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98 Commits

Author SHA1 Message Date
hevinci
03aa9780eb Update CHANGELOG.md 2022-11-04 13:38:26 +08:00
hevinci
d3a9005964 Update package.json 2022-11-04 13:38:22 +08:00
hevinci
48bcf4a848 Update document 2022-11-04 13:22:31 +08:00
hevinci
72f0426531 Update PatchSystem
移除了WeaklyUpdatePatchManifestAsync()方法
新增了CheckPackageContentsAsync()方法
2022-11-04 13:10:08 +08:00
hevinci
44ec5b3de3 Update document 2022-11-04 11:39:16 +08:00
hevinci
292fdb1288 Update document 2022-11-03 20:47:40 +08:00
hevinci
76e65286fd Update basic sample 2022-11-03 20:18:05 +08:00
hevinci
9397a0ebae Update ShaderVariantCollector 2022-11-03 20:17:07 +08:00
hevinci
c37b5e52ac Update basic sample 2022-11-03 15:21:03 +08:00
hevinci
ecfced7195 Fix #38 2022-11-03 12:02:10 +08:00
hevinci
1c7a79f7d7 Fix #37 2022-11-03 11:51:17 +08:00
hevinci
1149906786 Fix #29 2022-11-03 11:38:26 +08:00
hevinci
9db111c08a Update runtime code 2022-11-03 10:37:34 +08:00
hevinci
0844447b46 Update AssetBundleBuilder
界面增加构建版本选项
2022-11-03 10:15:27 +08:00
hevinci
c7116ad165 Update basic sample 2022-11-02 22:04:11 +08:00
hevinci
a805e0639e Update editor code 2022-11-02 21:57:08 +08:00
hevinci
e8e69a2e86 Update runtime code
重写了文件解密流程。
2022-11-02 21:54:44 +08:00
hevinci
3e4761a60f Update basic sample 2022-11-01 23:13:45 +08:00
hevinci
3413157c67 Update editor code
调整加密文件的生成规则
2022-11-01 23:13:18 +08:00
hevinci
b5f2174ed0 Update runtime code 2022-11-01 23:02:20 +08:00
hevinci
bdc8285255 Update basic sample 2022-10-31 16:46:05 +08:00
hevinci
cd79f0e434 Update runtime code
AssetsPackage.WeaklyUpdateManifestAsync(string packageVersion)移除了packageVersion参数。
优化了HostPlayMode的初始化逻辑,优先读取沙盒内的清单,如果不存在则读取内置清单。
2022-10-31 16:45:21 +08:00
hevinci
171f40551e Update document 2022-10-28 10:46:35 +08:00
hevinci
ba4efebbce Update CHANGELOG.md 2022-10-27 19:01:07 +08:00
hevinci
2486287a0e Update package.json 2022-10-27 19:01:04 +08:00
hevinci
2599639aeb Update PatchSystem 2022-10-27 14:20:05 +08:00
hevinci
c1192b37c6 Update Extension Sample 2022-10-26 21:03:19 +08:00
hevinci
1f647163f2 Update Basic Sample 2022-10-26 21:03:10 +08:00
hevinci
cc04efe76b Update runtime code
UpdateStaticVersionOperation.PackageCRC重名为PackageVersion。
AssetPackage.GetHumanReadableVersion()重名为GetPackageVersion()
2022-10-26 21:02:25 +08:00
hevinci
18426d0481 Update AssetBundleBuilder 2022-10-26 20:57:27 +08:00
hevinci
500b469bce Update AssetBundleBuilder
增加PackageVersion构建参数。
2022-10-26 19:51:29 +08:00
hevinci
49c242e7bc Update AssetBundleBuilder
检测输出目录文件路径过长导致的异常。
2022-10-25 19:07:48 +08:00
hevinci
2d72d6dbc9 Update AssetSystem 2022-10-25 15:56:07 +08:00
hevinci
1f3e55ebea Update DownloadSystem
下载错误提示增加HTTP Response Code
2022-10-25 14:33:21 +08:00
hevinci
0ecb37419b Update AssetSystem 2022-10-24 19:09:16 +08:00
hevinci
c758bf6530 Update AssetSystem 2022-10-24 15:39:04 +08:00
hevinci
46d985a720 Update AssetBundleDebugger
调试窗口增加调试信息导出按钮。
2022-10-22 18:23:40 +08:00
hevinci
9404882fc7 Update AssetBundleDebugger
调试窗口增加资源对象的加载耗时统计和显示
2022-10-22 17:47:06 +08:00
hevinci
ec1c3d6070 Update runtime code 2022-10-22 17:46:46 +08:00
hevinci
8eb7816e30 Update AssetBundleDebugger
界面增加了包裹名称显示列。
2022-10-22 15:39:26 +08:00
hevinci
c196e44bc6 Update runtime code 2022-10-22 15:38:51 +08:00
hevinci
989d88f7d3 Update runtime code
修复资源回收无效的问题。
2022-10-22 15:37:53 +08:00
hevinci
cb4ebb6306 Update document 2022-10-22 10:51:14 +08:00
hevinci
92e7ec9682 Update CHANGELOG.md 2022-10-22 10:03:41 +08:00
hevinci
32b7ff1b36 Update package.json 2022-10-22 10:03:16 +08:00
hevinci
5a68ef558f Update YooAssets.cs 2022-10-22 10:03:12 +08:00
hevinci
18d48ae963 update collector window
点击修复按钮后自动刷新界面
2022-10-21 18:46:04 +08:00
hevinci
d61c723933 update basic sample 2022-10-21 18:36:28 +08:00
hevinci
bb64ff7278 update runtime code
移除了ILocationServices接口类。
增加了bool CheckLocationValid(string location)方法。
2022-10-21 18:36:03 +08:00
hevinci
d7760cd34d update diagnostic system 2022-10-21 16:49:58 +08:00
hevinci
f9ecad1cf0 Update download system
增加证书认证方法
2022-10-21 15:18:16 +08:00
hevinci
a6de89ab74 Update runtime code 2022-10-19 19:30:50 +08:00
hevinci
e663dcf83b Update document 2022-10-19 19:12:22 +08:00
hevinci
88e8e5cd54 Update AssetBundleCollector 2022-10-19 19:11:57 +08:00
hevinci
9b43d36793 Update basic sample 2022-10-19 18:57:38 +08:00
hevinci
794314a8e1 Update AssetBundleCollector 2022-10-19 18:57:00 +08:00
hevinci
0a1c40cee5 Update download system
增加SetDownloadSystemClearFileResponseCode()新方法
2022-10-19 18:18:32 +08:00
hevinci
958cdd25a5 Update AssetBundleBuilder 2022-10-19 15:54:59 +08:00
hevinci
2fb77c1bf8 Update ShaderVariantCollector 2022-10-19 15:52:46 +08:00
hevinci
3aa46664f7 Update AssetBundleReporter 2022-10-19 15:52:32 +08:00
hevinci
8389ce5793 Update AssetBundleCollector 2022-10-19 15:52:16 +08:00
hevinci
5199430766 Update document 2022-10-18 19:27:47 +08:00
hevinci
0afe5ada2c Update CHANGELOG.md 2022-10-18 15:22:55 +08:00
hevinci
1774eb63b7 Update package.json 2022-10-18 15:22:08 +08:00
hevinci
609cd21603 Update DownloadSystem
修复断点续传统计不准确的问题。
2022-10-18 14:49:56 +08:00
hevinci
97fc65e66d Update OperationSystem
增加新方法GameAsyncOperation.IsBusy()
2022-10-18 12:16:46 +08:00
hevinci
ccac691701 Update runtime code 2022-10-18 12:07:33 +08:00
hevinci
a283c8bbad Update basic sample 2022-10-18 11:56:55 +08:00
hevinci
9bc5580229 Update PatchSystem
移除YooAssets.ClearAllCacheFiles()
新增YooAssets.ClearUnusedCacheFiles();
2022-10-18 11:56:05 +08:00
hevinci
eca5d73b94 Update document 2022-10-18 10:25:51 +08:00
hevinci
fdacd5f3f8 Update basic sample 2022-10-18 10:19:40 +08:00
hevinci
c449a070b4 Update CacheSystem
修复原生文件每次获取都重复拷贝的问题
2022-10-18 10:19:17 +08:00
hevinci
9e2efe3717 Update AssetBundleBuilder 2022-10-18 10:13:12 +08:00
hevinci
90ad292b84 Update runtime code 2022-10-18 10:13:04 +08:00
hevinci
f2422ed16c Update PatchSystem 2022-10-17 16:35:40 +08:00
hevinci
52ac982481 Update AssetBundleCollector 2022-10-17 16:21:00 +08:00
hevinci
661c3a6d61 Update AssetBundleBuilder 2022-10-17 16:20:47 +08:00
hevinci
c14db5fd0d Update PatchSystem
增加AssetsPackage.GetHumanReadableVersion()方法
2022-10-17 16:04:47 +08:00
hevinci
6116e49a05 Update AssetBundleBuilder 2022-10-17 16:04:08 +08:00
hevinci
8b6cd759ef Update streaming root folder 2022-10-17 15:07:25 +08:00
hevinci
e3f1ad79a8 Update basic sample 2022-10-17 14:53:32 +08:00
hevinci
b4c190efb7 Update SimulateBuild 2022-10-17 14:53:22 +08:00
hevinci
bd11f2e7b8 Update patch system
下载器增加超时参数
2022-10-17 14:43:13 +08:00
hevinci
1f26f001e9 Update basic sample 2022-10-14 12:23:23 +08:00
hevinci
ecd2bb4590 Update .gitignore 2022-10-14 12:01:56 +08:00
hevinci
330eabcfc5 Delete unity project files 2022-10-14 11:50:09 +08:00
hevinci
bd8ecab31b Update runtime code 2022-10-14 11:49:32 +08:00
hevinci
e9af0c7042 Update asset system 2022-10-14 11:20:14 +08:00
hevinci
72a49d0ed8 Update runtime code 2022-10-14 11:19:23 +08:00
hevinci
66304c91ec Update Operation System 2022-10-12 18:21:11 +08:00
hevinci
c2192dd657 Update runtime code
移除了YooAssets.IsInitialized字段
增加了YooAssets.InitializeStatus字段
2022-10-12 15:01:39 +08:00
hevinci
1de9e0b79d Update Operation System 2022-10-11 18:27:04 +08:00
hevinci
608f401a80 Update Operation System
增加异步操作取消方法
2022-10-11 18:09:54 +08:00
hevinci
ef1acdc3d1 Update extension code
修复了在未初始化之前查看是否初始化报空异常的错误。
2022-10-11 11:08:22 +08:00
hevinci
82631fb336 Update document 2022-10-10 16:17:09 +08:00
hevinci
a348d9131d Update AssetBundleBuilder
增加首包资源文件拷贝选项
2022-10-09 11:54:26 +08:00
hevinci
fc575f5bc0 Update document 2022-10-08 16:36:07 +08:00
hevinci
e277649878 Update document 2022-10-08 16:25:36 +08:00
218 changed files with 4531 additions and 4924 deletions

5
.gitignore vendored
View File

@@ -58,7 +58,4 @@ sysinfo.txt
# Crashlytics generated file
crashlytics-build.properties
*.vsconfig
Sandbox/
Bundles/
*.vsconfig

View File

@@ -2,6 +2,232 @@
All notable changes to this package will be documented in this file.
## [1.3.4] - 2022-11-04
### Fixed
- (#29)修复了EditorHelper中根据guid找uxml有时候会出错的问题。
- (#37)修复了在修改GroupName和GroupDesc时左侧Group栏显示没刷新的问题。
- (#38)修复了工程里没有shader的话SBP构建会报异常的问题。
### Added
- 新增了AssetsPackage.CheckPackageContentsAsync()方法
```c#
/// <summary>
/// 检查本地包裹内容的完整性
/// </summary>
public CheckPackageContentsOperation CheckPackageContentsAsync()
```
### Changed
- 优化了HostPlayMode的初始化逻辑优先读取沙盒内的清单如果不存在则读取内置清单。
- 重写了文件的加密和解密逻辑。
```c#
public interface IDecryptionServices
{
/// <summary>
/// 文件偏移解密方法
/// </summary>
ulong LoadFromFileOffset(DecryptFileInfo fileInfo);
/// <summary>
/// 文件内存解密方法
/// </summary>
byte[] LoadFromMemory(DecryptFileInfo fileInfo);
/// <summary>
/// 文件流解密方法
/// </summary>
System.IO.FileStream LoadFromStream(DecryptFileInfo fileInfo);
/// <summary>
/// 文件流解密的托管缓存大小
/// </summary>
uint GetManagedReadBufferSize();
}
```
- AssetBundleBuilder界面增加了构建版本选项。
### Removed
- 移除了AssetsPackage.WeaklyUpdateManifestAsync()方法。
## [1.3.3] - 2022-10-27
### Fixed
- 修复了资源回收方法无效的问题。
### Added
- 新增了PackageVersion构建参数。
````c#
public class BuildParameters
{
/// <summary>
/// 构建的包裹版本
/// </summary>
public string PackageVersion;
}
````
### Changed
- AssetBundleDebugger窗口增加了包裹名称显示列。
- AssetBundleDebugger窗口增加资源对象的加载耗时统计和显示。
- AssetBundleDebugger窗口增加帧调试数据导出功能。
- AssetBundleBuilder构建流程增加输出目录文件路径过长的检测。
- 下载器返回的错误提示增加HTTP Response Code。
- UpdateStaticVersionOperation.PackageCRC重名为UpdateStaticVersionOperation.PackageVersion。
- AssetPackage.GetHumanReadableVersion()重名为AssetPackage.GetPackageVersion()
## [1.3.2] - 2022-10-22
### Fixed
- 修复了AssetBundleCollector界面点击修复按钮界面没有刷新的问题。
### Added
- 新增了自定义证书认证方法。
````c#
public static class YooAssets
{
/// <summary>
/// 设置下载系统参数,自定义的证书认证实例
/// </summary>
public static void SetDownloadSystemCertificateHandler(UnityEngine.Networking.CertificateHandler instance)
}
````
- 新增了下载失败后清理文件的方法。
````c#
public static class YooAssets
{
/// <summary>
/// 设置下载系统参数下载失败后清理文件的HTTP错误码
/// </summary>
public static void SetDownloadSystemClearFileResponseCode(List<long> codes)
}
````
- 新增了检查资源定位地址是否有效的方法。
```c#
public class AssetsPackage
{
/// <summary>
/// 检查资源定位地址是否有效
/// </summary>
/// <param name="location">资源的定位地址</param>
public bool CheckLocationValid(string location)
}
```
### Removed
- 移除了ILocationServices接口类和初始化字段。
- 移除了AssetPackage.GetAssetPath(string location)方法。
- 移除了BuildParameters.EnableAddressable字段。
### Changed
- AssetBundleCollector配置增加了UniqueBundleName设置用于解决不同包裹之间Bundle名称冲突的问题。
## [1.3.1] - 2022-10-18
### Fixed
- 修复了原生文件每次获取都重复拷贝的问题。
- 修复了断点续传下载字节数统计不准确的问题。
### Added
- 所有下载相关方法增加超时判断参数。
- 新增首包资源文件拷贝选项。
```c#
public class BuildParameters
{
/// <summary>
/// 拷贝内置资源选项
/// </summary>
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
/// <summary>
/// 拷贝内置资源的标签
/// </summary>
public string CopyBuildinFileTags = string.Empty;
}
```
- 新增资源包初始化查询字段。
```c#
public class AssetsPackage
{
/// <summary>
/// 初始化状态
/// </summary>
public EOperationStatus InitializeStatus
}
```
- 增加获取人类可读的版本信息。
````c#
public class AssetsPackage
{
/// <summary>
/// 获取人类可读的版本信息
/// </summary>
public string GetHumanReadableVersion()
}
````
- 新增资源缓存清理方法。
```c#
public static class YooAssets
{
/// <summary>
/// 清理未使用的缓存文件
/// </summary>
public static ClearUnusedCacheFilesOperation ClearUnusedCacheFiles()
}
```
- 异步操作类新增繁忙查询方法。
````c#
public abstract class GameAsyncOperation
{
/// <summary>
/// 异步操作系统是否繁忙
/// </summary>
protected bool IsBusy()
}
````
### Removed
- 移除了AssetsPackage.IsInitialized()方法。
- 移除了YooAssets.ClearAllCacheFiles()方法。
### Changed
- YooAssetsPackage类重名为AssetsPackage
## [1.3.0-preview] - 2022-10-08
该预览版本提供了分布式构建的功能,用于解决分工程或分内容构建的问题。

View File

@@ -56,9 +56,11 @@ namespace YooAsset.Editor
new TaskBuilding(), //开始执行构建
new TaskVerifyBuildResult(), //验证构建结果
new TaskEncryption(), //加密资源文件
new TaskUpdateBuildInfo(), //更新构建信息
new TaskCreatePatchManifest(), //创建清单文件
new TaskCreateReport(), //创建报告文件
new TaskCreatePatchPackage(), //制作补丁包
new TaskCopyBuildinFiles(), //拷贝内置文件
};
}
else if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
@@ -70,9 +72,11 @@ namespace YooAsset.Editor
new TaskBuilding_SBP(), //开始执行构建
new TaskVerifyBuildResult_SBP(), //验证构建结果
new TaskEncryption(), //加密资源文件
new TaskUpdateBuildInfo(), //更新构建信息
new TaskCreatePatchManifest(), //创建清单文件
new TaskCreateReport(), //创建报告文件
new TaskCreatePatchPackage(), //制作补丁包
new TaskCopyBuildinFiles(), //拷贝内置文件
};
}
else
@@ -84,7 +88,6 @@ namespace YooAsset.Editor
var buildResult = BuildRunner.Run(pipeline, _buildContext);
if (buildResult.Success)
{
buildResult.OutputPackageCRC = buildParametersContext.OutputPackageCRC;
buildResult.OutputPackageDirectory = buildParametersContext.GetPackageOutputDirectory();
Debug.Log($"{buildParameters.BuildMode} pipeline build succeed !");
}

View File

@@ -22,7 +22,7 @@ namespace YooAsset.Editor
/// </summary>
public static string GetStreamingAssetsFolderPath()
{
return $"{Application.dataPath}/StreamingAssets/YooAssets/";
return $"{Application.dataPath}/StreamingAssets/{YooAssetSettings.StreamingAssetsBuildinFolder}/";
}
/// <summary>
@@ -64,27 +64,8 @@ namespace YooAsset.Editor
/// </summary>
public static string MakePipelineOutputDirectory(string outputRoot, string buildPackage, BuildTarget buildTarget, EBuildMode buildMode)
{
string result = $"{outputRoot}/{buildPackage}/{buildTarget}/{YooAssetSettings.OutputFolderName}";
if (buildMode == EBuildMode.DryRunBuild)
result += $"_{EBuildMode.DryRunBuild}";
else if (buildMode == EBuildMode.SimulateBuild)
result += $"_{EBuildMode.SimulateBuild}";
return result;
}
/// <summary>
/// 加载补丁清单文件
/// </summary>
internal static PatchManifest LoadPatchManifestFile(string fileDirectory, string packageName, string packageCRC)
{
string filePath = $"{fileDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(packageName, packageCRC)}";
if (File.Exists(filePath) == false)
{
throw new System.Exception($"Not found patch manifest file : {filePath}");
}
string jsonData = FileUtility.ReadFile(filePath);
return PatchManifest.Deserialize(jsonData);
string outputDirectory = $"{outputRoot}/{buildPackage}/{buildTarget}/{YooAssetSettings.OutputFolderName}";
return outputDirectory;
}
}
}

View File

@@ -30,6 +30,16 @@ namespace YooAsset.Editor
/// </summary>
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
/// <summary>
/// 首包资源文件的拷贝方式
/// </summary>
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
/// <summary>
/// 首包资源文件的标签集合
/// </summary>
public string CopyBuildinFileTags = string.Empty;
/// <summary>
/// 加密类名称
/// </summary>

