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1.3.1
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5199430766 |
@@ -2,6 +2,330 @@
|
||||
|
||||
All notable changes to this package will be documented in this file.
|
||||
|
||||
## [1.4.5-preview] - 2023-02-17
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#67)修复了报告查看界面在Unity2021.3上的兼容性问题。
|
||||
- (#66)修复了在Unity2021.3上编辑器模拟模式运行报错的问题。
|
||||
|
||||
### Changed
|
||||
|
||||
- 接口变更:IPackRule
|
||||
|
||||
````c#
|
||||
/// <summary>
|
||||
/// 资源打包规则接口
|
||||
/// </summary>
|
||||
public interface IPackRule
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取打包规则结果
|
||||
/// </summary>
|
||||
PackRuleResult GetPackRuleResult(PackRuleData data);
|
||||
|
||||
/// <summary>
|
||||
/// 是否为原生文件打包规则
|
||||
/// </summary>
|
||||
bool IsRawFilePackRule();
|
||||
}
|
||||
````
|
||||
|
||||
## [1.4.4-preview] - 2023-02-14
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#65)修复了AssetBundle构建宏逻辑错误。
|
||||
- 修复了AssetBundle加载宏逻辑错误。
|
||||
|
||||
## [1.4.3-preview] - 2023-02-10
|
||||
|
||||
全新的缓存系统!
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了WebGL平台本地文件验证报错。
|
||||
- 修复了WEBGL平台加载原生文件失败的问题。
|
||||
- 修复了通过Handle句柄查询资源包下载进度为零的问题。
|
||||
|
||||
### Changed
|
||||
|
||||
- 着色器变种收集增加分批次处理功能。
|
||||
- Unity2021版本开始不再支持内置构建管线。
|
||||
|
||||
### Removed
|
||||
|
||||
- 太空战机DEMO移除了BetterStreamingAssets插件。
|
||||
|
||||
## [1.4.2-preview] - 2023-01-03
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了清单解析异步操作的进度条变化错误。
|
||||
- 修复了更新资源清单错误计算超时时间的问题。
|
||||
|
||||
## [1.4.1-preview] - 2022-12-26
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了开启UniqueBundleName选项后,SBP构建报错的问题。
|
||||
|
||||
### Added
|
||||
|
||||
- 新增了AssetsPackage.PreDownloadPackageAsync()方法
|
||||
|
||||
````c#
|
||||
/// <summary>
|
||||
/// 预下载指定版本的包裹资源
|
||||
/// </summary>
|
||||
/// <param name="packageVersion">下载的包裹版本</param>
|
||||
/// <param name="timeout">超时时间(默认值:60秒)</param>
|
||||
public PreDownloadPackageOperation PreDownloadPackageAsync(string packageVersion, int timeout = 60)
|
||||
````
|
||||
|
||||
- 新增了OperationHandleBase.GetDownloadReport()方法
|
||||
|
||||
````c#
|
||||
/// <summary>
|
||||
/// 获取下载报告
|
||||
/// </summary>
|
||||
public DownloadReport GetDownloadReport();
|
||||
````
|
||||
|
||||
### Changed
|
||||
|
||||
- 优化了资源清单更新流程,支持缓存下载的清单。
|
||||
- 优化了清单文件的解析流程,支持分帧解析避免卡顿。
|
||||
- 优化了缓存文件的验证流程,支持分帧处理。
|
||||
- 初始化的时候支持覆盖安装检测,然后清理所有的缓存清单文件。
|
||||
- ClearPackageUnusedCacheFilesAsync重名为ClearUnusedCacheFilesAsync
|
||||
|
||||
## [1.4.0-preview] - 2022-12-04
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#46)修复了资源包初始化失败之后,再次初始化发生异常的问题。
|
||||
- 修复了在初始化失败的之后,销毁YooAssets会报异常的问题。
|
||||
|
||||
### Changed
|
||||
|
||||
- 优化了资源收集界面,可以选择显示中文别名。
|
||||
- **优化了补丁清单序列化方式,由文本数据修改为二进制数据。**
|
||||
- 资源操作句柄增加using支持。
|
||||
|
||||
## [1.3.7] - 2022-11-26
|
||||
|
||||
全新的太空战机Demo !
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#45)修复了package列表更新触发的异常。
|
||||
|
||||
### Added
|
||||
|
||||
- 新增了YooAssets.Destroy()资源系统销毁方法。
|
||||
|
||||
```C#
|
||||
/// <summary>
|
||||
/// 销毁资源系统
|
||||
/// </summary>
|
||||
public static void Destroy();
|
||||
```
|
||||
|
||||
### Changed
|
||||
|
||||
- 优化了资源收集规则,原生文件打包名称现在已经包含文件后缀名。
|
||||
- 优化了资源收集规则,非原生文件收集器自动移除Unity无法识别的文件。
|
||||
- 优化了调试信息窗口,列表元素的加载状态显示为文本。
|
||||
|
||||
## [1.3.5] - 2022-11-19
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了同步接口加载加密文件失败的问题。
|
||||
|
||||
### Added
|
||||
|
||||
- 新增了方法AssetsPackage.ClearPackageUnusedCacheFilesAsync()
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 清理本地包裹未使用的缓存文件
|
||||
/// </summary>
|
||||
public ClearPackageUnusedCacheFilesOperation ClearPackageUnusedCacheFilesAsync()
|
||||
```
|
||||
|
||||
- 新增了方法AssetsPackage.LoadRawFileAsync()
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 异步加载原生文件
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public RawFileOperationHandle LoadRawFileAsync(string location)
|
||||
```
|
||||
|
||||
- 新增了方法AssetsPackage.LoadRawFileSync()
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 同步加载原生文件
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public RawFileOperationHandle LoadRawFileSync(string location)
|
||||
```
|
||||
|
||||
### Changed
|
||||
|
||||
- 重命名AssetsPackage.UpdateStaticVersionAsync()为AssetsPackage.UpdatePackageVersionAsync();
|
||||
- 重命名AssetsPackage.UpdateManifestAsync()为AssetsPackage.UpdatePackageManifestAsync();
|
||||
|
||||
### Removed
|
||||
|
||||
- 移除了方法YooAssets.ClearUnusedCacheFiles()
|
||||
- 移除了方法AssetsPackage.GetRawFileAsync()
|
||||
|
||||
## [1.3.4] - 2022-11-04
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#29)修复了EditorHelper中根据guid找uxml有时候会出错的问题。
|
||||
- (#37)修复了在修改GroupName和GroupDesc时,左侧Group栏显示没刷新的问题。
|
||||
- (#38)修复了工程里没有shader的话,SBP构建会报异常的问题。
|
||||
|
||||
### Added
|
||||
|
||||
- 新增了AssetsPackage.CheckPackageContentsAsync()方法
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 检查本地包裹内容的完整性
|
||||
/// </summary>
|
||||
public CheckPackageContentsOperation CheckPackageContentsAsync()
|
||||
```
|
||||
|
||||
### Changed
|
||||
|
||||
- 优化了HostPlayMode的初始化逻辑,优先读取沙盒内的清单,如果不存在则读取内置清单。
|
||||
|
||||
- 重写了文件的加密和解密逻辑。
|
||||
|
||||
```c#
|
||||
public interface IDecryptionServices
|
||||
{
|
||||
/// <summary>
|
||||
/// 文件偏移解密方法
|
||||
/// </summary>
|
||||
ulong LoadFromFileOffset(DecryptFileInfo fileInfo);
|
||||
|
||||
/// <summary>
|
||||
/// 文件内存解密方法
|
||||
/// </summary>
|
||||
byte[] LoadFromMemory(DecryptFileInfo fileInfo);
|
||||
|
||||
/// <summary>
|
||||
/// 文件流解密方法
|
||||
/// </summary>
|
||||
System.IO.FileStream LoadFromStream(DecryptFileInfo fileInfo);
|
||||
|
||||
/// <summary>
|
||||
/// 文件流解密的托管缓存大小
|
||||
/// </summary>
|
||||
uint GetManagedReadBufferSize();
|
||||
}
|
||||
```
|
||||
|
||||
- AssetBundleBuilder界面增加了构建版本选项。
|
||||
|
||||
### Removed
|
||||
|
||||
- 移除了AssetsPackage.WeaklyUpdateManifestAsync()方法。
|
||||
|
||||
## [1.3.3] - 2022-10-27
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了资源回收方法无效的问题。
|
||||
|
||||
### Added
|
||||
|
||||
- 新增了PackageVersion构建参数。
|
||||
|
||||
````c#
|
||||
public class BuildParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建的包裹版本
|
||||
/// </summary>
|
||||
public string PackageVersion;
|
||||
}
|
||||
````
|
||||
|
||||
### Changed
|
||||
|
||||
- AssetBundleDebugger窗口增加了包裹名称显示列。
|
||||
- AssetBundleDebugger窗口增加资源对象的加载耗时统计和显示。
|
||||
- AssetBundleDebugger窗口增加帧调试数据导出功能。
|
||||
- AssetBundleBuilder构建流程增加输出目录文件路径过长的检测。
|
||||
- 下载器返回的错误提示增加HTTP Response Code。
|
||||
- UpdateStaticVersionOperation.PackageCRC重名为UpdateStaticVersionOperation.PackageVersion。
|
||||
- AssetPackage.GetHumanReadableVersion()重名为AssetPackage.GetPackageVersion()
|
||||
|
||||
## [1.3.2] - 2022-10-22
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了AssetBundleCollector界面点击修复按钮界面没有刷新的问题。
|
||||
|
||||
### Added
|
||||
|
||||
- 新增了自定义证书认证方法。
|
||||
|
||||
````c#
|
||||
public static class YooAssets
|
||||
{
|
||||
/// <summary>
|
||||
/// 设置下载系统参数,自定义的证书认证实例
|
||||
/// </summary>
|
||||
public static void SetDownloadSystemCertificateHandler(UnityEngine.Networking.CertificateHandler instance)
|
||||
}
|
||||
````
|
||||
|
||||
- 新增了下载失败后清理文件的方法。
|
||||
|
||||
````c#
|
||||
public static class YooAssets
|
||||
{
|
||||
/// <summary>
|
||||
/// 设置下载系统参数,下载失败后清理文件的HTTP错误码
|
||||
/// </summary>
|
||||
public static void SetDownloadSystemClearFileResponseCode(List<long> codes)
|
||||
}
|
||||
````
|
||||
|
||||
- 新增了检查资源定位地址是否有效的方法。
|
||||
|
||||
```c#
|
||||
public class AssetsPackage
|
||||
{
|
||||
/// <summary>
|
||||
/// 检查资源定位地址是否有效
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public bool CheckLocationValid(string location)
|
||||
}
|
||||
```
|
||||
|
||||
### Removed
|
||||
|
||||
- 移除了ILocationServices接口类和初始化字段。
|
||||
- 移除了AssetPackage.GetAssetPath(string location)方法。
|
||||
- 移除了BuildParameters.EnableAddressable字段。
|
||||
|
||||
### Changed
|
||||
|
||||
- AssetBundleCollector配置增加了UniqueBundleName设置,用于解决不同包裹之间Bundle名称冲突的问题。
|
||||
|
||||
## [1.3.1] - 2022-10-18
|
||||
|
||||
### Fixed
|
||||
|
||||
@@ -56,6 +56,7 @@ namespace YooAsset.Editor
|
||||
new TaskBuilding(), //开始执行构建
|
||||
new TaskVerifyBuildResult(), //验证构建结果
|
||||
new TaskEncryption(), //加密资源文件
|
||||
new TaskUpdateBuildInfo(), //更新构建信息
|
||||
new TaskCreatePatchManifest(), //创建清单文件
|
||||
new TaskCreateReport(), //创建报告文件
|
||||
new TaskCreatePatchPackage(), //制作补丁包
|
||||
@@ -71,6 +72,7 @@ namespace YooAsset.Editor
|
||||
new TaskBuilding_SBP(), //开始执行构建
|
||||
new TaskVerifyBuildResult_SBP(), //验证构建结果
|
||||
new TaskEncryption(), //加密资源文件
|
||||
new TaskUpdateBuildInfo(), //更新构建信息
|
||||
new TaskCreatePatchManifest(), //创建清单文件
|
||||
new TaskCreateReport(), //创建报告文件
|
||||
new TaskCreatePatchPackage(), //制作补丁包
|
||||
@@ -86,7 +88,6 @@ namespace YooAsset.Editor
|
||||
var buildResult = BuildRunner.Run(pipeline, _buildContext);
|
||||
if (buildResult.Success)
|
||||
{
|
||||
buildResult.OutputPackageCRC = buildParametersContext.OutputPackageCRC;
|
||||
buildResult.OutputPackageDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
Debug.Log($"{buildParameters.BuildMode} pipeline build succeed !");
|
||||
}
|
||||
|
||||
@@ -64,27 +64,8 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public static string MakePipelineOutputDirectory(string outputRoot, string buildPackage, BuildTarget buildTarget, EBuildMode buildMode)
|
||||
{
|
||||
string result = $"{outputRoot}/{buildPackage}/{buildTarget}/{YooAssetSettings.OutputFolderName}";
|
||||
if (buildMode == EBuildMode.DryRunBuild)
|
||||
result += $"_{EBuildMode.DryRunBuild}";
|
||||
else if (buildMode == EBuildMode.SimulateBuild)
|
||||
result += $"_{EBuildMode.SimulateBuild}";
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载补丁清单文件
|
||||
/// </summary>
|
||||
internal static PatchManifest LoadPatchManifestFile(string fileDirectory, string packageName, string packageCRC)
|
||||
{
|
||||
string filePath = $"{fileDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(packageName, packageCRC)}";
|
||||
if (File.Exists(filePath) == false)
|
||||
{
|
||||
throw new System.Exception($"Not found patch manifest file : {filePath}");
|
||||
}
|
||||
|
||||
string jsonData = FileUtility.ReadFile(filePath);
|
||||
return PatchManifest.Deserialize(jsonData);
|
||||
string outputDirectory = $"{outputRoot}/{buildPackage}/{buildTarget}/{YooAssetSettings.OutputFolderName}";
|
||||
return outputDirectory;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -27,6 +27,7 @@ namespace YooAsset.Editor
|
||||
private TextField _buildOutputField;
|
||||
private EnumField _buildPipelineField;
|
||||
private EnumField _buildModeField;
|
||||
private TextField _buildVersionField;
|
||||
private PopupField<string> _buildPackageField;
|
||||
private PopupField<string> _encryptionField;
|
||||
private EnumField _compressionField;
|
||||
@@ -91,6 +92,10 @@ namespace YooAsset.Editor
|
||||
RefreshWindow();
|
||||
});
|
||||
|
||||
// 构建版本
|
||||
_buildVersionField = root.Q<TextField>("BuildVersion");
|
||||
_buildVersionField.SetValueWithoutNotify(GetBuildPackageVersion());
|
||||
|
||||
// 构建包裹
|
||||
var buildPackageContainer = root.Q("BuildPackageContainer");
|
||||
if (_buildPackageNames.Count > 0)
|
||||
@@ -215,15 +220,27 @@ namespace YooAsset.Editor
|
||||
|
||||
private void RefreshWindow()
|
||||
{
|
||||
var buildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
|
||||
var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
|
||||
var copyOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
|
||||
bool enableElement = buildMode == EBuildMode.ForceRebuild;
|
||||
bool tagsFiledVisible = copyOption == ECopyBuildinFileOption.ClearAndCopyByTags || copyOption == ECopyBuildinFileOption.OnlyCopyByTags;
|
||||
_encryptionField.SetEnabled(enableElement);
|
||||
_compressionField.SetEnabled(enableElement);
|
||||
_outputNameStyleField.SetEnabled(enableElement);
|
||||
_copyBuildinFileOptionField.SetEnabled(enableElement);
|
||||
_copyBuildinFileTagsField.SetEnabled(enableElement);
|
||||
|
||||
if (buildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
||||
{
|
||||
_compressionField.SetEnabled(enableElement);
|
||||
_outputNameStyleField.SetEnabled(enableElement);
|
||||
_copyBuildinFileOptionField.SetEnabled(enableElement);
|
||||
_copyBuildinFileTagsField.SetEnabled(enableElement);
|
||||
}
|
||||
else
|
||||
{
|
||||
_compressionField.SetEnabled(true);
|
||||
_outputNameStyleField.SetEnabled(true);
|
||||
_copyBuildinFileOptionField.SetEnabled(true);
|
||||
_copyBuildinFileTagsField.SetEnabled(true);
|
||||
}
|
||||
|
||||
_copyBuildinFileTagsField.visible = tagsFiledVisible;
|
||||
}
|
||||
private void SaveBtn_clicked()
|
||||
@@ -255,9 +272,9 @@ namespace YooAsset.Editor
|
||||
buildParameters.BuildTarget = _buildTarget;
|
||||
buildParameters.BuildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
|
||||
buildParameters.BuildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
|
||||
buildParameters.BuildPackage = AssetBundleBuilderSettingData.Setting.BuildPackage;
|
||||
buildParameters.PackageName = AssetBundleBuilderSettingData.Setting.BuildPackage;
|
||||
buildParameters.PackageVersion = _buildVersionField.value;
|
||||
buildParameters.VerifyBuildingResult = true;
|
||||
buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
|
||||
buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
|
||||
buildParameters.CompressOption = AssetBundleBuilderSettingData.Setting.CompressOption;
|
||||
buildParameters.OutputNameStyle = AssetBundleBuilderSettingData.Setting.OutputNameStyle;
|
||||
@@ -278,6 +295,13 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
// 构建版本相关
|
||||
private string GetBuildPackageVersion()
|
||||
{
|
||||
int totalMinutes = DateTime.Now.Hour * 60 + DateTime.Now.Minute;
|
||||
return DateTime.Now.ToString("yyyy-MM-dd") + "-" + totalMinutes;
|
||||
}
|
||||
|
||||
// 构建包裹相关
|
||||
private int GetDefaultPackageIndex(string packageName)
|
||||
{
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
<ui:TextField picking-mode="Ignore" label="Build Output" name="BuildOutput" />
|
||||
<uie:EnumField label="Build Pipeline" name="BuildPipeline" />
|
||||
<uie:EnumField label="Build Mode" name="BuildMode" />
|
||||
<ui:TextField picking-mode="Ignore" label="Build Version" name="BuildVersion" style="width: 350px;" />
|
||||
<ui:VisualElement name="BuildPackageContainer" style="height: 24px;" />
|
||||
<ui:VisualElement name="EncryptionContainer" style="height: 24px;" />
|
||||
<uie:EnumField label="Compression" value="Center" name="Compression" />
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
@@ -9,21 +10,21 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public static string SimulateBuild(string packageName)
|
||||
{
|
||||
Debug.Log($"Begin to create simulate package : {packageName}");
|
||||
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
|
||||
BuildParameters buildParameters = new BuildParameters();
|
||||
buildParameters.OutputRoot = defaultOutputRoot;
|
||||
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
|
||||
buildParameters.BuildMode = EBuildMode.SimulateBuild;
|
||||
buildParameters.BuildPackage = packageName;
|
||||
buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
|
||||
buildParameters.PackageName = packageName;
|
||||
buildParameters.PackageVersion = "Simulate";
|
||||
|
||||
AssetBundleBuilder builder = new AssetBundleBuilder();
|
||||
var buildResult = builder.Run(buildParameters);
|
||||
if (buildResult.Success)
|
||||
{
|
||||
string pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(buildParameters.OutputRoot, buildParameters.BuildPackage, buildParameters.BuildTarget, buildParameters.BuildMode);
|
||||
string manifestFileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.BuildPackage, buildResult.OutputPackageCRC);
|
||||
string manifestFilePath = $"{pipelineOutputDirectory}/{manifestFileName}";
|
||||
string manifestFileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string manifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
|
||||
return manifestFilePath;
|
||||
}
|
||||
else
|
||||
|
||||
@@ -7,8 +7,6 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public class BuildAssetInfo
|
||||
{
|
||||
private string _mainBundleName;
|
||||
private string _shareBundleName;
|
||||
private bool _isAddAssetTags = false;
|
||||
private readonly HashSet<string> _referenceBundleNames = new HashSet<string>();
|
||||
|
||||
@@ -17,6 +15,11 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public ECollectorType CollectorType { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源包完整名称
|
||||
/// </summary>
|
||||
public string BundleName { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 可寻址地址
|
||||
/// </summary>
|
||||
@@ -54,10 +57,10 @@ namespace YooAsset.Editor
|
||||
public List<BuildAssetInfo> AllDependAssetInfos { private set; get; }
|
||||
|
||||
|
||||
public BuildAssetInfo(ECollectorType collectorType, string mainBundleName, string address, string assetPath, bool isRawAsset)
|
||||
public BuildAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, bool isRawAsset)
|
||||
{
|
||||
_mainBundleName = mainBundleName;
|
||||
CollectorType = collectorType;
|
||||
BundleName = bundleName;
|
||||
Address = address;
|
||||
AssetPath = assetPath;
|
||||
IsRawAsset = isRawAsset;
|
||||
@@ -133,24 +136,12 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public bool HasBundleName()
|
||||
{
|
||||
string bundleName = GetBundleName();
|
||||
if (string.IsNullOrEmpty(bundleName))
|
||||
if (string.IsNullOrEmpty(BundleName))
|
||||
return false;
|
||||
else
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源包名称
|
||||
/// </summary>
|
||||
public string GetBundleName()
|
||||
{
|
||||
if (CollectorType == ECollectorType.None)
|
||||
return _shareBundleName;
|
||||
else
|
||||
return _mainBundleName;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加关联的资源包名称
|
||||
/// </summary>
|
||||
@@ -164,41 +155,32 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 计算主资源或共享资源的完整包名
|
||||
/// 计算共享资源包的完整包名
|
||||
/// </summary>
|
||||
public void CalculateFullBundleName()
|
||||
public void CalculateShareBundleName(bool uniqueBundleName, string packageName, string shadersBundleName)
|
||||
{
|
||||
if (CollectorType == ECollectorType.None)
|
||||
if (CollectorType != ECollectorType.None)
|
||||
return;
|
||||
|
||||
if (IsRawAsset)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
if (IsShaderAsset)
|
||||
{
|
||||
if (IsRawAsset)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
if (IsShaderAsset)
|
||||
{
|
||||
string shareBundleName = YooAssetSettingsData.GetUnityShadersBundleFullName();
|
||||
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
|
||||
return;
|
||||
}
|
||||
|
||||
if (_referenceBundleNames.Count > 1)
|
||||
{
|
||||
IPackRule packRule = PackDirectory.StaticPackRule;
|
||||
var bundleName = packRule.GetBundleName(new PackRuleData(AssetPath));
|
||||
var shareBundleName = $"share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
|
||||
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
|
||||
}
|
||||
BundleName = shadersBundleName;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (IsRawAsset)
|
||||
if (_referenceBundleNames.Count > 1)
|
||||
{
|
||||
string mainBundleName = $"{_mainBundleName}.{YooAssetSettingsData.Setting.RawFileVariant}";
|
||||
_mainBundleName = EditorTools.GetRegularPath(mainBundleName).ToLower();
|
||||
IPackRule packRule = PackDirectory.StaticPackRule;
|
||||
PackRuleResult packRuleResult = packRule.GetPackRuleResult(new PackRuleData(AssetPath));
|
||||
BundleName = packRuleResult.GetShareBundleName(packageName, uniqueBundleName);
|
||||
}
|
||||
else
|
||||
{
|
||||
string mainBundleName = $"{_mainBundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
|
||||
_mainBundleName = EditorTools.GetRegularPath(mainBundleName).ToLower(); ;
|
||||
// 注意:被引用次数小于1的资源不需要设置资源包名称
|
||||
BundleName = string.Empty;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,40 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public class BuildBundleInfo
|
||||
{
|
||||
public class BuildPatchInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建内容的哈希值
|
||||
/// </summary>
|
||||
public string ContentHash { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 文件哈希值
|
||||
/// </summary>
|
||||
public string PatchFileHash { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 文件哈希值
|
||||
/// </summary>
|
||||
public string PatchFileCRC { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 文件哈希值
|
||||
/// </summary>
|
||||
public long PatchFileSize { set; get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 构建输出的文件路径
|
||||
/// </summary>
|
||||
public string BuildOutputFilePath { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 补丁包输出文件路径
|
||||
/// </summary>
|
||||
public string PatchOutputFilePath { set; get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源包名称
|
||||
/// </summary>
|
||||
@@ -19,6 +53,22 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public readonly List<BuildAssetInfo> BuildinAssets = new List<BuildAssetInfo>();
|
||||
|
||||
/// <summary>
|
||||
/// 补丁文件信息
|
||||
/// </summary>
|
||||
public readonly BuildPatchInfo PatchInfo = new BuildPatchInfo();
|
||||
|
||||
/// <summary>
|
||||
/// Bundle文件的加载方法
|
||||
/// </summary>
|
||||
public EBundleLoadMethod LoadMethod { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 加密生成文件的路径
|
||||
/// 注意:如果未加密该路径为空
|
||||
/// </summary>
|
||||
public string EncryptedFilePath { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否为原生文件
|
||||
/// </summary>
|
||||
@@ -36,9 +86,18 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 构建内容哈希值
|
||||
/// 是否为加密文件
|
||||
/// </summary>
|
||||
public string ContentHash { set; get; } = "00000000000000000000000000000000"; //32位
|
||||
public bool IsEncryptedFile
|
||||
{
|
||||
get
|
||||
{
|
||||
if (string.IsNullOrEmpty(EncryptedFilePath))
|
||||
return false;
|
||||
else
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public BuildBundleInfo(string bundleName)
|
||||
@@ -117,5 +176,21 @@ namespace YooAsset.Editor
|
||||
build.assetNames = GetBuildinAssetPaths();
|
||||
return build;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建PatchBundle类
|
||||
/// </summary>
|
||||
internal PatchBundle CreatePatchBundle()
|
||||
{
|
||||
PatchBundle patchBundle = new PatchBundle();
|
||||
patchBundle.BundleName = BundleName;
|
||||
patchBundle.FileHash = PatchInfo.PatchFileHash;
|
||||
patchBundle.FileCRC = PatchInfo.PatchFileCRC;
|
||||
patchBundle.FileSize = PatchInfo.PatchFileSize;
|
||||
patchBundle.IsRawFile = IsRawFile;
|
||||
patchBundle.LoadMethod = (byte)LoadMethod;
|
||||
patchBundle.Tags = GetBundleTags();
|
||||
return patchBundle;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -14,6 +14,21 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public int AssetFileCount;
|
||||
|
||||
/// <summary>
|
||||
/// 是否启用可寻址资源定位
|
||||
/// </summary>
|
||||
public bool EnableAddressable;
|
||||
|
||||
/// <summary>
|
||||
/// 资源包名唯一化
|
||||
/// </summary>
|
||||
public bool UniqueBundleName;
|
||||
|
||||
/// <summary>
|
||||
/// 着色器统一的全名称
|
||||
/// </summary>
|
||||
public string ShadersBundleName;
|
||||
|
||||
/// <summary>
|
||||
/// 资源包列表
|
||||
/// </summary>
|
||||
@@ -25,7 +40,7 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public void PackAsset(BuildAssetInfo assetInfo)
|
||||
{
|
||||
string bundleName = assetInfo.GetBundleName();
|
||||
string bundleName = assetInfo.BundleName;
|
||||
if (string.IsNullOrEmpty(bundleName))
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
@@ -54,18 +69,6 @@ namespace YooAsset.Editor
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源包的分类标签列表
|
||||
/// </summary>
|
||||
public string[] GetBundleTags(string bundleName)
|
||||
{
|
||||
if (TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
|
||||
{
|
||||
return bundleInfo.GetBundleTags();
|
||||
}
|
||||
throw new Exception($"Not found {nameof(BuildBundleInfo)} : {bundleName}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取AssetBundle内构建的资源路径列表
|
||||
/// </summary>
|
||||
|
||||
@@ -11,17 +11,17 @@ namespace YooAsset.Editor
|
||||
/// 执行资源构建上下文
|
||||
/// </summary>
|
||||
public static BuildMapContext CreateBuildMap(EBuildMode buildMode, string packageName)
|
||||
{
|
||||
BuildMapContext context = new BuildMapContext();
|
||||
{
|
||||
Dictionary<string, BuildAssetInfo> buildAssetDic = new Dictionary<string, BuildAssetInfo>(1000);
|
||||
|
||||
// 1. 检测配置合法性
|
||||
AssetBundleCollectorSettingData.Setting.CheckConfigError();
|
||||
|
||||
// 2. 获取所有收集器收集的资源
|
||||
List<CollectAssetInfo> allCollectAssets = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
|
||||
var buildResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
|
||||
List<CollectAssetInfo> allCollectAssets = buildResult.CollectAssets;
|
||||
|
||||
// 3. 剔除未被引用的依赖资源
|
||||
// 3. 剔除未被引用的依赖项资源
|
||||
List<CollectAssetInfo> removeDependList = new List<CollectAssetInfo>();
|
||||
foreach (var collectAssetInfo in allCollectAssets)
|
||||
{
|
||||
@@ -41,7 +41,8 @@ namespace YooAsset.Editor
|
||||
{
|
||||
if (buildAssetDic.ContainsKey(collectAssetInfo.AssetPath) == false)
|
||||
{
|
||||
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.CollectorType, collectAssetInfo.BundleName,
|
||||
var buildAssetInfo = new BuildAssetInfo(
|
||||
collectAssetInfo.CollectorType, collectAssetInfo.BundleName,
|
||||
collectAssetInfo.Address, collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset);
|
||||
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
|
||||
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
|
||||
@@ -53,28 +54,28 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
// 5. 录入相关依赖的资源
|
||||
// 5. 录入所有收集资源的依赖资源
|
||||
foreach (var collectAssetInfo in allCollectAssets)
|
||||
{
|
||||
string collectAssetBundleName = collectAssetInfo.BundleName;
|
||||
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
|
||||
{
|
||||
if (buildAssetDic.ContainsKey(dependAssetPath))
|
||||
{
|
||||
buildAssetDic[dependAssetPath].AddBundleTags(collectAssetInfo.AssetTags);
|
||||
buildAssetDic[dependAssetPath].AddReferenceBundleName(collectAssetInfo.BundleName);
|
||||
buildAssetDic[dependAssetPath].AddReferenceBundleName(collectAssetBundleName);
|
||||
}
|
||||
else
|
||||
{
|
||||
var buildAssetInfo = new BuildAssetInfo(dependAssetPath);
|
||||
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
|
||||
buildAssetInfo.AddReferenceBundleName(collectAssetInfo.BundleName);
|
||||
buildAssetInfo.AddReferenceBundleName(collectAssetBundleName);
|
||||
buildAssetDic.Add(dependAssetPath, buildAssetInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
context.AssetFileCount = buildAssetDic.Count;
|
||||
|
||||
// 6. 填充主动收集资源的依赖列表
|
||||
// 6. 填充所有收集资源的依赖列表
|
||||
foreach (var collectAssetInfo in allCollectAssets)
|
||||
{
|
||||
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
|
||||
@@ -88,13 +89,21 @@ namespace YooAsset.Editor
|
||||
buildAssetDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
|
||||
}
|
||||
|
||||
// 7. 计算完整的资源包名
|
||||
// 7. 记录关键信息
|
||||
BuildMapContext context = new BuildMapContext();
|
||||
context.AssetFileCount = buildAssetDic.Count;
|
||||
context.EnableAddressable = buildResult.Command.EnableAddressable;
|
||||
context.UniqueBundleName = buildResult.Command.UniqueBundleName;
