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75 Commits

Author SHA1 Message Date
hevinci
ba4efebbce Update CHANGELOG.md 2022-10-27 19:01:07 +08:00
hevinci
2486287a0e Update package.json 2022-10-27 19:01:04 +08:00
hevinci
2599639aeb Update PatchSystem 2022-10-27 14:20:05 +08:00
hevinci
c1192b37c6 Update Extension Sample 2022-10-26 21:03:19 +08:00
hevinci
1f647163f2 Update Basic Sample 2022-10-26 21:03:10 +08:00
hevinci
cc04efe76b Update runtime code
UpdateStaticVersionOperation.PackageCRC重名为PackageVersion。
AssetPackage.GetHumanReadableVersion()重名为GetPackageVersion()
2022-10-26 21:02:25 +08:00
hevinci
18426d0481 Update AssetBundleBuilder 2022-10-26 20:57:27 +08:00
hevinci
500b469bce Update AssetBundleBuilder
增加PackageVersion构建参数。
2022-10-26 19:51:29 +08:00
hevinci
49c242e7bc Update AssetBundleBuilder
检测输出目录文件路径过长导致的异常。
2022-10-25 19:07:48 +08:00
hevinci
2d72d6dbc9 Update AssetSystem 2022-10-25 15:56:07 +08:00
hevinci
1f3e55ebea Update DownloadSystem
下载错误提示增加HTTP Response Code
2022-10-25 14:33:21 +08:00
hevinci
0ecb37419b Update AssetSystem 2022-10-24 19:09:16 +08:00
hevinci
c758bf6530 Update AssetSystem 2022-10-24 15:39:04 +08:00
hevinci
46d985a720 Update AssetBundleDebugger
调试窗口增加调试信息导出按钮。
2022-10-22 18:23:40 +08:00
hevinci
9404882fc7 Update AssetBundleDebugger
调试窗口增加资源对象的加载耗时统计和显示
2022-10-22 17:47:06 +08:00
hevinci
ec1c3d6070 Update runtime code 2022-10-22 17:46:46 +08:00
hevinci
8eb7816e30 Update AssetBundleDebugger
界面增加了包裹名称显示列。
2022-10-22 15:39:26 +08:00
hevinci
c196e44bc6 Update runtime code 2022-10-22 15:38:51 +08:00
hevinci
989d88f7d3 Update runtime code
修复资源回收无效的问题。
2022-10-22 15:37:53 +08:00
hevinci
cb4ebb6306 Update document 2022-10-22 10:51:14 +08:00
hevinci
92e7ec9682 Update CHANGELOG.md 2022-10-22 10:03:41 +08:00
hevinci
32b7ff1b36 Update package.json 2022-10-22 10:03:16 +08:00
hevinci
5a68ef558f Update YooAssets.cs 2022-10-22 10:03:12 +08:00
hevinci
18d48ae963 update collector window
点击修复按钮后自动刷新界面
2022-10-21 18:46:04 +08:00
hevinci
d61c723933 update basic sample 2022-10-21 18:36:28 +08:00
hevinci
bb64ff7278 update runtime code
移除了ILocationServices接口类。
增加了bool CheckLocationValid(string location)方法。
2022-10-21 18:36:03 +08:00
hevinci
d7760cd34d update diagnostic system 2022-10-21 16:49:58 +08:00
hevinci
f9ecad1cf0 Update download system
增加证书认证方法
2022-10-21 15:18:16 +08:00
hevinci
a6de89ab74 Update runtime code 2022-10-19 19:30:50 +08:00
hevinci
e663dcf83b Update document 2022-10-19 19:12:22 +08:00
hevinci
88e8e5cd54 Update AssetBundleCollector 2022-10-19 19:11:57 +08:00
hevinci
9b43d36793 Update basic sample 2022-10-19 18:57:38 +08:00
hevinci
794314a8e1 Update AssetBundleCollector 2022-10-19 18:57:00 +08:00
hevinci
0a1c40cee5 Update download system
增加SetDownloadSystemClearFileResponseCode()新方法
2022-10-19 18:18:32 +08:00
hevinci
958cdd25a5 Update AssetBundleBuilder 2022-10-19 15:54:59 +08:00
hevinci
2fb77c1bf8 Update ShaderVariantCollector 2022-10-19 15:52:46 +08:00
hevinci
3aa46664f7 Update AssetBundleReporter 2022-10-19 15:52:32 +08:00
hevinci
8389ce5793 Update AssetBundleCollector 2022-10-19 15:52:16 +08:00
hevinci
5199430766 Update document 2022-10-18 19:27:47 +08:00
hevinci
0afe5ada2c Update CHANGELOG.md 2022-10-18 15:22:55 +08:00
hevinci
1774eb63b7 Update package.json 2022-10-18 15:22:08 +08:00
hevinci
609cd21603 Update DownloadSystem
修复断点续传统计不准确的问题。
2022-10-18 14:49:56 +08:00
hevinci
97fc65e66d Update OperationSystem
增加新方法GameAsyncOperation.IsBusy()
2022-10-18 12:16:46 +08:00
hevinci
ccac691701 Update runtime code 2022-10-18 12:07:33 +08:00
hevinci
a283c8bbad Update basic sample 2022-10-18 11:56:55 +08:00
hevinci
9bc5580229 Update PatchSystem
移除YooAssets.ClearAllCacheFiles()
新增YooAssets.ClearUnusedCacheFiles();
2022-10-18 11:56:05 +08:00
hevinci
eca5d73b94 Update document 2022-10-18 10:25:51 +08:00
hevinci
fdacd5f3f8 Update basic sample 2022-10-18 10:19:40 +08:00
hevinci
c449a070b4 Update CacheSystem
修复原生文件每次获取都重复拷贝的问题
2022-10-18 10:19:17 +08:00
hevinci
9e2efe3717 Update AssetBundleBuilder 2022-10-18 10:13:12 +08:00
hevinci
90ad292b84 Update runtime code 2022-10-18 10:13:04 +08:00
hevinci
f2422ed16c Update PatchSystem 2022-10-17 16:35:40 +08:00
hevinci
52ac982481 Update AssetBundleCollector 2022-10-17 16:21:00 +08:00
hevinci
661c3a6d61 Update AssetBundleBuilder 2022-10-17 16:20:47 +08:00
hevinci
c14db5fd0d Update PatchSystem
增加AssetsPackage.GetHumanReadableVersion()方法
2022-10-17 16:04:47 +08:00
hevinci
6116e49a05 Update AssetBundleBuilder 2022-10-17 16:04:08 +08:00
hevinci
8b6cd759ef Update streaming root folder 2022-10-17 15:07:25 +08:00
hevinci
e3f1ad79a8 Update basic sample 2022-10-17 14:53:32 +08:00
hevinci
b4c190efb7 Update SimulateBuild 2022-10-17 14:53:22 +08:00
hevinci
bd11f2e7b8 Update patch system
下载器增加超时参数
2022-10-17 14:43:13 +08:00
hevinci
1f26f001e9 Update basic sample 2022-10-14 12:23:23 +08:00
hevinci
ecd2bb4590 Update .gitignore 2022-10-14 12:01:56 +08:00
hevinci
330eabcfc5 Delete unity project files 2022-10-14 11:50:09 +08:00
hevinci
bd8ecab31b Update runtime code 2022-10-14 11:49:32 +08:00
hevinci
e9af0c7042 Update asset system 2022-10-14 11:20:14 +08:00
hevinci
72a49d0ed8 Update runtime code 2022-10-14 11:19:23 +08:00
hevinci
66304c91ec Update Operation System 2022-10-12 18:21:11 +08:00
hevinci
c2192dd657 Update runtime code
移除了YooAssets.IsInitialized字段
增加了YooAssets.InitializeStatus字段
2022-10-12 15:01:39 +08:00
hevinci
1de9e0b79d Update Operation System 2022-10-11 18:27:04 +08:00
hevinci
608f401a80 Update Operation System
增加异步操作取消方法
2022-10-11 18:09:54 +08:00
hevinci
ef1acdc3d1 Update extension code
修复了在未初始化之前查看是否初始化报空异常的错误。
2022-10-11 11:08:22 +08:00
hevinci
82631fb336 Update document 2022-10-10 16:17:09 +08:00
hevinci
a348d9131d Update AssetBundleBuilder
增加首包资源文件拷贝选项
2022-10-09 11:54:26 +08:00
hevinci
fc575f5bc0 Update document 2022-10-08 16:36:07 +08:00
hevinci
e277649878 Update document 2022-10-08 16:25:36 +08:00
169 changed files with 2665 additions and 3570 deletions

5
.gitignore vendored
View File

@@ -58,7 +58,4 @@ sysinfo.txt
# Crashlytics generated file
crashlytics-build.properties
*.vsconfig
Sandbox/
Bundles/
*.vsconfig

View File

@@ -2,6 +2,176 @@
All notable changes to this package will be documented in this file.
## [1.3.3] - 2022-10-27
### Fixed
- 修复了资源回收方法无效的问题。
### Added
- 新增了PackageVersion构建参数。
````c#
public class BuildParameters
{
/// <summary>
/// 构建的包裹版本
/// </summary>
public string PackageVersion;
}
````
### Changed
- AssetBundleDebugger窗口增加了包裹名称显示列。
- AssetBundleDebugger窗口增加资源对象的加载耗时统计和显示。
- AssetBundleDebugger窗口增加帧调试数据导出功能。
- AssetBundleBuilder构建流程增加输出目录文件路径过长的检测。
- 下载器返回的错误提示增加HTTP Response Code。
- UpdateStaticVersionOperation.PackageCRC重名为UpdateStaticVersionOperation.PackageVersion。
- AssetPackage.GetHumanReadableVersion()重名为AssetPackage.GetPackageVersion()
## [1.3.2] - 2022-10-22
### Fixed
- 修复了AssetBundleCollector界面点击修复按钮界面没有刷新的问题。
### Added
- 新增了自定义证书认证方法。
````c#
public static class YooAssets
{
/// <summary>
/// 设置下载系统参数,自定义的证书认证实例
/// </summary>
public static void SetDownloadSystemCertificateHandler(UnityEngine.Networking.CertificateHandler instance)
}
````
- 新增了下载失败后清理文件的方法。
````c#
public static class YooAssets
{
/// <summary>
/// 设置下载系统参数下载失败后清理文件的HTTP错误码
/// </summary>
public static void SetDownloadSystemClearFileResponseCode(List<long> codes)
}
````
- 新增了检查资源定位地址是否有效的方法。
```c#
public class AssetsPackage
{
/// <summary>
/// 检查资源定位地址是否有效
/// </summary>
/// <param name="location">资源的定位地址</param>
public bool CheckLocationValid(string location)
}
```
### Removed
- 移除了ILocationServices接口类和初始化字段。
- 移除了AssetPackage.GetAssetPath(string location)方法。
- 移除了BuildParameters.EnableAddressable字段。
### Changed
- AssetBundleCollector配置增加了UniqueBundleName设置用于解决不同包裹之间Bundle名称冲突的问题。
## [1.3.1] - 2022-10-18
### Fixed
- 修复了原生文件每次获取都重复拷贝的问题。
- 修复了断点续传下载字节数统计不准确的问题。
### Added
- 所有下载相关方法增加超时判断参数。
- 新增首包资源文件拷贝选项。
```c#
public class BuildParameters
{
/// <summary>
/// 拷贝内置资源选项
/// </summary>
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
/// <summary>
/// 拷贝内置资源的标签
/// </summary>
public string CopyBuildinFileTags = string.Empty;
}
```
- 新增资源包初始化查询字段。
```c#
public class AssetsPackage
{
/// <summary>
/// 初始化状态
/// </summary>
public EOperationStatus InitializeStatus
}
```
- 增加获取人类可读的版本信息。
````c#
public class AssetsPackage
{
/// <summary>
/// 获取人类可读的版本信息
/// </summary>
public string GetHumanReadableVersion()
}
````
- 新增资源缓存清理方法。
```c#
public static class YooAssets
{
/// <summary>
/// 清理未使用的缓存文件
/// </summary>
public static ClearUnusedCacheFilesOperation ClearUnusedCacheFiles()
}
```
- 异步操作类新增繁忙查询方法。
````c#
public abstract class GameAsyncOperation
{
/// <summary>
/// 异步操作系统是否繁忙
/// </summary>
protected bool IsBusy()
}
````
### Removed
- 移除了AssetsPackage.IsInitialized()方法。
- 移除了YooAssets.ClearAllCacheFiles()方法。
### Changed
- YooAssetsPackage类重名为AssetsPackage
## [1.3.0-preview] - 2022-10-08
该预览版本提供了分布式构建的功能,用于解决分工程或分内容构建的问题。

View File

@@ -59,6 +59,7 @@ namespace YooAsset.Editor
new TaskCreatePatchManifest(), //创建清单文件
new TaskCreateReport(), //创建报告文件
new TaskCreatePatchPackage(), //制作补丁包
new TaskCopyBuildinFiles(), //拷贝内置文件
};
}
else if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
@@ -73,6 +74,7 @@ namespace YooAsset.Editor
new TaskCreatePatchManifest(), //创建清单文件
new TaskCreateReport(), //创建报告文件
new TaskCreatePatchPackage(), //制作补丁包
new TaskCopyBuildinFiles(), //拷贝内置文件
};
}
else
@@ -84,7 +86,6 @@ namespace YooAsset.Editor
var buildResult = BuildRunner.Run(pipeline, _buildContext);
if (buildResult.Success)
{
buildResult.OutputPackageCRC = buildParametersContext.OutputPackageCRC;
buildResult.OutputPackageDirectory = buildParametersContext.GetPackageOutputDirectory();
Debug.Log($"{buildParameters.BuildMode} pipeline build succeed !");
}

View File

@@ -22,7 +22,7 @@ namespace YooAsset.Editor
/// </summary>
public static string GetStreamingAssetsFolderPath()
{
return $"{Application.dataPath}/StreamingAssets/YooAssets/";
return $"{Application.dataPath}/StreamingAssets/{YooAssetSettings.StreamingAssetsBuildinFolder}/";
}
/// <summary>
@@ -75,9 +75,9 @@ namespace YooAsset.Editor
/// <summary>
/// 加载补丁清单文件
/// </summary>
internal static PatchManifest LoadPatchManifestFile(string fileDirectory, string packageName, string packageCRC)
internal static PatchManifest LoadPatchManifestFile(string fileDirectory, string packageName, string packageVersion)
{
string filePath = $"{fileDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(packageName, packageCRC)}";
string filePath = $"{fileDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(packageName, packageVersion)}";
if (File.Exists(filePath) == false)
{
throw new System.Exception($"Not found patch manifest file : {filePath}");

View File

@@ -30,6 +30,16 @@ namespace YooAsset.Editor
/// </summary>
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
/// <summary>
/// 首包资源文件的拷贝方式
/// </summary>
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
/// <summary>
/// 首包资源文件的标签集合
/// </summary>
public string CopyBuildinFileTags = string.Empty;
/// <summary>
/// 加密类名称
/// </summary>

View File

@@ -31,6 +31,8 @@ namespace YooAsset.Editor
private PopupField<string> _encryptionField;
private EnumField _compressionField;
private EnumField _outputNameStyleField;
private EnumField _copyBuildinFileOptionField;
private TextField _copyBuildinFileTagsField;
public void CreateGUI()
{
@@ -135,7 +137,7 @@ namespace YooAsset.Editor
encryptionContainer.Add(_encryptionField);
}
// 压缩方式
// 压缩方式选项
_compressionField = root.Q<EnumField>("Compression");
_compressionField.Init(AssetBundleBuilderSettingData.Setting.CompressOption);
_compressionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CompressOption);
@@ -157,6 +159,27 @@ namespace YooAsset.Editor
AssetBundleBuilderSettingData.Setting.OutputNameStyle = (EOutputNameStyle)_outputNameStyleField.value;
});
// 首包文件拷贝选项
_copyBuildinFileOptionField = root.Q<EnumField>("CopyBuildinFileOption");
_copyBuildinFileOptionField.Init(AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption);
_copyBuildinFileOptionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption);
_copyBuildinFileOptionField.style.width = 350;
_copyBuildinFileOptionField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption = (ECopyBuildinFileOption)_copyBuildinFileOptionField.value;
RefreshWindow();
});
// 首包文件的资源标签
_copyBuildinFileTagsField = root.Q<TextField>("CopyBuildinFileTags");
_copyBuildinFileTagsField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags);
_copyBuildinFileTagsField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags = _copyBuildinFileTagsField.value;
});
// 构建按钮
var buildButton = root.Q<Button>("Build");
buildButton.clicked += BuildButton_clicked; ;
@@ -193,10 +216,15 @@ namespace YooAsset.Editor
private void RefreshWindow()
{
var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
var copyOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
bool enableElement = buildMode == EBuildMode.ForceRebuild;
bool tagsFiledVisible = copyOption == ECopyBuildinFileOption.ClearAndCopyByTags || copyOption == ECopyBuildinFileOption.OnlyCopyByTags;
_encryptionField.SetEnabled(enableElement);
_compressionField.SetEnabled(enableElement);
_outputNameStyleField.SetEnabled(enableElement);
_copyBuildinFileOptionField.SetEnabled(enableElement);
_copyBuildinFileTagsField.SetEnabled(enableElement);
_copyBuildinFileTagsField.visible = tagsFiledVisible;
}
private void SaveBtn_clicked()
{
@@ -227,12 +255,14 @@ namespace YooAsset.Editor
buildParameters.BuildTarget = _buildTarget;
buildParameters.BuildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
buildParameters.BuildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
buildParameters.BuildPackage = AssetBundleBuilderSettingData.Setting.BuildPackage;
buildParameters.PackageName = AssetBundleBuilderSettingData.Setting.BuildPackage;
buildParameters.PackageVersion = GetDefaultPackageVersion();
buildParameters.VerifyBuildingResult = true;
buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
buildParameters.CompressOption = AssetBundleBuilderSettingData.Setting.CompressOption;
buildParameters.OutputNameStyle = AssetBundleBuilderSettingData.Setting.OutputNameStyle;
buildParameters.CopyBuildinFileOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
buildParameters.CopyBuildinFileTags = AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags;
if (AssetBundleBuilderSettingData.Setting.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
@@ -247,6 +277,11 @@ namespace YooAsset.Editor
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
}
}
private string GetDefaultPackageVersion()
{
int totalMinutes = DateTime.Now.Hour * 60 + DateTime.Now.Minute;
return DateTime.Now.ToString("yyyy-MM-dd") + "-" + totalMinutes;
}
// 构建包裹相关
private int GetDefaultPackageIndex(string packageName)

View File

@@ -10,6 +10,8 @@
<ui:VisualElement name="EncryptionContainer" style="height: 24px;" />
<uie:EnumField label="Compression" value="Center" name="Compression" />
<uie:EnumField label="Output Name Style" value="Center" name="OutputNameStyle" />
<uie:EnumField label="Copy Buildin File Option" value="Center" name="CopyBuildinFileOption" />
<ui:TextField picking-mode="Ignore" label="Copy Buildin File Tags" name="CopyBuildinFileTags" />
<ui:Button text="构建" display-tooltip-when-elided="true" name="Build" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
</ui:VisualElement>
</ui:UXML>

View File

@@ -7,22 +7,22 @@ namespace YooAsset.Editor
/// <summary>
/// 模拟构建
/// </summary>
public static string SimulateBuild(string packageName, bool enableAddressable)
public static string SimulateBuild(string packageName)
{
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
BuildParameters buildParameters = new BuildParameters();
buildParameters.OutputRoot = defaultOutputRoot;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.BuildMode = EBuildMode.SimulateBuild;
buildParameters.BuildPackage = packageName;
buildParameters.EnableAddressable = enableAddressable;
buildParameters.PackageName = packageName;
buildParameters.PackageVersion = "Simulate";
AssetBundleBuilder builder = new AssetBundleBuilder();
var buildResult = builder.Run(buildParameters);
if (buildResult.Success)
{
string pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(buildParameters.OutputRoot, buildParameters.BuildPackage, buildParameters.BuildTarget, buildParameters.BuildMode);
string manifestFileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.BuildPackage, buildResult.OutputPackageCRC);
string pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(buildParameters.OutputRoot, buildParameters.PackageName, buildParameters.BuildTarget, buildParameters.BuildMode);
string manifestFileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string manifestFilePath = $"{pipelineOutputDirectory}/{manifestFileName}";
return manifestFilePath;
}

View File

@@ -63,7 +63,7 @@ namespace YooAsset.Editor
IsRawAsset = isRawAsset;
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader))
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
IsShaderAsset = true;
else
IsShaderAsset = false;
@@ -76,7 +76,7 @@ namespace YooAsset.Editor
IsRawAsset = false;
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader))
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
IsShaderAsset = true;
else
IsShaderAsset = false;
@@ -166,7 +166,7 @@ namespace YooAsset.Editor
/// <summary>
/// 计算主资源或共享资源的完整包名
/// </summary>
public void CalculateFullBundleName()
public void CalculateFullBundleName(bool uniqueBundleName, string packageName)
{
if (CollectorType == ECollectorType.None)
{
@@ -177,15 +177,22 @@ namespace YooAsset.Editor
{
string shareBundleName = YooAssetSettingsData.GetUnityShadersBundleFullName();
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
return;
}
else
{
if (_referenceBundleNames.Count > 1)
{
IPackRule packRule = PackDirectory.StaticPackRule;
var bundleName = packRule.GetBundleName(new PackRuleData(AssetPath));
var shareBundleName = $"share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
}
}
if (_referenceBundleNames.Count > 1)
if (uniqueBundleName)
{
IPackRule packRule = PackDirectory.StaticPackRule;
var bundleName = packRule.GetBundleName(new PackRuleData(AssetPath));
var shareBundleName = $"share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
if (string.IsNullOrEmpty(_shareBundleName) == false)
_shareBundleName = $"{packageName.ToLower()}_{_shareBundleName}";
}
}
else

View File

@@ -89,14 +89,6 @@ namespace YooAsset.Editor
return result.ToArray();
}
/// <summary>
/// 获取文件的扩展名
/// </summary>
public string GetAppendExtension()
{
return System.IO.Path.GetExtension(BundleName);
}
/// <summary>
/// 获取构建的资源路径列表
/// </summary>

View File

@@ -14,6 +14,16 @@ namespace YooAsset.Editor
/// </summary>
public int AssetFileCount;
/// <summary>
/// 是否启用可寻址资源定位
/// </summary>
public bool EnableAddressable;
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName;
/// <summary>
/// 资源包列表
/// </summary>

