Compare commits

..

225 Commits
1.2.2 ... 1.3.7

Author SHA1 Message Date
hevinci
140bcb037f Update CHANGELOG.md 2022-11-26 18:17:22 +08:00
hevinci
2a4384e093 Update package.json 2022-11-26 18:17:20 +08:00
hevinci
5aafed85ed Update CHANGELOG.md 2022-11-26 18:11:34 +08:00
hevinci
6ad4b91c60 Update package.json 2022-11-26 18:11:20 +08:00
hevinci
cd62686316 update editor code
非原生文件收集器自动移除Unity无法识别的文件。
2022-11-26 17:54:42 +08:00
hevinci
dcd606e573 update samples 2022-11-26 17:41:34 +08:00
hevinci
f6f326119c update samples 2022-11-26 17:39:52 +08:00
hevinci
f31e5e0d22 update runtime code 2022-11-26 17:39:35 +08:00
hevinci
abc12d2a1d Update runtime code
增加资源系统销毁方法。
2022-11-26 16:43:05 +08:00
hevinci
b7e2f084b1 Update editor code 2022-11-26 15:31:46 +08:00
hevinci
adf1776b1e Update runtime code
优化调试信息的加载状态显示为文本。
2022-11-26 15:31:35 +08:00
hevinci
fd1edcdedf Fix #45 2022-11-26 15:14:46 +08:00
hevinci
ebc25c401d update sample 2022-11-26 15:09:12 +08:00
hevinci
67574bf759 update samples 2022-11-26 11:29:53 +08:00
hevinci
e94923c3c6 Update AssetSystem 2022-11-26 11:29:39 +08:00
hevinci
5718d57b88 update sample 2022-11-25 21:40:54 +08:00
hevinci
82cff36194 Update samples 2022-11-23 16:46:25 +08:00
hevinci
3e4e2d5eb6 Update space shooter 2022-11-23 12:35:27 +08:00
hevinci
015f09d27b Update runtime code 2022-11-23 12:33:12 +08:00
hevinci
3fedc5b1b3 Update AssetBundleCollector
原生文件打包规则包含文件后缀名
2022-11-21 19:07:34 +08:00
hevinci
4776ab9bd8 Update document 2022-11-21 09:52:18 +08:00
hevinci
3bb01ef9a8 Update CHANGELOG.md 2022-11-19 18:34:43 +08:00
hevinci
0204f5f68f Update package.json 2022-11-19 18:34:39 +08:00
hevinci
217d88beaa Update basic sample 2022-11-19 18:34:31 +08:00
hevinci
77080b3934 Update basic sample 2022-11-19 17:54:41 +08:00
hevinci
83f6dc2f76 Update editor code 2022-11-19 17:54:18 +08:00
hevinci
29b3ca4e69 Update runtime code
重构原生文件加载流程。
2022-11-19 17:54:09 +08:00
hevinci
9394ff49fd Update basic sample 2022-11-18 21:35:42 +08:00
hevinci
49949ecda5 Update runtime code
优化资源包缓存文件清理方式。
2022-11-18 21:33:58 +08:00
hevinci
1dab0f2b19 Update patch system
下载器增加取消方法。
2022-11-18 16:45:56 +08:00
hevinci
1cf03bf049 Update basic sample 2022-11-18 10:21:48 +08:00
何冠峰
c00594738f Update asset system
支持场景文件跨资源包配置。
2022-11-16 16:25:43 +08:00
何冠峰
d5f601b0eb Update runtime code 2022-11-16 14:49:38 +08:00
何冠峰
304bff1f19 Fix #43
修复了打包规则按收集器路径来命名,bundle文件名称显示不正确。
2022-11-16 11:51:01 +08:00
hevinci
ce9e0cd88c Update README.md 2022-11-11 11:02:56 +08:00
hevinci
40903d9ad5 Update runtime code 2022-11-11 11:01:37 +08:00
hevinci
0fc97ad2f1 Update document 2022-11-11 11:01:25 +08:00
hevinci
2bb66ea583 Update README.md 2022-11-11 11:01:11 +08:00
hevinci
03aa9780eb Update CHANGELOG.md 2022-11-04 13:38:26 +08:00
hevinci
d3a9005964 Update package.json 2022-11-04 13:38:22 +08:00
hevinci
48bcf4a848 Update document 2022-11-04 13:22:31 +08:00
hevinci
72f0426531 Update PatchSystem
移除了WeaklyUpdatePatchManifestAsync()方法
新增了CheckPackageContentsAsync()方法
2022-11-04 13:10:08 +08:00
hevinci
44ec5b3de3 Update document 2022-11-04 11:39:16 +08:00
hevinci
292fdb1288 Update document 2022-11-03 20:47:40 +08:00
hevinci
76e65286fd Update basic sample 2022-11-03 20:18:05 +08:00
hevinci
9397a0ebae Update ShaderVariantCollector 2022-11-03 20:17:07 +08:00
hevinci
c37b5e52ac Update basic sample 2022-11-03 15:21:03 +08:00
hevinci
ecfced7195 Fix #38 2022-11-03 12:02:10 +08:00
hevinci
1c7a79f7d7 Fix #37 2022-11-03 11:51:17 +08:00
hevinci
1149906786 Fix #29 2022-11-03 11:38:26 +08:00
hevinci
9db111c08a Update runtime code 2022-11-03 10:37:34 +08:00
hevinci
0844447b46 Update AssetBundleBuilder
界面增加构建版本选项
2022-11-03 10:15:27 +08:00
hevinci
c7116ad165 Update basic sample 2022-11-02 22:04:11 +08:00
hevinci
a805e0639e Update editor code 2022-11-02 21:57:08 +08:00
hevinci
e8e69a2e86 Update runtime code
重写了文件解密流程。
2022-11-02 21:54:44 +08:00
hevinci
3e4761a60f Update basic sample 2022-11-01 23:13:45 +08:00
hevinci
3413157c67 Update editor code
调整加密文件的生成规则
2022-11-01 23:13:18 +08:00
hevinci
b5f2174ed0 Update runtime code 2022-11-01 23:02:20 +08:00
hevinci
bdc8285255 Update basic sample 2022-10-31 16:46:05 +08:00
hevinci
cd79f0e434 Update runtime code
AssetsPackage.WeaklyUpdateManifestAsync(string packageVersion)移除了packageVersion参数。
优化了HostPlayMode的初始化逻辑,优先读取沙盒内的清单,如果不存在则读取内置清单。
2022-10-31 16:45:21 +08:00
hevinci
171f40551e Update document 2022-10-28 10:46:35 +08:00
hevinci
ba4efebbce Update CHANGELOG.md 2022-10-27 19:01:07 +08:00
hevinci
2486287a0e Update package.json 2022-10-27 19:01:04 +08:00
hevinci
2599639aeb Update PatchSystem 2022-10-27 14:20:05 +08:00
hevinci
c1192b37c6 Update Extension Sample 2022-10-26 21:03:19 +08:00
hevinci
1f647163f2 Update Basic Sample 2022-10-26 21:03:10 +08:00
hevinci
cc04efe76b Update runtime code
UpdateStaticVersionOperation.PackageCRC重名为PackageVersion。
AssetPackage.GetHumanReadableVersion()重名为GetPackageVersion()
2022-10-26 21:02:25 +08:00
hevinci
18426d0481 Update AssetBundleBuilder 2022-10-26 20:57:27 +08:00
hevinci
500b469bce Update AssetBundleBuilder
增加PackageVersion构建参数。
2022-10-26 19:51:29 +08:00
hevinci
49c242e7bc Update AssetBundleBuilder
检测输出目录文件路径过长导致的异常。
2022-10-25 19:07:48 +08:00
hevinci
2d72d6dbc9 Update AssetSystem 2022-10-25 15:56:07 +08:00
hevinci
1f3e55ebea Update DownloadSystem
下载错误提示增加HTTP Response Code
2022-10-25 14:33:21 +08:00
hevinci
0ecb37419b Update AssetSystem 2022-10-24 19:09:16 +08:00
hevinci
c758bf6530 Update AssetSystem 2022-10-24 15:39:04 +08:00
hevinci
46d985a720 Update AssetBundleDebugger
调试窗口增加调试信息导出按钮。
2022-10-22 18:23:40 +08:00
hevinci
9404882fc7 Update AssetBundleDebugger
调试窗口增加资源对象的加载耗时统计和显示
2022-10-22 17:47:06 +08:00
hevinci
ec1c3d6070 Update runtime code 2022-10-22 17:46:46 +08:00
hevinci
8eb7816e30 Update AssetBundleDebugger
界面增加了包裹名称显示列。
2022-10-22 15:39:26 +08:00
hevinci
c196e44bc6 Update runtime code 2022-10-22 15:38:51 +08:00
hevinci
989d88f7d3 Update runtime code
修复资源回收无效的问题。
2022-10-22 15:37:53 +08:00
hevinci
cb4ebb6306 Update document 2022-10-22 10:51:14 +08:00
hevinci
92e7ec9682 Update CHANGELOG.md 2022-10-22 10:03:41 +08:00
hevinci
32b7ff1b36 Update package.json 2022-10-22 10:03:16 +08:00
hevinci
5a68ef558f Update YooAssets.cs 2022-10-22 10:03:12 +08:00
hevinci
18d48ae963 update collector window
点击修复按钮后自动刷新界面
2022-10-21 18:46:04 +08:00
hevinci
d61c723933 update basic sample 2022-10-21 18:36:28 +08:00
hevinci
bb64ff7278 update runtime code
移除了ILocationServices接口类。
增加了bool CheckLocationValid(string location)方法。
2022-10-21 18:36:03 +08:00
hevinci
d7760cd34d update diagnostic system 2022-10-21 16:49:58 +08:00
hevinci
f9ecad1cf0 Update download system
增加证书认证方法
2022-10-21 15:18:16 +08:00
hevinci
a6de89ab74 Update runtime code 2022-10-19 19:30:50 +08:00
hevinci
e663dcf83b Update document 2022-10-19 19:12:22 +08:00
hevinci
88e8e5cd54 Update AssetBundleCollector 2022-10-19 19:11:57 +08:00
hevinci
9b43d36793 Update basic sample 2022-10-19 18:57:38 +08:00
hevinci
794314a8e1 Update AssetBundleCollector 2022-10-19 18:57:00 +08:00
hevinci
0a1c40cee5 Update download system
增加SetDownloadSystemClearFileResponseCode()新方法
2022-10-19 18:18:32 +08:00
hevinci
958cdd25a5 Update AssetBundleBuilder 2022-10-19 15:54:59 +08:00
hevinci
2fb77c1bf8 Update ShaderVariantCollector 2022-10-19 15:52:46 +08:00
hevinci
3aa46664f7 Update AssetBundleReporter 2022-10-19 15:52:32 +08:00
hevinci
8389ce5793 Update AssetBundleCollector 2022-10-19 15:52:16 +08:00
hevinci
5199430766 Update document 2022-10-18 19:27:47 +08:00
hevinci
0afe5ada2c Update CHANGELOG.md 2022-10-18 15:22:55 +08:00
hevinci
1774eb63b7 Update package.json 2022-10-18 15:22:08 +08:00
hevinci
609cd21603 Update DownloadSystem
修复断点续传统计不准确的问题。
2022-10-18 14:49:56 +08:00
hevinci
97fc65e66d Update OperationSystem
增加新方法GameAsyncOperation.IsBusy()
2022-10-18 12:16:46 +08:00
hevinci
ccac691701 Update runtime code 2022-10-18 12:07:33 +08:00
hevinci
a283c8bbad Update basic sample 2022-10-18 11:56:55 +08:00
hevinci
9bc5580229 Update PatchSystem
移除YooAssets.ClearAllCacheFiles()
新增YooAssets.ClearUnusedCacheFiles();
2022-10-18 11:56:05 +08:00
hevinci
eca5d73b94 Update document 2022-10-18 10:25:51 +08:00
hevinci
fdacd5f3f8 Update basic sample 2022-10-18 10:19:40 +08:00
hevinci
c449a070b4 Update CacheSystem
修复原生文件每次获取都重复拷贝的问题
2022-10-18 10:19:17 +08:00
hevinci
9e2efe3717 Update AssetBundleBuilder 2022-10-18 10:13:12 +08:00
hevinci
90ad292b84 Update runtime code 2022-10-18 10:13:04 +08:00
hevinci
f2422ed16c Update PatchSystem 2022-10-17 16:35:40 +08:00
hevinci
52ac982481 Update AssetBundleCollector 2022-10-17 16:21:00 +08:00
hevinci
661c3a6d61 Update AssetBundleBuilder 2022-10-17 16:20:47 +08:00
hevinci
c14db5fd0d Update PatchSystem
增加AssetsPackage.GetHumanReadableVersion()方法
2022-10-17 16:04:47 +08:00
hevinci
6116e49a05 Update AssetBundleBuilder 2022-10-17 16:04:08 +08:00
hevinci
8b6cd759ef Update streaming root folder 2022-10-17 15:07:25 +08:00
hevinci
e3f1ad79a8 Update basic sample 2022-10-17 14:53:32 +08:00
hevinci
b4c190efb7 Update SimulateBuild 2022-10-17 14:53:22 +08:00
hevinci
bd11f2e7b8 Update patch system
下载器增加超时参数
2022-10-17 14:43:13 +08:00
hevinci
1f26f001e9 Update basic sample 2022-10-14 12:23:23 +08:00
hevinci
ecd2bb4590 Update .gitignore 2022-10-14 12:01:56 +08:00
hevinci
330eabcfc5 Delete unity project files 2022-10-14 11:50:09 +08:00
hevinci
bd8ecab31b Update runtime code 2022-10-14 11:49:32 +08:00
hevinci
e9af0c7042 Update asset system 2022-10-14 11:20:14 +08:00
hevinci
72a49d0ed8 Update runtime code 2022-10-14 11:19:23 +08:00
hevinci
66304c91ec Update Operation System 2022-10-12 18:21:11 +08:00
hevinci
c2192dd657 Update runtime code
移除了YooAssets.IsInitialized字段
增加了YooAssets.InitializeStatus字段
2022-10-12 15:01:39 +08:00
hevinci
1de9e0b79d Update Operation System 2022-10-11 18:27:04 +08:00
hevinci
608f401a80 Update Operation System
增加异步操作取消方法
2022-10-11 18:09:54 +08:00
hevinci
ef1acdc3d1 Update extension code
修复了在未初始化之前查看是否初始化报空异常的错误。
2022-10-11 11:08:22 +08:00
hevinci
82631fb336 Update document 2022-10-10 16:17:09 +08:00
hevinci
a348d9131d Update AssetBundleBuilder
增加首包资源文件拷贝选项
2022-10-09 11:54:26 +08:00
hevinci
fc575f5bc0 Update document 2022-10-08 16:36:07 +08:00
hevinci
e277649878 Update document 2022-10-08 16:25:36 +08:00
hevinci
f07cbcbb81 Update CHANGELOG.md 2022-10-08 14:56:00 +08:00
hevinci
9df32816a1 Update package.json 2022-10-08 14:55:47 +08:00
何冠峰
f7fd589b13 Merge pull request #40 from youigame/main
change sample path name
2022-10-08 14:36:09 +08:00
hevinci
852d031254 Update samples 2022-10-08 12:10:34 +08:00
hevinci
38c0ca0ce1 Update runtime code 2022-10-08 12:09:34 +08:00
hevinci
4eca73303b Update runtime code 2022-10-08 11:23:16 +08:00
hevinci
d5292f3fc3 Update runtime code 2022-09-29 18:43:13 +08:00
hevinci
6549fbb552 Update editor code 2022-09-29 18:40:51 +08:00
hevinci
a71921cdd1 Update runtime code 2022-09-29 18:40:43 +08:00
hevinci
46c219505f Update editor code 2022-09-29 15:06:03 +08:00
lark
0a129f9250 change sample path name 2022-09-28 22:13:21 +08:00
hevinci
4ece14e921 Update runtime code 2022-09-28 14:39:58 +08:00
hevinci
a4c8fb6e1b Update runtime logic 2022-09-28 11:55:12 +08:00
hevinci
c8d3f6efed Update editor logic 2022-09-28 11:46:23 +08:00
hevinci
fe47de01d3 Update samples 2022-09-27 21:32:37 +08:00
hevinci
84045b13c6 Update samples 2022-09-27 21:26:00 +08:00
hevinci
af37bb6e54 Update runtime logic 2022-09-27 21:11:55 +08:00
hevinci
e1801a5fba Update editor logic 2022-09-27 21:04:08 +08:00
hevinci
50bfde6e8e Update AssetBundleBuilder 2022-09-27 10:40:29 +08:00
hevinci
f0ac319a73 Update AssetBundleCollector
编辑器支持分布式构建
2022-09-27 10:38:35 +08:00
hevinci
39c277b090 Update CHANGELOG.md 2022-09-22 15:07:39 +08:00
hevinci
81e6aab53d Update package.json 2022-09-22 15:07:09 +08:00
hevinci
7c1e1ab593 Update Basic Sample 2022-09-22 14:29:24 +08:00
hevinci
2381b67312 Update BasicSamples 2022-09-22 14:18:54 +08:00
hevinci
ca83a4450d Update Basic Samples 2022-09-22 11:42:13 +08:00
hevinci
8cec0abf0e Update AssetBundleCollector
增加配置表自我修复功能。
2022-09-22 11:40:30 +08:00
hevinci
a89127df1d Update YooAssetDriver
在游戏对象销毁的时候释放YooAssets
2022-09-21 11:36:28 +08:00
hevinci
95924868f7 Update AssetBundleCollector
移除对Gizmos资源的打包限制。
2022-09-21 11:21:13 +08:00
hevinci
778b097f7a Update TaskCreateReport.cs 2022-09-21 11:20:41 +08:00
hevinci
3a7f3bb68d Update AssetBundleBuilder
修复在可编程构建管线下模拟构建模式报错。
2022-09-21 11:20:32 +08:00
hevinci
02b9b689b7 Update AssetBundleBuilder
可编程构建管线强制使用增量构建模式。
2022-09-21 11:18:38 +08:00
hevinci
3882fe9f3f Update Samples.md 2022-09-16 11:16:22 +08:00
hevinci
af29cb738d Update AssetBundleBuilder
对内置管线构建结果做容错处理
2022-09-14 17:36:41 +08:00
hevinci
4975d3b1ba Update AssetBundleBuilder
修复加密文件下载验证失败问题。
2022-09-13 11:48:57 +08:00
hevinci
fb4910e265 Update CHANGELOG.md 2022-09-09 16:29:55 +08:00
hevinci
9ccaba480a Update package.json 2022-09-09 16:29:49 +08:00
hevinci
97a7624b94 Update HttpDownloader.cs 2022-09-09 15:15:58 +08:00
hevinci
d697ebe521 Update YooAssets
在更新资源清单之前检查已加载资源包并给与警告。
2022-09-08 17:04:39 +08:00
hevinci
6df57cd3cd Update YooAssetSetting
增加文件过滤配置
2022-09-08 15:55:35 +08:00
hevinci
3f518ec321 Update PatchSystem
增加清理缓存资源的异步操作类
2022-09-06 18:19:50 +08:00
hevinci
f112f18723 Update document 2022-09-06 14:52:50 +08:00
hevinci
ee9389db2c Update README.md 2022-09-06 14:51:10 +08:00
hevinci
769e0199d5 Update document 2022-09-06 14:49:26 +08:00
hevinci
e77dfb5ca3 Update YooAssets.cs 2022-09-06 09:57:48 +08:00
hevinci
53b53eb0a0 Update AssetSystem
加载方法容错提示。
2022-09-05 15:31:26 +08:00
hevinci
ec25af8517 Update download system
完善断点续传下载
2022-09-05 15:06:13 +08:00
hevinci
8d2779b446 Update AssetSystem
HostPlayMode支持WEBGL
2022-09-02 16:28:19 +08:00
hevinci
7e20c39fb3 Update asset system
支持WebGL
2022-08-30 18:04:16 +08:00
hevinci
a9e858bc9a Update cache system 2022-08-30 18:03:20 +08:00
hevinci
d47c0bf4b6 Update AssetBundleCollector
修复无法识别.bank类似音频文件格式。
2022-08-29 12:11:16 +08:00
hevinci
ea99232d3b Update Samples 2022-08-29 12:10:21 +08:00
hevinci
5bd444f9b3 Update document 2022-08-25 14:29:04 +08:00
hevinci
4498fed8be Update document 2022-08-25 14:25:15 +08:00
hevinci
b5c82438a0 Update download system
使用新的断点续传下载器
2022-08-23 15:27:20 +08:00
hevinci
16f8592497 Update AssetBundleCollector 2022-08-22 19:12:55 +08:00
hevinci
fbbf762e70 Update CacheSystem
优化缓存系统代码结构
2022-08-15 11:55:13 +08:00
hevinci
aba68f859f Update AssetBundleBuilder 2022-08-15 10:30:10 +08:00
hevinci
b5be5b60da Update DefaultPackRule.cs
修改了默认的打包规则
2022-08-15 10:29:28 +08:00
hevinci
631547f8c7 Update AssemblyInfo
增加运行时代码扩展支持。
2022-08-12 17:34:12 +08:00
hevinci
a422bcc858 Update AssetSystem 2022-08-12 14:30:23 +08:00
何冠峰
4b11238b6c Merge pull request #35 from LiuOcean/main
Update UniTask Sample
2022-08-10 11:20:54 +08:00
L
c5ca825b25 Update UniTask Sample 2022-08-09 20:49:03 +08:00
hevinci
314c5cd86a Update CacheSystem 2022-08-06 16:40:40 +08:00
hevinci
a1ad7acb3d Update CacheSystem 2022-08-06 16:23:38 +08:00
hevinci
dcd4475617 Fix #34
修复一个拼写错误
2022-08-06 11:23:43 +08:00
hevinci
a6fdb5691a Update PatchSystem
HostPlayMode支持WebGL平台。
2022-08-05 16:24:10 +08:00
hevinci
2ff01d10b0 Update Extension Sample 2022-08-05 14:40:50 +08:00
hevinci
d6e3da322b Update AssetBundleBuilder 2022-08-05 14:40:27 +08:00
hevinci
188957ee91 Update ShaderVariantCollector 2022-08-05 11:18:32 +08:00
何冠峰
706e8601a3 Merge pull request #33 from LiuOcean/main
Update UniTask README Example
2022-08-04 17:43:12 +08:00
L
216949d7a5 Update UniTask README Example 2022-08-03 23:34:18 +08:00
hevinci
7e6c678e91 Update runtime 2022-08-03 20:51:06 +08:00
hevinci
195d1805e9 Update AssetBundleReporter 2022-08-03 20:47:53 +08:00
hevinci
4ea52a9287 Update AssetBundleBuilder 2022-08-03 20:47:43 +08:00
hevinci
1253ce71af Update AssetBundleBuilder
构建结果增加输出的补丁包目录。
2022-08-03 16:39:36 +08:00
hevinci
3401c69729 Update YooAssets 2022-08-03 15:46:45 +08:00
hevinci
68e14a48f1 Update asset setting
不再提供着色器收集选项,已经内置为必定收集。
优化了SBP打包着色器收集系统。
2022-08-03 15:46:27 +08:00
hevinci
5b8a004720 Update AssetBundleBuilder 2022-08-03 15:43:54 +08:00
hevinci
3e716887c9 Update AssetBundleReporter 2022-08-03 15:37:25 +08:00
hevinci
fe95b8ec5d Update AssetBundleCollector 2022-08-03 15:37:01 +08:00
hevinci
e3dcaec9b5 Update AssetBundleCollector 2022-08-02 16:05:22 +08:00
hevinci
b4dfba9a44 Update document 2022-08-02 14:31:07 +08:00
hevinci
e80c715e44 Merge branch 'main' of https://github.com/tuyoogame/YooAsset 2022-08-02 14:30:27 +08:00
hevinci
8b8f44d2a8 Update AssetBundleBuilder 2022-08-02 14:30:25 +08:00
何冠峰
b8b85e30a6 Merge pull request #31 from LiuOcean/main
Update UniTask Sample
2022-08-01 15:01:01 +08:00
L
81b28a0407 Update UniTask Sample 2022-08-01 14:55:24 +08:00
hevinci
cecbb35f1a Update document 2022-08-01 11:54:48 +08:00
hevinci
083c7af361 Update document 2022-08-01 11:51:35 +08:00
hevinci
a7993efeda Update samples 2022-08-01 11:48:15 +08:00
1210 changed files with 218366 additions and 23492 deletions

3
.gitignore vendored
View File

@@ -59,6 +59,3 @@ sysinfo.txt
crashlytics-build.properties crashlytics-build.properties
*.vsconfig *.vsconfig
Sandbox/
Bundles/

View File

@@ -2,6 +2,387 @@
All notable changes to this package will be documented in this file. All notable changes to this package will be documented in this file.
## [1.3.7] - 2022-11-26
全新的太空战机Demo !
### Fixed
- (#45)修复了package列表更新触发的异常。
### Added
- 新增了YooAssets.Destroy()资源系统销毁方法。
```C#
/// <summary>
/// 销毁资源系统
/// </summary>
public static void Destroy();
```
### Changed
- 优化了资源收集规则,原生文件打包名称现在已经包含文件后缀名。
- 优化了资源收集规则非原生文件收集器自动移除Unity无法识别的文件。
- 优化了调试信息窗口,列表元素的加载状态显示为文本。
## [1.3.5] - 2022-11-19
### Fixed
- 修复了同步接口加载加密文件失败的问题。
### Added
- 新增了方法AssetsPackage.ClearPackageUnusedCacheFilesAsync()
```c#
/// <summary>
/// 清理本地包裹未使用的缓存文件
/// </summary>
public ClearPackageUnusedCacheFilesOperation ClearPackageUnusedCacheFilesAsync()
```
- 新增了方法AssetsPackage.LoadRawFileAsync()
```c#
/// <summary>
/// 异步加载原生文件
/// </summary>
/// <param name="location">资源的定位地址</param>
public RawFileOperationHandle LoadRawFileAsync(string location)
```
- 新增了方法AssetsPackage.LoadRawFileSync()
```c#
/// <summary>
/// 同步加载原生文件
/// </summary>
/// <param name="location">资源的定位地址</param>
public RawFileOperationHandle LoadRawFileSync(string location)
```
### Changed
- 重命名AssetsPackage.UpdateStaticVersionAsync()为AssetsPackage.UpdatePackageVersionAsync();
- 重命名AssetsPackage.UpdateManifestAsync()为AssetsPackage.UpdatePackageManifestAsync();
### Removed
- 移除了方法YooAssets.ClearUnusedCacheFiles()
- 移除了方法AssetsPackage.GetRawFileAsync()
## [1.3.4] - 2022-11-04
### Fixed
- (#29)修复了EditorHelper中根据guid找uxml有时候会出错的问题。
- (#37)修复了在修改GroupName和GroupDesc时左侧Group栏显示没刷新的问题。
- (#38)修复了工程里没有shader的话SBP构建会报异常的问题。
### Added
- 新增了AssetsPackage.CheckPackageContentsAsync()方法
```c#
/// <summary>
/// 检查本地包裹内容的完整性
/// </summary>
public CheckPackageContentsOperation CheckPackageContentsAsync()
```
### Changed
- 优化了HostPlayMode的初始化逻辑优先读取沙盒内的清单如果不存在则读取内置清单。
- 重写了文件的加密和解密逻辑。
```c#
public interface IDecryptionServices
{
/// <summary>
/// 文件偏移解密方法
/// </summary>
ulong LoadFromFileOffset(DecryptFileInfo fileInfo);
/// <summary>
/// 文件内存解密方法
/// </summary>
byte[] LoadFromMemory(DecryptFileInfo fileInfo);
/// <summary>
/// 文件流解密方法
/// </summary>
System.IO.FileStream LoadFromStream(DecryptFileInfo fileInfo);
/// <summary>
/// 文件流解密的托管缓存大小
/// </summary>
uint GetManagedReadBufferSize();
}
```
- AssetBundleBuilder界面增加了构建版本选项。
### Removed
- 移除了AssetsPackage.WeaklyUpdateManifestAsync()方法。
## [1.3.3] - 2022-10-27
### Fixed
- 修复了资源回收方法无效的问题。
### Added
- 新增了PackageVersion构建参数。
````c#
public class BuildParameters
{
/// <summary>
/// 构建的包裹版本
/// </summary>
public string PackageVersion;
}
````
### Changed
- AssetBundleDebugger窗口增加了包裹名称显示列。
- AssetBundleDebugger窗口增加资源对象的加载耗时统计和显示。
- AssetBundleDebugger窗口增加帧调试数据导出功能。
- AssetBundleBuilder构建流程增加输出目录文件路径过长的检测。
- 下载器返回的错误提示增加HTTP Response Code。
- UpdateStaticVersionOperation.PackageCRC重名为UpdateStaticVersionOperation.PackageVersion。
- AssetPackage.GetHumanReadableVersion()重名为AssetPackage.GetPackageVersion()
## [1.3.2] - 2022-10-22
### Fixed
- 修复了AssetBundleCollector界面点击修复按钮界面没有刷新的问题。
### Added
- 新增了自定义证书认证方法。
````c#
public static class YooAssets
{
/// <summary>
/// 设置下载系统参数,自定义的证书认证实例
/// </summary>
public static void SetDownloadSystemCertificateHandler(UnityEngine.Networking.CertificateHandler instance)
}
````
- 新增了下载失败后清理文件的方法。
````c#
public static class YooAssets
{
/// <summary>
/// 设置下载系统参数下载失败后清理文件的HTTP错误码
/// </summary>
public static void SetDownloadSystemClearFileResponseCode(List<long> codes)
}
````
- 新增了检查资源定位地址是否有效的方法。
```c#
public class AssetsPackage
{
/// <summary>
/// 检查资源定位地址是否有效
/// </summary>
/// <param name="location">资源的定位地址</param>
public bool CheckLocationValid(string location)
}
```
### Removed
- 移除了ILocationServices接口类和初始化字段。
- 移除了AssetPackage.GetAssetPath(string location)方法。
- 移除了BuildParameters.EnableAddressable字段。
### Changed
- AssetBundleCollector配置增加了UniqueBundleName设置用于解决不同包裹之间Bundle名称冲突的问题。
## [1.3.1] - 2022-10-18
### Fixed
- 修复了原生文件每次获取都重复拷贝的问题。
- 修复了断点续传下载字节数统计不准确的问题。
### Added
- 所有下载相关方法增加超时判断参数。
- 新增首包资源文件拷贝选项。
```c#
public class BuildParameters
{
/// <summary>
/// 拷贝内置资源选项
/// </summary>
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
/// <summary>
/// 拷贝内置资源的标签
/// </summary>
public string CopyBuildinFileTags = string.Empty;
}
```
- 新增资源包初始化查询字段。
```c#
public class AssetsPackage
{
/// <summary>
/// 初始化状态
/// </summary>
public EOperationStatus InitializeStatus
}
```
- 增加获取人类可读的版本信息。
````c#
public class AssetsPackage
{
/// <summary>
/// 获取人类可读的版本信息
/// </summary>
public string GetHumanReadableVersion()
}
````
- 新增资源缓存清理方法。
```c#
public static class YooAssets
{
/// <summary>
/// 清理未使用的缓存文件
/// </summary>
public static ClearUnusedCacheFilesOperation ClearUnusedCacheFiles()
}
```
- 异步操作类新增繁忙查询方法。
````c#
public abstract class GameAsyncOperation
{
/// <summary>
/// 异步操作系统是否繁忙
/// </summary>
protected bool IsBusy()
}
````
### Removed
- 移除了AssetsPackage.IsInitialized()方法。
- 移除了YooAssets.ClearAllCacheFiles()方法。
### Changed
- YooAssetsPackage类重名为AssetsPackage
## [1.3.0-preview] - 2022-10-08
该预览版本提供了分布式构建的功能,用于解决分工程或分内容构建的问题。
### Added
- 新增方法设置异步系统的每帧允许运行的最大时间切片。
```c#
/// <summary>
/// 设置异步系统的每帧允许运行的最大时间切片(单位:毫秒)
/// </summary>
public static void SetOperationSystemMaxTimeSlice(long milliseconds)
```
- 新增方法设置缓存系统的已经缓存文件的校验等级。
```c#
/// <summary>
/// 设置缓存系统的已经缓存文件的校验等级
/// </summary>
public static void SetCacheSystemCachedFileVerifyLevel(EVerifyLevel verifyLevel)
```
- 新增方法设置下载系统的断点续传功能的文件大小。
````C#
/// <summary>
/// 启用下载系统的断点续传功能的文件大小
/// </summary>
public static void SetDownloadSystemBreakpointResumeFileSize(int fileBytes)
````
### Removed
- 移除了资源版本号相关概念的代码。
- 移除了TaskCopyBuildinFiles节点在构建流程里。
- 移除了YooAssets.ClearUnusedCacheFiles()方法。
- 移除了初始化参数 InitializeParameters.ClearCacheOnDirty
- 移除了初始化参数 InitializeParameters.OperationSystemMaxTimeSlice
- 移除了初始化参数 InitializeParameters.BreakpointResumeFileSize
- 移除了初始化参数 InitializeParameters.VerifyLevel
## [1.2.4] - 2022-09-22
### Fixed
- 修复了加密文件下载验证失败的问题。
- 修复了可编程构建管线下模拟构建模式报错的问题。
### Changed
- 可编程构建管线强制使用增量构建模式。
- 移除了对Gizmos资源的打包限制。
- AssetBundleCollector窗口增加配置表修复功能。
## [1.2.3] - 2022-09-09
### Fixed
- 修复了资源收集器无法识别.bank音频文件格式。
### Changed
- **HostPlayMode正式支持WebGL平台。**
- AssetBundleCollector里的着色器收集选项已经移除现在必定收集。
- AssetBundleCollector修改了默认的打包规则类。
- AssetBundleBuilder现在构建结果增加补丁包目录。
- 更新了UniTask的Sample。
- 优化了缓存系统的代码结构。
- 使用了新的断点续传下载器。
### Added
- 增加清理缓存资源的异步操作类。
````c#
/// <summary>
/// 清空未被使用的缓存文件
/// </summary>
public static ClearUnusedCacheFilesOperation ClearUnusedCacheFiles();
````
## [1.2.2] - 2022-07-31 ## [1.2.2] - 2022-07-31
### Fixed ### Fixed

View File

@@ -20,13 +20,19 @@ namespace YooAsset.Editor
// 检测构建参数是否为空 // 检测构建参数是否为空
if (buildParameters == null) if (buildParameters == null)
{
throw new Exception($"{nameof(buildParameters)} is null !"); throw new Exception($"{nameof(buildParameters)} is null !");
}
// 检测可编程构建管线参数
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline) if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{ {
if (buildParameters.SBPParameters == null) if (buildParameters.SBPParameters == null)
throw new Exception($"{nameof(BuildParameters.SBPParameters)} is null !"); throw new Exception($"{nameof(BuildParameters.SBPParameters)} is null !");
if (buildParameters.BuildMode == EBuildMode.DryRunBuild)
throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.DryRunBuild)} build mode !");
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.ForceRebuild)} build mode !");
} }
// 构建参数 // 构建参数
@@ -50,6 +56,7 @@ namespace YooAsset.Editor
new TaskBuilding(), //开始执行构建 new TaskBuilding(), //开始执行构建
new TaskVerifyBuildResult(), //验证构建结果 new TaskVerifyBuildResult(), //验证构建结果
new TaskEncryption(), //加密资源文件 new TaskEncryption(), //加密资源文件
new TaskUpdateBuildInfo(), //更新构建信息
new TaskCreatePatchManifest(), //创建清单文件 new TaskCreatePatchManifest(), //创建清单文件
new TaskCreateReport(), //创建报告文件 new TaskCreateReport(), //创建报告文件
new TaskCreatePatchPackage(), //制作补丁包 new TaskCreatePatchPackage(), //制作补丁包
@@ -65,6 +72,7 @@ namespace YooAsset.Editor
new TaskBuilding_SBP(), //开始执行构建 new TaskBuilding_SBP(), //开始执行构建
new TaskVerifyBuildResult_SBP(), //验证构建结果 new TaskVerifyBuildResult_SBP(), //验证构建结果
new TaskEncryption(), //加密资源文件 new TaskEncryption(), //加密资源文件
new TaskUpdateBuildInfo(), //更新构建信息
new TaskCreatePatchManifest(), //创建清单文件 new TaskCreatePatchManifest(), //创建清单文件
new TaskCreateReport(), //创建报告文件 new TaskCreateReport(), //创建报告文件
new TaskCreatePatchPackage(), //制作补丁包 new TaskCreatePatchPackage(), //制作补丁包
@@ -80,6 +88,7 @@ namespace YooAsset.Editor
var buildResult = BuildRunner.Run(pipeline, _buildContext); var buildResult = BuildRunner.Run(pipeline, _buildContext);
if (buildResult.Success) if (buildResult.Success)
{ {
buildResult.OutputPackageDirectory = buildParametersContext.GetPackageOutputDirectory();
Debug.Log($"{buildParameters.BuildMode} pipeline build succeed !"); Debug.Log($"{buildParameters.BuildMode} pipeline build succeed !");
} }
else else

View File

@@ -22,15 +22,7 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public static string GetStreamingAssetsFolderPath() public static string GetStreamingAssetsFolderPath()
{ {
return $"{Application.dataPath}/StreamingAssets/YooAssets/"; return $"{Application.dataPath}/StreamingAssets/{YooAssetSettings.StreamingAssetsBuildinFolder}/";
}
/// <summary>
/// 获取构建管线的输出目录
/// </summary>
public static string MakePipelineOutputDirectory(string outputRoot, BuildTarget buildTarget)
{
return $"{outputRoot}/{buildTarget}/{YooAssetSettings.OutputFolderName}";
} }
/// <summary> /// <summary>
@@ -67,79 +59,13 @@ namespace YooAsset.Editor
} }
} }
/// <summary> /// <summary>
/// 获取所有补丁包版本列表 /// 获取构建管线的输出目录
/// 注意:列表会按照版本号从小到大排序
/// </summary> /// </summary>
private static List<int> GetPackageVersionList(BuildTarget buildTarget, string outputRoot) public static string MakePipelineOutputDirectory(string outputRoot, string buildPackage, BuildTarget buildTarget, EBuildMode buildMode)
{ {
List<int> versionList = new List<int>(); string outputDirectory = $"{outputRoot}/{buildPackage}/{buildTarget}/{YooAssetSettings.OutputFolderName}";
return outputDirectory;
string parentPath = $"{outputRoot}/{buildTarget}";
if (Directory.Exists(parentPath) == false)
return versionList;
// 获取所有补丁包文件夹
string[] allFolders = Directory.GetDirectories(parentPath);
for (int i = 0; i < allFolders.Length; i++)
{
string folderName = Path.GetFileNameWithoutExtension(allFolders[i]);
if (int.TryParse(folderName, out int version))
versionList.Add(version);
}
// 从小到大排序
versionList.Sort();
return versionList;
}
/// <summary>
/// 获取当前最大的补丁包版本号
/// </summary>
/// <returns>如果没有任何补丁版本,那么返回-1</returns>
public static int GetMaxPackageVersion(BuildTarget buildTarget, string outputRoot)
{
List<int> versionList = GetPackageVersionList(buildTarget, outputRoot);
if (versionList.Count == 0)
return -1;
return versionList[versionList.Count - 1];
}
/// <summary>
/// 是否存在任何补丁包版本
/// </summary>
public static bool HasAnyPackageVersion(BuildTarget buildTarget, string outputRoot)
{
List<int> versionList = GetPackageVersionList(buildTarget, outputRoot);
return versionList.Count > 0;
}
/// <summary>
/// 加载补丁清单文件
/// </summary>
internal static PatchManifest LoadPatchManifestFile(string fileDirectory, int resourceVersion)
{
string filePath = $"{fileDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}";
if (File.Exists(filePath) == false)
{
throw new System.Exception($"Not found patch manifest file : {filePath}");
}
string jsonData = FileUtility.ReadFile(filePath);
return PatchManifest.Deserialize(jsonData);
}
/// <summary>
/// 获取旧的补丁清单
/// </summary>
internal static PatchManifest GetOldPatchManifest(string pipelineOutputDirectory)
{
string staticVersionFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.VersionFileName}";
string staticVersionContent = FileUtility.ReadFile(staticVersionFilePath);
int staticVersion = int.Parse(staticVersionContent);
return LoadPatchManifestFile(pipelineOutputDirectory, staticVersion);
} }
} }
} }

View File

@@ -5,11 +5,6 @@ namespace YooAsset.Editor
{ {
public class AssetBundleBuilderSetting : ScriptableObject public class AssetBundleBuilderSetting : ScriptableObject
{ {
/// <summary>
/// 构建版本号
/// </summary>
public int BuildVersion = 0;
/// <summary> /// <summary>
/// 构建管线 /// 构建管线
/// </summary> /// </summary>
@@ -21,9 +16,9 @@ namespace YooAsset.Editor
public EBuildMode BuildMode = EBuildMode.ForceRebuild; public EBuildMode BuildMode = EBuildMode.ForceRebuild;
/// <summary> /// <summary>
/// 内置资源标签(首包资源标签) /// 构建的包裹名称
/// </summary> /// </summary>
public string BuildTags = string.Empty; public string BuildPackage = string.Empty;
/// <summary> /// <summary>
/// 压缩方式 /// 压缩方式
@@ -35,6 +30,16 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName; public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
/// <summary>
/// 首包资源文件的拷贝方式
/// </summary>
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
/// <summary>
/// 首包资源文件的标签集合
/// </summary>
public string CopyBuildinFileTags = string.Empty;
/// <summary> /// <summary>
/// 加密类名称 /// 加密类名称
/// </summary> /// </summary>

