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5
.gitignore
vendored
5
.gitignore
vendored
@@ -58,7 +58,4 @@ sysinfo.txt
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
|
||||
*.vsconfig
|
||||
|
||||
Sandbox/
|
||||
Bundles/
|
||||
*.vsconfig
|
||||
@@ -2,6 +2,335 @@
|
||||
|
||||
All notable changes to this package will be documented in this file.
|
||||
|
||||
## [1.3.5] - 2022-11-19
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了同步接口加载加密文件失败的问题。
|
||||
|
||||
### Added
|
||||
|
||||
- 新增了方法AssetsPackage.ClearPackageUnusedCacheFilesAsync()
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 清理本地包裹未使用的缓存文件
|
||||
/// </summary>
|
||||
public ClearPackageUnusedCacheFilesOperation ClearPackageUnusedCacheFilesAsync()
|
||||
```
|
||||
|
||||
- 新增了方法AssetsPackage.LoadRawFileAsync()
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 异步加载原生文件
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public RawFileOperationHandle LoadRawFileAsync(string location)
|
||||
```
|
||||
|
||||
- 新增了方法AssetsPackage.LoadRawFileSync()
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 同步加载原生文件
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public RawFileOperationHandle LoadRawFileSync(string location)
|
||||
```
|
||||
|
||||
### Changed
|
||||
|
||||
- 重命名AssetsPackage.UpdateStaticVersionAsync()为AssetsPackage.UpdatePackageVersionAsync();
|
||||
- 重命名AssetsPackage.UpdateManifestAsync()为AssetsPackage.UpdatePackageManifestAsync();
|
||||
|
||||
### Removed
|
||||
|
||||
- 移除了方法YooAssets.ClearUnusedCacheFiles()
|
||||
- 移除了方法AssetsPackage.GetRawFileAsync()
|
||||
|
||||
## [1.3.4] - 2022-11-04
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#29)修复了EditorHelper中根据guid找uxml有时候会出错的问题。
|
||||
- (#37)修复了在修改GroupName和GroupDesc时,左侧Group栏显示没刷新的问题。
|
||||
- (#38)修复了工程里没有shader的话,SBP构建会报异常的问题。
|
||||
|
||||
### Added
|
||||
|
||||
- 新增了AssetsPackage.CheckPackageContentsAsync()方法
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 检查本地包裹内容的完整性
|
||||
/// </summary>
|
||||
public CheckPackageContentsOperation CheckPackageContentsAsync()
|
||||
```
|
||||
|
||||
### Changed
|
||||
|
||||
- 优化了HostPlayMode的初始化逻辑,优先读取沙盒内的清单,如果不存在则读取内置清单。
|
||||
|
||||
- 重写了文件的加密和解密逻辑。
|
||||
|
||||
```c#
|
||||
public interface IDecryptionServices
|
||||
{
|
||||
/// <summary>
|
||||
/// 文件偏移解密方法
|
||||
/// </summary>
|
||||
ulong LoadFromFileOffset(DecryptFileInfo fileInfo);
|
||||
|
||||
/// <summary>
|
||||
/// 文件内存解密方法
|
||||
/// </summary>
|
||||
byte[] LoadFromMemory(DecryptFileInfo fileInfo);
|
||||
|
||||
/// <summary>
|
||||
/// 文件流解密方法
|
||||
/// </summary>
|
||||
System.IO.FileStream LoadFromStream(DecryptFileInfo fileInfo);
|
||||
|
||||
/// <summary>
|
||||
/// 文件流解密的托管缓存大小
|
||||
/// </summary>
|
||||
uint GetManagedReadBufferSize();
|
||||
}
|
||||
```
|
||||
|
||||
- AssetBundleBuilder界面增加了构建版本选项。
|
||||
|
||||
### Removed
|
||||
|
||||
- 移除了AssetsPackage.WeaklyUpdateManifestAsync()方法。
|
||||
|
||||
## [1.3.3] - 2022-10-27
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了资源回收方法无效的问题。
|
||||
|
||||
### Added
|
||||
|
||||
- 新增了PackageVersion构建参数。
|
||||
|
||||
````c#
|
||||
public class BuildParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建的包裹版本
|
||||
/// </summary>
|
||||
public string PackageVersion;
|
||||
}
|
||||
````
|
||||
|
||||
### Changed
|
||||
|
||||
- AssetBundleDebugger窗口增加了包裹名称显示列。
|
||||
- AssetBundleDebugger窗口增加资源对象的加载耗时统计和显示。
|
||||
- AssetBundleDebugger窗口增加帧调试数据导出功能。
|
||||
- AssetBundleBuilder构建流程增加输出目录文件路径过长的检测。
|
||||
- 下载器返回的错误提示增加HTTP Response Code。
|
||||
- UpdateStaticVersionOperation.PackageCRC重名为UpdateStaticVersionOperation.PackageVersion。
|
||||
- AssetPackage.GetHumanReadableVersion()重名为AssetPackage.GetPackageVersion()
|
||||
|
||||
## [1.3.2] - 2022-10-22
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了AssetBundleCollector界面点击修复按钮界面没有刷新的问题。
|
||||
|
||||
### Added
|
||||
|
||||
- 新增了自定义证书认证方法。
|
||||
|
||||
````c#
|
||||
public static class YooAssets
|
||||
{
|
||||
/// <summary>
|
||||
/// 设置下载系统参数,自定义的证书认证实例
|
||||
/// </summary>
|
||||
public static void SetDownloadSystemCertificateHandler(UnityEngine.Networking.CertificateHandler instance)
|
||||
}
|
||||
````
|
||||
|
||||
- 新增了下载失败后清理文件的方法。
|
||||
|
||||
````c#
|
||||
public static class YooAssets
|
||||
{
|
||||
/// <summary>
|
||||
/// 设置下载系统参数,下载失败后清理文件的HTTP错误码
|
||||
/// </summary>
|
||||
public static void SetDownloadSystemClearFileResponseCode(List<long> codes)
|
||||
}
|
||||
````
|
||||
|
||||
- 新增了检查资源定位地址是否有效的方法。
|
||||
|
||||
```c#
|
||||
public class AssetsPackage
|
||||
{
|
||||
/// <summary>
|
||||
/// 检查资源定位地址是否有效
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public bool CheckLocationValid(string location)
|
||||
}
|
||||
```
|
||||
|
||||
### Removed
|
||||
|
||||
- 移除了ILocationServices接口类和初始化字段。
|
||||
- 移除了AssetPackage.GetAssetPath(string location)方法。
|
||||
- 移除了BuildParameters.EnableAddressable字段。
|
||||
|
||||
### Changed
|
||||
|
||||
- AssetBundleCollector配置增加了UniqueBundleName设置,用于解决不同包裹之间Bundle名称冲突的问题。
|
||||
|
||||
## [1.3.1] - 2022-10-18
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了原生文件每次获取都重复拷贝的问题。
|
||||
- 修复了断点续传下载字节数统计不准确的问题。
|
||||
|
||||
### Added
|
||||
|
||||
- 所有下载相关方法增加超时判断参数。
|
||||
|
||||
- 新增首包资源文件拷贝选项。
|
||||
|
||||
```c#
|
||||
public class BuildParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// 拷贝内置资源选项
|
||||
/// </summary>
|
||||
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝内置资源的标签
|
||||
/// </summary>
|
||||
public string CopyBuildinFileTags = string.Empty;
|
||||
}
|
||||
```
|
||||
|
||||
- 新增资源包初始化查询字段。
|
||||
|
||||
```c#
|
||||
public class AssetsPackage
|
||||
{
|
||||
/// <summary>
|
||||
/// 初始化状态
|
||||
/// </summary>
|
||||
public EOperationStatus InitializeStatus
|
||||
}
|
||||
```
|
||||
|
||||
- 增加获取人类可读的版本信息。
|
||||
|
||||
````c#
|
||||
public class AssetsPackage
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取人类可读的版本信息
|
||||
/// </summary>
|
||||
public string GetHumanReadableVersion()
|
||||
}
|
||||
````
|
||||
|
||||
- 新增资源缓存清理方法。
|
||||
|
||||
```c#
|
||||
public static class YooAssets
|
||||
{
|
||||
/// <summary>
|
||||
/// 清理未使用的缓存文件
|
||||
/// </summary>
|
||||
public static ClearUnusedCacheFilesOperation ClearUnusedCacheFiles()
|
||||
}
|
||||
```
|
||||
|
||||
- 异步操作类新增繁忙查询方法。
|
||||
|
||||
````c#
|
||||
public abstract class GameAsyncOperation
|
||||
{
|
||||
/// <summary>
|
||||
/// 异步操作系统是否繁忙
|
||||
/// </summary>
|
||||
protected bool IsBusy()
|
||||
}
|
||||
````
|
||||
|
||||
### Removed
|
||||
|
||||
- 移除了AssetsPackage.IsInitialized()方法。
|
||||
- 移除了YooAssets.ClearAllCacheFiles()方法。
|
||||
|
||||
### Changed
|
||||
|
||||
- YooAssetsPackage类重名为AssetsPackage
|
||||
|
||||
## [1.3.0-preview] - 2022-10-08
|
||||
|
||||
该预览版本提供了分布式构建的功能,用于解决分工程或分内容构建的问题。
|
||||
|
||||
### Added
|
||||
|
||||
- 新增方法设置异步系统的每帧允许运行的最大时间切片。
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 设置异步系统的每帧允许运行的最大时间切片(单位:毫秒)
|
||||
/// </summary>
|
||||
public static void SetOperationSystemMaxTimeSlice(long milliseconds)
|
||||
```
|
||||
|
||||
- 新增方法设置缓存系统的已经缓存文件的校验等级。
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 设置缓存系统的已经缓存文件的校验等级
|
||||
/// </summary>
|
||||
public static void SetCacheSystemCachedFileVerifyLevel(EVerifyLevel verifyLevel)
|
||||
```
|
||||
|
||||
- 新增方法设置下载系统的断点续传功能的文件大小。
|
||||
|
||||
````C#
|
||||
/// <summary>
|
||||
/// 启用下载系统的断点续传功能的文件大小
|
||||
/// </summary>
|
||||
public static void SetDownloadSystemBreakpointResumeFileSize(int fileBytes)
|
||||
````
|
||||
|
||||
### Removed
|
||||
|
||||
- 移除了资源版本号相关概念的代码。
|
||||
- 移除了TaskCopyBuildinFiles节点在构建流程里。
|
||||
- 移除了YooAssets.ClearUnusedCacheFiles()方法。
|
||||
- 移除了初始化参数 InitializeParameters.ClearCacheOnDirty
|
||||
- 移除了初始化参数 InitializeParameters.OperationSystemMaxTimeSlice
|
||||
- 移除了初始化参数 InitializeParameters.BreakpointResumeFileSize
|
||||
- 移除了初始化参数 InitializeParameters.VerifyLevel
|
||||
|
||||
## [1.2.4] - 2022-09-22
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了加密文件下载验证失败的问题。
|
||||
- 修复了可编程构建管线下模拟构建模式报错的问题。
|
||||
|
||||
### Changed
|
||||
|
||||
- 可编程构建管线强制使用增量构建模式。
|
||||
- 移除了对Gizmos资源的打包限制。
|
||||
- AssetBundleCollector窗口增加配置表修复功能。
|
||||
|
||||
## [1.2.3] - 2022-09-09
|
||||
|
||||
### Fixed
|
||||
|
||||
@@ -20,13 +20,19 @@ namespace YooAsset.Editor
|
||||
|
||||
// 检测构建参数是否为空
|
||||
if (buildParameters == null)
|
||||
{
|
||||
throw new Exception($"{nameof(buildParameters)} is null !");
|
||||
}
|
||||
|
||||
// 检测可编程构建管线参数
|
||||
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
if (buildParameters.SBPParameters == null)
|
||||
throw new Exception($"{nameof(BuildParameters.SBPParameters)} is null !");
|
||||
|
||||
if (buildParameters.BuildMode == EBuildMode.DryRunBuild)
|
||||
throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.DryRunBuild)} build mode !");
|
||||
|
||||
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
|
||||
throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.ForceRebuild)} build mode !");
|
||||
}
|
||||
|
||||
// 构建参数
|
||||
@@ -50,6 +56,7 @@ namespace YooAsset.Editor
|
||||
new TaskBuilding(), //开始执行构建
|
||||
new TaskVerifyBuildResult(), //验证构建结果
|
||||
new TaskEncryption(), //加密资源文件
|
||||
new TaskUpdateBuildInfo(), //更新构建信息
|
||||
new TaskCreatePatchManifest(), //创建清单文件
|
||||
new TaskCreateReport(), //创建报告文件
|
||||
new TaskCreatePatchPackage(), //制作补丁包
|
||||
@@ -65,6 +72,7 @@ namespace YooAsset.Editor
|
||||
new TaskBuilding_SBP(), //开始执行构建
|
||||
new TaskVerifyBuildResult_SBP(), //验证构建结果
|
||||
new TaskEncryption(), //加密资源文件
|
||||
new TaskUpdateBuildInfo(), //更新构建信息
|
||||
new TaskCreatePatchManifest(), //创建清单文件
|
||||
new TaskCreateReport(), //创建报告文件
|
||||
new TaskCreatePatchPackage(), //制作补丁包
|
||||
@@ -80,7 +88,7 @@ namespace YooAsset.Editor
|
||||
var buildResult = BuildRunner.Run(pipeline, _buildContext);
|
||||
if (buildResult.Success)
|
||||
{
|
||||
buildResult.OutputPackageDirectory = buildParametersContext.GetPackageDirectory();
|
||||
buildResult.OutputPackageDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
Debug.Log($"{buildParameters.BuildMode} pipeline build succeed !");
|
||||
}
|
||||
else
|
||||
|
||||
@@ -22,15 +22,7 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public static string GetStreamingAssetsFolderPath()
|
||||
{
|
||||
return $"{Application.dataPath}/StreamingAssets/YooAssets/";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建管线的输出目录
|
||||
/// </summary>
|
||||
public static string MakePipelineOutputDirectory(string outputRoot, BuildTarget buildTarget)
|
||||
{
|
||||
return $"{outputRoot}/{buildTarget}/{YooAssetSettings.OutputFolderName}";
|
||||
return $"{Application.dataPath}/StreamingAssets/{YooAssetSettings.StreamingAssetsBuildinFolder}/";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -67,79 +59,13 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有补丁包版本列表
|
||||
/// 注意:列表会按照版本号从小到大排序
|
||||
/// 获取构建管线的输出目录
|
||||
/// </summary>
|
||||
private static List<int> GetPackageVersionList(BuildTarget buildTarget, string outputRoot)
|
||||
public static string MakePipelineOutputDirectory(string outputRoot, string buildPackage, BuildTarget buildTarget, EBuildMode buildMode)
|
||||
{
|
||||
List<int> versionList = new List<int>();
|
||||
|
||||
string parentPath = $"{outputRoot}/{buildTarget}";
|
||||
if (Directory.Exists(parentPath) == false)
|
||||
return versionList;
|
||||
|
||||
// 获取所有补丁包文件夹
|
||||
string[] allFolders = Directory.GetDirectories(parentPath);
|
||||
for (int i = 0; i < allFolders.Length; i++)
|
||||
{
|
||||
string folderName = Path.GetFileNameWithoutExtension(allFolders[i]);
|
||||
if (int.TryParse(folderName, out int version))
|
||||
versionList.Add(version);
|
||||
}
|
||||
|
||||
// 从小到大排序
|
||||
versionList.Sort();
|
||||
return versionList;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取当前最大的补丁包版本号
|
||||
/// </summary>
|
||||
/// <returns>如果没有任何补丁版本,那么返回-1</returns>
|
||||
public static int GetMaxPackageVersion(BuildTarget buildTarget, string outputRoot)
|
||||
{
|
||||
List<int> versionList = GetPackageVersionList(buildTarget, outputRoot);
|
||||
if (versionList.Count == 0)
|
||||
return -1;
|
||||
return versionList[versionList.Count - 1];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否存在任何补丁包版本
|
||||
/// </summary>
|
||||
public static bool HasAnyPackageVersion(BuildTarget buildTarget, string outputRoot)
|
||||
{
|
||||
List<int> versionList = GetPackageVersionList(buildTarget, outputRoot);
|
||||
return versionList.Count > 0;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 加载补丁清单文件
|
||||
/// </summary>
|
||||
internal static PatchManifest LoadPatchManifestFile(string fileDirectory, int resourceVersion)
|
||||
{
|
||||
string filePath = $"{fileDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}";
|
||||
if (File.Exists(filePath) == false)
|
||||
{
|
||||
throw new System.Exception($"Not found patch manifest file : {filePath}");
|
||||
}
|
||||
|
||||
string jsonData = FileUtility.ReadFile(filePath);
|
||||
return PatchManifest.Deserialize(jsonData);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取旧的补丁清单
|
||||
/// </summary>
|
||||
internal static PatchManifest GetOldPatchManifest(string pipelineOutputDirectory)
|
||||
{
|
||||
string staticVersionFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.VersionFileName}";
|
||||
string staticVersionContent = FileUtility.ReadFile(staticVersionFilePath);
|
||||
int staticVersion = int.Parse(staticVersionContent);
|
||||
return LoadPatchManifestFile(pipelineOutputDirectory, staticVersion);
|
||||
string outputDirectory = $"{outputRoot}/{buildPackage}/{buildTarget}/{YooAssetSettings.OutputFolderName}";
|
||||
return outputDirectory;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5,11 +5,6 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetBundleBuilderSetting : ScriptableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建版本号
|
||||
/// </summary>
|
||||
public int BuildVersion = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 构建管线
|
||||
/// </summary>
|
||||
@@ -21,9 +16,9 @@ namespace YooAsset.Editor
|
||||
public EBuildMode BuildMode = EBuildMode.ForceRebuild;
|
||||
|
||||
/// <summary>
|
||||
/// 内置资源标签(首包资源标签)
|
||||
/// 构建的包裹名称
|
||||
/// </summary>
|
||||
public string BuildTags = string.Empty;
|
||||
public string BuildPackage = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 压缩方式
|
||||
@@ -35,6 +30,16 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
|
||||
|
||||
/// <summary>
|
||||
/// 首包资源文件的拷贝方式
|
||||
/// </summary>
|
||||
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
|
||||
|
||||
/// <summary>
|
||||
/// 首包资源文件的标签集合
|
||||
/// </summary>
|
||||
public string CopyBuildinFileTags = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 加密类名称
|
||||
/// </summary>
|
||||
|
||||
@@ -21,16 +21,19 @@ namespace YooAsset.Editor
|
||||
private BuildTarget _buildTarget;
|
||||
private List<Type> _encryptionServicesClassTypes;
|
||||
private List<string> _encryptionServicesClassNames;
|
||||
private List<string> _buildPackageNames;
|
||||
|
||||
private Button _saveButton;
|
||||
private TextField _buildOutputField;
|
||||
private IntegerField _buildVersionField;
|
||||
private EnumField _buildPipelineField;
|
||||
private EnumField _buildModeField;
|
||||
private TextField _buildinTagsField;
|
||||
private TextField _buildVersionField;
|
||||
private PopupField<string> _buildPackageField;
|
||||
private PopupField<string> _encryptionField;
|
||||
private EnumField _compressionField;
|
||||
private EnumField _outputNameStyleField;
|
||||
private EnumField _copyBuildinFileOptionField;
|
||||
private TextField _copyBuildinFileTagsField;
|
||||
|
||||
public void CreateGUI()
|
||||
{
|
||||
@@ -52,26 +55,19 @@ namespace YooAsset.Editor
|
||||
// 构建平台
|
||||
_buildTarget = EditorUserBuildSettings.activeBuildTarget;
|
||||
|
||||
// 包裹名称列表
|
||||
_buildPackageNames = GetBuildPackageNames();
|
||||
|
||||
// 加密服务类
|
||||
_encryptionServicesClassTypes = GetEncryptionServicesClassTypes();
|
||||
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.FullName).ToList();
|
||||
|
||||
// 输出目录
|
||||
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
|
||||
string pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(defaultOutputRoot, _buildTarget);
|
||||
_buildOutputField = root.Q<TextField>("BuildOutput");
|
||||
_buildOutputField.SetValueWithoutNotify(pipelineOutputDirectory);
|
||||
_buildOutputField.SetValueWithoutNotify(defaultOutputRoot);
|
||||
_buildOutputField.SetEnabled(false);
|
||||
|
||||
// 构建版本
|
||||
_buildVersionField = root.Q<IntegerField>("BuildVersion");
|
||||
_buildVersionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildVersion);
|
||||
_buildVersionField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.BuildVersion = _buildVersionField.value;
|
||||
});
|
||||
|
||||
// 构建管线
|
||||
_buildPipelineField = root.Q<EnumField>("BuildPipeline");
|
||||
_buildPipelineField.Init(AssetBundleBuilderSettingData.Setting.BuildPipeline);
|
||||
@@ -96,20 +92,38 @@ namespace YooAsset.Editor
|
||||
RefreshWindow();
|
||||
});
|
||||
|
||||
// 内置资源标签
|
||||
_buildinTagsField = root.Q<TextField>("BuildinTags");
|
||||
_buildinTagsField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildTags);
|
||||
_buildinTagsField.RegisterValueChangedCallback(evt =>
|
||||
// 构建版本
|
||||
_buildVersionField = root.Q<TextField>("BuildVersion");
|
||||
_buildVersionField.SetValueWithoutNotify(GetBuildPackageVersion());
|
||||
|
||||
// 构建包裹
|
||||
var buildPackageContainer = root.Q("BuildPackageContainer");
|
||||
if (_buildPackageNames.Count > 0)
|
||||
{
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.BuildTags = _buildinTagsField.value;
|
||||
});
|
||||
int defaultIndex = GetDefaultPackageIndex(AssetBundleBuilderSettingData.Setting.BuildPackage);
|
||||
_buildPackageField = new PopupField<string>(_buildPackageNames, defaultIndex);
|
||||
_buildPackageField.label = "Build Package";
|
||||
_buildPackageField.style.width = 350;
|
||||
_buildPackageField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.BuildPackage = _buildPackageField.value;
|
||||
});
|
||||
buildPackageContainer.Add(_buildPackageField);
|
||||
}
|
||||
else
|
||||
{
|
||||
_buildPackageField = new PopupField<string>();
|
||||
_buildPackageField.label = "Build Package";
|
||||
_buildPackageField.style.width = 350;
|
||||
buildPackageContainer.Add(_buildPackageField);
|
||||
}
|
||||
|
||||
// 加密方法
|
||||
var encryptionContainer = root.Q("EncryptionContainer");
|
||||
if (_encryptionServicesClassNames.Count > 0)
|
||||
{
|
||||
int defaultIndex = GetEncryptionDefaultIndex(AssetBundleBuilderSettingData.Setting.EncyptionClassName);
|
||||
int defaultIndex = GetDefaultEncryptionIndex(AssetBundleBuilderSettingData.Setting.EncyptionClassName);
|
||||
_encryptionField = new PopupField<string>(_encryptionServicesClassNames, defaultIndex);
|
||||
_encryptionField.label = "Encryption";
|
||||
_encryptionField.style.width = 350;
|
||||
@@ -128,7 +142,7 @@ namespace YooAsset.Editor
|
||||
encryptionContainer.Add(_encryptionField);
|
||||
}
|
||||
|
||||
// 压缩方式
|
||||
// 压缩方式选项
|
||||
_compressionField = root.Q<EnumField>("Compression");
|
||||
_compressionField.Init(AssetBundleBuilderSettingData.Setting.CompressOption);
|
||||
_compressionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CompressOption);
|
||||
@@ -150,6 +164,27 @@ namespace YooAsset.Editor
|
||||
AssetBundleBuilderSettingData.Setting.OutputNameStyle = (EOutputNameStyle)_outputNameStyleField.value;
|
||||
});
|
||||
|
||||
// 首包文件拷贝选项
|
||||
_copyBuildinFileOptionField = root.Q<EnumField>("CopyBuildinFileOption");
|
||||
_copyBuildinFileOptionField.Init(AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption);
|
||||
_copyBuildinFileOptionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption);
|
||||
_copyBuildinFileOptionField.style.width = 350;
|
||||
_copyBuildinFileOptionField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption = (ECopyBuildinFileOption)_copyBuildinFileOptionField.value;
|
||||
RefreshWindow();
|
||||
});
|
||||
|
||||
// 首包文件的资源标签
|
||||
_copyBuildinFileTagsField = root.Q<TextField>("CopyBuildinFileTags");
|
||||
_copyBuildinFileTagsField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags);
|
||||
_copyBuildinFileTagsField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags = _copyBuildinFileTagsField.value;
|
||||
});
|
||||
|
||||
// 构建按钮
|
||||
var buildButton = root.Q<Button>("Build");
|
||||
buildButton.clicked += BuildButton_clicked; ;
|
||||
@@ -163,21 +198,21 @@ namespace YooAsset.Editor
|
||||
}
|
||||
public void OnDestroy()
|
||||
{
|
||||
if(AssetBundleBuilderSettingData.IsDirty)
|
||||
if (AssetBundleBuilderSettingData.IsDirty)
|
||||
AssetBundleBuilderSettingData.SaveFile();
|
||||
}
|
||||
public void Update()
|
||||
{
|
||||
if(_saveButton != null)
|
||||
if (_saveButton != null)
|
||||
{
|
||||
if(AssetBundleBuilderSettingData.IsDirty)
|
||||
if (AssetBundleBuilderSettingData.IsDirty)
|
||||
{
|
||||
if (_saveButton.enabledSelf == false)
|
||||
_saveButton.SetEnabled(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(_saveButton.enabledSelf)
|
||||
if (_saveButton.enabledSelf)
|
||||
_saveButton.SetEnabled(false);
|
||||
}
|
||||
}
|
||||
@@ -186,11 +221,15 @@ namespace YooAsset.Editor
|
||||
private void RefreshWindow()
|
||||
{
|
||||
var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
|
||||
var copyOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
|
||||
bool enableElement = buildMode == EBuildMode.ForceRebuild;
|
||||
_buildinTagsField.SetEnabled(enableElement);
|
||||
bool tagsFiledVisible = copyOption == ECopyBuildinFileOption.ClearAndCopyByTags || copyOption == ECopyBuildinFileOption.OnlyCopyByTags;
|
||||
_encryptionField.SetEnabled(enableElement);
|
||||
_compressionField.SetEnabled(enableElement);
|
||||
_outputNameStyleField.SetEnabled(enableElement);
|
||||
_copyBuildinFileOptionField.SetEnabled(enableElement);
|
||||
_copyBuildinFileTagsField.SetEnabled(enableElement);
|
||||
_copyBuildinFileTagsField.visible = tagsFiledVisible;
|
||||
}
|
||||
private void SaveBtn_clicked()
|
||||
{
|
||||
@@ -221,31 +260,63 @@ namespace YooAsset.Editor
|
||||
buildParameters.BuildTarget = _buildTarget;
|
||||
buildParameters.BuildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
|
||||
buildParameters.BuildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
|
||||
buildParameters.BuildVersion = AssetBundleBuilderSettingData.Setting.BuildVersion;
|
||||
buildParameters.BuildinTags = AssetBundleBuilderSettingData.Setting.BuildTags;
|
||||
buildParameters.PackageName = AssetBundleBuilderSettingData.Setting.BuildPackage;
|
||||
buildParameters.PackageVersion = _buildVersionField.value;
|
||||
buildParameters.VerifyBuildingResult = true;
|
||||
buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
|
||||
buildParameters.CopyBuildinTagFiles = AssetBundleBuilderSettingData.Setting.BuildMode == EBuildMode.ForceRebuild;
|
||||
buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
|
||||
buildParameters.CompressOption = AssetBundleBuilderSettingData.Setting.CompressOption;
|
||||
buildParameters.OutputNameStyle = AssetBundleBuilderSettingData.Setting.OutputNameStyle;
|
||||
buildParameters.CopyBuildinFileOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
|
||||
buildParameters.CopyBuildinFileTags = AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags;
|
||||
|
||||
if (AssetBundleBuilderSettingData.Setting.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
buildParameters.SBPParameters = new BuildParameters.SBPBuildParameters();
|
||||
buildParameters.SBPParameters.WriteLinkXML = true;
|
||||
}
|
||||
|
||||
|
||||
var builder = new AssetBundleBuilder();
|
||||
var buildResult = builder.Run(buildParameters);
|
||||
if (buildResult.Success)
|
||||
{
|
||||
EditorUtility.RevealInFinder($"{buildParameters.OutputRoot}/{buildParameters.BuildTarget}/{buildParameters.BuildVersion}");
|
||||
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
|
||||
}
|
||||
}
|
||||
|
||||
// 构建版本相关
|
||||
private string GetBuildPackageVersion()
|
||||
{
|
||||
int totalMinutes = DateTime.Now.Hour * 60 + DateTime.Now.Minute;
|
||||
return DateTime.Now.ToString("yyyy-MM-dd") + "-" + totalMinutes;
|
||||
}
|
||||
|
||||
// 构建包裹相关
|
||||
private int GetDefaultPackageIndex(string packageName)
|
||||
{
|
||||
for (int index = 0; index < _buildPackageNames.Count; index++)
|
||||
{
|
||||
if (_buildPackageNames[index] == packageName)
|
||||
{
|
||||
return index;
|
||||
}
|
||||
}
|
||||
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.BuildPackage = _buildPackageNames[0];
|
||||
return 0;
|
||||
}
|
||||
private List<string> GetBuildPackageNames()
|
||||
{
|
||||
List<string> result = new List<string>();
|
||||
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
|
||||
{
|
||||
result.Add(package.PackageName);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// 加密类相关
|
||||
private int GetEncryptionDefaultIndex(string className)
|
||||
private int GetDefaultEncryptionIndex(string className)
|
||||
{
|
||||
for (int index = 0; index < _encryptionServicesClassNames.Count; index++)
|
||||
{
|
||||
@@ -254,6 +325,9 @@ namespace YooAsset.Editor
|
||||
return index;
|
||||
}
|
||||
}
|
||||
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.EncyptionClassName = _encryptionServicesClassNames[0];
|
||||
return 0;
|
||||
}
|
||||
private List<Type> GetEncryptionServicesClassTypes()
|
||||
|
||||
@@ -4,13 +4,15 @@
|
||||
</uie:Toolbar>
|
||||
<ui:VisualElement name="BuildContainer">
|
||||
<ui:TextField picking-mode="Ignore" label="Build Output" name="BuildOutput" />
|
||||
<uie:IntegerField label="Build Version" value="0" name="BuildVersion" />
|
||||
<uie:EnumField label="Build Pipeline" name="BuildPipeline" />
|
||||
<uie:EnumField label="Build Mode" name="BuildMode" />
|
||||
<ui:TextField picking-mode="Ignore" label="Build Version" name="BuildVersion" style="width: 350px;" />
|
||||
<ui:VisualElement name="BuildPackageContainer" style="height: 24px;" />
|
||||
<ui:VisualElement name="EncryptionContainer" style="height: 24px;" />
|
||||
<uie:EnumField label="Compression" value="Center" name="Compression" />
|
||||
<uie:EnumField label="Output Name Style" value="Center" name="OutputNameStyle" />
|
||||
<ui:TextField picking-mode="Ignore" label="Buildin Tags" name="BuildinTags" />
|
||||
<uie:EnumField label="Copy Buildin File Option" value="Center" name="CopyBuildinFileOption" />
|
||||
<ui:TextField picking-mode="Ignore" label="Copy Buildin File Tags" name="CopyBuildinFileTags" />
|
||||
<ui:Button text="构建" display-tooltip-when-elided="true" name="Build" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
|
||||
</ui:VisualElement>
|
||||
</ui:UXML>
|
||||
|
||||
@@ -4,40 +4,31 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public static class AssetBundleSimulateBuilder
|
||||
{
|
||||
private static string _manifestFilePath = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 模拟构建
|
||||
/// </summary>
|
||||
public static void SimulateBuild()
|
||||
public static string SimulateBuild(string packageName)
|
||||
{
|
||||
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
|
||||
BuildParameters buildParameters = new BuildParameters();
|
||||
buildParameters.OutputRoot = defaultOutputRoot;
|
||||
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
|
||||
buildParameters.BuildMode = EBuildMode.SimulateBuild;
|
||||
buildParameters.BuildVersion = 999;
|
||||
buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
|
||||
buildParameters.PackageName = packageName;
|
||||
buildParameters.PackageVersion = "Simulate";
|
||||
|
||||
AssetBundleBuilder builder = new AssetBundleBuilder();
|
||||
var buildResult = builder.Run(buildParameters);
|
||||
if (buildResult.Success)
|
||||
{
|
||||
string pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(buildParameters.OutputRoot, buildParameters.BuildTarget);
|
||||
_manifestFilePath = $"{pipelineOutputDirectory}_{EBuildMode.SimulateBuild}/{YooAssetSettingsData.GetPatchManifestFileName(buildParameters.BuildVersion)}";
|
||||
string manifestFileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string manifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
|
||||
return manifestFilePath;
|
||||
}
|
||||
else
|
||||
{
|
||||
_manifestFilePath = null;
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建的补丁清单路径
|
||||
/// </summary>
|
||||
public static string GetPatchManifestPath()
|
||||
{
|
||||
return _manifestFilePath;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -63,7 +63,7 @@ namespace YooAsset.Editor
|
||||
IsRawAsset = isRawAsset;
|
||||
|
||||
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (assetType == typeof(UnityEngine.Shader))
|
||||
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
|
||||
IsShaderAsset = true;
|
||||
else
|
||||
IsShaderAsset = false;
|
||||
@@ -76,7 +76,7 @@ namespace YooAsset.Editor
|
||||
IsRawAsset = false;
|
||||
|
||||
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (assetType == typeof(UnityEngine.Shader))
|
||||
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
|
||||
IsShaderAsset = true;
|
||||
else
|
||||
IsShaderAsset = false;
|
||||
@@ -166,7 +166,7 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 计算主资源或共享资源的完整包名
|
||||
/// </summary>
|
||||
public void CalculateFullBundleName()
|
||||
public void CalculateFullBundleName(bool uniqueBundleName, string packageName)
|
||||
{
|
||||
if (CollectorType == ECollectorType.None)
|
||||
{
|
||||
@@ -177,15 +177,22 @@ namespace YooAsset.Editor
|
||||
{
|
||||
string shareBundleName = YooAssetSettingsData.GetUnityShadersBundleFullName();
|
||||
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_referenceBundleNames.Count > 1)
|
||||
{
|
||||
IPackRule packRule = PackDirectory.StaticPackRule;
|
||||
var bundleName = packRule.GetBundleName(new PackRuleData(AssetPath));
|
||||
var shareBundleName = $"share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
|
||||
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
|
||||
}
|
||||
}
|
||||
|
||||
if (_referenceBundleNames.Count > 1)
|
||||
if (uniqueBundleName)
|
||||
{
|
||||
IPackRule packRule = PackDirectory.StaticPackRule;
|
||||
var bundleName = packRule.GetBundleName(new PackRuleData(AssetPath));
|
||||
var shareBundleName = $"share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
|
||||
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
|
||||
if (string.IsNullOrEmpty(_shareBundleName) == false)
|
||||
_shareBundleName = $"{packageName.ToLower()}_{_shareBundleName}";
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
@@ -8,6 +8,40 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public class BuildBundleInfo
|
||||
{
|
||||
public class BuildPatchInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建内容的哈希值
|
||||
/// </summary>
|
||||
public string ContentHash { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 文件哈希值
|
||||
/// </summary>
|
||||
public string PatchFileHash { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 文件哈希值
|
||||
/// </summary>
|
||||
public string PatchFileCRC { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 文件哈希值
|
||||
/// </summary>
|
||||
public long PatchFileSize { set; get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 构建输出的文件路径
|
||||
/// </summary>
|
||||
public string BuildOutputFilePath { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 补丁包输出文件路径
|
||||
/// </summary>
|
||||
public string PatchOutputFilePath { set; get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源包名称
|
||||
/// </summary>
|
||||
@@ -19,6 +53,22 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public readonly List<BuildAssetInfo> BuildinAssets = new List<BuildAssetInfo>();
|
||||
|
||||
/// <summary>
|
||||
/// 补丁文件信息
|
||||
/// </summary>
|
||||
public readonly BuildPatchInfo PatchInfo = new BuildPatchInfo();
|
||||
|
||||
/// <summary>
|
||||
/// Bundle文件的加载方法
|
||||
/// </summary>
|
||||
public EBundleLoadMethod LoadMethod { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 加密生成文件的路径
|
||||
/// 注意:如果未加密该路径为空
|
||||
/// </summary>
|
||||
public string EncryptedFilePath { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否为原生文件
|
||||
/// </summary>
|
||||
@@ -36,24 +86,18 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 构建内容哈希值
|
||||
/// 是否为加密文件
|
||||
/// </summary>
|
||||
public string ContentHash { set; get; } = "00000000000000000000000000000000"; //32位
|
||||
|
||||
/// <summary>
|
||||
/// 文件哈希值
|
||||
/// </summary>
|
||||
public string FileHash { set; get; } = "00000000000000000000000000000000"; //32位
|
||||
|
||||
/// <summary>
|
||||
/// 文件CRC32
|
||||
/// </summary>
|
||||
public string FileCRC { set; get; } = "00000000"; //8位
|
||||
|
||||
/// <summary>
|
||||
/// 文件大小
|
||||
/// </summary>
|
||||
public long FileSize { set; get; } = 0;
|
||||
public bool IsEncryptedFile
|
||||
{
|
||||
get
|
||||
{
|
||||
if (string.IsNullOrEmpty(EncryptedFilePath))
|
||||
return false;
|
||||
else
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public BuildBundleInfo(string bundleName)
|
||||
@@ -104,14 +148,6 @@ namespace YooAsset.Editor
|
||||
return result.ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取文件的扩展名
|
||||
/// </summary>
|
||||
public string GetAppendExtension()
|
||||
{
|
||||
return System.IO.Path.GetExtension(BundleName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建的资源路径列表
|
||||
/// </summary>
|
||||
@@ -140,5 +176,20 @@ namespace YooAsset.Editor
|
||||
build.assetNames = GetBuildinAssetPaths();
|
||||
return build;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建PatchBundle类
|
||||
/// </summary>
|
||||
internal PatchBundle CreatePatchBundle()
|
||||
{
|
||||
string fileHash = PatchInfo.PatchFileHash;
|
||||
string fileCRC = PatchInfo.PatchFileCRC;
|
||||
long fileSize = PatchInfo.PatchFileSize;
|
||||
bool isRawFile = IsRawFile;
|
||||
byte loadMethod = (byte)LoadMethod;
|
||||
string[] tags = GetBundleTags();
|
||||
PatchBundle patchBundle = new PatchBundle(BundleName, fileHash, fileCRC, fileSize, isRawFile, loadMethod, tags);
|
||||
return patchBundle;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -14,6 +14,16 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public int AssetFileCount;
|
||||
|
||||
/// <summary>
|
||||
/// 是否启用可寻址资源定位
|
||||
/// </summary>
|
||||
public bool EnableAddressable;
|
||||
|
||||