View File

@@ -19,7 +19,8 @@ namespace YooAsset.Editor
AssetBundleCollectorSettingData.Setting.CheckConfigError();
// 2. 获取所有收集器收集的资源
List<CollectAssetInfo> allCollectAssets = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
var buildResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
List<CollectAssetInfo> allCollectAssets = buildResult.CollectAssets;
// 3. 剔除未被引用的依赖资源
List<CollectAssetInfo> removeDependList = new List<CollectAssetInfo>();
@@ -72,9 +73,13 @@ namespace YooAsset.Editor
}
}
}
context.AssetFileCount = buildAssetDic.Count;
// 6. 填充主动收集资源的依赖列表
// 6. 记录关键信息
context.AssetFileCount = buildAssetDic.Count;
context.EnableAddressable = buildResult.EnableAddressable;
context.UniqueBundleName = buildResult.UniqueBundleName;
// 7. 填充主动收集资源的依赖列表
foreach (var collectAssetInfo in allCollectAssets)
{
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
@@ -88,13 +93,13 @@ namespace YooAsset.Editor
buildAssetDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
}
// 7. 计算完整的资源包名
// 8. 计算完整的资源包名
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
{
pair.Value.CalculateFullBundleName();
pair.Value.CalculateFullBundleName(buildResult.UniqueBundleName, buildResult.PackageName);
}
// 8. 移除不参与构建的资源
// 9. 移除不参与构建的资源
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
{
@@ -107,7 +112,7 @@ namespace YooAsset.Editor
buildAssetDic.Remove(removeValue.AssetPath);
}
// 9. 构建资源包
// 10. 构建资源包
var allBuildinAssets = buildAssetDic.Values.ToList();
if (allBuildinAssets.Count == 0)
throw new Exception("构建的资源列表不能为空");

View File

@@ -57,21 +57,21 @@ namespace YooAsset.Editor
public EBuildMode BuildMode;
/// <summary>
/// 构建的Package名称
/// 构建的包裹名称
/// </summary>
public string BuildPackage;
public string PackageName;
/// <summary>
/// 构建的包裹版本
/// </summary>
public string PackageVersion;
/// <summary>
/// 验证构建结果
/// </summary>
public bool VerifyBuildingResult = false;
/// <summary>
/// 启用可寻址资源定位
/// </summary>
public bool EnableAddressable = false;
/// <summary>
/// 加密类
/// </summary>
@@ -82,6 +82,16 @@ namespace YooAsset.Editor
/// </summary>
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
/// <summary>
/// 拷贝内置资源选项
/// </summary>
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
/// <summary>
/// 拷贝内置资源的标签
/// </summary>
public string CopyBuildinFileTags = string.Empty;
/// <summary>
/// 压缩选项
/// </summary>

View File

@@ -11,30 +11,12 @@ namespace YooAsset.Editor
private string _pipelineOutputDirectory = string.Empty;
private string _packageOutputDirectory = string.Empty;
private string _outputPackageCRC = string.Empty;
/// <summary>
/// 构建参数
/// </summary>
public BuildParameters Parameters { private set; get; }
/// <summary>
/// 构建输出的包裹清单哈希值
/// </summary>
public string OutputPackageCRC
{
get
{
if (string.IsNullOrEmpty(_outputPackageCRC))
throw new Exception("Output package file CRC32 is empty !");
return _outputPackageCRC;
}
set
{
_outputPackageCRC = value;
}
}
public BuildParametersContext(BuildParameters parameters)
{
@@ -49,7 +31,7 @@ namespace YooAsset.Editor
{
if (string.IsNullOrEmpty(_pipelineOutputDirectory))
{
_pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(Parameters.OutputRoot, Parameters.BuildPackage, Parameters.BuildTarget, Parameters.BuildMode);
_pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(Parameters.OutputRoot, Parameters.PackageName, Parameters.BuildTarget, Parameters.BuildMode);
}
return _pipelineOutputDirectory;
}
@@ -61,7 +43,7 @@ namespace YooAsset.Editor
{
if (string.IsNullOrEmpty(_packageOutputDirectory))
{
_packageOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.BuildPackage}/{Parameters.BuildTarget}/{OutputPackageCRC}";
_packageOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.PackageName}/{Parameters.BuildTarget}/{Parameters.PackageVersion}";
}
return _packageOutputDirectory;
}

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace YooAsset.Editor
@@ -56,6 +57,9 @@ namespace YooAsset.Editor
public static void Serialize(string savePath, BuildReport buildReport)
{
if (File.Exists(savePath))
File.Delete(savePath);
string json = JsonUtility.ToJson(buildReport, true);
FileUtility.CreateFile(savePath, json);
}

View File

@@ -44,15 +44,25 @@ namespace YooAsset.Editor
public EBuildMode BuildMode;
/// <summary>
/// 构建包裹
/// 构建包裹名称
/// </summary>
public string BuildPackage;
public string BuildPackageName;
/// <summary>
/// 构建包裹版本
/// </summary>
public string BuildPackageVersion;
/// <summary>
/// 启用可寻址资源定位
/// </summary>
public bool EnableAddressable;
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName;
/// <summary>
/// 加密服务类名称
/// </summary>

View File

@@ -25,10 +25,5 @@ namespace YooAsset.Editor
/// 输出的补丁包目录
/// </summary>
public string OutputPackageDirectory;
/// <summary>
/// 输出的包裹清单哈希值
/// </summary>
public string OutputPackageCRC;
}
}

View File

@@ -0,0 +1,95 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
[TaskAttribute("拷贝内置文件到流目录")]
public class TaskCopyBuildinFiles : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
if (buildParametersContext.Parameters.CopyBuildinFileOption != ECopyBuildinFileOption.None)
{
CopyBuildinFilesToStreaming(buildParametersContext);
}
}
/// <summary>
/// 拷贝首包资源文件
/// </summary>
private void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext)
{
ECopyBuildinFileOption option = buildParametersContext.Parameters.CopyBuildinFileOption;
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
string streamingAssetsDirectory = AssetBundleBuilderHelper.GetStreamingAssetsFolderPath();
string buildPackageName = buildParametersContext.Parameters.PackageName;
string buildPackageVersion = buildParametersContext.Parameters.PackageVersion;
// 加载补丁清单
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(packageOutputDirectory, buildPackageName, buildPackageVersion);
// 清空流目录
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.ClearAndCopyByTags)
{
AssetBundleBuilderHelper.ClearStreamingAssetsFolder();
}
// 拷贝补丁清单文件
{
string fileName = YooAssetSettingsData.GetPatchManifestFileName(buildPackageName, buildPackageVersion);
string sourcePath = $"{packageOutputDirectory}/{fileName}";
string destPath = $"{streamingAssetsDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝补丁清单哈希文件
{
string fileName = YooAssetSettingsData.GetPatchManifestHashFileName(buildPackageName, buildPackageVersion);
string sourcePath = $"{packageOutputDirectory}/{fileName}";
string destPath = $"{streamingAssetsDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝补丁清单版本文件
{
string fileName = YooAssetSettingsData.GetPatchManifestVersionFileName(buildPackageName);
string sourcePath = $"{packageOutputDirectory}/{fileName}";
string destPath = $"{streamingAssetsDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝文件列表(所有文件)
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.OnlyCopyAll)
{
foreach (var patchBundle in patchManifest.BundleList)
{
string sourcePath = $"{packageOutputDirectory}/{patchBundle.FileName}";
string destPath = $"{streamingAssetsDirectory}/{patchBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
// 拷贝文件列表(带标签的文件)
if (option == ECopyBuildinFileOption.ClearAndCopyByTags || option == ECopyBuildinFileOption.OnlyCopyByTags)
{
string[] tags = buildParametersContext.Parameters.CopyBuildinFileTags.Split(';');
foreach (var patchBundle in patchManifest.BundleList)
{
if (patchBundle.HasTag(tags) == false)
continue;
string sourcePath = $"{packageOutputDirectory}/{patchBundle.FileName}";
string destPath = $"{streamingAssetsDirectory}/{patchBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
// 刷新目录
AssetDatabase.Refresh();
BuildRunner.Log($"内置文件拷贝完成:{streamingAssetsDirectory}");
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: cfc81e18e5b5f6f4b821c7427b34d349
guid: 5c77e17c3a3a57548a218f1cd26f5a55
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -21,6 +21,7 @@ namespace YooAsset.Editor
/// </summary>
private void CreatePatchManifestFile(BuildContext context)
{
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
@@ -28,41 +29,48 @@ namespace YooAsset.Editor
// 创建新补丁清单
PatchManifest patchManifest = new PatchManifest();
patchManifest.FileVersion = YooAssetSettings.PatchManifestFileVersion;
patchManifest.EnableAddressable = buildParameters.EnableAddressable;
patchManifest.EnableAddressable = buildMapContext.EnableAddressable;
patchManifest.OutputNameStyle = (int)buildParameters.OutputNameStyle;
patchManifest.PackageName = buildParameters.BuildPackage;
patchManifest.PackageName = buildParameters.PackageName;
patchManifest.PackageVersion = buildParameters.PackageVersion;
patchManifest.BundleList = GetAllPatchBundle(context);
patchManifest.AssetList = GetAllPatchAsset(context, patchManifest);
// 更新Unity内置资源包的引用关系
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
if(buildParameters.BuildMode == EBuildMode.IncrementalBuild)
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
{
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results);
}
}
// 创建补丁清单文件
string manifestFileTempName = YooAssetSettingsData.GetPatchManifestTempFileName(buildParameters.BuildPackage);
string manifestFileTempPath = $"{pipelineOutputDirectory}/{manifestFileTempName}";
BuildRunner.Log($"创建补丁清单文件:{manifestFileTempPath}");
PatchManifest.Serialize(manifestFileTempPath, patchManifest);
string packageHash = string.Empty;
{
string fileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{pipelineOutputDirectory}/{fileName}";
PatchManifest.Serialize(filePath, patchManifest);
packageHash = HashUtility.FileMD5(filePath);
BuildRunner.Log($"创建补丁清单文件:{filePath}");
}
// 计算补丁清单文件的CRC32
buildParametersContext.OutputPackageCRC = HashUtility.FileCRC32(manifestFileTempPath);
// 创建补丁清单哈希文件
{
string fileName = YooAssetSettingsData.GetPatchManifestHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{pipelineOutputDirectory}/{fileName}";
FileUtility.CreateFile(filePath, packageHash);
BuildRunner.Log($"创建补丁清单哈希文件:{filePath}");
}
// 补丁清单文件重命名
string manifestFileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.BuildPackage, buildParametersContext.OutputPackageCRC);
string manifestFilePath = $"{pipelineOutputDirectory}/{manifestFileName}";
EditorTools.FileMoveTo(manifestFileTempPath, manifestFilePath);
// 创建静态版本文件
string staticVersionFileName = YooAssetSettingsData.GetStaticVersionFileName(buildParameters.BuildPackage);
string staticVersionFilePath = $"{pipelineOutputDirectory}/{staticVersionFileName}";
BuildRunner.Log($"创建静态版本文件:{staticVersionFilePath}");
FileUtility.CreateFile(staticVersionFilePath, buildParametersContext.OutputPackageCRC);
// 创建补丁清单版本文件
{
string fileName = YooAssetSettingsData.GetPatchManifestVersionFileName(buildParameters.PackageName);
string filePath = $"{pipelineOutputDirectory}/{fileName}";
FileUtility.CreateFile(filePath, buildParameters.PackageVersion);
BuildRunner.Log($"创建补丁清单版本文件:{filePath}");
}
}
/// <summary>
@@ -70,17 +78,22 @@ namespace YooAsset.Editor
/// </summary>
private List<PatchBundle> GetAllPatchBundle(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var encryptionContext = context.GetContextObject<TaskEncryption.EncryptionContext>();
List<PatchBundle> result = new List<PatchBundle>(1000);
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
// NOTE检测路径长度不要超过260字符。
string filePath = $"{buildParametersContext.GetPipelineOutputDirectory()}/{bundleInfo.BundleName}";
if (filePath.Length >= 260)
throw new Exception($"The output bundle name is too long {filePath.Length} chars : {filePath}");
var bundleName = bundleInfo.BundleName;
string fileHash = GetBundleFileHash(bundleInfo, buildParameters);
string fileCRC = GetBundleFileCRC(bundleInfo, buildParameters);
long fileSize = GetBundleFileSize(bundleInfo, buildParameters);
string fileHash = GetBundleFileHash(bundleInfo, buildParametersContext);
string fileCRC = GetBundleFileCRC(bundleInfo, buildParametersContext);
long fileSize = GetBundleFileSize(bundleInfo, buildParametersContext);
string[] tags = buildMapContext.GetBundleTags(bundleName);
bool isEncrypted = encryptionContext.IsEncryptFile(bundleName);
bool isRawFile = bundleInfo.IsRawFile;
@@ -124,7 +137,6 @@ namespace YooAsset.Editor
/// </summary>
private List<PatchAsset> GetAllPatchAsset(BuildContext context, PatchManifest patchManifest)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
List<PatchAsset> result = new List<PatchAsset>(1000);
@@ -134,7 +146,7 @@ namespace YooAsset.Editor
foreach (var assetInfo in assetInfos)
{
PatchAsset patchAsset = new PatchAsset();
if (buildParameters.Parameters.EnableAddressable)
if (buildMapContext.EnableAddressable)
patchAsset.Address = assetInfo.Address;
else
patchAsset.Address = string.Empty;

View File

@@ -28,25 +28,33 @@ namespace YooAsset.Editor
// 拷贝Report文件
{
string reportFileName = YooAssetSettingsData.GetReportFileName(buildParameters.BuildPackage, buildParametersContext.OutputPackageCRC);
string sourcePath = $"{pipelineOutputDirectory}/{reportFileName}";
string destPath = $"{packageOutputDirectory}/{reportFileName}";
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string sourcePath = $"{pipelineOutputDirectory}/{fileName}";
string destPath = $"{packageOutputDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝补丁清单文件
{
string manifestFileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.BuildPackage, buildParametersContext.OutputPackageCRC);
string sourcePath = $"{pipelineOutputDirectory}/{manifestFileName}";
string destPath = $"{packageOutputDirectory}/{manifestFileName}";
string fileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string sourcePath = $"{pipelineOutputDirectory}/{fileName}";
string destPath = $"{packageOutputDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝静态版本文件
// 拷贝补丁清单哈希文件
{
string versionFileName = YooAssetSettingsData.GetStaticVersionFileName(buildParameters.BuildPackage);
string sourcePath = $"{pipelineOutputDirectory}/{versionFileName}";
string destPath = $"{packageOutputDirectory}/{versionFileName}";
string fileName = YooAssetSettingsData.GetPatchManifestHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string sourcePath = $"{pipelineOutputDirectory}/{fileName}";
string destPath = $"{packageOutputDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝补丁清单版本文件
{
string fileName = YooAssetSettingsData.GetPatchManifestVersionFileName(buildParameters.PackageName);
string sourcePath = $"{pipelineOutputDirectory}/{fileName}";
string destPath = $"{packageOutputDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
@@ -86,7 +94,7 @@ namespace YooAsset.Editor
// 拷贝所有补丁文件
int progressValue = 0;
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(pipelineOutputDirectory, buildParameters.BuildPackage, buildParametersContext.OutputPackageCRC);
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(pipelineOutputDirectory, buildParameters.PackageName, buildParameters.PackageVersion);
int patchFileTotalCount = patchManifest.BundleList.Count;
foreach (var patchBundle in patchManifest.BundleList)
{

View File

@@ -29,7 +29,7 @@ namespace YooAsset.Editor
var buildParameters = buildParametersContext.Parameters;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(pipelineOutputDirectory, buildParameters.BuildPackage, buildParametersContext.OutputPackageCRC);
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(pipelineOutputDirectory, buildParameters.PackageName, buildParameters.PackageVersion);
BuildReport buildReport = new BuildReport();
// 概述信息
@@ -45,8 +45,11 @@ namespace YooAsset.Editor
buildReport.Summary.BuildTarget = buildParameters.BuildTarget;
buildReport.Summary.BuildPipeline = buildParameters.BuildPipeline;
buildReport.Summary.BuildMode = buildParameters.BuildMode;
buildReport.Summary.BuildPackage = buildParameters.BuildPackage;
buildReport.Summary.EnableAddressable = buildParameters.EnableAddressable;
buildReport.Summary.BuildPackageName = buildParameters.PackageName;
buildReport.Summary.BuildPackageVersion = buildParameters.PackageVersion;
buildReport.Summary.EnableAddressable = buildMapContext.EnableAddressable;
buildReport.Summary.UniqueBundleName = buildMapContext.UniqueBundleName;
buildReport.Summary.EncryptionServicesClassName = buildParameters.EncryptionServices == null ?
"null" : buildParameters.EncryptionServices.GetType().FullName;
@@ -99,13 +102,9 @@ namespace YooAsset.Editor
buildReport.BundleInfos.Add(reportBundleInfo);
}
// 删除旧文件
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.BuildPackage, buildParametersContext.OutputPackageCRC);
string filePath = $"{pipelineOutputDirectory}/{fileName}";
if (File.Exists(filePath))
File.Delete(filePath);
// 序列化文件
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{pipelineOutputDirectory}/{fileName}";
BuildReport.Serialize(filePath, buildReport);
BuildRunner.Log($"资源构建报告文件创建完成:{filePath}");
}

View File

@@ -13,7 +13,7 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = BuildMapCreater.CreateBuildMap(buildParametersContext.Parameters.BuildMode, buildParametersContext.Parameters.BuildPackage);
var buildMapContext = BuildMapCreater.CreateBuildMap(buildParametersContext.Parameters.BuildMode, buildParametersContext.Parameters.PackageName);
context.SetContextObject(buildMapContext);
BuildRunner.Log("构建内容准备完毕!");

View File

@@ -19,8 +19,10 @@ namespace YooAsset.Editor
// 检测构建参数合法性
if (buildParameters.BuildTarget == BuildTarget.NoTarget)
throw new Exception("请选择目标平台");
if (string.IsNullOrEmpty(buildParameters.BuildPackage))
if (string.IsNullOrEmpty(buildParameters.PackageName))
throw new Exception("包裹名称不能为空");
if(string.IsNullOrEmpty(buildParameters.PackageVersion))
throw new Exception("包裹版本不能为空");
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
{
@@ -32,13 +34,27 @@ namespace YooAsset.Editor
if (EditorTools.HasDirtyScenes())
throw new Exception("检测到未保存的场景文件");
// 检测首包资源标签
if (buildParameters.CopyBuildinFileOption == ECopyBuildinFileOption.ClearAndCopyByTags
|| buildParameters.CopyBuildinFileOption == ECopyBuildinFileOption.OnlyCopyByTags)
{
if (string.IsNullOrEmpty(buildParameters.CopyBuildinFileTags))
throw new Exception("首包资源标签不能为空!");
}
// 检测包裹输出目录是否存在
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
if (Directory.Exists(packageOutputDirectory))
throw new Exception($"本次构建的补丁目录已经存在:{packageOutputDirectory}");
// 保存改动的资源
AssetDatabase.SaveAssets();
}
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
{
// 删除平台总目录
string platformDirectory = $"{buildParameters.OutputRoot}/{buildParameters.BuildPackage}/{buildParameters.BuildTarget}";
string platformDirectory = $"{buildParameters.OutputRoot}/{buildParameters.PackageName}/{buildParameters.BuildTarget}";
if (EditorTools.DeleteDirectory(platformDirectory))
{
BuildRunner.Log($"删除平台总目录:{platformDirectory}");

View File

@@ -62,6 +62,7 @@ namespace YooAsset.Editor
}
// 4. 验证Asset
/*
bool isPass = true;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
@@ -98,6 +99,7 @@ namespace YooAsset.Editor
throw new Exception("构建结果验证没有通过,请参考警告日志!");
}
}
*/
BuildRunner.Log("构建结果验证成功!");
}

View File

@@ -0,0 +1,34 @@

namespace YooAsset.Editor
{
/// <summary>
/// 首包资源文件的拷贝方式
/// </summary>
public enum ECopyBuildinFileOption
{
/// <summary>
/// 不拷贝任何文件
/// </summary>
None = 0,
/// <summary>
/// 先清空已有文件,然后拷贝所有文件
/// </summary>
ClearAndCopyAll,
/// <summary>
/// 先清空已有文件,然后按照资源标签拷贝文件
/// </summary>
ClearAndCopyByTags,
/// <summary>
/// 不清空已有文件,直接拷贝所有文件
/// </summary>
OnlyCopyAll,
/// <summary>
/// 不清空已有文件,直接按照资源标签拷贝文件
/// </summary>
OnlyCopyByTags,
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 8d996937ba73c9b4bb942b8ba6f43398
guid: 4defd475b635cdf4b87108140d3a0ad1
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -132,10 +132,10 @@ namespace YooAsset.Editor
/// <summary>
/// 获取打包收集的资源文件
/// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode, bool enableAddressable, AssetBundleCollectorGroup group)
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command, AssetBundleCollectorGroup group)
{
// 注意:模拟构建模式下只收集主资源
if (buildMode == EBuildMode.SimulateBuild)
if (command.BuildMode == EBuildMode.SimulateBuild)
{
if (CollectorType != ECollectorType.MainAssetCollector)
return new List<CollectAssetInfo>();
@@ -162,7 +162,7 @@ namespace YooAsset.Editor
{
if (result.ContainsKey(assetPath) == false)
{
var collectAssetInfo = CreateCollectAssetInfo(buildMode, group, assetPath, isRawAsset);
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawAsset);
result.Add(assetPath, collectAssetInfo);
}
else
@@ -177,7 +177,7 @@ namespace YooAsset.Editor
string assetPath = CollectPath;
if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
{
var collectAssetInfo = CreateCollectAssetInfo(buildMode, group, assetPath, isRawAsset);
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawAsset);
result.Add(assetPath, collectAssetInfo);
}
else
@@ -187,7 +187,7 @@ namespace YooAsset.Editor
}
// 检测可寻址地址是否重复
if (enableAddressable)
if (command.EnableAddressable)
{
HashSet<string> adressTemper = new HashSet<string>();
foreach (var collectInfoPair in result)
@@ -207,7 +207,7 @@ namespace YooAsset.Editor
return result.Values.ToList();
}
private CollectAssetInfo CreateCollectAssetInfo(EBuildMode buildMode, AssetBundleCollectorGroup group, string assetPath, bool isRawAsset)
private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawAsset)
{
string address = GetAddress(group, assetPath);
string bundleName = GetBundleName(group, assetPath);
@@ -215,7 +215,7 @@ namespace YooAsset.Editor
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, assetTags, isRawAsset);
// 注意:模拟构建模式下不需要收集依赖资源
if (buildMode == EBuildMode.SimulateBuild)
if (command.BuildMode == EBuildMode.SimulateBuild)
collectAssetInfo.DependAssets = new List<string>();
else
collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
@@ -266,7 +266,7 @@ namespace YooAsset.Editor
private bool IsCollectAsset(string assetPath)
{
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader))
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
return true;
// 根据规则设置过滤资源文件
@@ -285,10 +285,8 @@ namespace YooAsset.Editor
private string GetBundleName(AssetBundleCollectorGroup group, string assetPath)
{
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader))
{
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
return EditorTools.GetRegularPath(YooAssetSettings.UnityShadersBundleName).ToLower();
}
// 根据规则设置获取资源包名称
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);

