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...

89 Commits
1.2.3 ... 1.3.2

Author SHA1 Message Date
hevinci
92e7ec9682 Update CHANGELOG.md 2022-10-22 10:03:41 +08:00
hevinci
32b7ff1b36 Update package.json 2022-10-22 10:03:16 +08:00
hevinci
5a68ef558f Update YooAssets.cs 2022-10-22 10:03:12 +08:00
hevinci
18d48ae963 update collector window
点击修复按钮后自动刷新界面
2022-10-21 18:46:04 +08:00
hevinci
d61c723933 update basic sample 2022-10-21 18:36:28 +08:00
hevinci
bb64ff7278 update runtime code
移除了ILocationServices接口类。
增加了bool CheckLocationValid(string location)方法。
2022-10-21 18:36:03 +08:00
hevinci
d7760cd34d update diagnostic system 2022-10-21 16:49:58 +08:00
hevinci
f9ecad1cf0 Update download system
增加证书认证方法
2022-10-21 15:18:16 +08:00
hevinci
a6de89ab74 Update runtime code 2022-10-19 19:30:50 +08:00
hevinci
e663dcf83b Update document 2022-10-19 19:12:22 +08:00
hevinci
88e8e5cd54 Update AssetBundleCollector 2022-10-19 19:11:57 +08:00
hevinci
9b43d36793 Update basic sample 2022-10-19 18:57:38 +08:00
hevinci
794314a8e1 Update AssetBundleCollector 2022-10-19 18:57:00 +08:00
hevinci
0a1c40cee5 Update download system
增加SetDownloadSystemClearFileResponseCode()新方法
2022-10-19 18:18:32 +08:00
hevinci
958cdd25a5 Update AssetBundleBuilder 2022-10-19 15:54:59 +08:00
hevinci
2fb77c1bf8 Update ShaderVariantCollector 2022-10-19 15:52:46 +08:00
hevinci
3aa46664f7 Update AssetBundleReporter 2022-10-19 15:52:32 +08:00
hevinci
8389ce5793 Update AssetBundleCollector 2022-10-19 15:52:16 +08:00
hevinci
5199430766 Update document 2022-10-18 19:27:47 +08:00
hevinci
0afe5ada2c Update CHANGELOG.md 2022-10-18 15:22:55 +08:00
hevinci
1774eb63b7 Update package.json 2022-10-18 15:22:08 +08:00
hevinci
609cd21603 Update DownloadSystem
修复断点续传统计不准确的问题。
2022-10-18 14:49:56 +08:00
hevinci
97fc65e66d Update OperationSystem
增加新方法GameAsyncOperation.IsBusy()
2022-10-18 12:16:46 +08:00
hevinci
ccac691701 Update runtime code 2022-10-18 12:07:33 +08:00
hevinci
a283c8bbad Update basic sample 2022-10-18 11:56:55 +08:00
hevinci
9bc5580229 Update PatchSystem
移除YooAssets.ClearAllCacheFiles()
新增YooAssets.ClearUnusedCacheFiles();
2022-10-18 11:56:05 +08:00
hevinci
eca5d73b94 Update document 2022-10-18 10:25:51 +08:00
hevinci
fdacd5f3f8 Update basic sample 2022-10-18 10:19:40 +08:00
hevinci
c449a070b4 Update CacheSystem
修复原生文件每次获取都重复拷贝的问题
2022-10-18 10:19:17 +08:00
hevinci
9e2efe3717 Update AssetBundleBuilder 2022-10-18 10:13:12 +08:00
hevinci
90ad292b84 Update runtime code 2022-10-18 10:13:04 +08:00
hevinci
f2422ed16c Update PatchSystem 2022-10-17 16:35:40 +08:00
hevinci
52ac982481 Update AssetBundleCollector 2022-10-17 16:21:00 +08:00
hevinci
661c3a6d61 Update AssetBundleBuilder 2022-10-17 16:20:47 +08:00
hevinci
c14db5fd0d Update PatchSystem
增加AssetsPackage.GetHumanReadableVersion()方法
2022-10-17 16:04:47 +08:00
hevinci
6116e49a05 Update AssetBundleBuilder 2022-10-17 16:04:08 +08:00
hevinci
8b6cd759ef Update streaming root folder 2022-10-17 15:07:25 +08:00
hevinci
e3f1ad79a8 Update basic sample 2022-10-17 14:53:32 +08:00
hevinci
b4c190efb7 Update SimulateBuild 2022-10-17 14:53:22 +08:00
hevinci
bd11f2e7b8 Update patch system
下载器增加超时参数
2022-10-17 14:43:13 +08:00
hevinci
1f26f001e9 Update basic sample 2022-10-14 12:23:23 +08:00
hevinci
ecd2bb4590 Update .gitignore 2022-10-14 12:01:56 +08:00
hevinci
330eabcfc5 Delete unity project files 2022-10-14 11:50:09 +08:00
hevinci
bd8ecab31b Update runtime code 2022-10-14 11:49:32 +08:00
hevinci
e9af0c7042 Update asset system 2022-10-14 11:20:14 +08:00
hevinci
72a49d0ed8 Update runtime code 2022-10-14 11:19:23 +08:00
hevinci
66304c91ec Update Operation System 2022-10-12 18:21:11 +08:00
hevinci
c2192dd657 Update runtime code
移除了YooAssets.IsInitialized字段
增加了YooAssets.InitializeStatus字段
2022-10-12 15:01:39 +08:00
hevinci
1de9e0b79d Update Operation System 2022-10-11 18:27:04 +08:00
hevinci
608f401a80 Update Operation System
增加异步操作取消方法
2022-10-11 18:09:54 +08:00
hevinci
ef1acdc3d1 Update extension code
修复了在未初始化之前查看是否初始化报空异常的错误。
2022-10-11 11:08:22 +08:00
hevinci
82631fb336 Update document 2022-10-10 16:17:09 +08:00
hevinci
a348d9131d Update AssetBundleBuilder
增加首包资源文件拷贝选项
2022-10-09 11:54:26 +08:00
hevinci
fc575f5bc0 Update document 2022-10-08 16:36:07 +08:00
hevinci
e277649878 Update document 2022-10-08 16:25:36 +08:00
hevinci
f07cbcbb81 Update CHANGELOG.md 2022-10-08 14:56:00 +08:00
hevinci
9df32816a1 Update package.json 2022-10-08 14:55:47 +08:00
何冠峰
f7fd589b13 Merge pull request #40 from youigame/main
change sample path name
2022-10-08 14:36:09 +08:00
hevinci
852d031254 Update samples 2022-10-08 12:10:34 +08:00
hevinci
38c0ca0ce1 Update runtime code 2022-10-08 12:09:34 +08:00
hevinci
4eca73303b Update runtime code 2022-10-08 11:23:16 +08:00
hevinci
d5292f3fc3 Update runtime code 2022-09-29 18:43:13 +08:00
hevinci
6549fbb552 Update editor code 2022-09-29 18:40:51 +08:00
hevinci
a71921cdd1 Update runtime code 2022-09-29 18:40:43 +08:00
hevinci
46c219505f Update editor code 2022-09-29 15:06:03 +08:00
lark
0a129f9250 change sample path name 2022-09-28 22:13:21 +08:00
hevinci
4ece14e921 Update runtime code 2022-09-28 14:39:58 +08:00
hevinci
a4c8fb6e1b Update runtime logic 2022-09-28 11:55:12 +08:00
hevinci
c8d3f6efed Update editor logic 2022-09-28 11:46:23 +08:00
hevinci
fe47de01d3 Update samples 2022-09-27 21:32:37 +08:00
hevinci
84045b13c6 Update samples 2022-09-27 21:26:00 +08:00
hevinci
af37bb6e54 Update runtime logic 2022-09-27 21:11:55 +08:00
hevinci
e1801a5fba Update editor logic 2022-09-27 21:04:08 +08:00
hevinci
50bfde6e8e Update AssetBundleBuilder 2022-09-27 10:40:29 +08:00
hevinci
f0ac319a73 Update AssetBundleCollector
编辑器支持分布式构建
2022-09-27 10:38:35 +08:00
hevinci
39c277b090 Update CHANGELOG.md 2022-09-22 15:07:39 +08:00
hevinci
81e6aab53d Update package.json 2022-09-22 15:07:09 +08:00
hevinci
7c1e1ab593 Update Basic Sample 2022-09-22 14:29:24 +08:00
hevinci
2381b67312 Update BasicSamples 2022-09-22 14:18:54 +08:00
hevinci
ca83a4450d Update Basic Samples 2022-09-22 11:42:13 +08:00
hevinci
8cec0abf0e Update AssetBundleCollector
增加配置表自我修复功能。
2022-09-22 11:40:30 +08:00
hevinci
a89127df1d Update YooAssetDriver
在游戏对象销毁的时候释放YooAssets
2022-09-21 11:36:28 +08:00
hevinci
95924868f7 Update AssetBundleCollector
移除对Gizmos资源的打包限制。
2022-09-21 11:21:13 +08:00
hevinci
778b097f7a Update TaskCreateReport.cs 2022-09-21 11:20:41 +08:00
hevinci
3a7f3bb68d Update AssetBundleBuilder
修复在可编程构建管线下模拟构建模式报错。
2022-09-21 11:20:32 +08:00
hevinci
02b9b689b7 Update AssetBundleBuilder
可编程构建管线强制使用增量构建模式。
2022-09-21 11:18:38 +08:00
hevinci
3882fe9f3f Update Samples.md 2022-09-16 11:16:22 +08:00
hevinci
af29cb738d Update AssetBundleBuilder
对内置管线构建结果做容错处理
2022-09-14 17:36:41 +08:00
hevinci
4975d3b1ba Update AssetBundleBuilder
修复加密文件下载验证失败问题。
2022-09-13 11:48:57 +08:00
221 changed files with 6578 additions and 6448 deletions

3
.gitignore vendored
View File

@@ -59,6 +59,3 @@ sysinfo.txt
crashlytics-build.properties crashlytics-build.properties
*.vsconfig *.vsconfig
Sandbox/
Bundles/

View File

@@ -2,6 +2,202 @@
All notable changes to this package will be documented in this file. All notable changes to this package will be documented in this file.
## [1.3.2] - 2022-10-22
### Fixed
- 修复了AssetBundleCollector界面点击修复按钮界面没有刷新的问题。
### Added
- 新增了自定义证书认证方法。
````c#
public static class YooAssets
{
/// <summary>
/// 设置下载系统参数,自定义的证书认证实例
/// </summary>
public static void SetDownloadSystemCertificateHandler(UnityEngine.Networking.CertificateHandler instance)
}
````
- 新增了下载失败后清理文件的方法。
````c#
public static class YooAssets
{
/// <summary>
/// 设置下载系统参数下载失败后清理文件的HTTP错误码
/// </summary>
public static void SetDownloadSystemClearFileResponseCode(List<long> codes)
}
````
- 新增了检查资源定位地址是否有效的方法。
```c#
public class AssetsPackage
{
/// <summary>
/// 检查资源定位地址是否有效
/// </summary>
/// <param name="location">资源的定位地址</param>
public bool CheckLocationValid(string location)
}
```
### Removed
- 移除了ILocationServices接口类和初始化字段。
- 移除了AssetPackage.GetAssetPath(string location)方法。
- 移除了BuildParameters.EnableAddressable字段。
### Changed
- AssetBundleCollector配置增加了UniqueBundleName设置用于解决不同包裹之间Bundle名称冲突的问题。
## [1.3.1] - 2022-10-18
### Fixed
- 修复了原生文件每次获取都重复拷贝的问题。
- 修复了断点续传下载字节数统计不准确的问题。
### Added
- 所有下载相关方法增加超时判断参数。
- 新增首包资源文件拷贝选项。
```c#
public class BuildParameters
{
/// <summary>
/// 拷贝内置资源选项
/// </summary>
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
/// <summary>
/// 拷贝内置资源的标签
/// </summary>
public string CopyBuildinFileTags = string.Empty;
}
```
- 新增资源包初始化查询字段。
```c#
public class AssetsPackage
{
/// <summary>
/// 初始化状态
/// </summary>
public EOperationStatus InitializeStatus
}
```
- 增加获取人类可读的版本信息。
````c#
public class AssetsPackage
{
/// <summary>
/// 获取人类可读的版本信息
/// </summary>
public string GetHumanReadableVersion()
}
````
- 新增资源缓存清理方法。
```c#
public static class YooAssets
{
/// <summary>
/// 清理未使用的缓存文件
/// </summary>
public static ClearUnusedCacheFilesOperation ClearUnusedCacheFiles()
}
```
- 异步操作类新增繁忙查询方法。
````c#
public abstract class GameAsyncOperation
{
/// <summary>
/// 异步操作系统是否繁忙
/// </summary>
protected bool IsBusy()
}
````
### Removed
- 移除了AssetsPackage.IsInitialized()方法。
- 移除了YooAssets.ClearAllCacheFiles()方法。
### Changed
- YooAssetsPackage类重名为AssetsPackage
## [1.3.0-preview] - 2022-10-08
该预览版本提供了分布式构建的功能,用于解决分工程或分内容构建的问题。
### Added
- 新增方法设置异步系统的每帧允许运行的最大时间切片。
```c#
/// <summary>
/// 设置异步系统的每帧允许运行的最大时间切片(单位:毫秒)
/// </summary>
public static void SetOperationSystemMaxTimeSlice(long milliseconds)
```
- 新增方法设置缓存系统的已经缓存文件的校验等级。
```c#
/// <summary>
/// 设置缓存系统的已经缓存文件的校验等级
/// </summary>
public static void SetCacheSystemCachedFileVerifyLevel(EVerifyLevel verifyLevel)
```
- 新增方法设置下载系统的断点续传功能的文件大小。
````C#
/// <summary>
/// 启用下载系统的断点续传功能的文件大小
/// </summary>
public static void SetDownloadSystemBreakpointResumeFileSize(int fileBytes)
````
### Removed
- 移除了资源版本号相关概念的代码。
- 移除了TaskCopyBuildinFiles节点在构建流程里。
- 移除了YooAssets.ClearUnusedCacheFiles()方法。
- 移除了初始化参数 InitializeParameters.ClearCacheOnDirty
- 移除了初始化参数 InitializeParameters.OperationSystemMaxTimeSlice
- 移除了初始化参数 InitializeParameters.BreakpointResumeFileSize
- 移除了初始化参数 InitializeParameters.VerifyLevel
## [1.2.4] - 2022-09-22
### Fixed
- 修复了加密文件下载验证失败的问题。
- 修复了可编程构建管线下模拟构建模式报错的问题。
### Changed
- 可编程构建管线强制使用增量构建模式。
- 移除了对Gizmos资源的打包限制。
- AssetBundleCollector窗口增加配置表修复功能。
## [1.2.3] - 2022-09-09 ## [1.2.3] - 2022-09-09
### Fixed ### Fixed

View File

@@ -20,13 +20,19 @@ namespace YooAsset.Editor
// 检测构建参数是否为空 // 检测构建参数是否为空
if (buildParameters == null) if (buildParameters == null)
{
throw new Exception($"{nameof(buildParameters)} is null !"); throw new Exception($"{nameof(buildParameters)} is null !");
}
// 检测可编程构建管线参数
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline) if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{ {
if (buildParameters.SBPParameters == null) if (buildParameters.SBPParameters == null)
throw new Exception($"{nameof(BuildParameters.SBPParameters)} is null !"); throw new Exception($"{nameof(BuildParameters.SBPParameters)} is null !");
if (buildParameters.BuildMode == EBuildMode.DryRunBuild)
throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.DryRunBuild)} build mode !");
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.ForceRebuild)} build mode !");
} }
// 构建参数 // 构建参数
@@ -80,7 +86,8 @@ namespace YooAsset.Editor
var buildResult = BuildRunner.Run(pipeline, _buildContext); var buildResult = BuildRunner.Run(pipeline, _buildContext);
if (buildResult.Success) if (buildResult.Success)
{ {
buildResult.OutputPackageDirectory = buildParametersContext.GetPackageDirectory(); buildResult.OutputPackageCRC = buildParametersContext.OutputPackageCRC;
buildResult.OutputPackageDirectory = buildParametersContext.GetPackageOutputDirectory();
Debug.Log($"{buildParameters.BuildMode} pipeline build succeed !"); Debug.Log($"{buildParameters.BuildMode} pipeline build succeed !");
} }
else else

View File

@@ -22,15 +22,7 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public static string GetStreamingAssetsFolderPath() public static string GetStreamingAssetsFolderPath()
{ {
return $"{Application.dataPath}/StreamingAssets/YooAssets/"; return $"{Application.dataPath}/StreamingAssets/{YooAssetSettings.StreamingAssetsBuildinFolder}/";
}
/// <summary>
/// 获取构建管线的输出目录
/// </summary>
public static string MakePipelineOutputDirectory(string outputRoot, BuildTarget buildTarget)
{
return $"{outputRoot}/{buildTarget}/{YooAssetSettings.OutputFolderName}";
} }
/// <summary> /// <summary>
@@ -67,61 +59,25 @@ namespace YooAsset.Editor
} }
} }
/// <summary> /// <summary>
/// 获取所有补丁包版本列表 /// 获取构建管线的输出目录
/// 注意:列表会按照版本号从小到大排序
/// </summary> /// </summary>
private static List<int> GetPackageVersionList(BuildTarget buildTarget, string outputRoot) public static string MakePipelineOutputDirectory(string outputRoot, string buildPackage, BuildTarget buildTarget, EBuildMode buildMode)
{ {
List<int> versionList = new List<int>(); string result = $"{outputRoot}/{buildPackage}/{buildTarget}/{YooAssetSettings.OutputFolderName}";
if (buildMode == EBuildMode.DryRunBuild)
string parentPath = $"{outputRoot}/{buildTarget}"; result += $"_{EBuildMode.DryRunBuild}";
if (Directory.Exists(parentPath) == false) else if (buildMode == EBuildMode.SimulateBuild)
return versionList; result += $"_{EBuildMode.SimulateBuild}";
return result;
// 获取所有补丁包文件夹
string[] allFolders = Directory.GetDirectories(parentPath);
for (int i = 0; i < allFolders.Length; i++)
{
string folderName = Path.GetFileNameWithoutExtension(allFolders[i]);
if (int.TryParse(folderName, out int version))
versionList.Add(version);
}
// 从小到大排序
versionList.Sort();
return versionList;
} }
/// <summary>
/// 获取当前最大的补丁包版本号
/// </summary>
/// <returns>如果没有任何补丁版本,那么返回-1</returns>
public static int GetMaxPackageVersion(BuildTarget buildTarget, string outputRoot)
{
List<int> versionList = GetPackageVersionList(buildTarget, outputRoot);
if (versionList.Count == 0)
return -1;
return versionList[versionList.Count - 1];
}
/// <summary>
/// 是否存在任何补丁包版本
/// </summary>
public static bool HasAnyPackageVersion(BuildTarget buildTarget, string outputRoot)
{
List<int> versionList = GetPackageVersionList(buildTarget, outputRoot);
return versionList.Count > 0;
}
/// <summary> /// <summary>
/// 加载补丁清单文件 /// 加载补丁清单文件
/// </summary> /// </summary>
internal static PatchManifest LoadPatchManifestFile(string fileDirectory, int resourceVersion) internal static PatchManifest LoadPatchManifestFile(string fileDirectory, string packageName, string packageCRC)
{ {
string filePath = $"{fileDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}"; string filePath = $"{fileDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(packageName, packageCRC)}";
if (File.Exists(filePath) == false) if (File.Exists(filePath) == false)
{ {
throw new System.Exception($"Not found patch manifest file : {filePath}"); throw new System.Exception($"Not found patch manifest file : {filePath}");
@@ -130,16 +86,5 @@ namespace YooAsset.Editor
string jsonData = FileUtility.ReadFile(filePath); string jsonData = FileUtility.ReadFile(filePath);
return PatchManifest.Deserialize(jsonData); return PatchManifest.Deserialize(jsonData);
} }
/// <summary>
/// 获取旧的补丁清单
/// </summary>
internal static PatchManifest GetOldPatchManifest(string pipelineOutputDirectory)
{
string staticVersionFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.VersionFileName}";
string staticVersionContent = FileUtility.ReadFile(staticVersionFilePath);
int staticVersion = int.Parse(staticVersionContent);
return LoadPatchManifestFile(pipelineOutputDirectory, staticVersion);
}
} }
} }

View File

@@ -5,11 +5,6 @@ namespace YooAsset.Editor
{ {
public class AssetBundleBuilderSetting : ScriptableObject public class AssetBundleBuilderSetting : ScriptableObject
{ {
/// <summary>
/// 构建版本号
/// </summary>
public int BuildVersion = 0;
/// <summary> /// <summary>
/// 构建管线 /// 构建管线
/// </summary> /// </summary>
@@ -21,9 +16,9 @@ namespace YooAsset.Editor
public EBuildMode BuildMode = EBuildMode.ForceRebuild; public EBuildMode BuildMode = EBuildMode.ForceRebuild;
/// <summary> /// <summary>
/// 内置资源标签(首包资源标签) /// 构建的包裹名称
/// </summary> /// </summary>
public string BuildTags = string.Empty; public string BuildPackage = string.Empty;
/// <summary> /// <summary>
/// 压缩方式 /// 压缩方式
@@ -35,6 +30,16 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName; public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
/// <summary>
/// 首包资源文件的拷贝方式
/// </summary>
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
/// <summary>
/// 首包资源文件的标签集合
/// </summary>
public string CopyBuildinFileTags = string.Empty;
/// <summary> /// <summary>
/// 加密类名称 /// 加密类名称
/// </summary> /// </summary>

View File

@@ -21,16 +21,18 @@ namespace YooAsset.Editor
private BuildTarget _buildTarget; private BuildTarget _buildTarget;
private List<Type> _encryptionServicesClassTypes; private List<Type> _encryptionServicesClassTypes;
private List<string> _encryptionServicesClassNames; private List<string> _encryptionServicesClassNames;
private List<string> _buildPackageNames;
private Button _saveButton; private Button _saveButton;
private TextField _buildOutputField; private TextField _buildOutputField;
private IntegerField _buildVersionField;
private EnumField _buildPipelineField; private EnumField _buildPipelineField;
private EnumField _buildModeField; private EnumField _buildModeField;
private TextField _buildinTagsField; private PopupField<string> _buildPackageField;
private PopupField<string> _encryptionField; private PopupField<string> _encryptionField;
private EnumField _compressionField; private EnumField _compressionField;
private EnumField _outputNameStyleField; private EnumField _outputNameStyleField;
private EnumField _copyBuildinFileOptionField;
private TextField _copyBuildinFileTagsField;
public void CreateGUI() public void CreateGUI()
{ {
@@ -52,26 +54,19 @@ namespace YooAsset.Editor
// 构建平台 // 构建平台
_buildTarget = EditorUserBuildSettings.activeBuildTarget; _buildTarget = EditorUserBuildSettings.activeBuildTarget;
// 包裹名称列表
_buildPackageNames = GetBuildPackageNames();
// 加密服务类 // 加密服务类
_encryptionServicesClassTypes = GetEncryptionServicesClassTypes(); _encryptionServicesClassTypes = GetEncryptionServicesClassTypes();
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.FullName).ToList(); _encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.FullName).ToList();
// 输出目录 // 输出目录
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot(); string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
string pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(defaultOutputRoot, _buildTarget);
_buildOutputField = root.Q<TextField>("BuildOutput"); _buildOutputField = root.Q<TextField>("BuildOutput");
_buildOutputField.SetValueWithoutNotify(pipelineOutputDirectory); _buildOutputField.SetValueWithoutNotify(defaultOutputRoot);
_buildOutputField.SetEnabled(false); _buildOutputField.SetEnabled(false);
// 构建版本
_buildVersionField = root.Q<IntegerField>("BuildVersion");
_buildVersionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildVersion);
_buildVersionField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.BuildVersion = _buildVersionField.value;
});
// 构建管线 // 构建管线
_buildPipelineField = root.Q<EnumField>("BuildPipeline"); _buildPipelineField = root.Q<EnumField>("BuildPipeline");
_buildPipelineField.Init(AssetBundleBuilderSettingData.Setting.BuildPipeline); _buildPipelineField.Init(AssetBundleBuilderSettingData.Setting.BuildPipeline);
@@ -96,20 +91,34 @@ namespace YooAsset.Editor
RefreshWindow(); RefreshWindow();
}); });
// 内置资源标签 // 构建包裹
_buildinTagsField = root.Q<TextField>("BuildinTags"); var buildPackageContainer = root.Q("BuildPackageContainer");
_buildinTagsField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildTags); if (_buildPackageNames.Count > 0)
_buildinTagsField.RegisterValueChangedCallback(evt =>
{ {
AssetBundleBuilderSettingData.IsDirty = true; int defaultIndex = GetDefaultPackageIndex(AssetBundleBuilderSettingData.Setting.BuildPackage);
AssetBundleBuilderSettingData.Setting.BuildTags = _buildinTagsField.value; _buildPackageField = new PopupField<string>(_buildPackageNames, defaultIndex);
}); _buildPackageField.label = "Build Package";
_buildPackageField.style.width = 350;
_buildPackageField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.BuildPackage = _buildPackageField.value;
});
buildPackageContainer.Add(_buildPackageField);
}
else
{
_buildPackageField = new PopupField<string>();
_buildPackageField.label = "Build Package";
_buildPackageField.style.width = 350;
buildPackageContainer.Add(_buildPackageField);
}
// 加密方法 // 加密方法
var encryptionContainer = root.Q("EncryptionContainer"); var encryptionContainer = root.Q("EncryptionContainer");
if (_encryptionServicesClassNames.Count > 0) if (_encryptionServicesClassNames.Count > 0)
{ {
int defaultIndex = GetEncryptionDefaultIndex(AssetBundleBuilderSettingData.Setting.EncyptionClassName); int defaultIndex = GetDefaultEncryptionIndex(AssetBundleBuilderSettingData.Setting.EncyptionClassName);
_encryptionField = new PopupField<string>(_encryptionServicesClassNames, defaultIndex); _encryptionField = new PopupField<string>(_encryptionServicesClassNames, defaultIndex);
_encryptionField.label = "Encryption"; _encryptionField.label = "Encryption";
_encryptionField.style.width = 350; _encryptionField.style.width = 350;
@@ -128,7 +137,7 @@ namespace YooAsset.Editor
encryptionContainer.Add(_encryptionField); encryptionContainer.Add(_encryptionField);
} }
// 压缩方式 // 压缩方式选项
_compressionField = root.Q<EnumField>("Compression"); _compressionField = root.Q<EnumField>("Compression");
_compressionField.Init(AssetBundleBuilderSettingData.Setting.CompressOption); _compressionField.Init(AssetBundleBuilderSettingData.Setting.CompressOption);
_compressionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CompressOption); _compressionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CompressOption);
@@ -150,6 +159,27 @@ namespace YooAsset.Editor
AssetBundleBuilderSettingData.Setting.OutputNameStyle = (EOutputNameStyle)_outputNameStyleField.value; AssetBundleBuilderSettingData.Setting.OutputNameStyle = (EOutputNameStyle)_outputNameStyleField.value;
}); });
// 首包文件拷贝选项
_copyBuildinFileOptionField = root.Q<EnumField>("CopyBuildinFileOption");
_copyBuildinFileOptionField.Init(AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption);
_copyBuildinFileOptionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption);
_copyBuildinFileOptionField.style.width = 350;
_copyBuildinFileOptionField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption = (ECopyBuildinFileOption)_copyBuildinFileOptionField.value;
RefreshWindow();
});
// 首包文件的资源标签
_copyBuildinFileTagsField = root.Q<TextField>("CopyBuildinFileTags");
_copyBuildinFileTagsField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags);
_copyBuildinFileTagsField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags = _copyBuildinFileTagsField.value;
});
// 构建按钮 // 构建按钮
var buildButton = root.Q<Button>("Build"); var buildButton = root.Q<Button>("Build");
buildButton.clicked += BuildButton_clicked; ; buildButton.clicked += BuildButton_clicked; ;
@@ -163,21 +193,21 @@ namespace YooAsset.Editor
} }
public void OnDestroy() public void OnDestroy()
{ {
if(AssetBundleBuilderSettingData.IsDirty) if (AssetBundleBuilderSettingData.IsDirty)
AssetBundleBuilderSettingData.SaveFile(); AssetBundleBuilderSettingData.SaveFile();
} }
public void Update() public void Update()
{ {
if(_saveButton != null) if (_saveButton != null)
{ {
if(AssetBundleBuilderSettingData.IsDirty) if (AssetBundleBuilderSettingData.IsDirty)
{ {
if (_saveButton.enabledSelf == false) if (_saveButton.enabledSelf == false)
_saveButton.SetEnabled(true); _saveButton.SetEnabled(true);
} }
else else
{ {
if(_saveButton.enabledSelf) if (_saveButton.enabledSelf)
_saveButton.SetEnabled(false); _saveButton.SetEnabled(false);
} }
} }
@@ -186,11 +216,15 @@ namespace YooAsset.Editor
private void RefreshWindow() private void RefreshWindow()
{ {
var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode; var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
var copyOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
bool enableElement = buildMode == EBuildMode.ForceRebuild; bool enableElement = buildMode == EBuildMode.ForceRebuild;
_buildinTagsField.SetEnabled(enableElement); bool tagsFiledVisible = copyOption == ECopyBuildinFileOption.ClearAndCopyByTags || copyOption == ECopyBuildinFileOption.OnlyCopyByTags;
_encryptionField.SetEnabled(enableElement); _encryptionField.SetEnabled(enableElement);
_compressionField.SetEnabled(enableElement); _compressionField.SetEnabled(enableElement);
_outputNameStyleField.SetEnabled(enableElement); _outputNameStyleField.SetEnabled(enableElement);
_copyBuildinFileOptionField.SetEnabled(enableElement);
_copyBuildinFileTagsField.SetEnabled(enableElement);
_copyBuildinFileTagsField.visible = tagsFiledVisible;
} }
private void SaveBtn_clicked() private void SaveBtn_clicked()
{ {
@@ -221,14 +255,13 @@ namespace YooAsset.Editor
buildParameters.BuildTarget = _buildTarget; buildParameters.BuildTarget = _buildTarget;
buildParameters.BuildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline; buildParameters.BuildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
buildParameters.BuildMode = AssetBundleBuilderSettingData.Setting.BuildMode; buildParameters.BuildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
buildParameters.BuildVersion = AssetBundleBuilderSettingData.Setting.BuildVersion; buildParameters.BuildPackage = AssetBundleBuilderSettingData.Setting.BuildPackage;
buildParameters.BuildinTags = AssetBundleBuilderSettingData.Setting.BuildTags;
buildParameters.VerifyBuildingResult = true; buildParameters.VerifyBuildingResult = true;
buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
buildParameters.CopyBuildinTagFiles = AssetBundleBuilderSettingData.Setting.BuildMode == EBuildMode.ForceRebuild;
buildParameters.EncryptionServices = CreateEncryptionServicesInstance(); buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
buildParameters.CompressOption = AssetBundleBuilderSettingData.Setting.CompressOption; buildParameters.CompressOption = AssetBundleBuilderSettingData.Setting.CompressOption;
buildParameters.OutputNameStyle = AssetBundleBuilderSettingData.Setting.OutputNameStyle; buildParameters.OutputNameStyle = AssetBundleBuilderSettingData.Setting.OutputNameStyle;
buildParameters.CopyBuildinFileOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
buildParameters.CopyBuildinFileTags = AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags;
if (AssetBundleBuilderSettingData.Setting.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline) if (AssetBundleBuilderSettingData.Setting.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{ {
@@ -240,12 +273,37 @@ namespace YooAsset.Editor
var buildResult = builder.Run(buildParameters); var buildResult = builder.Run(buildParameters);
if (buildResult.Success) if (buildResult.Success)
{ {
EditorUtility.RevealInFinder($"{buildParameters.OutputRoot}/{buildParameters.BuildTarget}/{buildParameters.BuildVersion}"); EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
} }
} }
// 构建包裹相关
private int GetDefaultPackageIndex(string packageName)
{
for (int index = 0; index < _buildPackageNames.Count; index++)
{
if (_buildPackageNames[index] == packageName)
{
return index;
}
}
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.BuildPackage = _buildPackageNames[0];
return 0;
}
private List<string> GetBuildPackageNames()
{
List<string> result = new List<string>();
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
{
result.Add(package.PackageName);
}
return result;
}
// 加密类相关 // 加密类相关
private int GetEncryptionDefaultIndex(string className) private int GetDefaultEncryptionIndex(string className)
{ {
for (int index = 0; index < _encryptionServicesClassNames.Count; index++) for (int index = 0; index < _encryptionServicesClassNames.Count; index++)
{ {
@@ -254,6 +312,9 @@ namespace YooAsset.Editor
return index; return index;
} }
} }
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.EncyptionClassName = _encryptionServicesClassNames[0];
return 0; return 0;
} }
private List<Type> GetEncryptionServicesClassTypes() private List<Type> GetEncryptionServicesClassTypes()