/// <summary>
|
||||
/// 资源包名唯一化
|
||||
/// </summary>
|
||||
public bool UniqueBundleName;
|
||||
|
||||
/// <summary>
|
||||
/// 资源包列表
|
||||
/// </summary>
|
||||
@@ -54,18 +64,6 @@ namespace YooAsset.Editor
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源包的分类标签列表
|
||||
/// </summary>
|
||||
public string[] GetBundleTags(string bundleName)
|
||||
{
|
||||
if (TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
|
||||
{
|
||||
return bundleInfo.GetBundleTags();
|
||||
}
|
||||
throw new Exception($"Not found {nameof(BuildBundleInfo)} : {bundleName}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取AssetBundle内构建的资源路径列表
|
||||
/// </summary>
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 执行资源构建上下文
|
||||
/// </summary>
|
||||
public static BuildMapContext CreateBuildMap(EBuildMode buildMode)
|
||||
public static BuildMapContext CreateBuildMap(EBuildMode buildMode, string packageName)
|
||||
{
|
||||
BuildMapContext context = new BuildMapContext();
|
||||
Dictionary<string, BuildAssetInfo> buildAssetDic = new Dictionary<string, BuildAssetInfo>(1000);
|
||||
@@ -19,7 +19,8 @@ namespace YooAsset.Editor
|
||||
AssetBundleCollectorSettingData.Setting.CheckConfigError();
|
||||
|
||||
// 2. 获取所有收集器收集的资源
|
||||
List<CollectAssetInfo> allCollectAssets = AssetBundleCollectorSettingData.Setting.GetAllCollectAssets(buildMode);
|
||||
var buildResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
|
||||
List<CollectAssetInfo> allCollectAssets = buildResult.CollectAssets;
|
||||
|
||||
// 3. 剔除未被引用的依赖资源
|
||||
List<CollectAssetInfo> removeDependList = new List<CollectAssetInfo>();
|
||||
@@ -72,9 +73,13 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
}
|
||||
context.AssetFileCount = buildAssetDic.Count;
|
||||
|
||||
// 6. 填充主动收集资源的依赖列表
|
||||
// 6. 记录关键信息
|
||||
context.AssetFileCount = buildAssetDic.Count;
|
||||
context.EnableAddressable = buildResult.EnableAddressable;
|
||||
context.UniqueBundleName = buildResult.UniqueBundleName;
|
||||
|
||||
// 7. 填充主动收集资源的依赖列表
|
||||
foreach (var collectAssetInfo in allCollectAssets)
|
||||
{
|
||||
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
|
||||
@@ -88,13 +93,13 @@ namespace YooAsset.Editor
|
||||
buildAssetDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
|
||||
}
|
||||
|
||||
// 7. 计算完整的资源包名
|
||||
// 8. 计算完整的资源包名
|
||||
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
|
||||
{
|
||||
pair.Value.CalculateFullBundleName();
|
||||
pair.Value.CalculateFullBundleName(buildResult.UniqueBundleName, buildResult.PackageName);
|
||||
}
|
||||
|
||||
// 8. 移除不参与构建的资源
|
||||
// 9. 移除不参与构建的资源
|
||||
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
|
||||
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
|
||||
{
|
||||
@@ -107,7 +112,7 @@ namespace YooAsset.Editor
|
||||
buildAssetDic.Remove(removeValue.AssetPath);
|
||||
}
|
||||
|
||||
// 9. 构建资源包
|
||||
// 10. 构建资源包
|
||||
var allBuildinAssets = buildAssetDic.Values.ToList();
|
||||
if (allBuildinAssets.Count == 0)
|
||||
throw new Exception("构建的资源列表不能为空");
|
||||
|
||||
@@ -57,33 +57,21 @@ namespace YooAsset.Editor
|
||||
public EBuildMode BuildMode;
|
||||
|
||||
/// <summary>
|
||||
/// 构建的版本(资源版本号)
|
||||
/// 构建的包裹名称
|
||||
/// </summary>
|
||||
public int BuildVersion;
|
||||
public string PackageName;
|
||||
|
||||
/// <summary>
|
||||
/// 内置资源标签集合(首包资源标签)
|
||||
/// 注意:分号为分隔符
|
||||
/// 构建的包裹版本
|
||||
/// </summary>
|
||||
public string BuildinTags;
|
||||
public string PackageVersion;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 验证构建结果
|
||||
/// </summary>
|
||||
public bool VerifyBuildingResult = false;
|
||||
|
||||
/// <summary>
|
||||
/// 启用可寻址资源定位
|
||||
/// </summary>
|
||||
public bool EnableAddressable = false;
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝内置资源文件到StreamingAssets目录(首包资源文件)
|
||||
/// </summary>
|
||||
public bool CopyBuildinTagFiles = false;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 加密类
|
||||
/// </summary>
|
||||
@@ -94,6 +82,16 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝内置资源选项
|
||||
/// </summary>
|
||||
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝内置资源的标签
|
||||
/// </summary>
|
||||
public string CopyBuildinFileTags = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 压缩选项
|
||||
/// </summary>
|
||||
@@ -108,14 +106,5 @@ namespace YooAsset.Editor
|
||||
/// 忽略类型树变化
|
||||
/// </summary>
|
||||
public bool IgnoreTypeTreeChanges = true;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取内置资源标签列表(首包资源标签)
|
||||
/// </summary>
|
||||
public List<string> GetBuildinTags()
|
||||
{
|
||||
return StringUtility.StringToStringList(BuildinTags, ';');
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9,34 +9,43 @@ namespace YooAsset.Editor
|
||||
{
|
||||
private readonly System.Diagnostics.Stopwatch _buildWatch = new System.Diagnostics.Stopwatch();
|
||||
|
||||
private string _pipelineOutputDirectory = string.Empty;
|
||||
private string _packageOutputDirectory = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 构建参数
|
||||
/// </summary>
|
||||
public BuildParameters Parameters { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 构建管线的输出目录
|
||||
/// </summary>
|
||||
public string PipelineOutputDirectory { private set; get; }
|
||||
|
||||
|
||||
public BuildParametersContext(BuildParameters parameters)
|
||||
{
|
||||
Parameters = parameters;
|
||||
}
|
||||
|
||||
PipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(parameters.OutputRoot, parameters.BuildTarget);
|
||||
if (parameters.BuildMode == EBuildMode.DryRunBuild)
|
||||
PipelineOutputDirectory += $"_{EBuildMode.DryRunBuild}";
|
||||
else if (parameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
PipelineOutputDirectory += $"_{EBuildMode.SimulateBuild}";
|
||||
/// <summary>
|
||||
/// 获取构建管线的输出目录
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public string GetPipelineOutputDirectory()
|
||||
{
|
||||
if (string.IsNullOrEmpty(_pipelineOutputDirectory))
|
||||
{
|
||||
_pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(Parameters.OutputRoot, Parameters.PackageName, Parameters.BuildTarget, Parameters.BuildMode);
|
||||
}
|
||||
return _pipelineOutputDirectory;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取本次构建的补丁目录
|
||||
/// </summary>
|
||||
public string GetPackageDirectory()
|
||||
public string GetPackageOutputDirectory()
|
||||
{
|
||||
return $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.BuildVersion}";
|
||||
if (string.IsNullOrEmpty(_packageOutputDirectory))
|
||||
{
|
||||
_packageOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.PackageName}/{Parameters.BuildTarget}/{Parameters.PackageVersion}";
|
||||
}
|
||||
return _packageOutputDirectory;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -85,11 +94,9 @@ namespace YooAsset.Editor
|
||||
if (Parameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
if (Parameters.BuildMode == EBuildMode.DryRunBuild)
|
||||
throw new Exception($"SBP not support {nameof(EBuildMode.DryRunBuild)} build mode !");
|
||||
|
||||
var targetGroup = BuildPipeline.GetBuildTargetGroup(Parameters.BuildTarget);
|
||||
var buildParams = new UnityEditor.Build.Pipeline.BundleBuildParameters(Parameters.BuildTarget, targetGroup, PipelineOutputDirectory);
|
||||
var pipelineOutputDirectory = GetPipelineOutputDirectory();
|
||||
var buildParams = new UnityEditor.Build.Pipeline.BundleBuildParameters(Parameters.BuildTarget, targetGroup, pipelineOutputDirectory);
|
||||
|
||||
if (Parameters.CompressOption == ECompressOption.Uncompressed)
|
||||
buildParams.BundleCompression = UnityEngine.BuildCompression.Uncompressed;
|
||||
@@ -103,16 +110,9 @@ namespace YooAsset.Editor
|
||||
if (Parameters.DisableWriteTypeTree)
|
||||
buildParams.ContentBuildFlags |= UnityEditor.Build.Content.ContentBuildFlags.DisableWriteTypeTree;
|
||||
|
||||
if(Parameters.BuildMode == EBuildMode.ForceRebuild)
|
||||
{
|
||||
buildParams.UseCache = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
buildParams.UseCache = true;
|
||||
buildParams.CacheServerHost = Parameters.SBPParameters.CacheServerHost;
|
||||
buildParams.CacheServerPort = Parameters.SBPParameters.CacheServerPort;
|
||||
}
|
||||
buildParams.UseCache = true;
|
||||
buildParams.CacheServerHost = Parameters.SBPParameters.CacheServerHost;
|
||||
buildParams.CacheServerPort = Parameters.SBPParameters.CacheServerPort;
|
||||
buildParams.WriteLinkXML = Parameters.SBPParameters.WriteLinkXML;
|
||||
|
||||
return buildParams;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
@@ -56,6 +57,9 @@ namespace YooAsset.Editor
|
||||
|
||||
public static void Serialize(string savePath, BuildReport buildReport)
|
||||
{
|
||||
if (File.Exists(savePath))
|
||||
File.Delete(savePath);
|
||||
|
||||
string json = JsonUtility.ToJson(buildReport, true);
|
||||
FileUtility.CreateFile(savePath, json);
|
||||
}
|
||||
|
||||
@@ -8,21 +8,6 @@ namespace YooAsset.Editor
|
||||
[Serializable]
|
||||
public class ReportBundleInfo
|
||||
{
|
||||
public class FlagsData
|
||||
{
|
||||
public bool IsEncrypted { private set; get; }
|
||||
public bool IsBuildin { private set; get; }
|
||||
public bool IsRawFile { private set; get; }
|
||||
public FlagsData(bool isEncrypted, bool isBuildin, bool isRawFile)
|
||||
{
|
||||
IsEncrypted = isEncrypted;
|
||||
IsBuildin = isBuildin;
|
||||
IsRawFile = isRawFile;
|
||||
}
|
||||
}
|
||||
|
||||
private FlagsData _flagData;
|
||||
|
||||
/// <summary>
|
||||
/// 资源包名称
|
||||
/// </summary>
|
||||
@@ -48,33 +33,21 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public long FileSize;
|
||||
|
||||
/// <summary>
|
||||
/// 是否为原生文件
|
||||
/// </summary>
|
||||
public bool IsRawFile;
|
||||
|
||||
/// <summary>
|
||||
/// 加载方法
|
||||
/// </summary>
|
||||
public EBundleLoadMethod LoadMethod;
|
||||
|
||||
/// <summary>
|
||||
/// Tags
|
||||
/// </summary>
|
||||
public string[] Tags;
|
||||
|
||||
/// <summary>
|
||||
/// Flags
|
||||
/// </summary>
|
||||
public int Flags;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取标志位的解析数据
|
||||
/// </summary>
|
||||
public FlagsData GetFlagData()
|
||||
{
|
||||
if (_flagData == null)
|
||||
{
|
||||
BitMask32 value = Flags;
|
||||
bool isEncrypted = value.Test(0);
|
||||
bool isBuildin = value.Test(1);
|
||||
bool isRawFile = value.Test(2);
|
||||
_flagData = new FlagsData(isEncrypted, isBuildin, isRawFile);
|
||||
}
|
||||
return _flagData;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源分类标签的字符串
|
||||
/// </summary>
|
||||
@@ -85,16 +58,5 @@ namespace YooAsset.Editor
|
||||
else
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否为原生文件
|
||||
/// </summary>
|
||||
public bool IsRawFile()
|
||||
{
|
||||
if (System.IO.Path.GetExtension(BundleName) == $".{YooAssetSettingsData.Setting.RawFileVariant}")
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -44,14 +44,14 @@ namespace YooAsset.Editor
|
||||
public EBuildMode BuildMode;
|
||||
|
||||
/// <summary>
|
||||
/// 构建版本
|
||||
/// 构建包裹名称
|
||||
/// </summary>
|
||||
public int BuildVersion;
|
||||
public string BuildPackageName;
|
||||
|
||||
/// <summary>
|
||||
/// 内置资源标签
|
||||
/// 构建包裹版本
|
||||
/// </summary>
|
||||
public string BuildinTags;
|
||||
public string BuildPackageVersion;
|
||||
|
||||
/// <summary>
|
||||
/// 启用可寻址资源定位
|
||||
@@ -59,9 +59,9 @@ namespace YooAsset.Editor
|
||||
public bool EnableAddressable;
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝内置资源文件
|
||||
/// 资源包名唯一化
|
||||
/// </summary>
|
||||
public bool CopyBuildinTagFiles;
|
||||
public bool UniqueBundleName;
|
||||
|
||||
/// <summary>
|
||||
/// 加密服务类名称
|
||||
@@ -79,8 +79,6 @@ namespace YooAsset.Editor
|
||||
public int MainAssetTotalCount;
|
||||
public int AllBundleTotalCount;
|
||||
public long AllBundleTotalSize;
|
||||
public int BuildinBundleTotalCount;
|
||||
public long BuildinBundleTotalSize;
|
||||
public int EncryptedBundleTotalCount;
|
||||
public long EncryptedBundleTotalSize;
|
||||
public int RawBundleTotalCount;
|
||||
|
||||
@@ -25,20 +25,31 @@ namespace YooAsset.Editor
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
return;
|
||||
|
||||
BuildAssetBundleOptions opt = buildParametersContext.GetPipelineBuildOptions();
|
||||
AssetBundleManifest buildResults = BuildPipeline.BuildAssetBundles(buildParametersContext.PipelineOutputDirectory, buildMapContext.GetPipelineBuilds(), opt, buildParametersContext.Parameters.BuildTarget);
|
||||
// 开始构建
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
BuildAssetBundleOptions buildOptions = buildParametersContext.GetPipelineBuildOptions();
|
||||
AssetBundleManifest buildResults = BuildPipeline.BuildAssetBundles(pipelineOutputDirectory, buildMapContext.GetPipelineBuilds(), buildOptions, buildParametersContext.Parameters.BuildTarget);
|
||||
if (buildResults == null)
|
||||
{
|
||||
throw new Exception("构建过程中发生错误!");
|
||||
}
|
||||
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
string unityOutputManifestFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
|
||||
if (System.IO.File.Exists(unityOutputManifestFilePath) == false)
|
||||
throw new Exception("构建过程中发生严重错误!请查阅上下文日志!");
|
||||
}
|
||||
|
||||
BuildRunner.Log("Unity引擎打包成功!");
|
||||
BuildResultContext buildResultContext = new BuildResultContext();
|
||||
buildResultContext.UnityManifest = buildResults;
|
||||
context.SetContextObject(buildResultContext);
|
||||
|
||||
// 拷贝原生文件
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
CopyRawBundle(buildMapContext, buildParametersContext);
|
||||
UpdateBuildBundleInfo(buildMapContext, buildParametersContext, buildResultContext);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -47,11 +58,12 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
if (bundleInfo.IsRawFile)
|
||||
{
|
||||
string dest = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
foreach (var buildAsset in bundleInfo.BuildinAssets)
|
||||
{
|
||||
if (buildAsset.IsRawAsset)
|
||||
@@ -60,31 +72,5 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新构建结果
|
||||
/// </summary>
|
||||
private void UpdateBuildBundleInfo(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext, BuildResultContext buildResult)
|
||||
{
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
string filePath = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
bundleInfo.FileHash = HashUtility.FileMD5(filePath);
|
||||
bundleInfo.FileCRC = HashUtility.FileCRC32(filePath);
|
||||
bundleInfo.FileSize = FileUtility.GetFileSize(filePath);
|
||||
if (bundleInfo.IsRawFile)
|
||||
{
|
||||
bundleInfo.ContentHash = bundleInfo.FileHash;
|
||||
}
|
||||
else
|
||||
{
|
||||
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
|
||||
if (hash.isValid)
|
||||
bundleInfo.ContentHash = hash.ToString();
|
||||
else
|
||||
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -46,10 +46,10 @@ namespace YooAsset.Editor
|
||||
buildResultContext.Results = buildResults;
|
||||
context.SetContextObject(buildResultContext);
|
||||
|
||||
// 拷贝原生文件
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
CopyRawBundle(buildMapContext, buildParametersContext);
|
||||
UpdateBuildBundleInfo(buildMapContext, buildParametersContext, buildResultContext);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -58,11 +58,12 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
if (bundleInfo.IsRawFile)
|
||||
{
|
||||
string dest = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
foreach (var buildAsset in bundleInfo.BuildinAssets)
|
||||
{
|
||||
if (buildAsset.IsRawAsset)
|
||||
@@ -71,31 +72,5 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新构建结果
|
||||
/// </summary>
|
||||
private void UpdateBuildBundleInfo(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext, BuildResultContext buildResult)
|
||||
{
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
string filePath = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
bundleInfo.FileHash = HashUtility.FileMD5(filePath);
|
||||
bundleInfo.FileCRC = HashUtility.FileCRC32(filePath);
|
||||
bundleInfo.FileSize = FileUtility.GetFileSize(filePath);
|
||||
if (bundleInfo.IsRawFile)
|
||||
{
|
||||
bundleInfo.ContentHash = bundleInfo.FileHash;
|
||||
}
|
||||
else
|
||||
{
|
||||
// 注意:当资源包的依赖列表发生变化的时候,ContentHash也会发生变化!
|
||||
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
|
||||
bundleInfo.ContentHash = value.Hash.ToString();
|
||||
else
|
||||
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -11,58 +11,90 @@ namespace YooAsset.Editor
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
// 注意:我们只有在强制重建的时候才会拷贝
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
if (buildParameters.Parameters.CopyBuildinTagFiles)
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var patchManifestContext = context.GetContextObject<PatchManifestContext>();
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
// 清空流目录
|
||||
AssetBundleBuilderHelper.ClearStreamingAssetsFolder();
|
||||
|
||||
// 拷贝内置文件
|
||||
CopyBuildinFilesToStreaming(buildParameters.PipelineOutputDirectory, buildParameters.Parameters.BuildVersion);
|
||||
if (buildParametersContext.Parameters.CopyBuildinFileOption != ECopyBuildinFileOption.None)
|
||||
{
|
||||
CopyBuildinFilesToStreaming(buildParametersContext, patchManifestContext);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void CopyBuildinFilesToStreaming(string pipelineOutputDirectory, int buildVersion)
|
||||
/// <summary>
|
||||
/// 拷贝首包资源文件
|
||||
/// </summary>
|
||||
private void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext, PatchManifestContext patchManifestContext)
|
||||
{
|
||||
ECopyBuildinFileOption option = buildParametersContext.Parameters.CopyBuildinFileOption;
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
string streamingAssetsDirectory = AssetBundleBuilderHelper.GetStreamingAssetsFolderPath();
|
||||
string buildPackageName = buildParametersContext.Parameters.PackageName;
|
||||
string buildPackageVersion = buildParametersContext.Parameters.PackageVersion;
|
||||
|
||||
// 加载补丁清单
|
||||
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(pipelineOutputDirectory, buildVersion);
|
||||
PatchManifest patchManifest = patchManifestContext.Manifest;
|
||||
|
||||
// 拷贝文件列表
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
// 清空流目录
|
||||
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.ClearAndCopyByTags)
|
||||
{
|
||||
if (patchBundle.IsBuildin == false)
|
||||
continue;
|
||||
AssetBundleBuilderHelper.ClearStreamingAssetsFolder();
|
||||
}
|
||||
|
||||
string sourcePath = $"{pipelineOutputDirectory}/{patchBundle.BundleName}";
|
||||
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{patchBundle.FileName}";
|
||||
// 拷贝补丁清单文件
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPatchManifestFileName(buildPackageName, buildPackageVersion);
|
||||
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
||||
string destPath = $"{streamingAssetsDirectory}/{fileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝清单文件
|
||||
// 拷贝补丁清单哈希文件
|
||||
{
|
||||
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(buildVersion)}";
|
||||
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{YooAssetSettingsData.GetPatchManifestFileName(buildVersion)}";
|
||||
string fileName = YooAssetSettingsData.GetPatchManifestHashFileName(buildPackageName, buildPackageVersion);
|
||||
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
||||
string destPath = $"{streamingAssetsDirectory}/{fileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝清单哈希文件
|
||||
// 拷贝补丁清单版本文件
|
||||
{
|
||||
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestHashFileName(buildVersion)}";
|
||||
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{YooAssetSettingsData.GetPatchManifestHashFileName(buildVersion)}";
|
||||
string fileName = YooAssetSettingsData.GetPatchManifestVersionFileName(buildPackageName);
|
||||
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
||||
string destPath = $"{streamingAssetsDirectory}/{fileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝静态版本文件
|
||||
// 拷贝文件列表(所有文件)
|
||||
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.OnlyCopyAll)
|
||||
{
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
{
|
||||
string sourcePath = $"{packageOutputDirectory}/{patchBundle.FileName}";
|
||||
string destPath = $"{streamingAssetsDirectory}/{patchBundle.FileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
}
|
||||
|
||||
// 拷贝文件列表(带标签的文件)
|
||||
if (option == ECopyBuildinFileOption.ClearAndCopyByTags || option == ECopyBuildinFileOption.OnlyCopyByTags)
|
||||
{
|
||||
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.VersionFileName}";
|
||||
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{YooAssetSettings.VersionFileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
string[] tags = buildParametersContext.Parameters.CopyBuildinFileTags.Split(';');
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
{
|
||||
if (patchBundle.HasTag(tags) == false)
|
||||
continue;
|
||||
string sourcePath = $"{packageOutputDirectory}/{patchBundle.FileName}";
|
||||
string destPath = $"{streamingAssetsDirectory}/{patchBundle.FileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
}
|
||||
|
||||
// 刷新目录
|
||||
AssetDatabase.Refresh();
|
||||
BuildRunner.Log($"内置文件拷贝完成:{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}");
|
||||
BuildRunner.Log($"内置文件拷贝完成:{streamingAssetsDirectory}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,6 +8,11 @@ using UnityEditor.Build.Pipeline.Interfaces;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class PatchManifestContext : IContextObject
|
||||
{
|
||||
internal PatchManifest Manifest;
|
||||
}
|
||||
|
||||
[TaskAttribute("创建补丁清单文件")]
|
||||
public class TaskCreatePatchManifest : IBuildTask
|
||||
{
|
||||
@@ -21,42 +26,61 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
private void CreatePatchManifestFile(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
int resourceVersion = buildParameters.Parameters.BuildVersion;
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildParameters = buildParametersContext.Parameters;
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
|
||||
// 创建新补丁清单
|
||||
PatchManifest patchManifest = new PatchManifest();
|
||||
patchManifest.FileVersion = YooAssetSettings.PatchManifestFileVersion;
|
||||
patchManifest.ResourceVersion = buildParameters.Parameters.BuildVersion;
|
||||
patchManifest.EnableAddressable = buildParameters.Parameters.EnableAddressable;
|
||||
patchManifest.OutputNameStyle = (int)buildParameters.Parameters.OutputNameStyle;
|
||||
patchManifest.BuildinTags = buildParameters.Parameters.BuildinTags;
|
||||
patchManifest.EnableAddressable = buildMapContext.EnableAddressable;
|
||||
patchManifest.OutputNameStyle = (int)buildParameters.OutputNameStyle;
|
||||
patchManifest.PackageName = buildParameters.PackageName;
|
||||
patchManifest.PackageVersion = buildParameters.PackageVersion;
|
||||
patchManifest.BundleList = GetAllPatchBundle(context);
|
||||
patchManifest.AssetList = GetAllPatchAsset(context, patchManifest);
|
||||
|
||||
// 更新Unity内置资源包的引用关系
|
||||
if (buildParameters.Parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results);
|
||||
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results);
|
||||
}
|
||||
}
|
||||
|
||||
// 创建补丁清单文件
|
||||
string manifestFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}";
|
||||
BuildRunner.Log($"创建补丁清单文件:{manifestFilePath}");
|
||||
PatchManifest.Serialize(manifestFilePath, patchManifest);
|
||||
string packageHash;
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
PatchManifest.Serialize(filePath, patchManifest);
|
||||
packageHash = HashUtility.FileMD5(filePath);
|
||||
BuildRunner.Log($"创建补丁清单文件:{filePath}");
|
||||
|
||||
var patchManifestContext = new PatchManifestContext();
|
||||
string jsonData = FileUtility.ReadFile(filePath);
|
||||
patchManifestContext.Manifest = PatchManifest.Deserialize(jsonData);
|
||||
context.SetContextObject(patchManifestContext);
|
||||
}
|
||||
|
||||
// 创建补丁清单哈希文件
|
||||
string manifestHashFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestHashFileName(resourceVersion)}";
|
||||
string manifestHash = HashUtility.FileMD5(manifestFilePath);
|
||||
BuildRunner.Log($"创建补丁清单哈希文件:{manifestHashFilePath}");
|
||||
FileUtility.CreateFile(manifestHashFilePath, manifestHash);
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPatchManifestHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
FileUtility.CreateFile(filePath, packageHash);
|
||||
BuildRunner.Log($"创建补丁清单哈希文件:{filePath}");
|
||||
}
|
||||
|
||||
// 创建静态版本文件
|
||||
string staticVersionFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.VersionFileName}";
|
||||
string staticVersion = resourceVersion.ToString();
|
||||
BuildRunner.Log($"创建静态版本文件:{staticVersionFilePath}");
|
||||
FileUtility.CreateFile(staticVersionFilePath, staticVersion);
|
||||
// 创建补丁清单版本文件
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPatchManifestVersionFileName(buildParameters.PackageName);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
FileUtility.CreateFile(filePath, buildParameters.PackageVersion);
|
||||
BuildRunner.Log($"创建补丁清单版本文件:{filePath}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -64,51 +88,23 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
private List<PatchBundle> GetAllPatchBundle(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var encryptionContext = context.GetContextObject<TaskEncryption.EncryptionContext>();
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
|
||||
List<PatchBundle> result = new List<PatchBundle>(1000);
|
||||
|
||||
List<string> buildinTags = buildParameters.Parameters.GetBuildinTags();
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
var bundleName = bundleInfo.BundleName;
|
||||
string fileHash = bundleInfo.FileHash;
|
||||
string fileCRC = bundleInfo.FileCRC;
|
||||
long fileSize = bundleInfo.FileSize;
|
||||
string[] tags = buildMapContext.GetBundleTags(bundleName);
|
||||
bool isEncrypted = encryptionContext.IsEncryptFile(bundleName);
|
||||
bool isBuildin = IsBuildinBundle(tags, buildinTags);
|
||||
bool isRawFile = bundleInfo.IsRawFile;
|
||||
|
||||
PatchBundle patchBundle = new PatchBundle(bundleName, fileHash, fileCRC, fileSize, tags);
|
||||
patchBundle.SetFlagsValue(isEncrypted, isBuildin, isRawFile);
|
||||
var patchBundle = bundleInfo.CreatePatchBundle();
|
||||
result.Add(patchBundle);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
private bool IsBuildinBundle(string[] bundleTags, List<string> buildinTags)
|
||||
{
|
||||
// 注意:没有任何分类标签的Bundle文件默认为内置文件
|
||||
if (bundleTags.Length == 0)
|
||||
return true;
|
||||
|
||||
foreach (var tag in bundleTags)
|
||||
{
|
||||
if (buildinTags.Contains(tag))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源列表
|
||||
/// </summary>
|
||||
private List<PatchAsset> GetAllPatchAsset(BuildContext context, PatchManifest patchManifest)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
|
||||
List<PatchAsset> result = new List<PatchAsset>(1000);
|
||||
@@ -118,7 +114,7 @@ namespace YooAsset.Editor
|
||||
foreach (var assetInfo in assetInfos)
|
||||
{
|
||||
PatchAsset patchAsset = new PatchAsset();
|
||||
if (buildParameters.Parameters.EnableAddressable)
|
||||
if (buildMapContext.EnableAddressable)
|
||||
patchAsset.Address = assetInfo.Address;
|
||||
else
|
||||
patchAsset.Address = string.Empty;
|
||||
@@ -172,6 +168,10 @@ namespace YooAsset.Editor
|
||||
shaderBundleReferenceList.Add(valuePair.Key);
|
||||
}
|
||||
|
||||
// 注意:没有任何资源依赖着色器
|
||||
if (shaderBundleReferenceList.Count == 0)
|
||||
return;
|
||||
|
||||
// 获取着色器资源包索引
|
||||
Predicate<PatchBundle> predicate = new Predicate<PatchBundle>(s => s.BundleName == shadersBunldeName);
|
||||
int shaderBundleId = patchManifest.BundleList.FindIndex(predicate);
|
||||
|
||||
@@ -9,94 +9,68 @@ namespace YooAsset.Editor
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
CopyPatchFiles(buildParameters);
|
||||
CopyPatchFiles(buildParameters, buildMapContext);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝补丁文件到补丁包目录
|
||||
/// </summary>
|
||||
private void CopyPatchFiles(BuildParametersContext buildParameters)
|
||||
private void CopyPatchFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
{
|
||||
int resourceVersion = buildParameters.Parameters.BuildVersion;
|
||||
string packageDirectory = buildParameters.GetPackageDirectory();
|
||||
BuildRunner.Log($"开始拷贝补丁文件到补丁包目录:{packageDirectory}");
|
||||
var buildParameters = buildParametersContext.Parameters;
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
BuildRunner.Log($"开始拷贝补丁文件到补丁包目录:{packageOutputDirectory}");
|
||||
|
||||
// 拷贝Report文件
|
||||
{
|
||||
string reportFileName = YooAssetSettingsData.GetReportFileName(buildParameters.Parameters.BuildVersion);
|
||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{reportFileName}";
|
||||
string destPath = $"{packageDirectory}/{reportFileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝补丁清单文件
|
||||
{
|
||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}";
|
||||
string destPath = $"{packageDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝补丁清单哈希文件
|
||||
{
|
||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestHashFileName(resourceVersion)}";
|
||||
string destPath = $"{packageDirectory}/{YooAssetSettingsData.GetPatchManifestHashFileName(resourceVersion)}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝静态版本文件
|
||||
{
|
||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.VersionFileName}";
|
||||
string destPath = $"{packageDirectory}/{YooAssetSettings.VersionFileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
if (buildParameters.Parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
// 拷贝构建日志
|
||||
{
|
||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/buildlogtep.json";
|
||||
string destPath = $"{packageDirectory}/buildlogtep.json";
|
||||
string sourcePath = $"{pipelineOutputDirectory}/buildlogtep.json";
|
||||
string destPath = $"{packageOutputDirectory}/buildlogtep.json";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝代码防裁剪配置
|
||||
if (buildParameters.Parameters.SBPParameters.WriteLinkXML)
|
||||
if (buildParameters.SBPParameters.WriteLinkXML)
|
||||
{
|
||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/link.xml";
|
||||
string destPath = $"{packageDirectory}/link.xml";
|
||||
string sourcePath = $"{pipelineOutputDirectory}/link.xml";
|
||||
string destPath = $"{packageOutputDirectory}/link.xml";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
}
|
||||
else
|
||||
else if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
||||
{
|
||||
// 拷贝UnityManifest序列化文件
|
||||
{
|
||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
|
||||
string destPath = $"{packageDirectory}/{YooAssetSettings.OutputFolderName}";
|
||||
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
|
||||
string destPath = $"{packageOutputDirectory}/{YooAssetSettings.OutputFolderName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝UnityManifest文本文件
|
||||
{
|
||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
|
||||
string destPath = $"{packageDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
|
||||
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
|
||||
string destPath = $"{packageOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
// 拷贝所有补丁文件
|
||||
int progressValue = 0;
|
||||
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory, buildParameters.Parameters.BuildVersion);
|
||||
int patchFileTotalCount = patchManifest.BundleList.Count;
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
int patchFileTotalCount = buildMapContext.BundleInfos.Count;
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{patchBundle.BundleName}";
|
||||
string destPath = $"{packageDirectory}/{patchBundle.FileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
EditorTools.CopyFile(bundleInfo.PatchInfo.BuildOutputFilePath, bundleInfo.PatchInfo.PatchOutputFilePath, true);
|
||||
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, patchFileTotalCount);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
|
||||
@@ -12,23 +12,25 @@ namespace YooAsset.Editor
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var patchManifestContext = context.GetContextObject<PatchManifestContext>();
|
||||
buildParameters.StopWatch();
|
||||
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode != EBuildMode.SimulateBuild)
|
||||
{
|
||||
CreateReportFile(buildParameters, buildMapContext);
|
||||
}
|
||||
else
|
||||
{
|
||||
float buildSeconds = buildParameters.GetBuildingSeconds();
|
||||
BuildRunner.Info($"Build time consuming {buildSeconds} seconds.");
|
||||
CreateReportFile(buildParameters, buildMapContext, patchManifestContext);
|
||||
}
|
||||
|
||||
float buildSeconds = buildParameters.GetBuildingSeconds();
|
||||
BuildRunner.Info($"Build time consuming {buildSeconds} seconds.");
|
||||
}
|
||||
|
||||
private void CreateReportFile(BuildParametersContext buildParameters, BuildMapContext buildMapContext)
|
||||
private void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext, PatchManifestContext patchManifestContext)
|
||||
{
|
||||
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory, buildParameters.Parameters.BuildVersion);
|
||||
var buildParameters = buildParametersContext.Parameters;
|
||||
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
PatchManifest patchManifest = patchManifestContext.Manifest;
|
||||
BuildReport buildReport = new BuildReport();
|
||||
|
||||
// 概述信息
|
||||
@@ -40,30 +42,28 @@ namespace YooAsset.Editor
|
||||
#endif
|
||||
buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion;
|
||||
buildReport.Summary.BuildDate = DateTime.Now.ToString();
|
||||
buildReport.Summary.BuildSeconds = (int)buildParameters.GetBuildingSeconds();
|
||||
buildReport.Summary.BuildTarget = buildParameters.Parameters.BuildTarget;
|
||||
buildReport.Summary.BuildPipeline = buildParameters.Parameters.BuildPipeline;
|
||||
buildReport.Summary.BuildMode = buildParameters.Parameters.BuildMode;
|
||||
buildReport.Summary.BuildVersion = buildParameters.Parameters.BuildVersion;
|
||||
buildReport.Summary.BuildinTags = buildParameters.Parameters.BuildinTags;
|
||||
buildReport.Summary.EnableAddressable = buildParameters.Parameters.EnableAddressable;
|
||||
buildReport.Summary.CopyBuildinTagFiles = buildParameters.Parameters.CopyBuildinTagFiles;
|
||||
buildReport.Summary.EncryptionServicesClassName = buildParameters.Parameters.EncryptionServices == null ?