View File

@@ -10,11 +10,12 @@ namespace YooAsset.Editor
{
public class AssetBundleCollectorConfig
{
public const string ConfigVersion = "2.0";
public const string ConfigVersion = "2.1";
public const string XmlVersion = "Version";
public const string XmlCommon = "Common";
public const string XmlEnableAddressable = "AutoAddressable";
public const string XmlUniqueBundleName = "UniqueBundleName";
public const string XmlShowPackageView = "ShowPackageView";
public const string XmlPackage = "Package";
@@ -62,6 +63,7 @@ namespace YooAsset.Editor
// 读取公共配置
bool enableAddressable = false;
bool uniqueBundleName = false;
bool showPackageView = false;
var commonNodeList = root.GetElementsByTagName(XmlCommon);
if (commonNodeList.Count > 0)
@@ -69,10 +71,13 @@ namespace YooAsset.Editor
XmlElement commonElement = commonNodeList[0] as XmlElement;
if (commonElement.HasAttribute(XmlEnableAddressable) == false)
throw new Exception($"Not found attribute {XmlEnableAddressable} in {XmlCommon}");
if (commonElement.HasAttribute(XmlUniqueBundleName) == false)
throw new Exception($"Not found attribute {XmlUniqueBundleName} in {XmlCommon}");
if (commonElement.HasAttribute(XmlShowPackageView) == false)
throw new Exception($"Not found attribute {XmlShowPackageView} in {XmlCommon}");
enableAddressable = commonElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false;
uniqueBundleName = commonElement.GetAttribute(XmlUniqueBundleName) == "True" ? true : false;
showPackageView = commonElement.GetAttribute(XmlShowPackageView) == "True" ? true : false;
}
@@ -146,6 +151,7 @@ namespace YooAsset.Editor
// 保存配置数据
AssetBundleCollectorSettingData.ClearAll();
AssetBundleCollectorSettingData.Setting.EnableAddressable = enableAddressable;
AssetBundleCollectorSettingData.Setting.UniqueBundleName = uniqueBundleName;
AssetBundleCollectorSettingData.Setting.ShowPackageView = showPackageView;
AssetBundleCollectorSettingData.Setting.Packages.AddRange(packages);
AssetBundleCollectorSettingData.SaveFile();
@@ -175,6 +181,7 @@ namespace YooAsset.Editor
// 设置公共配置
var commonElement = xmlDoc.CreateElement(XmlCommon);
commonElement.SetAttribute(XmlEnableAddressable, AssetBundleCollectorSettingData.Setting.EnableAddressable.ToString());
commonElement.SetAttribute(XmlUniqueBundleName, AssetBundleCollectorSettingData.Setting.UniqueBundleName.ToString());
commonElement.SetAttribute(XmlShowPackageView, AssetBundleCollectorSettingData.Setting.ShowPackageView.ToString());
root.AppendChild(commonElement);
@@ -269,7 +276,23 @@ namespace YooAsset.Editor
// 更新版本
root.SetAttribute(XmlVersion, "2.0");
return UpdateXmlConfig(xmlDoc);
}
// 2.0 -> 2.1
if (configVersion == "2.0")
{
// 添加公共元素属性
var commonNodeList = root.GetElementsByTagName(XmlCommon);
if (commonNodeList.Count > 0)
{
XmlElement commonElement = commonNodeList[0] as XmlElement;
if (commonElement.HasAttribute(XmlUniqueBundleName) == false)
commonElement.SetAttribute(XmlUniqueBundleName, "False");
}
// 更新版本
root.SetAttribute(XmlVersion, "2.1");
return UpdateXmlConfig(xmlDoc);
}

View File

@@ -69,7 +69,7 @@ namespace YooAsset.Editor
/// <summary>
/// 获取打包收集的资源文件
/// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode, bool enableAddressable)
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command)
{
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
@@ -83,7 +83,7 @@ namespace YooAsset.Editor
// 收集打包资源
foreach (var collector in Collectors)
{
var temper = collector.GetAllCollectAssets(buildMode, enableAddressable, this);
var temper = collector.GetAllCollectAssets(command, this);
foreach (var assetInfo in temper)
{
if (result.ContainsKey(assetInfo.AssetPath) == false)
@@ -94,7 +94,7 @@ namespace YooAsset.Editor
}
// 检测可寻址地址是否重复
if (enableAddressable)
if (command.EnableAddressable)
{
HashSet<string> adressTemper = new HashSet<string>();
foreach (var collectInfoPair in result)

View File

@@ -56,14 +56,14 @@ namespace YooAsset.Editor
/// <summary>
/// 获取打包收集的资源文件
/// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode, bool enableAddressable)
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command)
{
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
// 收集打包资源
foreach (var group in Groups)
{
var temper = group.GetAllCollectAssets(buildMode, enableAddressable);
var temper = group.GetAllCollectAssets(command);
foreach (var assetInfo in temper)
{
if (result.ContainsKey(assetInfo.AssetPath) == false)
@@ -74,7 +74,7 @@ namespace YooAsset.Editor
}
// 检测可寻址地址是否重复
if (enableAddressable)
if (command.EnableAddressable)
{
HashSet<string> adressTemper = new HashSet<string>();
foreach (var collectInfoPair in result)

View File

@@ -9,7 +9,7 @@ namespace YooAsset.Editor
public class AssetBundleCollectorSetting : ScriptableObject
{
/// <summary>
/// 是否显示包裹视图
/// 是否显示包裹列表视图
/// </summary>
public bool ShowPackageView = false;
@@ -18,6 +18,11 @@ namespace YooAsset.Editor
/// </summary>
public bool EnableAddressable = false;
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName = false;
/// <summary>
/// 包裹列表
/// </summary>
@@ -76,37 +81,43 @@ namespace YooAsset.Editor
Debug.LogWarning($"Not found package : {packageName}");
return new List<string>();
}
/// <summary>
/// 获取包裹收集的资源文件
/// </summary>
public List<CollectAssetInfo> GetPackageAssets(EBuildMode buildMode, string packageName)
public CollectResult GetPackageAssets(EBuildMode buildMode, string packageName)
{
if (string.IsNullOrEmpty(packageName))
throw new Exception("Build Package name is null or mepty !");
throw new Exception("Build package name is null or mepty !");
foreach (var package in Packages)
{
if (package.PackageName == packageName)
{
return package.GetAllCollectAssets(buildMode, EnableAddressable);
CollectCommand command = new CollectCommand(buildMode, EnableAddressable);
CollectResult collectResult = new CollectResult(package.PackageName, EnableAddressable, UniqueBundleName);
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
return collectResult;
}
}
throw new Exception($"Not found collector pacakge : {packageName}");
}
/// <summary>
/// 获取所有包裹收集的资源文件
/// </summary>
public List<CollectAssetInfo> GetAllPackageAssets(EBuildMode buildMode)
public List<CollectResult> GetAllPackageAssets(EBuildMode buildMode)
{
List<CollectAssetInfo> result = new List<CollectAssetInfo>(1000);
List<CollectResult> collectResultList = new List<CollectResult>(1000);
foreach (var package in Packages)
{
var temper = package.GetAllCollectAssets(buildMode, EnableAddressable);
result.AddRange(temper);
CollectCommand command = new CollectCommand(buildMode, EnableAddressable);
CollectResult collectResult = new CollectResult(package.PackageName, EnableAddressable, UniqueBundleName);
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
collectResultList.Add(collectResult);
}
return result;
return collectResultList;
}
}
}

View File

@@ -347,14 +347,20 @@ namespace YooAsset.Editor
Setting.EnableAddressable = enableAddressable;
IsDirty = true;
}
public static void ModifyUniqueBundleName(bool uniqueBundleName)
{
Setting.UniqueBundleName = uniqueBundleName;
IsDirty = true;
}
// 资源包裹编辑相关
public static void CreatePackage(string packageName)
public static AssetBundleCollectorPackage CreatePackage(string packageName)
{
AssetBundleCollectorPackage package = new AssetBundleCollectorPackage();
package.PackageName = packageName;
Setting.Packages.Add(package);
IsDirty = true;
return package;
}
public static void RemovePackage(AssetBundleCollectorPackage package)
{
@@ -376,12 +382,13 @@ namespace YooAsset.Editor
}
// 资源分组编辑相关
public static void CreateGroup(AssetBundleCollectorPackage package, string groupName)
public static AssetBundleCollectorGroup CreateGroup(AssetBundleCollectorPackage package, string groupName)
{
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
group.GroupName = groupName;
package.Groups.Add(group);
IsDirty = true;
return group;
}
public static void RemoveGroup(AssetBundleCollectorPackage package, AssetBundleCollectorGroup group)
{

View File

@@ -27,6 +27,7 @@ namespace YooAsset.Editor
private Toggle _showPackageToogle;
private Toggle _enableAddressableToogle;
private Toggle _uniqueBundleNameToogle;
private VisualElement _packageContainer;
private ListView _packageListView;
@@ -87,6 +88,12 @@ namespace YooAsset.Editor
AssetBundleCollectorSettingData.ModifyAddressable(evt.newValue);
RefreshWindow();
});
_uniqueBundleNameToogle = root.Q<Toggle>("UniqueBundleName");
_uniqueBundleNameToogle.RegisterValueChangedCallback(evt =>
{
AssetBundleCollectorSettingData.ModifyUniqueBundleName(evt.newValue);
RefreshWindow();
});
// 配置修复按钮
var fixBtn = root.Q<Button>("FixButton");
@@ -289,6 +296,7 @@ namespace YooAsset.Editor
private void FixBtn_clicked()
{
AssetBundleCollectorSettingData.FixFile();
RefreshWindow();
}
private void ExportBtn_clicked()
{
@@ -733,8 +741,8 @@ namespace YooAsset.Editor
try
{
bool enableAdressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
collectAssetInfos = collector.GetAllCollectAssets(EBuildMode.DryRunBuild, enableAdressable, group);
CollectCommand command = new CollectCommand(EBuildMode.DryRunBuild, _enableAddressableToogle.value);
collectAssetInfos = collector.GetAllCollectAssets(command, group);
}
catch (System.Exception e)
{

View File

@@ -8,6 +8,7 @@
<ui:VisualElement name="PublicContainer" style="height: 30px; background-color: rgb(67, 67, 67); flex-direction: row; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:Toggle label="Show Packages" name="ShowPackages" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Enable Addressable" name="EnableAddressable" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Unique Bundle Name" name="UniqueBundleName" style="width: 196px; -unity-text-align: middle-left;" />
</ui:VisualElement>
<ui:VisualElement name="ContentContainer" style="flex-grow: 1; flex-direction: row;">
<ui:VisualElement name="PackageContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">

View File

@@ -50,5 +50,13 @@ namespace YooAsset.Editor
AssetTags = assetTags;
IsRawAsset = isRawAsset;
}
/// <summary>
/// 资源包名称追加包裹名
/// </summary>
public void BundleNameAppendPackageName(string packageName)
{
BundleName = $"{packageName.ToLower()}_{BundleName}";
}
}
}

View File

@@ -0,0 +1,22 @@

namespace YooAsset.Editor
{
public class CollectCommand
{
/// <summary>
/// 构建模式
/// </summary>
public EBuildMode BuildMode { private set; get; }
/// <summary>
/// 是否启用可寻址资源定位
/// </summary>
public bool EnableAddressable { private set; get; }
public CollectCommand(EBuildMode buildMode, bool enableAddressable)
{
BuildMode = buildMode;
EnableAddressable = enableAddressable;
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: a8d6592eded144142afcf85c79cf1ce4
guid: b1741e85d76b28d41a4da3cd0e3e6f20
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -0,0 +1,49 @@
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
public class CollectResult
{
/// <summary>
/// 包裹名称
/// </summary>
public string PackageName { private set; get; }
/// <summary>
/// 是否启用可寻址资源定位
/// </summary>
public bool EnableAddressable { private set; get; }
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName { private set; get; }
/// <summary>
/// 收集的资源信息列表
/// </summary>
public List<CollectAssetInfo> CollectAssets { private set; get; }
public CollectResult(string packageName, bool enableAddressable, bool uniqueBundleName)
{
PackageName = packageName;
EnableAddressable = enableAddressable;
UniqueBundleName = uniqueBundleName;
}
public void SetCollectAssets(List<CollectAssetInfo> collectAssets)
{
CollectAssets = collectAssets;
if (UniqueBundleName)
{
foreach (var collectAsset in CollectAssets)
{
collectAsset.BundleNameAppendPackageName(PackageName);
}
}
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 057a358d2d0c92b47add59dac8bef783
guid: dbbd465f929ee33408441b62d19c7d10
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -73,6 +73,10 @@ namespace YooAsset.Editor
var sampleBtn = root.Q<Button>("SampleButton");
sampleBtn.clicked += SampleBtn_onClick;
// 导出按钮
var exportBtn = root.Q<Button>("ExportButton");
exportBtn.clicked += ExportBtn_clicked;
// 用户列表菜单
_playerName = root.Q<Label>("PlayerName");
_playerName.text = "Editor player";
@@ -251,6 +255,32 @@ namespace YooAsset.Editor
EditorConnection.instance.Send(RemoteDebuggerDefine.kMsgSendEditorToPlayer, data);
RemoteDebuggerInRuntime.EditorRequestDebugReport();
}
private void ExportBtn_clicked()
{
if (_currentReport == null)
{
Debug.LogWarning("Debug report is null.");
return;
}
string resultPath = EditorTools.OpenFolderPanel("Export JSON", "Assets/");
if (resultPath != null)
{
// 注意:排序保证生成配置的稳定性
foreach (var packageData in _currentReport.PackageDatas)
{
packageData.ProviderInfos.Sort();
foreach (var providerInfo in packageData.ProviderInfos)
{
providerInfo.DependBundleInfos.Sort();
}
}
string filePath = $"{resultPath}/{nameof(DebugReport)}_{_currentReport.FrameCount}.json";
string fileContent = JsonUtility.ToJson(_currentReport, true);
FileUtility.CreateFile(filePath, fileContent);
}
}
private void OnSearchKeyWordChange(ChangeEvent<string> e)
{
_searchKeyWord = e.newValue;

View File

@@ -4,6 +4,7 @@
<uie:ToolbarMenu display-tooltip-when-elided="true" name="ViewModeMenu" text="ViewMode" style="width: 100px; flex-grow: 0;" />
<uie:ToolbarSearchField focusable="true" name="SearchField" style="flex-grow: 1;" />
<uie:ToolbarButton text="刷新" display-tooltip-when-elided="true" name="SampleButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" />
<uie:ToolbarButton text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" />
</uie:Toolbar>
<uie:Toolbar name="FrameToolbar">
<ui:SliderInt picking-mode="Ignore" label="Frame:" value="42" high-value="100" name="FrameSlider" style="flex-grow: 1;" />

View File

@@ -27,7 +27,7 @@ namespace YooAsset.Editor
_visualAsset = EditorHelper.LoadWindowUXML<DebuggerAssetListViewer>();
if (_visualAsset == null)
return;
_root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f;
@@ -72,15 +72,24 @@ namespace YooAsset.Editor
}
private List<DebugProviderInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord)
{
var result = new List<DebugProviderInfo>(debugReport.ProviderInfos.Count);
foreach (var providerInfo in debugReport.ProviderInfos)
List<DebugProviderInfo> result = new List<DebugProviderInfo>(1000);
foreach (var packageData in debugReport.PackageDatas)
{
if (string.IsNullOrEmpty(searchKeyWord) == false)
var tempList = new List<DebugProviderInfo>(packageData.ProviderInfos.Count);
foreach (var providerInfo in packageData.ProviderInfos)
{
if (providerInfo.AssetPath.Contains(searchKeyWord) == false)
continue;
if (string.IsNullOrEmpty(searchKeyWord) == false)
{
if (providerInfo.AssetPath.Contains(searchKeyWord) == false)
continue;
}
providerInfo.PackageName = packageData.PackageName;
tempList.Add(providerInfo);
}
result.Add(providerInfo);
tempList.Sort();
result.AddRange(tempList);
}
return result;
}
@@ -102,12 +111,22 @@ namespace YooAsset.Editor
}
// 资源列表相关
// 顶部列表相关
private VisualElement MakeAssetListViewItem()
{
VisualElement element = new VisualElement();
element.style.flexDirection = FlexDirection.Row;
{
var label = new Label();
label.name = "Label0";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 150;
element.Add(label);
}
{
var label = new Label();
label.name = "Label1";
@@ -144,7 +163,7 @@ namespace YooAsset.Editor
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 100;
label.style.width = 150;
element.Add(label);
}
@@ -154,6 +173,16 @@ namespace YooAsset.Editor
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 100;
element.Add(label);
}
{
var label = new Label();
label.name = "Label6";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 120;
element.Add(label);
}
@@ -165,6 +194,10 @@ namespace YooAsset.Editor
var sourceData = _assetListView.itemsSource as List<DebugProviderInfo>;
var providerInfo = sourceData[index];
// Package Name
var label0 = element.Q<Label>("Label0");
label0.text = providerInfo.PackageName;
// Asset Path
var label1 = element.Q<Label>("Label1");
label1.text = providerInfo.AssetPath;
@@ -177,9 +210,13 @@ namespace YooAsset.Editor
var label3 = element.Q<Label>("Label3");
label3.text = providerInfo.SpawnTime;
// Ref Count
// Loading Time
var label4 = element.Q<Label>("Label4");
label4.text = providerInfo.RefCount.ToString();
label4.text = providerInfo.LoadingTime.ToString();
// Ref Count
var label5 = element.Q<Label>("Label5");
label5.text = providerInfo.RefCount.ToString();
// Status
StyleColor textColor;
@@ -187,9 +224,9 @@ namespace YooAsset.Editor
textColor = new StyleColor(Color.yellow);
else
textColor = label1.style.color;
var label5 = element.Q<Label>("Label5");
label5.text = providerInfo.Status.ToString();
label5.style.color = textColor;
var label6 = element.Q<Label>("Label6");
label6.text = providerInfo.Status.ToString();
label6.style.color = textColor;
}
private void AssetListView_onSelectionChange(IEnumerable<object> objs)
{
@@ -200,7 +237,7 @@ namespace YooAsset.Editor
}
}
// 依赖列表相关
// 底部列表相关
private VisualElement MakeDependListViewItem()
{
VisualElement element = new VisualElement();
@@ -255,11 +292,11 @@ namespace YooAsset.Editor
var label4 = element.Q<Label>("Label4");
label4.text = bundleInfo.Status.ToString();
}
private void FillDependListView(DebugProviderInfo providerInfo)
private void FillDependListView(DebugProviderInfo selectedProviderInfo)
{
_dependListView.Clear();
_dependListView.ClearSelection();
_dependListView.itemsSource = providerInfo.DependBundleInfos;
_dependListView.itemsSource = selectedProviderInfo.DependBundleInfos;
_dependListView.Rebuild();
}
}

View File

@@ -1,11 +1,13 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Package Name" display-tooltip-when-elided="true" name="TopBar0" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Spawn Scene" display-tooltip-when-elided="true" name="TopBar2" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Spawn Time" display-tooltip-when-elided="true" name="TopBar3" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar4" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar5" style="width: 120px; -unity-text-align: middle-left;" />
<uie:ToolbarButton text="Loading Time (ms)" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar5" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar6" style="width: 120px; -unity-text-align: middle-left;" />
</uie:Toolbar>
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
</ui:VisualElement>