View File

@@ -27,10 +27,13 @@ namespace YooAsset.Editor
private TextField _buildOutputField;
private EnumField _buildPipelineField;
private EnumField _buildModeField;
private TextField _buildVersionField;
private PopupField<string> _buildPackageField;
private PopupField<string> _encryptionField;
private EnumField _compressionField;
private EnumField _outputNameStyleField;
private EnumField _copyBuildinFileOptionField;
private TextField _copyBuildinFileTagsField;
public void CreateGUI()
{
@@ -89,6 +92,10 @@ namespace YooAsset.Editor
RefreshWindow();
});
// 构建版本
_buildVersionField = root.Q<TextField>("BuildVersion");
_buildVersionField.SetValueWithoutNotify(GetBuildPackageVersion());
// 构建包裹
var buildPackageContainer = root.Q("BuildPackageContainer");
if (_buildPackageNames.Count > 0)
@@ -135,7 +142,7 @@ namespace YooAsset.Editor
encryptionContainer.Add(_encryptionField);
}
// 压缩方式
// 压缩方式选项
_compressionField = root.Q<EnumField>("Compression");
_compressionField.Init(AssetBundleBuilderSettingData.Setting.CompressOption);
_compressionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CompressOption);
@@ -157,6 +164,27 @@ namespace YooAsset.Editor
AssetBundleBuilderSettingData.Setting.OutputNameStyle = (EOutputNameStyle)_outputNameStyleField.value;
});
// 首包文件拷贝选项
_copyBuildinFileOptionField = root.Q<EnumField>("CopyBuildinFileOption");
_copyBuildinFileOptionField.Init(AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption);
_copyBuildinFileOptionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption);
_copyBuildinFileOptionField.style.width = 350;
_copyBuildinFileOptionField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption = (ECopyBuildinFileOption)_copyBuildinFileOptionField.value;
RefreshWindow();
});
// 首包文件的资源标签
_copyBuildinFileTagsField = root.Q<TextField>("CopyBuildinFileTags");
_copyBuildinFileTagsField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags);
_copyBuildinFileTagsField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags = _copyBuildinFileTagsField.value;
});
// 构建按钮
var buildButton = root.Q<Button>("Build");
buildButton.clicked += BuildButton_clicked; ;
@@ -193,10 +221,15 @@ namespace YooAsset.Editor
private void RefreshWindow()
{
var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
var copyOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
bool enableElement = buildMode == EBuildMode.ForceRebuild;
bool tagsFiledVisible = copyOption == ECopyBuildinFileOption.ClearAndCopyByTags || copyOption == ECopyBuildinFileOption.OnlyCopyByTags;
_encryptionField.SetEnabled(enableElement);
_compressionField.SetEnabled(enableElement);
_outputNameStyleField.SetEnabled(enableElement);
_copyBuildinFileOptionField.SetEnabled(enableElement);
_copyBuildinFileTagsField.SetEnabled(enableElement);
_copyBuildinFileTagsField.visible = tagsFiledVisible;
}
private void SaveBtn_clicked()
{
@@ -227,12 +260,14 @@ namespace YooAsset.Editor
buildParameters.BuildTarget = _buildTarget;
buildParameters.BuildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
buildParameters.BuildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
buildParameters.BuildPackage = AssetBundleBuilderSettingData.Setting.BuildPackage;
buildParameters.PackageName = AssetBundleBuilderSettingData.Setting.BuildPackage;
buildParameters.PackageVersion = _buildVersionField.value;
buildParameters.VerifyBuildingResult = true;
buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
buildParameters.CompressOption = AssetBundleBuilderSettingData.Setting.CompressOption;
buildParameters.OutputNameStyle = AssetBundleBuilderSettingData.Setting.OutputNameStyle;
buildParameters.CopyBuildinFileOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
buildParameters.CopyBuildinFileTags = AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags;
if (AssetBundleBuilderSettingData.Setting.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
@@ -248,6 +283,13 @@ namespace YooAsset.Editor
}
}
// 构建版本相关
private string GetBuildPackageVersion()
{
int totalMinutes = DateTime.Now.Hour * 60 + DateTime.Now.Minute;
return DateTime.Now.ToString("yyyy-MM-dd") + "-" + totalMinutes;
}
// 构建包裹相关
private int GetDefaultPackageIndex(string packageName)
{

View File

@@ -6,10 +6,13 @@
<ui:TextField picking-mode="Ignore" label="Build Output" name="BuildOutput" />
<uie:EnumField label="Build Pipeline" name="BuildPipeline" />
<uie:EnumField label="Build Mode" name="BuildMode" />
<ui:TextField picking-mode="Ignore" label="Build Version" name="BuildVersion" style="width: 350px;" />
<ui:VisualElement name="BuildPackageContainer" style="height: 24px;" />
<ui:VisualElement name="EncryptionContainer" style="height: 24px;" />
<uie:EnumField label="Compression" value="Center" name="Compression" />
<uie:EnumField label="Output Name Style" value="Center" name="OutputNameStyle" />
<uie:EnumField label="Copy Buildin File Option" value="Center" name="CopyBuildinFileOption" />
<ui:TextField picking-mode="Ignore" label="Copy Buildin File Tags" name="CopyBuildinFileTags" />
<ui:Button text="构建" display-tooltip-when-elided="true" name="Build" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
</ui:VisualElement>
</ui:UXML>

View File

@@ -7,23 +7,22 @@ namespace YooAsset.Editor
/// <summary>
/// 模拟构建
/// </summary>
public static string SimulateBuild(string packageName, bool enableAddressable)
public static string SimulateBuild(string packageName)
{
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
BuildParameters buildParameters = new BuildParameters();
buildParameters.OutputRoot = defaultOutputRoot;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.BuildMode = EBuildMode.SimulateBuild;
buildParameters.BuildPackage = packageName;
buildParameters.EnableAddressable = enableAddressable;
buildParameters.PackageName = packageName;
buildParameters.PackageVersion = "Simulate";
AssetBundleBuilder builder = new AssetBundleBuilder();
var buildResult = builder.Run(buildParameters);
if (buildResult.Success)
{
string pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(buildParameters.OutputRoot, buildParameters.BuildPackage, buildParameters.BuildTarget, buildParameters.BuildMode);
string manifestFileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.BuildPackage, buildResult.OutputPackageCRC);
string manifestFilePath = $"{pipelineOutputDirectory}/{manifestFileName}";
string manifestFileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string manifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
return manifestFilePath;
}
else

View File

@@ -63,7 +63,7 @@ namespace YooAsset.Editor
IsRawAsset = isRawAsset;
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader))
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
IsShaderAsset = true;
else
IsShaderAsset = false;
@@ -76,7 +76,7 @@ namespace YooAsset.Editor
IsRawAsset = false;
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader))
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
IsShaderAsset = true;
else
IsShaderAsset = false;
@@ -166,7 +166,7 @@ namespace YooAsset.Editor
/// <summary>
/// 计算主资源或共享资源的完整包名
/// </summary>
public void CalculateFullBundleName()
public void CalculateFullBundleName(bool uniqueBundleName, string packageName)
{
if (CollectorType == ECollectorType.None)
{
@@ -177,15 +177,22 @@ namespace YooAsset.Editor
{
string shareBundleName = YooAssetSettingsData.GetUnityShadersBundleFullName();
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
return;
}
else
{
if (_referenceBundleNames.Count > 1)
{
IPackRule packRule = PackDirectory.StaticPackRule;
var bundleName = packRule.GetBundleName(new PackRuleData(AssetPath));
var shareBundleName = $"share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
}
}
if (_referenceBundleNames.Count > 1)
if (uniqueBundleName)
{
IPackRule packRule = PackDirectory.StaticPackRule;
var bundleName = packRule.GetBundleName(new PackRuleData(AssetPath));
var shareBundleName = $"share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
if (string.IsNullOrEmpty(_shareBundleName) == false)
_shareBundleName = $"{packageName.ToLower()}_{_shareBundleName}";
}
}
else

View File

@@ -8,6 +8,40 @@ namespace YooAsset.Editor
{
public class BuildBundleInfo
{
public class BuildPatchInfo
{
/// <summary>
/// 构建内容的哈希值
/// </summary>
public string ContentHash { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public string PatchFileHash { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public string PatchFileCRC { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public long PatchFileSize { set; get; }
/// <summary>
/// 构建输出的文件路径
/// </summary>
public string BuildOutputFilePath { set; get; }
/// <summary>
/// 补丁包输出文件路径
/// </summary>
public string PatchOutputFilePath { set; get; }
}
/// <summary>
/// 资源包名称
/// </summary>
@@ -19,6 +53,22 @@ namespace YooAsset.Editor
/// </summary>
public readonly List<BuildAssetInfo> BuildinAssets = new List<BuildAssetInfo>();
/// <summary>
/// 补丁文件信息
/// </summary>
public readonly BuildPatchInfo PatchInfo = new BuildPatchInfo();
/// <summary>
/// Bundle文件的加载方法
/// </summary>
public EBundleLoadMethod LoadMethod { set; get; }
/// <summary>
/// 加密生成文件的路径
/// 注意:如果未加密该路径为空
/// </summary>
public string EncryptedFilePath { set; get; }
/// <summary>
/// 是否为原生文件
/// </summary>
@@ -36,9 +86,18 @@ namespace YooAsset.Editor
}
/// <summary>
/// 构建内容哈希值
/// 是否为加密文件
/// </summary>
public string ContentHash { set; get; } = "00000000000000000000000000000000"; //32位
public bool IsEncryptedFile
{
get
{
if (string.IsNullOrEmpty(EncryptedFilePath))
return false;
else
return true;
}
}
public BuildBundleInfo(string bundleName)
@@ -89,14 +148,6 @@ namespace YooAsset.Editor
return result.ToArray();
}
/// <summary>
/// 获取文件的扩展名
/// </summary>
public string GetAppendExtension()
{
return System.IO.Path.GetExtension(BundleName);
}
/// <summary>
/// 获取构建的资源路径列表
/// </summary>
@@ -125,5 +176,20 @@ namespace YooAsset.Editor
build.assetNames = GetBuildinAssetPaths();
return build;
}
/// <summary>
/// 创建PatchBundle类
/// </summary>
internal PatchBundle CreatePatchBundle()
{
string fileHash = PatchInfo.PatchFileHash;
string fileCRC = PatchInfo.PatchFileCRC;
long fileSize = PatchInfo.PatchFileSize;
bool isRawFile = IsRawFile;
byte loadMethod = (byte)LoadMethod;
string[] tags = GetBundleTags();
PatchBundle patchBundle = new PatchBundle(BundleName, fileHash, fileCRC, fileSize, isRawFile, loadMethod, tags);
return patchBundle;
}
}
}

View File

@@ -14,6 +14,16 @@ namespace YooAsset.Editor
/// </summary>
public int AssetFileCount;
/// <summary>
/// 是否启用可寻址资源定位
/// </summary>
public bool EnableAddressable;
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName;
/// <summary>
/// 资源包列表
/// </summary>
@@ -54,18 +64,6 @@ namespace YooAsset.Editor
return result;
}
/// <summary>
/// 获取资源包的分类标签列表
/// </summary>
public string[] GetBundleTags(string bundleName)
{
if (TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
{
return bundleInfo.GetBundleTags();
}
throw new Exception($"Not found {nameof(BuildBundleInfo)} : {bundleName}");
}
/// <summary>
/// 获取AssetBundle内构建的资源路径列表
/// </summary>

View File

@@ -19,7 +19,8 @@ namespace YooAsset.Editor
AssetBundleCollectorSettingData.Setting.CheckConfigError();
// 2. 获取所有收集器收集的资源
List<CollectAssetInfo> allCollectAssets = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
var buildResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
List<CollectAssetInfo> allCollectAssets = buildResult.CollectAssets;
// 3. 剔除未被引用的依赖资源
List<CollectAssetInfo> removeDependList = new List<CollectAssetInfo>();
@@ -72,9 +73,13 @@ namespace YooAsset.Editor
}
}
}
context.AssetFileCount = buildAssetDic.Count;
// 6. 填充主动收集资源的依赖列表
// 6. 记录关键信息
context.AssetFileCount = buildAssetDic.Count;
context.EnableAddressable = buildResult.EnableAddressable;
context.UniqueBundleName = buildResult.UniqueBundleName;
// 7. 填充主动收集资源的依赖列表
foreach (var collectAssetInfo in allCollectAssets)
{
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
@@ -88,13 +93,13 @@ namespace YooAsset.Editor
buildAssetDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
}
// 7. 计算完整的资源包名
// 8. 计算完整的资源包名
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
{
pair.Value.CalculateFullBundleName();
pair.Value.CalculateFullBundleName(buildResult.UniqueBundleName, buildResult.PackageName);
}
// 8. 移除不参与构建的资源
// 9. 移除不参与构建的资源
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
{
@@ -107,7 +112,7 @@ namespace YooAsset.Editor
buildAssetDic.Remove(removeValue.AssetPath);
}
// 9. 构建资源包
// 10. 构建资源包
var allBuildinAssets = buildAssetDic.Values.ToList();
if (allBuildinAssets.Count == 0)
throw new Exception("构建的资源列表不能为空");

View File

@@ -57,21 +57,21 @@ namespace YooAsset.Editor
public EBuildMode BuildMode;
/// <summary>
/// 构建的Package名称
/// 构建的包裹名称
/// </summary>
public string BuildPackage;
public string PackageName;
/// <summary>
/// 构建的包裹版本
/// </summary>
public string PackageVersion;
/// <summary>
/// 验证构建结果
/// </summary>
public bool VerifyBuildingResult = false;
/// <summary>
/// 启用可寻址资源定位
/// </summary>
public bool EnableAddressable = false;
/// <summary>
/// 加密类
/// </summary>
@@ -82,6 +82,16 @@ namespace YooAsset.Editor
/// </summary>
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
/// <summary>
/// 拷贝内置资源选项
/// </summary>
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
/// <summary>
/// 拷贝内置资源的标签
/// </summary>
public string CopyBuildinFileTags = string.Empty;
/// <summary>
/// 压缩选项
/// </summary>

View File

@@ -11,30 +11,12 @@ namespace YooAsset.Editor
private string _pipelineOutputDirectory = string.Empty;
private string _packageOutputDirectory = string.Empty;
private string _outputPackageCRC = string.Empty;
/// <summary>
/// 构建参数
/// </summary>
public BuildParameters Parameters { private set; get; }
/// <summary>
/// 构建输出的包裹清单哈希值
/// </summary>
public string OutputPackageCRC
{
get
{
if (string.IsNullOrEmpty(_outputPackageCRC))
throw new Exception("Output package file CRC32 is empty !");
return _outputPackageCRC;
}
set
{
_outputPackageCRC = value;
}
}
public BuildParametersContext(BuildParameters parameters)
{
@@ -49,7 +31,7 @@ namespace YooAsset.Editor
{
if (string.IsNullOrEmpty(_pipelineOutputDirectory))
{
_pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(Parameters.OutputRoot, Parameters.BuildPackage, Parameters.BuildTarget, Parameters.BuildMode);
_pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(Parameters.OutputRoot, Parameters.PackageName, Parameters.BuildTarget, Parameters.BuildMode);
}
return _pipelineOutputDirectory;
}
@@ -61,7 +43,7 @@ namespace YooAsset.Editor
{
if (string.IsNullOrEmpty(_packageOutputDirectory))
{
_packageOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.BuildPackage}/{Parameters.BuildTarget}/{OutputPackageCRC}";
_packageOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.PackageName}/{Parameters.BuildTarget}/{Parameters.PackageVersion}";
}
return _packageOutputDirectory;
}

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace YooAsset.Editor
@@ -56,6 +57,9 @@ namespace YooAsset.Editor
public static void Serialize(string savePath, BuildReport buildReport)
{
if (File.Exists(savePath))
File.Delete(savePath);
string json = JsonUtility.ToJson(buildReport, true);
FileUtility.CreateFile(savePath, json);
}

View File

@@ -8,21 +8,6 @@ namespace YooAsset.Editor
[Serializable]
public class ReportBundleInfo
{
public class FlagsData
{
public bool IsEncrypted { private set; get; }
public bool IsBuildin { private set; get; }
public bool IsRawFile { private set; get; }
public FlagsData(bool isEncrypted, bool isBuildin, bool isRawFile)
{
IsEncrypted = isEncrypted;
IsBuildin = isBuildin;
IsRawFile = isRawFile;
}
}
private FlagsData _flagData;
/// <summary>
/// 资源包名称
/// </summary>
@@ -48,33 +33,21 @@ namespace YooAsset.Editor
/// </summary>
public long FileSize;
/// <summary>
/// 是否为原生文件
/// </summary>
public bool IsRawFile;
/// <summary>
/// 加载方法
/// </summary>
public EBundleLoadMethod LoadMethod;
/// <summary>
/// Tags
/// </summary>
public string[] Tags;
/// <summary>
/// Flags
/// </summary>
public int Flags;
/// <summary>
/// 获取标志位的解析数据
/// </summary>
public FlagsData GetFlagData()
{
if (_flagData == null)
{
BitMask32 value = Flags;
bool isEncrypted = value.Test(0);
bool isBuildin = value.Test(1);
bool isRawFile = value.Test(2);
_flagData = new FlagsData(isEncrypted, isBuildin, isRawFile);
}
return _flagData;
}
/// <summary>
/// 获取资源分类标签的字符串
/// </summary>
@@ -85,16 +58,5 @@ namespace YooAsset.Editor
else
return string.Empty;
}
/// <summary>
/// 是否为原生文件
/// </summary>
public bool IsRawFile()
{
if (System.IO.Path.GetExtension(BundleName) == $".{YooAssetSettingsData.Setting.RawFileVariant}")
return true;
else
return false;
}
}
}

View File

@@ -44,15 +44,25 @@ namespace YooAsset.Editor
public EBuildMode BuildMode;
/// <summary>
/// 构建包裹
/// 构建包裹名称
/// </summary>
public string BuildPackage;
public string BuildPackageName;
/// <summary>
/// 构建包裹版本
/// </summary>
public string BuildPackageVersion;
/// <summary>
/// 启用可寻址资源定位
/// </summary>
public bool EnableAddressable;
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName;
/// <summary>
/// 加密服务类名称
/// </summary>

View File

@@ -25,10 +25,5 @@ namespace YooAsset.Editor
/// 输出的补丁包目录
/// </summary>
public string OutputPackageDirectory;
/// <summary>
/// 输出的包裹清单哈希值
/// </summary>
public string OutputPackageCRC;
}
}

View File

@@ -25,16 +25,19 @@ namespace YooAsset.Editor
if (buildMode == EBuildMode.SimulateBuild)
return;
// 开始构建
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
BuildAssetBundleOptions buildOptions = buildParametersContext.GetPipelineBuildOptions();
AssetBundleManifest buildResults = BuildPipeline.BuildAssetBundles(pipelineOutputDirectory, buildMapContext.GetPipelineBuilds(), buildOptions, buildParametersContext.Parameters.BuildTarget);
if (buildResults == null)
{
throw new Exception("构建过程中发生错误!");
}
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
string unityOutputManifestFilePath = $"{buildParametersContext.GetPipelineOutputDirectory()}/{YooAssetSettings.OutputFolderName}";
if(System.IO.File.Exists(unityOutputManifestFilePath) == false)
string unityOutputManifestFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
if (System.IO.File.Exists(unityOutputManifestFilePath) == false)
throw new Exception("构建过程中发生严重错误!请查阅上下文日志!");
}
@@ -43,10 +46,10 @@ namespace YooAsset.Editor
buildResultContext.UnityManifest = buildResults;
context.SetContextObject(buildResultContext);
// 拷贝原生文件
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyRawBundle(buildMapContext, buildParametersContext);
UpdateBuildBundleInfo(buildMapContext, buildParametersContext, buildResultContext);
}
}
@@ -69,29 +72,5 @@ namespace YooAsset.Editor
}
}
}
/// <summary>
/// 更新构建结果
/// </summary>
private void UpdateBuildBundleInfo(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext, BuildResultContext buildResult)
{
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
if (bundleInfo.IsRawFile)
{
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
bundleInfo.ContentHash = HashUtility.FileMD5(filePath);
}
else
{
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
if (hash.isValid)
bundleInfo.ContentHash = hash.ToString();
else
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
}
}
}
}
}

View File

@@ -46,10 +46,10 @@ namespace YooAsset.Editor
buildResultContext.Results = buildResults;
context.SetContextObject(buildResultContext);
// 拷贝原生文件
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyRawBundle(buildMapContext, buildParametersContext);
UpdateBuildBundleInfo(buildMapContext, buildParametersContext, buildResultContext);
}
}
@@ -72,29 +72,5 @@ namespace YooAsset.Editor
}
}
}
/// <summary>
/// 更新构建结果
/// </summary>
private void UpdateBuildBundleInfo(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext, BuildResultContext buildResult)
{
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
if (bundleInfo.IsRawFile)
{
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
bundleInfo.ContentHash = HashUtility.FileMD5(filePath);
}
else
{
// 注意当资源包的依赖列表发生变化的时候ContentHash也会发生变化
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
bundleInfo.ContentHash = value.Hash.ToString();
else
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
}
}
}
}
}

