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134 Commits

Author SHA1 Message Date
hevinci
5aafed85ed Update CHANGELOG.md 2022-11-26 18:11:34 +08:00
hevinci
6ad4b91c60 Update package.json 2022-11-26 18:11:20 +08:00
hevinci
cd62686316 update editor code
非原生文件收集器自动移除Unity无法识别的文件。
2022-11-26 17:54:42 +08:00
hevinci
dcd606e573 update samples 2022-11-26 17:41:34 +08:00
hevinci
f6f326119c update samples 2022-11-26 17:39:52 +08:00
hevinci
f31e5e0d22 update runtime code 2022-11-26 17:39:35 +08:00
hevinci
abc12d2a1d Update runtime code
增加资源系统销毁方法。
2022-11-26 16:43:05 +08:00
hevinci
b7e2f084b1 Update editor code 2022-11-26 15:31:46 +08:00
hevinci
adf1776b1e Update runtime code
优化调试信息的加载状态显示为文本。
2022-11-26 15:31:35 +08:00
hevinci
fd1edcdedf Fix #45 2022-11-26 15:14:46 +08:00
hevinci
ebc25c401d update sample 2022-11-26 15:09:12 +08:00
hevinci
67574bf759 update samples 2022-11-26 11:29:53 +08:00
hevinci
e94923c3c6 Update AssetSystem 2022-11-26 11:29:39 +08:00
hevinci
5718d57b88 update sample 2022-11-25 21:40:54 +08:00
hevinci
82cff36194 Update samples 2022-11-23 16:46:25 +08:00
hevinci
3e4e2d5eb6 Update space shooter 2022-11-23 12:35:27 +08:00
hevinci
015f09d27b Update runtime code 2022-11-23 12:33:12 +08:00
hevinci
3fedc5b1b3 Update AssetBundleCollector
原生文件打包规则包含文件后缀名
2022-11-21 19:07:34 +08:00
hevinci
4776ab9bd8 Update document 2022-11-21 09:52:18 +08:00
hevinci
3bb01ef9a8 Update CHANGELOG.md 2022-11-19 18:34:43 +08:00
hevinci
0204f5f68f Update package.json 2022-11-19 18:34:39 +08:00
hevinci
217d88beaa Update basic sample 2022-11-19 18:34:31 +08:00
hevinci
77080b3934 Update basic sample 2022-11-19 17:54:41 +08:00
hevinci
83f6dc2f76 Update editor code 2022-11-19 17:54:18 +08:00
hevinci
29b3ca4e69 Update runtime code
重构原生文件加载流程。
2022-11-19 17:54:09 +08:00
hevinci
9394ff49fd Update basic sample 2022-11-18 21:35:42 +08:00
hevinci
49949ecda5 Update runtime code
优化资源包缓存文件清理方式。
2022-11-18 21:33:58 +08:00
hevinci
1dab0f2b19 Update patch system
下载器增加取消方法。
2022-11-18 16:45:56 +08:00
hevinci
1cf03bf049 Update basic sample 2022-11-18 10:21:48 +08:00
何冠峰
c00594738f Update asset system
支持场景文件跨资源包配置。
2022-11-16 16:25:43 +08:00
何冠峰
d5f601b0eb Update runtime code 2022-11-16 14:49:38 +08:00
何冠峰
304bff1f19 Fix #43
修复了打包规则按收集器路径来命名,bundle文件名称显示不正确。
2022-11-16 11:51:01 +08:00
hevinci
ce9e0cd88c Update README.md 2022-11-11 11:02:56 +08:00
hevinci
40903d9ad5 Update runtime code 2022-11-11 11:01:37 +08:00
hevinci
0fc97ad2f1 Update document 2022-11-11 11:01:25 +08:00
hevinci
2bb66ea583 Update README.md 2022-11-11 11:01:11 +08:00
hevinci
03aa9780eb Update CHANGELOG.md 2022-11-04 13:38:26 +08:00
hevinci
d3a9005964 Update package.json 2022-11-04 13:38:22 +08:00
hevinci
48bcf4a848 Update document 2022-11-04 13:22:31 +08:00
hevinci
72f0426531 Update PatchSystem
移除了WeaklyUpdatePatchManifestAsync()方法
新增了CheckPackageContentsAsync()方法
2022-11-04 13:10:08 +08:00
hevinci
44ec5b3de3 Update document 2022-11-04 11:39:16 +08:00
hevinci
292fdb1288 Update document 2022-11-03 20:47:40 +08:00
hevinci
76e65286fd Update basic sample 2022-11-03 20:18:05 +08:00
hevinci
9397a0ebae Update ShaderVariantCollector 2022-11-03 20:17:07 +08:00
hevinci
c37b5e52ac Update basic sample 2022-11-03 15:21:03 +08:00
hevinci
ecfced7195 Fix #38 2022-11-03 12:02:10 +08:00
hevinci
1c7a79f7d7 Fix #37 2022-11-03 11:51:17 +08:00
hevinci
1149906786 Fix #29 2022-11-03 11:38:26 +08:00
hevinci
9db111c08a Update runtime code 2022-11-03 10:37:34 +08:00
hevinci
0844447b46 Update AssetBundleBuilder
界面增加构建版本选项
2022-11-03 10:15:27 +08:00
hevinci
c7116ad165 Update basic sample 2022-11-02 22:04:11 +08:00
hevinci
a805e0639e Update editor code 2022-11-02 21:57:08 +08:00
hevinci
e8e69a2e86 Update runtime code
重写了文件解密流程。
2022-11-02 21:54:44 +08:00
hevinci
3e4761a60f Update basic sample 2022-11-01 23:13:45 +08:00
hevinci
3413157c67 Update editor code
调整加密文件的生成规则
2022-11-01 23:13:18 +08:00
hevinci
b5f2174ed0 Update runtime code 2022-11-01 23:02:20 +08:00
hevinci
bdc8285255 Update basic sample 2022-10-31 16:46:05 +08:00
hevinci
cd79f0e434 Update runtime code
AssetsPackage.WeaklyUpdateManifestAsync(string packageVersion)移除了packageVersion参数。
优化了HostPlayMode的初始化逻辑,优先读取沙盒内的清单,如果不存在则读取内置清单。
2022-10-31 16:45:21 +08:00
hevinci
171f40551e Update document 2022-10-28 10:46:35 +08:00
hevinci
ba4efebbce Update CHANGELOG.md 2022-10-27 19:01:07 +08:00
hevinci
2486287a0e Update package.json 2022-10-27 19:01:04 +08:00
hevinci
2599639aeb Update PatchSystem 2022-10-27 14:20:05 +08:00
hevinci
c1192b37c6 Update Extension Sample 2022-10-26 21:03:19 +08:00
hevinci
1f647163f2 Update Basic Sample 2022-10-26 21:03:10 +08:00
hevinci
cc04efe76b Update runtime code
UpdateStaticVersionOperation.PackageCRC重名为PackageVersion。
AssetPackage.GetHumanReadableVersion()重名为GetPackageVersion()
2022-10-26 21:02:25 +08:00
hevinci
18426d0481 Update AssetBundleBuilder 2022-10-26 20:57:27 +08:00
hevinci
500b469bce Update AssetBundleBuilder
增加PackageVersion构建参数。
2022-10-26 19:51:29 +08:00
hevinci
49c242e7bc Update AssetBundleBuilder
检测输出目录文件路径过长导致的异常。
2022-10-25 19:07:48 +08:00
hevinci
2d72d6dbc9 Update AssetSystem 2022-10-25 15:56:07 +08:00
hevinci
1f3e55ebea Update DownloadSystem
下载错误提示增加HTTP Response Code
2022-10-25 14:33:21 +08:00
hevinci
0ecb37419b Update AssetSystem 2022-10-24 19:09:16 +08:00
hevinci
c758bf6530 Update AssetSystem 2022-10-24 15:39:04 +08:00
hevinci
46d985a720 Update AssetBundleDebugger
调试窗口增加调试信息导出按钮。
2022-10-22 18:23:40 +08:00
hevinci
9404882fc7 Update AssetBundleDebugger
调试窗口增加资源对象的加载耗时统计和显示
2022-10-22 17:47:06 +08:00
hevinci
ec1c3d6070 Update runtime code 2022-10-22 17:46:46 +08:00
hevinci
8eb7816e30 Update AssetBundleDebugger
界面增加了包裹名称显示列。
2022-10-22 15:39:26 +08:00
hevinci
c196e44bc6 Update runtime code 2022-10-22 15:38:51 +08:00
hevinci
989d88f7d3 Update runtime code
修复资源回收无效的问题。
2022-10-22 15:37:53 +08:00
hevinci
cb4ebb6306 Update document 2022-10-22 10:51:14 +08:00
hevinci
92e7ec9682 Update CHANGELOG.md 2022-10-22 10:03:41 +08:00
hevinci
32b7ff1b36 Update package.json 2022-10-22 10:03:16 +08:00
hevinci
5a68ef558f Update YooAssets.cs 2022-10-22 10:03:12 +08:00
hevinci
18d48ae963 update collector window
点击修复按钮后自动刷新界面
2022-10-21 18:46:04 +08:00
hevinci
d61c723933 update basic sample 2022-10-21 18:36:28 +08:00
hevinci
bb64ff7278 update runtime code
移除了ILocationServices接口类。
增加了bool CheckLocationValid(string location)方法。
2022-10-21 18:36:03 +08:00
hevinci
d7760cd34d update diagnostic system 2022-10-21 16:49:58 +08:00
hevinci
f9ecad1cf0 Update download system
增加证书认证方法
2022-10-21 15:18:16 +08:00
hevinci
a6de89ab74 Update runtime code 2022-10-19 19:30:50 +08:00
hevinci
e663dcf83b Update document 2022-10-19 19:12:22 +08:00
hevinci
88e8e5cd54 Update AssetBundleCollector 2022-10-19 19:11:57 +08:00
hevinci
9b43d36793 Update basic sample 2022-10-19 18:57:38 +08:00
hevinci
794314a8e1 Update AssetBundleCollector 2022-10-19 18:57:00 +08:00
hevinci
0a1c40cee5 Update download system
增加SetDownloadSystemClearFileResponseCode()新方法
2022-10-19 18:18:32 +08:00
hevinci
958cdd25a5 Update AssetBundleBuilder 2022-10-19 15:54:59 +08:00
hevinci
2fb77c1bf8 Update ShaderVariantCollector 2022-10-19 15:52:46 +08:00
hevinci
3aa46664f7 Update AssetBundleReporter 2022-10-19 15:52:32 +08:00
hevinci
8389ce5793 Update AssetBundleCollector 2022-10-19 15:52:16 +08:00
hevinci
5199430766 Update document 2022-10-18 19:27:47 +08:00
hevinci
0afe5ada2c Update CHANGELOG.md 2022-10-18 15:22:55 +08:00
hevinci
1774eb63b7 Update package.json 2022-10-18 15:22:08 +08:00
hevinci
609cd21603 Update DownloadSystem
修复断点续传统计不准确的问题。
2022-10-18 14:49:56 +08:00
hevinci
97fc65e66d Update OperationSystem
增加新方法GameAsyncOperation.IsBusy()
2022-10-18 12:16:46 +08:00
hevinci
ccac691701 Update runtime code 2022-10-18 12:07:33 +08:00
hevinci
a283c8bbad Update basic sample 2022-10-18 11:56:55 +08:00
hevinci
9bc5580229 Update PatchSystem
移除YooAssets.ClearAllCacheFiles()
新增YooAssets.ClearUnusedCacheFiles();
2022-10-18 11:56:05 +08:00
hevinci
eca5d73b94 Update document 2022-10-18 10:25:51 +08:00
hevinci
fdacd5f3f8 Update basic sample 2022-10-18 10:19:40 +08:00
hevinci
c449a070b4 Update CacheSystem
修复原生文件每次获取都重复拷贝的问题
2022-10-18 10:19:17 +08:00
hevinci
9e2efe3717 Update AssetBundleBuilder 2022-10-18 10:13:12 +08:00
hevinci
90ad292b84 Update runtime code 2022-10-18 10:13:04 +08:00
hevinci
f2422ed16c Update PatchSystem 2022-10-17 16:35:40 +08:00
hevinci
52ac982481 Update AssetBundleCollector 2022-10-17 16:21:00 +08:00
hevinci
661c3a6d61 Update AssetBundleBuilder 2022-10-17 16:20:47 +08:00
hevinci
c14db5fd0d Update PatchSystem
增加AssetsPackage.GetHumanReadableVersion()方法
2022-10-17 16:04:47 +08:00
hevinci
6116e49a05 Update AssetBundleBuilder 2022-10-17 16:04:08 +08:00
hevinci
8b6cd759ef Update streaming root folder 2022-10-17 15:07:25 +08:00
hevinci
e3f1ad79a8 Update basic sample 2022-10-17 14:53:32 +08:00
hevinci
b4c190efb7 Update SimulateBuild 2022-10-17 14:53:22 +08:00
hevinci
bd11f2e7b8 Update patch system
下载器增加超时参数
2022-10-17 14:43:13 +08:00
hevinci
1f26f001e9 Update basic sample 2022-10-14 12:23:23 +08:00
hevinci
ecd2bb4590 Update .gitignore 2022-10-14 12:01:56 +08:00
hevinci
330eabcfc5 Delete unity project files 2022-10-14 11:50:09 +08:00
hevinci
bd8ecab31b Update runtime code 2022-10-14 11:49:32 +08:00
hevinci
e9af0c7042 Update asset system 2022-10-14 11:20:14 +08:00
hevinci
72a49d0ed8 Update runtime code 2022-10-14 11:19:23 +08:00
hevinci
66304c91ec Update Operation System 2022-10-12 18:21:11 +08:00
hevinci
c2192dd657 Update runtime code
移除了YooAssets.IsInitialized字段
增加了YooAssets.InitializeStatus字段
2022-10-12 15:01:39 +08:00
hevinci
1de9e0b79d Update Operation System 2022-10-11 18:27:04 +08:00
hevinci
608f401a80 Update Operation System
增加异步操作取消方法
2022-10-11 18:09:54 +08:00
hevinci
ef1acdc3d1 Update extension code
修复了在未初始化之前查看是否初始化报空异常的错误。
2022-10-11 11:08:22 +08:00
hevinci
82631fb336 Update document 2022-10-10 16:17:09 +08:00
hevinci
a348d9131d Update AssetBundleBuilder
增加首包资源文件拷贝选项
2022-10-09 11:54:26 +08:00
hevinci
fc575f5bc0 Update document 2022-10-08 16:36:07 +08:00
hevinci
e277649878 Update document 2022-10-08 16:25:36 +08:00
803 changed files with 140725 additions and 20463 deletions

5
.gitignore vendored
View File

@@ -58,7 +58,4 @@ sysinfo.txt
# Crashlytics generated file
crashlytics-build.properties
*.vsconfig
Sandbox/
Bundles/
*.vsconfig

View File

@@ -2,6 +2,304 @@
All notable changes to this package will be documented in this file.
## [1.3.6] - 2022-11-26
全新的太空战机Demo !
### Fixed
- (#45)修复了package列表更新触发的异常。
### Added
- 新增了YooAssets.Destroy()资源系统销毁方法。
```C#
/// <summary>
/// 销毁资源系统
/// </summary>
public static void Destroy();
```
### Changed
- 优化了资源收集规则,原生文件打包名称现在已经包含文件后缀名。
- 优化了资源收集规则非原生文件收集器自动移除Unity无法识别的文件。
- 优化了调试信息窗口,列表元素的加载状态显示为文本。
## [1.3.5] - 2022-11-19
### Fixed
- 修复了同步接口加载加密文件失败的问题。
### Added
- 新增了方法AssetsPackage.ClearPackageUnusedCacheFilesAsync()
```c#
/// <summary>
/// 清理本地包裹未使用的缓存文件
/// </summary>
public ClearPackageUnusedCacheFilesOperation ClearPackageUnusedCacheFilesAsync()
```
- 新增了方法AssetsPackage.LoadRawFileAsync()
```c#
/// <summary>
/// 异步加载原生文件
/// </summary>
/// <param name="location">资源的定位地址</param>
public RawFileOperationHandle LoadRawFileAsync(string location)
```
- 新增了方法AssetsPackage.LoadRawFileSync()
```c#
/// <summary>
/// 同步加载原生文件
/// </summary>
/// <param name="location">资源的定位地址</param>
public RawFileOperationHandle LoadRawFileSync(string location)
```
### Changed
- 重命名AssetsPackage.UpdateStaticVersionAsync()为AssetsPackage.UpdatePackageVersionAsync();
- 重命名AssetsPackage.UpdateManifestAsync()为AssetsPackage.UpdatePackageManifestAsync();
### Removed
- 移除了方法YooAssets.ClearUnusedCacheFiles()
- 移除了方法AssetsPackage.GetRawFileAsync()
## [1.3.4] - 2022-11-04
### Fixed
- (#29)修复了EditorHelper中根据guid找uxml有时候会出错的问题。
- (#37)修复了在修改GroupName和GroupDesc时左侧Group栏显示没刷新的问题。
- (#38)修复了工程里没有shader的话SBP构建会报异常的问题。
### Added
- 新增了AssetsPackage.CheckPackageContentsAsync()方法
```c#
/// <summary>
/// 检查本地包裹内容的完整性
/// </summary>
public CheckPackageContentsOperation CheckPackageContentsAsync()
```
### Changed
- 优化了HostPlayMode的初始化逻辑优先读取沙盒内的清单如果不存在则读取内置清单。
- 重写了文件的加密和解密逻辑。
```c#
public interface IDecryptionServices
{
/// <summary>
/// 文件偏移解密方法
/// </summary>
ulong LoadFromFileOffset(DecryptFileInfo fileInfo);
/// <summary>
/// 文件内存解密方法
/// </summary>
byte[] LoadFromMemory(DecryptFileInfo fileInfo);
/// <summary>
/// 文件流解密方法
/// </summary>
System.IO.FileStream LoadFromStream(DecryptFileInfo fileInfo);
/// <summary>
/// 文件流解密的托管缓存大小
/// </summary>
uint GetManagedReadBufferSize();
}
```
- AssetBundleBuilder界面增加了构建版本选项。
### Removed
- 移除了AssetsPackage.WeaklyUpdateManifestAsync()方法。
## [1.3.3] - 2022-10-27
### Fixed
- 修复了资源回收方法无效的问题。
### Added
- 新增了PackageVersion构建参数。
````c#
public class BuildParameters
{
/// <summary>
/// 构建的包裹版本
/// </summary>
public string PackageVersion;
}
````
### Changed
- AssetBundleDebugger窗口增加了包裹名称显示列。
- AssetBundleDebugger窗口增加资源对象的加载耗时统计和显示。
- AssetBundleDebugger窗口增加帧调试数据导出功能。
- AssetBundleBuilder构建流程增加输出目录文件路径过长的检测。
- 下载器返回的错误提示增加HTTP Response Code。
- UpdateStaticVersionOperation.PackageCRC重名为UpdateStaticVersionOperation.PackageVersion。
- AssetPackage.GetHumanReadableVersion()重名为AssetPackage.GetPackageVersion()
## [1.3.2] - 2022-10-22
### Fixed
- 修复了AssetBundleCollector界面点击修复按钮界面没有刷新的问题。
### Added
- 新增了自定义证书认证方法。
````c#
public static class YooAssets
{
/// <summary>
/// 设置下载系统参数,自定义的证书认证实例
/// </summary>
public static void SetDownloadSystemCertificateHandler(UnityEngine.Networking.CertificateHandler instance)
}
````
- 新增了下载失败后清理文件的方法。
````c#
public static class YooAssets
{
/// <summary>
/// 设置下载系统参数下载失败后清理文件的HTTP错误码
/// </summary>
public static void SetDownloadSystemClearFileResponseCode(List<long> codes)
}
````
- 新增了检查资源定位地址是否有效的方法。
```c#
public class AssetsPackage
{
/// <summary>
/// 检查资源定位地址是否有效
/// </summary>
/// <param name="location">资源的定位地址</param>
public bool CheckLocationValid(string location)
}
```
### Removed
- 移除了ILocationServices接口类和初始化字段。
- 移除了AssetPackage.GetAssetPath(string location)方法。
- 移除了BuildParameters.EnableAddressable字段。
### Changed
- AssetBundleCollector配置增加了UniqueBundleName设置用于解决不同包裹之间Bundle名称冲突的问题。
## [1.3.1] - 2022-10-18
### Fixed
- 修复了原生文件每次获取都重复拷贝的问题。
- 修复了断点续传下载字节数统计不准确的问题。
### Added
- 所有下载相关方法增加超时判断参数。
- 新增首包资源文件拷贝选项。
```c#
public class BuildParameters
{
/// <summary>
/// 拷贝内置资源选项
/// </summary>
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
/// <summary>
/// 拷贝内置资源的标签
/// </summary>
public string CopyBuildinFileTags = string.Empty;
}
```
- 新增资源包初始化查询字段。
```c#
public class AssetsPackage
{
/// <summary>
/// 初始化状态
/// </summary>
public EOperationStatus InitializeStatus
}
```
- 增加获取人类可读的版本信息。
````c#
public class AssetsPackage
{
/// <summary>
/// 获取人类可读的版本信息
/// </summary>
public string GetHumanReadableVersion()
}
````
- 新增资源缓存清理方法。
```c#
public static class YooAssets
{
/// <summary>
/// 清理未使用的缓存文件
/// </summary>
public static ClearUnusedCacheFilesOperation ClearUnusedCacheFiles()
}
```
- 异步操作类新增繁忙查询方法。
````c#
public abstract class GameAsyncOperation
{
/// <summary>
/// 异步操作系统是否繁忙
/// </summary>
protected bool IsBusy()
}
````
### Removed
- 移除了AssetsPackage.IsInitialized()方法。
- 移除了YooAssets.ClearAllCacheFiles()方法。
### Changed
- YooAssetsPackage类重名为AssetsPackage
## [1.3.0-preview] - 2022-10-08
该预览版本提供了分布式构建的功能,用于解决分工程或分内容构建的问题。

View File

@@ -56,9 +56,11 @@ namespace YooAsset.Editor
new TaskBuilding(), //开始执行构建
new TaskVerifyBuildResult(), //验证构建结果
new TaskEncryption(), //加密资源文件
new TaskUpdateBuildInfo(), //更新构建信息
new TaskCreatePatchManifest(), //创建清单文件
new TaskCreateReport(), //创建报告文件
new TaskCreatePatchPackage(), //制作补丁包
new TaskCopyBuildinFiles(), //拷贝内置文件
};
}
else if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
@@ -70,9 +72,11 @@ namespace YooAsset.Editor
new TaskBuilding_SBP(), //开始执行构建
new TaskVerifyBuildResult_SBP(), //验证构建结果
new TaskEncryption(), //加密资源文件
new TaskUpdateBuildInfo(), //更新构建信息
new TaskCreatePatchManifest(), //创建清单文件
new TaskCreateReport(), //创建报告文件
new TaskCreatePatchPackage(), //制作补丁包
new TaskCopyBuildinFiles(), //拷贝内置文件
};
}
else
@@ -84,7 +88,6 @@ namespace YooAsset.Editor
var buildResult = BuildRunner.Run(pipeline, _buildContext);
if (buildResult.Success)
{
buildResult.OutputPackageCRC = buildParametersContext.OutputPackageCRC;
buildResult.OutputPackageDirectory = buildParametersContext.GetPackageOutputDirectory();
Debug.Log($"{buildParameters.BuildMode} pipeline build succeed !");
}

View File

@@ -22,7 +22,7 @@ namespace YooAsset.Editor
/// </summary>
public static string GetStreamingAssetsFolderPath()
{
return $"{Application.dataPath}/StreamingAssets/YooAssets/";
return $"{Application.dataPath}/StreamingAssets/{YooAssetSettings.StreamingAssetsBuildinFolder}/";
}
/// <summary>
@@ -64,27 +64,8 @@ namespace YooAsset.Editor
/// </summary>
public static string MakePipelineOutputDirectory(string outputRoot, string buildPackage, BuildTarget buildTarget, EBuildMode buildMode)
{
string result = $"{outputRoot}/{buildPackage}/{buildTarget}/{YooAssetSettings.OutputFolderName}";
if (buildMode == EBuildMode.DryRunBuild)
result += $"_{EBuildMode.DryRunBuild}";
else if (buildMode == EBuildMode.SimulateBuild)
result += $"_{EBuildMode.SimulateBuild}";
return result;
}
/// <summary>
/// 加载补丁清单文件
/// </summary>
internal static PatchManifest LoadPatchManifestFile(string fileDirectory, string packageName, string packageCRC)
{
string filePath = $"{fileDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(packageName, packageCRC)}";
if (File.Exists(filePath) == false)
{
throw new System.Exception($"Not found patch manifest file : {filePath}");
}
string jsonData = FileUtility.ReadFile(filePath);
return PatchManifest.Deserialize(jsonData);
string outputDirectory = $"{outputRoot}/{buildPackage}/{buildTarget}/{YooAssetSettings.OutputFolderName}";
return outputDirectory;
}
}
}

View File

@@ -30,6 +30,16 @@ namespace YooAsset.Editor
/// </summary>
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
/// <summary>
/// 首包资源文件的拷贝方式
/// </summary>
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
/// <summary>
/// 首包资源文件的标签集合
/// </summary>
public string CopyBuildinFileTags = string.Empty;
/// <summary>
/// 加密类名称
/// </summary>

