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55 Commits

Author SHA1 Message Date
hevinci
92e7ec9682 Update CHANGELOG.md 2022-10-22 10:03:41 +08:00
hevinci
32b7ff1b36 Update package.json 2022-10-22 10:03:16 +08:00
hevinci
5a68ef558f Update YooAssets.cs 2022-10-22 10:03:12 +08:00
hevinci
18d48ae963 update collector window
点击修复按钮后自动刷新界面
2022-10-21 18:46:04 +08:00
hevinci
d61c723933 update basic sample 2022-10-21 18:36:28 +08:00
hevinci
bb64ff7278 update runtime code
移除了ILocationServices接口类。
增加了bool CheckLocationValid(string location)方法。
2022-10-21 18:36:03 +08:00
hevinci
d7760cd34d update diagnostic system 2022-10-21 16:49:58 +08:00
hevinci
f9ecad1cf0 Update download system
增加证书认证方法
2022-10-21 15:18:16 +08:00
hevinci
a6de89ab74 Update runtime code 2022-10-19 19:30:50 +08:00
hevinci
e663dcf83b Update document 2022-10-19 19:12:22 +08:00
hevinci
88e8e5cd54 Update AssetBundleCollector 2022-10-19 19:11:57 +08:00
hevinci
9b43d36793 Update basic sample 2022-10-19 18:57:38 +08:00
hevinci
794314a8e1 Update AssetBundleCollector 2022-10-19 18:57:00 +08:00
hevinci
0a1c40cee5 Update download system
增加SetDownloadSystemClearFileResponseCode()新方法
2022-10-19 18:18:32 +08:00
hevinci
958cdd25a5 Update AssetBundleBuilder 2022-10-19 15:54:59 +08:00
hevinci
2fb77c1bf8 Update ShaderVariantCollector 2022-10-19 15:52:46 +08:00
hevinci
3aa46664f7 Update AssetBundleReporter 2022-10-19 15:52:32 +08:00
hevinci
8389ce5793 Update AssetBundleCollector 2022-10-19 15:52:16 +08:00
hevinci
5199430766 Update document 2022-10-18 19:27:47 +08:00
hevinci
0afe5ada2c Update CHANGELOG.md 2022-10-18 15:22:55 +08:00
hevinci
1774eb63b7 Update package.json 2022-10-18 15:22:08 +08:00
hevinci
609cd21603 Update DownloadSystem
修复断点续传统计不准确的问题。
2022-10-18 14:49:56 +08:00
hevinci
97fc65e66d Update OperationSystem
增加新方法GameAsyncOperation.IsBusy()
2022-10-18 12:16:46 +08:00
hevinci
ccac691701 Update runtime code 2022-10-18 12:07:33 +08:00
hevinci
a283c8bbad Update basic sample 2022-10-18 11:56:55 +08:00
hevinci
9bc5580229 Update PatchSystem
移除YooAssets.ClearAllCacheFiles()
新增YooAssets.ClearUnusedCacheFiles();
2022-10-18 11:56:05 +08:00
hevinci
eca5d73b94 Update document 2022-10-18 10:25:51 +08:00
hevinci
fdacd5f3f8 Update basic sample 2022-10-18 10:19:40 +08:00
hevinci
c449a070b4 Update CacheSystem
修复原生文件每次获取都重复拷贝的问题
2022-10-18 10:19:17 +08:00
hevinci
9e2efe3717 Update AssetBundleBuilder 2022-10-18 10:13:12 +08:00
hevinci
90ad292b84 Update runtime code 2022-10-18 10:13:04 +08:00
hevinci
f2422ed16c Update PatchSystem 2022-10-17 16:35:40 +08:00
hevinci
52ac982481 Update AssetBundleCollector 2022-10-17 16:21:00 +08:00
hevinci
661c3a6d61 Update AssetBundleBuilder 2022-10-17 16:20:47 +08:00
hevinci
c14db5fd0d Update PatchSystem
增加AssetsPackage.GetHumanReadableVersion()方法
2022-10-17 16:04:47 +08:00
hevinci
6116e49a05 Update AssetBundleBuilder 2022-10-17 16:04:08 +08:00
hevinci
8b6cd759ef Update streaming root folder 2022-10-17 15:07:25 +08:00
hevinci
e3f1ad79a8 Update basic sample 2022-10-17 14:53:32 +08:00
hevinci
b4c190efb7 Update SimulateBuild 2022-10-17 14:53:22 +08:00
hevinci
bd11f2e7b8 Update patch system
下载器增加超时参数
2022-10-17 14:43:13 +08:00
hevinci
1f26f001e9 Update basic sample 2022-10-14 12:23:23 +08:00
hevinci
ecd2bb4590 Update .gitignore 2022-10-14 12:01:56 +08:00
hevinci
330eabcfc5 Delete unity project files 2022-10-14 11:50:09 +08:00
hevinci
bd8ecab31b Update runtime code 2022-10-14 11:49:32 +08:00
hevinci
e9af0c7042 Update asset system 2022-10-14 11:20:14 +08:00
hevinci
72a49d0ed8 Update runtime code 2022-10-14 11:19:23 +08:00
hevinci
66304c91ec Update Operation System 2022-10-12 18:21:11 +08:00
hevinci
c2192dd657 Update runtime code
移除了YooAssets.IsInitialized字段
增加了YooAssets.InitializeStatus字段
2022-10-12 15:01:39 +08:00
hevinci
1de9e0b79d Update Operation System 2022-10-11 18:27:04 +08:00
hevinci
608f401a80 Update Operation System
增加异步操作取消方法
2022-10-11 18:09:54 +08:00
hevinci
ef1acdc3d1 Update extension code
修复了在未初始化之前查看是否初始化报空异常的错误。
2022-10-11 11:08:22 +08:00
hevinci
82631fb336 Update document 2022-10-10 16:17:09 +08:00
hevinci
a348d9131d Update AssetBundleBuilder
增加首包资源文件拷贝选项
2022-10-09 11:54:26 +08:00
hevinci
fc575f5bc0 Update document 2022-10-08 16:36:07 +08:00
hevinci
e277649878 Update document 2022-10-08 16:25:36 +08:00
145 changed files with 1790 additions and 3142 deletions

5
.gitignore vendored
View File

@@ -58,7 +58,4 @@ sysinfo.txt
# Crashlytics generated file
crashlytics-build.properties
*.vsconfig
Sandbox/
Bundles/
*.vsconfig

View File

@@ -2,6 +2,146 @@
All notable changes to this package will be documented in this file.
## [1.3.2] - 2022-10-22
### Fixed
- 修复了AssetBundleCollector界面点击修复按钮界面没有刷新的问题。
### Added
- 新增了自定义证书认证方法。
````c#
public static class YooAssets
{
/// <summary>
/// 设置下载系统参数,自定义的证书认证实例
/// </summary>
public static void SetDownloadSystemCertificateHandler(UnityEngine.Networking.CertificateHandler instance)
}
````
- 新增了下载失败后清理文件的方法。
````c#
public static class YooAssets
{
/// <summary>
/// 设置下载系统参数下载失败后清理文件的HTTP错误码
/// </summary>
public static void SetDownloadSystemClearFileResponseCode(List<long> codes)
}
````
- 新增了检查资源定位地址是否有效的方法。
```c#
public class AssetsPackage
{
/// <summary>
/// 检查资源定位地址是否有效
/// </summary>
/// <param name="location">资源的定位地址</param>
public bool CheckLocationValid(string location)
}
```
### Removed
- 移除了ILocationServices接口类和初始化字段。
- 移除了AssetPackage.GetAssetPath(string location)方法。
- 移除了BuildParameters.EnableAddressable字段。
### Changed
- AssetBundleCollector配置增加了UniqueBundleName设置用于解决不同包裹之间Bundle名称冲突的问题。
## [1.3.1] - 2022-10-18
### Fixed
- 修复了原生文件每次获取都重复拷贝的问题。
- 修复了断点续传下载字节数统计不准确的问题。
### Added
- 所有下载相关方法增加超时判断参数。
- 新增首包资源文件拷贝选项。
```c#
public class BuildParameters
{
/// <summary>
/// 拷贝内置资源选项
/// </summary>
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
/// <summary>
/// 拷贝内置资源的标签
/// </summary>
public string CopyBuildinFileTags = string.Empty;
}
```
- 新增资源包初始化查询字段。
```c#
public class AssetsPackage
{
/// <summary>
/// 初始化状态
/// </summary>
public EOperationStatus InitializeStatus
}
```
- 增加获取人类可读的版本信息。
````c#
public class AssetsPackage
{
/// <summary>
/// 获取人类可读的版本信息
/// </summary>
public string GetHumanReadableVersion()
}
````
- 新增资源缓存清理方法。
```c#
public static class YooAssets
{
/// <summary>
/// 清理未使用的缓存文件
/// </summary>
public static ClearUnusedCacheFilesOperation ClearUnusedCacheFiles()
}
```
- 异步操作类新增繁忙查询方法。
````c#
public abstract class GameAsyncOperation
{
/// <summary>
/// 异步操作系统是否繁忙
/// </summary>
protected bool IsBusy()
}
````
### Removed
- 移除了AssetsPackage.IsInitialized()方法。
- 移除了YooAssets.ClearAllCacheFiles()方法。
### Changed
- YooAssetsPackage类重名为AssetsPackage
## [1.3.0-preview] - 2022-10-08
该预览版本提供了分布式构建的功能,用于解决分工程或分内容构建的问题。

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@@ -59,6 +59,7 @@ namespace YooAsset.Editor
new TaskCreatePatchManifest(), //创建清单文件
new TaskCreateReport(), //创建报告文件
new TaskCreatePatchPackage(), //制作补丁包
new TaskCopyBuildinFiles(), //拷贝内置文件
};
}
else if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
@@ -73,6 +74,7 @@ namespace YooAsset.Editor
new TaskCreatePatchManifest(), //创建清单文件
new TaskCreateReport(), //创建报告文件
new TaskCreatePatchPackage(), //制作补丁包
new TaskCopyBuildinFiles(), //拷贝内置文件
};
}
else

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@@ -22,7 +22,7 @@ namespace YooAsset.Editor
/// </summary>
public static string GetStreamingAssetsFolderPath()
{
return $"{Application.dataPath}/StreamingAssets/YooAssets/";
return $"{Application.dataPath}/StreamingAssets/{YooAssetSettings.StreamingAssetsBuildinFolder}/";
}
/// <summary>

View File

@@ -30,6 +30,16 @@ namespace YooAsset.Editor
/// </summary>
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
/// <summary>
/// 首包资源文件的拷贝方式
/// </summary>
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
/// <summary>
/// 首包资源文件的标签集合
/// </summary>
public string CopyBuildinFileTags = string.Empty;
/// <summary>
/// 加密类名称
/// </summary>

View File

@@ -31,6 +31,8 @@ namespace YooAsset.Editor
private PopupField<string> _encryptionField;
private EnumField _compressionField;
private EnumField _outputNameStyleField;
private EnumField _copyBuildinFileOptionField;
private TextField _copyBuildinFileTagsField;
public void CreateGUI()
{
@@ -135,7 +137,7 @@ namespace YooAsset.Editor
encryptionContainer.Add(_encryptionField);
}
// 压缩方式
// 压缩方式选项
_compressionField = root.Q<EnumField>("Compression");
_compressionField.Init(AssetBundleBuilderSettingData.Setting.CompressOption);
_compressionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CompressOption);
@@ -157,6 +159,27 @@ namespace YooAsset.Editor
AssetBundleBuilderSettingData.Setting.OutputNameStyle = (EOutputNameStyle)_outputNameStyleField.value;
});
// 首包文件拷贝选项
_copyBuildinFileOptionField = root.Q<EnumField>("CopyBuildinFileOption");
_copyBuildinFileOptionField.Init(AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption);
_copyBuildinFileOptionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption);
_copyBuildinFileOptionField.style.width = 350;
_copyBuildinFileOptionField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption = (ECopyBuildinFileOption)_copyBuildinFileOptionField.value;
RefreshWindow();
});
// 首包文件的资源标签
_copyBuildinFileTagsField = root.Q<TextField>("CopyBuildinFileTags");
_copyBuildinFileTagsField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags);
_copyBuildinFileTagsField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags = _copyBuildinFileTagsField.value;
});
// 构建按钮
var buildButton = root.Q<Button>("Build");
buildButton.clicked += BuildButton_clicked; ;
@@ -193,10 +216,15 @@ namespace YooAsset.Editor
private void RefreshWindow()
{
var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
var copyOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
bool enableElement = buildMode == EBuildMode.ForceRebuild;
bool tagsFiledVisible = copyOption == ECopyBuildinFileOption.ClearAndCopyByTags || copyOption == ECopyBuildinFileOption.OnlyCopyByTags;
_encryptionField.SetEnabled(enableElement);
_compressionField.SetEnabled(enableElement);
_outputNameStyleField.SetEnabled(enableElement);
_copyBuildinFileOptionField.SetEnabled(enableElement);
_copyBuildinFileTagsField.SetEnabled(enableElement);
_copyBuildinFileTagsField.visible = tagsFiledVisible;
}
private void SaveBtn_clicked()
{
@@ -229,10 +257,11 @@ namespace YooAsset.Editor
buildParameters.BuildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
buildParameters.BuildPackage = AssetBundleBuilderSettingData.Setting.BuildPackage;
buildParameters.VerifyBuildingResult = true;
buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
buildParameters.CompressOption = AssetBundleBuilderSettingData.Setting.CompressOption;
buildParameters.OutputNameStyle = AssetBundleBuilderSettingData.Setting.OutputNameStyle;
buildParameters.CopyBuildinFileOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
buildParameters.CopyBuildinFileTags = AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags;
if (AssetBundleBuilderSettingData.Setting.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{

View File

@@ -10,6 +10,8 @@
<ui:VisualElement name="EncryptionContainer" style="height: 24px;" />
<uie:EnumField label="Compression" value="Center" name="Compression" />
<uie:EnumField label="Output Name Style" value="Center" name="OutputNameStyle" />
<uie:EnumField label="Copy Buildin File Option" value="Center" name="CopyBuildinFileOption" />
<ui:TextField picking-mode="Ignore" label="Copy Buildin File Tags" name="CopyBuildinFileTags" />
<ui:Button text="构建" display-tooltip-when-elided="true" name="Build" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
</ui:VisualElement>
</ui:UXML>

View File

@@ -7,7 +7,7 @@ namespace YooAsset.Editor
/// <summary>
/// 模拟构建
/// </summary>
public static string SimulateBuild(string packageName, bool enableAddressable)
public static string SimulateBuild(string packageName)
{
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
BuildParameters buildParameters = new BuildParameters();
@@ -15,7 +15,6 @@ namespace YooAsset.Editor
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.BuildMode = EBuildMode.SimulateBuild;
buildParameters.BuildPackage = packageName;
buildParameters.EnableAddressable = enableAddressable;
AssetBundleBuilder builder = new AssetBundleBuilder();
var buildResult = builder.Run(buildParameters);

View File

@@ -63,7 +63,7 @@ namespace YooAsset.Editor
IsRawAsset = isRawAsset;
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader))
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
IsShaderAsset = true;
else
IsShaderAsset = false;
@@ -76,7 +76,7 @@ namespace YooAsset.Editor
IsRawAsset = false;
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader))
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
IsShaderAsset = true;
else
IsShaderAsset = false;
@@ -166,7 +166,7 @@ namespace YooAsset.Editor
/// <summary>
/// 计算主资源或共享资源的完整包名
/// </summary>
public void CalculateFullBundleName()
public void CalculateFullBundleName(bool uniqueBundleName, string packageName)
{
if (CollectorType == ECollectorType.None)
{
@@ -177,15 +177,22 @@ namespace YooAsset.Editor
{
string shareBundleName = YooAssetSettingsData.GetUnityShadersBundleFullName();
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
return;
}
else
{
if (_referenceBundleNames.Count > 1)
{
IPackRule packRule = PackDirectory.StaticPackRule;
var bundleName = packRule.GetBundleName(new PackRuleData(AssetPath));
var shareBundleName = $"share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
}
}
if (_referenceBundleNames.Count > 1)
if (uniqueBundleName)
{
IPackRule packRule = PackDirectory.StaticPackRule;
var bundleName = packRule.GetBundleName(new PackRuleData(AssetPath));
var shareBundleName = $"share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
if (string.IsNullOrEmpty(_shareBundleName) == false)
_shareBundleName = $"{packageName.ToLower()}_{_shareBundleName}";
}
}
else

View File

@@ -89,14 +89,6 @@ namespace YooAsset.Editor
return result.ToArray();
}
/// <summary>
/// 获取文件的扩展名
/// </summary>
public string GetAppendExtension()
{
return System.IO.Path.GetExtension(BundleName);
}
/// <summary>
/// 获取构建的资源路径列表
/// </summary>

View File

@@ -14,6 +14,16 @@ namespace YooAsset.Editor
/// </summary>
public int AssetFileCount;
/// <summary>
/// 是否启用可寻址资源定位
/// </summary>
public bool EnableAddressable;
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName;
/// <summary>
/// 资源包列表
/// </summary>

View File

@@ -19,7 +19,8 @@ namespace YooAsset.Editor
AssetBundleCollectorSettingData.Setting.CheckConfigError();
// 2. 获取所有收集器收集的资源
List<CollectAssetInfo> allCollectAssets = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
var buildResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
List<CollectAssetInfo> allCollectAssets = buildResult.CollectAssets;
// 3. 剔除未被引用的依赖资源
List<CollectAssetInfo> removeDependList = new List<CollectAssetInfo>();
@@ -72,9 +73,13 @@ namespace YooAsset.Editor
}
}
}
context.AssetFileCount = buildAssetDic.Count;
// 6. 填充主动收集资源的依赖列表
// 6. 记录关键信息
context.AssetFileCount = buildAssetDic.Count;
context.EnableAddressable = buildResult.EnableAddressable;
context.UniqueBundleName = buildResult.UniqueBundleName;
// 7. 填充主动收集资源的依赖列表
foreach (var collectAssetInfo in allCollectAssets)
{
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
@@ -88,13 +93,13 @@ namespace YooAsset.Editor
buildAssetDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
}
// 7. 计算完整的资源包名
// 8. 计算完整的资源包名
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
{
pair.Value.CalculateFullBundleName();
pair.Value.CalculateFullBundleName(buildResult.UniqueBundleName, buildResult.PackageName);
}
// 8. 移除不参与构建的资源
// 9. 移除不参与构建的资源
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
{
@@ -107,7 +112,7 @@ namespace YooAsset.Editor
buildAssetDic.Remove(removeValue.AssetPath);
}
// 9. 构建资源包
// 10. 构建资源包
var allBuildinAssets = buildAssetDic.Values.ToList();
if (allBuildinAssets.Count == 0)
throw new Exception("构建的资源列表不能为空");

