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5
.gitignore
vendored
5
.gitignore
vendored
@@ -58,4 +58,7 @@ sysinfo.txt
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
|
||||
*.vsconfig
|
||||
*.vsconfig
|
||||
|
||||
Sandbox/
|
||||
Bundles/
|
||||
@@ -1,20 +0,0 @@
|
||||
# UniTask 扩展
|
||||
|
||||
[仓库链接](https://github.com/Cysharp/UniTask)
|
||||
- 请去下载对应的源码,并删除此目录最后的波浪线
|
||||
- 在项目的 `asmdef` 文件中添加对 `UniTask.YooAsset` 的引用
|
||||
- 在 UniTask `_InternalVisibleTo.cs` 文件中增加 `[assembly: InternalsVisibleTo("UniTask.YooAsset")]` 后即可使用
|
||||
|
||||
## 代码示例
|
||||
|
||||
```csharp
|
||||
var handle = YooAssets.LoadAssetAsync<GameObject>("Assets/Res/Prefabs/TestImg.prefab");
|
||||
|
||||
await handle.ToUniTask();
|
||||
|
||||
var obj = handle.AssetObject as GameObject;
|
||||
var go = Instantiate(obj, transform);
|
||||
|
||||
go.transform.localPosition = Vector3.zero;
|
||||
go.transform.localScale = Vector3.one;
|
||||
```
|
||||
@@ -2,6 +2,86 @@
|
||||
|
||||
All notable changes to this package will be documented in this file.
|
||||
|
||||
## [1.2.3] - 2022-09-09
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了资源收集器无法识别.bank音频文件格式。
|
||||
|
||||
### Changed
|
||||
|
||||
- **HostPlayMode正式支持WebGL平台。**
|
||||
- AssetBundleCollector里的着色器收集选项已经移除,现在必定收集。
|
||||
- AssetBundleCollector修改了默认的打包规则类。
|
||||
- AssetBundleBuilder现在构建结果增加补丁包目录。
|
||||
- 更新了UniTask的Sample。
|
||||
- 优化了缓存系统的代码结构。
|
||||
- 使用了新的断点续传下载器。
|
||||
|
||||
### Added
|
||||
|
||||
- 增加清理缓存资源的异步操作类。
|
||||
|
||||
````c#
|
||||
/// <summary>
|
||||
/// 清空未被使用的缓存文件
|
||||
/// </summary>
|
||||
public static ClearUnusedCacheFilesOperation ClearUnusedCacheFiles();
|
||||
````
|
||||
|
||||
## [1.2.2] - 2022-07-31
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了加载多个相同的子场景而无法全部卸载的问题。
|
||||
|
||||
### Changed
|
||||
|
||||
- ShaderVariantCollecor支持在CI上调用运行。
|
||||
|
||||
- 资源补丁清单增加文件版本校验功能。
|
||||
|
||||
- AssetBundleBuilder现在构建结果可以查询构建失败信息。
|
||||
|
||||
- AssetBundleBuilder现在资源包文件名称样式提供选择功能。
|
||||
|
||||
````c#
|
||||
class BuildParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// 补丁文件名称的样式
|
||||
/// </summary>
|
||||
public EOutputNameStyle OutputNameStyle;
|
||||
}
|
||||
````
|
||||
|
||||
### Added
|
||||
|
||||
- 增加获取资源信息新方法。
|
||||
|
||||
````c#
|
||||
/// <summary>
|
||||
/// 获取资源信息
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public static AssetInfo GetAssetInfo(string location);
|
||||
````
|
||||
|
||||
## [1.2.1] - 2022-07-23
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#25)修复了资源文件不存在返回的handle无法完成的问题。
|
||||
- (#26)修复多个场景打进一个AB包时,卸载子场景时抛出异常。
|
||||
|
||||
### Changed
|
||||
|
||||
- 构建报告里增加主资源总数的统计。
|
||||
- 资源构建系统里修改了内置构建管线的构建结果验证逻辑,移除了对中文路径的检测。
|
||||
- 资源构建系统里移除了对增量更新初次无法构建的限制。
|
||||
- 优化了缓存验证逻辑,不期望删除断点续传的资源文件。
|
||||
- 资源构建系统里SBP构建参数增加了缓存服务器的地址和端口。
|
||||
|
||||
## [1.2.0] - 2022-07-18
|
||||
|
||||
### Fixed
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 开始构建
|
||||
/// </summary>
|
||||
public bool Run(BuildParameters buildParameters)
|
||||
public BuildResult Run(BuildParameters buildParameters)
|
||||
{
|
||||
// 清空旧数据
|
||||
_buildContext.ClearAllContext();
|
||||
@@ -77,12 +77,19 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
// 执行构建流程
|
||||
bool succeed = BuildRunner.Run(pipeline, _buildContext);
|
||||
if (succeed)
|
||||
var buildResult = BuildRunner.Run(pipeline, _buildContext);
|
||||
if (buildResult.Success)
|
||||
{
|
||||
buildResult.OutputPackageDirectory = buildParametersContext.GetPackageDirectory();
|
||||
Debug.Log($"{buildParameters.BuildMode} pipeline build succeed !");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"{buildParameters.BuildMode} pipeline build failed !");
|
||||
return succeed;
|
||||
Debug.LogError($"Build task failed : {buildResult.FailedTask}");
|
||||
Debug.LogError($"Build task error : {buildResult.FailedInfo}");
|
||||
}
|
||||
return buildResult;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -30,7 +30,7 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public static string MakePipelineOutputDirectory(string outputRoot, BuildTarget buildTarget)
|
||||
{
|
||||
return $"{outputRoot}/{buildTarget}/{YooAssetSettingsData.Setting.UnityManifestFileName}";
|
||||
return $"{outputRoot}/{buildTarget}/{YooAssetSettings.OutputFolderName}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -30,14 +30,14 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public ECompressOption CompressOption = ECompressOption.LZ4;
|
||||
|
||||
/// <summary>
|
||||
/// 输出文件名称样式
|
||||
/// </summary>
|
||||
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
|
||||
|
||||
/// <summary>
|
||||
/// 加密类名称
|
||||
/// </summary>
|
||||
public string EncyptionClassName = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 附加后缀格式
|
||||
/// </summary>
|
||||
public bool AppendExtension = false;
|
||||
}
|
||||
}
|
||||
@@ -30,7 +30,7 @@ namespace YooAsset.Editor
|
||||
private TextField _buildinTagsField;
|
||||
private PopupField<string> _encryptionField;
|
||||
private EnumField _compressionField;
|
||||
private Toggle _appendExtensionToggle;
|
||||
private EnumField _outputNameStyleField;
|
||||
|
||||
public void CreateGUI()
|
||||
{
|
||||
@@ -76,7 +76,7 @@ namespace YooAsset.Editor
|
||||
_buildPipelineField = root.Q<EnumField>("BuildPipeline");
|
||||
_buildPipelineField.Init(AssetBundleBuilderSettingData.Setting.BuildPipeline);
|
||||
_buildPipelineField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildPipeline);
|
||||
_buildPipelineField.style.width = 300;
|
||||
_buildPipelineField.style.width = 350;
|
||||
_buildPipelineField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
@@ -88,7 +88,7 @@ namespace YooAsset.Editor
|
||||
_buildModeField = root.Q<EnumField>("BuildMode");
|
||||
_buildModeField.Init(AssetBundleBuilderSettingData.Setting.BuildMode);
|
||||
_buildModeField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildMode);
|
||||
_buildModeField.style.width = 300;
|
||||
_buildModeField.style.width = 350;
|
||||
_buildModeField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
@@ -112,7 +112,7 @@ namespace YooAsset.Editor
|
||||
int defaultIndex = GetEncryptionDefaultIndex(AssetBundleBuilderSettingData.Setting.EncyptionClassName);
|
||||
_encryptionField = new PopupField<string>(_encryptionServicesClassNames, defaultIndex);
|
||||
_encryptionField.label = "Encryption";
|
||||
_encryptionField.style.width = 300;
|
||||
_encryptionField.style.width = 350;
|
||||
_encryptionField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
@@ -124,7 +124,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
_encryptionField = new PopupField<string>();
|
||||
_encryptionField.label = "Encryption";
|
||||
_encryptionField.style.width = 300;
|
||||
_encryptionField.style.width = 350;
|
||||
encryptionContainer.Add(_encryptionField);
|
||||
}
|
||||
|
||||
@@ -132,20 +132,22 @@ namespace YooAsset.Editor
|
||||
_compressionField = root.Q<EnumField>("Compression");
|
||||
_compressionField.Init(AssetBundleBuilderSettingData.Setting.CompressOption);
|
||||
_compressionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CompressOption);
|
||||
_compressionField.style.width = 300;
|
||||
_compressionField.style.width = 350;
|
||||
_compressionField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.CompressOption = (ECompressOption)_compressionField.value;
|
||||
});
|
||||
|
||||
// 附加后缀格式
|
||||
_appendExtensionToggle = root.Q<Toggle>("AppendExtension");
|
||||
_appendExtensionToggle.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.AppendExtension);
|
||||
_appendExtensionToggle.RegisterValueChangedCallback(evt =>
|
||||
// 输出文件名称样式
|
||||
_outputNameStyleField = root.Q<EnumField>("OutputNameStyle");
|
||||
_outputNameStyleField.Init(AssetBundleBuilderSettingData.Setting.OutputNameStyle);
|
||||
_outputNameStyleField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.OutputNameStyle);
|
||||
_outputNameStyleField.style.width = 350;
|
||||
_outputNameStyleField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.AppendExtension = _appendExtensionToggle.value;
|
||||
AssetBundleBuilderSettingData.Setting.OutputNameStyle = (EOutputNameStyle)_outputNameStyleField.value;
|
||||
});
|
||||
|
||||
// 构建按钮
|
||||
@@ -188,7 +190,7 @@ namespace YooAsset.Editor
|
||||
_buildinTagsField.SetEnabled(enableElement);
|
||||
_encryptionField.SetEnabled(enableElement);
|
||||
_compressionField.SetEnabled(enableElement);
|
||||
_appendExtensionToggle.SetEnabled(enableElement);
|
||||
_outputNameStyleField.SetEnabled(enableElement);
|
||||
}
|
||||
private void SaveBtn_clicked()
|
||||
{
|
||||
@@ -223,10 +225,10 @@ namespace YooAsset.Editor
|
||||
buildParameters.BuildinTags = AssetBundleBuilderSettingData.Setting.BuildTags;
|
||||
buildParameters.VerifyBuildingResult = true;
|
||||
buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
|
||||
buildParameters.AppendFileExtension = AssetBundleBuilderSettingData.Setting.AppendExtension;
|
||||
buildParameters.CopyBuildinTagFiles = AssetBundleBuilderSettingData.Setting.BuildMode == EBuildMode.ForceRebuild;
|
||||
buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
|
||||
buildParameters.CompressOption = AssetBundleBuilderSettingData.Setting.CompressOption;
|
||||
buildParameters.OutputNameStyle = AssetBundleBuilderSettingData.Setting.OutputNameStyle;
|
||||
|
||||
if (AssetBundleBuilderSettingData.Setting.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
@@ -235,8 +237,8 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
var builder = new AssetBundleBuilder();
|
||||
bool succeed = builder.Run(buildParameters);
|
||||
if (succeed)
|
||||
var buildResult = builder.Run(buildParameters);
|
||||
if (buildResult.Success)
|
||||
{
|
||||
EditorUtility.RevealInFinder($"{buildParameters.OutputRoot}/{buildParameters.BuildTarget}/{buildParameters.BuildVersion}");
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
<uie:EnumField label="Build Mode" name="BuildMode" />
|
||||
<ui:VisualElement name="EncryptionContainer" style="height: 24px;" />
|
||||
<uie:EnumField label="Compression" value="Center" name="Compression" />
|
||||
<ui:Toggle label="Append Extension" name="AppendExtension" style="height: 15px;" />
|
||||
<uie:EnumField label="Output Name Style" value="Center" name="OutputNameStyle" />
|
||||
<ui:TextField picking-mode="Ignore" label="Buildin Tags" name="BuildinTags" />
|
||||
<ui:Button text="构建" display-tooltip-when-elided="true" name="Build" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
|
||||
</ui:VisualElement>
|
||||
|
||||
@@ -20,8 +20,8 @@ namespace YooAsset.Editor
|
||||
buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
|
||||
|
||||
AssetBundleBuilder builder = new AssetBundleBuilder();
|
||||
bool buildResult = builder.Run(buildParameters);
|
||||
if (buildResult)
|
||||
var buildResult = builder.Run(buildParameters);
|
||||
if (buildResult.Success)
|
||||
{
|
||||
string pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(buildParameters.OutputRoot, buildParameters.BuildTarget);
|
||||
_manifestFilePath = $"{pipelineOutputDirectory}_{EBuildMode.SimulateBuild}/{YooAssetSettingsData.GetPatchManifestFileName(buildParameters.BuildVersion)}";
|
||||
|
||||
@@ -173,14 +173,11 @@ namespace YooAsset.Editor
|
||||
if (IsRawAsset)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
if (AssetBundleCollectorSettingData.Setting.AutoCollectShaders)
|
||||
if (IsShaderAsset)
|
||||
{
|
||||
if (IsShaderAsset)
|
||||
{
|
||||
string shareBundleName = $"{AssetBundleCollectorSettingData.Setting.ShadersBundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
|
||||
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
|
||||
return;
|
||||
}
|
||||
string shareBundleName = YooAssetSettingsData.GetUnityShadersBundleFullName();
|
||||
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
|
||||
return;
|
||||
}
|
||||
|
||||
if (_referenceBundleNames.Count > 1)
|
||||
|
||||
@@ -35,6 +35,26 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 构建内容哈希值
|
||||
/// </summary>
|
||||
public string ContentHash { set; get; } = "00000000000000000000000000000000"; //32位
|
||||
|
||||
/// <summary>
|
||||
/// 文件哈希值
|
||||
/// </summary>
|
||||
public string FileHash { set; get; } = "00000000000000000000000000000000"; //32位
|
||||
|
||||
/// <summary>
|
||||
/// 文件CRC32
|
||||
/// </summary>
|
||||
public string FileCRC { set; get; } = "00000000"; //8位
|
||||
|
||||
/// <summary>
|
||||
/// 文件大小
|
||||
/// </summary>
|
||||
public long FileSize { set; get; } = 0;
|
||||
|
||||
|
||||
public BuildBundleInfo(string bundleName)
|
||||
{
|
||||
|
||||
@@ -18,6 +18,16 @@ namespace YooAsset.Editor
|
||||
/// 生成代码防裁剪配置
|
||||
/// </summary>
|
||||
public bool WriteLinkXML = true;
|
||||
|
||||
/// <summary>
|
||||
/// 缓存服务器地址
|
||||
/// </summary>
|
||||
public string CacheServerHost;
|
||||
|
||||
/// <summary>
|
||||
/// 缓存服务器端口
|
||||
/// </summary>
|
||||
public int CacheServerPort;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -67,12 +77,7 @@ namespace YooAsset.Editor
|
||||
/// 启用可寻址资源定位
|
||||
/// </summary>
|
||||
public bool EnableAddressable = false;
|
||||
|
||||
/// <summary>
|
||||
/// 追加文件扩展名
|
||||
/// </summary>
|
||||
public bool AppendFileExtension = false;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝内置资源文件到StreamingAssets目录(首包资源文件)
|
||||
/// </summary>
|
||||
@@ -84,6 +89,11 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public IEncryptionServices EncryptionServices = null;
|
||||
|
||||
/// <summary>
|
||||
/// 补丁文件名称的样式
|
||||
/// </summary>
|
||||
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
|
||||
|
||||
/// <summary>
|
||||
/// 压缩选项
|
||||
/// </summary>
|
||||
@@ -108,6 +118,4 @@ namespace YooAsset.Editor
|
||||
return StringUtility.StringToStringList(BuildinTags, ';');
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -100,11 +100,19 @@ namespace YooAsset.Editor
|
||||
else
|
||||
throw new System.NotImplementedException(Parameters.CompressOption.ToString());
|
||||
|
||||
if (Parameters.BuildMode == EBuildMode.ForceRebuild)
|
||||
buildParams.UseCache = false;
|
||||
if (Parameters.DisableWriteTypeTree)
|
||||
buildParams.ContentBuildFlags |= UnityEditor.Build.Content.ContentBuildFlags.DisableWriteTypeTree;
|
||||
|
||||
if(Parameters.BuildMode == EBuildMode.ForceRebuild)
|
||||
{
|
||||
buildParams.UseCache = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
buildParams.UseCache = true;
|
||||
buildParams.CacheServerHost = Parameters.SBPParameters.CacheServerHost;
|
||||
buildParams.CacheServerPort = Parameters.SBPParameters.CacheServerPort;
|
||||
}
|
||||
buildParams.WriteLinkXML = Parameters.SBPParameters.WriteLinkXML;
|
||||
|
||||
return buildParams;
|
||||
|
||||
@@ -29,19 +29,24 @@ namespace YooAsset.Editor
|
||||
public string BundleName;
|
||||
|
||||
/// <summary>
|
||||
/// 哈希值
|
||||
/// 文件名称
|
||||
/// </summary>
|
||||
public string Hash;
|
||||
public string FileName;
|
||||
|
||||
/// <summary>
|
||||
/// 文件哈希值
|
||||
/// </summary>
|
||||
public string FileHash;
|
||||
|
||||
/// <summary>
|
||||
/// 文件校验码
|
||||
/// </summary>
|
||||
public string CRC;
|
||||
public string FileCRC;
|
||||
|
||||
/// <summary>
|
||||
/// 文件大小(字节数)
|
||||
/// </summary>
|
||||
public long SizeBytes;
|
||||
public long FileSize;
|
||||
|
||||
/// <summary>
|
||||
/// Tags
|
||||
|
||||
@@ -58,38 +58,25 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public bool EnableAddressable;
|
||||
|
||||
/// <summary>
|
||||
/// 追加文件扩展名
|
||||
/// </summary>
|
||||
public bool AppendFileExtension;
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝内置资源文件
|
||||
/// </summary>
|
||||
public bool CopyBuildinTagFiles;
|
||||
|
||||
/// <summary>
|
||||
/// 自动收集着色器
|
||||
/// </summary>
|
||||
public bool AutoCollectShaders;
|
||||
|
||||
/// <summary>
|
||||
/// 自动收集的着色器资源包名称
|
||||
/// </summary>
|
||||
public string ShadersBundleName;
|
||||
|
||||
/// <summary>
|
||||
/// 加密服务类名称
|
||||
/// </summary>
|
||||
public string EncryptionServicesClassName;
|
||||
|
||||
// 构建参数
|
||||
public EOutputNameStyle OutputNameStyle;
|
||||
public ECompressOption CompressOption;
|
||||
public bool DisableWriteTypeTree;
|
||||
public bool IgnoreTypeTreeChanges;
|
||||
|
||||
// 构建结果
|
||||
public int AssetFileTotalCount;
|
||||
public int MainAssetTotalCount;
|
||||
public int AllBundleTotalCount;
|
||||
public long AllBundleTotalSize;
|
||||
public int BuildinBundleTotalCount;
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建结果
|
||||
/// </summary>
|
||||
public class BuildResult
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建是否成功
|
||||
/// </summary>
|
||||
public bool Success;
|
||||
|
||||
/// <summary>
|
||||
/// 构建失败的任务
|
||||
/// </summary>
|
||||
public string FailedTask;
|
||||
|
||||
/// <summary>
|
||||
/// 构建失败的信息
|
||||
/// </summary>
|
||||
public string FailedInfo;
|
||||
|
||||
/// <summary>
|
||||
/// 输出的补丁包目录
|
||||
/// </summary>
|
||||
public string OutputPackageDirectory;
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 03baa90d8f534834c9c31d469a507f66
|
||||
guid: e0855c4b5eaa26942bd7ad177fe3c288
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -14,34 +14,35 @@ namespace YooAsset.Editor
|
||||
/// 执行构建流程
|
||||
/// </summary>
|
||||
/// <returns>如果成功返回TRUE,否则返回FALSE</returns>
|
||||
public static bool Run(List<IBuildTask> pipeline, BuildContext context)
|
||||
public static BuildResult Run(List<IBuildTask> pipeline, BuildContext context)
|
||||
{
|
||||
if (pipeline == null)
|
||||
throw new ArgumentNullException("pipeline");
|
||||
if (context == null)
|
||||
throw new ArgumentNullException("context");
|
||||
|
||||
bool succeed = true;
|
||||
BuildResult buildResult = new BuildResult();
|
||||
buildResult.Success = true;
|
||||
for (int i = 0; i < pipeline.Count; i++)
|
||||
{
|
||||
IBuildTask task = pipeline[i];
|
||||
try
|
||||
{
|
||||
var taskAttribute = task.GetType().GetCustomAttribute<TaskAttribute>();
|
||||
Log($"---------------------------------------->{taskAttribute.Desc}");
|
||||
Log($"---------------------------------------->{taskAttribute.Desc}<---------------------------------------");
|
||||
task.Run(context);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"Build task {task.GetType().Name} failed !");
|
||||
Debug.LogError($"Build error : {e}");
|
||||
succeed = false;
|
||||
buildResult.FailedTask = task.GetType().Name;
|
||||
buildResult.FailedInfo = e.ToString();
|
||||
buildResult.Success = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// 返回运行结果
|
||||
return succeed;
|
||||
return buildResult;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor.Build.Pipeline;
|
||||
using UnityEditor.Build.Pipeline.Interfaces;
|
||||
|
||||
namespace UnityEditor.Build.Pipeline.Tasks
|
||||
{
|
||||
public static class SBPBuildTasks
|
||||
{
|
||||
public static IList<IBuildTask> Create(string builtInShaderBundleName)
|
||||
{
|
||||
var buildTasks = new List<IBuildTask>();
|
||||
|
||||
// Setup
|
||||
buildTasks.Add(new SwitchToBuildPlatform());
|
||||
buildTasks.Add(new RebuildSpriteAtlasCache());
|
||||
|
||||
// Player Scripts
|
||||
buildTasks.Add(new BuildPlayerScripts());
|
||||
buildTasks.Add(new PostScriptsCallback());
|
||||
|
||||
// Dependency
|
||||
buildTasks.Add(new CalculateSceneDependencyData());
|
||||
#if UNITY_2019_3_OR_NEWER
|
||||
buildTasks.Add(new CalculateCustomDependencyData());
|
||||
#endif
|
||||
buildTasks.Add(new CalculateAssetDependencyData());
|
||||
buildTasks.Add(new StripUnusedSpriteSources());
|
||||
buildTasks.Add(new CreateBuiltInShadersBundle(builtInShaderBundleName));
|
||||
buildTasks.Add(new PostDependencyCallback());
|
||||
|
||||
// Packing
|
||||
buildTasks.Add(new GenerateBundlePacking());
|
||||
buildTasks.Add(new UpdateBundleObjectLayout());
|
||||
buildTasks.Add(new GenerateBundleCommands());
|
||||
buildTasks.Add(new GenerateSubAssetPathMaps());
|
||||
buildTasks.Add(new GenerateBundleMaps());
|
||||
buildTasks.Add(new PostPackingCallback());
|
||||
|
||||
// Writing
|
||||
buildTasks.Add(new WriteSerializedFiles());
|
||||
buildTasks.Add(new ArchiveAndCompressBundles());
|
||||
buildTasks.Add(new AppendBundleHash());
|
||||
buildTasks.Add(new GenerateLinkXml());
|
||||
buildTasks.Add(new PostWritingCallback());
|
||||
|
||||
return buildTasks;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f38422f6a64300243af6b4fbf84644ba
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -10,7 +10,7 @@ namespace YooAsset.Editor
|
||||
[TaskAttribute("资源构建内容打包")]
|
||||
public class TaskBuilding : IBuildTask
|
||||
{
|
||||
public class UnityManifestContext : IContextObject
|
||||
public class BuildResultContext : IContextObject
|
||||
{
|
||||
public AssetBundleManifest UnityManifest;
|
||||
}
|
||||
@@ -26,19 +26,19 @@ namespace YooAsset.Editor
|
||||
return;
|
||||
|
||||
BuildAssetBundleOptions opt = buildParametersContext.GetPipelineBuildOptions();
|
||||
AssetBundleManifest unityManifest = BuildPipeline.BuildAssetBundles(buildParametersContext.PipelineOutputDirectory, buildMapContext.GetPipelineBuilds(), opt, buildParametersContext.Parameters.BuildTarget);
|
||||
if (unityManifest == null)
|
||||
AssetBundleManifest buildResults = BuildPipeline.BuildAssetBundles(buildParametersContext.PipelineOutputDirectory, buildMapContext.GetPipelineBuilds(), opt, buildParametersContext.Parameters.BuildTarget);
|
||||
if (buildResults == null)
|
||||
throw new Exception("构建过程中发生错误!");
|
||||
|
||||
BuildRunner.Log("Unity引擎打包成功!");
|
||||
UnityManifestContext unityManifestContext = new UnityManifestContext();
|
||||
unityManifestContext.UnityManifest = unityManifest;
|
||||
context.SetContextObject(unityManifestContext);
|
||||
BuildResultContext buildResultContext = new BuildResultContext();
|
||||
buildResultContext.UnityManifest = buildResults;
|
||||
context.SetContextObject(buildResultContext);
|
||||
|
||||
// 拷贝原生文件
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
CopyRawBundle(buildMapContext, buildParametersContext);
|
||||
UpdateBuildBundleInfo(buildMapContext, buildParametersContext, buildResultContext);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -60,5 +60,31 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新构建结果
|
||||
/// </summary>
|
||||
private void UpdateBuildBundleInfo(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext, BuildResultContext buildResult)
|
||||
{
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
string filePath = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
bundleInfo.FileHash = HashUtility.FileMD5(filePath);
|
||||
bundleInfo.FileCRC = HashUtility.FileCRC32(filePath);
|
||||
bundleInfo.FileSize = FileUtility.GetFileSize(filePath);
|
||||
if (bundleInfo.IsRawFile)
|
||||
{
|
||||
bundleInfo.ContentHash = bundleInfo.FileHash;
|
||||
}
|
||||
else
|
||||
{
|
||||
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
|
||||
if (hash.isValid)
|
||||
bundleInfo.ContentHash = hash.ToString();
|
||||
else
|
||||
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,18 +2,17 @@
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
using UnityEditor.Build.Pipeline;
|
||||
using UnityEditor.Build.Pipeline.Interfaces;
|
||||
using UnityEditor.Build.Pipeline.Tasks;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("资源构建内容打包")]
|
||||
public class TaskBuilding_SBP : IBuildTask
|
||||
{
|
||||
public class SBPBuildResultContext : IContextObject
|
||||
public class BuildResultContext : IContextObject
|
||||
{
|
||||
public IBundleBuildResults Results;
|
||||
}
|
||||
@@ -34,7 +33,8 @@ namespace YooAsset.Editor
|
||||
// 开始构建
|
||||
IBundleBuildResults buildResults;
|
||||
var buildParameters = buildParametersContext.GetSBPBuildParameters();
|
||||
var taskList = DefaultBuildTasks.Create(DefaultBuildTasks.Preset.AssetBundleBuiltInShaderExtraction);
|
||||
var shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName();
|
||||
var taskList = SBPBuildTasks.Create(shadersBunldeName);
|
||||
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
|
||||
if (exitCode < 0)
|
||||
{
|
||||
@@ -42,21 +42,14 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
BuildRunner.Log("Unity引擎打包成功!");
|
||||
SBPBuildResultContext buildResultContext = new SBPBuildResultContext();
|
||||
BuildResultContext buildResultContext = new BuildResultContext();
|
||||
buildResultContext.Results = buildResults;
|
||||
context.SetContextObject(buildResultContext);
|
||||
|
||||
// 添加Unity内置资源包信息
|
||||
if (buildResults.BundleInfos.Keys.Any(t => t == YooAssetSettings.UnityBuiltInShadersBundleName))
|
||||
{
|
||||
BuildBundleInfo builtInBundleInfo = new BuildBundleInfo(YooAssetSettings.UnityBuiltInShadersBundleName);
|
||||
buildMapContext.BundleInfos.Add(builtInBundleInfo);
|
||||
}
|
||||
|
||||
// 拷贝原生文件
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
CopyRawBundle(buildMapContext, buildParametersContext);
|
||||
UpdateBuildBundleInfo(buildMapContext, buildParametersContext, buildResultContext);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -78,5 +71,31 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新构建结果
|
||||
/// </summary>
|
||||
private void UpdateBuildBundleInfo(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext, BuildResultContext buildResult)
|
||||
{
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
string filePath = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
bundleInfo.FileHash = HashUtility.FileMD5(filePath);
|
||||
bundleInfo.FileCRC = HashUtility.FileCRC32(filePath);
|
||||
bundleInfo.FileSize = FileUtility.GetFileSize(filePath);
|
||||
if (bundleInfo.IsRawFile)
|
||||
{
|
||||
bundleInfo.ContentHash = bundleInfo.FileHash;
|
||||
}
|
||||
else
|
||||
{
|
||||
// 注意:当资源包的依赖列表发生变化的时候,ContentHash也会发生变化!