View File

@@ -21,16 +21,19 @@ namespace YooAsset.Editor
private BuildTarget _buildTarget; private BuildTarget _buildTarget;
private List<Type> _encryptionServicesClassTypes; private List<Type> _encryptionServicesClassTypes;
private List<string> _encryptionServicesClassNames; private List<string> _encryptionServicesClassNames;
private List<string> _buildPackageNames;
private Button _saveButton; private Button _saveButton;
private TextField _buildOutputField; private TextField _buildOutputField;
private IntegerField _buildVersionField;
private EnumField _buildPipelineField; private EnumField _buildPipelineField;
private EnumField _buildModeField; private EnumField _buildModeField;
private TextField _buildinTagsField; private TextField _buildVersionField;
private PopupField<string> _buildPackageField;
private PopupField<string> _encryptionField; private PopupField<string> _encryptionField;
private EnumField _compressionField; private EnumField _compressionField;
private EnumField _outputNameStyleField; private EnumField _outputNameStyleField;
private EnumField _copyBuildinFileOptionField;
private TextField _copyBuildinFileTagsField;
public void CreateGUI() public void CreateGUI()
{ {
@@ -52,26 +55,19 @@ namespace YooAsset.Editor
// 构建平台 // 构建平台
_buildTarget = EditorUserBuildSettings.activeBuildTarget; _buildTarget = EditorUserBuildSettings.activeBuildTarget;
// 包裹名称列表
_buildPackageNames = GetBuildPackageNames();
// 加密服务类 // 加密服务类
_encryptionServicesClassTypes = GetEncryptionServicesClassTypes(); _encryptionServicesClassTypes = GetEncryptionServicesClassTypes();
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.FullName).ToList(); _encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.FullName).ToList();
// 输出目录 // 输出目录
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot(); string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
string pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(defaultOutputRoot, _buildTarget);
_buildOutputField = root.Q<TextField>("BuildOutput"); _buildOutputField = root.Q<TextField>("BuildOutput");
_buildOutputField.SetValueWithoutNotify(pipelineOutputDirectory); _buildOutputField.SetValueWithoutNotify(defaultOutputRoot);
_buildOutputField.SetEnabled(false); _buildOutputField.SetEnabled(false);
// 构建版本
_buildVersionField = root.Q<IntegerField>("BuildVersion");
_buildVersionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildVersion);
_buildVersionField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.BuildVersion = _buildVersionField.value;
});
// 构建管线 // 构建管线
_buildPipelineField = root.Q<EnumField>("BuildPipeline"); _buildPipelineField = root.Q<EnumField>("BuildPipeline");
_buildPipelineField.Init(AssetBundleBuilderSettingData.Setting.BuildPipeline); _buildPipelineField.Init(AssetBundleBuilderSettingData.Setting.BuildPipeline);
@@ -96,20 +92,38 @@ namespace YooAsset.Editor
RefreshWindow(); RefreshWindow();
}); });
// 内置资源标签 // 构建版本
_buildinTagsField = root.Q<TextField>("BuildinTags"); _buildVersionField = root.Q<TextField>("BuildVersion");
_buildinTagsField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildTags); _buildVersionField.SetValueWithoutNotify(GetBuildPackageVersion());
_buildinTagsField.RegisterValueChangedCallback(evt =>
// 构建包裹
var buildPackageContainer = root.Q("BuildPackageContainer");
if (_buildPackageNames.Count > 0)
{ {
AssetBundleBuilderSettingData.IsDirty = true; int defaultIndex = GetDefaultPackageIndex(AssetBundleBuilderSettingData.Setting.BuildPackage);
AssetBundleBuilderSettingData.Setting.BuildTags = _buildinTagsField.value; _buildPackageField = new PopupField<string>(_buildPackageNames, defaultIndex);
}); _buildPackageField.label = "Build Package";
_buildPackageField.style.width = 350;
_buildPackageField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.BuildPackage = _buildPackageField.value;
});
buildPackageContainer.Add(_buildPackageField);
}
else
{
_buildPackageField = new PopupField<string>();
_buildPackageField.label = "Build Package";
_buildPackageField.style.width = 350;
buildPackageContainer.Add(_buildPackageField);
}
// 加密方法 // 加密方法
var encryptionContainer = root.Q("EncryptionContainer"); var encryptionContainer = root.Q("EncryptionContainer");
if (_encryptionServicesClassNames.Count > 0) if (_encryptionServicesClassNames.Count > 0)
{ {
int defaultIndex = GetEncryptionDefaultIndex(AssetBundleBuilderSettingData.Setting.EncyptionClassName); int defaultIndex = GetDefaultEncryptionIndex(AssetBundleBuilderSettingData.Setting.EncyptionClassName);
_encryptionField = new PopupField<string>(_encryptionServicesClassNames, defaultIndex); _encryptionField = new PopupField<string>(_encryptionServicesClassNames, defaultIndex);
_encryptionField.label = "Encryption"; _encryptionField.label = "Encryption";
_encryptionField.style.width = 350; _encryptionField.style.width = 350;
@@ -128,7 +142,7 @@ namespace YooAsset.Editor
encryptionContainer.Add(_encryptionField); encryptionContainer.Add(_encryptionField);
} }
// 压缩方式 // 压缩方式选项
_compressionField = root.Q<EnumField>("Compression"); _compressionField = root.Q<EnumField>("Compression");
_compressionField.Init(AssetBundleBuilderSettingData.Setting.CompressOption); _compressionField.Init(AssetBundleBuilderSettingData.Setting.CompressOption);
_compressionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CompressOption); _compressionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CompressOption);
@@ -150,6 +164,27 @@ namespace YooAsset.Editor
AssetBundleBuilderSettingData.Setting.OutputNameStyle = (EOutputNameStyle)_outputNameStyleField.value; AssetBundleBuilderSettingData.Setting.OutputNameStyle = (EOutputNameStyle)_outputNameStyleField.value;
}); });
// 首包文件拷贝选项
_copyBuildinFileOptionField = root.Q<EnumField>("CopyBuildinFileOption");
_copyBuildinFileOptionField.Init(AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption);
_copyBuildinFileOptionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption);
_copyBuildinFileOptionField.style.width = 350;
_copyBuildinFileOptionField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption = (ECopyBuildinFileOption)_copyBuildinFileOptionField.value;
RefreshWindow();
});
// 首包文件的资源标签
_copyBuildinFileTagsField = root.Q<TextField>("CopyBuildinFileTags");
_copyBuildinFileTagsField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags);
_copyBuildinFileTagsField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags = _copyBuildinFileTagsField.value;
});
// 构建按钮 // 构建按钮
var buildButton = root.Q<Button>("Build"); var buildButton = root.Q<Button>("Build");
buildButton.clicked += BuildButton_clicked; ; buildButton.clicked += BuildButton_clicked; ;
@@ -163,21 +198,21 @@ namespace YooAsset.Editor
} }
public void OnDestroy() public void OnDestroy()
{ {
if(AssetBundleBuilderSettingData.IsDirty) if (AssetBundleBuilderSettingData.IsDirty)
AssetBundleBuilderSettingData.SaveFile(); AssetBundleBuilderSettingData.SaveFile();
} }
public void Update() public void Update()
{ {
if(_saveButton != null) if (_saveButton != null)
{ {
if(AssetBundleBuilderSettingData.IsDirty) if (AssetBundleBuilderSettingData.IsDirty)
{ {
if (_saveButton.enabledSelf == false) if (_saveButton.enabledSelf == false)
_saveButton.SetEnabled(true); _saveButton.SetEnabled(true);
} }
else else
{ {
if(_saveButton.enabledSelf) if (_saveButton.enabledSelf)
_saveButton.SetEnabled(false); _saveButton.SetEnabled(false);
} }
} }
@@ -186,11 +221,15 @@ namespace YooAsset.Editor
private void RefreshWindow() private void RefreshWindow()
{ {
var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode; var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
var copyOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
bool enableElement = buildMode == EBuildMode.ForceRebuild; bool enableElement = buildMode == EBuildMode.ForceRebuild;
_buildinTagsField.SetEnabled(enableElement); bool tagsFiledVisible = copyOption == ECopyBuildinFileOption.ClearAndCopyByTags || copyOption == ECopyBuildinFileOption.OnlyCopyByTags;
_encryptionField.SetEnabled(enableElement); _encryptionField.SetEnabled(enableElement);
_compressionField.SetEnabled(enableElement); _compressionField.SetEnabled(enableElement);
_outputNameStyleField.SetEnabled(enableElement); _outputNameStyleField.SetEnabled(enableElement);
_copyBuildinFileOptionField.SetEnabled(enableElement);
_copyBuildinFileTagsField.SetEnabled(enableElement);
_copyBuildinFileTagsField.visible = tagsFiledVisible;
} }
private void SaveBtn_clicked() private void SaveBtn_clicked()
{ {
@@ -221,14 +260,14 @@ namespace YooAsset.Editor
buildParameters.BuildTarget = _buildTarget; buildParameters.BuildTarget = _buildTarget;
buildParameters.BuildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline; buildParameters.BuildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
buildParameters.BuildMode = AssetBundleBuilderSettingData.Setting.BuildMode; buildParameters.BuildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
buildParameters.BuildVersion = AssetBundleBuilderSettingData.Setting.BuildVersion; buildParameters.PackageName = AssetBundleBuilderSettingData.Setting.BuildPackage;
buildParameters.BuildinTags = AssetBundleBuilderSettingData.Setting.BuildTags; buildParameters.PackageVersion = _buildVersionField.value;
buildParameters.VerifyBuildingResult = true; buildParameters.VerifyBuildingResult = true;
buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
buildParameters.CopyBuildinTagFiles = AssetBundleBuilderSettingData.Setting.BuildMode == EBuildMode.ForceRebuild;
buildParameters.EncryptionServices = CreateEncryptionServicesInstance(); buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
buildParameters.CompressOption = AssetBundleBuilderSettingData.Setting.CompressOption; buildParameters.CompressOption = AssetBundleBuilderSettingData.Setting.CompressOption;
buildParameters.OutputNameStyle = AssetBundleBuilderSettingData.Setting.OutputNameStyle; buildParameters.OutputNameStyle = AssetBundleBuilderSettingData.Setting.OutputNameStyle;
buildParameters.CopyBuildinFileOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
buildParameters.CopyBuildinFileTags = AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags;
if (AssetBundleBuilderSettingData.Setting.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline) if (AssetBundleBuilderSettingData.Setting.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{ {
@@ -240,12 +279,44 @@ namespace YooAsset.Editor
var buildResult = builder.Run(buildParameters); var buildResult = builder.Run(buildParameters);
if (buildResult.Success) if (buildResult.Success)
{ {
EditorUtility.RevealInFinder($"{buildParameters.OutputRoot}/{buildParameters.BuildTarget}/{buildParameters.BuildVersion}"); EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
} }
} }
// 构建版本相关
private string GetBuildPackageVersion()
{
int totalMinutes = DateTime.Now.Hour * 60 + DateTime.Now.Minute;
return DateTime.Now.ToString("yyyy-MM-dd") + "-" + totalMinutes;
}
// 构建包裹相关
private int GetDefaultPackageIndex(string packageName)
{
for (int index = 0; index < _buildPackageNames.Count; index++)
{
if (_buildPackageNames[index] == packageName)
{
return index;
}
}
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.BuildPackage = _buildPackageNames[0];
return 0;
}
private List<string> GetBuildPackageNames()
{
List<string> result = new List<string>();
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
{
result.Add(package.PackageName);
}
return result;
}
// 加密类相关 // 加密类相关
private int GetEncryptionDefaultIndex(string className) private int GetDefaultEncryptionIndex(string className)
{ {
for (int index = 0; index < _encryptionServicesClassNames.Count; index++) for (int index = 0; index < _encryptionServicesClassNames.Count; index++)
{ {
@@ -254,6 +325,9 @@ namespace YooAsset.Editor
return index; return index;
} }
} }
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.EncyptionClassName = _encryptionServicesClassNames[0];
return 0; return 0;
} }
private List<Type> GetEncryptionServicesClassTypes() private List<Type> GetEncryptionServicesClassTypes()

View File

@@ -4,13 +4,15 @@
</uie:Toolbar> </uie:Toolbar>
<ui:VisualElement name="BuildContainer"> <ui:VisualElement name="BuildContainer">
<ui:TextField picking-mode="Ignore" label="Build Output" name="BuildOutput" /> <ui:TextField picking-mode="Ignore" label="Build Output" name="BuildOutput" />
<uie:IntegerField label="Build Version" value="0" name="BuildVersion" />
<uie:EnumField label="Build Pipeline" name="BuildPipeline" /> <uie:EnumField label="Build Pipeline" name="BuildPipeline" />
<uie:EnumField label="Build Mode" name="BuildMode" /> <uie:EnumField label="Build Mode" name="BuildMode" />
<ui:TextField picking-mode="Ignore" label="Build Version" name="BuildVersion" style="width: 350px;" />
<ui:VisualElement name="BuildPackageContainer" style="height: 24px;" />
<ui:VisualElement name="EncryptionContainer" style="height: 24px;" /> <ui:VisualElement name="EncryptionContainer" style="height: 24px;" />
<uie:EnumField label="Compression" value="Center" name="Compression" /> <uie:EnumField label="Compression" value="Center" name="Compression" />
<uie:EnumField label="Output Name Style" value="Center" name="OutputNameStyle" /> <uie:EnumField label="Output Name Style" value="Center" name="OutputNameStyle" />
<ui:TextField picking-mode="Ignore" label="Buildin Tags" name="BuildinTags" /> <uie:EnumField label="Copy Buildin File Option" value="Center" name="CopyBuildinFileOption" />
<ui:TextField picking-mode="Ignore" label="Copy Buildin File Tags" name="CopyBuildinFileTags" />
<ui:Button text="构建" display-tooltip-when-elided="true" name="Build" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" /> <ui:Button text="构建" display-tooltip-when-elided="true" name="Build" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
</ui:VisualElement> </ui:VisualElement>
</ui:UXML> </ui:UXML>

View File

@@ -1,43 +1,36 @@
using UnityEditor; using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
public static class AssetBundleSimulateBuilder public static class AssetBundleSimulateBuilder
{ {
private static string _manifestFilePath = string.Empty;
/// <summary> /// <summary>
/// 模拟构建 /// 模拟构建
/// </summary> /// </summary>
public static void SimulateBuild() public static string SimulateBuild(string packageName)
{ {
Debug.Log($"Begin to create simulate package : {packageName}");
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot(); string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
BuildParameters buildParameters = new BuildParameters(); BuildParameters buildParameters = new BuildParameters();
buildParameters.OutputRoot = defaultOutputRoot; buildParameters.OutputRoot = defaultOutputRoot;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget; buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.BuildMode = EBuildMode.SimulateBuild; buildParameters.BuildMode = EBuildMode.SimulateBuild;
buildParameters.BuildVersion = 999; buildParameters.PackageName = packageName;
buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable; buildParameters.PackageVersion = "Simulate";
AssetBundleBuilder builder = new AssetBundleBuilder(); AssetBundleBuilder builder = new AssetBundleBuilder();
var buildResult = builder.Run(buildParameters); var buildResult = builder.Run(buildParameters);
if (buildResult.Success) if (buildResult.Success)
{ {
string pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(buildParameters.OutputRoot, buildParameters.BuildTarget); string manifestFileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.PackageName, buildParameters.PackageVersion);
_manifestFilePath = $"{pipelineOutputDirectory}_{EBuildMode.SimulateBuild}/{YooAssetSettingsData.GetPatchManifestFileName(buildParameters.BuildVersion)}"; string manifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
return manifestFilePath;
} }
else else
{ {
_manifestFilePath = null; return null;
} }
} }
/// <summary>
/// 获取构建的补丁清单路径
/// </summary>
public static string GetPatchManifestPath()
{
return _manifestFilePath;
}
} }
} }

View File

@@ -63,7 +63,7 @@ namespace YooAsset.Editor
IsRawAsset = isRawAsset; IsRawAsset = isRawAsset;
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath); System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader)) if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
IsShaderAsset = true; IsShaderAsset = true;
else else
IsShaderAsset = false; IsShaderAsset = false;
@@ -76,7 +76,7 @@ namespace YooAsset.Editor
IsRawAsset = false; IsRawAsset = false;
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath); System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader)) if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
IsShaderAsset = true; IsShaderAsset = true;
else else
IsShaderAsset = false; IsShaderAsset = false;
@@ -166,29 +166,33 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 计算主资源或共享资源的完整包名 /// 计算主资源或共享资源的完整包名
/// </summary> /// </summary>
public void CalculateFullBundleName() public void CalculateFullBundleName(bool uniqueBundleName, string packageName)
{ {
if (CollectorType == ECollectorType.None) if (CollectorType == ECollectorType.None)
{ {
if (IsRawAsset) if (IsRawAsset)
throw new Exception("Should never get here !"); throw new Exception("Should never get here !");
if (AssetBundleCollectorSettingData.Setting.AutoCollectShaders) if (IsShaderAsset)
{ {
if (IsShaderAsset) string shareBundleName = YooAssetSettingsData.GetUnityShadersBundleFullName();
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
}
else
{
if (_referenceBundleNames.Count > 1)
{ {
string shareBundleName = $"{AssetBundleCollectorSettingData.Setting.ShadersBundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}"; IPackRule packRule = PackDirectory.StaticPackRule;
var bundleName = packRule.GetBundleName(new PackRuleData(AssetPath));
var shareBundleName = $"share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower(); _shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
return;
} }
} }
if (_referenceBundleNames.Count > 1) if (uniqueBundleName)
{ {
IPackRule packRule = PackDirectory.StaticPackRule; if (string.IsNullOrEmpty(_shareBundleName) == false)
var bundleName = packRule.GetBundleName(new PackRuleData(AssetPath)); _shareBundleName = $"{packageName.ToLower()}_{_shareBundleName}";
var shareBundleName = $"share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
} }
} }
else else

View File

@@ -8,6 +8,40 @@ namespace YooAsset.Editor
{ {
public class BuildBundleInfo public class BuildBundleInfo
{ {
public class BuildPatchInfo
{
/// <summary>
/// 构建内容的哈希值
/// </summary>
public string ContentHash { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public string PatchFileHash { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public string PatchFileCRC { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public long PatchFileSize { set; get; }
/// <summary>
/// 构建输出的文件路径
/// </summary>
public string BuildOutputFilePath { set; get; }
/// <summary>
/// 补丁包输出文件路径
/// </summary>
public string PatchOutputFilePath { set; get; }
}
/// <summary> /// <summary>
/// 资源包名称 /// 资源包名称
/// </summary> /// </summary>
@@ -19,6 +53,22 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public readonly List<BuildAssetInfo> BuildinAssets = new List<BuildAssetInfo>(); public readonly List<BuildAssetInfo> BuildinAssets = new List<BuildAssetInfo>();
/// <summary>
/// 补丁文件信息
/// </summary>
public readonly BuildPatchInfo PatchInfo = new BuildPatchInfo();
/// <summary>
/// Bundle文件的加载方法
/// </summary>
public EBundleLoadMethod LoadMethod { set; get; }
/// <summary>
/// 加密生成文件的路径
/// 注意:如果未加密该路径为空
/// </summary>
public string EncryptedFilePath { set; get; }
/// <summary> /// <summary>
/// 是否为原生文件 /// 是否为原生文件
/// </summary> /// </summary>
@@ -35,6 +85,20 @@ namespace YooAsset.Editor
} }
} }
/// <summary>
/// 是否为加密文件
/// </summary>
public bool IsEncryptedFile
{
get
{
if (string.IsNullOrEmpty(EncryptedFilePath))
return false;
else
return true;
}
}
public BuildBundleInfo(string bundleName) public BuildBundleInfo(string bundleName)
{ {
@@ -84,14 +148,6 @@ namespace YooAsset.Editor
return result.ToArray(); return result.ToArray();
} }
/// <summary>
/// 获取文件的扩展名
/// </summary>
public string GetAppendExtension()
{
return System.IO.Path.GetExtension(BundleName);
}
/// <summary> /// <summary>
/// 获取构建的资源路径列表 /// 获取构建的资源路径列表
/// </summary> /// </summary>
@@ -120,5 +176,20 @@ namespace YooAsset.Editor
build.assetNames = GetBuildinAssetPaths(); build.assetNames = GetBuildinAssetPaths();
return build; return build;
} }
/// <summary>
/// 创建PatchBundle类
/// </summary>
internal PatchBundle CreatePatchBundle()
{
string fileHash = PatchInfo.PatchFileHash;
string fileCRC = PatchInfo.PatchFileCRC;
long fileSize = PatchInfo.PatchFileSize;
bool isRawFile = IsRawFile;
byte loadMethod = (byte)LoadMethod;
string[] tags = GetBundleTags();
PatchBundle patchBundle = new PatchBundle(BundleName, fileHash, fileCRC, fileSize, isRawFile, loadMethod, tags);
return patchBundle;
}
} }
} }

View File

@@ -14,6 +14,16 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public int AssetFileCount; public int AssetFileCount;
/// <summary>
/// 是否启用可寻址资源定位
/// </summary>
public bool EnableAddressable;
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName;
/// <summary> /// <summary>
/// 资源包列表 /// 资源包列表
/// </summary> /// </summary>
@@ -54,18 +64,6 @@ namespace YooAsset.Editor
return result; return result;
} }
/// <summary>
/// 获取资源包的分类标签列表
/// </summary>
public string[] GetBundleTags(string bundleName)
{
if (TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
{
return bundleInfo.GetBundleTags();
}
throw new Exception($"Not found {nameof(BuildBundleInfo)} : {bundleName}");
}
/// <summary> /// <summary>
/// 获取AssetBundle内构建的资源路径列表 /// 获取AssetBundle内构建的资源路径列表
/// </summary> /// </summary>

View File

@@ -10,7 +10,7 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 执行资源构建上下文 /// 执行资源构建上下文
/// </summary> /// </summary>
public static BuildMapContext CreateBuildMap(EBuildMode buildMode) public static BuildMapContext CreateBuildMap(EBuildMode buildMode, string packageName)
{ {
BuildMapContext context = new BuildMapContext(); BuildMapContext context = new BuildMapContext();
Dictionary<string, BuildAssetInfo> buildAssetDic = new Dictionary<string, BuildAssetInfo>(1000); Dictionary<string, BuildAssetInfo> buildAssetDic = new Dictionary<string, BuildAssetInfo>(1000);
@@ -19,7 +19,8 @@ namespace YooAsset.Editor
AssetBundleCollectorSettingData.Setting.CheckConfigError(); AssetBundleCollectorSettingData.Setting.CheckConfigError();
// 2. 获取所有收集器收集的资源 // 2. 获取所有收集器收集的资源
List<CollectAssetInfo> allCollectAssets = AssetBundleCollectorSettingData.Setting.GetAllCollectAssets(buildMode); var buildResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
List<CollectAssetInfo> allCollectAssets = buildResult.CollectAssets;
// 3. 剔除未被引用的依赖资源 // 3. 剔除未被引用的依赖资源
List<CollectAssetInfo> removeDependList = new List<CollectAssetInfo>(); List<CollectAssetInfo> removeDependList = new List<CollectAssetInfo>();
@@ -72,9 +73,13 @@ namespace YooAsset.Editor
} }
} }
} }
context.AssetFileCount = buildAssetDic.Count;
// 6. 填充主动收集资源的依赖列表 // 6. 记录关键信息
context.AssetFileCount = buildAssetDic.Count;
context.EnableAddressable = buildResult.EnableAddressable;
context.UniqueBundleName = buildResult.UniqueBundleName;
// 7. 填充主动收集资源的依赖列表
foreach (var collectAssetInfo in allCollectAssets) foreach (var collectAssetInfo in allCollectAssets)
{ {
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count); var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
@@ -88,13 +93,13 @@ namespace YooAsset.Editor
buildAssetDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos); buildAssetDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
} }
// 7. 计算完整的资源包名 // 8. 计算完整的资源包名
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic) foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
{ {
pair.Value.CalculateFullBundleName(); pair.Value.CalculateFullBundleName(buildResult.UniqueBundleName, buildResult.PackageName);
} }
// 8. 移除不参与构建的资源 // 9. 移除不参与构建的资源
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>(); List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic) foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
{ {
@@ -107,7 +112,7 @@ namespace YooAsset.Editor
buildAssetDic.Remove(removeValue.AssetPath); buildAssetDic.Remove(removeValue.AssetPath);
} }
// 9. 构建资源包 // 10. 构建资源包
var allBuildinAssets = buildAssetDic.Values.ToList(); var allBuildinAssets = buildAssetDic.Values.ToList();
if (allBuildinAssets.Count == 0) if (allBuildinAssets.Count == 0)
throw new Exception("构建的资源列表不能为空"); throw new Exception("构建的资源列表不能为空");

View File

@@ -57,15 +57,14 @@ namespace YooAsset.Editor
public EBuildMode BuildMode; public EBuildMode BuildMode;
/// <summary> /// <summary>
/// 构建的版本(资源版本号) /// 构建的包裹名称
/// </summary> /// </summary>
public int BuildVersion; public string PackageName;
/// <summary> /// <summary>
/// 内置资源标签集合(首包资源标签) /// 构建的包裹版本
/// 注意:分号为分隔符
/// </summary> /// </summary>
public string BuildinTags; public string PackageVersion;
/// <summary> /// <summary>
@@ -73,17 +72,6 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public bool VerifyBuildingResult = false; public bool VerifyBuildingResult = false;
/// <summary>
/// 启用可寻址资源定位
/// </summary>
public bool EnableAddressable = false;
/// <summary>
/// 拷贝内置资源文件到StreamingAssets目录首包资源文件
/// </summary>
public bool CopyBuildinTagFiles = false;
/// <summary> /// <summary>
/// 加密类 /// 加密类
/// </summary> /// </summary>
@@ -94,6 +82,16 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName; public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
/// <summary>
/// 拷贝内置资源选项
/// </summary>
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
/// <summary>
/// 拷贝内置资源的标签
/// </summary>
public string CopyBuildinFileTags = string.Empty;
/// <summary> /// <summary>
/// 压缩选项 /// 压缩选项
/// </summary> /// </summary>
@@ -108,16 +106,5 @@ namespace YooAsset.Editor
/// 忽略类型树变化 /// 忽略类型树变化
/// </summary> /// </summary>
public bool IgnoreTypeTreeChanges = true; public bool IgnoreTypeTreeChanges = true;
/// <summary>
/// 获取内置资源标签列表(首包资源标签)
/// </summary>
public List<string> GetBuildinTags()
{
return StringUtility.StringToStringList(BuildinTags, ';');
}
} }
} }

View File

@@ -9,34 +9,43 @@ namespace YooAsset.Editor
{ {
private readonly System.Diagnostics.Stopwatch _buildWatch = new System.Diagnostics.Stopwatch(); private readonly System.Diagnostics.Stopwatch _buildWatch = new System.Diagnostics.Stopwatch();
private string _pipelineOutputDirectory = string.Empty;
private string _packageOutputDirectory = string.Empty;
/// <summary> /// <summary>
/// 构建参数 /// 构建参数
/// </summary> /// </summary>
public BuildParameters Parameters { private set; get; } public BuildParameters Parameters { private set; get; }
/// <summary>
/// 构建管线的输出目录
/// </summary>
public string PipelineOutputDirectory { private set; get; }
public BuildParametersContext(BuildParameters parameters) public BuildParametersContext(BuildParameters parameters)
{ {
Parameters = parameters; Parameters = parameters;
}
PipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(parameters.OutputRoot, parameters.BuildTarget); /// <summary>
if (parameters.BuildMode == EBuildMode.DryRunBuild) /// 获取构建管线的输出目录
PipelineOutputDirectory += $"_{EBuildMode.DryRunBuild}"; /// </summary>
else if (parameters.BuildMode == EBuildMode.SimulateBuild) /// <returns></returns>
PipelineOutputDirectory += $"_{EBuildMode.SimulateBuild}"; public string GetPipelineOutputDirectory()
{
if (string.IsNullOrEmpty(_pipelineOutputDirectory))
{
_pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(Parameters.OutputRoot, Parameters.PackageName, Parameters.BuildTarget, Parameters.BuildMode);
}
return _pipelineOutputDirectory;
} }
/// <summary> /// <summary>
/// 获取本次构建的补丁目录 /// 获取本次构建的补丁目录
/// </summary> /// </summary>
public string GetPackageDirectory() public string GetPackageOutputDirectory()
{ {
return $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.BuildVersion}"; if (string.IsNullOrEmpty(_packageOutputDirectory))
{
_packageOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.PackageName}/{Parameters.BuildTarget}/{Parameters.PackageVersion}";
}
return _packageOutputDirectory;
} }
/// <summary> /// <summary>
@@ -85,11 +94,9 @@ namespace YooAsset.Editor
if (Parameters.BuildMode == EBuildMode.SimulateBuild) if (Parameters.BuildMode == EBuildMode.SimulateBuild)
throw new Exception("Should never get here !"); throw new Exception("Should never get here !");
if (Parameters.BuildMode == EBuildMode.DryRunBuild)
throw new Exception($"SBP not support {nameof(EBuildMode.DryRunBuild)} build mode !");
var targetGroup = BuildPipeline.GetBuildTargetGroup(Parameters.BuildTarget); var targetGroup = BuildPipeline.GetBuildTargetGroup(Parameters.BuildTarget);
var buildParams = new UnityEditor.Build.Pipeline.BundleBuildParameters(Parameters.BuildTarget, targetGroup, PipelineOutputDirectory); var pipelineOutputDirectory = GetPipelineOutputDirectory();
var buildParams = new UnityEditor.Build.Pipeline.BundleBuildParameters(Parameters.BuildTarget, targetGroup, pipelineOutputDirectory);
if (Parameters.CompressOption == ECompressOption.Uncompressed) if (Parameters.CompressOption == ECompressOption.Uncompressed)
buildParams.BundleCompression = UnityEngine.BuildCompression.Uncompressed; buildParams.BundleCompression = UnityEngine.BuildCompression.Uncompressed;
@@ -103,16 +110,9 @@ namespace YooAsset.Editor
if (Parameters.DisableWriteTypeTree) if (Parameters.DisableWriteTypeTree)
buildParams.ContentBuildFlags |= UnityEditor.Build.Content.ContentBuildFlags.DisableWriteTypeTree; buildParams.ContentBuildFlags |= UnityEditor.Build.Content.ContentBuildFlags.DisableWriteTypeTree;
if(Parameters.BuildMode == EBuildMode.ForceRebuild) buildParams.UseCache = true;
{ buildParams.CacheServerHost = Parameters.SBPParameters.CacheServerHost;
buildParams.UseCache = false; buildParams.CacheServerPort = Parameters.SBPParameters.CacheServerPort;
}
else
{
buildParams.UseCache = true;
buildParams.CacheServerHost = Parameters.SBPParameters.CacheServerHost;
buildParams.CacheServerPort = Parameters.SBPParameters.CacheServerPort;
}
buildParams.WriteLinkXML = Parameters.SBPParameters.WriteLinkXML; buildParams.WriteLinkXML = Parameters.SBPParameters.WriteLinkXML;
return buildParams; return buildParams;

View File

@@ -1,6 +1,7 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO;
using UnityEngine; using UnityEngine;
namespace YooAsset.Editor namespace YooAsset.Editor
@@ -56,6 +57,9 @@ namespace YooAsset.Editor
public static void Serialize(string savePath, BuildReport buildReport) public static void Serialize(string savePath, BuildReport buildReport)
{ {
if (File.Exists(savePath))
File.Delete(savePath);
string json = JsonUtility.ToJson(buildReport, true); string json = JsonUtility.ToJson(buildReport, true);
FileUtility.CreateFile(savePath, json); FileUtility.CreateFile(savePath, json);
} }

View File

@@ -8,21 +8,6 @@ namespace YooAsset.Editor
[Serializable] [Serializable]
public class ReportBundleInfo public class ReportBundleInfo
{ {
public class FlagsData
{
public bool IsEncrypted { private set; get; }
public bool IsBuildin { private set; get; }
public bool IsRawFile { private set; get; }
public FlagsData(bool isEncrypted, bool isBuildin, bool isRawFile)
{
IsEncrypted = isEncrypted;
IsBuildin = isBuildin;
IsRawFile = isRawFile;
}
}
private FlagsData _flagData;
/// <summary> /// <summary>
/// 资源包名称 /// 资源包名称
/// </summary> /// </summary>
@@ -34,47 +19,35 @@ namespace YooAsset.Editor
public string FileName; public string FileName;
/// <summary> /// <summary>
/// 哈希值 /// 文件哈希值
/// </summary> /// </summary>
public string Hash; public string FileHash;
/// <summary> /// <summary>
/// 文件校验码 /// 文件校验码
/// </summary> /// </summary>
public string CRC; public string FileCRC;
/// <summary> /// <summary>
/// 文件大小(字节数) /// 文件大小(字节数)
/// </summary> /// </summary>
public long SizeBytes; public long FileSize;
/// <summary>
/// 是否为原生文件
/// </summary>
public bool IsRawFile;
/// <summary>
/// 加载方法
/// </summary>
public EBundleLoadMethod LoadMethod;
/// <summary> /// <summary>
/// Tags /// Tags
/// </summary> /// </summary>
public string[] Tags; public string[] Tags;
/// <summary>
/// Flags
/// </summary>
public int Flags;
/// <summary>
/// 获取标志位的解析数据
/// </summary>
public FlagsData GetFlagData()
{
if (_flagData == null)
{
BitMask32 value = Flags;
bool isEncrypted = value.Test(0);
bool isBuildin = value.Test(1);
bool isRawFile = value.Test(2);
_flagData = new FlagsData(isEncrypted, isBuildin, isRawFile);
}
return _flagData;
}
/// <summary> /// <summary>
/// 获取资源分类标签的字符串 /// 获取资源分类标签的字符串
/// </summary> /// </summary>
@@ -85,16 +58,5 @@ namespace YooAsset.Editor
else else
return string.Empty; return string.Empty;
} }
/// <summary>
/// 是否为原生文件
/// </summary>
public bool IsRawFile()
{
if (System.IO.Path.GetExtension(BundleName) == $".{YooAssetSettingsData.Setting.RawFileVariant}")
return true;
else
return false;
}
} }
} }

View File

@@ -44,14 +44,14 @@ namespace YooAsset.Editor
public EBuildMode BuildMode; public EBuildMode BuildMode;
/// <summary> /// <summary>
/// 构建版本 /// 构建包裹名称
/// </summary> /// </summary>
public int BuildVersion; public string BuildPackageName;
/// <summary> /// <summary>
/// 内置资源标签 /// 构建包裹版本
/// </summary> /// </summary>
public string BuildinTags; public string BuildPackageVersion;
/// <summary> /// <summary>
/// 启用可寻址资源定位 /// 启用可寻址资源定位
@@ -59,19 +59,9 @@ namespace YooAsset.Editor
public bool EnableAddressable; public bool EnableAddressable;
/// <summary> /// <summary>
/// 拷贝内置资源文件 /// 资源包名唯一化
/// </summary> /// </summary>
public bool CopyBuildinTagFiles; public bool UniqueBundleName;
/// <summary>
/// 自动收集着色器
/// </summary>
public bool AutoCollectShaders;
/// <summary>
/// 自动收集的着色器资源包名称
/// </summary>
public string ShadersBundleName;
/// <summary> /// <summary>
/// 加密服务类名称 /// 加密服务类名称
@@ -89,8 +79,6 @@ namespace YooAsset.Editor
public int MainAssetTotalCount; public int MainAssetTotalCount;
public int AllBundleTotalCount; public int AllBundleTotalCount;
public long AllBundleTotalSize; public long AllBundleTotalSize;
public int BuildinBundleTotalCount;
public long BuildinBundleTotalSize;
public int EncryptedBundleTotalCount; public int EncryptedBundleTotalCount;
public long EncryptedBundleTotalSize; public long EncryptedBundleTotalSize;
public int RawBundleTotalCount; public int RawBundleTotalCount;

View File

@@ -20,5 +20,10 @@ namespace YooAsset.Editor
/// 构建失败的信息 /// 构建失败的信息
/// </summary> /// </summary>
public string FailedInfo; public string FailedInfo;
/// <summary>
/// 输出的补丁包目录
/// </summary>
public string OutputPackageDirectory;
} }
} }

View File

@@ -0,0 +1,52 @@
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEditor.Build.Pipeline;
using UnityEditor.Build.Pipeline.Interfaces;
namespace UnityEditor.Build.Pipeline.Tasks
{
public static class SBPBuildTasks
{
public static IList<IBuildTask> Create(string builtInShaderBundleName)
{
var buildTasks = new List<IBuildTask>();
// Setup
buildTasks.Add(new SwitchToBuildPlatform());
buildTasks.Add(new RebuildSpriteAtlasCache());
// Player Scripts
buildTasks.Add(new BuildPlayerScripts());
buildTasks.Add(new PostScriptsCallback());
// Dependency
buildTasks.Add(new CalculateSceneDependencyData());
#if UNITY_2019_3_OR_NEWER
buildTasks.Add(new CalculateCustomDependencyData());
#endif
buildTasks.Add(new CalculateAssetDependencyData());
buildTasks.Add(new StripUnusedSpriteSources());
buildTasks.Add(new CreateBuiltInShadersBundle(builtInShaderBundleName));
buildTasks.Add(new PostDependencyCallback());
// Packing
buildTasks.Add(new GenerateBundlePacking());
buildTasks.Add(new UpdateBundleObjectLayout());
buildTasks.Add(new GenerateBundleCommands());
buildTasks.Add(new GenerateSubAssetPathMaps());
buildTasks.Add(new GenerateBundleMaps());
buildTasks.Add(new PostPackingCallback());
// Writing
buildTasks.Add(new WriteSerializedFiles());
buildTasks.Add(new ArchiveAndCompressBundles());
buildTasks.Add(new AppendBundleHash());
buildTasks.Add(new GenerateLinkXml());
buildTasks.Add(new PostWritingCallback());
return buildTasks;
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 057a358d2d0c92b47add59dac8bef783 guid: f38422f6a64300243af6b4fbf84644ba
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

View File

@@ -10,7 +10,7 @@ namespace YooAsset.Editor
[TaskAttribute("资源构建内容打包")] [TaskAttribute("资源构建内容打包")]
public class TaskBuilding : IBuildTask public class TaskBuilding : IBuildTask
{ {
public class UnityManifestContext : IContextObject public class BuildResultContext : IContextObject
{ {
public AssetBundleManifest UnityManifest; public AssetBundleManifest UnityManifest;
} }
@@ -25,15 +25,26 @@ namespace YooAsset.Editor
if (buildMode == EBuildMode.SimulateBuild) if (buildMode == EBuildMode.SimulateBuild)
return; return;
BuildAssetBundleOptions opt = buildParametersContext.GetPipelineBuildOptions(); // 开始构建
AssetBundleManifest unityManifest = BuildPipeline.BuildAssetBundles(buildParametersContext.PipelineOutputDirectory, buildMapContext.GetPipelineBuilds(), opt, buildParametersContext.Parameters.BuildTarget); string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
if (unityManifest == null) BuildAssetBundleOptions buildOptions = buildParametersContext.GetPipelineBuildOptions();
AssetBundleManifest buildResults = BuildPipeline.BuildAssetBundles(pipelineOutputDirectory, buildMapContext.GetPipelineBuilds(), buildOptions, buildParametersContext.Parameters.BuildTarget);
if (buildResults == null)
{
throw new Exception("构建过程中发生错误!"); throw new Exception("构建过程中发生错误!");
}
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
string unityOutputManifestFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
if (System.IO.File.Exists(unityOutputManifestFilePath) == false)
throw new Exception("构建过程中发生严重错误!请查阅上下文日志!");
}
BuildRunner.Log("Unity引擎打包成功"); BuildRunner.Log("Unity引擎打包成功");
UnityManifestContext unityManifestContext = new UnityManifestContext(); BuildResultContext buildResultContext = new BuildResultContext();
unityManifestContext.UnityManifest = unityManifest; buildResultContext.UnityManifest = buildResults;
context.SetContextObject(unityManifestContext); context.SetContextObject(buildResultContext);
// 拷贝原生文件 // 拷贝原生文件
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild) if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
@@ -47,11 +58,12 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext) private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
{ {
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos) foreach (var bundleInfo in buildMapContext.BundleInfos)
{ {
if (bundleInfo.IsRawFile) if (bundleInfo.IsRawFile)
{ {
string dest = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}"; string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
foreach (var buildAsset in bundleInfo.BuildinAssets) foreach (var buildAsset in bundleInfo.BuildinAssets)
{ {
if (buildAsset.IsRawAsset) if (buildAsset.IsRawAsset)