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@@ -61,17 +61,17 @@ namespace YooAsset.Editor
/// </summary>
public string BuildPackage;
/// <summary>
/// 人类可读的版本信息
/// </summary>
public string HumanReadableVersion;
/// <summary>
/// 验证构建结果
/// </summary>
public bool VerifyBuildingResult = false;
/// <summary>
/// 启用可寻址资源定位
/// </summary>
public bool EnableAddressable = false;
/// <summary>
/// 加密类
/// </summary>
@@ -82,6 +82,16 @@ namespace YooAsset.Editor
/// </summary>
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
/// <summary>
/// 拷贝内置资源选项
/// </summary>
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
/// <summary>
/// 拷贝内置资源的标签
/// </summary>
public string CopyBuildinFileTags = string.Empty;
/// <summary>
/// 压缩选项
/// </summary>

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@@ -53,6 +53,11 @@ namespace YooAsset.Editor
/// </summary>
public bool EnableAddressable;
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName;
/// <summary>
/// 加密服务类名称
/// </summary>

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@@ -0,0 +1,87 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
[TaskAttribute("拷贝内置文件到流目录")]
public class TaskCopyBuildinFiles : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
if (buildParametersContext.Parameters.CopyBuildinFileOption != ECopyBuildinFileOption.None)
{
CopyBuildinFilesToStreaming(buildParametersContext);
}
}
/// <summary>
/// 拷贝首包资源文件
/// </summary>
private void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext)
{
ECopyBuildinFileOption option = buildParametersContext.Parameters.CopyBuildinFileOption;
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
string streamingAssetsDirectory = AssetBundleBuilderHelper.GetStreamingAssetsFolderPath();
string buildPackageName = buildParametersContext.Parameters.BuildPackage;
string outputPackageCRC = buildParametersContext.OutputPackageCRC;
// 加载补丁清单
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(packageOutputDirectory, buildPackageName, outputPackageCRC);
// 清空流目录
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.ClearAndCopyByTags)
{
AssetBundleBuilderHelper.ClearStreamingAssetsFolder();
}
// 拷贝补丁清单文件
{
string manifestFileName = YooAssetSettingsData.GetPatchManifestFileName(buildPackageName, outputPackageCRC);
string sourcePath = $"{packageOutputDirectory}/{manifestFileName}";
string destPath = $"{streamingAssetsDirectory}/{manifestFileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝静态版本文件
{
string versionFileName = YooAssetSettingsData.GetStaticVersionFileName(buildPackageName);
string sourcePath = $"{packageOutputDirectory}/{versionFileName}";
string destPath = $"{streamingAssetsDirectory}/{versionFileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝文件列表(所有文件)
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.OnlyCopyAll)
{
foreach (var patchBundle in patchManifest.BundleList)
{
string sourcePath = $"{packageOutputDirectory}/{patchBundle.FileName}";
string destPath = $"{streamingAssetsDirectory}/{patchBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
// 拷贝文件列表(带标签的文件)
if (option == ECopyBuildinFileOption.ClearAndCopyByTags || option == ECopyBuildinFileOption.OnlyCopyByTags)
{
string[] tags = buildParametersContext.Parameters.CopyBuildinFileTags.Split(';');
foreach (var patchBundle in patchManifest.BundleList)
{
if (patchBundle.HasTag(tags) == false)
continue;
string sourcePath = $"{packageOutputDirectory}/{patchBundle.FileName}";
string destPath = $"{streamingAssetsDirectory}/{patchBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
// 刷新目录
AssetDatabase.Refresh();
BuildRunner.Log($"内置文件拷贝完成:{streamingAssetsDirectory}");
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: cfc81e18e5b5f6f4b821c7427b34d349
guid: 5c77e17c3a3a57548a218f1cd26f5a55
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -21,6 +21,7 @@ namespace YooAsset.Editor
/// </summary>
private void CreatePatchManifestFile(BuildContext context)
{
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
@@ -28,9 +29,10 @@ namespace YooAsset.Editor
// 创建新补丁清单
PatchManifest patchManifest = new PatchManifest();
patchManifest.FileVersion = YooAssetSettings.PatchManifestFileVersion;
patchManifest.EnableAddressable = buildParameters.EnableAddressable;
patchManifest.EnableAddressable = buildMapContext.EnableAddressable;
patchManifest.OutputNameStyle = (int)buildParameters.OutputNameStyle;
patchManifest.PackageName = buildParameters.BuildPackage;
patchManifest.HumanReadableVersion = buildParameters.HumanReadableVersion;
patchManifest.BundleList = GetAllPatchBundle(context);
patchManifest.AssetList = GetAllPatchAsset(context, patchManifest);
@@ -124,7 +126,6 @@ namespace YooAsset.Editor
/// </summary>
private List<PatchAsset> GetAllPatchAsset(BuildContext context, PatchManifest patchManifest)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
List<PatchAsset> result = new List<PatchAsset>(1000);
@@ -134,7 +135,7 @@ namespace YooAsset.Editor
foreach (var assetInfo in assetInfos)
{
PatchAsset patchAsset = new PatchAsset();
if (buildParameters.Parameters.EnableAddressable)
if (buildMapContext.EnableAddressable)
patchAsset.Address = assetInfo.Address;
else
patchAsset.Address = string.Empty;

View File

@@ -46,7 +46,9 @@ namespace YooAsset.Editor
buildReport.Summary.BuildPipeline = buildParameters.BuildPipeline;
buildReport.Summary.BuildMode = buildParameters.BuildMode;
buildReport.Summary.BuildPackage = buildParameters.BuildPackage;
buildReport.Summary.EnableAddressable = buildParameters.EnableAddressable;
buildReport.Summary.EnableAddressable = buildMapContext.EnableAddressable;
buildReport.Summary.UniqueBundleName = buildMapContext.UniqueBundleName;
buildReport.Summary.EncryptionServicesClassName = buildParameters.EncryptionServices == null ?
"null" : buildParameters.EncryptionServices.GetType().FullName;

View File

@@ -32,9 +32,18 @@ namespace YooAsset.Editor
if (EditorTools.HasDirtyScenes())
throw new Exception("检测到未保存的场景文件");
// 检测首包资源标签
if (buildParameters.CopyBuildinFileOption == ECopyBuildinFileOption.ClearAndCopyByTags
|| buildParameters.CopyBuildinFileOption == ECopyBuildinFileOption.OnlyCopyByTags)
{
if (string.IsNullOrEmpty(buildParameters.CopyBuildinFileTags))
throw new Exception("首包资源标签不能为空!");
}
// 保存改动的资源
AssetDatabase.SaveAssets();
}
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
{
// 删除平台总目录

View File

@@ -0,0 +1,34 @@

namespace YooAsset.Editor
{
/// <summary>
/// 首包资源文件的拷贝方式
/// </summary>
public enum ECopyBuildinFileOption
{
/// <summary>
/// 不拷贝任何文件
/// </summary>
None = 0,
/// <summary>
/// 先清空已有文件,然后拷贝所有文件
/// </summary>
ClearAndCopyAll,
/// <summary>
/// 先清空已有文件,然后按照资源标签拷贝文件
/// </summary>
ClearAndCopyByTags,
/// <summary>
/// 不清空已有文件,直接拷贝所有文件
/// </summary>
OnlyCopyAll,
/// <summary>
/// 不清空已有文件,直接按照资源标签拷贝文件
/// </summary>
OnlyCopyByTags,
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 8d996937ba73c9b4bb942b8ba6f43398
guid: 4defd475b635cdf4b87108140d3a0ad1
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -132,10 +132,10 @@ namespace YooAsset.Editor
/// <summary>
/// 获取打包收集的资源文件
/// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode, bool enableAddressable, AssetBundleCollectorGroup group)
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command, AssetBundleCollectorGroup group)
{
// 注意:模拟构建模式下只收集主资源
if (buildMode == EBuildMode.SimulateBuild)
if (command.BuildMode == EBuildMode.SimulateBuild)
{
if (CollectorType != ECollectorType.MainAssetCollector)
return new List<CollectAssetInfo>();
@@ -162,7 +162,7 @@ namespace YooAsset.Editor
{
if (result.ContainsKey(assetPath) == false)
{
var collectAssetInfo = CreateCollectAssetInfo(buildMode, group, assetPath, isRawAsset);
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawAsset);
result.Add(assetPath, collectAssetInfo);
}
else
@@ -177,7 +177,7 @@ namespace YooAsset.Editor
string assetPath = CollectPath;
if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
{
var collectAssetInfo = CreateCollectAssetInfo(buildMode, group, assetPath, isRawAsset);
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawAsset);
result.Add(assetPath, collectAssetInfo);
}
else
@@ -187,7 +187,7 @@ namespace YooAsset.Editor
}
// 检测可寻址地址是否重复
if (enableAddressable)
if (command.EnableAddressable)
{
HashSet<string> adressTemper = new HashSet<string>();
foreach (var collectInfoPair in result)
@@ -207,7 +207,7 @@ namespace YooAsset.Editor
return result.Values.ToList();
}
private CollectAssetInfo CreateCollectAssetInfo(EBuildMode buildMode, AssetBundleCollectorGroup group, string assetPath, bool isRawAsset)
private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawAsset)
{
string address = GetAddress(group, assetPath);
string bundleName = GetBundleName(group, assetPath);
@@ -215,7 +215,7 @@ namespace YooAsset.Editor
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, assetTags, isRawAsset);
// 注意:模拟构建模式下不需要收集依赖资源
if (buildMode == EBuildMode.SimulateBuild)
if (command.BuildMode == EBuildMode.SimulateBuild)
collectAssetInfo.DependAssets = new List<string>();
else
collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
@@ -266,7 +266,7 @@ namespace YooAsset.Editor
private bool IsCollectAsset(string assetPath)
{
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader))
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
return true;
// 根据规则设置过滤资源文件
@@ -285,10 +285,8 @@ namespace YooAsset.Editor
private string GetBundleName(AssetBundleCollectorGroup group, string assetPath)
{
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader))
{
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
return EditorTools.GetRegularPath(YooAssetSettings.UnityShadersBundleName).ToLower();
}
// 根据规则设置获取资源包名称
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);

View File

@@ -10,11 +10,12 @@ namespace YooAsset.Editor
{
public class AssetBundleCollectorConfig
{
public const string ConfigVersion = "2.0";
public const string ConfigVersion = "2.1";
public const string XmlVersion = "Version";
public const string XmlCommon = "Common";
public const string XmlEnableAddressable = "AutoAddressable";
public const string XmlUniqueBundleName = "UniqueBundleName";
public const string XmlShowPackageView = "ShowPackageView";
public const string XmlPackage = "Package";
@@ -62,6 +63,7 @@ namespace YooAsset.Editor
// 读取公共配置
bool enableAddressable = false;
bool uniqueBundleName = false;
bool showPackageView = false;
var commonNodeList = root.GetElementsByTagName(XmlCommon);
if (commonNodeList.Count > 0)
@@ -69,10 +71,13 @@ namespace YooAsset.Editor
XmlElement commonElement = commonNodeList[0] as XmlElement;
if (commonElement.HasAttribute(XmlEnableAddressable) == false)
throw new Exception($"Not found attribute {XmlEnableAddressable} in {XmlCommon}");
if (commonElement.HasAttribute(XmlUniqueBundleName) == false)
throw new Exception($"Not found attribute {XmlUniqueBundleName} in {XmlCommon}");
if (commonElement.HasAttribute(XmlShowPackageView) == false)
throw new Exception($"Not found attribute {XmlShowPackageView} in {XmlCommon}");
enableAddressable = commonElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false;
uniqueBundleName = commonElement.GetAttribute(XmlUniqueBundleName) == "True" ? true : false;
showPackageView = commonElement.GetAttribute(XmlShowPackageView) == "True" ? true : false;
}
@@ -146,6 +151,7 @@ namespace YooAsset.Editor
// 保存配置数据
AssetBundleCollectorSettingData.ClearAll();
AssetBundleCollectorSettingData.Setting.EnableAddressable = enableAddressable;
AssetBundleCollectorSettingData.Setting.UniqueBundleName = uniqueBundleName;
AssetBundleCollectorSettingData.Setting.ShowPackageView = showPackageView;
AssetBundleCollectorSettingData.Setting.Packages.AddRange(packages);
AssetBundleCollectorSettingData.SaveFile();
@@ -175,6 +181,7 @@ namespace YooAsset.Editor
// 设置公共配置
var commonElement = xmlDoc.CreateElement(XmlCommon);
commonElement.SetAttribute(XmlEnableAddressable, AssetBundleCollectorSettingData.Setting.EnableAddressable.ToString());
commonElement.SetAttribute(XmlUniqueBundleName, AssetBundleCollectorSettingData.Setting.UniqueBundleName.ToString());
commonElement.SetAttribute(XmlShowPackageView, AssetBundleCollectorSettingData.Setting.ShowPackageView.ToString());
root.AppendChild(commonElement);
@@ -269,7 +276,23 @@ namespace YooAsset.Editor
// 更新版本
root.SetAttribute(XmlVersion, "2.0");
return UpdateXmlConfig(xmlDoc);
}
// 2.0 -> 2.1
if (configVersion == "2.0")
{
// 添加公共元素属性
var commonNodeList = root.GetElementsByTagName(XmlCommon);
if (commonNodeList.Count > 0)
{
XmlElement commonElement = commonNodeList[0] as XmlElement;
if (commonElement.HasAttribute(XmlUniqueBundleName) == false)
commonElement.SetAttribute(XmlUniqueBundleName, "False");
}
// 更新版本
root.SetAttribute(XmlVersion, "2.1");
return UpdateXmlConfig(xmlDoc);
}

View File

@@ -69,7 +69,7 @@ namespace YooAsset.Editor
/// <summary>
/// 获取打包收集的资源文件
/// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode, bool enableAddressable)
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command)
{
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
@@ -83,7 +83,7 @@ namespace YooAsset.Editor
// 收集打包资源
foreach (var collector in Collectors)
{
var temper = collector.GetAllCollectAssets(buildMode, enableAddressable, this);
var temper = collector.GetAllCollectAssets(command, this);
foreach (var assetInfo in temper)
{
if (result.ContainsKey(assetInfo.AssetPath) == false)
@@ -94,7 +94,7 @@ namespace YooAsset.Editor
}
// 检测可寻址地址是否重复
if (enableAddressable)
if (command.EnableAddressable)
{
HashSet<string> adressTemper = new HashSet<string>();
foreach (var collectInfoPair in result)

View File

@@ -56,14 +56,14 @@ namespace YooAsset.Editor
/// <summary>
/// 获取打包收集的资源文件
/// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode, bool enableAddressable)
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command)
{
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
// 收集打包资源
foreach (var group in Groups)
{
var temper = group.GetAllCollectAssets(buildMode, enableAddressable);
var temper = group.GetAllCollectAssets(command);
foreach (var assetInfo in temper)
{
if (result.ContainsKey(assetInfo.AssetPath) == false)
@@ -74,7 +74,7 @@ namespace YooAsset.Editor
}
// 检测可寻址地址是否重复
if (enableAddressable)
if (command.EnableAddressable)
{
HashSet<string> adressTemper = new HashSet<string>();
foreach (var collectInfoPair in result)

View File

@@ -9,7 +9,7 @@ namespace YooAsset.Editor
public class AssetBundleCollectorSetting : ScriptableObject
{
/// <summary>
/// 是否显示包裹视图
/// 是否显示包裹列表视图
/// </summary>
public bool ShowPackageView = false;
@@ -18,6 +18,11 @@ namespace YooAsset.Editor
/// </summary>
public bool EnableAddressable = false;
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName = false;
/// <summary>
/// 包裹列表
/// </summary>
@@ -76,37 +81,43 @@ namespace YooAsset.Editor
Debug.LogWarning($"Not found package : {packageName}");
return new List<string>();
}
/// <summary>
/// 获取包裹收集的资源文件
/// </summary>
public List<CollectAssetInfo> GetPackageAssets(EBuildMode buildMode, string packageName)
public CollectResult GetPackageAssets(EBuildMode buildMode, string packageName)
{
if (string.IsNullOrEmpty(packageName))
throw new Exception("Build Package name is null or mepty !");
throw new Exception("Build package name is null or mepty !");
foreach (var package in Packages)
{
if (package.PackageName == packageName)
{
return package.GetAllCollectAssets(buildMode, EnableAddressable);
CollectCommand command = new CollectCommand(buildMode, EnableAddressable);
CollectResult collectResult = new CollectResult(package.PackageName, EnableAddressable, UniqueBundleName);
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
return collectResult;
}
}
throw new Exception($"Not found collector pacakge : {packageName}");
}
/// <summary>
/// 获取所有包裹收集的资源文件
/// </summary>
public List<CollectAssetInfo> GetAllPackageAssets(EBuildMode buildMode)
public List<CollectResult> GetAllPackageAssets(EBuildMode buildMode)
{
List<CollectAssetInfo> result = new List<CollectAssetInfo>(1000);
List<CollectResult> collectResultList = new List<CollectResult>(1000);
foreach (var package in Packages)
{
var temper = package.GetAllCollectAssets(buildMode, EnableAddressable);
result.AddRange(temper);
CollectCommand command = new CollectCommand(buildMode, EnableAddressable);
CollectResult collectResult = new CollectResult(package.PackageName, EnableAddressable, UniqueBundleName);
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
collectResultList.Add(collectResult);
}
return result;
return collectResultList;
}
}
}

View File

@@ -347,14 +347,20 @@ namespace YooAsset.Editor
Setting.EnableAddressable = enableAddressable;
IsDirty = true;
}
public static void ModifyUniqueBundleName(bool uniqueBundleName)
{
Setting.UniqueBundleName = uniqueBundleName;
IsDirty = true;
}
// 资源包裹编辑相关
public static void CreatePackage(string packageName)
public static AssetBundleCollectorPackage CreatePackage(string packageName)
{
AssetBundleCollectorPackage package = new AssetBundleCollectorPackage();
package.PackageName = packageName;
Setting.Packages.Add(package);
IsDirty = true;
return package;
}
public static void RemovePackage(AssetBundleCollectorPackage package)
{
@@ -376,12 +382,13 @@ namespace YooAsset.Editor
}
// 资源分组编辑相关
public static void CreateGroup(AssetBundleCollectorPackage package, string groupName)
public static AssetBundleCollectorGroup CreateGroup(AssetBundleCollectorPackage package, string groupName)
{
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
group.GroupName = groupName;
package.Groups.Add(group);
IsDirty = true;
return group;
}
public static void RemoveGroup(AssetBundleCollectorPackage package, AssetBundleCollectorGroup group)
{

