. 验证Asset
/*
bool isPass = true; bool isPass = true;
foreach (var expectBundle in expectBundles) var buildMode = buildParametersContext.Parameters.BuildMode;
{
bool isMatch = false;
foreach (var buildedBundle in buildedBundles)
{
if (buildedBundle == expectBundle.BundleName)
{
isMatch = true;
break;
}
}
if (isMatch == false)
{
isPass = false;
Debug.LogWarning($"没有找到预期构建的Bundle文件 : {expectBundle.BundleName}");
}
}
if(isPass == false)
{
throw new Exception("构建结果验证没有通过,请参考警告日志!");
}
// 5. 验证Asset
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild) if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{ {
int progressValue = 0; int progressValue = 0;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var buildedBundle in buildedBundles) foreach (var buildedBundle in buildedBundles)
{ {
string filePath = $"{buildParameters.PipelineOutputDirectory}/{buildedBundle}"; string filePath = $"{pipelineOutputDirectory}/{buildedBundle}";
string[] allBuildinAssetPaths = GetAssetBundleAllAssets(filePath); string[] buildedAssetPaths = GetAssetBundleAllAssets(filePath);
string[] expectBuildinAssetPaths = buildMapContext.GetBuildinAssetPaths(buildedBundle); string[] mapAssetPaths = buildMapContext.GetBuildinAssetPaths(buildedBundle);
if (expectBuildinAssetPaths.Length != allBuildinAssetPaths.Length) if (mapAssetPaths.Length != buildedAssetPaths.Length)
{ {
Debug.LogWarning($"构建的Bundle文件内的资源对象数量和预期不匹配 : {buildedBundle}"); Debug.LogWarning($"构建的Bundle文件内的资源对象数量和预期不匹配 : {buildedBundle}");
var exceptAssetList1 = mapAssetPaths.Except(buildedAssetPaths).ToList();
foreach (var excpetAsset in exceptAssetList1)
{
Debug.LogWarning($"构建失败的资源对象路径为 : {excpetAsset}");
}
var exceptAssetList2 = buildedAssetPaths.Except(mapAssetPaths).ToList();
foreach (var excpetAsset in exceptAssetList2)
{
Debug.LogWarning($"构建失败的资源对象路径为 : {excpetAsset}");
}
isPass = false; isPass = false;
continue; continue;
} }
foreach (var buildinAssetPath in allBuildinAssetPaths)
{
var guid = AssetDatabase.AssetPathToGUID(buildinAssetPath);
if (string.IsNullOrEmpty(guid))
{
Debug.LogWarning($"无效的资源路径,请检查路径是否带有特殊符号或中文:{buildinAssetPath}");
isPass = false;
continue;
}
bool isMatch = false;
foreach (var exceptBuildAssetPath in expectBuildinAssetPaths)
{
var guidExcept = AssetDatabase.AssetPathToGUID(exceptBuildAssetPath);
if (guid == guidExcept)
{
isMatch = true;
break;
}
}
if (isMatch == false)
{
Debug.LogWarning($"在构建的Bundle文件里发现了没有匹配的资源对象{buildinAssetPath}");
isPass = false;
continue;
}
}
EditorTools.DisplayProgressBar("验证构建结果", ++progressValue, buildedBundles.Length); EditorTools.DisplayProgressBar("验证构建结果", ++progressValue, buildedBundles.Length);
} }
EditorTools.ClearProgressBar(); EditorTools.ClearProgressBar();
if (isPass == false) if (isPass == false)
{ {
throw new Exception("构建结果验证没有通过,请参考警告日志!"); throw new Exception("构建结果验证没有通过,请参考警告日志!");
} }
} }
*/
// 卸载所有加载的Bundle
BuildRunner.Log("构建结果验证成功!"); BuildRunner.Log("构建结果验证成功!");
} }

View File

@@ -0,0 +1,68 @@
using System;
using System.Linq;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEditor.Build.Pipeline.Interfaces;
namespace YooAsset.Editor
{
[TaskAttribute("验证构建结果")]
public class TaskVerifyBuildResult_SBP : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
// 模拟构建模式下跳过验证
if (buildParametersContext.Parameters.BuildMode == EBuildMode.SimulateBuild)
return;
// 验证构建结果
if (buildParametersContext.Parameters.VerifyBuildingResult)
{
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
VerifyingBuildingResult(context, buildResultContext.Results);
}
}
/// <summary>
/// 验证构建结果
/// </summary>
private void VerifyingBuildingResult(BuildContext context, IBundleBuildResults buildResults)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
List<string> buildedBundles = buildResults.BundleInfos.Keys.ToList();
// 1. 过滤掉原生Bundle
List<string> expectBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToList();
// 2. 验证Bundle
List<string> exceptBundleList1 = buildedBundles.Except(expectBundles).ToList();
if (exceptBundleList1.Count > 0)
{
foreach (var exceptBundle in exceptBundleList1)
{
Debug.LogWarning($"差异资源包: {exceptBundle}");
}
throw new System.Exception("存在差异资源包!请查看警告信息!");
}
// 3. 验证Bundle
List<string> exceptBundleList2 = expectBundles.Except(buildedBundles).ToList();
if (exceptBundleList2.Count > 0)
{
foreach (var exceptBundle in exceptBundleList2)
{
Debug.LogWarning($"差异资源包: {exceptBundle}");
}
throw new System.Exception("存在差异资源包!请查看警告信息!");
}
BuildRunner.Log("构建结果验证成功!");
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 16aa7c2c37209a043b4f33d7854047c6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,19 @@

namespace YooAsset.Editor
{
/// <summary>
/// 构建管线类型
/// </summary>
public enum EBuildPipeline
{
/// <summary>
/// 传统内置构建管线
/// </summary>
BuiltinBuildPipeline,
/// <summary>
/// 可编程构建管线
/// </summary>
ScriptableBuildPipeline,
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e53e56a0f6b01dd4c933249d2bda8d78
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,34 @@

namespace YooAsset.Editor
{
/// <summary>
/// 首包资源文件的拷贝方式
/// </summary>
public enum ECopyBuildinFileOption
{
/// <summary>
/// 不拷贝任何文件
/// </summary>
None = 0,
/// <summary>
/// 先清空已有文件,然后拷贝所有文件
/// </summary>
ClearAndCopyAll,
/// <summary>
/// 先清空已有文件,然后按照资源标签拷贝文件
/// </summary>
ClearAndCopyByTags,
/// <summary>
/// 不清空已有文件,直接拷贝所有文件
/// </summary>
OnlyCopyAll,
/// <summary>
/// 不清空已有文件,直接按照资源标签拷贝文件
/// </summary>
OnlyCopyByTags,
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4defd475b635cdf4b87108140d3a0ad1
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,19 @@

namespace YooAsset.Editor
{
/// <summary>
/// 输出文件名称的样式
/// </summary>
public enum EOutputNameStyle
{
/// <summary>
/// 哈希值名称
/// </summary>
HashName = 1,
/// <summary>
/// 资源包名称 + 哈希值名称
/// </summary>
BundleName_HashName = 4,
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 84c5eff5dedf53343897e83f6b10eea6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,18 +0,0 @@

namespace YooAsset.Editor
{
public interface IEncryptionServices
{
/// <summary>
/// 检测是否需要加密
/// </summary>
bool Check(string bundleName);
/// <summary>
/// 加密方法
/// </summary>
/// <param name="fileData">要加密的文件数据</param>
/// <returns>返回加密后的字节数据</returns>
byte[] Encrypt(byte[] fileData);
}
}

View File

@@ -2,6 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using UnityEditor; using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
@@ -14,6 +15,11 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public string CollectPath = string.Empty; public string CollectPath = string.Empty;
/// <summary>
/// 收集器的GUID
/// </summary>
public string CollectorGUID = string.Empty;
/// <summary> /// <summary>
/// 收集器类型 /// 收集器类型
/// </summary> /// </summary>
@@ -68,7 +74,8 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public void CheckConfigError() public void CheckConfigError()
{ {
if (AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(CollectPath) == null) string assetGUID = AssetDatabase.AssetPathToGUID(CollectPath);
if (string.IsNullOrEmpty(assetGUID))
throw new Exception($"Invalid collect path : {CollectPath}"); throw new Exception($"Invalid collect path : {CollectPath}");
if (CollectorType == ECollectorType.None) if (CollectorType == ECollectorType.None)
@@ -84,13 +91,51 @@ namespace YooAsset.Editor
throw new Exception($"Invalid {nameof(IAddressRule)} class type : {AddressRuleName} in collector : {CollectPath}"); throw new Exception($"Invalid {nameof(IAddressRule)} class type : {AddressRuleName} in collector : {CollectPath}");
} }
/// <summary>
/// 修复配置错误
/// </summary>
public bool FixConfigError()
{
bool isFixed = false;
if (string.IsNullOrEmpty(CollectorGUID) == false)
{
string convertAssetPath = AssetDatabase.GUIDToAssetPath(CollectorGUID);
if (string.IsNullOrEmpty(convertAssetPath))
{
Debug.LogWarning($"Collector GUID {CollectorGUID} is invalid and has been auto removed !");
CollectorGUID = string.Empty;
isFixed = true;
}
else
{
if (CollectPath != convertAssetPath)
{
CollectPath = convertAssetPath;
isFixed = true;
Debug.LogWarning($"Fix collect path : {CollectPath} -> {convertAssetPath}");
}
}
}
/*
string convertGUID = AssetDatabase.AssetPathToGUID(CollectPath);
if(string.IsNullOrEmpty(convertGUID) == false)
{
CollectorGUID = convertGUID;
}
*/
return isFixed;
}
/// <summary> /// <summary>
/// 获取打包收集的资源文件 /// 获取打包收集的资源文件
/// </summary> /// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode, AssetBundleCollectorGroup group) public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command, AssetBundleCollectorGroup group)
{ {
// 注意:模拟构建模式下只收集主资源 // 注意:模拟构建模式下只收集主资源
if (buildMode == EBuildMode.SimulateBuild) if (command.BuildMode == EBuildMode.SimulateBuild)
{ {
if (CollectorType != ECollectorType.MainAssetCollector) if (CollectorType != ECollectorType.MainAssetCollector)
return new List<CollectAssetInfo>(); return new List<CollectAssetInfo>();
@@ -117,7 +162,7 @@ namespace YooAsset.Editor
{ {
if (result.ContainsKey(assetPath) == false) if (result.ContainsKey(assetPath) == false)
{ {
var collectAssetInfo = CreateCollectAssetInfo(buildMode, group, assetPath, isRawAsset); var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawAsset);
result.Add(assetPath, collectAssetInfo); result.Add(assetPath, collectAssetInfo);
} }
else else
@@ -132,7 +177,7 @@ namespace YooAsset.Editor
string assetPath = CollectPath; string assetPath = CollectPath;
if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath)) if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
{ {
var collectAssetInfo = CreateCollectAssetInfo(buildMode, group, assetPath, isRawAsset); var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawAsset);
result.Add(assetPath, collectAssetInfo); result.Add(assetPath, collectAssetInfo);
} }
else else
@@ -142,7 +187,7 @@ namespace YooAsset.Editor
} }
// 检测可寻址地址是否重复 // 检测可寻址地址是否重复
if (AssetBundleCollectorSettingData.Setting.EnableAddressable) if (command.EnableAddressable)
{ {
HashSet<string> adressTemper = new HashSet<string>(); HashSet<string> adressTemper = new HashSet<string>();
foreach (var collectInfoPair in result) foreach (var collectInfoPair in result)
@@ -162,7 +207,7 @@ namespace YooAsset.Editor
return result.Values.ToList(); return result.Values.ToList();
} }
private CollectAssetInfo CreateCollectAssetInfo(EBuildMode buildMode, AssetBundleCollectorGroup group, string assetPath, bool isRawAsset) private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawAsset)
{ {
string address = GetAddress(group, assetPath); string address = GetAddress(group, assetPath);
string bundleName = GetBundleName(group, assetPath); string bundleName = GetBundleName(group, assetPath);
@@ -170,7 +215,7 @@ namespace YooAsset.Editor
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, assetTags, isRawAsset); CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, assetTags, isRawAsset);
// 注意:模拟构建模式下不需要收集依赖资源 // 注意:模拟构建模式下不需要收集依赖资源
if (buildMode == EBuildMode.SimulateBuild) if (command.BuildMode == EBuildMode.SimulateBuild)
collectAssetInfo.DependAssets = new List<string>(); collectAssetInfo.DependAssets = new List<string>();
else else
collectAssetInfo.DependAssets = GetAllDependencies(assetPath); collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
@@ -180,31 +225,51 @@ namespace YooAsset.Editor
private bool IsValidateAsset(string assetPath) private bool IsValidateAsset(string assetPath)
{ {
if (assetPath.StartsWith("Assets/") == false && assetPath.StartsWith("Packages/") == false) if (assetPath.StartsWith("Assets/") == false && assetPath.StartsWith("Packages/") == false)
{
UnityEngine.Debug.LogError($"Invalid asset path : {assetPath}");
return false; return false;
}
// 忽略文件夹
if (AssetDatabase.IsValidFolder(assetPath)) if (AssetDatabase.IsValidFolder(assetPath))
return false; return false;
// 注意:忽略编辑器下的类型资源 // 忽略编辑器下的类型资源
Type type = AssetDatabase.GetMainAssetTypeAtPath(assetPath); Type type = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (type == typeof(LightingDataAsset)) if (type == typeof(LightingDataAsset))
return false; return false;
string ext = System.IO.Path.GetExtension(assetPath); // 忽略Unity无法识别的无效文件
if (ext == "" || ext == ".dll" || ext == ".cs" || ext == ".js" || ext == ".boo" || ext == ".meta" || ext == ".cginc") // 注意:只对非原生文件收集器处理
if(PackRuleName != nameof(PackRawFile))
{
if (type == typeof(UnityEditor.DefaultAsset))
{
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
return false;
}
}
string fileExtension = System.IO.Path.GetExtension(assetPath);
if (IsIgnoreFile(fileExtension))
return false; return false;
return true; return true;
} }
private bool IsCollectAsset(string assetPath) private bool IsIgnoreFile(string fileExtension)
{ {
// 如果收集全路径着色器 foreach (var extension in YooAssetSettings.IgnoreFileExtensions)
if (AssetBundleCollectorSettingData.Setting.AutoCollectShaders)
{ {
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath); if (extension == fileExtension)
if (assetType == typeof(UnityEngine.Shader))
return true; return true;
} }
return false;
}
private bool IsCollectAsset(string assetPath)
{
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
return true;
// 根据规则设置过滤资源文件 // 根据规则设置过滤资源文件
IFilterRule filterRuleInstance = AssetBundleCollectorSettingData.GetFilterRuleInstance(FilterRuleName); IFilterRule filterRuleInstance = AssetBundleCollectorSettingData.GetFilterRuleInstance(FilterRuleName);
@@ -221,28 +286,22 @@ namespace YooAsset.Editor
} }
private string GetBundleName(AssetBundleCollectorGroup group, string assetPath) private string GetBundleName(AssetBundleCollectorGroup group, string assetPath)
{ {
// 如果自动收集所有的着色器 System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (AssetBundleCollectorSettingData.Setting.AutoCollectShaders) if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
{ return EditorTools.GetRegularPath(YooAssetSettings.UnityShadersBundleName).ToLower();
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader))
{
string bundleName = AssetBundleCollectorSettingData.Setting.ShadersBundleName;
return EditorTools.GetRegularPath(bundleName).ToLower();
}
}
// 根据规则设置获取资源包名称 // 根据规则设置获取资源包名称
{ IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName); string bundleName = packRuleInstance.GetBundleName(new PackRuleData(assetPath, CollectPath, group.GroupName));
string bundleName = packRuleInstance.GetBundleName(new PackRuleData(assetPath, CollectPath, group.GroupName)); if(YooAssetSettingsData.Setting.RegularBundleName)
return EditorTools.GetRegularPath(bundleName).Replace('/', '_').Replace('.', '_').ToLower();
else
return EditorTools.GetRegularPath(bundleName).ToLower(); return EditorTools.GetRegularPath(bundleName).ToLower();
}
} }
private List<string> GetAssetTags(AssetBundleCollectorGroup group) private List<string> GetAssetTags(AssetBundleCollectorGroup group)
{ {
List<string> tags = StringUtility.StringToStringList(group.AssetTags, ';'); List<string> tags = EditorTools.StringToStringList(group.AssetTags, ';');
List<string> temper = StringUtility.StringToStringList(AssetTags, ';'); List<string> temper = EditorTools.StringToStringList(AssetTags, ';');
tags.AddRange(temper); tags.AddRange(temper);
return tags; return tags;
} }