View File

@@ -4,13 +4,14 @@
</uie:Toolbar> </uie:Toolbar>
<ui:VisualElement name="BuildContainer"> <ui:VisualElement name="BuildContainer">
<ui:TextField picking-mode="Ignore" label="Build Output" name="BuildOutput" /> <ui:TextField picking-mode="Ignore" label="Build Output" name="BuildOutput" />
<uie:IntegerField label="Build Version" value="0" name="BuildVersion" />
<uie:EnumField label="Build Pipeline" name="BuildPipeline" /> <uie:EnumField label="Build Pipeline" name="BuildPipeline" />
<uie:EnumField label="Build Mode" name="BuildMode" /> <uie:EnumField label="Build Mode" name="BuildMode" />
<ui:VisualElement name="BuildPackageContainer" style="height: 24px;" />
<ui:VisualElement name="EncryptionContainer" style="height: 24px;" /> <ui:VisualElement name="EncryptionContainer" style="height: 24px;" />
<uie:EnumField label="Compression" value="Center" name="Compression" /> <uie:EnumField label="Compression" value="Center" name="Compression" />
<uie:EnumField label="Output Name Style" value="Center" name="OutputNameStyle" /> <uie:EnumField label="Output Name Style" value="Center" name="OutputNameStyle" />
<ui:TextField picking-mode="Ignore" label="Buildin Tags" name="BuildinTags" /> <uie:EnumField label="Copy Buildin File Option" value="Center" name="CopyBuildinFileOption" />
<ui:TextField picking-mode="Ignore" label="Copy Buildin File Tags" name="CopyBuildinFileTags" />
<ui:Button text="构建" display-tooltip-when-elided="true" name="Build" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" /> <ui:Button text="构建" display-tooltip-when-elided="true" name="Build" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
</ui:VisualElement> </ui:VisualElement>
</ui:UXML> </ui:UXML>

View File

@@ -4,40 +4,31 @@ namespace YooAsset.Editor
{ {
public static class AssetBundleSimulateBuilder public static class AssetBundleSimulateBuilder
{ {
private static string _manifestFilePath = string.Empty;
/// <summary> /// <summary>
/// 模拟构建 /// 模拟构建
/// </summary> /// </summary>
public static void SimulateBuild() public static string SimulateBuild(string packageName)
{ {
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot(); string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
BuildParameters buildParameters = new BuildParameters(); BuildParameters buildParameters = new BuildParameters();
buildParameters.OutputRoot = defaultOutputRoot; buildParameters.OutputRoot = defaultOutputRoot;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget; buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.BuildMode = EBuildMode.SimulateBuild; buildParameters.BuildMode = EBuildMode.SimulateBuild;
buildParameters.BuildVersion = 999; buildParameters.BuildPackage = packageName;
buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
AssetBundleBuilder builder = new AssetBundleBuilder(); AssetBundleBuilder builder = new AssetBundleBuilder();
var buildResult = builder.Run(buildParameters); var buildResult = builder.Run(buildParameters);
if (buildResult.Success) if (buildResult.Success)
{ {
string pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(buildParameters.OutputRoot, buildParameters.BuildTarget); string pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(buildParameters.OutputRoot, buildParameters.BuildPackage, buildParameters.BuildTarget, buildParameters.BuildMode);
_manifestFilePath = $"{pipelineOutputDirectory}_{EBuildMode.SimulateBuild}/{YooAssetSettingsData.GetPatchManifestFileName(buildParameters.BuildVersion)}"; string manifestFileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.BuildPackage, buildResult.OutputPackageCRC);
string manifestFilePath = $"{pipelineOutputDirectory}/{manifestFileName}";
return manifestFilePath;
} }
else else
{ {
_manifestFilePath = null; return null;
} }
} }
/// <summary>
/// 获取构建的补丁清单路径
/// </summary>
public static string GetPatchManifestPath()
{
return _manifestFilePath;
}
} }
} }

View File

@@ -63,7 +63,7 @@ namespace YooAsset.Editor
IsRawAsset = isRawAsset; IsRawAsset = isRawAsset;
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath); System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader)) if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
IsShaderAsset = true; IsShaderAsset = true;
else else
IsShaderAsset = false; IsShaderAsset = false;
@@ -76,7 +76,7 @@ namespace YooAsset.Editor
IsRawAsset = false; IsRawAsset = false;
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath); System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader)) if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
IsShaderAsset = true; IsShaderAsset = true;
else else
IsShaderAsset = false; IsShaderAsset = false;
@@ -166,7 +166,7 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 计算主资源或共享资源的完整包名 /// 计算主资源或共享资源的完整包名
/// </summary> /// </summary>
public void CalculateFullBundleName() public void CalculateFullBundleName(bool uniqueBundleName, string packageName)
{ {
if (CollectorType == ECollectorType.None) if (CollectorType == ECollectorType.None)
{ {
@@ -177,15 +177,22 @@ namespace YooAsset.Editor
{ {
string shareBundleName = YooAssetSettingsData.GetUnityShadersBundleFullName(); string shareBundleName = YooAssetSettingsData.GetUnityShadersBundleFullName();
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower(); _shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
return; }
else
{
if (_referenceBundleNames.Count > 1)
{
IPackRule packRule = PackDirectory.StaticPackRule;
var bundleName = packRule.GetBundleName(new PackRuleData(AssetPath));
var shareBundleName = $"share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
}
} }
if (_referenceBundleNames.Count > 1) if (uniqueBundleName)
{ {
IPackRule packRule = PackDirectory.StaticPackRule; if (string.IsNullOrEmpty(_shareBundleName) == false)
var bundleName = packRule.GetBundleName(new PackRuleData(AssetPath)); _shareBundleName = $"{packageName.ToLower()}_{_shareBundleName}";
var shareBundleName = $"share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
} }
} }
else else

View File

@@ -40,21 +40,6 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public string ContentHash { set; get; } = "00000000000000000000000000000000"; //32位 public string ContentHash { set; get; } = "00000000000000000000000000000000"; //32位
/// <summary>
/// 文件哈希值
/// </summary>
public string FileHash { set; get; } = "00000000000000000000000000000000"; //32位
/// <summary>
/// 文件CRC32
/// </summary>
public string FileCRC { set; get; } = "00000000"; //8位
/// <summary>
/// 文件大小
/// </summary>
public long FileSize { set; get; } = 0;
public BuildBundleInfo(string bundleName) public BuildBundleInfo(string bundleName)
{ {
@@ -104,14 +89,6 @@ namespace YooAsset.Editor
return result.ToArray(); return result.ToArray();
} }
/// <summary>
/// 获取文件的扩展名
/// </summary>
public string GetAppendExtension()
{
return System.IO.Path.GetExtension(BundleName);
}
/// <summary> /// <summary>
/// 获取构建的资源路径列表 /// 获取构建的资源路径列表
/// </summary> /// </summary>

View File

@@ -14,6 +14,16 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public int AssetFileCount; public int AssetFileCount;
/// <summary>
/// 是否启用可寻址资源定位
/// </summary>
public bool EnableAddressable;
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName;
/// <summary> /// <summary>
/// 资源包列表 /// 资源包列表
/// </summary> /// </summary>

View File

@@ -10,7 +10,7 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 执行资源构建上下文 /// 执行资源构建上下文
/// </summary> /// </summary>
public static BuildMapContext CreateBuildMap(EBuildMode buildMode) public static BuildMapContext CreateBuildMap(EBuildMode buildMode, string packageName)
{ {
BuildMapContext context = new BuildMapContext(); BuildMapContext context = new BuildMapContext();
Dictionary<string, BuildAssetInfo> buildAssetDic = new Dictionary<string, BuildAssetInfo>(1000); Dictionary<string, BuildAssetInfo> buildAssetDic = new Dictionary<string, BuildAssetInfo>(1000);
@@ -19,7 +19,8 @@ namespace YooAsset.Editor
AssetBundleCollectorSettingData.Setting.CheckConfigError(); AssetBundleCollectorSettingData.Setting.CheckConfigError();
// 2. 获取所有收集器收集的资源 // 2. 获取所有收集器收集的资源
List<CollectAssetInfo> allCollectAssets = AssetBundleCollectorSettingData.Setting.GetAllCollectAssets(buildMode); var buildResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
List<CollectAssetInfo> allCollectAssets = buildResult.CollectAssets;
// 3. 剔除未被引用的依赖资源 // 3. 剔除未被引用的依赖资源
List<CollectAssetInfo> removeDependList = new List<CollectAssetInfo>(); List<CollectAssetInfo> removeDependList = new List<CollectAssetInfo>();
@@ -72,9 +73,13 @@ namespace YooAsset.Editor
} }
} }
} }
context.AssetFileCount = buildAssetDic.Count;
// 6. 填充主动收集资源的依赖列表 // 6. 记录关键信息
context.AssetFileCount = buildAssetDic.Count;
context.EnableAddressable = buildResult.EnableAddressable;
context.UniqueBundleName = buildResult.UniqueBundleName;
// 7. 填充主动收集资源的依赖列表
foreach (var collectAssetInfo in allCollectAssets) foreach (var collectAssetInfo in allCollectAssets)
{ {
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count); var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
@@ -88,13 +93,13 @@ namespace YooAsset.Editor
buildAssetDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos); buildAssetDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
} }
// 7. 计算完整的资源包名 // 8. 计算完整的资源包名
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic) foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
{ {
pair.Value.CalculateFullBundleName(); pair.Value.CalculateFullBundleName(buildResult.UniqueBundleName, buildResult.PackageName);
} }
// 8. 移除不参与构建的资源 // 9. 移除不参与构建的资源
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>(); List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic) foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
{ {
@@ -107,7 +112,7 @@ namespace YooAsset.Editor
buildAssetDic.Remove(removeValue.AssetPath); buildAssetDic.Remove(removeValue.AssetPath);
} }
// 9. 构建资源包 // 10. 构建资源包
var allBuildinAssets = buildAssetDic.Values.ToList(); var allBuildinAssets = buildAssetDic.Values.ToList();
if (allBuildinAssets.Count == 0) if (allBuildinAssets.Count == 0)
throw new Exception("构建的资源列表不能为空"); throw new Exception("构建的资源列表不能为空");

View File

@@ -57,15 +57,14 @@ namespace YooAsset.Editor
public EBuildMode BuildMode; public EBuildMode BuildMode;
/// <summary> /// <summary>
/// 构建的版本(资源版本号) /// 构建的Package名称
/// </summary> /// </summary>
public int BuildVersion; public string BuildPackage;
/// <summary> /// <summary>
/// 内置资源标签集合(首包资源标签) /// 人类可读的版本信息
/// 注意:分号为分隔符
/// </summary> /// </summary>
public string BuildinTags; public string HumanReadableVersion;
/// <summary> /// <summary>
@@ -73,17 +72,6 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public bool VerifyBuildingResult = false; public bool VerifyBuildingResult = false;
/// <summary>
/// 启用可寻址资源定位
/// </summary>
public bool EnableAddressable = false;
/// <summary>
/// 拷贝内置资源文件到StreamingAssets目录首包资源文件
/// </summary>
public bool CopyBuildinTagFiles = false;
/// <summary> /// <summary>
/// 加密类 /// 加密类
/// </summary> /// </summary>
@@ -94,6 +82,16 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName; public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
/// <summary>
/// 拷贝内置资源选项
/// </summary>
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
/// <summary>
/// 拷贝内置资源的标签
/// </summary>
public string CopyBuildinFileTags = string.Empty;
/// <summary> /// <summary>
/// 压缩选项 /// 压缩选项
/// </summary> /// </summary>
@@ -108,14 +106,5 @@ namespace YooAsset.Editor
/// 忽略类型树变化 /// 忽略类型树变化
/// </summary> /// </summary>
public bool IgnoreTypeTreeChanges = true; public bool IgnoreTypeTreeChanges = true;
/// <summary>
/// 获取内置资源标签列表(首包资源标签)
/// </summary>
public List<string> GetBuildinTags()
{
return StringUtility.StringToStringList(BuildinTags, ';');
}
} }
} }

View File

@@ -9,34 +9,61 @@ namespace YooAsset.Editor
{ {
private readonly System.Diagnostics.Stopwatch _buildWatch = new System.Diagnostics.Stopwatch(); private readonly System.Diagnostics.Stopwatch _buildWatch = new System.Diagnostics.Stopwatch();
private string _pipelineOutputDirectory = string.Empty;
private string _packageOutputDirectory = string.Empty;
private string _outputPackageCRC = string.Empty;
/// <summary> /// <summary>
/// 构建参数 /// 构建参数
/// </summary> /// </summary>
public BuildParameters Parameters { private set; get; } public BuildParameters Parameters { private set; get; }
/// <summary> /// <summary>
/// 构建管线的输出目录 /// 构建输出的包裹清单哈希值
/// </summary> /// </summary>
public string PipelineOutputDirectory { private set; get; } public string OutputPackageCRC
{
get
{
if (string.IsNullOrEmpty(_outputPackageCRC))
throw new Exception("Output package file CRC32 is empty !");
return _outputPackageCRC;
}
set
{
_outputPackageCRC = value;
}
}
public BuildParametersContext(BuildParameters parameters) public BuildParametersContext(BuildParameters parameters)
{ {
Parameters = parameters; Parameters = parameters;
}
PipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(parameters.OutputRoot, parameters.BuildTarget); /// <summary>
if (parameters.BuildMode == EBuildMode.DryRunBuild) /// 获取构建管线的输出目录
PipelineOutputDirectory += $"_{EBuildMode.DryRunBuild}"; /// </summary>
else if (parameters.BuildMode == EBuildMode.SimulateBuild) /// <returns></returns>
PipelineOutputDirectory += $"_{EBuildMode.SimulateBuild}"; public string GetPipelineOutputDirectory()
{
if (string.IsNullOrEmpty(_pipelineOutputDirectory))
{
_pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(Parameters.OutputRoot, Parameters.BuildPackage, Parameters.BuildTarget, Parameters.BuildMode);
}
return _pipelineOutputDirectory;
} }
/// <summary> /// <summary>
/// 获取本次构建的补丁目录 /// 获取本次构建的补丁目录
/// </summary> /// </summary>
public string GetPackageDirectory() public string GetPackageOutputDirectory()
{ {
return $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.BuildVersion}"; if (string.IsNullOrEmpty(_packageOutputDirectory))
{
_packageOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.BuildPackage}/{Parameters.BuildTarget}/{OutputPackageCRC}";
}
return _packageOutputDirectory;
} }
/// <summary> /// <summary>
@@ -85,11 +112,9 @@ namespace YooAsset.Editor
if (Parameters.BuildMode == EBuildMode.SimulateBuild) if (Parameters.BuildMode == EBuildMode.SimulateBuild)
throw new Exception("Should never get here !"); throw new Exception("Should never get here !");
if (Parameters.BuildMode == EBuildMode.DryRunBuild)
throw new Exception($"SBP not support {nameof(EBuildMode.DryRunBuild)} build mode !");
var targetGroup = BuildPipeline.GetBuildTargetGroup(Parameters.BuildTarget); var targetGroup = BuildPipeline.GetBuildTargetGroup(Parameters.BuildTarget);
var buildParams = new UnityEditor.Build.Pipeline.BundleBuildParameters(Parameters.BuildTarget, targetGroup, PipelineOutputDirectory); var pipelineOutputDirectory = GetPipelineOutputDirectory();
var buildParams = new UnityEditor.Build.Pipeline.BundleBuildParameters(Parameters.BuildTarget, targetGroup, pipelineOutputDirectory);
if (Parameters.CompressOption == ECompressOption.Uncompressed) if (Parameters.CompressOption == ECompressOption.Uncompressed)
buildParams.BundleCompression = UnityEngine.BuildCompression.Uncompressed; buildParams.BundleCompression = UnityEngine.BuildCompression.Uncompressed;
@@ -103,16 +128,9 @@ namespace YooAsset.Editor
if (Parameters.DisableWriteTypeTree) if (Parameters.DisableWriteTypeTree)
buildParams.ContentBuildFlags |= UnityEditor.Build.Content.ContentBuildFlags.DisableWriteTypeTree; buildParams.ContentBuildFlags |= UnityEditor.Build.Content.ContentBuildFlags.DisableWriteTypeTree;
if(Parameters.BuildMode == EBuildMode.ForceRebuild) buildParams.UseCache = true;
{ buildParams.CacheServerHost = Parameters.SBPParameters.CacheServerHost;
buildParams.UseCache = false; buildParams.CacheServerPort = Parameters.SBPParameters.CacheServerPort;
}
else
{
buildParams.UseCache = true;
buildParams.CacheServerHost = Parameters.SBPParameters.CacheServerHost;
buildParams.CacheServerPort = Parameters.SBPParameters.CacheServerPort;
}
buildParams.WriteLinkXML = Parameters.SBPParameters.WriteLinkXML; buildParams.WriteLinkXML = Parameters.SBPParameters.WriteLinkXML;
return buildParams; return buildParams;

View File

@@ -44,14 +44,9 @@ namespace YooAsset.Editor
public EBuildMode BuildMode; public EBuildMode BuildMode;
/// <summary> /// <summary>
/// 构建版本 /// 构建包裹
/// </summary> /// </summary>
public int BuildVersion; public string BuildPackage;
/// <summary>
/// 内置资源标签
/// </summary>
public string BuildinTags;
/// <summary> /// <summary>
/// 启用可寻址资源定位 /// 启用可寻址资源定位
@@ -59,9 +54,9 @@ namespace YooAsset.Editor
public bool EnableAddressable; public bool EnableAddressable;
/// <summary> /// <summary>
/// 拷贝内置资源文件 /// 资源包名唯一化
/// </summary> /// </summary>
public bool CopyBuildinTagFiles; public bool UniqueBundleName;
/// <summary> /// <summary>
/// 加密服务类名称 /// 加密服务类名称
@@ -79,8 +74,6 @@ namespace YooAsset.Editor
public int MainAssetTotalCount; public int MainAssetTotalCount;
public int AllBundleTotalCount; public int AllBundleTotalCount;
public long AllBundleTotalSize; public long AllBundleTotalSize;
public int BuildinBundleTotalCount;
public long BuildinBundleTotalSize;
public int EncryptedBundleTotalCount; public int EncryptedBundleTotalCount;
public long EncryptedBundleTotalSize; public long EncryptedBundleTotalSize;
public int RawBundleTotalCount; public int RawBundleTotalCount;

View File

@@ -25,5 +25,10 @@ namespace YooAsset.Editor
/// 输出的补丁包目录 /// 输出的补丁包目录
/// </summary> /// </summary>
public string OutputPackageDirectory; public string OutputPackageDirectory;
/// <summary>
/// 输出的包裹清单哈希值
/// </summary>
public string OutputPackageCRC;
} }
} }

View File

@@ -25,11 +25,19 @@ namespace YooAsset.Editor
if (buildMode == EBuildMode.SimulateBuild) if (buildMode == EBuildMode.SimulateBuild)
return; return;
BuildAssetBundleOptions opt = buildParametersContext.GetPipelineBuildOptions(); string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
AssetBundleManifest buildResults = BuildPipeline.BuildAssetBundles(buildParametersContext.PipelineOutputDirectory, buildMapContext.GetPipelineBuilds(), opt, buildParametersContext.Parameters.BuildTarget); BuildAssetBundleOptions buildOptions = buildParametersContext.GetPipelineBuildOptions();
AssetBundleManifest buildResults = BuildPipeline.BuildAssetBundles(pipelineOutputDirectory, buildMapContext.GetPipelineBuilds(), buildOptions, buildParametersContext.Parameters.BuildTarget);
if (buildResults == null) if (buildResults == null)
throw new Exception("构建过程中发生错误!"); throw new Exception("构建过程中发生错误!");
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
string unityOutputManifestFilePath = $"{buildParametersContext.GetPipelineOutputDirectory()}/{YooAssetSettings.OutputFolderName}";
if(System.IO.File.Exists(unityOutputManifestFilePath) == false)
throw new Exception("构建过程中发生严重错误!请查阅上下文日志!");
}
BuildRunner.Log("Unity引擎打包成功"); BuildRunner.Log("Unity引擎打包成功");
BuildResultContext buildResultContext = new BuildResultContext(); BuildResultContext buildResultContext = new BuildResultContext();
buildResultContext.UnityManifest = buildResults; buildResultContext.UnityManifest = buildResults;
@@ -47,11 +55,12 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext) private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
{ {
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos) foreach (var bundleInfo in buildMapContext.BundleInfos)
{ {
if (bundleInfo.IsRawFile) if (bundleInfo.IsRawFile)
{ {
string dest = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}"; string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
foreach (var buildAsset in bundleInfo.BuildinAssets) foreach (var buildAsset in bundleInfo.BuildinAssets)
{ {
if (buildAsset.IsRawAsset) if (buildAsset.IsRawAsset)
@@ -66,15 +75,13 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
private void UpdateBuildBundleInfo(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext, BuildResultContext buildResult) private void UpdateBuildBundleInfo(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext, BuildResultContext buildResult)
{ {
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos) foreach (var bundleInfo in buildMapContext.BundleInfos)
{ {
string filePath = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}";
bundleInfo.FileHash = HashUtility.FileMD5(filePath);
bundleInfo.FileCRC = HashUtility.FileCRC32(filePath);
bundleInfo.FileSize = FileUtility.GetFileSize(filePath);
if (bundleInfo.IsRawFile) if (bundleInfo.IsRawFile)
{ {
bundleInfo.ContentHash = bundleInfo.FileHash; string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
bundleInfo.ContentHash = HashUtility.FileMD5(filePath);
} }
else else
{ {

View File

@@ -58,11 +58,12 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext) private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
{ {
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos) foreach (var bundleInfo in buildMapContext.BundleInfos)
{ {
if (bundleInfo.IsRawFile) if (bundleInfo.IsRawFile)
{ {
string dest = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}"; string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
foreach (var buildAsset in bundleInfo.BuildinAssets) foreach (var buildAsset in bundleInfo.BuildinAssets)
{ {
if (buildAsset.IsRawAsset) if (buildAsset.IsRawAsset)
@@ -77,15 +78,13 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
private void UpdateBuildBundleInfo(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext, BuildResultContext buildResult) private void UpdateBuildBundleInfo(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext, BuildResultContext buildResult)
{ {
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos) foreach (var bundleInfo in buildMapContext.BundleInfos)
{ {
string filePath = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}";
bundleInfo.FileHash = HashUtility.FileMD5(filePath);
bundleInfo.FileCRC = HashUtility.FileCRC32(filePath);
bundleInfo.FileSize = FileUtility.GetFileSize(filePath);
if (bundleInfo.IsRawFile) if (bundleInfo.IsRawFile)
{ {
bundleInfo.ContentHash = bundleInfo.FileHash; string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
bundleInfo.ContentHash = HashUtility.FileMD5(filePath);
} }
else else
{ {

View File

@@ -11,58 +11,77 @@ namespace YooAsset.Editor
{ {
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
// 注意:我们只有在强制重建的时候才会拷贝 var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = context.GetContextObject<BuildParametersContext>(); if (buildParametersContext.Parameters.CopyBuildinFileOption != ECopyBuildinFileOption.None)
if (buildParameters.Parameters.CopyBuildinTagFiles)
{ {
// 清空流目录 CopyBuildinFilesToStreaming(buildParametersContext);
AssetBundleBuilderHelper.ClearStreamingAssetsFolder();
// 拷贝内置文件
CopyBuildinFilesToStreaming(buildParameters.PipelineOutputDirectory, buildParameters.Parameters.BuildVersion);
} }
} }
private void CopyBuildinFilesToStreaming(string pipelineOutputDirectory, int buildVersion) /// <summary>
/// 拷贝首包资源文件
/// </summary>
private void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext)
{ {
ECopyBuildinFileOption option = buildParametersContext.Parameters.CopyBuildinFileOption;
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
string streamingAssetsDirectory = AssetBundleBuilderHelper.GetStreamingAssetsFolderPath();
string buildPackageName = buildParametersContext.Parameters.BuildPackage;
string outputPackageCRC = buildParametersContext.OutputPackageCRC;
// 加载补丁清单 // 加载补丁清单
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(pipelineOutputDirectory, buildVersion); PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(packageOutputDirectory, buildPackageName, outputPackageCRC);
// 拷贝文件列表 // 清空流目录
foreach (var patchBundle in patchManifest.BundleList) if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.ClearAndCopyByTags)
{ {
if (patchBundle.IsBuildin == false) AssetBundleBuilderHelper.ClearStreamingAssetsFolder();
continue;
string sourcePath = $"{pipelineOutputDirectory}/{patchBundle.BundleName}";
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{patchBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
} }
// 拷贝清单文件 // 拷贝补丁清单文件
{ {
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(buildVersion)}"; string manifestFileName = YooAssetSettingsData.GetPatchManifestFileName(buildPackageName, outputPackageCRC);
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{YooAssetSettingsData.GetPatchManifestFileName(buildVersion)}"; string sourcePath = $"{packageOutputDirectory}/{manifestFileName}";
EditorTools.CopyFile(sourcePath, destPath, true); string destPath = $"{streamingAssetsDirectory}/{manifestFileName}";
}
// 拷贝清单哈希文件
{
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestHashFileName(buildVersion)}";
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{YooAssetSettingsData.GetPatchManifestHashFileName(buildVersion)}";
EditorTools.CopyFile(sourcePath, destPath, true); EditorTools.CopyFile(sourcePath, destPath, true);
} }
// 拷贝静态版本文件 // 拷贝静态版本文件
{ {
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.VersionFileName}"; string versionFileName = YooAssetSettingsData.GetStaticVersionFileName(buildPackageName);
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{YooAssetSettings.VersionFileName}"; string sourcePath = $"{packageOutputDirectory}/{versionFileName}";
string destPath = $"{streamingAssetsDirectory}/{versionFileName}";
EditorTools.CopyFile(sourcePath, destPath, true); EditorTools.CopyFile(sourcePath, destPath, true);
} }
// 拷贝文件列表(所有文件)
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.OnlyCopyAll)
{
foreach (var patchBundle in patchManifest.BundleList)
{
string sourcePath = $"{packageOutputDirectory}/{patchBundle.FileName}";
string destPath = $"{streamingAssetsDirectory}/{patchBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
// 拷贝文件列表(带标签的文件)
if (option == ECopyBuildinFileOption.ClearAndCopyByTags || option == ECopyBuildinFileOption.OnlyCopyByTags)
{
string[] tags = buildParametersContext.Parameters.CopyBuildinFileTags.Split(';');
foreach (var patchBundle in patchManifest.BundleList)
{
if (patchBundle.HasTag(tags) == false)
continue;
string sourcePath = $"{packageOutputDirectory}/{patchBundle.FileName}";
string destPath = $"{streamingAssetsDirectory}/{patchBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
// 刷新目录 // 刷新目录
AssetDatabase.Refresh(); AssetDatabase.Refresh();
BuildRunner.Log($"内置文件拷贝完成:{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}"); BuildRunner.Log($"内置文件拷贝完成:{streamingAssetsDirectory}");
} }
} }
} }

View File

@@ -21,42 +21,50 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
private void CreatePatchManifestFile(BuildContext context) private void CreatePatchManifestFile(BuildContext context)
{ {
var buildParameters = context.GetContextObject<BuildParametersContext>(); var buildMapContext = context.GetContextObject<BuildMapContext>();
int resourceVersion = buildParameters.Parameters.BuildVersion; var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
// 创建新补丁清单 // 创建新补丁清单
PatchManifest patchManifest = new PatchManifest(); PatchManifest patchManifest = new PatchManifest();
patchManifest.FileVersion = YooAssetSettings.PatchManifestFileVersion; patchManifest.FileVersion = YooAssetSettings.PatchManifestFileVersion;
patchManifest.ResourceVersion = buildParameters.Parameters.BuildVersion; patchManifest.EnableAddressable = buildMapContext.EnableAddressable;
patchManifest.EnableAddressable = buildParameters.Parameters.EnableAddressable; patchManifest.OutputNameStyle = (int)buildParameters.OutputNameStyle;
patchManifest.OutputNameStyle = (int)buildParameters.Parameters.OutputNameStyle; patchManifest.PackageName = buildParameters.BuildPackage;
patchManifest.BuildinTags = buildParameters.Parameters.BuildinTags; patchManifest.HumanReadableVersion = buildParameters.HumanReadableVersion;
patchManifest.BundleList = GetAllPatchBundle(context); patchManifest.BundleList = GetAllPatchBundle(context);
patchManifest.AssetList = GetAllPatchAsset(context, patchManifest); patchManifest.AssetList = GetAllPatchAsset(context, patchManifest);
// 更新Unity内置资源包的引用关系 // 更新Unity内置资源包的引用关系
if (buildParameters.Parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline) if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{ {
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>(); if(buildParameters.BuildMode == EBuildMode.IncrementalBuild)
UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results); {
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results);
}
} }
// 创建补丁清单文件 // 创建补丁清单文件
string manifestFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}"; string manifestFileTempName = YooAssetSettingsData.GetPatchManifestTempFileName(buildParameters.BuildPackage);
BuildRunner.Log($"创建补丁清单文件:{manifestFilePath}"); string manifestFileTempPath = $"{pipelineOutputDirectory}/{manifestFileTempName}";
PatchManifest.Serialize(manifestFilePath, patchManifest); BuildRunner.Log($"创建补丁清单文件:{manifestFileTempPath}");
PatchManifest.Serialize(manifestFileTempPath, patchManifest);
// 创建补丁清单哈希文件 // 计算补丁清单文件的CRC32
string manifestHashFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestHashFileName(resourceVersion)}"; buildParametersContext.OutputPackageCRC = HashUtility.FileCRC32(manifestFileTempPath);
string manifestHash = HashUtility.FileMD5(manifestFilePath);
BuildRunner.Log($"创建补丁清单哈希文件:{manifestHashFilePath}"); // 补丁清单文件重命名
FileUtility.CreateFile(manifestHashFilePath, manifestHash); string manifestFileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.BuildPackage, buildParametersContext.OutputPackageCRC);
string manifestFilePath = $"{pipelineOutputDirectory}/{manifestFileName}";
EditorTools.FileMoveTo(manifestFileTempPath, manifestFilePath);
// 创建静态版本文件 // 创建静态版本文件
string staticVersionFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.VersionFileName}"; string staticVersionFileName = YooAssetSettingsData.GetStaticVersionFileName(buildParameters.BuildPackage);
string staticVersion = resourceVersion.ToString(); string staticVersionFilePath = $"{pipelineOutputDirectory}/{staticVersionFileName}";
BuildRunner.Log($"创建静态版本文件:{staticVersionFilePath}"); BuildRunner.Log($"创建静态版本文件:{staticVersionFilePath}");
FileUtility.CreateFile(staticVersionFilePath, staticVersion); FileUtility.CreateFile(staticVersionFilePath, buildParametersContext.OutputPackageCRC);
} }
/// <summary> /// <summary>
@@ -69,38 +77,48 @@ namespace YooAsset.Editor
var encryptionContext = context.GetContextObject<TaskEncryption.EncryptionContext>(); var encryptionContext = context.GetContextObject<TaskEncryption.EncryptionContext>();
List<PatchBundle> result = new List<PatchBundle>(1000); List<PatchBundle> result = new List<PatchBundle>(1000);
List<string> buildinTags = buildParameters.Parameters.GetBuildinTags();
foreach (var bundleInfo in buildMapContext.BundleInfos) foreach (var bundleInfo in buildMapContext.BundleInfos)
{ {
var bundleName = bundleInfo.BundleName; var bundleName = bundleInfo.BundleName;
string fileHash = bundleInfo.FileHash; string fileHash = GetBundleFileHash(bundleInfo, buildParameters);
string fileCRC = bundleInfo.FileCRC; string fileCRC = GetBundleFileCRC(bundleInfo, buildParameters);
long fileSize = bundleInfo.FileSize; long fileSize = GetBundleFileSize(bundleInfo, buildParameters);
string[] tags = buildMapContext.GetBundleTags(bundleName); string[] tags = buildMapContext.GetBundleTags(bundleName);
bool isEncrypted = encryptionContext.IsEncryptFile(bundleName); bool isEncrypted = encryptionContext.IsEncryptFile(bundleName);
bool isBuildin = IsBuildinBundle(tags, buildinTags);
bool isRawFile = bundleInfo.IsRawFile; bool isRawFile = bundleInfo.IsRawFile;
PatchBundle patchBundle = new PatchBundle(bundleName, fileHash, fileCRC, fileSize, tags); PatchBundle patchBundle = new PatchBundle(bundleName, fileHash, fileCRC, fileSize, tags);
patchBundle.SetFlagsValue(isEncrypted, isBuildin, isRawFile); patchBundle.SetFlagsValue(isRawFile, isEncrypted);
result.Add(patchBundle); result.Add(patchBundle);
} }
return result; return result;
} }
private bool IsBuildinBundle(string[] bundleTags, List<string> buildinTags) private string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{ {
// 注意没有任何分类标签的Bundle文件默认为内置文件 var buildMode = buildParametersContext.Parameters.BuildMode;
if (bundleTags.Length == 0) if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return true; return "00000000000000000000000000000000"; //32位
foreach (var tag in bundleTags) string filePath = $"{buildParametersContext.GetPipelineOutputDirectory()}/{bundleInfo.BundleName}";
{ return HashUtility.FileMD5(filePath);
if (buildinTags.Contains(tag)) }
return true; private string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
} {
return false; var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000"; //8位
string filePath = $"{buildParametersContext.GetPipelineOutputDirectory()}/{bundleInfo.BundleName}";
return HashUtility.FileCRC32(filePath);
}
private long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return 0;
string filePath = $"{buildParametersContext.GetPipelineOutputDirectory()}/{bundleInfo.BundleName}";
return FileUtility.GetFileSize(filePath);
} }
/// <summary> /// <summary>
@@ -108,7 +126,6 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
private List<PatchAsset> GetAllPatchAsset(BuildContext context, PatchManifest patchManifest) private List<PatchAsset> GetAllPatchAsset(BuildContext context, PatchManifest patchManifest)
{ {
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>(); var buildMapContext = context.GetContextObject<BuildMapContext>();
List<PatchAsset> result = new List<PatchAsset>(1000); List<PatchAsset> result = new List<PatchAsset>(1000);
@@ -118,7 +135,7 @@ namespace YooAsset.Editor
foreach (var assetInfo in assetInfos) foreach (var assetInfo in assetInfos)
{ {
PatchAsset patchAsset = new PatchAsset(); PatchAsset patchAsset = new PatchAsset();
if (buildParameters.Parameters.EnableAddressable) if (buildMapContext.EnableAddressable)
patchAsset.Address = assetInfo.Address; patchAsset.Address = assetInfo.Address;
else else
patchAsset.Address = string.Empty; patchAsset.Address = string.Empty;