View File

@@ -27,6 +27,7 @@ namespace YooAsset.Editor
private Toggle _showPackageToogle;
private Toggle _enableAddressableToogle;
private Toggle _uniqueBundleNameToogle;
private VisualElement _packageContainer;
private ListView _packageListView;
@@ -87,6 +88,12 @@ namespace YooAsset.Editor
AssetBundleCollectorSettingData.ModifyAddressable(evt.newValue);
RefreshWindow();
});
_uniqueBundleNameToogle = root.Q<Toggle>("UniqueBundleName");
_uniqueBundleNameToogle.RegisterValueChangedCallback(evt =>
{
AssetBundleCollectorSettingData.ModifyUniqueBundleName(evt.newValue);
RefreshWindow();
});
// 配置修复按钮
var fixBtn = root.Q<Button>("FixButton");
@@ -289,6 +296,7 @@ namespace YooAsset.Editor
private void FixBtn_clicked()
{
AssetBundleCollectorSettingData.FixFile();
RefreshWindow();
}
private void ExportBtn_clicked()
{
@@ -733,8 +741,8 @@ namespace YooAsset.Editor
try
{
bool enableAdressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
collectAssetInfos = collector.GetAllCollectAssets(EBuildMode.DryRunBuild, enableAdressable, group);
CollectCommand command = new CollectCommand(EBuildMode.DryRunBuild, _enableAddressableToogle.value);
collectAssetInfos = collector.GetAllCollectAssets(command, group);
}
catch (System.Exception e)
{

View File

@@ -8,6 +8,7 @@
<ui:VisualElement name="PublicContainer" style="height: 30px; background-color: rgb(67, 67, 67); flex-direction: row; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:Toggle label="Show Packages" name="ShowPackages" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Enable Addressable" name="EnableAddressable" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Unique Bundle Name" name="UniqueBundleName" style="width: 196px; -unity-text-align: middle-left;" />
</ui:VisualElement>
<ui:VisualElement name="ContentContainer" style="flex-grow: 1; flex-direction: row;">
<ui:VisualElement name="PackageContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">

View File

@@ -50,5 +50,13 @@ namespace YooAsset.Editor
AssetTags = assetTags;
IsRawAsset = isRawAsset;
}
/// <summary>
/// 资源包名称追加包裹名
/// </summary>
public void BundleNameAppendPackageName(string packageName)
{
BundleName = $"{packageName.ToLower()}_{BundleName}";
}
}
}

View File

@@ -0,0 +1,22 @@

namespace YooAsset.Editor
{
public class CollectCommand
{
/// <summary>
/// 构建模式
/// </summary>
public EBuildMode BuildMode { private set; get; }
/// <summary>
/// 是否启用可寻址资源定位
/// </summary>
public bool EnableAddressable { private set; get; }
public CollectCommand(EBuildMode buildMode, bool enableAddressable)
{
BuildMode = buildMode;
EnableAddressable = enableAddressable;
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 057a358d2d0c92b47add59dac8bef783
guid: b1741e85d76b28d41a4da3cd0e3e6f20
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -0,0 +1,49 @@
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
public class CollectResult
{
/// <summary>
/// 包裹名称
/// </summary>
public string PackageName { private set; get; }
/// <summary>
/// 是否启用可寻址资源定位
/// </summary>
public bool EnableAddressable { private set; get; }
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName { private set; get; }
/// <summary>
/// 收集的资源信息列表
/// </summary>
public List<CollectAssetInfo> CollectAssets { private set; get; }
public CollectResult(string packageName, bool enableAddressable, bool uniqueBundleName)
{
PackageName = packageName;
EnableAddressable = enableAddressable;
UniqueBundleName = uniqueBundleName;
}
public void SetCollectAssets(List<CollectAssetInfo> collectAssets)
{
CollectAssets = collectAssets;
if (UniqueBundleName)
{
foreach (var collectAsset in CollectAssets)
{
collectAsset.BundleNameAppendPackageName(PackageName);
}
}
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: a8d6592eded144142afcf85c79cf1ce4
guid: dbbd465f929ee33408441b62d19c7d10
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -40,7 +40,7 @@ namespace YooAsset.Editor
_visualAsset = EditorHelper.LoadWindowUXML<ReporterSummaryViewer>();
if (_visualAsset == null)
return;
_root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f;
@@ -56,7 +56,7 @@ namespace YooAsset.Editor
public void FillViewData(BuildReport buildReport)
{
_buildReport = buildReport;
_items.Clear();
_items.Add(new ItemWrapper("YooAsset版本", buildReport.Summary.YooVersion));
@@ -69,6 +69,7 @@ namespace YooAsset.Editor
_items.Add(new ItemWrapper("构建包裹", $"{buildReport.Summary.BuildPackage}"));
_items.Add(new ItemWrapper("启用可寻址资源定位", $"{buildReport.Summary.EnableAddressable}"));
_items.Add(new ItemWrapper("资源包名唯一化", $"{buildReport.Summary.UniqueBundleName}"));
_items.Add(new ItemWrapper("加密服务类名称", $"{buildReport.Summary.EncryptionServicesClassName}"));
_items.Add(new ItemWrapper(string.Empty, string.Empty));

View File

@@ -52,7 +52,7 @@ namespace YooAsset.Editor
throw new System.Exception("Shader variant file extension is invalid.");
// 注意先删除再保存否则ShaderVariantCollection内容将无法及时刷新
AssetDatabase.DeleteAsset(ShaderVariantCollectorSettingData.Setting.SavePath);
AssetDatabase.DeleteAsset(ShaderVariantCollectorSettingData.Setting.SavePath);
EditorTools.CreateFileDirectory(saveFilePath);
_saveFilePath = saveFilePath;
_completedCallback = completedCallback;
@@ -87,9 +87,14 @@ namespace YooAsset.Editor
List<string> allAssets = new List<string>(1000);
// 获取所有打包的资源
List<CollectAssetInfo> allCollectInfos = AssetBundleCollectorSettingData.Setting.GetAllPackageAssets(EBuildMode.DryRunBuild);
List<string> collectAssets = allCollectInfos.Select(t => t.AssetPath).ToList();
foreach (var assetPath in collectAssets)
List<CollectAssetInfo> allCollectAssetInfos = new List<CollectAssetInfo>();
List<CollectResult> collectResults = AssetBundleCollectorSettingData.Setting.GetAllPackageAssets(EBuildMode.DryRunBuild);
foreach (var collectResult in collectResults)
{
allCollectAssetInfos.AddRange(collectResult.CollectAssets);
}
List<string> allAssetPath = allCollectAssetInfos.Select(t => t.AssetPath).ToList();
foreach (var assetPath in allAssetPath)
{
string[] depends = AssetDatabase.GetDependencies(assetPath, true);
foreach (var depend in depends)
@@ -97,7 +102,7 @@ namespace YooAsset.Editor
if (allAssets.Contains(depend) == false)
allAssets.Add(depend);
}
EditorTools.DisplayProgressBar("获取所有打包资源", ++progressValue, collectAssets.Count);
EditorTools.DisplayProgressBar("获取所有打包资源", ++progressValue, allAssetPath.Count);
}
EditorTools.ClearProgressBar();

View File

@@ -142,6 +142,7 @@ namespace YooAsset
{
if (assetInfo.IsInvalid)
{
YooLogger.Error($"Failed to load scene. {assetInfo.Error}");
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(assetInfo.Error);
return completedProvider.CreateHandle<SceneOperationHandle>();
@@ -190,6 +191,7 @@ namespace YooAsset
{
if (assetInfo.IsInvalid)
{
YooLogger.Error($"Failed to load asset. {assetInfo.Error}");
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(assetInfo.Error);
return completedProvider.CreateHandle<AssetOperationHandle>();
@@ -216,6 +218,7 @@ namespace YooAsset
{
if (assetInfo.IsInvalid)
{
YooLogger.Error($"Failed to load sub assets. {assetInfo.Error}");
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(assetInfo.Error);
return completedProvider.CreateHandle<SubAssetsOperationHandle>();

View File

@@ -87,7 +87,7 @@ namespace YooAsset
/// <returns></returns>
public GameObject InstantiateSync(Transform parent = null)
{
return InstantiateSyncInternal(Vector3.zero, Quaternion.identity, parent, false);
return InstantiateSyncInternal(Vector3.zero, Quaternion.identity, parent);
}
/// <summary>
@@ -98,7 +98,7 @@ namespace YooAsset
/// <param name="parent">父类对象</param>
public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent = null)
{
return InstantiateSyncInternal(position, rotation, parent, true);
return InstantiateSyncInternal(position, rotation, parent);
}
/// <summary>
@@ -107,7 +107,7 @@ namespace YooAsset
/// <param name="parent">父类对象</param>
public InstantiateOperation InstantiateAsync(Transform parent = null)
{
return InstantiateAsyncInternal(Vector3.zero, Quaternion.identity, parent, false);
return InstantiateAsyncInternal(Vector3.zero, Quaternion.identity, parent);
}
/// <summary>
@@ -118,37 +118,23 @@ namespace YooAsset
/// <param name="parent">父类对象</param>
public InstantiateOperation InstantiateAsync(Vector3 position, Quaternion rotation, Transform parent = null)
{
return InstantiateAsyncInternal(position, rotation, parent, true);
return InstantiateAsyncInternal(position, rotation, parent);
}
private GameObject InstantiateSyncInternal(Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation)
private GameObject InstantiateSyncInternal(Vector3 position, Quaternion rotation, Transform parent)
{
if (IsValid == false)
return null;
if (Provider.AssetObject == null)
return null;
GameObject result;
if (setPositionRotation)
{
if (parent == null)
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation);
else
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation, parent);
}
else
{
if (parent == null)
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject);
else
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, parent);
}
return result;
GameObject clone = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation, parent);
return clone;
}
private InstantiateOperation InstantiateAsyncInternal(Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation)
private InstantiateOperation InstantiateAsyncInternal(Vector3 position, Quaternion rotation, Transform parent)
{
InstantiateOperation operation = new InstantiateOperation(this, position, rotation, parent, setPositionRotation);
InstantiateOperation operation = new InstantiateOperation(this, position, rotation, parent);
OperationSystem.StartOperation(operation);
return operation;
}

View File

@@ -15,7 +15,6 @@ namespace YooAsset
private readonly Vector3 _position;
private readonly Quaternion _rotation;
private readonly Transform _parent;
private readonly bool _setPositionRotation;
private ESteps _steps = ESteps.None;
/// <summary>
@@ -24,13 +23,12 @@ namespace YooAsset
public GameObject Result = null;
internal InstantiateOperation(AssetOperationHandle handle, Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation)
internal InstantiateOperation(AssetOperationHandle handle, Vector3 position, Quaternion rotation, Transform parent)
{
_handle = handle;
_position = position;
_rotation = rotation;
_parent = parent;
_setPositionRotation = setPositionRotation;
}
internal override void Start()
{
@@ -62,24 +60,36 @@ namespace YooAsset
return;
}
if(_setPositionRotation)
{
if (_parent == null)
Result = Object.Instantiate(_handle.AssetObject as GameObject, _position, _rotation);
else
Result = Object.Instantiate(_handle.AssetObject as GameObject, _position, _rotation, _parent);
}
else
{
if (_parent == null)
Result = Object.Instantiate(_handle.AssetObject as GameObject);
else
Result = Object.Instantiate(_handle.AssetObject as GameObject, _parent);
}
// 实例化游戏对象
Result = Object.Instantiate(_handle.AssetObject as GameObject, _position, _rotation, _parent);
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
/// <summary>
/// 取消实例化对象操作
/// </summary>
public void Cancel()
{
if (IsDone == false)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"User cancelled !";
}
}
/// <summary>
/// 等待异步实例化结束
/// </summary>
public void WaitForAsyncComplete()
{
if (_steps == ESteps.Done)
return;
_handle.WaitForAsyncComplete();
Update();
}
}
}

View File

@@ -6,14 +6,13 @@ using UnityEngine.SceneManagement;
namespace YooAsset
{
public class YooAssetPackage
public class AssetsPackage
{
private bool _isInitialize = false;
private string _initializeError = string.Empty;
private EOperationStatus _initializeStatus = EOperationStatus.None;
private EPlayMode _playMode;
private IBundleServices _bundleServices;
private ILocationServices _locationServices;
private AssetSystemImpl _assetSystemImpl;
private EditorSimulateModeImpl _editorSimulateModeImpl;
private OfflinePlayModeImpl _offlinePlayModeImpl;
@@ -25,21 +24,18 @@ namespace YooAsset
public string PackageName { private set; get; }
/// <summary>
/// 是否已经初始化
/// 初始化状态
/// </summary>
public bool IsInitialized
public EOperationStatus InitializeStatus
{
get { return _isInitialize; }
get { return _initializeStatus; }
}
/// <summary>
/// 拒绝外部实例化
/// </summary>
internal YooAssetPackage()
private AssetsPackage()
{
}
internal YooAssetPackage(string packageName)
internal AssetsPackage(string packageName)
{
PackageName = packageName;
}
@@ -65,7 +61,6 @@ namespace YooAsset
_initializeStatus = EOperationStatus.None;
_bundleServices = null;
_locationServices = null;
_editorSimulateModeImpl = null;
_offlinePlayModeImpl = null;
_hostPlayModeImpl = null;
@@ -75,8 +70,6 @@ namespace YooAsset
_assetSystemImpl.DestroyAll();
_assetSystemImpl = null;
}
YooLogger.Log("YooAssets destroy all !");
}
}
@@ -90,7 +83,6 @@ namespace YooAsset
// 初始化资源系统
InitializationOperation initializeOperation;
_locationServices = parameters.LocationServices;
_assetSystemImpl = new AssetSystemImpl();
if (_playMode == EPlayMode.EditorSimulateMode)
{
@@ -136,24 +128,21 @@ namespace YooAsset
private void CheckInitializeParameters(InitializeParameters parameters)
{
if (_isInitialize)
throw new Exception($"{nameof(YooAssetPackage)} is initialized yet.");
throw new Exception($"{nameof(AssetsPackage)} is initialized yet.");
if (parameters == null)
throw new Exception($"{nameof(YooAssetPackage)} create parameters is null.");
throw new Exception($"{nameof(AssetsPackage)} create parameters is null.");
#if !UNITY_EDITOR
if (parameters is EditorSimulateModeParameters)
throw new Exception($"Editor simulate mode only support unity editor.");
#endif
if (parameters.LocationServices == null)
throw new Exception($"{nameof(ILocationServices)} is null.");
if(parameters is EditorSimulateModeParameters)
if (parameters is EditorSimulateModeParameters)
{
var editorSimulateModeParameters = parameters as EditorSimulateModeParameters;
if (string.IsNullOrEmpty(editorSimulateModeParameters.SimulatePatchManifestPath))
throw new Exception($"${editorSimulateModeParameters.SimulatePatchManifestPath} is null or empty.");
throw new Exception($"{nameof(editorSimulateModeParameters.SimulatePatchManifestPath)} is null or empty.");
}
if (parameters is HostPlayModeParameters)
@@ -280,6 +269,30 @@ namespace YooAsset
}
}
/// <summary>
/// 获取人类可读的版本信息
/// </summary>
public string GetHumanReadableVersion()
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode)
{
return _editorSimulateModeImpl.GetHumanReadableVersion();
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
return _offlinePlayModeImpl.GetHumanReadableVersion();
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.GetHumanReadableVersion();
}
else
{
throw new NotImplementedException();
}
}
/// <summary>
/// 资源回收(卸载引用计数为零的资源)
/// </summary>
@@ -314,7 +327,10 @@ namespace YooAsset
DebugCheckInitialize();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
if (assetInfo.IsInvalid)
{
YooLogger.Warning(assetInfo.Error);
return false;
}
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
if (bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
@@ -376,14 +392,14 @@ namespace YooAsset
}
/// <summary>
/// 获取资源路径
/// 检查资源定位地址是否有效
/// </summary>
/// <param name="location">资源的定位地址</param>
/// <returns>如果location地址无效则返回空字符串</returns>
public string GetAssetPath(string location)
public bool CheckLocationValid(string location)
{
DebugCheckInitialize();
return _locationServices.ConvertLocationToAssetPath(this, location);
string assetPath = _bundleServices.TryMappingToAssetPath(location);
return string.IsNullOrEmpty(assetPath) == false;
}
#endregion
@@ -408,8 +424,6 @@ namespace YooAsset
public RawFileOperation GetRawFileAsync(AssetInfo assetInfo, string copyPath = null)
{
DebugCheckInitialize();
if (assetInfo.IsInvalid)
YooLogger.Warning(assetInfo.Error);
return GetRawFileInternal(assetInfo, copyPath);
}
@@ -418,6 +432,7 @@ namespace YooAsset
{
if (assetInfo.IsInvalid)
{
YooLogger.Error($"Failed to get raw file. {assetInfo.Error}");
RawFileOperation operation = new CompletedRawFileOperation(assetInfo.Error, copyPath);
OperationSystem.StartOperation(operation);
return operation;
@@ -487,8 +502,6 @@ namespace YooAsset
public SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, bool activateOnLoad = true, int priority = 100)
{
DebugCheckInitialize();
if (assetInfo.IsInvalid)
YooLogger.Warning(assetInfo.Error);
var handle = _assetSystemImpl.LoadSceneAsync(assetInfo, sceneMode, activateOnLoad, priority);
return handle;
}
@@ -502,8 +515,6 @@ namespace YooAsset
public AssetOperationHandle LoadAssetSync(AssetInfo assetInfo)
{
DebugCheckInitialize();
if (assetInfo.IsInvalid)
YooLogger.Warning(assetInfo.Error);
return LoadAssetInternal(assetInfo, true);
}
@@ -539,8 +550,6 @@ namespace YooAsset
public AssetOperationHandle LoadAssetAsync(AssetInfo assetInfo)
{
DebugCheckInitialize();
if (assetInfo.IsInvalid)
YooLogger.Warning(assetInfo.Error);
return LoadAssetInternal(assetInfo, false);
}
@@ -572,14 +581,17 @@ namespace YooAsset
private AssetOperationHandle LoadAssetInternal(AssetInfo assetInfo, bool waitForAsyncComplete)
{
#if UNITY_EDITOR
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
if (bundleInfo.Bundle.IsRawFile)
if (assetInfo.IsInvalid == false)
{
string error = $"Cannot load raw file using LoadAsset method !";
YooLogger.Error(error);
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(error);
return completedProvider.CreateHandle<AssetOperationHandle>();
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
if (bundleInfo.Bundle.IsRawFile)
{
string error = $"Cannot load raw file using LoadAsset method !";
YooLogger.Error(error);
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(error);
return completedProvider.CreateHandle<AssetOperationHandle>();
}
}
#endif
@@ -598,8 +610,6 @@ namespace YooAsset
public SubAssetsOperationHandle LoadSubAssetsSync(AssetInfo assetInfo)
{
DebugCheckInitialize();
if (assetInfo.IsInvalid)
YooLogger.Warning(assetInfo.Error);
return LoadSubAssetsInternal(assetInfo, true);
}
@@ -635,8 +645,6 @@ namespace YooAsset
public SubAssetsOperationHandle LoadSubAssetsAsync(AssetInfo assetInfo)
{
DebugCheckInitialize();
if (assetInfo.IsInvalid)
YooLogger.Warning(assetInfo.Error);
return LoadSubAssetsInternal(assetInfo, false);
}
@@ -668,14 +676,17 @@ namespace YooAsset
private SubAssetsOperationHandle LoadSubAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete)
{
#if UNITY_EDITOR
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
if (bundleInfo.Bundle.IsRawFile)
if (assetInfo.IsInvalid == false)
{
string error = $"Cannot load raw file using LoadSubAssets method !";
YooLogger.Error(error);
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(error);
return completedProvider.CreateHandle<SubAssetsOperationHandle>();
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
if (bundleInfo.Bundle.IsRawFile)
{
string error = $"Cannot load raw file using LoadSubAssets method !";
YooLogger.Error(error);
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(error);
return completedProvider.CreateHandle<SubAssetsOperationHandle>();
}
}
#endif
@@ -693,10 +704,11 @@ namespace YooAsset
/// <param name="tag">资源标签</param>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
public PatchDownloaderOperation CreatePatchDownloader(string tag, int downloadingMaxNumber, int failedTryAgain)
/// <param name="timeout">超时时间</param>
public PatchDownloaderOperation CreatePatchDownloader(string tag, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
return CreatePatchDownloader(new string[] { tag }, downloadingMaxNumber, failedTryAgain);
return CreatePatchDownloader(new string[] { tag }, downloadingMaxNumber, failedTryAgain, timeout);
}
/// <summary>
@@ -705,18 +717,19 @@ namespace YooAsset
/// <param name="tags">资源标签列表</param>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
public PatchDownloaderOperation CreatePatchDownloader(string[] tags, int downloadingMaxNumber, int failedTryAgain)
/// <param name="timeout">超时时间</param>
public PatchDownloaderOperation CreatePatchDownloader(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode || _playMode == EPlayMode.OfflinePlayMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain);
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.CreatePatchDownloaderByTags(tags, downloadingMaxNumber, failedTryAgain);
return _hostPlayModeImpl.CreatePatchDownloaderByTags(tags, downloadingMaxNumber, failedTryAgain, timeout);
}
else
{
@@ -729,18 +742,19 @@ namespace YooAsset
/// </summary>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
public PatchDownloaderOperation CreatePatchDownloader(int downloadingMaxNumber, int failedTryAgain)
/// <param name="timeout">超时时间</param>
public PatchDownloaderOperation CreatePatchDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode || _playMode == EPlayMode.OfflinePlayMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain);
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.CreatePatchDownloaderByAll(downloadingMaxNumber, failedTryAgain);
return _hostPlayModeImpl.CreatePatchDownloaderByAll(downloadingMaxNumber, failedTryAgain, timeout);
}
else
{
@@ -755,13 +769,14 @@ namespace YooAsset
/// <param name="locations">资源定位列表</param>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
public PatchDownloaderOperation CreateBundleDownloader(string[] locations, int downloadingMaxNumber, int failedTryAgain)
/// <param name="timeout">超时时间</param>
public PatchDownloaderOperation CreateBundleDownloader(string[] locations, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode || _playMode == EPlayMode.OfflinePlayMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain);
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
@@ -772,7 +787,7 @@ namespace YooAsset
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
assetInfos.Add(assetInfo);
}
return _hostPlayModeImpl.CreatePatchDownloaderByPaths(assetInfos.ToArray(), downloadingMaxNumber, failedTryAgain);
return _hostPlayModeImpl.CreatePatchDownloaderByPaths(assetInfos.ToArray(), downloadingMaxNumber, failedTryAgain, timeout);
}
else
{
@@ -786,18 +801,19 @@ namespace YooAsset
/// <param name="assetInfos">资源信息列表</param>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
public PatchDownloaderOperation CreateBundleDownloader(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain)
/// <param name="timeout">超时时间</param>
public PatchDownloaderOperation CreateBundleDownloader(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode || _playMode == EPlayMode.OfflinePlayMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain);
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.CreatePatchDownloaderByPaths(assetInfos, downloadingMaxNumber, failedTryAgain);
return _hostPlayModeImpl.CreatePatchDownloaderByPaths(assetInfos, downloadingMaxNumber, failedTryAgain, timeout);
}
else
{
@@ -831,18 +847,18 @@ namespace YooAsset
if (_playMode == EPlayMode.EditorSimulateMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain);
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain, int.MaxValue);
return operation;
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain);
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain, int.MaxValue);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.CreatePatchUnpackerByTags(tags, unpackingMaxNumber, failedTryAgain);
return _hostPlayModeImpl.CreatePatchUnpackerByTags(tags, unpackingMaxNumber, failedTryAgain, int.MaxValue);
}
else
{
@@ -861,18 +877,18 @@ namespace YooAsset
if (_playMode == EPlayMode.EditorSimulateMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain);
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain, int.MaxValue);
return operation;
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain);
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain, int.MaxValue);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.CreatePatchUnpackerByAll(unpackingMaxNumber, failedTryAgain);
return _hostPlayModeImpl.CreatePatchUnpackerByAll(unpackingMaxNumber, failedTryAgain, int.MaxValue);
}
else
{
@@ -915,11 +931,14 @@ namespace YooAsset
#region
/// <summary>
/// 资源定位地址转换为资源完整路径
/// 是否包含资源文件
/// </summary>
internal string MappingToAssetPath(string location)
internal bool IsIncludeBundleFile(string fileName)
{
return _bundleServices.MappingToAssetPath(location);
// NOTE : 编辑器模拟模式下始终返回TRUE
if (_playMode == EPlayMode.EditorSimulateMode)
return true;
return _bundleServices.IsIncludeBundleFile(fileName);
}
#endregion
@@ -977,7 +996,7 @@ namespace YooAsset
private AssetInfo ConvertLocationToAssetInfo(string location, System.Type assetType)
{
DebugCheckLocation(location);
string assetPath = _locationServices.ConvertLocationToAssetPath(this, location);
string assetPath = _bundleServices.MappingToAssetPath(location);
PatchAsset patchAsset = _bundleServices.TryGetPatchAsset(assetPath);
if (patchAsset != null)
{
@@ -991,7 +1010,6 @@ namespace YooAsset
error = $"The location is null or empty !";
else
error = $"The location is invalid : {location}";
YooLogger.Error(error);
AssetInfo assetInfo = new AssetInfo(error);
return assetInfo;
}