View File

@@ -27,10 +27,13 @@ namespace YooAsset.Editor
private TextField _buildOutputField;
private EnumField _buildPipelineField;
private EnumField _buildModeField;
private TextField _buildVersionField;
private PopupField<string> _buildPackageField;
private PopupField<string> _encryptionField;
private EnumField _compressionField;
private EnumField _outputNameStyleField;
private EnumField _copyBuildinFileOptionField;
private TextField _copyBuildinFileTagsField;
public void CreateGUI()
{
@@ -89,6 +92,10 @@ namespace YooAsset.Editor
RefreshWindow();
});
// 构建版本
_buildVersionField = root.Q<TextField>("BuildVersion");
_buildVersionField.SetValueWithoutNotify(GetBuildPackageVersion());
// 构建包裹
var buildPackageContainer = root.Q("BuildPackageContainer");
if (_buildPackageNames.Count > 0)
@@ -135,7 +142,7 @@ namespace YooAsset.Editor
encryptionContainer.Add(_encryptionField);
}
// 压缩方式
// 压缩方式选项
_compressionField = root.Q<EnumField>("Compression");
_compressionField.Init(AssetBundleBuilderSettingData.Setting.CompressOption);
_compressionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CompressOption);
@@ -157,6 +164,27 @@ namespace YooAsset.Editor
AssetBundleBuilderSettingData.Setting.OutputNameStyle = (EOutputNameStyle)_outputNameStyleField.value;
});
// 首包文件拷贝选项
_copyBuildinFileOptionField = root.Q<EnumField>("CopyBuildinFileOption");
_copyBuildinFileOptionField.Init(AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption);
_copyBuildinFileOptionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption);
_copyBuildinFileOptionField.style.width = 350;
_copyBuildinFileOptionField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption = (ECopyBuildinFileOption)_copyBuildinFileOptionField.value;
RefreshWindow();
});
// 首包文件的资源标签
_copyBuildinFileTagsField = root.Q<TextField>("CopyBuildinFileTags");
_copyBuildinFileTagsField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags);
_copyBuildinFileTagsField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags = _copyBuildinFileTagsField.value;
});
// 构建按钮
var buildButton = root.Q<Button>("Build");
buildButton.clicked += BuildButton_clicked; ;
@@ -193,10 +221,15 @@ namespace YooAsset.Editor
private void RefreshWindow()
{
var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
var copyOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
bool enableElement = buildMode == EBuildMode.ForceRebuild;
bool tagsFiledVisible = copyOption == ECopyBuildinFileOption.ClearAndCopyByTags || copyOption == ECopyBuildinFileOption.OnlyCopyByTags;
_encryptionField.SetEnabled(enableElement);
_compressionField.SetEnabled(enableElement);
_outputNameStyleField.SetEnabled(enableElement);
_copyBuildinFileOptionField.SetEnabled(enableElement);
_copyBuildinFileTagsField.SetEnabled(enableElement);
_copyBuildinFileTagsField.visible = tagsFiledVisible;
}
private void SaveBtn_clicked()
{
@@ -227,12 +260,14 @@ namespace YooAsset.Editor
buildParameters.BuildTarget = _buildTarget;
buildParameters.BuildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
buildParameters.BuildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
buildParameters.BuildPackage = AssetBundleBuilderSettingData.Setting.BuildPackage;
buildParameters.PackageName = AssetBundleBuilderSettingData.Setting.BuildPackage;
buildParameters.PackageVersion = _buildVersionField.value;
buildParameters.VerifyBuildingResult = true;
buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
buildParameters.CompressOption = AssetBundleBuilderSettingData.Setting.CompressOption;
buildParameters.OutputNameStyle = AssetBundleBuilderSettingData.Setting.OutputNameStyle;
buildParameters.CopyBuildinFileOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
buildParameters.CopyBuildinFileTags = AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags;
if (AssetBundleBuilderSettingData.Setting.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
@@ -248,6 +283,13 @@ namespace YooAsset.Editor
}
}
// 构建版本相关
private string GetBuildPackageVersion()
{
int totalMinutes = DateTime.Now.Hour * 60 + DateTime.Now.Minute;
return DateTime.Now.ToString("yyyy-MM-dd") + "-" + totalMinutes;
}
// 构建包裹相关
private int GetDefaultPackageIndex(string packageName)
{

View File

@@ -6,10 +6,13 @@
<ui:TextField picking-mode="Ignore" label="Build Output" name="BuildOutput" />
<uie:EnumField label="Build Pipeline" name="BuildPipeline" />
<uie:EnumField label="Build Mode" name="BuildMode" />
<ui:TextField picking-mode="Ignore" label="Build Version" name="BuildVersion" style="width: 350px;" />
<ui:VisualElement name="BuildPackageContainer" style="height: 24px;" />
<ui:VisualElement name="EncryptionContainer" style="height: 24px;" />
<uie:EnumField label="Compression" value="Center" name="Compression" />
<uie:EnumField label="Output Name Style" value="Center" name="OutputNameStyle" />
<uie:EnumField label="Copy Buildin File Option" value="Center" name="CopyBuildinFileOption" />
<ui:TextField picking-mode="Ignore" label="Copy Buildin File Tags" name="CopyBuildinFileTags" />
<ui:Button text="构建" display-tooltip-when-elided="true" name="Build" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
</ui:VisualElement>
</ui:UXML>

View File

@@ -1,4 +1,5 @@
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
@@ -7,23 +8,23 @@ namespace YooAsset.Editor
/// <summary>
/// 模拟构建
/// </summary>
public static string SimulateBuild(string packageName, bool enableAddressable)
public static string SimulateBuild(string packageName)
{
Debug.Log($"Begin to create simulate package : {packageName}");
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
BuildParameters buildParameters = new BuildParameters();
buildParameters.OutputRoot = defaultOutputRoot;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.BuildMode = EBuildMode.SimulateBuild;
buildParameters.BuildPackage = packageName;
buildParameters.EnableAddressable = enableAddressable;
buildParameters.PackageName = packageName;
buildParameters.PackageVersion = "Simulate";
AssetBundleBuilder builder = new AssetBundleBuilder();
var buildResult = builder.Run(buildParameters);
if (buildResult.Success)
{
string pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(buildParameters.OutputRoot, buildParameters.BuildPackage, buildParameters.BuildTarget, buildParameters.BuildMode);
string manifestFileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.BuildPackage, buildResult.OutputPackageCRC);
string manifestFilePath = $"{pipelineOutputDirectory}/{manifestFileName}";
string manifestFileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string manifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
return manifestFilePath;
}
else

View File

@@ -63,7 +63,7 @@ namespace YooAsset.Editor
IsRawAsset = isRawAsset;
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader))
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
IsShaderAsset = true;
else
IsShaderAsset = false;
@@ -76,7 +76,7 @@ namespace YooAsset.Editor
IsRawAsset = false;
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader))
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
IsShaderAsset = true;
else
IsShaderAsset = false;
@@ -166,7 +166,7 @@ namespace YooAsset.Editor
/// <summary>
/// 计算主资源或共享资源的完整包名
/// </summary>
public void CalculateFullBundleName()
public void CalculateFullBundleName(bool uniqueBundleName, string packageName)
{
if (CollectorType == ECollectorType.None)
{
@@ -177,15 +177,22 @@ namespace YooAsset.Editor
{
string shareBundleName = YooAssetSettingsData.GetUnityShadersBundleFullName();
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
return;
}
else
{
if (_referenceBundleNames.Count > 1)
{
IPackRule packRule = PackDirectory.StaticPackRule;
var bundleName = packRule.GetBundleName(new PackRuleData(AssetPath));
var shareBundleName = $"share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
}
}
if (_referenceBundleNames.Count > 1)
if (uniqueBundleName)
{
IPackRule packRule = PackDirectory.StaticPackRule;
var bundleName = packRule.GetBundleName(new PackRuleData(AssetPath));
var shareBundleName = $"share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
if (string.IsNullOrEmpty(_shareBundleName) == false)
_shareBundleName = $"{packageName.ToLower()}_{_shareBundleName}";
}
}
else

View File

@@ -8,6 +8,40 @@ namespace YooAsset.Editor
{
public class BuildBundleInfo
{
public class BuildPatchInfo
{
/// <summary>
/// 构建内容的哈希值
/// </summary>
public string ContentHash { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public string PatchFileHash { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public string PatchFileCRC { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public long PatchFileSize { set; get; }
/// <summary>
/// 构建输出的文件路径
/// </summary>
public string BuildOutputFilePath { set; get; }
/// <summary>
/// 补丁包输出文件路径
/// </summary>
public string PatchOutputFilePath { set; get; }
}
/// <summary>
/// 资源包名称
/// </summary>
@@ -19,6 +53,22 @@ namespace YooAsset.Editor
/// </summary>
public readonly List<BuildAssetInfo> BuildinAssets = new List<BuildAssetInfo>();
/// <summary>
/// 补丁文件信息
/// </summary>
public readonly BuildPatchInfo PatchInfo = new BuildPatchInfo();
/// <summary>
/// Bundle文件的加载方法
/// </summary>
public EBundleLoadMethod LoadMethod { set; get; }
/// <summary>
/// 加密生成文件的路径
/// 注意:如果未加密该路径为空
/// </summary>
public string EncryptedFilePath { set; get; }
/// <summary>
/// 是否为原生文件
/// </summary>
@@ -36,9 +86,18 @@ namespace YooAsset.Editor
}
/// <summary>
/// 构建内容哈希值
/// 是否为加密文件
/// </summary>
public string ContentHash { set; get; } = "00000000000000000000000000000000"; //32位
public bool IsEncryptedFile
{
get
{
if (string.IsNullOrEmpty(EncryptedFilePath))
return false;
else
return true;
}
}
public BuildBundleInfo(string bundleName)
@@ -89,14 +148,6 @@ namespace YooAsset.Editor
return result.ToArray();
}
/// <summary>
/// 获取文件的扩展名
/// </summary>
public string GetAppendExtension()
{
return System.IO.Path.GetExtension(BundleName);
}
/// <summary>
/// 获取构建的资源路径列表
/// </summary>
@@ -125,5 +176,20 @@ namespace YooAsset.Editor
build.assetNames = GetBuildinAssetPaths();
return build;
}
/// <summary>
/// 创建PatchBundle类
/// </summary>
internal PatchBundle CreatePatchBundle()
{
string fileHash = PatchInfo.PatchFileHash;
string fileCRC = PatchInfo.PatchFileCRC;
long fileSize = PatchInfo.PatchFileSize;
bool isRawFile = IsRawFile;
byte loadMethod = (byte)LoadMethod;
string[] tags = GetBundleTags();
PatchBundle patchBundle = new PatchBundle(BundleName, fileHash, fileCRC, fileSize, isRawFile, loadMethod, tags);
return patchBundle;
}
}
}

View File

@@ -14,6 +14,16 @@ namespace YooAsset.Editor
/// </summary>
public int AssetFileCount;
/// <summary>
/// 是否启用可寻址资源定位
/// </summary>
public bool EnableAddressable;
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName;
/// <summary>
/// 资源包列表
/// </summary>
@@ -54,18 +64,6 @@ namespace YooAsset.Editor
return result;
}
/// <summary>
/// 获取资源包的分类标签列表
/// </summary>
public string[] GetBundleTags(string bundleName)
{
if (TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
{
return bundleInfo.GetBundleTags();
}
throw new Exception($"Not found {nameof(BuildBundleInfo)} : {bundleName}");
}
/// <summary>
/// 获取AssetBundle内构建的资源路径列表
/// </summary>

View File

@@ -19,7 +19,8 @@ namespace YooAsset.Editor
AssetBundleCollectorSettingData.Setting.CheckConfigError();
// 2. 获取所有收集器收集的资源
List<CollectAssetInfo> allCollectAssets = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
var buildResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
List<CollectAssetInfo> allCollectAssets = buildResult.CollectAssets;
// 3. 剔除未被引用的依赖资源
List<CollectAssetInfo> removeDependList = new List<CollectAssetInfo>();
@@ -72,9 +73,13 @@ namespace YooAsset.Editor
}
}
}
context.AssetFileCount = buildAssetDic.Count;
// 6. 填充主动收集资源的依赖列表
// 6. 记录关键信息
context.AssetFileCount = buildAssetDic.Count;
context.EnableAddressable = buildResult.EnableAddressable;
context.UniqueBundleName = buildResult.UniqueBundleName;
// 7. 填充主动收集资源的依赖列表
foreach (var collectAssetInfo in allCollectAssets)
{
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
@@ -88,13 +93,13 @@ namespace YooAsset.Editor
buildAssetDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
}
// 7. 计算完整的资源包名
// 8. 计算完整的资源包名
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
{
pair.Value.CalculateFullBundleName();
pair.Value.CalculateFullBundleName(buildResult.UniqueBundleName, buildResult.PackageName);
}
// 8. 移除不参与构建的资源
// 9. 移除不参与构建的资源
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
{
@@ -107,7 +112,7 @@ namespace YooAsset.Editor
buildAssetDic.Remove(removeValue.AssetPath);
}
// 9. 构建资源包
// 10. 构建资源包
var allBuildinAssets = buildAssetDic.Values.ToList();
if (allBuildinAssets.Count == 0)
throw new Exception("构建的资源列表不能为空");

View File

@@ -57,21 +57,21 @@ namespace YooAsset.Editor
public EBuildMode BuildMode;
/// <summary>
/// 构建的Package名称
/// 构建的包裹名称
/// </summary>
public string BuildPackage;
public string PackageName;
/// <summary>
/// 构建的包裹版本
/// </summary>
public string PackageVersion;
/// <summary>
/// 验证构建结果
/// </summary>
public bool VerifyBuildingResult = false;
/// <summary>
/// 启用可寻址资源定位
/// </summary>
public bool EnableAddressable = false;
/// <summary>
/// 加密类
/// </summary>
@@ -82,6 +82,16 @@ namespace YooAsset.Editor
/// </summary>
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
/// <summary>
/// 拷贝内置资源选项
/// </summary>
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
/// <summary>
/// 拷贝内置资源的标签
/// </summary>
public string CopyBuildinFileTags = string.Empty;
/// <summary>
/// 压缩选项
/// </summary>

View File

@@ -11,30 +11,12 @@ namespace YooAsset.Editor
private string _pipelineOutputDirectory = string.Empty;
private string _packageOutputDirectory = string.Empty;
private string _outputPackageCRC = string.Empty;
/// <summary>
/// 构建参数
/// </summary>
public BuildParameters Parameters { private set; get; }
/// <summary>
/// 构建输出的包裹清单哈希值
/// </summary>
public string OutputPackageCRC
{
get
{
if (string.IsNullOrEmpty(_outputPackageCRC))
throw new Exception("Output package file CRC32 is empty !");
return _outputPackageCRC;
}
set
{
_outputPackageCRC = value;
}
}
public BuildParametersContext(BuildParameters parameters)
{
@@ -49,7 +31,7 @@ namespace YooAsset.Editor
{
if (string.IsNullOrEmpty(_pipelineOutputDirectory))
{
_pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(Parameters.OutputRoot, Parameters.BuildPackage, Parameters.BuildTarget, Parameters.BuildMode);
_pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(Parameters.OutputRoot, Parameters.PackageName, Parameters.BuildTarget, Parameters.BuildMode);
}
return _pipelineOutputDirectory;
}
@@ -61,7 +43,7 @@ namespace YooAsset.Editor
{
if (string.IsNullOrEmpty(_packageOutputDirectory))
{
_packageOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.BuildPackage}/{Parameters.BuildTarget}/{OutputPackageCRC}";
_packageOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.PackageName}/{Parameters.BuildTarget}/{Parameters.PackageVersion}";
}
return _packageOutputDirectory;
}

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace YooAsset.Editor
@@ -56,6 +57,9 @@ namespace YooAsset.Editor
public static void Serialize(string savePath, BuildReport buildReport)
{
if (File.Exists(savePath))
File.Delete(savePath);
string json = JsonUtility.ToJson(buildReport, true);
FileUtility.CreateFile(savePath, json);
}

View File

@@ -8,21 +8,6 @@ namespace YooAsset.Editor
[Serializable]
public class ReportBundleInfo
{
public class FlagsData
{
public bool IsEncrypted { private set; get; }
public bool IsBuildin { private set; get; }
public bool IsRawFile { private set; get; }
public FlagsData(bool isEncrypted, bool isBuildin, bool isRawFile)
{
IsEncrypted = isEncrypted;
IsBuildin = isBuildin;
IsRawFile = isRawFile;
}
}
private FlagsData _flagData;
/// <summary>
/// 资源包名称
/// </summary>
@@ -48,33 +33,21 @@ namespace YooAsset.Editor
/// </summary>
public long FileSize;
/// <summary>
/// 是否为原生文件
/// </summary>
public bool IsRawFile;
/// <summary>
/// 加载方法
/// </summary>
public EBundleLoadMethod LoadMethod;
/// <summary>
/// Tags
/// </summary>
public string[] Tags;
/// <summary>
/// Flags
/// </summary>
public int Flags;
/// <summary>
/// 获取标志位的解析数据
/// </summary>
public FlagsData GetFlagData()
{
if (_flagData == null)
{
BitMask32 value = Flags;
bool isEncrypted = value.Test(0);
bool isBuildin = value.Test(1);
bool isRawFile = value.Test(2);
_flagData = new FlagsData(isEncrypted, isBuildin, isRawFile);
}
return _flagData;
}
/// <summary>
/// 获取资源分类标签的字符串
/// </summary>
@@ -85,16 +58,5 @@ namespace YooAsset.Editor
else
return string.Empty;
}
/// <summary>
/// 是否为原生文件
/// </summary>
public bool IsRawFile()
{
if (System.IO.Path.GetExtension(BundleName) == $".{YooAssetSettingsData.Setting.RawFileVariant}")
return true;
else
return false;
}
}
}

View File

@@ -44,15 +44,25 @@ namespace YooAsset.Editor
public EBuildMode BuildMode;
/// <summary>
/// 构建包裹
/// 构建包裹名称
/// </summary>
public string BuildPackage;
public string BuildPackageName;
/// <summary>
/// 构建包裹版本
/// </summary>
public string BuildPackageVersion;
/// <summary>
/// 启用可寻址资源定位
/// </summary>
public bool EnableAddressable;
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName;
/// <summary>
/// 加密服务类名称
/// </summary>

View File

@@ -25,10 +25,5 @@ namespace YooAsset.Editor
/// 输出的补丁包目录
/// </summary>
public string OutputPackageDirectory;
/// <summary>
/// 输出的包裹清单哈希值
/// </summary>
public string OutputPackageCRC;
}
}

View File

@@ -25,16 +25,19 @@ namespace YooAsset.Editor
if (buildMode == EBuildMode.SimulateBuild)
return;
// 开始构建
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
BuildAssetBundleOptions buildOptions = buildParametersContext.GetPipelineBuildOptions();
AssetBundleManifest buildResults = BuildPipeline.BuildAssetBundles(pipelineOutputDirectory, buildMapContext.GetPipelineBuilds(), buildOptions, buildParametersContext.Parameters.BuildTarget);
if (buildResults == null)
{
throw new Exception("构建过程中发生错误!");
}
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
string unityOutputManifestFilePath = $"{buildParametersContext.GetPipelineOutputDirectory()}/{YooAssetSettings.OutputFolderName}";
if(System.IO.File.Exists(unityOutputManifestFilePath) == false)
string unityOutputManifestFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
if (System.IO.File.Exists(unityOutputManifestFilePath) == false)
throw new Exception("构建过程中发生严重错误!请查阅上下文日志!");
}
@@ -43,10 +46,10 @@ namespace YooAsset.Editor
buildResultContext.UnityManifest = buildResults;
context.SetContextObject(buildResultContext);
// 拷贝原生文件
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyRawBundle(buildMapContext, buildParametersContext);
UpdateBuildBundleInfo(buildMapContext, buildParametersContext, buildResultContext);
}
}
@@ -69,29 +72,5 @@ namespace YooAsset.Editor
}
}
}
/// <summary>
/// 更新构建结果
/// </summary>
private void UpdateBuildBundleInfo(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext, BuildResultContext buildResult)
{
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
if (bundleInfo.IsRawFile)
{
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
bundleInfo.ContentHash = HashUtility.FileMD5(filePath);
}
else
{
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
if (hash.isValid)
bundleInfo.ContentHash = hash.ToString();
else
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
}
}
}
}
}

View File

@@ -46,10 +46,10 @@ namespace YooAsset.Editor
buildResultContext.Results = buildResults;
context.SetContextObject(buildResultContext);
// 拷贝原生文件
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyRawBundle(buildMapContext, buildParametersContext);
UpdateBuildBundleInfo(buildMapContext, buildParametersContext, buildResultContext);
}
}
@@ -72,29 +72,5 @@ namespace YooAsset.Editor
}
}
}
/// <summary>
/// 更新构建结果
/// </summary>
private void UpdateBuildBundleInfo(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext, BuildResultContext buildResult)
{
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
if (bundleInfo.IsRawFile)
{
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
bundleInfo.ContentHash = HashUtility.FileMD5(filePath);
}
else
{
// 注意当资源包的依赖列表发生变化的时候ContentHash也会发生变化
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
bundleInfo.ContentHash = value.Hash.ToString();
else
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
}
}
}
}
}

View File

@@ -0,0 +1,100 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
[TaskAttribute("拷贝内置文件到流目录")]
public class TaskCopyBuildinFiles : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var patchManifestContext = context.GetContextObject<PatchManifestContext>();
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
if (buildParametersContext.Parameters.CopyBuildinFileOption != ECopyBuildinFileOption.None)
{
CopyBuildinFilesToStreaming(buildParametersContext, patchManifestContext);
}
}
}
/// <summary>
/// 拷贝首包资源文件
/// </summary>
private void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext, PatchManifestContext patchManifestContext)
{
ECopyBuildinFileOption option = buildParametersContext.Parameters.CopyBuildinFileOption;
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
string streamingAssetsDirectory = AssetBundleBuilderHelper.GetStreamingAssetsFolderPath();
string buildPackageName = buildParametersContext.Parameters.PackageName;
string buildPackageVersion = buildParametersContext.Parameters.PackageVersion;
// 加载补丁清单
PatchManifest patchManifest = patchManifestContext.Manifest;
// 清空流目录
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.ClearAndCopyByTags)
{
AssetBundleBuilderHelper.ClearStreamingAssetsFolder();
}
// 拷贝补丁清单文件
{
string fileName = YooAssetSettingsData.GetPatchManifestFileName(buildPackageName, buildPackageVersion);
string sourcePath = $"{packageOutputDirectory}/{fileName}";
string destPath = $"{streamingAssetsDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝补丁清单哈希文件
{
string fileName = YooAssetSettingsData.GetPatchManifestHashFileName(buildPackageName, buildPackageVersion);
string sourcePath = $"{packageOutputDirectory}/{fileName}";
string destPath = $"{streamingAssetsDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝补丁清单版本文件
{
string fileName = YooAssetSettingsData.GetPatchManifestVersionFileName(buildPackageName);
string sourcePath = $"{packageOutputDirectory}/{fileName}";
string destPath = $"{streamingAssetsDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝文件列表(所有文件)
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.OnlyCopyAll)
{
foreach (var patchBundle in patchManifest.BundleList)
{
string sourcePath = $"{packageOutputDirectory}/{patchBundle.FileName}";
string destPath = $"{streamingAssetsDirectory}/{patchBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
// 拷贝文件列表(带标签的文件)
if (option == ECopyBuildinFileOption.ClearAndCopyByTags || option == ECopyBuildinFileOption.OnlyCopyByTags)
{
string[] tags = buildParametersContext.Parameters.CopyBuildinFileTags.Split(';');
foreach (var patchBundle in patchManifest.BundleList)
{
if (patchBundle.HasTag(tags) == false)
continue;
string sourcePath = $"{packageOutputDirectory}/{patchBundle.FileName}";
string destPath = $"{streamingAssetsDirectory}/{patchBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
// 刷新目录
AssetDatabase.Refresh();
BuildRunner.Log($"内置文件拷贝完成:{streamingAssetsDirectory}");
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 057a358d2d0c92b47add59dac8bef783
guid: 5c77e17c3a3a57548a218f1cd26f5a55
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -8,6 +8,11 @@ using UnityEditor.Build.Pipeline.Interfaces;
namespace YooAsset.Editor
{
public class PatchManifestContext : IContextObject
{
internal PatchManifest Manifest;
}
[TaskAttribute("创建补丁清单文件")]
public class TaskCreatePatchManifest : IBuildTask
{
@@ -21,23 +26,25 @@ namespace YooAsset.Editor
/// </summary>
private void CreatePatchManifestFile(BuildContext context)
{
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
// 创建新补丁清单
PatchManifest patchManifest = new PatchManifest();
patchManifest.FileVersion = YooAssetSettings.PatchManifestFileVersion;
patchManifest.EnableAddressable = buildParameters.EnableAddressable;
patchManifest.EnableAddressable = buildMapContext.EnableAddressable;
patchManifest.OutputNameStyle = (int)buildParameters.OutputNameStyle;
patchManifest.PackageName = buildParameters.BuildPackage;
patchManifest.PackageName = buildParameters.PackageName;
patchManifest.PackageVersion = buildParameters.PackageVersion;
patchManifest.BundleList = GetAllPatchBundle(context);
patchManifest.AssetList = GetAllPatchAsset(context, patchManifest);
// 更新Unity内置资源包的引用关系
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
if(buildParameters.BuildMode == EBuildMode.IncrementalBuild)
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
{
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results);
@@ -45,24 +52,35 @@ namespace YooAsset.Editor
}
// 创建补丁清单文件
string manifestFileTempName = YooAssetSettingsData.GetPatchManifestTempFileName(buildParameters.BuildPackage);
string manifestFileTempPath = $"{pipelineOutputDirectory}/{manifestFileTempName}";
BuildRunner.Log($"创建补丁清单文件:{manifestFileTempPath}");
PatchManifest.Serialize(manifestFileTempPath, patchManifest);
string packageHash;
{
string fileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
PatchManifest.Serialize(filePath, patchManifest);
packageHash = HashUtility.FileMD5(filePath);
BuildRunner.Log($"创建补丁清单文件:{filePath}");
// 计算补丁清单文件的CRC32
buildParametersContext.OutputPackageCRC = HashUtility.FileCRC32(manifestFileTempPath);
var patchManifestContext = new PatchManifestContext();
string jsonData = FileUtility.ReadFile(filePath);
patchManifestContext.Manifest = PatchManifest.Deserialize(jsonData);
context.SetContextObject(patchManifestContext);
}
// 补丁清单文件重命名
string manifestFileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.BuildPackage, buildParametersContext.OutputPackageCRC);
string manifestFilePath = $"{pipelineOutputDirectory}/{manifestFileName}";
EditorTools.FileMoveTo(manifestFileTempPath, manifestFilePath);
// 创建补丁清单哈希文件
{
string fileName = YooAssetSettingsData.GetPatchManifestHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
FileUtility.CreateFile(filePath, packageHash);
BuildRunner.Log($"创建补丁清单哈希文件:{filePath}");
}
// 创建静态版本文件
string staticVersionFileName = YooAssetSettingsData.GetStaticVersionFileName(buildParameters.BuildPackage);
string staticVersionFilePath = $"{pipelineOutputDirectory}/{staticVersionFileName}";
BuildRunner.Log($"创建静态版本文件:{staticVersionFilePath}");
FileUtility.CreateFile(staticVersionFilePath, buildParametersContext.OutputPackageCRC);
// 创建补丁清单版本文件
{
string fileName = YooAssetSettingsData.GetPatchManifestVersionFileName(buildParameters.PackageName);
string filePath = $"{packageOutputDirectory}/{fileName}";
FileUtility.CreateFile(filePath, buildParameters.PackageVersion);
BuildRunner.Log($"创建补丁清单版本文件:{filePath}");
}
}
/// <summary>
@@ -70,61 +88,23 @@ namespace YooAsset.Editor
/// </summary>
private List<PatchBundle> GetAllPatchBundle(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var encryptionContext = context.GetContextObject<TaskEncryption.EncryptionContext>();
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
List<PatchBundle> result = new List<PatchBundle>(1000);
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
var bundleName = bundleInfo.BundleName;
string fileHash = GetBundleFileHash(bundleInfo, buildParameters);
string fileCRC = GetBundleFileCRC(bundleInfo, buildParameters);
long fileSize = GetBundleFileSize(bundleInfo, buildParameters);
string[] tags = buildMapContext.GetBundleTags(bundleName);
bool isEncrypted = encryptionContext.IsEncryptFile(bundleName);
bool isRawFile = bundleInfo.IsRawFile;
PatchBundle patchBundle = new PatchBundle(bundleName, fileHash, fileCRC, fileSize, tags);
patchBundle.SetFlagsValue(isRawFile, isEncrypted);
var patchBundle = bundleInfo.CreatePatchBundle();
result.Add(patchBundle);
}
return result;
}
private string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000000000000000000000000000"; //32位
string filePath = $"{buildParametersContext.GetPipelineOutputDirectory()}/{bundleInfo.BundleName}";
return HashUtility.FileMD5(filePath);
}
private string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000"; //8位
string filePath = $"{buildParametersContext.GetPipelineOutputDirectory()}/{bundleInfo.BundleName}";
return HashUtility.FileCRC32(filePath);
}
private long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return 0;
string filePath = $"{buildParametersContext.GetPipelineOutputDirectory()}/{bundleInfo.BundleName}";
return FileUtility.GetFileSize(filePath);
}
/// <summary>
/// 获取资源列表
/// </summary>
private List<PatchAsset> GetAllPatchAsset(BuildContext context, PatchManifest patchManifest)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
List<PatchAsset> result = new List<PatchAsset>(1000);
@@ -134,7 +114,7 @@ namespace YooAsset.Editor
foreach (var assetInfo in assetInfos)
{
PatchAsset patchAsset = new PatchAsset();
if (buildParameters.Parameters.EnableAddressable)
if (buildMapContext.EnableAddressable)
patchAsset.Address = assetInfo.Address;
else
patchAsset.Address = string.Empty;
@@ -188,6 +168,10 @@ namespace YooAsset.Editor
shaderBundleReferenceList.Add(valuePair.Key);
}
// 注意:没有任何资源依赖着色器
if (shaderBundleReferenceList.Count == 0)
return;
// 获取着色器资源包索引
Predicate<PatchBundle> predicate = new Predicate<PatchBundle>(s => s.BundleName == shadersBunldeName);
int shaderBundleId = patchManifest.BundleList.FindIndex(predicate);