View File

@@ -0,0 +1,100 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
[TaskAttribute("拷贝内置文件到流目录")]
public class TaskCopyBuildinFiles : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var patchManifestContext = context.GetContextObject<PatchManifestContext>();
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
if (buildParametersContext.Parameters.CopyBuildinFileOption != ECopyBuildinFileOption.None)
{
CopyBuildinFilesToStreaming(buildParametersContext, patchManifestContext);
}
}
}
/// <summary>
/// 拷贝首包资源文件
/// </summary>
private void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext, PatchManifestContext patchManifestContext)
{
ECopyBuildinFileOption option = buildParametersContext.Parameters.CopyBuildinFileOption;
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
string streamingAssetsDirectory = AssetBundleBuilderHelper.GetStreamingAssetsFolderPath();
string buildPackageName = buildParametersContext.Parameters.PackageName;
string buildPackageVersion = buildParametersContext.Parameters.PackageVersion;
// 加载补丁清单
PatchManifest patchManifest = patchManifestContext.Manifest;
// 清空流目录
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.ClearAndCopyByTags)
{
AssetBundleBuilderHelper.ClearStreamingAssetsFolder();
}
// 拷贝补丁清单文件
{
string fileName = YooAssetSettingsData.GetPatchManifestFileName(buildPackageName, buildPackageVersion);
string sourcePath = $"{packageOutputDirectory}/{fileName}";
string destPath = $"{streamingAssetsDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝补丁清单哈希文件
{
string fileName = YooAssetSettingsData.GetPatchManifestHashFileName(buildPackageName, buildPackageVersion);
string sourcePath = $"{packageOutputDirectory}/{fileName}";
string destPath = $"{streamingAssetsDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝补丁清单版本文件
{
string fileName = YooAssetSettingsData.GetPatchManifestVersionFileName(buildPackageName);
string sourcePath = $"{packageOutputDirectory}/{fileName}";
string destPath = $"{streamingAssetsDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝文件列表(所有文件)
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.OnlyCopyAll)
{
foreach (var patchBundle in patchManifest.BundleList)
{
string sourcePath = $"{packageOutputDirectory}/{patchBundle.FileName}";
string destPath = $"{streamingAssetsDirectory}/{patchBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
// 拷贝文件列表(带标签的文件)
if (option == ECopyBuildinFileOption.ClearAndCopyByTags || option == ECopyBuildinFileOption.OnlyCopyByTags)
{
string[] tags = buildParametersContext.Parameters.CopyBuildinFileTags.Split(';');
foreach (var patchBundle in patchManifest.BundleList)
{
if (patchBundle.HasTag(tags) == false)
continue;
string sourcePath = $"{packageOutputDirectory}/{patchBundle.FileName}";
string destPath = $"{streamingAssetsDirectory}/{patchBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
// 刷新目录
AssetDatabase.Refresh();
BuildRunner.Log($"内置文件拷贝完成:{streamingAssetsDirectory}");
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 057a358d2d0c92b47add59dac8bef783
guid: 5c77e17c3a3a57548a218f1cd26f5a55
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -8,6 +8,11 @@ using UnityEditor.Build.Pipeline.Interfaces;
namespace YooAsset.Editor
{
public class PatchManifestContext : IContextObject
{
internal PatchManifest Manifest;
}
[TaskAttribute("创建补丁清单文件")]
public class TaskCreatePatchManifest : IBuildTask
{
@@ -21,23 +26,25 @@ namespace YooAsset.Editor
/// </summary>
private void CreatePatchManifestFile(BuildContext context)
{
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
// 创建新补丁清单
PatchManifest patchManifest = new PatchManifest();
patchManifest.FileVersion = YooAssetSettings.PatchManifestFileVersion;
patchManifest.EnableAddressable = buildParameters.EnableAddressable;
patchManifest.EnableAddressable = buildMapContext.EnableAddressable;
patchManifest.OutputNameStyle = (int)buildParameters.OutputNameStyle;
patchManifest.PackageName = buildParameters.BuildPackage;
patchManifest.PackageName = buildParameters.PackageName;
patchManifest.PackageVersion = buildParameters.PackageVersion;
patchManifest.BundleList = GetAllPatchBundle(context);
patchManifest.AssetList = GetAllPatchAsset(context, patchManifest);
// 更新Unity内置资源包的引用关系
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
if(buildParameters.BuildMode == EBuildMode.IncrementalBuild)
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
{
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results);
@@ -45,24 +52,35 @@ namespace YooAsset.Editor
}
// 创建补丁清单文件
string manifestFileTempName = YooAssetSettingsData.GetPatchManifestTempFileName(buildParameters.BuildPackage);
string manifestFileTempPath = $"{pipelineOutputDirectory}/{manifestFileTempName}";
BuildRunner.Log($"创建补丁清单文件:{manifestFileTempPath}");
PatchManifest.Serialize(manifestFileTempPath, patchManifest);
string packageHash;
{
string fileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
PatchManifest.Serialize(filePath, patchManifest);
packageHash = HashUtility.FileMD5(filePath);
BuildRunner.Log($"创建补丁清单文件:{filePath}");
// 计算补丁清单文件的CRC32
buildParametersContext.OutputPackageCRC = HashUtility.FileCRC32(manifestFileTempPath);
var patchManifestContext = new PatchManifestContext();
string jsonData = FileUtility.ReadFile(filePath);
patchManifestContext.Manifest = PatchManifest.Deserialize(jsonData);
context.SetContextObject(patchManifestContext);
}
// 补丁清单文件重命名
string manifestFileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.BuildPackage, buildParametersContext.OutputPackageCRC);
string manifestFilePath = $"{pipelineOutputDirectory}/{manifestFileName}";
EditorTools.FileMoveTo(manifestFileTempPath, manifestFilePath);
// 创建补丁清单哈希文件
{
string fileName = YooAssetSettingsData.GetPatchManifestHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
FileUtility.CreateFile(filePath, packageHash);
BuildRunner.Log($"创建补丁清单哈希文件:{filePath}");
}
// 创建静态版本文件
string staticVersionFileName = YooAssetSettingsData.GetStaticVersionFileName(buildParameters.BuildPackage);
string staticVersionFilePath = $"{pipelineOutputDirectory}/{staticVersionFileName}";
BuildRunner.Log($"创建静态版本文件:{staticVersionFilePath}");
FileUtility.CreateFile(staticVersionFilePath, buildParametersContext.OutputPackageCRC);
// 创建补丁清单版本文件
{
string fileName = YooAssetSettingsData.GetPatchManifestVersionFileName(buildParameters.PackageName);
string filePath = $"{packageOutputDirectory}/{fileName}";
FileUtility.CreateFile(filePath, buildParameters.PackageVersion);
BuildRunner.Log($"创建补丁清单版本文件:{filePath}");
}
}
/// <summary>
@@ -70,61 +88,23 @@ namespace YooAsset.Editor
/// </summary>
private List<PatchBundle> GetAllPatchBundle(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var encryptionContext = context.GetContextObject<TaskEncryption.EncryptionContext>();
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
List<PatchBundle> result = new List<PatchBundle>(1000);
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
var bundleName = bundleInfo.BundleName;
string fileHash = GetBundleFileHash(bundleInfo, buildParameters);
string fileCRC = GetBundleFileCRC(bundleInfo, buildParameters);
long fileSize = GetBundleFileSize(bundleInfo, buildParameters);
string[] tags = buildMapContext.GetBundleTags(bundleName);
bool isEncrypted = encryptionContext.IsEncryptFile(bundleName);
bool isRawFile = bundleInfo.IsRawFile;
PatchBundle patchBundle = new PatchBundle(bundleName, fileHash, fileCRC, fileSize, tags);
patchBundle.SetFlagsValue(isRawFile, isEncrypted);
var patchBundle = bundleInfo.CreatePatchBundle();
result.Add(patchBundle);
}
return result;
}
private string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000000000000000000000000000"; //32位
string filePath = $"{buildParametersContext.GetPipelineOutputDirectory()}/{bundleInfo.BundleName}";
return HashUtility.FileMD5(filePath);
}
private string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000"; //8位
string filePath = $"{buildParametersContext.GetPipelineOutputDirectory()}/{bundleInfo.BundleName}";
return HashUtility.FileCRC32(filePath);
}
private long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return 0;
string filePath = $"{buildParametersContext.GetPipelineOutputDirectory()}/{bundleInfo.BundleName}";
return FileUtility.GetFileSize(filePath);
}
/// <summary>
/// 获取资源列表
/// </summary>
private List<PatchAsset> GetAllPatchAsset(BuildContext context, PatchManifest patchManifest)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
List<PatchAsset> result = new List<PatchAsset>(1000);
@@ -134,7 +114,7 @@ namespace YooAsset.Editor
foreach (var assetInfo in assetInfos)
{
PatchAsset patchAsset = new PatchAsset();
if (buildParameters.Parameters.EnableAddressable)
if (buildMapContext.EnableAddressable)
patchAsset.Address = assetInfo.Address;
else
patchAsset.Address = string.Empty;
@@ -188,6 +168,10 @@ namespace YooAsset.Editor
shaderBundleReferenceList.Add(valuePair.Key);
}
// 注意:没有任何资源依赖着色器
if (shaderBundleReferenceList.Count == 0)
return;
// 获取着色器资源包索引
Predicate<PatchBundle> predicate = new Predicate<PatchBundle>(s => s.BundleName == shadersBunldeName);
int shaderBundleId = patchManifest.BundleList.FindIndex(predicate);

View File

@@ -9,47 +9,24 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyPatchFiles(buildParameters);
CopyPatchFiles(buildParameters, buildMapContext);
}
}
/// <summary>
/// 拷贝补丁文件到补丁包目录
/// </summary>
private void CopyPatchFiles(BuildParametersContext buildParametersContext)
private void CopyPatchFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{
var buildParameters = buildParametersContext.Parameters;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
BuildRunner.Log($"开始拷贝补丁文件到补丁包目录:{packageOutputDirectory}");
// 拷贝Report文件
{
string reportFileName = YooAssetSettingsData.GetReportFileName(buildParameters.BuildPackage, buildParametersContext.OutputPackageCRC);
string sourcePath = $"{pipelineOutputDirectory}/{reportFileName}";
string destPath = $"{packageOutputDirectory}/{reportFileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝补丁清单文件
{
string manifestFileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.BuildPackage, buildParametersContext.OutputPackageCRC);
string sourcePath = $"{pipelineOutputDirectory}/{manifestFileName}";
string destPath = $"{packageOutputDirectory}/{manifestFileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝静态版本文件
{
string versionFileName = YooAssetSettingsData.GetStaticVersionFileName(buildParameters.BuildPackage);
string sourcePath = $"{pipelineOutputDirectory}/{versionFileName}";
string destPath = $"{packageOutputDirectory}/{versionFileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
// 拷贝构建日志
@@ -67,7 +44,7 @@ namespace YooAsset.Editor
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
else
else if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
// 拷贝UnityManifest序列化文件
{
@@ -83,16 +60,17 @@ namespace YooAsset.Editor
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
else
{
throw new System.NotImplementedException();
}
// 拷贝所有补丁文件
int progressValue = 0;
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(pipelineOutputDirectory, buildParameters.BuildPackage, buildParametersContext.OutputPackageCRC);
int patchFileTotalCount = patchManifest.BundleList.Count;
foreach (var patchBundle in patchManifest.BundleList)
int patchFileTotalCount = buildMapContext.BundleInfos.Count;
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
string sourcePath = $"{pipelineOutputDirectory}/{patchBundle.BundleName}";
string destPath = $"{packageOutputDirectory}/{patchBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
EditorTools.CopyFile(bundleInfo.PatchInfo.BuildOutputFilePath, bundleInfo.PatchInfo.PatchOutputFilePath, true);
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, patchFileTotalCount);
}
EditorTools.ClearProgressBar();

View File

@@ -12,24 +12,25 @@ namespace YooAsset.Editor
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var patchManifestContext = context.GetContextObject<PatchManifestContext>();
buildParameters.StopWatch();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild)
{
CreateReportFile(buildParameters, buildMapContext);
CreateReportFile(buildParameters, buildMapContext, patchManifestContext);
}
float buildSeconds = buildParameters.GetBuildingSeconds();
BuildRunner.Info($"Build time consuming {buildSeconds} seconds.");
}
private void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
private void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext, PatchManifestContext patchManifestContext)
{
var buildParameters = buildParametersContext.Parameters;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(pipelineOutputDirectory, buildParameters.BuildPackage, buildParametersContext.OutputPackageCRC);
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
PatchManifest patchManifest = patchManifestContext.Manifest;
BuildReport buildReport = new BuildReport();
// 概述信息
@@ -45,8 +46,10 @@ namespace YooAsset.Editor
buildReport.Summary.BuildTarget = buildParameters.BuildTarget;
buildReport.Summary.BuildPipeline = buildParameters.BuildPipeline;
buildReport.Summary.BuildMode = buildParameters.BuildMode;
buildReport.Summary.BuildPackage = buildParameters.BuildPackage;
buildReport.Summary.EnableAddressable = buildParameters.EnableAddressable;
buildReport.Summary.BuildPackageName = buildParameters.PackageName;
buildReport.Summary.BuildPackageVersion = buildParameters.PackageVersion;
buildReport.Summary.EnableAddressable = buildMapContext.EnableAddressable;
buildReport.Summary.UniqueBundleName = buildMapContext.UniqueBundleName;
buildReport.Summary.EncryptionServicesClassName = buildParameters.EncryptionServices == null ?
"null" : buildParameters.EncryptionServices.GetType().FullName;
@@ -95,17 +98,14 @@ namespace YooAsset.Editor
reportBundleInfo.FileCRC = patchBundle.FileCRC;
reportBundleInfo.FileSize = patchBundle.FileSize;
reportBundleInfo.Tags = patchBundle.Tags;
reportBundleInfo.Flags = patchBundle.Flags;
reportBundleInfo.IsRawFile = patchBundle.IsRawFile;
reportBundleInfo.LoadMethod = (EBundleLoadMethod)patchBundle.LoadMethod;
buildReport.BundleInfos.Add(reportBundleInfo);
}
// 删除旧文件
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.BuildPackage, buildParametersContext.OutputPackageCRC);
string filePath = $"{pipelineOutputDirectory}/{fileName}";
if (File.Exists(filePath))
File.Delete(filePath);
// 序列化文件
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
BuildReport.Serialize(filePath, buildReport);
BuildRunner.Log($"资源构建报告文件创建完成:{filePath}");
}
@@ -179,7 +179,7 @@ namespace YooAsset.Editor
int fileCount = 0;
foreach (var patchBundle in patchManifest.BundleList)
{
if (patchBundle.IsEncrypted)
if (patchBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
fileCount++;
}
return fileCount;
@@ -189,7 +189,7 @@ namespace YooAsset.Editor
long fileBytes = 0;
foreach (var patchBundle in patchManifest.BundleList)
{
if (patchBundle.IsEncrypted)
if (patchBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
fileBytes += patchBundle.FileSize;
}
return fileBytes;

View File

@@ -9,19 +9,6 @@ namespace YooAsset.Editor
[TaskAttribute("资源包加密")]
public class TaskEncryption : IBuildTask
{
public class EncryptionContext : IContextObject
{
public List<string> EncryptList;
/// <summary>
/// 检测是否为加密文件
/// </summary>
public bool IsEncryptFile(string bundleName)
{
return EncryptList.Contains(bundleName);
}
}
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
@@ -30,65 +17,52 @@ namespace YooAsset.Editor
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
EncryptionContext encryptionContext = new EncryptionContext();
encryptionContext.EncryptList = EncryptFiles(buildParameters, buildMapContext);
context.SetContextObject(encryptionContext);
}
else
{
EncryptionContext encryptionContext = new EncryptionContext();
encryptionContext.EncryptList = new List<string>();
context.SetContextObject(encryptionContext);
EncryptingBundleFiles(buildParameters, buildMapContext);
}
}
/// <summary>
/// 加密文件
/// </summary>
private List<string> EncryptFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
private void EncryptingBundleFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{
var encryptionServices = buildParametersContext.Parameters.EncryptionServices;
// 加密资源列表
List<string> encryptList = new List<string>();
// 如果没有设置加密类
if (encryptionServices == null)
return encryptList;
return;
int progressValue = 0;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
if (encryptionServices.Check(bundleInfo.BundleName))
bundleInfo.LoadMethod = EBundleLoadMethod.Normal;
EncryptFileInfo fileInfo = new EncryptFileInfo();
fileInfo.BundleName = bundleInfo.BundleName;
fileInfo.FilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
var encryptResult = encryptionServices.Encrypt(fileInfo);
if (encryptResult.LoadMethod != EBundleLoadMethod.Normal)
{
// 注意:原生文件不支持加密
if (bundleInfo.IsRawFile)
{
UnityEngine.Debug.LogWarning($"Encryption not support raw file : {bundleInfo.BundleName}");
continue;
}
encryptList.Add(bundleInfo.BundleName);
// 注意:通过判断文件合法性,规避重复加密一个文件
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
byte[] fileData = File.ReadAllBytes(filePath);
if (EditorTools.CheckBundleFileValid(fileData))
{
byte[] bytes = encryptionServices.Encrypt(fileData);
File.WriteAllBytes(filePath, bytes);
BuildRunner.Log($"文件加密完成:{filePath}");
}
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}.encrypt";
FileUtility.CreateFile(filePath, encryptResult.EncryptedData);
bundleInfo.EncryptedFilePath = filePath;
bundleInfo.LoadMethod = encryptResult.LoadMethod;
BuildRunner.Log($"Bundle文件加密完成{filePath}");
}
// 进度条
EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.BundleInfos.Count);
}
EditorTools.ClearProgressBar();
if(encryptList.Count == 0)
UnityEngine.Debug.LogWarning($"没有发现需要加密的文件!");
return encryptList;
}
}
}

View File

@@ -13,7 +13,7 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = BuildMapCreater.CreateBuildMap(buildParametersContext.Parameters.BuildMode, buildParametersContext.Parameters.BuildPackage);
var buildMapContext = BuildMapCreater.CreateBuildMap(buildParametersContext.Parameters.BuildMode, buildParametersContext.Parameters.PackageName);
context.SetContextObject(buildMapContext);
BuildRunner.Log("构建内容准备完毕!");

View File

@@ -19,8 +19,10 @@ namespace YooAsset.Editor
// 检测构建参数合法性
if (buildParameters.BuildTarget == BuildTarget.NoTarget)
throw new Exception("请选择目标平台");
if (string.IsNullOrEmpty(buildParameters.BuildPackage))
if (string.IsNullOrEmpty(buildParameters.PackageName))
throw new Exception("包裹名称不能为空");
if(string.IsNullOrEmpty(buildParameters.PackageVersion))
throw new Exception("包裹版本不能为空");
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
{
@@ -32,13 +34,27 @@ namespace YooAsset.Editor
if (EditorTools.HasDirtyScenes())
throw new Exception("检测到未保存的场景文件");
// 检测首包资源标签
if (buildParameters.CopyBuildinFileOption == ECopyBuildinFileOption.ClearAndCopyByTags
|| buildParameters.CopyBuildinFileOption == ECopyBuildinFileOption.OnlyCopyByTags)
{
if (string.IsNullOrEmpty(buildParameters.CopyBuildinFileTags))
throw new Exception("首包资源标签不能为空!");
}
// 检测包裹输出目录是否存在
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
if (Directory.Exists(packageOutputDirectory))
throw new Exception($"本次构建的补丁目录已经存在:{packageOutputDirectory}");
// 保存改动的资源
AssetDatabase.SaveAssets();
}
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
{
// 删除平台总目录
string platformDirectory = $"{buildParameters.OutputRoot}/{buildParameters.BuildPackage}/{buildParameters.BuildTarget}";
string platformDirectory = $"{buildParameters.OutputRoot}/{buildParameters.PackageName}/{buildParameters.BuildTarget}";
if (EditorTools.DeleteDirectory(platformDirectory))
{
BuildRunner.Log($"删除平台总目录:{platformDirectory}");