|
||||
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
|
||||
bundleInfo.ContentHash = value.Hash.ToString();
|
||||
else
|
||||
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -35,7 +35,7 @@ namespace YooAsset.Editor
|
||||
continue;
|
||||
|
||||
string sourcePath = $"{pipelineOutputDirectory}/{patchBundle.BundleName}";
|
||||
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{patchBundle.Hash}";
|
||||
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{patchBundle.FileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
|
||||
@@ -22,22 +22,22 @@ namespace YooAsset.Editor
|
||||
private void CreatePatchManifestFile(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var encryptionContext = context.GetContextObject<TaskEncryption.EncryptionContext>();
|
||||
int resourceVersion = buildParameters.Parameters.BuildVersion;
|
||||
|
||||
// 创建新补丁清单
|
||||
PatchManifest patchManifest = new PatchManifest();
|
||||
patchManifest.EnableAddressable = buildParameters.Parameters.EnableAddressable;
|
||||
patchManifest.FileVersion = YooAssetSettings.PatchManifestFileVersion;
|
||||
patchManifest.ResourceVersion = buildParameters.Parameters.BuildVersion;
|
||||
patchManifest.EnableAddressable = buildParameters.Parameters.EnableAddressable;
|
||||
patchManifest.OutputNameStyle = (int)buildParameters.Parameters.OutputNameStyle;
|
||||
patchManifest.BuildinTags = buildParameters.Parameters.BuildinTags;
|
||||
patchManifest.BundleList = GetAllPatchBundle(buildParameters, buildMapContext, encryptionContext);
|
||||
patchManifest.AssetList = GetAllPatchAsset(buildParameters, buildMapContext, patchManifest);
|
||||
patchManifest.BundleList = GetAllPatchBundle(context);
|
||||
patchManifest.AssetList = GetAllPatchAsset(context, patchManifest);
|
||||
|
||||
// 更新Unity内置资源包的引用关系
|
||||
if (buildParameters.Parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.SBPBuildResultContext>();
|
||||
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results);
|
||||
}
|
||||
|
||||
@@ -62,33 +62,27 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 获取资源包列表
|
||||
/// </summary>
|
||||
private List<PatchBundle> GetAllPatchBundle(BuildParametersContext buildParameters, BuildMapContext buildMapContext,
|
||||
TaskEncryption.EncryptionContext encryptionContext)
|
||||
private List<PatchBundle> GetAllPatchBundle(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var encryptionContext = context.GetContextObject<TaskEncryption.EncryptionContext>();
|
||||
|
||||
List<PatchBundle> result = new List<PatchBundle>(1000);
|
||||
|
||||
List<string> buildinTags = buildParameters.Parameters.GetBuildinTags();
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
bool standardBuild = buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild;
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
var bundleName = bundleInfo.BundleName;
|
||||
string filePath = $"{buildParameters.PipelineOutputDirectory}/{bundleName}";
|
||||
string hash = GetFileHash(filePath, standardBuild);
|
||||
string crc32 = GetFileCRC(filePath, standardBuild);
|
||||
long size = GetFileSize(filePath, standardBuild);
|
||||
string fileHash = bundleInfo.FileHash;
|
||||
string fileCRC = bundleInfo.FileCRC;
|
||||
long fileSize = bundleInfo.FileSize;
|
||||
string[] tags = buildMapContext.GetBundleTags(bundleName);
|
||||
bool isEncrypted = encryptionContext.IsEncryptFile(bundleName);
|
||||
bool isBuildin = IsBuildinBundle(tags, buildinTags);
|
||||
bool isRawFile = bundleInfo.IsRawFile;
|
||||
|
||||
// 附加文件扩展名
|
||||
if (buildParameters.Parameters.AppendFileExtension)
|
||||
{
|
||||
hash += bundleInfo.GetAppendExtension();
|
||||
}
|
||||
|
||||
PatchBundle patchBundle = new PatchBundle(bundleName, hash, crc32, size, tags);
|
||||
PatchBundle patchBundle = new PatchBundle(bundleName, fileHash, fileCRC, fileSize, tags);
|
||||
patchBundle.SetFlagsValue(isEncrypted, isBuildin, isRawFile);
|
||||
result.Add(patchBundle);
|
||||
}
|
||||
@@ -108,33 +102,15 @@ namespace YooAsset.Editor
|
||||
}
|
||||
return false;
|
||||
}
|
||||
private string GetFileHash(string filePath, bool standardBuild)
|
||||
{
|
||||
if (standardBuild)
|
||||
return HashUtility.FileMD5(filePath);
|
||||
else
|
||||
return "00000000000000000000000000000000"; //32位
|
||||
}
|
||||
private string GetFileCRC(string filePath, bool standardBuild)
|
||||
{
|
||||
if (standardBuild)
|
||||
return HashUtility.FileCRC32(filePath);
|
||||
else
|
||||
return "00000000"; //8位
|
||||
}
|
||||
private long GetFileSize(string filePath, bool standardBuild)
|
||||
{
|
||||
if (standardBuild)
|
||||
return FileUtility.GetFileSize(filePath);
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源列表
|
||||
/// </summary>
|
||||
private List<PatchAsset> GetAllPatchAsset(BuildParametersContext buildParameters, BuildMapContext buildMapContext, PatchManifest patchManifest)
|
||||
private List<PatchAsset> GetAllPatchAsset(BuildContext context, PatchManifest patchManifest)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
|
||||
List<PatchAsset> result = new List<PatchAsset>(1000);
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
@@ -187,24 +163,31 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
private void UpdateBuiltInBundleReference(PatchManifest patchManifest, IBundleBuildResults buildResults)
|
||||
{
|
||||
// 获取所有依赖内置资源包的资源包列表
|
||||
List<string> builtInBundleReferenceList = new List<string>();
|
||||
// 获取所有依赖着色器资源包的资源包列表
|
||||
string shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName();
|
||||
List<string> shaderBundleReferenceList = new List<string>();
|
||||
foreach (var valuePair in buildResults.BundleInfos)
|
||||
{
|
||||
if (valuePair.Value.Dependencies.Any(t => t == YooAssetSettings.UnityBuiltInShadersBundleName))
|
||||
builtInBundleReferenceList.Add(valuePair.Key);
|
||||
if (valuePair.Value.Dependencies.Any(t => t == shadersBunldeName))
|
||||
shaderBundleReferenceList.Add(valuePair.Key);
|
||||
}
|
||||
|
||||
// 获取着色器资源包索引
|
||||
Predicate<PatchBundle> predicate = new Predicate<PatchBundle>(s => s.BundleName == shadersBunldeName);
|
||||
int shaderBundleId = patchManifest.BundleList.FindIndex(predicate);
|
||||
if (shaderBundleId == -1)
|
||||
throw new Exception("没有发现着色器资源包!");
|
||||
|
||||
// 检测依赖交集并更新依赖ID
|
||||
int builtInBundleId = patchManifest.BundleList.Count - 1;
|
||||
foreach (var patchAsset in patchManifest.AssetList)
|
||||
{
|
||||
List<string> dependBundles = GetPatchAssetAllDependBundles(patchManifest, patchAsset);
|
||||
List<string> conflictAssetPathList = dependBundles.Intersect(builtInBundleReferenceList).ToList();
|
||||
List<string> conflictAssetPathList = dependBundles.Intersect(shaderBundleReferenceList).ToList();
|
||||
if (conflictAssetPathList.Count > 0)
|
||||
{
|
||||
List<int> newDependIDs = new List<int>(patchAsset.DependIDs);
|
||||
newDependIDs.Add(builtInBundleId);
|
||||
if (newDependIDs.Contains(shaderBundleId) == false)
|
||||
newDependIDs.Add(shaderBundleId);
|
||||
patchAsset.DependIDs = newDependIDs.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -75,15 +75,15 @@ namespace YooAsset.Editor
|
||||
{
|
||||
// 拷贝UnityManifest序列化文件
|
||||
{
|
||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}";
|
||||
string destPath = $"{packageDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}";
|
||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
|
||||
string destPath = $"{packageDirectory}/{YooAssetSettings.OutputFolderName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝UnityManifest文本文件
|
||||
{
|
||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}.manifest";
|
||||
string destPath = $"{packageDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}.manifest";
|
||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
|
||||
string destPath = $"{packageDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
}
|
||||
@@ -95,7 +95,7 @@ namespace YooAsset.Editor
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
{
|
||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{patchBundle.BundleName}";
|
||||
string destPath = $"{packageDirectory}/{patchBundle.Hash}";
|
||||
string destPath = $"{packageDirectory}/{patchBundle.FileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, patchFileTotalCount);
|
||||
}
|
||||
|
||||
@@ -47,20 +47,19 @@ namespace YooAsset.Editor
|
||||
buildReport.Summary.BuildVersion = buildParameters.Parameters.BuildVersion;
|
||||
buildReport.Summary.BuildinTags = buildParameters.Parameters.BuildinTags;
|
||||
buildReport.Summary.EnableAddressable = buildParameters.Parameters.EnableAddressable;
|
||||
buildReport.Summary.AppendFileExtension = buildParameters.Parameters.AppendFileExtension;
|
||||
buildReport.Summary.CopyBuildinTagFiles = buildParameters.Parameters.CopyBuildinTagFiles;
|
||||
buildReport.Summary.AutoCollectShaders = AssetBundleCollectorSettingData.Setting.AutoCollectShaders;
|
||||
buildReport.Summary.ShadersBundleName = AssetBundleCollectorSettingData.Setting.ShadersBundleName;
|
||||
buildReport.Summary.EncryptionServicesClassName = buildParameters.Parameters.EncryptionServices == null ?
|
||||
"null" : buildParameters.Parameters.EncryptionServices.GetType().FullName;
|
||||
|
||||
// 构建参数
|
||||
buildReport.Summary.OutputNameStyle = buildParameters.Parameters.OutputNameStyle;
|
||||
buildReport.Summary.CompressOption = buildParameters.Parameters.CompressOption;
|
||||
buildReport.Summary.DisableWriteTypeTree = buildParameters.Parameters.DisableWriteTypeTree;
|
||||
buildReport.Summary.IgnoreTypeTreeChanges = buildParameters.Parameters.IgnoreTypeTreeChanges;
|
||||
|
||||
// 构建结果
|
||||
buildReport.Summary.AssetFileTotalCount = buildMapContext.AssetFileCount;
|
||||
buildReport.Summary.MainAssetTotalCount = GetMainAssetCount(patchManifest);
|
||||
buildReport.Summary.AllBundleTotalCount = GetAllBundleCount(patchManifest);
|
||||
buildReport.Summary.AllBundleTotalSize = GetAllBundleSize(patchManifest);
|
||||
buildReport.Summary.BuildinBundleTotalCount = GetBuildinBundleCount(patchManifest);
|
||||
@@ -82,7 +81,7 @@ namespace YooAsset.Editor
|
||||
reportAssetInfo.AssetTags = patchAsset.AssetTags;
|
||||
reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(patchAsset.AssetPath);
|
||||
reportAssetInfo.MainBundleName = mainBundle.BundleName;
|
||||
reportAssetInfo.MainBundleSize = mainBundle.SizeBytes;
|
||||
reportAssetInfo.MainBundleSize = mainBundle.FileSize;
|
||||
reportAssetInfo.DependBundles = GetDependBundles(patchManifest, patchAsset);
|
||||
reportAssetInfo.DependAssets = GetDependAssets(buildMapContext, mainBundle.BundleName, patchAsset.AssetPath);
|
||||
buildReport.AssetInfos.Add(reportAssetInfo);
|
||||
@@ -94,9 +93,10 @@ namespace YooAsset.Editor
|
||||
{
|
||||
ReportBundleInfo reportBundleInfo = new ReportBundleInfo();
|
||||
reportBundleInfo.BundleName = patchBundle.BundleName;
|
||||
reportBundleInfo.Hash = patchBundle.Hash;
|
||||
reportBundleInfo.CRC = patchBundle.CRC;
|
||||
reportBundleInfo.SizeBytes = patchBundle.SizeBytes;
|
||||
reportBundleInfo.FileName = patchBundle.FileName;
|
||||
reportBundleInfo.FileHash = patchBundle.FileHash;
|
||||
reportBundleInfo.FileCRC = patchBundle.FileCRC;
|
||||
reportBundleInfo.FileSize = patchBundle.FileSize;
|
||||
reportBundleInfo.Tags = patchBundle.Tags;
|
||||
reportBundleInfo.Flags = patchBundle.Flags;
|
||||
buildReport.BundleInfos.Add(reportBundleInfo);
|
||||
@@ -159,6 +159,10 @@ namespace YooAsset.Editor
|
||||
return result;
|
||||
}
|
||||
|
||||
private int GetMainAssetCount(PatchManifest patchManifest)
|
||||
{
|
||||
return patchManifest.AssetList.Count;
|
||||
}
|
||||
private int GetAllBundleCount(PatchManifest patchManifest)
|
||||
{
|
||||
return patchManifest.BundleList.Count;
|
||||
@@ -168,7 +172,7 @@ namespace YooAsset.Editor
|
||||
long fileBytes = 0;
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
{
|
||||
fileBytes += patchBundle.SizeBytes;
|
||||
fileBytes += patchBundle.FileSize;
|
||||
}
|
||||
return fileBytes;
|
||||
}
|
||||
@@ -188,7 +192,7 @@ namespace YooAsset.Editor
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
{
|
||||
if (patchBundle.IsBuildin)
|
||||
fileBytes += patchBundle.SizeBytes;
|
||||
fileBytes += patchBundle.FileSize;
|
||||
}
|
||||
return fileBytes;
|
||||
}
|
||||
@@ -208,7 +212,7 @@ namespace YooAsset.Editor
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
{
|
||||
if (patchBundle.IsEncrypted)
|
||||
fileBytes += patchBundle.SizeBytes;
|
||||
fileBytes += patchBundle.FileSize;
|
||||
}
|
||||
return fileBytes;
|
||||
}
|
||||
@@ -228,7 +232,7 @@ namespace YooAsset.Editor
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
{
|
||||
if (patchBundle.IsRawFile)
|
||||
fileBytes += patchBundle.SizeBytes;
|
||||
fileBytes += patchBundle.FileSize;
|
||||
}
|
||||
return fileBytes;
|
||||
}
|
||||
|
||||
@@ -14,6 +14,8 @@ namespace YooAsset.Editor
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
buildParameters.BeginWatch();
|
||||
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
|
||||
// 检测构建平台是否合法
|
||||
if (buildParameters.Parameters.BuildTarget == BuildTarget.NoTarget)
|
||||
throw new Exception("请选择目标平台");
|
||||
@@ -26,39 +28,41 @@ namespace YooAsset.Editor
|
||||
if (string.IsNullOrEmpty(buildParameters.PipelineOutputDirectory))
|
||||
throw new Exception("输出目录不能为空");
|
||||
|
||||
// 检测当前是否正在构建资源包
|
||||
if (BuildPipeline.isBuildingPlayer)
|
||||
throw new Exception("当前正在构建资源包,请结束后再试");
|
||||
if (buildMode != EBuildMode.SimulateBuild)
|
||||
{
|
||||
// 检测当前是否正在构建资源包
|
||||
if (BuildPipeline.isBuildingPlayer)
|
||||
throw new Exception("当前正在构建资源包,请结束后再试");
|
||||
|
||||
// 检测是否有未保存场景
|
||||
if (EditorTools.HasDirtyScenes())
|
||||
throw new Exception("检测到未保存的场景文件");
|
||||
// 检测是否有未保存场景
|
||||
if (EditorTools.HasDirtyScenes())
|
||||
throw new Exception("检测到未保存的场景文件");
|
||||
|
||||
// 保存改动的资源
|
||||
AssetDatabase.SaveAssets();
|
||||
// 保存改动的资源
|
||||
AssetDatabase.SaveAssets();
|
||||
}
|
||||
|
||||
// 增量更新时候的必要检测
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
// 检测历史版本是否存在
|
||||
if (AssetBundleBuilderHelper.HasAnyPackageVersion(buildParameters.Parameters.BuildTarget, buildParameters.Parameters.OutputRoot) == false)
|
||||
throw new Exception("没有发现任何历史版本,请尝试强制重建");
|
||||
if (AssetBundleBuilderHelper.HasAnyPackageVersion(buildParameters.Parameters.BuildTarget, buildParameters.Parameters.OutputRoot))
|
||||
{
|
||||
// 检测构建版本是否合法
|
||||
int maxPackageVersion = AssetBundleBuilderHelper.GetMaxPackageVersion(buildParameters.Parameters.BuildTarget, buildParameters.Parameters.OutputRoot);
|
||||
if (buildParameters.Parameters.BuildVersion <= maxPackageVersion)
|
||||
throw new Exception("构建版本不能小于历史版本");
|
||||
|
||||
// 检测构建版本是否合法
|
||||
int maxPackageVersion = AssetBundleBuilderHelper.GetMaxPackageVersion(buildParameters.Parameters.BuildTarget, buildParameters.Parameters.OutputRoot);
|
||||
if (buildParameters.Parameters.BuildVersion <= maxPackageVersion)
|
||||
throw new Exception("构建版本不能小于历史版本");
|
||||
// 检测补丁包是否已经存在
|
||||
string packageDirectory = buildParameters.GetPackageDirectory();
|
||||
if (Directory.Exists(packageDirectory))
|
||||
throw new Exception($"补丁包已经存在:{packageDirectory}");
|
||||
|
||||
// 检测补丁包是否已经存在
|
||||
string packageDirectory = buildParameters.GetPackageDirectory();
|
||||
if (Directory.Exists(packageDirectory))
|
||||
throw new Exception($"补丁包已经存在:{packageDirectory}");
|
||||
|
||||
// 检测内置资源分类标签是否一致
|
||||
var oldPatchManifest = AssetBundleBuilderHelper.GetOldPatchManifest(buildParameters.PipelineOutputDirectory);
|
||||
if (buildParameters.Parameters.BuildinTags != oldPatchManifest.BuildinTags)
|
||||
throw new Exception($"增量更新时内置资源标签必须一致:{buildParameters.Parameters.BuildinTags} != {oldPatchManifest.BuildinTags}");
|
||||
// 检测内置资源分类标签是否一致
|
||||
var oldPatchManifest = AssetBundleBuilderHelper.GetOldPatchManifest(buildParameters.PipelineOutputDirectory);
|
||||
if (buildParameters.Parameters.BuildinTags != oldPatchManifest.BuildinTags)
|
||||
throw new Exception($"增量更新时内置资源标签必须一致:{buildParameters.Parameters.BuildinTags} != {oldPatchManifest.BuildinTags}");
|
||||
}
|
||||
}
|
||||
|
||||
// 如果是强制重建
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace YooAsset.Editor
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
|
||||
|
||||
// 模拟构建模式下跳过验证
|
||||
if (buildParametersContext.Parameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
return;
|
||||
@@ -22,8 +22,8 @@ namespace YooAsset.Editor
|
||||
// 验证构建结果
|
||||
if (buildParametersContext.Parameters.VerifyBuildingResult)
|
||||
{
|
||||
var unityManifestContext = context.GetContextObject<TaskBuilding.UnityManifestContext>();
|
||||
VerifyingBuildingResult(context, unityManifestContext.UnityManifest);
|
||||
var buildResultContext = context.GetContextObject<TaskBuilding.BuildResultContext>();
|
||||
VerifyingBuildingResult(context, buildResultContext.UnityManifest);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -37,20 +37,31 @@ namespace YooAsset.Editor
|
||||
string[] buildedBundles = unityManifest.GetAllAssetBundles();
|
||||
|
||||
// 1. 过滤掉原生Bundle
|
||||
string[] expectBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToArray();
|
||||
string[] mapBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToArray();
|
||||
|
||||
// 2. 验证Bundle
|
||||
List<string> intersectBundleList = buildedBundles.Except(expectBundles).ToList();
|
||||
if (intersectBundleList.Count > 0)
|
||||
List<string> exceptBundleList1 = buildedBundles.Except(mapBundles).ToList();
|
||||
if (exceptBundleList1.Count > 0)
|
||||
{
|
||||
foreach (var intersectBundle in intersectBundleList)
|
||||
foreach (var exceptBundle in exceptBundleList1)
|
||||
{
|
||||
Debug.LogWarning($"差异资源包: {intersectBundle}");
|
||||
Debug.LogWarning($"差异资源包: {exceptBundle}");
|
||||
}
|
||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||
}
|
||||
|
||||
// 3. 验证Asset
|
||||
// 3. 验证Bundle
|
||||
List<string> exceptBundleList2 = mapBundles.Except(buildedBundles).ToList();
|
||||
if (exceptBundleList2.Count > 0)
|
||||
{
|
||||
foreach (var exceptBundle in exceptBundleList2)
|
||||
{
|
||||
Debug.LogWarning($"差异资源包: {exceptBundle}");
|
||||
}
|
||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||
}
|
||||
|
||||
// 4. 验证Asset
|
||||
bool isPass = true;
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
@@ -59,46 +70,28 @@ namespace YooAsset.Editor
|
||||
foreach (var buildedBundle in buildedBundles)
|
||||
{
|
||||
string filePath = $"{buildParameters.PipelineOutputDirectory}/{buildedBundle}";
|
||||
string[] allBuildinAssetPaths = GetAssetBundleAllAssets(filePath);
|
||||
string[] expectBuildinAssetPaths = buildMapContext.GetBuildinAssetPaths(buildedBundle);
|
||||
if (expectBuildinAssetPaths.Length != allBuildinAssetPaths.Length)
|
||||
string[] buildedAssetPaths = GetAssetBundleAllAssets(filePath);
|
||||
string[] mapAssetPaths = buildMapContext.GetBuildinAssetPaths(buildedBundle);
|
||||
if (mapAssetPaths.Length != buildedAssetPaths.Length)
|
||||
{
|
||||
Debug.LogWarning($"构建的Bundle文件内的资源对象数量和预期不匹配 : {buildedBundle}");
|
||||
var exceptAssetList1 = mapAssetPaths.Except(buildedAssetPaths).ToList();
|
||||
foreach (var excpetAsset in exceptAssetList1)
|
||||
{
|
||||
Debug.LogWarning($"构建失败的资源对象路径为 : {excpetAsset}");
|
||||
}
|
||||
var exceptAssetList2 = buildedAssetPaths.Except(mapAssetPaths).ToList();
|
||||
foreach (var excpetAsset in exceptAssetList2)
|
||||
{
|
||||
Debug.LogWarning($"构建失败的资源对象路径为 : {excpetAsset}");
|
||||
}
|
||||
isPass = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (var buildinAssetPath in allBuildinAssetPaths)
|
||||
{
|
||||
var guid = AssetDatabase.AssetPathToGUID(buildinAssetPath);
|
||||
if (string.IsNullOrEmpty(guid))
|
||||
{
|
||||
Debug.LogWarning($"无效的资源路径,请检查路径是否带有特殊符号或中文:{buildinAssetPath}");
|
||||
isPass = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
bool isMatch = false;
|
||||
foreach (var exceptBuildAssetPath in expectBuildinAssetPaths)
|
||||
{
|
||||
var guidExcept = AssetDatabase.AssetPathToGUID(exceptBuildAssetPath);
|
||||
if (guid == guidExcept)
|
||||
{
|
||||
isMatch = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (isMatch == false)
|
||||
{
|
||||
Debug.LogWarning($"在构建的Bundle文件里发现了没有匹配的资源对象:{buildinAssetPath}");
|
||||
isPass = false;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
EditorTools.DisplayProgressBar("验证构建结果", ++progressValue, buildedBundles.Length);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
|
||||
if (isPass == false)
|
||||
{
|
||||
throw new Exception("构建结果验证没有通过,请参考警告日志!");
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace YooAsset.Editor
|
||||
// 验证构建结果
|
||||
if (buildParametersContext.Parameters.VerifyBuildingResult)
|
||||
{
|
||||
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.SBPBuildResultContext>();
|
||||
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
VerifyingBuildingResult(context, buildResultContext.Results);
|
||||
}
|
||||
}
|
||||
@@ -35,21 +35,29 @@ namespace YooAsset.Editor
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
|
||||
// 1. 移除特定Bundle
|
||||
List<string> buildedBundles = buildResults.BundleInfos.Keys.ToList();
|
||||
buildedBundles.Remove(YooAssetSettings.UnityBuiltInShadersBundleName);
|
||||
|
||||
// 2. 过滤掉原生Bundle
|
||||
// 1. 过滤掉原生Bundle
|
||||
List<string> expectBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToList();
|
||||
|
||||
// 3. 验证Bundle
|
||||
List<string> intersectBundleList = buildedBundles.Except(expectBundles).ToList();
|
||||
if (intersectBundleList.Count > 0)
|
||||
// 2. 验证Bundle
|
||||
List<string> exceptBundleList1 = buildedBundles.Except(expectBundles).ToList();
|
||||
if (exceptBundleList1.Count > 0)
|
||||
{
|
||||
foreach (var intersectBundle in intersectBundleList)
|
||||
foreach (var exceptBundle in exceptBundleList1)
|