View File

@@ -19,55 +19,51 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 拷贝补丁文件到补丁包目录 /// 拷贝补丁文件到补丁包目录
/// </summary> /// </summary>
private void CopyPatchFiles(BuildParametersContext buildParameters) private void CopyPatchFiles(BuildParametersContext buildParametersContext)
{ {
int resourceVersion = buildParameters.Parameters.BuildVersion; var buildParameters = buildParametersContext.Parameters;
string packageDirectory = buildParameters.GetPackageDirectory(); string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
BuildRunner.Log($"开始拷贝补丁文件到补丁包目录:{packageDirectory}"); string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
BuildRunner.Log($"开始拷贝补丁文件到补丁包目录:{packageOutputDirectory}");
// 拷贝Report文件 // 拷贝Report文件
{ {
string reportFileName = YooAssetSettingsData.GetReportFileName(buildParameters.Parameters.BuildVersion); string reportFileName = YooAssetSettingsData.GetReportFileName(buildParameters.BuildPackage, buildParametersContext.OutputPackageCRC);
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{reportFileName}"; string sourcePath = $"{pipelineOutputDirectory}/{reportFileName}";
string destPath = $"{packageDirectory}/{reportFileName}"; string destPath = $"{packageOutputDirectory}/{reportFileName}";
EditorTools.CopyFile(sourcePath, destPath, true); EditorTools.CopyFile(sourcePath, destPath, true);
} }
// 拷贝补丁清单文件 // 拷贝补丁清单文件
{ {
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}"; string manifestFileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.BuildPackage, buildParametersContext.OutputPackageCRC);
string destPath = $"{packageDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}"; string sourcePath = $"{pipelineOutputDirectory}/{manifestFileName}";
EditorTools.CopyFile(sourcePath, destPath, true); string destPath = $"{packageOutputDirectory}/{manifestFileName}";
}
// 拷贝补丁清单哈希文件
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestHashFileName(resourceVersion)}";
string destPath = $"{packageDirectory}/{YooAssetSettingsData.GetPatchManifestHashFileName(resourceVersion)}";
EditorTools.CopyFile(sourcePath, destPath, true); EditorTools.CopyFile(sourcePath, destPath, true);
} }
// 拷贝静态版本文件 // 拷贝静态版本文件
{ {
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.VersionFileName}"; string versionFileName = YooAssetSettingsData.GetStaticVersionFileName(buildParameters.BuildPackage);
string destPath = $"{packageDirectory}/{YooAssetSettings.VersionFileName}"; string sourcePath = $"{pipelineOutputDirectory}/{versionFileName}";
string destPath = $"{packageOutputDirectory}/{versionFileName}";
EditorTools.CopyFile(sourcePath, destPath, true); EditorTools.CopyFile(sourcePath, destPath, true);
} }
if (buildParameters.Parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline) if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{ {
// 拷贝构建日志 // 拷贝构建日志
{ {
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/buildlogtep.json"; string sourcePath = $"{pipelineOutputDirectory}/buildlogtep.json";
string destPath = $"{packageDirectory}/buildlogtep.json"; string destPath = $"{packageOutputDirectory}/buildlogtep.json";
EditorTools.CopyFile(sourcePath, destPath, true); EditorTools.CopyFile(sourcePath, destPath, true);
} }
// 拷贝代码防裁剪配置 // 拷贝代码防裁剪配置
if (buildParameters.Parameters.SBPParameters.WriteLinkXML) if (buildParameters.SBPParameters.WriteLinkXML)
{ {
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/link.xml"; string sourcePath = $"{pipelineOutputDirectory}/link.xml";
string destPath = $"{packageDirectory}/link.xml"; string destPath = $"{packageOutputDirectory}/link.xml";
EditorTools.CopyFile(sourcePath, destPath, true); EditorTools.CopyFile(sourcePath, destPath, true);
} }
} }
@@ -75,27 +71,27 @@ namespace YooAsset.Editor
{ {
// 拷贝UnityManifest序列化文件 // 拷贝UnityManifest序列化文件
{ {
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}"; string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
string destPath = $"{packageDirectory}/{YooAssetSettings.OutputFolderName}"; string destPath = $"{packageOutputDirectory}/{YooAssetSettings.OutputFolderName}";
EditorTools.CopyFile(sourcePath, destPath, true); EditorTools.CopyFile(sourcePath, destPath, true);
} }
// 拷贝UnityManifest文本文件 // 拷贝UnityManifest文本文件
{ {
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest"; string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
string destPath = $"{packageDirectory}/{YooAssetSettings.OutputFolderName}.manifest"; string destPath = $"{packageOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
EditorTools.CopyFile(sourcePath, destPath, true); EditorTools.CopyFile(sourcePath, destPath, true);
} }
} }
// 拷贝所有补丁文件 // 拷贝所有补丁文件
int progressValue = 0; int progressValue = 0;
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory, buildParameters.Parameters.BuildVersion); PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(pipelineOutputDirectory, buildParameters.BuildPackage, buildParametersContext.OutputPackageCRC);
int patchFileTotalCount = patchManifest.BundleList.Count; int patchFileTotalCount = patchManifest.BundleList.Count;
foreach (var patchBundle in patchManifest.BundleList) foreach (var patchBundle in patchManifest.BundleList)
{ {
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{patchBundle.BundleName}"; string sourcePath = $"{pipelineOutputDirectory}/{patchBundle.BundleName}";
string destPath = $"{packageDirectory}/{patchBundle.FileName}"; string destPath = $"{packageOutputDirectory}/{patchBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true); EditorTools.CopyFile(sourcePath, destPath, true);
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, patchFileTotalCount); EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, patchFileTotalCount);
} }

View File

@@ -19,16 +19,17 @@ namespace YooAsset.Editor
{ {
CreateReportFile(buildParameters, buildMapContext); CreateReportFile(buildParameters, buildMapContext);
} }
else
{ float buildSeconds = buildParameters.GetBuildingSeconds();
float buildSeconds = buildParameters.GetBuildingSeconds(); BuildRunner.Info($"Build time consuming {buildSeconds} seconds.");
BuildRunner.Info($"Build time consuming {buildSeconds} seconds.");
}
} }
private void CreateReportFile(BuildParametersContext buildParameters, BuildMapContext buildMapContext) private void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{ {
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory, buildParameters.Parameters.BuildVersion); var buildParameters = buildParametersContext.Parameters;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(pipelineOutputDirectory, buildParameters.BuildPackage, buildParametersContext.OutputPackageCRC);
BuildReport buildReport = new BuildReport(); BuildReport buildReport = new BuildReport();
// 概述信息 // 概述信息
@@ -40,30 +41,28 @@ namespace YooAsset.Editor
#endif #endif
buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion; buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion;
buildReport.Summary.BuildDate = DateTime.Now.ToString(); buildReport.Summary.BuildDate = DateTime.Now.ToString();
buildReport.Summary.BuildSeconds = (int)buildParameters.GetBuildingSeconds(); buildReport.Summary.BuildSeconds = (int)buildParametersContext.GetBuildingSeconds();
buildReport.Summary.BuildTarget = buildParameters.Parameters.BuildTarget; buildReport.Summary.BuildTarget = buildParameters.BuildTarget;
buildReport.Summary.BuildPipeline = buildParameters.Parameters.BuildPipeline; buildReport.Summary.BuildPipeline = buildParameters.BuildPipeline;
buildReport.Summary.BuildMode = buildParameters.Parameters.BuildMode; buildReport.Summary.BuildMode = buildParameters.BuildMode;
buildReport.Summary.BuildVersion = buildParameters.Parameters.BuildVersion; buildReport.Summary.BuildPackage = buildParameters.BuildPackage;
buildReport.Summary.BuildinTags = buildParameters.Parameters.BuildinTags; buildReport.Summary.EnableAddressable = buildMapContext.EnableAddressable;
buildReport.Summary.EnableAddressable = buildParameters.Parameters.EnableAddressable; buildReport.Summary.UniqueBundleName = buildMapContext.UniqueBundleName;
buildReport.Summary.CopyBuildinTagFiles = buildParameters.Parameters.CopyBuildinTagFiles;
buildReport.Summary.EncryptionServicesClassName = buildParameters.Parameters.EncryptionServices == null ? buildReport.Summary.EncryptionServicesClassName = buildParameters.EncryptionServices == null ?
"null" : buildParameters.Parameters.EncryptionServices.GetType().FullName; "null" : buildParameters.EncryptionServices.GetType().FullName;
// 构建参数 // 构建参数
buildReport.Summary.OutputNameStyle = buildParameters.Parameters.OutputNameStyle; buildReport.Summary.OutputNameStyle = buildParameters.OutputNameStyle;
buildReport.Summary.CompressOption = buildParameters.Parameters.CompressOption; buildReport.Summary.CompressOption = buildParameters.CompressOption;
buildReport.Summary.DisableWriteTypeTree = buildParameters.Parameters.DisableWriteTypeTree; buildReport.Summary.DisableWriteTypeTree = buildParameters.DisableWriteTypeTree;
buildReport.Summary.IgnoreTypeTreeChanges = buildParameters.Parameters.IgnoreTypeTreeChanges; buildReport.Summary.IgnoreTypeTreeChanges = buildParameters.IgnoreTypeTreeChanges;
// 构建结果 // 构建结果
buildReport.Summary.AssetFileTotalCount = buildMapContext.AssetFileCount; buildReport.Summary.AssetFileTotalCount = buildMapContext.AssetFileCount;
buildReport.Summary.MainAssetTotalCount = GetMainAssetCount(patchManifest); buildReport.Summary.MainAssetTotalCount = GetMainAssetCount(patchManifest);
buildReport.Summary.AllBundleTotalCount = GetAllBundleCount(patchManifest); buildReport.Summary.AllBundleTotalCount = GetAllBundleCount(patchManifest);
buildReport.Summary.AllBundleTotalSize = GetAllBundleSize(patchManifest); buildReport.Summary.AllBundleTotalSize = GetAllBundleSize(patchManifest);
buildReport.Summary.BuildinBundleTotalCount = GetBuildinBundleCount(patchManifest);
buildReport.Summary.BuildinBundleTotalSize = GetBuildinBundleSize(patchManifest);
buildReport.Summary.EncryptedBundleTotalCount = GetEncryptedBundleCount(patchManifest); buildReport.Summary.EncryptedBundleTotalCount = GetEncryptedBundleCount(patchManifest);
buildReport.Summary.EncryptedBundleTotalSize = GetEncryptedBundleSize(patchManifest); buildReport.Summary.EncryptedBundleTotalSize = GetEncryptedBundleSize(patchManifest);
buildReport.Summary.RawBundleTotalCount = GetRawBundleCount(patchManifest); buildReport.Summary.RawBundleTotalCount = GetRawBundleCount(patchManifest);
@@ -103,7 +102,8 @@ namespace YooAsset.Editor
} }
// 删除旧文件 // 删除旧文件
string filePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetReportFileName(buildParameters.Parameters.BuildVersion)}"; string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.BuildPackage, buildParametersContext.OutputPackageCRC);
string filePath = $"{pipelineOutputDirectory}/{fileName}";
if (File.Exists(filePath)) if (File.Exists(filePath))
File.Delete(filePath); File.Delete(filePath);
@@ -176,26 +176,6 @@ namespace YooAsset.Editor
} }
return fileBytes; return fileBytes;
} }
private int GetBuildinBundleCount(PatchManifest patchManifest)
{
int fileCount = 0;
foreach (var patchBundle in patchManifest.BundleList)
{
if (patchBundle.IsBuildin)
fileCount++;
}
return fileCount;
}
private long GetBuildinBundleSize(PatchManifest patchManifest)
{
long fileBytes = 0;
foreach (var patchBundle in patchManifest.BundleList)
{
if (patchBundle.IsBuildin)
fileBytes += patchBundle.FileSize;
}
return fileBytes;
}
private int GetEncryptedBundleCount(PatchManifest patchManifest) private int GetEncryptedBundleCount(PatchManifest patchManifest)
{ {
int fileCount = 0; int fileCount = 0;

View File

@@ -45,9 +45,9 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 加密文件 /// 加密文件
/// </summary> /// </summary>
private List<string> EncryptFiles(BuildParametersContext buildParameters, BuildMapContext buildMapContext) private List<string> EncryptFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{ {
var encryptionServices = buildParameters.Parameters.EncryptionServices; var encryptionServices = buildParametersContext.Parameters.EncryptionServices;
// 加密资源列表 // 加密资源列表
List<string> encryptList = new List<string>(); List<string> encryptList = new List<string>();
@@ -57,6 +57,7 @@ namespace YooAsset.Editor
return encryptList; return encryptList;
int progressValue = 0; int progressValue = 0;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos) foreach (var bundleInfo in buildMapContext.BundleInfos)
{ {
if (encryptionServices.Check(bundleInfo.BundleName)) if (encryptionServices.Check(bundleInfo.BundleName))
@@ -70,7 +71,7 @@ namespace YooAsset.Editor
encryptList.Add(bundleInfo.BundleName); encryptList.Add(bundleInfo.BundleName);
// 注意:通过判断文件合法性,规避重复加密一个文件 // 注意:通过判断文件合法性,规避重复加密一个文件
string filePath = $"{buildParameters.PipelineOutputDirectory}/{bundleInfo.BundleName}"; string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
byte[] fileData = File.ReadAllBytes(filePath); byte[] fileData = File.ReadAllBytes(filePath);
if (EditorTools.CheckBundleFileValid(fileData)) if (EditorTools.CheckBundleFileValid(fileData))
{ {

View File

@@ -13,7 +13,7 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
var buildParametersContext = context.GetContextObject<BuildParametersContext>(); var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = BuildMapCreater.CreateBuildMap(buildParametersContext.Parameters.BuildMode); var buildMapContext = BuildMapCreater.CreateBuildMap(buildParametersContext.Parameters.BuildMode, buildParametersContext.Parameters.BuildPackage);
context.SetContextObject(buildMapContext); context.SetContextObject(buildMapContext);
BuildRunner.Log("构建内容准备完毕!"); BuildRunner.Log("构建内容准备完毕!");

View File

@@ -11,24 +11,18 @@ namespace YooAsset.Editor
{ {
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
var buildParameters = context.GetContextObject<BuildParametersContext>(); var buildParametersContext = context.GetContextObject<BuildParametersContext>();
buildParameters.BeginWatch(); buildParametersContext.BeginWatch();
var buildMode = buildParameters.Parameters.BuildMode; var buildParameters = buildParametersContext.Parameters;
// 检测构建平台是否合法 // 检测构建参数合法
if (buildParameters.Parameters.BuildTarget == BuildTarget.NoTarget) if (buildParameters.BuildTarget == BuildTarget.NoTarget)
throw new Exception("请选择目标平台"); throw new Exception("请选择目标平台");
if (string.IsNullOrEmpty(buildParameters.BuildPackage))
throw new Exception("包裹名称不能为空");
// 检测构建版本是否合法 if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
if (buildParameters.Parameters.BuildVersion <= 0)
throw new Exception("请先设置版本号");
// 检测输出目录是否为空
if (string.IsNullOrEmpty(buildParameters.PipelineOutputDirectory))
throw new Exception("输出目录不能为空");
if (buildMode != EBuildMode.SimulateBuild)
{ {
// 检测当前是否正在构建资源包 // 检测当前是否正在构建资源包
if (BuildPipeline.isBuildingPlayer) if (BuildPipeline.isBuildingPlayer)
@@ -38,38 +32,22 @@ namespace YooAsset.Editor
if (EditorTools.HasDirtyScenes()) if (EditorTools.HasDirtyScenes())
throw new Exception("检测到未保存的场景文件"); throw new Exception("检测到未保存的场景文件");
// 检测首包资源标签
if (buildParameters.CopyBuildinFileOption == ECopyBuildinFileOption.ClearAndCopyByTags
|| buildParameters.CopyBuildinFileOption == ECopyBuildinFileOption.OnlyCopyByTags)
{
if (string.IsNullOrEmpty(buildParameters.CopyBuildinFileTags))
throw new Exception("首包资源标签不能为空!");
}
// 保存改动的资源 // 保存改动的资源
AssetDatabase.SaveAssets(); AssetDatabase.SaveAssets();
} }
// 增量更新时候的必要检测 if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
if (buildMode == EBuildMode.IncrementalBuild)
{
// 检测历史版本是否存在
if (AssetBundleBuilderHelper.HasAnyPackageVersion(buildParameters.Parameters.BuildTarget, buildParameters.Parameters.OutputRoot))
{
// 检测构建版本是否合法
int maxPackageVersion = AssetBundleBuilderHelper.GetMaxPackageVersion(buildParameters.Parameters.BuildTarget, buildParameters.Parameters.OutputRoot);
if (buildParameters.Parameters.BuildVersion <= maxPackageVersion)
throw new Exception("构建版本不能小于历史版本");
// 检测补丁包是否已经存在
string packageDirectory = buildParameters.GetPackageDirectory();
if (Directory.Exists(packageDirectory))
throw new Exception($"补丁包已经存在:{packageDirectory}");
// 检测内置资源分类标签是否一致
var oldPatchManifest = AssetBundleBuilderHelper.GetOldPatchManifest(buildParameters.PipelineOutputDirectory);
if (buildParameters.Parameters.BuildinTags != oldPatchManifest.BuildinTags)
throw new Exception($"增量更新时内置资源标签必须一致:{buildParameters.Parameters.BuildinTags} != {oldPatchManifest.BuildinTags}");
}
}
// 如果是强制重建
if (buildMode == EBuildMode.ForceRebuild)
{ {
// 删除平台总目录 // 删除平台总目录
string platformDirectory = $"{buildParameters.Parameters.OutputRoot}/{buildParameters.Parameters.BuildTarget}"; string platformDirectory = $"{buildParameters.OutputRoot}/{buildParameters.BuildPackage}/{buildParameters.BuildTarget}";
if (EditorTools.DeleteDirectory(platformDirectory)) if (EditorTools.DeleteDirectory(platformDirectory))
{ {
BuildRunner.Log($"删除平台总目录:{platformDirectory}"); BuildRunner.Log($"删除平台总目录:{platformDirectory}");
@@ -77,9 +55,10 @@ namespace YooAsset.Editor
} }
// 如果输出目录不存在 // 如果输出目录不存在
if (EditorTools.CreateDirectory(buildParameters.PipelineOutputDirectory)) string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
{ {
BuildRunner.Log($"创建输出目录:{buildParameters.PipelineOutputDirectory}"); BuildRunner.Log($"创建输出目录:{pipelineOutputDirectory}");
} }
} }
} }

View File

@@ -32,7 +32,7 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
private void VerifyingBuildingResult(BuildContext context, AssetBundleManifest unityManifest) private void VerifyingBuildingResult(BuildContext context, AssetBundleManifest unityManifest)
{ {
var buildParameters = context.GetContextObject<BuildParametersContext>(); var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>(); var buildMapContext = context.GetContextObject<BuildMapContext>();
string[] buildedBundles = unityManifest.GetAllAssetBundles(); string[] buildedBundles = unityManifest.GetAllAssetBundles();
@@ -63,13 +63,14 @@ namespace YooAsset.Editor
// 4. 验证Asset // 4. 验证Asset
bool isPass = true; bool isPass = true;
var buildMode = buildParameters.Parameters.BuildMode; var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild) if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{ {
int progressValue = 0; int progressValue = 0;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var buildedBundle in buildedBundles) foreach (var buildedBundle in buildedBundles)
{ {
string filePath = $"{buildParameters.PipelineOutputDirectory}/{buildedBundle}"; string filePath = $"{pipelineOutputDirectory}/{buildedBundle}";
string[] buildedAssetPaths = GetAssetBundleAllAssets(filePath); string[] buildedAssetPaths = GetAssetBundleAllAssets(filePath);
string[] mapAssetPaths = buildMapContext.GetBuildinAssetPaths(buildedBundle); string[] mapAssetPaths = buildMapContext.GetBuildinAssetPaths(buildedBundle);
if (mapAssetPaths.Length != buildedAssetPaths.Length) if (mapAssetPaths.Length != buildedAssetPaths.Length)

View File

@@ -0,0 +1,34 @@

namespace YooAsset.Editor
{
/// <summary>
/// 首包资源文件的拷贝方式
/// </summary>
public enum ECopyBuildinFileOption
{
/// <summary>
/// 不拷贝任何文件
/// </summary>
None = 0,
/// <summary>
/// 先清空已有文件,然后拷贝所有文件
/// </summary>
ClearAndCopyAll,
/// <summary>
/// 先清空已有文件,然后按照资源标签拷贝文件
/// </summary>
ClearAndCopyByTags,
/// <summary>
/// 不清空已有文件,直接拷贝所有文件
/// </summary>
OnlyCopyAll,
/// <summary>
/// 不清空已有文件,直接按照资源标签拷贝文件
/// </summary>
OnlyCopyByTags,
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 37a7daecdb1361140b44ba4724e8866e guid: 4defd475b635cdf4b87108140d3a0ad1
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

View File

@@ -2,6 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using UnityEditor; using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
@@ -14,6 +15,11 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public string CollectPath = string.Empty; public string CollectPath = string.Empty;
/// <summary>
/// 收集器的GUID
/// </summary>
public string CollectorGUID = string.Empty;
/// <summary> /// <summary>
/// 收集器类型 /// 收集器类型
/// </summary> /// </summary>
@@ -68,7 +74,8 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public void CheckConfigError() public void CheckConfigError()
{ {
if (AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(CollectPath) == null) string assetGUID = AssetDatabase.AssetPathToGUID(CollectPath);
if (string.IsNullOrEmpty(assetGUID))
throw new Exception($"Invalid collect path : {CollectPath}"); throw new Exception($"Invalid collect path : {CollectPath}");
if (CollectorType == ECollectorType.None) if (CollectorType == ECollectorType.None)
@@ -84,13 +91,51 @@ namespace YooAsset.Editor
throw new Exception($"Invalid {nameof(IAddressRule)} class type : {AddressRuleName} in collector : {CollectPath}"); throw new Exception($"Invalid {nameof(IAddressRule)} class type : {AddressRuleName} in collector : {CollectPath}");
} }
/// <summary>
/// 修复配置错误
/// </summary>
public bool FixConfigError()
{
bool isFixed = false;
if (string.IsNullOrEmpty(CollectorGUID) == false)
{
string convertAssetPath = AssetDatabase.GUIDToAssetPath(CollectorGUID);
if (string.IsNullOrEmpty(convertAssetPath))
{
Debug.LogWarning($"Collector GUID {CollectorGUID} is invalid and has been auto removed !");
CollectorGUID = string.Empty;
isFixed = true;
}
else
{
if (CollectPath != convertAssetPath)
{
CollectPath = convertAssetPath;
isFixed = true;
Debug.LogWarning($"Fix collect path : {CollectPath} -> {convertAssetPath}");
}
}
}
/*
string convertGUID = AssetDatabase.AssetPathToGUID(CollectPath);
if(string.IsNullOrEmpty(convertGUID) == false)
{
CollectorGUID = convertGUID;
}
*/
return isFixed;
}
/// <summary> /// <summary>
/// 获取打包收集的资源文件 /// 获取打包收集的资源文件
/// </summary> /// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode, AssetBundleCollectorGroup group) public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command, AssetBundleCollectorGroup group)
{ {
// 注意:模拟构建模式下只收集主资源 // 注意:模拟构建模式下只收集主资源
if (buildMode == EBuildMode.SimulateBuild) if (command.BuildMode == EBuildMode.SimulateBuild)
{ {
if (CollectorType != ECollectorType.MainAssetCollector) if (CollectorType != ECollectorType.MainAssetCollector)
return new List<CollectAssetInfo>(); return new List<CollectAssetInfo>();
@@ -117,7 +162,7 @@ namespace YooAsset.Editor
{ {
if (result.ContainsKey(assetPath) == false) if (result.ContainsKey(assetPath) == false)
{ {
var collectAssetInfo = CreateCollectAssetInfo(buildMode, group, assetPath, isRawAsset); var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawAsset);
result.Add(assetPath, collectAssetInfo); result.Add(assetPath, collectAssetInfo);
} }
else else
@@ -132,7 +177,7 @@ namespace YooAsset.Editor
string assetPath = CollectPath; string assetPath = CollectPath;
if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath)) if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
{ {
var collectAssetInfo = CreateCollectAssetInfo(buildMode, group, assetPath, isRawAsset); var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawAsset);
result.Add(assetPath, collectAssetInfo); result.Add(assetPath, collectAssetInfo);
} }
else else
@@ -142,7 +187,7 @@ namespace YooAsset.Editor
} }
// 检测可寻址地址是否重复 // 检测可寻址地址是否重复
if (AssetBundleCollectorSettingData.Setting.EnableAddressable) if (command.EnableAddressable)
{ {
HashSet<string> adressTemper = new HashSet<string>(); HashSet<string> adressTemper = new HashSet<string>();
foreach (var collectInfoPair in result) foreach (var collectInfoPair in result)
@@ -162,7 +207,7 @@ namespace YooAsset.Editor
return result.Values.ToList(); return result.Values.ToList();
} }
private CollectAssetInfo CreateCollectAssetInfo(EBuildMode buildMode, AssetBundleCollectorGroup group, string assetPath, bool isRawAsset) private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawAsset)
{ {
string address = GetAddress(group, assetPath); string address = GetAddress(group, assetPath);
string bundleName = GetBundleName(group, assetPath); string bundleName = GetBundleName(group, assetPath);
@@ -170,7 +215,7 @@ namespace YooAsset.Editor
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, assetTags, isRawAsset); CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, assetTags, isRawAsset);
// 注意:模拟构建模式下不需要收集依赖资源 // 注意:模拟构建模式下不需要收集依赖资源
if (buildMode == EBuildMode.SimulateBuild) if (command.BuildMode == EBuildMode.SimulateBuild)
collectAssetInfo.DependAssets = new List<string>(); collectAssetInfo.DependAssets = new List<string>();
else else
collectAssetInfo.DependAssets = GetAllDependencies(assetPath); collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
@@ -184,11 +229,6 @@ namespace YooAsset.Editor
UnityEngine.Debug.LogError($"Invalid asset path : {assetPath}"); UnityEngine.Debug.LogError($"Invalid asset path : {assetPath}");
return false; return false;
} }
if (assetPath.Contains("/Gizmos/"))
{
UnityEngine.Debug.LogWarning($"Cannot pack gizmos asset : {assetPath}");
return false;
}
// 忽略文件夹 // 忽略文件夹
if (AssetDatabase.IsValidFolder(assetPath)) if (AssetDatabase.IsValidFolder(assetPath))
@@ -226,7 +266,7 @@ namespace YooAsset.Editor
private bool IsCollectAsset(string assetPath) private bool IsCollectAsset(string assetPath)
{ {
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath); Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader)) if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
return true; return true;
// 根据规则设置过滤资源文件 // 根据规则设置过滤资源文件
@@ -245,10 +285,8 @@ namespace YooAsset.Editor
private string GetBundleName(AssetBundleCollectorGroup group, string assetPath) private string GetBundleName(AssetBundleCollectorGroup group, string assetPath)
{ {
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath); System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader)) if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
{
return EditorTools.GetRegularPath(YooAssetSettings.UnityShadersBundleName).ToLower(); return EditorTools.GetRegularPath(YooAssetSettings.UnityShadersBundleName).ToLower();
}
// 根据规则设置获取资源包名称 // 根据规则设置获取资源包名称
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName); IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);