|
||||
context.ShadersBundleName = buildResult.ShadersBundleName;
|
||||
|
||||
// 8. 计算共享的资源包名
|
||||
var command = buildResult.Command;
|
||||
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
|
||||
{
|
||||
pair.Value.CalculateFullBundleName();
|
||||
pair.Value.CalculateShareBundleName(command.UniqueBundleName, command.PackageName, buildResult.ShadersBundleName);
|
||||
}
|
||||
|
||||
// 8. 移除不参与构建的资源
|
||||
// 9. 移除不参与构建的资源
|
||||
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
|
||||
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
|
||||
{
|
||||
@@ -107,7 +116,7 @@ namespace YooAsset.Editor
|
||||
buildAssetDic.Remove(removeValue.AssetPath);
|
||||
}
|
||||
|
||||
// 9. 构建资源包
|
||||
// 10. 构建资源包
|
||||
var allBuildinAssets = buildAssetDic.Values.ToList();
|
||||
if (allBuildinAssets.Count == 0)
|
||||
throw new Exception("构建的资源列表不能为空");
|
||||
|
||||
@@ -57,26 +57,21 @@ namespace YooAsset.Editor
|
||||
public EBuildMode BuildMode;
|
||||
|
||||
/// <summary>
|
||||
/// 构建的Package名称
|
||||
/// 构建的包裹名称
|
||||
/// </summary>
|
||||
public string BuildPackage;
|
||||
public string PackageName;
|
||||
|
||||
/// <summary>
|
||||
/// 人类可读的版本信息
|
||||
/// 构建的包裹版本
|
||||
/// </summary>
|
||||
public string HumanReadableVersion;
|
||||
public string PackageVersion;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 验证构建结果
|
||||
/// </summary>
|
||||
public bool VerifyBuildingResult = false;
|
||||
|
||||
/// <summary>
|
||||
/// 启用可寻址资源定位
|
||||
/// </summary>
|
||||
public bool EnableAddressable = false;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 加密类
|
||||
/// </summary>
|
||||
|
||||
@@ -11,30 +11,12 @@ namespace YooAsset.Editor
|
||||
|
||||
private string _pipelineOutputDirectory = string.Empty;
|
||||
private string _packageOutputDirectory = string.Empty;
|
||||
private string _outputPackageCRC = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 构建参数
|
||||
/// </summary>
|
||||
public BuildParameters Parameters { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 构建输出的包裹清单哈希值
|
||||
/// </summary>
|
||||
public string OutputPackageCRC
|
||||
{
|
||||
get
|
||||
{
|
||||
if (string.IsNullOrEmpty(_outputPackageCRC))
|
||||
throw new Exception("Output package file CRC32 is empty !");
|
||||
return _outputPackageCRC;
|
||||
}
|
||||
set
|
||||
{
|
||||
_outputPackageCRC = value;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public BuildParametersContext(BuildParameters parameters)
|
||||
{
|
||||
@@ -49,7 +31,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
if (string.IsNullOrEmpty(_pipelineOutputDirectory))
|
||||
{
|
||||
_pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(Parameters.OutputRoot, Parameters.BuildPackage, Parameters.BuildTarget, Parameters.BuildMode);
|
||||
_pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(Parameters.OutputRoot, Parameters.PackageName, Parameters.BuildTarget, Parameters.BuildMode);
|
||||
}
|
||||
return _pipelineOutputDirectory;
|
||||
}
|
||||
@@ -61,7 +43,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
if (string.IsNullOrEmpty(_packageOutputDirectory))
|
||||
{
|
||||
_packageOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.BuildPackage}/{Parameters.BuildTarget}/{OutputPackageCRC}";
|
||||
_packageOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.PackageName}/{Parameters.BuildTarget}/{Parameters.PackageVersion}";
|
||||
}
|
||||
return _packageOutputDirectory;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
@@ -56,6 +57,9 @@ namespace YooAsset.Editor
|
||||
|
||||
public static void Serialize(string savePath, BuildReport buildReport)
|
||||
{
|
||||
if (File.Exists(savePath))
|
||||
File.Delete(savePath);
|
||||
|
||||
string json = JsonUtility.ToJson(buildReport, true);
|
||||
FileUtility.CreateFile(savePath, json);
|
||||
}
|
||||
|
||||
@@ -8,21 +8,6 @@ namespace YooAsset.Editor
|
||||
[Serializable]
|
||||
public class ReportBundleInfo
|
||||
{
|
||||
public class FlagsData
|
||||
{
|
||||
public bool IsEncrypted { private set; get; }
|
||||
public bool IsBuildin { private set; get; }
|
||||
public bool IsRawFile { private set; get; }
|
||||
public FlagsData(bool isEncrypted, bool isBuildin, bool isRawFile)
|
||||
{
|
||||
IsEncrypted = isEncrypted;
|
||||
IsBuildin = isBuildin;
|
||||
IsRawFile = isRawFile;
|
||||
}
|
||||
}
|
||||
|
||||
private FlagsData _flagData;
|
||||
|
||||
/// <summary>
|
||||
/// 资源包名称
|
||||
/// </summary>
|
||||
@@ -48,33 +33,21 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public long FileSize;
|
||||
|
||||
/// <summary>
|
||||
/// 是否为原生文件
|
||||
/// </summary>
|
||||
public bool IsRawFile;
|
||||
|
||||
/// <summary>
|
||||
/// 加载方法
|
||||
/// </summary>
|
||||
public EBundleLoadMethod LoadMethod;
|
||||
|
||||
/// <summary>
|
||||
/// Tags
|
||||
/// </summary>
|
||||
public string[] Tags;
|
||||
|
||||
/// <summary>
|
||||
/// Flags
|
||||
/// </summary>
|
||||
public int Flags;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取标志位的解析数据
|
||||
/// </summary>
|
||||
public FlagsData GetFlagData()
|
||||
{
|
||||
if (_flagData == null)
|
||||
{
|
||||
BitMask32 value = Flags;
|
||||
bool isEncrypted = value.Test(0);
|
||||
bool isBuildin = value.Test(1);
|
||||
bool isRawFile = value.Test(2);
|
||||
_flagData = new FlagsData(isEncrypted, isBuildin, isRawFile);
|
||||
}
|
||||
return _flagData;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源分类标签的字符串
|
||||
/// </summary>
|
||||
@@ -85,16 +58,5 @@ namespace YooAsset.Editor
|
||||
else
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否为原生文件
|
||||
/// </summary>
|
||||
public bool IsRawFile()
|
||||
{
|
||||
if (System.IO.Path.GetExtension(BundleName) == $".{YooAssetSettingsData.Setting.RawFileVariant}")
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -44,15 +44,25 @@ namespace YooAsset.Editor
|
||||
public EBuildMode BuildMode;
|
||||
|
||||
/// <summary>
|
||||
/// 构建包裹
|
||||
/// 构建包裹名称
|
||||
/// </summary>
|
||||
public string BuildPackage;
|
||||
public string BuildPackageName;
|
||||
|
||||
/// <summary>
|
||||
/// 构建包裹版本
|
||||
/// </summary>
|
||||
public string BuildPackageVersion;
|
||||
|
||||
/// <summary>
|
||||
/// 启用可寻址资源定位
|
||||
/// </summary>
|
||||
public bool EnableAddressable;
|
||||
|
||||
/// <summary>
|
||||
/// 资源包名唯一化
|
||||
/// </summary>
|
||||
public bool UniqueBundleName;
|
||||
|
||||
/// <summary>
|
||||
/// 加密服务类名称
|
||||
/// </summary>
|
||||
|
||||
@@ -25,10 +25,5 @@ namespace YooAsset.Editor
|
||||
/// 输出的补丁包目录
|
||||
/// </summary>
|
||||
public string OutputPackageDirectory;
|
||||
|
||||
/// <summary>
|
||||
/// 输出的包裹清单哈希值
|
||||
/// </summary>
|
||||
public string OutputPackageCRC;
|
||||
}
|
||||
}
|
||||
@@ -25,16 +25,19 @@ namespace YooAsset.Editor
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
return;
|
||||
|
||||
// 开始构建
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
BuildAssetBundleOptions buildOptions = buildParametersContext.GetPipelineBuildOptions();
|
||||
AssetBundleManifest buildResults = BuildPipeline.BuildAssetBundles(pipelineOutputDirectory, buildMapContext.GetPipelineBuilds(), buildOptions, buildParametersContext.Parameters.BuildTarget);
|
||||
if (buildResults == null)
|
||||
{
|
||||
throw new Exception("构建过程中发生错误!");
|
||||
}
|
||||
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
string unityOutputManifestFilePath = $"{buildParametersContext.GetPipelineOutputDirectory()}/{YooAssetSettings.OutputFolderName}";
|
||||
if(System.IO.File.Exists(unityOutputManifestFilePath) == false)
|
||||
string unityOutputManifestFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
|
||||
if (System.IO.File.Exists(unityOutputManifestFilePath) == false)
|
||||
throw new Exception("构建过程中发生严重错误!请查阅上下文日志!");
|
||||
}
|
||||
|
||||
@@ -43,10 +46,10 @@ namespace YooAsset.Editor
|
||||
buildResultContext.UnityManifest = buildResults;
|
||||
context.SetContextObject(buildResultContext);
|
||||
|
||||
// 拷贝原生文件
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
CopyRawBundle(buildMapContext, buildParametersContext);
|
||||
UpdateBuildBundleInfo(buildMapContext, buildParametersContext, buildResultContext);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -69,29 +72,5 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新构建结果
|
||||
/// </summary>
|
||||
private void UpdateBuildBundleInfo(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext, BuildResultContext buildResult)
|
||||
{
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
if (bundleInfo.IsRawFile)
|
||||
{
|
||||
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
bundleInfo.ContentHash = HashUtility.FileMD5(filePath);
|
||||
}
|
||||
else
|
||||
{
|
||||
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
|
||||
if (hash.isValid)
|
||||
bundleInfo.ContentHash = hash.ToString();
|
||||
else
|
||||
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -33,8 +33,7 @@ namespace YooAsset.Editor
|
||||
// 开始构建
|
||||
IBundleBuildResults buildResults;
|
||||
var buildParameters = buildParametersContext.GetSBPBuildParameters();
|
||||
var shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName();
|
||||
var taskList = SBPBuildTasks.Create(shadersBunldeName);
|
||||
var taskList = SBPBuildTasks.Create(buildMapContext.ShadersBundleName);
|
||||
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
|
||||
if (exitCode < 0)
|
||||
{
|
||||
@@ -46,10 +45,10 @@ namespace YooAsset.Editor
|
||||
buildResultContext.Results = buildResults;
|
||||
context.SetContextObject(buildResultContext);
|
||||
|
||||
// 拷贝原生文件
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
CopyRawBundle(buildMapContext, buildParametersContext);
|
||||
UpdateBuildBundleInfo(buildMapContext, buildParametersContext, buildResultContext);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -72,29 +71,5 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新构建结果
|
||||
/// </summary>
|
||||
private void UpdateBuildBundleInfo(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext, BuildResultContext buildResult)
|
||||
{
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
if (bundleInfo.IsRawFile)
|
||||
{
|
||||
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
bundleInfo.ContentHash = HashUtility.FileMD5(filePath);
|
||||
}
|
||||
else
|
||||
{
|
||||
// 注意:当资源包的依赖列表发生变化的时候,ContentHash也会发生变化!
|
||||
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
|
||||
bundleInfo.ContentHash = value.Hash.ToString();
|
||||
else
|
||||
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -12,25 +12,30 @@ namespace YooAsset.Editor
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
if (buildParametersContext.Parameters.CopyBuildinFileOption != ECopyBuildinFileOption.None)
|
||||
var patchManifestContext = context.GetContextObject<PatchManifestContext>();
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
CopyBuildinFilesToStreaming(buildParametersContext);
|
||||
if (buildParametersContext.Parameters.CopyBuildinFileOption != ECopyBuildinFileOption.None)
|
||||
{
|
||||
CopyBuildinFilesToStreaming(buildParametersContext, patchManifestContext);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝首包资源文件
|
||||
/// </summary>
|
||||
private void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext)
|
||||
private void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext, PatchManifestContext patchManifestContext)
|
||||
{
|
||||
ECopyBuildinFileOption option = buildParametersContext.Parameters.CopyBuildinFileOption;
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
string streamingAssetsDirectory = AssetBundleBuilderHelper.GetStreamingAssetsFolderPath();
|
||||
string buildPackageName = buildParametersContext.Parameters.BuildPackage;
|
||||
string outputPackageCRC = buildParametersContext.OutputPackageCRC;
|
||||
string buildPackageName = buildParametersContext.Parameters.PackageName;
|
||||
string buildPackageVersion = buildParametersContext.Parameters.PackageVersion;
|
||||
|
||||
// 加载补丁清单
|
||||
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(packageOutputDirectory, buildPackageName, outputPackageCRC);
|
||||
PatchManifest patchManifest = patchManifestContext.Manifest;
|
||||
|
||||
// 清空流目录
|
||||
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.ClearAndCopyByTags)
|
||||
@@ -40,17 +45,25 @@ namespace YooAsset.Editor
|
||||
|
||||
// 拷贝补丁清单文件
|
||||
{
|
||||
string manifestFileName = YooAssetSettingsData.GetPatchManifestFileName(buildPackageName, outputPackageCRC);
|
||||
string sourcePath = $"{packageOutputDirectory}/{manifestFileName}";
|
||||
string destPath = $"{streamingAssetsDirectory}/{manifestFileName}";
|
||||
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildPackageName, buildPackageVersion);
|
||||
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
||||
string destPath = $"{streamingAssetsDirectory}/{fileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝静态版本文件
|
||||
// 拷贝补丁清单哈希文件
|
||||
{
|
||||
string versionFileName = YooAssetSettingsData.GetStaticVersionFileName(buildPackageName);
|
||||
string sourcePath = $"{packageOutputDirectory}/{versionFileName}";
|
||||
string destPath = $"{streamingAssetsDirectory}/{versionFileName}";
|
||||
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildPackageName, buildPackageVersion);
|
||||
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
||||
string destPath = $"{streamingAssetsDirectory}/{fileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝补丁清单版本文件
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildPackageName);
|
||||
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
||||
string destPath = $"{streamingAssetsDirectory}/{fileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
|
||||
@@ -8,6 +8,11 @@ using UnityEditor.Build.Pipeline.Interfaces;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class PatchManifestContext : IContextObject
|
||||
{
|
||||
internal PatchManifest Manifest;
|
||||
}
|
||||
|
||||
[TaskAttribute("创建补丁清单文件")]
|
||||
public class TaskCreatePatchManifest : IBuildTask
|
||||
{
|
||||
@@ -21,49 +26,69 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
private void CreatePatchManifestFile(BuildContext context)
|
||||
{
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildParameters = buildParametersContext.Parameters;
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
|
||||
// 创建新补丁清单
|
||||
PatchManifest patchManifest = new PatchManifest();
|
||||
patchManifest.FileVersion = YooAssetSettings.PatchManifestFileVersion;
|
||||
patchManifest.EnableAddressable = buildParameters.EnableAddressable;
|
||||
patchManifest.EnableAddressable = buildMapContext.EnableAddressable;
|
||||
patchManifest.OutputNameStyle = (int)buildParameters.OutputNameStyle;
|
||||
patchManifest.PackageName = buildParameters.BuildPackage;
|
||||
patchManifest.HumanReadableVersion = buildParameters.HumanReadableVersion;
|
||||
patchManifest.PackageName = buildParameters.PackageName;
|
||||
patchManifest.PackageVersion = buildParameters.PackageVersion;
|
||||
patchManifest.BundleList = GetAllPatchBundle(context);
|
||||
patchManifest.AssetList = GetAllPatchAsset(context, patchManifest);
|
||||
|
||||
// 更新Unity内置资源包的引用关系
|
||||
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
if(buildParameters.BuildMode == EBuildMode.IncrementalBuild)
|
||||
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results);
|
||||
UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results, buildMapContext.ShadersBundleName);
|
||||
}
|
||||
}
|
||||
|
||||
// 创建补丁清单文件
|
||||
string manifestFileTempName = YooAssetSettingsData.GetPatchManifestTempFileName(buildParameters.BuildPackage);
|
||||
string manifestFileTempPath = $"{pipelineOutputDirectory}/{manifestFileTempName}";
|
||||
BuildRunner.Log($"创建补丁清单文件:{manifestFileTempPath}");
|
||||
PatchManifest.Serialize(manifestFileTempPath, patchManifest);
|
||||
// 创建补丁清单文本文件
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetManifestJsonFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
PatchManifestTools.SerializeToJson(filePath, patchManifest);
|
||||
BuildRunner.Log($"创建补丁清单文件:{filePath}");
|
||||
}
|
||||
|
||||
// 计算补丁清单文件的CRC32
|
||||
buildParametersContext.OutputPackageCRC = HashUtility.FileCRC32(manifestFileTempPath);
|
||||
// 创建补丁清单二进制文件
|
||||
string packageHash;
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
PatchManifestTools.SerializeToBinary(filePath, patchManifest);
|
||||
packageHash = HashUtility.FileMD5(filePath);
|
||||
BuildRunner.Log($"创建补丁清单文件:{filePath}");
|
||||
|
||||
// 补丁清单文件重命名
|
||||
string manifestFileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.BuildPackage, buildParametersContext.OutputPackageCRC);
|
||||
string manifestFilePath = $"{pipelineOutputDirectory}/{manifestFileName}";
|
||||
EditorTools.FileMoveTo(manifestFileTempPath, manifestFilePath);
|
||||
PatchManifestContext patchManifestContext = new PatchManifestContext();
|
||||
byte[] bytesData = FileUtility.ReadAllBytes(filePath);
|
||||
patchManifestContext.Manifest = PatchManifestTools.DeserializeFromBinary(bytesData);
|
||||
context.SetContextObject(patchManifestContext);
|
||||
}
|
||||
|
||||
// 创建静态版本文件
|
||||
string staticVersionFileName = YooAssetSettingsData.GetStaticVersionFileName(buildParameters.BuildPackage);
|
||||
string staticVersionFilePath = $"{pipelineOutputDirectory}/{staticVersionFileName}";
|
||||
BuildRunner.Log($"创建静态版本文件:{staticVersionFilePath}");
|
||||
FileUtility.CreateFile(staticVersionFilePath, buildParametersContext.OutputPackageCRC);
|
||||
// 创建补丁清单哈希文件
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
FileUtility.CreateFile(filePath, packageHash);
|
||||
BuildRunner.Log($"创建补丁清单哈希文件:{filePath}");
|
||||
}
|
||||
|
||||
// 创建补丁清单版本文件
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildParameters.PackageName);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
FileUtility.CreateFile(filePath, buildParameters.PackageVersion);
|
||||
BuildRunner.Log($"创建补丁清单版本文件:{filePath}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -71,61 +96,22 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
private List<PatchBundle> GetAllPatchBundle(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var encryptionContext = context.GetContextObject<TaskEncryption.EncryptionContext>();
|
||||
|
||||
List<PatchBundle> result = new List<PatchBundle>(1000);
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
var bundleName = bundleInfo.BundleName;
|
||||
string fileHash = GetBundleFileHash(bundleInfo, buildParameters);
|
||||
string fileCRC = GetBundleFileCRC(bundleInfo, buildParameters);
|
||||
long fileSize = GetBundleFileSize(bundleInfo, buildParameters);
|
||||
string[] tags = buildMapContext.GetBundleTags(bundleName);
|
||||
bool isEncrypted = encryptionContext.IsEncryptFile(bundleName);
|
||||
bool isRawFile = bundleInfo.IsRawFile;
|
||||
|
||||
PatchBundle patchBundle = new PatchBundle(bundleName, fileHash, fileCRC, fileSize, tags);
|
||||
patchBundle.SetFlagsValue(isRawFile, isEncrypted);
|
||||
var patchBundle = bundleInfo.CreatePatchBundle();
|
||||
result.Add(patchBundle);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
private string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
|
||||
return "00000000000000000000000000000000"; //32位
|
||||
|
||||
string filePath = $"{buildParametersContext.GetPipelineOutputDirectory()}/{bundleInfo.BundleName}";
|
||||
return HashUtility.FileMD5(filePath);
|
||||
}
|
||||
private string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
|
||||
return "00000000"; //8位
|
||||
|
||||
string filePath = $"{buildParametersContext.GetPipelineOutputDirectory()}/{bundleInfo.BundleName}";
|
||||
return HashUtility.FileCRC32(filePath);
|
||||
}
|
||||
private long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
|
||||
return 0;
|
||||
|
||||
string filePath = $"{buildParametersContext.GetPipelineOutputDirectory()}/{bundleInfo.BundleName}";
|
||||
return FileUtility.GetFileSize(filePath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源列表
|
||||
/// </summary>
|
||||
private List<PatchAsset> GetAllPatchAsset(BuildContext context, PatchManifest patchManifest)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
|
||||
List<PatchAsset> result = new List<PatchAsset>(1000);
|
||||
@@ -135,13 +121,13 @@ namespace YooAsset.Editor
|
||||
foreach (var assetInfo in assetInfos)
|
||||
{
|
||||
PatchAsset patchAsset = new PatchAsset();
|
||||
if (buildParameters.Parameters.EnableAddressable)
|
||||
if (buildMapContext.EnableAddressable)
|
||||
patchAsset.Address = assetInfo.Address;
|
||||
else
|
||||
patchAsset.Address = string.Empty;
|
||||
patchAsset.AssetPath = assetInfo.AssetPath;
|
||||
patchAsset.AssetTags = assetInfo.AssetTags.ToArray();
|
||||
patchAsset.BundleID = GetAssetBundleID(assetInfo.GetBundleName(), patchManifest);
|
||||
patchAsset.BundleID = GetAssetBundleID(assetInfo.BundleName, patchManifest);
|
||||
patchAsset.DependIDs = GetAssetBundleDependIDs(patchAsset.BundleID, assetInfo, patchManifest);
|
||||
result.Add(patchAsset);
|
||||
}
|
||||
@@ -155,7 +141,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
if (dependAssetInfo.HasBundleName())
|
||||
{
|
||||
int bundleID = GetAssetBundleID(dependAssetInfo.GetBundleName(), patchManifest);
|
||||
int bundleID = GetAssetBundleID(dependAssetInfo.BundleName, patchManifest);
|
||||
if (mainBundleID != bundleID)
|
||||
{
|
||||
if (result.Contains(bundleID) == false)
|
||||
@@ -178,10 +164,9 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 更新Unity内置资源包的引用关系
|
||||
/// </summary>
|
||||
private void UpdateBuiltInBundleReference(PatchManifest patchManifest, IBundleBuildResults buildResults)
|
||||
private void UpdateBuiltInBundleReference(PatchManifest patchManifest, IBundleBuildResults buildResults, string shadersBunldeName)
|
||||
{
|
||||
// 获取所有依赖着色器资源包的资源包列表
|
||||
string shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName();
|
||||
List<string> shaderBundleReferenceList = new List<string>();
|
||||
foreach (var valuePair in buildResults.BundleInfos)
|
||||
{
|
||||
@@ -189,6 +174,10 @@ namespace YooAsset.Editor
|
||||
shaderBundleReferenceList.Add(valuePair.Key);
|
||||
}
|
||||
|
||||
// 注意:没有任何资源依赖着色器
|
||||
if (shaderBundleReferenceList.Count == 0)
|
||||
return;
|
||||
|
||||
// 获取着色器资源包索引
|
||||
Predicate<PatchBundle> predicate = new Predicate<PatchBundle>(s => s.BundleName == shadersBunldeName);
|
||||
int shaderBundleId = patchManifest.BundleList.FindIndex(predicate);
|
||||
|
||||
@@ -9,47 +9,24 @@ namespace YooAsset.Editor
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
CopyPatchFiles(buildParameters);
|
||||
CopyPatchFiles(buildParameters, buildMapContext);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝补丁文件到补丁包目录
|
||||
/// </summary>
|
||||
private void CopyPatchFiles(BuildParametersContext buildParametersContext)
|
||||
private void CopyPatchFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
{
|
||||
var buildParameters = buildParametersContext.Parameters;
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
BuildRunner.Log($"开始拷贝补丁文件到补丁包目录:{packageOutputDirectory}");
|
||||
|
||||
// 拷贝Report文件
|
||||
{
|
||||
string reportFileName = YooAssetSettingsData.GetReportFileName(buildParameters.BuildPackage, buildParametersContext.OutputPackageCRC);
|
||||
string sourcePath = $"{pipelineOutputDirectory}/{reportFileName}";
|
||||
string destPath = $"{packageOutputDirectory}/{reportFileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝补丁清单文件
|
||||
{
|
||||
string manifestFileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.BuildPackage, buildParametersContext.OutputPackageCRC);
|
||||
string sourcePath = $"{pipelineOutputDirectory}/{manifestFileName}";
|
||||
string destPath = $"{packageOutputDirectory}/{manifestFileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝静态版本文件
|
||||
{
|
||||
string versionFileName = YooAssetSettingsData.GetStaticVersionFileName(buildParameters.BuildPackage);
|
||||
string sourcePath = $"{pipelineOutputDirectory}/{versionFileName}";
|
||||
string destPath = $"{packageOutputDirectory}/{versionFileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
// 拷贝构建日志
|
||||
@@ -67,7 +44,7 @@ namespace YooAsset.Editor
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
}
|
||||
else
|
||||
else if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
||||
{
|
||||
// 拷贝UnityManifest序列化文件
|
||||
{
|
||||
@@ -83,16 +60,17 @@ namespace YooAsset.Editor
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
// 拷贝所有补丁文件
|
||||
int progressValue = 0;
|
||||
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(pipelineOutputDirectory, buildParameters.BuildPackage, buildParametersContext.OutputPackageCRC);
|
||||
int patchFileTotalCount = patchManifest.BundleList.Count;
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
int patchFileTotalCount = buildMapContext.BundleInfos.Count;
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
string sourcePath = $"{pipelineOutputDirectory}/{patchBundle.BundleName}";
|
||||
string destPath = $"{packageOutputDirectory}/{patchBundle.FileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
EditorTools.CopyFile(bundleInfo.PatchInfo.BuildOutputFilePath, bundleInfo.PatchInfo.PatchOutputFilePath, true);
|
||||
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, patchFileTotalCount);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
|
||||
@@ -12,24 +12,25 @@ namespace YooAsset.Editor
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var patchManifestContext = context.GetContextObject<PatchManifestContext>();
|
||||
buildParameters.StopWatch();
|
||||
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode != EBuildMode.SimulateBuild)
|
||||
{
|
||||
CreateReportFile(buildParameters, buildMapContext);
|
||||
CreateReportFile(buildParameters, buildMapContext, patchManifestContext);
|
||||
}
|
||||
|
||||
float buildSeconds = buildParameters.GetBuildingSeconds();
|
||||
BuildRunner.Info($"Build time consuming {buildSeconds} seconds.");
|
||||
}
|
||||
|
||||
private void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
private void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext, PatchManifestContext patchManifestContext)
|
||||
{
|
||||
var buildParameters = buildParametersContext.Parameters;
|
||||
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(pipelineOutputDirectory, buildParameters.BuildPackage, buildParametersContext.OutputPackageCRC);
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
PatchManifest patchManifest = patchManifestContext.Manifest;
|
||||
BuildReport buildReport = new BuildReport();
|
||||
|
||||
// 概述信息
|
||||
@@ -45,8 +46,10 @@ namespace YooAsset.Editor
|
||||
buildReport.Summary.BuildTarget = buildParameters.BuildTarget;
|
||||
buildReport.Summary.BuildPipeline = buildParameters.BuildPipeline;
|
||||
buildReport.Summary.BuildMode = buildParameters.BuildMode;
|
||||
buildReport.Summary.BuildPackage = buildParameters.BuildPackage;
|
||||
buildReport.Summary.EnableAddressable = buildParameters.EnableAddressable;
|
||||
buildReport.Summary.BuildPackageName = buildParameters.PackageName;
|
||||
buildReport.Summary.BuildPackageVersion = buildParameters.PackageVersion;
|
||||
buildReport.Summary.EnableAddressable = buildMapContext.EnableAddressable;
|
||||
buildReport.Summary.UniqueBundleName = buildMapContext.UniqueBundleName;
|
||||
buildReport.Summary.EncryptionServicesClassName = buildParameters.EncryptionServices == null ?