View File

@@ -2,18 +2,17 @@
using System.Linq; using System.Linq;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEditor.Build.Pipeline; using UnityEditor.Build.Pipeline;
using UnityEditor.Build.Pipeline.Interfaces; using UnityEditor.Build.Pipeline.Interfaces;
using UnityEditor.Build.Pipeline.Tasks;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
[TaskAttribute("资源构建内容打包")] [TaskAttribute("资源构建内容打包")]
public class TaskBuilding_SBP : IBuildTask public class TaskBuilding_SBP : IBuildTask
{ {
public class SBPBuildResultContext : IContextObject public class BuildResultContext : IContextObject
{ {
public IBundleBuildResults Results; public IBundleBuildResults Results;
} }
@@ -34,7 +33,8 @@ namespace YooAsset.Editor
// 开始构建 // 开始构建
IBundleBuildResults buildResults; IBundleBuildResults buildResults;
var buildParameters = buildParametersContext.GetSBPBuildParameters(); var buildParameters = buildParametersContext.GetSBPBuildParameters();
var taskList = DefaultBuildTasks.Create(DefaultBuildTasks.Preset.AssetBundleBuiltInShaderExtraction); var shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName();
var taskList = SBPBuildTasks.Create(shadersBunldeName);
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList); ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
if (exitCode < 0) if (exitCode < 0)
{ {
@@ -42,17 +42,10 @@ namespace YooAsset.Editor
} }
BuildRunner.Log("Unity引擎打包成功"); BuildRunner.Log("Unity引擎打包成功");
SBPBuildResultContext buildResultContext = new SBPBuildResultContext(); BuildResultContext buildResultContext = new BuildResultContext();
buildResultContext.Results = buildResults; buildResultContext.Results = buildResults;
context.SetContextObject(buildResultContext); context.SetContextObject(buildResultContext);
// 添加Unity内置资源包信息
if (buildResults.BundleInfos.Keys.Any(t => t == YooAssetSettings.UnityBuiltInShadersBundleName))
{
BuildBundleInfo builtInBundleInfo = new BuildBundleInfo(YooAssetSettings.UnityBuiltInShadersBundleName);
buildMapContext.BundleInfos.Add(builtInBundleInfo);
}
// 拷贝原生文件 // 拷贝原生文件
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild) if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{ {
@@ -65,11 +58,12 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext) private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
{ {
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos) foreach (var bundleInfo in buildMapContext.BundleInfos)
{ {
if (bundleInfo.IsRawFile) if (bundleInfo.IsRawFile)
{ {
string dest = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}"; string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
foreach (var buildAsset in bundleInfo.BuildinAssets) foreach (var buildAsset in bundleInfo.BuildinAssets)
{ {
if (buildAsset.IsRawAsset) if (buildAsset.IsRawAsset)

View File

@@ -11,58 +11,90 @@ namespace YooAsset.Editor
{ {
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
// 注意:我们只有在强制重建的时候才会拷贝 var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = context.GetContextObject<BuildParametersContext>(); var patchManifestContext = context.GetContextObject<PatchManifestContext>();
if (buildParameters.Parameters.CopyBuildinTagFiles) var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{ {
// 清空流目录 if (buildParametersContext.Parameters.CopyBuildinFileOption != ECopyBuildinFileOption.None)
AssetBundleBuilderHelper.ClearStreamingAssetsFolder(); {
CopyBuildinFilesToStreaming(buildParametersContext, patchManifestContext);
// 拷贝内置文件 }
CopyBuildinFilesToStreaming(buildParameters.PipelineOutputDirectory, buildParameters.Parameters.BuildVersion);
} }
} }
private void CopyBuildinFilesToStreaming(string pipelineOutputDirectory, int buildVersion) /// <summary>
/// 拷贝首包资源文件
/// </summary>
private void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext, PatchManifestContext patchManifestContext)
{ {
ECopyBuildinFileOption option = buildParametersContext.Parameters.CopyBuildinFileOption;
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
string streamingAssetsDirectory = AssetBundleBuilderHelper.GetStreamingAssetsFolderPath();
string buildPackageName = buildParametersContext.Parameters.PackageName;
string buildPackageVersion = buildParametersContext.Parameters.PackageVersion;
// 加载补丁清单 // 加载补丁清单
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(pipelineOutputDirectory, buildVersion); PatchManifest patchManifest = patchManifestContext.Manifest;
// 拷贝文件列表 // 清空流目录
foreach (var patchBundle in patchManifest.BundleList) if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.ClearAndCopyByTags)
{ {
if (patchBundle.IsBuildin == false) AssetBundleBuilderHelper.ClearStreamingAssetsFolder();
continue; }
string sourcePath = $"{pipelineOutputDirectory}/{patchBundle.BundleName}"; // 拷贝补丁清单文件
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{patchBundle.FileName}"; {
string fileName = YooAssetSettingsData.GetPatchManifestFileName(buildPackageName, buildPackageVersion);
string sourcePath = $"{packageOutputDirectory}/{fileName}";
string destPath = $"{streamingAssetsDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true); EditorTools.CopyFile(sourcePath, destPath, true);
} }
// 拷贝清单文件 // 拷贝补丁清单哈希文件
{ {
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(buildVersion)}"; string fileName = YooAssetSettingsData.GetPatchManifestHashFileName(buildPackageName, buildPackageVersion);
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{YooAssetSettingsData.GetPatchManifestFileName(buildVersion)}"; string sourcePath = $"{packageOutputDirectory}/{fileName}";
string destPath = $"{streamingAssetsDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true); EditorTools.CopyFile(sourcePath, destPath, true);
} }
// 拷贝清单哈希文件 // 拷贝补丁清单版本文件
{ {
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestHashFileName(buildVersion)}"; string fileName = YooAssetSettingsData.GetPatchManifestVersionFileName(buildPackageName);
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{YooAssetSettingsData.GetPatchManifestHashFileName(buildVersion)}"; string sourcePath = $"{packageOutputDirectory}/{fileName}";
string destPath = $"{streamingAssetsDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true); EditorTools.CopyFile(sourcePath, destPath, true);
} }
// 拷贝静态版本文件 // 拷贝文件列表(所有文件)
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.OnlyCopyAll)
{ {
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.VersionFileName}"; foreach (var patchBundle in patchManifest.BundleList)
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{YooAssetSettings.VersionFileName}"; {
EditorTools.CopyFile(sourcePath, destPath, true); string sourcePath = $"{packageOutputDirectory}/{patchBundle.FileName}";
string destPath = $"{streamingAssetsDirectory}/{patchBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
// 拷贝文件列表(带标签的文件)
if (option == ECopyBuildinFileOption.ClearAndCopyByTags || option == ECopyBuildinFileOption.OnlyCopyByTags)
{
string[] tags = buildParametersContext.Parameters.CopyBuildinFileTags.Split(';');
foreach (var patchBundle in patchManifest.BundleList)
{
if (patchBundle.HasTag(tags) == false)
continue;
string sourcePath = $"{packageOutputDirectory}/{patchBundle.FileName}";
string destPath = $"{streamingAssetsDirectory}/{patchBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
} }
// 刷新目录 // 刷新目录
AssetDatabase.Refresh(); AssetDatabase.Refresh();
BuildRunner.Log($"内置文件拷贝完成:{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}"); BuildRunner.Log($"内置文件拷贝完成:{streamingAssetsDirectory}");
} }
} }
} }

View File

@@ -8,6 +8,11 @@ using UnityEditor.Build.Pipeline.Interfaces;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
public class PatchManifestContext : IContextObject
{
internal PatchManifest Manifest;
}
[TaskAttribute("创建补丁清单文件")] [TaskAttribute("创建补丁清单文件")]
public class TaskCreatePatchManifest : IBuildTask public class TaskCreatePatchManifest : IBuildTask
{ {
@@ -21,116 +26,87 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
private void CreatePatchManifestFile(BuildContext context) private void CreatePatchManifestFile(BuildContext context)
{ {
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>(); var buildMapContext = context.GetContextObject<BuildMapContext>();
var encryptionContext = context.GetContextObject<TaskEncryption.EncryptionContext>(); var buildParametersContext = context.GetContextObject<BuildParametersContext>();
int resourceVersion = buildParameters.Parameters.BuildVersion; var buildParameters = buildParametersContext.Parameters;
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
// 创建新补丁清单 // 创建新补丁清单
PatchManifest patchManifest = new PatchManifest(); PatchManifest patchManifest = new PatchManifest();
patchManifest.FileVersion = YooAssetSettings.PatchManifestFileVersion; patchManifest.FileVersion = YooAssetSettings.PatchManifestFileVersion;
patchManifest.ResourceVersion = buildParameters.Parameters.BuildVersion; patchManifest.EnableAddressable = buildMapContext.EnableAddressable;
patchManifest.EnableAddressable = buildParameters.Parameters.EnableAddressable; patchManifest.OutputNameStyle = (int)buildParameters.OutputNameStyle;
patchManifest.OutputNameStyle = (int)buildParameters.Parameters.OutputNameStyle; patchManifest.PackageName = buildParameters.PackageName;
patchManifest.BuildinTags = buildParameters.Parameters.BuildinTags; patchManifest.PackageVersion = buildParameters.PackageVersion;
patchManifest.BundleList = GetAllPatchBundle(buildParameters, buildMapContext, encryptionContext); patchManifest.BundleList = GetAllPatchBundle(context);
patchManifest.AssetList = GetAllPatchAsset(buildParameters, buildMapContext, patchManifest); patchManifest.AssetList = GetAllPatchAsset(context, patchManifest);
// 更新Unity内置资源包的引用关系 // 更新Unity内置资源包的引用关系
if (buildParameters.Parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline) if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{ {
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.SBPBuildResultContext>(); if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results); {
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results);
}
} }
// 创建补丁清单文件 // 创建补丁清单文件
string manifestFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}"; string packageHash;
BuildRunner.Log($"创建补丁清单文件:{manifestFilePath}"); {
PatchManifest.Serialize(manifestFilePath, patchManifest); string fileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
PatchManifest.Serialize(filePath, patchManifest);
packageHash = HashUtility.FileMD5(filePath);
BuildRunner.Log($"创建补丁清单文件:{filePath}");
var patchManifestContext = new PatchManifestContext();
string jsonData = FileUtility.ReadFile(filePath);
patchManifestContext.Manifest = PatchManifest.Deserialize(jsonData);
context.SetContextObject(patchManifestContext);
}
// 创建补丁清单哈希文件 // 创建补丁清单哈希文件
string manifestHashFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestHashFileName(resourceVersion)}"; {
string manifestHash = HashUtility.FileMD5(manifestFilePath); string fileName = YooAssetSettingsData.GetPatchManifestHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
BuildRunner.Log($"创建补丁清单哈希文件:{manifestHashFilePath}"); string filePath = $"{packageOutputDirectory}/{fileName}";
FileUtility.CreateFile(manifestHashFilePath, manifestHash); FileUtility.CreateFile(filePath, packageHash);
BuildRunner.Log($"创建补丁清单哈希文件:{filePath}");
}
// 创建静态版本文件 // 创建补丁清单版本文件
string staticVersionFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.VersionFileName}"; {
string staticVersion = resourceVersion.ToString(); string fileName = YooAssetSettingsData.GetPatchManifestVersionFileName(buildParameters.PackageName);
BuildRunner.Log($"创建静态版本文件:{staticVersionFilePath}"); string filePath = $"{packageOutputDirectory}/{fileName}";
FileUtility.CreateFile(staticVersionFilePath, staticVersion); FileUtility.CreateFile(filePath, buildParameters.PackageVersion);
BuildRunner.Log($"创建补丁清单版本文件:{filePath}");
}
} }
/// <summary> /// <summary>
/// 获取资源包列表 /// 获取资源包列表
/// </summary> /// </summary>
private List<PatchBundle> GetAllPatchBundle(BuildParametersContext buildParameters, BuildMapContext buildMapContext, private List<PatchBundle> GetAllPatchBundle(BuildContext context)
TaskEncryption.EncryptionContext encryptionContext)
{ {
List<PatchBundle> result = new List<PatchBundle>(1000); var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
List<string> buildinTags = buildParameters.Parameters.GetBuildinTags(); List<PatchBundle> result = new List<PatchBundle>(1000);
var buildMode = buildParameters.Parameters.BuildMode;
bool standardBuild = buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild;
foreach (var bundleInfo in buildMapContext.BundleInfos) foreach (var bundleInfo in buildMapContext.BundleInfos)
{ {
var bundleName = bundleInfo.BundleName; var patchBundle = bundleInfo.CreatePatchBundle();
string filePath = $"{buildParameters.PipelineOutputDirectory}/{bundleName}";
string hash = GetFileHash(filePath, standardBuild);
string crc32 = GetFileCRC(filePath, standardBuild);
long size = GetFileSize(filePath, standardBuild);
string[] tags = buildMapContext.GetBundleTags(bundleName);
bool isEncrypted = encryptionContext.IsEncryptFile(bundleName);
bool isBuildin = IsBuildinBundle(tags, buildinTags);
bool isRawFile = bundleInfo.IsRawFile;
PatchBundle patchBundle = new PatchBundle(bundleName, hash, crc32, size, tags);
patchBundle.SetFlagsValue(isEncrypted, isBuildin, isRawFile);
result.Add(patchBundle); result.Add(patchBundle);
} }
return result; return result;
} }
private bool IsBuildinBundle(string[] bundleTags, List<string> buildinTags)
{
// 注意没有任何分类标签的Bundle文件默认为内置文件
if (bundleTags.Length == 0)
return true;
foreach (var tag in bundleTags)
{
if (buildinTags.Contains(tag))
return true;
}
return false;
}
private string GetFileHash(string filePath, bool standardBuild)
{
if (standardBuild)
return HashUtility.FileMD5(filePath);
else
return "00000000000000000000000000000000"; //32位
}
private string GetFileCRC(string filePath, bool standardBuild)
{
if (standardBuild)
return HashUtility.FileCRC32(filePath);
else
return "00000000"; //8位
}
private long GetFileSize(string filePath, bool standardBuild)
{
if (standardBuild)
return FileUtility.GetFileSize(filePath);
else
return 0;
}
/// <summary> /// <summary>
/// 获取资源列表 /// 获取资源列表
/// </summary> /// </summary>
private List<PatchAsset> GetAllPatchAsset(BuildParametersContext buildParameters, BuildMapContext buildMapContext, PatchManifest patchManifest) private List<PatchAsset> GetAllPatchAsset(BuildContext context, PatchManifest patchManifest)
{ {
var buildMapContext = context.GetContextObject<BuildMapContext>();
List<PatchAsset> result = new List<PatchAsset>(1000); List<PatchAsset> result = new List<PatchAsset>(1000);
foreach (var bundleInfo in buildMapContext.BundleInfos) foreach (var bundleInfo in buildMapContext.BundleInfos)
{ {
@@ -138,7 +114,7 @@ namespace YooAsset.Editor
foreach (var assetInfo in assetInfos) foreach (var assetInfo in assetInfos)
{ {
PatchAsset patchAsset = new PatchAsset(); PatchAsset patchAsset = new PatchAsset();
if (buildParameters.Parameters.EnableAddressable) if (buildMapContext.EnableAddressable)
patchAsset.Address = assetInfo.Address; patchAsset.Address = assetInfo.Address;
else else
patchAsset.Address = string.Empty; patchAsset.Address = string.Empty;
@@ -183,24 +159,35 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
private void UpdateBuiltInBundleReference(PatchManifest patchManifest, IBundleBuildResults buildResults) private void UpdateBuiltInBundleReference(PatchManifest patchManifest, IBundleBuildResults buildResults)
{ {
// 获取所有依赖内置资源包的资源包列表 // 获取所有依赖着色器资源包的资源包列表
List<string> builtInBundleReferenceList = new List<string>(); string shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName();
List<string> shaderBundleReferenceList = new List<string>();
foreach (var valuePair in buildResults.BundleInfos) foreach (var valuePair in buildResults.BundleInfos)
{ {
if (valuePair.Value.Dependencies.Any(t => t == YooAssetSettings.UnityBuiltInShadersBundleName)) if (valuePair.Value.Dependencies.Any(t => t == shadersBunldeName))
builtInBundleReferenceList.Add(valuePair.Key); shaderBundleReferenceList.Add(valuePair.Key);
} }
// 注意:没有任何资源依赖着色器
if (shaderBundleReferenceList.Count == 0)
return;
// 获取着色器资源包索引
Predicate<PatchBundle> predicate = new Predicate<PatchBundle>(s => s.BundleName == shadersBunldeName);
int shaderBundleId = patchManifest.BundleList.FindIndex(predicate);
if (shaderBundleId == -1)
throw new Exception("没有发现着色器资源包!");
// 检测依赖交集并更新依赖ID // 检测依赖交集并更新依赖ID
int builtInBundleId = patchManifest.BundleList.Count - 1;
foreach (var patchAsset in patchManifest.AssetList) foreach (var patchAsset in patchManifest.AssetList)
{ {
List<string> dependBundles = GetPatchAssetAllDependBundles(patchManifest, patchAsset); List<string> dependBundles = GetPatchAssetAllDependBundles(patchManifest, patchAsset);
List<string> conflictAssetPathList = dependBundles.Intersect(builtInBundleReferenceList).ToList(); List<string> conflictAssetPathList = dependBundles.Intersect(shaderBundleReferenceList).ToList();
if (conflictAssetPathList.Count > 0) if (conflictAssetPathList.Count > 0)
{ {
List<int> newDependIDs = new List<int>(patchAsset.DependIDs); List<int> newDependIDs = new List<int>(patchAsset.DependIDs);
newDependIDs.Add(builtInBundleId); if (newDependIDs.Contains(shaderBundleId) == false)
newDependIDs.Add(shaderBundleId);
patchAsset.DependIDs = newDependIDs.ToArray(); patchAsset.DependIDs = newDependIDs.ToArray();
} }
} }

View File

@@ -9,94 +9,68 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
var buildParameters = context.GetContextObject<BuildParametersContext>(); var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode; var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild) if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{ {
CopyPatchFiles(buildParameters); CopyPatchFiles(buildParameters, buildMapContext);
} }
} }
/// <summary> /// <summary>
/// 拷贝补丁文件到补丁包目录 /// 拷贝补丁文件到补丁包目录
/// </summary> /// </summary>
private void CopyPatchFiles(BuildParametersContext buildParameters) private void CopyPatchFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{ {
int resourceVersion = buildParameters.Parameters.BuildVersion; var buildParameters = buildParametersContext.Parameters;
string packageDirectory = buildParameters.GetPackageDirectory(); string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
BuildRunner.Log($"开始拷贝补丁文件到补丁包目录:{packageDirectory}"); string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
BuildRunner.Log($"开始拷贝补丁文件到补丁包目录:{packageOutputDirectory}");
// 拷贝Report文件 if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
string reportFileName = YooAssetSettingsData.GetReportFileName(buildParameters.Parameters.BuildVersion);
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{reportFileName}";
string destPath = $"{packageDirectory}/{reportFileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝补丁清单文件
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}";
string destPath = $"{packageDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝补丁清单哈希文件
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestHashFileName(resourceVersion)}";
string destPath = $"{packageDirectory}/{YooAssetSettingsData.GetPatchManifestHashFileName(resourceVersion)}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝静态版本文件
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.VersionFileName}";
string destPath = $"{packageDirectory}/{YooAssetSettings.VersionFileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
if (buildParameters.Parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{ {
// 拷贝构建日志 // 拷贝构建日志
{ {
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/buildlogtep.json"; string sourcePath = $"{pipelineOutputDirectory}/buildlogtep.json";
string destPath = $"{packageDirectory}/buildlogtep.json"; string destPath = $"{packageOutputDirectory}/buildlogtep.json";
EditorTools.CopyFile(sourcePath, destPath, true); EditorTools.CopyFile(sourcePath, destPath, true);
} }
// 拷贝代码防裁剪配置 // 拷贝代码防裁剪配置
if (buildParameters.Parameters.SBPParameters.WriteLinkXML) if (buildParameters.SBPParameters.WriteLinkXML)
{ {
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/link.xml"; string sourcePath = $"{pipelineOutputDirectory}/link.xml";
string destPath = $"{packageDirectory}/link.xml"; string destPath = $"{packageOutputDirectory}/link.xml";
EditorTools.CopyFile(sourcePath, destPath, true); EditorTools.CopyFile(sourcePath, destPath, true);
} }
} }
else else if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{ {
// 拷贝UnityManifest序列化文件 // 拷贝UnityManifest序列化文件
{ {
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}"; string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
string destPath = $"{packageDirectory}/{YooAssetSettings.OutputFolderName}"; string destPath = $"{packageOutputDirectory}/{YooAssetSettings.OutputFolderName}";
EditorTools.CopyFile(sourcePath, destPath, true); EditorTools.CopyFile(sourcePath, destPath, true);
} }
// 拷贝UnityManifest文本文件 // 拷贝UnityManifest文本文件
{ {
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest"; string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
string destPath = $"{packageDirectory}/{YooAssetSettings.OutputFolderName}.manifest"; string destPath = $"{packageOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
EditorTools.CopyFile(sourcePath, destPath, true); EditorTools.CopyFile(sourcePath, destPath, true);
} }
} }
else
{
throw new System.NotImplementedException();
}
// 拷贝所有补丁文件 // 拷贝所有补丁文件
int progressValue = 0; int progressValue = 0;
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory, buildParameters.Parameters.BuildVersion); int patchFileTotalCount = buildMapContext.BundleInfos.Count;
int patchFileTotalCount = patchManifest.BundleList.Count; foreach (var bundleInfo in buildMapContext.BundleInfos)
foreach (var patchBundle in patchManifest.BundleList)
{ {
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{patchBundle.BundleName}"; EditorTools.CopyFile(bundleInfo.PatchInfo.BuildOutputFilePath, bundleInfo.PatchInfo.PatchOutputFilePath, true);
string destPath = $"{packageDirectory}/{patchBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, patchFileTotalCount); EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, patchFileTotalCount);
} }
EditorTools.ClearProgressBar(); EditorTools.ClearProgressBar();

View File

@@ -12,23 +12,25 @@ namespace YooAsset.Editor
{ {
var buildParameters = context.GetContextObject<BuildParametersContext>(); var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>(); var buildMapContext = context.GetContextObject<BuildMapContext>();
var patchManifestContext = context.GetContextObject<PatchManifestContext>();
buildParameters.StopWatch(); buildParameters.StopWatch();
var buildMode = buildParameters.Parameters.BuildMode; var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild) if (buildMode != EBuildMode.SimulateBuild)
{ {
CreateReportFile(buildParameters, buildMapContext); CreateReportFile(buildParameters, buildMapContext, patchManifestContext);
}
else
{
float buildSeconds = buildParameters.GetBuildingSeconds();
BuildRunner.Info($"Build time consuming {buildSeconds} seconds.");
} }
float buildSeconds = buildParameters.GetBuildingSeconds();
BuildRunner.Info($"Build time consuming {buildSeconds} seconds.");
} }
private void CreateReportFile(BuildParametersContext buildParameters, BuildMapContext buildMapContext) private void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext, PatchManifestContext patchManifestContext)
{ {
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory, buildParameters.Parameters.BuildVersion); var buildParameters = buildParametersContext.Parameters;
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
PatchManifest patchManifest = patchManifestContext.Manifest;
BuildReport buildReport = new BuildReport(); BuildReport buildReport = new BuildReport();
// 概述信息 // 概述信息
@@ -40,32 +42,28 @@ namespace YooAsset.Editor
#endif #endif
buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion; buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion;
buildReport.Summary.BuildDate = DateTime.Now.ToString(); buildReport.Summary.BuildDate = DateTime.Now.ToString();
buildReport.Summary.BuildSeconds = (int)buildParameters.GetBuildingSeconds(); buildReport.Summary.BuildSeconds = (int)buildParametersContext.GetBuildingSeconds();
buildReport.Summary.BuildTarget = buildParameters.Parameters.BuildTarget; buildReport.Summary.BuildTarget = buildParameters.BuildTarget;
buildReport.Summary.BuildPipeline = buildParameters.Parameters.BuildPipeline; buildReport.Summary.BuildPipeline = buildParameters.BuildPipeline;
buildReport.Summary.BuildMode = buildParameters.Parameters.BuildMode; buildReport.Summary.BuildMode = buildParameters.BuildMode;
buildReport.Summary.BuildVersion = buildParameters.Parameters.BuildVersion; buildReport.Summary.BuildPackageName = buildParameters.PackageName;
buildReport.Summary.BuildinTags = buildParameters.Parameters.BuildinTags; buildReport.Summary.BuildPackageVersion = buildParameters.PackageVersion;
buildReport.Summary.EnableAddressable = buildParameters.Parameters.EnableAddressable; buildReport.Summary.EnableAddressable = buildMapContext.EnableAddressable;
buildReport.Summary.CopyBuildinTagFiles = buildParameters.Parameters.CopyBuildinTagFiles; buildReport.Summary.UniqueBundleName = buildMapContext.UniqueBundleName;
buildReport.Summary.AutoCollectShaders = AssetBundleCollectorSettingData.Setting.AutoCollectShaders; buildReport.Summary.EncryptionServicesClassName = buildParameters.EncryptionServices == null ?
buildReport.Summary.ShadersBundleName = AssetBundleCollectorSettingData.Setting.ShadersBundleName; "null" : buildParameters.EncryptionServices.GetType().FullName;
buildReport.Summary.EncryptionServicesClassName = buildParameters.Parameters.EncryptionServices == null ?
"null" : buildParameters.Parameters.EncryptionServices.GetType().FullName;
// 构建参数 // 构建参数
buildReport.Summary.OutputNameStyle = buildParameters.Parameters.OutputNameStyle; buildReport.Summary.OutputNameStyle = buildParameters.OutputNameStyle;
buildReport.Summary.CompressOption = buildParameters.Parameters.CompressOption; buildReport.Summary.CompressOption = buildParameters.CompressOption;
buildReport.Summary.DisableWriteTypeTree = buildParameters.Parameters.DisableWriteTypeTree; buildReport.Summary.DisableWriteTypeTree = buildParameters.DisableWriteTypeTree;
buildReport.Summary.IgnoreTypeTreeChanges = buildParameters.Parameters.IgnoreTypeTreeChanges; buildReport.Summary.IgnoreTypeTreeChanges = buildParameters.IgnoreTypeTreeChanges;
// 构建结果 // 构建结果
buildReport.Summary.AssetFileTotalCount = buildMapContext.AssetFileCount; buildReport.Summary.AssetFileTotalCount = buildMapContext.AssetFileCount;
buildReport.Summary.MainAssetTotalCount = GetMainAssetCount(patchManifest); buildReport.Summary.MainAssetTotalCount = GetMainAssetCount(patchManifest);
buildReport.Summary.AllBundleTotalCount = GetAllBundleCount(patchManifest); buildReport.Summary.AllBundleTotalCount = GetAllBundleCount(patchManifest);
buildReport.Summary.AllBundleTotalSize = GetAllBundleSize(patchManifest); buildReport.Summary.AllBundleTotalSize = GetAllBundleSize(patchManifest);
buildReport.Summary.BuildinBundleTotalCount = GetBuildinBundleCount(patchManifest);
buildReport.Summary.BuildinBundleTotalSize = GetBuildinBundleSize(patchManifest);
buildReport.Summary.EncryptedBundleTotalCount = GetEncryptedBundleCount(patchManifest); buildReport.Summary.EncryptedBundleTotalCount = GetEncryptedBundleCount(patchManifest);
buildReport.Summary.EncryptedBundleTotalSize = GetEncryptedBundleSize(patchManifest); buildReport.Summary.EncryptedBundleTotalSize = GetEncryptedBundleSize(patchManifest);
buildReport.Summary.RawBundleTotalCount = GetRawBundleCount(patchManifest); buildReport.Summary.RawBundleTotalCount = GetRawBundleCount(patchManifest);
@@ -83,7 +81,7 @@ namespace YooAsset.Editor
reportAssetInfo.AssetTags = patchAsset.AssetTags; reportAssetInfo.AssetTags = patchAsset.AssetTags;
reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(patchAsset.AssetPath); reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(patchAsset.AssetPath);
reportAssetInfo.MainBundleName = mainBundle.BundleName; reportAssetInfo.MainBundleName = mainBundle.BundleName;
reportAssetInfo.MainBundleSize = mainBundle.SizeBytes; reportAssetInfo.MainBundleSize = mainBundle.FileSize;
reportAssetInfo.DependBundles = GetDependBundles(patchManifest, patchAsset); reportAssetInfo.DependBundles = GetDependBundles(patchManifest, patchAsset);
reportAssetInfo.DependAssets = GetDependAssets(buildMapContext, mainBundle.BundleName, patchAsset.AssetPath); reportAssetInfo.DependAssets = GetDependAssets(buildMapContext, mainBundle.BundleName, patchAsset.AssetPath);
buildReport.AssetInfos.Add(reportAssetInfo); buildReport.AssetInfos.Add(reportAssetInfo);
@@ -96,20 +94,18 @@ namespace YooAsset.Editor
ReportBundleInfo reportBundleInfo = new ReportBundleInfo(); ReportBundleInfo reportBundleInfo = new ReportBundleInfo();
reportBundleInfo.BundleName = patchBundle.BundleName; reportBundleInfo.BundleName = patchBundle.BundleName;
reportBundleInfo.FileName = patchBundle.FileName; reportBundleInfo.FileName = patchBundle.FileName;
reportBundleInfo.Hash = patchBundle.Hash; reportBundleInfo.FileHash = patchBundle.FileHash;
reportBundleInfo.CRC = patchBundle.CRC; reportBundleInfo.FileCRC = patchBundle.FileCRC;
reportBundleInfo.SizeBytes = patchBundle.SizeBytes; reportBundleInfo.FileSize = patchBundle.FileSize;
reportBundleInfo.Tags = patchBundle.Tags; reportBundleInfo.Tags = patchBundle.Tags;
reportBundleInfo.Flags = patchBundle.Flags; reportBundleInfo.IsRawFile = patchBundle.IsRawFile;
reportBundleInfo.LoadMethod = (EBundleLoadMethod)patchBundle.LoadMethod;
buildReport.BundleInfos.Add(reportBundleInfo); buildReport.BundleInfos.Add(reportBundleInfo);
} }
// 删除旧文件
string filePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetReportFileName(buildParameters.Parameters.BuildVersion)}";
if (File.Exists(filePath))
File.Delete(filePath);
// 序列化文件 // 序列化文件
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
BuildReport.Serialize(filePath, buildReport); BuildReport.Serialize(filePath, buildReport);
BuildRunner.Log($"资源构建报告文件创建完成:{filePath}"); BuildRunner.Log($"资源构建报告文件创建完成:{filePath}");
} }
@@ -174,27 +170,7 @@ namespace YooAsset.Editor
long fileBytes = 0; long fileBytes = 0;
foreach (var patchBundle in patchManifest.BundleList) foreach (var patchBundle in patchManifest.BundleList)
{ {
fileBytes += patchBundle.SizeBytes; fileBytes += patchBundle.FileSize;
}
return fileBytes;
}
private int GetBuildinBundleCount(PatchManifest patchManifest)
{
int fileCount = 0;
foreach (var patchBundle in patchManifest.BundleList)
{
if (patchBundle.IsBuildin)
fileCount++;
}
return fileCount;
}
private long GetBuildinBundleSize(PatchManifest patchManifest)
{
long fileBytes = 0;
foreach (var patchBundle in patchManifest.BundleList)
{
if (patchBundle.IsBuildin)
fileBytes += patchBundle.SizeBytes;
} }
return fileBytes; return fileBytes;
} }
@@ -203,7 +179,7 @@ namespace YooAsset.Editor
int fileCount = 0; int fileCount = 0;
foreach (var patchBundle in patchManifest.BundleList) foreach (var patchBundle in patchManifest.BundleList)
{ {
if (patchBundle.IsEncrypted) if (patchBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
fileCount++; fileCount++;
} }
return fileCount; return fileCount;
@@ -213,8 +189,8 @@ namespace YooAsset.Editor
long fileBytes = 0; long fileBytes = 0;
foreach (var patchBundle in patchManifest.BundleList) foreach (var patchBundle in patchManifest.BundleList)
{ {
if (patchBundle.IsEncrypted) if (patchBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
fileBytes += patchBundle.SizeBytes; fileBytes += patchBundle.FileSize;
} }
return fileBytes; return fileBytes;
} }
@@ -234,7 +210,7 @@ namespace YooAsset.Editor
foreach (var patchBundle in patchManifest.BundleList) foreach (var patchBundle in patchManifest.BundleList)
{ {
if (patchBundle.IsRawFile) if (patchBundle.IsRawFile)
fileBytes += patchBundle.SizeBytes; fileBytes += patchBundle.FileSize;
} }
return fileBytes; return fileBytes;
} }

View File

@@ -9,19 +9,6 @@ namespace YooAsset.Editor
[TaskAttribute("资源包加密")] [TaskAttribute("资源包加密")]
public class TaskEncryption : IBuildTask public class TaskEncryption : IBuildTask
{ {
public class EncryptionContext : IContextObject
{
public List<string> EncryptList;
/// <summary>
/// 检测是否为加密文件
/// </summary>
public bool IsEncryptFile(string bundleName)
{
return EncryptList.Contains(bundleName);
}
}
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
var buildParameters = context.GetContextObject<BuildParametersContext>(); var buildParameters = context.GetContextObject<BuildParametersContext>();
@@ -30,64 +17,52 @@ namespace YooAsset.Editor
var buildMode = buildParameters.Parameters.BuildMode; var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild) if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{ {
EncryptionContext encryptionContext = new EncryptionContext(); EncryptingBundleFiles(buildParameters, buildMapContext);
encryptionContext.EncryptList = EncryptFiles(buildParameters, buildMapContext);
context.SetContextObject(encryptionContext);
}
else
{
EncryptionContext encryptionContext = new EncryptionContext();
encryptionContext.EncryptList = new List<string>();
context.SetContextObject(encryptionContext);
} }
} }
/// <summary> /// <summary>
/// 加密文件 /// 加密文件
/// </summary> /// </summary>
private List<string> EncryptFiles(BuildParametersContext buildParameters, BuildMapContext buildMapContext) private void EncryptingBundleFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{ {
var encryptionServices = buildParameters.Parameters.EncryptionServices; var encryptionServices = buildParametersContext.Parameters.EncryptionServices;
// 加密资源列表
List<string> encryptList = new List<string>();
// 如果没有设置加密类 // 如果没有设置加密类
if (encryptionServices == null) if (encryptionServices == null)
return encryptList; return;
int progressValue = 0; int progressValue = 0;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos) foreach (var bundleInfo in buildMapContext.BundleInfos)
{ {
if (encryptionServices.Check(bundleInfo.BundleName)) bundleInfo.LoadMethod = EBundleLoadMethod.Normal;
EncryptFileInfo fileInfo = new EncryptFileInfo();
fileInfo.BundleName = bundleInfo.BundleName;
fileInfo.FilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
var encryptResult = encryptionServices.Encrypt(fileInfo);
if (encryptResult.LoadMethod != EBundleLoadMethod.Normal)
{ {
// 注意:原生文件不支持加密
if (bundleInfo.IsRawFile) if (bundleInfo.IsRawFile)
{ {
UnityEngine.Debug.LogWarning($"Encryption not support raw file : {bundleInfo.BundleName}"); UnityEngine.Debug.LogWarning($"Encryption not support raw file : {bundleInfo.BundleName}");
continue; continue;
} }
encryptList.Add(bundleInfo.BundleName); string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}.encrypt";
FileUtility.CreateFile(filePath, encryptResult.EncryptedData);
// 注意:通过判断文件合法性,规避重复加密一个文件 bundleInfo.EncryptedFilePath = filePath;
string filePath = $"{buildParameters.PipelineOutputDirectory}/{bundleInfo.BundleName}"; bundleInfo.LoadMethod = encryptResult.LoadMethod;
byte[] fileData = File.ReadAllBytes(filePath); BuildRunner.Log($"Bundle文件加密完成{filePath}");
if (EditorTools.CheckBundleFileValid(fileData))
{
byte[] bytes = encryptionServices.Encrypt(fileData);
File.WriteAllBytes(filePath, bytes);
BuildRunner.Log($"文件加密完成:{filePath}");
}
} }
// 进度条 // 进度条
EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.BundleInfos.Count); EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.BundleInfos.Count);
} }
EditorTools.ClearProgressBar(); EditorTools.ClearProgressBar();
if(encryptList.Count == 0)
UnityEngine.Debug.LogWarning($"没有发现需要加密的文件!");
return encryptList;
} }
} }
} }

View File

@@ -13,7 +13,7 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
var buildParametersContext = context.GetContextObject<BuildParametersContext>(); var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = BuildMapCreater.CreateBuildMap(buildParametersContext.Parameters.BuildMode); var buildMapContext = BuildMapCreater.CreateBuildMap(buildParametersContext.Parameters.BuildMode, buildParametersContext.Parameters.PackageName);
context.SetContextObject(buildMapContext); context.SetContextObject(buildMapContext);
BuildRunner.Log("构建内容准备完毕!"); BuildRunner.Log("构建内容准备完毕!");

View File

@@ -11,61 +11,50 @@ namespace YooAsset.Editor
{ {
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
var buildParameters = context.GetContextObject<BuildParametersContext>(); var buildParametersContext = context.GetContextObject<BuildParametersContext>();
buildParameters.BeginWatch(); buildParametersContext.BeginWatch();
// 检测构建平台是否合法 var buildParameters = buildParametersContext.Parameters;
if (buildParameters.Parameters.BuildTarget == BuildTarget.NoTarget)
// 检测构建参数合法性
if (buildParameters.BuildTarget == BuildTarget.NoTarget)
throw new Exception("请选择目标平台"); throw new Exception("请选择目标平台");
if (string.IsNullOrEmpty(buildParameters.PackageName))
throw new Exception("包裹名称不能为空");
if(string.IsNullOrEmpty(buildParameters.PackageVersion))
throw new Exception("包裹版本不能为空");
// 检测构建版本是否合法 if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
if (buildParameters.Parameters.BuildVersion <= 0)
throw new Exception("请先设置版本号");
// 检测输出目录是否为空
if (string.IsNullOrEmpty(buildParameters.PipelineOutputDirectory))
throw new Exception("输出目录不能为空");
// 检测当前是否正在构建资源包
if (BuildPipeline.isBuildingPlayer)
throw new Exception("当前正在构建资源包,请结束后再试");
// 检测是否有未保存场景
if (EditorTools.HasDirtyScenes())
throw new Exception("检测到未保存的场景文件");
// 保存改动的资源
AssetDatabase.SaveAssets();
// 增量更新时候的必要检测
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.IncrementalBuild)
{ {
// 检测历史版本是否存在 // 检测当前是否正在构建资源包
if (AssetBundleBuilderHelper.HasAnyPackageVersion(buildParameters.Parameters.BuildTarget, buildParameters.Parameters.OutputRoot)) if (BuildPipeline.isBuildingPlayer)
throw new Exception("当前正在构建资源包,请结束后再试");
// 检测是否有未保存场景
if (EditorTools.HasDirtyScenes())
throw new Exception("检测到未保存的场景文件");
// 检测首包资源标签
if (buildParameters.CopyBuildinFileOption == ECopyBuildinFileOption.ClearAndCopyByTags
|| buildParameters.CopyBuildinFileOption == ECopyBuildinFileOption.OnlyCopyByTags)
{ {
// 检测构建版本是否合法 if (string.IsNullOrEmpty(buildParameters.CopyBuildinFileTags))
int maxPackageVersion = AssetBundleBuilderHelper.GetMaxPackageVersion(buildParameters.Parameters.BuildTarget, buildParameters.Parameters.OutputRoot); throw new Exception("首包资源标签不能为空!");
if (buildParameters.Parameters.BuildVersion <= maxPackageVersion)
throw new Exception("构建版本不能小于历史版本");
// 检测补丁包是否已经存在
string packageDirectory = buildParameters.GetPackageDirectory();
if (Directory.Exists(packageDirectory))
throw new Exception($"补丁包已经存在:{packageDirectory}");
// 检测内置资源分类标签是否一致
var oldPatchManifest = AssetBundleBuilderHelper.GetOldPatchManifest(buildParameters.PipelineOutputDirectory);
if (buildParameters.Parameters.BuildinTags != oldPatchManifest.BuildinTags)
throw new Exception($"增量更新时内置资源标签必须一致:{buildParameters.Parameters.BuildinTags} != {oldPatchManifest.BuildinTags}");
} }
// 检测包裹输出目录是否存在
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
if (Directory.Exists(packageOutputDirectory))
throw new Exception($"本次构建的补丁目录已经存在:{packageOutputDirectory}");
// 保存改动的资源
AssetDatabase.SaveAssets();
} }
// 如果是强制重建 if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
if (buildMode == EBuildMode.ForceRebuild)
{ {
// 删除平台总目录 // 删除平台总目录
string platformDirectory = $"{buildParameters.Parameters.OutputRoot}/{buildParameters.Parameters.BuildTarget}"; string platformDirectory = $"{buildParameters.OutputRoot}/{buildParameters.PackageName}/{buildParameters.BuildTarget}";
if (EditorTools.DeleteDirectory(platformDirectory)) if (EditorTools.DeleteDirectory(platformDirectory))
{ {
BuildRunner.Log($"删除平台总目录:{platformDirectory}"); BuildRunner.Log($"删除平台总目录:{platformDirectory}");
@@ -73,9 +62,10 @@ namespace YooAsset.Editor
} }
// 如果输出目录不存在 // 如果输出目录不存在
if (EditorTools.CreateDirectory(buildParameters.PipelineOutputDirectory)) string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
{ {
BuildRunner.Log($"创建输出目录:{buildParameters.PipelineOutputDirectory}"); BuildRunner.Log($"创建输出目录:{pipelineOutputDirectory}");
} }
} }
} }