View File

@@ -10,24 +10,32 @@ namespace YooAsset.Editor
{ {
public class AssetBundleCollectorConfig public class AssetBundleCollectorConfig
{ {
public const string ConfigVersion = "1.0"; public const string ConfigVersion = "2.2";
public const string XmlVersion = "Version"; public const string XmlVersion = "Version";
public const string XmlCommon = "Common"; public const string XmlCommon = "Common";
public const string XmlEnableAddressable = "AutoAddressable"; public const string XmlEnableAddressable = "AutoAddressable";
public const string XmlAutoCollectShader = "AutoCollectShader"; public const string XmlUniqueBundleName = "UniqueBundleName";
public const string XmlShaderBundleName = "ShaderBundleName"; public const string XmlShowPackageView = "ShowPackageView";
public const string XmlShowEditorAlias = "ShowEditorAlias";
public const string XmlPackage = "Package";
public const string XmlPackageName = "PackageName";
public const string XmlPackageDesc = "PackageDesc";
public const string XmlGroup = "Group"; public const string XmlGroup = "Group";
public const string XmlGroupName = "GroupName"; public const string XmlGroupName = "GroupName";
public const string XmlGroupDesc = "GroupDesc"; public const string XmlGroupDesc = "GroupDesc";
public const string XmlCollector = "Collector"; public const string XmlCollector = "Collector";
public const string XmlCollectPath = "CollectPath"; public const string XmlCollectPath = "CollectPath";
public const string XmlCollectorGUID = "CollectGUID";
public const string XmlCollectorType = "CollectType"; public const string XmlCollectorType = "CollectType";
public const string XmlAddressRule = "AddressRule"; public const string XmlAddressRule = "AddressRule";
public const string XmlPackRule = "PackRule"; public const string XmlPackRule = "PackRule";
public const string XmlFilterRule = "FilterRule"; public const string XmlFilterRule = "FilterRule";
public const string XmlAssetTags = "AssetTags"; public const string XmlAssetTags = "AssetTags";
/// <summary> /// <summary>
/// 导入XML配置表 /// 导入XML配置表
/// </summary> /// </summary>
@@ -40,91 +48,118 @@ namespace YooAsset.Editor
throw new Exception($"Only support xml : {filePath}"); throw new Exception($"Only support xml : {filePath}");
// 加载配置文件 // 加载配置文件
XmlDocument xml = new XmlDocument(); XmlDocument xmlDoc = new XmlDocument();
xml.Load(filePath); xmlDoc.Load(filePath);
XmlElement root = xml.DocumentElement; XmlElement root = xmlDoc.DocumentElement;
// 读取配置版本 // 读取配置版本
string configVersion = root.GetAttribute(XmlVersion); string configVersion = root.GetAttribute(XmlVersion);
if(configVersion != ConfigVersion) if (configVersion != ConfigVersion)
{ {
throw new Exception($"The config version is invalid : {configVersion}"); if (UpdateXmlConfig(xmlDoc) == false)
throw new Exception($"The config version update failed : {configVersion} -> {ConfigVersion}");
else
Debug.Log($"The config version update succeed : {configVersion} -> {ConfigVersion}");
} }
// 读取公共配置 // 读取公共配置
bool enableAddressable = false; bool enableAddressable = false;
bool autoCollectShaders = false; bool uniqueBundleName = false;
string shaderBundleName = string.Empty; bool showPackageView = false;
bool showEditorAlias = false;
var commonNodeList = root.GetElementsByTagName(XmlCommon); var commonNodeList = root.GetElementsByTagName(XmlCommon);
if (commonNodeList.Count > 0) if (commonNodeList.Count > 0)
{ {
XmlElement commonElement = commonNodeList[0] as XmlElement; XmlElement commonElement = commonNodeList[0] as XmlElement;
if (commonElement.HasAttribute(XmlEnableAddressable) == false) if (commonElement.HasAttribute(XmlEnableAddressable) == false)
throw new Exception($"Not found attribute {XmlEnableAddressable} in {XmlCommon}"); throw new Exception($"Not found attribute {XmlEnableAddressable} in {XmlCommon}");
if (commonElement.HasAttribute(XmlAutoCollectShader) == false) if (commonElement.HasAttribute(XmlUniqueBundleName) == false)
throw new Exception($"Not found attribute {XmlAutoCollectShader} in {XmlCommon}"); throw new Exception($"Not found attribute {XmlUniqueBundleName} in {XmlCommon}");
if (commonElement.HasAttribute(XmlShaderBundleName) == false) if (commonElement.HasAttribute(XmlShowPackageView) == false)
throw new Exception($"Not found attribute {XmlShaderBundleName} in {XmlCommon}"); throw new Exception($"Not found attribute {XmlShowPackageView} in {XmlCommon}");
if (commonElement.HasAttribute(XmlShowEditorAlias) == false)
throw new Exception($"Not found attribute {XmlShowEditorAlias} in {XmlCommon}");
enableAddressable = commonElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false; enableAddressable = commonElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false;
autoCollectShaders = commonElement.GetAttribute(XmlAutoCollectShader) == "True" ? true : false; uniqueBundleName = commonElement.GetAttribute(XmlUniqueBundleName) == "True" ? true : false;
shaderBundleName = commonElement.GetAttribute(XmlShaderBundleName); showPackageView = commonElement.GetAttribute(XmlShowPackageView) == "True" ? true : false;
showEditorAlias = commonElement.GetAttribute(XmlShowEditorAlias) == "True" ? true : false;
} }
// 读取分组配置 // 读取包裹配置
List<AssetBundleCollectorGroup> groupTemper = new List<AssetBundleCollectorGroup>(); List<AssetBundleCollectorPackage> packages = new List<AssetBundleCollectorPackage>();
var groupNodeList = root.GetElementsByTagName(XmlGroup); var packageNodeList = root.GetElementsByTagName(XmlPackage);
foreach (var groupNode in groupNodeList) foreach (var packageNode in packageNodeList)
{ {
XmlElement groupElement = groupNode as XmlElement; XmlElement packageElement = packageNode as XmlElement;
if (groupElement.HasAttribute(XmlGroupName) == false) if (packageElement.HasAttribute(XmlPackageName) == false)
throw new Exception($"Not found attribute {XmlGroupName} in {XmlGroup}"); throw new Exception($"Not found attribute {XmlPackageName} in {XmlPackage}");
if (groupElement.HasAttribute(XmlGroupDesc) == false) if (packageElement.HasAttribute(XmlPackageDesc) == false)
throw new Exception($"Not found attribute {XmlGroupDesc} in {XmlGroup}"); throw new Exception($"Not found attribute {XmlPackageDesc} in {XmlPackage}");
if (groupElement.HasAttribute(XmlAssetTags) == false)
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlGroup}");
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup(); AssetBundleCollectorPackage package = new AssetBundleCollectorPackage();
group.GroupName = groupElement.GetAttribute(XmlGroupName); package.PackageName = packageElement.GetAttribute(XmlPackageName);
group.GroupDesc = groupElement.GetAttribute(XmlGroupDesc); package.PackageDesc = packageElement.GetAttribute(XmlPackageDesc);
group.AssetTags = groupElement.GetAttribute(XmlAssetTags); packages.Add(package);
groupTemper.Add(group);
// 读取收集器配置 // 读取分组配置
var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector); var groupNodeList = packageElement.GetElementsByTagName(XmlGroup);
foreach (var collectorNode in collectorNodeList) foreach (var groupNode in groupNodeList)
{ {
XmlElement collectorElement = collectorNode as XmlElement; XmlElement groupElement = groupNode as XmlElement;
if (collectorElement.HasAttribute(XmlCollectPath) == false) if (groupElement.HasAttribute(XmlGroupName) == false)
throw new Exception($"Not found attribute {XmlCollectPath} in {XmlCollector}"); throw new Exception($"Not found attribute {XmlGroupName} in {XmlGroup}");
if (collectorElement.HasAttribute(XmlCollectorType) == false) if (groupElement.HasAttribute(XmlGroupDesc) == false)
throw new Exception($"Not found attribute {XmlCollectorType} in {XmlCollector}"); throw new Exception($"Not found attribute {XmlGroupDesc} in {XmlGroup}");
if (collectorElement.HasAttribute(XmlAddressRule) == false) if (groupElement.HasAttribute(XmlAssetTags) == false)
throw new Exception($"Not found attribute {XmlAddressRule} in {XmlCollector}"); throw new Exception($"Not found attribute {XmlAssetTags} in {XmlGroup}");
if (collectorElement.HasAttribute(XmlPackRule) == false)
throw new Exception($"Not found attribute {XmlPackRule} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlFilterRule) == false)
throw new Exception($"Not found attribute {XmlFilterRule} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlAssetTags) == false)
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlCollector}");
AssetBundleCollector collector = new AssetBundleCollector(); AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
collector.CollectPath = collectorElement.GetAttribute(XmlCollectPath); group.GroupName = groupElement.GetAttribute(XmlGroupName);
collector.CollectorType = StringUtility.NameToEnum<ECollectorType>(collectorElement.GetAttribute(XmlCollectorType)); group.GroupDesc = groupElement.GetAttribute(XmlGroupDesc);
collector.AddressRuleName = collectorElement.GetAttribute(XmlAddressRule); group.AssetTags = groupElement.GetAttribute(XmlAssetTags);
collector.PackRuleName = collectorElement.GetAttribute(XmlPackRule); package.Groups.Add(group);
collector.FilterRuleName = collectorElement.GetAttribute(XmlFilterRule);
collector.AssetTags = collectorElement.GetAttribute(XmlAssetTags); ; // 读取收集器配置
group.Collectors.Add(collector); var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
foreach (var collectorNode in collectorNodeList)
{
XmlElement collectorElement = collectorNode as XmlElement;
if (collectorElement.HasAttribute(XmlCollectPath) == false)
throw new Exception($"Not found attribute {XmlCollectPath} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlCollectorGUID) == false)
throw new Exception($"Not found attribute {XmlCollectorGUID} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlCollectorType) == false)
throw new Exception($"Not found attribute {XmlCollectorType} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlAddressRule) == false)
throw new Exception($"Not found attribute {XmlAddressRule} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlPackRule) == false)
throw new Exception($"Not found attribute {XmlPackRule} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlFilterRule) == false)
throw new Exception($"Not found attribute {XmlFilterRule} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlAssetTags) == false)
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlCollector}");
AssetBundleCollector collector = new AssetBundleCollector();
collector.CollectPath = collectorElement.GetAttribute(XmlCollectPath);
collector.CollectorGUID = collectorElement.GetAttribute(XmlCollectorGUID);
collector.CollectorType = EditorTools.NameToEnum<ECollectorType>(collectorElement.GetAttribute(XmlCollectorType));
collector.AddressRuleName = collectorElement.GetAttribute(XmlAddressRule);
collector.PackRuleName = collectorElement.GetAttribute(XmlPackRule);
collector.FilterRuleName = collectorElement.GetAttribute(XmlFilterRule);
collector.AssetTags = collectorElement.GetAttribute(XmlAssetTags);
group.Collectors.Add(collector);
}
} }
} }
// 保存配置数据 // 保存配置数据
AssetBundleCollectorSettingData.ClearAll(); AssetBundleCollectorSettingData.ClearAll();
AssetBundleCollectorSettingData.Setting.EnableAddressable = enableAddressable; AssetBundleCollectorSettingData.Setting.EnableAddressable = enableAddressable;
AssetBundleCollectorSettingData.Setting.AutoCollectShaders = autoCollectShaders; AssetBundleCollectorSettingData.Setting.UniqueBundleName = uniqueBundleName;
AssetBundleCollectorSettingData.Setting.ShadersBundleName = shaderBundleName; AssetBundleCollectorSettingData.Setting.ShowPackageView = showPackageView;
AssetBundleCollectorSettingData.Setting.Groups.AddRange(groupTemper); AssetBundleCollectorSettingData.Setting.ShowEditorAlias = showEditorAlias;
AssetBundleCollectorSettingData.Setting.Packages.AddRange(packages);
AssetBundleCollectorSettingData.SaveFile(); AssetBundleCollectorSettingData.SaveFile();
Debug.Log($"导入配置完毕!"); Debug.Log($"导入配置完毕!");
} }
@@ -152,30 +187,41 @@ namespace YooAsset.Editor
// 设置公共配置 // 设置公共配置
var commonElement = xmlDoc.CreateElement(XmlCommon); var commonElement = xmlDoc.CreateElement(XmlCommon);
commonElement.SetAttribute(XmlEnableAddressable, AssetBundleCollectorSettingData.Setting.EnableAddressable.ToString()); commonElement.SetAttribute(XmlEnableAddressable, AssetBundleCollectorSettingData.Setting.EnableAddressable.ToString());
commonElement.SetAttribute(XmlAutoCollectShader, AssetBundleCollectorSettingData.Setting.AutoCollectShaders.ToString()); commonElement.SetAttribute(XmlUniqueBundleName, AssetBundleCollectorSettingData.Setting.UniqueBundleName.ToString());
commonElement.SetAttribute(XmlShaderBundleName, AssetBundleCollectorSettingData.Setting.ShadersBundleName); commonElement.SetAttribute(XmlShowPackageView, AssetBundleCollectorSettingData.Setting.ShowPackageView.ToString());
commonElement.SetAttribute(XmlShowEditorAlias, AssetBundleCollectorSettingData.Setting.ShowEditorAlias.ToString());
root.AppendChild(commonElement); root.AppendChild(commonElement);
// 设置分组配置 // 设置Package配置
foreach (var group in AssetBundleCollectorSettingData.Setting.Groups) foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
{ {
var groupElement = xmlDoc.CreateElement(XmlGroup); var packageElement = xmlDoc.CreateElement(XmlPackage);
groupElement.SetAttribute(XmlGroupName, group.GroupName); packageElement.SetAttribute(XmlPackageName, package.PackageName);
groupElement.SetAttribute(XmlGroupDesc, group.GroupDesc); packageElement.SetAttribute(XmlPackageDesc, package.PackageDesc);
groupElement.SetAttribute(XmlAssetTags, group.AssetTags); root.AppendChild(packageElement);
root.AppendChild(groupElement);
// 设置收集器配置 // 设置分组配置
foreach (var collector in group.Collectors) foreach (var group in package.Groups)
{ {
var collectorElement = xmlDoc.CreateElement(XmlCollector); var groupElement = xmlDoc.CreateElement(XmlGroup);
collectorElement.SetAttribute(XmlCollectPath, collector.CollectPath); groupElement.SetAttribute(XmlGroupName, group.GroupName);
collectorElement.SetAttribute(XmlCollectorType, collector.CollectorType.ToString()); groupElement.SetAttribute(XmlGroupDesc, group.GroupDesc);
collectorElement.SetAttribute(XmlAddressRule, collector.AddressRuleName); groupElement.SetAttribute(XmlAssetTags, group.AssetTags);
collectorElement.SetAttribute(XmlPackRule, collector.PackRuleName); packageElement.AppendChild(groupElement);
collectorElement.SetAttribute(XmlFilterRule, collector.FilterRuleName);
collectorElement.SetAttribute(XmlAssetTags, collector.AssetTags); // 设置收集器配置
groupElement.AppendChild(collectorElement); foreach (var collector in group.Collectors)
{
var collectorElement = xmlDoc.CreateElement(XmlCollector);
collectorElement.SetAttribute(XmlCollectPath, collector.CollectPath);
collectorElement.SetAttribute(XmlCollectorGUID, collector.CollectorGUID);
collectorElement.SetAttribute(XmlCollectorType, collector.CollectorType.ToString());
collectorElement.SetAttribute(XmlAddressRule, collector.AddressRuleName);
collectorElement.SetAttribute(XmlPackRule, collector.PackRuleName);
collectorElement.SetAttribute(XmlFilterRule, collector.FilterRuleName);
collectorElement.SetAttribute(XmlAssetTags, collector.AssetTags);
groupElement.AppendChild(collectorElement);
}
} }
} }
@@ -183,5 +229,98 @@ namespace YooAsset.Editor
xmlDoc.Save(savePath); xmlDoc.Save(savePath);
Debug.Log($"导出配置完毕!"); Debug.Log($"导出配置完毕!");
} }
/// <summary>
/// 升级XML配置表
/// </summary>
private static bool UpdateXmlConfig(XmlDocument xmlDoc)
{
XmlElement root = xmlDoc.DocumentElement;
string configVersion = root.GetAttribute(XmlVersion);
if (configVersion == ConfigVersion)
return true;
// 1.0 -> 2.0
if (configVersion == "1.0")
{
// 添加公共元素属性
var commonNodeList = root.GetElementsByTagName(XmlCommon);
if (commonNodeList.Count > 0)
{
XmlElement commonElement = commonNodeList[0] as XmlElement;
if (commonElement.HasAttribute(XmlShowPackageView) == false)
commonElement.SetAttribute(XmlShowPackageView, "False");
}
// 添加包裹元素
var packageElement = xmlDoc.CreateElement(XmlPackage);
packageElement.SetAttribute(XmlPackageName, "DefaultPackage");
packageElement.SetAttribute(XmlPackageDesc, string.Empty);
root.AppendChild(packageElement);
// 获取所有分组元素
var groupNodeList = root.GetElementsByTagName(XmlGroup);
List<XmlElement> temper = new List<XmlElement>(groupNodeList.Count);
foreach (var groupNode in groupNodeList)
{
XmlElement groupElement = groupNode as XmlElement;
var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
foreach (var collectorNode in collectorNodeList)
{
XmlElement collectorElement = collectorNode as XmlElement;
if (collectorElement.HasAttribute(XmlCollectorGUID) == false)
collectorElement.SetAttribute(XmlCollectorGUID, string.Empty);
}
temper.Add(groupElement);
}
// 将分组元素转移至包裹元素下
foreach (var groupElement in temper)
{
root.RemoveChild(groupElement);
packageElement.AppendChild(groupElement);
}
// 更新版本
root.SetAttribute(XmlVersion, "2.0");
return UpdateXmlConfig(xmlDoc);
}
// 2.0 -> 2.1
if (configVersion == "2.0")
{
// 添加公共元素属性
var commonNodeList = root.GetElementsByTagName(XmlCommon);
if (commonNodeList.Count > 0)
{
XmlElement commonElement = commonNodeList[0] as XmlElement;
if (commonElement.HasAttribute(XmlUniqueBundleName) == false)
commonElement.SetAttribute(XmlUniqueBundleName, "False");
}
// 更新版本
root.SetAttribute(XmlVersion, "2.1");
return UpdateXmlConfig(xmlDoc);
}
// 2.1 -> 2.2
if (configVersion == "2.1")
{
// 添加公共元素属性
var commonNodeList = root.GetElementsByTagName(XmlCommon);
if (commonNodeList.Count > 0)
{
XmlElement commonElement = commonNodeList[0] as XmlElement;
if (commonElement.HasAttribute(XmlShowEditorAlias) == false)
commonElement.SetAttribute(XmlShowEditorAlias, "False");
}
// 更新版本
root.SetAttribute(XmlVersion, "2.2");
return UpdateXmlConfig(xmlDoc);
}
return false;
}
} }
} }

View File

@@ -50,10 +50,26 @@ namespace YooAsset.Editor
} }
} }
/// <summary>
/// 修复配置错误
/// </summary>
public bool FixConfigError()
{
bool isFixed = false;
foreach (var collector in Collectors)
{
if (collector.FixConfigError())
{
isFixed = true;
}
}
return isFixed;
}
/// <summary> /// <summary>
/// 获取打包收集的资源文件 /// 获取打包收集的资源文件
/// </summary> /// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode) public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command)
{ {
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000); Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
@@ -67,7 +83,7 @@ namespace YooAsset.Editor
// 收集打包资源 // 收集打包资源
foreach (var collector in Collectors) foreach (var collector in Collectors)
{ {
var temper = collector.GetAllCollectAssets(buildMode, this); var temper = collector.GetAllCollectAssets(command, this);
foreach (var assetInfo in temper) foreach (var assetInfo in temper)
{ {
if (result.ContainsKey(assetInfo.AssetPath) == false) if (result.ContainsKey(assetInfo.AssetPath) == false)
@@ -78,7 +94,7 @@ namespace YooAsset.Editor
} }
// 检测可寻址地址是否重复 // 检测可寻址地址是否重复
if (AssetBundleCollectorSettingData.Setting.EnableAddressable) if (command.EnableAddressable)
{ {
HashSet<string> adressTemper = new HashSet<string>(); HashSet<string> adressTemper = new HashSet<string>();
foreach (var collectInfoPair in result) foreach (var collectInfoPair in result)

View File

@@ -0,0 +1,125 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
[Serializable]
public class AssetBundleCollectorPackage
{
/// <summary>
/// 包裹名称
/// </summary>
public string PackageName = string.Empty;
/// <summary>
/// 包裹描述
/// </summary>
public string PackageDesc = string.Empty;
/// <summary>
/// 分组列表
/// </summary>
public List<AssetBundleCollectorGroup> Groups = new List<AssetBundleCollectorGroup>();
/// <summary>
/// 检测配置错误
/// </summary>
public void CheckConfigError()
{
foreach (var group in Groups)
{
group.CheckConfigError();
}
}
/// <summary>
/// 修复配置错误
/// </summary>
public bool FixConfigError()
{
bool isFixed = false;
foreach (var group in Groups)
{
if (group.FixConfigError())
{
isFixed = true;
}
}
return isFixed;
}
/// <summary>
/// 获取打包收集的资源文件
/// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command)
{
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
// 收集打包资源
foreach (var group in Groups)
{
var temper = group.GetAllCollectAssets(command);
foreach (var assetInfo in temper)
{
if (result.ContainsKey(assetInfo.AssetPath) == false)
result.Add(assetInfo.AssetPath, assetInfo);
else
throw new Exception($"The collecting asset file is existed : {assetInfo.AssetPath}");
}
}
// 检测可寻址地址是否重复
if (command.EnableAddressable)
{
HashSet<string> adressTemper = new HashSet<string>();
foreach (var collectInfoPair in result)
{
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
{
string address = collectInfoPair.Value.Address;
if (adressTemper.Contains(address) == false)
adressTemper.Add(address);
else
throw new Exception($"The address is existed : {address}");
}
}
}
// 返回列表
return result.Values.ToList();
}
/// <summary>
/// 获取所有的资源标签
/// </summary>
public List<string> GetAllTags()
{
HashSet<string> result = new HashSet<string>();
foreach (var group in Groups)
{
List<string> groupTags = EditorTools.StringToStringList(group.AssetTags, ';');
foreach (var tag in groupTags)
{
if (result.Contains(tag) == false)
result.Add(tag);
}
foreach (var collector in group.Collectors)
{
List<string> collectorTags = EditorTools.StringToStringList(collector.AssetTags, ';');
foreach (var tag in collectorTags)
{
if (result.Contains(tag) == false)
result.Add(tag);
}
}
}
return result.ToList();
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 154d1124b6089254895b0f2b672394d5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -8,77 +8,122 @@ namespace YooAsset.Editor
{ {
public class AssetBundleCollectorSetting : ScriptableObject public class AssetBundleCollectorSetting : ScriptableObject
{ {
/// <summary>
/// 是否显示包裹列表视图
/// </summary>
public bool ShowPackageView = false;
/// <summary> /// <summary>
/// 是否启用可寻址资源定位 /// 是否启用可寻址资源定位
/// </summary> /// </summary>
public bool EnableAddressable = false; public bool EnableAddressable = false;
/// <summary> /// <summary>
/// 自动收集着色器 /// 资源包名唯一化
/// </summary> /// </summary>
public bool AutoCollectShaders = true; public bool UniqueBundleName = false;
/// <summary> /// <summary>
/// 自动收集的着色器资源包名称 /// 是否显示编辑器别名
/// </summary> /// </summary>
public string ShadersBundleName = "myshaders"; public bool ShowEditorAlias = false;
/// <summary> /// <summary>
/// 分组列表 /// 包裹列表
/// </summary> /// </summary>
public List<AssetBundleCollectorGroup> Groups = new List<AssetBundleCollectorGroup>(); public List<AssetBundleCollectorPackage> Packages = new List<AssetBundleCollectorPackage>();
/// <summary>
/// 清空所有数据
/// </summary>
public void ClearAll()
{
EnableAddressable = false;
Packages.Clear();
}
/// <summary> /// <summary>
/// 检测配置错误 /// 检测配置错误
/// </summary> /// </summary>
public void CheckConfigError() public void CheckConfigError()
{ {
foreach (var group in Groups) foreach (var package in Packages)
{ {
group.CheckConfigError(); package.CheckConfigError();
} }
} }
/// <summary> /// <summary>
/// 获取打包收集的资源文件 /// 修复配置错误
/// </summary> /// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode) public bool FixConfigError()
{ {
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000); bool isFixed = false;
foreach (var package in Packages)
// 收集打包资源
foreach (var group in Groups)
{ {
var temper = group.GetAllCollectAssets(buildMode); if (package.FixConfigError())
foreach (var assetInfo in temper)
{ {
if (result.ContainsKey(assetInfo.AssetPath) == false) isFixed = true;
result.Add(assetInfo.AssetPath, assetInfo); }
else }
throw new Exception($"The collecting asset file is existed : {assetInfo.AssetPath} in group setting."); return isFixed;
}
/// <summary>
/// 获取所有的资源标签
/// </summary>
public List<string> GetPackageAllTags(string packageName)
{
foreach (var package in Packages)
{
if (package.PackageName == packageName)
{
return package.GetAllTags();
} }
} }
// 检测可寻址地址是否重复 Debug.LogWarning($"Not found package : {packageName}");
if (EnableAddressable) return new List<string>();
}
/// <summary>
/// 获取包裹收集的资源文件
/// </summary>
public CollectResult GetPackageAssets(EBuildMode buildMode, string packageName)
{
if (string.IsNullOrEmpty(packageName))
throw new Exception("Build package name is null or mepty !");
foreach (var package in Packages)
{ {
HashSet<string> adressTemper = new HashSet<string>(); if (package.PackageName == packageName)
foreach (var collectInfoPair in result)
{ {
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector) CollectCommand command = new CollectCommand(buildMode, EnableAddressable);
{ CollectResult collectResult = new CollectResult(package.PackageName, EnableAddressable, UniqueBundleName);
string address = collectInfoPair.Value.Address; collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
if (adressTemper.Contains(address) == false) return collectResult;
adressTemper.Add(address);
else
throw new Exception($"The address is existed : {address} in group setting.");
}
} }
} }
// 返回列表 throw new Exception($"Not found collector pacakge : {packageName}");
return result.Values.ToList(); }
/// <summary>
/// 获取所有包裹收集的资源文件
/// </summary>
public List<CollectResult> GetAllPackageAssets(EBuildMode buildMode)
{
List<CollectResult> collectResultList = new List<CollectResult>(1000);
foreach (var package in Packages)
{
CollectCommand command = new CollectCommand(buildMode, EnableAddressable);
CollectResult collectResult = new CollectResult(package.PackageName, EnableAddressable, UniqueBundleName);
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
collectResultList.Add(collectResult);
}
return collectResultList;
} }
} }
} }

View File

@@ -38,92 +38,6 @@ namespace YooAsset.Editor
} }
} }
public static List<string> GetActiveRuleNames()
{
if (_setting == null)
LoadSettingData();
List<string> names = new List<string>();
foreach (var pair in _cacheActiveRuleTypes)
{
names.Add(pair.Key);
}
return names;
}
public static List<string> GetAddressRuleNames()
{
if (_setting == null)
LoadSettingData();
List<string> names = new List<string>();
foreach (var pair in _cacheAddressRuleTypes)
{
names.Add(pair.Key);
}
return names;
}
public static List<string> GetPackRuleNames()
{
if (_setting == null)
LoadSettingData();
List<string> names = new List<string>();
foreach (var pair in _cachePackRuleTypes)
{
names.Add(pair.Key);
}
return names;
}
public static List<string> GetFilterRuleNames()
{
if (_setting == null)
LoadSettingData();
List<string> names = new List<string>();
foreach (var pair in _cacheFilterRuleTypes)
{
names.Add(pair.Key);
}
return names;
}
public static bool HasActiveRuleName(string ruleName)
{
foreach (var pair in _cacheActiveRuleTypes)
{
if (pair.Key == ruleName)
return true;
}
return false;
}
public static bool HasAddressRuleName(string ruleName)
{
foreach (var pair in _cacheAddressRuleTypes)
{
if (pair.Key == ruleName)
return true;
}
return false;
}
public static bool HasPackRuleName(string ruleName)
{
foreach (var pair in _cachePackRuleTypes)
{
if (pair.Key == ruleName)
return true;
}
return false;
}
public static bool HasFilterRuleName(string ruleName)
{
foreach (var pair in _cacheFilterRuleTypes)
{
if (pair.Key == ruleName)
return true;
}
return false;
}
/// <summary> /// <summary>
/// 加载配置文件 /// 加载配置文件
/// </summary> /// </summary>
@@ -146,6 +60,7 @@ namespace YooAsset.Editor
typeof(PackCollector), typeof(PackCollector),
typeof(PackGroup), typeof(PackGroup),
typeof(PackRawFile), typeof(PackRawFile),
typeof(PackShaderVariants)
}; };
var customTypes = EditorTools.GetAssignableTypes(typeof(IPackRule)); var customTypes = EditorTools.GetAssignableTypes(typeof(IPackRule));
@@ -232,7 +147,7 @@ namespace YooAsset.Editor
} }
/// <summary> /// <summary>
/// 存储文件 /// 存储配置文件
/// </summary> /// </summary>
public static void SaveFile() public static void SaveFile()
{ {
@@ -245,18 +160,113 @@ namespace YooAsset.Editor
} }
} }
/// <summary>
/// 修复配置文件
/// </summary>
public static void FixFile()
{
bool isFixed = Setting.FixConfigError();
if (isFixed)
{
IsDirty = true;
}
}
/// <summary> /// <summary>
/// 清空所有数据 /// 清空所有数据
/// </summary> /// </summary>
public static void ClearAll() public static void ClearAll()
{ {
Setting.AutoCollectShaders = false; Setting.ClearAll();
Setting.ShadersBundleName = string.Empty;
Setting.Groups.Clear();
SaveFile(); SaveFile();
} }
// 实例类相关 public static List<RuleDisplayName> GetActiveRuleNames()
{
if (_setting == null)
LoadSettingData();
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cacheActiveRuleTypes)
{
RuleDisplayName ruleName = new RuleDisplayName();
ruleName.ClassName = pair.Key;
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
names.Add(ruleName);
}
return names;
}
public static List<RuleDisplayName> GetAddressRuleNames()
{
if (_setting == null)
LoadSettingData();
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cacheAddressRuleTypes)
{
RuleDisplayName ruleName = new RuleDisplayName();
ruleName.ClassName = pair.Key;
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
names.Add(ruleName);
}
return names;
}
public static List<RuleDisplayName> GetPackRuleNames()
{
if (_setting == null)
LoadSettingData();
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cachePackRuleTypes)
{
RuleDisplayName ruleName = new RuleDisplayName();
ruleName.ClassName = pair.Key;
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
names.Add(ruleName);
}
return names;
}
public static List<RuleDisplayName> GetFilterRuleNames()
{
if (_setting == null)
LoadSettingData();
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cacheFilterRuleTypes)
{
RuleDisplayName ruleName = new RuleDisplayName();
ruleName.ClassName = pair.Key;
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
names.Add(ruleName);
}
return names;
}
private static string GetRuleDisplayName(string name, Type type)
{
var attribute = EditorAttribute.GetAttribute<DisplayNameAttribute>(type);
if (attribute != null && string.IsNullOrEmpty(attribute.DisplayName) == false)
return attribute.DisplayName;
else
return name;
}
public static bool HasActiveRuleName(string ruleName)
{
return _cacheActiveRuleTypes.Keys.Contains(ruleName);
}
public static bool HasAddressRuleName(string ruleName)
{
return _cacheAddressRuleTypes.Keys.Contains(ruleName);
}
public static bool HasPackRuleName(string ruleName)
{
return _cachePackRuleTypes.Keys.Contains(ruleName);
}
public static bool HasFilterRuleName(string ruleName)
{
return _cacheFilterRuleTypes.Keys.Contains(ruleName);
}
public static IActiveRule GetActiveRuleInstance(string ruleName) public static IActiveRule GetActiveRuleInstance(string ruleName)
{ {
if (_cacheActiveRuleInstance.TryGetValue(ruleName, out IActiveRule instance)) if (_cacheActiveRuleInstance.TryGetValue(ruleName, out IActiveRule instance))
@@ -326,32 +336,68 @@ namespace YooAsset.Editor
} }
} }
// 可寻址编辑相关 // 公共参数编辑相关
public static void ModifyPackageView(bool showPackageView)
{
Setting.ShowPackageView = showPackageView;
IsDirty = true;
}
public static void ModifyAddressable(bool enableAddressable) public static void ModifyAddressable(bool enableAddressable)
{ {
Setting.EnableAddressable = enableAddressable; Setting.EnableAddressable = enableAddressable;
IsDirty = true; IsDirty = true;
} }
public static void ModifyUniqueBundleName(bool uniqueBundleName)
// 着色器编辑相关
public static void ModifyShader(bool isCollectAllShaders, string shadersBundleName)
{ {
Setting.AutoCollectShaders = isCollectAllShaders; Setting.UniqueBundleName = uniqueBundleName;
Setting.ShadersBundleName = shadersBundleName;
IsDirty = true; IsDirty = true;
} }
public static void ModifyShowEditorAlias(bool showAlias)
{
Setting.ShowEditorAlias = showAlias;
IsDirty = true;
}
// 资源包裹编辑相关
public static AssetBundleCollectorPackage CreatePackage(string packageName)
{
AssetBundleCollectorPackage package = new AssetBundleCollectorPackage();
package.PackageName = packageName;
Setting.Packages.Add(package);
IsDirty = true;
return package;
}
public static void RemovePackage(AssetBundleCollectorPackage package)
{
if (Setting.Packages.Remove(package))
{
IsDirty = true;
}
else
{
Debug.LogWarning($"Failed remove package : {package.PackageName}");
}
}
public static void ModifyPackage(AssetBundleCollectorPackage package)
{
if (package != null)
{
IsDirty = true;
}
}
// 资源分组编辑相关 // 资源分组编辑相关
public static void CreateGroup(string groupName) public static AssetBundleCollectorGroup CreateGroup(AssetBundleCollectorPackage package, string groupName)
{ {
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup(); AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
group.GroupName = groupName; group.GroupName = groupName;
Setting.Groups.Add(group); package.Groups.Add(group);
IsDirty = true; IsDirty = true;
return group;
} }
public static void RemoveGroup(AssetBundleCollectorGroup group) public static void RemoveGroup(AssetBundleCollectorPackage package, AssetBundleCollectorGroup group)
{ {
if (Setting.Groups.Remove(group)) if (package.Groups.Remove(group))
{ {
IsDirty = true; IsDirty = true;
} }
@@ -360,19 +406,17 @@ namespace YooAsset.Editor
Debug.LogWarning($"Failed remove group : {group.GroupName}"); Debug.LogWarning($"Failed remove group : {group.GroupName}");
} }
} }
public static void ModifyGroup(AssetBundleCollectorGroup group) public static void ModifyGroup(AssetBundleCollectorPackage package, AssetBundleCollectorGroup group)
{ {
if (group != null) if (package != null && group != null)
{ {
IsDirty = true; IsDirty = true;
} }
} }
// 资源收集器编辑相关 // 资源收集器编辑相关
public static void CreateCollector(AssetBundleCollectorGroup group, string collectPath) public static void CreateCollector(AssetBundleCollectorGroup group, AssetBundleCollector collector)
{ {
AssetBundleCollector collector = new AssetBundleCollector();
collector.CollectPath = collectPath;
group.Collectors.Add(collector); group.Collectors.Add(collector);
IsDirty = true; IsDirty = true;
} }
@@ -394,5 +438,14 @@ namespace YooAsset.Editor
IsDirty = true; IsDirty = true;
} }
} }
/// <summary>
/// 获取所有的资源标签
/// </summary>
public static string GetPackageAllTags(string packageName)
{
var allTags = Setting.GetPackageAllTags(packageName);
return string.Join(";", allTags);
}
} }
} }