|
||||
"null" : buildParameters.EncryptionServices.GetType().FullName;
|
||||
|
||||
@@ -95,17 +98,14 @@ namespace YooAsset.Editor
|
||||
reportBundleInfo.FileCRC = patchBundle.FileCRC;
|
||||
reportBundleInfo.FileSize = patchBundle.FileSize;
|
||||
reportBundleInfo.Tags = patchBundle.Tags;
|
||||
reportBundleInfo.Flags = patchBundle.Flags;
|
||||
reportBundleInfo.IsRawFile = patchBundle.IsRawFile;
|
||||
reportBundleInfo.LoadMethod = (EBundleLoadMethod)patchBundle.LoadMethod;
|
||||
buildReport.BundleInfos.Add(reportBundleInfo);
|
||||
}
|
||||
|
||||
// 删除旧文件
|
||||
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.BuildPackage, buildParametersContext.OutputPackageCRC);
|
||||
string filePath = $"{pipelineOutputDirectory}/{fileName}";
|
||||
if (File.Exists(filePath))
|
||||
File.Delete(filePath);
|
||||
|
||||
// 序列化文件
|
||||
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
BuildReport.Serialize(filePath, buildReport);
|
||||
BuildRunner.Log($"资源构建报告文件创建完成:{filePath}");
|
||||
}
|
||||
@@ -179,7 +179,7 @@ namespace YooAsset.Editor
|
||||
int fileCount = 0;
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
{
|
||||
if (patchBundle.IsEncrypted)
|
||||
if (patchBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
|
||||
fileCount++;
|
||||
}
|
||||
return fileCount;
|
||||
@@ -189,7 +189,7 @@ namespace YooAsset.Editor
|
||||
long fileBytes = 0;
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
{
|
||||
if (patchBundle.IsEncrypted)
|
||||
if (patchBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
|
||||
fileBytes += patchBundle.FileSize;
|
||||
}
|
||||
return fileBytes;
|
||||
|
||||
@@ -9,19 +9,6 @@ namespace YooAsset.Editor
|
||||
[TaskAttribute("资源包加密")]
|
||||
public class TaskEncryption : IBuildTask
|
||||
{
|
||||
public class EncryptionContext : IContextObject
|
||||
{
|
||||
public List<string> EncryptList;
|
||||
|
||||
/// <summary>
|
||||
/// 检测是否为加密文件
|
||||
/// </summary>
|
||||
public bool IsEncryptFile(string bundleName)
|
||||
{
|
||||
return EncryptList.Contains(bundleName);
|
||||
}
|
||||
}
|
||||
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
@@ -30,65 +17,52 @@ namespace YooAsset.Editor
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
EncryptionContext encryptionContext = new EncryptionContext();
|
||||
encryptionContext.EncryptList = EncryptFiles(buildParameters, buildMapContext);
|
||||
context.SetContextObject(encryptionContext);
|
||||
}
|
||||
else
|
||||
{
|
||||
EncryptionContext encryptionContext = new EncryptionContext();
|
||||
encryptionContext.EncryptList = new List<string>();
|
||||
context.SetContextObject(encryptionContext);
|
||||
EncryptingBundleFiles(buildParameters, buildMapContext);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加密文件
|
||||
/// </summary>
|
||||
private List<string> EncryptFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
private void EncryptingBundleFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
{
|
||||
var encryptionServices = buildParametersContext.Parameters.EncryptionServices;
|
||||
|
||||
// 加密资源列表
|
||||
List<string> encryptList = new List<string>();
|
||||
|
||||
// 如果没有设置加密类
|
||||
if (encryptionServices == null)
|
||||
return encryptList;
|
||||
return;
|
||||
|
||||
int progressValue = 0;
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
if (encryptionServices.Check(bundleInfo.BundleName))
|
||||
bundleInfo.LoadMethod = EBundleLoadMethod.Normal;
|
||||
|
||||
EncryptFileInfo fileInfo = new EncryptFileInfo();
|
||||
fileInfo.BundleName = bundleInfo.BundleName;
|
||||
fileInfo.FilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
|
||||
var encryptResult = encryptionServices.Encrypt(fileInfo);
|
||||
if (encryptResult.LoadMethod != EBundleLoadMethod.Normal)
|
||||
{
|
||||
// 注意:原生文件不支持加密
|
||||
if (bundleInfo.IsRawFile)
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Encryption not support raw file : {bundleInfo.BundleName}");
|
||||
continue;
|
||||
}
|
||||
|
||||
encryptList.Add(bundleInfo.BundleName);
|
||||
|
||||
// 注意:通过判断文件合法性,规避重复加密一个文件
|
||||
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
byte[] fileData = File.ReadAllBytes(filePath);
|
||||
if (EditorTools.CheckBundleFileValid(fileData))
|
||||
{
|
||||
byte[] bytes = encryptionServices.Encrypt(fileData);
|
||||
File.WriteAllBytes(filePath, bytes);
|
||||
BuildRunner.Log($"文件加密完成:{filePath}");
|
||||
}
|
||||
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}.encrypt";
|
||||
FileUtility.CreateFile(filePath, encryptResult.EncryptedData);
|
||||
bundleInfo.EncryptedFilePath = filePath;
|
||||
bundleInfo.LoadMethod = encryptResult.LoadMethod;
|
||||
BuildRunner.Log($"Bundle文件加密完成:{filePath}");
|
||||
}
|
||||
|
||||
// 进度条
|
||||
EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.BundleInfos.Count);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
|
||||
if(encryptList.Count == 0)
|
||||
UnityEngine.Debug.LogWarning($"没有发现需要加密的文件!");
|
||||
return encryptList;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -13,7 +13,7 @@ namespace YooAsset.Editor
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = BuildMapCreater.CreateBuildMap(buildParametersContext.Parameters.BuildMode, buildParametersContext.Parameters.BuildPackage);
|
||||
var buildMapContext = BuildMapCreater.CreateBuildMap(buildParametersContext.Parameters.BuildMode, buildParametersContext.Parameters.PackageName);
|
||||
context.SetContextObject(buildMapContext);
|
||||
BuildRunner.Log("构建内容准备完毕!");
|
||||
|
||||
|
||||
@@ -19,8 +19,10 @@ namespace YooAsset.Editor
|
||||
// 检测构建参数合法性
|
||||
if (buildParameters.BuildTarget == BuildTarget.NoTarget)
|
||||
throw new Exception("请选择目标平台");
|
||||
if (string.IsNullOrEmpty(buildParameters.BuildPackage))
|
||||
if (string.IsNullOrEmpty(buildParameters.PackageName))
|
||||
throw new Exception("包裹名称不能为空");
|
||||
if (string.IsNullOrEmpty(buildParameters.PackageVersion))
|
||||
throw new Exception("包裹版本不能为空");
|
||||
|
||||
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
|
||||
{
|
||||
@@ -40,6 +42,11 @@ namespace YooAsset.Editor
|
||||
throw new Exception("首包资源标签不能为空!");
|
||||
}
|
||||
|
||||
// 检测包裹输出目录是否存在
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
if (Directory.Exists(packageOutputDirectory))
|
||||
throw new Exception($"本次构建的补丁目录已经存在:{packageOutputDirectory}");
|
||||
|
||||
// 保存改动的资源
|
||||
AssetDatabase.SaveAssets();
|
||||
}
|
||||
@@ -47,7 +54,7 @@ namespace YooAsset.Editor
|
||||
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
|
||||
{
|
||||
// 删除平台总目录
|
||||
string platformDirectory = $"{buildParameters.OutputRoot}/{buildParameters.BuildPackage}/{buildParameters.BuildTarget}";
|
||||
string platformDirectory = $"{buildParameters.OutputRoot}/{buildParameters.PackageName}/{buildParameters.BuildTarget}";
|
||||
if (EditorTools.DeleteDirectory(platformDirectory))
|
||||
{
|
||||
BuildRunner.Log($"删除平台总目录:{platformDirectory}");
|
||||
|
||||
@@ -0,0 +1,119 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("更新构建信息")]
|
||||
public class TaskUpdateBuildInfo : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
int outputNameStyle = (int)buildParametersContext.Parameters.OutputNameStyle;
|
||||
|
||||
// 1.检测路径长度
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
// NOTE:检测路径长度不要超过260字符。
|
||||
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
if (filePath.Length >= 260)
|
||||
throw new Exception($"The output bundle name is too long {filePath.Length} chars : {filePath}");
|
||||
}
|
||||
|
||||
// 2.更新构建输出的文件路径
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
if (bundleInfo.IsEncryptedFile)
|
||||
bundleInfo.PatchInfo.BuildOutputFilePath = bundleInfo.EncryptedFilePath;
|
||||
else
|
||||
bundleInfo.PatchInfo.BuildOutputFilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
}
|
||||
|
||||
// 3.更新文件其它信息
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
string buildOutputFilePath = bundleInfo.PatchInfo.BuildOutputFilePath;
|
||||
bundleInfo.PatchInfo.ContentHash = GetBundleContentHash(bundleInfo, context);
|
||||
bundleInfo.PatchInfo.PatchFileHash = GetBundleFileHash(buildOutputFilePath, buildParametersContext);
|
||||
bundleInfo.PatchInfo.PatchFileCRC = GetBundleFileCRC(buildOutputFilePath, buildParametersContext);
|
||||
bundleInfo.PatchInfo.PatchFileSize = GetBundleFileSize(buildOutputFilePath, buildParametersContext);
|
||||
}
|
||||
|
||||
// 4.更新补丁包输出的文件路径
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
string patchFileExtension = PatchManifestTools.GetRemoteBundleFileExtension(bundleInfo.BundleName);
|
||||
string patchFileName = PatchManifestTools.GetRemoteBundleFileName(outputNameStyle, bundleInfo.BundleName, patchFileExtension, bundleInfo.PatchInfo.PatchFileHash);
|
||||
bundleInfo.PatchInfo.PatchOutputFilePath = $"{packageOutputDirectory}/{patchFileName}";
|
||||
}
|
||||
}
|
||||
|
||||
private string GetBundleContentHash(BuildBundleInfo bundleInfo, BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var parameters = buildParametersContext.Parameters;
|
||||
var buildMode = parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
|
||||
return "00000000000000000000000000000000"; //32位
|
||||
|
||||
if (bundleInfo.IsRawFile)
|
||||
{
|
||||
string filePath = bundleInfo.PatchInfo.BuildOutputFilePath;
|
||||
return HashUtility.FileMD5(filePath);
|
||||
}
|
||||
|
||||
if (parameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
||||
{
|
||||
var buildResult = context.GetContextObject<TaskBuilding.BuildResultContext>();
|
||||
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
|
||||
if (hash.isValid)
|
||||
return hash.ToString();
|
||||
else
|
||||
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
|
||||
}
|
||||
else if (parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
// 注意:当资源包的依赖列表发生变化的时候,ContentHash也会发生变化!
|
||||
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
|
||||
return value.Hash.ToString();
|
||||
else
|
||||
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
private string GetBundleFileHash(string filePath, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
|
||||
return "00000000000000000000000000000000"; //32位
|
||||
else
|
||||
return HashUtility.FileMD5(filePath);
|
||||
}
|
||||
private string GetBundleFileCRC(string filePath, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
|
||||
return "00000000"; //8位
|
||||
else
|
||||
return HashUtility.FileCRC32(filePath);
|
||||
}
|
||||
private long GetBundleFileSize(string filePath, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
|
||||
return 0;
|
||||
else
|
||||
return FileUtility.GetFileSize(filePath);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 223f217ed81460541b5ea7eb7a7d82a4
|
||||
guid: 4882f54fbf0bcb04680fb581deae4889
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -62,6 +62,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
// 4. 验证Asset
|
||||
/*
|
||||
bool isPass = true;
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
@@ -98,6 +99,7 @@ namespace YooAsset.Editor
|
||||
throw new Exception("构建结果验证没有通过,请参考警告日志!");
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
BuildRunner.Log("构建结果验证成功!");
|
||||
}
|
||||
|
||||
@@ -7,23 +7,13 @@ namespace YooAsset.Editor
|
||||
public enum EOutputNameStyle
|
||||
{
|
||||
/// <summary>
|
||||
/// 000000000000000f000000000000000
|
||||
/// 哈希值名称
|
||||
/// </summary>
|
||||
HashName = 1,
|
||||
|
||||
/// <summary>
|
||||
/// 000000000000000f000000000000000.bundle
|
||||
/// 资源包名称 + 哈希值名称
|
||||
/// </summary>
|
||||
HashName_Extension = 2,
|
||||
|
||||
/// <summary>
|
||||
/// bundle_name_000000000000000f000000000000000
|
||||
/// </summary>
|
||||
BundleName_HashName = 3,
|
||||
|
||||
/// <summary>
|
||||
/// bundle_name_000000000000000f000000000000000.bundle
|
||||
/// </summary>
|
||||
BundleName_HashName_Extension = 4,
|
||||
BundleName_HashName = 4,
|
||||
}
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public interface IEncryptionServices
|
||||
{
|
||||
/// <summary>
|
||||
/// 检测是否需要加密
|
||||
/// </summary>
|
||||
bool Check(string bundleName);
|
||||
|
||||
/// <summary>
|
||||
/// 加密方法
|
||||
/// </summary>
|
||||
/// <param name="fileData">要加密的文件数据</param>
|
||||
/// <returns>返回加密后的字节数据</returns>
|
||||
byte[] Encrypt(byte[] fileData);
|
||||
}
|
||||
}
|
||||
@@ -132,21 +132,24 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 获取打包收集的资源文件
|
||||
/// </summary>
|
||||
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode, bool enableAddressable, AssetBundleCollectorGroup group)
|
||||
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command, AssetBundleCollectorGroup group)
|
||||
{
|
||||
// 注意:模拟构建模式下只收集主资源
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
if (command.BuildMode == EBuildMode.SimulateBuild)
|
||||
{
|
||||
if (CollectorType != ECollectorType.MainAssetCollector)
|
||||
return new List<CollectAssetInfo>();
|
||||
}
|
||||
|
||||
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(1000);
|
||||
bool isRawAsset = PackRuleName == nameof(PackRawFile);
|
||||
|
||||
// 检测是否为原生资源打包规则
|
||||
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
|
||||
bool isRawFilePackRule = packRuleInstance.IsRawFilePackRule();
|
||||
|
||||
// 检测原生资源包的收集器类型
|
||||
if (isRawAsset && CollectorType != ECollectorType.MainAssetCollector)
|
||||
throw new Exception($"The raw file must be set to {nameof(ECollectorType)}.{ECollectorType.MainAssetCollector} : {CollectPath}");
|
||||
if (isRawFilePackRule && CollectorType != ECollectorType.MainAssetCollector)
|
||||
throw new Exception($"The raw file pack rule must be set to {nameof(ECollectorType)}.{ECollectorType.MainAssetCollector} : {CollectPath}");
|
||||
|
||||
if (string.IsNullOrEmpty(CollectPath))
|
||||
throw new Exception($"The collect path is null or empty in group : {group.GroupName}");
|
||||
@@ -158,11 +161,11 @@ namespace YooAsset.Editor
|
||||
string[] findAssets = EditorTools.FindAssets(EAssetSearchType.All, collectDirectory);
|
||||
foreach (string assetPath in findAssets)
|
||||
{
|
||||
if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
|
||||
if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(assetPath))
|
||||
{
|
||||
if (result.ContainsKey(assetPath) == false)
|
||||
{
|
||||
var collectAssetInfo = CreateCollectAssetInfo(buildMode, group, assetPath, isRawAsset);
|
||||
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawFilePackRule);
|
||||
result.Add(assetPath, collectAssetInfo);
|
||||
}
|
||||
else
|
||||
@@ -175,9 +178,9 @@ namespace YooAsset.Editor
|
||||
else
|
||||
{
|
||||
string assetPath = CollectPath;
|
||||
if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
|
||||
if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(assetPath))
|
||||
{
|
||||
var collectAssetInfo = CreateCollectAssetInfo(buildMode, group, assetPath, isRawAsset);
|
||||
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawFilePackRule);
|
||||
result.Add(assetPath, collectAssetInfo);
|
||||
}
|
||||
else
|
||||
@@ -187,7 +190,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
// 检测可寻址地址是否重复
|
||||
if (enableAddressable)
|
||||
if (command.EnableAddressable)
|
||||
{
|
||||
HashSet<string> adressTemper = new HashSet<string>();
|
||||
foreach (var collectInfoPair in result)
|
||||
@@ -207,22 +210,22 @@ namespace YooAsset.Editor
|
||||
return result.Values.ToList();
|
||||
}
|
||||
|
||||
private CollectAssetInfo CreateCollectAssetInfo(EBuildMode buildMode, AssetBundleCollectorGroup group, string assetPath, bool isRawAsset)
|
||||
private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawFilePackRule)
|
||||
{
|
||||
string address = GetAddress(group, assetPath);
|
||||
string bundleName = GetBundleName(group, assetPath);
|
||||
string bundleName = GetBundleName(command, group, assetPath);
|
||||
List<string> assetTags = GetAssetTags(group);
|
||||
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, assetTags, isRawAsset);
|
||||
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, isRawFilePackRule, assetTags);
|
||||
|
||||
// 注意:模拟构建模式下不需要收集依赖资源
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
if (command.BuildMode == EBuildMode.SimulateBuild)
|
||||
collectAssetInfo.DependAssets = new List<string>();
|
||||
else
|
||||
collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
|
||||
collectAssetInfo.DependAssets = GetAllDependencies(assetPath, isRawFilePackRule);
|
||||
|
||||
return collectAssetInfo;
|
||||
}
|
||||
private bool IsValidateAsset(string assetPath)
|
||||
private bool IsValidateAsset(string assetPath, bool isRawFilePackRule)
|
||||
{
|
||||
if (assetPath.StartsWith("Assets/") == false && assetPath.StartsWith("Packages/") == false)
|
||||
{
|
||||
@@ -239,14 +242,37 @@ namespace YooAsset.Editor
|
||||
if (type == typeof(LightingDataAsset))
|
||||
return false;
|
||||
|
||||
// 忽略Unity无法识别的无效文件
|
||||
/*
|
||||
if (type == typeof(UnityEditor.DefaultAsset))
|
||||
// 检测原生文件是否合规
|
||||
if (isRawFilePackRule)
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
|
||||
return false;
|
||||
string extension = StringUtility.RemoveFirstChar(System.IO.Path.GetExtension(assetPath));
|
||||
if (extension == EAssetFileExtension.unity.ToString() || extension == EAssetFileExtension.prefab.ToString() ||
|
||||
extension == EAssetFileExtension.mat.ToString() || extension == EAssetFileExtension.controller.ToString() ||
|
||||
extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.anim.ToString() ||
|
||||
extension == EAssetFileExtension.shader.ToString())
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Raw file pack rule can not support file estension : {extension}");
|
||||
return false;
|
||||
}
|
||||
|
||||
// 注意:原生文件只支持无依赖关系的资源
|
||||
string[] depends = AssetDatabase.GetDependencies(assetPath, true);
|
||||
if (depends.Length != 1)
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Raw file pack rule can not support estension : {extension}");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// 忽略Unity无法识别的无效文件
|
||||
// 注意:只对非原生文件收集器处理
|
||||
if (type == typeof(UnityEditor.DefaultAsset))
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
string fileExtension = System.IO.Path.GetExtension(assetPath);
|
||||
if (IsIgnoreFile(fileExtension))
|
||||
@@ -256,7 +282,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
private bool IsIgnoreFile(string fileExtension)
|
||||
{
|
||||
foreach (var extension in YooAssetSettings.IgnoreFileExtensions)
|
||||
foreach (var extension in DefaultFilterRule.IgnoreFileExtensions)
|
||||
{
|
||||
if (extension == fileExtension)
|
||||
return true;
|
||||
@@ -282,31 +308,37 @@ namespace YooAsset.Editor
|
||||
string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetPath, CollectPath, group.GroupName));
|
||||
return adressValue;
|
||||
}
|
||||
private string GetBundleName(AssetBundleCollectorGroup group, string assetPath)
|
||||
private string GetBundleName(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
|
||||
{
|
||||
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
|
||||
return EditorTools.GetRegularPath(YooAssetSettings.UnityShadersBundleName).ToLower();
|
||||
|
||||
// 根据规则设置获取资源包名称
|
||||
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
|
||||
string bundleName = packRuleInstance.GetBundleName(new PackRuleData(assetPath, CollectPath, group.GroupName));
|
||||
return EditorTools.GetRegularPath(bundleName).ToLower();
|
||||
{
|
||||
// 获取着色器打包规则结果
|
||||
PackRuleResult packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
|
||||
return packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
|
||||
}
|
||||
else
|
||||
{
|
||||
// 获取其它资源打包规则结果
|
||||
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
|
||||
PackRuleResult packRuleResult = packRuleInstance.GetPackRuleResult(new PackRuleData(assetPath, CollectPath, group.GroupName));
|
||||
return packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
|
||||
}
|
||||
}
|
||||
private List<string> GetAssetTags(AssetBundleCollectorGroup group)
|
||||
{
|
||||
List<string> tags = StringUtility.StringToStringList(group.AssetTags, ';');
|
||||
List<string> temper = StringUtility.StringToStringList(AssetTags, ';');
|
||||
List<string> tags = EditorTools.StringToStringList(group.AssetTags, ';');
|
||||
List<string> temper = EditorTools.StringToStringList(AssetTags, ';');
|
||||
tags.AddRange(temper);
|
||||
return tags;
|
||||
}
|
||||
private List<string> GetAllDependencies(string mainAssetPath)
|
||||
private List<string> GetAllDependencies(string mainAssetPath, bool isRawFilePackRule)
|
||||
{
|
||||
List<string> result = new List<string>();
|
||||
string[] depends = AssetDatabase.GetDependencies(mainAssetPath, true);
|
||||
foreach (string assetPath in depends)
|
||||
{
|
||||
if (IsValidateAsset(assetPath))
|
||||
if (IsValidateAsset(assetPath, isRawFilePackRule))
|
||||
{
|
||||
// 注意:排除主资源对象
|
||||
if (assetPath != mainAssetPath)
|
||||
|
||||
@@ -10,12 +10,14 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetBundleCollectorConfig
|
||||
{
|
||||
public const string ConfigVersion = "2.0";
|
||||
public const string ConfigVersion = "2.2";
|
||||
|
||||
public const string XmlVersion = "Version";
|
||||
public const string XmlCommon = "Common";
|
||||
public const string XmlEnableAddressable = "AutoAddressable";
|
||||
public const string XmlUniqueBundleName = "UniqueBundleName";
|
||||
public const string XmlShowPackageView = "ShowPackageView";
|
||||
public const string XmlShowEditorAlias = "ShowEditorAlias";
|
||||
|
||||
public const string XmlPackage = "Package";
|
||||
public const string XmlPackageName = "PackageName";
|
||||
@@ -62,18 +64,26 @@ namespace YooAsset.Editor
|
||||
|
||||
// 读取公共配置
|
||||
bool enableAddressable = false;
|
||||
bool uniqueBundleName = false;
|
||||
bool showPackageView = false;
|
||||
bool showEditorAlias = false;
|
||||
var commonNodeList = root.GetElementsByTagName(XmlCommon);
|
||||
if (commonNodeList.Count > 0)
|
||||
{
|
||||
XmlElement commonElement = commonNodeList[0] as XmlElement;
|
||||
if (commonElement.HasAttribute(XmlEnableAddressable) == false)
|
||||
throw new Exception($"Not found attribute {XmlEnableAddressable} in {XmlCommon}");
|
||||
if (commonElement.HasAttribute(XmlUniqueBundleName) == false)
|
||||
throw new Exception($"Not found attribute {XmlUniqueBundleName} in {XmlCommon}");
|
||||
if (commonElement.HasAttribute(XmlShowPackageView) == false)
|
||||
throw new Exception($"Not found attribute {XmlShowPackageView} in {XmlCommon}");
|
||||
if (commonElement.HasAttribute(XmlShowEditorAlias) == false)
|
||||
throw new Exception($"Not found attribute {XmlShowEditorAlias} in {XmlCommon}");
|
||||
|
||||
enableAddressable = commonElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false;
|
||||
uniqueBundleName = commonElement.GetAttribute(XmlUniqueBundleName) == "True" ? true : false;
|
||||
showPackageView = commonElement.GetAttribute(XmlShowPackageView) == "True" ? true : false;
|
||||
showEditorAlias = commonElement.GetAttribute(XmlShowEditorAlias) == "True" ? true : false;
|
||||
}
|
||||
|
||||
// 读取包裹配置
|
||||
@@ -133,7 +143,7 @@ namespace YooAsset.Editor
|
||||
AssetBundleCollector collector = new AssetBundleCollector();
|
||||
collector.CollectPath = collectorElement.GetAttribute(XmlCollectPath);
|
||||
collector.CollectorGUID = collectorElement.GetAttribute(XmlCollectorGUID);
|
||||
collector.CollectorType = StringUtility.NameToEnum<ECollectorType>(collectorElement.GetAttribute(XmlCollectorType));
|
||||
collector.CollectorType = EditorTools.NameToEnum<ECollectorType>(collectorElement.GetAttribute(XmlCollectorType));
|
||||
collector.AddressRuleName = collectorElement.GetAttribute(XmlAddressRule);
|
||||
collector.PackRuleName = collectorElement.GetAttribute(XmlPackRule);
|
||||
collector.FilterRuleName = collectorElement.GetAttribute(XmlFilterRule);
|
||||
@@ -146,7 +156,9 @@ namespace YooAsset.Editor
|
||||
// 保存配置数据
|
||||
AssetBundleCollectorSettingData.ClearAll();
|
||||
AssetBundleCollectorSettingData.Setting.EnableAddressable = enableAddressable;
|
||||
AssetBundleCollectorSettingData.Setting.UniqueBundleName = uniqueBundleName;
|
||||
AssetBundleCollectorSettingData.Setting.ShowPackageView = showPackageView;
|
||||
AssetBundleCollectorSettingData.Setting.ShowEditorAlias = showEditorAlias;
|
||||
AssetBundleCollectorSettingData.Setting.Packages.AddRange(packages);
|
||||
AssetBundleCollectorSettingData.SaveFile();
|
||||
Debug.Log($"导入配置完毕!");
|
||||
@@ -175,7 +187,9 @@ namespace YooAsset.Editor
|
||||
// 设置公共配置
|
||||
var commonElement = xmlDoc.CreateElement(XmlCommon);
|
||||
commonElement.SetAttribute(XmlEnableAddressable, AssetBundleCollectorSettingData.Setting.EnableAddressable.ToString());
|
||||
commonElement.SetAttribute(XmlUniqueBundleName, AssetBundleCollectorSettingData.Setting.UniqueBundleName.ToString());
|
||||
commonElement.SetAttribute(XmlShowPackageView, AssetBundleCollectorSettingData.Setting.ShowPackageView.ToString());
|
||||
commonElement.SetAttribute(XmlShowEditorAlias, AssetBundleCollectorSettingData.Setting.ShowEditorAlias.ToString());
|
||||
root.AppendChild(commonElement);
|
||||
|
||||
// 设置Package配置
|
||||
@@ -269,7 +283,40 @@ namespace YooAsset.Editor
|
||||
|
||||
// 更新版本
|
||||
root.SetAttribute(XmlVersion, "2.0");
|
||||
return UpdateXmlConfig(xmlDoc);
|
||||
}
|
||||
|
||||
// 2.0 -> 2.1
|
||||
if (configVersion == "2.0")
|
||||
{
|
||||
// 添加公共元素属性
|
||||
var commonNodeList = root.GetElementsByTagName(XmlCommon);
|
||||
if (commonNodeList.Count > 0)
|
||||
{
|
||||
XmlElement commonElement = commonNodeList[0] as XmlElement;
|
||||
if (commonElement.HasAttribute(XmlUniqueBundleName) == false)
|
||||
commonElement.SetAttribute(XmlUniqueBundleName, "False");
|
||||
}
|
||||
|
||||
// 更新版本
|
||||
root.SetAttribute(XmlVersion, "2.1");
|
||||
return UpdateXmlConfig(xmlDoc);
|
||||
}
|
||||
|
||||
// 2.1 -> 2.2
|
||||
if (configVersion == "2.1")
|
||||
{
|
||||
// 添加公共元素属性
|
||||
var commonNodeList = root.GetElementsByTagName(XmlCommon);
|
||||
if (commonNodeList.Count > 0)
|
||||
{
|
||||
XmlElement commonElement = commonNodeList[0] as XmlElement;
|
||||
if (commonElement.HasAttribute(XmlShowEditorAlias) == false)
|
||||
commonElement.SetAttribute(XmlShowEditorAlias, "False");
|
||||
}
|
||||
|
||||
// 更新版本
|
||||
root.SetAttribute(XmlVersion, "2.2");
|
||||
return UpdateXmlConfig(xmlDoc);
|
||||
}
|
||||
|
||||
|
||||
@@ -69,7 +69,7 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 获取打包收集的资源文件
|
||||
/// </summary>
|
||||
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode, bool enableAddressable)
|
||||
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command)
|
||||
{
|
||||
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
|
||||
|
||||
@@ -83,7 +83,7 @@ namespace YooAsset.Editor
|
||||
// 收集打包资源
|
||||
foreach (var collector in Collectors)
|
||||
{
|
||||
var temper = collector.GetAllCollectAssets(buildMode, enableAddressable, this);
|
||||
var temper = collector.GetAllCollectAssets(command, this);
|
||||
foreach (var assetInfo in temper)
|
||||
{
|
||||
if (result.ContainsKey(assetInfo.AssetPath) == false)
|
||||
@@ -94,7 +94,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
// 检测可寻址地址是否重复
|
||||
if (enableAddressable)
|
||||
if (command.EnableAddressable)
|
||||
{
|
||||
HashSet<string> adressTemper = new HashSet<string>();
|
||||
foreach (var collectInfoPair in result)
|
||||
|
||||
@@ -56,14 +56,14 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 获取打包收集的资源文件
|
||||
/// </summary>
|
||||
public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode, bool enableAddressable)
|
||||
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command)
|
||||
{
|
||||
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
|
||||
|
||||
// 收集打包资源
|
||||
foreach (var group in Groups)
|
||||
{
|
||||
var temper = group.GetAllCollectAssets(buildMode, enableAddressable);
|
||||
var temper = group.GetAllCollectAssets(command);
|
||||
foreach (var assetInfo in temper)
|
||||
{
|
||||
if (result.ContainsKey(assetInfo.AssetPath) == false)
|
||||
@@ -74,7 +74,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
// 检测可寻址地址是否重复
|
||||
if (enableAddressable)
|
||||
if (command.EnableAddressable)
|
||||
{
|
||||
HashSet<string> adressTemper = new HashSet<string>();
|
||||
foreach (var collectInfoPair in result)
|
||||
@@ -102,7 +102,7 @@ namespace YooAsset.Editor
|
||||
HashSet<string> result = new HashSet<string>();
|
||||
foreach (var group in Groups)
|
||||
{
|
||||
List<string> groupTags = StringUtility.StringToStringList(group.AssetTags, ';');
|
||||
List<string> groupTags = EditorTools.StringToStringList(group.AssetTags, ';');
|
||||
foreach (var tag in groupTags)
|
||||
{
|
||||
if (result.Contains(tag) == false)
|
||||
@@ -111,7 +111,7 @@ namespace YooAsset.Editor
|
||||
|
||||
foreach (var collector in group.Collectors)
|
||||
{
|
||||
List<string> collectorTags = StringUtility.StringToStringList(collector.AssetTags, ';');
|
||||
List<string> collectorTags = EditorTools.StringToStringList(collector.AssetTags, ';');
|
||||
foreach (var tag in collectorTags)
|
||||
{
|
||||
if (result.Contains(tag) == false)
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace YooAsset.Editor
|
||||
public class AssetBundleCollectorSetting : ScriptableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// 是否显示包裹视图
|
||||
/// 是否显示包裹列表视图
|
||||
/// </summary>
|
||||
public bool ShowPackageView = false;
|
||||
|
||||
@@ -18,6 +18,17 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public bool EnableAddressable = false;
|
||||
|
||||
/// <summary>
|
||||
/// 资源包名唯一化
|
||||
/// </summary>
|
||||
public bool UniqueBundleName = false;
|
||||
|
||||
/// <summary>
|
||||
/// 是否显示编辑器别名
|
||||
/// </summary>
|
||||
public bool ShowEditorAlias = false;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 包裹列表
|
||||
/// </summary>
|
||||
@@ -76,37 +87,43 @@ namespace YooAsset.Editor
|
||||
Debug.LogWarning($"Not found package : {packageName}");
|
||||
return new List<string>();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取包裹收集的资源文件
|
||||
/// </summary>
|
||||
public List<CollectAssetInfo> GetPackageAssets(EBuildMode buildMode, string packageName)
|
||||
public CollectResult GetPackageAssets(EBuildMode buildMode, string packageName)
|
||||
{
|
||||
if (string.IsNullOrEmpty(packageName))
|
||||
throw new Exception("Build Package name is null or mepty !");
|
||||
throw new Exception("Build package name is null or mepty !");
|
||||
|
||||
foreach (var package in Packages)
|
||||
{
|
||||
if (package.PackageName == packageName)
|
||||
{
|
||||
return package.GetAllCollectAssets(buildMode, EnableAddressable);
|
||||
CollectCommand command = new CollectCommand(buildMode, package.PackageName, EnableAddressable, UniqueBundleName);
|
||||
CollectResult collectResult = new CollectResult(command);
|
||||
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
|
||||
return collectResult;
|
||||
}
|
||||
}
|
||||
|
||||
throw new Exception($"Not found collector pacakge : {packageName}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有包裹收集的资源文件
|
||||
/// </summary>
|
||||
public List<CollectAssetInfo> GetAllPackageAssets(EBuildMode buildMode)
|
||||
public List<CollectResult> GetAllPackageAssets(EBuildMode buildMode)
|
||||
{
|
||||
List<CollectAssetInfo> result = new List<CollectAssetInfo>(1000);
|
||||
List<CollectResult> collectResultList = new List<CollectResult>(1000);
|
||||
foreach (var package in Packages)
|