View File

@@ -0,0 +1,118 @@
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
[TaskAttribute("更新构建信息")]
public class TaskUpdateBuildInfo : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
int outputNameStyle = (int)buildParametersContext.Parameters.OutputNameStyle;
// 1.检测路径长度
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
// NOTE检测路径长度不要超过260字符。
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
if (filePath.Length >= 260)
throw new Exception($"The output bundle name is too long {filePath.Length} chars : {filePath}");
}
// 2.更新构建输出的文件路径
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
if (bundleInfo.IsEncryptedFile)
bundleInfo.PatchInfo.BuildOutputFilePath = bundleInfo.EncryptedFilePath;
else
bundleInfo.PatchInfo.BuildOutputFilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
}
// 3.更新文件其它信息
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
string buildOutputFilePath = bundleInfo.PatchInfo.BuildOutputFilePath;
bundleInfo.PatchInfo.ContentHash = GetBundleContentHash(bundleInfo, context);
bundleInfo.PatchInfo.PatchFileHash = GetBundleFileHash(buildOutputFilePath, buildParametersContext);
bundleInfo.PatchInfo.PatchFileCRC = GetBundleFileCRC(buildOutputFilePath, buildParametersContext);
bundleInfo.PatchInfo.PatchFileSize = GetBundleFileSize(buildOutputFilePath, buildParametersContext);
}
// 4.更新补丁包输出的文件路径
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
string patchFileName = PatchManifest.CreateBundleFileName(outputNameStyle, bundleInfo.BundleName, bundleInfo.PatchInfo.PatchFileHash);
bundleInfo.PatchInfo.PatchOutputFilePath = $"{packageOutputDirectory}/{patchFileName}";
}
}
private string GetBundleContentHash(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000000000000000000000000000"; //32位
if (bundleInfo.IsRawFile)
{
string filePath = bundleInfo.PatchInfo.BuildOutputFilePath;
return HashUtility.FileMD5(filePath);
}
if (parameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
var buildResult = context.GetContextObject<TaskBuilding.BuildResultContext>();
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
if (hash.isValid)
return hash.ToString();
else
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
}
else if (parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
// 注意当资源包的依赖列表发生变化的时候ContentHash也会发生变化
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
return value.Hash.ToString();
else
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
}
else
{
throw new System.NotImplementedException();
}
}
private string GetBundleFileHash(string filePath, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000000000000000000000000000"; //32位
else
return HashUtility.FileMD5(filePath);
}
private string GetBundleFileCRC(string filePath, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000"; //8位
else
return HashUtility.FileCRC32(filePath);
}
private long GetBundleFileSize(string filePath, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return 0;
else
return FileUtility.GetFileSize(filePath);
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 37a7daecdb1361140b44ba4724e8866e guid: 4882f54fbf0bcb04680fb581deae4889
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

View File

@@ -22,8 +22,8 @@ namespace YooAsset.Editor
// 验证构建结果 // 验证构建结果
if (buildParametersContext.Parameters.VerifyBuildingResult) if (buildParametersContext.Parameters.VerifyBuildingResult)
{ {
var unityManifestContext = context.GetContextObject<TaskBuilding.UnityManifestContext>(); var buildResultContext = context.GetContextObject<TaskBuilding.BuildResultContext>();
VerifyingBuildingResult(context, unityManifestContext.UnityManifest); VerifyingBuildingResult(context, buildResultContext.UnityManifest);
} }
} }
@@ -32,42 +32,60 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
private void VerifyingBuildingResult(BuildContext context, AssetBundleManifest unityManifest) private void VerifyingBuildingResult(BuildContext context, AssetBundleManifest unityManifest)
{ {
var buildParameters = context.GetContextObject<BuildParametersContext>(); var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>(); var buildMapContext = context.GetContextObject<BuildMapContext>();
string[] buildedBundles = unityManifest.GetAllAssetBundles(); string[] buildedBundles = unityManifest.GetAllAssetBundles();
// 1. 过滤掉原生Bundle // 1. 过滤掉原生Bundle
string[] expectBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToArray(); string[] mapBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToArray();
// 2. 验证Bundle // 2. 验证Bundle
List<string> intersectBundleList = buildedBundles.Except(expectBundles).ToList(); List<string> exceptBundleList1 = buildedBundles.Except(mapBundles).ToList();
if (intersectBundleList.Count > 0) if (exceptBundleList1.Count > 0)
{ {
foreach (var intersectBundle in intersectBundleList) foreach (var exceptBundle in exceptBundleList1)
{ {
Debug.LogWarning($"差异资源包: {intersectBundle}"); Debug.LogWarning($"差异资源包: {exceptBundle}");
} }
throw new System.Exception("存在差异资源包!请查看警告信息!"); throw new System.Exception("存在差异资源包!请查看警告信息!");
} }
// 3. 验证Asset // 3. 验证Bundle
List<string> exceptBundleList2 = mapBundles.Except(buildedBundles).ToList();
if (exceptBundleList2.Count > 0)
{
foreach (var exceptBundle in exceptBundleList2)
{
Debug.LogWarning($"差异资源包: {exceptBundle}");
}
throw new System.Exception("存在差异资源包!请查看警告信息!");
}
// 4. 验证Asset
/*
bool isPass = true; bool isPass = true;
var buildMode = buildParameters.Parameters.BuildMode; var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild) if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{ {
int progressValue = 0; int progressValue = 0;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var buildedBundle in buildedBundles) foreach (var buildedBundle in buildedBundles)
{ {
string filePath = $"{buildParameters.PipelineOutputDirectory}/{buildedBundle}"; string filePath = $"{pipelineOutputDirectory}/{buildedBundle}";
string[] allBuildinAssetPaths = GetAssetBundleAllAssets(filePath); string[] buildedAssetPaths = GetAssetBundleAllAssets(filePath);
string[] expectBuildinAssetPaths = buildMapContext.GetBuildinAssetPaths(buildedBundle); string[] mapAssetPaths = buildMapContext.GetBuildinAssetPaths(buildedBundle);
if (expectBuildinAssetPaths.Length != allBuildinAssetPaths.Length) if (mapAssetPaths.Length != buildedAssetPaths.Length)
{ {
Debug.LogWarning($"构建的Bundle文件内的资源对象数量和预期不匹配 : {buildedBundle}"); Debug.LogWarning($"构建的Bundle文件内的资源对象数量和预期不匹配 : {buildedBundle}");
var intersectAssetList = expectBuildinAssetPaths.Except(allBuildinAssetPaths).ToList(); var exceptAssetList1 = mapAssetPaths.Except(buildedAssetPaths).ToList();
foreach (var intersectAssset in intersectAssetList) foreach (var excpetAsset in exceptAssetList1)
{ {
Debug.LogWarning($"构建失败的资源对象路径为 : {intersectAssset}"); Debug.LogWarning($"构建失败的资源对象路径为 : {excpetAsset}");
}
var exceptAssetList2 = buildedAssetPaths.Except(mapAssetPaths).ToList();
foreach (var excpetAsset in exceptAssetList2)
{
Debug.LogWarning($"构建失败的资源对象路径为 : {excpetAsset}");
} }
isPass = false; isPass = false;
continue; continue;
@@ -75,11 +93,13 @@ namespace YooAsset.Editor
EditorTools.DisplayProgressBar("验证构建结果", ++progressValue, buildedBundles.Length); EditorTools.DisplayProgressBar("验证构建结果", ++progressValue, buildedBundles.Length);
} }
EditorTools.ClearProgressBar(); EditorTools.ClearProgressBar();
if (isPass == false) if (isPass == false)
{ {
throw new Exception("构建结果验证没有通过,请参考警告日志!"); throw new Exception("构建结果验证没有通过,请参考警告日志!");
} }
} }
*/
BuildRunner.Log("构建结果验证成功!"); BuildRunner.Log("构建结果验证成功!");
} }

View File

@@ -23,7 +23,7 @@ namespace YooAsset.Editor
// 验证构建结果 // 验证构建结果
if (buildParametersContext.Parameters.VerifyBuildingResult) if (buildParametersContext.Parameters.VerifyBuildingResult)
{ {
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.SBPBuildResultContext>(); var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
VerifyingBuildingResult(context, buildResultContext.Results); VerifyingBuildingResult(context, buildResultContext.Results);
} }
} }
@@ -35,21 +35,29 @@ namespace YooAsset.Editor
{ {
var buildParameters = context.GetContextObject<BuildParametersContext>(); var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>(); var buildMapContext = context.GetContextObject<BuildMapContext>();
// 1. 移除特定Bundle
List<string> buildedBundles = buildResults.BundleInfos.Keys.ToList(); List<string> buildedBundles = buildResults.BundleInfos.Keys.ToList();
buildedBundles.Remove(YooAssetSettings.UnityBuiltInShadersBundleName);
// 2. 过滤掉原生Bundle // 1. 过滤掉原生Bundle
List<string> expectBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToList(); List<string> expectBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToList();
// 3. 验证Bundle // 2. 验证Bundle
List<string> intersectBundleList = buildedBundles.Except(expectBundles).ToList(); List<string> exceptBundleList1 = buildedBundles.Except(expectBundles).ToList();
if (intersectBundleList.Count > 0) if (exceptBundleList1.Count > 0)
{ {
foreach (var intersectBundle in intersectBundleList) foreach (var exceptBundle in exceptBundleList1)
{ {
Debug.LogWarning($"差异资源包: {intersectBundle}"); Debug.LogWarning($"差异资源包: {exceptBundle}");
}
throw new System.Exception("存在差异资源包!请查看警告信息!");
}
// 3. 验证Bundle
List<string> exceptBundleList2 = expectBundles.Except(buildedBundles).ToList();
if (exceptBundleList2.Count > 0)
{
foreach (var exceptBundle in exceptBundleList2)
{
Debug.LogWarning($"差异资源包: {exceptBundle}");
} }
throw new System.Exception("存在差异资源包!请查看警告信息!"); throw new System.Exception("存在差异资源包!请查看警告信息!");
} }

View File

@@ -0,0 +1,34 @@

namespace YooAsset.Editor
{
/// <summary>
/// 首包资源文件的拷贝方式
/// </summary>
public enum ECopyBuildinFileOption
{
/// <summary>
/// 不拷贝任何文件
/// </summary>
None = 0,
/// <summary>
/// 先清空已有文件,然后拷贝所有文件
/// </summary>
ClearAndCopyAll,
/// <summary>
/// 先清空已有文件,然后按照资源标签拷贝文件
/// </summary>
ClearAndCopyByTags,
/// <summary>
/// 不清空已有文件,直接拷贝所有文件
/// </summary>
OnlyCopyAll,
/// <summary>
/// 不清空已有文件,直接按照资源标签拷贝文件
/// </summary>
OnlyCopyByTags,
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 03baa90d8f534834c9c31d469a507f66 guid: 4defd475b635cdf4b87108140d3a0ad1
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

View File

@@ -1,18 +0,0 @@

namespace YooAsset.Editor
{
public interface IEncryptionServices
{
/// <summary>
/// 检测是否需要加密
/// </summary>
bool Check(string bundleName);
/// <summary>
/// 加密方法
/// </summary>
/// <param name="fileData">要加密的文件数据</param>
/// <returns>返回加密后的字节数据</returns>
byte[] Encrypt(byte[] fileData);
}
}

View File

@@ -2,6 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using UnityEditor; using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
@@ -14,6 +15,11 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public string CollectPath = string.Empty; public string CollectPath = string.Empty;
/// <summary>
/// 收集器的GUID
/// </summary>
public string CollectorGUID = string.Empty;
/// <summary> /// <summary>
/// 收集器类型 /// 收集器类型
/// </summary> /// </summary>
@@ -68,7 +74,8 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public void CheckConfigError() public void CheckConfigError()
{ {
if (AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(CollectPath) == null) string assetGUID = AssetDatabase.AssetPathToGUID(CollectPath);
if (string.IsNullOrEmpty(assetGUID))
throw new Exception($"Invalid collect path : {CollectPath}"); throw new Exception($"Invalid collect path : {CollectPath}");
if (CollectorType == ECollectorType.None) if (CollectorType == ECollectorType.None)
@@ -84,13 +91,51 @@ namespace YooAsset.Editor
throw new Exception($"Invalid {nameof(IAddressRule)} class type : {AddressRuleName} in collector : {CollectPath}"); throw new Exception($"Invalid {nameof(IAddressRule)} class type : {AddressRuleName} in collector : {CollectPath}");
} }
/// <summary>
/// 修复配置错误
/// </summary>
public bool FixConfigError()
{
bool isFixed = false;
if (string.IsNullOrEmpty(CollectorGUID) == false)
{
string convertAssetPath = AssetDatabase.GUIDToAssetPath(CollectorGUID);
if (string.IsNullOrEmpty(convertAssetPath))
{
Debug.LogWarning($"Collector GUID {CollectorGUID} is invalid and has been auto removed !");
CollectorGUID = string.Empty;
isFixed = true;
}
else
{
if (CollectPath != convertAssetPath)
{
CollectPath = convertAssetPath;
isFixed = true;
Debug.LogWarning($"Fix collect path : {CollectPath} -> {convertAssetPath}");
}
}
}
/*
string convertGUID = AssetDatabase.AssetPathToGUID(CollectPath);
if(string.IsNullOrEmpty(convertGUID) == false)
{
CollectorGUID = convertGUID;
}
*/
return isFixed;
}
/// <summary> /// <summary>
/// 获取打包收集的资源文件 /// 获取打包收集的资源文件
/// </summary> /// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode, AssetBundleCollectorGroup group) public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command, AssetBundleCollectorGroup group)
{ {
// 注意:模拟构建模式下只收集主资源 // 注意:模拟构建模式下只收集主资源
if (buildMode == EBuildMode.SimulateBuild) if (command.BuildMode == EBuildMode.SimulateBuild)
{ {
if (CollectorType != ECollectorType.MainAssetCollector) if (CollectorType != ECollectorType.MainAssetCollector)
return new List<CollectAssetInfo>(); return new List<CollectAssetInfo>();
@@ -117,7 +162,7 @@ namespace YooAsset.Editor
{ {
if (result.ContainsKey(assetPath) == false) if (result.ContainsKey(assetPath) == false)
{ {
var collectAssetInfo = CreateCollectAssetInfo(buildMode, group, assetPath, isRawAsset); var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawAsset);
result.Add(assetPath, collectAssetInfo); result.Add(assetPath, collectAssetInfo);
} }
else else
@@ -132,7 +177,7 @@ namespace YooAsset.Editor
string assetPath = CollectPath; string assetPath = CollectPath;
if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath)) if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
{ {
var collectAssetInfo = CreateCollectAssetInfo(buildMode, group, assetPath, isRawAsset); var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawAsset);
result.Add(assetPath, collectAssetInfo); result.Add(assetPath, collectAssetInfo);
} }
else else
@@ -142,7 +187,7 @@ namespace YooAsset.Editor
} }
// 检测可寻址地址是否重复 // 检测可寻址地址是否重复
if (AssetBundleCollectorSettingData.Setting.EnableAddressable) if (command.EnableAddressable)
{ {
HashSet<string> adressTemper = new HashSet<string>(); HashSet<string> adressTemper = new HashSet<string>();
foreach (var collectInfoPair in result) foreach (var collectInfoPair in result)
@@ -162,7 +207,7 @@ namespace YooAsset.Editor
return result.Values.ToList(); return result.Values.ToList();
} }
private CollectAssetInfo CreateCollectAssetInfo(EBuildMode buildMode, AssetBundleCollectorGroup group, string assetPath, bool isRawAsset) private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawAsset)
{ {
string address = GetAddress(group, assetPath); string address = GetAddress(group, assetPath);
string bundleName = GetBundleName(group, assetPath); string bundleName = GetBundleName(group, assetPath);
@@ -170,7 +215,7 @@ namespace YooAsset.Editor
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, assetTags, isRawAsset); CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, assetTags, isRawAsset);
// 注意:模拟构建模式下不需要收集依赖资源 // 注意:模拟构建模式下不需要收集依赖资源
if (buildMode == EBuildMode.SimulateBuild) if (command.BuildMode == EBuildMode.SimulateBuild)
collectAssetInfo.DependAssets = new List<string>(); collectAssetInfo.DependAssets = new List<string>();
else else
collectAssetInfo.DependAssets = GetAllDependencies(assetPath); collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
@@ -184,11 +229,6 @@ namespace YooAsset.Editor
UnityEngine.Debug.LogError($"Invalid asset path : {assetPath}"); UnityEngine.Debug.LogError($"Invalid asset path : {assetPath}");
return false; return false;
} }
if (assetPath.Contains("/Gizmos/"))
{
UnityEngine.Debug.LogWarning($"Cannot pack gizmos asset : {assetPath}");
return false;
}
// 忽略文件夹 // 忽略文件夹
if (AssetDatabase.IsValidFolder(assetPath)) if (AssetDatabase.IsValidFolder(assetPath))
@@ -200,27 +240,36 @@ namespace YooAsset.Editor
return false; return false;
// 忽略Unity无法识别的无效文件 // 忽略Unity无法识别的无效文件
if (type == typeof(UnityEditor.DefaultAsset)) // 注意:只对非原生文件收集器处理
if(PackRuleName != nameof(PackRawFile))
{ {
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}"); if (type == typeof(UnityEditor.DefaultAsset))
return false; {
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
return false;
}
} }
string ext = System.IO.Path.GetExtension(assetPath); string fileExtension = System.IO.Path.GetExtension(assetPath);
if (ext == "" || ext == ".dll" || ext == ".cs" || ext == ".js" || ext == ".boo" || ext == ".meta" || ext == ".cginc") if (IsIgnoreFile(fileExtension))
return false; return false;
return true; return true;
} }
private bool IsCollectAsset(string assetPath) private bool IsIgnoreFile(string fileExtension)
{ {
// 如果收集全路径着色器 foreach (var extension in YooAssetSettings.IgnoreFileExtensions)
if (AssetBundleCollectorSettingData.Setting.AutoCollectShaders)
{ {
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath); if (extension == fileExtension)
if (assetType == typeof(UnityEngine.Shader))
return true; return true;
} }
return false;
}
private bool IsCollectAsset(string assetPath)
{
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
return true;
// 根据规则设置过滤资源文件 // 根据规则设置过滤资源文件
IFilterRule filterRuleInstance = AssetBundleCollectorSettingData.GetFilterRuleInstance(FilterRuleName); IFilterRule filterRuleInstance = AssetBundleCollectorSettingData.GetFilterRuleInstance(FilterRuleName);
@@ -237,23 +286,14 @@ namespace YooAsset.Editor
} }
private string GetBundleName(AssetBundleCollectorGroup group, string assetPath) private string GetBundleName(AssetBundleCollectorGroup group, string assetPath)
{ {
// 如果自动收集所有的着色器 System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (AssetBundleCollectorSettingData.Setting.AutoCollectShaders) if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
{ return EditorTools.GetRegularPath(YooAssetSettings.UnityShadersBundleName).ToLower();
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader))
{
string bundleName = AssetBundleCollectorSettingData.Setting.ShadersBundleName;
return EditorTools.GetRegularPath(bundleName).ToLower();
}
}
// 根据规则设置获取资源包名称 // 根据规则设置获取资源包名称
{ IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName); string bundleName = packRuleInstance.GetBundleName(new PackRuleData(assetPath, CollectPath, group.GroupName));
string bundleName = packRuleInstance.GetBundleName(new PackRuleData(assetPath, CollectPath, group.GroupName)); return EditorTools.GetRegularPath(bundleName).ToLower();
return EditorTools.GetRegularPath(bundleName).ToLower();
}
} }
private List<string> GetAssetTags(AssetBundleCollectorGroup group) private List<string> GetAssetTags(AssetBundleCollectorGroup group)
{ {

View File

@@ -10,18 +10,25 @@ namespace YooAsset.Editor
{ {
public class AssetBundleCollectorConfig public class AssetBundleCollectorConfig
{ {
public const string ConfigVersion = "1.0"; public const string ConfigVersion = "2.1";
public const string XmlVersion = "Version"; public const string XmlVersion = "Version";
public const string XmlCommon = "Common"; public const string XmlCommon = "Common";
public const string XmlEnableAddressable = "AutoAddressable"; public const string XmlEnableAddressable = "AutoAddressable";
public const string XmlAutoCollectShader = "AutoCollectShader"; public const string XmlUniqueBundleName = "UniqueBundleName";
public const string XmlShaderBundleName = "ShaderBundleName"; public const string XmlShowPackageView = "ShowPackageView";
public const string XmlPackage = "Package";
public const string XmlPackageName = "PackageName";
public const string XmlPackageDesc = "PackageDesc";
public const string XmlGroup = "Group"; public const string XmlGroup = "Group";
public const string XmlGroupName = "GroupName"; public const string XmlGroupName = "GroupName";
public const string XmlGroupDesc = "GroupDesc"; public const string XmlGroupDesc = "GroupDesc";
public const string XmlCollector = "Collector"; public const string XmlCollector = "Collector";
public const string XmlCollectPath = "CollectPath"; public const string XmlCollectPath = "CollectPath";
public const string XmlCollectorGUID = "CollectGUID";
public const string XmlCollectorType = "CollectType"; public const string XmlCollectorType = "CollectType";
public const string XmlAddressRule = "AddressRule"; public const string XmlAddressRule = "AddressRule";
public const string XmlPackRule = "PackRule"; public const string XmlPackRule = "PackRule";
@@ -40,91 +47,113 @@ namespace YooAsset.Editor
throw new Exception($"Only support xml : {filePath}"); throw new Exception($"Only support xml : {filePath}");
// 加载配置文件 // 加载配置文件
XmlDocument xml = new XmlDocument(); XmlDocument xmlDoc = new XmlDocument();
xml.Load(filePath); xmlDoc.Load(filePath);
XmlElement root = xml.DocumentElement; XmlElement root = xmlDoc.DocumentElement;
// 读取配置版本 // 读取配置版本
string configVersion = root.GetAttribute(XmlVersion); string configVersion = root.GetAttribute(XmlVersion);
if(configVersion != ConfigVersion) if (configVersion != ConfigVersion)
{ {
throw new Exception($"The config version is invalid : {configVersion}"); if (UpdateXmlConfig(xmlDoc) == false)
throw new Exception($"The config version update failed : {configVersion} -> {ConfigVersion}");
else
Debug.Log($"The config version update succeed : {configVersion} -> {ConfigVersion}");
} }
// 读取公共配置 // 读取公共配置
bool enableAddressable = false; bool enableAddressable = false;
bool autoCollectShaders = false; bool uniqueBundleName = false;
string shaderBundleName = string.Empty; bool showPackageView = false;
var commonNodeList = root.GetElementsByTagName(XmlCommon); var commonNodeList = root.GetElementsByTagName(XmlCommon);
if (commonNodeList.Count > 0) if (commonNodeList.Count > 0)
{ {
XmlElement commonElement = commonNodeList[0] as XmlElement; XmlElement commonElement = commonNodeList[0] as XmlElement;
if (commonElement.HasAttribute(XmlEnableAddressable) == false) if (commonElement.HasAttribute(XmlEnableAddressable) == false)
throw new Exception($"Not found attribute {XmlEnableAddressable} in {XmlCommon}"); throw new Exception($"Not found attribute {XmlEnableAddressable} in {XmlCommon}");
if (commonElement.HasAttribute(XmlAutoCollectShader) == false) if (commonElement.HasAttribute(XmlUniqueBundleName) == false)
throw new Exception($"Not found attribute {XmlAutoCollectShader} in {XmlCommon}"); throw new Exception($"Not found attribute {XmlUniqueBundleName} in {XmlCommon}");
if (commonElement.HasAttribute(XmlShaderBundleName) == false) if (commonElement.HasAttribute(XmlShowPackageView) == false)
throw new Exception($"Not found attribute {XmlShaderBundleName} in {XmlCommon}"); throw new Exception($"Not found attribute {XmlShowPackageView} in {XmlCommon}");
enableAddressable = commonElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false; enableAddressable = commonElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false;
autoCollectShaders = commonElement.GetAttribute(XmlAutoCollectShader) == "True" ? true : false; uniqueBundleName = commonElement.GetAttribute(XmlUniqueBundleName) == "True" ? true : false;
shaderBundleName = commonElement.GetAttribute(XmlShaderBundleName); showPackageView = commonElement.GetAttribute(XmlShowPackageView) == "True" ? true : false;
} }
// 读取分组配置 // 读取包裹配置
List<AssetBundleCollectorGroup> groupTemper = new List<AssetBundleCollectorGroup>(); List<AssetBundleCollectorPackage> packages = new List<AssetBundleCollectorPackage>();
var groupNodeList = root.GetElementsByTagName(XmlGroup); var packageNodeList = root.GetElementsByTagName(XmlPackage);
foreach (var groupNode in groupNodeList) foreach (var packageNode in packageNodeList)
{ {
XmlElement groupElement = groupNode as XmlElement; XmlElement packageElement = packageNode as XmlElement;
if (groupElement.HasAttribute(XmlGroupName) == false) if (packageElement.HasAttribute(XmlPackageName) == false)
throw new Exception($"Not found attribute {XmlGroupName} in {XmlGroup}"); throw new Exception($"Not found attribute {XmlPackageName} in {XmlPackage}");
if (groupElement.HasAttribute(XmlGroupDesc) == false) if (packageElement.HasAttribute(XmlPackageDesc) == false)
throw new Exception($"Not found attribute {XmlGroupDesc} in {XmlGroup}"); throw new Exception($"Not found attribute {XmlPackageDesc} in {XmlPackage}");
if (groupElement.HasAttribute(XmlAssetTags) == false)
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlGroup}");
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup(); AssetBundleCollectorPackage package = new AssetBundleCollectorPackage();
group.GroupName = groupElement.GetAttribute(XmlGroupName); package.PackageName = packageElement.GetAttribute(XmlPackageName);
group.GroupDesc = groupElement.GetAttribute(XmlGroupDesc); package.PackageDesc = packageElement.GetAttribute(XmlPackageDesc);
group.AssetTags = groupElement.GetAttribute(XmlAssetTags); packages.Add(package);
groupTemper.Add(group);
// 读取收集器配置 // 读取分组配置
var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector); var groupNodeList = packageElement.GetElementsByTagName(XmlGroup);
foreach (var collectorNode in collectorNodeList) foreach (var groupNode in groupNodeList)
{ {
XmlElement collectorElement = collectorNode as XmlElement; XmlElement groupElement = groupNode as XmlElement;
if (collectorElement.HasAttribute(XmlCollectPath) == false) if (groupElement.HasAttribute(XmlGroupName) == false)
throw new Exception($"Not found attribute {XmlCollectPath} in {XmlCollector}"); throw new Exception($"Not found attribute {XmlGroupName} in {XmlGroup}");
if (collectorElement.HasAttribute(XmlCollectorType) == false) if (groupElement.HasAttribute(XmlGroupDesc) == false)
throw new Exception($"Not found attribute {XmlCollectorType} in {XmlCollector}"); throw new Exception($"Not found attribute {XmlGroupDesc} in {XmlGroup}");
if (collectorElement.HasAttribute(XmlAddressRule) == false) if (groupElement.HasAttribute(XmlAssetTags) == false)
throw new Exception($"Not found attribute {XmlAddressRule} in {XmlCollector}"); throw new Exception($"Not found attribute {XmlAssetTags} in {XmlGroup}");
if (collectorElement.HasAttribute(XmlPackRule) == false)
throw new Exception($"Not found attribute {XmlPackRule} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlFilterRule) == false)
throw new Exception($"Not found attribute {XmlFilterRule} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlAssetTags) == false)
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlCollector}");
AssetBundleCollector collector = new AssetBundleCollector(); AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
collector.CollectPath = collectorElement.GetAttribute(XmlCollectPath); group.GroupName = groupElement.GetAttribute(XmlGroupName);
collector.CollectorType = StringUtility.NameToEnum<ECollectorType>(collectorElement.GetAttribute(XmlCollectorType)); group.GroupDesc = groupElement.GetAttribute(XmlGroupDesc);
collector.AddressRuleName = collectorElement.GetAttribute(XmlAddressRule); group.AssetTags = groupElement.GetAttribute(XmlAssetTags);
collector.PackRuleName = collectorElement.GetAttribute(XmlPackRule); package.Groups.Add(group);
collector.FilterRuleName = collectorElement.GetAttribute(XmlFilterRule);
collector.AssetTags = collectorElement.GetAttribute(XmlAssetTags); ; // 读取收集器配置
group.Collectors.Add(collector); var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
foreach (var collectorNode in collectorNodeList)
{
XmlElement collectorElement = collectorNode as XmlElement;
if (collectorElement.HasAttribute(XmlCollectPath) == false)
throw new Exception($"Not found attribute {XmlCollectPath} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlCollectorGUID) == false)
throw new Exception($"Not found attribute {XmlCollectorGUID} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlCollectorType) == false)
throw new Exception($"Not found attribute {XmlCollectorType} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlAddressRule) == false)
throw new Exception($"Not found attribute {XmlAddressRule} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlPackRule) == false)
throw new Exception($"Not found attribute {XmlPackRule} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlFilterRule) == false)
throw new Exception($"Not found attribute {XmlFilterRule} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlAssetTags) == false)
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlCollector}");
AssetBundleCollector collector = new AssetBundleCollector();
collector.CollectPath = collectorElement.GetAttribute(XmlCollectPath);
collector.CollectorGUID = collectorElement.GetAttribute(XmlCollectorGUID);
collector.CollectorType = StringUtility.NameToEnum<ECollectorType>(collectorElement.GetAttribute(XmlCollectorType));
collector.AddressRuleName = collectorElement.GetAttribute(XmlAddressRule);
collector.PackRuleName = collectorElement.GetAttribute(XmlPackRule);
collector.FilterRuleName = collectorElement.GetAttribute(XmlFilterRule);
collector.AssetTags = collectorElement.GetAttribute(XmlAssetTags);
group.Collectors.Add(collector);
}
} }
} }
// 保存配置数据 // 保存配置数据
AssetBundleCollectorSettingData.ClearAll(); AssetBundleCollectorSettingData.ClearAll();
AssetBundleCollectorSettingData.Setting.EnableAddressable = enableAddressable; AssetBundleCollectorSettingData.Setting.EnableAddressable = enableAddressable;
AssetBundleCollectorSettingData.Setting.AutoCollectShaders = autoCollectShaders; AssetBundleCollectorSettingData.Setting.UniqueBundleName = uniqueBundleName;
AssetBundleCollectorSettingData.Setting.ShadersBundleName = shaderBundleName; AssetBundleCollectorSettingData.Setting.ShowPackageView = showPackageView;
AssetBundleCollectorSettingData.Setting.Groups.AddRange(groupTemper); AssetBundleCollectorSettingData.Setting.Packages.AddRange(packages);
AssetBundleCollectorSettingData.SaveFile(); AssetBundleCollectorSettingData.SaveFile();
Debug.Log($"导入配置完毕!"); Debug.Log($"导入配置完毕!");
} }
@@ -152,30 +181,40 @@ namespace YooAsset.Editor
// 设置公共配置 // 设置公共配置
var commonElement = xmlDoc.CreateElement(XmlCommon); var commonElement = xmlDoc.CreateElement(XmlCommon);
commonElement.SetAttribute(XmlEnableAddressable, AssetBundleCollectorSettingData.Setting.EnableAddressable.ToString()); commonElement.SetAttribute(XmlEnableAddressable, AssetBundleCollectorSettingData.Setting.EnableAddressable.ToString());
commonElement.SetAttribute(XmlAutoCollectShader, AssetBundleCollectorSettingData.Setting.AutoCollectShaders.ToString()); commonElement.SetAttribute(XmlUniqueBundleName, AssetBundleCollectorSettingData.Setting.UniqueBundleName.ToString());
commonElement.SetAttribute(XmlShaderBundleName, AssetBundleCollectorSettingData.Setting.ShadersBundleName); commonElement.SetAttribute(XmlShowPackageView, AssetBundleCollectorSettingData.Setting.ShowPackageView.ToString());
root.AppendChild(commonElement); root.AppendChild(commonElement);
// 设置分组配置 // 设置Package配置
foreach (var group in AssetBundleCollectorSettingData.Setting.Groups) foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
{ {
var groupElement = xmlDoc.CreateElement(XmlGroup); var packageElement = xmlDoc.CreateElement(XmlPackage);
groupElement.SetAttribute(XmlGroupName, group.GroupName); packageElement.SetAttribute(XmlPackageName, package.PackageName);
groupElement.SetAttribute(XmlGroupDesc, group.GroupDesc); packageElement.SetAttribute(XmlPackageDesc, package.PackageDesc);
groupElement.SetAttribute(XmlAssetTags, group.AssetTags); root.AppendChild(packageElement);
root.AppendChild(groupElement);
// 设置收集器配置 // 设置分组配置
foreach (var collector in group.Collectors) foreach (var group in package.Groups)
{ {
var collectorElement = xmlDoc.CreateElement(XmlCollector); var groupElement = xmlDoc.CreateElement(XmlGroup);
collectorElement.SetAttribute(XmlCollectPath, collector.CollectPath); groupElement.SetAttribute(XmlGroupName, group.GroupName);
collectorElement.SetAttribute(XmlCollectorType, collector.CollectorType.ToString()); groupElement.SetAttribute(XmlGroupDesc, group.GroupDesc);
collectorElement.SetAttribute(XmlAddressRule, collector.AddressRuleName); groupElement.SetAttribute(XmlAssetTags, group.AssetTags);
collectorElement.SetAttribute(XmlPackRule, collector.PackRuleName); packageElement.AppendChild(groupElement);
collectorElement.SetAttribute(XmlFilterRule, collector.FilterRuleName);
collectorElement.SetAttribute(XmlAssetTags, collector.AssetTags); // 设置收集器配置
groupElement.AppendChild(collectorElement); foreach (var collector in group.Collectors)
{
var collectorElement = xmlDoc.CreateElement(XmlCollector);
collectorElement.SetAttribute(XmlCollectPath, collector.CollectPath);
collectorElement.SetAttribute(XmlCollectorGUID, collector.CollectorGUID);
collectorElement.SetAttribute(XmlCollectorType, collector.CollectorType.ToString());
collectorElement.SetAttribute(XmlAddressRule, collector.AddressRuleName);
collectorElement.SetAttribute(XmlPackRule, collector.PackRuleName);
collectorElement.SetAttribute(XmlFilterRule, collector.FilterRuleName);
collectorElement.SetAttribute(XmlAssetTags, collector.AssetTags);
groupElement.AppendChild(collectorElement);
}
} }
} }
@@ -183,5 +222,81 @@ namespace YooAsset.Editor
xmlDoc.Save(savePath); xmlDoc.Save(savePath);
Debug.Log($"导出配置完毕!"); Debug.Log($"导出配置完毕!");
} }
/// <summary>
/// 升级XML配置表
/// </summary>
private static bool UpdateXmlConfig(XmlDocument xmlDoc)
{
XmlElement root = xmlDoc.DocumentElement;
string configVersion = root.GetAttribute(XmlVersion);
if (configVersion == ConfigVersion)
return true;
// 1.0 -> 2.0
if (configVersion == "1.0")
{
// 添加公共元素属性
var commonNodeList = root.GetElementsByTagName(XmlCommon);
if (commonNodeList.Count > 0)
{
XmlElement commonElement = commonNodeList[0] as XmlElement;
if (commonElement.HasAttribute(XmlShowPackageView) == false)
commonElement.SetAttribute(XmlShowPackageView, "False");
}
// 添加包裹元素
var packageElement = xmlDoc.CreateElement(XmlPackage);
packageElement.SetAttribute(XmlPackageName, "DefaultPackage");
packageElement.SetAttribute(XmlPackageDesc, string.Empty);
root.AppendChild(packageElement);
// 获取所有分组元素
var groupNodeList = root.GetElementsByTagName(XmlGroup);
List<XmlElement> temper = new List<XmlElement>(groupNodeList.Count);
foreach (var groupNode in groupNodeList)
{
XmlElement groupElement = groupNode as XmlElement;
var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
foreach (var collectorNode in collectorNodeList)
{
XmlElement collectorElement = collectorNode as XmlElement;
if (collectorElement.HasAttribute(XmlCollectorGUID) == false)
collectorElement.SetAttribute(XmlCollectorGUID, string.Empty);
}
temper.Add(groupElement);
}
// 将分组元素转移至包裹元素下
foreach (var groupElement in temper)
{
root.RemoveChild(groupElement);
packageElement.AppendChild(groupElement);
}
// 更新版本
root.SetAttribute(XmlVersion, "2.0");
return UpdateXmlConfig(xmlDoc);
}
// 2.0 -> 2.1
if (configVersion == "2.0")
{
// 添加公共元素属性
var commonNodeList = root.GetElementsByTagName(XmlCommon);
if (commonNodeList.Count > 0)
{
XmlElement commonElement = commonNodeList[0] as XmlElement;
if (commonElement.HasAttribute(XmlUniqueBundleName) == false)
commonElement.SetAttribute(XmlUniqueBundleName, "False");
}
// 更新版本
root.SetAttribute(XmlVersion, "2.1");
return UpdateXmlConfig(xmlDoc);
}
return false;
}
} }
} }

View File

@@ -50,10 +50,26 @@ namespace YooAsset.Editor
} }
} }
/// <summary>
/// 修复配置错误
/// </summary>
public bool FixConfigError()
{
bool isFixed = false;
foreach (var collector in Collectors)
{
if (collector.FixConfigError())
{
isFixed = true;
}
}
return isFixed;
}
/// <summary> /// <summary>
/// 获取打包收集的资源文件 /// 获取打包收集的资源文件
/// </summary> /// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode) public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command)
{ {
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000); Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
@@ -67,7 +83,7 @@ namespace YooAsset.Editor
// 收集打包资源 // 收集打包资源
foreach (var collector in Collectors) foreach (var collector in Collectors)
{ {
var temper = collector.GetAllCollectAssets(buildMode, this); var temper = collector.GetAllCollectAssets(command, this);
foreach (var assetInfo in temper) foreach (var assetInfo in temper)
{ {
if (result.ContainsKey(assetInfo.AssetPath) == false) if (result.ContainsKey(assetInfo.AssetPath) == false)
@@ -78,7 +94,7 @@ namespace YooAsset.Editor
} }
// 检测可寻址地址是否重复 // 检测可寻址地址是否重复
if (AssetBundleCollectorSettingData.Setting.EnableAddressable) if (command.EnableAddressable)
{ {
HashSet<string> adressTemper = new HashSet<string>(); HashSet<string> adressTemper = new HashSet<string>();
foreach (var collectInfoPair in result) foreach (var collectInfoPair in result)

View File

@@ -0,0 +1,125 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
[Serializable]
public class AssetBundleCollectorPackage
{
/// <summary>
/// 包裹名称
/// </summary>
public string PackageName = string.Empty;
/// <summary>
/// 包裹描述
/// </summary>
public string PackageDesc = string.Empty;
/// <summary>
/// 分组列表
/// </summary>
public List<AssetBundleCollectorGroup> Groups = new List<AssetBundleCollectorGroup>();
/// <summary>
/// 检测配置错误
/// </summary>
public void CheckConfigError()
{
foreach (var group in Groups)
{
group.CheckConfigError();
}
}
/// <summary>
/// 修复配置错误
/// </summary>
public bool FixConfigError()
{
bool isFixed = false;
foreach (var group in Groups)
{
if (group.FixConfigError())
{
isFixed = true;
}
}
return isFixed;
}
/// <summary>
/// 获取打包收集的资源文件
/// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command)
{
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
// 收集打包资源
foreach (var group in Groups)
{
var temper = group.GetAllCollectAssets(command);
foreach (var assetInfo in temper)
{
if (result.ContainsKey(assetInfo.AssetPath) == false)
result.Add(assetInfo.AssetPath, assetInfo);
else
throw new Exception($"The collecting asset file is existed : {assetInfo.AssetPath}");
}
}
// 检测可寻址地址是否重复
if (command.EnableAddressable)
{
HashSet<string> adressTemper = new HashSet<string>();
foreach (var collectInfoPair in result)
{
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
{
string address = collectInfoPair.Value.Address;
if (adressTemper.Contains(address) == false)
adressTemper.Add(address);
else
throw new Exception($"The address is existed : {address}");
}
}
}
// 返回列表
return result.Values.ToList();
}
/// <summary>
/// 获取所有的资源标签
/// </summary>
public List<string> GetAllTags()
{
HashSet<string> result = new HashSet<string>();
foreach (var group in Groups)
{
List<string> groupTags = StringUtility.StringToStringList(group.AssetTags, ';');
foreach (var tag in groupTags)
{
if (result.Contains(tag) == false)
result.Add(tag);
}
foreach (var collector in group.Collectors)
{
List<string> collectorTags = StringUtility.StringToStringList(collector.AssetTags, ';');
foreach (var tag in collectorTags)
{
if (result.Contains(tag) == false)
result.Add(tag);
}
}
}
return result.ToList();
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: e26f14db9addb4c49b4f0f520bf75d9d guid: 154d1124b6089254895b0f2b672394d5
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