View File

@@ -9,47 +9,24 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyPatchFiles(buildParameters);
CopyPatchFiles(buildParameters, buildMapContext);
}
}
/// <summary>
/// 拷贝补丁文件到补丁包目录
/// </summary>
private void CopyPatchFiles(BuildParametersContext buildParametersContext)
private void CopyPatchFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{
var buildParameters = buildParametersContext.Parameters;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
BuildRunner.Log($"开始拷贝补丁文件到补丁包目录:{packageOutputDirectory}");
// 拷贝Report文件
{
string reportFileName = YooAssetSettingsData.GetReportFileName(buildParameters.BuildPackage, buildParametersContext.OutputPackageCRC);
string sourcePath = $"{pipelineOutputDirectory}/{reportFileName}";
string destPath = $"{packageOutputDirectory}/{reportFileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝补丁清单文件
{
string manifestFileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.BuildPackage, buildParametersContext.OutputPackageCRC);
string sourcePath = $"{pipelineOutputDirectory}/{manifestFileName}";
string destPath = $"{packageOutputDirectory}/{manifestFileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝静态版本文件
{
string versionFileName = YooAssetSettingsData.GetStaticVersionFileName(buildParameters.BuildPackage);
string sourcePath = $"{pipelineOutputDirectory}/{versionFileName}";
string destPath = $"{packageOutputDirectory}/{versionFileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
// 拷贝构建日志
@@ -67,7 +44,7 @@ namespace YooAsset.Editor
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
else
else if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
// 拷贝UnityManifest序列化文件
{
@@ -83,16 +60,17 @@ namespace YooAsset.Editor
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
else
{
throw new System.NotImplementedException();
}
// 拷贝所有补丁文件
int progressValue = 0;
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(pipelineOutputDirectory, buildParameters.BuildPackage, buildParametersContext.OutputPackageCRC);
int patchFileTotalCount = patchManifest.BundleList.Count;
foreach (var patchBundle in patchManifest.BundleList)
int patchFileTotalCount = buildMapContext.BundleInfos.Count;
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
string sourcePath = $"{pipelineOutputDirectory}/{patchBundle.BundleName}";
string destPath = $"{packageOutputDirectory}/{patchBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
EditorTools.CopyFile(bundleInfo.PatchInfo.BuildOutputFilePath, bundleInfo.PatchInfo.PatchOutputFilePath, true);
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, patchFileTotalCount);
}
EditorTools.ClearProgressBar();

View File

@@ -12,24 +12,25 @@ namespace YooAsset.Editor
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var patchManifestContext = context.GetContextObject<PatchManifestContext>();
buildParameters.StopWatch();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild)
{
CreateReportFile(buildParameters, buildMapContext);
CreateReportFile(buildParameters, buildMapContext, patchManifestContext);
}
float buildSeconds = buildParameters.GetBuildingSeconds();
BuildRunner.Info($"Build time consuming {buildSeconds} seconds.");
}
private void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
private void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext, PatchManifestContext patchManifestContext)
{
var buildParameters = buildParametersContext.Parameters;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(pipelineOutputDirectory, buildParameters.BuildPackage, buildParametersContext.OutputPackageCRC);
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
PatchManifest patchManifest = patchManifestContext.Manifest;
BuildReport buildReport = new BuildReport();
// 概述信息
@@ -45,8 +46,10 @@ namespace YooAsset.Editor
buildReport.Summary.BuildTarget = buildParameters.BuildTarget;
buildReport.Summary.BuildPipeline = buildParameters.BuildPipeline;
buildReport.Summary.BuildMode = buildParameters.BuildMode;
buildReport.Summary.BuildPackage = buildParameters.BuildPackage;
buildReport.Summary.EnableAddressable = buildParameters.EnableAddressable;
buildReport.Summary.BuildPackageName = buildParameters.PackageName;
buildReport.Summary.BuildPackageVersion = buildParameters.PackageVersion;
buildReport.Summary.EnableAddressable = buildMapContext.EnableAddressable;
buildReport.Summary.UniqueBundleName = buildMapContext.UniqueBundleName;
buildReport.Summary.EncryptionServicesClassName = buildParameters.EncryptionServices == null ?
"null" : buildParameters.EncryptionServices.GetType().FullName;
@@ -95,17 +98,14 @@ namespace YooAsset.Editor
reportBundleInfo.FileCRC = patchBundle.FileCRC;
reportBundleInfo.FileSize = patchBundle.FileSize;
reportBundleInfo.Tags = patchBundle.Tags;
reportBundleInfo.Flags = patchBundle.Flags;
reportBundleInfo.IsRawFile = patchBundle.IsRawFile;
reportBundleInfo.LoadMethod = (EBundleLoadMethod)patchBundle.LoadMethod;
buildReport.BundleInfos.Add(reportBundleInfo);
}
// 删除旧文件
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.BuildPackage, buildParametersContext.OutputPackageCRC);
string filePath = $"{pipelineOutputDirectory}/{fileName}";
if (File.Exists(filePath))
File.Delete(filePath);
// 序列化文件
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
BuildReport.Serialize(filePath, buildReport);
BuildRunner.Log($"资源构建报告文件创建完成:{filePath}");
}
@@ -179,7 +179,7 @@ namespace YooAsset.Editor
int fileCount = 0;
foreach (var patchBundle in patchManifest.BundleList)
{
if (patchBundle.IsEncrypted)
if (patchBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
fileCount++;
}
return fileCount;
@@ -189,7 +189,7 @@ namespace YooAsset.Editor
long fileBytes = 0;
foreach (var patchBundle in patchManifest.BundleList)
{
if (patchBundle.IsEncrypted)
if (patchBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
fileBytes += patchBundle.FileSize;
}
return fileBytes;

View File

@@ -9,19 +9,6 @@ namespace YooAsset.Editor
[TaskAttribute("资源包加密")]
public class TaskEncryption : IBuildTask
{
public class EncryptionContext : IContextObject
{
public List<string> EncryptList;
/// <summary>
/// 检测是否为加密文件
/// </summary>
public bool IsEncryptFile(string bundleName)
{
return EncryptList.Contains(bundleName);
}
}
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
@@ -30,65 +17,52 @@ namespace YooAsset.Editor
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
EncryptionContext encryptionContext = new EncryptionContext();
encryptionContext.EncryptList = EncryptFiles(buildParameters, buildMapContext);
context.SetContextObject(encryptionContext);
}
else
{
EncryptionContext encryptionContext = new EncryptionContext();
encryptionContext.EncryptList = new List<string>();
context.SetContextObject(encryptionContext);
EncryptingBundleFiles(buildParameters, buildMapContext);
}
}
/// <summary>
/// 加密文件
/// </summary>
private List<string> EncryptFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
private void EncryptingBundleFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{
var encryptionServices = buildParametersContext.Parameters.EncryptionServices;
// 加密资源列表
List<string> encryptList = new List<string>();
// 如果没有设置加密类
if (encryptionServices == null)
return encryptList;
return;
int progressValue = 0;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
if (encryptionServices.Check(bundleInfo.BundleName))
bundleInfo.LoadMethod = EBundleLoadMethod.Normal;
EncryptFileInfo fileInfo = new EncryptFileInfo();
fileInfo.BundleName = bundleInfo.BundleName;
fileInfo.FilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
var encryptResult = encryptionServices.Encrypt(fileInfo);
if (encryptResult.LoadMethod != EBundleLoadMethod.Normal)
{
// 注意:原生文件不支持加密
if (bundleInfo.IsRawFile)
{
UnityEngine.Debug.LogWarning($"Encryption not support raw file : {bundleInfo.BundleName}");
continue;
}
encryptList.Add(bundleInfo.BundleName);
// 注意:通过判断文件合法性,规避重复加密一个文件
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
byte[] fileData = File.ReadAllBytes(filePath);
if (EditorTools.CheckBundleFileValid(fileData))
{
byte[] bytes = encryptionServices.Encrypt(fileData);
File.WriteAllBytes(filePath, bytes);
BuildRunner.Log($"文件加密完成:{filePath}");
}
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}.encrypt";
FileUtility.CreateFile(filePath, encryptResult.EncryptedData);
bundleInfo.EncryptedFilePath = filePath;
bundleInfo.LoadMethod = encryptResult.LoadMethod;
BuildRunner.Log($"Bundle文件加密完成{filePath}");
}
// 进度条
EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.BundleInfos.Count);
}
EditorTools.ClearProgressBar();
if(encryptList.Count == 0)
UnityEngine.Debug.LogWarning($"没有发现需要加密的文件!");
return encryptList;
}
}
}

View File

@@ -13,7 +13,7 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = BuildMapCreater.CreateBuildMap(buildParametersContext.Parameters.BuildMode, buildParametersContext.Parameters.BuildPackage);
var buildMapContext = BuildMapCreater.CreateBuildMap(buildParametersContext.Parameters.BuildMode, buildParametersContext.Parameters.PackageName);
context.SetContextObject(buildMapContext);
BuildRunner.Log("构建内容准备完毕!");

View File

@@ -19,8 +19,10 @@ namespace YooAsset.Editor
// 检测构建参数合法性
if (buildParameters.BuildTarget == BuildTarget.NoTarget)
throw new Exception("请选择目标平台");
if (string.IsNullOrEmpty(buildParameters.BuildPackage))
if (string.IsNullOrEmpty(buildParameters.PackageName))
throw new Exception("包裹名称不能为空");
if(string.IsNullOrEmpty(buildParameters.PackageVersion))
throw new Exception("包裹版本不能为空");
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
{
@@ -32,13 +34,27 @@ namespace YooAsset.Editor
if (EditorTools.HasDirtyScenes())
throw new Exception("检测到未保存的场景文件");
// 检测首包资源标签
if (buildParameters.CopyBuildinFileOption == ECopyBuildinFileOption.ClearAndCopyByTags
|| buildParameters.CopyBuildinFileOption == ECopyBuildinFileOption.OnlyCopyByTags)
{
if (string.IsNullOrEmpty(buildParameters.CopyBuildinFileTags))
throw new Exception("首包资源标签不能为空!");
}
// 检测包裹输出目录是否存在
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
if (Directory.Exists(packageOutputDirectory))
throw new Exception($"本次构建的补丁目录已经存在:{packageOutputDirectory}");
// 保存改动的资源
AssetDatabase.SaveAssets();
}
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
{
// 删除平台总目录
string platformDirectory = $"{buildParameters.OutputRoot}/{buildParameters.BuildPackage}/{buildParameters.BuildTarget}";
string platformDirectory = $"{buildParameters.OutputRoot}/{buildParameters.PackageName}/{buildParameters.BuildTarget}";
if (EditorTools.DeleteDirectory(platformDirectory))
{
BuildRunner.Log($"删除平台总目录:{platformDirectory}");

View File

@@ -0,0 +1,118 @@
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
[TaskAttribute("更新构建信息")]
public class TaskUpdateBuildInfo : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
int outputNameStyle = (int)buildParametersContext.Parameters.OutputNameStyle;
// 1.检测路径长度
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
// NOTE检测路径长度不要超过260字符。
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
if (filePath.Length >= 260)
throw new Exception($"The output bundle name is too long {filePath.Length} chars : {filePath}");
}
// 2.更新构建输出的文件路径
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
if (bundleInfo.IsEncryptedFile)
bundleInfo.PatchInfo.BuildOutputFilePath = bundleInfo.EncryptedFilePath;
else
bundleInfo.PatchInfo.BuildOutputFilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
}
// 3.更新文件其它信息
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
string buildOutputFilePath = bundleInfo.PatchInfo.BuildOutputFilePath;
bundleInfo.PatchInfo.ContentHash = GetBundleContentHash(bundleInfo, context);
bundleInfo.PatchInfo.PatchFileHash = GetBundleFileHash(buildOutputFilePath, buildParametersContext);
bundleInfo.PatchInfo.PatchFileCRC = GetBundleFileCRC(buildOutputFilePath, buildParametersContext);
bundleInfo.PatchInfo.PatchFileSize = GetBundleFileSize(buildOutputFilePath, buildParametersContext);
}
// 4.更新补丁包输出的文件路径
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
string patchFileName = PatchManifest.CreateBundleFileName(outputNameStyle, bundleInfo.BundleName, bundleInfo.PatchInfo.PatchFileHash);
bundleInfo.PatchInfo.PatchOutputFilePath = $"{packageOutputDirectory}/{patchFileName}";
}
}
private string GetBundleContentHash(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000000000000000000000000000"; //32位
if (bundleInfo.IsRawFile)
{
string filePath = bundleInfo.PatchInfo.BuildOutputFilePath;
return HashUtility.FileMD5(filePath);
}
if (parameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
var buildResult = context.GetContextObject<TaskBuilding.BuildResultContext>();
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
if (hash.isValid)
return hash.ToString();
else
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
}
else if (parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
// 注意当资源包的依赖列表发生变化的时候ContentHash也会发生变化
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
return value.Hash.ToString();
else
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
}
else
{
throw new System.NotImplementedException();
}
}
private string GetBundleFileHash(string filePath, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000000000000000000000000000"; //32位
else
return HashUtility.FileMD5(filePath);
}
private string GetBundleFileCRC(string filePath, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000"; //8位
else
return HashUtility.FileCRC32(filePath);
}
private long GetBundleFileSize(string filePath, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return 0;
else
return FileUtility.GetFileSize(filePath);
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: cfc81e18e5b5f6f4b821c7427b34d349
guid: 4882f54fbf0bcb04680fb581deae4889
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -62,6 +62,7 @@ namespace YooAsset.Editor
}
// 4. 验证Asset
/*
bool isPass = true;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
@@ -98,6 +99,7 @@ namespace YooAsset.Editor
throw new Exception("构建结果验证没有通过,请参考警告日志!");
}
}
*/
BuildRunner.Log("构建结果验证成功!");
}

View File

@@ -0,0 +1,34 @@

namespace YooAsset.Editor
{
/// <summary>
/// 首包资源文件的拷贝方式
/// </summary>
public enum ECopyBuildinFileOption
{
/// <summary>
/// 不拷贝任何文件
/// </summary>
None = 0,
/// <summary>
/// 先清空已有文件,然后拷贝所有文件
/// </summary>
ClearAndCopyAll,
/// <summary>
/// 先清空已有文件,然后按照资源标签拷贝文件
/// </summary>
ClearAndCopyByTags,
/// <summary>
/// 不清空已有文件,直接拷贝所有文件
/// </summary>
OnlyCopyAll,
/// <summary>
/// 不清空已有文件,直接按照资源标签拷贝文件
/// </summary>
OnlyCopyByTags,
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: a8d6592eded144142afcf85c79cf1ce4
guid: 4defd475b635cdf4b87108140d3a0ad1
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -1,18 +0,0 @@

namespace YooAsset.Editor
{
public interface IEncryptionServices
{
/// <summary>
/// 检测是否需要加密
/// </summary>
bool Check(string bundleName);
/// <summary>
/// 加密方法
/// </summary>
/// <param name="fileData">要加密的文件数据</param>
/// <returns>返回加密后的字节数据</returns>
byte[] Encrypt(byte[] fileData);
}
}

View File

@@ -132,10 +132,10 @@ namespace YooAsset.Editor
/// <summary>
/// 获取打包收集的资源文件
/// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode, bool enableAddressable, AssetBundleCollectorGroup group)
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command, AssetBundleCollectorGroup group)
{
// 注意:模拟构建模式下只收集主资源
if (buildMode == EBuildMode.SimulateBuild)
if (command.BuildMode == EBuildMode.SimulateBuild)
{
if (CollectorType != ECollectorType.MainAssetCollector)
return new List<CollectAssetInfo>();
@@ -162,7 +162,7 @@ namespace YooAsset.Editor
{
if (result.ContainsKey(assetPath) == false)
{
var collectAssetInfo = CreateCollectAssetInfo(buildMode, group, assetPath, isRawAsset);
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawAsset);
result.Add(assetPath, collectAssetInfo);
}
else
@@ -177,7 +177,7 @@ namespace YooAsset.Editor
string assetPath = CollectPath;
if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
{
var collectAssetInfo = CreateCollectAssetInfo(buildMode, group, assetPath, isRawAsset);
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawAsset);
result.Add(assetPath, collectAssetInfo);
}
else
@@ -187,7 +187,7 @@ namespace YooAsset.Editor
}
// 检测可寻址地址是否重复
if (enableAddressable)
if (command.EnableAddressable)
{
HashSet<string> adressTemper = new HashSet<string>();
foreach (var collectInfoPair in result)
@@ -207,7 +207,7 @@ namespace YooAsset.Editor
return result.Values.ToList();
}
private CollectAssetInfo CreateCollectAssetInfo(EBuildMode buildMode, AssetBundleCollectorGroup group, string assetPath, bool isRawAsset)
private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawAsset)
{
string address = GetAddress(group, assetPath);
string bundleName = GetBundleName(group, assetPath);
@@ -215,7 +215,7 @@ namespace YooAsset.Editor
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, assetTags, isRawAsset);
// 注意:模拟构建模式下不需要收集依赖资源
if (buildMode == EBuildMode.SimulateBuild)
if (command.BuildMode == EBuildMode.SimulateBuild)
collectAssetInfo.DependAssets = new List<string>();
else
collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
@@ -240,13 +240,15 @@ namespace YooAsset.Editor
return false;
// 忽略Unity无法识别的无效文件
/*
if (type == typeof(UnityEditor.DefaultAsset))
// 注意:只对非原生文件收集器处理
if(PackRuleName != nameof(PackRawFile))
{
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
return false;
if (type == typeof(UnityEditor.DefaultAsset))
{
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
return false;
}
}
*/
string fileExtension = System.IO.Path.GetExtension(assetPath);
if (IsIgnoreFile(fileExtension))
@@ -266,7 +268,7 @@ namespace YooAsset.Editor
private bool IsCollectAsset(string assetPath)
{
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader))
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
return true;
// 根据规则设置过滤资源文件
@@ -285,10 +287,8 @@ namespace YooAsset.Editor
private string GetBundleName(AssetBundleCollectorGroup group, string assetPath)
{
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader))
{
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
return EditorTools.GetRegularPath(YooAssetSettings.UnityShadersBundleName).ToLower();
}
// 根据规则设置获取资源包名称
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);

View File

@@ -10,11 +10,12 @@ namespace YooAsset.Editor
{
public class AssetBundleCollectorConfig
{
public const string ConfigVersion = "2.0";
public const string ConfigVersion = "2.1";
public const string XmlVersion = "Version";
public const string XmlCommon = "Common";
public const string XmlEnableAddressable = "AutoAddressable";
public const string XmlUniqueBundleName = "UniqueBundleName";
public const string XmlShowPackageView = "ShowPackageView";
public const string XmlPackage = "Package";
@@ -62,6 +63,7 @@ namespace YooAsset.Editor
// 读取公共配置
bool enableAddressable = false;
bool uniqueBundleName = false;
bool showPackageView = false;
var commonNodeList = root.GetElementsByTagName(XmlCommon);
if (commonNodeList.Count > 0)
@@ -69,10 +71,13 @@ namespace YooAsset.Editor
XmlElement commonElement = commonNodeList[0] as XmlElement;
if (commonElement.HasAttribute(XmlEnableAddressable) == false)
throw new Exception($"Not found attribute {XmlEnableAddressable} in {XmlCommon}");
if (commonElement.HasAttribute(XmlUniqueBundleName) == false)
throw new Exception($"Not found attribute {XmlUniqueBundleName} in {XmlCommon}");
if (commonElement.HasAttribute(XmlShowPackageView) == false)
throw new Exception($"Not found attribute {XmlShowPackageView} in {XmlCommon}");
enableAddressable = commonElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false;
uniqueBundleName = commonElement.GetAttribute(XmlUniqueBundleName) == "True" ? true : false;
showPackageView = commonElement.GetAttribute(XmlShowPackageView) == "True" ? true : false;
}
@@ -146,6 +151,7 @@ namespace YooAsset.Editor
// 保存配置数据
AssetBundleCollectorSettingData.ClearAll();
AssetBundleCollectorSettingData.Setting.EnableAddressable = enableAddressable;
AssetBundleCollectorSettingData.Setting.UniqueBundleName = uniqueBundleName;
AssetBundleCollectorSettingData.Setting.ShowPackageView = showPackageView;
AssetBundleCollectorSettingData.Setting.Packages.AddRange(packages);
AssetBundleCollectorSettingData.SaveFile();
@@ -175,6 +181,7 @@ namespace YooAsset.Editor
// 设置公共配置
var commonElement = xmlDoc.CreateElement(XmlCommon);
commonElement.SetAttribute(XmlEnableAddressable, AssetBundleCollectorSettingData.Setting.EnableAddressable.ToString());
commonElement.SetAttribute(XmlUniqueBundleName, AssetBundleCollectorSettingData.Setting.UniqueBundleName.ToString());
commonElement.SetAttribute(XmlShowPackageView, AssetBundleCollectorSettingData.Setting.ShowPackageView.ToString());
root.AppendChild(commonElement);
@@ -269,7 +276,23 @@ namespace YooAsset.Editor
// 更新版本
root.SetAttribute(XmlVersion, "2.0");
return UpdateXmlConfig(xmlDoc);
}
// 2.0 -> 2.1
if (configVersion == "2.0")
{
// 添加公共元素属性
var commonNodeList = root.GetElementsByTagName(XmlCommon);
if (commonNodeList.Count > 0)
{
XmlElement commonElement = commonNodeList[0] as XmlElement;
if (commonElement.HasAttribute(XmlUniqueBundleName) == false)
commonElement.SetAttribute(XmlUniqueBundleName, "False");
}
// 更新版本
root.SetAttribute(XmlVersion, "2.1");
return UpdateXmlConfig(xmlDoc);
}