||||
{
|
||||
var temper = package.GetAllCollectAssets(buildMode, EnableAddressable);
|
||||
result.AddRange(temper);
|
||||
CollectCommand command = new CollectCommand(buildMode, package.PackageName, EnableAddressable, UniqueBundleName);
|
||||
CollectResult collectResult = new CollectResult(command);
|
||||
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
|
||||
collectResultList.Add(collectResult);
|
||||
}
|
||||
return result;
|
||||
return collectResultList;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -38,92 +38,6 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
public static List<string> GetActiveRuleNames()
|
||||
{
|
||||
if (_setting == null)
|
||||
LoadSettingData();
|
||||
|
||||
List<string> names = new List<string>();
|
||||
foreach (var pair in _cacheActiveRuleTypes)
|
||||
{
|
||||
names.Add(pair.Key);
|
||||
}
|
||||
return names;
|
||||
}
|
||||
public static List<string> GetAddressRuleNames()
|
||||
{
|
||||
if (_setting == null)
|
||||
LoadSettingData();
|
||||
|
||||
List<string> names = new List<string>();
|
||||
foreach (var pair in _cacheAddressRuleTypes)
|
||||
{
|
||||
names.Add(pair.Key);
|
||||
}
|
||||
return names;
|
||||
}
|
||||
public static List<string> GetPackRuleNames()
|
||||
{
|
||||
if (_setting == null)
|
||||
LoadSettingData();
|
||||
|
||||
List<string> names = new List<string>();
|
||||
foreach (var pair in _cachePackRuleTypes)
|
||||
{
|
||||
names.Add(pair.Key);
|
||||
}
|
||||
return names;
|
||||
}
|
||||
public static List<string> GetFilterRuleNames()
|
||||
{
|
||||
if (_setting == null)
|
||||
LoadSettingData();
|
||||
|
||||
List<string> names = new List<string>();
|
||||
foreach (var pair in _cacheFilterRuleTypes)
|
||||
{
|
||||
names.Add(pair.Key);
|
||||
}
|
||||
return names;
|
||||
}
|
||||
public static bool HasActiveRuleName(string ruleName)
|
||||
{
|
||||
foreach (var pair in _cacheActiveRuleTypes)
|
||||
{
|
||||
if (pair.Key == ruleName)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public static bool HasAddressRuleName(string ruleName)
|
||||
{
|
||||
foreach (var pair in _cacheAddressRuleTypes)
|
||||
{
|
||||
if (pair.Key == ruleName)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public static bool HasPackRuleName(string ruleName)
|
||||
{
|
||||
foreach (var pair in _cachePackRuleTypes)
|
||||
{
|
||||
if (pair.Key == ruleName)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public static bool HasFilterRuleName(string ruleName)
|
||||
{
|
||||
foreach (var pair in _cacheFilterRuleTypes)
|
||||
{
|
||||
if (pair.Key == ruleName)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 加载配置文件
|
||||
/// </summary>
|
||||
@@ -146,6 +60,7 @@ namespace YooAsset.Editor
|
||||
typeof(PackCollector),
|
||||
typeof(PackGroup),
|
||||
typeof(PackRawFile),
|
||||
typeof(PackShaderVariants)
|
||||
};
|
||||
|
||||
var customTypes = EditorTools.GetAssignableTypes(typeof(IPackRule));
|
||||
@@ -266,7 +181,92 @@ namespace YooAsset.Editor
|
||||
SaveFile();
|
||||
}
|
||||
|
||||
// 实例类相关
|
||||
public static List<RuleDisplayName> GetActiveRuleNames()
|
||||
{
|
||||
if (_setting == null)
|
||||
LoadSettingData();
|
||||
|
||||
List<RuleDisplayName> names = new List<RuleDisplayName>();
|
||||
foreach (var pair in _cacheActiveRuleTypes)
|
||||
{
|
||||
RuleDisplayName ruleName = new RuleDisplayName();
|
||||
ruleName.ClassName = pair.Key;
|
||||
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
|
||||
names.Add(ruleName);
|
||||
}
|
||||
return names;
|
||||
}
|
||||
public static List<RuleDisplayName> GetAddressRuleNames()
|
||||
{
|
||||
if (_setting == null)
|
||||
LoadSettingData();
|
||||
|
||||
List<RuleDisplayName> names = new List<RuleDisplayName>();
|
||||
foreach (var pair in _cacheAddressRuleTypes)
|
||||
{
|
||||
RuleDisplayName ruleName = new RuleDisplayName();
|
||||
ruleName.ClassName = pair.Key;
|
||||
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
|
||||
names.Add(ruleName);
|
||||
}
|
||||
return names;
|
||||
}
|
||||
public static List<RuleDisplayName> GetPackRuleNames()
|
||||
{
|
||||
if (_setting == null)
|
||||
LoadSettingData();
|
||||
|
||||
List<RuleDisplayName> names = new List<RuleDisplayName>();
|
||||
foreach (var pair in _cachePackRuleTypes)
|
||||
{
|
||||
RuleDisplayName ruleName = new RuleDisplayName();
|
||||
ruleName.ClassName = pair.Key;
|
||||
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
|
||||
names.Add(ruleName);
|
||||
}
|
||||
return names;
|
||||
}
|
||||
public static List<RuleDisplayName> GetFilterRuleNames()
|
||||
{
|
||||
if (_setting == null)
|
||||
LoadSettingData();
|
||||
|
||||
List<RuleDisplayName> names = new List<RuleDisplayName>();
|
||||
foreach (var pair in _cacheFilterRuleTypes)
|
||||
{
|
||||
RuleDisplayName ruleName = new RuleDisplayName();
|
||||
ruleName.ClassName = pair.Key;
|
||||
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
|
||||
names.Add(ruleName);
|
||||
}
|
||||
return names;
|
||||
}
|
||||
private static string GetRuleDisplayName(string name, Type type)
|
||||
{
|
||||
var attribute = EditorAttribute.GetAttribute<DisplayNameAttribute>(type);
|
||||
if (attribute != null && string.IsNullOrEmpty(attribute.DisplayName) == false)
|
||||
return attribute.DisplayName;
|
||||
else
|
||||
return name;
|
||||
}
|
||||
|
||||
public static bool HasActiveRuleName(string ruleName)
|
||||
{
|
||||
return _cacheActiveRuleTypes.Keys.Contains(ruleName);
|
||||
}
|
||||
public static bool HasAddressRuleName(string ruleName)
|
||||
{
|
||||
return _cacheAddressRuleTypes.Keys.Contains(ruleName);
|
||||
}
|
||||
public static bool HasPackRuleName(string ruleName)
|
||||
{
|
||||
return _cachePackRuleTypes.Keys.Contains(ruleName);
|
||||
}
|
||||
public static bool HasFilterRuleName(string ruleName)
|
||||
{
|
||||
return _cacheFilterRuleTypes.Keys.Contains(ruleName);
|
||||
}
|
||||
|
||||
public static IActiveRule GetActiveRuleInstance(string ruleName)
|
||||
{
|
||||
if (_cacheActiveRuleInstance.TryGetValue(ruleName, out IActiveRule instance))
|
||||
@@ -347,14 +347,25 @@ namespace YooAsset.Editor
|
||||
Setting.EnableAddressable = enableAddressable;
|
||||
IsDirty = true;
|
||||
}
|
||||
public static void ModifyUniqueBundleName(bool uniqueBundleName)
|
||||
{
|
||||
Setting.UniqueBundleName = uniqueBundleName;
|
||||
IsDirty = true;
|
||||
}
|
||||
public static void ModifyShowEditorAlias(bool showAlias)
|
||||
{
|
||||
Setting.ShowEditorAlias = showAlias;
|
||||
IsDirty = true;
|
||||
}
|
||||
|
||||
// 资源包裹编辑相关
|
||||
public static void CreatePackage(string packageName)
|
||||
public static AssetBundleCollectorPackage CreatePackage(string packageName)
|
||||
{
|
||||
AssetBundleCollectorPackage package = new AssetBundleCollectorPackage();
|
||||
package.PackageName = packageName;
|
||||
Setting.Packages.Add(package);
|
||||
IsDirty = true;
|
||||
return package;
|
||||
}
|
||||
public static void RemovePackage(AssetBundleCollectorPackage package)
|
||||
{
|
||||
@@ -376,12 +387,13 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
// 资源分组编辑相关
|
||||
public static void CreateGroup(AssetBundleCollectorPackage package, string groupName)
|
||||
public static AssetBundleCollectorGroup CreateGroup(AssetBundleCollectorPackage package, string groupName)
|
||||
{
|
||||
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
|
||||
group.GroupName = groupName;
|
||||
package.Groups.Add(group);
|
||||
IsDirty = true;
|
||||
return group;
|
||||
}
|
||||
public static void RemoveGroup(AssetBundleCollectorPackage package, AssetBundleCollectorGroup group)
|
||||
{
|
||||
|
||||
@@ -20,13 +20,15 @@ namespace YooAsset.Editor
|
||||
|
||||
private Button _saveButton;
|
||||
private List<string> _collectorTypeList;
|
||||
private List<string> _activeRuleList;
|
||||
private List<string> _addressRuleList;
|
||||
private List<string> _packRuleList;
|
||||
private List<string> _filterRuleList;
|
||||
|
||||
private List<RuleDisplayName> _activeRuleList;
|
||||
private List<RuleDisplayName> _addressRuleList;
|
||||
private List<RuleDisplayName> _packRuleList;
|
||||
private List<RuleDisplayName> _filterRuleList;
|
||||
|
||||
private Toggle _showPackageToogle;
|
||||
private Toggle _enableAddressableToogle;
|
||||
private Toggle _uniqueBundleNameToogle;
|
||||
private Toggle _showEditorAliasToggle;
|
||||
|
||||
private VisualElement _packageContainer;
|
||||
private ListView _packageListView;
|
||||
@@ -41,7 +43,7 @@ namespace YooAsset.Editor
|
||||
|
||||
private VisualElement _collectorContainer;
|
||||
private ScrollView _collectorScrollView;
|
||||
private PopupField<string> _activeRulePopupField;
|
||||
private PopupField<RuleDisplayName> _activeRulePopupField;
|
||||
|
||||
private int _lastModifyPackageIndex = 0;
|
||||
private int _lastModifyGroupIndex = 0;
|
||||
@@ -87,6 +89,19 @@ namespace YooAsset.Editor
|
||||
AssetBundleCollectorSettingData.ModifyAddressable(evt.newValue);
|
||||
RefreshWindow();
|
||||
});
|
||||
_uniqueBundleNameToogle = root.Q<Toggle>("UniqueBundleName");
|
||||
_uniqueBundleNameToogle.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleCollectorSettingData.ModifyUniqueBundleName(evt.newValue);
|
||||
RefreshWindow();
|
||||
});
|
||||
|
||||
_showEditorAliasToggle = root.Q<Toggle>("ShowEditorAlias");
|
||||
_showEditorAliasToggle.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleCollectorSettingData.ModifyShowEditorAlias(evt.newValue);
|
||||
RefreshWindow();
|
||||
});
|
||||
|
||||
// 配置修复按钮
|
||||
var fixBtn = root.Q<Button>("FixButton");
|
||||
@@ -180,6 +195,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
selectGroup.GroupName = evt.newValue;
|
||||
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
|
||||
FillGroupViewData();
|
||||
}
|
||||
});
|
||||
|
||||
@@ -193,6 +209,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
selectGroup.GroupDesc = evt.newValue;
|
||||
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
|
||||
FillGroupViewData();
|
||||
}
|
||||
});
|
||||
|
||||
@@ -227,21 +244,23 @@ namespace YooAsset.Editor
|
||||
// 分组激活规则
|
||||
var activeRuleContainer = root.Q("ActiveRuleContainer");
|
||||
{
|
||||
_activeRulePopupField = new PopupField<string>("Active Rule", _activeRuleList, 0);
|
||||
_activeRulePopupField = new PopupField<RuleDisplayName>("Active Rule", _activeRuleList, 0);
|
||||
_activeRulePopupField.name = "ActiveRuleMaskField";
|
||||
_activeRulePopupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
activeRuleContainer.Add(_activeRulePopupField);
|
||||
_activeRulePopupField.formatListItemCallback = FormatListItemCallback;
|
||||
_activeRulePopupField.formatSelectedValueCallback = FormatSelectedValueCallback;
|
||||
_activeRulePopupField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
||||
if (selectPackage != null && selectGroup != null)
|
||||
{
|
||||
selectGroup.ActiveRuleName = evt.newValue;
|
||||
selectGroup.ActiveRuleName = evt.newValue.ClassName;
|
||||
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
|
||||
FillGroupViewData();
|
||||
}
|
||||
});
|
||||
activeRuleContainer.Add(_activeRulePopupField);
|
||||
}
|
||||
|
||||
// 刷新窗体
|
||||
@@ -281,6 +300,9 @@ namespace YooAsset.Editor
|
||||
{
|
||||
_showPackageToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShowPackageView);
|
||||
_enableAddressableToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.EnableAddressable);
|
||||
_uniqueBundleNameToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.UniqueBundleName);
|
||||
_showEditorAliasToggle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShowEditorAlias);
|
||||
|
||||
_groupContainer.visible = false;
|
||||
_collectorContainer.visible = false;
|
||||
|
||||
@@ -289,6 +311,7 @@ namespace YooAsset.Editor
|
||||
private void FixBtn_clicked()
|
||||
{
|
||||
AssetBundleCollectorSettingData.FixFile();
|
||||
RefreshWindow();
|
||||
}
|
||||
private void ExportBtn_clicked()
|
||||
{
|
||||
@@ -311,6 +334,20 @@ namespace YooAsset.Editor
|
||||
{
|
||||
AssetBundleCollectorSettingData.SaveFile();
|
||||
}
|
||||
private string FormatListItemCallback(RuleDisplayName ruleDisplayName)
|
||||
{
|
||||
if (_showEditorAliasToggle.value)
|
||||
return ruleDisplayName.DisplayName;
|
||||
else
|
||||
return ruleDisplayName.ClassName;
|
||||
}
|
||||
private string FormatSelectedValueCallback(RuleDisplayName ruleDisplayName)
|
||||
{
|
||||
if (_showEditorAliasToggle.value)
|
||||
return ruleDisplayName.DisplayName;
|
||||
else
|
||||
return ruleDisplayName.ClassName;
|
||||
}
|
||||
|
||||
// 包裹列表相关
|
||||
private void FillPackageViewData()
|
||||
@@ -324,7 +361,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
_packageListView.selectedIndex = _lastModifyPackageIndex;
|
||||
}
|
||||
|
||||
|
||||
if (_showPackageToogle.value)
|
||||
_packageContainer.style.display = DisplayStyle.Flex;
|
||||
else
|
||||
@@ -400,7 +437,7 @@ namespace YooAsset.Editor
|
||||
_groupListView.itemsSource = selectPackage.Groups;
|
||||
_groupListView.Rebuild();
|
||||
|
||||
if(_lastModifyGroupIndex >=0 && _lastModifyGroupIndex < _groupListView.itemsSource.Count)
|
||||
if (_lastModifyGroupIndex >= 0 && _lastModifyGroupIndex < _groupListView.itemsSource.Count)
|
||||
{
|
||||
_groupListView.selectedIndex = _lastModifyGroupIndex;
|
||||
}
|
||||
@@ -450,7 +487,7 @@ namespace YooAsset.Editor
|
||||
|
||||
_collectorContainer.visible = true;
|
||||
_lastModifyGroupIndex = _groupListView.selectedIndex;
|
||||
_activeRulePopupField.SetValueWithoutNotify(selectGroup.ActiveRuleName);
|
||||
_activeRulePopupField.SetValueWithoutNotify(GetActiveRuleIndex(selectGroup.ActiveRuleName));
|
||||
_groupNameTxt.SetValueWithoutNotify(selectGroup.GroupName);
|
||||
_groupDescTxt.SetValueWithoutNotify(selectGroup.GroupDesc);
|
||||
_groupAssetTagsTxt.SetValueWithoutNotify(selectGroup.AssetTags);
|
||||
@@ -554,21 +591,21 @@ namespace YooAsset.Editor
|
||||
}
|
||||
if (_enableAddressableToogle.value)
|
||||
{
|
||||
var popupField = new PopupField<string>(_addressRuleList, 0);
|
||||
var popupField = new PopupField<RuleDisplayName>(_addressRuleList, 0);
|
||||
popupField.name = "PopupField1";
|
||||
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
popupField.style.width = 200;
|
||||
elementBottom.Add(popupField);
|
||||
}
|
||||
{
|
||||
var popupField = new PopupField<string>(_packRuleList, 0);
|
||||
var popupField = new PopupField<RuleDisplayName>(_packRuleList, 0);
|
||||
popupField.name = "PopupField2";
|
||||
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
popupField.style.width = 150;
|
||||
popupField.style.width = 230;
|
||||
elementBottom.Add(popupField);
|
||||
}
|
||||
{
|
||||
var popupField = new PopupField<string>(_filterRuleList, 0);
|
||||
var popupField = new PopupField<RuleDisplayName>(_filterRuleList, 0);
|
||||
popupField.name = "PopupField3";
|
||||
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
popupField.style.width = 150;
|
||||
@@ -657,7 +694,7 @@ namespace YooAsset.Editor
|
||||
popupField0.index = GetCollectorTypeIndex(collector.CollectorType.ToString());
|
||||
popupField0.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
collector.CollectorType = StringUtility.NameToEnum<ECollectorType>(evt.newValue);
|
||||
collector.CollectorType = EditorTools.NameToEnum<ECollectorType>(evt.newValue);
|
||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
||||
if (foldout.value)
|
||||
{
|
||||
@@ -666,13 +703,15 @@ namespace YooAsset.Editor
|
||||
});
|
||||
|
||||
// Address Rule
|
||||
var popupField1 = element.Q<PopupField<string>>("PopupField1");
|
||||
var popupField1 = element.Q<PopupField<RuleDisplayName>>("PopupField1");
|
||||
if (popupField1 != null)
|
||||
{
|
||||
popupField1.index = GetAddressRuleIndex(collector.AddressRuleName);
|
||||
popupField1.formatListItemCallback = FormatListItemCallback;
|
||||
popupField1.formatSelectedValueCallback = FormatSelectedValueCallback;
|
||||
popupField1.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
collector.AddressRuleName = evt.newValue;
|
||||
collector.AddressRuleName = evt.newValue.ClassName;
|
||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
||||
if (foldout.value)
|
||||
{
|
||||
@@ -682,11 +721,13 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
// Pack Rule
|
||||
var popupField2 = element.Q<PopupField<string>>("PopupField2");
|
||||
var popupField2 = element.Q<PopupField<RuleDisplayName>>("PopupField2");
|
||||
popupField2.index = GetPackRuleIndex(collector.PackRuleName);
|
||||
popupField2.formatListItemCallback = FormatListItemCallback;
|
||||
popupField2.formatSelectedValueCallback = FormatSelectedValueCallback;
|
||||
popupField2.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
collector.PackRuleName = evt.newValue;
|
||||
collector.PackRuleName = evt.newValue.ClassName;
|
||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
||||
if (foldout.value)
|
||||
{
|
||||
@@ -695,11 +736,13 @@ namespace YooAsset.Editor
|
||||
});
|
||||
|
||||
// Filter Rule
|
||||
var popupField3 = element.Q<PopupField<string>>("PopupField3");
|
||||
var popupField3 = element.Q<PopupField<RuleDisplayName>>("PopupField3");
|
||||
popupField3.index = GetFilterRuleIndex(collector.FilterRuleName);
|
||||
popupField3.formatListItemCallback = FormatListItemCallback;
|
||||
popupField3.formatSelectedValueCallback = FormatSelectedValueCallback;
|
||||
popupField3.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
collector.FilterRuleName = evt.newValue;
|
||||
collector.FilterRuleName = evt.newValue.ClassName;
|
||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
||||
if (foldout.value)
|
||||
{
|
||||
@@ -733,8 +776,8 @@ namespace YooAsset.Editor
|
||||
|
||||
try
|
||||
{
|
||||
bool enableAdressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
|
||||
collectAssetInfos = collector.GetAllCollectAssets(EBuildMode.DryRunBuild, enableAdressable, group);
|
||||
CollectCommand command = new CollectCommand(EBuildMode.DryRunBuild, _packageNameTxt.value, _enableAddressableToogle.value, _uniqueBundleNameToogle.value);
|
||||
collectAssetInfos = collector.GetAllCollectAssets(command, group);
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
@@ -805,7 +848,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
for (int i = 0; i < _addressRuleList.Count; i++)
|
||||
{
|
||||
if (_addressRuleList[i] == ruleName)
|
||||
if (_addressRuleList[i].ClassName == ruleName)
|
||||
return i;
|
||||
}
|
||||
return 0;
|
||||
@@ -814,7 +857,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
for (int i = 0; i < _packRuleList.Count; i++)
|
||||
{
|
||||
if (_packRuleList[i] == ruleName)
|
||||
if (_packRuleList[i].ClassName == ruleName)
|
||||
return i;
|
||||
}
|
||||
return 0;
|
||||
@@ -823,11 +866,20 @@ namespace YooAsset.Editor
|
||||
{
|
||||
for (int i = 0; i < _filterRuleList.Count; i++)
|
||||
{
|
||||
if (_filterRuleList[i] == ruleName)
|
||||
if (_filterRuleList[i].ClassName == ruleName)
|
||||
return i;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
private RuleDisplayName GetActiveRuleIndex(string ruleName)
|
||||
{
|
||||
for (int i = 0; i < _activeRuleList.Count; i++)
|
||||
{
|
||||
if (_activeRuleList[i].ClassName == ruleName)
|
||||
return _activeRuleList[i];
|
||||
}
|
||||
return _activeRuleList[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,4 +1,4 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
|
||||
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
|
||||
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
||||
<ui:Button text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
||||
@@ -7,7 +7,9 @@
|
||||
</uie:Toolbar>
|
||||
<ui:VisualElement name="PublicContainer" style="height: 30px; background-color: rgb(67, 67, 67); flex-direction: row; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||
<ui:Toggle label="Show Packages" name="ShowPackages" style="width: 196px; -unity-text-align: middle-left;" />
|
||||
<ui:Toggle label="Show Editor Alias" name="ShowEditorAlias" style="width: 196px; -unity-text-align: middle-left;" />
|
||||
<ui:Toggle label="Enable Addressable" name="EnableAddressable" style="width: 196px; -unity-text-align: middle-left;" />
|
||||
<ui:Toggle label="Unique Bundle Name" name="UniqueBundleName" style="width: 196px; -unity-text-align: middle-left;" />
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="ContentContainer" style="flex-grow: 1; flex-direction: row;">
|
||||
<ui:VisualElement name="PackageContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace YooAsset.Editor
|
||||
/// 资源包名称
|
||||
/// </summary>
|
||||
public string BundleName { private set; get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 可寻址地址
|
||||
/// </summary>
|
||||
@@ -25,30 +25,30 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public string AssetPath { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源分类标签
|
||||
/// </summary>
|
||||
public List<string> AssetTags { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否为原生资源
|
||||
/// </summary>
|
||||
public bool IsRawAsset { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源分类标签
|
||||
/// </summary>
|
||||
public List<string> AssetTags { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 依赖的资源列表
|
||||
/// </summary>
|
||||
public List<string> DependAssets = new List<string>();
|
||||
|
||||
|
||||
public CollectAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, List<string> assetTags, bool isRawAsset)
|
||||
public CollectAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, bool isRawAsset, List<string> assetTags)
|
||||
{
|
||||
CollectorType = collectorType;
|
||||
BundleName = bundleName;
|
||||
Address = address;
|
||||
AssetPath = assetPath;
|
||||
AssetTags = assetTags;
|
||||
IsRawAsset = isRawAsset;
|
||||
AssetTags = assetTags;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class CollectCommand
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建模式
|
||||
/// </summary>
|
||||
public EBuildMode BuildMode { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 包裹名称
|
||||
/// </summary>
|
||||
public string PackageName { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否启用可寻址资源定位
|
||||
/// </summary>
|
||||
public bool EnableAddressable { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源包名唯一化
|
||||
/// </summary>
|
||||
public bool UniqueBundleName { private set; get; }
|
||||
|
||||
public CollectCommand(EBuildMode buildMode, string packageName, bool enableAddressable, bool uniqueBundleName)
|
||||
{
|
||||
BuildMode = buildMode;
|
||||
PackageName = packageName;
|
||||
EnableAddressable = enableAddressable;
|
||||
UniqueBundleName = uniqueBundleName;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a6296859f09655c4191594304ddf378f
|
||||
guid: b1741e85d76b28d41a4da3cd0e3e6f20
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
38
Assets/YooAsset/Editor/AssetBundleCollector/CollectResult.cs
Normal file
38
Assets/YooAsset/Editor/AssetBundleCollector/CollectResult.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class CollectResult
|
||||
{
|
||||
/// <summary>
|
||||
/// 收集命令
|
||||
/// </summary>
|
||||
public CollectCommand Command { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 着色器统一全名称
|
||||
/// </summary>
|
||||
public string ShadersBundleName { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 收集的资源信息列表
|
||||
/// </summary>
|
||||
public List<CollectAssetInfo> CollectAssets { private set; get; }
|
||||
|
||||
|
||||
public CollectResult(CollectCommand command)
|
||||
{
|
||||
Command = command;
|
||||
|
||||
// 着色器统一全名称
|
||||
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
|
||||
ShadersBundleName = packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
|
||||
}
|
||||
|
||||
public void SetCollectAssets(List<CollectAssetInfo> collectAssets)
|
||||
{
|
||||
CollectAssets = collectAssets;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c4b754a3b15abc44fa2727f57721e18b
|
||||
guid: dbbd465f929ee33408441b62d19c7d10
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -1,9 +1,7 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 启用分组
|
||||
/// </summary>
|
||||
[DisplayName("启用分组")]
|
||||
public class EnableGroup : IActiveRule
|
||||
{
|
||||
public bool IsActiveGroup()
|
||||
@@ -12,9 +10,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 禁用分组
|
||||
/// </summary>
|
||||
[DisplayName("禁用分组")]
|
||||
public class DisableGroup : IActiveRule
|
||||
{
|
||||
public bool IsActiveGroup()
|
||||
|
||||
@@ -2,9 +2,7 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 以文件名为定位地址
|
||||
/// </summary>
|
||||
[DisplayName("以文件名称为定位地址")]
|
||||
public class AddressByFileName : IAddressRule
|
||||
{
|
||||
string IAddressRule.GetAssetAddress(AddressRuleData data)
|
||||
@@ -13,9 +11,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 以组名+文件名为定位地址
|
||||
/// </summary>
|
||||
[DisplayName("以分组名称+文件名称为定位地址")]
|
||||
public class AddressByGroupAndFileName : IAddressRule
|
||||
{
|
||||
string IAddressRule.GetAssetAddress(AddressRuleData data)
|
||||
@@ -25,9 +21,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 以收集器名+文件名为定位地址
|
||||
/// </summary>
|
||||
[DisplayName("以收集器名称+文件名称为定位地址")]
|
||||
public class AddressByCollectorAndFileName : IAddressRule
|
||||
{
|
||||
string IAddressRule.GetAssetAddress(AddressRuleData data)
|
||||
|
||||
@@ -4,9 +4,15 @@ using System.IO;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 收集所有资源
|
||||
/// </summary>
|
||||
public class DefaultFilterRule
|
||||
{
|
||||
/// <summary>
|
||||
/// 忽略的文件类型
|
||||
/// </summary>
|
||||
public static readonly string[] IgnoreFileExtensions = { "", ".so", ".dll", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
|
||||
}
|
||||
|
||||
[DisplayName("收集所有资源")]
|
||||
public class CollectAll : IFilterRule
|
||||
{
|
||||
public bool IsCollectAsset(FilterRuleData data)
|
||||
@@ -15,9 +21,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 只收集场景
|
||||
/// </summary>
|
||||
[DisplayName("收集场景")]
|
||||
public class CollectScene : IFilterRule
|
||||
{
|
||||
public bool IsCollectAsset(FilterRuleData data)
|
||||
@@ -25,10 +29,8 @@ namespace YooAsset.Editor
|
||||
return Path.GetExtension(data.AssetPath) == ".unity";
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 只收集预制体
|
||||
/// </summary>
|
||||
|
||||
[DisplayName("收集预制体")]
|
||||
public class CollectPrefab : IFilterRule
|
||||
{
|
||||
public bool IsCollectAsset(FilterRuleData data)
|
||||
@@ -37,15 +39,13 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 只收集精灵类型的资源
|
||||
/// </summary>
|
||||
[DisplayName("收集精灵类型的纹理")]
|
||||
public class CollectSprite : IFilterRule
|
||||
{
|
||||
public bool IsCollectAsset(FilterRuleData data)
|
||||
{
|
||||
var mainAssetType = AssetDatabase.GetMainAssetTypeAtPath(data.AssetPath);
|
||||
if(mainAssetType == typeof(Texture2D))
|
||||
if (mainAssetType == typeof(Texture2D))
|
||||
{
|
||||
var texImporter = AssetImporter.GetAtPath(data.AssetPath) as TextureImporter;
|
||||
if (texImporter != null && texImporter.textureType == TextureImporterType.Sprite)
|
||||
@@ -60,9 +60,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 只收集着色器变种收集文件
|
||||
/// </summary>
|
||||
[DisplayName("收集着色器变种集合")]
|
||||
public class CollectShaderVariants : IFilterRule
|
||||
{
|
||||
public bool IsCollectAsset(FilterRuleData data)
|
||||
|
||||
@@ -4,37 +4,74 @@ using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class DefaultPackRule
|
||||
{
|
||||
/// <summary>
|
||||
/// AssetBundle文件的后缀名
|
||||
/// </summary>
|
||||
public const string AssetBundleFileExtension = "bundle";
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件的后缀名
|
||||
/// </summary>
|
||||
public const string RawFileExtension = "rawfile";
|
||||
|
||||
/// <summary>
|
||||
/// Unity着色器资源包名称
|
||||
/// </summary>
|
||||
public const string ShadersBundleName = "unityshaders";
|
||||
|
||||
|
||||
public static PackRuleResult CreateShadersPackRuleResult()
|
||||
{
|
||||
PackRuleResult result = new PackRuleResult(ShadersBundleName, AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 以文件路径作为资源包名
|
||||
/// 注意:每个文件独自打资源包
|
||||
/// 例如:收集器路径为 "Assets/UIPanel"
|
||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop/image/backgroud.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop/view/main.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image_backgroud.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view_main.bundle"
|
||||
/// </summary>
|
||||
[DisplayName("以文件路径作为资源包名")]
|
||||
public class PackSeparately : IPackRule
|
||||
{
|
||||
string IPackRule.GetBundleName(PackRuleData data)
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
string bundleName = StringUtility.RemoveExtension(data.AssetPath);
|
||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool IPackRule.IsRawFilePackRule()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 以父类文件夹路径作为资源包名
|
||||
/// 注意:文件夹下所有文件打进一个资源包
|
||||
/// 例如:收集器路径为 "Assets/UIPanel"
|
||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop/image.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop/view.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view.bundle"
|
||||
/// </summary>
|
||||
[DisplayName("以父类文件夹路径作为资源包名")]
|
||||
public class PackDirectory : IPackRule
|
||||
{
|
||||
public static PackDirectory StaticPackRule = new PackDirectory();
|
||||
|
||||
string IPackRule.GetBundleName(PackRuleData data)
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
string bundleName = Path.GetDirectoryName(data.AssetPath);
|
||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool IPackRule.IsRawFilePackRule()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -42,12 +79,13 @@ namespace YooAsset.Editor
|
||||
/// 以收集器路径下顶级文件夹为资源包名
|
||||
/// 注意:文件夹下所有文件打进一个资源包
|
||||
/// 例如:收集器路径为 "Assets/UIPanel"
|
||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop.bundle"
|
||||
/// </summary>
|
||||
[DisplayName("以收集器路径下顶级文件夹为资源包名")]
|
||||
public class PackTopDirectory : IPackRule
|
||||
{
|
||||
string IPackRule.GetBundleName(PackRuleData data)
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
string assetPath = data.AssetPath.Replace(data.CollectPath, string.Empty);
|
||||
assetPath = assetPath.TrimStart('/');
|
||||
@@ -57,25 +95,48 @@ namespace YooAsset.Editor
|
||||
if (Path.HasExtension(splits[0]))
|
||||
throw new Exception($"Not found root directory : {assetPath}");
|
||||
string bundleName = $"{data.CollectPath}/{splits[0]}";
|
||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Not found root directory : {assetPath}");
|
||||
}
|
||||
}
|
||||
|
||||
bool IPackRule.IsRawFilePackRule()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 以收集器路径作为资源包名
|
||||
/// 注意:收集的所有文件打进一个资源包
|
||||
/// </summary>
|
||||
[DisplayName("以收集器路径作为资源包名")]
|
||||
public class PackCollector : IPackRule
|
||||
{
|
||||
string IPackRule.GetBundleName(PackRuleData data)
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
string bundleName = StringUtility.RemoveExtension(data.CollectPath);
|
||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
|
||||
string bundleName;
|
||||
string collectPath = data.CollectPath;
|
||||
if (AssetDatabase.IsValidFolder(collectPath))
|
||||
{
|
||||
bundleName = collectPath;
|
||||
}
|
||||
else
|
||||
{
|
||||
bundleName = StringUtility.RemoveExtension(collectPath);
|
||||
}
|
||||
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool IPackRule.IsRawFilePackRule()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -83,49 +144,56 @@ namespace YooAsset.Editor
|
||||