View File

@@ -8,77 +8,116 @@ namespace YooAsset.Editor
{ {
public class AssetBundleCollectorSetting : ScriptableObject public class AssetBundleCollectorSetting : ScriptableObject
{ {
/// <summary>
/// 是否显示包裹列表视图
/// </summary>
public bool ShowPackageView = false;
/// <summary> /// <summary>
/// 是否启用可寻址资源定位 /// 是否启用可寻址资源定位
/// </summary> /// </summary>
public bool EnableAddressable = false; public bool EnableAddressable = false;
/// <summary> /// <summary>
/// 自动收集着色器 /// 资源包名唯一化
/// </summary> /// </summary>
public bool AutoCollectShaders = true; public bool UniqueBundleName = false;
/// <summary> /// <summary>
/// 自动收集的着色器资源包名称 /// 包裹列表
/// </summary> /// </summary>
public string ShadersBundleName = "myshaders"; public List<AssetBundleCollectorPackage> Packages = new List<AssetBundleCollectorPackage>();
/// <summary> /// <summary>
/// 分组列表 /// 清空所有数据
/// </summary> /// </summary>
public List<AssetBundleCollectorGroup> Groups = new List<AssetBundleCollectorGroup>(); public void ClearAll()
{
EnableAddressable = false;
Packages.Clear();
}
/// <summary> /// <summary>
/// 检测配置错误 /// 检测配置错误
/// </summary> /// </summary>
public void CheckConfigError() public void CheckConfigError()
{ {
foreach (var group in Groups) foreach (var package in Packages)
{ {
group.CheckConfigError(); package.CheckConfigError();
} }
} }
/// <summary> /// <summary>
/// 获取打包收集的资源文件 /// 修复配置错误
/// </summary> /// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode) public bool FixConfigError()
{ {
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000); bool isFixed = false;
foreach (var package in Packages)
// 收集打包资源
foreach (var group in Groups)
{ {
var temper = group.GetAllCollectAssets(buildMode); if (package.FixConfigError())
foreach (var assetInfo in temper)
{ {
if (result.ContainsKey(assetInfo.AssetPath) == false) isFixed = true;
result.Add(assetInfo.AssetPath, assetInfo); }
else }
throw new Exception($"The collecting asset file is existed : {assetInfo.AssetPath} in group setting."); return isFixed;
}
/// <summary>
/// 获取所有的资源标签
/// </summary>
public List<string> GetPackageAllTags(string packageName)
{
foreach (var package in Packages)
{
if (package.PackageName == packageName)
{
return package.GetAllTags();
} }
} }
// 检测可寻址地址是否重复 Debug.LogWarning($"Not found package : {packageName}");
if (EnableAddressable) return new List<string>();
}
/// <summary>
/// 获取包裹收集的资源文件
/// </summary>
public CollectResult GetPackageAssets(EBuildMode buildMode, string packageName)
{
if (string.IsNullOrEmpty(packageName))
throw new Exception("Build package name is null or mepty !");
foreach (var package in Packages)
{ {
HashSet<string> adressTemper = new HashSet<string>(); if (package.PackageName == packageName)
foreach (var collectInfoPair in result)
{ {
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector) CollectCommand command = new CollectCommand(buildMode, EnableAddressable);
{ CollectResult collectResult = new CollectResult(package.PackageName, EnableAddressable, UniqueBundleName);
string address = collectInfoPair.Value.Address; collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
if (adressTemper.Contains(address) == false) return collectResult;
adressTemper.Add(address);
else
throw new Exception($"The address is existed : {address} in group setting.");
}
} }
} }
// 返回列表 throw new Exception($"Not found collector pacakge : {packageName}");
return result.Values.ToList(); }
/// <summary>
/// 获取所有包裹收集的资源文件
/// </summary>
public List<CollectResult> GetAllPackageAssets(EBuildMode buildMode)
{
List<CollectResult> collectResultList = new List<CollectResult>(1000);
foreach (var package in Packages)
{
CollectCommand command = new CollectCommand(buildMode, EnableAddressable);
CollectResult collectResult = new CollectResult(package.PackageName, EnableAddressable, UniqueBundleName);
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
collectResultList.Add(collectResult);
}
return collectResultList;
} }
} }
} }

View File

@@ -232,7 +232,7 @@ namespace YooAsset.Editor
} }
/// <summary> /// <summary>
/// 存储文件 /// 存储配置文件
/// </summary> /// </summary>
public static void SaveFile() public static void SaveFile()
{ {
@@ -245,14 +245,24 @@ namespace YooAsset.Editor
} }
} }
/// <summary>
/// 修复配置文件
/// </summary>
public static void FixFile()
{
bool isFixed = Setting.FixConfigError();
if (isFixed)
{
IsDirty = true;
}
}
/// <summary> /// <summary>
/// 清空所有数据 /// 清空所有数据
/// </summary> /// </summary>
public static void ClearAll() public static void ClearAll()
{ {
Setting.AutoCollectShaders = false; Setting.ClearAll();
Setting.ShadersBundleName = string.Empty;
Setting.Groups.Clear();
SaveFile(); SaveFile();
} }
@@ -326,32 +336,63 @@ namespace YooAsset.Editor
} }
} }
// 可寻址编辑相关 // 公共参数编辑相关
public static void ModifyPackageView(bool showPackageView)
{
Setting.ShowPackageView = showPackageView;
IsDirty = true;
}
public static void ModifyAddressable(bool enableAddressable) public static void ModifyAddressable(bool enableAddressable)
{ {
Setting.EnableAddressable = enableAddressable; Setting.EnableAddressable = enableAddressable;
IsDirty = true; IsDirty = true;
} }
public static void ModifyUniqueBundleName(bool uniqueBundleName)
// 着色器编辑相关
public static void ModifyShader(bool isCollectAllShaders, string shadersBundleName)
{ {
Setting.AutoCollectShaders = isCollectAllShaders; Setting.UniqueBundleName = uniqueBundleName;
Setting.ShadersBundleName = shadersBundleName;
IsDirty = true; IsDirty = true;
} }
// 资源包裹编辑相关
public static AssetBundleCollectorPackage CreatePackage(string packageName)
{
AssetBundleCollectorPackage package = new AssetBundleCollectorPackage();
package.PackageName = packageName;
Setting.Packages.Add(package);
IsDirty = true;
return package;
}
public static void RemovePackage(AssetBundleCollectorPackage package)
{
if (Setting.Packages.Remove(package))
{
IsDirty = true;
}
else
{
Debug.LogWarning($"Failed remove package : {package.PackageName}");
}
}
public static void ModifyPackage(AssetBundleCollectorPackage package)
{
if (package != null)
{
IsDirty = true;
}
}
// 资源分组编辑相关 // 资源分组编辑相关
public static void CreateGroup(string groupName) public static AssetBundleCollectorGroup CreateGroup(AssetBundleCollectorPackage package, string groupName)
{ {
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup(); AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
group.GroupName = groupName; group.GroupName = groupName;
Setting.Groups.Add(group); package.Groups.Add(group);
IsDirty = true; IsDirty = true;
return group;
} }
public static void RemoveGroup(AssetBundleCollectorGroup group) public static void RemoveGroup(AssetBundleCollectorPackage package, AssetBundleCollectorGroup group)
{ {
if (Setting.Groups.Remove(group)) if (package.Groups.Remove(group))
{ {
IsDirty = true; IsDirty = true;
} }
@@ -360,19 +401,17 @@ namespace YooAsset.Editor
Debug.LogWarning($"Failed remove group : {group.GroupName}"); Debug.LogWarning($"Failed remove group : {group.GroupName}");
} }
} }
public static void ModifyGroup(AssetBundleCollectorGroup group) public static void ModifyGroup(AssetBundleCollectorPackage package, AssetBundleCollectorGroup group)
{ {
if (group != null) if (package != null && group != null)
{ {
IsDirty = true; IsDirty = true;
} }
} }
// 资源收集器编辑相关 // 资源收集器编辑相关
public static void CreateCollector(AssetBundleCollectorGroup group, string collectPath) public static void CreateCollector(AssetBundleCollectorGroup group, AssetBundleCollector collector)
{ {
AssetBundleCollector collector = new AssetBundleCollector();
collector.CollectPath = collectPath;
group.Collectors.Add(collector); group.Collectors.Add(collector);
IsDirty = true; IsDirty = true;
} }
@@ -394,5 +433,14 @@ namespace YooAsset.Editor
IsDirty = true; IsDirty = true;
} }
} }
/// <summary>
/// 获取所有的资源标签
/// </summary>
public static string GetPackageAllTags(string packageName)
{
var allTags = Setting.GetPackageAllTags(packageName);
return string.Join(";", allTags);
}
} }
} }

View File

@@ -24,17 +24,28 @@ namespace YooAsset.Editor
private List<string> _addressRuleList; private List<string> _addressRuleList;
private List<string> _packRuleList; private List<string> _packRuleList;
private List<string> _filterRuleList; private List<string> _filterRuleList;
private ListView _groupListView;
private ScrollView _collectorScrollView; private Toggle _showPackageToogle;
private PopupField<string> _activeRulePopupField;
private Toggle _enableAddressableToogle; private Toggle _enableAddressableToogle;
private Toggle _autoCollectShaderToogle; private Toggle _uniqueBundleNameToogle;
private TextField _shaderBundleNameTxt;
private VisualElement _packageContainer;
private ListView _packageListView;
private TextField _packageNameTxt;
private TextField _packageDescTxt;
private VisualElement _groupContainer;
private ListView _groupListView;
private TextField _groupNameTxt; private TextField _groupNameTxt;
private TextField _groupDescTxt; private TextField _groupDescTxt;
private TextField _groupAssetTagsTxt; private TextField _groupAssetTagsTxt;
private VisualElement _groupContainer;
private string _lastModifyGroup = string.Empty; private VisualElement _collectorContainer;
private ScrollView _collectorScrollView;
private PopupField<string> _activeRulePopupField;
private int _lastModifyPackageIndex = 0;
private int _lastModifyGroupIndex = 0;
public void CreateGUI() public void CreateGUI()
@@ -64,6 +75,30 @@ namespace YooAsset.Editor
visualAsset.CloneTree(root); visualAsset.CloneTree(root);
// 公共设置相关
_showPackageToogle = root.Q<Toggle>("ShowPackages");
_showPackageToogle.RegisterValueChangedCallback(evt =>
{
AssetBundleCollectorSettingData.ModifyPackageView(evt.newValue);
RefreshWindow();
});
_enableAddressableToogle = root.Q<Toggle>("EnableAddressable");
_enableAddressableToogle.RegisterValueChangedCallback(evt =>
{
AssetBundleCollectorSettingData.ModifyAddressable(evt.newValue);
RefreshWindow();
});
_uniqueBundleNameToogle = root.Q<Toggle>("UniqueBundleName");
_uniqueBundleNameToogle.RegisterValueChangedCallback(evt =>
{
AssetBundleCollectorSettingData.ModifyUniqueBundleName(evt.newValue);
RefreshWindow();
});
// 配置修复按钮
var fixBtn = root.Q<Button>("FixButton");
fixBtn.clicked += FixBtn_clicked;
// 导入导出按钮 // 导入导出按钮
var exportBtn = root.Q<Button>("ExportButton"); var exportBtn = root.Q<Button>("ExportButton");
exportBtn.clicked += ExportBtn_clicked; exportBtn.clicked += ExportBtn_clicked;
@@ -74,23 +109,50 @@ namespace YooAsset.Editor
_saveButton = root.Q<Button>("SaveButton"); _saveButton = root.Q<Button>("SaveButton");
_saveButton.clicked += SaveBtn_clicked; _saveButton.clicked += SaveBtn_clicked;
// 公共设置相关 // 包裹容器
_enableAddressableToogle = root.Q<Toggle>("EnableAddressable"); _packageContainer = root.Q("PackageContainer");
_enableAddressableToogle.RegisterValueChangedCallback(evt =>
// 包裹列表相关
_packageListView = root.Q<ListView>("PackageListView");
_packageListView.makeItem = MakePackageListViewItem;
_packageListView.bindItem = BindPackageListViewItem;
#if UNITY_2020_1_OR_NEWER
_packageListView.onSelectionChange += PackageListView_onSelectionChange;
#else
_packageListView.onSelectionChanged += PackageListView_onSelectionChange;
#endif
// 包裹添加删除按钮
var packageAddContainer = root.Q("PackageAddContainer");
{ {
AssetBundleCollectorSettingData.ModifyAddressable(evt.newValue); var addBtn = packageAddContainer.Q<Button>("AddBtn");
RefreshWindow(); addBtn.clicked += AddPackageBtn_clicked;
var removeBtn = packageAddContainer.Q<Button>("RemoveBtn");
removeBtn.clicked += RemovePackageBtn_clicked;
}
// 包裹名称
_packageNameTxt = root.Q<TextField>("PackageName");
_packageNameTxt.RegisterValueChangedCallback(evt =>
{
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage != null)
{
selectPackage.PackageName = evt.newValue;
AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
}
}); });
_autoCollectShaderToogle = root.Q<Toggle>("AutoCollectShader");
_autoCollectShaderToogle.RegisterValueChangedCallback(evt => // 包裹备注
_packageDescTxt = root.Q<TextField>("PackageDesc");
_packageDescTxt.RegisterValueChangedCallback(evt =>
{ {
AssetBundleCollectorSettingData.ModifyShader(evt.newValue, _shaderBundleNameTxt.value); var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
_shaderBundleNameTxt.SetEnabled(evt.newValue); if (selectPackage != null)
}); {
_shaderBundleNameTxt = root.Q<TextField>("ShaderBundleName"); selectPackage.PackageDesc = evt.newValue;
_shaderBundleNameTxt.RegisterValueChangedCallback(evt => AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
{ }
AssetBundleCollectorSettingData.ModifyShader(_autoCollectShaderToogle.value, evt.newValue);
}); });
// 分组列表相关 // 分组列表相关
@@ -119,11 +181,13 @@ namespace YooAsset.Editor
_groupNameTxt = root.Q<TextField>("GroupName"); _groupNameTxt = root.Q<TextField>("GroupName");
_groupNameTxt.RegisterValueChangedCallback(evt => _groupNameTxt.RegisterValueChangedCallback(evt =>
{ {
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup; var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup != null) if (selectPackage != null && selectGroup != null)
{ {
selectGroup.GroupName = evt.newValue; selectGroup.GroupName = evt.newValue;
AssetBundleCollectorSettingData.ModifyGroup(selectGroup); AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
FillGroupViewData();
} }
}); });
@@ -131,11 +195,13 @@ namespace YooAsset.Editor
_groupDescTxt = root.Q<TextField>("GroupDesc"); _groupDescTxt = root.Q<TextField>("GroupDesc");
_groupDescTxt.RegisterValueChangedCallback(evt => _groupDescTxt.RegisterValueChangedCallback(evt =>
{ {
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup; var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup != null) if (selectPackage != null && selectGroup != null)
{ {
selectGroup.GroupDesc = evt.newValue; selectGroup.GroupDesc = evt.newValue;
AssetBundleCollectorSettingData.ModifyGroup(selectGroup); AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
FillGroupViewData();
} }
}); });
@@ -143,14 +209,18 @@ namespace YooAsset.Editor
_groupAssetTagsTxt = root.Q<TextField>("GroupAssetTags"); _groupAssetTagsTxt = root.Q<TextField>("GroupAssetTags");
_groupAssetTagsTxt.RegisterValueChangedCallback(evt => _groupAssetTagsTxt.RegisterValueChangedCallback(evt =>
{ {
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup; var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup != null) if (selectPackage != null && selectGroup != null)
{ {
selectGroup.AssetTags = evt.newValue; selectGroup.AssetTags = evt.newValue;
AssetBundleCollectorSettingData.ModifyGroup(selectGroup); AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
} }
}); });
// 收集列表容器
_collectorContainer = root.Q("CollectorContainer");
// 收集列表相关 // 收集列表相关
_collectorScrollView = root.Q<ScrollView>("CollectorScrollView"); _collectorScrollView = root.Q<ScrollView>("CollectorScrollView");
_collectorScrollView.style.height = new Length(100, LengthUnit.Percent); _collectorScrollView.style.height = new Length(100, LengthUnit.Percent);
@@ -172,11 +242,12 @@ namespace YooAsset.Editor
activeRuleContainer.Add(_activeRulePopupField); activeRuleContainer.Add(_activeRulePopupField);
_activeRulePopupField.RegisterValueChangedCallback(evt => _activeRulePopupField.RegisterValueChangedCallback(evt =>
{ {
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup; var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup != null) if (selectPackage != null && selectGroup != null)
{ {
selectGroup.ActiveRuleName = evt.newValue; selectGroup.ActiveRuleName = evt.newValue;
AssetBundleCollectorSettingData.ModifyGroup(selectGroup); AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
FillGroupViewData(); FillGroupViewData();
} }
}); });
@@ -217,13 +288,17 @@ namespace YooAsset.Editor
private void RefreshWindow() private void RefreshWindow()
{ {
_showPackageToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShowPackageView);
_enableAddressableToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.EnableAddressable); _enableAddressableToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.EnableAddressable);
_autoCollectShaderToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.AutoCollectShaders);
_shaderBundleNameTxt.SetEnabled(AssetBundleCollectorSettingData.Setting.AutoCollectShaders);
_shaderBundleNameTxt.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShadersBundleName);
_groupContainer.visible = false; _groupContainer.visible = false;
_collectorContainer.visible = false;
FillGroupViewData(); FillPackageViewData();
}
private void FixBtn_clicked()
{
AssetBundleCollectorSettingData.FixFile();
RefreshWindow();
} }
private void ExportBtn_clicked() private void ExportBtn_clicked()
{ {
@@ -247,22 +322,97 @@ namespace YooAsset.Editor
AssetBundleCollectorSettingData.SaveFile(); AssetBundleCollectorSettingData.SaveFile();
} }
// 包裹列表相关
private void FillPackageViewData()
{
_packageListView.Clear();
_packageListView.ClearSelection();
_packageListView.itemsSource = AssetBundleCollectorSettingData.Setting.Packages;
_packageListView.Rebuild();
if (_lastModifyPackageIndex >= 0 && _lastModifyPackageIndex < _packageListView.itemsSource.Count)
{
_packageListView.selectedIndex = _lastModifyPackageIndex;
}
if (_showPackageToogle.value)
_packageContainer.style.display = DisplayStyle.Flex;
else
_packageContainer.style.display = DisplayStyle.None;
}
private VisualElement MakePackageListViewItem()
{
VisualElement element = new VisualElement();
{
var label = new Label();
label.name = "Label1";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.flexGrow = 1f;
label.style.height = 20f;
element.Add(label);
}
return element;
}
private void BindPackageListViewItem(VisualElement element, int index)
{
var package = AssetBundleCollectorSettingData.Setting.Packages[index];
var textField1 = element.Q<Label>("Label1");
if (string.IsNullOrEmpty(package.PackageDesc))
textField1.text = package.PackageName;
else
textField1.text = $"{package.PackageName} ({package.PackageDesc})";
}
private void PackageListView_onSelectionChange(IEnumerable<object> objs)
{
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage == null)
{
_groupContainer.visible = false;
_collectorContainer.visible = false;
return;
}
_groupContainer.visible = true;
_lastModifyPackageIndex = _packageListView.selectedIndex;
_packageNameTxt.SetValueWithoutNotify(selectPackage.PackageName);
_packageDescTxt.SetValueWithoutNotify(selectPackage.PackageDesc);
FillGroupViewData();
}
private void AddPackageBtn_clicked()
{
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddPackage");
AssetBundleCollectorSettingData.CreatePackage("DefaultPackage");
FillPackageViewData();
}
private void RemovePackageBtn_clicked()
{
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage == null)
return;
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow RemovePackage");
AssetBundleCollectorSettingData.RemovePackage(selectPackage);
FillPackageViewData();
}
// 分组列表相关 // 分组列表相关
private void FillGroupViewData() private void FillGroupViewData()
{ {
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage == null)
return;
_groupListView.Clear(); _groupListView.Clear();
_groupListView.ClearSelection(); _groupListView.ClearSelection();
_groupListView.itemsSource = AssetBundleCollectorSettingData.Setting.Groups; _groupListView.itemsSource = selectPackage.Groups;
_groupListView.Rebuild(); _groupListView.Rebuild();
for (int index = 0; index < AssetBundleCollectorSettingData.Setting.Groups.Count; index++) if(_lastModifyGroupIndex >=0 && _lastModifyGroupIndex < _groupListView.itemsSource.Count)
{ {
var group = AssetBundleCollectorSettingData.Setting.Groups[index]; _groupListView.selectedIndex = _lastModifyGroupIndex;
if (group.GroupName == _lastModifyGroup)
{
_groupListView.selectedIndex = index;
break;
}
} }
} }
private VisualElement MakeGroupListViewItem() private VisualElement MakeGroupListViewItem()
@@ -282,9 +432,12 @@ namespace YooAsset.Editor
} }
private void BindGroupListViewItem(VisualElement element, int index) private void BindGroupListViewItem(VisualElement element, int index)
{ {
var group = AssetBundleCollectorSettingData.Setting.Groups[index]; var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage == null)
return;
var group = selectPackage.Groups[index];
// Group Name
var textField1 = element.Q<Label>("Label1"); var textField1 = element.Q<Label>("Label1");
if (string.IsNullOrEmpty(group.GroupDesc)) if (string.IsNullOrEmpty(group.GroupDesc))
textField1.text = group.GroupName; textField1.text = group.GroupName;
@@ -298,22 +451,44 @@ namespace YooAsset.Editor
} }
private void GroupListView_onSelectionChange(IEnumerable<object> objs) private void GroupListView_onSelectionChange(IEnumerable<object> objs)
{ {
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup == null)
{
_collectorContainer.visible = false;
return;
}
_collectorContainer.visible = true;
_lastModifyGroupIndex = _groupListView.selectedIndex;
_activeRulePopupField.SetValueWithoutNotify(selectGroup.ActiveRuleName);
_groupNameTxt.SetValueWithoutNotify(selectGroup.GroupName);
_groupDescTxt.SetValueWithoutNotify(selectGroup.GroupDesc);
_groupAssetTagsTxt.SetValueWithoutNotify(selectGroup.AssetTags);
FillCollectorViewData(); FillCollectorViewData();
} }
private void AddGroupBtn_clicked() private void AddGroupBtn_clicked()
{ {
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage == null)
return;
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddGroup"); Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddGroup");
AssetBundleCollectorSettingData.CreateGroup("Default Group"); AssetBundleCollectorSettingData.CreateGroup(selectPackage, "Default Group");
FillGroupViewData(); FillGroupViewData();
} }
private void RemoveGroupBtn_clicked() private void RemoveGroupBtn_clicked()
{ {
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage == null)
return;
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup; var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup == null) if (selectGroup == null)
return; return;
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow RemoveGroup"); Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow RemoveGroup");
AssetBundleCollectorSettingData.RemoveGroup(selectGroup); AssetBundleCollectorSettingData.RemoveGroup(selectPackage, selectGroup);
FillGroupViewData(); FillGroupViewData();
} }
@@ -322,17 +497,7 @@ namespace YooAsset.Editor
{ {
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup; var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup == null) if (selectGroup == null)
{
_groupContainer.visible = false;
return; return;
}
_lastModifyGroup = selectGroup.GroupName;
_groupContainer.visible = true;
_activeRulePopupField.SetValueWithoutNotify(selectGroup.ActiveRuleName);
_groupNameTxt.SetValueWithoutNotify(selectGroup.GroupName);
_groupDescTxt.SetValueWithoutNotify(selectGroup.GroupDesc);
_groupAssetTagsTxt.SetValueWithoutNotify(selectGroup.AssetTags);
// 填充数据 // 填充数据
_collectorScrollView.Clear(); _collectorScrollView.Clear();
@@ -488,6 +653,7 @@ namespace YooAsset.Editor
objectField1.RegisterValueChangedCallback(evt => objectField1.RegisterValueChangedCallback(evt =>
{ {
collector.CollectPath = AssetDatabase.GetAssetPath(evt.newValue); collector.CollectPath = AssetDatabase.GetAssetPath(evt.newValue);
collector.CollectorGUID = AssetDatabase.AssetPathToGUID(collector.CollectPath);
objectField1.value.name = collector.CollectPath; objectField1.value.name = collector.CollectPath;
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector); AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
if (foldout.value) if (foldout.value)
@@ -577,7 +743,8 @@ namespace YooAsset.Editor
try try
{ {
collectAssetInfos = collector.GetAllCollectAssets(EBuildMode.DryRunBuild, group); CollectCommand command = new CollectCommand(EBuildMode.DryRunBuild, _enableAddressableToogle.value);
collectAssetInfos = collector.GetAllCollectAssets(command, group);
} }
catch (System.Exception e) catch (System.Exception e)
{ {
@@ -618,7 +785,8 @@ namespace YooAsset.Editor
return; return;
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddCollector"); Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddCollector");
AssetBundleCollectorSettingData.CreateCollector(selectGroup, string.Empty); AssetBundleCollector collector = new AssetBundleCollector();
AssetBundleCollectorSettingData.CreateCollector(selectGroup, collector);
FillCollectorViewData(); FillCollectorViewData();
} }
private void RemoveCollectorBtn_clicked(AssetBundleCollector selectCollector) private void RemoveCollectorBtn_clicked(AssetBundleCollector selectCollector)

View File

@@ -3,31 +3,42 @@
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="width: 50px; background-color: rgb(56, 147, 58);" /> <ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
<ui:Button text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 50px; background-color: rgb(56, 147, 58);" /> <ui:Button text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
<ui:Button text="导入" display-tooltip-when-elided="true" name="ImportButton" style="width: 50px; background-color: rgb(56, 147, 58);" /> <ui:Button text="导入" display-tooltip-when-elided="true" name="ImportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
<ui:Button text="修复" display-tooltip-when-elided="true" name="FixButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
</uie:Toolbar> </uie:Toolbar>
<ui:VisualElement name="PublicContainer" style="height: 30px; background-color: rgb(67, 67, 67); flex-direction: row; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:Toggle label="Show Packages" name="ShowPackages" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Enable Addressable" name="EnableAddressable" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Unique Bundle Name" name="UniqueBundleName" style="width: 196px; -unity-text-align: middle-left;" />
</ui:VisualElement>
<ui:VisualElement name="ContentContainer" style="flex-grow: 1; flex-direction: row;"> <ui:VisualElement name="ContentContainer" style="flex-grow: 1; flex-direction: row;">
<ui:VisualElement name="LeftContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;"> <ui:VisualElement name="PackageContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:Label text="Packages" display-tooltip-when-elided="true" name="PackageTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px;" />
<ui:ListView focusable="true" name="PackageListView" item-height="20" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
<ui:VisualElement name="PackageAddContainer" style="height: 20px; flex-direction: row; justify-content: center;">
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />
</ui:VisualElement>
</ui:VisualElement>
<ui:VisualElement name="GroupContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:Label text="Groups" display-tooltip-when-elided="true" name="GroupTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px;" />
<ui:TextField picking-mode="Ignore" label="Package Name" value="filler text" name="PackageName" style="flex-direction: column;" />
<ui:TextField picking-mode="Ignore" label="Package Desc" value="filler text" name="PackageDesc" style="flex-direction: column;" />
<ui:ListView focusable="true" name="GroupListView" item-height="20" virtualization-method="DynamicHeight" style="flex-grow: 1;" /> <ui:ListView focusable="true" name="GroupListView" item-height="20" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
<ui:VisualElement name="GroupAddContainer" style="height: 20px; flex-direction: row; justify-content: center;"> <ui:VisualElement name="GroupAddContainer" style="height: 20px; flex-direction: row; justify-content: center;">
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" /> <ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" /> <ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />
</ui:VisualElement> </ui:VisualElement>
</ui:VisualElement> </ui:VisualElement>
<ui:VisualElement name="RightContainer" style="flex-direction: column; flex-grow: 1;"> <ui:VisualElement name="CollectorContainer" style="flex-grow: 1; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:VisualElement name="PublicContainer" style="height: 30px; background-color: rgb(67, 67, 67); flex-direction: row; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;"> <ui:Label text="Collectors" display-tooltip-when-elided="true" name="CollectorTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px;" />
<ui:Toggle label="Enable Addressable" name="EnableAddressable" style="width: 196px; -unity-text-align: middle-left;" /> <ui:VisualElement name="ActiveRuleContainer" style="height: 20px;" />
<ui:Toggle label="Auto Collect Shaders" name="AutoCollectShader" style="width: 196px; -unity-text-align: middle-left;" /> <ui:TextField picking-mode="Ignore" label="Group Name" name="GroupName" />
<ui:TextField picking-mode="Ignore" label="Shader Bundle Name" name="ShaderBundleName" style="flex-grow: 1; -unity-text-align: middle-left;" /> <ui:TextField picking-mode="Ignore" label="Group Desc" name="GroupDesc" />
</ui:VisualElement> <ui:TextField picking-mode="Ignore" label="Group Asset Tags" name="GroupAssetTags" />
<ui:VisualElement name="GroupContainer" style="flex-grow: 1; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;"> <ui:VisualElement name="CollectorAddContainer" style="height: 20px; flex-direction: row-reverse;">
<ui:VisualElement name="ActiveRuleContainer" style="height: 20px;" /> <ui:Button text="[ + ]" display-tooltip-when-elided="true" name="AddBtn" />
<ui:TextField picking-mode="Ignore" label="Group Name" name="GroupName" />
<ui:TextField picking-mode="Ignore" label="Group Desc" name="GroupDesc" />
<ui:TextField picking-mode="Ignore" label="Group Asset Tags" name="GroupAssetTags" />
<ui:VisualElement name="CollectorAddContainer" style="height: 20px; flex-direction: row-reverse;">
<ui:Button text="[ + ]" display-tooltip-when-elided="true" name="AddBtn" />
</ui:VisualElement>
<ui:ScrollView name="CollectorScrollView" style="flex-grow: 1;" />
</ui:VisualElement> </ui:VisualElement>
<ui:ScrollView name="CollectorScrollView" style="flex-grow: 1;" />
</ui:VisualElement> </ui:VisualElement>
</ui:VisualElement> </ui:VisualElement>
</ui:UXML> </ui:UXML>

View File

@@ -50,5 +50,13 @@ namespace YooAsset.Editor
AssetTags = assetTags; AssetTags = assetTags;
IsRawAsset = isRawAsset; IsRawAsset = isRawAsset;
} }
/// <summary>
/// 资源包名称追加包裹名
/// </summary>
public void BundleNameAppendPackageName(string packageName)
{
BundleName = $"{packageName.ToLower()}_{BundleName}";
}
} }
} }

View File

@@ -0,0 +1,22 @@

namespace YooAsset.Editor
{
public class CollectCommand
{
/// <summary>
/// 构建模式
/// </summary>
public EBuildMode BuildMode { private set; get; }
/// <summary>
/// 是否启用可寻址资源定位
/// </summary>
public bool EnableAddressable { private set; get; }
public CollectCommand(EBuildMode buildMode, bool enableAddressable)
{
BuildMode = buildMode;
EnableAddressable = enableAddressable;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b1741e85d76b28d41a4da3cd0e3e6f20
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,49 @@
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
public class CollectResult
{
/// <summary>
/// 包裹名称
/// </summary>
public string PackageName { private set; get; }
/// <summary>
/// 是否启用可寻址资源定位
/// </summary>
public bool EnableAddressable { private set; get; }
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName { private set; get; }
/// <summary>
/// 收集的资源信息列表
/// </summary>
public List<CollectAssetInfo> CollectAssets { private set; get; }
public CollectResult(string packageName, bool enableAddressable, bool uniqueBundleName)
{
PackageName = packageName;
EnableAddressable = enableAddressable;
UniqueBundleName = uniqueBundleName;
}
public void SetCollectAssets(List<CollectAssetInfo> collectAssets)
{
CollectAssets = collectAssets;
if (UniqueBundleName)
{
foreach (var collectAsset in CollectAssets)
{
collectAsset.BundleNameAppendPackageName(PackageName);
}
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: dbbd465f929ee33408441b62d19c7d10
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -59,4 +59,15 @@ namespace YooAsset.Editor
} }
} }
} }
/// <summary>
/// 只收集着色器变种收集文件
/// </summary>
public class CollectShaderVariants : IFilterRule
{
public bool IsCollectAsset(FilterRuleData data)
{
return Path.GetExtension(data.AssetPath) == ".shadervariants";
}
}
} }

View File

@@ -7,24 +7,23 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 以文件路径作为资源包名 /// 以文件路径作为资源包名
/// 注意:每个文件独自打资源包 /// 注意:每个文件独自打资源包
/// 例如:收集器路径为 "Assets/UIPanel" /// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image_backgroud.bundle"
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop/image/backgroud.bundle" /// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view_main.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop/view/main.bundle"
/// </summary> /// </summary>
public class PackSeparately : IPackRule public class PackSeparately : IPackRule
{ {
string IPackRule.GetBundleName(PackRuleData data) string IPackRule.GetBundleName(PackRuleData data)
{ {
return StringUtility.RemoveExtension(data.AssetPath); string bundleName = StringUtility.RemoveExtension(data.AssetPath);
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
} }
} }
/// <summary> /// <summary>
/// 以父类文件夹路径作为资源包名 /// 以父类文件夹路径作为资源包名
/// 注意:文件夹下所有文件打进一个资源包 /// 注意:文件夹下所有文件打进一个资源包
/// 例如:收集器路径为 "Assets/UIPanel" /// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image.bundle"
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop/image.bundle" /// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop/view.bundle"
/// </summary> /// </summary>
public class PackDirectory : IPackRule public class PackDirectory : IPackRule
{ {
@@ -32,7 +31,8 @@ namespace YooAsset.Editor
string IPackRule.GetBundleName(PackRuleData data) string IPackRule.GetBundleName(PackRuleData data)
{ {
return Path.GetDirectoryName(data.AssetPath); string bundleName = Path.GetDirectoryName(data.AssetPath);
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
} }
} }
@@ -40,8 +40,8 @@ namespace YooAsset.Editor
/// 以收集器路径下顶级文件夹为资源包名 /// 以收集器路径下顶级文件夹为资源包名
/// 注意:文件夹下所有文件打进一个资源包 /// 注意:文件夹下所有文件打进一个资源包
/// 例如:收集器路径为 "Assets/UIPanel" /// 例如:收集器路径为 "Assets/UIPanel"
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop.bundle" /// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop.bundle" /// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop.bundle"
/// </summary> /// </summary>
public class PackTopDirectory : IPackRule public class PackTopDirectory : IPackRule
{ {
@@ -55,7 +55,7 @@ namespace YooAsset.Editor
if (Path.HasExtension(splits[0])) if (Path.HasExtension(splits[0]))
throw new Exception($"Not found root directory : {assetPath}"); throw new Exception($"Not found root directory : {assetPath}");
string bundleName = $"{data.CollectPath}/{splits[0]}"; string bundleName = $"{data.CollectPath}/{splits[0]}";
return bundleName; return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
} }
else else
{ {
@@ -72,7 +72,17 @@ namespace YooAsset.Editor
{ {
string IPackRule.GetBundleName(PackRuleData data) string IPackRule.GetBundleName(PackRuleData data)
{ {
return StringUtility.RemoveExtension(data.CollectPath); string collectPath = data.CollectPath;
if (AssetDatabase.IsValidFolder(collectPath))
{
string bundleName = collectPath;
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
}
else
{
string bundleName = StringUtility.RemoveExtension(collectPath);
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
}
} }
} }
@@ -110,7 +120,19 @@ namespace YooAsset.Editor
if (depends.Length != 1) if (depends.Length != 1)
throw new Exception($"{nameof(PackRawFile)} is not support estension : {extension}"); throw new Exception($"{nameof(PackRawFile)} is not support estension : {extension}");
return StringUtility.RemoveExtension(data.AssetPath); string bundleName = data.AssetPath;
return EditorTools.GetRegularPath(bundleName).Replace('/', '_').Replace('.', '_');
}
}
/// <summary>
/// 着色器变种收集文件
/// </summary>
public class PackShaderVariants : IPackRule
{
public string GetBundleName(PackRuleData data)
{
return YooAssetSettings.UnityShadersBundleName;
} }
} }
} }

View File

@@ -73,6 +73,10 @@ namespace YooAsset.Editor
var sampleBtn = root.Q<Button>("SampleButton"); var sampleBtn = root.Q<Button>("SampleButton");
sampleBtn.clicked += SampleBtn_onClick; sampleBtn.clicked += SampleBtn_onClick;
// 导出按钮
var exportBtn = root.Q<Button>("ExportButton");
exportBtn.clicked += ExportBtn_clicked;
// 用户列表菜单 // 用户列表菜单
_playerName = root.Q<Label>("PlayerName"); _playerName = root.Q<Label>("PlayerName");
_playerName.text = "Editor player"; _playerName.text = "Editor player";
@@ -251,6 +255,32 @@ namespace YooAsset.Editor
EditorConnection.instance.Send(RemoteDebuggerDefine.kMsgSendEditorToPlayer, data); EditorConnection.instance.Send(RemoteDebuggerDefine.kMsgSendEditorToPlayer, data);
RemoteDebuggerInRuntime.EditorRequestDebugReport(); RemoteDebuggerInRuntime.EditorRequestDebugReport();
} }
private void ExportBtn_clicked()
{
if (_currentReport == null)
{
Debug.LogWarning("Debug report is null.");
return;
}
string resultPath = EditorTools.OpenFolderPanel("Export JSON", "Assets/");
if (resultPath != null)
{
// 注意:排序保证生成配置的稳定性
foreach (var packageData in _currentReport.PackageDatas)
{
packageData.ProviderInfos.Sort();
foreach (var providerInfo in packageData.ProviderInfos)
{
providerInfo.DependBundleInfos.Sort();
}
}
string filePath = $"{resultPath}/{nameof(DebugReport)}_{_currentReport.FrameCount}.json";
string fileContent = JsonUtility.ToJson(_currentReport, true);
FileUtility.CreateFile(filePath, fileContent);
}
}
private void OnSearchKeyWordChange(ChangeEvent<string> e) private void OnSearchKeyWordChange(ChangeEvent<string> e)
{ {
_searchKeyWord = e.newValue; _searchKeyWord = e.newValue;

View File

@@ -4,6 +4,7 @@
<uie:ToolbarMenu display-tooltip-when-elided="true" name="ViewModeMenu" text="ViewMode" style="width: 100px; flex-grow: 0;" /> <uie:ToolbarMenu display-tooltip-when-elided="true" name="ViewModeMenu" text="ViewMode" style="width: 100px; flex-grow: 0;" />
<uie:ToolbarSearchField focusable="true" name="SearchField" style="flex-grow: 1;" /> <uie:ToolbarSearchField focusable="true" name="SearchField" style="flex-grow: 1;" />
<uie:ToolbarButton text="刷新" display-tooltip-when-elided="true" name="SampleButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" /> <uie:ToolbarButton text="刷新" display-tooltip-when-elided="true" name="SampleButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" />
<uie:ToolbarButton text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" />
</uie:Toolbar> </uie:Toolbar>
<uie:Toolbar name="FrameToolbar"> <uie:Toolbar name="FrameToolbar">
<ui:SliderInt picking-mode="Ignore" label="Frame:" value="42" high-value="100" name="FrameSlider" style="flex-grow: 1;" /> <ui:SliderInt picking-mode="Ignore" label="Frame:" value="42" high-value="100" name="FrameSlider" style="flex-grow: 1;" />