View File

@@ -18,22 +18,35 @@ namespace YooAsset.Editor
window.minSize = new Vector2(800, 600); window.minSize = new Vector2(800, 600);
} }
private Button _saveButton;
private List<string> _collectorTypeList; private List<string> _collectorTypeList;
private List<string> _activeRuleList; private List<RuleDisplayName> _activeRuleList;
private List<string> _addressRuleList; private List<RuleDisplayName> _addressRuleList;
private List<string> _packRuleList; private List<RuleDisplayName> _packRuleList;
private List<string> _filterRuleList; private List<RuleDisplayName> _filterRuleList;
private ListView _groupListView;
private ScrollView _collectorScrollView; private Toggle _showPackageToogle;
private PopupField<string> _activeRulePopupField;
private Toggle _enableAddressableToogle; private Toggle _enableAddressableToogle;
private Toggle _autoCollectShaderToogle; private Toggle _uniqueBundleNameToogle;
private TextField _shaderBundleNameTxt; private Toggle _showEditorAliasToggle;
private VisualElement _packageContainer;
private ListView _packageListView;
private TextField _packageNameTxt;
private TextField _packageDescTxt;
private VisualElement _groupContainer;
private ListView _groupListView;
private TextField _groupNameTxt; private TextField _groupNameTxt;
private TextField _groupDescTxt; private TextField _groupDescTxt;
private TextField _groupAssetTagsTxt; private TextField _groupAssetTagsTxt;
private VisualElement _groupContainer;
private string _lastModifyGroup = string.Empty; private VisualElement _collectorContainer;
private ScrollView _collectorScrollView;
private PopupField<RuleDisplayName> _activeRulePopupField;
private int _lastModifyPackageIndex = 0;
private int _lastModifyGroupIndex = 0;
public void CreateGUI() public void CreateGUI()
@@ -63,29 +76,91 @@ namespace YooAsset.Editor
visualAsset.CloneTree(root); visualAsset.CloneTree(root);
// 导入导出按钮
var exportBtn = root.Q<Button>("ExportButton");
exportBtn.clicked += ExportBtn_clicked;
var importBtn = root.Q<Button>("ImportButton");
importBtn.clicked += ImportBtn_clicked;
// 公共设置相关 // 公共设置相关
_showPackageToogle = root.Q<Toggle>("ShowPackages");
_showPackageToogle.RegisterValueChangedCallback(evt =>
{
AssetBundleCollectorSettingData.ModifyPackageView(evt.newValue);
RefreshWindow();
});
_enableAddressableToogle = root.Q<Toggle>("EnableAddressable"); _enableAddressableToogle = root.Q<Toggle>("EnableAddressable");
_enableAddressableToogle.RegisterValueChangedCallback(evt => _enableAddressableToogle.RegisterValueChangedCallback(evt =>
{ {
AssetBundleCollectorSettingData.ModifyAddressable(evt.newValue); AssetBundleCollectorSettingData.ModifyAddressable(evt.newValue);
RefreshWindow(); RefreshWindow();
}); });
_autoCollectShaderToogle = root.Q<Toggle>("AutoCollectShader"); _uniqueBundleNameToogle = root.Q<Toggle>("UniqueBundleName");
_autoCollectShaderToogle.RegisterValueChangedCallback(evt => _uniqueBundleNameToogle.RegisterValueChangedCallback(evt =>
{ {
AssetBundleCollectorSettingData.ModifyShader(evt.newValue, _shaderBundleNameTxt.value); AssetBundleCollectorSettingData.ModifyUniqueBundleName(evt.newValue);
_shaderBundleNameTxt.SetEnabled(evt.newValue); RefreshWindow();
}); });
_shaderBundleNameTxt = root.Q<TextField>("ShaderBundleName");
_shaderBundleNameTxt.RegisterValueChangedCallback(evt => _showEditorAliasToggle = root.Q<Toggle>("ShowEditorAlias");
_showEditorAliasToggle.RegisterValueChangedCallback(evt =>
{ {
AssetBundleCollectorSettingData.ModifyShader(_autoCollectShaderToogle.value, evt.newValue); AssetBundleCollectorSettingData.ModifyShowEditorAlias(evt.newValue);
RefreshWindow();
});
// 配置修复按钮
var fixBtn = root.Q<Button>("FixButton");
fixBtn.clicked += FixBtn_clicked;
// 导入导出按钮
var exportBtn = root.Q<Button>("ExportButton");
exportBtn.clicked += ExportBtn_clicked;
var importBtn = root.Q<Button>("ImportButton");
importBtn.clicked += ImportBtn_clicked;
// 配置保存按钮
_saveButton = root.Q<Button>("SaveButton");
_saveButton.clicked += SaveBtn_clicked;
// 包裹容器
_packageContainer = root.Q("PackageContainer");
// 包裹列表相关
_packageListView = root.Q<ListView>("PackageListView");
_packageListView.makeItem = MakePackageListViewItem;
_packageListView.bindItem = BindPackageListViewItem;
#if UNITY_2020_1_OR_NEWER
_packageListView.onSelectionChange += PackageListView_onSelectionChange;
#else
_packageListView.onSelectionChanged += PackageListView_onSelectionChange;
#endif
// 包裹添加删除按钮
var packageAddContainer = root.Q("PackageAddContainer");
{
var addBtn = packageAddContainer.Q<Button>("AddBtn");
addBtn.clicked += AddPackageBtn_clicked;
var removeBtn = packageAddContainer.Q<Button>("RemoveBtn");
removeBtn.clicked += RemovePackageBtn_clicked;
}
// 包裹名称
_packageNameTxt = root.Q<TextField>("PackageName");
_packageNameTxt.RegisterValueChangedCallback(evt =>
{
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage != null)
{
selectPackage.PackageName = evt.newValue;
AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
}
});
// 包裹备注
_packageDescTxt = root.Q<TextField>("PackageDesc");
_packageDescTxt.RegisterValueChangedCallback(evt =>
{
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage != null)
{
selectPackage.PackageDesc = evt.newValue;
AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
}
}); });
// 分组列表相关 // 分组列表相关
@@ -114,11 +189,13 @@ namespace YooAsset.Editor
_groupNameTxt = root.Q<TextField>("GroupName"); _groupNameTxt = root.Q<TextField>("GroupName");
_groupNameTxt.RegisterValueChangedCallback(evt => _groupNameTxt.RegisterValueChangedCallback(evt =>
{ {
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup; var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup != null) if (selectPackage != null && selectGroup != null)
{ {
selectGroup.GroupName = evt.newValue; selectGroup.GroupName = evt.newValue;
AssetBundleCollectorSettingData.ModifyGroup(selectGroup); AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
FillGroupViewData();
} }
}); });
@@ -126,11 +203,13 @@ namespace YooAsset.Editor
_groupDescTxt = root.Q<TextField>("GroupDesc"); _groupDescTxt = root.Q<TextField>("GroupDesc");
_groupDescTxt.RegisterValueChangedCallback(evt => _groupDescTxt.RegisterValueChangedCallback(evt =>
{ {
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup; var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup != null) if (selectPackage != null && selectGroup != null)
{ {
selectGroup.GroupDesc = evt.newValue; selectGroup.GroupDesc = evt.newValue;
AssetBundleCollectorSettingData.ModifyGroup(selectGroup); AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
FillGroupViewData();
} }
}); });
@@ -138,14 +217,18 @@ namespace YooAsset.Editor
_groupAssetTagsTxt = root.Q<TextField>("GroupAssetTags"); _groupAssetTagsTxt = root.Q<TextField>("GroupAssetTags");
_groupAssetTagsTxt.RegisterValueChangedCallback(evt => _groupAssetTagsTxt.RegisterValueChangedCallback(evt =>
{ {
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup; var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup != null) if (selectPackage != null && selectGroup != null)
{ {
selectGroup.AssetTags = evt.newValue; selectGroup.AssetTags = evt.newValue;
AssetBundleCollectorSettingData.ModifyGroup(selectGroup); AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
} }
}); });
// 收集列表容器
_collectorContainer = root.Q("CollectorContainer");
// 收集列表相关 // 收集列表相关
_collectorScrollView = root.Q<ScrollView>("CollectorScrollView"); _collectorScrollView = root.Q<ScrollView>("CollectorScrollView");
_collectorScrollView.style.height = new Length(100, LengthUnit.Percent); _collectorScrollView.style.height = new Length(100, LengthUnit.Percent);
@@ -161,20 +244,23 @@ namespace YooAsset.Editor
// 分组激活规则 // 分组激活规则
var activeRuleContainer = root.Q("ActiveRuleContainer"); var activeRuleContainer = root.Q("ActiveRuleContainer");
{ {
_activeRulePopupField = new PopupField<string>("Active Rule", _activeRuleList, 0); _activeRulePopupField = new PopupField<RuleDisplayName>("Active Rule", _activeRuleList, 0);
_activeRulePopupField.name = "ActiveRuleMaskField"; _activeRulePopupField.name = "ActiveRuleMaskField";
_activeRulePopupField.style.unityTextAlign = TextAnchor.MiddleLeft; _activeRulePopupField.style.unityTextAlign = TextAnchor.MiddleLeft;
activeRuleContainer.Add(_activeRulePopupField); _activeRulePopupField.formatListItemCallback = FormatListItemCallback;
_activeRulePopupField.formatSelectedValueCallback = FormatSelectedValueCallback;
_activeRulePopupField.RegisterValueChangedCallback(evt => _activeRulePopupField.RegisterValueChangedCallback(evt =>
{ {
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup; var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup != null) if (selectPackage != null && selectGroup != null)
{ {
selectGroup.ActiveRuleName = evt.newValue; selectGroup.ActiveRuleName = evt.newValue.ClassName;
AssetBundleCollectorSettingData.ModifyGroup(selectGroup); AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
FillGroupViewData(); FillGroupViewData();
} }
}); });
activeRuleContainer.Add(_activeRulePopupField);
} }
// 刷新窗体 // 刷新窗体
@@ -193,16 +279,39 @@ namespace YooAsset.Editor
if (AssetBundleCollectorSettingData.IsDirty) if (AssetBundleCollectorSettingData.IsDirty)
AssetBundleCollectorSettingData.SaveFile(); AssetBundleCollectorSettingData.SaveFile();
} }
public void Update()
{
if (_saveButton != null)
{
if (AssetBundleCollectorSettingData.IsDirty)
{
if (_saveButton.enabledSelf == false)
_saveButton.SetEnabled(true);
}
else
{
if (_saveButton.enabledSelf)
_saveButton.SetEnabled(false);
}
}
}
private void RefreshWindow() private void RefreshWindow()
{ {
_showPackageToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShowPackageView);
_enableAddressableToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.EnableAddressable); _enableAddressableToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.EnableAddressable);
_autoCollectShaderToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.AutoCollectShaders); _uniqueBundleNameToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.UniqueBundleName);
_shaderBundleNameTxt.SetEnabled(AssetBundleCollectorSettingData.Setting.AutoCollectShaders); _showEditorAliasToggle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShowEditorAlias);
_shaderBundleNameTxt.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShadersBundleName);
_groupContainer.visible = false;
FillGroupViewData(); _groupContainer.visible = false;
_collectorContainer.visible = false;
FillPackageViewData();
}
private void FixBtn_clicked()
{
AssetBundleCollectorSettingData.FixFile();
RefreshWindow();
} }
private void ExportBtn_clicked() private void ExportBtn_clicked()
{ {
@@ -221,23 +330,116 @@ namespace YooAsset.Editor
RefreshWindow(); RefreshWindow();
} }
} }
private void SaveBtn_clicked()
{
AssetBundleCollectorSettingData.SaveFile();
}
private string FormatListItemCallback(RuleDisplayName ruleDisplayName)
{
if (_showEditorAliasToggle.value)
return ruleDisplayName.DisplayName;
else
return ruleDisplayName.ClassName;
}
private string FormatSelectedValueCallback(RuleDisplayName ruleDisplayName)
{
if (_showEditorAliasToggle.value)
return ruleDisplayName.DisplayName;
else
return ruleDisplayName.ClassName;
}
// 包裹列表相关
private void FillPackageViewData()
{
_packageListView.Clear();
_packageListView.ClearSelection();
_packageListView.itemsSource = AssetBundleCollectorSettingData.Setting.Packages;
_packageListView.Rebuild();
if (_lastModifyPackageIndex >= 0 && _lastModifyPackageIndex < _packageListView.itemsSource.Count)
{
_packageListView.selectedIndex = _lastModifyPackageIndex;
}
if (_showPackageToogle.value)
_packageContainer.style.display = DisplayStyle.Flex;
else
_packageContainer.style.display = DisplayStyle.None;
}
private VisualElement MakePackageListViewItem()
{
VisualElement element = new VisualElement();
{
var label = new Label();
label.name = "Label1";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.flexGrow = 1f;
label.style.height = 20f;
element.Add(label);
}
return element;
}
private void BindPackageListViewItem(VisualElement element, int index)
{
var package = AssetBundleCollectorSettingData.Setting.Packages[index];
var textField1 = element.Q<Label>("Label1");
if (string.IsNullOrEmpty(package.PackageDesc))
textField1.text = package.PackageName;
else
textField1.text = $"{package.PackageName} ({package.PackageDesc})";
}
private void PackageListView_onSelectionChange(IEnumerable<object> objs)
{
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage == null)
{
_groupContainer.visible = false;
_collectorContainer.visible = false;
return;
}
_groupContainer.visible = true;
_lastModifyPackageIndex = _packageListView.selectedIndex;
_packageNameTxt.SetValueWithoutNotify(selectPackage.PackageName);
_packageDescTxt.SetValueWithoutNotify(selectPackage.PackageDesc);
FillGroupViewData();
}
private void AddPackageBtn_clicked()
{
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddPackage");
AssetBundleCollectorSettingData.CreatePackage("DefaultPackage");
FillPackageViewData();
}
private void RemovePackageBtn_clicked()
{
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage == null)
return;
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow RemovePackage");
AssetBundleCollectorSettingData.RemovePackage(selectPackage);
FillPackageViewData();
}
// 分组列表相关 // 分组列表相关
private void FillGroupViewData() private void FillGroupViewData()
{ {
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage == null)
return;
_groupListView.Clear(); _groupListView.Clear();
_groupListView.ClearSelection(); _groupListView.ClearSelection();
_groupListView.itemsSource = AssetBundleCollectorSettingData.Setting.Groups; _groupListView.itemsSource = selectPackage.Groups;
_groupListView.Rebuild(); _groupListView.Rebuild();
for (int index = 0; index < AssetBundleCollectorSettingData.Setting.Groups.Count; index++) if (_lastModifyGroupIndex >= 0 && _lastModifyGroupIndex < _groupListView.itemsSource.Count)
{ {
var group = AssetBundleCollectorSettingData.Setting.Groups[index]; _groupListView.selectedIndex = _lastModifyGroupIndex;
if (group.GroupName == _lastModifyGroup)
{
_groupListView.selectedIndex = index;
break;
}
} }
} }
private VisualElement MakeGroupListViewItem() private VisualElement MakeGroupListViewItem()
@@ -257,9 +459,12 @@ namespace YooAsset.Editor
} }
private void BindGroupListViewItem(VisualElement element, int index) private void BindGroupListViewItem(VisualElement element, int index)
{ {
var group = AssetBundleCollectorSettingData.Setting.Groups[index]; var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage == null)
return;
var group = selectPackage.Groups[index];
// Group Name
var textField1 = element.Q<Label>("Label1"); var textField1 = element.Q<Label>("Label1");
if (string.IsNullOrEmpty(group.GroupDesc)) if (string.IsNullOrEmpty(group.GroupDesc))
textField1.text = group.GroupName; textField1.text = group.GroupName;
@@ -273,22 +478,44 @@ namespace YooAsset.Editor
} }
private void GroupListView_onSelectionChange(IEnumerable<object> objs) private void GroupListView_onSelectionChange(IEnumerable<object> objs)
{ {
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup == null)
{
_collectorContainer.visible = false;
return;
}
_collectorContainer.visible = true;
_lastModifyGroupIndex = _groupListView.selectedIndex;
_activeRulePopupField.SetValueWithoutNotify(GetActiveRuleIndex(selectGroup.ActiveRuleName));
_groupNameTxt.SetValueWithoutNotify(selectGroup.GroupName);
_groupDescTxt.SetValueWithoutNotify(selectGroup.GroupDesc);
_groupAssetTagsTxt.SetValueWithoutNotify(selectGroup.AssetTags);
FillCollectorViewData(); FillCollectorViewData();
} }
private void AddGroupBtn_clicked() private void AddGroupBtn_clicked()
{ {
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage == null)
return;
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddGroup"); Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddGroup");
AssetBundleCollectorSettingData.CreateGroup("Default Group"); AssetBundleCollectorSettingData.CreateGroup(selectPackage, "Default Group");
FillGroupViewData(); FillGroupViewData();
} }
private void RemoveGroupBtn_clicked() private void RemoveGroupBtn_clicked()
{ {
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage == null)
return;
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup; var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup == null) if (selectGroup == null)
return; return;
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow RemoveGroup"); Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow RemoveGroup");
AssetBundleCollectorSettingData.RemoveGroup(selectGroup); AssetBundleCollectorSettingData.RemoveGroup(selectPackage, selectGroup);
FillGroupViewData(); FillGroupViewData();
} }
@@ -297,17 +524,7 @@ namespace YooAsset.Editor
{ {
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup; var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup == null) if (selectGroup == null)
{
_groupContainer.visible = false;
return; return;
}
_lastModifyGroup = selectGroup.GroupName;
_groupContainer.visible = true;
_activeRulePopupField.SetValueWithoutNotify(selectGroup.ActiveRuleName);
_groupNameTxt.SetValueWithoutNotify(selectGroup.GroupName);
_groupDescTxt.SetValueWithoutNotify(selectGroup.GroupDesc);
_groupAssetTagsTxt.SetValueWithoutNotify(selectGroup.AssetTags);
// 填充数据 // 填充数据
_collectorScrollView.Clear(); _collectorScrollView.Clear();
@@ -374,21 +591,21 @@ namespace YooAsset.Editor
} }
if (_enableAddressableToogle.value) if (_enableAddressableToogle.value)
{ {
var popupField = new PopupField<string>(_addressRuleList, 0); var popupField = new PopupField<RuleDisplayName>(_addressRuleList, 0);
popupField.name = "PopupField1"; popupField.name = "PopupField1";
popupField.style.unityTextAlign = TextAnchor.MiddleLeft; popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
popupField.style.width = 200; popupField.style.width = 200;
elementBottom.Add(popupField); elementBottom.Add(popupField);
} }
{ {
var popupField = new PopupField<string>(_packRuleList, 0); var popupField = new PopupField<RuleDisplayName>(_packRuleList, 0);
popupField.name = "PopupField2"; popupField.name = "PopupField2";
popupField.style.unityTextAlign = TextAnchor.MiddleLeft; popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
popupField.style.width = 150; popupField.style.width = 230;
elementBottom.Add(popupField); elementBottom.Add(popupField);
} }
{ {
var popupField = new PopupField<string>(_filterRuleList, 0); var popupField = new PopupField<RuleDisplayName>(_filterRuleList, 0);
popupField.name = "PopupField3"; popupField.name = "PopupField3";
popupField.style.unityTextAlign = TextAnchor.MiddleLeft; popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
popupField.style.width = 150; popupField.style.width = 150;
@@ -463,6 +680,7 @@ namespace YooAsset.Editor
objectField1.RegisterValueChangedCallback(evt => objectField1.RegisterValueChangedCallback(evt =>
{ {
collector.CollectPath = AssetDatabase.GetAssetPath(evt.newValue); collector.CollectPath = AssetDatabase.GetAssetPath(evt.newValue);
collector.CollectorGUID = AssetDatabase.AssetPathToGUID(collector.CollectPath);
objectField1.value.name = collector.CollectPath; objectField1.value.name = collector.CollectPath;
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector); AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
if (foldout.value) if (foldout.value)
@@ -476,7 +694,7 @@ namespace YooAsset.Editor
popupField0.index = GetCollectorTypeIndex(collector.CollectorType.ToString()); popupField0.index = GetCollectorTypeIndex(collector.CollectorType.ToString());
popupField0.RegisterValueChangedCallback(evt => popupField0.RegisterValueChangedCallback(evt =>
{ {
collector.CollectorType = StringUtility.NameToEnum<ECollectorType>(evt.newValue); collector.CollectorType = EditorTools.NameToEnum<ECollectorType>(evt.newValue);
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector); AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
if (foldout.value) if (foldout.value)
{ {
@@ -485,13 +703,15 @@ namespace YooAsset.Editor
}); });
// Address Rule // Address Rule
var popupField1 = element.Q<PopupField<string>>("PopupField1"); var popupField1 = element.Q<PopupField<RuleDisplayName>>("PopupField1");
if (popupField1 != null) if (popupField1 != null)
{ {
popupField1.index = GetAddressRuleIndex(collector.AddressRuleName); popupField1.index = GetAddressRuleIndex(collector.AddressRuleName);
popupField1.formatListItemCallback = FormatListItemCallback;
popupField1.formatSelectedValueCallback = FormatSelectedValueCallback;
popupField1.RegisterValueChangedCallback(evt => popupField1.RegisterValueChangedCallback(evt =>
{ {
collector.AddressRuleName = evt.newValue; collector.AddressRuleName = evt.newValue.ClassName;
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector); AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
if (foldout.value) if (foldout.value)
{ {
@@ -501,11 +721,13 @@ namespace YooAsset.Editor
} }
// Pack Rule // Pack Rule
var popupField2 = element.Q<PopupField<string>>("PopupField2"); var popupField2 = element.Q<PopupField<RuleDisplayName>>("PopupField2");
popupField2.index = GetPackRuleIndex(collector.PackRuleName); popupField2.index = GetPackRuleIndex(collector.PackRuleName);
popupField2.formatListItemCallback = FormatListItemCallback;
popupField2.formatSelectedValueCallback = FormatSelectedValueCallback;
popupField2.RegisterValueChangedCallback(evt => popupField2.RegisterValueChangedCallback(evt =>
{ {
collector.PackRuleName = evt.newValue; collector.PackRuleName = evt.newValue.ClassName;
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector); AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
if (foldout.value) if (foldout.value)
{ {
@@ -514,11 +736,13 @@ namespace YooAsset.Editor
}); });
// Filter Rule // Filter Rule
var popupField3 = element.Q<PopupField<string>>("PopupField3"); var popupField3 = element.Q<PopupField<RuleDisplayName>>("PopupField3");
popupField3.index = GetFilterRuleIndex(collector.FilterRuleName); popupField3.index = GetFilterRuleIndex(collector.FilterRuleName);
popupField3.formatListItemCallback = FormatListItemCallback;
popupField3.formatSelectedValueCallback = FormatSelectedValueCallback;
popupField3.RegisterValueChangedCallback(evt => popupField3.RegisterValueChangedCallback(evt =>
{ {
collector.FilterRuleName = evt.newValue; collector.FilterRuleName = evt.newValue.ClassName;
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector); AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
if (foldout.value) if (foldout.value)
{ {
@@ -552,7 +776,8 @@ namespace YooAsset.Editor
try try
{ {
collectAssetInfos = collector.GetAllCollectAssets(EBuildMode.DryRunBuild, group); CollectCommand command = new CollectCommand(EBuildMode.DryRunBuild, _enableAddressableToogle.value);
collectAssetInfos = collector.GetAllCollectAssets(command, group);
} }
catch (System.Exception e) catch (System.Exception e)
{ {
@@ -593,7 +818,8 @@ namespace YooAsset.Editor
return; return;
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddCollector"); Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddCollector");
AssetBundleCollectorSettingData.CreateCollector(selectGroup, string.Empty); AssetBundleCollector collector = new AssetBundleCollector();
AssetBundleCollectorSettingData.CreateCollector(selectGroup, collector);
FillCollectorViewData(); FillCollectorViewData();
} }
private void RemoveCollectorBtn_clicked(AssetBundleCollector selectCollector) private void RemoveCollectorBtn_clicked(AssetBundleCollector selectCollector)
@@ -622,7 +848,7 @@ namespace YooAsset.Editor
{ {
for (int i = 0; i < _addressRuleList.Count; i++) for (int i = 0; i < _addressRuleList.Count; i++)
{ {
if (_addressRuleList[i] == ruleName) if (_addressRuleList[i].ClassName == ruleName)
return i; return i;
} }
return 0; return 0;
@@ -631,7 +857,7 @@ namespace YooAsset.Editor
{ {
for (int i = 0; i < _packRuleList.Count; i++) for (int i = 0; i < _packRuleList.Count; i++)
{ {
if (_packRuleList[i] == ruleName) if (_packRuleList[i].ClassName == ruleName)
return i; return i;
} }
return 0; return 0;
@@ -640,11 +866,20 @@ namespace YooAsset.Editor
{ {
for (int i = 0; i < _filterRuleList.Count; i++) for (int i = 0; i < _filterRuleList.Count; i++)
{ {
if (_filterRuleList[i] == ruleName) if (_filterRuleList[i].ClassName == ruleName)
return i; return i;
} }
return 0; return 0;
} }
private RuleDisplayName GetActiveRuleIndex(string ruleName)
{
for (int i = 0; i < _activeRuleList.Count; i++)
{
if (_activeRuleList[i].ClassName == ruleName)
return _activeRuleList[i];
}
return _activeRuleList[0];
}
} }
} }
#endif #endif