||||
{
|
||||
Debug.LogWarning($"差异资源包: {intersectBundle}");
|
||||
Debug.LogWarning($"差异资源包: {exceptBundle}");
|
||||
}
|
||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||
}
|
||||
|
||||
// 3. 验证Bundle
|
||||
List<string> exceptBundleList2 = expectBundles.Except(buildedBundles).ToList();
|
||||
if (exceptBundleList2.Count > 0)
|
||||
{
|
||||
foreach (var exceptBundle in exceptBundleList2)
|
||||
{
|
||||
Debug.LogWarning($"差异资源包: {exceptBundle}");
|
||||
}
|
||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||
}
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 输出文件名称的样式
|
||||
/// </summary>
|
||||
public enum EOutputNameStyle
|
||||
{
|
||||
/// <summary>
|
||||
/// 000000000000000f000000000000000
|
||||
/// </summary>
|
||||
HashName = 1,
|
||||
|
||||
/// <summary>
|
||||
/// 000000000000000f000000000000000.bundle
|
||||
/// </summary>
|
||||
HashName_Extension = 2,
|
||||
|
||||
/// <summary>
|
||||
/// bundle_name_000000000000000f000000000000000
|
||||
/// </summary>
|
||||
BundleName_HashName = 3,
|
||||
|
||||
/// <summary>
|
||||
/// bundle_name_000000000000000f000000000000000.bundle
|
||||
/// </summary>
|
||||
BundleName_HashName_Extension = 4,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 84c5eff5dedf53343897e83f6b10eea6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -190,29 +190,44 @@ namespace YooAsset.Editor
|
||||
return false;
|
||||
}
|
||||
|
||||
// 忽略文件夹
|
||||
if (AssetDatabase.IsValidFolder(assetPath))
|
||||
return false;
|
||||
|
||||
// 注意:忽略编辑器下的类型资源
|
||||
// 忽略编辑器下的类型资源
|
||||
Type type = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (type == typeof(LightingDataAsset))
|
||||
return false;
|
||||
|
||||
string ext = System.IO.Path.GetExtension(assetPath);
|
||||
if (ext == "" || ext == ".dll" || ext == ".cs" || ext == ".js" || ext == ".boo" || ext == ".meta" || ext == ".cginc")
|
||||
// 忽略Unity无法识别的无效文件
|
||||
/*
|
||||
if (type == typeof(UnityEditor.DefaultAsset))
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
|
||||
return false;
|
||||
}
|
||||
*/
|
||||
|
||||
string fileExtension = System.IO.Path.GetExtension(assetPath);
|
||||
if (IsIgnoreFile(fileExtension))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
private bool IsCollectAsset(string assetPath)
|
||||
private bool IsIgnoreFile(string fileExtension)
|
||||
{
|
||||
// 如果收集全路径着色器
|
||||
if (AssetBundleCollectorSettingData.Setting.AutoCollectShaders)
|
||||
foreach (var extension in YooAssetSettings.IgnoreFileExtensions)
|
||||
{
|
||||
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (assetType == typeof(UnityEngine.Shader))
|
||||
if (extension == fileExtension)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
private bool IsCollectAsset(string assetPath)
|
||||
{
|
||||
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (assetType == typeof(UnityEngine.Shader))
|
||||
return true;
|
||||
|
||||
// 根据规则设置过滤资源文件
|
||||
IFilterRule filterRuleInstance = AssetBundleCollectorSettingData.GetFilterRuleInstance(FilterRuleName);
|
||||
@@ -229,23 +244,16 @@ namespace YooAsset.Editor
|
||||
}
|
||||
private string GetBundleName(AssetBundleCollectorGroup group, string assetPath)
|
||||
{
|
||||
// 如果自动收集所有的着色器
|
||||
if (AssetBundleCollectorSettingData.Setting.AutoCollectShaders)
|
||||
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (assetType == typeof(UnityEngine.Shader))
|
||||
{
|
||||
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (assetType == typeof(UnityEngine.Shader))
|
||||
{
|
||||
string bundleName = AssetBundleCollectorSettingData.Setting.ShadersBundleName;
|
||||
return EditorTools.GetRegularPath(bundleName).ToLower();
|
||||
}
|
||||
return EditorTools.GetRegularPath(YooAssetSettings.UnityShadersBundleName).ToLower();
|
||||
}
|
||||
|
||||
// 根据规则设置获取资源包名称
|
||||
{
|
||||
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
|
||||
string bundleName = packRuleInstance.GetBundleName(new PackRuleData(assetPath, CollectPath, group.GroupName));
|
||||
return EditorTools.GetRegularPath(bundleName).ToLower();
|
||||
}
|
||||
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
|
||||
string bundleName = packRuleInstance.GetBundleName(new PackRuleData(assetPath, CollectPath, group.GroupName));
|
||||
return EditorTools.GetRegularPath(bundleName).ToLower();
|
||||
}
|
||||
private List<string> GetAssetTags(AssetBundleCollectorGroup group)
|
||||
{
|
||||
|
||||
@@ -15,8 +15,6 @@ namespace YooAsset.Editor
|
||||
public const string XmlVersion = "Version";
|
||||
public const string XmlCommon = "Common";
|
||||
public const string XmlEnableAddressable = "AutoAddressable";
|
||||
public const string XmlAutoCollectShader = "AutoCollectShader";
|
||||
public const string XmlShaderBundleName = "ShaderBundleName";
|
||||
public const string XmlGroup = "Group";
|
||||
public const string XmlGroupName = "GroupName";
|
||||
public const string XmlGroupDesc = "GroupDesc";
|
||||
@@ -53,22 +51,13 @@ namespace YooAsset.Editor
|
||||
|
||||
// 读取公共配置
|
||||
bool enableAddressable = false;
|
||||
bool autoCollectShaders = false;
|
||||
string shaderBundleName = string.Empty;
|
||||
var commonNodeList = root.GetElementsByTagName(XmlCommon);
|
||||
if (commonNodeList.Count > 0)
|
||||
{
|
||||
XmlElement commonElement = commonNodeList[0] as XmlElement;
|
||||
if (commonElement.HasAttribute(XmlEnableAddressable) == false)
|
||||
throw new Exception($"Not found attribute {XmlEnableAddressable} in {XmlCommon}");
|
||||
if (commonElement.HasAttribute(XmlAutoCollectShader) == false)
|
||||
throw new Exception($"Not found attribute {XmlAutoCollectShader} in {XmlCommon}");
|
||||
if (commonElement.HasAttribute(XmlShaderBundleName) == false)
|
||||
throw new Exception($"Not found attribute {XmlShaderBundleName} in {XmlCommon}");
|
||||
|
||||
enableAddressable = commonElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false;
|
||||
autoCollectShaders = commonElement.GetAttribute(XmlAutoCollectShader) == "True" ? true : false;
|
||||
shaderBundleName = commonElement.GetAttribute(XmlShaderBundleName);
|
||||
}
|
||||
|
||||
// 读取分组配置
|
||||
@@ -122,8 +111,6 @@ namespace YooAsset.Editor
|
||||
// 保存配置数据
|
||||
AssetBundleCollectorSettingData.ClearAll();
|
||||
AssetBundleCollectorSettingData.Setting.EnableAddressable = enableAddressable;
|
||||
AssetBundleCollectorSettingData.Setting.AutoCollectShaders = autoCollectShaders;
|
||||
AssetBundleCollectorSettingData.Setting.ShadersBundleName = shaderBundleName;
|
||||
AssetBundleCollectorSettingData.Setting.Groups.AddRange(groupTemper);
|
||||
AssetBundleCollectorSettingData.SaveFile();
|
||||
Debug.Log($"导入配置完毕!");
|
||||
@@ -152,8 +139,6 @@ namespace YooAsset.Editor
|
||||
// 设置公共配置
|
||||
var commonElement = xmlDoc.CreateElement(XmlCommon);
|
||||
commonElement.SetAttribute(XmlEnableAddressable, AssetBundleCollectorSettingData.Setting.EnableAddressable.ToString());
|
||||
commonElement.SetAttribute(XmlAutoCollectShader, AssetBundleCollectorSettingData.Setting.AutoCollectShaders.ToString());
|
||||
commonElement.SetAttribute(XmlShaderBundleName, AssetBundleCollectorSettingData.Setting.ShadersBundleName);
|
||||
root.AppendChild(commonElement);
|
||||
|
||||
// 设置分组配置
|
||||
|
||||
@@ -13,16 +13,6 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public bool EnableAddressable = false;
|
||||
|
||||
/// <summary>
|
||||
/// 自动收集着色器
|
||||
/// </summary>
|
||||
public bool AutoCollectShaders = true;
|
||||
|
||||
/// <summary>
|
||||
/// 自动收集的着色器资源包名称
|
||||
/// </summary>
|
||||
public string ShadersBundleName = "myshaders";
|
||||
|
||||
/// <summary>
|
||||
/// 分组列表
|
||||
/// </summary>
|
||||
@@ -40,6 +30,34 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有的资源标签
|
||||
/// </summary>
|
||||
public List<string> GetAllTags()
|
||||
{
|
||||
HashSet<string> result = new HashSet<string>();
|
||||
foreach (var group in Groups)
|
||||
{
|
||||
List<string> groupTags = StringUtility.StringToStringList(group.AssetTags, ';');
|
||||
foreach (var tag in groupTags)
|
||||
{
|
||||
if (result.Contains(tag) == false)
|
||||
result.Add(tag);
|
||||
}
|
||||
|
||||
foreach (var collector in group.Collectors)
|
||||
{
|
||||
List<string> collectorTags = StringUtility.StringToStringList(collector.AssetTags, ';');
|
||||
foreach (var tag in collectorTags)
|
||||
{
|
||||
if (result.Contains(tag) == false)
|
||||
result.Add(tag);
|
||||
}
|
||||
}
|
||||
}
|
||||
return result.ToList();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取打包收集的资源文件
|
||||
/// </summary>
|
||||
@@ -56,7 +74,7 @@ namespace YooAsset.Editor
|
||||
if (result.ContainsKey(assetInfo.AssetPath) == false)
|
||||
result.Add(assetInfo.AssetPath, assetInfo);
|
||||
else
|
||||
throw new Exception($"The collecting asset file is existed : {assetInfo.AssetPath} in group setting.");
|
||||
throw new Exception($"The collecting asset file is existed : {assetInfo.AssetPath}");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -72,7 +90,7 @@ namespace YooAsset.Editor
|
||||
if (adressTemper.Contains(address) == false)
|
||||
adressTemper.Add(address);
|
||||
else
|
||||
throw new Exception($"The address is existed : {address} in group setting.");
|
||||
throw new Exception($"The address is existed : {address}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -250,8 +250,7 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public static void ClearAll()
|
||||
{
|
||||
Setting.AutoCollectShaders = false;
|
||||
Setting.ShadersBundleName = string.Empty;
|
||||
Setting.EnableAddressable = false;
|
||||
Setting.Groups.Clear();
|
||||
SaveFile();
|
||||
}
|
||||
@@ -333,14 +332,6 @@ namespace YooAsset.Editor
|
||||
IsDirty = true;
|
||||
}
|
||||
|
||||
// 着色器编辑相关
|
||||
public static void ModifyShader(bool isCollectAllShaders, string shadersBundleName)
|
||||
{
|
||||
Setting.AutoCollectShaders = isCollectAllShaders;
|
||||
Setting.ShadersBundleName = shadersBundleName;
|
||||
IsDirty = true;
|
||||
}
|
||||
|
||||
// 资源分组编辑相关
|
||||
public static void CreateGroup(string groupName)
|
||||
{
|
||||
@@ -394,5 +385,14 @@ namespace YooAsset.Editor
|
||||
IsDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有的资源标签
|
||||
/// </summary>
|
||||
public static string GetAllTags()
|
||||
{
|
||||
var allTags = Setting.GetAllTags();
|
||||
return string.Join(";", allTags);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -28,8 +28,6 @@ namespace YooAsset.Editor
|
||||
private ScrollView _collectorScrollView;
|
||||
private PopupField<string> _activeRulePopupField;
|
||||
private Toggle _enableAddressableToogle;
|
||||
private Toggle _autoCollectShaderToogle;
|
||||
private TextField _shaderBundleNameTxt;
|
||||
private TextField _groupNameTxt;
|
||||
private TextField _groupDescTxt;
|
||||
private TextField _groupAssetTagsTxt;
|
||||
@@ -81,17 +79,6 @@ namespace YooAsset.Editor
|
||||
AssetBundleCollectorSettingData.ModifyAddressable(evt.newValue);
|
||||
RefreshWindow();
|
||||
});
|
||||
_autoCollectShaderToogle = root.Q<Toggle>("AutoCollectShader");
|
||||
_autoCollectShaderToogle.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleCollectorSettingData.ModifyShader(evt.newValue, _shaderBundleNameTxt.value);
|
||||
_shaderBundleNameTxt.SetEnabled(evt.newValue);
|
||||
});
|
||||
_shaderBundleNameTxt = root.Q<TextField>("ShaderBundleName");
|
||||
_shaderBundleNameTxt.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleCollectorSettingData.ModifyShader(_autoCollectShaderToogle.value, evt.newValue);
|
||||
});
|
||||
|
||||
// 分组列表相关
|
||||
_groupListView = root.Q<ListView>("GroupListView");
|
||||
@@ -218,9 +205,6 @@ namespace YooAsset.Editor
|
||||
private void RefreshWindow()
|
||||
{
|
||||
_enableAddressableToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.EnableAddressable);
|
||||
_autoCollectShaderToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.AutoCollectShaders);
|
||||
_shaderBundleNameTxt.SetEnabled(AssetBundleCollectorSettingData.Setting.AutoCollectShaders);
|
||||
_shaderBundleNameTxt.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShadersBundleName);
|
||||
_groupContainer.visible = false;
|
||||
|
||||
FillGroupViewData();
|
||||
|
||||
@@ -15,8 +15,6 @@
|
||||
<ui:VisualElement name="RightContainer" style="flex-direction: column; flex-grow: 1;">
|
||||
<ui:VisualElement name="PublicContainer" style="height: 30px; background-color: rgb(67, 67, 67); flex-direction: row; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||
<ui:Toggle label="Enable Addressable" name="EnableAddressable" style="width: 196px; -unity-text-align: middle-left;" />
|
||||
<ui:Toggle label="Auto Collect Shaders" name="AutoCollectShader" style="width: 196px; -unity-text-align: middle-left;" />
|
||||
<ui:TextField picking-mode="Ignore" label="Shader Bundle Name" name="ShaderBundleName" style="flex-grow: 1; -unity-text-align: middle-left;" />
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="GroupContainer" style="flex-grow: 1; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||
<ui:VisualElement name="ActiveRuleContainer" style="height: 20px;" />
|
||||
|
||||
@@ -59,4 +59,15 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 只收集着色器变种收集文件
|
||||
/// </summary>
|
||||
public class CollectShaderVariants : IFilterRule
|
||||
{
|
||||
public bool IsCollectAsset(FilterRuleData data)
|
||||
{
|
||||
return Path.GetExtension(data.AssetPath) == ".shadervariants";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -15,7 +15,8 @@ namespace YooAsset.Editor
|
||||
{
|
||||
string IPackRule.GetBundleName(PackRuleData data)
|
||||
{
|
||||
return StringUtility.RemoveExtension(data.AssetPath);
|
||||
string bundleName = StringUtility.RemoveExtension(data.AssetPath);
|
||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,7 +33,8 @@ namespace YooAsset.Editor
|
||||
|
||||
string IPackRule.GetBundleName(PackRuleData data)
|
||||
{
|
||||
return Path.GetDirectoryName(data.AssetPath);
|
||||
string bundleName = Path.GetDirectoryName(data.AssetPath);
|
||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
|
||||
}
|
||||
}
|
||||
|
||||
@@ -55,7 +57,7 @@ namespace YooAsset.Editor
|
||||
if (Path.HasExtension(splits[0]))
|
||||
throw new Exception($"Not found root directory : {assetPath}");
|
||||
string bundleName = $"{data.CollectPath}/{splits[0]}";
|
||||
return bundleName;
|
||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -72,7 +74,8 @@ namespace YooAsset.Editor
|
||||
{
|
||||
string IPackRule.GetBundleName(PackRuleData data)
|
||||
{
|
||||
return StringUtility.RemoveExtension(data.CollectPath);
|
||||
string bundleName = StringUtility.RemoveExtension(data.CollectPath);
|
||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
|
||||
}
|
||||
}
|
||||
|
||||
@@ -110,7 +113,19 @@ namespace YooAsset.Editor
|
||||
if (depends.Length != 1)
|
||||
throw new Exception($"{nameof(PackRawFile)} is not support estension : {extension}");
|
||||
|
||||
return StringUtility.RemoveExtension(data.AssetPath);
|
||||
string bundleName = StringUtility.RemoveExtension(data.AssetPath);
|
||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 着色器变种收集文件
|
||||
/// </summary>
|
||||
public class PackShaderVariants : IPackRule
|
||||
{
|
||||
public string GetBundleName(PackRuleData data)
|
||||
{
|
||||
return YooAssetSettings.UnityShadersBundleName;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -310,11 +310,11 @@ namespace YooAsset.Editor
|
||||
|
||||
// Size
|
||||
var label2 = element.Q<Label>("Label2");
|
||||
label2.text = EditorUtility.FormatBytes(bundleInfo.SizeBytes);
|
||||
label2.text = EditorUtility.FormatBytes(bundleInfo.FileSize);
|
||||
|
||||
// Hash
|
||||
var label3 = element.Q<Label>("Label3");
|
||||
label3.text = bundleInfo.Hash;
|
||||
label3.text = bundleInfo.FileHash;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -122,9 +122,9 @@ namespace YooAsset.Editor
|
||||
else if (_sortMode == ESortMode.BundleSize)
|
||||
{
|
||||
if (_descendingSort)
|
||||
return result.OrderByDescending(a => a.SizeBytes).ToList();
|
||||
return result.OrderByDescending(a => a.FileSize).ToList();
|
||||
else
|
||||
return result.OrderBy(a => a.SizeBytes).ToList();
|
||||
return result.OrderBy(a => a.FileSize).ToList();
|
||||
}
|
||||
else if (_sortMode == ESortMode.BundleTags)
|
||||
{
|
||||
@@ -249,11 +249,11 @@ namespace YooAsset.Editor
|
||||
|
||||
// Size
|
||||
var label2 = element.Q<Label>("Label2");
|
||||
label2.text = EditorUtility.FormatBytes(bundleInfo.SizeBytes);
|
||||
label2.text = EditorUtility.FormatBytes(bundleInfo.FileSize);
|
||||
|
||||
// Hash
|
||||
var label3 = element.Q<Label>("Label3");
|
||||
label3.text = bundleInfo.Hash;
|
||||
label3.text = bundleInfo.FileHash;
|
||||
|
||||
// Tags
|
||||
var label5 = element.Q<Label>("Label5");
|
||||
@@ -275,7 +275,7 @@ namespace YooAsset.Editor
|
||||
return;
|
||||
|
||||
string rootDirectory = Path.GetDirectoryName(_reportFilePath);
|
||||
string filePath = $"{rootDirectory}/{bundleInfo.Hash}";
|
||||
string filePath = $"{rootDirectory}/{bundleInfo.FileName}";
|
||||
if (File.Exists(filePath))
|
||||
Selection.activeObject = AssetBundleRecorder.GetAssetBundle(filePath);
|
||||
else
|
||||
|
||||
@@ -70,14 +70,12 @@ namespace YooAsset.Editor
|
||||
_items.Add(new ItemWrapper("内置资源标签", $"{buildReport.Summary.BuildinTags}"));
|
||||
|
||||
_items.Add(new ItemWrapper("启用可寻址资源定位", $"{buildReport.Summary.EnableAddressable}"));
|
||||
_items.Add(new ItemWrapper("追加文件扩展名", $"{buildReport.Summary.AppendFileExtension}"));
|
||||
_items.Add(new ItemWrapper("拷贝内置资源文件", $"{buildReport.Summary.CopyBuildinTagFiles}"));
|
||||
_items.Add(new ItemWrapper("自动收集着色器", $"{buildReport.Summary.AutoCollectShaders}"));
|
||||
_items.Add(new ItemWrapper("着色器资源包名称", $"{buildReport.Summary.ShadersBundleName}"));
|
||||
_items.Add(new ItemWrapper("加密服务类名称", $"{buildReport.Summary.EncryptionServicesClassName}"));
|
||||
|
||||
_items.Add(new ItemWrapper(string.Empty, string.Empty));
|
||||
_items.Add(new ItemWrapper("构建参数", string.Empty));
|
||||
_items.Add(new ItemWrapper("OutputNameStyle", $"{buildReport.Summary.OutputNameStyle}"));
|
||||
_items.Add(new ItemWrapper("CompressOption", $"{buildReport.Summary.CompressOption}"));
|
||||
_items.Add(new ItemWrapper("DisableWriteTypeTree", $"{buildReport.Summary.DisableWriteTypeTree}"));
|
||||
_items.Add(new ItemWrapper("IgnoreTypeTreeChanges", $"{buildReport.Summary.IgnoreTypeTreeChanges}"));
|
||||
@@ -85,6 +83,7 @@ namespace YooAsset.Editor
|
||||
_items.Add(new ItemWrapper(string.Empty, string.Empty));
|
||||
_items.Add(new ItemWrapper("构建结果", string.Empty));
|
||||
_items.Add(new ItemWrapper("构建文件总数", $"{buildReport.Summary.AssetFileTotalCount}"));
|
||||
_items.Add(new ItemWrapper("主资源总数", $"{buildReport.Summary.MainAssetTotalCount}"));
|
||||
_items.Add(new ItemWrapper("资源包总数", $"{buildReport.Summary.AllBundleTotalCount}"));
|
||||
_items.Add(new ItemWrapper("资源包总大小", ConvertSize(buildReport.Summary.AllBundleTotalSize)));
|
||||
_items.Add(new ItemWrapper("内置资源包总数", $"{buildReport.Summary.BuildinBundleTotalCount}"));
|
||||
|
||||
@@ -213,6 +213,11 @@ namespace YooAsset.Editor
|
||||
public static void FocusUnitySceneWindow()
|
||||
{
|
||||
EditorWindow.FocusWindowIfItsOpen<SceneView>();
|
||||
}
|
||||
public static void CloseUnityGameWindow()
|
||||
{
|
||||
System.Type T = Assembly.Load("UnityEditor").GetType("UnityEditor.GameView");
|
||||
EditorWindow.GetWindow(T, false, "GameView", true).Close();
|
||||
}
|
||||
public static void FocusUnityGameWindow()
|
||||
{
|
||||
|
||||
@@ -10,103 +10,31 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public static class ShaderVariantCollectionHelper
|
||||
{
|
||||
[Serializable]
|
||||
public class ShaderVariantWrapper
|
||||
public static void ClearCurrentShaderVariantCollection()
|
||||
{
|
||||
/// <summary>
|
||||
/// Shader asset path in editor.
|
||||
/// </summary>
|
||||
public string AssetPath;
|
||||
|
||||
/// <summary>
|
||||
/// Shader name.
|
||||
/// </summary>
|
||||
public string ShaderName;
|
||||
|
||||
/// <summary>
|
||||
/// Pass type to use in this variant.
|
||||
/// </summary>
|
||||
public PassType PassType;
|
||||
|
||||
/// <summary>
|
||||
/// Array of shader keywords to use in this variant.
|
||||
/// </summary>
|
||||
public string[] Keywords;
|
||||
|
||||
public ShaderVariantWrapper(string assetPath, string shaderName, PassType passType, params string[] keywords)
|
||||
{
|
||||
AssetPath = assetPath;
|
||||
ShaderName = shaderName;
|
||||
PassType = passType;
|
||||
Keywords = keywords;
|
||||
}
|
||||
EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "ClearCurrentShaderVariantCollection");
|
||||
}
|
||||
public static void SaveCurrentShaderVariantCollection(string savePath)
|
||||
{
|
||||
EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "SaveCurrentShaderVariantCollection", savePath);
|
||||
}
|
||||
public static int GetCurrentShaderVariantCollectionShaderCount()
|
||||
{
|
||||
return (int)EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "GetCurrentShaderVariantCollectionShaderCount");
|
||||
}
|
||||
public static int GetCurrentShaderVariantCollectionVariantCount()
|
||||
{
|
||||
return (int)EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "GetCurrentShaderVariantCollectionVariantCount");
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ShaderVariantCollectionWrapper
|
||||
/// <summary>
|
||||
/// 获取着色器的变种总数量
|
||||
/// </summary>
|
||||
public static string GetShaderVariantCount(string assetPath)
|
||||
{
|
||||
/// <summary>
|
||||
/// Number of shaders in this collection
|
||||
/// </summary>
|
||||
public int ShaderCount;
|
||||
|
||||
/// <summary>
|
||||
/// Number of total varians in this collection
|
||||
/// </summary>
|
||||
public int VariantCount;
|
||||
|
||||
/// <summary>
|
||||
/// Shader variants list.