View File

@@ -0,0 +1,181 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Threading;
namespace YooAsset
{
/// <summary>
/// 本地缓存文件验证器
/// </summary>
internal abstract class CacheVerifier
{
public abstract void InitVerifier(List<VerifyInfo> verifyInfos);
public abstract bool UpdateVerifier();
public abstract float GetVerifierProgress();
public List<VerifyInfo> VerifySuccessList { protected set; get; }
public List<VerifyInfo> VerifyFailList { protected set; get; }
}
/// <summary>
/// 本地缓存文件验证器(线程版)
/// </summary>
internal class CacheVerifierWithThread : CacheVerifier
{
private readonly ThreadSyncContext _syncContext = new ThreadSyncContext();
private readonly List<VerifyInfo> _waitingList = new List<VerifyInfo>(1000);
private readonly List<VerifyInfo> _verifyingList = new List<VerifyInfo>(100);
private int _verifyMaxNum;
private int _verifyTotalCount;
public override void InitVerifier(List<VerifyInfo> verifyInfos)
{
_waitingList.AddRange(verifyInfos);
VerifySuccessList = new List<VerifyInfo>(verifyInfos.Count);
VerifyFailList = new List<VerifyInfo>(verifyInfos.Count);
// 设置同时验证的最大数
ThreadPool.GetMaxThreads(out int workerThreads, out int ioThreads);
YooLogger.Log($"Work threads : {workerThreads}, IO threads : {ioThreads}");
_verifyMaxNum = Math.Min(workerThreads, ioThreads);
_verifyTotalCount = _waitingList.Count;
if (_verifyMaxNum < 1)
_verifyMaxNum = 1;
}
public override bool UpdateVerifier()
{
_syncContext.Update();
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
return true;
if (_verifyingList.Count >= _verifyMaxNum)
return false;
for (int i = _waitingList.Count - 1; i >= 0; i--)
{
if (_verifyingList.Count >= _verifyMaxNum)
break;
var verifyIno = _waitingList[i];
if (VerifyFileWithThread(verifyIno))
{
_waitingList.RemoveAt(i);
_verifyingList.Add(verifyIno);
}
else
{
YooLogger.Warning("The thread pool is failed queued.");
break;
}
}
return false;
}
public override float GetVerifierProgress()
{
if (_verifyTotalCount == 0)
return 1f;
return (float)(VerifySuccessList.Count + VerifyFailList.Count) / _verifyTotalCount;
}
private bool VerifyFileWithThread(VerifyInfo verifyInfo)
{
return ThreadPool.QueueUserWorkItem(new WaitCallback(VerifyInThread), verifyInfo);
}
private void VerifyInThread(object infoObj)
{
VerifyInfo verifyInfo = (VerifyInfo)infoObj;
verifyInfo.Result = CacheSystem.VerifyBundle(verifyInfo.VerifyBundle, CacheSystem.InitVerifyLevel);
_syncContext.Post(VerifyCallback, verifyInfo);
}
private void VerifyCallback(object obj)
{
VerifyInfo verifyIno = (VerifyInfo)obj;
if (verifyIno.Result == EVerifyResult.Succeed)
{
VerifySuccessList.Add(verifyIno);
CacheSystem.CacheBundle(verifyIno.VerifyBundle);
}
else
{
VerifyFailList.Add(verifyIno);
// NOTE不期望删除断点续传的资源文件
/*
if (File.Exists(patchBundle.CachedBundleFilePath))
File.Delete(patchBundle.CachedBundleFilePath);
*/
}
_verifyingList.Remove(verifyIno);
}
}
/// <summary>
/// 本地缓存文件验证器(非线程版)
/// </summary>
internal class CacheVerifierWithoutThread : CacheVerifier
{
private readonly List<VerifyInfo> _waitingList = new List<VerifyInfo>(1000);
private readonly List<VerifyInfo> _verifyingList = new List<VerifyInfo>(100);
private int _verifyMaxNum;
private int _verifyTotalCount;
public override void InitVerifier(List<VerifyInfo> verifyInfos)
{
_waitingList.AddRange(verifyInfos);
VerifySuccessList = new List<VerifyInfo>(verifyInfos.Count);
VerifyFailList = new List<VerifyInfo>(verifyInfos.Count);
// 设置同时验证的最大数
_verifyMaxNum = 32;
_verifyTotalCount = _waitingList.Count;
}
public override bool UpdateVerifier()
{
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
return true;
for (int i = _waitingList.Count - 1; i >= 0; i--)
{
if (_verifyingList.Count >= _verifyMaxNum)
break;
var verifyIno = _waitingList[i];
VerifyFileWithoutThread(verifyIno);
_waitingList.RemoveAt(i);
_verifyingList.Add(verifyIno);
}
_verifyingList.Clear();
return false;
}
public override float GetVerifierProgress()
{
if (_verifyTotalCount == 0)
return 1f;
return (float)(VerifySuccessList.Count + VerifyFailList.Count) / _verifyTotalCount;
}
private void VerifyFileWithoutThread(VerifyInfo verifyIno)
{
var verifyResult = CacheSystem.VerifyAndCacheBundle(verifyIno.VerifyBundle, CacheSystem.InitVerifyLevel);
if (verifyResult == EVerifyResult.Succeed)
{
VerifySuccessList.Add(verifyIno);
}
else
{
VerifyFailList.Add(verifyIno);
// NOTE不期望删除断点续传的资源文件
/*
if (File.Exists(patchBundle.CachedBundleFilePath))
File.Delete(patchBundle.CachedBundleFilePath);
*/
}
}
}
}

View File

@@ -1,247 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Threading;
namespace YooAsset
{
/// <summary>
/// 本地缓存文件验证器
/// </summary>
internal abstract class PatchCacheVerifier
{
public abstract bool InitVerifier(HostPlayModeImpl impl, bool weaklyUpdate);
public abstract bool UpdateVerifier();
public abstract float GetVerifierProgress();
public int VerifySuccessCount { protected set; get; } = 0;
public int VerifyFailCount { protected set; get; } = 0;
}
/// <summary>
/// 本地缓存文件验证器(线程版)
/// </summary>
internal class PatchCacheVerifierWithThread : PatchCacheVerifier
{
private class ThreadInfo
{
public EVerifyResult Result;
public string FilePath { private set; get; }
public PatchBundle Bundle { private set; get; }
public ThreadInfo(string filePath, PatchBundle bundle)
{
FilePath = filePath;
Bundle = bundle;
}
}
private readonly ThreadSyncContext _syncContext = new ThreadSyncContext();
private readonly List<PatchBundle> _waitingList = new List<PatchBundle>(1000);
private readonly List<PatchBundle> _verifyingList = new List<PatchBundle>(100);
private int _verifyMaxNum;
private int _verifyTotalCount;
public override bool InitVerifier(HostPlayModeImpl impl, bool weaklyUpdate)
{
// 遍历所有文件然后验证并缓存合法文件
foreach (var patchBundle in impl.LocalPatchManifest.BundleList)
{
// 忽略缓存文件
if (CacheSystem.IsCached(patchBundle))
continue;
// 忽略APP资源
if (impl.IsBuildinPatchBundle(patchBundle))
continue;
// 注意:在弱联网模式下,我们需要验证指定资源版本的所有资源完整性
if (weaklyUpdate)
{
string filePath = patchBundle.CachedFilePath;
if (File.Exists(filePath))
_waitingList.Add(patchBundle);
else
return false;
}
else
{
string filePath = patchBundle.CachedFilePath;
if (File.Exists(filePath))
_waitingList.Add(patchBundle);
}
}
// 设置同时验证的最大数
ThreadPool.GetMaxThreads(out int workerThreads, out int ioThreads);
YooLogger.Log($"Work threads : {workerThreads}, IO threads : {ioThreads}");
_verifyMaxNum = Math.Min(workerThreads, ioThreads);
_verifyTotalCount = _waitingList.Count;
if (_verifyMaxNum < 1)
_verifyMaxNum = 1;
return true;
}
public override bool UpdateVerifier()
{
_syncContext.Update();
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
return true;
if (_verifyingList.Count >= _verifyMaxNum)
return false;
for (int i = _waitingList.Count - 1; i >= 0; i--)
{
if (_verifyingList.Count >= _verifyMaxNum)
break;
var patchBundle = _waitingList[i];
if (VerifyFile(patchBundle))
{
_waitingList.RemoveAt(i);
_verifyingList.Add(patchBundle);
}
else
{
YooLogger.Warning("The thread pool is failed queued.");
break;
}
}
return false;
}
public override float GetVerifierProgress()
{
if (_verifyTotalCount == 0)
return 1f;
return (float)(VerifySuccessCount + VerifyFailCount) / _verifyTotalCount;
}
private bool VerifyFile(PatchBundle patchBundle)
{
string filePath = patchBundle.CachedFilePath;
ThreadInfo info = new ThreadInfo(filePath, patchBundle);
return ThreadPool.QueueUserWorkItem(new WaitCallback(VerifyInThread), info);
}
private void VerifyInThread(object infoObj)
{
ThreadInfo info = (ThreadInfo)infoObj;
info.Result = CacheSystem.VerifyBundle(info.Bundle, CacheSystem.InitVerifyLevel);
_syncContext.Post(VerifyCallback, info);
}
private void VerifyCallback(object obj)
{
ThreadInfo info = (ThreadInfo)obj;
if (info.Result == EVerifyResult.Succeed)
{
VerifySuccessCount++;
CacheSystem.CacheBundle(info.Bundle);
}
else
{
VerifyFailCount++;
YooLogger.Warning($"Failed to verify file : {info.Bundle.CachedFilePath}");
// NOTE不期望删除断点续传的资源文件
/*
if (File.Exists(patchBundle.CachedBundleFilePath))
File.Delete(patchBundle.CachedBundleFilePath);
*/
}
_verifyingList.Remove(info.Bundle);
}
}
/// <summary>
/// 本地缓存文件验证器(非线程版)
/// </summary>
internal class PatchCacheVerifierWithoutThread : PatchCacheVerifier
{
private readonly List<PatchBundle> _waitingList = new List<PatchBundle>(1000);
private readonly List<PatchBundle> _verifyingList = new List<PatchBundle>(100);
private int _verifyMaxNum;
private int _verifyTotalCount;
public override bool InitVerifier(HostPlayModeImpl impl, bool weaklyUpdate)
{
// 遍历所有文件然后验证并缓存合法文件
foreach (var patchBundle in impl.LocalPatchManifest.BundleList)
{
// 忽略缓存文件
if (CacheSystem.IsCached(patchBundle))
continue;
// 忽略APP资源
if (impl.IsBuildinPatchBundle(patchBundle))
continue;
// 注意:在弱联网模式下,我们需要验证指定资源版本的所有资源完整性
if (weaklyUpdate)
{
string filePath = patchBundle.CachedFilePath;
if (File.Exists(filePath))
_waitingList.Add(patchBundle);
else
return false;
}
else
{
string filePath = patchBundle.CachedFilePath;
if (File.Exists(filePath))
_waitingList.Add(patchBundle);
}
}
// 设置同时验证的最大数
_verifyMaxNum = 32;
_verifyTotalCount = _waitingList.Count;
return true;
}
public override bool UpdateVerifier()
{
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
return true;
for (int i = _waitingList.Count - 1; i >= 0; i--)
{
if (_verifyingList.Count >= _verifyMaxNum)
break;
var patchBundle = _waitingList[i];
VerifyFile(patchBundle);
_waitingList.RemoveAt(i);
_verifyingList.Add(patchBundle);
}
_verifyingList.Clear();
return false;
}
public override float GetVerifierProgress()
{
if (_verifyTotalCount == 0)
return 1f;
return (float)(VerifySuccessCount + VerifyFailCount) / _verifyTotalCount;
}
private void VerifyFile(PatchBundle patchBundle)
{
var verifyResult = CacheSystem.VerifyAndCacheBundle(patchBundle, CacheSystem.InitVerifyLevel);
if (verifyResult == EVerifyResult.Succeed)
{
VerifySuccessCount++;
}
else
{
VerifyFailCount++;
YooLogger.Warning($"Failed to verify file : {patchBundle.CachedFilePath}");
// NOTE不期望删除断点续传的资源文件
/*
if (File.Exists(patchBundle.CachedBundleFilePath))
File.Delete(patchBundle.CachedBundleFilePath);
*/
}
}
}
}

View File

@@ -0,0 +1,33 @@

namespace YooAsset
{
internal class VerifyInfo
{
/// <summary>
/// 验证的资源文件是否为内置资源
/// </summary>
public bool IsBuildinFile { private set; get; }
/// <summary>
/// 验证的资源包实例
/// </summary>
public PatchBundle VerifyBundle { private set; get; }
/// <summary>
/// 验证的文件路径
/// </summary>
public string VerifyFilePath { private set; get; }
/// <summary>
/// 验证结果
/// </summary>
public EVerifyResult Result;
public VerifyInfo(bool isBuildinFile, PatchBundle verifyBundle)
{
IsBuildinFile = isBuildinFile;
VerifyBundle = verifyBundle;
VerifyFilePath = verifyBundle.CachedFilePath;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a6296859f09655c4191594304ddf378f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -2,6 +2,7 @@
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.Networking;
namespace YooAsset
{
@@ -15,11 +16,22 @@ namespace YooAsset
private static readonly Dictionary<string, DownloaderBase> _downloaderDic = new Dictionary<string, DownloaderBase>();
private static readonly List<string> _removeList = new List<string>(100);
/// <summary>
/// 启用断点续传的文件大小
/// 自定义的证书认证实例
/// </summary>
public static CertificateHandler CertificateHandlerInstance;
/// <summary>
/// 启用断点续传功能文件的最小字节数
/// </summary>
public static int BreakpointResumeFileSize { set; get; } = int.MaxValue;
/// <summary>
/// 下载失败后清理文件的HTTP错误码
/// </summary>
public static List<long> ClearFileResponseCodes { set; get; }
/// <summary>
/// 更新所有下载器
/// </summary>