View File

@@ -1,32 +1,45 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True"> <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;"> <uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
<ui:Button text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 50px; background-color: rgb(56, 147, 58);" /> <ui:Button text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
<ui:Button text="导入" display-tooltip-when-elided="true" name="ImportButton" style="width: 50px; background-color: rgb(56, 147, 58);" /> <ui:Button text="导入" display-tooltip-when-elided="true" name="ImportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
<ui:Button text="修复" display-tooltip-when-elided="true" name="FixButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
</uie:Toolbar> </uie:Toolbar>
<ui:VisualElement name="PublicContainer" style="height: 30px; background-color: rgb(67, 67, 67); flex-direction: row; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:Toggle label="Show Packages" name="ShowPackages" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Show Editor Alias" name="ShowEditorAlias" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Enable Addressable" name="EnableAddressable" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Unique Bundle Name" name="UniqueBundleName" style="width: 196px; -unity-text-align: middle-left;" />
</ui:VisualElement>
<ui:VisualElement name="ContentContainer" style="flex-grow: 1; flex-direction: row;"> <ui:VisualElement name="ContentContainer" style="flex-grow: 1; flex-direction: row;">
<ui:VisualElement name="LeftContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;"> <ui:VisualElement name="PackageContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:Label text="Packages" display-tooltip-when-elided="true" name="PackageTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px;" />
<ui:ListView focusable="true" name="PackageListView" item-height="20" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
<ui:VisualElement name="PackageAddContainer" style="height: 20px; flex-direction: row; justify-content: center;">
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />
</ui:VisualElement>
</ui:VisualElement>
<ui:VisualElement name="GroupContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:Label text="Groups" display-tooltip-when-elided="true" name="GroupTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px;" />
<ui:TextField picking-mode="Ignore" label="Package Name" value="filler text" name="PackageName" style="flex-direction: column;" />
<ui:TextField picking-mode="Ignore" label="Package Desc" value="filler text" name="PackageDesc" style="flex-direction: column;" />
<ui:ListView focusable="true" name="GroupListView" item-height="20" virtualization-method="DynamicHeight" style="flex-grow: 1;" /> <ui:ListView focusable="true" name="GroupListView" item-height="20" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
<ui:VisualElement name="GroupAddContainer" style="height: 20px; flex-direction: row; justify-content: center;"> <ui:VisualElement name="GroupAddContainer" style="height: 20px; flex-direction: row; justify-content: center;">
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" /> <ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" /> <ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />
</ui:VisualElement> </ui:VisualElement>
</ui:VisualElement> </ui:VisualElement>
<ui:VisualElement name="RightContainer" style="flex-direction: column; flex-grow: 1;"> <ui:VisualElement name="CollectorContainer" style="flex-grow: 1; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:VisualElement name="PublicContainer" style="height: 30px; background-color: rgb(67, 67, 67); flex-direction: row; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;"> <ui:Label text="Collectors" display-tooltip-when-elided="true" name="CollectorTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px;" />
<ui:Toggle label="Enable Addressable" name="EnableAddressable" style="width: 196px; -unity-text-align: middle-left;" /> <ui:VisualElement name="ActiveRuleContainer" style="height: 20px;" />
<ui:Toggle label="Auto Collect Shaders" name="AutoCollectShader" style="width: 196px; -unity-text-align: middle-left;" /> <ui:TextField picking-mode="Ignore" label="Group Name" name="GroupName" />
<ui:TextField picking-mode="Ignore" label="Shader Bundle Name" name="ShaderBundleName" style="flex-grow: 1; -unity-text-align: middle-left;" /> <ui:TextField picking-mode="Ignore" label="Group Desc" name="GroupDesc" />
</ui:VisualElement> <ui:TextField picking-mode="Ignore" label="Group Asset Tags" name="GroupAssetTags" />
<ui:VisualElement name="GroupContainer" style="flex-grow: 1; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;"> <ui:VisualElement name="CollectorAddContainer" style="height: 20px; flex-direction: row-reverse;">
<ui:VisualElement name="ActiveRuleContainer" style="height: 20px;" /> <ui:Button text="[ + ]" display-tooltip-when-elided="true" name="AddBtn" />
<ui:TextField picking-mode="Ignore" label="Group Name" name="GroupName" />
<ui:TextField picking-mode="Ignore" label="Group Desc" name="GroupDesc" />
<ui:TextField picking-mode="Ignore" label="Group Asset Tags" name="GroupAssetTags" />
<ui:VisualElement name="CollectorAddContainer" style="height: 20px; flex-direction: row-reverse;">
<ui:Button text="[ + ]" display-tooltip-when-elided="true" name="AddBtn" />
</ui:VisualElement>
<ui:ScrollView name="CollectorScrollView" style="flex-grow: 1;" />
</ui:VisualElement> </ui:VisualElement>
<ui:ScrollView name="CollectorScrollView" style="flex-grow: 1;" />
</ui:VisualElement> </ui:VisualElement>
</ui:VisualElement> </ui:VisualElement>
</ui:UXML> </ui:UXML>

View File

@@ -0,0 +1,22 @@

namespace YooAsset.Editor
{
public class CollectCommand
{
/// <summary>
/// 构建模式
/// </summary>
public EBuildMode BuildMode { private set; get; }
/// <summary>
/// 是否启用可寻址资源定位
/// </summary>
public bool EnableAddressable { private set; get; }
public CollectCommand(EBuildMode buildMode, bool enableAddressable)
{
BuildMode = buildMode;
EnableAddressable = enableAddressable;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b1741e85d76b28d41a4da3cd0e3e6f20
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,41 @@
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
public class CollectResult
{
/// <summary>
/// 包裹名称
/// </summary>
public string PackageName { private set; get; }
/// <summary>
/// 是否启用可寻址资源定位
/// </summary>
public bool EnableAddressable { private set; get; }
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName { private set; get; }
/// <summary>
/// 收集的资源信息列表
/// </summary>
public List<CollectAssetInfo> CollectAssets { private set; get; }
public CollectResult(string packageName, bool enableAddressable, bool uniqueBundleName)
{
PackageName = packageName;
EnableAddressable = enableAddressable;
UniqueBundleName = uniqueBundleName;
}
public void SetCollectAssets(List<CollectAssetInfo> collectAssets)
{
CollectAssets = collectAssets;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: dbbd465f929ee33408441b62d19c7d10
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,9 +1,7 @@
 
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
/// <summary> [DisplayName("启用分组")]
/// 启用分组
/// </summary>
public class EnableGroup : IActiveRule public class EnableGroup : IActiveRule
{ {
public bool IsActiveGroup() public bool IsActiveGroup()
@@ -12,9 +10,7 @@ namespace YooAsset.Editor
} }
} }
/// <summary> [DisplayName("禁用分组")]
/// 禁用分组
/// </summary>
public class DisableGroup : IActiveRule public class DisableGroup : IActiveRule
{ {
public bool IsActiveGroup() public bool IsActiveGroup()

View File

@@ -2,9 +2,7 @@
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
/// <summary> [DisplayName("以文件名称为定位地址")]
/// 以文件名为定位地址
/// </summary>
public class AddressByFileName : IAddressRule public class AddressByFileName : IAddressRule
{ {
string IAddressRule.GetAssetAddress(AddressRuleData data) string IAddressRule.GetAssetAddress(AddressRuleData data)
@@ -13,9 +11,7 @@ namespace YooAsset.Editor
} }
} }
/// <summary> [DisplayName("以分组名称+文件名称为定位地址")]
/// 以组名+文件名为定位地址
/// </summary>
public class AddressByGroupAndFileName : IAddressRule public class AddressByGroupAndFileName : IAddressRule
{ {
string IAddressRule.GetAssetAddress(AddressRuleData data) string IAddressRule.GetAssetAddress(AddressRuleData data)
@@ -25,9 +21,7 @@ namespace YooAsset.Editor
} }
} }
/// <summary> [DisplayName("以收集器名称+文件名称为定位地址")]
/// 以收集器名+文件名为定位地址
/// </summary>
public class AddressByCollectorAndFileName : IAddressRule public class AddressByCollectorAndFileName : IAddressRule
{ {
string IAddressRule.GetAssetAddress(AddressRuleData data) string IAddressRule.GetAssetAddress(AddressRuleData data)

View File

@@ -4,9 +4,7 @@ using System.IO;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
/// <summary> [DisplayName("收集所有资源")]
/// 收集所有资源
/// </summary>
public class CollectAll : IFilterRule public class CollectAll : IFilterRule
{ {
public bool IsCollectAsset(FilterRuleData data) public bool IsCollectAsset(FilterRuleData data)
@@ -15,9 +13,7 @@ namespace YooAsset.Editor
} }
} }
/// <summary> [DisplayName("收集场景")]
/// 只收集场景
/// </summary>
public class CollectScene : IFilterRule public class CollectScene : IFilterRule
{ {
public bool IsCollectAsset(FilterRuleData data) public bool IsCollectAsset(FilterRuleData data)
@@ -25,10 +21,8 @@ namespace YooAsset.Editor
return Path.GetExtension(data.AssetPath) == ".unity"; return Path.GetExtension(data.AssetPath) == ".unity";
} }
} }
/// <summary> [DisplayName("收集预制体")]
/// 只收集预制体
/// </summary>
public class CollectPrefab : IFilterRule public class CollectPrefab : IFilterRule
{ {
public bool IsCollectAsset(FilterRuleData data) public bool IsCollectAsset(FilterRuleData data)
@@ -37,15 +31,13 @@ namespace YooAsset.Editor
} }
} }
/// <summary> [DisplayName("收集精灵类型的纹理")]
/// 只收集精灵类型的资源
/// </summary>
public class CollectSprite : IFilterRule public class CollectSprite : IFilterRule
{ {
public bool IsCollectAsset(FilterRuleData data) public bool IsCollectAsset(FilterRuleData data)
{ {
var mainAssetType = AssetDatabase.GetMainAssetTypeAtPath(data.AssetPath); var mainAssetType = AssetDatabase.GetMainAssetTypeAtPath(data.AssetPath);
if(mainAssetType == typeof(Texture2D)) if (mainAssetType == typeof(Texture2D))
{ {
var texImporter = AssetImporter.GetAtPath(data.AssetPath) as TextureImporter; var texImporter = AssetImporter.GetAtPath(data.AssetPath) as TextureImporter;
if (texImporter != null && texImporter.textureType == TextureImporterType.Sprite) if (texImporter != null && texImporter.textureType == TextureImporterType.Sprite)
@@ -59,4 +51,13 @@ namespace YooAsset.Editor
} }
} }
} }
[DisplayName("收集着色器变种集合")]
public class CollectShaderVariants : IFilterRule
{
public bool IsCollectAsset(FilterRuleData data)
{
return Path.GetExtension(data.AssetPath) == ".shadervariants";
}
}
} }

View File

@@ -7,10 +7,10 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 以文件路径作为资源包名 /// 以文件路径作为资源包名
/// 注意:每个文件独自打资源包 /// 注意:每个文件独自打资源包
/// 例如:收集器路径为 "Assets/UIPanel" /// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image_backgroud.bundle"
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop/image/backgroud.bundle" /// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view_main.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop/view/main.bundle"
/// </summary> /// </summary>
[DisplayName("以文件路径作为资源包名")]
public class PackSeparately : IPackRule public class PackSeparately : IPackRule
{ {
string IPackRule.GetBundleName(PackRuleData data) string IPackRule.GetBundleName(PackRuleData data)
@@ -22,10 +22,10 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 以父类文件夹路径作为资源包名 /// 以父类文件夹路径作为资源包名
/// 注意:文件夹下所有文件打进一个资源包 /// 注意:文件夹下所有文件打进一个资源包
/// 例如:收集器路径为 "Assets/UIPanel" /// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image.bundle"
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop/image.bundle" /// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop/view.bundle"
/// </summary> /// </summary>
[DisplayName("以父类文件夹路径作为资源包名")]
public class PackDirectory : IPackRule public class PackDirectory : IPackRule
{ {
public static PackDirectory StaticPackRule = new PackDirectory(); public static PackDirectory StaticPackRule = new PackDirectory();
@@ -40,9 +40,10 @@ namespace YooAsset.Editor
/// 以收集器路径下顶级文件夹为资源包名 /// 以收集器路径下顶级文件夹为资源包名
/// 注意:文件夹下所有文件打进一个资源包 /// 注意:文件夹下所有文件打进一个资源包
/// 例如:收集器路径为 "Assets/UIPanel" /// 例如:收集器路径为 "Assets/UIPanel"
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop.bundle" /// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop.bundle" /// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop.bundle"
/// </summary> /// </summary>
[DisplayName("以收集器路径下顶级文件夹为资源包名")]
public class PackTopDirectory : IPackRule public class PackTopDirectory : IPackRule
{ {
string IPackRule.GetBundleName(PackRuleData data) string IPackRule.GetBundleName(PackRuleData data)
@@ -68,11 +69,20 @@ namespace YooAsset.Editor
/// 以收集器路径作为资源包名 /// 以收集器路径作为资源包名
/// 注意:收集的所有文件打进一个资源包 /// 注意:收集的所有文件打进一个资源包
/// </summary> /// </summary>
[DisplayName("以收集器路径作为资源包名")]
public class PackCollector : IPackRule public class PackCollector : IPackRule
{ {
string IPackRule.GetBundleName(PackRuleData data) string IPackRule.GetBundleName(PackRuleData data)
{ {
return StringUtility.RemoveExtension(data.CollectPath); string collectPath = data.CollectPath;
if (AssetDatabase.IsValidFolder(collectPath))
{
return collectPath;
}
else
{
return StringUtility.RemoveExtension(collectPath);
}
} }
} }
@@ -80,6 +90,7 @@ namespace YooAsset.Editor
/// 以分组名称作为资源包名 /// 以分组名称作为资源包名
/// 注意:收集的所有文件打进一个资源包 /// 注意:收集的所有文件打进一个资源包
/// </summary> /// </summary>
[DisplayName("以分组名称作为资源包名")]
public class PackGroup : IPackRule public class PackGroup : IPackRule
{ {
string IPackRule.GetBundleName(PackRuleData data) string IPackRule.GetBundleName(PackRuleData data)
@@ -89,9 +100,10 @@ namespace YooAsset.Editor
} }
/// <summary> /// <summary>
/// 原生文件打包模式 /// 打包原生文件
/// 注意:原生文件打包支持:图片,音频,视频,文本 /// 注意:原生文件打包支持:图片,音频,视频,文本
/// </summary> /// </summary>
[DisplayName("打包原生文件")]
public class PackRawFile : IPackRule public class PackRawFile : IPackRule
{ {
string IPackRule.GetBundleName(PackRuleData data) string IPackRule.GetBundleName(PackRuleData data)
@@ -110,7 +122,19 @@ namespace YooAsset.Editor
if (depends.Length != 1) if (depends.Length != 1)
throw new Exception($"{nameof(PackRawFile)} is not support estension : {extension}"); throw new Exception($"{nameof(PackRawFile)} is not support estension : {extension}");
return StringUtility.RemoveExtension(data.AssetPath); return data.AssetPath;
}
}
/// <summary>
/// 打包着色器变种集合
/// </summary>
[DisplayName("打包着色器变种集合")]
public class PackShaderVariants : IPackRule
{
public string GetBundleName(PackRuleData data)
{
return YooAssetSettings.UnityShadersBundleName;
} }
} }
} }

View File

@@ -0,0 +1,9 @@

namespace YooAsset.Editor
{
public class RuleDisplayName
{
public string ClassName;
public string DisplayName;
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: df712711c3830af419b7ada8fee53dda
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -45,12 +45,15 @@ namespace YooAsset.Editor
private Label _playerName; private Label _playerName;
private ToolbarMenu _viewModeMenu; private ToolbarMenu _viewModeMenu;
private SliderInt _frameSlider;
private DebuggerAssetListViewer _assetListViewer; private DebuggerAssetListViewer _assetListViewer;
private DebuggerBundleListViewer _bundleListViewer; private DebuggerBundleListViewer _bundleListViewer;
private EViewMode _viewMode; private EViewMode _viewMode;
private DebugReport _debugReport;
private string _searchKeyWord; private string _searchKeyWord;
private DebugReport _currentReport;
private RemotePlayerSession _currentPlayerSession;
private int _rangeIndex = 0;
public void CreateGUI() public void CreateGUI()
@@ -70,20 +73,46 @@ namespace YooAsset.Editor
var sampleBtn = root.Q<Button>("SampleButton"); var sampleBtn = root.Q<Button>("SampleButton");
sampleBtn.clicked += SampleBtn_onClick; sampleBtn.clicked += SampleBtn_onClick;
// 导出按钮
var exportBtn = root.Q<Button>("ExportButton");
exportBtn.clicked += ExportBtn_clicked;
// 用户列表菜单 // 用户列表菜单
_playerName = root.Q<Label>("PlayerName"); _playerName = root.Q<Label>("PlayerName");
_playerName.text = "Editor player"; _playerName.text = "Editor player";
// 视口模式菜单 // 视口模式菜单
_viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu"); _viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu");
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), ViewModeMenuAction, ViewModeMenuFun, EViewMode.AssetView); _viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.AssetView);
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), ViewModeMenuAction, ViewModeMenuFun, EViewMode.BundleView); _viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.BundleView);
_viewModeMenu.text = EViewMode.AssetView.ToString(); _viewModeMenu.text = EViewMode.AssetView.ToString();
// 搜索栏 // 搜索栏
var searchField = root.Q<ToolbarSearchField>("SearchField"); var searchField = root.Q<ToolbarSearchField>("SearchField");
searchField.RegisterValueChangedCallback(OnSearchKeyWordChange); searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
// 帧数相关
{
_frameSlider = root.Q<SliderInt>("FrameSlider");
_frameSlider.label = "Frame:";
_frameSlider.highValue = 0;
_frameSlider.lowValue = 0;
_frameSlider.value = 0;
_frameSlider.RegisterValueChangedCallback(evt =>
{
OnFrameSliderChange(evt.newValue);
});
var frameLast = root.Q<ToolbarButton>("FrameLast");
frameLast.clicked += OnFrameLast_clicked;
var frameNext = root.Q<ToolbarButton>("FrameNext");
frameNext.clicked += OnFrameNext_clicked;
var frameClear = root.Q<ToolbarButton>("FrameClear");
frameClear.clicked += OnFrameClear_clicked;
}
// 加载视图 // 加载视图
_assetListViewer = new DebuggerAssetListViewer(); _assetListViewer = new DebuggerAssetListViewer();
_assetListViewer.InitViewer(); _assetListViewer.InitViewer();
@@ -126,7 +155,6 @@ namespace YooAsset.Editor
{ {
Debug.Log($"Game player disconnection : {playerId}"); Debug.Log($"Game player disconnection : {playerId}");
_playerName.text = $"Disconneced player : {playerId}"; _playerName.text = $"Disconneced player : {playerId}";
RemovePlayerSession(playerId);
} }
private void OnHandlePlayerMessage(MessageEventArgs args) private void OnHandlePlayerMessage(MessageEventArgs args)
{ {
@@ -135,13 +163,53 @@ namespace YooAsset.Editor
} }
private void OnHandleDebugReport(int playerId, DebugReport debugReport) private void OnHandleDebugReport(int playerId, DebugReport debugReport)
{ {
var playerSession = GetOrCreatePlayerSession(playerId); Debug.Log($"Handle player {playerId} debug report !");
playerSession.AddDebugReport(debugReport); _currentPlayerSession = GetOrCreatePlayerSession(playerId);
_currentPlayerSession.AddDebugReport(debugReport);
_debugReport = debugReport; _frameSlider.highValue = _currentPlayerSession.MaxRangeValue;
_assetListViewer.FillViewData(debugReport, _searchKeyWord); _frameSlider.value = _currentPlayerSession.MaxRangeValue;
_bundleListViewer.FillViewData(debugReport, _searchKeyWord); UpdateFrameView(_currentPlayerSession);
} }
private void OnFrameSliderChange(int sliderValue)
{
if (_currentPlayerSession != null)
{
_rangeIndex = _currentPlayerSession.ClampRangeIndex(sliderValue); ;
UpdateFrameView(_currentPlayerSession, _rangeIndex);
}
}
private void OnFrameLast_clicked()
{
if (_currentPlayerSession != null)
{
_rangeIndex = _currentPlayerSession.ClampRangeIndex(_rangeIndex - 1);
_frameSlider.value = _rangeIndex;
UpdateFrameView(_currentPlayerSession, _rangeIndex);
}
}
private void OnFrameNext_clicked()
{
if (_currentPlayerSession != null)
{
_rangeIndex = _currentPlayerSession.ClampRangeIndex(_rangeIndex + 1);
_frameSlider.value = _rangeIndex;
UpdateFrameView(_currentPlayerSession, _rangeIndex);
}
}
private void OnFrameClear_clicked()
{
if (_currentPlayerSession != null)
{
_frameSlider.label = $"Frame:";
_frameSlider.value = 0;
_frameSlider.lowValue = 0;
_frameSlider.highValue = 0;
_currentPlayerSession.ClearDebugReport();
_assetListViewer.ClearView();
_bundleListViewer.ClearView();
}
}
private RemotePlayerSession GetOrCreatePlayerSession(int playerId) private RemotePlayerSession GetOrCreatePlayerSession(int playerId)
{ {
if (_playerSessions.TryGetValue(playerId, out RemotePlayerSession session)) if (_playerSessions.TryGetValue(playerId, out RemotePlayerSession session))
@@ -155,10 +223,26 @@ namespace YooAsset.Editor
return newSession; return newSession;
} }
} }
private void RemovePlayerSession(int playerId) private void UpdateFrameView(RemotePlayerSession playerSession)
{ {
if (_playerSessions.ContainsKey(playerId)) if (playerSession != null)
_playerSessions.Remove(playerId); {
UpdateFrameView(playerSession, playerSession.MaxRangeValue);
}
}
private void UpdateFrameView(RemotePlayerSession playerSession, int rangeIndex)
{
if (playerSession == null)
return;
var debugReport = playerSession.GetDebugReport(rangeIndex);
if (debugReport != null)
{
_currentReport = debugReport;
_frameSlider.label = $"Frame: {debugReport.FrameCount}";
_assetListViewer.FillViewData(debugReport, _searchKeyWord);
_bundleListViewer.FillViewData(debugReport, _searchKeyWord);
}
} }
private void SampleBtn_onClick() private void SampleBtn_onClick()
@@ -171,16 +255,42 @@ namespace YooAsset.Editor
EditorConnection.instance.Send(RemoteDebuggerDefine.kMsgSendEditorToPlayer, data); EditorConnection.instance.Send(RemoteDebuggerDefine.kMsgSendEditorToPlayer, data);
RemoteDebuggerInRuntime.EditorRequestDebugReport(); RemoteDebuggerInRuntime.EditorRequestDebugReport();
} }
private void ExportBtn_clicked()
{
if (_currentReport == null)
{
Debug.LogWarning("Debug report is null.");
return;
}
string resultPath = EditorTools.OpenFolderPanel("Export JSON", "Assets/");
if (resultPath != null)
{
// 注意:排序保证生成配置的稳定性
foreach (var packageData in _currentReport.PackageDatas)
{
packageData.ProviderInfos.Sort();
foreach (var providerInfo in packageData.ProviderInfos)
{
providerInfo.DependBundleInfos.Sort();
}
}
string filePath = $"{resultPath}/{nameof(DebugReport)}_{_currentReport.FrameCount}.json";
string fileContent = JsonUtility.ToJson(_currentReport, true);
FileUtility.CreateFile(filePath, fileContent);
}
}
private void OnSearchKeyWordChange(ChangeEvent<string> e) private void OnSearchKeyWordChange(ChangeEvent<string> e)
{ {
_searchKeyWord = e.newValue; _searchKeyWord = e.newValue;
if (_debugReport != null) if (_currentReport != null)
{ {
_assetListViewer.FillViewData(_debugReport, _searchKeyWord); _assetListViewer.FillViewData(_currentReport, _searchKeyWord);
_bundleListViewer.FillViewData(_debugReport, _searchKeyWord); _bundleListViewer.FillViewData(_currentReport, _searchKeyWord);
} }
} }
private void ViewModeMenuAction(DropdownMenuAction action) private void OnViewModeMenuChange(DropdownMenuAction action)
{ {
var viewMode = (EViewMode)action.userData; var viewMode = (EViewMode)action.userData;
if (_viewMode != viewMode) if (_viewMode != viewMode)
@@ -188,11 +298,24 @@ namespace YooAsset.Editor
_viewMode = viewMode; _viewMode = viewMode;
VisualElement root = this.rootVisualElement; VisualElement root = this.rootVisualElement;
_viewModeMenu.text = viewMode.ToString(); _viewModeMenu.text = viewMode.ToString();
_assetListViewer.AttachParent(root);
_bundleListViewer.DetachParent(); if (viewMode == EViewMode.AssetView)
{
_assetListViewer.AttachParent(root);
_bundleListViewer.DetachParent();
}
else if (viewMode == EViewMode.BundleView)
{
_assetListViewer.DetachParent();
_bundleListViewer.AttachParent(root);
}
else
{
throw new NotImplementedException(viewMode.ToString());
}
} }
} }
private DropdownMenuAction.Status ViewModeMenuFun(DropdownMenuAction action) private DropdownMenuAction.Status OnViewModeMenuStatusUpdate(DropdownMenuAction action)
{ {
var viewMode = (EViewMode)action.userData; var viewMode = (EViewMode)action.userData;
if (_viewMode == viewMode) if (_viewMode == viewMode)