|
||||
/// </summary>
|
||||
public List<ShaderVariantWrapper> ShaderVariants = new List<ShaderVariantWrapper>(1000);
|
||||
|
||||
public void Add(ShaderVariantWrapper variant)
|
||||
{
|
||||
ShaderVariants.Add(variant);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static ShaderVariantCollectionWrapper Extract(ShaderVariantCollection svc)
|
||||
{
|
||||
var result = new ShaderVariantCollectionWrapper();
|
||||
using (var so = new SerializedObject(svc))
|
||||
{
|
||||
var shaderArray = so.FindProperty("m_Shaders.Array");
|
||||
if (shaderArray != null && shaderArray.isArray)
|
||||
{
|
||||
for (int i = 0; i < shaderArray.arraySize; ++i)
|
||||
{
|
||||
var shaderRef = shaderArray.FindPropertyRelative($"data[{i}].first");
|
||||
var shaderVariantsArray = shaderArray.FindPropertyRelative($"data[{i}].second.variants");
|
||||
if (shaderRef != null && shaderRef.propertyType == SerializedPropertyType.ObjectReference && shaderVariantsArray != null && shaderVariantsArray.isArray)
|
||||
{
|
||||
var shader = shaderRef.objectReferenceValue as Shader;
|
||||
if (shader == null)
|
||||
{
|
||||
throw new Exception("Invalid shader in ShaderVariantCollection file.");
|
||||
}
|
||||
|
||||
string shaderAssetPath = AssetDatabase.GetAssetPath(shader);
|
||||
string shaderName = shader.name;
|
||||
|
||||
// 添加变种信息
|
||||
for (int j = 0; j < shaderVariantsArray.arraySize; ++j)
|
||||
{
|
||||
var propKeywords = shaderVariantsArray.FindPropertyRelative($"Array.data[{j}].keywords");
|
||||
var propPassType = shaderVariantsArray.FindPropertyRelative($"Array.data[{j}].passType");
|
||||
if (propKeywords != null && propPassType != null && propKeywords.propertyType == SerializedPropertyType.String)
|
||||
{
|
||||
string[] keywords = propKeywords.stringValue.Split(' ');
|
||||
PassType pathType = (PassType)propPassType.intValue;
|
||||
result.Add(new ShaderVariantWrapper(shaderAssetPath, shaderName, pathType, keywords));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
Shader shader = AssetDatabase.LoadAssetAtPath<Shader>(assetPath);
|
||||
var variantCount = EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "GetVariantCount", shader, true);
|
||||
return variantCount.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,145 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public static class ShaderVariantCollectionReadme
|
||||
{
|
||||
[Serializable]
|
||||
public class ShaderVariantElement
|
||||
{
|
||||
/// <summary>
|
||||
/// Pass type to use in this variant.
|
||||
/// </summary>
|
||||
public PassType PassType;
|
||||
|
||||
/// <summary>
|
||||
/// Array of shader keywords to use in this variant.
|
||||
/// </summary>
|
||||
public string[] Keywords;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ShaderVariantInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// Shader asset path in editor.
|
||||
/// </summary>
|
||||
public string AssetPath;
|
||||
|
||||
/// <summary>
|
||||
/// Shader name.
|
||||
/// </summary>
|
||||
public string ShaderName;
|
||||
|
||||
/// <summary>
|
||||
/// Shader variants elements list.
|
||||
/// </summary>
|
||||
public List<ShaderVariantElement> ShaderVariantElements = new List<ShaderVariantElement>(1000);
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ShaderVariantCollectionManifest
|
||||
{
|
||||
/// <summary>
|
||||
/// Number of shaders in this collection
|
||||
/// </summary>
|
||||
public int ShaderTotalCount;
|
||||
|
||||
/// <summary>
|
||||
/// Number of total varians in this collection
|
||||
/// </summary>
|
||||
public int VariantTotalCount;
|
||||
|
||||
/// <summary>
|
||||
/// Shader variants info list.
|
||||
/// </summary>
|
||||
public List<ShaderVariantInfo> ShaderVariantInfos = new List<ShaderVariantInfo>(1000);
|
||||
|
||||
/// <summary>
|
||||
/// 添加着色器变种信息
|
||||
/// </summary>
|
||||
public void AddShaderVariant(string assetPath, string shaderName, PassType passType, string[] keywords)
|
||||
{
|
||||
var info = GetOrCreateShaderVariantInfo(assetPath, shaderName);
|
||||
ShaderVariantElement element = new ShaderVariantElement();
|
||||
element.PassType = passType;
|
||||
element.Keywords = keywords;
|
||||
info.ShaderVariantElements.Add(element);
|
||||
}
|
||||
private ShaderVariantInfo GetOrCreateShaderVariantInfo(string assetPath, string shaderName)
|
||||
{
|
||||
var selectList = ShaderVariantInfos.Where(t => t.ShaderName == shaderName && t.AssetPath == assetPath).ToList();
|
||||
if (selectList.Count == 0)
|
||||
{
|
||||
ShaderVariantInfo newInfo = new ShaderVariantInfo();
|
||||
newInfo.AssetPath = assetPath;
|
||||
newInfo.ShaderName = shaderName;
|
||||
ShaderVariantInfos.Add(newInfo);
|
||||
return newInfo;
|
||||
}
|
||||
|
||||
if (selectList.Count != 1)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
return selectList[0];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 解析SVC文件并将数据写入到清单
|
||||
/// </summary>
|
||||
public static ShaderVariantCollectionManifest Extract(ShaderVariantCollection svc)
|
||||
{
|
||||
var manifest = new ShaderVariantCollectionManifest();
|
||||
manifest.ShaderTotalCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionShaderCount();
|
||||
manifest.VariantTotalCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionVariantCount();
|
||||
|
||||
using (var so = new SerializedObject(svc))
|
||||
{
|
||||
var shaderArray = so.FindProperty("m_Shaders.Array");
|
||||
if (shaderArray != null && shaderArray.isArray)
|
||||
{
|
||||
for (int i = 0; i < shaderArray.arraySize; ++i)
|
||||
{
|
||||
var shaderRef = shaderArray.FindPropertyRelative($"data[{i}].first");
|
||||
var shaderVariantsArray = shaderArray.FindPropertyRelative($"data[{i}].second.variants");
|
||||
if (shaderRef != null && shaderRef.propertyType == SerializedPropertyType.ObjectReference && shaderVariantsArray != null && shaderVariantsArray.isArray)
|
||||
{
|
||||
var shader = shaderRef.objectReferenceValue as Shader;
|
||||
if (shader == null)
|
||||
{
|
||||
throw new Exception("Invalid shader in ShaderVariantCollection file.");
|
||||
}
|
||||
|
||||
string shaderAssetPath = AssetDatabase.GetAssetPath(shader);
|
||||
string shaderName = shader.name;
|
||||
|
||||
// 添加变种信息
|
||||
for (int j = 0; j < shaderVariantsArray.arraySize; ++j)
|
||||
{
|
||||
var propKeywords = shaderVariantsArray.FindPropertyRelative($"Array.data[{j}].keywords");
|
||||
var propPassType = shaderVariantsArray.FindPropertyRelative($"Array.data[{j}].passType");
|
||||
if (propKeywords != null && propPassType != null && propKeywords.propertyType == SerializedPropertyType.String)
|
||||
{
|
||||
string[] keywords = propKeywords.stringValue.Split(' ');
|
||||
PassType pathType = (PassType)propPassType.intValue;
|
||||
manifest.AddShaderVariant(shaderAssetPath, shaderName, pathType, keywords);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return manifest;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 97098b04691f5c046ac4829f1d72f425
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,4 +1,4 @@
|
||||
using System.Collections;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
@@ -6,21 +6,18 @@ using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
using Debug = UnityEngine.Debug;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[InitializeOnLoad]
|
||||
public static class ShaderVariantCollector
|
||||
{
|
||||
private const float WaitMilliseconds = 1000f;
|
||||
private static string _saveFilePath;
|
||||
private static bool _isStarted = false;
|
||||
private static readonly Stopwatch _elapsedTime = new Stopwatch();
|
||||
private static Action _completedCallback;
|
||||
|
||||
static ShaderVariantCollector()
|
||||
{
|
||||
EditorApplication.update += EditorUpdate;
|
||||
}
|
||||
private static void EditorUpdate()
|
||||
{
|
||||
// 注意:一定要延迟保存才会起效
|
||||
@@ -28,34 +25,23 @@ namespace YooAsset.Editor
|
||||
{
|
||||
_isStarted = false;
|
||||
_elapsedTime.Stop();
|
||||
EditorApplication.update -= EditorUpdate;
|
||||
|
||||
// 保存结果
|
||||
SaveCurrentShaderVariantCollection();
|
||||
ShaderVariantCollectionHelper.SaveCurrentShaderVariantCollection(_saveFilePath);
|
||||
|
||||
// 创建说明文件
|
||||
CreateReadme();
|
||||
}
|
||||
}
|
||||
private static void CreateReadme()
|
||||
{
|
||||
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
|
||||
|
||||
ShaderVariantCollection svc = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(_saveFilePath);
|
||||
if(svc != null)
|
||||
{
|
||||
var wrapper = ShaderVariantCollectionHelper.Extract(svc);
|
||||
string jsonContents = JsonUtility.ToJson(wrapper, true);
|
||||
string savePath = _saveFilePath.Replace(".shadervariants", ".json");
|
||||
File.WriteAllText(savePath, jsonContents);
|
||||
Debug.Log($"搜集SVC完毕!");
|
||||
_completedCallback?.Invoke();
|
||||
}
|
||||
|
||||
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 开始收集
|
||||
/// </summary>
|
||||
public static void Run(string saveFilePath)
|
||||
public static void Run(string saveFilePath, Action completedCallback)
|
||||
{
|
||||
if (_isStarted)
|
||||
return;
|
||||
@@ -64,14 +50,18 @@ namespace YooAsset.Editor
|
||||
saveFilePath = $"{saveFilePath}.shadervariants";
|
||||
if (Path.GetExtension(saveFilePath) != ".shadervariants")
|
||||
throw new System.Exception("Shader variant file extension is invalid.");
|
||||
|
||||
// 注意:先删除再保存,否则ShaderVariantCollection内容将无法及时刷新
|
||||
AssetDatabase.DeleteAsset(ShaderVariantCollectorSettingData.Setting.SavePath);
|
||||
EditorTools.CreateFileDirectory(saveFilePath);
|
||||
_saveFilePath = saveFilePath;
|
||||
_completedCallback = completedCallback;
|
||||
|
||||
// 聚焦到游戏窗口
|
||||
EditorTools.FocusUnityGameWindow();
|
||||
|
||||
// 清空旧数据
|
||||
ClearCurrentShaderVariantCollection();
|
||||
ShaderVariantCollectionHelper.ClearCurrentShaderVariantCollection();
|
||||
|
||||
// 创建临时测试场景
|
||||
CreateTemperScene();
|
||||
@@ -80,11 +70,10 @@ namespace YooAsset.Editor
|
||||
var materials = GetAllMaterials();
|
||||
CollectVariants(materials);
|
||||
|
||||
EditorApplication.update += EditorUpdate;
|
||||
_isStarted = true;
|
||||
_elapsedTime.Reset();
|
||||
_elapsedTime.Start();
|
||||
|
||||
UnityEngine.Debug.LogWarning("已经启动着色器变种收集工作,该工具只支持在编辑器下人工操作!");
|
||||
}
|
||||
|
||||
private static void CreateTemperScene()
|
||||
@@ -149,7 +138,7 @@ namespace YooAsset.Editor
|
||||
private static void CollectVariants(List<Material> materials)
|
||||
{
|
||||
Camera camera = Camera.main;
|
||||
if(camera == null)
|
||||
if (camera == null)
|
||||
throw new System.Exception("Not found main camera.");
|
||||
|
||||
// 设置主相机
|
||||
@@ -192,22 +181,20 @@ namespace YooAsset.Editor
|
||||
go.transform.position = position;
|
||||
go.name = $"Sphere_{index}|{material.name}";
|
||||
}
|
||||
private static void CreateReadme()
|
||||
{
|
||||
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
|
||||
|
||||
private static void ClearCurrentShaderVariantCollection()
|
||||
{
|
||||
EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "ClearCurrentShaderVariantCollection");
|
||||
}
|
||||
private static void SaveCurrentShaderVariantCollection()
|
||||
{
|
||||
EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "SaveCurrentShaderVariantCollection", _saveFilePath);
|
||||
}
|
||||
public static int GetCurrentShaderVariantCollectionShaderCount()
|
||||
{
|
||||
return (int)EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "GetCurrentShaderVariantCollectionShaderCount");
|
||||
}
|
||||
public static int GetCurrentShaderVariantCollectionVariantCount()
|
||||
{
|
||||
return (int)EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "GetCurrentShaderVariantCollectionVariantCount");
|
||||
ShaderVariantCollection svc = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(_saveFilePath);
|
||||
if (svc != null)
|
||||
{
|
||||
var wrapper = ShaderVariantCollectionReadme.Extract(svc);
|
||||
string jsonContents = JsonUtility.ToJson(wrapper, true);
|
||||
string savePath = _saveFilePath.Replace(".shadervariants", "Manifest.json");
|
||||
File.WriteAllText(savePath, jsonContents);
|
||||
}
|
||||
|
||||
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -25,8 +25,8 @@ namespace YooAsset.Editor
|
||||
EditorGUILayout.Space();
|
||||
ShaderVariantCollectorSettingData.Setting.SavePath = EditorGUILayout.TextField("收集文件保存路径", ShaderVariantCollectorSettingData.Setting.SavePath);
|
||||
|
||||
int currentShaderCount = ShaderVariantCollector.GetCurrentShaderVariantCollectionShaderCount();
|
||||
int currentVariantCount = ShaderVariantCollector.GetCurrentShaderVariantCollectionVariantCount();
|
||||
int currentShaderCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionShaderCount();
|
||||
int currentVariantCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionVariantCount();
|
||||
EditorGUILayout.LabelField($"CurrentShaderCount : {currentShaderCount}");
|
||||
EditorGUILayout.LabelField($"CurrentVariantCount : {currentVariantCount}");
|
||||
|
||||
@@ -34,9 +34,7 @@ namespace YooAsset.Editor
|
||||
EditorGUILayout.Space();
|
||||
if (GUILayout.Button("搜集变种", GUILayout.MaxWidth(80)))
|
||||
{
|
||||
// 先删除再保存,否则ShaderVariantCollection内容将无法及时刷新
|
||||
AssetDatabase.DeleteAsset(ShaderVariantCollectorSettingData.Setting.SavePath);
|
||||
ShaderVariantCollector.Run(ShaderVariantCollectorSettingData.Setting.SavePath);
|
||||
ShaderVariantCollector.Run(ShaderVariantCollectorSettingData.Setting.SavePath, null);
|
||||
}
|
||||
|
||||
// 查询
|
||||
|
||||
@@ -11,7 +11,8 @@ namespace YooAsset
|
||||
private static readonly List<AssetBundleLoaderBase> _loaders = new List<AssetBundleLoaderBase>(1000);
|
||||
private static readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
|
||||
private static readonly Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
|
||||
|
||||
private static long _sceneCreateCount = 0;
|
||||
|
||||
private static bool _simulationOnEditor;
|
||||
private static int _loadingMaxNumber;
|
||||
public static IDecryptionServices DecryptionServices { private set; get; }
|
||||
@@ -139,29 +140,25 @@ namespace YooAsset
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
YooLogger.Warning(assetInfo.Error);
|
||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||
completedProvider.SetCompleted(assetInfo.Error);
|
||||
return completedProvider.CreateHandle<SceneOperationHandle>();
|
||||
}
|
||||
|
||||
// 注意:场景句柄永远保持唯一
|
||||
string providerGUID = assetInfo.ProviderGUID;
|
||||
if (_sceneHandles.ContainsKey(providerGUID))
|
||||
return _sceneHandles[providerGUID];
|
||||
|
||||
// 如果加载的是主场景,则卸载所有缓存的场景
|
||||
if (sceneMode == LoadSceneMode.Single)
|
||||
{
|
||||
UnloadAllScene();
|
||||
}
|
||||
|
||||
ProviderBase provider = TryGetProvider(providerGUID);
|
||||
if (provider == null)
|
||||
// 注意:同一个场景的ProviderGUID每次加载都会变化
|
||||
string providerGUID = $"{assetInfo.GUID}-{++_sceneCreateCount}";
|
||||
ProviderBase provider;
|
||||
{
|
||||
if (_simulationOnEditor)
|
||||
provider = new DatabaseSceneProvider(assetInfo, sceneMode, activateOnLoad, priority);
|
||||
provider = new DatabaseSceneProvider(providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
|
||||
else
|
||||
provider = new BundledSceneProvider(assetInfo, sceneMode, activateOnLoad, priority);
|
||||
provider = new BundledSceneProvider(providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
|
||||
provider.InitSpawnDebugInfo();
|
||||
_providers.Add(provider);
|
||||
}
|
||||
@@ -178,18 +175,19 @@ namespace YooAsset
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
YooLogger.Warning(assetInfo.Error);
|
||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||
completedProvider.SetCompleted(assetInfo.Error);
|
||||
return completedProvider.CreateHandle<AssetOperationHandle>();
|
||||
}
|
||||
|
||||
ProviderBase provider = TryGetProvider(assetInfo.ProviderGUID);
|
||||
string providerGUID = assetInfo.GUID;
|
||||
ProviderBase provider = TryGetProvider(providerGUID);
|
||||
if (provider == null)
|
||||
{
|
||||
if (_simulationOnEditor)
|
||||
provider = new DatabaseAssetProvider(assetInfo);
|
||||
provider = new DatabaseAssetProvider(providerGUID, assetInfo);
|
||||
else
|
||||
provider = new BundledAssetProvider(assetInfo);
|
||||
provider = new BundledAssetProvider(providerGUID, assetInfo);
|
||||
provider.InitSpawnDebugInfo();
|
||||
_providers.Add(provider);
|
||||
}
|
||||
@@ -203,18 +201,19 @@ namespace YooAsset
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
YooLogger.Warning(assetInfo.Error);
|
||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||
completedProvider.SetCompleted(assetInfo.Error);
|
||||
return completedProvider.CreateHandle<SubAssetsOperationHandle>();
|
||||
}
|
||||
|
||||
ProviderBase provider = TryGetProvider(assetInfo.ProviderGUID);
|
||||
string providerGUID = assetInfo.GUID;
|
||||
ProviderBase provider = TryGetProvider(providerGUID);
|
||||
if (provider == null)
|
||||
{
|
||||
if (_simulationOnEditor)
|
||||
provider = new DatabaseSubAssetsProvider(assetInfo);
|
||||
provider = new DatabaseSubAssetsProvider(providerGUID, assetInfo);
|
||||
else
|
||||
provider = new BundledSubAssetsProvider(assetInfo);
|
||||
provider = new BundledSubAssetsProvider(providerGUID, assetInfo);
|
||||
provider.InitSpawnDebugInfo();
|
||||
_providers.Add(provider);
|
||||
}
|
||||
@@ -223,7 +222,7 @@ namespace YooAsset
|
||||
|
||||
internal static void UnloadSubScene(ProviderBase provider)
|
||||
{
|
||||
string providerGUID = provider.MainAssetInfo.ProviderGUID;
|
||||
string providerGUID = provider.ProviderGUID;
|
||||
if (_sceneHandles.ContainsKey(providerGUID) == false)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
@@ -233,12 +232,6 @@ namespace YooAsset
|
||||
|
||||
// 卸载未被使用的资源(包括场景)
|
||||
AssetSystem.UnloadUnusedAssets();
|
||||
|
||||
// 检验子场景是否销毁
|
||||
if (provider.IsDestroyed == false)
|
||||
{
|
||||
throw new Exception("Should never get here !");
|
||||
}
|
||||
}
|
||||
internal static void UnloadAllScene()
|
||||
{
|
||||
@@ -251,16 +244,6 @@ namespace YooAsset
|
||||
|
||||
// 卸载未被使用的资源(包括场景)
|
||||
AssetSystem.UnloadUnusedAssets();
|
||||
|
||||
// 检验所有场景是否销毁
|
||||
foreach (var provider in _providers)
|
||||
{
|
||||
if (provider.IsSceneProvider())
|
||||
{
|
||||
if (provider.IsDestroyed == false)
|
||||
throw new Exception("Should never get here !");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal static AssetBundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo)
|
||||
@@ -290,7 +273,7 @@ namespace YooAsset
|
||||
private static AssetBundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo)
|
||||
{
|
||||
// 如果加载器已经存在
|
||||
AssetBundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.BundleName);
|
||||
AssetBundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.Bundle.BundleName);
|
||||
if (loader != null)
|
||||
return loader;
|
||||
|
||||
@@ -310,7 +293,7 @@ namespace YooAsset
|
||||
for (int i = 0; i < _loaders.Count; i++)
|
||||
{
|
||||
AssetBundleLoaderBase temp = _loaders[i];
|
||||
if (temp.MainBundleInfo.BundleName.Equals(bundleName))
|
||||
if (temp.MainBundleInfo.Bundle.BundleName.Equals(bundleName))
|
||||
{
|
||||
loader = temp;
|
||||
break;
|
||||
@@ -324,7 +307,7 @@ namespace YooAsset
|
||||
for (int i = 0; i < _providers.Count; i++)
|
||||
{
|
||||
ProviderBase temp = _providers[i];
|
||||
if (temp.MainAssetInfo.ProviderGUID.Equals(providerGUID))
|
||||
if (temp.ProviderGUID.Equals(providerGUID))
|
||||
{
|
||||
provider = temp;
|
||||
break;
|
||||
@@ -363,6 +346,15 @@ namespace YooAsset
|
||||
report.ProviderInfos.Sort();
|
||||
return report;
|
||||
}
|
||||
internal static List<BundleInfo> GetLoadedBundleInfos()
|
||||
{
|
||||
List<BundleInfo> result = new List<BundleInfo>(100);
|
||||
foreach (var bundleLoader in _loaders)
|
||||
{
|
||||
result.Add(bundleLoader.MainBundleInfo);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -149,7 +149,7 @@ namespace YooAsset
|
||||
private InstantiateOperation InstantiateAsyncInternal(Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation)
|
||||
{
|
||||
InstantiateOperation operation = new InstantiateOperation(this, position, rotation, parent, setPositionRotation);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -102,7 +102,7 @@ namespace YooAsset
|
||||
{
|
||||
string error = $"{nameof(SceneOperationHandle)} is invalid.";
|
||||
var operation = new UnloadSceneOperation(error);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
@@ -112,7 +112,7 @@ namespace YooAsset
|
||||
string error = $"Cannot unload main scene. Use {nameof(YooAssets.LoadSceneAsync)} method to change the main scene !";
|
||||
YooLogger.Error(error);
|
||||
var operation = new UnloadSceneOperation(error);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
@@ -121,7 +121,7 @@ namespace YooAsset
|
||||
AssetSystem.UnloadSubScene(Provider);
|
||||
{
|
||||
var operation = new UnloadSceneOperation(sceneObject);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace YooAsset
|
||||
Download,
|
||||
CheckDownload,
|
||||
LoadFile,
|
||||
CheckFile,
|
||||
CheckLoadFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace YooAsset
|
||||
private bool _isWaitForAsyncComplete = false;
|
||||
private bool _isShowWaitForAsyncError = false;
|
||||
private DownloaderBase _downloader;
|
||||
private AssetBundleCreateRequest _cacheRequest;
|
||||
private AssetBundleCreateRequest _createRequest;
|
||||
|
||||
|
||||
public AssetBundleFileLoader(BundleInfo bundleInfo) : base(bundleInfo)
|
||||
@@ -40,29 +40,20 @@ namespace YooAsset
|
||||
|
||||
if (_steps == ESteps.None)
|
||||
{
|
||||
if (MainBundleInfo.IsInvalid)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"The bundle info is invalid : {MainBundleInfo.BundleName}";
|
||||
YooLogger.Error(LastError);
|
||||
return;
|
||||
}
|
||||
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||
{
|
||||
_steps = ESteps.Download;
|
||||
_fileLoadPath = MainBundleInfo.GetCacheLoadPath();
|
||||
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
_steps = ESteps.LoadFile;
|
||||
_fileLoadPath = MainBundleInfo.GetStreamingLoadPath();
|
||||
_fileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
_steps = ESteps.LoadFile;
|
||||
_fileLoadPath = MainBundleInfo.GetCacheLoadPath();
|
||||
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -112,47 +103,46 @@ namespace YooAsset
|
||||
#endif
|
||||
|
||||
// Load assetBundle file
|
||||
if (MainBundleInfo.IsEncrypted)
|
||||
if (MainBundleInfo.Bundle.IsEncrypted)
|
||||
{
|
||||
if (AssetSystem.DecryptionServices == null)
|
||||
throw new Exception($"{nameof(AssetBundleFileLoader)} need {nameof(IDecryptionServices)} : {MainBundleInfo.BundleName}");
|
||||
throw new Exception($"{nameof(AssetBundleFileLoader)} need {nameof(IDecryptionServices)} : {MainBundleInfo.Bundle.BundleName}");
|
||||
|
||||
DecryptionFileInfo fileInfo = new DecryptionFileInfo();
|
||||
fileInfo.BundleName = MainBundleInfo.BundleName;
|
||||
fileInfo.BundleHash = MainBundleInfo.Hash;
|
||||
fileInfo.BundleCRC = MainBundleInfo.CRC;
|
||||
fileInfo.BundleName = MainBundleInfo.Bundle.BundleName;
|
||||
fileInfo.FileHash = MainBundleInfo.Bundle.FileHash;
|
||||
ulong offset = AssetSystem.DecryptionServices.GetFileOffset(fileInfo);
|
||||
if (_isWaitForAsyncComplete)
|
||||
CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath, 0, offset);
|
||||
else
|
||||
_cacheRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath, 0, offset);
|
||||
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath, 0, offset);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_isWaitForAsyncComplete)
|
||||
CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath);
|
||||
else
|
||||
_cacheRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath);
|
||||
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath);
|
||||
}
|
||||
_steps = ESteps.CheckFile;
|
||||
_steps = ESteps.CheckLoadFile;
|
||||
}
|
||||
|
||||
// 4. 检测AssetBundle加载结果
|
||||
if (_steps == ESteps.CheckFile)
|
||||
if (_steps == ESteps.CheckLoadFile)
|
||||
{
|
||||
if (_cacheRequest != null)
|
||||
if (_createRequest != null)
|
||||
{
|
||||
if (_isWaitForAsyncComplete)
|
||||
{
|
||||
// 强制挂起主线程(注意:该操作会很耗时)
|
||||
YooLogger.Warning("Suspend the main thread to load unity bundle.");
|
||||
CacheBundle = _cacheRequest.assetBundle;
|
||||
CacheBundle = _createRequest.assetBundle;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_cacheRequest.isDone == false)
|
||||
if (_createRequest.isDone == false)
|
||||
return;
|
||||
CacheBundle = _cacheRequest.assetBundle;
|
||||
CacheBundle = _createRequest.assetBundle;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -161,15 +151,15 @@ namespace YooAsset
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Failed to load assetBundle : {MainBundleInfo.BundleName}";
|
||||
LastError = $"Failed to load assetBundle : {MainBundleInfo.Bundle.BundleName}";
|
||||
YooLogger.Error(LastError);
|
||||
|
||||
// 注意:当缓存文件的校验等级为Low的时候,并不能保证缓存文件的完整性。
|
||||
// 在AssetBundle文件加载失败的情况下,我们需要重新验证文件的完整性!