View File

@@ -10,16 +10,25 @@ namespace YooAsset.Editor
{ {
public class AssetBundleCollectorConfig public class AssetBundleCollectorConfig
{ {
public const string ConfigVersion = "1.0"; public const string ConfigVersion = "2.1";
public const string XmlVersion = "Version"; public const string XmlVersion = "Version";
public const string XmlCommon = "Common"; public const string XmlCommon = "Common";
public const string XmlEnableAddressable = "AutoAddressable"; public const string XmlEnableAddressable = "AutoAddressable";
public const string XmlUniqueBundleName = "UniqueBundleName";
public const string XmlShowPackageView = "ShowPackageView";
public const string XmlPackage = "Package";
public const string XmlPackageName = "PackageName";
public const string XmlPackageDesc = "PackageDesc";
public const string XmlGroup = "Group"; public const string XmlGroup = "Group";
public const string XmlGroupName = "GroupName"; public const string XmlGroupName = "GroupName";
public const string XmlGroupDesc = "GroupDesc"; public const string XmlGroupDesc = "GroupDesc";
public const string XmlCollector = "Collector"; public const string XmlCollector = "Collector";
public const string XmlCollectPath = "CollectPath"; public const string XmlCollectPath = "CollectPath";
public const string XmlCollectorGUID = "CollectGUID";
public const string XmlCollectorType = "CollectType"; public const string XmlCollectorType = "CollectType";
public const string XmlAddressRule = "AddressRule"; public const string XmlAddressRule = "AddressRule";
public const string XmlPackRule = "PackRule"; public const string XmlPackRule = "PackRule";
@@ -38,80 +47,113 @@ namespace YooAsset.Editor
throw new Exception($"Only support xml : {filePath}"); throw new Exception($"Only support xml : {filePath}");
// 加载配置文件 // 加载配置文件
XmlDocument xml = new XmlDocument(); XmlDocument xmlDoc = new XmlDocument();
xml.Load(filePath); xmlDoc.Load(filePath);
XmlElement root = xml.DocumentElement; XmlElement root = xmlDoc.DocumentElement;
// 读取配置版本 // 读取配置版本
string configVersion = root.GetAttribute(XmlVersion); string configVersion = root.GetAttribute(XmlVersion);
if(configVersion != ConfigVersion) if (configVersion != ConfigVersion)
{ {
throw new Exception($"The config version is invalid : {configVersion}"); if (UpdateXmlConfig(xmlDoc) == false)
throw new Exception($"The config version update failed : {configVersion} -> {ConfigVersion}");
else
Debug.Log($"The config version update succeed : {configVersion} -> {ConfigVersion}");
} }
// 读取公共配置 // 读取公共配置
bool enableAddressable = false; bool enableAddressable = false;
bool uniqueBundleName = false;
bool showPackageView = false;
var commonNodeList = root.GetElementsByTagName(XmlCommon); var commonNodeList = root.GetElementsByTagName(XmlCommon);
if (commonNodeList.Count > 0) if (commonNodeList.Count > 0)
{ {
XmlElement commonElement = commonNodeList[0] as XmlElement; XmlElement commonElement = commonNodeList[0] as XmlElement;
if (commonElement.HasAttribute(XmlEnableAddressable) == false) if (commonElement.HasAttribute(XmlEnableAddressable) == false)
throw new Exception($"Not found attribute {XmlEnableAddressable} in {XmlCommon}"); throw new Exception($"Not found attribute {XmlEnableAddressable} in {XmlCommon}");
if (commonElement.HasAttribute(XmlUniqueBundleName) == false)
throw new Exception($"Not found attribute {XmlUniqueBundleName} in {XmlCommon}");
if (commonElement.HasAttribute(XmlShowPackageView) == false)
throw new Exception($"Not found attribute {XmlShowPackageView} in {XmlCommon}");
enableAddressable = commonElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false; enableAddressable = commonElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false;
uniqueBundleName = commonElement.GetAttribute(XmlUniqueBundleName) == "True" ? true : false;
showPackageView = commonElement.GetAttribute(XmlShowPackageView) == "True" ? true : false;
} }
// 读取分组配置 // 读取包裹配置
List<AssetBundleCollectorGroup> groupTemper = new List<AssetBundleCollectorGroup>(); List<AssetBundleCollectorPackage> packages = new List<AssetBundleCollectorPackage>();
var groupNodeList = root.GetElementsByTagName(XmlGroup); var packageNodeList = root.GetElementsByTagName(XmlPackage);
foreach (var groupNode in groupNodeList) foreach (var packageNode in packageNodeList)
{ {
XmlElement groupElement = groupNode as XmlElement; XmlElement packageElement = packageNode as XmlElement;
if (groupElement.HasAttribute(XmlGroupName) == false) if (packageElement.HasAttribute(XmlPackageName) == false)
throw new Exception($"Not found attribute {XmlGroupName} in {XmlGroup}"); throw new Exception($"Not found attribute {XmlPackageName} in {XmlPackage}");
if (groupElement.HasAttribute(XmlGroupDesc) == false) if (packageElement.HasAttribute(XmlPackageDesc) == false)
throw new Exception($"Not found attribute {XmlGroupDesc} in {XmlGroup}"); throw new Exception($"Not found attribute {XmlPackageDesc} in {XmlPackage}");
if (groupElement.HasAttribute(XmlAssetTags) == false)
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlGroup}");
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup(); AssetBundleCollectorPackage package = new AssetBundleCollectorPackage();
group.GroupName = groupElement.GetAttribute(XmlGroupName); package.PackageName = packageElement.GetAttribute(XmlPackageName);
group.GroupDesc = groupElement.GetAttribute(XmlGroupDesc); package.PackageDesc = packageElement.GetAttribute(XmlPackageDesc);
group.AssetTags = groupElement.GetAttribute(XmlAssetTags); packages.Add(package);
groupTemper.Add(group);
// 读取收集器配置 // 读取分组配置
var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector); var groupNodeList = packageElement.GetElementsByTagName(XmlGroup);
foreach (var collectorNode in collectorNodeList) foreach (var groupNode in groupNodeList)
{ {
XmlElement collectorElement = collectorNode as XmlElement; XmlElement groupElement = groupNode as XmlElement;
if (collectorElement.HasAttribute(XmlCollectPath) == false) if (groupElement.HasAttribute(XmlGroupName) == false)
throw new Exception($"Not found attribute {XmlCollectPath} in {XmlCollector}"); throw new Exception($"Not found attribute {XmlGroupName} in {XmlGroup}");
if (collectorElement.HasAttribute(XmlCollectorType) == false) if (groupElement.HasAttribute(XmlGroupDesc) == false)
throw new Exception($"Not found attribute {XmlCollectorType} in {XmlCollector}"); throw new Exception($"Not found attribute {XmlGroupDesc} in {XmlGroup}");
if (collectorElement.HasAttribute(XmlAddressRule) == false) if (groupElement.HasAttribute(XmlAssetTags) == false)
throw new Exception($"Not found attribute {XmlAddressRule} in {XmlCollector}"); throw new Exception($"Not found attribute {XmlAssetTags} in {XmlGroup}");
if (collectorElement.HasAttribute(XmlPackRule) == false)
throw new Exception($"Not found attribute {XmlPackRule} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlFilterRule) == false)
throw new Exception($"Not found attribute {XmlFilterRule} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlAssetTags) == false)
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlCollector}");
AssetBundleCollector collector = new AssetBundleCollector(); AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
collector.CollectPath = collectorElement.GetAttribute(XmlCollectPath); group.GroupName = groupElement.GetAttribute(XmlGroupName);
collector.CollectorType = StringUtility.NameToEnum<ECollectorType>(collectorElement.GetAttribute(XmlCollectorType)); group.GroupDesc = groupElement.GetAttribute(XmlGroupDesc);
collector.AddressRuleName = collectorElement.GetAttribute(XmlAddressRule); group.AssetTags = groupElement.GetAttribute(XmlAssetTags);
collector.PackRuleName = collectorElement.GetAttribute(XmlPackRule); package.Groups.Add(group);
collector.FilterRuleName = collectorElement.GetAttribute(XmlFilterRule);
collector.AssetTags = collectorElement.GetAttribute(XmlAssetTags); ; // 读取收集器配置
group.Collectors.Add(collector); var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
foreach (var collectorNode in collectorNodeList)
{
XmlElement collectorElement = collectorNode as XmlElement;
if (collectorElement.HasAttribute(XmlCollectPath) == false)
throw new Exception($"Not found attribute {XmlCollectPath} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlCollectorGUID) == false)
throw new Exception($"Not found attribute {XmlCollectorGUID} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlCollectorType) == false)
throw new Exception($"Not found attribute {XmlCollectorType} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlAddressRule) == false)
throw new Exception($"Not found attribute {XmlAddressRule} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlPackRule) == false)
throw new Exception($"Not found attribute {XmlPackRule} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlFilterRule) == false)
throw new Exception($"Not found attribute {XmlFilterRule} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlAssetTags) == false)
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlCollector}");
AssetBundleCollector collector = new AssetBundleCollector();
collector.CollectPath = collectorElement.GetAttribute(XmlCollectPath);
collector.CollectorGUID = collectorElement.GetAttribute(XmlCollectorGUID);
collector.CollectorType = StringUtility.NameToEnum<ECollectorType>(collectorElement.GetAttribute(XmlCollectorType));
collector.AddressRuleName = collectorElement.GetAttribute(XmlAddressRule);
collector.PackRuleName = collectorElement.GetAttribute(XmlPackRule);
collector.FilterRuleName = collectorElement.GetAttribute(XmlFilterRule);
collector.AssetTags = collectorElement.GetAttribute(XmlAssetTags);
group.Collectors.Add(collector);
}
} }
} }
// 保存配置数据 // 保存配置数据
AssetBundleCollectorSettingData.ClearAll(); AssetBundleCollectorSettingData.ClearAll();
AssetBundleCollectorSettingData.Setting.EnableAddressable = enableAddressable; AssetBundleCollectorSettingData.Setting.EnableAddressable = enableAddressable;
AssetBundleCollectorSettingData.Setting.Groups.AddRange(groupTemper); AssetBundleCollectorSettingData.Setting.UniqueBundleName = uniqueBundleName;
AssetBundleCollectorSettingData.Setting.ShowPackageView = showPackageView;
AssetBundleCollectorSettingData.Setting.Packages.AddRange(packages);
AssetBundleCollectorSettingData.SaveFile(); AssetBundleCollectorSettingData.SaveFile();
Debug.Log($"导入配置完毕!"); Debug.Log($"导入配置完毕!");
} }
@@ -139,28 +181,40 @@ namespace YooAsset.Editor
// 设置公共配置 // 设置公共配置
var commonElement = xmlDoc.CreateElement(XmlCommon); var commonElement = xmlDoc.CreateElement(XmlCommon);
commonElement.SetAttribute(XmlEnableAddressable, AssetBundleCollectorSettingData.Setting.EnableAddressable.ToString()); commonElement.SetAttribute(XmlEnableAddressable, AssetBundleCollectorSettingData.Setting.EnableAddressable.ToString());
commonElement.SetAttribute(XmlUniqueBundleName, AssetBundleCollectorSettingData.Setting.UniqueBundleName.ToString());
commonElement.SetAttribute(XmlShowPackageView, AssetBundleCollectorSettingData.Setting.ShowPackageView.ToString());
root.AppendChild(commonElement); root.AppendChild(commonElement);
// 设置分组配置 // 设置Package配置
foreach (var group in AssetBundleCollectorSettingData.Setting.Groups) foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
{ {
var groupElement = xmlDoc.CreateElement(XmlGroup); var packageElement = xmlDoc.CreateElement(XmlPackage);
groupElement.SetAttribute(XmlGroupName, group.GroupName); packageElement.SetAttribute(XmlPackageName, package.PackageName);
groupElement.SetAttribute(XmlGroupDesc, group.GroupDesc); packageElement.SetAttribute(XmlPackageDesc, package.PackageDesc);
groupElement.SetAttribute(XmlAssetTags, group.AssetTags); root.AppendChild(packageElement);
root.AppendChild(groupElement);
// 设置收集器配置 // 设置分组配置
foreach (var collector in group.Collectors) foreach (var group in package.Groups)
{ {
var collectorElement = xmlDoc.CreateElement(XmlCollector); var groupElement = xmlDoc.CreateElement(XmlGroup);
collectorElement.SetAttribute(XmlCollectPath, collector.CollectPath); groupElement.SetAttribute(XmlGroupName, group.GroupName);
collectorElement.SetAttribute(XmlCollectorType, collector.CollectorType.ToString()); groupElement.SetAttribute(XmlGroupDesc, group.GroupDesc);
collectorElement.SetAttribute(XmlAddressRule, collector.AddressRuleName); groupElement.SetAttribute(XmlAssetTags, group.AssetTags);
collectorElement.SetAttribute(XmlPackRule, collector.PackRuleName); packageElement.AppendChild(groupElement);
collectorElement.SetAttribute(XmlFilterRule, collector.FilterRuleName);
collectorElement.SetAttribute(XmlAssetTags, collector.AssetTags); // 设置收集器配置
groupElement.AppendChild(collectorElement); foreach (var collector in group.Collectors)
{
var collectorElement = xmlDoc.CreateElement(XmlCollector);
collectorElement.SetAttribute(XmlCollectPath, collector.CollectPath);
collectorElement.SetAttribute(XmlCollectorGUID, collector.CollectorGUID);
collectorElement.SetAttribute(XmlCollectorType, collector.CollectorType.ToString());
collectorElement.SetAttribute(XmlAddressRule, collector.AddressRuleName);
collectorElement.SetAttribute(XmlPackRule, collector.PackRuleName);
collectorElement.SetAttribute(XmlFilterRule, collector.FilterRuleName);
collectorElement.SetAttribute(XmlAssetTags, collector.AssetTags);
groupElement.AppendChild(collectorElement);
}
} }
} }
@@ -168,5 +222,81 @@ namespace YooAsset.Editor
xmlDoc.Save(savePath); xmlDoc.Save(savePath);
Debug.Log($"导出配置完毕!"); Debug.Log($"导出配置完毕!");
} }
/// <summary>
/// 升级XML配置表
/// </summary>
private static bool UpdateXmlConfig(XmlDocument xmlDoc)
{
XmlElement root = xmlDoc.DocumentElement;
string configVersion = root.GetAttribute(XmlVersion);
if (configVersion == ConfigVersion)
return true;
// 1.0 -> 2.0
if (configVersion == "1.0")
{
// 添加公共元素属性
var commonNodeList = root.GetElementsByTagName(XmlCommon);
if (commonNodeList.Count > 0)
{
XmlElement commonElement = commonNodeList[0] as XmlElement;
if (commonElement.HasAttribute(XmlShowPackageView) == false)
commonElement.SetAttribute(XmlShowPackageView, "False");
}
// 添加包裹元素
var packageElement = xmlDoc.CreateElement(XmlPackage);
packageElement.SetAttribute(XmlPackageName, "DefaultPackage");
packageElement.SetAttribute(XmlPackageDesc, string.Empty);
root.AppendChild(packageElement);
// 获取所有分组元素
var groupNodeList = root.GetElementsByTagName(XmlGroup);
List<XmlElement> temper = new List<XmlElement>(groupNodeList.Count);
foreach (var groupNode in groupNodeList)
{
XmlElement groupElement = groupNode as XmlElement;
var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
foreach (var collectorNode in collectorNodeList)
{
XmlElement collectorElement = collectorNode as XmlElement;
if (collectorElement.HasAttribute(XmlCollectorGUID) == false)
collectorElement.SetAttribute(XmlCollectorGUID, string.Empty);
}
temper.Add(groupElement);
}
// 将分组元素转移至包裹元素下
foreach (var groupElement in temper)
{
root.RemoveChild(groupElement);
packageElement.AppendChild(groupElement);
}
// 更新版本
root.SetAttribute(XmlVersion, "2.0");
return UpdateXmlConfig(xmlDoc);
}
// 2.0 -> 2.1
if (configVersion == "2.0")
{
// 添加公共元素属性
var commonNodeList = root.GetElementsByTagName(XmlCommon);
if (commonNodeList.Count > 0)
{
XmlElement commonElement = commonNodeList[0] as XmlElement;
if (commonElement.HasAttribute(XmlUniqueBundleName) == false)
commonElement.SetAttribute(XmlUniqueBundleName, "False");
}
// 更新版本
root.SetAttribute(XmlVersion, "2.1");
return UpdateXmlConfig(xmlDoc);
}
return false;
}
} }
} }

View File

@@ -50,10 +50,26 @@ namespace YooAsset.Editor
} }
} }
/// <summary>
/// 修复配置错误
/// </summary>
public bool FixConfigError()
{
bool isFixed = false;
foreach (var collector in Collectors)
{
if (collector.FixConfigError())
{
isFixed = true;
}
}
return isFixed;
}
/// <summary> /// <summary>
/// 获取打包收集的资源文件 /// 获取打包收集的资源文件
/// </summary> /// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode) public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command)
{ {
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000); Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
@@ -67,7 +83,7 @@ namespace YooAsset.Editor
// 收集打包资源 // 收集打包资源
foreach (var collector in Collectors) foreach (var collector in Collectors)
{ {
var temper = collector.GetAllCollectAssets(buildMode, this); var temper = collector.GetAllCollectAssets(command, this);
foreach (var assetInfo in temper) foreach (var assetInfo in temper)
{ {
if (result.ContainsKey(assetInfo.AssetPath) == false) if (result.ContainsKey(assetInfo.AssetPath) == false)
@@ -78,7 +94,7 @@ namespace YooAsset.Editor
} }
// 检测可寻址地址是否重复 // 检测可寻址地址是否重复
if (AssetBundleCollectorSettingData.Setting.EnableAddressable) if (command.EnableAddressable)
{ {
HashSet<string> adressTemper = new HashSet<string>(); HashSet<string> adressTemper = new HashSet<string>();
foreach (var collectInfoPair in result) foreach (var collectInfoPair in result)

View File

@@ -0,0 +1,125 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
[Serializable]
public class AssetBundleCollectorPackage
{
/// <summary>
/// 包裹名称
/// </summary>
public string PackageName = string.Empty;
/// <summary>
/// 包裹描述
/// </summary>
public string PackageDesc = string.Empty;
/// <summary>
/// 分组列表
/// </summary>
public List<AssetBundleCollectorGroup> Groups = new List<AssetBundleCollectorGroup>();
/// <summary>
/// 检测配置错误
/// </summary>
public void CheckConfigError()
{
foreach (var group in Groups)
{
group.CheckConfigError();
}
}
/// <summary>
/// 修复配置错误
/// </summary>
public bool FixConfigError()
{
bool isFixed = false;
foreach (var group in Groups)
{
if (group.FixConfigError())
{
isFixed = true;
}
}
return isFixed;
}
/// <summary>
/// 获取打包收集的资源文件
/// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command)
{
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
// 收集打包资源
foreach (var group in Groups)
{
var temper = group.GetAllCollectAssets(command);
foreach (var assetInfo in temper)
{
if (result.ContainsKey(assetInfo.AssetPath) == false)
result.Add(assetInfo.AssetPath, assetInfo);
else
throw new Exception($"The collecting asset file is existed : {assetInfo.AssetPath}");
}
}
// 检测可寻址地址是否重复
if (command.EnableAddressable)
{
HashSet<string> adressTemper = new HashSet<string>();
foreach (var collectInfoPair in result)
{
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
{
string address = collectInfoPair.Value.Address;
if (adressTemper.Contains(address) == false)
adressTemper.Add(address);
else
throw new Exception($"The address is existed : {address}");
}
}
}
// 返回列表
return result.Values.ToList();
}
/// <summary>
/// 获取所有的资源标签
/// </summary>
public List<string> GetAllTags()
{
HashSet<string> result = new HashSet<string>();
foreach (var group in Groups)
{
List<string> groupTags = StringUtility.StringToStringList(group.AssetTags, ';');
foreach (var tag in groupTags)
{
if (result.Contains(tag) == false)
result.Add(tag);
}
foreach (var collector in group.Collectors)
{
List<string> collectorTags = StringUtility.StringToStringList(collector.AssetTags, ';');
foreach (var tag in collectorTags)
{
if (result.Contains(tag) == false)
result.Add(tag);
}
}
}
return result.ToList();
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: cfc81e18e5b5f6f4b821c7427b34d349 guid: 154d1124b6089254895b0f2b672394d5
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

View File

@@ -8,95 +8,116 @@ namespace YooAsset.Editor
{ {
public class AssetBundleCollectorSetting : ScriptableObject public class AssetBundleCollectorSetting : ScriptableObject
{ {
/// <summary>
/// 是否显示包裹列表视图
/// </summary>
public bool ShowPackageView = false;
/// <summary> /// <summary>
/// 是否启用可寻址资源定位 /// 是否启用可寻址资源定位
/// </summary> /// </summary>
public bool EnableAddressable = false; public bool EnableAddressable = false;
/// <summary> /// <summary>
/// 分组列表 /// 资源包名唯一化
/// </summary> /// </summary>
public List<AssetBundleCollectorGroup> Groups = new List<AssetBundleCollectorGroup>(); public bool UniqueBundleName = false;
/// <summary>
/// 包裹列表
/// </summary>
public List<AssetBundleCollectorPackage> Packages = new List<AssetBundleCollectorPackage>();
/// <summary>
/// 清空所有数据
/// </summary>
public void ClearAll()
{
EnableAddressable = false;
Packages.Clear();
}
/// <summary> /// <summary>
/// 检测配置错误 /// 检测配置错误
/// </summary> /// </summary>
public void CheckConfigError() public void CheckConfigError()
{ {
foreach (var group in Groups) foreach (var package in Packages)
{ {
group.CheckConfigError(); package.CheckConfigError();
} }
} }
/// <summary>
/// 修复配置错误
/// </summary>
public bool FixConfigError()
{
bool isFixed = false;
foreach (var package in Packages)
{
if (package.FixConfigError())
{
isFixed = true;
}
}
return isFixed;
}
/// <summary> /// <summary>
/// 获取所有的资源标签 /// 获取所有的资源标签
/// </summary> /// </summary>
public List<string> GetAllTags() public List<string> GetPackageAllTags(string packageName)
{ {
HashSet<string> result = new HashSet<string>(); foreach (var package in Packages)
foreach (var group in Groups)
{ {
List<string> groupTags = StringUtility.StringToStringList(group.AssetTags, ';'); if (package.PackageName == packageName)
foreach (var tag in groupTags)
{ {
if (result.Contains(tag) == false) return package.GetAllTags();
result.Add(tag);
}
foreach (var collector in group.Collectors)
{
List<string> collectorTags = StringUtility.StringToStringList(collector.AssetTags, ';');
foreach (var tag in collectorTags)
{
if (result.Contains(tag) == false)
result.Add(tag);
}
} }
} }
return result.ToList();
Debug.LogWarning($"Not found package : {packageName}");
return new List<string>();
} }
/// <summary> /// <summary>
/// 获取包收集的资源文件 /// 获取包收集的资源文件
/// </summary> /// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode) public CollectResult GetPackageAssets(EBuildMode buildMode, string packageName)
{ {
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000); if (string.IsNullOrEmpty(packageName))
throw new Exception("Build package name is null or mepty !");
// 收集打包资源 foreach (var package in Packages)
foreach (var group in Groups)
{ {
var temper = group.GetAllCollectAssets(buildMode); if (package.PackageName == packageName)
foreach (var assetInfo in temper)
{ {
if (result.ContainsKey(assetInfo.AssetPath) == false) CollectCommand command = new CollectCommand(buildMode, EnableAddressable);
result.Add(assetInfo.AssetPath, assetInfo); CollectResult collectResult = new CollectResult(package.PackageName, EnableAddressable, UniqueBundleName);
else collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
throw new Exception($"The collecting asset file is existed : {assetInfo.AssetPath}"); return collectResult;
} }
} }
// 检测可寻址地址是否重复 throw new Exception($"Not found collector pacakge : {packageName}");
if (EnableAddressable) }
{
HashSet<string> adressTemper = new HashSet<string>();
foreach (var collectInfoPair in result)
{
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
{
string address = collectInfoPair.Value.Address;
if (adressTemper.Contains(address) == false)
adressTemper.Add(address);
else
throw new Exception($"The address is existed : {address}");
}
}
}
// 返回列表 /// <summary>
return result.Values.ToList(); /// 获取所有包裹收集的资源文件
/// </summary>
public List<CollectResult> GetAllPackageAssets(EBuildMode buildMode)
{
List<CollectResult> collectResultList = new List<CollectResult>(1000);
foreach (var package in Packages)
{
CollectCommand command = new CollectCommand(buildMode, EnableAddressable);
CollectResult collectResult = new CollectResult(package.PackageName, EnableAddressable, UniqueBundleName);
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
collectResultList.Add(collectResult);
}
return collectResultList;
} }
} }
} }

View File

@@ -232,7 +232,7 @@ namespace YooAsset.Editor
} }
/// <summary> /// <summary>
/// 存储文件 /// 存储配置文件
/// </summary> /// </summary>
public static void SaveFile() public static void SaveFile()
{ {
@@ -245,13 +245,24 @@ namespace YooAsset.Editor
} }
} }
/// <summary>
/// 修复配置文件
/// </summary>
public static void FixFile()
{
bool isFixed = Setting.FixConfigError();
if (isFixed)
{
IsDirty = true;
}
}
/// <summary> /// <summary>
/// 清空所有数据 /// 清空所有数据
/// </summary> /// </summary>
public static void ClearAll() public static void ClearAll()
{ {
Setting.EnableAddressable = false; Setting.ClearAll();
Setting.Groups.Clear();
SaveFile(); SaveFile();
} }
@@ -325,24 +336,63 @@ namespace YooAsset.Editor
} }
} }
// 可寻址编辑相关 // 公共参数编辑相关
public static void ModifyPackageView(bool showPackageView)
{
Setting.ShowPackageView = showPackageView;
IsDirty = true;
}
public static void ModifyAddressable(bool enableAddressable) public static void ModifyAddressable(bool enableAddressable)
{ {
Setting.EnableAddressable = enableAddressable; Setting.EnableAddressable = enableAddressable;
IsDirty = true; IsDirty = true;
} }
public static void ModifyUniqueBundleName(bool uniqueBundleName)
{
Setting.UniqueBundleName = uniqueBundleName;
IsDirty = true;
}
// 资源包裹编辑相关
public static AssetBundleCollectorPackage CreatePackage(string packageName)
{
AssetBundleCollectorPackage package = new AssetBundleCollectorPackage();
package.PackageName = packageName;
Setting.Packages.Add(package);
IsDirty = true;
return package;
}
public static void RemovePackage(AssetBundleCollectorPackage package)
{
if (Setting.Packages.Remove(package))
{
IsDirty = true;
}
else
{
Debug.LogWarning($"Failed remove package : {package.PackageName}");
}
}
public static void ModifyPackage(AssetBundleCollectorPackage package)
{
if (package != null)
{
IsDirty = true;
}
}
// 资源分组编辑相关 // 资源分组编辑相关
public static void CreateGroup(string groupName) public static AssetBundleCollectorGroup CreateGroup(AssetBundleCollectorPackage package, string groupName)
{ {
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup(); AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
group.GroupName = groupName; group.GroupName = groupName;
Setting.Groups.Add(group); package.Groups.Add(group);
IsDirty = true; IsDirty = true;
return group;
} }
public static void RemoveGroup(AssetBundleCollectorGroup group) public static void RemoveGroup(AssetBundleCollectorPackage package, AssetBundleCollectorGroup group)
{ {
if (Setting.Groups.Remove(group)) if (package.Groups.Remove(group))
{ {
IsDirty = true; IsDirty = true;
} }
@@ -351,19 +401,17 @@ namespace YooAsset.Editor
Debug.LogWarning($"Failed remove group : {group.GroupName}"); Debug.LogWarning($"Failed remove group : {group.GroupName}");
} }
} }
public static void ModifyGroup(AssetBundleCollectorGroup group) public static void ModifyGroup(AssetBundleCollectorPackage package, AssetBundleCollectorGroup group)
{ {
if (group != null) if (package != null && group != null)
{ {
IsDirty = true; IsDirty = true;
} }
} }
// 资源收集器编辑相关 // 资源收集器编辑相关
public static void CreateCollector(AssetBundleCollectorGroup group, string collectPath) public static void CreateCollector(AssetBundleCollectorGroup group, AssetBundleCollector collector)
{ {
AssetBundleCollector collector = new AssetBundleCollector();
collector.CollectPath = collectPath;
group.Collectors.Add(collector); group.Collectors.Add(collector);
IsDirty = true; IsDirty = true;
} }
@@ -389,9 +437,9 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 获取所有的资源标签 /// 获取所有的资源标签
/// </summary> /// </summary>
public static string GetAllTags() public static string GetPackageAllTags(string packageName)
{ {
var allTags = Setting.GetAllTags(); var allTags = Setting.GetPackageAllTags(packageName);
return string.Join(";", allTags); return string.Join(";", allTags);
} }
} }