View File

@@ -0,0 +1,118 @@
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
[TaskAttribute("更新构建信息")]
public class TaskUpdateBuildInfo : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
int outputNameStyle = (int)buildParametersContext.Parameters.OutputNameStyle;
// 1.检测路径长度
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
// NOTE检测路径长度不要超过260字符。
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
if (filePath.Length >= 260)
throw new Exception($"The output bundle name is too long {filePath.Length} chars : {filePath}");
}
// 2.更新构建输出的文件路径
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
if (bundleInfo.IsEncryptedFile)
bundleInfo.PatchInfo.BuildOutputFilePath = bundleInfo.EncryptedFilePath;
else
bundleInfo.PatchInfo.BuildOutputFilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
}
// 3.更新文件其它信息
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
string buildOutputFilePath = bundleInfo.PatchInfo.BuildOutputFilePath;
bundleInfo.PatchInfo.ContentHash = GetBundleContentHash(bundleInfo, context);
bundleInfo.PatchInfo.PatchFileHash = GetBundleFileHash(buildOutputFilePath, buildParametersContext);
bundleInfo.PatchInfo.PatchFileCRC = GetBundleFileCRC(buildOutputFilePath, buildParametersContext);
bundleInfo.PatchInfo.PatchFileSize = GetBundleFileSize(buildOutputFilePath, buildParametersContext);
}
// 4.更新补丁包输出的文件路径
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
string patchFileName = PatchManifest.CreateBundleFileName(outputNameStyle, bundleInfo.BundleName, bundleInfo.PatchInfo.PatchFileHash);
bundleInfo.PatchInfo.PatchOutputFilePath = $"{packageOutputDirectory}/{patchFileName}";
}
}
private string GetBundleContentHash(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000000000000000000000000000"; //32位
if (bundleInfo.IsRawFile)
{
string filePath = bundleInfo.PatchInfo.BuildOutputFilePath;
return HashUtility.FileMD5(filePath);
}
if (parameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
var buildResult = context.GetContextObject<TaskBuilding.BuildResultContext>();
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
if (hash.isValid)
return hash.ToString();
else
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
}
else if (parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
// 注意当资源包的依赖列表发生变化的时候ContentHash也会发生变化
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
return value.Hash.ToString();
else
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
}
else
{
throw new System.NotImplementedException();
}
}
private string GetBundleFileHash(string filePath, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000000000000000000000000000"; //32位
else
return HashUtility.FileMD5(filePath);
}
private string GetBundleFileCRC(string filePath, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000"; //8位
else
return HashUtility.FileCRC32(filePath);
}
private long GetBundleFileSize(string filePath, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return 0;
else
return FileUtility.GetFileSize(filePath);
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: cfc81e18e5b5f6f4b821c7427b34d349
guid: 4882f54fbf0bcb04680fb581deae4889
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -62,6 +62,7 @@ namespace YooAsset.Editor
}
// 4. 验证Asset
/*
bool isPass = true;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
@@ -98,6 +99,7 @@ namespace YooAsset.Editor
throw new Exception("构建结果验证没有通过,请参考警告日志!");
}
}
*/
BuildRunner.Log("构建结果验证成功!");
}

View File

@@ -0,0 +1,34 @@

namespace YooAsset.Editor
{
/// <summary>
/// 首包资源文件的拷贝方式
/// </summary>
public enum ECopyBuildinFileOption
{
/// <summary>
/// 不拷贝任何文件
/// </summary>
None = 0,
/// <summary>
/// 先清空已有文件,然后拷贝所有文件
/// </summary>
ClearAndCopyAll,
/// <summary>
/// 先清空已有文件,然后按照资源标签拷贝文件
/// </summary>
ClearAndCopyByTags,
/// <summary>
/// 不清空已有文件,直接拷贝所有文件
/// </summary>
OnlyCopyAll,
/// <summary>
/// 不清空已有文件,直接按照资源标签拷贝文件
/// </summary>
OnlyCopyByTags,
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 8d996937ba73c9b4bb942b8ba6f43398
guid: 4defd475b635cdf4b87108140d3a0ad1
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -1,18 +0,0 @@

namespace YooAsset.Editor
{
public interface IEncryptionServices
{
/// <summary>
/// 检测是否需要加密
/// </summary>
bool Check(string bundleName);
/// <summary>
/// 加密方法
/// </summary>
/// <param name="fileData">要加密的文件数据</param>
/// <returns>返回加密后的字节数据</returns>
byte[] Encrypt(byte[] fileData);
}
}

View File

@@ -132,10 +132,10 @@ namespace YooAsset.Editor
/// <summary>
/// 获取打包收集的资源文件
/// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode, bool enableAddressable, AssetBundleCollectorGroup group)
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command, AssetBundleCollectorGroup group)
{
// 注意:模拟构建模式下只收集主资源
if (buildMode == EBuildMode.SimulateBuild)
if (command.BuildMode == EBuildMode.SimulateBuild)
{
if (CollectorType != ECollectorType.MainAssetCollector)
return new List<CollectAssetInfo>();
@@ -162,7 +162,7 @@ namespace YooAsset.Editor
{
if (result.ContainsKey(assetPath) == false)
{
var collectAssetInfo = CreateCollectAssetInfo(buildMode, group, assetPath, isRawAsset);
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawAsset);
result.Add(assetPath, collectAssetInfo);
}
else
@@ -177,7 +177,7 @@ namespace YooAsset.Editor
string assetPath = CollectPath;
if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
{
var collectAssetInfo = CreateCollectAssetInfo(buildMode, group, assetPath, isRawAsset);
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawAsset);
result.Add(assetPath, collectAssetInfo);
}
else
@@ -187,7 +187,7 @@ namespace YooAsset.Editor
}
// 检测可寻址地址是否重复
if (enableAddressable)
if (command.EnableAddressable)
{
HashSet<string> adressTemper = new HashSet<string>();
foreach (var collectInfoPair in result)
@@ -207,7 +207,7 @@ namespace YooAsset.Editor
return result.Values.ToList();
}
private CollectAssetInfo CreateCollectAssetInfo(EBuildMode buildMode, AssetBundleCollectorGroup group, string assetPath, bool isRawAsset)
private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawAsset)
{
string address = GetAddress(group, assetPath);
string bundleName = GetBundleName(group, assetPath);
@@ -215,7 +215,7 @@ namespace YooAsset.Editor
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, assetTags, isRawAsset);
// 注意:模拟构建模式下不需要收集依赖资源
if (buildMode == EBuildMode.SimulateBuild)
if (command.BuildMode == EBuildMode.SimulateBuild)
collectAssetInfo.DependAssets = new List<string>();
else
collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
@@ -266,7 +266,7 @@ namespace YooAsset.Editor
private bool IsCollectAsset(string assetPath)
{
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader))
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
return true;
// 根据规则设置过滤资源文件
@@ -285,10 +285,8 @@ namespace YooAsset.Editor
private string GetBundleName(AssetBundleCollectorGroup group, string assetPath)
{
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader))
{
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
return EditorTools.GetRegularPath(YooAssetSettings.UnityShadersBundleName).ToLower();
}
// 根据规则设置获取资源包名称
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);

View File

@@ -10,11 +10,12 @@ namespace YooAsset.Editor
{
public class AssetBundleCollectorConfig
{
public const string ConfigVersion = "2.0";
public const string ConfigVersion = "2.1";
public const string XmlVersion = "Version";
public const string XmlCommon = "Common";
public const string XmlEnableAddressable = "AutoAddressable";
public const string XmlUniqueBundleName = "UniqueBundleName";
public const string XmlShowPackageView = "ShowPackageView";
public const string XmlPackage = "Package";
@@ -62,6 +63,7 @@ namespace YooAsset.Editor
// 读取公共配置
bool enableAddressable = false;
bool uniqueBundleName = false;
bool showPackageView = false;
var commonNodeList = root.GetElementsByTagName(XmlCommon);
if (commonNodeList.Count > 0)
@@ -69,10 +71,13 @@ namespace YooAsset.Editor
XmlElement commonElement = commonNodeList[0] as XmlElement;
if (commonElement.HasAttribute(XmlEnableAddressable) == false)
throw new Exception($"Not found attribute {XmlEnableAddressable} in {XmlCommon}");
if (commonElement.HasAttribute(XmlUniqueBundleName) == false)
throw new Exception($"Not found attribute {XmlUniqueBundleName} in {XmlCommon}");
if (commonElement.HasAttribute(XmlShowPackageView) == false)
throw new Exception($"Not found attribute {XmlShowPackageView} in {XmlCommon}");
enableAddressable = commonElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false;
uniqueBundleName = commonElement.GetAttribute(XmlUniqueBundleName) == "True" ? true : false;
showPackageView = commonElement.GetAttribute(XmlShowPackageView) == "True" ? true : false;
}
@@ -146,6 +151,7 @@ namespace YooAsset.Editor
// 保存配置数据
AssetBundleCollectorSettingData.ClearAll();
AssetBundleCollectorSettingData.Setting.EnableAddressable = enableAddressable;
AssetBundleCollectorSettingData.Setting.UniqueBundleName = uniqueBundleName;
AssetBundleCollectorSettingData.Setting.ShowPackageView = showPackageView;
AssetBundleCollectorSettingData.Setting.Packages.AddRange(packages);
AssetBundleCollectorSettingData.SaveFile();
@@ -175,6 +181,7 @@ namespace YooAsset.Editor
// 设置公共配置
var commonElement = xmlDoc.CreateElement(XmlCommon);
commonElement.SetAttribute(XmlEnableAddressable, AssetBundleCollectorSettingData.Setting.EnableAddressable.ToString());
commonElement.SetAttribute(XmlUniqueBundleName, AssetBundleCollectorSettingData.Setting.UniqueBundleName.ToString());
commonElement.SetAttribute(XmlShowPackageView, AssetBundleCollectorSettingData.Setting.ShowPackageView.ToString());
root.AppendChild(commonElement);
@@ -269,7 +276,23 @@ namespace YooAsset.Editor
// 更新版本
root.SetAttribute(XmlVersion, "2.0");
return UpdateXmlConfig(xmlDoc);
}
// 2.0 -> 2.1
if (configVersion == "2.0")
{
// 添加公共元素属性
var commonNodeList = root.GetElementsByTagName(XmlCommon);
if (commonNodeList.Count > 0)
{
XmlElement commonElement = commonNodeList[0] as XmlElement;
if (commonElement.HasAttribute(XmlUniqueBundleName) == false)
commonElement.SetAttribute(XmlUniqueBundleName, "False");
}
// 更新版本
root.SetAttribute(XmlVersion, "2.1");
return UpdateXmlConfig(xmlDoc);
}

View File

@@ -69,7 +69,7 @@ namespace YooAsset.Editor
/// <summary>
/// 获取打包收集的资源文件
/// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode, bool enableAddressable)
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command)
{
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
@@ -83,7 +83,7 @@ namespace YooAsset.Editor
// 收集打包资源
foreach (var collector in Collectors)
{
var temper = collector.GetAllCollectAssets(buildMode, enableAddressable, this);
var temper = collector.GetAllCollectAssets(command, this);
foreach (var assetInfo in temper)
{
if (result.ContainsKey(assetInfo.AssetPath) == false)
@@ -94,7 +94,7 @@ namespace YooAsset.Editor
}
// 检测可寻址地址是否重复
if (enableAddressable)
if (command.EnableAddressable)
{
HashSet<string> adressTemper = new HashSet<string>();
foreach (var collectInfoPair in result)

View File

@@ -56,14 +56,14 @@ namespace YooAsset.Editor
/// <summary>
/// 获取打包收集的资源文件
/// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode, bool enableAddressable)
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command)
{
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
// 收集打包资源
foreach (var group in Groups)
{
var temper = group.GetAllCollectAssets(buildMode, enableAddressable);
var temper = group.GetAllCollectAssets(command);
foreach (var assetInfo in temper)
{
if (result.ContainsKey(assetInfo.AssetPath) == false)
@@ -74,7 +74,7 @@ namespace YooAsset.Editor
}
// 检测可寻址地址是否重复
if (enableAddressable)
if (command.EnableAddressable)
{
HashSet<string> adressTemper = new HashSet<string>();
foreach (var collectInfoPair in result)

View File

@@ -9,7 +9,7 @@ namespace YooAsset.Editor
public class AssetBundleCollectorSetting : ScriptableObject
{
/// <summary>
/// 是否显示包裹视图
/// 是否显示包裹列表视图
/// </summary>
public bool ShowPackageView = false;
@@ -18,6 +18,11 @@ namespace YooAsset.Editor
/// </summary>
public bool EnableAddressable = false;
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName = false;
/// <summary>
/// 包裹列表
/// </summary>
@@ -76,37 +81,43 @@ namespace YooAsset.Editor
Debug.LogWarning($"Not found package : {packageName}");
return new List<string>();
}
/// <summary>
/// 获取包裹收集的资源文件
/// </summary>
public List<CollectAssetInfo> GetPackageAssets(EBuildMode buildMode, string packageName)
public CollectResult GetPackageAssets(EBuildMode buildMode, string packageName)
{
if (string.IsNullOrEmpty(packageName))
throw new Exception("Build Package name is null or mepty !");
throw new Exception("Build package name is null or mepty !");
foreach (var package in Packages)
{
if (package.PackageName == packageName)
{
return package.GetAllCollectAssets(buildMode, EnableAddressable);
CollectCommand command = new CollectCommand(buildMode, EnableAddressable);
CollectResult collectResult = new CollectResult(package.PackageName, EnableAddressable, UniqueBundleName);
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
return collectResult;
}
}
throw new Exception($"Not found collector pacakge : {packageName}");
}
/// <summary>
/// 获取所有包裹收集的资源文件
/// </summary>
public List<CollectAssetInfo> GetAllPackageAssets(EBuildMode buildMode)
public List<CollectResult> GetAllPackageAssets(EBuildMode buildMode)
{
List<CollectAssetInfo> result = new List<CollectAssetInfo>(1000);
List<CollectResult> collectResultList = new List<CollectResult>(1000);
foreach (var package in Packages)
{
var temper = package.GetAllCollectAssets(buildMode, EnableAddressable);
result.AddRange(temper);
CollectCommand command = new CollectCommand(buildMode, EnableAddressable);
CollectResult collectResult = new CollectResult(package.PackageName, EnableAddressable, UniqueBundleName);
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
collectResultList.Add(collectResult);
}
return result;
return collectResultList;
}
}
}

View File

@@ -347,14 +347,20 @@ namespace YooAsset.Editor
Setting.EnableAddressable = enableAddressable;
IsDirty = true;
}
public static void ModifyUniqueBundleName(bool uniqueBundleName)
{
Setting.UniqueBundleName = uniqueBundleName;
IsDirty = true;
}
// 资源包裹编辑相关
public static void CreatePackage(string packageName)
public static AssetBundleCollectorPackage CreatePackage(string packageName)
{
AssetBundleCollectorPackage package = new AssetBundleCollectorPackage();
package.PackageName = packageName;
Setting.Packages.Add(package);
IsDirty = true;
return package;
}
public static void RemovePackage(AssetBundleCollectorPackage package)
{
@@ -376,12 +382,13 @@ namespace YooAsset.Editor
}
// 资源分组编辑相关
public static void CreateGroup(AssetBundleCollectorPackage package, string groupName)
public static AssetBundleCollectorGroup CreateGroup(AssetBundleCollectorPackage package, string groupName)
{
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
group.GroupName = groupName;
package.Groups.Add(group);
IsDirty = true;
return group;
}
public static void RemoveGroup(AssetBundleCollectorPackage package, AssetBundleCollectorGroup group)
{

View File

@@ -27,6 +27,7 @@ namespace YooAsset.Editor
private Toggle _showPackageToogle;
private Toggle _enableAddressableToogle;
private Toggle _uniqueBundleNameToogle;
private VisualElement _packageContainer;
private ListView _packageListView;
@@ -87,6 +88,12 @@ namespace YooAsset.Editor
AssetBundleCollectorSettingData.ModifyAddressable(evt.newValue);
RefreshWindow();
});
_uniqueBundleNameToogle = root.Q<Toggle>("UniqueBundleName");
_uniqueBundleNameToogle.RegisterValueChangedCallback(evt =>
{
AssetBundleCollectorSettingData.ModifyUniqueBundleName(evt.newValue);
RefreshWindow();
});
// 配置修复按钮
var fixBtn = root.Q<Button>("FixButton");
@@ -180,6 +187,7 @@ namespace YooAsset.Editor
{
selectGroup.GroupName = evt.newValue;
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
FillGroupViewData();
}
});
@@ -193,6 +201,7 @@ namespace YooAsset.Editor
{
selectGroup.GroupDesc = evt.newValue;
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
FillGroupViewData();
}
});
@@ -289,6 +298,7 @@ namespace YooAsset.Editor
private void FixBtn_clicked()
{
AssetBundleCollectorSettingData.FixFile();
RefreshWindow();
}
private void ExportBtn_clicked()
{
@@ -733,8 +743,8 @@ namespace YooAsset.Editor
try
{
bool enableAdressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
collectAssetInfos = collector.GetAllCollectAssets(EBuildMode.DryRunBuild, enableAdressable, group);
CollectCommand command = new CollectCommand(EBuildMode.DryRunBuild, _enableAddressableToogle.value);
collectAssetInfos = collector.GetAllCollectAssets(command, group);
}
catch (System.Exception e)
{

View File

@@ -8,6 +8,7 @@
<ui:VisualElement name="PublicContainer" style="height: 30px; background-color: rgb(67, 67, 67); flex-direction: row; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:Toggle label="Show Packages" name="ShowPackages" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Enable Addressable" name="EnableAddressable" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Unique Bundle Name" name="UniqueBundleName" style="width: 196px; -unity-text-align: middle-left;" />
</ui:VisualElement>
<ui:VisualElement name="ContentContainer" style="flex-grow: 1; flex-direction: row;">
<ui:VisualElement name="PackageContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">

View File

@@ -50,5 +50,13 @@ namespace YooAsset.Editor
AssetTags = assetTags;
IsRawAsset = isRawAsset;
}
/// <summary>
/// 资源包名称追加包裹名
/// </summary>
public void BundleNameAppendPackageName(string packageName)
{
BundleName = $"{packageName.ToLower()}_{BundleName}";
}
}
}

View File

@@ -0,0 +1,22 @@

namespace YooAsset.Editor
{
public class CollectCommand
{
/// <summary>
/// 构建模式
/// </summary>
public EBuildMode BuildMode { private set; get; }
/// <summary>
/// 是否启用可寻址资源定位
/// </summary>
public bool EnableAddressable { private set; get; }
public CollectCommand(EBuildMode buildMode, bool enableAddressable)
{
BuildMode = buildMode;
EnableAddressable = enableAddressable;
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: a8d6592eded144142afcf85c79cf1ce4
guid: b1741e85d76b28d41a4da3cd0e3e6f20
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -0,0 +1,49 @@
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
public class CollectResult
{
/// <summary>
/// 包裹名称
/// </summary>
public string PackageName { private set; get; }
/// <summary>
/// 是否启用可寻址资源定位
/// </summary>
public bool EnableAddressable { private set; get; }
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName { private set; get; }
/// <summary>
/// 收集的资源信息列表
/// </summary>
public List<CollectAssetInfo> CollectAssets { private set; get; }
public CollectResult(string packageName, bool enableAddressable, bool uniqueBundleName)
{
PackageName = packageName;
EnableAddressable = enableAddressable;
UniqueBundleName = uniqueBundleName;
}
public void SetCollectAssets(List<CollectAssetInfo> collectAssets)
{
CollectAssets = collectAssets;
if (UniqueBundleName)
{
foreach (var collectAsset in CollectAssets)
{
collectAsset.BundleNameAppendPackageName(PackageName);
}
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: dbbd465f929ee33408441b62d19c7d10
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -73,6 +73,10 @@ namespace YooAsset.Editor
var sampleBtn = root.Q<Button>("SampleButton");
sampleBtn.clicked += SampleBtn_onClick;
// 导出按钮
var exportBtn = root.Q<Button>("ExportButton");
exportBtn.clicked += ExportBtn_clicked;
// 用户列表菜单
_playerName = root.Q<Label>("PlayerName");
_playerName.text = "Editor player";
@@ -251,6 +255,32 @@ namespace YooAsset.Editor
EditorConnection.instance.Send(RemoteDebuggerDefine.kMsgSendEditorToPlayer, data);
RemoteDebuggerInRuntime.EditorRequestDebugReport();
}
private void ExportBtn_clicked()
{
if (_currentReport == null)
{
Debug.LogWarning("Debug report is null.");
return;
}
string resultPath = EditorTools.OpenFolderPanel("Export JSON", "Assets/");
if (resultPath != null)
{
// 注意:排序保证生成配置的稳定性
foreach (var packageData in _currentReport.PackageDatas)
{
packageData.ProviderInfos.Sort();
foreach (var providerInfo in packageData.ProviderInfos)
{
providerInfo.DependBundleInfos.Sort();
}
}
string filePath = $"{resultPath}/{nameof(DebugReport)}_{_currentReport.FrameCount}.json";
string fileContent = JsonUtility.ToJson(_currentReport, true);
FileUtility.CreateFile(filePath, fileContent);
}
}
private void OnSearchKeyWordChange(ChangeEvent<string> e)
{
_searchKeyWord = e.newValue;

View File

@@ -4,6 +4,7 @@
<uie:ToolbarMenu display-tooltip-when-elided="true" name="ViewModeMenu" text="ViewMode" style="width: 100px; flex-grow: 0;" />
<uie:ToolbarSearchField focusable="true" name="SearchField" style="flex-grow: 1;" />
<uie:ToolbarButton text="刷新" display-tooltip-when-elided="true" name="SampleButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" />
<uie:ToolbarButton text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" />
</uie:Toolbar>
<uie:Toolbar name="FrameToolbar">
<ui:SliderInt picking-mode="Ignore" label="Frame:" value="42" high-value="100" name="FrameSlider" style="flex-grow: 1;" />

