mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-14 19:40:47 +00:00
Compare commits
787 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
6f13c021b9 | ||
|
|
5f30c92d44 | ||
|
|
3e6c55d981 | ||
|
|
de36f984d7 | ||
|
|
95328fe1a6 | ||
|
|
1fb78185ff | ||
|
|
58f9aea979 | ||
|
|
4d4bb1e34f | ||
|
|
6e1978ec10 | ||
|
|
d8a8afba5e | ||
|
|
6e6f425bdd | ||
|
|
9ebe92f832 | ||
|
|
cbdb84a69f | ||
|
|
67b2b886a8 | ||
|
|
2838289650 | ||
|
|
4b68362fb8 | ||
|
|
e8e7696a4d | ||
|
|
82b2a5cc20 | ||
|
|
2332765932 | ||
|
|
552d689317 | ||
|
|
5e2d82d071 | ||
|
|
727f356eea | ||
|
|
544832c46a | ||
|
|
5c1d316d67 | ||
|
|
267ec77c37 | ||
|
|
c2a7106221 | ||
|
|
0e29e9823d | ||
|
|
47962424eb | ||
|
|
505d23ca07 | ||
|
|
d4fcb868d8 | ||
|
|
6dd1f43445 | ||
|
|
2626cb6750 | ||
|
|
81a98ded8a | ||
|
|
930f02765d | ||
|
|
a4ffa580b7 | ||
|
|
506612527d | ||
|
|
74f9f2b0e6 | ||
|
|
4119f02c60 | ||
|
|
bc9a4e07e2 | ||
|
|
9418544264 | ||
|
|
460ea091bd | ||
|
|
64681db027 | ||
|
|
992957e1e9 | ||
|
|
ce62dbc27f | ||
|
|
e2df967aa9 | ||
|
|
5b4a188c0b | ||
|
|
e8b5a58a90 | ||
|
|
c3d5c13a80 | ||
|
|
d30a8aefa4 | ||
|
|
194afe435a | ||
|
|
82ef993d83 | ||
|
|
6d7177a3b5 | ||
|
|
205dd58afd | ||
|
|
d5d5063453 | ||
|
|
f63fcf1227 | ||
|
|
0c70f27560 | ||
|
|
db889366ac | ||
|
|
9476bbe562 | ||
|
|
1313e05d5d | ||
|
|
8817b35517 | ||
|
|
cfe8a77dd5 | ||
|
|
a874d17798 | ||
|
|
5d9ef12577 | ||
|
|
b3a135e1a2 | ||
|
|
a25d03f073 | ||
|
|
589c0d3ce5 | ||
|
|
8457705807 | ||
|
|
ce7aefb744 | ||
|
|
499d7766db | ||
|
|
988327c9bd | ||
|
|
d0d0bf2b63 | ||
|
|
feb34761ce | ||
|
|
0ceeeb8c5b | ||
|
|
0c7289bbc8 | ||
|
|
e02fe2331d | ||
|
|
6877900ac2 | ||
|
|
45dbe2a0e6 | ||
|
|
4234885f94 | ||
|
|
bae55ca511 | ||
|
|
f804e8405e | ||
|
|
3c9c61c346 | ||
|
|
d560d8a2e8 | ||
|
|
054ee93360 | ||
|
|
eb98eaeb3b | ||
|
|
8fe2fa7bc6 | ||
|
|
95894f92db | ||
|
|
61e06dee4c | ||
|
|
e207d834bd | ||
|
|
e358bbf46c | ||
|
|
9c0f9557e8 | ||
|
|
006d4c6f09 | ||
|
|
6fb5a4b946 | ||
|
|
6687d75090 | ||
|
|
01cf9ccd54 | ||
|
|
880b6d429d | ||
|
|
070db961fc | ||
|
|
96ef379668 | ||
|
|
697a87721f | ||
|
|
09cf93d852 | ||
|
|
8725821a27 | ||
|
|
7ad8651ca0 | ||
|
|
a2e57c6e90 | ||
|
|
6d37bca2a9 | ||
|
|
8471bb0f9a | ||
|
|
05cb57db09 | ||
|
|
064e9a1aa3 | ||
|
|
a618b6cf9e | ||
|
|
e3e810e702 | ||
|
|
b4f0d6bab8 | ||
|
|
44cb4168cf | ||
|
|
559ed95999 | ||
|
|
b766df1d31 | ||
|
|
057ff6b22b | ||
|
|
995b0c8050 | ||
|
|
a2d4691f04 | ||
|
|
ab2d7d4724 | ||
|
|
9b4abf86b6 | ||
|
|
0331b7b6e3 | ||
|
|
e31799e78b | ||
|
|
a8405eea6d | ||
|
|
c11f072c50 | ||
|
|
bd080eb19b | ||
|
|
ef231e213e | ||
|
|
a5900b5f99 | ||
|
|
b22bbd4e27 | ||
|
|
664866b627 | ||
|
|
ad9bdc6574 | ||
|
|
b93b993951 | ||
|
|
cb2cb4e556 | ||
|
|
ab32bd390d | ||
|
|
b34374adfa | ||
|
|
b53b6a4246 | ||
|
|
191fbff768 | ||
|
|
e8a4ddf331 | ||
|
|
aee6e2d2f8 | ||
|
|
b737b20602 | ||
|
|
b5df539392 | ||
|
|
36c53e5d94 | ||
|
|
15ce6b8c8c | ||
|
|
19aa82c131 | ||
|
|
92ed6e7d1c | ||
|
|
b9a45a58a8 | ||
|
|
0c1efe7420 | ||
|
|
9dd7680457 | ||
|
|
087216b9da | ||
|
|
ecb6f71f81 | ||
|
|
ffffff16e9 | ||
|
|
0311d976bb | ||
|
|
120c07cc2e | ||
|
|
ed5ae40cb3 | ||
|
|
5931d91b5f | ||
|
|
472a5ae97a | ||
|
|
829ea66d0e | ||
|
|
ba39291ee7 | ||
|
|
d3d15fc59f | ||
|
|
8a3358c990 | ||
|
|
8eadba3aa6 | ||
|
|
b0917623b6 | ||
|
|
a7d9a4ecbc | ||
|
|
2643ab81ed | ||
|
|
c5314c72f0 | ||
|
|
fbb48ba330 | ||
|
|
4e6879e34f | ||
|
|
09c3d4e479 | ||
|
|
1e88bad73e | ||
|
|
9a2ed64b4e | ||
|
|
60e93f9809 | ||
|
|
f5c72e913f | ||
|
|
3ca300d956 | ||
|
|
d1087aa74c | ||
|
|
43c40e4bbe | ||
|
|
d9c4e5336b | ||
|
|
772198255a | ||
|
|
19c46a2f60 | ||
|
|
f54c8d6da4 | ||
|
|
84f9d1985e | ||
|
|
0b2a2bf97d | ||
|
|
561cf411ef | ||
|
|
f24ae6eb2a | ||
|
|
3bb3d4382c | ||
|
|
43db19c257 | ||
|
|
1d5663d93a | ||
|
|
b98d4cb091 | ||
|
|
14ee95615f | ||
|
|
8ccddce0f8 | ||
|
|
9dde15ac41 | ||
|
|
95111ef1e1 | ||
|
|
dc33abde46 | ||
|
|
aae7b08dd1 | ||
|
|
f70582af1a | ||
|
|
f04d84bb93 | ||
|
|
78693deed6 | ||
|
|
f1a5965b4c | ||
|
|
cd43d0775d | ||
|
|
cf532a84ef | ||
|
|
651b65d148 | ||
|
|
895dde1cc8 | ||
|
|
f6e94c9514 | ||
|
|
da4ba4453c | ||
|
|
53ea8c8002 | ||
|
|
d4549b1228 | ||
|
|
fcf9eff2f6 | ||
|
|
93b58149d2 | ||
|
|
c91c49465b | ||
|
|
e9fa3ead04 | ||
|
|
eff2f1d968 | ||
|
|
cd0a6579b8 | ||
|
|
18c2e232cf | ||
|
|
ad680638ac | ||
|
|
0764061d8f | ||
|
|
d448026250 | ||
|
|
34f553b9e3 | ||
|
|
25d1e32ce9 | ||
|
|
8686c32ada | ||
|
|
f043c6710a | ||
|
|
acd27e36fa | ||
|
|
37f0d1e5a1 | ||
|
|
e6397559ff | ||
|
|
812c46adeb | ||
|
|
4d7fb6301a | ||
|
|
f0951f2a25 | ||
|
|
7d2defedb7 | ||
|
|
17ab618bed | ||
|
|
0f9e932616 | ||
|
|
20b0bd26ae | ||
|
|
3b395861d9 | ||
|
|
d5d1f851ab | ||
|
|
c2e2a33af1 | ||
|
|
9a729f921e | ||
|
|
1b75f4b6e9 | ||
|
|
aaab6692c3 | ||
|
|
70fc85e456 | ||
|
|
29358a7b4b | ||
|
|
b1b0563d84 | ||
|
|
21b1e5bee7 | ||
|
|
c02eeef846 | ||
|
|
e84e50708b | ||
|
|
1471ca06f3 | ||
|
|
60b04c19dc | ||
|
|
4490c99eee | ||
|
|
9a84cdef9f | ||
|
|
62bbf110fb | ||
|
|
fd282d96d1 | ||
|
|
4e4da4440b | ||
|
|
5651d6dd9d | ||
|
|
e0499993a4 | ||
|
|
5c59cfe983 | ||
|
|
396ec7121c | ||
|
|
e403c80d51 | ||
|
|
aac315826e | ||
|
|
567c34d4d1 | ||
|
|
896681df87 | ||
|
|
e278883958 | ||
|
|
0d57565cae | ||
|
|
513c71398d | ||
|
|
a22c80a199 | ||
|
|
16e3001e51 | ||
|
|
3943850bc1 | ||
|
|
4fc41a449e | ||
|
|
f945508625 | ||
|
|
beaa77832c | ||
|
|
d0480edda6 | ||
|
|
de43495af5 | ||
|
|
c60cc1e84f | ||
|
|
82c83fcdf7 | ||
|
|
19221480a0 | ||
|
|
290e139346 | ||
|
|
923b0751e5 | ||
|
|
334b96f90e | ||
|
|
7ae8a6c247 | ||
|
|
18830544a6 | ||
|
|
37cab30ed7 | ||
|
|
91fe51d10a | ||
|
|
027ae02aa0 | ||
|
|
49e0d9729d | ||
|
|
15c667b043 | ||
|
|
4820d2a54a | ||
|
|
58a40ad1d1 | ||
|
|
1877a373d6 | ||
|
|
192b60f037 | ||
|
|
c40224b454 | ||
|
|
6508bf6851 | ||
|
|
96b8ced64f | ||
|
|
254da59b7a | ||
|
|
c9b775d8ff | ||
|
|
d60b0ea0ea | ||
|
|
20061983d6 | ||
|
|
ff8f8623d9 | ||
|
|
1ce1a6f0ff | ||
|
|
67d09d95fa | ||
|
|
10e04c7645 | ||
|
|
9c05ac8cc2 | ||
|
|
55d1eb145e | ||
|
|
c8cdeb2ae1 | ||
|
|
9891ab23a2 | ||
|
|
9739fe2b79 | ||
|
|
c976221cbb | ||
|
|
8267904155 | ||
|
|
ef8a8ff497 | ||
|
|
2384921477 | ||
|
|
985b05f29d | ||
|
|
5254fb65ef | ||
|
|
8ff666d5e2 | ||
|
|
ed77d6dc1f | ||
|
|
7b41fd82a4 | ||
|
|
ac0112199d | ||
|
|
ef5e1e65f9 | ||
|
|
b330d26b4f | ||
|
|
93d7c34454 | ||
|
|
0bd5677e26 | ||
|
|
22e2e978ef | ||
|
|
65c2651105 | ||
|
|
ef13e19c48 | ||
|
|
39ffad6da6 | ||
|
|
13924fca13 | ||
|
|
438f006d1d | ||
|
|
6fb5626230 | ||
|
|
ab29069af5 | ||
|
|
fc3ed28eda | ||
|
|
46c9110b85 | ||
|
|
06b033ed36 | ||
|
|
ab96f3f28c | ||
|
|
295238cbb6 | ||
|
|
69125e967f | ||
|
|
4f0f0e54ac | ||
|
|
a9a01b08dc | ||
|
|
c27a3e105c | ||
|
|
3cfc084e62 | ||
|
|
7c1873e861 | ||
|
|
c57c313dbe | ||
|
|
19cf9c0129 | ||
|
|
ebcb05cc55 | ||
|
|
7c4dbb1f38 | ||
|
|
091b46ccaf | ||
|
|
4da2bf441f | ||
|
|
365ed560f6 | ||
|
|
bcf6372602 | ||
|
|
a5e24be5d4 | ||
|
|
cdaf6f0dca | ||
|
|
e38d0bc6d0 | ||
|
|
eb16ba8365 | ||
|
|
3beb4f53d6 | ||
|
|
f8ba0c9753 | ||
|
|
0232e5adec | ||
|
|
a0bc521903 | ||
|
|
071a84d9ef | ||
|
|
aa40b5336e | ||
|
|
157402bb39 | ||
|
|
5a98a68c27 | ||
|
|
f6bc52fd59 | ||
|
|
d1f2712e5f | ||
|
|
8958317f61 | ||
|
|
fdf27cbc1a | ||
|
|
26ffb829d0 | ||
|
|
521e3e2587 | ||
|
|
17c6158478 | ||
|
|
fa0dc48993 | ||
|
|
826bdaab5c | ||
|
|
7d21da76fb | ||
|
|
70465a49d7 | ||
|
|
acca74dce7 | ||
|
|
d8e7892ab7 | ||
|
|
e887bf1fd7 | ||
|
|
145ca936e7 | ||
|
|
69c7a51215 | ||
|
|
c4875d4f80 | ||
|
|
eed3c9768b | ||
|
|
2c650f2bdf | ||
|
|
71e8392359 | ||
|
|
cfbf6e23ec | ||
|
|
9be5ec0f31 | ||
|
|
a8a0c3831b | ||
|
|
ef31d5a938 | ||
|
|
812db6dafe | ||
|
|
66fe2f0995 | ||
|
|
3b40cc7833 | ||
|
|
5a01ca061a | ||
|
|
ef0cc05f5c | ||
|
|
c5c6e4ae23 | ||
|
|
1c2bbfea93 | ||
|
|
8893317f59 | ||
|
|
ca8b5c85dd | ||
|
|
a64d485278 | ||
|
|
2612764922 | ||
|
|
8ce8e81792 | ||
|
|
fbba2ddec9 | ||
|
|
33a1b9d4bf | ||
|
|
03abac082c | ||
|
|
3672a7e1fa | ||
|
|
df27e7ba75 | ||
|
|
423655e1ca | ||
|
|
f620223613 | ||
|
|
365a94d7b7 | ||
|
|
a98efd83b6 | ||
|
|
6488e96127 | ||
|
|
cc75594747 | ||
|
|
e5de104933 | ||
|
|
954e76ab33 | ||
|
|
82bda518c9 | ||
|
|
cdc5bcd31f | ||
|
|
61f6d480ae | ||
|
|
df6df3548c | ||
|
|
ac839450e2 | ||
|
|
4fa01e1a29 | ||
|
|
db2a45ec35 | ||
|
|
76c6f5cc1c | ||
|
|
339b519881 | ||
|
|
de2fab1370 | ||
|
|
fd4b6794cc | ||
|
|
f3e3f7cf85 | ||
|
|
dd824254a9 | ||
|
|
16943d4590 | ||
|
|
a95697088b | ||
|
|
f771a98f25 | ||
|
|
3b1a8beadf | ||
|
|
209e9d7705 | ||
|
|
de09a042e6 | ||
|
|
66cd491493 | ||
|
|
4a158319e5 | ||
|
|
b322a848ba | ||
|
|
4e759134bd | ||
|
|
5c16171781 | ||
|
|
08ad68d4a2 | ||
|
|
2ace30acd8 | ||
|
|
fc55b1be82 | ||
|
|
b287dfedcf | ||
|
|
d6984f0ad4 | ||
|
|
85cb1ed3f6 | ||
|
|
32b5240fcc | ||
|
|
7b9fda2298 | ||
|
|
15a605b677 | ||
|
|
f4a3fcece8 | ||
|
|
d67fc31c26 | ||
|
|
889000d8a8 | ||
|
|
e827e74cc7 | ||
|
|
45ca1ebf02 | ||
|
|
3a81d7babd | ||
|
|
a1d5949177 | ||
|
|
d7ae52160b | ||
|
|
e3fa33b9b5 | ||
|
|
ac251114ff | ||
|
|
824d1c1501 | ||
|
|
ac88fd5cf6 | ||
|
|
5197d42807 | ||
|
|
7a0f4caa9b | ||
|
|
5bf1d29edc | ||
|
|
2687466ed4 | ||
|
|
14512d6470 | ||
|
|
32268f5a4a | ||
|
|
81401ca0b8 | ||
|
|
688cc271d5 | ||
|
|
a290353cfa | ||
|
|
6038e7acd6 | ||
|
|
4abec5a389 | ||
|
|
a2b51a8044 | ||
|
|
19cb239746 | ||
|
|
7aab610be5 | ||
|
|
4ec5a126ac | ||
|
|
32643caf51 | ||
|
|
114ebab6ae | ||
|
|
d1463e1fc6 | ||
|
|
aa49980231 | ||
|
|
2696da092d | ||
|
|
5415d95f36 | ||
|
|
efa71c8bb7 | ||
|
|
d59df4c561 | ||
|
|
140bcb037f | ||
|
|
2a4384e093 | ||
|
|
5aafed85ed | ||
|
|
6ad4b91c60 | ||
|
|
cd62686316 | ||
|
|
dcd606e573 | ||
|
|
f6f326119c | ||
|
|
f31e5e0d22 | ||
|
|
abc12d2a1d | ||
|
|
b7e2f084b1 | ||
|
|
adf1776b1e | ||
|
|
fd1edcdedf | ||
|
|
ebc25c401d | ||
|
|
67574bf759 | ||
|
|
e94923c3c6 | ||
|
|
5718d57b88 | ||
|
|
82cff36194 | ||
|
|
3e4e2d5eb6 | ||
|
|
015f09d27b | ||
|
|
3fedc5b1b3 | ||
|
|
4776ab9bd8 | ||
|
|
3bb01ef9a8 | ||
|
|
0204f5f68f | ||
|
|
217d88beaa | ||
|
|
77080b3934 | ||
|
|
83f6dc2f76 | ||
|
|
29b3ca4e69 | ||
|
|
9394ff49fd | ||
|
|
49949ecda5 | ||
|
|
1dab0f2b19 | ||
|
|
1cf03bf049 | ||
|
|
c00594738f | ||
|
|
d5f601b0eb | ||
|
|
304bff1f19 | ||
|
|
ce9e0cd88c | ||
|
|
40903d9ad5 | ||
|
|
0fc97ad2f1 | ||
|
|
2bb66ea583 | ||
|
|
03aa9780eb | ||
|
|
d3a9005964 | ||
|
|
48bcf4a848 | ||
|
|
72f0426531 | ||
|
|
44ec5b3de3 | ||
|
|
292fdb1288 | ||
|
|
76e65286fd | ||
|
|
9397a0ebae | ||
|
|
c37b5e52ac | ||
|
|
ecfced7195 | ||
|
|
1c7a79f7d7 | ||
|
|
1149906786 | ||
|
|
9db111c08a | ||
|
|
0844447b46 | ||
|
|
c7116ad165 | ||
|
|
a805e0639e | ||
|
|
e8e69a2e86 | ||
|
|
3e4761a60f | ||
|
|
3413157c67 | ||
|
|
b5f2174ed0 | ||
|
|
bdc8285255 | ||
|
|
cd79f0e434 | ||
|
|
171f40551e | ||
|
|
ba4efebbce | ||
|
|
2486287a0e | ||
|
|
2599639aeb | ||
|
|
c1192b37c6 | ||
|
|
1f647163f2 | ||
|
|
cc04efe76b | ||
|
|
18426d0481 | ||
|
|
500b469bce | ||
|
|
49c242e7bc | ||
|
|
2d72d6dbc9 | ||
|
|
1f3e55ebea | ||
|
|
0ecb37419b | ||
|
|
c758bf6530 | ||
|
|
46d985a720 | ||
|
|
9404882fc7 | ||
|
|
ec1c3d6070 | ||
|
|
8eb7816e30 | ||
|
|
c196e44bc6 | ||
|
|
989d88f7d3 | ||
|
|
cb4ebb6306 | ||
|
|
92e7ec9682 | ||
|
|
32b7ff1b36 | ||
|
|
5a68ef558f | ||
|
|
18d48ae963 | ||
|
|
d61c723933 | ||
|
|
bb64ff7278 | ||
|
|
d7760cd34d | ||
|
|
f9ecad1cf0 | ||
|
|
a6de89ab74 | ||
|
|
e663dcf83b | ||
|
|
88e8e5cd54 | ||
|
|
9b43d36793 | ||
|
|
794314a8e1 | ||
|
|
0a1c40cee5 | ||
|
|
958cdd25a5 | ||
|
|
2fb77c1bf8 | ||
|
|
3aa46664f7 | ||
|
|
8389ce5793 | ||
|
|
5199430766 | ||
|
|
0afe5ada2c | ||
|
|
1774eb63b7 | ||
|
|
609cd21603 | ||
|
|
97fc65e66d | ||
|
|
ccac691701 | ||
|
|
a283c8bbad | ||
|
|
9bc5580229 | ||
|
|
eca5d73b94 | ||
|
|
fdacd5f3f8 | ||
|
|
c449a070b4 | ||
|
|
9e2efe3717 | ||
|
|
90ad292b84 | ||
|
|
f2422ed16c | ||
|
|
52ac982481 | ||
|
|
661c3a6d61 | ||
|
|
c14db5fd0d | ||
|
|
6116e49a05 | ||
|
|
8b6cd759ef | ||
|
|
e3f1ad79a8 | ||
|
|
b4c190efb7 | ||
|
|
bd11f2e7b8 | ||
|
|
1f26f001e9 | ||
|
|
ecd2bb4590 | ||
|
|
330eabcfc5 | ||
|
|
bd8ecab31b | ||
|
|
e9af0c7042 | ||
|
|
72a49d0ed8 | ||
|
|
66304c91ec | ||
|
|
c2192dd657 | ||
|
|
1de9e0b79d | ||
|
|
608f401a80 | ||
|
|
ef1acdc3d1 | ||
|
|
82631fb336 | ||
|
|
a348d9131d | ||
|
|
fc575f5bc0 | ||
|
|
e277649878 | ||
|
|
f07cbcbb81 | ||
|
|
9df32816a1 | ||
|
|
f7fd589b13 | ||
|
|
852d031254 | ||
|
|
38c0ca0ce1 | ||
|
|
4eca73303b | ||
|
|
d5292f3fc3 | ||
|
|
6549fbb552 | ||
|
|
a71921cdd1 | ||
|
|
46c219505f | ||
|
|
0a129f9250 | ||
|
|
4ece14e921 | ||
|
|
a4c8fb6e1b | ||
|
|
c8d3f6efed | ||
|
|
fe47de01d3 | ||
|
|
84045b13c6 | ||
|
|
af37bb6e54 | ||
|
|
e1801a5fba | ||
|
|
50bfde6e8e | ||
|
|
f0ac319a73 | ||
|
|
39c277b090 | ||
|
|
81e6aab53d | ||
|
|
7c1e1ab593 | ||
|
|
2381b67312 | ||
|
|
ca83a4450d | ||
|
|
8cec0abf0e | ||
|
|
a89127df1d | ||
|
|
95924868f7 | ||
|
|
778b097f7a | ||
|
|
3a7f3bb68d | ||
|
|
02b9b689b7 | ||
|
|
3882fe9f3f | ||
|
|
af29cb738d | ||
|
|
4975d3b1ba | ||
|
|
fb4910e265 | ||
|
|
9ccaba480a | ||
|
|
97a7624b94 | ||
|
|
d697ebe521 | ||
|
|
6df57cd3cd | ||
|
|
3f518ec321 | ||
|
|
f112f18723 | ||
|
|
ee9389db2c | ||
|
|
769e0199d5 | ||
|
|
e77dfb5ca3 | ||
|
|
53b53eb0a0 | ||
|
|
ec25af8517 | ||
|
|
8d2779b446 | ||
|
|
7e20c39fb3 | ||
|
|
a9e858bc9a | ||
|
|
d47c0bf4b6 | ||
|
|
ea99232d3b | ||
|
|
5bd444f9b3 | ||
|
|
4498fed8be | ||
|
|
b5c82438a0 | ||
|
|
16f8592497 | ||
|
|
fbbf762e70 | ||
|
|
aba68f859f | ||
|
|
b5be5b60da | ||
|
|
631547f8c7 | ||
|
|
a422bcc858 | ||
|
|
4b11238b6c | ||
|
|
c5ca825b25 | ||
|
|
314c5cd86a | ||
|
|
a1ad7acb3d | ||
|
|
dcd4475617 | ||
|
|
a6fdb5691a | ||
|
|
2ff01d10b0 | ||
|
|
d6e3da322b | ||
|
|
188957ee91 | ||
|
|
706e8601a3 | ||
|
|
216949d7a5 | ||
|
|
7e6c678e91 | ||
|
|
195d1805e9 | ||
|
|
4ea52a9287 | ||
|
|
1253ce71af | ||
|
|
3401c69729 | ||
|
|
68e14a48f1 | ||
|
|
5b8a004720 | ||
|
|
3e716887c9 | ||
|
|
fe95b8ec5d | ||
|
|
e3dcaec9b5 | ||
|
|
b4dfba9a44 | ||
|
|
e80c715e44 | ||
|
|
8b8f44d2a8 | ||
|
|
b8b85e30a6 | ||
|
|
81b28a0407 | ||
|
|
cecbb35f1a | ||
|
|
083c7af361 | ||
|
|
a7993efeda | ||
|
|
141086929f | ||
|
|
4f417e123b | ||
|
|
2204f4d129 | ||
|
|
f80a3229cc | ||
|
|
d94d196c83 | ||
|
|
9c67461dbc | ||
|
|
75910b7558 | ||
|
|
88b9afe189 | ||
|
|
6fa17e617a | ||
|
|
2c9360721a | ||
|
|
6851495da5 | ||
|
|
1b25835d1a | ||
|
|
e36918b6ec | ||
|
|
65468d5b15 | ||
|
|
78f81ea335 | ||
|
|
21f350a84e | ||
|
|
17fab5ad61 | ||
|
|
7f41ba9a3c | ||
|
|
1dc434832a | ||
|
|
045e74c82f | ||
|
|
c96fa23d61 | ||
|
|
7881f39b97 | ||
|
|
cf1a32ed1f | ||
|
|
d0b7ae020c | ||
|
|
e5c7bbdf52 | ||
|
|
42d52720f3 | ||
|
|
6d392139df | ||
|
|
852c741310 | ||
|
|
41761f0a97 | ||
|
|
2d5854ed58 | ||
|
|
1370ffb3bb | ||
|
|
6efc88423e | ||
|
|
6e2314eab5 | ||
|
|
d64b31f6ce | ||
|
|
d5a4b3365f | ||
|
|
86142ed4db | ||
|
|
2cb9278db0 | ||
|
|
92fad7f29b | ||
|
|
c782e8154b | ||
|
|
77c387bfe9 | ||
|
|
aea9099e34 | ||
|
|
6446b3ed40 | ||
|
|
8967e6f8c4 | ||
|
|
d6010a81e1 | ||
|
|
95e6921a4e | ||
|
|
df5f0b9c13 | ||
|
|
665a6afd74 | ||
|
|
f53c4300e8 | ||
|
|
1fdeeb781f | ||
|
|
e340af90ed | ||
|
|
7fa7cc4af1 | ||
|
|
ca3c011f34 | ||
|
|
669339d5b4 | ||
|
|
c6567650fe | ||
|
|
3ae70412fa | ||
|
|
d575850f9f | ||
|
|
d1439da54e | ||
|
|
89022d3df4 | ||
|
|
3c38fe6155 | ||
|
|
e68ece6925 | ||
|
|
ea9b8874cc | ||
|
|
475efd90fc | ||
|
|
682605d5c2 | ||
|
|
256844ddf5 | ||
|
|
96f95bbd99 | ||
|
|
4f7bb945e0 | ||
|
|
0d69d779f6 | ||
|
|
5df26908fb | ||
|
|
fb5e289de0 | ||
|
|
b238759f61 | ||
|
|
2bb0d18891 | ||
|
|
7d5b6504f4 | ||
|
|
63f90e1537 | ||
|
|
65b43feb38 | ||
|
|
4f00a19344 | ||
|
|
3bfca7d340 | ||
|
|
8538d0de28 | ||
|
|
5425e17d6f | ||
|
|
bb3065d08d | ||
|
|
1adc3d7ed6 | ||
|
|
556b23b488 | ||
|
|
5b0c189d75 | ||
|
|
161fdff09a | ||
|
|
81b3dd57b1 | ||
|
|
1ab0f447d2 | ||
|
|
9ac07e94d1 | ||
|
|
fee6e8f4dd | ||
|
|
1e39b1af6d | ||
|
|
727d841d47 | ||
|
|
5e0d4d6ee1 | ||
|
|
32ce99949b | ||
|
|
fbb9bff3c7 | ||
|
|
6471b237ce | ||
|
|
d452c610c1 | ||
|
|
009fa88402 | ||
|
|
6d26276352 |
17
.gitignore
vendored
17
.gitignore
vendored
@@ -10,8 +10,23 @@
|
|||||||
/[Ll]ogs/
|
/[Ll]ogs/
|
||||||
/[Mm]emoryCaptures/
|
/[Mm]emoryCaptures/
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/Bundles/
|
||||||
|
/ProjectSettings/
|
||||||
|
/App/
|
||||||
|
/yoo/
|
||||||
|
/Assets/StreamingAssets
|
||||||
|
/Assets/StreamingAssets.meta
|
||||||
|
/Assets/Samples
|
||||||
|
/Assets/Samples.meta
|
||||||
|
/Packages
|
||||||
|
/UserSettings
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# Asset meta data should only be ignored when the corresponding asset is also ignored
|
# Asset meta data should only be ignored when the corresponding asset is also ignored
|
||||||
!/[Aa]ssets/**/*.meta
|
|
||||||
|
|
||||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||||
# /[Aa]ssets/AssetStoreTools*
|
# /[Aa]ssets/AssetStoreTools*
|
||||||
|
|||||||
@@ -1,19 +0,0 @@
|
|||||||
# UniTask 扩展
|
|
||||||
|
|
||||||
[仓库链接](https://github.com/Cysharp/UniTask)
|
|
||||||
- 请去下载对应的源码,并删除此目录最后的波浪线
|
|
||||||
- 在 UniTask `_InternalVisibleTo.cs` 文件中增加 `[assembly: InternalsVisibleTo("UniTask.YooAsset")]` 后即可使用
|
|
||||||
|
|
||||||
## 代码示例
|
|
||||||
|
|
||||||
```csharp
|
|
||||||
var handle = YooAssets.LoadAssetAsync<GameObject>("Assets/Res/Prefabs/TestImg.prefab");
|
|
||||||
|
|
||||||
await handle.ToUniTask();
|
|
||||||
|
|
||||||
var obj = handle.AssetObject as GameObject;
|
|
||||||
var go = Instantiate(obj, transform);
|
|
||||||
|
|
||||||
go.transform.localPosition = Vector3.zero;
|
|
||||||
go.transform.localScale = Vector3.one;
|
|
||||||
```
|
|
||||||
@@ -2,287 +2,82 @@
|
|||||||
|
|
||||||
All notable changes to this package will be documented in this file.