View File

@@ -72,15 +72,24 @@ namespace YooAsset.Editor
} }
private List<DebugProviderInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord) private List<DebugProviderInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord)
{ {
var result = new List<DebugProviderInfo>(debugReport.ProviderInfos.Count); List<DebugProviderInfo> result = new List<DebugProviderInfo>(1000);
foreach (var providerInfo in debugReport.ProviderInfos) foreach (var packageData in debugReport.PackageDatas)
{ {
if (string.IsNullOrEmpty(searchKeyWord) == false) var tempList = new List<DebugProviderInfo>(packageData.ProviderInfos.Count);
foreach (var providerInfo in packageData.ProviderInfos)
{ {
if (providerInfo.AssetPath.Contains(searchKeyWord) == false) if (string.IsNullOrEmpty(searchKeyWord) == false)
continue; {
if (providerInfo.AssetPath.Contains(searchKeyWord) == false)
continue;
}
providerInfo.PackageName = packageData.PackageName;
tempList.Add(providerInfo);
} }
result.Add(providerInfo);
tempList.Sort();
result.AddRange(tempList);
} }
return result; return result;
} }
@@ -102,12 +111,22 @@ namespace YooAsset.Editor
} }
// 资源列表相关 // 顶部列表相关
private VisualElement MakeAssetListViewItem() private VisualElement MakeAssetListViewItem()
{ {
VisualElement element = new VisualElement(); VisualElement element = new VisualElement();
element.style.flexDirection = FlexDirection.Row; element.style.flexDirection = FlexDirection.Row;
{
var label = new Label();
label.name = "Label0";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 150;
element.Add(label);
}
{ {
var label = new Label(); var label = new Label();
label.name = "Label1"; label.name = "Label1";
@@ -144,7 +163,7 @@ namespace YooAsset.Editor
label.style.unityTextAlign = TextAnchor.MiddleLeft; label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f; label.style.marginLeft = 3f;
//label.style.flexGrow = 1f; //label.style.flexGrow = 1f;
label.style.width = 100; label.style.width = 150;
element.Add(label); element.Add(label);
} }
@@ -154,6 +173,16 @@ namespace YooAsset.Editor
label.style.unityTextAlign = TextAnchor.MiddleLeft; label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f; label.style.marginLeft = 3f;
//label.style.flexGrow = 1f; //label.style.flexGrow = 1f;
label.style.width = 100;
element.Add(label);
}
{
var label = new Label();
label.name = "Label6";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 120; label.style.width = 120;
element.Add(label); element.Add(label);
} }
@@ -165,6 +194,10 @@ namespace YooAsset.Editor
var sourceData = _assetListView.itemsSource as List<DebugProviderInfo>; var sourceData = _assetListView.itemsSource as List<DebugProviderInfo>;
var providerInfo = sourceData[index]; var providerInfo = sourceData[index];
// Package Name
var label0 = element.Q<Label>("Label0");
label0.text = providerInfo.PackageName;
// Asset Path // Asset Path
var label1 = element.Q<Label>("Label1"); var label1 = element.Q<Label>("Label1");
label1.text = providerInfo.AssetPath; label1.text = providerInfo.AssetPath;
@@ -177,19 +210,23 @@ namespace YooAsset.Editor
var label3 = element.Q<Label>("Label3"); var label3 = element.Q<Label>("Label3");
label3.text = providerInfo.SpawnTime; label3.text = providerInfo.SpawnTime;
// Ref Count // Loading Time
var label4 = element.Q<Label>("Label4"); var label4 = element.Q<Label>("Label4");
label4.text = providerInfo.RefCount.ToString(); label4.text = providerInfo.LoadingTime.ToString();
// Ref Count
var label5 = element.Q<Label>("Label5");
label5.text = providerInfo.RefCount.ToString();
// Status // Status
StyleColor textColor; StyleColor textColor;
if (providerInfo.Status == (int)ProviderBase.EStatus.Fail) if (providerInfo.Status == ProviderBase.EStatus.Failed.ToString())
textColor = new StyleColor(Color.yellow); textColor = new StyleColor(Color.yellow);
else else
textColor = label1.style.color; textColor = label1.style.color;
var label5 = element.Q<Label>("Label5"); var label6 = element.Q<Label>("Label6");
label5.text = providerInfo.Status.ToString(); label6.text = providerInfo.Status.ToString();
label5.style.color = textColor; label6.style.color = textColor;
} }
private void AssetListView_onSelectionChange(IEnumerable<object> objs) private void AssetListView_onSelectionChange(IEnumerable<object> objs)
{ {
@@ -200,7 +237,7 @@ namespace YooAsset.Editor
} }
} }
// 依赖列表相关 // 底部列表相关
private VisualElement MakeDependListViewItem() private VisualElement MakeDependListViewItem()
{ {
VisualElement element = new VisualElement(); VisualElement element = new VisualElement();
@@ -255,11 +292,11 @@ namespace YooAsset.Editor
var label4 = element.Q<Label>("Label4"); var label4 = element.Q<Label>("Label4");
label4.text = bundleInfo.Status.ToString(); label4.text = bundleInfo.Status.ToString();
} }
private void FillDependListView(DebugProviderInfo providerInfo) private void FillDependListView(DebugProviderInfo selectedProviderInfo)
{ {
_dependListView.Clear(); _dependListView.Clear();
_dependListView.ClearSelection(); _dependListView.ClearSelection();
_dependListView.itemsSource = providerInfo.BundleInfos; _dependListView.itemsSource = selectedProviderInfo.DependBundleInfos;
_dependListView.Rebuild(); _dependListView.Rebuild();
} }
} }

View File

@@ -1,11 +1,13 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False"> <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;"> <ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;"> <uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Package Name" display-tooltip-when-elided="true" name="TopBar0" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" /> <uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Spawn Scene" display-tooltip-when-elided="true" name="TopBar2" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" /> <uie:ToolbarButton text="Spawn Scene" display-tooltip-when-elided="true" name="TopBar2" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Spawn Time" display-tooltip-when-elided="true" name="TopBar3" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" /> <uie:ToolbarButton text="Spawn Time" display-tooltip-when-elided="true" name="TopBar3" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar4" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" /> <uie:ToolbarButton text="Loading Time (ms)" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar5" style="width: 120px; -unity-text-align: middle-left;" /> <uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar5" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar6" style="width: 120px; -unity-text-align: middle-left;" />
</uie:Toolbar> </uie:Toolbar>
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" /> <ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
</ui:VisualElement> </ui:VisualElement>

View File

@@ -33,8 +33,8 @@ namespace YooAsset.Editor
// 资源包列表 // 资源包列表
_bundleListView = _root.Q<ListView>("TopListView"); _bundleListView = _root.Q<ListView>("TopListView");
_bundleListView.makeItem = MakeAssetListViewItem; _bundleListView.makeItem = MakeBundleListViewItem;
_bundleListView.bindItem = BindAssetListViewItem; _bundleListView.bindItem = BindBundleListViewItem;
#if UNITY_2020_1_OR_NEWER #if UNITY_2020_1_OR_NEWER
_bundleListView.onSelectionChange += BundleListView_onSelectionChange; _bundleListView.onSelectionChange += BundleListView_onSelectionChange;
#else #else
@@ -72,21 +72,33 @@ namespace YooAsset.Editor
} }
private List<DebugBundleInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord) private List<DebugBundleInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord)
{ {
Dictionary<string, DebugBundleInfo> result = new Dictionary<string, DebugBundleInfo>(debugReport.ProviderInfos.Count); List<DebugBundleInfo> result = new List<DebugBundleInfo>(1000);
foreach (var providerInfo in debugReport.ProviderInfos) foreach (var pakcageData in debugReport.PackageDatas)
{ {
foreach (var bundleInfo in providerInfo.BundleInfos) Dictionary<string, DebugBundleInfo> tempDic = new Dictionary<string, DebugBundleInfo>(1000);
foreach (var providerInfo in pakcageData.ProviderInfos)
{ {
if (string.IsNullOrEmpty(searchKeyWord) == false) foreach (var bundleInfo in providerInfo.DependBundleInfos)
{ {
if (bundleInfo.BundleName.Contains(searchKeyWord) == false) if (string.IsNullOrEmpty(searchKeyWord) == false)
continue; {
if (bundleInfo.BundleName.Contains(searchKeyWord) == false)
continue;
}
if (tempDic.ContainsKey(bundleInfo.BundleName) == false)
{
bundleInfo.PackageName = pakcageData.PackageName;
tempDic.Add(bundleInfo.BundleName, bundleInfo);
}
} }
if (result.ContainsKey(bundleInfo.BundleName) == false)
result.Add(bundleInfo.BundleName, bundleInfo);
} }
var tempList = tempDic.Values.ToList();
tempList.Sort();
result.AddRange(tempList);
} }
return result.Values.ToList(); return result;
} }
/// <summary> /// <summary>
@@ -107,11 +119,21 @@ namespace YooAsset.Editor
// 顶部列表相关 // 顶部列表相关
private VisualElement MakeAssetListViewItem() private VisualElement MakeBundleListViewItem()
{ {
VisualElement element = new VisualElement(); VisualElement element = new VisualElement();
element.style.flexDirection = FlexDirection.Row; element.style.flexDirection = FlexDirection.Row;
{
var label = new Label();
label.name = "Label0";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 150;
element.Add(label);
}
{ {
var label = new Label(); var label = new Label();
label.name = "Label1"; label.name = "Label1";
@@ -144,11 +166,15 @@ namespace YooAsset.Editor
return element; return element;
} }
private void BindAssetListViewItem(VisualElement element, int index) private void BindBundleListViewItem(VisualElement element, int index)
{ {
var sourceData = _bundleListView.itemsSource as List<DebugBundleInfo>; var sourceData = _bundleListView.itemsSource as List<DebugBundleInfo>;
var bundleInfo = sourceData[index]; var bundleInfo = sourceData[index];
// Package Name
var label0 = element.Q<Label>("Label0");
label0.text = bundleInfo.PackageName;
// Bundle Name // Bundle Name
var label1 = element.Q<Label>("Label1"); var label1 = element.Q<Label>("Label1");
label1.text = bundleInfo.BundleName; label1.text = bundleInfo.BundleName;
@@ -159,7 +185,7 @@ namespace YooAsset.Editor
// Status // Status
StyleColor textColor; StyleColor textColor;
if (bundleInfo.Status == (int)AssetBundleLoaderBase.EStatus.Failed) if (bundleInfo.Status == BundleLoaderBase.EStatus.Failed.ToString())
textColor = new StyleColor(Color.yellow); textColor = new StyleColor(Color.yellow);
else else
textColor = label1.style.color; textColor = label1.style.color;
@@ -172,7 +198,7 @@ namespace YooAsset.Editor
foreach (var item in objs) foreach (var item in objs)
{ {
DebugBundleInfo bundleInfo = item as DebugBundleInfo; DebugBundleInfo bundleInfo = item as DebugBundleInfo;
FillUsingListView(bundleInfo.BundleName); FillUsingListView(bundleInfo);
} }
} }
@@ -259,17 +285,23 @@ namespace YooAsset.Editor
var label5 = element.Q<Label>("Label5"); var label5 = element.Q<Label>("Label5");
label5.text = providerInfo.Status.ToString(); label5.text = providerInfo.Status.ToString();
} }
private void FillUsingListView(string bundleName) private void FillUsingListView(DebugBundleInfo selectedBundleInfo)
{ {
List<DebugProviderInfo> source = new List<DebugProviderInfo>(); List<DebugProviderInfo> source = new List<DebugProviderInfo>();
foreach (var providerInfo in _debugReport.ProviderInfos) foreach (var packageData in _debugReport.PackageDatas)
{ {
foreach (var bundleInfo in providerInfo.BundleInfos) if (packageData.PackageName == selectedBundleInfo.PackageName)
{ {
if (bundleInfo.BundleName == bundleName) foreach (var providerInfo in packageData.ProviderInfos)
{ {
source.Add(providerInfo); foreach (var bundleInfo in providerInfo.DependBundleInfos)
continue; {
if (bundleInfo.BundleName == selectedBundleInfo.BundleName)
{
source.Add(providerInfo);
continue;
}
}
} }
} }
} }

View File

@@ -1,6 +1,7 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False"> <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;"> <ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;"> <uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Package Name" display-tooltip-when-elided="true" name="TopBar0" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" /> <uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar3" style="width: 100px; -unity-text-align: middle-left;" /> <uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar3" style="width: 100px; -unity-text-align: middle-left;" />
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar4" style="width: 120px; -unity-text-align: middle-left;" /> <uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar4" style="width: 120px; -unity-text-align: middle-left;" />

View File

@@ -310,11 +310,11 @@ namespace YooAsset.Editor
// Size // Size
var label2 = element.Q<Label>("Label2"); var label2 = element.Q<Label>("Label2");
label2.text = EditorUtility.FormatBytes(bundleInfo.SizeBytes); label2.text = EditorUtility.FormatBytes(bundleInfo.FileSize);
// Hash // Hash
var label3 = element.Q<Label>("Label3"); var label3 = element.Q<Label>("Label3");
label3.text = bundleInfo.Hash; label3.text = bundleInfo.FileHash;
} }
} }
} }

View File

@@ -25,7 +25,7 @@ namespace YooAsset.Editor
private ToolbarButton _topBar1; private ToolbarButton _topBar1;
private ToolbarButton _topBar2; private ToolbarButton _topBar2;
private ToolbarButton _topBar3; private ToolbarButton _topBar3;
private ToolbarButton _topBar4; private ToolbarButton _topBar5;
private ToolbarButton _bottomBar1; private ToolbarButton _bottomBar1;
private ListView _bundleListView; private ListView _bundleListView;
private ListView _includeListView; private ListView _includeListView;
@@ -53,11 +53,11 @@ namespace YooAsset.Editor
_topBar1 = _root.Q<ToolbarButton>("TopBar1"); _topBar1 = _root.Q<ToolbarButton>("TopBar1");
_topBar2 = _root.Q<ToolbarButton>("TopBar2"); _topBar2 = _root.Q<ToolbarButton>("TopBar2");
_topBar3 = _root.Q<ToolbarButton>("TopBar3"); _topBar3 = _root.Q<ToolbarButton>("TopBar3");
_topBar4 = _root.Q<ToolbarButton>("TopBar4"); _topBar5 = _root.Q<ToolbarButton>("TopBar5");
_topBar1.clicked += TopBar1_clicked; _topBar1.clicked += TopBar1_clicked;
_topBar2.clicked += TopBar2_clicked; _topBar2.clicked += TopBar2_clicked;
_topBar3.clicked += TopBar3_clicked; _topBar3.clicked += TopBar3_clicked;
_topBar4.clicked += TopBar4_clicked; _topBar5.clicked += TopBar4_clicked;
// 底部按钮栏 // 底部按钮栏
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1"); _bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
@@ -122,9 +122,9 @@ namespace YooAsset.Editor
else if (_sortMode == ESortMode.BundleSize) else if (_sortMode == ESortMode.BundleSize)
{ {
if (_descendingSort) if (_descendingSort)
return result.OrderByDescending(a => a.SizeBytes).ToList(); return result.OrderByDescending(a => a.FileSize).ToList();
else else
return result.OrderBy(a => a.SizeBytes).ToList(); return result.OrderBy(a => a.FileSize).ToList();
} }
else if (_sortMode == ESortMode.BundleTags) else if (_sortMode == ESortMode.BundleTags)
{ {
@@ -144,7 +144,7 @@ namespace YooAsset.Editor
_topBar1.text = $"Bundle Name ({_bundleListView.itemsSource.Count})"; _topBar1.text = $"Bundle Name ({_bundleListView.itemsSource.Count})";
_topBar2.text = "Size"; _topBar2.text = "Size";
_topBar3.text = "Hash"; _topBar3.text = "Hash";
_topBar4.text = "Tags"; _topBar5.text = "Tags";
if (_sortMode == ESortMode.BundleName) if (_sortMode == ESortMode.BundleName)
{ {
@@ -163,9 +163,9 @@ namespace YooAsset.Editor
else if (_sortMode == ESortMode.BundleTags) else if (_sortMode == ESortMode.BundleTags)
{ {
if (_descendingSort) if (_descendingSort)
_topBar4.text = "Tags ↓"; _topBar5.text = "Tags ↓";
else else
_topBar4.text = "Tags ↑"; _topBar5.text = "Tags ↑";
} }
else else
{ {
@@ -231,6 +231,16 @@ namespace YooAsset.Editor
label.name = "Label5"; label.name = "Label5";
label.style.unityTextAlign = TextAnchor.MiddleLeft; label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f; label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 150;
element.Add(label);
}
{
var label = new Label();
label.name = "Label6";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
label.style.flexGrow = 1f; label.style.flexGrow = 1f;
label.style.width = 80; label.style.width = 80;
element.Add(label); element.Add(label);
@@ -249,15 +259,19 @@ namespace YooAsset.Editor
// Size // Size
var label2 = element.Q<Label>("Label2"); var label2 = element.Q<Label>("Label2");
label2.text = EditorUtility.FormatBytes(bundleInfo.SizeBytes); label2.text = EditorUtility.FormatBytes(bundleInfo.FileSize);
// Hash // Hash
var label3 = element.Q<Label>("Label3"); var label3 = element.Q<Label>("Label3");
label3.text = bundleInfo.Hash; label3.text = bundleInfo.FileHash;
// LoadMethod
var label5 = element.Q<Label>("Label5");
label5.text = bundleInfo.LoadMethod.ToString();
// Tags // Tags
var label5 = element.Q<Label>("Label5"); var label6 = element.Q<Label>("Label6");
label5.text = bundleInfo.GetTagsString(); label6.text = bundleInfo.GetTagsString();
} }
private void BundleListView_onSelectionChange(IEnumerable<object> objs) private void BundleListView_onSelectionChange(IEnumerable<object> objs)
{ {
@@ -271,7 +285,7 @@ namespace YooAsset.Editor
} }
private void ShowAssetBundleInspector(ReportBundleInfo bundleInfo) private void ShowAssetBundleInspector(ReportBundleInfo bundleInfo)
{ {
if (bundleInfo.IsRawFile()) if (bundleInfo.IsRawFile)
return; return;
string rootDirectory = Path.GetDirectoryName(_reportFilePath); string rootDirectory = Path.GetDirectoryName(_reportFilePath);

View File

@@ -5,7 +5,8 @@
<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" /> <uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Size" display-tooltip-when-elided="true" name="TopBar2" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" /> <uie:ToolbarButton text="Size" display-tooltip-when-elided="true" name="TopBar2" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Hash" display-tooltip-when-elided="true" name="TopBar3" style="width: 280px; -unity-text-align: middle-left;" /> <uie:ToolbarButton text="Hash" display-tooltip-when-elided="true" name="TopBar3" style="width: 280px; -unity-text-align: middle-left;" />
<uie:ToolbarButton text="Tags" display-tooltip-when-elided="true" name="TopBar4" style="width: 80px; -unity-text-align: middle-left; flex-grow: 1;" /> <uie:ToolbarButton text="LoadMethod" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Tags" display-tooltip-when-elided="true" name="TopBar5" style="width: 80px; -unity-text-align: middle-left; flex-grow: 1;" />
</uie:Toolbar> </uie:Toolbar>
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" /> <ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
</ui:VisualElement> </ui:VisualElement>

View File

@@ -66,13 +66,11 @@ namespace YooAsset.Editor
_items.Add(new ItemWrapper("构建平台", $"{buildReport.Summary.BuildTarget}")); _items.Add(new ItemWrapper("构建平台", $"{buildReport.Summary.BuildTarget}"));
_items.Add(new ItemWrapper("构建管线", $"{buildReport.Summary.BuildPipeline}")); _items.Add(new ItemWrapper("构建管线", $"{buildReport.Summary.BuildPipeline}"));
_items.Add(new ItemWrapper("构建模式", $"{buildReport.Summary.BuildMode}")); _items.Add(new ItemWrapper("构建模式", $"{buildReport.Summary.BuildMode}"));
_items.Add(new ItemWrapper("构建版本", $"{buildReport.Summary.BuildVersion}")); _items.Add(new ItemWrapper("包裹名称", buildReport.Summary.BuildPackageName));
_items.Add(new ItemWrapper("内置资源标签", $"{buildReport.Summary.BuildinTags}")); _items.Add(new ItemWrapper("包裹版本", buildReport.Summary.BuildPackageVersion));
_items.Add(new ItemWrapper("启用可寻址资源定位", $"{buildReport.Summary.EnableAddressable}")); _items.Add(new ItemWrapper("启用可寻址资源定位", $"{buildReport.Summary.EnableAddressable}"));
_items.Add(new ItemWrapper("拷贝内置资源文件", $"{buildReport.Summary.CopyBuildinTagFiles}")); _items.Add(new ItemWrapper("资源包名唯一化", $"{buildReport.Summary.UniqueBundleName}"));
_items.Add(new ItemWrapper("自动收集着色器", $"{buildReport.Summary.AutoCollectShaders}"));
_items.Add(new ItemWrapper("着色器资源包名称", $"{buildReport.Summary.ShadersBundleName}"));
_items.Add(new ItemWrapper("加密服务类名称", $"{buildReport.Summary.EncryptionServicesClassName}")); _items.Add(new ItemWrapper("加密服务类名称", $"{buildReport.Summary.EncryptionServicesClassName}"));
_items.Add(new ItemWrapper(string.Empty, string.Empty)); _items.Add(new ItemWrapper(string.Empty, string.Empty));
@@ -88,8 +86,6 @@ namespace YooAsset.Editor
_items.Add(new ItemWrapper("主资源总数", $"{buildReport.Summary.MainAssetTotalCount}")); _items.Add(new ItemWrapper("主资源总数", $"{buildReport.Summary.MainAssetTotalCount}"));
_items.Add(new ItemWrapper("资源包总数", $"{buildReport.Summary.AllBundleTotalCount}")); _items.Add(new ItemWrapper("资源包总数", $"{buildReport.Summary.AllBundleTotalCount}"));
_items.Add(new ItemWrapper("资源包总大小", ConvertSize(buildReport.Summary.AllBundleTotalSize))); _items.Add(new ItemWrapper("资源包总大小", ConvertSize(buildReport.Summary.AllBundleTotalSize)));
_items.Add(new ItemWrapper("内置资源包总数", $"{buildReport.Summary.BuildinBundleTotalCount}"));
_items.Add(new ItemWrapper("内置资源包总大小", ConvertSize(buildReport.Summary.BuildinBundleTotalSize)));
_items.Add(new ItemWrapper("加密资源包总数", $"{buildReport.Summary.EncryptedBundleTotalCount}")); _items.Add(new ItemWrapper("加密资源包总数", $"{buildReport.Summary.EncryptedBundleTotalCount}"));
_items.Add(new ItemWrapper("加密资源包总大小", ConvertSize(buildReport.Summary.EncryptedBundleTotalSize))); _items.Add(new ItemWrapper("加密资源包总大小", ConvertSize(buildReport.Summary.EncryptedBundleTotalSize)));
_items.Add(new ItemWrapper("原生资源包总数", $"{buildReport.Summary.RawBundleTotalCount}")); _items.Add(new ItemWrapper("原生资源包总数", $"{buildReport.Summary.RawBundleTotalCount}"));

View File

@@ -8,7 +8,14 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 停靠窗口类型集合 /// 停靠窗口类型集合
/// </summary> /// </summary>
public static readonly Type[] DockedWindowTypes = { typeof(AssetBundleBuilderWindow), typeof(AssetBundleCollectorWindow), typeof(AssetBundleDebuggerWindow), typeof(AssetBundleReporterWindow)}; public static readonly Type[] DockedWindowTypes =
{
typeof(AssetBundleBuilderWindow),
typeof(AssetBundleCollectorWindow),
typeof(AssetBundleDebuggerWindow),
typeof(AssetBundleReporterWindow),
typeof(ShaderVariantCollectorWindow)
};
#endif #endif
} }

View File

@@ -10,6 +10,7 @@ namespace YooAsset.Editor
#if UNITY_2019_4_OR_NEWER #if UNITY_2019_4_OR_NEWER
private readonly static Dictionary<System.Type, string> _uxmlDic = new Dictionary<System.Type, string>(); private readonly static Dictionary<System.Type, string> _uxmlDic = new Dictionary<System.Type, string>();
/*
static EditorHelper() static EditorHelper()
{ {
// 资源包收集 // 资源包收集
@@ -51,6 +52,46 @@ namespace YooAsset.Editor
throw new System.Exception($"Invalid YooAsset window type : {windowType}"); throw new System.Exception($"Invalid YooAsset window type : {windowType}");
} }
} }
*/
/// <summary>
/// 加载窗口的布局文件
/// </summary>
public static UnityEngine.UIElements.VisualTreeAsset LoadWindowUXML<TWindow>() where TWindow : class
{
var windowType = typeof(TWindow);
// 缓存里查询并加载
if (_uxmlDic.TryGetValue(windowType, out string uxmlGUID))
{
string assetPath = AssetDatabase.GUIDToAssetPath(uxmlGUID);
if (string.IsNullOrEmpty(assetPath))
{
_uxmlDic.Clear();
throw new System.Exception($"Invalid UXML GUID : {uxmlGUID} ! Please close the window and open it again !");
}
var treeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
return treeAsset;
}
// 全局搜索并加载
string[] guids = AssetDatabase.FindAssets(windowType.Name);
if (guids.Length == 0)
throw new System.Exception($"Not found any assets : {windowType.Name}");
foreach (string assetGUID in guids)
{
string assetPath = AssetDatabase.GUIDToAssetPath(assetGUID);
var assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.UIElements.VisualTreeAsset))
{
_uxmlDic.Add(windowType, assetGUID);
var treeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
return treeAsset;
}
}
throw new System.Exception($"Not found UXML file : {windowType.Name}");
}
#endif #endif
/// <summary> /// <summary>

View File

@@ -349,10 +349,13 @@ namespace YooAsset.Editor
} }
/// <summary> /// <summary>
/// 文件移动 /// 移动文件
/// </summary> /// </summary>
public static void FileMoveTo(string filePath, string destPath) public static void MoveFile(string filePath, string destPath)
{ {
if (File.Exists(destPath))
File.Delete(destPath);
FileInfo fileInfo = new FileInfo(filePath); FileInfo fileInfo = new FileInfo(filePath);
fileInfo.MoveTo(destPath); fileInfo.MoveTo(destPath);
} }

View File

@@ -10,103 +10,31 @@ namespace YooAsset.Editor
{ {
public static class ShaderVariantCollectionHelper public static class ShaderVariantCollectionHelper
{ {
[Serializable] public static void ClearCurrentShaderVariantCollection()
public class ShaderVariantWrapper
{ {
/// <summary> EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "ClearCurrentShaderVariantCollection");
/// Shader asset path in editor. }
/// </summary> public static void SaveCurrentShaderVariantCollection(string savePath)
public string AssetPath; {
EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "SaveCurrentShaderVariantCollection", savePath);
/// <summary> }
/// Shader name. public static int GetCurrentShaderVariantCollectionShaderCount()
/// </summary> {
public string ShaderName; return (int)EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "GetCurrentShaderVariantCollectionShaderCount");
}
/// <summary> public static int GetCurrentShaderVariantCollectionVariantCount()
/// Pass type to use in this variant. {
/// </summary> return (int)EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "GetCurrentShaderVariantCollectionVariantCount");
public PassType PassType;
/// <summary>
/// Array of shader keywords to use in this variant.
/// </summary>
public string[] Keywords;
public ShaderVariantWrapper(string assetPath, string shaderName, PassType passType, params string[] keywords)
{
AssetPath = assetPath;
ShaderName = shaderName;
PassType = passType;
Keywords = keywords;
}
} }
[Serializable] /// <summary>
public class ShaderVariantCollectionWrapper /// 获取着色器的变种总数量
/// </summary>
public static string GetShaderVariantCount(string assetPath)
{ {
/// <summary> Shader shader = AssetDatabase.LoadAssetAtPath<Shader>(assetPath);
/// Number of shaders in this collection var variantCount = EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "GetVariantCount", shader, true);
/// </summary> return variantCount.ToString();
public int ShaderCount;
/// <summary>
/// Number of total varians in this collection
/// </summary>
public int VariantCount;
/// <summary>
/// Shader variants list.
/// </summary>
public List<ShaderVariantWrapper> ShaderVariants = new List<ShaderVariantWrapper>(1000);
public void Add(ShaderVariantWrapper variant)
{
ShaderVariants.Add(variant);
}
}
public static ShaderVariantCollectionWrapper Extract(ShaderVariantCollection svc)
{
var result = new ShaderVariantCollectionWrapper();
using (var so = new SerializedObject(svc))
{
var shaderArray = so.FindProperty("m_Shaders.Array");
if (shaderArray != null && shaderArray.isArray)
{
for (int i = 0; i < shaderArray.arraySize; ++i)
{
var shaderRef = shaderArray.FindPropertyRelative($"data[{i}].first");
var shaderVariantsArray = shaderArray.FindPropertyRelative($"data[{i}].second.variants");
if (shaderRef != null && shaderRef.propertyType == SerializedPropertyType.ObjectReference && shaderVariantsArray != null && shaderVariantsArray.isArray)
{
var shader = shaderRef.objectReferenceValue as Shader;
if (shader == null)
{
throw new Exception("Invalid shader in ShaderVariantCollection file.");
}
string shaderAssetPath = AssetDatabase.GetAssetPath(shader);
string shaderName = shader.name;
// 添加变种信息
for (int j = 0; j < shaderVariantsArray.arraySize; ++j)
{
var propKeywords = shaderVariantsArray.FindPropertyRelative($"Array.data[{j}].keywords");
var propPassType = shaderVariantsArray.FindPropertyRelative($"Array.data[{j}].passType");
if (propKeywords != null && propPassType != null && propKeywords.propertyType == SerializedPropertyType.String)
{
string[] keywords = propKeywords.stringValue.Split(' ');
PassType pathType = (PassType)propPassType.intValue;
result.Add(new ShaderVariantWrapper(shaderAssetPath, shaderName, pathType, keywords));
}
}
}
}
}
}
return result;
} }
} }
} }

View File

@@ -0,0 +1,143 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEditor;
namespace YooAsset.Editor
{
[Serializable]
public class ShaderVariantCollectionManifest
{
[Serializable]
public class ShaderVariantElement
{
/// <summary>
/// Pass type to use in this variant.
/// </summary>
public PassType PassType;
/// <summary>
/// Array of shader keywords to use in this variant.
/// </summary>
public string[] Keywords;
}
[Serializable]
public class ShaderVariantInfo
{
/// <summary>
/// Shader asset path in editor.
/// </summary>
public string AssetPath;
/// <summary>
/// Shader name.
/// </summary>
public string ShaderName;
/// <summary>
/// Shader variants elements list.
/// </summary>
public List<ShaderVariantElement> ShaderVariantElements = new List<ShaderVariantElement>(1000);
}
/// <summary>
/// Number of shaders in this collection
/// </summary>
public int ShaderTotalCount;
/// <summary>
/// Number of total varians in this collection
/// </summary>
public int VariantTotalCount;
/// <summary>
/// Shader variants info list.
/// </summary>
public List<ShaderVariantInfo> ShaderVariantInfos = new List<ShaderVariantInfo>(1000);
/// <summary>
/// 添加着色器变种信息
/// </summary>
public void AddShaderVariant(string assetPath, string shaderName, PassType passType, string[] keywords)
{
var info = GetOrCreateShaderVariantInfo(assetPath, shaderName);
ShaderVariantElement element = new ShaderVariantElement();
element.PassType = passType;
element.Keywords = keywords;
info.ShaderVariantElements.Add(element);
}
private ShaderVariantInfo GetOrCreateShaderVariantInfo(string assetPath, string shaderName)
{
var selectList = ShaderVariantInfos.Where(t => t.ShaderName == shaderName && t.AssetPath == assetPath).ToList();
if (selectList.Count == 0)
{
ShaderVariantInfo newInfo = new ShaderVariantInfo();
newInfo.AssetPath = assetPath;
newInfo.ShaderName = shaderName;
ShaderVariantInfos.Add(newInfo);
return newInfo;
}
if (selectList.Count != 1)
throw new Exception("Should never get here !");
return selectList[0];
}
/// <summary>
/// 解析SVC文件并将数据写入到清单
/// </summary>
public static ShaderVariantCollectionManifest Extract(ShaderVariantCollection svc)
{
var manifest = new ShaderVariantCollectionManifest();
manifest.ShaderTotalCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionShaderCount();
manifest.VariantTotalCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionVariantCount();
using (var so = new SerializedObject(svc))
{
var shaderArray = so.FindProperty("m_Shaders.Array");
if (shaderArray != null && shaderArray.isArray)
{
for (int i = 0; i < shaderArray.arraySize; ++i)
{
var shaderRef = shaderArray.FindPropertyRelative($"data[{i}].first");
var shaderVariantsArray = shaderArray.FindPropertyRelative($"data[{i}].second.variants");
if (shaderRef != null && shaderRef.propertyType == SerializedPropertyType.ObjectReference && shaderVariantsArray != null && shaderVariantsArray.isArray)
{
var shader = shaderRef.objectReferenceValue as Shader;
if (shader == null)
{
throw new Exception("Invalid shader in ShaderVariantCollection file.");
}
string shaderAssetPath = AssetDatabase.GetAssetPath(shader);
string shaderName = shader.name;
// 添加变种信息
for (int j = 0; j < shaderVariantsArray.arraySize; ++j)
{
var propKeywords = shaderVariantsArray.FindPropertyRelative($"Array.data[{j}].keywords");
var propPassType = shaderVariantsArray.FindPropertyRelative($"Array.data[{j}].passType");
if (propKeywords != null && propPassType != null && propKeywords.propertyType == SerializedPropertyType.String)
{
string[] keywords = propKeywords.stringValue.Split(' ');
PassType pathType = (PassType)propPassType.intValue;
manifest.AddShaderVariant(shaderAssetPath, shaderName, pathType, keywords);
}
}
}
}
}
}
return manifest;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 97098b04691f5c046ac4829f1d72f425
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -28,10 +28,10 @@ namespace YooAsset.Editor
EditorApplication.update -= EditorUpdate; EditorApplication.update -= EditorUpdate;
// 保存结果 // 保存结果
SaveCurrentShaderVariantCollection(); ShaderVariantCollectionHelper.SaveCurrentShaderVariantCollection(_saveFilePath);
// 创建说明文件 // 创建清单
CreateReadme(); CreateManifest();
Debug.Log($"搜集SVC完毕"); Debug.Log($"搜集SVC完毕");
_completedCallback?.Invoke(); _completedCallback?.Invoke();
@@ -61,10 +61,10 @@ namespace YooAsset.Editor
EditorTools.FocusUnityGameWindow(); EditorTools.FocusUnityGameWindow();
// 清空旧数据 // 清空旧数据
ClearCurrentShaderVariantCollection(); ShaderVariantCollectionHelper.ClearCurrentShaderVariantCollection();
// 创建临时测试场景 // 创建临时测试场景
CreateTemperScene(); CreateTempScene();
// 收集着色器变种 // 收集着色器变种
var materials = GetAllMaterials(); var materials = GetAllMaterials();
@@ -76,9 +76,8 @@ namespace YooAsset.Editor
_elapsedTime.Start(); _elapsedTime.Start();
} }
private static void CreateTemperScene() private static void CreateTempScene()
{ {
// 创建临时场景
EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects); EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
} }
private static List<Material> GetAllMaterials() private static List<Material> GetAllMaterials()
@@ -87,9 +86,14 @@ namespace YooAsset.Editor
List<string> allAssets = new List<string>(1000); List<string> allAssets = new List<string>(1000);
// 获取所有打包的资源 // 获取所有打包的资源
List<CollectAssetInfo> allCollectInfos = AssetBundleCollectorSettingData.Setting.GetAllCollectAssets(EBuildMode.DryRunBuild); List<CollectAssetInfo> allCollectAssetInfos = new List<CollectAssetInfo>();
List<string> collectAssets = allCollectInfos.Select(t => t.AssetPath).ToList(); List<CollectResult> collectResults = AssetBundleCollectorSettingData.Setting.GetAllPackageAssets(EBuildMode.DryRunBuild);
foreach (var assetPath in collectAssets) foreach (var collectResult in collectResults)
{
allCollectAssetInfos.AddRange(collectResult.CollectAssets);
}
List<string> allAssetPath = allCollectAssetInfos.Select(t => t.AssetPath).ToList();
foreach (var assetPath in allAssetPath)
{ {
string[] depends = AssetDatabase.GetDependencies(assetPath, true); string[] depends = AssetDatabase.GetDependencies(assetPath, true);
foreach (var depend in depends) foreach (var depend in depends)
@@ -97,7 +101,7 @@ namespace YooAsset.Editor
if (allAssets.Contains(depend) == false) if (allAssets.Contains(depend) == false)
allAssets.Add(depend); allAssets.Add(depend);
} }
EditorTools.DisplayProgressBar("获取所有打包资源", ++progressValue, collectAssets.Count); EditorTools.DisplayProgressBar("获取所有打包资源", ++progressValue, allAssetPath.Count);
} }
EditorTools.ClearProgressBar(); EditorTools.ClearProgressBar();
@@ -181,37 +185,20 @@ namespace YooAsset.Editor
go.transform.position = position; go.transform.position = position;
go.name = $"Sphere_{index}|{material.name}"; go.name = $"Sphere_{index}|{material.name}";
} }
private static void CreateManifest()
private static void CreateReadme()
{ {
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate); AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
ShaderVariantCollection svc = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(_saveFilePath); ShaderVariantCollection svc = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(_saveFilePath);
if (svc != null) if (svc != null)
{ {
var wrapper = ShaderVariantCollectionHelper.Extract(svc); var wrapper = ShaderVariantCollectionManifest.Extract(svc);
string jsonContents = JsonUtility.ToJson(wrapper, true); string jsonData = JsonUtility.ToJson(wrapper, true);
string savePath = _saveFilePath.Replace(".shadervariants", "_Readme.json"); string savePath = _saveFilePath.Replace(".shadervariants", ".json");
File.WriteAllText(savePath, jsonContents); File.WriteAllText(savePath, jsonData);
} }
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate); AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
} }
private static void ClearCurrentShaderVariantCollection()
{
EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "ClearCurrentShaderVariantCollection");
}
private static void SaveCurrentShaderVariantCollection()
{
EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "SaveCurrentShaderVariantCollection", _saveFilePath);
}
public static int GetCurrentShaderVariantCollectionShaderCount()
{
return (int)EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "GetCurrentShaderVariantCollectionShaderCount");
}
public static int GetCurrentShaderVariantCollectionVariantCount()
{
return (int)EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "GetCurrentShaderVariantCollectionVariantCount");
}
} }
} }

View File

@@ -1,61 +1,82 @@
using UnityEngine; #if UNITY_2019_4_OR_NEWER
using System;
using System.Linq;
using System.Collections.Generic;
using UnityEditor; using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
public class ShaderVariantCollectionWindow : EditorWindow public class ShaderVariantCollectorWindow : EditorWindow
{ {
static ShaderVariantCollectionWindow _thisInstance;
[MenuItem("YooAsset/ShaderVariant Collector", false, 201)] [MenuItem("YooAsset/ShaderVariant Collector", false, 201)]
static void ShowWindow() public static void ShowExample()
{ {
if (_thisInstance == null) ShaderVariantCollectorWindow window = GetWindow<ShaderVariantCollectorWindow>("着色器变种收集工具", true, EditorDefine.DockedWindowTypes);
{ window.minSize = new Vector2(800, 600);
_thisInstance = GetWindow<ShaderVariantCollectionWindow>("着色器变种收集工具");
_thisInstance.minSize = new Vector2(800, 600);
}
_thisInstance.Show();
} }
private ShaderVariantCollection _selectSVC; private Button _collectButton;
private TextField _collectOutputField;
private Label _currentShaderCountField;
private Label _currentVariantCountField;
private void OnGUI() public void CreateGUI()
{ {
EditorGUILayout.Space(); try
ShaderVariantCollectorSettingData.Setting.SavePath = EditorGUILayout.TextField("收集文件保存路径", ShaderVariantCollectorSettingData.Setting.SavePath);
int currentShaderCount = ShaderVariantCollector.GetCurrentShaderVariantCollectionShaderCount();
int currentVariantCount = ShaderVariantCollector.GetCurrentShaderVariantCollectionVariantCount();
EditorGUILayout.LabelField($"CurrentShaderCount : {currentShaderCount}");
EditorGUILayout.LabelField($"CurrentVariantCount : {currentVariantCount}");
// 搜集变种
EditorGUILayout.Space();
if (GUILayout.Button("搜集变种", GUILayout.MaxWidth(80)))
{ {
ShaderVariantCollector.Run(ShaderVariantCollectorSettingData.Setting.SavePath, null); VisualElement root = this.rootVisualElement;
}
// 查询 // 加载布局文件
EditorGUILayout.Space(); var visualAsset = EditorHelper.LoadWindowUXML<ShaderVariantCollectorWindow>();
if (GUILayout.Button("查询", GUILayout.MaxWidth(80))) if (visualAsset == null)
{
string resultPath = EditorTools.OpenFilePath("Select File", "Assets/", "shadervariants");
if (string.IsNullOrEmpty(resultPath))
return; return;
string assetPath = EditorTools.AbsolutePathToAssetPath(resultPath);
_selectSVC = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(assetPath); visualAsset.CloneTree(root);
// 文件输出目录
_collectOutputField = root.Q<TextField>("CollectOutput");
_collectOutputField.SetValueWithoutNotify(ShaderVariantCollectorSettingData.Setting.SavePath);
_collectOutputField.RegisterValueChangedCallback(evt =>
{
ShaderVariantCollectorSettingData.Setting.SavePath = _collectOutputField.value;
});
_currentShaderCountField = root.Q<Label>("CurrentShaderCount");
_currentVariantCountField = root.Q<Label>("CurrentVariantCount");
// 变种收集按钮
_collectButton = root.Q<Button>("CollectButton");
_collectButton.clicked += CollectButton_clicked;
//RefreshWindow();
} }
if (_selectSVC != null) catch (Exception e)
{ {
EditorGUILayout.LabelField($"ShaderCount : {_selectSVC.shaderCount}"); Debug.LogError(e.ToString());
EditorGUILayout.LabelField($"VariantCount : {_selectSVC.variantCount}");
} }
} }
private void OnDestroy() private void Update()
{ {
ShaderVariantCollectorSettingData.SaveFile(); if (_currentShaderCountField != null)
{
int currentShaderCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionShaderCount();
_currentShaderCountField.text = $"Current Shader Count : {currentShaderCount}";
}
if (_currentVariantCountField != null)
{
int currentVariantCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionVariantCount();
_currentVariantCountField.text = $"Current Variant Count : {currentVariantCount}";
}
}
private void CollectButton_clicked()
{
ShaderVariantCollector.Run(ShaderVariantCollectorSettingData.Setting.SavePath, null);
} }
} }
} }
#endif

View File

@@ -0,0 +1,9 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;" />
<ui:VisualElement name="BuildContainer">
<ui:TextField picking-mode="Ignore" label="文件保存路径" name="CollectOutput" />
<ui:Label text="Current Shader Count" display-tooltip-when-elided="true" name="CurrentShaderCount" />
<ui:Label text="Current Variant Count" display-tooltip-when-elided="true" name="CurrentVariantCount" />
<ui:Button text="开始搜集" display-tooltip-when-elided="true" name="CollectButton" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
</ui:VisualElement>
</ui:UXML>