View File

@@ -27,7 +27,7 @@ namespace YooAsset.Editor
_visualAsset = EditorHelper.LoadWindowUXML<DebuggerAssetListViewer>();
if (_visualAsset == null)
return;
_root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f;
@@ -72,15 +72,24 @@ namespace YooAsset.Editor
}
private List<DebugProviderInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord)
{
var result = new List<DebugProviderInfo>(debugReport.ProviderInfos.Count);
foreach (var providerInfo in debugReport.ProviderInfos)
List<DebugProviderInfo> result = new List<DebugProviderInfo>(1000);
foreach (var packageData in debugReport.PackageDatas)
{
if (string.IsNullOrEmpty(searchKeyWord) == false)
var tempList = new List<DebugProviderInfo>(packageData.ProviderInfos.Count);
foreach (var providerInfo in packageData.ProviderInfos)
{
if (providerInfo.AssetPath.Contains(searchKeyWord) == false)
continue;
if (string.IsNullOrEmpty(searchKeyWord) == false)
{
if (providerInfo.AssetPath.Contains(searchKeyWord) == false)
continue;
}
providerInfo.PackageName = packageData.PackageName;
tempList.Add(providerInfo);
}
result.Add(providerInfo);
tempList.Sort();
result.AddRange(tempList);
}
return result;
}
@@ -102,12 +111,22 @@ namespace YooAsset.Editor
}
// 资源列表相关
// 顶部列表相关
private VisualElement MakeAssetListViewItem()
{
VisualElement element = new VisualElement();
element.style.flexDirection = FlexDirection.Row;
{
var label = new Label();
label.name = "Label0";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 150;
element.Add(label);
}
{
var label = new Label();
label.name = "Label1";
@@ -144,7 +163,7 @@ namespace YooAsset.Editor
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 100;
label.style.width = 150;
element.Add(label);
}
@@ -154,6 +173,16 @@ namespace YooAsset.Editor
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 100;
element.Add(label);
}
{
var label = new Label();
label.name = "Label6";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 120;
element.Add(label);
}
@@ -165,6 +194,10 @@ namespace YooAsset.Editor
var sourceData = _assetListView.itemsSource as List<DebugProviderInfo>;
var providerInfo = sourceData[index];
// Package Name
var label0 = element.Q<Label>("Label0");
label0.text = providerInfo.PackageName;
// Asset Path
var label1 = element.Q<Label>("Label1");
label1.text = providerInfo.AssetPath;
@@ -177,9 +210,13 @@ namespace YooAsset.Editor
var label3 = element.Q<Label>("Label3");
label3.text = providerInfo.SpawnTime;
// Ref Count
// Loading Time
var label4 = element.Q<Label>("Label4");
label4.text = providerInfo.RefCount.ToString();
label4.text = providerInfo.LoadingTime.ToString();
// Ref Count
var label5 = element.Q<Label>("Label5");
label5.text = providerInfo.RefCount.ToString();
// Status
StyleColor textColor;
@@ -187,9 +224,9 @@ namespace YooAsset.Editor
textColor = new StyleColor(Color.yellow);
else
textColor = label1.style.color;
var label5 = element.Q<Label>("Label5");
label5.text = providerInfo.Status.ToString();
label5.style.color = textColor;
var label6 = element.Q<Label>("Label6");
label6.text = providerInfo.Status.ToString();
label6.style.color = textColor;
}
private void AssetListView_onSelectionChange(IEnumerable<object> objs)
{
@@ -200,7 +237,7 @@ namespace YooAsset.Editor
}
}
// 依赖列表相关
// 底部列表相关
private VisualElement MakeDependListViewItem()
{
VisualElement element = new VisualElement();
@@ -255,11 +292,11 @@ namespace YooAsset.Editor
var label4 = element.Q<Label>("Label4");
label4.text = bundleInfo.Status.ToString();
}
private void FillDependListView(DebugProviderInfo providerInfo)
private void FillDependListView(DebugProviderInfo selectedProviderInfo)
{
_dependListView.Clear();
_dependListView.ClearSelection();
_dependListView.itemsSource = providerInfo.DependBundleInfos;
_dependListView.itemsSource = selectedProviderInfo.DependBundleInfos;
_dependListView.Rebuild();
}
}

View File

@@ -1,11 +1,13 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Package Name" display-tooltip-when-elided="true" name="TopBar0" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Spawn Scene" display-tooltip-when-elided="true" name="TopBar2" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Spawn Time" display-tooltip-when-elided="true" name="TopBar3" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar4" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar5" style="width: 120px; -unity-text-align: middle-left;" />
<uie:ToolbarButton text="Loading Time (ms)" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar5" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar6" style="width: 120px; -unity-text-align: middle-left;" />
</uie:Toolbar>
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
</ui:VisualElement>

View File

@@ -27,14 +27,14 @@ namespace YooAsset.Editor
_visualAsset = EditorHelper.LoadWindowUXML<DebuggerBundleListViewer>();
if (_visualAsset == null)
return;
_root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f;
// 资源包列表
_bundleListView = _root.Q<ListView>("TopListView");
_bundleListView.makeItem = MakeAssetListViewItem;
_bundleListView.bindItem = BindAssetListViewItem;
_bundleListView.makeItem = MakeBundleListViewItem;
_bundleListView.bindItem = BindBundleListViewItem;
#if UNITY_2020_1_OR_NEWER
_bundleListView.onSelectionChange += BundleListView_onSelectionChange;
#else
@@ -46,7 +46,7 @@ namespace YooAsset.Editor
_usingListView.makeItem = MakeIncludeListViewItem;
_usingListView.bindItem = BindIncludeListViewItem;
}
/// <summary>
/// 清空页面
/// </summary>
@@ -72,21 +72,33 @@ namespace YooAsset.Editor
}
private List<DebugBundleInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord)
{
Dictionary<string, DebugBundleInfo> result = new Dictionary<string, DebugBundleInfo>(debugReport.ProviderInfos.Count);
foreach (var providerInfo in debugReport.ProviderInfos)
List<DebugBundleInfo> result = new List<DebugBundleInfo>(1000);
foreach (var pakcageData in debugReport.PackageDatas)
{
foreach (var bundleInfo in providerInfo.DependBundleInfos)
Dictionary<string, DebugBundleInfo> tempDic = new Dictionary<string, DebugBundleInfo>(1000);
foreach (var providerInfo in pakcageData.ProviderInfos)
{
if (string.IsNullOrEmpty(searchKeyWord) == false)
foreach (var bundleInfo in providerInfo.DependBundleInfos)
{
if (bundleInfo.BundleName.Contains(searchKeyWord) == false)
continue;
if (string.IsNullOrEmpty(searchKeyWord) == false)
{
if (bundleInfo.BundleName.Contains(searchKeyWord) == false)
continue;
}
if (tempDic.ContainsKey(bundleInfo.BundleName) == false)
{
bundleInfo.PackageName = pakcageData.PackageName;
tempDic.Add(bundleInfo.BundleName, bundleInfo);
}
}
if (result.ContainsKey(bundleInfo.BundleName) == false)
result.Add(bundleInfo.BundleName, bundleInfo);
}
var tempList = tempDic.Values.ToList();
tempList.Sort();
result.AddRange(tempList);
}
return result.Values.ToList();
return result;
}
/// <summary>
@@ -107,11 +119,21 @@ namespace YooAsset.Editor
// 顶部列表相关
private VisualElement MakeAssetListViewItem()
private VisualElement MakeBundleListViewItem()
{
VisualElement element = new VisualElement();
element.style.flexDirection = FlexDirection.Row;
{
var label = new Label();
label.name = "Label0";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 150;
element.Add(label);
}
{
var label = new Label();
label.name = "Label1";
@@ -144,11 +166,15 @@ namespace YooAsset.Editor
return element;
}
private void BindAssetListViewItem(VisualElement element, int index)
private void BindBundleListViewItem(VisualElement element, int index)
{
var sourceData = _bundleListView.itemsSource as List<DebugBundleInfo>;
var bundleInfo = sourceData[index];
// Package Name
var label0 = element.Q<Label>("Label0");
label0.text = bundleInfo.PackageName;
// Bundle Name
var label1 = element.Q<Label>("Label1");
label1.text = bundleInfo.BundleName;
@@ -172,7 +198,7 @@ namespace YooAsset.Editor
foreach (var item in objs)
{
DebugBundleInfo bundleInfo = item as DebugBundleInfo;
FillUsingListView(bundleInfo.BundleName);
FillUsingListView(bundleInfo);
}
}
@@ -259,17 +285,23 @@ namespace YooAsset.Editor
var label5 = element.Q<Label>("Label5");
label5.text = providerInfo.Status.ToString();
}
private void FillUsingListView(string bundleName)
{
private void FillUsingListView(DebugBundleInfo selectedBundleInfo)
{
List<DebugProviderInfo> source = new List<DebugProviderInfo>();
foreach (var providerInfo in _debugReport.ProviderInfos)
foreach (var packageData in _debugReport.PackageDatas)
{
foreach (var bundleInfo in providerInfo.DependBundleInfos)
if (packageData.PackageName == selectedBundleInfo.PackageName)
{
if (bundleInfo.BundleName == bundleName)
foreach (var providerInfo in packageData.ProviderInfos)
{
source.Add(providerInfo);
continue;
foreach (var bundleInfo in providerInfo.DependBundleInfos)
{
if (bundleInfo.BundleName == selectedBundleInfo.BundleName)
{
source.Add(providerInfo);
continue;
}
}
}
}
}

View File

@@ -1,6 +1,7 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Package Name" display-tooltip-when-elided="true" name="TopBar0" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar3" style="width: 100px; -unity-text-align: middle-left;" />
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar4" style="width: 120px; -unity-text-align: middle-left;" />

View File

@@ -25,7 +25,7 @@ namespace YooAsset.Editor
private ToolbarButton _topBar1;
private ToolbarButton _topBar2;
private ToolbarButton _topBar3;
private ToolbarButton _topBar4;
private ToolbarButton _topBar5;
private ToolbarButton _bottomBar1;
private ListView _bundleListView;
private ListView _includeListView;
@@ -53,11 +53,11 @@ namespace YooAsset.Editor
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
_topBar3 = _root.Q<ToolbarButton>("TopBar3");
_topBar4 = _root.Q<ToolbarButton>("TopBar4");
_topBar5 = _root.Q<ToolbarButton>("TopBar5");
_topBar1.clicked += TopBar1_clicked;
_topBar2.clicked += TopBar2_clicked;
_topBar3.clicked += TopBar3_clicked;
_topBar4.clicked += TopBar4_clicked;
_topBar5.clicked += TopBar4_clicked;
// 底部按钮栏
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
@@ -144,7 +144,7 @@ namespace YooAsset.Editor
_topBar1.text = $"Bundle Name ({_bundleListView.itemsSource.Count})";
_topBar2.text = "Size";
_topBar3.text = "Hash";
_topBar4.text = "Tags";
_topBar5.text = "Tags";
if (_sortMode == ESortMode.BundleName)
{
@@ -163,9 +163,9 @@ namespace YooAsset.Editor
else if (_sortMode == ESortMode.BundleTags)
{
if (_descendingSort)
_topBar4.text = "Tags ↓";
_topBar5.text = "Tags ↓";
else
_topBar4.text = "Tags ↑";
_topBar5.text = "Tags ↑";
}
else
{
@@ -231,6 +231,16 @@ namespace YooAsset.Editor
label.name = "Label5";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 150;
element.Add(label);
}
{
var label = new Label();
label.name = "Label6";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
label.style.flexGrow = 1f;
label.style.width = 80;
element.Add(label);
@@ -255,9 +265,13 @@ namespace YooAsset.Editor
var label3 = element.Q<Label>("Label3");
label3.text = bundleInfo.FileHash;
// Tags
// LoadMethod
var label5 = element.Q<Label>("Label5");
label5.text = bundleInfo.GetTagsString();
label5.text = bundleInfo.LoadMethod.ToString();
// Tags
var label6 = element.Q<Label>("Label6");
label6.text = bundleInfo.GetTagsString();
}
private void BundleListView_onSelectionChange(IEnumerable<object> objs)
{
@@ -271,7 +285,7 @@ namespace YooAsset.Editor
}
private void ShowAssetBundleInspector(ReportBundleInfo bundleInfo)
{
if (bundleInfo.IsRawFile())
if (bundleInfo.IsRawFile)
return;
string rootDirectory = Path.GetDirectoryName(_reportFilePath);

View File

@@ -5,7 +5,8 @@
<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Size" display-tooltip-when-elided="true" name="TopBar2" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Hash" display-tooltip-when-elided="true" name="TopBar3" style="width: 280px; -unity-text-align: middle-left;" />
<uie:ToolbarButton text="Tags" display-tooltip-when-elided="true" name="TopBar4" style="width: 80px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="LoadMethod" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Tags" display-tooltip-when-elided="true" name="TopBar5" style="width: 80px; -unity-text-align: middle-left; flex-grow: 1;" />
</uie:Toolbar>
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
</ui:VisualElement>

View File

@@ -40,7 +40,7 @@ namespace YooAsset.Editor
_visualAsset = EditorHelper.LoadWindowUXML<ReporterSummaryViewer>();
if (_visualAsset == null)
return;
_root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f;
@@ -56,7 +56,7 @@ namespace YooAsset.Editor
public void FillViewData(BuildReport buildReport)
{
_buildReport = buildReport;
_items.Clear();
_items.Add(new ItemWrapper("YooAsset版本", buildReport.Summary.YooVersion));
@@ -66,9 +66,11 @@ namespace YooAsset.Editor
_items.Add(new ItemWrapper("构建平台", $"{buildReport.Summary.BuildTarget}"));
_items.Add(new ItemWrapper("构建管线", $"{buildReport.Summary.BuildPipeline}"));
_items.Add(new ItemWrapper("构建模式", $"{buildReport.Summary.BuildMode}"));
_items.Add(new ItemWrapper("构建包裹", $"{buildReport.Summary.BuildPackage}"));
_items.Add(new ItemWrapper("包裹名称", buildReport.Summary.BuildPackageName));
_items.Add(new ItemWrapper("包裹版本", buildReport.Summary.BuildPackageVersion));
_items.Add(new ItemWrapper("启用可寻址资源定位", $"{buildReport.Summary.EnableAddressable}"));
_items.Add(new ItemWrapper("资源包名唯一化", $"{buildReport.Summary.UniqueBundleName}"));
_items.Add(new ItemWrapper("加密服务类名称", $"{buildReport.Summary.EncryptionServicesClassName}"));
_items.Add(new ItemWrapper(string.Empty, string.Empty));

View File

@@ -8,7 +8,14 @@ namespace YooAsset.Editor
/// <summary>
/// 停靠窗口类型集合
/// </summary>
public static readonly Type[] DockedWindowTypes = { typeof(AssetBundleBuilderWindow), typeof(AssetBundleCollectorWindow), typeof(AssetBundleDebuggerWindow), typeof(AssetBundleReporterWindow)};
public static readonly Type[] DockedWindowTypes =
{
typeof(AssetBundleBuilderWindow),
typeof(AssetBundleCollectorWindow),
typeof(AssetBundleDebuggerWindow),
typeof(AssetBundleReporterWindow),
typeof(ShaderVariantCollectorWindow)
};
#endif
}

View File

@@ -10,6 +10,7 @@ namespace YooAsset.Editor
#if UNITY_2019_4_OR_NEWER
private readonly static Dictionary<System.Type, string> _uxmlDic = new Dictionary<System.Type, string>();
/*
static EditorHelper()
{
// 资源包收集
@@ -51,6 +52,46 @@ namespace YooAsset.Editor
throw new System.Exception($"Invalid YooAsset window type : {windowType}");
}
}
*/
/// <summary>
/// 加载窗口的布局文件
/// </summary>
public static UnityEngine.UIElements.VisualTreeAsset LoadWindowUXML<TWindow>() where TWindow : class
{
var windowType = typeof(TWindow);
// 缓存里查询并加载
if (_uxmlDic.TryGetValue(windowType, out string uxmlGUID))
{
string assetPath = AssetDatabase.GUIDToAssetPath(uxmlGUID);
if (string.IsNullOrEmpty(assetPath))
{
_uxmlDic.Clear();
throw new System.Exception($"Invalid UXML GUID : {uxmlGUID} ! Please close the window and open it again !");
}
var treeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
return treeAsset;
}
// 全局搜索并加载
string[] guids = AssetDatabase.FindAssets(windowType.Name);
if (guids.Length == 0)
throw new System.Exception($"Not found any assets : {windowType.Name}");
foreach (string assetGUID in guids)
{
string assetPath = AssetDatabase.GUIDToAssetPath(assetGUID);
var assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.UIElements.VisualTreeAsset))
{
_uxmlDic.Add(windowType, assetGUID);
var treeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
return treeAsset;
}
}
throw new System.Exception($"Not found UXML file : {windowType.Name}");
}
#endif
/// <summary>

View File

@@ -349,9 +349,9 @@ namespace YooAsset.Editor
}
/// <summary>
/// 文件移动
/// 移动文件
/// </summary>
public static void FileMoveTo(string filePath, string destPath)
public static void MoveFile(string filePath, string destPath)
{
if (File.Exists(destPath))
File.Delete(destPath);
@@ -359,7 +359,7 @@ namespace YooAsset.Editor
FileInfo fileInfo = new FileInfo(filePath);
fileInfo.MoveTo(destPath);
}
/// <summary>
/// 拷贝文件夹
/// 注意:包括所有子目录的文件

View File

@@ -9,7 +9,8 @@ using UnityEditor;
namespace YooAsset.Editor
{
public static class ShaderVariantCollectionReadme
[Serializable]
public class ShaderVariantCollectionManifest
{
[Serializable]
public class ShaderVariantElement
@@ -44,52 +45,49 @@ namespace YooAsset.Editor
public List<ShaderVariantElement> ShaderVariantElements = new List<ShaderVariantElement>(1000);
}
[Serializable]
public class ShaderVariantCollectionManifest
/// <summary>
/// Number of shaders in this collection
/// </summary>
public int ShaderTotalCount;
/// <summary>
/// Number of total varians in this collection
/// </summary>
public int VariantTotalCount;
/// <summary>
/// Shader variants info list.
/// </summary>
public List<ShaderVariantInfo> ShaderVariantInfos = new List<ShaderVariantInfo>(1000);
/// <summary>
/// 添加着色器变种信息
/// </summary>
public void AddShaderVariant(string assetPath, string shaderName, PassType passType, string[] keywords)
{
/// <summary>
/// Number of shaders in this collection
/// </summary>
public int ShaderTotalCount;
/// <summary>
/// Number of total varians in this collection
/// </summary>
public int VariantTotalCount;
/// <summary>
/// Shader variants info list.
/// </summary>
public List<ShaderVariantInfo> ShaderVariantInfos = new List<ShaderVariantInfo>(1000);
/// <summary>
/// 添加着色器变种信息
/// </summary>
public void AddShaderVariant(string assetPath, string shaderName, PassType passType, string[] keywords)
var info = GetOrCreateShaderVariantInfo(assetPath, shaderName);
ShaderVariantElement element = new ShaderVariantElement();
element.PassType = passType;
element.Keywords = keywords;
info.ShaderVariantElements.Add(element);
}
private ShaderVariantInfo GetOrCreateShaderVariantInfo(string assetPath, string shaderName)
{
var selectList = ShaderVariantInfos.Where(t => t.ShaderName == shaderName && t.AssetPath == assetPath).ToList();
if (selectList.Count == 0)
{
var info = GetOrCreateShaderVariantInfo(assetPath, shaderName);
ShaderVariantElement element = new ShaderVariantElement();
element.PassType = passType;
element.Keywords = keywords;
info.ShaderVariantElements.Add(element);
ShaderVariantInfo newInfo = new ShaderVariantInfo();
newInfo.AssetPath = assetPath;
newInfo.ShaderName = shaderName;
ShaderVariantInfos.Add(newInfo);
return newInfo;
}
private ShaderVariantInfo GetOrCreateShaderVariantInfo(string assetPath, string shaderName)
{
var selectList = ShaderVariantInfos.Where(t => t.ShaderName == shaderName && t.AssetPath == assetPath).ToList();
if (selectList.Count == 0)
{
ShaderVariantInfo newInfo = new ShaderVariantInfo();
newInfo.AssetPath = assetPath;
newInfo.ShaderName = shaderName;
ShaderVariantInfos.Add(newInfo);
return newInfo;
}
if (selectList.Count != 1)
throw new Exception("Should never get here !");
if (selectList.Count != 1)
throw new Exception("Should never get here !");
return selectList[0];
}
return selectList[0];
}