|
All notable changes to this package will be documented in this file.
|
||||||
|
|
||||||
## [1.1.0] - 2022-06-23
|
## [2.1.1] - 2024-01-17
|
||||||
|
|
||||||
### Fixed
|
### Fixed
|
||||||
|
|
||||||
- 修复了AssetBundleCollector窗口,在切换EnableAddressable时未及时刷新界面的问题。
|
- (#224) 修复了编辑器模式打包时 SimulateBuild 报错的问题。
|
||||||
- 修复了AssetBundleCollector窗口,资源过滤器CollectSprite无效的问题。
|
- (#223) 修复了资源构建界面读取配置导致的报错问题。
|
||||||
- 修复了AssetBundleCollector窗口,无法正常预览StaticAssetCollector的资源列表的问题。
|
|
||||||
- 修复了在离线模式下原生文件每次都从包内加载的问题。
|
|
||||||
|
|
||||||
### Changed
|
|
||||||
|
|
||||||
- 变更了共享资源打包机制。
|
|
||||||
- AssetBundleCollector窗口增加了分组禁用功能。
|
|
||||||
- AssetBundleDebugger窗口增加了真机远程调试功能。
|
|
||||||
- AssetBundleBuilder窗口在构建成功后自动显示构建文件夹。
|
|
||||||
- DownloaderOperation.OnDownloadFileFailedCallback委托变更为OnDownloadErrorCallback委托。
|
|
||||||
|
|
||||||
### Added
|
### Added
|
||||||
|
|
||||||
- 新增UpdateManifestOperation.FoundNewManifest字段。
|
- 支持共享资源打包规则,可以定制化独立的构建规则。
|
||||||
- 新增DownloaderOperation.OnStartDownloadFileCallback委托。
|
|
||||||
- 新增AssetInfo.Address字段。
|
|
||||||
- 新增YooAssets.IsInitialized字段。
|
|
||||||
- 新增YooAssets初始化参数。
|
|
||||||
|
|
||||||
````c#
|
|
||||||
/// <summary>
|
|
||||||
/// 下载文件校验等级
|
|
||||||
/// </summary>
|
|
||||||
public EVerifyLevel VerifyLevel = EVerifyLevel.High;
|
|
||||||
````
|
|
||||||
|
|
||||||
- 新增YooAssets获取资源完成路径的方法。
|
|
||||||
|
|
||||||
````c#
|
|
||||||
/// <summary>
|
|
||||||
/// 获取资源路径
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="location">资源的定位地址</param>
|
|
||||||
/// <returns>如果location地址无效,则返回空字符串</returns>
|
|
||||||
public static string GetAssetPath(string location);
|
|
||||||
````
|
|
||||||
|
|
||||||
- 新增YooAssets初始化参数。
|
|
||||||
|
|
||||||
```c#
|
```c#
|
||||||
/// <summary>
|
public class BuildParameters
|
||||||
/// 自动释放游戏对象所属资源句柄
|
|
||||||
/// 说明:通过资源句柄实例化的游戏对象在销毁之后,会自动释放所属资源句柄。
|
|
||||||
/// </summary>
|
|
||||||
public bool AutoReleaseGameObjectHandle = false;
|
|
||||||
```
|
|
||||||
|
|
||||||
## [1.0.10] - 2022-05-22
|
|
||||||
|
|
||||||
### Fixed
|
|
||||||
|
|
||||||
- 修复了资源收集配置存在多个的时候,导致后续无法打开窗口的问题。
|
|
||||||
- 修复了在编辑器模拟模式下加载精灵图片失败的问题。
|
|
||||||
- 修复了在Unity2019版本无法识别配置文件的问题。
|
|
||||||
|
|
||||||
### Changed
|
|
||||||
|
|
||||||
- 资源构建增加内置资源文件(首包资源文件)拷贝的选项。
|
|
||||||
- 补丁下载器增加暂停方法和恢复方法。
|
|
||||||
- 在资源收集界面,对Collector的增加和删除支持撤销和恢复操作。
|
|
||||||
|
|
||||||
## [1.0.9] - 2022-05-14
|
|
||||||
|
|
||||||
### Fixed
|
|
||||||
|
|
||||||
- 修复了YooAssets.GetAssetInfos(string Tag)方法返回了无关的资源信息的问题。
|
|
||||||
|
|
||||||
### Changed
|
|
||||||
|
|
||||||
- 编辑器下的模拟运行模式,不再依赖配置里的构建版本。
|
|
||||||
- 更新资源清单结构,资源对象类增加分类标签。
|
|
||||||
- 优化了资源工具相关配置文件的加载方式和途径,这些配置文件可以放置在任何目录下。
|
|
||||||
- 优化了Location无效后的错误报告方式。
|
|
||||||
- 优化了资源包的构建参数,现在始终开启DisableLoadAssetByFileName,帮助减小运行时的内存。
|
|
||||||
- YooAssets.ProcessOperation()重命名为YooAssets.StartOperation()
|
|
||||||
|
|
||||||
### Added
|
|
||||||
|
|
||||||
- 新增YooAssets.IsNeedDownloadFromRemote()方法。
|
|
||||||
|
|
||||||
````c#
|
|
||||||
public static bool IsNeedDownloadFromRemote(string location);
|
|
||||||
````
|
|
||||||
|
|
||||||
- 新增获取所有子资源对象的方法。
|
|
||||||
|
|
||||||
````c#
|
|
||||||
class SubAssetsOperationHandle
|
|
||||||
{
|
{
|
||||||
public TObject[] GetSubAssetObjects<TObject>();
|
/// <summary>
|
||||||
}
|
/// 是否启用共享资源打包
|
||||||
````
|
|
||||||
|
|
||||||
### Removed
|
|
||||||
|
|
||||||
- YooAssets.GetBundleInfo()方法已经移除。
|
|
||||||
|
|
||||||
## [1.0.8] - 2022-05-08
|
|
||||||
|
|
||||||
### Fixed
|
|
||||||
|
|
||||||
- 修复了资源收集器导出配置文件时没有导出公共设置。
|
|
||||||
- 修复了不兼容Unity2018版本的错误。
|
|
||||||
|
|
||||||
### Changed
|
|
||||||
|
|
||||||
- AssetBundleGrouper窗口变更为AssetBundleCollector窗口。
|
|
||||||
- **优化了编辑器下模拟运行的初始化速度**。
|
|
||||||
- **优化了资源收集窗口打开时卡顿的问题**。
|
|
||||||
- 资源收集XML配表支持版本兼容。
|
|
||||||
- 资源报告查看窗口支持预览AssetBundle文件内容的功能。
|
|
||||||
- 完善了对UniTask的支持。
|
|
||||||
- YooAssets所有接口支持初始化容错检测。
|
|
||||||
|
|
||||||
### Added
|
|
||||||
|
|
||||||
- 异步操作类增加进度查询字段。
|
|
||||||
|
|
||||||
```c#
|
|
||||||
class AsyncOperationBase
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 处理进度
|
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public float Progress { get; protected set; }
|
public bool EnableSharePackRule = false;
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
- 增加开启异步操作的方法。
|
- 微信小游戏平台,资源下载器支持底层缓存查询。
|
||||||
|
|
||||||
```c#
|
## [2.1.0] - 2023-12-27
|
||||||
/// <summary>
|
|
||||||
/// 开启一个异步操作
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="operation">异步操作对象</param>
|
|
||||||
public static void ProcessOperaiton(GameAsyncOperation operation)
|
|
||||||
```
|
|
||||||
|
|
||||||
- 新增编辑器下模拟模式的初始化参数。
|
升级了 Scriptable build pipeline (SBP) 的版本,来解决图集引用的精灵图片冗余问题。
|
||||||
|
|
||||||
````c#
|
|
||||||
/// <summary>
|
|
||||||
/// 用于模拟运行的资源清单路径
|
|
||||||
/// 注意:如果路径为空,会自动重新构建补丁清单。
|
|
||||||
/// </summary>
|
|
||||||
public string SimulatePatchManifestPath;
|
|
||||||
````
|
|
||||||
|
|
||||||
- 新增通用的初始化参数。
|
|
||||||
|
|
||||||
```c#
|
|
||||||
/// <summary>
|
|
||||||
/// 资源定位地址大小写不敏感
|
|
||||||
/// </summary>
|
|
||||||
public bool LocationToLower = false;
|
|
||||||
```
|
|
||||||
|
|
||||||
## [1.0.7] - 2022-05-04
|
|
||||||
|
|
||||||
### Fixed
|
### Fixed
|
||||||
|
|
||||||
- 修复了异步操作系统的Task再次等待无效的问题。
|
- (#195) 修复了在EditorPlayMode模式下,AssetHandle.GetDownloadStatus()发生异常的问题。
|
||||||
|
- (#201) 修复了断点续传失效的问题。
|
||||||
|
- (#202) 修复了打包参数FileNameStyle设置为BundleName后,IQueryServices会一直返回true的问题。
|
||||||
|
- (#205) 修复了HybridCLR插件里创建资源下载器触发的异常。
|
||||||
|
- (#210) 修复了DownloaderOperation在未开始下载前,内部的PackageName为空的问题。
|
||||||
|
- (#220) 修复了资源收集界面关闭后,撤回操作还会生效的问题。
|
||||||
|
- 修复了下载器合并后重新计算下载字节数不正确的问题。
|
||||||
|
|
||||||
|
### Improvements
|
||||||
|
|
||||||
|
- (#198) 资源收集界面禁用的分组不再检测合法性。
|
||||||
|
- (#203) 资源构建类容许自定义打包的输出目录。
|
||||||
|
- 资源构建报告增加未依赖的资源信息列表。
|
||||||
|
|
||||||
### Changed
|
### Changed
|
||||||
|
|
||||||
- YooAssets.LoadRawFileAsync()方法重新命名为YooAssets.GetRawFileAsync()
|
- IBuildinQueryServices和IDeliveryQueryServices查询方法变更。
|
||||||
- YooAssetSetting文件夹支持了全路径搜索定位。
|
|
||||||
- 优化了打包的核心逻辑,对依赖资源进行自动划分,以及支持设置依赖资源收集器。
|
|
||||||
- 初始化的时候,删除验证失败的资源文件。
|
|
||||||
- 构建报告浏览窗口支持排序功能。
|
|
||||||
- 着色器变种收集工具支持了配置缓存。
|
|
||||||
|
|
||||||
### Added
|
```c#
|
||||||
|
public interface IBuildinQueryServices
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 查询是否为应用程序内置的资源文件
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="packageName">包裹名称</param>
|
||||||
|
/// <param name="fileName">文件名称(包含文件的后缀格式)</param>
|
||||||
|
/// <param name="fileCRC">文件哈希值</param>
|
||||||
|
/// <returns>返回查询结果</returns>
|
||||||
|
bool Query(string packageName, string fileName, string fileCRC);
|
||||||
|
}
|
||||||
|
|
||||||
|
public interface IDeliveryQueryServices
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 查询是否为开发者分发的资源文件
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="packageName">包裹名称</param>
|
||||||
|
/// <param name="fileName">文件名称(包含文件的后缀格式)</param>
|
||||||
|
/// <param name="fileCRC">文件哈希值</param>
|
||||||
|
/// <returns>返回查询结果</returns>
|
||||||
|
bool Query(string packageName, string fileName, string fileCRC);
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
- 支持可寻址资源定位系统,包括编辑器和运行时环境。
|
|
||||||
- 增加快速构建模式,用于EditorPlayMode完美模拟线上环境。
|
|
||||||
- 增加了Window Dock功能,已打开的界面会自动停靠在一个窗体下。
|
|
||||||
- 增加一个新的打包规则:PackTopDirectory。
|
|
||||||
- 增加获取资源信息的方法。
|
|
||||||
```c#
|
|
||||||
public static AssetInfo[] GetAssetInfos(string tag)
|
|
||||||
```
|
|
||||||
- 增加补丁下载器下载全部资源的方法。
|
|
||||||
```c#
|
|
||||||
public static PatchDownloaderOperation CreatePatchDownloader(int downloadingMaxNumber, int failedTryAgain)
|
|
||||||
```
|
|
||||||
- 增加指定资源版本的资源更新下载方法。
|
|
||||||
```c#
|
|
||||||
public static UpdatePackageOperation UpdatePackageAsync(int resourceVersion, int timeout = 60)
|
|
||||||
```
|
|
||||||
|
|
||||||
### Removed
|
### Removed
|
||||||
|
|
||||||
- 移除了自动释放资源的初始化参数。
|
- (#212) 移除了构建报告里的资源冗余信息列表。
|
||||||
|
|
||||||
## [1.0.6] - 2022-04-26
|
|
||||||
|
|
||||||
### Fixed
|
|
||||||
|
|
||||||
- 修复工具界面显示异常在Unity2021版本下。
|
|
||||||
|
|
||||||
### Changed
|
|
||||||
|
|
||||||
- 操作句柄支持错误信息查询。
|
|
||||||
- 支持UniTask异步操作库。
|
|
||||||
- 优化类型搜索方式,改为全域搜索类型。
|
|
||||||
- AssetBundleGrouper窗口添加和移除Grouper支持操作回退。
|
|
||||||
|
|
||||||
## [1.0.5] - 2022-04-22
|
|
||||||
|
|
||||||
### Fixed
|
|
||||||
|
|
||||||
- 修复了非主动收集的着色器没有打进统一的着色器资源包的问题。
|
|
||||||
- 修复了单个收集的资源对象没有设置依赖资源列表的问题。
|
|
||||||
- 修复Task异步加载一直等待的问题。
|
|
||||||
|
|
||||||
### Changed
|
|
||||||
|
|
||||||
- 资源打包的过滤文件列表增加cginc格式。
|
|
||||||
- 增加编辑器扩展的支持,第三方实现YooAsset插件。
|
|
||||||
- 优化原生文件加载逻辑,支持离线运行模式和编辑器运行模式。
|
|
||||||
- 优化场景卸载逻辑,在加载新的主场景的时候自动卸载已经加载的所有场景。
|
|
||||||
- 支持演练构建模式,在不生成资源包的情况下快速构建查看结果。
|
|
||||||
- 新增调试信息,出生场景和出生时间。
|
|
||||||
|
|
||||||
## [1.0.4] - 2022-04-18
|
|
||||||
|
|
||||||
### Fixed
|
|
||||||
|
|
||||||
- 修复资源清单附加版本之后引发的一个流程错误。
|
|
||||||
- 修复原生文件拷贝目录不存导致的加载失败。
|
|
||||||
|
|
||||||
### Changed
|
|
||||||
|
|
||||||
- 在编辑器下检测资源路径是否合法并警告。
|
|
||||||
- 完善原生文件异步加载接口。
|
|
||||||
|
|
||||||
## [1.0.3] - 2022-04-14
|
|
||||||
|
|
||||||
### Fixed
|
|
||||||
|
|
||||||
- 修复了AssetBundleDebugger窗口的BundleView视口下,Using列表显示不完整的问题。
|
|
||||||
- 修复了AssetBundleDebugger窗口的BundleView视口下,Bundle列表内元素重复的问题。
|
|
||||||
- 修复了特殊情况下依赖的资源包列表里包含主资源包的问题。
|
|
||||||
|
|
||||||
### Changed
|
|
||||||
|
|
||||||
- 实例化GameObject的时候,如果没有传递坐标和角度则使用默认值。
|
|
||||||
- 优化了资源分组配置保存策略,修改为窗口关闭时保存。
|
|
||||||
- 简化了资源版本概念,降低学习成本,统一了CDN上的目录结构。
|
|
||||||
- 资源定位接口扩展,方便开发可寻址资产定位功能。
|
|
||||||
|
|
||||||
### Added
|
|
||||||
|
|
||||||
- 离线运行模式支持WEBGL平台。
|
|
||||||
- 保留构建窗口界面的配置数据。
|
|
||||||
|
|
||||||
## [1.0.2] - 2022-04-07
|
|
||||||
|
|
||||||
### Fixed
|
|
||||||
|
|
||||||
- 修复在资源加载完成回调内释放自身资源句柄时的异常报错。
|
|
||||||
- 修复了资源分组在特殊情况下打包报错的问题。
|
|
||||||
|
|
||||||
### Changed
|
|
||||||
|
|
||||||
- StreamingAssets目录下增加了用于存放打包资源的总文件夹。
|
|
||||||
|
|
||||||
## [1.0.1] - 2022-04-07
|
|
||||||
|
|
||||||
### Fixed
|
|
||||||
|
|
||||||
- 修复Assets目录下存在多个YooAsset同名文件夹时,工具窗口无法显示的问题。
|
|
||||||
- 修复通过Packages导入YooAsset,工具窗口无法显示的问题。
|
|
||||||
|
|
||||||
## [1.0.0] - 2022-04-05
|
|
||||||
*Compatible with Unity 2019.4*
|
|
||||||
|
|
||||||
|
|||||||
@@ -1,142 +1,56 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
public class AssetBundleBuilder
|
public class AssetBundleBuilder
|
||||||
{
|
{
|
||||||
public class BuildParametersContext : IContextObject
|
private readonly BuildContext _buildContext = new BuildContext();
|
||||||
{
|
|
||||||
private readonly System.Diagnostics.Stopwatch _buildWatch = new System.Diagnostics.Stopwatch();
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 构建参数
|
/// 构建资源包
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public BuildParameters Parameters { private set; get; }
|
public BuildResult Run(BuildParameters buildParameters, List<IBuildTask> buildPipeline, bool enableLog)
|
||||||
|
{
|
||||||
|
// 检测构建参数是否为空
|
||||||
|
if (buildParameters == null)
|
||||||
|
throw new Exception($"{nameof(buildParameters)} is null !");
|
||||||
|
|
||||||
/// <summary>
|
// 检测构建参数是否为空
|
||||||
/// 构建管线的输出目录
|
if (buildPipeline.Count == 0)
|
||||||
/// </summary>
|
throw new Exception($"Build pipeline is empty !");
|
||||||
public string PipelineOutputDirectory { private set; get; }
|
|
||||||
|
|
||||||
|
// 清空旧数据
|
||||||
|
_buildContext.ClearAllContext();
|
||||||
|
|
||||||
public BuildParametersContext(BuildParameters parameters)
|
// 构建参数
|
||||||
{
|
var buildParametersContext = new BuildParametersContext(buildParameters);
|
||||||
Parameters = parameters;
|
_buildContext.SetContextObject(buildParametersContext);
|
||||||
|
|
||||||
PipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(parameters.OutputRoot, parameters.BuildTarget);
|
// 初始化日志
|
||||||
if (parameters.BuildMode == EBuildMode.DryRunBuild)
|
BuildLogger.InitLogger(enableLog);
|
||||||
PipelineOutputDirectory += $"_{EBuildMode.DryRunBuild}";
|
|
||||||
else if (parameters.BuildMode == EBuildMode.SimulateBuild)
|
|
||||||
PipelineOutputDirectory += $"_{EBuildMode.SimulateBuild}";
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
// 执行构建流程
|
||||||
/// 获取本次构建的补丁目录
|
Debug.Log($"Begin to build package : {buildParameters.PackageName} by {buildParameters.BuildPipeline}");
|
||||||
/// </summary>
|
var buildResult = BuildRunner.Run(buildPipeline, _buildContext);
|
||||||
public string GetPackageDirectory()
|
if (buildResult.Success)
|
||||||
{
|
{
|
||||||
return $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.BuildVersion}";
|
buildResult.OutputPackageDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||||
}
|
BuildLogger.Log("Resource pipeline build success");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
BuildLogger.Error($"{buildParameters.BuildPipeline} build failed !");
|
||||||
|
BuildLogger.Error($"An error occurred in build task {buildResult.FailedTask}");
|
||||||
|
BuildLogger.Error(buildResult.ErrorInfo);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
return buildResult;
|
||||||
/// 获取构建选项
|
}
|
||||||
/// </summary>
|
}
|
||||||
public BuildAssetBundleOptions GetPipelineBuildOptions()
|
|
||||||
{
|
|
||||||
// For the new build system, unity always need BuildAssetBundleOptions.CollectDependencies and BuildAssetBundleOptions.DeterministicAssetBundle
|
|
||||||
// 除非设置ForceRebuildAssetBundle标记,否则会进行增量打包
|
|
||||||
|
|
||||||
BuildAssetBundleOptions opt = BuildAssetBundleOptions.None;
|
|
||||||
opt |= BuildAssetBundleOptions.StrictMode; //Do not allow the build to succeed if any errors are reporting during it.