View File

@@ -27,14 +27,14 @@ namespace YooAsset.Editor
_visualAsset = EditorHelper.LoadWindowUXML<DebuggerBundleListViewer>();
if (_visualAsset == null)
return;
_root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f;
// 资源包列表
_bundleListView = _root.Q<ListView>("TopListView");
_bundleListView.makeItem = MakeAssetListViewItem;
_bundleListView.bindItem = BindAssetListViewItem;
_bundleListView.makeItem = MakeBundleListViewItem;
_bundleListView.bindItem = BindBundleListViewItem;
#if UNITY_2020_1_OR_NEWER
_bundleListView.onSelectionChange += BundleListView_onSelectionChange;
#else
@@ -46,7 +46,7 @@ namespace YooAsset.Editor
_usingListView.makeItem = MakeIncludeListViewItem;
_usingListView.bindItem = BindIncludeListViewItem;
}
/// <summary>
/// 清空页面
/// </summary>
@@ -72,21 +72,33 @@ namespace YooAsset.Editor
}
private List<DebugBundleInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord)
{
Dictionary<string, DebugBundleInfo> result = new Dictionary<string, DebugBundleInfo>(debugReport.ProviderInfos.Count);
foreach (var providerInfo in debugReport.ProviderInfos)
List<DebugBundleInfo> result = new List<DebugBundleInfo>(1000);
foreach (var pakcageData in debugReport.PackageDatas)
{
foreach (var bundleInfo in providerInfo.DependBundleInfos)
Dictionary<string, DebugBundleInfo> tempDic = new Dictionary<string, DebugBundleInfo>(1000);
foreach (var providerInfo in pakcageData.ProviderInfos)
{
if (string.IsNullOrEmpty(searchKeyWord) == false)
foreach (var bundleInfo in providerInfo.DependBundleInfos)
{
if (bundleInfo.BundleName.Contains(searchKeyWord) == false)
continue;
if (string.IsNullOrEmpty(searchKeyWord) == false)
{
if (bundleInfo.BundleName.Contains(searchKeyWord) == false)
continue;
}
if (tempDic.ContainsKey(bundleInfo.BundleName) == false)
{
bundleInfo.PackageName = pakcageData.PackageName;
tempDic.Add(bundleInfo.BundleName, bundleInfo);
}
}
if (result.ContainsKey(bundleInfo.BundleName) == false)
result.Add(bundleInfo.BundleName, bundleInfo);
}
var tempList = tempDic.Values.ToList();
tempList.Sort();
result.AddRange(tempList);
}
return result.Values.ToList();
return result;
}
/// <summary>
@@ -107,11 +119,21 @@ namespace YooAsset.Editor
// 顶部列表相关
private VisualElement MakeAssetListViewItem()
private VisualElement MakeBundleListViewItem()
{
VisualElement element = new VisualElement();
element.style.flexDirection = FlexDirection.Row;
{
var label = new Label();
label.name = "Label0";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 150;
element.Add(label);
}
{
var label = new Label();
label.name = "Label1";
@@ -144,11 +166,15 @@ namespace YooAsset.Editor
return element;
}
private void BindAssetListViewItem(VisualElement element, int index)
private void BindBundleListViewItem(VisualElement element, int index)
{
var sourceData = _bundleListView.itemsSource as List<DebugBundleInfo>;
var bundleInfo = sourceData[index];
// Package Name
var label0 = element.Q<Label>("Label0");
label0.text = bundleInfo.PackageName;
// Bundle Name
var label1 = element.Q<Label>("Label1");
label1.text = bundleInfo.BundleName;
@@ -172,7 +198,7 @@ namespace YooAsset.Editor
foreach (var item in objs)
{
DebugBundleInfo bundleInfo = item as DebugBundleInfo;
FillUsingListView(bundleInfo.BundleName);
FillUsingListView(bundleInfo);
}
}
@@ -259,17 +285,23 @@ namespace YooAsset.Editor
var label5 = element.Q<Label>("Label5");
label5.text = providerInfo.Status.ToString();
}
private void FillUsingListView(string bundleName)
{
private void FillUsingListView(DebugBundleInfo selectedBundleInfo)
{
List<DebugProviderInfo> source = new List<DebugProviderInfo>();
foreach (var providerInfo in _debugReport.ProviderInfos)
foreach (var packageData in _debugReport.PackageDatas)
{
foreach (var bundleInfo in providerInfo.DependBundleInfos)
if (packageData.PackageName == selectedBundleInfo.PackageName)
{
if (bundleInfo.BundleName == bundleName)
foreach (var providerInfo in packageData.ProviderInfos)
{
source.Add(providerInfo);
continue;
foreach (var bundleInfo in providerInfo.DependBundleInfos)
{
if (bundleInfo.BundleName == selectedBundleInfo.BundleName)
{
source.Add(providerInfo);
continue;
}
}
}
}
}

View File

@@ -1,6 +1,7 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Package Name" display-tooltip-when-elided="true" name="TopBar0" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar3" style="width: 100px; -unity-text-align: middle-left;" />
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar4" style="width: 120px; -unity-text-align: middle-left;" />

View File

@@ -40,7 +40,7 @@ namespace YooAsset.Editor
_visualAsset = EditorHelper.LoadWindowUXML<ReporterSummaryViewer>();
if (_visualAsset == null)
return;
_root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f;
@@ -56,7 +56,7 @@ namespace YooAsset.Editor
public void FillViewData(BuildReport buildReport)
{
_buildReport = buildReport;
_items.Clear();
_items.Add(new ItemWrapper("YooAsset版本", buildReport.Summary.YooVersion));
@@ -66,9 +66,11 @@ namespace YooAsset.Editor
_items.Add(new ItemWrapper("构建平台", $"{buildReport.Summary.BuildTarget}"));
_items.Add(new ItemWrapper("构建管线", $"{buildReport.Summary.BuildPipeline}"));
_items.Add(new ItemWrapper("构建模式", $"{buildReport.Summary.BuildMode}"));
_items.Add(new ItemWrapper("构建包裹", $"{buildReport.Summary.BuildPackage}"));
_items.Add(new ItemWrapper("包裹名称", buildReport.Summary.BuildPackageName));
_items.Add(new ItemWrapper("包裹版本", buildReport.Summary.BuildPackageVersion));
_items.Add(new ItemWrapper("启用可寻址资源定位", $"{buildReport.Summary.EnableAddressable}"));
_items.Add(new ItemWrapper("资源包名唯一化", $"{buildReport.Summary.UniqueBundleName}"));
_items.Add(new ItemWrapper("加密服务类名称", $"{buildReport.Summary.EncryptionServicesClassName}"));
_items.Add(new ItemWrapper(string.Empty, string.Empty));

View File

@@ -52,7 +52,7 @@ namespace YooAsset.Editor
throw new System.Exception("Shader variant file extension is invalid.");
// 注意先删除再保存否则ShaderVariantCollection内容将无法及时刷新
AssetDatabase.DeleteAsset(ShaderVariantCollectorSettingData.Setting.SavePath);
AssetDatabase.DeleteAsset(ShaderVariantCollectorSettingData.Setting.SavePath);
EditorTools.CreateFileDirectory(saveFilePath);
_saveFilePath = saveFilePath;
_completedCallback = completedCallback;
@@ -87,9 +87,14 @@ namespace YooAsset.Editor
List<string> allAssets = new List<string>(1000);
// 获取所有打包的资源
List<CollectAssetInfo> allCollectInfos = AssetBundleCollectorSettingData.Setting.GetAllPackageAssets(EBuildMode.DryRunBuild);
List<string> collectAssets = allCollectInfos.Select(t => t.AssetPath).ToList();
foreach (var assetPath in collectAssets)
List<CollectAssetInfo> allCollectAssetInfos = new List<CollectAssetInfo>();
List<CollectResult> collectResults = AssetBundleCollectorSettingData.Setting.GetAllPackageAssets(EBuildMode.DryRunBuild);
foreach (var collectResult in collectResults)
{
allCollectAssetInfos.AddRange(collectResult.CollectAssets);
}
List<string> allAssetPath = allCollectAssetInfos.Select(t => t.AssetPath).ToList();
foreach (var assetPath in allAssetPath)
{
string[] depends = AssetDatabase.GetDependencies(assetPath, true);
foreach (var depend in depends)
@@ -97,7 +102,7 @@ namespace YooAsset.Editor
if (allAssets.Contains(depend) == false)
allAssets.Add(depend);
}
EditorTools.DisplayProgressBar("获取所有打包资源", ++progressValue, collectAssets.Count);
EditorTools.DisplayProgressBar("获取所有打包资源", ++progressValue, allAssetPath.Count);
}
EditorTools.ClearProgressBar();

View File

@@ -131,6 +131,8 @@ namespace YooAsset
}
_loaders.Clear();
_sceneHandles.Clear();
// 注意:调用底层接口释放所有资源
Resources.UnloadUnusedAssets();
}
@@ -142,6 +144,7 @@ namespace YooAsset
{
if (assetInfo.IsInvalid)
{
YooLogger.Error($"Failed to load scene. {assetInfo.Error}");
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(assetInfo.Error);
return completedProvider.CreateHandle<SceneOperationHandle>();
@@ -190,6 +193,7 @@ namespace YooAsset
{
if (assetInfo.IsInvalid)
{
YooLogger.Error($"Failed to load asset. {assetInfo.Error}");
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(assetInfo.Error);
return completedProvider.CreateHandle<AssetOperationHandle>();
@@ -216,6 +220,7 @@ namespace YooAsset
{
if (assetInfo.IsInvalid)
{
YooLogger.Error($"Failed to load sub assets. {assetInfo.Error}");
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(assetInfo.Error);
return completedProvider.CreateHandle<SubAssetsOperationHandle>();
@@ -338,10 +343,10 @@ namespace YooAsset
foreach (var provider in _providers)
{
DebugProviderInfo providerInfo = new DebugProviderInfo();
providerInfo.PackageName = BundleServices.GetPackageName();
providerInfo.AssetPath = provider.MainAssetInfo.AssetPath;
providerInfo.SpawnScene = provider.SpawnScene;
providerInfo.SpawnTime = provider.SpawnTime;
providerInfo.LoadingTime = provider.LoadingTime;
providerInfo.RefCount = provider.RefCount;
providerInfo.Status = (int)provider.Status;
providerInfo.DependBundleInfos = new List<DebugBundleInfo>();

View File

@@ -87,7 +87,7 @@ namespace YooAsset
/// <returns></returns>
public GameObject InstantiateSync(Transform parent = null)
{
return InstantiateSyncInternal(Vector3.zero, Quaternion.identity, parent, false);
return InstantiateSyncInternal(Vector3.zero, Quaternion.identity, parent);
}
/// <summary>
@@ -98,7 +98,7 @@ namespace YooAsset
/// <param name="parent">父类对象</param>
public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent = null)
{
return InstantiateSyncInternal(position, rotation, parent, true);
return InstantiateSyncInternal(position, rotation, parent);
}
/// <summary>
@@ -107,7 +107,7 @@ namespace YooAsset
/// <param name="parent">父类对象</param>
public InstantiateOperation InstantiateAsync(Transform parent = null)
{
return InstantiateAsyncInternal(Vector3.zero, Quaternion.identity, parent, false);
return InstantiateAsyncInternal(Vector3.zero, Quaternion.identity, parent);
}
/// <summary>
@@ -118,37 +118,23 @@ namespace YooAsset
/// <param name="parent">父类对象</param>
public InstantiateOperation InstantiateAsync(Vector3 position, Quaternion rotation, Transform parent = null)
{
return InstantiateAsyncInternal(position, rotation, parent, true);
return InstantiateAsyncInternal(position, rotation, parent);
}
private GameObject InstantiateSyncInternal(Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation)
private GameObject InstantiateSyncInternal(Vector3 position, Quaternion rotation, Transform parent)
{
if (IsValid == false)
return null;
if (Provider.AssetObject == null)
return null;
GameObject result;
if (setPositionRotation)
{
if (parent == null)
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation);
else
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation, parent);
}
else
{
if (parent == null)
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject);
else
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, parent);
}
return result;
GameObject clone = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation, parent);
return clone;
}
private InstantiateOperation InstantiateAsyncInternal(Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation)
private InstantiateOperation InstantiateAsyncInternal(Vector3 position, Quaternion rotation, Transform parent)
{
InstantiateOperation operation = new InstantiateOperation(this, position, rotation, parent, setPositionRotation);
InstantiateOperation operation = new InstantiateOperation(this, position, rotation, parent);
OperationSystem.StartOperation(operation);
return operation;
}

View File

@@ -15,7 +15,6 @@ namespace YooAsset
private readonly Vector3 _position;
private readonly Quaternion _rotation;
private readonly Transform _parent;
private readonly bool _setPositionRotation;
private ESteps _steps = ESteps.None;
/// <summary>
@@ -24,13 +23,12 @@ namespace YooAsset
public GameObject Result = null;
internal InstantiateOperation(AssetOperationHandle handle, Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation)
internal InstantiateOperation(AssetOperationHandle handle, Vector3 position, Quaternion rotation, Transform parent)
{
_handle = handle;
_position = position;
_rotation = rotation;
_parent = parent;
_setPositionRotation = setPositionRotation;
}
internal override void Start()
{
@@ -62,24 +60,36 @@ namespace YooAsset
return;
}
if(_setPositionRotation)
{
if (_parent == null)
Result = Object.Instantiate(_handle.AssetObject as GameObject, _position, _rotation);
else
Result = Object.Instantiate(_handle.AssetObject as GameObject, _position, _rotation, _parent);
}
else
{
if (_parent == null)
Result = Object.Instantiate(_handle.AssetObject as GameObject);
else
Result = Object.Instantiate(_handle.AssetObject as GameObject, _parent);
}
// 实例化游戏对象
Result = Object.Instantiate(_handle.AssetObject as GameObject, _position, _rotation, _parent);
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
/// <summary>
/// 取消实例化对象操作
/// </summary>
public void Cancel()
{
if (IsDone == false)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"User cancelled !";
}
}
/// <summary>
/// 等待异步实例化结束
/// </summary>
public void WaitForAsyncComplete()
{
if (_steps == ESteps.Done)
return;
_handle.WaitForAsyncComplete();
Update();
}
}
}

View File

@@ -22,6 +22,8 @@ namespace YooAsset
}
public override void Update()
{
DebugRecording();
if (IsDone)
return;
@@ -66,6 +68,7 @@ namespace YooAsset
throw new System.Exception("Should never get here !");
Status = EStatus.Fail;
LastError = $"The bundle {OwnerBundle.MainBundleInfo.Bundle.BundleName} has been destroyed by unity bugs !";
YooLogger.Error(LastError);
InvokeCompletion();
return;
}

View File

@@ -3,12 +3,12 @@ using System.Collections.Generic;
namespace YooAsset
{
internal abstract class BundledProvider : ProviderBase
{
internal abstract class BundledProvider : ProviderBase
{
protected AssetBundleLoaderBase OwnerBundle { private set; get; }
protected DependAssetBundleGroup DependBundleGroup { private set; get; }
public BundledProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
public BundledProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{
OwnerBundle = impl.CreateOwnerAssetBundleLoader(assetInfo);
OwnerBundle.Reference();

View File

@@ -32,6 +32,8 @@ namespace YooAsset
}
public override void Update()
{
DebugRecording();
if (IsDone)
return;
@@ -97,7 +99,7 @@ namespace YooAsset
SceneManager.SetActiveScene(SceneObject);
Status = SceneObject.IsValid() ? EStatus.Success : EStatus.Fail;
if(Status == EStatus.Fail)
if (Status == EStatus.Fail)
{
LastError = $"The load scene is invalid : {MainAssetInfo.AssetPath}";
YooLogger.Error(LastError);

View File

@@ -22,6 +22,8 @@ namespace YooAsset
}
public override void Update()
{
DebugRecording();
if (IsDone)
return;

View File

@@ -238,6 +238,15 @@ namespace YooAsset
/// </summary>
public string SpawnTime = string.Empty;
/// <summary>
/// 加载耗时(单位:毫秒)
/// </summary>
public long LoadingTime { protected set; get; }
// 加载耗时统计
private bool _isRecording = false;
private Stopwatch _watch;
[Conditional("DEBUG")]
public void InitSpawnDebugInfo()
{
@@ -251,6 +260,25 @@ namespace YooAsset
float s = UnityEngine.Mathf.FloorToInt(spawnTime - m * 60f - h * 3600f);
return h.ToString("00") + ":" + m.ToString("00") + ":" + s.ToString("00");
}
[Conditional("DEBUG")]
protected void DebugRecording()
{
if (_isRecording == false)
{
_isRecording = true;
_watch = Stopwatch.StartNew();
}
if (_watch != null)
{
if (IsDone)
{
LoadingTime = _watch.ElapsedMilliseconds;
_watch = null;
}
}
}
#endregion
}
}