View File

@@ -1,8 +1,15 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True"> <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
<uie:Toolbar name="Toolbar" style="display: flex;"> <uie:Toolbar name="TopToolbar" style="display: flex;">
<ui:Label text="Player" display-tooltip-when-elided="true" name="PlayerName" style="width: 200px; -unity-text-align: middle-left; padding-left: 5px;" /> <ui:Label text="Player" display-tooltip-when-elided="true" name="PlayerName" style="width: 200px; -unity-text-align: middle-left; padding-left: 5px;" />
<uie:ToolbarMenu display-tooltip-when-elided="true" name="ViewModeMenu" text="ViewMode" style="width: 100px; flex-grow: 0;" /> <uie:ToolbarMenu display-tooltip-when-elided="true" name="ViewModeMenu" text="ViewMode" style="width: 100px; flex-grow: 0;" />
<uie:ToolbarSearchField focusable="true" name="SearchField" style="flex-grow: 1;" /> <uie:ToolbarSearchField focusable="true" name="SearchField" style="flex-grow: 1;" />
<uie:ToolbarButton text="刷新" display-tooltip-when-elided="true" name="SampleButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" /> <uie:ToolbarButton text="刷新" display-tooltip-when-elided="true" name="SampleButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" />
<uie:ToolbarButton text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" />
</uie:Toolbar>
<uie:Toolbar name="FrameToolbar">
<ui:SliderInt picking-mode="Ignore" label="Frame:" value="42" high-value="100" name="FrameSlider" style="flex-grow: 1;" />
<uie:ToolbarButton text=" &lt;&lt; " display-tooltip-when-elided="true" name="FrameLast" />
<uie:ToolbarButton text=" &gt;&gt; " display-tooltip-when-elided="true" name="FrameNext" />
<uie:ToolbarButton text="Clear" display-tooltip-when-elided="true" name="FrameClear" />
</uie:Toolbar> </uie:Toolbar>
</ui:UXML> </ui:UXML>

View File

@@ -18,6 +18,24 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public int MaxReportCount { private set; get; } public int MaxReportCount { private set; get; }
public int MinRangeValue
{
get
{
return 0;
}
}
public int MaxRangeValue
{
get
{
int index = _reportList.Count - 1;
if (index < 0)
index = 0;
return index;
}
}
public RemotePlayerSession(int playerId, int maxReportCount = 1000) public RemotePlayerSession(int playerId, int maxReportCount = 1000)
{ {
@@ -25,6 +43,14 @@ namespace YooAsset.Editor
MaxReportCount = maxReportCount; MaxReportCount = maxReportCount;
} }
/// <summary>
/// 清理缓存数据
/// </summary>
public void ClearDebugReport()
{
_reportList.Clear();
}
/// <summary> /// <summary>
/// 添加一个调试报告 /// 添加一个调试报告
/// </summary> /// </summary>
@@ -39,13 +65,29 @@ namespace YooAsset.Editor
} }
/// <summary> /// <summary>
/// 获取最近一次的报告 /// 获取调试报告
/// </summary> /// </summary>
public DebugReport GetLatestReport() public DebugReport GetDebugReport(int rangeIndex)
{ {
if (_reportList.Count == 0) if (_reportList.Count == 0)
return null; return null;
return _reportList[_reportList.Count - 1]; if (rangeIndex < 0 || rangeIndex >= _reportList.Count)
return null;
return _reportList[rangeIndex];
}
/// <summary>
/// 规范索引值
/// </summary>
public int ClampRangeIndex(int rangeIndex)
{
if (rangeIndex < 0)
return 0;
if (rangeIndex > MaxRangeValue)
return MaxRangeValue;
return rangeIndex;
} }
} }
} }

View File

@@ -27,7 +27,7 @@ namespace YooAsset.Editor
_visualAsset = EditorHelper.LoadWindowUXML<DebuggerAssetListViewer>(); _visualAsset = EditorHelper.LoadWindowUXML<DebuggerAssetListViewer>();
if (_visualAsset == null) if (_visualAsset == null)
return; return;
_root = _visualAsset.CloneTree(); _root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f; _root.style.flexGrow = 1f;
@@ -47,6 +47,18 @@ namespace YooAsset.Editor
_dependListView.bindItem = BindDependListViewItem; _dependListView.bindItem = BindDependListViewItem;
} }
/// <summary>
/// 清空页面
/// </summary>
public void ClearView()
{
_debugReport = null;
_assetListView.Clear();
_assetListView.ClearSelection();
_assetListView.itemsSource.Clear();
_assetListView.Rebuild();
}
/// <summary> /// <summary>
/// 填充页面数据 /// 填充页面数据
/// </summary> /// </summary>
@@ -60,15 +72,24 @@ namespace YooAsset.Editor
} }
private List<DebugProviderInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord) private List<DebugProviderInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord)
{ {
var result = new List<DebugProviderInfo>(debugReport.ProviderInfos.Count); List<DebugProviderInfo> result = new List<DebugProviderInfo>(1000);
foreach (var providerInfo in debugReport.ProviderInfos) foreach (var packageData in debugReport.PackageDatas)
{ {
if (string.IsNullOrEmpty(searchKeyWord) == false) var tempList = new List<DebugProviderInfo>(packageData.ProviderInfos.Count);
foreach (var providerInfo in packageData.ProviderInfos)
{ {
if (providerInfo.AssetPath.Contains(searchKeyWord) == false) if (string.IsNullOrEmpty(searchKeyWord) == false)
continue; {
if (providerInfo.AssetPath.Contains(searchKeyWord) == false)
continue;
}
providerInfo.PackageName = packageData.PackageName;
tempList.Add(providerInfo);
} }
result.Add(providerInfo);
tempList.Sort();
result.AddRange(tempList);
} }
return result; return result;
} }
@@ -90,12 +111,22 @@ namespace YooAsset.Editor
} }
// 资源列表相关 // 顶部列表相关
private VisualElement MakeAssetListViewItem() private VisualElement MakeAssetListViewItem()
{ {
VisualElement element = new VisualElement(); VisualElement element = new VisualElement();
element.style.flexDirection = FlexDirection.Row; element.style.flexDirection = FlexDirection.Row;
{
var label = new Label();
label.name = "Label0";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 150;
element.Add(label);
}
{ {
var label = new Label(); var label = new Label();
label.name = "Label1"; label.name = "Label1";
@@ -132,7 +163,7 @@ namespace YooAsset.Editor
label.style.unityTextAlign = TextAnchor.MiddleLeft; label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f; label.style.marginLeft = 3f;
//label.style.flexGrow = 1f; //label.style.flexGrow = 1f;
label.style.width = 100; label.style.width = 150;
element.Add(label); element.Add(label);
} }
@@ -142,6 +173,16 @@ namespace YooAsset.Editor
label.style.unityTextAlign = TextAnchor.MiddleLeft; label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f; label.style.marginLeft = 3f;
//label.style.flexGrow = 1f; //label.style.flexGrow = 1f;
label.style.width = 100;
element.Add(label);
}
{
var label = new Label();
label.name = "Label6";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 120; label.style.width = 120;
element.Add(label); element.Add(label);
} }
@@ -153,6 +194,10 @@ namespace YooAsset.Editor
var sourceData = _assetListView.itemsSource as List<DebugProviderInfo>; var sourceData = _assetListView.itemsSource as List<DebugProviderInfo>;
var providerInfo = sourceData[index]; var providerInfo = sourceData[index];
// Package Name
var label0 = element.Q<Label>("Label0");
label0.text = providerInfo.PackageName;
// Asset Path // Asset Path
var label1 = element.Q<Label>("Label1"); var label1 = element.Q<Label>("Label1");
label1.text = providerInfo.AssetPath; label1.text = providerInfo.AssetPath;
@@ -165,19 +210,23 @@ namespace YooAsset.Editor
var label3 = element.Q<Label>("Label3"); var label3 = element.Q<Label>("Label3");
label3.text = providerInfo.SpawnTime; label3.text = providerInfo.SpawnTime;
// Ref Count // Loading Time
var label4 = element.Q<Label>("Label4"); var label4 = element.Q<Label>("Label4");
label4.text = providerInfo.RefCount.ToString(); label4.text = providerInfo.LoadingTime.ToString();
// Ref Count
var label5 = element.Q<Label>("Label5");
label5.text = providerInfo.RefCount.ToString();
// Status // Status
StyleColor textColor; StyleColor textColor;
if (providerInfo.Status == (int)ProviderBase.EStatus.Fail) if (providerInfo.Status == ProviderBase.EStatus.Failed.ToString())
textColor = new StyleColor(Color.yellow); textColor = new StyleColor(Color.yellow);
else else
textColor = label1.style.color; textColor = label1.style.color;
var label5 = element.Q<Label>("Label5"); var label6 = element.Q<Label>("Label6");
label5.text = providerInfo.Status.ToString(); label6.text = providerInfo.Status.ToString();
label5.style.color = textColor; label6.style.color = textColor;
} }
private void AssetListView_onSelectionChange(IEnumerable<object> objs) private void AssetListView_onSelectionChange(IEnumerable<object> objs)
{ {
@@ -188,7 +237,7 @@ namespace YooAsset.Editor
} }
} }
// 依赖列表相关 // 底部列表相关
private VisualElement MakeDependListViewItem() private VisualElement MakeDependListViewItem()
{ {
VisualElement element = new VisualElement(); VisualElement element = new VisualElement();
@@ -243,11 +292,11 @@ namespace YooAsset.Editor
var label4 = element.Q<Label>("Label4"); var label4 = element.Q<Label>("Label4");
label4.text = bundleInfo.Status.ToString(); label4.text = bundleInfo.Status.ToString();
} }
private void FillDependListView(DebugProviderInfo providerInfo) private void FillDependListView(DebugProviderInfo selectedProviderInfo)
{ {
_dependListView.Clear(); _dependListView.Clear();
_dependListView.ClearSelection(); _dependListView.ClearSelection();
_dependListView.itemsSource = providerInfo.BundleInfos; _dependListView.itemsSource = selectedProviderInfo.DependBundleInfos;
_dependListView.Rebuild(); _dependListView.Rebuild();
} }
} }

View File

@@ -1,11 +1,13 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False"> <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;"> <ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;"> <uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Package Name" display-tooltip-when-elided="true" name="TopBar0" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" /> <uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Spawn Scene" display-tooltip-when-elided="true" name="TopBar2" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" /> <uie:ToolbarButton text="Spawn Scene" display-tooltip-when-elided="true" name="TopBar2" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Spawn Time" display-tooltip-when-elided="true" name="TopBar3" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" /> <uie:ToolbarButton text="Spawn Time" display-tooltip-when-elided="true" name="TopBar3" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar4" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" /> <uie:ToolbarButton text="Loading Time (ms)" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar5" style="width: 120px; -unity-text-align: middle-left;" /> <uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar5" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar6" style="width: 120px; -unity-text-align: middle-left;" />
</uie:Toolbar> </uie:Toolbar>
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" /> <ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
</ui:VisualElement> </ui:VisualElement>

View File

@@ -27,14 +27,14 @@ namespace YooAsset.Editor
_visualAsset = EditorHelper.LoadWindowUXML<DebuggerBundleListViewer>(); _visualAsset = EditorHelper.LoadWindowUXML<DebuggerBundleListViewer>();
if (_visualAsset == null) if (_visualAsset == null)
return; return;
_root = _visualAsset.CloneTree(); _root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f; _root.style.flexGrow = 1f;
// 资源包列表 // 资源包列表
_bundleListView = _root.Q<ListView>("TopListView"); _bundleListView = _root.Q<ListView>("TopListView");
_bundleListView.makeItem = MakeAssetListViewItem; _bundleListView.makeItem = MakeBundleListViewItem;
_bundleListView.bindItem = BindAssetListViewItem; _bundleListView.bindItem = BindBundleListViewItem;
#if UNITY_2020_1_OR_NEWER #if UNITY_2020_1_OR_NEWER
_bundleListView.onSelectionChange += BundleListView_onSelectionChange; _bundleListView.onSelectionChange += BundleListView_onSelectionChange;
#else #else
@@ -47,6 +47,18 @@ namespace YooAsset.Editor
_usingListView.bindItem = BindIncludeListViewItem; _usingListView.bindItem = BindIncludeListViewItem;
} }
/// <summary>
/// 清空页面
/// </summary>
public void ClearView()
{
_debugReport = null;
_bundleListView.Clear();
_bundleListView.ClearSelection();
_bundleListView.itemsSource.Clear();
_bundleListView.Rebuild();
}
/// <summary> /// <summary>
/// 填充页面数据 /// 填充页面数据
/// </summary> /// </summary>
@@ -60,21 +72,33 @@ namespace YooAsset.Editor
} }
private List<DebugBundleInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord) private List<DebugBundleInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord)
{ {
Dictionary<string, DebugBundleInfo> result = new Dictionary<string, DebugBundleInfo>(debugReport.ProviderInfos.Count); List<DebugBundleInfo> result = new List<DebugBundleInfo>(1000);
foreach (var providerInfo in debugReport.ProviderInfos) foreach (var pakcageData in debugReport.PackageDatas)
{ {
foreach (var bundleInfo in providerInfo.BundleInfos) Dictionary<string, DebugBundleInfo> tempDic = new Dictionary<string, DebugBundleInfo>(1000);
foreach (var providerInfo in pakcageData.ProviderInfos)
{ {
if (string.IsNullOrEmpty(searchKeyWord) == false) foreach (var bundleInfo in providerInfo.DependBundleInfos)
{ {
if (bundleInfo.BundleName.Contains(searchKeyWord) == false) if (string.IsNullOrEmpty(searchKeyWord) == false)
continue; {
if (bundleInfo.BundleName.Contains(searchKeyWord) == false)
continue;
}
if (tempDic.ContainsKey(bundleInfo.BundleName) == false)
{
bundleInfo.PackageName = pakcageData.PackageName;
tempDic.Add(bundleInfo.BundleName, bundleInfo);
}
} }
if (result.ContainsKey(bundleInfo.BundleName) == false)
result.Add(bundleInfo.BundleName, bundleInfo);
} }
var tempList = tempDic.Values.ToList();
tempList.Sort();
result.AddRange(tempList);
} }
return result.Values.ToList(); return result;
} }
/// <summary> /// <summary>
@@ -95,11 +119,21 @@ namespace YooAsset.Editor
// 顶部列表相关 // 顶部列表相关
private VisualElement MakeAssetListViewItem() private VisualElement MakeBundleListViewItem()
{ {
VisualElement element = new VisualElement(); VisualElement element = new VisualElement();
element.style.flexDirection = FlexDirection.Row; element.style.flexDirection = FlexDirection.Row;
{
var label = new Label();
label.name = "Label0";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 150;
element.Add(label);
}
{ {
var label = new Label(); var label = new Label();
label.name = "Label1"; label.name = "Label1";
@@ -132,11 +166,15 @@ namespace YooAsset.Editor
return element; return element;
} }
private void BindAssetListViewItem(VisualElement element, int index) private void BindBundleListViewItem(VisualElement element, int index)
{ {
var sourceData = _bundleListView.itemsSource as List<DebugBundleInfo>; var sourceData = _bundleListView.itemsSource as List<DebugBundleInfo>;
var bundleInfo = sourceData[index]; var bundleInfo = sourceData[index];
// Package Name
var label0 = element.Q<Label>("Label0");
label0.text = bundleInfo.PackageName;
// Bundle Name // Bundle Name
var label1 = element.Q<Label>("Label1"); var label1 = element.Q<Label>("Label1");
label1.text = bundleInfo.BundleName; label1.text = bundleInfo.BundleName;
@@ -147,7 +185,7 @@ namespace YooAsset.Editor
// Status // Status
StyleColor textColor; StyleColor textColor;
if (bundleInfo.Status == (int)AssetBundleLoaderBase.EStatus.Failed) if (bundleInfo.Status == BundleLoaderBase.EStatus.Failed.ToString())
textColor = new StyleColor(Color.yellow); textColor = new StyleColor(Color.yellow);
else else
textColor = label1.style.color; textColor = label1.style.color;
@@ -160,7 +198,7 @@ namespace YooAsset.Editor
foreach (var item in objs) foreach (var item in objs)
{ {
DebugBundleInfo bundleInfo = item as DebugBundleInfo; DebugBundleInfo bundleInfo = item as DebugBundleInfo;
FillUsingListView(bundleInfo.BundleName); FillUsingListView(bundleInfo);
} }
} }
@@ -247,17 +285,23 @@ namespace YooAsset.Editor
var label5 = element.Q<Label>("Label5"); var label5 = element.Q<Label>("Label5");
label5.text = providerInfo.Status.ToString(); label5.text = providerInfo.Status.ToString();
} }
private void FillUsingListView(string bundleName) private void FillUsingListView(DebugBundleInfo selectedBundleInfo)
{ {
List<DebugProviderInfo> source = new List<DebugProviderInfo>(); List<DebugProviderInfo> source = new List<DebugProviderInfo>();
foreach (var providerInfo in _debugReport.ProviderInfos) foreach (var packageData in _debugReport.PackageDatas)
{ {
foreach (var bundleInfo in providerInfo.BundleInfos) if (packageData.PackageName == selectedBundleInfo.PackageName)
{ {
if (bundleInfo.BundleName == bundleName) foreach (var providerInfo in packageData.ProviderInfos)
{ {
source.Add(providerInfo); foreach (var bundleInfo in providerInfo.DependBundleInfos)
continue; {
if (bundleInfo.BundleName == selectedBundleInfo.BundleName)
{
source.Add(providerInfo);
continue;
}
}
} }
} }
} }

View File

@@ -1,6 +1,7 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False"> <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;"> <ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;"> <uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Package Name" display-tooltip-when-elided="true" name="TopBar0" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" /> <uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar3" style="width: 100px; -unity-text-align: middle-left;" /> <uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar3" style="width: 100px; -unity-text-align: middle-left;" />
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar4" style="width: 120px; -unity-text-align: middle-left;" /> <uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar4" style="width: 120px; -unity-text-align: middle-left;" />

View File

@@ -109,7 +109,7 @@ namespace YooAsset.Editor
return; return;
_reportFilePath = selectFilePath; _reportFilePath = selectFilePath;
string jsonData = FileUtility.ReadFile(_reportFilePath); string jsonData = FileUtility.ReadAllText(_reportFilePath);
_buildReport = BuildReport.Deserialize(jsonData); _buildReport = BuildReport.Deserialize(jsonData);
_assetListViewer.FillViewData(_buildReport, _searchKeyWord); _assetListViewer.FillViewData(_buildReport, _searchKeyWord);
_bundleListViewer.FillViewData(_buildReport, _reportFilePath, _searchKeyWord); _bundleListViewer.FillViewData(_buildReport, _reportFilePath, _searchKeyWord);

View File

@@ -310,11 +310,11 @@ namespace YooAsset.Editor
// Size // Size
var label2 = element.Q<Label>("Label2"); var label2 = element.Q<Label>("Label2");
label2.text = EditorUtility.FormatBytes(bundleInfo.SizeBytes); label2.text = EditorUtility.FormatBytes(bundleInfo.FileSize);
// Hash // Hash
var label3 = element.Q<Label>("Label3"); var label3 = element.Q<Label>("Label3");
label3.text = bundleInfo.Hash; label3.text = bundleInfo.FileHash;
} }
} }
} }

View File

@@ -25,7 +25,7 @@ namespace YooAsset.Editor
private ToolbarButton _topBar1; private ToolbarButton _topBar1;
private ToolbarButton _topBar2; private ToolbarButton _topBar2;
private ToolbarButton _topBar3; private ToolbarButton _topBar3;
private ToolbarButton _topBar4; private ToolbarButton _topBar5;
private ToolbarButton _bottomBar1; private ToolbarButton _bottomBar1;
private ListView _bundleListView; private ListView _bundleListView;
private ListView _includeListView; private ListView _includeListView;
@@ -53,11 +53,11 @@ namespace YooAsset.Editor
_topBar1 = _root.Q<ToolbarButton>("TopBar1"); _topBar1 = _root.Q<ToolbarButton>("TopBar1");
_topBar2 = _root.Q<ToolbarButton>("TopBar2"); _topBar2 = _root.Q<ToolbarButton>("TopBar2");
_topBar3 = _root.Q<ToolbarButton>("TopBar3"); _topBar3 = _root.Q<ToolbarButton>("TopBar3");
_topBar4 = _root.Q<ToolbarButton>("TopBar4"); _topBar5 = _root.Q<ToolbarButton>("TopBar5");
_topBar1.clicked += TopBar1_clicked; _topBar1.clicked += TopBar1_clicked;
_topBar2.clicked += TopBar2_clicked; _topBar2.clicked += TopBar2_clicked;
_topBar3.clicked += TopBar3_clicked; _topBar3.clicked += TopBar3_clicked;
_topBar4.clicked += TopBar4_clicked; _topBar5.clicked += TopBar4_clicked;
// 底部按钮栏 // 底部按钮栏
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1"); _bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
@@ -122,9 +122,9 @@ namespace YooAsset.Editor
else if (_sortMode == ESortMode.BundleSize) else if (_sortMode == ESortMode.BundleSize)
{ {
if (_descendingSort) if (_descendingSort)
return result.OrderByDescending(a => a.SizeBytes).ToList(); return result.OrderByDescending(a => a.FileSize).ToList();
else else
return result.OrderBy(a => a.SizeBytes).ToList(); return result.OrderBy(a => a.FileSize).ToList();
} }
else if (_sortMode == ESortMode.BundleTags) else if (_sortMode == ESortMode.BundleTags)
{ {
@@ -144,7 +144,7 @@ namespace YooAsset.Editor
_topBar1.text = $"Bundle Name ({_bundleListView.itemsSource.Count})"; _topBar1.text = $"Bundle Name ({_bundleListView.itemsSource.Count})";
_topBar2.text = "Size"; _topBar2.text = "Size";
_topBar3.text = "Hash"; _topBar3.text = "Hash";
_topBar4.text = "Tags"; _topBar5.text = "Tags";
if (_sortMode == ESortMode.BundleName) if (_sortMode == ESortMode.BundleName)
{ {
@@ -163,9 +163,9 @@ namespace YooAsset.Editor
else if (_sortMode == ESortMode.BundleTags) else if (_sortMode == ESortMode.BundleTags)
{ {
if (_descendingSort) if (_descendingSort)
_topBar4.text = "Tags ↓"; _topBar5.text = "Tags ↓";
else else
_topBar4.text = "Tags ↑"; _topBar5.text = "Tags ↑";
} }
else else
{ {
@@ -231,6 +231,16 @@ namespace YooAsset.Editor
label.name = "Label5"; label.name = "Label5";
label.style.unityTextAlign = TextAnchor.MiddleLeft; label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f; label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 150;
element.Add(label);
}
{
var label = new Label();
label.name = "Label6";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
label.style.flexGrow = 1f; label.style.flexGrow = 1f;
label.style.width = 80; label.style.width = 80;
element.Add(label); element.Add(label);
@@ -249,15 +259,19 @@ namespace YooAsset.Editor
// Size // Size
var label2 = element.Q<Label>("Label2"); var label2 = element.Q<Label>("Label2");
label2.text = EditorUtility.FormatBytes(bundleInfo.SizeBytes); label2.text = EditorUtility.FormatBytes(bundleInfo.FileSize);
// Hash // Hash
var label3 = element.Q<Label>("Label3"); var label3 = element.Q<Label>("Label3");
label3.text = bundleInfo.Hash; label3.text = bundleInfo.FileHash;
// LoadMethod
var label5 = element.Q<Label>("Label5");
label5.text = bundleInfo.LoadMethod.ToString();
// Tags // Tags
var label5 = element.Q<Label>("Label5"); var label6 = element.Q<Label>("Label6");
label5.text = bundleInfo.GetTagsString(); label6.text = bundleInfo.GetTagsString();
} }
private void BundleListView_onSelectionChange(IEnumerable<object> objs) private void BundleListView_onSelectionChange(IEnumerable<object> objs)
{ {
@@ -271,11 +285,11 @@ namespace YooAsset.Editor
} }
private void ShowAssetBundleInspector(ReportBundleInfo bundleInfo) private void ShowAssetBundleInspector(ReportBundleInfo bundleInfo)
{ {
if (bundleInfo.IsRawFile()) if (bundleInfo.IsRawFile)
return; return;
string rootDirectory = Path.GetDirectoryName(_reportFilePath); string rootDirectory = Path.GetDirectoryName(_reportFilePath);
string filePath = $"{rootDirectory}/{bundleInfo.Hash}"; string filePath = $"{rootDirectory}/{bundleInfo.FileName}";
if (File.Exists(filePath)) if (File.Exists(filePath))
Selection.activeObject = AssetBundleRecorder.GetAssetBundle(filePath); Selection.activeObject = AssetBundleRecorder.GetAssetBundle(filePath);
else else

View File

@@ -5,7 +5,8 @@
<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" /> <uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Size" display-tooltip-when-elided="true" name="TopBar2" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" /> <uie:ToolbarButton text="Size" display-tooltip-when-elided="true" name="TopBar2" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Hash" display-tooltip-when-elided="true" name="TopBar3" style="width: 280px; -unity-text-align: middle-left;" /> <uie:ToolbarButton text="Hash" display-tooltip-when-elided="true" name="TopBar3" style="width: 280px; -unity-text-align: middle-left;" />
<uie:ToolbarButton text="Tags" display-tooltip-when-elided="true" name="TopBar4" style="width: 80px; -unity-text-align: middle-left; flex-grow: 1;" /> <uie:ToolbarButton text="LoadMethod" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Tags" display-tooltip-when-elided="true" name="TopBar5" style="width: 80px; -unity-text-align: middle-left; flex-grow: 1;" />
</uie:Toolbar> </uie:Toolbar>
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" /> <ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
</ui:VisualElement> </ui:VisualElement>