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
string cacheLoadPath = MainBundleInfo.GetCacheLoadPath();
|
||||
if (DownloadSystem.CheckContentIntegrity(EVerifyLevel.High, cacheLoadPath, MainBundleInfo.SizeBytes, MainBundleInfo.CRC) == false)
|
||||
string cacheLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
if (CacheSystem.VerifyBundle(MainBundleInfo.Bundle, EVerifyLevel.High) != EVerifyResult.Succeed)
|
||||
{
|
||||
if (File.Exists(cacheLoadPath))
|
||||
{
|
||||
@@ -205,7 +195,7 @@ namespace YooAsset
|
||||
if (_isShowWaitForAsyncError == false)
|
||||
{
|
||||
_isShowWaitForAsyncError = true;
|
||||
YooLogger.Error($"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.BundleName} from remote with sync load method !");
|
||||
YooLogger.Error($"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !");
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -91,9 +91,9 @@ namespace YooAsset
|
||||
if (forceDestroy == false)
|
||||
{
|
||||
if (RefCount > 0)
|
||||
throw new Exception($"Bundle file loader ref is not zero : {MainBundleInfo.BundleName}");
|
||||
throw new Exception($"Bundle file loader ref is not zero : {MainBundleInfo.Bundle.BundleName}");
|
||||
if (IsDone() == false)
|
||||
throw new Exception($"Bundle file loader is not done : {MainBundleInfo.BundleName}");
|
||||
throw new Exception($"Bundle file loader is not done : {MainBundleInfo.Bundle.BundleName}");
|
||||
}
|
||||
|
||||
if (CacheBundle != null)
|
||||
@@ -130,14 +130,14 @@ namespace YooAsset
|
||||
if (IsDone() == false)
|
||||
return;
|
||||
|
||||
// 注意:必须等待所有Provider可以销毁的时候,才可以释放Bundle文件。
|
||||
// 条件1:必须等待所有Provider可以销毁
|
||||
foreach (var provider in _providers)
|
||||
{
|
||||
if (provider.CanDestroy() == false)
|
||||
return;
|
||||
}
|
||||
|
||||
// 除了自己没有其它引用
|
||||
// 条件2:除了自己没有其它引用
|
||||
if (RefCount > _providers.Count)
|
||||
return;
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
@@ -11,19 +12,25 @@ namespace YooAsset
|
||||
private enum ESteps
|
||||
{
|
||||
None = 0,
|
||||
LoadFile,
|
||||
CheckFile,
|
||||
TryLoad,
|
||||
Download,
|
||||
CheckDownload,
|
||||
LoadCacheFile,
|
||||
CheckLoadCacheFile,
|
||||
LoadWebFile,
|
||||
CheckLoadWebFile,
|
||||
TryLoadWebFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
private float _tryTimer = 0;
|
||||
private string _webURL;
|
||||
private string _fileLoadPath;
|
||||
private bool _isShowWaitForAsyncError = false;
|
||||
private DownloaderBase _downloader;
|
||||
private UnityWebRequest _webRequest;
|
||||
private AssetBundleCreateRequest _createRequest;
|
||||
|
||||
|
||||
|
||||
public AssetBundleWebLoader(BundleInfo bundleInfo) : base(bundleInfo)
|
||||
{
|
||||
}
|
||||
@@ -38,19 +45,20 @@ namespace YooAsset
|
||||
|
||||
if (_steps == ESteps.None)
|
||||
{
|
||||
if (MainBundleInfo.IsInvalid)
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"The bundle info is invalid : {MainBundleInfo.BundleName}";
|
||||
YooLogger.Error(LastError);
|
||||
return;
|
||||
_steps = ESteps.Download;
|
||||
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
_steps = ESteps.LoadFile;
|
||||
_webURL = MainBundleInfo.GetStreamingLoadPath();
|
||||
_steps = ESteps.LoadWebFile;
|
||||
_fileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
_steps = ESteps.LoadCacheFile;
|
||||
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -58,17 +66,112 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
// 1. 从服务器或缓存中获取AssetBundle文件
|
||||
if (_steps == ESteps.LoadFile)
|
||||
// 1. 从服务器下载
|
||||
if (_steps == ESteps.Download)
|
||||
{
|
||||
string hash = StringUtility.RemoveExtension(MainBundleInfo.Hash);
|
||||
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(_webURL, Hash128.Parse(hash));
|
||||
_webRequest.SendWebRequest();
|
||||
_steps = ESteps.CheckFile;
|
||||
int failedTryAgain = int.MaxValue;
|
||||
_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckDownload;
|
||||
}
|
||||
|
||||
// 2. 检测获取的AssetBundle文件
|
||||
if (_steps == ESteps.CheckFile)
|
||||
// 2. 检测服务器下载结果
|
||||
if (_steps == ESteps.CheckDownload)
|
||||
{
|
||||
if (_downloader.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_downloader.HasError())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = _downloader.GetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.LoadCacheFile;
|
||||
}
|
||||
}
|
||||
|
||||
// 3. 从本地缓存里加载AssetBundle
|
||||
if (_steps == ESteps.LoadCacheFile)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
// 注意:Unity2017.4编辑器模式下,如果AssetBundle文件不存在会导致编辑器崩溃,这里做了预判。
|
||||
if (System.IO.File.Exists(_fileLoadPath) == false)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Not found assetBundle file : {_fileLoadPath}";
|
||||
YooLogger.Error(LastError);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Load assetBundle file
|
||||
if (MainBundleInfo.Bundle.IsEncrypted)
|
||||
{
|
||||
if (AssetSystem.DecryptionServices == null)
|
||||
throw new Exception($"{nameof(AssetBundleFileLoader)} need {nameof(IDecryptionServices)} : {MainBundleInfo.Bundle.BundleName}");
|
||||
|
||||
DecryptionFileInfo fileInfo = new DecryptionFileInfo();
|
||||
fileInfo.BundleName = MainBundleInfo.Bundle.BundleName;
|
||||
fileInfo.FileHash = MainBundleInfo.Bundle.FileHash;
|
||||
ulong offset = AssetSystem.DecryptionServices.GetFileOffset(fileInfo);
|
||||
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath, 0, offset);
|
||||
}
|
||||
else
|
||||
{
|
||||
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath);
|
||||
}
|
||||
_steps = ESteps.CheckLoadCacheFile;
|
||||
}
|
||||
|
||||
// 4. 检测AssetBundle加载结果
|
||||
if (_steps == ESteps.CheckLoadCacheFile)
|
||||
{
|
||||
if (_createRequest.isDone == false)
|
||||
return;
|
||||
|
||||
CacheBundle = _createRequest.assetBundle;
|
||||
if (CacheBundle == null)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Failed to load AssetBundle file : {MainBundleInfo.Bundle.BundleName}";
|
||||
YooLogger.Error(LastError);
|
||||
|
||||
// 注意:当缓存文件的校验等级为Low的时候,并不能保证缓存文件的完整性。
|
||||
// 在AssetBundle文件加载失败的情况下,我们需要重新验证文件的完整性!
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
string cacheLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
if (CacheSystem.VerifyBundle(MainBundleInfo.Bundle, EVerifyLevel.High) != EVerifyResult.Succeed)
|
||||
{
|
||||
if (File.Exists(cacheLoadPath))
|
||||
{
|
||||
YooLogger.Error($"Delete the invalid cache file : {cacheLoadPath}");
|
||||
File.Delete(cacheLoadPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Succeed;
|
||||
}
|
||||
}
|
||||
|
||||
// 5. 从WEB网站获取AssetBundle文件
|
||||
if (_steps == ESteps.LoadWebFile)
|
||||
{
|
||||
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(_fileLoadPath, Hash128.Parse(MainBundleInfo.Bundle.FileHash));
|
||||
_webRequest.SendWebRequest();
|
||||
_steps = ESteps.CheckLoadWebFile;
|
||||
}
|
||||
|
||||
// 6. 检测AssetBundle加载结果
|
||||
if (_steps == ESteps.CheckLoadWebFile)
|
||||
{
|
||||
if (_webRequest.isDone == false)
|
||||
return;
|
||||
@@ -79,8 +182,8 @@ namespace YooAsset
|
||||
if (_webRequest.isNetworkError || _webRequest.isHttpError)
|
||||
#endif
|
||||
{
|
||||
YooLogger.Warning($"Failed to get asset bundle form web : {_webURL} Error : {_webRequest.error}");
|
||||
_steps = ESteps.TryLoad;
|
||||
YooLogger.Warning($"Failed to get asset bundle from web : {_fileLoadPath} Error : {_webRequest.error}");
|
||||
_steps = ESteps.TryLoadWebFile;
|
||||
_tryTimer = 0;
|
||||
}
|
||||
else
|
||||
@@ -90,7 +193,7 @@ namespace YooAsset
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"AssetBundle file is invalid : {MainBundleInfo.BundleName}";
|
||||
LastError = $"AssetBundle file is invalid : {MainBundleInfo.Bundle.BundleName}";
|
||||
YooLogger.Error(LastError);
|
||||
}
|
||||
else
|
||||
@@ -101,15 +204,15 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
// 3. 如果获取失败,重新尝试
|
||||
if (_steps == ESteps.TryLoad)
|
||||
// 7. 如果获取失败,重新尝试
|
||||
if (_steps == ESteps.TryLoadWebFile)
|
||||
{
|
||||
_tryTimer += Time.unscaledDeltaTime;
|
||||
if (_tryTimer > 1f)
|
||||
{
|
||||
_webRequest.Dispose();
|
||||
_webRequest = null;
|
||||
_steps = ESteps.LoadFile;
|
||||
_steps = ESteps.LoadWebFile;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -102,7 +102,7 @@ namespace YooAsset
|
||||
foreach (var loader in _dependBundles)
|
||||
{
|
||||
var bundleInfo = new DebugBundleInfo();
|
||||
bundleInfo.BundleName = loader.MainBundleInfo.BundleName;
|
||||
bundleInfo.BundleName = loader.MainBundleInfo.Bundle.BundleName;
|
||||
bundleInfo.RefCount = loader.RefCount;
|
||||
bundleInfo.Status = (int)loader.Status;
|
||||
output.Add(bundleInfo);
|
||||
|
||||
@@ -171,14 +171,14 @@ namespace YooAsset
|
||||
{
|
||||
None,
|
||||
Prepare,
|
||||
DownloadFromApk,
|
||||
CheckDownloadFromApk,
|
||||
DownloadBuildinFile,
|
||||
CheckDownload,
|
||||
CheckAndCopyFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
private UnityWebFileRequester _fileRequester;
|
||||
private DownloaderBase _downloader;
|
||||
|
||||
public OfflinePlayModeRawFileOperation(BundleInfo bundleInfo, string copyPath) : base(bundleInfo, copyPath)
|
||||
{
|
||||
@@ -199,14 +199,15 @@ namespace YooAsset
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Bundle info is invalid : {_bundleInfo.BundleName}";
|
||||
Error = $"Bundle info is invalid : {_bundleInfo.Bundle.BundleName}";
|
||||
}
|
||||
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
if (DownloadSystem.ContainsVerifyFile(_bundleInfo.Hash))
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
else
|
||||
_steps = ESteps.DownloadFromApk;
|
||||
_steps = ESteps.DownloadBuildinFile;
|
||||
}
|
||||
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -214,43 +215,32 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
// 2. 从APK拷贝文件
|
||||
if (_steps == ESteps.DownloadFromApk)
|
||||
// 2. 下载文件
|
||||
if (_steps == ESteps.DownloadBuildinFile)
|
||||
{
|
||||
string downloadURL = PathHelper.ConvertToWWWPath(_bundleInfo.GetStreamingLoadPath());
|
||||
_fileRequester = new UnityWebFileRequester();
|
||||
_fileRequester.SendRequest(downloadURL, GetCachePath());
|
||||
_steps = ESteps.CheckDownloadFromApk;
|
||||
int failedTryAgain = int.MaxValue;
|
||||
var bundleInfo = PatchHelper.ConvertToUnpackInfo(_bundleInfo.Bundle);
|
||||
_downloader = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckDownload;
|
||||
}
|
||||
|
||||
// 3. 检测APK拷贝文件结果
|
||||
if (_steps == ESteps.CheckDownloadFromApk)
|
||||
// 3. 检测下载结果
|
||||
if (_steps == ESteps.CheckDownload)
|
||||
{
|
||||
Progress = _fileRequester.Progress();
|
||||
if (_fileRequester.IsDone() == false)
|
||||
Progress = _downloader.DownloadProgress;
|
||||
if (_downloader.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_fileRequester.HasError())
|
||||
if (_downloader.HasError())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _fileRequester.GetError();
|
||||
Error = _downloader.GetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (DownloadSystem.CheckContentIntegrity(GetCachePath(), _bundleInfo.SizeBytes, _bundleInfo.CRC))
|
||||
{
|
||||
DownloadSystem.CacheVerifyFile(_bundleInfo.Hash, _bundleInfo.BundleName);
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = "File content verify failed !";
|
||||
}
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
}
|
||||
_fileRequester.Dispose();
|
||||
}
|
||||
|
||||
// 4. 检测并拷贝原生文件
|
||||
@@ -267,8 +257,8 @@ namespace YooAsset
|
||||
// 如果原生文件已经存在,则验证其完整性
|
||||
if (File.Exists(CopyPath))
|
||||
{
|
||||
bool result = DownloadSystem.CheckContentIntegrity(CopyPath, _bundleInfo.SizeBytes, _bundleInfo.CRC);
|
||||
if (result)
|
||||
var verifyResult = CacheSystem.VerifyContentInternal(CopyPath, _bundleInfo.Bundle.FileSize, _bundleInfo.Bundle.FileCRC, EVerifyLevel.High);
|
||||
if (verifyResult == EVerifyResult.Succeed)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
@@ -303,12 +293,12 @@ namespace YooAsset
|
||||
{
|
||||
if (_bundleInfo == null)
|
||||
return string.Empty;
|
||||
return _bundleInfo.GetCacheLoadPath();
|
||||
return _bundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 网络模式的原生文件操作
|
||||
/// 联机模式的原生文件操作
|
||||
/// </summary>
|
||||
internal sealed class HostPlayModeRawFileOperation : RawFileOperation
|
||||
{
|
||||
@@ -316,17 +306,15 @@ namespace YooAsset
|
||||
{
|
||||
None,
|
||||
Prepare,
|
||||
DownloadFromWeb,
|
||||
CheckDownloadFromWeb,
|
||||
DownloadFromApk,
|
||||
CheckDownloadFromApk,
|
||||
DownloadWebFile,
|
||||
DownloadBuildinFile,
|
||||
CheckDownload,
|
||||
CheckAndCopyFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
private DownloaderBase _downloader;
|
||||
private UnityWebFileRequester _fileRequester;
|
||||
|
||||
internal HostPlayModeRawFileOperation(BundleInfo bundleInfo, string copyPath) : base(bundleInfo, copyPath)
|
||||
{
|
||||
@@ -347,18 +335,15 @@ namespace YooAsset
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Bundle info is invalid : {_bundleInfo.BundleName}";
|
||||
Error = $"Bundle info is invalid : {_bundleInfo.Bundle.BundleName}";
|
||||
}
|
||||
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||
{
|
||||
_steps = ESteps.DownloadFromWeb;
|
||||
_steps = ESteps.DownloadWebFile;
|
||||
}
|
||||
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
if (DownloadSystem.ContainsVerifyFile(_bundleInfo.Hash))
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
else
|
||||
_steps = ESteps.DownloadFromApk;
|
||||
_steps = ESteps.DownloadBuildinFile;
|
||||
}
|
||||
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
@@ -370,16 +355,25 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
// 2. 从服务器下载
|
||||
if (_steps == ESteps.DownloadFromWeb)
|
||||
// 2. 下载远端文件
|
||||
if (_steps == ESteps.DownloadWebFile)
|
||||
{
|
||||
int failedTryAgain = int.MaxValue;
|
||||
_downloader = DownloadSystem.BeginDownload(_bundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckDownloadFromWeb;
|
||||
_steps = ESteps.CheckDownload;
|
||||
}
|
||||
|
||||
// 3. 检测服务器下载结果
|
||||
if (_steps == ESteps.CheckDownloadFromWeb)
|
||||
// 3. 下载内置文件
|
||||
if (_steps == ESteps.DownloadBuildinFile)
|
||||
{
|
||||
int failedTryAgain = int.MaxValue;
|
||||
var bundleInfo = PatchHelper.ConvertToUnpackInfo(_bundleInfo.Bundle);
|
||||
_downloader = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckDownload;
|
||||
}
|
||||
|
||||
// 4. 检测下载结果
|
||||
if (_steps == ESteps.CheckDownload)
|
||||
{
|
||||
Progress = _downloader.DownloadProgress;
|
||||
if (_downloader.IsDone() == false)
|
||||
@@ -397,46 +391,7 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
// 4. 从APK拷贝文件
|
||||
if (_steps == ESteps.DownloadFromApk)
|
||||
{
|
||||
string downloadURL = PathHelper.ConvertToWWWPath(_bundleInfo.GetStreamingLoadPath());
|
||||
_fileRequester = new UnityWebFileRequester();
|
||||
_fileRequester.SendRequest(downloadURL, GetCachePath());
|
||||
_steps = ESteps.CheckDownloadFromApk;
|
||||
}
|
||||
|
||||
// 5. 检测APK拷贝文件结果
|
||||
if (_steps == ESteps.CheckDownloadFromApk)
|
||||
{
|
||||
Progress = _fileRequester.Progress();
|
||||
if (_fileRequester.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_fileRequester.HasError())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _fileRequester.GetError();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (DownloadSystem.CheckContentIntegrity(GetCachePath(), _bundleInfo.SizeBytes, _bundleInfo.CRC))
|
||||
{
|
||||
DownloadSystem.CacheVerifyFile(_bundleInfo.Hash, _bundleInfo.BundleName);
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = "File content verify failed !";
|
||||
}
|
||||
}
|
||||
_fileRequester.Dispose();
|
||||
}
|
||||
|
||||
// 6. 检测并拷贝原生文件
|
||||
// 5. 检测并拷贝原生文件
|
||||
if (_steps == ESteps.CheckAndCopyFile)
|
||||
{
|
||||
// 如果不需要保存文件
|
||||
@@ -450,8 +405,8 @@ namespace YooAsset
|
||||
// 如果原生文件已经存在,则验证其完整性
|
||||
if (File.Exists(CopyPath))
|
||||
{
|
||||
bool result = DownloadSystem.CheckContentIntegrity(CopyPath, _bundleInfo.SizeBytes, _bundleInfo.CRC);
|
||||
if (result)
|
||||
var verifyResult = CacheSystem.VerifyContentInternal(CopyPath, _bundleInfo.Bundle.FileSize, _bundleInfo.Bundle.FileCRC, EVerifyLevel.High);
|
||||
if (verifyResult == EVerifyResult.Succeed)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
@@ -486,7 +441,7 @@ namespace YooAsset
|
||||
{
|
||||
if (_bundleInfo == null)
|
||||
return string.Empty;
|
||||
return _bundleInfo.GetCacheLoadPath();
|
||||
return _bundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -17,7 +17,7 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
public BundledAssetProvider(AssetInfo assetInfo) : base(assetInfo)
|
||||
public BundledAssetProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
@@ -60,6 +60,16 @@ namespace YooAsset
|
||||
return;
|
||||
}
|
||||
|
||||
if (OwnerBundle.CacheBundle == null)
|
||||
{
|
||||
if (OwnerBundle.IsDestroyed)
|
||||
throw new System.Exception("Should never get here !");
|
||||
Status = EStatus.Fail;
|
||||
LastError = $"The bundle {OwnerBundle.MainBundleInfo.Bundle.BundleName} has been destroyed by unity bugs !";
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
|
||||
Status = EStatus.Loading;
|
||||
}
|
||||
|
||||
@@ -105,10 +115,10 @@ namespace YooAsset
|
||||
Status = AssetObject == null ? EStatus.Fail : EStatus.Success;
|
||||
if (Status == EStatus.Fail)
|
||||
{
|
||||
if(MainAssetInfo.AssetType == null)
|
||||
LastError = $"Failed to load asset : {MainAssetInfo.AssetPath} AssetType : null AssetBundle : {OwnerBundle.MainBundleInfo.BundleName}";
|
||||
if (MainAssetInfo.AssetType == null)
|
||||
LastError = $"Failed to load asset : {MainAssetInfo.AssetPath} AssetType : null AssetBundle : {OwnerBundle.MainBundleInfo.Bundle.BundleName}";
|
||||
else
|
||||
LastError = $"Failed to load asset : {MainAssetInfo.AssetPath} AssetType : {MainAssetInfo.AssetType} AssetBundle : {OwnerBundle.MainBundleInfo.BundleName}";
|
||||
LastError = $"Failed to load asset : {MainAssetInfo.AssetPath} AssetType : {MainAssetInfo.AssetType} AssetBundle : {OwnerBundle.MainBundleInfo.Bundle.BundleName}";
|
||||
YooLogger.Error(LastError);
|
||||
}
|
||||
InvokeCompletion();
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace YooAsset
|
||||
protected AssetBundleLoaderBase OwnerBundle { private set; get; }
|
||||
protected DependAssetBundleGroup DependBundleGroup { private set; get; }
|
||||
|
||||
public BundledProvider(AssetInfo assetInfo) : base(assetInfo)
|
||||
public BundledProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo)
|
||||
{
|
||||
OwnerBundle = AssetSystem.CreateOwnerAssetBundleLoader(assetInfo);
|
||||
OwnerBundle.Reference();
|
||||
@@ -41,7 +41,7 @@ namespace YooAsset
|
||||
internal void GetBundleDebugInfos(List<DebugBundleInfo> output)
|
||||
{
|
||||
var bundleInfo = new DebugBundleInfo();
|
||||
bundleInfo.BundleName = OwnerBundle.MainBundleInfo.BundleName;
|
||||
bundleInfo.BundleName = OwnerBundle.MainBundleInfo.Bundle.BundleName;
|
||||
bundleInfo.RefCount = OwnerBundle.RefCount;
|
||||
bundleInfo.Status = (int)OwnerBundle.Status;
|
||||
output.Add(bundleInfo);
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
public BundledSceneProvider(AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(assetInfo)
|
||||
public BundledSceneProvider(string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(providerGUID, assetInfo)
|
||||
{
|
||||
SceneMode = sceneMode;
|
||||
_sceneName = Path.GetFileNameWithoutExtension(assetInfo.AssetPath);
|
||||
@@ -70,11 +70,13 @@ namespace YooAsset
|
||||
// 2. 加载场景
|
||||
if (Status == EStatus.Loading)
|
||||
{
|
||||
_asyncOp = SceneManager.LoadSceneAsync(_sceneName, SceneMode);
|
||||
// 注意:如果场景不存在则返回NULL
|
||||
_asyncOp = SceneManager.LoadSceneAsync(MainAssetInfo.AssetPath, SceneMode);
|
||||
if (_asyncOp != null)
|
||||
{
|
||||
_asyncOp.allowSceneActivation = true;
|
||||
_asyncOp.priority = _priority;
|
||||
SceneObject = SceneManager.GetSceneAt(SceneManager.sceneCount - 1);
|
||||
Status = EStatus.Checking;
|
||||
}
|
||||
else
|
||||
@@ -91,7 +93,6 @@ namespace YooAsset
|
||||
{
|
||||
if (_asyncOp.isDone)
|
||||
{
|
||||
SceneObject = SceneManager.GetSceneByName(_sceneName);
|
||||
if (SceneObject.IsValid() && _activateOnLoad)
|
||||
SceneManager.SetActiveScene(SceneObject);
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
public BundledSubAssetsProvider(AssetInfo assetInfo) : base(assetInfo)
|
||||
public BundledSubAssetsProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
@@ -106,9 +106,9 @@ namespace YooAsset
|
||||
if (Status == EStatus.Fail)
|
||||
{
|
||||
if (MainAssetInfo.AssetType == null)
|
||||
LastError = $"Failed to load sub assets : {MainAssetInfo.AssetPath} AssetType : null AssetBundle : {OwnerBundle.MainBundleInfo.BundleName}";
|
||||
LastError = $"Failed to load sub assets : {MainAssetInfo.AssetPath} AssetType : null AssetBundle : {OwnerBundle.MainBundleInfo.Bundle.BundleName}";
|
||||
else
|
||||
LastError = $"Failed to load sub assets : {MainAssetInfo.AssetPath} AssetType : {MainAssetInfo.AssetType} AssetBundle : {OwnerBundle.MainBundleInfo.BundleName}";
|
||||
LastError = $"Failed to load sub assets : {MainAssetInfo.AssetPath} AssetType : {MainAssetInfo.AssetType} AssetBundle : {OwnerBundle.MainBundleInfo.Bundle.BundleName}";
|
||||
YooLogger.Error(LastError);
|
||||
}
|
||||
InvokeCompletion();
|
||||
|
||||
@@ -14,18 +14,18 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
public CompletedProvider(AssetInfo assetInfo) : base(assetInfo)
|
||||
public CompletedProvider(AssetInfo assetInfo) : base(string.Empty, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
{
|
||||
if (IsDone)
|
||||
return;
|
||||
|
||||
}
|
||||
public void SetCompleted(string error)
|
||||
{
|
||||
if (Status == EStatus.None)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
LastError = MainAssetInfo.Error;
|
||||
LastError = error;
|
||||
InvokeCompletion();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
public DatabaseAssetProvider(AssetInfo assetInfo) : base(assetInfo)
|
||||
public DatabaseAssetProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
|
||||
@@ -19,7 +19,7 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
public DatabaseSceneProvider(AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(assetInfo)
|
||||
public DatabaseSceneProvider(string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(providerGUID, assetInfo)
|
||||
{
|
||||
SceneMode = sceneMode;
|
||||
_activateOnLoad = activateOnLoad;
|
||||
@@ -46,6 +46,7 @@ namespace YooAsset
|
||||
{
|
||||
_asyncOp.allowSceneActivation = true;
|
||||
_asyncOp.priority = _priority;
|
||||
SceneObject = SceneManager.GetSceneAt(SceneManager.sceneCount - 1);
|
||||
Status = EStatus.Checking;
|
||||
}
|
||||
else
|
||||
@@ -61,8 +62,7 @@ namespace YooAsset
|
||||
if (Status == EStatus.Checking)
|
||||
{
|
||||
if (_asyncOp.isDone)
|
||||
{
|
||||
SceneObject = SceneManager.GetSceneAt(SceneManager.sceneCount - 1);
|
||||
{
|
||||
if (SceneObject.IsValid() && _activateOnLoad)
|
||||
SceneManager.SetActiveScene(SceneObject);
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
public DatabaseSubAssetsProvider(AssetInfo assetInfo) : base(assetInfo)
|
||||
public DatabaseSubAssetsProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
|
||||
@@ -17,6 +17,11 @@ namespace YooAsset
|
||||
Fail,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源提供者唯一标识符
|
||||
/// </summary>
|
||||
public string ProviderGUID { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源信息
|
||||
/// </summary>
|
||||
@@ -85,8 +90,9 @@ namespace YooAsset
|
||||
private readonly List<OperationHandleBase> _handles = new List<OperationHandleBase>();
|
||||
|
||||
|
||||
public ProviderBase(AssetInfo assetInfo)
|
||||
public ProviderBase(string providerGUID, AssetInfo assetInfo)
|
||||
{
|
||||
ProviderGUID = providerGUID;
|
||||
MainAssetInfo = assetInfo;
|
||||
}
|
||||
|
||||
@@ -128,7 +134,6 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 创建操作句柄
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public T CreateHandle<T>() where T : OperationHandleBase
|
||||
{
|
||||
// 引用计数增加
|
||||
|
||||
8
Assets/YooAsset/Runtime/CacheSystem.meta
Normal file
8
Assets/YooAsset/Runtime/CacheSystem.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 96a75a20111d6124696665e7aac3564c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
124
Assets/YooAsset/Runtime/CacheSystem/CacheSystem.cs
Normal file
124
Assets/YooAsset/Runtime/CacheSystem/CacheSystem.cs
Normal file
@@ -0,0 +1,124 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal static class CacheSystem
|
||||
{
|
||||
private readonly static Dictionary<string, PatchBundle> _cachedDic = new Dictionary<string, PatchBundle>(1000);
|
||||
|
||||
/// <summary>
|
||||
/// 初始化时的验证级别
|
||||
/// </summary>
|
||||
public static EVerifyLevel InitVerifyLevel { private set; get; }
|
||||
|