View File

@@ -69,7 +69,7 @@ namespace YooAsset.Editor
/// <summary>
/// 获取打包收集的资源文件
/// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode, bool enableAddressable)
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command)
{
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
@@ -83,7 +83,7 @@ namespace YooAsset.Editor
// 收集打包资源
foreach (var collector in Collectors)
{
var temper = collector.GetAllCollectAssets(buildMode, enableAddressable, this);
var temper = collector.GetAllCollectAssets(command, this);
foreach (var assetInfo in temper)
{
if (result.ContainsKey(assetInfo.AssetPath) == false)
@@ -94,7 +94,7 @@ namespace YooAsset.Editor
}
// 检测可寻址地址是否重复
if (enableAddressable)
if (command.EnableAddressable)
{
HashSet<string> adressTemper = new HashSet<string>();
foreach (var collectInfoPair in result)

View File

@@ -56,14 +56,14 @@ namespace YooAsset.Editor
/// <summary>
/// 获取打包收集的资源文件
/// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode, bool enableAddressable)
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command)
{
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
// 收集打包资源
foreach (var group in Groups)
{
var temper = group.GetAllCollectAssets(buildMode, enableAddressable);
var temper = group.GetAllCollectAssets(command);
foreach (var assetInfo in temper)
{
if (result.ContainsKey(assetInfo.AssetPath) == false)
@@ -74,7 +74,7 @@ namespace YooAsset.Editor
}
// 检测可寻址地址是否重复
if (enableAddressable)
if (command.EnableAddressable)
{
HashSet<string> adressTemper = new HashSet<string>();
foreach (var collectInfoPair in result)

View File

@@ -9,7 +9,7 @@ namespace YooAsset.Editor
public class AssetBundleCollectorSetting : ScriptableObject
{
/// <summary>
/// 是否显示包裹视图
/// 是否显示包裹列表视图
/// </summary>
public bool ShowPackageView = false;
@@ -18,6 +18,11 @@ namespace YooAsset.Editor
/// </summary>
public bool EnableAddressable = false;
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName = false;
/// <summary>
/// 包裹列表
/// </summary>
@@ -76,37 +81,43 @@ namespace YooAsset.Editor
Debug.LogWarning($"Not found package : {packageName}");
return new List<string>();
}
/// <summary>
/// 获取包裹收集的资源文件
/// </summary>
public List<CollectAssetInfo> GetPackageAssets(EBuildMode buildMode, string packageName)
public CollectResult GetPackageAssets(EBuildMode buildMode, string packageName)
{
if (string.IsNullOrEmpty(packageName))
throw new Exception("Build Package name is null or mepty !");
throw new Exception("Build package name is null or mepty !");
foreach (var package in Packages)
{
if (package.PackageName == packageName)
{
return package.GetAllCollectAssets(buildMode, EnableAddressable);
CollectCommand command = new CollectCommand(buildMode, EnableAddressable);
CollectResult collectResult = new CollectResult(package.PackageName, EnableAddressable, UniqueBundleName);
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
return collectResult;
}
}
throw new Exception($"Not found collector pacakge : {packageName}");
}
/// <summary>
/// 获取所有包裹收集的资源文件
/// </summary>
public List<CollectAssetInfo> GetAllPackageAssets(EBuildMode buildMode)
public List<CollectResult> GetAllPackageAssets(EBuildMode buildMode)
{
List<CollectAssetInfo> result = new List<CollectAssetInfo>(1000);
List<CollectResult> collectResultList = new List<CollectResult>(1000);
foreach (var package in Packages)
{
var temper = package.GetAllCollectAssets(buildMode, EnableAddressable);
result.AddRange(temper);
CollectCommand command = new CollectCommand(buildMode, EnableAddressable);
CollectResult collectResult = new CollectResult(package.PackageName, EnableAddressable, UniqueBundleName);
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
collectResultList.Add(collectResult);
}
return result;
return collectResultList;
}
}
}

View File

@@ -347,14 +347,20 @@ namespace YooAsset.Editor
Setting.EnableAddressable = enableAddressable;
IsDirty = true;
}
public static void ModifyUniqueBundleName(bool uniqueBundleName)
{
Setting.UniqueBundleName = uniqueBundleName;
IsDirty = true;
}
// 资源包裹编辑相关
public static void CreatePackage(string packageName)
public static AssetBundleCollectorPackage CreatePackage(string packageName)
{
AssetBundleCollectorPackage package = new AssetBundleCollectorPackage();
package.PackageName = packageName;
Setting.Packages.Add(package);
IsDirty = true;
return package;
}
public static void RemovePackage(AssetBundleCollectorPackage package)
{
@@ -376,12 +382,13 @@ namespace YooAsset.Editor
}
// 资源分组编辑相关
public static void CreateGroup(AssetBundleCollectorPackage package, string groupName)
public static AssetBundleCollectorGroup CreateGroup(AssetBundleCollectorPackage package, string groupName)
{
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
group.GroupName = groupName;
package.Groups.Add(group);
IsDirty = true;
return group;
}
public static void RemoveGroup(AssetBundleCollectorPackage package, AssetBundleCollectorGroup group)
{

View File

@@ -27,6 +27,7 @@ namespace YooAsset.Editor
private Toggle _showPackageToogle;
private Toggle _enableAddressableToogle;
private Toggle _uniqueBundleNameToogle;
private VisualElement _packageContainer;
private ListView _packageListView;
@@ -87,6 +88,12 @@ namespace YooAsset.Editor
AssetBundleCollectorSettingData.ModifyAddressable(evt.newValue);
RefreshWindow();
});
_uniqueBundleNameToogle = root.Q<Toggle>("UniqueBundleName");
_uniqueBundleNameToogle.RegisterValueChangedCallback(evt =>
{
AssetBundleCollectorSettingData.ModifyUniqueBundleName(evt.newValue);
RefreshWindow();
});
// 配置修复按钮
var fixBtn = root.Q<Button>("FixButton");
@@ -180,6 +187,7 @@ namespace YooAsset.Editor
{
selectGroup.GroupName = evt.newValue;
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
FillGroupViewData();
}
});
@@ -193,6 +201,7 @@ namespace YooAsset.Editor
{
selectGroup.GroupDesc = evt.newValue;
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
FillGroupViewData();
}
});
@@ -289,6 +298,7 @@ namespace YooAsset.Editor
private void FixBtn_clicked()
{
AssetBundleCollectorSettingData.FixFile();
RefreshWindow();
}
private void ExportBtn_clicked()
{
@@ -733,8 +743,8 @@ namespace YooAsset.Editor
try
{
bool enableAdressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
collectAssetInfos = collector.GetAllCollectAssets(EBuildMode.DryRunBuild, enableAdressable, group);
CollectCommand command = new CollectCommand(EBuildMode.DryRunBuild, _enableAddressableToogle.value);
collectAssetInfos = collector.GetAllCollectAssets(command, group);
}
catch (System.Exception e)
{

View File

@@ -8,6 +8,7 @@
<ui:VisualElement name="PublicContainer" style="height: 30px; background-color: rgb(67, 67, 67); flex-direction: row; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:Toggle label="Show Packages" name="ShowPackages" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Enable Addressable" name="EnableAddressable" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Unique Bundle Name" name="UniqueBundleName" style="width: 196px; -unity-text-align: middle-left;" />
</ui:VisualElement>
<ui:VisualElement name="ContentContainer" style="flex-grow: 1; flex-direction: row;">
<ui:VisualElement name="PackageContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">

View File

@@ -50,5 +50,13 @@ namespace YooAsset.Editor
AssetTags = assetTags;
IsRawAsset = isRawAsset;
}
/// <summary>
/// 资源包名称追加包裹名
/// </summary>
public void BundleNameAppendPackageName(string packageName)
{
BundleName = $"{packageName.ToLower()}_{BundleName}";
}
}
}

View File

@@ -0,0 +1,22 @@

namespace YooAsset.Editor
{
public class CollectCommand
{
/// <summary>
/// 构建模式
/// </summary>
public EBuildMode BuildMode { private set; get; }
/// <summary>
/// 是否启用可寻址资源定位
/// </summary>
public bool EnableAddressable { private set; get; }
public CollectCommand(EBuildMode buildMode, bool enableAddressable)
{
BuildMode = buildMode;
EnableAddressable = enableAddressable;
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: e26f14db9addb4c49b4f0f520bf75d9d
guid: b1741e85d76b28d41a4da3cd0e3e6f20
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -0,0 +1,49 @@
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
public class CollectResult
{
/// <summary>
/// 包裹名称
/// </summary>
public string PackageName { private set; get; }
/// <summary>
/// 是否启用可寻址资源定位
/// </summary>
public bool EnableAddressable { private set; get; }
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName { private set; get; }
/// <summary>
/// 收集的资源信息列表
/// </summary>
public List<CollectAssetInfo> CollectAssets { private set; get; }
public CollectResult(string packageName, bool enableAddressable, bool uniqueBundleName)
{
PackageName = packageName;
EnableAddressable = enableAddressable;
UniqueBundleName = uniqueBundleName;
}
public void SetCollectAssets(List<CollectAssetInfo> collectAssets)
{
CollectAssets = collectAssets;
if (UniqueBundleName)
{
foreach (var collectAsset in CollectAssets)
{
collectAsset.BundleNameAppendPackageName(PackageName);
}
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: dbbd465f929ee33408441b62d19c7d10
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -7,9 +7,8 @@ namespace YooAsset.Editor
/// <summary>
/// 以文件路径作为资源包名
/// 注意:每个文件独自打资源包
/// 例如:收集器路径为 "Assets/UIPanel"
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop/image/backgroud.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop/view/main.bundle"
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image_backgroud.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view_main.bundle"
/// </summary>
public class PackSeparately : IPackRule
{
@@ -23,9 +22,8 @@ namespace YooAsset.Editor
/// <summary>
/// 以父类文件夹路径作为资源包名
/// 注意:文件夹下所有文件打进一个资源包
/// 例如:收集器路径为 "Assets/UIPanel"
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop/image.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop/view.bundle"
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view.bundle"
/// </summary>
public class PackDirectory : IPackRule
{
@@ -42,8 +40,8 @@ namespace YooAsset.Editor
/// 以收集器路径下顶级文件夹为资源包名
/// 注意:文件夹下所有文件打进一个资源包
/// 例如:收集器路径为 "Assets/UIPanel"
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop.bundle"
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop.bundle"
/// </summary>
public class PackTopDirectory : IPackRule
{
@@ -74,8 +72,17 @@ namespace YooAsset.Editor
{
string IPackRule.GetBundleName(PackRuleData data)
{
string bundleName = StringUtility.RemoveExtension(data.CollectPath);
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
string collectPath = data.CollectPath;
if (AssetDatabase.IsValidFolder(collectPath))
{
string bundleName = collectPath;
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
}
else
{
string bundleName = StringUtility.RemoveExtension(collectPath);
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
}
}
}
@@ -113,8 +120,8 @@ namespace YooAsset.Editor
if (depends.Length != 1)
throw new Exception($"{nameof(PackRawFile)} is not support estension : {extension}");
string bundleName = StringUtility.RemoveExtension(data.AssetPath);
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
string bundleName = data.AssetPath;
return EditorTools.GetRegularPath(bundleName).Replace('/', '_').Replace('.', '_');
}
}

View File

@@ -73,6 +73,10 @@ namespace YooAsset.Editor
var sampleBtn = root.Q<Button>("SampleButton");
sampleBtn.clicked += SampleBtn_onClick;
// 导出按钮
var exportBtn = root.Q<Button>("ExportButton");
exportBtn.clicked += ExportBtn_clicked;
// 用户列表菜单
_playerName = root.Q<Label>("PlayerName");
_playerName.text = "Editor player";
@@ -251,6 +255,32 @@ namespace YooAsset.Editor
EditorConnection.instance.Send(RemoteDebuggerDefine.kMsgSendEditorToPlayer, data);
RemoteDebuggerInRuntime.EditorRequestDebugReport();
}
private void ExportBtn_clicked()
{
if (_currentReport == null)
{
Debug.LogWarning("Debug report is null.");
return;
}
string resultPath = EditorTools.OpenFolderPanel("Export JSON", "Assets/");
if (resultPath != null)
{
// 注意:排序保证生成配置的稳定性
foreach (var packageData in _currentReport.PackageDatas)
{
packageData.ProviderInfos.Sort();
foreach (var providerInfo in packageData.ProviderInfos)
{
providerInfo.DependBundleInfos.Sort();
}
}
string filePath = $"{resultPath}/{nameof(DebugReport)}_{_currentReport.FrameCount}.json";
string fileContent = JsonUtility.ToJson(_currentReport, true);
FileUtility.CreateFile(filePath, fileContent);
}
}
private void OnSearchKeyWordChange(ChangeEvent<string> e)
{
_searchKeyWord = e.newValue;

View File

@@ -4,6 +4,7 @@
<uie:ToolbarMenu display-tooltip-when-elided="true" name="ViewModeMenu" text="ViewMode" style="width: 100px; flex-grow: 0;" />
<uie:ToolbarSearchField focusable="true" name="SearchField" style="flex-grow: 1;" />
<uie:ToolbarButton text="刷新" display-tooltip-when-elided="true" name="SampleButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" />
<uie:ToolbarButton text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" />
</uie:Toolbar>
<uie:Toolbar name="FrameToolbar">
<ui:SliderInt picking-mode="Ignore" label="Frame:" value="42" high-value="100" name="FrameSlider" style="flex-grow: 1;" />

View File

@@ -27,7 +27,7 @@ namespace YooAsset.Editor
_visualAsset = EditorHelper.LoadWindowUXML<DebuggerAssetListViewer>();
if (_visualAsset == null)
return;
_root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f;
@@ -72,15 +72,24 @@ namespace YooAsset.Editor
}
private List<DebugProviderInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord)
{
var result = new List<DebugProviderInfo>(debugReport.ProviderInfos.Count);
foreach (var providerInfo in debugReport.ProviderInfos)
List<DebugProviderInfo> result = new List<DebugProviderInfo>(1000);
foreach (var packageData in debugReport.PackageDatas)
{
if (string.IsNullOrEmpty(searchKeyWord) == false)
var tempList = new List<DebugProviderInfo>(packageData.ProviderInfos.Count);
foreach (var providerInfo in packageData.ProviderInfos)
{
if (providerInfo.AssetPath.Contains(searchKeyWord) == false)
continue;
if (string.IsNullOrEmpty(searchKeyWord) == false)
{
if (providerInfo.AssetPath.Contains(searchKeyWord) == false)
continue;
}
providerInfo.PackageName = packageData.PackageName;
tempList.Add(providerInfo);
}
result.Add(providerInfo);
tempList.Sort();
result.AddRange(tempList);
}
return result;
}
@@ -102,12 +111,22 @@ namespace YooAsset.Editor
}
// 资源列表相关
// 顶部列表相关
private VisualElement MakeAssetListViewItem()
{
VisualElement element = new VisualElement();
element.style.flexDirection = FlexDirection.Row;
{
var label = new Label();
label.name = "Label0";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 150;
element.Add(label);
}
{
var label = new Label();
label.name = "Label1";
@@ -144,7 +163,7 @@ namespace YooAsset.Editor
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 100;
label.style.width = 150;
element.Add(label);
}
@@ -154,6 +173,16 @@ namespace YooAsset.Editor
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 100;
element.Add(label);
}
{
var label = new Label();
label.name = "Label6";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 120;
element.Add(label);
}
@@ -165,6 +194,10 @@ namespace YooAsset.Editor
var sourceData = _assetListView.itemsSource as List<DebugProviderInfo>;
var providerInfo = sourceData[index];
// Package Name
var label0 = element.Q<Label>("Label0");
label0.text = providerInfo.PackageName;
// Asset Path
var label1 = element.Q<Label>("Label1");
label1.text = providerInfo.AssetPath;
@@ -177,19 +210,23 @@ namespace YooAsset.Editor
var label3 = element.Q<Label>("Label3");
label3.text = providerInfo.SpawnTime;
// Ref Count
// Loading Time
var label4 = element.Q<Label>("Label4");
label4.text = providerInfo.RefCount.ToString();
label4.text = providerInfo.LoadingTime.ToString();
// Ref Count
var label5 = element.Q<Label>("Label5");
label5.text = providerInfo.RefCount.ToString();
// Status
StyleColor textColor;
if (providerInfo.Status == (int)ProviderBase.EStatus.Fail)
if (providerInfo.Status == ProviderBase.EStatus.Failed.ToString())
textColor = new StyleColor(Color.yellow);
else
textColor = label1.style.color;
var label5 = element.Q<Label>("Label5");
label5.text = providerInfo.Status.ToString();
label5.style.color = textColor;
var label6 = element.Q<Label>("Label6");
label6.text = providerInfo.Status.ToString();
label6.style.color = textColor;
}
private void AssetListView_onSelectionChange(IEnumerable<object> objs)
{
@@ -200,7 +237,7 @@ namespace YooAsset.Editor
}
}
// 依赖列表相关
// 底部列表相关
private VisualElement MakeDependListViewItem()
{
VisualElement element = new VisualElement();
@@ -255,11 +292,11 @@ namespace YooAsset.Editor
var label4 = element.Q<Label>("Label4");
label4.text = bundleInfo.Status.ToString();
}
private void FillDependListView(DebugProviderInfo providerInfo)
private void FillDependListView(DebugProviderInfo selectedProviderInfo)
{
_dependListView.Clear();
_dependListView.ClearSelection();
_dependListView.itemsSource = providerInfo.DependBundleInfos;
_dependListView.itemsSource = selectedProviderInfo.DependBundleInfos;
_dependListView.Rebuild();
}
}

View File

@@ -1,11 +1,13 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Package Name" display-tooltip-when-elided="true" name="TopBar0" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Spawn Scene" display-tooltip-when-elided="true" name="TopBar2" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Spawn Time" display-tooltip-when-elided="true" name="TopBar3" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar4" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar5" style="width: 120px; -unity-text-align: middle-left;" />
<uie:ToolbarButton text="Loading Time (ms)" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar5" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar6" style="width: 120px; -unity-text-align: middle-left;" />
</uie:Toolbar>
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
</ui:VisualElement>

View File

@@ -27,14 +27,14 @@ namespace YooAsset.Editor
_visualAsset = EditorHelper.LoadWindowUXML<DebuggerBundleListViewer>();
if (_visualAsset == null)
return;
_root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f;
// 资源包列表
_bundleListView = _root.Q<ListView>("TopListView");
_bundleListView.makeItem = MakeAssetListViewItem;
_bundleListView.bindItem = BindAssetListViewItem;
_bundleListView.makeItem = MakeBundleListViewItem;
_bundleListView.bindItem = BindBundleListViewItem;
#if UNITY_2020_1_OR_NEWER
_bundleListView.onSelectionChange += BundleListView_onSelectionChange;
#else
@@ -46,7 +46,7 @@ namespace YooAsset.Editor
_usingListView.makeItem = MakeIncludeListViewItem;
_usingListView.bindItem = BindIncludeListViewItem;
}
/// <summary>
/// 清空页面
/// </summary>
@@ -72,21 +72,33 @@ namespace YooAsset.Editor
}
private List<DebugBundleInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord)
{
Dictionary<string, DebugBundleInfo> result = new Dictionary<string, DebugBundleInfo>(debugReport.ProviderInfos.Count);
foreach (var providerInfo in debugReport.ProviderInfos)
List<DebugBundleInfo> result = new List<DebugBundleInfo>(1000);
foreach (var pakcageData in debugReport.PackageDatas)
{
foreach (var bundleInfo in providerInfo.DependBundleInfos)
Dictionary<string, DebugBundleInfo> tempDic = new Dictionary<string, DebugBundleInfo>(1000);
foreach (var providerInfo in pakcageData.ProviderInfos)
{
if (string.IsNullOrEmpty(searchKeyWord) == false)
foreach (var bundleInfo in providerInfo.DependBundleInfos)
{
if (bundleInfo.BundleName.Contains(searchKeyWord) == false)
continue;
if (string.IsNullOrEmpty(searchKeyWord) == false)
{
if (bundleInfo.BundleName.Contains(searchKeyWord) == false)
continue;
}
if (tempDic.ContainsKey(bundleInfo.BundleName) == false)
{
bundleInfo.PackageName = pakcageData.PackageName;
tempDic.Add(bundleInfo.BundleName, bundleInfo);
}
}
if (result.ContainsKey(bundleInfo.BundleName) == false)
result.Add(bundleInfo.BundleName, bundleInfo);
}
var tempList = tempDic.Values.ToList();
tempList.Sort();
result.AddRange(tempList);
}
return result.Values.ToList();
return result;
}
/// <summary>
@@ -107,11 +119,21 @@ namespace YooAsset.Editor
// 顶部列表相关
private VisualElement MakeAssetListViewItem()
private VisualElement MakeBundleListViewItem()
{
VisualElement element = new VisualElement();
element.style.flexDirection = FlexDirection.Row;
{
var label = new Label();
label.name = "Label0";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 150;
element.Add(label);
}
{
var label = new Label();
label.name = "Label1";
@@ -144,11 +166,15 @@ namespace YooAsset.Editor
return element;
}
private void BindAssetListViewItem(VisualElement element, int index)
private void BindBundleListViewItem(VisualElement element, int index)
{
var sourceData = _bundleListView.itemsSource as List<DebugBundleInfo>;
var bundleInfo = sourceData[index];
// Package Name
var label0 = element.Q<Label>("Label0");
label0.text = bundleInfo.PackageName;
// Bundle Name
var label1 = element.Q<Label>("Label1");
label1.text = bundleInfo.BundleName;
@@ -159,7 +185,7 @@ namespace YooAsset.Editor
// Status
StyleColor textColor;
if (bundleInfo.Status == (int)AssetBundleLoaderBase.EStatus.Failed)
if (bundleInfo.Status == BundleLoaderBase.EStatus.Failed.ToString())
textColor = new StyleColor(Color.yellow);
else
textColor = label1.style.color;
@@ -172,7 +198,7 @@ namespace YooAsset.Editor
foreach (var item in objs)
{
DebugBundleInfo bundleInfo = item as DebugBundleInfo;
FillUsingListView(bundleInfo.BundleName);
FillUsingListView(bundleInfo);
}
}
@@ -259,17 +285,23 @@ namespace YooAsset.Editor
var label5 = element.Q<Label>("Label5");
label5.text = providerInfo.Status.ToString();
}
private void FillUsingListView(string bundleName)
{
private void FillUsingListView(DebugBundleInfo selectedBundleInfo)
{
List<DebugProviderInfo> source = new List<DebugProviderInfo>();
foreach (var providerInfo in _debugReport.ProviderInfos)
foreach (var packageData in _debugReport.PackageDatas)
{
foreach (var bundleInfo in providerInfo.DependBundleInfos)
if (packageData.PackageName == selectedBundleInfo.PackageName)
{
if (bundleInfo.BundleName == bundleName)
foreach (var providerInfo in packageData.ProviderInfos)
{
source.Add(providerInfo);
continue;
foreach (var bundleInfo in providerInfo.DependBundleInfos)
{
if (bundleInfo.BundleName == selectedBundleInfo.BundleName)
{
source.Add(providerInfo);
continue;
}
}
}
}
}

View File

@@ -1,6 +1,7 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Package Name" display-tooltip-when-elided="true" name="TopBar0" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar3" style="width: 100px; -unity-text-align: middle-left;" />
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar4" style="width: 120px; -unity-text-align: middle-left;" />

View File

@@ -25,7 +25,7 @@ namespace YooAsset.Editor
private ToolbarButton _topBar1;
private ToolbarButton _topBar2;
private ToolbarButton _topBar3;
private ToolbarButton _topBar4;
private ToolbarButton _topBar5;
private ToolbarButton _bottomBar1;
private ListView _bundleListView;
private ListView _includeListView;
@@ -53,11 +53,11 @@ namespace YooAsset.Editor
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
_topBar3 = _root.Q<ToolbarButton>("TopBar3");
_topBar4 = _root.Q<ToolbarButton>("TopBar4");
_topBar5 = _root.Q<ToolbarButton>("TopBar5");
_topBar1.clicked += TopBar1_clicked;
_topBar2.clicked += TopBar2_clicked;
_topBar3.clicked += TopBar3_clicked;
_topBar4.clicked += TopBar4_clicked;
_topBar5.clicked += TopBar4_clicked;
// 底部按钮栏
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
@@ -144,7 +144,7 @@ namespace YooAsset.Editor
_topBar1.text = $"Bundle Name ({_bundleListView.itemsSource.Count})";
_topBar2.text = "Size";
_topBar3.text = "Hash";
_topBar4.text = "Tags";
_topBar5.text = "Tags";
if (_sortMode == ESortMode.BundleName)
{
@@ -163,9 +163,9 @@ namespace YooAsset.Editor
else if (_sortMode == ESortMode.BundleTags)
{
if (_descendingSort)
_topBar4.text = "Tags ↓";
_topBar5.text = "Tags ↓";
else
_topBar4.text = "Tags ↑";
_topBar5.text = "Tags ↑";
}
else
{
@@ -231,6 +231,16 @@ namespace YooAsset.Editor
label.name = "Label5";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 150;
element.Add(label);
}
{
var label = new Label();
label.name = "Label6";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
label.style.flexGrow = 1f;
label.style.width = 80;
element.Add(label);
@@ -255,9 +265,13 @@ namespace YooAsset.Editor
var label3 = element.Q<Label>("Label3");
label3.text = bundleInfo.FileHash;
// Tags
// LoadMethod
var label5 = element.Q<Label>("Label5");
label5.text = bundleInfo.GetTagsString();
label5.text = bundleInfo.LoadMethod.ToString();
// Tags
var label6 = element.Q<Label>("Label6");
label6.text = bundleInfo.GetTagsString();
}
private void BundleListView_onSelectionChange(IEnumerable<object> objs)
{
@@ -271,7 +285,7 @@ namespace YooAsset.Editor
}
private void ShowAssetBundleInspector(ReportBundleInfo bundleInfo)
{
if (bundleInfo.IsRawFile())
if (bundleInfo.IsRawFile)
return;
string rootDirectory = Path.GetDirectoryName(_reportFilePath);