|
|
||||||
|
|
||||||
if (Parameters.BuildMode == EBuildMode.SimulateBuild)
|
|
||||||
throw new Exception("Should never get here !");
|
|
||||||
|
|
||||||
if (Parameters.BuildMode == EBuildMode.DryRunBuild)
|
|
||||||
{
|
|
||||||
opt |= BuildAssetBundleOptions.DryRunBuild;
|
|
||||||
return opt;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Parameters.CompressOption == ECompressOption.Uncompressed)
|
|
||||||
opt |= BuildAssetBundleOptions.UncompressedAssetBundle;
|
|
||||||
else if (Parameters.CompressOption == ECompressOption.LZ4)
|
|
||||||
opt |= BuildAssetBundleOptions.ChunkBasedCompression;
|
|
||||||
|
|
||||||
if (Parameters.BuildMode == EBuildMode.ForceRebuild)
|
|
||||||
opt |= BuildAssetBundleOptions.ForceRebuildAssetBundle; //Force rebuild the asset bundles
|
|
||||||
if (Parameters.DisableWriteTypeTree)
|
|
||||||
opt |= BuildAssetBundleOptions.DisableWriteTypeTree; //Do not include type information within the asset bundle (don't write type tree).
|
|
||||||
if (Parameters.IgnoreTypeTreeChanges)
|
|
||||||
opt |= BuildAssetBundleOptions.IgnoreTypeTreeChanges; //Ignore the type tree changes when doing the incremental build check.
|
|
||||||
|
|
||||||
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileName; //Disables Asset Bundle LoadAsset by file name.
|
|
||||||
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileNameWithExtension; //Disables Asset Bundle LoadAsset by file name with extension.
|
|
||||||
|
|
||||||
return opt;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取构建的耗时(单位:秒)
|
|
||||||
/// </summary>
|
|
||||||
public float GetBuildingSeconds()
|
|
||||||
{
|
|
||||||
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
|
|
||||||
return seconds;
|
|
||||||
}
|
|
||||||
public void BeginWatch()
|
|
||||||
{
|
|
||||||
_buildWatch.Start();
|
|
||||||
}
|
|
||||||
public void StopWatch()
|
|
||||||
{
|
|
||||||
_buildWatch.Stop();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private readonly BuildContext _buildContext = new BuildContext();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 开始构建
|
|
||||||
/// </summary>
|
|
||||||
public bool Run(BuildParameters buildParameters)
|
|
||||||
{
|
|
||||||
// 清空旧数据
|
|
||||||
_buildContext.ClearAllContext();
|
|
||||||
|
|
||||||
// 构建参数
|
|
||||||
var buildParametersContext = new BuildParametersContext(buildParameters);
|
|
||||||
_buildContext.SetContextObject(buildParametersContext);
|
|
||||||
|
|
||||||
// 执行构建流程
|
|
||||||
List<IBuildTask> pipeline = new List<IBuildTask>
|
|
||||||
{
|
|
||||||
new TaskPrepare(), //前期准备工作
|
|
||||||
new TaskGetBuildMap(), //获取构建列表
|
|
||||||
new TaskBuilding(), //开始执行构建
|
|
||||||
new TaskVerifyBuildResult(), //验证构建结果
|
|
||||||
new TaskEncryption(), //加密资源文件
|
|
||||||
new TaskCreatePatchManifest(), //创建清单文件
|
|
||||||
new TaskCreateReport(), //创建报告文件
|
|
||||||
new TaskCreatePatchPackage(), //制作补丁包
|
|
||||||
new TaskCopyBuildinFiles(), //拷贝内置文件
|
|
||||||
};
|
|
||||||
|
|
||||||
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
|
|
||||||
BuildRunner.EnableLog = false;
|
|
||||||
else
|
|
||||||
BuildRunner.EnableLog = true;
|
|
||||||
|
|
||||||
bool succeed = BuildRunner.Run(pipeline, _buildContext);
|
|
||||||
if (succeed)
|
|
||||||
Debug.Log($"{buildParameters.BuildMode} pipeline build succeed !");
|
|
||||||
else
|
|
||||||
Debug.LogWarning($"{buildParameters.BuildMode} pipeline build failed !");
|
|
||||||
return succeed;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
@@ -6,140 +6,23 @@ using UnityEditor;
|
|||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
public static class AssetBundleBuilderHelper
|
public static class AssetBundleBuilderHelper
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取默认的输出根路录
|
/// 获取默认的输出根路录
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static string GetDefaultOutputRoot()
|
public static string GetDefaultBuildOutputRoot()
|
||||||
{
|
{
|
||||||
string projectPath = EditorTools.GetProjectPath();
|
string projectPath = EditorTools.GetProjectPath();
|
||||||
return $"{projectPath}/Bundles";
|
return $"{projectPath}/Bundles";
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取流文件夹路径
|
/// 获取流文件夹路径
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static string GetStreamingAssetsFolderPath()
|
public static string GetStreamingAssetsRoot()
|
||||||
{
|
{
|
||||||
return $"{Application.dataPath}/StreamingAssets/YooAssets/";
|
return $"{Application.dataPath}/StreamingAssets/{YooAssetSettingsData.Setting.DefaultYooFolderName}/";
|
||||||
}
|
}
|
||||||
|
}
|
||||||
/// <summary>
|
|
||||||
/// 获取构建管线的输出目录
|
|
||||||
/// </summary>
|
|
||||||
public static string MakePipelineOutputDirectory(string outputRoot, BuildTarget buildTarget)
|
|
||||||
{
|
|
||||||
return $"{outputRoot}/{buildTarget}/{YooAssetSettingsData.Setting.UnityManifestFileName}";
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 清空流文件夹
|
|
||||||
/// </summary>
|
|
||||||
public static void ClearStreamingAssetsFolder()
|
|
||||||
{
|
|
||||||
string streamingFolderPath = GetStreamingAssetsFolderPath();
|
|
||||||
EditorTools.ClearFolder(streamingFolderPath);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 删除流文件夹内无关的文件
|
|
||||||
/// 删除.manifest文件和.meta文件
|
|
||||||
/// </summary>
|
|
||||||
public static void DeleteStreamingAssetsIgnoreFiles()
|
|
||||||
{
|
|
||||||
string streamingFolderPath = GetStreamingAssetsFolderPath();
|
|
||||||
if (Directory.Exists(streamingFolderPath))
|
|
||||||
{
|
|
||||||
string[] files = Directory.GetFiles(streamingFolderPath, "*.manifest", SearchOption.AllDirectories);
|
|
||||||
foreach (var file in files)
|
|
||||||
{
|
|
||||||
FileInfo info = new FileInfo(file);
|
|
||||||
info.Delete();
|
|
||||||
}
|
|
||||||
|
|
||||||
files = Directory.GetFiles(streamingFolderPath, "*.meta", SearchOption.AllDirectories);
|
|
||||||
foreach (var item in files)
|
|
||||||
{
|
|
||||||
FileInfo info = new FileInfo(item);
|
|
||||||
info.Delete();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取所有补丁包版本列表
|
|
||||||
/// 注意:列表会按照版本号从小到大排序
|
|
||||||
/// </summary>
|
|
||||||
private static List<int> GetPackageVersionList(BuildTarget buildTarget, string outputRoot)
|
|
||||||
{
|
|
||||||
List<int> versionList = new List<int>();
|
|
||||||
|
|
||||||
string parentPath = $"{outputRoot}/{buildTarget}";
|
|
||||||
if (Directory.Exists(parentPath) == false)
|
|
||||||
return versionList;
|
|
||||||
|
|
||||||
// 获取所有补丁包文件夹
|
|
||||||
string[] allFolders = Directory.GetDirectories(parentPath);
|
|
||||||
for (int i = 0; i < allFolders.Length; i++)
|
|
||||||
{
|
|
||||||
string folderName = Path.GetFileNameWithoutExtension(allFolders[i]);
|
|
||||||
if (int.TryParse(folderName, out int version))
|
|
||||||
versionList.Add(version);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 从小到大排序
|
|
||||||
versionList.Sort();
|
|
||||||
return versionList;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取当前最大的补丁包版本号
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>如果没有任何补丁版本,那么返回-1</returns>
|
|
||||||
public static int GetMaxPackageVersion(BuildTarget buildTarget, string outputRoot)
|
|
||||||
{
|
|
||||||
List<int> versionList = GetPackageVersionList(buildTarget, outputRoot);
|
|
||||||
if (versionList.Count == 0)
|
|
||||||
return -1;
|
|
||||||
return versionList[versionList.Count - 1];
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 是否存在任何补丁包版本
|
|
||||||
/// </summary>
|
|
||||||
public static bool HasAnyPackageVersion(BuildTarget buildTarget, string outputRoot)
|
|
||||||
{
|
|
||||||
List<int> versionList = GetPackageVersionList(buildTarget, outputRoot);
|
|
||||||
return versionList.Count > 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 加载补丁清单文件
|
|
||||||
/// </summary>
|
|
||||||
internal static PatchManifest LoadPatchManifestFile(string fileDirectory, int resourceVersion)
|
|
||||||
{
|
|
||||||
string filePath = $"{fileDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}";
|
|
||||||
if (File.Exists(filePath) == false)
|
|
||||||
{
|
|
||||||
throw new System.Exception($"Not found patch manifest file : {filePath}");
|
|
||||||
}
|
|
||||||
|
|
||||||
string jsonData = FileUtility.ReadFile(filePath);
|
|
||||||
return PatchManifest.Deserialize(jsonData);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取旧的补丁清单
|
|
||||||
/// </summary>
|
|
||||||
internal static PatchManifest GetOldPatchManifest(string pipelineOutputDirectory)
|
|
||||||
{
|
|
||||||
string staticVersionFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.VersionFileName}";
|
|
||||||
string staticVersionContent = FileUtility.ReadFile(staticVersionFilePath);
|
|
||||||
int staticVersion = int.Parse(staticVersionContent);
|
|
||||||
return LoadPatchManifestFile(pipelineOutputDirectory, staticVersion);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
@@ -1,38 +1,93 @@
|
|||||||
using System;
|
using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
public class AssetBundleBuilderSetting : ScriptableObject
|
public static class AssetBundleBuilderSetting
|
||||||
{
|
{
|
||||||
/// <summary>
|
// EBuildPipeline
|
||||||
/// 构建版本号
|
public static EBuildPipeline GetPackageBuildPipeline(string packageName)
|
||||||
/// </summary>
|
{
|
||||||
public int BuildVersion = 0;
|
string key = $"{Application.productName}_{packageName}_{nameof(EBuildPipeline)}";
|
||||||
|
return (EBuildPipeline)EditorPrefs.GetInt(key, (int)EBuildPipeline.BuiltinBuildPipeline);
|
||||||
|
}
|
||||||
|
public static void SetPackageBuildPipeline(string packageName, EBuildPipeline buildPipeline)
|
||||||
|
{
|
||||||
|
string key = $"{Application.productName}_{packageName}_{nameof(EBuildPipeline)}";
|
||||||
|
EditorPrefs.SetInt(key, (int)buildPipeline);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
// EBuildMode
|
||||||
/// 构建模式
|
public static EBuildMode GetPackageBuildMode(string packageName, EBuildPipeline buildPipeline)
|
||||||
/// </summary>
|
{
|
||||||
public EBuildMode BuildMode = EBuildMode.ForceRebuild;
|
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EBuildMode)}";
|
||||||
|
return (EBuildMode)EditorPrefs.GetInt(key, (int)EBuildMode.ForceRebuild);
|
||||||
|
}
|
||||||
|
public static void SetPackageBuildMode(string packageName, EBuildPipeline buildPipeline, EBuildMode buildMode)
|
||||||
|
{
|
||||||
|
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EBuildMode)}";
|
||||||
|
EditorPrefs.SetInt(key, (int)buildMode);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
// ECompressOption
|
||||||
/// 内置资源标签(首包资源标签)
|
public static ECompressOption GetPackageCompressOption(string packageName, EBuildPipeline buildPipeline)
|
||||||
/// </summary>
|
{
|
||||||
public string BuildTags = string.Empty;
|
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(ECompressOption)}";
|
||||||
|
return (ECompressOption)EditorPrefs.GetInt(key, (int)ECompressOption.LZ4);
|
||||||
|
}
|
||||||
|
public static void SetPackageCompressOption(string packageName, EBuildPipeline buildPipeline, ECompressOption compressOption)
|
||||||
|
{
|
||||||
|
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(ECompressOption)}";
|
||||||
|
EditorPrefs.SetInt(key, (int)compressOption);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
// EFileNameStyle
|
||||||
/// 压缩方式
|
public static EFileNameStyle GetPackageFileNameStyle(string packageName, EBuildPipeline buildPipeline)
|
||||||
/// </summary>
|
{
|
||||||
public ECompressOption CompressOption = ECompressOption.LZ4;
|
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EFileNameStyle)}";
|
||||||
|
return (EFileNameStyle)EditorPrefs.GetInt(key, (int)EFileNameStyle.HashName);
|
||||||
|
}
|
||||||
|
public static void SetPackageFileNameStyle(string packageName, EBuildPipeline buildPipeline, EFileNameStyle fileNameStyle)
|
||||||
|
{
|
||||||
|
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EFileNameStyle)}";
|
||||||
|
EditorPrefs.SetInt(key, (int)fileNameStyle);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
// EBuildinFileCopyOption
|
||||||
/// 加密类名称
|
public static EBuildinFileCopyOption GetPackageBuildinFileCopyOption(string packageName, EBuildPipeline buildPipeline)
|
||||||
/// </summary>
|
{
|
||||||
public string EncyptionClassName = string.Empty;
|
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EBuildinFileCopyOption)}";
|
||||||
|
return (EBuildinFileCopyOption)EditorPrefs.GetInt(key, (int)EBuildinFileCopyOption.None);
|
||||||
|
}
|
||||||
|
public static void SetPackageBuildinFileCopyOption(string packageName, EBuildPipeline buildPipeline, EBuildinFileCopyOption buildinFileCopyOption)
|
||||||
|
{
|
||||||
|
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EBuildinFileCopyOption)}";
|
||||||
|
EditorPrefs.SetInt(key, (int)buildinFileCopyOption);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
// BuildFileCopyParams
|
||||||
/// 附加后缀格式
|
public static string GetPackageBuildinFileCopyParams(string packageName, EBuildPipeline buildPipeline)
|
||||||
/// </summary>
|
{
|
||||||
public bool AppendExtension = false;
|
string key = $"{Application.productName}_{packageName}_{buildPipeline}_BuildFileCopyParams";
|
||||||
}
|
return EditorPrefs.GetString(key, string.Empty);
|
||||||
|
}
|
||||||
|
public static void SetPackageBuildinFileCopyParams(string packageName, EBuildPipeline buildPipeline, string buildinFileCopyParams)
|
||||||
|
{
|
||||||
|
string key = $"{Application.productName}_{packageName}_{buildPipeline}_BuildFileCopyParams";
|
||||||
|
EditorPrefs.SetString(key, buildinFileCopyParams);
|
||||||
|
}
|
||||||
|
|
||||||
|
// EncyptionClassName
|
||||||
|
public static string GetPackageEncyptionClassName(string packageName, EBuildPipeline buildPipeline)
|
||||||
|
{
|
||||||
|
string key = $"{Application.productName}_{packageName}_{buildPipeline}_EncyptionClassName";
|
||||||
|
return EditorPrefs.GetString(key, string.Empty);
|
||||||
|
}
|
||||||
|
public static void SetPackageEncyptionClassName(string packageName, EBuildPipeline buildPipeline, string encyptionClassName)
|
||||||
|
{
|
||||||
|
string key = $"{Application.productName}_{packageName}_{buildPipeline}_EncyptionClassName";
|
||||||
|
EditorPrefs.SetString(key, encyptionClassName);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -1,43 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class AssetBundleBuilderSettingData
|
|
||||||
{
|
|
||||||
private static AssetBundleBuilderSetting _setting = null;
|
|
||||||
public static AssetBundleBuilderSetting Setting
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (_setting == null)
|
|
||||||
LoadSettingData();
|
|
||||||
return _setting;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 加载配置文件
|
|
||||||
/// </summary>
|
|
||||||
private static void LoadSettingData()
|
|
||||||
{
|
|
||||||
_setting = EditorHelper.LoadSettingData<AssetBundleBuilderSetting>();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 存储文件
|
|
||||||
/// </summary>
|
|
||||||
public static void SaveFile()
|
|
||||||
{
|
|
||||||
if (Setting != null)
|
|
||||||
{
|
|
||||||
EditorUtility.SetDirty(Setting);
|
|
||||||
AssetDatabase.SaveAssets();
|
|
||||||
Debug.Log($"{nameof(AssetBundleBuilderSetting)}.asset is saved!");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,215 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEditor.Animations;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public static class AssetBundleBuilderTools
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 检测所有损坏的预制体文件
|
|
||||||
/// </summary>
|
|
||||||
public static void CheckCorruptionPrefab(List<string> searchDirectorys)
|
|
||||||
{
|
|
||||||
if (searchDirectorys.Count == 0)
|
|
||||||
throw new Exception("路径列表不能为空!");
|
|
||||||
|
|
||||||
// 获取所有资源列表
|
|
||||||
int checkCount = 0;
|
|
||||||
int invalidCount = 0;
|
|
||||||
string[] findAssets = EditorTools.FindAssets(EAssetSearchType.Prefab, searchDirectorys.ToArray());
|
|
||||||
foreach (string assetPath in findAssets)
|
|
||||||
{
|
|
||||||
UnityEngine.Object prefab = AssetDatabase.LoadAssetAtPath(assetPath, typeof(UnityEngine.Object));
|
|
||||||
if (prefab == null)
|
|
||||||
{
|
|
||||||
invalidCount++;
|
|
||||||
Debug.LogError($"发现损坏预制件:{assetPath}");
|
|
||||||
}
|
|
||||||
EditorTools.DisplayProgressBar("检测预制件文件是否损坏", ++checkCount, findAssets.Length);
|
|
||||||
}
|
|
||||||
EditorTools.ClearProgressBar();
|
|
||||||
|
|
||||||
if (invalidCount == 0)
|
|
||||||
Debug.Log($"没有发现损坏预制件");
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 检测所有动画控制器的冗余状态
|
|
||||||
/// </summary>
|
|
||||||
public static void FindRedundantAnimationState(List<string> searchDirectorys)
|
|
||||||
{
|
|
||||||
if (searchDirectorys.Count == 0)
|
|
||||||
throw new Exception("路径列表不能为空!");
|
|
||||||
|
|
||||||
// 获取所有资源列表
|
|
||||||
int checkCount = 0;
|
|
||||||
int findCount = 0;
|
|
||||||
string[] findAssets = EditorTools.FindAssets(EAssetSearchType.RuntimeAnimatorController, searchDirectorys.ToArray());
|
|
||||||
foreach (string assetPath in findAssets)
|
|
||||||
{
|
|
||||||
AnimatorController animator= AssetDatabase.LoadAssetAtPath<AnimatorController>(assetPath);
|
|
||||||
if (FindRedundantAnimationState(animator))
|
|
||||||
{
|
|
||||||
findCount++;
|
|
||||||
Debug.LogWarning($"发现冗余的动画控制器:{assetPath}");
|
|
||||||
}
|
|
||||||
EditorTools.DisplayProgressBar("检测冗余的动画控制器", ++checkCount, findAssets.Length);
|
|
||||||
}
|
|
||||||
EditorTools.ClearProgressBar();
|
|
||||||
|
|
||||||
if (findCount == 0)
|
|
||||||
Debug.Log($"没有发现冗余的动画控制器");
|
|
||||||
else
|
|
||||||
AssetDatabase.SaveAssets();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 清理所有材质球的冗余属性
|
|
||||||
/// </summary>
|
|
||||||
public static void ClearMaterialUnusedProperty(List<string> searchDirectorys)
|
|
||||||
{
|
|
||||||
if (searchDirectorys.Count == 0)
|
|
||||||
throw new Exception("路径列表不能为空!");
|
|
||||||
|
|
||||||
// 获取所有资源列表
|
|
||||||
int checkCount = 0;
|
|
||||||
int removedCount = 0;
|
|
||||||
string[] findAssets = EditorTools.FindAssets(EAssetSearchType.Material, searchDirectorys.ToArray());
|
|
||||||
foreach (string assetPath in findAssets)
|
|
||||||
{
|
|
||||||
Material mat = AssetDatabase.LoadAssetAtPath<Material>(assetPath);
|
|
||||||
if (ClearMaterialUnusedProperty(mat))
|
|
||||||
{
|
|
||||||
removedCount++;
|
|
||||||
Debug.LogWarning($"材质球已被处理:{assetPath}");
|
|
||||||
}
|
|
||||||
EditorTools.DisplayProgressBar("清理冗余的材质球", ++checkCount, findAssets.Length);
|
|
||||||
}
|
|
||||||
EditorTools.ClearProgressBar();
|
|
||||||
|
|
||||||
if (removedCount == 0)
|
|
||||||
Debug.Log($"没有发现冗余的材质球");
|
|
||||||
else
|
|
||||||
AssetDatabase.SaveAssets();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 清理无用的材质球属性
|
|
||||||
/// </summary>
|
|
||||||
private static bool ClearMaterialUnusedProperty(Material mat)
|
|
||||||
{
|
|
||||||
bool removeUnused = false;
|
|
||||||
SerializedObject so = new SerializedObject(mat);
|
|
||||||
SerializedProperty sp = so.FindProperty("m_SavedProperties");
|
|
||||||
|
|
||||||
sp.Next(true);
|
|
||||||
do
|
|
||||||
{
|
|
||||||
if (sp.isArray == false)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
for (int i = sp.arraySize - 1; i >= 0; --i)
|
|
||||||
{
|
|
||||||
var p1 = sp.GetArrayElementAtIndex(i);
|
|
||||||
if (p1.isArray)
|
|
||||||
{
|
|
||||||
for (int ii = p1.arraySize - 1; ii >= 0; --ii)
|
|
||||||
{
|
|
||||||
var p2 = p1.GetArrayElementAtIndex(ii);
|
|
||||||
var val = p2.FindPropertyRelative("first");
|
|
||||||
if (mat.HasProperty(val.stringValue) == false)
|
|
||||||
{
|
|
||||||
Debug.Log($"Material {mat.name} remove unused property : {val.stringValue}");
|
|
||||||
p1.DeleteArrayElementAtIndex(ii);
|
|
||||||
removeUnused = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
var val = p1.FindPropertyRelative("first");
|
|
||||||
if (mat.HasProperty(val.stringValue) == false)
|
|
||||||
{
|
|
||||||
Debug.Log($"Material {mat.name} remove unused property : {val.stringValue}");
|
|
||||||
sp.DeleteArrayElementAtIndex(i);
|
|
||||||
removeUnused = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
while (sp.Next(false));
|
|
||||||
so.ApplyModifiedProperties();
|
|
||||||
return removeUnused;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 查找动画控制器里冗余的动画状态机
|
|
||||||
/// </summary>
|
|
||||||
private static bool FindRedundantAnimationState(AnimatorController animatorController)
|
|
||||||
{
|
|
||||||
if (animatorController == null)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
string assetPath = AssetDatabase.GetAssetPath(animatorController);
|
|
||||||
|
|
||||||
// 查找使用的状态机名称
|
|
||||||
List<string> usedStateNames = new List<string>();
|
|
||||||
foreach (var layer in animatorController.layers)
|
|
||||||
{
|
|
||||||
foreach (var state in layer.stateMachine.states)
|
|
||||||
{
|
|
||||||
usedStateNames.Add(state.state.name);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
List<string> allLines = new List<string>();
|
|
||||||
List<int> stateIndexList = new List<int>();
|
|
||||||
using (StreamReader reader = File.OpenText(assetPath))
|
|
||||||
{
|
|
||||||
string content;
|
|
||||||
while (null != (content = reader.ReadLine()))
|
|
||||||
{
|
|
||||||
allLines.Add(content);
|
|
||||||
if (content.StartsWith("AnimatorState:"))
|
|
||||||
{
|
|
||||||
stateIndexList.Add(allLines.Count - 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
List<string> allStateNames = new List<string>();
|
|
||||||
foreach (var index in stateIndexList)
|
|
||||||
{
|
|
||||||
for (int i = index; i < allLines.Count; i++)
|
|
||||||
{
|
|
||||||
string content = allLines[i];
|
|
||||||
content = content.Trim();
|
|
||||||
if (content.StartsWith("m_Name"))
|
|
||||||
{
|
|
||||||
string[] splits = content.Split(':');
|
|
||||||
string name = splits[1].TrimStart(' '); //移除前面的空格
|
|
||||||
allStateNames.Add(name);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool foundRedundantState = false;
|
|
||||||
foreach (var stateName in allStateNames)
|
|
||||||
{
|
|
||||||
if (usedStateNames.Contains(stateName) == false)
|
|
||||||
{
|
|
||||||
Debug.LogWarning($"发现冗余的动画文件:{assetPath}={stateName}");
|
|
||||||
foundRedundantState = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return foundRedundantState;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -9,209 +9,153 @@ using UnityEngine.UIElements;
|
|||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
public class AssetBundleBuilderWindow : EditorWindow
|
public class AssetBundleBuilderWindow : EditorWindow
|
||||||
{
|
{
|
||||||
[MenuItem("YooAsset/AssetBundle Builder", false, 102)]
|
[MenuItem("YooAsset/AssetBundle Builder", false, 102)]
|
||||||
public static void ShowExample()
|
public static void OpenWindow()
|
||||||
{
|
{
|
||||||
AssetBundleBuilderWindow window = GetWindow<AssetBundleBuilderWindow>("资源包构建工具", true, EditorDefine.DockedWindowTypes);
|
AssetBundleBuilderWindow window = GetWindow<AssetBundleBuilderWindow>("AssetBundle Builder", true, WindowsDefine.DockedWindowTypes);
|
||||||
window.minSize = new Vector2(800, 600);
|
window.minSize = new Vector2(800, 600);
|
||||||
}
|
}
|
||||||
|
|
||||||
private BuildTarget _buildTarget;
|
private string _buildPackage;
|
||||||
private List<Type> _encryptionServicesClassTypes;
|
private EBuildPipeline _buildPipeline;
|
||||||
private List<string> _encryptionServicesClassNames;
|
|
||||||
|
|
||||||
private TextField _buildOutputField;
|
private Toolbar _toolbar;
|
||||||
private IntegerField _buildVersionField;
|
private ToolbarMenu _packageMenu;
|
||||||
private EnumField _buildModeField;
|
private ToolbarMenu _pipelineMenu;
|
||||||
private TextField _buildinTagsField;
|
private VisualElement _container;
|
||||||
private PopupField<string> _encryptionField;
|
|
||||||
private EnumField _compressionField;
|
|
||||||
private Toggle _appendExtensionToggle;
|
|
||||||
|
|
||||||
public void CreateGUI()
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
VisualElement root = this.rootVisualElement;
|
|
||||||
|
|
||||||
// 加载布局文件
|
public void CreateGUI()
|
||||||
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleBuilderWindow>();
|
{
|
||||||
if (visualAsset == null)
|
try
|
||||||
return;
|
{
|
||||||
|
VisualElement root = this.rootVisualElement;
|
||||||
|
|
||||||
visualAsset.CloneTree(root);
|
// 加载布局文件
|
||||||
|
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleBuilderWindow>();
|
||||||
|
if (visualAsset == null)
|
||||||
|
return;
|
||||||
|
|
||||||
_buildTarget = EditorUserBuildSettings.activeBuildTarget;
|
visualAsset.CloneTree(root);
|
||||||
_encryptionServicesClassTypes = GetEncryptionServicesClassTypes();
|
_toolbar = root.Q<Toolbar>("Toolbar");
|
||||||
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.FullName).ToList();
|
_container = root.Q("Container");
|
||||||
|
|
||||||
// 输出目录
|
// 检测构建包裹
|
||||||
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
|
var packageNames = GetBuildPackageNames();
|
||||||
string pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(defaultOutputRoot, _buildTarget);
|
if (packageNames.Count == 0)
|
||||||
_buildOutputField = root.Q<TextField>("BuildOutput");
|
{
|
||||||
_buildOutputField.SetValueWithoutNotify(pipelineOutputDirectory);
|
var label = new Label();
|
||||||
_buildOutputField.SetEnabled(false);
|
label.text = "Not found any package";
|
||||||
|
label.style.width = 100;
|
||||||
|
_toolbar.Add(label);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// 构建版本
|
// 构建包裹
|
||||||
_buildVersionField = root.Q<IntegerField>("BuildVersion");
|
{
|
||||||
_buildVersionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildVersion);
|
_buildPackage = packageNames[0];
|
||||||
_buildVersionField.RegisterValueChangedCallback(evt =>
|
_packageMenu = new ToolbarMenu();
|
||||||
{
|
_packageMenu.style.width = 200;