View File

@@ -8,7 +8,7 @@ namespace YooAsset
/// <summary>
/// 支持Unity2018版本的断点续传下载器
/// </summary>
public class DownloadHandlerFileRange : DownloadHandlerScript
internal class DownloadHandlerFileRange : DownloadHandlerScript
{
private string _fileSavePath;
private long _fileTotalSize;

View File

@@ -15,6 +15,7 @@ namespace YooAsset
// 重置变量
private bool _isAbort = false;
private ulong _fileOriginLength;
private ulong _latestDownloadBytes;
private float _latestDownloadRealtime;
private float _tryAgainTimer;
@@ -60,6 +61,7 @@ namespace YooAsset
_downloadProgress = 0f;
_downloadedBytes = 0;
_isAbort = false;
_fileOriginLength = 0;
_latestDownloadBytes = 0;
_latestDownloadRealtime = Time.realtimeSinceStartup;
_tryAgainTimer = 0f;
@@ -72,6 +74,8 @@ namespace YooAsset
{
FileInfo fileInfo = new FileInfo(fileSavePath);
fileLength = fileInfo.Length;
_fileOriginLength = (ulong)fileLength;
_downloadedBytes = _fileOriginLength;
}
_requestURL = GetRequestURL();
@@ -85,6 +89,12 @@ namespace YooAsset
_downloadHandle = handler;
#endif
if (DownloadSystem.CertificateHandlerInstance != null)
{
_webRequest.certificateHandler = DownloadSystem.CertificateHandlerInstance;
_webRequest.disposeCertificateHandlerOnDispose = false;
}
_webRequest.downloadHandler = handler;
_webRequest.disposeDownloadHandlerOnDispose = true;
if (fileLength > 0)
@@ -109,7 +119,7 @@ namespace YooAsset
if (_steps == ESteps.CheckDownload)
{
_downloadProgress = _webRequest.downloadProgress;
_downloadedBytes = _webRequest.downloadedBytes;
_downloadedBytes = _fileOriginLength + _webRequest.downloadedBytes;
if (_webRequest.isDone == false)
{
CheckTimeout();
@@ -152,13 +162,26 @@ namespace YooAsset
// 如果下载失败
if (hasError)
{
// 注意:非断点续传下载失败后删除文件
// 注意:非断点续传下载失败后删除文件
if (_breakResume == false)
{
string cacheFilePath = _bundleInfo.Bundle.CachedFilePath;
if (File.Exists(cacheFilePath))
File.Delete(cacheFilePath);
}
else
{
// 注意:下载断点续传文件发生特殊错误码之后删除文件
if (DownloadSystem.ClearFileResponseCodes != null)
{
if (DownloadSystem.ClearFileResponseCodes.Contains(_webRequest.responseCode))
{
string cacheFilePath = _bundleInfo.Bundle.CachedFilePath;
if (File.Exists(cacheFilePath))
File.Delete(cacheFilePath);
}
}
}
// 失败后重新尝试
if (_failedTryAgain > 0)
@@ -226,7 +249,7 @@ namespace YooAsset
}
private void DisposeWebRequest()
{
if(_downloadHandle != null)
if (_downloadHandle != null)
{
_downloadHandle.Cleanup();
_downloadHandle = null;

View File

@@ -1,288 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Security;
using System.Threading;
namespace YooAsset
{
/*
internal sealed class HttpDownloader : DownloaderBase
{
/// <summary>
/// 多线程下载器
/// </summary>
private class ThreadDownloader
{
private const int BufferSize = 1042 * 4;
private Thread _thread;
private bool _running = true;
private string _url;
private string _savePath;
private long _fileSize;
private int _timeout;
/// <summary>
/// 下载是否结束
/// </summary>
public bool IsDone = false;
/// <summary>
/// 错误日志
/// </summary>
public string Error = string.Empty;
/// <summary>
/// 下载进度
/// </summary>
public float DownloadProgress = 0f;
/// <summary>
/// 已经下载的总字节数
/// </summary>
public ulong DownloadedBytes = 0;
/// <summary>
/// 开始下载
/// </summary>
public void Run(string url, string savePath, long fileSize, int timeout)
{
_url = url;
_savePath = savePath;
_fileSize = fileSize;
_timeout = timeout;
_thread = new Thread(ThreadRun);
_thread.IsBackground = true;
_thread.Start();
}
/// <summary>
/// 中断下载线程
/// </summary>
public void Abort()
{
_running = false;
}
/// <summary>
/// 下载结果
/// </summary>
public bool HasError()
{
if (string.IsNullOrEmpty(Error))
return false;
else
return true;
}
private void ThreadRun()
{
long fileTotalSize = _fileSize;
FileStream fileStream = null;
HttpWebResponse webResponse = null;
Stream responseStream = null;
try
{
// 创建文件流
fileStream = new FileStream(_savePath, FileMode.OpenOrCreate, FileAccess.Write);
long fileLength = fileStream.Length;
// 创建HTTP下载请求
HttpWebRequest webRequest = WebRequest.Create(_url) as HttpWebRequest;
webRequest.Timeout = _timeout * 1000;
webRequest.ProtocolVersion = HttpVersion.Version10;
if (fileLength > 0)
{
// 注意:设置远端请求文件的起始位置
webRequest.AddRange(fileLength);
// 注意:设置本地文件流的起始位置
fileStream.Seek(fileLength, SeekOrigin.Begin);
}
// 读取下载数据并保存到文件
webResponse = webRequest.GetResponse() as HttpWebResponse;
responseStream = webResponse.GetResponseStream();
byte[] buffer = new byte[BufferSize];
while (_running)
{
int length = responseStream.Read(buffer, 0, buffer.Length);
if (length <= 0)
break;
fileStream.Write(buffer, 0, length);
// 计算下载进度
// 注意:原子操作保证数据安全
fileLength += length;
float progress = fileLength / fileTotalSize;
DownloadProgress = progress;
DownloadedBytes = (ulong)fileLength;
}
}
catch (Exception e)
{
Error = e.Message;
}
finally
{
if (responseStream != null)
{
responseStream.Close();
responseStream.Dispose();
}
if (webResponse != null)
{
webResponse.Close();
webResponse.Dispose();
}
if (fileStream != null)
{
fileStream.Flush();
fileStream.Close();
}
IsDone = true;
}
}
}
private ThreadDownloader _threadDownloader;
private float _tryAgainTimer;
public HttpDownloader(BundleInfo bundleInfo) : base(bundleInfo)
{
}
public override void Update()
{
if (_steps == ESteps.None)
return;
if (IsDone())
return;
// 检测本地文件
if (_steps == ESteps.CheckLocalFile)
{
var verifyResult = CacheSystem.VerifyAndCacheBundle(_bundleInfo.Bundle, EVerifyLevel.High);
if (verifyResult == EVerifyResult.Succeed)
{
_steps = ESteps.Succeed;
}
else
{
if (verifyResult == EVerifyResult.FileOverflow)
{
string cacheFilePath = _bundleInfo.Bundle.CachedFilePath;
if (File.Exists(cacheFilePath))
File.Delete(cacheFilePath);
}
_steps = ESteps.CreateDownload;
}
}
// 创建下载器
if (_steps == ESteps.CreateDownload)
{
// 重置变量
_downloadProgress = 0f;
_downloadedBytes = 0;
_tryAgainTimer = 0f;
_requestURL = GetRequestURL();
_threadDownloader = new ThreadDownloader();
_threadDownloader.Run(_requestURL, _bundleInfo.Bundle.CachedFilePath, _bundleInfo.Bundle.FileSize, _timeout);
_steps = ESteps.CheckDownload;
}
// 检测下载结果
if (_steps == ESteps.CheckDownload)
{
_downloadProgress = _threadDownloader.DownloadProgress;
_downloadedBytes = _threadDownloader.DownloadedBytes;
if (_threadDownloader.IsDone == false)
return;
bool hasError = false;
// 检查下载错误
if (_threadDownloader.HasError())
{
hasError = true;
_lastError = _threadDownloader.Error;
}
// 检查文件完整性
if (hasError == false)
{
var verifyResult = CacheSystem.VerifyAndCacheBundle(_bundleInfo.Bundle, EVerifyLevel.High);
if (verifyResult != EVerifyResult.Succeed)
{
hasError = true;
_lastError = $"Verify bundle content failed : {_bundleInfo.Bundle.FileName}";
// 验证失败后删除文件
string cacheFilePath = _bundleInfo.Bundle.CachedFilePath;
if (File.Exists(cacheFilePath))
File.Delete(cacheFilePath);
}
}
// 如果下载失败
if (hasError)
{
// 失败后重新尝试
if (_failedTryAgain > 0)
{
ReportWarning();
_steps = ESteps.TryAgain;
}
else
{
ReportError();
_steps = ESteps.Failed;
}
}
else
{
_lastError = string.Empty;
_steps = ESteps.Succeed;
}
}
// 重新尝试下载
if (_steps == ESteps.TryAgain)
{
_tryAgainTimer += UnityEngine.Time.unscaledDeltaTime;
if (_tryAgainTimer > 1f)
{
_failedTryAgain--;
_steps = ESteps.CreateDownload;
YooLogger.Warning($"Try again download : {_requestURL}");
}
}
}
public override void Abort()
{
if (IsDone() == false)
{
_steps = ESteps.Failed;
_lastError = "user abort";
if (_threadDownloader != null)
{
_threadDownloader.Abort();
_threadDownloader = null;
}
}
}
}
*/
}

View File

@@ -1,5 +1,4 @@
using UnityEngine;

namespace YooAsset
{
/// <summary>
@@ -9,7 +8,6 @@ namespace YooAsset
{
/// <summary>
/// 编辑器下的模拟模式
/// 注意:在初始化的时候自动构建真机模拟环境。
/// </summary>
EditorSimulateMode,
@@ -35,11 +33,6 @@ namespace YooAsset
/// </summary>
public bool LocationToLower = false;
/// <summary>
/// 资源定位服务接口
/// </summary>
public ILocationServices LocationServices = null;
/// <summary>
/// 文件解密服务接口
/// </summary>

View File

@@ -81,6 +81,14 @@ namespace YooAsset
_taskCompletionSource.TrySetResult(null);
}
/// <summary>
/// 清空完成回调
/// </summary>
protected void ClearCompletedCallback()
{
_callback = null;
}
#region
bool IEnumerator.MoveNext()
{

View File

@@ -1,7 +1,7 @@

namespace YooAsset
{
public class GameAsyncOperation : AsyncOperationBase
public abstract class GameAsyncOperation : AsyncOperationBase
{
internal override void Start()
{
@@ -12,7 +12,22 @@ namespace YooAsset
OnUpdate();
}
protected virtual void OnStart() { }
protected virtual void OnUpdate() { }
/// <summary>
/// 异步操作开始
/// </summary>
protected abstract void OnStart();
/// <summary>
/// 异步操作更新
/// </summary>
protected abstract void OnUpdate();
/// <summary>
/// 异步操作系统是否繁忙
/// </summary>
protected bool IsBusy()
{
return OperationSystem.IsBusy;
}
}
}

View File

@@ -0,0 +1,112 @@
using System.Collections;
using System.Collections.Generic;
using System.IO;
namespace YooAsset
{
/// <summary>
/// 清理未使用的缓存资源操作类
/// </summary>
public sealed class ClearUnusedCacheFilesOperation : AsyncOperationBase
{
private enum ESteps
{
None,
GetUnusedCacheFiles,
ClearUnusedCacheFiles,
Done,
}
private readonly List<AssetsPackage> _packages;
private ESteps _steps = ESteps.None;
private List<string> _unusedCacheFilePaths;
private int _unusedFileTotalCount = 0;
internal ClearUnusedCacheFilesOperation(List<AssetsPackage> packages)
{
_packages = packages;
}
internal override void Start()
{
_steps = ESteps.GetUnusedCacheFiles;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.GetUnusedCacheFiles)
{
_unusedCacheFilePaths = GetUnusedCacheFilePaths();
_unusedFileTotalCount = _unusedCacheFilePaths.Count;
YooLogger.Log($"Found unused cache file count : {_unusedFileTotalCount}");
_steps = ESteps.ClearUnusedCacheFiles;
}
if (_steps == ESteps.ClearUnusedCacheFiles)
{
for (int i = _unusedCacheFilePaths.Count - 1; i >= 0; i--)
{
string filePath = _unusedCacheFilePaths[i];
if (File.Exists(filePath))
{
try
{
File.Delete(filePath);
YooLogger.Log($"Delete unused cache file : {filePath}");
}
catch (System.Exception e)
{
YooLogger.Warning($"Failed delete cache file : {filePath} Exception : {e}");
}
}
_unusedCacheFilePaths.RemoveAt(i);
if (OperationSystem.IsBusy)
break;
}
if (_unusedFileTotalCount == 0)
Progress = 1.0f;
else
Progress = 1.0f - (_unusedCacheFilePaths.Count / _unusedFileTotalCount);
if (_unusedCacheFilePaths.Count == 0)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
}
/// <summary>
/// 获取未被使用的缓存文件路径集合
/// </summary>
private List<string> GetUnusedCacheFilePaths()
{
string cacheFolderPath = SandboxHelper.GetCacheFolderPath();
if (Directory.Exists(cacheFolderPath) == false)
return new List<string>();
// 获取所有缓存文件
DirectoryInfo directoryInfo = new DirectoryInfo(cacheFolderPath);
FileInfo[] fileInfos = directoryInfo.GetFiles();
List<string> result = new List<string>(fileInfos.Length);
foreach (FileInfo fileInfo in fileInfos)
{
bool used = false;
foreach (var package in _packages)
{
if (package.IsIncludeBundleFile(fileInfo.Name))
{
used = true;
break;
}
}
if (used == false)
result.Add(fileInfo.FullName);
}
return result;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 5d188c50fd00bf941b2eeebb374dc0d1
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -22,6 +22,7 @@ namespace YooAsset
private readonly int _downloadingMaxNumber;
private readonly int _failedTryAgain;
private readonly int _timeout;
private readonly List<BundleInfo> _downloadList;
private readonly List<DownloaderBase> _downloaders = new List<DownloaderBase>(MAX_LOADER_COUNT);
private readonly List<DownloaderBase> _removeList = new List<DownloaderBase>(MAX_LOADER_COUNT);
@@ -75,11 +76,12 @@ namespace YooAsset
public OnStartDownloadFile OnStartDownloadFileCallback { set; get; }
internal DownloaderOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain)
internal DownloaderOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain, int timeout)
{
_downloadList = downloadList;
_downloadingMaxNumber = UnityEngine.Mathf.Clamp(downloadingMaxNumber, 1, MAX_LOADER_COUNT); ;
_failedTryAgain = failedTryAgain;
_timeout = timeout;
if (downloadList != null)
{
@@ -167,7 +169,7 @@ namespace YooAsset
{
int index = _downloadList.Count - 1;
var bundleInfo = _downloadList[index];
var operation = DownloadSystem.BeginDownload(bundleInfo, _failedTryAgain);
var operation = DownloadSystem.BeginDownload(bundleInfo, _failedTryAgain, _timeout);
_downloaders.Add(operation);
_downloadList.RemoveAt(index);
OnStartDownloadFileCallback?.Invoke(bundleInfo.Bundle.BundleName, bundleInfo.Bundle.FileSize);
@@ -228,22 +230,22 @@ namespace YooAsset
public sealed class PackageDownloaderOperation : DownloaderOperation
{
internal PackageDownloaderOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain)
: base(downloadList, downloadingMaxNumber, failedTryAgain)
internal PackageDownloaderOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain, int timeout)
: base(downloadList, downloadingMaxNumber, failedTryAgain, timeout)
{
}
}
public sealed class PatchDownloaderOperation : DownloaderOperation
{
internal PatchDownloaderOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain)
: base(downloadList, downloadingMaxNumber, failedTryAgain)
internal PatchDownloaderOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain, int timeout)
: base(downloadList, downloadingMaxNumber, failedTryAgain, timeout)
{
}
}
public sealed class PatchUnpackerOperation : DownloaderOperation
{
internal PatchUnpackerOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain)
: base(downloadList, downloadingMaxNumber, failedTryAgain)
internal PatchUnpackerOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain, int timeout)
: base(downloadList, downloadingMaxNumber, failedTryAgain, timeout)
{
}
}

View File

@@ -67,29 +67,39 @@ namespace YooAsset
private enum ESteps
{
None,
Update,
LoadAppManifest,
InitVerifyingCache,
UpdateVerifyingCache,
Done,
}
private readonly OfflinePlayModeImpl _impl;
private AppManifestLoader _appManifestLoader;
private readonly AppManifestLoader _appManifestLoader;
private readonly CacheVerifier _patchCacheVerifier;
private ESteps _steps = ESteps.None;
private float _verifyTime;
internal OfflinePlayModeInitializationOperation(OfflinePlayModeImpl impl, string buildinPackageName)
{
_impl = impl;
_appManifestLoader = new AppManifestLoader(buildinPackageName);
#if UNITY_WEBGL
_patchCacheVerifier = new CacheVerifierWithoutThread();
#else
_patchCacheVerifier = new CacheVerifierWithThread();
#endif
}
internal override void Start()
{
_steps = ESteps.Update;
_steps = ESteps.LoadAppManifest;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.Update)
if (_steps == ESteps.LoadAppManifest)
{
_appManifestLoader.Update();
Progress = _appManifestLoader.Progress();
@@ -103,10 +113,29 @@ namespace YooAsset
Error = _appManifestLoader.Error;
}
else
{
_steps = ESteps.InitVerifyingCache;
_impl.SetAppPatchManifest(_appManifestLoader.Result);
}
}
if (_steps == ESteps.InitVerifyingCache)
{
var verifyInfos = _impl.GetVerifyInfoList();
_patchCacheVerifier.InitVerifier(verifyInfos);
_verifyTime = UnityEngine.Time.realtimeSinceStartup;
_steps = ESteps.UpdateVerifyingCache;
}
if (_steps == ESteps.UpdateVerifyingCache)
{
Progress = _patchCacheVerifier.GetVerifierProgress();
if (_patchCacheVerifier.UpdateVerifier())
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
_impl.SetAppPatchManifest(_appManifestLoader.Result);
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
YooLogger.Log($"Verify result : Success {_patchCacheVerifier.VerifySuccessList.Count}, Fail {_patchCacheVerifier.VerifyFailList.Count}, Elapsed time {costTime} seconds");
}
}
}