View File

@@ -5,7 +5,8 @@
<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Size" display-tooltip-when-elided="true" name="TopBar2" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Hash" display-tooltip-when-elided="true" name="TopBar3" style="width: 280px; -unity-text-align: middle-left;" />
<uie:ToolbarButton text="Tags" display-tooltip-when-elided="true" name="TopBar4" style="width: 80px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="LoadMethod" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Tags" display-tooltip-when-elided="true" name="TopBar5" style="width: 80px; -unity-text-align: middle-left; flex-grow: 1;" />
</uie:Toolbar>
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
</ui:VisualElement>

View File

@@ -40,7 +40,7 @@ namespace YooAsset.Editor
_visualAsset = EditorHelper.LoadWindowUXML<ReporterSummaryViewer>();
if (_visualAsset == null)
return;
_root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f;
@@ -56,7 +56,7 @@ namespace YooAsset.Editor
public void FillViewData(BuildReport buildReport)
{
_buildReport = buildReport;
_items.Clear();
_items.Add(new ItemWrapper("YooAsset版本", buildReport.Summary.YooVersion));
@@ -66,9 +66,11 @@ namespace YooAsset.Editor
_items.Add(new ItemWrapper("构建平台", $"{buildReport.Summary.BuildTarget}"));
_items.Add(new ItemWrapper("构建管线", $"{buildReport.Summary.BuildPipeline}"));
_items.Add(new ItemWrapper("构建模式", $"{buildReport.Summary.BuildMode}"));
_items.Add(new ItemWrapper("构建包裹", $"{buildReport.Summary.BuildPackage}"));
_items.Add(new ItemWrapper("包裹名称", buildReport.Summary.BuildPackageName));
_items.Add(new ItemWrapper("包裹版本", buildReport.Summary.BuildPackageVersion));
_items.Add(new ItemWrapper("启用可寻址资源定位", $"{buildReport.Summary.EnableAddressable}"));
_items.Add(new ItemWrapper("资源包名唯一化", $"{buildReport.Summary.UniqueBundleName}"));
_items.Add(new ItemWrapper("加密服务类名称", $"{buildReport.Summary.EncryptionServicesClassName}"));
_items.Add(new ItemWrapper(string.Empty, string.Empty));

View File

@@ -8,7 +8,14 @@ namespace YooAsset.Editor
/// <summary>
/// 停靠窗口类型集合
/// </summary>
public static readonly Type[] DockedWindowTypes = { typeof(AssetBundleBuilderWindow), typeof(AssetBundleCollectorWindow), typeof(AssetBundleDebuggerWindow), typeof(AssetBundleReporterWindow)};
public static readonly Type[] DockedWindowTypes =
{
typeof(AssetBundleBuilderWindow),
typeof(AssetBundleCollectorWindow),
typeof(AssetBundleDebuggerWindow),
typeof(AssetBundleReporterWindow),
typeof(ShaderVariantCollectorWindow)
};
#endif
}

View File

@@ -10,6 +10,7 @@ namespace YooAsset.Editor
#if UNITY_2019_4_OR_NEWER
private readonly static Dictionary<System.Type, string> _uxmlDic = new Dictionary<System.Type, string>();
/*
static EditorHelper()
{
// 资源包收集
@@ -51,6 +52,46 @@ namespace YooAsset.Editor
throw new System.Exception($"Invalid YooAsset window type : {windowType}");
}
}
*/
/// <summary>
/// 加载窗口的布局文件
/// </summary>
public static UnityEngine.UIElements.VisualTreeAsset LoadWindowUXML<TWindow>() where TWindow : class
{
var windowType = typeof(TWindow);
// 缓存里查询并加载
if (_uxmlDic.TryGetValue(windowType, out string uxmlGUID))
{
string assetPath = AssetDatabase.GUIDToAssetPath(uxmlGUID);
if (string.IsNullOrEmpty(assetPath))
{
_uxmlDic.Clear();
throw new System.Exception($"Invalid UXML GUID : {uxmlGUID} ! Please close the window and open it again !");
}
var treeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
return treeAsset;
}
// 全局搜索并加载
string[] guids = AssetDatabase.FindAssets(windowType.Name);
if (guids.Length == 0)
throw new System.Exception($"Not found any assets : {windowType.Name}");
foreach (string assetGUID in guids)
{
string assetPath = AssetDatabase.GUIDToAssetPath(assetGUID);
var assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.UIElements.VisualTreeAsset))
{
_uxmlDic.Add(windowType, assetGUID);
var treeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
return treeAsset;
}
}
throw new System.Exception($"Not found UXML file : {windowType.Name}");
}
#endif
/// <summary>

View File

@@ -349,9 +349,9 @@ namespace YooAsset.Editor
}
/// <summary>
/// 文件移动
/// 移动文件
/// </summary>
public static void FileMoveTo(string filePath, string destPath)
public static void MoveFile(string filePath, string destPath)
{
if (File.Exists(destPath))
File.Delete(destPath);
@@ -359,7 +359,7 @@ namespace YooAsset.Editor
FileInfo fileInfo = new FileInfo(filePath);
fileInfo.MoveTo(destPath);
}
/// <summary>
/// 拷贝文件夹
/// 注意:包括所有子目录的文件

View File

@@ -9,7 +9,8 @@ using UnityEditor;
namespace YooAsset.Editor
{
public static class ShaderVariantCollectionReadme
[Serializable]
public class ShaderVariantCollectionManifest
{
[Serializable]
public class ShaderVariantElement
@@ -44,52 +45,49 @@ namespace YooAsset.Editor
public List<ShaderVariantElement> ShaderVariantElements = new List<ShaderVariantElement>(1000);
}
[Serializable]
public class ShaderVariantCollectionManifest
/// <summary>
/// Number of shaders in this collection
/// </summary>
public int ShaderTotalCount;
/// <summary>
/// Number of total varians in this collection
/// </summary>
public int VariantTotalCount;
/// <summary>
/// Shader variants info list.
/// </summary>
public List<ShaderVariantInfo> ShaderVariantInfos = new List<ShaderVariantInfo>(1000);
/// <summary>
/// 添加着色器变种信息
/// </summary>
public void AddShaderVariant(string assetPath, string shaderName, PassType passType, string[] keywords)
{
/// <summary>
/// Number of shaders in this collection
/// </summary>
public int ShaderTotalCount;
/// <summary>
/// Number of total varians in this collection
/// </summary>
public int VariantTotalCount;
/// <summary>
/// Shader variants info list.
/// </summary>
public List<ShaderVariantInfo> ShaderVariantInfos = new List<ShaderVariantInfo>(1000);
/// <summary>
/// 添加着色器变种信息
/// </summary>
public void AddShaderVariant(string assetPath, string shaderName, PassType passType, string[] keywords)
var info = GetOrCreateShaderVariantInfo(assetPath, shaderName);
ShaderVariantElement element = new ShaderVariantElement();
element.PassType = passType;
element.Keywords = keywords;
info.ShaderVariantElements.Add(element);
}
private ShaderVariantInfo GetOrCreateShaderVariantInfo(string assetPath, string shaderName)
{
var selectList = ShaderVariantInfos.Where(t => t.ShaderName == shaderName && t.AssetPath == assetPath).ToList();
if (selectList.Count == 0)
{
var info = GetOrCreateShaderVariantInfo(assetPath, shaderName);
ShaderVariantElement element = new ShaderVariantElement();
element.PassType = passType;
element.Keywords = keywords;
info.ShaderVariantElements.Add(element);
ShaderVariantInfo newInfo = new ShaderVariantInfo();
newInfo.AssetPath = assetPath;
newInfo.ShaderName = shaderName;
ShaderVariantInfos.Add(newInfo);
return newInfo;
}
private ShaderVariantInfo GetOrCreateShaderVariantInfo(string assetPath, string shaderName)
{
var selectList = ShaderVariantInfos.Where(t => t.ShaderName == shaderName && t.AssetPath == assetPath).ToList();
if (selectList.Count == 0)
{
ShaderVariantInfo newInfo = new ShaderVariantInfo();
newInfo.AssetPath = assetPath;
newInfo.ShaderName = shaderName;
ShaderVariantInfos.Add(newInfo);
return newInfo;
}
if (selectList.Count != 1)
throw new Exception("Should never get here !");
if (selectList.Count != 1)
throw new Exception("Should never get here !");
return selectList[0];
}
return selectList[0];
}

View File

@@ -30,8 +30,8 @@ namespace YooAsset.Editor
// 保存结果
ShaderVariantCollectionHelper.SaveCurrentShaderVariantCollection(_saveFilePath);
// 创建说明文件
CreateReadme();
// 创建清单
CreateManifest();
Debug.Log($"搜集SVC完毕");
_completedCallback?.Invoke();
@@ -52,7 +52,7 @@ namespace YooAsset.Editor
throw new System.Exception("Shader variant file extension is invalid.");
// 注意先删除再保存否则ShaderVariantCollection内容将无法及时刷新
AssetDatabase.DeleteAsset(ShaderVariantCollectorSettingData.Setting.SavePath);
AssetDatabase.DeleteAsset(ShaderVariantCollectorSettingData.Setting.SavePath);
EditorTools.CreateFileDirectory(saveFilePath);
_saveFilePath = saveFilePath;
_completedCallback = completedCallback;
@@ -64,7 +64,7 @@ namespace YooAsset.Editor
ShaderVariantCollectionHelper.ClearCurrentShaderVariantCollection();
// 创建临时测试场景
CreateTemperScene();
CreateTempScene();
// 收集着色器变种
var materials = GetAllMaterials();
@@ -76,9 +76,8 @@ namespace YooAsset.Editor
_elapsedTime.Start();
}
private static void CreateTemperScene()
private static void CreateTempScene()
{
// 创建临时场景
EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
}
private static List<Material> GetAllMaterials()
@@ -87,9 +86,14 @@ namespace YooAsset.Editor
List<string> allAssets = new List<string>(1000);
// 获取所有打包的资源
List<CollectAssetInfo> allCollectInfos = AssetBundleCollectorSettingData.Setting.GetAllPackageAssets(EBuildMode.DryRunBuild);
List<string> collectAssets = allCollectInfos.Select(t => t.AssetPath).ToList();
foreach (var assetPath in collectAssets)
List<CollectAssetInfo> allCollectAssetInfos = new List<CollectAssetInfo>();
List<CollectResult> collectResults = AssetBundleCollectorSettingData.Setting.GetAllPackageAssets(EBuildMode.DryRunBuild);
foreach (var collectResult in collectResults)
{
allCollectAssetInfos.AddRange(collectResult.CollectAssets);
}
List<string> allAssetPath = allCollectAssetInfos.Select(t => t.AssetPath).ToList();
foreach (var assetPath in allAssetPath)
{
string[] depends = AssetDatabase.GetDependencies(assetPath, true);
foreach (var depend in depends)
@@ -97,7 +101,7 @@ namespace YooAsset.Editor
if (allAssets.Contains(depend) == false)
allAssets.Add(depend);
}
EditorTools.DisplayProgressBar("获取所有打包资源", ++progressValue, collectAssets.Count);
EditorTools.DisplayProgressBar("获取所有打包资源", ++progressValue, allAssetPath.Count);
}
EditorTools.ClearProgressBar();
@@ -181,17 +185,17 @@ namespace YooAsset.Editor
go.transform.position = position;
go.name = $"Sphere_{index}|{material.name}";
}
private static void CreateReadme()
private static void CreateManifest()
{
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
ShaderVariantCollection svc = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(_saveFilePath);
if (svc != null)
{
var wrapper = ShaderVariantCollectionReadme.Extract(svc);
string jsonContents = JsonUtility.ToJson(wrapper, true);
string savePath = _saveFilePath.Replace(".shadervariants", "Manifest.json");
File.WriteAllText(savePath, jsonContents);
var wrapper = ShaderVariantCollectionManifest.Extract(svc);
string jsonData = JsonUtility.ToJson(wrapper, true);
string savePath = _saveFilePath.Replace(".shadervariants", ".json");
File.WriteAllText(savePath, jsonData);
}
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);

View File

@@ -1,61 +1,82 @@
using UnityEngine;
#if UNITY_2019_4_OR_NEWER
using System;
using System.Linq;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace YooAsset.Editor
{
public class ShaderVariantCollectionWindow : EditorWindow
public class ShaderVariantCollectorWindow : EditorWindow
{
static ShaderVariantCollectionWindow _thisInstance;
[MenuItem("YooAsset/ShaderVariant Collector", false, 201)]
static void ShowWindow()
public static void ShowExample()
{
if (_thisInstance == null)
{
_thisInstance = GetWindow<ShaderVariantCollectionWindow>("着色器变种收集工具");
_thisInstance.minSize = new Vector2(800, 600);
}
_thisInstance.Show();
ShaderVariantCollectorWindow window = GetWindow<ShaderVariantCollectorWindow>("着色器变种收集工具", true, EditorDefine.DockedWindowTypes);
window.minSize = new Vector2(800, 600);
}
private ShaderVariantCollection _selectSVC;
private Button _collectButton;
private TextField _collectOutputField;
private Label _currentShaderCountField;
private Label _currentVariantCountField;
private void OnGUI()
public void CreateGUI()
{
EditorGUILayout.Space();
ShaderVariantCollectorSettingData.Setting.SavePath = EditorGUILayout.TextField("收集文件保存路径", ShaderVariantCollectorSettingData.Setting.SavePath);
int currentShaderCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionShaderCount();
int currentVariantCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionVariantCount();
EditorGUILayout.LabelField($"CurrentShaderCount : {currentShaderCount}");
EditorGUILayout.LabelField($"CurrentVariantCount : {currentVariantCount}");
// 搜集变种
EditorGUILayout.Space();
if (GUILayout.Button("搜集变种", GUILayout.MaxWidth(80)))
try
{
ShaderVariantCollector.Run(ShaderVariantCollectorSettingData.Setting.SavePath, null);
}
VisualElement root = this.rootVisualElement;
// 查询
EditorGUILayout.Space();
if (GUILayout.Button("查询", GUILayout.MaxWidth(80)))
{
string resultPath = EditorTools.OpenFilePath("Select File", "Assets/", "shadervariants");
if (string.IsNullOrEmpty(resultPath))
// 加载布局文件
var visualAsset = EditorHelper.LoadWindowUXML<ShaderVariantCollectorWindow>();
if (visualAsset == null)
return;
string assetPath = EditorTools.AbsolutePathToAssetPath(resultPath);
_selectSVC = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(assetPath);
visualAsset.CloneTree(root);
// 文件输出目录
_collectOutputField = root.Q<TextField>("CollectOutput");
_collectOutputField.SetValueWithoutNotify(ShaderVariantCollectorSettingData.Setting.SavePath);
_collectOutputField.RegisterValueChangedCallback(evt =>
{
ShaderVariantCollectorSettingData.Setting.SavePath = _collectOutputField.value;
});
_currentShaderCountField = root.Q<Label>("CurrentShaderCount");
_currentVariantCountField = root.Q<Label>("CurrentVariantCount");
// 变种收集按钮
_collectButton = root.Q<Button>("CollectButton");
_collectButton.clicked += CollectButton_clicked;
//RefreshWindow();
}
if (_selectSVC != null)
catch (Exception e)
{
EditorGUILayout.LabelField($"ShaderCount : {_selectSVC.shaderCount}");
EditorGUILayout.LabelField($"VariantCount : {_selectSVC.variantCount}");
Debug.LogError(e.ToString());
}
}
private void OnDestroy()
private void Update()
{
ShaderVariantCollectorSettingData.SaveFile();
if (_currentShaderCountField != null)
{
int currentShaderCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionShaderCount();
_currentShaderCountField.text = $"Current Shader Count : {currentShaderCount}";
}
if (_currentVariantCountField != null)
{
int currentVariantCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionVariantCount();
_currentVariantCountField.text = $"Current Variant Count : {currentVariantCount}";
}
}
private void CollectButton_clicked()
{
ShaderVariantCollector.Run(ShaderVariantCollectorSettingData.Setting.SavePath, null);
}
}
}
}
#endif

View File

@@ -0,0 +1,9 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;" />
<ui:VisualElement name="BuildContainer">
<ui:TextField picking-mode="Ignore" label="文件保存路径" name="CollectOutput" />
<ui:Label text="Current Shader Count" display-tooltip-when-elided="true" name="CurrentShaderCount" />
<ui:Label text="Current Variant Count" display-tooltip-when-elided="true" name="CurrentVariantCount" />
<ui:Button text="开始搜集" display-tooltip-when-elided="true" name="CollectButton" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
</ui:VisualElement>
</ui:UXML>

View File

@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 9bff4878063eaf04dab8713e1e662ac5
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}

View File

@@ -8,13 +8,11 @@ namespace YooAsset
{
internal class AssetSystemImpl
{
private static string SceneRunningPackage = string.Empty;
private readonly List<AssetBundleLoaderBase> _loaders = new List<AssetBundleLoaderBase>(1000);
private readonly List<BundleLoaderBase> _loaders = new List<BundleLoaderBase>(1000);
private readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
private readonly Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
private readonly static Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
private static long _sceneCreateCount = 0;
private long _sceneCreateCount = 0;
private bool _simulationOnEditor;
private int _loadingMaxNumber;
public IDecryptionServices DecryptionServices { private set; get; }
@@ -71,9 +69,18 @@ namespace YooAsset
/// </summary>
public void DestroyAll()
{
_loaders.Clear();
foreach (var provider in _providers)
{
provider.Destroy();
}
foreach (var loader in _loaders)
{
loader.Destroy(true);
}
_providers.Clear();
_sceneHandles.Clear();
_loaders.Clear();
ClearSceneHandle();
DecryptionServices = null;
BundleServices = null;
@@ -83,6 +90,15 @@ namespace YooAsset
/// 资源回收(卸载引用计数为零的资源)
/// </summary>
public void UnloadUnusedAssets()
{
// 注意:资源包之间可能存在多层深层嵌套,需要多次循环释放。
int loopCount = 10;
for (int i = 0; i < loopCount; i++)
{
UnloadUnusedAssetsInternal();
}
}
private void UnloadUnusedAssetsInternal()
{
if (_simulationOnEditor)
{
@@ -99,12 +115,12 @@ namespace YooAsset
{
for (int i = _loaders.Count - 1; i >= 0; i--)
{
AssetBundleLoaderBase loader = _loaders[i];
BundleLoaderBase loader = _loaders[i];
loader.TryDestroyAllProviders();
}
for (int i = _loaders.Count - 1; i >= 0; i--)
{
AssetBundleLoaderBase loader = _loaders[i];
BundleLoaderBase loader = _loaders[i];
if (loader.CanDestroy())
{
loader.Destroy(false);
@@ -123,13 +139,14 @@ namespace YooAsset
{
provider.Destroy();
}
_providers.Clear();
foreach (var loader in _loaders)
{
loader.Destroy(true);
}
_providers.Clear();
_loaders.Clear();
ClearSceneHandle();
// 注意:调用底层接口释放所有资源
Resources.UnloadUnusedAssets();
@@ -142,24 +159,12 @@ namespace YooAsset
{
if (assetInfo.IsInvalid)
{
YooLogger.Error($"Failed to load scene ! {assetInfo.Error}");
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(assetInfo.Error);
return completedProvider.CreateHandle<SceneOperationHandle>();
}
// 注意:场景只允许运行在一个资源包内
if (string.IsNullOrEmpty(SceneRunningPackage))
{
SceneRunningPackage = BundleServices.GetPackageName();
}
if (BundleServices.GetPackageName() != SceneRunningPackage)
{
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
string error = $"Scene are allowed to running within only {SceneRunningPackage}";
completedProvider.SetCompleted(error);
return completedProvider.CreateHandle<SceneOperationHandle>();
}
// 如果加载的是主场景,则卸载所有缓存的场景
if (sceneMode == LoadSceneMode.Single)
{
@@ -179,6 +184,7 @@ namespace YooAsset
}
var handle = provider.CreateHandle<SceneOperationHandle>();
handle.PackageName = BundleServices.GetPackageName();
_sceneHandles.Add(providerGUID, handle);
return handle;
}
@@ -190,6 +196,7 @@ namespace YooAsset
{
if (assetInfo.IsInvalid)
{
YooLogger.Error($"Failed to load asset ! {assetInfo.Error}");
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(assetInfo.Error);
return completedProvider.CreateHandle<AssetOperationHandle>();
@@ -216,6 +223,7 @@ namespace YooAsset
{
if (assetInfo.IsInvalid)
{
YooLogger.Error($"Failed to load sub assets ! {assetInfo.Error}");
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(assetInfo.Error);
return completedProvider.CreateHandle<SubAssetsOperationHandle>();
@@ -235,6 +243,33 @@ namespace YooAsset
return provider.CreateHandle<SubAssetsOperationHandle>();
}
/// <summary>
/// 加载原生文件
/// </summary>
public RawFileOperationHandle LoadRawFileAsync(AssetInfo assetInfo)
{
if (assetInfo.IsInvalid)
{
YooLogger.Error($"Failed to load raw file ! {assetInfo.Error}");
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(assetInfo.Error);
return completedProvider.CreateHandle<RawFileOperationHandle>();
}
string providerGUID = assetInfo.GUID;
ProviderBase provider = TryGetProvider(providerGUID);
if (provider == null)
{
if (_simulationOnEditor)
provider = new DatabaseRawFileProvider(this, providerGUID, assetInfo);
else
provider = new BundledRawFileProvider(this, providerGUID, assetInfo);
provider.InitSpawnDebugInfo();
_providers.Add(provider);
}
return provider.CreateHandle<RawFileOperationHandle>();
}
internal void UnloadSubScene(ProviderBase provider)
{
string providerGUID = provider.ProviderGUID;
@@ -260,19 +295,37 @@ namespace YooAsset
// 卸载未被使用的资源(包括场景)
UnloadUnusedAssets();
}
internal void ClearSceneHandle()
{
// 释放资源包下的所有场景
string packageName = BundleServices.GetPackageName();
List<string> removeList = new List<string>();
foreach (var valuePair in _sceneHandles)
{
if (valuePair.Value.PackageName == packageName)
{
removeList.Add(valuePair.Key);
}
}
internal AssetBundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo)
foreach (var key in removeList)
{
_sceneHandles.Remove(key);
}
}
internal BundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo)
{
BundleInfo bundleInfo = BundleServices.GetBundleInfo(assetInfo);
return CreateAssetBundleLoaderInternal(bundleInfo);
}
internal List<AssetBundleLoaderBase> CreateDependAssetBundleLoaders(AssetInfo assetInfo)
internal List<BundleLoaderBase> CreateDependAssetBundleLoaders(AssetInfo assetInfo)
{
BundleInfo[] depends = BundleServices.GetAllDependBundleInfos(assetInfo);
List<AssetBundleLoaderBase> result = new List<AssetBundleLoaderBase>(depends.Length);
List<BundleLoaderBase> result = new List<BundleLoaderBase>(depends.Length);
foreach (var bundleInfo in depends)
{
AssetBundleLoaderBase dependLoader = CreateAssetBundleLoaderInternal(bundleInfo);
BundleLoaderBase dependLoader = CreateAssetBundleLoaderInternal(bundleInfo);
result.Add(dependLoader);
}
return result;
@@ -285,10 +338,10 @@ namespace YooAsset
}
}
private AssetBundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo)
private BundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo)
{
// 如果加载器已经存在
AssetBundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.Bundle.BundleName);
BundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.Bundle.BundleName);
if (loader != null)
return loader;
@@ -296,18 +349,21 @@ namespace YooAsset
#if UNITY_WEBGL
loader = new AssetBundleWebLoader(this, bundleInfo);
#else
loader = new AssetBundleFileLoader(this, bundleInfo);
if (bundleInfo.Bundle.IsRawFile)
loader = new RawBundleFileLoader(this, bundleInfo);
else
loader = new AssetBundleFileLoader(this, bundleInfo);
#endif
_loaders.Add(loader);
return loader;
}
private AssetBundleLoaderBase TryGetAssetBundleLoader(string bundleName)
private BundleLoaderBase TryGetAssetBundleLoader(string bundleName)
{
AssetBundleLoaderBase loader = null;
BundleLoaderBase loader = null;
for (int i = 0; i < _loaders.Count; i++)
{
AssetBundleLoaderBase temp = _loaders[i];
BundleLoaderBase temp = _loaders[i];
if (temp.MainBundleInfo.Bundle.BundleName.Equals(bundleName))
{
loader = temp;
@@ -338,12 +394,12 @@ namespace YooAsset
foreach (var provider in _providers)
{
DebugProviderInfo providerInfo = new DebugProviderInfo();
providerInfo.PackageName = BundleServices.GetPackageName();
providerInfo.AssetPath = provider.MainAssetInfo.AssetPath;
providerInfo.SpawnScene = provider.SpawnScene;
providerInfo.SpawnTime = provider.SpawnTime;
providerInfo.LoadingTime = provider.LoadingTime;
providerInfo.RefCount = provider.RefCount;
providerInfo.Status = (int)provider.Status;
providerInfo.Status = provider.Status.ToString();
providerInfo.DependBundleInfos = new List<DebugBundleInfo>();
result.Add(providerInfo);