|
||||
"null" : buildParameters.Parameters.EncryptionServices.GetType().FullName;
|
||||
buildReport.Summary.BuildSeconds = (int)buildParametersContext.GetBuildingSeconds();
|
||||
buildReport.Summary.BuildTarget = buildParameters.BuildTarget;
|
||||
buildReport.Summary.BuildPipeline = buildParameters.BuildPipeline;
|
||||
buildReport.Summary.BuildMode = buildParameters.BuildMode;
|
||||
buildReport.Summary.BuildPackageName = buildParameters.PackageName;
|
||||
buildReport.Summary.BuildPackageVersion = buildParameters.PackageVersion;
|
||||
buildReport.Summary.EnableAddressable = buildMapContext.EnableAddressable;
|
||||
buildReport.Summary.UniqueBundleName = buildMapContext.UniqueBundleName;
|
||||
buildReport.Summary.EncryptionServicesClassName = buildParameters.EncryptionServices == null ?
|
||||
"null" : buildParameters.EncryptionServices.GetType().FullName;
|
||||
|
||||
// 构建参数
|
||||
buildReport.Summary.OutputNameStyle = buildParameters.Parameters.OutputNameStyle;
|
||||
buildReport.Summary.CompressOption = buildParameters.Parameters.CompressOption;
|
||||
buildReport.Summary.DisableWriteTypeTree = buildParameters.Parameters.DisableWriteTypeTree;
|
||||
buildReport.Summary.IgnoreTypeTreeChanges = buildParameters.Parameters.IgnoreTypeTreeChanges;
|
||||
buildReport.Summary.OutputNameStyle = buildParameters.OutputNameStyle;
|
||||
buildReport.Summary.CompressOption = buildParameters.CompressOption;
|
||||
buildReport.Summary.DisableWriteTypeTree = buildParameters.DisableWriteTypeTree;
|
||||
buildReport.Summary.IgnoreTypeTreeChanges = buildParameters.IgnoreTypeTreeChanges;
|
||||
|
||||
// 构建结果
|
||||
buildReport.Summary.AssetFileTotalCount = buildMapContext.AssetFileCount;
|
||||
buildReport.Summary.MainAssetTotalCount = GetMainAssetCount(patchManifest);
|
||||
buildReport.Summary.AllBundleTotalCount = GetAllBundleCount(patchManifest);
|
||||
buildReport.Summary.AllBundleTotalSize = GetAllBundleSize(patchManifest);
|
||||
buildReport.Summary.BuildinBundleTotalCount = GetBuildinBundleCount(patchManifest);
|
||||
buildReport.Summary.BuildinBundleTotalSize = GetBuildinBundleSize(patchManifest);
|
||||
buildReport.Summary.EncryptedBundleTotalCount = GetEncryptedBundleCount(patchManifest);
|
||||
buildReport.Summary.EncryptedBundleTotalSize = GetEncryptedBundleSize(patchManifest);
|
||||
buildReport.Summary.RawBundleTotalCount = GetRawBundleCount(patchManifest);
|
||||
@@ -98,16 +98,14 @@ namespace YooAsset.Editor
|
||||
reportBundleInfo.FileCRC = patchBundle.FileCRC;
|
||||
reportBundleInfo.FileSize = patchBundle.FileSize;
|
||||
reportBundleInfo.Tags = patchBundle.Tags;
|
||||
reportBundleInfo.Flags = patchBundle.Flags;
|
||||
reportBundleInfo.IsRawFile = patchBundle.IsRawFile;
|
||||
reportBundleInfo.LoadMethod = (EBundleLoadMethod)patchBundle.LoadMethod;
|
||||
buildReport.BundleInfos.Add(reportBundleInfo);
|
||||
}
|
||||
|
||||
// 删除旧文件
|
||||
string filePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetReportFileName(buildParameters.Parameters.BuildVersion)}";
|
||||
if (File.Exists(filePath))
|
||||
File.Delete(filePath);
|
||||
|
||||
// 序列化文件
|
||||
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
BuildReport.Serialize(filePath, buildReport);
|
||||
BuildRunner.Log($"资源构建报告文件创建完成:{filePath}");
|
||||
}
|
||||
@@ -176,32 +174,12 @@ namespace YooAsset.Editor
|
||||
}
|
||||
return fileBytes;
|
||||
}
|
||||
private int GetBuildinBundleCount(PatchManifest patchManifest)
|
||||
{
|
||||
int fileCount = 0;
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
{
|
||||
if (patchBundle.IsBuildin)
|
||||
fileCount++;
|
||||
}
|
||||
return fileCount;
|
||||
}
|
||||
private long GetBuildinBundleSize(PatchManifest patchManifest)
|
||||
{
|
||||
long fileBytes = 0;
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
{
|
||||
if (patchBundle.IsBuildin)
|
||||
fileBytes += patchBundle.FileSize;
|
||||
}
|
||||
return fileBytes;
|
||||
}
|
||||
private int GetEncryptedBundleCount(PatchManifest patchManifest)
|
||||
{
|
||||
int fileCount = 0;
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
{
|
||||
if (patchBundle.IsEncrypted)
|
||||
if (patchBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
|
||||
fileCount++;
|
||||
}
|
||||
return fileCount;
|
||||
@@ -211,7 +189,7 @@ namespace YooAsset.Editor
|
||||
long fileBytes = 0;
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
{
|
||||
if (patchBundle.IsEncrypted)
|
||||
if (patchBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
|
||||
fileBytes += patchBundle.FileSize;
|
||||
}
|
||||
return fileBytes;
|
||||
|
||||
@@ -9,19 +9,6 @@ namespace YooAsset.Editor
|
||||
[TaskAttribute("资源包加密")]
|
||||
public class TaskEncryption : IBuildTask
|
||||
{
|
||||
public class EncryptionContext : IContextObject
|
||||
{
|
||||
public List<string> EncryptList;
|
||||
|
||||
/// <summary>
|
||||
/// 检测是否为加密文件
|
||||
/// </summary>
|
||||
public bool IsEncryptFile(string bundleName)
|
||||
{
|
||||
return EncryptList.Contains(bundleName);
|
||||
}
|
||||
}
|
||||
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
@@ -30,64 +17,52 @@ namespace YooAsset.Editor
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
EncryptionContext encryptionContext = new EncryptionContext();
|
||||
encryptionContext.EncryptList = EncryptFiles(buildParameters, buildMapContext);
|
||||
context.SetContextObject(encryptionContext);
|
||||
}
|
||||
else
|
||||
{
|
||||
EncryptionContext encryptionContext = new EncryptionContext();
|
||||
encryptionContext.EncryptList = new List<string>();
|
||||
context.SetContextObject(encryptionContext);
|
||||
EncryptingBundleFiles(buildParameters, buildMapContext);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加密文件
|
||||
/// </summary>
|
||||
private List<string> EncryptFiles(BuildParametersContext buildParameters, BuildMapContext buildMapContext)
|
||||
private void EncryptingBundleFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
{
|
||||
var encryptionServices = buildParameters.Parameters.EncryptionServices;
|
||||
|
||||
// 加密资源列表
|
||||
List<string> encryptList = new List<string>();
|
||||
var encryptionServices = buildParametersContext.Parameters.EncryptionServices;
|
||||
|
||||
// 如果没有设置加密类
|
||||
if (encryptionServices == null)
|
||||
return encryptList;
|
||||
return;
|
||||
|
||||
int progressValue = 0;
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
if (encryptionServices.Check(bundleInfo.BundleName))
|
||||
bundleInfo.LoadMethod = EBundleLoadMethod.Normal;
|
||||
|
||||
EncryptFileInfo fileInfo = new EncryptFileInfo();
|
||||
fileInfo.BundleName = bundleInfo.BundleName;
|
||||
fileInfo.FilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
|
||||
var encryptResult = encryptionServices.Encrypt(fileInfo);
|
||||
if (encryptResult.LoadMethod != EBundleLoadMethod.Normal)
|
||||
{
|
||||
// 注意:原生文件不支持加密
|
||||
if (bundleInfo.IsRawFile)
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Encryption not support raw file : {bundleInfo.BundleName}");
|
||||
continue;
|
||||
}
|
||||
|
||||
encryptList.Add(bundleInfo.BundleName);
|
||||
|
||||
// 注意:通过判断文件合法性,规避重复加密一个文件
|
||||
string filePath = $"{buildParameters.PipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
byte[] fileData = File.ReadAllBytes(filePath);
|
||||
if (EditorTools.CheckBundleFileValid(fileData))
|
||||
{
|
||||
byte[] bytes = encryptionServices.Encrypt(fileData);
|
||||
File.WriteAllBytes(filePath, bytes);
|
||||
BuildRunner.Log($"文件加密完成:{filePath}");
|
||||
}
|
||||
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}.encrypt";
|
||||
FileUtility.CreateFile(filePath, encryptResult.EncryptedData);
|
||||
bundleInfo.EncryptedFilePath = filePath;
|
||||
bundleInfo.LoadMethod = encryptResult.LoadMethod;
|
||||
BuildRunner.Log($"Bundle文件加密完成:{filePath}");
|
||||
}
|
||||
|
||||
// 进度条
|
||||
EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.BundleInfos.Count);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
|
||||
if(encryptList.Count == 0)
|
||||
UnityEngine.Debug.LogWarning($"没有发现需要加密的文件!");
|
||||
return encryptList;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -13,7 +13,7 @@ namespace YooAsset.Editor
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = BuildMapCreater.CreateBuildMap(buildParametersContext.Parameters.BuildMode);
|
||||
var buildMapContext = BuildMapCreater.CreateBuildMap(buildParametersContext.Parameters.BuildMode, buildParametersContext.Parameters.PackageName);
|
||||
context.SetContextObject(buildMapContext);
|
||||
BuildRunner.Log("构建内容准备完毕!");
|
||||
|
||||
|
||||
@@ -11,24 +11,20 @@ namespace YooAsset.Editor
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
buildParameters.BeginWatch();
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
buildParametersContext.BeginWatch();
|
||||
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
var buildParameters = buildParametersContext.Parameters;
|
||||
|
||||
// 检测构建平台是否合法
|
||||
if (buildParameters.Parameters.BuildTarget == BuildTarget.NoTarget)
|
||||
// 检测构建参数合法性
|
||||
if (buildParameters.BuildTarget == BuildTarget.NoTarget)
|
||||
throw new Exception("请选择目标平台");
|
||||
if (string.IsNullOrEmpty(buildParameters.PackageName))
|
||||
throw new Exception("包裹名称不能为空");
|
||||
if(string.IsNullOrEmpty(buildParameters.PackageVersion))
|
||||
throw new Exception("包裹版本不能为空");
|
||||
|
||||
// 检测构建版本是否合法
|
||||
if (buildParameters.Parameters.BuildVersion <= 0)
|
||||
throw new Exception("请先设置版本号");
|
||||
|
||||
// 检测输出目录是否为空
|
||||
if (string.IsNullOrEmpty(buildParameters.PipelineOutputDirectory))
|
||||
throw new Exception("输出目录不能为空");
|
||||
|
||||
if (buildMode != EBuildMode.SimulateBuild)
|
||||
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
|
||||
{
|
||||
// 检测当前是否正在构建资源包
|
||||
if (BuildPipeline.isBuildingPlayer)
|
||||
@@ -38,38 +34,27 @@ namespace YooAsset.Editor
|
||||
if (EditorTools.HasDirtyScenes())
|
||||
throw new Exception("检测到未保存的场景文件");
|
||||
|
||||
// 检测首包资源标签
|
||||
if (buildParameters.CopyBuildinFileOption == ECopyBuildinFileOption.ClearAndCopyByTags
|
||||
|| buildParameters.CopyBuildinFileOption == ECopyBuildinFileOption.OnlyCopyByTags)
|
||||
{
|
||||
if (string.IsNullOrEmpty(buildParameters.CopyBuildinFileTags))
|
||||
throw new Exception("首包资源标签不能为空!");
|
||||
}
|
||||
|
||||
// 检测包裹输出目录是否存在
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
if (Directory.Exists(packageOutputDirectory))
|
||||
throw new Exception($"本次构建的补丁目录已经存在:{packageOutputDirectory}");
|
||||
|
||||
// 保存改动的资源
|
||||
AssetDatabase.SaveAssets();
|
||||
}
|
||||
|
||||
// 增量更新时候的必要检测
|
||||
if (buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
// 检测历史版本是否存在
|
||||
if (AssetBundleBuilderHelper.HasAnyPackageVersion(buildParameters.Parameters.BuildTarget, buildParameters.Parameters.OutputRoot))
|
||||
{
|
||||
// 检测构建版本是否合法
|
||||
int maxPackageVersion = AssetBundleBuilderHelper.GetMaxPackageVersion(buildParameters.Parameters.BuildTarget, buildParameters.Parameters.OutputRoot);
|
||||
if (buildParameters.Parameters.BuildVersion <= maxPackageVersion)
|
||||
throw new Exception("构建版本不能小于历史版本");
|
||||
|
||||
// 检测补丁包是否已经存在
|
||||
string packageDirectory = buildParameters.GetPackageDirectory();
|
||||
if (Directory.Exists(packageDirectory))
|
||||
throw new Exception($"补丁包已经存在:{packageDirectory}");
|
||||
|
||||
// 检测内置资源分类标签是否一致
|
||||
var oldPatchManifest = AssetBundleBuilderHelper.GetOldPatchManifest(buildParameters.PipelineOutputDirectory);
|
||||
if (buildParameters.Parameters.BuildinTags != oldPatchManifest.BuildinTags)
|
||||
throw new Exception($"增量更新时内置资源标签必须一致:{buildParameters.Parameters.BuildinTags} != {oldPatchManifest.BuildinTags}");
|
||||
}
|
||||
}
|
||||
|
||||
// 如果是强制重建
|
||||
if (buildMode == EBuildMode.ForceRebuild)
|
||||
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
|
||||
{
|
||||
// 删除平台总目录
|
||||
string platformDirectory = $"{buildParameters.Parameters.OutputRoot}/{buildParameters.Parameters.BuildTarget}";
|
||||
string platformDirectory = $"{buildParameters.OutputRoot}/{buildParameters.PackageName}/{buildParameters.BuildTarget}";
|
||||
if (EditorTools.DeleteDirectory(platformDirectory))
|
||||
{
|
||||
BuildRunner.Log($"删除平台总目录:{platformDirectory}");
|
||||
@@ -77,9 +62,10 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
// 如果输出目录不存在
|
||||
if (EditorTools.CreateDirectory(buildParameters.PipelineOutputDirectory))
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
|
||||
{
|
||||
BuildRunner.Log($"创建输出目录:{buildParameters.PipelineOutputDirectory}");
|
||||
BuildRunner.Log($"创建输出目录:{pipelineOutputDirectory}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,118 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("更新构建信息")]
|
||||
public class TaskUpdateBuildInfo : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
int outputNameStyle = (int)buildParametersContext.Parameters.OutputNameStyle;
|
||||
|
||||
// 1.检测路径长度
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
// NOTE:检测路径长度不要超过260字符。
|
||||
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
if (filePath.Length >= 260)
|
||||
throw new Exception($"The output bundle name is too long {filePath.Length} chars : {filePath}");
|
||||
}
|
||||
|
||||
// 2.更新构建输出的文件路径
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
if (bundleInfo.IsEncryptedFile)
|
||||
bundleInfo.PatchInfo.BuildOutputFilePath = bundleInfo.EncryptedFilePath;
|
||||
else
|
||||
bundleInfo.PatchInfo.BuildOutputFilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
}
|
||||
|
||||
// 3.更新文件其它信息
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
string buildOutputFilePath = bundleInfo.PatchInfo.BuildOutputFilePath;
|
||||
bundleInfo.PatchInfo.ContentHash = GetBundleContentHash(bundleInfo, context);
|
||||
bundleInfo.PatchInfo.PatchFileHash = GetBundleFileHash(buildOutputFilePath, buildParametersContext);
|
||||
bundleInfo.PatchInfo.PatchFileCRC = GetBundleFileCRC(buildOutputFilePath, buildParametersContext);
|
||||
bundleInfo.PatchInfo.PatchFileSize = GetBundleFileSize(buildOutputFilePath, buildParametersContext);
|
||||
}
|
||||
|
||||
// 4.更新补丁包输出的文件路径
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
string patchFileName = PatchManifest.CreateBundleFileName(outputNameStyle, bundleInfo.BundleName, bundleInfo.PatchInfo.PatchFileHash);
|
||||
bundleInfo.PatchInfo.PatchOutputFilePath = $"{packageOutputDirectory}/{patchFileName}";
|
||||
}
|
||||
}
|
||||
|
||||
private string GetBundleContentHash(BuildBundleInfo bundleInfo, BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var parameters = buildParametersContext.Parameters;
|
||||
var buildMode = parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
|
||||
return "00000000000000000000000000000000"; //32位
|
||||
|
||||
if (bundleInfo.IsRawFile)
|
||||
{
|
||||
string filePath = bundleInfo.PatchInfo.BuildOutputFilePath;
|
||||
return HashUtility.FileMD5(filePath);
|
||||
}
|
||||
|
||||
if (parameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
||||
{
|
||||
var buildResult = context.GetContextObject<TaskBuilding.BuildResultContext>();
|
||||
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
|
||||
if (hash.isValid)
|
||||
return hash.ToString();
|
||||
else
|
||||
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
|
||||
}
|
||||
else if (parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
// 注意:当资源包的依赖列表发生变化的时候,ContentHash也会发生变化!
|
||||
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
|
||||
return value.Hash.ToString();
|
||||
else
|
||||
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
private string GetBundleFileHash(string filePath, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
|
||||
return "00000000000000000000000000000000"; //32位
|
||||
else
|
||||
return HashUtility.FileMD5(filePath);
|
||||
}
|
||||
private string GetBundleFileCRC(string filePath, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
|
||||
return "00000000"; //8位
|
||||
else
|
||||
return HashUtility.FileCRC32(filePath);
|
||||
}
|
||||
private long GetBundleFileSize(string filePath, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
|
||||
return 0;
|
||||
else
|
||||
return FileUtility.GetFileSize(filePath);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 057a358d2d0c92b47add59dac8bef783
|
||||
guid: 4882f54fbf0bcb04680fb581deae4889
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -32,7 +32,7 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
private void VerifyingBuildingResult(BuildContext context, AssetBundleManifest unityManifest)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
string[] buildedBundles = unityManifest.GetAllAssetBundles();
|
||||
|
||||
@@ -62,14 +62,16 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
// 4. 验证Asset
|
||||
/*
|
||||
bool isPass = true;
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
int progressValue = 0;
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
foreach (var buildedBundle in buildedBundles)
|
||||
{
|
||||
string filePath = $"{buildParameters.PipelineOutputDirectory}/{buildedBundle}";
|
||||
string filePath = $"{pipelineOutputDirectory}/{buildedBundle}";
|
||||
string[] buildedAssetPaths = GetAssetBundleAllAssets(filePath);
|
||||
string[] mapAssetPaths = buildMapContext.GetBuildinAssetPaths(buildedBundle);
|
||||
if (mapAssetPaths.Length != buildedAssetPaths.Length)
|
||||
@@ -97,6 +99,7 @@ namespace YooAsset.Editor
|
||||
throw new Exception("构建结果验证没有通过,请参考警告日志!");
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
BuildRunner.Log("构建结果验证成功!");
|
||||
}
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 首包资源文件的拷贝方式
|
||||
/// </summary>
|
||||
public enum ECopyBuildinFileOption
|
||||
{
|
||||
/// <summary>
|
||||
/// 不拷贝任何文件
|
||||
/// </summary>
|
||||
None = 0,
|
||||
|
||||
/// <summary>
|
||||
/// 先清空已有文件,然后拷贝所有文件
|
||||
/// </summary>
|
||||
ClearAndCopyAll,
|
||||
|
||||
/// <summary>
|
||||
/// 先清空已有文件,然后按照资源标签拷贝文件
|
||||
/// </summary>
|
||||
ClearAndCopyByTags,
|
||||
|
||||
/// <summary>
|
||||
/// 不清空已有文件,直接拷贝所有文件
|
||||
/// </summary>
|
||||
OnlyCopyAll,
|
||||
|
||||
/// <summary>
|
||||
/// 不清空已有文件,直接按照资源标签拷贝文件
|
||||
/// </summary>
|
||||
OnlyCopyByTags,
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 37a7daecdb1361140b44ba4724e8866e
|
||||
guid: 4defd475b635cdf4b87108140d3a0ad1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -1,18 +0,0 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public interface IEncryptionServices
|
||||
{
|
||||
/// <summary>
|
||||
/// 检测是否需要加密
|
||||
/// </summary>
|
||||
bool Check(string bundleName);
|
||||
|
||||
/// <summary>
|
||||
/// 加密方法
|
||||
/// </summary>
|
||||
/// <param name="fileData">要加密的文件数据</param>
|
||||
/// <returns>返回加密后的字节数据</returns>
|
||||
byte[] Encrypt(byte[] fileData);
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
@@ -14,6 +15,11 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public string CollectPath = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 收集器的GUID
|
||||
/// </summary>
|
||||
public string CollectorGUID = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 收集器类型
|
||||
/// </summary>
|
||||
@@ -68,7 +74,8 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public void CheckConfigError()
|
||||
{
|
||||
if (AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(CollectPath) == null)
|
||||
string assetGUID = AssetDatabase.AssetPathToGUID(CollectPath);
|
||||
if (string.IsNullOrEmpty(assetGUID))
|
||||
throw new Exception($"Invalid collect path : {CollectPath}");
|
||||
|
||||
if (CollectorType == ECollectorType.None)
|
||||
@@ -84,13 +91,51 @@ namespace YooAsset.Editor
|
||||
throw new Exception($"Invalid {nameof(IAddressRule)} class type : {AddressRuleName} in collector : {CollectPath}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 修复配置错误
|
||||
/// </summary>
|
||||
public bool FixConfigError()
|
||||
{
|
||||
bool isFixed = false;
|
||||
|
||||
if (string.IsNullOrEmpty(CollectorGUID) == false)
|
||||
{
|
||||
string convertAssetPath = AssetDatabase.GUIDToAssetPath(CollectorGUID);
|
||||
if (string.IsNullOrEmpty(convertAssetPath))
|
||||
{
|
||||
Debug.LogWarning($"Collector GUID {CollectorGUID} is invalid and has been auto removed !");
|
||||
CollectorGUID = string.Empty;
|
||||
isFixed = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (CollectPath != convertAssetPath)
|
||||
{
|
||||
CollectPath = convertAssetPath;
|
||||
isFixed = true;
|
||||
Debug.LogWarning($"Fix collect path : {CollectPath} -> {convertAssetPath}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
string convertGUID = AssetDatabase.AssetPathToGUID(CollectPath);
|
||||
if(string.IsNullOrEmpty(convertGUID) == false)
|
||||
{
|
||||
CollectorGUID = convertGUID;
|
||||
}
|
||||
*/
|
||||
|
||||
return isFixed;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取打包收集的资源文件
|
||||
/// </summary>
|
||||
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode, AssetBundleCollectorGroup group)
|
||||
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command, AssetBundleCollectorGroup group)
|
||||
{
|
||||
// 注意:模拟构建模式下只收集主资源
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
if (command.BuildMode == EBuildMode.SimulateBuild)
|
||||
{
|
||||
if (CollectorType != ECollectorType.MainAssetCollector)
|
||||
return new List<CollectAssetInfo>();
|
||||
@@ -117,7 +162,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
if (result.ContainsKey(assetPath) == false)
|
||||
{
|
||||
var collectAssetInfo = CreateCollectAssetInfo(buildMode, group, assetPath, isRawAsset);
|
||||
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawAsset);
|
||||
result.Add(assetPath, collectAssetInfo);
|
||||
}
|
||||
else
|
||||
@@ -132,7 +177,7 @@ namespace YooAsset.Editor
|
||||
string assetPath = CollectPath;
|
||||
if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
|
||||
{
|
||||
var collectAssetInfo = CreateCollectAssetInfo(buildMode, group, assetPath, isRawAsset);
|
||||
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawAsset);
|
||||
result.Add(assetPath, collectAssetInfo);
|
||||
}
|
||||
else
|
||||
@@ -142,7 +187,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
// 检测可寻址地址是否重复
|
||||
if (AssetBundleCollectorSettingData.Setting.EnableAddressable)
|
||||
if (command.EnableAddressable)
|
||||
{
|
||||
HashSet<string> adressTemper = new HashSet<string>();
|
||||
foreach (var collectInfoPair in result)
|
||||
@@ -162,7 +207,7 @@ namespace YooAsset.Editor
|
||||
return result.Values.ToList();
|
||||
}
|
||||
|
||||
private CollectAssetInfo CreateCollectAssetInfo(EBuildMode buildMode, AssetBundleCollectorGroup group, string assetPath, bool isRawAsset)
|
||||
private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawAsset)
|
||||
{
|
||||
string address = GetAddress(group, assetPath);
|
||||
string bundleName = GetBundleName(group, assetPath);
|
||||
@@ -170,7 +215,7 @@ namespace YooAsset.Editor
|
||||
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, assetTags, isRawAsset);
|
||||
|
||||
// 注意:模拟构建模式下不需要收集依赖资源
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
if (command.BuildMode == EBuildMode.SimulateBuild)
|
||||
collectAssetInfo.DependAssets = new List<string>();
|
||||
else
|
||||
collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
|
||||
@@ -184,11 +229,6 @@ namespace YooAsset.Editor
|
||||
UnityEngine.Debug.LogError($"Invalid asset path : {assetPath}");
|
||||
return false;
|
||||
}
|
||||
if (assetPath.Contains("/Gizmos/"))
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Cannot pack gizmos asset : {assetPath}");
|
||||
return false;
|
||||
}
|
||||
|
||||
// 忽略文件夹
|
||||
if (AssetDatabase.IsValidFolder(assetPath))
|
||||
@@ -226,7 +266,7 @@ namespace YooAsset.Editor
|
||||
private bool IsCollectAsset(string assetPath)
|
||||
{
|
||||
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (assetType == typeof(UnityEngine.Shader))
|
||||
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
|
||||
return true;
|
||||
|
||||
// 根据规则设置过滤资源文件
|
||||
@@ -245,10 +285,8 @@ namespace YooAsset.Editor
|
||||
private string GetBundleName(AssetBundleCollectorGroup group, string assetPath)
|
||||
{
|
||||
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (assetType == typeof(UnityEngine.Shader))
|
||||
{
|
||||
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
|
||||
return EditorTools.GetRegularPath(YooAssetSettings.UnityShadersBundleName).ToLower();
|
||||
}
|
||||
|
||||
// 根据规则设置获取资源包名称
|
||||
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
|
||||
|
||||
@@ -10,22 +10,31 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetBundleCollectorConfig
|
||||
{
|
||||
public const string ConfigVersion = "1.0";
|
||||
public const string ConfigVersion = "2.1";
|
||||
|
||||
public const string XmlVersion = "Version";
|
||||
public const string XmlCommon = "Common";
|
||||
public const string XmlEnableAddressable = "AutoAddressable";
|
||||
public const string XmlUniqueBundleName = "UniqueBundleName";
|
||||
public const string XmlShowPackageView = "ShowPackageView";
|
||||
|
||||
public const string XmlPackage = "Package";
|
||||
public const string XmlPackageName = "PackageName";
|
||||
public const string XmlPackageDesc = "PackageDesc";
|
||||
|
||||
public const string XmlGroup = "Group";
|
||||
public const string XmlGroupName = "GroupName";
|
||||
public const string XmlGroupDesc = "GroupDesc";
|
||||
|
||||
public const string XmlCollector = "Collector";
|
||||
public const string XmlCollectPath = "CollectPath";
|
||||
public const string XmlCollectorGUID = "CollectGUID";
|
||||
public const string XmlCollectorType = "CollectType";
|
||||
public const string XmlAddressRule = "AddressRule";
|
||||
public const string XmlPackRule = "PackRule";
|
||||
public const string XmlFilterRule = "FilterRule";
|
||||
public const string XmlAssetTags = "AssetTags";
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 导入XML配置表
|
||||
/// </summary>
|
||||
@@ -38,80 +47,113 @@ namespace YooAsset.Editor
|
||||
throw new Exception($"Only support xml : {filePath}");
|
||||
|
||||
// 加载配置文件
|
||||
XmlDocument xml = new XmlDocument();
|
||||
xml.Load(filePath);
|
||||
XmlElement root = xml.DocumentElement;
|
||||
XmlDocument xmlDoc = new XmlDocument();
|
||||
xmlDoc.Load(filePath);
|
||||
XmlElement root = xmlDoc.DocumentElement;
|
||||
|
||||
// 读取配置版本
|
||||
string configVersion = root.GetAttribute(XmlVersion);
|
||||
if(configVersion != ConfigVersion)
|
||||
if (configVersion != ConfigVersion)
|
||||
{
|
||||
throw new Exception($"The config version is invalid : {configVersion}");
|
||||
if (UpdateXmlConfig(xmlDoc) == false)
|
||||
throw new Exception($"The config version update failed : {configVersion} -> {ConfigVersion}");
|
||||
else
|
||||
Debug.Log($"The config version update succeed : {configVersion} -> {ConfigVersion}");
|
||||
}
|
||||
|
||||
// 读取公共配置
|
||||
bool enableAddressable = false;
|
||||
bool uniqueBundleName = false;
|
||||
bool showPackageView = false;
|
||||
var commonNodeList = root.GetElementsByTagName(XmlCommon);
|
||||
if (commonNodeList.Count > 0)
|
||||
{
|
||||
XmlElement commonElement = commonNodeList[0] as XmlElement;
|
||||
if (commonElement.HasAttribute(XmlEnableAddressable) == false)
|
||||
throw new Exception($"Not found attribute {XmlEnableAddressable} in {XmlCommon}");
|
||||
if (commonElement.HasAttribute(XmlUniqueBundleName) == false)
|
||||
throw new Exception($"Not found attribute {XmlUniqueBundleName} in {XmlCommon}");
|
||||
if (commonElement.HasAttribute(XmlShowPackageView) == false)
|
||||
throw new Exception($"Not found attribute {XmlShowPackageView} in {XmlCommon}");
|
||||
|
||||
enableAddressable = commonElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false;
|
||||
uniqueBundleName = commonElement.GetAttribute(XmlUniqueBundleName) == "True" ? true : false;
|
||||
showPackageView = commonElement.GetAttribute(XmlShowPackageView) == "True" ? true : false;
|
||||
}
|
||||
|
||||
// 读取分组配置
|
||||
List<AssetBundleCollectorGroup> groupTemper = new List<AssetBundleCollectorGroup>();
|
||||
var groupNodeList = root.GetElementsByTagName(XmlGroup);
|
||||
foreach (var groupNode in groupNodeList)
|
||||
// 读取包裹配置
|
||||
List<AssetBundleCollectorPackage> packages = new List<AssetBundleCollectorPackage>();
|
||||
var packageNodeList = root.GetElementsByTagName(XmlPackage);
|
||||
foreach (var packageNode in packageNodeList)
|
||||
{
|
||||
XmlElement groupElement = groupNode as XmlElement;
|
||||
if (groupElement.HasAttribute(XmlGroupName) == false)
|
||||
throw new Exception($"Not found attribute {XmlGroupName} in {XmlGroup}");
|
||||
if (groupElement.HasAttribute(XmlGroupDesc) == false)
|
||||
throw new Exception($"Not found attribute {XmlGroupDesc} in {XmlGroup}");
|
||||
if (groupElement.HasAttribute(XmlAssetTags) == false)
|
||||
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlGroup}");
|
||||
XmlElement packageElement = packageNode as XmlElement;
|
||||
if (packageElement.HasAttribute(XmlPackageName) == false)
|
||||
throw new Exception($"Not found attribute {XmlPackageName} in {XmlPackage}");
|
||||
if (packageElement.HasAttribute(XmlPackageDesc) == false)
|
||||
throw new Exception($"Not found attribute {XmlPackageDesc} in {XmlPackage}");
|
||||
|
||||
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
|
||||
group.GroupName = groupElement.GetAttribute(XmlGroupName);
|
||||
group.GroupDesc = groupElement.GetAttribute(XmlGroupDesc);
|
||||
group.AssetTags = groupElement.GetAttribute(XmlAssetTags);
|
||||
groupTemper.Add(group);
|
||||
AssetBundleCollectorPackage package = new AssetBundleCollectorPackage();
|
||||
package.PackageName = packageElement.GetAttribute(XmlPackageName);
|
||||
package.PackageDesc = packageElement.GetAttribute(XmlPackageDesc);
|
||||
packages.Add(package);
|
||||
|
||||
// 读取收集器配置
|
||||
var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
|
||||
foreach (var collectorNode in collectorNodeList)
|
||||
// 读取分组配置
|
||||
var groupNodeList = packageElement.GetElementsByTagName(XmlGroup);
|
||||
foreach (var groupNode in groupNodeList)
|
||||
{
|
||||
XmlElement collectorElement = collectorNode as XmlElement;
|
||||
if (collectorElement.HasAttribute(XmlCollectPath) == false)
|
||||
throw new Exception($"Not found attribute {XmlCollectPath} in {XmlCollector}");
|
||||
if (collectorElement.HasAttribute(XmlCollectorType) == false)
|
||||
throw new Exception($"Not found attribute {XmlCollectorType} in {XmlCollector}");
|
||||