View File

@@ -24,15 +24,28 @@ namespace YooAsset.Editor
private List<string> _addressRuleList; private List<string> _addressRuleList;
private List<string> _packRuleList; private List<string> _packRuleList;
private List<string> _filterRuleList; private List<string> _filterRuleList;
private ListView _groupListView;
private ScrollView _collectorScrollView; private Toggle _showPackageToogle;
private PopupField<string> _activeRulePopupField;
private Toggle _enableAddressableToogle; private Toggle _enableAddressableToogle;
private Toggle _uniqueBundleNameToogle;
private VisualElement _packageContainer;
private ListView _packageListView;
private TextField _packageNameTxt;
private TextField _packageDescTxt;
private VisualElement _groupContainer;
private ListView _groupListView;
private TextField _groupNameTxt; private TextField _groupNameTxt;
private TextField _groupDescTxt; private TextField _groupDescTxt;
private TextField _groupAssetTagsTxt; private TextField _groupAssetTagsTxt;
private VisualElement _groupContainer;
private string _lastModifyGroup = string.Empty; private VisualElement _collectorContainer;
private ScrollView _collectorScrollView;
private PopupField<string> _activeRulePopupField;
private int _lastModifyPackageIndex = 0;
private int _lastModifyGroupIndex = 0;
public void CreateGUI() public void CreateGUI()
@@ -62,6 +75,30 @@ namespace YooAsset.Editor
visualAsset.CloneTree(root); visualAsset.CloneTree(root);
// 公共设置相关
_showPackageToogle = root.Q<Toggle>("ShowPackages");
_showPackageToogle.RegisterValueChangedCallback(evt =>
{
AssetBundleCollectorSettingData.ModifyPackageView(evt.newValue);
RefreshWindow();
});
_enableAddressableToogle = root.Q<Toggle>("EnableAddressable");
_enableAddressableToogle.RegisterValueChangedCallback(evt =>
{
AssetBundleCollectorSettingData.ModifyAddressable(evt.newValue);
RefreshWindow();
});
_uniqueBundleNameToogle = root.Q<Toggle>("UniqueBundleName");
_uniqueBundleNameToogle.RegisterValueChangedCallback(evt =>
{
AssetBundleCollectorSettingData.ModifyUniqueBundleName(evt.newValue);
RefreshWindow();
});
// 配置修复按钮
var fixBtn = root.Q<Button>("FixButton");
fixBtn.clicked += FixBtn_clicked;
// 导入导出按钮 // 导入导出按钮
var exportBtn = root.Q<Button>("ExportButton"); var exportBtn = root.Q<Button>("ExportButton");
exportBtn.clicked += ExportBtn_clicked; exportBtn.clicked += ExportBtn_clicked;
@@ -72,12 +109,50 @@ namespace YooAsset.Editor
_saveButton = root.Q<Button>("SaveButton"); _saveButton = root.Q<Button>("SaveButton");
_saveButton.clicked += SaveBtn_clicked; _saveButton.clicked += SaveBtn_clicked;
// 公共设置相关 // 包裹容器
_enableAddressableToogle = root.Q<Toggle>("EnableAddressable"); _packageContainer = root.Q("PackageContainer");
_enableAddressableToogle.RegisterValueChangedCallback(evt =>
// 包裹列表相关
_packageListView = root.Q<ListView>("PackageListView");
_packageListView.makeItem = MakePackageListViewItem;
_packageListView.bindItem = BindPackageListViewItem;
#if UNITY_2020_1_OR_NEWER
_packageListView.onSelectionChange += PackageListView_onSelectionChange;
#else
_packageListView.onSelectionChanged += PackageListView_onSelectionChange;
#endif
// 包裹添加删除按钮
var packageAddContainer = root.Q("PackageAddContainer");
{ {
AssetBundleCollectorSettingData.ModifyAddressable(evt.newValue); var addBtn = packageAddContainer.Q<Button>("AddBtn");
RefreshWindow(); addBtn.clicked += AddPackageBtn_clicked;
var removeBtn = packageAddContainer.Q<Button>("RemoveBtn");
removeBtn.clicked += RemovePackageBtn_clicked;
}
// 包裹名称
_packageNameTxt = root.Q<TextField>("PackageName");
_packageNameTxt.RegisterValueChangedCallback(evt =>
{
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage != null)
{
selectPackage.PackageName = evt.newValue;
AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
}
});
// 包裹备注
_packageDescTxt = root.Q<TextField>("PackageDesc");
_packageDescTxt.RegisterValueChangedCallback(evt =>
{
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage != null)
{
selectPackage.PackageDesc = evt.newValue;
AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
}
}); });
// 分组列表相关 // 分组列表相关
@@ -106,11 +181,12 @@ namespace YooAsset.Editor
_groupNameTxt = root.Q<TextField>("GroupName"); _groupNameTxt = root.Q<TextField>("GroupName");
_groupNameTxt.RegisterValueChangedCallback(evt => _groupNameTxt.RegisterValueChangedCallback(evt =>
{ {
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup; var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup != null) if (selectPackage != null && selectGroup != null)
{ {
selectGroup.GroupName = evt.newValue; selectGroup.GroupName = evt.newValue;
AssetBundleCollectorSettingData.ModifyGroup(selectGroup); AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
} }
}); });
@@ -118,11 +194,12 @@ namespace YooAsset.Editor
_groupDescTxt = root.Q<TextField>("GroupDesc"); _groupDescTxt = root.Q<TextField>("GroupDesc");
_groupDescTxt.RegisterValueChangedCallback(evt => _groupDescTxt.RegisterValueChangedCallback(evt =>
{ {
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup; var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup != null) if (selectPackage != null && selectGroup != null)
{ {
selectGroup.GroupDesc = evt.newValue; selectGroup.GroupDesc = evt.newValue;
AssetBundleCollectorSettingData.ModifyGroup(selectGroup); AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
} }
}); });
@@ -130,14 +207,18 @@ namespace YooAsset.Editor
_groupAssetTagsTxt = root.Q<TextField>("GroupAssetTags"); _groupAssetTagsTxt = root.Q<TextField>("GroupAssetTags");
_groupAssetTagsTxt.RegisterValueChangedCallback(evt => _groupAssetTagsTxt.RegisterValueChangedCallback(evt =>
{ {
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup; var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup != null) if (selectPackage != null && selectGroup != null)
{ {
selectGroup.AssetTags = evt.newValue; selectGroup.AssetTags = evt.newValue;
AssetBundleCollectorSettingData.ModifyGroup(selectGroup); AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
} }
}); });
// 收集列表容器
_collectorContainer = root.Q("CollectorContainer");
// 收集列表相关 // 收集列表相关
_collectorScrollView = root.Q<ScrollView>("CollectorScrollView"); _collectorScrollView = root.Q<ScrollView>("CollectorScrollView");
_collectorScrollView.style.height = new Length(100, LengthUnit.Percent); _collectorScrollView.style.height = new Length(100, LengthUnit.Percent);
@@ -159,11 +240,12 @@ namespace YooAsset.Editor
activeRuleContainer.Add(_activeRulePopupField); activeRuleContainer.Add(_activeRulePopupField);
_activeRulePopupField.RegisterValueChangedCallback(evt => _activeRulePopupField.RegisterValueChangedCallback(evt =>
{ {
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup; var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup != null) if (selectPackage != null && selectGroup != null)
{ {
selectGroup.ActiveRuleName = evt.newValue; selectGroup.ActiveRuleName = evt.newValue;
AssetBundleCollectorSettingData.ModifyGroup(selectGroup); AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
FillGroupViewData(); FillGroupViewData();
} }
}); });
@@ -204,10 +286,17 @@ namespace YooAsset.Editor
private void RefreshWindow() private void RefreshWindow()
{ {
_showPackageToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShowPackageView);
_enableAddressableToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.EnableAddressable); _enableAddressableToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.EnableAddressable);
_groupContainer.visible = false; _groupContainer.visible = false;
_collectorContainer.visible = false;
FillGroupViewData(); FillPackageViewData();
}
private void FixBtn_clicked()
{
AssetBundleCollectorSettingData.FixFile();
RefreshWindow();
} }
private void ExportBtn_clicked() private void ExportBtn_clicked()
{ {
@@ -231,22 +320,97 @@ namespace YooAsset.Editor
AssetBundleCollectorSettingData.SaveFile(); AssetBundleCollectorSettingData.SaveFile();
} }
// 包裹列表相关
private void FillPackageViewData()
{
_packageListView.Clear();
_packageListView.ClearSelection();
_packageListView.itemsSource = AssetBundleCollectorSettingData.Setting.Packages;
_packageListView.Rebuild();
if (_lastModifyPackageIndex >= 0 && _lastModifyPackageIndex < _packageListView.itemsSource.Count)
{
_packageListView.selectedIndex = _lastModifyPackageIndex;
}
if (_showPackageToogle.value)
_packageContainer.style.display = DisplayStyle.Flex;
else
_packageContainer.style.display = DisplayStyle.None;
}
private VisualElement MakePackageListViewItem()
{
VisualElement element = new VisualElement();
{
var label = new Label();
label.name = "Label1";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.flexGrow = 1f;
label.style.height = 20f;
element.Add(label);
}
return element;
}
private void BindPackageListViewItem(VisualElement element, int index)
{
var package = AssetBundleCollectorSettingData.Setting.Packages[index];
var textField1 = element.Q<Label>("Label1");
if (string.IsNullOrEmpty(package.PackageDesc))
textField1.text = package.PackageName;
else
textField1.text = $"{package.PackageName} ({package.PackageDesc})";
}
private void PackageListView_onSelectionChange(IEnumerable<object> objs)
{
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage == null)
{
_groupContainer.visible = false;
_collectorContainer.visible = false;
return;
}
_groupContainer.visible = true;
_lastModifyPackageIndex = _packageListView.selectedIndex;
_packageNameTxt.SetValueWithoutNotify(selectPackage.PackageName);
_packageDescTxt.SetValueWithoutNotify(selectPackage.PackageDesc);
FillGroupViewData();
}
private void AddPackageBtn_clicked()
{
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddPackage");
AssetBundleCollectorSettingData.CreatePackage("DefaultPackage");
FillPackageViewData();
}
private void RemovePackageBtn_clicked()
{
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage == null)
return;
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow RemovePackage");
AssetBundleCollectorSettingData.RemovePackage(selectPackage);
FillPackageViewData();
}
// 分组列表相关 // 分组列表相关
private void FillGroupViewData() private void FillGroupViewData()
{ {
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage == null)
return;
_groupListView.Clear(); _groupListView.Clear();
_groupListView.ClearSelection(); _groupListView.ClearSelection();
_groupListView.itemsSource = AssetBundleCollectorSettingData.Setting.Groups; _groupListView.itemsSource = selectPackage.Groups;
_groupListView.Rebuild(); _groupListView.Rebuild();
for (int index = 0; index < AssetBundleCollectorSettingData.Setting.Groups.Count; index++) if(_lastModifyGroupIndex >=0 && _lastModifyGroupIndex < _groupListView.itemsSource.Count)
{ {
var group = AssetBundleCollectorSettingData.Setting.Groups[index]; _groupListView.selectedIndex = _lastModifyGroupIndex;
if (group.GroupName == _lastModifyGroup)
{
_groupListView.selectedIndex = index;
break;
}
} }
} }
private VisualElement MakeGroupListViewItem() private VisualElement MakeGroupListViewItem()
@@ -266,9 +430,12 @@ namespace YooAsset.Editor
} }
private void BindGroupListViewItem(VisualElement element, int index) private void BindGroupListViewItem(VisualElement element, int index)
{ {
var group = AssetBundleCollectorSettingData.Setting.Groups[index]; var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage == null)
return;
var group = selectPackage.Groups[index];
// Group Name
var textField1 = element.Q<Label>("Label1"); var textField1 = element.Q<Label>("Label1");
if (string.IsNullOrEmpty(group.GroupDesc)) if (string.IsNullOrEmpty(group.GroupDesc))
textField1.text = group.GroupName; textField1.text = group.GroupName;
@@ -282,22 +449,44 @@ namespace YooAsset.Editor
} }
private void GroupListView_onSelectionChange(IEnumerable<object> objs) private void GroupListView_onSelectionChange(IEnumerable<object> objs)
{ {
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup == null)
{
_collectorContainer.visible = false;
return;
}
_collectorContainer.visible = true;
_lastModifyGroupIndex = _groupListView.selectedIndex;
_activeRulePopupField.SetValueWithoutNotify(selectGroup.ActiveRuleName);
_groupNameTxt.SetValueWithoutNotify(selectGroup.GroupName);
_groupDescTxt.SetValueWithoutNotify(selectGroup.GroupDesc);
_groupAssetTagsTxt.SetValueWithoutNotify(selectGroup.AssetTags);
FillCollectorViewData(); FillCollectorViewData();
} }
private void AddGroupBtn_clicked() private void AddGroupBtn_clicked()
{ {
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage == null)
return;
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddGroup"); Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddGroup");
AssetBundleCollectorSettingData.CreateGroup("Default Group"); AssetBundleCollectorSettingData.CreateGroup(selectPackage, "Default Group");
FillGroupViewData(); FillGroupViewData();
} }
private void RemoveGroupBtn_clicked() private void RemoveGroupBtn_clicked()
{ {
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage == null)
return;
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup; var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup == null) if (selectGroup == null)
return; return;
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow RemoveGroup"); Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow RemoveGroup");
AssetBundleCollectorSettingData.RemoveGroup(selectGroup); AssetBundleCollectorSettingData.RemoveGroup(selectPackage, selectGroup);
FillGroupViewData(); FillGroupViewData();
} }
@@ -306,17 +495,7 @@ namespace YooAsset.Editor
{ {
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup; var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup == null) if (selectGroup == null)
{
_groupContainer.visible = false;
return; return;
}
_lastModifyGroup = selectGroup.GroupName;
_groupContainer.visible = true;
_activeRulePopupField.SetValueWithoutNotify(selectGroup.ActiveRuleName);
_groupNameTxt.SetValueWithoutNotify(selectGroup.GroupName);
_groupDescTxt.SetValueWithoutNotify(selectGroup.GroupDesc);
_groupAssetTagsTxt.SetValueWithoutNotify(selectGroup.AssetTags);
// 填充数据 // 填充数据
_collectorScrollView.Clear(); _collectorScrollView.Clear();
@@ -472,6 +651,7 @@ namespace YooAsset.Editor
objectField1.RegisterValueChangedCallback(evt => objectField1.RegisterValueChangedCallback(evt =>
{ {
collector.CollectPath = AssetDatabase.GetAssetPath(evt.newValue); collector.CollectPath = AssetDatabase.GetAssetPath(evt.newValue);
collector.CollectorGUID = AssetDatabase.AssetPathToGUID(collector.CollectPath);
objectField1.value.name = collector.CollectPath; objectField1.value.name = collector.CollectPath;
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector); AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
if (foldout.value) if (foldout.value)
@@ -561,7 +741,8 @@ namespace YooAsset.Editor
try try
{ {
collectAssetInfos = collector.GetAllCollectAssets(EBuildMode.DryRunBuild, group); CollectCommand command = new CollectCommand(EBuildMode.DryRunBuild, _enableAddressableToogle.value);
collectAssetInfos = collector.GetAllCollectAssets(command, group);
} }
catch (System.Exception e) catch (System.Exception e)
{ {
@@ -602,7 +783,8 @@ namespace YooAsset.Editor
return; return;
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddCollector"); Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddCollector");
AssetBundleCollectorSettingData.CreateCollector(selectGroup, string.Empty); AssetBundleCollector collector = new AssetBundleCollector();
AssetBundleCollectorSettingData.CreateCollector(selectGroup, collector);
FillCollectorViewData(); FillCollectorViewData();
} }
private void RemoveCollectorBtn_clicked(AssetBundleCollector selectCollector) private void RemoveCollectorBtn_clicked(AssetBundleCollector selectCollector)

View File

@@ -3,29 +3,42 @@
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="width: 50px; background-color: rgb(56, 147, 58);" /> <ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
<ui:Button text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 50px; background-color: rgb(56, 147, 58);" /> <ui:Button text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
<ui:Button text="导入" display-tooltip-when-elided="true" name="ImportButton" style="width: 50px; background-color: rgb(56, 147, 58);" /> <ui:Button text="导入" display-tooltip-when-elided="true" name="ImportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
<ui:Button text="修复" display-tooltip-when-elided="true" name="FixButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
</uie:Toolbar> </uie:Toolbar>
<ui:VisualElement name="PublicContainer" style="height: 30px; background-color: rgb(67, 67, 67); flex-direction: row; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:Toggle label="Show Packages" name="ShowPackages" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Enable Addressable" name="EnableAddressable" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Unique Bundle Name" name="UniqueBundleName" style="width: 196px; -unity-text-align: middle-left;" />
</ui:VisualElement>
<ui:VisualElement name="ContentContainer" style="flex-grow: 1; flex-direction: row;"> <ui:VisualElement name="ContentContainer" style="flex-grow: 1; flex-direction: row;">
<ui:VisualElement name="LeftContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;"> <ui:VisualElement name="PackageContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:Label text="Packages" display-tooltip-when-elided="true" name="PackageTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px;" />
<ui:ListView focusable="true" name="PackageListView" item-height="20" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
<ui:VisualElement name="PackageAddContainer" style="height: 20px; flex-direction: row; justify-content: center;">
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />
</ui:VisualElement>
</ui:VisualElement>
<ui:VisualElement name="GroupContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:Label text="Groups" display-tooltip-when-elided="true" name="GroupTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px;" />
<ui:TextField picking-mode="Ignore" label="Package Name" value="filler text" name="PackageName" style="flex-direction: column;" />
<ui:TextField picking-mode="Ignore" label="Package Desc" value="filler text" name="PackageDesc" style="flex-direction: column;" />
<ui:ListView focusable="true" name="GroupListView" item-height="20" virtualization-method="DynamicHeight" style="flex-grow: 1;" /> <ui:ListView focusable="true" name="GroupListView" item-height="20" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
<ui:VisualElement name="GroupAddContainer" style="height: 20px; flex-direction: row; justify-content: center;"> <ui:VisualElement name="GroupAddContainer" style="height: 20px; flex-direction: row; justify-content: center;">
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" /> <ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" /> <ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />
</ui:VisualElement> </ui:VisualElement>
</ui:VisualElement> </ui:VisualElement>
<ui:VisualElement name="RightContainer" style="flex-direction: column; flex-grow: 1;"> <ui:VisualElement name="CollectorContainer" style="flex-grow: 1; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:VisualElement name="PublicContainer" style="height: 30px; background-color: rgb(67, 67, 67); flex-direction: row; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;"> <ui:Label text="Collectors" display-tooltip-when-elided="true" name="CollectorTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px;" />
<ui:Toggle label="Enable Addressable" name="EnableAddressable" style="width: 196px; -unity-text-align: middle-left;" /> <ui:VisualElement name="ActiveRuleContainer" style="height: 20px;" />
</ui:VisualElement> <ui:TextField picking-mode="Ignore" label="Group Name" name="GroupName" />
<ui:VisualElement name="GroupContainer" style="flex-grow: 1; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;"> <ui:TextField picking-mode="Ignore" label="Group Desc" name="GroupDesc" />
<ui:VisualElement name="ActiveRuleContainer" style="height: 20px;" /> <ui:TextField picking-mode="Ignore" label="Group Asset Tags" name="GroupAssetTags" />
<ui:TextField picking-mode="Ignore" label="Group Name" name="GroupName" /> <ui:VisualElement name="CollectorAddContainer" style="height: 20px; flex-direction: row-reverse;">
<ui:TextField picking-mode="Ignore" label="Group Desc" name="GroupDesc" /> <ui:Button text="[ + ]" display-tooltip-when-elided="true" name="AddBtn" />
<ui:TextField picking-mode="Ignore" label="Group Asset Tags" name="GroupAssetTags" />
<ui:VisualElement name="CollectorAddContainer" style="height: 20px; flex-direction: row-reverse;">
<ui:Button text="[ + ]" display-tooltip-when-elided="true" name="AddBtn" />
</ui:VisualElement>
<ui:ScrollView name="CollectorScrollView" style="flex-grow: 1;" />
</ui:VisualElement> </ui:VisualElement>
<ui:ScrollView name="CollectorScrollView" style="flex-grow: 1;" />
</ui:VisualElement> </ui:VisualElement>
</ui:VisualElement> </ui:VisualElement>
</ui:UXML> </ui:UXML>

View File

@@ -50,5 +50,13 @@ namespace YooAsset.Editor
AssetTags = assetTags; AssetTags = assetTags;
IsRawAsset = isRawAsset; IsRawAsset = isRawAsset;
} }
/// <summary>
/// 资源包名称追加包裹名
/// </summary>
public void BundleNameAppendPackageName(string packageName)
{
BundleName = $"{packageName.ToLower()}_{BundleName}";
}
} }
} }

View File

@@ -0,0 +1,22 @@

namespace YooAsset.Editor
{
public class CollectCommand
{
/// <summary>
/// 构建模式
/// </summary>
public EBuildMode BuildMode { private set; get; }
/// <summary>
/// 是否启用可寻址资源定位
/// </summary>
public bool EnableAddressable { private set; get; }
public CollectCommand(EBuildMode buildMode, bool enableAddressable)
{
BuildMode = buildMode;
EnableAddressable = enableAddressable;
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 057a358d2d0c92b47add59dac8bef783 guid: b1741e85d76b28d41a4da3cd0e3e6f20
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

View File

@@ -0,0 +1,49 @@
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
public class CollectResult
{
/// <summary>
/// 包裹名称
/// </summary>
public string PackageName { private set; get; }
/// <summary>
/// 是否启用可寻址资源定位
/// </summary>
public bool EnableAddressable { private set; get; }
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName { private set; get; }
/// <summary>
/// 收集的资源信息列表
/// </summary>
public List<CollectAssetInfo> CollectAssets { private set; get; }
public CollectResult(string packageName, bool enableAddressable, bool uniqueBundleName)
{
PackageName = packageName;
EnableAddressable = enableAddressable;
UniqueBundleName = uniqueBundleName;
}
public void SetCollectAssets(List<CollectAssetInfo> collectAssets)
{
CollectAssets = collectAssets;
if (UniqueBundleName)
{
foreach (var collectAsset in CollectAssets)
{
collectAsset.BundleNameAppendPackageName(PackageName);
}
}
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: a8d6592eded144142afcf85c79cf1ce4 guid: dbbd465f929ee33408441b62d19c7d10
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

View File

@@ -259,7 +259,7 @@ namespace YooAsset.Editor
{ {
_dependListView.Clear(); _dependListView.Clear();
_dependListView.ClearSelection(); _dependListView.ClearSelection();
_dependListView.itemsSource = providerInfo.BundleInfos; _dependListView.itemsSource = providerInfo.DependBundleInfos;
_dependListView.Rebuild(); _dependListView.Rebuild();
} }
} }

View File

@@ -75,7 +75,7 @@ namespace YooAsset.Editor
Dictionary<string, DebugBundleInfo> result = new Dictionary<string, DebugBundleInfo>(debugReport.ProviderInfos.Count); Dictionary<string, DebugBundleInfo> result = new Dictionary<string, DebugBundleInfo>(debugReport.ProviderInfos.Count);
foreach (var providerInfo in debugReport.ProviderInfos) foreach (var providerInfo in debugReport.ProviderInfos)
{ {
foreach (var bundleInfo in providerInfo.BundleInfos) foreach (var bundleInfo in providerInfo.DependBundleInfos)
{ {
if (string.IsNullOrEmpty(searchKeyWord) == false) if (string.IsNullOrEmpty(searchKeyWord) == false)
{ {
@@ -264,7 +264,7 @@ namespace YooAsset.Editor
List<DebugProviderInfo> source = new List<DebugProviderInfo>(); List<DebugProviderInfo> source = new List<DebugProviderInfo>();
foreach (var providerInfo in _debugReport.ProviderInfos) foreach (var providerInfo in _debugReport.ProviderInfos)
{ {
foreach (var bundleInfo in providerInfo.BundleInfos) foreach (var bundleInfo in providerInfo.DependBundleInfos)
{ {
if (bundleInfo.BundleName == bundleName) if (bundleInfo.BundleName == bundleName)
{ {

View File

@@ -66,11 +66,10 @@ namespace YooAsset.Editor
_items.Add(new ItemWrapper("构建平台", $"{buildReport.Summary.BuildTarget}")); _items.Add(new ItemWrapper("构建平台", $"{buildReport.Summary.BuildTarget}"));
_items.Add(new ItemWrapper("构建管线", $"{buildReport.Summary.BuildPipeline}")); _items.Add(new ItemWrapper("构建管线", $"{buildReport.Summary.BuildPipeline}"));
_items.Add(new ItemWrapper("构建模式", $"{buildReport.Summary.BuildMode}")); _items.Add(new ItemWrapper("构建模式", $"{buildReport.Summary.BuildMode}"));
_items.Add(new ItemWrapper("构建版本", $"{buildReport.Summary.BuildVersion}")); _items.Add(new ItemWrapper("构建包裹", $"{buildReport.Summary.BuildPackage}"));
_items.Add(new ItemWrapper("内置资源标签", $"{buildReport.Summary.BuildinTags}"));
_items.Add(new ItemWrapper("启用可寻址资源定位", $"{buildReport.Summary.EnableAddressable}")); _items.Add(new ItemWrapper("启用可寻址资源定位", $"{buildReport.Summary.EnableAddressable}"));
_items.Add(new ItemWrapper("拷贝内置资源文件", $"{buildReport.Summary.CopyBuildinTagFiles}")); _items.Add(new ItemWrapper("资源包名唯一化", $"{buildReport.Summary.UniqueBundleName}"));
_items.Add(new ItemWrapper("加密服务类名称", $"{buildReport.Summary.EncryptionServicesClassName}")); _items.Add(new ItemWrapper("加密服务类名称", $"{buildReport.Summary.EncryptionServicesClassName}"));
_items.Add(new ItemWrapper(string.Empty, string.Empty)); _items.Add(new ItemWrapper(string.Empty, string.Empty));
@@ -86,8 +85,6 @@ namespace YooAsset.Editor
_items.Add(new ItemWrapper("主资源总数", $"{buildReport.Summary.MainAssetTotalCount}")); _items.Add(new ItemWrapper("主资源总数", $"{buildReport.Summary.MainAssetTotalCount}"));
_items.Add(new ItemWrapper("资源包总数", $"{buildReport.Summary.AllBundleTotalCount}")); _items.Add(new ItemWrapper("资源包总数", $"{buildReport.Summary.AllBundleTotalCount}"));
_items.Add(new ItemWrapper("资源包总大小", ConvertSize(buildReport.Summary.AllBundleTotalSize))); _items.Add(new ItemWrapper("资源包总大小", ConvertSize(buildReport.Summary.AllBundleTotalSize)));
_items.Add(new ItemWrapper("内置资源包总数", $"{buildReport.Summary.BuildinBundleTotalCount}"));
_items.Add(new ItemWrapper("内置资源包总大小", ConvertSize(buildReport.Summary.BuildinBundleTotalSize)));
_items.Add(new ItemWrapper("加密资源包总数", $"{buildReport.Summary.EncryptedBundleTotalCount}")); _items.Add(new ItemWrapper("加密资源包总数", $"{buildReport.Summary.EncryptedBundleTotalCount}"));
_items.Add(new ItemWrapper("加密资源包总大小", ConvertSize(buildReport.Summary.EncryptedBundleTotalSize))); _items.Add(new ItemWrapper("加密资源包总大小", ConvertSize(buildReport.Summary.EncryptedBundleTotalSize)));
_items.Add(new ItemWrapper("原生资源包总数", $"{buildReport.Summary.RawBundleTotalCount}")); _items.Add(new ItemWrapper("原生资源包总数", $"{buildReport.Summary.RawBundleTotalCount}"));

View File

@@ -353,6 +353,9 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public static void FileMoveTo(string filePath, string destPath) public static void FileMoveTo(string filePath, string destPath)
{ {
if (File.Exists(destPath))
File.Delete(destPath);
FileInfo fileInfo = new FileInfo(filePath); FileInfo fileInfo = new FileInfo(filePath);
fileInfo.MoveTo(destPath); fileInfo.MoveTo(destPath);
} }

View File

@@ -87,9 +87,14 @@ namespace YooAsset.Editor
List<string> allAssets = new List<string>(1000); List<string> allAssets = new List<string>(1000);
// 获取所有打包的资源 // 获取所有打包的资源
List<CollectAssetInfo> allCollectInfos = AssetBundleCollectorSettingData.Setting.GetAllCollectAssets(EBuildMode.DryRunBuild); List<CollectAssetInfo> allCollectAssetInfos = new List<CollectAssetInfo>();
List<string> collectAssets = allCollectInfos.Select(t => t.AssetPath).ToList(); List<CollectResult> collectResults = AssetBundleCollectorSettingData.Setting.GetAllPackageAssets(EBuildMode.DryRunBuild);
foreach (var assetPath in collectAssets) foreach (var collectResult in collectResults)
{
allCollectAssetInfos.AddRange(collectResult.CollectAssets);
}
List<string> allAssetPath = allCollectAssetInfos.Select(t => t.AssetPath).ToList();
foreach (var assetPath in allAssetPath)
{ {
string[] depends = AssetDatabase.GetDependencies(assetPath, true); string[] depends = AssetDatabase.GetDependencies(assetPath, true);
foreach (var depend in depends) foreach (var depend in depends)
@@ -97,7 +102,7 @@ namespace YooAsset.Editor
if (allAssets.Contains(depend) == false) if (allAssets.Contains(depend) == false)
allAssets.Add(depend); allAssets.Add(depend);
} }
EditorTools.DisplayProgressBar("获取所有打包资源", ++progressValue, collectAssets.Count); EditorTools.DisplayProgressBar("获取所有打包资源", ++progressValue, allAssetPath.Count);
} }
EditorTools.ClearProgressBar(); EditorTools.ClearProgressBar();

View File

@@ -6,24 +6,26 @@ using UnityEngine.SceneManagement;
namespace YooAsset namespace YooAsset
{ {
internal static class AssetSystem internal class AssetSystemImpl
{ {
private static readonly List<AssetBundleLoaderBase> _loaders = new List<AssetBundleLoaderBase>(1000); private static string SceneRunningPackage = string.Empty;
private static readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
private static readonly Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
private static long _sceneCreateCount = 0;
private static bool _simulationOnEditor; private readonly List<AssetBundleLoaderBase> _loaders = new List<AssetBundleLoaderBase>(1000);
private static int _loadingMaxNumber; private readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
public static IDecryptionServices DecryptionServices { private set; get; } private readonly Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
public static IBundleServices BundleServices { private set; get; }
private long _sceneCreateCount = 0;
private bool _simulationOnEditor;
private int _loadingMaxNumber;
public IDecryptionServices DecryptionServices { private set; get; }
public IBundleServices BundleServices { private set; get; }
/// <summary> /// <summary>
/// 初始化 /// 初始化
/// 注意在使用AssetSystem之前需要初始化 /// 注意在使用AssetSystem之前需要初始化
/// </summary> /// </summary>
public static void Initialize(bool simulationOnEditor, int loadingMaxNumber, IDecryptionServices decryptionServices, IBundleServices bundleServices) public void Initialize(bool simulationOnEditor, int loadingMaxNumber, IDecryptionServices decryptionServices, IBundleServices bundleServices)
{ {
_simulationOnEditor = simulationOnEditor; _simulationOnEditor = simulationOnEditor;
_loadingMaxNumber = loadingMaxNumber; _loadingMaxNumber = loadingMaxNumber;
@@ -34,7 +36,7 @@ namespace YooAsset
/// <summary> /// <summary>
/// 更新 /// 更新
/// </summary> /// </summary>
public static void Update() public void Update()
{ {
// 更新加载器 // 更新加载器
foreach (var loader in _loaders) foreach (var loader in _loaders)
@@ -67,7 +69,7 @@ namespace YooAsset
/// <summary> /// <summary>
/// 销毁 /// 销毁
/// </summary> /// </summary>
public static void DestroyAll() public void DestroyAll()
{ {
_loaders.Clear(); _loaders.Clear();
_providers.Clear(); _providers.Clear();
@@ -80,7 +82,7 @@ namespace YooAsset
/// <summary> /// <summary>
/// 资源回收(卸载引用计数为零的资源) /// 资源回收(卸载引用计数为零的资源)
/// </summary> /// </summary>
public static void UnloadUnusedAssets() public void UnloadUnusedAssets()
{ {
if (_simulationOnEditor) if (_simulationOnEditor)
{ {
@@ -115,7 +117,7 @@ namespace YooAsset
/// <summary> /// <summary>
/// 强制回收所有资源 /// 强制回收所有资源
/// </summary> /// </summary>
public static void ForceUnloadAllAssets() public void ForceUnloadAllAssets()
{ {
foreach (var provider in _providers) foreach (var provider in _providers)
{ {
@@ -136,15 +138,29 @@ namespace YooAsset
/// <summary> /// <summary>
/// 加载场景 /// 加载场景
/// </summary> /// </summary>
public static SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) public SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority)
{ {
if (assetInfo.IsInvalid) if (assetInfo.IsInvalid)
{ {
YooLogger.Error($"Failed to load scene. {assetInfo.Error}");
CompletedProvider completedProvider = new CompletedProvider(assetInfo); CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(assetInfo.Error); completedProvider.SetCompleted(assetInfo.Error);
return completedProvider.CreateHandle<SceneOperationHandle>(); return completedProvider.CreateHandle<SceneOperationHandle>();
} }
// 注意:场景只允许运行在一个资源包内
if (string.IsNullOrEmpty(SceneRunningPackage))
{
SceneRunningPackage = BundleServices.GetPackageName();
}
if (BundleServices.GetPackageName() != SceneRunningPackage)
{
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
string error = $"Scene are allowed to running within only {SceneRunningPackage}";
completedProvider.SetCompleted(error);
return completedProvider.CreateHandle<SceneOperationHandle>();
}
// 如果加载的是主场景,则卸载所有缓存的场景 // 如果加载的是主场景,则卸载所有缓存的场景
if (sceneMode == LoadSceneMode.Single) if (sceneMode == LoadSceneMode.Single)
{ {
@@ -156,9 +172,9 @@ namespace YooAsset
ProviderBase provider; ProviderBase provider;
{ {
if (_simulationOnEditor) if (_simulationOnEditor)
provider = new DatabaseSceneProvider(providerGUID, assetInfo, sceneMode, activateOnLoad, priority); provider = new DatabaseSceneProvider(this, providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
else else
provider = new BundledSceneProvider(providerGUID, assetInfo, sceneMode, activateOnLoad, priority); provider = new BundledSceneProvider(this, providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
provider.InitSpawnDebugInfo(); provider.InitSpawnDebugInfo();
_providers.Add(provider); _providers.Add(provider);
} }
@@ -171,10 +187,11 @@ namespace YooAsset
/// <summary> /// <summary>
/// 加载资源对象 /// 加载资源对象
/// </summary> /// </summary>
public static AssetOperationHandle LoadAssetAsync(AssetInfo assetInfo) public AssetOperationHandle LoadAssetAsync(AssetInfo assetInfo)
{ {
if (assetInfo.IsInvalid) if (assetInfo.IsInvalid)
{ {
YooLogger.Error($"Failed to load asset. {assetInfo.Error}");
CompletedProvider completedProvider = new CompletedProvider(assetInfo); CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(assetInfo.Error); completedProvider.SetCompleted(assetInfo.Error);
return completedProvider.CreateHandle<AssetOperationHandle>(); return completedProvider.CreateHandle<AssetOperationHandle>();
@@ -185,9 +202,9 @@ namespace YooAsset
if (provider == null) if (provider == null)
{ {
if (_simulationOnEditor) if (_simulationOnEditor)
provider = new DatabaseAssetProvider(providerGUID, assetInfo); provider = new DatabaseAssetProvider(this, providerGUID, assetInfo);
else else
provider = new BundledAssetProvider(providerGUID, assetInfo); provider = new BundledAssetProvider(this, providerGUID, assetInfo);
provider.InitSpawnDebugInfo(); provider.InitSpawnDebugInfo();
_providers.Add(provider); _providers.Add(provider);
} }
@@ -197,10 +214,11 @@ namespace YooAsset
/// <summary> /// <summary>
/// 加载子资源对象 /// 加载子资源对象
/// </summary> /// </summary>
public static SubAssetsOperationHandle LoadSubAssetsAsync(AssetInfo assetInfo) public SubAssetsOperationHandle LoadSubAssetsAsync(AssetInfo assetInfo)
{ {
if (assetInfo.IsInvalid) if (assetInfo.IsInvalid)
{ {
YooLogger.Error($"Failed to load sub assets. {assetInfo.Error}");
CompletedProvider completedProvider = new CompletedProvider(assetInfo); CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(assetInfo.Error); completedProvider.SetCompleted(assetInfo.Error);
return completedProvider.CreateHandle<SubAssetsOperationHandle>(); return completedProvider.CreateHandle<SubAssetsOperationHandle>();
@@ -211,16 +229,16 @@ namespace YooAsset
if (provider == null) if (provider == null)
{ {
if (_simulationOnEditor) if (_simulationOnEditor)
provider = new DatabaseSubAssetsProvider(providerGUID, assetInfo); provider = new DatabaseSubAssetsProvider(this, providerGUID, assetInfo);
else else
provider = new BundledSubAssetsProvider(providerGUID, assetInfo); provider = new BundledSubAssetsProvider(this, providerGUID, assetInfo);
provider.InitSpawnDebugInfo(); provider.InitSpawnDebugInfo();
_providers.Add(provider); _providers.Add(provider);
} }
return provider.CreateHandle<SubAssetsOperationHandle>(); return provider.CreateHandle<SubAssetsOperationHandle>();
} }
internal static void UnloadSubScene(ProviderBase provider) internal void UnloadSubScene(ProviderBase provider)
{ {
string providerGUID = provider.ProviderGUID; string providerGUID = provider.ProviderGUID;
if (_sceneHandles.ContainsKey(providerGUID) == false) if (_sceneHandles.ContainsKey(providerGUID) == false)
@@ -231,9 +249,9 @@ namespace YooAsset
_sceneHandles.Remove(providerGUID); _sceneHandles.Remove(providerGUID);
// 卸载未被使用的资源(包括场景) // 卸载未被使用的资源(包括场景)
AssetSystem.UnloadUnusedAssets(); UnloadUnusedAssets();
} }
internal static void UnloadAllScene() internal void UnloadAllScene()
{ {
// 释放所有场景句柄 // 释放所有场景句柄
foreach (var valuePair in _sceneHandles) foreach (var valuePair in _sceneHandles)
@@ -243,15 +261,15 @@ namespace YooAsset
_sceneHandles.Clear(); _sceneHandles.Clear();
// 卸载未被使用的资源(包括场景) // 卸载未被使用的资源(包括场景)
AssetSystem.UnloadUnusedAssets(); UnloadUnusedAssets();
} }
internal static AssetBundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo) internal AssetBundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo)
{ {
BundleInfo bundleInfo = BundleServices.GetBundleInfo(assetInfo); BundleInfo bundleInfo = BundleServices.GetBundleInfo(assetInfo);
return CreateAssetBundleLoaderInternal(bundleInfo); return CreateAssetBundleLoaderInternal(bundleInfo);
} }
internal static List<AssetBundleLoaderBase> CreateDependAssetBundleLoaders(AssetInfo assetInfo) internal List<AssetBundleLoaderBase> CreateDependAssetBundleLoaders(AssetInfo assetInfo)
{ {
BundleInfo[] depends = BundleServices.GetAllDependBundleInfos(assetInfo); BundleInfo[] depends = BundleServices.GetAllDependBundleInfos(assetInfo);
List<AssetBundleLoaderBase> result = new List<AssetBundleLoaderBase>(depends.Length); List<AssetBundleLoaderBase> result = new List<AssetBundleLoaderBase>(depends.Length);
@@ -262,7 +280,7 @@ namespace YooAsset
} }
return result; return result;
} }
internal static void RemoveBundleProviders(List<ProviderBase> providers) internal void RemoveBundleProviders(List<ProviderBase> providers)
{ {
foreach (var provider in providers) foreach (var provider in providers)
{ {
@@ -270,7 +288,7 @@ namespace YooAsset
} }
} }
private static AssetBundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo) private AssetBundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo)
{ {
// 如果加载器已经存在 // 如果加载器已经存在
AssetBundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.Bundle.BundleName); AssetBundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.Bundle.BundleName);
@@ -279,15 +297,15 @@ namespace YooAsset
// 新增下载需求 // 新增下载需求
#if UNITY_WEBGL #if UNITY_WEBGL
loader = new AssetBundleWebLoader(bundleInfo); loader = new AssetBundleWebLoader(this, bundleInfo);
#else #else
loader = new AssetBundleFileLoader(bundleInfo); loader = new AssetBundleFileLoader(this, bundleInfo);
#endif #endif
_loaders.Add(loader); _loaders.Add(loader);
return loader; return loader;
} }
private static AssetBundleLoaderBase TryGetAssetBundleLoader(string bundleName) private AssetBundleLoaderBase TryGetAssetBundleLoader(string bundleName)
{ {
AssetBundleLoaderBase loader = null; AssetBundleLoaderBase loader = null;
for (int i = 0; i < _loaders.Count; i++) for (int i = 0; i < _loaders.Count; i++)
@@ -301,7 +319,7 @@ namespace YooAsset
} }
return loader; return loader;
} }
private static ProviderBase TryGetProvider(string providerGUID) private ProviderBase TryGetProvider(string providerGUID)
{ {
ProviderBase provider = null; ProviderBase provider = null;
for (int i = 0; i < _providers.Count; i++) for (int i = 0; i < _providers.Count; i++)
@@ -316,37 +334,31 @@ namespace YooAsset
return provider; return provider;
} }
#region #region
internal static DebugReport GetDebugReport() internal List<DebugProviderInfo> GetDebugReportInfos()
{ {
DebugReport report = new DebugReport(); List<DebugProviderInfo> result = new List<DebugProviderInfo>(_providers.Count);
report.FrameCount = Time.frameCount;
report.BundleCount = _loaders.Count;
report.AssetCount = _providers.Count;
foreach (var provider in _providers) foreach (var provider in _providers)
{ {
DebugProviderInfo providerInfo = new DebugProviderInfo(); DebugProviderInfo providerInfo = new DebugProviderInfo();
providerInfo.PackageName = BundleServices.GetPackageName();
providerInfo.AssetPath = provider.MainAssetInfo.AssetPath; providerInfo.AssetPath = provider.MainAssetInfo.AssetPath;
providerInfo.SpawnScene = provider.SpawnScene; providerInfo.SpawnScene = provider.SpawnScene;
providerInfo.SpawnTime = provider.SpawnTime; providerInfo.SpawnTime = provider.SpawnTime;
providerInfo.RefCount = provider.RefCount; providerInfo.RefCount = provider.RefCount;
providerInfo.Status = (int)provider.Status; providerInfo.Status = (int)provider.Status;
providerInfo.BundleInfos = new List<DebugBundleInfo>(); providerInfo.DependBundleInfos = new List<DebugBundleInfo>();
report.ProviderInfos.Add(providerInfo); result.Add(providerInfo);
if (provider is BundledProvider) if (provider is BundledProvider)
{ {
BundledProvider temp = provider as BundledProvider; BundledProvider temp = provider as BundledProvider;
temp.GetBundleDebugInfos(providerInfo.BundleInfos); temp.GetBundleDebugInfos(providerInfo.DependBundleInfos);
} }
} }
return result;
// 重新排序
report.ProviderInfos.Sort();
return report;
} }
internal static List<BundleInfo> GetLoadedBundleInfos() internal List<BundleInfo> GetLoadedBundleInfos()
{ {
List<BundleInfo> result = new List<BundleInfo>(100); List<BundleInfo> result = new List<BundleInfo>(100);
foreach (var bundleLoader in _loaders) foreach (var bundleLoader in _loaders)