View File

@@ -30,8 +30,8 @@ namespace YooAsset.Editor
// 保存结果
ShaderVariantCollectionHelper.SaveCurrentShaderVariantCollection(_saveFilePath);
// 创建说明文件
CreateReadme();
// 创建清单
CreateManifest();
Debug.Log($"搜集SVC完毕");
_completedCallback?.Invoke();
@@ -52,7 +52,7 @@ namespace YooAsset.Editor
throw new System.Exception("Shader variant file extension is invalid.");
// 注意先删除再保存否则ShaderVariantCollection内容将无法及时刷新
AssetDatabase.DeleteAsset(ShaderVariantCollectorSettingData.Setting.SavePath);
AssetDatabase.DeleteAsset(ShaderVariantCollectorSettingData.Setting.SavePath);
EditorTools.CreateFileDirectory(saveFilePath);
_saveFilePath = saveFilePath;
_completedCallback = completedCallback;
@@ -64,7 +64,7 @@ namespace YooAsset.Editor
ShaderVariantCollectionHelper.ClearCurrentShaderVariantCollection();
// 创建临时测试场景
CreateTemperScene();
CreateTempScene();
// 收集着色器变种
var materials = GetAllMaterials();
@@ -76,9 +76,8 @@ namespace YooAsset.Editor
_elapsedTime.Start();
}
private static void CreateTemperScene()
private static void CreateTempScene()
{
// 创建临时场景
EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
}
private static List<Material> GetAllMaterials()
@@ -87,9 +86,14 @@ namespace YooAsset.Editor
List<string> allAssets = new List<string>(1000);
// 获取所有打包的资源
List<CollectAssetInfo> allCollectInfos = AssetBundleCollectorSettingData.Setting.GetAllPackageAssets(EBuildMode.DryRunBuild);
List<string> collectAssets = allCollectInfos.Select(t => t.AssetPath).ToList();
foreach (var assetPath in collectAssets)
List<CollectAssetInfo> allCollectAssetInfos = new List<CollectAssetInfo>();
List<CollectResult> collectResults = AssetBundleCollectorSettingData.Setting.GetAllPackageAssets(EBuildMode.DryRunBuild);
foreach (var collectResult in collectResults)
{
allCollectAssetInfos.AddRange(collectResult.CollectAssets);
}
List<string> allAssetPath = allCollectAssetInfos.Select(t => t.AssetPath).ToList();
foreach (var assetPath in allAssetPath)
{
string[] depends = AssetDatabase.GetDependencies(assetPath, true);
foreach (var depend in depends)
@@ -97,7 +101,7 @@ namespace YooAsset.Editor
if (allAssets.Contains(depend) == false)
allAssets.Add(depend);
}
EditorTools.DisplayProgressBar("获取所有打包资源", ++progressValue, collectAssets.Count);
EditorTools.DisplayProgressBar("获取所有打包资源", ++progressValue, allAssetPath.Count);
}
EditorTools.ClearProgressBar();
@@ -181,17 +185,17 @@ namespace YooAsset.Editor
go.transform.position = position;
go.name = $"Sphere_{index}|{material.name}";
}
private static void CreateReadme()
private static void CreateManifest()
{
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
ShaderVariantCollection svc = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(_saveFilePath);
if (svc != null)
{
var wrapper = ShaderVariantCollectionReadme.Extract(svc);
string jsonContents = JsonUtility.ToJson(wrapper, true);
string savePath = _saveFilePath.Replace(".shadervariants", "Manifest.json");
File.WriteAllText(savePath, jsonContents);
var wrapper = ShaderVariantCollectionManifest.Extract(svc);
string jsonData = JsonUtility.ToJson(wrapper, true);
string savePath = _saveFilePath.Replace(".shadervariants", ".json");
File.WriteAllText(savePath, jsonData);
}
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);

View File

@@ -1,61 +1,82 @@
using UnityEngine;
#if UNITY_2019_4_OR_NEWER
using System;
using System.Linq;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace YooAsset.Editor
{
public class ShaderVariantCollectionWindow : EditorWindow
public class ShaderVariantCollectorWindow : EditorWindow
{
static ShaderVariantCollectionWindow _thisInstance;
[MenuItem("YooAsset/ShaderVariant Collector", false, 201)]
static void ShowWindow()
public static void ShowExample()
{
if (_thisInstance == null)
{
_thisInstance = GetWindow<ShaderVariantCollectionWindow>("着色器变种收集工具");
_thisInstance.minSize = new Vector2(800, 600);
}
_thisInstance.Show();
ShaderVariantCollectorWindow window = GetWindow<ShaderVariantCollectorWindow>("着色器变种收集工具", true, EditorDefine.DockedWindowTypes);
window.minSize = new Vector2(800, 600);
}
private ShaderVariantCollection _selectSVC;
private Button _collectButton;
private TextField _collectOutputField;
private Label _currentShaderCountField;
private Label _currentVariantCountField;
private void OnGUI()
public void CreateGUI()
{
EditorGUILayout.Space();
ShaderVariantCollectorSettingData.Setting.SavePath = EditorGUILayout.TextField("收集文件保存路径", ShaderVariantCollectorSettingData.Setting.SavePath);
int currentShaderCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionShaderCount();
int currentVariantCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionVariantCount();
EditorGUILayout.LabelField($"CurrentShaderCount : {currentShaderCount}");
EditorGUILayout.LabelField($"CurrentVariantCount : {currentVariantCount}");
// 搜集变种
EditorGUILayout.Space();
if (GUILayout.Button("搜集变种", GUILayout.MaxWidth(80)))
try
{
ShaderVariantCollector.Run(ShaderVariantCollectorSettingData.Setting.SavePath, null);
}
VisualElement root = this.rootVisualElement;
// 查询
EditorGUILayout.Space();
if (GUILayout.Button("查询", GUILayout.MaxWidth(80)))
{
string resultPath = EditorTools.OpenFilePath("Select File", "Assets/", "shadervariants");
if (string.IsNullOrEmpty(resultPath))
// 加载布局文件
var visualAsset = EditorHelper.LoadWindowUXML<ShaderVariantCollectorWindow>();
if (visualAsset == null)
return;
string assetPath = EditorTools.AbsolutePathToAssetPath(resultPath);
_selectSVC = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(assetPath);
visualAsset.CloneTree(root);
// 文件输出目录
_collectOutputField = root.Q<TextField>("CollectOutput");
_collectOutputField.SetValueWithoutNotify(ShaderVariantCollectorSettingData.Setting.SavePath);
_collectOutputField.RegisterValueChangedCallback(evt =>
{
ShaderVariantCollectorSettingData.Setting.SavePath = _collectOutputField.value;
});
_currentShaderCountField = root.Q<Label>("CurrentShaderCount");
_currentVariantCountField = root.Q<Label>("CurrentVariantCount");
// 变种收集按钮
_collectButton = root.Q<Button>("CollectButton");
_collectButton.clicked += CollectButton_clicked;
//RefreshWindow();
}
if (_selectSVC != null)
catch (Exception e)
{
EditorGUILayout.LabelField($"ShaderCount : {_selectSVC.shaderCount}");
EditorGUILayout.LabelField($"VariantCount : {_selectSVC.variantCount}");
Debug.LogError(e.ToString());
}
}
private void OnDestroy()
private void Update()
{
ShaderVariantCollectorSettingData.SaveFile();
if (_currentShaderCountField != null)
{
int currentShaderCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionShaderCount();
_currentShaderCountField.text = $"Current Shader Count : {currentShaderCount}";
}
if (_currentVariantCountField != null)
{
int currentVariantCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionVariantCount();
_currentVariantCountField.text = $"Current Variant Count : {currentVariantCount}";
}
}
private void CollectButton_clicked()
{
ShaderVariantCollector.Run(ShaderVariantCollectorSettingData.Setting.SavePath, null);
}
}
}
}
#endif

View File

@@ -0,0 +1,9 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;" />
<ui:VisualElement name="BuildContainer">
<ui:TextField picking-mode="Ignore" label="文件保存路径" name="CollectOutput" />
<ui:Label text="Current Shader Count" display-tooltip-when-elided="true" name="CurrentShaderCount" />
<ui:Label text="Current Variant Count" display-tooltip-when-elided="true" name="CurrentVariantCount" />
<ui:Button text="开始搜集" display-tooltip-when-elided="true" name="CollectButton" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
</ui:VisualElement>
</ui:UXML>

View File

@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 9bff4878063eaf04dab8713e1e662ac5
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}

View File

@@ -131,6 +131,8 @@ namespace YooAsset
}
_loaders.Clear();
_sceneHandles.Clear();
// 注意:调用底层接口释放所有资源
Resources.UnloadUnusedAssets();
}
@@ -142,6 +144,7 @@ namespace YooAsset
{
if (assetInfo.IsInvalid)
{
YooLogger.Error($"Failed to load scene. {assetInfo.Error}");
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(assetInfo.Error);
return completedProvider.CreateHandle<SceneOperationHandle>();
@@ -190,6 +193,7 @@ namespace YooAsset
{
if (assetInfo.IsInvalid)
{
YooLogger.Error($"Failed to load asset. {assetInfo.Error}");
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(assetInfo.Error);
return completedProvider.CreateHandle<AssetOperationHandle>();
@@ -216,6 +220,7 @@ namespace YooAsset
{
if (assetInfo.IsInvalid)
{
YooLogger.Error($"Failed to load sub assets. {assetInfo.Error}");
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(assetInfo.Error);
return completedProvider.CreateHandle<SubAssetsOperationHandle>();
@@ -338,10 +343,10 @@ namespace YooAsset
foreach (var provider in _providers)
{
DebugProviderInfo providerInfo = new DebugProviderInfo();
providerInfo.PackageName = BundleServices.GetPackageName();
providerInfo.AssetPath = provider.MainAssetInfo.AssetPath;
providerInfo.SpawnScene = provider.SpawnScene;
providerInfo.SpawnTime = provider.SpawnTime;
providerInfo.LoadingTime = provider.LoadingTime;
providerInfo.RefCount = provider.RefCount;
providerInfo.Status = (int)provider.Status;
providerInfo.DependBundleInfos = new List<DebugBundleInfo>();

View File

@@ -87,7 +87,7 @@ namespace YooAsset
/// <returns></returns>
public GameObject InstantiateSync(Transform parent = null)
{
return InstantiateSyncInternal(Vector3.zero, Quaternion.identity, parent, false);
return InstantiateSyncInternal(Vector3.zero, Quaternion.identity, parent);
}
/// <summary>
@@ -98,7 +98,7 @@ namespace YooAsset
/// <param name="parent">父类对象</param>
public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent = null)
{
return InstantiateSyncInternal(position, rotation, parent, true);
return InstantiateSyncInternal(position, rotation, parent);
}
/// <summary>
@@ -107,7 +107,7 @@ namespace YooAsset
/// <param name="parent">父类对象</param>
public InstantiateOperation InstantiateAsync(Transform parent = null)
{
return InstantiateAsyncInternal(Vector3.zero, Quaternion.identity, parent, false);
return InstantiateAsyncInternal(Vector3.zero, Quaternion.identity, parent);
}
/// <summary>
@@ -118,37 +118,23 @@ namespace YooAsset
/// <param name="parent">父类对象</param>
public InstantiateOperation InstantiateAsync(Vector3 position, Quaternion rotation, Transform parent = null)
{
return InstantiateAsyncInternal(position, rotation, parent, true);
return InstantiateAsyncInternal(position, rotation, parent);
}
private GameObject InstantiateSyncInternal(Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation)
private GameObject InstantiateSyncInternal(Vector3 position, Quaternion rotation, Transform parent)
{
if (IsValid == false)
return null;
if (Provider.AssetObject == null)
return null;
GameObject result;
if (setPositionRotation)
{
if (parent == null)
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation);
else
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation, parent);
}
else
{
if (parent == null)
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject);
else
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, parent);
}
return result;
GameObject clone = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation, parent);
return clone;
}
private InstantiateOperation InstantiateAsyncInternal(Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation)
private InstantiateOperation InstantiateAsyncInternal(Vector3 position, Quaternion rotation, Transform parent)
{
InstantiateOperation operation = new InstantiateOperation(this, position, rotation, parent, setPositionRotation);
InstantiateOperation operation = new InstantiateOperation(this, position, rotation, parent);
OperationSystem.StartOperation(operation);
return operation;
}

View File

@@ -13,6 +13,8 @@ namespace YooAsset
None = 0,
Download,
CheckDownload,
Unpack,
CheckUnpack,
LoadFile,
CheckLoadFile,
Done,
@@ -22,8 +24,10 @@ namespace YooAsset
private string _fileLoadPath;
private bool _isWaitForAsyncComplete = false;
private bool _isShowWaitForAsyncError = false;
private DownloaderBase _unpacker;
private DownloaderBase _downloader;
private AssetBundleCreateRequest _createRequest;
private FileStream _fileStream;
public AssetBundleFileLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
@@ -47,8 +51,22 @@ namespace YooAsset
}
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{
#if UNITY_ANDROID
EBundleLoadMethod loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
if (loadMethod == EBundleLoadMethod.LoadFromMemory || loadMethod == EBundleLoadMethod.LoadFromStream)
{
_steps = ESteps.Unpack;
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
}
else
{
_steps = ESteps.LoadFile;
_fileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
}
#else
_steps = ESteps.LoadFile;
_fileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
#endif
}
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
@@ -87,7 +105,34 @@ namespace YooAsset
}
}
// 3. 加载AssetBundle
// 3. 内置文件解压
if (_steps == ESteps.Unpack)
{
int failedTryAgain = 1;
var bundleInfo = HostPlayModeImpl.ConvertToUnpackInfo(MainBundleInfo.Bundle);
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_steps = ESteps.CheckUnpack;
}
// 4.检测内置文件解压结果
if (_steps == ESteps.CheckUnpack)
{
if (_unpacker.IsDone() == false)
return;
if (_unpacker.HasError())
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = _unpacker.GetLastError();
}
else
{
_steps = ESteps.LoadFile;
}
}
// 5. 加载AssetBundle
if (_steps == ESteps.LoadFile)
{
#if UNITY_EDITOR
@@ -103,31 +148,63 @@ namespace YooAsset
#endif
// Load assetBundle file
if (MainBundleInfo.Bundle.IsEncrypted)
{
if (Impl.DecryptionServices == null)
throw new Exception($"{nameof(AssetBundleFileLoader)} need {nameof(IDecryptionServices)} : {MainBundleInfo.Bundle.BundleName}");
DecryptionFileInfo fileInfo = new DecryptionFileInfo();
fileInfo.BundleName = MainBundleInfo.Bundle.BundleName;
fileInfo.FileHash = MainBundleInfo.Bundle.FileHash;
ulong offset = Impl.DecryptionServices.GetFileOffset(fileInfo);
if (_isWaitForAsyncComplete)
CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath, 0, offset);
else
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath, 0, offset);
}
else
var loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
if (loadMethod == EBundleLoadMethod.Normal)
{
if (_isWaitForAsyncComplete)
CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath);
else
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath);
}
else
{
if (Impl.DecryptionServices == null)
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = $"{nameof(IDecryptionServices)} is null : {MainBundleInfo.Bundle.BundleName}";
YooLogger.Error(LastError);
return;
}
DecryptFileInfo fileInfo = new DecryptFileInfo();
fileInfo.BundleName = MainBundleInfo.Bundle.BundleName;
fileInfo.FilePath = _fileLoadPath;
if (loadMethod == EBundleLoadMethod.LoadFromFileOffset)
{
ulong offset = Impl.DecryptionServices.LoadFromFileOffset(fileInfo);
if (_isWaitForAsyncComplete)
CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath, 0, offset);
else
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath, 0, offset);
}
else if (loadMethod == EBundleLoadMethod.LoadFromMemory)
{
byte[] fileData = Impl.DecryptionServices.LoadFromMemory(fileInfo);
if (_isWaitForAsyncComplete)
CacheBundle = AssetBundle.LoadFromMemory(fileData);
else
_createRequest = AssetBundle.LoadFromMemoryAsync(fileData);
}
else if (loadMethod == EBundleLoadMethod.LoadFromStream)
{
_fileStream = Impl.DecryptionServices.LoadFromStream(fileInfo);
uint managedReadBufferSize = Impl.DecryptionServices.GetManagedReadBufferSize();
if (_isWaitForAsyncComplete)
CacheBundle = AssetBundle.LoadFromStream(_fileStream, 0, managedReadBufferSize);
else
_createRequest = AssetBundle.LoadFromStreamAsync(_fileStream, 0, managedReadBufferSize);
}
else
{
throw new System.NotImplementedException();
}
}
_steps = ESteps.CheckLoadFile;
}
// 4. 检测AssetBundle加载结果
// 6. 检测AssetBundle加载结果
if (_steps == ESteps.CheckLoadFile)
{
if (_createRequest != null)
@@ -177,6 +254,21 @@ namespace YooAsset
}
}
/// <summary>
/// 销毁
/// </summary>
public override void Destroy(bool forceDestroy)
{
base.Destroy(forceDestroy);
if (_fileStream != null)
{
_fileStream.Close();
_fileStream.Dispose();
_fileStream = null;
}
}
/// <summary>
/// 主线程等待异步操作完毕
/// </summary>

View File

@@ -89,7 +89,7 @@ namespace YooAsset
/// <summary>
/// 销毁
/// </summary>
public void Destroy(bool forceDestroy)
public virtual void Destroy(bool forceDestroy)
{
IsDestroyed = true;

View File

@@ -17,7 +17,7 @@ namespace YooAsset
LoadCacheFile,
CheckLoadCacheFile,
LoadWebFile,
CheckLoadWebFile,
CheckLoadWebFile,
TryLoadWebFile,
Done,
}
@@ -30,7 +30,7 @@ namespace YooAsset
private UnityWebRequest _webRequest;
private AssetBundleCreateRequest _createRequest;
public AssetBundleWebLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
{
}
@@ -108,20 +108,18 @@ namespace YooAsset
#endif
// Load assetBundle file
if (MainBundleInfo.Bundle.IsEncrypted)
var loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
if (loadMethod == EBundleLoadMethod.Normal)
{
if (Impl.DecryptionServices == null)
throw new Exception($"{nameof(AssetBundleFileLoader)} need {nameof(IDecryptionServices)} : {MainBundleInfo.Bundle.BundleName}");
DecryptionFileInfo fileInfo = new DecryptionFileInfo();
fileInfo.BundleName = MainBundleInfo.Bundle.BundleName;
fileInfo.FileHash = MainBundleInfo.Bundle.FileHash;
ulong offset = Impl.DecryptionServices.GetFileOffset(fileInfo);
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath, 0, offset);
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath);
}
else
{
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath);
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = $"WebGL not support encrypted bundle file : {MainBundleInfo.Bundle.BundleName}";
YooLogger.Error(LastError);
return;
}
_steps = ESteps.CheckLoadCacheFile;
}

View File

@@ -0,0 +1,29 @@

namespace YooAsset
{
/// <summary>
/// Bundle文件的加载方法
/// </summary>
public enum EBundleLoadMethod
{
/// <summary>
/// 正常加载(不需要解密)
/// </summary>
Normal = 0,
/// <summary>
/// 通过文件偏移来解密加载
/// </summary>
LoadFromFileOffset = 1,
/// <summary>
/// 通过文件内存来解密加载
/// </summary>
LoadFromMemory = 2,
/// <summary>
/// 通过文件流来解密加载
/// </summary>
LoadFromStream = 3,
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 5e32c14ed62806b4189d20ad48ce7631
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -15,7 +15,6 @@ namespace YooAsset
private readonly Vector3 _position;
private readonly Quaternion _rotation;
private readonly Transform _parent;
private readonly bool _setPositionRotation;
private ESteps _steps = ESteps.None;
/// <summary>
@@ -24,13 +23,12 @@ namespace YooAsset
public GameObject Result = null;
internal InstantiateOperation(AssetOperationHandle handle, Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation)
internal InstantiateOperation(AssetOperationHandle handle, Vector3 position, Quaternion rotation, Transform parent)
{
_handle = handle;
_position = position;
_rotation = rotation;
_parent = parent;
_setPositionRotation = setPositionRotation;
}
internal override void Start()
{
@@ -62,24 +60,36 @@ namespace YooAsset
return;
}
if(_setPositionRotation)
{
if (_parent == null)
Result = Object.Instantiate(_handle.AssetObject as GameObject, _position, _rotation);
else
Result = Object.Instantiate(_handle.AssetObject as GameObject, _position, _rotation, _parent);
}
else
{
if (_parent == null)
Result = Object.Instantiate(_handle.AssetObject as GameObject);
else
Result = Object.Instantiate(_handle.AssetObject as GameObject, _parent);
}
// 实例化游戏对象
Result = Object.Instantiate(_handle.AssetObject as GameObject, _position, _rotation, _parent);
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
/// <summary>
/// 取消实例化对象操作
/// </summary>
public void Cancel()
{
if (IsDone == false)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"User cancelled !";
}
}
/// <summary>
/// 等待异步实例化结束
/// </summary>
public void WaitForAsyncComplete()
{
if (_steps == ESteps.Done)
return;
_handle.WaitForAsyncComplete();
Update();
}
}
}