if (collectorElement.HasAttribute(XmlAddressRule) == false)
|
||||
throw new Exception($"Not found attribute {XmlAddressRule} in {XmlCollector}");
|
||||
if (collectorElement.HasAttribute(XmlPackRule) == false)
|
||||
throw new Exception($"Not found attribute {XmlPackRule} in {XmlCollector}");
|
||||
if (collectorElement.HasAttribute(XmlFilterRule) == false)
|
||||
throw new Exception($"Not found attribute {XmlFilterRule} in {XmlCollector}");
|
||||
if (collectorElement.HasAttribute(XmlAssetTags) == false)
|
||||
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlCollector}");
|
||||
XmlElement groupElement = groupNode as XmlElement;
|
||||
if (groupElement.HasAttribute(XmlGroupName) == false)
|
||||
throw new Exception($"Not found attribute {XmlGroupName} in {XmlGroup}");
|
||||
if (groupElement.HasAttribute(XmlGroupDesc) == false)
|
||||
throw new Exception($"Not found attribute {XmlGroupDesc} in {XmlGroup}");
|
||||
if (groupElement.HasAttribute(XmlAssetTags) == false)
|
||||
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlGroup}");
|
||||
|
||||
AssetBundleCollector collector = new AssetBundleCollector();
|
||||
collector.CollectPath = collectorElement.GetAttribute(XmlCollectPath);
|
||||
collector.CollectorType = StringUtility.NameToEnum<ECollectorType>(collectorElement.GetAttribute(XmlCollectorType));
|
||||
collector.AddressRuleName = collectorElement.GetAttribute(XmlAddressRule);
|
||||
collector.PackRuleName = collectorElement.GetAttribute(XmlPackRule);
|
||||
collector.FilterRuleName = collectorElement.GetAttribute(XmlFilterRule);
|
||||
collector.AssetTags = collectorElement.GetAttribute(XmlAssetTags); ;
|
||||
group.Collectors.Add(collector);
|
||||
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
|
||||
group.GroupName = groupElement.GetAttribute(XmlGroupName);
|
||||
group.GroupDesc = groupElement.GetAttribute(XmlGroupDesc);
|
||||
group.AssetTags = groupElement.GetAttribute(XmlAssetTags);
|
||||
package.Groups.Add(group);
|
||||
|
||||
// 读取收集器配置
|
||||
var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
|
||||
foreach (var collectorNode in collectorNodeList)
|
||||
{
|
||||
XmlElement collectorElement = collectorNode as XmlElement;
|
||||
if (collectorElement.HasAttribute(XmlCollectPath) == false)
|
||||
throw new Exception($"Not found attribute {XmlCollectPath} in {XmlCollector}");
|
||||
if (collectorElement.HasAttribute(XmlCollectorGUID) == false)
|
||||
throw new Exception($"Not found attribute {XmlCollectorGUID} in {XmlCollector}");
|
||||
if (collectorElement.HasAttribute(XmlCollectorType) == false)
|
||||
throw new Exception($"Not found attribute {XmlCollectorType} in {XmlCollector}");
|
||||
if (collectorElement.HasAttribute(XmlAddressRule) == false)
|
||||
throw new Exception($"Not found attribute {XmlAddressRule} in {XmlCollector}");
|
||||
if (collectorElement.HasAttribute(XmlPackRule) == false)
|
||||
throw new Exception($"Not found attribute {XmlPackRule} in {XmlCollector}");
|
||||
if (collectorElement.HasAttribute(XmlFilterRule) == false)
|
||||
throw new Exception($"Not found attribute {XmlFilterRule} in {XmlCollector}");
|
||||
if (collectorElement.HasAttribute(XmlAssetTags) == false)
|
||||
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlCollector}");
|
||||
|
||||
AssetBundleCollector collector = new AssetBundleCollector();
|
||||
collector.CollectPath = collectorElement.GetAttribute(XmlCollectPath);
|
||||
collector.CollectorGUID = collectorElement.GetAttribute(XmlCollectorGUID);
|
||||
collector.CollectorType = StringUtility.NameToEnum<ECollectorType>(collectorElement.GetAttribute(XmlCollectorType));
|
||||
collector.AddressRuleName = collectorElement.GetAttribute(XmlAddressRule);
|
||||
collector.PackRuleName = collectorElement.GetAttribute(XmlPackRule);
|
||||
collector.FilterRuleName = collectorElement.GetAttribute(XmlFilterRule);
|
||||
collector.AssetTags = collectorElement.GetAttribute(XmlAssetTags);
|
||||
group.Collectors.Add(collector);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 保存配置数据
|
||||
AssetBundleCollectorSettingData.ClearAll();
|
||||
AssetBundleCollectorSettingData.Setting.EnableAddressable = enableAddressable;
|
||||
AssetBundleCollectorSettingData.Setting.Groups.AddRange(groupTemper);
|
||||
AssetBundleCollectorSettingData.Setting.UniqueBundleName = uniqueBundleName;
|
||||
AssetBundleCollectorSettingData.Setting.ShowPackageView = showPackageView;
|
||||
AssetBundleCollectorSettingData.Setting.Packages.AddRange(packages);
|
||||
AssetBundleCollectorSettingData.SaveFile();
|
||||
Debug.Log($"导入配置完毕!");
|
||||
}
|
||||
@@ -139,28 +181,40 @@ namespace YooAsset.Editor
|
||||
// 设置公共配置
|
||||
var commonElement = xmlDoc.CreateElement(XmlCommon);
|
||||
commonElement.SetAttribute(XmlEnableAddressable, AssetBundleCollectorSettingData.Setting.EnableAddressable.ToString());
|
||||
commonElement.SetAttribute(XmlUniqueBundleName, AssetBundleCollectorSettingData.Setting.UniqueBundleName.ToString());
|
||||
commonElement.SetAttribute(XmlShowPackageView, AssetBundleCollectorSettingData.Setting.ShowPackageView.ToString());
|
||||
root.AppendChild(commonElement);
|
||||
|
||||
// 设置分组配置
|
||||
foreach (var group in AssetBundleCollectorSettingData.Setting.Groups)
|
||||
// 设置Package配置
|
||||
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
|
||||
{
|
||||
var groupElement = xmlDoc.CreateElement(XmlGroup);
|
||||
groupElement.SetAttribute(XmlGroupName, group.GroupName);
|
||||
groupElement.SetAttribute(XmlGroupDesc, group.GroupDesc);
|
||||
groupElement.SetAttribute(XmlAssetTags, group.AssetTags);
|
||||
root.AppendChild(groupElement);
|
||||
var packageElement = xmlDoc.CreateElement(XmlPackage);
|
||||
packageElement.SetAttribute(XmlPackageName, package.PackageName);
|
||||
packageElement.SetAttribute(XmlPackageDesc, package.PackageDesc);
|
||||
root.AppendChild(packageElement);
|
||||
|
||||
// 设置收集器配置
|
||||
foreach (var collector in group.Collectors)
|
||||
// 设置分组配置
|
||||
foreach (var group in package.Groups)
|
||||
{
|
||||
var collectorElement = xmlDoc.CreateElement(XmlCollector);
|
||||
collectorElement.SetAttribute(XmlCollectPath, collector.CollectPath);
|
||||
collectorElement.SetAttribute(XmlCollectorType, collector.CollectorType.ToString());
|
||||
collectorElement.SetAttribute(XmlAddressRule, collector.AddressRuleName);
|
||||
collectorElement.SetAttribute(XmlPackRule, collector.PackRuleName);
|
||||
collectorElement.SetAttribute(XmlFilterRule, collector.FilterRuleName);
|
||||
collectorElement.SetAttribute(XmlAssetTags, collector.AssetTags);
|
||||
groupElement.AppendChild(collectorElement);
|
||||
var groupElement = xmlDoc.CreateElement(XmlGroup);
|
||||
groupElement.SetAttribute(XmlGroupName, group.GroupName);
|
||||
groupElement.SetAttribute(XmlGroupDesc, group.GroupDesc);
|
||||
groupElement.SetAttribute(XmlAssetTags, group.AssetTags);
|
||||
packageElement.AppendChild(groupElement);
|
||||
|
||||
// 设置收集器配置
|
||||
foreach (var collector in group.Collectors)
|
||||
{
|
||||
var collectorElement = xmlDoc.CreateElement(XmlCollector);
|
||||
collectorElement.SetAttribute(XmlCollectPath, collector.CollectPath);
|
||||
collectorElement.SetAttribute(XmlCollectorGUID, collector.CollectorGUID);
|
||||
collectorElement.SetAttribute(XmlCollectorType, collector.CollectorType.ToString());
|
||||
collectorElement.SetAttribute(XmlAddressRule, collector.AddressRuleName);
|
||||
collectorElement.SetAttribute(XmlPackRule, collector.PackRuleName);
|
||||
collectorElement.SetAttribute(XmlFilterRule, collector.FilterRuleName);
|
||||
collectorElement.SetAttribute(XmlAssetTags, collector.AssetTags);
|
||||
groupElement.AppendChild(collectorElement);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -168,5 +222,81 @@ namespace YooAsset.Editor
|
||||
xmlDoc.Save(savePath);
|
||||
Debug.Log($"导出配置完毕!");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 升级XML配置表
|
||||
/// </summary>
|
||||
private static bool UpdateXmlConfig(XmlDocument xmlDoc)
|
||||
{
|
||||
XmlElement root = xmlDoc.DocumentElement;
|
||||
string configVersion = root.GetAttribute(XmlVersion);
|
||||
if (configVersion == ConfigVersion)
|
||||
return true;
|
||||
|
||||
// 1.0 -> 2.0
|
||||
if (configVersion == "1.0")
|
||||
{
|
||||
// 添加公共元素属性
|
||||
var commonNodeList = root.GetElementsByTagName(XmlCommon);
|
||||
if (commonNodeList.Count > 0)
|
||||
{
|
||||
XmlElement commonElement = commonNodeList[0] as XmlElement;
|
||||
if (commonElement.HasAttribute(XmlShowPackageView) == false)
|
||||
commonElement.SetAttribute(XmlShowPackageView, "False");
|
||||
}
|
||||
|
||||
// 添加包裹元素
|
||||
var packageElement = xmlDoc.CreateElement(XmlPackage);
|
||||
packageElement.SetAttribute(XmlPackageName, "DefaultPackage");
|
||||
packageElement.SetAttribute(XmlPackageDesc, string.Empty);
|
||||
root.AppendChild(packageElement);
|
||||
|
||||
// 获取所有分组元素
|
||||
var groupNodeList = root.GetElementsByTagName(XmlGroup);
|
||||
List<XmlElement> temper = new List<XmlElement>(groupNodeList.Count);
|
||||
foreach (var groupNode in groupNodeList)
|
||||
{
|
||||
XmlElement groupElement = groupNode as XmlElement;
|
||||
var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
|
||||
foreach (var collectorNode in collectorNodeList)
|
||||
{
|
||||
XmlElement collectorElement = collectorNode as XmlElement;
|
||||
if (collectorElement.HasAttribute(XmlCollectorGUID) == false)
|
||||
collectorElement.SetAttribute(XmlCollectorGUID, string.Empty);
|
||||
}
|
||||
temper.Add(groupElement);
|
||||
}
|
||||
|
||||
// 将分组元素转移至包裹元素下
|
||||
foreach (var groupElement in temper)
|
||||
{
|
||||
root.RemoveChild(groupElement);
|
||||
packageElement.AppendChild(groupElement);
|
||||
}
|
||||
|
||||
// 更新版本
|
||||
root.SetAttribute(XmlVersion, "2.0");
|
||||
return UpdateXmlConfig(xmlDoc);
|
||||
}
|
||||
|
||||
// 2.0 -> 2.1
|
||||
if (configVersion == "2.0")
|
||||
{
|
||||
// 添加公共元素属性
|
||||
var commonNodeList = root.GetElementsByTagName(XmlCommon);
|
||||
if (commonNodeList.Count > 0)
|
||||
{
|
||||
XmlElement commonElement = commonNodeList[0] as XmlElement;
|
||||
if (commonElement.HasAttribute(XmlUniqueBundleName) == false)
|
||||
commonElement.SetAttribute(XmlUniqueBundleName, "False");
|
||||
}
|
||||
|
||||
// 更新版本
|
||||
root.SetAttribute(XmlVersion, "2.1");
|
||||
return UpdateXmlConfig(xmlDoc);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -50,10 +50,26 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 修复配置错误
|
||||
/// </summary>
|
||||
public bool FixConfigError()
|
||||
{
|
||||
bool isFixed = false;
|
||||
foreach (var collector in Collectors)
|
||||
{
|
||||
if (collector.FixConfigError())
|
||||
{
|
||||
isFixed = true;
|
||||
}
|
||||
}
|
||||
return isFixed;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取打包收集的资源文件
|
||||
/// </summary>
|
||||
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode)
|
||||
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command)
|
||||
{
|
||||
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
|
||||
|
||||
@@ -67,7 +83,7 @@ namespace YooAsset.Editor
|
||||
// 收集打包资源
|
||||
foreach (var collector in Collectors)
|
||||
{
|
||||
var temper = collector.GetAllCollectAssets(buildMode, this);
|
||||
var temper = collector.GetAllCollectAssets(command, this);
|
||||
foreach (var assetInfo in temper)
|
||||
{
|
||||
if (result.ContainsKey(assetInfo.AssetPath) == false)
|
||||
@@ -78,7 +94,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
// 检测可寻址地址是否重复
|
||||
if (AssetBundleCollectorSettingData.Setting.EnableAddressable)
|
||||
if (command.EnableAddressable)
|
||||
{
|
||||
HashSet<string> adressTemper = new HashSet<string>();
|
||||
foreach (var collectInfoPair in result)
|
||||
|
||||
@@ -0,0 +1,125 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[Serializable]
|
||||
public class AssetBundleCollectorPackage
|
||||
{
|
||||
/// <summary>
|
||||
/// 包裹名称
|
||||
/// </summary>
|
||||
public string PackageName = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 包裹描述
|
||||
/// </summary>
|
||||
public string PackageDesc = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 分组列表
|
||||
/// </summary>
|
||||
public List<AssetBundleCollectorGroup> Groups = new List<AssetBundleCollectorGroup>();
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 检测配置错误
|
||||
/// </summary>
|
||||
public void CheckConfigError()
|
||||
{
|
||||
foreach (var group in Groups)
|
||||
{
|
||||
group.CheckConfigError();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 修复配置错误
|
||||
/// </summary>
|
||||
public bool FixConfigError()
|
||||
{
|
||||
bool isFixed = false;
|
||||
foreach (var group in Groups)
|
||||
{
|
||||
if (group.FixConfigError())
|
||||
{
|
||||
isFixed = true;
|
||||
}
|
||||
}
|
||||
return isFixed;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取打包收集的资源文件
|
||||
/// </summary>
|
||||
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command)
|
||||
{
|
||||
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
|
||||
|
||||
// 收集打包资源
|
||||
foreach (var group in Groups)
|
||||
{
|
||||
var temper = group.GetAllCollectAssets(command);
|
||||
foreach (var assetInfo in temper)
|
||||
{
|
||||
if (result.ContainsKey(assetInfo.AssetPath) == false)
|
||||
result.Add(assetInfo.AssetPath, assetInfo);
|
||||
else
|
||||
throw new Exception($"The collecting asset file is existed : {assetInfo.AssetPath}");
|
||||
}
|
||||
}
|
||||
|
||||
// 检测可寻址地址是否重复
|
||||
if (command.EnableAddressable)
|
||||
{
|
||||
HashSet<string> adressTemper = new HashSet<string>();
|
||||
foreach (var collectInfoPair in result)
|
||||
{
|
||||
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
|
||||
{
|
||||
string address = collectInfoPair.Value.Address;
|
||||
if (adressTemper.Contains(address) == false)
|
||||
adressTemper.Add(address);
|
||||
else
|
||||
throw new Exception($"The address is existed : {address}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 返回列表
|
||||
return result.Values.ToList();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有的资源标签
|
||||
/// </summary>
|
||||
public List<string> GetAllTags()
|
||||
{
|
||||
HashSet<string> result = new HashSet<string>();
|
||||
foreach (var group in Groups)
|
||||
{
|
||||
List<string> groupTags = StringUtility.StringToStringList(group.AssetTags, ';');
|
||||
foreach (var tag in groupTags)
|
||||
{
|
||||
if (result.Contains(tag) == false)
|
||||
result.Add(tag);
|
||||
}
|
||||
|
||||
foreach (var collector in group.Collectors)
|
||||
{
|
||||
List<string> collectorTags = StringUtility.StringToStringList(collector.AssetTags, ';');
|
||||
foreach (var tag in collectorTags)
|
||||
{
|
||||
if (result.Contains(tag) == false)
|
||||
result.Add(tag);
|
||||
}
|
||||
}
|
||||
}
|
||||
return result.ToList();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cfc81e18e5b5f6f4b821c7427b34d349
|
||||
guid: 154d1124b6089254895b0f2b672394d5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -8,95 +8,116 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetBundleCollectorSetting : ScriptableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// 是否显示包裹列表视图
|
||||
/// </summary>
|
||||
public bool ShowPackageView = false;
|
||||
|
||||
/// <summary>
|
||||
/// 是否启用可寻址资源定位
|
||||
/// </summary>
|
||||
public bool EnableAddressable = false;
|
||||
|
||||
/// <summary>
|
||||
/// 分组列表
|
||||
/// 资源包名唯一化
|
||||
/// </summary>
|
||||
public List<AssetBundleCollectorGroup> Groups = new List<AssetBundleCollectorGroup>();
|
||||
public bool UniqueBundleName = false;
|
||||
|
||||
/// <summary>
|
||||
/// 包裹列表
|
||||
/// </summary>
|
||||
public List<AssetBundleCollectorPackage> Packages = new List<AssetBundleCollectorPackage>();
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 清空所有数据
|
||||
/// </summary>
|
||||
public void ClearAll()
|
||||
{
|
||||
EnableAddressable = false;
|
||||
Packages.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检测配置错误
|
||||
/// </summary>
|
||||
public void CheckConfigError()
|
||||
{
|
||||
foreach (var group in Groups)
|
||||
foreach (var package in Packages)
|
||||
{
|
||||
group.CheckConfigError();
|
||||
package.CheckConfigError();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 修复配置错误
|
||||
/// </summary>
|
||||
public bool FixConfigError()
|
||||
{
|
||||
bool isFixed = false;
|
||||
foreach (var package in Packages)
|
||||
{
|
||||
if (package.FixConfigError())
|
||||
{
|
||||
isFixed = true;
|
||||
}
|
||||
}
|
||||
return isFixed;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有的资源标签
|
||||
/// </summary>
|
||||
public List<string> GetAllTags()
|
||||
public List<string> GetPackageAllTags(string packageName)
|
||||
{
|
||||
HashSet<string> result = new HashSet<string>();
|
||||
foreach (var group in Groups)
|
||||
foreach (var package in Packages)
|
||||
{
|
||||
List<string> groupTags = StringUtility.StringToStringList(group.AssetTags, ';');
|
||||
foreach (var tag in groupTags)
|
||||
if (package.PackageName == packageName)
|
||||
{
|
||||
if (result.Contains(tag) == false)
|
||||
result.Add(tag);
|
||||
}
|
||||
|
||||
foreach (var collector in group.Collectors)
|
||||
{
|
||||
List<string> collectorTags = StringUtility.StringToStringList(collector.AssetTags, ';');
|
||||
foreach (var tag in collectorTags)
|
||||
{
|
||||
if (result.Contains(tag) == false)
|
||||
result.Add(tag);
|
||||
}
|
||||
return package.GetAllTags();
|
||||
}
|
||||
}
|
||||
return result.ToList();
|
||||
|
||||
Debug.LogWarning($"Not found package : {packageName}");
|
||||
return new List<string>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取打包收集的资源文件
|
||||
/// 获取包裹收集的资源文件
|
||||
/// </summary>
|
||||
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode)
|
||||
public CollectResult GetPackageAssets(EBuildMode buildMode, string packageName)
|
||||
{
|
||||
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
|
||||
if (string.IsNullOrEmpty(packageName))
|
||||
throw new Exception("Build package name is null or mepty !");
|
||||
|
||||
// 收集打包资源
|
||||
foreach (var group in Groups)
|
||||
foreach (var package in Packages)
|
||||
{
|
||||
var temper = group.GetAllCollectAssets(buildMode);
|
||||
foreach (var assetInfo in temper)
|
||||
if (package.PackageName == packageName)
|
||||
{
|
||||
if (result.ContainsKey(assetInfo.AssetPath) == false)
|
||||
result.Add(assetInfo.AssetPath, assetInfo);
|
||||
else
|
||||
throw new Exception($"The collecting asset file is existed : {assetInfo.AssetPath}");
|
||||
CollectCommand command = new CollectCommand(buildMode, EnableAddressable);
|
||||
CollectResult collectResult = new CollectResult(package.PackageName, EnableAddressable, UniqueBundleName);
|
||||
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
|
||||
return collectResult;
|
||||
}
|
||||
}
|
||||
|
||||
// 检测可寻址地址是否重复
|
||||
if (EnableAddressable)
|
||||
{
|
||||
HashSet<string> adressTemper = new HashSet<string>();
|
||||
foreach (var collectInfoPair in result)
|
||||
{
|
||||
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
|
||||
{
|
||||
string address = collectInfoPair.Value.Address;
|
||||
if (adressTemper.Contains(address) == false)
|
||||
adressTemper.Add(address);
|
||||
else
|
||||
throw new Exception($"The address is existed : {address}");
|
||||
}
|
||||
}
|
||||
}
|
||||
throw new Exception($"Not found collector pacakge : {packageName}");
|
||||
}
|
||||
|
||||
// 返回列表
|
||||
return result.Values.ToList();
|
||||
/// <summary>
|
||||
/// 获取所有包裹收集的资源文件
|
||||
/// </summary>
|
||||
public List<CollectResult> GetAllPackageAssets(EBuildMode buildMode)
|
||||
{
|
||||
List<CollectResult> collectResultList = new List<CollectResult>(1000);
|
||||
foreach (var package in Packages)
|
||||
{
|
||||
CollectCommand command = new CollectCommand(buildMode, EnableAddressable);
|
||||
CollectResult collectResult = new CollectResult(package.PackageName, EnableAddressable, UniqueBundleName);
|
||||
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
|
||||
collectResultList.Add(collectResult);
|
||||
}
|
||||
return collectResultList;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -232,7 +232,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 存储文件
|
||||
/// 存储配置文件
|
||||
/// </summary>
|
||||
public static void SaveFile()
|
||||
{
|
||||
@@ -245,13 +245,24 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 修复配置文件
|
||||
/// </summary>
|
||||
public static void FixFile()
|
||||
{
|
||||
bool isFixed = Setting.FixConfigError();
|
||||
if (isFixed)
|
||||
{
|
||||
IsDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清空所有数据
|
||||
/// </summary>
|
||||
public static void ClearAll()
|
||||
{
|
||||
Setting.EnableAddressable = false;
|
||||
Setting.Groups.Clear();
|
||||
Setting.ClearAll();
|
||||
SaveFile();
|
||||
}
|
||||
|
||||
@@ -325,24 +336,63 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
// 可寻址编辑相关
|
||||
// 公共参数编辑相关
|
||||
public static void ModifyPackageView(bool showPackageView)
|
||||
{
|
||||
Setting.ShowPackageView = showPackageView;
|
||||
IsDirty = true;
|
||||
}
|
||||
public static void ModifyAddressable(bool enableAddressable)
|
||||
{
|
||||
Setting.EnableAddressable = enableAddressable;
|
||||
IsDirty = true;
|
||||
}
|
||||
public static void ModifyUniqueBundleName(bool uniqueBundleName)
|
||||
{
|
||||
Setting.UniqueBundleName = uniqueBundleName;
|
||||
IsDirty = true;
|
||||
}
|
||||
|
||||
// 资源包裹编辑相关
|
||||
public static AssetBundleCollectorPackage CreatePackage(string packageName)
|
||||
{
|
||||
AssetBundleCollectorPackage package = new AssetBundleCollectorPackage();
|
||||
package.PackageName = packageName;
|
||||
Setting.Packages.Add(package);
|
||||
IsDirty = true;
|
||||
return package;
|
||||
}
|
||||
public static void RemovePackage(AssetBundleCollectorPackage package)
|
||||
{
|
||||
if (Setting.Packages.Remove(package))
|
||||
{
|
||||
IsDirty = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"Failed remove package : {package.PackageName}");
|
||||
}
|
||||
}
|
||||
public static void ModifyPackage(AssetBundleCollectorPackage package)
|
||||
{
|
||||
if (package != null)
|
||||
{
|
||||
IsDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
// 资源分组编辑相关
|
||||
public static void CreateGroup(string groupName)
|
||||
public static AssetBundleCollectorGroup CreateGroup(AssetBundleCollectorPackage package, string groupName)
|
||||
{
|
||||
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
|
||||
group.GroupName = groupName;
|
||||
Setting.Groups.Add(group);
|
||||
package.Groups.Add(group);
|
||||
IsDirty = true;
|
||||
return group;
|
||||
}
|
||||
public static void RemoveGroup(AssetBundleCollectorGroup group)
|
||||
public static void RemoveGroup(AssetBundleCollectorPackage package, AssetBundleCollectorGroup group)
|
||||
{
|
||||
if (Setting.Groups.Remove(group))
|
||||
if (package.Groups.Remove(group))
|
||||
{
|
||||
IsDirty = true;
|
||||
}
|
||||
@@ -351,19 +401,17 @@ namespace YooAsset.Editor
|
||||
Debug.LogWarning($"Failed remove group : {group.GroupName}");
|
||||
}
|
||||
}
|
||||
public static void ModifyGroup(AssetBundleCollectorGroup group)
|
||||
public static void ModifyGroup(AssetBundleCollectorPackage package, AssetBundleCollectorGroup group)
|
||||
{
|
||||
if (group != null)
|
||||
if (package != null && group != null)
|
||||
{
|
||||
IsDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
// 资源收集器编辑相关
|
||||
public static void CreateCollector(AssetBundleCollectorGroup group, string collectPath)
|
||||
public static void CreateCollector(AssetBundleCollectorGroup group, AssetBundleCollector collector)
|
||||
{
|
||||
AssetBundleCollector collector = new AssetBundleCollector();
|
||||
collector.CollectPath = collectPath;
|
||||
group.Collectors.Add(collector);
|
||||
IsDirty = true;
|
||||
}
|
||||
@@ -389,9 +437,9 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 获取所有的资源标签
|
||||
/// </summary>
|
||||
public static string GetAllTags()
|
||||
public static string GetPackageAllTags(string packageName)
|
||||
{
|
||||
var allTags = Setting.GetAllTags();
|
||||
var allTags = Setting.GetPackageAllTags(packageName);
|
||||
return string.Join(";", allTags);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,15 +24,28 @@ namespace YooAsset.Editor
|
||||
private List<string> _addressRuleList;
|
||||
private List<string> _packRuleList;
|
||||
private List<string> _filterRuleList;
|
||||
private ListView _groupListView;
|
||||
private ScrollView _collectorScrollView;
|
||||
private PopupField<string> _activeRulePopupField;
|
||||
|
||||
private Toggle _showPackageToogle;
|
||||
private Toggle _enableAddressableToogle;
|
||||
private Toggle _uniqueBundleNameToogle;
|
||||
|
||||
private VisualElement _packageContainer;
|
||||
private ListView _packageListView;
|
||||
private TextField _packageNameTxt;
|
||||
private TextField _packageDescTxt;
|
||||
|
||||
private VisualElement _groupContainer;
|
||||
private ListView _groupListView;
|
||||
private TextField _groupNameTxt;
|
||||
private TextField _groupDescTxt;
|
||||
private TextField _groupAssetTagsTxt;
|
||||
private VisualElement _groupContainer;
|
||||
private string _lastModifyGroup = string.Empty;
|
||||
|
||||
private VisualElement _collectorContainer;
|
||||
private ScrollView _collectorScrollView;
|
||||
private PopupField<string> _activeRulePopupField;
|
||||
|
||||
private int _lastModifyPackageIndex = 0;
|
||||
private int _lastModifyGroupIndex = 0;
|
||||
|
||||
|
||||
public void CreateGUI()
|
||||
@@ -62,6 +75,30 @@ namespace YooAsset.Editor
|
||||
|
||||
visualAsset.CloneTree(root);
|
||||
|
||||
// 公共设置相关
|
||||
_showPackageToogle = root.Q<Toggle>("ShowPackages");
|
||||
_showPackageToogle.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleCollectorSettingData.ModifyPackageView(evt.newValue);
|
||||
RefreshWindow();
|
||||
});
|
||||
_enableAddressableToogle = root.Q<Toggle>("EnableAddressable");
|
||||
_enableAddressableToogle.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleCollectorSettingData.ModifyAddressable(evt.newValue);
|
||||
RefreshWindow();
|
||||
});
|
||||
_uniqueBundleNameToogle = root.Q<Toggle>("UniqueBundleName");
|
||||
_uniqueBundleNameToogle.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleCollectorSettingData.ModifyUniqueBundleName(evt.newValue);
|
||||
RefreshWindow();
|
||||
});
|
||||
|
||||
// 配置修复按钮
|
||||
var fixBtn = root.Q<Button>("FixButton");
|
||||
fixBtn.clicked += FixBtn_clicked;
|
||||
|
||||
// 导入导出按钮
|
||||
var exportBtn = root.Q<Button>("ExportButton");
|
||||
exportBtn.clicked += ExportBtn_clicked;
|
||||
@@ -72,12 +109,50 @@ namespace YooAsset.Editor
|
||||
_saveButton = root.Q<Button>("SaveButton");
|
||||
_saveButton.clicked += SaveBtn_clicked;
|
||||
|
||||
// 公共设置相关
|
||||
_enableAddressableToogle = root.Q<Toggle>("EnableAddressable");
|
||||
_enableAddressableToogle.RegisterValueChangedCallback(evt =>
|
||||
// 包裹容器
|
||||
_packageContainer = root.Q("PackageContainer");
|
||||
|
||||
// 包裹列表相关
|
||||
_packageListView = root.Q<ListView>("PackageListView");
|
||||
_packageListView.makeItem = MakePackageListViewItem;
|
||||
_packageListView.bindItem = BindPackageListViewItem;
|
||||
#if UNITY_2020_1_OR_NEWER
|
||||
_packageListView.onSelectionChange += PackageListView_onSelectionChange;
|
||||
#else
|
||||
_packageListView.onSelectionChanged += PackageListView_onSelectionChange;
|
||||
#endif
|
||||
|
||||
// 包裹添加删除按钮
|
||||
var packageAddContainer = root.Q("PackageAddContainer");
|
||||
{
|
||||
AssetBundleCollectorSettingData.ModifyAddressable(evt.newValue);
|
||||
RefreshWindow();
|
||||
var addBtn = packageAddContainer.Q<Button>("AddBtn");
|
||||
addBtn.clicked += AddPackageBtn_clicked;
|
||||
var removeBtn = packageAddContainer.Q<Button>("RemoveBtn");
|
||||
removeBtn.clicked += RemovePackageBtn_clicked;
|
||||
}
|
||||
|
||||
// 包裹名称
|
||||
_packageNameTxt = root.Q<TextField>("PackageName");
|
||||
_packageNameTxt.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||
if (selectPackage != null)
|
||||
{
|
||||
selectPackage.PackageName = evt.newValue;
|
||||
AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
|
||||
}
|
||||
});
|
||||
|
||||
// 包裹备注
|
||||
_packageDescTxt = root.Q<TextField>("PackageDesc");
|
||||
_packageDescTxt.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||
if (selectPackage != null)
|
||||
{
|
||||
selectPackage.PackageDesc = evt.newValue;
|
||||
AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
|
||||
}
|
||||
});
|
||||
|
||||
// 分组列表相关
|
||||
@@ -106,11 +181,13 @@ namespace YooAsset.Editor
|
||||
_groupNameTxt = root.Q<TextField>("GroupName");
|
||||
_groupNameTxt.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
||||
if (selectGroup != null)
|
||||
if (selectPackage != null && selectGroup != null)
|
||||
{
|
||||
selectGroup.GroupName = evt.newValue;
|
||||
AssetBundleCollectorSettingData.ModifyGroup(selectGroup);
|
||||
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
|
||||
FillGroupViewData();
|
||||
}
|
||||
});
|
||||
|
||||
@@ -118,11 +195,13 @@ namespace YooAsset.Editor
|
||||
_groupDescTxt = root.Q<TextField>("GroupDesc");
|
||||
_groupDescTxt.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
||||
if (selectGroup != null)
|
||||
if (selectPackage != null && selectGroup != null)
|
||||
{
|
||||
selectGroup.GroupDesc = evt.newValue;
|
||||
AssetBundleCollectorSettingData.ModifyGroup(selectGroup);
|
||||
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
|
||||
FillGroupViewData();
|
||||
}
|
||||
});
|
||||
|
||||
@@ -130,14 +209,18 @@ namespace YooAsset.Editor
|
||||
_groupAssetTagsTxt = root.Q<TextField>("GroupAssetTags");
|
||||
_groupAssetTagsTxt.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
||||
if (selectGroup != null)
|
||||
if (selectPackage != null && selectGroup != null)
|
||||
{
|
||||
selectGroup.AssetTags = evt.newValue;
|
||||
AssetBundleCollectorSettingData.ModifyGroup(selectGroup);
|
||||
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
|
||||
}
|
||||
});
|
||||
|
||||
// 收集列表容器
|
||||
_collectorContainer = root.Q("CollectorContainer");
|
||||
|
||||
// 收集列表相关
|
||||
_collectorScrollView = root.Q<ScrollView>("CollectorScrollView");
|
||||
_collectorScrollView.style.height = new Length(100, LengthUnit.Percent);
|
||||
@@ -159,11 +242,12 @@ namespace YooAsset.Editor
|
||||
activeRuleContainer.Add(_activeRulePopupField);
|
||||
_activeRulePopupField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
||||
if (selectGroup != null)
|
||||
if (selectPackage != null && selectGroup != null)