View File

@@ -87,7 +87,7 @@ namespace YooAsset
/// <returns></returns> /// <returns></returns>
public GameObject InstantiateSync(Transform parent = null) public GameObject InstantiateSync(Transform parent = null)
{ {
return InstantiateSyncInternal(Vector3.zero, Quaternion.identity, parent, false); return InstantiateSyncInternal(Vector3.zero, Quaternion.identity, parent);
} }
/// <summary> /// <summary>
@@ -98,7 +98,7 @@ namespace YooAsset
/// <param name="parent">父类对象</param> /// <param name="parent">父类对象</param>
public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent = null) public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent = null)
{ {
return InstantiateSyncInternal(position, rotation, parent, true); return InstantiateSyncInternal(position, rotation, parent);
} }
/// <summary> /// <summary>
@@ -107,7 +107,7 @@ namespace YooAsset
/// <param name="parent">父类对象</param> /// <param name="parent">父类对象</param>
public InstantiateOperation InstantiateAsync(Transform parent = null) public InstantiateOperation InstantiateAsync(Transform parent = null)
{ {
return InstantiateAsyncInternal(Vector3.zero, Quaternion.identity, parent, false); return InstantiateAsyncInternal(Vector3.zero, Quaternion.identity, parent);
} }
/// <summary> /// <summary>
@@ -118,37 +118,23 @@ namespace YooAsset
/// <param name="parent">父类对象</param> /// <param name="parent">父类对象</param>
public InstantiateOperation InstantiateAsync(Vector3 position, Quaternion rotation, Transform parent = null) public InstantiateOperation InstantiateAsync(Vector3 position, Quaternion rotation, Transform parent = null)
{ {
return InstantiateAsyncInternal(position, rotation, parent, true); return InstantiateAsyncInternal(position, rotation, parent);
} }
private GameObject InstantiateSyncInternal(Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation) private GameObject InstantiateSyncInternal(Vector3 position, Quaternion rotation, Transform parent)
{ {
if (IsValid == false) if (IsValid == false)
return null; return null;
if (Provider.AssetObject == null) if (Provider.AssetObject == null)
return null; return null;
GameObject result; GameObject clone = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation, parent);
if (setPositionRotation) return clone;
{
if (parent == null)
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation);
else
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation, parent);
}
else
{
if (parent == null)
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject);
else
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, parent);
}
return result;
} }
private InstantiateOperation InstantiateAsyncInternal(Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation) private InstantiateOperation InstantiateAsyncInternal(Vector3 position, Quaternion rotation, Transform parent)
{ {
InstantiateOperation operation = new InstantiateOperation(this, position, rotation, parent, setPositionRotation); InstantiateOperation operation = new InstantiateOperation(this, position, rotation, parent);
OperationSystem.StartOperation(operation); OperationSystem.StartOperation(operation);
return operation; return operation;
} }

View File

@@ -118,7 +118,7 @@ namespace YooAsset
// 卸载子场景 // 卸载子场景
Scene sceneObject = SceneObject; Scene sceneObject = SceneObject;
AssetSystem.UnloadSubScene(Provider); Provider.Impl.UnloadSubScene(Provider);
{ {
var operation = new UnloadSceneOperation(sceneObject); var operation = new UnloadSceneOperation(sceneObject);
OperationSystem.StartOperation(operation); OperationSystem.StartOperation(operation);

View File

@@ -26,7 +26,7 @@ namespace YooAsset
private AssetBundleCreateRequest _createRequest; private AssetBundleCreateRequest _createRequest;
public AssetBundleFileLoader(BundleInfo bundleInfo) : base(bundleInfo) public AssetBundleFileLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
{ {
} }
@@ -105,13 +105,13 @@ namespace YooAsset
// Load assetBundle file // Load assetBundle file
if (MainBundleInfo.Bundle.IsEncrypted) if (MainBundleInfo.Bundle.IsEncrypted)
{ {
if (AssetSystem.DecryptionServices == null) if (Impl.DecryptionServices == null)
throw new Exception($"{nameof(AssetBundleFileLoader)} need {nameof(IDecryptionServices)} : {MainBundleInfo.Bundle.BundleName}"); throw new Exception($"{nameof(AssetBundleFileLoader)} need {nameof(IDecryptionServices)} : {MainBundleInfo.Bundle.BundleName}");
DecryptionFileInfo fileInfo = new DecryptionFileInfo(); DecryptionFileInfo fileInfo = new DecryptionFileInfo();
fileInfo.BundleName = MainBundleInfo.Bundle.BundleName; fileInfo.BundleName = MainBundleInfo.Bundle.BundleName;
fileInfo.FileHash = MainBundleInfo.Bundle.FileHash; fileInfo.FileHash = MainBundleInfo.Bundle.FileHash;
ulong offset = AssetSystem.DecryptionServices.GetFileOffset(fileInfo); ulong offset = Impl.DecryptionServices.GetFileOffset(fileInfo);
if (_isWaitForAsyncComplete) if (_isWaitForAsyncComplete)
CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath, 0, offset); CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath, 0, offset);
else else

View File

@@ -14,6 +14,11 @@ namespace YooAsset
Failed Failed
} }
/// <summary>
/// 所属资源系统
/// </summary>
public AssetSystemImpl Impl { private set; get; }
/// <summary> /// <summary>
/// 资源包文件信息 /// 资源包文件信息
/// </summary> /// </summary>
@@ -43,8 +48,9 @@ namespace YooAsset
internal AssetBundle CacheBundle { set; get; } internal AssetBundle CacheBundle { set; get; }
public AssetBundleLoaderBase(BundleInfo bundleInfo) public AssetBundleLoaderBase(AssetSystemImpl impl, BundleInfo bundleInfo)
{ {
Impl = impl;
MainBundleInfo = bundleInfo; MainBundleInfo = bundleInfo;
RefCount = 0; RefCount = 0;
Status = EStatus.None; Status = EStatus.None;
@@ -148,7 +154,7 @@ namespace YooAsset
} }
// 从列表里移除Providers // 从列表里移除Providers
AssetSystem.RemoveBundleProviders(_providers); Impl.RemoveBundleProviders(_providers);
_providers.Clear(); _providers.Clear();
} }

View File

@@ -31,7 +31,7 @@ namespace YooAsset
private AssetBundleCreateRequest _createRequest; private AssetBundleCreateRequest _createRequest;
public AssetBundleWebLoader(BundleInfo bundleInfo) : base(bundleInfo) public AssetBundleWebLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
{ {
} }
@@ -110,13 +110,13 @@ namespace YooAsset
// Load assetBundle file // Load assetBundle file
if (MainBundleInfo.Bundle.IsEncrypted) if (MainBundleInfo.Bundle.IsEncrypted)
{ {
if (AssetSystem.DecryptionServices == null) if (Impl.DecryptionServices == null)
throw new Exception($"{nameof(AssetBundleFileLoader)} need {nameof(IDecryptionServices)} : {MainBundleInfo.Bundle.BundleName}"); throw new Exception($"{nameof(AssetBundleFileLoader)} need {nameof(IDecryptionServices)} : {MainBundleInfo.Bundle.BundleName}");
DecryptionFileInfo fileInfo = new DecryptionFileInfo(); DecryptionFileInfo fileInfo = new DecryptionFileInfo();
fileInfo.BundleName = MainBundleInfo.Bundle.BundleName; fileInfo.BundleName = MainBundleInfo.Bundle.BundleName;
fileInfo.FileHash = MainBundleInfo.Bundle.FileHash; fileInfo.FileHash = MainBundleInfo.Bundle.FileHash;
ulong offset = AssetSystem.DecryptionServices.GetFileOffset(fileInfo); ulong offset = Impl.DecryptionServices.GetFileOffset(fileInfo);
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath, 0, offset); _createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath, 0, offset);
} }
else else

View File

@@ -15,7 +15,6 @@ namespace YooAsset
private readonly Vector3 _position; private readonly Vector3 _position;
private readonly Quaternion _rotation; private readonly Quaternion _rotation;
private readonly Transform _parent; private readonly Transform _parent;
private readonly bool _setPositionRotation;
private ESteps _steps = ESteps.None; private ESteps _steps = ESteps.None;
/// <summary> /// <summary>
@@ -24,13 +23,12 @@ namespace YooAsset
public GameObject Result = null; public GameObject Result = null;
internal InstantiateOperation(AssetOperationHandle handle, Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation) internal InstantiateOperation(AssetOperationHandle handle, Vector3 position, Quaternion rotation, Transform parent)
{ {
_handle = handle; _handle = handle;
_position = position; _position = position;
_rotation = rotation; _rotation = rotation;
_parent = parent; _parent = parent;
_setPositionRotation = setPositionRotation;
} }
internal override void Start() internal override void Start()
{ {
@@ -62,24 +60,36 @@ namespace YooAsset
return; return;
} }
if(_setPositionRotation) // 实例化游戏对象
{ Result = Object.Instantiate(_handle.AssetObject as GameObject, _position, _rotation, _parent);
if (_parent == null)
Result = Object.Instantiate(_handle.AssetObject as GameObject, _position, _rotation);
else
Result = Object.Instantiate(_handle.AssetObject as GameObject, _position, _rotation, _parent);
}
else
{
if (_parent == null)
Result = Object.Instantiate(_handle.AssetObject as GameObject);
else
Result = Object.Instantiate(_handle.AssetObject as GameObject, _parent);
}
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Succeed; Status = EOperationStatus.Succeed;
} }
} }
/// <summary>
/// 取消实例化对象操作
/// </summary>
public void Cancel()
{
if (IsDone == false)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"User cancelled !";
}
}
/// <summary>
/// 等待异步实例化结束
/// </summary>
public void WaitForAsyncComplete()
{
if (_steps == ESteps.Done)
return;
_handle.WaitForAsyncComplete();
Update();
}
} }
} }

View File

@@ -17,7 +17,7 @@ namespace YooAsset
} }
} }
public BundledAssetProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo) public BundledAssetProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{ {
} }
public override void Update() public override void Update()

View File

@@ -8,13 +8,13 @@ namespace YooAsset
protected AssetBundleLoaderBase OwnerBundle { private set; get; } protected AssetBundleLoaderBase OwnerBundle { private set; get; }
protected DependAssetBundleGroup DependBundleGroup { private set; get; } protected DependAssetBundleGroup DependBundleGroup { private set; get; }
public BundledProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo) public BundledProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{ {
OwnerBundle = AssetSystem.CreateOwnerAssetBundleLoader(assetInfo); OwnerBundle = impl.CreateOwnerAssetBundleLoader(assetInfo);
OwnerBundle.Reference(); OwnerBundle.Reference();
OwnerBundle.AddProvider(this); OwnerBundle.AddProvider(this);
var dependBundles = AssetSystem.CreateDependAssetBundleLoaders(assetInfo); var dependBundles = impl.CreateDependAssetBundleLoaders(assetInfo);
DependBundleGroup = new DependAssetBundleGroup(dependBundles); DependBundleGroup = new DependAssetBundleGroup(dependBundles);
DependBundleGroup.Reference(); DependBundleGroup.Reference();
} }

View File

@@ -23,7 +23,7 @@ namespace YooAsset
} }
} }
public BundledSceneProvider(string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(providerGUID, assetInfo) public BundledSceneProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(impl, providerGUID, assetInfo)
{ {
SceneMode = sceneMode; SceneMode = sceneMode;
_sceneName = Path.GetFileNameWithoutExtension(assetInfo.AssetPath); _sceneName = Path.GetFileNameWithoutExtension(assetInfo.AssetPath);

View File

@@ -17,7 +17,7 @@ namespace YooAsset
} }
} }
public BundledSubAssetsProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo) public BundledSubAssetsProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{ {
} }
public override void Update() public override void Update()

View File

@@ -14,7 +14,7 @@ namespace YooAsset
} }
} }
public CompletedProvider(AssetInfo assetInfo) : base(string.Empty, assetInfo) public CompletedProvider(AssetInfo assetInfo) : base(null, string.Empty, assetInfo)
{ {
} }
public override void Update() public override void Update()

View File

@@ -17,7 +17,7 @@ namespace YooAsset
} }
} }
public DatabaseAssetProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo) public DatabaseAssetProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{ {
} }
public override void Update() public override void Update()

View File

@@ -19,7 +19,7 @@ namespace YooAsset
} }
} }
public DatabaseSceneProvider(string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(providerGUID, assetInfo) public DatabaseSceneProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(impl, providerGUID, assetInfo)
{ {
SceneMode = sceneMode; SceneMode = sceneMode;
_activateOnLoad = activateOnLoad; _activateOnLoad = activateOnLoad;

View File

@@ -17,7 +17,7 @@ namespace YooAsset
} }
} }
public DatabaseSubAssetsProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo) public DatabaseSubAssetsProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{ {
} }
public override void Update() public override void Update()

View File

@@ -22,6 +22,11 @@ namespace YooAsset
/// </summary> /// </summary>
public string ProviderGUID { private set; get; } public string ProviderGUID { private set; get; }
/// <summary>
/// 所属资源系统
/// </summary>
public AssetSystemImpl Impl { private set; get; }
/// <summary> /// <summary>
/// 资源信息 /// 资源信息
/// </summary> /// </summary>
@@ -90,8 +95,9 @@ namespace YooAsset
private readonly List<OperationHandleBase> _handles = new List<OperationHandleBase>(); private readonly List<OperationHandleBase> _handles = new List<OperationHandleBase>();
public ProviderBase(string providerGUID, AssetInfo assetInfo) public ProviderBase(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo)
{ {
Impl = impl;
ProviderGUID = providerGUID; ProviderGUID = providerGUID;
MainAssetInfo = assetInfo; MainAssetInfo = assetInfo;
} }

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6fcda791b973f5b4499e8bd3ede91312
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -13,13 +13,13 @@ namespace YooAsset
/// <summary> /// <summary>
/// 初始化时的验证级别 /// 初始化时的验证级别
/// </summary> /// </summary>
public static EVerifyLevel InitVerifyLevel { private set; get; } public static EVerifyLevel InitVerifyLevel { set; get; } = EVerifyLevel.Low;
public static void Initialize(EVerifyLevel initVerifyLevel)
{ /// <summary>
InitVerifyLevel = initVerifyLevel; /// 清空所有数据
} /// </summary>
public static void DestroyAll() public static void ClearAll()
{ {
_cachedDic.Clear(); _cachedDic.Clear();
} }

View File

@@ -0,0 +1,181 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Threading;
namespace YooAsset
{
/// <summary>
/// 本地缓存文件验证器
/// </summary>
internal abstract class CacheVerifier
{
public abstract void InitVerifier(List<VerifyInfo> verifyInfos);
public abstract bool UpdateVerifier();
public abstract float GetVerifierProgress();
public List<VerifyInfo> VerifySuccessList { protected set; get; }
public List<VerifyInfo> VerifyFailList { protected set; get; }
}
/// <summary>
/// 本地缓存文件验证器(线程版)
/// </summary>
internal class CacheVerifierWithThread : CacheVerifier
{
private readonly ThreadSyncContext _syncContext = new ThreadSyncContext();
private readonly List<VerifyInfo> _waitingList = new List<VerifyInfo>(1000);
private readonly List<VerifyInfo> _verifyingList = new List<VerifyInfo>(100);
private int _verifyMaxNum;
private int _verifyTotalCount;
public override void InitVerifier(List<VerifyInfo> verifyInfos)
{
_waitingList.AddRange(verifyInfos);
VerifySuccessList = new List<VerifyInfo>(verifyInfos.Count);
VerifyFailList = new List<VerifyInfo>(verifyInfos.Count);
// 设置同时验证的最大数
ThreadPool.GetMaxThreads(out int workerThreads, out int ioThreads);
YooLogger.Log($"Work threads : {workerThreads}, IO threads : {ioThreads}");
_verifyMaxNum = Math.Min(workerThreads, ioThreads);
_verifyTotalCount = _waitingList.Count;
if (_verifyMaxNum < 1)
_verifyMaxNum = 1;
}
public override bool UpdateVerifier()
{
_syncContext.Update();
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
return true;
if (_verifyingList.Count >= _verifyMaxNum)
return false;
for (int i = _waitingList.Count - 1; i >= 0; i--)
{
if (_verifyingList.Count >= _verifyMaxNum)
break;
var verifyIno = _waitingList[i];
if (VerifyFileWithThread(verifyIno))
{
_waitingList.RemoveAt(i);
_verifyingList.Add(verifyIno);
}
else
{
YooLogger.Warning("The thread pool is failed queued.");
break;
}
}
return false;
}
public override float GetVerifierProgress()
{
if (_verifyTotalCount == 0)
return 1f;
return (float)(VerifySuccessList.Count + VerifyFailList.Count) / _verifyTotalCount;
}
private bool VerifyFileWithThread(VerifyInfo verifyInfo)
{
return ThreadPool.QueueUserWorkItem(new WaitCallback(VerifyInThread), verifyInfo);
}
private void VerifyInThread(object infoObj)
{
VerifyInfo verifyInfo = (VerifyInfo)infoObj;
verifyInfo.Result = CacheSystem.VerifyBundle(verifyInfo.VerifyBundle, CacheSystem.InitVerifyLevel);
_syncContext.Post(VerifyCallback, verifyInfo);
}
private void VerifyCallback(object obj)
{
VerifyInfo verifyIno = (VerifyInfo)obj;
if (verifyIno.Result == EVerifyResult.Succeed)
{
VerifySuccessList.Add(verifyIno);
CacheSystem.CacheBundle(verifyIno.VerifyBundle);
}
else
{
VerifyFailList.Add(verifyIno);
// NOTE不期望删除断点续传的资源文件
/*
if (File.Exists(patchBundle.CachedBundleFilePath))
File.Delete(patchBundle.CachedBundleFilePath);
*/
}
_verifyingList.Remove(verifyIno);
}
}
/// <summary>
/// 本地缓存文件验证器(非线程版)
/// </summary>
internal class CacheVerifierWithoutThread : CacheVerifier
{
private readonly List<VerifyInfo> _waitingList = new List<VerifyInfo>(1000);
private readonly List<VerifyInfo> _verifyingList = new List<VerifyInfo>(100);
private int _verifyMaxNum;
private int _verifyTotalCount;
public override void InitVerifier(List<VerifyInfo> verifyInfos)
{
_waitingList.AddRange(verifyInfos);
VerifySuccessList = new List<VerifyInfo>(verifyInfos.Count);
VerifyFailList = new List<VerifyInfo>(verifyInfos.Count);
// 设置同时验证的最大数
_verifyMaxNum = 32;
_verifyTotalCount = _waitingList.Count;
}
public override bool UpdateVerifier()
{
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
return true;
for (int i = _waitingList.Count - 1; i >= 0; i--)
{
if (_verifyingList.Count >= _verifyMaxNum)
break;
var verifyIno = _waitingList[i];
VerifyFileWithoutThread(verifyIno);
_waitingList.RemoveAt(i);
_verifyingList.Add(verifyIno);
}
_verifyingList.Clear();
return false;
}
public override float GetVerifierProgress()
{
if (_verifyTotalCount == 0)
return 1f;
return (float)(VerifySuccessList.Count + VerifyFailList.Count) / _verifyTotalCount;
}
private void VerifyFileWithoutThread(VerifyInfo verifyIno)
{
var verifyResult = CacheSystem.VerifyAndCacheBundle(verifyIno.VerifyBundle, CacheSystem.InitVerifyLevel);
if (verifyResult == EVerifyResult.Succeed)
{
VerifySuccessList.Add(verifyIno);
}
else
{
VerifyFailList.Add(verifyIno);
// NOTE不期望删除断点续传的资源文件
/*
if (File.Exists(patchBundle.CachedBundleFilePath))
File.Delete(patchBundle.CachedBundleFilePath);
*/
}
}
}
}

View File

@@ -1,255 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Threading;
namespace YooAsset
{
/// <summary>
/// 本地缓存文件验证器
/// </summary>
internal abstract class PatchCacheVerifier
{
public abstract bool InitVerifier(PatchManifest appPatchManifest, PatchManifest localPatchManifest, bool weaklyUpdate);
public abstract bool UpdateVerifier();
public abstract float GetVerifierProgress();
public int VerifySuccessCount { protected set; get; } = 0;
public int VerifyFailCount { protected set; get; } = 0;
}
/// <summary>
/// 本地缓存文件验证器(线程版)
/// </summary>
internal class PatchCacheVerifierWithThread : PatchCacheVerifier
{
private class ThreadInfo
{
public EVerifyResult Result;
public string FilePath { private set; get; }
public PatchBundle Bundle { private set; get; }
public ThreadInfo(string filePath, PatchBundle bundle)
{
FilePath = filePath;
Bundle = bundle;
}
}
private readonly ThreadSyncContext _syncContext = new ThreadSyncContext();
private readonly List<PatchBundle> _waitingList = new List<PatchBundle>(1000);
private readonly List<PatchBundle> _verifyingList = new List<PatchBundle>(100);
private int _verifyMaxNum;
private int _verifyTotalCount;
public override bool InitVerifier(PatchManifest appPatchManifest, PatchManifest localPatchManifest, bool weaklyUpdate)
{
// 遍历所有文件然后验证并缓存合法文件
foreach (var patchBundle in localPatchManifest.BundleList)
{
// 忽略缓存文件
if (CacheSystem.IsCached(patchBundle))
continue;
// 忽略APP资源
// 注意如果是APP资源并且哈希值相同则不需要下载
if (appPatchManifest.TryGetPatchBundle(patchBundle.BundleName, out PatchBundle appPatchBundle))
{
if (appPatchBundle.IsBuildin && appPatchBundle.Equals(patchBundle))
continue;
}
// 注意:在弱联网模式下,我们需要验证指定资源版本的所有资源完整性
if (weaklyUpdate)
{
string filePath = patchBundle.CachedFilePath;
if (File.Exists(filePath))
_waitingList.Add(patchBundle);
else
return false;
}
else
{
string filePath = patchBundle.CachedFilePath;
if (File.Exists(filePath))
_waitingList.Add(patchBundle);
}
}
// 设置同时验证的最大数
ThreadPool.GetMaxThreads(out int workerThreads, out int ioThreads);
YooLogger.Log($"Work threads : {workerThreads}, IO threads : {ioThreads}");
_verifyMaxNum = Math.Min(workerThreads, ioThreads);
_verifyTotalCount = _waitingList.Count;
if (_verifyMaxNum < 1)
_verifyMaxNum = 1;
return true;
}
public override bool UpdateVerifier()
{
_syncContext.Update();
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
return true;
if (_verifyingList.Count >= _verifyMaxNum)
return false;
for (int i = _waitingList.Count - 1; i >= 0; i--)
{
if (_verifyingList.Count >= _verifyMaxNum)
break;
var patchBundle = _waitingList[i];
if (VerifyFile(patchBundle))
{
_waitingList.RemoveAt(i);
_verifyingList.Add(patchBundle);
}
else
{
YooLogger.Warning("The thread pool is failed queued.");
break;
}
}
return false;
}
public override float GetVerifierProgress()
{
if (_verifyTotalCount == 0)
return 1f;
return (float)(VerifySuccessCount + VerifyFailCount) / _verifyTotalCount;
}
private bool VerifyFile(PatchBundle patchBundle)
{
string filePath = patchBundle.CachedFilePath;
ThreadInfo info = new ThreadInfo(filePath, patchBundle);
return ThreadPool.QueueUserWorkItem(new WaitCallback(VerifyInThread), info);
}
private void VerifyInThread(object infoObj)
{
ThreadInfo info = (ThreadInfo)infoObj;
info.Result = CacheSystem.VerifyBundle(info.Bundle, CacheSystem.InitVerifyLevel);
_syncContext.Post(VerifyCallback, info);
}
private void VerifyCallback(object obj)
{
ThreadInfo info = (ThreadInfo)obj;
if (info.Result == EVerifyResult.Succeed)
{
VerifySuccessCount++;
CacheSystem.CacheBundle(info.Bundle);
}
else
{
VerifyFailCount++;
YooLogger.Warning($"Failed to verify file : {info.Bundle.CachedFilePath}");
// NOTE不期望删除断点续传的资源文件
/*
if (File.Exists(patchBundle.CachedBundleFilePath))
File.Delete(patchBundle.CachedBundleFilePath);
*/
}
_verifyingList.Remove(info.Bundle);
}
}
/// <summary>
/// 本地缓存文件验证器(非线程版)
/// </summary>
internal class PatchCacheVerifierWithoutThread : PatchCacheVerifier
{
private readonly List<PatchBundle> _waitingList = new List<PatchBundle>(1000);
private readonly List<PatchBundle> _verifyingList = new List<PatchBundle>(100);
private int _verifyMaxNum;
private int _verifyTotalCount;
public override bool InitVerifier(PatchManifest appPatchManifest, PatchManifest localPatchManifest, bool weaklyUpdate)
{
// 遍历所有文件然后验证并缓存合法文件
foreach (var patchBundle in localPatchManifest.BundleList)
{
// 忽略缓存文件
if (CacheSystem.IsCached(patchBundle))
continue;
// 忽略APP资源
// 注意如果是APP资源并且哈希值相同则不需要下载
if (appPatchManifest.TryGetPatchBundle(patchBundle.BundleName, out PatchBundle appPatchBundle))
{
if (appPatchBundle.IsBuildin && appPatchBundle.Equals(patchBundle))
continue;
}
// 注意:在弱联网模式下,我们需要验证指定资源版本的所有资源完整性
if (weaklyUpdate)
{
string filePath = patchBundle.CachedFilePath;
if (File.Exists(filePath))
_waitingList.Add(patchBundle);
else
return false;
}
else
{
string filePath = patchBundle.CachedFilePath;
if (File.Exists(filePath))
_waitingList.Add(patchBundle);
}
}
// 设置同时验证的最大数
_verifyMaxNum = 32;
_verifyTotalCount = _waitingList.Count;
return true;
}
public override bool UpdateVerifier()
{
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
return true;
for (int i = _waitingList.Count - 1; i >= 0; i--)
{
if (_verifyingList.Count >= _verifyMaxNum)
break;
var patchBundle = _waitingList[i];
VerifyFile(patchBundle);
_waitingList.RemoveAt(i);
_verifyingList.Add(patchBundle);
}
_verifyingList.Clear();
return false;
}
public override float GetVerifierProgress()
{
if (_verifyTotalCount == 0)
return 1f;
return (float)(VerifySuccessCount + VerifyFailCount) / _verifyTotalCount;
}
private void VerifyFile(PatchBundle patchBundle)
{
var verifyResult = CacheSystem.VerifyAndCacheBundle(patchBundle, CacheSystem.InitVerifyLevel);
if (verifyResult == EVerifyResult.Succeed)
{
VerifySuccessCount++;
}
else
{
VerifyFailCount++;
YooLogger.Warning($"Failed to verify file : {patchBundle.CachedFilePath}");
// NOTE不期望删除断点续传的资源文件
/*
if (File.Exists(patchBundle.CachedBundleFilePath))
File.Delete(patchBundle.CachedBundleFilePath);
*/
}
}
}
}

View File

@@ -0,0 +1,33 @@

namespace YooAsset
{
internal class VerifyInfo
{
/// <summary>
/// 验证的资源文件是否为内置资源
/// </summary>
public bool IsBuildinFile { private set; get; }
/// <summary>
/// 验证的资源包实例
/// </summary>
public PatchBundle VerifyBundle { private set; get; }
/// <summary>
/// 验证的文件路径
/// </summary>
public string VerifyFilePath { private set; get; }
/// <summary>
/// 验证结果
/// </summary>
public EVerifyResult Result;
public VerifyInfo(bool isBuildinFile, PatchBundle verifyBundle)
{
IsBuildinFile = isBuildinFile;
VerifyBundle = verifyBundle;
VerifyFilePath = verifyBundle.CachedFilePath;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a6296859f09655c4191594304ddf378f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -7,6 +7,11 @@ namespace YooAsset
[Serializable] [Serializable]
internal class DebugProviderInfo : IComparer<DebugProviderInfo>, IComparable<DebugProviderInfo> internal class DebugProviderInfo : IComparer<DebugProviderInfo>, IComparable<DebugProviderInfo>
{ {
/// <summary>
/// 所属的资源包裹
/// </summary>
public string PackageName;
/// <summary> /// <summary>
/// 资源对象路径 /// 资源对象路径
/// </summary> /// </summary>
@@ -35,7 +40,7 @@ namespace YooAsset
/// <summary> /// <summary>
/// 依赖的资源包列表 /// 依赖的资源包列表
/// </summary> /// </summary>
public List<DebugBundleInfo> BundleInfos; public List<DebugBundleInfo> DependBundleInfos;
public int CompareTo(DebugProviderInfo other) public int CompareTo(DebugProviderInfo other)
{ {