|
||||||
AssetBundleBuilderSettingData.Setting.BuildVersion = _buildVersionField.value;
|
foreach (var packageName in packageNames)
|
||||||
});
|
{
|
||||||
|
_packageMenu.menu.AppendAction(packageName, PackageMenuAction, PackageMenuFun, packageName);
|
||||||
|
}
|
||||||
|
_toolbar.Add(_packageMenu);
|
||||||
|
}
|
||||||
|
|
||||||
// 构建模式
|
// 构建管线
|
||||||
_buildModeField = root.Q<EnumField>("BuildMode");
|
{
|
||||||
_buildModeField.Init(AssetBundleBuilderSettingData.Setting.BuildMode);
|
_pipelineMenu = new ToolbarMenu();
|
||||||
_buildModeField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildMode);
|
_pipelineMenu.style.width = 200;
|
||||||
_buildModeField.style.width = 300;
|
_pipelineMenu.menu.AppendAction(EBuildPipeline.BuiltinBuildPipeline.ToString(), PipelineMenuAction, PipelineMenuFun, EBuildPipeline.BuiltinBuildPipeline);
|
||||||
_buildModeField.RegisterValueChangedCallback(evt =>
|
_pipelineMenu.menu.AppendAction(EBuildPipeline.ScriptableBuildPipeline.ToString(), PipelineMenuAction, PipelineMenuFun, EBuildPipeline.ScriptableBuildPipeline);
|
||||||
{
|
_pipelineMenu.menu.AppendAction(EBuildPipeline.RawFileBuildPipeline.ToString(), PipelineMenuAction, PipelineMenuFun, EBuildPipeline.RawFileBuildPipeline);
|
||||||
AssetBundleBuilderSettingData.Setting.BuildMode = (EBuildMode)_buildModeField.value;
|
_toolbar.Add(_pipelineMenu);
|
||||||
RefreshWindow();
|
}
|
||||||
});
|
|
||||||
|
|
||||||
// 内置资源标签
|
RefreshBuildPipelineView();
|
||||||
_buildinTagsField = root.Q<TextField>("BuildinTags");
|
}
|
||||||
_buildinTagsField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildTags);
|
catch (Exception e)
|
||||||
_buildinTagsField.RegisterValueChangedCallback(evt =>
|
{
|
||||||
{
|
Debug.LogError(e.ToString());
|
||||||
AssetBundleBuilderSettingData.Setting.BuildTags = _buildinTagsField.value;
|
}
|
||||||
});
|
}
|
||||||
|
|
||||||
// 加密方法
|
private void RefreshBuildPipelineView()
|
||||||
var encryptionContainer = root.Q("EncryptionContainer");
|
{
|
||||||
if (_encryptionServicesClassNames.Count > 0)
|
// 清空扩展区域
|
||||||
{
|
_container.Clear();
|
||||||
int defaultIndex = GetEncryptionDefaultIndex(AssetBundleBuilderSettingData.Setting.EncyptionClassName);
|
|
||||||
_encryptionField = new PopupField<string>(_encryptionServicesClassNames, defaultIndex);
|
|
||||||
_encryptionField.label = "Encryption";
|
|
||||||
_encryptionField.style.width = 300;
|
|
||||||
_encryptionField.RegisterValueChangedCallback(evt =>
|
|
||||||
{
|
|
||||||
AssetBundleBuilderSettingData.Setting.EncyptionClassName = _encryptionField.value;
|
|
||||||
});
|
|
||||||
encryptionContainer.Add(_encryptionField);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_encryptionField = new PopupField<string>();
|
|
||||||
_encryptionField.label = "Encryption";
|
|
||||||
_encryptionField.style.width = 300;
|
|
||||||
encryptionContainer.Add(_encryptionField);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 压缩方式
|
_buildPipeline = AssetBundleBuilderSetting.GetPackageBuildPipeline(_buildPackage);
|
||||||
_compressionField = root.Q<EnumField>("Compression");
|
_packageMenu.text = _buildPackage;
|
||||||
_compressionField.Init(AssetBundleBuilderSettingData.Setting.CompressOption);
|
_pipelineMenu.text = _buildPipeline.ToString();
|
||||||
_compressionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CompressOption);
|
|
||||||
_compressionField.style.width = 300;
|
|
||||||
_compressionField.RegisterValueChangedCallback(evt =>
|
|
||||||
{
|
|
||||||
AssetBundleBuilderSettingData.Setting.CompressOption = (ECompressOption)_compressionField.value;
|
|
||||||
});
|
|
||||||
|
|
||||||
// 附加后缀格式
|
var buildTarget = EditorUserBuildSettings.activeBuildTarget;
|
||||||
_appendExtensionToggle = root.Q<Toggle>("AppendExtension");
|
if (_buildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
||||||
_appendExtensionToggle.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.AppendExtension);
|
{
|
||||||
_appendExtensionToggle.RegisterValueChangedCallback(evt =>
|
var viewer = new BuiltinBuildPipelineViewer(_buildPackage, buildTarget, _container);
|
||||||
{
|
}
|
||||||
AssetBundleBuilderSettingData.Setting.AppendExtension = _appendExtensionToggle.value;
|
else if (_buildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||||
});
|
{
|
||||||
|
var viewer = new ScriptableBuildPipelineViewer(_buildPackage, buildTarget, _container);
|
||||||
|
}
|
||||||
|
else if (_buildPipeline == EBuildPipeline.RawFileBuildPipeline)
|
||||||
|
{
|
||||||
|
var viewer = new RawfileBuildpipelineViewer(_buildPackage, buildTarget, _container);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
throw new System.NotImplementedException(_buildPipeline.ToString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private List<string> GetBuildPackageNames()
|
||||||
|
{
|
||||||
|
List<string> result = new List<string>();
|
||||||
|
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
|
||||||
|
{
|
||||||
|
result.Add(package.PackageName);
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
// 构建按钮
|
private void PackageMenuAction(DropdownMenuAction action)
|
||||||
var buildButton = root.Q<Button>("Build");
|
{
|
||||||
buildButton.clicked += BuildButton_clicked; ;
|
var packageName = (string)action.userData;
|
||||||
|
if (_buildPackage != packageName)
|
||||||
|
{
|
||||||
|
_buildPackage = packageName;
|
||||||
|
RefreshBuildPipelineView();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private DropdownMenuAction.Status PackageMenuFun(DropdownMenuAction action)
|
||||||
|
{
|
||||||
|
var packageName = (string)action.userData;
|
||||||
|
if (_buildPackage == packageName)
|
||||||
|
return DropdownMenuAction.Status.Checked;
|
||||||
|
else
|
||||||
|
return DropdownMenuAction.Status.Normal;
|
||||||
|
}
|
||||||
|
|
||||||
RefreshWindow();
|
private void PipelineMenuAction(DropdownMenuAction action)
|
||||||
}
|
{
|
||||||
catch (Exception e)
|
var pipelineType = (EBuildPipeline)action.userData;
|
||||||
{
|
if (_buildPipeline != pipelineType)
|
||||||
Debug.LogError(e.ToString());
|
{
|
||||||
}
|
_buildPipeline = pipelineType;
|
||||||
}
|
AssetBundleBuilderSetting.SetPackageBuildPipeline(_buildPackage, pipelineType);
|
||||||
public void OnDestroy()
|
RefreshBuildPipelineView();
|
||||||
{
|
}
|
||||||
AssetBundleBuilderSettingData.SaveFile();
|
}
|
||||||
}
|
private DropdownMenuAction.Status PipelineMenuFun(DropdownMenuAction action)
|
||||||
|
{
|
||||||
private void RefreshWindow()
|
var pipelineType = (EBuildPipeline)action.userData;
|
||||||
{
|
if (_buildPipeline == pipelineType)
|
||||||
var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
|
return DropdownMenuAction.Status.Checked;
|
||||||
bool enableElement = buildMode == EBuildMode.ForceRebuild;
|
else
|
||||||
_buildinTagsField.SetEnabled(enableElement);
|
return DropdownMenuAction.Status.Normal;
|
||||||
_encryptionField.SetEnabled(enableElement);
|
}
|
||||||
_compressionField.SetEnabled(enableElement);
|
}
|
||||||
_appendExtensionToggle.SetEnabled(enableElement);
|
|
||||||
}
|
|
||||||
private void BuildButton_clicked()
|
|
||||||
{
|
|
||||||
var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
|
|
||||||
if (EditorUtility.DisplayDialog("提示", $"通过构建模式【{buildMode}】来构建!", "Yes", "No"))
|
|
||||||
{
|
|
||||||
EditorTools.ClearUnityConsole();
|
|
||||||
EditorApplication.delayCall += ExecuteBuild;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.LogWarning("[Build] 打包已经取消");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 执行构建
|
|
||||||
/// </summary>
|
|
||||||
private void ExecuteBuild()
|
|
||||||
{
|
|
||||||
var buildMode = (EBuildMode)_buildModeField.value;
|
|
||||||
|
|
||||||
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
|
|
||||||
BuildParameters buildParameters = new BuildParameters();
|
|
||||||
buildParameters.OutputRoot = defaultOutputRoot;
|
|
||||||
buildParameters.BuildTarget = _buildTarget;
|
|
||||||
buildParameters.BuildMode = buildMode;
|
|
||||||
buildParameters.BuildVersion = _buildVersionField.value;
|
|
||||||
buildParameters.BuildinTags = _buildinTagsField.value;
|
|
||||||
buildParameters.VerifyBuildingResult = true;
|
|
||||||
buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
|
|
||||||
buildParameters.AppendFileExtension = _appendExtensionToggle.value;
|
|
||||||
buildParameters.CopyBuildinTagFiles = buildMode == EBuildMode.ForceRebuild;
|
|
||||||
buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
|
|
||||||
buildParameters.CompressOption = (ECompressOption)_compressionField.value;
|
|
||||||
|
|
||||||
AssetBundleBuilder builder = new AssetBundleBuilder();
|
|
||||||
bool succeed = builder.Run(buildParameters);
|
|
||||||
if (succeed)
|
|
||||||
{
|
|
||||||
EditorUtility.RevealInFinder($"{buildParameters.OutputRoot}/{buildParameters.BuildTarget}/{buildParameters.BuildVersion}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 加密类相关
|
|
||||||
private int GetEncryptionDefaultIndex(string className)
|
|
||||||
{
|
|
||||||
for (int index = 0; index < _encryptionServicesClassNames.Count; index++)
|
|
||||||
{
|
|
||||||
if (_encryptionServicesClassNames[index] == className)
|
|
||||||
{
|
|
||||||
return index;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
private List<Type> GetEncryptionServicesClassTypes()
|
|
||||||
{
|
|
||||||
return EditorTools.GetAssignableTypes(typeof(IEncryptionServices));
|
|
||||||
}
|
|
||||||
private IEncryptionServices CreateEncryptionServicesInstance()
|
|
||||||
{
|
|
||||||
if (_encryptionField.index < 0)
|
|
||||||
return null;
|
|
||||||
var classType = _encryptionServicesClassTypes[_encryptionField.index];
|
|
||||||
return (IEncryptionServices)Activator.CreateInstance(classType);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
@@ -1,13 +1,4 @@
|
|||||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
|
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
|
||||||
<uie:Toolbar name="Toolbar" style="display: flex;" />
|
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row;" />
|
||||||
<ui:VisualElement name="BuildContainer">
|
<ui:VisualElement name="Container" />
|
||||||
<ui:TextField picking-mode="Ignore" label="Build Output" name="BuildOutput" />
|
|
||||||
<uie:IntegerField label="Build Version" value="0" name="BuildVersion" />
|
|
||||||
<uie:EnumField label="Build Mode" name="BuildMode" />
|
|
||||||
<ui:VisualElement name="EncryptionContainer" style="height: 24px;" />
|
|
||||||
<uie:EnumField label="Compression" value="Center" name="Compression" />
|
|
||||||
<ui:Toggle label="Append Extension" name="AppendExtension" style="height: 15px;" />
|
|
||||||
<ui:TextField picking-mode="Ignore" label="Buildin Tags" name="BuildinTags" />
|
|
||||||
<ui:Button text="构建" display-tooltip-when-elided="true" name="Build" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
|
|
||||||
</ui:VisualElement>
|
|
||||||
</ui:UXML>
|
</ui:UXML>
|
||||||
|
|||||||
@@ -1,43 +1,100 @@
|
|||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
public static class AssetBundleSimulateBuilder
|
public static class AssetBundleSimulateBuilder
|
||||||
{
|
{
|
||||||
private static string _manifestFilePath = string.Empty;
|
/// <summary>
|
||||||
|
/// 模拟构建
|
||||||
|
/// </summary>
|
||||||
|
public static string SimulateBuild(string buildPipelineName, string packageName)
|
||||||
|
{
|
||||||
|
if (buildPipelineName == EBuildPipeline.BuiltinBuildPipeline.ToString())
|
||||||
|
{
|
||||||
|
BuiltinBuildParameters buildParameters = new BuiltinBuildParameters();
|
||||||
|
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
||||||
|
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
|
||||||
|
buildParameters.BuildPipeline = buildPipelineName;
|
||||||
|
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
|
||||||
|
buildParameters.BuildMode = EBuildMode.SimulateBuild;
|
||||||
|
buildParameters.PackageName = packageName;
|
||||||
|
buildParameters.PackageVersion = "Simulate";
|
||||||
|
buildParameters.FileNameStyle = EFileNameStyle.HashName;
|
||||||
|
buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
|
||||||
|
buildParameters.BuildinFileCopyParams = string.Empty;
|
||||||
|
|
||||||
/// <summary>
|
BuiltinBuildPipeline pipeline = new BuiltinBuildPipeline();
|
||||||
/// 模拟构建
|
var buildResult = pipeline.Run(buildParameters, false);
|
||||||
/// </summary>
|
if (buildResult.Success)
|
||||||
public static void SimulateBuild()
|
{
|
||||||
{
|
string manifestFileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||||
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
|
string manifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
|
||||||
BuildParameters buildParameters = new BuildParameters();
|
return manifestFilePath;
|
||||||
buildParameters.OutputRoot = defaultOutputRoot;
|
}
|
||||||
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
|
else
|
||||||
buildParameters.BuildMode = EBuildMode.SimulateBuild;
|
{
|
||||||
buildParameters.BuildVersion = 999;
|
return null;
|
||||||
buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
|
}
|
||||||
|
}
|
||||||
|
else if (buildPipelineName == EBuildPipeline.ScriptableBuildPipeline.ToString())
|
||||||
|
{
|
||||||
|
ScriptableBuildParameters buildParameters = new ScriptableBuildParameters();
|
||||||
|
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
||||||
|
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
|
||||||
|
buildParameters.BuildPipeline = buildPipelineName;
|
||||||
|
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
|
||||||
|
buildParameters.BuildMode = EBuildMode.SimulateBuild;
|
||||||
|
buildParameters.PackageName = packageName;
|
||||||
|
buildParameters.PackageVersion = "Simulate";
|
||||||
|
buildParameters.FileNameStyle = EFileNameStyle.HashName;
|
||||||
|
buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
|
||||||
|
buildParameters.BuildinFileCopyParams = string.Empty;
|
||||||
|
|
||||||
AssetBundleBuilder builder = new AssetBundleBuilder();
|
ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline();
|
||||||
bool buildResult = builder.Run(buildParameters);
|
var buildResult = pipeline.Run(buildParameters, true);
|
||||||
if (buildResult)
|
if (buildResult.Success)
|
||||||
{
|
{
|
||||||
string pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(buildParameters.OutputRoot, buildParameters.BuildTarget);
|
string manifestFileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||||
_manifestFilePath = $"{pipelineOutputDirectory}_{EBuildMode.SimulateBuild}/{YooAssetSettingsData.GetPatchManifestFileName(buildParameters.BuildVersion)}";
|
string manifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
|
||||||
}
|
return manifestFilePath;
|
||||||
else
|
}
|
||||||
{
|
else
|
||||||
_manifestFilePath = null;
|
{
|
||||||
}
|
return null;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
/// <summary>
|
else if (buildPipelineName == EBuildPipeline.RawFileBuildPipeline.ToString())
|
||||||
/// 获取构建的补丁清单路径
|
{
|
||||||
/// </summary>
|
RawFileBuildParameters buildParameters = new RawFileBuildParameters();
|
||||||
public static string GetPatchManifestPath()
|
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
||||||
{
|
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
|
||||||
return _manifestFilePath;
|
buildParameters.BuildPipeline = buildPipelineName;
|
||||||
}
|
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
|
||||||
}
|
buildParameters.BuildMode = EBuildMode.SimulateBuild;
|
||||||
|
buildParameters.PackageName = packageName;
|
||||||
|
buildParameters.PackageVersion = "Simulate";
|
||||||
|
buildParameters.FileNameStyle = EFileNameStyle.HashName;
|
||||||
|
buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
|
||||||
|
buildParameters.BuildinFileCopyParams = string.Empty;
|
||||||
|
|
||||||
|
RawFileBuildPipeline pipeline = new RawFileBuildPipeline();
|
||||||
|
var buildResult = pipeline.Run(buildParameters, true);
|
||||||
|
if (buildResult.Success)
|
||||||
|
{
|
||||||
|
string manifestFileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||||
|
string manifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
|
||||||
|
return manifestFilePath;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
throw new System.NotImplementedException(buildPipelineName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -5,205 +5,129 @@ using System.Linq;
|
|||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
public class BuildAssetInfo
|
public class BuildAssetInfo
|
||||||
{
|
{
|
||||||
private string _mainBundleName;
|
private bool _isAddAssetTags = false;
|
||||||
private string _shareBundleName;
|
private readonly HashSet<string> _referenceBundleNames = new HashSet<string>();
|
||||||
private bool _isAddAssetTags = false;
|
|
||||||
private readonly HashSet<string> _referenceBundleNames = new HashSet<string>();
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 收集器类型
|
/// 收集器类型
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public ECollectorType CollectorType { private set; get; }
|
public ECollectorType CollectorType { private set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 可寻址地址
|
/// 资源包完整名称
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string Address { private set; get; }
|
public string BundleName { private set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 资源路径
|
/// 可寻址地址
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string AssetPath { private set; get; }
|
public string Address { private set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 是否为原生资源
|
/// 资源信息
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool IsRawAsset { private set; get; }
|
public AssetInfo AssetInfo { private set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 是否为着色器资源
|
/// 资源的分类标签
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool IsShaderAsset { private set; get; }
|
public readonly List<string> AssetTags = new List<string>();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 资源的分类标签
|
/// 依赖的所有资源
|
||||||
/// </summary>
|
/// 注意:包括零依赖资源和冗余资源(资源包名无效)
|
||||||
public readonly List<string> AssetTags = new List<string>();
|
/// </summary>
|
||||||
|
public List<BuildAssetInfo> AllDependAssetInfos { private set; get; }
|
||||||
/// <summary>
|
|
||||||
/// 资源包的分类标签
|
|
||||||
/// </summary>
|
|
||||||
public readonly List<string> BundleTags = new List<string>();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 依赖的所有资源
|
|
||||||
/// 注意:包括零依赖资源和冗余资源(资源包名无效)
|
|
||||||
/// </summary>
|
|
||||||
public List<BuildAssetInfo> AllDependAssetInfos { private set; get; }
|
|
||||||
|
|
||||||
|
|
||||||
public BuildAssetInfo(ECollectorType collectorType, string mainBundleName, string address, string assetPath, bool isRawAsset)
|
public BuildAssetInfo(ECollectorType collectorType, string bundleName, string address, AssetInfo assetInfo)
|
||||||
{
|
{
|
||||||
_mainBundleName = mainBundleName;
|
CollectorType = collectorType;
|
||||||
CollectorType = collectorType;
|
BundleName = bundleName;
|
||||||
Address = address;
|
Address = address;
|
||||||
AssetPath = assetPath;
|
AssetInfo = assetInfo;
|
||||||
IsRawAsset = isRawAsset;
|
}
|
||||||
|
public BuildAssetInfo(AssetInfo assetInfo)
|
||||||
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
{
|
||||||
if (assetType == typeof(UnityEngine.Shader))
|
CollectorType = ECollectorType.None;
|
||||||
IsShaderAsset = true;
|
BundleName = string.Empty;
|
||||||
else
|
Address = string.Empty;
|
||||||
IsShaderAsset = false;
|
AssetInfo = assetInfo;
|
||||||
}
|
}
|
||||||
public BuildAssetInfo(string assetPath)
|
|
||||||
{
|
|
||||||
CollectorType = ECollectorType.None;
|
|
||||||
Address = string.Empty;
|
|
||||||
AssetPath = assetPath;
|
|
||||||
IsRawAsset = false;
|
|
||||||
|
|
||||||
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
|
||||||
if (assetType == typeof(UnityEngine.Shader))
|
|
||||||
IsShaderAsset = true;
|
|
||||||
else
|
|
||||||
IsShaderAsset = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 设置所有依赖的资源
|
/// 设置所有依赖的资源
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void SetAllDependAssetInfos(List<BuildAssetInfo> dependAssetInfos)
|
public void SetDependAssetInfos(List<BuildAssetInfo> dependAssetInfos)
|
||||||
{
|
{
|
||||||
if (AllDependAssetInfos != null)
|
if (AllDependAssetInfos != null)
|
||||||
throw new System.Exception("Should never get here !");
|
throw new System.Exception("Should never get here !");
|
||||||
|
|
||||||
AllDependAssetInfos = dependAssetInfos;
|
AllDependAssetInfos = dependAssetInfos;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 添加资源的分类标签
|
/// 设置资源包名称
|
||||||
/// 说明:原始定义的资源分类标签
|
/// </summary>
|
||||||
/// </summary>
|
public void SetBundleName(string bundleName)
|
||||||
public void AddAssetTags(List<string> tags)
|
{
|
||||||
{
|
if (HasBundleName())
|
||||||
if (_isAddAssetTags)
|
throw new System.Exception("Should never get here !");
|
||||||
throw new Exception("Should never get here !");
|
|
||||||
_isAddAssetTags = true;
|
|
||||||
|
|
||||||
foreach (var tag in tags)
|
BundleName = bundleName;
|
||||||
{
|
}
|
||||||
if (AssetTags.Contains(tag) == false)
|
|
||||||
{
|
|
||||||
AssetTags.Add(tag);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 添加资源包的分类标签
|
|
||||||
/// 说明:传染算法统计到的分类标签
|
|
||||||
/// </summary>
|
|
||||||
public void AddBundleTags(List<string> tags)
|
|
||||||
{
|
|
||||||
foreach (var tag in tags)
|
|
||||||
{
|
|
||||||
if (BundleTags.Contains(tag) == false)
|
|
||||||
{
|
|
||||||
BundleTags.Add(tag);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 资源包名是否存在
|
/// 添加资源的分类标签
|
||||||
/// </summary>
|
/// 说明:原始定义的资源分类标签
|
||||||
public bool HasBundleName()
|
/// </summary>
|
||||||
{
|
public void AddAssetTags(List<string> tags)
|
||||||
string bundleName = GetBundleName();
|
{
|
||||||
if (string.IsNullOrEmpty(bundleName))
|
if (_isAddAssetTags)
|
||||||
return false;
|
throw new Exception("Should never get here !");
|
||||||
else
|
_isAddAssetTags = true;
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
foreach (var tag in tags)
|
||||||
/// 获取资源包名称
|
{
|
||||||
/// </summary>
|
if (AssetTags.Contains(tag) == false)
|
||||||
public string GetBundleName()
|
{
|
||||||
{
|
AssetTags.Add(tag);
|
||||||
if (CollectorType == ECollectorType.None)
|
}
|
||||||
return _shareBundleName;
|
}
|
||||||
else
|
}
|
||||||
return _mainBundleName;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 添加关联的资源包名称
|
/// 添加关联的资源包名称
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void AddReferenceBundleName(string bundleName)
|
public void AddReferenceBundleName(string bundleName)
|
||||||
{
|
{
|
||||||
if (string.IsNullOrEmpty(bundleName))
|
if (string.IsNullOrEmpty(bundleName))
|
||||||
throw new Exception("Should never get here !");
|
throw new Exception("Should never get here !");
|
||||||
|
|
||||||
if (_referenceBundleNames.Contains(bundleName) == false)
|
if (_referenceBundleNames.Contains(bundleName) == false)
|
||||||
_referenceBundleNames.Add(bundleName);
|
_referenceBundleNames.Add(bundleName);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 计算主资源或共享资源的完整包名
|
/// 资源包名是否存在
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void CalculateFullBundleName()
|
public bool HasBundleName()
|
||||||
{
|
{
|
||||||
if (CollectorType == ECollectorType.None)
|
if (string.IsNullOrEmpty(BundleName))
|
||||||
{
|
return false;
|
||||||
if (IsRawAsset)
|
else
|
||||||
throw new Exception("Should never get here !");
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
if (AssetBundleCollectorSettingData.Setting.AutoCollectShaders)
|
/// <summary>
|
||||||
{
|
/// 获取关联资源包的数量
|
||||||
if (IsShaderAsset)
|
/// </summary>
|
||||||
{
|
public int GetReferenceBundleCount()
|
||||||
string shareBundleName = $"{AssetBundleCollectorSettingData.Setting.ShadersBundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
|
{
|
||||||
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
|
return _referenceBundleNames.Count;
|
||||||
return;
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
if (_referenceBundleNames.Count > 1)
|
|
||||||
{
|
|
||||||
IPackRule packRule = PackDirectory.StaticPackRule;
|
|
||||||
var bundleName = packRule.GetBundleName(new PackRuleData(AssetPath));
|
|
||||||
var shareBundleName = $"share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
|
|
||||||
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (IsRawAsset)
|
|
||||||
{
|
|
||||||
string mainBundleName = $"{_mainBundleName}.{YooAssetSettingsData.Setting.RawFileVariant}";
|
|
||||||
_mainBundleName = EditorTools.GetRegularPath(mainBundleName).ToLower();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
string mainBundleName = $"{_mainBundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
|
|
||||||
_mainBundleName = EditorTools.GetRegularPath(mainBundleName).ToLower(); ;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
@@ -6,119 +6,171 @@ using UnityEditor;
|
|||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
public class BuildBundleInfo
|
public class BuildBundleInfo
|
||||||
{
|
{
|
||||||
/// <summary>
|
#region 补丁文件的关键信息
|
||||||
/// 资源包名称
|
/// <summary>
|
||||||
/// </summary>
|
/// Unity引擎生成的哈希值(构建内容的哈希值)
|
||||||
public string BundleName { private set; get; }
|
/// </summary>
|
||||||
|
public string PackageUnityHash { set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 参与构建的资源列表
|
/// Unity引擎生成的CRC
|
||||||
/// 注意:不包含零依赖资源
|
/// </summary>
|
||||||
/// </summary>
|
public uint PackageUnityCRC { set; get; }
|
||||||
public readonly List<BuildAssetInfo> BuildinAssets = new List<BuildAssetInfo>();
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 是否为原生文件
|
/// 文件哈希值
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool IsRawFile
|