||||
public static void Initialize(EVerifyLevel initVerifyLevel)
|
||||
{
|
||||
InitVerifyLevel = initVerifyLevel;
|
||||
}
|
||||
public static void DestroyAll()
|
||||
{
|
||||
_cachedDic.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查询是否为验证文件
|
||||
/// 注意:被收录的文件完整性是绝对有效的
|
||||
/// </summary>
|
||||
public static bool IsCached(PatchBundle patchBundle)
|
||||
{
|
||||
string fileHash = patchBundle.FileHash;
|
||||
if (_cachedDic.ContainsKey(fileHash))
|
||||
{
|
||||
string filePath = patchBundle.CachedFilePath;
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
_cachedDic.Remove(fileHash);
|
||||
YooLogger.Error($"Cache file is missing : {filePath}");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 缓存补丁包文件
|
||||
/// </summary>
|
||||
public static void CacheBundle(PatchBundle patchBundle)
|
||||
{
|
||||
string fileHash = patchBundle.FileHash;
|
||||
if (_cachedDic.ContainsKey(fileHash) == false)
|
||||
{
|
||||
string filePath = patchBundle.CachedFilePath;
|
||||
YooLogger.Log($"Cache verify file : {filePath}");
|
||||
_cachedDic.Add(fileHash, patchBundle);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 验证补丁包文件
|
||||
/// </summary>
|
||||
public static EVerifyResult VerifyBundle(PatchBundle patchBundle, EVerifyLevel verifyLevel)
|
||||
{
|
||||
return VerifyContentInternal(patchBundle.CachedFilePath, patchBundle.FileSize, patchBundle.FileCRC, verifyLevel);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 验证并缓存补丁包文件
|
||||
/// </summary>
|
||||
public static EVerifyResult VerifyAndCacheBundle(PatchBundle patchBundle, EVerifyLevel verifyLevel)
|
||||
{
|
||||
var verifyResult = VerifyContentInternal(patchBundle.CachedFilePath, patchBundle.FileSize, patchBundle.FileCRC, verifyLevel);
|
||||
if (verifyResult == EVerifyResult.Succeed)
|
||||
CacheBundle(patchBundle);
|
||||
return verifyResult;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 验证文件完整性
|
||||
/// </summary>
|
||||
public static EVerifyResult VerifyContentInternal(string filePath, long fileSize, string fileCRC, EVerifyLevel verifyLevel)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (File.Exists(filePath) == false)
|
||||
return EVerifyResult.FileNotExisted;
|
||||
|
||||
// 先验证文件大小
|
||||
long size = FileUtility.GetFileSize(filePath);
|
||||
if (size < fileSize)
|
||||
return EVerifyResult.FileNotComplete;
|
||||
else if (size > fileSize)
|
||||
return EVerifyResult.FileOverflow;
|
||||
|
||||
// 再验证文件CRC
|
||||
if (verifyLevel == EVerifyLevel.High)
|
||||
{
|
||||
string crc = HashUtility.FileCRC32(filePath);
|
||||
if (crc == fileCRC)
|
||||
return EVerifyResult.Succeed;
|
||||
else
|
||||
return EVerifyResult.FileCrcError;
|
||||
}
|
||||
else
|
||||
{
|
||||
return EVerifyResult.Succeed;
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return EVerifyResult.Exception;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/YooAsset/Runtime/CacheSystem/CacheSystem.cs.meta
Normal file
11
Assets/YooAsset/Runtime/CacheSystem/CacheSystem.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8616c7550a7890141af598898a12df1b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
39
Assets/YooAsset/Runtime/CacheSystem/EVerifyResult.cs
Normal file
39
Assets/YooAsset/Runtime/CacheSystem/EVerifyResult.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 下载文件校验结果
|
||||
/// </summary>
|
||||
public enum EVerifyResult
|
||||
{
|
||||
/// <summary>
|
||||
/// 文件不存在
|
||||
/// </summary>
|
||||
FileNotExisted = -4,
|
||||
|
||||
/// <summary>
|
||||
/// 文件内容不足(小于正常大小)
|
||||
/// </summary>
|
||||
FileNotComplete = -3,
|
||||
|
||||
/// <summary>
|
||||
/// 文件内容溢出(超过正常大小)
|
||||
/// </summary>
|
||||
FileOverflow = -2,
|
||||
|
||||
/// <summary>
|
||||
/// 文件内容不匹配
|
||||
/// </summary>
|
||||
FileCrcError = -1,
|
||||
|
||||
/// <summary>
|
||||
/// 验证异常
|
||||
/// </summary>
|
||||
Exception = 0,
|
||||
|
||||
/// <summary>
|
||||
/// 验证成功
|
||||
/// </summary>
|
||||
Succeed = 1,
|
||||
}
|
||||
}
|
||||
11
Assets/YooAsset/Runtime/CacheSystem/EVerifyResult.cs.meta
Normal file
11
Assets/YooAsset/Runtime/CacheSystem/EVerifyResult.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 65584a0568d40b14582a3c4aaf947b98
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
255
Assets/YooAsset/Runtime/CacheSystem/PatchCacheVerifier.cs
Normal file
255
Assets/YooAsset/Runtime/CacheSystem/PatchCacheVerifier.cs
Normal file
@@ -0,0 +1,255 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 本地缓存文件验证器
|
||||
/// </summary>
|
||||
internal abstract class PatchCacheVerifier
|
||||
{
|
||||
public abstract bool InitVerifier(PatchManifest appPatchManifest, PatchManifest localPatchManifest, bool weaklyUpdate);
|
||||
public abstract bool UpdateVerifier();
|
||||
public abstract float GetVerifierProgress();
|
||||
|
||||
public int VerifySuccessCount { protected set; get; } = 0;
|
||||
public int VerifyFailCount { protected set; get; } = 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 本地缓存文件验证器(线程版)
|
||||
/// </summary>
|
||||
internal class PatchCacheVerifierWithThread : PatchCacheVerifier
|
||||
{
|
||||
private class ThreadInfo
|
||||
{
|
||||
public EVerifyResult Result;
|
||||
public string FilePath { private set; get; }
|
||||
public PatchBundle Bundle { private set; get; }
|
||||
public ThreadInfo(string filePath, PatchBundle bundle)
|
||||
{
|
||||
FilePath = filePath;
|
||||
Bundle = bundle;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly ThreadSyncContext _syncContext = new ThreadSyncContext();
|
||||
private readonly List<PatchBundle> _waitingList = new List<PatchBundle>(1000);
|
||||
private readonly List<PatchBundle> _verifyingList = new List<PatchBundle>(100);
|
||||
private int _verifyMaxNum;
|
||||
private int _verifyTotalCount;
|
||||
|
||||
public override bool InitVerifier(PatchManifest appPatchManifest, PatchManifest localPatchManifest, bool weaklyUpdate)
|
||||
{
|
||||
// 遍历所有文件然后验证并缓存合法文件
|
||||
foreach (var patchBundle in localPatchManifest.BundleList)
|
||||
{
|
||||
// 忽略缓存文件
|
||||
if (CacheSystem.IsCached(patchBundle))
|
||||
continue;
|
||||
|
||||
// 忽略APP资源
|
||||
// 注意:如果是APP资源并且哈希值相同,则不需要下载
|
||||
if (appPatchManifest.TryGetPatchBundle(patchBundle.BundleName, out PatchBundle appPatchBundle))
|
||||
{
|
||||
if (appPatchBundle.IsBuildin && appPatchBundle.Equals(patchBundle))
|
||||
continue;
|
||||
}
|
||||
|
||||
// 注意:在弱联网模式下,我们需要验证指定资源版本的所有资源完整性
|
||||
if (weaklyUpdate)
|
||||
{
|
||||
string filePath = patchBundle.CachedFilePath;
|
||||
if (File.Exists(filePath))
|
||||
_waitingList.Add(patchBundle);
|
||||
else
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
string filePath = patchBundle.CachedFilePath;
|
||||
if (File.Exists(filePath))
|
||||
_waitingList.Add(patchBundle);
|
||||
}
|
||||
}
|
||||
|
||||
// 设置同时验证的最大数
|
||||
ThreadPool.GetMaxThreads(out int workerThreads, out int ioThreads);
|
||||
YooLogger.Log($"Work threads : {workerThreads}, IO threads : {ioThreads}");
|
||||
_verifyMaxNum = Math.Min(workerThreads, ioThreads);
|
||||
_verifyTotalCount = _waitingList.Count;
|
||||
if (_verifyMaxNum < 1)
|
||||
_verifyMaxNum = 1;
|
||||
return true;
|
||||
}
|
||||
public override bool UpdateVerifier()
|
||||
{
|
||||
_syncContext.Update();
|
||||
|
||||
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
|
||||
return true;
|
||||
|
||||
if (_verifyingList.Count >= _verifyMaxNum)
|
||||
return false;
|
||||
|
||||
for (int i = _waitingList.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (_verifyingList.Count >= _verifyMaxNum)
|
||||
break;
|
||||
|
||||
var patchBundle = _waitingList[i];
|
||||
if (VerifyFile(patchBundle))
|
||||
{
|
||||
_waitingList.RemoveAt(i);
|
||||
_verifyingList.Add(patchBundle);
|
||||
}
|
||||
else
|
||||
{
|
||||
YooLogger.Warning("The thread pool is failed queued.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
public override float GetVerifierProgress()
|
||||
{
|
||||
if (_verifyTotalCount == 0)
|
||||
return 1f;
|
||||
return (float)(VerifySuccessCount + VerifyFailCount) / _verifyTotalCount;
|
||||
}
|
||||
|
||||
private bool VerifyFile(PatchBundle patchBundle)
|
||||
{
|
||||
string filePath = patchBundle.CachedFilePath;
|
||||
ThreadInfo info = new ThreadInfo(filePath, patchBundle);
|
||||
return ThreadPool.QueueUserWorkItem(new WaitCallback(VerifyInThread), info);
|
||||
}
|
||||
private void VerifyInThread(object infoObj)
|
||||
{
|
||||
ThreadInfo info = (ThreadInfo)infoObj;
|
||||
info.Result = CacheSystem.VerifyBundle(info.Bundle, CacheSystem.InitVerifyLevel);
|
||||
_syncContext.Post(VerifyCallback, info);
|
||||
}
|
||||
private void VerifyCallback(object obj)
|
||||
{
|
||||
ThreadInfo info = (ThreadInfo)obj;
|
||||
if (info.Result == EVerifyResult.Succeed)
|
||||
{
|
||||
VerifySuccessCount++;
|
||||
CacheSystem.CacheBundle(info.Bundle);
|
||||
}
|
||||
else
|
||||
{
|
||||
VerifyFailCount++;
|
||||
YooLogger.Warning($"Failed to verify file : {info.Bundle.CachedFilePath}");
|
||||
|
||||
// NOTE:不期望删除断点续传的资源文件
|
||||
/*
|
||||
if (File.Exists(patchBundle.CachedBundleFilePath))
|
||||
File.Delete(patchBundle.CachedBundleFilePath);
|
||||
*/
|
||||
}
|
||||
_verifyingList.Remove(info.Bundle);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 本地缓存文件验证器(非线程版)
|
||||
/// </summary>
|
||||
internal class PatchCacheVerifierWithoutThread : PatchCacheVerifier
|
||||
{
|
||||
private readonly List<PatchBundle> _waitingList = new List<PatchBundle>(1000);
|
||||
private readonly List<PatchBundle> _verifyingList = new List<PatchBundle>(100);
|
||||
private int _verifyMaxNum;
|
||||
private int _verifyTotalCount;
|
||||
|
||||
public override bool InitVerifier(PatchManifest appPatchManifest, PatchManifest localPatchManifest, bool weaklyUpdate)
|
||||
{
|
||||
// 遍历所有文件然后验证并缓存合法文件
|
||||
foreach (var patchBundle in localPatchManifest.BundleList)
|
||||
{
|
||||
// 忽略缓存文件
|
||||
if (CacheSystem.IsCached(patchBundle))
|
||||
continue;
|
||||
|
||||
// 忽略APP资源
|
||||
// 注意:如果是APP资源并且哈希值相同,则不需要下载
|
||||
if (appPatchManifest.TryGetPatchBundle(patchBundle.BundleName, out PatchBundle appPatchBundle))
|
||||
{
|
||||
if (appPatchBundle.IsBuildin && appPatchBundle.Equals(patchBundle))
|
||||
continue;
|
||||
}
|
||||
|
||||
// 注意:在弱联网模式下,我们需要验证指定资源版本的所有资源完整性
|
||||
if (weaklyUpdate)
|
||||
{
|
||||
string filePath = patchBundle.CachedFilePath;
|
||||
if (File.Exists(filePath))
|
||||
_waitingList.Add(patchBundle);
|
||||
else
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
string filePath = patchBundle.CachedFilePath;
|
||||
if (File.Exists(filePath))
|
||||
_waitingList.Add(patchBundle);
|
||||
}
|
||||
}
|
||||
|
||||
// 设置同时验证的最大数
|
||||
_verifyMaxNum = 32;
|
||||
_verifyTotalCount = _waitingList.Count;
|
||||
return true;
|
||||
}
|
||||
public override bool UpdateVerifier()
|
||||
{
|
||||
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
|
||||
return true;
|
||||
|
||||
for (int i = _waitingList.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (_verifyingList.Count >= _verifyMaxNum)
|
||||
break;
|
||||
|
||||
var patchBundle = _waitingList[i];
|
||||
VerifyFile(patchBundle);
|
||||
_waitingList.RemoveAt(i);
|
||||
_verifyingList.Add(patchBundle);
|
||||
}
|
||||
|
||||
_verifyingList.Clear();
|
||||
return false;
|
||||
}
|
||||
public override float GetVerifierProgress()
|
||||
{
|
||||
if (_verifyTotalCount == 0)
|
||||
return 1f;
|
||||
return (float)(VerifySuccessCount + VerifyFailCount) / _verifyTotalCount;
|
||||
}
|
||||
|
||||
private void VerifyFile(PatchBundle patchBundle)
|
||||
{
|
||||
var verifyResult = CacheSystem.VerifyAndCacheBundle(patchBundle, CacheSystem.InitVerifyLevel);
|
||||
if (verifyResult == EVerifyResult.Succeed)
|
||||
{
|
||||
VerifySuccessCount++;
|
||||
}
|
||||
else
|
||||
{
|
||||
VerifyFailCount++;
|
||||
YooLogger.Warning($"Failed to verify file : {patchBundle.CachedFilePath}");
|
||||
|
||||
// NOTE:不期望删除断点续传的资源文件
|
||||
/*
|
||||
if (File.Exists(patchBundle.CachedBundleFilePath))
|
||||
File.Delete(patchBundle.CachedBundleFilePath);
|
||||
*/
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 223f217ed81460541b5ea7eb7a7d82a4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -14,18 +14,15 @@ namespace YooAsset
|
||||
{
|
||||
private static readonly Dictionary<string, DownloaderBase> _downloaderDic = new Dictionary<string, DownloaderBase>();
|
||||
private static readonly List<string> _removeList = new List<string>(100);
|
||||
private static readonly Dictionary<string, string> _cachedHashList = new Dictionary<string, string>(1000);
|
||||
private static int _breakpointResumeFileSize = int.MaxValue;
|
||||
private static EVerifyLevel _verifyLevel = EVerifyLevel.High;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 初始化
|
||||
/// </summary>
|
||||
public static void Initialize(int breakpointResumeFileSize, EVerifyLevel verifyLevel)
|
||||
public static void Initialize(int breakpointResumeFileSize)
|
||||
{
|
||||
_breakpointResumeFileSize = breakpointResumeFileSize;
|
||||
_verifyLevel = verifyLevel;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -62,7 +59,6 @@ namespace YooAsset
|
||||
}
|
||||
_downloaderDic.Clear();
|
||||
_removeList.Clear();
|
||||
_cachedHashList.Clear();
|
||||
_breakpointResumeFileSize = int.MaxValue;
|
||||
}
|
||||
|
||||
@@ -74,13 +70,13 @@ namespace YooAsset
|
||||
public static DownloaderBase BeginDownload(BundleInfo bundleInfo, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
// 查询存在的下载器
|
||||
if (_downloaderDic.TryGetValue(bundleInfo.Hash, out var downloader))
|
||||
if (_downloaderDic.TryGetValue(bundleInfo.Bundle.CachedFilePath, out var downloader))
|
||||
{
|
||||
return downloader;
|
||||
}
|
||||
|
||||
// 如果资源已经缓存
|
||||
if (ContainsVerifyFile(bundleInfo.Hash))
|
||||
if (CacheSystem.IsCached(bundleInfo.Bundle))
|
||||
{
|
||||
var tempDownloader = new TempDownloader(bundleInfo);
|
||||
return tempDownloader;
|
||||
@@ -88,15 +84,12 @@ namespace YooAsset
|
||||
|
||||
// 创建新的下载器
|
||||
{
|
||||
YooLogger.Log($"Beginning to download file : {bundleInfo.BundleName} URL : {bundleInfo.RemoteMainURL}");
|
||||
FileUtility.CreateFileDirectory(bundleInfo.GetCacheLoadPath());
|
||||
DownloaderBase newDownloader;
|
||||
if (bundleInfo.SizeBytes >= _breakpointResumeFileSize)
|
||||
newDownloader = new HttpDownloader(bundleInfo);
|
||||
else
|
||||
newDownloader = new FileDownloader(bundleInfo);
|
||||
YooLogger.Log($"Beginning to download file : {bundleInfo.Bundle.FileName} URL : {bundleInfo.RemoteMainURL}");
|
||||
FileUtility.CreateFileDirectory(bundleInfo.Bundle.CachedFilePath);
|
||||
bool breakDownload = bundleInfo.Bundle.FileSize >= _breakpointResumeFileSize;
|
||||
DownloaderBase newDownloader = new FileDownloader(bundleInfo, breakDownload);
|
||||
newDownloader.SendRequest(failedTryAgain, timeout);
|
||||
_downloaderDic.Add(bundleInfo.Hash, newDownloader);
|
||||
_downloaderDic.Add(bundleInfo.Bundle.CachedFilePath, newDownloader);
|
||||
return newDownloader;
|
||||
}
|
||||
}
|
||||
@@ -108,84 +101,5 @@ namespace YooAsset
|
||||
{
|
||||
return _downloaderDic.Count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查询是否为验证文件
|
||||
/// 注意:被收录的文件完整性是绝对有效的
|
||||
/// </summary>
|
||||
public static bool ContainsVerifyFile(string hash)
|
||||
{
|
||||
if (_cachedHashList.ContainsKey(hash))
|
||||
{
|
||||
string filePath = SandboxHelper.MakeCacheFilePath(hash);
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
string bundleName = _cachedHashList[hash];
|
||||
_cachedHashList.Remove(hash);
|
||||
YooLogger.Error($"Cache file is missing : {bundleName} Hash : {hash}");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 缓存验证过的文件
|
||||
/// </summary>
|
||||
public static void CacheVerifyFile(string hash, string bundleName)
|
||||
{
|
||||
if (_cachedHashList.ContainsKey(hash) == false)
|
||||
{
|
||||
YooLogger.Log($"Cache verify file : {bundleName} Hash : {hash}");
|
||||
_cachedHashList.Add(hash, bundleName);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 验证文件完整性
|
||||
/// </summary>
|
||||
public static bool CheckContentIntegrity(string filePath, long size, string crc)
|
||||
{
|
||||
return CheckContentIntegrity(_verifyLevel, filePath, size, crc);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 验证文件完整性
|
||||
/// </summary>
|
||||
public static bool CheckContentIntegrity(EVerifyLevel verifyLevel, string filePath, long size, string crc)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (File.Exists(filePath) == false)
|
||||
return false;
|
||||
|
||||
// 先验证文件大小
|
||||
long fileSize = FileUtility.GetFileSize(filePath);
|
||||
if (fileSize != size)
|
||||
return false;
|
||||
|
||||
// 再验证文件CRC
|
||||
if (verifyLevel == EVerifyLevel.High)
|
||||
{
|
||||
string fileCRC = HashUtility.FileCRC32(filePath);
|
||||
return fileCRC == crc;
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,87 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 支持Unity2018版本的断点续传下载器
|
||||
/// </summary>
|
||||
public class DownloadHandlerFileRange : DownloadHandlerScript
|
||||
{
|
||||
private string _fileSavePath;
|
||||
private long _fileTotalSize;
|
||||
private UnityWebRequest _webRequest;
|
||||
private FileStream _fileStream;
|
||||
|
||||
private long _localFileSize = 0;
|
||||
private long _curFileSize = 0;
|
||||
|
||||
|
||||
public DownloadHandlerFileRange(string fileSavePath, long fileTotalSize, UnityWebRequest webRequest) : base(new byte[1024 * 1024])
|
||||
{
|
||||
_fileSavePath = fileSavePath;
|
||||
_fileTotalSize = fileTotalSize;
|
||||
_webRequest = webRequest;
|
||||
|
||||
if (File.Exists(fileSavePath))
|
||||
{
|
||||
FileInfo fileInfo = new FileInfo(fileSavePath);
|
||||
_localFileSize = fileInfo.Length;
|
||||
}
|
||||
|
||||
_fileStream = new FileStream(_fileSavePath, FileMode.Append, FileAccess.Write);
|
||||
_curFileSize = _localFileSize;
|
||||
}
|
||||
protected override bool ReceiveData(byte[] data, int dataLength)
|
||||
{
|
||||
if (data == null || dataLength == 0 || _webRequest.responseCode >= 400)
|
||||
return false;
|
||||
|
||||
if (_fileStream == null)
|
||||
return false;
|
||||
|
||||
_fileStream.Write(data, 0, dataLength);
|
||||
_curFileSize += dataLength;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// UnityWebRequest.downloadHandler.data
|
||||
/// </summary>
|
||||
protected override byte[] GetData()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// UnityWebRequest.downloadHandler.text
|
||||
/// </summary>
|
||||
protected override string GetText()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// UnityWebRequest.downloadProgress
|
||||
/// </summary>
|
||||
protected override float GetProgress()
|
||||
{
|
||||
return _fileTotalSize == 0 ? 0 : ((float)_curFileSize) / _fileTotalSize;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 释放下载句柄
|
||||
/// </summary>
|
||||
public void Cleanup()
|
||||
{
|
||||
if (_fileStream != null)
|
||||
{
|
||||
_fileStream.Flush();
|
||||
_fileStream.Dispose();
|
||||
_fileStream = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 94254ab8e4496214884c11a891c131c6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -6,6 +6,7 @@ namespace YooAsset
|
||||
protected enum ESteps
|
||||
{
|
||||
None,
|
||||
CheckLocalFile,
|
||||
CreateDownload,
|
||||
CheckDownload,
|
||||
TryAgain,
|
||||
@@ -54,7 +55,7 @@ namespace YooAsset
|
||||
{
|
||||
_failedTryAgain = failedTryAgain;
|
||||
_timeout = timeout;
|
||||
_steps = ESteps.CreateDownload;
|
||||
_steps = ESteps.CheckLocalFile;
|
||||
}
|
||||
}
|
||||
public abstract void Update();
|
||||
|
||||
@@ -9,8 +9,9 @@ namespace YooAsset
|
||||
{
|
||||
internal sealed class FileDownloader : DownloaderBase
|
||||
{
|
||||
private UnityWebRequest _webRequest;
|
||||
private UnityWebRequestAsyncOperation _operationHandle;
|
||||
private readonly bool _breakResume;
|
||||
private UnityWebRequest _webRequest = null;
|
||||
private DownloadHandlerFileRange _downloadHandle = null;
|
||||
|
||||
// 重置变量
|
||||
private bool _isAbort = false;
|
||||
@@ -19,8 +20,9 @@ namespace YooAsset
|
||||
private float _tryAgainTimer;
|
||||
|
||||
|
||||
public FileDownloader(BundleInfo bundleInfo) : base(bundleInfo)
|
||||
public FileDownloader(BundleInfo bundleInfo, bool breakResume) : base(bundleInfo)
|
||||
{
|
||||
_breakResume = breakResume;
|
||||
}
|
||||
public override void Update()
|
||||
{
|
||||
@@ -29,9 +31,31 @@ namespace YooAsset
|
||||
if (IsDone())
|
||||
return;
|
||||
|
||||
// 检测本地文件
|
||||
if (_steps == ESteps.CheckLocalFile)
|
||||
{
|
||||
var verifyResult = CacheSystem.VerifyAndCacheBundle(_bundleInfo.Bundle, EVerifyLevel.High);
|
||||
if (verifyResult == EVerifyResult.Succeed)
|
||||
{
|
||||
_steps = ESteps.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (verifyResult == EVerifyResult.FileOverflow)
|
||||
{
|
||||
string cacheFilePath = _bundleInfo.Bundle.CachedFilePath;
|
||||
if (File.Exists(cacheFilePath))
|
||||
File.Delete(cacheFilePath);
|
||||
}
|
||||
_steps = ESteps.CreateDownload;
|
||||
}
|
||||
}
|
||||
|
||||
// 创建下载器
|
||||
if (_steps == ESteps.CreateDownload)
|
||||
{
|
||||
string fileSavePath = _bundleInfo.Bundle.CachedFilePath;
|
||||
|
||||
// 重置变量
|
||||
_downloadProgress = 0f;
|
||||
_downloadedBytes = 0;
|
||||
@@ -40,14 +64,45 @@ namespace YooAsset
|
||||
_latestDownloadRealtime = Time.realtimeSinceStartup;
|
||||
_tryAgainTimer = 0f;
|
||||
|
||||
_requestURL = GetRequestURL();
|
||||
_webRequest = new UnityWebRequest(_requestURL, UnityWebRequest.kHttpVerbGET);
|
||||
DownloadHandlerFile handler = new DownloadHandlerFile(_bundleInfo.GetCacheLoadPath());
|
||||
handler.removeFileOnAbort = true;
|
||||
_webRequest.downloadHandler = handler;
|
||||
_webRequest.disposeDownloadHandlerOnDispose = true;
|
||||
_operationHandle = _webRequest.SendWebRequest();
|
||||
_steps = ESteps.CheckDownload;
|
||||
// 是否开启断点续传下载
|
||||
if (_breakResume)
|
||||
{
|
||||
long fileLength = -1;
|
||||
if (File.Exists(fileSavePath))
|
||||
{
|
||||
FileInfo fileInfo = new FileInfo(fileSavePath);
|
||||
fileLength = fileInfo.Length;
|
||||
}
|
||||
|
||||
_requestURL = GetRequestURL();
|
||||
_webRequest = UnityWebRequest.Get(_requestURL);
|
||||
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
var handler = new DownloadHandlerFile(fileSavePath, true);
|
||||
handler.removeFileOnAbort = false;
|
||||
#else
|
||||
var handler = new DownloadHandlerFileRange(fileSavePath, _bundleInfo.Bundle.FileSize, _webRequest);
|
||||
_downloadHandle = handler;
|
||||
#endif
|
||||
|
||||
_webRequest.downloadHandler = handler;
|
||||
_webRequest.disposeDownloadHandlerOnDispose = true;
|
||||
if (fileLength > 0)
|
||||
_webRequest.SetRequestHeader("Range", $"bytes={fileLength}-");
|
||||
_webRequest.SendWebRequest();
|
||||
_steps = ESteps.CheckDownload;
|
||||
}
|
||||
else
|
||||
{
|
||||
_requestURL = GetRequestURL();
|
||||
_webRequest = new UnityWebRequest(_requestURL, UnityWebRequest.kHttpVerbGET);
|
||||
DownloadHandlerFile handler = new DownloadHandlerFile(fileSavePath);
|
||||
handler.removeFileOnAbort = true;
|
||||
_webRequest.downloadHandler = handler;
|
||||
_webRequest.disposeDownloadHandlerOnDispose = true;
|
||||
_webRequest.SendWebRequest();
|
||||
_steps = ESteps.CheckDownload;
|
||||
}
|
||||
}
|
||||
|
||||
// 检测下载结果
|
||||
@@ -55,14 +110,15 @@ namespace YooAsset
|
||||
{
|
||||
_downloadProgress = _webRequest.downloadProgress;
|
||||
_downloadedBytes = _webRequest.downloadedBytes;
|
||||
if (_operationHandle.isDone == false)
|
||||
if (_webRequest.isDone == false)
|
||||
{
|
||||
CheckTimeout();
|
||||
return;
|
||||
}
|
||||
|
||||
// 检查网络错误
|
||||
bool hasError = false;
|
||||
|
||||
// 检查网络错误
|
||||
#if UNITY_2020_3_OR_NEWER
|
||||
if (_webRequest.result != UnityWebRequest.Result.Success)
|
||||
{
|
||||
@@ -80,25 +136,29 @@ namespace YooAsset
|
||||
// 检查文件完整性
|
||||
if (hasError == false)
|
||||
{
|
||||
// 注意:如果文件验证失败需要删除文件
|
||||
|
||||
if (DownloadSystem.CheckContentIntegrity(_bundleInfo.GetCacheLoadPath(), _bundleInfo.SizeBytes, _bundleInfo.CRC) == false)
|
||||
var verifyResult = CacheSystem.VerifyAndCacheBundle(_bundleInfo.Bundle, EVerifyLevel.High);
|
||||
if (verifyResult != EVerifyResult.Succeed)
|
||||
{
|
||||
hasError = true;
|
||||
_lastError = $"Verification failed";
|
||||
_lastError = $"Verify bundle content failed : {_bundleInfo.Bundle.FileName}";
|
||||
|
||||
// 验证失败后删除文件
|
||||
string cacheFilePath = _bundleInfo.Bundle.CachedFilePath;
|
||||
if (File.Exists(cacheFilePath))
|
||||
File.Delete(cacheFilePath);
|
||||
}
|
||||
}
|
||||
|
||||
if (hasError == false)
|
||||
// 如果下载失败
|
||||
if (hasError)
|
||||
{
|
||||
_steps = ESteps.Succeed;
|
||||
DownloadSystem.CacheVerifyFile(_bundleInfo.Hash, _bundleInfo.BundleName);
|
||||
}
|
||||
else
|
||||
{
|
||||
string cacheFilePath = _bundleInfo.GetCacheLoadPath();
|
||||