View File

@@ -22,7 +22,7 @@ namespace YooAsset
{
add
{
if (IsValid == false)
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(AssetOperationHandle)} is invalid");
if (Provider.IsDone)
value.Invoke(this);
@@ -31,7 +31,7 @@ namespace YooAsset
}
remove
{
if (IsValid == false)
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(AssetOperationHandle)} is invalid");
_callback -= value;
}
@@ -44,7 +44,7 @@ namespace YooAsset
{
get
{
if (IsValid == false)
if (IsValidWithWarning == false)
return null;
return Provider.AssetObject;
}
@@ -56,7 +56,7 @@ namespace YooAsset
/// <typeparam name="TAsset">资源类型</typeparam>
public TAsset GetAssetObject<TAsset>() where TAsset : UnityEngine.Object
{
if (IsValid == false)
if (IsValidWithWarning == false)
return null;
return Provider.AssetObject as TAsset;
}
@@ -66,7 +66,7 @@ namespace YooAsset
/// </summary>
public void WaitForAsyncComplete()
{
if (IsValid == false)
if (IsValidWithWarning == false)
return;
Provider.WaitForAsyncComplete();
}
@@ -87,7 +87,7 @@ namespace YooAsset
/// <returns></returns>
public GameObject InstantiateSync(Transform parent = null)
{
return InstantiateSyncInternal(Vector3.zero, Quaternion.identity, parent, false);
return InstantiateSyncInternal(Vector3.zero, Quaternion.identity, parent);
}
/// <summary>
@@ -98,7 +98,7 @@ namespace YooAsset
/// <param name="parent">父类对象</param>
public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent = null)
{
return InstantiateSyncInternal(position, rotation, parent, true);
return InstantiateSyncInternal(position, rotation, parent);
}
/// <summary>
@@ -107,7 +107,7 @@ namespace YooAsset
/// <param name="parent">父类对象</param>
public InstantiateOperation InstantiateAsync(Transform parent = null)
{
return InstantiateAsyncInternal(Vector3.zero, Quaternion.identity, parent, false);
return InstantiateAsyncInternal(Vector3.zero, Quaternion.identity, parent);
}
/// <summary>
@@ -118,37 +118,23 @@ namespace YooAsset
/// <param name="parent">父类对象</param>
public InstantiateOperation InstantiateAsync(Vector3 position, Quaternion rotation, Transform parent = null)
{
return InstantiateAsyncInternal(position, rotation, parent, true);
return InstantiateAsyncInternal(position, rotation, parent);
}
private GameObject InstantiateSyncInternal(Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation)
private GameObject InstantiateSyncInternal(Vector3 position, Quaternion rotation, Transform parent)
{
if (IsValid == false)
if (IsValidWithWarning == false)
return null;
if (Provider.AssetObject == null)
return null;
GameObject result;
if (setPositionRotation)
{
if (parent == null)
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation);
else
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation, parent);
}
else
{
if (parent == null)
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject);
else
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, parent);
}
return result;
GameObject clone = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation, parent);
return clone;
}
private InstantiateOperation InstantiateAsyncInternal(Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation)
private InstantiateOperation InstantiateAsyncInternal(Vector3 position, Quaternion rotation, Transform parent)
{
InstantiateOperation operation = new InstantiateOperation(this, position, rotation, parent, setPositionRotation);
InstantiateOperation operation = new InstantiateOperation(this, position, rotation, parent);
OperationSystem.StartOperation(operation);
return operation;
}

View File

@@ -30,11 +30,11 @@ namespace YooAsset
{
get
{
if (IsValid == false)
if (IsValidWithWarning == false)
return EOperationStatus.None;
if (Provider.Status == ProviderBase.EStatus.Fail)
if (Provider.Status == ProviderBase.EStatus.Failed)
return EOperationStatus.Failed;
else if (Provider.Status == ProviderBase.EStatus.Success)
else if (Provider.Status == ProviderBase.EStatus.Succeed)
return EOperationStatus.Succeed;
else
return EOperationStatus.None;
@@ -48,7 +48,7 @@ namespace YooAsset
{
get
{
if (IsValid == false)
if (IsValidWithWarning == false)
return string.Empty;
return Provider.LastError;
}
@@ -61,7 +61,7 @@ namespace YooAsset
{
get
{
if (IsValid == false)
if (IsValidWithWarning == false)
return 0;
return Provider.Progress;
}
@@ -74,7 +74,7 @@ namespace YooAsset
{
get
{
if (IsValid == false)
if (IsValidWithWarning == false)
return false;
return Provider.IsDone;
}
@@ -84,6 +84,20 @@ namespace YooAsset
/// 句柄是否有效
/// </summary>
public bool IsValid
{
get
{
if (Provider != null && Provider.IsDestroyed == false)
return true;
else
return false;
}
}
/// <summary>
/// 句柄是否有效
/// </summary>
internal bool IsValidWithWarning
{
get
{
@@ -102,26 +116,12 @@ namespace YooAsset
}
}
/// <summary>
/// 句柄是否有效
/// </summary>
public bool IsValidNoWarning
{
get
{
if (Provider != null && Provider.IsDestroyed == false)
return true;
else
return false;
}
}
/// <summary>
/// 释放句柄
/// </summary>
internal void ReleaseInternal()
{
if (IsValid == false)
if (IsValidWithWarning == false)
return;
Provider.ReleaseHandle(this);
Provider = null;

View File

@@ -0,0 +1,95 @@
using System.IO;
using System.Text;
namespace YooAsset
{
public class RawFileOperationHandle : OperationHandleBase
{
private System.Action<RawFileOperationHandle> _callback;
internal RawFileOperationHandle(ProviderBase provider) : base(provider)
{
}
internal override void InvokeCallback()
{
_callback?.Invoke(this);
}
/// <summary>
/// 完成委托
/// </summary>
public event System.Action<RawFileOperationHandle> Completed
{
add
{
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(RawFileOperationHandle)} is invalid");
if (Provider.IsDone)
value.Invoke(this);
else
_callback += value;
}
remove
{
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(RawFileOperationHandle)} is invalid");
_callback -= value;
}
}
/// <summary>
/// 等待异步执行完毕
/// </summary>
public void WaitForAsyncComplete()
{
if (IsValidWithWarning == false)
return;
Provider.WaitForAsyncComplete();
}
/// <summary>
/// 释放资源句柄
/// </summary>
public void Release()
{
this.ReleaseInternal();
}
/// <summary>
/// 获取原生文件的二进制数据
/// </summary>
public byte[] GetRawFileData()
{
if (IsValidWithWarning == false)
return null;
string filePath = Provider.RawFilePath;
if (File.Exists(filePath) == false)
return null;
return File.ReadAllBytes(filePath);
}
/// <summary>
/// 获取原生文件的文本数据
/// </summary>
public string GetRawFileText()
{
if (IsValidWithWarning == false)
return null;
string filePath = Provider.RawFilePath;
if (File.Exists(filePath) == false)
return null;
return File.ReadAllText(filePath, Encoding.UTF8);
}
/// <summary>
/// 获取原生文件的路径
/// </summary>
public string GetRawFilePath()
{
if (IsValidWithWarning == false)
return string.Empty;
return Provider.RawFilePath;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e8420ba734d425a4ba9f19173d74503c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -3,8 +3,9 @@
namespace YooAsset
{
public class SceneOperationHandle : OperationHandleBase
{
{
private System.Action<SceneOperationHandle> _callback;
internal string PackageName { set; get; }
internal SceneOperationHandle(ProviderBase provider) : base(provider)
{
@@ -21,7 +22,7 @@ namespace YooAsset
{
add
{
if (IsValid == false)
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(SceneOperationHandle)} is invalid");
if (Provider.IsDone)
value.Invoke(this);
@@ -30,7 +31,7 @@ namespace YooAsset
}
remove
{
if (IsValid == false)
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(SceneOperationHandle)} is invalid");
_callback -= value;
}
@@ -43,7 +44,7 @@ namespace YooAsset
{
get
{
if (IsValid == false)
if (IsValidWithWarning == false)
return new Scene();
return Provider.SceneObject;
}
@@ -54,7 +55,7 @@ namespace YooAsset
/// </summary>
public bool ActivateScene()
{
if (IsValid == false)
if (IsValidWithWarning == false)
return false;
if (SceneObject.IsValid() && SceneObject.isLoaded)
@@ -73,7 +74,7 @@ namespace YooAsset
/// </summary>
public bool IsMainScene()
{
if (IsValid == false)
if (IsValidWithWarning == false)
return false;
if (Provider is DatabaseSceneProvider)
@@ -98,7 +99,7 @@ namespace YooAsset
public UnloadSceneOperation UnloadAsync()
{
// 如果句柄无效
if (IsValid == false)
if (IsValidWithWarning == false)
{
string error = $"{nameof(SceneOperationHandle)} is invalid.";
var operation = new UnloadSceneOperation(error);

View File

@@ -21,7 +21,7 @@ namespace YooAsset
{
add
{
if (IsValid == false)
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(SubAssetsOperationHandle)} is invalid");
if (Provider.IsDone)
value.Invoke(this);
@@ -30,7 +30,7 @@ namespace YooAsset
}
remove
{
if (IsValid == false)
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(SubAssetsOperationHandle)} is invalid");
_callback -= value;
}
@@ -43,7 +43,7 @@ namespace YooAsset
{
get
{
if (IsValid == false)
if (IsValidWithWarning == false)
return null;
return Provider.AllAssetObjects;
}
@@ -54,7 +54,7 @@ namespace YooAsset
/// </summary>
public void WaitForAsyncComplete()
{
if (IsValid == false)
if (IsValidWithWarning == false)
return;
Provider.WaitForAsyncComplete();
}
@@ -75,7 +75,7 @@ namespace YooAsset
/// <param name="assetName">子资源对象名称</param>
public TObject GetSubAssetObject<TObject>(string assetName) where TObject : UnityEngine.Object
{
if (IsValid == false)
if (IsValidWithWarning == false)
return null;
foreach (var assetObject in Provider.AllAssetObjects)
@@ -94,7 +94,7 @@ namespace YooAsset
/// <typeparam name="TObject">子资源对象类型</typeparam>
public TObject[] GetSubAssetObjects<TObject>() where TObject : UnityEngine.Object
{
if (IsValid == false)
if (IsValidWithWarning == false)
return null;
List<TObject> ret = new List<TObject>(Provider.AllAssetObjects.Length);

View File

@@ -6,24 +6,27 @@ using UnityEngine;
namespace YooAsset
{
internal sealed class AssetBundleFileLoader : AssetBundleLoaderBase
internal sealed class AssetBundleFileLoader : BundleLoaderBase
{
private enum ESteps
{
None = 0,
Download,
CheckDownload,
Unpack,
CheckUnpack,
LoadFile,
CheckLoadFile,
Done,
}
private ESteps _steps = ESteps.None;
private string _fileLoadPath;
private bool _isWaitForAsyncComplete = false;
private bool _isShowWaitForAsyncError = false;
private DownloaderBase _unpacker;
private DownloaderBase _downloader;
private AssetBundleCreateRequest _createRequest;
private FileStream _fileStream;
public AssetBundleFileLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
@@ -43,17 +46,31 @@ namespace YooAsset
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
{
_steps = ESteps.Download;
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
}
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{
#if UNITY_ANDROID
EBundleLoadMethod loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
if (loadMethod == EBundleLoadMethod.LoadFromMemory || loadMethod == EBundleLoadMethod.LoadFromStream)
{
_steps = ESteps.Unpack;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
}
else
{
_steps = ESteps.LoadFile;
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
}
#else
_steps = ESteps.LoadFile;
_fileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
#endif
}
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
_steps = ESteps.LoadFile;
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
}
else
{
@@ -87,47 +104,106 @@ namespace YooAsset
}
}
// 3. 加载AssetBundle
// 3. 内置文件解压
if (_steps == ESteps.Unpack)
{
int failedTryAgain = 1;
var bundleInfo = HostPlayModeImpl.ConvertToUnpackInfo(MainBundleInfo.Bundle);
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_steps = ESteps.CheckUnpack;
}
// 4.检测内置文件解压结果
if (_steps == ESteps.CheckUnpack)
{
if (_unpacker.IsDone() == false)
return;
if (_unpacker.HasError())
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = _unpacker.GetLastError();
}
else
{
_steps = ESteps.LoadFile;
}
}
// 5. 加载AssetBundle
if (_steps == ESteps.LoadFile)
{
#if UNITY_EDITOR
// 注意Unity2017.4编辑器模式下如果AssetBundle文件不存在会导致编辑器崩溃这里做了预判。
if (System.IO.File.Exists(_fileLoadPath) == false)
if (System.IO.File.Exists(FileLoadPath) == false)
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = $"Not found assetBundle file : {_fileLoadPath}";
LastError = $"Not found assetBundle file : {FileLoadPath}";
YooLogger.Error(LastError);
return;
}
#endif
// Load assetBundle file
if (MainBundleInfo.Bundle.IsEncrypted)
var loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
if (loadMethod == EBundleLoadMethod.Normal)
{
if (Impl.DecryptionServices == null)
throw new Exception($"{nameof(AssetBundleFileLoader)} need {nameof(IDecryptionServices)} : {MainBundleInfo.Bundle.BundleName}");
DecryptionFileInfo fileInfo = new DecryptionFileInfo();
fileInfo.BundleName = MainBundleInfo.Bundle.BundleName;
fileInfo.FileHash = MainBundleInfo.Bundle.FileHash;
ulong offset = Impl.DecryptionServices.GetFileOffset(fileInfo);
if (_isWaitForAsyncComplete)
CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath, 0, offset);
CacheBundle = AssetBundle.LoadFromFile(FileLoadPath);
else
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath, 0, offset);
_createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath);
}
else
{
if (_isWaitForAsyncComplete)
CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath);
if (Impl.DecryptionServices == null)
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = $"{nameof(IDecryptionServices)} is null : {MainBundleInfo.Bundle.BundleName}";
YooLogger.Error(LastError);
return;
}
DecryptFileInfo fileInfo = new DecryptFileInfo();
fileInfo.BundleName = MainBundleInfo.Bundle.BundleName;
fileInfo.FilePath = FileLoadPath;
if (loadMethod == EBundleLoadMethod.LoadFromFileOffset)
{
ulong offset = Impl.DecryptionServices.LoadFromFileOffset(fileInfo);
if (_isWaitForAsyncComplete)
CacheBundle = AssetBundle.LoadFromFile(FileLoadPath, 0, offset);
else
_createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath, 0, offset);
}
else if (loadMethod == EBundleLoadMethod.LoadFromMemory)
{
byte[] fileData = Impl.DecryptionServices.LoadFromMemory(fileInfo);
if (_isWaitForAsyncComplete)
CacheBundle = AssetBundle.LoadFromMemory(fileData);
else
_createRequest = AssetBundle.LoadFromMemoryAsync(fileData);
}
else if (loadMethod == EBundleLoadMethod.LoadFromStream)
{
_fileStream = Impl.DecryptionServices.LoadFromStream(fileInfo);
uint managedReadBufferSize = Impl.DecryptionServices.GetManagedReadBufferSize();
if (_isWaitForAsyncComplete)
CacheBundle = AssetBundle.LoadFromStream(_fileStream, 0, managedReadBufferSize);
else
_createRequest = AssetBundle.LoadFromStreamAsync(_fileStream, 0, managedReadBufferSize);
}
else
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath);
{
throw new System.NotImplementedException();
}
}
_steps = ESteps.CheckLoadFile;
}
// 4. 检测AssetBundle加载结果
// 6. 检测AssetBundle加载结果
if (_steps == ESteps.CheckLoadFile)
{
if (_createRequest != null)
@@ -177,6 +253,21 @@ namespace YooAsset
}
}
/// <summary>
/// 销毁
/// </summary>
public override void Destroy(bool forceDestroy)
{
base.Destroy(forceDestroy);
if (_fileStream != null)
{
_fileStream.Close();
_fileStream.Dispose();
_fileStream = null;
}
}
/// <summary>
/// 主线程等待异步操作完毕
/// </summary>
@@ -187,6 +278,14 @@ namespace YooAsset
int frame = 1000;
while (true)
{
// 文件解压
if (_unpacker != null)
{
_unpacker.Update();
if (_unpacker.IsDone() == false)
continue;
}
// 保险机制
// 注意如果需要从WEB端下载资源可能会触发保险机制
frame--;

View File

@@ -7,7 +7,7 @@ using UnityEngine.Networking;
namespace YooAsset
{
internal sealed class AssetBundleWebLoader : AssetBundleLoaderBase
internal sealed class AssetBundleWebLoader : BundleLoaderBase
{
private enum ESteps
{
@@ -17,20 +17,19 @@ namespace YooAsset
LoadCacheFile,
CheckLoadCacheFile,
LoadWebFile,
CheckLoadWebFile,
CheckLoadWebFile,
TryLoadWebFile,
Done,
}
private ESteps _steps = ESteps.None;
private float _tryTimer = 0;
private string _fileLoadPath;
private bool _isShowWaitForAsyncError = false;
private DownloaderBase _downloader;
private UnityWebRequest _webRequest;
private AssetBundleCreateRequest _createRequest;
public AssetBundleWebLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
{
}
@@ -48,17 +47,17 @@ namespace YooAsset
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
{
_steps = ESteps.Download;
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
}
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{
_steps = ESteps.LoadWebFile;
_fileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
}
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
_steps = ESteps.LoadCacheFile;
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
}
else
{
@@ -97,31 +96,29 @@ namespace YooAsset
{
#if UNITY_EDITOR
// 注意Unity2017.4编辑器模式下如果AssetBundle文件不存在会导致编辑器崩溃这里做了预判。
if (System.IO.File.Exists(_fileLoadPath) == false)
if (System.IO.File.Exists(FileLoadPath) == false)
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = $"Not found assetBundle file : {_fileLoadPath}";
LastError = $"Not found assetBundle file : {FileLoadPath}";
YooLogger.Error(LastError);
return;
}
#endif
// Load assetBundle file
if (MainBundleInfo.Bundle.IsEncrypted)
var loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
if (loadMethod == EBundleLoadMethod.Normal)
{
if (Impl.DecryptionServices == null)
throw new Exception($"{nameof(AssetBundleFileLoader)} need {nameof(IDecryptionServices)} : {MainBundleInfo.Bundle.BundleName}");
DecryptionFileInfo fileInfo = new DecryptionFileInfo();
fileInfo.BundleName = MainBundleInfo.Bundle.BundleName;
fileInfo.FileHash = MainBundleInfo.Bundle.FileHash;
ulong offset = Impl.DecryptionServices.GetFileOffset(fileInfo);
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath, 0, offset);
_createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath);
}
else
{
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath);
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = $"WebGL not support encrypted bundle file : {MainBundleInfo.Bundle.BundleName}";
YooLogger.Error(LastError);
return;
}
_steps = ESteps.CheckLoadCacheFile;
}
@@ -165,7 +162,8 @@ namespace YooAsset
// 5. 从WEB网站获取AssetBundle文件
if (_steps == ESteps.LoadWebFile)
{
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(_fileLoadPath, Hash128.Parse(MainBundleInfo.Bundle.FileHash));
var hash = Hash128.Parse(MainBundleInfo.Bundle.FileHash);
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(FileLoadPath, hash);
_webRequest.SendWebRequest();
_steps = ESteps.CheckLoadWebFile;
}
@@ -182,7 +180,7 @@ namespace YooAsset
if (_webRequest.isNetworkError || _webRequest.isHttpError)
#endif
{
YooLogger.Warning($"Failed to get asset bundle from web : {_fileLoadPath} Error : {_webRequest.error}");
YooLogger.Warning($"Failed to get asset bundle from web : {FileLoadPath} Error : {_webRequest.error}");
_steps = ESteps.TryLoadWebFile;
_tryTimer = 0;
}

View File

@@ -5,7 +5,7 @@ using UnityEngine;
namespace YooAsset
{
internal abstract class AssetBundleLoaderBase
internal abstract class BundleLoaderBase
{
public enum EStatus
{
@@ -46,9 +46,10 @@ namespace YooAsset
private readonly List<ProviderBase> _providers = new List<ProviderBase>(100);
internal AssetBundle CacheBundle { set; get; }
internal string FileLoadPath { set; get; }
public AssetBundleLoaderBase(AssetSystemImpl impl, BundleInfo bundleInfo)
public BundleLoaderBase(AssetSystemImpl impl, BundleInfo bundleInfo)
{
Impl = impl;
MainBundleInfo = bundleInfo;
@@ -89,7 +90,7 @@ namespace YooAsset
/// <summary>
/// 销毁
/// </summary>
public void Destroy(bool forceDestroy)
public virtual void Destroy(bool forceDestroy)
{
IsDestroyed = true;

View File

@@ -9,10 +9,10 @@ namespace YooAsset
/// <summary>
/// 依赖的资源包加载器列表
/// </summary>
private readonly List<AssetBundleLoaderBase> _dependBundles;
private readonly List<BundleLoaderBase> _dependBundles;
public DependAssetBundleGroup(List<AssetBundleLoaderBase> dpendBundles)
public DependAssetBundleGroup(List<BundleLoaderBase> dpendBundles)
{
_dependBundles = dpendBundles;
}
@@ -37,7 +37,7 @@ namespace YooAsset
{
foreach (var loader in _dependBundles)
{
if (loader.Status != AssetBundleLoaderBase.EStatus.Succeed)
if (loader.Status != BundleLoaderBase.EStatus.Succeed)
{
return false;
}
@@ -52,7 +52,7 @@ namespace YooAsset
{
foreach (var loader in _dependBundles)
{
if (loader.Status != AssetBundleLoaderBase.EStatus.Succeed)
if (loader.Status != BundleLoaderBase.EStatus.Succeed)
{
return loader.LastError;
}
@@ -104,7 +104,7 @@ namespace YooAsset
var bundleInfo = new DebugBundleInfo();
bundleInfo.BundleName = loader.MainBundleInfo.Bundle.BundleName;
bundleInfo.RefCount = loader.RefCount;
bundleInfo.Status = (int)loader.Status;
bundleInfo.Status = loader.Status.ToString();
output.Add(bundleInfo);
}
}

View File

@@ -0,0 +1,29 @@

namespace YooAsset
{
/// <summary>
/// Bundle文件的加载方法
/// </summary>
public enum EBundleLoadMethod
{
/// <summary>
/// 正常加载(不需要解密)
/// </summary>
Normal = 0,
/// <summary>
/// 通过文件偏移来解密加载
/// </summary>
LoadFromFileOffset = 1,
/// <summary>
/// 通过文件内存来解密加载
/// </summary>
LoadFromMemory = 2,
/// <summary>
/// 通过文件流来解密加载
/// </summary>
LoadFromStream = 3,
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 5e32c14ed62806b4189d20ad48ce7631
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,171 @@
using System.IO;
namespace YooAsset
{
internal class RawBundleFileLoader : BundleLoaderBase
{
private enum ESteps
{
None,
Download,
CheckDownload,
Unpack,
CheckUnpack,
CheckFile,
Done,
}
private ESteps _steps = ESteps.None;
private bool _isShowWaitForAsyncError = false;
private DownloaderBase _unpacker;
private DownloaderBase _downloader;
public RawBundleFileLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
{
}
/// <summary>
/// 轮询更新
/// </summary>
public override void Update()
{
if (_steps == ESteps.Done)
return;
if (_steps == ESteps.None)
{
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
{
_steps = ESteps.Download;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
}
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{
#if UNITY_ANDROID || UNITY_WEBGL
_steps = ESteps.Unpack;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
#else
_steps = ESteps.CheckFile;
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
#endif
}
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
_steps = ESteps.CheckFile;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
}
else
{
throw new System.NotImplementedException(MainBundleInfo.LoadMode.ToString());
}
}
// 1. 下载远端文件
if (_steps == ESteps.Download)
{
int failedTryAgain = int.MaxValue;
_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
_steps = ESteps.CheckDownload;
}
// 2. 检测下载结果
if (_steps == ESteps.CheckDownload)
{
if (_downloader.IsDone() == false)
return;
if (_downloader.HasError())
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = _downloader.GetLastError();
}
else
{
_steps = ESteps.CheckFile;
}
}
// 3. 解压内置文件
if (_steps == ESteps.Unpack)
{
int failedTryAgain = 1;
var bundleInfo = HostPlayModeImpl.ConvertToUnpackInfo(MainBundleInfo.Bundle);
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_steps = ESteps.CheckUnpack;
}
// 4. 检测解压结果
if (_steps == ESteps.CheckUnpack)
{
if (_unpacker.IsDone() == false)
return;
if (_unpacker.HasError())
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = _unpacker.GetLastError();
}
else
{
_steps = ESteps.CheckFile;
}
}
// 5. 检测结果
if (_steps == ESteps.CheckFile)
{
_steps = ESteps.Done;
if (File.Exists(FileLoadPath))
{
Status = EStatus.Succeed;
}
else
{
Status = EStatus.Failed;
LastError = $"Raw file not found : {FileLoadPath}";
}
}
}
/// <summary>
/// 主线程等待异步操作完毕
/// </summary>
public override void WaitForAsyncComplete()
{
int frame = 1000;
while (true)
{
// 文件解压
if (_unpacker != null)
{
_unpacker.Update();
if (_unpacker.IsDone() == false)
continue;
}
// 保险机制
// 注意如果需要从WEB端下载资源可能会触发保险机制
frame--;
if (frame == 0)
{
if (_isShowWaitForAsyncError == false)
{
_isShowWaitForAsyncError = true;
YooLogger.Error($"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !");
}
break;
}
// 驱动流程
Update();
// 完成后退出
if (IsDone())
break;
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: fa39f24727abe514093f18787c0c7e27
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -15,7 +15,6 @@ namespace YooAsset
private readonly Vector3 _position;
private readonly Quaternion _rotation;
private readonly Transform _parent;
private readonly bool _setPositionRotation;
private ESteps _steps = ESteps.None;
/// <summary>
@@ -24,13 +23,12 @@ namespace YooAsset
public GameObject Result = null;
internal InstantiateOperation(AssetOperationHandle handle, Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation)
internal InstantiateOperation(AssetOperationHandle handle, Vector3 position, Quaternion rotation, Transform parent)
{
_handle = handle;
_position = position;
_rotation = rotation;
_parent = parent;
_setPositionRotation = setPositionRotation;
}
internal override void Start()
{
@@ -43,7 +41,7 @@ namespace YooAsset
if (_steps == ESteps.Clone)
{
if (_handle.IsValid == false)
if (_handle.IsValidWithWarning == false)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
@@ -62,24 +60,36 @@ namespace YooAsset
return;
}
if(_setPositionRotation)
{
if (_parent == null)
Result = Object.Instantiate(_handle.AssetObject as GameObject, _position, _rotation);
else
Result = Object.Instantiate(_handle.AssetObject as GameObject, _position, _rotation, _parent);
}
else
{
if (_parent == null)
Result = Object.Instantiate(_handle.AssetObject as GameObject);
else
Result = Object.Instantiate(_handle.AssetObject as GameObject, _parent);
}
// 实例化游戏对象
Result = Object.Instantiate(_handle.AssetObject as GameObject, _position, _rotation, _parent);
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
/// <summary>
/// 取消实例化对象操作
/// </summary>
public void Cancel()
{
if (IsDone == false)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"User cancelled !";
}
}
/// <summary>
/// 等待异步实例化结束
/// </summary>
public void WaitForAsyncComplete()
{
if (_steps == ESteps.Done)
return;
_handle.WaitForAsyncComplete();
Update();
}
}
}