View File

@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 9bff4878063eaf04dab8713e1e662ac5
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}

View File

@@ -6,24 +6,24 @@ using UnityEngine.SceneManagement;
namespace YooAsset namespace YooAsset
{ {
internal static class AssetSystem internal class AssetSystemImpl
{ {
private static readonly List<AssetBundleLoaderBase> _loaders = new List<AssetBundleLoaderBase>(1000); private readonly List<BundleLoaderBase> _loaders = new List<BundleLoaderBase>(1000);
private static readonly List<ProviderBase> _providers = new List<ProviderBase>(1000); private readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
private static readonly Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100); private readonly static Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
private static long _sceneCreateCount = 0; private static long _sceneCreateCount = 0;
private static bool _simulationOnEditor; private bool _simulationOnEditor;
private static int _loadingMaxNumber; private int _loadingMaxNumber;
public static IDecryptionServices DecryptionServices { private set; get; } public IDecryptionServices DecryptionServices { private set; get; }
public static IBundleServices BundleServices { private set; get; } public IBundleServices BundleServices { private set; get; }
/// <summary> /// <summary>
/// 初始化 /// 初始化
/// 注意在使用AssetSystem之前需要初始化 /// 注意在使用AssetSystem之前需要初始化
/// </summary> /// </summary>
public static void Initialize(bool simulationOnEditor, int loadingMaxNumber, IDecryptionServices decryptionServices, IBundleServices bundleServices) public void Initialize(bool simulationOnEditor, int loadingMaxNumber, IDecryptionServices decryptionServices, IBundleServices bundleServices)
{ {
_simulationOnEditor = simulationOnEditor; _simulationOnEditor = simulationOnEditor;
_loadingMaxNumber = loadingMaxNumber; _loadingMaxNumber = loadingMaxNumber;
@@ -34,7 +34,7 @@ namespace YooAsset
/// <summary> /// <summary>
/// 更新 /// 更新
/// </summary> /// </summary>
public static void Update() public void Update()
{ {
// 更新加载器 // 更新加载器
foreach (var loader in _loaders) foreach (var loader in _loaders)
@@ -67,11 +67,20 @@ namespace YooAsset
/// <summary> /// <summary>
/// 销毁 /// 销毁
/// </summary> /// </summary>
public static void DestroyAll() public void DestroyAll()
{ {
_loaders.Clear(); foreach (var provider in _providers)
{
provider.Destroy();
}
foreach (var loader in _loaders)
{
loader.Destroy(true);
}
_providers.Clear(); _providers.Clear();
_sceneHandles.Clear(); _loaders.Clear();
ClearSceneHandle();
DecryptionServices = null; DecryptionServices = null;
BundleServices = null; BundleServices = null;
@@ -80,7 +89,16 @@ namespace YooAsset
/// <summary> /// <summary>
/// 资源回收(卸载引用计数为零的资源) /// 资源回收(卸载引用计数为零的资源)
/// </summary> /// </summary>
public static void UnloadUnusedAssets() public void UnloadUnusedAssets()
{
// 注意:资源包之间可能存在多层深层嵌套,需要多次循环释放。
int loopCount = 10;
for (int i = 0; i < loopCount; i++)
{
UnloadUnusedAssetsInternal();
}
}
private void UnloadUnusedAssetsInternal()
{ {
if (_simulationOnEditor) if (_simulationOnEditor)
{ {
@@ -97,12 +115,12 @@ namespace YooAsset
{ {
for (int i = _loaders.Count - 1; i >= 0; i--) for (int i = _loaders.Count - 1; i >= 0; i--)
{ {
AssetBundleLoaderBase loader = _loaders[i]; BundleLoaderBase loader = _loaders[i];
loader.TryDestroyAllProviders(); loader.TryDestroyAllProviders();
} }
for (int i = _loaders.Count - 1; i >= 0; i--) for (int i = _loaders.Count - 1; i >= 0; i--)
{ {
AssetBundleLoaderBase loader = _loaders[i]; BundleLoaderBase loader = _loaders[i];
if (loader.CanDestroy()) if (loader.CanDestroy())
{ {
loader.Destroy(false); loader.Destroy(false);
@@ -115,19 +133,20 @@ namespace YooAsset
/// <summary> /// <summary>
/// 强制回收所有资源 /// 强制回收所有资源
/// </summary> /// </summary>
public static void ForceUnloadAllAssets() public void ForceUnloadAllAssets()
{ {
foreach (var provider in _providers) foreach (var provider in _providers)
{ {
provider.Destroy(); provider.Destroy();
} }
_providers.Clear();
foreach (var loader in _loaders) foreach (var loader in _loaders)
{ {
loader.Destroy(true); loader.Destroy(true);
} }
_providers.Clear();
_loaders.Clear(); _loaders.Clear();
ClearSceneHandle();
// 注意:调用底层接口释放所有资源 // 注意:调用底层接口释放所有资源
Resources.UnloadUnusedAssets(); Resources.UnloadUnusedAssets();
@@ -136,12 +155,13 @@ namespace YooAsset
/// <summary> /// <summary>
/// 加载场景 /// 加载场景
/// </summary> /// </summary>
public static SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) public SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority)
{ {
if (assetInfo.IsInvalid) if (assetInfo.IsInvalid)
{ {
YooLogger.Error($"Failed to load scene ! {assetInfo.Error}");
CompletedProvider completedProvider = new CompletedProvider(assetInfo); CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(); completedProvider.SetCompleted(assetInfo.Error);
return completedProvider.CreateHandle<SceneOperationHandle>(); return completedProvider.CreateHandle<SceneOperationHandle>();
} }
@@ -156,14 +176,15 @@ namespace YooAsset
ProviderBase provider; ProviderBase provider;
{ {
if (_simulationOnEditor) if (_simulationOnEditor)
provider = new DatabaseSceneProvider(providerGUID, assetInfo, sceneMode, activateOnLoad, priority); provider = new DatabaseSceneProvider(this, providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
else else
provider = new BundledSceneProvider(providerGUID, assetInfo, sceneMode, activateOnLoad, priority); provider = new BundledSceneProvider(this, providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
provider.InitSpawnDebugInfo(); provider.InitSpawnDebugInfo();
_providers.Add(provider); _providers.Add(provider);
} }
var handle = provider.CreateHandle<SceneOperationHandle>(); var handle = provider.CreateHandle<SceneOperationHandle>();
handle.PackageName = BundleServices.GetPackageName();
_sceneHandles.Add(providerGUID, handle); _sceneHandles.Add(providerGUID, handle);
return handle; return handle;
} }
@@ -171,12 +192,13 @@ namespace YooAsset
/// <summary> /// <summary>
/// 加载资源对象 /// 加载资源对象
/// </summary> /// </summary>
public static AssetOperationHandle LoadAssetAsync(AssetInfo assetInfo) public AssetOperationHandle LoadAssetAsync(AssetInfo assetInfo)
{ {
if (assetInfo.IsInvalid) if (assetInfo.IsInvalid)
{ {
YooLogger.Error($"Failed to load asset ! {assetInfo.Error}");
CompletedProvider completedProvider = new CompletedProvider(assetInfo); CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(); completedProvider.SetCompleted(assetInfo.Error);
return completedProvider.CreateHandle<AssetOperationHandle>(); return completedProvider.CreateHandle<AssetOperationHandle>();
} }
@@ -185,9 +207,9 @@ namespace YooAsset
if (provider == null) if (provider == null)
{ {
if (_simulationOnEditor) if (_simulationOnEditor)
provider = new DatabaseAssetProvider(providerGUID, assetInfo); provider = new DatabaseAssetProvider(this, providerGUID, assetInfo);
else else
provider = new BundledAssetProvider(providerGUID, assetInfo); provider = new BundledAssetProvider(this, providerGUID, assetInfo);
provider.InitSpawnDebugInfo(); provider.InitSpawnDebugInfo();
_providers.Add(provider); _providers.Add(provider);
} }
@@ -197,12 +219,13 @@ namespace YooAsset
/// <summary> /// <summary>
/// 加载子资源对象 /// 加载子资源对象
/// </summary> /// </summary>
public static SubAssetsOperationHandle LoadSubAssetsAsync(AssetInfo assetInfo) public SubAssetsOperationHandle LoadSubAssetsAsync(AssetInfo assetInfo)
{ {
if (assetInfo.IsInvalid) if (assetInfo.IsInvalid)
{ {
YooLogger.Error($"Failed to load sub assets ! {assetInfo.Error}");
CompletedProvider completedProvider = new CompletedProvider(assetInfo); CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(); completedProvider.SetCompleted(assetInfo.Error);
return completedProvider.CreateHandle<SubAssetsOperationHandle>(); return completedProvider.CreateHandle<SubAssetsOperationHandle>();
} }
@@ -211,16 +234,43 @@ namespace YooAsset
if (provider == null) if (provider == null)
{ {
if (_simulationOnEditor) if (_simulationOnEditor)
provider = new DatabaseSubAssetsProvider(providerGUID, assetInfo); provider = new DatabaseSubAssetsProvider(this, providerGUID, assetInfo);
else else
provider = new BundledSubAssetsProvider(providerGUID, assetInfo); provider = new BundledSubAssetsProvider(this, providerGUID, assetInfo);
provider.InitSpawnDebugInfo(); provider.InitSpawnDebugInfo();
_providers.Add(provider); _providers.Add(provider);
} }
return provider.CreateHandle<SubAssetsOperationHandle>(); return provider.CreateHandle<SubAssetsOperationHandle>();
} }
internal static void UnloadSubScene(ProviderBase provider) /// <summary>
/// 加载原生文件
/// </summary>
public RawFileOperationHandle LoadRawFileAsync(AssetInfo assetInfo)
{
if (assetInfo.IsInvalid)
{
YooLogger.Error($"Failed to load raw file ! {assetInfo.Error}");
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(assetInfo.Error);
return completedProvider.CreateHandle<RawFileOperationHandle>();
}
string providerGUID = assetInfo.GUID;
ProviderBase provider = TryGetProvider(providerGUID);
if (provider == null)
{
if (_simulationOnEditor)
provider = new DatabaseRawFileProvider(this, providerGUID, assetInfo);
else
provider = new BundledRawFileProvider(this, providerGUID, assetInfo);
provider.InitSpawnDebugInfo();
_providers.Add(provider);
}
return provider.CreateHandle<RawFileOperationHandle>();
}
internal void UnloadSubScene(ProviderBase provider)
{ {
string providerGUID = provider.ProviderGUID; string providerGUID = provider.ProviderGUID;
if (_sceneHandles.ContainsKey(providerGUID) == false) if (_sceneHandles.ContainsKey(providerGUID) == false)
@@ -231,9 +281,9 @@ namespace YooAsset
_sceneHandles.Remove(providerGUID); _sceneHandles.Remove(providerGUID);
// 卸载未被使用的资源(包括场景) // 卸载未被使用的资源(包括场景)
AssetSystem.UnloadUnusedAssets(); UnloadUnusedAssets();
} }
internal static void UnloadAllScene() internal void UnloadAllScene()
{ {
// 释放所有场景句柄 // 释放所有场景句柄
foreach (var valuePair in _sceneHandles) foreach (var valuePair in _sceneHandles)
@@ -243,26 +293,44 @@ namespace YooAsset
_sceneHandles.Clear(); _sceneHandles.Clear();
// 卸载未被使用的资源(包括场景) // 卸载未被使用的资源(包括场景)
AssetSystem.UnloadUnusedAssets(); UnloadUnusedAssets();
}
internal void ClearSceneHandle()
{
// 释放资源包下的所有场景
string packageName = BundleServices.GetPackageName();
List<string> removeList = new List<string>();
foreach (var valuePair in _sceneHandles)
{
if (valuePair.Value.PackageName == packageName)
{
removeList.Add(valuePair.Key);
}
}
foreach (var key in removeList)
{
_sceneHandles.Remove(key);
}
} }
internal static AssetBundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo) internal BundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo)
{ {
BundleInfo bundleInfo = BundleServices.GetBundleInfo(assetInfo); BundleInfo bundleInfo = BundleServices.GetBundleInfo(assetInfo);
return CreateAssetBundleLoaderInternal(bundleInfo); return CreateAssetBundleLoaderInternal(bundleInfo);
} }
internal static List<AssetBundleLoaderBase> CreateDependAssetBundleLoaders(AssetInfo assetInfo) internal List<BundleLoaderBase> CreateDependAssetBundleLoaders(AssetInfo assetInfo)
{ {
BundleInfo[] depends = BundleServices.GetAllDependBundleInfos(assetInfo); BundleInfo[] depends = BundleServices.GetAllDependBundleInfos(assetInfo);
List<AssetBundleLoaderBase> result = new List<AssetBundleLoaderBase>(depends.Length); List<BundleLoaderBase> result = new List<BundleLoaderBase>(depends.Length);
foreach (var bundleInfo in depends) foreach (var bundleInfo in depends)
{ {
AssetBundleLoaderBase dependLoader = CreateAssetBundleLoaderInternal(bundleInfo); BundleLoaderBase dependLoader = CreateAssetBundleLoaderInternal(bundleInfo);
result.Add(dependLoader); result.Add(dependLoader);
} }
return result; return result;
} }
internal static void RemoveBundleProviders(List<ProviderBase> providers) internal void RemoveBundleProviders(List<ProviderBase> providers)
{ {
foreach (var provider in providers) foreach (var provider in providers)
{ {
@@ -270,30 +338,33 @@ namespace YooAsset
} }
} }
private static AssetBundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo) private BundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo)
{ {
// 如果加载器已经存在 // 如果加载器已经存在
AssetBundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.BundleName); BundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.Bundle.BundleName);
if (loader != null) if (loader != null)
return loader; return loader;
// 新增下载需求 // 新增下载需求
#if UNITY_WEBGL #if UNITY_WEBGL
loader = new AssetBundleWebLoader(bundleInfo); loader = new AssetBundleWebLoader(this, bundleInfo);
#else #else
loader = new AssetBundleFileLoader(bundleInfo); if (bundleInfo.Bundle.IsRawFile)
loader = new RawBundleFileLoader(this, bundleInfo);
else
loader = new AssetBundleFileLoader(this, bundleInfo);
#endif #endif
_loaders.Add(loader); _loaders.Add(loader);
return loader; return loader;
} }
private static AssetBundleLoaderBase TryGetAssetBundleLoader(string bundleName) private BundleLoaderBase TryGetAssetBundleLoader(string bundleName)
{ {
AssetBundleLoaderBase loader = null; BundleLoaderBase loader = null;
for (int i = 0; i < _loaders.Count; i++) for (int i = 0; i < _loaders.Count; i++)
{ {
AssetBundleLoaderBase temp = _loaders[i]; BundleLoaderBase temp = _loaders[i];
if (temp.MainBundleInfo.BundleName.Equals(bundleName)) if (temp.MainBundleInfo.Bundle.BundleName.Equals(bundleName))
{ {
loader = temp; loader = temp;
break; break;
@@ -301,7 +372,7 @@ namespace YooAsset
} }
return loader; return loader;
} }
private static ProviderBase TryGetProvider(string providerGUID) private ProviderBase TryGetProvider(string providerGUID)
{ {
ProviderBase provider = null; ProviderBase provider = null;
for (int i = 0; i < _providers.Count; i++) for (int i = 0; i < _providers.Count; i++)
@@ -316,35 +387,38 @@ namespace YooAsset
return provider; return provider;
} }
#region #region
internal static DebugReport GetDebugReport() internal List<DebugProviderInfo> GetDebugReportInfos()
{ {
DebugReport report = new DebugReport(); List<DebugProviderInfo> result = new List<DebugProviderInfo>(_providers.Count);
report.FrameCount = Time.frameCount;
report.BundleCount = _loaders.Count;
report.AssetCount = _providers.Count;
foreach (var provider in _providers) foreach (var provider in _providers)
{ {
DebugProviderInfo providerInfo = new DebugProviderInfo(); DebugProviderInfo providerInfo = new DebugProviderInfo();
providerInfo.AssetPath = provider.MainAssetInfo.AssetPath; providerInfo.AssetPath = provider.MainAssetInfo.AssetPath;
providerInfo.SpawnScene = provider.SpawnScene; providerInfo.SpawnScene = provider.SpawnScene;
providerInfo.SpawnTime = provider.SpawnTime; providerInfo.SpawnTime = provider.SpawnTime;
providerInfo.LoadingTime = provider.LoadingTime;
providerInfo.RefCount = provider.RefCount; providerInfo.RefCount = provider.RefCount;
providerInfo.Status = (int)provider.Status; providerInfo.Status = provider.Status.ToString();
providerInfo.BundleInfos = new List<DebugBundleInfo>(); providerInfo.DependBundleInfos = new List<DebugBundleInfo>();
report.ProviderInfos.Add(providerInfo); result.Add(providerInfo);
if (provider is BundledProvider) if (provider is BundledProvider)
{ {
BundledProvider temp = provider as BundledProvider; BundledProvider temp = provider as BundledProvider;
temp.GetBundleDebugInfos(providerInfo.BundleInfos); temp.GetBundleDebugInfos(providerInfo.DependBundleInfos);
} }
} }
return result;
// 重新排序 }
report.ProviderInfos.Sort(); internal List<BundleInfo> GetLoadedBundleInfos()
return report; {
List<BundleInfo> result = new List<BundleInfo>(100);
foreach (var bundleLoader in _loaders)
{
result.Add(bundleLoader.MainBundleInfo);
}
return result;
} }
#endregion #endregion
} }

View File

@@ -22,7 +22,7 @@ namespace YooAsset
{ {
add add
{ {
if (IsValid == false) if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(AssetOperationHandle)} is invalid"); throw new System.Exception($"{nameof(AssetOperationHandle)} is invalid");
if (Provider.IsDone) if (Provider.IsDone)
value.Invoke(this); value.Invoke(this);
@@ -31,7 +31,7 @@ namespace YooAsset
} }
remove remove
{ {
if (IsValid == false) if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(AssetOperationHandle)} is invalid"); throw new System.Exception($"{nameof(AssetOperationHandle)} is invalid");
_callback -= value; _callback -= value;
} }
@@ -44,7 +44,7 @@ namespace YooAsset
{ {
get get
{ {
if (IsValid == false) if (IsValidWithWarning == false)
return null; return null;
return Provider.AssetObject; return Provider.AssetObject;
} }
@@ -56,7 +56,7 @@ namespace YooAsset
/// <typeparam name="TAsset">资源类型</typeparam> /// <typeparam name="TAsset">资源类型</typeparam>
public TAsset GetAssetObject<TAsset>() where TAsset : UnityEngine.Object public TAsset GetAssetObject<TAsset>() where TAsset : UnityEngine.Object
{ {
if (IsValid == false) if (IsValidWithWarning == false)
return null; return null;
return Provider.AssetObject as TAsset; return Provider.AssetObject as TAsset;
} }
@@ -66,7 +66,7 @@ namespace YooAsset
/// </summary> /// </summary>
public void WaitForAsyncComplete() public void WaitForAsyncComplete()
{ {
if (IsValid == false) if (IsValidWithWarning == false)
return; return;
Provider.WaitForAsyncComplete(); Provider.WaitForAsyncComplete();
} }
@@ -87,7 +87,7 @@ namespace YooAsset
/// <returns></returns> /// <returns></returns>
public GameObject InstantiateSync(Transform parent = null) public GameObject InstantiateSync(Transform parent = null)
{ {
return InstantiateSyncInternal(Vector3.zero, Quaternion.identity, parent, false); return InstantiateSyncInternal(Vector3.zero, Quaternion.identity, parent);
} }
/// <summary> /// <summary>
@@ -98,7 +98,7 @@ namespace YooAsset
/// <param name="parent">父类对象</param> /// <param name="parent">父类对象</param>
public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent = null) public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent = null)
{ {
return InstantiateSyncInternal(position, rotation, parent, true); return InstantiateSyncInternal(position, rotation, parent);
} }
/// <summary> /// <summary>
@@ -107,7 +107,7 @@ namespace YooAsset
/// <param name="parent">父类对象</param> /// <param name="parent">父类对象</param>
public InstantiateOperation InstantiateAsync(Transform parent = null) public InstantiateOperation InstantiateAsync(Transform parent = null)
{ {
return InstantiateAsyncInternal(Vector3.zero, Quaternion.identity, parent, false); return InstantiateAsyncInternal(Vector3.zero, Quaternion.identity, parent);
} }
/// <summary> /// <summary>
@@ -118,38 +118,24 @@ namespace YooAsset
/// <param name="parent">父类对象</param> /// <param name="parent">父类对象</param>
public InstantiateOperation InstantiateAsync(Vector3 position, Quaternion rotation, Transform parent = null) public InstantiateOperation InstantiateAsync(Vector3 position, Quaternion rotation, Transform parent = null)
{ {
return InstantiateAsyncInternal(position, rotation, parent, true); return InstantiateAsyncInternal(position, rotation, parent);
} }
private GameObject InstantiateSyncInternal(Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation) private GameObject InstantiateSyncInternal(Vector3 position, Quaternion rotation, Transform parent)
{ {
if (IsValid == false) if (IsValidWithWarning == false)
return null; return null;
if (Provider.AssetObject == null) if (Provider.AssetObject == null)
return null; return null;
GameObject result; GameObject clone = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation, parent);
if (setPositionRotation) return clone;
{
if (parent == null)
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation);
else
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation, parent);
}
else
{
if (parent == null)
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject);
else
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, parent);
}
return result;
} }
private InstantiateOperation InstantiateAsyncInternal(Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation) private InstantiateOperation InstantiateAsyncInternal(Vector3 position, Quaternion rotation, Transform parent)
{ {
InstantiateOperation operation = new InstantiateOperation(this, position, rotation, parent, setPositionRotation); InstantiateOperation operation = new InstantiateOperation(this, position, rotation, parent);
OperationSystem.StartOperaiton(operation); OperationSystem.StartOperation(operation);
return operation; return operation;
} }
} }

View File

@@ -30,11 +30,11 @@ namespace YooAsset
{ {
get get
{ {
if (IsValid == false) if (IsValidWithWarning == false)
return EOperationStatus.None; return EOperationStatus.None;
if (Provider.Status == ProviderBase.EStatus.Fail) if (Provider.Status == ProviderBase.EStatus.Failed)
return EOperationStatus.Failed; return EOperationStatus.Failed;
else if (Provider.Status == ProviderBase.EStatus.Success) else if (Provider.Status == ProviderBase.EStatus.Succeed)
return EOperationStatus.Succeed; return EOperationStatus.Succeed;
else else
return EOperationStatus.None; return EOperationStatus.None;
@@ -48,7 +48,7 @@ namespace YooAsset
{ {
get get
{ {
if (IsValid == false) if (IsValidWithWarning == false)
return string.Empty; return string.Empty;
return Provider.LastError; return Provider.LastError;
} }
@@ -61,7 +61,7 @@ namespace YooAsset
{ {
get get
{ {
if (IsValid == false) if (IsValidWithWarning == false)
return 0; return 0;
return Provider.Progress; return Provider.Progress;
} }
@@ -74,7 +74,7 @@ namespace YooAsset
{ {
get get
{ {
if (IsValid == false) if (IsValidWithWarning == false)
return false; return false;
return Provider.IsDone; return Provider.IsDone;
} }
@@ -84,6 +84,20 @@ namespace YooAsset
/// 句柄是否有效 /// 句柄是否有效
/// </summary> /// </summary>
public bool IsValid public bool IsValid
{
get
{
if (Provider != null && Provider.IsDestroyed == false)
return true;
else
return false;
}
}
/// <summary>
/// 句柄是否有效
/// </summary>
internal bool IsValidWithWarning
{ {
get get
{ {
@@ -102,26 +116,12 @@ namespace YooAsset
} }
} }
/// <summary>
/// 句柄是否有效
/// </summary>
public bool IsValidNoWarning
{
get
{
if (Provider != null && Provider.IsDestroyed == false)
return true;
else
return false;
}
}
/// <summary> /// <summary>
/// 释放句柄 /// 释放句柄
/// </summary> /// </summary>
internal void ReleaseInternal() internal void ReleaseInternal()
{ {
if (IsValid == false) if (IsValidWithWarning == false)
return; return;
Provider.ReleaseHandle(this); Provider.ReleaseHandle(this);
Provider = null; Provider = null;

View File

@@ -0,0 +1,95 @@
using System.IO;
using System.Text;
namespace YooAsset
{
public class RawFileOperationHandle : OperationHandleBase
{
private System.Action<RawFileOperationHandle> _callback;
internal RawFileOperationHandle(ProviderBase provider) : base(provider)
{
}
internal override void InvokeCallback()
{
_callback?.Invoke(this);
}
/// <summary>
/// 完成委托
/// </summary>
public event System.Action<RawFileOperationHandle> Completed
{
add
{
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(RawFileOperationHandle)} is invalid");
if (Provider.IsDone)
value.Invoke(this);
else
_callback += value;
}
remove
{
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(RawFileOperationHandle)} is invalid");
_callback -= value;
}
}
/// <summary>
/// 等待异步执行完毕
/// </summary>
public void WaitForAsyncComplete()
{
if (IsValidWithWarning == false)
return;
Provider.WaitForAsyncComplete();
}
/// <summary>
/// 释放资源句柄
/// </summary>
public void Release()
{
this.ReleaseInternal();
}
/// <summary>
/// 获取原生文件的二进制数据
/// </summary>
public byte[] GetRawFileData()
{
if (IsValidWithWarning == false)
return null;
string filePath = Provider.RawFilePath;
if (File.Exists(filePath) == false)
return null;
return File.ReadAllBytes(filePath);
}
/// <summary>
/// 获取原生文件的文本数据
/// </summary>
public string GetRawFileText()
{
if (IsValidWithWarning == false)
return null;
string filePath = Provider.RawFilePath;
if (File.Exists(filePath) == false)
return null;
return File.ReadAllText(filePath, Encoding.UTF8);
}
/// <summary>
/// 获取原生文件的路径
/// </summary>
public string GetRawFilePath()
{
if (IsValidWithWarning == false)
return string.Empty;
return Provider.RawFilePath;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e8420ba734d425a4ba9f19173d74503c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -5,6 +5,7 @@ namespace YooAsset
public class SceneOperationHandle : OperationHandleBase public class SceneOperationHandle : OperationHandleBase
{ {
private System.Action<SceneOperationHandle> _callback; private System.Action<SceneOperationHandle> _callback;
internal string PackageName { set; get; }
internal SceneOperationHandle(ProviderBase provider) : base(provider) internal SceneOperationHandle(ProviderBase provider) : base(provider)
{ {
@@ -21,7 +22,7 @@ namespace YooAsset
{ {
add add
{ {
if (IsValid == false) if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(SceneOperationHandle)} is invalid"); throw new System.Exception($"{nameof(SceneOperationHandle)} is invalid");
if (Provider.IsDone) if (Provider.IsDone)
value.Invoke(this); value.Invoke(this);
@@ -30,7 +31,7 @@ namespace YooAsset
} }
remove remove
{ {
if (IsValid == false) if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(SceneOperationHandle)} is invalid"); throw new System.Exception($"{nameof(SceneOperationHandle)} is invalid");
_callback -= value; _callback -= value;
} }
@@ -43,7 +44,7 @@ namespace YooAsset
{ {
get get
{ {
if (IsValid == false) if (IsValidWithWarning == false)
return new Scene(); return new Scene();
return Provider.SceneObject; return Provider.SceneObject;
} }
@@ -54,7 +55,7 @@ namespace YooAsset
/// </summary> /// </summary>
public bool ActivateScene() public bool ActivateScene()
{ {
if (IsValid == false) if (IsValidWithWarning == false)
return false; return false;
if (SceneObject.IsValid() && SceneObject.isLoaded) if (SceneObject.IsValid() && SceneObject.isLoaded)
@@ -73,7 +74,7 @@ namespace YooAsset
/// </summary> /// </summary>
public bool IsMainScene() public bool IsMainScene()
{ {
if (IsValid == false) if (IsValidWithWarning == false)
return false; return false;
if (Provider is DatabaseSceneProvider) if (Provider is DatabaseSceneProvider)
@@ -98,11 +99,11 @@ namespace YooAsset
public UnloadSceneOperation UnloadAsync() public UnloadSceneOperation UnloadAsync()
{ {
// 如果句柄无效 // 如果句柄无效
if (IsValid == false) if (IsValidWithWarning == false)
{ {
string error = $"{nameof(SceneOperationHandle)} is invalid."; string error = $"{nameof(SceneOperationHandle)} is invalid.";
var operation = new UnloadSceneOperation(error); var operation = new UnloadSceneOperation(error);
OperationSystem.StartOperaiton(operation); OperationSystem.StartOperation(operation);
return operation; return operation;
} }
@@ -112,16 +113,16 @@ namespace YooAsset
string error = $"Cannot unload main scene. Use {nameof(YooAssets.LoadSceneAsync)} method to change the main scene !"; string error = $"Cannot unload main scene. Use {nameof(YooAssets.LoadSceneAsync)} method to change the main scene !";
YooLogger.Error(error); YooLogger.Error(error);
var operation = new UnloadSceneOperation(error); var operation = new UnloadSceneOperation(error);
OperationSystem.StartOperaiton(operation); OperationSystem.StartOperation(operation);
return operation; return operation;
} }
// 卸载子场景 // 卸载子场景
Scene sceneObject = SceneObject; Scene sceneObject = SceneObject;
AssetSystem.UnloadSubScene(Provider); Provider.Impl.UnloadSubScene(Provider);
{ {
var operation = new UnloadSceneOperation(sceneObject); var operation = new UnloadSceneOperation(sceneObject);
OperationSystem.StartOperaiton(operation); OperationSystem.StartOperation(operation);
return operation; return operation;
} }
} }

View File

@@ -21,7 +21,7 @@ namespace YooAsset
{ {
add add
{ {
if (IsValid == false) if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(SubAssetsOperationHandle)} is invalid"); throw new System.Exception($"{nameof(SubAssetsOperationHandle)} is invalid");
if (Provider.IsDone) if (Provider.IsDone)
value.Invoke(this); value.Invoke(this);
@@ -30,7 +30,7 @@ namespace YooAsset
} }
remove remove
{ {
if (IsValid == false) if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(SubAssetsOperationHandle)} is invalid"); throw new System.Exception($"{nameof(SubAssetsOperationHandle)} is invalid");
_callback -= value; _callback -= value;
} }
@@ -43,7 +43,7 @@ namespace YooAsset
{ {
get get
{ {
if (IsValid == false) if (IsValidWithWarning == false)
return null; return null;
return Provider.AllAssetObjects; return Provider.AllAssetObjects;
} }
@@ -54,7 +54,7 @@ namespace YooAsset
/// </summary> /// </summary>
public void WaitForAsyncComplete() public void WaitForAsyncComplete()
{ {
if (IsValid == false) if (IsValidWithWarning == false)
return; return;
Provider.WaitForAsyncComplete(); Provider.WaitForAsyncComplete();
} }
@@ -75,7 +75,7 @@ namespace YooAsset
/// <param name="assetName">子资源对象名称</param> /// <param name="assetName">子资源对象名称</param>
public TObject GetSubAssetObject<TObject>(string assetName) where TObject : UnityEngine.Object public TObject GetSubAssetObject<TObject>(string assetName) where TObject : UnityEngine.Object
{ {
if (IsValid == false) if (IsValidWithWarning == false)
return null; return null;
foreach (var assetObject in Provider.AllAssetObjects) foreach (var assetObject in Provider.AllAssetObjects)
@@ -94,7 +94,7 @@ namespace YooAsset
/// <typeparam name="TObject">子资源对象类型</typeparam> /// <typeparam name="TObject">子资源对象类型</typeparam>
public TObject[] GetSubAssetObjects<TObject>() where TObject : UnityEngine.Object public TObject[] GetSubAssetObjects<TObject>() where TObject : UnityEngine.Object
{ {
if (IsValid == false) if (IsValidWithWarning == false)
return null; return null;
List<TObject> ret = new List<TObject>(Provider.AllAssetObjects.Length); List<TObject> ret = new List<TObject>(Provider.AllAssetObjects.Length);

View File

@@ -6,27 +6,30 @@ using UnityEngine;
namespace YooAsset namespace YooAsset
{ {
internal sealed class AssetBundleFileLoader : AssetBundleLoaderBase internal sealed class AssetBundleFileLoader : BundleLoaderBase
{ {
private enum ESteps private enum ESteps
{ {
None = 0, None = 0,
Download, Download,
CheckDownload, CheckDownload,
Unpack,
CheckUnpack,
LoadFile, LoadFile,
CheckFile, CheckLoadFile,
Done, Done,
} }
private ESteps _steps = ESteps.None; private ESteps _steps = ESteps.None;
private string _fileLoadPath;
private bool _isWaitForAsyncComplete = false; private bool _isWaitForAsyncComplete = false;
private bool _isShowWaitForAsyncError = false; private bool _isShowWaitForAsyncError = false;
private DownloaderBase _unpacker;
private DownloaderBase _downloader; private DownloaderBase _downloader;
private AssetBundleCreateRequest _cacheRequest; private AssetBundleCreateRequest _createRequest;
private FileStream _fileStream;
public AssetBundleFileLoader(BundleInfo bundleInfo) : base(bundleInfo) public AssetBundleFileLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
{ {
} }
@@ -40,29 +43,34 @@ namespace YooAsset
if (_steps == ESteps.None) if (_steps == ESteps.None)
{ {
if (MainBundleInfo.IsInvalid)
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = $"The bundle info is invalid : {MainBundleInfo.BundleName}";
YooLogger.Error(LastError);
return;
}
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote) if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
{ {
_steps = ESteps.Download; _steps = ESteps.Download;
_fileLoadPath = MainBundleInfo.GetCacheLoadPath(); FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
} }
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming) else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{ {
#if UNITY_ANDROID
EBundleLoadMethod loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
if (loadMethod == EBundleLoadMethod.LoadFromMemory || loadMethod == EBundleLoadMethod.LoadFromStream)
{
_steps = ESteps.Unpack;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
}
else
{
_steps = ESteps.LoadFile;
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
}
#else
_steps = ESteps.LoadFile; _steps = ESteps.LoadFile;
_fileLoadPath = MainBundleInfo.GetStreamingLoadPath(); FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
#endif
} }
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache) else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{ {
_steps = ESteps.LoadFile; _steps = ESteps.LoadFile;
_fileLoadPath = MainBundleInfo.GetCacheLoadPath(); FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
} }
else else
{ {
@@ -96,63 +104,121 @@ namespace YooAsset
} }
} }
// 3. 加载AssetBundle // 3. 内置文件解压
if (_steps == ESteps.Unpack)
{
int failedTryAgain = 1;
var bundleInfo = HostPlayModeImpl.ConvertToUnpackInfo(MainBundleInfo.Bundle);
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_steps = ESteps.CheckUnpack;
}
// 4.检测内置文件解压结果
if (_steps == ESteps.CheckUnpack)
{
if (_unpacker.IsDone() == false)
return;
if (_unpacker.HasError())
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = _unpacker.GetLastError();
}
else
{
_steps = ESteps.LoadFile;
}
}
// 5. 加载AssetBundle
if (_steps == ESteps.LoadFile) if (_steps == ESteps.LoadFile)
{ {
#if UNITY_EDITOR #if UNITY_EDITOR
// 注意Unity2017.4编辑器模式下如果AssetBundle文件不存在会导致编辑器崩溃这里做了预判。 // 注意Unity2017.4编辑器模式下如果AssetBundle文件不存在会导致编辑器崩溃这里做了预判。
if (System.IO.File.Exists(_fileLoadPath) == false) if (System.IO.File.Exists(FileLoadPath) == false)
{ {
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EStatus.Failed; Status = EStatus.Failed;
LastError = $"Not found assetBundle file : {_fileLoadPath}"; LastError = $"Not found assetBundle file : {FileLoadPath}";
YooLogger.Error(LastError); YooLogger.Error(LastError);
return; return;
} }
#endif #endif
// Load assetBundle file // Load assetBundle file
if (MainBundleInfo.IsEncrypted) var loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
if (loadMethod == EBundleLoadMethod.Normal)
{ {
if (AssetSystem.DecryptionServices == null)
throw new Exception($"{nameof(AssetBundleFileLoader)} need {nameof(IDecryptionServices)} : {MainBundleInfo.BundleName}");
DecryptionFileInfo fileInfo = new DecryptionFileInfo();
fileInfo.BundleName = MainBundleInfo.BundleName;
fileInfo.BundleHash = MainBundleInfo.Hash;
fileInfo.BundleCRC = MainBundleInfo.CRC;
ulong offset = AssetSystem.DecryptionServices.GetFileOffset(fileInfo);
if (_isWaitForAsyncComplete) if (_isWaitForAsyncComplete)
CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath, 0, offset); CacheBundle = AssetBundle.LoadFromFile(FileLoadPath);
else else
_cacheRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath, 0, offset); _createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath);
} }
else else
{ {
if (_isWaitForAsyncComplete) if (Impl.DecryptionServices == null)
CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath); {
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = $"{nameof(IDecryptionServices)} is null : {MainBundleInfo.Bundle.BundleName}";
YooLogger.Error(LastError);
return;
}
DecryptFileInfo fileInfo = new DecryptFileInfo();
fileInfo.BundleName = MainBundleInfo.Bundle.BundleName;
fileInfo.FilePath = FileLoadPath;
if (loadMethod == EBundleLoadMethod.LoadFromFileOffset)
{
ulong offset = Impl.DecryptionServices.LoadFromFileOffset(fileInfo);
if (_isWaitForAsyncComplete)
CacheBundle = AssetBundle.LoadFromFile(FileLoadPath, 0, offset);
else
_createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath, 0, offset);
}
else if (loadMethod == EBundleLoadMethod.LoadFromMemory)
{
byte[] fileData = Impl.DecryptionServices.LoadFromMemory(fileInfo);
if (_isWaitForAsyncComplete)
CacheBundle = AssetBundle.LoadFromMemory(fileData);
else
_createRequest = AssetBundle.LoadFromMemoryAsync(fileData);
}
else if (loadMethod == EBundleLoadMethod.LoadFromStream)
{
_fileStream = Impl.DecryptionServices.LoadFromStream(fileInfo);
uint managedReadBufferSize = Impl.DecryptionServices.GetManagedReadBufferSize();
if (_isWaitForAsyncComplete)
CacheBundle = AssetBundle.LoadFromStream(_fileStream, 0, managedReadBufferSize);
else
_createRequest = AssetBundle.LoadFromStreamAsync(_fileStream, 0, managedReadBufferSize);
}
else else
_cacheRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath); {
throw new System.NotImplementedException();
}
} }
_steps = ESteps.CheckFile; _steps = ESteps.CheckLoadFile;
} }
// 4. 检测AssetBundle加载结果 // 6. 检测AssetBundle加载结果
if (_steps == ESteps.CheckFile) if (_steps == ESteps.CheckLoadFile)
{ {
if (_cacheRequest != null) if (_createRequest != null)
{ {
if (_isWaitForAsyncComplete) if (_isWaitForAsyncComplete)
{ {
// 强制挂起主线程(注意:该操作会很耗时) // 强制挂起主线程(注意:该操作会很耗时)
YooLogger.Warning("Suspend the main thread to load unity bundle."); YooLogger.Warning("Suspend the main thread to load unity bundle.");
CacheBundle = _cacheRequest.assetBundle; CacheBundle = _createRequest.assetBundle;
} }
else else
{ {
if (_cacheRequest.isDone == false) if (_createRequest.isDone == false)
return; return;
CacheBundle = _cacheRequest.assetBundle; CacheBundle = _createRequest.assetBundle;
} }
} }
@@ -161,15 +227,15 @@ namespace YooAsset
{ {
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EStatus.Failed; Status = EStatus.Failed;
LastError = $"Failed to load assetBundle : {MainBundleInfo.BundleName}"; LastError = $"Failed to load assetBundle : {MainBundleInfo.Bundle.BundleName}";
YooLogger.Error(LastError); YooLogger.Error(LastError);
// 注意当缓存文件的校验等级为Low的时候并不能保证缓存文件的完整性。 // 注意当缓存文件的校验等级为Low的时候并不能保证缓存文件的完整性。
// 在AssetBundle文件加载失败的情况下我们需要重新验证文件的完整性 // 在AssetBundle文件加载失败的情况下我们需要重新验证文件的完整性
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache) if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{ {
string cacheLoadPath = MainBundleInfo.GetCacheLoadPath(); string cacheLoadPath = MainBundleInfo.Bundle.CachedFilePath;
if (DownloadSystem.CheckContentIntegrity(EVerifyLevel.High, cacheLoadPath, MainBundleInfo.SizeBytes, MainBundleInfo.CRC) == false) if (CacheSystem.VerifyBundle(MainBundleInfo.Bundle, EVerifyLevel.High) != EVerifyResult.Succeed)
{ {
if (File.Exists(cacheLoadPath)) if (File.Exists(cacheLoadPath))
{ {
@@ -187,6 +253,21 @@ namespace YooAsset
} }
} }
/// <summary>
/// 销毁
/// </summary>
public override void Destroy(bool forceDestroy)
{
base.Destroy(forceDestroy);
if (_fileStream != null)
{
_fileStream.Close();
_fileStream.Dispose();
_fileStream = null;
}
}
/// <summary> /// <summary>
/// 主线程等待异步操作完毕 /// 主线程等待异步操作完毕
/// </summary> /// </summary>
@@ -197,6 +278,14 @@ namespace YooAsset
int frame = 1000; int frame = 1000;
while (true) while (true)
{ {
// 文件解压
if (_unpacker != null)
{
_unpacker.Update();
if (_unpacker.IsDone() == false)
continue;
}
// 保险机制 // 保险机制
// 注意如果需要从WEB端下载资源可能会触发保险机制 // 注意如果需要从WEB端下载资源可能会触发保险机制
frame--; frame--;
@@ -205,7 +294,7 @@ namespace YooAsset
if (_isShowWaitForAsyncError == false) if (_isShowWaitForAsyncError == false)
{ {
_isShowWaitForAsyncError = true; _isShowWaitForAsyncError = true;
YooLogger.Error($"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.BundleName} from remote with sync load method !"); YooLogger.Error($"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !");
} }
break; break;
} }