View File

@@ -19,17 +19,6 @@ namespace YooAsset
/// </summary> /// </summary>
public int FrameCount; public int FrameCount;
/// <summary>
/// 资源包总数
/// </summary>
public int BundleCount;
/// <summary>
/// 资源对象总数
/// </summary>
public int AssetCount;
/// <summary> /// <summary>
/// 序列化 /// 序列化
/// </summary> /// </summary>

View File

@@ -20,7 +20,7 @@ namespace YooAsset
{ {
if(UnityEditor.EditorApplication.isPlaying) if(UnityEditor.EditorApplication.isPlaying)
{ {
var report = AssetSystem.GetDebugReport(); var report = YooAssets.GetDebugReport();
EditorHandleDebugReportCallback?.Invoke(0, report); EditorHandleDebugReportCallback?.Invoke(0, report);
} }
} }
@@ -39,7 +39,7 @@ namespace YooAsset
YooLogger.Log($"On handle remote command : {command.CommandType} Param : {command.CommandParam}"); YooLogger.Log($"On handle remote command : {command.CommandType} Param : {command.CommandParam}");
if (command.CommandType == (int)ERemoteCommand.SampleOnce) if (command.CommandType == (int)ERemoteCommand.SampleOnce)
{ {
var debugReport = AssetSystem.GetDebugReport(); var debugReport = YooAssets.GetDebugReport();
var data = DebugReport.Serialize(debugReport); var data = DebugReport.Serialize(debugReport);
PlayerConnection.instance.Send(RemoteDebuggerDefine.kMsgSendPlayerToEditor, data); PlayerConnection.instance.Send(RemoteDebuggerDefine.kMsgSendPlayerToEditor, data);
} }

View File

@@ -2,6 +2,7 @@
using System.IO; using System.IO;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine.Networking;
namespace YooAsset namespace YooAsset
{ {
@@ -14,16 +15,22 @@ namespace YooAsset
{ {
private static readonly Dictionary<string, DownloaderBase> _downloaderDic = new Dictionary<string, DownloaderBase>(); private static readonly Dictionary<string, DownloaderBase> _downloaderDic = new Dictionary<string, DownloaderBase>();
private static readonly List<string> _removeList = new List<string>(100); private static readonly List<string> _removeList = new List<string>(100);
private static int _breakpointResumeFileSize = int.MaxValue;
/// <summary> /// <summary>
/// 初始化 /// 自定义的证书认证实例
/// </summary> /// </summary>
public static void Initialize(int breakpointResumeFileSize) public static CertificateHandler CertificateHandlerInstance;
{
_breakpointResumeFileSize = breakpointResumeFileSize; /// <summary>
} /// 启用断点续传功能文件的最小字节数
/// </summary>
public static int BreakpointResumeFileSize { set; get; } = int.MaxValue;
/// <summary>
/// 下载失败后清理文件的HTTP错误码
/// </summary>
public static List<long> ClearFileResponseCodes { set; get; }
/// <summary> /// <summary>
/// 更新所有下载器 /// 更新所有下载器
@@ -59,7 +66,7 @@ namespace YooAsset
} }
_downloaderDic.Clear(); _downloaderDic.Clear();
_removeList.Clear(); _removeList.Clear();
_breakpointResumeFileSize = int.MaxValue; BreakpointResumeFileSize = int.MaxValue;
} }
@@ -86,7 +93,7 @@ namespace YooAsset
{ {
YooLogger.Log($"Beginning to download file : {bundleInfo.Bundle.FileName} URL : {bundleInfo.RemoteMainURL}"); YooLogger.Log($"Beginning to download file : {bundleInfo.Bundle.FileName} URL : {bundleInfo.RemoteMainURL}");
FileUtility.CreateFileDirectory(bundleInfo.Bundle.CachedFilePath); FileUtility.CreateFileDirectory(bundleInfo.Bundle.CachedFilePath);
bool breakDownload = bundleInfo.Bundle.FileSize >= _breakpointResumeFileSize; bool breakDownload = bundleInfo.Bundle.FileSize >= BreakpointResumeFileSize;
DownloaderBase newDownloader = new FileDownloader(bundleInfo, breakDownload); DownloaderBase newDownloader = new FileDownloader(bundleInfo, breakDownload);
newDownloader.SendRequest(failedTryAgain, timeout); newDownloader.SendRequest(failedTryAgain, timeout);
_downloaderDic.Add(bundleInfo.Bundle.CachedFilePath, newDownloader); _downloaderDic.Add(bundleInfo.Bundle.CachedFilePath, newDownloader);

View File

@@ -8,7 +8,7 @@ namespace YooAsset
/// <summary> /// <summary>
/// 支持Unity2018版本的断点续传下载器 /// 支持Unity2018版本的断点续传下载器
/// </summary> /// </summary>
public class DownloadHandlerFileRange : DownloadHandlerScript internal class DownloadHandlerFileRange : DownloadHandlerScript
{ {
private string _fileSavePath; private string _fileSavePath;
private long _fileTotalSize; private long _fileTotalSize;

View File

@@ -15,6 +15,7 @@ namespace YooAsset
// 重置变量 // 重置变量
private bool _isAbort = false; private bool _isAbort = false;
private ulong _fileOriginLength;
private ulong _latestDownloadBytes; private ulong _latestDownloadBytes;
private float _latestDownloadRealtime; private float _latestDownloadRealtime;
private float _tryAgainTimer; private float _tryAgainTimer;
@@ -60,6 +61,7 @@ namespace YooAsset
_downloadProgress = 0f; _downloadProgress = 0f;
_downloadedBytes = 0; _downloadedBytes = 0;
_isAbort = false; _isAbort = false;
_fileOriginLength = 0;
_latestDownloadBytes = 0; _latestDownloadBytes = 0;
_latestDownloadRealtime = Time.realtimeSinceStartup; _latestDownloadRealtime = Time.realtimeSinceStartup;
_tryAgainTimer = 0f; _tryAgainTimer = 0f;
@@ -72,6 +74,8 @@ namespace YooAsset
{ {
FileInfo fileInfo = new FileInfo(fileSavePath); FileInfo fileInfo = new FileInfo(fileSavePath);
fileLength = fileInfo.Length; fileLength = fileInfo.Length;
_fileOriginLength = (ulong)fileLength;
_downloadedBytes = _fileOriginLength;
} }
_requestURL = GetRequestURL(); _requestURL = GetRequestURL();
@@ -85,6 +89,12 @@ namespace YooAsset
_downloadHandle = handler; _downloadHandle = handler;
#endif #endif
if (DownloadSystem.CertificateHandlerInstance != null)
{
_webRequest.certificateHandler = DownloadSystem.CertificateHandlerInstance;
_webRequest.disposeCertificateHandlerOnDispose = false;
}
_webRequest.downloadHandler = handler; _webRequest.downloadHandler = handler;
_webRequest.disposeDownloadHandlerOnDispose = true; _webRequest.disposeDownloadHandlerOnDispose = true;
if (fileLength > 0) if (fileLength > 0)
@@ -109,7 +119,7 @@ namespace YooAsset
if (_steps == ESteps.CheckDownload) if (_steps == ESteps.CheckDownload)
{ {
_downloadProgress = _webRequest.downloadProgress; _downloadProgress = _webRequest.downloadProgress;
_downloadedBytes = _webRequest.downloadedBytes; _downloadedBytes = _fileOriginLength + _webRequest.downloadedBytes;
if (_webRequest.isDone == false) if (_webRequest.isDone == false)
{ {
CheckTimeout(); CheckTimeout();
@@ -152,13 +162,26 @@ namespace YooAsset
// 如果下载失败 // 如果下载失败
if (hasError) if (hasError)
{ {
// 注意:非断点续传下载失败后删除文件 // 注意:非断点续传下载失败后删除文件
if (_breakResume == false) if (_breakResume == false)
{ {
string cacheFilePath = _bundleInfo.Bundle.CachedFilePath; string cacheFilePath = _bundleInfo.Bundle.CachedFilePath;
if (File.Exists(cacheFilePath)) if (File.Exists(cacheFilePath))
File.Delete(cacheFilePath); File.Delete(cacheFilePath);
} }
else
{
// 注意:下载断点续传文件发生特殊错误码之后删除文件
if (DownloadSystem.ClearFileResponseCodes != null)
{
if (DownloadSystem.ClearFileResponseCodes.Contains(_webRequest.responseCode))
{
string cacheFilePath = _bundleInfo.Bundle.CachedFilePath;
if (File.Exists(cacheFilePath))
File.Delete(cacheFilePath);
}
}
}
// 失败后重新尝试 // 失败后重新尝试
if (_failedTryAgain > 0) if (_failedTryAgain > 0)
@@ -226,7 +249,7 @@ namespace YooAsset
} }
private void DisposeWebRequest() private void DisposeWebRequest()
{ {
if(_downloadHandle != null) if (_downloadHandle != null)
{ {
_downloadHandle.Cleanup(); _downloadHandle.Cleanup();
_downloadHandle = null; _downloadHandle = null;

View File

@@ -1,288 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Security;
using System.Threading;
namespace YooAsset
{
/*
internal sealed class HttpDownloader : DownloaderBase
{
/// <summary>
/// 多线程下载器
/// </summary>
private class ThreadDownloader
{
private const int BufferSize = 1042 * 4;
private Thread _thread;
private bool _running = true;
private string _url;
private string _savePath;
private long _fileSize;
private int _timeout;
/// <summary>
/// 下载是否结束
/// </summary>
public bool IsDone = false;
/// <summary>
/// 错误日志
/// </summary>
public string Error = string.Empty;
/// <summary>
/// 下载进度
/// </summary>
public float DownloadProgress = 0f;
/// <summary>
/// 已经下载的总字节数
/// </summary>
public ulong DownloadedBytes = 0;
/// <summary>
/// 开始下载
/// </summary>
public void Run(string url, string savePath, long fileSize, int timeout)
{
_url = url;
_savePath = savePath;
_fileSize = fileSize;
_timeout = timeout;
_thread = new Thread(ThreadRun);
_thread.IsBackground = true;
_thread.Start();
}
/// <summary>
/// 中断下载线程
/// </summary>
public void Abort()
{
_running = false;
}
/// <summary>
/// 下载结果
/// </summary>
public bool HasError()
{
if (string.IsNullOrEmpty(Error))
return false;
else
return true;
}
private void ThreadRun()
{
long fileTotalSize = _fileSize;
FileStream fileStream = null;
HttpWebResponse webResponse = null;
Stream responseStream = null;
try
{
// 创建文件流
fileStream = new FileStream(_savePath, FileMode.OpenOrCreate, FileAccess.Write);
long fileLength = fileStream.Length;
// 创建HTTP下载请求
HttpWebRequest webRequest = WebRequest.Create(_url) as HttpWebRequest;
webRequest.Timeout = _timeout * 1000;
webRequest.ProtocolVersion = HttpVersion.Version10;
if (fileLength > 0)
{
// 注意:设置远端请求文件的起始位置
webRequest.AddRange(fileLength);
// 注意:设置本地文件流的起始位置
fileStream.Seek(fileLength, SeekOrigin.Begin);
}
// 读取下载数据并保存到文件
webResponse = webRequest.GetResponse() as HttpWebResponse;
responseStream = webResponse.GetResponseStream();
byte[] buffer = new byte[BufferSize];
while (_running)
{
int length = responseStream.Read(buffer, 0, buffer.Length);
if (length <= 0)
break;
fileStream.Write(buffer, 0, length);
// 计算下载进度
// 注意:原子操作保证数据安全
fileLength += length;
float progress = fileLength / fileTotalSize;
DownloadProgress = progress;
DownloadedBytes = (ulong)fileLength;
}
}
catch (Exception e)
{
Error = e.Message;
}
finally
{
if (responseStream != null)
{
responseStream.Close();
responseStream.Dispose();
}
if (webResponse != null)
{
webResponse.Close();
webResponse.Dispose();
}
if (fileStream != null)
{
fileStream.Flush();
fileStream.Close();
}
IsDone = true;
}
}
}
private ThreadDownloader _threadDownloader;
private float _tryAgainTimer;
public HttpDownloader(BundleInfo bundleInfo) : base(bundleInfo)
{
}
public override void Update()
{
if (_steps == ESteps.None)
return;
if (IsDone())
return;
// 检测本地文件
if (_steps == ESteps.CheckLocalFile)
{
var verifyResult = CacheSystem.VerifyAndCacheBundle(_bundleInfo.Bundle, EVerifyLevel.High);
if (verifyResult == EVerifyResult.Succeed)
{
_steps = ESteps.Succeed;
}
else
{
if (verifyResult == EVerifyResult.FileOverflow)
{
string cacheFilePath = _bundleInfo.Bundle.CachedFilePath;
if (File.Exists(cacheFilePath))
File.Delete(cacheFilePath);
}
_steps = ESteps.CreateDownload;
}
}
// 创建下载器
if (_steps == ESteps.CreateDownload)
{
// 重置变量
_downloadProgress = 0f;
_downloadedBytes = 0;
_tryAgainTimer = 0f;
_requestURL = GetRequestURL();
_threadDownloader = new ThreadDownloader();
_threadDownloader.Run(_requestURL, _bundleInfo.Bundle.CachedFilePath, _bundleInfo.Bundle.FileSize, _timeout);
_steps = ESteps.CheckDownload;
}
// 检测下载结果
if (_steps == ESteps.CheckDownload)
{
_downloadProgress = _threadDownloader.DownloadProgress;
_downloadedBytes = _threadDownloader.DownloadedBytes;
if (_threadDownloader.IsDone == false)
return;
bool hasError = false;
// 检查下载错误
if (_threadDownloader.HasError())
{
hasError = true;
_lastError = _threadDownloader.Error;
}
// 检查文件完整性
if (hasError == false)
{
var verifyResult = CacheSystem.VerifyAndCacheBundle(_bundleInfo.Bundle, EVerifyLevel.High);
if (verifyResult != EVerifyResult.Succeed)
{
hasError = true;
_lastError = $"Verify bundle content failed : {_bundleInfo.Bundle.FileName}";
// 验证失败后删除文件
string cacheFilePath = _bundleInfo.Bundle.CachedFilePath;
if (File.Exists(cacheFilePath))
File.Delete(cacheFilePath);
}
}
// 如果下载失败
if (hasError)
{
// 失败后重新尝试
if (_failedTryAgain > 0)
{
ReportWarning();
_steps = ESteps.TryAgain;
}
else
{
ReportError();
_steps = ESteps.Failed;
}
}
else
{
_lastError = string.Empty;
_steps = ESteps.Succeed;
}
}
// 重新尝试下载
if (_steps == ESteps.TryAgain)
{
_tryAgainTimer += UnityEngine.Time.unscaledDeltaTime;
if (_tryAgainTimer > 1f)
{
_failedTryAgain--;
_steps = ESteps.CreateDownload;
YooLogger.Warning($"Try again download : {_requestURL}");
}
}
}
public override void Abort()
{
if (IsDone() == false)
{
_steps = ESteps.Failed;
_lastError = "user abort";
if (_threadDownloader != null)
{
_threadDownloader.Abort();
_threadDownloader = null;
}
}
}
}
*/
}

View File

@@ -0,0 +1,86 @@

namespace YooAsset
{
/// <summary>
/// 运行模式
/// </summary>
public enum EPlayMode
{
/// <summary>
/// 编辑器下的模拟模式
/// </summary>
EditorSimulateMode,
/// <summary>
/// 离线运行模式
/// </summary>
OfflinePlayMode,
/// <summary>
/// 联机运行模式
/// </summary>
HostPlayMode,
}
/// <summary>
/// 初始化参数
/// </summary>
public abstract class InitializeParameters
{
/// <summary>
/// 资源定位地址大小写不敏感
/// 注意默认值为False
/// </summary>
public bool LocationToLower = false;
/// <summary>
/// 文件解密服务接口
/// </summary>
public IDecryptionServices DecryptionServices = null;
/// <summary>
/// 资源加载的最大数量
/// 注意默认值为MaxValue
/// </summary>
public int AssetLoadingMaxNumber = int.MaxValue;
}
/// <summary>
/// 编辑器下模拟运行模式的初始化参数
/// </summary>
public class EditorSimulateModeParameters : InitializeParameters
{
/// <summary>
/// 用于模拟运行的资源清单路径
/// </summary>
public string SimulatePatchManifestPath = string.Empty;
}
/// <summary>
/// 离线运行模式的初始化参数
/// </summary>
public class OfflinePlayModeParameters : InitializeParameters
{
}
/// <summary>
/// 联机运行模式的初始化参数
/// </summary>
public class HostPlayModeParameters : InitializeParameters
{
/// <summary>
/// 默认的资源服务器下载地址
/// </summary>
public string DefaultHostServer = string.Empty;
/// <summary>
/// 备用的资源服务器下载地址
/// </summary>
public string FallbackHostServer = string.Empty;
/// <summary>
/// 内置资源查询服务接口
/// </summary>
public IQueryServices QueryServices = null;
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a9b5e8a77215adb45b203be8a4fb9eda
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -81,6 +81,14 @@ namespace YooAsset
_taskCompletionSource.TrySetResult(null); _taskCompletionSource.TrySetResult(null);
} }
/// <summary>
/// 清空完成回调
/// </summary>
protected void ClearCompletedCallback()
{
_callback = null;
}
#region #region
bool IEnumerator.MoveNext() bool IEnumerator.MoveNext()
{ {

View File

@@ -1,7 +1,7 @@
 
namespace YooAsset namespace YooAsset
{ {
public class GameAsyncOperation : AsyncOperationBase public abstract class GameAsyncOperation : AsyncOperationBase
{ {
internal override void Start() internal override void Start()
{ {
@@ -12,7 +12,22 @@ namespace YooAsset
OnUpdate(); OnUpdate();
} }
protected virtual void OnStart() { } /// <summary>
protected virtual void OnUpdate() { } /// 异步操作开始
/// </summary>
protected abstract void OnStart();
/// <summary>
/// 异步操作更新
/// </summary>
protected abstract void OnUpdate();
/// <summary>
/// 异步操作系统是否繁忙
/// </summary>
protected bool IsBusy()
{
return OperationSystem.IsBusy;
}
} }
} }

View File

@@ -10,9 +10,13 @@ namespace YooAsset
// 计时器相关 // 计时器相关
private static Stopwatch _watch; private static Stopwatch _watch;
private static long _maxTimeSlice;
private static long _frameTime; private static long _frameTime;
/// <summary>
/// 异步操作的最小时间片段
/// </summary>
public static long MaxTimeSlice { set; get; } = long.MaxValue;
/// <summary> /// <summary>
/// 处理器是否繁忙 /// 处理器是否繁忙
/// </summary> /// </summary>
@@ -20,7 +24,7 @@ namespace YooAsset
{ {
get get
{ {
return _watch.ElapsedMilliseconds - _frameTime >= _maxTimeSlice; return _watch.ElapsedMilliseconds - _frameTime >= MaxTimeSlice;
} }
} }
@@ -28,9 +32,8 @@ namespace YooAsset
/// <summary> /// <summary>
/// 初始化异步操作系统 /// 初始化异步操作系统
/// </summary> /// </summary>
public static void Initialize(long maxTimeSlice) public static void Initialize()
{ {
_maxTimeSlice = maxTimeSlice;
_watch = Stopwatch.StartNew(); _watch = Stopwatch.StartNew();
} }
@@ -63,8 +66,8 @@ namespace YooAsset
{ {
_operations.Clear(); _operations.Clear();
_watch = null; _watch = null;
_maxTimeSlice = 0;
_frameTime = 0; _frameTime = 0;
MaxTimeSlice = long.MaxValue;
} }
/// <summary> /// <summary>

View File

@@ -1,60 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace YooAsset
{
[Serializable]
internal sealed class CacheData
{
/// <summary>
/// 缓存的APP内置版本
/// </summary>
public string CacheAppVersion = string.Empty;
/// <summary>
/// 读取缓存文件
/// 注意:如果文件不存在则创建新的缓存文件
/// </summary>
public static CacheData LoadCache()
{
string filePath = GetCacheDataFilePath();
if (File.Exists(filePath))
{
string jsonData = FileUtility.ReadFile(filePath);
var cacheData = JsonUtility.FromJson<CacheData>(jsonData);
YooLogger.Log($"Load cache data : {cacheData.CacheAppVersion}");
return cacheData;
}
else
{
YooLogger.Log($"Create cache data : {Application.version}");
CacheData cacheData = new CacheData();
cacheData.CacheAppVersion = Application.version;
string jsonData = JsonUtility.ToJson(cacheData);
FileUtility.CreateFile(filePath, jsonData);
return cacheData;
}
}
/// <summary>
/// 更新缓存文件
/// </summary>
public static void UpdateCache()
{
YooLogger.Log($"Update cache data to disk : {Application.version}");
CacheData cacheData = new CacheData();
cacheData.CacheAppVersion = Application.version;
string filePath = GetCacheDataFilePath();
string jsonData = JsonUtility.ToJson(cacheData);
FileUtility.CreateFile(filePath, jsonData);
}
private static string GetCacheDataFilePath()
{
return PathHelper.MakePersistentLoadPath("CacheData.bytes");
}
}
}

View File

@@ -1,49 +1,13 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using UnityEngine;
namespace YooAsset namespace YooAsset
{ {
/// <summary> /// <summary>
/// 清理未使用的缓存资源操作类 /// 清理未使用的缓存资源操作类
/// </summary> /// </summary>
public abstract class ClearUnusedCacheFilesOperation : AsyncOperationBase public sealed class ClearUnusedCacheFilesOperation : AsyncOperationBase
{
}
/// <summary>
/// 编辑器模式
/// </summary>
internal sealed class EditorPlayModeClearUnusedCacheFilesOperation : ClearUnusedCacheFilesOperation
{
internal override void Start()
{
Status = EOperationStatus.Succeed;
}
internal override void Update()
{
}
}
/// <summary>
/// 离线模式
/// </summary>
internal sealed class OfflinePlayModeClearUnusedCacheFilesOperation : ClearUnusedCacheFilesOperation
{
internal override void Start()
{
Status = EOperationStatus.Succeed;
}
internal override void Update()
{
}
}
/// <summary>
/// 联机模式
/// </summary>
internal sealed class HostPlayModeClearUnusedCacheFilesOperation : ClearUnusedCacheFilesOperation
{ {
private enum ESteps private enum ESteps
{ {
@@ -53,14 +17,14 @@ namespace YooAsset
Done, Done,
} }
private readonly List<AssetsPackage> _packages;
private ESteps _steps = ESteps.None; private ESteps _steps = ESteps.None;
private List<string> _unusedCacheFilePaths; private List<string> _unusedCacheFilePaths;
private int _unusedFileTotalCount = 0; private int _unusedFileTotalCount = 0;
private HostPlayModeImpl _impl;
internal HostPlayModeClearUnusedCacheFilesOperation(HostPlayModeImpl impl) internal ClearUnusedCacheFilesOperation(List<AssetsPackage> packages)
{ {
_impl = impl; _packages = packages;
} }
internal override void Start() internal override void Start()
{ {
@@ -73,7 +37,7 @@ namespace YooAsset
if (_steps == ESteps.GetUnusedCacheFiles) if (_steps == ESteps.GetUnusedCacheFiles)
{ {
_unusedCacheFilePaths = _impl.ClearUnusedCacheFilePaths(); _unusedCacheFilePaths = GetUnusedCacheFilePaths();
_unusedFileTotalCount = _unusedCacheFilePaths.Count; _unusedFileTotalCount = _unusedCacheFilePaths.Count;
YooLogger.Log($"Found unused cache file count : {_unusedFileTotalCount}"); YooLogger.Log($"Found unused cache file count : {_unusedFileTotalCount}");
_steps = ESteps.ClearUnusedCacheFiles; _steps = ESteps.ClearUnusedCacheFiles;
@@ -86,8 +50,15 @@ namespace YooAsset
string filePath = _unusedCacheFilePaths[i]; string filePath = _unusedCacheFilePaths[i];
if (File.Exists(filePath)) if (File.Exists(filePath))
{ {
YooLogger.Log($"Delete unused cache file : {filePath}"); try
File.Delete(filePath); {
File.Delete(filePath);
YooLogger.Log($"Delete unused cache file : {filePath}");
}
catch (System.Exception e)
{
YooLogger.Warning($"Failed delete cache file : {filePath} Exception : {e}");
}
} }
_unusedCacheFilePaths.RemoveAt(i); _unusedCacheFilePaths.RemoveAt(i);
@@ -107,5 +78,35 @@ namespace YooAsset
} }
} }
} }
/// <summary>
/// 获取未被使用的缓存文件路径集合
/// </summary>
private List<string> GetUnusedCacheFilePaths()
{
string cacheFolderPath = SandboxHelper.GetCacheFolderPath();
if (Directory.Exists(cacheFolderPath) == false)
return new List<string>();
// 获取所有缓存文件
DirectoryInfo directoryInfo = new DirectoryInfo(cacheFolderPath);
FileInfo[] fileInfos = directoryInfo.GetFiles();
List<string> result = new List<string>(fileInfos.Length);
foreach (FileInfo fileInfo in fileInfos)
{
bool used = false;
foreach (var package in _packages)
{
if (package.IsIncludeBundleFile(fileInfo.Name))
{
used = true;
break;
}
}
if (used == false)
result.Add(fileInfo.FullName);
}
return result;
}
} }
} }

View File

@@ -22,6 +22,7 @@ namespace YooAsset
private readonly int _downloadingMaxNumber; private readonly int _downloadingMaxNumber;
private readonly int _failedTryAgain; private readonly int _failedTryAgain;
private readonly int _timeout;
private readonly List<BundleInfo> _downloadList; private readonly List<BundleInfo> _downloadList;
private readonly List<DownloaderBase> _downloaders = new List<DownloaderBase>(MAX_LOADER_COUNT); private readonly List<DownloaderBase> _downloaders = new List<DownloaderBase>(MAX_LOADER_COUNT);
private readonly List<DownloaderBase> _removeList = new List<DownloaderBase>(MAX_LOADER_COUNT); private readonly List<DownloaderBase> _removeList = new List<DownloaderBase>(MAX_LOADER_COUNT);
@@ -75,11 +76,12 @@ namespace YooAsset
public OnStartDownloadFile OnStartDownloadFileCallback { set; get; } public OnStartDownloadFile OnStartDownloadFileCallback { set; get; }
internal DownloaderOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain) internal DownloaderOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain, int timeout)
{ {
_downloadList = downloadList; _downloadList = downloadList;
_downloadingMaxNumber = UnityEngine.Mathf.Clamp(downloadingMaxNumber, 1, MAX_LOADER_COUNT); ; _downloadingMaxNumber = UnityEngine.Mathf.Clamp(downloadingMaxNumber, 1, MAX_LOADER_COUNT); ;
_failedTryAgain = failedTryAgain; _failedTryAgain = failedTryAgain;
_timeout = timeout;
if (downloadList != null) if (downloadList != null)
{ {
@@ -167,7 +169,7 @@ namespace YooAsset
{ {
int index = _downloadList.Count - 1; int index = _downloadList.Count - 1;
var bundleInfo = _downloadList[index]; var bundleInfo = _downloadList[index];
var operation = DownloadSystem.BeginDownload(bundleInfo, _failedTryAgain); var operation = DownloadSystem.BeginDownload(bundleInfo, _failedTryAgain, _timeout);
_downloaders.Add(operation); _downloaders.Add(operation);
_downloadList.RemoveAt(index); _downloadList.RemoveAt(index);
OnStartDownloadFileCallback?.Invoke(bundleInfo.Bundle.BundleName, bundleInfo.Bundle.FileSize); OnStartDownloadFileCallback?.Invoke(bundleInfo.Bundle.BundleName, bundleInfo.Bundle.FileSize);
@@ -228,22 +230,22 @@ namespace YooAsset
public sealed class PackageDownloaderOperation : DownloaderOperation public sealed class PackageDownloaderOperation : DownloaderOperation
{ {
internal PackageDownloaderOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain) internal PackageDownloaderOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain, int timeout)
: base(downloadList, downloadingMaxNumber, failedTryAgain) : base(downloadList, downloadingMaxNumber, failedTryAgain, timeout)
{ {
} }
} }
public sealed class PatchDownloaderOperation : DownloaderOperation public sealed class PatchDownloaderOperation : DownloaderOperation
{ {
internal PatchDownloaderOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain) internal PatchDownloaderOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain, int timeout)
: base(downloadList, downloadingMaxNumber, failedTryAgain) : base(downloadList, downloadingMaxNumber, failedTryAgain, timeout)
{ {
} }
} }
public sealed class PatchUnpackerOperation : DownloaderOperation public sealed class PatchUnpackerOperation : DownloaderOperation
{ {
internal PatchUnpackerOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain) internal PatchUnpackerOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain, int timeout)
: base(downloadList, downloadingMaxNumber, failedTryAgain) : base(downloadList, downloadingMaxNumber, failedTryAgain, timeout)
{ {
} }
} }