public string PackageFileHash { set; get; }
|
||||||
{
|
|
||||||
get
|
/// <summary>
|
||||||
{
|
/// 文件哈希值
|
||||||
foreach (var asset in BuildinAssets)
|
/// </summary>
|
||||||
{
|
public string PackageFileCRC { set; get; }
|
||||||
if (asset.IsRawAsset)
|
|
||||||
return true;
|
/// <summary>
|
||||||
}
|
/// 文件哈希值
|
||||||
return false;
|
/// </summary>
|
||||||
}
|
public long PackageFileSize { set; get; }
|
||||||
}
|
|
||||||
|
/// <summary>
|
||||||
|
/// 构建输出的文件路径
|
||||||
|
/// </summary>
|
||||||
|
public string BuildOutputFilePath { set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 补丁包的源文件路径
|
||||||
|
/// </summary>
|
||||||
|
public string PackageSourceFilePath { set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 补丁包的目标文件路径
|
||||||
|
/// </summary>
|
||||||
|
public string PackageDestFilePath { set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 加密生成文件的路径
|
||||||
|
/// 注意:如果未加密该路径为空
|
||||||
|
/// </summary>
|
||||||
|
public string EncryptedFilePath { set; get; }
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
public BuildBundleInfo(string bundleName)
|
/// <summary>
|
||||||
{
|
/// 参与构建的资源列表
|
||||||
BundleName = bundleName;
|
/// 注意:不包含零依赖资源和冗余资源
|
||||||
}
|
/// </summary>
|
||||||
|
public readonly List<BuildAssetInfo> MainAssets = new List<BuildAssetInfo>();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 添加一个打包资源
|
/// 资源包名称
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void PackAsset(BuildAssetInfo assetInfo)
|
public string BundleName { private set; get; }
|
||||||
{
|
|
||||||
if (IsContainsAsset(assetInfo.AssetPath))
|
|
||||||
throw new System.Exception($"Asset is existed : {assetInfo.AssetPath}");
|
|
||||||
|
|
||||||
BuildinAssets.Add(assetInfo);
|
/// <summary>
|
||||||
}
|
/// 加密文件
|
||||||
|
/// </summary>
|
||||||
|
public bool Encrypted { set; get; }
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 是否包含指定资源
|
|
||||||
/// </summary>
|
|
||||||
public bool IsContainsAsset(string assetPath)
|
|
||||||
{
|
|
||||||
foreach (var assetInfo in BuildinAssets)
|
|
||||||
{
|
|
||||||
if (assetInfo.AssetPath == assetPath)
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
public BuildBundleInfo(string bundleName)
|
||||||
/// 获取资源包的分类标签列表
|
{
|
||||||
/// </summary>
|
BundleName = bundleName;
|
||||||
public string[] GetBundleTags()
|
}
|
||||||
{
|
|
||||||
List<string> result = new List<string>(BuildinAssets.Count);
|
|
||||||
foreach (var assetInfo in BuildinAssets)
|
|
||||||
{
|
|
||||||
foreach (var assetTag in assetInfo.BundleTags)
|
|
||||||
{
|
|
||||||
if (result.Contains(assetTag) == false)
|
|
||||||
result.Add(assetTag);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return result.ToArray();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取文件的扩展名
|
/// 添加一个打包资源
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string GetAppendExtension()
|
public void PackAsset(BuildAssetInfo buildAsset)
|
||||||
{
|
{
|
||||||
return System.IO.Path.GetExtension(BundleName);
|
if (IsContainsAsset(buildAsset.AssetInfo.AssetPath))
|
||||||
}
|
throw new System.Exception($"Should never get here ! Asset is existed : {buildAsset.AssetInfo.AssetPath}");
|
||||||
|
|
||||||
/// <summary>
|
MainAssets.Add(buildAsset);
|
||||||
/// 获取构建的资源路径列表
|
}
|
||||||
/// </summary>
|
|
||||||
public string[] GetBuildinAssetPaths()
|
|
||||||
{
|
|
||||||
return BuildinAssets.Select(t => t.AssetPath).ToArray();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取所有写入补丁清单的资源
|
/// 是否包含指定资源
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public BuildAssetInfo[] GetAllPatchAssetInfos()
|
public bool IsContainsAsset(string assetPath)
|
||||||
{
|
{
|
||||||
return BuildinAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray();
|
foreach (var buildAsset in MainAssets)
|
||||||
}
|
{
|
||||||
|
if (buildAsset.AssetInfo.AssetPath == assetPath)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 创建AssetBundleBuild类
|
/// 获取构建的资源路径列表
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public UnityEditor.AssetBundleBuild CreatePipelineBuild()
|
public string[] GetAllMainAssetPaths()
|
||||||
{
|
{
|
||||||
// 注意:我们不在支持AssetBundle的变种机制
|
return MainAssets.Select(t => t.AssetInfo.AssetPath).ToArray();
|
||||||
AssetBundleBuild build = new AssetBundleBuild();
|
}
|
||||||
build.assetBundleName = BundleName;
|
|
||||||
build.assetBundleVariant = string.Empty;
|
/// <summary>
|
||||||
build.assetNames = GetBuildinAssetPaths();
|
/// 获取该资源包内的所有资源(包括零依赖资源和冗余资源)
|
||||||
return build;
|
/// </summary>
|
||||||
}
|
public List<string> GetAllBuiltinAssetPaths()
|
||||||
}
|
{
|
||||||
|
var packAssets = GetAllMainAssetPaths();
|
||||||
|
List<string> result = new List<string>(packAssets);
|
||||||
|
foreach (var buildAsset in MainAssets)
|
||||||
|
{
|
||||||
|
if (buildAsset.AllDependAssetInfos == null)
|
||||||
|
continue;
|
||||||
|
foreach (var dependAssetInfo in buildAsset.AllDependAssetInfos)
|
||||||
|
{
|
||||||
|
// 注意:依赖资源里只添加零依赖资源和冗余资源
|
||||||
|
if (dependAssetInfo.HasBundleName() == false)
|
||||||
|
{
|
||||||
|
if (result.Contains(dependAssetInfo.AssetInfo.AssetPath) == false)
|
||||||
|
result.Add(dependAssetInfo.AssetInfo.AssetPath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 创建AssetBundleBuild类
|
||||||
|
/// </summary>
|
||||||
|
public UnityEditor.AssetBundleBuild CreatePipelineBuild()
|
||||||
|
{
|
||||||
|
// 注意:我们不再支持AssetBundle的变种机制
|
||||||
|
AssetBundleBuild build = new AssetBundleBuild();
|
||||||
|
build.assetBundleName = BundleName;
|
||||||
|
build.assetBundleVariant = string.Empty;
|
||||||
|
build.assetNames = GetAllMainAssetPaths();
|
||||||
|
return build;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取所有写入补丁清单的资源
|
||||||
|
/// </summary>
|
||||||
|
public BuildAssetInfo[] GetAllManifestAssetInfos()
|
||||||
|
{
|
||||||
|
return MainAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 创建PackageBundle类
|
||||||
|
/// </summary>
|
||||||
|
internal PackageBundle CreatePackageBundle()
|
||||||
|
{
|
||||||
|
PackageBundle packageBundle = new PackageBundle();
|
||||||
|
packageBundle.BundleName = BundleName;
|
||||||
|
packageBundle.UnityCRC = PackageUnityCRC;
|
||||||
|
packageBundle.FileHash = PackageFileHash;
|
||||||
|
packageBundle.FileCRC = PackageFileCRC;
|
||||||
|
packageBundle.FileSize = PackageFileSize;
|
||||||
|
packageBundle.Encrypted = Encrypted;
|
||||||
|
return packageBundle;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -6,112 +6,105 @@ using UnityEditor;
|
|||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
public class BuildMapContext : IContextObject
|
public class BuildMapContext : IContextObject
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 参与构建的资源总数
|
/// 资源包集合
|
||||||
/// 说明:包括主动收集的资源以及其依赖的所有资源
|
/// </summary>
|
||||||
/// </summary>
|
private readonly Dictionary<string, BuildBundleInfo> _bundleInfoDic = new Dictionary<string, BuildBundleInfo>(10000);
|
||||||
public int AssetFileCount;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 资源包列表
|
/// 未被依赖的资源列表
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly List<BuildBundleInfo> BundleInfos = new List<BuildBundleInfo>(1000);
|
public readonly List<ReportIndependAsset> IndependAssets = new List<ReportIndependAsset>(1000);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 参与构建的资源总数
|
||||||
|
/// 说明:包括主动收集的资源以及其依赖的所有资源
|
||||||
|
/// </summary>
|
||||||
|
public int AssetFileCount;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 资源收集命令
|
||||||
|
/// </summary>
|
||||||
|
public CollectCommand Command { set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 资源包信息列表
|
||||||
|
/// </summary>
|
||||||
|
public Dictionary<string, BuildBundleInfo>.ValueCollection Collection
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return _bundleInfoDic.Values;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 添加一个打包资源
|
/// 添加一个打包资源
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void PackAsset(BuildAssetInfo assetInfo)
|
public void PackAsset(BuildAssetInfo assetInfo)
|
||||||
{
|
{
|
||||||
string bundleName = assetInfo.GetBundleName();
|
string bundleName = assetInfo.BundleName;
|
||||||
if (string.IsNullOrEmpty(bundleName))
|
if (string.IsNullOrEmpty(bundleName))
|
||||||
throw new Exception("Should never get here !");
|
throw new Exception("Should never get here !");
|
||||||
|
|
||||||
if (TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
|
if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo bundleInfo))
|
||||||
{
|
{
|
||||||
bundleInfo.PackAsset(assetInfo);
|
bundleInfo.PackAsset(assetInfo);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
BuildBundleInfo newBundleInfo = new BuildBundleInfo(bundleName);
|
BuildBundleInfo newBundleInfo = new BuildBundleInfo(bundleName);
|
||||||
newBundleInfo.PackAsset(assetInfo);
|
newBundleInfo.PackAsset(assetInfo);
|
||||||
BundleInfos.Add(newBundleInfo);
|
_bundleInfoDic.Add(bundleName, newBundleInfo);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取所有的打包资源
|
/// 是否包含资源包
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public List<BuildAssetInfo> GetAllAssets()
|
public bool IsContainsBundle(string bundleName)
|
||||||
{
|
{
|
||||||
List<BuildAssetInfo> result = new List<BuildAssetInfo>(BundleInfos.Count);
|
return _bundleInfoDic.ContainsKey(bundleName);
|
||||||
foreach (var bundleInfo in BundleInfos)
|
}
|
||||||
{
|
|
||||||
result.AddRange(bundleInfo.BuildinAssets);
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取资源包的分类标签列表
|
/// 获取资源包信息,如果没找到返回NULL
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string[] GetBundleTags(string bundleName)
|
public BuildBundleInfo GetBundleInfo(string bundleName)
|
||||||
{
|
{
|
||||||
if (TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
|
if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo result))
|
||||||
{
|
{
|
||||||
return bundleInfo.GetBundleTags();
|
return result;
|
||||||
}
|
}
|
||||||
throw new Exception($"Not found {nameof(BuildBundleInfo)} : {bundleName}");
|
throw new Exception($"Should never get here ! Not found bundle : {bundleName}");
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取AssetBundle内构建的资源路径列表
|
/// 获取构建管线里需要的数据
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string[] GetBuildinAssetPaths(string bundleName)
|
public UnityEditor.AssetBundleBuild[] GetPipelineBuilds()
|
||||||
{
|
{
|
||||||
if (TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
|
List<UnityEditor.AssetBundleBuild> builds = new List<UnityEditor.AssetBundleBuild>(_bundleInfoDic.Count);
|
||||||
{
|
foreach (var bundleInfo in _bundleInfoDic.Values)
|
||||||
return bundleInfo.GetBuildinAssetPaths();
|
{
|
||||||
}
|
builds.Add(bundleInfo.CreatePipelineBuild());
|
||||||
throw new Exception($"Not found {nameof(BuildBundleInfo)} : {bundleName}");
|
}
|
||||||
}
|
return builds.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取构建管线里需要的数据
|
/// 创建着色器信息类
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public UnityEditor.AssetBundleBuild[] GetPipelineBuilds()
|
public void CreateShadersBundleInfo(string shadersBundleName)
|
||||||
{
|
{
|
||||||
List<UnityEditor.AssetBundleBuild> builds = new List<UnityEditor.AssetBundleBuild>(BundleInfos.Count);
|
if (IsContainsBundle(shadersBundleName) == false)
|
||||||
foreach (var bundleInfo in BundleInfos)
|
{
|
||||||
{
|
var shaderBundleInfo = new BuildBundleInfo(shadersBundleName);
|
||||||
if (bundleInfo.IsRawFile == false)
|
_bundleInfoDic.Add(shadersBundleName, shaderBundleInfo);
|
||||||
builds.Add(bundleInfo.CreatePipelineBuild());
|
}
|
||||||
}
|
}
|
||||||
return builds.ToArray();
|
}
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 是否包含资源包
|
|
||||||
/// </summary>
|
|
||||||
public bool IsContainsBundle(string bundleName)
|
|
||||||
{
|
|
||||||
return TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool TryGetBundleInfo(string bundleName, out BuildBundleInfo result)
|
|
||||||
{
|
|
||||||
foreach (var bundleInfo in BundleInfos)
|
|
||||||
{
|
|
||||||
if (bundleInfo.BundleName == bundleName)
|
|
||||||
{
|
|
||||||
result = bundleInfo;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
result = null;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
@@ -1,136 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public static class BuildMapCreater
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 执行资源构建上下文
|
|
||||||
/// </summary>
|
|
||||||
public static BuildMapContext CreateBuildMap(EBuildMode buildMode)
|
|
||||||
{
|
|
||||||
BuildMapContext context = new BuildMapContext();
|
|
||||||
Dictionary<string, BuildAssetInfo> buildAssetDic = new Dictionary<string, BuildAssetInfo>(1000);
|
|
||||||
|
|
||||||
// 1. 检测配置合法性
|
|
||||||
AssetBundleCollectorSettingData.Setting.CheckConfigError();
|
|
||||||
|
|
||||||
// 2. 获取所有收集器收集的资源
|
|
||||||
List<CollectAssetInfo> allCollectAssets = AssetBundleCollectorSettingData.Setting.GetAllCollectAssets(buildMode);
|
|
||||||
|
|
||||||
// 3. 剔除未被引用的依赖资源
|
|
||||||
List<CollectAssetInfo> removeDependList = new List<CollectAssetInfo>();
|
|
||||||
foreach (var collectAssetInfo in allCollectAssets)
|
|
||||||
{
|
|
||||||
if (collectAssetInfo.CollectorType == ECollectorType.DependAssetCollector)
|
|
||||||
{
|
|
||||||
if (IsRemoveDependAsset(allCollectAssets, collectAssetInfo.AssetPath))
|
|
||||||
removeDependList.Add(collectAssetInfo);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
foreach (var removeValue in removeDependList)
|
|
||||||
{
|
|
||||||
allCollectAssets.Remove(removeValue);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 4. 录入所有收集器收集的资源
|
|
||||||
foreach (var collectAssetInfo in allCollectAssets)
|
|
||||||
{
|
|
||||||
if (buildAssetDic.ContainsKey(collectAssetInfo.AssetPath) == false)
|
|
||||||
{
|
|
||||||
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.CollectorType, collectAssetInfo.BundleName,
|
|
||||||
collectAssetInfo.Address, collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset);
|
|
||||||
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
|
|
||||||
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
|
|
||||||
buildAssetDic.Add(collectAssetInfo.AssetPath, buildAssetInfo);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
throw new Exception($"Should never get here !");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 5. 录入相关依赖的资源
|
|
||||||
foreach (var collectAssetInfo in allCollectAssets)
|
|
||||||
{
|
|
||||||
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
|
|
||||||
{
|
|
||||||
if (buildAssetDic.ContainsKey(dependAssetPath))
|
|
||||||
{
|
|
||||||
buildAssetDic[dependAssetPath].AddBundleTags(collectAssetInfo.AssetTags);
|
|
||||||
buildAssetDic[dependAssetPath].AddReferenceBundleName(collectAssetInfo.BundleName);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
var buildAssetInfo = new BuildAssetInfo(dependAssetPath);
|
|
||||||
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
|
|
||||||
buildAssetInfo.AddReferenceBundleName(collectAssetInfo.BundleName);
|
|
||||||
buildAssetDic.Add(dependAssetPath, buildAssetInfo);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
context.AssetFileCount = buildAssetDic.Count;
|
|
||||||
|
|
||||||
// 6. 填充主动收集资源的依赖列表
|
|
||||||
foreach (var collectAssetInfo in allCollectAssets)
|
|
||||||
{
|
|
||||||
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
|
|
||||||
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
|
|
||||||
{
|
|
||||||
if (buildAssetDic.TryGetValue(dependAssetPath, out BuildAssetInfo value))
|
|
||||||
dependAssetInfos.Add(value);
|
|
||||||
else
|
|
||||||
throw new Exception("Should never get here !");
|
|
||||||
}
|
|
||||||
buildAssetDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 7. 计算完整的资源包名
|
|
||||||
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
|
|
||||||
{
|
|
||||||
pair.Value.CalculateFullBundleName();
|
|
||||||
}
|
|
||||||
|
|
||||||
// 8. 移除不参与构建的资源
|
|
||||||
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
|
|
||||||
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
|
|
||||||
{
|
|
||||||
var buildAssetInfo = pair.Value;
|
|
||||||
if (buildAssetInfo.HasBundleName() == false)
|
|
||||||
removeBuildList.Add(buildAssetInfo);
|
|
||||||
}
|
|
||||||
foreach (var removeValue in removeBuildList)
|
|
||||||
{
|
|
||||||
buildAssetDic.Remove(removeValue.AssetPath);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 9. 构建资源包
|
|
||||||
var allBuildinAssets = buildAssetDic.Values.ToList();
|
|
||||||
if (allBuildinAssets.Count == 0)
|
|
||||||
throw new Exception("构建的资源列表不能为空");
|
|
||||||
foreach (var assetInfo in allBuildinAssets)
|
|
||||||
{
|
|
||||||
context.PackAsset(assetInfo);
|
|
||||||
}
|
|
||||||
return context;
|
|
||||||
}
|
|
||||||
private static bool IsRemoveDependAsset(List<CollectAssetInfo> allCollectAssets, string dependAssetPath)
|
|
||||||
{
|
|
||||||
foreach (var collectAssetInfo in allCollectAssets)
|
|
||||||
{
|
|
||||||
var collectorType = collectAssetInfo.CollectorType;
|
|
||||||
if (collectorType == ECollectorType.MainAssetCollector || collectorType == ECollectorType.StaticAssetCollector)
|
|
||||||
{
|
|
||||||
if (collectAssetInfo.DependAssets.Contains(dependAssetPath))
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
BuildRunner.Log($"发现未被依赖的资源并自动移除 : {dependAssetPath}");
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,89 +1,214 @@
|
|||||||
using System.Collections;
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 构建参数
|
/// 构建参数
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class BuildParameters
|
public abstract class BuildParameters
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 输出的根目录
|
/// 构建输出的根目录
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string OutputRoot;
|
public string BuildOutputRoot;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 构建的平台
|
/// 内置文件的根目录
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public BuildTarget BuildTarget;
|
public string BuildinFileRoot;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 构建模式
|
/// 构建管线
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public EBuildMode BuildMode;
|
public string BuildPipeline;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 构建的版本(资源版本号)
|
/// 构建的平台
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int BuildVersion;
|
public BuildTarget BuildTarget;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 内置资源标签集合(首包资源标签)
|
/// 构建模式
|
||||||
/// 注意:分号为分隔符
|
/// </summary>
|
||||||
/// </summary>
|
public EBuildMode BuildMode;
|
||||||
public string BuildinTags;
|
|
||||||
|
/// <summary>
|
||||||
|
/// 构建的包裹名称
|
||||||
|
/// </summary>
|
||||||
|
public string PackageName;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 构建的包裹版本
|
||||||
|
/// </summary>
|
||||||
|
public string PackageVersion;
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 验证构建结果
|
/// 是否启用共享资源打包
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool VerifyBuildingResult = false;
|
public bool EnableSharePackRule = false;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 启用可寻址资源定位
|
/// 验证构建结果
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool EnableAddressable = false;
|
public bool VerifyBuildingResult = false;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 追加文件扩展名
|
/// 资源包名称样式
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool AppendFileExtension = false;
|
public EFileNameStyle FileNameStyle;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 拷贝内置资源文件到StreamingAssets目录(首包资源文件)
|
/// 内置文件的拷贝选项
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool CopyBuildinTagFiles = false;
|
public EBuildinFileCopyOption BuildinFileCopyOption;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 内置文件的拷贝参数
|
||||||
|
/// </summary>
|
||||||
|
public string BuildinFileCopyParams;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 资源包加密服务类
|
||||||
|
/// </summary>
|
||||||
|
public IEncryptionServices EncryptionServices;
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
private string _pipelineOutputDirectory = string.Empty;
|
||||||
/// 加密类
|
private string _packageOutputDirectory = string.Empty;
|
||||||
/// </summary>
|
private string _packageRootDirectory = string.Empty;
|
||||||
public IEncryptionServices EncryptionServices = null;
|
private string _buildinRootDirectory = string.Empty;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 压缩选项
|
/// 检测构建参数是否合法
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public ECompressOption CompressOption = ECompressOption.Uncompressed;
|
public virtual void CheckBuildParameters()
|
||||||
|
{
|
||||||
|
// 检测当前是否正在构建资源包
|
||||||
|
if (UnityEditor.BuildPipeline.isBuildingPlayer)
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.ThePipelineIsBuiding, "The pipeline is buiding, please try again after finish !");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
// 检测是否有未保存场景
|
||||||
/// 禁止写入类型树结构(可以降低包体和内存并提高加载效率)
|
if (BuildMode != EBuildMode.SimulateBuild)
|
||||||
/// </summary>
|
{
|
||||||
public bool DisableWriteTypeTree = false;
|
if (EditorTools.HasDirtyScenes())
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.FoundUnsavedScene, "Found unsaved scene !");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
// 检测构建参数合法性
|
||||||
/// 忽略类型树变化
|
if (BuildTarget == BuildTarget.NoTarget)
|
||||||
/// </summary>
|
{
|
||||||
public bool IgnoreTypeTreeChanges = true;
|
string message = BuildLogger.GetErrorMessage(ErrorCode.NoBuildTarget, "Please select the build target platform !");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
if (string.IsNullOrEmpty(PackageName))
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageNameIsNullOrEmpty, "Package name is null or empty !");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
if (string.IsNullOrEmpty(PackageVersion))
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageVersionIsNullOrEmpty, "Package version is null or empty !");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
if (string.IsNullOrEmpty(BuildOutputRoot))
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildOutputRootIsNullOrEmpty, "Build output root is null or empty !");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
if (string.IsNullOrEmpty(BuildinFileRoot))
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildinFileRootIsNullOrEmpty, "Buildin file root is null or empty !");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 强制构建删除包裹目录
|
||||||
|
if (BuildMode == EBuildMode.ForceRebuild)
|
||||||
|
{
|
||||||
|
string packageRootDirectory = GetPackageRootDirectory();
|
||||||
|
if (EditorTools.DeleteDirectory(packageRootDirectory))
|
||||||
|
{
|
||||||
|
BuildLogger.Log($"Delete package root directory: {packageRootDirectory}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 检测包裹输出目录是否存在
|
||||||
|
if (BuildMode != EBuildMode.SimulateBuild)
|
||||||
|
{
|
||||||
|
string packageOutputDirectory = GetPackageOutputDirectory();
|
||||||
|
if (Directory.Exists(packageOutputDirectory))
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageOutputDirectoryExists, $"Package outout directory exists: {packageOutputDirectory}");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 如果输出目录不存在
|
||||||
|
string pipelineOutputDirectory = GetPipelineOutputDirectory();
|
||||||
|
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
|
||||||
|
{
|
||||||
|
BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取内置资源标签列表(首包资源标签)
|
/// 获取构建管线的输出目录
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public List<string> GetBuildinTags()
|
/// <returns></returns>
|
||||||
{
|
public virtual string GetPipelineOutputDirectory()
|
||||||
return StringUtility.StringToStringList(BuildinTags, ';');
|
{
|
||||||
}
|
if (string.IsNullOrEmpty(_pipelineOutputDirectory))
|
||||||
}
|
{
|
||||||
|
_pipelineOutputDirectory = $"{BuildOutputRoot}/{BuildTarget}/{PackageName}/{YooAssetSettings.OutputFolderName}";
|
||||||
|
}
|
||||||
|
return _pipelineOutputDirectory;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取本次构建的补丁输出目录
|
||||||
|
/// </summary>
|
||||||
|
public virtual string GetPackageOutputDirectory()
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(_packageOutputDirectory))
|
||||||
|
{
|
||||||
|
_packageOutputDirectory = $"{BuildOutputRoot}/{BuildTarget}/{PackageName}/{PackageVersion}";
|
||||||
|
}
|
||||||
|
return _packageOutputDirectory;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取本次构建的补丁根目录
|
||||||
|
/// </summary>
|
||||||
|
public virtual string GetPackageRootDirectory()
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(_packageRootDirectory))
|
||||||
|
{
|
||||||
|
_packageRootDirectory = $"{BuildOutputRoot}/{BuildTarget}/{PackageName}";
|
||||||
|
}
|
||||||
|
return _packageRootDirectory;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取内置资源的根目录
|
||||||
|
/// </summary>
|
||||||
|
public virtual string GetBuildinRootDirectory()
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(_buildinRootDirectory))
|
||||||
|
{
|
||||||
|
_buildinRootDirectory = $"{BuildinFileRoot}/{PackageName}";
|
||||||
|
}
|
||||||
|
return _buildinRootDirectory;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,63 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class BuildParametersContext : IContextObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 构建参数
|
||||||
|
/// </summary>
|
||||||
|
public BuildParameters Parameters { private set; get; }
|
||||||
|
|
||||||
|
|
||||||
|
public BuildParametersContext(BuildParameters parameters)
|
||||||
|
{
|
||||||
|
Parameters = parameters;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 检测构建参数是否合法
|
||||||
|
/// </summary>
|
||||||
|
public void CheckBuildParameters()
|
||||||
|
{
|
||||||
|
Parameters.CheckBuildParameters();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取构建管线的输出目录