/// 以分组名称作为资源包名
|
||||
/// 注意:收集的所有文件打进一个资源包
|
||||
/// </summary>
|
||||
[DisplayName("以分组名称作为资源包名")]
|
||||
public class PackGroup : IPackRule
|
||||
{
|
||||
string IPackRule.GetBundleName(PackRuleData data)
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
return data.GroupName;
|
||||
string bundleName = data.GroupName;
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool IPackRule.IsRawFilePackRule()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件打包模式
|
||||
/// 打包原生文件
|
||||
/// 注意:原生文件打包支持:图片,音频,视频,文本
|
||||
/// </summary>
|
||||
[DisplayName("打包原生文件")]
|
||||
public class PackRawFile : IPackRule
|
||||
{
|
||||
string IPackRule.GetBundleName(PackRuleData data)
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
string extension = StringUtility.RemoveFirstChar(Path.GetExtension(data.AssetPath));
|
||||
if (extension == EAssetFileExtension.unity.ToString() || extension == EAssetFileExtension.prefab.ToString() ||
|
||||
extension == EAssetFileExtension.mat.ToString() || extension == EAssetFileExtension.controller.ToString() ||
|
||||
extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.anim.ToString() ||
|
||||
extension == EAssetFileExtension.shader.ToString())
|
||||
{
|
||||
throw new Exception($"{nameof(PackRawFile)} is not support file estension : {extension}");
|
||||
}
|
||||
string bundleName = data.AssetPath;
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.RawFileExtension);
|
||||
return result;
|
||||
}
|
||||
|
||||
// 注意:原生文件只支持无依赖关系的资源
|
||||
string[] depends = AssetDatabase.GetDependencies(data.AssetPath, true);
|
||||
if (depends.Length != 1)
|
||||
throw new Exception($"{nameof(PackRawFile)} is not support estension : {extension}");
|
||||
|
||||
string bundleName = StringUtility.RemoveExtension(data.AssetPath);
|
||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
|
||||
bool IPackRule.IsRawFilePackRule()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 着色器变种收集文件
|
||||
/// 打包着色器变种集合
|
||||
/// </summary>
|
||||
[DisplayName("打包着色器变种集合")]
|
||||
public class PackShaderVariants : IPackRule
|
||||
{
|
||||
public string GetBundleName(PackRuleData data)
|
||||
public PackRuleResult GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
return YooAssetSettings.UnityShadersBundleName;
|
||||
return DefaultPackRule.CreateShadersPackRuleResult();
|
||||
}
|
||||
|
||||
bool IPackRule.IsRawFilePackRule()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public struct PackRuleData
|
||||
{
|
||||
public string AssetPath;
|
||||
public string AssetPath;
|
||||
public string CollectPath;
|
||||
public string GroupName;
|
||||
|
||||
@@ -21,14 +21,59 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
public struct PackRuleResult
|
||||
{
|
||||
private readonly string _bundleName;
|
||||
private readonly string _bundleExtension;
|
||||
|
||||
public PackRuleResult(string bundleName, string bundleExtension)
|
||||
{
|
||||
_bundleName = bundleName;
|
||||
_bundleExtension = bundleExtension;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取主资源包全名称
|
||||
/// </summary>
|
||||
public string GetMainBundleName(string packageName, bool uniqueBundleName)
|
||||
{
|
||||
string fullName;
|
||||
string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').ToLower();
|
||||
if (uniqueBundleName)
|
||||
fullName = $"{packageName}_{bundleName}.{_bundleExtension}";
|
||||
else
|
||||
fullName = $"{bundleName}.{_bundleExtension}";
|
||||
return fullName.ToLower();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取共享资源包全名称
|
||||
/// </summary>
|
||||
public string GetShareBundleName(string packageName, bool uniqueBundleName)
|
||||
{
|
||||
string fullName;
|
||||
string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').ToLower();
|
||||
if (uniqueBundleName)
|
||||
fullName = $"{packageName}_share_{bundleName}.{_bundleExtension}";
|
||||
else
|
||||
fullName = $"share_{bundleName}.{_bundleExtension}";
|
||||
return fullName.ToLower();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源打包规则接口
|
||||
/// </summary>
|
||||
public interface IPackRule
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取资源打包所属的资源包名称
|
||||
/// 获取打包规则结果
|
||||
/// </summary>
|
||||
string GetBundleName(PackRuleData data);
|
||||
PackRuleResult GetPackRuleResult(PackRuleData data);
|
||||
|
||||
/// <summary>
|
||||
/// 是否为原生文件打包规则
|
||||
/// </summary>
|
||||
bool IsRawFilePackRule();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class RuleDisplayName
|
||||
{
|
||||
public string ClassName;
|
||||
public string DisplayName;
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e26f14db9addb4c49b4f0f520bf75d9d
|
||||
guid: df712711c3830af419b7ada8fee53dda
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -73,6 +73,10 @@ namespace YooAsset.Editor
|
||||
var sampleBtn = root.Q<Button>("SampleButton");
|
||||
sampleBtn.clicked += SampleBtn_onClick;
|
||||
|
||||
// 导出按钮
|
||||
var exportBtn = root.Q<Button>("ExportButton");
|
||||
exportBtn.clicked += ExportBtn_clicked;
|
||||
|
||||
// 用户列表菜单
|
||||
_playerName = root.Q<Label>("PlayerName");
|
||||
_playerName.text = "Editor player";
|
||||
@@ -251,6 +255,32 @@ namespace YooAsset.Editor
|
||||
EditorConnection.instance.Send(RemoteDebuggerDefine.kMsgSendEditorToPlayer, data);
|
||||
RemoteDebuggerInRuntime.EditorRequestDebugReport();
|
||||
}
|
||||
private void ExportBtn_clicked()
|
||||
{
|
||||
if (_currentReport == null)
|
||||
{
|
||||
Debug.LogWarning("Debug report is null.");
|
||||
return;
|
||||
}
|
||||
|
||||
string resultPath = EditorTools.OpenFolderPanel("Export JSON", "Assets/");
|
||||
if (resultPath != null)
|
||||
{
|
||||
// 注意:排序保证生成配置的稳定性
|
||||
foreach (var packageData in _currentReport.PackageDatas)
|
||||
{
|
||||
packageData.ProviderInfos.Sort();
|
||||
foreach (var providerInfo in packageData.ProviderInfos)
|
||||
{
|
||||
providerInfo.DependBundleInfos.Sort();
|
||||
}
|
||||
}
|
||||
|
||||
string filePath = $"{resultPath}/{nameof(DebugReport)}_{_currentReport.FrameCount}.json";
|
||||
string fileContent = JsonUtility.ToJson(_currentReport, true);
|
||||
FileUtility.CreateFile(filePath, fileContent);
|
||||
}
|
||||
}
|
||||
private void OnSearchKeyWordChange(ChangeEvent<string> e)
|
||||
{
|
||||
_searchKeyWord = e.newValue;
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
<uie:ToolbarMenu display-tooltip-when-elided="true" name="ViewModeMenu" text="ViewMode" style="width: 100px; flex-grow: 0;" />
|
||||
<uie:ToolbarSearchField focusable="true" name="SearchField" style="flex-grow: 1;" />
|
||||
<uie:ToolbarButton text="刷新" display-tooltip-when-elided="true" name="SampleButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" />
|
||||
<uie:ToolbarButton text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" />
|
||||
</uie:Toolbar>
|
||||
<uie:Toolbar name="FrameToolbar">
|
||||
<ui:SliderInt picking-mode="Ignore" label="Frame:" value="42" high-value="100" name="FrameSlider" style="flex-grow: 1;" />
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace YooAsset.Editor
|
||||
_visualAsset = EditorHelper.LoadWindowUXML<DebuggerAssetListViewer>();
|
||||
if (_visualAsset == null)
|
||||
return;
|
||||
|
||||
|
||||
_root = _visualAsset.CloneTree();
|
||||
_root.style.flexGrow = 1f;
|
||||
|
||||
@@ -72,15 +72,24 @@ namespace YooAsset.Editor
|
||||
}
|
||||
private List<DebugProviderInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord)
|
||||
{
|
||||
var result = new List<DebugProviderInfo>(debugReport.ProviderInfos.Count);
|
||||
foreach (var providerInfo in debugReport.ProviderInfos)
|
||||
List<DebugProviderInfo> result = new List<DebugProviderInfo>(1000);
|
||||
foreach (var packageData in debugReport.PackageDatas)
|
||||
{
|
||||
if (string.IsNullOrEmpty(searchKeyWord) == false)
|
||||
var tempList = new List<DebugProviderInfo>(packageData.ProviderInfos.Count);
|
||||
foreach (var providerInfo in packageData.ProviderInfos)
|
||||
{
|
||||
if (providerInfo.AssetPath.Contains(searchKeyWord) == false)
|
||||
continue;
|
||||
if (string.IsNullOrEmpty(searchKeyWord) == false)
|
||||
{
|
||||
if (providerInfo.AssetPath.Contains(searchKeyWord) == false)
|
||||
continue;
|
||||
}
|
||||
|
||||
providerInfo.PackageName = packageData.PackageName;
|
||||
tempList.Add(providerInfo);
|
||||
}
|
||||
result.Add(providerInfo);
|
||||
|
||||
tempList.Sort();
|
||||
result.AddRange(tempList);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
@@ -102,12 +111,22 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
|
||||
// 资源列表相关
|
||||
// 顶部列表相关
|
||||
private VisualElement MakeAssetListViewItem()
|
||||
{
|
||||
VisualElement element = new VisualElement();
|
||||
element.style.flexDirection = FlexDirection.Row;
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label0";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 150;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label1";
|
||||
@@ -144,7 +163,7 @@ namespace YooAsset.Editor
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 100;
|
||||
label.style.width = 150;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
@@ -154,6 +173,16 @@ namespace YooAsset.Editor
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 100;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label6";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 120;
|
||||
element.Add(label);
|
||||
}
|
||||
@@ -165,6 +194,10 @@ namespace YooAsset.Editor
|
||||
var sourceData = _assetListView.itemsSource as List<DebugProviderInfo>;
|
||||
var providerInfo = sourceData[index];
|
||||
|
||||
// Package Name
|
||||
var label0 = element.Q<Label>("Label0");
|
||||
label0.text = providerInfo.PackageName;
|
||||
|
||||
// Asset Path
|
||||
var label1 = element.Q<Label>("Label1");
|
||||
label1.text = providerInfo.AssetPath;
|
||||
@@ -177,19 +210,23 @@ namespace YooAsset.Editor
|
||||
var label3 = element.Q<Label>("Label3");
|
||||
label3.text = providerInfo.SpawnTime;
|
||||
|
||||
// Ref Count
|
||||
// Loading Time
|
||||
var label4 = element.Q<Label>("Label4");
|
||||
label4.text = providerInfo.RefCount.ToString();
|
||||
label4.text = providerInfo.LoadingTime.ToString();
|
||||
|
||||
// Ref Count
|
||||
var label5 = element.Q<Label>("Label5");
|
||||
label5.text = providerInfo.RefCount.ToString();
|
||||
|
||||
// Status
|
||||
StyleColor textColor;
|
||||
if (providerInfo.Status == (int)ProviderBase.EStatus.Fail)
|
||||
if (providerInfo.Status == ProviderBase.EStatus.Failed.ToString())
|
||||
textColor = new StyleColor(Color.yellow);
|
||||
else
|
||||
textColor = label1.style.color;
|
||||
var label5 = element.Q<Label>("Label5");
|
||||
label5.text = providerInfo.Status.ToString();
|
||||
label5.style.color = textColor;
|
||||
var label6 = element.Q<Label>("Label6");
|
||||
label6.text = providerInfo.Status.ToString();
|
||||
label6.style.color = textColor;
|
||||
}
|
||||
private void AssetListView_onSelectionChange(IEnumerable<object> objs)
|
||||
{
|
||||
@@ -200,7 +237,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
// 依赖列表相关
|
||||
// 底部列表相关
|
||||
private VisualElement MakeDependListViewItem()
|
||||
{
|
||||
VisualElement element = new VisualElement();
|
||||
@@ -255,11 +292,11 @@ namespace YooAsset.Editor
|
||||
var label4 = element.Q<Label>("Label4");
|
||||
label4.text = bundleInfo.Status.ToString();
|
||||
}
|
||||
private void FillDependListView(DebugProviderInfo providerInfo)
|
||||
private void FillDependListView(DebugProviderInfo selectedProviderInfo)
|
||||
{
|
||||
_dependListView.Clear();
|
||||
_dependListView.ClearSelection();
|
||||
_dependListView.itemsSource = providerInfo.DependBundleInfos;
|
||||
_dependListView.itemsSource = selectedProviderInfo.DependBundleInfos;
|
||||
_dependListView.Rebuild();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
||||
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
||||
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||
<uie:ToolbarButton text="Package Name" display-tooltip-when-elided="true" name="TopBar0" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
<uie:ToolbarButton text="Spawn Scene" display-tooltip-when-elided="true" name="TopBar2" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="Spawn Time" display-tooltip-when-elided="true" name="TopBar3" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar4" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar5" style="width: 120px; -unity-text-align: middle-left;" />
|
||||
<uie:ToolbarButton text="Loading Time (ms)" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar5" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar6" style="width: 120px; -unity-text-align: middle-left;" />
|
||||
</uie:Toolbar>
|
||||
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
||||
</ui:VisualElement>
|
||||
|
||||
@@ -27,14 +27,14 @@ namespace YooAsset.Editor
|
||||
_visualAsset = EditorHelper.LoadWindowUXML<DebuggerBundleListViewer>();
|
||||
if (_visualAsset == null)
|
||||
return;
|
||||
|
||||
|
||||
_root = _visualAsset.CloneTree();
|
||||
_root.style.flexGrow = 1f;
|
||||
|
||||
// 资源包列表
|
||||
_bundleListView = _root.Q<ListView>("TopListView");
|
||||
_bundleListView.makeItem = MakeAssetListViewItem;
|
||||
_bundleListView.bindItem = BindAssetListViewItem;
|
||||
_bundleListView.makeItem = MakeBundleListViewItem;
|
||||
_bundleListView.bindItem = BindBundleListViewItem;
|
||||
#if UNITY_2020_1_OR_NEWER
|
||||
_bundleListView.onSelectionChange += BundleListView_onSelectionChange;
|
||||
#else
|
||||
@@ -46,7 +46,7 @@ namespace YooAsset.Editor
|
||||
_usingListView.makeItem = MakeIncludeListViewItem;
|
||||
_usingListView.bindItem = BindIncludeListViewItem;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 清空页面
|
||||
/// </summary>
|
||||
@@ -72,21 +72,33 @@ namespace YooAsset.Editor
|
||||
}
|
||||
private List<DebugBundleInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord)
|
||||
{
|
||||
Dictionary<string, DebugBundleInfo> result = new Dictionary<string, DebugBundleInfo>(debugReport.ProviderInfos.Count);
|
||||
foreach (var providerInfo in debugReport.ProviderInfos)
|
||||
List<DebugBundleInfo> result = new List<DebugBundleInfo>(1000);
|
||||
foreach (var pakcageData in debugReport.PackageDatas)
|
||||
{
|
||||
foreach (var bundleInfo in providerInfo.DependBundleInfos)
|
||||
Dictionary<string, DebugBundleInfo> tempDic = new Dictionary<string, DebugBundleInfo>(1000);
|
||||
foreach (var providerInfo in pakcageData.ProviderInfos)
|
||||
{
|
||||
if (string.IsNullOrEmpty(searchKeyWord) == false)
|
||||
foreach (var bundleInfo in providerInfo.DependBundleInfos)
|
||||
{
|
||||
if (bundleInfo.BundleName.Contains(searchKeyWord) == false)
|
||||
continue;
|
||||
if (string.IsNullOrEmpty(searchKeyWord) == false)
|
||||
{
|
||||
if (bundleInfo.BundleName.Contains(searchKeyWord) == false)
|
||||
continue;
|
||||
}
|
||||
|
||||
if (tempDic.ContainsKey(bundleInfo.BundleName) == false)
|
||||
{
|
||||
bundleInfo.PackageName = pakcageData.PackageName;
|
||||
tempDic.Add(bundleInfo.BundleName, bundleInfo);
|
||||
}
|
||||
}
|
||||
if (result.ContainsKey(bundleInfo.BundleName) == false)
|
||||
result.Add(bundleInfo.BundleName, bundleInfo);
|
||||
}
|
||||
|
||||
var tempList = tempDic.Values.ToList();
|
||||
tempList.Sort();
|
||||
result.AddRange(tempList);
|
||||
}
|
||||
return result.Values.ToList();
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -107,11 +119,21 @@ namespace YooAsset.Editor
|
||||
|
||||
|
||||
// 顶部列表相关
|
||||
private VisualElement MakeAssetListViewItem()
|
||||
private VisualElement MakeBundleListViewItem()
|
||||
{
|
||||
VisualElement element = new VisualElement();
|
||||
element.style.flexDirection = FlexDirection.Row;
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label0";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 150;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label1";
|
||||
@@ -144,11 +166,15 @@ namespace YooAsset.Editor
|
||||
|
||||
return element;
|
||||
}
|
||||
private void BindAssetListViewItem(VisualElement element, int index)
|
||||
private void BindBundleListViewItem(VisualElement element, int index)
|
||||
{
|
||||
var sourceData = _bundleListView.itemsSource as List<DebugBundleInfo>;
|
||||
var bundleInfo = sourceData[index];
|
||||
|
||||
// Package Name
|
||||
var label0 = element.Q<Label>("Label0");
|
||||
label0.text = bundleInfo.PackageName;
|
||||
|
||||
// Bundle Name
|
||||
var label1 = element.Q<Label>("Label1");
|
||||
label1.text = bundleInfo.BundleName;
|
||||
@@ -159,7 +185,7 @@ namespace YooAsset.Editor
|
||||
|
||||
// Status
|
||||
StyleColor textColor;
|
||||
if (bundleInfo.Status == (int)AssetBundleLoaderBase.EStatus.Failed)
|
||||
if (bundleInfo.Status == BundleLoaderBase.EStatus.Failed.ToString())
|
||||
textColor = new StyleColor(Color.yellow);
|
||||
else
|
||||
textColor = label1.style.color;
|
||||
@@ -172,7 +198,7 @@ namespace YooAsset.Editor
|
||||
foreach (var item in objs)
|
||||
{
|
||||
DebugBundleInfo bundleInfo = item as DebugBundleInfo;
|
||||
FillUsingListView(bundleInfo.BundleName);
|
||||
FillUsingListView(bundleInfo);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -259,17 +285,23 @@ namespace YooAsset.Editor
|
||||
var label5 = element.Q<Label>("Label5");
|
||||
label5.text = providerInfo.Status.ToString();
|
||||
}
|
||||
private void FillUsingListView(string bundleName)
|
||||
{
|
||||
private void FillUsingListView(DebugBundleInfo selectedBundleInfo)
|
||||
{
|
||||
List<DebugProviderInfo> source = new List<DebugProviderInfo>();
|
||||
foreach (var providerInfo in _debugReport.ProviderInfos)
|
||||
foreach (var packageData in _debugReport.PackageDatas)
|
||||
{
|
||||
foreach (var bundleInfo in providerInfo.DependBundleInfos)
|
||||
if (packageData.PackageName == selectedBundleInfo.PackageName)
|
||||
{
|
||||
if (bundleInfo.BundleName == bundleName)
|
||||
foreach (var providerInfo in packageData.ProviderInfos)
|
||||
{
|
||||
source.Add(providerInfo);
|
||||
continue;
|
||||
foreach (var bundleInfo in providerInfo.DependBundleInfos)
|
||||
{
|
||||
if (bundleInfo.BundleName == selectedBundleInfo.BundleName)
|
||||
{
|
||||
source.Add(providerInfo);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
||||
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
||||
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||
<uie:ToolbarButton text="Package Name" display-tooltip-when-elided="true" name="TopBar0" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar3" style="width: 100px; -unity-text-align: middle-left;" />
|
||||
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar4" style="width: 120px; -unity-text-align: middle-left;" />
|
||||
|
||||
@@ -109,7 +109,7 @@ namespace YooAsset.Editor
|
||||
return;
|
||||
|
||||
_reportFilePath = selectFilePath;
|
||||
string jsonData = FileUtility.ReadFile(_reportFilePath);
|
||||
string jsonData = FileUtility.ReadAllText(_reportFilePath);
|
||||
_buildReport = BuildReport.Deserialize(jsonData);
|
||||
_assetListViewer.FillViewData(_buildReport, _searchKeyWord);
|
||||
_bundleListViewer.FillViewData(_buildReport, _reportFilePath, _searchKeyWord);
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
|
||||
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
||||
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||
<uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
<uie:ToolbarButton text="Main Bundle" display-tooltip-when-elided="true" name="TopBar2" style="width: 145px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
</uie:Toolbar>
|
||||
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
||||
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1; flex-basis: 60px;" />
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
|
||||
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace YooAsset.Editor
|
||||
private ToolbarButton _topBar1;
|
||||
private ToolbarButton _topBar2;
|
||||
private ToolbarButton _topBar3;
|
||||
private ToolbarButton _topBar4;
|
||||
private ToolbarButton _topBar5;
|
||||
private ToolbarButton _bottomBar1;
|
||||
private ListView _bundleListView;
|
||||
private ListView _includeListView;
|
||||
@@ -53,11 +53,11 @@ namespace YooAsset.Editor
|
||||
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
|
||||
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
|
||||
_topBar3 = _root.Q<ToolbarButton>("TopBar3");
|
||||
_topBar4 = _root.Q<ToolbarButton>("TopBar4");
|
||||
_topBar5 = _root.Q<ToolbarButton>("TopBar5");
|
||||
_topBar1.clicked += TopBar1_clicked;
|
||||
_topBar2.clicked += TopBar2_clicked;
|
||||
_topBar3.clicked += TopBar3_clicked;
|
||||
_topBar4.clicked += TopBar4_clicked;
|
||||
_topBar5.clicked += TopBar4_clicked;
|
||||
|
||||
// 底部按钮栏
|
||||
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
|
||||
@@ -144,7 +144,7 @@ namespace YooAsset.Editor
|
||||
_topBar1.text = $"Bundle Name ({_bundleListView.itemsSource.Count})";
|
||||
_topBar2.text = "Size";
|
||||
_topBar3.text = "Hash";
|
||||
_topBar4.text = "Tags";
|
||||
_topBar5.text = "Tags";
|
||||
|
||||
if (_sortMode == ESortMode.BundleName)
|
||||
{
|
||||
@@ -163,9 +163,9 @@ namespace YooAsset.Editor
|
||||
else if (_sortMode == ESortMode.BundleTags)
|
||||
{
|
||||
if (_descendingSort)
|
||||
_topBar4.text = "Tags ↓";
|
||||
_topBar5.text = "Tags ↓";
|
||||
else
|
||||
_topBar4.text = "Tags ↑";
|
||||
_topBar5.text = "Tags ↑";
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -231,6 +231,16 @@ namespace YooAsset.Editor
|
||||
label.name = "Label5";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 150;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label6";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
label.style.flexGrow = 1f;
|
||||
label.style.width = 80;
|
||||
element.Add(label);
|
||||
@@ -255,9 +265,13 @@ namespace YooAsset.Editor
|
||||
var label3 = element.Q<Label>("Label3");
|
||||
label3.text = bundleInfo.FileHash;
|
||||
|
||||
// Tags
|
||||
// LoadMethod
|
||||
var label5 = element.Q<Label>("Label5");
|
||||
label5.text = bundleInfo.GetTagsString();
|
||||
label5.text = bundleInfo.LoadMethod.ToString();
|
||||
|
||||
// Tags
|
||||
var label6 = element.Q<Label>("Label6");
|
||||
label6.text = bundleInfo.GetTagsString();
|
||||
}
|
||||
private void BundleListView_onSelectionChange(IEnumerable<object> objs)
|
||||
{
|
||||
@@ -271,7 +285,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
private void ShowAssetBundleInspector(ReportBundleInfo bundleInfo)
|
||||
{
|
||||
if (bundleInfo.IsRawFile())
|
||||
if (bundleInfo.IsRawFile)
|
||||
return;
|
||||
|
||||
string rootDirectory = Path.GetDirectoryName(_reportFilePath);
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
|
||||
<ui:VisualElement name="Viewer" style="flex-grow: 1; display: flex;">
|
||||
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
||||
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||
<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
<uie:ToolbarButton text="Size" display-tooltip-when-elided="true" name="TopBar2" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="Hash" display-tooltip-when-elided="true" name="TopBar3" style="width: 280px; -unity-text-align: middle-left;" />
|
||||
<uie:ToolbarButton text="Tags" display-tooltip-when-elided="true" name="TopBar4" style="width: 80px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
<uie:ToolbarButton text="LoadMethod" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="Tags" display-tooltip-when-elided="true" name="TopBar5" style="width: 80px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
</uie:Toolbar>
|
||||
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
||||
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1; flex-basis: 60px;" />
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
|
||||
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||
|
||||
@@ -40,7 +40,7 @@ namespace YooAsset.Editor
|
||||
_visualAsset = EditorHelper.LoadWindowUXML<ReporterSummaryViewer>();
|
||||
if (_visualAsset == null)
|
||||
return;
|
||||
|
||||
|
||||
_root = _visualAsset.CloneTree();
|
||||
_root.style.flexGrow = 1f;
|
||||
|
||||
@@ -56,7 +56,7 @@ namespace YooAsset.Editor
|
||||
public void FillViewData(BuildReport buildReport)
|
||||
{
|
||||
_buildReport = buildReport;
|
||||
|
||||
|
||||
_items.Clear();
|
||||
|
||||
_items.Add(new ItemWrapper("YooAsset版本", buildReport.Summary.YooVersion));
|
||||
@@ -66,9 +66,11 @@ namespace YooAsset.Editor
|
||||
_items.Add(new ItemWrapper("构建平台", $"{buildReport.Summary.BuildTarget}"));
|
||||
_items.Add(new ItemWrapper("构建管线", $"{buildReport.Summary.BuildPipeline}"));
|
||||
_items.Add(new ItemWrapper("构建模式", $"{buildReport.Summary.BuildMode}"));
|
||||
_items.Add(new ItemWrapper("构建包裹", $"{buildReport.Summary.BuildPackage}"));
|
||||
_items.Add(new ItemWrapper("包裹名称", buildReport.Summary.BuildPackageName));
|
||||
_items.Add(new ItemWrapper("包裹版本", buildReport.Summary.BuildPackageVersion));
|
||||
|
||||
_items.Add(new ItemWrapper("启用可寻址资源定位", $"{buildReport.Summary.EnableAddressable}"));
|
||||
_items.Add(new ItemWrapper("资源包名唯一化", $"{buildReport.Summary.UniqueBundleName}"));
|
||||
_items.Add(new ItemWrapper("加密服务类名称", $"{buildReport.Summary.EncryptionServicesClassName}"));
|
||||
|
||||
_items.Add(new ItemWrapper(string.Empty, string.Empty));
|
||||
|
||||
36
Assets/YooAsset/Editor/EditorAttribute.cs
Normal file
36
Assets/YooAsset/Editor/EditorAttribute.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using System.Reflection;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 编辑器显示名字
|
||||
/// </summary>
|
||||
public class DisplayNameAttribute : Attribute
|
||||
{
|
||||
public string DisplayName;
|
||||
|
||||
public DisplayNameAttribute(string name)
|
||||
{
|
||||
this.DisplayName = name;
|
||||
}
|
||||
}
|
||||
|
||||
public static class EditorAttribute
|
||||
{
|
||||
internal static T GetAttribute<T>(Type type) where T : Attribute
|
||||
{
|
||||
return (T)type.GetCustomAttribute(typeof(T), false);
|
||||
}
|
||||
|
||||
internal static T GetAttribute<T>(MethodInfo methodInfo) where T : Attribute
|
||||
{
|
||||
return (T)methodInfo.GetCustomAttribute(typeof(T), false);
|
||||
}
|
||||
|
||||
internal static T GetAttribute<T>(FieldInfo field) where T : Attribute
|
||||
{
|
||||
return (T)field.GetCustomAttribute(typeof(T), false);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/YooAsset/Editor/EditorAttribute.cs.meta
Normal file
11
Assets/YooAsset/Editor/EditorAttribute.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 92d5f73b21059af43b7f56165b7acd63
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -8,7 +8,14 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 停靠窗口类型集合
|
||||
/// </summary>
|
||||
public static readonly Type[] DockedWindowTypes = { typeof(AssetBundleBuilderWindow), typeof(AssetBundleCollectorWindow), typeof(AssetBundleDebuggerWindow), typeof(AssetBundleReporterWindow)};
|
||||
public static readonly Type[] DockedWindowTypes =
|
||||
{
|
||||
typeof(AssetBundleBuilderWindow),
|
||||
typeof(AssetBundleCollectorWindow),
|
||||
typeof(AssetBundleDebuggerWindow),
|
||||
typeof(AssetBundleReporterWindow),
|
||||
typeof(ShaderVariantCollectorWindow)
|
||||
};
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@ namespace YooAsset.Editor
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
private readonly static Dictionary<System.Type, string> _uxmlDic = new Dictionary<System.Type, string>();
|
||||
|
||||
/*
|
||||
static EditorHelper()
|
||||
{
|
||||
// 资源包收集
|
||||
@@ -51,6 +52,46 @@ namespace YooAsset.Editor
|
||||
throw new System.Exception($"Invalid YooAsset window type : {windowType}");
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
/// <summary>
|
||||
/// 加载窗口的布局文件
|
||||
/// </summary>
|
||||
public static UnityEngine.UIElements.VisualTreeAsset LoadWindowUXML<TWindow>() where TWindow : class
|
||||
{
|
||||
var windowType = typeof(TWindow);
|
||||
|
||||
// 缓存里查询并加载
|
||||
if (_uxmlDic.TryGetValue(windowType, out string uxmlGUID))
|
||||
{
|
||||
string assetPath = AssetDatabase.GUIDToAssetPath(uxmlGUID);
|
||||
if (string.IsNullOrEmpty(assetPath))
|
||||
{
|
||||
_uxmlDic.Clear();
|
||||
throw new System.Exception($"Invalid UXML GUID : {uxmlGUID} ! Please close the window and open it again !");
|
||||
}
|
||||
var treeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
|
||||
return treeAsset;
|
||||
}
|
||||
|
||||
// 全局搜索并加载
|
||||
string[] guids = AssetDatabase.FindAssets(windowType.Name);
|
||||
if (guids.Length == 0)
|
||||
throw new System.Exception($"Not found any assets : {windowType.Name}");
|
||||
|
||||
foreach (string assetGUID in guids)
|
||||
{
|
||||
string assetPath = AssetDatabase.GUIDToAssetPath(assetGUID);
|
||||
var assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (assetType == typeof(UnityEngine.UIElements.VisualTreeAsset))
|
||||
{
|
||||
_uxmlDic.Add(windowType, assetGUID);
|
||||
var treeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
|
||||
return treeAsset;
|
||||
}
|
||||
}
|
||||
throw new System.Exception($"Not found UXML file : {windowType.Name}");
|
||||
}
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -285,6 +285,35 @@ namespace YooAsset.Editor
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region StringUtility
|
||||
public static List<string> StringToStringList(string str, char separator)
|
||||
{
|
||||
List<string> result = new List<string>();
|
||||
if (!String.IsNullOrEmpty(str))
|
||||
{
|
||||
string[] splits = str.Split(separator);
|
||||
foreach (string split in splits)
|
||||
{
|
||||
string value = split.Trim(); //移除首尾空格
|
||||
if (!String.IsNullOrEmpty(value))
|
||||
{
|
||||
result.Add(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public static T NameToEnum<T>(string name)
|
||||
{
|
||||
if (Enum.IsDefined(typeof(T), name) == false)
|
||||
{
|
||||
throw new ArgumentException($"Enum {typeof(T)} is not defined name {name}");
|
||||
}
|
||||
return (T)Enum.Parse(typeof(T), name);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 文件
|
||||
/// <summary>
|
||||
/// 创建文件所在的目录
|
||||
@@ -349,9 +378,9 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 文件移动
|
||||
/// 移动文件
|
||||
/// </summary>
|
||||
public static void FileMoveTo(string filePath, string destPath)
|
||||
public static void MoveFile(string filePath, string destPath)
|
||||
{
|
||||
if (File.Exists(destPath))
|
||||
File.Delete(destPath);
|
||||
@@ -359,7 +388,7 @@ namespace YooAsset.Editor
|
||||
FileInfo fileInfo = new FileInfo(filePath);
|
||||
fileInfo.MoveTo(destPath);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝文件夹
|
||||
/// 注意:包括所有子目录的文件
|
||||
|
||||
@@ -9,7 +9,8 @@ using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public static class ShaderVariantCollectionReadme
|
||||
[Serializable]
|
||||
public class ShaderVariantCollectionManifest
|
||||
{
|
||||
[Serializable]
|
||||
public class ShaderVariantElement
|
||||
@@ -44,52 +45,49 @@ namespace YooAsset.Editor
|
||||
public List<ShaderVariantElement> ShaderVariantElements = new List<ShaderVariantElement>(1000);
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ShaderVariantCollectionManifest
|
||||
|
||||
/// <summary>
|
||||
/// Number of shaders in this collection
|
||||
/// </summary>
|
||||
public int ShaderTotalCount;
|
||||
|
||||
/// <summary>
|
||||
/// Number of total varians in this collection
|
||||
/// </summary>
|
||||
public int VariantTotalCount;
|
||||
|
||||
/// <summary>
|
||||
/// Shader variants info list.