View File

@@ -20,7 +20,6 @@ namespace YooAsset
private enum ESteps private enum ESteps
{ {
None, None,
Builder,
Load, Load,
Done, Done,
} }
@@ -36,26 +35,10 @@ namespace YooAsset
} }
internal override void Start() internal override void Start()
{ {
if (string.IsNullOrEmpty(_simulatePatchManifestPath)) _steps = ESteps.Load;
_steps = ESteps.Builder;
else
_steps = ESteps.Load;
} }
internal override void Update() internal override void Update()
{ {
if (_steps == ESteps.Builder)
{
_simulatePatchManifestPath = EditorSimulateModeHelper.SimulateBuild();
if (string.IsNullOrEmpty(_simulatePatchManifestPath))
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "Simulate build failed, see the detail info on the console window.";
return;
}
_steps = ESteps.Load;
}
if (_steps == ESteps.Load) if (_steps == ESteps.Load)
{ {
if (File.Exists(_simulatePatchManifestPath) == false) if (File.Exists(_simulatePatchManifestPath) == false)
@@ -84,28 +67,39 @@ namespace YooAsset
private enum ESteps private enum ESteps
{ {
None, None,
Update, LoadAppManifest,
InitVerifyingCache,
UpdateVerifyingCache,
Done, Done,
} }
private readonly OfflinePlayModeImpl _impl; private readonly OfflinePlayModeImpl _impl;
private readonly AppManifestLoader _appManifestLoader = new AppManifestLoader(); private readonly AppManifestLoader _appManifestLoader;
private readonly CacheVerifier _patchCacheVerifier;
private ESteps _steps = ESteps.None; private ESteps _steps = ESteps.None;
private float _verifyTime;
internal OfflinePlayModeInitializationOperation(OfflinePlayModeImpl impl) internal OfflinePlayModeInitializationOperation(OfflinePlayModeImpl impl, string buildinPackageName)
{ {
_impl = impl; _impl = impl;
_appManifestLoader = new AppManifestLoader(buildinPackageName);
#if UNITY_WEBGL
_patchCacheVerifier = new CacheVerifierWithoutThread();
#else
_patchCacheVerifier = new CacheVerifierWithThread();
#endif
} }
internal override void Start() internal override void Start()
{ {
_steps = ESteps.Update; _steps = ESteps.LoadAppManifest;
} }
internal override void Update() internal override void Update()
{ {
if (_steps == ESteps.None || _steps == ESteps.Done) if (_steps == ESteps.None || _steps == ESteps.Done)
return; return;
if (_steps == ESteps.Update) if (_steps == ESteps.LoadAppManifest)
{ {
_appManifestLoader.Update(); _appManifestLoader.Update();
Progress = _appManifestLoader.Progress(); Progress = _appManifestLoader.Progress();
@@ -119,10 +113,29 @@ namespace YooAsset
Error = _appManifestLoader.Error; Error = _appManifestLoader.Error;
} }
else else
{
_steps = ESteps.InitVerifyingCache;
_impl.SetAppPatchManifest(_appManifestLoader.Result);
}
}
if (_steps == ESteps.InitVerifyingCache)
{
var verifyInfos = _impl.GetVerifyInfoList();
_patchCacheVerifier.InitVerifier(verifyInfos);
_verifyTime = UnityEngine.Time.realtimeSinceStartup;
_steps = ESteps.UpdateVerifyingCache;
}
if (_steps == ESteps.UpdateVerifyingCache)
{
Progress = _patchCacheVerifier.GetVerifierProgress();
if (_patchCacheVerifier.UpdateVerifier())
{ {
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Succeed; Status = EOperationStatus.Succeed;
_impl.SetAppPatchManifest(_appManifestLoader.Result); float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
YooLogger.Log($"Verify result : Success {_patchCacheVerifier.VerifySuccessList.Count}, Fail {_patchCacheVerifier.VerifyFailList.Count}, Elapsed time {costTime} seconds");
} }
} }
} }
@@ -133,94 +146,15 @@ namespace YooAsset
/// </summary> /// </summary>
internal sealed class HostPlayModeInitializationOperation : InitializationOperation internal sealed class HostPlayModeInitializationOperation : InitializationOperation
{ {
private enum ESteps internal HostPlayModeInitializationOperation()
{ {
None,
InitCache,
LoadManifest,
CopyManifest,
Done,
}
private readonly HostPlayModeImpl _impl;
private readonly AppManifestLoader _appManifestLoader = new AppManifestLoader();
private readonly AppManifestCopyer _appManifestCopyer = new AppManifestCopyer();
private ESteps _steps = ESteps.None;
internal HostPlayModeInitializationOperation(HostPlayModeImpl impl)
{
_impl = impl;
} }
internal override void Start() internal override void Start()
{ {
_steps = ESteps.InitCache; Status = EOperationStatus.Succeed;
} }
internal override void Update() internal override void Update()
{ {
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.InitCache)
{
// 每次启动时比对APP版本号是否一致
CacheData cacheData = CacheData.LoadCache();
if (cacheData.CacheAppVersion != Application.version)
{
YooLogger.Warning($"Cache is dirty ! Cache application version is {cacheData.CacheAppVersion}, Current application version is {Application.version}");
// 注意在覆盖安装的时候会保留APP沙盒目录可以选择清空缓存目录
if (_impl.ClearCacheWhenDirty)
{
YooLogger.Warning("Clear cache files.");
SandboxHelper.DeleteCacheFolder();
}
// 更新缓存文件
CacheData.UpdateCache();
}
_steps = ESteps.LoadManifest;
}
if (_steps == ESteps.LoadManifest)
{
_appManifestLoader.Update();
Progress = _appManifestLoader.Progress();
if (_appManifestLoader.IsDone() == false)
return;
if (_appManifestLoader.Result == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _appManifestLoader.Error;
}
else
{
_impl.SetAppPatchManifest(_appManifestLoader.Result);
_impl.SetLocalPatchManifest(_appManifestLoader.Result);
_appManifestCopyer.Init(_appManifestLoader.StaticVersion);
_steps = ESteps.CopyManifest;
}
}
if (_steps == ESteps.CopyManifest)
{
_appManifestCopyer.Update();
if (_appManifestCopyer.IsDone() == false)
return;
if (_appManifestCopyer.Result == false)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _appManifestCopyer.Error;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
} }
} }
@@ -239,6 +173,7 @@ namespace YooAsset
Done, Done,
} }
private string _buildinPackageName;
private ESteps _steps = ESteps.LoadStaticVersion; private ESteps _steps = ESteps.LoadStaticVersion;
private UnityWebDataRequester _downloader1; private UnityWebDataRequester _downloader1;
private UnityWebDataRequester _downloader2; private UnityWebDataRequester _downloader2;
@@ -254,9 +189,15 @@ namespace YooAsset
public PatchManifest Result { private set; get; } public PatchManifest Result { private set; get; }
/// <summary> /// <summary>
/// 内置补丁清单版本号 /// 内置补丁清单CRC
/// </summary> /// </summary>
public int StaticVersion { private set; get; } public string BuildinPackageCRC { private set; get; }
public AppManifestLoader(string buildinPackageName)
{
_buildinPackageName = buildinPackageName;
}
/// <summary> /// <summary>
/// 是否已经完成 /// 是否已经完成
@@ -286,12 +227,13 @@ namespace YooAsset
if (_steps == ESteps.LoadStaticVersion) if (_steps == ESteps.LoadStaticVersion)
{ {
YooLogger.Log($"Load application static version."); string fileName = YooAssetSettingsData.GetStaticVersionFileName(_buildinPackageName);
string filePath = PathHelper.MakeStreamingLoadPath(YooAssetSettings.VersionFileName); string filePath = PathHelper.MakeStreamingLoadPath(fileName);
string url = PathHelper.ConvertToWWWPath(filePath); string url = PathHelper.ConvertToWWWPath(filePath);
_downloader1 = new UnityWebDataRequester(); _downloader1 = new UnityWebDataRequester();
_downloader1.SendRequest(url); _downloader1.SendRequest(url);
_steps = ESteps.CheckStaticVersion; _steps = ESteps.CheckStaticVersion;
YooLogger.Log($"Load static version file : {filePath}");
} }
if (_steps == ESteps.CheckStaticVersion) if (_steps == ESteps.CheckStaticVersion)
@@ -306,7 +248,7 @@ namespace YooAsset
} }
else else
{ {
StaticVersion = int.Parse(_downloader1.GetText()); BuildinPackageCRC = _downloader1.GetText();
_steps = ESteps.LoadAppManifest; _steps = ESteps.LoadAppManifest;
} }
_downloader1.Dispose(); _downloader1.Dispose();
@@ -314,12 +256,13 @@ namespace YooAsset
if (_steps == ESteps.LoadAppManifest) if (_steps == ESteps.LoadAppManifest)
{ {
YooLogger.Log($"Load application patch manifest."); string fileName = YooAssetSettingsData.GetPatchManifestFileName(_buildinPackageName, BuildinPackageCRC);
string filePath = PathHelper.MakeStreamingLoadPath(YooAssetSettingsData.GetPatchManifestFileName(StaticVersion)); string filePath = PathHelper.MakeStreamingLoadPath(fileName);
string url = PathHelper.ConvertToWWWPath(filePath); string url = PathHelper.ConvertToWWWPath(filePath);
_downloader2 = new UnityWebDataRequester(); _downloader2 = new UnityWebDataRequester();
_downloader2.SendRequest(url); _downloader2.SendRequest(url);
_steps = ESteps.CheckAppManifest; _steps = ESteps.CheckAppManifest;
YooLogger.Log($"Load patch manifest file : {filePath}");
} }
if (_steps == ESteps.CheckAppManifest) if (_steps == ESteps.CheckAppManifest)
@@ -355,10 +298,10 @@ namespace YooAsset
Done, Done,
} }
private string _buildinPackageName;
private string _buildinPackageCRC;
private ESteps _steps = ESteps.CopyAppManifest; private ESteps _steps = ESteps.CopyAppManifest;
private UnityWebFileRequester _downloader1; private UnityWebFileRequester _downloader1;
private int _staticVersion;
/// <summary> /// <summary>
/// 错误日志 /// 错误日志
@@ -370,20 +313,11 @@ namespace YooAsset
/// </summary> /// </summary>
public bool Result { private set; get; } public bool Result { private set; get; }
/// <summary>
/// 是否已经完成
/// </summary>
public bool IsDone()
{
return _steps == ESteps.Done;
}
/// <summary> public AppManifestCopyer(string buildinPackageName, string buildinPackageCRC)
/// 初始化流程
/// </summary>
public void Init(int staticVersion)
{ {
_staticVersion = staticVersion; _buildinPackageName = buildinPackageName;
_buildinPackageCRC = buildinPackageCRC;
} }
/// <summary> /// <summary>
@@ -396,7 +330,8 @@ namespace YooAsset
if (_steps == ESteps.CopyAppManifest) if (_steps == ESteps.CopyAppManifest)
{ {
string destFilePath = PathHelper.MakePersistentLoadPath(YooAssetSettingsData.GetPatchManifestFileName(_staticVersion)); string fileName = YooAssetSettingsData.GetPatchManifestFileName(_buildinPackageName, _buildinPackageCRC);
string destFilePath = PathHelper.MakePersistentLoadPath(fileName);
if (File.Exists(destFilePath)) if (File.Exists(destFilePath))
{ {
Result = true; Result = true;
@@ -406,7 +341,7 @@ namespace YooAsset
else else
{ {
YooLogger.Log($"Copy application patch manifest."); YooLogger.Log($"Copy application patch manifest.");
string sourceFilePath = PathHelper.MakeStreamingLoadPath(YooAssetSettingsData.GetPatchManifestFileName(_staticVersion)); string sourceFilePath = PathHelper.MakeStreamingLoadPath(fileName);
string url = PathHelper.ConvertToWWWPath(sourceFilePath); string url = PathHelper.ConvertToWWWPath(sourceFilePath);
_downloader1 = new UnityWebFileRequester(); _downloader1 = new UnityWebFileRequester();
_downloader1.SendRequest(url, destFilePath); _downloader1.SendRequest(url, destFilePath);
@@ -433,5 +368,13 @@ namespace YooAsset
_downloader1.Dispose(); _downloader1.Dispose();
} }
} }
/// <summary>
/// 是否已经完成
/// </summary>
public bool IsDone()
{
return _steps == ESteps.Done;
}
} }
} }

View File

@@ -52,8 +52,7 @@ namespace YooAsset
private enum ESteps private enum ESteps
{ {
None, None,
LoadWebManifestHash, CheckManifestHash,
CheckWebManifestHash,
LoadWebManifest, LoadWebManifest,
CheckWebManifest, CheckWebManifest,
InitVerifyingCache, InitVerifyingCache,
@@ -63,105 +62,83 @@ namespace YooAsset
private static int RequestCount = 0; private static int RequestCount = 0;
private readonly HostPlayModeImpl _impl; private readonly HostPlayModeImpl _impl;
private readonly int _resourceVersion; private readonly string _packageName;
private readonly string _packageCRC;
private readonly int _timeout; private readonly int _timeout;
private UnityWebDataRequester _downloader;
private CacheVerifier _cacheVerifier;
private ESteps _steps = ESteps.None; private ESteps _steps = ESteps.None;
private UnityWebDataRequester _downloader1;
private UnityWebDataRequester _downloader2;
private PatchCacheVerifier _patchCacheVerifier;
private float _verifyTime; private float _verifyTime;
internal HostPlayModeUpdateManifestOperation(HostPlayModeImpl impl, int resourceVersion, int timeout) internal HostPlayModeUpdateManifestOperation(HostPlayModeImpl impl, string packageName, string packageCRC, int timeout)
{ {
_impl = impl; _impl = impl;
_resourceVersion = resourceVersion; _packageName = packageName;
_packageCRC = packageCRC;
_timeout = timeout; _timeout = timeout;
#if UNITY_WEBGL #if UNITY_WEBGL
_patchCacheVerifier = new PatchCacheVerifierWithoutThread(); _cacheVerifier = new CacheVerifierWithoutThread();
#else #else
_patchCacheVerifier = new PatchCacheVerifierWithThread(); _cacheVerifier = new CacheVerifierWithThread();
#endif #endif
} }
internal override void Start() internal override void Start()
{ {
RequestCount++; RequestCount++;
_steps = ESteps.LoadWebManifestHash; _steps = ESteps.CheckManifestHash;
} }
internal override void Update() internal override void Update()
{ {
if (_steps == ESteps.None || _steps == ESteps.Done) if (_steps == ESteps.None || _steps == ESteps.Done)
return; return;
if (_steps == ESteps.LoadWebManifestHash) if (_steps == ESteps.CheckManifestHash)
{ {
string webURL = GetPatchManifestRequestURL(YooAssetSettingsData.GetPatchManifestHashFileName(_resourceVersion)); string cachedManifestCRC = GetSandboxPatchManifestFileHash(_packageName, _packageCRC);
YooLogger.Log($"Beginning to request patch manifest hash : {webURL}");
_downloader1 = new UnityWebDataRequester();
_downloader1.SendRequest(webURL, _timeout);
_steps = ESteps.CheckWebManifestHash;
}
if (_steps == ESteps.CheckWebManifestHash) // 如果补丁清单文件的哈希值相同
{ if (cachedManifestCRC == _packageCRC)
if (_downloader1.IsDone() == false)
return;
// Check error
if (_downloader1.HasError())
{ {
_steps = ESteps.Done; YooLogger.Log($"Patch manifest file hash is not change : {_packageCRC}");
Status = EOperationStatus.Failed; LoadSandboxPatchManifest(_packageName, _packageCRC);
Error = _downloader1.GetError(); FoundNewManifest = false;
_steps = ESteps.InitVerifyingCache;
} }
else else
{ {
string webManifestHash = _downloader1.GetText(); YooLogger.Log($"Patch manifest hash is change : {cachedManifestCRC} -> {_packageCRC}");
string cachedManifestHash = GetSandboxPatchManifestFileHash(_resourceVersion); FoundNewManifest = true;
_steps = ESteps.LoadWebManifest;
// 如果补丁清单文件的哈希值相同
if (cachedManifestHash == webManifestHash)
{
YooLogger.Log($"Patch manifest file hash is not change : {webManifestHash}");
LoadSandboxPatchManifest(_resourceVersion);
FoundNewManifest = false;
_steps = ESteps.InitVerifyingCache;
}
else
{
YooLogger.Log($"Patch manifest hash is change : {webManifestHash} -> {cachedManifestHash}");
FoundNewManifest = true;
_steps = ESteps.LoadWebManifest;
}
} }
_downloader1.Dispose();
} }
if (_steps == ESteps.LoadWebManifest) if (_steps == ESteps.LoadWebManifest)
{ {
string webURL = GetPatchManifestRequestURL(YooAssetSettingsData.GetPatchManifestFileName(_resourceVersion)); string fileName = YooAssetSettingsData.GetPatchManifestFileName(_packageName, _packageCRC);
string webURL = GetPatchManifestRequestURL(fileName);
YooLogger.Log($"Beginning to request patch manifest : {webURL}"); YooLogger.Log($"Beginning to request patch manifest : {webURL}");
_downloader2 = new UnityWebDataRequester(); _downloader = new UnityWebDataRequester();
_downloader2.SendRequest(webURL, _timeout); _downloader.SendRequest(webURL, _timeout);
_steps = ESteps.CheckWebManifest; _steps = ESteps.CheckWebManifest;
} }
if (_steps == ESteps.CheckWebManifest) if (_steps == ESteps.CheckWebManifest)
{ {
if (_downloader2.IsDone() == false) if (_downloader.IsDone() == false)
return; return;
// Check error // Check error
if (_downloader2.HasError()) if (_downloader.HasError())
{ {
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Failed; Status = EOperationStatus.Failed;
Error = _downloader2.GetError(); Error = _downloader.GetError();
} }
else else
{ {
// 解析补丁清单 // 解析补丁清单
if (ParseAndSaveRemotePatchManifest(_resourceVersion, _downloader2.GetText())) if (ParseAndSaveRemotePatchManifest(_packageName, _packageCRC, _downloader.GetText()))
{ {
_steps = ESteps.InitVerifyingCache; _steps = ESteps.InitVerifyingCache;
} }
@@ -169,28 +146,29 @@ namespace YooAsset
{ {
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Failed; Status = EOperationStatus.Failed;
Error = $"URL : {_downloader2.URL} Error : remote patch manifest content is invalid"; Error = $"URL : {_downloader.URL} Error : remote patch manifest content is invalid";
} }
} }
_downloader2.Dispose(); _downloader.Dispose();
} }
if (_steps == ESteps.InitVerifyingCache) if (_steps == ESteps.InitVerifyingCache)
{ {
_patchCacheVerifier.InitVerifier(_impl.AppPatchManifest, _impl.LocalPatchManifest, false); var verifyInfos = _impl.GetVerifyInfoList(false);
_cacheVerifier.InitVerifier(verifyInfos);
_verifyTime = UnityEngine.Time.realtimeSinceStartup; _verifyTime = UnityEngine.Time.realtimeSinceStartup;
_steps = ESteps.UpdateVerifyingCache; _steps = ESteps.UpdateVerifyingCache;
} }
if (_steps == ESteps.UpdateVerifyingCache) if (_steps == ESteps.UpdateVerifyingCache)
{ {
Progress = _patchCacheVerifier.GetVerifierProgress(); Progress = _cacheVerifier.GetVerifierProgress();
if (_patchCacheVerifier.UpdateVerifier()) if (_cacheVerifier.UpdateVerifier())
{ {
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Succeed; Status = EOperationStatus.Succeed;
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime; float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
YooLogger.Log($"Verify result : Success {_patchCacheVerifier.VerifySuccessCount}, Fail {_patchCacheVerifier.VerifyFailCount}, Elapsed time {costTime} seconds"); YooLogger.Log($"Verify result : Success {_cacheVerifier.VerifySuccessList.Count}, Fail {_cacheVerifier.VerifyFailList.Count}, Elapsed time {costTime} seconds");
} }
} }
} }
@@ -210,7 +188,7 @@ namespace YooAsset
/// <summary> /// <summary>
/// 解析并保存远端请求的补丁清单 /// 解析并保存远端请求的补丁清单
/// </summary> /// </summary>
private bool ParseAndSaveRemotePatchManifest(int updateResourceVersion, string content) private bool ParseAndSaveRemotePatchManifest(string packageName, string packageCRC, string content)
{ {
try try
{ {
@@ -218,7 +196,8 @@ namespace YooAsset
_impl.SetLocalPatchManifest(remotePatchManifest); _impl.SetLocalPatchManifest(remotePatchManifest);
YooLogger.Log("Save remote patch manifest file."); YooLogger.Log("Save remote patch manifest file.");
string savePath = PathHelper.MakePersistentLoadPath(YooAssetSettingsData.GetPatchManifestFileName(updateResourceVersion)); string fileName = YooAssetSettingsData.GetPatchManifestFileName(packageName, packageCRC);
string savePath = PathHelper.MakePersistentLoadPath(fileName);
PatchManifest.Serialize(savePath, remotePatchManifest); PatchManifest.Serialize(savePath, remotePatchManifest);
return true; return true;
} }
@@ -233,10 +212,11 @@ namespace YooAsset
/// 加载沙盒内的补丁清单 /// 加载沙盒内的补丁清单
/// 注意:在加载本地补丁清单之前,已经验证过文件的哈希值 /// 注意:在加载本地补丁清单之前,已经验证过文件的哈希值
/// </summary> /// </summary>
private void LoadSandboxPatchManifest(int updateResourceVersion) private void LoadSandboxPatchManifest(string packageName, string packageCRC)
{ {
YooLogger.Log("Load sandbox patch manifest file."); YooLogger.Log("Load sandbox patch manifest file.");
string filePath = PathHelper.MakePersistentLoadPath(YooAssetSettingsData.GetPatchManifestFileName(updateResourceVersion)); string fileName = YooAssetSettingsData.GetPatchManifestFileName(packageName, packageCRC);
string filePath = PathHelper.MakePersistentLoadPath(fileName);
string jsonData = File.ReadAllText(filePath); string jsonData = File.ReadAllText(filePath);
var sandboxPatchManifest = PatchManifest.Deserialize(jsonData); var sandboxPatchManifest = PatchManifest.Deserialize(jsonData);
_impl.SetLocalPatchManifest(sandboxPatchManifest); _impl.SetLocalPatchManifest(sandboxPatchManifest);
@@ -246,11 +226,12 @@ namespace YooAsset
/// 获取沙盒内补丁清单文件的哈希值 /// 获取沙盒内补丁清单文件的哈希值
/// 注意:如果沙盒内补丁清单文件不存在,返回空字符串 /// 注意:如果沙盒内补丁清单文件不存在,返回空字符串
/// </summary> /// </summary>
private string GetSandboxPatchManifestFileHash(int updateResourceVersion) private string GetSandboxPatchManifestFileHash(string packageName, string packageCRC)
{ {
string filePath = PathHelper.MakePersistentLoadPath(YooAssetSettingsData.GetPatchManifestFileName(updateResourceVersion)); string fileName = YooAssetSettingsData.GetPatchManifestFileName(packageName, packageCRC);
string filePath = PathHelper.MakePersistentLoadPath(fileName);
if (File.Exists(filePath)) if (File.Exists(filePath))
return HashUtility.FileMD5(filePath); return HashUtility.FileCRC32(filePath);
else else
return string.Empty; return string.Empty;
} }
@@ -271,20 +252,22 @@ namespace YooAsset
} }
private readonly HostPlayModeImpl _impl; private readonly HostPlayModeImpl _impl;
private readonly int _resourceVersion; private readonly string _packageName;
private readonly string _packageCRC;
private ESteps _steps = ESteps.None; private ESteps _steps = ESteps.None;
private PatchCacheVerifier _patchCacheVerifier; private CacheVerifier _cacheVerifier;
private float _verifyTime; private float _verifyTime;
internal HostPlayModeWeaklyUpdateManifestOperation(HostPlayModeImpl impl, int resourceVersion) internal HostPlayModeWeaklyUpdateManifestOperation(HostPlayModeImpl impl, string packageName, string packageCRC)
{ {
_impl = impl; _impl = impl;
_resourceVersion = resourceVersion; _packageName = packageName;
_packageCRC = packageCRC;
#if UNITY_WEBGL #if UNITY_WEBGL
_patchCacheVerifier = new PatchCacheVerifierWithoutThread(); _cacheVerifier = new CacheVerifierWithoutThread();
#else #else
_patchCacheVerifier = new PatchCacheVerifierWithThread(); _cacheVerifier = new CacheVerifierWithThread();
#endif #endif
} }
internal override void Start() internal override void Start()
@@ -298,42 +281,47 @@ namespace YooAsset
if (_steps == ESteps.LoadSandboxManifestHash) if (_steps == ESteps.LoadSandboxManifestHash)
{ {
LoadSandboxPatchManifest(_resourceVersion); LoadSandboxPatchManifest(_packageName, _packageCRC);
_steps = ESteps.InitVerifyingCache; _steps = ESteps.InitVerifyingCache;
} }
if (_steps == ESteps.InitVerifyingCache) if (_steps == ESteps.InitVerifyingCache)
{ {
if (_patchCacheVerifier.InitVerifier(_impl.AppPatchManifest, _impl.LocalPatchManifest, true)) var verifyInfos = _impl.GetVerifyInfoList(true);
{ _cacheVerifier.InitVerifier(verifyInfos);
_verifyTime = UnityEngine.Time.realtimeSinceStartup; _verifyTime = UnityEngine.Time.realtimeSinceStartup;
_steps = ESteps.UpdateVerifyingCache; _steps = ESteps.UpdateVerifyingCache;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"The resource version {_resourceVersion} content is not complete !";
}
} }
if (_steps == ESteps.UpdateVerifyingCache) if (_steps == ESteps.UpdateVerifyingCache)
{ {
Progress = _patchCacheVerifier.GetVerifierProgress(); Progress = _cacheVerifier.GetVerifierProgress();
if (_patchCacheVerifier.UpdateVerifier()) if (_cacheVerifier.UpdateVerifier())
{ {
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime; float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
YooLogger.Log($"Verify result : Success {_patchCacheVerifier.VerifySuccessCount}, Fail {_patchCacheVerifier.VerifyFailCount}, Elapsed time {costTime} seconds"); YooLogger.Log($"Verify result : Success {_cacheVerifier.VerifySuccessList.Count}, Fail {_cacheVerifier.VerifyFailList.Count}, Elapsed time {costTime} seconds");
if (_patchCacheVerifier.VerifyFailCount > 0)
bool verifySucceed = true;
foreach (var verifyInfo in _cacheVerifier.VerifyFailList)
{
// 注意:跳过内置资源文件
if (verifyInfo.IsBuildinFile)
continue;
verifySucceed = false;
YooLogger.Warning($"Failed verify file : {verifyInfo.VerifyFilePath}");
}
if (verifySucceed)
{ {
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Failed; Status = EOperationStatus.Succeed;
Error = $"The resource version {_resourceVersion} content has verify failed file !";
} }
else else
{ {
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Succeed; Status = EOperationStatus.Failed;
Error = $"The package resource {_packageName}_{_packageCRC} content has verify failed file !";
} }
} }
} }
@@ -343,9 +331,10 @@ namespace YooAsset
/// 加载沙盒内的补丁清单 /// 加载沙盒内的补丁清单
/// 注意:在加载本地补丁清单之前,未验证过文件的哈希值 /// 注意:在加载本地补丁清单之前,未验证过文件的哈希值
/// </summary> /// </summary>
private void LoadSandboxPatchManifest(int updateResourceVersion) private void LoadSandboxPatchManifest(string packageName, string packageCRC)
{ {
string filePath = PathHelper.MakePersistentLoadPath(YooAssetSettingsData.GetPatchManifestFileName(updateResourceVersion)); string fileName = YooAssetSettingsData.GetPatchManifestFileName(packageName, packageCRC);
string filePath = PathHelper.MakePersistentLoadPath(fileName);
if (File.Exists(filePath)) if (File.Exists(filePath))
{ {
YooLogger.Log("Load sandbox patch manifest file."); YooLogger.Log("Load sandbox patch manifest file.");

View File

@@ -12,7 +12,8 @@ namespace YooAsset
/// </summary> /// </summary>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param> /// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param> /// <param name="failedTryAgain">下载失败的重试次数</param>
public abstract PackageDownloaderOperation CreatePackageDownloader(int downloadingMaxNumber, int failedTryAgain); /// <param name="timeout">超时时间(单位:秒)</param>
public abstract PackageDownloaderOperation CreatePackageDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout);
} }
/// <summary> /// <summary>
@@ -31,10 +32,10 @@ namespace YooAsset
/// <summary> /// <summary>
/// 创建包裹下载器 /// 创建包裹下载器
/// </summary> /// </summary>
public override PackageDownloaderOperation CreatePackageDownloader(int downloadingMaxNumber, int failedTryAgain) public override PackageDownloaderOperation CreatePackageDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout)
{ {
List<BundleInfo> downloadList = new List<BundleInfo>(); List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PackageDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain); var operation = new PackageDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation; return operation;
} }
} }
@@ -55,10 +56,10 @@ namespace YooAsset
/// <summary> /// <summary>
/// 创建包裹下载器 /// 创建包裹下载器
/// </summary> /// </summary>
public override PackageDownloaderOperation CreatePackageDownloader(int downloadingMaxNumber, int failedTryAgain) public override PackageDownloaderOperation CreatePackageDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout)
{ {
List<BundleInfo> downloadList = new List<BundleInfo>(); List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PackageDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain); var operation = new PackageDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation; return operation;
} }
} }
@@ -78,16 +79,18 @@ namespace YooAsset
private static int RequestCount = 0; private static int RequestCount = 0;
private readonly HostPlayModeImpl _impl; private readonly HostPlayModeImpl _impl;
private readonly int _resourceVersion; private readonly string _packageName;
private readonly string _packageCRC;
private readonly int _timeout; private readonly int _timeout;
private ESteps _steps = ESteps.None; private ESteps _steps = ESteps.None;
private UnityWebDataRequester _downloader; private UnityWebDataRequester _downloader;
private PatchManifest _remotePatchManifest; private PatchManifest _remotePatchManifest;
internal HostPlayModeUpdatePackageOperation(HostPlayModeImpl impl, int resourceVersion, int timeout) internal HostPlayModeUpdatePackageOperation(HostPlayModeImpl impl, string packageName, string packageCRC, int timeout)
{ {
_impl = impl; _impl = impl;
_resourceVersion = resourceVersion; _packageName = packageName;
_packageCRC = packageCRC;
_timeout = timeout; _timeout = timeout;
} }
internal override void Start() internal override void Start()
@@ -102,7 +105,8 @@ namespace YooAsset
if (_steps == ESteps.LoadWebManifest) if (_steps == ESteps.LoadWebManifest)
{ {
string webURL = GetPatchManifestRequestURL(YooAssetSettingsData.GetPatchManifestFileName(_resourceVersion)); string fileName = YooAssetSettingsData.GetPatchManifestFileName(_packageName, _packageCRC);
string webURL = GetPatchManifestRequestURL(fileName);
YooLogger.Log($"Beginning to request patch manifest : {webURL}"); YooLogger.Log($"Beginning to request patch manifest : {webURL}");
_downloader = new UnityWebDataRequester(); _downloader = new UnityWebDataRequester();
_downloader.SendRequest(webURL, _timeout); _downloader.SendRequest(webURL, _timeout);
@@ -144,18 +148,18 @@ namespace YooAsset
/// <summary> /// <summary>
/// 创建包裹下载器 /// 创建包裹下载器
/// </summary> /// </summary>
public override PackageDownloaderOperation CreatePackageDownloader(int downloadingMaxNumber, int failedTryAgain) public override PackageDownloaderOperation CreatePackageDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout)
{ {
if (Status == EOperationStatus.Succeed) if (Status == EOperationStatus.Succeed)
{ {
List<BundleInfo> downloadList = GetDownloadList(); List<BundleInfo> downloadList = GetDownloadList();
var operation = new PackageDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain); var operation = new PackageDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation; return operation;
} }
else else
{ {
YooLogger.Error($"{nameof(UpdatePackageOperation)} status is failed !"); YooLogger.Error($"{nameof(UpdatePackageOperation)} status is failed !");
var operation = new PackageDownloaderOperation(null, downloadingMaxNumber, failedTryAgain); var operation = new PackageDownloaderOperation(null, downloadingMaxNumber, failedTryAgain, timeout);
return operation; return operation;
} }
} }
@@ -202,12 +206,8 @@ namespace YooAsset
continue; continue;
// 忽略APP资源 // 忽略APP资源
// 注意如果是APP资源并且哈希值相同则不需要下载 if (_impl.IsBuildinPatchBundle(patchBundle))
if (_impl.AppPatchManifest.TryGetPatchBundle(patchBundle.BundleName, out PatchBundle appPatchBundle)) continue;
{
if (appPatchBundle.IsBuildin && appPatchBundle.Equals(patchBundle))
continue;
}
downloadList.Add(patchBundle); downloadList.Add(patchBundle);
} }

View File

@@ -9,9 +9,9 @@ namespace YooAsset
public abstract class UpdateStaticVersionOperation : AsyncOperationBase public abstract class UpdateStaticVersionOperation : AsyncOperationBase
{ {
/// <summary> /// <summary>
/// 资源版本号 /// 包裹文件的哈希值
/// </summary> /// </summary>
public int ResourceVersion { protected set; get; } = 0; public string PackageCRC { protected set; get; } = string.Empty;
} }
/// <summary> /// <summary>
@@ -57,13 +57,15 @@ namespace YooAsset
private static int RequestCount = 0; private static int RequestCount = 0;
private readonly HostPlayModeImpl _impl; private readonly HostPlayModeImpl _impl;
private readonly string _packageName;
private readonly int _timeout; private readonly int _timeout;
private ESteps _steps = ESteps.None; private ESteps _steps = ESteps.None;
private UnityWebDataRequester _downloader; private UnityWebDataRequester _downloader;
internal HostPlayModeUpdateStaticVersionOperation(HostPlayModeImpl impl, int timeout) internal HostPlayModeUpdateStaticVersionOperation(HostPlayModeImpl impl, string packageName, int timeout)
{ {
_impl = impl; _impl = impl;
_packageName = packageName;
_timeout = timeout; _timeout = timeout;
} }
internal override void Start() internal override void Start()
@@ -78,7 +80,8 @@ namespace YooAsset
if (_steps == ESteps.LoadStaticVersion) if (_steps == ESteps.LoadStaticVersion)
{ {
string webURL = GetStaticVersionRequestURL(YooAssetSettings.VersionFileName); string versionFileName = YooAssetSettingsData.GetStaticVersionFileName(_packageName);
string webURL = GetStaticVersionRequestURL(versionFileName);
YooLogger.Log($"Beginning to request static version : {webURL}"); YooLogger.Log($"Beginning to request static version : {webURL}");
_downloader = new UnityWebDataRequester(); _downloader = new UnityWebDataRequester();
_downloader.SendRequest(webURL, _timeout); _downloader.SendRequest(webURL, _timeout);
@@ -99,17 +102,18 @@ namespace YooAsset
} }
else else
{ {
if (int.TryParse(_downloader.GetText(), out int value)) string packageCRC = _downloader.GetText();
{ if(string.IsNullOrEmpty(packageCRC))
ResourceVersion = value;
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{ {
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Failed; Status = EOperationStatus.Failed;
Error = $"URL : {_downloader.URL} Error : static version content is invalid."; Error = $"URL : {_downloader.URL} Error : static version content is empty.";
}
else
{
PackageCRC = packageCRC;
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
} }
} }
_downloader.Dispose(); _downloader.Dispose();

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