|
||||
{
|
||||
selectGroup.ActiveRuleName = evt.newValue;
|
||||
AssetBundleCollectorSettingData.ModifyGroup(selectGroup);
|
||||
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
|
||||
FillGroupViewData();
|
||||
}
|
||||
});
|
||||
@@ -204,10 +288,17 @@ namespace YooAsset.Editor
|
||||
|
||||
private void RefreshWindow()
|
||||
{
|
||||
_showPackageToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShowPackageView);
|
||||
_enableAddressableToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.EnableAddressable);
|
||||
_groupContainer.visible = false;
|
||||
_collectorContainer.visible = false;
|
||||
|
||||
FillGroupViewData();
|
||||
FillPackageViewData();
|
||||
}
|
||||
private void FixBtn_clicked()
|
||||
{
|
||||
AssetBundleCollectorSettingData.FixFile();
|
||||
RefreshWindow();
|
||||
}
|
||||
private void ExportBtn_clicked()
|
||||
{
|
||||
@@ -231,22 +322,97 @@ namespace YooAsset.Editor
|
||||
AssetBundleCollectorSettingData.SaveFile();
|
||||
}
|
||||
|
||||
// 包裹列表相关
|
||||
private void FillPackageViewData()
|
||||
{
|
||||
_packageListView.Clear();
|
||||
_packageListView.ClearSelection();
|
||||
_packageListView.itemsSource = AssetBundleCollectorSettingData.Setting.Packages;
|
||||
_packageListView.Rebuild();
|
||||
|
||||
if (_lastModifyPackageIndex >= 0 && _lastModifyPackageIndex < _packageListView.itemsSource.Count)
|
||||
{
|
||||
_packageListView.selectedIndex = _lastModifyPackageIndex;
|
||||
}
|
||||
|
||||
if (_showPackageToogle.value)
|
||||
_packageContainer.style.display = DisplayStyle.Flex;
|
||||
else
|
||||
_packageContainer.style.display = DisplayStyle.None;
|
||||
}
|
||||
private VisualElement MakePackageListViewItem()
|
||||
{
|
||||
VisualElement element = new VisualElement();
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label1";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.flexGrow = 1f;
|
||||
label.style.height = 20f;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
return element;
|
||||
}
|
||||
private void BindPackageListViewItem(VisualElement element, int index)
|
||||
{
|
||||
var package = AssetBundleCollectorSettingData.Setting.Packages[index];
|
||||
|
||||
var textField1 = element.Q<Label>("Label1");
|
||||
if (string.IsNullOrEmpty(package.PackageDesc))
|
||||
textField1.text = package.PackageName;
|
||||
else
|
||||
textField1.text = $"{package.PackageName} ({package.PackageDesc})";
|
||||
}
|
||||
private void PackageListView_onSelectionChange(IEnumerable<object> objs)
|
||||
{
|
||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||
if (selectPackage == null)
|
||||
{
|
||||
_groupContainer.visible = false;
|
||||
_collectorContainer.visible = false;
|
||||
return;
|
||||
}
|
||||
|
||||
_groupContainer.visible = true;
|
||||
_lastModifyPackageIndex = _packageListView.selectedIndex;
|
||||
_packageNameTxt.SetValueWithoutNotify(selectPackage.PackageName);
|
||||
_packageDescTxt.SetValueWithoutNotify(selectPackage.PackageDesc);
|
||||
FillGroupViewData();
|
||||
}
|
||||
private void AddPackageBtn_clicked()
|
||||
{
|
||||
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddPackage");
|
||||
AssetBundleCollectorSettingData.CreatePackage("DefaultPackage");
|
||||
FillPackageViewData();
|
||||
}
|
||||
private void RemovePackageBtn_clicked()
|
||||
{
|
||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||
if (selectPackage == null)
|
||||
return;
|
||||
|
||||
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow RemovePackage");
|
||||
AssetBundleCollectorSettingData.RemovePackage(selectPackage);
|
||||
FillPackageViewData();
|
||||
}
|
||||
|
||||
// 分组列表相关
|
||||
private void FillGroupViewData()
|
||||
{
|
||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||
if (selectPackage == null)
|
||||
return;
|
||||
|
||||
_groupListView.Clear();
|
||||
_groupListView.ClearSelection();
|
||||
_groupListView.itemsSource = AssetBundleCollectorSettingData.Setting.Groups;
|
||||
_groupListView.itemsSource = selectPackage.Groups;
|
||||
_groupListView.Rebuild();
|
||||
|
||||
for (int index = 0; index < AssetBundleCollectorSettingData.Setting.Groups.Count; index++)
|
||||
if(_lastModifyGroupIndex >=0 && _lastModifyGroupIndex < _groupListView.itemsSource.Count)
|
||||
{
|
||||
var group = AssetBundleCollectorSettingData.Setting.Groups[index];
|
||||
if (group.GroupName == _lastModifyGroup)
|
||||
{
|
||||
_groupListView.selectedIndex = index;
|
||||
break;
|
||||
}
|
||||
_groupListView.selectedIndex = _lastModifyGroupIndex;
|
||||
}
|
||||
}
|
||||
private VisualElement MakeGroupListViewItem()
|
||||
@@ -266,9 +432,12 @@ namespace YooAsset.Editor
|
||||
}
|
||||
private void BindGroupListViewItem(VisualElement element, int index)
|
||||
{
|
||||
var group = AssetBundleCollectorSettingData.Setting.Groups[index];
|
||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||
if (selectPackage == null)
|
||||
return;
|
||||
|
||||
var group = selectPackage.Groups[index];
|
||||
|
||||
// Group Name
|
||||
var textField1 = element.Q<Label>("Label1");
|
||||
if (string.IsNullOrEmpty(group.GroupDesc))
|
||||
textField1.text = group.GroupName;
|
||||
@@ -282,22 +451,44 @@ namespace YooAsset.Editor
|
||||
}
|
||||
private void GroupListView_onSelectionChange(IEnumerable<object> objs)
|
||||
{
|
||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
||||
if (selectGroup == null)
|
||||
{
|
||||
_collectorContainer.visible = false;
|
||||
return;
|
||||
}
|
||||
|
||||
_collectorContainer.visible = true;
|
||||
_lastModifyGroupIndex = _groupListView.selectedIndex;
|
||||
_activeRulePopupField.SetValueWithoutNotify(selectGroup.ActiveRuleName);
|
||||
_groupNameTxt.SetValueWithoutNotify(selectGroup.GroupName);
|
||||
_groupDescTxt.SetValueWithoutNotify(selectGroup.GroupDesc);
|
||||
_groupAssetTagsTxt.SetValueWithoutNotify(selectGroup.AssetTags);
|
||||
|
||||
FillCollectorViewData();
|
||||
}
|
||||
private void AddGroupBtn_clicked()
|
||||
{
|
||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||
if (selectPackage == null)
|
||||
return;
|
||||
|
||||
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddGroup");
|
||||
AssetBundleCollectorSettingData.CreateGroup("Default Group");
|
||||
AssetBundleCollectorSettingData.CreateGroup(selectPackage, "Default Group");
|
||||
FillGroupViewData();
|
||||
}
|
||||
private void RemoveGroupBtn_clicked()
|
||||
{
|
||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||
if (selectPackage == null)
|
||||
return;
|
||||
|
||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
||||
if (selectGroup == null)
|
||||
return;
|
||||
|
||||
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow RemoveGroup");
|
||||
AssetBundleCollectorSettingData.RemoveGroup(selectGroup);
|
||||
AssetBundleCollectorSettingData.RemoveGroup(selectPackage, selectGroup);
|
||||
FillGroupViewData();
|
||||
}
|
||||
|
||||
@@ -306,17 +497,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
||||
if (selectGroup == null)
|
||||
{
|
||||
_groupContainer.visible = false;
|
||||
return;
|
||||
}
|
||||
|
||||
_lastModifyGroup = selectGroup.GroupName;
|
||||
_groupContainer.visible = true;
|
||||
_activeRulePopupField.SetValueWithoutNotify(selectGroup.ActiveRuleName);
|
||||
_groupNameTxt.SetValueWithoutNotify(selectGroup.GroupName);
|
||||
_groupDescTxt.SetValueWithoutNotify(selectGroup.GroupDesc);
|
||||
_groupAssetTagsTxt.SetValueWithoutNotify(selectGroup.AssetTags);
|
||||
|
||||
// 填充数据
|
||||
_collectorScrollView.Clear();
|
||||
@@ -472,6 +653,7 @@ namespace YooAsset.Editor
|
||||
objectField1.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
collector.CollectPath = AssetDatabase.GetAssetPath(evt.newValue);
|
||||
collector.CollectorGUID = AssetDatabase.AssetPathToGUID(collector.CollectPath);
|
||||
objectField1.value.name = collector.CollectPath;
|
||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
||||
if (foldout.value)
|
||||
@@ -561,7 +743,8 @@ namespace YooAsset.Editor
|
||||
|
||||
try
|
||||
{
|
||||
collectAssetInfos = collector.GetAllCollectAssets(EBuildMode.DryRunBuild, group);
|
||||
CollectCommand command = new CollectCommand(EBuildMode.DryRunBuild, _enableAddressableToogle.value);
|
||||
collectAssetInfos = collector.GetAllCollectAssets(command, group);
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
@@ -602,7 +785,8 @@ namespace YooAsset.Editor
|
||||
return;
|
||||
|
||||
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddCollector");
|
||||
AssetBundleCollectorSettingData.CreateCollector(selectGroup, string.Empty);
|
||||
AssetBundleCollector collector = new AssetBundleCollector();
|
||||
AssetBundleCollectorSettingData.CreateCollector(selectGroup, collector);
|
||||
FillCollectorViewData();
|
||||
}
|
||||
private void RemoveCollectorBtn_clicked(AssetBundleCollector selectCollector)
|
||||
|
||||
@@ -3,29 +3,42 @@
|
||||
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
||||
<ui:Button text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
||||
<ui:Button text="导入" display-tooltip-when-elided="true" name="ImportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
||||
<ui:Button text="修复" display-tooltip-when-elided="true" name="FixButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
||||
</uie:Toolbar>
|
||||
<ui:VisualElement name="PublicContainer" style="height: 30px; background-color: rgb(67, 67, 67); flex-direction: row; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||
<ui:Toggle label="Show Packages" name="ShowPackages" style="width: 196px; -unity-text-align: middle-left;" />
|
||||
<ui:Toggle label="Enable Addressable" name="EnableAddressable" style="width: 196px; -unity-text-align: middle-left;" />
|
||||
<ui:Toggle label="Unique Bundle Name" name="UniqueBundleName" style="width: 196px; -unity-text-align: middle-left;" />
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="ContentContainer" style="flex-grow: 1; flex-direction: row;">
|
||||
<ui:VisualElement name="LeftContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||
<ui:VisualElement name="PackageContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||
<ui:Label text="Packages" display-tooltip-when-elided="true" name="PackageTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px;" />
|
||||
<ui:ListView focusable="true" name="PackageListView" item-height="20" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
||||
<ui:VisualElement name="PackageAddContainer" style="height: 20px; flex-direction: row; justify-content: center;">
|
||||
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
|
||||
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />
|
||||
</ui:VisualElement>
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="GroupContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||
<ui:Label text="Groups" display-tooltip-when-elided="true" name="GroupTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px;" />
|
||||
<ui:TextField picking-mode="Ignore" label="Package Name" value="filler text" name="PackageName" style="flex-direction: column;" />
|
||||
<ui:TextField picking-mode="Ignore" label="Package Desc" value="filler text" name="PackageDesc" style="flex-direction: column;" />
|
||||
<ui:ListView focusable="true" name="GroupListView" item-height="20" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
||||
<ui:VisualElement name="GroupAddContainer" style="height: 20px; flex-direction: row; justify-content: center;">
|
||||
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
|
||||
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />
|
||||
</ui:VisualElement>
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="RightContainer" style="flex-direction: column; flex-grow: 1;">
|
||||
<ui:VisualElement name="PublicContainer" style="height: 30px; background-color: rgb(67, 67, 67); flex-direction: row; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||
<ui:Toggle label="Enable Addressable" name="EnableAddressable" style="width: 196px; -unity-text-align: middle-left;" />
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="GroupContainer" style="flex-grow: 1; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||
<ui:VisualElement name="ActiveRuleContainer" style="height: 20px;" />
|
||||
<ui:TextField picking-mode="Ignore" label="Group Name" name="GroupName" />
|
||||
<ui:TextField picking-mode="Ignore" label="Group Desc" name="GroupDesc" />
|
||||
<ui:TextField picking-mode="Ignore" label="Group Asset Tags" name="GroupAssetTags" />
|
||||
<ui:VisualElement name="CollectorAddContainer" style="height: 20px; flex-direction: row-reverse;">
|
||||
<ui:Button text="[ + ]" display-tooltip-when-elided="true" name="AddBtn" />
|
||||
</ui:VisualElement>
|
||||
<ui:ScrollView name="CollectorScrollView" style="flex-grow: 1;" />
|
||||
<ui:VisualElement name="CollectorContainer" style="flex-grow: 1; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||
<ui:Label text="Collectors" display-tooltip-when-elided="true" name="CollectorTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px;" />
|
||||
<ui:VisualElement name="ActiveRuleContainer" style="height: 20px;" />
|
||||
<ui:TextField picking-mode="Ignore" label="Group Name" name="GroupName" />
|
||||
<ui:TextField picking-mode="Ignore" label="Group Desc" name="GroupDesc" />
|
||||
<ui:TextField picking-mode="Ignore" label="Group Asset Tags" name="GroupAssetTags" />
|
||||
<ui:VisualElement name="CollectorAddContainer" style="height: 20px; flex-direction: row-reverse;">
|
||||
<ui:Button text="[ + ]" display-tooltip-when-elided="true" name="AddBtn" />
|
||||
</ui:VisualElement>
|
||||
<ui:ScrollView name="CollectorScrollView" style="flex-grow: 1;" />
|
||||
</ui:VisualElement>
|
||||
</ui:VisualElement>
|
||||
</ui:UXML>
|
||||
|
||||
@@ -50,5 +50,13 @@ namespace YooAsset.Editor
|
||||
AssetTags = assetTags;
|
||||
IsRawAsset = isRawAsset;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源包名称追加包裹名
|
||||
/// </summary>
|
||||
public void BundleNameAppendPackageName(string packageName)
|
||||
{
|
||||
BundleName = $"{packageName.ToLower()}_{BundleName}";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class CollectCommand
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建模式
|
||||
/// </summary>
|
||||
public EBuildMode BuildMode { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否启用可寻址资源定位
|
||||
/// </summary>
|
||||
public bool EnableAddressable { private set; get; }
|
||||
|
||||
public CollectCommand(EBuildMode buildMode, bool enableAddressable)
|
||||
{
|
||||
BuildMode = buildMode;
|
||||
EnableAddressable = enableAddressable;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e26f14db9addb4c49b4f0f520bf75d9d
|
||||
guid: b1741e85d76b28d41a4da3cd0e3e6f20
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
49
Assets/YooAsset/Editor/AssetBundleCollector/CollectResult.cs
Normal file
49
Assets/YooAsset/Editor/AssetBundleCollector/CollectResult.cs
Normal file
@@ -0,0 +1,49 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class CollectResult
|
||||
{
|
||||
/// <summary>
|
||||
/// 包裹名称
|
||||
/// </summary>
|
||||
public string PackageName { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否启用可寻址资源定位
|
||||
/// </summary>
|
||||
public bool EnableAddressable { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源包名唯一化
|
||||
/// </summary>
|
||||
public bool UniqueBundleName { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 收集的资源信息列表
|
||||
/// </summary>
|
||||
public List<CollectAssetInfo> CollectAssets { private set; get; }
|
||||
|
||||
|
||||
public CollectResult(string packageName, bool enableAddressable, bool uniqueBundleName)
|
||||
{
|
||||
PackageName = packageName;
|
||||
EnableAddressable = enableAddressable;
|
||||
UniqueBundleName = uniqueBundleName;
|
||||
}
|
||||
|
||||
public void SetCollectAssets(List<CollectAssetInfo> collectAssets)
|
||||
{
|
||||
CollectAssets = collectAssets;
|
||||
|
||||
if (UniqueBundleName)
|
||||
{
|
||||
foreach (var collectAsset in CollectAssets)
|
||||
{
|
||||
collectAsset.BundleNameAppendPackageName(PackageName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dbbd465f929ee33408441b62d19c7d10
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -7,9 +7,8 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 以文件路径作为资源包名
|
||||
/// 注意:每个文件独自打资源包
|
||||
/// 例如:收集器路径为 "Assets/UIPanel"
|
||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop/image/backgroud.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop/view/main.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image_backgroud.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view_main.bundle"
|
||||
/// </summary>
|
||||
public class PackSeparately : IPackRule
|
||||
{
|
||||
@@ -23,9 +22,8 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 以父类文件夹路径作为资源包名
|
||||
/// 注意:文件夹下所有文件打进一个资源包
|
||||
/// 例如:收集器路径为 "Assets/UIPanel"
|
||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop/image.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop/view.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view.bundle"
|
||||
/// </summary>
|
||||
public class PackDirectory : IPackRule
|
||||
{
|
||||
@@ -42,8 +40,8 @@ namespace YooAsset.Editor
|
||||
/// 以收集器路径下顶级文件夹为资源包名
|
||||
/// 注意:文件夹下所有文件打进一个资源包
|
||||
/// 例如:收集器路径为 "Assets/UIPanel"
|
||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop.bundle"
|
||||
/// </summary>
|
||||
public class PackTopDirectory : IPackRule
|
||||
{
|
||||
@@ -74,8 +72,17 @@ namespace YooAsset.Editor
|
||||
{
|
||||
string IPackRule.GetBundleName(PackRuleData data)
|
||||
{
|
||||
string bundleName = StringUtility.RemoveExtension(data.CollectPath);
|
||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
|
||||
string collectPath = data.CollectPath;
|
||||
if (AssetDatabase.IsValidFolder(collectPath))
|
||||
{
|
||||
string bundleName = collectPath;
|
||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
|
||||
}
|
||||
else
|
||||
{
|
||||
string bundleName = StringUtility.RemoveExtension(collectPath);
|
||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -73,6 +73,10 @@ namespace YooAsset.Editor
|
||||
var sampleBtn = root.Q<Button>("SampleButton");
|
||||
sampleBtn.clicked += SampleBtn_onClick;
|
||||
|
||||
// 导出按钮
|
||||
var exportBtn = root.Q<Button>("ExportButton");
|
||||
exportBtn.clicked += ExportBtn_clicked;
|
||||
|
||||
// 用户列表菜单
|
||||
_playerName = root.Q<Label>("PlayerName");
|
||||
_playerName.text = "Editor player";
|
||||
@@ -251,6 +255,32 @@ namespace YooAsset.Editor
|
||||
EditorConnection.instance.Send(RemoteDebuggerDefine.kMsgSendEditorToPlayer, data);
|
||||
RemoteDebuggerInRuntime.EditorRequestDebugReport();
|
||||
}
|
||||
private void ExportBtn_clicked()
|
||||
{
|
||||
if (_currentReport == null)
|
||||
{
|
||||
Debug.LogWarning("Debug report is null.");
|
||||
return;
|
||||
}
|
||||
|
||||
string resultPath = EditorTools.OpenFolderPanel("Export JSON", "Assets/");
|
||||
if (resultPath != null)
|
||||
{
|
||||
// 注意:排序保证生成配置的稳定性
|
||||
foreach (var packageData in _currentReport.PackageDatas)
|
||||
{
|
||||
packageData.ProviderInfos.Sort();
|
||||
foreach (var providerInfo in packageData.ProviderInfos)
|
||||
{
|
||||
providerInfo.DependBundleInfos.Sort();
|
||||
}
|
||||
}
|
||||
|
||||
string filePath = $"{resultPath}/{nameof(DebugReport)}_{_currentReport.FrameCount}.json";
|
||||
string fileContent = JsonUtility.ToJson(_currentReport, true);
|
||||
FileUtility.CreateFile(filePath, fileContent);
|
||||
}
|
||||
}
|
||||
private void OnSearchKeyWordChange(ChangeEvent<string> e)
|
||||
{
|
||||
_searchKeyWord = e.newValue;
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
<uie:ToolbarMenu display-tooltip-when-elided="true" name="ViewModeMenu" text="ViewMode" style="width: 100px; flex-grow: 0;" />
|
||||
<uie:ToolbarSearchField focusable="true" name="SearchField" style="flex-grow: 1;" />
|
||||
<uie:ToolbarButton text="刷新" display-tooltip-when-elided="true" name="SampleButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" />
|
||||
<uie:ToolbarButton text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" />
|
||||
</uie:Toolbar>
|
||||
<uie:Toolbar name="FrameToolbar">
|
||||
<ui:SliderInt picking-mode="Ignore" label="Frame:" value="42" high-value="100" name="FrameSlider" style="flex-grow: 1;" />
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace YooAsset.Editor
|
||||
_visualAsset = EditorHelper.LoadWindowUXML<DebuggerAssetListViewer>();
|
||||
if (_visualAsset == null)
|
||||
return;
|
||||
|
||||
|
||||
_root = _visualAsset.CloneTree();
|
||||
_root.style.flexGrow = 1f;
|
||||
|
||||
@@ -72,15 +72,24 @@ namespace YooAsset.Editor
|
||||
}
|
||||
private List<DebugProviderInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord)
|
||||
{
|
||||
var result = new List<DebugProviderInfo>(debugReport.ProviderInfos.Count);
|
||||
foreach (var providerInfo in debugReport.ProviderInfos)
|
||||
List<DebugProviderInfo> result = new List<DebugProviderInfo>(1000);
|
||||
foreach (var packageData in debugReport.PackageDatas)
|
||||
{
|
||||
if (string.IsNullOrEmpty(searchKeyWord) == false)
|
||||
var tempList = new List<DebugProviderInfo>(packageData.ProviderInfos.Count);
|
||||
foreach (var providerInfo in packageData.ProviderInfos)
|
||||
{
|
||||
if (providerInfo.AssetPath.Contains(searchKeyWord) == false)
|
||||
continue;
|
||||
if (string.IsNullOrEmpty(searchKeyWord) == false)
|
||||
{
|
||||
if (providerInfo.AssetPath.Contains(searchKeyWord) == false)
|
||||
continue;
|
||||
}
|
||||
|
||||
providerInfo.PackageName = packageData.PackageName;
|
||||
tempList.Add(providerInfo);
|
||||
}
|
||||
result.Add(providerInfo);
|
||||
|
||||
tempList.Sort();
|
||||
result.AddRange(tempList);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
@@ -102,12 +111,22 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
|
||||
// 资源列表相关
|
||||
// 顶部列表相关
|
||||
private VisualElement MakeAssetListViewItem()
|
||||
{
|
||||
VisualElement element = new VisualElement();
|
||||
element.style.flexDirection = FlexDirection.Row;
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label0";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 150;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label1";
|
||||
@@ -144,7 +163,7 @@ namespace YooAsset.Editor
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 100;
|
||||
label.style.width = 150;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
@@ -154,6 +173,16 @@ namespace YooAsset.Editor
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 100;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label6";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 120;
|
||||
element.Add(label);
|
||||
}
|
||||
@@ -165,6 +194,10 @@ namespace YooAsset.Editor
|
||||
var sourceData = _assetListView.itemsSource as List<DebugProviderInfo>;
|
||||
var providerInfo = sourceData[index];
|
||||
|
||||
// Package Name
|
||||
var label0 = element.Q<Label>("Label0");
|
||||
label0.text = providerInfo.PackageName;
|
||||
|
||||
// Asset Path
|
||||
var label1 = element.Q<Label>("Label1");
|
||||
label1.text = providerInfo.AssetPath;
|
||||
@@ -177,9 +210,13 @@ namespace YooAsset.Editor
|
||||
var label3 = element.Q<Label>("Label3");
|
||||
label3.text = providerInfo.SpawnTime;
|
||||
|
||||
// Ref Count
|
||||
// Loading Time
|
||||
var label4 = element.Q<Label>("Label4");
|
||||
label4.text = providerInfo.RefCount.ToString();
|
||||
label4.text = providerInfo.LoadingTime.ToString();
|
||||
|
||||
// Ref Count
|
||||
var label5 = element.Q<Label>("Label5");
|
||||
label5.text = providerInfo.RefCount.ToString();
|
||||
|
||||
// Status
|
||||
StyleColor textColor;
|
||||
@@ -187,9 +224,9 @@ namespace YooAsset.Editor
|
||||
textColor = new StyleColor(Color.yellow);
|
||||
else
|
||||
textColor = label1.style.color;
|
||||
var label5 = element.Q<Label>("Label5");
|
||||
label5.text = providerInfo.Status.ToString();
|
||||
label5.style.color = textColor;
|
||||
var label6 = element.Q<Label>("Label6");
|
||||
label6.text = providerInfo.Status.ToString();
|
||||
label6.style.color = textColor;
|
||||
}
|
||||
private void AssetListView_onSelectionChange(IEnumerable<object> objs)
|
||||
{
|
||||
@@ -200,7 +237,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
// 依赖列表相关
|
||||
// 底部列表相关
|
||||
private VisualElement MakeDependListViewItem()
|
||||
{
|
||||
VisualElement element = new VisualElement();
|
||||
@@ -255,11 +292,11 @@ namespace YooAsset.Editor
|
||||
var label4 = element.Q<Label>("Label4");
|
||||
label4.text = bundleInfo.Status.ToString();
|
||||
}
|
||||
private void FillDependListView(DebugProviderInfo providerInfo)
|
||||
private void FillDependListView(DebugProviderInfo selectedProviderInfo)
|
||||
{
|
||||
_dependListView.Clear();
|
||||
_dependListView.ClearSelection();
|
||||
_dependListView.itemsSource = providerInfo.BundleInfos;
|
||||
_dependListView.itemsSource = selectedProviderInfo.DependBundleInfos;
|
||||
_dependListView.Rebuild();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
||||
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
||||
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||
<uie:ToolbarButton text="Package Name" display-tooltip-when-elided="true" name="TopBar0" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
<uie:ToolbarButton text="Spawn Scene" display-tooltip-when-elided="true" name="TopBar2" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="Spawn Time" display-tooltip-when-elided="true" name="TopBar3" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar4" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar5" style="width: 120px; -unity-text-align: middle-left;" />
|
||||
<uie:ToolbarButton text="Loading Time (ms)" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar5" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar6" style="width: 120px; -unity-text-align: middle-left;" />
|
||||
</uie:Toolbar>
|
||||
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
||||
</ui:VisualElement>
|
||||
|
||||
@@ -27,14 +27,14 @@ namespace YooAsset.Editor
|
||||
_visualAsset = EditorHelper.LoadWindowUXML<DebuggerBundleListViewer>();
|
||||
if (_visualAsset == null)
|
||||
return;
|
||||
|
||||
|
||||
_root = _visualAsset.CloneTree();
|
||||
_root.style.flexGrow = 1f;
|
||||
|
||||
// 资源包列表
|
||||
_bundleListView = _root.Q<ListView>("TopListView");
|
||||
_bundleListView.makeItem = MakeAssetListViewItem;
|
||||
_bundleListView.bindItem = BindAssetListViewItem;
|
||||
_bundleListView.makeItem = MakeBundleListViewItem;
|
||||
_bundleListView.bindItem = BindBundleListViewItem;
|
||||
#if UNITY_2020_1_OR_NEWER
|
||||
_bundleListView.onSelectionChange += BundleListView_onSelectionChange;
|
||||
#else
|
||||
@@ -46,7 +46,7 @@ namespace YooAsset.Editor
|
||||
_usingListView.makeItem = MakeIncludeListViewItem;
|
||||
_usingListView.bindItem = BindIncludeListViewItem;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 清空页面
|
||||
/// </summary>
|
||||
@@ -72,21 +72,33 @@ namespace YooAsset.Editor
|
||||
}
|
||||
private List<DebugBundleInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord)
|
||||
{
|
||||
Dictionary<string, DebugBundleInfo> result = new Dictionary<string, DebugBundleInfo>(debugReport.ProviderInfos.Count);
|
||||
foreach (var providerInfo in debugReport.ProviderInfos)
|
||||
List<DebugBundleInfo> result = new List<DebugBundleInfo>(1000);
|
||||
foreach (var pakcageData in debugReport.PackageDatas)
|
||||
{
|
||||
foreach (var bundleInfo in providerInfo.BundleInfos)
|
||||
Dictionary<string, DebugBundleInfo> tempDic = new Dictionary<string, DebugBundleInfo>(1000);
|
||||
foreach (var providerInfo in pakcageData.ProviderInfos)
|
||||
{
|
||||
if (string.IsNullOrEmpty(searchKeyWord) == false)
|
||||
foreach (var bundleInfo in providerInfo.DependBundleInfos)
|
||||
{
|
||||
if (bundleInfo.BundleName.Contains(searchKeyWord) == false)
|
||||
continue;
|
||||
if (string.IsNullOrEmpty(searchKeyWord) == false)
|
||||
{
|
||||
if (bundleInfo.BundleName.Contains(searchKeyWord) == false)
|
||||
continue;
|
||||
}
|
||||
|
||||
if (tempDic.ContainsKey(bundleInfo.BundleName) == false)
|
||||
{
|
||||
bundleInfo.PackageName = pakcageData.PackageName;
|
||||
tempDic.Add(bundleInfo.BundleName, bundleInfo);
|
||||
}
|
||||
}
|
||||
if (result.ContainsKey(bundleInfo.BundleName) == false)
|
||||
result.Add(bundleInfo.BundleName, bundleInfo);
|
||||
}
|
||||
|
||||
var tempList = tempDic.Values.ToList();
|
||||
tempList.Sort();
|
||||
result.AddRange(tempList);
|
||||
}
|
||||
return result.Values.ToList();
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -107,11 +119,21 @@ namespace YooAsset.Editor
|
||||
|
||||
|
||||
// 顶部列表相关
|
||||
private VisualElement MakeAssetListViewItem()
|
||||
private VisualElement MakeBundleListViewItem()
|
||||
{
|
||||
VisualElement element = new VisualElement();
|
||||
element.style.flexDirection = FlexDirection.Row;
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label0";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 150;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label1";
|
||||
@@ -144,11 +166,15 @@ namespace YooAsset.Editor
|
||||
|
||||
return element;
|
||||
}
|
||||
private void BindAssetListViewItem(VisualElement element, int index)
|
||||
private void BindBundleListViewItem(VisualElement element, int index)
|
||||
{
|
||||
var sourceData = _bundleListView.itemsSource as List<DebugBundleInfo>;
|
||||
var bundleInfo = sourceData[index];
|
||||
|
||||
// Package Name
|
||||
var label0 = element.Q<Label>("Label0");
|
||||
label0.text = bundleInfo.PackageName;
|
||||
|
||||
// Bundle Name
|
||||
var label1 = element.Q<Label>("Label1");
|
||||
label1.text = bundleInfo.BundleName;
|
||||
@@ -159,7 +185,7 @@ namespace YooAsset.Editor
|
||||
|
||||
// Status
|
||||
StyleColor textColor;
|
||||
if (bundleInfo.Status == (int)AssetBundleLoaderBase.EStatus.Failed)
|
||||
if (bundleInfo.Status == (int)BundleLoaderBase.EStatus.Failed)
|
||||
textColor = new StyleColor(Color.yellow);
|
||||
else
|
||||
textColor = label1.style.color;
|
||||
@@ -172,7 +198,7 @@ namespace YooAsset.Editor
|
||||
foreach (var item in objs)
|
||||
{
|
||||
DebugBundleInfo bundleInfo = item as DebugBundleInfo;
|
||||
FillUsingListView(bundleInfo.BundleName);
|
||||
FillUsingListView(bundleInfo);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -259,17 +285,23 @@ namespace YooAsset.Editor
|
||||
var label5 = element.Q<Label>("Label5");
|
||||
label5.text = providerInfo.Status.ToString();
|
||||
}
|
||||