View File

@@ -146,7 +146,7 @@ namespace YooAsset
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = e.ToString();
Error = e.Message;
}
}
}
@@ -171,14 +171,14 @@ namespace YooAsset
{
None,
Prepare,
DownloadBuildinFile,
CheckDownload,
Unpack,
CheckUnpack,
CheckAndCopyFile,
Done,
}
private ESteps _steps = ESteps.None;
private DownloaderBase _downloader;
private DownloaderBase _unpacker;
public OfflinePlayModeRawFileOperation(BundleInfo bundleInfo, string copyPath) : base(bundleInfo, copyPath)
{
@@ -203,7 +203,7 @@ namespace YooAsset
}
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{
_steps = ESteps.DownloadBuildinFile;
_steps = ESteps.Unpack;
}
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
@@ -215,27 +215,27 @@ namespace YooAsset
}
}
// 2. 下载文件
if (_steps == ESteps.DownloadBuildinFile)
// 2. 内置文件解压
if (_steps == ESteps.Unpack)
{
int failedTryAgain = int.MaxValue;
var bundleInfo = PatchHelper.ConvertToUnpackInfo(_bundleInfo.Bundle);
_downloader = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_steps = ESteps.CheckDownload;
int failedTryAgain = 1;
var bundleInfo = HostPlayModeImpl.ConvertToUnpackInfo(_bundleInfo.Bundle);
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_steps = ESteps.CheckUnpack;
}
// 3. 检测下载结果
if (_steps == ESteps.CheckDownload)
// 3. 检测内置文件解压结果
if (_steps == ESteps.CheckUnpack)
{
Progress = _downloader.DownloadProgress;
if (_downloader.IsDone() == false)
Progress = _unpacker.DownloadProgress;
if (_unpacker.IsDone() == false)
return;
if (_downloader.HasError())
if (_unpacker.HasError())
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _downloader.GetLastError();
Error = _unpacker.GetLastError();
}
else
{
@@ -281,7 +281,7 @@ namespace YooAsset
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = e.ToString();
Error = e.Message;
}
}
}
@@ -306,14 +306,16 @@ namespace YooAsset
{
None,
Prepare,
DownloadWebFile,
DownloadBuildinFile,
Download,
CheckDownload,
Unpack,
CheckUnpack,
CheckAndCopyFile,
Done,
}
private ESteps _steps = ESteps.None;
private DownloaderBase _unpacker;
private DownloaderBase _downloader;
internal HostPlayModeRawFileOperation(BundleInfo bundleInfo, string copyPath) : base(bundleInfo, copyPath)
@@ -339,11 +341,11 @@ namespace YooAsset
}
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
{
_steps = ESteps.DownloadWebFile;
_steps = ESteps.Download;
}
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{
_steps = ESteps.DownloadBuildinFile;
_steps = ESteps.Unpack;
}
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
@@ -356,23 +358,14 @@ namespace YooAsset
}
// 2. 下载远端文件
if (_steps == ESteps.DownloadWebFile)
if (_steps == ESteps.Download)
{
int failedTryAgain = int.MaxValue;
_downloader = DownloadSystem.BeginDownload(_bundleInfo, failedTryAgain);
_steps = ESteps.CheckDownload;
}
// 3. 下载内置文件
if (_steps == ESteps.DownloadBuildinFile)
{
int failedTryAgain = int.MaxValue;
var bundleInfo = PatchHelper.ConvertToUnpackInfo(_bundleInfo.Bundle);
_downloader = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_steps = ESteps.CheckDownload;
}
// 4. 检测下载结果
// 3. 检测下载结果
if (_steps == ESteps.CheckDownload)
{
Progress = _downloader.DownloadProgress;
@@ -391,6 +384,34 @@ namespace YooAsset
}
}
// 3. 解压内置文件
if (_steps == ESteps.Unpack)
{
int failedTryAgain = 1;
var bundleInfo = HostPlayModeImpl.ConvertToUnpackInfo(_bundleInfo.Bundle);
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_steps = ESteps.CheckUnpack;
}
// 4. 检测解压结果
if (_steps == ESteps.CheckUnpack)
{
Progress = _unpacker.DownloadProgress;
if (_unpacker.IsDone() == false)
return;
if (_unpacker.HasError())
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _unpacker.GetLastError();
}
else
{
_steps = ESteps.CheckAndCopyFile;
}
}
// 5. 检测并拷贝原生文件
if (_steps == ESteps.CheckAndCopyFile)
{
@@ -429,7 +450,7 @@ namespace YooAsset
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = e.ToString();
Error = e.Message;
}
}
}

View File

@@ -22,6 +22,8 @@ namespace YooAsset
}
public override void Update()
{
DebugRecording();
if (IsDone)
return;
@@ -66,6 +68,7 @@ namespace YooAsset
throw new System.Exception("Should never get here !");
Status = EStatus.Fail;
LastError = $"The bundle {OwnerBundle.MainBundleInfo.Bundle.BundleName} has been destroyed by unity bugs !";
YooLogger.Error(LastError);
InvokeCompletion();
return;
}

View File

@@ -3,12 +3,12 @@ using System.Collections.Generic;
namespace YooAsset
{
internal abstract class BundledProvider : ProviderBase
{
internal abstract class BundledProvider : ProviderBase
{
protected AssetBundleLoaderBase OwnerBundle { private set; get; }
protected DependAssetBundleGroup DependBundleGroup { private set; get; }
public BundledProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
public BundledProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{
OwnerBundle = impl.CreateOwnerAssetBundleLoader(assetInfo);
OwnerBundle.Reference();

View File

@@ -32,6 +32,8 @@ namespace YooAsset
}
public override void Update()
{
DebugRecording();
if (IsDone)
return;
@@ -97,7 +99,7 @@ namespace YooAsset
SceneManager.SetActiveScene(SceneObject);
Status = SceneObject.IsValid() ? EStatus.Success : EStatus.Fail;
if(Status == EStatus.Fail)
if (Status == EStatus.Fail)
{
LastError = $"The load scene is invalid : {MainAssetInfo.AssetPath}";
YooLogger.Error(LastError);

View File

@@ -22,6 +22,8 @@ namespace YooAsset
}
public override void Update()
{
DebugRecording();
if (IsDone)
return;

View File

@@ -238,6 +238,15 @@ namespace YooAsset
/// </summary>
public string SpawnTime = string.Empty;
/// <summary>
/// 加载耗时(单位:毫秒)
/// </summary>
public long LoadingTime { protected set; get; }
// 加载耗时统计
private bool _isRecording = false;
private Stopwatch _watch;
[Conditional("DEBUG")]
public void InitSpawnDebugInfo()
{
@@ -251,6 +260,25 @@ namespace YooAsset
float s = UnityEngine.Mathf.FloorToInt(spawnTime - m * 60f - h * 3600f);
return h.ToString("00") + ":" + m.ToString("00") + ":" + s.ToString("00");
}
[Conditional("DEBUG")]
protected void DebugRecording()
{
if (_isRecording == false)
{
_isRecording = true;
_watch = Stopwatch.StartNew();
}
if (_watch != null)
{
if (IsDone)
{
LoadingTime = _watch.ElapsedMilliseconds;
_watch = null;
}
}
}
#endregion
}
}

View File

@@ -6,14 +6,13 @@ using UnityEngine.SceneManagement;
namespace YooAsset
{
public class YooAssetPackage
public class AssetsPackage
{
private bool _isInitialize = false;
private string _initializeError = string.Empty;
private EOperationStatus _initializeStatus = EOperationStatus.None;
private EPlayMode _playMode;
private IBundleServices _bundleServices;
private ILocationServices _locationServices;
private AssetSystemImpl _assetSystemImpl;
private EditorSimulateModeImpl _editorSimulateModeImpl;
private OfflinePlayModeImpl _offlinePlayModeImpl;
@@ -25,21 +24,18 @@ namespace YooAsset
public string PackageName { private set; get; }
/// <summary>
/// 是否已经初始化
/// 初始化状态
/// </summary>
public bool IsInitialized
public EOperationStatus InitializeStatus
{
get { return _isInitialize; }
get { return _initializeStatus; }
}
/// <summary>
/// 拒绝外部实例化
/// </summary>
internal YooAssetPackage()
private AssetsPackage()
{
}
internal YooAssetPackage(string packageName)
internal AssetsPackage(string packageName)
{
PackageName = packageName;
}
@@ -65,7 +61,6 @@ namespace YooAsset
_initializeStatus = EOperationStatus.None;
_bundleServices = null;
_locationServices = null;
_editorSimulateModeImpl = null;
_offlinePlayModeImpl = null;
_hostPlayModeImpl = null;
@@ -75,8 +70,6 @@ namespace YooAsset
_assetSystemImpl.DestroyAll();
_assetSystemImpl = null;
}
YooLogger.Log("YooAssets destroy all !");
}
}
@@ -90,7 +83,6 @@ namespace YooAsset
// 初始化资源系统
InitializationOperation initializeOperation;
_locationServices = parameters.LocationServices;
_assetSystemImpl = new AssetSystemImpl();
if (_playMode == EPlayMode.EditorSimulateMode)
{
@@ -122,7 +114,8 @@ namespace YooAsset
initializeParameters.LocationToLower,
initializeParameters.DefaultHostServer,
initializeParameters.FallbackHostServer,
initializeParameters.QueryServices);
initializeParameters.QueryServices,
PackageName);
}
else
{
@@ -130,30 +123,28 @@ namespace YooAsset
}
// 监听初始化结果
_isInitialize = true;
initializeOperation.Completed += InitializeOperation_Completed;
return initializeOperation;
}
private void CheckInitializeParameters(InitializeParameters parameters)
{
if (_isInitialize)
throw new Exception($"{nameof(YooAssetPackage)} is initialized yet.");
throw new Exception($"{nameof(AssetsPackage)} is initialized yet.");
if (parameters == null)
throw new Exception($"{nameof(YooAssetPackage)} create parameters is null.");
throw new Exception($"{nameof(AssetsPackage)} create parameters is null.");
#if !UNITY_EDITOR
if (parameters is EditorSimulateModeParameters)
throw new Exception($"Editor simulate mode only support unity editor.");
#endif
if (parameters.LocationServices == null)
throw new Exception($"{nameof(ILocationServices)} is null.");
if(parameters is EditorSimulateModeParameters)
if (parameters is EditorSimulateModeParameters)
{
var editorSimulateModeParameters = parameters as EditorSimulateModeParameters;
if (string.IsNullOrEmpty(editorSimulateModeParameters.SimulatePatchManifestPath))
throw new Exception($"${editorSimulateModeParameters.SimulatePatchManifestPath} is null or empty.");
throw new Exception($"{nameof(editorSimulateModeParameters.SimulatePatchManifestPath)} is null or empty.");
}
if (parameters is HostPlayModeParameters)
@@ -191,7 +182,7 @@ namespace YooAsset
}
/// <summary>
/// 向网络端请求静态资源版本
/// 向网络端请求最新的资源版本
/// </summary>
/// <param name="timeout">超时时间默认值60秒</param>
public UpdateStaticVersionOperation UpdateStaticVersionAsync(int timeout = 60)
@@ -222,9 +213,9 @@ namespace YooAsset
/// <summary>
/// 向网络端请求并更新补丁清单
/// </summary>
/// <param name="packageCRC">更新的资源包裹版本</param>
/// <param name="packageVersion">更新的包裹版本</param>
/// <param name="timeout">超时时间默认值60秒</param>
public UpdateManifestOperation UpdateManifestAsync(string packageCRC, int timeout = 60)
public UpdateManifestOperation UpdateManifestAsync(string packageVersion, int timeout = 60)
{
DebugCheckInitialize();
DebugCheckUpdateManifest();
@@ -242,7 +233,7 @@ namespace YooAsset
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.UpdatePatchManifestAsync(PackageName, packageCRC, timeout);
return _hostPlayModeImpl.UpdatePatchManifestAsync(PackageName, packageVersion, timeout);
}
else
{
@@ -251,28 +242,50 @@ namespace YooAsset
}
/// <summary>
/// 弱联网情况下加载补丁清单
/// 注意:当指定版本内容验证失败后会返回失败。
/// 检查本地包裹内容的完整性
/// </summary>
/// <param name="packageCRC">指定的资源包裹版本</param>
public UpdateManifestOperation WeaklyUpdateManifestAsync(string packageCRC)
public CheckPackageContentsOperation CheckPackageContentsAsync()
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode)
{
var operation = new EditorPlayModeUpdateManifestOperation();
var operation = new EditorSimulateModeCheckPackageContentsOperation();
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
var operation = new OfflinePlayModeUpdateManifestOperation();
var operation = new OfflinePlayModeCheckPackageContentsOperation();
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.WeaklyUpdatePatchManifestAsync(PackageName, packageCRC);
return _hostPlayModeImpl.CheckPackageContentsAsync(PackageName);
}
else
{
throw new NotImplementedException();
}
}
/// <summary>
/// 获取包裹的版本信息
/// </summary>
public string GetPackageVersion()
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode)
{
return _editorSimulateModeImpl.GetPackageVersion();
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
return _offlinePlayModeImpl.GetPackageVersion();
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.GetPackageVersion();
}
else
{
@@ -285,11 +298,9 @@ namespace YooAsset
/// </summary>
public void UnloadUnusedAssets()
{
if (_isInitialize)
{
_assetSystemImpl.Update();
_assetSystemImpl.UnloadUnusedAssets();
}
DebugCheckInitialize();
_assetSystemImpl.Update();
_assetSystemImpl.UnloadUnusedAssets();
}
/// <summary>
@@ -297,10 +308,8 @@ namespace YooAsset
/// </summary>
public void ForceUnloadAllAssets()
{
if (_isInitialize)
{
_assetSystemImpl.ForceUnloadAllAssets();
}
DebugCheckInitialize();
_assetSystemImpl.ForceUnloadAllAssets();
}
@@ -314,7 +323,10 @@ namespace YooAsset
DebugCheckInitialize();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
if (assetInfo.IsInvalid)
{
YooLogger.Warning(assetInfo.Error);
return false;
}
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
if (bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
@@ -376,14 +388,14 @@ namespace YooAsset
}
/// <summary>
/// 获取资源路径
/// 检查资源定位地址是否有效
/// </summary>
/// <param name="location">资源的定位地址</param>
/// <returns>如果location地址无效则返回空字符串</returns>
public string GetAssetPath(string location)
public bool CheckLocationValid(string location)
{
DebugCheckInitialize();
return _locationServices.ConvertLocationToAssetPath(this, location);
string assetPath = _bundleServices.TryMappingToAssetPath(location);
return string.IsNullOrEmpty(assetPath) == false;
}
#endregion
@@ -408,8 +420,6 @@ namespace YooAsset
public RawFileOperation GetRawFileAsync(AssetInfo assetInfo, string copyPath = null)
{
DebugCheckInitialize();
if (assetInfo.IsInvalid)
YooLogger.Warning(assetInfo.Error);
return GetRawFileInternal(assetInfo, copyPath);
}
@@ -418,6 +428,7 @@ namespace YooAsset
{
if (assetInfo.IsInvalid)
{
YooLogger.Error($"Failed to get raw file. {assetInfo.Error}");
RawFileOperation operation = new CompletedRawFileOperation(assetInfo.Error, copyPath);
OperationSystem.StartOperation(operation);
return operation;
@@ -487,8 +498,6 @@ namespace YooAsset
public SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, bool activateOnLoad = true, int priority = 100)
{
DebugCheckInitialize();
if (assetInfo.IsInvalid)
YooLogger.Warning(assetInfo.Error);
var handle = _assetSystemImpl.LoadSceneAsync(assetInfo, sceneMode, activateOnLoad, priority);
return handle;
}
@@ -502,8 +511,6 @@ namespace YooAsset
public AssetOperationHandle LoadAssetSync(AssetInfo assetInfo)
{
DebugCheckInitialize();
if (assetInfo.IsInvalid)
YooLogger.Warning(assetInfo.Error);
return LoadAssetInternal(assetInfo, true);
}
@@ -539,8 +546,6 @@ namespace YooAsset
public AssetOperationHandle LoadAssetAsync(AssetInfo assetInfo)
{
DebugCheckInitialize();
if (assetInfo.IsInvalid)
YooLogger.Warning(assetInfo.Error);
return LoadAssetInternal(assetInfo, false);
}
@@ -572,14 +577,17 @@ namespace YooAsset
private AssetOperationHandle LoadAssetInternal(AssetInfo assetInfo, bool waitForAsyncComplete)
{
#if UNITY_EDITOR
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
if (bundleInfo.Bundle.IsRawFile)
if (assetInfo.IsInvalid == false)
{
string error = $"Cannot load raw file using LoadAsset method !";
YooLogger.Error(error);
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(error);
return completedProvider.CreateHandle<AssetOperationHandle>();
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
if (bundleInfo.Bundle.IsRawFile)
{
string error = $"Cannot load raw file using LoadAsset method !";
YooLogger.Error(error);
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(error);
return completedProvider.CreateHandle<AssetOperationHandle>();
}
}
#endif
@@ -598,8 +606,6 @@ namespace YooAsset
public SubAssetsOperationHandle LoadSubAssetsSync(AssetInfo assetInfo)
{
DebugCheckInitialize();
if (assetInfo.IsInvalid)
YooLogger.Warning(assetInfo.Error);
return LoadSubAssetsInternal(assetInfo, true);
}
@@ -635,8 +641,6 @@ namespace YooAsset
public SubAssetsOperationHandle LoadSubAssetsAsync(AssetInfo assetInfo)
{
DebugCheckInitialize();
if (assetInfo.IsInvalid)
YooLogger.Warning(assetInfo.Error);
return LoadSubAssetsInternal(assetInfo, false);
}
@@ -668,14 +672,17 @@ namespace YooAsset
private SubAssetsOperationHandle LoadSubAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete)
{
#if UNITY_EDITOR
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
if (bundleInfo.Bundle.IsRawFile)
if (assetInfo.IsInvalid == false)
{
string error = $"Cannot load raw file using LoadSubAssets method !";
YooLogger.Error(error);
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(error);
return completedProvider.CreateHandle<SubAssetsOperationHandle>();
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
if (bundleInfo.Bundle.IsRawFile)
{
string error = $"Cannot load raw file using LoadSubAssets method !";
YooLogger.Error(error);
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(error);
return completedProvider.CreateHandle<SubAssetsOperationHandle>();
}
}
#endif
@@ -693,10 +700,11 @@ namespace YooAsset
/// <param name="tag">资源标签</param>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
public PatchDownloaderOperation CreatePatchDownloader(string tag, int downloadingMaxNumber, int failedTryAgain)
/// <param name="timeout">超时时间</param>
public PatchDownloaderOperation CreatePatchDownloader(string tag, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
return CreatePatchDownloader(new string[] { tag }, downloadingMaxNumber, failedTryAgain);
return CreatePatchDownloader(new string[] { tag }, downloadingMaxNumber, failedTryAgain, timeout);
}
/// <summary>
@@ -705,18 +713,19 @@ namespace YooAsset
/// <param name="tags">资源标签列表</param>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
public PatchDownloaderOperation CreatePatchDownloader(string[] tags, int downloadingMaxNumber, int failedTryAgain)
/// <param name="timeout">超时时间</param>
public PatchDownloaderOperation CreatePatchDownloader(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode || _playMode == EPlayMode.OfflinePlayMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain);
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.CreatePatchDownloaderByTags(tags, downloadingMaxNumber, failedTryAgain);
return _hostPlayModeImpl.CreatePatchDownloaderByTags(tags, downloadingMaxNumber, failedTryAgain, timeout);
}
else
{
@@ -729,18 +738,19 @@ namespace YooAsset
/// </summary>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
public PatchDownloaderOperation CreatePatchDownloader(int downloadingMaxNumber, int failedTryAgain)
/// <param name="timeout">超时时间</param>
public PatchDownloaderOperation CreatePatchDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode || _playMode == EPlayMode.OfflinePlayMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain);
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.CreatePatchDownloaderByAll(downloadingMaxNumber, failedTryAgain);
return _hostPlayModeImpl.CreatePatchDownloaderByAll(downloadingMaxNumber, failedTryAgain, timeout);
}
else
{
@@ -755,13 +765,14 @@ namespace YooAsset
/// <param name="locations">资源定位列表</param>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
public PatchDownloaderOperation CreateBundleDownloader(string[] locations, int downloadingMaxNumber, int failedTryAgain)
/// <param name="timeout">超时时间</param>
public PatchDownloaderOperation CreateBundleDownloader(string[] locations, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode || _playMode == EPlayMode.OfflinePlayMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain);
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
@@ -772,7 +783,7 @@ namespace YooAsset
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
assetInfos.Add(assetInfo);
}
return _hostPlayModeImpl.CreatePatchDownloaderByPaths(assetInfos.ToArray(), downloadingMaxNumber, failedTryAgain);
return _hostPlayModeImpl.CreatePatchDownloaderByPaths(assetInfos.ToArray(), downloadingMaxNumber, failedTryAgain, timeout);
}
else
{
@@ -786,18 +797,19 @@ namespace YooAsset
/// <param name="assetInfos">资源信息列表</param>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
public PatchDownloaderOperation CreateBundleDownloader(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain)
/// <param name="timeout">超时时间</param>
public PatchDownloaderOperation CreateBundleDownloader(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode || _playMode == EPlayMode.OfflinePlayMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain);
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.CreatePatchDownloaderByPaths(assetInfos, downloadingMaxNumber, failedTryAgain);
return _hostPlayModeImpl.CreatePatchDownloaderByPaths(assetInfos, downloadingMaxNumber, failedTryAgain, timeout);
}
else
{
@@ -831,18 +843,18 @@ namespace YooAsset
if (_playMode == EPlayMode.EditorSimulateMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain);
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain, int.MaxValue);
return operation;
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain);
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain, int.MaxValue);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.CreatePatchUnpackerByTags(tags, unpackingMaxNumber, failedTryAgain);
return _hostPlayModeImpl.CreatePatchUnpackerByTags(tags, unpackingMaxNumber, failedTryAgain, int.MaxValue);
}
else
{
@@ -861,18 +873,18 @@ namespace YooAsset
if (_playMode == EPlayMode.EditorSimulateMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain);
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain, int.MaxValue);
return operation;
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain);
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain, int.MaxValue);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.CreatePatchUnpackerByAll(unpackingMaxNumber, failedTryAgain);
return _hostPlayModeImpl.CreatePatchUnpackerByAll(unpackingMaxNumber, failedTryAgain, int.MaxValue);
}
else
{
@@ -885,9 +897,9 @@ namespace YooAsset
/// <summary>
/// 创建资源包裹下载器,用于下载更新指定资源版本所有的资源包文件
/// </summary>
/// <param name="packageCRC">指定更新的资源包裹版本</param>
/// <param name="packageVersion">指定更新的包裹版本</param>
/// <param name="timeout">超时时间</param>
public UpdatePackageOperation UpdatePackageAsync(string packageCRC, int timeout = 60)
public UpdatePackageOperation UpdatePackageAsync(string packageVersion, int timeout = 60)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode)
@@ -904,7 +916,7 @@ namespace YooAsset
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.UpdatePackageAsync(PackageName, packageCRC, timeout);
return _hostPlayModeImpl.UpdatePackageAsync(PackageName, packageVersion, timeout);
}
else
{
@@ -915,11 +927,14 @@ namespace YooAsset
#region
/// <summary>
/// 资源定位地址转换为资源完整路径
/// 是否包含资源文件
/// </summary>
internal string MappingToAssetPath(string location)
internal bool IsIncludeBundleFile(string fileName)
{
return _bundleServices.MappingToAssetPath(location);
// NOTE : 编辑器模拟模式下始终返回TRUE
if (_playMode == EPlayMode.EditorSimulateMode)
return true;
return _bundleServices.IsIncludeBundleFile(fileName);
}
#endregion
@@ -928,9 +943,9 @@ namespace YooAsset
private void DebugCheckInitialize()
{
if (_initializeStatus == EOperationStatus.None)
throw new Exception("YooAssets initialize not completed !");
throw new Exception("Package initialize not completed !");
else if (_initializeStatus == EOperationStatus.Failed)
throw new Exception($"YooAssets initialize failed : {_initializeError}");
throw new Exception($"Package initialize failed ! {_initializeError}");
}
[Conditional("DEBUG")]
@@ -963,9 +978,12 @@ namespace YooAsset
#endregion
#region
internal List<DebugProviderInfo> GetDebugReportInfos()
internal DebugPackageData GetDebugPackageData()
{
return _assetSystemImpl.GetDebugReportInfos();
DebugPackageData data = new DebugPackageData();
data.PackageName = PackageName;
data.ProviderInfos = _assetSystemImpl.GetDebugReportInfos();
return data;
}
#endregion
@@ -977,7 +995,7 @@ namespace YooAsset
private AssetInfo ConvertLocationToAssetInfo(string location, System.Type assetType)
{
DebugCheckLocation(location);
string assetPath = _locationServices.ConvertLocationToAssetPath(this, location);
string assetPath = _bundleServices.MappingToAssetPath(location);
PatchAsset patchAsset = _bundleServices.TryGetPatchAsset(assetPath);
if (patchAsset != null)
{
@@ -991,7 +1009,6 @@ namespace YooAsset
error = $"The location is null or empty !";
else
error = $"The location is invalid : {location}";
YooLogger.Error(error);
AssetInfo assetInfo = new AssetInfo(error);
return assetInfo;
}