|
||||
/// </summary>
|
||||
public List<ShaderVariantInfo> ShaderVariantInfos = new List<ShaderVariantInfo>(1000);
|
||||
|
||||
/// <summary>
|
||||
/// 添加着色器变种信息
|
||||
/// </summary>
|
||||
public void AddShaderVariant(string assetPath, string shaderName, PassType passType, string[] keywords)
|
||||
{
|
||||
/// <summary>
|
||||
/// Number of shaders in this collection
|
||||
/// </summary>
|
||||
public int ShaderTotalCount;
|
||||
|
||||
/// <summary>
|
||||
/// Number of total varians in this collection
|
||||
/// </summary>
|
||||
public int VariantTotalCount;
|
||||
|
||||
/// <summary>
|
||||
/// Shader variants info list.
|
||||
/// </summary>
|
||||
public List<ShaderVariantInfo> ShaderVariantInfos = new List<ShaderVariantInfo>(1000);
|
||||
|
||||
/// <summary>
|
||||
/// 添加着色器变种信息
|
||||
/// </summary>
|
||||
public void AddShaderVariant(string assetPath, string shaderName, PassType passType, string[] keywords)
|
||||
var info = GetOrCreateShaderVariantInfo(assetPath, shaderName);
|
||||
ShaderVariantElement element = new ShaderVariantElement();
|
||||
element.PassType = passType;
|
||||
element.Keywords = keywords;
|
||||
info.ShaderVariantElements.Add(element);
|
||||
}
|
||||
private ShaderVariantInfo GetOrCreateShaderVariantInfo(string assetPath, string shaderName)
|
||||
{
|
||||
var selectList = ShaderVariantInfos.Where(t => t.ShaderName == shaderName && t.AssetPath == assetPath).ToList();
|
||||
if (selectList.Count == 0)
|
||||
{
|
||||
var info = GetOrCreateShaderVariantInfo(assetPath, shaderName);
|
||||
ShaderVariantElement element = new ShaderVariantElement();
|
||||
element.PassType = passType;
|
||||
element.Keywords = keywords;
|
||||
info.ShaderVariantElements.Add(element);
|
||||
ShaderVariantInfo newInfo = new ShaderVariantInfo();
|
||||
newInfo.AssetPath = assetPath;
|
||||
newInfo.ShaderName = shaderName;
|
||||
ShaderVariantInfos.Add(newInfo);
|
||||
return newInfo;
|
||||
}
|
||||
private ShaderVariantInfo GetOrCreateShaderVariantInfo(string assetPath, string shaderName)
|
||||
{
|
||||
var selectList = ShaderVariantInfos.Where(t => t.ShaderName == shaderName && t.AssetPath == assetPath).ToList();
|
||||
if (selectList.Count == 0)
|
||||
{
|
||||
ShaderVariantInfo newInfo = new ShaderVariantInfo();
|
||||
newInfo.AssetPath = assetPath;
|
||||
newInfo.ShaderName = shaderName;
|
||||
ShaderVariantInfos.Add(newInfo);
|
||||
return newInfo;
|
||||
}
|
||||
|
||||
if (selectList.Count != 1)
|
||||
throw new Exception("Should never get here !");
|
||||
if (selectList.Count != 1)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
return selectList[0];
|
||||
}
|
||||
return selectList[0];
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -12,130 +12,169 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public static class ShaderVariantCollector
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
Prepare,
|
||||
CollectAllMaterial,
|
||||
CollectVariants,
|
||||
CollectSleeping,
|
||||
WaitingDone,
|
||||
}
|
||||
|
||||
private const float WaitMilliseconds = 1000f;
|
||||
private static string _saveFilePath;
|
||||
private static bool _isStarted = false;
|
||||
private static readonly Stopwatch _elapsedTime = new Stopwatch();
|
||||
private const float SleepMilliseconds = 100f;
|
||||
private static string _savePath;
|
||||
private static string _packageName;
|
||||
private static int _processMaxNum;
|
||||
private static Action _completedCallback;
|
||||
|
||||
private static void EditorUpdate()
|
||||
{
|
||||
// 注意:一定要延迟保存才会起效
|
||||
if (_isStarted && _elapsedTime.ElapsedMilliseconds > WaitMilliseconds)
|
||||
{
|
||||
_isStarted = false;
|
||||
_elapsedTime.Stop();
|
||||
EditorApplication.update -= EditorUpdate;
|
||||
private static ESteps _steps = ESteps.None;
|
||||
private static Stopwatch _elapsedTime;
|
||||
private static List<string> _allMaterials;
|
||||
private static List<GameObject> _allSpheres = new List<GameObject>(1000);
|
||||
|
||||
// 保存结果
|
||||
ShaderVariantCollectionHelper.SaveCurrentShaderVariantCollection(_saveFilePath);
|
||||
|
||||
// 创建说明文件
|
||||
CreateReadme();
|
||||
|
||||
Debug.Log($"搜集SVC完毕!");
|
||||
_completedCallback?.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 开始收集
|
||||
/// </summary>
|
||||
public static void Run(string saveFilePath, Action completedCallback)
|
||||
public static void Run(string savePath, string packageName, int processMaxNum, Action completedCallback)
|
||||
{
|
||||
if (_isStarted)
|
||||
if (_steps != ESteps.None)
|
||||
return;
|
||||
|
||||
if (Path.HasExtension(saveFilePath) == false)
|
||||
saveFilePath = $"{saveFilePath}.shadervariants";
|
||||
if (Path.GetExtension(saveFilePath) != ".shadervariants")
|
||||
if (Path.HasExtension(savePath) == false)
|
||||
savePath = $"{savePath}.shadervariants";
|
||||
if (Path.GetExtension(savePath) != ".shadervariants")
|
||||
throw new System.Exception("Shader variant file extension is invalid.");
|
||||
if (string.IsNullOrEmpty(packageName))
|
||||
throw new System.Exception("Package name is null or empty !");
|
||||
|
||||
// 注意:先删除再保存,否则ShaderVariantCollection内容将无法及时刷新
|
||||
AssetDatabase.DeleteAsset(ShaderVariantCollectorSettingData.Setting.SavePath);
|
||||
EditorTools.CreateFileDirectory(saveFilePath);
|
||||
_saveFilePath = saveFilePath;
|
||||
AssetDatabase.DeleteAsset(savePath);
|
||||
EditorTools.CreateFileDirectory(savePath);
|
||||
_savePath = savePath;
|
||||
_packageName = packageName;
|
||||
_processMaxNum = processMaxNum;
|
||||
_completedCallback = completedCallback;
|
||||
|
||||
// 聚焦到游戏窗口
|
||||
EditorTools.FocusUnityGameWindow();
|
||||
|
||||
// 清空旧数据
|
||||
ShaderVariantCollectionHelper.ClearCurrentShaderVariantCollection();
|
||||
|
||||
// 创建临时测试场景
|
||||
CreateTemperScene();
|
||||
|
||||
// 收集着色器变种
|
||||
var materials = GetAllMaterials();
|
||||
CollectVariants(materials);
|
||||
CreateTempScene();
|
||||
|
||||
_steps = ESteps.Prepare;
|
||||
EditorApplication.update += EditorUpdate;
|
||||
_isStarted = true;
|
||||
_elapsedTime.Reset();
|
||||
_elapsedTime.Start();
|
||||
}
|
||||
|
||||
private static void CreateTemperScene()
|
||||
private static void EditorUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.Prepare)
|
||||
{
|
||||
ShaderVariantCollectionHelper.ClearCurrentShaderVariantCollection();
|
||||
_steps = ESteps.CollectAllMaterial;
|
||||
return; //等待一帧
|
||||
}
|
||||
|
||||
if (_steps == ESteps.CollectAllMaterial)
|
||||
{
|
||||
_allMaterials = GetAllMaterials();
|
||||
_steps = ESteps.CollectVariants;
|
||||
return; //等待一帧
|
||||
}
|
||||
|
||||
if (_steps == ESteps.CollectVariants)
|
||||
{
|
||||
int count = Mathf.Min(_processMaxNum, _allMaterials.Count);
|
||||
List<string> range = _allMaterials.GetRange(0, count);
|
||||
_allMaterials.RemoveRange(0, count);
|
||||
CollectVariants(range);
|
||||
|
||||
if (_allMaterials.Count > 0)
|
||||
{
|
||||
_elapsedTime = Stopwatch.StartNew();
|
||||
_steps = ESteps.CollectSleeping;
|
||||
}
|
||||
else
|
||||
{
|
||||
_elapsedTime = Stopwatch.StartNew();
|
||||
_steps = ESteps.WaitingDone;
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.CollectSleeping)
|
||||
{
|
||||
if (_elapsedTime.ElapsedMilliseconds > SleepMilliseconds)
|
||||
{
|
||||
DestroyAllSpheres();
|
||||
_elapsedTime.Stop();
|
||||
_steps = ESteps.CollectVariants;
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.WaitingDone)
|
||||
{
|
||||
// 注意:一定要延迟保存才会起效
|
||||
if (_elapsedTime.ElapsedMilliseconds > WaitMilliseconds)
|
||||
{
|
||||
_elapsedTime.Stop();
|
||||
_steps = ESteps.None;
|
||||
|
||||
// 保存结果并创建清单
|
||||
ShaderVariantCollectionHelper.SaveCurrentShaderVariantCollection(_savePath);
|
||||
CreateManifest();
|
||||
|
||||
Debug.Log($"搜集SVC完毕!");
|
||||
EditorApplication.update -= EditorUpdate;
|
||||
_completedCallback?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
private static void CreateTempScene()
|
||||
{
|
||||
// 创建临时场景
|
||||
EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
|
||||
}
|
||||
private static List<Material> GetAllMaterials()
|
||||
private static List<string> GetAllMaterials()
|
||||
{
|
||||
int progressValue = 0;
|
||||
List<string> allAssets = new List<string>(1000);
|
||||
|
||||
// 获取所有打包的资源
|
||||
List<CollectAssetInfo> allCollectInfos = AssetBundleCollectorSettingData.Setting.GetAllPackageAssets(EBuildMode.DryRunBuild);
|
||||
List<string> collectAssets = allCollectInfos.Select(t => t.AssetPath).ToList();
|
||||
foreach (var assetPath in collectAssets)
|
||||
CollectResult collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(EBuildMode.DryRunBuild, _packageName);
|
||||
foreach (var assetInfo in collectResult.CollectAssets)
|
||||
{
|
||||
string[] depends = AssetDatabase.GetDependencies(assetPath, true);
|
||||
foreach (var depend in depends)
|
||||
string[] depends = AssetDatabase.GetDependencies(assetInfo.AssetPath, true);
|
||||
foreach (var dependAsset in depends)
|
||||
{
|
||||
if (allAssets.Contains(depend) == false)
|
||||
allAssets.Add(depend);
|
||||
if (allAssets.Contains(dependAsset) == false)
|
||||
allAssets.Add(dependAsset);
|
||||
}
|
||||
EditorTools.DisplayProgressBar("获取所有打包资源", ++progressValue, collectAssets.Count);
|
||||
EditorTools.DisplayProgressBar("获取所有打包资源", ++progressValue, collectResult.CollectAssets.Count);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
|
||||
// 搜集所有材质球
|
||||
progressValue = 0;
|
||||
var shaderDic = new Dictionary<Shader, List<Material>>(100);
|
||||
List<string> allMaterial = new List<string>(1000);
|
||||
foreach (var assetPath in allAssets)
|
||||
{
|
||||
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (assetType == typeof(UnityEngine.Material))
|
||||
{
|
||||
var material = AssetDatabase.LoadAssetAtPath<Material>(assetPath);
|
||||
var shader = material.shader;
|
||||
if (shader == null)
|
||||
continue;
|
||||
|
||||
if (shaderDic.ContainsKey(shader) == false)
|
||||
{
|
||||
shaderDic.Add(shader, new List<Material>());
|
||||
}
|
||||
if (shaderDic[shader].Contains(material) == false)
|
||||
{
|
||||
shaderDic[shader].Add(material);
|
||||
}
|
||||
allMaterial.Add(assetPath);
|
||||
}
|
||||
EditorTools.DisplayProgressBar("搜集所有材质球", ++progressValue, allAssets.Count);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
|
||||
// 返回结果
|
||||
var materials = new List<Material>(1000);
|
||||
foreach (var valuePair in shaderDic)
|
||||
{
|
||||
materials.AddRange(valuePair.Value);
|
||||
}
|
||||
return materials;
|
||||
return allMaterial;
|
||||
}
|
||||
private static void CollectVariants(List<Material> materials)
|
||||
private static void CollectVariants(List<string> materials)
|
||||
{
|
||||
Camera camera = Camera.main;
|
||||
if (camera == null)
|
||||
@@ -160,7 +199,9 @@ namespace YooAsset.Editor
|
||||
{
|
||||
var material = materials[i];
|
||||
var position = new Vector3(x - halfWidth + 1f, y - halfHeight + 1f, 0f);
|
||||
CreateSphere(material, position, i);
|
||||
var go = CreateSphere(material, position, i);
|
||||
if (go != null)
|
||||
_allSpheres.Add(go);
|
||||
if (x == xMax)
|
||||
{
|
||||
x = 0;
|
||||
@@ -170,28 +211,45 @@ namespace YooAsset.Editor
|
||||
{
|
||||
x++;
|
||||
}
|
||||
EditorTools.DisplayProgressBar("测试所有材质球", ++progressValue, materials.Count);
|
||||
EditorTools.DisplayProgressBar("照射所有材质球", ++progressValue, materials.Count);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
}
|
||||
private static void CreateSphere(Material material, Vector3 position, int index)
|
||||
private static GameObject CreateSphere(string assetPath, Vector3 position, int index)
|
||||
{
|
||||
var material = AssetDatabase.LoadAssetAtPath<Material>(assetPath);
|
||||
var shader = material.shader;
|
||||
if (shader == null)
|
||||
return null;
|
||||
|
||||
var go = GameObject.CreatePrimitive(PrimitiveType.Sphere);
|
||||
go.GetComponent<Renderer>().material = material;
|
||||
go.GetComponent<Renderer>().sharedMaterial = material;
|
||||
go.transform.position = position;
|
||||
go.name = $"Sphere_{index}|{material.name}";
|
||||
go.name = $"Sphere_{index} | {material.name}";
|
||||
return go;
|
||||
}
|
||||
private static void CreateReadme()
|
||||
private static void DestroyAllSpheres()
|
||||
{
|
||||
foreach(var go in _allSpheres)
|
||||
{
|
||||
GameObject.DestroyImmediate(go);
|
||||
}
|
||||
_allSpheres.Clear();
|
||||
|
||||
// 尝试释放编辑器加载的资源
|
||||
EditorUtility.UnloadUnusedAssetsImmediate(true);
|
||||
}
|
||||
private static void CreateManifest()
|
||||
{
|
||||
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
|
||||
|
||||
ShaderVariantCollection svc = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(_saveFilePath);
|
||||
ShaderVariantCollection svc = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(_savePath);
|
||||
if (svc != null)
|
||||
{
|
||||
var wrapper = ShaderVariantCollectionReadme.Extract(svc);
|
||||
string jsonContents = JsonUtility.ToJson(wrapper, true);
|
||||
string savePath = _saveFilePath.Replace(".shadervariants", "Manifest.json");
|
||||
File.WriteAllText(savePath, jsonContents);
|
||||
var wrapper = ShaderVariantCollectionManifest.Extract(svc);
|
||||
string jsonData = JsonUtility.ToJson(wrapper, true);
|
||||
string savePath = _savePath.Replace(".shadervariants", ".json");
|
||||
File.WriteAllText(savePath, jsonData);
|
||||
}
|
||||
|
||||
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
|
||||
|
||||
@@ -8,5 +8,10 @@ namespace YooAsset.Editor
|
||||
/// 文件存储路径
|
||||
/// </summary>
|
||||
public string SavePath = "Assets/MyShaderVariants.shadervariants";
|
||||
|
||||
/// <summary>
|
||||
/// 收集的包裹名称
|
||||
/// </summary>
|
||||
public string CollectPackage = string.Empty;
|
||||
}
|
||||
}
|
||||
@@ -1,61 +1,134 @@
|
||||
using UnityEngine;
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class ShaderVariantCollectionWindow : EditorWindow
|
||||
public class ShaderVariantCollectorWindow : EditorWindow
|
||||
{
|
||||
static ShaderVariantCollectionWindow _thisInstance;
|
||||
|
||||
[MenuItem("YooAsset/ShaderVariant Collector", false, 201)]
|
||||
static void ShowWindow()
|
||||
public static void ShowExample()
|
||||
{
|
||||
if (_thisInstance == null)
|
||||
{
|
||||
_thisInstance = GetWindow<ShaderVariantCollectionWindow>("着色器变种收集工具");
|
||||
_thisInstance.minSize = new Vector2(800, 600);
|
||||
}
|
||||
_thisInstance.Show();
|
||||
ShaderVariantCollectorWindow window = GetWindow<ShaderVariantCollectorWindow>("着色器变种收集工具", true, EditorDefine.DockedWindowTypes);
|
||||
window.minSize = new Vector2(800, 600);
|
||||
}
|
||||
|
||||
private ShaderVariantCollection _selectSVC;
|
||||
private List<string> _packageNames;
|
||||
|
||||
private void OnGUI()
|
||||
private Button _collectButton;
|
||||
private TextField _collectOutputField;
|
||||
private Label _currentShaderCountField;
|
||||
private Label _currentVariantCountField;
|
||||
private PopupField<string> _packageField;
|
||||
|
||||
public void CreateGUI()
|
||||
{
|
||||
EditorGUILayout.Space();
|
||||
ShaderVariantCollectorSettingData.Setting.SavePath = EditorGUILayout.TextField("收集文件保存路径", ShaderVariantCollectorSettingData.Setting.SavePath);
|
||||
|
||||
int currentShaderCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionShaderCount();
|
||||
int currentVariantCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionVariantCount();
|
||||
EditorGUILayout.LabelField($"CurrentShaderCount : {currentShaderCount}");
|
||||
EditorGUILayout.LabelField($"CurrentVariantCount : {currentVariantCount}");
|
||||
|
||||
// 搜集变种
|
||||
EditorGUILayout.Space();
|
||||
if (GUILayout.Button("搜集变种", GUILayout.MaxWidth(80)))
|
||||
try
|
||||
{
|
||||
ShaderVariantCollector.Run(ShaderVariantCollectorSettingData.Setting.SavePath, null);
|
||||
}
|
||||
VisualElement root = this.rootVisualElement;
|
||||
|
||||
// 查询
|
||||
EditorGUILayout.Space();
|
||||
if (GUILayout.Button("查询", GUILayout.MaxWidth(80)))
|
||||
{
|
||||
string resultPath = EditorTools.OpenFilePath("Select File", "Assets/", "shadervariants");
|
||||
if (string.IsNullOrEmpty(resultPath))
|
||||
// 加载布局文件
|
||||
var visualAsset = EditorHelper.LoadWindowUXML<ShaderVariantCollectorWindow>();
|
||||
if (visualAsset == null)
|
||||
return;
|
||||
string assetPath = EditorTools.AbsolutePathToAssetPath(resultPath);
|
||||
_selectSVC = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(assetPath);
|
||||
|
||||
visualAsset.CloneTree(root);
|
||||
|
||||
// 包裹名称列表
|
||||
_packageNames = GetBuildPackageNames();
|
||||
|
||||
// 文件输出目录
|
||||
_collectOutputField = root.Q<TextField>("CollectOutput");
|
||||
_collectOutputField.SetValueWithoutNotify(ShaderVariantCollectorSettingData.Setting.SavePath);
|
||||
_collectOutputField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
ShaderVariantCollectorSettingData.Setting.SavePath = _collectOutputField.value;
|
||||
});
|
||||
|
||||
// 收集的包裹
|
||||
var packageContainer = root.Q("PackageContainer");
|
||||
if (_packageNames.Count > 0)
|
||||
{
|
||||
int defaultIndex = GetDefaultPackageIndex(ShaderVariantCollectorSettingData.Setting.CollectPackage);
|
||||
_packageField = new PopupField<string>(_packageNames, defaultIndex);
|
||||
_packageField.label = "Package";
|
||||
_packageField.style.width = 350;
|
||||
_packageField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
ShaderVariantCollectorSettingData.Setting.CollectPackage = _packageField.value;
|
||||
});
|
||||
packageContainer.Add(_packageField);
|
||||
}
|
||||
else
|
||||
{
|
||||
_packageField = new PopupField<string>();
|
||||
_packageField.label = "Package";
|
||||
_packageField.style.width = 350;
|
||||
packageContainer.Add(_packageField);
|
||||
}
|
||||
|
||||
_currentShaderCountField = root.Q<Label>("CurrentShaderCount");
|
||||
_currentVariantCountField = root.Q<Label>("CurrentVariantCount");
|
||||
|
||||
// 变种收集按钮
|
||||
_collectButton = root.Q<Button>("CollectButton");
|
||||
_collectButton.clicked += CollectButton_clicked;
|
||||
}
|
||||
if (_selectSVC != null)
|
||||
catch (Exception e)
|
||||
{
|
||||
EditorGUILayout.LabelField($"ShaderCount : {_selectSVC.shaderCount}");
|
||||
EditorGUILayout.LabelField($"VariantCount : {_selectSVC.variantCount}");
|
||||
Debug.LogError(e.ToString());
|
||||
}
|
||||
}
|
||||
private void OnDestroy()
|
||||
private void Update()
|
||||
{
|
||||
ShaderVariantCollectorSettingData.SaveFile();
|
||||
if (_currentShaderCountField != null)
|
||||
{
|
||||
int currentShaderCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionShaderCount();
|
||||
_currentShaderCountField.text = $"Current Shader Count : {currentShaderCount}";
|
||||
}
|
||||
|
||||
if (_currentVariantCountField != null)
|
||||
{
|
||||
int currentVariantCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionVariantCount();
|
||||
_currentVariantCountField.text = $"Current Variant Count : {currentVariantCount}";
|
||||
}
|
||||
}
|
||||
|
||||
private void CollectButton_clicked()
|
||||
{
|
||||
string savePath = ShaderVariantCollectorSettingData.Setting.SavePath;
|
||||
string packageName = ShaderVariantCollectorSettingData.Setting.CollectPackage;
|
||||
ShaderVariantCollector.Run(savePath, packageName, int.MaxValue, null);
|
||||
}
|
||||
|
||||
// 构建包裹相关
|
||||
private int GetDefaultPackageIndex(string packageName)
|
||||
{
|
||||
for (int index = 0; index < _packageNames.Count; index++)
|
||||
{
|
||||
if (_packageNames[index] == packageName)
|
||||
{
|
||||
return index;
|
||||
}
|
||||
}
|
||||
|
||||
ShaderVariantCollectorSettingData.Setting.CollectPackage = _packageNames[0];
|
||||
return 0;
|
||||
}
|
||||
private List<string> GetBuildPackageNames()
|
||||
{
|
||||
List<string> result = new List<string>();
|
||||
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
|
||||
{
|
||||
result.Add(package.PackageName);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,10 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
|
||||
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;" />
|
||||
<ui:VisualElement name="CollectContainer">
|
||||
<ui:TextField picking-mode="Ignore" label="文件保存路径" name="CollectOutput" style="height: 22px;" />
|
||||
<ui:VisualElement name="PackageContainer" style="height: 24px;" />
|
||||
<ui:Label text="Current Shader Count" display-tooltip-when-elided="true" name="CurrentShaderCount" style="height: 20px; padding-left: 4px;" />
|
||||
<ui:Label text="Current Variant Count" display-tooltip-when-elided="true" name="CurrentVariantCount" style="height: 20px; padding-left: 4px;" />
|
||||
<ui:Button text="开始搜集" display-tooltip-when-elided="true" name="CollectButton" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
|
||||
</ui:VisualElement>
|
||||
</ui:UXML>
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9bff4878063eaf04dab8713e1e662ac5
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
|
||||
8
Assets/YooAsset/Runtime/AssetReference.cs
Normal file
8
Assets/YooAsset/Runtime/AssetReference.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
public class AssetReference
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
11
Assets/YooAsset/Runtime/AssetReference.cs.meta
Normal file
11
Assets/YooAsset/Runtime/AssetReference.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1534f1a1b207ad542bf1fc73da8b4316
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -8,13 +8,12 @@ namespace YooAsset
|
||||
{
|
||||
internal class AssetSystemImpl
|
||||
{
|
||||
private static string SceneRunningPackage = string.Empty;
|
||||
|
||||
private readonly List<AssetBundleLoaderBase> _loaders = new List<AssetBundleLoaderBase>(1000);
|
||||
private readonly List<BundleLoaderBase> _loaders = new List<BundleLoaderBase>(1000);
|
||||
private readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
|
||||
private readonly Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
|
||||
private readonly static Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
|
||||
private static long _sceneCreateCount = 0;
|
||||
|
||||
private long _sceneCreateCount = 0;
|
||||
private string _packageName;
|
||||
private bool _simulationOnEditor;
|
||||
private int _loadingMaxNumber;
|
||||
public IDecryptionServices DecryptionServices { private set; get; }
|
||||
@@ -25,8 +24,9 @@ namespace YooAsset
|
||||
/// 初始化
|
||||
/// 注意:在使用AssetSystem之前需要初始化
|
||||
/// </summary>
|
||||
public void Initialize(bool simulationOnEditor, int loadingMaxNumber, IDecryptionServices decryptionServices, IBundleServices bundleServices)
|
||||
public void Initialize(string packageName, bool simulationOnEditor, int loadingMaxNumber, IDecryptionServices decryptionServices, IBundleServices bundleServices)
|
||||
{
|
||||
_packageName = packageName;
|
||||
_simulationOnEditor = simulationOnEditor;
|
||||
_loadingMaxNumber = loadingMaxNumber;
|
||||
DecryptionServices = decryptionServices;
|
||||
@@ -71,10 +71,19 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public void DestroyAll()
|
||||
{
|
||||
_loaders.Clear();
|
||||
foreach (var provider in _providers)
|
||||
{
|
||||
provider.Destroy();
|
||||
}
|
||||
_providers.Clear();
|
||||
_sceneHandles.Clear();
|
||||
|
||||
foreach (var loader in _loaders)
|
||||
{
|
||||
loader.Destroy(true);
|
||||
}
|
||||
_loaders.Clear();
|
||||
|
||||
ClearSceneHandle();
|
||||
DecryptionServices = null;
|
||||
BundleServices = null;
|
||||
}
|
||||
@@ -83,6 +92,15 @@ namespace YooAsset
|
||||
/// 资源回收(卸载引用计数为零的资源)
|
||||
/// </summary>
|
||||
public void UnloadUnusedAssets()
|
||||
{
|
||||
// 注意:资源包之间可能存在多层深层嵌套,需要多次循环释放。
|
||||
int loopCount = 10;
|
||||
for (int i = 0; i < loopCount; i++)
|
||||
{
|
||||
UnloadUnusedAssetsInternal();
|
||||
}
|
||||
}
|
||||
private void UnloadUnusedAssetsInternal()
|
||||
{
|
||||
if (_simulationOnEditor)
|
||||
{
|
||||
@@ -99,12 +117,12 @@ namespace YooAsset
|
||||
{
|
||||
for (int i = _loaders.Count - 1; i >= 0; i--)
|
||||
{
|
||||
AssetBundleLoaderBase loader = _loaders[i];
|
||||
BundleLoaderBase loader = _loaders[i];
|
||||
loader.TryDestroyAllProviders();
|
||||
}
|
||||
for (int i = _loaders.Count - 1; i >= 0; i--)
|
||||
{
|
||||
AssetBundleLoaderBase loader = _loaders[i];
|
||||
BundleLoaderBase loader = _loaders[i];
|
||||
if (loader.CanDestroy())
|
||||
{
|
||||
loader.Destroy(false);
|
||||
@@ -123,13 +141,14 @@ namespace YooAsset
|
||||
{
|
||||
provider.Destroy();
|
||||
}
|
||||
_providers.Clear();
|
||||
|
||||
foreach (var loader in _loaders)
|
||||
{
|
||||
loader.Destroy(true);
|
||||
}
|
||||
|
||||
_providers.Clear();
|
||||
_loaders.Clear();
|
||||
ClearSceneHandle();
|
||||
|
||||
// 注意:调用底层接口释放所有资源
|
||||
Resources.UnloadUnusedAssets();
|
||||
@@ -142,24 +161,12 @@ namespace YooAsset
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
YooLogger.Error($"Failed to load scene ! {assetInfo.Error}");
|
||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||
completedProvider.SetCompleted(assetInfo.Error);
|
||||
return completedProvider.CreateHandle<SceneOperationHandle>();
|
||||
}
|
||||
|
||||
// 注意:场景只允许运行在一个资源包内
|
||||
if (string.IsNullOrEmpty(SceneRunningPackage))
|
||||
{
|
||||
SceneRunningPackage = BundleServices.GetPackageName();
|
||||
}
|
||||
if (BundleServices.GetPackageName() != SceneRunningPackage)
|
||||
{
|
||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||
string error = $"Scene are allowed to running within only {SceneRunningPackage}";
|
||||
completedProvider.SetCompleted(error);
|
||||
return completedProvider.CreateHandle<SceneOperationHandle>();
|
||||
}
|
||||
|
||||
// 如果加载的是主场景,则卸载所有缓存的场景
|
||||
if (sceneMode == LoadSceneMode.Single)
|
||||
{
|
||||
@@ -179,6 +186,7 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
var handle = provider.CreateHandle<SceneOperationHandle>();
|
||||
handle.PackageName = _packageName;
|
||||
_sceneHandles.Add(providerGUID, handle);
|
||||
return handle;
|
||||
}
|
||||
@@ -190,6 +198,7 @@ namespace YooAsset
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
YooLogger.Error($"Failed to load asset ! {assetInfo.Error}");
|
||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||
completedProvider.SetCompleted(assetInfo.Error);
|
||||
return completedProvider.CreateHandle<AssetOperationHandle>();
|
||||
@@ -216,6 +225,7 @@ namespace YooAsset
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
YooLogger.Error($"Failed to load sub assets ! {assetInfo.Error}");
|
||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||
completedProvider.SetCompleted(assetInfo.Error);
|
||||
return completedProvider.CreateHandle<SubAssetsOperationHandle>();
|
||||
@@ -235,6 +245,33 @@ namespace YooAsset
|
||||
return provider.CreateHandle<SubAssetsOperationHandle>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载原生文件
|
||||
/// </summary>
|
||||
public RawFileOperationHandle LoadRawFileAsync(AssetInfo assetInfo)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
YooLogger.Error($"Failed to load raw file ! {assetInfo.Error}");
|
||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||
completedProvider.SetCompleted(assetInfo.Error);
|
||||
return completedProvider.CreateHandle<RawFileOperationHandle>();
|
||||
}
|
||||
|
||||
string providerGUID = assetInfo.GUID;
|
||||
ProviderBase provider = TryGetProvider(providerGUID);
|
||||
if (provider == null)
|
||||
{
|
||||
if (_simulationOnEditor)
|
||||
provider = new DatabaseRawFileProvider(this, providerGUID, assetInfo);
|
||||
else
|
||||
provider = new BundledRawFileProvider(this, providerGUID, assetInfo);
|
||||
provider.InitSpawnDebugInfo();
|
||||
_providers.Add(provider);
|
||||
}
|
||||
return provider.CreateHandle<RawFileOperationHandle>();
|
||||
}
|
||||
|
||||
internal void UnloadSubScene(ProviderBase provider)
|
||||
{
|
||||