private void FillUsingListView(string bundleName)
|
||||
{
|
||||
private void FillUsingListView(DebugBundleInfo selectedBundleInfo)
|
||||
{
|
||||
List<DebugProviderInfo> source = new List<DebugProviderInfo>();
|
||||
foreach (var providerInfo in _debugReport.ProviderInfos)
|
||||
foreach (var packageData in _debugReport.PackageDatas)
|
||||
{
|
||||
foreach (var bundleInfo in providerInfo.BundleInfos)
|
||||
if (packageData.PackageName == selectedBundleInfo.PackageName)
|
||||
{
|
||||
if (bundleInfo.BundleName == bundleName)
|
||||
foreach (var providerInfo in packageData.ProviderInfos)
|
||||
{
|
||||
source.Add(providerInfo);
|
||||
continue;
|
||||
foreach (var bundleInfo in providerInfo.DependBundleInfos)
|
||||
{
|
||||
if (bundleInfo.BundleName == selectedBundleInfo.BundleName)
|
||||
{
|
||||
source.Add(providerInfo);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
||||
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
||||
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||
<uie:ToolbarButton text="Package Name" display-tooltip-when-elided="true" name="TopBar0" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar3" style="width: 100px; -unity-text-align: middle-left;" />
|
||||
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar4" style="width: 120px; -unity-text-align: middle-left;" />
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace YooAsset.Editor
|
||||
private ToolbarButton _topBar1;
|
||||
private ToolbarButton _topBar2;
|
||||
private ToolbarButton _topBar3;
|
||||
private ToolbarButton _topBar4;
|
||||
private ToolbarButton _topBar5;
|
||||
private ToolbarButton _bottomBar1;
|
||||
private ListView _bundleListView;
|
||||
private ListView _includeListView;
|
||||
@@ -53,11 +53,11 @@ namespace YooAsset.Editor
|
||||
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
|
||||
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
|
||||
_topBar3 = _root.Q<ToolbarButton>("TopBar3");
|
||||
_topBar4 = _root.Q<ToolbarButton>("TopBar4");
|
||||
_topBar5 = _root.Q<ToolbarButton>("TopBar5");
|
||||
_topBar1.clicked += TopBar1_clicked;
|
||||
_topBar2.clicked += TopBar2_clicked;
|
||||
_topBar3.clicked += TopBar3_clicked;
|
||||
_topBar4.clicked += TopBar4_clicked;
|
||||
_topBar5.clicked += TopBar4_clicked;
|
||||
|
||||
// 底部按钮栏
|
||||
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
|
||||
@@ -144,7 +144,7 @@ namespace YooAsset.Editor
|
||||
_topBar1.text = $"Bundle Name ({_bundleListView.itemsSource.Count})";
|
||||
_topBar2.text = "Size";
|
||||
_topBar3.text = "Hash";
|
||||
_topBar4.text = "Tags";
|
||||
_topBar5.text = "Tags";
|
||||
|
||||
if (_sortMode == ESortMode.BundleName)
|
||||
{
|
||||
@@ -163,9 +163,9 @@ namespace YooAsset.Editor
|
||||
else if (_sortMode == ESortMode.BundleTags)
|
||||
{
|
||||
if (_descendingSort)
|
||||
_topBar4.text = "Tags ↓";
|
||||
_topBar5.text = "Tags ↓";
|
||||
else
|
||||
_topBar4.text = "Tags ↑";
|
||||
_topBar5.text = "Tags ↑";
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -231,6 +231,16 @@ namespace YooAsset.Editor
|
||||
label.name = "Label5";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 150;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label6";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
label.style.flexGrow = 1f;
|
||||
label.style.width = 80;
|
||||
element.Add(label);
|
||||
@@ -255,9 +265,13 @@ namespace YooAsset.Editor
|
||||
var label3 = element.Q<Label>("Label3");
|
||||
label3.text = bundleInfo.FileHash;
|
||||
|
||||
// Tags
|
||||
// LoadMethod
|
||||
var label5 = element.Q<Label>("Label5");
|
||||
label5.text = bundleInfo.GetTagsString();
|
||||
label5.text = bundleInfo.LoadMethod.ToString();
|
||||
|
||||
// Tags
|
||||
var label6 = element.Q<Label>("Label6");
|
||||
label6.text = bundleInfo.GetTagsString();
|
||||
}
|
||||
private void BundleListView_onSelectionChange(IEnumerable<object> objs)
|
||||
{
|
||||
@@ -271,7 +285,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
private void ShowAssetBundleInspector(ReportBundleInfo bundleInfo)
|
||||
{
|
||||
if (bundleInfo.IsRawFile())
|
||||
if (bundleInfo.IsRawFile)
|
||||
return;
|
||||
|
||||
string rootDirectory = Path.GetDirectoryName(_reportFilePath);
|
||||
|
||||
@@ -5,7 +5,8 @@
|
||||
<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
<uie:ToolbarButton text="Size" display-tooltip-when-elided="true" name="TopBar2" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="Hash" display-tooltip-when-elided="true" name="TopBar3" style="width: 280px; -unity-text-align: middle-left;" />
|
||||
<uie:ToolbarButton text="Tags" display-tooltip-when-elided="true" name="TopBar4" style="width: 80px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
<uie:ToolbarButton text="LoadMethod" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="Tags" display-tooltip-when-elided="true" name="TopBar5" style="width: 80px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
</uie:Toolbar>
|
||||
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
||||
</ui:VisualElement>
|
||||
|
||||
@@ -40,7 +40,7 @@ namespace YooAsset.Editor
|
||||
_visualAsset = EditorHelper.LoadWindowUXML<ReporterSummaryViewer>();
|
||||
if (_visualAsset == null)
|
||||
return;
|
||||
|
||||
|
||||
_root = _visualAsset.CloneTree();
|
||||
_root.style.flexGrow = 1f;
|
||||
|
||||
@@ -56,7 +56,7 @@ namespace YooAsset.Editor
|
||||
public void FillViewData(BuildReport buildReport)
|
||||
{
|
||||
_buildReport = buildReport;
|
||||
|
||||
|
||||
_items.Clear();
|
||||
|
||||
_items.Add(new ItemWrapper("YooAsset版本", buildReport.Summary.YooVersion));
|
||||
@@ -66,11 +66,11 @@ namespace YooAsset.Editor
|
||||
_items.Add(new ItemWrapper("构建平台", $"{buildReport.Summary.BuildTarget}"));
|
||||
_items.Add(new ItemWrapper("构建管线", $"{buildReport.Summary.BuildPipeline}"));
|
||||
_items.Add(new ItemWrapper("构建模式", $"{buildReport.Summary.BuildMode}"));
|
||||
_items.Add(new ItemWrapper("构建版本", $"{buildReport.Summary.BuildVersion}"));
|
||||
_items.Add(new ItemWrapper("内置资源标签", $"{buildReport.Summary.BuildinTags}"));
|
||||
_items.Add(new ItemWrapper("包裹名称", buildReport.Summary.BuildPackageName));
|
||||
_items.Add(new ItemWrapper("包裹版本", buildReport.Summary.BuildPackageVersion));
|
||||
|
||||
_items.Add(new ItemWrapper("启用可寻址资源定位", $"{buildReport.Summary.EnableAddressable}"));
|
||||
_items.Add(new ItemWrapper("拷贝内置资源文件", $"{buildReport.Summary.CopyBuildinTagFiles}"));
|
||||
_items.Add(new ItemWrapper("资源包名唯一化", $"{buildReport.Summary.UniqueBundleName}"));
|
||||
_items.Add(new ItemWrapper("加密服务类名称", $"{buildReport.Summary.EncryptionServicesClassName}"));
|
||||
|
||||
_items.Add(new ItemWrapper(string.Empty, string.Empty));
|
||||
@@ -86,8 +86,6 @@ namespace YooAsset.Editor
|
||||
_items.Add(new ItemWrapper("主资源总数", $"{buildReport.Summary.MainAssetTotalCount}"));
|
||||
_items.Add(new ItemWrapper("资源包总数", $"{buildReport.Summary.AllBundleTotalCount}"));
|
||||
_items.Add(new ItemWrapper("资源包总大小", ConvertSize(buildReport.Summary.AllBundleTotalSize)));
|
||||
_items.Add(new ItemWrapper("内置资源包总数", $"{buildReport.Summary.BuildinBundleTotalCount}"));
|
||||
_items.Add(new ItemWrapper("内置资源包总大小", ConvertSize(buildReport.Summary.BuildinBundleTotalSize)));
|
||||
_items.Add(new ItemWrapper("加密资源包总数", $"{buildReport.Summary.EncryptedBundleTotalCount}"));
|
||||
_items.Add(new ItemWrapper("加密资源包总大小", ConvertSize(buildReport.Summary.EncryptedBundleTotalSize)));
|
||||
_items.Add(new ItemWrapper("原生资源包总数", $"{buildReport.Summary.RawBundleTotalCount}"));
|
||||
|
||||
@@ -8,7 +8,14 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 停靠窗口类型集合
|
||||
/// </summary>
|
||||
public static readonly Type[] DockedWindowTypes = { typeof(AssetBundleBuilderWindow), typeof(AssetBundleCollectorWindow), typeof(AssetBundleDebuggerWindow), typeof(AssetBundleReporterWindow)};
|
||||
public static readonly Type[] DockedWindowTypes =
|
||||
{
|
||||
typeof(AssetBundleBuilderWindow),
|
||||
typeof(AssetBundleCollectorWindow),
|
||||
typeof(AssetBundleDebuggerWindow),
|
||||
typeof(AssetBundleReporterWindow),
|
||||
typeof(ShaderVariantCollectorWindow)
|
||||
};
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@ namespace YooAsset.Editor
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
private readonly static Dictionary<System.Type, string> _uxmlDic = new Dictionary<System.Type, string>();
|
||||
|
||||
/*
|
||||
static EditorHelper()
|
||||
{
|
||||
// 资源包收集
|
||||
@@ -51,6 +52,46 @@ namespace YooAsset.Editor
|
||||
throw new System.Exception($"Invalid YooAsset window type : {windowType}");
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
/// <summary>
|
||||
/// 加载窗口的布局文件
|
||||
/// </summary>
|
||||
public static UnityEngine.UIElements.VisualTreeAsset LoadWindowUXML<TWindow>() where TWindow : class
|
||||
{
|
||||
var windowType = typeof(TWindow);
|
||||
|
||||
// 缓存里查询并加载
|
||||
if (_uxmlDic.TryGetValue(windowType, out string uxmlGUID))
|
||||
{
|
||||
string assetPath = AssetDatabase.GUIDToAssetPath(uxmlGUID);
|
||||
if (string.IsNullOrEmpty(assetPath))
|
||||
{
|
||||
_uxmlDic.Clear();
|
||||
throw new System.Exception($"Invalid UXML GUID : {uxmlGUID} ! Please close the window and open it again !");
|
||||
}
|
||||
var treeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
|
||||
return treeAsset;
|
||||
}
|
||||
|
||||
// 全局搜索并加载
|
||||
string[] guids = AssetDatabase.FindAssets(windowType.Name);
|
||||
if (guids.Length == 0)
|
||||
throw new System.Exception($"Not found any assets : {windowType.Name}");
|
||||
|
||||
foreach (string assetGUID in guids)
|
||||
{
|
||||
string assetPath = AssetDatabase.GUIDToAssetPath(assetGUID);
|
||||
var assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (assetType == typeof(UnityEngine.UIElements.VisualTreeAsset))
|
||||
{
|
||||
_uxmlDic.Add(windowType, assetGUID);
|
||||
var treeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
|
||||
return treeAsset;
|
||||
}
|
||||
}
|
||||
throw new System.Exception($"Not found UXML file : {windowType.Name}");
|
||||
}
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -349,14 +349,17 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 文件移动
|
||||
/// 移动文件
|
||||
/// </summary>
|
||||
public static void FileMoveTo(string filePath, string destPath)
|
||||
public static void MoveFile(string filePath, string destPath)
|
||||
{
|
||||
if (File.Exists(destPath))
|
||||
File.Delete(destPath);
|
||||
|
||||
FileInfo fileInfo = new FileInfo(filePath);
|
||||
fileInfo.MoveTo(destPath);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝文件夹
|
||||
/// 注意:包括所有子目录的文件
|
||||
|
||||
@@ -9,7 +9,8 @@ using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public static class ShaderVariantCollectionReadme
|
||||
[Serializable]
|
||||
public class ShaderVariantCollectionManifest
|
||||
{
|
||||
[Serializable]
|
||||
public class ShaderVariantElement
|
||||
@@ -44,52 +45,49 @@ namespace YooAsset.Editor
|
||||
public List<ShaderVariantElement> ShaderVariantElements = new List<ShaderVariantElement>(1000);
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ShaderVariantCollectionManifest
|
||||
|
||||
/// <summary>
|
||||
/// Number of shaders in this collection
|
||||
/// </summary>
|
||||
public int ShaderTotalCount;
|
||||
|
||||
/// <summary>
|
||||
/// Number of total varians in this collection
|
||||
/// </summary>
|
||||
public int VariantTotalCount;
|
||||
|
||||
/// <summary>
|
||||
/// Shader variants info list.
|
||||
/// </summary>
|
||||
public List<ShaderVariantInfo> ShaderVariantInfos = new List<ShaderVariantInfo>(1000);
|
||||
|
||||
/// <summary>
|
||||
/// 添加着色器变种信息
|
||||
/// </summary>
|
||||
public void AddShaderVariant(string assetPath, string shaderName, PassType passType, string[] keywords)
|
||||
{
|
||||
/// <summary>
|
||||
/// Number of shaders in this collection
|
||||
/// </summary>
|
||||
public int ShaderTotalCount;
|
||||
|
||||
/// <summary>
|
||||
/// Number of total varians in this collection
|
||||
/// </summary>
|
||||
public int VariantTotalCount;
|
||||
|
||||
/// <summary>
|
||||
/// Shader variants info list.
|
||||
/// </summary>
|
||||
public List<ShaderVariantInfo> ShaderVariantInfos = new List<ShaderVariantInfo>(1000);
|
||||
|
||||
/// <summary>
|
||||
/// 添加着色器变种信息
|
||||
/// </summary>
|
||||
public void AddShaderVariant(string assetPath, string shaderName, PassType passType, string[] keywords)
|
||||
var info = GetOrCreateShaderVariantInfo(assetPath, shaderName);
|
||||
ShaderVariantElement element = new ShaderVariantElement();
|
||||
element.PassType = passType;
|
||||
element.Keywords = keywords;
|
||||
info.ShaderVariantElements.Add(element);
|
||||
}
|
||||
private ShaderVariantInfo GetOrCreateShaderVariantInfo(string assetPath, string shaderName)
|
||||
{
|
||||
var selectList = ShaderVariantInfos.Where(t => t.ShaderName == shaderName && t.AssetPath == assetPath).ToList();
|
||||
if (selectList.Count == 0)
|
||||
{
|
||||
var info = GetOrCreateShaderVariantInfo(assetPath, shaderName);
|
||||
ShaderVariantElement element = new ShaderVariantElement();
|
||||
element.PassType = passType;
|
||||
element.Keywords = keywords;
|
||||
info.ShaderVariantElements.Add(element);
|
||||
ShaderVariantInfo newInfo = new ShaderVariantInfo();
|
||||
newInfo.AssetPath = assetPath;
|
||||
newInfo.ShaderName = shaderName;
|
||||
ShaderVariantInfos.Add(newInfo);
|
||||
return newInfo;
|
||||
}
|
||||
private ShaderVariantInfo GetOrCreateShaderVariantInfo(string assetPath, string shaderName)
|
||||
{
|
||||
var selectList = ShaderVariantInfos.Where(t => t.ShaderName == shaderName && t.AssetPath == assetPath).ToList();
|
||||
if (selectList.Count == 0)
|
||||
{
|
||||
ShaderVariantInfo newInfo = new ShaderVariantInfo();
|
||||
newInfo.AssetPath = assetPath;
|
||||
newInfo.ShaderName = shaderName;
|
||||
ShaderVariantInfos.Add(newInfo);
|
||||
return newInfo;
|
||||
}
|
||||
|
||||
if (selectList.Count != 1)
|
||||
throw new Exception("Should never get here !");
|
||||
if (selectList.Count != 1)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
return selectList[0];
|
||||
}
|
||||
return selectList[0];
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -30,8 +30,8 @@ namespace YooAsset.Editor
|
||||
// 保存结果
|
||||
ShaderVariantCollectionHelper.SaveCurrentShaderVariantCollection(_saveFilePath);
|
||||
|
||||
// 创建说明文件
|
||||
CreateReadme();
|
||||
// 创建清单
|
||||
CreateManifest();
|
||||
|
||||
Debug.Log($"搜集SVC完毕!");
|
||||
_completedCallback?.Invoke();
|
||||
@@ -52,7 +52,7 @@ namespace YooAsset.Editor
|
||||
throw new System.Exception("Shader variant file extension is invalid.");
|
||||
|
||||
// 注意:先删除再保存,否则ShaderVariantCollection内容将无法及时刷新
|
||||
AssetDatabase.DeleteAsset(ShaderVariantCollectorSettingData.Setting.SavePath);
|
||||
AssetDatabase.DeleteAsset(ShaderVariantCollectorSettingData.Setting.SavePath);
|
||||
EditorTools.CreateFileDirectory(saveFilePath);
|
||||
_saveFilePath = saveFilePath;
|
||||
_completedCallback = completedCallback;
|
||||
@@ -64,7 +64,7 @@ namespace YooAsset.Editor
|
||||
ShaderVariantCollectionHelper.ClearCurrentShaderVariantCollection();
|
||||
|
||||
// 创建临时测试场景
|
||||
CreateTemperScene();
|
||||
CreateTempScene();
|
||||
|
||||
// 收集着色器变种
|
||||
var materials = GetAllMaterials();
|
||||
@@ -76,9 +76,8 @@ namespace YooAsset.Editor
|
||||
_elapsedTime.Start();
|
||||
}
|
||||
|
||||
private static void CreateTemperScene()
|
||||
private static void CreateTempScene()
|
||||
{
|
||||
// 创建临时场景
|
||||
EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
|
||||
}
|
||||
private static List<Material> GetAllMaterials()
|
||||
@@ -87,9 +86,14 @@ namespace YooAsset.Editor
|
||||
List<string> allAssets = new List<string>(1000);
|
||||
|
||||
// 获取所有打包的资源
|
||||
List<CollectAssetInfo> allCollectInfos = AssetBundleCollectorSettingData.Setting.GetAllCollectAssets(EBuildMode.DryRunBuild);
|
||||
List<string> collectAssets = allCollectInfos.Select(t => t.AssetPath).ToList();
|
||||
foreach (var assetPath in collectAssets)
|
||||
List<CollectAssetInfo> allCollectAssetInfos = new List<CollectAssetInfo>();
|
||||
List<CollectResult> collectResults = AssetBundleCollectorSettingData.Setting.GetAllPackageAssets(EBuildMode.DryRunBuild);
|
||||
foreach (var collectResult in collectResults)
|
||||
{
|
||||
allCollectAssetInfos.AddRange(collectResult.CollectAssets);
|
||||
}
|
||||
List<string> allAssetPath = allCollectAssetInfos.Select(t => t.AssetPath).ToList();
|
||||
foreach (var assetPath in allAssetPath)
|
||||
{
|
||||
string[] depends = AssetDatabase.GetDependencies(assetPath, true);
|
||||
foreach (var depend in depends)
|
||||
@@ -97,7 +101,7 @@ namespace YooAsset.Editor
|
||||
if (allAssets.Contains(depend) == false)
|
||||
allAssets.Add(depend);
|
||||
}
|
||||
EditorTools.DisplayProgressBar("获取所有打包资源", ++progressValue, collectAssets.Count);
|
||||
EditorTools.DisplayProgressBar("获取所有打包资源", ++progressValue, allAssetPath.Count);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
|
||||
@@ -181,17 +185,17 @@ namespace YooAsset.Editor
|
||||
go.transform.position = position;
|
||||
go.name = $"Sphere_{index}|{material.name}";
|
||||
}
|
||||
private static void CreateReadme()
|
||||
private static void CreateManifest()
|
||||
{
|
||||
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
|
||||
|
||||
ShaderVariantCollection svc = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(_saveFilePath);
|
||||
if (svc != null)
|
||||
{
|
||||
var wrapper = ShaderVariantCollectionReadme.Extract(svc);
|
||||
string jsonContents = JsonUtility.ToJson(wrapper, true);
|
||||
string savePath = _saveFilePath.Replace(".shadervariants", "Manifest.json");
|
||||
File.WriteAllText(savePath, jsonContents);
|
||||
var wrapper = ShaderVariantCollectionManifest.Extract(svc);
|
||||
string jsonData = JsonUtility.ToJson(wrapper, true);
|
||||
string savePath = _saveFilePath.Replace(".shadervariants", ".json");
|
||||
File.WriteAllText(savePath, jsonData);
|
||||
}
|
||||
|
||||
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
|
||||
|
||||
@@ -1,61 +1,82 @@
|
||||
using UnityEngine;
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class ShaderVariantCollectionWindow : EditorWindow
|
||||
public class ShaderVariantCollectorWindow : EditorWindow
|
||||
{
|
||||
static ShaderVariantCollectionWindow _thisInstance;
|
||||
|
||||
[MenuItem("YooAsset/ShaderVariant Collector", false, 201)]
|
||||
static void ShowWindow()
|
||||
public static void ShowExample()
|
||||
{
|
||||
if (_thisInstance == null)
|
||||
{
|
||||
_thisInstance = GetWindow<ShaderVariantCollectionWindow>("着色器变种收集工具");
|
||||
_thisInstance.minSize = new Vector2(800, 600);
|
||||
}
|
||||
_thisInstance.Show();
|
||||
ShaderVariantCollectorWindow window = GetWindow<ShaderVariantCollectorWindow>("着色器变种收集工具", true, EditorDefine.DockedWindowTypes);
|
||||
window.minSize = new Vector2(800, 600);
|
||||
}
|
||||
|
||||
private ShaderVariantCollection _selectSVC;
|
||||
private Button _collectButton;
|
||||
private TextField _collectOutputField;
|
||||
private Label _currentShaderCountField;
|
||||
private Label _currentVariantCountField;
|
||||
|
||||
private void OnGUI()
|
||||
public void CreateGUI()
|
||||
{
|
||||
EditorGUILayout.Space();
|
||||
ShaderVariantCollectorSettingData.Setting.SavePath = EditorGUILayout.TextField("收集文件保存路径", ShaderVariantCollectorSettingData.Setting.SavePath);
|
||||
|
||||
int currentShaderCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionShaderCount();
|
||||
int currentVariantCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionVariantCount();
|
||||
EditorGUILayout.LabelField($"CurrentShaderCount : {currentShaderCount}");
|
||||
EditorGUILayout.LabelField($"CurrentVariantCount : {currentVariantCount}");
|
||||
|
||||
// 搜集变种
|
||||
EditorGUILayout.Space();
|
||||
if (GUILayout.Button("搜集变种", GUILayout.MaxWidth(80)))
|
||||
try
|
||||
{
|
||||
ShaderVariantCollector.Run(ShaderVariantCollectorSettingData.Setting.SavePath, null);
|
||||
}
|
||||
VisualElement root = this.rootVisualElement;
|
||||
|
||||
// 查询
|
||||
EditorGUILayout.Space();
|
||||
if (GUILayout.Button("查询", GUILayout.MaxWidth(80)))
|
||||
{
|
||||
string resultPath = EditorTools.OpenFilePath("Select File", "Assets/", "shadervariants");
|
||||
if (string.IsNullOrEmpty(resultPath))
|
||||
// 加载布局文件
|
||||
var visualAsset = EditorHelper.LoadWindowUXML<ShaderVariantCollectorWindow>();
|
||||
if (visualAsset == null)
|
||||
return;
|
||||
string assetPath = EditorTools.AbsolutePathToAssetPath(resultPath);
|
||||
_selectSVC = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(assetPath);
|
||||
|
||||
visualAsset.CloneTree(root);
|
||||
|
||||
// 文件输出目录
|
||||
_collectOutputField = root.Q<TextField>("CollectOutput");
|
||||
_collectOutputField.SetValueWithoutNotify(ShaderVariantCollectorSettingData.Setting.SavePath);
|
||||
_collectOutputField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
ShaderVariantCollectorSettingData.Setting.SavePath = _collectOutputField.value;
|
||||
});
|
||||
|
||||
_currentShaderCountField = root.Q<Label>("CurrentShaderCount");
|
||||
_currentVariantCountField = root.Q<Label>("CurrentVariantCount");
|
||||
|
||||
// 变种收集按钮
|
||||
_collectButton = root.Q<Button>("CollectButton");
|
||||
_collectButton.clicked += CollectButton_clicked;
|
||||
|
||||
//RefreshWindow();
|
||||
}
|
||||
if (_selectSVC != null)
|
||||
catch (Exception e)
|
||||
{
|
||||
EditorGUILayout.LabelField($"ShaderCount : {_selectSVC.shaderCount}");
|
||||
EditorGUILayout.LabelField($"VariantCount : {_selectSVC.variantCount}");
|
||||
Debug.LogError(e.ToString());
|
||||
}
|
||||
}
|
||||
private void OnDestroy()
|
||||
private void Update()
|
||||
{
|
||||
ShaderVariantCollectorSettingData.SaveFile();
|
||||
if (_currentShaderCountField != null)
|
||||
{
|
||||
int currentShaderCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionShaderCount();
|
||||
_currentShaderCountField.text = $"Current Shader Count : {currentShaderCount}";
|
||||
}
|
||||
|
||||
if (_currentVariantCountField != null)
|
||||
{
|
||||
int currentVariantCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionVariantCount();
|
||||
_currentVariantCountField.text = $"Current Variant Count : {currentVariantCount}";
|
||||
}
|
||||
}
|
||||
|
||||
private void CollectButton_clicked()
|
||||
{
|
||||
ShaderVariantCollector.Run(ShaderVariantCollectorSettingData.Setting.SavePath, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,9 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
|
||||
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;" />
|
||||
<ui:VisualElement name="BuildContainer">
|
||||
<ui:TextField picking-mode="Ignore" label="文件保存路径" name="CollectOutput" />
|
||||
<ui:Label text="Current Shader Count" display-tooltip-when-elided="true" name="CurrentShaderCount" />
|
||||
<ui:Label text="Current Variant Count" display-tooltip-when-elided="true" name="CurrentVariantCount" />
|
||||
<ui:Button text="开始搜集" display-tooltip-when-elided="true" name="CollectButton" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
|
||||
</ui:VisualElement>
|
||||
</ui:UXML>
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9bff4878063eaf04dab8713e1e662ac5
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
|
||||
@@ -6,24 +6,24 @@ using UnityEngine.SceneManagement;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal static class AssetSystem
|
||||
internal class AssetSystemImpl
|
||||
{
|
||||
private static readonly List<AssetBundleLoaderBase> _loaders = new List<AssetBundleLoaderBase>(1000);
|
||||
private static readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
|
||||
private static readonly Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
|
||||
private readonly List<BundleLoaderBase> _loaders = new List<BundleLoaderBase>(1000);
|
||||
private readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
|
||||
private readonly static Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
|
||||
private static long _sceneCreateCount = 0;
|
||||
|
||||
private static bool _simulationOnEditor;
|
||||
private static int _loadingMaxNumber;
|
||||
public static IDecryptionServices DecryptionServices { private set; get; }
|
||||
public static IBundleServices BundleServices { private set; get; }
|
||||
private bool _simulationOnEditor;
|
||||
private int _loadingMaxNumber;
|
||||
public IDecryptionServices DecryptionServices { private set; get; }
|
||||
public IBundleServices BundleServices { private set; get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 初始化
|
||||
/// 注意:在使用AssetSystem之前需要初始化
|
||||
/// </summary>
|
||||
public static void Initialize(bool simulationOnEditor, int loadingMaxNumber, IDecryptionServices decryptionServices, IBundleServices bundleServices)
|
||||
public void Initialize(bool simulationOnEditor, int loadingMaxNumber, IDecryptionServices decryptionServices, IBundleServices bundleServices)
|
||||
{
|
||||
_simulationOnEditor = simulationOnEditor;
|
||||
_loadingMaxNumber = loadingMaxNumber;
|
||||
@@ -34,7 +34,7 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 更新
|
||||
/// </summary>
|
||||
public static void Update()
|
||||
public void Update()
|
||||
{
|
||||
// 更新加载器
|
||||
foreach (var loader in _loaders)
|
||||
@@ -67,11 +67,20 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 销毁
|
||||
/// </summary>
|
||||
public static void DestroyAll()
|
||||
public void DestroyAll()
|
||||
{
|
||||
_loaders.Clear();
|
||||
foreach (var provider in _providers)
|
||||
{
|
||||
provider.Destroy();
|
||||
}
|
||||
foreach (var loader in _loaders)
|
||||
{
|
||||
loader.Destroy(true);
|
||||
}
|
||||
|
||||
_providers.Clear();
|
||||
_sceneHandles.Clear();
|
||||
_loaders.Clear();
|
||||
ClearSceneHandle();
|
||||
|
||||
DecryptionServices = null;
|
||||
BundleServices = null;
|
||||
@@ -80,7 +89,7 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 资源回收(卸载引用计数为零的资源)
|
||||
/// </summary>
|
||||
public static void UnloadUnusedAssets()
|
||||
public void UnloadUnusedAssets()
|
||||
{
|
||||
if (_simulationOnEditor)
|
||||
{
|
||||
@@ -97,12 +106,12 @@ namespace YooAsset
|
||||
{
|
||||
for (int i = _loaders.Count - 1; i >= 0; i--)
|
||||
{
|
||||
AssetBundleLoaderBase loader = _loaders[i];
|
||||
BundleLoaderBase loader = _loaders[i];
|
||||
loader.TryDestroyAllProviders();
|
||||
}
|
||||
for (int i = _loaders.Count - 1; i >= 0; i--)
|
||||
{
|
||||
AssetBundleLoaderBase loader = _loaders[i];
|
||||
BundleLoaderBase loader = _loaders[i];
|
||||
if (loader.CanDestroy())
|
||||
{
|
||||
loader.Destroy(false);
|
||||
@@ -115,19 +124,20 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 强制回收所有资源
|
||||
/// </summary>
|
||||
public static void ForceUnloadAllAssets()
|
||||
public void ForceUnloadAllAssets()
|
||||
{
|
||||
foreach (var provider in _providers)
|
||||
{
|
||||
provider.Destroy();
|
||||
}
|
||||
_providers.Clear();
|
||||
|
||||
foreach (var loader in _loaders)
|
||||
{
|
||||
loader.Destroy(true);
|
||||
}
|
||||
|
||||
_providers.Clear();
|
||||
_loaders.Clear();
|
||||
ClearSceneHandle();
|
||||
|
||||
// 注意:调用底层接口释放所有资源
|
||||
Resources.UnloadUnusedAssets();
|
||||
@@ -136,10 +146,11 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 加载场景
|
||||
/// </summary>
|
||||
public static SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority)
|
||||
public SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
YooLogger.Error($"Failed to load scene ! {assetInfo.Error}");
|
||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||
completedProvider.SetCompleted(assetInfo.Error);
|
||||
return completedProvider.CreateHandle<SceneOperationHandle>();
|
||||
@@ -156,14 +167,15 @@ namespace YooAsset
|
||||
ProviderBase provider;
|
||||
{
|
||||
if (_simulationOnEditor)
|
||||
provider = new DatabaseSceneProvider(providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
|
||||
provider = new DatabaseSceneProvider(this, providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
|
||||
else
|
||||
provider = new BundledSceneProvider(providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
|
||||
provider = new BundledSceneProvider(this, providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
|
||||
provider.InitSpawnDebugInfo();
|
||||
_providers.Add(provider);
|
||||
}
|
||||
|
||||
var handle = provider.CreateHandle<SceneOperationHandle>();
|
||||
handle.PackageName = BundleServices.GetPackageName();
|
||||
_sceneHandles.Add(providerGUID, handle);
|
||||
return handle;
|
||||
}
|
||||
@@ -171,10 +183,11 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 加载资源对象
|
||||
/// </summary>
|
||||
public static AssetOperationHandle LoadAssetAsync(AssetInfo assetInfo)
|
||||
public AssetOperationHandle LoadAssetAsync(AssetInfo assetInfo)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
YooLogger.Error($"Failed to load asset ! {assetInfo.Error}");
|
||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||
completedProvider.SetCompleted(assetInfo.Error);
|
||||
return completedProvider.CreateHandle<AssetOperationHandle>();
|
||||
@@ -185,9 +198,9 @@ namespace YooAsset
|
||||
if (provider == null)
|
||||
{
|
||||
if (_simulationOnEditor)
|
||||
provider = new DatabaseAssetProvider(providerGUID, assetInfo);
|
||||
provider = new DatabaseAssetProvider(this, providerGUID, assetInfo);
|
||||
else
|
||||
provider = new BundledAssetProvider(providerGUID, assetInfo);
|
||||
provider = new BundledAssetProvider(this, providerGUID, assetInfo);
|
||||
provider.InitSpawnDebugInfo();
|
||||
_providers.Add(provider);
|
||||
}
|
||||
@@ -197,10 +210,11 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 加载子资源对象
|
||||
/// </summary>
|
||||
public static SubAssetsOperationHandle LoadSubAssetsAsync(AssetInfo assetInfo)
|
||||
public SubAssetsOperationHandle LoadSubAssetsAsync(AssetInfo assetInfo)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
YooLogger.Error($"Failed to load sub assets ! {assetInfo.Error}");
|
||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||
completedProvider.SetCompleted(assetInfo.Error);
|
||||
return completedProvider.CreateHandle<SubAssetsOperationHandle>();
|
||||
@@ -211,16 +225,43 @@ namespace YooAsset
|
||||
if (provider == null)
|
||||
{
|
||||
if (_simulationOnEditor)
|
||||
provider = new DatabaseSubAssetsProvider(providerGUID, assetInfo);
|
||||
provider = new DatabaseSubAssetsProvider(this, providerGUID, assetInfo);
|
||||
else
|
||||
provider = new BundledSubAssetsProvider(providerGUID, assetInfo);