View File

@@ -0,0 +1,181 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Threading;
namespace YooAsset
{
/// <summary>
/// 本地缓存文件验证器
/// </summary>
internal abstract class CacheVerifier
{
public abstract void InitVerifier(List<VerifyInfo> verifyInfos);
public abstract bool UpdateVerifier();
public abstract float GetVerifierProgress();
public List<VerifyInfo> VerifySuccessList { protected set; get; }
public List<VerifyInfo> VerifyFailList { protected set; get; }
}
/// <summary>
/// 本地缓存文件验证器(线程版)
/// </summary>
internal class CacheVerifierWithThread : CacheVerifier
{
private readonly ThreadSyncContext _syncContext = new ThreadSyncContext();
private readonly List<VerifyInfo> _waitingList = new List<VerifyInfo>(1000);
private readonly List<VerifyInfo> _verifyingList = new List<VerifyInfo>(100);
private int _verifyMaxNum;
private int _verifyTotalCount;
public override void InitVerifier(List<VerifyInfo> verifyInfos)
{
_waitingList.AddRange(verifyInfos);
VerifySuccessList = new List<VerifyInfo>(verifyInfos.Count);
VerifyFailList = new List<VerifyInfo>(verifyInfos.Count);
// 设置同时验证的最大数
ThreadPool.GetMaxThreads(out int workerThreads, out int ioThreads);
YooLogger.Log($"Work threads : {workerThreads}, IO threads : {ioThreads}");
_verifyMaxNum = Math.Min(workerThreads, ioThreads);
_verifyTotalCount = _waitingList.Count;
if (_verifyMaxNum < 1)
_verifyMaxNum = 1;
}
public override bool UpdateVerifier()
{
_syncContext.Update();
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
return true;
if (_verifyingList.Count >= _verifyMaxNum)
return false;
for (int i = _waitingList.Count - 1; i >= 0; i--)
{
if (_verifyingList.Count >= _verifyMaxNum)
break;
var verifyIno = _waitingList[i];
if (VerifyFileWithThread(verifyIno))
{
_waitingList.RemoveAt(i);
_verifyingList.Add(verifyIno);
}
else
{
YooLogger.Warning("The thread pool is failed queued.");
break;
}
}
return false;
}
public override float GetVerifierProgress()
{
if (_verifyTotalCount == 0)
return 1f;
return (float)(VerifySuccessList.Count + VerifyFailList.Count) / _verifyTotalCount;
}
private bool VerifyFileWithThread(VerifyInfo verifyInfo)
{
return ThreadPool.QueueUserWorkItem(new WaitCallback(VerifyInThread), verifyInfo);
}
private void VerifyInThread(object infoObj)
{
VerifyInfo verifyInfo = (VerifyInfo)infoObj;
verifyInfo.Result = CacheSystem.VerifyBundle(verifyInfo.VerifyBundle, CacheSystem.InitVerifyLevel);
_syncContext.Post(VerifyCallback, verifyInfo);
}
private void VerifyCallback(object obj)
{
VerifyInfo verifyIno = (VerifyInfo)obj;
if (verifyIno.Result == EVerifyResult.Succeed)
{
VerifySuccessList.Add(verifyIno);
CacheSystem.CacheBundle(verifyIno.VerifyBundle);
}
else
{
VerifyFailList.Add(verifyIno);
// NOTE不期望删除断点续传的资源文件
/*
if (File.Exists(patchBundle.CachedBundleFilePath))
File.Delete(patchBundle.CachedBundleFilePath);
*/
}
_verifyingList.Remove(verifyIno);
}
}
/// <summary>
/// 本地缓存文件验证器(非线程版)
/// </summary>
internal class CacheVerifierWithoutThread : CacheVerifier
{
private readonly List<VerifyInfo> _waitingList = new List<VerifyInfo>(1000);
private readonly List<VerifyInfo> _verifyingList = new List<VerifyInfo>(100);
private int _verifyMaxNum;
private int _verifyTotalCount;
public override void InitVerifier(List<VerifyInfo> verifyInfos)
{
_waitingList.AddRange(verifyInfos);
VerifySuccessList = new List<VerifyInfo>(verifyInfos.Count);
VerifyFailList = new List<VerifyInfo>(verifyInfos.Count);
// 设置同时验证的最大数
_verifyMaxNum = 32;
_verifyTotalCount = _waitingList.Count;
}
public override bool UpdateVerifier()
{
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
return true;
for (int i = _waitingList.Count - 1; i >= 0; i--)
{
if (_verifyingList.Count >= _verifyMaxNum)
break;
var verifyIno = _waitingList[i];
VerifyFileWithoutThread(verifyIno);
_waitingList.RemoveAt(i);
_verifyingList.Add(verifyIno);
}
_verifyingList.Clear();
return false;
}
public override float GetVerifierProgress()
{
if (_verifyTotalCount == 0)
return 1f;
return (float)(VerifySuccessList.Count + VerifyFailList.Count) / _verifyTotalCount;
}
private void VerifyFileWithoutThread(VerifyInfo verifyIno)
{
var verifyResult = CacheSystem.VerifyAndCacheBundle(verifyIno.VerifyBundle, CacheSystem.InitVerifyLevel);
if (verifyResult == EVerifyResult.Succeed)
{
VerifySuccessList.Add(verifyIno);
}
else
{
VerifyFailList.Add(verifyIno);
// NOTE不期望删除断点续传的资源文件
/*
if (File.Exists(patchBundle.CachedBundleFilePath))
File.Delete(patchBundle.CachedBundleFilePath);
*/
}
}
}
}

View File

@@ -4,7 +4,7 @@ namespace YooAsset
/// <summary>
/// 下载文件校验结果
/// </summary>
public enum EVerifyResult
internal enum EVerifyResult
{
/// <summary>
/// 文件不存在

View File

@@ -1,247 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Threading;
namespace YooAsset
{
/// <summary>
/// 本地缓存文件验证器
/// </summary>
internal abstract class PatchCacheVerifier
{
public abstract bool InitVerifier(HostPlayModeImpl impl, bool weaklyUpdate);
public abstract bool UpdateVerifier();
public abstract float GetVerifierProgress();
public int VerifySuccessCount { protected set; get; } = 0;
public int VerifyFailCount { protected set; get; } = 0;
}
/// <summary>
/// 本地缓存文件验证器(线程版)
/// </summary>
internal class PatchCacheVerifierWithThread : PatchCacheVerifier
{
private class ThreadInfo
{
public EVerifyResult Result;
public string FilePath { private set; get; }
public PatchBundle Bundle { private set; get; }
public ThreadInfo(string filePath, PatchBundle bundle)
{
FilePath = filePath;
Bundle = bundle;
}
}
private readonly ThreadSyncContext _syncContext = new ThreadSyncContext();
private readonly List<PatchBundle> _waitingList = new List<PatchBundle>(1000);
private readonly List<PatchBundle> _verifyingList = new List<PatchBundle>(100);
private int _verifyMaxNum;
private int _verifyTotalCount;
public override bool InitVerifier(HostPlayModeImpl impl, bool weaklyUpdate)
{
// 遍历所有文件然后验证并缓存合法文件
foreach (var patchBundle in impl.LocalPatchManifest.BundleList)
{
// 忽略缓存文件
if (CacheSystem.IsCached(patchBundle))
continue;
// 忽略APP资源
if (impl.IsBuildinPatchBundle(patchBundle))
continue;
// 注意:在弱联网模式下,我们需要验证指定资源版本的所有资源完整性
if (weaklyUpdate)
{
string filePath = patchBundle.CachedFilePath;
if (File.Exists(filePath))
_waitingList.Add(patchBundle);
else
return false;
}
else
{
string filePath = patchBundle.CachedFilePath;
if (File.Exists(filePath))
_waitingList.Add(patchBundle);
}
}
// 设置同时验证的最大数
ThreadPool.GetMaxThreads(out int workerThreads, out int ioThreads);
YooLogger.Log($"Work threads : {workerThreads}, IO threads : {ioThreads}");
_verifyMaxNum = Math.Min(workerThreads, ioThreads);
_verifyTotalCount = _waitingList.Count;
if (_verifyMaxNum < 1)
_verifyMaxNum = 1;
return true;
}
public override bool UpdateVerifier()
{
_syncContext.Update();
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
return true;
if (_verifyingList.Count >= _verifyMaxNum)
return false;
for (int i = _waitingList.Count - 1; i >= 0; i--)
{
if (_verifyingList.Count >= _verifyMaxNum)
break;
var patchBundle = _waitingList[i];
if (VerifyFile(patchBundle))
{
_waitingList.RemoveAt(i);
_verifyingList.Add(patchBundle);
}
else
{
YooLogger.Warning("The thread pool is failed queued.");
break;
}
}
return false;
}
public override float GetVerifierProgress()
{
if (_verifyTotalCount == 0)
return 1f;
return (float)(VerifySuccessCount + VerifyFailCount) / _verifyTotalCount;
}
private bool VerifyFile(PatchBundle patchBundle)
{
string filePath = patchBundle.CachedFilePath;
ThreadInfo info = new ThreadInfo(filePath, patchBundle);
return ThreadPool.QueueUserWorkItem(new WaitCallback(VerifyInThread), info);
}
private void VerifyInThread(object infoObj)
{
ThreadInfo info = (ThreadInfo)infoObj;
info.Result = CacheSystem.VerifyBundle(info.Bundle, CacheSystem.InitVerifyLevel);
_syncContext.Post(VerifyCallback, info);
}
private void VerifyCallback(object obj)
{
ThreadInfo info = (ThreadInfo)obj;
if (info.Result == EVerifyResult.Succeed)
{
VerifySuccessCount++;
CacheSystem.CacheBundle(info.Bundle);
}
else
{
VerifyFailCount++;
YooLogger.Warning($"Failed to verify file : {info.Bundle.CachedFilePath}");
// NOTE不期望删除断点续传的资源文件
/*
if (File.Exists(patchBundle.CachedBundleFilePath))
File.Delete(patchBundle.CachedBundleFilePath);
*/
}
_verifyingList.Remove(info.Bundle);
}
}
/// <summary>
/// 本地缓存文件验证器(非线程版)
/// </summary>
internal class PatchCacheVerifierWithoutThread : PatchCacheVerifier
{
private readonly List<PatchBundle> _waitingList = new List<PatchBundle>(1000);
private readonly List<PatchBundle> _verifyingList = new List<PatchBundle>(100);
private int _verifyMaxNum;
private int _verifyTotalCount;
public override bool InitVerifier(HostPlayModeImpl impl, bool weaklyUpdate)
{
// 遍历所有文件然后验证并缓存合法文件
foreach (var patchBundle in impl.LocalPatchManifest.BundleList)
{
// 忽略缓存文件
if (CacheSystem.IsCached(patchBundle))
continue;
// 忽略APP资源
if (impl.IsBuildinPatchBundle(patchBundle))
continue;
// 注意:在弱联网模式下,我们需要验证指定资源版本的所有资源完整性
if (weaklyUpdate)
{
string filePath = patchBundle.CachedFilePath;
if (File.Exists(filePath))
_waitingList.Add(patchBundle);
else
return false;
}
else
{
string filePath = patchBundle.CachedFilePath;
if (File.Exists(filePath))
_waitingList.Add(patchBundle);
}
}
// 设置同时验证的最大数
_verifyMaxNum = 32;
_verifyTotalCount = _waitingList.Count;
return true;
}
public override bool UpdateVerifier()
{
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
return true;
for (int i = _waitingList.Count - 1; i >= 0; i--)
{
if (_verifyingList.Count >= _verifyMaxNum)
break;
var patchBundle = _waitingList[i];
VerifyFile(patchBundle);
_waitingList.RemoveAt(i);
_verifyingList.Add(patchBundle);
}
_verifyingList.Clear();
return false;
}
public override float GetVerifierProgress()
{
if (_verifyTotalCount == 0)
return 1f;
return (float)(VerifySuccessCount + VerifyFailCount) / _verifyTotalCount;
}
private void VerifyFile(PatchBundle patchBundle)
{
var verifyResult = CacheSystem.VerifyAndCacheBundle(patchBundle, CacheSystem.InitVerifyLevel);
if (verifyResult == EVerifyResult.Succeed)
{
VerifySuccessCount++;
}
else
{
VerifyFailCount++;
YooLogger.Warning($"Failed to verify file : {patchBundle.CachedFilePath}");
// NOTE不期望删除断点续传的资源文件
/*
if (File.Exists(patchBundle.CachedBundleFilePath))
File.Delete(patchBundle.CachedBundleFilePath);
*/
}
}
}
}

View File

@@ -0,0 +1,33 @@

namespace YooAsset
{
internal class VerifyInfo
{
/// <summary>
/// 验证的资源文件是否为内置资源
/// </summary>
public bool IsBuildinFile { private set; get; }
/// <summary>
/// 验证的资源包实例
/// </summary>
public PatchBundle VerifyBundle { private set; get; }
/// <summary>
/// 验证的文件路径
/// </summary>
public string VerifyFilePath { private set; get; }
/// <summary>
/// 验证结果
/// </summary>
public EVerifyResult Result;
public VerifyInfo(bool isBuildinFile, PatchBundle verifyBundle)
{
IsBuildinFile = isBuildinFile;
VerifyBundle = verifyBundle;
VerifyFilePath = verifyBundle.CachedFilePath;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a6296859f09655c4191594304ddf378f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,23 +0,0 @@
using System;
namespace YooAsset
{
[Serializable]
internal class DebugBundleInfo
{
/// <summary>
/// 资源包名称
/// </summary>
public string BundleName;
/// <summary>
/// 引用计数
/// </summary>
public int RefCount;
/// <summary>
/// 加载状态
/// </summary>
public int Status;
}
}

View File

@@ -0,0 +1,39 @@
using System;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset
{
[Serializable]
internal class DebugBundleInfo : IComparer<DebugBundleInfo>, IComparable<DebugBundleInfo>
{
/// <summary>
/// 包裹名
/// </summary>
public string PackageName { set; get; }
/// <summary>
/// 资源包名称
/// </summary>
public string BundleName;
/// <summary>
/// 引用计数
/// </summary>
public int RefCount;
/// <summary>
/// 加载状态
/// </summary>
public int Status;
public int CompareTo(DebugBundleInfo other)
{
return Compare(this, other);
}
public int Compare(DebugBundleInfo a, DebugBundleInfo b)
{
return string.CompareOrdinal(a.BundleName, b.BundleName);
}
}
}

View File

@@ -0,0 +1,21 @@
using System;
using System.Text;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset
{
[Serializable]
internal class DebugPackageData
{
/// <summary>
/// 包裹名称
/// </summary>
public string PackageName;
/// <summary>
/// 调试数据列表
/// </summary>
public List<DebugProviderInfo> ProviderInfos = new List<DebugProviderInfo>(1000);
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 583d0c3e5520c6748b2aeacd209cf8b6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -8,9 +8,9 @@ namespace YooAsset
internal class DebugProviderInfo : IComparer<DebugProviderInfo>, IComparable<DebugProviderInfo>
{
/// <summary>
/// 所属的资源包裹
/// 包裹
/// </summary>
public string PackageName;
public string PackageName { set; get; }
/// <summary>
/// 资源对象路径
@@ -27,6 +27,11 @@ namespace YooAsset
/// </summary>
public string SpawnTime;
/// <summary>
/// 加载耗时(单位:毫秒)
/// </summary>
public long LoadingTime;
/// <summary>
/// 引用计数
/// </summary>

View File

@@ -12,17 +12,21 @@ namespace YooAsset
[Serializable]
internal class DebugReport
{
public List<DebugProviderInfo> ProviderInfos = new List<DebugProviderInfo>(1000);
/// <summary>
/// 游戏帧
/// </summary>
public int FrameCount;
/// <summary>
/// 调试的包裹数据列表
/// </summary>
public List<DebugPackageData> PackageDatas = new List<DebugPackageData>(10);
/// <summary>
/// 序列化
/// </summary>
public static byte[] Serialize(DebugReport debugReport)
public static byte[] Serialize(DebugReport debugReport)
{
return Encoding.UTF8.GetBytes(JsonUtility.ToJson(debugReport));
}

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