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public string GetPipelineOutputDirectory()
|
||||||
|
{
|
||||||
|
return Parameters.GetPipelineOutputDirectory();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取本次构建的补丁输出目录
|
||||||
|
/// </summary>
|
||||||
|
public string GetPackageOutputDirectory()
|
||||||
|
{
|
||||||
|
return Parameters.GetPackageOutputDirectory();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取本次构建的补丁根目录
|
||||||
|
/// </summary>
|
||||||
|
public string GetPackageRootDirectory()
|
||||||
|
{
|
||||||
|
return Parameters.GetPackageRootDirectory();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取内置资源的根目录
|
||||||
|
/// </summary>
|
||||||
|
public string GetBuildinRootDirectory()
|
||||||
|
{
|
||||||
|
return Parameters.GetBuildinRootDirectory();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 24698266f028e4a47bb88f091fd64547
|
guid: b84510feab7cbe44a9b6d8ef0b3f559c
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: d6268d725eec21b4aae819adc1553f0e
|
guid: 431722e1bca52d448825f603789d7e4b
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
@@ -0,0 +1,82 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskCopyBuildinFiles
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 拷贝首包资源文件
|
||||||
|
/// </summary>
|
||||||
|
internal void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext, PackageManifest manifest)
|
||||||
|
{
|
||||||
|
EBuildinFileCopyOption copyOption = buildParametersContext.Parameters.BuildinFileCopyOption;
|
||||||
|
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||||
|
string buildinRootDirectory = buildParametersContext.GetBuildinRootDirectory();
|
||||||
|
string buildPackageName = buildParametersContext.Parameters.PackageName;
|
||||||
|
string buildPackageVersion = buildParametersContext.Parameters.PackageVersion;
|
||||||
|
|
||||||
|
// 清空内置文件的目录
|
||||||
|
if (copyOption == EBuildinFileCopyOption.ClearAndCopyAll || copyOption == EBuildinFileCopyOption.ClearAndCopyByTags)
|
||||||
|
{
|
||||||
|
EditorTools.ClearFolder(buildinRootDirectory);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 拷贝补丁清单文件
|
||||||
|
{
|
||||||
|
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildPackageName, buildPackageVersion);
|
||||||
|
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
||||||
|
string destPath = $"{buildinRootDirectory}/{fileName}";
|
||||||
|
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 拷贝补丁清单哈希文件
|
||||||
|
{
|
||||||
|
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildPackageName, buildPackageVersion);
|
||||||
|
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
||||||
|
string destPath = $"{buildinRootDirectory}/{fileName}";
|
||||||
|
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 拷贝补丁清单版本文件
|
||||||
|
{
|
||||||
|
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildPackageName);
|
||||||
|
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
||||||
|
string destPath = $"{buildinRootDirectory}/{fileName}";
|
||||||
|
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 拷贝文件列表(所有文件)
|
||||||
|
if (copyOption == EBuildinFileCopyOption.ClearAndCopyAll || copyOption == EBuildinFileCopyOption.OnlyCopyAll)
|
||||||
|
{
|
||||||
|
foreach (var packageBundle in manifest.BundleList)
|
||||||
|
{
|
||||||
|
string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
|
||||||
|
string destPath = $"{buildinRootDirectory}/{packageBundle.FileName}";
|
||||||
|
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 拷贝文件列表(带标签的文件)
|
||||||
|
if (copyOption == EBuildinFileCopyOption.ClearAndCopyByTags || copyOption == EBuildinFileCopyOption.OnlyCopyByTags)
|
||||||
|
{
|
||||||
|
string[] tags = buildParametersContext.Parameters.BuildinFileCopyParams.Split(';');
|
||||||
|
foreach (var packageBundle in manifest.BundleList)
|
||||||
|
{
|
||||||
|
if (packageBundle.HasTag(tags) == false)
|
||||||
|
continue;
|
||||||
|
string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
|
||||||
|
string destPath = $"{buildinRootDirectory}/{packageBundle.FileName}";
|
||||||
|
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 刷新目录
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
BuildLogger.Log($"Buildin files copy complete: {buildinRootDirectory}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,219 @@
|
|||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class ManifestContext : IContextObject
|
||||||
|
{
|
||||||
|
internal PackageManifest Manifest;
|
||||||
|
}
|
||||||
|
|
||||||
|
public abstract class TaskCreateManifest
|
||||||
|
{
|
||||||
|
private readonly Dictionary<string, int> _cachedBundleID = new Dictionary<string, int>(10000);
|
||||||
|
private readonly Dictionary<int, HashSet<string>> _cacheBundleTags = new Dictionary<int, HashSet<string>>(10000);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 创建补丁清单文件到输出目录
|
||||||
|
/// </summary>
|
||||||
|
protected void CreateManifestFile(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildParameters = buildParametersContext.Parameters;
|
||||||
|
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||||
|
|
||||||
|
// 创建新补丁清单
|
||||||
|
PackageManifest manifest = new PackageManifest();
|
||||||
|
manifest.FileVersion = YooAssetSettings.ManifestFileVersion;
|
||||||
|
manifest.EnableAddressable = buildMapContext.Command.EnableAddressable;
|
||||||
|
manifest.LocationToLower = buildMapContext.Command.LocationToLower;
|
||||||
|
manifest.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
|
||||||
|
manifest.OutputNameStyle = (int)buildParameters.FileNameStyle;
|
||||||
|
manifest.BuildPipeline = buildParameters.BuildPipeline;
|
||||||
|
manifest.PackageName = buildParameters.PackageName;
|
||||||
|
manifest.PackageVersion = buildParameters.PackageVersion;
|
||||||
|
manifest.BundleList = GetAllPackageBundle(buildMapContext);
|
||||||
|
manifest.AssetList = GetAllPackageAsset(buildMapContext);
|
||||||
|
|
||||||
|
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
|
||||||
|
{
|
||||||
|
// 处理资源包的依赖列表
|
||||||
|
ProcessBundleDepends(context, manifest);
|
||||||
|
|
||||||
|
// 处理资源包的标签集合
|
||||||
|
ProcessBundleTags(manifest);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 创建补丁清单文本文件
|
||||||
|
{
|
||||||
|
string fileName = YooAssetSettingsData.GetManifestJsonFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||||
|
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||||
|
ManifestTools.SerializeToJson(filePath, manifest);
|
||||||
|
BuildLogger.Log($"Create package manifest file: {filePath}");
|
||||||
|
}
|
||||||
|
|
||||||
|
// 创建补丁清单二进制文件
|
||||||
|
string packageHash;
|
||||||
|
{
|
||||||
|
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||||
|
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||||
|
ManifestTools.SerializeToBinary(filePath, manifest);
|
||||||
|
packageHash = HashUtility.FileMD5(filePath);
|
||||||
|
BuildLogger.Log($"Create package manifest file: {filePath}");
|
||||||
|
|
||||||
|
ManifestContext manifestContext = new ManifestContext();
|
||||||
|
byte[] bytesData = FileUtility.ReadAllBytes(filePath);
|
||||||
|
manifestContext.Manifest = ManifestTools.DeserializeFromBinary(bytesData);
|
||||||
|
context.SetContextObject(manifestContext);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 创建补丁清单哈希文件
|
||||||
|
{
|
||||||
|
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||||
|
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||||
|
FileUtility.WriteAllText(filePath, packageHash);
|
||||||
|
BuildLogger.Log($"Create package manifest hash file: {filePath}");
|
||||||
|
}
|
||||||
|
|
||||||
|
// 创建补丁清单版本文件
|
||||||
|
{
|
||||||
|
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildParameters.PackageName);
|
||||||
|
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||||
|
FileUtility.WriteAllText(filePath, buildParameters.PackageVersion);
|
||||||
|
BuildLogger.Log($"Create package manifest version file: {filePath}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取资源包的依赖集合
|
||||||
|
/// </summary>
|
||||||
|
protected abstract string[] GetBundleDepends(BuildContext context, string bundleName);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取主资源对象列表
|
||||||
|
/// </summary>
|
||||||
|
private List<PackageAsset> GetAllPackageAsset(BuildMapContext buildMapContext)
|
||||||
|
{
|
||||||
|
List<PackageAsset> result = new List<PackageAsset>(1000);
|
||||||
|
foreach (var bundleInfo in buildMapContext.Collection)
|
||||||
|
{
|
||||||
|
var assetInfos = bundleInfo.GetAllManifestAssetInfos();
|
||||||
|
foreach (var assetInfo in assetInfos)
|
||||||
|
{
|
||||||
|
PackageAsset packageAsset = new PackageAsset();
|
||||||
|
packageAsset.Address = buildMapContext.Command.EnableAddressable ? assetInfo.Address : string.Empty;
|
||||||
|
packageAsset.AssetPath = assetInfo.AssetInfo.AssetPath;
|
||||||
|
packageAsset.AssetGUID = buildMapContext.Command.IncludeAssetGUID ? assetInfo.AssetInfo.AssetGUID : string.Empty;
|
||||||
|
packageAsset.AssetTags = assetInfo.AssetTags.ToArray();
|
||||||
|
packageAsset.BundleID = GetCachedBundleID(assetInfo.BundleName);
|
||||||
|
result.Add(packageAsset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取资源包列表
|
||||||
|
/// </summary>
|
||||||
|
private List<PackageBundle> GetAllPackageBundle(BuildMapContext buildMapContext)
|
||||||
|
{
|
||||||
|
List<PackageBundle> result = new List<PackageBundle>(1000);
|
||||||
|
foreach (var bundleInfo in buildMapContext.Collection)
|
||||||
|
{
|
||||||
|
var packageBundle = bundleInfo.CreatePackageBundle();
|
||||||
|
result.Add(packageBundle);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 注意:缓存资源包索引
|
||||||
|
for (int index = 0; index < result.Count; index++)
|
||||||
|
{
|
||||||
|
string bundleName = result[index].BundleName;
|
||||||
|
_cachedBundleID.Add(bundleName, index);
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 处理资源包的依赖集合
|
||||||
|
/// </summary>
|
||||||
|
private void ProcessBundleDepends(BuildContext context, PackageManifest manifest)
|
||||||
|
{
|
||||||
|
// 查询引擎生成的资源包依赖关系,然后记录到清单
|
||||||
|
foreach (var packageBundle in manifest.BundleList)
|
||||||
|
{
|
||||||
|
int mainBundleID = GetCachedBundleID(packageBundle.BundleName);
|
||||||
|
var depends = GetBundleDepends(context, packageBundle.BundleName);
|
||||||
|
List<int> dependIDs = new List<int>(depends.Length);
|
||||||
|
foreach (var dependBundleName in depends)
|
||||||
|
{
|
||||||
|
int bundleID = GetCachedBundleID(dependBundleName);
|
||||||
|
if (bundleID != mainBundleID)
|
||||||
|
dependIDs.Add(bundleID);
|
||||||
|
}
|
||||||
|
packageBundle.DependIDs = dependIDs.ToArray();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 处理资源包的标签集合
|
||||||
|
/// </summary>
|
||||||
|
private void ProcessBundleTags(PackageManifest manifest)
|
||||||
|
{
|
||||||
|
// 将主资源的标签信息传染给其依赖的资源包集合
|
||||||
|
foreach (var packageAsset in manifest.AssetList)
|
||||||
|
{
|
||||||
|
var assetTags = packageAsset.AssetTags;
|
||||||
|
int bundleID = packageAsset.BundleID;
|
||||||
|
CacheBundleTags(bundleID, assetTags);
|
||||||
|
|
||||||
|
var packageBundle = manifest.BundleList[bundleID];
|
||||||
|
foreach (var dependBundleID in packageBundle.DependIDs)
|
||||||
|
{
|
||||||
|
CacheBundleTags(dependBundleID, assetTags);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int index = 0; index < manifest.BundleList.Count; index++)
|
||||||
|
{
|
||||||
|
var packageBundle = manifest.BundleList[index];
|
||||||
|
if (_cacheBundleTags.ContainsKey(index))
|
||||||
|
{
|
||||||
|
packageBundle.Tags = _cacheBundleTags[index].ToArray();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// 注意:SBP构建管线会自动剔除一些冗余资源的引用关系,导致游离资源包没有被任何主资源包引用。
|
||||||
|
string warning = BuildLogger.GetErrorMessage(ErrorCode.FoundStrayBundle, $"Found stray bundle ! Bundle ID : {index} Bundle name : {packageBundle.BundleName}");
|
||||||
|
BuildLogger.Warning(warning);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void CacheBundleTags(int bundleID, string[] assetTags)
|
||||||
|
{
|
||||||
|
if (_cacheBundleTags.ContainsKey(bundleID) == false)
|
||||||
|
_cacheBundleTags.Add(bundleID, new HashSet<string>());
|
||||||
|
|
||||||
|
foreach (var assetTag in assetTags)
|
||||||
|
{
|
||||||
|
if (_cacheBundleTags[bundleID].Contains(assetTag) == false)
|
||||||
|
_cacheBundleTags[bundleID].Add(assetTag);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取资源包的索引ID
|
||||||
|
/// </summary>
|
||||||
|
private int GetCachedBundleID(string bundleName)
|
||||||
|
{
|
||||||
|
if (_cachedBundleID.TryGetValue(bundleName, out int value) == false)
|
||||||
|
{
|
||||||
|
throw new Exception($"Should never get here ! Not found bundle ID : {bundleName}");
|
||||||
|
}
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,212 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskCreateReport
|
||||||
|
{
|
||||||
|
protected void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext, ManifestContext manifestContext)
|
||||||
|
{
|
||||||
|
var buildParameters = buildParametersContext.Parameters;
|
||||||
|
|
||||||
|
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||||
|
PackageManifest manifest = manifestContext.Manifest;
|
||||||
|
BuildReport buildReport = new BuildReport();
|
||||||
|
|
||||||
|
// 概述信息
|
||||||
|
{
|
||||||
|
#if UNITY_2019_4_OR_NEWER
|
||||||
|
UnityEditor.PackageManager.PackageInfo packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssembly(typeof(BuildReport).Assembly);
|
||||||
|
if (packageInfo != null)
|
||||||
|
buildReport.Summary.YooVersion = packageInfo.version;
|
||||||
|
#endif
|
||||||
|
buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion;
|
||||||
|
buildReport.Summary.BuildDate = DateTime.Now.ToString();
|
||||||
|
buildReport.Summary.BuildSeconds = BuildRunner.TotalSeconds;
|
||||||
|
buildReport.Summary.BuildTarget = buildParameters.BuildTarget;
|
||||||
|
buildReport.Summary.BuildPipeline = buildParameters.BuildPipeline;
|
||||||
|
buildReport.Summary.BuildMode = buildParameters.BuildMode;
|
||||||
|
buildReport.Summary.BuildPackageName = buildParameters.PackageName;
|
||||||
|
buildReport.Summary.BuildPackageVersion = buildParameters.PackageVersion;
|
||||||
|
|
||||||
|
// 收集器配置
|
||||||
|
buildReport.Summary.UniqueBundleName = buildMapContext.Command.UniqueBundleName;
|
||||||
|
buildReport.Summary.EnableAddressable = buildMapContext.Command.EnableAddressable;
|
||||||
|
buildReport.Summary.LocationToLower = buildMapContext.Command.LocationToLower;
|
||||||
|
buildReport.Summary.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
|
||||||
|
buildReport.Summary.IgnoreDefaultType = buildMapContext.Command.IgnoreDefaultType;
|
||||||
|
buildReport.Summary.AutoCollectShaders = buildMapContext.Command.AutoCollectShaders;
|
||||||
|
|
||||||
|
// 构建参数
|
||||||
|
buildReport.Summary.EnableSharePackRule = buildParameters.EnableSharePackRule;
|
||||||
|
buildReport.Summary.EncryptionClassName = buildParameters.EncryptionServices == null ? "null" : buildParameters.EncryptionServices.GetType().FullName;
|
||||||
|
if (buildParameters.BuildPipeline == nameof(BuiltinBuildPipeline))
|
||||||
|
{
|
||||||
|
var builtinBuildParameters = buildParameters as BuiltinBuildParameters;
|
||||||
|
buildReport.Summary.FileNameStyle = buildParameters.FileNameStyle;
|
||||||
|
buildReport.Summary.CompressOption = builtinBuildParameters.CompressOption;
|
||||||
|
buildReport.Summary.DisableWriteTypeTree = builtinBuildParameters.DisableWriteTypeTree;
|
||||||
|
buildReport.Summary.IgnoreTypeTreeChanges = builtinBuildParameters.IgnoreTypeTreeChanges;
|
||||||
|
}
|
||||||
|
else if (buildParameters.BuildPipeline == nameof(ScriptableBuildPipeline))
|
||||||
|
{
|
||||||
|
var scriptableBuildParameters = buildParameters as ScriptableBuildParameters;
|
||||||
|
buildReport.Summary.FileNameStyle = buildParameters.FileNameStyle;
|
||||||
|
buildReport.Summary.CompressOption = scriptableBuildParameters.CompressOption;
|
||||||
|
buildReport.Summary.DisableWriteTypeTree = scriptableBuildParameters.DisableWriteTypeTree;
|
||||||
|
buildReport.Summary.IgnoreTypeTreeChanges = scriptableBuildParameters.IgnoreTypeTreeChanges;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
buildReport.Summary.FileNameStyle = buildParameters.FileNameStyle;
|
||||||
|
buildReport.Summary.CompressOption = ECompressOption.Uncompressed;
|
||||||
|
buildReport.Summary.DisableWriteTypeTree = false;
|
||||||
|
buildReport.Summary.IgnoreTypeTreeChanges = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 构建结果
|
||||||
|
buildReport.Summary.AssetFileTotalCount = buildMapContext.AssetFileCount;
|
||||||
|
buildReport.Summary.MainAssetTotalCount = GetMainAssetCount(manifest);
|
||||||
|
buildReport.Summary.AllBundleTotalCount = GetAllBundleCount(manifest);
|
||||||
|
buildReport.Summary.AllBundleTotalSize = GetAllBundleSize(manifest);
|
||||||
|
buildReport.Summary.EncryptedBundleTotalCount = GetEncryptedBundleCount(manifest);
|
||||||
|
buildReport.Summary.EncryptedBundleTotalSize = GetEncryptedBundleSize(manifest);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 资源对象列表
|
||||||
|
buildReport.AssetInfos = new List<ReportAssetInfo>(manifest.AssetList.Count);
|
||||||
|
foreach (var packageAsset in manifest.AssetList)
|
||||||
|
{
|
||||||
|
var mainBundle = manifest.BundleList[packageAsset.BundleID];
|
||||||
|
ReportAssetInfo reportAssetInfo = new ReportAssetInfo();
|
||||||
|
reportAssetInfo.Address = packageAsset.Address;
|
||||||
|
reportAssetInfo.AssetPath = packageAsset.AssetPath;
|
||||||
|
reportAssetInfo.AssetTags = packageAsset.AssetTags;
|
||||||
|
reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(packageAsset.AssetPath);
|
||||||
|
reportAssetInfo.MainBundleName = mainBundle.BundleName;
|
||||||
|
reportAssetInfo.MainBundleSize = mainBundle.FileSize;
|
||||||
|
reportAssetInfo.DependAssets = GetDependAssets(buildMapContext, mainBundle.BundleName, packageAsset.AssetPath);
|
||||||
|
buildReport.AssetInfos.Add(reportAssetInfo);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 资源包列表
|
||||||
|
buildReport.BundleInfos = new List<ReportBundleInfo>(manifest.BundleList.Count);
|
||||||
|
foreach (var packageBundle in manifest.BundleList)
|
||||||
|
{
|
||||||
|
ReportBundleInfo reportBundleInfo = new ReportBundleInfo();
|
||||||
|
reportBundleInfo.BundleName = packageBundle.BundleName;
|
||||||
|
reportBundleInfo.FileName = packageBundle.FileName;
|
||||||
|
reportBundleInfo.FileHash = packageBundle.FileHash;
|
||||||
|
reportBundleInfo.FileCRC = packageBundle.FileCRC;
|
||||||
|
reportBundleInfo.FileSize = packageBundle.FileSize;
|
||||||
|
reportBundleInfo.Encrypted = packageBundle.Encrypted;
|
||||||
|
reportBundleInfo.Tags = packageBundle.Tags;
|
||||||
|
reportBundleInfo.DependBundles = GetDependBundles(manifest, packageBundle);
|
||||||
|
reportBundleInfo.AllBuiltinAssets = GetAllBuiltinAssets(buildMapContext, packageBundle.BundleName);
|
||||||
|
buildReport.BundleInfos.Add(reportBundleInfo);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 其它资源列表
|
||||||
|
buildReport.IndependAssets = new List<ReportIndependAsset>(buildMapContext.IndependAssets);
|
||||||
|
|
||||||
|
// 序列化文件
|
||||||
|
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||||
|
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||||
|
BuildReport.Serialize(filePath, buildReport);
|
||||||
|
BuildLogger.Log($"Create build report file: {filePath}");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取资源对象依赖的所有资源包
|
||||||
|
/// </summary>
|
||||||
|
private List<string> GetDependBundles(PackageManifest manifest, PackageBundle packageBundle)
|
||||||
|
{
|
||||||
|
List<string> dependBundles = new List<string>(packageBundle.DependIDs.Length);
|
||||||
|
foreach (int index in packageBundle.DependIDs)
|
||||||
|
{
|
||||||
|
string dependBundleName = manifest.BundleList[index].BundleName;
|
||||||
|
dependBundles.Add(dependBundleName);
|
||||||
|
}
|
||||||
|
return dependBundles;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取资源对象依赖的其它所有资源
|
||||||
|
/// </summary>
|
||||||
|
private List<string> GetDependAssets(BuildMapContext buildMapContext, string bundleName, string assetPath)
|
||||||
|
{
|
||||||
|
List<string> result = new List<string>();
|
||||||
|
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
|
||||||
|
{
|
||||||
|
BuildAssetInfo findAssetInfo = null;
|
||||||
|
foreach (var buildAsset in bundleInfo.MainAssets)
|
||||||
|
{
|
||||||
|
if (buildAsset.AssetInfo.AssetPath == assetPath)
|
||||||
|
{
|
||||||
|
findAssetInfo = buildAsset;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (findAssetInfo == null)
|
||||||
|
{
|
||||||
|
throw new Exception($"Should never get here ! Not found asset {assetPath} in bunlde {bundleName}");
|
||||||
|
}
|
||||||
|
foreach (var dependAssetInfo in findAssetInfo.AllDependAssetInfos)
|
||||||
|
{
|
||||||
|
result.Add(dependAssetInfo.AssetInfo.AssetPath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取该资源包内的所有资源
|
||||||
|
/// </summary>
|
||||||
|
private List<string> GetAllBuiltinAssets(BuildMapContext buildMapContext, string bundleName)
|
||||||
|
{
|
||||||
|
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
|
||||||
|
return bundleInfo.GetAllBuiltinAssetPaths();
|
||||||
|
}
|
||||||
|
|
||||||
|
private int GetMainAssetCount(PackageManifest manifest)
|
||||||
|
{
|
||||||
|
return manifest.AssetList.Count;
|
||||||
|
}
|
||||||
|
private int GetAllBundleCount(PackageManifest manifest)
|
||||||
|
{
|
||||||
|
return manifest.BundleList.Count;
|
||||||
|
}
|
||||||
|
private long GetAllBundleSize(PackageManifest manifest)
|
||||||
|
{
|
||||||
|
long fileBytes = 0;
|
||||||
|
foreach (var packageBundle in manifest.BundleList)
|
||||||
|
{
|
||||||
|
fileBytes += packageBundle.FileSize;
|
||||||
|
}
|
||||||
|
return fileBytes;
|
||||||
|
}
|
||||||
|
private int GetEncryptedBundleCount(PackageManifest manifest)
|
||||||
|
{
|
||||||
|
int fileCount = 0;
|
||||||
|
foreach (var packageBundle in manifest.BundleList)
|
||||||
|
{
|
||||||
|
if (packageBundle.Encrypted)
|
||||||
|
fileCount++;
|
||||||
|
}
|
||||||
|
return fileCount;
|
||||||
|
}
|
||||||
|
private long GetEncryptedBundleSize(PackageManifest manifest)
|
||||||
|
{
|
||||||
|
long fileBytes = 0;
|
||||||
|
foreach (var packageBundle in manifest.BundleList)
|
||||||
|
{
|
||||||
|
if (packageBundle.Encrypted)
|
||||||
|
fileBytes += packageBundle.FileSize;
|
||||||
|
}
|
||||||
|
return fileBytes;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,50 @@
|
|||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.IO;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskEncryption
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 加密文件
|
||||||
|
/// </summary>
|
||||||
|
public void EncryptingBundleFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||||
|
{
|
||||||
|
var encryptionServices = buildParametersContext.Parameters.EncryptionServices;
|
||||||
|
if (encryptionServices == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (encryptionServices.GetType() == typeof(EncryptionNone))
|
||||||
|
return;
|
||||||
|
|
||||||
|
int progressValue = 0;
|
||||||
|
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||||
|
foreach (var bundleInfo in buildMapContext.Collection)
|
||||||
|
{
|
||||||
|
EncryptFileInfo fileInfo = new EncryptFileInfo();
|
||||||
|
fileInfo.BundleName = bundleInfo.BundleName;
|
||||||
|
fileInfo.FilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||||
|
var encryptResult = encryptionServices.Encrypt(fileInfo);
|
||||||
|
if (encryptResult.Encrypted)
|
||||||
|
{
|
||||||
|
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}.encrypt";
|
||||||
|
FileUtility.WriteAllBytes(filePath, encryptResult.EncryptedData);
|
||||||
|
bundleInfo.EncryptedFilePath = filePath;
|
||||||
|
bundleInfo.Encrypted = true;
|
||||||
|
BuildLogger.Log($"Bundle file encryption complete: {filePath}");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
bundleInfo.Encrypted = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 进度条
|
||||||
|
EditorTools.DisplayProgressBar("Encrypting bundle", ++progressValue, buildMapContext.Collection.Count);
|
||||||
|
}
|
||||||
|
EditorTools.ClearProgressBar();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,229 @@
|
|||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskGetBuildMap
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 生成资源构建上下文
|
||||||
|
/// </summary>
|
||||||
|
public BuildMapContext CreateBuildMap(BuildParameters buildParameters)
|
||||||
|
{
|
||||||
|
BuildMapContext context = new BuildMapContext();
|
||||||
|
var buildMode = buildParameters.BuildMode;
|
||||||
|
var packageName = buildParameters.PackageName;
|
||||||
|
|
||||||
|
Dictionary<string, BuildAssetInfo> allBuildAssetInfos = new Dictionary<string, BuildAssetInfo>(1000);
|
||||||
|
|
||||||
|
// 1. 获取所有收集器收集的资源
|
||||||
|
var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
|
||||||
|
List<CollectAssetInfo> allCollectAssets = collectResult.CollectAssets;
|
||||||
|
|
||||||
|
// 2. 剔除未被引用的依赖项资源
|
||||||
|
RemoveZeroReferenceAssets(context, allCollectAssets);
|
||||||
|
|
||||||
|
// 3. 录入所有收集器主动收集的资源
|
||||||
|
foreach (var collectAssetInfo in allCollectAssets)
|
||||||
|
{
|
||||||
|
if (allBuildAssetInfos.ContainsKey(collectAssetInfo.AssetInfo.AssetPath))
|
||||||
|
{
|
||||||
|
throw new Exception($"Should never get here !");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (collectAssetInfo.CollectorType != ECollectorType.MainAssetCollector)
|
||||||
|
{
|
||||||
|
if (collectAssetInfo.AssetTags.Count > 0)
|
||||||
|
{
|
||||||
|
collectAssetInfo.AssetTags.Clear();
|
||||||
|
string warning = BuildLogger.GetErrorMessage(ErrorCode.RemoveInvalidTags, $"Remove asset tags that don't work, see the asset collector type : {collectAssetInfo.AssetInfo.AssetPath}");