|
||||
provider = new BundledSubAssetsProvider(this, providerGUID, assetInfo);
|
||||
provider.InitSpawnDebugInfo();
|
||||
_providers.Add(provider);
|
||||
}
|
||||
return provider.CreateHandle<SubAssetsOperationHandle>();
|
||||
}
|
||||
|
||||
internal static void UnloadSubScene(ProviderBase provider)
|
||||
/// <summary>
|
||||
/// 加载原生文件
|
||||
/// </summary>
|
||||
public RawFileOperationHandle LoadRawFileAsync(AssetInfo assetInfo)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
YooLogger.Error($"Failed to load raw file ! {assetInfo.Error}");
|
||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||
completedProvider.SetCompleted(assetInfo.Error);
|
||||
return completedProvider.CreateHandle<RawFileOperationHandle>();
|
||||
}
|
||||
|
||||
string providerGUID = assetInfo.GUID;
|
||||
ProviderBase provider = TryGetProvider(providerGUID);
|
||||
if (provider == null)
|
||||
{
|
||||
if (_simulationOnEditor)
|
||||
provider = new DatabaseRawFileProvider(this, providerGUID, assetInfo);
|
||||
else
|
||||
provider = new BundledRawFileProvider(this, providerGUID, assetInfo);
|
||||
provider.InitSpawnDebugInfo();
|
||||
_providers.Add(provider);
|
||||
}
|
||||
return provider.CreateHandle<RawFileOperationHandle>();
|
||||
}
|
||||
|
||||
internal void UnloadSubScene(ProviderBase provider)
|
||||
{
|
||||
string providerGUID = provider.ProviderGUID;
|
||||
if (_sceneHandles.ContainsKey(providerGUID) == false)
|
||||
@@ -231,9 +272,9 @@ namespace YooAsset
|
||||
_sceneHandles.Remove(providerGUID);
|
||||
|
||||
// 卸载未被使用的资源(包括场景)
|
||||
AssetSystem.UnloadUnusedAssets();
|
||||
UnloadUnusedAssets();
|
||||
}
|
||||
internal static void UnloadAllScene()
|
||||
internal void UnloadAllScene()
|
||||
{
|
||||
// 释放所有场景句柄
|
||||
foreach (var valuePair in _sceneHandles)
|
||||
@@ -243,26 +284,44 @@ namespace YooAsset
|
||||
_sceneHandles.Clear();
|
||||
|
||||
// 卸载未被使用的资源(包括场景)
|
||||
AssetSystem.UnloadUnusedAssets();
|
||||
UnloadUnusedAssets();
|
||||
}
|
||||
internal void ClearSceneHandle()
|
||||
{
|
||||
// 释放资源包下的所有场景
|
||||
string packageName = BundleServices.GetPackageName();
|
||||
List<string> removeList = new List<string>();
|
||||
foreach (var valuePair in _sceneHandles)
|
||||
{
|
||||
if (valuePair.Value.PackageName == packageName)
|
||||
{
|
||||
removeList.Add(valuePair.Key);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var key in removeList)
|
||||
{
|
||||
_sceneHandles.Remove(key);
|
||||
}
|
||||
}
|
||||
|
||||
internal static AssetBundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo)
|
||||
internal BundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo)
|
||||
{
|
||||
BundleInfo bundleInfo = BundleServices.GetBundleInfo(assetInfo);
|
||||
return CreateAssetBundleLoaderInternal(bundleInfo);
|
||||
}
|
||||
internal static List<AssetBundleLoaderBase> CreateDependAssetBundleLoaders(AssetInfo assetInfo)
|
||||
internal List<BundleLoaderBase> CreateDependAssetBundleLoaders(AssetInfo assetInfo)
|
||||
{
|
||||
BundleInfo[] depends = BundleServices.GetAllDependBundleInfos(assetInfo);
|
||||
List<AssetBundleLoaderBase> result = new List<AssetBundleLoaderBase>(depends.Length);
|
||||
List<BundleLoaderBase> result = new List<BundleLoaderBase>(depends.Length);
|
||||
foreach (var bundleInfo in depends)
|
||||
{
|
||||
AssetBundleLoaderBase dependLoader = CreateAssetBundleLoaderInternal(bundleInfo);
|
||||
BundleLoaderBase dependLoader = CreateAssetBundleLoaderInternal(bundleInfo);
|
||||
result.Add(dependLoader);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
internal static void RemoveBundleProviders(List<ProviderBase> providers)
|
||||
internal void RemoveBundleProviders(List<ProviderBase> providers)
|
||||
{
|
||||
foreach (var provider in providers)
|
||||
{
|
||||
@@ -270,29 +329,32 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
private static AssetBundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo)
|
||||
private BundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo)
|
||||
{
|
||||
// 如果加载器已经存在
|
||||
AssetBundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.Bundle.BundleName);
|
||||
BundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.Bundle.BundleName);
|
||||
if (loader != null)
|
||||
return loader;
|
||||
|
||||
// 新增下载需求
|
||||
#if UNITY_WEBGL
|
||||
loader = new AssetBundleWebLoader(bundleInfo);
|
||||
loader = new AssetBundleWebLoader(this, bundleInfo);
|
||||
#else
|
||||
loader = new AssetBundleFileLoader(bundleInfo);
|
||||
if (bundleInfo.Bundle.IsRawFile)
|
||||
loader = new RawBundleFileLoader(this, bundleInfo);
|
||||
else
|
||||
loader = new AssetBundleFileLoader(this, bundleInfo);
|
||||
#endif
|
||||
|
||||
_loaders.Add(loader);
|
||||
return loader;
|
||||
}
|
||||
private static AssetBundleLoaderBase TryGetAssetBundleLoader(string bundleName)
|
||||
private BundleLoaderBase TryGetAssetBundleLoader(string bundleName)
|
||||
{
|
||||
AssetBundleLoaderBase loader = null;
|
||||
BundleLoaderBase loader = null;
|
||||
for (int i = 0; i < _loaders.Count; i++)
|
||||
{
|
||||
AssetBundleLoaderBase temp = _loaders[i];
|
||||
BundleLoaderBase temp = _loaders[i];
|
||||
if (temp.MainBundleInfo.Bundle.BundleName.Equals(bundleName))
|
||||
{
|
||||
loader = temp;
|
||||
@@ -301,7 +363,7 @@ namespace YooAsset
|
||||
}
|
||||
return loader;
|
||||
}
|
||||
private static ProviderBase TryGetProvider(string providerGUID)
|
||||
private ProviderBase TryGetProvider(string providerGUID)
|
||||
{
|
||||
ProviderBase provider = null;
|
||||
for (int i = 0; i < _providers.Count; i++)
|
||||
@@ -316,37 +378,31 @@ namespace YooAsset
|
||||
return provider;
|
||||
}
|
||||
|
||||
#region 调试专属方法
|
||||
internal static DebugReport GetDebugReport()
|
||||
#region 调试信息
|
||||
internal List<DebugProviderInfo> GetDebugReportInfos()
|
||||
{
|
||||
DebugReport report = new DebugReport();
|
||||
report.FrameCount = Time.frameCount;
|
||||
report.BundleCount = _loaders.Count;
|
||||
report.AssetCount = _providers.Count;
|
||||
|
||||
List<DebugProviderInfo> result = new List<DebugProviderInfo>(_providers.Count);
|
||||
foreach (var provider in _providers)
|
||||
{
|
||||
DebugProviderInfo providerInfo = new DebugProviderInfo();
|
||||
providerInfo.AssetPath = provider.MainAssetInfo.AssetPath;
|
||||
providerInfo.SpawnScene = provider.SpawnScene;
|
||||
providerInfo.SpawnTime = provider.SpawnTime;
|
||||
providerInfo.LoadingTime = provider.LoadingTime;
|
||||
providerInfo.RefCount = provider.RefCount;
|
||||
providerInfo.Status = (int)provider.Status;
|
||||
providerInfo.BundleInfos = new List<DebugBundleInfo>();
|
||||
report.ProviderInfos.Add(providerInfo);
|
||||
providerInfo.DependBundleInfos = new List<DebugBundleInfo>();
|
||||
result.Add(providerInfo);
|
||||
|
||||
if (provider is BundledProvider)
|
||||
{
|
||||
BundledProvider temp = provider as BundledProvider;
|
||||
temp.GetBundleDebugInfos(providerInfo.BundleInfos);
|
||||
temp.GetBundleDebugInfos(providerInfo.DependBundleInfos);
|
||||
}
|
||||
}
|
||||
|
||||
// 重新排序
|
||||
report.ProviderInfos.Sort();
|
||||
return report;
|
||||
return result;
|
||||
}
|
||||
internal static List<BundleInfo> GetLoadedBundleInfos()
|
||||
internal List<BundleInfo> GetLoadedBundleInfos()
|
||||
{
|
||||
List<BundleInfo> result = new List<BundleInfo>(100);
|
||||
foreach (var bundleLoader in _loaders)
|
||||
|
||||
@@ -87,7 +87,7 @@ namespace YooAsset
|
||||
/// <returns></returns>
|
||||
public GameObject InstantiateSync(Transform parent = null)
|
||||
{
|
||||
return InstantiateSyncInternal(Vector3.zero, Quaternion.identity, parent, false);
|
||||
return InstantiateSyncInternal(Vector3.zero, Quaternion.identity, parent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -98,7 +98,7 @@ namespace YooAsset
|
||||
/// <param name="parent">父类对象</param>
|
||||
public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent = null)
|
||||
{
|
||||
return InstantiateSyncInternal(position, rotation, parent, true);
|
||||
return InstantiateSyncInternal(position, rotation, parent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -107,7 +107,7 @@ namespace YooAsset
|
||||
/// <param name="parent">父类对象</param>
|
||||
public InstantiateOperation InstantiateAsync(Transform parent = null)
|
||||
{
|
||||
return InstantiateAsyncInternal(Vector3.zero, Quaternion.identity, parent, false);
|
||||
return InstantiateAsyncInternal(Vector3.zero, Quaternion.identity, parent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -118,37 +118,23 @@ namespace YooAsset
|
||||
/// <param name="parent">父类对象</param>
|
||||
public InstantiateOperation InstantiateAsync(Vector3 position, Quaternion rotation, Transform parent = null)
|
||||
{
|
||||
return InstantiateAsyncInternal(position, rotation, parent, true);
|
||||
return InstantiateAsyncInternal(position, rotation, parent);
|
||||
}
|
||||
|
||||
|
||||
private GameObject InstantiateSyncInternal(Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation)
|
||||
private GameObject InstantiateSyncInternal(Vector3 position, Quaternion rotation, Transform parent)
|
||||
{
|
||||
if (IsValid == false)
|
||||
return null;
|
||||
if (Provider.AssetObject == null)
|
||||
return null;
|
||||
|
||||
GameObject result;
|
||||
if (setPositionRotation)
|
||||
{
|
||||
if (parent == null)
|
||||
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation);
|
||||
else
|
||||
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation, parent);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (parent == null)
|
||||
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject);
|
||||
else
|
||||
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, parent);
|
||||
}
|
||||
return result;
|
||||
GameObject clone = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation, parent);
|
||||
return clone;
|
||||
}
|
||||
private InstantiateOperation InstantiateAsyncInternal(Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation)
|
||||
private InstantiateOperation InstantiateAsyncInternal(Vector3 position, Quaternion rotation, Transform parent)
|
||||
{
|
||||
InstantiateOperation operation = new InstantiateOperation(this, position, rotation, parent, setPositionRotation);
|
||||
InstantiateOperation operation = new InstantiateOperation(this, position, rotation, parent);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,95 @@
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
public class RawFileOperationHandle : OperationHandleBase
|
||||
{
|
||||
private System.Action<RawFileOperationHandle> _callback;
|
||||
|
||||
internal RawFileOperationHandle(ProviderBase provider) : base(provider)
|
||||
{
|
||||
}
|
||||
internal override void InvokeCallback()
|
||||
{
|
||||
_callback?.Invoke(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 完成委托
|
||||
/// </summary>
|
||||
public event System.Action<RawFileOperationHandle> Completed
|
||||
{
|
||||
add
|
||||
{
|
||||
if (IsValid == false)
|
||||
throw new System.Exception($"{nameof(RawFileOperationHandle)} is invalid");
|
||||
if (Provider.IsDone)
|
||||
value.Invoke(this);
|
||||
else
|
||||
_callback += value;
|
||||
}
|
||||
remove
|
||||
{
|
||||
if (IsValid == false)
|
||||
throw new System.Exception($"{nameof(RawFileOperationHandle)} is invalid");
|
||||
_callback -= value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 等待异步执行完毕
|
||||
/// </summary>
|
||||
public void WaitForAsyncComplete()
|
||||
{
|
||||
if (IsValid == false)
|
||||
return;
|
||||
Provider.WaitForAsyncComplete();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 释放资源句柄
|
||||
/// </summary>
|
||||
public void Release()
|
||||
{
|
||||
this.ReleaseInternal();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取原生文件的二进制数据
|
||||
/// </summary>
|
||||
public byte[] GetRawFileData()
|
||||
{
|
||||
if (IsValid == false)
|
||||
return null;
|
||||
string filePath = Provider.RawFilePath;
|
||||
if (File.Exists(filePath) == false)
|
||||
return null;
|
||||
return File.ReadAllBytes(filePath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取原生文件的文本数据
|
||||
/// </summary>
|
||||
public string GetRawFileText()
|
||||
{
|
||||
if (IsValid == false)
|
||||
return null;
|
||||
string filePath = Provider.RawFilePath;
|
||||
if (File.Exists(filePath) == false)
|
||||
return null;
|
||||
return File.ReadAllText(filePath, Encoding.UTF8);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取原生文件的路径
|
||||
/// </summary>
|
||||
public string GetRawFilePath()
|
||||
{
|
||||
if (IsValid == false)
|
||||
return string.Empty;
|
||||
return Provider.RawFilePath;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e8420ba734d425a4ba9f19173d74503c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -3,8 +3,9 @@
|
||||
namespace YooAsset
|
||||
{
|
||||
public class SceneOperationHandle : OperationHandleBase
|
||||
{
|
||||
{
|
||||
private System.Action<SceneOperationHandle> _callback;
|
||||
internal string PackageName { set; get; }
|
||||
|
||||
internal SceneOperationHandle(ProviderBase provider) : base(provider)
|
||||
{
|
||||
@@ -118,7 +119,7 @@ namespace YooAsset
|
||||
|
||||
// 卸载子场景
|
||||
Scene sceneObject = SceneObject;
|
||||
AssetSystem.UnloadSubScene(Provider);
|
||||
Provider.Impl.UnloadSubScene(Provider);
|
||||
{
|
||||
var operation = new UnloadSceneOperation(sceneObject);
|
||||
OperationSystem.StartOperation(operation);
|
||||
|
||||
@@ -6,27 +6,30 @@ using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal sealed class AssetBundleFileLoader : AssetBundleLoaderBase
|
||||
internal sealed class AssetBundleFileLoader : BundleLoaderBase
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None = 0,
|
||||
Download,
|
||||
CheckDownload,
|
||||
Unpack,
|
||||
CheckUnpack,
|
||||
LoadFile,
|
||||
CheckLoadFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
private string _fileLoadPath;
|
||||
private bool _isWaitForAsyncComplete = false;
|
||||
private bool _isShowWaitForAsyncError = false;
|
||||
private DownloaderBase _unpacker;
|
||||
private DownloaderBase _downloader;
|
||||
private AssetBundleCreateRequest _createRequest;
|
||||
private FileStream _fileStream;
|
||||
|
||||
|
||||
public AssetBundleFileLoader(BundleInfo bundleInfo) : base(bundleInfo)
|
||||
public AssetBundleFileLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -43,17 +46,31 @@ namespace YooAsset
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||
{
|
||||
_steps = ESteps.Download;
|
||||
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
#if UNITY_ANDROID
|
||||
EBundleLoadMethod loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
|
||||
if (loadMethod == EBundleLoadMethod.LoadFromMemory || loadMethod == EBundleLoadMethod.LoadFromStream)
|
||||
{
|
||||
_steps = ESteps.Unpack;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.LoadFile;
|
||||
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
||||
}
|
||||
#else
|
||||
_steps = ESteps.LoadFile;
|
||||
_fileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
||||
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
||||
#endif
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
_steps = ESteps.LoadFile;
|
||||
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -87,47 +104,106 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
// 3. 加载AssetBundle
|
||||
// 3. 内置文件解压
|
||||
if (_steps == ESteps.Unpack)
|
||||
{
|
||||
int failedTryAgain = 1;
|
||||
var bundleInfo = HostPlayModeImpl.ConvertToUnpackInfo(MainBundleInfo.Bundle);
|
||||
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckUnpack;
|
||||
}
|
||||
|
||||
// 4.检测内置文件解压结果
|
||||
if (_steps == ESteps.CheckUnpack)
|
||||
{
|
||||
if (_unpacker.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_unpacker.HasError())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = _unpacker.GetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.LoadFile;
|
||||
}
|
||||
}
|
||||
|
||||
// 5. 加载AssetBundle
|
||||
if (_steps == ESteps.LoadFile)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
// 注意:Unity2017.4编辑器模式下,如果AssetBundle文件不存在会导致编辑器崩溃,这里做了预判。
|
||||
if (System.IO.File.Exists(_fileLoadPath) == false)
|
||||
if (System.IO.File.Exists(FileLoadPath) == false)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Not found assetBundle file : {_fileLoadPath}";
|
||||
LastError = $"Not found assetBundle file : {FileLoadPath}";
|
||||
YooLogger.Error(LastError);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Load assetBundle file
|
||||
if (MainBundleInfo.Bundle.IsEncrypted)
|
||||
var loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
|
||||
if (loadMethod == EBundleLoadMethod.Normal)
|
||||
{
|
||||
if (AssetSystem.DecryptionServices == null)
|
||||
throw new Exception($"{nameof(AssetBundleFileLoader)} need {nameof(IDecryptionServices)} : {MainBundleInfo.Bundle.BundleName}");
|
||||
|
||||
DecryptionFileInfo fileInfo = new DecryptionFileInfo();
|
||||
fileInfo.BundleName = MainBundleInfo.Bundle.BundleName;
|
||||
fileInfo.FileHash = MainBundleInfo.Bundle.FileHash;
|
||||
ulong offset = AssetSystem.DecryptionServices.GetFileOffset(fileInfo);
|
||||
if (_isWaitForAsyncComplete)
|
||||
CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath, 0, offset);
|
||||
CacheBundle = AssetBundle.LoadFromFile(FileLoadPath);
|
||||
else
|
||||
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath, 0, offset);
|
||||
_createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_isWaitForAsyncComplete)
|
||||
CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath);
|
||||
if (Impl.DecryptionServices == null)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"{nameof(IDecryptionServices)} is null : {MainBundleInfo.Bundle.BundleName}";
|
||||
YooLogger.Error(LastError);
|
||||
return;
|
||||
}
|
||||
|
||||
DecryptFileInfo fileInfo = new DecryptFileInfo();
|
||||
fileInfo.BundleName = MainBundleInfo.Bundle.BundleName;
|
||||
fileInfo.FilePath = FileLoadPath;
|
||||
|
||||
if (loadMethod == EBundleLoadMethod.LoadFromFileOffset)
|
||||
{
|
||||
ulong offset = Impl.DecryptionServices.LoadFromFileOffset(fileInfo);
|
||||
if (_isWaitForAsyncComplete)
|
||||
CacheBundle = AssetBundle.LoadFromFile(FileLoadPath, 0, offset);
|
||||
else
|
||||
_createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath, 0, offset);
|
||||
}
|
||||
else if (loadMethod == EBundleLoadMethod.LoadFromMemory)
|
||||
{
|
||||
byte[] fileData = Impl.DecryptionServices.LoadFromMemory(fileInfo);
|
||||
if (_isWaitForAsyncComplete)
|
||||
CacheBundle = AssetBundle.LoadFromMemory(fileData);
|
||||
else
|
||||
_createRequest = AssetBundle.LoadFromMemoryAsync(fileData);
|
||||
}
|
||||
else if (loadMethod == EBundleLoadMethod.LoadFromStream)
|
||||
{
|
||||
_fileStream = Impl.DecryptionServices.LoadFromStream(fileInfo);
|
||||
uint managedReadBufferSize = Impl.DecryptionServices.GetManagedReadBufferSize();
|
||||
if (_isWaitForAsyncComplete)
|
||||
CacheBundle = AssetBundle.LoadFromStream(_fileStream, 0, managedReadBufferSize);
|
||||
else
|
||||
_createRequest = AssetBundle.LoadFromStreamAsync(_fileStream, 0, managedReadBufferSize);
|
||||
}
|
||||
else
|
||||
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath);
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
_steps = ESteps.CheckLoadFile;
|
||||
}
|
||||
|
||||
// 4. 检测AssetBundle加载结果
|
||||
// 6. 检测AssetBundle加载结果
|
||||
if (_steps == ESteps.CheckLoadFile)
|
||||
{
|
||||
if (_createRequest != null)
|
||||
@@ -177,6 +253,21 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 销毁
|
||||
/// </summary>
|
||||
public override void Destroy(bool forceDestroy)
|
||||
{
|
||||
base.Destroy(forceDestroy);
|
||||
|
||||
if (_fileStream != null)
|
||||
{
|
||||
_fileStream.Close();
|
||||
_fileStream.Dispose();
|
||||
_fileStream = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 主线程等待异步操作完毕
|
||||
/// </summary>
|
||||
@@ -187,6 +278,14 @@ namespace YooAsset
|
||||
int frame = 1000;
|
||||
while (true)
|
||||
{
|
||||
// 文件解压
|
||||
if (_unpacker != null)
|
||||
{
|
||||
_unpacker.Update();
|
||||
if (_unpacker.IsDone() == false)
|
||||
continue;
|
||||
}
|
||||
|
||||
// 保险机制
|
||||
// 注意:如果需要从WEB端下载资源,可能会触发保险机制!
|
||||
frame--;
|
||||
|
||||
@@ -7,7 +7,7 @@ using UnityEngine.Networking;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal sealed class AssetBundleWebLoader : AssetBundleLoaderBase
|
||||
internal sealed class AssetBundleWebLoader : BundleLoaderBase
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
@@ -17,21 +17,20 @@ namespace YooAsset
|
||||
LoadCacheFile,
|
||||
CheckLoadCacheFile,
|
||||
LoadWebFile,
|
||||
CheckLoadWebFile,
|
||||
CheckLoadWebFile,
|
||||
TryLoadWebFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
private float _tryTimer = 0;
|
||||
private string _fileLoadPath;
|
||||
private bool _isShowWaitForAsyncError = false;
|
||||
private DownloaderBase _downloader;
|
||||
private UnityWebRequest _webRequest;
|
||||
private AssetBundleCreateRequest _createRequest;
|
||||
|
||||
|
||||
public AssetBundleWebLoader(BundleInfo bundleInfo) : base(bundleInfo)
|
||||
|
||||
public AssetBundleWebLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -48,17 +47,17 @@ namespace YooAsset
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||
{
|
||||
_steps = ESteps.Download;
|
||||
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
_steps = ESteps.LoadWebFile;
|
||||
_fileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
||||
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
_steps = ESteps.LoadCacheFile;
|
||||
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -97,31 +96,29 @@ namespace YooAsset
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
// 注意:Unity2017.4编辑器模式下,如果AssetBundle文件不存在会导致编辑器崩溃,这里做了预判。
|
||||
if (System.IO.File.Exists(_fileLoadPath) == false)
|
||||
if (System.IO.File.Exists(FileLoadPath) == false)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Not found assetBundle file : {_fileLoadPath}";
|
||||
LastError = $"Not found assetBundle file : {FileLoadPath}";
|
||||
YooLogger.Error(LastError);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Load assetBundle file
|
||||
if (MainBundleInfo.Bundle.IsEncrypted)
|
||||
var loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
|
||||
if (loadMethod == EBundleLoadMethod.Normal)
|
||||
{
|
||||
if (AssetSystem.DecryptionServices == null)
|
||||
throw new Exception($"{nameof(AssetBundleFileLoader)} need {nameof(IDecryptionServices)} : {MainBundleInfo.Bundle.BundleName}");
|
||||
|
||||
DecryptionFileInfo fileInfo = new DecryptionFileInfo();
|
||||
fileInfo.BundleName = MainBundleInfo.Bundle.BundleName;
|
||||
fileInfo.FileHash = MainBundleInfo.Bundle.FileHash;
|
||||
ulong offset = AssetSystem.DecryptionServices.GetFileOffset(fileInfo);
|
||||
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath, 0, offset);
|
||||
_createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath);
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"WebGL not support encrypted bundle file : {MainBundleInfo.Bundle.BundleName}";
|
||||
YooLogger.Error(LastError);
|
||||
return;
|
||||
}
|
||||
_steps = ESteps.CheckLoadCacheFile;
|
||||
}
|
||||
@@ -165,7 +162,8 @@ namespace YooAsset
|
||||
// 5. 从WEB网站获取AssetBundle文件
|
||||
if (_steps == ESteps.LoadWebFile)
|
||||
{
|
||||
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(_fileLoadPath, Hash128.Parse(MainBundleInfo.Bundle.FileHash));
|
||||
var hash = Hash128.Parse(MainBundleInfo.Bundle.FileHash);
|
||||
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(FileLoadPath, hash);
|
||||
_webRequest.SendWebRequest();
|
||||
_steps = ESteps.CheckLoadWebFile;
|
||||
}
|
||||
@@ -182,7 +180,7 @@ namespace YooAsset
|
||||
if (_webRequest.isNetworkError || _webRequest.isHttpError)
|
||||
#endif
|
||||
{
|
||||
YooLogger.Warning($"Failed to get asset bundle from web : {_fileLoadPath} Error : {_webRequest.error}");
|
||||
YooLogger.Warning($"Failed to get asset bundle from web : {FileLoadPath} Error : {_webRequest.error}");
|
||||
_steps = ESteps.TryLoadWebFile;
|
||||
_tryTimer = 0;
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@ using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal abstract class AssetBundleLoaderBase
|
||||
internal abstract class BundleLoaderBase
|
||||
{
|
||||
public enum EStatus
|
||||
{
|
||||
@@ -14,6 +14,11 @@ namespace YooAsset
|
||||
Failed
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 所属资源系统
|
||||
/// </summary>
|
||||
public AssetSystemImpl Impl { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源包文件信息
|
||||
/// </summary>
|
||||
@@ -41,10 +46,12 @@ namespace YooAsset
|
||||
|
||||
private readonly List<ProviderBase> _providers = new List<ProviderBase>(100);
|
||||
internal AssetBundle CacheBundle { set; get; }
|
||||
internal string FileLoadPath { set; get; }
|
||||
|
||||
|
||||
|
||||
public AssetBundleLoaderBase(BundleInfo bundleInfo)
|
||||
public BundleLoaderBase(AssetSystemImpl impl, BundleInfo bundleInfo)
|
||||
{
|
||||
Impl = impl;
|
||||
MainBundleInfo = bundleInfo;
|
||||
RefCount = 0;
|
||||
Status = EStatus.None;
|
||||
@@ -79,11 +86,11 @@ namespace YooAsset
|
||||
/// 轮询更新
|
||||
/// </summary>
|
||||
public abstract void Update();
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 销毁
|
||||
/// </summary>
|
||||
public void Destroy(bool forceDestroy)
|
||||
public virtual void Destroy(bool forceDestroy)
|
||||
{
|
||||
IsDestroyed = true;
|
||||
|
||||
@@ -148,7 +155,7 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
// 从列表里移除Providers
|
||||
AssetSystem.RemoveBundleProviders(_providers);
|
||||
Impl.RemoveBundleProviders(_providers);
|
||||
_providers.Clear();
|
||||
}
|
||||
|
||||
@@ -9,10 +9,10 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 依赖的资源包加载器列表
|
||||
/// </summary>
|
||||
private readonly List<AssetBundleLoaderBase> _dependBundles;
|
||||
private readonly List<BundleLoaderBase> _dependBundles;
|
||||
|
||||
|
||||
public DependAssetBundleGroup(List<AssetBundleLoaderBase> dpendBundles)
|
||||
public DependAssetBundleGroup(List<BundleLoaderBase> dpendBundles)
|
||||
{
|
||||
_dependBundles = dpendBundles;
|
||||
}
|
||||
@@ -37,7 +37,7 @@ namespace YooAsset
|
||||
{
|
||||
foreach (var loader in _dependBundles)
|
||||
{
|
||||
if (loader.Status != AssetBundleLoaderBase.EStatus.Succeed)
|
||||
if (loader.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -52,7 +52,7 @@ namespace YooAsset
|
||||
{
|
||||
foreach (var loader in _dependBundles)
|
||||
{
|
||||
if (loader.Status != AssetBundleLoaderBase.EStatus.Succeed)
|
||||
if (loader.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
return loader.LastError;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// Bundle文件的加载方法
|
||||
/// </summary>
|
||||
public enum EBundleLoadMethod
|
||||
{
|
||||
/// <summary>
|
||||
/// 正常加载(不需要解密)
|
||||
/// </summary>
|
||||
Normal = 0,
|
||||
|
||||
/// <summary>
|
||||
/// 通过文件偏移来解密加载
|
||||
/// </summary>
|
||||
LoadFromFileOffset = 1,
|
||||
|
||||
/// <summary>
|
||||
/// 通过文件内存来解密加载
|
||||
/// </summary>
|
||||
LoadFromMemory = 2,
|
||||
|
||||
/// <summary>
|
||||
/// 通过文件流来解密加载
|
||||
/// </summary>
|
||||
LoadFromStream = 3,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5e32c14ed62806b4189d20ad48ce7631
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,174 @@
|
||||
using System.IO;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class RawBundleFileLoader : BundleLoaderBase
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
Download,
|
||||
CheckDownload,
|
||||
Unpack,
|
||||
CheckUnpack,
|
||||
CheckFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
private bool _isWaitForAsyncComplete = false;
|
||||
private bool _isShowWaitForAsyncError = false;
|
||||
private DownloaderBase _unpacker;
|
||||
private DownloaderBase _downloader;
|
||||
|
||||
|
||||
public RawBundleFileLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 轮询更新
|
||||
/// </summary>
|
||||
public override void Update()
|
||||
{
|
||||
if (_steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.None)
|
||||
{
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||
{
|
||||
_steps = ESteps.Download;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
#if UNITY_ANDROID || UNITY_WEBGL
|
||||
_steps = ESteps.Unpack;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
#else
|
||||
_steps = ESteps.CheckFile;
|
||||
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
||||
#endif
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
_steps = ESteps.CheckFile;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException(MainBundleInfo.LoadMode.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
// 1. 下载远端文件
|
||||
if (_steps == ESteps.Download)
|
||||
{
|
||||
int failedTryAgain = int.MaxValue;
|
||||
_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckDownload;
|
||||
}
|
||||
|
||||
// 2. 检测下载结果
|
||||
if (_steps == ESteps.CheckDownload)
|
||||
{
|
||||
if (_downloader.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_downloader.HasError())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = _downloader.GetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.CheckFile;
|
||||
}
|
||||
}
|
||||
|
||||
// 3. 解压内置文件
|
||||
if (_steps == ESteps.Unpack)
|
||||
{
|
||||
int failedTryAgain = 1;
|
||||
var bundleInfo = HostPlayModeImpl.ConvertToUnpackInfo(MainBundleInfo.Bundle);
|
||||
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckUnpack;
|
||||
}
|
||||
|
||||
// 4. 检测解压结果
|
||||
if (_steps == ESteps.CheckUnpack)
|
||||
{
|
||||
if (_unpacker.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_unpacker.HasError())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = _unpacker.GetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.CheckFile;
|
||||
}
|
||||
}
|
||||
|
||||
// 5. 检测结果
|
||||
if (_steps == ESteps.CheckFile)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
if (File.Exists(FileLoadPath))
|
||||
{
|
||||
Status = EStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Raw file not found : {FileLoadPath}";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 主线程等待异步操作完毕
|
||||
/// </summary>
|
||||
public override void WaitForAsyncComplete()
|
||||
{
|
||||
_isWaitForAsyncComplete = true;
|
||||
|
||||
int frame = 1000;
|
||||
while (true)
|
||||
{
|
||||
// 文件解压
|
||||
if (_unpacker != null)
|
||||
{
|
||||
_unpacker.Update();
|
||||
if (_unpacker.IsDone() == false)
|
||||
continue;
|
||||
}
|
||||
|
||||
// 保险机制
|
||||
// 注意:如果需要从WEB端下载资源,可能会触发保险机制!