View File

@@ -6,14 +6,13 @@ using UnityEngine.SceneManagement;
namespace YooAsset
{
public class YooAssetPackage
public class AssetsPackage
{
private bool _isInitialize = false;
private string _initializeError = string.Empty;
private EOperationStatus _initializeStatus = EOperationStatus.None;
private EPlayMode _playMode;
private IBundleServices _bundleServices;
private ILocationServices _locationServices;
private AssetSystemImpl _assetSystemImpl;
private EditorSimulateModeImpl _editorSimulateModeImpl;
private OfflinePlayModeImpl _offlinePlayModeImpl;
@@ -25,21 +24,18 @@ namespace YooAsset
public string PackageName { private set; get; }
/// <summary>
/// 是否已经初始化
/// 初始化状态
/// </summary>
public bool IsInitialized
public EOperationStatus InitializeStatus
{
get { return _isInitialize; }
get { return _initializeStatus; }
}
/// <summary>
/// 拒绝外部实例化
/// </summary>
internal YooAssetPackage()
private AssetsPackage()
{
}
internal YooAssetPackage(string packageName)
internal AssetsPackage(string packageName)
{
PackageName = packageName;
}
@@ -65,7 +61,6 @@ namespace YooAsset
_initializeStatus = EOperationStatus.None;
_bundleServices = null;
_locationServices = null;
_editorSimulateModeImpl = null;
_offlinePlayModeImpl = null;
_hostPlayModeImpl = null;
@@ -75,8 +70,6 @@ namespace YooAsset
_assetSystemImpl.DestroyAll();
_assetSystemImpl = null;
}
YooLogger.Log("YooAssets destroy all !");
}
}
@@ -90,7 +83,6 @@ namespace YooAsset
// 初始化资源系统
InitializationOperation initializeOperation;
_locationServices = parameters.LocationServices;
_assetSystemImpl = new AssetSystemImpl();
if (_playMode == EPlayMode.EditorSimulateMode)
{
@@ -122,7 +114,8 @@ namespace YooAsset
initializeParameters.LocationToLower,
initializeParameters.DefaultHostServer,
initializeParameters.FallbackHostServer,
initializeParameters.QueryServices);
initializeParameters.QueryServices,
PackageName);
}
else
{
@@ -130,30 +123,28 @@ namespace YooAsset
}
// 监听初始化结果
_isInitialize = true;
initializeOperation.Completed += InitializeOperation_Completed;
return initializeOperation;
}
private void CheckInitializeParameters(InitializeParameters parameters)
{
if (_isInitialize)
throw new Exception($"{nameof(YooAssetPackage)} is initialized yet.");
throw new Exception($"{nameof(AssetsPackage)} is initialized yet.");
if (parameters == null)
throw new Exception($"{nameof(YooAssetPackage)} create parameters is null.");
throw new Exception($"{nameof(AssetsPackage)} create parameters is null.");
#if !UNITY_EDITOR
if (parameters is EditorSimulateModeParameters)
throw new Exception($"Editor simulate mode only support unity editor.");
#endif
if (parameters.LocationServices == null)
throw new Exception($"{nameof(ILocationServices)} is null.");
if(parameters is EditorSimulateModeParameters)
if (parameters is EditorSimulateModeParameters)
{
var editorSimulateModeParameters = parameters as EditorSimulateModeParameters;
if (string.IsNullOrEmpty(editorSimulateModeParameters.SimulatePatchManifestPath))
throw new Exception($"${editorSimulateModeParameters.SimulatePatchManifestPath} is null or empty.");
throw new Exception($"{nameof(editorSimulateModeParameters.SimulatePatchManifestPath)} is null or empty.");
}
if (parameters is HostPlayModeParameters)
@@ -222,9 +213,9 @@ namespace YooAsset
/// <summary>
/// 向网络端请求并更新补丁清单
/// </summary>
/// <param name="packageCRC">更新的资源包裹版本</param>
/// <param name="packageVersion">更新的包裹版本</param>
/// <param name="timeout">超时时间默认值60秒</param>
public UpdateManifestOperation UpdateManifestAsync(string packageCRC, int timeout = 60)
public UpdateManifestOperation UpdateManifestAsync(string packageVersion, int timeout = 60)
{
DebugCheckInitialize();
DebugCheckUpdateManifest();
@@ -242,7 +233,7 @@ namespace YooAsset
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.UpdatePatchManifestAsync(PackageName, packageCRC, timeout);
return _hostPlayModeImpl.UpdatePatchManifestAsync(PackageName, packageVersion, timeout);
}
else
{
@@ -254,8 +245,8 @@ namespace YooAsset
/// 弱联网情况下加载补丁清单
/// 注意:当指定版本内容验证失败后会返回失败。
/// </summary>
/// <param name="packageCRC">指定的资源包裹版本</param>
public UpdateManifestOperation WeaklyUpdateManifestAsync(string packageCRC)
/// <param name="packageVersion">指定的包裹版本</param>
public UpdateManifestOperation WeaklyUpdateManifestAsync(string packageVersion)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode)
@@ -272,7 +263,31 @@ namespace YooAsset
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.WeaklyUpdatePatchManifestAsync(PackageName, packageCRC);
return _hostPlayModeImpl.WeaklyUpdatePatchManifestAsync(PackageName, packageVersion);
}
else
{
throw new NotImplementedException();
}
}
/// <summary>
/// 获取包裹的版本信息
/// </summary>
public string GetPackageVersion()
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode)
{
return _editorSimulateModeImpl.GetPackageVersion();
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
return _offlinePlayModeImpl.GetPackageVersion();
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.GetPackageVersion();
}
else
{
@@ -285,11 +300,9 @@ namespace YooAsset
/// </summary>
public void UnloadUnusedAssets()
{
if (_isInitialize)
{
_assetSystemImpl.Update();
_assetSystemImpl.UnloadUnusedAssets();
}
DebugCheckInitialize();
_assetSystemImpl.Update();
_assetSystemImpl.UnloadUnusedAssets();
}
/// <summary>
@@ -297,10 +310,8 @@ namespace YooAsset
/// </summary>
public void ForceUnloadAllAssets()
{
if (_isInitialize)
{
_assetSystemImpl.ForceUnloadAllAssets();
}
DebugCheckInitialize();
_assetSystemImpl.ForceUnloadAllAssets();
}
@@ -314,7 +325,10 @@ namespace YooAsset
DebugCheckInitialize();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
if (assetInfo.IsInvalid)
{
YooLogger.Warning(assetInfo.Error);
return false;
}
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
if (bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
@@ -376,14 +390,14 @@ namespace YooAsset
}
/// <summary>
/// 获取资源路径
/// 检查资源定位地址是否有效
/// </summary>
/// <param name="location">资源的定位地址</param>
/// <returns>如果location地址无效则返回空字符串</returns>
public string GetAssetPath(string location)
public bool CheckLocationValid(string location)
{
DebugCheckInitialize();
return _locationServices.ConvertLocationToAssetPath(this, location);
string assetPath = _bundleServices.TryMappingToAssetPath(location);
return string.IsNullOrEmpty(assetPath) == false;
}
#endregion
@@ -408,8 +422,6 @@ namespace YooAsset
public RawFileOperation GetRawFileAsync(AssetInfo assetInfo, string copyPath = null)
{
DebugCheckInitialize();
if (assetInfo.IsInvalid)
YooLogger.Warning(assetInfo.Error);
return GetRawFileInternal(assetInfo, copyPath);
}
@@ -418,6 +430,7 @@ namespace YooAsset
{
if (assetInfo.IsInvalid)
{
YooLogger.Error($"Failed to get raw file. {assetInfo.Error}");
RawFileOperation operation = new CompletedRawFileOperation(assetInfo.Error, copyPath);
OperationSystem.StartOperation(operation);
return operation;
@@ -487,8 +500,6 @@ namespace YooAsset
public SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, bool activateOnLoad = true, int priority = 100)
{
DebugCheckInitialize();
if (assetInfo.IsInvalid)
YooLogger.Warning(assetInfo.Error);
var handle = _assetSystemImpl.LoadSceneAsync(assetInfo, sceneMode, activateOnLoad, priority);
return handle;
}
@@ -502,8 +513,6 @@ namespace YooAsset
public AssetOperationHandle LoadAssetSync(AssetInfo assetInfo)
{
DebugCheckInitialize();
if (assetInfo.IsInvalid)
YooLogger.Warning(assetInfo.Error);
return LoadAssetInternal(assetInfo, true);
}
@@ -539,8 +548,6 @@ namespace YooAsset
public AssetOperationHandle LoadAssetAsync(AssetInfo assetInfo)
{
DebugCheckInitialize();
if (assetInfo.IsInvalid)
YooLogger.Warning(assetInfo.Error);
return LoadAssetInternal(assetInfo, false);
}
@@ -572,14 +579,17 @@ namespace YooAsset
private AssetOperationHandle LoadAssetInternal(AssetInfo assetInfo, bool waitForAsyncComplete)
{
#if UNITY_EDITOR
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
if (bundleInfo.Bundle.IsRawFile)
if (assetInfo.IsInvalid == false)
{
string error = $"Cannot load raw file using LoadAsset method !";
YooLogger.Error(error);
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(error);
return completedProvider.CreateHandle<AssetOperationHandle>();
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
if (bundleInfo.Bundle.IsRawFile)
{
string error = $"Cannot load raw file using LoadAsset method !";
YooLogger.Error(error);
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(error);
return completedProvider.CreateHandle<AssetOperationHandle>();
}
}
#endif
@@ -598,8 +608,6 @@ namespace YooAsset
public SubAssetsOperationHandle LoadSubAssetsSync(AssetInfo assetInfo)
{
DebugCheckInitialize();
if (assetInfo.IsInvalid)
YooLogger.Warning(assetInfo.Error);
return LoadSubAssetsInternal(assetInfo, true);
}
@@ -635,8 +643,6 @@ namespace YooAsset
public SubAssetsOperationHandle LoadSubAssetsAsync(AssetInfo assetInfo)
{
DebugCheckInitialize();
if (assetInfo.IsInvalid)
YooLogger.Warning(assetInfo.Error);
return LoadSubAssetsInternal(assetInfo, false);
}
@@ -668,14 +674,17 @@ namespace YooAsset
private SubAssetsOperationHandle LoadSubAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete)
{
#if UNITY_EDITOR
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
if (bundleInfo.Bundle.IsRawFile)
if (assetInfo.IsInvalid == false)
{
string error = $"Cannot load raw file using LoadSubAssets method !";
YooLogger.Error(error);
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(error);
return completedProvider.CreateHandle<SubAssetsOperationHandle>();
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
if (bundleInfo.Bundle.IsRawFile)
{
string error = $"Cannot load raw file using LoadSubAssets method !";
YooLogger.Error(error);
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(error);
return completedProvider.CreateHandle<SubAssetsOperationHandle>();
}
}
#endif
@@ -693,10 +702,11 @@ namespace YooAsset
/// <param name="tag">资源标签</param>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
public PatchDownloaderOperation CreatePatchDownloader(string tag, int downloadingMaxNumber, int failedTryAgain)
/// <param name="timeout">超时时间</param>
public PatchDownloaderOperation CreatePatchDownloader(string tag, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
return CreatePatchDownloader(new string[] { tag }, downloadingMaxNumber, failedTryAgain);
return CreatePatchDownloader(new string[] { tag }, downloadingMaxNumber, failedTryAgain, timeout);
}
/// <summary>
@@ -705,18 +715,19 @@ namespace YooAsset
/// <param name="tags">资源标签列表</param>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
public PatchDownloaderOperation CreatePatchDownloader(string[] tags, int downloadingMaxNumber, int failedTryAgain)
/// <param name="timeout">超时时间</param>
public PatchDownloaderOperation CreatePatchDownloader(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode || _playMode == EPlayMode.OfflinePlayMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain);
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.CreatePatchDownloaderByTags(tags, downloadingMaxNumber, failedTryAgain);
return _hostPlayModeImpl.CreatePatchDownloaderByTags(tags, downloadingMaxNumber, failedTryAgain, timeout);
}
else
{
@@ -729,18 +740,19 @@ namespace YooAsset
/// </summary>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
public PatchDownloaderOperation CreatePatchDownloader(int downloadingMaxNumber, int failedTryAgain)
/// <param name="timeout">超时时间</param>
public PatchDownloaderOperation CreatePatchDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode || _playMode == EPlayMode.OfflinePlayMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain);
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.CreatePatchDownloaderByAll(downloadingMaxNumber, failedTryAgain);
return _hostPlayModeImpl.CreatePatchDownloaderByAll(downloadingMaxNumber, failedTryAgain, timeout);
}
else
{
@@ -755,13 +767,14 @@ namespace YooAsset
/// <param name="locations">资源定位列表</param>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
public PatchDownloaderOperation CreateBundleDownloader(string[] locations, int downloadingMaxNumber, int failedTryAgain)
/// <param name="timeout">超时时间</param>
public PatchDownloaderOperation CreateBundleDownloader(string[] locations, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode || _playMode == EPlayMode.OfflinePlayMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain);
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
@@ -772,7 +785,7 @@ namespace YooAsset
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
assetInfos.Add(assetInfo);
}
return _hostPlayModeImpl.CreatePatchDownloaderByPaths(assetInfos.ToArray(), downloadingMaxNumber, failedTryAgain);
return _hostPlayModeImpl.CreatePatchDownloaderByPaths(assetInfos.ToArray(), downloadingMaxNumber, failedTryAgain, timeout);
}
else
{
@@ -786,18 +799,19 @@ namespace YooAsset
/// <param name="assetInfos">资源信息列表</param>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
public PatchDownloaderOperation CreateBundleDownloader(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain)
/// <param name="timeout">超时时间</param>
public PatchDownloaderOperation CreateBundleDownloader(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode || _playMode == EPlayMode.OfflinePlayMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain);
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.CreatePatchDownloaderByPaths(assetInfos, downloadingMaxNumber, failedTryAgain);
return _hostPlayModeImpl.CreatePatchDownloaderByPaths(assetInfos, downloadingMaxNumber, failedTryAgain, timeout);
}
else
{
@@ -831,18 +845,18 @@ namespace YooAsset
if (_playMode == EPlayMode.EditorSimulateMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain);
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain, int.MaxValue);
return operation;
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain);
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain, int.MaxValue);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.CreatePatchUnpackerByTags(tags, unpackingMaxNumber, failedTryAgain);
return _hostPlayModeImpl.CreatePatchUnpackerByTags(tags, unpackingMaxNumber, failedTryAgain, int.MaxValue);
}
else
{
@@ -861,18 +875,18 @@ namespace YooAsset
if (_playMode == EPlayMode.EditorSimulateMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain);
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain, int.MaxValue);
return operation;
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain);
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain, int.MaxValue);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.CreatePatchUnpackerByAll(unpackingMaxNumber, failedTryAgain);
return _hostPlayModeImpl.CreatePatchUnpackerByAll(unpackingMaxNumber, failedTryAgain, int.MaxValue);
}
else
{
@@ -885,9 +899,9 @@ namespace YooAsset
/// <summary>
/// 创建资源包裹下载器,用于下载更新指定资源版本所有的资源包文件
/// </summary>
/// <param name="packageCRC">指定更新的资源包裹版本</param>
/// <param name="packageVersion">指定更新的包裹版本</param>
/// <param name="timeout">超时时间</param>
public UpdatePackageOperation UpdatePackageAsync(string packageCRC, int timeout = 60)
public UpdatePackageOperation UpdatePackageAsync(string packageVersion, int timeout = 60)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode)
@@ -904,7 +918,7 @@ namespace YooAsset
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.UpdatePackageAsync(PackageName, packageCRC, timeout);
return _hostPlayModeImpl.UpdatePackageAsync(PackageName, packageVersion, timeout);
}
else
{
@@ -915,11 +929,14 @@ namespace YooAsset
#region
/// <summary>
/// 资源定位地址转换为资源完整路径
/// 是否包含资源文件
/// </summary>
internal string MappingToAssetPath(string location)
internal bool IsIncludeBundleFile(string fileName)
{
return _bundleServices.MappingToAssetPath(location);
// NOTE : 编辑器模拟模式下始终返回TRUE
if (_playMode == EPlayMode.EditorSimulateMode)
return true;
return _bundleServices.IsIncludeBundleFile(fileName);
}
#endregion
@@ -963,9 +980,12 @@ namespace YooAsset
#endregion
#region
internal List<DebugProviderInfo> GetDebugReportInfos()
internal DebugPackageData GetDebugPackageData()
{
return _assetSystemImpl.GetDebugReportInfos();
DebugPackageData data = new DebugPackageData();
data.PackageName = PackageName;
data.ProviderInfos = _assetSystemImpl.GetDebugReportInfos();
return data;
}
#endregion
@@ -977,7 +997,7 @@ namespace YooAsset
private AssetInfo ConvertLocationToAssetInfo(string location, System.Type assetType)
{
DebugCheckLocation(location);
string assetPath = _locationServices.ConvertLocationToAssetPath(this, location);
string assetPath = _bundleServices.MappingToAssetPath(location);
PatchAsset patchAsset = _bundleServices.TryGetPatchAsset(assetPath);
if (patchAsset != null)
{
@@ -991,7 +1011,6 @@ namespace YooAsset
error = $"The location is null or empty !";
else
error = $"The location is invalid : {location}";
YooLogger.Error(error);
AssetInfo assetInfo = new AssetInfo(error);
return assetInfo;
}

View File

@@ -0,0 +1,181 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Threading;
namespace YooAsset
{
/// <summary>
/// 本地缓存文件验证器
/// </summary>
internal abstract class CacheVerifier
{
public abstract void InitVerifier(List<VerifyInfo> verifyInfos);
public abstract bool UpdateVerifier();
public abstract float GetVerifierProgress();
public List<VerifyInfo> VerifySuccessList { protected set; get; }
public List<VerifyInfo> VerifyFailList { protected set; get; }
}
/// <summary>
/// 本地缓存文件验证器(线程版)
/// </summary>
internal class CacheVerifierWithThread : CacheVerifier
{
private readonly ThreadSyncContext _syncContext = new ThreadSyncContext();
private readonly List<VerifyInfo> _waitingList = new List<VerifyInfo>(1000);
private readonly List<VerifyInfo> _verifyingList = new List<VerifyInfo>(100);
private int _verifyMaxNum;
private int _verifyTotalCount;
public override void InitVerifier(List<VerifyInfo> verifyInfos)
{
_waitingList.AddRange(verifyInfos);
VerifySuccessList = new List<VerifyInfo>(verifyInfos.Count);
VerifyFailList = new List<VerifyInfo>(verifyInfos.Count);
// 设置同时验证的最大数
ThreadPool.GetMaxThreads(out int workerThreads, out int ioThreads);
YooLogger.Log($"Work threads : {workerThreads}, IO threads : {ioThreads}");
_verifyMaxNum = Math.Min(workerThreads, ioThreads);
_verifyTotalCount = _waitingList.Count;
if (_verifyMaxNum < 1)
_verifyMaxNum = 1;
}
public override bool UpdateVerifier()
{
_syncContext.Update();
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
return true;
if (_verifyingList.Count >= _verifyMaxNum)
return false;
for (int i = _waitingList.Count - 1; i >= 0; i--)
{
if (_verifyingList.Count >= _verifyMaxNum)
break;
var verifyIno = _waitingList[i];
if (VerifyFileWithThread(verifyIno))
{
_waitingList.RemoveAt(i);
_verifyingList.Add(verifyIno);
}
else
{
YooLogger.Warning("The thread pool is failed queued.");
break;
}
}
return false;
}
public override float GetVerifierProgress()
{
if (_verifyTotalCount == 0)
return 1f;
return (float)(VerifySuccessList.Count + VerifyFailList.Count) / _verifyTotalCount;
}
private bool VerifyFileWithThread(VerifyInfo verifyInfo)
{
return ThreadPool.QueueUserWorkItem(new WaitCallback(VerifyInThread), verifyInfo);
}
private void VerifyInThread(object infoObj)
{
VerifyInfo verifyInfo = (VerifyInfo)infoObj;
verifyInfo.Result = CacheSystem.VerifyBundle(verifyInfo.VerifyBundle, CacheSystem.InitVerifyLevel);
_syncContext.Post(VerifyCallback, verifyInfo);
}
private void VerifyCallback(object obj)
{
VerifyInfo verifyIno = (VerifyInfo)obj;
if (verifyIno.Result == EVerifyResult.Succeed)
{
VerifySuccessList.Add(verifyIno);
CacheSystem.CacheBundle(verifyIno.VerifyBundle);
}
else
{
VerifyFailList.Add(verifyIno);
// NOTE不期望删除断点续传的资源文件
/*
if (File.Exists(patchBundle.CachedBundleFilePath))
File.Delete(patchBundle.CachedBundleFilePath);
*/
}
_verifyingList.Remove(verifyIno);
}
}
/// <summary>
/// 本地缓存文件验证器(非线程版)
/// </summary>
internal class CacheVerifierWithoutThread : CacheVerifier
{
private readonly List<VerifyInfo> _waitingList = new List<VerifyInfo>(1000);
private readonly List<VerifyInfo> _verifyingList = new List<VerifyInfo>(100);
private int _verifyMaxNum;
private int _verifyTotalCount;
public override void InitVerifier(List<VerifyInfo> verifyInfos)
{
_waitingList.AddRange(verifyInfos);
VerifySuccessList = new List<VerifyInfo>(verifyInfos.Count);
VerifyFailList = new List<VerifyInfo>(verifyInfos.Count);
// 设置同时验证的最大数
_verifyMaxNum = 32;
_verifyTotalCount = _waitingList.Count;
}
public override bool UpdateVerifier()
{
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
return true;
for (int i = _waitingList.Count - 1; i >= 0; i--)
{
if (_verifyingList.Count >= _verifyMaxNum)
break;
var verifyIno = _waitingList[i];
VerifyFileWithoutThread(verifyIno);
_waitingList.RemoveAt(i);
_verifyingList.Add(verifyIno);
}
_verifyingList.Clear();
return false;
}
public override float GetVerifierProgress()
{
if (_verifyTotalCount == 0)
return 1f;
return (float)(VerifySuccessList.Count + VerifyFailList.Count) / _verifyTotalCount;
}
private void VerifyFileWithoutThread(VerifyInfo verifyIno)
{
var verifyResult = CacheSystem.VerifyAndCacheBundle(verifyIno.VerifyBundle, CacheSystem.InitVerifyLevel);
if (verifyResult == EVerifyResult.Succeed)
{
VerifySuccessList.Add(verifyIno);
}
else
{
VerifyFailList.Add(verifyIno);
// NOTE不期望删除断点续传的资源文件
/*
if (File.Exists(patchBundle.CachedBundleFilePath))
File.Delete(patchBundle.CachedBundleFilePath);
*/
}
}
}
}

View File

@@ -1,247 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Threading;
namespace YooAsset
{
/// <summary>
/// 本地缓存文件验证器
/// </summary>
internal abstract class PatchCacheVerifier
{
public abstract bool InitVerifier(HostPlayModeImpl impl, bool weaklyUpdate);
public abstract bool UpdateVerifier();
public abstract float GetVerifierProgress();
public int VerifySuccessCount { protected set; get; } = 0;
public int VerifyFailCount { protected set; get; } = 0;
}
/// <summary>
/// 本地缓存文件验证器(线程版)
/// </summary>
internal class PatchCacheVerifierWithThread : PatchCacheVerifier
{
private class ThreadInfo
{
public EVerifyResult Result;
public string FilePath { private set; get; }
public PatchBundle Bundle { private set; get; }
public ThreadInfo(string filePath, PatchBundle bundle)
{
FilePath = filePath;
Bundle = bundle;
}
}
private readonly ThreadSyncContext _syncContext = new ThreadSyncContext();
private readonly List<PatchBundle> _waitingList = new List<PatchBundle>(1000);
private readonly List<PatchBundle> _verifyingList = new List<PatchBundle>(100);
private int _verifyMaxNum;
private int _verifyTotalCount;
public override bool InitVerifier(HostPlayModeImpl impl, bool weaklyUpdate)
{
// 遍历所有文件然后验证并缓存合法文件
foreach (var patchBundle in impl.LocalPatchManifest.BundleList)
{
// 忽略缓存文件
if (CacheSystem.IsCached(patchBundle))
continue;
// 忽略APP资源
if (impl.IsBuildinPatchBundle(patchBundle))
continue;
// 注意:在弱联网模式下,我们需要验证指定资源版本的所有资源完整性
if (weaklyUpdate)
{
string filePath = patchBundle.CachedFilePath;
if (File.Exists(filePath))
_waitingList.Add(patchBundle);
else
return false;
}
else
{
string filePath = patchBundle.CachedFilePath;
if (File.Exists(filePath))
_waitingList.Add(patchBundle);
}
}
// 设置同时验证的最大数
ThreadPool.GetMaxThreads(out int workerThreads, out int ioThreads);
YooLogger.Log($"Work threads : {workerThreads}, IO threads : {ioThreads}");
_verifyMaxNum = Math.Min(workerThreads, ioThreads);
_verifyTotalCount = _waitingList.Count;
if (_verifyMaxNum < 1)
_verifyMaxNum = 1;
return true;
}
public override bool UpdateVerifier()
{
_syncContext.Update();
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
return true;
if (_verifyingList.Count >= _verifyMaxNum)
return false;
for (int i = _waitingList.Count - 1; i >= 0; i--)
{
if (_verifyingList.Count >= _verifyMaxNum)
break;
var patchBundle = _waitingList[i];
if (VerifyFile(patchBundle))
{
_waitingList.RemoveAt(i);
_verifyingList.Add(patchBundle);
}
else
{
YooLogger.Warning("The thread pool is failed queued.");
break;
}
}
return false;
}
public override float GetVerifierProgress()
{
if (_verifyTotalCount == 0)
return 1f;
return (float)(VerifySuccessCount + VerifyFailCount) / _verifyTotalCount;
}
private bool VerifyFile(PatchBundle patchBundle)
{
string filePath = patchBundle.CachedFilePath;
ThreadInfo info = new ThreadInfo(filePath, patchBundle);
return ThreadPool.QueueUserWorkItem(new WaitCallback(VerifyInThread), info);
}
private void VerifyInThread(object infoObj)
{
ThreadInfo info = (ThreadInfo)infoObj;
info.Result = CacheSystem.VerifyBundle(info.Bundle, CacheSystem.InitVerifyLevel);
_syncContext.Post(VerifyCallback, info);
}
private void VerifyCallback(object obj)
{
ThreadInfo info = (ThreadInfo)obj;
if (info.Result == EVerifyResult.Succeed)
{
VerifySuccessCount++;
CacheSystem.CacheBundle(info.Bundle);
}
else
{
VerifyFailCount++;
YooLogger.Warning($"Failed to verify file : {info.Bundle.CachedFilePath}");
// NOTE不期望删除断点续传的资源文件
/*
if (File.Exists(patchBundle.CachedBundleFilePath))
File.Delete(patchBundle.CachedBundleFilePath);
*/
}
_verifyingList.Remove(info.Bundle);
}
}
/// <summary>
/// 本地缓存文件验证器(非线程版)
/// </summary>
internal class PatchCacheVerifierWithoutThread : PatchCacheVerifier
{
private readonly List<PatchBundle> _waitingList = new List<PatchBundle>(1000);
private readonly List<PatchBundle> _verifyingList = new List<PatchBundle>(100);
private int _verifyMaxNum;
private int _verifyTotalCount;
public override bool InitVerifier(HostPlayModeImpl impl, bool weaklyUpdate)
{
// 遍历所有文件然后验证并缓存合法文件
foreach (var patchBundle in impl.LocalPatchManifest.BundleList)
{
// 忽略缓存文件
if (CacheSystem.IsCached(patchBundle))
continue;
// 忽略APP资源
if (impl.IsBuildinPatchBundle(patchBundle))
continue;
// 注意:在弱联网模式下,我们需要验证指定资源版本的所有资源完整性
if (weaklyUpdate)
{
string filePath = patchBundle.CachedFilePath;
if (File.Exists(filePath))
_waitingList.Add(patchBundle);
else
return false;
}
else
{
string filePath = patchBundle.CachedFilePath;
if (File.Exists(filePath))
_waitingList.Add(patchBundle);
}
}
// 设置同时验证的最大数
_verifyMaxNum = 32;
_verifyTotalCount = _waitingList.Count;
return true;
}
public override bool UpdateVerifier()
{
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
return true;
for (int i = _waitingList.Count - 1; i >= 0; i--)
{
if (_verifyingList.Count >= _verifyMaxNum)
break;
var patchBundle = _waitingList[i];
VerifyFile(patchBundle);
_waitingList.RemoveAt(i);
_verifyingList.Add(patchBundle);
}
_verifyingList.Clear();
return false;
}
public override float GetVerifierProgress()
{
if (_verifyTotalCount == 0)
return 1f;
return (float)(VerifySuccessCount + VerifyFailCount) / _verifyTotalCount;
}
private void VerifyFile(PatchBundle patchBundle)
{
var verifyResult = CacheSystem.VerifyAndCacheBundle(patchBundle, CacheSystem.InitVerifyLevel);
if (verifyResult == EVerifyResult.Succeed)
{
VerifySuccessCount++;
}
else
{
VerifyFailCount++;
YooLogger.Warning($"Failed to verify file : {patchBundle.CachedFilePath}");
// NOTE不期望删除断点续传的资源文件
/*
if (File.Exists(patchBundle.CachedBundleFilePath))
File.Delete(patchBundle.CachedBundleFilePath);
*/
}
}
}
}

View File

@@ -0,0 +1,33 @@

namespace YooAsset
{
internal class VerifyInfo
{
/// <summary>
/// 验证的资源文件是否为内置资源
/// </summary>
public bool IsBuildinFile { private set; get; }
/// <summary>
/// 验证的资源包实例
/// </summary>
public PatchBundle VerifyBundle { private set; get; }
/// <summary>
/// 验证的文件路径
/// </summary>
public string VerifyFilePath { private set; get; }
/// <summary>
/// 验证结果
/// </summary>
public EVerifyResult Result;
public VerifyInfo(bool isBuildinFile, PatchBundle verifyBundle)
{
IsBuildinFile = isBuildinFile;
VerifyBundle = verifyBundle;
VerifyFilePath = verifyBundle.CachedFilePath;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a6296859f09655c4191594304ddf378f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,23 +0,0 @@
using System;
namespace YooAsset
{
[Serializable]
internal class DebugBundleInfo
{
/// <summary>
/// 资源包名称
/// </summary>
public string BundleName;
/// <summary>
/// 引用计数
/// </summary>
public int RefCount;
/// <summary>
/// 加载状态
/// </summary>
public int Status;
}
}