View File

@@ -1,447 +0,0 @@
using System.IO;
namespace YooAsset
{
/// <summary>
/// 原生文件操作
/// </summary>
public abstract class RawFileOperation : AsyncOperationBase
{
internal readonly BundleInfo _bundleInfo;
/// <summary>
/// 原生文件的拷贝路径
/// </summary>
public string CopyPath { private set; get; }
internal RawFileOperation(BundleInfo bundleInfo, string copyPath)
{
_bundleInfo = bundleInfo;
CopyPath = copyPath;
}
/// <summary>
/// 原生文件的缓存路径
/// </summary>
public abstract string GetCachePath();
/// <summary>
/// 获取原生文件的二进制数据
/// </summary>
public byte[] LoadFileData()
{
string filePath = GetCachePath();
if (File.Exists(filePath) == false)
return null;
return File.ReadAllBytes(filePath);
}
/// <summary>
/// 获取原生文件的文本数据
/// </summary>
public string LoadFileText()
{
string filePath = GetCachePath();
if (File.Exists(filePath) == false)
return string.Empty;
return File.ReadAllText(filePath, System.Text.Encoding.UTF8);
}
}
/// <summary>
/// 发生错误的原生文件操作
/// </summary>
internal sealed class CompletedRawFileOperation : RawFileOperation
{
private readonly string _error;
internal CompletedRawFileOperation(string error, string copyPath) : base(null, copyPath)
{
_error = error;
}
internal override void Start()
{
Status = EOperationStatus.Failed;
Error = _error;
}
internal override void Update()
{
}
/// <summary>
/// 原生文件的缓存路径
/// </summary>
public override string GetCachePath()
{
return string.Empty;
}
}
/// <summary>
/// 编辑器下模拟运行的原生文件操作
/// </summary>
internal sealed class EditorPlayModeRawFileOperation : RawFileOperation
{
private enum ESteps
{
None,
Prepare,
CheckAndCopyFile,
Done,
}
private ESteps _steps = ESteps.None;
internal EditorPlayModeRawFileOperation(BundleInfo bundleInfo, string copyPath) : base(bundleInfo, copyPath)
{
}
internal override void Start()
{
_steps = ESteps.Prepare;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
// 1. 准备工作
if (_steps == ESteps.Prepare)
{
if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromEditor)
{
_steps = ESteps.CheckAndCopyFile;
return; // 模拟实现异步操作
}
else
{
throw new System.NotImplementedException(_bundleInfo.LoadMode.ToString());
}
}
// 2. 检测并拷贝原生文件
if (_steps == ESteps.CheckAndCopyFile)
{
// 如果不需要保存文件
if (string.IsNullOrEmpty(CopyPath))
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
return;
}
// 如果原生文件已经存在,则将其删除
if (File.Exists(CopyPath))
{
File.Delete(CopyPath);
}
try
{
FileUtility.CreateFileDirectory(CopyPath);
File.Copy(GetCachePath(), CopyPath, true);
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
catch (System.Exception e)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = e.ToString();
}
}
}
/// <summary>
/// 原生文件的缓存路径
/// </summary>
public override string GetCachePath()
{
if (_bundleInfo == null)
return string.Empty;
return _bundleInfo.EditorAssetPath;
}
}
/// <summary>
/// 离线模式的原生文件操作
/// </summary>
internal sealed class OfflinePlayModeRawFileOperation : RawFileOperation
{
private enum ESteps
{
None,
Prepare,
DownloadBuildinFile,
CheckDownload,
CheckAndCopyFile,
Done,
}
private ESteps _steps = ESteps.None;
private DownloaderBase _downloader;
public OfflinePlayModeRawFileOperation(BundleInfo bundleInfo, string copyPath) : base(bundleInfo, copyPath)
{
}
internal override void Start()
{
_steps = ESteps.Prepare;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
// 1. 准备工作
if (_steps == ESteps.Prepare)
{
if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.None)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Bundle info is invalid : {_bundleInfo.Bundle.BundleName}";
}
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{
_steps = ESteps.DownloadBuildinFile;
}
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
_steps = ESteps.CheckAndCopyFile;
}
else
{
throw new System.NotImplementedException(_bundleInfo.LoadMode.ToString());
}
}
// 2. 下载文件
if (_steps == ESteps.DownloadBuildinFile)
{
int failedTryAgain = int.MaxValue;
var bundleInfo = PatchHelper.ConvertToUnpackInfo(_bundleInfo.Bundle);
_downloader = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_steps = ESteps.CheckDownload;
}
// 3. 检测下载结果
if (_steps == ESteps.CheckDownload)
{
Progress = _downloader.DownloadProgress;
if (_downloader.IsDone() == false)
return;
if (_downloader.HasError())
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _downloader.GetLastError();
}
else
{
_steps = ESteps.CheckAndCopyFile;
}
}
// 4. 检测并拷贝原生文件
if (_steps == ESteps.CheckAndCopyFile)
{
// 如果不需要保存文件
if (string.IsNullOrEmpty(CopyPath))
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
return;
}
// 如果原生文件已经存在,则验证其完整性
if (File.Exists(CopyPath))
{
var verifyResult = CacheSystem.VerifyContentInternal(CopyPath, _bundleInfo.Bundle.FileSize, _bundleInfo.Bundle.FileCRC, EVerifyLevel.High);
if (verifyResult == EVerifyResult.Succeed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
return;
}
else
{
File.Delete(CopyPath);
}
}
try
{
FileUtility.CreateFileDirectory(CopyPath);
File.Copy(GetCachePath(), CopyPath, true);
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
catch (System.Exception e)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = e.ToString();
}
}
}
/// <summary>
/// 原生文件的缓存路径
/// </summary>
public override string GetCachePath()
{
if (_bundleInfo == null)
return string.Empty;
return _bundleInfo.Bundle.CachedFilePath;
}
}
/// <summary>
/// 联机模式的原生文件操作
/// </summary>
internal sealed class HostPlayModeRawFileOperation : RawFileOperation
{
private enum ESteps
{
None,
Prepare,
DownloadWebFile,
DownloadBuildinFile,
CheckDownload,
CheckAndCopyFile,
Done,
}
private ESteps _steps = ESteps.None;
private DownloaderBase _downloader;
internal HostPlayModeRawFileOperation(BundleInfo bundleInfo, string copyPath) : base(bundleInfo, copyPath)
{
}
internal override void Start()
{
_steps = ESteps.Prepare;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
// 1. 准备工作
if (_steps == ESteps.Prepare)
{
if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.None)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Bundle info is invalid : {_bundleInfo.Bundle.BundleName}";
}
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
{
_steps = ESteps.DownloadWebFile;
}
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{
_steps = ESteps.DownloadBuildinFile;
}
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
_steps = ESteps.CheckAndCopyFile;
}
else
{
throw new System.NotImplementedException(_bundleInfo.LoadMode.ToString());
}
}
// 2. 下载远端文件
if (_steps == ESteps.DownloadWebFile)
{
int failedTryAgain = int.MaxValue;
_downloader = DownloadSystem.BeginDownload(_bundleInfo, failedTryAgain);
_steps = ESteps.CheckDownload;
}
// 3. 下载内置文件
if (_steps == ESteps.DownloadBuildinFile)
{
int failedTryAgain = int.MaxValue;
var bundleInfo = PatchHelper.ConvertToUnpackInfo(_bundleInfo.Bundle);
_downloader = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_steps = ESteps.CheckDownload;
}
// 4. 检测下载结果
if (_steps == ESteps.CheckDownload)
{
Progress = _downloader.DownloadProgress;
if (_downloader.IsDone() == false)
return;
if (_downloader.HasError())
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _downloader.GetLastError();
}
else
{
_steps = ESteps.CheckAndCopyFile;
}
}
// 5. 检测并拷贝原生文件
if (_steps == ESteps.CheckAndCopyFile)
{
// 如果不需要保存文件
if (string.IsNullOrEmpty(CopyPath))
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
return;
}
// 如果原生文件已经存在,则验证其完整性
if (File.Exists(CopyPath))
{
var verifyResult = CacheSystem.VerifyContentInternal(CopyPath, _bundleInfo.Bundle.FileSize, _bundleInfo.Bundle.FileCRC, EVerifyLevel.High);
if (verifyResult == EVerifyResult.Succeed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
return;
}
else
{
File.Delete(CopyPath);
}
}
try
{
FileUtility.CreateFileDirectory(CopyPath);
File.Copy(GetCachePath(), CopyPath, true);
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
catch (System.Exception e)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = e.ToString();
}
}
}
/// <summary>
/// 原生文件的缓存路径
/// </summary>
public override string GetCachePath()
{
if (_bundleInfo == null)
return string.Empty;
return _bundleInfo.Bundle.CachedFilePath;
}
}
}

View File

@@ -22,6 +22,8 @@ namespace YooAsset
}
public override void Update()
{
DebugRecording();
if (IsDone)
return;
@@ -46,15 +48,15 @@ namespace YooAsset
if (DependBundleGroup.IsSucceed() == false)
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = DependBundleGroup.GetLastError();
InvokeCompletion();
return;
}
if (OwnerBundle.Status != AssetBundleLoaderBase.EStatus.Succeed)
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = OwnerBundle.LastError;
InvokeCompletion();
return;
@@ -64,8 +66,9 @@ namespace YooAsset
{
if (OwnerBundle.IsDestroyed)
throw new System.Exception("Should never get here !");
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = $"The bundle {OwnerBundle.MainBundleInfo.Bundle.BundleName} has been destroyed by unity bugs !";
YooLogger.Error(LastError);
InvokeCompletion();
return;
}
@@ -112,8 +115,8 @@ namespace YooAsset
}
}
Status = AssetObject == null ? EStatus.Fail : EStatus.Success;
if (Status == EStatus.Fail)
Status = AssetObject == null ? EStatus.Failed : EStatus.Succeed;
if (Status == EStatus.Failed)
{
if (MainAssetInfo.AssetType == null)
LastError = $"Failed to load asset : {MainAssetInfo.AssetPath} AssetType : null AssetBundle : {OwnerBundle.MainBundleInfo.Bundle.BundleName}";

View File

@@ -3,12 +3,12 @@ using System.Collections.Generic;
namespace YooAsset
{
internal abstract class BundledProvider : ProviderBase
{
protected AssetBundleLoaderBase OwnerBundle { private set; get; }
internal abstract class BundledProvider : ProviderBase
{
protected BundleLoaderBase OwnerBundle { private set; get; }
protected DependAssetBundleGroup DependBundleGroup { private set; get; }
public BundledProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
public BundledProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{
OwnerBundle = impl.CreateOwnerAssetBundleLoader(assetInfo);
OwnerBundle.Reference();
@@ -43,7 +43,7 @@ namespace YooAsset
var bundleInfo = new DebugBundleInfo();
bundleInfo.BundleName = OwnerBundle.MainBundleInfo.Bundle.BundleName;
bundleInfo.RefCount = OwnerBundle.RefCount;
bundleInfo.Status = (int)OwnerBundle.Status;
bundleInfo.Status = OwnerBundle.Status.ToString();
output.Add(bundleInfo);
DependBundleGroup.GetBundleDebugInfos(output);

View File

@@ -0,0 +1,61 @@

namespace YooAsset
{
internal class BundledRawFileProvider : BundledProvider
{
public override float Progress
{
get
{
if (IsDone)
return 1f;
else
return 0;
}
}
public BundledRawFileProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{
}
public override void Update()
{
DebugRecording();
if (IsDone)
return;
if (Status == EStatus.None)
{
Status = EStatus.CheckBundle;
}
if (Status == EStatus.CheckBundle)
{
if (IsWaitForAsyncComplete)
{
OwnerBundle.WaitForAsyncComplete();
}
if (OwnerBundle.IsDone() == false)
return;
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{
Status = EStatus.Failed;
LastError = OwnerBundle.LastError;
InvokeCompletion();
return;
}
Status = EStatus.Checking;
}
if (Status == EStatus.Checking)
{
RawFilePath = OwnerBundle.FileLoadPath;
Status = EStatus.Succeed;
InvokeCompletion();
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 8a00889582fd95446b103af1074fa6ba
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -32,6 +32,8 @@ namespace YooAsset
}
public override void Update()
{
DebugRecording();
if (IsDone)
return;
@@ -50,15 +52,15 @@ namespace YooAsset
if (DependBundleGroup.IsSucceed() == false)
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = DependBundleGroup.GetLastError();
InvokeCompletion();
return;
}
if (OwnerBundle.Status != AssetBundleLoaderBase.EStatus.Succeed)
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = OwnerBundle.LastError;
InvokeCompletion();
return;
@@ -81,7 +83,7 @@ namespace YooAsset
}
else
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = $"Failed to load scene : {_sceneName}";
YooLogger.Error(LastError);
InvokeCompletion();
@@ -96,8 +98,8 @@ namespace YooAsset
if (SceneObject.IsValid() && _activateOnLoad)
SceneManager.SetActiveScene(SceneObject);
Status = SceneObject.IsValid() ? EStatus.Success : EStatus.Fail;
if(Status == EStatus.Fail)
Status = SceneObject.IsValid() ? EStatus.Succeed : EStatus.Failed;
if (Status == EStatus.Failed)
{
LastError = $"The load scene is invalid : {MainAssetInfo.AssetPath}";
YooLogger.Error(LastError);

View File

@@ -22,6 +22,8 @@ namespace YooAsset
}
public override void Update()
{
DebugRecording();
if (IsDone)
return;
@@ -46,15 +48,15 @@ namespace YooAsset
if (DependBundleGroup.IsSucceed() == false)
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = DependBundleGroup.GetLastError();
InvokeCompletion();
return;
}
if (OwnerBundle.Status != AssetBundleLoaderBase.EStatus.Succeed)
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = OwnerBundle.LastError;
InvokeCompletion();
return;
@@ -102,8 +104,8 @@ namespace YooAsset
}
}
Status = AllAssetObjects == null ? EStatus.Fail : EStatus.Success;
if (Status == EStatus.Fail)
Status = AllAssetObjects == null ? EStatus.Failed : EStatus.Succeed;
if (Status == EStatus.Failed)
{
if (MainAssetInfo.AssetType == null)
LastError = $"Failed to load sub assets : {MainAssetInfo.AssetPath} AssetType : null AssetBundle : {OwnerBundle.MainBundleInfo.Bundle.BundleName}";

View File

@@ -24,7 +24,7 @@ namespace YooAsset
{
if (Status == EStatus.None)
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = error;
InvokeCompletion();
}

View File

@@ -32,7 +32,7 @@ namespace YooAsset
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(MainAssetInfo.AssetPath);
if (string.IsNullOrEmpty(guid))
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = $"Not found asset : {MainAssetInfo.AssetPath}";
YooLogger.Error(LastError);
InvokeCompletion();
@@ -59,8 +59,8 @@ namespace YooAsset
// 2. 检测加载结果
if (Status == EStatus.Checking)
{
Status = AssetObject == null ? EStatus.Fail : EStatus.Success;
if (Status == EStatus.Fail)
Status = AssetObject == null ? EStatus.Failed : EStatus.Succeed;
if (Status == EStatus.Failed)
{
if (MainAssetInfo.AssetType == null)
LastError = $"Failed to load asset object : {MainAssetInfo.AssetPath} AssetType : null";

View File

@@ -0,0 +1,55 @@

namespace YooAsset
{
internal class DatabaseRawFileProvider : ProviderBase
{
public override float Progress
{
get
{
if (IsDone)
return 1f;
else
return 0;
}
}
public DatabaseRawFileProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{
}
public override void Update()
{
#if UNITY_EDITOR
if (IsDone)
return;
if (Status == EStatus.None)
{
// 检测资源文件是否存在
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(MainAssetInfo.AssetPath);
if (string.IsNullOrEmpty(guid))
{
Status = EStatus.Failed;
LastError = $"Not found asset : {MainAssetInfo.AssetPath}";
YooLogger.Error(LastError);
InvokeCompletion();
return;
}
Status = EStatus.Checking;
// 注意:模拟异步加载效果提前返回
if (IsWaitForAsyncComplete == false)
return;
}
if(Status == EStatus.Checking)
{
RawFilePath = MainAssetInfo.AssetPath;
Status = EStatus.Succeed;
InvokeCompletion();
}
#endif
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 41d0e9bbc5a3a5b4e8b05d60d40d495a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -51,7 +51,7 @@ namespace YooAsset
}
else
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = $"Failed to load scene : {MainAssetInfo.AssetPath}";
YooLogger.Error(LastError);
InvokeCompletion();
@@ -66,8 +66,8 @@ namespace YooAsset
if (SceneObject.IsValid() && _activateOnLoad)
SceneManager.SetActiveScene(SceneObject);
Status = SceneObject.IsValid() ? EStatus.Success : EStatus.Fail;
if (Status == EStatus.Fail)
Status = SceneObject.IsValid() ? EStatus.Succeed : EStatus.Failed;
if (Status == EStatus.Failed)
{
LastError = $"The loaded scene is invalid : {MainAssetInfo.AssetPath}";
YooLogger.Error(LastError);

View File

@@ -32,7 +32,7 @@ namespace YooAsset
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(MainAssetInfo.AssetPath);
if (string.IsNullOrEmpty(guid))
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = $"Not found asset : {MainAssetInfo.AssetPath}";
YooLogger.Error(LastError);
InvokeCompletion();
@@ -70,8 +70,8 @@ namespace YooAsset
// 2. 检测加载结果
if (Status == EStatus.Checking)
{
Status = AllAssetObjects == null ? EStatus.Fail : EStatus.Success;
if (Status == EStatus.Fail)
Status = AllAssetObjects == null ? EStatus.Failed : EStatus.Succeed;
if (Status == EStatus.Failed)
{
if (MainAssetInfo.AssetType == null)
LastError = $"Failed to load sub assets : {MainAssetInfo.AssetPath} AssetType : null";

View File

@@ -13,8 +13,8 @@ namespace YooAsset
CheckBundle,
Loading,
Checking,
Success,
Fail,
Succeed,
Failed,
}
/// <summary>
@@ -47,6 +47,11 @@ namespace YooAsset
/// </summary>
public UnityEngine.SceneManagement.Scene SceneObject { protected set; get; }
/// <summary>
/// 原生文件路径
/// </summary>
public string RawFilePath { protected set; get; }
/// <summary>
/// 当前的加载状态
@@ -75,7 +80,7 @@ namespace YooAsset
{
get
{
return Status == EStatus.Success || Status == EStatus.Fail;
return Status == EStatus.Succeed || Status == EStatus.Failed;
}
}
@@ -152,6 +157,8 @@ namespace YooAsset
handle = new SceneOperationHandle(this);
else if (typeof(T) == typeof(SubAssetsOperationHandle))
handle = new SubAssetsOperationHandle(this);
else if (typeof(T) == typeof(RawFileOperationHandle))
handle = new RawFileOperationHandle(this);
else
throw new System.NotImplementedException();
@@ -216,7 +223,7 @@ namespace YooAsset
List<OperationHandleBase> tempers = new List<OperationHandleBase>(_handles);
foreach (var hande in tempers)
{
if (hande.IsValid)
if (hande.IsValidWithWarning)
{
hande.InvokeCallback();
}
@@ -238,6 +245,15 @@ namespace YooAsset
/// </summary>
public string SpawnTime = string.Empty;
/// <summary>
/// 加载耗时(单位:毫秒)
/// </summary>
public long LoadingTime { protected set; get; }
// 加载耗时统计
private bool _isRecording = false;
private Stopwatch _watch;
[Conditional("DEBUG")]
public void InitSpawnDebugInfo()
{
@@ -251,6 +267,25 @@ namespace YooAsset
float s = UnityEngine.Mathf.FloorToInt(spawnTime - m * 60f - h * 3600f);
return h.ToString("00") + ":" + m.ToString("00") + ":" + s.ToString("00");
}
[Conditional("DEBUG")]
protected void DebugRecording()
{
if (_isRecording == false)
{
_isRecording = true;
_watch = Stopwatch.StartNew();
}
if (_watch != null)
{
if (IsDone)
{
LoadingTime = _watch.ElapsedMilliseconds;
_watch = null;
}
}
}
#endregion
}
}