|
||||||
|
BuildLogger.Warning(warning);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.CollectorType, collectAssetInfo.BundleName, collectAssetInfo.Address, collectAssetInfo.AssetInfo);
|
||||||
|
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
|
||||||
|
allBuildAssetInfos.Add(collectAssetInfo.AssetInfo.AssetPath, buildAssetInfo);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 4. 录入所有收集资源依赖的其它资源
|
||||||
|
foreach (var collectAssetInfo in allCollectAssets)
|
||||||
|
{
|
||||||
|
string bundleName = collectAssetInfo.BundleName;
|
||||||
|
foreach (var dependAsset in collectAssetInfo.DependAssets)
|
||||||
|
{
|
||||||
|
if (allBuildAssetInfos.ContainsKey(dependAsset.AssetPath))
|
||||||
|
{
|
||||||
|
allBuildAssetInfos[dependAsset.AssetPath].AddReferenceBundleName(bundleName);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var buildAssetInfo = new BuildAssetInfo(dependAsset);
|
||||||
|
buildAssetInfo.AddReferenceBundleName(bundleName);
|
||||||
|
allBuildAssetInfos.Add(dependAsset.AssetPath, buildAssetInfo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 5. 填充所有收集资源的依赖列表
|
||||||
|
foreach (var collectAssetInfo in allCollectAssets)
|
||||||
|
{
|
||||||
|
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
|
||||||
|
foreach (var dependAsset in collectAssetInfo.DependAssets)
|
||||||
|
{
|
||||||
|
if (allBuildAssetInfos.TryGetValue(dependAsset.AssetPath, out BuildAssetInfo value))
|
||||||
|
dependAssetInfos.Add(value);
|
||||||
|
else
|
||||||
|
throw new Exception("Should never get here !");
|
||||||
|
}
|
||||||
|
allBuildAssetInfos[collectAssetInfo.AssetInfo.AssetPath].SetDependAssetInfos(dependAssetInfos);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 6. 自动收集所有依赖的着色器
|
||||||
|
if (collectResult.Command.AutoCollectShaders)
|
||||||
|
{
|
||||||
|
// 获取着色器打包规则结果
|
||||||
|
PackRuleResult shaderPackRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
|
||||||
|
string shaderBundleName = shaderPackRuleResult.GetBundleName(collectResult.Command.PackageName, collectResult.Command.UniqueBundleName);
|
||||||
|
foreach (var buildAssetInfo in allBuildAssetInfos.Values)
|
||||||
|
{
|
||||||
|
if (buildAssetInfo.CollectorType == ECollectorType.None)
|
||||||
|
{
|
||||||
|
if (buildAssetInfo.AssetInfo.IsShaderAsset())
|
||||||
|
{
|
||||||
|
buildAssetInfo.SetBundleName(shaderBundleName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 7. 计算共享资源的包名
|
||||||
|
if (buildParameters.EnableSharePackRule)
|
||||||
|
{
|
||||||
|
PreProcessPackShareBundle(buildParameters, collectResult.Command, allBuildAssetInfos);
|
||||||
|
foreach (var buildAssetInfo in allBuildAssetInfos.Values)
|
||||||
|
{
|
||||||
|
if (buildAssetInfo.HasBundleName() == false)
|
||||||
|
{
|
||||||
|
PackRuleResult packRuleResult = GetShareBundleName(buildAssetInfo);
|
||||||
|
if (packRuleResult.IsValid())
|
||||||
|
{
|
||||||
|
string shareBundleName = packRuleResult.GetShareBundleName(collectResult.Command.PackageName, collectResult.Command.UniqueBundleName);
|
||||||
|
buildAssetInfo.SetBundleName(shareBundleName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
PostProcessPackShareBundle();
|
||||||
|
}
|
||||||
|
|
||||||
|
// 8. 记录关键信息
|
||||||
|
context.AssetFileCount = allBuildAssetInfos.Count;
|
||||||
|
context.Command = collectResult.Command;
|
||||||
|
|
||||||
|
// 9. 移除不参与构建的资源
|
||||||
|
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
|
||||||
|
foreach (var buildAssetInfo in allBuildAssetInfos.Values)
|
||||||
|
{
|
||||||
|
if (buildAssetInfo.HasBundleName() == false)
|
||||||
|
removeBuildList.Add(buildAssetInfo);
|
||||||
|
}
|
||||||
|
foreach (var removeValue in removeBuildList)
|
||||||
|
{
|
||||||
|
allBuildAssetInfos.Remove(removeValue.AssetInfo.AssetPath);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 10. 构建资源列表
|
||||||
|
var allPackAssets = allBuildAssetInfos.Values.ToList();
|
||||||
|
if (allPackAssets.Count == 0)
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.PackAssetListIsEmpty, "The pack asset info is empty !");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
foreach (var assetInfo in allPackAssets)
|
||||||
|
{
|
||||||
|
context.PackAsset(assetInfo);
|
||||||
|
}
|
||||||
|
|
||||||
|
return context;
|
||||||
|
}
|
||||||
|
private void RemoveZeroReferenceAssets(BuildMapContext context, List<CollectAssetInfo> allCollectAssets)
|
||||||
|
{
|
||||||
|
// 1. 检测依赖资源收集器是否存在
|
||||||
|
if (allCollectAssets.Exists(x => x.CollectorType == ECollectorType.DependAssetCollector) == false)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// 2. 获取所有主资源的依赖资源集合
|
||||||
|
HashSet<string> allDependAsset = new HashSet<string>();
|
||||||
|
foreach (var collectAsset in allCollectAssets)
|
||||||
|
{
|
||||||
|
var collectorType = collectAsset.CollectorType;
|
||||||
|
if (collectorType == ECollectorType.MainAssetCollector || collectorType == ECollectorType.StaticAssetCollector)
|
||||||
|
{
|
||||||
|
foreach (var dependAsset in collectAsset.DependAssets)
|
||||||
|
{
|
||||||
|
if (allDependAsset.Contains(dependAsset.AssetPath) == false)
|
||||||
|
allDependAsset.Add(dependAsset.AssetPath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3. 找出所有零引用的依赖资源集合
|
||||||
|
List<CollectAssetInfo> removeList = new List<CollectAssetInfo>();
|
||||||
|
foreach (var collectAssetInfo in allCollectAssets)
|
||||||
|
{
|
||||||
|
var collectorType = collectAssetInfo.CollectorType;
|
||||||
|
if (collectorType == ECollectorType.DependAssetCollector)
|
||||||
|
{
|
||||||
|
if (allDependAsset.Contains(collectAssetInfo.AssetInfo.AssetPath) == false)
|
||||||
|
removeList.Add(collectAssetInfo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 4. 移除所有零引用的依赖资源
|
||||||
|
foreach (var removeValue in removeList)
|
||||||
|
{
|
||||||
|
string warning = BuildLogger.GetErrorMessage(ErrorCode.FoundUndependedAsset, $"Found undepended asset and remove it : {removeValue.AssetInfo.AssetPath}");
|
||||||
|
BuildLogger.Warning(warning);
|
||||||
|
|
||||||
|
var independAsset = new ReportIndependAsset();
|
||||||
|
independAsset.AssetPath = removeValue.AssetInfo.AssetPath;
|
||||||
|
independAsset.AssetGUID = removeValue.AssetInfo.AssetGUID;
|
||||||
|
independAsset.AssetType = removeValue.AssetInfo.AssetType.ToString();
|
||||||
|
independAsset.FileSize = FileUtility.GetFileSize(removeValue.AssetInfo.AssetPath);
|
||||||
|
context.IndependAssets.Add(independAsset);
|
||||||
|
|
||||||
|
allCollectAssets.Remove(removeValue);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#region 共享资源打包规则
|
||||||
|
/// <summary>
|
||||||
|
/// 共享资源打包前置处理
|
||||||
|
/// </summary>
|
||||||
|
protected virtual void PreProcessPackShareBundle(BuildParameters buildParameters, CollectCommand command, Dictionary<string, BuildAssetInfo> allBuildAssetInfos)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 共享资源打包后置处理
|
||||||
|
/// </summary>
|
||||||
|
protected virtual void PostProcessPackShareBundle()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取共享资源包名称
|
||||||
|
/// </summary>
|
||||||
|
protected virtual PackRuleResult GetShareBundleName(BuildAssetInfo buildAssetInfo)
|
||||||
|
{
|
||||||
|
string bundleName = Path.GetDirectoryName(buildAssetInfo.AssetInfo.AssetPath);
|
||||||
|
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,96 @@
|
|||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Text;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public abstract class TaskUpdateBundleInfo
|
||||||
|
{
|
||||||
|
public void UpdateBundleInfo(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
|
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||||
|
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||||
|
int outputNameStyle = (int)buildParametersContext.Parameters.FileNameStyle;
|
||||||
|
|
||||||
|
// 1.检测文件名长度
|
||||||
|
foreach (var bundleInfo in buildMapContext.Collection)
|
||||||
|
{
|
||||||
|
// NOTE:检测文件名长度不要超过260字符。
|
||||||
|
string fileName = bundleInfo.BundleName;
|
||||||
|
if (fileName.Length >= 260)
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.CharactersOverTheLimit, $"Bundle file name character count exceeds limit : {fileName}");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 2.更新构建输出的文件路径
|
||||||
|
foreach (var bundleInfo in buildMapContext.Collection)
|
||||||
|
{
|
||||||
|
bundleInfo.BuildOutputFilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||||
|
if (bundleInfo.Encrypted)
|
||||||
|
bundleInfo.PackageSourceFilePath = bundleInfo.EncryptedFilePath;
|
||||||
|
else
|
||||||
|
bundleInfo.PackageSourceFilePath = bundleInfo.BuildOutputFilePath;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3.更新文件其它信息
|
||||||
|
foreach (var bundleInfo in buildMapContext.Collection)
|
||||||
|
{
|
||||||
|
bundleInfo.PackageUnityHash = GetUnityHash(bundleInfo, context);
|
||||||
|
bundleInfo.PackageUnityCRC = GetUnityCRC(bundleInfo, context);
|
||||||
|
bundleInfo.PackageFileHash = GetBundleFileHash(bundleInfo, buildParametersContext);
|
||||||
|
bundleInfo.PackageFileCRC = GetBundleFileCRC(bundleInfo, buildParametersContext);
|
||||||
|
bundleInfo.PackageFileSize = GetBundleFileSize(bundleInfo, buildParametersContext);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 4.更新补丁包输出的文件路径
|
||||||
|
foreach (var bundleInfo in buildMapContext.Collection)
|
||||||
|
{
|
||||||
|
string bundleName = bundleInfo.BundleName;
|
||||||
|
string fileHash = bundleInfo.PackageFileHash;
|
||||||
|
string fileExtension = ManifestTools.GetRemoteBundleFileExtension(bundleName);
|
||||||
|
string fileName = ManifestTools.GetRemoteBundleFileName(outputNameStyle, bundleName, fileExtension, fileHash);
|
||||||
|
bundleInfo.PackageDestFilePath = $"{packageOutputDirectory}/{fileName}";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected abstract string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context);
|
||||||
|
protected abstract uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context);
|
||||||
|
protected abstract string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
|
||||||
|
protected abstract string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
|
||||||
|
protected abstract long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
|
||||||
|
|
||||||
|
protected string GetFilePathTempHash(string filePath)
|
||||||
|
{
|
||||||
|
byte[] bytes = Encoding.UTF8.GetBytes(filePath);
|
||||||
|
return HashUtility.BytesMD5(bytes);
|
||||||
|
|
||||||
|
// 注意:在文件路径的哈希值冲突的情况下,可以使用下面的方法
|
||||||
|
//return $"{HashUtility.BytesMD5(bytes)}-{Guid.NewGuid():N}";
|
||||||
|
}
|
||||||
|
protected long GetBundleTempSize(BuildBundleInfo bundleInfo)
|
||||||
|
{
|
||||||
|
long tempSize = 0;
|
||||||
|
|
||||||
|
var assetPaths = bundleInfo.GetAllMainAssetPaths();
|
||||||
|
foreach (var assetPath in assetPaths)
|
||||||
|
{
|
||||||
|
long size = FileUtility.GetFileSize(assetPath);
|
||||||
|
tempSize += size;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (tempSize == 0)
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.BundleTempSizeIsZero, $"Bundle temp size is zero, check bundle main asset list : {bundleInfo.BundleName}");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
return tempSize;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: fe50795c51a46884088139b840c1557f
|
guid: 4882f54fbf0bcb04680fb581deae4889
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 2de5a58f37a4ae64e804f150144da809
|
guid: 5c0a1b7e213a63047994bbf419867c64
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 6e400ee1e8b3556479bfa493ff7fe778
|
guid: 950b38743cf6b74419af76ab327206ed
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
@@ -0,0 +1,54 @@
|
|||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskBuilding_BBP : IBuildTask
|
||||||
|
{
|
||||||
|
public class BuildResultContext : IContextObject
|
||||||
|
{
|
||||||
|
public AssetBundleManifest UnityManifest;
|
||||||
|
}
|
||||||
|
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
|
var builtinBuildParameters = buildParametersContext.Parameters as BuiltinBuildParameters;
|
||||||
|
|
||||||
|
// 模拟构建模式下跳过引擎构建
|
||||||
|
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||||
|
if (buildMode == EBuildMode.SimulateBuild)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// 开始构建
|
||||||
|
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||||
|
BuildAssetBundleOptions buildOptions = builtinBuildParameters.GetBundleBuildOptions();
|
||||||
|
AssetBundleManifest unityManifest = BuildPipeline.BuildAssetBundles(pipelineOutputDirectory, buildMapContext.GetPipelineBuilds(), buildOptions, buildParametersContext.Parameters.BuildTarget);
|
||||||
|
if (unityManifest == null)
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.UnityEngineBuildFailed, "UnityEngine build failed !");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||||
|
{
|
||||||
|
string unityOutputManifestFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
|
||||||
|
if (System.IO.File.Exists(unityOutputManifestFilePath) == false)
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.UnityEngineBuildFatal, $"Not found output {nameof(AssetBundleManifest)} file : {unityOutputManifestFilePath}");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
BuildLogger.Log("UnityEngine build success !");
|
||||||
|
BuildResultContext buildResultContext = new BuildResultContext();
|
||||||
|
buildResultContext.UnityManifest = unityManifest;
|
||||||
|
context.SetContextObject(buildResultContext);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: e9274735f1f14af4b893c21a4240b816
|
guid: d10c8f8b9937fe848b2cb0cc0836280d
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -0,0 +1,26 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskCopyBuildinFiles_BBP : TaskCopyBuildinFiles, IBuildTask
|
||||||
|
{
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var manifestContext = context.GetContextObject<ManifestContext>();
|
||||||
|
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||||
|
|
||||||
|
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||||
|
{
|
||||||
|
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
|
||||||
|
{
|
||||||
|
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 35749e57d9a3da84aa60c348bc6bbe9d
|
guid: 80c30fb9eb35a514daadefa4a2fb4f28
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskCreateManifest_BBP : TaskCreateManifest, IBuildTask
|
||||||
|
{
|
||||||
|
private TaskBuilding_BBP.BuildResultContext _buildResultContext = null;
|
||||||
|
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
CreateManifestFile(context);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override string[] GetBundleDepends(BuildContext context, string bundleName)
|
||||||
|
{
|
||||||
|
if (_buildResultContext == null)
|
||||||
|
_buildResultContext = context.GetContextObject<TaskBuilding_BBP.BuildResultContext>();
|
||||||
|
|
||||||
|
return _buildResultContext.UnityManifest.GetAllDependencies(bundleName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: db8a306d84a7b284f9acc8925cfaf812
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,53 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskCreatePackage_BBP : IBuildTask
|
||||||
|
{
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
|
var buildMode = buildParameters.Parameters.BuildMode;
|
||||||
|
if (buildMode != EBuildMode.SimulateBuild && buildMode != EBuildMode.DryRunBuild)
|
||||||
|
{
|
||||||
|
CreatePackageCatalog(buildParameters, buildMapContext);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 拷贝补丁文件到补丁包目录
|
||||||
|
/// </summary>
|
||||||
|
private void CreatePackageCatalog(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||||
|
{
|
||||||
|
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||||
|
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||||
|
BuildLogger.Log($"Start making patch package: {packageOutputDirectory}");
|
||||||
|
|
||||||
|
// 拷贝UnityManifest序列化文件
|
||||||
|
{
|
||||||
|
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
|
||||||
|
string destPath = $"{packageOutputDirectory}/{YooAssetSettings.OutputFolderName}";
|
||||||
|
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 拷贝UnityManifest文本文件
|
||||||
|
{
|
||||||
|
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
|
||||||
|
string destPath = $"{packageOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
|
||||||
|
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 拷贝所有补丁文件
|
||||||
|
int progressValue = 0;
|
||||||
|
int fileTotalCount = buildMapContext.Collection.Count;
|
||||||
|
foreach (var bundleInfo in buildMapContext.Collection)
|
||||||
|
{
|
||||||
|
EditorTools.CopyFile(bundleInfo.PackageSourceFilePath, bundleInfo.PackageDestFilePath, true);
|
||||||
|
EditorTools.DisplayProgressBar("Copy patch file", ++progressValue, fileTotalCount);
|
||||||
|
}
|
||||||
|
EditorTools.ClearProgressBar();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 509e58fe0b061a54795f60209fbbbb5a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskCreateReport_BBP : TaskCreateReport, IBuildTask
|
||||||
|
{
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
|
var manifestContext = context.GetContextObject<ManifestContext>();
|
||||||
|
|
||||||
|
var buildMode = buildParameters.Parameters.BuildMode;
|
||||||
|
if (buildMode != EBuildMode.SimulateBuild)
|
||||||
|
{
|
||||||
|
CreateReportFile(buildParameters, buildMapContext, manifestContext);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cb66f3d5c56a85643a0e009d59079e54
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,23 @@
|
|||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.IO;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskEncryption_BBP : TaskEncryption, IBuildTask
|
||||||
|
{
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
|
|
||||||
|
var buildMode = buildParameters.Parameters.BuildMode;
|
||||||
|
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||||
|
{
|
||||||
|
EncryptingBundleFiles(buildParameters, buildMapContext);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6e871faedf2401c4c9225eb9815c5aa0
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,19 @@
|
|||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskGetBuildMap_BBP : TaskGetBuildMap, IBuildTask
|
||||||
|
{
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters);
|
||||||
|
context.SetContextObject(buildMapContext);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b621fbca3fe162448bda8c817daa101a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskPrepare_BBP : IBuildTask
|
||||||
|
{
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildParameters = buildParametersContext.Parameters;
|
||||||
|
var builtinBuildParameters = buildParameters as BuiltinBuildParameters;
|
||||||
|
|
||||||
|
// 检测基础构建参数
|
||||||
|
buildParametersContext.CheckBuildParameters();
|
||||||
|
|
||||||
|
// 检测Unity版本
|
||||||
|
#if UNITY_2021_3_OR_NEWER
|
||||||
|
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
|
||||||
|
{
|
||||||
|
string warning = BuildLogger.GetErrorMessage(ErrorCode.RecommendScriptBuildPipeline, $"Starting with UnityEngine2021, recommend use script build pipeline (SBP) !");
|
||||||
|
BuildLogger.Warning(warning);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6dc94501197179048b85b6e959c50e9c
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,91 @@
|
|||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskUpdateBundleInfo_BBP : TaskUpdateBundleInfo, IBuildTask
|
||||||
|
{
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
UpdateBundleInfo(context);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var parameters = buildParametersContext.Parameters;
|
||||||
|
var buildMode = parameters.BuildMode;
|
||||||
|
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
|
||||||
|
{
|
||||||
|
return "00000000000000000000000000000000"; //32位
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var buildResult = context.GetContextObject<TaskBuilding_BBP.BuildResultContext>();
|
||||||
|
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
|
||||||
|
if (hash.isValid)
|
||||||
|
{
|
||||||
|
return hash.ToString();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleHash, $"Not found unity bundle hash : {bundleInfo.BundleName}");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var parameters = buildParametersContext.Parameters;
|
||||||
|
var buildMode = parameters.BuildMode;
|
||||||
|
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
string filePath = bundleInfo.BuildOutputFilePath;
|
||||||
|
if (BuildPipeline.GetCRCForAssetBundle(filePath, out uint crc))
|
||||||
|
{
|
||||||
|
return crc;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleCRC, $"Not found unity bundle crc : {bundleInfo.BundleName}");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||||
|
{
|
||||||
|
string filePath = bundleInfo.PackageSourceFilePath;
|
||||||
|
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||||
|
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
|
||||||
|
return GetFilePathTempHash(filePath);
|
||||||
|
else
|
||||||
|
return HashUtility.FileMD5(filePath);
|
||||||
|
}
|
||||||
|
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||||
|
{
|
||||||
|
string filePath = bundleInfo.PackageSourceFilePath;
|
||||||
|
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||||
|
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
|
||||||
|
return "00000000"; //8位
|
||||||
|
else
|
||||||
|
return HashUtility.FileCRC32(filePath);
|
||||||
|
}
|
||||||
|
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||||
|
{
|
||||||
|
string filePath = bundleInfo.PackageSourceFilePath;
|
||||||
|
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||||
|
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
|
||||||
|
return GetBundleTempSize(bundleInfo);
|
||||||
|
else
|
||||||
|
return FileUtility.GetFileSize(filePath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 26a84c5ae3c1a344883de3f85d48c952
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,73 @@
|
|||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.IO;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskVerifyBuildResult_BBP : IBuildTask
|
||||||
|
{
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildParameters = buildParametersContext.Parameters as BuiltinBuildParameters;
|
||||||
|
|
||||||
|
// 模拟构建模式下跳过验证
|
||||||
|
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// 验证构建结果
|
||||||
|
if (buildParameters.VerifyBuildingResult)
|
||||||
|
{
|
||||||
|
var buildResultContext = context.GetContextObject<TaskBuilding_BBP.BuildResultContext>();
|
||||||
|
VerifyingBuildingResult(context, buildResultContext.UnityManifest);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 验证构建结果
|
||||||
|
/// </summary>
|
||||||
|
private void VerifyingBuildingResult(BuildContext context, AssetBundleManifest unityManifest)
|
||||||
|
{
|
||||||
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
|
string[] unityCreateBundles = unityManifest.GetAllAssetBundles();
|
||||||
|
|
||||||
|
// 1. 过滤掉原生Bundle
|
||||||
|
string[] mapBundles = buildMapContext.Collection.Select(t => t.BundleName).ToArray();
|
||||||
|
|
||||||
|
// 2. 验证Bundle
|
||||||
|
List<string> exceptBundleList1 = unityCreateBundles.Except(mapBundles).ToList();
|
||||||
|
if (exceptBundleList1.Count > 0)
|
||||||
|
{
|
||||||
|
foreach (var exceptBundle in exceptBundleList1)
|
||||||
|
{
|
||||||
|
string warning = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildBundle, $"Found unintended build bundle : {exceptBundle}");
|
||||||
|
BuildLogger.Warning(warning);
|
||||||
|
}
|
||||||
|
|
||||||
|
string exception = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildResult, $"Unintended build, See the detailed warnings !");
|
||||||
|
throw new Exception(exception);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3. 验证Bundle
|
||||||
|
List<string> exceptBundleList2 = mapBundles.Except(unityCreateBundles).ToList();
|
||||||
|
if (exceptBundleList2.Count > 0)
|
||||||
|
{
|
||||||
|
foreach (var exceptBundle in exceptBundleList2)
|
||||||
|
{
|
||||||
|
string warning = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildBundle, $"Found unintended build bundle : {exceptBundle}");
|
||||||
|
BuildLogger.Warning(warning);
|
||||||
|
}
|
||||||
|
|
||||||
|
string exception = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildResult, $"Unintended build, See the detailed warnings !");
|
||||||
|
throw new Exception(exception);
|
||||||
|
}
|
||||||
|
|
||||||
|
BuildLogger.Log("Build results verify success!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,61 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class BuiltinBuildParameters : BuildParameters
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 压缩选项
|
||||||
|
/// </summary>
|
||||||
|
public ECompressOption CompressOption = ECompressOption.Uncompressed;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 禁止写入类型树结构(可以降低包体和内存并提高加载效率)
|
||||||
|
/// </summary>
|
||||||
|
public bool DisableWriteTypeTree = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 忽略类型树变化
|
||||||
|
/// </summary>
|
||||||
|
public bool IgnoreTypeTreeChanges = true;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取内置构建管线的构建选项
|
||||||
|
/// </summary>
|
||||||
|
public BuildAssetBundleOptions GetBundleBuildOptions()
|
||||||
|
{
|
||||||
|
// For the new build system, unity always need BuildAssetBundleOptions.CollectDependencies and BuildAssetBundleOptions.DeterministicAssetBundle
|
||||||
|
// 除非设置ForceRebuildAssetBundle标记,否则会进行增量打包
|
||||||
|
|
||||||
|
BuildAssetBundleOptions opt = BuildAssetBundleOptions.None;
|
||||||
|
opt |= BuildAssetBundleOptions.StrictMode; //Do not allow the build to succeed if any errors are reporting during it.