View File

@@ -0,0 +1,39 @@
using System;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset
{
[Serializable]
internal class DebugBundleInfo : IComparer<DebugBundleInfo>, IComparable<DebugBundleInfo>
{
/// <summary>
/// 包裹名
/// </summary>
public string PackageName { set; get; }
/// <summary>
/// 资源包名称
/// </summary>
public string BundleName;
/// <summary>
/// 引用计数
/// </summary>
public int RefCount;
/// <summary>
/// 加载状态
/// </summary>
public int Status;
public int CompareTo(DebugBundleInfo other)
{
return Compare(this, other);
}
public int Compare(DebugBundleInfo a, DebugBundleInfo b)
{
return string.CompareOrdinal(a.BundleName, b.BundleName);
}
}
}

View File

@@ -0,0 +1,21 @@
using System;
using System.Text;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset
{
[Serializable]
internal class DebugPackageData
{
/// <summary>
/// 包裹名称
/// </summary>
public string PackageName;
/// <summary>
/// 调试数据列表
/// </summary>
public List<DebugProviderInfo> ProviderInfos = new List<DebugProviderInfo>(1000);
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 583d0c3e5520c6748b2aeacd209cf8b6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -8,9 +8,9 @@ namespace YooAsset
internal class DebugProviderInfo : IComparer<DebugProviderInfo>, IComparable<DebugProviderInfo>
{
/// <summary>
/// 所属的资源包裹
/// 包裹
/// </summary>
public string PackageName;
public string PackageName { set; get; }
/// <summary>
/// 资源对象路径
@@ -27,6 +27,11 @@ namespace YooAsset
/// </summary>
public string SpawnTime;
/// <summary>
/// 加载耗时(单位:毫秒)
/// </summary>
public long LoadingTime;
/// <summary>
/// 引用计数
/// </summary>

View File

@@ -12,17 +12,21 @@ namespace YooAsset
[Serializable]
internal class DebugReport
{
public List<DebugProviderInfo> ProviderInfos = new List<DebugProviderInfo>(1000);
/// <summary>
/// 游戏帧
/// </summary>
public int FrameCount;
/// <summary>
/// 调试的包裹数据列表
/// </summary>
public List<DebugPackageData> PackageDatas = new List<DebugPackageData>(10);
/// <summary>
/// 序列化
/// </summary>
public static byte[] Serialize(DebugReport debugReport)
public static byte[] Serialize(DebugReport debugReport)
{
return Encoding.UTF8.GetBytes(JsonUtility.ToJson(debugReport));
}

View File

@@ -2,6 +2,7 @@
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.Networking;
namespace YooAsset
{
@@ -15,11 +16,22 @@ namespace YooAsset
private static readonly Dictionary<string, DownloaderBase> _downloaderDic = new Dictionary<string, DownloaderBase>();
private static readonly List<string> _removeList = new List<string>(100);
/// <summary>
/// 启用断点续传的文件大小
/// 自定义的证书认证实例
/// </summary>
public static CertificateHandler CertificateHandlerInstance;
/// <summary>
/// 启用断点续传功能文件的最小字节数
/// </summary>
public static int BreakpointResumeFileSize { set; get; } = int.MaxValue;
/// <summary>
/// 下载失败后清理文件的HTTP错误码
/// </summary>
public static List<long> ClearFileResponseCodes { set; get; }
/// <summary>
/// 更新所有下载器
/// </summary>

View File

@@ -8,7 +8,7 @@ namespace YooAsset
/// <summary>
/// 支持Unity2018版本的断点续传下载器
/// </summary>
public class DownloadHandlerFileRange : DownloadHandlerScript
internal class DownloadHandlerFileRange : DownloadHandlerScript
{
private string _fileSavePath;
private long _fileTotalSize;

View File

@@ -24,6 +24,7 @@ namespace YooAsset
protected string _requestURL;
protected string _lastError = string.Empty;
protected long _lastCode = 0;
protected float _downloadProgress = 0f;
protected ulong _downloadedBytes = 0;
@@ -119,7 +120,7 @@ namespace YooAsset
/// </summary>
public string GetLastError()
{
return $"Failed to download : {_requestURL} Error : {_lastError}";
return $"Failed to download : {_requestURL} Error : {_lastError} Code : {_lastCode}";
}
}
}

View File

@@ -15,6 +15,7 @@ namespace YooAsset
// 重置变量
private bool _isAbort = false;
private ulong _fileOriginLength;
private ulong _latestDownloadBytes;
private float _latestDownloadRealtime;
private float _tryAgainTimer;
@@ -60,6 +61,7 @@ namespace YooAsset
_downloadProgress = 0f;
_downloadedBytes = 0;
_isAbort = false;
_fileOriginLength = 0;
_latestDownloadBytes = 0;
_latestDownloadRealtime = Time.realtimeSinceStartup;
_tryAgainTimer = 0f;
@@ -72,6 +74,8 @@ namespace YooAsset
{
FileInfo fileInfo = new FileInfo(fileSavePath);
fileLength = fileInfo.Length;
_fileOriginLength = (ulong)fileLength;
_downloadedBytes = _fileOriginLength;
}
_requestURL = GetRequestURL();
@@ -85,6 +89,12 @@ namespace YooAsset
_downloadHandle = handler;
#endif
if (DownloadSystem.CertificateHandlerInstance != null)
{
_webRequest.certificateHandler = DownloadSystem.CertificateHandlerInstance;
_webRequest.disposeCertificateHandlerOnDispose = false;
}
_webRequest.downloadHandler = handler;
_webRequest.disposeDownloadHandlerOnDispose = true;
if (fileLength > 0)
@@ -109,7 +119,7 @@ namespace YooAsset
if (_steps == ESteps.CheckDownload)
{
_downloadProgress = _webRequest.downloadProgress;
_downloadedBytes = _webRequest.downloadedBytes;
_downloadedBytes = _fileOriginLength + _webRequest.downloadedBytes;
if (_webRequest.isDone == false)
{
CheckTimeout();
@@ -124,12 +134,14 @@ namespace YooAsset
{
hasError = true;
_lastError = _webRequest.error;
_lastCode = _webRequest.responseCode;
}
#else
if (_webRequest.isNetworkError || _webRequest.isHttpError)
{
hasError = true;
_lastError = _webRequest.error;
_lastCode = _webRequest.responseCode;
}
#endif
@@ -141,6 +153,7 @@ namespace YooAsset
{
hasError = true;
_lastError = $"Verify bundle content failed : {_bundleInfo.Bundle.FileName}";
_lastCode = _webRequest.responseCode;
// 验证失败后删除文件
string cacheFilePath = _bundleInfo.Bundle.CachedFilePath;
@@ -152,13 +165,26 @@ namespace YooAsset
// 如果下载失败
if (hasError)
{
// 注意:非断点续传下载失败后删除文件
// 注意:非断点续传下载失败后删除文件
if (_breakResume == false)
{
string cacheFilePath = _bundleInfo.Bundle.CachedFilePath;
if (File.Exists(cacheFilePath))
File.Delete(cacheFilePath);
}
else
{
// 注意:下载断点续传文件发生特殊错误码之后删除文件
if (DownloadSystem.ClearFileResponseCodes != null)
{
if (DownloadSystem.ClearFileResponseCodes.Contains(_webRequest.responseCode))
{
string cacheFilePath = _bundleInfo.Bundle.CachedFilePath;
if (File.Exists(cacheFilePath))
File.Delete(cacheFilePath);
}
}
}
// 失败后重新尝试
if (_failedTryAgain > 0)
@@ -175,6 +201,7 @@ namespace YooAsset
else
{
_lastError = string.Empty;
_lastCode = 0;
_steps = ESteps.Succeed;
}
@@ -200,6 +227,7 @@ namespace YooAsset
{
_steps = ESteps.Failed;
_lastError = "user abort";
_lastCode = 0;
DisposeWebRequest();
}
}
@@ -226,7 +254,7 @@ namespace YooAsset
}
private void DisposeWebRequest()
{
if(_downloadHandle != null)
if (_downloadHandle != null)
{
_downloadHandle.Cleanup();
_downloadHandle = null;

View File

@@ -1,288 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Security;
using System.Threading;
namespace YooAsset
{
/*
internal sealed class HttpDownloader : DownloaderBase
{
/// <summary>
/// 多线程下载器
/// </summary>
private class ThreadDownloader
{
private const int BufferSize = 1042 * 4;
private Thread _thread;
private bool _running = true;
private string _url;
private string _savePath;
private long _fileSize;
private int _timeout;
/// <summary>
/// 下载是否结束
/// </summary>
public bool IsDone = false;
/// <summary>
/// 错误日志
/// </summary>
public string Error = string.Empty;
/// <summary>
/// 下载进度
/// </summary>
public float DownloadProgress = 0f;
/// <summary>
/// 已经下载的总字节数
/// </summary>
public ulong DownloadedBytes = 0;
/// <summary>
/// 开始下载
/// </summary>
public void Run(string url, string savePath, long fileSize, int timeout)
{
_url = url;
_savePath = savePath;
_fileSize = fileSize;
_timeout = timeout;
_thread = new Thread(ThreadRun);
_thread.IsBackground = true;
_thread.Start();
}
/// <summary>
/// 中断下载线程
/// </summary>
public void Abort()
{
_running = false;
}
/// <summary>
/// 下载结果
/// </summary>
public bool HasError()
{
if (string.IsNullOrEmpty(Error))
return false;
else
return true;
}
private void ThreadRun()
{
long fileTotalSize = _fileSize;
FileStream fileStream = null;
HttpWebResponse webResponse = null;
Stream responseStream = null;
try
{
// 创建文件流
fileStream = new FileStream(_savePath, FileMode.OpenOrCreate, FileAccess.Write);
long fileLength = fileStream.Length;
// 创建HTTP下载请求
HttpWebRequest webRequest = WebRequest.Create(_url) as HttpWebRequest;
webRequest.Timeout = _timeout * 1000;
webRequest.ProtocolVersion = HttpVersion.Version10;
if (fileLength > 0)
{
// 注意:设置远端请求文件的起始位置
webRequest.AddRange(fileLength);
// 注意:设置本地文件流的起始位置
fileStream.Seek(fileLength, SeekOrigin.Begin);
}
// 读取下载数据并保存到文件
webResponse = webRequest.GetResponse() as HttpWebResponse;
responseStream = webResponse.GetResponseStream();
byte[] buffer = new byte[BufferSize];
while (_running)
{
int length = responseStream.Read(buffer, 0, buffer.Length);
if (length <= 0)
break;
fileStream.Write(buffer, 0, length);
// 计算下载进度
// 注意:原子操作保证数据安全
fileLength += length;
float progress = fileLength / fileTotalSize;
DownloadProgress = progress;
DownloadedBytes = (ulong)fileLength;
}
}
catch (Exception e)
{
Error = e.Message;
}
finally
{
if (responseStream != null)
{
responseStream.Close();
responseStream.Dispose();
}
if (webResponse != null)
{
webResponse.Close();
webResponse.Dispose();
}
if (fileStream != null)
{
fileStream.Flush();
fileStream.Close();
}
IsDone = true;
}
}
}
private ThreadDownloader _threadDownloader;
private float _tryAgainTimer;
public HttpDownloader(BundleInfo bundleInfo) : base(bundleInfo)
{
}
public override void Update()
{
if (_steps == ESteps.None)
return;
if (IsDone())
return;
// 检测本地文件
if (_steps == ESteps.CheckLocalFile)
{
var verifyResult = CacheSystem.VerifyAndCacheBundle(_bundleInfo.Bundle, EVerifyLevel.High);
if (verifyResult == EVerifyResult.Succeed)
{
_steps = ESteps.Succeed;
}
else
{
if (verifyResult == EVerifyResult.FileOverflow)
{
string cacheFilePath = _bundleInfo.Bundle.CachedFilePath;
if (File.Exists(cacheFilePath))
File.Delete(cacheFilePath);
}
_steps = ESteps.CreateDownload;
}
}
// 创建下载器
if (_steps == ESteps.CreateDownload)
{
// 重置变量
_downloadProgress = 0f;
_downloadedBytes = 0;
_tryAgainTimer = 0f;
_requestURL = GetRequestURL();
_threadDownloader = new ThreadDownloader();
_threadDownloader.Run(_requestURL, _bundleInfo.Bundle.CachedFilePath, _bundleInfo.Bundle.FileSize, _timeout);
_steps = ESteps.CheckDownload;
}
// 检测下载结果
if (_steps == ESteps.CheckDownload)
{
_downloadProgress = _threadDownloader.DownloadProgress;
_downloadedBytes = _threadDownloader.DownloadedBytes;
if (_threadDownloader.IsDone == false)
return;
bool hasError = false;
// 检查下载错误
if (_threadDownloader.HasError())
{
hasError = true;
_lastError = _threadDownloader.Error;
}
// 检查文件完整性
if (hasError == false)
{
var verifyResult = CacheSystem.VerifyAndCacheBundle(_bundleInfo.Bundle, EVerifyLevel.High);
if (verifyResult != EVerifyResult.Succeed)
{
hasError = true;
_lastError = $"Verify bundle content failed : {_bundleInfo.Bundle.FileName}";
// 验证失败后删除文件
string cacheFilePath = _bundleInfo.Bundle.CachedFilePath;
if (File.Exists(cacheFilePath))
File.Delete(cacheFilePath);
}
}
// 如果下载失败
if (hasError)
{
// 失败后重新尝试
if (_failedTryAgain > 0)
{
ReportWarning();
_steps = ESteps.TryAgain;
}
else
{
ReportError();
_steps = ESteps.Failed;
}
}
else
{
_lastError = string.Empty;
_steps = ESteps.Succeed;
}
}
// 重新尝试下载
if (_steps == ESteps.TryAgain)
{
_tryAgainTimer += UnityEngine.Time.unscaledDeltaTime;
if (_tryAgainTimer > 1f)
{
_failedTryAgain--;
_steps = ESteps.CreateDownload;
YooLogger.Warning($"Try again download : {_requestURL}");
}
}
}
public override void Abort()
{
if (IsDone() == false)
{
_steps = ESteps.Failed;
_lastError = "user abort";
if (_threadDownloader != null)
{
_threadDownloader.Abort();
_threadDownloader = null;
}
}
}
}
*/
}

View File

@@ -1,5 +1,4 @@
using UnityEngine;

namespace YooAsset
{
/// <summary>
@@ -9,7 +8,6 @@ namespace YooAsset
{
/// <summary>
/// 编辑器下的模拟模式
/// 注意:在初始化的时候自动构建真机模拟环境。
/// </summary>
EditorSimulateMode,
@@ -35,11 +33,6 @@ namespace YooAsset
/// </summary>
public bool LocationToLower = false;
/// <summary>
/// 资源定位服务接口
/// </summary>
public ILocationServices LocationServices = null;
/// <summary>
/// 文件解密服务接口
/// </summary>

View File

@@ -81,6 +81,14 @@ namespace YooAsset
_taskCompletionSource.TrySetResult(null);
}
/// <summary>
/// 清空完成回调
/// </summary>
protected void ClearCompletedCallback()
{
_callback = null;
}
#region
bool IEnumerator.MoveNext()
{

View File

@@ -1,7 +1,7 @@

namespace YooAsset
{
public class GameAsyncOperation : AsyncOperationBase
public abstract class GameAsyncOperation : AsyncOperationBase
{
internal override void Start()
{
@@ -12,7 +12,22 @@ namespace YooAsset
OnUpdate();
}
protected virtual void OnStart() { }
protected virtual void OnUpdate() { }
/// <summary>
/// 异步操作开始
/// </summary>
protected abstract void OnStart();
/// <summary>
/// 异步操作更新
/// </summary>
protected abstract void OnUpdate();
/// <summary>
/// 异步操作系统是否繁忙
/// </summary>
protected bool IsBusy()
{
return OperationSystem.IsBusy;
}
}
}

View File

@@ -0,0 +1,112 @@
using System.Collections;
using System.Collections.Generic;
using System.IO;
namespace YooAsset
{
/// <summary>
/// 清理未使用的缓存资源操作类
/// </summary>
public sealed class ClearUnusedCacheFilesOperation : AsyncOperationBase
{
private enum ESteps
{
None,
GetUnusedCacheFiles,
ClearUnusedCacheFiles,
Done,
}
private readonly List<AssetsPackage> _packages;
private ESteps _steps = ESteps.None;
private List<string> _unusedCacheFilePaths;
private int _unusedFileTotalCount = 0;
internal ClearUnusedCacheFilesOperation(List<AssetsPackage> packages)
{
_packages = packages;
}
internal override void Start()
{
_steps = ESteps.GetUnusedCacheFiles;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.GetUnusedCacheFiles)
{
_unusedCacheFilePaths = GetUnusedCacheFilePaths();
_unusedFileTotalCount = _unusedCacheFilePaths.Count;
YooLogger.Log($"Found unused cache file count : {_unusedFileTotalCount}");
_steps = ESteps.ClearUnusedCacheFiles;
}
if (_steps == ESteps.ClearUnusedCacheFiles)
{
for (int i = _unusedCacheFilePaths.Count - 1; i >= 0; i--)
{
string filePath = _unusedCacheFilePaths[i];
if (File.Exists(filePath))
{
try
{
File.Delete(filePath);
YooLogger.Log($"Delete unused cache file : {filePath}");
}
catch (System.Exception e)
{
YooLogger.Warning($"Failed delete cache file : {filePath} Exception : {e}");
}
}
_unusedCacheFilePaths.RemoveAt(i);
if (OperationSystem.IsBusy)
break;
}
if (_unusedFileTotalCount == 0)
Progress = 1.0f;
else
Progress = 1.0f - (_unusedCacheFilePaths.Count / _unusedFileTotalCount);
if (_unusedCacheFilePaths.Count == 0)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
}
/// <summary>
/// 获取未被使用的缓存文件路径集合
/// </summary>
private List<string> GetUnusedCacheFilePaths()
{
string cacheFolderPath = SandboxHelper.GetCacheFolderPath();
if (Directory.Exists(cacheFolderPath) == false)
return new List<string>();
// 获取所有缓存文件
DirectoryInfo directoryInfo = new DirectoryInfo(cacheFolderPath);
FileInfo[] fileInfos = directoryInfo.GetFiles();
List<string> result = new List<string>(fileInfos.Length);
foreach (FileInfo fileInfo in fileInfos)
{
bool used = false;
foreach (var package in _packages)
{
if (package.IsIncludeBundleFile(fileInfo.Name))
{
used = true;
break;
}
}
if (used == false)
result.Add(fileInfo.FullName);
}
return result;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 5d188c50fd00bf941b2eeebb374dc0d1
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -22,6 +22,7 @@ namespace YooAsset
private readonly int _downloadingMaxNumber;
private readonly int _failedTryAgain;
private readonly int _timeout;
private readonly List<BundleInfo> _downloadList;
private readonly List<DownloaderBase> _downloaders = new List<DownloaderBase>(MAX_LOADER_COUNT);
private readonly List<DownloaderBase> _removeList = new List<DownloaderBase>(MAX_LOADER_COUNT);
@@ -75,11 +76,12 @@ namespace YooAsset
public OnStartDownloadFile OnStartDownloadFileCallback { set; get; }
internal DownloaderOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain)
internal DownloaderOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain, int timeout)
{
_downloadList = downloadList;
_downloadingMaxNumber = UnityEngine.Mathf.Clamp(downloadingMaxNumber, 1, MAX_LOADER_COUNT); ;
_failedTryAgain = failedTryAgain;
_timeout = timeout;
if (downloadList != null)
{
@@ -167,7 +169,7 @@ namespace YooAsset
{
int index = _downloadList.Count - 1;
var bundleInfo = _downloadList[index];
var operation = DownloadSystem.BeginDownload(bundleInfo, _failedTryAgain);
var operation = DownloadSystem.BeginDownload(bundleInfo, _failedTryAgain, _timeout);
_downloaders.Add(operation);
_downloadList.RemoveAt(index);
OnStartDownloadFileCallback?.Invoke(bundleInfo.Bundle.BundleName, bundleInfo.Bundle.FileSize);
@@ -228,22 +230,22 @@ namespace YooAsset
public sealed class PackageDownloaderOperation : DownloaderOperation
{
internal PackageDownloaderOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain)
: base(downloadList, downloadingMaxNumber, failedTryAgain)
internal PackageDownloaderOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain, int timeout)
: base(downloadList, downloadingMaxNumber, failedTryAgain, timeout)
{
}
}
public sealed class PatchDownloaderOperation : DownloaderOperation
{
internal PatchDownloaderOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain)
: base(downloadList, downloadingMaxNumber, failedTryAgain)
internal PatchDownloaderOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain, int timeout)
: base(downloadList, downloadingMaxNumber, failedTryAgain, timeout)
{
}
}
public sealed class PatchUnpackerOperation : DownloaderOperation
{
internal PatchUnpackerOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain)
: base(downloadList, downloadingMaxNumber, failedTryAgain)
internal PatchUnpackerOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain, int timeout)
: base(downloadList, downloadingMaxNumber, failedTryAgain, timeout)
{
}
}