View File

@@ -6,14 +6,13 @@ using UnityEngine.SceneManagement;
namespace YooAsset
{
public class YooAssetPackage
public class AssetsPackage
{
private bool _isInitialize = false;
private string _initializeError = string.Empty;
private EOperationStatus _initializeStatus = EOperationStatus.None;
private EPlayMode _playMode;
private IBundleServices _bundleServices;
private ILocationServices _locationServices;
private AssetSystemImpl _assetSystemImpl;
private EditorSimulateModeImpl _editorSimulateModeImpl;
private OfflinePlayModeImpl _offlinePlayModeImpl;
@@ -25,21 +24,18 @@ namespace YooAsset
public string PackageName { private set; get; }
/// <summary>
/// 是否已经初始化
/// 初始化状态
/// </summary>
public bool IsInitialized
public EOperationStatus InitializeStatus
{
get { return _isInitialize; }
get { return _initializeStatus; }
}
/// <summary>
/// 拒绝外部实例化
/// </summary>
internal YooAssetPackage()
private AssetsPackage()
{
}
internal YooAssetPackage(string packageName)
internal AssetsPackage(string packageName)
{
PackageName = packageName;
}
@@ -65,7 +61,6 @@ namespace YooAsset
_initializeStatus = EOperationStatus.None;
_bundleServices = null;
_locationServices = null;
_editorSimulateModeImpl = null;
_offlinePlayModeImpl = null;
_hostPlayModeImpl = null;
@@ -75,8 +70,6 @@ namespace YooAsset
_assetSystemImpl.DestroyAll();
_assetSystemImpl = null;
}
YooLogger.Log("YooAssets destroy all !");
}
}
@@ -90,7 +83,6 @@ namespace YooAsset
// 初始化资源系统
InitializationOperation initializeOperation;
_locationServices = parameters.LocationServices;
_assetSystemImpl = new AssetSystemImpl();
if (_playMode == EPlayMode.EditorSimulateMode)
{
@@ -122,7 +114,8 @@ namespace YooAsset
initializeParameters.LocationToLower,
initializeParameters.DefaultHostServer,
initializeParameters.FallbackHostServer,
initializeParameters.QueryServices);
initializeParameters.QueryServices,
PackageName);
}
else
{
@@ -130,30 +123,28 @@ namespace YooAsset
}
// 监听初始化结果
_isInitialize = true;
initializeOperation.Completed += InitializeOperation_Completed;
return initializeOperation;
}
private void CheckInitializeParameters(InitializeParameters parameters)
{
if (_isInitialize)
throw new Exception($"{nameof(YooAssetPackage)} is initialized yet.");
throw new Exception($"{nameof(AssetsPackage)} is initialized yet.");
if (parameters == null)
throw new Exception($"{nameof(YooAssetPackage)} create parameters is null.");
throw new Exception($"{nameof(AssetsPackage)} create parameters is null.");
#if !UNITY_EDITOR
if (parameters is EditorSimulateModeParameters)
throw new Exception($"Editor simulate mode only support unity editor.");
#endif
if (parameters.LocationServices == null)
throw new Exception($"{nameof(ILocationServices)} is null.");
if(parameters is EditorSimulateModeParameters)
if (parameters is EditorSimulateModeParameters)
{
var editorSimulateModeParameters = parameters as EditorSimulateModeParameters;
if (string.IsNullOrEmpty(editorSimulateModeParameters.SimulatePatchManifestPath))
throw new Exception($"${editorSimulateModeParameters.SimulatePatchManifestPath} is null or empty.");
throw new Exception($"{nameof(editorSimulateModeParameters.SimulatePatchManifestPath)} is null or empty.");
}
if (parameters is HostPlayModeParameters)
@@ -191,27 +182,27 @@ namespace YooAsset
}
/// <summary>
/// 向网络端请求静态资源版本
/// 向网络端请求最新的资源版本
/// </summary>
/// <param name="timeout">超时时间默认值60秒</param>
public UpdateStaticVersionOperation UpdateStaticVersionAsync(int timeout = 60)
public UpdatePackageVersionOperation UpdatePackageVersionAsync(int timeout = 60)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode)
{
var operation = new EditorPlayModeUpdateStaticVersionOperation();
var operation = new EditorPlayModeUpdatePackageVersionOperation();
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
var operation = new OfflinePlayModeUpdateStaticVersionOperation();
var operation = new OfflinePlayModeUpdatePackageVersionOperation();
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.UpdateStaticVersionAsync(PackageName, timeout);
return _hostPlayModeImpl.UpdatePackageVersionAsync(PackageName, timeout);
}
else
{
@@ -222,27 +213,27 @@ namespace YooAsset
/// <summary>
/// 向网络端请求并更新补丁清单
/// </summary>
/// <param name="packageCRC">更新的资源包裹版本</param>
/// <param name="packageVersion">更新的包裹版本</param>
/// <param name="timeout">超时时间默认值60秒</param>
public UpdateManifestOperation UpdateManifestAsync(string packageCRC, int timeout = 60)
public UpdatePackageManifestOperation UpdatePackageManifestAsync(string packageVersion, int timeout = 60)
{
DebugCheckInitialize();
DebugCheckUpdateManifest();
if (_playMode == EPlayMode.EditorSimulateMode)
{
var operation = new EditorPlayModeUpdateManifestOperation();
var operation = new EditorPlayModeUpdatePackageManifestOperation();
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
var operation = new OfflinePlayModeUpdateManifestOperation();
var operation = new OfflinePlayModeUpdatePackageManifestOperation();
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.UpdatePatchManifestAsync(PackageName, packageCRC, timeout);
return _hostPlayModeImpl.UpdatePackageManifestAsync(PackageName, packageVersion, timeout);
}
else
{
@@ -251,28 +242,61 @@ namespace YooAsset
}
/// <summary>
/// 弱联网情况下加载补丁清单
/// 注意:当指定版本内容验证失败后会返回失败。
/// 检查本地包裹内容的完整性
/// </summary>
/// <param name="packageCRC">指定的资源包裹版本</param>
public UpdateManifestOperation WeaklyUpdateManifestAsync(string packageCRC)
public CheckPackageContentsOperation CheckPackageContentsAsync()
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode)
{
var operation = new EditorPlayModeUpdateManifestOperation();
var operation = new EditorSimulateModeCheckPackageContentsOperation();
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
var operation = new OfflinePlayModeUpdateManifestOperation();
var operation = new OfflinePlayModeCheckPackageContentsOperation();
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.WeaklyUpdatePatchManifestAsync(PackageName, packageCRC);
return _hostPlayModeImpl.CheckPackageContentsAsync(PackageName);
}
else
{
throw new NotImplementedException();
}
}
/// <summary>
/// 清理本地包裹未使用的缓存文件
/// </summary>
public ClearPackageUnusedCacheFilesOperation ClearPackageUnusedCacheFilesAsync()
{
DebugCheckInitialize();
var operation = new ClearPackageUnusedCacheFilesOperation(this);
OperationSystem.StartOperation(operation);
return operation;
}
/// <summary>
/// 获取本地包裹的版本信息
/// </summary>
public string GetPackageVersion()
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode)
{
return _editorSimulateModeImpl.GetPackageVersion();
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
return _offlinePlayModeImpl.GetPackageVersion();
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.GetPackageVersion();
}
else
{
@@ -285,11 +309,9 @@ namespace YooAsset
/// </summary>
public void UnloadUnusedAssets()
{
if (_isInitialize)
{
_assetSystemImpl.Update();
_assetSystemImpl.UnloadUnusedAssets();
}
DebugCheckInitialize();
_assetSystemImpl.Update();
_assetSystemImpl.UnloadUnusedAssets();
}
/// <summary>
@@ -297,10 +319,8 @@ namespace YooAsset
/// </summary>
public void ForceUnloadAllAssets()
{
if (_isInitialize)
{
_assetSystemImpl.ForceUnloadAllAssets();
}
DebugCheckInitialize();
_assetSystemImpl.ForceUnloadAllAssets();
}
@@ -314,7 +334,10 @@ namespace YooAsset
DebugCheckInitialize();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
if (assetInfo.IsInvalid)
{
YooLogger.Warning(assetInfo.Error);
return false;
}
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
if (bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
@@ -376,88 +399,76 @@ namespace YooAsset
}
/// <summary>
/// 获取资源路径
/// 检查资源定位地址是否有效
/// </summary>
/// <param name="location">资源的定位地址</param>
/// <returns>如果location地址无效则返回空字符串</returns>
public string GetAssetPath(string location)
public bool CheckLocationValid(string location)
{
DebugCheckInitialize();
return _locationServices.ConvertLocationToAssetPath(this, location);
string assetPath = _bundleServices.TryMappingToAssetPath(location);
return string.IsNullOrEmpty(assetPath) == false;
}
#endregion
#region
/// <summary>
/// 异步获取原生文件
/// 同步加载原生文件
/// </summary>
/// <param name="location">资源的定位地址</param>
/// <param name="copyPath">拷贝路径</param>
public RawFileOperation GetRawFileAsync(string location, string copyPath = null)
/// <param name="assetInfo">资源信息</param>
public RawFileOperationHandle LoadRawFileSync(AssetInfo assetInfo)
{
DebugCheckInitialize();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
return GetRawFileInternal(assetInfo, copyPath);
return LoadRawFileInternal(assetInfo, true);
}
/// <summary>
/// 异步获取原生文件
/// 同步加载原生文件
/// </summary>
/// <param name="assetInfo">资源信息</param>
/// <param name="copyPath">拷贝路径</param>
public RawFileOperation GetRawFileAsync(AssetInfo assetInfo, string copyPath = null)
/// <param name="location">资源的定位地址</param>
public RawFileOperationHandle LoadRawFileSync(string location)
{
DebugCheckInitialize();
if (assetInfo.IsInvalid)
YooLogger.Warning(assetInfo.Error);
return GetRawFileInternal(assetInfo, copyPath);
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
return LoadRawFileInternal(assetInfo, true);
}
/// <summary>
/// 异步加载原生文件
/// </summary>
/// <param name="assetInfo">资源信息</param>
public RawFileOperationHandle LoadRawFileAsync(AssetInfo assetInfo)
{
DebugCheckInitialize();
return LoadRawFileInternal(assetInfo, false);
}
/// <summary>
/// 异步加载原生文件
/// </summary>
/// <param name="location">资源的定位地址</param>
public RawFileOperationHandle LoadRawFileAsync(string location)
{
DebugCheckInitialize();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
return LoadRawFileInternal(assetInfo, false);
}
private RawFileOperation GetRawFileInternal(AssetInfo assetInfo, string copyPath)
private RawFileOperationHandle LoadRawFileInternal(AssetInfo assetInfo, bool waitForAsyncComplete)
{
if (assetInfo.IsInvalid)
{
RawFileOperation operation = new CompletedRawFileOperation(assetInfo.Error, copyPath);
OperationSystem.StartOperation(operation);
return operation;
}
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
#if UNITY_EDITOR
if (bundleInfo.Bundle.IsRawFile == false)
if (assetInfo.IsInvalid == false)
{
string error = $"Cannot load asset bundle file using {nameof(GetRawFileAsync)} method !";
YooLogger.Error(error);
RawFileOperation operation = new CompletedRawFileOperation(error, copyPath);
OperationSystem.StartOperation(operation);
return operation;
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
if (bundleInfo.Bundle.IsRawFile == false)
throw new Exception($"Cannot load asset bundle file using {nameof(LoadRawFileAsync)} method !");
}
#endif
if (_playMode == EPlayMode.EditorSimulateMode)
{
RawFileOperation operation = new EditorPlayModeRawFileOperation(bundleInfo, copyPath);
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
RawFileOperation operation = new OfflinePlayModeRawFileOperation(bundleInfo, copyPath);
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
RawFileOperation operation = new HostPlayModeRawFileOperation(bundleInfo, copyPath);
OperationSystem.StartOperation(operation);
return operation;
}
else
{
throw new NotImplementedException();
}
var handle = _assetSystemImpl.LoadRawFileAsync(assetInfo);
if (waitForAsyncComplete)
handle.WaitForAsyncComplete();
return handle;
}
#endregion
@@ -487,8 +498,6 @@ namespace YooAsset
public SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, bool activateOnLoad = true, int priority = 100)
{
DebugCheckInitialize();
if (assetInfo.IsInvalid)
YooLogger.Warning(assetInfo.Error);
var handle = _assetSystemImpl.LoadSceneAsync(assetInfo, sceneMode, activateOnLoad, priority);
return handle;
}
@@ -502,8 +511,6 @@ namespace YooAsset
public AssetOperationHandle LoadAssetSync(AssetInfo assetInfo)
{
DebugCheckInitialize();
if (assetInfo.IsInvalid)
YooLogger.Warning(assetInfo.Error);
return LoadAssetInternal(assetInfo, true);
}
@@ -539,8 +546,6 @@ namespace YooAsset
public AssetOperationHandle LoadAssetAsync(AssetInfo assetInfo)
{
DebugCheckInitialize();
if (assetInfo.IsInvalid)
YooLogger.Warning(assetInfo.Error);
return LoadAssetInternal(assetInfo, false);
}
@@ -572,14 +577,11 @@ namespace YooAsset
private AssetOperationHandle LoadAssetInternal(AssetInfo assetInfo, bool waitForAsyncComplete)
{
#if UNITY_EDITOR
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
if (bundleInfo.Bundle.IsRawFile)
if (assetInfo.IsInvalid == false)
{
string error = $"Cannot load raw file using LoadAsset method !";
YooLogger.Error(error);
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(error);
return completedProvider.CreateHandle<AssetOperationHandle>();
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
if (bundleInfo.Bundle.IsRawFile)
throw new Exception($"Cannot load raw file using {nameof(LoadAssetAsync)} method !");
}
#endif
@@ -598,8 +600,6 @@ namespace YooAsset
public SubAssetsOperationHandle LoadSubAssetsSync(AssetInfo assetInfo)
{
DebugCheckInitialize();
if (assetInfo.IsInvalid)
YooLogger.Warning(assetInfo.Error);
return LoadSubAssetsInternal(assetInfo, true);
}
@@ -635,8 +635,6 @@ namespace YooAsset
public SubAssetsOperationHandle LoadSubAssetsAsync(AssetInfo assetInfo)
{
DebugCheckInitialize();
if (assetInfo.IsInvalid)
YooLogger.Warning(assetInfo.Error);
return LoadSubAssetsInternal(assetInfo, false);
}
@@ -668,14 +666,11 @@ namespace YooAsset
private SubAssetsOperationHandle LoadSubAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete)
{
#if UNITY_EDITOR
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
if (bundleInfo.Bundle.IsRawFile)
if (assetInfo.IsInvalid == false)
{
string error = $"Cannot load raw file using LoadSubAssets method !";
YooLogger.Error(error);
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(error);
return completedProvider.CreateHandle<SubAssetsOperationHandle>();
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
if (bundleInfo.Bundle.IsRawFile)
throw new Exception($"Cannot load raw file using {nameof(LoadSubAssetsAsync)} method !");
}
#endif
@@ -693,10 +688,11 @@ namespace YooAsset
/// <param name="tag">资源标签</param>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
public PatchDownloaderOperation CreatePatchDownloader(string tag, int downloadingMaxNumber, int failedTryAgain)
/// <param name="timeout">超时时间</param>
public PatchDownloaderOperation CreatePatchDownloader(string tag, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
return CreatePatchDownloader(new string[] { tag }, downloadingMaxNumber, failedTryAgain);
return CreatePatchDownloader(new string[] { tag }, downloadingMaxNumber, failedTryAgain, timeout);
}
/// <summary>
@@ -705,18 +701,19 @@ namespace YooAsset
/// <param name="tags">资源标签列表</param>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
public PatchDownloaderOperation CreatePatchDownloader(string[] tags, int downloadingMaxNumber, int failedTryAgain)
/// <param name="timeout">超时时间</param>
public PatchDownloaderOperation CreatePatchDownloader(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode || _playMode == EPlayMode.OfflinePlayMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain);
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.CreatePatchDownloaderByTags(tags, downloadingMaxNumber, failedTryAgain);
return _hostPlayModeImpl.CreatePatchDownloaderByTags(tags, downloadingMaxNumber, failedTryAgain, timeout);
}
else
{
@@ -729,18 +726,19 @@ namespace YooAsset
/// </summary>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
public PatchDownloaderOperation CreatePatchDownloader(int downloadingMaxNumber, int failedTryAgain)
/// <param name="timeout">超时时间</param>
public PatchDownloaderOperation CreatePatchDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode || _playMode == EPlayMode.OfflinePlayMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain);
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.CreatePatchDownloaderByAll(downloadingMaxNumber, failedTryAgain);
return _hostPlayModeImpl.CreatePatchDownloaderByAll(downloadingMaxNumber, failedTryAgain, timeout);
}
else
{
@@ -755,13 +753,14 @@ namespace YooAsset
/// <param name="locations">资源定位列表</param>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
public PatchDownloaderOperation CreateBundleDownloader(string[] locations, int downloadingMaxNumber, int failedTryAgain)
/// <param name="timeout">超时时间</param>
public PatchDownloaderOperation CreateBundleDownloader(string[] locations, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode || _playMode == EPlayMode.OfflinePlayMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain);
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
@@ -772,7 +771,7 @@ namespace YooAsset
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
assetInfos.Add(assetInfo);
}
return _hostPlayModeImpl.CreatePatchDownloaderByPaths(assetInfos.ToArray(), downloadingMaxNumber, failedTryAgain);
return _hostPlayModeImpl.CreatePatchDownloaderByPaths(assetInfos.ToArray(), downloadingMaxNumber, failedTryAgain, timeout);
}
else
{
@@ -786,18 +785,19 @@ namespace YooAsset
/// <param name="assetInfos">资源信息列表</param>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
public PatchDownloaderOperation CreateBundleDownloader(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain)
/// <param name="timeout">超时时间</param>
public PatchDownloaderOperation CreateBundleDownloader(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode || _playMode == EPlayMode.OfflinePlayMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain);
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.CreatePatchDownloaderByPaths(assetInfos, downloadingMaxNumber, failedTryAgain);
return _hostPlayModeImpl.CreatePatchDownloaderByPaths(assetInfos, downloadingMaxNumber, failedTryAgain, timeout);
}
else
{
@@ -831,18 +831,18 @@ namespace YooAsset
if (_playMode == EPlayMode.EditorSimulateMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain);
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain, int.MaxValue);
return operation;
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain);
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain, int.MaxValue);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.CreatePatchUnpackerByTags(tags, unpackingMaxNumber, failedTryAgain);
return _hostPlayModeImpl.CreatePatchUnpackerByTags(tags, unpackingMaxNumber, failedTryAgain, int.MaxValue);
}
else
{
@@ -861,18 +861,18 @@ namespace YooAsset
if (_playMode == EPlayMode.EditorSimulateMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain);
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain, int.MaxValue);
return operation;
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain);
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain, int.MaxValue);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.CreatePatchUnpackerByAll(unpackingMaxNumber, failedTryAgain);
return _hostPlayModeImpl.CreatePatchUnpackerByAll(unpackingMaxNumber, failedTryAgain, int.MaxValue);
}
else
{
@@ -885,26 +885,26 @@ namespace YooAsset
/// <summary>
/// 创建资源包裹下载器,用于下载更新指定资源版本所有的资源包文件
/// </summary>
/// <param name="packageCRC">指定更新的资源包裹版本</param>
/// <param name="packageVersion">指定更新的包裹版本</param>
/// <param name="timeout">超时时间</param>
public UpdatePackageOperation UpdatePackageAsync(string packageCRC, int timeout = 60)
public DownloadPackageOperation DownloadPackageAsync(string packageVersion, int timeout = 60)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode)
{
var operation = new EditorPlayModeUpdatePackageOperation();
var operation = new EditorPlayModeDownloadPackageOperation();
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
var operation = new OfflinePlayModeUpdatePackageOperation();
var operation = new OfflinePlayModeDownloadPackageOperation();
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.UpdatePackageAsync(PackageName, packageCRC, timeout);
return _hostPlayModeImpl.DownloadPackageAsync(PackageName, packageVersion, timeout);
}
else
{
@@ -915,11 +915,14 @@ namespace YooAsset
#region
/// <summary>
/// 资源定位地址转换为资源完整路径
/// 是否包含资源文件
/// </summary>
internal string MappingToAssetPath(string location)
internal bool IsIncludeBundleFile(string fileName)
{
return _bundleServices.MappingToAssetPath(location);
// NOTE : 编辑器模拟模式下始终返回TRUE
if (_playMode == EPlayMode.EditorSimulateMode)
return true;
return _bundleServices.IsIncludeBundleFile(fileName);
}
#endregion
@@ -928,9 +931,9 @@ namespace YooAsset
private void DebugCheckInitialize()
{
if (_initializeStatus == EOperationStatus.None)
throw new Exception("YooAssets initialize not completed !");
throw new Exception("Package initialize not completed !");
else if (_initializeStatus == EOperationStatus.Failed)
throw new Exception($"YooAssets initialize failed : {_initializeError}");
throw new Exception($"Package initialize failed ! {_initializeError}");
}
[Conditional("DEBUG")]
@@ -957,15 +960,18 @@ namespace YooAsset
var loadedBundleInfos = _assetSystemImpl.GetLoadedBundleInfos();
if (loadedBundleInfos.Count > 0)
{
YooLogger.Warning($"Found loaded bundle before update manifest ! Recommended to call the {nameof(ForceUnloadAllAssets)} method to release loaded bundle !");
YooLogger.Error($"Found loaded bundle before update manifest ! Recommended to call the {nameof(ForceUnloadAllAssets)} method to release loaded bundle !");
}
}
#endregion
#region
internal List<DebugProviderInfo> GetDebugReportInfos()
internal DebugPackageData GetDebugPackageData()
{
return _assetSystemImpl.GetDebugReportInfos();
DebugPackageData data = new DebugPackageData();
data.PackageName = PackageName;
data.ProviderInfos = _assetSystemImpl.GetDebugReportInfos();
return data;
}
#endregion
@@ -977,7 +983,7 @@ namespace YooAsset
private AssetInfo ConvertLocationToAssetInfo(string location, System.Type assetType)
{
DebugCheckLocation(location);
string assetPath = _locationServices.ConvertLocationToAssetPath(this, location);
string assetPath = _bundleServices.MappingToAssetPath(location);
PatchAsset patchAsset = _bundleServices.TryGetPatchAsset(assetPath);
if (patchAsset != null)
{
@@ -991,7 +997,6 @@ namespace YooAsset
error = $"The location is null or empty !";
else
error = $"The location is invalid : {location}";
YooLogger.Error(error);
AssetInfo assetInfo = new AssetInfo(error);
return assetInfo;
}

View File

@@ -2,7 +2,6 @@
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace YooAsset
{
@@ -30,8 +29,8 @@ namespace YooAsset
/// </summary>
public static bool IsCached(PatchBundle patchBundle)
{
string fileHash = patchBundle.FileHash;
if (_cachedDic.ContainsKey(fileHash))
string cacheKey = patchBundle.CacheKey;
if (_cachedDic.ContainsKey(cacheKey))
{
string filePath = patchBundle.CachedFilePath;
if (File.Exists(filePath))
@@ -40,7 +39,7 @@ namespace YooAsset
}
else
{
_cachedDic.Remove(fileHash);
_cachedDic.Remove(cacheKey);
YooLogger.Error($"Cache file is missing : {filePath}");
return false;
}
@@ -56,12 +55,12 @@ namespace YooAsset
/// </summary>
public static void CacheBundle(PatchBundle patchBundle)
{
string fileHash = patchBundle.FileHash;
if (_cachedDic.ContainsKey(fileHash) == false)
string cacheKey = patchBundle.CacheKey;
if (_cachedDic.ContainsKey(cacheKey) == false)
{
string filePath = patchBundle.CachedFilePath;
YooLogger.Log($"Cache verify file : {filePath}");
_cachedDic.Add(fileHash, patchBundle);
_cachedDic.Add(cacheKey, patchBundle);
}
}

View File

@@ -0,0 +1,181 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Threading;
namespace YooAsset
{
/// <summary>
/// 本地缓存文件验证器
/// </summary>
internal abstract class CacheVerifier
{
public abstract void InitVerifier(List<VerifyInfo> verifyInfos);
public abstract bool UpdateVerifier();
public abstract float GetVerifierProgress();
public List<VerifyInfo> VerifySuccessList { protected set; get; }
public List<VerifyInfo> VerifyFailList { protected set; get; }
}
/// <summary>
/// 本地缓存文件验证器(线程版)
/// </summary>
internal class CacheVerifierWithThread : CacheVerifier
{
private readonly ThreadSyncContext _syncContext = new ThreadSyncContext();
private readonly List<VerifyInfo> _waitingList = new List<VerifyInfo>(1000);
private readonly List<VerifyInfo> _verifyingList = new List<VerifyInfo>(100);
private int _verifyMaxNum;
private int _verifyTotalCount;
public override void InitVerifier(List<VerifyInfo> verifyInfos)
{
_waitingList.AddRange(verifyInfos);
VerifySuccessList = new List<VerifyInfo>(verifyInfos.Count);
VerifyFailList = new List<VerifyInfo>(verifyInfos.Count);
// 设置同时验证的最大数
ThreadPool.GetMaxThreads(out int workerThreads, out int ioThreads);
YooLogger.Log($"Work threads : {workerThreads}, IO threads : {ioThreads}");
_verifyMaxNum = Math.Min(workerThreads, ioThreads);
_verifyTotalCount = _waitingList.Count;
if (_verifyMaxNum < 1)
_verifyMaxNum = 1;
}
public override bool UpdateVerifier()
{
_syncContext.Update();
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
return true;
if (_verifyingList.Count >= _verifyMaxNum)
return false;
for (int i = _waitingList.Count - 1; i >= 0; i--)
{
if (_verifyingList.Count >= _verifyMaxNum)
break;
var verifyIno = _waitingList[i];
if (VerifyFileWithThread(verifyIno))
{
_waitingList.RemoveAt(i);
_verifyingList.Add(verifyIno);
}
else
{
YooLogger.Warning("The thread pool is failed queued.");
break;
}
}
return false;
}
public override float GetVerifierProgress()
{
if (_verifyTotalCount == 0)
return 1f;
return (float)(VerifySuccessList.Count + VerifyFailList.Count) / _verifyTotalCount;
}
private bool VerifyFileWithThread(VerifyInfo verifyInfo)
{
return ThreadPool.QueueUserWorkItem(new WaitCallback(VerifyInThread), verifyInfo);
}
private void VerifyInThread(object infoObj)
{
VerifyInfo verifyInfo = (VerifyInfo)infoObj;
verifyInfo.Result = CacheSystem.VerifyBundle(verifyInfo.VerifyBundle, CacheSystem.InitVerifyLevel);
_syncContext.Post(VerifyCallback, verifyInfo);
}
private void VerifyCallback(object obj)
{
VerifyInfo verifyIno = (VerifyInfo)obj;
if (verifyIno.Result == EVerifyResult.Succeed)
{
VerifySuccessList.Add(verifyIno);
CacheSystem.CacheBundle(verifyIno.VerifyBundle);
}
else
{
VerifyFailList.Add(verifyIno);
// NOTE不期望删除断点续传的资源文件
/*
if (File.Exists(patchBundle.CachedBundleFilePath))
File.Delete(patchBundle.CachedBundleFilePath);
*/
}
_verifyingList.Remove(verifyIno);
}
}
/// <summary>
/// 本地缓存文件验证器(非线程版)
/// </summary>
internal class CacheVerifierWithoutThread : CacheVerifier
{
private readonly List<VerifyInfo> _waitingList = new List<VerifyInfo>(1000);
private readonly List<VerifyInfo> _verifyingList = new List<VerifyInfo>(100);
private int _verifyMaxNum;
private int _verifyTotalCount;
public override void InitVerifier(List<VerifyInfo> verifyInfos)
{
_waitingList.AddRange(verifyInfos);
VerifySuccessList = new List<VerifyInfo>(verifyInfos.Count);
VerifyFailList = new List<VerifyInfo>(verifyInfos.Count);
// 设置同时验证的最大数
_verifyMaxNum = 32;
_verifyTotalCount = _waitingList.Count;
}
public override bool UpdateVerifier()
{
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
return true;
for (int i = _waitingList.Count - 1; i >= 0; i--)
{
if (_verifyingList.Count >= _verifyMaxNum)
break;
var verifyIno = _waitingList[i];
VerifyFileWithoutThread(verifyIno);
_waitingList.RemoveAt(i);
_verifyingList.Add(verifyIno);
}
_verifyingList.Clear();
return false;
}
public override float GetVerifierProgress()
{
if (_verifyTotalCount == 0)
return 1f;
return (float)(VerifySuccessList.Count + VerifyFailList.Count) / _verifyTotalCount;
}
private void VerifyFileWithoutThread(VerifyInfo verifyIno)
{
var verifyResult = CacheSystem.VerifyAndCacheBundle(verifyIno.VerifyBundle, CacheSystem.InitVerifyLevel);
if (verifyResult == EVerifyResult.Succeed)
{
VerifySuccessList.Add(verifyIno);
}
else
{
VerifyFailList.Add(verifyIno);
// NOTE不期望删除断点续传的资源文件
/*
if (File.Exists(patchBundle.CachedBundleFilePath))
File.Delete(patchBundle.CachedBundleFilePath);
*/
}
}
}
}

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