View File

@@ -40,7 +40,7 @@ namespace YooAsset.Editor
_visualAsset = EditorHelper.LoadWindowUXML<ReporterSummaryViewer>(); _visualAsset = EditorHelper.LoadWindowUXML<ReporterSummaryViewer>();
if (_visualAsset == null) if (_visualAsset == null)
return; return;
_root = _visualAsset.CloneTree(); _root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f; _root.style.flexGrow = 1f;
@@ -56,25 +56,26 @@ namespace YooAsset.Editor
public void FillViewData(BuildReport buildReport) public void FillViewData(BuildReport buildReport)
{ {
_buildReport = buildReport; _buildReport = buildReport;
_items.Clear(); _items.Clear();
_items.Add(new ItemWrapper("YooAsset版本", buildReport.Summary.YooVersion));
_items.Add(new ItemWrapper("引擎版本", buildReport.Summary.UnityVersion)); _items.Add(new ItemWrapper("引擎版本", buildReport.Summary.UnityVersion));
_items.Add(new ItemWrapper("构建时间", buildReport.Summary.BuildTime)); _items.Add(new ItemWrapper("构建时间", buildReport.Summary.BuildDate));
_items.Add(new ItemWrapper("构建耗时", $"{buildReport.Summary.BuildSeconds}秒")); _items.Add(new ItemWrapper("构建耗时", $"{buildReport.Summary.BuildSeconds}秒"));
_items.Add(new ItemWrapper("构建平台", $"{buildReport.Summary.BuildTarget}")); _items.Add(new ItemWrapper("构建平台", $"{buildReport.Summary.BuildTarget}"));
_items.Add(new ItemWrapper("构建管线", $"{buildReport.Summary.BuildPipeline}"));
_items.Add(new ItemWrapper("构建模式", $"{buildReport.Summary.BuildMode}")); _items.Add(new ItemWrapper("构建模式", $"{buildReport.Summary.BuildMode}"));
_items.Add(new ItemWrapper("构建版本", $"{buildReport.Summary.BuildVersion}")); _items.Add(new ItemWrapper("包裹名称", buildReport.Summary.BuildPackageName));
_items.Add(new ItemWrapper("内置资源标签", $"{buildReport.Summary.BuildinTags}")); _items.Add(new ItemWrapper("包裹版本", buildReport.Summary.BuildPackageVersion));
_items.Add(new ItemWrapper("启用可寻址资源定位", $"{buildReport.Summary.EnableAddressable}")); _items.Add(new ItemWrapper("启用可寻址资源定位", $"{buildReport.Summary.EnableAddressable}"));
_items.Add(new ItemWrapper("追加文件扩展名", $"{buildReport.Summary.AppendFileExtension}")); _items.Add(new ItemWrapper("资源包名唯一化", $"{buildReport.Summary.UniqueBundleName}"));
_items.Add(new ItemWrapper("拷贝内置资源文件", $"{buildReport.Summary.CopyBuildinTagFiles}"));
_items.Add(new ItemWrapper("自动收集着色器", $"{buildReport.Summary.AutoCollectShaders}"));
_items.Add(new ItemWrapper("着色器资源包名称", $"{buildReport.Summary.ShadersBundleName}"));
_items.Add(new ItemWrapper("加密服务类名称", $"{buildReport.Summary.EncryptionServicesClassName}")); _items.Add(new ItemWrapper("加密服务类名称", $"{buildReport.Summary.EncryptionServicesClassName}"));
_items.Add(new ItemWrapper(string.Empty, string.Empty)); _items.Add(new ItemWrapper(string.Empty, string.Empty));
_items.Add(new ItemWrapper("构建参数", string.Empty)); _items.Add(new ItemWrapper("构建参数", string.Empty));
_items.Add(new ItemWrapper("OutputNameStyle", $"{buildReport.Summary.OutputNameStyle}"));
_items.Add(new ItemWrapper("CompressOption", $"{buildReport.Summary.CompressOption}")); _items.Add(new ItemWrapper("CompressOption", $"{buildReport.Summary.CompressOption}"));
_items.Add(new ItemWrapper("DisableWriteTypeTree", $"{buildReport.Summary.DisableWriteTypeTree}")); _items.Add(new ItemWrapper("DisableWriteTypeTree", $"{buildReport.Summary.DisableWriteTypeTree}"));
_items.Add(new ItemWrapper("IgnoreTypeTreeChanges", $"{buildReport.Summary.IgnoreTypeTreeChanges}")); _items.Add(new ItemWrapper("IgnoreTypeTreeChanges", $"{buildReport.Summary.IgnoreTypeTreeChanges}"));
@@ -82,10 +83,9 @@ namespace YooAsset.Editor
_items.Add(new ItemWrapper(string.Empty, string.Empty)); _items.Add(new ItemWrapper(string.Empty, string.Empty));
_items.Add(new ItemWrapper("构建结果", string.Empty)); _items.Add(new ItemWrapper("构建结果", string.Empty));
_items.Add(new ItemWrapper("构建文件总数", $"{buildReport.Summary.AssetFileTotalCount}")); _items.Add(new ItemWrapper("构建文件总数", $"{buildReport.Summary.AssetFileTotalCount}"));
_items.Add(new ItemWrapper("主资源总数", $"{buildReport.Summary.MainAssetTotalCount}"));
_items.Add(new ItemWrapper("资源包总数", $"{buildReport.Summary.AllBundleTotalCount}")); _items.Add(new ItemWrapper("资源包总数", $"{buildReport.Summary.AllBundleTotalCount}"));
_items.Add(new ItemWrapper("资源包总大小", ConvertSize(buildReport.Summary.AllBundleTotalSize))); _items.Add(new ItemWrapper("资源包总大小", ConvertSize(buildReport.Summary.AllBundleTotalSize)));
_items.Add(new ItemWrapper("内置资源包总数", $"{buildReport.Summary.BuildinBundleTotalCount}"));
_items.Add(new ItemWrapper("内置资源包总大小", ConvertSize(buildReport.Summary.BuildinBundleTotalSize)));
_items.Add(new ItemWrapper("加密资源包总数", $"{buildReport.Summary.EncryptedBundleTotalCount}")); _items.Add(new ItemWrapper("加密资源包总数", $"{buildReport.Summary.EncryptedBundleTotalCount}"));
_items.Add(new ItemWrapper("加密资源包总大小", ConvertSize(buildReport.Summary.EncryptedBundleTotalSize))); _items.Add(new ItemWrapper("加密资源包总大小", ConvertSize(buildReport.Summary.EncryptedBundleTotalSize)));
_items.Add(new ItemWrapper("原生资源包总数", $"{buildReport.Summary.RawBundleTotalCount}")); _items.Add(new ItemWrapper("原生资源包总数", $"{buildReport.Summary.RawBundleTotalCount}"));

View File

@@ -0,0 +1,36 @@
using System;
using System.Reflection;
namespace YooAsset.Editor
{
/// <summary>
/// 编辑器显示名字
/// </summary>
public class DisplayNameAttribute : Attribute
{
public string DisplayName;
public DisplayNameAttribute(string name)
{
this.DisplayName = name;
}
}
public static class EditorAttribute
{
internal static T GetAttribute<T>(Type type) where T : Attribute
{
return (T)type.GetCustomAttribute(typeof(T), false);
}
internal static T GetAttribute<T>(MethodInfo methodInfo) where T : Attribute
{
return (T)methodInfo.GetCustomAttribute(typeof(T), false);
}
internal static T GetAttribute<T>(FieldInfo field) where T : Attribute
{
return (T)field.GetCustomAttribute(typeof(T), false);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 92d5f73b21059af43b7f56165b7acd63
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -8,7 +8,14 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 停靠窗口类型集合 /// 停靠窗口类型集合
/// </summary> /// </summary>
public static readonly Type[] DockedWindowTypes = { typeof(AssetBundleBuilderWindow), typeof(AssetBundleCollectorWindow), typeof(AssetBundleDebuggerWindow), typeof(AssetBundleReporterWindow)}; public static readonly Type[] DockedWindowTypes =
{
typeof(AssetBundleBuilderWindow),
typeof(AssetBundleCollectorWindow),
typeof(AssetBundleDebuggerWindow),
typeof(AssetBundleReporterWindow),
typeof(ShaderVariantCollectorWindow)
};
#endif #endif
} }

View File

@@ -10,6 +10,7 @@ namespace YooAsset.Editor
#if UNITY_2019_4_OR_NEWER #if UNITY_2019_4_OR_NEWER
private readonly static Dictionary<System.Type, string> _uxmlDic = new Dictionary<System.Type, string>(); private readonly static Dictionary<System.Type, string> _uxmlDic = new Dictionary<System.Type, string>();
/*
static EditorHelper() static EditorHelper()
{ {
// 资源包收集 // 资源包收集
@@ -51,6 +52,46 @@ namespace YooAsset.Editor
throw new System.Exception($"Invalid YooAsset window type : {windowType}"); throw new System.Exception($"Invalid YooAsset window type : {windowType}");
} }
} }
*/
/// <summary>
/// 加载窗口的布局文件
/// </summary>
public static UnityEngine.UIElements.VisualTreeAsset LoadWindowUXML<TWindow>() where TWindow : class
{
var windowType = typeof(TWindow);
// 缓存里查询并加载
if (_uxmlDic.TryGetValue(windowType, out string uxmlGUID))
{
string assetPath = AssetDatabase.GUIDToAssetPath(uxmlGUID);
if (string.IsNullOrEmpty(assetPath))
{
_uxmlDic.Clear();
throw new System.Exception($"Invalid UXML GUID : {uxmlGUID} ! Please close the window and open it again !");
}
var treeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
return treeAsset;
}
// 全局搜索并加载
string[] guids = AssetDatabase.FindAssets(windowType.Name);
if (guids.Length == 0)
throw new System.Exception($"Not found any assets : {windowType.Name}");
foreach (string assetGUID in guids)
{
string assetPath = AssetDatabase.GUIDToAssetPath(assetGUID);
var assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.UIElements.VisualTreeAsset))
{
_uxmlDic.Add(windowType, assetGUID);
var treeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
return treeAsset;
}
}
throw new System.Exception($"Not found UXML file : {windowType.Name}");
}
#endif #endif
/// <summary> /// <summary>

View File

@@ -7,6 +7,7 @@ using System.IO;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEditor; using UnityEditor;
using UnityEditor.SceneManagement;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
@@ -212,6 +213,11 @@ namespace YooAsset.Editor
public static void FocusUnitySceneWindow() public static void FocusUnitySceneWindow()
{ {
EditorWindow.FocusWindowIfItsOpen<SceneView>(); EditorWindow.FocusWindowIfItsOpen<SceneView>();
}
public static void CloseUnityGameWindow()
{
System.Type T = Assembly.Load("UnityEditor").GetType("UnityEditor.GameView");
EditorWindow.GetWindow(T, false, "GameView", true).Close();
} }
public static void FocusUnityGameWindow() public static void FocusUnityGameWindow()
{ {
@@ -265,6 +271,49 @@ namespace YooAsset.Editor
} }
#endregion #endregion
#region SceneUtility
public static bool HasDirtyScenes()
{
var sceneCount = EditorSceneManager.sceneCount;
for (var i = 0; i < sceneCount; ++i)
{
var scene = EditorSceneManager.GetSceneAt(i);
if (scene.isDirty)
return true;
}
return false;
}
#endregion
#region StringUtility
public static List<string> StringToStringList(string str, char separator)
{
List<string> result = new List<string>();
if (!String.IsNullOrEmpty(str))
{
string[] splits = str.Split(separator);
foreach (string split in splits)
{
string value = split.Trim(); //移除首尾空格
if (!String.IsNullOrEmpty(value))
{
result.Add(value);
}
}
}
return result;
}
public static T NameToEnum<T>(string name)
{
if (Enum.IsDefined(typeof(T), name) == false)
{
throw new ArgumentException($"Enum {typeof(T)} is not defined name {name}");
}
return (T)Enum.Parse(typeof(T), name);
}
#endregion
#region #region
/// <summary> /// <summary>
/// 创建文件所在的目录 /// 创建文件所在的目录
@@ -329,14 +378,17 @@ namespace YooAsset.Editor
} }
/// <summary> /// <summary>
/// 文件移动 /// 移动文件
/// </summary> /// </summary>
public static void FileMoveTo(string filePath, string destPath) public static void MoveFile(string filePath, string destPath)
{ {
if (File.Exists(destPath))
File.Delete(destPath);
FileInfo fileInfo = new FileInfo(filePath); FileInfo fileInfo = new FileInfo(filePath);
fileInfo.MoveTo(destPath); fileInfo.MoveTo(destPath);
} }
/// <summary> /// <summary>
/// 拷贝文件夹 /// 拷贝文件夹
/// 注意:包括所有子目录的文件 /// 注意:包括所有子目录的文件

View File

@@ -10,103 +10,31 @@ namespace YooAsset.Editor
{ {
public static class ShaderVariantCollectionHelper public static class ShaderVariantCollectionHelper
{ {
[Serializable] public static void ClearCurrentShaderVariantCollection()
public class ShaderVariantWrapper
{ {
/// <summary> EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "ClearCurrentShaderVariantCollection");
/// Shader asset path in editor. }
/// </summary> public static void SaveCurrentShaderVariantCollection(string savePath)
public string AssetPath; {
EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "SaveCurrentShaderVariantCollection", savePath);
/// <summary> }
/// Shader name. public static int GetCurrentShaderVariantCollectionShaderCount()
/// </summary> {
public string ShaderName; return (int)EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "GetCurrentShaderVariantCollectionShaderCount");
}
/// <summary> public static int GetCurrentShaderVariantCollectionVariantCount()
/// Pass type to use in this variant. {
/// </summary> return (int)EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "GetCurrentShaderVariantCollectionVariantCount");
public PassType PassType;
/// <summary>
/// Array of shader keywords to use in this variant.
/// </summary>
public string[] Keywords;
public ShaderVariantWrapper(string assetPath, string shaderName, PassType passType, params string[] keywords)
{
AssetPath = assetPath;
ShaderName = shaderName;
PassType = passType;
Keywords = keywords;
}
} }
[Serializable] /// <summary>
public class ShaderVariantCollectionWrapper /// 获取着色器的变种总数量
/// </summary>
public static string GetShaderVariantCount(string assetPath)
{ {
/// <summary> Shader shader = AssetDatabase.LoadAssetAtPath<Shader>(assetPath);
/// Number of shaders in this collection var variantCount = EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "GetVariantCount", shader, true);
/// </summary> return variantCount.ToString();
public int ShaderCount;
/// <summary>
/// Number of total varians in this collection
/// </summary>
public int VariantCount;
/// <summary>
/// Shader variants list.
/// </summary>
public List<ShaderVariantWrapper> ShaderVariants = new List<ShaderVariantWrapper>(1000);
public void Add(ShaderVariantWrapper variant)
{
ShaderVariants.Add(variant);
}
}
public static ShaderVariantCollectionWrapper Extract(ShaderVariantCollection svc)
{
var result = new ShaderVariantCollectionWrapper();
using (var so = new SerializedObject(svc))
{
var shaderArray = so.FindProperty("m_Shaders.Array");
if (shaderArray != null && shaderArray.isArray)
{
for (int i = 0; i < shaderArray.arraySize; ++i)
{
var shaderRef = shaderArray.FindPropertyRelative($"data[{i}].first");
var shaderVariantsArray = shaderArray.FindPropertyRelative($"data[{i}].second.variants");
if (shaderRef != null && shaderRef.propertyType == SerializedPropertyType.ObjectReference && shaderVariantsArray != null && shaderVariantsArray.isArray)
{
var shader = shaderRef.objectReferenceValue as Shader;
if (shader == null)
{
throw new Exception("Invalid shader in ShaderVariantCollection file.");
}
string shaderAssetPath = AssetDatabase.GetAssetPath(shader);
string shaderName = shader.name;
// 添加变种信息
for (int j = 0; j < shaderVariantsArray.arraySize; ++j)
{
var propKeywords = shaderVariantsArray.FindPropertyRelative($"Array.data[{j}].keywords");
var propPassType = shaderVariantsArray.FindPropertyRelative($"Array.data[{j}].passType");
if (propKeywords != null && propPassType != null && propKeywords.propertyType == SerializedPropertyType.String)
{
string[] keywords = propKeywords.stringValue.Split(' ');
PassType pathType = (PassType)propPassType.intValue;
result.Add(new ShaderVariantWrapper(shaderAssetPath, shaderName, pathType, keywords));
}
}
}
}
}
}
return result;
} }
} }
} }

View File

@@ -0,0 +1,143 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEditor;
namespace YooAsset.Editor
{
[Serializable]
public class ShaderVariantCollectionManifest
{
[Serializable]
public class ShaderVariantElement
{
/// <summary>
/// Pass type to use in this variant.
/// </summary>
public PassType PassType;
/// <summary>
/// Array of shader keywords to use in this variant.
/// </summary>
public string[] Keywords;
}
[Serializable]
public class ShaderVariantInfo
{
/// <summary>
/// Shader asset path in editor.
/// </summary>
public string AssetPath;
/// <summary>
/// Shader name.
/// </summary>
public string ShaderName;
/// <summary>
/// Shader variants elements list.
/// </summary>
public List<ShaderVariantElement> ShaderVariantElements = new List<ShaderVariantElement>(1000);
}
/// <summary>
/// Number of shaders in this collection
/// </summary>
public int ShaderTotalCount;
/// <summary>
/// Number of total varians in this collection
/// </summary>
public int VariantTotalCount;
/// <summary>
/// Shader variants info list.
/// </summary>
public List<ShaderVariantInfo> ShaderVariantInfos = new List<ShaderVariantInfo>(1000);
/// <summary>
/// 添加着色器变种信息
/// </summary>
public void AddShaderVariant(string assetPath, string shaderName, PassType passType, string[] keywords)
{
var info = GetOrCreateShaderVariantInfo(assetPath, shaderName);
ShaderVariantElement element = new ShaderVariantElement();
element.PassType = passType;
element.Keywords = keywords;
info.ShaderVariantElements.Add(element);
}
private ShaderVariantInfo GetOrCreateShaderVariantInfo(string assetPath, string shaderName)
{
var selectList = ShaderVariantInfos.Where(t => t.ShaderName == shaderName && t.AssetPath == assetPath).ToList();
if (selectList.Count == 0)
{
ShaderVariantInfo newInfo = new ShaderVariantInfo();
newInfo.AssetPath = assetPath;
newInfo.ShaderName = shaderName;
ShaderVariantInfos.Add(newInfo);
return newInfo;
}
if (selectList.Count != 1)
throw new Exception("Should never get here !");
return selectList[0];
}
/// <summary>
/// 解析SVC文件并将数据写入到清单
/// </summary>
public static ShaderVariantCollectionManifest Extract(ShaderVariantCollection svc)
{
var manifest = new ShaderVariantCollectionManifest();
manifest.ShaderTotalCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionShaderCount();
manifest.VariantTotalCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionVariantCount();
using (var so = new SerializedObject(svc))
{
var shaderArray = so.FindProperty("m_Shaders.Array");
if (shaderArray != null && shaderArray.isArray)
{
for (int i = 0; i < shaderArray.arraySize; ++i)
{
var shaderRef = shaderArray.FindPropertyRelative($"data[{i}].first");
var shaderVariantsArray = shaderArray.FindPropertyRelative($"data[{i}].second.variants");
if (shaderRef != null && shaderRef.propertyType == SerializedPropertyType.ObjectReference && shaderVariantsArray != null && shaderVariantsArray.isArray)
{
var shader = shaderRef.objectReferenceValue as Shader;
if (shader == null)
{
throw new Exception("Invalid shader in ShaderVariantCollection file.");
}
string shaderAssetPath = AssetDatabase.GetAssetPath(shader);
string shaderName = shader.name;
// 添加变种信息
for (int j = 0; j < shaderVariantsArray.arraySize; ++j)
{
var propKeywords = shaderVariantsArray.FindPropertyRelative($"Array.data[{j}].keywords");
var propPassType = shaderVariantsArray.FindPropertyRelative($"Array.data[{j}].passType");
if (propKeywords != null && propPassType != null && propKeywords.propertyType == SerializedPropertyType.String)
{
string[] keywords = propKeywords.stringValue.Split(' ');
PassType pathType = (PassType)propPassType.intValue;
manifest.AddShaderVariant(shaderAssetPath, shaderName, pathType, keywords);
}
}
}
}
}
}
return manifest;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 97098b04691f5c046ac4829f1d72f425
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,4 +1,4 @@
using System.Collections; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Linq; using System.Linq;
@@ -6,150 +6,178 @@ using System.IO;
using UnityEngine; using UnityEngine;
using UnityEditor; using UnityEditor;
using UnityEditor.SceneManagement; using UnityEditor.SceneManagement;
using Debug = UnityEngine.Debug;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
[InitializeOnLoad]
public static class ShaderVariantCollector public static class ShaderVariantCollector
{ {
private enum ESteps
{
None,
Prepare,
CollectAllMaterial,
CollectVariants,
CollectSleeping,
WaitingDone,
}
private const float WaitMilliseconds = 1000f; private const float WaitMilliseconds = 1000f;
private static string _saveFilePath; private const float SleepMilliseconds = 100f;
private static bool _isStarted = false; private static string _savePath;
private static readonly Stopwatch _elapsedTime = new Stopwatch(); private static string _packageName;
private static int _processMaxNum;
private static Action _completedCallback;
static ShaderVariantCollector() private static ESteps _steps = ESteps.None;
{ private static Stopwatch _elapsedTime;
EditorApplication.update += EditorUpdate; private static List<string> _allMaterials;
} private static List<GameObject> _allSpheres = new List<GameObject>(1000);
private static void EditorUpdate()
{
// 注意:一定要延迟保存才会起效
if (_isStarted && _elapsedTime.ElapsedMilliseconds > WaitMilliseconds)
{
_isStarted = false;
_elapsedTime.Stop();
// 保存结果
SaveCurrentShaderVariantCollection();
// 创建说明文件
CreateReadme();
}
}
private static void CreateReadme()
{
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
ShaderVariantCollection svc = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(_saveFilePath);
if(svc != null)
{
var wrapper = ShaderVariantCollectionHelper.Extract(svc);
string jsonContents = JsonUtility.ToJson(wrapper, true);
string savePath = _saveFilePath.Replace(".shadervariants", ".json");
File.WriteAllText(savePath, jsonContents);
}
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
}
/// <summary> /// <summary>
/// 开始收集 /// 开始收集
/// </summary> /// </summary>
public static void Run(string saveFilePath) public static void Run(string savePath, string packageName, int processMaxNum, Action completedCallback)
{ {
if (_isStarted) if (_steps != ESteps.None)
return; return;
if (Path.HasExtension(saveFilePath) == false) if (Path.HasExtension(savePath) == false)
saveFilePath = $"{saveFilePath}.shadervariants"; savePath = $"{savePath}.shadervariants";
if (Path.GetExtension(saveFilePath) != ".shadervariants") if (Path.GetExtension(savePath) != ".shadervariants")
throw new System.Exception("Shader variant file extension is invalid."); throw new System.Exception("Shader variant file extension is invalid.");
EditorTools.CreateFileDirectory(saveFilePath); if (string.IsNullOrEmpty(packageName))
_saveFilePath = saveFilePath; throw new System.Exception("Package name is null or empty !");
// 注意先删除再保存否则ShaderVariantCollection内容将无法及时刷新
AssetDatabase.DeleteAsset(savePath);
EditorTools.CreateFileDirectory(savePath);
_savePath = savePath;
_packageName = packageName;
_processMaxNum = processMaxNum;
_completedCallback = completedCallback;
// 聚焦到游戏窗口 // 聚焦到游戏窗口
EditorTools.FocusUnityGameWindow(); EditorTools.FocusUnityGameWindow();
// 清空旧数据
ClearCurrentShaderVariantCollection();
// 创建临时测试场景 // 创建临时测试场景
CreateTemperScene(); CreateTempScene();
// 收集着色器变种 _steps = ESteps.Prepare;
var materials = GetAllMaterials(); EditorApplication.update += EditorUpdate;
CollectVariants(materials);
_isStarted = true;
_elapsedTime.Reset();
_elapsedTime.Start();
UnityEngine.Debug.LogWarning("已经启动着色器变种收集工作,该工具只支持在编辑器下人工操作!");
} }
private static void CreateTemperScene() private static void EditorUpdate()
{
if (_steps == ESteps.None)
return;
if (_steps == ESteps.Prepare)
{
ShaderVariantCollectionHelper.ClearCurrentShaderVariantCollection();
_steps = ESteps.CollectAllMaterial;
return; //等待一帧
}
if (_steps == ESteps.CollectAllMaterial)
{
_allMaterials = GetAllMaterials();
_steps = ESteps.CollectVariants;
return; //等待一帧
}
if (_steps == ESteps.CollectVariants)
{
int count = Mathf.Min(_processMaxNum, _allMaterials.Count);
List<string> range = _allMaterials.GetRange(0, count);
_allMaterials.RemoveRange(0, count);
CollectVariants(range);
if (_allMaterials.Count > 0)
{
_elapsedTime = Stopwatch.StartNew();
_steps = ESteps.CollectSleeping;
}
else
{
_elapsedTime = Stopwatch.StartNew();
_steps = ESteps.WaitingDone;
}
}
if (_steps == ESteps.CollectSleeping)
{
if (_elapsedTime.ElapsedMilliseconds > SleepMilliseconds)
{
DestroyAllSpheres();
_elapsedTime.Stop();
_steps = ESteps.CollectVariants;
}
}
if (_steps == ESteps.WaitingDone)
{
// 注意:一定要延迟保存才会起效
if (_elapsedTime.ElapsedMilliseconds > WaitMilliseconds)
{
_elapsedTime.Stop();
_steps = ESteps.None;
// 保存结果并创建清单
ShaderVariantCollectionHelper.SaveCurrentShaderVariantCollection(_savePath);
CreateManifest();
Debug.Log($"搜集SVC完毕");
EditorApplication.update -= EditorUpdate;
_completedCallback?.Invoke();
}
}
}
private static void CreateTempScene()
{ {
// 创建临时场景
EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects); EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
} }
private static List<Material> GetAllMaterials() private static List<string> GetAllMaterials()
{ {
int progressValue = 0; int progressValue = 0;
List<string> allAssets = new List<string>(1000); List<string> allAssets = new List<string>(1000);
// 获取所有打包的资源 // 获取所有打包的资源
List<CollectAssetInfo> allCollectInfos = AssetBundleCollectorSettingData.Setting.GetAllCollectAssets(EBuildMode.DryRunBuild); CollectResult collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(EBuildMode.DryRunBuild, _packageName);
List<string> collectAssets = allCollectInfos.Select(t => t.AssetPath).ToList(); foreach (var assetInfo in collectResult.CollectAssets)
foreach (var assetPath in collectAssets)
{ {
string[] depends = AssetDatabase.GetDependencies(assetPath, true); string[] depends = AssetDatabase.GetDependencies(assetInfo.AssetPath, true);
foreach (var depend in depends) foreach (var dependAsset in depends)
{ {
if (allAssets.Contains(depend) == false) if (allAssets.Contains(dependAsset) == false)
allAssets.Add(depend); allAssets.Add(dependAsset);
} }
EditorTools.DisplayProgressBar("获取所有打包资源", ++progressValue, collectAssets.Count); EditorTools.DisplayProgressBar("获取所有打包资源", ++progressValue, collectResult.CollectAssets.Count);
} }
EditorTools.ClearProgressBar(); EditorTools.ClearProgressBar();
// 搜集所有材质球 // 搜集所有材质球
progressValue = 0; progressValue = 0;
var shaderDic = new Dictionary<Shader, List<Material>>(100); List<string> allMaterial = new List<string>(1000);
foreach (var assetPath in allAssets) foreach (var assetPath in allAssets)
{ {
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath); System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Material)) if (assetType == typeof(UnityEngine.Material))
{ {
var material = AssetDatabase.LoadAssetAtPath<Material>(assetPath); allMaterial.Add(assetPath);
var shader = material.shader;
if (shader == null)
continue;
if (shaderDic.ContainsKey(shader) == false)
{
shaderDic.Add(shader, new List<Material>());
}
if (shaderDic[shader].Contains(material) == false)
{
shaderDic[shader].Add(material);
}
} }
EditorTools.DisplayProgressBar("搜集所有材质球", ++progressValue, allAssets.Count); EditorTools.DisplayProgressBar("搜集所有材质球", ++progressValue, allAssets.Count);
} }
EditorTools.ClearProgressBar(); EditorTools.ClearProgressBar();
// 返回结果 // 返回结果
var materials = new List<Material>(1000); return allMaterial;
foreach (var valuePair in shaderDic)
{
materials.AddRange(valuePair.Value);
}
return materials;
} }
private static void CollectVariants(List<Material> materials) private static void CollectVariants(List<string> materials)
{ {
Camera camera = Camera.main; Camera camera = Camera.main;
if(camera == null) if (camera == null)
throw new System.Exception("Not found main camera."); throw new System.Exception("Not found main camera.");
// 设置主相机 // 设置主相机
@@ -171,7 +199,9 @@ namespace YooAsset.Editor
{ {
var material = materials[i]; var material = materials[i];
var position = new Vector3(x - halfWidth + 1f, y - halfHeight + 1f, 0f); var position = new Vector3(x - halfWidth + 1f, y - halfHeight + 1f, 0f);
CreateSphere(material, position, i); var go = CreateSphere(material, position, i);
if (go != null)
_allSpheres.Add(go);
if (x == xMax) if (x == xMax)
{ {
x = 0; x = 0;
@@ -181,33 +211,48 @@ namespace YooAsset.Editor
{ {
x++; x++;
} }
EditorTools.DisplayProgressBar("测试所有材质球", ++progressValue, materials.Count); EditorTools.DisplayProgressBar("照射所有材质球", ++progressValue, materials.Count);
} }
EditorTools.ClearProgressBar(); EditorTools.ClearProgressBar();
} }
private static void CreateSphere(Material material, Vector3 position, int index) private static GameObject CreateSphere(string assetPath, Vector3 position, int index)
{ {
var go = GameObject.CreatePrimitive(PrimitiveType.Sphere); var material = AssetDatabase.LoadAssetAtPath<Material>(assetPath);
go.GetComponent<Renderer>().material = material; var shader = material.shader;
go.transform.position = position; if (shader == null)
go.name = $"Sphere_{index}|{material.name}"; return null;
}
private static void ClearCurrentShaderVariantCollection() var go = GameObject.CreatePrimitive(PrimitiveType.Sphere);
{ go.GetComponent<Renderer>().sharedMaterial = material;
EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "ClearCurrentShaderVariantCollection"); go.transform.position = position;
go.name = $"Sphere_{index} | {material.name}";
return go;
} }
private static void SaveCurrentShaderVariantCollection() private static void DestroyAllSpheres()
{ {
EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "SaveCurrentShaderVariantCollection", _saveFilePath); foreach(var go in _allSpheres)
{
GameObject.DestroyImmediate(go);
}
_allSpheres.Clear();
// 尝试释放编辑器加载的资源
EditorUtility.UnloadUnusedAssetsImmediate(true);
} }
public static int GetCurrentShaderVariantCollectionShaderCount() private static void CreateManifest()
{ {
return (int)EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "GetCurrentShaderVariantCollectionShaderCount"); AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
}
public static int GetCurrentShaderVariantCollectionVariantCount() ShaderVariantCollection svc = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(_savePath);
{ if (svc != null)
return (int)EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "GetCurrentShaderVariantCollectionVariantCount"); {
var wrapper = ShaderVariantCollectionManifest.Extract(svc);
string jsonData = JsonUtility.ToJson(wrapper, true);
string savePath = _savePath.Replace(".shadervariants", ".json");
File.WriteAllText(savePath, jsonData);
}
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
} }
} }
} }