string providerGUID = provider.ProviderGUID;
|
||||
@@ -260,19 +297,39 @@ namespace YooAsset
|
||||
// 卸载未被使用的资源(包括场景)
|
||||
UnloadUnusedAssets();
|
||||
}
|
||||
internal void ClearSceneHandle()
|
||||
{
|
||||
// 释放资源包下的所有场景
|
||||
if (BundleServices.IsServicesValid())
|
||||
{
|
||||
string packageName = _packageName;
|
||||
List<string> removeList = new List<string>();
|
||||
foreach (var valuePair in _sceneHandles)
|
||||
{
|
||||
if (valuePair.Value.PackageName == packageName)
|
||||
{
|
||||
removeList.Add(valuePair.Key);
|
||||
}
|
||||
}
|
||||
foreach (var key in removeList)
|
||||
{
|
||||
_sceneHandles.Remove(key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal AssetBundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo)
|
||||
internal BundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo)
|
||||
{
|
||||
BundleInfo bundleInfo = BundleServices.GetBundleInfo(assetInfo);
|
||||
return CreateAssetBundleLoaderInternal(bundleInfo);
|
||||
}
|
||||
internal List<AssetBundleLoaderBase> CreateDependAssetBundleLoaders(AssetInfo assetInfo)
|
||||
internal List<BundleLoaderBase> CreateDependAssetBundleLoaders(AssetInfo assetInfo)
|
||||
{
|
||||
BundleInfo[] depends = BundleServices.GetAllDependBundleInfos(assetInfo);
|
||||
List<AssetBundleLoaderBase> result = new List<AssetBundleLoaderBase>(depends.Length);
|
||||
List<BundleLoaderBase> result = new List<BundleLoaderBase>(depends.Length);
|
||||
foreach (var bundleInfo in depends)
|
||||
{
|
||||
AssetBundleLoaderBase dependLoader = CreateAssetBundleLoaderInternal(bundleInfo);
|
||||
BundleLoaderBase dependLoader = CreateAssetBundleLoaderInternal(bundleInfo);
|
||||
result.Add(dependLoader);
|
||||
}
|
||||
return result;
|
||||
@@ -285,29 +342,35 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
private AssetBundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo)
|
||||
private BundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo)
|
||||
{
|
||||
// 如果加载器已经存在
|
||||
AssetBundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.Bundle.BundleName);
|
||||
BundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.Bundle.BundleName);
|
||||
if (loader != null)
|
||||
return loader;
|
||||
|
||||
// 新增下载需求
|
||||
#if UNITY_WEBGL
|
||||
loader = new AssetBundleWebLoader(this, bundleInfo);
|
||||
if (bundleInfo.Bundle.IsRawFile)
|
||||
loader = new RawBundleFileLoader(this, bundleInfo);
|
||||
else
|
||||
loader = new AssetBundleWebLoader(this, bundleInfo);
|
||||
#else
|
||||
loader = new AssetBundleFileLoader(this, bundleInfo);
|
||||
if (bundleInfo.Bundle.IsRawFile)
|
||||
loader = new RawBundleFileLoader(this, bundleInfo);
|
||||
else
|
||||
loader = new AssetBundleFileLoader(this, bundleInfo);
|
||||
#endif
|
||||
|
||||
_loaders.Add(loader);
|
||||
return loader;
|
||||
}
|
||||
private AssetBundleLoaderBase TryGetAssetBundleLoader(string bundleName)
|
||||
private BundleLoaderBase TryGetAssetBundleLoader(string bundleName)
|
||||
{
|
||||
AssetBundleLoaderBase loader = null;
|
||||
BundleLoaderBase loader = null;
|
||||
for (int i = 0; i < _loaders.Count; i++)
|
||||
{
|
||||
AssetBundleLoaderBase temp = _loaders[i];
|
||||
BundleLoaderBase temp = _loaders[i];
|
||||
if (temp.MainBundleInfo.Bundle.BundleName.Equals(bundleName))
|
||||
{
|
||||
loader = temp;
|
||||
@@ -338,12 +401,12 @@ namespace YooAsset
|
||||
foreach (var provider in _providers)
|
||||
{
|
||||
DebugProviderInfo providerInfo = new DebugProviderInfo();
|
||||
providerInfo.PackageName = BundleServices.GetPackageName();
|
||||
providerInfo.AssetPath = provider.MainAssetInfo.AssetPath;
|
||||
providerInfo.SpawnScene = provider.SpawnScene;
|
||||
providerInfo.SpawnTime = provider.SpawnTime;
|
||||
providerInfo.LoadingTime = provider.LoadingTime;
|
||||
providerInfo.RefCount = provider.RefCount;
|
||||
providerInfo.Status = (int)provider.Status;
|
||||
providerInfo.Status = provider.Status.ToString();
|
||||
providerInfo.DependBundleInfos = new List<DebugBundleInfo>();
|
||||
result.Add(providerInfo);
|
||||
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
public sealed class AssetOperationHandle : OperationHandleBase
|
||||
public sealed class AssetOperationHandle : OperationHandleBase, IDisposable
|
||||
{
|
||||
private System.Action<AssetOperationHandle> _callback;
|
||||
|
||||
@@ -22,7 +23,7 @@ namespace YooAsset
|
||||
{
|
||||
add
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
throw new System.Exception($"{nameof(AssetOperationHandle)} is invalid");
|
||||
if (Provider.IsDone)
|
||||
value.Invoke(this);
|
||||
@@ -31,42 +32,18 @@ namespace YooAsset
|
||||
}
|
||||
remove
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
throw new System.Exception($"{nameof(AssetOperationHandle)} is invalid");
|
||||
_callback -= value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源对象
|
||||
/// </summary>
|
||||
public UnityEngine.Object AssetObject
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsValid == false)
|
||||
return null;
|
||||
return Provider.AssetObject;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源对象
|
||||
/// </summary>
|
||||
/// <typeparam name="TAsset">资源类型</typeparam>
|
||||
public TAsset GetAssetObject<TAsset>() where TAsset : UnityEngine.Object
|
||||
{
|
||||
if (IsValid == false)
|
||||
return null;
|
||||
return Provider.AssetObject as TAsset;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 等待异步执行完毕
|
||||
/// </summary>
|
||||
public void WaitForAsyncComplete()
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return;
|
||||
Provider.WaitForAsyncComplete();
|
||||
}
|
||||
@@ -79,6 +56,38 @@ namespace YooAsset
|
||||
this.ReleaseInternal();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 释放资源句柄
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
this.ReleaseInternal();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 资源对象
|
||||
/// </summary>
|
||||
public UnityEngine.Object AssetObject
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsValidWithWarning == false)
|
||||
return null;
|
||||
return Provider.AssetObject;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源对象
|
||||
/// </summary>
|
||||
/// <typeparam name="TAsset">资源类型</typeparam>
|
||||
public TAsset GetAssetObject<TAsset>() where TAsset : UnityEngine.Object
|
||||
{
|
||||
if (IsValidWithWarning == false)
|
||||
return null;
|
||||
return Provider.AssetObject as TAsset;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 同步初始化游戏对象
|
||||
@@ -124,7 +133,7 @@ namespace YooAsset
|
||||
|
||||
private GameObject InstantiateSyncInternal(Vector3 position, Quaternion rotation, Transform parent)
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return null;
|
||||
if (Provider.AssetObject == null)
|
||||
return null;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Collections;
|
||||
using System;
|
||||
using System.Collections;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
@@ -14,7 +15,6 @@ namespace YooAsset
|
||||
}
|
||||
internal abstract void InvokeCallback();
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源信息
|
||||
/// </summary>
|
||||
@@ -23,6 +23,18 @@ namespace YooAsset
|
||||
return _assetInfo;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取下载报告
|
||||
/// </summary>
|
||||
public DownloadReport GetDownloadReport()
|
||||
{
|
||||
if (IsValidWithWarning == false)
|
||||
{
|
||||
return DownloadReport.CreateDefaultReport();
|
||||
}
|
||||
return Provider.GetDownloadReport();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 当前状态
|
||||
/// </summary>
|
||||
@@ -30,11 +42,11 @@ namespace YooAsset
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return EOperationStatus.None;
|
||||
if (Provider.Status == ProviderBase.EStatus.Fail)
|
||||
if (Provider.Status == ProviderBase.EStatus.Failed)
|
||||
return EOperationStatus.Failed;
|
||||
else if (Provider.Status == ProviderBase.EStatus.Success)
|
||||
else if (Provider.Status == ProviderBase.EStatus.Succeed)
|
||||
return EOperationStatus.Succeed;
|
||||
else
|
||||
return EOperationStatus.None;
|
||||
@@ -48,7 +60,7 @@ namespace YooAsset
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return string.Empty;
|
||||
return Provider.LastError;
|
||||
}
|
||||
@@ -61,7 +73,7 @@ namespace YooAsset
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return 0;
|
||||
return Provider.Progress;
|
||||
}
|
||||
@@ -74,7 +86,7 @@ namespace YooAsset
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return false;
|
||||
return Provider.IsDone;
|
||||
}
|
||||
@@ -84,6 +96,20 @@ namespace YooAsset
|
||||
/// 句柄是否有效
|
||||
/// </summary>
|
||||
public bool IsValid
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Provider != null && Provider.IsDestroyed == false)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 句柄是否有效
|
||||
/// </summary>
|
||||
internal bool IsValidWithWarning
|
||||
{
|
||||
get
|
||||
{
|
||||
@@ -102,26 +128,12 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 句柄是否有效
|
||||
/// </summary>
|
||||
public bool IsValidNoWarning
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Provider != null && Provider.IsDestroyed == false)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 释放句柄
|
||||
/// </summary>
|
||||
internal void ReleaseInternal()
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return;
|
||||
Provider.ReleaseHandle(this);
|
||||
Provider = null;
|
||||
|
||||
@@ -0,0 +1,104 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
public class RawFileOperationHandle : OperationHandleBase, IDisposable
|
||||
{
|
||||
private System.Action<RawFileOperationHandle> _callback;
|
||||
|
||||
internal RawFileOperationHandle(ProviderBase provider) : base(provider)
|
||||
{
|
||||
}
|
||||
internal override void InvokeCallback()
|
||||
{
|
||||
_callback?.Invoke(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 完成委托
|
||||
/// </summary>
|
||||
public event System.Action<RawFileOperationHandle> Completed
|
||||
{
|
||||
add
|
||||
{
|
||||
if (IsValidWithWarning == false)
|
||||
throw new System.Exception($"{nameof(RawFileOperationHandle)} is invalid");
|
||||
if (Provider.IsDone)
|
||||
value.Invoke(this);
|
||||
else
|
||||
_callback += value;
|
||||
}
|
||||
remove
|
||||
{
|
||||
if (IsValidWithWarning == false)
|
||||
throw new System.Exception($"{nameof(RawFileOperationHandle)} is invalid");
|
||||
_callback -= value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 等待异步执行完毕
|
||||
/// </summary>
|
||||
public void WaitForAsyncComplete()
|
||||
{
|
||||
if (IsValidWithWarning == false)
|
||||
return;
|
||||
Provider.WaitForAsyncComplete();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 释放资源句柄
|
||||
/// </summary>
|
||||
public void Release()
|
||||
{
|
||||
this.ReleaseInternal();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 释放资源句柄
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
this.ReleaseInternal();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取原生文件的二进制数据
|
||||
/// </summary>
|
||||
public byte[] GetRawFileData()
|
||||
{
|
||||
if (IsValidWithWarning == false)
|
||||
return null;
|
||||
string filePath = Provider.RawFilePath;
|
||||
if (File.Exists(filePath) == false)
|
||||
return null;
|
||||
return File.ReadAllBytes(filePath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取原生文件的文本数据
|
||||
/// </summary>
|
||||
public string GetRawFileText()
|
||||
{
|
||||
if (IsValidWithWarning == false)
|
||||
return null;
|
||||
string filePath = Provider.RawFilePath;
|
||||
if (File.Exists(filePath) == false)
|
||||
return null;
|
||||
return File.ReadAllText(filePath, Encoding.UTF8);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取原生文件的路径
|
||||
/// </summary>
|
||||
public string GetRawFilePath()
|
||||
{
|
||||
if (IsValidWithWarning == false)
|
||||
return string.Empty;
|
||||
return Provider.RawFilePath;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e8420ba734d425a4ba9f19173d74503c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -3,8 +3,9 @@
|
||||
namespace YooAsset
|
||||
{
|
||||
public class SceneOperationHandle : OperationHandleBase
|
||||
{
|
||||
{
|
||||
private System.Action<SceneOperationHandle> _callback;
|
||||
internal string PackageName { set; get; }
|
||||
|
||||
internal SceneOperationHandle(ProviderBase provider) : base(provider)
|
||||
{
|
||||
@@ -21,7 +22,7 @@ namespace YooAsset
|
||||
{
|
||||
add
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
throw new System.Exception($"{nameof(SceneOperationHandle)} is invalid");
|
||||
if (Provider.IsDone)
|
||||
value.Invoke(this);
|
||||
@@ -30,7 +31,7 @@ namespace YooAsset
|
||||
}
|
||||
remove
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
throw new System.Exception($"{nameof(SceneOperationHandle)} is invalid");
|
||||
_callback -= value;
|
||||
}
|
||||
@@ -43,7 +44,7 @@ namespace YooAsset
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return new Scene();
|
||||
return Provider.SceneObject;
|
||||
}
|
||||
@@ -54,7 +55,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public bool ActivateScene()
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return false;
|
||||
|
||||
if (SceneObject.IsValid() && SceneObject.isLoaded)
|
||||
@@ -73,7 +74,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public bool IsMainScene()
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return false;
|
||||
|
||||
if (Provider is DatabaseSceneProvider)
|
||||
@@ -98,7 +99,7 @@ namespace YooAsset
|
||||
public UnloadSceneOperation UnloadAsync()
|
||||
{
|
||||
// 如果句柄无效
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
{
|
||||
string error = $"{nameof(SceneOperationHandle)} is invalid.";
|
||||
var operation = new UnloadSceneOperation(error);
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
public sealed class SubAssetsOperationHandle : OperationHandleBase
|
||||
public sealed class SubAssetsOperationHandle : OperationHandleBase, IDisposable
|
||||
{
|
||||
private System.Action<SubAssetsOperationHandle> _callback;
|
||||
|
||||
@@ -21,7 +22,7 @@ namespace YooAsset
|
||||
{
|
||||
add
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
throw new System.Exception($"{nameof(SubAssetsOperationHandle)} is invalid");
|
||||
if (Provider.IsDone)
|
||||
value.Invoke(this);
|
||||
@@ -30,31 +31,18 @@ namespace YooAsset
|
||||
}
|
||||
remove
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
throw new System.Exception($"{nameof(SubAssetsOperationHandle)} is invalid");
|
||||
_callback -= value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 子资源对象集合
|
||||
/// </summary>
|
||||
public UnityEngine.Object[] AllAssetObjects
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsValid == false)
|
||||
return null;
|
||||
return Provider.AllAssetObjects;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 等待异步执行完毕
|
||||
/// </summary>
|
||||
public void WaitForAsyncComplete()
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return;
|
||||
Provider.WaitForAsyncComplete();
|
||||
}
|
||||
@@ -67,6 +55,27 @@ namespace YooAsset
|
||||
this.ReleaseInternal();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 释放资源句柄
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
this.ReleaseInternal();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 子资源对象集合
|
||||
/// </summary>
|
||||
public UnityEngine.Object[] AllAssetObjects
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsValidWithWarning == false)
|
||||
return null;
|
||||
return Provider.AllAssetObjects;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取子资源对象
|
||||
@@ -75,7 +84,7 @@ namespace YooAsset
|
||||
/// <param name="assetName">子资源对象名称</param>
|
||||
public TObject GetSubAssetObject<TObject>(string assetName) where TObject : UnityEngine.Object
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return null;
|
||||
|
||||
foreach (var assetObject in Provider.AllAssetObjects)
|
||||
@@ -94,7 +103,7 @@ namespace YooAsset
|
||||
/// <typeparam name="TObject">子资源对象类型</typeparam>
|
||||
public TObject[] GetSubAssetObjects<TObject>() where TObject : UnityEngine.Object
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return null;
|
||||
|
||||
List<TObject> ret = new List<TObject>(Provider.AllAssetObjects.Length);
|
||||
|
||||
@@ -6,24 +6,27 @@ using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal sealed class AssetBundleFileLoader : AssetBundleLoaderBase
|
||||
internal sealed class AssetBundleFileLoader : BundleLoaderBase
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None = 0,
|
||||
Download,
|
||||
CheckDownload,
|
||||
Unpack,
|
||||
CheckUnpack,
|
||||
LoadFile,
|
||||
CheckLoadFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
private string _fileLoadPath;
|
||||
private bool _isWaitForAsyncComplete = false;
|
||||
private bool _isShowWaitForAsyncError = false;
|
||||
private DownloaderBase _unpacker;
|
||||
private DownloaderBase _downloader;
|
||||
private AssetBundleCreateRequest _createRequest;
|
||||
private FileStream _fileStream;
|
||||
|
||||
|
||||
public AssetBundleFileLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
|
||||
@@ -43,17 +46,31 @@ namespace YooAsset
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||
{
|
||||
_steps = ESteps.Download;
|
||||
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
#if UNITY_ANDROID
|
||||
EBundleLoadMethod loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
|
||||
if (loadMethod == EBundleLoadMethod.LoadFromMemory || loadMethod == EBundleLoadMethod.LoadFromStream)
|
||||
{
|
||||
_steps = ESteps.Unpack;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.LoadFile;
|
||||
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
||||
}
|
||||
#else
|
||||
_steps = ESteps.LoadFile;
|
||||
_fileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
||||
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
||||
#endif
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
_steps = ESteps.LoadFile;
|
||||
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -72,6 +89,8 @@ namespace YooAsset
|
||||
// 2. 检测服务器下载结果
|
||||
if (_steps == ESteps.CheckDownload)
|
||||
{
|
||||
DownloadProgress = _downloader.DownloadProgress;
|
||||
DownloadedBytes = _downloader.DownloadedBytes;
|
||||
if (_downloader.IsDone() == false)
|
||||
return;
|
||||
|
||||
@@ -87,47 +106,112 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
// 3. 加载AssetBundle
|
||||
// 3. 内置文件解压
|
||||
if (_steps == ESteps.Unpack)
|
||||
{
|
||||
int failedTryAgain = 1;
|
||||
var bundleInfo = PatchManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
|
||||
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckUnpack;
|
||||
}
|
||||
|
||||
// 4.检测内置文件解压结果
|
||||
if (_steps == ESteps.CheckUnpack)
|
||||
{
|
||||
DownloadProgress = _unpacker.DownloadProgress;
|
||||
DownloadedBytes = _unpacker.DownloadedBytes;
|
||||
if (_unpacker.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_unpacker.HasError())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = _unpacker.GetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.LoadFile;
|
||||
}
|
||||
}
|
||||
|
||||
// 5. 加载AssetBundle
|
||||
if (_steps == ESteps.LoadFile)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
// 注意:Unity2017.4编辑器模式下,如果AssetBundle文件不存在会导致编辑器崩溃,这里做了预判。
|
||||
if (System.IO.File.Exists(_fileLoadPath) == false)
|
||||
if (System.IO.File.Exists(FileLoadPath) == false)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Not found assetBundle file : {_fileLoadPath}";
|
||||
LastError = $"Not found assetBundle file : {FileLoadPath}";
|
||||
YooLogger.Error(LastError);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Load assetBundle file
|
||||
if (MainBundleInfo.Bundle.IsEncrypted)
|
||||
{
|
||||
if (Impl.DecryptionServices == null)
|
||||
throw new Exception($"{nameof(AssetBundleFileLoader)} need {nameof(IDecryptionServices)} : {MainBundleInfo.Bundle.BundleName}");
|
||||
// 设置下载进度
|
||||
DownloadProgress = 1f;
|
||||
DownloadedBytes = (ulong)MainBundleInfo.Bundle.FileSize;
|
||||
|
||||
DecryptionFileInfo fileInfo = new DecryptionFileInfo();
|
||||
fileInfo.BundleName = MainBundleInfo.Bundle.BundleName;
|
||||
fileInfo.FileHash = MainBundleInfo.Bundle.FileHash;
|
||||
ulong offset = Impl.DecryptionServices.GetFileOffset(fileInfo);
|
||||
// Load assetBundle file
|
||||
var loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
|
||||
if (loadMethod == EBundleLoadMethod.Normal)
|
||||
{
|
||||
if (_isWaitForAsyncComplete)
|
||||
CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath, 0, offset);
|
||||
CacheBundle = AssetBundle.LoadFromFile(FileLoadPath);
|
||||
else
|
||||
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath, 0, offset);
|
||||
_createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_isWaitForAsyncComplete)
|
||||
CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath);
|
||||
if (Impl.DecryptionServices == null)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"{nameof(IDecryptionServices)} is null : {MainBundleInfo.Bundle.BundleName}";
|
||||
YooLogger.Error(LastError);
|
||||
return;
|
||||
}
|
||||
|
||||
DecryptFileInfo fileInfo = new DecryptFileInfo();
|
||||
fileInfo.BundleName = MainBundleInfo.Bundle.BundleName;
|
||||
fileInfo.FilePath = FileLoadPath;
|
||||
|
||||
if (loadMethod == EBundleLoadMethod.LoadFromFileOffset)
|
||||
{
|
||||
ulong offset = Impl.DecryptionServices.LoadFromFileOffset(fileInfo);
|
||||
if (_isWaitForAsyncComplete)
|
||||
CacheBundle = AssetBundle.LoadFromFile(FileLoadPath, 0, offset);
|
||||
else
|
||||
_createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath, 0, offset);
|
||||
}
|
||||
else if (loadMethod == EBundleLoadMethod.LoadFromMemory)
|
||||
{
|
||||
byte[] fileData = Impl.DecryptionServices.LoadFromMemory(fileInfo);
|
||||
if (_isWaitForAsyncComplete)
|
||||
CacheBundle = AssetBundle.LoadFromMemory(fileData);
|
||||
else
|
||||
_createRequest = AssetBundle.LoadFromMemoryAsync(fileData);
|
||||
}
|
||||
else if (loadMethod == EBundleLoadMethod.LoadFromStream)
|
||||
{
|
||||
_fileStream = Impl.DecryptionServices.LoadFromStream(fileInfo);
|
||||
uint managedReadBufferSize = Impl.DecryptionServices.GetManagedReadBufferSize();
|
||||
if (_isWaitForAsyncComplete)
|
||||
CacheBundle = AssetBundle.LoadFromStream(_fileStream, 0, managedReadBufferSize);
|
||||
else
|
||||
_createRequest = AssetBundle.LoadFromStreamAsync(_fileStream, 0, managedReadBufferSize);
|
||||
}
|
||||
else
|
||||
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath);
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
_steps = ESteps.CheckLoadFile;
|
||||
}
|
||||
|
||||
// 4. 检测AssetBundle加载结果
|
||||
// 6. 检测AssetBundle加载结果
|
||||
if (_steps == ESteps.CheckLoadFile)
|
||||
{
|
||||
if (_createRequest != null)
|
||||
@@ -158,14 +242,11 @@ namespace YooAsset
|
||||
// 在AssetBundle文件加载失败的情况下,我们需要重新验证文件的完整性!
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
string cacheLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
if (CacheSystem.VerifyBundle(MainBundleInfo.Bundle, EVerifyLevel.High) != EVerifyResult.Succeed)
|
||||
var result = CacheSystem.VerifyingRecordFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
|
||||
if (result != EVerifyResult.Succeed)
|
||||
{
|
||||
if (File.Exists(cacheLoadPath))
|
||||
{
|
||||
YooLogger.Error($"Delete the invalid cache file : {cacheLoadPath}");
|
||||
File.Delete(cacheLoadPath);
|
||||
}
|
||||
YooLogger.Error($"Found possibly corrupt file ! {MainBundleInfo.Bundle.CacheGUID}");
|
||||
CacheSystem.DiscardFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -177,6 +258,21 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 销毁
|
||||
/// </summary>
|
||||
public override void Destroy(bool forceDestroy)
|
||||
{
|
||||
base.Destroy(forceDestroy);
|
||||
|
||||
if (_fileStream != null)
|
||||
{
|
||||
_fileStream.Close();
|
||||
_fileStream.Dispose();
|
||||
_fileStream = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 主线程等待异步操作完毕
|
||||
/// </summary>
|
||||
@@ -187,6 +283,14 @@ namespace YooAsset
|
||||
int frame = 1000;
|
||||
while (true)
|
||||
{
|
||||
// 文件解压
|
||||
if (_unpacker != null)
|
||||
{
|
||||
_unpacker.Update();
|
||||
if (_unpacker.IsDone() == false)
|
||||
continue;
|
||||
}
|
||||
|
||||
// 保险机制
|
||||
// 注意:如果需要从WEB端下载资源,可能会触发保险机制!
|
||||
frame--;
|
||||
|
||||
@@ -7,7 +7,7 @@ using UnityEngine.Networking;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal sealed class AssetBundleWebLoader : AssetBundleLoaderBase
|
||||
internal sealed class AssetBundleWebLoader : BundleLoaderBase
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
@@ -17,20 +17,19 @@ namespace YooAsset
|
||||
LoadCacheFile,
|
||||
CheckLoadCacheFile,
|
||||
LoadWebFile,
|
||||
CheckLoadWebFile,
|
||||
CheckLoadWebFile,
|
||||
TryLoadWebFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
private float _tryTimer = 0;
|
||||
private string _fileLoadPath;
|
||||
private bool _isShowWaitForAsyncError = false;
|
||||
private DownloaderBase _downloader;
|
||||
private UnityWebRequest _webRequest;
|
||||
private AssetBundleCreateRequest _createRequest;
|
||||
|
||||
|
||||
|
||||
public AssetBundleWebLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
|
||||
{
|
||||
}
|
||||
@@ -48,17 +47,17 @@ namespace YooAsset
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||
{
|
||||
_steps = ESteps.Download;
|
||||
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
_steps = ESteps.LoadWebFile;
|
||||
_fileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
||||
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
_steps = ESteps.LoadCacheFile;
|
||||
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -77,6 +76,8 @@ namespace YooAsset
|
||||
// 2. 检测服务器下载结果
|
||||
if (_steps == ESteps.CheckDownload)
|
||||
{
|
||||
DownloadProgress = _downloader.DownloadProgress;
|
||||
DownloadedBytes = _downloader.DownloadedBytes;
|
||||
if (_downloader.IsDone() == false)
|
||||
return;
|
||||
|
||||
@@ -97,31 +98,33 @@ namespace YooAsset
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
// 注意:Unity2017.4编辑器模式下,如果AssetBundle文件不存在会导致编辑器崩溃,这里做了预判。
|
||||
if (System.IO.File.Exists(_fileLoadPath) == false)
|
||||
if (System.IO.File.Exists(FileLoadPath) == false)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Not found assetBundle file : {_fileLoadPath}";
|
||||
LastError = $"Not found assetBundle file : {FileLoadPath}";
|
||||
YooLogger.Error(LastError);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Load assetBundle file
|
||||
if (MainBundleInfo.Bundle.IsEncrypted)
|
||||
{
|
||||
if (Impl.DecryptionServices == null)
|
||||
throw new Exception($"{nameof(AssetBundleFileLoader)} need {nameof(IDecryptionServices)} : {MainBundleInfo.Bundle.BundleName}");
|
||||
// 设置下载进度
|
||||
DownloadProgress = 1f;
|
||||
DownloadedBytes = (ulong)MainBundleInfo.Bundle.FileSize;
|
||||
|
||||
DecryptionFileInfo fileInfo = new DecryptionFileInfo();
|
||||
fileInfo.BundleName = MainBundleInfo.Bundle.BundleName;
|
||||
fileInfo.FileHash = MainBundleInfo.Bundle.FileHash;
|
||||
ulong offset = Impl.DecryptionServices.GetFileOffset(fileInfo);
|
||||
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath, 0, offset);
|
||||
// Load assetBundle file
|
||||
var loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
|
||||
if (loadMethod == EBundleLoadMethod.Normal)
|
||||
{
|
||||
_createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath);
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"WebGL not support encrypted bundle file : {MainBundleInfo.Bundle.BundleName}";
|
||||
YooLogger.Error(LastError);
|
||||
return;
|
||||
}
|
||||
_steps = ESteps.CheckLoadCacheFile;
|
||||
}
|
||||
@@ -144,14 +147,11 @@ namespace YooAsset
|
||||
// 在AssetBundle文件加载失败的情况下,我们需要重新验证文件的完整性!