|
||||
frame--;
|
||||
if (frame == 0)
|
||||
{
|
||||
if (_isShowWaitForAsyncError == false)
|
||||
{
|
||||
_isShowWaitForAsyncError = true;
|
||||
YooLogger.Error($"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !");
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// 驱动流程
|
||||
Update();
|
||||
|
||||
// 完成后退出
|
||||
if (IsDone())
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fa39f24727abe514093f18787c0c7e27
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -15,7 +15,6 @@ namespace YooAsset
|
||||
private readonly Vector3 _position;
|
||||
private readonly Quaternion _rotation;
|
||||
private readonly Transform _parent;
|
||||
private readonly bool _setPositionRotation;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
/// <summary>
|
||||
@@ -24,13 +23,12 @@ namespace YooAsset
|
||||
public GameObject Result = null;
|
||||
|
||||
|
||||
internal InstantiateOperation(AssetOperationHandle handle, Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation)
|
||||
internal InstantiateOperation(AssetOperationHandle handle, Vector3 position, Quaternion rotation, Transform parent)
|
||||
{
|
||||
_handle = handle;
|
||||
_position = position;
|
||||
_rotation = rotation;
|
||||
_parent = parent;
|
||||
_setPositionRotation = setPositionRotation;
|
||||
}
|
||||
internal override void Start()
|
||||
{
|
||||
@@ -62,24 +60,36 @@ namespace YooAsset
|
||||
return;
|
||||
}
|
||||
|
||||
if(_setPositionRotation)
|
||||
{
|
||||
if (_parent == null)
|
||||
Result = Object.Instantiate(_handle.AssetObject as GameObject, _position, _rotation);
|
||||
else
|
||||
Result = Object.Instantiate(_handle.AssetObject as GameObject, _position, _rotation, _parent);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_parent == null)
|
||||
Result = Object.Instantiate(_handle.AssetObject as GameObject);
|
||||
else
|
||||
Result = Object.Instantiate(_handle.AssetObject as GameObject, _parent);
|
||||
}
|
||||
// 实例化游戏对象
|
||||
Result = Object.Instantiate(_handle.AssetObject as GameObject, _position, _rotation, _parent);
|
||||
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 取消实例化对象操作
|
||||
/// </summary>
|
||||
public void Cancel()
|
||||
{
|
||||
if (IsDone == false)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"User cancelled !";
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 等待异步实例化结束
|
||||
/// </summary>
|
||||
public void WaitForAsyncComplete()
|
||||
{
|
||||
if (_steps == ESteps.Done)
|
||||
return;
|
||||
_handle.WaitForAsyncComplete();
|
||||
Update();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,447 +0,0 @@
|
||||
using System.IO;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 原生文件操作
|
||||
/// </summary>
|
||||
public abstract class RawFileOperation : AsyncOperationBase
|
||||
{
|
||||
internal readonly BundleInfo _bundleInfo;
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件的拷贝路径
|
||||
/// </summary>
|
||||
public string CopyPath { private set; get; }
|
||||
|
||||
|
||||
internal RawFileOperation(BundleInfo bundleInfo, string copyPath)
|
||||
{
|
||||
_bundleInfo = bundleInfo;
|
||||
CopyPath = copyPath;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件的缓存路径
|
||||
/// </summary>
|
||||
public abstract string GetCachePath();
|
||||
|
||||
/// <summary>
|
||||
/// 获取原生文件的二进制数据
|
||||
/// </summary>
|
||||
public byte[] LoadFileData()
|
||||
{
|
||||
string filePath = GetCachePath();
|
||||
if (File.Exists(filePath) == false)
|
||||
return null;
|
||||
return File.ReadAllBytes(filePath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取原生文件的文本数据
|
||||
/// </summary>
|
||||
public string LoadFileText()
|
||||
{
|
||||
string filePath = GetCachePath();
|
||||
if (File.Exists(filePath) == false)
|
||||
return string.Empty;
|
||||
return File.ReadAllText(filePath, System.Text.Encoding.UTF8);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 发生错误的原生文件操作
|
||||
/// </summary>
|
||||
internal sealed class CompletedRawFileOperation : RawFileOperation
|
||||
{
|
||||
private readonly string _error;
|
||||
internal CompletedRawFileOperation(string error, string copyPath) : base(null, copyPath)
|
||||
{
|
||||
_error = error;
|
||||
}
|
||||
internal override void Start()
|
||||
{
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _error;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件的缓存路径
|
||||
/// </summary>
|
||||
public override string GetCachePath()
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 编辑器下模拟运行的原生文件操作
|
||||
/// </summary>
|
||||
internal sealed class EditorPlayModeRawFileOperation : RawFileOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
Prepare,
|
||||
CheckAndCopyFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
internal EditorPlayModeRawFileOperation(BundleInfo bundleInfo, string copyPath) : base(bundleInfo, copyPath)
|
||||
{
|
||||
}
|
||||
internal override void Start()
|
||||
{
|
||||
_steps = ESteps.Prepare;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
// 1. 准备工作
|
||||
if (_steps == ESteps.Prepare)
|
||||
{
|
||||
if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromEditor)
|
||||
{
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
return; // 模拟实现异步操作
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException(_bundleInfo.LoadMode.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
// 2. 检测并拷贝原生文件
|
||||
if (_steps == ESteps.CheckAndCopyFile)
|
||||
{
|
||||
// 如果不需要保存文件
|
||||
if (string.IsNullOrEmpty(CopyPath))
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
return;
|
||||
}
|
||||
|
||||
// 如果原生文件已经存在,则将其删除
|
||||
if (File.Exists(CopyPath))
|
||||
{
|
||||
File.Delete(CopyPath);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
FileUtility.CreateFileDirectory(CopyPath);
|
||||
File.Copy(GetCachePath(), CopyPath, true);
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = e.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件的缓存路径
|
||||
/// </summary>
|
||||
public override string GetCachePath()
|
||||
{
|
||||
if (_bundleInfo == null)
|
||||
return string.Empty;
|
||||
return _bundleInfo.EditorAssetPath;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 离线模式的原生文件操作
|
||||
/// </summary>
|
||||
internal sealed class OfflinePlayModeRawFileOperation : RawFileOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
Prepare,
|
||||
DownloadBuildinFile,
|
||||
CheckDownload,
|
||||
CheckAndCopyFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
private DownloaderBase _downloader;
|
||||
|
||||
public OfflinePlayModeRawFileOperation(BundleInfo bundleInfo, string copyPath) : base(bundleInfo, copyPath)
|
||||
{
|
||||
}
|
||||
internal override void Start()
|
||||
{
|
||||
_steps = ESteps.Prepare;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
// 1. 准备工作
|
||||
if (_steps == ESteps.Prepare)
|
||||
{
|
||||
if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.None)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Bundle info is invalid : {_bundleInfo.Bundle.BundleName}";
|
||||
}
|
||||
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
_steps = ESteps.DownloadBuildinFile;
|
||||
}
|
||||
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException(_bundleInfo.LoadMode.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
// 2. 下载文件
|
||||
if (_steps == ESteps.DownloadBuildinFile)
|
||||
{
|
||||
int failedTryAgain = int.MaxValue;
|
||||
var bundleInfo = PatchHelper.ConvertToUnpackInfo(_bundleInfo.Bundle);
|
||||
_downloader = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckDownload;
|
||||
}
|
||||
|
||||
// 3. 检测下载结果
|
||||
if (_steps == ESteps.CheckDownload)
|
||||
{
|
||||
Progress = _downloader.DownloadProgress;
|
||||
if (_downloader.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_downloader.HasError())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _downloader.GetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
}
|
||||
}
|
||||
|
||||
// 4. 检测并拷贝原生文件
|
||||
if (_steps == ESteps.CheckAndCopyFile)
|
||||
{
|
||||
// 如果不需要保存文件
|
||||
if (string.IsNullOrEmpty(CopyPath))
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
return;
|
||||
}
|
||||
|
||||
// 如果原生文件已经存在,则验证其完整性
|
||||
if (File.Exists(CopyPath))
|
||||
{
|
||||
var verifyResult = CacheSystem.VerifyContentInternal(CopyPath, _bundleInfo.Bundle.FileSize, _bundleInfo.Bundle.FileCRC, EVerifyLevel.High);
|
||||
if (verifyResult == EVerifyResult.Succeed)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
File.Delete(CopyPath);
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
FileUtility.CreateFileDirectory(CopyPath);
|
||||
File.Copy(GetCachePath(), CopyPath, true);
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = e.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件的缓存路径
|
||||
/// </summary>
|
||||
public override string GetCachePath()
|
||||
{
|
||||
if (_bundleInfo == null)
|
||||
return string.Empty;
|
||||
return _bundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 联机模式的原生文件操作
|
||||
/// </summary>
|
||||
internal sealed class HostPlayModeRawFileOperation : RawFileOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
Prepare,
|
||||
DownloadWebFile,
|
||||
DownloadBuildinFile,
|
||||
CheckDownload,
|
||||
CheckAndCopyFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
private DownloaderBase _downloader;
|
||||
|
||||
internal HostPlayModeRawFileOperation(BundleInfo bundleInfo, string copyPath) : base(bundleInfo, copyPath)
|
||||
{
|
||||
}
|
||||
internal override void Start()
|
||||
{
|
||||
_steps = ESteps.Prepare;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
// 1. 准备工作
|
||||
if (_steps == ESteps.Prepare)
|
||||
{
|
||||
if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.None)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Bundle info is invalid : {_bundleInfo.Bundle.BundleName}";
|
||||
}
|
||||
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||
{
|
||||
_steps = ESteps.DownloadWebFile;
|
||||
}
|
||||
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
_steps = ESteps.DownloadBuildinFile;
|
||||
}
|
||||
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException(_bundleInfo.LoadMode.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
// 2. 下载远端文件
|
||||
if (_steps == ESteps.DownloadWebFile)
|
||||
{
|
||||
int failedTryAgain = int.MaxValue;
|
||||
_downloader = DownloadSystem.BeginDownload(_bundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckDownload;
|
||||
}
|
||||
|
||||
// 3. 下载内置文件
|
||||
if (_steps == ESteps.DownloadBuildinFile)
|
||||
{
|
||||
int failedTryAgain = int.MaxValue;
|
||||
var bundleInfo = PatchHelper.ConvertToUnpackInfo(_bundleInfo.Bundle);
|
||||
_downloader = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckDownload;
|
||||
}
|
||||
|
||||
// 4. 检测下载结果
|
||||
if (_steps == ESteps.CheckDownload)
|
||||
{
|
||||
Progress = _downloader.DownloadProgress;
|
||||
if (_downloader.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_downloader.HasError())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _downloader.GetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
}
|
||||
}
|
||||
|
||||
// 5. 检测并拷贝原生文件
|
||||
if (_steps == ESteps.CheckAndCopyFile)
|
||||
{
|
||||
// 如果不需要保存文件
|
||||
if (string.IsNullOrEmpty(CopyPath))
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
return;
|
||||
}
|
||||
|
||||
// 如果原生文件已经存在,则验证其完整性
|
||||
if (File.Exists(CopyPath))
|
||||
{
|
||||
var verifyResult = CacheSystem.VerifyContentInternal(CopyPath, _bundleInfo.Bundle.FileSize, _bundleInfo.Bundle.FileCRC, EVerifyLevel.High);
|
||||
if (verifyResult == EVerifyResult.Succeed)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
File.Delete(CopyPath);
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
FileUtility.CreateFileDirectory(CopyPath);
|
||||
File.Copy(GetCachePath(), CopyPath, true);
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = e.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件的缓存路径
|
||||
/// </summary>
|
||||
public override string GetCachePath()
|
||||
{
|
||||
if (_bundleInfo == null)
|
||||
return string.Empty;
|
||||
return _bundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -17,11 +17,13 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
public BundledAssetProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo)
|
||||
public BundledAssetProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
{
|
||||
DebugRecording();
|
||||
|
||||
if (IsDone)
|
||||
return;
|
||||
|
||||
@@ -52,7 +54,7 @@ namespace YooAsset
|
||||
return;
|
||||
}
|
||||
|
||||
if (OwnerBundle.Status != AssetBundleLoaderBase.EStatus.Succeed)
|
||||
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
LastError = OwnerBundle.LastError;
|
||||
@@ -66,6 +68,7 @@ namespace YooAsset
|
||||
throw new System.Exception("Should never get here !");
|
||||
Status = EStatus.Fail;
|
||||
LastError = $"The bundle {OwnerBundle.MainBundleInfo.Bundle.BundleName} has been destroyed by unity bugs !";
|
||||
YooLogger.Error(LastError);
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -3,18 +3,18 @@ using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal abstract class BundledProvider : ProviderBase
|
||||
{
|
||||
protected AssetBundleLoaderBase OwnerBundle { private set; get; }
|
||||
internal abstract class BundledProvider : ProviderBase
|
||||
{
|
||||
protected BundleLoaderBase OwnerBundle { private set; get; }
|
||||
protected DependAssetBundleGroup DependBundleGroup { private set; get; }
|
||||
|
||||
public BundledProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo)
|
||||
public BundledProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
OwnerBundle = AssetSystem.CreateOwnerAssetBundleLoader(assetInfo);
|
||||
OwnerBundle = impl.CreateOwnerAssetBundleLoader(assetInfo);
|
||||
OwnerBundle.Reference();
|
||||
OwnerBundle.AddProvider(this);
|
||||
|
||||
var dependBundles = AssetSystem.CreateDependAssetBundleLoaders(assetInfo);
|
||||
var dependBundles = impl.CreateDependAssetBundleLoaders(assetInfo);
|
||||
DependBundleGroup = new DependAssetBundleGroup(dependBundles);
|
||||
DependBundleGroup.Reference();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class BundledRawFileProvider : BundledProvider
|
||||
{
|
||||
public override float Progress
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsDone)
|
||||
return 1f;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public BundledRawFileProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
{
|
||||
DebugRecording();
|
||||
|
||||
if (IsDone)
|
||||
return;
|
||||
|
||||
if (Status == EStatus.None)
|
||||
{
|
||||
Status = EStatus.CheckBundle;
|
||||
}
|
||||
|
||||
if (Status == EStatus.CheckBundle)
|
||||
{
|
||||
if (IsWaitForAsyncComplete)
|
||||
{
|
||||
OwnerBundle.WaitForAsyncComplete();
|
||||
}
|
||||
|
||||
if (OwnerBundle.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
LastError = OwnerBundle.LastError;
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
|
||||
Status = EStatus.Checking;
|
||||
}
|
||||
|
||||
if (Status == EStatus.Checking)
|
||||
{
|
||||
RawFilePath = OwnerBundle.FileLoadPath;
|
||||
Status = EStatus.Success;
|
||||
InvokeCompletion();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8a00889582fd95446b103af1074fa6ba
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -23,7 +23,7 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
public BundledSceneProvider(string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(providerGUID, assetInfo)
|
||||
public BundledSceneProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
SceneMode = sceneMode;
|
||||
_sceneName = Path.GetFileNameWithoutExtension(assetInfo.AssetPath);
|
||||
@@ -32,6 +32,8 @@ namespace YooAsset
|
||||
}
|
||||
public override void Update()
|
||||
{
|
||||
DebugRecording();
|
||||
|
||||
if (IsDone)
|
||||
return;
|
||||
|
||||
@@ -56,7 +58,7 @@ namespace YooAsset
|
||||
return;
|
||||
}
|
||||
|
||||
if (OwnerBundle.Status != AssetBundleLoaderBase.EStatus.Succeed)
|
||||
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
LastError = OwnerBundle.LastError;
|
||||
@@ -97,7 +99,7 @@ namespace YooAsset
|
||||
SceneManager.SetActiveScene(SceneObject);
|
||||
|
||||
Status = SceneObject.IsValid() ? EStatus.Success : EStatus.Fail;
|
||||
if(Status == EStatus.Fail)
|
||||
if (Status == EStatus.Fail)
|
||||
{
|
||||
LastError = $"The load scene is invalid : {MainAssetInfo.AssetPath}";
|
||||
YooLogger.Error(LastError);
|
||||
|
||||
@@ -17,11 +17,13 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
public BundledSubAssetsProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo)
|
||||
public BundledSubAssetsProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
{
|
||||
DebugRecording();
|
||||
|
||||
if (IsDone)
|
||||
return;
|
||||
|
||||
@@ -52,7 +54,7 @@ namespace YooAsset
|
||||
return;
|
||||
}
|
||||
|
||||
if (OwnerBundle.Status != AssetBundleLoaderBase.EStatus.Succeed)
|
||||
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
LastError = OwnerBundle.LastError;
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
public CompletedProvider(AssetInfo assetInfo) : base(string.Empty, assetInfo)
|
||||
public CompletedProvider(AssetInfo assetInfo) : base(null, string.Empty, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
public DatabaseAssetProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo)
|
||||
public DatabaseAssetProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class DatabaseRawFileProvider : ProviderBase
|
||||
{
|
||||
public override float Progress
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsDone)
|
||||
return 1f;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public DatabaseRawFileProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (IsDone)
|
||||
return;
|
||||
|
||||
if (Status == EStatus.None)
|
||||
{
|
||||
// 检测资源文件是否存在
|
||||
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(MainAssetInfo.AssetPath);
|
||||
if (string.IsNullOrEmpty(guid))
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
LastError = $"Not found asset : {MainAssetInfo.AssetPath}";
|
||||
YooLogger.Error(LastError);
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
|
||||
Status = EStatus.Checking;
|
||||
|
||||
// 注意:模拟异步加载效果提前返回
|
||||
if (IsWaitForAsyncComplete == false)
|
||||
return;
|
||||
}
|
||||
|
||||
if(Status == EStatus.Checking)
|
||||
{
|
||||
RawFilePath = MainAssetInfo.AssetPath;
|
||||
Status = EStatus.Success;
|
||||
InvokeCompletion();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 41d0e9bbc5a3a5b4e8b05d60d40d495a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -19,7 +19,7 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
public DatabaseSceneProvider(string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(providerGUID, assetInfo)
|
||||
public DatabaseSceneProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
SceneMode = sceneMode;
|
||||
_activateOnLoad = activateOnLoad;
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
public DatabaseSubAssetsProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo)
|
||||
public DatabaseSubAssetsProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
|
||||
@@ -22,6 +22,11 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public string ProviderGUID { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 所属资源系统
|
||||
/// </summary>
|
||||
public AssetSystemImpl Impl { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源信息
|
||||
/// </summary>
|
||||
@@ -42,6 +47,11 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public UnityEngine.SceneManagement.Scene SceneObject { protected set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件路径
|
||||
/// </summary>
|
||||
public string RawFilePath { protected set; get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 当前的加载状态
|
||||
@@ -90,8 +100,9 @@ namespace YooAsset
|
||||
private readonly List<OperationHandleBase> _handles = new List<OperationHandleBase>();
|
||||
|
||||
|
||||
public ProviderBase(string providerGUID, AssetInfo assetInfo)
|
||||
public ProviderBase(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo)
|
||||
{
|
||||
Impl = impl;
|
||||
ProviderGUID = providerGUID;
|
||||
MainAssetInfo = assetInfo;
|
||||
}
|
||||
@@ -146,6 +157,8 @@ namespace YooAsset
|
||||
handle = new SceneOperationHandle(this);
|
||||
else if (typeof(T) == typeof(SubAssetsOperationHandle))
|
||||
handle = new SubAssetsOperationHandle(this);
|
||||
else if (typeof(T) == typeof(RawFileOperationHandle))
|
||||
handle = new RawFileOperationHandle(this);
|
||||
else
|
||||
throw new System.NotImplementedException();
|
||||
|
||||
@@ -232,6 +245,15 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public string SpawnTime = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 加载耗时(单位:毫秒)
|
||||
/// </summary>
|
||||
public long LoadingTime { protected set; get; }
|
||||
|
||||
// 加载耗时统计
|
||||
private bool _isRecording = false;
|
||||
private Stopwatch _watch;
|
||||
|
||||
[Conditional("DEBUG")]
|
||||
public void InitSpawnDebugInfo()
|
||||
{
|
||||
@@ -245,6 +267,25 @@ namespace YooAsset
|
||||
float s = UnityEngine.Mathf.FloorToInt(spawnTime - m * 60f - h * 3600f);
|
||||
return h.ToString("00") + ":" + m.ToString("00") + ":" + s.ToString("00");
|
||||
}
|
||||
|
||||
[Conditional("DEBUG")]
|
||||
protected void DebugRecording()
|
||||
{
|
||||
if (_isRecording == false)
|
||||
{
|
||||
_isRecording = true;
|
||||
_watch = Stopwatch.StartNew();
|
||||
}
|
||||
|
||||
if (_watch != null)
|
||||
{
|
||||
if (IsDone)
|
||||
{
|
||||
LoadingTime = _watch.ElapsedMilliseconds;
|
||||
_watch = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
1006
Assets/YooAsset/Runtime/AssetsPackage.cs
Normal file
1006
Assets/YooAsset/Runtime/AssetsPackage.cs
Normal file
File diff suppressed because it is too large
Load Diff
11
Assets/YooAsset/Runtime/AssetsPackage.cs.meta
Normal file
11
Assets/YooAsset/Runtime/AssetsPackage.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6fcda791b973f5b4499e8bd3ede91312
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -2,7 +2,6 @@
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
@@ -13,13 +12,13 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 初始化时的验证级别
|
||||
/// </summary>
|
||||
public static EVerifyLevel InitVerifyLevel { private set; get; }
|
||||
public static EVerifyLevel InitVerifyLevel { set; get; } = EVerifyLevel.Low;
|
||||
|
||||
public static void Initialize(EVerifyLevel initVerifyLevel)
|
||||
{
|
||||
InitVerifyLevel = initVerifyLevel;
|
||||
}
|
||||
public static void DestroyAll()
|
||||
|
||||
/// <summary>
|
||||
/// 清空所有数据
|
||||
/// </summary>
|
||||
public static void ClearAll()
|
||||
{
|
||||
_cachedDic.Clear();
|
||||
}
|
||||
@@ -30,8 +29,8 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public static bool IsCached(PatchBundle patchBundle)
|
||||
{
|
||||
string fileHash = patchBundle.FileHash;
|
||||
if (_cachedDic.ContainsKey(fileHash))
|
||||
string cacheKey = patchBundle.CacheKey;
|
||||
if (_cachedDic.ContainsKey(cacheKey))
|
||||
{
|
||||
string filePath = patchBundle.CachedFilePath;
|
||||
if (File.Exists(filePath))
|
||||
@@ -40,7 +39,7 @@ namespace YooAsset
|
||||
}
|
||||
else
|
||||
{
|
||||
_cachedDic.Remove(fileHash);
|
||||
_cachedDic.Remove(cacheKey);
|
||||
YooLogger.Error($"Cache file is missing : {filePath}");
|
||||
return false;
|
||||
}
|
||||
@@ -56,12 +55,12 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public static void CacheBundle(PatchBundle patchBundle)
|
||||
{
|
||||
string fileHash = patchBundle.FileHash;
|
||||
if (_cachedDic.ContainsKey(fileHash) == false)
|
||||
string cacheKey = patchBundle.CacheKey;
|
||||
if (_cachedDic.ContainsKey(cacheKey) == false)
|
||||
{
|
||||
string filePath = patchBundle.CachedFilePath;
|
||||
YooLogger.Log($"Cache verify file : {filePath}");
|
||||
_cachedDic.Add(fileHash, patchBundle);
|
||||
_cachedDic.Add(cacheKey, patchBundle);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
181
Assets/YooAsset/Runtime/CacheSystem/CacheVerifier.cs
Normal file
181
Assets/YooAsset/Runtime/CacheSystem/CacheVerifier.cs
Normal file
@@ -0,0 +1,181 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 本地缓存文件验证器
|
||||
/// </summary>
|
||||
internal abstract class CacheVerifier
|
||||
{
|
||||
public abstract void InitVerifier(List<VerifyInfo> verifyInfos);
|
||||
public abstract bool UpdateVerifier();
|
||||
public abstract float GetVerifierProgress();
|
||||
|
||||
public List<VerifyInfo> VerifySuccessList { protected set; get; }
|
||||
public List<VerifyInfo> VerifyFailList { protected set; get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 本地缓存文件验证器(线程版)
|
||||
/// </summary>
|
||||
internal class CacheVerifierWithThread : CacheVerifier
|
||||
{
|
||||
private readonly ThreadSyncContext _syncContext = new ThreadSyncContext();
|
||||
private readonly List<VerifyInfo> _waitingList = new List<VerifyInfo>(1000);
|
||||
private readonly List<VerifyInfo> _verifyingList = new List<VerifyInfo>(100);
|
||||
private int _verifyMaxNum;
|
||||
private int _verifyTotalCount;
|
||||
|
||||
public override void InitVerifier(List<VerifyInfo> verifyInfos)
|
||||
{
|
||||
_waitingList.AddRange(verifyInfos);
|
||||
VerifySuccessList = new List<VerifyInfo>(verifyInfos.Count);
|
||||
VerifyFailList = new List<VerifyInfo>(verifyInfos.Count);
|
||||
|
||||
// 设置同时验证的最大数
|
||||
ThreadPool.GetMaxThreads(out int workerThreads, out int ioThreads);
|
||||
YooLogger.Log($"Work threads : {workerThreads}, IO threads : {ioThreads}");
|
||||
_verifyMaxNum = Math.Min(workerThreads, ioThreads);
|
||||
_verifyTotalCount = _waitingList.Count;
|
||||
if (_verifyMaxNum < 1)
|
||||
_verifyMaxNum = 1;
|
||||
}
|
||||
public override bool UpdateVerifier()
|
||||
{
|
||||
_syncContext.Update();
|
||||
|
||||
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
|
||||
return true;
|
||||
|
||||
if (_verifyingList.Count >= _verifyMaxNum)
|
||||
return false;
|
||||
|
||||
for (int i = _waitingList.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (_verifyingList.Count >= _verifyMaxNum)
|
||||
break;
|
||||
|
||||
var verifyIno = _waitingList[i];
|
||||
if (VerifyFileWithThread(verifyIno))
|
||||
{
|
||||
_waitingList.RemoveAt(i);
|
||||
_verifyingList.Add(verifyIno);
|
||||
}
|
||||
else
|
||||
{
|
||||
YooLogger.Warning("The thread pool is failed queued.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
public override float GetVerifierProgress()
|
||||
{
|
||||
if (_verifyTotalCount == 0)
|
||||
return 1f;
|
||||
return (float)(VerifySuccessList.Count + VerifyFailList.Count) / _verifyTotalCount;
|
||||
}
|
||||
|
||||
private bool VerifyFileWithThread(VerifyInfo verifyInfo)
|
||||
{
|
||||
return ThreadPool.QueueUserWorkItem(new WaitCallback(VerifyInThread), verifyInfo);
|
||||
}
|
||||
private void VerifyInThread(object infoObj)
|
||||
{
|
||||
VerifyInfo verifyInfo = (VerifyInfo)infoObj;
|
||||
verifyInfo.Result = CacheSystem.VerifyBundle(verifyInfo.VerifyBundle, CacheSystem.InitVerifyLevel);
|
||||
_syncContext.Post(VerifyCallback, verifyInfo);
|
||||
}
|
||||
private void VerifyCallback(object obj)
|
||||
{
|
||||
VerifyInfo verifyIno = (VerifyInfo)obj;
|
||||
if (verifyIno.Result == EVerifyResult.Succeed)
|
||||
{
|
||||
VerifySuccessList.Add(verifyIno);
|
||||
CacheSystem.CacheBundle(verifyIno.VerifyBundle);
|
||||
}
|
||||
else
|
||||
{
|
||||
VerifyFailList.Add(verifyIno);
|
||||
|
||||
// NOTE:不期望删除断点续传的资源文件
|
||||
/*
|
||||
if (File.Exists(patchBundle.CachedBundleFilePath))
|
||||
File.Delete(patchBundle.CachedBundleFilePath);
|
||||
*/
|
||||
}
|
||||
_verifyingList.Remove(verifyIno);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 本地缓存文件验证器(非线程版)
|
||||
/// </summary>
|
||||
internal class CacheVerifierWithoutThread : CacheVerifier
|
||||
{
|
||||
private readonly List<VerifyInfo> _waitingList = new List<VerifyInfo>(1000);
|
||||
private readonly List<VerifyInfo> _verifyingList = new List<VerifyInfo>(100);
|
||||
private int _verifyMaxNum;
|
||||
private int _verifyTotalCount;
|
||||
|
||||
public override void InitVerifier(List<VerifyInfo> verifyInfos)
|
||||
{
|
||||
_waitingList.AddRange(verifyInfos);
|
||||
VerifySuccessList = new List<VerifyInfo>(verifyInfos.Count);
|
||||
VerifyFailList = new List<VerifyInfo>(verifyInfos.Count);
|
||||
|
||||
// 设置同时验证的最大数
|
||||
_verifyMaxNum = 32;
|
||||
_verifyTotalCount = _waitingList.Count;
|
||||
}
|
||||
public override bool UpdateVerifier()
|
||||
{
|
||||
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
|
||||
return true;
|
||||
|
||||
for (int i = _waitingList.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (_verifyingList.Count >= _verifyMaxNum)
|
||||
break;
|
||||
|
||||
var verifyIno = _waitingList[i];
|
||||
VerifyFileWithoutThread(verifyIno);
|
||||
_waitingList.RemoveAt(i);
|
||||
_verifyingList.Add(verifyIno);
|
||||
}
|
||||
|
||||
_verifyingList.Clear();
|
||||
return false;
|
||||
}
|
||||
public override float GetVerifierProgress()
|
||||
{
|
||||
if (_verifyTotalCount == 0)
|
||||
return 1f;
|
||||
return (float)(VerifySuccessList.Count + VerifyFailList.Count) / _verifyTotalCount;
|
||||
}
|
||||
|
||||
private void VerifyFileWithoutThread(VerifyInfo verifyIno)
|
||||
{
|
||||
var verifyResult = CacheSystem.VerifyAndCacheBundle(verifyIno.VerifyBundle, CacheSystem.InitVerifyLevel);
|
||||
if (verifyResult == EVerifyResult.Succeed)
|
||||
{
|
||||
VerifySuccessList.Add(verifyIno);
|
||||
}
|
||||
else
|
||||
{
|
||||
VerifyFailList.Add(verifyIno);
|
||||
|
||||
// NOTE:不期望删除断点续传的资源文件
|
||||
/*
|
||||
if (File.Exists(patchBundle.CachedBundleFilePath))
|
||||
File.Delete(patchBundle.CachedBundleFilePath);
|
||||
*/
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,7 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 下载文件校验结果
|
||||
/// </summary>
|
||||
public enum EVerifyResult
|
||||
internal enum EVerifyResult
|
||||
{
|
||||
/// <summary>
|
||||
/// 文件不存在
|
||||
|
||||
@@ -1,255 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 本地缓存文件验证器
|
||||
/// </summary>
|
||||
internal abstract class PatchCacheVerifier
|
||||
{
|
||||
public abstract bool InitVerifier(PatchManifest appPatchManifest, PatchManifest localPatchManifest, bool weaklyUpdate);
|
||||
public abstract bool UpdateVerifier();
|
||||
public abstract float GetVerifierProgress();
|
||||
|
||||
public int VerifySuccessCount { protected set; get; } = 0;
|
||||
public int VerifyFailCount { protected set; get; } = 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 本地缓存文件验证器(线程版)
|
||||
/// </summary>
|
||||
internal class PatchCacheVerifierWithThread : PatchCacheVerifier
|
||||
{
|
||||
private class ThreadInfo
|
||||
{
|
||||
public EVerifyResult Result;
|
||||
public string FilePath { private set; get; }
|
||||
public PatchBundle Bundle { private set; get; }
|
||||
public ThreadInfo(string filePath, PatchBundle bundle)
|
||||
{
|
||||
FilePath = filePath;
|
||||
Bundle = bundle;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly ThreadSyncContext _syncContext = new ThreadSyncContext();
|
||||
private readonly List<PatchBundle> _waitingList = new List<PatchBundle>(1000);
|
||||
private readonly List<PatchBundle> _verifyingList = new List<PatchBundle>(100);
|
||||
private int _verifyMaxNum;
|
||||
private int _verifyTotalCount;
|
||||
|
||||
public override bool InitVerifier(PatchManifest appPatchManifest, PatchManifest localPatchManifest, bool weaklyUpdate)
|
||||
{
|
||||
// 遍历所有文件然后验证并缓存合法文件
|
||||
foreach (var patchBundle in localPatchManifest.BundleList)
|
||||
{
|
||||
// 忽略缓存文件
|
||||
if (CacheSystem.IsCached(patchBundle))
|
||||
continue;
|
||||
|
||||
// 忽略APP资源
|
||||
// 注意:如果是APP资源并且哈希值相同,则不需要下载
|
||||
if (appPatchManifest.TryGetPatchBundle(patchBundle.BundleName, out PatchBundle appPatchBundle))
|
||||
{
|
||||
if (appPatchBundle.IsBuildin && appPatchBundle.Equals(patchBundle))
|
||||
continue;
|
||||
}
|
||||
|
||||
// 注意:在弱联网模式下,我们需要验证指定资源版本的所有资源完整性
|
||||
if (weaklyUpdate)
|
||||
{
|
||||
string filePath = patchBundle.CachedFilePath;
|
||||
if (File.Exists(filePath))
|
||||
_waitingList.Add(patchBundle);
|
||||
else
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
string filePath = patchBundle.CachedFilePath;
|
||||
if (File.Exists(filePath))
|
||||
_waitingList.Add(patchBundle);
|
||||
}
|
||||
}
|
||||
|
||||
// 设置同时验证的最大数
|
||||
ThreadPool.GetMaxThreads(out int workerThreads, out int ioThreads);
|
||||
YooLogger.Log($"Work threads : {workerThreads}, IO threads : {ioThreads}");
|
||||
_verifyMaxNum = Math.Min(workerThreads, ioThreads);
|
||||
_verifyTotalCount = _waitingList.Count;
|
||||
if (_verifyMaxNum < 1)
|
||||
_verifyMaxNum = 1;
|
||||
return true;
|
||||
}
|
||||
public override bool UpdateVerifier()
|
||||
{
|
||||
_syncContext.Update();
|
||||
|
||||
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
|
||||
return true;
|
||||
|
||||
if (_verifyingList.Count >= _verifyMaxNum)
|
||||
return false;
|
||||
|
||||
for (int i = _waitingList.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (_verifyingList.Count >= _verifyMaxNum)
|
||||
break;
|
||||
|
||||
var patchBundle = _waitingList[i];
|
||||
if (VerifyFile(patchBundle))
|
||||
{
|
||||
_waitingList.RemoveAt(i);
|
||||
_verifyingList.Add(patchBundle);
|
||||
}
|
||||
else
|
||||
{
|
||||
YooLogger.Warning("The thread pool is failed queued.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
public override float GetVerifierProgress()
|
||||
{
|
||||
if (_verifyTotalCount == 0)
|
||||
return 1f;
|
||||
return (float)(VerifySuccessCount + VerifyFailCount) / _verifyTotalCount;
|
||||
}
|
||||
|
||||
private bool VerifyFile(PatchBundle patchBundle)
|
||||
{
|
||||
string filePath = patchBundle.CachedFilePath;
|
||||
ThreadInfo info = new ThreadInfo(filePath, patchBundle);
|
||||
return ThreadPool.QueueUserWorkItem(new WaitCallback(VerifyInThread), info);
|
||||
}
|
||||
private void VerifyInThread(object infoObj)
|
||||
{
|
||||
ThreadInfo info = (ThreadInfo)infoObj;
|
||||
info.Result = CacheSystem.VerifyBundle(info.Bundle, CacheSystem.InitVerifyLevel);
|
||||
_syncContext.Post(VerifyCallback, info);
|
||||
}
|
||||
private void VerifyCallback(object obj)
|
||||
{
|
||||
ThreadInfo info = (ThreadInfo)obj;
|
||||
if (info.Result == EVerifyResult.Succeed)
|
||||
{
|
||||
VerifySuccessCount++;
|
||||
CacheSystem.CacheBundle(info.Bundle);
|
||||
}
|
||||
else
|
||||
{
|
||||
VerifyFailCount++;
|
||||
YooLogger.Warning($"Failed to verify file : {info.Bundle.CachedFilePath}");
|
||||
|
||||
// NOTE:不期望删除断点续传的资源文件
|
||||
/*
|
||||
if (File.Exists(patchBundle.CachedBundleFilePath))
|
||||
File.Delete(patchBundle.CachedBundleFilePath);
|
||||
*/
|
||||
}
|
||||
_verifyingList.Remove(info.Bundle);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 本地缓存文件验证器(非线程版)
|
||||
/// </summary>
|
||||
internal class PatchCacheVerifierWithoutThread : PatchCacheVerifier
|
||||
{
|
||||
private readonly List<PatchBundle> _waitingList = new List<PatchBundle>(1000);
|
||||
private readonly List<PatchBundle> _verifyingList = new List<PatchBundle>(100);
|
||||
private int _verifyMaxNum;
|
||||
private int _verifyTotalCount;
|
||||
|
||||
public override bool InitVerifier(PatchManifest appPatchManifest, PatchManifest localPatchManifest, bool weaklyUpdate)
|
||||
{
|
||||
// 遍历所有文件然后验证并缓存合法文件
|
||||
foreach (var patchBundle in localPatchManifest.BundleList)
|
||||
{
|
||||
// 忽略缓存文件
|
||||
if (CacheSystem.IsCached(patchBundle))
|
||||
continue;
|
||||
|
||||
// 忽略APP资源
|
||||
// 注意:如果是APP资源并且哈希值相同,则不需要下载
|
||||
if (appPatchManifest.TryGetPatchBundle(patchBundle.BundleName, out PatchBundle appPatchBundle))
|
||||
{
|
||||
if (appPatchBundle.IsBuildin && appPatchBundle.Equals(patchBundle))
|
||||
continue;
|
||||
}
|
||||
|
||||
// 注意:在弱联网模式下,我们需要验证指定资源版本的所有资源完整性
|
||||
if (weaklyUpdate)
|
||||
{
|
||||
string filePath = patchBundle.CachedFilePath;
|
||||
if (File.Exists(filePath))
|
||||
_waitingList.Add(patchBundle);
|
||||
else
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
string filePath = patchBundle.CachedFilePath;
|
||||
if (File.Exists(filePath))
|
||||
_waitingList.Add(patchBundle);
|
||||
}
|
||||
}
|
||||
|
||||
// 设置同时验证的最大数
|
||||
_verifyMaxNum = 32;
|
||||
_verifyTotalCount = _waitingList.Count;
|
||||
return true;
|
||||
}
|
||||
public override bool UpdateVerifier()
|
||||
{
|
||||
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
|
||||
return true;
|
||||
|
||||
for (int i = _waitingList.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (_verifyingList.Count >= _verifyMaxNum)
|
||||
break;
|
||||
|
||||
var patchBundle = _waitingList[i];
|
||||
VerifyFile(patchBundle);
|
||||
_waitingList.RemoveAt(i);
|
||||
_verifyingList.Add(patchBundle);
|
||||
}
|
||||
|
||||
_verifyingList.Clear();
|
||||
return false;
|
||||
}
|
||||
public override float GetVerifierProgress()
|
||||
{
|
||||
if (_verifyTotalCount == 0)
|
||||
return 1f;
|
||||
return (float)(VerifySuccessCount + VerifyFailCount) / _verifyTotalCount;
|
||||
}
|
||||
|
||||
private void VerifyFile(PatchBundle patchBundle)
|
||||
{
|
||||
var verifyResult = CacheSystem.VerifyAndCacheBundle(patchBundle, CacheSystem.InitVerifyLevel);
|
||||
if (verifyResult == EVerifyResult.Succeed)
|
||||
{
|
||||
VerifySuccessCount++;
|
||||
}
|
||||
else
|
||||
{
|
||||
VerifyFailCount++;
|
||||
YooLogger.Warning($"Failed to verify file : {patchBundle.CachedFilePath}");
|
||||
|
||||
// NOTE:不期望删除断点续传的资源文件
|
||||
/*
|
||||
if (File.Exists(patchBundle.CachedBundleFilePath))
|
||||
File.Delete(patchBundle.CachedBundleFilePath);
|
||||
*/
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user