View File

@@ -8,5 +8,10 @@ namespace YooAsset.Editor
/// 文件存储路径 /// 文件存储路径
/// </summary> /// </summary>
public string SavePath = "Assets/MyShaderVariants.shadervariants"; public string SavePath = "Assets/MyShaderVariants.shadervariants";
/// <summary>
/// 收集的包裹名称
/// </summary>
public string CollectPackage = string.Empty;
} }
} }

View File

@@ -1,61 +1,134 @@
using UnityEngine; #if UNITY_2019_4_OR_NEWER
using System;
using System.Linq;
using System.Collections.Generic;
using UnityEditor; using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
public class ShaderVariantCollectionWindow : EditorWindow public class ShaderVariantCollectorWindow : EditorWindow
{ {
static ShaderVariantCollectionWindow _thisInstance;
[MenuItem("YooAsset/ShaderVariant Collector", false, 201)] [MenuItem("YooAsset/ShaderVariant Collector", false, 201)]
static void ShowWindow() public static void ShowExample()
{ {
if (_thisInstance == null) ShaderVariantCollectorWindow window = GetWindow<ShaderVariantCollectorWindow>("着色器变种收集工具", true, EditorDefine.DockedWindowTypes);
{ window.minSize = new Vector2(800, 600);
_thisInstance = GetWindow<ShaderVariantCollectionWindow>("着色器变种收集工具");
_thisInstance.minSize = new Vector2(800, 600);
}
_thisInstance.Show();
} }
private ShaderVariantCollection _selectSVC; private List<string> _packageNames;
private void OnGUI() private Button _collectButton;
private TextField _collectOutputField;
private Label _currentShaderCountField;
private Label _currentVariantCountField;
private PopupField<string> _packageField;
public void CreateGUI()
{ {
EditorGUILayout.Space(); try
ShaderVariantCollectorSettingData.Setting.SavePath = EditorGUILayout.TextField("收集文件保存路径", ShaderVariantCollectorSettingData.Setting.SavePath);
int currentShaderCount = ShaderVariantCollector.GetCurrentShaderVariantCollectionShaderCount();
int currentVariantCount = ShaderVariantCollector.GetCurrentShaderVariantCollectionVariantCount();
EditorGUILayout.LabelField($"CurrentShaderCount : {currentShaderCount}");
EditorGUILayout.LabelField($"CurrentVariantCount : {currentVariantCount}");
// 搜集变种
EditorGUILayout.Space();
if (GUILayout.Button("搜集变种", GUILayout.MaxWidth(80)))
{ {
ShaderVariantCollector.Run(ShaderVariantCollectorSettingData.Setting.SavePath); VisualElement root = this.rootVisualElement;
}
// 查询 // 加载布局文件
EditorGUILayout.Space(); var visualAsset = EditorHelper.LoadWindowUXML<ShaderVariantCollectorWindow>();
if (GUILayout.Button("查询", GUILayout.MaxWidth(80))) if (visualAsset == null)
{
string resultPath = EditorTools.OpenFilePath("Select File", "Assets/", "shadervariants");
if (string.IsNullOrEmpty(resultPath))
return; return;
string assetPath = EditorTools.AbsolutePathToAssetPath(resultPath);
_selectSVC = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(assetPath); visualAsset.CloneTree(root);
// 包裹名称列表
_packageNames = GetBuildPackageNames();
// 文件输出目录
_collectOutputField = root.Q<TextField>("CollectOutput");
_collectOutputField.SetValueWithoutNotify(ShaderVariantCollectorSettingData.Setting.SavePath);
_collectOutputField.RegisterValueChangedCallback(evt =>
{
ShaderVariantCollectorSettingData.Setting.SavePath = _collectOutputField.value;
});
// 收集的包裹
var packageContainer = root.Q("PackageContainer");
if (_packageNames.Count > 0)
{
int defaultIndex = GetDefaultPackageIndex(ShaderVariantCollectorSettingData.Setting.CollectPackage);
_packageField = new PopupField<string>(_packageNames, defaultIndex);
_packageField.label = "Package";
_packageField.style.width = 350;
_packageField.RegisterValueChangedCallback(evt =>
{
ShaderVariantCollectorSettingData.Setting.CollectPackage = _packageField.value;
});
packageContainer.Add(_packageField);
}
else
{
_packageField = new PopupField<string>();
_packageField.label = "Package";
_packageField.style.width = 350;
packageContainer.Add(_packageField);
}
_currentShaderCountField = root.Q<Label>("CurrentShaderCount");
_currentVariantCountField = root.Q<Label>("CurrentVariantCount");
// 变种收集按钮
_collectButton = root.Q<Button>("CollectButton");
_collectButton.clicked += CollectButton_clicked;
} }
if (_selectSVC != null) catch (Exception e)
{ {
EditorGUILayout.LabelField($"ShaderCount : {_selectSVC.shaderCount}"); Debug.LogError(e.ToString());
EditorGUILayout.LabelField($"VariantCount : {_selectSVC.variantCount}");
} }
} }
private void OnDestroy() private void Update()
{ {
ShaderVariantCollectorSettingData.SaveFile(); if (_currentShaderCountField != null)
{
int currentShaderCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionShaderCount();
_currentShaderCountField.text = $"Current Shader Count : {currentShaderCount}";
}
if (_currentVariantCountField != null)
{
int currentVariantCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionVariantCount();
_currentVariantCountField.text = $"Current Variant Count : {currentVariantCount}";
}
}
private void CollectButton_clicked()
{
string savePath = ShaderVariantCollectorSettingData.Setting.SavePath;
string packageName = ShaderVariantCollectorSettingData.Setting.CollectPackage;
ShaderVariantCollector.Run(savePath, packageName, int.MaxValue, null);
}
// 构建包裹相关
private int GetDefaultPackageIndex(string packageName)
{
for (int index = 0; index < _packageNames.Count; index++)
{
if (_packageNames[index] == packageName)
{
return index;
}
}
ShaderVariantCollectorSettingData.Setting.CollectPackage = _packageNames[0];
return 0;
}
private List<string> GetBuildPackageNames()
{
List<string> result = new List<string>();
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
{
result.Add(package.PackageName);
}
return result;
} }
} }
} }
#endif

View File

@@ -0,0 +1,10 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;" />
<ui:VisualElement name="CollectContainer">
<ui:TextField picking-mode="Ignore" label="文件保存路径" name="CollectOutput" style="height: 22px;" />
<ui:VisualElement name="PackageContainer" style="height: 24px;" />
<ui:Label text="Current Shader Count" display-tooltip-when-elided="true" name="CurrentShaderCount" style="height: 20px; padding-left: 4px;" />
<ui:Label text="Current Variant Count" display-tooltip-when-elided="true" name="CurrentVariantCount" style="height: 20px; padding-left: 4px;" />
<ui:Button text="开始搜集" display-tooltip-when-elided="true" name="CollectButton" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
</ui:VisualElement>
</ui:UXML>

View File

@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 9bff4878063eaf04dab8713e1e662ac5
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}

View File

@@ -2,7 +2,9 @@
"name": "YooAsset.Editor", "name": "YooAsset.Editor",
"rootNamespace": "", "rootNamespace": "",
"references": [ "references": [
"YooAsset" "YooAsset",
"Unity.ScriptableBuildPipeline",
"Unity.ScriptableBuildPipeline.Editor"
], ],
"includePlatforms": [ "includePlatforms": [
"Editor" "Editor"

View File

@@ -0,0 +1,8 @@

namespace YooAsset
{
public class AssetReference
{
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 1534f1a1b207ad542bf1fc73da8b4316
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -6,29 +6,29 @@ using UnityEngine.SceneManagement;
namespace YooAsset namespace YooAsset
{ {
internal static class AssetSystem internal class AssetSystemImpl
{ {
private static readonly List<AssetBundleLoaderBase> _loaders = new List<AssetBundleLoaderBase>(1000); private readonly List<BundleLoaderBase> _loaders = new List<BundleLoaderBase>(1000);
private static readonly List<ProviderBase> _providers = new List<ProviderBase>(1000); private readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
private static readonly HashSet<AssetOperationHandle> _trackGameObjectHandles = new HashSet<AssetOperationHandle>(); private readonly static Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
private static readonly Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100); private static long _sceneCreateCount = 0;
private static bool _simulationOnEditor;
private static int _loadingMaxNumber;
public static bool AutoReleaseGameObjectHandle { private set; get; } private string _packageName;
public static IDecryptionServices DecryptionServices { private set; get; } private bool _simulationOnEditor;
public static IBundleServices BundleServices { private set; get; } private int _loadingMaxNumber;
public IDecryptionServices DecryptionServices { private set; get; }
public IBundleServices BundleServices { private set; get; }
/// <summary> /// <summary>
/// 初始化 /// 初始化
/// 注意在使用AssetSystem之前需要初始化 /// 注意在使用AssetSystem之前需要初始化
/// </summary> /// </summary>
public static void Initialize(bool simulationOnEditor, int loadingMaxNumber, bool autoReleaseGameObjectHandle, IDecryptionServices decryptionServices, IBundleServices bundleServices) public void Initialize(string packageName, bool simulationOnEditor, int loadingMaxNumber, IDecryptionServices decryptionServices, IBundleServices bundleServices)
{ {
_packageName = packageName;
_simulationOnEditor = simulationOnEditor; _simulationOnEditor = simulationOnEditor;
_loadingMaxNumber = loadingMaxNumber; _loadingMaxNumber = loadingMaxNumber;
AutoReleaseGameObjectHandle = autoReleaseGameObjectHandle;
DecryptionServices = decryptionServices; DecryptionServices = decryptionServices;
BundleServices = bundleServices; BundleServices = bundleServices;
} }
@@ -36,7 +36,7 @@ namespace YooAsset
/// <summary> /// <summary>
/// 更新 /// 更新
/// </summary> /// </summary>
public static void Update() public void Update()
{ {
// 更新加载器 // 更新加载器
foreach (var loader in _loaders) foreach (var loader in _loaders)
@@ -69,12 +69,21 @@ namespace YooAsset
/// <summary> /// <summary>
/// 销毁 /// 销毁
/// </summary> /// </summary>
public static void DestroyAll() public void DestroyAll()
{ {
_loaders.Clear(); foreach (var provider in _providers)
{
provider.Destroy();
}
_providers.Clear(); _providers.Clear();
_sceneHandles.Clear();
foreach (var loader in _loaders)
{
loader.Destroy(true);
}
_loaders.Clear();
ClearSceneHandle();
DecryptionServices = null; DecryptionServices = null;
BundleServices = null; BundleServices = null;
} }
@@ -82,13 +91,17 @@ namespace YooAsset
/// <summary> /// <summary>
/// 资源回收(卸载引用计数为零的资源) /// 资源回收(卸载引用计数为零的资源)
/// </summary> /// </summary>
public static void UnloadUnusedAssets() public void UnloadUnusedAssets()
{ {
if (AutoReleaseGameObjectHandle) // 注意:资源包之间可能存在多层深层嵌套,需要多次循环释放。
int loopCount = 10;
for (int i = 0; i < loopCount; i++)
{ {
CheckAutoReleaseGameObjectHandle(); UnloadUnusedAssetsInternal();
} }
}
private void UnloadUnusedAssetsInternal()
{
if (_simulationOnEditor) if (_simulationOnEditor)
{ {
for (int i = _providers.Count - 1; i >= 0; i--) for (int i = _providers.Count - 1; i >= 0; i--)
@@ -104,12 +117,12 @@ namespace YooAsset
{ {
for (int i = _loaders.Count - 1; i >= 0; i--) for (int i = _loaders.Count - 1; i >= 0; i--)
{ {
AssetBundleLoaderBase loader = _loaders[i]; BundleLoaderBase loader = _loaders[i];
loader.TryDestroyAllProviders(); loader.TryDestroyAllProviders();
} }
for (int i = _loaders.Count - 1; i >= 0; i--) for (int i = _loaders.Count - 1; i >= 0; i--)
{ {
AssetBundleLoaderBase loader = _loaders[i]; BundleLoaderBase loader = _loaders[i];
if (loader.CanDestroy()) if (loader.CanDestroy())
{ {
loader.Destroy(false); loader.Destroy(false);
@@ -122,19 +135,20 @@ namespace YooAsset
/// <summary> /// <summary>
/// 强制回收所有资源 /// 强制回收所有资源
/// </summary> /// </summary>
public static void ForceUnloadAllAssets() public void ForceUnloadAllAssets()
{ {
foreach (var provider in _providers) foreach (var provider in _providers)
{ {
provider.Destroy(); provider.Destroy();
} }
_providers.Clear();
foreach (var loader in _loaders) foreach (var loader in _loaders)
{ {
loader.Destroy(true); loader.Destroy(true);
} }
_providers.Clear();
_loaders.Clear(); _loaders.Clear();
ClearSceneHandle();
// 注意:调用底层接口释放所有资源 // 注意:调用底层接口释放所有资源
Resources.UnloadUnusedAssets(); Resources.UnloadUnusedAssets();
@@ -143,38 +157,36 @@ namespace YooAsset
/// <summary> /// <summary>
/// 加载场景 /// 加载场景
/// </summary> /// </summary>
public static SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) public SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority)
{ {
if (assetInfo.IsInvalid) if (assetInfo.IsInvalid)
{ {
YooLogger.Warning(assetInfo.Error); YooLogger.Error($"Failed to load scene ! {assetInfo.Error}");
CompletedProvider completedProvider = new CompletedProvider(assetInfo); CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(assetInfo.Error);
return completedProvider.CreateHandle<SceneOperationHandle>(); return completedProvider.CreateHandle<SceneOperationHandle>();
} }
// 注意:场景句柄永远保持唯一
string providerGUID = assetInfo.ProviderGUID;
if (_sceneHandles.ContainsKey(providerGUID))
return _sceneHandles[providerGUID];
// 如果加载的是主场景,则卸载所有缓存的场景 // 如果加载的是主场景,则卸载所有缓存的场景
if (sceneMode == LoadSceneMode.Single) if (sceneMode == LoadSceneMode.Single)
{ {
UnloadAllScene(); UnloadAllScene();
} }
ProviderBase provider = TryGetProvider(providerGUID); // 注意同一个场景的ProviderGUID每次加载都会变化
if (provider == null) string providerGUID = $"{assetInfo.GUID}-{++_sceneCreateCount}";
ProviderBase provider;
{ {
if (_simulationOnEditor) if (_simulationOnEditor)
provider = new DatabaseSceneProvider(assetInfo, sceneMode, activateOnLoad, priority); provider = new DatabaseSceneProvider(this, providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
else else
provider = new BundledSceneProvider(assetInfo, sceneMode, activateOnLoad, priority); provider = new BundledSceneProvider(this, providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
provider.InitSpawnDebugInfo(); provider.InitSpawnDebugInfo();
_providers.Add(provider); _providers.Add(provider);
} }
var handle = provider.CreateHandle<SceneOperationHandle>(); var handle = provider.CreateHandle<SceneOperationHandle>();
handle.PackageName = _packageName;
_sceneHandles.Add(providerGUID, handle); _sceneHandles.Add(providerGUID, handle);
return handle; return handle;
} }
@@ -182,22 +194,24 @@ namespace YooAsset
/// <summary> /// <summary>
/// 加载资源对象 /// 加载资源对象
/// </summary> /// </summary>
public static AssetOperationHandle LoadAssetAsync(AssetInfo assetInfo) public AssetOperationHandle LoadAssetAsync(AssetInfo assetInfo)
{ {
if (assetInfo.IsInvalid) if (assetInfo.IsInvalid)
{ {
YooLogger.Warning(assetInfo.Error); YooLogger.Error($"Failed to load asset ! {assetInfo.Error}");
CompletedProvider completedProvider = new CompletedProvider(assetInfo); CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(assetInfo.Error);
return completedProvider.CreateHandle<AssetOperationHandle>(); return completedProvider.CreateHandle<AssetOperationHandle>();
} }
ProviderBase provider = TryGetProvider(assetInfo.ProviderGUID); string providerGUID = assetInfo.GUID;
ProviderBase provider = TryGetProvider(providerGUID);
if (provider == null) if (provider == null)
{ {
if (_simulationOnEditor) if (_simulationOnEditor)
provider = new DatabaseAssetProvider(assetInfo); provider = new DatabaseAssetProvider(this, providerGUID, assetInfo);
else else
provider = new BundledAssetProvider(assetInfo); provider = new BundledAssetProvider(this, providerGUID, assetInfo);
provider.InitSpawnDebugInfo(); provider.InitSpawnDebugInfo();
_providers.Add(provider); _providers.Add(provider);
} }
@@ -207,22 +221,24 @@ namespace YooAsset
/// <summary> /// <summary>
/// 加载子资源对象 /// 加载子资源对象
/// </summary> /// </summary>
public static SubAssetsOperationHandle LoadSubAssetsAsync(AssetInfo assetInfo) public SubAssetsOperationHandle LoadSubAssetsAsync(AssetInfo assetInfo)
{ {
if (assetInfo.IsInvalid) if (assetInfo.IsInvalid)
{ {
YooLogger.Warning(assetInfo.Error); YooLogger.Error($"Failed to load sub assets ! {assetInfo.Error}");
CompletedProvider completedProvider = new CompletedProvider(assetInfo); CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(assetInfo.Error);
return completedProvider.CreateHandle<SubAssetsOperationHandle>(); return completedProvider.CreateHandle<SubAssetsOperationHandle>();
} }
ProviderBase provider = TryGetProvider(assetInfo.ProviderGUID); string providerGUID = assetInfo.GUID;
ProviderBase provider = TryGetProvider(providerGUID);
if (provider == null) if (provider == null)
{ {
if (_simulationOnEditor) if (_simulationOnEditor)
provider = new DatabaseSubAssetsProvider(assetInfo); provider = new DatabaseSubAssetsProvider(this, providerGUID, assetInfo);
else else
provider = new BundledSubAssetsProvider(assetInfo); provider = new BundledSubAssetsProvider(this, providerGUID, assetInfo);
provider.InitSpawnDebugInfo(); provider.InitSpawnDebugInfo();
_providers.Add(provider); _providers.Add(provider);
} }
@@ -230,31 +246,35 @@ namespace YooAsset
} }
/// <summary> /// <summary>
/// 添加自动释放的游戏对象句柄 /// 加载原生文件
/// </summary> /// </summary>
public static void AddAutoReleaseGameObjectHandle(AssetOperationHandle handle) public RawFileOperationHandle LoadRawFileAsync(AssetInfo assetInfo)
{ {
if (_trackGameObjectHandles.Contains(handle) == false) if (assetInfo.IsInvalid)
_trackGameObjectHandles.Add(handle);
}
private static void CheckAutoReleaseGameObjectHandle()
{
List<AssetOperationHandle> removeList = new List<AssetOperationHandle>();
foreach (var trackHandle in _trackGameObjectHandles)
{ {
trackHandle.CheckAutoReleaseHandle(); YooLogger.Error($"Failed to load raw file ! {assetInfo.Error}");
if (trackHandle.IsValidNoWarning == false) CompletedProvider completedProvider = new CompletedProvider(assetInfo);
removeList.Add(trackHandle); completedProvider.SetCompleted(assetInfo.Error);
return completedProvider.CreateHandle<RawFileOperationHandle>();
} }
foreach (var removeHandle in removeList)
string providerGUID = assetInfo.GUID;
ProviderBase provider = TryGetProvider(providerGUID);
if (provider == null)
{ {
_trackGameObjectHandles.Remove(removeHandle); if (_simulationOnEditor)
provider = new DatabaseRawFileProvider(this, providerGUID, assetInfo);
else
provider = new BundledRawFileProvider(this, providerGUID, assetInfo);
provider.InitSpawnDebugInfo();
_providers.Add(provider);
} }
return provider.CreateHandle<RawFileOperationHandle>();
} }
internal static void UnloadSubScene(ProviderBase provider) internal void UnloadSubScene(ProviderBase provider)
{ {
string providerGUID = provider.MainAssetInfo.ProviderGUID; string providerGUID = provider.ProviderGUID;
if (_sceneHandles.ContainsKey(providerGUID) == false) if (_sceneHandles.ContainsKey(providerGUID) == false)
throw new Exception("Should never get here !"); throw new Exception("Should never get here !");
@@ -263,15 +283,9 @@ namespace YooAsset
_sceneHandles.Remove(providerGUID); _sceneHandles.Remove(providerGUID);
// 卸载未被使用的资源(包括场景) // 卸载未被使用的资源(包括场景)
AssetSystem.UnloadUnusedAssets(); UnloadUnusedAssets();
// 检验子场景是否销毁
if (provider.IsDestroyed == false)
{
throw new Exception("Should never get here !");
}
} }
internal static void UnloadAllScene() internal void UnloadAllScene()
{ {
// 释放所有场景句柄 // 释放所有场景句柄
foreach (var valuePair in _sceneHandles) foreach (var valuePair in _sceneHandles)
@@ -281,36 +295,46 @@ namespace YooAsset
_sceneHandles.Clear(); _sceneHandles.Clear();
// 卸载未被使用的资源(包括场景) // 卸载未被使用的资源(包括场景)
AssetSystem.UnloadUnusedAssets(); UnloadUnusedAssets();
}
// 检验所有场景是否销毁 internal void ClearSceneHandle()
foreach (var provider in _providers) {
// 释放资源包下的所有场景
if (BundleServices.IsServicesValid())
{ {
if (provider.IsSceneProvider()) string packageName = _packageName;
List<string> removeList = new List<string>();
foreach (var valuePair in _sceneHandles)
{ {
if (provider.IsDestroyed == false) if (valuePair.Value.PackageName == packageName)
throw new Exception("Should never get here !"); {
removeList.Add(valuePair.Key);
}
}
foreach (var key in removeList)
{
_sceneHandles.Remove(key);
} }
} }
} }
internal static AssetBundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo) internal BundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo)
{ {
BundleInfo bundleInfo = BundleServices.GetBundleInfo(assetInfo); BundleInfo bundleInfo = BundleServices.GetBundleInfo(assetInfo);
return CreateAssetBundleLoaderInternal(bundleInfo); return CreateAssetBundleLoaderInternal(bundleInfo);
} }
internal static List<AssetBundleLoaderBase> CreateDependAssetBundleLoaders(AssetInfo assetInfo) internal List<BundleLoaderBase> CreateDependAssetBundleLoaders(AssetInfo assetInfo)
{ {
BundleInfo[] depends = BundleServices.GetAllDependBundleInfos(assetInfo); BundleInfo[] depends = BundleServices.GetAllDependBundleInfos(assetInfo);
List<AssetBundleLoaderBase> result = new List<AssetBundleLoaderBase>(depends.Length); List<BundleLoaderBase> result = new List<BundleLoaderBase>(depends.Length);
foreach (var bundleInfo in depends) foreach (var bundleInfo in depends)
{ {
AssetBundleLoaderBase dependLoader = CreateAssetBundleLoaderInternal(bundleInfo); BundleLoaderBase dependLoader = CreateAssetBundleLoaderInternal(bundleInfo);
result.Add(dependLoader); result.Add(dependLoader);
} }
return result; return result;
} }
internal static void RemoveBundleProviders(List<ProviderBase> providers) internal void RemoveBundleProviders(List<ProviderBase> providers)
{ {
foreach (var provider in providers) foreach (var provider in providers)
{ {
@@ -318,30 +342,36 @@ namespace YooAsset
} }
} }
private static AssetBundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo) private BundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo)
{ {
// 如果加载器已经存在 // 如果加载器已经存在
AssetBundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.BundleName); BundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.Bundle.BundleName);
if (loader != null) if (loader != null)
return loader; return loader;
// 新增下载需求 // 新增下载需求
#if UNITY_WEBGL #if UNITY_WEBGL
loader = new AssetBundleWebLoader(bundleInfo); if (bundleInfo.Bundle.IsRawFile)
loader = new RawBundleFileLoader(this, bundleInfo);
else
loader = new AssetBundleWebLoader(this, bundleInfo);
#else #else
loader = new AssetBundleFileLoader(bundleInfo); if (bundleInfo.Bundle.IsRawFile)
loader = new RawBundleFileLoader(this, bundleInfo);
else
loader = new AssetBundleFileLoader(this, bundleInfo);
#endif #endif
_loaders.Add(loader); _loaders.Add(loader);
return loader; return loader;
} }
private static AssetBundleLoaderBase TryGetAssetBundleLoader(string bundleName) private BundleLoaderBase TryGetAssetBundleLoader(string bundleName)
{ {
AssetBundleLoaderBase loader = null; BundleLoaderBase loader = null;
for (int i = 0; i < _loaders.Count; i++) for (int i = 0; i < _loaders.Count; i++)
{ {
AssetBundleLoaderBase temp = _loaders[i]; BundleLoaderBase temp = _loaders[i];
if (temp.MainBundleInfo.BundleName.Equals(bundleName)) if (temp.MainBundleInfo.Bundle.BundleName.Equals(bundleName))
{ {
loader = temp; loader = temp;
break; break;
@@ -349,13 +379,13 @@ namespace YooAsset
} }
return loader; return loader;
} }
private static ProviderBase TryGetProvider(string providerGUID) private ProviderBase TryGetProvider(string providerGUID)
{ {
ProviderBase provider = null; ProviderBase provider = null;
for (int i = 0; i < _providers.Count; i++) for (int i = 0; i < _providers.Count; i++)
{ {
ProviderBase temp = _providers[i]; ProviderBase temp = _providers[i];
if (temp.MainAssetInfo.ProviderGUID.Equals(providerGUID)) if (temp.ProviderGUID.Equals(providerGUID))
{ {
provider = temp; provider = temp;
break; break;
@@ -364,35 +394,38 @@ namespace YooAsset
return provider; return provider;
} }
#region #region
internal static DebugReport GetDebugReport() internal List<DebugProviderInfo> GetDebugReportInfos()
{ {
DebugReport report = new DebugReport(); List<DebugProviderInfo> result = new List<DebugProviderInfo>(_providers.Count);
report.FrameCount = Time.frameCount;
report.BundleCount = _loaders.Count;
report.AssetCount = _providers.Count;
foreach (var provider in _providers) foreach (var provider in _providers)
{ {
DebugProviderInfo providerInfo = new DebugProviderInfo(); DebugProviderInfo providerInfo = new DebugProviderInfo();
providerInfo.AssetPath = provider.MainAssetInfo.AssetPath; providerInfo.AssetPath = provider.MainAssetInfo.AssetPath;
providerInfo.SpawnScene = provider.SpawnScene; providerInfo.SpawnScene = provider.SpawnScene;
providerInfo.SpawnTime = provider.SpawnTime; providerInfo.SpawnTime = provider.SpawnTime;
providerInfo.LoadingTime = provider.LoadingTime;
providerInfo.RefCount = provider.RefCount; providerInfo.RefCount = provider.RefCount;
providerInfo.Status = (int)provider.Status; providerInfo.Status = provider.Status.ToString();
providerInfo.BundleInfos = new List<DebugBundleInfo>(); providerInfo.DependBundleInfos = new List<DebugBundleInfo>();
report.ProviderInfos.Add(providerInfo); result.Add(providerInfo);
if (provider is BundledProvider) if (provider is BundledProvider)
{ {
BundledProvider temp = provider as BundledProvider; BundledProvider temp = provider as BundledProvider;
temp.GetBundleDebugInfos(providerInfo.BundleInfos); temp.GetBundleDebugInfos(providerInfo.DependBundleInfos);
} }
} }
return result;
// 重新排序 }
report.ProviderInfos.Sort(); internal List<BundleInfo> GetLoadedBundleInfos()
return report; {
List<BundleInfo> result = new List<BundleInfo>(100);
foreach (var bundleLoader in _loaders)
{
result.Add(bundleLoader.MainBundleInfo);
}
return result;
} }
#endregion #endregion
} }