View File

@@ -67,46 +67,99 @@ namespace YooAsset
private enum ESteps
{
None,
Update,
QueryPackageVersion,
LoadAppManifest,
InitVerifyingCache,
UpdateVerifyingCache,
Done,
}
private readonly OfflinePlayModeImpl _impl;
private readonly string _packageName;
private readonly CacheVerifier _patchCacheVerifier;
private readonly AppPackageVersionQuerier _appPackageVersionQuerier;
private AppManifestLoader _appManifestLoader;
private ESteps _steps = ESteps.None;
private float _verifyTime;
internal OfflinePlayModeInitializationOperation(OfflinePlayModeImpl impl, string buildinPackageName)
internal OfflinePlayModeInitializationOperation(OfflinePlayModeImpl impl, string packageName)
{
_impl = impl;
_appManifestLoader = new AppManifestLoader(buildinPackageName);
_packageName = packageName;
_appPackageVersionQuerier = new AppPackageVersionQuerier(packageName);
#if UNITY_WEBGL
_patchCacheVerifier = new CacheVerifierWithoutThread();
#else
_patchCacheVerifier = new CacheVerifierWithThread();
#endif
}
internal override void Start()
{
_steps = ESteps.Update;
_steps = ESteps.QueryPackageVersion;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.Update)
if (_steps == ESteps.QueryPackageVersion)
{
_appManifestLoader.Update();
Progress = _appManifestLoader.Progress();
if (_appManifestLoader.IsDone() == false)
_appPackageVersionQuerier.Update();
if (_appPackageVersionQuerier.IsDone == false)
return;
if (_appManifestLoader.Result == null)
string error = _appPackageVersionQuerier.Error;
if (string.IsNullOrEmpty(error) == false)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = error;
}
else
{
_appManifestLoader = new AppManifestLoader(_packageName, _appPackageVersionQuerier.Version);
_steps = ESteps.LoadAppManifest;
}
}
if (_steps == ESteps.LoadAppManifest)
{
_appManifestLoader.Update();
Progress = _appManifestLoader.Progress;
if (_appManifestLoader.IsDone == false)
return;
if (_appManifestLoader.Manifest == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _appManifestLoader.Error;
}
else
{
_steps = ESteps.InitVerifyingCache;
_impl.SetAppPatchManifest(_appManifestLoader.Manifest);
}
}
if (_steps == ESteps.InitVerifyingCache)
{
var verifyInfos = _impl.GetVerifyInfoList();
_patchCacheVerifier.InitVerifier(verifyInfos);
_verifyTime = UnityEngine.Time.realtimeSinceStartup;
_steps = ESteps.UpdateVerifyingCache;
}
if (_steps == ESteps.UpdateVerifyingCache)
{
Progress = _patchCacheVerifier.GetVerifierProgress();
if (_patchCacheVerifier.UpdateVerifier())
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
_impl.SetAppPatchManifest(_appManifestLoader.Result);
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
YooLogger.Log($"Verify result : Success {_patchCacheVerifier.VerifySuccessList.Count}, Fail {_patchCacheVerifier.VerifyFailList.Count}, Elapsed time {costTime} seconds");
}
}
}
@@ -117,75 +170,170 @@ namespace YooAsset
/// </summary>
internal sealed class HostPlayModeInitializationOperation : InitializationOperation
{
internal HostPlayModeInitializationOperation()
private enum ESteps
{
None,
QueryPackageVersion,
LoadAppManifest,
CopyAppManifest,
InitVerifyingCache,
UpdateVerifyingCache,
Done,
}
private readonly HostPlayModeImpl _impl;
private readonly string _packageName;
private readonly CacheVerifier _patchCacheVerifier;
private readonly AppPackageVersionQuerier _appPackageVersionQuerier;
private AppManifestCopyer _appManifestCopyer;
private AppManifestLoader _appManifestLoader;
private ESteps _steps = ESteps.None;
private float _verifyTime;
internal HostPlayModeInitializationOperation(HostPlayModeImpl impl, string packageName)
{
_impl = impl;
_packageName = packageName;
_appPackageVersionQuerier = new AppPackageVersionQuerier(packageName);
#if UNITY_WEBGL
_patchCacheVerifier = new CacheVerifierWithoutThread();
#else
_patchCacheVerifier = new CacheVerifierWithThread();
#endif
}
internal override void Start()
{
Status = EOperationStatus.Succeed;
_steps = ESteps.QueryPackageVersion;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.QueryPackageVersion)
{
_appPackageVersionQuerier.Update();
if (_appPackageVersionQuerier.IsDone == false)
return;
// 注意为了兼容MOD模式初始化动态新增的包裹的时候如果内置清单不存在也不需要报错
string error = _appPackageVersionQuerier.Error;
if (string.IsNullOrEmpty(error) == false)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_appManifestCopyer = new AppManifestCopyer(_packageName, _appPackageVersionQuerier.Version);
_appManifestLoader = new AppManifestLoader(_packageName, _appPackageVersionQuerier.Version);
_steps = ESteps.CopyAppManifest;
}
}
if (_steps == ESteps.CopyAppManifest)
{
_appManifestCopyer.Update();
Progress = _appManifestCopyer.Progress;
if (_appManifestCopyer.IsDone == false)
return;
string error = _appManifestCopyer.Error;
if(string.IsNullOrEmpty(error) == false)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = error;
}
else
{
_steps = ESteps.LoadAppManifest;
}
}
if (_steps == ESteps.LoadAppManifest)
{
_appManifestLoader.Update();
Progress = _appManifestLoader.Progress;
if (_appManifestLoader.IsDone == false)
return;
if (_appManifestLoader.Manifest == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _appManifestLoader.Error;
}
else
{
_steps = ESteps.InitVerifyingCache;
_impl.SetLocalPatchManifest(_appManifestLoader.Manifest);
}
}
if (_steps == ESteps.InitVerifyingCache)
{
var verifyInfos = _impl.GetVerifyInfoList(false);
_patchCacheVerifier.InitVerifier(verifyInfos);
_verifyTime = UnityEngine.Time.realtimeSinceStartup;
_steps = ESteps.UpdateVerifyingCache;
}
if (_steps == ESteps.UpdateVerifyingCache)
{
Progress = _patchCacheVerifier.GetVerifierProgress();
if (_patchCacheVerifier.UpdateVerifier())
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
YooLogger.Log($"Verify result : Success {_patchCacheVerifier.VerifySuccessList.Count}, Fail {_patchCacheVerifier.VerifyFailList.Count}, Elapsed time {costTime} seconds");
}
}
}
}
/// <summary>
/// 内置补丁清单加载器
/// </summary>
internal class AppManifestLoader
// 内置补丁清单版本查询器
internal class AppPackageVersionQuerier
{
private enum ESteps
{
LoadStaticVersion,
CheckStaticVersion,
LoadAppManifest,
CheckAppManifest,
Done,
}
private string _buildinPackageName;
private readonly string _buildinPackageName;
private ESteps _steps = ESteps.LoadStaticVersion;
private UnityWebDataRequester _downloader1;
private UnityWebDataRequester _downloader2;
private UnityWebDataRequester _downloader;
/// <summary>
/// 内置包裹版本
/// </summary>
public string Version { private set; get; }
/// <summary>
/// 错误日志
/// </summary>
public string Error { private set; get; }
/// <summary>
/// 加载结果
/// </summary>
public PatchManifest Result { private set; get; }
/// <summary>
/// 内置补丁清单CRC
/// </summary>
public string BuildinPackageCRC { private set; get; }
public AppManifestLoader(string buildinPackageName)
{
_buildinPackageName = buildinPackageName;
}
/// <summary>
/// 是否已经完成
/// </summary>
public bool IsDone()
public bool IsDone
{
return _steps == ESteps.Done;
get
{
return _steps == ESteps.Done;
}
}
/// <summary>
/// 加载进度
/// </summary>
public float Progress()
public AppPackageVersionQuerier(string buildinPackageName)
{
if (_downloader2 == null)
return 0;
return _downloader2.Progress();
_buildinPackageName = buildinPackageName;
}
/// <summary>
@@ -193,73 +341,135 @@ namespace YooAsset
/// </summary>
public void Update()
{
if (IsDone())
if (IsDone)
return;
if (_steps == ESteps.LoadStaticVersion)
{
string fileName = YooAssetSettingsData.GetStaticVersionFileName(_buildinPackageName);
string fileName = YooAssetSettingsData.GetPatchManifestVersionFileName(_buildinPackageName);
string filePath = PathHelper.MakeStreamingLoadPath(fileName);
string url = PathHelper.ConvertToWWWPath(filePath);
_downloader1 = new UnityWebDataRequester();
_downloader1.SendRequest(url);
_downloader = new UnityWebDataRequester();
_downloader.SendRequest(url);
_steps = ESteps.CheckStaticVersion;
YooLogger.Log($"Load static version file : {filePath}");
}
if (_steps == ESteps.CheckStaticVersion)
{
if (_downloader1.IsDone() == false)
if (_downloader.IsDone() == false)
return;
if (_downloader1.HasError())
if (_downloader.HasError())
{
Error = _downloader1.GetError();
_steps = ESteps.Done;
Error = _downloader.GetError();
}
else
{
BuildinPackageCRC = _downloader1.GetText();
_steps = ESteps.LoadAppManifest;
Version = _downloader.GetText();
if (string.IsNullOrEmpty(Version))
Error = $"Buildin package version is empty !";
}
_downloader1.Dispose();
}
if (_steps == ESteps.LoadAppManifest)
{
string fileName = YooAssetSettingsData.GetPatchManifestFileName(_buildinPackageName, BuildinPackageCRC);
string filePath = PathHelper.MakeStreamingLoadPath(fileName);
string url = PathHelper.ConvertToWWWPath(filePath);
_downloader2 = new UnityWebDataRequester();
_downloader2.SendRequest(url);
_steps = ESteps.CheckAppManifest;
YooLogger.Log($"Load patch manifest file : {filePath}");
}
if (_steps == ESteps.CheckAppManifest)
{
if (_downloader2.IsDone() == false)
return;
if (_downloader2.HasError())
{
Error = _downloader2.GetError();
_steps = ESteps.Done;
}
else
{
// 解析APP里的补丁清单
Result = PatchManifest.Deserialize(_downloader2.GetText());
_steps = ESteps.Done;
}
_downloader2.Dispose();
_steps = ESteps.Done;
_downloader.Dispose();
}
}
}
/// <summary>
/// 内置补丁清单复制器
/// </summary>
// 内置补丁清单加载器
internal class AppManifestLoader
{
private enum ESteps
{
LoadAppManifest,
CheckAppManifest,
Done,
}
private readonly string _buildinPackageName;
private readonly string _buildinPackageVersion;
private ESteps _steps = ESteps.LoadAppManifest;
private UnityWebDataRequester _downloader;
/// <summary>
/// 加载结果
/// </summary>
public PatchManifest Manifest { private set; get; }
/// <summary>
/// 错误日志
/// </summary>
public string Error { private set; get; }
/// <summary>
/// 是否已经完成
/// </summary>
public bool IsDone
{
get
{
return _steps == ESteps.Done;
}
}
/// <summary>
/// 加载进度
/// </summary>
public float Progress
{
get
{
if (_downloader == null)
return 0;
return _downloader.Progress();
}
}
public AppManifestLoader(string buildinPackageName, string buildinPackageVersion)
{
_buildinPackageName = buildinPackageName;
_buildinPackageVersion = buildinPackageVersion;
}
/// <summary>
/// 更新流程
/// </summary>
public void Update()
{
if (IsDone)
return;
if (_steps == ESteps.LoadAppManifest)
{
string fileName = YooAssetSettingsData.GetPatchManifestFileName(_buildinPackageName, _buildinPackageVersion);
string filePath = PathHelper.MakeStreamingLoadPath(fileName);
string url = PathHelper.ConvertToWWWPath(filePath);
_downloader = new UnityWebDataRequester();
_downloader.SendRequest(url);
_steps = ESteps.CheckAppManifest;
}
if (_steps == ESteps.CheckAppManifest)
{
if (_downloader.IsDone() == false)
return;
if (_downloader.HasError())
{
Error = _downloader.GetError();
}
else
{
// 解析APP里的补丁清单
Manifest = PatchManifest.Deserialize(_downloader.GetText());
}
_steps = ESteps.Done;
_downloader.Dispose();
}
}
}
// 内置补丁清单复制器
internal class AppManifestCopyer
{
private enum ESteps
@@ -269,10 +479,10 @@ namespace YooAsset
Done,
}
private string _buildinPackageName;
private string _buildinPackageCRC;
private readonly string _buildinPackageName;
private readonly string _buildinPackageVersion;
private ESteps _steps = ESteps.CopyAppManifest;
private UnityWebFileRequester _downloader1;
private UnityWebFileRequester _downloader;
/// <summary>
/// 错误日志
@@ -280,15 +490,34 @@ namespace YooAsset
public string Error { private set; get; }
/// <summary>
/// 拷贝结果
/// 是否已经完成
/// </summary>
public bool Result { private set; get; }
public bool IsDone
{
get
{
return _steps == ESteps.Done;
}
}
/// <summary>
/// 加载进度
/// </summary>
public float Progress
{
get
{
if (_downloader == null)
return 0;
return _downloader.Progress();
}
}
public AppManifestCopyer(string buildinPackageName, string buildinPackageCRC)
public AppManifestCopyer(string buildinPackageName, string buildinPackageVersion)
{
_buildinPackageName = buildinPackageName;
_buildinPackageCRC = buildinPackageCRC;
_buildinPackageVersion = buildinPackageVersion;
}
/// <summary>
@@ -296,56 +525,39 @@ namespace YooAsset
/// </summary>
public void Update()
{
if (IsDone())
if (IsDone)
return;
if (_steps == ESteps.CopyAppManifest)
{
string fileName = YooAssetSettingsData.GetPatchManifestFileName(_buildinPackageName, _buildinPackageCRC);
string fileName = YooAssetSettingsData.GetPatchManifestFileName(_buildinPackageName, _buildinPackageVersion);
string destFilePath = PathHelper.MakePersistentLoadPath(fileName);
if (File.Exists(destFilePath))
{
Result = true;
_steps = ESteps.Done;
return;
}
else
{
YooLogger.Log($"Copy application patch manifest.");
string sourceFilePath = PathHelper.MakeStreamingLoadPath(fileName);
string url = PathHelper.ConvertToWWWPath(sourceFilePath);
_downloader1 = new UnityWebFileRequester();
_downloader1.SendRequest(url, destFilePath);
_downloader = new UnityWebFileRequester();
_downloader.SendRequest(url, destFilePath);
_steps = ESteps.CheckAppManifest;
}
}
if (_steps == ESteps.CheckAppManifest)
{
if (_downloader1.IsDone() == false)
if (_downloader.IsDone() == false)
return;
if (_downloader1.HasError())
if (_downloader.HasError())
{
Result = false;
Error = _downloader1.GetError();
_steps = ESteps.Done;
Error = _downloader.GetError();
}
else
{
Result = true;
_steps = ESteps.Done;
}
_downloader1.Dispose();
_steps = ESteps.Done;
_downloader.Dispose();
}
}
/// <summary>
/// 是否已经完成
/// </summary>
public bool IsDone()
{
return _steps == ESteps.Done;
}
}
}

View File

@@ -52,7 +52,8 @@ namespace YooAsset
private enum ESteps
{
None,
CheckManifestHash,
LoadWebHash,
CheckWebHash,
LoadWebManifest,
CheckWebManifest,
InitVerifyingCache,
@@ -63,82 +64,108 @@ namespace YooAsset
private static int RequestCount = 0;
private readonly HostPlayModeImpl _impl;
private readonly string _packageName;
private readonly string _packageCRC;
private readonly string _packageVersion;
private readonly int _timeout;
private UnityWebDataRequester _downloader1;
private UnityWebDataRequester _downloader2;
private CacheVerifier _cacheVerifier;
private ESteps _steps = ESteps.None;
private UnityWebDataRequester _downloader;
private PatchCacheVerifier _patchCacheVerifier;
private float _verifyTime;
internal HostPlayModeUpdateManifestOperation(HostPlayModeImpl impl, string packageName, string packageCRC, int timeout)
internal HostPlayModeUpdateManifestOperation(HostPlayModeImpl impl, string packageName, string packageVersion, int timeout)
{
_impl = impl;
_packageName = packageName;
_packageCRC = packageCRC;
_packageVersion = packageVersion;
_timeout = timeout;
#if UNITY_WEBGL
_patchCacheVerifier = new PatchCacheVerifierWithoutThread();
_cacheVerifier = new CacheVerifierWithoutThread();
#else
_patchCacheVerifier = new PatchCacheVerifierWithThread();
_cacheVerifier = new CacheVerifierWithThread();
#endif
}
internal override void Start()
{
RequestCount++;
_steps = ESteps.CheckManifestHash;
_steps = ESteps.LoadWebHash;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.CheckManifestHash)
if (_steps == ESteps.LoadWebHash)
{
string cachedManifestCRC = GetSandboxPatchManifestFileHash(_packageName, _packageCRC);
string fileName = YooAssetSettingsData.GetPatchManifestHashFileName(_packageName, _packageVersion);
string webURL = GetPatchManifestRequestURL(fileName);
YooLogger.Log($"Beginning to request patch manifest hash : {webURL}");
_downloader1 = new UnityWebDataRequester();
_downloader1.SendRequest(webURL, _timeout);
_steps = ESteps.CheckWebHash;
}
// 如果补丁清单文件的哈希值相同
if (cachedManifestCRC == _packageCRC)
if (_steps == ESteps.CheckWebHash)
{
if (_downloader1.IsDone() == false)
return;
// Check error
if (_downloader1.HasError())
{
YooLogger.Log($"Patch manifest file hash is not change : {_packageCRC}");
LoadSandboxPatchManifest(_packageName, _packageCRC);
FoundNewManifest = false;
_steps = ESteps.InitVerifyingCache;
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _downloader1.GetError();
}
else
{
YooLogger.Log($"Patch manifest hash is change : {cachedManifestCRC} -> {_packageCRC}");
FoundNewManifest = true;
_steps = ESteps.LoadWebManifest;
string webManifestHash = _downloader1.GetText();
string cachedManifestHash = GetSandboxPatchManifestFileHash(_packageName, _packageVersion);
// 如果补丁清单文件的哈希值相同
if (cachedManifestHash == webManifestHash)
{
YooLogger.Log($"Patch manifest file hash is not change : {webManifestHash}");
LoadSandboxPatchManifest(_packageName, _packageVersion);
FoundNewManifest = false;
_steps = ESteps.InitVerifyingCache;
}
else
{
YooLogger.Log($"Patch manifest hash is change : {cachedManifestHash} -> {webManifestHash}");
FoundNewManifest = true;
_steps = ESteps.LoadWebManifest;
}
}
_downloader1.Dispose();
}
if (_steps == ESteps.LoadWebManifest)
{
string fileName = YooAssetSettingsData.GetPatchManifestFileName(_packageName, _packageCRC);
string fileName = YooAssetSettingsData.GetPatchManifestFileName(_packageName, _packageVersion);
string webURL = GetPatchManifestRequestURL(fileName);
YooLogger.Log($"Beginning to request patch manifest : {webURL}");
_downloader = new UnityWebDataRequester();
_downloader.SendRequest(webURL, _timeout);
_downloader2 = new UnityWebDataRequester();
_downloader2.SendRequest(webURL, _timeout);
_steps = ESteps.CheckWebManifest;
}
if (_steps == ESteps.CheckWebManifest)
{
if (_downloader.IsDone() == false)
if (_downloader2.IsDone() == false)
return;
// Check error
if (_downloader.HasError())
if (_downloader2.HasError())
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _downloader.GetError();
Error = _downloader2.GetError();
}
else
{
// 解析补丁清单
if (ParseAndSaveRemotePatchManifest(_packageName, _packageCRC, _downloader.GetText()))
if (ParseAndSaveRemotePatchManifest(_packageName, _packageVersion, _downloader2.GetText()))
{
_steps = ESteps.InitVerifyingCache;
}
@@ -146,28 +173,29 @@ namespace YooAsset
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"URL : {_downloader.URL} Error : remote patch manifest content is invalid";
Error = $"URL : {_downloader2.URL} Error : remote patch manifest content is invalid";
}
}
_downloader.Dispose();
_downloader2.Dispose();
}
if (_steps == ESteps.InitVerifyingCache)
{
_patchCacheVerifier.InitVerifier(_impl, false);
var verifyInfos = _impl.GetVerifyInfoList(false);
_cacheVerifier.InitVerifier(verifyInfos);
_verifyTime = UnityEngine.Time.realtimeSinceStartup;
_steps = ESteps.UpdateVerifyingCache;
}
if (_steps == ESteps.UpdateVerifyingCache)
{
Progress = _patchCacheVerifier.GetVerifierProgress();
if (_patchCacheVerifier.UpdateVerifier())
Progress = _cacheVerifier.GetVerifierProgress();
if (_cacheVerifier.UpdateVerifier())
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
YooLogger.Log($"Verify result : Success {_patchCacheVerifier.VerifySuccessCount}, Fail {_patchCacheVerifier.VerifyFailCount}, Elapsed time {costTime} seconds");
YooLogger.Log($"Verify result : Success {_cacheVerifier.VerifySuccessList.Count}, Fail {_cacheVerifier.VerifyFailList.Count}, Elapsed time {costTime} seconds");
}
}
}
@@ -187,7 +215,7 @@ namespace YooAsset
/// <summary>
/// 解析并保存远端请求的补丁清单
/// </summary>
private bool ParseAndSaveRemotePatchManifest(string packageName, string packageCRC, string content)
private bool ParseAndSaveRemotePatchManifest(string packageName, string packageVersion, string content)
{
try
{
@@ -195,7 +223,7 @@ namespace YooAsset
_impl.SetLocalPatchManifest(remotePatchManifest);
YooLogger.Log("Save remote patch manifest file.");
string fileName = YooAssetSettingsData.GetPatchManifestFileName(packageName, packageCRC);
string fileName = YooAssetSettingsData.GetPatchManifestFileName(packageName, packageVersion);
string savePath = PathHelper.MakePersistentLoadPath(fileName);
PatchManifest.Serialize(savePath, remotePatchManifest);
return true;
@@ -211,10 +239,10 @@ namespace YooAsset
/// 加载沙盒内的补丁清单
/// 注意:在加载本地补丁清单之前,已经验证过文件的哈希值
/// </summary>
private void LoadSandboxPatchManifest(string packageName, string packageCRC)
private void LoadSandboxPatchManifest(string packageName, string packageVersion)
{
YooLogger.Log("Load sandbox patch manifest file.");
string fileName = YooAssetSettingsData.GetPatchManifestFileName(packageName, packageCRC);
string fileName = YooAssetSettingsData.GetPatchManifestFileName(packageName, packageVersion);
string filePath = PathHelper.MakePersistentLoadPath(fileName);
string jsonData = File.ReadAllText(filePath);
var sandboxPatchManifest = PatchManifest.Deserialize(jsonData);
@@ -225,12 +253,12 @@ namespace YooAsset
/// 获取沙盒内补丁清单文件的哈希值
/// 注意:如果沙盒内补丁清单文件不存在,返回空字符串
/// </summary>
private string GetSandboxPatchManifestFileHash(string packageName, string packageCRC)
private string GetSandboxPatchManifestFileHash(string packageName, string packageVersion)
{
string fileName = YooAssetSettingsData.GetPatchManifestFileName(packageName, packageCRC);
string fileName = YooAssetSettingsData.GetPatchManifestFileName(packageName, packageVersion);
string filePath = PathHelper.MakePersistentLoadPath(fileName);
if (File.Exists(filePath))
return HashUtility.FileCRC32(filePath);
return HashUtility.FileMD5(filePath);
else
return string.Empty;
}
@@ -252,21 +280,21 @@ namespace YooAsset
private readonly HostPlayModeImpl _impl;
private readonly string _packageName;
private readonly string _packageCRC;
private readonly string _packageVersion;
private ESteps _steps = ESteps.None;
private PatchCacheVerifier _patchCacheVerifier;
private CacheVerifier _cacheVerifier;
private float _verifyTime;
internal HostPlayModeWeaklyUpdateManifestOperation(HostPlayModeImpl impl, string packageName, string packageCRC)
internal HostPlayModeWeaklyUpdateManifestOperation(HostPlayModeImpl impl, string packageName, string packageVersion)
{
_impl = impl;
_packageName = packageName;
_packageCRC = packageCRC;
_packageVersion = packageVersion;
#if UNITY_WEBGL
_patchCacheVerifier = new PatchCacheVerifierWithoutThread();
_cacheVerifier = new CacheVerifierWithoutThread();
#else
_patchCacheVerifier = new PatchCacheVerifierWithThread();
_cacheVerifier = new CacheVerifierWithThread();
#endif
}
internal override void Start()
@@ -280,42 +308,47 @@ namespace YooAsset
if (_steps == ESteps.LoadSandboxManifestHash)
{
LoadSandboxPatchManifest(_packageName, _packageCRC);
LoadSandboxPatchManifest(_packageName, _packageVersion);
_steps = ESteps.InitVerifyingCache;
}
if (_steps == ESteps.InitVerifyingCache)
{
if (_patchCacheVerifier.InitVerifier(_impl, true))
{
_verifyTime = UnityEngine.Time.realtimeSinceStartup;
_steps = ESteps.UpdateVerifyingCache;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"The package resource {_packageName}_{_packageCRC} content is not complete !";
}
var verifyInfos = _impl.GetVerifyInfoList(true);
_cacheVerifier.InitVerifier(verifyInfos);
_verifyTime = UnityEngine.Time.realtimeSinceStartup;
_steps = ESteps.UpdateVerifyingCache;
}
if (_steps == ESteps.UpdateVerifyingCache)
{
Progress = _patchCacheVerifier.GetVerifierProgress();
if (_patchCacheVerifier.UpdateVerifier())
Progress = _cacheVerifier.GetVerifierProgress();
if (_cacheVerifier.UpdateVerifier())
{
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
YooLogger.Log($"Verify result : Success {_patchCacheVerifier.VerifySuccessCount}, Fail {_patchCacheVerifier.VerifyFailCount}, Elapsed time {costTime} seconds");
if (_patchCacheVerifier.VerifyFailCount > 0)
YooLogger.Log($"Verify result : Success {_cacheVerifier.VerifySuccessList.Count}, Fail {_cacheVerifier.VerifyFailList.Count}, Elapsed time {costTime} seconds");
bool verifySucceed = true;
foreach (var verifyInfo in _cacheVerifier.VerifyFailList)
{
// 注意:跳过内置资源文件
if (verifyInfo.IsBuildinFile)
continue;
verifySucceed = false;
YooLogger.Warning($"Failed verify file : {verifyInfo.VerifyFilePath}");
}
if (verifySucceed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"The package resource {_packageName}_{_packageCRC} content has verify failed file !";
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
Status = EOperationStatus.Failed;
Error = $"The package resource {_packageName}_{_packageVersion} content has verify failed file !";
}
}
}
@@ -325,9 +358,9 @@ namespace YooAsset
/// 加载沙盒内的补丁清单
/// 注意:在加载本地补丁清单之前,未验证过文件的哈希值
/// </summary>
private void LoadSandboxPatchManifest(string packageName, string packageCRC)
private void LoadSandboxPatchManifest(string packageName, string packageVersion)
{
string fileName = YooAssetSettingsData.GetPatchManifestFileName(packageName, packageCRC);
string fileName = YooAssetSettingsData.GetPatchManifestFileName(packageName, packageVersion);
string filePath = PathHelper.MakePersistentLoadPath(fileName);
if (File.Exists(filePath))
{