View File

@@ -65,9 +65,9 @@ namespace YooAsset
private readonly string _packageName;
private readonly string _packageCRC;
private readonly int _timeout;
private ESteps _steps = ESteps.None;
private UnityWebDataRequester _downloader;
private PatchCacheVerifier _patchCacheVerifier;
private CacheVerifier _cacheVerifier;
private ESteps _steps = ESteps.None;
private float _verifyTime;
internal HostPlayModeUpdateManifestOperation(HostPlayModeImpl impl, string packageName, string packageCRC, int timeout)
@@ -78,9 +78,9 @@ namespace YooAsset
_timeout = timeout;
#if UNITY_WEBGL
_patchCacheVerifier = new PatchCacheVerifierWithoutThread();
_cacheVerifier = new CacheVerifierWithoutThread();
#else
_patchCacheVerifier = new PatchCacheVerifierWithThread();
_cacheVerifier = new CacheVerifierWithThread();
#endif
}
internal override void Start()
@@ -154,20 +154,21 @@ namespace YooAsset
if (_steps == ESteps.InitVerifyingCache)
{
_patchCacheVerifier.InitVerifier(_impl, false);
var verifyInfos = _impl.GetVerifyInfoList(false);
_cacheVerifier.InitVerifier(verifyInfos);
_verifyTime = UnityEngine.Time.realtimeSinceStartup;
_steps = ESteps.UpdateVerifyingCache;
}
if (_steps == ESteps.UpdateVerifyingCache)
{
Progress = _patchCacheVerifier.GetVerifierProgress();
if (_patchCacheVerifier.UpdateVerifier())
Progress = _cacheVerifier.GetVerifierProgress();
if (_cacheVerifier.UpdateVerifier())
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
YooLogger.Log($"Verify result : Success {_patchCacheVerifier.VerifySuccessCount}, Fail {_patchCacheVerifier.VerifyFailCount}, Elapsed time {costTime} seconds");
YooLogger.Log($"Verify result : Success {_cacheVerifier.VerifySuccessList.Count}, Fail {_cacheVerifier.VerifyFailList.Count}, Elapsed time {costTime} seconds");
}
}
}
@@ -254,7 +255,7 @@ namespace YooAsset
private readonly string _packageName;
private readonly string _packageCRC;
private ESteps _steps = ESteps.None;
private PatchCacheVerifier _patchCacheVerifier;
private CacheVerifier _cacheVerifier;
private float _verifyTime;
internal HostPlayModeWeaklyUpdateManifestOperation(HostPlayModeImpl impl, string packageName, string packageCRC)
@@ -264,9 +265,9 @@ namespace YooAsset
_packageCRC = packageCRC;
#if UNITY_WEBGL
_patchCacheVerifier = new PatchCacheVerifierWithoutThread();
_cacheVerifier = new CacheVerifierWithoutThread();
#else
_patchCacheVerifier = new PatchCacheVerifierWithThread();
_cacheVerifier = new CacheVerifierWithThread();
#endif
}
internal override void Start()
@@ -286,36 +287,41 @@ namespace YooAsset
if (_steps == ESteps.InitVerifyingCache)
{
if (_patchCacheVerifier.InitVerifier(_impl, true))
{
_verifyTime = UnityEngine.Time.realtimeSinceStartup;
_steps = ESteps.UpdateVerifyingCache;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"The package resource {_packageName}_{_packageCRC} content is not complete !";
}
var verifyInfos = _impl.GetVerifyInfoList(true);
_cacheVerifier.InitVerifier(verifyInfos);
_verifyTime = UnityEngine.Time.realtimeSinceStartup;
_steps = ESteps.UpdateVerifyingCache;
}
if (_steps == ESteps.UpdateVerifyingCache)
{
Progress = _patchCacheVerifier.GetVerifierProgress();
if (_patchCacheVerifier.UpdateVerifier())
Progress = _cacheVerifier.GetVerifierProgress();
if (_cacheVerifier.UpdateVerifier())
{
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
YooLogger.Log($"Verify result : Success {_patchCacheVerifier.VerifySuccessCount}, Fail {_patchCacheVerifier.VerifyFailCount}, Elapsed time {costTime} seconds");
if (_patchCacheVerifier.VerifyFailCount > 0)
YooLogger.Log($"Verify result : Success {_cacheVerifier.VerifySuccessList.Count}, Fail {_cacheVerifier.VerifyFailList.Count}, Elapsed time {costTime} seconds");
bool verifySucceed = true;
foreach (var verifyInfo in _cacheVerifier.VerifyFailList)
{
// 注意:跳过内置资源文件
if (verifyInfo.IsBuildinFile)
continue;
verifySucceed = false;
YooLogger.Warning($"Failed verify file : {verifyInfo.VerifyFilePath}");
}
if (verifySucceed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"The package resource {_packageName}_{_packageCRC} content has verify failed file !";
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
Status = EOperationStatus.Failed;
Error = $"The package resource {_packageName}_{_packageCRC} content has verify failed file !";
}
}
}

View File

@@ -12,7 +12,8 @@ namespace YooAsset
/// </summary>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
public abstract PackageDownloaderOperation CreatePackageDownloader(int downloadingMaxNumber, int failedTryAgain);
/// <param name="timeout">超时时间(单位:秒)</param>
public abstract PackageDownloaderOperation CreatePackageDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout);
}
/// <summary>
@@ -31,10 +32,10 @@ namespace YooAsset
/// <summary>
/// 创建包裹下载器
/// </summary>
public override PackageDownloaderOperation CreatePackageDownloader(int downloadingMaxNumber, int failedTryAgain)
public override PackageDownloaderOperation CreatePackageDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PackageDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain);
var operation = new PackageDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
}
@@ -55,10 +56,10 @@ namespace YooAsset
/// <summary>
/// 创建包裹下载器
/// </summary>
public override PackageDownloaderOperation CreatePackageDownloader(int downloadingMaxNumber, int failedTryAgain)
public override PackageDownloaderOperation CreatePackageDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PackageDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain);
var operation = new PackageDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
}
@@ -147,18 +148,18 @@ namespace YooAsset
/// <summary>
/// 创建包裹下载器
/// </summary>
public override PackageDownloaderOperation CreatePackageDownloader(int downloadingMaxNumber, int failedTryAgain)
public override PackageDownloaderOperation CreatePackageDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout)
{
if (Status == EOperationStatus.Succeed)
{
List<BundleInfo> downloadList = GetDownloadList();
var operation = new PackageDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain);
var operation = new PackageDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
else
{
YooLogger.Error($"{nameof(UpdatePackageOperation)} status is failed !");
var operation = new PackageDownloaderOperation(null, downloadingMaxNumber, failedTryAgain);
var operation = new PackageDownloaderOperation(null, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
}

View File

@@ -32,6 +32,11 @@ namespace YooAsset
/// </summary>
public string PackageName;
/// <summary>
/// 人类可读的版本信息
/// </summary>
public string HumanReadableVersion;
/// <summary>
/// 资源列表(主动收集的资源列表)
/// </summary>
@@ -142,6 +147,23 @@ namespace YooAsset
}
}
/// <summary>
/// 尝试映射为资源路径
/// </summary>
public string TryMappingToAssetPath(string location)
{
if (string.IsNullOrEmpty(location))
return string.Empty;
if (_locationToLower)
location = location.ToLower();
if (AssetPathMapping.TryGetValue(location, out string assetPath))
return assetPath;
else
return string.Empty;
}
/// <summary>
/// 获取主资源包
/// 注意:传入的资源路径一定合法有效!
@@ -212,6 +234,19 @@ namespace YooAsset
return BundleDic.TryGetValue(bundleName, out result);
}
/// <summary>
/// 是否包含资源文件
/// </summary>
public bool IsIncludeBundleFile(string fileName)
{
foreach (var patchBundle in BundleList)
{
if (patchBundle.FileName == fileName)
return true;
}
return false;
}
/// <summary>
/// 序列化

View File

@@ -10,12 +10,12 @@ namespace YooAsset
/// <summary>
/// 编辑器下模拟构建补丁清单
/// </summary>
public static string SimulateBuild(string packageName, bool enableAddressable)
public static string SimulateBuild(string packageName)
{
if (_classType == null)
_classType = Assembly.Load("YooAsset.Editor").GetType("YooAsset.Editor.AssetBundleSimulateBuilder");
string manifestFilePath = (string)InvokePublicStaticMethod(_classType, "SimulateBuild", packageName, enableAddressable);
string manifestFilePath = (string)InvokePublicStaticMethod(_classType, "SimulateBuild", packageName);
return manifestFilePath;
}
@@ -39,7 +39,7 @@ namespace YooAsset
/// <summary>
/// 编辑器下模拟构建补丁清单
/// </summary>
public static string SimulateBuild(string packageName, bool enableAddressable) { throw new System.Exception("Only support in unity editor !"); }
public static string SimulateBuild(string packageName) { throw new System.Exception("Only support in unity editor !"); }
}
}
#endif

View File

@@ -20,7 +20,16 @@ namespace YooAsset
return operation;
}
// 设置资源清单
/// <summary>
/// 获取人类可读的版本信息
/// </summary>
public string GetHumanReadableVersion()
{
if (_simulatePatchManifest == null)
return string.Empty;
return _simulatePatchManifest.HumanReadableVersion;
}
internal void SetSimulatePatchManifest(PatchManifest patchManifest)
{
_simulatePatchManifest = patchManifest;
@@ -57,10 +66,18 @@ namespace YooAsset
{
return _simulatePatchManifest.MappingToAssetPath(location);
}
string IBundleServices.TryMappingToAssetPath(string location)
{
return _simulatePatchManifest.TryMappingToAssetPath(location);
}
string IBundleServices.GetPackageName()
{
return _simulatePatchManifest.PackageName;
}
bool IBundleServices.IsIncludeBundleFile(string fileName)
{
return _simulatePatchManifest.IsIncludeBundleFile(fileName);
}
#endregion
}
}

View File

@@ -31,6 +31,16 @@ namespace YooAsset
return operation;
}
/// <summary>
/// 获取人类可读的版本信息
/// </summary>
public string GetHumanReadableVersion()
{
if (LocalPatchManifest == null)
return string.Empty;
return LocalPatchManifest.HumanReadableVersion;
}
/// <summary>
/// 异步更新资源版本号
/// </summary>
@@ -74,10 +84,10 @@ namespace YooAsset
/// <summary>
/// 创建下载器
/// </summary>
public PatchDownloaderOperation CreatePatchDownloaderByAll(int fileLoadingMaxNumber, int failedTryAgain)
public PatchDownloaderOperation CreatePatchDownloaderByAll(int fileLoadingMaxNumber, int failedTryAgain, int timeout)
{
List<BundleInfo> downloadList = GetDownloadListByAll();
var operation = new PatchDownloaderOperation(downloadList, fileLoadingMaxNumber, failedTryAgain);
var operation = new PatchDownloaderOperation(downloadList, fileLoadingMaxNumber, failedTryAgain, timeout);
return operation;
}
private List<BundleInfo> GetDownloadListByAll()
@@ -102,10 +112,10 @@ namespace YooAsset
/// <summary>
/// 创建下载器
/// </summary>
public PatchDownloaderOperation CreatePatchDownloaderByTags(string[] tags, int fileLoadingMaxNumber, int failedTryAgain)
public PatchDownloaderOperation CreatePatchDownloaderByTags(string[] tags, int fileLoadingMaxNumber, int failedTryAgain, int timeout)
{
List<BundleInfo> downloadList = GetDownloadListByTags(tags);
var operation = new PatchDownloaderOperation(downloadList, fileLoadingMaxNumber, failedTryAgain);
var operation = new PatchDownloaderOperation(downloadList, fileLoadingMaxNumber, failedTryAgain, timeout);
return operation;
}
private List<BundleInfo> GetDownloadListByTags(string[] tags)
@@ -142,10 +152,10 @@ namespace YooAsset
/// <summary>
/// 创建下载器
/// </summary>
public PatchDownloaderOperation CreatePatchDownloaderByPaths(AssetInfo[] assetInfos, int fileLoadingMaxNumber, int failedTryAgain)
public PatchDownloaderOperation CreatePatchDownloaderByPaths(AssetInfo[] assetInfos, int fileLoadingMaxNumber, int failedTryAgain, int timeout)
{
List<BundleInfo> downloadList = GetDownloadListByPaths(assetInfos);
var operation = new PatchDownloaderOperation(downloadList, fileLoadingMaxNumber, failedTryAgain);
var operation = new PatchDownloaderOperation(downloadList, fileLoadingMaxNumber, failedTryAgain, timeout);
return operation;
}
private List<BundleInfo> GetDownloadListByPaths(AssetInfo[] assetInfos)
@@ -194,10 +204,10 @@ namespace YooAsset
/// <summary>
/// 创建解压器
/// </summary>
public PatchUnpackerOperation CreatePatchUnpackerByTags(string[] tags, int fileUpackingMaxNumber, int failedTryAgain)
public PatchUnpackerOperation CreatePatchUnpackerByTags(string[] tags, int fileUpackingMaxNumber, int failedTryAgain, int timeout)
{
List<BundleInfo> unpcakList = GetUnpackListByTags(tags);
var operation = new PatchUnpackerOperation(unpcakList, fileUpackingMaxNumber, failedTryAgain);
var operation = new PatchUnpackerOperation(unpcakList, fileUpackingMaxNumber, failedTryAgain, timeout);
return operation;
}
private List<BundleInfo> GetUnpackListByTags(string[] tags)
@@ -225,10 +235,10 @@ namespace YooAsset
/// <summary>
/// 创建解压器
/// </summary>
public PatchUnpackerOperation CreatePatchUnpackerByAll(int fileUpackingMaxNumber, int failedTryAgain)
public PatchUnpackerOperation CreatePatchUnpackerByAll(int fileUpackingMaxNumber, int failedTryAgain, int timeout)
{
List<BundleInfo> unpcakList = GetUnpackListByAll();
var operation = new PatchUnpackerOperation(unpcakList, fileUpackingMaxNumber, failedTryAgain);
var operation = new PatchUnpackerOperation(unpcakList, fileUpackingMaxNumber, failedTryAgain, timeout);
return operation;
}
private List<BundleInfo> GetUnpackListByAll()
@@ -278,6 +288,38 @@ namespace YooAsset
return bundleInfo;
}
internal List<VerifyInfo> GetVerifyInfoList(bool weaklyUpdateMode)
{
List<VerifyInfo> result = new List<VerifyInfo>(LocalPatchManifest.BundleList.Count);
// 遍历所有文件然后验证并缓存合法文件
foreach (var patchBundle in LocalPatchManifest.BundleList)
{
// 忽略缓存文件
if (CacheSystem.IsCached(patchBundle))
continue;
// 注意:在弱联网模式下,我们需要验证指定资源版本的所有资源完整性
if (weaklyUpdateMode)
{
bool isBuildinFile = IsBuildinPatchBundle(patchBundle);
VerifyInfo verifyInfo = new VerifyInfo(isBuildinFile, patchBundle);
result.Add(verifyInfo);
}
else
{
string filePath = patchBundle.CachedFilePath;
if (File.Exists(filePath))
{
bool isBuildinFile = IsBuildinPatchBundle(patchBundle);
VerifyInfo verifyInfo = new VerifyInfo(isBuildinFile, patchBundle);
result.Add(verifyInfo);
}
}
}
return result;
}
internal void SetLocalPatchManifest(PatchManifest patchManifest)
{
LocalPatchManifest = patchManifest;
@@ -350,10 +392,18 @@ namespace YooAsset
{
return LocalPatchManifest.MappingToAssetPath(location);
}
string IBundleServices.TryMappingToAssetPath(string location)
{
return LocalPatchManifest.TryMappingToAssetPath(location);
}
string IBundleServices.GetPackageName()
{
return LocalPatchManifest.PackageName;
}
bool IBundleServices.IsIncludeBundleFile(string fileName)
{
return LocalPatchManifest.IsIncludeBundleFile(fileName);
}
#endregion
}
}

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
namespace YooAsset
{
@@ -20,7 +21,38 @@ namespace YooAsset
return operation;
}
// 设置资源清单
/// <summary>
/// 获取人类可读的版本信息
/// </summary>
public string GetHumanReadableVersion()
{
if (_appPatchManifest == null)
return string.Empty;
return _appPatchManifest.HumanReadableVersion;
}
internal List<VerifyInfo> GetVerifyInfoList()
{
List<VerifyInfo> result = new List<VerifyInfo>(_appPatchManifest.BundleList.Count);
// 遍历所有文件然后验证并缓存合法文件
foreach (var patchBundle in _appPatchManifest.BundleList)
{
// 忽略缓存文件
if (CacheSystem.IsCached(patchBundle))
continue;
string filePath = patchBundle.CachedFilePath;
if (File.Exists(filePath))
{
bool isBuildinFile = true;
VerifyInfo verifyInfo = new VerifyInfo(isBuildinFile, patchBundle);
result.Add(verifyInfo);
}
}
return result;
}
internal void SetAppPatchManifest(PatchManifest patchManifest)
{
_appPatchManifest = patchManifest;
@@ -85,10 +117,18 @@ namespace YooAsset
{
return _appPatchManifest.MappingToAssetPath(location);
}
string IBundleServices.TryMappingToAssetPath(string location)
{
return _appPatchManifest.TryMappingToAssetPath(location);
}
string IBundleServices.GetPackageName()
{
return _appPatchManifest.PackageName;
}
bool IBundleServices.IsIncludeBundleFile(string fileName)
{
return _appPatchManifest.IsIncludeBundleFile(fileName);
}
#endregion
}
}

View File

@@ -28,9 +28,19 @@ namespace YooAsset
/// </summary>
string MappingToAssetPath(string location);
/// <summary>
/// 尝试映射为资源路径
/// </summary>
string TryMappingToAssetPath(string location);
/// <summary>
/// 获取所属的包裹名
/// </summary>
string GetPackageName();
/// <summary>
/// 是否包含资源文件
/// </summary>
bool IsIncludeBundleFile(string fileName);
}
}

View File

@@ -1,11 +0,0 @@

namespace YooAsset
{
public interface ILocationServices
{
/// <summary>
/// 定位地址转换为资源路径
/// </summary>
string ConvertLocationToAssetPath(YooAssetPackage package, string location);
}
}

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 6e400ee1e8b3556479bfa493ff7fe778
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,11 +0,0 @@

namespace YooAsset
{
public class AddressLocationServices : ILocationServices
{
string ILocationServices.ConvertLocationToAssetPath(YooAssetPackage package, string location)
{
return package.MappingToAssetPath(location);
}
}
}

View File

@@ -1,27 +0,0 @@

namespace YooAsset
{
public class DefaultLocationServices : ILocationServices
{
private readonly string _resourceRoot;
public DefaultLocationServices(string resourceRoot)
{
if (string.IsNullOrEmpty(resourceRoot) == false)
_resourceRoot = PathHelper.GetRegularPath(resourceRoot);
}
string ILocationServices.ConvertLocationToAssetPath(YooAssetPackage package, string location)
{
if (string.IsNullOrEmpty(_resourceRoot))
{
return package.MappingToAssetPath(location);
}
else
{
string tempLocation = $"{_resourceRoot}/{location}";
return package.MappingToAssetPath(tempLocation);
}
}
}
}