if (File.Exists(cacheFilePath))
|
||||
File.Delete(cacheFilePath);
|
||||
// 注意:非断点续传下载失败后删除文件
|
||||
if (_breakResume == false)
|
||||
{
|
||||
string cacheFilePath = _bundleInfo.Bundle.CachedFilePath;
|
||||
if (File.Exists(cacheFilePath))
|
||||
File.Delete(cacheFilePath);
|
||||
}
|
||||
|
||||
// 失败后重新尝试
|
||||
if (_failedTryAgain > 0)
|
||||
@@ -112,6 +172,11 @@ namespace YooAsset
|
||||
_steps = ESteps.Failed;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_lastError = string.Empty;
|
||||
_steps = ESteps.Succeed;
|
||||
}
|
||||
|
||||
// 释放下载器
|
||||
DisposeWebRequest();
|
||||
@@ -161,11 +226,16 @@ namespace YooAsset
|
||||
}
|
||||
private void DisposeWebRequest()
|
||||
{
|
||||
if(_downloadHandle != null)
|
||||
{
|
||||
_downloadHandle.Cleanup();
|
||||
_downloadHandle = null;
|
||||
}
|
||||
|
||||
if (_webRequest != null)
|
||||
{
|
||||
_webRequest.Dispose();
|
||||
_webRequest = null;
|
||||
_operationHandle = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@ using System.Threading;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/*
|
||||
internal sealed class HttpDownloader : DownloaderBase
|
||||
{
|
||||
/// <summary>
|
||||
@@ -21,8 +22,6 @@ namespace YooAsset
|
||||
private bool _running = true;
|
||||
private string _url;
|
||||
private string _savePath;
|
||||
private string _fileHash;
|
||||
private string _fileCRC;
|
||||
private long _fileSize;
|
||||
private int _timeout;
|
||||
|
||||
@@ -50,12 +49,10 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 开始下载
|
||||
/// </summary>
|
||||
public void Run(string url, string savePath, string fileHash, string fileCRC, long fileSize, int timeout)
|
||||
public void Run(string url, string savePath, long fileSize, int timeout)
|
||||
{
|
||||
_url = url;
|
||||
_savePath = savePath;
|
||||
_fileHash = fileHash;
|
||||
_fileCRC = fileCRC;
|
||||
_fileSize = fileSize;
|
||||
_timeout = timeout;
|
||||
|
||||
@@ -153,22 +150,6 @@ namespace YooAsset
|
||||
fileStream.Close();
|
||||
}
|
||||
|
||||
// 验证下载文件完整性
|
||||
if (DownloadedBytes == (ulong)_fileSize)
|
||||
{
|
||||
bool verfiyResult = DownloadSystem.CheckContentIntegrity(_savePath, _fileSize, _fileCRC);
|
||||
if (verfiyResult == false)
|
||||
{
|
||||
Error = $"Verify download content failed : {_fileHash}";
|
||||
if (File.Exists(_savePath))
|
||||
File.Delete(_savePath);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Error = $"Download content is incomplete : {_fileHash}";
|
||||
}
|
||||
|
||||
IsDone = true;
|
||||
}
|
||||
}
|
||||
@@ -188,6 +169,27 @@ namespace YooAsset
|
||||
if (IsDone())
|
||||
return;
|
||||
|
||||
// 检测本地文件
|
||||
if (_steps == ESteps.CheckLocalFile)
|
||||
{
|
||||
var verifyResult = CacheSystem.VerifyAndCacheBundle(_bundleInfo.Bundle, EVerifyLevel.High);
|
||||
if (verifyResult == EVerifyResult.Succeed)
|
||||
{
|
||||
_steps = ESteps.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (verifyResult == EVerifyResult.FileOverflow)
|
||||
{
|
||||
string cacheFilePath = _bundleInfo.Bundle.CachedFilePath;
|
||||
if (File.Exists(cacheFilePath))
|
||||
File.Delete(cacheFilePath);
|
||||
}
|
||||
_steps = ESteps.CreateDownload;
|
||||
}
|
||||
}
|
||||
|
||||
// 创建下载器
|
||||
if (_steps == ESteps.CreateDownload)
|
||||
{
|
||||
// 重置变量
|
||||
@@ -197,10 +199,11 @@ namespace YooAsset
|
||||
|
||||
_requestURL = GetRequestURL();
|
||||
_threadDownloader = new ThreadDownloader();
|
||||
_threadDownloader.Run(_requestURL, _bundleInfo.GetCacheLoadPath(), _bundleInfo.Hash, _bundleInfo.CRC, _bundleInfo.SizeBytes, _timeout);
|
||||
_threadDownloader.Run(_requestURL, _bundleInfo.Bundle.CachedFilePath, _bundleInfo.Bundle.FileSize, _timeout);
|
||||
_steps = ESteps.CheckDownload;
|
||||
}
|
||||
|
||||
// 检测下载结果
|
||||
if (_steps == ESteps.CheckDownload)
|
||||
{
|
||||
_downloadProgress = _threadDownloader.DownloadProgress;
|
||||
@@ -208,10 +211,34 @@ namespace YooAsset
|
||||
if (_threadDownloader.IsDone == false)
|
||||
return;
|
||||
|
||||
bool hasError = false;
|
||||
|
||||
// 检查下载错误
|
||||
if (_threadDownloader.HasError())
|
||||
{
|
||||
hasError = true;
|
||||
_lastError = _threadDownloader.Error;
|
||||
}
|
||||
|
||||
// 检查文件完整性
|
||||
if (hasError == false)
|
||||
{
|
||||
var verifyResult = CacheSystem.VerifyAndCacheBundle(_bundleInfo.Bundle, EVerifyLevel.High);
|
||||
if (verifyResult != EVerifyResult.Succeed)
|
||||
{
|
||||
hasError = true;
|
||||
_lastError = $"Verify bundle content failed : {_bundleInfo.Bundle.FileName}";
|
||||
|
||||
// 验证失败后删除文件
|
||||
string cacheFilePath = _bundleInfo.Bundle.CachedFilePath;
|
||||
if (File.Exists(cacheFilePath))
|
||||
File.Delete(cacheFilePath);
|
||||
}
|
||||
}
|
||||
|
||||
// 如果下载失败
|
||||
if (hasError)
|
||||
{
|
||||
// 失败后重新尝试
|
||||
if (_failedTryAgain > 0)
|
||||
{
|
||||
@@ -226,7 +253,7 @@ namespace YooAsset
|
||||
}
|
||||
else
|
||||
{
|
||||
DownloadSystem.CacheVerifyFile(_bundleInfo.Hash, _bundleInfo.BundleName);
|
||||
_lastError = string.Empty;
|
||||
_steps = ESteps.Succeed;
|
||||
}
|
||||
}
|
||||
@@ -257,4 +284,5 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
@@ -6,7 +6,7 @@ namespace YooAsset
|
||||
public TempDownloader(BundleInfo bundleInfo) : base(bundleInfo)
|
||||
{
|
||||
_downloadProgress = 1f;
|
||||
_downloadedBytes = (ulong)bundleInfo.SizeBytes;
|
||||
_downloadedBytes = (ulong)bundleInfo.Bundle.FileSize;
|
||||
_steps = ESteps.Succeed;
|
||||
}
|
||||
|
||||
|
||||
@@ -13,6 +13,17 @@ namespace YooAsset
|
||||
private static long _maxTimeSlice;
|
||||
private static long _frameTime;
|
||||
|
||||
/// <summary>
|
||||
/// 处理器是否繁忙
|
||||
/// </summary>
|
||||
public static bool IsBusy
|
||||
{
|
||||
get
|
||||
{
|
||||
return _watch.ElapsedMilliseconds - _frameTime >= _maxTimeSlice;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 初始化异步操作系统
|
||||
@@ -32,7 +43,7 @@ namespace YooAsset
|
||||
|
||||
for (int i = _operations.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (_watch.ElapsedMilliseconds - _frameTime >= _maxTimeSlice)
|
||||
if (IsBusy)
|
||||
return;
|
||||
|
||||
var operation = _operations[i];
|
||||
@@ -59,7 +70,7 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 开始处理异步操作类
|
||||
/// </summary>
|
||||
public static void StartOperaiton(AsyncOperationBase operationBase)
|
||||
public static void StartOperation(AsyncOperationBase operationBase)
|
||||
{
|
||||
_operations.Add(operationBase);
|
||||
operationBase.Start();
|
||||
|
||||
@@ -7,9 +7,9 @@ namespace YooAsset
|
||||
private string _providerGUID;
|
||||
|
||||
/// <summary>
|
||||
/// 资源提供者唯一标识符
|
||||
/// 唯一标识符
|
||||
/// </summary>
|
||||
internal string ProviderGUID
|
||||
internal string GUID
|
||||
{
|
||||
get
|
||||
{
|
||||
|
||||
@@ -12,17 +12,9 @@ namespace YooAsset
|
||||
LoadFromEditor,
|
||||
}
|
||||
|
||||
private readonly PatchBundle _patchBundle;
|
||||
public readonly PatchBundle Bundle;
|
||||
public readonly ELoadMode LoadMode;
|
||||
|
||||
private string _streamingPath;
|
||||
private string _cachePath;
|
||||
|
||||
/// <summary>
|
||||
/// 资源包名称
|
||||
/// </summary>
|
||||
public string BundleName { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 远端下载地址
|
||||
/// </summary>
|
||||
@@ -38,144 +30,35 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public string EditorAssetPath { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 文件哈希值
|
||||
/// </summary>
|
||||
public string Hash
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_patchBundle == null)
|
||||
return string.Empty;
|
||||
else
|
||||
return _patchBundle.Hash;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 校验的CRC
|
||||
/// </summary>
|
||||
public string CRC
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_patchBundle == null)
|
||||
return string.Empty;
|
||||
else
|
||||
return _patchBundle.CRC;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 文件大小
|
||||
/// </summary>
|
||||
public long SizeBytes
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_patchBundle == null)
|
||||
return 0;
|
||||
else
|
||||
return _patchBundle.SizeBytes;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否为加密文件
|
||||
/// </summary>
|
||||
public bool IsEncrypted
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_patchBundle == null)
|
||||
return false;
|
||||
else
|
||||
return _patchBundle.IsEncrypted;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否为原生文件
|
||||
/// </summary>
|
||||
public bool IsRawFile
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_patchBundle == null)
|
||||
return false;
|
||||
else
|
||||
return _patchBundle.IsRawFile;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 身份是否无效
|
||||
/// </summary>
|
||||
public bool IsInvalid
|
||||
{
|
||||
get
|
||||
{
|
||||
return _patchBundle == null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private BundleInfo()
|
||||
{
|
||||
}
|
||||
public BundleInfo(PatchBundle patchBundle, ELoadMode loadMode, string mainURL, string fallbackURL)
|
||||
{
|
||||
_patchBundle = patchBundle;
|
||||
Bundle = patchBundle;
|
||||
LoadMode = loadMode;
|
||||
BundleName = patchBundle.BundleName;
|
||||
RemoteMainURL = mainURL;
|
||||
RemoteFallbackURL = fallbackURL;
|
||||
EditorAssetPath = string.Empty;
|
||||
}
|
||||
public BundleInfo(PatchBundle patchBundle, ELoadMode loadMode, string editorAssetPath)
|
||||
{
|
||||
_patchBundle = patchBundle;
|
||||
Bundle = patchBundle;
|
||||
LoadMode = loadMode;
|
||||
BundleName = patchBundle.BundleName;
|
||||
RemoteMainURL = string.Empty;
|
||||
RemoteFallbackURL = string.Empty;
|
||||
EditorAssetPath = editorAssetPath;
|
||||
}
|
||||
public BundleInfo(PatchBundle patchBundle, ELoadMode loadMode)
|
||||
{
|
||||
_patchBundle = patchBundle;
|
||||
Bundle = patchBundle;
|
||||
LoadMode = loadMode;
|
||||
BundleName = patchBundle.BundleName;
|
||||
RemoteMainURL = string.Empty;
|
||||
RemoteFallbackURL = string.Empty;
|
||||
EditorAssetPath = string.Empty;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取流文件夹的加载路径
|
||||
/// </summary>
|
||||
public string GetStreamingLoadPath()
|
||||
{
|
||||
if (_patchBundle == null)
|
||||
return string.Empty;
|
||||
|
||||
if (string.IsNullOrEmpty(_streamingPath))
|
||||
_streamingPath = PathHelper.MakeStreamingLoadPath(_patchBundle.Hash);
|
||||
return _streamingPath;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取缓存文件夹的加载路径
|
||||
/// </summary>
|
||||
public string GetCacheLoadPath()
|
||||
{
|
||||
if (_patchBundle == null)
|
||||
return string.Empty;
|
||||
|
||||
if (string.IsNullOrEmpty(_cachePath))
|
||||
_cachePath = SandboxHelper.MakeCacheFilePath(_patchBundle.Hash);
|
||||
return _cachePath;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否为JAR包内文件
|
||||
|
||||
@@ -0,0 +1,111 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 清理未使用的缓存资源操作类
|
||||
/// </summary>
|
||||
public abstract class ClearUnusedCacheFilesOperation : AsyncOperationBase
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 编辑器模式
|
||||
/// </summary>
|
||||
internal sealed class EditorPlayModeClearUnusedCacheFilesOperation : ClearUnusedCacheFilesOperation
|
||||
{
|
||||
internal override void Start()
|
||||
{
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 离线模式
|
||||
/// </summary>
|
||||
internal sealed class OfflinePlayModeClearUnusedCacheFilesOperation : ClearUnusedCacheFilesOperation
|
||||
{
|
||||
internal override void Start()
|
||||
{
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 联机模式
|
||||
/// </summary>
|
||||
internal sealed class HostPlayModeClearUnusedCacheFilesOperation : ClearUnusedCacheFilesOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
GetUnusedCacheFiles,
|
||||
ClearUnusedCacheFiles,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
private List<string> _unusedCacheFilePaths;
|
||||
private int _unusedFileTotalCount = 0;
|
||||
private HostPlayModeImpl _impl;
|
||||
|
||||
internal HostPlayModeClearUnusedCacheFilesOperation(HostPlayModeImpl impl)
|
||||
{
|
||||
_impl = impl;
|
||||
}
|
||||
internal override void Start()
|
||||
{
|
||||
_steps = ESteps.GetUnusedCacheFiles;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.GetUnusedCacheFiles)
|
||||
{
|
||||
_unusedCacheFilePaths = _impl.ClearUnusedCacheFilePaths();
|
||||
_unusedFileTotalCount = _unusedCacheFilePaths.Count;
|
||||
YooLogger.Log($"Found unused cache file count : {_unusedFileTotalCount}");
|
||||
_steps = ESteps.ClearUnusedCacheFiles;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.ClearUnusedCacheFiles)
|
||||
{
|
||||
for (int i = _unusedCacheFilePaths.Count - 1; i >= 0; i--)
|
||||
{
|
||||
string filePath = _unusedCacheFilePaths[i];
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
YooLogger.Log($"Delete unused cache file : {filePath}");
|
||||
File.Delete(filePath);
|
||||
}
|
||||
_unusedCacheFilePaths.RemoveAt(i);
|
||||
|
||||
if (OperationSystem.IsBusy)
|
||||
break;
|
||||
}
|
||||
|
||||
if (_unusedFileTotalCount == 0)
|
||||
Progress = 1.0f;
|
||||
else
|
||||
Progress = 1.0f - (_unusedCacheFilePaths.Count / _unusedFileTotalCount);
|
||||
|
||||
if (_unusedCacheFilePaths.Count == 0)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5d188c50fd00bf941b2eeebb374dc0d1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -86,7 +86,7 @@ namespace YooAsset
|
||||
TotalDownloadCount = downloadList.Count;
|
||||
foreach (var patchBundle in downloadList)
|
||||
{
|
||||
TotalDownloadBytes += patchBundle.SizeBytes;
|
||||
TotalDownloadBytes += patchBundle.Bundle.FileSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -138,7 +138,7 @@ namespace YooAsset
|
||||
// 下载成功
|
||||
_removeList.Add(downloader);
|
||||
CurrentDownloadCount++;
|
||||
CurrentDownloadBytes += bundleInfo.SizeBytes;
|
||||
CurrentDownloadBytes += bundleInfo.Bundle.FileSize;
|
||||
}
|
||||
|
||||
// 移除已经完成的下载器(无论成功或失败)
|
||||
@@ -170,7 +170,7 @@ namespace YooAsset
|
||||
var operation = DownloadSystem.BeginDownload(bundleInfo, _failedTryAgain);
|
||||
_downloaders.Add(operation);
|
||||
_downloadList.RemoveAt(index);
|
||||
OnStartDownloadFileCallback?.Invoke(bundleInfo.BundleName, bundleInfo.SizeBytes);
|
||||
OnStartDownloadFileCallback?.Invoke(bundleInfo.Bundle.BundleName, bundleInfo.Bundle.FileSize);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -180,7 +180,7 @@ namespace YooAsset
|
||||
if (_failedList.Count > 0)
|
||||
{
|
||||
var failedDownloader = _failedList[0];
|
||||
string fileName = failedDownloader.GetBundleInfo().BundleName;
|
||||
string fileName = failedDownloader.GetBundleInfo().Bundle.BundleName;
|
||||
Error = $"Failed to download file : {fileName}";
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
@@ -205,7 +205,7 @@ namespace YooAsset
|
||||
{
|
||||
if (_steps == ESteps.None)
|
||||
{
|
||||
OperationSystem.StartOperaiton(this);
|
||||
OperationSystem.StartOperation(this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -129,7 +129,7 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 网络运行模式的初始化操作
|
||||
/// 联机运行模式的初始化操作
|
||||
/// </summary>
|
||||
internal sealed class HostPlayModeInitializationOperation : InitializationOperation
|
||||
{
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
@@ -46,7 +45,7 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 网络模式的更新清单操作
|
||||
/// 联机模式的更新清单操作
|
||||
/// </summary>
|
||||
internal sealed class HostPlayModeUpdateManifestOperation : UpdateManifestOperation
|
||||
{
|
||||
@@ -69,7 +68,7 @@ namespace YooAsset
|
||||
private ESteps _steps = ESteps.None;
|
||||
private UnityWebDataRequester _downloader1;
|
||||
private UnityWebDataRequester _downloader2;
|
||||
private VerifyManager _verifyManager = new VerifyManager();
|
||||
private PatchCacheVerifier _patchCacheVerifier;
|
||||
private float _verifyTime;
|
||||
|
||||
internal HostPlayModeUpdateManifestOperation(HostPlayModeImpl impl, int resourceVersion, int timeout)
|
||||
@@ -77,6 +76,12 @@ namespace YooAsset
|
||||
_impl = impl;
|
||||
_resourceVersion = resourceVersion;
|
||||
_timeout = timeout;
|
||||
|
||||
#if UNITY_WEBGL
|
||||
_patchCacheVerifier = new PatchCacheVerifierWithoutThread();
|
||||
#else
|
||||
_patchCacheVerifier = new PatchCacheVerifierWithThread();
|
||||
#endif
|
||||
}
|
||||
internal override void Start()
|
||||
{
|
||||
@@ -172,20 +177,20 @@ namespace YooAsset
|
||||
|
||||
if (_steps == ESteps.InitVerifyingCache)
|
||||
{
|
||||
_verifyManager.InitVerifyingCache(_impl.AppPatchManifest, _impl.LocalPatchManifest, false);
|
||||
_patchCacheVerifier.InitVerifier(_impl.AppPatchManifest, _impl.LocalPatchManifest, false);
|
||||
_verifyTime = UnityEngine.Time.realtimeSinceStartup;
|
||||
_steps = ESteps.UpdateVerifyingCache;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.UpdateVerifyingCache)
|
||||
{
|
||||
Progress = _verifyManager.GetVerifyProgress();
|
||||
if (_verifyManager.UpdateVerifyingCache())
|
||||
Progress = _patchCacheVerifier.GetVerifierProgress();
|
||||
if (_patchCacheVerifier.UpdateVerifier())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
|
||||
YooLogger.Log($"Verify result : Success {_verifyManager.VerifySuccessCount}, Fail {_verifyManager.VerifyFailCount}, Elapsed time {costTime} seconds");
|
||||
YooLogger.Log($"Verify result : Success {_patchCacheVerifier.VerifySuccessCount}, Fail {_patchCacheVerifier.VerifyFailCount}, Elapsed time {costTime} seconds");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -252,7 +257,7 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 网络模式的更新清单操作(弱联网)
|
||||
/// 联机模式的更新清单操作(弱联网)
|
||||
/// </summary>
|
||||
internal sealed class HostPlayModeWeaklyUpdateManifestOperation : UpdateManifestOperation
|
||||
{
|
||||
@@ -268,13 +273,19 @@ namespace YooAsset
|
||||
private readonly HostPlayModeImpl _impl;
|
||||
private readonly int _resourceVersion;
|
||||
private ESteps _steps = ESteps.None;
|
||||
private VerifyManager _verifyManager = new VerifyManager();
|
||||
private PatchCacheVerifier _patchCacheVerifier;
|
||||
private float _verifyTime;
|
||||
|
||||
internal HostPlayModeWeaklyUpdateManifestOperation(HostPlayModeImpl impl, int resourceVersion)
|
||||
{
|
||||
_impl = impl;
|
||||
_resourceVersion = resourceVersion;
|
||||
|
||||
#if UNITY_WEBGL
|
||||
_patchCacheVerifier = new PatchCacheVerifierWithoutThread();
|
||||
#else
|
||||
_patchCacheVerifier = new PatchCacheVerifierWithThread();
|
||||
#endif
|
||||
}
|
||||
internal override void Start()
|
||||
{
|
||||
@@ -293,7 +304,7 @@ namespace YooAsset
|
||||
|
||||
if (_steps == ESteps.InitVerifyingCache)
|
||||
{
|
||||
if (_verifyManager.InitVerifyingCache(_impl.AppPatchManifest, _impl.LocalPatchManifest, true))
|
||||
if (_patchCacheVerifier.InitVerifier(_impl.AppPatchManifest, _impl.LocalPatchManifest, true))
|
||||
{
|
||||
_verifyTime = UnityEngine.Time.realtimeSinceStartup;
|
||||
_steps = ESteps.UpdateVerifyingCache;
|
||||
@@ -308,12 +319,12 @@ namespace YooAsset
|
||||
|
||||
if (_steps == ESteps.UpdateVerifyingCache)
|
||||
{
|
||||
Progress = _verifyManager.GetVerifyProgress();
|
||||
if (_verifyManager.UpdateVerifyingCache())
|
||||
Progress = _patchCacheVerifier.GetVerifierProgress();
|
||||
if (_patchCacheVerifier.UpdateVerifier())
|
||||
{
|
||||
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
|
||||
YooLogger.Log($"Verify result : Success {_verifyManager.VerifySuccessCount}, Fail {_verifyManager.VerifyFailCount}, Elapsed time {costTime} seconds");
|
||||
if (_verifyManager.VerifyFailCount > 0)
|
||||
YooLogger.Log($"Verify result : Success {_patchCacheVerifier.VerifySuccessCount}, Fail {_patchCacheVerifier.VerifyFailCount}, Elapsed time {costTime} seconds");
|
||||
if (_patchCacheVerifier.VerifyFailCount > 0)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
@@ -344,139 +355,4 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 本地缓存文件验证管理器
|
||||
/// </summary>
|
||||
internal class VerifyManager
|
||||
{
|
||||
private class ThreadInfo
|
||||
{
|
||||
public bool Result = false;
|
||||
public string FilePath { private set; get; }
|
||||
public PatchBundle Bundle { private set; get; }
|
||||
public ThreadInfo(string filePath, PatchBundle bundle)
|
||||
{
|
||||
FilePath = filePath;
|
||||
Bundle = bundle;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly List<PatchBundle> _waitingList = new List<PatchBundle>(1000);
|
||||
private readonly List<PatchBundle> _verifyingList = new List<PatchBundle>(100);
|
||||
private readonly ThreadSyncContext _syncContext = new ThreadSyncContext();
|
||||
private int _verifyMaxNum = 32;
|
||||
private int _verifyTotalCount = 0;
|
||||
|
||||
public int VerifySuccessCount { private set; get; } = 0;
|
||||
public int VerifyFailCount { private set; get; } = 0;
|
||||
|
||||
public bool InitVerifyingCache(PatchManifest appPatchManifest, PatchManifest localPatchManifest, bool weaklyUpdate)
|
||||
{
|
||||
// 遍历所有文件然后验证并缓存合法文件
|
||||
foreach (var patchBundle in localPatchManifest.BundleList)
|
||||
{
|
||||
// 忽略缓存文件
|
||||
if (DownloadSystem.ContainsVerifyFile(patchBundle.Hash))
|
||||
continue;
|
||||
|
||||
// 忽略APP资源
|
||||
// 注意:如果是APP资源并且哈希值相同,则不需要下载
|
||||
if (appPatchManifest.TryGetPatchBundle(patchBundle.BundleName, out PatchBundle appPatchBundle))
|
||||
{
|
||||
if (appPatchBundle.IsBuildin && appPatchBundle.Hash == patchBundle.Hash)
|
||||
continue;
|
||||
}
|
||||
|
||||
// 注意:在弱联网模式下,我们需要验证指定资源版本的所有资源完整性
|
||||
if (weaklyUpdate)
|
||||
{
|
||||
string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.Hash);
|
||||
if (File.Exists(filePath))
|
||||
_waitingList.Add(patchBundle);
|
||||
else
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.Hash);
|
||||
if (File.Exists(filePath))
|
||||
_waitingList.Add(patchBundle);
|
||||
}
|
||||
}
|
||||
|
||||
// 设置同时验证的最大数
|
||||
ThreadPool.GetMaxThreads(out int workerThreads, out int ioThreads);
|
||||
YooLogger.Log($"Work threads : {workerThreads}, IO threads : {ioThreads}");
|
||||
_verifyMaxNum = Math.Min(workerThreads, ioThreads);
|
||||
_verifyTotalCount = _waitingList.Count;
|
||||
return true;
|
||||
}
|
||||
public bool UpdateVerifyingCache()
|
||||
{
|
||||
_syncContext.Update();
|
||||
|
||||
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
|
||||
return true;
|
||||
|
||||
if (_verifyingList.Count >= _verifyMaxNum)
|
||||
return false;
|
||||
|
||||
for (int i = _waitingList.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (_verifyingList.Count >= _verifyMaxNum)
|
||||
break;
|
||||
|
||||
var patchBundle = _waitingList[i];
|
||||
if (RunThread(patchBundle))
|
||||
{
|
||||
_waitingList.RemoveAt(i);
|
||||
_verifyingList.Add(patchBundle);
|
||||
}
|
||||
else
|
||||
{
|
||||
YooLogger.Warning("The thread pool is failed queued.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
public float GetVerifyProgress()
|
||||
{
|
||||
if (_verifyTotalCount == 0)
|
||||
return 1f;
|
||||
return (float)(VerifySuccessCount + VerifyFailCount) / _verifyTotalCount;
|
||||
}
|
||||
|
||||
private bool RunThread(PatchBundle patchBundle)
|
||||
{
|
||||
string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.Hash);
|
||||
ThreadInfo info = new ThreadInfo(filePath, patchBundle);
|
||||
return ThreadPool.QueueUserWorkItem(new WaitCallback(VerifyInThread), info);
|
||||
}
|
||||
private void VerifyInThread(object infoObj)
|
||||
{
|
||||
ThreadInfo info = (ThreadInfo)infoObj;
|
||||
info.Result = DownloadSystem.CheckContentIntegrity(info.FilePath, info.Bundle.SizeBytes, info.Bundle.CRC);
|
||||
_syncContext.Post(VerifyCallback, info);
|
||||
}
|
||||
private void VerifyCallback(object obj)
|
||||
{
|
||||
ThreadInfo info = (ThreadInfo)obj;
|
||||
if (info.Result)
|
||||
{
|
||||
VerifySuccessCount++;
|
||||
DownloadSystem.CacheVerifyFile(info.Bundle.Hash, info.Bundle.BundleName);
|
||||
}
|
||||
else
|
||||
{
|
||||
VerifyFailCount++;
|
||||
YooLogger.Warning($"Failed to verify file : {info.FilePath}");
|
||||
if (File.Exists(info.FilePath))
|
||||
File.Delete(info.FilePath);
|
||||
}
|
||||
_verifyingList.Remove(info.Bundle);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -64,7 +64,7 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 网络模式的更新资源包裹操作
|
||||
/// 联机模式的更新资源包裹操作
|
||||
/// </summary>
|
||||
internal sealed class HostPlayModeUpdatePackageOperation : UpdatePackageOperation
|
||||
{
|
||||
@@ -198,24 +198,14 @@ namespace YooAsset
|
||||
foreach (var patchBundle in _remotePatchManifest.BundleList)
|
||||
{
|
||||
// 忽略缓存文件
|
||||
if (DownloadSystem.ContainsVerifyFile(patchBundle.Hash))
|
||||
if (CacheSystem.IsCached(patchBundle))
|
||||
continue;
|
||||
|
||||
// 忽略APP资源
|
||||
// 注意:如果是APP资源并且哈希值相同,则不需要下载
|
||||
if (_impl.AppPatchManifest.TryGetPatchBundle(patchBundle.BundleName, out PatchBundle appPatchBundle))
|
||||
{
|
||||
if (appPatchBundle.IsBuildin && appPatchBundle.Hash == patchBundle.Hash)
|
||||
continue;
|
||||
}
|
||||
|
||||
// 注意:通过比对文件大小做快速的文件校验!