View File

@@ -12,7 +12,8 @@ namespace YooAsset
/// </summary>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
public abstract PackageDownloaderOperation CreatePackageDownloader(int downloadingMaxNumber, int failedTryAgain);
/// <param name="timeout">超时时间(单位:秒)</param>
public abstract PackageDownloaderOperation CreatePackageDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout);
}
/// <summary>
@@ -31,10 +32,10 @@ namespace YooAsset
/// <summary>
/// 创建包裹下载器
/// </summary>
public override PackageDownloaderOperation CreatePackageDownloader(int downloadingMaxNumber, int failedTryAgain)
public override PackageDownloaderOperation CreatePackageDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PackageDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain);
var operation = new PackageDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
}
@@ -55,10 +56,10 @@ namespace YooAsset
/// <summary>
/// 创建包裹下载器
/// </summary>
public override PackageDownloaderOperation CreatePackageDownloader(int downloadingMaxNumber, int failedTryAgain)
public override PackageDownloaderOperation CreatePackageDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PackageDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain);
var operation = new PackageDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
}
@@ -79,17 +80,17 @@ namespace YooAsset
private static int RequestCount = 0;
private readonly HostPlayModeImpl _impl;
private readonly string _packageName;
private readonly string _packageCRC;
private readonly string _packageVersion;
private readonly int _timeout;
private ESteps _steps = ESteps.None;
private UnityWebDataRequester _downloader;
private PatchManifest _remotePatchManifest;
internal HostPlayModeUpdatePackageOperation(HostPlayModeImpl impl, string packageName, string packageCRC, int timeout)
internal HostPlayModeUpdatePackageOperation(HostPlayModeImpl impl, string packageName, string packageVersion, int timeout)
{
_impl = impl;
_packageName = packageName;
_packageCRC = packageCRC;
_packageVersion = packageVersion;
_timeout = timeout;
}
internal override void Start()
@@ -104,7 +105,7 @@ namespace YooAsset
if (_steps == ESteps.LoadWebManifest)
{
string fileName = YooAssetSettingsData.GetPatchManifestFileName(_packageName, _packageCRC);
string fileName = YooAssetSettingsData.GetPatchManifestFileName(_packageName, _packageVersion);
string webURL = GetPatchManifestRequestURL(fileName);
YooLogger.Log($"Beginning to request patch manifest : {webURL}");
_downloader = new UnityWebDataRequester();
@@ -147,18 +148,18 @@ namespace YooAsset
/// <summary>
/// 创建包裹下载器
/// </summary>
public override PackageDownloaderOperation CreatePackageDownloader(int downloadingMaxNumber, int failedTryAgain)
public override PackageDownloaderOperation CreatePackageDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout)
{
if (Status == EOperationStatus.Succeed)
{
List<BundleInfo> downloadList = GetDownloadList();
var operation = new PackageDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain);
var operation = new PackageDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
else
{
YooLogger.Error($"{nameof(UpdatePackageOperation)} status is failed !");
var operation = new PackageDownloaderOperation(null, downloadingMaxNumber, failedTryAgain);
var operation = new PackageDownloaderOperation(null, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
}

View File

@@ -1,5 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace YooAsset
{
@@ -9,9 +10,9 @@ namespace YooAsset
public abstract class UpdateStaticVersionOperation : AsyncOperationBase
{
/// <summary>
/// 包裹文件的哈希值
/// 当前最新的包裹版本
/// </summary>
public string PackageCRC { protected set; get; } = string.Empty;
public string PackageVersion { protected set; get; }
}
/// <summary>
@@ -80,8 +81,8 @@ namespace YooAsset
if (_steps == ESteps.LoadStaticVersion)
{
string versionFileName = YooAssetSettingsData.GetStaticVersionFileName(_packageName);
string webURL = GetStaticVersionRequestURL(versionFileName);
string fileName = YooAssetSettingsData.GetPatchManifestVersionFileName(_packageName);
string webURL = GetStaticVersionRequestURL(fileName);
YooLogger.Log($"Beginning to request static version : {webURL}");
_downloader = new UnityWebDataRequester();
_downloader.SendRequest(webURL, _timeout);
@@ -102,16 +103,15 @@ namespace YooAsset
}
else
{
string packageCRC = _downloader.GetText();
if(string.IsNullOrEmpty(packageCRC))
PackageVersion = _downloader.GetText();
if (string.IsNullOrEmpty(PackageVersion))
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"URL : {_downloader.URL} Error : static version content is empty.";
Error = $"Static package version is empty : {_downloader.URL}";
}
else
{
PackageCRC = packageCRC;
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}

View File

@@ -32,6 +32,11 @@ namespace YooAsset
/// </summary>
public string PackageName;
/// <summary>
/// 资源包裹的版本信息
/// </summary>
public string PackageVersion;
/// <summary>
/// 资源列表(主动收集的资源列表)
/// </summary>
@@ -142,6 +147,23 @@ namespace YooAsset
}
}
/// <summary>
/// 尝试映射为资源路径
/// </summary>
public string TryMappingToAssetPath(string location)
{
if (string.IsNullOrEmpty(location))
return string.Empty;
if (_locationToLower)
location = location.ToLower();
if (AssetPathMapping.TryGetValue(location, out string assetPath))
return assetPath;
else
return string.Empty;
}
/// <summary>
/// 获取主资源包
/// 注意:传入的资源路径一定合法有效!
@@ -212,6 +234,19 @@ namespace YooAsset
return BundleDic.TryGetValue(bundleName, out result);
}
/// <summary>
/// 是否包含资源文件
/// </summary>
public bool IsIncludeBundleFile(string fileName)
{
foreach (var patchBundle in BundleList)
{
if (patchBundle.FileName == fileName)
return true;
}
return false;
}
/// <summary>
/// 序列化

View File

@@ -10,12 +10,12 @@ namespace YooAsset
/// <summary>
/// 编辑器下模拟构建补丁清单
/// </summary>
public static string SimulateBuild(string packageName, bool enableAddressable)
public static string SimulateBuild(string packageName)
{
if (_classType == null)
_classType = Assembly.Load("YooAsset.Editor").GetType("YooAsset.Editor.AssetBundleSimulateBuilder");
string manifestFilePath = (string)InvokePublicStaticMethod(_classType, "SimulateBuild", packageName, enableAddressable);
string manifestFilePath = (string)InvokePublicStaticMethod(_classType, "SimulateBuild", packageName);
return manifestFilePath;
}
@@ -39,7 +39,7 @@ namespace YooAsset
/// <summary>
/// 编辑器下模拟构建补丁清单
/// </summary>
public static string SimulateBuild(string packageName, bool enableAddressable) { throw new System.Exception("Only support in unity editor !"); }
public static string SimulateBuild(string packageName) { throw new System.Exception("Only support in unity editor !"); }
}
}
#endif

View File

@@ -20,7 +20,16 @@ namespace YooAsset
return operation;
}
// 设置资源清单
/// <summary>
/// 获取包裹的版本信息
/// </summary>
public string GetPackageVersion()
{
if (_simulatePatchManifest == null)
return string.Empty;
return _simulatePatchManifest.PackageVersion;
}
internal void SetSimulatePatchManifest(PatchManifest patchManifest)
{
_simulatePatchManifest = patchManifest;
@@ -57,10 +66,18 @@ namespace YooAsset
{
return _simulatePatchManifest.MappingToAssetPath(location);
}
string IBundleServices.TryMappingToAssetPath(string location)
{
return _simulatePatchManifest.TryMappingToAssetPath(location);
}
string IBundleServices.GetPackageName()
{
return _simulatePatchManifest.PackageName;
}
bool IBundleServices.IsIncludeBundleFile(string fileName)
{
return _simulatePatchManifest.IsIncludeBundleFile(fileName);
}
#endregion
}
}

View File

@@ -19,18 +19,28 @@ namespace YooAsset
/// <summary>
/// 异步初始化
/// </summary>
public InitializationOperation InitializeAsync(bool locationToLower, string defaultHostServer, string fallbackHostServer, IQueryServices queryServices)
public InitializationOperation InitializeAsync(bool locationToLower, string defaultHostServer, string fallbackHostServer, IQueryServices queryServices, string packageName)
{
_locationToLower = locationToLower;
_defaultHostServer = defaultHostServer;
_fallbackHostServer = fallbackHostServer;
_queryServices = queryServices;
var operation = new HostPlayModeInitializationOperation();
var operation = new HostPlayModeInitializationOperation(this, packageName);
OperationSystem.StartOperation(operation);
return operation;
}
/// <summary>
/// 获取包裹的版本信息
/// </summary>
public string GetPackageVersion()
{
if (LocalPatchManifest == null)
return string.Empty;
return LocalPatchManifest.PackageVersion;
}
/// <summary>
/// 异步更新资源版本号
/// </summary>
@@ -44,9 +54,9 @@ namespace YooAsset
/// <summary>
/// 异步更新补丁清单
/// </summary>
public UpdateManifestOperation UpdatePatchManifestAsync(string packageName, string packageCRC, int timeout)
public UpdateManifestOperation UpdatePatchManifestAsync(string packageName, string packageVersion, int timeout)
{
var operation = new HostPlayModeUpdateManifestOperation(this, packageName, packageCRC, timeout);
var operation = new HostPlayModeUpdateManifestOperation(this, packageName, packageVersion, timeout);
OperationSystem.StartOperation(operation);
return operation;
}
@@ -54,9 +64,9 @@ namespace YooAsset
/// <summary>
/// 异步更新补丁清单(弱联网)
/// </summary>
public UpdateManifestOperation WeaklyUpdatePatchManifestAsync(string packageName, string packageCRC)
public UpdateManifestOperation WeaklyUpdatePatchManifestAsync(string packageName, string packageVersion)
{
var operation = new HostPlayModeWeaklyUpdateManifestOperation(this, packageName, packageCRC);
var operation = new HostPlayModeWeaklyUpdateManifestOperation(this, packageName, packageVersion);
OperationSystem.StartOperation(operation);
return operation;
}
@@ -64,9 +74,9 @@ namespace YooAsset
/// <summary>
/// 异步更新资源包裹
/// </summary>
public UpdatePackageOperation UpdatePackageAsync(string packageName, string packageCRC, int timeout)
public UpdatePackageOperation UpdatePackageAsync(string packageName, string packageVersion, int timeout)
{
var operation = new HostPlayModeUpdatePackageOperation(this, packageName, packageCRC, timeout);
var operation = new HostPlayModeUpdatePackageOperation(this, packageName, packageVersion, timeout);
OperationSystem.StartOperation(operation);
return operation;
}
@@ -74,10 +84,10 @@ namespace YooAsset
/// <summary>
/// 创建下载器
/// </summary>
public PatchDownloaderOperation CreatePatchDownloaderByAll(int fileLoadingMaxNumber, int failedTryAgain)
public PatchDownloaderOperation CreatePatchDownloaderByAll(int fileLoadingMaxNumber, int failedTryAgain, int timeout)
{
List<BundleInfo> downloadList = GetDownloadListByAll();
var operation = new PatchDownloaderOperation(downloadList, fileLoadingMaxNumber, failedTryAgain);
var operation = new PatchDownloaderOperation(downloadList, fileLoadingMaxNumber, failedTryAgain, timeout);
return operation;
}
private List<BundleInfo> GetDownloadListByAll()
@@ -102,10 +112,10 @@ namespace YooAsset
/// <summary>
/// 创建下载器
/// </summary>
public PatchDownloaderOperation CreatePatchDownloaderByTags(string[] tags, int fileLoadingMaxNumber, int failedTryAgain)
public PatchDownloaderOperation CreatePatchDownloaderByTags(string[] tags, int fileLoadingMaxNumber, int failedTryAgain, int timeout)
{
List<BundleInfo> downloadList = GetDownloadListByTags(tags);
var operation = new PatchDownloaderOperation(downloadList, fileLoadingMaxNumber, failedTryAgain);
var operation = new PatchDownloaderOperation(downloadList, fileLoadingMaxNumber, failedTryAgain, timeout);
return operation;
}
private List<BundleInfo> GetDownloadListByTags(string[] tags)
@@ -142,10 +152,10 @@ namespace YooAsset
/// <summary>
/// 创建下载器
/// </summary>
public PatchDownloaderOperation CreatePatchDownloaderByPaths(AssetInfo[] assetInfos, int fileLoadingMaxNumber, int failedTryAgain)
public PatchDownloaderOperation CreatePatchDownloaderByPaths(AssetInfo[] assetInfos, int fileLoadingMaxNumber, int failedTryAgain, int timeout)
{
List<BundleInfo> downloadList = GetDownloadListByPaths(assetInfos);
var operation = new PatchDownloaderOperation(downloadList, fileLoadingMaxNumber, failedTryAgain);
var operation = new PatchDownloaderOperation(downloadList, fileLoadingMaxNumber, failedTryAgain, timeout);
return operation;
}
private List<BundleInfo> GetDownloadListByPaths(AssetInfo[] assetInfos)
@@ -194,10 +204,10 @@ namespace YooAsset
/// <summary>
/// 创建解压器
/// </summary>
public PatchUnpackerOperation CreatePatchUnpackerByTags(string[] tags, int fileUpackingMaxNumber, int failedTryAgain)
public PatchUnpackerOperation CreatePatchUnpackerByTags(string[] tags, int fileUpackingMaxNumber, int failedTryAgain, int timeout)
{
List<BundleInfo> unpcakList = GetUnpackListByTags(tags);
var operation = new PatchUnpackerOperation(unpcakList, fileUpackingMaxNumber, failedTryAgain);
var operation = new PatchUnpackerOperation(unpcakList, fileUpackingMaxNumber, failedTryAgain, timeout);
return operation;
}
private List<BundleInfo> GetUnpackListByTags(string[] tags)
@@ -225,10 +235,10 @@ namespace YooAsset
/// <summary>
/// 创建解压器
/// </summary>
public PatchUnpackerOperation CreatePatchUnpackerByAll(int fileUpackingMaxNumber, int failedTryAgain)
public PatchUnpackerOperation CreatePatchUnpackerByAll(int fileUpackingMaxNumber, int failedTryAgain, int timeout)
{
List<BundleInfo> unpcakList = GetUnpackListByAll();
var operation = new PatchUnpackerOperation(unpcakList, fileUpackingMaxNumber, failedTryAgain);
var operation = new PatchUnpackerOperation(unpcakList, fileUpackingMaxNumber, failedTryAgain, timeout);
return operation;
}
private List<BundleInfo> GetUnpackListByAll()
@@ -278,6 +288,38 @@ namespace YooAsset
return bundleInfo;
}
internal List<VerifyInfo> GetVerifyInfoList(bool weaklyUpdateMode)
{
List<VerifyInfo> result = new List<VerifyInfo>(LocalPatchManifest.BundleList.Count);
// 遍历所有文件然后验证并缓存合法文件
foreach (var patchBundle in LocalPatchManifest.BundleList)
{
// 忽略缓存文件
if (CacheSystem.IsCached(patchBundle))
continue;
// 注意:在弱联网模式下,我们需要验证指定资源版本的所有资源完整性
if (weaklyUpdateMode)
{
bool isBuildinFile = IsBuildinPatchBundle(patchBundle);
VerifyInfo verifyInfo = new VerifyInfo(isBuildinFile, patchBundle);
result.Add(verifyInfo);
}
else
{
string filePath = patchBundle.CachedFilePath;
if (File.Exists(filePath))
{
bool isBuildinFile = IsBuildinPatchBundle(patchBundle);
VerifyInfo verifyInfo = new VerifyInfo(isBuildinFile, patchBundle);
result.Add(verifyInfo);
}
}
}
return result;
}
internal void SetLocalPatchManifest(PatchManifest patchManifest)
{
LocalPatchManifest = patchManifest;
@@ -350,10 +392,18 @@ namespace YooAsset
{
return LocalPatchManifest.MappingToAssetPath(location);
}
string IBundleServices.TryMappingToAssetPath(string location)
{
return LocalPatchManifest.TryMappingToAssetPath(location);
}
string IBundleServices.GetPackageName()
{
return LocalPatchManifest.PackageName;
}
bool IBundleServices.IsIncludeBundleFile(string fileName)
{
return LocalPatchManifest.IsIncludeBundleFile(fileName);
}
#endregion
}
}

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
namespace YooAsset
{
@@ -12,15 +13,46 @@ namespace YooAsset
/// <summary>
/// 异步初始化
/// </summary>
public InitializationOperation InitializeAsync(bool locationToLower, string buildinPackageName)
public InitializationOperation InitializeAsync(bool locationToLower, string packageName)
{
_locationToLower = locationToLower;
var operation = new OfflinePlayModeInitializationOperation(this, buildinPackageName);
var operation = new OfflinePlayModeInitializationOperation(this, packageName);
OperationSystem.StartOperation(operation);
return operation;
}
// 设置资源清单
/// <summary>
/// 获取包裹的版本信息
/// </summary>
public string GetPackageVersion()
{
if (_appPatchManifest == null)
return string.Empty;
return _appPatchManifest.PackageVersion;
}
internal List<VerifyInfo> GetVerifyInfoList()
{
List<VerifyInfo> result = new List<VerifyInfo>(_appPatchManifest.BundleList.Count);
// 遍历所有文件然后验证并缓存合法文件
foreach (var patchBundle in _appPatchManifest.BundleList)
{
// 忽略缓存文件
if (CacheSystem.IsCached(patchBundle))
continue;
string filePath = patchBundle.CachedFilePath;
if (File.Exists(filePath))
{
bool isBuildinFile = true;
VerifyInfo verifyInfo = new VerifyInfo(isBuildinFile, patchBundle);
result.Add(verifyInfo);
}
}
return result;
}
internal void SetAppPatchManifest(PatchManifest patchManifest)
{
_appPatchManifest = patchManifest;
@@ -85,10 +117,18 @@ namespace YooAsset
{
return _appPatchManifest.MappingToAssetPath(location);
}
string IBundleServices.TryMappingToAssetPath(string location)
{
return _appPatchManifest.TryMappingToAssetPath(location);
}
string IBundleServices.GetPackageName()
{
return _appPatchManifest.PackageName;
}
bool IBundleServices.IsIncludeBundleFile(string fileName)
{
return _appPatchManifest.IsIncludeBundleFile(fileName);
}
#endregion
}
}

View File

@@ -28,9 +28,19 @@ namespace YooAsset
/// </summary>
string MappingToAssetPath(string location);
/// <summary>
/// 尝试映射为资源路径
/// </summary>
string TryMappingToAssetPath(string location);
/// <summary>
/// 获取所属的包裹名
/// </summary>
string GetPackageName();
/// <summary>
/// 是否包含资源文件
/// </summary>
bool IsIncludeBundleFile(string fileName);
}
}

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