|
||||||
|
|
||||||
|
if (BuildMode == EBuildMode.DryRunBuild)
|
||||||
|
{
|
||||||
|
opt |= BuildAssetBundleOptions.DryRunBuild;
|
||||||
|
return opt;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (CompressOption == ECompressOption.Uncompressed)
|
||||||
|
opt |= BuildAssetBundleOptions.UncompressedAssetBundle;
|
||||||
|
else if (CompressOption == ECompressOption.LZ4)
|
||||||
|
opt |= BuildAssetBundleOptions.ChunkBasedCompression;
|
||||||
|
|
||||||
|
if (BuildMode == EBuildMode.ForceRebuild)
|
||||||
|
opt |= BuildAssetBundleOptions.ForceRebuildAssetBundle; //Force rebuild the asset bundles
|
||||||
|
if (DisableWriteTypeTree)
|
||||||
|
opt |= BuildAssetBundleOptions.DisableWriteTypeTree; //Do not include type information within the asset bundle (don't write type tree).
|
||||||
|
if (IgnoreTypeTreeChanges)
|
||||||
|
opt |= BuildAssetBundleOptions.IgnoreTypeTreeChanges; //Ignore the type tree changes when doing the incremental build check.
|
||||||
|
|
||||||
|
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileName; //Disables Asset Bundle LoadAsset by file name.
|
||||||
|
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileNameWithExtension; //Disables Asset Bundle LoadAsset by file name with extension.
|
||||||
|
|
||||||
|
return opt;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cd05d8038cf42e54e974483bb5da4198
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,36 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class BuiltinBuildPipeline : IBuildPipeline
|
||||||
|
{
|
||||||
|
public BuildResult Run(BuildParameters buildParameters, bool enableLog)
|
||||||
|
{
|
||||||
|
AssetBundleBuilder builder = new AssetBundleBuilder();
|
||||||
|
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取默认的构建流程
|
||||||
|
/// </summary>
|
||||||
|
private List<IBuildTask> GetDefaultBuildPipeline()
|
||||||
|
{
|
||||||
|
List<IBuildTask> pipeline = new List<IBuildTask>
|
||||||
|
{
|
||||||
|
new TaskPrepare_BBP(),
|
||||||
|
new TaskGetBuildMap_BBP(),
|
||||||
|
new TaskBuilding_BBP(),
|
||||||
|
new TaskVerifyBuildResult_BBP(),
|
||||||
|
new TaskEncryption_BBP(),
|
||||||
|
new TaskUpdateBundleInfo_BBP(),
|
||||||
|
new TaskCreateManifest_BBP(),
|
||||||
|
new TaskCreateReport_BBP(),
|
||||||
|
new TaskCreatePackage_BBP(),
|
||||||
|
new TaskCopyBuildinFiles_BBP(),
|
||||||
|
};
|
||||||
|
return pipeline;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 62d7756143e561843800bc521b5e090f
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8a5f30f9c58f36946b2028bddce08c9c
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 141f7d1ebdf7cc147801aa711e29ac17
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,39 @@
|
|||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskBuilding_RFBP : IBuildTask
|
||||||
|
{
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
|
|
||||||
|
var buildMode = buildParameters.Parameters.BuildMode;
|
||||||
|
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||||
|
{
|
||||||
|
CopyRawBundle(buildMapContext, buildParametersContext);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 拷贝原生文件
|
||||||
|
/// </summary>
|
||||||
|
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
|
||||||
|
{
|
||||||
|
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||||
|
foreach (var bundleInfo in buildMapContext.Collection)
|
||||||
|
{
|
||||||
|
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||||
|
foreach (var buildAsset in bundleInfo.MainAssets)
|
||||||
|
{
|
||||||
|
EditorTools.CopyFile(buildAsset.AssetInfo.AssetPath, dest, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3625d4b8b5b79324ebf7ec19a87677e7
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,26 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskCopyBuildinFiles_RFBP : TaskCopyBuildinFiles, IBuildTask
|
||||||
|
{
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildParameters = buildParametersContext.Parameters;
|
||||||
|
var manifestContext = context.GetContextObject<ManifestContext>();
|
||||||
|
|
||||||
|
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
|
||||||
|
{
|
||||||
|
if (buildParameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
|
||||||
|
{
|
||||||
|
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bf10a5495e90b844b8aca1eadf7ed8f7
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,20 @@
|
|||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskCreateManifest_RFBP : TaskCreateManifest, IBuildTask
|
||||||
|
{
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
CreateManifestFile(context);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override string[] GetBundleDepends(BuildContext context, string bundleName)
|
||||||
|
{
|
||||||
|
return new string[] { };
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 86bdc7d5ae31fdd409f9dc68d73e2600
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,38 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskCreatePackage_RFBP : IBuildTask
|
||||||
|
{
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
|
var buildMode = buildParameters.Parameters.BuildMode;
|
||||||
|
if (buildMode != EBuildMode.SimulateBuild)
|
||||||
|
{
|
||||||
|
CreatePackageCatalog(buildParameters, buildMapContext);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 拷贝补丁文件到补丁包目录
|
||||||
|
/// </summary>
|
||||||
|
private void CreatePackageCatalog(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||||
|
{
|
||||||
|
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||||
|
BuildLogger.Log($"Start making patch package: {packageOutputDirectory}");
|
||||||
|
|
||||||
|
// 拷贝所有补丁文件
|
||||||
|
int progressValue = 0;
|
||||||
|
int fileTotalCount = buildMapContext.Collection.Count;
|
||||||
|
foreach (var bundleInfo in buildMapContext.Collection)
|
||||||
|
{
|
||||||
|
EditorTools.CopyFile(bundleInfo.PackageSourceFilePath, bundleInfo.PackageDestFilePath, true);
|
||||||
|
EditorTools.DisplayProgressBar("Copy patch file", ++progressValue, fileTotalCount);
|
||||||
|
}
|
||||||
|
EditorTools.ClearProgressBar();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a6d813044f843b944b4ec3d6f562c7e2
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskCreateReport_RFBP : TaskCreateReport, IBuildTask
|
||||||
|
{
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
|
var manifestContext = context.GetContextObject<ManifestContext>();
|
||||||
|
|
||||||
|
var buildMode = buildParameters.Parameters.BuildMode;
|
||||||
|
if (buildMode != EBuildMode.SimulateBuild)
|
||||||
|
{
|
||||||
|
CreateReportFile(buildParameters, buildMapContext, manifestContext);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 55595ba60c30a634d8921cfc6524e201
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,38 @@
|
|||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskGetBuildMap_RFBP : TaskGetBuildMap, IBuildTask
|
||||||
|
{
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters);
|
||||||
|
context.SetContextObject(buildMapContext);
|
||||||
|
|
||||||
|
// 检测构建结果
|
||||||
|
CheckBuildMapContent(buildMapContext);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 检测资源构建上下文
|
||||||
|
/// </summary>
|
||||||
|
private void CheckBuildMapContent(BuildMapContext buildMapContext)
|
||||||
|
{
|
||||||
|
// 注意:原生文件资源包只能包含一个原生文件
|
||||||
|
foreach (var bundleInfo in buildMapContext.Collection)
|
||||||
|
{
|
||||||
|
if (bundleInfo.MainAssets.Count != 1)
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.NotSupportMultipleRawAsset, $"The bundle does not support multiple raw asset : {bundleInfo.BundleName}");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a8bdb5b4ee29e5b48a88689c6519b830
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,39 @@
|
|||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskPrepare_RFBP : IBuildTask
|
||||||
|
{
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildParameters = buildParametersContext.Parameters;
|
||||||
|
|
||||||
|
// 检测基础构建参数
|
||||||
|
buildParametersContext.CheckBuildParameters();
|
||||||
|
|
||||||
|
// 检测不被支持的参数
|
||||||
|
if (buildParameters.EnableSharePackRule)
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportSharePackRule, $"{nameof(EBuildPipeline.RawFileBuildPipeline)} not support share pack rule !");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 检测不被支持的构建模式
|
||||||
|
if (buildParameters.BuildMode == EBuildMode.DryRunBuild)
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.RawFileBuildPipeline)} not support {nameof(EBuildMode.DryRunBuild)} build mode !");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.RawFileBuildPipeline)} not support {nameof(EBuildMode.IncrementalBuild)} build mode !");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 97204fd262bb58449a87e517318905c3
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,63 @@
|
|||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskUpdateBundleInfo_RFBP : TaskUpdateBundleInfo, IBuildTask
|
||||||
|
{
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
UpdateBundleInfo(context);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var parameters = buildParametersContext.Parameters;
|
||||||
|
var buildMode = parameters.BuildMode;
|
||||||
|
if (buildMode == EBuildMode.SimulateBuild)
|
||||||
|
{
|
||||||
|
return "00000000000000000000000000000000"; //32位
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
string filePath = bundleInfo.PackageSourceFilePath;
|
||||||
|
return HashUtility.FileMD5(filePath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||||
|
{
|
||||||
|
string filePath = bundleInfo.PackageSourceFilePath;
|
||||||
|
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||||
|
if (buildMode == EBuildMode.SimulateBuild)
|
||||||
|
return GetFilePathTempHash(filePath);
|
||||||
|
else
|
||||||
|
return HashUtility.FileMD5(filePath);
|
||||||
|
}
|
||||||
|
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||||
|
{
|
||||||
|
string filePath = bundleInfo.PackageSourceFilePath;
|
||||||
|
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||||
|
if (buildMode == EBuildMode.SimulateBuild)
|
||||||
|
return "00000000"; //8位
|
||||||
|
else
|
||||||
|
return HashUtility.FileCRC32(filePath);
|
||||||
|
}
|
||||||
|
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||||
|
{
|
||||||
|
string filePath = bundleInfo.PackageSourceFilePath;
|
||||||
|
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||||
|
if (buildMode == EBuildMode.SimulateBuild)
|
||||||
|
return GetBundleTempSize(bundleInfo);
|
||||||
|
else
|
||||||
|
return FileUtility.GetFileSize(filePath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b2c8ae6a3e6ca3b4bba4e1495ea297d4
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class RawFileBuildParameters : BuildParameters
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d5ba9a5c89be56147a651be73b1d8a30
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,37 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class RawFileBuildPipeline : IBuildPipeline
|
||||||
|
{
|
||||||
|
public BuildResult Run(BuildParameters buildParameters, bool enableLog)
|
||||||
|
{
|
||||||
|
AssetBundleBuilder builder = new AssetBundleBuilder();
|
||||||
|
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取默认的构建流程
|
||||||
|
/// </summary>
|
||||||
|
private List<IBuildTask> GetDefaultBuildPipeline()
|
||||||
|
{
|
||||||
|
List<IBuildTask> pipeline = new List<IBuildTask>
|
||||||
|
{
|
||||||
|
new TaskPrepare_RFBP(),
|
||||||
|
new TaskGetBuildMap_RFBP(),
|
||||||
|
new TaskBuilding_RFBP(),
|
||||||
|
new TaskUpdateBundleInfo_RFBP(),
|
||||||
|
new TaskCreateManifest_RFBP(),
|
||||||
|
new TaskCreateReport_RFBP(),
|
||||||
|
new TaskCreatePackage_RFBP(),
|
||||||
|
new TaskCopyBuildinFiles_RFBP(),
|
||||||
|
};
|
||||||
|
return pipeline;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ee1731ae83e2f0045bab58773be95743
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c8b9d8597bfdc994e9ef52f319cc96ec
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 64c9242d4708b1f47b1469897bbfe127
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,58 @@
|
|||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor.Build.Pipeline;
|
||||||
|
using UnityEditor.Build.Pipeline.Interfaces;
|
||||||
|
using UnityEditor.Build.Pipeline.Tasks;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskBuilding_SBP : IBuildTask
|
||||||
|
{
|
||||||
|
public class BuildResultContext : IContextObject
|
||||||
|
{
|
||||||
|
public IBundleBuildResults Results;
|
||||||
|
}
|
||||||
|
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
|
var scriptableBuildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
|
||||||
|
|
||||||
|
// 模拟构建模式下跳过引擎构建
|
||||||
|
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||||
|
if (buildMode == EBuildMode.SimulateBuild)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// 构建内容
|
||||||
|
var buildContent = new BundleBuildContent(buildMapContext.GetPipelineBuilds());
|
||||||
|
|
||||||
|
// 开始构建
|
||||||
|
IBundleBuildResults buildResults;
|
||||||
|
var buildParameters = scriptableBuildParameters.GetBundleBuildParameters();
|
||||||
|
var taskList = SBPBuildTasks.Create(buildMapContext.Command.ShadersBundleName);
|
||||||
|
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
|
||||||
|
if (exitCode < 0)
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.UnityEngineBuildFailed, $"UnityEngine build failed ! ReturnCode : {exitCode}");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 创建着色器信息
|
||||||
|
// 说明:解决因为着色器资源包导致验证失败。
|
||||||
|
// 例如:当项目里没有着色器,如果有依赖内置着色器就会验证失败。
|
||||||
|
string shadersBundleName = buildMapContext.Command.ShadersBundleName;
|
||||||
|
if (buildResults.BundleInfos.ContainsKey(shadersBundleName))
|
||||||
|
{
|
||||||
|
buildMapContext.CreateShadersBundleInfo(shadersBundleName);
|
||||||
|
}
|
||||||
|
|
||||||
|
BuildLogger.Log("UnityEngine build success!");
|
||||||
|
BuildResultContext buildResultContext = new BuildResultContext();
|
||||||
|
buildResultContext.Results = buildResults;
|
||||||
|
context.SetContextObject(buildResultContext);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 255306458772c8b4eb94ca288dfc77ac
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,26 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskCopyBuildinFiles_SBP : TaskCopyBuildinFiles, IBuildTask
|
||||||
|
{
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var manifestContext = context.GetContextObject<ManifestContext>();
|
||||||
|
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||||
|
|
||||||
|
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||||
|
{
|
||||||
|
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
|
||||||
|
{
|
||||||
|
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 67f8cc89ad41abe42aa1eed9a3d41f20
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,32 @@
|
|||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor.Build.Pipeline;
|
||||||
|
using UnityEditor.Build.Pipeline.Interfaces;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskCreateManifest_SBP : TaskCreateManifest, IBuildTask
|
||||||
|
{
|
||||||
|
private TaskBuilding_SBP.BuildResultContext _buildResultContext = null;
|
||||||
|
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
CreateManifestFile(context);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override string[] GetBundleDepends(BuildContext context, string bundleName)
|
||||||
|
{
|
||||||
|
if (_buildResultContext == null)
|
||||||
|
_buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||||
|
|
||||||
|
if (_buildResultContext.Results.BundleInfos.ContainsKey(bundleName) == false)
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleInBuildResult, $"Not found bundle in engine build result : {bundleName}");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
return _buildResultContext.Results.BundleInfos[bundleName].Dependencies;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: adfbea99cce4707409469a37c7e5da31
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,55 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskCreatePackage_SBP : IBuildTask
|
||||||
|
{
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
|
var buildMode = buildParameters.Parameters.BuildMode;
|
||||||
|
if (buildMode != EBuildMode.SimulateBuild)
|
||||||
|
{
|
||||||
|
CreatePackageCatalog(buildParameters, buildMapContext);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 拷贝补丁文件到补丁包目录
|
||||||
|
/// </summary>
|
||||||
|
private void CreatePackageCatalog(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||||
|
{
|
||||||
|
var scriptableBuildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
|
||||||
|
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||||
|
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||||
|
BuildLogger.Log($"Start making patch package: {packageOutputDirectory}");
|
||||||
|
|
||||||
|
// 拷贝构建日志
|
||||||
|
{
|
||||||
|
string sourcePath = $"{pipelineOutputDirectory}/buildlogtep.json";
|
||||||
|
string destPath = $"{packageOutputDirectory}/buildlogtep.json";
|
||||||
|
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 拷贝代码防裁剪配置
|
||||||
|
if (scriptableBuildParameters.WriteLinkXML)
|
||||||
|
{
|
||||||
|
string sourcePath = $"{pipelineOutputDirectory}/link.xml";
|
||||||
|
string destPath = $"{packageOutputDirectory}/link.xml";
|
||||||
|
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 拷贝所有补丁文件
|
||||||
|
int progressValue = 0;
|
||||||
|
int fileTotalCount = buildMapContext.Collection.Count;
|
||||||
|
foreach (var bundleInfo in buildMapContext.Collection)
|
||||||
|
{
|
||||||
|
EditorTools.CopyFile(bundleInfo.PackageSourceFilePath, bundleInfo.PackageDestFilePath, true);
|
||||||
|
EditorTools.DisplayProgressBar("Copy patch file", ++progressValue, fileTotalCount);
|
||||||
|
}
|
||||||
|
EditorTools.ClearProgressBar();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c798c7056a23c8840af89492d30cb89c
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskCreateReport_SBP : TaskCreateReport, IBuildTask
|
||||||
|
{
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
|
var manifestContext = context.GetContextObject<ManifestContext>();
|
||||||
|
|
||||||
|
var buildMode = buildParameters.Parameters.BuildMode;
|
||||||
|
if (buildMode != EBuildMode.SimulateBuild)
|
||||||
|
{
|
||||||
|
CreateReportFile(buildParameters, buildMapContext, manifestContext);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 11893a8199d4d8549b76a16c740d507a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,23 @@
|
|||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.IO;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskEncryption_SBP : TaskEncryption, IBuildTask
|
||||||
|
{
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
|
|
||||||
|
var buildMode = buildParameters.Parameters.BuildMode;
|
||||||
|
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||||
|
{
|
||||||
|
EncryptingBundleFiles(buildParameters, buildMapContext);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ff8ba0dd63fc3304c8f20680733a74e0
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,19 @@
|
|||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskGetBuildMap_SBP : TaskGetBuildMap, IBuildTask
|
||||||
|
{
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters);
|
||||||
|
context.SetContextObject(buildMapContext);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cc3a7680622c5254f80b9541196091c3
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,32 @@
|
|||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskPrepare_SBP : IBuildTask
|
||||||
|
{
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildParameters = buildParametersContext.Parameters;
|
||||||
|
|
||||||
|
// 检测基础构建参数
|
||||||
|
buildParametersContext.CheckBuildParameters();
|
||||||
|
|
||||||
|
// 检测不被支持的构建模式
|
||||||
|
if (buildParameters.BuildMode == EBuildMode.DryRunBuild)
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.DryRunBuild)} build mode !");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.ForceRebuild)} build mode !");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 698615f2a9590ef488a62419111d1e3d
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,91 @@
|
|||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskUpdateBundleInfo_SBP : TaskUpdateBundleInfo, IBuildTask
|
||||||
|
{
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
UpdateBundleInfo(context);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var parameters = buildParametersContext.Parameters;
|
||||||
|
var buildMode = parameters.BuildMode;
|
||||||
|
if (buildMode == EBuildMode.SimulateBuild)
|
||||||
|
{
|
||||||
|
return "00000000000000000000000000000000"; //32位
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// 注意:当资源包的依赖列表发生变化的时候,ContentHash也会发生变化!
|
||||||
|
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||||
|
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
|
||||||
|
{
|
||||||
|
return value.Hash.ToString();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleHash, $"Not found unity bundle hash : {bundleInfo.BundleName}");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var parameters = buildParametersContext.Parameters;
|
||||||
|
var buildMode = parameters.BuildMode;
|
||||||
|
if (buildMode == EBuildMode.SimulateBuild)
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||||
|
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
|
||||||
|
{
|
||||||
|
return value.Crc;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleCRC, $"Not found unity bundle crc : {bundleInfo.BundleName}");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||||
|
{
|
||||||
|
string filePath = bundleInfo.PackageSourceFilePath;
|
||||||
|
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||||
|
if (buildMode == EBuildMode.SimulateBuild)
|
||||||
|
return GetFilePathTempHash(filePath);
|
||||||
|
else
|
||||||
|
return HashUtility.FileMD5(filePath);
|
||||||
|
}
|
||||||
|
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||||
|
{
|
||||||
|
string filePath = bundleInfo.PackageSourceFilePath;
|
||||||
|
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||||
|
if (buildMode == EBuildMode.SimulateBuild)
|
||||||
|
return "00000000"; //8位
|
||||||
|
else
|
||||||
|
return HashUtility.FileCRC32(filePath);
|
||||||
|
}
|
||||||
|
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||||
|
{
|
||||||
|
string filePath = bundleInfo.PackageSourceFilePath;
|
||||||
|
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||||
|
if (buildMode == EBuildMode.SimulateBuild)
|
||||||
|
return GetBundleTempSize(bundleInfo);
|
||||||
|
else
|
||||||
|
return FileUtility.GetFileSize(filePath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c53b8e8dd0618e344931ad9ac4ad0656
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user