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
string cacheLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
if (CacheSystem.VerifyBundle(MainBundleInfo.Bundle, EVerifyLevel.High) != EVerifyResult.Succeed)
|
||||
var result = CacheSystem.VerifyingRecordFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
|
||||
if (result != EVerifyResult.Succeed)
|
||||
{
|
||||
if (File.Exists(cacheLoadPath))
|
||||
{
|
||||
YooLogger.Error($"Delete the invalid cache file : {cacheLoadPath}");
|
||||
File.Delete(cacheLoadPath);
|
||||
}
|
||||
YooLogger.Error($"Found possibly corrupt file ! {MainBundleInfo.Bundle.CacheGUID}");
|
||||
CacheSystem.DiscardFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -165,7 +165,8 @@ namespace YooAsset
|
||||
// 5. 从WEB网站获取AssetBundle文件
|
||||
if (_steps == ESteps.LoadWebFile)
|
||||
{
|
||||
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(_fileLoadPath, Hash128.Parse(MainBundleInfo.Bundle.FileHash));
|
||||
var hash = Hash128.Parse(MainBundleInfo.Bundle.FileHash);
|
||||
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(FileLoadPath, hash);
|
||||
_webRequest.SendWebRequest();
|
||||
_steps = ESteps.CheckLoadWebFile;
|
||||
}
|
||||
@@ -173,6 +174,8 @@ namespace YooAsset
|
||||
// 6. 检测AssetBundle加载结果
|
||||
if (_steps == ESteps.CheckLoadWebFile)
|
||||
{
|
||||
DownloadProgress = _webRequest.downloadProgress;
|
||||
DownloadedBytes = _webRequest.downloadedBytes;
|
||||
if (_webRequest.isDone == false)
|
||||
return;
|
||||
|
||||
@@ -182,7 +185,7 @@ namespace YooAsset
|
||||
if (_webRequest.isNetworkError || _webRequest.isHttpError)
|
||||
#endif
|
||||
{
|
||||
YooLogger.Warning($"Failed to get asset bundle from web : {_fileLoadPath} Error : {_webRequest.error}");
|
||||
YooLogger.Warning($"Failed to get asset bundle from web : {FileLoadPath} Error : {_webRequest.error}");
|
||||
_steps = ESteps.TryLoadWebFile;
|
||||
_tryTimer = 0;
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@ using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal abstract class AssetBundleLoaderBase
|
||||
internal abstract class BundleLoaderBase
|
||||
{
|
||||
public enum EStatus
|
||||
{
|
||||
@@ -18,7 +18,7 @@ namespace YooAsset
|
||||
/// 所属资源系统
|
||||
/// </summary>
|
||||
public AssetSystemImpl Impl { private set; get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 资源包文件信息
|
||||
/// </summary>
|
||||
@@ -46,9 +46,12 @@ namespace YooAsset
|
||||
|
||||
private readonly List<ProviderBase> _providers = new List<ProviderBase>(100);
|
||||
internal AssetBundle CacheBundle { set; get; }
|
||||
internal string FileLoadPath { set; get; }
|
||||
internal float DownloadProgress { set; get; }
|
||||
internal ulong DownloadedBytes { set; get; }
|
||||
|
||||
|
||||
public AssetBundleLoaderBase(AssetSystemImpl impl, BundleInfo bundleInfo)
|
||||
public BundleLoaderBase(AssetSystemImpl impl, BundleInfo bundleInfo)
|
||||
{
|
||||
Impl = impl;
|
||||
MainBundleInfo = bundleInfo;
|
||||
@@ -81,34 +84,6 @@ namespace YooAsset
|
||||
RefCount--;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 轮询更新
|
||||
/// </summary>
|
||||
public abstract void Update();
|
||||
|
||||
/// <summary>
|
||||
/// 销毁
|
||||
/// </summary>
|
||||
public void Destroy(bool forceDestroy)
|
||||
{
|
||||
IsDestroyed = true;
|
||||
|
||||
// Check fatal
|
||||
if (forceDestroy == false)
|
||||
{
|
||||
if (RefCount > 0)
|
||||
throw new Exception($"Bundle file loader ref is not zero : {MainBundleInfo.Bundle.BundleName}");
|
||||
if (IsDone() == false)
|
||||
throw new Exception($"Bundle file loader is not done : {MainBundleInfo.Bundle.BundleName}");
|
||||
}
|
||||
|
||||
if (CacheBundle != null)
|
||||
{
|
||||
CacheBundle.Unload(true);
|
||||
CacheBundle = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否完毕(无论成功或失败)
|
||||
/// </summary>
|
||||
@@ -158,6 +133,35 @@ namespace YooAsset
|
||||
_providers.Clear();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 轮询更新
|
||||
/// </summary>
|
||||
public abstract void Update();
|
||||
|
||||
/// <summary>
|
||||
/// 销毁
|
||||
/// </summary>
|
||||
public virtual void Destroy(bool forceDestroy)
|
||||
{
|
||||
IsDestroyed = true;
|
||||
|
||||
// Check fatal
|
||||
if (forceDestroy == false)
|
||||
{
|
||||
if (RefCount > 0)
|
||||
throw new Exception($"Bundle file loader ref is not zero : {MainBundleInfo.Bundle.BundleName}");
|
||||
if (IsDone() == false)
|
||||
throw new Exception($"Bundle file loader is not done : {MainBundleInfo.Bundle.BundleName}");
|
||||
}
|
||||
|
||||
if (CacheBundle != null)
|
||||
{
|
||||
CacheBundle.Unload(true);
|
||||
CacheBundle = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 主线程等待异步操作完毕
|
||||
/// </summary>
|
||||
@@ -9,12 +9,12 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 依赖的资源包加载器列表
|
||||
/// </summary>
|
||||
private readonly List<AssetBundleLoaderBase> _dependBundles;
|
||||
internal readonly List<BundleLoaderBase> DependBundles;
|
||||
|
||||
|
||||
public DependAssetBundleGroup(List<AssetBundleLoaderBase> dpendBundles)
|
||||
public DependAssetBundleGroup(List<BundleLoaderBase> dpendBundles)
|
||||
{
|
||||
_dependBundles = dpendBundles;
|
||||
DependBundles = dpendBundles;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -22,7 +22,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public bool IsDone()
|
||||
{
|
||||
foreach (var loader in _dependBundles)
|
||||
foreach (var loader in DependBundles)
|
||||
{
|
||||
if (loader.IsDone() == false)
|
||||
return false;
|
||||
@@ -35,9 +35,9 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public bool IsSucceed()
|
||||
{
|
||||
foreach (var loader in _dependBundles)
|
||||
foreach (var loader in DependBundles)
|
||||
{
|
||||
if (loader.Status != AssetBundleLoaderBase.EStatus.Succeed)
|
||||
if (loader.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -50,9 +50,9 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public string GetLastError()
|
||||
{
|
||||
foreach (var loader in _dependBundles)
|
||||
foreach (var loader in DependBundles)
|
||||
{
|
||||
if (loader.Status != AssetBundleLoaderBase.EStatus.Succeed)
|
||||
if (loader.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
return loader.LastError;
|
||||
}
|
||||
@@ -65,7 +65,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public void WaitForAsyncComplete()
|
||||
{
|
||||
foreach (var loader in _dependBundles)
|
||||
foreach (var loader in DependBundles)
|
||||
{
|
||||
if (loader.IsDone() == false)
|
||||
loader.WaitForAsyncComplete();
|
||||
@@ -77,7 +77,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public void Reference()
|
||||
{
|
||||
foreach (var loader in _dependBundles)
|
||||
foreach (var loader in DependBundles)
|
||||
{
|
||||
loader.Reference();
|
||||
}
|
||||
@@ -88,7 +88,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public void Release()
|
||||
{
|
||||
foreach (var loader in _dependBundles)
|
||||
foreach (var loader in DependBundles)
|
||||
{
|
||||
loader.Release();
|
||||
}
|
||||
@@ -99,12 +99,12 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
internal void GetBundleDebugInfos(List<DebugBundleInfo> output)
|
||||
{
|
||||
foreach (var loader in _dependBundles)
|
||||
foreach (var loader in DependBundles)
|
||||
{
|
||||
var bundleInfo = new DebugBundleInfo();
|
||||
bundleInfo.BundleName = loader.MainBundleInfo.Bundle.BundleName;
|
||||
bundleInfo.RefCount = loader.RefCount;
|
||||
bundleInfo.Status = (int)loader.Status;
|
||||
bundleInfo.Status = loader.Status.ToString();
|
||||
output.Add(bundleInfo);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// Bundle文件的加载方法
|
||||
/// </summary>
|
||||
public enum EBundleLoadMethod
|
||||
{
|
||||
/// <summary>
|
||||
/// 正常加载(不需要解密)
|
||||
/// </summary>
|
||||
Normal = 0,
|
||||
|
||||
/// <summary>
|
||||
/// 通过文件偏移来解密加载
|
||||
/// </summary>
|
||||
LoadFromFileOffset = 1,
|
||||
|
||||
/// <summary>
|
||||
/// 通过文件内存来解密加载
|
||||
/// </summary>
|
||||
LoadFromMemory = 2,
|
||||
|
||||
/// <summary>
|
||||
/// 通过文件流来解密加载
|
||||
/// </summary>
|
||||
LoadFromStream = 3,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5e32c14ed62806b4189d20ad48ce7631
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,179 @@
|
||||
using System.IO;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class RawBundleFileLoader : BundleLoaderBase
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
Download,
|
||||
CheckDownload,
|
||||
Unpack,
|
||||
CheckUnpack,
|
||||
CheckFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
private bool _isShowWaitForAsyncError = false;
|
||||
private DownloaderBase _unpacker;
|
||||
private DownloaderBase _downloader;
|
||||
|
||||
|
||||
public RawBundleFileLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 轮询更新
|
||||
/// </summary>
|
||||
public override void Update()
|
||||
{
|
||||
if (_steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.None)
|
||||
{
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||
{
|
||||
_steps = ESteps.Download;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
#if UNITY_ANDROID || UNITY_WEBGL
|
||||
_steps = ESteps.Unpack;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||
#else
|
||||
_steps = ESteps.CheckFile;
|
||||
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
||||
#endif
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
_steps = ESteps.CheckFile;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException(MainBundleInfo.LoadMode.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
// 1. 下载远端文件
|
||||
if (_steps == ESteps.Download)
|
||||
{
|
||||
int failedTryAgain = int.MaxValue;
|
||||
_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckDownload;
|
||||
}
|
||||
|
||||
// 2. 检测下载结果
|
||||
if (_steps == ESteps.CheckDownload)
|
||||
{
|
||||
DownloadProgress = _downloader.DownloadProgress;
|
||||
DownloadedBytes = _downloader.DownloadedBytes;
|
||||
if (_downloader.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_downloader.HasError())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = _downloader.GetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.CheckFile;
|
||||
}
|
||||
}
|
||||
|
||||
// 3. 解压内置文件
|
||||
if (_steps == ESteps.Unpack)
|
||||
{
|
||||
int failedTryAgain = 1;
|
||||
var bundleInfo = PatchManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
|
||||
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckUnpack;
|
||||
}
|
||||
|
||||
// 4. 检测解压结果
|
||||
if (_steps == ESteps.CheckUnpack)
|
||||
{
|
||||
DownloadProgress = _unpacker.DownloadProgress;
|
||||
DownloadedBytes = _unpacker.DownloadedBytes;
|
||||
if (_unpacker.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_unpacker.HasError())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = _unpacker.GetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.CheckFile;
|
||||
}
|
||||
}
|
||||
|
||||
// 5. 检测结果
|
||||
if (_steps == ESteps.CheckFile)
|
||||
{
|
||||
// 设置下载进度
|
||||
DownloadProgress = 1f;
|
||||
DownloadedBytes = (ulong)MainBundleInfo.Bundle.FileSize;
|
||||
|
||||
_steps = ESteps.Done;
|
||||
if (File.Exists(FileLoadPath))
|
||||
{
|
||||
Status = EStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Raw file not found : {FileLoadPath}";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 主线程等待异步操作完毕
|
||||
/// </summary>
|
||||
public override void WaitForAsyncComplete()
|
||||
{
|
||||
int frame = 1000;
|
||||
while (true)
|
||||
{
|
||||
// 文件解压
|
||||
if (_unpacker != null)
|
||||
{
|
||||
_unpacker.Update();
|
||||
if (_unpacker.IsDone() == false)
|
||||
continue;
|
||||
}
|
||||
|
||||
// 保险机制
|
||||
// 注意:如果需要从WEB端下载资源,可能会触发保险机制!
|
||||
frame--;
|
||||
if (frame == 0)
|
||||
{
|
||||
if (_isShowWaitForAsyncError == false)
|
||||
{
|
||||
_isShowWaitForAsyncError = true;
|
||||
YooLogger.Error($"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !");
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// 驱动流程
|
||||
Update();
|
||||
|
||||
// 完成后退出
|
||||
if (IsDone())
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fa39f24727abe514093f18787c0c7e27
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -41,7 +41,7 @@ namespace YooAsset
|
||||
|
||||
if (_steps == ESteps.Clone)
|
||||
{
|
||||
if (_handle.IsValid == false)
|
||||
if (_handle.IsValidWithWarning == false)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
|
||||
@@ -1,447 +0,0 @@
|
||||
using System.IO;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 原生文件操作
|
||||
/// </summary>
|
||||
public abstract class RawFileOperation : AsyncOperationBase
|
||||
{
|
||||
internal readonly BundleInfo _bundleInfo;
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件的拷贝路径
|
||||
/// </summary>
|
||||
public string CopyPath { private set; get; }
|
||||
|
||||
|
||||
internal RawFileOperation(BundleInfo bundleInfo, string copyPath)
|
||||
{
|
||||
_bundleInfo = bundleInfo;
|
||||
CopyPath = copyPath;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件的缓存路径
|
||||
/// </summary>
|
||||
public abstract string GetCachePath();
|
||||
|
||||
/// <summary>
|
||||
/// 获取原生文件的二进制数据
|
||||
/// </summary>
|
||||
public byte[] LoadFileData()
|
||||
{
|
||||
string filePath = GetCachePath();
|
||||
if (File.Exists(filePath) == false)
|
||||
return null;
|
||||
return File.ReadAllBytes(filePath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取原生文件的文本数据
|
||||
/// </summary>
|
||||
public string LoadFileText()
|
||||
{
|
||||
string filePath = GetCachePath();
|
||||
if (File.Exists(filePath) == false)
|
||||
return string.Empty;
|
||||
return File.ReadAllText(filePath, System.Text.Encoding.UTF8);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 发生错误的原生文件操作
|
||||
/// </summary>
|
||||
internal sealed class CompletedRawFileOperation : RawFileOperation
|
||||
{
|
||||
private readonly string _error;
|
||||
internal CompletedRawFileOperation(string error, string copyPath) : base(null, copyPath)
|
||||
{
|
||||
_error = error;
|
||||
}
|
||||
internal override void Start()
|
||||
{
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _error;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件的缓存路径
|
||||
/// </summary>
|
||||
public override string GetCachePath()
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 编辑器下模拟运行的原生文件操作
|
||||
/// </summary>
|
||||
internal sealed class EditorPlayModeRawFileOperation : RawFileOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
Prepare,
|
||||
CheckAndCopyFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
internal EditorPlayModeRawFileOperation(BundleInfo bundleInfo, string copyPath) : base(bundleInfo, copyPath)
|
||||
{
|
||||
}
|
||||
internal override void Start()
|
||||
{
|
||||
_steps = ESteps.Prepare;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
// 1. 准备工作
|
||||
if (_steps == ESteps.Prepare)
|
||||
{
|
||||
if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromEditor)
|
||||
{
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
return; // 模拟实现异步操作
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException(_bundleInfo.LoadMode.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
// 2. 检测并拷贝原生文件
|
||||
if (_steps == ESteps.CheckAndCopyFile)
|
||||
{
|
||||
// 如果不需要保存文件
|
||||
if (string.IsNullOrEmpty(CopyPath))
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
return;
|
||||
}
|
||||
|
||||
// 如果原生文件已经存在,则将其删除
|
||||
if (File.Exists(CopyPath))
|
||||
{
|
||||
File.Delete(CopyPath);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
FileUtility.CreateFileDirectory(CopyPath);
|
||||
File.Copy(GetCachePath(), CopyPath, true);
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = e.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件的缓存路径
|
||||
/// </summary>
|
||||
public override string GetCachePath()
|
||||
{
|
||||
if (_bundleInfo == null)
|
||||
return string.Empty;
|
||||
return _bundleInfo.EditorAssetPath;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 离线模式的原生文件操作
|
||||
/// </summary>
|
||||
internal sealed class OfflinePlayModeRawFileOperation : RawFileOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
Prepare,
|
||||
DownloadBuildinFile,
|
||||
CheckDownload,
|
||||
CheckAndCopyFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
private DownloaderBase _downloader;
|
||||
|
||||
public OfflinePlayModeRawFileOperation(BundleInfo bundleInfo, string copyPath) : base(bundleInfo, copyPath)
|
||||
{
|
||||
}
|
||||
internal override void Start()
|
||||
{
|
||||
_steps = ESteps.Prepare;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
// 1. 准备工作
|
||||
if (_steps == ESteps.Prepare)
|
||||
{
|
||||
if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.None)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Bundle info is invalid : {_bundleInfo.Bundle.BundleName}";
|
||||
}
|
||||
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
_steps = ESteps.DownloadBuildinFile;
|
||||
}
|
||||
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException(_bundleInfo.LoadMode.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
// 2. 下载文件
|
||||
if (_steps == ESteps.DownloadBuildinFile)
|
||||
{
|
||||
int failedTryAgain = int.MaxValue;
|
||||
var bundleInfo = PatchHelper.ConvertToUnpackInfo(_bundleInfo.Bundle);
|
||||
_downloader = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckDownload;
|
||||
}
|
||||
|
||||
// 3. 检测下载结果
|
||||
if (_steps == ESteps.CheckDownload)
|
||||
{
|
||||
Progress = _downloader.DownloadProgress;
|
||||
if (_downloader.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_downloader.HasError())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _downloader.GetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
}
|
||||
}
|
||||
|
||||
// 4. 检测并拷贝原生文件
|
||||
if (_steps == ESteps.CheckAndCopyFile)
|
||||
{
|
||||
// 如果不需要保存文件
|
||||
if (string.IsNullOrEmpty(CopyPath))
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
return;
|
||||
}
|
||||
|
||||
// 如果原生文件已经存在,则验证其完整性
|
||||
if (File.Exists(CopyPath))
|
||||
{
|
||||
var verifyResult = CacheSystem.VerifyContentInternal(CopyPath, _bundleInfo.Bundle.FileSize, _bundleInfo.Bundle.FileCRC, EVerifyLevel.High);
|
||||
if (verifyResult == EVerifyResult.Succeed)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
File.Delete(CopyPath);
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
FileUtility.CreateFileDirectory(CopyPath);
|
||||
File.Copy(GetCachePath(), CopyPath, true);
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = e.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件的缓存路径
|
||||
/// </summary>
|
||||
public override string GetCachePath()
|
||||
{
|
||||
if (_bundleInfo == null)
|
||||
return string.Empty;
|
||||
return _bundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 联机模式的原生文件操作
|
||||
/// </summary>
|
||||
internal sealed class HostPlayModeRawFileOperation : RawFileOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
Prepare,
|
||||
DownloadWebFile,
|
||||
DownloadBuildinFile,
|
||||
CheckDownload,
|
||||
CheckAndCopyFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
private DownloaderBase _downloader;
|
||||
|
||||
internal HostPlayModeRawFileOperation(BundleInfo bundleInfo, string copyPath) : base(bundleInfo, copyPath)
|
||||
{
|
||||
}
|
||||
internal override void Start()
|
||||
{
|
||||
_steps = ESteps.Prepare;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
// 1. 准备工作
|
||||
if (_steps == ESteps.Prepare)
|
||||
{
|
||||
if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.None)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Bundle info is invalid : {_bundleInfo.Bundle.BundleName}";
|
||||
}
|
||||
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||
{
|
||||
_steps = ESteps.DownloadWebFile;
|
||||
}
|
||||
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
_steps = ESteps.DownloadBuildinFile;
|
||||
}
|
||||
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException(_bundleInfo.LoadMode.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
// 2. 下载远端文件
|
||||
if (_steps == ESteps.DownloadWebFile)
|
||||
{
|
||||
int failedTryAgain = int.MaxValue;
|
||||
_downloader = DownloadSystem.BeginDownload(_bundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckDownload;
|
||||
}
|
||||
|
||||
// 3. 下载内置文件
|
||||
if (_steps == ESteps.DownloadBuildinFile)
|
||||
{
|
||||
int failedTryAgain = int.MaxValue;
|
||||
var bundleInfo = PatchHelper.ConvertToUnpackInfo(_bundleInfo.Bundle);
|
||||
_downloader = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckDownload;
|
||||
}
|
||||
|
||||
// 4. 检测下载结果
|
||||
if (_steps == ESteps.CheckDownload)
|
||||
{
|
||||
Progress = _downloader.DownloadProgress;
|
||||
if (_downloader.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_downloader.HasError())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _downloader.GetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
}
|
||||
}
|
||||
|
||||
// 5. 检测并拷贝原生文件
|
||||
if (_steps == ESteps.CheckAndCopyFile)
|
||||
{
|
||||
// 如果不需要保存文件
|
||||
if (string.IsNullOrEmpty(CopyPath))
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
return;
|
||||
}
|
||||
|
||||
// 如果原生文件已经存在,则验证其完整性
|
||||
if (File.Exists(CopyPath))
|
||||
{
|
||||
var verifyResult = CacheSystem.VerifyContentInternal(CopyPath, _bundleInfo.Bundle.FileSize, _bundleInfo.Bundle.FileCRC, EVerifyLevel.High);
|
||||
if (verifyResult == EVerifyResult.Succeed)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
File.Delete(CopyPath);
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
FileUtility.CreateFileDirectory(CopyPath);
|
||||
File.Copy(GetCachePath(), CopyPath, true);
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = e.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件的缓存路径
|
||||
/// </summary>
|
||||
public override string GetCachePath()
|
||||
{
|
||||
if (_bundleInfo == null)
|
||||
return string.Empty;
|
||||
return _bundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -7,21 +7,14 @@ namespace YooAsset
|
||||
internal sealed class BundledAssetProvider : BundledProvider
|
||||
{
|
||||
private AssetBundleRequest _cacheRequest;
|
||||
public override float Progress
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_cacheRequest == null)
|
||||
return 0;
|
||||
return _cacheRequest.progress;
|
||||
}
|
||||
}
|
||||
|
||||
public BundledAssetProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
{
|
||||
DebugRecording();
|
||||
|
||||
if (IsDone)
|
||||
return;
|
||||
|
||||
@@ -46,15 +39,15 @@ namespace YooAsset
|
||||
|
||||
if (DependBundleGroup.IsSucceed() == false)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
Status = EStatus.Failed;
|
||||
LastError = DependBundleGroup.GetLastError();
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
|
||||
if (OwnerBundle.Status != AssetBundleLoaderBase.EStatus.Succeed)
|
||||
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
Status = EStatus.Failed;
|
||||
LastError = OwnerBundle.LastError;
|
||||
InvokeCompletion();
|
||||
return;
|
||||
@@ -64,8 +57,9 @@ namespace YooAsset
|
||||
{
|
||||
if (OwnerBundle.IsDestroyed)
|
||||
throw new System.Exception("Should never get here !");
|
||||
Status = EStatus.Fail;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"The bundle {OwnerBundle.MainBundleInfo.Bundle.BundleName} has been destroyed by unity bugs !";
|
||||
YooLogger.Error(LastError);
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
@@ -106,14 +100,15 @@ namespace YooAsset
|
||||
}
|
||||
else
|
||||
{
|
||||
Progress = _cacheRequest.progress;
|
||||
if (_cacheRequest.isDone == false)
|
||||
return;
|
||||
AssetObject = _cacheRequest.asset;
|
||||
}
|
||||
}
|
||||
|
||||
Status = AssetObject == null ? EStatus.Fail : EStatus.Success;
|
||||
if (Status == EStatus.Fail)
|
||||
Status = AssetObject == null ? EStatus.Failed : EStatus.Succeed;
|
||||
if (Status == EStatus.Failed)
|
||||
{
|
||||
if (MainAssetInfo.AssetType == null)
|
||||
LastError = $"Failed to load asset : {MainAssetInfo.AssetPath} AssetType : null AssetBundle : {OwnerBundle.MainBundleInfo.Bundle.BundleName}";
|
||||
|
||||
@@ -3,12 +3,12 @@ using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal abstract class BundledProvider : ProviderBase
|
||||
{
|
||||
protected AssetBundleLoaderBase OwnerBundle { private set; get; }
|
||||
internal abstract class BundledProvider : ProviderBase
|
||||
{
|
||||
protected BundleLoaderBase OwnerBundle { private set; get; }
|
||||
protected DependAssetBundleGroup DependBundleGroup { private set; get; }
|
||||
|
||||
public BundledProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
|
||||
public BundledProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
OwnerBundle = impl.CreateOwnerAssetBundleLoader(assetInfo);
|
||||
OwnerBundle.Reference();
|
||||
@@ -35,6 +35,23 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取下载报告
|
||||
/// </summary>
|
||||
public override DownloadReport GetDownloadReport()
|
||||
{
|
||||
DownloadReport result = new DownloadReport();
|
||||
result.TotalSize = (ulong)OwnerBundle.MainBundleInfo.Bundle.FileSize;
|
||||
result.DownloadedBytes = OwnerBundle.DownloadedBytes;
|
||||
foreach (var dependBundle in DependBundleGroup.DependBundles)
|
||||
{
|
||||
result.TotalSize += (ulong)dependBundle.MainBundleInfo.Bundle.FileSize;
|
||||
result.DownloadedBytes += dependBundle.DownloadedBytes;
|
||||
}
|
||||
result.Progress = (float)result.DownloadedBytes / result.TotalSize;
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源包的调试信息列表
|
||||
/// </summary>
|
||||
@@ -43,7 +60,7 @@ namespace YooAsset
|
||||
var bundleInfo = new DebugBundleInfo();
|
||||
bundleInfo.BundleName = OwnerBundle.MainBundleInfo.Bundle.BundleName;
|
||||
bundleInfo.RefCount = OwnerBundle.RefCount;
|
||||
bundleInfo.Status = (int)OwnerBundle.Status;
|
||||
bundleInfo.Status = OwnerBundle.Status.ToString();
|
||||
output.Add(bundleInfo);
|
||||
|
||||
DependBundleGroup.GetBundleDebugInfos(output);
|
||||
|
||||
@@ -0,0 +1,50 @@
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class BundledRawFileProvider : BundledProvider
|
||||
{
|
||||
public BundledRawFileProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
{
|
||||
DebugRecording();
|
||||
|
||||
if (IsDone)
|
||||
return;
|
||||
|
||||
if (Status == EStatus.None)
|
||||
{
|
||||
Status = EStatus.CheckBundle;
|
||||
}
|
||||
|
||||
if (Status == EStatus.CheckBundle)
|
||||
{
|
||||
if (IsWaitForAsyncComplete)
|
||||
{
|
||||
OwnerBundle.WaitForAsyncComplete();
|
||||
}
|
||||
|
||||
if (OwnerBundle.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
Status = EStatus.Failed;
|
||||
LastError = OwnerBundle.LastError;
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
|
||||
Status = EStatus.Checking;
|
||||
}
|
||||
|
||||
if (Status == EStatus.Checking)
|
||||
{
|
||||
RawFilePath = OwnerBundle.FileLoadPath;
|
||||
Status = EStatus.Succeed;
|
||||
InvokeCompletion();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8a00889582fd95446b103af1074fa6ba
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -13,15 +13,6 @@ namespace YooAsset
|
||||
private readonly bool _activateOnLoad;
|
||||
private readonly int _priority;
|
||||
private AsyncOperation _asyncOp;
|
||||
public override float Progress
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_asyncOp == null)
|
||||
return 0;
|
||||
return _asyncOp.progress;
|
||||
}
|
||||
}
|
||||
|
||||
public BundledSceneProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
@@ -32,6 +23,8 @@ namespace YooAsset
|
||||
}
|
||||
public override void Update()
|
||||
{
|
||||
DebugRecording();
|
||||
|
||||
if (IsDone)
|
||||
return;
|
||||
|
||||
@@ -50,15 +43,15 @@ namespace YooAsset
|
||||
|
||||
if (DependBundleGroup.IsSucceed() == false)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
Status = EStatus.Failed;
|
||||
LastError = DependBundleGroup.GetLastError();
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
|
||||
if (OwnerBundle.Status != AssetBundleLoaderBase.EStatus.Succeed)
|
||||
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
Status = EStatus.Failed;
|
||||
LastError = OwnerBundle.LastError;
|
||||
InvokeCompletion();
|
||||
return;
|
||||
@@ -81,7 +74,7 @@ namespace YooAsset
|
||||
}
|
||||
else
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Failed to load scene : {_sceneName}";
|
||||
YooLogger.Error(LastError);
|
||||
InvokeCompletion();
|
||||
@@ -91,13 +84,14 @@ namespace YooAsset
|
||||
// 3. 检测加载结果
|
||||
if (Status == EStatus.Checking)
|
||||
{
|
||||
Progress = _asyncOp.progress;
|
||||
if (_asyncOp.isDone)
|
||||
{
|
||||
if (SceneObject.IsValid() && _activateOnLoad)
|
||||
SceneManager.SetActiveScene(SceneObject);
|
||||
|
||||
Status = SceneObject.IsValid() ? EStatus.Success : EStatus.Fail;
|
||||
if(Status == EStatus.Fail)
|
||||
Status = SceneObject.IsValid() ? EStatus.Succeed : EStatus.Failed;
|
||||
if (Status == EStatus.Failed)
|
||||
{
|
||||
LastError = $"The load scene is invalid : {MainAssetInfo.AssetPath}";
|
||||
YooLogger.Error(LastError);
|
||||
|
||||
@@ -7,21 +7,14 @@ namespace YooAsset
|
||||
internal sealed class BundledSubAssetsProvider : BundledProvider
|
||||
{
|
||||
private AssetBundleRequest _cacheRequest;
|
||||
public override float Progress
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_cacheRequest == null)
|
||||
return 0;
|
||||
return _cacheRequest.progress;
|
||||
}
|
||||
}
|
||||
|
||||
public BundledSubAssetsProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
{
|
||||
DebugRecording();
|
||||
|
||||
if (IsDone)
|
||||
return;
|
||||
|
||||
@@ -46,15 +39,15 @@ namespace YooAsset
|
||||
|
||||
if (DependBundleGroup.IsSucceed() == false)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
Status = EStatus.Failed;
|
||||
LastError = DependBundleGroup.GetLastError();
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
|
||||
if (OwnerBundle.Status != AssetBundleLoaderBase.EStatus.Succeed)
|
||||
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
Status = EStatus.Failed;
|
||||
LastError = OwnerBundle.LastError;
|
||||
InvokeCompletion();
|
||||
return;
|
||||
@@ -96,14 +89,15 @@ namespace YooAsset
|
||||
}
|
||||
else
|
||||
{
|
||||
Progress = _cacheRequest.progress;
|
||||
if (_cacheRequest.isDone == false)
|
||||
return;
|
||||
AllAssetObjects = _cacheRequest.allAssets;
|
||||
}
|
||||
}
|
||||
|
||||
Status = AllAssetObjects == null ? EStatus.Fail : EStatus.Success;
|
||||
if (Status == EStatus.Fail)
|
||||
Status = AllAssetObjects == null ? EStatus.Failed : EStatus.Succeed;
|
||||
if (Status == EStatus.Failed)
|
||||
{
|
||||
if (MainAssetInfo.AssetType == null)
|
||||
LastError = $"Failed to load sub assets : {MainAssetInfo.AssetPath} AssetType : null AssetBundle : {OwnerBundle.MainBundleInfo.Bundle.BundleName}";
|
||||
|
||||
@@ -3,17 +3,6 @@ namespace YooAsset
|
||||
{
|
||||
internal sealed class CompletedProvider : ProviderBase
|
||||
{
|
||||
public override float Progress
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsDone)
|
||||
return 1f;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public CompletedProvider(AssetInfo assetInfo) : base(null, string.Empty, assetInfo)
|
||||
{
|
||||
}
|
||||
@@ -24,7 +13,7 @@ namespace YooAsset
|
||||
{
|
||||
if (Status == EStatus.None)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
Status = EStatus.Failed;
|
||||
LastError = error;
|
||||
InvokeCompletion();
|
||||
}
|
||||
|
||||
@@ -6,17 +6,6 @@ namespace YooAsset
|
||||
{
|
||||
internal sealed class DatabaseAssetProvider : ProviderBase
|
||||
{
|
||||
public override float Progress
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsDone)
|
||||
return 1f;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public DatabaseAssetProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
}
|
||||
@@ -32,7 +21,7 @@ namespace YooAsset
|
||||
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(MainAssetInfo.AssetPath);
|
||||
if (string.IsNullOrEmpty(guid))
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Not found asset : {MainAssetInfo.AssetPath}";
|
||||
YooLogger.Error(LastError);
|
||||
InvokeCompletion();
|
||||
@@ -59,8 +48,8 @@ namespace YooAsset
|
||||
// 2. 检测加载结果
|
||||
if (Status == EStatus.Checking)
|
||||
{
|
||||
Status = AssetObject == null ? EStatus.Fail : EStatus.Success;
|
||||
if (Status == EStatus.Fail)
|
||||
Status = AssetObject == null ? EStatus.Failed : EStatus.Succeed;
|
||||
if (Status == EStatus.Failed)
|
||||
{
|
||||
if (MainAssetInfo.AssetType == null)
|
||||
LastError = $"Failed to load asset object : {MainAssetInfo.AssetPath} AssetType : null";
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user