|
||||
// 注意:在初始化的时候会去做最终校验!
|
||||
string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.Hash);
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
long fileSize = FileUtility.GetFileSize(filePath);
|
||||
if (fileSize == patchBundle.SizeBytes)
|
||||
if (appPatchBundle.IsBuildin && appPatchBundle.Equals(patchBundle))
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 网络模式的更新静态版本操作
|
||||
/// 联机模式的更新静态版本操作
|
||||
/// </summary>
|
||||
internal sealed class HostPlayModeUpdateStaticVersionOperation : UpdateStaticVersionOperation
|
||||
{
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
@@ -14,17 +15,17 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 文件哈希值
|
||||
/// </summary>
|
||||
public string Hash;
|
||||
public string FileHash;
|
||||
|
||||
/// <summary>
|
||||
/// 文件校验码
|
||||
/// </summary>
|
||||
public string CRC;
|
||||
public string FileCRC;
|
||||
|
||||
/// <summary>
|
||||
/// 文件大小(字节数)
|
||||
/// </summary>
|
||||
public long SizeBytes;
|
||||
public long FileSize;
|
||||
|
||||
/// <summary>
|
||||
/// 资源包的分类标签
|
||||
@@ -52,14 +53,51 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public bool IsRawFile { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 文件名称
|
||||
/// </summary>
|
||||
public string FileName { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 缓存文件路径
|
||||
/// </summary>
|
||||
private string _cachedFilePath;
|
||||
public string CachedFilePath
|
||||
{
|
||||
get
|
||||
{
|
||||
if (string.IsNullOrEmpty(_cachedFilePath) == false)
|
||||
return _cachedFilePath;
|
||||
|
||||
string cacheRoot = SandboxHelper.GetCacheFolderPath();
|
||||
_cachedFilePath = $"{cacheRoot}/{FileName}";
|
||||
return _cachedFilePath;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 内置文件路径
|
||||
/// </summary>
|
||||
private string _streamingFilePath;
|
||||
public string StreamingFilePath
|
||||
{
|
||||
get
|
||||
{
|
||||
if (string.IsNullOrEmpty(_streamingFilePath) == false)
|
||||
return _streamingFilePath;
|
||||
|
||||
_streamingFilePath = PathHelper.MakeStreamingLoadPath(FileName);
|
||||
return _streamingFilePath;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public PatchBundle(string bundleName, string hash, string crc, long sizeBytes, string[] tags)
|
||||
public PatchBundle(string bundleName, string fileHash, string fileCRC, long fileSize, string[] tags)
|
||||
{
|
||||
BundleName = bundleName;
|
||||
Hash = hash;
|
||||
CRC = crc;
|
||||
SizeBytes = sizeBytes;
|
||||
FileHash = fileHash;
|
||||
FileCRC = fileCRC;
|
||||
FileSize = fileSize;
|
||||
Tags = tags;
|
||||
}
|
||||
|
||||
@@ -90,6 +128,38 @@ namespace YooAsset
|
||||
IsRawFile = value.Test(2);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 解析文件名称
|
||||
/// </summary>
|
||||
public void ParseFileName(int nameStype)
|
||||
{
|
||||
if (nameStype == 1)
|
||||
{
|
||||
FileName = FileHash;
|
||||
}
|
||||
else if (nameStype == 2)
|
||||
{
|
||||
string tempFileExtension = System.IO.Path.GetExtension(BundleName);
|
||||
FileName = $"{FileHash}{tempFileExtension}";
|
||||
}
|
||||
else if (nameStype == 3)
|
||||
{
|
||||
string tempFileExtension = System.IO.Path.GetExtension(BundleName);
|
||||
string tempBundleName = BundleName.Replace('/', '_').Replace(tempFileExtension, "");
|
||||
FileName = $"{tempBundleName}_{FileHash}";
|
||||
}
|
||||
else if (nameStype == 4)
|
||||
{
|
||||
string tempFileExtension = System.IO.Path.GetExtension(BundleName);
|
||||
string tempBundleName = BundleName.Replace('/', '_').Replace(tempFileExtension, "");
|
||||
FileName = $"{tempBundleName}_{FileHash}{tempFileExtension}";
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否包含Tag
|
||||
/// </summary>
|
||||
@@ -118,5 +188,16 @@ namespace YooAsset
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检测资源包文件内容是否相同
|
||||
/// </summary>
|
||||
public bool Equals(PatchBundle otherBundle)
|
||||
{
|
||||
if (FileHash == otherBundle.FileHash)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -13,15 +13,25 @@ namespace YooAsset
|
||||
internal class PatchManifest
|
||||
{
|
||||
/// <summary>
|
||||
/// 启用可寻址资源定位
|
||||
/// 文件版本
|
||||
/// </summary>
|
||||
public bool EnableAddressable;
|
||||
public string FileVersion;
|
||||
|
||||
/// <summary>
|
||||
/// 资源版本号
|
||||
/// </summary>
|
||||
public int ResourceVersion;
|
||||
|
||||
/// <summary>
|
||||
/// 启用可寻址资源定位
|
||||
/// </summary>
|
||||
public bool EnableAddressable;
|
||||
|
||||
/// <summary>
|
||||
/// 文件名称样式
|
||||
/// </summary>
|
||||
public int OutputNameStyle;
|
||||
|
||||
/// <summary>
|
||||
/// 内置资源的标签列表(首包资源)
|
||||
/// </summary>
|
||||
@@ -224,10 +234,15 @@ namespace YooAsset
|
||||
{
|
||||
PatchManifest patchManifest = JsonUtility.FromJson<PatchManifest>(jsonData);
|
||||
|
||||
// 检测文件版本
|
||||
if (patchManifest.FileVersion != YooAssetSettings.PatchManifestFileVersion)
|
||||
throw new Exception($"The manifest file version are not compatible : {patchManifest.FileVersion} != {YooAssetSettings.PatchManifestFileVersion}");
|
||||
|
||||
// BundleList
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
{
|
||||
patchBundle.ParseFlagsValue();
|
||||
patchBundle.ParseFileName(patchManifest.OutputNameStyle);
|
||||
patchManifest.BundleDic.Add(patchBundle.BundleName, patchBundle);
|
||||
}
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@ namespace YooAsset
|
||||
{
|
||||
_locationToLower = locationToLower;
|
||||
var operation = new EditorSimulateModeInitializationOperation(this, simulatePatchManifestPath);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@ namespace YooAsset
|
||||
_fallbackHostServer = fallbackHostServer;
|
||||
|
||||
var operation = new HostPlayModeInitializationOperation(this);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace YooAsset
|
||||
public UpdateStaticVersionOperation UpdateStaticVersionAsync(int timeout)
|
||||
{
|
||||
var operation = new HostPlayModeUpdateStaticVersionOperation(this, timeout);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
@@ -53,7 +53,7 @@ namespace YooAsset
|
||||
public UpdateManifestOperation UpdatePatchManifestAsync(int resourceVersion, int timeout)
|
||||
{
|
||||
var operation = new HostPlayModeUpdateManifestOperation(this, resourceVersion, timeout);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
@@ -63,7 +63,7 @@ namespace YooAsset
|
||||
public UpdateManifestOperation WeaklyUpdatePatchManifestAsync(int resourceVersion)
|
||||
{
|
||||
var operation = new HostPlayModeWeaklyUpdateManifestOperation(this, resourceVersion);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
@@ -73,7 +73,7 @@ namespace YooAsset
|
||||
public UpdatePackageOperation UpdatePackageAsync(int resourceVersion, int timeout)
|
||||
{
|
||||
var operation = new HostPlayModeUpdatePackageOperation(this, resourceVersion, timeout);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
@@ -88,32 +88,32 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清空未被使用的缓存文件
|
||||
/// 获取未被使用的缓存文件路径集合
|
||||
/// </summary>
|
||||
public void ClearUnusedCacheFiles()
|
||||
public List<string> ClearUnusedCacheFilePaths()
|
||||
{
|
||||
string cacheFolderPath = SandboxHelper.GetCacheFolderPath();
|
||||
if (Directory.Exists(cacheFolderPath) == false)
|
||||
return;
|
||||
return new List<string>();
|
||||
|
||||
DirectoryInfo directoryInfo = new DirectoryInfo(cacheFolderPath);
|
||||
foreach (FileInfo fileInfo in directoryInfo.GetFiles())
|
||||
FileInfo[] fileInfos = directoryInfo.GetFiles();
|
||||
List<string> result = new List<string>(fileInfos.Length);
|
||||
foreach (FileInfo fileInfo in fileInfos)
|
||||
{
|
||||
bool used = false;
|
||||
foreach (var patchBundle in LocalPatchManifest.BundleList)
|
||||
{
|
||||
if (fileInfo.Name == patchBundle.Hash)
|
||||
if (fileInfo.Name == patchBundle.FileName)
|
||||
{
|
||||
used = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (used == false)
|
||||
{
|
||||
YooLogger.Log($"Delete unused cache file : {fileInfo.Name}");
|
||||
File.Delete(fileInfo.FullName);
|
||||
}
|
||||
result.Add(fileInfo.FullName);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -131,14 +131,14 @@ namespace YooAsset
|
||||
foreach (var patchBundle in LocalPatchManifest.BundleList)
|
||||
{
|
||||
// 忽略缓存文件
|
||||
if (DownloadSystem.ContainsVerifyFile(patchBundle.Hash))
|
||||
if (CacheSystem.IsCached(patchBundle))
|
||||
continue;
|
||||
|
||||
// 忽略APP资源
|
||||
// 注意:如果是APP资源并且哈希值相同,则不需要下载
|
||||
if (AppPatchManifest.TryGetPatchBundle(patchBundle.BundleName, out PatchBundle appPatchBundle))
|
||||
{
|
||||
if (appPatchBundle.IsBuildin && appPatchBundle.Hash == patchBundle.Hash)
|
||||
if (appPatchBundle.IsBuildin && appPatchBundle.Equals(patchBundle))
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -163,14 +163,14 @@ namespace YooAsset
|
||||
foreach (var patchBundle in LocalPatchManifest.BundleList)
|
||||
{
|
||||
// 忽略缓存文件
|
||||
if (DownloadSystem.ContainsVerifyFile(patchBundle.Hash))
|
||||
if (CacheSystem.IsCached(patchBundle))
|
||||
continue;
|
||||
|
||||
// 忽略APP资源
|
||||
// 注意:如果是APP资源并且哈希值相同,则不需要下载
|
||||
if (AppPatchManifest.TryGetPatchBundle(patchBundle.BundleName, out PatchBundle appPatchBundle))
|
||||
{
|
||||
if (appPatchBundle.IsBuildin && appPatchBundle.Hash == patchBundle.Hash)
|
||||
if (appPatchBundle.IsBuildin && appPatchBundle.Equals(patchBundle))
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -233,14 +233,14 @@ namespace YooAsset
|
||||
foreach (var patchBundle in checkList)
|
||||
{
|
||||
// 忽略缓存文件
|
||||
if (DownloadSystem.ContainsVerifyFile(patchBundle.Hash))
|
||||
if (CacheSystem.IsCached(patchBundle))
|
||||
continue;
|
||||
|
||||
// 忽略APP资源
|
||||
// 注意:如果是APP资源并且哈希值相同,则不需要下载
|
||||
if (AppPatchManifest.TryGetPatchBundle(patchBundle.BundleName, out PatchBundle appPatchBundle))
|
||||
{
|
||||
if (appPatchBundle.IsBuildin && appPatchBundle.Hash == patchBundle.Hash)
|
||||
if (appPatchBundle.IsBuildin && appPatchBundle.Equals(patchBundle))
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -269,7 +269,7 @@ namespace YooAsset
|
||||
continue;
|
||||
|
||||
// 忽略缓存文件
|
||||
if (DownloadSystem.ContainsVerifyFile(patchBundle.Hash))
|
||||
if (CacheSystem.IsCached(patchBundle))
|
||||
continue;
|
||||
|
||||
// 查询DLC资源
|
||||
@@ -279,7 +279,7 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
return ConvertToUnpackList(downloadList);
|
||||
return PatchHelper.ConvertToUnpackList(downloadList);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -301,13 +301,13 @@ namespace YooAsset
|
||||
continue;
|
||||
|
||||
// 忽略缓存文件
|
||||
if (DownloadSystem.ContainsVerifyFile(patchBundle.Hash))
|
||||
if (CacheSystem.IsCached(patchBundle))
|
||||
continue;
|
||||
|
||||
downloadList.Add(patchBundle);
|
||||
}
|
||||
|
||||
return ConvertToUnpackList(downloadList);
|
||||
return PatchHelper.ConvertToUnpackList(downloadList);
|
||||
}
|
||||
|
||||
// WEB相关
|
||||
@@ -333,33 +333,12 @@ namespace YooAsset
|
||||
}
|
||||
public BundleInfo ConvertToDownloadInfo(PatchBundle patchBundle)
|
||||
{
|
||||
// 注意:资源版本号只用于确定下载路径
|
||||
string remoteMainURL = GetPatchDownloadMainURL(patchBundle.Hash);
|
||||
string remoteFallbackURL = GetPatchDownloadFallbackURL(patchBundle.Hash);
|
||||
string remoteMainURL = GetPatchDownloadMainURL(patchBundle.FileName);
|
||||
string remoteFallbackURL = GetPatchDownloadFallbackURL(patchBundle.FileName);
|
||||
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromRemote, remoteMainURL, remoteFallbackURL);
|
||||
return bundleInfo;
|
||||
}
|
||||
|
||||
// 解压相关
|
||||
public List<BundleInfo> ConvertToUnpackList(List<PatchBundle> unpackList)
|
||||
{
|
||||
List<BundleInfo> result = new List<BundleInfo>(unpackList.Count);
|
||||
foreach (var patchBundle in unpackList)
|
||||
{
|
||||
var bundleInfo = ConvertToUnpackInfo(patchBundle);
|
||||
result.Add(bundleInfo);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
public BundleInfo ConvertToUnpackInfo(PatchBundle patchBundle)
|
||||
{
|
||||
// 注意:我们把流加载路径指定为远端下载地址
|
||||
string streamingPath = PathHelper.MakeStreamingLoadPath(patchBundle.Hash);
|
||||
streamingPath = PathHelper.ConvertToWWWPath(streamingPath);
|
||||
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromRemote, streamingPath, streamingPath);
|
||||
return bundleInfo;
|
||||
}
|
||||
|
||||
// 设置资源清单
|
||||
internal void SetAppPatchManifest(PatchManifest patchManifest)
|
||||
{
|
||||
@@ -378,7 +357,7 @@ namespace YooAsset
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
// 查询沙盒资源
|
||||
if (DownloadSystem.ContainsVerifyFile(patchBundle.Hash))
|
||||
if (CacheSystem.IsCached(patchBundle))
|
||||
{
|
||||
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromCache);
|
||||
return bundleInfo;
|
||||
@@ -387,7 +366,7 @@ namespace YooAsset
|
||||
// 查询APP资源
|
||||
if (AppPatchManifest.TryGetPatchBundle(patchBundle.BundleName, out PatchBundle appPatchBundle))
|
||||
{
|
||||
if (appPatchBundle.IsBuildin && appPatchBundle.Hash == patchBundle.Hash)
|
||||
if (appPatchBundle.IsBuildin && appPatchBundle.Equals(patchBundle))
|
||||
{
|
||||
BundleInfo bundleInfo = new BundleInfo(appPatchBundle, BundleInfo.ELoadMode.LoadFromStreaming);
|
||||
return bundleInfo;
|
||||
|
||||
@@ -16,7 +16,7 @@ namespace YooAsset
|
||||
{
|
||||
_locationToLower = locationToLower;
|
||||
var operation = new OfflinePlayModeInitializationOperation(this);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
@@ -43,8 +43,18 @@ namespace YooAsset
|
||||
if (patchBundle == null)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromStreaming);
|
||||
return bundleInfo;
|
||||
// 查询沙盒资源
|
||||
if (CacheSystem.IsCached(patchBundle))
|
||||
{
|
||||
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromCache);
|
||||
return bundleInfo;
|
||||
}
|
||||
|
||||
// 查询APP资源
|
||||
{
|
||||
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromStreaming);
|
||||
return bundleInfo;
|
||||
}
|
||||
}
|
||||
BundleInfo IBundleServices.GetBundleInfo(AssetInfo assetInfo)
|
||||
{
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
/*
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class WebPlayModeImpl : IBundleServices
|
||||
{
|
||||
}
|
||||
}
|
||||
*/
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
[assembly: InternalsVisibleTo("YooAsset.Editor")]
|
||||
[assembly: InternalsVisibleTo("YooAsset.EditorExtension")]
|
||||
[assembly: InternalsVisibleTo("YooAsset.EditorExtension")]
|
||||
[assembly: InternalsVisibleTo("YooAsset.RuntimeExtension")]
|
||||
@@ -4,8 +4,7 @@ namespace YooAsset
|
||||
public struct DecryptionFileInfo
|
||||
{
|
||||
public string BundleName;
|
||||
public string BundleHash;
|
||||
public string BundleCRC;
|
||||
public string FileHash;
|
||||
}
|
||||
|
||||
public interface IDecryptionServices
|
||||
|
||||
@@ -16,15 +16,20 @@ namespace YooAsset
|
||||
public string RawFileVariant = "rawfile";
|
||||
|
||||
/// <summary>
|
||||
/// 构建输出的补丁清单文件名称
|
||||
/// 补丁清单文件名称
|
||||
/// </summary>
|
||||
public string PatchManifestFileName = "PatchManifest";
|
||||
|
||||
/// <summary>
|
||||
/// 构建输出的Unity清单文件名称
|
||||
/// </summary>
|
||||
public string UnityManifestFileName = "UnityManifest";
|
||||
|
||||
/// <summary>
|
||||
/// 补丁清单文件版本
|
||||
/// </summary>
|
||||
public const string PatchManifestFileVersion = "1.2.2";
|
||||
|
||||
/// <summary>
|
||||
/// 构建输出文件夹名称
|
||||
/// </summary>
|
||||
public const string OutputFolderName = "OutputCache";
|
||||
|
||||
/// <summary>
|
||||
/// 构建输出的报告文件
|
||||
@@ -37,8 +42,13 @@ namespace YooAsset
|
||||
public const string VersionFileName = "StaticVersion.bytes";
|
||||
|
||||
/// <summary>
|
||||
/// Unity内置着色器资源包名称
|
||||
/// Unity着色器资源包名称
|
||||
/// </summary>
|
||||
public const string UnityBuiltInShadersBundleName = "UnityBuiltInShaders.bundle";
|
||||
public const string UnityShadersBundleName = "unityshaders";
|
||||
|
||||
/// <summary>
|
||||
/// 忽略的文件类型
|
||||
/// </summary>
|
||||
public static readonly string[] IgnoreFileExtensions = { "", ".so", ".dll", ".cs", ".js", ".boo", ".meta", ".cginc" };
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user