View File

@@ -1,9 +1,10 @@
using UnityEngine; using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine;
namespace YooAsset namespace YooAsset
{ {
public sealed class AssetOperationHandle : OperationHandleBase public sealed class AssetOperationHandle : OperationHandleBase, IDisposable
{ {
private System.Action<AssetOperationHandle> _callback; private System.Action<AssetOperationHandle> _callback;
@@ -22,7 +23,7 @@ namespace YooAsset
{ {
add add
{ {
if (IsValid == false) if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(AssetOperationHandle)} is invalid"); throw new System.Exception($"{nameof(AssetOperationHandle)} is invalid");
if (Provider.IsDone) if (Provider.IsDone)
value.Invoke(this); value.Invoke(this);
@@ -31,31 +32,18 @@ namespace YooAsset
} }
remove remove
{ {
if (IsValid == false) if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(AssetOperationHandle)} is invalid"); throw new System.Exception($"{nameof(AssetOperationHandle)} is invalid");
_callback -= value; _callback -= value;
} }
} }
/// <summary>
/// 资源对象
/// </summary>
public UnityEngine.Object AssetObject
{
get
{
if (IsValid == false)
return null;
return Provider.AssetObject;
}
}
/// <summary> /// <summary>
/// 等待异步执行完毕 /// 等待异步执行完毕
/// </summary> /// </summary>
public void WaitForAsyncComplete() public void WaitForAsyncComplete()
{ {
if (IsValid == false) if (IsValidWithWarning == false)
return; return;
Provider.WaitForAsyncComplete(); Provider.WaitForAsyncComplete();
} }
@@ -68,6 +56,38 @@ namespace YooAsset
this.ReleaseInternal(); this.ReleaseInternal();
} }
/// <summary>
/// 释放资源句柄
/// </summary>
public void Dispose()
{
this.ReleaseInternal();
}
/// <summary>
/// 资源对象
/// </summary>
public UnityEngine.Object AssetObject
{
get
{
if (IsValidWithWarning == false)
return null;
return Provider.AssetObject;
}
}
/// <summary>
/// 获取资源对象
/// </summary>
/// <typeparam name="TAsset">资源类型</typeparam>
public TAsset GetAssetObject<TAsset>() where TAsset : UnityEngine.Object
{
if (IsValidWithWarning == false)
return null;
return Provider.AssetObject as TAsset;
}
/// <summary> /// <summary>
/// 同步初始化游戏对象 /// 同步初始化游戏对象
@@ -76,7 +96,7 @@ namespace YooAsset
/// <returns></returns> /// <returns></returns>
public GameObject InstantiateSync(Transform parent = null) public GameObject InstantiateSync(Transform parent = null)
{ {
return InstantiateSyncInternal(Vector3.zero, Quaternion.identity, parent, false); return InstantiateSyncInternal(Vector3.zero, Quaternion.identity, parent);
} }
/// <summary> /// <summary>
@@ -87,7 +107,7 @@ namespace YooAsset
/// <param name="parent">父类对象</param> /// <param name="parent">父类对象</param>
public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent = null) public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent = null)
{ {
return InstantiateSyncInternal(position, rotation, parent, true); return InstantiateSyncInternal(position, rotation, parent);
} }
/// <summary> /// <summary>
@@ -96,7 +116,7 @@ namespace YooAsset
/// <param name="parent">父类对象</param> /// <param name="parent">父类对象</param>
public InstantiateOperation InstantiateAsync(Transform parent = null) public InstantiateOperation InstantiateAsync(Transform parent = null)
{ {
return InstantiateAsyncInternal(Vector3.zero, Quaternion.identity, parent, false); return InstantiateAsyncInternal(Vector3.zero, Quaternion.identity, parent);
} }
/// <summary> /// <summary>
@@ -107,83 +127,25 @@ namespace YooAsset
/// <param name="parent">父类对象</param> /// <param name="parent">父类对象</param>
public InstantiateOperation InstantiateAsync(Vector3 position, Quaternion rotation, Transform parent = null) public InstantiateOperation InstantiateAsync(Vector3 position, Quaternion rotation, Transform parent = null)
{ {
return InstantiateAsyncInternal(position, rotation, parent, true); return InstantiateAsyncInternal(position, rotation, parent);
} }
private GameObject InstantiateSyncInternal(Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation) private GameObject InstantiateSyncInternal(Vector3 position, Quaternion rotation, Transform parent)
{ {
if (IsValid == false) if (IsValidWithWarning == false)
return null; return null;
if (Provider.AssetObject == null) if (Provider.AssetObject == null)
return null; return null;
GameObject result; GameObject clone = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation, parent);
if (setPositionRotation) return clone;
{
if (parent == null)
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation);
else
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation, parent);
}
else
{
if (parent == null)
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject);
else
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, parent);
}
if (AssetSystem.AutoReleaseGameObjectHandle)
{
AddTrackGameObject(result);
}
return result;
} }
private InstantiateOperation InstantiateAsyncInternal(Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation) private InstantiateOperation InstantiateAsyncInternal(Vector3 position, Quaternion rotation, Transform parent)
{ {
InstantiateOperation operation = new InstantiateOperation(this, position, rotation, parent, setPositionRotation); InstantiateOperation operation = new InstantiateOperation(this, position, rotation, parent);
OperationSystem.StartOperaiton(operation); OperationSystem.StartOperation(operation);
if (AssetSystem.AutoReleaseGameObjectHandle)
{
operation.Completed += InstantiateOperationCompleted;
}
return operation; return operation;
} }
#region
private readonly HashSet<GameObject> _trackGameObjects = new HashSet<GameObject>();
private void InstantiateOperationCompleted(AsyncOperationBase obj)
{
if (obj.Status == EOperationStatus.Succeed)
{
var op = obj as InstantiateOperation;
AddTrackGameObject(op.Result);
}
}
private void AddTrackGameObject(GameObject go)
{
if (go != null)
{
_trackGameObjects.Add(go);
AssetSystem.AddAutoReleaseGameObjectHandle(this);
}
}
internal void CheckAutoReleaseHandle()
{
if (IsValidNoWarning == false)
return;
if (_trackGameObjects.Count == 0)
return;
foreach (var go in _trackGameObjects)
{
if (go != null)
return;
}
ReleaseInternal();
}
#endregion
} }
} }

View File

@@ -1,4 +1,5 @@
using System.Collections; using System;
using System.Collections;
namespace YooAsset namespace YooAsset
{ {
@@ -14,6 +15,26 @@ namespace YooAsset
} }
internal abstract void InvokeCallback(); internal abstract void InvokeCallback();
/// <summary>
/// 获取资源信息
/// </summary>
public AssetInfo GetAssetInfo()
{
return _assetInfo;
}
/// <summary>
/// 获取下载报告
/// </summary>
public DownloadReport GetDownloadReport()
{
if (IsValidWithWarning == false)
{
return DownloadReport.CreateDefaultReport();
}
return Provider.GetDownloadReport();
}
/// <summary> /// <summary>
/// 当前状态 /// 当前状态
/// </summary> /// </summary>
@@ -21,11 +42,11 @@ namespace YooAsset
{ {
get get
{ {
if (IsValid == false) if (IsValidWithWarning == false)
return EOperationStatus.None; return EOperationStatus.None;
if (Provider.Status == ProviderBase.EStatus.Fail) if (Provider.Status == ProviderBase.EStatus.Failed)
return EOperationStatus.Failed; return EOperationStatus.Failed;
else if (Provider.Status == ProviderBase.EStatus.Success) else if (Provider.Status == ProviderBase.EStatus.Succeed)
return EOperationStatus.Succeed; return EOperationStatus.Succeed;
else else
return EOperationStatus.None; return EOperationStatus.None;
@@ -39,7 +60,7 @@ namespace YooAsset
{ {
get get
{ {
if (IsValid == false) if (IsValidWithWarning == false)
return string.Empty; return string.Empty;
return Provider.LastError; return Provider.LastError;
} }
@@ -52,7 +73,7 @@ namespace YooAsset
{ {
get get
{ {
if (IsValid == false) if (IsValidWithWarning == false)
return 0; return 0;
return Provider.Progress; return Provider.Progress;
} }
@@ -65,7 +86,7 @@ namespace YooAsset
{ {
get get
{ {
if (IsValid == false) if (IsValidWithWarning == false)
return false; return false;
return Provider.IsDone; return Provider.IsDone;
} }
@@ -75,6 +96,20 @@ namespace YooAsset
/// 句柄是否有效 /// 句柄是否有效
/// </summary> /// </summary>
public bool IsValid public bool IsValid
{
get
{
if (Provider != null && Provider.IsDestroyed == false)
return true;
else
return false;
}
}
/// <summary>
/// 句柄是否有效
/// </summary>
internal bool IsValidWithWarning
{ {
get get
{ {
@@ -93,26 +128,12 @@ namespace YooAsset
} }
} }
/// <summary>
/// 句柄是否有效
/// </summary>
public bool IsValidNoWarning
{
get
{
if (Provider != null && Provider.IsDestroyed == false)
return true;
else
return false;
}
}
/// <summary> /// <summary>
/// 释放句柄 /// 释放句柄
/// </summary> /// </summary>
internal void ReleaseInternal() internal void ReleaseInternal()
{ {
if (IsValid == false) if (IsValidWithWarning == false)
return; return;
Provider.ReleaseHandle(this); Provider.ReleaseHandle(this);
Provider = null; Provider = null;

View File

@@ -0,0 +1,104 @@
using System;
using System.IO;
using System.Text;
namespace YooAsset
{
public class RawFileOperationHandle : OperationHandleBase, IDisposable
{
private System.Action<RawFileOperationHandle> _callback;
internal RawFileOperationHandle(ProviderBase provider) : base(provider)
{
}
internal override void InvokeCallback()
{
_callback?.Invoke(this);
}
/// <summary>
/// 完成委托
/// </summary>
public event System.Action<RawFileOperationHandle> Completed
{
add
{
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(RawFileOperationHandle)} is invalid");
if (Provider.IsDone)
value.Invoke(this);
else
_callback += value;
}
remove
{
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(RawFileOperationHandle)} is invalid");
_callback -= value;
}
}
/// <summary>
/// 等待异步执行完毕
/// </summary>
public void WaitForAsyncComplete()
{
if (IsValidWithWarning == false)
return;
Provider.WaitForAsyncComplete();
}
/// <summary>
/// 释放资源句柄
/// </summary>
public void Release()
{
this.ReleaseInternal();
}
/// <summary>
/// 释放资源句柄
/// </summary>
public void Dispose()
{
this.ReleaseInternal();
}
/// <summary>
/// 获取原生文件的二进制数据
/// </summary>
public byte[] GetRawFileData()
{
if (IsValidWithWarning == false)
return null;
string filePath = Provider.RawFilePath;
if (File.Exists(filePath) == false)
return null;
return File.ReadAllBytes(filePath);
}
/// <summary>
/// 获取原生文件的文本数据
/// </summary>
public string GetRawFileText()
{
if (IsValidWithWarning == false)
return null;
string filePath = Provider.RawFilePath;
if (File.Exists(filePath) == false)
return null;
return File.ReadAllText(filePath, Encoding.UTF8);
}
/// <summary>
/// 获取原生文件的路径
/// </summary>
public string GetRawFilePath()
{
if (IsValidWithWarning == false)
return string.Empty;
return Provider.RawFilePath;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e8420ba734d425a4ba9f19173d74503c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -3,8 +3,9 @@
namespace YooAsset namespace YooAsset
{ {
public class SceneOperationHandle : OperationHandleBase public class SceneOperationHandle : OperationHandleBase
{ {
private System.Action<SceneOperationHandle> _callback; private System.Action<SceneOperationHandle> _callback;
internal string PackageName { set; get; }
internal SceneOperationHandle(ProviderBase provider) : base(provider) internal SceneOperationHandle(ProviderBase provider) : base(provider)
{ {
@@ -21,7 +22,7 @@ namespace YooAsset
{ {
add add
{ {
if (IsValid == false) if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(SceneOperationHandle)} is invalid"); throw new System.Exception($"{nameof(SceneOperationHandle)} is invalid");
if (Provider.IsDone) if (Provider.IsDone)
value.Invoke(this); value.Invoke(this);
@@ -30,7 +31,7 @@ namespace YooAsset
} }
remove remove
{ {
if (IsValid == false) if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(SceneOperationHandle)} is invalid"); throw new System.Exception($"{nameof(SceneOperationHandle)} is invalid");
_callback -= value; _callback -= value;
} }
@@ -43,7 +44,7 @@ namespace YooAsset
{ {
get get
{ {
if (IsValid == false) if (IsValidWithWarning == false)
return new Scene(); return new Scene();
return Provider.SceneObject; return Provider.SceneObject;
} }
@@ -54,7 +55,7 @@ namespace YooAsset
/// </summary> /// </summary>
public bool ActivateScene() public bool ActivateScene()
{ {
if (IsValid == false) if (IsValidWithWarning == false)
return false; return false;
if (SceneObject.IsValid() && SceneObject.isLoaded) if (SceneObject.IsValid() && SceneObject.isLoaded)
@@ -73,7 +74,7 @@ namespace YooAsset
/// </summary> /// </summary>
public bool IsMainScene() public bool IsMainScene()
{ {
if (IsValid == false) if (IsValidWithWarning == false)
return false; return false;
if (Provider is DatabaseSceneProvider) if (Provider is DatabaseSceneProvider)
@@ -98,11 +99,11 @@ namespace YooAsset
public UnloadSceneOperation UnloadAsync() public UnloadSceneOperation UnloadAsync()
{ {
// 如果句柄无效 // 如果句柄无效
if (IsValid == false) if (IsValidWithWarning == false)
{ {
string error = $"{nameof(SceneOperationHandle)} is invalid."; string error = $"{nameof(SceneOperationHandle)} is invalid.";
var operation = new UnloadSceneOperation(error); var operation = new UnloadSceneOperation(error);
OperationSystem.StartOperaiton(operation); OperationSystem.StartOperation(operation);
return operation; return operation;
} }
@@ -112,16 +113,16 @@ namespace YooAsset
string error = $"Cannot unload main scene. Use {nameof(YooAssets.LoadSceneAsync)} method to change the main scene !"; string error = $"Cannot unload main scene. Use {nameof(YooAssets.LoadSceneAsync)} method to change the main scene !";
YooLogger.Error(error); YooLogger.Error(error);
var operation = new UnloadSceneOperation(error); var operation = new UnloadSceneOperation(error);
OperationSystem.StartOperaiton(operation); OperationSystem.StartOperation(operation);
return operation; return operation;
} }
// 卸载子场景 // 卸载子场景
Scene sceneObject = SceneObject; Scene sceneObject = SceneObject;
AssetSystem.UnloadSubScene(Provider); Provider.Impl.UnloadSubScene(Provider);
{ {
var operation = new UnloadSceneOperation(sceneObject); var operation = new UnloadSceneOperation(sceneObject);
OperationSystem.StartOperaiton(operation); OperationSystem.StartOperation(operation);
return operation; return operation;
} }
} }

View File

@@ -1,8 +1,9 @@
using System.Collections.Generic; using System;
using System.Collections.Generic;
namespace YooAsset namespace YooAsset
{ {
public sealed class SubAssetsOperationHandle : OperationHandleBase public sealed class SubAssetsOperationHandle : OperationHandleBase, IDisposable
{ {
private System.Action<SubAssetsOperationHandle> _callback; private System.Action<SubAssetsOperationHandle> _callback;
@@ -21,7 +22,7 @@ namespace YooAsset
{ {
add add
{ {
if (IsValid == false) if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(SubAssetsOperationHandle)} is invalid"); throw new System.Exception($"{nameof(SubAssetsOperationHandle)} is invalid");
if (Provider.IsDone) if (Provider.IsDone)
value.Invoke(this); value.Invoke(this);
@@ -30,31 +31,18 @@ namespace YooAsset
} }
remove remove
{ {
if (IsValid == false) if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(SubAssetsOperationHandle)} is invalid"); throw new System.Exception($"{nameof(SubAssetsOperationHandle)} is invalid");
_callback -= value; _callback -= value;
} }
} }
/// <summary>
/// 子资源对象集合
/// </summary>
public UnityEngine.Object[] AllAssetObjects
{
get
{
if (IsValid == false)
return null;
return Provider.AllAssetObjects;
}
}
/// <summary> /// <summary>
/// 等待异步执行完毕 /// 等待异步执行完毕
/// </summary> /// </summary>
public void WaitForAsyncComplete() public void WaitForAsyncComplete()
{ {
if (IsValid == false) if (IsValidWithWarning == false)
return; return;
Provider.WaitForAsyncComplete(); Provider.WaitForAsyncComplete();
} }
@@ -67,6 +55,27 @@ namespace YooAsset
this.ReleaseInternal(); this.ReleaseInternal();
} }
/// <summary>
/// 释放资源句柄
/// </summary>
public void Dispose()
{
this.ReleaseInternal();
}
/// <summary>
/// 子资源对象集合
/// </summary>
public UnityEngine.Object[] AllAssetObjects
{
get
{
if (IsValidWithWarning == false)
return null;
return Provider.AllAssetObjects;
}
}
/// <summary> /// <summary>
/// 获取子资源对象 /// 获取子资源对象
@@ -75,7 +84,7 @@ namespace YooAsset
/// <param name="assetName">子资源对象名称</param> /// <param name="assetName">子资源对象名称</param>
public TObject GetSubAssetObject<TObject>(string assetName) where TObject : UnityEngine.Object public TObject GetSubAssetObject<TObject>(string assetName) where TObject : UnityEngine.Object
{ {
if (IsValid == false) if (IsValidWithWarning == false)
return null; return null;
foreach (var assetObject in Provider.AllAssetObjects) foreach (var assetObject in Provider.AllAssetObjects)
@@ -94,7 +103,7 @@ namespace YooAsset
/// <typeparam name="TObject">子资源对象类型</typeparam> /// <typeparam name="TObject">子资源对象类型</typeparam>
public TObject[] GetSubAssetObjects<TObject>() where TObject : UnityEngine.Object public TObject[] GetSubAssetObjects<TObject>() where TObject : UnityEngine.Object
{ {
if (IsValid == false) if (IsValidWithWarning == false)
return null; return null;
List<TObject> ret = new List<TObject>(Provider.AllAssetObjects.Length); List<TObject> ret = new List<TObject>(Provider.AllAssetObjects.Length);

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