View File

@@ -1,4 +1,5 @@
using System; using System;
using System.IO;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@@ -6,25 +7,30 @@ using UnityEngine.Networking;
namespace YooAsset namespace YooAsset
{ {
internal sealed class AssetBundleWebLoader : AssetBundleLoaderBase internal sealed class AssetBundleWebLoader : BundleLoaderBase
{ {
private enum ESteps private enum ESteps
{ {
None = 0, None = 0,
LoadFile, Download,
CheckFile, CheckDownload,
TryLoad, LoadCacheFile,
CheckLoadCacheFile,
LoadWebFile,
CheckLoadWebFile,
TryLoadWebFile,
Done, Done,
} }
private ESteps _steps = ESteps.None; private ESteps _steps = ESteps.None;
private float _tryTimer = 0; private float _tryTimer = 0;
private string _webURL;
private bool _isShowWaitForAsyncError = false; private bool _isShowWaitForAsyncError = false;
private DownloaderBase _downloader;
private UnityWebRequest _webRequest; private UnityWebRequest _webRequest;
private AssetBundleCreateRequest _createRequest;
public AssetBundleWebLoader(BundleInfo bundleInfo) : base(bundleInfo) public AssetBundleWebLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
{ {
} }
@@ -38,19 +44,20 @@ namespace YooAsset
if (_steps == ESteps.None) if (_steps == ESteps.None)
{ {
if (MainBundleInfo.IsInvalid) if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
{ {
_steps = ESteps.Done; _steps = ESteps.Download;
Status = EStatus.Failed; FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
LastError = $"The bundle info is invalid : {MainBundleInfo.BundleName}";
YooLogger.Error(LastError);
return;
} }
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{ {
_steps = ESteps.LoadFile; _steps = ESteps.LoadWebFile;
_webURL = MainBundleInfo.GetStreamingLoadPath(); FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
}
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
_steps = ESteps.LoadCacheFile;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
} }
else else
{ {
@@ -58,16 +65,111 @@ namespace YooAsset
} }
} }
// 1. 从服务器或缓存中获取AssetBundle文件 // 1. 从服务器下载
if (_steps == ESteps.LoadFile) if (_steps == ESteps.Download)
{ {
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(_webURL, Hash128.Parse(MainBundleInfo.Hash)); int failedTryAgain = int.MaxValue;
_webRequest.SendWebRequest(); _downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
_steps = ESteps.CheckFile; _steps = ESteps.CheckDownload;
} }
// 2. 检测获取的AssetBundle文件 // 2. 检测服务器下载结果
if (_steps == ESteps.CheckFile) if (_steps == ESteps.CheckDownload)
{
if (_downloader.IsDone() == false)
return;
if (_downloader.HasError())
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = _downloader.GetLastError();
}
else
{
_steps = ESteps.LoadCacheFile;
}
}
// 3. 从本地缓存里加载AssetBundle
if (_steps == ESteps.LoadCacheFile)
{
#if UNITY_EDITOR
// 注意Unity2017.4编辑器模式下如果AssetBundle文件不存在会导致编辑器崩溃这里做了预判。
if (System.IO.File.Exists(FileLoadPath) == false)
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = $"Not found assetBundle file : {FileLoadPath}";
YooLogger.Error(LastError);
return;
}
#endif
// Load assetBundle file
var loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
if (loadMethod == EBundleLoadMethod.Normal)
{
_createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath);
}
else
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = $"WebGL not support encrypted bundle file : {MainBundleInfo.Bundle.BundleName}";
YooLogger.Error(LastError);
return;
}
_steps = ESteps.CheckLoadCacheFile;
}
// 4. 检测AssetBundle加载结果
if (_steps == ESteps.CheckLoadCacheFile)
{
if (_createRequest.isDone == false)
return;
CacheBundle = _createRequest.assetBundle;
if (CacheBundle == null)
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = $"Failed to load AssetBundle file : {MainBundleInfo.Bundle.BundleName}";
YooLogger.Error(LastError);
// 注意当缓存文件的校验等级为Low的时候并不能保证缓存文件的完整性。
// 在AssetBundle文件加载失败的情况下我们需要重新验证文件的完整性
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
string cacheLoadPath = MainBundleInfo.Bundle.CachedFilePath;
if (CacheSystem.VerifyBundle(MainBundleInfo.Bundle, EVerifyLevel.High) != EVerifyResult.Succeed)
{
if (File.Exists(cacheLoadPath))
{
YooLogger.Error($"Delete the invalid cache file : {cacheLoadPath}");
File.Delete(cacheLoadPath);
}
}
}
}
else
{
_steps = ESteps.Done;
Status = EStatus.Succeed;
}
}
// 5. 从WEB网站获取AssetBundle文件
if (_steps == ESteps.LoadWebFile)
{
var hash = Hash128.Parse(MainBundleInfo.Bundle.FileHash);
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(FileLoadPath, hash);
_webRequest.SendWebRequest();
_steps = ESteps.CheckLoadWebFile;
}
// 6. 检测AssetBundle加载结果
if (_steps == ESteps.CheckLoadWebFile)
{ {
if (_webRequest.isDone == false) if (_webRequest.isDone == false)
return; return;
@@ -78,8 +180,8 @@ namespace YooAsset
if (_webRequest.isNetworkError || _webRequest.isHttpError) if (_webRequest.isNetworkError || _webRequest.isHttpError)
#endif #endif
{ {
YooLogger.Warning($"Failed to get asset bundle form web : {_webURL} Error : {_webRequest.error}"); YooLogger.Warning($"Failed to get asset bundle from web : {FileLoadPath} Error : {_webRequest.error}");
_steps = ESteps.TryLoad; _steps = ESteps.TryLoadWebFile;
_tryTimer = 0; _tryTimer = 0;
} }
else else
@@ -89,7 +191,7 @@ namespace YooAsset
{ {
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EStatus.Failed; Status = EStatus.Failed;
LastError = $"AssetBundle file is invalid : {MainBundleInfo.BundleName}"; LastError = $"AssetBundle file is invalid : {MainBundleInfo.Bundle.BundleName}";
YooLogger.Error(LastError); YooLogger.Error(LastError);
} }
else else
@@ -100,15 +202,15 @@ namespace YooAsset
} }
} }
// 3. 如果获取失败,重新尝试 // 7. 如果获取失败,重新尝试
if (_steps == ESteps.TryLoad) if (_steps == ESteps.TryLoadWebFile)
{ {
_tryTimer += Time.unscaledDeltaTime; _tryTimer += Time.unscaledDeltaTime;
if (_tryTimer > 1f) if (_tryTimer > 1f)
{ {
_webRequest.Dispose(); _webRequest.Dispose();
_webRequest = null; _webRequest = null;
_steps = ESteps.LoadFile; _steps = ESteps.LoadWebFile;
} }
} }
} }

View File

@@ -5,7 +5,7 @@ using UnityEngine;
namespace YooAsset namespace YooAsset
{ {
internal abstract class AssetBundleLoaderBase internal abstract class BundleLoaderBase
{ {
public enum EStatus public enum EStatus
{ {
@@ -14,6 +14,11 @@ namespace YooAsset
Failed Failed
} }
/// <summary>
/// 所属资源系统
/// </summary>
public AssetSystemImpl Impl { private set; get; }
/// <summary> /// <summary>
/// 资源包文件信息 /// 资源包文件信息
/// </summary> /// </summary>
@@ -41,10 +46,12 @@ namespace YooAsset
private readonly List<ProviderBase> _providers = new List<ProviderBase>(100); private readonly List<ProviderBase> _providers = new List<ProviderBase>(100);
internal AssetBundle CacheBundle { set; get; } internal AssetBundle CacheBundle { set; get; }
internal string FileLoadPath { set; get; }
public AssetBundleLoaderBase(BundleInfo bundleInfo) public BundleLoaderBase(AssetSystemImpl impl, BundleInfo bundleInfo)
{ {
Impl = impl;
MainBundleInfo = bundleInfo; MainBundleInfo = bundleInfo;
RefCount = 0; RefCount = 0;
Status = EStatus.None; Status = EStatus.None;
@@ -83,7 +90,7 @@ namespace YooAsset
/// <summary> /// <summary>
/// 销毁 /// 销毁
/// </summary> /// </summary>
public void Destroy(bool forceDestroy) public virtual void Destroy(bool forceDestroy)
{ {
IsDestroyed = true; IsDestroyed = true;
@@ -91,9 +98,9 @@ namespace YooAsset
if (forceDestroy == false) if (forceDestroy == false)
{ {
if (RefCount > 0) if (RefCount > 0)
throw new Exception($"Bundle file loader ref is not zero : {MainBundleInfo.BundleName}"); throw new Exception($"Bundle file loader ref is not zero : {MainBundleInfo.Bundle.BundleName}");
if (IsDone() == false) if (IsDone() == false)
throw new Exception($"Bundle file loader is not done : {MainBundleInfo.BundleName}"); throw new Exception($"Bundle file loader is not done : {MainBundleInfo.Bundle.BundleName}");
} }
if (CacheBundle != null) if (CacheBundle != null)
@@ -148,7 +155,7 @@ namespace YooAsset
} }
// 从列表里移除Providers // 从列表里移除Providers
AssetSystem.RemoveBundleProviders(_providers); Impl.RemoveBundleProviders(_providers);
_providers.Clear(); _providers.Clear();
} }

View File

@@ -9,10 +9,10 @@ namespace YooAsset
/// <summary> /// <summary>
/// 依赖的资源包加载器列表 /// 依赖的资源包加载器列表
/// </summary> /// </summary>
private readonly List<AssetBundleLoaderBase> _dependBundles; private readonly List<BundleLoaderBase> _dependBundles;
public DependAssetBundleGroup(List<AssetBundleLoaderBase> dpendBundles) public DependAssetBundleGroup(List<BundleLoaderBase> dpendBundles)
{ {
_dependBundles = dpendBundles; _dependBundles = dpendBundles;
} }
@@ -37,7 +37,7 @@ namespace YooAsset
{ {
foreach (var loader in _dependBundles) foreach (var loader in _dependBundles)
{ {
if (loader.Status != AssetBundleLoaderBase.EStatus.Succeed) if (loader.Status != BundleLoaderBase.EStatus.Succeed)
{ {
return false; return false;
} }
@@ -52,7 +52,7 @@ namespace YooAsset
{ {
foreach (var loader in _dependBundles) foreach (var loader in _dependBundles)
{ {
if (loader.Status != AssetBundleLoaderBase.EStatus.Succeed) if (loader.Status != BundleLoaderBase.EStatus.Succeed)
{ {
return loader.LastError; return loader.LastError;
} }
@@ -102,9 +102,9 @@ namespace YooAsset
foreach (var loader in _dependBundles) foreach (var loader in _dependBundles)
{ {
var bundleInfo = new DebugBundleInfo(); var bundleInfo = new DebugBundleInfo();
bundleInfo.BundleName = loader.MainBundleInfo.BundleName; bundleInfo.BundleName = loader.MainBundleInfo.Bundle.BundleName;
bundleInfo.RefCount = loader.RefCount; bundleInfo.RefCount = loader.RefCount;
bundleInfo.Status = (int)loader.Status; bundleInfo.Status = loader.Status.ToString();
output.Add(bundleInfo); output.Add(bundleInfo);
} }
} }

View File

@@ -0,0 +1,29 @@

namespace YooAsset
{
/// <summary>
/// Bundle文件的加载方法
/// </summary>
public enum EBundleLoadMethod
{
/// <summary>
/// 正常加载(不需要解密)
/// </summary>
Normal = 0,
/// <summary>
/// 通过文件偏移来解密加载
/// </summary>
LoadFromFileOffset = 1,
/// <summary>
/// 通过文件内存来解密加载
/// </summary>
LoadFromMemory = 2,
/// <summary>
/// 通过文件流来解密加载
/// </summary>
LoadFromStream = 3,
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 5e32c14ed62806b4189d20ad48ce7631
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,171 @@
using System.IO;
namespace YooAsset
{
internal class RawBundleFileLoader : BundleLoaderBase
{
private enum ESteps
{
None,
Download,
CheckDownload,
Unpack,
CheckUnpack,
CheckFile,
Done,
}
private ESteps _steps = ESteps.None;
private bool _isShowWaitForAsyncError = false;
private DownloaderBase _unpacker;
private DownloaderBase _downloader;
public RawBundleFileLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
{
}
/// <summary>
/// 轮询更新
/// </summary>
public override void Update()
{
if (_steps == ESteps.Done)
return;
if (_steps == ESteps.None)
{
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
{
_steps = ESteps.Download;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
}
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{
#if UNITY_ANDROID || UNITY_WEBGL
_steps = ESteps.Unpack;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
#else
_steps = ESteps.CheckFile;
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
#endif
}
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
_steps = ESteps.CheckFile;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
}
else
{
throw new System.NotImplementedException(MainBundleInfo.LoadMode.ToString());
}
}
// 1. 下载远端文件
if (_steps == ESteps.Download)
{
int failedTryAgain = int.MaxValue;
_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
_steps = ESteps.CheckDownload;
}
// 2. 检测下载结果
if (_steps == ESteps.CheckDownload)
{
if (_downloader.IsDone() == false)
return;
if (_downloader.HasError())
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = _downloader.GetLastError();
}
else
{
_steps = ESteps.CheckFile;
}
}
// 3. 解压内置文件
if (_steps == ESteps.Unpack)
{
int failedTryAgain = 1;
var bundleInfo = HostPlayModeImpl.ConvertToUnpackInfo(MainBundleInfo.Bundle);
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_steps = ESteps.CheckUnpack;
}
// 4. 检测解压结果
if (_steps == ESteps.CheckUnpack)
{
if (_unpacker.IsDone() == false)
return;
if (_unpacker.HasError())
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = _unpacker.GetLastError();
}
else
{
_steps = ESteps.CheckFile;
}
}
// 5. 检测结果
if (_steps == ESteps.CheckFile)
{
_steps = ESteps.Done;
if (File.Exists(FileLoadPath))
{
Status = EStatus.Succeed;
}
else
{
Status = EStatus.Failed;
LastError = $"Raw file not found : {FileLoadPath}";
}
}
}
/// <summary>
/// 主线程等待异步操作完毕
/// </summary>
public override void WaitForAsyncComplete()
{
int frame = 1000;
while (true)
{
// 文件解压
if (_unpacker != null)
{
_unpacker.Update();
if (_unpacker.IsDone() == false)
continue;
}
// 保险机制
// 注意如果需要从WEB端下载资源可能会触发保险机制
frame--;
if (frame == 0)
{
if (_isShowWaitForAsyncError == false)
{
_isShowWaitForAsyncError = true;
YooLogger.Error($"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !");
}
break;
}
// 驱动流程
Update();
// 完成后退出
if (IsDone())
break;
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: fa39f24727abe514093f18787c0c7e27
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -15,7 +15,6 @@ namespace YooAsset
private readonly Vector3 _position; private readonly Vector3 _position;
private readonly Quaternion _rotation; private readonly Quaternion _rotation;
private readonly Transform _parent; private readonly Transform _parent;
private readonly bool _setPositionRotation;
private ESteps _steps = ESteps.None; private ESteps _steps = ESteps.None;
/// <summary> /// <summary>
@@ -24,13 +23,12 @@ namespace YooAsset
public GameObject Result = null; public GameObject Result = null;
internal InstantiateOperation(AssetOperationHandle handle, Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation) internal InstantiateOperation(AssetOperationHandle handle, Vector3 position, Quaternion rotation, Transform parent)
{ {
_handle = handle; _handle = handle;
_position = position; _position = position;
_rotation = rotation; _rotation = rotation;
_parent = parent; _parent = parent;
_setPositionRotation = setPositionRotation;
} }
internal override void Start() internal override void Start()
{ {
@@ -43,7 +41,7 @@ namespace YooAsset
if (_steps == ESteps.Clone) if (_steps == ESteps.Clone)
{ {
if (_handle.IsValid == false) if (_handle.IsValidWithWarning == false)
{ {
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Failed; Status = EOperationStatus.Failed;
@@ -62,24 +60,36 @@ namespace YooAsset
return; return;
} }
if(_setPositionRotation) // 实例化游戏对象
{ Result = Object.Instantiate(_handle.AssetObject as GameObject, _position, _rotation, _parent);
if (_parent == null)
Result = Object.Instantiate(_handle.AssetObject as GameObject, _position, _rotation);
else
Result = Object.Instantiate(_handle.AssetObject as GameObject, _position, _rotation, _parent);
}
else
{
if (_parent == null)
Result = Object.Instantiate(_handle.AssetObject as GameObject);
else
Result = Object.Instantiate(_handle.AssetObject as GameObject, _parent);
}
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Succeed; Status = EOperationStatus.Succeed;
} }
} }
/// <summary>
/// 取消实例化对象操作
/// </summary>
public void Cancel()
{
if (IsDone == false)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"User cancelled !";
}
}
/// <summary>
/// 等待异步实例化结束
/// </summary>
public void WaitForAsyncComplete()
{
if (_steps == ESteps.Done)
return;
_handle.WaitForAsyncComplete();
Update();
}
} }
} }

View File

@@ -1,492 +0,0 @@
using System.IO;
namespace YooAsset
{
/// <summary>
/// 原生文件操作
/// </summary>
public abstract class RawFileOperation : AsyncOperationBase
{
internal readonly BundleInfo _bundleInfo;
/// <summary>
/// 原生文件的拷贝路径
/// </summary>
public string CopyPath { private set; get; }
internal RawFileOperation(BundleInfo bundleInfo, string copyPath)
{
_bundleInfo = bundleInfo;
CopyPath = copyPath;
}
/// <summary>
/// 原生文件的缓存路径
/// </summary>
public abstract string GetCachePath();
/// <summary>
/// 获取原生文件的二进制数据
/// </summary>
public byte[] LoadFileData()
{
string filePath = GetCachePath();
if (File.Exists(filePath) == false)
return null;
return File.ReadAllBytes(filePath);
}
/// <summary>
/// 获取原生文件的文本数据
/// </summary>
public string LoadFileText()
{
string filePath = GetCachePath();
if (File.Exists(filePath) == false)
return string.Empty;
return File.ReadAllText(filePath, System.Text.Encoding.UTF8);
}
}
/// <summary>
/// 发生错误的原生文件操作
/// </summary>
internal sealed class CompletedRawFileOperation : RawFileOperation
{
private readonly string _error;
internal CompletedRawFileOperation(string error, string copyPath) : base(null, copyPath)
{
_error = error;
}
internal override void Start()
{
Status = EOperationStatus.Failed;
Error = _error;
}
internal override void Update()
{
}
/// <summary>
/// 原生文件的缓存路径
/// </summary>
public override string GetCachePath()
{
return string.Empty;
}
}
/// <summary>
/// 编辑器下模拟运行的原生文件操作
/// </summary>
internal sealed class EditorPlayModeRawFileOperation : RawFileOperation
{
private enum ESteps
{
None,
Prepare,
CheckAndCopyFile,
Done,
}
private ESteps _steps = ESteps.None;
internal EditorPlayModeRawFileOperation(BundleInfo bundleInfo, string copyPath) : base(bundleInfo, copyPath)
{
}
internal override void Start()
{
_steps = ESteps.Prepare;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
// 1. 准备工作
if (_steps == ESteps.Prepare)
{
if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromEditor)
{
_steps = ESteps.CheckAndCopyFile;
return; // 模拟实现异步操作
}
else
{
throw new System.NotImplementedException(_bundleInfo.LoadMode.ToString());
}
}
// 2. 检测并拷贝原生文件
if (_steps == ESteps.CheckAndCopyFile)
{
// 如果不需要保存文件
if (string.IsNullOrEmpty(CopyPath))
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
return;
}
// 如果原生文件已经存在,则将其删除
if (File.Exists(CopyPath))
{
File.Delete(CopyPath);
}
try
{
FileUtility.CreateFileDirectory(CopyPath);
File.Copy(GetCachePath(), CopyPath, true);
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
catch (System.Exception e)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = e.ToString();
}
}
}
/// <summary>
/// 原生文件的缓存路径
/// </summary>
public override string GetCachePath()
{
if (_bundleInfo == null)
return string.Empty;
return _bundleInfo.EditorAssetPath;
}
}
/// <summary>
/// 离线模式的原生文件操作
/// </summary>
internal sealed class OfflinePlayModeRawFileOperation : RawFileOperation
{
private enum ESteps
{
None,
Prepare,
DownloadFromApk,
CheckDownloadFromApk,
CheckAndCopyFile,
Done,
}
private ESteps _steps = ESteps.None;
private UnityWebFileRequester _fileRequester;
public OfflinePlayModeRawFileOperation(BundleInfo bundleInfo, string copyPath) : base(bundleInfo, copyPath)
{
}
internal override void Start()
{
_steps = ESteps.Prepare;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
// 1. 准备工作
if (_steps == ESteps.Prepare)
{
if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.None)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Bundle info is invalid : {_bundleInfo.BundleName}";
}
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{
if (DownloadSystem.ContainsVerifyFile(_bundleInfo.Hash))
_steps = ESteps.CheckAndCopyFile;
else
_steps = ESteps.DownloadFromApk;
}
else
{
throw new System.NotImplementedException(_bundleInfo.LoadMode.ToString());
}
}
// 2. 从APK拷贝文件
if (_steps == ESteps.DownloadFromApk)
{
string downloadURL = PathHelper.ConvertToWWWPath(_bundleInfo.GetStreamingLoadPath());
_fileRequester = new UnityWebFileRequester();
_fileRequester.SendRequest(downloadURL, GetCachePath());
_steps = ESteps.CheckDownloadFromApk;
}
// 3. 检测APK拷贝文件结果
if (_steps == ESteps.CheckDownloadFromApk)
{
Progress = _fileRequester.Progress();
if (_fileRequester.IsDone() == false)
return;
if (_fileRequester.HasError())
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _fileRequester.GetError();
}
else
{
if (DownloadSystem.CheckContentIntegrity(GetCachePath(), _bundleInfo.SizeBytes, _bundleInfo.CRC))
{
DownloadSystem.CacheVerifyFile(_bundleInfo.Hash, _bundleInfo.FileName);
_steps = ESteps.CheckAndCopyFile;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "File content verify failed !";
}
}
_fileRequester.Dispose();
}
// 4. 检测并拷贝原生文件
if (_steps == ESteps.CheckAndCopyFile)
{
// 如果不需要保存文件
if (string.IsNullOrEmpty(CopyPath))
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
return;
}
// 如果原生文件已经存在,则验证其完整性
if (File.Exists(CopyPath))
{
bool result = DownloadSystem.CheckContentIntegrity(CopyPath, _bundleInfo.SizeBytes, _bundleInfo.CRC);
if (result)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
return;
}
else
{
File.Delete(CopyPath);
}
}
try
{
FileUtility.CreateFileDirectory(CopyPath);
File.Copy(GetCachePath(), CopyPath, true);
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
catch (System.Exception e)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = e.ToString();
}
}
}
/// <summary>
/// 原生文件的缓存路径
/// </summary>
public override string GetCachePath()
{
if (_bundleInfo == null)
return string.Empty;
return _bundleInfo.GetCacheLoadPath();
}
}
/// <summary>
/// 网络模式的原生文件操作
/// </summary>
internal sealed class HostPlayModeRawFileOperation : RawFileOperation
{
private enum ESteps
{
None,
Prepare,
DownloadFromWeb,
CheckDownloadFromWeb,
DownloadFromApk,
CheckDownloadFromApk,
CheckAndCopyFile,
Done,
}
private ESteps _steps = ESteps.None;
private DownloaderBase _downloader;
private UnityWebFileRequester _fileRequester;
internal HostPlayModeRawFileOperation(BundleInfo bundleInfo, string copyPath) : base(bundleInfo, copyPath)
{
}
internal override void Start()
{
_steps = ESteps.Prepare;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
// 1. 准备工作
if (_steps == ESteps.Prepare)
{
if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.None)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Bundle info is invalid : {_bundleInfo.BundleName}";
}
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
{
_steps = ESteps.DownloadFromWeb;
}
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{
if (DownloadSystem.ContainsVerifyFile(_bundleInfo.Hash))
_steps = ESteps.CheckAndCopyFile;
else
_steps = ESteps.DownloadFromApk;
}
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
_steps = ESteps.CheckAndCopyFile;
}
else
{
throw new System.NotImplementedException(_bundleInfo.LoadMode.ToString());
}
}
// 2. 从服务器下载
if (_steps == ESteps.DownloadFromWeb)
{
int failedTryAgain = int.MaxValue;
_downloader = DownloadSystem.BeginDownload(_bundleInfo, failedTryAgain);
_steps = ESteps.CheckDownloadFromWeb;
}
// 3. 检测服务器下载结果
if (_steps == ESteps.CheckDownloadFromWeb)
{
Progress = _downloader.DownloadProgress;
if (_downloader.IsDone() == false)
return;
if (_downloader.HasError())
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _downloader.GetLastError();
}
else
{
_steps = ESteps.CheckAndCopyFile;
}
}
// 4. 从APK拷贝文件
if (_steps == ESteps.DownloadFromApk)
{
string downloadURL = PathHelper.ConvertToWWWPath(_bundleInfo.GetStreamingLoadPath());
_fileRequester = new UnityWebFileRequester();
_fileRequester.SendRequest(downloadURL, GetCachePath());
_steps = ESteps.CheckDownloadFromApk;
}
// 5. 检测APK拷贝文件结果
if (_steps == ESteps.CheckDownloadFromApk)
{
Progress = _fileRequester.Progress();
if (_fileRequester.IsDone() == false)
return;
if (_fileRequester.HasError())
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _fileRequester.GetError();
}
else
{
if (DownloadSystem.CheckContentIntegrity(GetCachePath(), _bundleInfo.SizeBytes, _bundleInfo.CRC))
{
DownloadSystem.CacheVerifyFile(_bundleInfo.Hash, _bundleInfo.FileName);
_steps = ESteps.CheckAndCopyFile;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "File content verify failed !";
}
}
_fileRequester.Dispose();
}
// 6. 检测并拷贝原生文件
if (_steps == ESteps.CheckAndCopyFile)
{
// 如果不需要保存文件
if (string.IsNullOrEmpty(CopyPath))
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
return;
}
// 如果原生文件已经存在,则验证其完整性
if (File.Exists(CopyPath))
{
bool result = DownloadSystem.CheckContentIntegrity(CopyPath, _bundleInfo.SizeBytes, _bundleInfo.CRC);
if (result)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
return;
}
else
{
File.Delete(CopyPath);
}
}
try
{
FileUtility.CreateFileDirectory(CopyPath);
File.Copy(GetCachePath(), CopyPath, true);
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
catch (System.Exception e)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = e.ToString();
}
}
}
/// <summary>
/// 原生文件的缓存路径
/// </summary>
public override string GetCachePath()
{
if (_bundleInfo == null)
return string.Empty;
return _bundleInfo.GetCacheLoadPath();
}
}
}

View File

@@ -17,11 +17,13 @@ namespace YooAsset
} }
} }
public BundledAssetProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo) public BundledAssetProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{ {
} }
public override void Update() public override void Update()
{ {
DebugRecording();
if (IsDone) if (IsDone)
return; return;
@@ -46,20 +48,31 @@ namespace YooAsset
if (DependBundleGroup.IsSucceed() == false) if (DependBundleGroup.IsSucceed() == false)
{ {
Status = EStatus.Fail; Status = EStatus.Failed;
LastError = DependBundleGroup.GetLastError(); LastError = DependBundleGroup.GetLastError();
InvokeCompletion(); InvokeCompletion();
return; return;
} }
if (OwnerBundle.Status != AssetBundleLoaderBase.EStatus.Succeed) if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{ {
Status = EStatus.Fail; Status = EStatus.Failed;
LastError = OwnerBundle.LastError; LastError = OwnerBundle.LastError;
InvokeCompletion(); InvokeCompletion();
return; return;
} }
if (OwnerBundle.CacheBundle == null)
{
if (OwnerBundle.IsDestroyed)
throw new System.Exception("Should never get here !");
Status = EStatus.Failed;
LastError = $"The bundle {OwnerBundle.MainBundleInfo.Bundle.BundleName} has been destroyed by unity bugs !";
YooLogger.Error(LastError);
InvokeCompletion();
return;
}
Status = EStatus.Loading; Status = EStatus.Loading;
} }
@@ -102,13 +115,13 @@ namespace YooAsset
} }
} }
Status = AssetObject == null ? EStatus.Fail : EStatus.Success; Status = AssetObject == null ? EStatus.Failed : EStatus.Succeed;
if (Status == EStatus.Fail) if (Status == EStatus.Failed)
{ {
if(MainAssetInfo.AssetType == null) if (MainAssetInfo.AssetType == null)
LastError = $"Failed to load asset : {MainAssetInfo.AssetPath} AssetType : null AssetBundle : {OwnerBundle.MainBundleInfo.BundleName}"; LastError = $"Failed to load asset : {MainAssetInfo.AssetPath} AssetType : null AssetBundle : {OwnerBundle.MainBundleInfo.Bundle.BundleName}";
else else
LastError = $"Failed to load asset : {MainAssetInfo.AssetPath} AssetType : {MainAssetInfo.AssetType} AssetBundle : {OwnerBundle.MainBundleInfo.BundleName}"; LastError = $"Failed to load asset : {MainAssetInfo.AssetPath} AssetType : {MainAssetInfo.AssetType} AssetBundle : {OwnerBundle.MainBundleInfo.Bundle.BundleName}";
YooLogger.Error(LastError); YooLogger.Error(LastError);
} }
InvokeCompletion(); InvokeCompletion();

View File

@@ -3,18 +3,18 @@ using System.Collections.Generic;
namespace YooAsset namespace YooAsset
{ {
internal abstract class BundledProvider : ProviderBase internal abstract class BundledProvider : ProviderBase
{ {
protected AssetBundleLoaderBase OwnerBundle { private set; get; } protected BundleLoaderBase OwnerBundle { private set; get; }
protected DependAssetBundleGroup DependBundleGroup { private set; get; } protected DependAssetBundleGroup DependBundleGroup { private set; get; }
public BundledProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo) public BundledProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{ {
OwnerBundle = AssetSystem.CreateOwnerAssetBundleLoader(assetInfo); OwnerBundle = impl.CreateOwnerAssetBundleLoader(assetInfo);
OwnerBundle.Reference(); OwnerBundle.Reference();
OwnerBundle.AddProvider(this); OwnerBundle.AddProvider(this);
var dependBundles = AssetSystem.CreateDependAssetBundleLoaders(assetInfo); var dependBundles = impl.CreateDependAssetBundleLoaders(assetInfo);
DependBundleGroup = new DependAssetBundleGroup(dependBundles); DependBundleGroup = new DependAssetBundleGroup(dependBundles);
DependBundleGroup.Reference(); DependBundleGroup.Reference();
} }
@@ -41,9 +41,9 @@ namespace YooAsset
internal void GetBundleDebugInfos(List<DebugBundleInfo> output) internal void GetBundleDebugInfos(List<DebugBundleInfo> output)
{ {
var bundleInfo = new DebugBundleInfo(); var bundleInfo = new DebugBundleInfo();
bundleInfo.BundleName = OwnerBundle.MainBundleInfo.BundleName; bundleInfo.BundleName = OwnerBundle.MainBundleInfo.Bundle.BundleName;
bundleInfo.RefCount = OwnerBundle.RefCount; bundleInfo.RefCount = OwnerBundle.RefCount;
bundleInfo.Status = (int)OwnerBundle.Status; bundleInfo.Status = OwnerBundle.Status.ToString();
output.Add(bundleInfo); output.Add(bundleInfo);
DependBundleGroup.GetBundleDebugInfos(output); DependBundleGroup.GetBundleDebugInfos(output);

View File

@@ -0,0 +1,61 @@

namespace YooAsset
{
internal class BundledRawFileProvider : BundledProvider
{
public override float Progress
{
get
{
if (IsDone)
return 1f;
else
return 0;
}
}
public BundledRawFileProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{
}
public override void Update()
{
DebugRecording();
if (IsDone)
return;
if (Status == EStatus.None)
{
Status = EStatus.CheckBundle;
}
if (Status == EStatus.CheckBundle)
{
if (IsWaitForAsyncComplete)
{
OwnerBundle.WaitForAsyncComplete();
}
if (OwnerBundle.IsDone() == false)
return;
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{
Status = EStatus.Failed;
LastError = OwnerBundle.LastError;
InvokeCompletion();
return;
}
Status = EStatus.Checking;
}
if (Status == EStatus.Checking)
{
RawFilePath = OwnerBundle.FileLoadPath;
Status = EStatus.Succeed;
InvokeCompletion();
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 8a00889582fd95446b103af1074fa6ba
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -23,7 +23,7 @@ namespace YooAsset
} }
} }
public BundledSceneProvider(string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(providerGUID, assetInfo) public BundledSceneProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(impl, providerGUID, assetInfo)
{ {
SceneMode = sceneMode; SceneMode = sceneMode;
_sceneName = Path.GetFileNameWithoutExtension(assetInfo.AssetPath); _sceneName = Path.GetFileNameWithoutExtension(assetInfo.AssetPath);
@@ -32,6 +32,8 @@ namespace YooAsset
} }
public override void Update() public override void Update()
{ {
DebugRecording();
if (IsDone) if (IsDone)
return; return;
@@ -50,15 +52,15 @@ namespace YooAsset
if (DependBundleGroup.IsSucceed() == false) if (DependBundleGroup.IsSucceed() == false)
{ {
Status = EStatus.Fail; Status = EStatus.Failed;
LastError = DependBundleGroup.GetLastError(); LastError = DependBundleGroup.GetLastError();
InvokeCompletion(); InvokeCompletion();
return; return;
} }
if (OwnerBundle.Status != AssetBundleLoaderBase.EStatus.Succeed) if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{ {
Status = EStatus.Fail; Status = EStatus.Failed;
LastError = OwnerBundle.LastError; LastError = OwnerBundle.LastError;
InvokeCompletion(); InvokeCompletion();
return; return;
@@ -81,7 +83,7 @@ namespace YooAsset
} }
else else
{ {
Status = EStatus.Fail; Status = EStatus.Failed;
LastError = $"Failed to load scene : {_sceneName}"; LastError = $"Failed to load scene : {_sceneName}";
YooLogger.Error(LastError); YooLogger.Error(LastError);
InvokeCompletion(); InvokeCompletion();
@@ -96,8 +98,8 @@ namespace YooAsset
if (SceneObject.IsValid() && _activateOnLoad) if (SceneObject.IsValid() && _activateOnLoad)
SceneManager.SetActiveScene(SceneObject); SceneManager.SetActiveScene(SceneObject);
Status = SceneObject.IsValid() ? EStatus.Success : EStatus.Fail; Status = SceneObject.IsValid() ? EStatus.Succeed : EStatus.Failed;
if(Status == EStatus.Fail) if (Status == EStatus.Failed)
{ {
LastError = $"The load scene is invalid : {MainAssetInfo.AssetPath}"; LastError = $"The load scene is invalid : {MainAssetInfo.AssetPath}";
YooLogger.Error(LastError); YooLogger.Error(LastError);

View File

@@ -17,11 +17,13 @@ namespace YooAsset
} }
} }
public BundledSubAssetsProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo) public BundledSubAssetsProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{ {
} }
public override void Update() public override void Update()
{ {
DebugRecording();
if (IsDone) if (IsDone)
return; return;
@@ -46,15 +48,15 @@ namespace YooAsset
if (DependBundleGroup.IsSucceed() == false) if (DependBundleGroup.IsSucceed() == false)
{ {
Status = EStatus.Fail; Status = EStatus.Failed;
LastError = DependBundleGroup.GetLastError(); LastError = DependBundleGroup.GetLastError();
InvokeCompletion(); InvokeCompletion();
return; return;
} }
if (OwnerBundle.Status != AssetBundleLoaderBase.EStatus.Succeed) if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{ {
Status = EStatus.Fail; Status = EStatus.Failed;
LastError = OwnerBundle.LastError; LastError = OwnerBundle.LastError;
InvokeCompletion(); InvokeCompletion();
return; return;
@@ -102,13 +104,13 @@ namespace YooAsset
} }
} }
Status = AllAssetObjects == null ? EStatus.Fail : EStatus.Success; Status = AllAssetObjects == null ? EStatus.Failed : EStatus.Succeed;
if (Status == EStatus.Fail) if (Status == EStatus.Failed)
{ {
if (MainAssetInfo.AssetType == null) if (MainAssetInfo.AssetType == null)
LastError = $"Failed to load sub assets : {MainAssetInfo.AssetPath} AssetType : null AssetBundle : {OwnerBundle.MainBundleInfo.BundleName}"; LastError = $"Failed to load sub assets : {MainAssetInfo.AssetPath} AssetType : null AssetBundle : {OwnerBundle.MainBundleInfo.Bundle.BundleName}";
else else
LastError = $"Failed to load sub assets : {MainAssetInfo.AssetPath} AssetType : {MainAssetInfo.AssetType} AssetBundle : {OwnerBundle.MainBundleInfo.BundleName}"; LastError = $"Failed to load sub assets : {MainAssetInfo.AssetPath} AssetType : {MainAssetInfo.AssetType} AssetBundle : {OwnerBundle.MainBundleInfo.Bundle.BundleName}";
YooLogger.Error(LastError); YooLogger.Error(LastError);
} }
InvokeCompletion(); InvokeCompletion();

View File

@@ -14,18 +14,18 @@ namespace YooAsset
} }
} }
public CompletedProvider(AssetInfo assetInfo) : base(string.Empty, assetInfo) public CompletedProvider(AssetInfo assetInfo) : base(null, string.Empty, assetInfo)
{ {
} }
public override void Update() public override void Update()
{ {
} }
public void SetCompleted() public void SetCompleted(string error)
{ {
if (Status == EStatus.None) if (Status == EStatus.None)
{ {
Status = EStatus.Fail; Status = EStatus.Failed;
LastError = MainAssetInfo.Error; LastError = error;
InvokeCompletion(); InvokeCompletion();
} }
} }

View File

@@ -17,7 +17,7 @@ namespace YooAsset
} }
} }
public DatabaseAssetProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo) public DatabaseAssetProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{ {
} }
public override void Update() public override void Update()
@@ -32,7 +32,7 @@ namespace YooAsset
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(MainAssetInfo.AssetPath); string guid = UnityEditor.AssetDatabase.AssetPathToGUID(MainAssetInfo.AssetPath);
if (string.IsNullOrEmpty(guid)) if (string.IsNullOrEmpty(guid))
{ {
Status = EStatus.Fail; Status = EStatus.Failed;
LastError = $"Not found asset : {MainAssetInfo.AssetPath}"; LastError = $"Not found asset : {MainAssetInfo.AssetPath}";
YooLogger.Error(LastError); YooLogger.Error(LastError);
InvokeCompletion(); InvokeCompletion();
@@ -59,8 +59,8 @@ namespace YooAsset
// 2. 检测加载结果 // 2. 检测加载结果
if (Status == EStatus.Checking) if (Status == EStatus.Checking)
{ {
Status = AssetObject == null ? EStatus.Fail : EStatus.Success; Status = AssetObject == null ? EStatus.Failed : EStatus.Succeed;
if (Status == EStatus.Fail) if (Status == EStatus.Failed)
{ {
if (MainAssetInfo.AssetType == null) if (MainAssetInfo.AssetType == null)
LastError = $"Failed to load asset object : {MainAssetInfo.AssetPath} AssetType : null"; LastError = $"Failed to load asset object : {MainAssetInfo.AssetPath} AssetType : null";

View File

@@ -0,0 +1,55 @@

namespace YooAsset
{
internal class DatabaseRawFileProvider : ProviderBase
{
public override float Progress
{
get
{
if (IsDone)
return 1f;
else
return 0;
}
}
public DatabaseRawFileProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{
}
public override void Update()
{
#if UNITY_EDITOR
if (IsDone)
return;
if (Status == EStatus.None)
{
// 检测资源文件是否存在
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(MainAssetInfo.AssetPath);
if (string.IsNullOrEmpty(guid))
{
Status = EStatus.Failed;
LastError = $"Not found asset : {MainAssetInfo.AssetPath}";
YooLogger.Error(LastError);
InvokeCompletion();
return;
}
Status = EStatus.Checking;
// 注意:模拟异步加载效果提前返回
if (IsWaitForAsyncComplete == false)
return;
}
if(Status == EStatus.Checking)
{
RawFilePath = MainAssetInfo.AssetPath;
Status = EStatus.Succeed;
InvokeCompletion();
}
#endif
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 41d0e9bbc5a3a5b4e8b05d60d40d495a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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