View File

@@ -46,6 +46,12 @@ namespace YooAsset
/// </summary>
public const string UnityShadersBundleName = "unityshaders";
/// <summary>
/// 内置资源目录名称
/// </summary>
public const string StreamingAssetsBuildinFolder = "BuildinFiles";
/// <summary>
/// 忽略的文件类型
/// </summary>

View File

@@ -30,7 +30,7 @@ namespace YooAsset
/// </summary>
public static string MakeStreamingLoadPath(string path)
{
return StringUtility.Format("{0}/YooAssets/{1}", UnityEngine.Application.streamingAssetsPath, path);
return StringUtility.Format("{0}/{1}/{2}", UnityEngine.Application.streamingAssetsPath, YooAssetSettings.StreamingAssetsBuildinFolder, path);
}
/// <summary>

View File

@@ -9,7 +9,7 @@ namespace YooAsset
public static partial class YooAssets
{
private static bool _isInitialize = false;
private static readonly List<YooAssetPackage> _packages = new List<YooAssetPackage>();
private static readonly List<AssetsPackage> _packages = new List<AssetsPackage>();
/// <summary>
/// 初始化资源系统
@@ -17,17 +17,18 @@ namespace YooAsset
public static void Initialize()
{
if (_isInitialize)
throw new Exception("YooAssets is initialized !");
throw new Exception($"{nameof(YooAssets)} is initialized !");
// 创建驱动器
if (_isInitialize == false)
{
// 创建驱动器
_isInitialize = true;
UnityEngine.GameObject driverGo = new UnityEngine.GameObject("[YooAsset]");
driverGo.AddComponent<YooAssetDriver>();
UnityEngine.GameObject driverGo = new UnityEngine.GameObject($"[{nameof(YooAssets)}]");
driverGo.AddComponent<YooAssetsDriver>();
UnityEngine.Object.DontDestroyOnLoad(driverGo);
#if DEBUG
// 添加远程调试脚本
driverGo.AddComponent<RemoteDebuggerInRuntime>();
#endif
@@ -80,28 +81,53 @@ namespace YooAsset
/// 创建资源包
/// </summary>
/// <param name="packageName">资源包名称</param>
public static YooAssetPackage CreateAssetPackage(string packageName)
public static AssetsPackage CreateAssetsPackage(string packageName)
{
if (_isInitialize == false)
throw new Exception("YooAssets not initialize !");
throw new Exception($"{nameof(YooAssets)} not initialize !");
if (string.IsNullOrEmpty(packageName))
throw new Exception("PackageName is null or empty !");
throw new Exception("Package name is null or empty !");
if (HasAssetPackage(packageName))
if (HasAssetsPackage(packageName))
throw new Exception($"Package {packageName} already existed !");
YooAssetPackage component = new YooAssetPackage(packageName);
_packages.Add(component);
return component;
AssetsPackage assetsPackage = new AssetsPackage(packageName);
_packages.Add(assetsPackage);
return assetsPackage;
}
/// <summary>
/// 获取资源包
/// </summary>
/// <param name="packageName">资源包名称</param>
public static AssetsPackage GetAssetsPackage(string packageName)
{
if (_isInitialize == false)
throw new Exception($"{nameof(YooAssets)} not initialize !");
if (string.IsNullOrEmpty(packageName))
throw new Exception("Package name is null or empty !");
foreach (var package in _packages)
{
if (package.PackageName == packageName)
return package;
}
YooLogger.Warning($"Not found assets package : {packageName}");
return null;
}
/// <summary>
/// 检测资源包是否存在
/// </summary>
/// <param name="packageName">资源包名称</param>
public static bool HasAssetPackage(string packageName)
public static bool HasAssetsPackage(string packageName)
{
if (_isInitialize == false)
throw new Exception($"{nameof(YooAssets)} not initialize !");
foreach (var package in _packages)
{
if (package.PackageName == packageName)
@@ -109,7 +135,7 @@ namespace YooAsset
}
return false;
}
/// <summary>
/// 开启一个异步操作
/// </summary>
@@ -121,7 +147,7 @@ namespace YooAsset
#region
/// <summary>
/// 启用下载系统断点续传功能文件大小
/// 设置下载系统参数,启用断点续传功能文件的最小字节数
/// </summary>
public static void SetDownloadSystemBreakpointResumeFileSize(int fileBytes)
{
@@ -129,7 +155,23 @@ namespace YooAsset
}
/// <summary>
/// 设置异步系统的每帧允许运行的最大时间切片(单位:毫秒)
/// 设置下载系统参数下载失败后清理文件的HTTP错误码
/// </summary>
public static void SetDownloadSystemClearFileResponseCode(List<long> codes)
{
DownloadSystem.ClearFileResponseCodes = codes;
}
/// <summary>
/// 设置下载系统参数,自定义的证书认证实例
/// </summary>
public static void SetDownloadSystemCertificateHandler(UnityEngine.Networking.CertificateHandler instance)
{
DownloadSystem.CertificateHandlerInstance = instance;
}
/// <summary>
/// 设置异步系统参数,每帧执行消耗的最大时间切片(单位:毫秒)
/// </summary>
public static void SetOperationSystemMaxTimeSlice(long milliseconds)
{
@@ -142,7 +184,7 @@ namespace YooAsset
}
/// <summary>
/// 设置缓存系统已经缓存文件的校验等级
/// 设置缓存系统参数,已经缓存文件的校验等级
/// </summary>
public static void SetCacheSystemCachedFileVerifyLevel(EVerifyLevel verifyLevel)
{
@@ -151,6 +193,24 @@ namespace YooAsset
#endregion
#region
/// <summary>
/// 清理未使用的缓存文件
/// </summary>
public static ClearUnusedCacheFilesOperation ClearUnusedCacheFiles()
{
ClearUnusedCacheFilesOperation operation = new ClearUnusedCacheFilesOperation(_packages);
OperationSystem.StartOperation(operation);
return operation;
}
/// <summary>
/// 获取内置文件夹名称
/// </summary>
public static string GetStreamingAssetBuildinFolderName()
{
return YooAssetSettings.StreamingAssetsBuildinFolder;
}
/// <summary>
/// 获取沙盒的根路径
/// </summary>
@@ -166,14 +226,6 @@ namespace YooAsset
{
SandboxHelper.DeleteSandbox();
}
/// <summary>
/// 清空所有的缓存文件
/// </summary>
public static void ClearAllCacheFiles()
{
SandboxHelper.DeleteCacheFolder();
}
#endregion
#region

View File

@@ -2,7 +2,7 @@
namespace YooAsset
{
internal class YooAssetDriver : MonoBehaviour
internal class YooAssetsDriver : MonoBehaviour
{
void Update()
{

View File

@@ -8,74 +8,16 @@ namespace YooAsset
{
public static partial class YooAssets
{
private static YooAssetPackage _mainPackage;
private static AssetsPackage _defaultPackage;
/// <summary>
/// 是否已经初始化
/// 设置默认的资源包
/// </summary>
public static bool IsInitialized
public static void SetDefaultAssetsPackage(AssetsPackage assetsPackage)
{
get { return _mainPackage.IsInitialized; }
_defaultPackage = assetsPackage;
}
/// <summary>
/// 异步初始化
/// </summary>
public static InitializationOperation InitializeAsync(InitializeParameters parameters, string packageName = "DefaultPackage")
{
if (_mainPackage != null)
throw new Exception("Main package is initialized yet.");
_mainPackage = CreateAssetPackage(packageName);
return _mainPackage.InitializeAsync(parameters);
}
/// <summary>
/// 向网络端请求静态资源版本
/// </summary>
/// <param name="timeout">超时时间默认值60秒</param>
public static UpdateStaticVersionOperation UpdateStaticVersionAsync(int timeout = 60)
{
return _mainPackage.UpdateStaticVersionAsync(timeout);
}
/// <summary>
/// 向网络端请求并更新补丁清单
/// </summary>
/// <param name="packageCRC">更新的资源包裹版本</param>
/// <param name="timeout">超时时间默认值60秒</param>
public static UpdateManifestOperation UpdateManifestAsync(string packageCRC, int timeout = 60)
{
return _mainPackage.UpdateManifestAsync(packageCRC, timeout);
}
/// <summary>
/// 弱联网情况下加载补丁清单
/// 注意:当指定版本内容验证失败后会返回失败。
/// </summary>
/// <param name="packageCRC">指定的资源包裹版本</param>
public static UpdateManifestOperation WeaklyUpdateManifestAsync(string packageCRC)
{
return _mainPackage.WeaklyUpdateManifestAsync(packageCRC);
}
/// <summary>
/// 资源回收(卸载引用计数为零的资源)
/// </summary>
public static void UnloadUnusedAssets()
{
_mainPackage.UnloadUnusedAssets();
}
/// <summary>
/// 强制回收所有资源
/// </summary>
public static void ForceUnloadAllAssets()
{
_mainPackage.ForceUnloadAllAssets();
}
#region
/// <summary>
/// 是否需要从远端更新下载
@@ -83,7 +25,8 @@ namespace YooAsset
/// <param name="location">资源的定位地址</param>
public static bool IsNeedDownloadFromRemote(string location)
{
return _mainPackage.IsNeedDownloadFromRemote(location);
DebugCheckDefaultPackageValid();
return _defaultPackage.IsNeedDownloadFromRemote(location);
}
/// <summary>
@@ -92,7 +35,8 @@ namespace YooAsset
/// <param name="location">资源的定位地址</param>
public static bool IsNeedDownloadFromRemote(AssetInfo assetInfo)
{
return _mainPackage.IsNeedDownloadFromRemote(assetInfo);
DebugCheckDefaultPackageValid();
return _defaultPackage.IsNeedDownloadFromRemote(assetInfo);
}
/// <summary>
@@ -101,7 +45,8 @@ namespace YooAsset
/// <param name="tag">资源标签</param>
public static AssetInfo[] GetAssetInfos(string tag)
{
return _mainPackage.GetAssetInfos(tag);
DebugCheckDefaultPackageValid();
return _defaultPackage.GetAssetInfos(tag);
}
/// <summary>
@@ -110,7 +55,8 @@ namespace YooAsset
/// <param name="tags">资源标签列表</param>
public static AssetInfo[] GetAssetInfos(string[] tags)
{
return _mainPackage.GetAssetInfos(tags);
DebugCheckDefaultPackageValid();
return _defaultPackage.GetAssetInfos(tags);
}
/// <summary>
@@ -119,17 +65,18 @@ namespace YooAsset
/// <param name="location">资源的定位地址</param>
public static AssetInfo GetAssetInfo(string location)
{
return _mainPackage.GetAssetInfo(location);
DebugCheckDefaultPackageValid();
return _defaultPackage.GetAssetInfo(location);
}
/// <summary>
/// 获取资源路径
/// 检查资源定位地址是否有效
/// </summary>
/// <param name="location">资源的定位地址</param>
/// <returns>如果location地址无效则返回空字符串</returns>
public static string GetAssetPath(string location)
public static bool CheckLocationValid(string location)
{
return _mainPackage.GetAssetPath(location);
DebugCheckDefaultPackageValid();
return _defaultPackage.CheckLocationValid(location);
}
#endregion
@@ -141,7 +88,8 @@ namespace YooAsset
/// <param name="copyPath">拷贝路径</param>
public static RawFileOperation GetRawFileAsync(string location, string copyPath = null)
{
return _mainPackage.GetRawFileAsync(location, copyPath);
DebugCheckDefaultPackageValid();
return _defaultPackage.GetRawFileAsync(location, copyPath);
}
/// <summary>
@@ -151,7 +99,8 @@ namespace YooAsset
/// <param name="copyPath">拷贝路径</param>
public static RawFileOperation GetRawFileAsync(AssetInfo assetInfo, string copyPath = null)
{
return _mainPackage.GetRawFileAsync(assetInfo, copyPath);
DebugCheckDefaultPackageValid();
return _defaultPackage.GetRawFileAsync(assetInfo, copyPath);
}
#endregion
@@ -165,7 +114,8 @@ namespace YooAsset
/// <param name="priority">优先级</param>
public static SceneOperationHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, bool activateOnLoad = true, int priority = 100)
{
return _mainPackage.LoadSceneAsync(location, sceneMode, activateOnLoad, priority);
DebugCheckDefaultPackageValid();
return _defaultPackage.LoadSceneAsync(location, sceneMode, activateOnLoad, priority);
}
/// <summary>
@@ -177,7 +127,8 @@ namespace YooAsset
/// <param name="priority">优先级</param>
public static SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, bool activateOnLoad = true, int priority = 100)
{
return _mainPackage.LoadSceneAsync(assetInfo, sceneMode, activateOnLoad, priority);
DebugCheckDefaultPackageValid();
return _defaultPackage.LoadSceneAsync(assetInfo, sceneMode, activateOnLoad, priority);
}
#endregion
@@ -188,7 +139,8 @@ namespace YooAsset
/// <param name="assetInfo">资源信息</param>
public static AssetOperationHandle LoadAssetSync(AssetInfo assetInfo)
{
return _mainPackage.LoadAssetSync(assetInfo);
DebugCheckDefaultPackageValid();
return _defaultPackage.LoadAssetSync(assetInfo);
}
/// <summary>
@@ -198,7 +150,8 @@ namespace YooAsset
/// <param name="location">资源的定位地址</param>
public static AssetOperationHandle LoadAssetSync<TObject>(string location) where TObject : UnityEngine.Object
{
return _mainPackage.LoadAssetSync<TObject>(location);
DebugCheckDefaultPackageValid();
return _defaultPackage.LoadAssetSync<TObject>(location);
}
/// <summary>
@@ -208,7 +161,8 @@ namespace YooAsset
/// <param name="type">资源类型</param>
public static AssetOperationHandle LoadAssetSync(string location, System.Type type)
{
return _mainPackage.LoadAssetSync(location, type);
DebugCheckDefaultPackageValid();
return _defaultPackage.LoadAssetSync(location, type);
}
@@ -218,7 +172,8 @@ namespace YooAsset
/// <param name="assetInfo">资源信息</param>
public static AssetOperationHandle LoadAssetAsync(AssetInfo assetInfo)
{
return _mainPackage.LoadAssetAsync(assetInfo);
DebugCheckDefaultPackageValid();
return _defaultPackage.LoadAssetAsync(assetInfo);
}
/// <summary>
@@ -228,7 +183,8 @@ namespace YooAsset
/// <param name="location">资源的定位地址</param>
public static AssetOperationHandle LoadAssetAsync<TObject>(string location) where TObject : UnityEngine.Object
{
return _mainPackage.LoadAssetAsync<TObject>(location);
DebugCheckDefaultPackageValid();
return _defaultPackage.LoadAssetAsync<TObject>(location);
}
/// <summary>
@@ -238,7 +194,8 @@ namespace YooAsset
/// <param name="type">资源类型</param>
public static AssetOperationHandle LoadAssetAsync(string location, System.Type type)
{
return _mainPackage.LoadAssetAsync(location, type);
DebugCheckDefaultPackageValid();
return _defaultPackage.LoadAssetAsync(location, type);
}
#endregion
@@ -249,7 +206,8 @@ namespace YooAsset
/// <param name="assetInfo">资源信息</param>
public static SubAssetsOperationHandle LoadSubAssetsSync(AssetInfo assetInfo)
{
return _mainPackage.LoadSubAssetsSync(assetInfo);
DebugCheckDefaultPackageValid();
return _defaultPackage.LoadSubAssetsSync(assetInfo);
}
/// <summary>
@@ -259,7 +217,8 @@ namespace YooAsset
/// <param name="location">资源的定位地址</param>
public static SubAssetsOperationHandle LoadSubAssetsSync<TObject>(string location) where TObject : UnityEngine.Object
{
return _mainPackage.LoadSubAssetsSync<TObject>(location);
DebugCheckDefaultPackageValid();
return _defaultPackage.LoadSubAssetsSync<TObject>(location);
}
/// <summary>
@@ -269,7 +228,8 @@ namespace YooAsset
/// <param name="type">子对象类型</param>
public static SubAssetsOperationHandle LoadSubAssetsSync(string location, System.Type type)
{
return _mainPackage.LoadSubAssetsSync(location, type);
DebugCheckDefaultPackageValid();
return _defaultPackage.LoadSubAssetsSync(location, type);
}
@@ -279,7 +239,8 @@ namespace YooAsset
/// <param name="assetInfo">资源信息</param>
public static SubAssetsOperationHandle LoadSubAssetsAsync(AssetInfo assetInfo)
{
return _mainPackage.LoadSubAssetsAsync(assetInfo);
DebugCheckDefaultPackageValid();
return _defaultPackage.LoadSubAssetsAsync(assetInfo);
}
/// <summary>
@@ -289,7 +250,8 @@ namespace YooAsset
/// <param name="location">资源的定位地址</param>
public static SubAssetsOperationHandle LoadSubAssetsAsync<TObject>(string location) where TObject : UnityEngine.Object
{
return _mainPackage.LoadSubAssetsAsync<TObject>(location);
DebugCheckDefaultPackageValid();
return _defaultPackage.LoadSubAssetsAsync<TObject>(location);
}
/// <summary>
@@ -299,7 +261,8 @@ namespace YooAsset
/// <param name="type">子对象类型</param>
public static SubAssetsOperationHandle LoadSubAssetsAsync(string location, System.Type type)
{
return _mainPackage.LoadSubAssetsAsync(location, type);
DebugCheckDefaultPackageValid();
return _defaultPackage.LoadSubAssetsAsync(location, type);
}
#endregion
@@ -312,7 +275,8 @@ namespace YooAsset
/// <param name="failedTryAgain">下载失败的重试次数</param>
public static PatchDownloaderOperation CreatePatchDownloader(string tag, int downloadingMaxNumber, int failedTryAgain)
{
return _mainPackage.CreatePatchDownloader(new string[] { tag }, downloadingMaxNumber, failedTryAgain);
DebugCheckDefaultPackageValid();
return _defaultPackage.CreatePatchDownloader(new string[] { tag }, downloadingMaxNumber, failedTryAgain);
}
/// <summary>
@@ -323,7 +287,8 @@ namespace YooAsset
/// <param name="failedTryAgain">下载失败的重试次数</param>
public static PatchDownloaderOperation CreatePatchDownloader(string[] tags, int downloadingMaxNumber, int failedTryAgain)
{
return _mainPackage.CreatePatchDownloader(tags, downloadingMaxNumber, failedTryAgain);
DebugCheckDefaultPackageValid();
return _defaultPackage.CreatePatchDownloader(tags, downloadingMaxNumber, failedTryAgain);
}
/// <summary>
@@ -333,7 +298,8 @@ namespace YooAsset
/// <param name="failedTryAgain">下载失败的重试次数</param>
public static PatchDownloaderOperation CreatePatchDownloader(int downloadingMaxNumber, int failedTryAgain)
{
return _mainPackage.CreatePatchDownloader(downloadingMaxNumber, failedTryAgain);
DebugCheckDefaultPackageValid();
return _defaultPackage.CreatePatchDownloader(downloadingMaxNumber, failedTryAgain);
}
@@ -345,7 +311,8 @@ namespace YooAsset
/// <param name="failedTryAgain">下载失败的重试次数</param>
public static PatchDownloaderOperation CreateBundleDownloader(string[] locations, int downloadingMaxNumber, int failedTryAgain)
{
return _mainPackage.CreateBundleDownloader(locations, downloadingMaxNumber, failedTryAgain);
DebugCheckDefaultPackageValid();
return _defaultPackage.CreateBundleDownloader(locations, downloadingMaxNumber, failedTryAgain);
}
/// <summary>
@@ -356,7 +323,8 @@ namespace YooAsset
/// <param name="failedTryAgain">下载失败的重试次数</param>
public static PatchDownloaderOperation CreateBundleDownloader(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain)
{
return _mainPackage.CreateBundleDownloader(assetInfos, downloadingMaxNumber, failedTryAgain);
DebugCheckDefaultPackageValid();
return _defaultPackage.CreateBundleDownloader(assetInfos, downloadingMaxNumber, failedTryAgain);
}
#endregion
@@ -369,7 +337,8 @@ namespace YooAsset
/// <param name="failedTryAgain">解压失败的重试次数</param>
public static PatchUnpackerOperation CreatePatchUnpacker(string tag, int unpackingMaxNumber, int failedTryAgain)
{
return _mainPackage.CreatePatchUnpacker(tag, unpackingMaxNumber, failedTryAgain);
DebugCheckDefaultPackageValid();
return _defaultPackage.CreatePatchUnpacker(tag, unpackingMaxNumber, failedTryAgain);
}
/// <summary>
@@ -380,7 +349,8 @@ namespace YooAsset
/// <param name="failedTryAgain">解压失败的重试次数</param>
public static PatchUnpackerOperation CreatePatchUnpacker(string[] tags, int unpackingMaxNumber, int failedTryAgain)
{
return _mainPackage.CreatePatchUnpacker(tags, unpackingMaxNumber, failedTryAgain);
DebugCheckDefaultPackageValid();
return _defaultPackage.CreatePatchUnpacker(tags, unpackingMaxNumber, failedTryAgain);
}
/// <summary>
@@ -390,7 +360,8 @@ namespace YooAsset
/// <param name="failedTryAgain">解压失败的重试次数</param>
public static PatchUnpackerOperation CreatePatchUnpacker(int unpackingMaxNumber, int failedTryAgain)
{
return _mainPackage.CreatePatchUnpacker(unpackingMaxNumber, failedTryAgain);
DebugCheckDefaultPackageValid();
return _defaultPackage.CreatePatchUnpacker(unpackingMaxNumber, failedTryAgain);
}
#endregion
@@ -402,7 +373,17 @@ namespace YooAsset
/// <param name="timeout">超时时间</param>
public static UpdatePackageOperation UpdatePackageAsync(string packageCRC, int timeout = 60)
{
return _mainPackage.UpdatePackageAsync(packageCRC, timeout);
DebugCheckDefaultPackageValid();
return _defaultPackage.UpdatePackageAsync(packageCRC, timeout);
}
#endregion
#region
[Conditional("DEBUG")]
private static void DebugCheckDefaultPackageValid()
{
if (_defaultPackage == null)
throw new Exception($"Default package is null. Please use {nameof(YooAssets.SetDefaultAssetsPackage)} !");
}
#endregion
}

View File

@@ -43,32 +43,35 @@ public class BootScene : MonoBehaviour
// 初始化资源系统
YooAssets.Initialize();
// 创建默认的资源包
var defaultPackage = YooAssets.CreateAssetsPackage("DefaultPackage");
// 设置该资源包为默认的资源包
YooAssets.SetDefaultAssetsPackage(defaultPackage);
// 编辑器下的模拟模式
if (PlayMode == EPlayMode.EditorSimulateMode)
{
var createParameters = new EditorSimulateModeParameters();
createParameters.LocationServices = new AddressLocationServices();
createParameters.SimulatePatchManifestPath = EditorSimulateModeHelper.SimulateBuild("DefaultPackage", true);
yield return YooAssets.InitializeAsync(createParameters);
createParameters.SimulatePatchManifestPath = EditorSimulateModeHelper.SimulateBuild("DefaultPackage");
yield return defaultPackage.InitializeAsync(createParameters);
}
// 单机运行模式
if (PlayMode == EPlayMode.OfflinePlayMode)
{
var createParameters = new OfflinePlayModeParameters();
createParameters.LocationServices = new AddressLocationServices();
yield return YooAssets.InitializeAsync(createParameters);
yield return defaultPackage.InitializeAsync(createParameters);
}
// 联机运行模式
if (PlayMode == EPlayMode.HostPlayMode)
{
var createParameters = new HostPlayModeParameters();
createParameters.LocationServices = new AddressLocationServices();
createParameters.QueryServices = new QueryStreamingAssetsFileServices();
createParameters.DefaultHostServer = GetHostServerURL();
createParameters.FallbackHostServer = GetHostServerURL();
yield return YooAssets.InitializeAsync(createParameters);
yield return defaultPackage.InitializeAsync(createParameters);
}
// 运行补丁流程
@@ -105,7 +108,8 @@ public class BootScene : MonoBehaviour
{
public bool QueryStreamingAssets(string fileName)
{
return BetterStreamingAssets.FileExists($"YooAssets/{fileName}");
string buildinFolderName = YooAssets.GetStreamingAssetBuildinFolderName();
return BetterStreamingAssets.FileExists($"{buildinFolderName}/{fileName}");
}
}
}

View File

@@ -16,7 +16,8 @@ public class GameScene1 : MonoBehaviour
void Start()
{
YooAssets.UnloadUnusedAssets();
var package = YooAssets.GetAssetsPackage("DefaultPackage");
package.UnloadUnusedAssets();
// 初始化窗口
InitWindow();

View File

@@ -14,7 +14,8 @@ public class GameScene2 : MonoBehaviour
void Start()
{
YooAssets.UnloadUnusedAssets();
var package = YooAssets.GetAssetsPackage("DefaultPackage");
package.UnloadUnusedAssets();
// 初始化窗口
InitWindow();

View File

@@ -0,0 +1,28 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
internal class FsmClearCache : IFsmNode
{
public string Name { private set; get; } = nameof(FsmClearCache);
void IFsmNode.OnEnter()
{
Debug.Log("清理未使用的缓存文件!");
var operation = YooAsset.YooAssets.ClearUnusedCacheFiles();
operation.Completed += Operation_Completed;
}
private void Operation_Completed(YooAsset.AsyncOperationBase obj)
{
Debug.Log("开始游戏!");
YooAsset.YooAssets.LoadSceneAsync("GameScene1");
}
void IFsmNode.OnUpdate()
{
}
void IFsmNode.OnExit()
{
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 1d83ce785f1442a40a1ad0f837073b69
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -11,7 +11,7 @@ internal class FsmPatchDone : IFsmNode
PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.PatchDone);
Debug.Log("补丁流程更新完毕!");
YooAsset.YooAssets.LoadSceneAsync("GameScene1");
FsmManager.Transition(nameof(FsmClearCache));
}
void IFsmNode.OnUpdate()
{

View File

@@ -24,7 +24,8 @@ public class FsmUpdateManifest : IFsmNode
yield return new WaitForSecondsRealtime(0.5f);
// 更新补丁清单
var operation = YooAssets.UpdateManifestAsync(PatchUpdater.PackageCRC, 30);
var package = YooAssets.GetAssetsPackage("DefaultPackage");
var operation = package.UpdateManifestAsync(PatchUpdater.PackageCRC, 30);
yield return operation;
if(operation.Status == EOperationStatus.Succeed)

View File

@@ -24,7 +24,8 @@ internal class FsmUpdateStaticVersion : IFsmNode
yield return new WaitForSecondsRealtime(0.5f);
// 更新资源版本号
var operation = YooAssets.UpdateStaticVersionAsync(30);
var package = YooAssets.GetAssetsPackage("DefaultPackage");
var operation = package.UpdateStaticVersionAsync(30);
yield return operation;
if (operation.Status == EOperationStatus.Succeed)

View File

@@ -36,6 +36,7 @@ public static class PatchUpdater
FsmManager.AddNode(new FsmCreateDownloader());
FsmManager.AddNode(new FsmDownloadWebFiles());
FsmManager.AddNode(new FsmPatchDone());
FsmManager.AddNode(new FsmClearCache());
FsmManager.Run(nameof(FsmPatchInit));
}
else

View File

@@ -15,7 +15,8 @@ MonoBehaviour:
BuildPipeline: 0
BuildMode: 1
BuildPackage: DefaultPackage
BuildTags: buildin;
CompressOption: 2
OutputNameStyle: 1
CopyBuildinFileOption: 1
CopyBuildinFileTags:
EncyptionClassName: EncryptionNone

View File

@@ -1,25 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<root Version="2.0">
<Common AutoAddressable="True" ShowPackageView="False" />
<root Version="2.1">
<Common AutoAddressable="True" UniqueBundleName="False" ShowPackageView="False" />
<Package PackageName="DefaultPackage" PackageDesc="">
<Group GroupName="Level" GroupDesc="关卡资源" AssetTags="level">
<Collector CollectPath="Assets/YooAsset/Samples/Basic Sample/GameRes/Entity/Level1" CollectGUID="724066efe61192e43a0d7e59166b36a4" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackSeparately" FilterRule="CollectPrefab" AssetTags="level1" />
<Collector CollectPath="Assets/YooAsset/Samples/Basic Sample/GameRes/Entity/Level2" CollectGUID="8045c1986f0ae964f8b1ea29e3522388" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackSeparately" FilterRule="CollectPrefab" AssetTags="level2" />
<Collector CollectPath="Assets/Samples/Basic Sample/GameRes/Entity/Level1" CollectGUID="724066efe61192e43a0d7e59166b36a4" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackSeparately" FilterRule="CollectPrefab" AssetTags="level1" />
<Collector CollectPath="Assets/Samples/Basic Sample/GameRes/Entity/Level2" CollectGUID="8045c1986f0ae964f8b1ea29e3522388" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackSeparately" FilterRule="CollectPrefab" AssetTags="level2" />
</Group>
<Group GroupName="Buildin" GroupDesc="首包资源" AssetTags="buildin">
<Collector CollectPath="Assets/YooAsset/Samples/Basic Sample/GameRes/Scene" CollectGUID="f75e7d64104fb1a48b849b72b84ade4c" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackSeparately" FilterRule="CollectScene" AssetTags="" />
<Collector CollectPath="Assets/YooAsset/Samples/Basic Sample/GameRes/Config" CollectGUID="44774abdee2b91b45b42f9dadf8c17a4" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackRawFile" FilterRule="CollectAll" AssetTags="" />
<Collector CollectPath="Assets/YooAsset/Samples/Basic Sample/GameRes/Music" CollectGUID="e05b02ee4d90ae84a99871ce75288ea2" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" AssetTags="" />
<Collector CollectPath="Assets/Samples/Basic Sample/GameRes/Scene" CollectGUID="f75e7d64104fb1a48b849b72b84ade4c" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackSeparately" FilterRule="CollectScene" AssetTags="" />
<Collector CollectPath="Assets/Samples/Basic Sample/GameRes/Config" CollectGUID="44774abdee2b91b45b42f9dadf8c17a4" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackRawFile" FilterRule="CollectAll" AssetTags="" />
<Collector CollectPath="Assets/Samples/Basic Sample/GameRes/Music" CollectGUID="e05b02ee4d90ae84a99871ce75288ea2" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" AssetTags="" />
</Group>
<Group GroupName="Panel" GroupDesc="面板资源" AssetTags="panel">
<Collector CollectPath="Assets/YooAsset/Samples/Basic Sample/GameRes/Texture" CollectGUID="69b046f60ca75f647b2963e0113fd779" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackCollector" FilterRule="CollectAll" AssetTags="" />
<Collector CollectPath="Assets/YooAsset/Samples/Basic Sample/GameRes/TpAtlas" CollectGUID="06e38aac2570d2b4a97c6a90223e5344" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" AssetTags="" />
<Collector CollectPath="Assets/YooAsset/Samples/Basic Sample/GameRes/UIPanel" CollectGUID="926d3203fcefdb947881a7491496e039" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" AssetTags="" />
<Collector CollectPath="Assets/YooAsset/Samples/Basic Sample/GameRes/UISprite" CollectGUID="29f27e4abf667c04b88a3996d8cdadfc" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" AssetTags="" />
<Collector CollectPath="Assets/Samples/Basic Sample/GameRes/Texture" CollectGUID="69b046f60ca75f647b2963e0113fd779" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackCollector" FilterRule="CollectAll" AssetTags="" />
<Collector CollectPath="Assets/Samples/Basic Sample/GameRes/TpAtlas" CollectGUID="06e38aac2570d2b4a97c6a90223e5344" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" AssetTags="" />
<Collector CollectPath="Assets/Samples/Basic Sample/GameRes/UIPanel" CollectGUID="926d3203fcefdb947881a7491496e039" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" AssetTags="" />
<Collector CollectPath="Assets/Samples/Basic Sample/GameRes/UISprite" CollectGUID="29f27e4abf667c04b88a3996d8cdadfc" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" AssetTags="" />
</Group>
<Group GroupName="Art" GroupDesc="美术资源" AssetTags="">
<Collector CollectPath="Assets/YooAsset/Samples/Basic Sample/GameArt/ShaderVariants" CollectGUID="00781758c26692e40a9634ddeac838be" CollectType="StaticAssetCollector" AddressRule="AddressByFileName" PackRule="PackShaderVariants" FilterRule="CollectAll" AssetTags="" />
<Collector CollectPath="Assets/YooAsset/Samples/Basic Sample/GameArt/UIFont" CollectGUID="464727a15e4a7dc4d895346374432399" CollectType="DependAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" AssetTags="" />
<Collector CollectPath="Assets/Samples/Basic Sample/GameArt/ShaderVariants" CollectGUID="00781758c26692e40a9634ddeac838be" CollectType="StaticAssetCollector" AddressRule="AddressByFileName" PackRule="PackShaderVariants" FilterRule="CollectAll" AssetTags="" />
<Collector CollectPath="Assets/Samples/Basic Sample/GameArt/UIFont" CollectGUID="464727a15e4a7dc4d895346374432399" CollectType="DependAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" AssetTags="" />
</Group>
</Package>
</root>

View File

@@ -14,6 +14,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
ShowPackageView: 0
EnableAddressable: 1
UniqueBundleName: 0
Packages:
- PackageName: DefaultPackage
PackageDesc:
@@ -23,14 +24,14 @@ MonoBehaviour:
AssetTags: level
ActiveRuleName: EnableGroup
Collectors:
- CollectPath: Assets/YooAsset/Samples/Basic Sample/GameRes/Entity/Level1
- CollectPath: Assets/Samples/Basic Sample/GameRes/Entity/Level1
CollectorGUID: 724066efe61192e43a0d7e59166b36a4
CollectorType: 0
AddressRuleName: AddressByFileName
PackRuleName: PackSeparately
FilterRuleName: CollectPrefab
AssetTags: level1
- CollectPath: Assets/YooAsset/Samples/Basic Sample/GameRes/Entity/Level2
- CollectPath: Assets/Samples/Basic Sample/GameRes/Entity/Level2
CollectorGUID: 8045c1986f0ae964f8b1ea29e3522388
CollectorType: 0
AddressRuleName: AddressByFileName
@@ -42,21 +43,21 @@ MonoBehaviour:
AssetTags: buildin
ActiveRuleName: EnableGroup
Collectors:
- CollectPath: Assets/YooAsset/Samples/Basic Sample/GameRes/Scene
- CollectPath: Assets/Samples/Basic Sample/GameRes/Scene
CollectorGUID: f75e7d64104fb1a48b849b72b84ade4c
CollectorType: 0
AddressRuleName: AddressByFileName
PackRuleName: PackSeparately
FilterRuleName: CollectScene
AssetTags:
- CollectPath: Assets/YooAsset/Samples/Basic Sample/GameRes/Config
- CollectPath: Assets/Samples/Basic Sample/GameRes/Config
CollectorGUID: 44774abdee2b91b45b42f9dadf8c17a4
CollectorType: 0
AddressRuleName: AddressByFileName
PackRuleName: PackRawFile
FilterRuleName: CollectAll
AssetTags:
- CollectPath: Assets/YooAsset/Samples/Basic Sample/GameRes/Music
- CollectPath: Assets/Samples/Basic Sample/GameRes/Music
CollectorGUID: e05b02ee4d90ae84a99871ce75288ea2
CollectorType: 0
AddressRuleName: AddressByFileName
@@ -68,28 +69,28 @@ MonoBehaviour:
AssetTags: panel
ActiveRuleName: EnableGroup
Collectors:
- CollectPath: Assets/YooAsset/Samples/Basic Sample/GameRes/Texture
- CollectPath: Assets/Samples/Basic Sample/GameRes/Texture
CollectorGUID: 69b046f60ca75f647b2963e0113fd779
CollectorType: 0
AddressRuleName: AddressByFileName
PackRuleName: PackCollector
FilterRuleName: CollectAll
AssetTags:
- CollectPath: Assets/YooAsset/Samples/Basic Sample/GameRes/TpAtlas
- CollectPath: Assets/Samples/Basic Sample/GameRes/TpAtlas
CollectorGUID: 06e38aac2570d2b4a97c6a90223e5344
CollectorType: 0
AddressRuleName: AddressByFileName
PackRuleName: PackDirectory
FilterRuleName: CollectAll
AssetTags:
- CollectPath: Assets/YooAsset/Samples/Basic Sample/GameRes/UIPanel
- CollectPath: Assets/Samples/Basic Sample/GameRes/UIPanel
CollectorGUID: 926d3203fcefdb947881a7491496e039
CollectorType: 0
AddressRuleName: AddressByFileName
PackRuleName: PackDirectory
FilterRuleName: CollectAll
AssetTags:
- CollectPath: Assets/YooAsset/Samples/Basic Sample/GameRes/UISprite
- CollectPath: Assets/Samples/Basic Sample/GameRes/UISprite
CollectorGUID: 29f27e4abf667c04b88a3996d8cdadfc
CollectorType: 0
AddressRuleName: AddressByFileName
@@ -101,14 +102,14 @@ MonoBehaviour:
AssetTags:
ActiveRuleName: EnableGroup
Collectors:
- CollectPath: Assets/YooAsset/Samples/Basic Sample/GameArt/ShaderVariants
- CollectPath: Assets/Samples/Basic Sample/GameArt/ShaderVariants
CollectorGUID: 00781758c26692e40a9634ddeac838be
CollectorType: 1
AddressRuleName: AddressByFileName
PackRuleName: PackShaderVariants
FilterRuleName: CollectAll
AssetTags:
- CollectPath: Assets/YooAsset/Samples/Basic Sample/GameArt/UIFont
- CollectPath: Assets/Samples/Basic Sample/GameArt/UIFont
CollectorGUID: 464727a15e4a7dc4d895346374432399
CollectorType: 2
AddressRuleName: AddressByFileName

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